diff options
| author | Rye <rye@alchemyviewer.org> | 2025-10-14 07:43:04 -0400 |
|---|---|---|
| committer | Rye <rye@alchemyviewer.org> | 2025-10-27 04:59:13 -0400 |
| commit | e6abebb6aef6bddee45be22e368e9fd8a6b4ec68 (patch) | |
| tree | bfe49ff52601adb45d6af9f9b52bec17a208c10f | |
| parent | 08b3d9b644950129c99e86700bef15418108b5aa (diff) | |
Fix up linux feature table and various small build changes
Signed-off-by: Rye <rye@alchemyviewer.org>
| -rw-r--r-- | indra/llcommon/llpreprocessor.h | 12 | ||||
| -rw-r--r-- | indra/newview/featuretable_linux.txt | 638 | ||||
| -rwxr-xr-x | indra/newview/linux_tools/wrapper.sh | 83 | ||||
| -rw-r--r-- | indra/newview/llappviewer.cpp | 18 | ||||
| -rwxr-xr-x | indra/newview/viewer_manifest.py | 29 |
5 files changed, 211 insertions, 569 deletions
diff --git a/indra/llcommon/llpreprocessor.h b/indra/llcommon/llpreprocessor.h index b2a9734548..5269fb2282 100644 --- a/indra/llcommon/llpreprocessor.h +++ b/indra/llcommon/llpreprocessor.h @@ -63,7 +63,17 @@ // Figure out differences between compilers -#if defined(__GNUC__) +#if defined(__clang__) + #define GCC_VERSION (__GNUC__ * 10000 \ + + __GNUC_MINOR__ * 100 \ + + __GNUC_PATCHLEVEL__) + #ifndef LL_CLANG + #define LL_CLANG 1 + #endif + #ifndef LL_GNUC + #define LL_GNUC 1 + #endif +#elif defined(__GNUC__) #define GCC_VERSION (__GNUC__ * 10000 \ + __GNUC_MINOR__ * 100 \ + __GNUC_PATCHLEVEL__) diff --git a/indra/newview/featuretable_linux.txt b/indra/newview/featuretable_linux.txt index d8d4f08429..c53e828020 100644 --- a/indra/newview/featuretable_linux.txt +++ b/indra/newview/featuretable_linux.txt @@ -1,10 +1,10 @@ -version 30 +version 33 // The version number above should be incremented IF AND ONLY IF some // change has been made that is sufficiently important to justify // resetting the graphics preferences of all users to the recommended // defaults. This should be as rare an event as we can manage. -// NOTE: This is mostly identical to featuretable_mac.txt with a few differences +// NOTE: This is mostly identical to featuretable_mac.txt with a few differences // Should be combined into one table // @@ -28,27 +28,27 @@ version 30 // list all RenderAnisotropic 1 1 -RenderAvatarCloth 1 1 RenderAvatarLODFactor 1 1.0 RenderAvatarPhysicsLODFactor 1 1.0 RenderAvatarMaxNonImpostors 1 16 RenderAvatarMaxComplexity 1 350000 RenderAutoMuteSurfaceAreaLimit 1 1000.0 RenderCubeMap 1 1 -RenderDelayVBUpdate 1 0 RenderFarClip 1 256 RenderFlexTimeFactor 1 1.0 RenderFogRatio 1 4.0 RenderGamma 1 0 RenderGlowResolutionPow 1 9 -RenderGround 1 1 RenderMaxPartCount 1 8192 RenderObjectBump 1 1 -RenderLocalLights 1 1 -RenderReflectionDetail 1 4 +RenderLocalLightCount 1 4096 +RenderTransparentWater 1 1 +RenderReflectionsEnabled 1 1 +RenderReflectionProbeDetail 1 2 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 -RenderTransparentWater 1 1 +RenderTerrainPBRDetail 1 0 +RenderTerrainPBRPlanarSampleCount 1 3 RenderTreeLODFactor 1 1.0 RenderVBOEnable 1 1 RenderVBOMappingDisable 1 1 @@ -61,58 +61,38 @@ Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 RenderCompressTextures 1 1 RenderShaderLightingMaxLevel 1 3 +RenderReflectionProbeLevel 1 3 RenderDeferred 1 1 RenderDeferredSSAO 1 1 -RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 2 -RenderFSAASamples 1 16 +RenderUseStreamVBO 1 1 +RenderFSAAType 1 2 +RenderFSAASamples 1 3 RenderMaxTextureIndex 1 16 +RenderGLContextCoreProfile 1 1 +RenderGLMultiThreadedTextures 1 0 +RenderGLMultiThreadedMedia 1 0 +RenderReflectionProbeResolution 1 128 +RenderScreenSpaceReflections 1 1 RenderMirrors 1 1 - -// -// Low Graphics Settings (fixed function) -// -list LowFixedFunction -RenderAnisotropic 1 0 -RenderAvatarCloth 1 0 -RenderAvatarLODFactor 1 0 -RenderAvatarPhysicsLODFactor 1 0 -RenderAvatarMaxNonImpostors 1 3 -RenderAvatarMaxComplexity 1 25000 -RenderFarClip 1 64 -RenderFlexTimeFactor 1 0 -RenderGlowResolutionPow 1 8 -RenderLocalLights 1 0 -RenderMaxPartCount 1 0 -RenderObjectBump 1 0 -RenderReflectionDetail 1 0 -RenderTerrainDetail 1 0 -RenderTerrainLODFactor 1 1 -RenderTransparentWater 1 0 -RenderTreeLODFactor 1 0 -RenderVolumeLODFactor 1 1.125 -WindLightUseAtmosShaders 1 0 -RenderDeferred 1 0 -RenderDeferredSSAO 1 0 -RenderUseAdvancedAtmospherics 1 0 -RenderShadowDetail 1 0 -WLSkyDetail 1 48 -RenderFSAASamples 1 0 -RenderMirrors 1 0 -RenderHeroProbeResolution 1 256 -RenderHeroProbeDistance 1 4 -RenderHeroProbeUpdateRate 1 6 +RenderHeroProbeResolution 1 2048 +RenderHeroProbeDistance 1 16 +RenderHeroProbeUpdateRate 1 6 RenderHeroProbeConservativeUpdateMultiplier 1 16 +RenderDownScaleMethod 1 0 +RenderCASSharpness 1 1 RenderExposure 1 4 RenderTonemapType 1 1 RenderTonemapMix 1 1 +RenderDisableVintageMode 1 1 +RenderMaxTextureResolution 1 2048 +RenderReflectionProbeCount 1 256 // // Low Graphics Settings // list Low RenderAnisotropic 1 0 -RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 0 RenderAvatarPhysicsLODFactor 1 0 RenderAvatarMaxNonImpostors 1 3 @@ -120,297 +100,298 @@ RenderAvatarMaxComplexity 1 35000 RenderFarClip 1 64 RenderFlexTimeFactor 1 0 RenderGlowResolutionPow 1 8 -RenderLocalLights 1 0 +RenderLocalLightCount 1 8 RenderMaxPartCount 1 0 -RenderObjectBump 1 0 -RenderReflectionDetail 1 0 +RenderTransparentWater 1 0 +RenderReflectionsEnabled 1 0 +RenderReflectionProbeDetail 1 0 RenderTerrainDetail 1 0 RenderTerrainLODFactor 1 1 -RenderTransparentWater 1 0 +RenderTerrainPBRDetail 1 -4 +RenderTerrainPBRPlanarSampleCount 1 1 RenderTreeLODFactor 1 0 RenderVolumeLODFactor 1 1.125 -WindLightUseAtmosShaders 1 0 -RenderDeferred 1 0 RenderDeferredSSAO 1 0 -RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 0 -WLSkyDetail 1 48 +WLSkyDetail 1 96 +RenderFSAAType 1 0 RenderFSAASamples 1 0 +RenderScreenSpaceReflections 1 0 +RenderReflectionProbeLevel 1 0 RenderMirrors 1 0 RenderHeroProbeResolution 1 256 RenderHeroProbeDistance 1 4 -RenderHeroProbeUpdateRate 1 6 +RenderHeroProbeUpdateRate 1 6 RenderHeroProbeConservativeUpdateMultiplier 1 16 +RenderCASSharpness 1 0 RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 +RenderDisableVintageMode 1 0 +RenderMaxTextureResolution 1 512 +RenderReflectionProbeCount 1 1 // // Medium Low Graphics Settings // list LowMid RenderAnisotropic 1 0 -RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 0.5 RenderAvatarMaxComplexity 1 100000 RenderAvatarPhysicsLODFactor 1 0.75 +RenderAvatarMaxNonImpostors 1 5 RenderFarClip 1 96 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 8 RenderMaxPartCount 1 2048 -RenderObjectBump 1 1 -RenderLocalLights 1 1 -RenderReflectionDetail 1 0 +RenderLocalLightCount 1 256 +RenderTransparentWater 1 0 +RenderReflectionsEnabled 1 1 +RenderReflectionProbeDetail 1 0 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 1.0 -RenderTransparentWater 1 1 +RenderTerrainPBRDetail 1 -1 +RenderTerrainPBRPlanarSampleCount 1 1 RenderTreeLODFactor 1 0.5 RenderVolumeLODFactor 1 1.125 -WindLightUseAtmosShaders 1 0 -RenderDeferred 1 0 RenderDeferredSSAO 1 0 -RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 0 -WLSkyDetail 1 48 +WLSkyDetail 1 96 +RenderFSAAType 1 0 RenderFSAASamples 1 0 +RenderScreenSpaceReflections 1 0 +RenderReflectionProbeLevel 1 0 RenderMirrors 1 0 RenderHeroProbeResolution 1 256 RenderHeroProbeDistance 1 6 RenderHeroProbeUpdateRate 1 3 RenderHeroProbeConservativeUpdateMultiplier 1 16 +RenderCASSharpness 1 0 RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 +RenderDisableVintageMode 1 0 +RenderMaxTextureResolution 1 1024 +RenderReflectionProbeCount 1 32 // // Medium Graphics Settings (standard) // list Mid RenderAnisotropic 1 1 -RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxComplexity 1 200000 RenderAvatarPhysicsLODFactor 1 1.0 +RenderAvatarMaxNonImpostors 1 7 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 4096 -RenderObjectBump 1 1 -RenderLocalLights 1 1 -RenderReflectionDetail 1 0 +RenderLocalLightCount 1 512 +RenderTransparentWater 1 0 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 -RenderTransparentWater 1 1 +RenderTerrainPBRDetail 1 0 +RenderTerrainPBRPlanarSampleCount 1 1 RenderTreeLODFactor 1 0.5 -RenderVolumeLODFactor 1 1.125 -WindLightUseAtmosShaders 1 1 -RenderDeferred 1 0 +RenderVolumeLODFactor 1 1.25 RenderDeferredSSAO 1 0 -RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 0 -WLSkyDetail 1 48 -RenderFSAASamples 1 2 +WLSkyDetail 1 96 +RenderFSAAType 1 1 +RenderFSAASamples 1 1 +RenderReflectionsEnabled 1 1 +RenderReflectionProbeDetail 1 0 +RenderScreenSpaceReflections 1 0 +RenderReflectionProbeLevel 1 1 RenderMirrors 1 0 RenderHeroProbeResolution 1 512 RenderHeroProbeDistance 1 6 RenderHeroProbeUpdateRate 1 3 RenderHeroProbeConservativeUpdateMultiplier 1 16 +RenderCASSharpness 1 0 RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 +RenderMaxTextureResolution 1 2048 +RenderReflectionProbeCount 1 64 // -// Medium High Graphics Settings (deferred enabled) +// Medium High Graphics Settings // list MidHigh RenderAnisotropic 1 1 -RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxComplexity 1 250000 RenderAvatarPhysicsLODFactor 1 1.0 +RenderAvatarMaxNonImpostors 1 9 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 4096 -RenderObjectBump 1 1 -RenderLocalLights 1 1 -RenderReflectionDetail 1 0 +RenderLocalLightCount 1 1024 +RenderTransparentWater 1 0 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 -RenderTransparentWater 1 1 +RenderTerrainPBRDetail 1 0 +RenderTerrainPBRPlanarSampleCount 1 1 RenderTreeLODFactor 1 0.5 -RenderVolumeLODFactor 1 1.125 -WindLightUseAtmosShaders 1 1 -RenderDeferred 1 1 -RenderUseAdvancedAtmospherics 1 0 +RenderVolumeLODFactor 1 1.375 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 -WLSkyDetail 1 48 -RenderFSAASamples 1 2 +WLSkyDetail 1 96 +RenderFSAAType 1 1 +RenderFSAASamples 1 1 +RenderReflectionsEnabled 1 1 +RenderReflectionProbeDetail 1 1 +RenderScreenSpaceReflections 1 0 +RenderReflectionProbeLevel 1 1 RenderMirrors 1 0 RenderHeroProbeResolution 1 512 RenderHeroProbeDistance 1 6 RenderHeroProbeUpdateRate 1 2 RenderHeroProbeConservativeUpdateMultiplier 1 8 +RenderCASSharpness 1 0 RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 +RenderMaxTextureResolution 1 2048 +RenderReflectionProbeCount 1 64 // -// High Graphics Settings (deferred + SSAO) +// High Graphics Settings (SSAO + sun shadows) // list High RenderAnisotropic 1 1 -RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxComplexity 1 300000 RenderAvatarPhysicsLODFactor 1 1.0 +RenderAvatarMaxNonImpostors 1 11 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 4096 -RenderObjectBump 1 1 -RenderLocalLights 1 1 -RenderReflectionDetail 1 0 +RenderLocalLightCount 1 2048 +RenderTransparentWater 1 1 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 -RenderTransparentWater 1 1 +RenderTerrainPBRDetail 1 0 +RenderTerrainPBRPlanarSampleCount 1 3 RenderTreeLODFactor 1 0.5 -RenderVolumeLODFactor 1 1.125 -WindLightUseAtmosShaders 1 1 -RenderDeferred 1 1 +RenderVolumeLODFactor 1 1.5 RenderDeferredSSAO 1 1 -RenderUseAdvancedAtmospherics 1 0 -RenderShadowDetail 1 0 -WLSkyDetail 1 48 +RenderShadowDetail 1 1 +WLSkyDetail 1 96 +RenderFSAAType 1 2 RenderFSAASamples 1 2 +RenderReflectionsEnabled 1 1 +RenderReflectionProbeDetail 1 1 +RenderScreenSpaceReflections 1 0 +RenderReflectionProbeLevel 1 2 RenderMirrors 1 0 RenderHeroProbeResolution 1 512 RenderHeroProbeDistance 1 8 RenderHeroProbeUpdateRate 1 2 RenderHeroProbeConservativeUpdateMultiplier 1 8 +RenderCASSharpness 1 0.4 RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 +RenderMaxTextureResolution 1 2048 +RenderReflectionProbeCount 1 128 // -// High Ultra Graphics Settings (deferred + SSAO + shadows) +// High Ultra Graphics Settings (deferred + SSAO + all shadows) // list HighUltra RenderAnisotropic 1 1 -RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxComplexity 1 350000 RenderAvatarPhysicsLODFactor 1 1.0 +RenderAvatarMaxNonImpostors 1 16 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 4096 -RenderObjectBump 1 1 -RenderLocalLights 1 1 -RenderReflectionDetail 1 0 +RenderLocalLightCount 1 4096 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 +RenderTerrainPBRDetail 1 0 +RenderTerrainPBRPlanarSampleCount 1 3 RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 -RenderVolumeLODFactor 1 1.125 -WindLightUseAtmosShaders 1 1 -RenderDeferred 1 1 +RenderVolumeLODFactor 1 1.75 RenderDeferredSSAO 1 1 -RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 2 -WLSkyDetail 1 48 +WLSkyDetail 1 96 +RenderFSAAType 1 2 RenderFSAASamples 1 2 +RenderReflectionsEnabled 1 1 +RenderReflectionProbeDetail 1 1 +RenderScreenSpaceReflections 1 0 +RenderReflectionProbeLevel 1 3 RenderMirrors 1 0 -RenderHeroProbeResolution 1 512 +RenderHeroProbeResolution 1 1024 RenderHeroProbeDistance 1 16 RenderHeroProbeUpdateRate 1 1 RenderHeroProbeConservativeUpdateMultiplier 1 4 +RenderCASSharpness 1 0.4 RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 +RenderMaxTextureResolution 1 2048 +RenderReflectionProbeCount 1 256 // // Ultra graphics (REALLY PURTY!) // list Ultra RenderAnisotropic 1 1 -RenderAvatarCloth 1 1 RenderAvatarLODFactor 1 1.0 +RenderAvatarMaxNonImpostors 1 16 RenderAvatarPhysicsLODFactor 1 1.0 RenderFarClip 1 256 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 -RenderLocalLights 1 1 +RenderLocalLightCount 1 8192 RenderMaxPartCount 1 8192 -RenderObjectBump 1 1 -RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 +RenderTerrainPBRDetail 1 0 +RenderTerrainPBRPlanarSampleCount 1 3 RenderTransparentWater 1 1 RenderTreeLODFactor 1 1.0 RenderVolumeLODFactor 1 2.0 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 128 -RenderDeferred 1 1 RenderDeferredSSAO 1 1 -RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 2 -RenderFSAASamples 1 2 +RenderFSAAType 1 2 +RenderFSAASamples 1 3 +RenderReflectionsEnabled 1 1 +RenderReflectionProbeDetail 1 1 +RenderScreenSpaceReflections 1 0 +RenderReflectionProbeLevel 1 3 RenderMirrors 1 0 -RenderHeroProbeResolution 1 1024 +RenderHeroProbeResolution 1 2048 RenderHeroProbeDistance 1 16 RenderHeroProbeUpdateRate 1 1 RenderHeroProbeConservativeUpdateMultiplier 1 4 +RenderCASSharpness 1 0.4 RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 +RenderMaxTextureResolution 1 2048 +RenderReflectionProbeCount 1 256 // // Class Unknown Hardware (unknown) // list Unknown -RenderVBOEnable 1 0 RenderShadowDetail 1 0 -RenderDeferred 1 0 RenderDeferredSSAO 1 0 -RenderUseAdvancedAtmospherics 1 0 - -// -// Class 0 Hardware (just old) -// -list Class0 -RenderVBOEnable 1 1 - -// -// Class 1 Hardware -// -list Class1 -RenderVBOEnable 1 1 - -// -// Class 2 Hardware -// -list Class2 -RenderVBOEnable 1 1 - -// -// Class 3 Hardware -// -list Class3 -RenderVBOEnable 1 1 - -// -// Class 4 Hardware -// -list Class4 -RenderVBOEnable 1 1 - -// -// Class 5 Hardware -// -list Class5 -RenderVBOEnable 1 1 +RenderMirrors 1 0 +RenderDisableVintageMode 1 0 // // VRAM > 512MB @@ -419,339 +400,52 @@ list VRAMGT512 RenderCompressTextures 1 0 // -// No Pixel Shaders available -// -list NoPixelShaders -RenderAvatarCloth 0 0 -RenderReflectionDetail 0 0 -WindLightUseAtmosShaders 0 0 -RenderDeferred 0 0 -RenderDeferredSSAO 0 0 -RenderUseAdvancedAtmospherics 0 0 -RenderShadowDetail 0 0 - -// -// No Vertex Shaders available -// -list NoVertexShaders -RenderAvatarCloth 0 0 -RenderReflectionDetail 0 0 -WindLightUseAtmosShaders 0 0 -RenderDeferred 0 0 -RenderDeferredSSAO 0 0 -RenderUseAdvancedAtmospherics 0 0 -RenderShadowDetail 0 0 - -// -// GL_ARB_map_buffer_range exists -// -list MapBufferRange -RenderVBOMappingDisable 1 1 - - -// // "Default" setups for safe, low, medium, high // list safe RenderAnisotropic 1 0 -RenderAvatarCloth 0 0 RenderAvatarMaxNonImpostors 1 16 RenderAvatarMaxComplexity 1 80000 -RenderObjectBump 0 0 -RenderLocalLights 1 0 +RenderLocalLightCount 1 0 RenderMaxPartCount 1 1024 RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 -RenderReflectionDetail 0 0 -WindLightUseAtmosShaders 0 0 -RenderDeferred 0 0 +RenderTransparentWater 1 0 RenderDeferredSSAO 0 0 -RenderUseAdvancedAtmospherics 0 0 RenderShadowDetail 0 0 - -// -// CPU based feature masks -// - -// 1Ghz or less (equiv) -list CPUSlow -RenderMaxPartCount 1 1024 - -// -// RAM based feature masks -// -list RAM256MB -RenderObjectBump 0 0 - -// -// Graphics card