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authorDave Houlton <euclid@lindenlab.com>2020-01-31 21:55:38 +0000
committerDave Houlton <euclid@lindenlab.com>2020-01-31 21:55:38 +0000
commit064864e5fb94b858ab18282cf3d5e542b89ee08d (patch)
treebb52eec45755eed264b05fcde732a754b3368192
parent701e8515130d89430a3a20a0e1e31e34d571ae53 (diff)
parent87a21d8acc859292a6d600d920fea5b24f3763e1 (diff)
Merged in euclid-wip-SL12594 (pull request #5)
SL-12594, missed occurance of VertexShaderEnable setting Approved-by: Michael Pohoreski <ptolemy@lindenlab.com> Approved-by: Bradley Payne <vir@lindenlab.com>
-rw-r--r--indra/newview/llviewershadermgr.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index f6f4ac54d4..c8ddc96301 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -692,15 +692,6 @@ void LLViewerShaderMgr::setShaders()
setShaders();
return;
}
-
- if (gSavedSettings.getBOOL("VertexShaderEnable"))
- { //disable shaders outright and try again
- gSavedSettings.setBOOL("VertexShaderEnable", FALSE);
- LL_WARNS() << "Falling back to no vertex shaders." << LL_ENDL;
- reentrance = false;
- setShaders();
- return;
- }
}
llassert(loaded);