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authorRye <rye@alchemyviewer.org>2025-10-14 07:43:04 -0400
committerRye <rye@alchemyviewer.org>2025-10-27 04:59:13 -0400
commite6abebb6aef6bddee45be22e368e9fd8a6b4ec68 (patch)
treebfe49ff52601adb45d6af9f9b52bec17a208c10f
parent08b3d9b644950129c99e86700bef15418108b5aa (diff)
Fix up linux feature table and various small build changes
Signed-off-by: Rye <rye@alchemyviewer.org>
-rw-r--r--indra/llcommon/llpreprocessor.h12
-rw-r--r--indra/newview/featuretable_linux.txt638
-rwxr-xr-xindra/newview/linux_tools/wrapper.sh83
-rw-r--r--indra/newview/llappviewer.cpp18
-rwxr-xr-xindra/newview/viewer_manifest.py29
5 files changed, 211 insertions, 569 deletions
diff --git a/indra/llcommon/llpreprocessor.h b/indra/llcommon/llpreprocessor.h
index b2a9734548..5269fb2282 100644
--- a/indra/llcommon/llpreprocessor.h
+++ b/indra/llcommon/llpreprocessor.h
@@ -63,7 +63,17 @@
// Figure out differences between compilers
-#if defined(__GNUC__)
+#if defined(__clang__)
+ #define GCC_VERSION (__GNUC__ * 10000 \
+ + __GNUC_MINOR__ * 100 \
+ + __GNUC_PATCHLEVEL__)
+ #ifndef LL_CLANG
+ #define LL_CLANG 1
+ #endif
+ #ifndef LL_GNUC
+ #define LL_GNUC 1
+ #endif
+#elif defined(__GNUC__)
#define GCC_VERSION (__GNUC__ * 10000 \
+ __GNUC_MINOR__ * 100 \
+ __GNUC_PATCHLEVEL__)
diff --git a/indra/newview/featuretable_linux.txt b/indra/newview/featuretable_linux.txt
index d8d4f08429..c53e828020 100644
--- a/indra/newview/featuretable_linux.txt
+++ b/indra/newview/featuretable_linux.txt
@@ -1,10 +1,10 @@
-version 30
+version 33
// The version number above should be incremented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
// defaults. This should be as rare an event as we can manage.
-// NOTE: This is mostly identical to featuretable_mac.txt with a few differences
+// NOTE: This is mostly identical to featuretable_mac.txt with a few differences
// Should be combined into one table
//
@@ -28,27 +28,27 @@ version 30
//
list all
RenderAnisotropic 1 1
-RenderAvatarCloth 1 1
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxNonImpostors 1 16
RenderAvatarMaxComplexity 1 350000
RenderAutoMuteSurfaceAreaLimit 1 1000.0
RenderCubeMap 1 1
-RenderDelayVBUpdate 1 0
RenderFarClip 1 256
RenderFlexTimeFactor 1 1.0
RenderFogRatio 1 4.0
RenderGamma 1 0
RenderGlowResolutionPow 1 9
-RenderGround 1 1
RenderMaxPartCount 1 8192
RenderObjectBump 1 1
-RenderLocalLights 1 1
-RenderReflectionDetail 1 4
+RenderLocalLightCount 1 4096
+RenderTransparentWater 1 1
+RenderReflectionsEnabled 1 1
+RenderReflectionProbeDetail 1 2
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
-RenderTransparentWater 1 1
+RenderTerrainPBRDetail 1 0
+RenderTerrainPBRPlanarSampleCount 1 3
RenderTreeLODFactor 1 1.0
RenderVBOEnable 1 1
RenderVBOMappingDisable 1 1
@@ -61,58 +61,38 @@ Disregard128DefaultDrawDistance 1 1
Disregard96DefaultDrawDistance 1 1
RenderCompressTextures 1 1
RenderShaderLightingMaxLevel 1 3
+RenderReflectionProbeLevel 1 3
RenderDeferred 1 1
RenderDeferredSSAO 1 1
-RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 2
-RenderFSAASamples 1 16
+RenderUseStreamVBO 1 1
+RenderFSAAType 1 2
+RenderFSAASamples 1 3
RenderMaxTextureIndex 1 16
+RenderGLContextCoreProfile 1 1
+RenderGLMultiThreadedTextures 1 0
+RenderGLMultiThreadedMedia 1 0
+RenderReflectionProbeResolution 1 128
+RenderScreenSpaceReflections 1 1
RenderMirrors 1 1
-
-//
-// Low Graphics Settings (fixed function)
-//
-list LowFixedFunction
-RenderAnisotropic 1 0
-RenderAvatarCloth 1 0
-RenderAvatarLODFactor 1 0
-RenderAvatarPhysicsLODFactor 1 0
-RenderAvatarMaxNonImpostors 1 3
-RenderAvatarMaxComplexity 1 25000
-RenderFarClip 1 64
-RenderFlexTimeFactor 1 0
-RenderGlowResolutionPow 1 8
-RenderLocalLights 1 0
-RenderMaxPartCount 1 0
-RenderObjectBump 1 0
-RenderReflectionDetail 1 0
-RenderTerrainDetail 1 0
-RenderTerrainLODFactor 1 1
-RenderTransparentWater 1 0
-RenderTreeLODFactor 1 0
-RenderVolumeLODFactor 1 1.125
-WindLightUseAtmosShaders 1 0
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
-RenderUseAdvancedAtmospherics 1 0