based feature masks -// -list OpenGLPre15 -RenderVBOEnable 1 0 - -list OpenGLPre30 -RenderDeferred 0 0 -RenderMaxTextureIndex 1 1 +RenderReflectionProbeDetail 0 -1 +RenderMirrors 0 0 +RenderDisableVintageMode 1 0 +RenderMaxTextureResolution 1 2048 +RenderReflectionProbeCount 0 0 list Intel RenderAnisotropic 1 0 -// Avoid some Intel crashes on Linux -RenderCubeMap 0 0 +RenderFSAAType 1 0 RenderFSAASamples 1 0 +RenderGLContextCoreProfile 1 0 +RenderGLMultiThreadedMedia 1 0 +RenderDownScaleMethod 1 0 -list GeForce2 -RenderAnisotropic 1 0 -RenderMaxPartCount 1 2048 -RenderTerrainDetail 1 0 -RenderVBOEnable 1 1 - -list SiS -UseOcclusion 0 0 - - -list Intel_830M -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_845G -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_855GM -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_865G -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_900 -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_915GM -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_915G -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_945GM -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_945G -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_950 -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_965 -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 -UseOcclusion 0 0 - -list Intel_G33 -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_Bear_Lake -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_Broadwater -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_Brookdale -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_Montara -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_Springdale -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - - -list ATI_FireGL_5200 -RenderVBOEnable 1 0 -WindLightUseAtmosShaders 0 0 - - -list ATI_Mobility_Radeon_7xxx -RenderVBOEnable 0 0 - -list ATI_Radeon_7xxx -RenderVBOEnable 0 0 - -list ATI_All-in-Wonder_Radeon -RenderVBOEnable 0 0 - -list ATI_All-in-Wonder_7500 -RenderVBOEnable 0 0 - -list ATI_Mobility_Radeon_9600 -Disregard96DefaultDrawDistance 1 0 - - -/// tweaked ATI to 96 Draw distance - -list ATI_Radeon_9000 -Disregard96DefaultDrawDistance 1 0 -list ATI_Radeon_9200 -Disregard96DefaultDrawDistance 1 0 -list ATI_Radeon_9500 -Disregard96DefaultDrawDistance 1 0 -list ATI_Radeon_9600 -Disregard96DefaultDrawDistance 1 0 - -/// tweaked ATI to 128 draw distance - -list ATI_Radeon_X300 -Disregard128DefaultDrawDistance 1 0 -list ATI_Radeon_X400 -Disregard128DefaultDrawDistance 1 0 -list ATI_Radeon_X500 -Disregard128DefaultDrawDistance 1 0 -list ATI_Radeon_X600 -Disregard128DefaultDrawDistance 1 0 -list ATI_Radeon_X700 -Disregard128DefaultDrawDistance 1 0 -list ATI_Radeon_X1300 -Disregard128DefaultDrawDistance 1 0 -UseStartScreen 0 0 -list ATI_Radeon_X1400 -Disregard128DefaultDrawDistance 1 0 -list ATI_Radeon_X1500 -Disregard128DefaultDrawDistance 1 0 -UseStartScreen 0 0 -list ATI_Radeon_X1600 -Disregard128DefaultDrawDistance 1 0 -list ATI_Radeon_X1700 -Disregard128DefaultDrawDistance 1 0 -list ATI_Mobility_Radeon_X1xxx -Disregard128DefaultDrawDistance 1 0 -list ATI_Radeon_HD_2300 -Disregard128DefaultDrawDistance 1 0 -list ATI_Radeon_HD_2400 -Disregard128DefaultDrawDistance 1 0 -list ATI_ASUS_AH24xx -Disregard128DefaultDrawDistance 1 0 - - -// Avatar hardware skinning causes invisible avatars -// on various ATI chipsets on drivers before 8.2 - -list ATIOldDriver -RenderAvatarCloth 0 0 -// Avoid driver crashes with some features on Linux with old ATI drivers -UseOcclusion 0 0 -WindLightUseAtmosShaders 0 0 - - -/// Tweaked NVIDIA - -list NVIDIA_GeForce_FX_5100 -Disregard96DefaultDrawDistance 1 0 -list NVIDIA_GeForce_FX_5200 -Disregard96DefaultDrawDistance 1 0 -list NVIDIA_GeForce_FX_5500 -Disregard96DefaultDrawDistance 1 0 -list NVIDIA_GeForce_FX_5600 -Disregard96DefaultDrawDistance 1 0 - -list NVIDIA_GeForce_FX_Go5100 -Disregard96DefaultDrawDistance 1 0 -list NVIDIA_GeForce_FX_Go5200 -Disregard96DefaultDrawDistance 1 0 -list NVIDIA_GeForce_FX_Go5300 -Disregard96DefaultDrawDistance 1 0 -list NVIDIA_GeForce_FX_Go5500 -Disregard96DefaultDrawDistance 1 0 -list NVIDIA_GeForce_FX_Go5600 -Disregard96DefaultDrawDistance 1 0 - -list NVIDIA_GeForce_6100 -Disregard128DefaultDrawDistance 1 0 -list NVIDIA_GeForce_6200 -Disregard128DefaultDrawDistance 1 0 -list NVIDIA_GeForce_6500 -Disregard128DefaultDrawDistance 1 0 -list NVIDIA_GeForce_6600 -Disregard128DefaultDrawDistance 1 0 +list AMD +RenderGLMultiThreadedTextures 1 0 -list NVIDIA_G73 -Disregard128DefaultDrawDistance 1 0 +list NVIDIA +RenderGLMultiThreadedMedia 1 1 -list NVIDIA_GeForce_Go_6100 -RenderVBOEnable 1 0 -Disregard128DefaultDrawDistance 1 0 -list NVIDIA_GeForce_Go_6200 -RenderVBOEnable 1 0 -Disregard128DefaultDrawDistance 1 0 -list NVIDIA_GeForce_Go_6500 -RenderVBOEnable 1 0 -Disregard128DefaultDrawDistance 1 0 -list NVIDIA_GeForce_Go_6600 -RenderVBOEnable 1 0 -Disregard128DefaultDrawDistance 1 0 -list NVIDIA_GeForce_Go_6700 -RenderVBOEnable 1 0 -Disregard128DefaultDrawDistance 1 0 -list NVIDIA_GeForce_Go_6800 -RenderVBOEnable 1 0 -Disregard128DefaultDrawDistance 1 0 -list NVIDIA_GeForce_Go_6 -RenderVBOEnable 1 0 -Disregard128DefaultDrawDistance 1 0 +list GL3 +RenderFSAAType 0 0 +RenderFSAASamples 0 0 +RenderReflectionsEnabled 0 0 +RenderReflectionProbeDetail 0 0 +RenderMirrors 0 0 +RenderGLMultiThreadedTextures 0 0 +RenderGLMultiThreadedMedia 0 0 +RenderDisableVintageMode 1 0 +RenderReflectionProbeCount 0 0 -list NVIDIA_GeForce_7000 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_7100 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_7200 -Disregard128DefaultDrawDistance 1 0 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_7300 -Disregard128DefaultDrawDistance 1 0 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_7400 -Disregard128DefaultDrawDistance 1 0 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_7500 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_7600 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_7700 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_7800 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_7900 -RenderShaderLightingMaxLevel 1 2 +list TexUnit16orLess +RenderTerrainPBRDetail 1 -1 -list NVIDIA_GeForce_Go_7200 -Disregard128DefaultDrawDistance 1 0 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_Go_7300 -Disregard128DefaultDrawDistance 1 0 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_Go_7300_LE -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_Go_7400 -Disregard128DefaultDrawDistance 1 0 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_Go_7600 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_Go_7700 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_Go_7800 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_Go_7900 -RenderShaderLightingMaxLevel 1 2 +list VaryingVectors16orLess +RenderTerrainPBRPlanarSampleCount 1 1 diff --git a/indra/newview/linux_tools/wrapper.sh b/indra/newview/linux_tools/wrapper.sh index eb3ead433b..dee6197b05 100755 --- a/indra/newview/linux_tools/wrapper.sh +++ b/indra/newview/linux_tools/wrapper.sh @@ -1,49 +1,17 @@ #!/bin/bash -## Here are some configuration options for Linux Client Testers. -## These options are for self-assisted troubleshooting during this beta -## testing phase; you should not usually need to touch them. +## Here are some configuration options for Linux Client Users. ## - Avoids using any FMOD STUDIO audio driver. #export LL_BAD_FMODSTUDIO_DRIVER=x ## - Avoids using any OpenAL audio driver. #export LL_BAD_OPENAL_DRIVER=x -## - Avoids using the FMOD Studio or FMOD Ex PulseAudio audio driver. +## - Avoids using the FMOD Studio PulseAudio audio driver. #export LL_BAD_FMOD_PULSEAUDIO=x -## - Avoids using the FMOD Studio or FMOD Ex ALSA audio driver. +## - Avoids using the FMOD Studio ALSA audio driver. #export LL_BAD_FMOD_ALSA=x -## - Avoids the optional OpenGL extensions which have proven most problematic -## on some hardware. Disabling this option may cause BETTER PERFORMANCE but -## may also cause CRASHES and hangs on some unstable combinations of drivers -## and