diff options
| author | Jonathan "Geenz" Goodman <geenz@lindenlab.com> | 2026-05-22 13:13:30 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-05-22 13:13:30 -0400 |
| commit | 6b4e3f3288ec1e9917cecd862a7a52945e5b4db2 (patch) | |
| tree | eb7f6952eaa5e78326308882db39500a4f149271 | |
| parent | 99ab6316b4ae9058f22d9f57d21e795ca45797fd (diff) | |
| parent | dad44ba5d67d04a73708a9a25bbe1ddec29a6a9a (diff) | |
Merge pull request #5829 from secondlife/geenz/texture-quality
Texture streaming rework
29 files changed, 1333 insertions, 264 deletions
diff --git a/indra/llimage/llimagej2c.cpp b/indra/llimage/llimagej2c.cpp index 5a941dc958..8099a18045 100644 --- a/indra/llimage/llimagej2c.cpp +++ b/indra/llimage/llimagej2c.cpp @@ -268,35 +268,11 @@ S32 LLImageJ2C::calcHeaderSizeJ2C() //static S32 LLImageJ2C::calcDataSizeJ2C(S32 w, S32 h, S32 comp, S32 discard_level, F32 rate) { - // Note: This provides an estimation for the first to last quality layer of a given discard level - // This is however an efficient approximation, as the true discard level boundary would be - // in general too big for fast fetching. - // For details about the equation used here, see https://wiki.lindenlab.com/wiki/THX1138_KDU_Improvements#Byte_Range_Study - - // Estimate the number of layers. This is consistent with what's done for j2c encoding in LLImageJ2CKDU::encodeImpl(). - constexpr S32 precision = 8; // assumed bitrate per component channel, might change in future for HDR support - constexpr S32 max_components = 4; // assumed the file has four components; three color and alpha - // Use MAX_IMAGE_SIZE_DEFAULT (currently 2048) if either dimension is unknown (zero) - S32 width = (w > 0) ? w : 2048; - S32 height = (h > 0) ? h : 2048; - S32 max_dimension = llmax(width, height); // Find largest dimension - S32 block_area = MAX_BLOCK_SIZE * MAX_BLOCK_SIZE; // Calculated initial block area from established max block size (currently 64) - S32 max_layers = (S32)llmax(llround(log2f((float)max_dimension) - log2f((float)MAX_BLOCK_SIZE)), 4); // Find number of powers of two between extents and block size to a minimum of 4 - block_area *= llmax(max_layers, 1); // Adjust initial block area by max number of layers - S32 totalbytes = (S32) (MIN_LAYER_SIZE * max_components * precision); // Start estimation with a minimum reasonable size - S32 block_layers = 0; - while (block_layers <= max_layers) // Walk the layers - { - if (block_layers <= (5 - discard_level)) // Walk backwards from discard 5 to required discard layer. - totalbytes += (S32) (block_area * max_components * precision * rate); // Add each block layer reduced by assumed compression rate - block_layers++; // Move to next layer - block_area *= 4; // Increase block area by power of four - } - - totalbytes /= 8; // to bytes - totalbytes += calcHeaderSizeJ2C(); // header - - return totalbytes; + // Dispatch to the linked impl so OpenJPEG (block-aligned, needs + // over-allocation) and KDU (packet-aligned, lean) each return what + // their decoder actually needs. + static std::unique_ptr<LLImageJ2CImpl> s_estimator(fallbackCreateLLImageJ2CImpl()); + return s_estimator->estimateDataSize(w, h, comp, discard_level, rate); } S32 LLImageJ2C::calcHeaderSize() diff --git a/indra/llimage/llimagej2c.h b/indra/llimage/llimagej2c.h index 19744a7f87..81b24cc0b3 100644 --- a/indra/llimage/llimagej2c.h +++ b/indra/llimage/llimagej2c.h @@ -106,6 +106,11 @@ class LLImageJ2CImpl { public: virtual ~LLImageJ2CImpl(); + + // Estimate the byte size of a J2C codestream sufficient to decode the + // given discard level. KDU uses a packet-by-packet impl; OpenJPEG + // overrides with a more conservative block-aligned estimate. + virtual S32 estimateDataSize(S32 w, S32 h, S32 comp, S32 discard_level, F32 rate) const = 0; protected: // Find out the image size and number of channels. // Return value: diff --git a/indra/llimagej2coj/llimagej2coj.cpp b/indra/llimagej2coj/llimagej2coj.cpp index 7cfadb889d..488c07e1c9 100644 --- a/indra/llimagej2coj/llimagej2coj.cpp +++ b/indra/llimagej2coj/llimagej2coj.cpp @@ -919,3 +919,32 @@ bool LLImageJ2COJ::getMetadata(LLImageJ2C &base) base.setSize(width, height, components); return true; } + + +// OpenJPEG-tuned byte estimator. Conservative pyramid walk that accounts for +// OJ's whole-code-block decode behavior (even with strict mode off). Larger +// images get a per-resolution multiplier so the byte range lands inside the +// last needed code-block boundary. +S32 LLImageJ2COJ::estimateDataSize(S32 w, S32 h, S32 comp, S32 discard_level, F32 rate) const +{ + constexpr S32 precision = 8; + constexpr S32 max_components = 4; + S32 width = (w > 0) ? w : 2048; + S32 height = (h > 0) ? h : 2048; + S32 max_dimension = llmax(width, height); + S32 block_area = MAX_BLOCK_SIZE * MAX_BLOCK_SIZE; + S32 max_layers = (S32)llmax(llround(log2f((float)max_dimension) - log2f((float)MAX_BLOCK_SIZE)), 4); + block_area *= llmax(max_layers, 1); + S32 totalbytes = (S32)(MIN_LAYER_SIZE * max_components * precision); + S32 block_layers = 0; + while (block_layers <= max_layers) + { + if (block_layers <= (5 - discard_level)) + totalbytes += (S32)(block_area * max_components * precision * rate); + block_layers++; + block_area *= 4; + } + totalbytes /= 8; + totalbytes += LLImageJ2C::calcHeaderSizeJ2C(); + return totalbytes; +} diff --git a/indra/llimagej2coj/llimagej2coj.h b/indra/llimagej2coj/llimagej2coj.h index da49597302..0cc8d5c34c 100644 --- a/indra/llimagej2coj/llimagej2coj.h +++ b/indra/llimagej2coj/llimagej2coj.h @@ -35,15 +35,20 @@ class LLImageJ2COJ : public