-RenderShadowDetail 1 0
-WLSkyDetail 1 48
-RenderFSAASamples 1 0
-RenderMirrors 1 0
-RenderHeroProbeResolution 1 256
-RenderHeroProbeDistance 1 4
-RenderHeroProbeUpdateRate 1 6
+RenderHeroProbeResolution 1 2048
+RenderHeroProbeDistance 1 16
+RenderHeroProbeUpdateRate 1 6
RenderHeroProbeConservativeUpdateMultiplier 1 16
+RenderDownScaleMethod 1 0
+RenderCASSharpness 1 1
RenderExposure 1 4
RenderTonemapType 1 1
RenderTonemapMix 1 1
+RenderDisableVintageMode 1 1
+RenderMaxTextureResolution 1 2048
+RenderReflectionProbeCount 1 256
//
// Low Graphics Settings
//
list Low
RenderAnisotropic 1 0
-RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0
RenderAvatarPhysicsLODFactor 1 0
RenderAvatarMaxNonImpostors 1 3
@@ -120,297 +100,298 @@ RenderAvatarMaxComplexity 1 35000
RenderFarClip 1 64
RenderFlexTimeFactor 1 0
RenderGlowResolutionPow 1 8
-RenderLocalLights 1 0
+RenderLocalLightCount 1 8
RenderMaxPartCount 1 0
-RenderObjectBump 1 0
-RenderReflectionDetail 1 0
+RenderTransparentWater 1 0
+RenderReflectionsEnabled 1 0
+RenderReflectionProbeDetail 1 0
RenderTerrainDetail 1 0
RenderTerrainLODFactor 1 1
-RenderTransparentWater 1 0
+RenderTerrainPBRDetail 1 -4
+RenderTerrainPBRPlanarSampleCount 1 1
RenderTreeLODFactor 1 0
RenderVolumeLODFactor 1 1.125
-WindLightUseAtmosShaders 1 0
-RenderDeferred 1 0
RenderDeferredSSAO 1 0
-RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 0
-WLSkyDetail 1 48
+WLSkyDetail 1 96
+RenderFSAAType 1 0
RenderFSAASamples 1 0
+RenderScreenSpaceReflections 1 0
+RenderReflectionProbeLevel 1 0
RenderMirrors 1 0
RenderHeroProbeResolution 1 256
RenderHeroProbeDistance 1 4
-RenderHeroProbeUpdateRate 1 6
+RenderHeroProbeUpdateRate 1 6
RenderHeroProbeConservativeUpdateMultiplier 1 16
+RenderCASSharpness 1 0
RenderExposure 1 1
RenderTonemapType 1 1
RenderTonemapMix 1 0.7
+RenderDisableVintageMode 1 0
+RenderMaxTextureResolution 1 512
+RenderReflectionProbeCount 1 1
//
// Medium Low Graphics Settings
//
list LowMid
RenderAnisotropic 1 0
-RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0.5
RenderAvatarMaxComplexity 1 100000
RenderAvatarPhysicsLODFactor 1 0.75
+RenderAvatarMaxNonImpostors 1 5
RenderFarClip 1 96
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 8
RenderMaxPartCount 1 2048
-RenderObjectBump 1 1
-RenderLocalLights 1 1
-RenderReflectionDetail 1 0
+RenderLocalLightCount 1 256
+RenderTransparentWater 1 0
+RenderReflectionsEnabled 1 1
+RenderReflectionProbeDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 1.0
-RenderTransparentWater 1 1
+RenderTerrainPBRDetail 1 -1
+RenderTerrainPBRPlanarSampleCount 1 1
RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 1.125
-WindLightUseAtmosShaders 1 0
-RenderDeferred 1 0
RenderDeferredSSAO 1 0
-RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 0
-WLSkyDetail 1 48
+WLSkyDetail 1 96
+RenderFSAAType 1 0
RenderFSAASamples 1 0
+RenderScreenSpaceReflections 1 0
+RenderReflectionProbeLevel 1 0
RenderMirrors 1 0
RenderHeroProbeResolution 1 256
RenderHeroProbeDistance 1 6
RenderHeroProbeUpdateRate 1 3
RenderHeroProbeConservativeUpdateMultiplier 1 16
+RenderCASSharpness 1 0
RenderExposure 1 1
RenderTonemapType 1 1
RenderTonemapMix 1 0.7
+RenderDisableVintageMode 1 0
+RenderMaxTextureResolution 1 1024
+RenderReflectionProbeCount 1 32
//
// Medium Graphics Settings (standard)
//
list Mid
RenderAnisotropic 1 1
-RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 200000
RenderAvatarPhysicsLODFactor 1 1.0
+RenderAvatarMaxNonImpostors 1 7
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
-RenderObjectBump 1 1
-RenderLocalLights 1 1
-RenderReflectionDetail 1 0
+RenderLocalLightCount 1 512
+RenderTransparentWater 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
-RenderTransparentWater 1 1
+RenderTerrainPBRDetail 1 0
+RenderTerrainPBRPlanarSampleCount 1 1
RenderTreeLODFactor 1 0.5
-RenderVolumeLODFactor 1 1.125
-WindLightUseAtmosShaders 1 1
-RenderDeferred 1 0
+RenderVolumeLODFactor 1 1.25
RenderDeferredSSAO 1 0
-RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 0
-WLSkyDetail 1 48
-RenderFSAASamples 1 2
+WLSkyDetail 1 96