hardware. -## NOTE: This is now disabled by default. -#export LL_GL_BASICEXT=x - -## - Avoids *all* optional OpenGL extensions. This is the safest and least- -## exciting option. Enable this if you experience stability issues, and -## report whether it helps in the Linux Client Testers forum. -#export LL_GL_NOEXT=x - -## - For advanced troubleshooters, this lets you disable specific GL -## extensions, each of which is represented by a letter a-o. If you can -## narrow down a stability problem on your system to just one or two -## extensions then please post details of your hardware (and drivers) to -## the Linux Client Testers forum along with the minimal -## LL_GL_BLACKLIST which solves your problems. -#export LL_GL_BLACKLIST=abcdefghijklmno - -## - Some ATI/Radeon users report random X server crashes when the mouse -## cursor changes shape. If you suspect that you are a victim of this -## driver bug, try enabling this option and report whether it helps: -#export LL_ATI_MOUSE_CURSOR_BUG=x - -if [ "`uname -m`" = "x86_64" ]; then - echo '64-bit Linux detected.' -fi - - ## Everything below this line is just for advanced troubleshooters. ##------------------------------------------------------------------- @@ -55,32 +23,6 @@ fi #export LL_WRAPPER='gdb --args' #export LL_WRAPPER='valgrind --smc-check=all --error-limit=no --log-file=secondlife.vg --leak-check=full --suppressions=/usr/lib/valgrind/glibc-2.5.supp --suppressions=secondlife-i686.supp' -## - Avoids an often-buggy X feature that doesn't really benefit us anyway. -export SDL_VIDEO_X11_DGAMOUSE=0 - -## - Works around a problem with misconfigured 64-bit systems not finding GL -I386_MULTIARCH="$(dpkg-architecture -ai386 -qDEB_HOST_MULTIARCH 2>/dev/null)" -MULTIARCH_ERR=$? -if [ $MULTIARCH_ERR -eq 0 ]; then - echo 'Multi-arch support detected.' - MULTIARCH_GL_DRIVERS="/usr/lib/${I386_MULTIARCH}/dri" - export LIBGL_DRIVERS_PATH="${LIBGL_DRIVERS_PATH}:${MULTIARCH_GL_DRIVERS}:/usr/lib64/dri:/usr/lib32/dri:/usr/lib/dri" -else - export LIBGL_DRIVERS_PATH="${LIBGL_DRIVERS_PATH}:/usr/lib64/dri:/usr/lib32/dri:/usr/lib/dri" -fi - -## - The 'scim' GTK IM module widely crashes the viewer. Avoid it. -if [ "$GTK_IM_MODULE" = "scim" ]; then - export GTK_IM_MODULE=xim -fi - -## - Automatically work around the ATI mouse cursor crash bug: -## (this workaround is disabled as most fglrx users do not see the bug) -#if lsmod | grep fglrx &>/dev/null ; then -# export LL_ATI_MOUSE_CURSOR_BUG=x -#fi - - ## Nothing worth editing below this line. ##------------------------------------------------------------------- @@ -99,24 +41,7 @@ cd "${RUN_PATH}" ## subprocesses that care. export SAVED_LD_LIBRARY_PATH="${LD_LIBRARY_PATH}" -# if [ -n "$LL_TCMALLOC" ]; then -# tcmalloc_libs='/usr/lib/libtcmalloc.so.0 /usr/lib/libstacktrace.so.0 /lib/libpthread.so.0' -# all=1 -# for f in $tcmalloc_libs; do -# if [ ! -f $f ]; then -# all=0 -# fi -# done -# if [ $all != 1 ]; then -# echo 'Cannot use tcmalloc libraries: components missing' 1>&2 -# else -# export LD_PRELOAD=$(echo $tcmalloc_libs | tr ' ' :) -# if [ -z "$HEAPCHECK" -a -z "$HEAPPROFILE" ]; then -# export HEAPCHECK=${HEAPCHECK:-normal} -# fi -# fi -#fi - +# Add our library directory export LD_LIBRARY_PATH="$PWD/lib:${LD_LIBRARY_PATH}" # Copy "$@" to ARGS array specifically to delete the --skip-gridargs switch. diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 0ba86307a2..a2a7306c60 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -131,15 +131,17 @@ #include "stringize.h" #include "llcoros.h" #include "llexception.h" -#if !LL_LINUX #include "cef/dullahan_version.h" #include "vlc/libvlc_version.h" -#endif // LL_LINUX #if LL_DARWIN #include "llwindowmacosx.h" #endif +#if LL_SDL_WINDOW +#include "llwindowsdl.h" +#endif + // Third party library includes #include <boost/bind.hpp> #include <boost/algorithm/string.hpp> @@ -1345,6 +1347,8 @@ bool LLAppViewer::frame() bool LLAppViewer::doFrame() { + LL_RECORD_BLOCK_TIME(FTM_FRAME); + LL_PROFILE_GPU_ZONE("Frame"); #ifdef LL_DISCORD { LL_PROFILE_ZONE_NAMED("discord_callbacks"); @@ -1352,8 +1356,6 @@ bool LLAppViewer::doFrame() } #endif - LL_RECORD_BLOCK_TIME(FTM_FRAME); - LL_PROFILE_GPU_ZONE("Frame"); { // and now adjust the visuals from previous frame. if(LLPerfStats::tunables.userAutoTuneEnabled && LLPerfStats::tunables.tuningFlag != LLPerfStats::Tunables::Nothing) @@ -3413,7 +3415,6 @@ LLSD LLAppViewer::getViewerInfo() const info["VOICE_VERSION"] = LLTrans::getString("NotConnected"); } -#if !LL_LINUX std::ostringstream cef_ver_codec; cef_ver_codec << "Dullahan: "; cef_ver_codec << DULLAHAN_VERSION_MAJOR; @@ -3439,11 +3440,7 @@ LLSD LLAppViewer::getViewerInfo() const cef_ver_codec << CHROME_VERSION_PATCH; info["LIBCEF_VERSION"] = cef_ver_codec.str(); -#else - info["LIBCEF_VERSION"] = "Undefined"; -#endif -#if !LL_LINUX std::ostringstream vlc_ver_codec; vlc_ver_codec << LIBVLC_VERSION_MAJOR; vlc_ver_codec << "."; @@ -3451,9 +3448,6 @@ LLSD LLAppViewer::getViewerInfo() const vlc_ver_codec << "."; vlc_ver_codec << LIBVLC_VERSION_REVISION; info["LIBVLC_VERSION"] = vlc_ver_codec.str(); -#else - info["LIBVLC_VERSION"] = "Undefined"; -#endif S32 packets_in = (S32)LLViewerStats::instance().getRecording().getSum(LLStatViewer::PACKETS_IN); if (packets_in > 0) diff --git a/indra/newview/viewer_manifest.py b/indra/newview/viewer_manifest.py index 2b30920265..01b4e74784 100755 --- a/indra/newview/viewer_manifest.py +++ b/indra/newview/viewer_manifest.py @@ -1146,6 +1146,8 @@ class LinuxManifest(ViewerManifest): # recurses, packaged again self.path("res-sdl") + # We copy ll_icon.BMP in CMakeLists.txt to newview/res-sdl and this will let the above self.path step take care of copying + # the correct branded icon # Get the icons based on the channel type icon_path = self.icon_path() print("DEBUG: icon_path '%s'" % icon_path) @@ -1154,6 +1156,9 @@ class LinuxManifest(ViewerManifest): with self.prefix(dst="res-sdl") : self.path("secondlife_256.BMP","ll_icon.BMP") + with self.prefix(src=os.path.join(self.args['build'], os.pardir, "llwebrtc" ), dst="lib"): + self.path("libllwebrtc.so") + # plugins with self.prefix(dst="bin/llplugin"): with self.prefix(src=os.path.join(self.args['build'], os.pardir, 'media_plugins')): @@ -1205,12 +1210,15 @@ class LinuxManifest(ViewerManifest): self.path("featuretable_linux.txt") self.path("cube.dae") - with self.prefix(src=pkgdir): + with self.prefix(src=pkgdir, dst="bin"): self.path("ca-bundle.crt") def package_finish(self): installer_name = self.installer_base_name() + # When running as a GitHub Action job, RUNNER_TEMP is defined as the tmp dir + RUNNER_TEMP = os.getenv('RUNNER_TEMP') + self.strip_binaries() # Fix access permissions @@ -1225,8 +1233,18 @@ class LinuxManifest(ViewerManifest): # temporarily move directory tree so that it has the right # name in the tarfile realname = self.get_dst_prefix() - tempname = self.build_path_of(installer_name) - self.run_command(["mv", realname, tempname]) + versionedName = self.build_path_of(installer_name) + + tarName = versionedName + ".tar.xz" + + # If using a github runner we divert packaging a little. Considering this wil be a VM/docker image + # we can just pack the final installer into RUNNER_TEMP and not into the usual stop we'd pick when + # not building a GHA release + if RUNNER_TEMP: + tarName = os.path.join(RUNNER_TEMP, self.package_file) + + self.run_command(["mv", realname, versionedName]) + try: # only create tarball if it's a release build. if self.args['buildtype'].lower() == 'release': @@ -1234,12 +1252,13 @@ class LinuxManifest(ViewerManifest): # security etc. self.run_command(['tar', '-C', self.get_build_prefix(), '--numeric-owner', '-cJf', - tempname + '.tar.xz', installer_name]) + tarName, installer_name]) + self.set_github_output_path('viewer_app', tarName) else: print("Skipping %s.tar.xz for non-Release build (%s)" % \ (installer_name, self.args['buildtype'])) finally: - self.run_command(["mv", tempname, realname]) + self.run_command(["mv", versionedName, realname]) def strip_binaries(self): if self.args['buildtype'].lower() == 'release' and self.is_packaging_viewer(): |
