diff options
author | Rye Cogtail <rye@lindenlab.com> | 2024-09-29 03:16:54 -0400 |
---|---|---|
committer | Rye Cogtail <rye@lindenlab.com> | 2024-09-29 03:16:54 -0400 |
commit | 4a45ce5cddd05d8a029965bf6d78468601d67e49 (patch) | |
tree | 1fca814491ca32401f4fed9e3f9722817fde4080 | |
parent | 3eb1b6e25ed0f69b27c22bb9a384528ec780854a (diff) |
Clean up SDL window event handling and implement missing functionaioty
Horizontal Scrollwheels
Proper extra mouse button handling
SDL native double click handling
-rw-r--r-- | indra/llwindow/llwindowsdl.cpp | 149 |
1 files changed, 59 insertions, 90 deletions
diff --git a/indra/llwindow/llwindowsdl.cpp b/indra/llwindow/llwindowsdl.cpp index ad1cc43cdc..eadf8239e8 100644 --- a/indra/llwindow/llwindowsdl.cpp +++ b/indra/llwindow/llwindowsdl.cpp @@ -997,7 +997,6 @@ bool LLWindowSDL::getCursorPosition(LLCoordWindow *position) //Point cursor_point; LLCoordScreen screen_pos; - //GetMouse(&cursor_point); int x, y; SDL_GetMouseState(&x, &y); @@ -1516,11 +1515,6 @@ void LLWindowSDL::processMiscNativeEvents() void LLWindowSDL::gatherInput() { - const Uint32 CLICK_THRESHOLD = 300; // milliseconds - static int leftClick = 0; - static int rightClick = 0; - static Uint32 lastLeftDown = 0; - static Uint32 lastRightDown = 0; SDL_Event event; // Handle all outstanding SDL events @@ -1529,13 +1523,21 @@ void LLWindowSDL::gatherInput() switch (event.type) { case SDL_MOUSEWHEEL: + { if( event.wheel.y != 0 ) + { mCallbacks->handleScrollWheel(this, -event.wheel.y); + } + if (event.wheel.x != 0) + { + mCallbacks->handleScrollHWheel(this, -event.wheel.x); + } break; + } case SDL_MOUSEMOTION: { - LLCoordWindow winCoord(event.button.x, event.button.y); + LLCoordWindow winCoord(event.motion.x, event.motion.y); LLCoordGL openGlCoord; convertCoords(winCoord, &openGlCoord); MASK mask = gKeyboard->currentMask(true); @@ -1608,64 +1610,30 @@ void LLWindowSDL::gatherInput() case SDL_MOUSEBUTTONDOWN: { - bool isDoubleClick = false; LLCoordWindow winCoord(event.button.x, event.button.y); LLCoordGL openGlCoord; convertCoords(winCoord, &openGlCoord); MASK mask = gKeyboard->currentMask(true); - if (event.button.button == SDL_BUTTON_LEFT) // SDL doesn't manage double clicking... - { - Uint32 now = SDL_GetTicks(); - if ((now - lastLeftDown) > CLICK_THRESHOLD) - leftClick = 1; - else - { - if (++leftClick >= 2) - { - leftClick = 0; - isDoubleClick = true; - } - } - lastLeftDown = now; - } - else if (event.button.button == SDL_BUTTON_RIGHT) - { - Uint32 now = SDL_GetTicks(); - if ((now - lastRightDown) > CLICK_THRESHOLD) - rightClick = 1; - else - { - if (++rightClick >= 2) - { - rightClick = 0; - isDoubleClick = true; - } - } - lastRightDown = now; - } - if (event.button.button == SDL_BUTTON_LEFT) // left { - if (isDoubleClick) + if (event.button.clicks >= 2) mCallbacks->handleDoubleClick(this, openGlCoord, mask); else mCallbacks->handleMouseDown(this, openGlCoord, mask); } - else if (event.button.button == SDL_BUTTON_RIGHT) // right { mCallbacks->handleRightMouseDown(this, openGlCoord, mask); } - else if (event.button.button == SDL_BUTTON_MIDDLE) // middle { mCallbacks->handleMiddleMouseDown(this, openGlCoord, mask); } - else if (event.button.button == 4) // mousewheel up...thanks to X11 for making SDL consider these "buttons". - mCallbacks->handleScrollWheel(this, -1); - else if (event.button.button == 5) // mousewheel down...thanks to X11 for making SDL consider these "buttons". - mCallbacks->handleScrollWheel(this, 1); + else + { + mCallbacks->handleOtherMouseDown(this, openGlCoord, mask, event.button.button); + } break; } @@ -1678,64 +1646,65 @@ void LLWindowSDL::gatherInput() MASK mask = gKeyboard->currentMask(true); if (event.button.button == SDL_BUTTON_LEFT) // left + { mCallbacks->handleMouseUp(this, openGlCoord, mask); + } else if (event.button.button == SDL_BUTTON_RIGHT) // right + { mCallbacks->handleRightMouseUp(this, openGlCoord, mask); + } else if (event.button.button == SDL_BUTTON_MIDDLE) // middle + { mCallbacks->handleMiddleMouseUp(this, openGlCoord, mask); - // don't handle mousewheel here... + } + else + { + mCallbacks->handleOtherMouseUp(this, openGlCoord, mask, event.button.button); + } break; } - case SDL_WINDOWEVENT: // *FIX: handle this? + case SDL_WINDOWEVENT: { - if( event.window.event == SDL_WINDOWEVENT_RESIZED - /* || event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED*/ ) // <FS:ND> SDL_WINDOWEVENT_SIZE_CHANGED is followed by SDL_WINDOWEVENT_RESIZED, so handling one shall be enough - { - LL_INFOS() << "Handling a resize event: " << event.window.data1 << "x" << event.window.data2 << LL_ENDL; - - S32 width = llmax(event.window.data1, (S32)mMinWindowWidth); - S32 height = llmax(event.window.data2, (S32)mMinWindowHeight); - mSurface = SDL_GetWindowSurface( mWindow ); - - // *FIX: I'm not sure this is necessary! - // <FS:ND> I think is is not - // SDL_SetWindowSize(mWindow, width, height); - // - - mCallbacks->handleResize(this, width, height); - } - else if( event.window.event == SDL_WINDOWEVENT_FOCUS_GAINED ) // <FS:ND> What about SDL_WINDOWEVENT_ENTER (mouse focus) - { - // We have to do our own state massaging because SDL - // can send us two unfocus events in a row for example, - // which confuses the focus code [SL-24071]. - mHaveInputFocus = true; - - mCallbacks->handleFocus(this); - } - else if( event.window.event == SDL_WINDOWEVENT_FOCUS_LOST ) // <FS:ND> What about SDL_WINDOWEVENT_LEAVE (mouse focus) + switch(event.window.event) { - // We have to do our own state massaging because SDL - // can send us two unfocus events in a row for example, - // which confuses the focus code [SL-24071]. - mHaveInputFocus = false; + //case SDL_WINDOWEVENT_SIZE_CHANGED: <FS:ND> SDL_WINDOWEVENT_SIZE_CHANGED is followed by SDL_WINDOWEVENT_RESIZED, so handling one shall be enough + case SDL_WINDOWEVENT_RESIZED: + { + LL_INFOS() << "Handling a resize event: " << event.window.data1 << "x" << event.window.data2 << LL_ENDL; + S32 width = llmax(event.window.data1, (S32)mMinWindowWidth); + S32 height = llmax(event.window.data2, (S32)mMinWindowHeight); - mCallbacks->handleFocusLost(this); - } - else if( event.window.event == SDL_WINDOWEVENT_MINIMIZED || - event.window.event == SDL_WINDOWEVENT_MAXIMIZED || - event.window.event == SDL_WINDOWEVENT_RESTORED || - event.window.event == SDL_WINDOWEVENT_EXPOSED || - event.window.event == SDL_WINDOWEVENT_SHOWN ) - { - mIsMinimized = (event.window.event == SDL_WINDOWEVENT_MINIMIZED); + mSurface = SDL_GetWindowSurface(mWindow); + mCallbacks->handleResize(this, width, height); + break; + } + case SDL_WINDOWEVENT_LEAVE: + mCallbacks->handleMouseLeave(this); + break; + case SDL_WINDOWEVENT_FOCUS_GAINED: + mCallbacks->handleFocus(this); + break; + case SDL_WINDOWEVENT_FOCUS_LOST: + mCallbacks->handleFocusLost(this); + break; + case SDL_WINDOWEVENT_EXPOSED: + case SDL_WINDOWEVENT_SHOWN: + case SDL_WINDOWEVENT_HIDDEN: + case SDL_WINDOWEVENT_MINIMIZED: + case SDL_WINDOWEVENT_MAXIMIZED: + case SDL_WINDOWEVENT_RESTORED: + { + Uint32 flags = SDL_GetWindowFlags(mWindow); + bool minimized = (flags & SDL_WINDOW_MINIMIZED); + bool hidden = (flags & SDL_WINDOW_HIDDEN); - mCallbacks->handleActivate(this, !mIsMinimized); - LL_INFOS() << "SDL deiconification state switched to " << mIsMinimized << LL_ENDL; + mCallbacks->handleActivate(this, !minimized || !hidden); + LL_INFOS() << "SDL deiconification state switched to " << minimized << LL_ENDL; + break; + } } - break; } case SDL_QUIT: |