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authorAndrew Meadows <andrew@lindenlab.com>2009-04-01 17:11:37 +0000
committerAndrew Meadows <andrew@lindenlab.com>2009-04-01 17:11:37 +0000
commit3d4e04b5569952629f68c52c9309b5364e16136c (patch)
tree16bf58109074959695886f7125170c37b095cd90
parenta8525c90b9ab0544583585cf887388b64ee1323f (diff)
QAR-1284 ip-takedown tools simulator work is ready for merge
svn merge -r115879:116020 svn+ssh://svn.lindenlab.com/svn/linden/branches/dmcat/dmcat-5 no conflicts
-rw-r--r--indra/llcommon/lllivefile.cpp9
-rw-r--r--indra/llcommon/lllivefile.h2
-rw-r--r--indra/llinventory/llinventory.cpp23
-rw-r--r--indra/llinventory/llinventory.h87
-rw-r--r--indra/llinventory/llsaleinfo.cpp2
-rw-r--r--indra/llinventory/llsaleinfo.h2
-rw-r--r--indra/llprimitive/CMakeLists.txt2
-rw-r--r--indra/llprimitive/llprimitive.cpp411
-rw-r--r--indra/llprimitive/llprimitive.h24
-rw-r--r--indra/llprimitive/llprimtexturelist.cpp414
-rw-r--r--indra/llprimitive/llprimtexturelist.h126
-rw-r--r--indra/llprimitive/lltextureentry.cpp108
-rw-r--r--indra/llprimitive/lltextureentry.h14
13 files changed, 769 insertions, 455 deletions
diff --git a/indra/llcommon/lllivefile.cpp b/indra/llcommon/lllivefile.cpp
index 810ae706a7..b6f458cb3e 100644
--- a/indra/llcommon/lllivefile.cpp
+++ b/indra/llcommon/lllivefile.cpp
@@ -167,3 +167,12 @@ void LLLiveFile::addToEventTimer()
impl.mEventTimer = new LiveFileEventTimer(*this, impl.mRefreshPeriod);
}
+void LLLiveFile::setRefreshPeriod(F32 seconds)
+{
+ if (seconds < 0.f)
+ {
+ seconds = -seconds;
+ }
+ impl.mRefreshPeriod = seconds;
+}
+
diff --git a/indra/llcommon/lllivefile.h b/indra/llcommon/lllivefile.h
index fddf006229..a3a9cf49ab 100644
--- a/indra/llcommon/lllivefile.h
+++ b/indra/llcommon/lllivefile.h
@@ -52,6 +52,8 @@ public:
// Normally, just calling checkAndReload() is enough. In some cases
// though, you may need to let the live file periodically check itself.
+ void setRefreshPeriod(F32 seconds);
+
protected:
virtual void loadFile() = 0; // Implement this to load your file if it changed
diff --git a/indra/llinventory/llinventory.cpp b/indra/llinventory/llinventory.cpp
index b1cfd68668..4dddd9de3e 100644
--- a/indra/llinventory/llinventory.cpp
+++ b/indra/llinventory/llinventory.cpp
@@ -333,15 +333,6 @@ void LLInventoryItem::copyItem(const LLInventoryItem* other)
mCreationDate = other->mCreationDate;
}
-// As a constructor alternative, the clone() method works like a
-// copy constructor, but gens a new UUID.
-void LLInventoryItem::cloneItem(LLPointer<LLInventoryItem>& newitem) const
-{
- newitem = new LLInventoryItem;
- newitem->copyItem(this);
- newitem->mUUID.generate();
-}
-
const LLPermissions& LLInventoryItem::getPermissions() const
{
return mPermissions;
@@ -934,6 +925,12 @@ BOOL LLInventoryItem::exportLegacyStream(std::ostream& output_stream, BOOL inclu
LLSD LLInventoryItem::asLLSD() const
{
LLSD sd = LLSD();
+ asLLSD(sd);
+ return sd;
+}
+
+void LLInventoryItem::asLLSD( LLSD& sd ) const
+{
sd[INV_ITEM_ID_LABEL] = mUUID;
sd[INV_PARENT_ID_LABEL] = mParentUUID;
sd[INV_PERMISSIONS_LABEL] = ll_create_sd_from_permissions(mPermissions);
@@ -965,11 +962,9 @@ LLSD LLInventoryItem::asLLSD() const
sd[INV_NAME_LABEL] = mName;
sd[INV_DESC_LABEL] = mDescription;
sd[INV_CREATION_DATE_LABEL] = (S32) mCreationDate;
-
- return sd;
}
-bool LLInventoryItem::fromLLSD(LLSD& sd)
+bool LLInventoryItem::fromLLSD(const LLSD& sd)
{
mInventoryType = LLInventoryType::IT_NONE;
mAssetUUID.setNull();
@@ -1419,7 +1414,7 @@ void LLInventoryCategory::packMessage(LLMessageSystem* msg) const
msg->addStringFast(_PREHASH_Name, mName);
}
-bool LLInventoryCategory::fromLLSD(LLSD& sd)
+bool LLInventoryCategory::fromLLSD(const LLSD& sd)
{
std::string w;
@@ -1661,6 +1656,7 @@ LLSD ll_create_sd_from_inventory_item(LLPointer<LLInventoryItem> item)
return rv;
}
+/* deprecated, use LLInventoryItem::fromLLSD() instead
LLPointer<LLInventoryItem> ll_create_item_from_sd(const LLSD& sd_item)
{
LLPointer<LLInventoryItem> rv = new LLInventoryItem;
@@ -1690,6 +1686,7 @@ LLPointer<LLInventoryItem> ll_create_item_from_sd(const LLSD& sd_item)
rv->setCreationDate(sd_item[INV_CREATION_DATE_LABEL].asInteger());
return rv;
}
+*/
LLSD ll_create_sd_from_inventory_category(LLPointer<LLInventoryCategory> cat)
{
diff --git a/indra/llinventory/llinventory.h b/indra/llinventory/llinventory.h
index 937e12dbcf..53a52cd324 100644
--- a/indra/llinventory/llinventory.h
+++ b/indra/llinventory/llinventory.h
@@ -89,7 +89,7 @@ public:
void copyObject(const LLInventoryObject* other); // LLRefCount requires custom copy
// accessors
- const LLUUID& getUUID() const;
+ virtual const LLUUID& getUUID() const;
const LLUUID& getParentUUID() const;
const std::string& getName() const;
LLAssetType::EType getType() const;
@@ -225,10 +225,7 @@ public:
LLInventoryItem(const LLInventoryItem* other);
virtual void copyItem(const LLInventoryItem* other); // LLRefCount requires custom copy
- // As a constructor alternative, the clone() method works like a
- // copy constructor, but gens a new UUID.
- // It is up to the caller to delete (unref) the item.
- virtual void cloneItem(LLPointer<LLInventoryItem>& newitem) const;
+ void generateUUID() { mUUID.generate(); }
// accessors
const LLPermissions& getPermissions() const;
@@ -276,7 +273,8 @@ public:
S32 packBinaryBucket(U8* bin_bucket, LLPermissions* perm_override = NULL) const;
void unpackBinaryBucket(U8* bin_bucket, S32 bin_bucket_size);
LLSD asLLSD() const;
- bool fromLLSD(LLSD& sd);
+ void asLLSD( LLSD& sd ) const;
+ bool fromLLSD(const LLSD& sd);
};
@@ -317,7 +315,7 @@ public:
virtual void unpackMessage(LLMessageSystem* msg, const char* block, S32 block_num = 0);
LLSD asLLSD() const;
- bool fromLLSD(LLSD& sd);
+ bool fromLLSD(const LLSD& sd);
// file support
virtual BOOL importFile(LLFILE* fp);
@@ -338,85 +336,12 @@ protected:
// Useful bits
//-----------------------------------------------------------------------------
-// This functor tests if an item is transferrable and returns true if
-// it is. Derived from unary_function<> so that the object can be used
-// in stl-compliant adaptable predicates (eg, not1<>). You might want
-// to use this in std::partition() or similar logic.
