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authorGraham Madarasz <graham@lindenlab.com>2013-05-01 19:03:09 -0700
committerGraham Madarasz <graham@lindenlab.com>2013-05-01 19:03:09 -0700
commit1a880b47ab7176a78f39a1681f00e2e6a32321ad (patch)
tree80e1f1f45a248a23aa81e42a5df71d5167d86eee
parentde582bfe86bcea428bd309d30578d5aa51a4d007 (diff)
NORSPEC-119 redux : fix getState to find the material ID of individually selected faces correctly
-rw-r--r--indra/newview/llpanelface.cpp117
1 files changed, 68 insertions, 49 deletions
diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp
index 67ef072508..79673fa868 100644
--- a/indra/newview/llpanelface.cpp
+++ b/indra/newview/llpanelface.cpp
@@ -1569,19 +1569,30 @@ void LLPanelFace::getState()
LLMaterialID get(LLViewerObject* object, S32 te_index)
{
LLMaterialID material_id;
-
+
return object->getTE(te_index)->getMaterialID();
}
} func;
- identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, mMaterialID );
- llinfos << "Material ID returned: '"
- << mMaterialID.asString() << "', isNull? "
- << (mMaterialID.isNull()?"TRUE":"FALSE") << llendl;
+
+ LLObjectSelectionHandle sel = LLSelectMgr::getInstance()->getSelection();
+ LLSelectNode* node = sel->getFirstNode();
+ if (node)
+ {
+ int selected_te = node->getLastSelectedTE();
+ if (selected_te >= 0)
+ {
+ mMaterialID = node->getObject()->getTE(selected_te)->getMaterialID();
+ }
+ }
+
+ llinfos << "Material ID returned: '" << mMaterialID.asString() << "', isNull? " << (mMaterialID.isNull()?"TRUE":"FALSE") << llendl;
+
if (!mMaterialID.isNull() && editable)
{
llinfos << "Requesting material ID " << mMaterialID.asString() << llendl;
- LLMaterialMgr::getInstance()->get(objectp->getRegion()->getRegionID(),mMaterialID,boost::bind(&LLPanelFace::onMaterialLoaded, this, _1, _2));
+ LLMaterialMgr::getInstance()->get(objectp->getRegion()->getRegionID(),mMaterialID,boost::bind(&LLPanelFace::onMaterialLoaded, this, _1, _2));
}
+
}
// Set variable values for numeric expressions
@@ -1774,14 +1785,38 @@ void LLPanelFace::updateMaterial()
mMaterial = LLMaterialPtr(new LLMaterial());
}
- mMaterial->setDiffuseAlphaMode(getChild<LLComboBox>("combobox alphamode")->getCurrentIndex());
- mMaterial->setAlphaMaskCutoff((U8)(getChild<LLUICtrl>("maskcutoff")->getValue().asInteger()));
+ LLMaterialPtr material_to_set = mMaterial;
+
+ // If we're editing a single face and not the entire material for an object,
+ // we need to clone the material so that our changes to the material's settings
+ // don't automatically propagate to the non-selected faces
+ // NORSPEC-92
+ //
+ LLObjectSelectionHandle sel = LLSelectMgr::getInstance()->getSelection();
+ LLSelectNode* node = sel->getFirstNode();
+ if (node)
+ {
+ if (node->getTESelectMask() != TE_SELECT_MASK_ALL)
+ {
+ llinfos << "Cloning material to apply to subselection." << llendl;
+ material_to_set = new LLMaterial(mMaterial->asLLSD());
+ }
+ else
+ {
+ llinfos << "Apply material change to whole selection." << llendl;
+ }
+ }
+
+ llassert(!material_to_set.isNull());
+
+ material_to_set->setDiffuseAlphaMode(getChild<LLComboBox>("combobox alphamode")->getCurrentIndex());
+ material_to_set->setAlphaMaskCutoff((U8)(getChild<LLUICtrl>("maskcutoff")->getValue().asInteger()));
LLUUID norm_map_id = getChild<LLTextureCtrl>("bumpytexture control")->getImageAssetID();
if (!norm_map_id.isNull())
{
LL_DEBUGS("Materials") << "Setting bumpy texture, bumpiness = " << bumpiness << LL_ENDL;
- mMaterial->setNormalID(norm_map_id);
+ material_to_set->setNormalID(norm_map_id);
F32 bumpy_scale_u = getChild<LLUICtrl>("bumpyScaleU")->getValue().asReal();
F32 bumpy_scale_v = getChild<LLUICtrl>("bumpyScaleV")->getValue().asReal();
@@ -1792,18 +1827,18 @@ void LLPanelFace::updateMaterial()
bumpy_scale_v *= 0.5f;
}
- mMaterial->setNormalOffset(getChild<LLUICtrl>("bumpyOffsetU")->getValue().asReal(),
+ material_to_set->setNormalOffset(getChild<LLUICtrl>("bumpyOffsetU")->getValue().asReal(),
getChild<LLUICtrl>("bumpyOffsetV")->getValue().asReal());
- mMaterial->setNormalRepeat(bumpy_scale_u, bumpy_scale_v);
- mMaterial->setNormalRotation(getChild<LLUICtrl>("bumpyRot")->getValue().asReal()*DEG_TO_RAD);
