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author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2020-02-18 14:07:35 +0200 |
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committer | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2020-02-18 14:07:35 +0200 |
commit | 3a990bd2b9edcd01d72adde455402041aaa6c5f9 (patch) | |
tree | 1a186720c92ef8e3e579577543b9f78799a51ccc | |
parent | 604dd5b2274308db59b807d2091bb026d206eff5 (diff) |
SL-1706 Material alpha mask highlight color should be blue
-rw-r--r-- | indra/newview/lldrawpool.h | 2 | ||||
-rw-r--r-- | indra/newview/lldrawpoolalpha.cpp | 3 |
2 files changed, 3 insertions, 2 deletions
diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h index dd0540218f..d3a96855b9 100644 --- a/indra/newview/lldrawpool.h +++ b/indra/newview/lldrawpool.h @@ -155,7 +155,7 @@ public: PASS_GLOW, PASS_ALPHA, PASS_ALPHA_MASK, - PASS_FULLBRIGHT_ALPHA_MASK, + PASS_FULLBRIGHT_ALPHA_MASK, // Diffuse texture used as alpha mask and fullbright PASS_ALPHA_INVISIBLE, NUM_RENDER_TYPES, }; diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 6137f2c0ed..7db1c7e7a4 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -322,14 +322,15 @@ void LLDrawPoolAlpha::render(S32 pass) LLVertexBuffer::MAP_TEXCOORD0); pushBatches(LLRenderPass::PASS_ALPHA_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); - pushBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); pushBatches(LLRenderPass::PASS_ALPHA_INVISIBLE, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); + // Material alpha mask gGL.diffuseColor4f(0, 0, 1, 1); pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); pushBatches(LLRenderPass::PASS_NORMMAP_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); pushBatches(LLRenderPass::PASS_SPECMAP_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); pushBatches(LLRenderPass::PASS_NORMSPEC_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); + pushBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); gGL.diffuseColor4f(0, 1, 0, 1); pushBatches(LLRenderPass::PASS_INVISIBLE, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); |