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authorGraham Linden <graham@lindenlab.com>2018-09-14 21:52:52 +0100
committerGraham Linden <graham@lindenlab.com>2018-09-14 21:52:52 +0100
commit1df7760d315430766bba44d4d4c64480b4a6138f (patch)
treef84ded9bc43e43b2c2fc985ed7a95aa4f0add69c
parenta167f8857fd242e007a6bcbcee80a54a953f29f3 (diff)
SL-9632 add uniform and code to supress atmospherics in all shaders that could be used by HUDs
Make sky and cloud shaders use common scaleSoftClip implementation in gammaF.glsl
-rw-r--r--indra/llrender/llshadermgr.cpp1
-rw-r--r--indra/llrender/llshadermgr.h1
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl8
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/skyF.glsl8
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl14
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl8
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl9
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/skyF.glsl8
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/transportF.glsl22
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/cloudsF.glsl8
-rw-r--r--indra/newview/app_settings/shaders/class3/windlight/transportF.glsl24
-rw-r--r--indra/newview/lldrawpoolalpha.cpp51
-rw-r--r--indra/newview/lldrawpoolavatar.cpp133
-rw-r--r--indra/newview/lldrawpoolbump.cpp17
-rw-r--r--indra/newview/lldrawpoolmaterials.cpp9
-rw-r--r--indra/newview/lldrawpoolsimple.cpp155
-rw-r--r--indra/newview/llhudtext.cpp2
-rw-r--r--indra/newview/llviewershadermgr.cpp4
20 files changed, 405 insertions, 81 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 78aed5eef6..3c25d6aaa8 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -1319,6 +1319,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("single_mie_scattering_texture");
mReservedUniforms.push_back("irradiance_texture");
mReservedUniforms.push_back("blend_factor");
+ mReservedUniforms.push_back("no_atmo");
llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS);
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 342f5d5507..7898b2d90a 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -233,6 +233,7 @@ public:
ILLUMINANCE_TEX,
BLEND_FACTOR,
+ NO_ATMO,
END_RESERVED_UNIFORMS
} eGLSLReservedUniforms;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl
index 3f81e3b0af..c1a9a6f454 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl
@@ -51,13 +51,7 @@ VARYING vec2 vary_texcoord2;
VARYING vec2 vary_texcoord3;
/// Soft clips the light with a gamma correction
-vec3 scaleSoftClip(vec3 light) {
- //soft clip effect:
- light = 1. - clamp(light, vec3(0.), vec3(1.));
- light = 1. - pow(light, gamma.xxx);
-
- return light;
-}
+vec3 scaleSoftClip(vec3 light);
vec4 cloudNoise(vec2 uv)
{
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
index 134e9c3b4c..0e21e5925d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
@@ -1,5 +1,5 @@
/**
- * @file fullbrightF.glsl
+ * @file deferred/fullbrightF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl
index 8e4696cfaa..0613111632 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl
@@ -40,13 +40,7 @@ VARYING vec4 vary_HazeColor;
uniform vec4 gamma;
/// Soft clips the light with a gamma correction
-vec3 scaleSoftClip(vec3 light) {
- //soft clip effect:
- light = 1. - clamp(light, vec3(0.), vec3(1.));
- light = 1. - pow(light, gamma.xxx);
-
- return light;
-}
+vec3 scaleSoftClip(vec3 light);
void main()
{
diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl
index a54c0caf81..31a262f1db 100644
--- a/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl
@@ -1,5 +1,5 @@
/**
- * @file fullbrightF.glsl
+ * @file objects/fullbrightF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl
index fee1a7f311..4ec5691a85 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl
@@ -43,9 +43,14 @@ uniform float max_y;
uniform vec4 glow;
uniform float scene_light_strength;
uniform mat3 ssao_effect_mat;
+uniform int no_atmo;
vec3 scaleFragSoftClip(vec3 light)
{
+ if (no_atmo == 1)
+ {
+ return light;
+ }
//soft clip effect:
light = 1. - clamp(light, vec3(0.), vec3(1.));
light = 1. - pow(light, gamma.xxx);
@@ -54,14 +59,17 @@ vec3 scaleFragSoftClip(vec3 light)
vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten)
{
- light *= atten.r;
- light += additive;
+ if (no_atmo == 0)
+ {
+ light *= atten.r;
+ light += additive;
+ }
return (2.0 * light);
}
vec3 atmosLighting(vec3 light)
{
- return atmosFragLighting(light, getAdditiveColor(), getAtmosAttenuation());
+ return (no_atmo == 1) ? light : atmosFragLighting(light, getAdditiveColor(), getAtmosAttenuation());
}
void calcFragAtmospherics(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten) {
diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl
index e0c7e18a6f..24fdb45749 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl
@@ -49,13 +49,7 @@ uniform vec4 cloud_pos_density2;
uniform vec4 gamma;
/// Soft clips the light with a gamma correction
-vec3 scaleSoftClip(vec3 light) {
- //soft clip effect:
- light = 1. - clamp(light, vec3(0.), vec3(1.));
- light = 1. - pow(light, gamma.xxx);
-
- return light;
-}
+vec3 scaleSoftClip(vec3 light);
vec4 cloudNoise(vec2 uv)
{
diff --git a/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl b/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl
index 2db633cd01..f2764b72c3 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl
@@ -26,11 +26,16 @@
uniform vec4 gamma;
+uniform int no_atmo;
vec3 getAtmosAttenuation();
/// Soft clips the light with a gamma correction
vec3 scaleSoftClip(vec3 light) {
+ if (no_atmo == 1)
+ {
+ return light;
+ }
//soft clip effect:
light = 1. - clamp(light, vec3(0.), vec3(1.));
light = 1. - pow(light, gamma.xxx);
@@ -40,10 +45,10 @@ vec3 scaleSoftClip(vec3 light) {
vec3 fullbrightScaleSoftClipFrag(vec3 light, vec3 atten)
{
- return mix(scaleSoftClip(light.rgb), light.rgb, atten);
+ return (no_atmo == 1) ? light : mix(scaleSoftClip(light.rgb), light.rgb, atten);
}
vec3 fullbrightScaleSoftClip(vec3 light) {
- return fullbrightScaleSoftClipFrag(light.rgb, getAtmosAttenuation());
+ return (no_atmo == 1) ? light : fullbrightScaleSoftClipFrag(light.rgb, getAtmosAttenuation());
}
diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl
index 25fd0584f8..28d185b9af 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl
@@ -38,13 +38,7 @@ VARYING vec4 vary_HazeColor;
uniform vec4 gamma;
/// Soft clips the light with a gamma correction
-vec3 scaleSoftClip(vec3 light) {
- //soft clip effect:
- light = 1. - clamp(light, vec3(0.), vec3(1.));
- light = 1. - pow(light, gamma.xxx);
-
- return light;
-}
+vec3 scaleSoftClip(vec3 light);
void main()
{
diff --git a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl
index 82e1d7fe35..9627642b9d 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl
@@ -32,31 +32,43 @@ vec3 getAtmosAttenuation();
uniform sampler2D cloudMap;
uniform vec4 cloud_pos_density1;
+uniform int no_atmo;
vec3 atmosFragTransport(vec3 light, vec3 atten, vec3 additive) {
- light *= atten.r;
- light += additive * 2.0;
+ if (no_atmo == 0)
+ {
+ light *= atten.r;
+ light += additive * 2.0;
+ }
return light;
}
vec3 fullbrightFragAtmosTransport(vec3 light, vec3 atten, vec3 additive) {
+ if (no_atmo == 1)
+ {
+ return light;
+ }
float brightness = dot(light.rgb, vec3(0.33333));