-struct IsItemTransferable : public std::unary_function<LLInventoryItem*, bool>
-{
- LLUUID mDestID;
- IsItemTransferable(const LLUUID& dest_id) : mDestID(dest_id) {}
- bool operator()(const LLInventoryItem* item) const
- {
- return (item->getPermissions().allowTransferTo(mDestID)) ? true:false;
- }
-};
-
-// This functor is used to set the owner and group of inventory items,
-// for example, in a simple std::for_each() loop. Note that the call
-// to setOwnerAndGroup can fail if authority_id != LLUUID::null.
-struct SetItemOwnerAndGroup
-{
- LLUUID mAuthorityID;
- LLUUID mOwnerID;
- LLUUID mGroupID;
- SetItemOwnerAndGroup(const LLUUID& authority_id,
- const LLUUID& owner_id,
- const LLUUID& group_id) :
- mAuthorityID(authority_id), mOwnerID(owner_id), mGroupID(group_id) {}
- void operator()(LLInventoryItem* item) const
- {
- LLPermissions perm = item->getPermissions();
- bool is_atomic = (LLAssetType::AT_OBJECT == item->getType()) ? false : true;
- perm.setOwnerAndGroup(mAuthorityID, mOwnerID, mGroupID, is_atomic);
- // If no owner id is set, this is equivalent to a deed action.
- // Clear 'share with group'.
- if (mOwnerID.isNull())
- {
- perm.setMaskGroup(PERM_NONE);
- }
- item->setPermissions(perm);
- }
-};
-
-// This functor is used to unset the share with group, everyone perms, and
-// for sale info for objects being sold through contents.
-struct SetNotForSale
-{
- LLUUID mAgentID;
- LLUUID mGroupID;
- SetNotForSale(const LLUUID& agent_id,
- const LLUUID& group_id) :
- mAgentID(agent_id), mGroupID(group_id) {}
- void operator()(LLInventoryItem* item) const
- {
- // Clear group & everyone permissions.
- LLPermissions perm = item->getPermissions();
- perm.setGroupBits(mAgentID, mGroupID, FALSE, PERM_MODIFY | PERM_MOVE | PERM_COPY);
- perm.setEveryoneBits(mAgentID, mGroupID, FALSE, PERM_MOVE | PERM_COPY);
- item->setPermissions(perm);
-
- // Mark group & everyone permissions for overwrite on the next
- // rez if it is an object.
- if(LLAssetType::AT_OBJECT == item->getType())
- {
- U32 flags = item->getFlags();
- flags |= LLInventoryItem::II_FLAGS_OBJECT_PERM_OVERWRITE_GROUP;
- flags |= LLInventoryItem::II_FLAGS_OBJECT_PERM_OVERWRITE_EVERYONE;
- item->setFlags(flags);
- }
-
- // Clear for sale info.
- item->setSaleInfo(LLSaleInfo::DEFAULT);
- }
-};
-
typedef std::list<LLPointer<LLInventoryObject> > InventoryObjectList;
// These functions convert between structured data and an inventroy
// item, appropriate for serialization.
LLSD ll_create_sd_from_inventory_item(LLPointer<LLInventoryItem> item);
-LLPointer<LLInventoryItem> ll_create_item_from_sd(const LLSD& sd_item);
+//LLPointer<LLInventoryItem> ll_create_item_from_sd(const LLSD& sd_item);
LLSD ll_create_sd_from_inventory_category(LLPointer<LLInventoryCategory> cat);
LLPointer<LLInventoryCategory> ll_create_category_from_sd(const LLSD& sd_cat);
diff --git a/indra/llinventory/llsaleinfo.cpp b/indra/llinventory/llsaleinfo.cpp
index 11709bc593..b7afb28adf 100644
--- a/indra/llinventory/llsaleinfo.cpp
+++ b/indra/llinventory/llsaleinfo.cpp
@@ -111,7 +111,7 @@ LLSD LLSaleInfo::asLLSD() const
return sd;
}
-bool LLSaleInfo::fromLLSD(LLSD& sd, BOOL& has_perm_mask, U32& perm_mask)
+bool LLSaleInfo::fromLLSD(const LLSD& sd, BOOL& has_perm_mask, U32& perm_mask)
{
const char *w;
diff --git a/indra/llinventory/llsaleinfo.h b/indra/llinventory/llsaleinfo.h
index 07f440527b..d546c49fd7 100644
--- a/indra/llinventory/llsaleinfo.h
+++ b/indra/llinventory/llsaleinfo.h
@@ -98,7 +98,7 @@ public:
BOOL exportLegacyStream(std::ostream& output_stream) const;
LLSD asLLSD() const;
operator LLSD() const { return asLLSD(); }
- bool fromLLSD(LLSD& sd, BOOL& has_perm_mask, U32& perm_mask);
+ bool fromLLSD(const LLSD& sd, BOOL& has_perm_mask, U32& perm_mask);
BOOL importLegacyStream(std::istream& input_stream, BOOL& has_perm_mask, U32& perm_mask);
LLXMLNode *exportFileXML() const;
diff --git a/indra/llprimitive/CMakeLists.txt b/indra/llprimitive/CMakeLists.txt
index 5dc4c701a1..478dd398ff 100644
--- a/indra/llprimitive/CMakeLists.txt
+++ b/indra/llprimitive/CMakeLists.txt
@@ -18,6 +18,7 @@ include_directories(
set(llprimitive_SOURCE_FILES
llmaterialtable.cpp
llprimitive.cpp
+ llprimtexturelist.cpp
lltextureanim.cpp
lltextureentry.cpp
lltreeparams.cpp
@@ -31,6 +32,7 @@ set(llprimitive_HEADER_FILES
legacy_object_types.h
llmaterialtable.h
llprimitive.h
+ llprimtexturelist.h
lltextureanim.h
lltextureentry.h
lltreeparams.h
diff --git a/indra/llprimitive/llprimitive.cpp b/indra/llprimitive/llprimitive.cpp
index 6fc0a559ae..13facc0d58 100644
--- a/indra/llprimitive/llprimitive.cpp
+++ b/indra/llprimitive/llprimitive.cpp
@@ -44,6 +44,7 @@
#include "llstring.h"
#include "lldatapacker.h"
#include "llsdutil.h"
+#include "llprimtexturelist.h"
/**
* exported constants
@@ -112,6 +113,7 @@ const F32 FLEXIBLE_OBJECT_DEFAULT_LENGTH = 1.0f;
const BOOL FLEXIBLE_OBJECT_DEFAULT_USING_COLLISION_SPHERE = FALSE;
const BOOL FLEXIBLE_OBJECT_DEFAULT_RENDERING_COLLISION_SPHERE = FALSE;
+const S32 MAX_FACE_BITS = 9;
const char *SCULPT_DEFAULT_TEXTURE = "be293869-d0d9-0a69-5989-ad27f1946fd4"; // old inverted texture: "7595d345-a24c-e7ef-f0bd-78793792133e";
@@ -151,7 +153,8 @@ bool LLPrimitive::cleanupVolumeManager()
//===============================================================
LLPrimitive::LLPrimitive()
-: mMiscFlags(0)
+: mTextureList(),
+ mMiscFlags(0)
{
mPrimitiveCode = 0;
@@ -168,20 +171,12 @@ LLPrimitive::LLPrimitive()
mAngularVelocity.setVec(0.f,0.f,0.f);
mScale.setVec(1.f,1.f,1.f);
-
- mNumTEs = 0;
- mTextureList = NULL;
}
//===============================================================
LLPrimitive::~LLPrimitive()
{
- if (mTextureList)
- {
- delete [] mTextureList;
- mTextureList = NULL;
- }
-
+ clearTextureList();
// Cleanup handled by volume manager
if (mVolumep)
{
@@ -190,6 +185,10 @@ LLPrimitive::~LLPrimitive()
mVolumep = NULL;
}
+void LLPrimitive::clearTextureList()
+{
+}
+
//===============================================================
// static
LLPrimitive *LLPrimitive::createPrimitive(LLPCode p_code)
@@ -213,15 +212,7 @@ LLPrimitive *LLPrimitive::createPrimitive(LLPCode p_code)
void LLPrimitive::init_primitive(LLPCode p_code)
{
LLMemType m1(LLMemType::MTYPE_PRIMITIVE);
- if (mNumTEs)
- {
- if (mTextureList)
- {
- delete [] mTextureList;
- }
- mTextureList = new LLTextureEntry[mNumTEs];
- }
-
+ clearTextureList();
mPrimitiveCode = p_code;
}
@@ -231,342 +222,146 @@ void LLPrimitive::setPCode(const U8 p_code)
}
//===============================================================
-const LLTextureEntry * LLPrimitive::getTE(const U8 te_num) const
+LLTextureEntry* LLPrimitive::getTE(const U8 index) const
{
- // if we're asking for a non-existent face, return null
- if (mNumTEs && (te_num< mNumTEs))
- {
- return(&mTextureList[te_num]);
- }
- else
- {
- return(NULL);
- }
+ return mTextureList.getTexture(index);
}
//===============================================================
void LLPrimitive::setNumTEs(const U8 num_tes)
{
- if (num_tes == mNumTEs)
- {
- return;
- }
-
- // Right now, we don't try and preserve entries when the number of faces
- // changes.
