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authorruslantproductengine <ruslantproductengine@lindenlab.com>2015-01-07 02:04:03 +0200
committerruslantproductengine <ruslantproductengine@lindenlab.com>2015-01-07 02:04:03 +0200
commit00f53244c8dacfb65def11445823761917bf25bc (patch)
tree82193d4aa857b3c2b47410a0cab4549c664ad4b1
parent65b8b0899dea510ba14378811972e0712b3869c3 (diff)
MAINT-4773 FIXED Some transparent textures are rendered as white.
This bug fix related also to MAINT-4092. In 4092 sometimes when we don't have information about the texture during the setup the materail (LLVOVolume::setTEMaterialParams()), we should substitute the material with disabled "diffuse alpha mode" (for detail in cases see MAINT-4092 JIRA ticket comment). This bug fix cover the case when after the loading texture we have all information about alpha mode, and in this case we should restore diffuse alpha mode if need. In short: now we always believe that information about the material is valid (LLVOVolume::setTEMaterialParams()). Of course before setup it we check information about texture (if it possible) , if texture is not exist in database or not 32 bit depth (for diffuse) we made changes. But in all other cases (if we can't receive information about texture) we remeber this case in mWaitingTextureInfo multimap. When information about texture will be available we get it in: LLVOVolume::notify AboutCreatingTexture() or Volume::notifyAboutMissingAsset() and again, we recheck it and if need change (substitute) the material parameters. I suppose that this solution is better than was before. If this patch will be accepted , I think that MAINT-4092 should be rechecked again.
-rwxr-xr-xindra/newview/llface.cpp42
-rwxr-xr-xindra/newview/llface.h7
-rwxr-xr-xindra/newview/llviewertexture.cpp37
-rwxr-xr-xindra/newview/llviewertexture.h11
-rwxr-xr-xindra/newview/llvovolume.cpp220
-rwxr-xr-xindra/newview/llvovolume.h26
6 files changed, 313 insertions, 30 deletions
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index dc74f4a6ef..de349a03d4 100755
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -330,24 +330,52 @@ void LLFace::dirtyTexture()
{
vobj->mLODChanged = TRUE;
- LLVOAvatar* avatar = vobj->getAvatar();
- if (avatar)
- { //avatar render cost may have changed
- avatar->updateVisualComplexity();
- }
+ LLVOAvatar* avatar = vobj->getAvatar();
+ if (avatar)
+ { //avatar render cost may have changed
+ avatar->updateVisualComplexity();
+ }
}
gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_VOLUME, FALSE);
}
}
}
-
+
gPipeline.markTextured(drawablep);
}
+void LLFace::notifyAboutCreatingTexture(LLViewerTexture *texture)
+{
+ LLDrawable* drawablep = getDrawable();
+ if(mVObjp.notNull() && mVObjp->getVolume())
+ {
+ LLVOVolume *vobj = drawablep->getVOVolume();
+ if(vobj && vobj->notifyAboutCreatingTexture(texture))
+ {
+ gPipeline.markTextured(drawablep);
+ gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_VOLUME);
+ }
+ }
+}
+
+void LLFace::notifyAboutMissingAsset(LLViewerTexture *texture)
+{
+ LLDrawable* drawablep = getDrawable();
+ if(mVObjp.notNull() && mVObjp->getVolume())
+ {
+ LLVOVolume *vobj = drawablep->getVOVolume();
+ if(vobj && vobj->notifyAboutMissingAsset(texture))
+ {
+ gPipeline.markTextured(drawablep);
+ gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_VOLUME);
+ }
+ }
+}
+
void LLFace::switchTexture(U32 ch, LLViewerTexture* new_texture)
{
llassert(ch < LLRender::NUM_TEXTURE_CHANNELS);
-
+
if(mTexture[ch] == new_texture)
{
return ;
diff --git a/indra/newview/llface.h b/indra/newview/llface.h
index d3a561facc..ee545acb94 100755
--- a/indra/newview/llface.h
+++ b/indra/newview/llface.h
@@ -218,7 +218,7 @@ public:
void setHasMedia(bool has_media) { mHasMedia = has_media ;}
BOOL hasMedia() const ;
- BOOL switchTexture() ;
+ BOOL switchTexture() ;
//vertex buffer tracking
void setVertexBuffer(LLVertexBuffer* buffer);