LLImageJ2CImpl { public: LLImageJ2COJ(); - virtual ~LLImageJ2COJ(); + virtual ~LLImageJ2COJ() override; protected: - virtual bool getMetadata(LLImageJ2C &base); - virtual bool decodeImpl(LLImageJ2C &base, LLImageRaw &raw_image, F32 decode_time, S32 first_channel, S32 max_channel_count); + virtual bool getMetadata(LLImageJ2C &base) override; + virtual bool decodeImpl(LLImageJ2C &base, LLImageRaw &raw_image, F32 decode_time, S32 first_channel, S32 max_channel_count) override; virtual bool encodeImpl(LLImageJ2C &base, const LLImageRaw &raw_image, const char* comment_text, F32 encode_time=0.0, - bool reversible = false); - virtual bool initDecode(LLImageJ2C &base, LLImageRaw &raw_image, int discard_level = -1, int* region = NULL); - virtual bool initEncode(LLImageJ2C &base, LLImageRaw &raw_image, int blocks_size = -1, int precincts_size = -1, int levels = 0); - virtual std::string getEngineInfo() const; + bool reversible = false) override; + virtual bool initDecode(LLImageJ2C &base, LLImageRaw &raw_image, int discard_level = -1, int* region = NULL) override; + virtual bool initEncode(LLImageJ2C &base, LLImageRaw &raw_image, int blocks_size = -1, int precincts_size = -1, int levels = 0) override; + virtual std::string getEngineInfo() const override; +public: + // OpenJPEG decodes whole code-blocks even with strict mode off, so the + // lean packet-walk under-allocates and clips quality. Keep the older + // conservative pyramid-with-multiplier estimate here. + virtual S32 estimateDataSize(S32 w, S32 h, S32 comp, S32 discard_level, F32 rate) const override; }; #endif diff --git a/indra/llkdu/llimagej2ckdu.cpp b/indra/llkdu/llimagej2ckdu.cpp index e7ac6bdb31..4330b1e5b1 100644 --- a/indra/llkdu/llimagej2ckdu.cpp +++ b/indra/llkdu/llimagej2ckdu.cpp @@ -1513,3 +1513,33 @@ void kdc_flow_control::process_components() } } } + +// Layer-factored byte estimator. Walks the resolution pyramid to count +// layers, weights by layer_factor, then picks between a sqrt-based "new" +// estimate and a raw-dimensions "old" estimate per TextureNewByteRange. +// Reference: https://wiki.lindenlab.com/wiki/THX1138_KDU_Improvements#Byte_Range_Study +S32 LLImageJ2CKDU::estimateDataSize(S32 w, S32 h, S32 comp, S32 discard_level, F32 rate) const +{ + S32 width = (w > 0) ? w : 2048; + S32 height = (h > 0) ? h : 2048; + S32 nb_layers = 1; + S32 surface = width * height; + S32 s = MAX_BLOCK_SIZE * MAX_BLOCK_SIZE; + while (surface > s) + { + nb_layers++; + s *= 4; + } + F32 layer_factor = 3.0f * (7 - llclamp(nb_layers, 1, 6)); + + width >>= discard_level; + height >>= discard_level; + width = llmax(width, 1); + height = llmax(height, 1); + + S32 new_bytes = (S32)(sqrtf((F32)(width * height)) * (F32)comp * rate * 1000.f / layer_factor); + S32 old_bytes = (S32)((F32)(width * height * comp) * rate); + S32 bytes = (LLImage::useNewByteRange() && (new_bytes < old_bytes)) ? new_bytes : old_bytes; + bytes = llmax(bytes, LLImageJ2C::calcHeaderSizeJ2C()); + return bytes; +} diff --git a/indra/llkdu/llimagej2ckdu.h b/indra/llkdu/llimagej2ckdu.h index c9aa0c5250..6079585948 100644 --- a/indra/llkdu/llimagej2ckdu.h +++ b/indra/llkdu/llimagej2ckdu.h @@ -67,6 +67,8 @@ protected: virtual bool initDecode(LLImageJ2C &base, LLImageRaw &raw_image, int discard_level = -1, int* region = NULL); virtual bool initEncode(LLImageJ2C &base, LLImageRaw &raw_image, int blocks_size = -1, int precincts_size = -1, int levels = 0); virtual std::string getEngineInfo() const; +public: + virtual S32 estimateDataSize(S32 w, S32 h, S32 comp, S32 discard_level, F32 rate) const; private: bool initDecode(LLImageJ2C &base, LLImageRaw &raw_image, F32 decode_time, ECodeStreamMode mode, S32 first_channel, S32 max_channel_count, int discard_level = -1, int* region = NULL); diff --git a/indra/llkdu/tests/llimagej2ckdu_test.cpp b/indra/llkdu/tests/llimagej2ckdu_test.cpp index bc52a15c4a..6be2d3a078 100644 --- a/indra/llkdu/tests/llimagej2ckdu_test.cpp +++ b/indra/llkdu/tests/llimagej2ckdu_test.cpp @@ -83,6 +83,8 @@ void LLImageBase::setSize(S32 , S32 , S32 ) { } bool LLImageBase::isBufferInvalid() const { return false; } LLImageJ2CImpl::~LLImageJ2CImpl() { } +bool LLImage::sUseNewByteRange = false; +S32 LLImageJ2C::calcHeaderSizeJ2C() { return 0; } LLImageFormatted::LLImageFormatted(S8 ) { } LLImageFormatted::~LLImageFormatted() { } diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 4a3d32c7ff..6bcc34938c 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -66,8 +66,8 @@ static LLMutex sTexMemMutex; static std::unordered_map<U32, U64> sTextureAllocs; static U64 sTextureBytes = 0; -// track a texture alloc on the currently bound texture. -// asserts that no currently tracked alloc exists +// Per-mip upload paths call this once per level; only free_tex_image +// removes a texture's accounting entirely. void LLImageGLMemory::alloc_tex_image(U32 width, U32 height, U32 intformat, U32 count) { U32 texUnit = gGL.getCurrentTexUnitIndex(); @@ -80,15 +80,46 @@ void LLImageGLMemory::alloc_tex_image(U32 width, U32 height, U32 intformat, U32 sTexMemMutex.lock(); - // it is a precondition that no existing allocation exists for this texture - llassert(sTextureAllocs.find(texName) == sTextureAllocs.end()); - - sTextureAllocs[texName] = size; + auto iter = sTextureAllocs.find(texName); + if (iter != sTextureAllocs.end()) + { + iter->second += size; + } + else + { + sTextureAllocs[texName] = size; + } sTextureBytes += size; sTexMemMutex.unlock(); } +// Add mip 1..N bytes to existing accounting. Use after glGenerateMipmap. +void LLImageGLMemory::account_extra_mip_bytes(U32 