-
- LLMemType m1(LLMemType::MTYPE_PRIMITIVE);
- if (num_tes)
- {
- LLTextureEntry *new_tes;
- new_tes = new LLTextureEntry[num_tes];
- U32 i;
- for (i = 0; i < num_tes; i++)
- {
- if (i < mNumTEs)
- {
- new_tes[i] = mTextureList[i];
- }
- else if (mNumTEs)
- {
- new_tes[i] = mTextureList[mNumTEs - 1];
- }
- else
- {
- new_tes[i] = LLTextureEntry();
- }
- }
- delete[] mTextureList;
- mTextureList = new_tes;
- }
- else
- {
- delete[] mTextureList;
- mTextureList = NULL;
- }
-
-
- mNumTEs = num_tes;
+ mTextureList.setSize(num_tes);
}
//===============================================================
void LLPrimitive::setAllTETextures(const LLUUID &tex_id)
{
- U8 i;
-
- for (i = 0; i < mNumTEs; i++)
- {
- mTextureList[i].setID(tex_id);
- }
+ mTextureList.setAllIDs(tex_id);
}
//===============================================================
-void LLPrimitive::setTE(const U8 index, const LLTextureEntry &te)
+void LLPrimitive::setTE(const U8 index, const LLTextureEntry& te)
{
- mTextureList[index] = te;
+ mTextureList.copyTexture(index, te);
}
-S32 LLPrimitive::setTETexture(const U8 te, const LLUUID &tex_id)
+S32 LLPrimitive::setTETexture(const U8 index, const LLUUID &id)
{
- // if we're asking for a non-existent face, return null
- if (te >= mNumTEs)
- {
- llwarns << "setting non-existent te " << te << llendl
- return 0;
- }
-
- return mTextureList[te].setID(tex_id);
+ return mTextureList.setID(index, id);
}
-S32 LLPrimitive::setTEColor(const U8 te, const LLColor4 &color)
+S32 LLPrimitive::setTEColor(const U8 index, const LLColor4 &color)
{
- // if we're asking for a non-existent face, return null
- if (te >= mNumTEs)
- {
- llwarns << "setting non-existent te " << te << llendl
- return 0;
- }
-
- return mTextureList[te].setColor(color);
+ return mTextureList.setColor(index, color);
}
-S32 LLPrimitive::setTEColor(const U8 te, const LLColor3 &color)
+S32 LLPrimitive::setTEColor(const U8 index, const LLColor3 &color)
{
- // if we're asking for a non-existent face, return null
- if (te >= mNumTEs)
- {
- llwarns << "setting non-existent te " << te << llendl
- return 0;
- }
-
- return mTextureList[te].setColor(color);
+ return mTextureList.setColor(index, color);
}
-S32 LLPrimitive::setTEAlpha(const U8 te, const F32 alpha)
+S32 LLPrimitive::setTEAlpha(const U8 index, const F32 alpha)
{
- // if we're asking for a non-existent face, return null
- if (te >= mNumTEs)
- {
- llwarns << "setting non-existent te " << te << llendl
- return 0;
- }
-
- return mTextureList[te].setAlpha(alpha);
+ return mTextureList.setAlpha(index, alpha);
}
//===============================================================
-S32 LLPrimitive::setTEScale(const U8 te, const F32 s, const F32 t)
+S32 LLPrimitive::setTEScale(const U8 index, const F32 s, const F32 t)
{
- // if we're asking for a non-existent face, return null
- if (te >= mNumTEs)
- {
- llwarns << "Setting nonexistent face" << llendl;
- return 0;
- }
-
- return mTextureList[te].setScale(s,t);
+ return mTextureList.setScale(index, s, t);
}
// BUG: slow - done this way because texture entries have some
// voodoo related to texture coords
-S32 LLPrimitive::setTEScaleS(const U8 te, const F32 s)
+S32 LLPrimitive::setTEScaleS(const U8 index, const F32 s)
{
- if (te >= mNumTEs)
- {
- llwarns << "Setting nonexistent face" << llendl;
- return 0;
- }
-
- F32 ignore, t;
- mTextureList[te].getScale(&ignore, &t);
- return mTextureList[te].setScale(s,t);
+ return mTextureList.setScaleS(index, s);
}
// BUG: slow - done this way because texture entries have some
// voodoo related to texture coords
-S32 LLPrimitive::setTEScaleT(const U8 te, const F32 t)
+S32 LLPrimitive::setTEScaleT(const U8 index, const F32 t)
{
- if (te >= mNumTEs)
- {
- llwarns << "Setting nonexistent face" << llendl;
- return 0;
- }
-
- F32 s, ignore;
- mTextureList[te].getScale(&s, &ignore);
- return mTextureList[te].setScale(s,t);
+ return mTextureList.setScaleT(index, t);
}
//===============================================================
-S32 LLPrimitive::setTEOffset(const U8 te, const F32 s, const F32 t)
+S32 LLPrimitive::setTEOffset(const U8 index, const F32 s, const F32 t)
{
- // if we're asking for a non-existent face, return null
- if (te >= mNumTEs)
- {
- llwarns << "Setting nonexistent face" << llendl;
- return 0;
- }
-
- return mTextureList[te].setOffset(s,t);
+ return mTextureList.setOffset(index, s, t);
}
// BUG: slow - done this way because texture entries have some
// voodoo related to texture coords
-S32 LLPrimitive::setTEOffsetS(const U8 te, const F32 s)
+S32 LLPrimitive::setTEOffsetS(const U8 index, const F32 s)
{
- if (te >= mNumTEs)
- {
- llwarns << "Setting nonexistent face" << llendl;
- return 0;
- }
-
- F32 ignore, t;
- mTextureList[te].getOffset(&ignore, &t);
- return mTextureList[te].setOffset(s,t);
+ return mTextureList.setOffsetS(index, s);
}
// BUG: slow - done this way because texture entries have some
// voodoo related to texture coords
-S32 LLPrimitive::setTEOffsetT(const U8 te, const F32 t)
+S32 LLPrimitive::setTEOffsetT(const U8 index, const F32 t)
{
- if (te >= mNumTEs)
- {
- llwarns << "Setting nonexistent face" << llendl;
- return 0;
- }
-
- F32 s, ignore;
- mTextureList[te].getOffset(&s, &ignore);
- return mTextureList[te].setOffset(s,t);
+ return mTextureList.setOffsetT(index, t);
}
//===============================================================
-S32 LLPrimitive::setTERotation(const U8 te, const F32 r)
+S32 LLPrimitive::setTERotation(const U8 index, const F32 r)
{
- // if we're asking for a non-existent face, return null
- if (te >= mNumTEs)
- {
- llwarns << "Setting nonexistent face" << llendl;
- return 0;
- }
-