+RenderFSAAType 1 1
+RenderFSAASamples 1 1
+RenderReflectionsEnabled 1 1
+RenderReflectionProbeDetail 1 0
+RenderScreenSpaceReflections 1 0
+RenderReflectionProbeLevel 1 1
RenderMirrors 1 0
RenderHeroProbeResolution 1 512
RenderHeroProbeDistance 1 6
RenderHeroProbeUpdateRate 1 3
RenderHeroProbeConservativeUpdateMultiplier 1 16
+RenderCASSharpness 1 0
RenderExposure 1 1
RenderTonemapType 1 1
RenderTonemapMix 1 0.7
+RenderMaxTextureResolution 1 2048
+RenderReflectionProbeCount 1 64
//
-// Medium High Graphics Settings (deferred enabled)
+// Medium High Graphics Settings
//
list MidHigh
RenderAnisotropic 1 1
-RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 250000
RenderAvatarPhysicsLODFactor 1 1.0
+RenderAvatarMaxNonImpostors 1 9
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
-RenderObjectBump 1 1
-RenderLocalLights 1 1
-RenderReflectionDetail 1 0
+RenderLocalLightCount 1 1024
+RenderTransparentWater 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
-RenderTransparentWater 1 1
+RenderTerrainPBRDetail 1 0
+RenderTerrainPBRPlanarSampleCount 1 1
RenderTreeLODFactor 1 0.5
-RenderVolumeLODFactor 1 1.125
-WindLightUseAtmosShaders 1 1
-RenderDeferred 1 1
-RenderUseAdvancedAtmospherics 1 0
+RenderVolumeLODFactor 1 1.375
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
-WLSkyDetail 1 48
-RenderFSAASamples 1 2
+WLSkyDetail 1 96
+RenderFSAAType 1 1
+RenderFSAASamples 1 1
+RenderReflectionsEnabled 1 1
+RenderReflectionProbeDetail 1 1
+RenderScreenSpaceReflections 1 0
+RenderReflectionProbeLevel 1 1
RenderMirrors 1 0
RenderHeroProbeResolution 1 512
RenderHeroProbeDistance 1 6
RenderHeroProbeUpdateRate 1 2
RenderHeroProbeConservativeUpdateMultiplier 1 8
+RenderCASSharpness 1 0
RenderExposure 1 1
RenderTonemapType 1 1
RenderTonemapMix 1 0.7
+RenderMaxTextureResolution 1 2048
+RenderReflectionProbeCount 1 64
//
-// High Graphics Settings (deferred + SSAO)
+// High Graphics Settings (SSAO + sun shadows)
//
list High
RenderAnisotropic 1 1
-RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 300000
RenderAvatarPhysicsLODFactor 1 1.0
+RenderAvatarMaxNonImpostors 1 11
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
-RenderObjectBump 1 1
-RenderLocalLights 1 1
-RenderReflectionDetail 1 0
+RenderLocalLightCount 1 2048
+RenderTransparentWater 1 1
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
-RenderTransparentWater 1 1
+RenderTerrainPBRDetail 1 0
+RenderTerrainPBRPlanarSampleCount 1 3
RenderTreeLODFactor 1 0.5
-RenderVolumeLODFactor 1 1.125
-WindLightUseAtmosShaders 1 1
-RenderDeferred 1 1
+RenderVolumeLODFactor 1 1.5
RenderDeferredSSAO 1 1
-RenderUseAdvancedAtmospherics 1 0
-RenderShadowDetail 1 0
-WLSkyDetail 1 48
+RenderShadowDetail 1 1
+WLSkyDetail 1 96
+RenderFSAAType 1 2
RenderFSAASamples 1 2
+RenderReflectionsEnabled 1 1
+RenderReflectionProbeDetail 1 1
+RenderScreenSpaceReflections 1 0
+RenderReflectionProbeLevel 1 2
RenderMirrors 1 0
RenderHeroProbeResolution 1 512
RenderHeroProbeDistance 1 8
RenderHeroProbeUpdateRate 1 2
RenderHeroProbeConservativeUpdateMultiplier 1 8
+RenderCASSharpness 1 0.4
RenderExposure 1 1
RenderTonemapType 1 1
RenderTonemapMix 1 0.7
+RenderMaxTextureResolution 1 2048
+RenderReflectionProbeCount 1 128
//
-// High Ultra Graphics Settings (deferred + SSAO + shadows)
+// High Ultra Graphics Settings (deferred + SSAO + all shadows)
//
list HighUltra
RenderAnisotropic 1 1
-RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 350000
RenderAvatarPhysicsLODFactor 1 1.0
+RenderAvatarMaxNonImpostors 1 16
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
-RenderObjectBump 1 1
-RenderLocalLights 1 1
-RenderReflectionDetail 1 0
+RenderLocalLightCount 1 4096
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
+RenderTerrainPBRDetail 1 0
+RenderTerrainPBRPlanarSampleCount 1 3
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
-RenderVolumeLODFactor 1 1.125
-WindLightUseAtmosShaders 1 1
-RenderDeferred 1 1
+RenderVolumeLODFactor 1 1.75
RenderDeferredSSAO 1 1
-RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 2
-WLSkyDetail 1 48
