diff options
author | Graham Linden <graham@lindenlab.com> | 2013-08-15 08:00:47 -0700 |
---|---|---|
committer | Graham Linden <graham@lindenlab.com> | 2013-08-15 08:00:47 -0700 |
commit | 141c34cff46a7f2be868df45aa1a8de7b95fa4a4 (patch) | |
tree | f3c96a6fc2794662f661559ba859f0a138a97865 | |
parent | 8f4a481610f64fc37b00fae1c71f57ece3972d8f (diff) |
NORSPEC-342 NORSPEC-352 make impostor alpha shader use vertex alpha to remedy unsightly blemishes, boxes, and the occasional extra wing.
-rwxr-xr-x | indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index d1abebf84c..cd7a76db28 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -534,11 +534,17 @@ void main() #ifdef FOR_IMPOSTOR vec4 color; color.rgb = diff.rgb; - color.a = diff.a; + +#ifdef USE_VERTEX_COLOR + float final_alpha = diff.a * vertex_color.a; + diff.rgb *= vertex_color.rgb; +#else + float final_alpha = diff.a; +#endif // Insure we don't pollute depth with invis pixels in impostor rendering // - if (color.a < 0.01) + if (final_alpha < 0.01) { discard; } |