- return mTextureList[te].setRotation(r);
+ return mTextureList.setRotation(index, r);
}
//===============================================================
-S32 LLPrimitive::setTEBumpShinyFullbright(const U8 te, const U8 bump)
+S32 LLPrimitive::setTEBumpShinyFullbright(const U8 index, const U8 bump)
{
- // if we're asking for a non-existent face, return null
- if (te >= mNumTEs)
- {
- llwarns << "setting non-existent te " << te << llendl
- return 0;
- }
-
- return mTextureList[te].setBumpShinyFullbright( bump );
+ return mTextureList.setBumpShinyFullbright(index, bump);
}
-S32 LLPrimitive::setTEMediaTexGen(const U8 te, const U8 media)
+S32 LLPrimitive::setTEMediaTexGen(const U8 index, const U8 media)
{
- // if we're asking for a non-existent face, return null
- if (te >= mNumTEs)
- {
- llwarns << "setting non-existent te " << te << llendl
- return 0;
- }
-
- return mTextureList[te].setMediaTexGen( media );
+ return mTextureList.setMediaTexGen(index, media);
}
-S32 LLPrimitive::setTEBumpmap(const U8 te, const U8 bump)
+S32 LLPrimitive::setTEBumpmap(const U8 index, const U8 bump)
{
- // if we're asking for a non-existent face, return null
- if (te >= mNumTEs)
- {
- llwarns << "setting non-existent te " << te << llendl
- return 0;
- }
-
- return mTextureList[te].setBumpmap( bump );
+ return mTextureList.setBumpMap(index, bump);
}
-S32 LLPrimitive::setTEBumpShiny(const U8 te, const U8 bump_shiny)
+S32 LLPrimitive::setTEBumpShiny(const U8 index, const U8 bump_shiny)
{
- // if we're asking for a non-existent face, return null
- if (te >= mNumTEs)
- {
- llwarns << "setting non-existent te " << te << llendl
- return 0;
- }
-
- return mTextureList[te].setBumpShiny( bump_shiny );
+ return mTextureList.setBumpShiny(index, bump_shiny);
}
-S32 LLPrimitive::setTETexGen(const U8 te, const U8 texgen)
+S32 LLPrimitive::setTETexGen(const U8 index, const U8 texgen)
{
- // if we're asking for a non-existent face, return null
- if (te >= mNumTEs)
- {
- llwarns << "setting non-existent te " << te << llendl
- return 0;
- }
-
- return mTextureList[te].setTexGen( texgen );
+ return mTextureList.setTexGen(index, texgen);
}
-S32 LLPrimitive::setTEShiny(const U8 te, const U8 shiny)
+S32 LLPrimitive::setTEShiny(const U8 index, const U8 shiny)
{
- // if we're asking for a non-existent face, return null
- if (te >= mNumTEs)
- {
- llwarns << "setting non-existent te " << te << llendl
- return 0;
- }
-
- return mTextureList[te].setShiny( shiny );
+ return mTextureList.setShiny(index, shiny);
}
-S32 LLPrimitive::setTEFullbright(const U8 te, const U8 fullbright)
+S32 LLPrimitive::setTEFullbright(const U8 index, const U8 fullbright)
{
- // if we're asking for a non-existent face, return null
- if (te >= mNumTEs)
- {
- llwarns << "setting non-existent te " << te << llendl
- return 0;
- }
-
- return mTextureList[te].setFullbright( fullbright );
+ return mTextureList.setFullbright(index, fullbright);
}
-S32 LLPrimitive::setTEMediaFlags(const U8 te, const U8 media_flags)
+S32 LLPrimitive::setTEMediaFlags(const U8 index, const U8 media_flags)
{
- // if we're asking for a non-existent face, return null
- if (te >= mNumTEs)
- {
- llwarns << "setting non-existent te " << te << llendl
- return 0;
- }
-
- return mTextureList[te].setMediaFlags( media_flags );
+ return mTextureList.setMediaFlags(index, media_flags);
}
-S32 LLPrimitive::setTEGlow(const U8 te, const F32 glow)
+S32 LLPrimitive::setTEGlow(const U8 index, const F32 glow)
{
- // if we're asking for a non-existent face, return null
- if (te >= mNumTEs)
- {
- llwarns << "setting non-existent te " << te << llendl
- return 0;
- }
-
- return mTextureList[te].setGlow( glow );
+ return mTextureList.setGlow(index, glow);
}
@@ -878,25 +673,18 @@ std::string LLPrimitive::pCodeToString(const LLPCode pcode)
void LLPrimitive::copyTEs(const LLPrimitive *primitivep)
{
U32 i;
- if (primitivep->getNumTEs() != getNumTEs())
+ if (primitivep->getExpectedNumTEs() != getExpectedNumTEs())
+ {
+ llwarns << "Primitives don't have same expected number of TE's" << llendl;
+ }
+ U32 num_tes = llmin(primitivep->getExpectedNumTEs(), getExpectedNumTEs());
+ if (mTextureList.size() < getExpectedNumTEs())
{
- llwarns << "Primitives don't have same number of TE's" << llendl;
+ mTextureList.setSize(getExpectedNumTEs());
}
- U32 num_tes = llmin(primitivep->getNumTEs(), getNumTEs());
for (i = 0; i < num_tes; i++)
{
- const LLTextureEntry *tep = primitivep->getTE(i);
- F32 s, t;
- setTETexture(i, tep->getID());
- setTEColor(i, tep->getColor());
- tep->getScale(&s, &t);
- setTEScale(i, s, t);
- tep->getOffset(&s, &t);
- setTEOffset(i, s, t);
- setTERotation(i, tep->getRotation());
- setTEBumpShinyFullbright(i, tep->getBumpShinyFullbright());
- setTEMediaTexGen(i, tep->getMediaTexGen());
- setTEGlow(i, tep->getGlow());
+ mTextureList.copyTexture(i, *(primitivep->getTE(i)));
}
}
@@ -962,12 +750,12 @@ BOOL LLPrimitive::setVolume(const LLVolumeParams &volume_params, const S32 detai
sVolumeManager->unrefVolume(mVolumep);
mVolumep = volumep;
- U32 new_face_mask = mVolumep->mFaceMask;
+ U32 new_face_mask = mVolumep->mFaceMask;
if (old_face_mask != new_face_mask)
{
setNumTEs(mVolumep->getNumFaces());
- }
-
+ }
+
return TRUE;
}
@@ -984,50 +772,6 @@ BOOL LLPrimitive::setMaterial(U8 material)
}
}
-void LLPrimitive::setTEArrays(const U8 size,
- const LLUUID* image_ids,
- const F32* scale_s,
- const F32* scale_t)
-{
- S32 cur_size = size;
- if (cur_size > getNumTEs())
- {
- llwarns << "Trying to set more TEs than exist!" << llendl;
- cur_size = getNumTEs();
- }
-
- S32 i;
- // Copy over image information
- for (i = 0; i < cur_size; i++)
- {
- // This is very BAD!!!!!!