base_width, U32 base_height, U32 intformat) +{ + U64 extra = 0; + U32 w = base_width; + U32 h = base_height; + while (w > 1 || h > 1) + { + w = w > 1 ? w >> 1 : 1; + h = h > 1 ? h >> 1 : 1; + extra += LLImageGL::dataFormatBytes(intformat, w, h); + } + + U32 texUnit = gGL.getCurrentTexUnitIndex(); + U32 texName = gGL.getTexUnit(texUnit)->getCurrTexture(); + + sTexMemMutex.lock(); + auto iter = sTextureAllocs.find(texName); + if (iter != sTextureAllocs.end()) + { + iter->second += extra; + sTextureBytes += extra; + } + sTexMemMutex.unlock(); +} + // track texture free on given texName void LLImageGLMemory::free_tex_image(U32 texName) { @@ -684,7 +715,10 @@ void LLImageGL::dump() //---------------------------------------------------------------------------- void LLImageGL::forceUpdateBindStats(void) const { - mLastBindTime = sLastFrameTime; + // Intentionally a no-op: mLastBindTime is written only by real bind + // paths so the staleness signal reflects actual GPU use. Callers that + // still invoke this (avatar "keep alive" sites, deleted-texture + // fallback) no longer falsely refresh staleness. } bool LLImageGL::updateBindStats() const @@ -838,7 +872,7 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32 mMipLevels = wpo2(llmax(w, h)); //use legacy mipmap generation mode (note: making this condional can cause rendering issues) - // -- but making it not conditional triggers deprecation warnings when core profile is enabled + // - but making it not conditional triggers deprecation warnings when core profile is enabled // (some rendering issues while core profile is enabled are acceptable at this point in time) if (!LLRender::sGLCoreProfile) { @@ -864,6 +898,7 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32 { LL_PROFILE_GPU_ZONE("generate mip map"); glGenerateMipmap(mTarget); + account_extra_mip_bytes(w, h, mFormatInternal); } stop_glerror(); } @@ -1461,7 +1496,12 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt LL_PROFILE_ZONE_NUM(width); LL_PROFILE_ZONE_NUM(height); - free_cur_tex_image(); + // Release prior accounting only on the base mip; per-mip iteration + // accumulates the rest via the additive alloc_tex_image. + if (miplevel == 0) + { + free_cur_tex_image(); + } const bool use_sub_image = should_stagger_image_set(compress); if (!use_sub_image) { @@ -1613,7 +1653,6 @@ bool LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S { destroyGLTexture(); mCurrentDiscardLevel = discard_level; - mLastBindTime = sLastFrameTime; mGLTextureCreated = false; return true ; } @@ -1729,9 +1768,7 @@ bool LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, bool data_ mTextureMemory = (S64Bytes)getMipBytes(mCurrentDiscardLevel); - - // mark this as bound at this point, so we don't throw it out immediately - mLastBindTime = sLastFrameTime; + mGLCreateTime = sLastFrameTime; checkActiveThread(); return true; @@ -1858,7 +1895,7 @@ bool LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre LLGLint is_compressed = 0; if (compressed_ok) { - glGetTexLevelParameteriv(mTarget, is_compressed, GL_TEXTURE_COMPRESSED, (GLint*)&is_compressed); + glGetTexLevelParameteriv(mTarget, gl_discard, GL_TEXTURE_COMPRESSED, (GLint*)&is_compressed); } //----------------------------------------------------------------------------------------------- @@ -2039,6 +2076,28 @@ S32 LLImageGL::getWidth(S32 discard_level) const return width; } +// static +S32 LLImageGL::dimDerivedMaxDiscard(S32 width, S32 height) +{ + if (width <= 0 || height <= 0) + { + return 0; + } + // max(w,h) - min() caps short on rectangular textures + // (1024x512 reaches 1x1 at discard 10, not 9). + return (S32)floorf(log2f((F32)llmax(width, height))); +} + +void LLImageGL::stampBound() const +{ + // Skip the store on same-frame re-binds - bindFast is per-draw and + // would dirty this cache line per bind per texture otherwise. + if (mLastBindTime != sLastFrameTime) + { + mLastBindTime = sLastFrameTime; + } +} + S64 LLImageGL::getBytes(S32 discard_level) const { if (discard_level < 0) @@ -2468,7 +2527,12 @@ bool LLImageGL::scaleDown(S32 desired_discard) return false; } - desired_discard = llmin(desired_discard, mMaxDiscardLevel); + // GL pyramid reaches 1x1 regardless of codec levels; + // mMaxDiscardLevel is hardcapped at MAX_DISCARD_LEVEL. + S32 dim_max_discard = (mWidth > 0 && mHeight > 0) + ? dimDerivedMaxDiscard(mWidth, mHeight) + : (S32)mMaxDiscardLevel; + desired_discard = llmin(desired_discard, dim_max_discard); if (desired_discard <= mCurrentDiscardLevel) { @@ -2501,6 +2565,7 @@ bool LLImageGL::scaleDown(S32 desired_discard) LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glGenerateMipmap"); gGL.getTexUnit(0)->bind(this); glGenerateMipmap(mTarget); + account_extra_mip_bytes(desired_width, desired_height, mFormatInternal); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } } @@ -2546,6 +2611,7 @@ bool LLImageGL::scaleDown(S32 desired_discard) { LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glGenerateMipmap"); glGenerateMipmap(mTarget); + account_extra_mip_bytes(desired_width, desired_height, mFormatInternal); } gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index 6b4492c09e..0c85446b84 100644 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -51,6 +51,11 @@ class LLWindow; namespace LLImageGLMemory { void alloc_tex_image(U32 width, U32 height, U32 intformat, U32 count); + + // Add mip 1..N bytes to existing accounting. Call after glGenerateMipmap + // when only the base mip was accounted; without this the bytes counter + // undercounts mipmap-generated textures by ~25%. + void