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author | Dave Houlton <euclid@lindenlab.com> | 2020-02-04 17:45:04 -0700 |
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committer | Dave Houlton <euclid@lindenlab.com> | 2020-02-07 13:34:29 -0700 |
commit | 54bd5ed5fa6257508f9882455b49599dd84b76e8 (patch) | |
tree | 139ea8fa386892d0bd089e6742d69c5486175175 | |
parent | 3adbc44a072bbce9be08ea863cdea336ddb55444 (diff) |
SL-12592, fix transparency for full-brights
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/materialF.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index 8a6b2b7066..80a2e16fb0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -317,7 +317,7 @@ void main() #if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) - if (emissive_brightness < 1.0) + if (emissive_brightness <= 1.0) { //forward rendering, output just lit RGBA vec3 pos = vary_position; |