- if (image_ids != NULL)
- {
- setTETexture(i,image_ids[i]);
- }
- if (scale_s && scale_t)
- {
- setTEScale(i, scale_s[i], scale_t[i]);
- }
- }
-
- if (i < getNumTEs())
- {
- cur_size--;
- for (i=i; i < getNumTEs(); i++) // the i=i removes a gcc warning
- {
- if (image_ids != NULL)
- {
- setTETexture(i, image_ids[cur_size]);
- }
- if (scale_s && scale_t)
- {
- setTEScale(i, scale_s[cur_size], scale_t[cur_size]);
- }
- }
- }
-}
-
const F32 LL_MAX_SCALE_S = 100.0f;
const F32 LL_MAX_SCALE_T = 100.0f;
S32 LLPrimitive::packTEField(U8 *cur_ptr, U8 *data_ptr, U8 data_size, U8 last_face_index, EMsgVariableType type) const
@@ -1489,11 +1233,24 @@ S32 LLPrimitive::unpackTEMessage(LLDataPacker &dp)
return retval;
}
-void LLPrimitive::setTextureList(LLTextureEntry *listp)
+U8 LLPrimitive::getExpectedNumTEs() const
+{
+ U8 expected_face_count = 0;
+ if (mVolumep)
+ {
+ expected_face_count = mVolumep->getNumFaces();
+ }
+ return expected_face_count;
+}
+
+void LLPrimitive::copyTextureList(const LLPrimTextureList& other_list)
+{
+ mTextureList.copy(other_list);
+}
+
+void LLPrimitive::takeTextureList(LLPrimTextureList& other_list)
{
- LLTextureEntry* old_texture_list = mTextureList;
- mTextureList = listp;
- delete[] old_texture_list;
+ mTextureList.take(other_list);
}
//============================================================================
diff --git a/indra/llprimitive/llprimitive.h b/indra/llprimitive/llprimitive.h
index cc86f5b747..c25df0a40f 100644
--- a/indra/llprimitive/llprimitive.h
+++ b/indra/llprimitive/llprimitive.h
@@ -40,6 +40,7 @@
#include "llmemory.h"
#include "llvolume.h"
#include "lltextureentry.h"
+#include "llprimtexturelist.h"
// Moved to stdtypes.h --JC
// typedef U8 LLPCode;
@@ -295,6 +296,8 @@ public:
LLPrimitive();
virtual ~LLPrimitive();
+ void clearTextureList();
+
static LLPrimitive *createPrimitive(LLPCode p_code);
void init_primitive(LLPCode p_code);
@@ -305,11 +308,11 @@ public:
// Modify texture entry properties
inline BOOL validTE(const U8 te_num) const;
- const LLTextureEntry *getTE(const U8 te_num) const;
+ LLTextureEntry* getTE(const U8 te_num) const;
virtual void setNumTEs(const U8 num_tes);
virtual void setAllTETextures(const LLUUID &tex_id);
- virtual void setTE(const U8 index, const LLTextureEntry &te);
+ virtual void setTE(const U8 index, const LLTextureEntry& te);
virtual S32 setTEColor(const U8 te, const LLColor4 &color);
virtual S32 setTEColor(const U8 te, const LLColor3 &color);
virtual S32 setTEAlpha(const U8 te, const F32 alpha);
@@ -332,10 +335,6 @@ public:
virtual S32 setTEGlow(const U8 te, const F32 glow);
virtual BOOL setMaterial(const U8 material); // returns TRUE if material changed
- void setTEArrays(const U8 size,
- const LLUUID* image_ids,
- const F32* scale_s,
- const F32* scale_t);
void copyTEs(const LLPrimitive *primitive);
S32 packTEField(U8 *cur_ptr, U8 *data_ptr, U8 data_size, U8 last_face_index, EMsgVariableType type) const;
S32 unpackTEField(U8 *cur_ptr, U8 *buffer_end, U8 *data_ptr, U8 data_size, U8 face_count, EMsgVariableType type);
@@ -383,14 +382,21 @@ public:
const LLVector3& getAngularVelocity() const { return mAngularVelocity; }
const LLVector3& getVelocity() const { return mVelocity; }
const LLVector3& getAcceleration() const { return mAcceleration; }
- U8 getNumTEs() const { return mNumTEs; }
+ U8 getNumTEs() const { return mTextureList.size(); }
+ U8 getExpectedNumTEs() const;
U8 getMaterial() const { return mMaterial; }
void setVolumeType(const U8 code);
U8 getVolumeType();
- void setTextureList(LLTextureEntry *listp);
+ // clears existing textures
+ // copies the contents of other_list into mEntryList
+ void copyTextureList(const LLPrimTextureList& other_list);
+
+ // clears existing textures
+ // takes the contents of other_list and clears other_list
+ void takeTextureList(LLPrimTextureList& other_list);
inline BOOL isAvatar() const;
inline BOOL isSittingAvatar() const;
@@ -415,7 +421,7 @@ protected:
LLVector3 mAcceleration; // are we under constant acceleration?
LLVector3 mAngularVelocity; // angular velocity
LLPointer<LLVolume> mVolumep;
- LLTextureEntry *mTextureList; // list of texture GUIDs, scales, offsets
+ LLPrimTextureList mTextureList; // list of texture GUIDs, scales, offsets
U8 mMaterial; // Material code
U8 mNumTEs; // # of faces on the primitve
U32 mMiscFlags; // home for misc bools
diff --git a/indra/llprimitive/llprimtexturelist.cpp b/indra/llprimitive/llprimtexturelist.cpp
new file mode 100644
index 0000000000..c9632ebdad
--- /dev/null
+++ b/indra/llprimitive/llprimtexturelist.cpp
@@ -0,0 +1,414 @@
+/**
+ * @file lltexturelist.cpp
+ * @brief LLPrimTextureList (virtual) base class
+ *
+ * $LicenseInfo:firstyear=2008&license=viewergpl$
+ *
+ * Copyright (c) 2008-2007, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlife.com/developers/opensource/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at http://secondlife.com/developers/opensource/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "llprimtexturelist.h"
+#include "lltextureentry.h"
+#include "llmemtype.h"
+
+// static
+//int (TMyClass::*pt2Member)(float, char, char) = NULL; // C++
+LLTextureEntry* (*LLPrimTextureList::sNewTextureEntryCallback)() = &(LLTextureEntry::newTextureEntry);
+
+// static
+void LLPrimTextureList::setNewTextureEntryCallback( LLTextureEntry* (*callback)() )
+{
+ if (callback)
+ {
+ LLPrimTextureList::sNewTextureEntryCallback = callback;
+ }
+ else
+ {
+ LLPrimTextureList::sNewTextureEntryCallback = &(LLTextureEntry::newTextureEntry);
+ }
+}
+
+// static
+// call this to get a new texture entry
+LLTextureEntry* LLPrimTextureList::newTextureEntry()
+{
+ return (*sNewTextureEntryCallback)();
+}
+
+LLPrimTextureList::LLPrimTextureList()
+{
+}
+
+// virtual
+LLPrimTextureList::~LLPrimTextureList()
+{
+ clear();
+}
+
+void LLPrimTextureList::clear()
+{
+ texture_list_t::iterator itr = mEntryList.begin();
+ while (itr != mEntryList.end())
+ {
+ delete (*itr);
+ (*itr) = NULL;
+ ++itr;
+ }
+ mEntryList.clear();
+}
+
+
+// clears current entries
+// copies contents of other_list
+// this is somewhat expensive, so it must be called explicitly
