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author | Dave Houlton <euclid@lindenlab.com> | 2020-01-31 21:55:38 +0000 |
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committer | Dave Houlton <euclid@lindenlab.com> | 2020-01-31 21:55:38 +0000 |
commit | 064864e5fb94b858ab18282cf3d5e542b89ee08d (patch) | |
tree | bb52eec45755eed264b05fcde732a754b3368192 | |
parent | 701e8515130d89430a3a20a0e1e31e34d571ae53 (diff) | |
parent | 87a21d8acc859292a6d600d920fea5b24f3763e1 (diff) |
Merged in euclid-wip-SL12594 (pull request #5)
SL-12594, missed occurance of VertexShaderEnable setting
Approved-by: Michael Pohoreski <ptolemy@lindenlab.com>
Approved-by: Bradley Payne <vir@lindenlab.com>
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index f6f4ac54d4..c8ddc96301 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -692,15 +692,6 @@ void LLViewerShaderMgr::setShaders() setShaders(); return; } - - if (gSavedSettings.getBOOL("VertexShaderEnable")) - { //disable shaders outright and try again - gSavedSettings.setBOOL("VertexShaderEnable", FALSE); - LL_WARNS() << "Falling back to no vertex shaders." << LL_ENDL; - reentrance = false; - setShaders(); - return; - } } llassert(loaded); |