@@ -230,10 +230,13 @@ public:
static U32 getRiggedDataMask(U32 type);
+ void notifyAboutCreatingTexture(LLViewerTexture *texture);
+ void notifyAboutMissingAsset(LLViewerTexture *texture);
+
public: //aligned members
LLVector4a mExtents[2];
-private:
+private:
F32 adjustPartialOverlapPixelArea(F32 cos_angle_to_view_dir, F32 radius );
BOOL calcPixelArea(F32& cos_angle_to_view_dir, F32& radius) ;
public:
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index 4e2eef39d6..e684be4361 100755
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -655,12 +655,36 @@ S8 LLViewerTexture::getType() const
void LLViewerTexture::cleanup()
{
+ notifyAboutMissingAsset();
+
mFaceList[LLRender::DIFFUSE_MAP].clear();
mFaceList[LLRender::NORMAL_MAP].clear();
mFaceList[LLRender::SPECULAR_MAP].clear();
mVolumeList.clear();
}
+void LLViewerTexture::notifyAboutCreatingTexture()
+{
+ for(U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch)
+ {
+ for(U32 f = 0; f < mNumFaces[ch]; f++)
+ {
+ mFaceList[ch][f]->notifyAboutCreatingTexture(this);
+ }
+ }
+}
+
+void LLViewerTexture::notifyAboutMissingAsset()
+{
+ for(U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch)
+ {
+ for(U32 f = 0; f < mNumFaces[ch]; f++)
+ {
+ mFaceList[ch][f]->notifyAboutMissingAsset(this);
+ }
+ }
+}
+
// virtual
void LLViewerTexture::dump()
{
@@ -1281,7 +1305,7 @@ void LLViewerFetchedTexture::addToCreateTexture()
llassert(mNumFaces[j] <= mFaceList[j].size());
for(U32 i = 0; i < mNumFaces[j]; i++)
- {
+ {
mFaceList[j][i]->dirtyTexture();
}
}
@@ -1431,9 +1455,11 @@ BOOL LLViewerFetchedTexture::createTexture(S32 usename/*= 0*/)
destroyRawImage();
return FALSE;
}
-
- res = mGLTexturep->createGLTexture(mRawDiscardLevel, mRawImage, usename, TRUE, mBoostLevel);
-
+
+ res = mGLTexturep->createGLTexture(mRawDiscardLevel, mRawImage, usename, TRUE, mBoostLevel);
+
+ notifyAboutCreatingTexture();
+
setActive();
if (!needsToSaveRawImage())
@@ -1441,6 +1467,7 @@ BOOL LLViewerFetchedTexture::createTexture(S32 usename/*= 0*/)
mNeedsAux = FALSE;
destroyRawImage();
}
+
return res;
}
@@ -2132,6 +2159,8 @@ void LLViewerFetchedTexture::setIsMissingAsset(BOOL is_missing)
}
if (is_missing)
{
+ notifyAboutMissingAsset();
+
if (mUrl.empty())
{
LL_WARNS() << mID << ": Marking image as missing" << LL_ENDL;
diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h
index 05912404e4..aed7e94945 100755
--- a/indra/newview/llviewertexture.h
+++ b/indra/newview/llviewertexture.h
@@ -169,9 +169,13 @@ public:
/*virtual*/ void updateBindStatsForTester() ;
protected:
void cleanup() ;
- void init(bool firstinit) ;
+ void init(bool firstinit) ;
void reorganizeFaceList() ;
void reorganizeVolumeList() ;
+
+ void notifyAboutMissingAsset();
+ void notifyAboutCreatingTexture();
+
private:
friend class LLBumpImageList;
friend class LLUIImageList;
@@ -307,10 +311,11 @@ public:
void addToCreateTexture();
+
// ONLY call from LLViewerTextureList
BOOL createTexture(S32 usename = 0);
- void destroyTexture() ;
-
+ void destroyTexture() ;
+
virtual void processTextureStats() ;
F32 calcDecodePriority() ;
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index b49543c158..b483ec283c 100755
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -2040,27 +2040,225 @@ S32 LLVOVolume::setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID)
return res;
}
+bool LLVOVolume::notifyAboutCreatingTexture(LLViewerTexture *texture)
+{ //Ok, here we have confirmation about texture creation, check our wait-list
+ //and make changes, or return false
+
+ std::pair<mmap_UUID_MAP_t::iterator, mmap_UUID_MAP_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID());
+
+ typedef std::map<U8, LLMaterialPtr> map_te_material;
+ map_te_material new_material;
+
+ for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it)
+ {
+ LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te);
+
+ //here we just interesting in DIFFUSE_MAP only!
