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authorDave Parks <davep@lindenlab.com>2012-10-16 16:25:36 -0500
committerDave Parks <davep@lindenlab.com>2012-10-16 16:25:36 -0500
commit12621b9d0604fa56dd3415ee5f62b5312090d2d6 (patch)
treebfd0adf68c01d34bfbfdb2ea9d087bf8f0e53c41
parentffc33a1cc5b96d9ae6de7f447c09de3ae8174fbc (diff)
parentec125540c4dccc8f1ff64018364a6a2235b9e8d0 (diff)
Automated merge with https://bitbucket.org/lindenlab/viewer-cat
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/previewF.glsl41
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/previewV.glsl6
-rw-r--r--indra/newview/llfloaterimagepreview.cpp4
-rwxr-xr-xindra/newview/llfloatermodelpreview.cpp12
-rw-r--r--indra/newview/llviewershadermgr.cpp6
5 files changed, 57 insertions, 12 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/previewF.glsl b/indra/newview/app_settings/shaders/class1/objects/previewF.glsl
new file mode 100644
index 0000000000..284da3d0ac
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/objects/previewF.glsl
@@ -0,0 +1,41 @@
+/**
+ * @file previewF.glsl
+ *
+ * $LicenseInfo:firstyear=2011&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2011, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_color;
+#else
+#define frag_color gl_FragColor
+#endif
+
+uniform sampler2D diffuseMap;
+
+VARYING vec4 vertex_color;
+VARYING vec2 vary_texcoord0;
+
+void main()
+{
+ vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color;
+ frag_color = color;
+}
diff --git a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl
index 5dcfa87066..a4cc6a9c99 100644
--- a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl
@@ -32,6 +32,8 @@ ATTRIBUTE vec3 position;
ATTRIBUTE vec3 normal;
ATTRIBUTE vec2 texcoord0;
+uniform vec4 color;
+
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
@@ -50,8 +52,8 @@ void main()
calcAtmospherics(pos.xyz);
- vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), vec4(0.));
- vertex_color = color;
+ vec4 col = calcLighting(pos.xyz, norm, color, vec4(0.));
+ vertex_color = col;
}
diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp
index 6b2492d927..2575f6f817 100644
--- a/indra/newview/llfloaterimagepreview.cpp
+++ b/indra/newview/llfloaterimagepreview.cpp
@@ -901,11 +901,13 @@ BOOL LLImagePreviewSculpted::render()
{
gObjectPreviewProgram.bind();
}
+ gPipeline.enableLightsPreview();
+
gGL.pushMatrix();
const F32 SCALE = 1.25f;
gGL.scalef(SCALE, SCALE, SCALE);
const F32 BRIGHTNESS = 0.9f;
- gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS);
+ gGL.diffuseColor3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS);
mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
mVertexBuffer->draw(LLRender::TRIANGLES, num_indices, 0);
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
index 449173f9b4..e501fcaa90 100755
--- a/indra/newview/llfloatermodelpreview.cpp
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -5087,6 +5087,11 @@ BOOL LLModelPreview::render()
refresh();
}
+ if (use_shaders)
+ {
+ gObjectPreviewProgram.bind();
+ }
+
gGL.loadIdentity();
gPipeline.enableLightsPreview();
@@ -5112,11 +5117,6 @@ BOOL LLModelPreview::render()
const U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
- if (use_shaders)
- {
- gObjectPreviewProgram.bind();
- }
-
LLGLEnable normalize(GL_NORMALIZE);
if (!mBaseModel.empty() && mVertexBuffer[5].empty())
@@ -5305,7 +5305,7 @@ BOOL LLModelPreview::render()
hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 128));
}
- glColor4ubv(hull_colors[i].mV);
+ gGL.diffuseColor4ubv(hull_colors[i].mV);
LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions, physics.mMesh[i].mNormals);
if (explode > 0.f)
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 4b0e0598f6..142cb2090d 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -2026,15 +2026,15 @@ BOOL LLViewerShaderMgr::loadShadersObject()
{
gObjectPreviewProgram.mName = "Simple Shader";
gObjectPreviewProgram.mFeatures.calculatesLighting = true;
- gObjectPreviewProgram.mFeatures.calculatesAtmospherics = true;
+ gObjectPreviewProgram.mFeatures.calculatesAtmospherics = false;
gObjectPreviewProgram.mFeatures.hasGamma = true;
- gObjectPreviewProgram.mFeatures.hasAtmospherics = true;
+ gObjectPreviewProgram.mFeatures.hasAtmospherics = false;
gObjectPreviewProgram.mFeatures.hasLighting = true;
gObjectPreviewProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectPreviewProgram.mFeatures.disableTextureIndex = true;
gObjectPreviewProgram.mShaderFiles.clear();
gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewF.glsl", GL_FRAGMENT_SHADER_ARB));
gObjectPreviewProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
success = gObjectPreviewProgram.createShader(NULL, NULL);
}