account_extra_mip_bytes(U32 base_width, U32 base_height, U32 intformat); void free_tex_image(U32 texName); void free_tex_images(U32 count, const U32* texNames); void free_cur_tex_image(); @@ -151,6 +156,15 @@ public: S32 getDiscardLevel() const { return mCurrentDiscardLevel; } S32 getMaxDiscardLevel() const { return mMaxDiscardLevel; } + // floor(log2(max(w, h))) - deepest GL pyramid level (down to 1x1). + // Returns 0 for non-positive inputs. + static S32 dimDerivedMaxDiscard(S32 width, S32 height); + + // Record the wall-clock bind time - every bind path that touches a + // streaming-managed texture must call this, or the staleness signal + // sees the texture as never-bound and ramps it toward eviction. + void stampBound() const; + // override the current discard level // should only be used for local textures where you know exactly what you're doing void setDiscardLevel(S32 level) { mCurrentDiscardLevel = level; } @@ -224,7 +238,8 @@ public: public: // Various GL/Rendering options S64Bytes mTextureMemory; - mutable F32 mLastBindTime; // last time this was bound, by discard level + mutable F32 mLastBindTime = 0.f; // wall-clock time at last stampBound; drives streaming staleness + F32 mGLCreateTime = 0.f; // wall-clock time the GL texture was created; staleness fallback for never-bound textures private: U32 createPickMask(S32 pWidth, S32 pHeight); diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 57be8570af..5e845fbcce 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -197,6 +197,10 @@ void LLTexUnit::bindFast(LLTexture* texture) glActiveTexture(GL_TEXTURE0 + mIndex); gGL.mCurrTextureUnitIndex = mIndex; mCurrTexture = gl_tex->getTexName(); + mCurrTexType = gl_tex->getTarget(); + // bindFast bypasses updateBindStats(); stamp directly so the staleness + // signal sees per-frame use of batched textures. + gl_tex->stampBound(); if (!mCurrTexture) { LL_PROFILE_ZONE_NAMED("MISSING TEXTURE"); @@ -249,11 +253,17 @@ bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind) setTextureFilteringOption(gl_tex->mFilterOption); } } + else + { + // Already current - still being used, keep it fresh. + gl_tex->stampBound(); + } } else { //if deleted, will re-generate it immediately texture->forceImmediateUpdate() ; + gl_tex->stampBound(); gl_tex->forceUpdateBindStats() ; return texture->bindDefaultImage(mIndex); @@ -325,6 +335,11 @@ bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind, S32 stop_glerror(); } } + else + { + // Already current - still being used, keep it fresh. + texture->stampBound(); + } stop_glerror(); @@ -1718,7 +1733,16 @@ LLVertexBuffer* LLRender::genBuffer(U32 attribute_mask, S32 count) LLVertexBuffer * vb = new LLVertexBuffer(attribute_mask); vb->allocateBuffer(count, 0); - vb->setBuffer(); + // Non-Apple path uses glBufferSubData inside setXxxData, so the VBO + // must already be bound. On Apple, the VBO is lazily created in + // _unmapBuffer (LLAppleVBOPool); calling setBuffer() here would bind + // mGLBuffer == 0 and then setupVertexBuffer would issue + // glVertexAttribIPointer with a non-null offset against no bound + // GL_ARRAY_BUFFER -> GL_INVALID_OPERATION in core profile. + if (!gGLManager.mIsApple) + { + vb->setBuffer(); + } vb->setPositionData(mVerticesp.get()); @@ -1733,6 +1757,9 @@ LLVertexBuffer* LLRender::genBuffer(U32 attribute_mask, S32 count) } #if LL_DARWIN + // unmapBuffer creates the GL buffer, uploads, and leaves it bound, + // drawBuffer's later setBuffer() then runs setupVertexBuffer against + // a valid VBO. vb->unmapBuffer(); #endif vb->unbind(); diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index c69f4a0c21..38de81a51f 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -8049,7 +8049,7 @@ <key>RenderMaxTextureResolution</key> <map> <key>Comment</key> - <string>Maximum texture resolution to download for non-boosted textures.</string> + <string>Maximum texture resolution to download for non-boosted textures. Driven by RenderTextureQuality.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -8057,6 +8057,17 @@ <key>Value</key> <integer>2048</integer> </map> + <key>RenderTextureQuality</key> + <map> + <key>Comment</key> + <string>Texture quality preset: 0=Low, 1=Medium, 2=High, 3=Ultra. Drives RenderMaxTextureResolution, the four TextureChannel* exponents, and TextureDistanceDiscardPower.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>2</integer> + </map> <key>RenderDownScaleMethod</key> <map> <key>Comment</key> @@ -9254,7 +9265,7 @@ <key>RenderReflectionDetail</key> <map> <key>Comment</key> - <string>DEPRECATED -- use RenderTransparentWater and RenderReflectionProbeDetail -- Detail of reflection render pass.</string> + <string>DEPRECATED - use RenderTransparentWater and RenderReflectionProbeDetail - Detail of reflection render pass.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -11860,33 +11871,316 @@ <key>Value</key> <real>20.0</real> </map> - <key>TextureChannelPriority</key> + <key>TextureChannelNormal</key> <map> <key>Comment</key> - <string>Per-channel texture streaming aggressiveness. X=normals, Y=diffuse, Z=specular/metallic, W=emissive. 1.0=baseline, higher=more aggressive downrez.</string> + <string>Per-channel discard exponent for normal maps. 1.0 = baseline; lower = more aggressive. Driven by the RenderTextureQuality preset.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> - <string>Vector4</string> + <string>F32</string> <key>Value</key> - <array> - <real>5</real> - <real>7.5</real> - <real>20</real> - <real>7.5</real> - </array> + <real>1.0</real> + </map> + <key>TextureChannelBaseColor</key> + <map> + <key>Comment</key> + <string>Per-channel discard exponent for base color / diffuse. 