+void LLPrimTextureList::copy(const LLPrimTextureList& other_list)
+{
+ // compare the sizes
+ S32 this_size = mEntryList.size();
+ S32 other_size = other_list.mEntryList.size();
+
+ if (this_size > other_size)
+ {
+ // remove the extra entries
+ for (S32 index = this_size; index > other_size; --index)
+ {
+ delete mEntryList[index-1];
+ }
+ mEntryList.resize(other_size);
+ this_size = other_size;
+ }
+
+ S32 index = 0;
+ // copy for the entries that already exist
+ for ( ; index < this_size; ++index)
+ {
+ delete mEntryList[index];
+ mEntryList[index] = other_list.getTexture(index)->newCopy();
+ }
+
+ // add new entires if needed
+ for ( ; index < other_size; ++index)
+ {
+ mEntryList.push_back( other_list.getTexture(index)->newCopy() );
+ }
+}
+
+// clears current copies
+// takes contents of other_list
+// clears other_list
+void LLPrimTextureList::take(LLPrimTextureList& other_list)
+{
+ clear();
+ mEntryList = other_list.mEntryList;
+ other_list.mEntryList.clear();
+}
+
+// virtual
+// copies LLTextureEntry 'te'
+// returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE
+S32 LLPrimTextureList::copyTexture(const U8 index, const LLTextureEntry& te)
+{
+ if (S32(index) >= mEntryList.size())
+ {
+ // TODO -- assert here
+ S32 current_size = mEntryList.size();
+ llerrs << "index = " << S32(index) << " current_size = " << current_size << llendl;
+ return TEM_CHANGE_NONE;
+ }
+
+ // we're changing an existing entry
+ llassert(mEntryList[index]);
+ delete (mEntryList[index]);
+ if (&te)
+ {
+ mEntryList[index] = te.newCopy();
+ }
+ else
+ {
+ mEntryList[index] = LLPrimTextureList::newTextureEntry();
+ }
+ return TEM_CHANGE_TEXTURE;
+}
+
+// virtual
+// takes ownership of LLTextureEntry* 'te'
+// returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE
+// IMPORTANT! -- if you use this function you must check the return value
+S32 LLPrimTextureList::takeTexture(const U8 index, LLTextureEntry* te)
+{
+ if (S32(index) >= mEntryList.size())
+ {
+ return TEM_CHANGE_NONE;
+ }
+
+ // we're changing an existing entry
+ llassert(mEntryList[index]);
+ delete (mEntryList[index]);
+ mEntryList[index] = te;
+ return TEM_CHANGE_TEXTURE;
+}
+
+// returns pointer to texture at 'index' slot
+LLTextureEntry* LLPrimTextureList::getTexture(const U8 index) const
+{
+ if (index < mEntryList.size())
+ {
+ return mEntryList[index];
+ }
+ return NULL;
+}
+
+//virtual
+//S32 setTE(const U8 index, const LLTextureEntry& te) = 0;
+
+S32 LLPrimTextureList::setID(const U8 index, const LLUUID& id)
+{
+ if (index < mEntryList.size())
+ {
+ return mEntryList[index]->setID(id);
+ }
+ return TEM_CHANGE_NONE;
+}
+
+S32 LLPrimTextureList::setColor(const U8 index, const LLColor3& color)
+{
+ if (index < mEntryList.size())
+ {
+ return mEntryList[index]->setColor(color);
+ }
+ return TEM_CHANGE_NONE;
+}
+
+S32 LLPrimTextureList::setColor(const U8 index, const LLColor4& color)
+{
+ if (index < mEntryList.size())
+ {
+ return mEntryList[index]->setColor(color);
+ }
+ return TEM_CHANGE_NONE;
+}
+
+S32 LLPrimTextureList::setAlpha(const U8 index, const F32 alpha)
+{
+ if (index < mEntryList.size())
+ {
+ return mEntryList[index]->setAlpha(alpha);
+ }
+ return TEM_CHANGE_NONE;
+}
+
+S32 LLPrimTextureList::setScale(const U8 index, const F32 s, const F32 t)
+{
+ if (index < mEntryList.size())
+ {
+ return mEntryList[index]->setScale(s, t);
+ }
+ return TEM_CHANGE_NONE;
+}
+
+S32 LLPrimTextureList::setScaleS(const U8 index, const F32 s)
+{
+ if (index < mEntryList.size())
+ {
+ return mEntryList[index]->setScaleS(s);
+ }
+ return TEM_CHANGE_NONE;
+}
+
+S32 LLPrimTextureList::setScaleT(const U8 index, const F32 t)
+{
+ if (index < mEntryList.size())
+ {
+ return mEntryList[index]->setScaleT(t);
+ }
+ return TEM_CHANGE_NONE;
+}
+
+S32 LLPrimTextureList::setOffset(const U8 index, const F32 s, const F32 t)
+{
+ if (index < mEntryList.size())
+ {
+ return mEntryList[index]->setOffset(s, t);
+ }
+ return TEM_CHANGE_NONE;
+}
+
+S32 LLPrimTextureList::setOffsetS(const U8 index, const F32 s)
+{
+ if (index < mEntryList.size())
+ {
+ return mEntryList[index]->setOffsetS(s);
+ }
+ return TEM_CHANGE_NONE;
+}
+
+S32 LLPrimTextureList::setOffsetT(const U8 index, const F32 t)
+{
+ if (index < mEntryList.size())
+ {
+ return mEntryList[index]->setOffsetT(t);
+ }
+ return TEM_CHANGE_NONE;
+}
+
+S32 LLPrimTextureList::setRotation(const U8 index, const F32 r)
+{
+ if (index < mEntryList.size())
+ {
+ return mEntryList[index]->setRotation(r);
+ }
+ return TEM_CHANGE_NONE;
+}
+
+S32 LLPrimTextureList::setBumpShinyFullbright(const U8 index, const U8 bump)
+{
+ if (index < mEntryList.size())
+ {
+ return mEntryList[index]->setBumpShinyFullbright(bump);
+ }
+ return TEM_CHANGE_NONE;
+}
+
+S32 LLPrimTextureList::setMediaTexGen(const U8 index, const U8 media)
+{
+ if (index < mEntryList.size())
+ {
+ return mEntryList[index]->setMediaTexGen(media);
+ }
+ return TEM_CHANGE_NONE;
+}
+
+S32 LLPrimTextureList::setBumpMap(const U8 index, const U8 bump)
+{
+ if (index < mEntryList.size())
+ {
+ return mEntryList[index]->setBumpmap(bump);
+ }
+ return TEM_CHANGE_NONE;
+}
+
+S32 LLPrimTextureList::setBumpShiny(const U8 index, const U8 bump_shiny)
+{
+ if (index < mEntryList.size())
+ {
+ return mEntryList[index]->setBumpShiny(bump_shiny);
+ }
+ return TEM_CHANGE_NONE;
+}
+
+S32 LLPrimTextureList::setTexGen(const U8 index, const U8 texgen)
+{
+ if (index < mEntryList.size())
+ {
+ return mEntryList[index]->setTexGen(texgen);
+ }
+ return TEM_CHANGE_NONE;
+}
+
+S32 LLPrimTextureList::setShiny(const U8 index, const U8 shiny)
+{
+ if (index < mEntryList.size())
+ {
+ return mEntryList[index]->setShiny(shiny);
+ }
+ return TEM_CHANGE_NONE;
+}
+
+S32 LLPrimTextureList::setFullbright(const U8 index, const U8 fullbright)
+{
+ if (index < mEntryList.size())
+ {
+ return mEntryList[index]->setFullbright(fullbright);
+ }
+ return TEM_CHANGE_NONE;
+}
+
+S32 LLPrimTextureList::setMediaFlags(const U8 index, const U8 media_flags)
+{
+ if (index < mEntryList.size())
+ {
+ return mEntryList[index]->setMediaFlags(media_flags);
+ }
+ return TEM_CHANGE_NONE;
+}
+
+S32 LLPrimTextureList::setGlow(const U8 index, const F32 glow)
