diff options
author | Richard Linden <none@none> | 2013-05-02 13:02:16 -0700 |
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committer | Richard Linden <none@none> | 2013-05-02 13:02:16 -0700 |
commit | 34403a6138922da2d97c24b8413e3693ab1d788f (patch) | |
tree | 7d6739b888a77e02e86a3cdeb9372e4967db63b6 | |
parent | 41e5bf346eaa0a43646058691cc8090ddfe498e9 (diff) |
SH-4080 WIP interesting: random crash on Mac
changed sCurCameraID to enum in attempt to pinpoint memory stompage
-rw-r--r-- | indra/newview/llviewercamera.cpp | 2 | ||||
-rw-r--r-- | indra/newview/llviewercamera.h | 2 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 8 |
3 files changed, 6 insertions, 6 deletions
diff --git a/indra/newview/llviewercamera.cpp b/indra/newview/llviewercamera.cpp index 1f5bdc8589..45302ebb74 100644 --- a/indra/newview/llviewercamera.cpp +++ b/indra/newview/llviewercamera.cpp @@ -57,7 +57,7 @@ LLTrace::CountStatHandle<> LLViewerCamera::sVelocityStat("camera_velocity"); LLTrace::CountStatHandle<> LLViewerCamera::sAngularVelocityStat("camera_angular_velocity"); -U32 LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; +LLViewerCamera::eCameraID LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; //glu pick matrix implementation borrowed from Mesa3D glh::matrix4f gl_pick_matrix(GLfloat x, GLfloat y, GLfloat width, GLfloat height, GLint* viewport) diff --git a/indra/newview/llviewercamera.h b/indra/newview/llviewercamera.h index d7835d8567..7b2887d725 100644 --- a/indra/newview/llviewercamera.h +++ b/indra/newview/llviewercamera.h @@ -80,7 +80,7 @@ public: NUM_CAMERAS } eCameraID; - static U32 sCurCameraID; + static eCameraID sCurCameraID; LLViewerCamera(); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 1b5148e560..acf3e7aa07 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -2252,7 +2252,7 @@ BOOL LLPipeline::getVisibleExtents(LLCamera& camera, LLVector3& min, LLVector3& min = LLVector3(X,X,X); max = LLVector3(-X,-X,-X); - U32 saved_camera_id = LLViewerCamera::sCurCameraID; + LLViewerCamera::eCameraID saved_camera_id = LLViewerCamera::sCurCameraID; LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; BOOL res = TRUE; @@ -9437,7 +9437,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) mShadowFrustPoints[j].clear(); } - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+j; + LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SHADOW0+j); //restore render matrices glh_set_current_modelview(saved_view); @@ -9821,7 +9821,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) //update shadow targets for (U32 i = 0; i < 2; i++) { //for each current shadow - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW4+i; + LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SHADOW4+i); if (mShadowSpotLight[i].notNull() && (mShadowSpotLight[i] == mTargetShadowSpotLight[0] || @@ -9940,7 +9940,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) static LLCullResult result[2]; - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+i+4; + LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SHADOW0 + i + 4); renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE, target_width); |