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authorRye Mutt <rye@alchemyviewer.org>2024-07-25 04:32:35 -0400
committerGitHub <noreply@github.com>2024-07-25 11:32:35 +0300
commit2fa69bc13e8c629f1e3dd5eafa3dd07c83dbb4ae (patch)
tree3ab0b8877d8aa96163648754ceed698e812c87d3
parent93dc0f4e5c27803ab636132c8295d127a3a9a0b0 (diff)
Fix matrix stack underflow during avatar preview generation (#2098)
-rw-r--r--indra/newview/pipeline.cpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 42a6987a18..056affb68e 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -10574,10 +10574,13 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar, bool
sShadowRender = false;
popRenderTypeMask();
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
+ if (!preview_avatar)
+ {
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+ }
if (!preview_avatar && !for_profile)
{