return mix(atmosFragTransport(light.rgb, atten, additive), light.rgb + additive.rgb, brightness * brightness);
}
vec3 fullbrightFragShinyAtmosTransport(vec3 light, vec3 atten, vec3 additive) {
+ if (no_atmo == 1)
+ {
+ return light;
+ }
float brightness = dot(light.rgb, vec3(0.33333));
return mix(atmosFragTransport(light.rgb, atten, additive), (light.rgb + additive.rgb) * (2.0 - brightness), brightness * brightness);
}
vec3 atmosTransport(vec3 light) {
- return atmosFragTransport(light, getAtmosAttenuation(), getAdditiveColor());
+ return (no_atmo == 1) ? light : atmosFragTransport(light, getAtmosAttenuation(), getAdditiveColor());
}
vec3 fullbrightAtmosTransport(vec3 light) {
- return fullbrightFragAtmosTransport(light, getAtmosAttenuation(), getAdditiveColor());
+ return (no_atmo == 1) ? light : fullbrightFragAtmosTransport(light, getAtmosAttenuation(), getAdditiveColor());
}
vec3 fullbrightShinyAtmosTransport(vec3 light) {
- return fullbrightFragShinyAtmosTransport(light, getAtmosAttenuation(), getAdditiveColor());
+ return (no_atmo == 1) ? light : fullbrightFragShinyAtmosTransport(light, getAtmosAttenuation(), getAdditiveColor());
}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/cloudsF.glsl b/indra/newview/app_settings/shaders/class3/deferred/cloudsF.glsl
index 44b41cc0b8..d9fcc0a9ea 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/cloudsF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/cloudsF.glsl
@@ -58,13 +58,7 @@ vec4 cloudNoise(vec2 uv)
/// Soft clips the light with a gamma correction
-vec3 scaleSoftClip(vec3 light) {
- //soft clip effect:
- light = 1. - clamp(light, vec3(0.), vec3(1.));
- light = 1. - pow(light, gamma.xxx);
-
- return light;
-}
+vec3 scaleSoftClip(vec3 light);
void main()
{
diff --git a/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl
index 82e1d7fe35..e8e9c53c38 100644
--- a/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl
+++ b/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl
@@ -32,31 +32,43 @@ vec3 getAtmosAttenuation();
uniform sampler2D cloudMap;
uniform vec4 cloud_pos_density1;
+uniform int no_atmo;
vec3 atmosFragTransport(vec3 light, vec3 atten, vec3 additive) {
- light *= atten.r;
- light += additive * 2.0;
+ if (no_atmo == 0)
+ {
+ light *= atten.r;
+ light += additive * 2.0;
+ }
return light;
}
vec3 fullbrightFragAtmosTransport(vec3 light, vec3 atten, vec3 additive) {
- float brightness = dot(light.rgb, vec3(0.33333));
+ if (no_atmo)
+ {
+ return light;
+ }
+ loat brightness = dot(light.rgb, vec3(0.33333));
return mix(atmosFragTransport(light.rgb, atten, additive), light.rgb + additive.rgb, brightness * brightness);
}
vec3 fullbrightFragShinyAtmosTransport(vec3 light, vec3 atten, vec3 additive) {
+ if (no_atmo)
+ {
+ return light;
+ }
float brightness = dot(light.rgb, vec3(0.33333));
return mix(atmosFragTransport(light.rgb, atten, additive), (light.rgb + additive.rgb) * (2.0 - brightness), brightness * brightness);
}
vec3 atmosTransport(vec3 light) {
- return atmosFragTransport(light, getAtmosAttenuation(), getAdditiveColor());
+ return no_atmo ? light : atmosFragTransport(light, getAtmosAttenuation(), getAdditiveColor());
}
vec3 fullbrightAtmosTransport(vec3 light) {
- return fullbrightFragAtmosTransport(light, getAtmosAttenuation(), getAdditiveColor());
+ return no_atmo ? light : fullbrightFragAtmosTransport(light, getAtmosAttenuation(), getAdditiveColor());
}
vec3 fullbrightShinyAtmosTransport(vec3 light) {
- return fullbrightFragShinyAtmosTransport(light, getAtmosAttenuation(), getAdditiveColor());
+ return no_atmo ? light : fullbrightFragShinyAtmosTransport(light, getAtmosAttenuation(), getAdditiveColor());
}