+{
+ if (index < mEntryList.size())
+ {
+ return mEntryList[index]->setGlow(glow);
+ }
+ return TEM_CHANGE_NONE;
+}
+
+S32 LLPrimTextureList::size() const
+{
+ return mEntryList.size();
+}
+
+// sets the size of the mEntryList container
+void LLPrimTextureList::setSize(S32 new_size)
+{
+ LLMemType m1(LLMemType::MTYPE_PRIMITIVE);
+ if (new_size < 0)
+ {
+ new_size = 0;
+ }
+
+ S32 current_size = mEntryList.size();
+
+ if (new_size > current_size)
+ {
+ mEntryList.resize(new_size);
+ for (S32 index = current_size; index < new_size; ++index)
+ {
+ LLTextureEntry* new_entry = LLPrimTextureList::newTextureEntry();
+ mEntryList[index] = new_entry;
+ }
+ }
+ else if (new_size < current_size)
+ {
+ for (S32 index = current_size-1; index >= new_size; --index)
+ {
+ delete mEntryList[index];
+ }
+ mEntryList.resize(new_size);
+ }
+}
+
+
+void LLPrimTextureList::setAllIDs(const LLUUID& id)
+{
+ texture_list_t::iterator itr = mEntryList.begin();
+ while (itr != mEntryList.end())
+ {
+ (*itr)->setID(id);
+ ++itr;
+ }
+}
+
+
diff --git a/indra/llprimitive/llprimtexturelist.h b/indra/llprimitive/llprimtexturelist.h
new file mode 100644
index 0000000000..61285bd1bf
--- /dev/null
+++ b/indra/llprimitive/llprimtexturelist.h
@@ -0,0 +1,126 @@
+/**
+ * @file llprimtexturelist.h
+ * @brief LLPrimTextureList (virtual) base class
+ *
+ * $LicenseInfo:firstyear=2008&license=viewergpl$
+ *
+ * Copyright (c) 2008-2007, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlife.com/developers/opensource/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at http://secondlife.com/developers/opensource/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLPRIMTEXTURELIST_H
+#define LL_LLPRIMTEXTURELIST_H
+
+#include <vector>
+#include "lluuid.h"
+#include "v3color.h"
+#include "v4color.h"
+
+
+class LLTextureEntry;
+
+// this is a list of LLTextureEntry*'s because in practice the list's elements
+// are of some derived class: LLFooTextureEntry
+typedef std::vector<LLTextureEntry*> texture_list_t;
+
+class LLPrimTextureList
+{
+public:
+ // the LLPrimTextureList needs to know what type of LLTextureEntry
+ // to generate when it needs a new one, so we may need to set a
+ // callback for generating it, (or else use the base class default:
+ // static LLPrimTextureEntry::newTextureEntry() )
+ //typedef LLTextureEntry* (__stdcall *NewTextureEntryFunction)();
+ //static NewTextureEntryFunction sNewTextureEntryCallback;
+ static LLTextureEntry* newTextureEntry();
+ static void setNewTextureEntryCallback( LLTextureEntry* (*callback)() );
+ static LLTextureEntry* (*sNewTextureEntryCallback)();
+
+ LLPrimTextureList();
+ virtual ~LLPrimTextureList();
+
+ void clear();
+
+ // clears current entries
+ // copies contents of other_list
+ // this is somewhat expensive, so it must be called explicitly
+ void copy(const LLPrimTextureList& other_list);
+
+ // clears current copies
+ // takes contents of other_list
+ // clears other_list
+ void take(LLPrimTextureList& other_list);
+
+ // copies LLTextureEntry 'te'
+ // returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE
+ S32 copyTexture(const U8 index, const LLTextureEntry& te);
+
+ // takes ownership of LLTextureEntry* 'te'
+ // returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE
+ // IMPORTANT! -- if you use this function you must check the return value
+ S32 takeTexture(const U8 index, LLTextureEntry* te);
+
+// // copies contents of 'entry' and stores it in 'index' slot
+// void copyTexture(const U8 index, const LLTextureEntry* entry);
+
+ // returns pointer to texture at 'index' slot
+ LLTextureEntry* getTexture(const U8 index) const;
+
+ S32 setID(const U8 index, const LLUUID& id);
+ S32 setColor(const U8 index, const LLColor3& color);
+ S32 setColor(const U8 index, const LLColor4& color);
+ S32 setAlpha(const U8 index, const F32 alpha);
+ S32 setScale(const U8 index, const F32 s, const F32 t);
+ S32 setScaleS(const U8 index, const F32 s);
+ S32 setScaleT(const U8 index, const F32 t);
+ S32 setOffset(const U8 index, const F32 s, const F32 t);
+ S32 setOffsetS(const U8 index, const F32 s);
+ S32 setOffsetT(const U8 index, const F32 t);
+ S32 setRotation(const U8 index, const F32 r);
+ S32 setBumpShinyFullbright(const U8 index, const U8 bump);
+ S32 setMediaTexGen(const U8 index, const U8 media);
+ S32 setBumpMap(const U8 index, const U8 bump);
+ S32 setBumpShiny(const U8 index, const U8 bump_shiny);
+ S32 setTexGen(const U8 index, const U8 texgen);
+ S32 setShiny(const U8 index, const U8 shiny);
+ S32 setFullbright(const U8 index, const U8 t);
+ S32 setMediaFlags(const U8 index, const U8 media_flags);
+ S32 setGlow(const U8 index, const F32 glow);
+
+ S32 size() const;
+
+// void forceResize(S32 new_size);
+ void setSize(S32 new_size);
+
+ void setAllIDs(const LLUUID& id);
+protected:
+ texture_list_t mEntryList;
+private:
+ LLPrimTextureList(const LLPrimTextureList& other_list)
+ {
+ // private so that it can't be used
+ }
+};
+
+#endif
diff --git a/indra/llprimitive/lltextureentry.cpp b/indra/llprimitive/lltextureentry.cpp
index 14b45443d1..3bcd831142 100644
--- a/indra/llprimitive/lltextureentry.cpp
+++ b/indra/llprimitive/lltextureentry.cpp
@@ -39,6 +39,12 @@ const U8 DEFAULT_BUMP_CODE = 0; // no bump or shininess
const LLTextureEntry LLTextureEntry::null;
+// static
+LLTextureEntry* LLTextureEntry::newTextureEntry()
+{
+ return new LLTextureEntry();
+}
+
//===============================================================
LLTextureEntry::LLTextureEntry()
{
@@ -136,20 +142,23 @@ bool LLTextureEntry::operator==(const LLTextureEntry &rhs) const
LLSD LLTextureEntry::asLLSD() const
{
LLSD sd;
+ asLLSD(sd);
+ return sd;
+}
- sd["imageid"] = getID();
- sd["colors"] = ll_sd_from_color4(getColor());
+void LLTextureEntry::asLLSD(LLSD& sd) const
+{
+ sd["imageid"] = mID;
+ sd["colors"] = ll_sd_from_color4(mColor);
sd["scales"] = mScaleS;
sd["scalet"] = mScaleT;
sd["offsets"] = mOffsetS;
sd["offsett"] = mOffsetT;
- sd["imagerot"] = getRotation();
+ sd["imagerot"] = mRotation;
sd["bump"] = getBumpShiny();
sd["fullbright"] = getFullbright();
- sd["media_flags"] = getMediaTexGen();