+WLSkyDetail 1 96
+RenderFSAAType 1 2
RenderFSAASamples 1 2
+RenderReflectionsEnabled 1 1
+RenderReflectionProbeDetail 1 1
+RenderScreenSpaceReflections 1 0
+RenderReflectionProbeLevel 1 3
RenderMirrors 1 0
-RenderHeroProbeResolution 1 512
+RenderHeroProbeResolution 1 1024
RenderHeroProbeDistance 1 16
RenderHeroProbeUpdateRate 1 1
RenderHeroProbeConservativeUpdateMultiplier 1 4
+RenderCASSharpness 1 0.4
RenderExposure 1 1
RenderTonemapType 1 1
RenderTonemapMix 1 0.7
+RenderMaxTextureResolution 1 2048
+RenderReflectionProbeCount 1 256
//
// Ultra graphics (REALLY PURTY!)
//
list Ultra
RenderAnisotropic 1 1
-RenderAvatarCloth 1 1
RenderAvatarLODFactor 1 1.0
+RenderAvatarMaxNonImpostors 1 16
RenderAvatarPhysicsLODFactor 1 1.0
RenderFarClip 1 256
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
-RenderLocalLights 1 1
+RenderLocalLightCount 1 8192
RenderMaxPartCount 1 8192
-RenderObjectBump 1 1
-RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
+RenderTerrainPBRDetail 1 0
+RenderTerrainPBRPlanarSampleCount 1 3
RenderTransparentWater 1 1
RenderTreeLODFactor 1 1.0
RenderVolumeLODFactor 1 2.0
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 128
-RenderDeferred 1 1
RenderDeferredSSAO 1 1
-RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 2
-RenderFSAASamples 1 2
+RenderFSAAType 1 2
+RenderFSAASamples 1 3
+RenderReflectionsEnabled 1 1
+RenderReflectionProbeDetail 1 1
+RenderScreenSpaceReflections 1 0
+RenderReflectionProbeLevel 1 3
RenderMirrors 1 0
-RenderHeroProbeResolution 1 1024
+RenderHeroProbeResolution 1 2048
RenderHeroProbeDistance 1 16
RenderHeroProbeUpdateRate 1 1
RenderHeroProbeConservativeUpdateMultiplier 1 4
+RenderCASSharpness 1 0.4
RenderExposure 1 1
RenderTonemapType 1 1
RenderTonemapMix 1 0.7
+RenderMaxTextureResolution 1 2048
+RenderReflectionProbeCount 1 256
//
// Class Unknown Hardware (unknown)
//
list Unknown
-RenderVBOEnable 1 0
RenderShadowDetail 1 0
-RenderDeferred 1 0
RenderDeferredSSAO 1 0
-RenderUseAdvancedAtmospherics 1 0
-
-//
-// Class 0 Hardware (just old)
-//
-list Class0
-RenderVBOEnable 1 1
-
-//
-// Class 1 Hardware
-//
-list Class1
-RenderVBOEnable 1 1
-
-//
-// Class 2 Hardware
-//
-list Class2
-RenderVBOEnable 1 1
-
-//
-// Class 3 Hardware
-//
-list Class3
-RenderVBOEnable 1 1
-
-//
-// Class 4 Hardware
-//
-list Class4
-RenderVBOEnable 1 1
-
-//
-// Class 5 Hardware
-//
-list Class5
-RenderVBOEnable 1 1
+RenderMirrors 1 0
+RenderDisableVintageMode 1 0
//
// VRAM > 512MB
@@ -419,339 +400,52 @@ list VRAMGT512
RenderCompressTextures 1 0
//
-// No Pixel Shaders available
-//
-list NoPixelShaders
-RenderAvatarCloth 0 0
-RenderReflectionDetail 0 0
-WindLightUseAtmosShaders 0 0
-RenderDeferred 0 0
-RenderDeferredSSAO 0 0
-RenderUseAdvancedAtmospherics 0 0
-RenderShadowDetail 0 0
-
-//
-// No Vertex Shaders available
-//
-list NoVertexShaders
-RenderAvatarCloth 0 0
-RenderReflectionDetail 0 0
-WindLightUseAtmosShaders 0 0
-RenderDeferred 0 0
-RenderDeferredSSAO 0 0
-RenderUseAdvancedAtmospherics 0 0
-RenderShadowDetail 0 0
-
-//
-// GL_ARB_map_buffer_range exists
-//
-list MapBufferRange
-RenderVBOMappingDisable 1 1
-
-
-//
// "Default" setups for safe, low, medium, high
//
list safe
RenderAnisotropic 1 0
-RenderAvatarCloth 0 0
RenderAvatarMaxNonImpostors 1 16
RenderAvatarMaxComplexity 1 80000
-RenderObjectBump 0 0
-RenderLocalLights 1 0
+RenderLocalLightCount 1 0
RenderMaxPartCount 1 1024
RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-RenderReflectionDetail 0 0
-WindLightUseAtmosShaders 0 0
-RenderDeferred 0 0
+RenderTransparentWater 1 0
RenderDeferredSSAO 0 0
-RenderUseAdvancedAtmospherics 0 0
RenderShadowDetail 0 0
-
-//
-// CPU based feature masks
-//
-
-// 1Ghz or less (equiv)
-list CPUSlow
-RenderMaxPartCount 1 1024
-
-//
-// RAM based feature masks
-//
-list RAM256MB
-RenderObjectBump 0 0
-
-//
-// Graphics card based feature masks
-//
-list OpenGLPre15
-RenderVBOEnable 1 0
-
-list OpenGLPre30
-RenderDeferred 0 0
-RenderMaxTextureIndex 1 1
+RenderReflectionProbeDetail 0 -1
+RenderMirrors 0 0
+RenderDisableVintageMode 1 0