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index 0873300cd2..7679d44826 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -117,6 +117,14 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass)
fullbright_shader->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f));
fullbright_shader->unbind();
+ if (LLPipeline::sRenderingHUDs)
+ {
+ fullbright_shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
+ }
+ else
+ {
+ fullbright_shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
+ }
//prime simple shader (loads shadow relevant uniforms)
gPipeline.bindDeferredShader(*simple_shader);
@@ -260,17 +268,49 @@ void LLDrawPoolAlpha::render(S32 pass)
{
if (LLPipeline::sImpostorRender)
{
- fullbright_shader->bind();
+ fullbright_shader->bind();
fullbright_shader->setMinimumAlpha(0.5f);
+ if (LLPipeline::sRenderingHUDs)
+ {
+ fullbright_shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
+ }
+ else
+ {
+ fullbright_shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
+ }
simple_shader->bind();
simple_shader->setMinimumAlpha(0.5f);
+ if (LLPipeline::sRenderingHUDs)
+ {
+ simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
+ }
+ else
+ {
+ simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
+ }
}
else
{
fullbright_shader->bind();
fullbright_shader->setMinimumAlpha(0.f);
+ if (LLPipeline::sRenderingHUDs)
+ {
+ fullbright_shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
+ }
+ else
+ {
+ fullbright_shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
+ }
simple_shader->bind();
simple_shader->setMinimumAlpha(0.f);
+ if (LLPipeline::sRenderingHUDs)
+ {
+ simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
+ }
+ else
+ {
+ simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
+ }
}
}
else
@@ -610,7 +650,14 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
LLRender::BF_ONE, LLRender::BF_ONE); // add to alpha (glow)
emissive_shader->bind();
-
+ if (LLPipeline::sRenderingHUDs)
+ {
+ emissive_shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
+ }
+ else
+ {
+ emissive_shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
+ }
params.mVertexBuffer->setBuffer((mask & ~LLVertexBuffer::MAP_COLOR) | LLVertexBuffer::MAP_EMISSIVE);
// do the actual drawing, again
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index ef69990170..2651e3531b 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -670,6 +670,14 @@ void LLDrawPoolAvatar::beginRigid()
{ //eyeballs render with the specular shader
sVertexProgram->bind();
sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha);
+ if (LLPipeline::sRenderingHUDs)
+ {
+ sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1);
+ }
+ else
+ {
+ sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0);
+ }
}
}
else
@@ -720,6 +728,14 @@ void LLDrawPoolAvatar::beginDeferredRigid()
sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
sVertexProgram->bind();
sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha);
+ if (LLPipeline::sRenderingHUDs)
+ {
+ sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1);
+ }
+ else
+ {
+ sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0);
+ }
}
void LLDrawPoolAvatar::endDeferredRigid()
@@ -763,6 +779,14 @@ void LLDrawPoolAvatar::beginSkinned()
sVertexProgram->bind();
sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP);
+ if (LLPipeline::sRenderingHUDs)
+ {
+ sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1);
+ }
+ else
+ {
+ sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0);
+ }
gGL.getTexUnit(0)->activate();
}
else
@@ -772,6 +796,14 @@ void LLDrawPoolAvatar::beginSkinned()
// software skinning, use a basic shader for windlight.
