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author | Tofu Linden <tofu.linden@lindenlab.com> | 2010-04-02 15:20:35 +0100 |
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committer | Tofu Linden <tofu.linden@lindenlab.com> | 2010-04-02 15:20:35 +0100 |
commit | 145ffe0da00f87ad16eb17dcec3c5a1a201fe32b (patch) | |
tree | ace98b2314f285249cd9545b2b471f4c54fe51f4 | |
parent | cae24385d7a119d0ad634d252bd3bb1e4e68c57c (diff) |
ssreflections: water reflections strongly imply that the non-perspective reflection from eye is the right one.
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 8b2b983ba4..25733e80d1 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -282,7 +282,8 @@ void main() { // the old infinite-sky shiny reflection // - vec3 refnorm = normalize(reflect(pos.xyz, norm.xyz)); + vec3 refnorm = normalize(reflect(vec3(0,0,-1), norm.xyz)); + //vec3 refnorm = normalize(reflect(pos.xyz, norm.xyz)); float sa = dot(refnorm, vary_light.xyz); vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).a; |