+RenderMaxTextureResolution 1 2048
+RenderReflectionProbeCount 0 0
list Intel
RenderAnisotropic 1 0
-// Avoid some Intel crashes on Linux
-RenderCubeMap 0 0
+RenderFSAAType 1 0
RenderFSAASamples 1 0
+RenderGLContextCoreProfile 1 0
+RenderGLMultiThreadedMedia 1 0
+RenderDownScaleMethod 1 0
-list GeForce2
-RenderAnisotropic 1 0
-RenderMaxPartCount 1 2048
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 1
-
-list SiS
-UseOcclusion 0 0
-
-
-list Intel_830M
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_845G
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_855GM
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_865G
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_900
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_915GM
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_915G
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_945GM
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_945G
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_950
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_965
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-UseOcclusion 0 0
-
-list Intel_G33
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_Bear_Lake
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_Broadwater
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_Brookdale
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_Montara
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_Springdale
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-
-list ATI_FireGL_5200
-RenderVBOEnable 1 0
-WindLightUseAtmosShaders 0 0
-
-
-list ATI_Mobility_Radeon_7xxx
-RenderVBOEnable 0 0
-
-list ATI_Radeon_7xxx
-RenderVBOEnable 0 0
-
-list ATI_All-in-Wonder_Radeon
-RenderVBOEnable 0 0
-
-list ATI_All-in-Wonder_7500
-RenderVBOEnable 0 0
-
-list ATI_Mobility_Radeon_9600
-Disregard96DefaultDrawDistance 1 0
-
-
-/// tweaked ATI to 96 Draw distance
-
-list ATI_Radeon_9000
-Disregard96DefaultDrawDistance 1 0
-list ATI_Radeon_9200
-Disregard96DefaultDrawDistance 1 0
-list ATI_Radeon_9500
-Disregard96DefaultDrawDistance 1 0
-list ATI_Radeon_9600
-Disregard96DefaultDrawDistance 1 0
-
-/// tweaked ATI to 128 draw distance
-
-list ATI_Radeon_X300
-Disregard128DefaultDrawDistance 1 0
-list ATI_Radeon_X400
-Disregard128DefaultDrawDistance 1 0
-list ATI_Radeon_X500
-Disregard128DefaultDrawDistance 1 0
-list ATI_Radeon_X600
-Disregard128DefaultDrawDistance 1 0
-list ATI_Radeon_X700
-Disregard128DefaultDrawDistance 1 0
-list ATI_Radeon_X1300
-Disregard128DefaultDrawDistance 1 0
-UseStartScreen 0 0
-list ATI_Radeon_X1400
-Disregard128DefaultDrawDistance 1 0
-list ATI_Radeon_X1500
-Disregard128DefaultDrawDistance 1 0
-UseStartScreen 0 0
-list ATI_Radeon_X1600
-Disregard128DefaultDrawDistance 1 0
-list ATI_Radeon_X1700
-Disregard128DefaultDrawDistance 1 0
-list ATI_Mobility_Radeon_X1xxx
-Disregard128DefaultDrawDistance 1 0
-list ATI_Radeon_HD_2300
-Disregard128DefaultDrawDistance 1 0
-list ATI_Radeon_HD_2400
-Disregard128DefaultDrawDistance 1 0
-list ATI_ASUS_AH24xx
-Disregard128DefaultDrawDistance 1 0
-
-
-// Avatar hardware skinning causes invisible avatars
-// on various ATI chipsets on drivers before 8.2
-
-list ATIOldDriver
-RenderAvatarCloth 0 0
-// Avoid driver crashes with some features on Linux with old ATI drivers
-UseOcclusion 0 0
-WindLightUseAtmosShaders 0 0
-
-
-/// Tweaked NVIDIA
-
-list NVIDIA_GeForce_FX_5100
-Disregard96DefaultDrawDistance 1 0
-list NVIDIA_GeForce_FX_5200
-Disregard96DefaultDrawDistance 1 0
-list NVIDIA_GeForce_FX_5500
-Disregard96DefaultDrawDistance 1 0
-list NVIDIA_GeForce_FX_5600
-Disregard96DefaultDrawDistance 1 0
-
-list NVIDIA_GeForce_FX_Go5100
-Disregard96DefaultDrawDistance 1 0
-list NVIDIA_GeForce_FX_Go5200
-Disregard96DefaultDrawDistance 1 0
-list NVIDIA_GeForce_FX_Go5300
-Disregard96DefaultDrawDistance 1 0
-list NVIDIA_GeForce_FX_Go5500
-Disregard96DefaultDrawDistance 1 0
-list NVIDIA_GeForce_FX_Go5600
-Disregard96DefaultDrawDistance 1 0
-
-list NVIDIA_GeForce_6100
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_6200