// TODO: find a better fallback method for software skinning.
sVertexProgram->bind();
+ if (LLPipeline::sRenderingHUDs)
+ {
+ sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1);
+ }
+ else
+ {
+ sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0);
+ }
}
}
@@ -834,6 +866,14 @@ void LLDrawPoolAvatar::beginRiggedSimple()
{
sDiffuseChannel = 0;
sVertexProgram->bind();
+ if (LLPipeline::sRenderingHUDs)
+ {
+ sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1);
+ }
+ else
+ {
+ sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0);
+ }
}
}
@@ -899,6 +939,16 @@ void LLDrawPoolAvatar::beginRiggedGlow()
sVertexProgram->bind();
sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, LLPipeline::sRenderDeferred ? 2.2f : 1.1f);
+
+ if (LLPipeline::sRenderingHUDs)
+ {
+ sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1);
+ }
+ else
+ {
+ sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0);
+ }
+
F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
sVertexProgram->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f));
}
@@ -946,16 +996,22 @@ void LLDrawPoolAvatar::beginRiggedFullbright()
sDiffuseChannel = 0;
sVertexProgram->bind();
- if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred)
+ if (LLPipeline::sRenderingHUDs)
+ {
+ sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
+ sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1);
+ }
+ else if (LLPipeline::sRenderDeferred)
{
- sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
+ sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0);
+ F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
+ sVertexProgram->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f));
}
else
{
- sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
-
- F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
- sVertexProgram->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f));
+ sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
+ sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0);
}
}
}
@@ -998,6 +1054,14 @@ void LLDrawPoolAvatar::beginRiggedShinySimple()
if (sShaderLevel > 0 || gPipeline.canUseVertexShaders())
{
sVertexProgram->bind();
+ if (LLPipeline::sRenderingHUDs)
+ {
+ sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1);
+ }
+ else
+ {
+ sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0);
+ }
LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false);
}
}
@@ -1048,17 +1112,32 @@ void LLDrawPoolAvatar::beginRiggedFullbrightShiny()
if (sShaderLevel > 0 || gPipeline.canUseVertexShaders())
{
sVertexProgram->bind();
+ if (LLPipeline::sRenderingHUDs)
+ {
+ sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1);
+ }
+ else
+ {
+ sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0);
+ }
LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false);
- if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred)
+ if (LLPipeline::sRenderingHUDs)
{
sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
- }
- else
+ sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1);
+ }
+ else if (LLPipeline::sRenderDeferred)
{
- sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
sVertexProgram->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f));
+ sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0);
+ }
+ else
+ {
+ sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
+ sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0);
}
}
}
@@ -1080,6 +1159,14 @@ void LLDrawPoolAvatar::beginDeferredRiggedSimple()
sVertexProgram = &gDeferredSkinnedDiffuseProgram;
sDiffuseChannel = 0;
sVertexProgram->bind();
+ if (LLPipeline::sRenderingHUDs)
+ {
+ sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1);
+ }
+ else
+ {
+ sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0);
+ }
}
void LLDrawPoolAvatar::endDeferredRiggedSimple()
@@ -1093,6 +1180,14 @@ void LLDrawPoolAvatar::beginDeferredRiggedBump()
{
sVertexProgram = &gDeferredSkinnedBumpProgram;
sVertexProgram->bind();
+ if (LLPipeline::sRenderingHUDs)
+ {
+ sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1);
+ }
+ else
+ {
+ sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0);
+ }
normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP);
sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
}
@@ -1125,6 +1220,14 @@ void LLDrawPoolAvatar::beginDeferredRiggedMaterial(S32 pass)
}
sVertexProgram->bind();
+ if (LLPipeline::sRenderingHUDs)
+ {
+ sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1);
+ }
+ else
+ {
+ sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0);
+ }
normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP);
specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP);
sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
@@ -1158,7 +1261,15 @@ void LLDrawPoolAvatar::beginDeferredSkinned()
sVertexProgram->bind();
sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha);
-
+ if (LLPipeline::sRenderingHUDs)
+ {
+ sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1);
+ }
+ else
+ {
+ sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0);
+ }
+
sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
gGL.getTexUnit(0)->activate();
}
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index 7b9fd5c6c6..e27b6867b9 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -351,6 +351,14 @@ void LLDrawPoolBump::beginShiny(bool invisible)
shader = &gObjectShinyProgram;
}
shader->bind();
+ if (LLPipeline::sRenderingHUDs)
+ {
+ shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
+ }
+ else
+ {
+ shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
+ }
}
else
{
@@ -534,6 +542,15 @@ void LLDrawPoolBump::beginFullbrightShiny()
LLVector4(gGLModelView+8),
LLVector4(gGLModelView+12));
shader->bind();
+ if (LLPipeline::sRenderingHUDs)
+ {
+ shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
+ }
+ else
+ {
+ shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
+ }
+
LLVector3 vec = LLVector3(gShinyOrigin) * mat;
LLVector4 vec4(vec, gShinyOrigin.mV[3]);
shader->uniform4fv(LLViewerShaderMgr::SHINY_ORIGIN, 1, vec4.mV);
diff --git a/indra/newview/lldrawpoolmaterials.cpp b/indra/newview/lldrawpoolmaterials.cpp
index 63e96a93b5..113c198a9a 100644
--- a/indra/newview/lldrawpoolmaterials.cpp
+++ b/indra/newview/lldrawpoolmaterials.cpp
@@ -81,6 +81,15 @@ void LLDrawPoolMaterials::beginDeferredPass(S32 pass)
mShader->bind();
+ if (LLPipeline::sRenderingHUDs)
+ {
+ mShader->uniform1i(LLShaderMgr::NO_ATMO, 1);
+ }
+ else
+ {
+ mShader->uniform1i(LLShaderMgr::NO_ATMO, 0);
+ }
+
diffuse_channel = mShader->enableTexture(LLShaderMgr::DIFFUSE_MAP);
LL_RECORD_BLOCK_TIME(FTM_RENDER_MATERIALS);
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp
index bd180de6c6..bb50ad8e3e 100644
--- a/indra/newview/lldrawpoolsimple.cpp
+++ b/indra/newview/lldrawpoolsimple.cpp
@@ -47,6 +47,14 @@ void LLDrawPoolGlow::beginPostDeferredPass(S32 pass)
{
gDeferredEmissiveProgram.bind();
gDeferredEmissiveProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ if (LLPipeline::sRenderingHUDs)
+ {
+ gDeferredEmissiveProgram.uniform1i(LLShaderMgr::NO_ATMO, 1);
+ }
+ else
+ {
+ gDeferredEmissiveProgram.uniform1i(LLShaderMgr::NO_ATMO, 0);
+ }
}
static LLTrace::BlockTimerStatHandle FTM_RENDER_GLOW_PUSH("Glow Push");
@@ -119,6 +127,15 @@ void LLDrawPoolGlow::render(S32 pass)
shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.f);
}
+ if (LLPipeline::sRenderingHUDs)
+ {
+ shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
+ }
+ else
+ {
+ shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
+ }
+
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
gGL.setColorMask(false, true);
@@ -170,6 +187,15 @@ void LLDrawPoolSimple::beginRenderPass(S32 pass)
if (mVertexShaderLevel > 0)
{
simple_shader->bind();
+
+ if (LLPipeline::sRenderingHUDs)
+ {
+ simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
+ }
+ else
+ {
+ simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
+ }
}
else
{
@@ -263,6 +289,15 @@ void LLDrawPoolAlphaMask::beginRenderPass(S32 pass)
if (mVertexShaderLevel > 0)
{
simple_shader->bind();