1.0 = baseline; lower = more aggressive. Driven by the RenderTextureQuality preset.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.75</real> + </map> + <key>TextureChannelSpecular</key> + <map> + <key>Comment</key> + <string>Per-channel discard exponent for specular / metallic-roughness. 1.0 = baseline; lower = more aggressive. Driven by the RenderTextureQuality preset.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.5</real> </map> - <key>TextureCameraBoost</key> + <key>TextureChannelEmissive</key> <map> <key>Comment</key> - <string>Amount to boost resolution of textures that are important to the camera.</string> + <string>Per-channel discard exponent for emissive. 1.0 = baseline; lower = more aggressive. Driven by the RenderTextureQuality preset.</string> <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.75</real> + </map> + <key>TextureMaxDiscardOverride</key> + <map> + <key>Comment</key> + <string>When non-zero, overrides the per-texture codec-derived max discard cap. 0 = use codec-reported levels. Higher lets the streaming math push past the codec ceiling; scaleDown handles the GL side.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> <integer>0</integer> + </map> + <key>TextureMemoryHighWaterMark</key> + <map> + <key>Comment</key> + <string>Fraction of budget (0..1) at which the pressure controller bypasses smoothing and slams to cap. Last-ditch min-discard also creeps without waiting for mult_progress.</string> + <key>Persist</key> + <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> - <real>8.0</real> + <real>0.8</real> + </map> + <key>TextureMemoryPressureBackoffStart</key> + <map> + <key>Comment</key> + <string>Fraction of the VRAM target at which the pressure ramp starts (0..1). Lower = earlier headroom-building; 1.0 disables backoff (ramp only above target).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.85</real> + </map> + <key>TextureMemoryPressureMaxMultiplier</key> + <map> + <key>Comment</key> + <string>Upper bound on the VRAM-pressure distance multiplier (>= 1). Mostly defensive -- at mult=64 the streaming ramp collapses to ~ramp_range/64, already extreme. Higher allows even more aggressive compression in tight-budget scenes.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>64.0</real> + </map> + <key>TextureLastDitchEngageProgress</key> + <map> + <key>Comment</key> + <string>mult_progress (0..1) at which the last-ditch floor starts creeping up. The floor only advances when mult is at or above this fraction of its cap AND prediction is still over budget. Decays back toward 0 whenever prediction is under budget.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.95</real> + </map> + <key>TextureLastDitchRampRate</key> + <map> + <key>Comment</key> + <string>Rate (discard levels/sec) at which sLastDitchMinDiscard creeps up while engaged. 0.5 = takes ~2 sec to add one discard level. Mirrors sDesiredDiscardBias ramp shape.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.5</real> + </map> + <key>TextureLastDitchDecayRate</key> + <map> + <key>Comment</key> + <string>Rate (discard levels/sec) at which sLastDitchMinDiscard decays back to 0 when prediction is under budget.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.5</real> + </map> + <key>TextureLastDitchMinDiscardMax</key> + <map> + <key>Comment</key> + <string>Hard ceiling on sLastDitchMinDiscard. At 13 the floor can climb all the way to the deepest meaningful mip; lower values cap how aggressive the last-ditch escalation can get before we are simply out of discards.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>13.0</real> + </map> + <key>TextureMemoryPressurePredictionGain</key> + <map> + <key>Comment</key> + <string>Power exponent mapping predicted-over-budget ratio to target multiplier. target_mult = pred_over^gain. Higher gain saturates faster.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>10.0</real> + </map> + <key>TextureMemoryPressureSmoothingRate</key> + <map> + <key>Comment</key> + <string>Lerp rate (1/sec) at which the pressure multiplier converges to its prediction-driven target. Higher = faster response, lower = smoother. Default 4 reaches ~63% in 0.25s.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>4.0</real> + </map> + <key>TextureTerrainDistanceFloor</key> + <map> + <key>Comment</key> + <string>Minimum distance factor for BOOST_TERRAIN textures. Keeps combined > 0 so VRAM pressure can evict terrain. Lower = higher idle quality, less pressure response.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.01</real> + </map> + <key>TextureTerrainCoverageFraction</key> + <map> + <key>Comment</key> + <string>Synthetic on-screen coverage fraction for BOOST_TERRAIN textures (no faces are registered). Higher = higher idle quality, less pressure response.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.99</real> + </map> + <key>TextureAgentAvatarBoost</key> + <map> + <key>Comment</key> + <string>Quality boost (0..1) for textures on the agent's avatar (rigged mesh / animated objects). Lower = higher quality. Preference, not exemption - pressure can still evict.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.5</real> + </map> + <key>TextureBackgroundFactorRatePerSec</key> + <map> + <key>Comment</key> + <string>Per-second ramp rate of the background-window discard floor (0..1). Snaps to 0 in foreground. Default 0.011 ~ 90s to saturate.