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authorRider Linden <rider@lindenlab.com>2026-02-06 11:25:49 -0800
committerGitHub <noreply@github.com>2026-02-06 11:25:49 -0800
commit9b71bd5baac18c6dfd3383f8af3a9e2abb8c76ee (patch)
treefcbd8e62f863a09e250fb85dc51ba15cc9b495e2
parentecdb63651e4d94a8323d22114bb5db09c8078d61 (diff)
Apply suggestion from @Copilot
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
-rw-r--r--indra/newview/llviewerobject.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h
index 271c35836f..3225349506 100644
--- a/indra/newview/llviewerobject.h
+++ b/indra/newview/llviewerobject.h
@@ -548,9 +548,9 @@ public:
// save a script, which involves removing the old one, and rezzing
// in the new one. This method should be called with the asset id
// of the new and old script AFTER the bytecode has been saved.
- // If is_new is true, then we are saving a new script. In this case,
- // template_id will be used by the simulator and the new script will be a copy of that script
- // asset, otherwise script_language will request the correct generic starting script.
+ // The simulator treats the script as new when item->getAssetUUID().isNull() is true; in that case
+ // template_id will be used (if non-null) to copy an existing script asset, otherwise script_language
+ // is used to request an appropriate generic starting script.
void saveScript(const LLViewerInventoryItem* item, bool active, bool is_new, U8 script_language, const LLUUID& template_id);
// move an inventory item out of the task and into agent