+
+ if (LLPipeline::sRenderingHUDs)
+ {
+ simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
+ }
+ else
+ {
+ simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
+ }
}
else
{
@@ -296,6 +331,15 @@ void LLDrawPoolAlphaMask::render(S32 pass)
simple_shader->bind();
simple_shader->setMinimumAlpha(0.33f);
+ if (LLPipeline::sRenderingHUDs)
+ {
+ simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
+ }
+ else
+ {
+ simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
+ }
+
pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
pushMaskBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
pushMaskBatches(LLRenderPass::PASS_SPECMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
@@ -336,6 +380,15 @@ void LLDrawPoolFullbrightAlphaMask::beginRenderPass(S32 pass)
if (mVertexShaderLevel > 0)
{
simple_shader->bind();
+
+ if (LLPipeline::sRenderingHUDs)
+ {
+ simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
+ }
+ else
+ {
+ simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
+ }
}
else
{
@@ -369,12 +422,24 @@ void LLDrawPoolFullbrightAlphaMask::render(S32 pass)
{
simple_shader->bind();
simple_shader->setMinimumAlpha(0.33f);
- if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred)
- {
- simple_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
- } else {
- simple_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
- }
+
+ if (LLPipeline::sRenderingHUDs)
+ {
+ simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
+ simple_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
+ }
+ else
+ {
+ simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
+ if (LLPipeline::sRenderDeferred)
+ {
+ simple_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ }
+ else
+ {
+ simple_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
+ }
+ }
}
pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
//LLGLSLShader::bindNoShader();
@@ -397,6 +462,15 @@ void LLDrawPoolSimple::beginDeferredPass(S32 pass)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED);
gDeferredDiffuseProgram.bind();
+
+ if (LLPipeline::sRenderingHUDs)
+ {
+ gDeferredDiffuseProgram.uniform1i(LLShaderMgr::NO_ATMO, 1);
+ }
+ else
+ {
+ gDeferredDiffuseProgram.uniform1i(LLShaderMgr::NO_ATMO, 0);
+ }
}
void LLDrawPoolSimple::endDeferredPass(S32 pass)
@@ -435,6 +509,16 @@ void LLDrawPoolAlphaMask::renderDeferred(S32 pass)
LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK_DEFERRED);
gDeferredDiffuseAlphaMaskProgram.bind();
gDeferredDiffuseAlphaMaskProgram.setMinimumAlpha(0.33f);
+
+ if (LLPipeline::sRenderingHUDs)
+ {
+ gDeferredDiffuseAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 1);
+ }
+ else
+ {
+ gDeferredDiffuseAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 0);
+ }
+
pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
gDeferredDiffuseAlphaMaskProgram.unbind();
}
@@ -471,6 +555,14 @@ void LLDrawPoolGrass::beginRenderPass(S32 pass)
{
simple_shader->bind();
simple_shader->setMinimumAlpha(0.5f);
+ if (LLPipeline::sRenderingHUDs)
+ {
+ simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
+ }
+ else
+ {
+ simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
+ }
}
else
{
@@ -527,6 +619,16 @@ void LLDrawPoolGrass::renderDeferred(S32 pass)
LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS_DEFERRED);
gDeferredNonIndexedDiffuseAlphaMaskProgram.bind();
gDeferredNonIndexedDiffuseAlphaMaskProgram.setMinimumAlpha(0.5f);
+
+ if (LLPipeline::sRenderingHUDs)
+ {
+ gDeferredNonIndexedDiffuseAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 1);
+ }
+ else
+ {
+ gDeferredNonIndexedDiffuseAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 0);
+ }
+
//render grass
LLRenderPass::renderTexture(LLRenderPass::PASS_GRASS, getVertexDataMask());
}
@@ -553,6 +655,15 @@ void LLDrawPoolFullbright::beginPostDeferredPass(S32 pass)
else
{
gDeferredFullbrightProgram.bind();
+
+ if (LLPipeline::sRenderingHUDs)
+ {
+ gDeferredFullbrightProgram.uniform1i(LLShaderMgr::NO_ATMO, 1);
+ }
+ else
+ {