+ if(LLRender::DIFFUSE_MAP == range_it->second.map && GL_RGBA != texture->getPrimaryFormat())
+ { //ok let's check the diffuse mode
+ switch(cur_material->getDiffuseAlphaMode())
+ {
+ case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND:
+ case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE:
+ case LLMaterial::DIFFUSE_ALPHA_MODE_MASK:
+ { //uups... we have non 32 bit texture with LLMaterial::DIFFUSE_ALPHA_MODE_* => LLMaterial::DIFFUSE_ALPHA_MODE_NONE
+
+ LLMaterialPtr mat = NULL;
+ map_te_material::iterator it = new_material.find(range_it->second.te);
+ if(new_material.end() == it) {
+ mat = new LLMaterial(cur_material->asLLSD());
+ new_material.insert(map_te_material::value_type(range_it->second.te, mat));
+ } else {
+ mat = it->second;
+ }
+
+ mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
+
+ } break;
+ } //switch
+ } //if
+ } //for
+
+ //setup new materials
+ for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it)
+ {
+ LLMaterialMgr::getInstance()->put(getID(), it->first, *it->second);
+ LLViewerObject::setTEMaterialParams(it->first, it->second);
+ }
+
+ //clear wait-list
+ mWaitingTextureInfo.erase(range.first, range.second);
+
+ return 0 != new_material.size();
+}
+
+bool LLVOVolume::notifyAboutMissingAsset(LLViewerTexture *texture)
+{ //Ok, here if we wait information about texture and it's missing
+ //then depending from the texture map (diffuse, normal, or specular)
+ //make changes in material and confirm it. If not return false.
+ std::pair<mmap_UUID_MAP_t::iterator, mmap_UUID_MAP_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID());
+ if(range.first == range.second) return false;
+
+ typedef std::map<U8, LLMaterialPtr> map_te_material;
+ map_te_material new_material;
+
+ for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it)
+ {
+ LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te);
+
+ switch(range_it->second.map)
+ {
+ case LLRender::DIFFUSE_MAP:
+ {
+ if(LLMaterial::DIFFUSE_ALPHA_MODE_NONE != cur_material->getDiffuseAlphaMode())
+ { //missing texture + !LLMaterial::DIFFUSE_ALPHA_MODE_NONE => LLMaterial::DIFFUSE_ALPHA_MODE_NONE
+ LLMaterialPtr mat = NULL;
+ map_te_material::iterator it = new_material.find(range_it->second.te);
+ if(new_material.end() == it) {
+ mat = new LLMaterial(cur_material->asLLSD());
+ new_material.insert(map_te_material::value_type(range_it->second.te, mat));
+ } else {
+ mat = it->second;
+ }
+
+ mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
+ }
+ } break;
+ case LLRender::NORMAL_MAP:
+ { //missing texture => reset material texture id
+ LLMaterialPtr mat = NULL;
+ map_te_material::iterator it = new_material.find(range_it->second.te);
+ if(new_material.end() == it) {
+ mat = new LLMaterial(cur_material->asLLSD());
+ new_material.insert(map_te_material::value_type(range_it->second.te, mat));
+ } else {
+ mat = it->second;
+ }
+
+ mat->setNormalID(LLUUID::null);
+ } break;
+ case LLRender::SPECULAR_MAP:
+ { //missing texture => reset material texture id
+ LLMaterialPtr mat = NULL;
+ map_te_material::iterator it = new_material.find(range_it->second.te);
+ if(new_material.end() == it) {
+ mat = new LLMaterial(cur_material->asLLSD());
+ new_material.insert(map_te_material::value_type(range_it->second.te, mat));
+ } else {
+ mat = it->second;
+ }
+
+ mat->setSpecularID(LLUUID::null);
+ } break;
+ } //switch
+ } //for
+
+ //setup new materials
+ for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it)
+ {
+ LLMaterialMgr::getInstance()->put(getID(), it->first, *it->second);
+ LLViewerObject::setTEMaterialParams(it->first, it->second);
+ }
+
+ //clear wait-list
+ mWaitingTextureInfo.erase(range.first, range.second);
+
+ return 0 != new_material.size();
+}
+
S32 LLVOVolume::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams)
{
LLMaterialPtr pMaterial = const_cast<LLMaterialPtr&>(pMaterialParams);
if(pMaterialParams)
- {
- LLViewerTexture* image = getTEImage(te);
- LLGLenum image_format = image ? image->getPrimaryFormat() : GL_RGB;
- LLMaterialPtr current_material = getTEMaterialParams(te);
+ { //check all of them according to material settings
+
+ LLViewerTexture *img_diffuse = getTEImage(te);
+ LLViewerTexture *img_normal = getTENormalMap(te);
+ LLViewerTexture *img_specular = getTESpecularMap(te);
+
