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authorDave Parks <davep@lindenlab.com>2012-04-04 00:01:02 -0500
committerDave Parks <davep@lindenlab.com>2012-04-04 00:01:02 -0500
commit382c4bdfeb8350aeea1363b4ca8e01bf233a08be (patch)
tree01ed97414c1a00228cbc767f1054b4a07d6eb146
parentedf8058f0125e3295ac8d59034aa7952ed930a47 (diff)
Better contrast between shapes and their outlines.
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/pathfindingV.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/pathfindingV.glsl b/indra/newview/app_settings/shaders/class1/interface/pathfindingV.glsl
index 31e878ebc6..91f252cf1e 100644
--- a/indra/newview/app_settings/shaders/class1/interface/pathfindingV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/pathfindingV.glsl
@@ -39,7 +39,7 @@ void main()
{
gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
- vec3 l1 = vec3(-0.75, 1, 1.0);
+ vec3 l1 = vec3(-0.75, 1, 1.0)*0.5;
vec3 l2 = vec3(0.5, -0.6, 0.4)*0.25;
vec3 l3 = vec3(0.5, -0.8, 0.3)*0.5;