+ gDeferredFullbrightProgram.uniform1i(LLShaderMgr::NO_ATMO, 0);
+ }
}
}
@@ -621,6 +732,15 @@ void LLDrawPoolFullbright::render(S32 pass)
fullbright_shader->uniform1f(LLViewerShaderMgr::FULLBRIGHT, 1.f);
fullbright_shader->uniform1f(LLViewerShaderMgr::TEXTURE_GAMMA, 1.f);
+ if (LLPipeline::sRenderingHUDs)
+ {
+ fullbright_shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
+ }
+ else
+ {
+ fullbright_shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
+ }
+
U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE);
pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, fullbright_mask, TRUE, TRUE);
@@ -651,23 +771,32 @@ S32 LLDrawPoolFullbright::getNumPasses()
void LLDrawPoolFullbrightAlphaMask::beginPostDeferredPass(S32 pass)
{
- if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred)
- {
- gObjectFullbrightAlphaMaskProgram.bind();
+ if (LLPipeline::sRenderingHUDs)
+ {
+ gObjectFullbrightAlphaMaskProgram.bind();
gObjectFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
- }
- else
- {
- if (LLPipeline::sUnderWaterRender)
+ gObjectFullbrightAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 1);
+ }
+ else if (LLPipeline::sRenderDeferred)
+ {
+ if (LLPipeline::sUnderWaterRender)
{
gDeferredFullbrightAlphaMaskWaterProgram.bind();
gDeferredFullbrightAlphaMaskWaterProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ gDeferredFullbrightAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 1);
}
else
{
gDeferredFullbrightAlphaMaskProgram.bind();
gDeferredFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ gDeferredFullbrightAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 0);
}
+ }
+ else
+ {
+ gObjectFullbrightAlphaMaskProgram.bind();
+ gObjectFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
+ gObjectFullbrightAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 0);
}
}
diff --git a/indra/newview/llhudtext.cpp b/indra/newview/llhudtext.cpp
index 6b1e196182..486e077b9b 100644
--- a/indra/newview/llhudtext.cpp
+++ b/indra/newview/llhudtext.cpp
@@ -588,8 +588,6 @@ void LLHUDText::renderAllHUD()
LLVertexBuffer::unbind();
- LLVertexBuffer::unbind();
-
LLGLState::checkStates();
LLGLState::checkTextureChannels();
LLGLState::checkClientArrays();
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 568a8fc516..3fdcac8917 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -2110,6 +2110,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLSkyProgram.mName = "Deferred Windlight Sky Shader";
//gWLSkyProgram.mFeatures.hasGamma = true;
gDeferredWLSkyProgram.mShaderFiles.clear();
+ gDeferredWLSkyProgram.mFeatures.hasGamma = true;
gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredWLSkyProgram.mShaderLevel = mVertexShaderLevel[SHADER_WINDLIGHT];
@@ -2126,6 +2127,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredWLCloudProgram.mName = "Deferred Windlight Cloud Program";
gDeferredWLCloudProgram.mShaderFiles.clear();
+ gDeferredWLCloudProgram.mFeatures.hasGamma = true;
gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredWLCloudProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
@@ -3526,6 +3528,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
gWLSkyProgram.mName = "Windlight Sky Shader";
//gWLSkyProgram.mFeatures.hasGamma = true;
gWLSkyProgram.mShaderFiles.clear();
+ gWLSkyProgram.mFeatures.hasGamma = true;
gWLSkyProgram.mShaderFiles.push_back(make_pair("windlight/skyV.glsl", GL_VERTEX_SHADER_ARB));
gWLSkyProgram.mShaderFiles.push_back(make_pair("windlight/skyF.glsl", GL_FRAGMENT_SHADER_ARB));
gWLSkyProgram.mShaderLevel = mVertexShaderLevel[SHADER_WINDLIGHT];
@@ -3538,6 +3541,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
gWLCloudProgram.mName = "Windlight Cloud Program";
//gWLCloudProgram.mFeatures.hasGamma = true;
gWLCloudProgram.mShaderFiles.clear();
+ gWLCloudProgram.mFeatures.hasGamma = true;
gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsV.glsl", GL_VERTEX_SHADER_ARB));
gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB));
gWLCloudProgram.mShaderLevel = mVertexShaderLevel[SHADER_WINDLIGHT];