+ material_to_set->setNormalRepeat(bumpy_scale_u, bumpy_scale_v);
+ material_to_set->setNormalRotation(getChild<LLUICtrl>("bumpyRot")->getValue().asReal()*DEG_TO_RAD);
}
else
{
LL_DEBUGS("Materials") << "Removing bumpy texture, bumpiness = " << bumpiness << LL_ENDL;
- mMaterial->setNormalID(LLUUID());
- mMaterial->setNormalOffset(0.0f,0.0f);
- mMaterial->setNormalRepeat(1.0f,1.0f);
- mMaterial->setNormalRotation(0.0f);
+ material_to_set->setNormalID(LLUUID());
+ material_to_set->setNormalOffset(0.0f,0.0f);
+ material_to_set->setNormalRepeat(1.0f,1.0f);
+ material_to_set->setNormalRotation(0.0f);
}
LLUUID spec_map_id = getChild<LLTextureCtrl>("shinytexture control")->getImageAssetID();
@@ -1811,8 +1846,8 @@ void LLPanelFace::updateMaterial()
if (!spec_map_id.isNull())
{
LL_DEBUGS("Materials") << "Setting shiny texture, shininess = " << shininess << LL_ENDL;
- mMaterial->setSpecularID(spec_map_id);
- mMaterial->setSpecularOffset(getChild<LLUICtrl>("shinyOffsetU")->getValue().asReal(),
+ material_to_set->setSpecularID(spec_map_id);
+ material_to_set->setSpecularOffset(getChild<LLUICtrl>("shinyOffsetU")->getValue().asReal(),
getChild<LLUICtrl>("shinyOffsetV")->getValue().asReal());
F32 shiny_scale_u = getChild<LLUICtrl>("shinyScaleU")->getValue().asReal();
@@ -1824,48 +1859,32 @@ void LLPanelFace::updateMaterial()
shiny_scale_v *= 0.5f;
}
- mMaterial->setSpecularRepeat(shiny_scale_u, shiny_scale_v);
- mMaterial->setSpecularRotation(getChild<LLUICtrl>("shinyRot")->getValue().asReal()*DEG_TO_RAD);
+ material_to_set->setSpecularRepeat(shiny_scale_u, shiny_scale_v);
+ material_to_set->setSpecularRotation(getChild<LLUICtrl>("shinyRot")->getValue().asReal()*DEG_TO_RAD);
//override shininess to 0.2f if this is a new material
if (!new_material)
{
- mMaterial->setSpecularLightColor(getChild<LLColorSwatchCtrl>("shinycolorswatch")->get());
- mMaterial->setSpecularLightExponent(getChild<LLUICtrl>("glossiness")->getValue().asInteger());
- mMaterial->setEnvironmentIntensity(getChild<LLUICtrl>("environment")->getValue().asInteger());
+ material_to_set->setSpecularLightColor(getChild<LLColorSwatchCtrl>("shinycolorswatch")->get());
+ material_to_set->setSpecularLightExponent(getChild<LLUICtrl>("glossiness")->getValue().asInteger());
+ material_to_set->setEnvironmentIntensity(getChild<LLUICtrl>("environment")->getValue().asInteger());
}
}
else
{
LL_DEBUGS("Materials") << "Removing shiny texture, shininess = " << shininess << LL_ENDL;
- mMaterial->setSpecularID(LLUUID());
- mMaterial->setSpecularOffset(0.0f,0.0f);
- mMaterial->setSpecularRepeat(1.0f,1.0f);
- mMaterial->setSpecularRotation(0.0f);
- mMaterial->setSpecularLightColor(LLMaterial::DEFAULT_SPECULAR_LIGHT_COLOR);
- mMaterial->setSpecularLightExponent(LLMaterial::DEFAULT_SPECULAR_LIGHT_EXPONENT);
- mMaterial->setEnvironmentIntensity(0);
+ material_to_set->setSpecularID(LLUUID());
+ material_to_set->setSpecularOffset(0.0f,0.0f);
+ material_to_set->setSpecularRepeat(1.0f,1.0f);
+ material_to_set->setSpecularRotation(0.0f);
+ material_to_set->setSpecularLightColor(LLMaterial::DEFAULT_SPECULAR_LIGHT_COLOR);
+ material_to_set->setSpecularLightExponent(LLMaterial::DEFAULT_SPECULAR_LIGHT_EXPONENT);
+ material_to_set->setEnvironmentIntensity(0);
}
- LL_DEBUGS("Materials") << "Updating material: " << mMaterial->asLLSD() << LL_ENDL;
-
- LLMaterialPtr material_to_set = mMaterial;
-
- // If we're editing a single face and not the entire material for an object,
- // we need to clone the material so that our changes to the material's settings
- // don't automatically propagate to the non-selected faces
- // NORSPEC-92
- //
- LLObjectSelectionHandle sel = LLSelectMgr::getInstance()->getSelection();
- LLSelectNode* node = sel->getFirstNode();
- if (node)
- {
- if (node->getTESelectMask() != TE_SELECT_MASK_ALL)
- {
- material_to_set = new LLMaterial(*mMaterial);
- }
- }
- LLSelectMgr::getInstance()->selectionSetMaterial( material_to_set );
+ LL_DEBUGS("Materials") << "Updating material: " << material_to_set->asLLSD() << LL_ENDL;
+
+ LLSelectMgr::getInstance()->selectionSetMaterial( material_to_set );
}
else
{