- sd["glow"] = getGlow();
-
- return sd;
+ sd["media_flags"] = mMediaFlags;
+ sd["glow"] = mGlow;
}
bool LLTextureEntry::fromLLSD(LLSD& sd)
@@ -208,6 +217,19 @@ fail:
return false;
}
+// virtual
+// override this method for each derived class
+LLTextureEntry* LLTextureEntry::newBlank() const
+{
+ return new LLTextureEntry();
+}
+
+// virtual
+LLTextureEntry* LLTextureEntry::newCopy() const
+{
+ return new LLTextureEntry(*this);
+}
+
S32 LLTextureEntry::setID(const LLUUID &tex_id)
{
if (mID != tex_id)
@@ -215,7 +237,7 @@ S32 LLTextureEntry::setID(const LLUUID &tex_id)
mID = tex_id;
return TEM_CHANGE_TEXTURE;
}
- return 0;
+ return TEM_CHANGE_NONE;
}
S32 LLTextureEntry::setScale(F32 s, F32 t)
@@ -233,6 +255,28 @@ S32 LLTextureEntry::setScale(F32 s, F32 t)
return retval;
}
+S32 LLTextureEntry::setScaleS(F32 s)
+{
+ S32 retval = TEM_CHANGE_NONE;
+ if (mScaleS != s)
+ {
+ mScaleS = s;
+ retval = TEM_CHANGE_TEXTURE;
+ }
+ return retval;
+}
+
+S32 LLTextureEntry::setScaleT(F32 t)
+{
+ S32 retval = TEM_CHANGE_NONE;
+ if (mScaleT != t)
+ {
+ mScaleT = t;
+ retval = TEM_CHANGE_TEXTURE;
+ }
+ return retval;
+}
+
S32 LLTextureEntry::setColor(const LLColor4 &color)
{
if (mColor != color)
@@ -240,7 +284,7 @@ S32 LLTextureEntry::setColor(const LLColor4 &color)
mColor = color;
return TEM_CHANGE_COLOR;
}
- return 0;
+ return TEM_CHANGE_NONE;
}
S32 LLTextureEntry::setColor(const LLColor3 &color)
@@ -251,7 +295,7 @@ S32 LLTextureEntry::setColor(const LLColor3 &color)
mColor.setVec(color);
return TEM_CHANGE_COLOR;
}
- return 0;
+ return TEM_CHANGE_NONE;
}
S32 LLTextureEntry::setAlpha(const F32 alpha)
@@ -261,7 +305,7 @@ S32 LLTextureEntry::setAlpha(const F32 alpha)
mColor.mV[VW] = alpha;
return TEM_CHANGE_COLOR;
}
- return 0;
+ return TEM_CHANGE_NONE;
}
S32 LLTextureEntry::setOffset(F32 s, F32 t)
@@ -279,6 +323,28 @@ S32 LLTextureEntry::setOffset(F32 s, F32 t)
return retval;
}
+S32 LLTextureEntry::setOffsetS(F32 s)
+{
+ S32 retval = 0;
+ if (mOffsetS != s)
+ {
+ mOffsetS = s;
+ retval = TEM_CHANGE_TEXTURE;
+ }
+ return retval;
+}
+
+S32 LLTextureEntry::setOffsetT(F32 t)
+{
+ S32 retval = 0;
+ if (mOffsetT != t)
+ {
+ mOffsetT = t;
+ retval = TEM_CHANGE_TEXTURE;
+ }
+ return retval;
+}
+
S32 LLTextureEntry::setRotation(F32 theta)
{
if (mRotation != theta)
@@ -286,7 +352,7 @@ S32 LLTextureEntry::setRotation(F32 theta)
mRotation = theta;
return TEM_CHANGE_TEXTURE;
}
- return 0;
+ return TEM_CHANGE_NONE;
}
S32 LLTextureEntry::setBumpShinyFullbright(U8 bump)
@@ -296,7 +362,7 @@ S32 LLTextureEntry::setBumpShinyFullbright(U8 bump)
mBump = bump;
return TEM_CHANGE_TEXTURE;
}
- return 0;
+ return TEM_CHANGE_NONE;
}
S32 LLTextureEntry::setMediaTexGen(U8 media)
@@ -306,7 +372,7 @@ S32 LLTextureEntry::setMediaTexGen(U8 media)
mMediaFlags = media;
return TEM_CHANGE_TEXTURE;
}
- return 0;
+ return TEM_CHANGE_NONE;
}
S32 LLTextureEntry::setBumpmap(U8 bump)
@@ -318,7 +384,7 @@ S32 LLTextureEntry::setBumpmap(U8 bump)
mBump |= bump;
return TEM_CHANGE_TEXTURE;
}
- return 0;
+ return TEM_CHANGE_NONE;
}
S32 LLTextureEntry::setFullbright(U8 fullbright)
@@ -330,7 +396,7 @@ S32 LLTextureEntry::setFullbright(U8 fullbright)
mBump |= fullbright << TEM_FULLBRIGHT_SHIFT;
return TEM_CHANGE_TEXTURE;
}
- return 0;
+ return TEM_CHANGE_NONE;
}
S32 LLTextureEntry::setShiny(U8 shiny)
@@ -342,7 +408,7 @@ S32 LLTextureEntry::setShiny(U8 shiny)
mBump |= shiny << TEM_SHINY_SHIFT;
return TEM_CHANGE_TEXTURE;
}
- return 0;
+ return TEM_CHANGE_NONE;
}
S32 LLTextureEntry::setBumpShiny(U8 bump_shiny)
@@ -354,7 +420,7 @@ S32 LLTextureEntry::setBumpShiny(U8 bump_shiny)
mBump |= bump_shiny;
return TEM_CHANGE_TEXTURE;
}
- return 0;
+ return TEM_CHANGE_NONE;
}
S32 LLTextureEntry::setMediaFlags(U8 media_flags)
@@ -366,7 +432,7 @@ S32 LLTextureEntry::setMediaFlags(U8 media_flags)
mMediaFlags |= media_flags;
return TEM_CHANGE_TEXTURE;
}
- return 0;
+ return TEM_CHANGE_NONE;
}
S32 LLTextureEntry::setTexGen(U8 tex_gen)
@@ -378,7 +444,7 @@ S32 LLTextureEntry::setTexGen(U8 tex_gen)
mMediaFlags |= tex_gen;
return TEM_CHANGE_TEXTURE;
}
- return 0;
+ return TEM_CHANGE_NONE;
}
S32 LLTextureEntry::setGlow(F32 glow)
@@ -388,5 +454,5 @@ S32 LLTextureEntry::setGlow(F32 glow)
mGlow = glow;
return TEM_CHANGE_TEXTURE;
}
- return 0;
+ return TEM_CHANGE_NONE;
}
diff --git a/indra/llprimitive/lltextureentry.h b/indra/llprimitive/lltextureentry.h
index c562545fc4..84870e93e6 100644
--- a/indra/llprimitive/lltextureentry.h
+++ b/indra/llprimitive/lltextureentry.h
@@ -37,6 +37,7 @@
#include "v4color.h"
#include "llsd.h"
+const S32 TEM_CHANGE_NONE = 0x0;
const S32 TEM_CHANGE_COLOR = 0x1;
const S32 TEM_CHANGE_TEXTURE = 0x2;
const S32 TEM_INVALID = 0x4;
@@ -68,6 +69,7 @@ const S32 TEM_TEX_GEN_SHIFT = 1;
class LLTextureEntry
{
public:
+ static LLTextureEntry* newTextureEntry();
typedef enum e_texgen
{
@@ -82,15 +84,19 @@ public:
LLTextureEntry(const LLTextureEntry &rhs);
LLTextureEntry &operator=(const LLTextureEntry &rhs);
- ~LLTextureEntry();
+ virtual ~LLTextureEntry();
bool operator==(const LLTextureEntry &rhs) const;
bool operator!=(const LLTextureEntry &rhs) const;
LLSD asLLSD() const;
+ void asLLSD(LLSD& sd) const;
operator LLSD() const { return asLLSD(); }
bool fromLLSD(LLSD& sd);
+ virtual LLTextureEntry* newBlank() const;
+ virtual LLTextureEntry* newCopy() const;
+
void init(const LLUUID& tex_id, F32 scale_s, F32 scale_t, F32 offset_s, F32 offset_t, F32 rotation, U8 bump);
// These return a TEM_ flag from above to indicate if something changed.
@@ -99,7 +105,11 @@ public:
S32 setColor(const LLColor3 &color);
S32 setAlpha(const F32 alpha);
S32 setScale(F32 s, F32 t);
+ S32 setScaleS(F32 s);
+ S32 setScaleT(F32 t);
S32 setOffset(F32 s, F32 t);
+ S32 setOffsetS(F32 s);
+ S32 setOffsetT(F32 t);
S32 setRotation(F32 theta);
S32 setBumpmap(U8 bump);
@@ -113,7 +123,7 @@ public:
S32 setMediaTexGen(U8 media);
S32 setGlow(F32 glow);
- const LLUUID &getID() const { return mID; }
+ virtual const LLUUID &getID() const { return mID; }
const LLColor4 &getColor() const { return mColor; }
void getScale(F32 *s, F32 *t) const { *s = mScaleS; *t = mScaleT; }
void getOffset(F32 *s, F32 *t) const { *s = mOffsetS; *t = mOffsetT; }