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authorPtolemy <ptolemy@lindenlab.com>2020-07-09 20:12:12 -0700
committerPtolemy <ptolemy@lindenlab.com>2020-07-09 20:12:12 -0700
commit0e3e720a8d3b7cec6103b1ceea2d9644c52a7436 (patch)
treee7833edc3506cd67c4effd2d534dadefa7cc2e4c
parentfbf1d2a6110a19fd164f6c27a748ce27731b938d (diff)
SL-12261 Remove redrawing of sky twice and timer causing it not to be re-drawn twice 2% of the time
-rw-r--r--indra/newview/lldrawpoolsky.cpp11
1 files changed, 0 insertions, 11 deletions
diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp
index 054e7f32b4..b6f55e800a 100644
--- a/indra/newview/lldrawpoolsky.cpp
+++ b/indra/newview/lldrawpoolsky.cpp
@@ -123,23 +123,12 @@ void LLDrawPoolSky::renderSkyFace(U8 index)
return;
}
- F32 interp_val = gSky.mVOSkyp ? gSky.mVOSkyp->getInterpVal() : 0.0f;
-
if (index < 6) // sky tex...interp
{
llassert(mSkyTex);
mSkyTex[index].bindTexture(true); // bind the current tex
face->renderIndexed();
-
- if (interp_val > 0.01f) // iff, we've got enough info to lerp (a to and a from)
- {
- LLGLEnable blend(GL_BLEND);
- llassert(mSkyTex);
- mSkyTex[index].bindTexture(false); // bind the "other" texture
- gGL.diffuseColor4f(1, 1, 1, interp_val); // lighting is disabled
- face->renderIndexed();
- }
}
else // heavenly body faces, no interp...
{