diff options
author | Graham Madarasz <graham@lindenlab.com> | 2013-05-01 19:03:09 -0700 |
---|---|---|
committer | Graham Madarasz <graham@lindenlab.com> | 2013-05-01 19:03:09 -0700 |
commit | 1a880b47ab7176a78f39a1681f00e2e6a32321ad (patch) | |
tree | 80e1f1f45a248a23aa81e42a5df71d5167d86eee | |
parent | de582bfe86bcea428bd309d30578d5aa51a4d007 (diff) |
NORSPEC-119 redux : fix getState to find the material ID of individually selected faces correctly
-rw-r--r-- | indra/newview/llpanelface.cpp | 117 |
1 files changed, 68 insertions, 49 deletions
diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp index 67ef072508..79673fa868 100644 --- a/indra/newview/llpanelface.cpp +++ b/indra/newview/llpanelface.cpp @@ -1569,19 +1569,30 @@ void LLPanelFace::getState() LLMaterialID get(LLViewerObject* object, S32 te_index) { LLMaterialID material_id; - + return object->getTE(te_index)->getMaterialID(); } } func; - identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, mMaterialID ); - llinfos << "Material ID returned: '" - << mMaterialID.asString() << "', isNull? " - << (mMaterialID.isNull()?"TRUE":"FALSE") << llendl; + + LLObjectSelectionHandle sel = LLSelectMgr::getInstance()->getSelection(); + LLSelectNode* node = sel->getFirstNode(); + if (node) + { + int selected_te = node->getLastSelectedTE(); + if (selected_te >= 0) + { + mMaterialID = node->getObject()->getTE(selected_te)->getMaterialID(); + } + } + + llinfos << "Material ID returned: '" << mMaterialID.asString() << "', isNull? " << (mMaterialID.isNull()?"TRUE":"FALSE") << llendl; + if (!mMaterialID.isNull() && editable) { llinfos << "Requesting material ID " << mMaterialID.asString() << llendl; - LLMaterialMgr::getInstance()->get(objectp->getRegion()->getRegionID(),mMaterialID,boost::bind(&LLPanelFace::onMaterialLoaded, this, _1, _2)); + LLMaterialMgr::getInstance()->get(objectp->getRegion()->getRegionID(),mMaterialID,boost::bind(&LLPanelFace::onMaterialLoaded, this, _1, _2)); } + } // Set variable values for numeric expressions @@ -1774,14 +1785,38 @@ void LLPanelFace::updateMaterial() mMaterial = LLMaterialPtr(new LLMaterial()); } - mMaterial->setDiffuseAlphaMode(getChild<LLComboBox>("combobox alphamode")->getCurrentIndex()); - mMaterial->setAlphaMaskCutoff((U8)(getChild<LLUICtrl>("maskcutoff")->getValue().asInteger())); + LLMaterialPtr material_to_set = mMaterial; + + // If we're editing a single face and not the entire material for an object, + // we need to clone the material so that our changes to the material's settings + // don't automatically propagate to the non-selected faces + // NORSPEC-92 + // + LLObjectSelectionHandle sel = LLSelectMgr::getInstance()->getSelection(); + LLSelectNode* node = sel->getFirstNode(); + if (node) + { + if (node->getTESelectMask() != TE_SELECT_MASK_ALL) + { + llinfos << "Cloning material to apply to subselection." << llendl; + material_to_set = new LLMaterial(mMaterial->asLLSD()); + } + else + { + llinfos << "Apply material change to whole selection." << llendl; + } + } + + llassert(!material_to_set.isNull()); + + material_to_set->setDiffuseAlphaMode(getChild<LLComboBox>("combobox alphamode")->getCurrentIndex()); + material_to_set->setAlphaMaskCutoff((U8)(getChild<LLUICtrl>("maskcutoff")->getValue().asInteger())); LLUUID norm_map_id = getChild<LLTextureCtrl>("bumpytexture control")->getImageAssetID(); if (!norm_map_id.isNull()) { LL_DEBUGS("Materials") << "Setting bumpy texture, bumpiness = " << bumpiness << LL_ENDL; - mMaterial->setNormalID(norm_map_id); + material_to_set->setNormalID(norm_map_id); F32 bumpy_scale_u = getChild<LLUICtrl>("bumpyScaleU")->getValue().asReal(); F32 bumpy_scale_v = getChild<LLUICtrl>("bumpyScaleV")->getValue().asReal(); @@ -1792,18 +1827,18 @@ void LLPanelFace::updateMaterial() bumpy_scale_v *= 0.5f; } - mMaterial->setNormalOffset(getChild<LLUICtrl>("bumpyOffsetU")->getValue().asReal(), + material_to_set->setNormalOffset(getChild<LLUICtrl>("bumpyOffsetU")->getValue().asReal(), getChild<LLUICtrl>("bumpyOffsetV")->getValue().asReal()); - mMaterial->setNormalRepeat(bumpy_scale_u, bumpy_scale_v); - mMaterial->setNormalRotation(getChild<LLUICtrl>("bumpyRot")->getValue().asReal()*DEG_TO_RAD); + material_to_set->setNormalRepeat(bumpy_scale_u, bumpy_scale_v); + material_to_set->setNormalRotation(getChild<LLUICtrl>("bumpyRot")->getValue().asReal()*DEG_TO_RAD); } else { LL_DEBUGS("Materials") << "Removing bumpy texture, bumpiness = " << bumpiness << LL_ENDL; - mMaterial->setNormalID(LLUUID()); - mMaterial->setNormalOffset(0.0f,0.0f); - mMaterial->setNormalRepeat(1.0f,1.0f); - mMaterial->setNormalRotation(0.0f); + material_to_set->setNormalID(LLUUID()); + material_to_set->setNormalOffset(0.0f,0.0f); + material_to_set->setNormalRepeat(1.0f,1.0f); + material_to_set->setNormalRotation(0.0f); } LLUUID spec_map_id = getChild<LLTextureCtrl>("shinytexture control")->getImageAssetID(); @@ -1811,8 +1846,8 @@ void LLPanelFace::updateMaterial() if (!spec_map_id.isNull()) { LL_DEBUGS("Materials") << "Setting shiny texture, shininess = " << shininess << LL_ENDL; - mMaterial->setSpecularID(spec_map_id); - mMaterial->setSpecularOffset(getChild<LLUICtrl>("shinyOffsetU")->getValue().asReal(), + material_to_set->setSpecularID(spec_map_id); + material_to_set->setSpecularOffset(getChild<LLUICtrl>("shinyOffsetU")->getValue().asReal(), getChild<LLUICtrl>("shinyOffsetV")->getValue().asReal()); F32 shiny_scale_u = getChild<LLUICtrl>("shinyScaleU")->getValue().asReal(); @@ -1824,48 +1859,32 @@ void LLPanelFace::updateMaterial() shiny_scale_v *= 0.5f; } - mMaterial->setSpecularRepeat(shiny_scale_u, shiny_scale_v); - mMaterial->setSpecularRotation(getChild<LLUICtrl>("shinyRot")->getValue().asReal()*DEG_TO_RAD); + material_to_set->setSpecularRepeat(shiny_scale_u, shiny_scale_v); + material_to_set->setSpecularRotation(getChild<LLUICtrl>("shinyRot")->getValue().asReal()*DEG_TO_RAD); //override shininess to 0.2f if this is a new material if (!new_material) { - mMaterial->setSpecularLightColor(getChild<LLColorSwatchCtrl>("shinycolorswatch")->get()); - mMaterial->setSpecularLightExponent(getChild<LLUICtrl>("glossiness")->getValue().asInteger()); - mMaterial->setEnvironmentIntensity(getChild<LLUICtrl>("environment")->getValue().asInteger()); + material_to_set->setSpecularLightColor(getChild<LLColorSwatchCtrl>("shinycolorswatch")->get()); + material_to_set->setSpecularLightExponent(getChild<LLUICtrl>("glossiness")->getValue().asInteger()); + material_to_set->setEnvironmentIntensity(getChild<LLUICtrl>("environment")->getValue().asInteger()); } } else { LL_DEBUGS("Materials") << "Removing shiny texture, shininess = " << shininess << LL_ENDL; - mMaterial->setSpecularID(LLUUID()); - mMaterial->setSpecularOffset(0.0f,0.0f); - mMaterial->setSpecularRepeat(1.0f,1.0f); - mMaterial->setSpecularRotation(0.0f); - mMaterial->setSpecularLightColor(LLMaterial::DEFAULT_SPECULAR_LIGHT_COLOR); - mMaterial->setSpecularLightExponent(LLMaterial::DEFAULT_SPECULAR_LIGHT_EXPONENT); - mMaterial->setEnvironmentIntensity(0); + material_to_set->setSpecularID(LLUUID()); + material_to_set->setSpecularOffset(0.0f,0.0f); + material_to_set->setSpecularRepeat(1.0f,1.0f); + material_to_set->setSpecularRotation(0.0f); + material_to_set->setSpecularLightColor(LLMaterial::DEFAULT_SPECULAR_LIGHT_COLOR); + material_to_set->setSpecularLightExponent(LLMaterial::DEFAULT_SPECULAR_LIGHT_EXPONENT); + material_to_set->setEnvironmentIntensity(0); } - LL_DEBUGS("Materials") << "Updating material: " << mMaterial->asLLSD() << LL_ENDL; - - LLMaterialPtr material_to_set = mMaterial; - - // If we're editing a single face and not the entire material for an object, - // we need to clone the material so that our changes to the material's settings - // don't automatically propagate to the non-selected faces - // NORSPEC-92 - // - LLObjectSelectionHandle sel = LLSelectMgr::getInstance()->getSelection(); - LLSelectNode* node = sel->getFirstNode(); - if (node) - { - if (node->getTESelectMask() != TE_SELECT_MASK_ALL) - { - material_to_set = new LLMaterial(*mMaterial); - } - } - LLSelectMgr::getInstance()->selectionSetMaterial( material_to_set ); + LL_DEBUGS("Materials") << "Updating material: " << material_to_set->asLLSD() << LL_ENDL; + + LLSelectMgr::getInstance()->selectionSetMaterial( material_to_set ); } else { |