diff options
author | cosmic-linden <111533034+cosmic-linden@users.noreply.github.com> | 2023-03-09 10:47:08 -0800 |
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committer | GitHub <noreply@github.com> | 2023-03-09 10:47:08 -0800 |
commit | 117f97571867130f2c8131301d02e8f7c2f1e51c (patch) | |
tree | d85a91680655bd6d05ad438ef453f659280d6f49 | |
parent | cf72c8ec614fcfc2811f10dfacdc51ed3f477e31 (diff) | |
parent | f3eaf390fe34a8ddb130e64cf2fb72e29085b01d (diff) |
Merge pull request #114 from secondlife/SL-19338
Sl 19338: Fix textures not loading when RenderCompressTextures is 1
-rw-r--r-- | indra/llrender/llimagegl.cpp | 77 | ||||
-rw-r--r-- | indra/llrender/llimagegl.h | 3 |
2 files changed, 45 insertions, 35 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 50d4532fa7..b5c36ea35e 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -1409,52 +1409,59 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt free_cur_tex_image(); #if LL_DARWIN - { - LL_PROFILE_ZONE_NAMED("glTexImage2D alloc"); - glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, use_scratch ? scratch : pixels); - } + const bool use_sub_image = false; #else - // break up calls to a manageable size for the GL command buffer + // glTexSubImage2D doesn't work with compressed textures on select tested Nvidia GPUs on Windows 10 -Cosmic,2023-03-08 + const bool use_sub_image = !allow_compression; +#endif + if (!use_sub_image) { LL_PROFILE_ZONE_NAMED("glTexImage2D alloc"); - glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, nullptr); + glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, use_scratch ? scratch : pixels); } - - U8* src = (U8*)(use_scratch ? scratch : pixels); - if (src) + else { - LL_PROFILE_ZONE_NAMED("glTexImage2D copy"); - U32 components = dataFormatComponents(pixformat); - U32 type_width = 0; - - switch (pixtype) + // break up calls to a manageable size for the GL command buffer { - case GL_UNSIGNED_BYTE: - case GL_BYTE: - case GL_UNSIGNED_INT_8_8_8_8_REV: - type_width = 1; - break; - case GL_UNSIGNED_SHORT: - case GL_SHORT: - type_width = 2; - break; - case GL_UNSIGNED_INT: - case GL_INT: - case GL_FLOAT: - type_width = 4; - break; - default: - LL_ERRS() << "Unknown type: " << pixtype << LL_ENDL; + LL_PROFILE_ZONE_NAMED("glTexImage2D alloc"); + glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, nullptr); } - U32 line_width = width * components * type_width; - for (U32 y = 0; y < height; ++y) + U8* src = (U8*)(use_scratch ? scratch : pixels); + if (src) { - glTexSubImage2D(target, miplevel, 0, y, width, 1, pixformat, pixtype, src); - src += line_width; + LL_PROFILE_ZONE_NAMED("glTexImage2D copy"); + U32 components = dataFormatComponents(pixformat); + U32 type_width = 0; + + switch (pixtype) + { + case GL_UNSIGNED_BYTE: + case GL_BYTE: + case GL_UNSIGNED_INT_8_8_8_8_REV: + type_width = 1; + break; + case GL_UNSIGNED_SHORT: + case GL_SHORT: + type_width = 2; + break; + case GL_UNSIGNED_INT: + case GL_INT: + case GL_FLOAT: + type_width = 4; + break; + default: + LL_ERRS() << "Unknown type: " << pixtype << LL_ENDL; + } + + U32 line_width = width * components * type_width; + for (U32 y = 0; y < height; ++y) + { + glTexSubImage2D(target, miplevel, 0, y, width, 1, pixformat, pixtype, src); + src += line_width; + } } } -#endif alloc_tex_image(width, height, pixformat); } stop_glerror(); diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index bbd024abd9..a03233323b 100644 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -118,6 +118,9 @@ public: BOOL createGLTexture(S32 discard_level, const U8* data, BOOL data_hasmips = FALSE, S32 usename = 0, bool defer_copy = false, LLGLuint* tex_name = nullptr); void setImage(const LLImageRaw* imageraw); BOOL setImage(const U8* data_in, BOOL data_hasmips = FALSE, S32 usename = 0); + // *NOTE: force_fast_update should only be used if the texture is not + // compressed (i.e. RenderCompressTextures is 0). Partial image updates + // (glTexSubImage2D) do not work on compressed textures. BOOL setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE, LLGLuint use_name = 0); BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE, LLGLuint use_name = 0); BOOL setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height); |