diff options
author | Graham Linden <graham@lindenlab.com> | 2019-07-01 17:23:59 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-07-01 17:23:59 -0700 |
commit | 576f1cdd7e16e44c43b39618f715753160045468 (patch) | |
tree | 379be882f05a3890d9d7b813b7bd4e98ad53437f | |
parent | f770e55ac6fb76f1ea5e24a4dd91f2a4b4131d6d (diff) |
SL-11521, SL-10625
Try aligning data used for glReadPixels to see if we can coax the Intel driver stack into being a less souciant pile of detritus.
Replace face color based test replaced with other logic in error.
-rw-r--r-- | indra/llappearance/llpolymorph.cpp | 4 | ||||
-rw-r--r-- | indra/llappearance/lltexlayer.cpp | 26 | ||||
-rw-r--r-- | indra/newview/llvovolume.cpp | 12 |
3 files changed, 31 insertions, 11 deletions
diff --git a/indra/llappearance/llpolymorph.cpp b/indra/llappearance/llpolymorph.cpp index 2cb4c65d7c..ce7010984a 100644 --- a/indra/llappearance/llpolymorph.cpp +++ b/indra/llappearance/llpolymorph.cpp @@ -816,8 +816,8 @@ void LLPolyVertexMask::generateMask(U8 *maskTextureData, S32 width, S32 height, U32 s = llclamp((U32)(uvCoords.mV[VX] * (F32)(width - 1)), (U32)0, (U32)width - 1); U32 t = llclamp((U32)(uvCoords.mV[VY] * (F32)(height - 1)), (U32)0, (U32)height - 1); - mWeights[index] = ((F32) maskTextureData[((t * width + s) * num_components) + (num_components - 1)]) / 255.f; - + mWeights[index] = maskTextureData ? ((F32) maskTextureData[((t * width + s) * num_components) + (num_components - 1)]) / 255.f : 0.0f; + if (invert) { mWeights[index] = 1.f - mWeights[index]; diff --git a/indra/llappearance/lltexlayer.cpp b/indra/llappearance/lltexlayer.cpp index 3f2fcce429..22b3364559 100644 --- a/indra/llappearance/lltexlayer.cpp +++ b/indra/llappearance/lltexlayer.cpp @@ -1575,14 +1575,30 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC delete [] alpha_data; mAlphaCache.erase(iter2); } - alpha_data = new U8[width * height]; + + // GPUs tend to be very uptight about memory alignment as the DMA used to convey + // said data to the card works better when well-aligned so plain old default-aligned heap mem is a no-no + //new U8[width * height]; + size_t mem_size = (width * height); + size_t rem = (mem_size & 0x3F); + mem_size += rem > 0 ? (mem_size + (32 - rem)) : 0; + + alpha_data = (U8*)ll_aligned_malloc_32(mem_size); + mAlphaCache[cache_index] = alpha_data; - - // nSight doesn't support use of glReadPixels - if (!LLRender::sNsightDebugSupport) + + bool skip_readback = LLRender::sNsightDebugSupport; // nSight doesn't support use of glReadPixels + // || gGLManager.mIsIntel; SL-10625? + + if (!skip_readback) { - glReadPixels(x, y, width, height, GL_ALPHA, GL_UNSIGNED_BYTE, alpha_data); + glReadPixels(x, y, width, height, GL_ALPHA, GL_UNSIGNED_BYTE, alpha_data); } + else + { + ll_aligned_free_32(alpha_data); + alpha_data = nullptr; + } } getTexLayerSet()->getAvatarAppearance()->dirtyMesh(); diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 8aaf678aba..3740caa53f 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -6453,7 +6453,8 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace bool use_legacy_bump = te->getBumpmap() && (te->getBumpmap() < 18) && (!mat || mat->getNormalID().isNull()); bool opaque = te_alpha >= 0.999f; bool transparent = te_alpha < 0.999f; - bool invisible = te_alpha <= 0.0f; + + is_alpha = (is_alpha || transparent) ? TRUE : FALSE; if (mat && LLPipeline::sRenderDeferred && !hud_group) { @@ -6551,7 +6552,10 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace else if (mat) { U8 mode = mat->getDiffuseAlphaMode(); - if (transparent) + + is_alpha = (is_alpha || (mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)); + + if (is_alpha) { mode = LLMaterial::DIFFUSE_ALPHA_MODE_BLEND; } @@ -6560,7 +6564,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace { registerFace(group, facep, fullbright ? LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK : LLRenderPass::PASS_ALPHA_MASK); } - else if (is_alpha || transparent) + else if (is_alpha ) { registerFace(group, facep, LLRenderPass::PASS_ALPHA); } @@ -6579,7 +6583,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace else if (is_alpha) { // can we safely treat this as an alpha mask? - if (invisible) + if (facep->getFaceColor().mV[3] <= 0.f) { //100% transparent, don't render unless we're highlighting transparent registerFace(group, facep, LLRenderPass::PASS_ALPHA_INVISIBLE); } |