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author | Graham Madarasz <graham@lindenlab.com> | 2013-04-19 10:52:03 -0700 |
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committer | Graham Madarasz <graham@lindenlab.com> | 2013-04-19 10:52:03 -0700 |
commit | 2b3495ae5ef9947b1b779bec725fb45abc1a609a (patch) | |
tree | fd28fee6103421932f04d96e7a836fd6bb6b1a66 | |
parent | 6adc6d71a7147a7f53f266bb05cd0157e34f9f4b (diff) |
Cleanup mac hack and add defs to deferred alpha shader so compiler won't complain about #if with undefined vars
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 062808fe53..6c94f81c3d 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -277,9 +277,6 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gDeferredSoftenProgram); mShaderList.push_back(&gDeferredAlphaProgram); mShaderList.push_back(&gDeferredSkinnedAlphaProgram); -#if LL_DARWIN - mShaderList.push_back(&gDeferredSkinnedAlphaProgramMac); -#endif mShaderList.push_back(&gDeferredFullbrightProgram); mShaderList.push_back(&gDeferredEmissiveProgram); mShaderList.push_back(&gDeferredAvatarEyesProgram); @@ -1086,9 +1083,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedDiffuseProgram.unload(); gDeferredSkinnedBumpProgram.unload(); gDeferredSkinnedAlphaProgram.unload(); -#if LL_DARWIN - gDeferredSkinnedAlphaProgramMac.unload(); -#endif gDeferredBumpProgram.unload(); gDeferredImpostorProgram.unload(); gDeferredTerrainProgram.unload(); @@ -1415,6 +1409,10 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAlphaProgram.mShaderFiles.clear(); gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredSkinnedAlphaProgram.addPermutation("INDEX_MODE","0"); + gDeferredSkinnedAlphaProgram.addPermutation("HAS_SKIN","1"); + gDeferredSkinnedAlphaProgram.addPermutation("IS_AVATAR_SKIN","0"); + gDeferredAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredAlphaProgram.createShader(NULL, NULL); |