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.011</real> + </map> + <key>TextureBackgroundDiscardOffset</key> + <map> + <key>Comment</key> + <string>Backgrounded textures will only discard up to (dim_max - offset). e.g. a 2048 texture (dim_max 11) with offset 2 caps the background floor at discard 9. 0 disables the cap (background can drive to max discard).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>2</integer> + </map> + + <key>TextureCloseBubbleMeters</key> + <map> + <key>Comment</key> + <string>Close-camera bubble (meters). Faces inside this distance get dist_factor = 0 (no discard contribution); the ramp to 1 spans (bubble, draw_distance]. Shrinks toward TextureCloseBubbleMinMeters as VRAM pressure ramps the multiplier toward its cap.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>5.0</real> + </map> + <key>TextureCloseBubbleMinMeters</key> + <map> + <key>Comment</key> + <string>Floor (meters) for the close-camera bubble under maximum VRAM pressure. At sMemoryPressureMultiplier = TextureMemoryPressureMaxMultiplier the bubble collapses to this value, allowing eviction of even close textures when nothing else fits.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>3.0</real> + </map> + <key>TextureCloseBubbleShrinkThreshold</key> + <map> + <key>Comment</key> + <string>Bubble stays at full size until mult_progress exceeds this fraction (0..1) of its range to the cap. Above that, bubble lerps from full to TextureCloseBubbleMinMeters. Keeps the bubble out of the normal feedback loop.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.8</real> + </map> + <key>TextureCloseBubbleTrackRate</key> + <map> + <key>Comment</key> + <string>Rate (1/sec) at which the actual bubble tracks its target. Lower = smoother, slower to react. Damps short-term multiplier swings so close textures don't yo-yo.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.5</real> </map> + <key>TextureDistanceDiscardPower</key> + <map> + <key>Comment</key> + <string>Exponent on the distance factor (face_distance / draw_distance). 1.0 = linear; lower = textures hit max discard sooner with distance. Default 0.5 = sqrt.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.5</real> + </map> + <key>TextureSizeDiscardPower</key> + <map> + <key>Comment</key> + <string>Exponent on the on-screen size factor (1 - coverage). 1.0 = linear; lower = small-on-screen textures attenuate sooner.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>TextureStalenessIntervalSeconds</key> + <map> + <key>Comment</key> + <string>Seconds per staleness step. Per-interval increment is 1/max_discard so any texture saturates after interval * max_discard seconds idle.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>5.0</real> + </map> + <key>TextureBindDecaySeconds</key> + <map> + <key>Comment</key> + <string>Grace seconds after a bind during which the staleness factor stays at 0. Prevents intermittently-bound textures from ramping. 0 disables the grace period.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>5.0</real> + </map> + <key>TextureFetchPressureScale</key> + <map> + <key>Comment</key> + <string>Pending-fetch divisor for the bias floor: bias floor = 1 + clamp(pending / scale, 0, 3). Lower = bias rises sooner under load floods.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1000.0</real> + </map> + <key>TextureDecodeDisabled</key> <map> <key>Comment</key> @@ -16250,7 +16544,7 @@ <key>EmulateCoreCount</key> <map> <key>Comment</key> - <string>For debugging -- number of cores to restrict the main process to, or 0 for no limit. Requires restart.</string> + <string>For debugging - number of cores to restrict the main process to, or 0 for no limit. Requires restart.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -16404,7 +16698,7 @@ <key>MultiModeDoubleClickFolder</key> <map> <key>Comment</key> - <string>Sets the action for Double-click on folder in multi-folder view (0 - expands and collapses folder, 1 - opens a new window, 2 – stays in current floater but switches to SFV)</string> + <string>Sets the action for Double-click on folder in multi-folder view (0 - expands and collapses folder, 1 - opens a new window, 2 - stays in current floater but switches to SFV)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index 1090dd8ffb..f05f77c222 100644 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -1,4 +1,4 @@ -version 74 +version 76 // The version number above should be incremented IF AND ONLY IF some // change has been made that is sufficiently important to justify // resetting the graphics preferences of all users to the recommended @@ -85,7 +85,7 @@ RenderExposure 1 4 RenderTonemapType 1 1 RenderTonemapMix 1 1 RenderDisableVintageMode 1 1 -RenderMaxTextureResolution 1 2048 +RenderTextureQuality 1 3 RenderReflectionProbeCount 1 256 // @@ -128,7 +128,6 @@ RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 RenderDisableVintageMode 1 0 -RenderMaxTextureResolution 1 512 RenderReflectionProbeCount 1 1 // @@ -171,7 +170,6 @@ RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 RenderDisableVintageMode 1 0 -RenderMaxTextureResolution 1 1024 RenderReflectionProbeCount 1 32 // @@ -213,7 +211,6 @@ RenderCASSharpness 1 0 RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 -RenderMaxTextureResolution 1 2048 RenderReflectionProbeCount 1 64 // @@ -255,7 +252,6 @@ RenderCASSharpness 1 0 RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 -RenderMaxTextureResolution 1 2048 RenderReflectionProbeCount 1 64 // @@ -297,7 +293,6 @@ RenderCASSharpness 1 0.4 RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 -RenderMaxTextureResolution 1 2048 RenderReflectionProbeCount 