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authorDave Houlton <euclid@lindenlab.com>2020-02-04 17:45:04 -0700
committerDave Houlton <euclid@lindenlab.com>2020-02-07 13:34:29 -0700
commit54bd5ed5fa6257508f9882455b49599dd84b76e8 (patch)
tree139ea8fa386892d0bd089e6742d69c5486175175
parent3adbc44a072bbce9be08ea863cdea336ddb55444 (diff)
SL-12592, fix transparency for full-brights
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialF.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
index 8a6b2b7066..80a2e16fb0 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
@@ -317,7 +317,7 @@ void main()
#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
- if (emissive_brightness < 1.0)
+ if (emissive_brightness <= 1.0)
{
//forward rendering, output just lit RGBA
vec3 pos = vary_position;