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_6500
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_6600
-Disregard128DefaultDrawDistance 1 0
+list AMD
+RenderGLMultiThreadedTextures 1 0
-list NVIDIA_G73
-Disregard128DefaultDrawDistance 1 0
+list NVIDIA
+RenderGLMultiThreadedMedia 1 1
-list NVIDIA_GeForce_Go_6100
-RenderVBOEnable 1 0
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_Go_6200
-RenderVBOEnable 1 0
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_Go_6500
-RenderVBOEnable 1 0
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_Go_6600
-RenderVBOEnable 1 0
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_Go_6700
-RenderVBOEnable 1 0
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_Go_6800
-RenderVBOEnable 1 0
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_Go_6
-RenderVBOEnable 1 0
-Disregard128DefaultDrawDistance 1 0
+list GL3
+RenderFSAAType 0 0
+RenderFSAASamples 0 0
+RenderReflectionsEnabled 0 0
+RenderReflectionProbeDetail 0 0
+RenderMirrors 0 0
+RenderGLMultiThreadedTextures 0 0
+RenderGLMultiThreadedMedia 0 0
+RenderDisableVintageMode 1 0
+RenderReflectionProbeCount 0 0
-list NVIDIA_GeForce_7000
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_7100
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_7200
-Disregard128DefaultDrawDistance 1 0
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_7300
-Disregard128DefaultDrawDistance 1 0
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_7400
-Disregard128DefaultDrawDistance 1 0
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_7500
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_7600
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_7700
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_7800
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_7900
-RenderShaderLightingMaxLevel 1 2
+list TexUnit16orLess
+RenderTerrainPBRDetail 1 -1
-list NVIDIA_GeForce_Go_7200
-Disregard128DefaultDrawDistance 1 0
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_Go_7300
-Disregard128DefaultDrawDistance 1 0
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_Go_7300_LE
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_Go_7400
-Disregard128DefaultDrawDistance 1 0
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_Go_7600
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_Go_7700
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_Go_7800
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_Go_7900
-RenderShaderLightingMaxLevel 1 2
+list VaryingVectors16orLess
+RenderTerrainPBRPlanarSampleCount 1 1
diff --git a/indra/newview/linux_tools/wrapper.sh b/indra/newview/linux_tools/wrapper.sh
index eb3ead433b..dee6197b05 100755
--- a/indra/newview/linux_tools/wrapper.sh
+++ b/indra/newview/linux_tools/wrapper.sh
@@ -1,49 +1,17 @@
#!/bin/bash
-## Here are some configuration options for Linux Client Testers.
-## These options are for self-assisted troubleshooting during this beta
-## testing phase; you should not usually need to touch them.
+## Here are some configuration options for Linux Client Users.
## - Avoids using any FMOD STUDIO audio driver.
#export LL_BAD_FMODSTUDIO_DRIVER=x
## - Avoids using any OpenAL audio driver.
#export LL_BAD_OPENAL_DRIVER=x
-## - Avoids using the FMOD Studio or FMOD Ex PulseAudio audio driver.
+## - Avoids using the FMOD Studio PulseAudio audio driver.
#export LL_BAD_FMOD_PULSEAUDIO=x
-## - Avoids using the FMOD Studio or FMOD Ex ALSA audio driver.
+## - Avoids using the FMOD Studio ALSA audio driver.
#export LL_BAD_FMOD_ALSA=x
-## - Avoids the optional OpenGL extensions which have proven most problematic
-## on some hardware. Disabling this option may cause BETTER PERFORMANCE but
-## may also cause CRASHES and hangs on some unstable combinations of drivers
-## and hardware.
-## NOTE: This is now disabled by default.
-#export LL_GL_BASICEXT=x
-
-## - Avoids *all* optional OpenGL extensions. This is the safest and least-
-## exciting option. Enable this if you experience stability issues, and
-## report whether it helps in the Linux Client Testers forum.
