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authorTofu Linden <tofu.linden@lindenlab.com>2010-03-07 10:09:06 +0000
committerTofu Linden <tofu.linden@lindenlab.com>2010-03-07 10:09:06 +0000
commit12d6214f0fbeb02ef3c8469020147723be339615 (patch)
tree0873e2f6f917eb9573ce508bfa2962c4516f3f70
parenta6c5980978c95ba8a4e4dd8822c644e9fe8a2e69 (diff)
trivial comment typo fix.
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/waterF.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
index 411c4bc1c3..1fc5811382 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
@@ -115,7 +115,7 @@ void main()
vec4 fb = texture2D(screenTex, distort2);
//mix with reflection
- // Note we actually want to use just df1, but multiplying by 0.999999 gets around and nvidia compiler bug
+ // Note we actually want to use just df1, but multiplying by 0.999999 gets around an nvidia compiler bug
color.rgb = mix(fb.rgb, refcol.rgb, df1 * 0.99999);
float shadow = 1.0;