1 128 // @@ -339,7 +334,6 @@ RenderCASSharpness 1 0.4 RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 -RenderMaxTextureResolution 1 2048 RenderReflectionProbeCount 1 256 // @@ -381,7 +375,6 @@ RenderCASSharpness 1 0.4 RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 -RenderMaxTextureResolution 1 2048 RenderReflectionProbeCount 1 256 // @@ -400,6 +393,24 @@ list VRAMGT512 RenderCompressTextures 1 0 // +// VRAM 4GB to 8GB +// +list VRAMLT8GB +RenderTextureQuality 1 2 + +// +// VRAM 2GB to 4GB +// +list VRAMLT4GB +RenderTextureQuality 1 1 + +// +// VRAM 2GB and under +// +list VRAMLT2GB +RenderTextureQuality 1 0 + +// // "Default" setups for safe, low, medium, high // list safe @@ -415,7 +426,7 @@ RenderShadowDetail 0 0 RenderReflectionProbeDetail 0 -1 RenderMirrors 0 0 RenderDisableVintageMode 1 0 -RenderMaxTextureResolution 1 2048 +RenderTextureQuality 1 2 RenderReflectionProbeCount 0 0 list Intel diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index c3e2dd0c41..b11fa28c48 100644 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -1,4 +1,4 @@ -version 73 +version 75 // The version number above should be incremented IF AND ONLY IF some // change has been made that is sufficiently important to justify // resetting the graphics preferences of all users to the recommended @@ -85,7 +85,7 @@ RenderTonemapType 1 1 RenderTonemapMix 1 1 RenderDisableVintageMode 1 1 RenderDownScaleMethod 1 0 -RenderMaxTextureResolution 1 2048 +RenderTextureQuality 1 3 RenderReflectionProbeCount 1 256 // @@ -128,7 +128,6 @@ RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 RenderDisableVintageMode 1 0 -RenderMaxTextureResolution 1 512 RenderReflectionProbeCount 1 1 // @@ -171,7 +170,6 @@ RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 RenderDisableVintageMode 1 0 -RenderMaxTextureResolution 1 1024 RenderReflectionProbeCount 1 32 // @@ -213,7 +211,6 @@ RenderCASSharpness 1 0 RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 -RenderMaxTextureResolution 1 2048 RenderReflectionProbeCount 1 64 // @@ -255,7 +252,6 @@ RenderCASSharpness 1 0 RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 -RenderMaxTextureResolution 1 2048 RenderReflectionProbeCount 1 64 // @@ -297,7 +293,6 @@ RenderCASSharpness 1 0 RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 -RenderMaxTextureResolution 1 2048 RenderReflectionProbeCount 1 128 // @@ -339,7 +334,6 @@ RenderCASSharpness 1 0.4 RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 -RenderMaxTextureResolution 1 2048 RenderReflectionProbeCount 1 256 // @@ -381,7 +375,6 @@ RenderCASSharpness 1 0.4 RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 -RenderMaxTextureResolution 1 2048 RenderReflectionProbeCount 1 256 // @@ -401,6 +394,24 @@ list VRAMGT512 RenderCompressTextures 1 0 // +// VRAM 4GB to 8GB +// +list VRAMLT8GB +RenderTextureQuality 1 2 + +// +// VRAM 2GB to 4GB +// +list VRAMLT4GB +RenderTextureQuality 1 1 + +// +// VRAM 2GB and under +// +list VRAMLT2GB +RenderTextureQuality 1 0 + +// // "Default" setups for safe, low, medium, high // list safe @@ -414,7 +425,7 @@ RenderDeferredSSAO 0 0 RenderShadowDetail 0 0 RenderMirrors 0 0 RenderDisableVintageMode 1 0 -RenderMaxTextureResolution 1 2048 +RenderTextureQuality 1 2 RenderReflectionProbeCount 0 0 list TexUnit8orLess diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index cdf3244389..fbecaa1583 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -204,22 +204,22 @@ void LLDrawPoolWater::renderPostDeferred(S32 pass) if (tex_a && (!tex_b || (tex_a == tex_b))) { - shader->bindTexture(LLViewerShaderMgr::BUMP_MAP, tex_a); tex_a->setFilteringOption(filter_mode); + shader->bindTexture(LLViewerShaderMgr::BUMP_MAP, tex_a); blend_factor = 0; // only one tex provided, no blending } else if (tex_b && !tex_a) { - shader->bindTexture(LLViewerShaderMgr::BUMP_MAP, tex_b); tex_b->setFilteringOption(filter_mode); + shader->bindTexture(LLViewerShaderMgr::BUMP_MAP, tex_b); blend_factor = 0; // only one tex provided, no blending } else if (tex_b != tex_a) { - shader->bindTexture(LLViewerShaderMgr::BUMP_MAP, tex_a); tex_a->setFilteringOption(filter_mode); - shader->bindTexture(LLViewerShaderMgr::BUMP_MAP2, tex_b); tex_b->setFilteringOption(filter_mode); + shader->bindTexture(LLViewerShaderMgr::BUMP_MAP, tex_a); + shader->bindTexture(LLViewerShaderMgr::BUMP_MAP2, tex_b); } shader->bindTexture(LLShaderMgr::WATER_EXCLUSIONTEX, &gPipeline.mWaterExclusionMask); diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 018d4c4bba..e34bea63ef 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -1577,7 +1577,7 @@ bool LLFace::getGeometryVolume(const LLVolume& volume, skin = mSkinInfo; } - //TODO -- cache this (check profile marker above)? + //TODO - cache this (check profile marker above)? glm::mat4 m = glm::make_mat4((F32*)skin->mBindShapeMatrix.getF32ptr()); m = glm::transpose(glm::inverse(m)); mat_normal.loadu(glm::value_ptr(m)); @@ -2265,7 +2265,18 @@ F32 LLFace::getTextureVirtualSize() face_area = mPixelArea / llclamp(texel_area, 0.015625f, 128.f); } - face_area = LLFace::adjustPixelArea(mImportanceToCamera, face_area); + // Diffuse source area as the dim-aware hint for adjustPixelArea. + S32 source_area = 0; + if (mTexture[LLRender::DIFFUSE_MAP].notNull()) + { + S32 sw = mTexture[LLRender::DIFFUSE_MAP]->getFullWidth(); + S32 sh = mTexture[LLRender::DIFFUSE_MAP]->getFullHeight(); + if (sw > 0 && sh > 0) + { + source_area = sw * sh; + } + } + face_area = LLFace::adjustPixelArea(mImportanceToCamera, face_area, source_area); if(face_area > LLViewerTexture::sMinLargeImageSize) //if is