diff options
author | Dave Parks <davep@lindenlab.com> | 2010-10-20 14:37:24 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2010-10-20 14:37:24 -0500 |
commit | 5d5cb7a08344915a11bb43954212444fec073e7c (patch) | |
tree | f27078650cd68d233ac515e2e05c565d9d062a7d | |
parent | 30b44b238ba6ff8ff6dc29161f3ff6ee85a27f06 (diff) |
Fix for broken shadows on rigged attachments when attachment penetrates shadow frustum near clip plane.
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl index 1626e21cd8..5ae41cb730 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl @@ -1,5 +1,5 @@ /** - * @file diffuseSkinnedV.glsl + * @file attachmentShadowV.glsl * * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ @@ -21,5 +21,7 @@ void main() gl_FrontColor = gl_Color; - gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); + vec4 p = gl_ProjectionMatrix * vec4(pos, 1.0); + p.z = max(p.z, -p.w+0.01); + gl_Position = p; } |