-#export LL_GL_NOEXT=x
-
-## - For advanced troubleshooters, this lets you disable specific GL
-## extensions, each of which is represented by a letter a-o. If you can
-## narrow down a stability problem on your system to just one or two
-## extensions then please post details of your hardware (and drivers) to
-## the Linux Client Testers forum along with the minimal
-## LL_GL_BLACKLIST which solves your problems.
-#export LL_GL_BLACKLIST=abcdefghijklmno
-
-## - Some ATI/Radeon users report random X server crashes when the mouse
-## cursor changes shape. If you suspect that you are a victim of this
-## driver bug, try enabling this option and report whether it helps:
-#export LL_ATI_MOUSE_CURSOR_BUG=x
-
-if [ "`uname -m`" = "x86_64" ]; then
- echo '64-bit Linux detected.'
-fi
-
-
## Everything below this line is just for advanced troubleshooters.
##-------------------------------------------------------------------
@@ -55,32 +23,6 @@ fi
#export LL_WRAPPER='gdb --args'
#export LL_WRAPPER='valgrind --smc-check=all --error-limit=no --log-file=secondlife.vg --leak-check=full --suppressions=/usr/lib/valgrind/glibc-2.5.supp --suppressions=secondlife-i686.supp'
-## - Avoids an often-buggy X feature that doesn't really benefit us anyway.
-export SDL_VIDEO_X11_DGAMOUSE=0
-
-## - Works around a problem with misconfigured 64-bit systems not finding GL
-I386_MULTIARCH="$(dpkg-architecture -ai386 -qDEB_HOST_MULTIARCH 2>/dev/null)"
-MULTIARCH_ERR=$?
-if [ $MULTIARCH_ERR -eq 0 ]; then
- echo 'Multi-arch support detected.'
- MULTIARCH_GL_DRIVERS="/usr/lib/${I386_MULTIARCH}/dri"
- export LIBGL_DRIVERS_PATH="${LIBGL_DRIVERS_PATH}:${MULTIARCH_GL_DRIVERS}:/usr/lib64/dri:/usr/lib32/dri:/usr/lib/dri"
-else
- export LIBGL_DRIVERS_PATH="${LIBGL_DRIVERS_PATH}:/usr/lib64/dri:/usr/lib32/dri:/usr/lib/dri"
-fi
-
-## - The 'scim' GTK IM module widely crashes the viewer. Avoid it.
-if [ "$GTK_IM_MODULE" = "scim" ]; then
- export GTK_IM_MODULE=xim
-fi
-
-## - Automatically work around the ATI mouse cursor crash bug:
-## (this workaround is disabled as most fglrx users do not see the bug)
-#if lsmod | grep fglrx &>/dev/null ; then
-# export LL_ATI_MOUSE_CURSOR_BUG=x
-#fi
-
-
## Nothing worth editing below this line.
##-------------------------------------------------------------------
@@ -99,24 +41,7 @@ cd "${RUN_PATH}"
## subprocesses that care.
export SAVED_LD_LIBRARY_PATH="${LD_LIBRARY_PATH}"
-# if [ -n "$LL_TCMALLOC" ]; then
-# tcmalloc_libs='/usr/lib/libtcmalloc.so.0 /usr/lib/libstacktrace.so.0 /lib/libpthread.so.0'
-# all=1
-# for f in $tcmalloc_libs; do
-# if [ ! -f $f ]; then
-# all=0
-# fi
-# done
-# if [ $all != 1 ]; then
-# echo 'Cannot use tcmalloc libraries: components missing' 1>&2
-# else
-# export LD_PRELOAD=$(echo $tcmalloc_libs | tr ' ' :)
-# if [ -z "$HEAPCHECK" -a -z "$HEAPPROFILE" ]; then
-# export HEAPCHECK=${HEAPCHECK:-normal}
-# fi
-# fi
-#fi
-
+# Add our library directory
export LD_LIBRARY_PATH="$PWD/lib:${LD_LIBRARY_PATH}"
# Copy "$@" to ARGS array specifically to delete the --skip-gridargs switch.
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index 0ba86307a2..a2a7306c60 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -131,15 +131,17 @@
#include "stringize.h"
#include "llcoros.h"
#include "llexception.h"
-#if !LL_LINUX
#include "cef/dullahan_version.h"
#include "vlc/libvlc_version.h"
-#endif // LL_LINUX
#if LL_DARWIN
#include "llwindowmacosx.h"
#endif
+#if LL_SDL_WINDOW
+#include "llwindowsdl.h"
+#endif
+
// Third party library includes
#include <boost/bind.hpp>
#include <boost/algorithm/string.hpp>
@@ -1345,6 +1347,8 @@ bool LLAppViewer::frame()
bool LLAppViewer::doFrame()
{
+ LL_RECORD_BLOCK_TIME(FTM_FRAME);
+ LL_PROFILE_GPU_ZONE("Frame");
#ifdef LL_DISCORD
{
LL_PROFILE_ZONE_NAMED("discord_callbacks");
@@ -1352,8 +1356,6 @@ bool LLAppViewer::doFrame()
}
#endif
- LL_RECORD_BLOCK_TIME(FTM_FRAME);
- LL_PROFILE_GPU_ZONE("Frame");
{
// and now adjust the visuals from previous frame.