+ llassert(NULL != img_diffuse);
+
+ LLMaterialPtr new_material = NULL;
+
+ //diffuse
+ if(NULL != img_diffuse)
+ { //guard
+ if(0 == img_diffuse->getPrimaryFormat() && !img_diffuse->isMissingAsset())
+ { //ok here we don't have information about texture, let's belief and leave material settings
+ //but we remember this case
+ mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(img_diffuse->getID(), material_info(LLRender::DIFFUSE_MAP, te)));
+ }
+ else
+ {
+ bool bSetDiffuseNone = false;
+ if(img_diffuse->isMissingAsset())
+ {
+ bSetDiffuseNone = true;
+ }
+ else
+ {
+ switch(pMaterialParams->getDiffuseAlphaMode())
+ {
+ case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND:
+ case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE:
+ case LLMaterial::DIFFUSE_ALPHA_MODE_MASK:
+ { //all of them modes available only for 32 bit textures
+ if(GL_RGBA != img_diffuse->getPrimaryFormat())
+ {
+ bSetDiffuseNone = true;
+ }
+ } break;
+ }
+ } //else
- U8 new_diffuse_alpha_mode = pMaterialParams->getDiffuseAlphaMode();
- if(new_diffuse_alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)
+ if(bSetDiffuseNone)
+ { //upps... we should substitute this material with LLMaterial::DIFFUSE_ALPHA_MODE_NONE
+ new_material = new LLMaterial(pMaterialParams->asLLSD());
+ new_material->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
+ }
+ }
+ }
+
+ //normal
+ if(LLUUID::null != pMaterialParams->getNormalID())
{
- new_diffuse_alpha_mode = (GL_RGB == image_format || 0 == image_format ? LLMaterial::DIFFUSE_ALPHA_MODE_NONE : new_diffuse_alpha_mode);
+ if(img_normal && img_normal->isMissingAsset() && img_normal->getID() == pMaterialParams->getNormalID())
+ {
+ if(!new_material) {
+ new_material = new LLMaterial(pMaterialParams->asLLSD());
+ }
+ new_material->setNormalID(LLUUID::null);
+ }
+ else if(NULL == img_normal || 0 == img_normal->getPrimaryFormat())
+ { //ok here we don't have information about texture, let's belief and leave material settings
+ //but we remember this case
+ mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getNormalID(), material_info(LLRender::NORMAL_MAP,te)));
+ }
+
+ }
+
+
+ //specular
+ if(LLUUID::null != pMaterialParams->getSpecularID())
+ {
+ if(img_specular && img_specular->isMissingAsset() && img_specular->getID() == pMaterialParams->getSpecularID())
+ {
+ if(!new_material) {
+ new_material = new LLMaterial(pMaterialParams->asLLSD());
+ }
+ new_material->setSpecularID(LLUUID::null);
+ }
+ else if(NULL == img_specular || 0 == img_specular->getPrimaryFormat())
+ { //ok here we don't have information about texture, let's belief and leave material settings
+ //but we remember this case
+ mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getSpecularID(), material_info(LLRender::SPECULAR_MAP, te)));
+ }
}
- if(pMaterialParams->getDiffuseAlphaMode() != new_diffuse_alpha_mode) {
- //create new material
- pMaterial = new LLMaterial(pMaterialParams->asLLSD());
- pMaterial->setDiffuseAlphaMode(new_diffuse_alpha_mode);
+ if(new_material) {
+ pMaterial = new_material;
LLMaterialMgr::getInstance()->put(getID(),te,*pMaterial);
}
}
diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h
index 7503f8c5aa..bbaca316b0 100755
--- a/indra/newview/llvovolume.h
+++ b/indra/newview/llvovolume.h
@@ -372,17 +372,37 @@ private:
// statics
public:
- static F32 sLODSlopDistanceFactor;// Changing this to zero, effectively disables the LOD transition slop
+ static F32 sLODSlopDistanceFactor;// Changing this to zero, effectively disables the LOD transition slop
static F32 sLODFactor; // LOD scale factor
static F32 sDistanceFactor; // LOD distance factor
-
+
static LLPointer<LLObjectMediaDataClient> sObjectMediaClient;
static LLPointer<LLObjectMediaNavigateClient> sObjectMediaNavigateClient;
protected:
static S32 sNumLODChanges;
-
+
friend class LLVolumeImplFlexible;
+
+public:
+ bool notifyAboutCreatingTexture(LLViewerTexture *texture);
+ bool notifyAboutMissingAsset(LLViewerTexture *texture);
+
+private:
+ struct material_info
+ {
+ LLRender::eTexIndex map;
+ U8 te;
+
+ material_info(LLRender::eTexIndex map_, U8 te_)
+ : map(map_)
+ , te(te_)
+ {}
+ };
+
+ typedef std::multimap<LLUUID, material_info> mmap_UUID_MAP_t;
+ mmap_UUID_MAP_t mWaitingTextureInfo;
+
};
#endif // LL_LLVOVOLUME_H