if(LLPerfStats::tunables.userAutoTuneEnabled && LLPerfStats::tunables.tuningFlag != LLPerfStats::Tunables::Nothing)
@@ -3413,7 +3415,6 @@ LLSD LLAppViewer::getViewerInfo() const
info["VOICE_VERSION"] = LLTrans::getString("NotConnected");
}
-#if !LL_LINUX
std::ostringstream cef_ver_codec;
cef_ver_codec << "Dullahan: ";
cef_ver_codec << DULLAHAN_VERSION_MAJOR;
@@ -3439,11 +3440,7 @@ LLSD LLAppViewer::getViewerInfo() const
cef_ver_codec << CHROME_VERSION_PATCH;
info["LIBCEF_VERSION"] = cef_ver_codec.str();
-#else
- info["LIBCEF_VERSION"] = "Undefined";
-#endif
-#if !LL_LINUX
std::ostringstream vlc_ver_codec;
vlc_ver_codec << LIBVLC_VERSION_MAJOR;
vlc_ver_codec << ".";
@@ -3451,9 +3448,6 @@ LLSD LLAppViewer::getViewerInfo() const
vlc_ver_codec << ".";
vlc_ver_codec << LIBVLC_VERSION_REVISION;
info["LIBVLC_VERSION"] = vlc_ver_codec.str();
-#else
- info["LIBVLC_VERSION"] = "Undefined";
-#endif
S32 packets_in = (S32)LLViewerStats::instance().getRecording().getSum(LLStatViewer::PACKETS_IN);
if (packets_in > 0)
diff --git a/indra/newview/viewer_manifest.py b/indra/newview/viewer_manifest.py
index 2b30920265..01b4e74784 100755
--- a/indra/newview/viewer_manifest.py
+++ b/indra/newview/viewer_manifest.py
@@ -1146,6 +1146,8 @@ class LinuxManifest(ViewerManifest):
# recurses, packaged again
self.path("res-sdl")
+ # We copy ll_icon.BMP in CMakeLists.txt to newview/res-sdl and this will let the above self.path step take care of copying
+ # the correct branded icon
# Get the icons based on the channel type
icon_path = self.icon_path()
print("DEBUG: icon_path '%s'" % icon_path)
@@ -1154,6 +1156,9 @@ class LinuxManifest(ViewerManifest):
with self.prefix(dst="res-sdl") :
self.path("secondlife_256.BMP","ll_icon.BMP")
+ with self.prefix(src=os.path.join(self.args['build'], os.pardir, "llwebrtc" ), dst="lib"):
+ self.path("libllwebrtc.so")
+
# plugins
with self.prefix(dst="bin/llplugin"):
with self.prefix(src=os.path.join(self.args['build'], os.pardir, 'media_plugins')):
@@ -1205,12 +1210,15 @@ class LinuxManifest(ViewerManifest):
self.path("featuretable_linux.txt")
self.path("cube.dae")
- with self.prefix(src=pkgdir):
+ with self.prefix(src=pkgdir, dst="bin"):
self.path("ca-bundle.crt")
def package_finish(self):
installer_name = self.installer_base_name()
+ # When running as a GitHub Action job, RUNNER_TEMP is defined as the tmp dir
+ RUNNER_TEMP = os.getenv('RUNNER_TEMP')
+
self.strip_binaries()
# Fix access permissions
@@ -1225,8 +1233,18 @@ class LinuxManifest(ViewerManifest):
# temporarily move directory tree so that it has the right
# name in the tarfile
realname = self.get_dst_prefix()
- tempname = self.build_path_of(installer_name)
- self.run_command(["mv", realname, tempname])
+ versionedName = self.build_path_of(installer_name)
+
+ tarName = versionedName + ".tar.xz"
+
+ # If using a github runner we divert packaging a little. Considering this wil be a VM/docker image
+ # we can just pack the final installer into RUNNER_TEMP and not into the usual stop we'd pick when
+ # not building a GHA release
+ if RUNNER_TEMP:
+ tarName = os.path.join(RUNNER_TEMP, self.package_file)
+
+ self.run_command(["mv", realname, versionedName])
+
try:
# only create tarball if it's a release build.
if self.args['buildtype'].lower() == 'release':
@@ -1234,12 +1252,13 @@ class LinuxManifest(ViewerManifest):
# security etc.
self.run_command(['tar', '-C', self.get_build_prefix(),
'--numeric-owner', '-cJf',
- tempname + '.tar.xz', installer_name])
+ tarName, installer_name])
+ self.set_github_output_path('viewer_app', tarName)
else:
print("Skipping %s.tar.xz for non-Release build (%s)" % \
(installer_name, self.args['buildtype']))
finally:
- self.run_command(["mv", tempname, realname])
+ self.run_command(["mv", versionedName, realname])
def strip_binaries(self):
if self.args['buildtype'].lower() == 'release' and self.is_packaging_viewer():