large image, shrink face_area by considering the partial overlapping. { if(mImportanceToCamera > LEAST_IMPORTANCE_FOR_LARGE_IMAGE && mTexture[LLRender::DIFFUSE_MAP].notNull() && mTexture[LLRender::DIFFUSE_MAP]->isLargeImage()) @@ -2389,6 +2400,7 @@ bool LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius) F32 dist = lookAt.getLength3().getF32(); dist = llmax(dist-size.getLength3().getF32(), 0.001f); + mDistanceToCamera = dist; lookAt.normalize3fast() ; @@ -2513,8 +2525,16 @@ F32 LLFace::calcImportanceToCamera(F32 cos_angle_to_view_dir, F32 dist) } //static -F32 LLFace::adjustPixelArea(F32 importance, F32 pixel_area) +F32 LLFace::adjustPixelArea(F32 importance, F32 pixel_area, S32 source_area) { + // Dim-aware floor: source_area/256 lowers the "large but unimportant" + // clamp proportionally so smaller sources can be pushed past discard 4. + F32 large_floor = (F32)LLViewerTexture::sMinLargeImageSize; + if (source_area > 0) + { + large_floor = llmin(large_floor, (F32)source_area / 256.f); + } + if(pixel_area > LLViewerTexture::sMaxSmallImageSize) { if(importance < LEAST_IMPORTANCE) //if the face is not important, do not load hi-res. @@ -2522,11 +2542,11 @@ F32 LLFace::adjustPixelArea(F32 importance, F32 pixel_area) static const F32 MAX_LEAST_IMPORTANCE_IMAGE_SIZE = 128.0f * 128.0f ; pixel_area = llmin(pixel_area * 0.5f, MAX_LEAST_IMPORTANCE_IMAGE_SIZE) ; } - else if(pixel_area > LLViewerTexture::sMinLargeImageSize) //if is large image, shrink face_area by considering the partial overlapping. + else if(pixel_area > large_floor) //if is large image, shrink face_area by considering the partial overlapping. { if(importance < LEAST_IMPORTANCE_FOR_LARGE_IMAGE)//if the face is not important, do not load hi-res. { - pixel_area = (F32)LLViewerTexture::sMinLargeImageSize ; + pixel_area = large_floor ; } } } diff --git a/indra/newview/llface.h b/indra/newview/llface.h index 6e9d23c3a2..71ba3d0f2f 100644 --- a/indra/newview/llface.h +++ b/indra/newview/llface.h @@ -242,7 +242,9 @@ private: bool calcPixelArea(F32& cos_angle_to_view_dir, F32& radius) ; public: static F32 calcImportanceToCamera(F32 to_view_dir, F32 dist); - static F32 adjustPixelArea(F32 importance, F32 pixel_area) ; + // source_area > 0 lowers the "large but unimportant" floor for + // moderate sources; 0 keeps the legacy sMinLargeImageSize floor. + static F32 adjustPixelArea(F32 importance, F32 pixel_area, S32 source_area = 0) ; public: @@ -251,6 +253,9 @@ public: LLVector2 mTexExtents[2]; F32 mDistance; + // Camera-to-face distance, cached by calcPixelArea; read by the + // streaming math's distance signal. + F32 mDistanceToCamera = 0.f; F32 mLastUpdateTime; F32 mLastSkinTime; F32 mLastMoveTime; diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp index c8692224f1..aab2865ef7 100644 --- a/indra/newview/llfeaturemanager.cpp +++ b/indra/newview/llfeaturemanager.cpp @@ -752,9 +752,29 @@ void LLFeatureManager::applyBaseMasks() { maskFeatures("VRAMGT512"); } - if (gGLManager.mVRAM < 2048) + + // Texture quality is driven by detected VRAM. Feature masks take the MIN + // of applied values, so cascading lower tiers downgrade RenderTextureQuality: + // <= 2GB -> Low(0), <= 4GB -> Medium(1), < 8GB -> High(2), >= 8GB -> Ultra(3). + // When VRAM cannot be detected (mVRAM == 0, common on Linux) fall back to Medium. + if (gGLManager.mVRAM == 0) { - maskFeatures("VRAMLT2GB"); + maskFeatures("VRAMLT4GB"); + } + else + { + if (gGLManager.mVRAM < 8192) + { + maskFeatures("VRAMLT8GB"); + } + if (gGLManager.mVRAM <= 4096) + { + maskFeatures("VRAMLT4GB"); + } + if (gGLManager.mVRAM <= 2048) + { + maskFeatures("VRAMLT2GB"); + } } if (gGLManager.mGLVersion < 3.99f) { diff --git a/indra/newview/llsurface.cpp b/indra/newview/llsurface.cpp index 64359b6cbe..fe77d585c8 100644 --- a/indra/newview/llsurface.cpp +++ b/indra/newview/llsurface.cpp @@ -57,6 +57,8 @@ namespace LLColor4U MAX_WATER_COLOR(0, 48, 96, 240); S32 LLSurface::sTextureSize = 256; +F32 LLSurface::sNearestVisiblePatchDistance = FLT_MAX; +U32 LLSurface::sNearestVisiblePatchFrame = 0; // ---------------- LLSurface:: Public Members --------------- @@ -122,7 +124,7 @@ LLSurface::~LLSurface() else if (poolp->mReferences.empty()) { gPipeline.removePool(poolp); - // Don't enable this until we blitz the draw pool for it as well. -- djs + // Don't enable this until we blitz the draw pool for it as well. - djs mSTexturep = nullptr; } else @@ -583,6 +585,13 @@ void LLSurface::updatePatchVisibilities(LLAgent &agent) LLSurfacePatch *patchp; + // Reset the cross-region accumulator at the start of each frame. + if (sNearestVisiblePatchFrame != gFrameCount) + { + sNearestVisiblePatchDistance = FLT_MAX; + sNearestVisiblePatchFrame = gFrameCount; + } + mVisiblePatchCount = 0; for (S32 i=0; i<mNumberOfPatches; i++) { @@ -593,6 +602,7 @@ void LLSurface::updatePatchVisibilities(LLAgent &agent) { mVisiblePatchCount++; patchp->updateCameraDistanceRegion(pos_region); + sNearestVisiblePatchDistance = llmin(sNearestVisiblePatchDistance, patchp->getDistance()); } } } @@ -961,7 +971,7 @@ std::ostream& operator<<(std::ostream &s, const LLSurface &S) void LLSurface::createPatchData() { // Assumes mGridsPerEdge, mGridsPerPatchEdge, and mPatchesPerEdge have been properly set - // TODO -- check for create() called when surface is not empty + // TODO - check for create() called when surface is not empty S32 i, j; LLSurfacePatch *patchp; diff --git a/indra/newview/llsurface.h b/indra/newview/llsurface.h index a599019ca5..4bdb90b102 100644 --- a/indra/newview/llsurface.h +++ b/indra/newview/llsurface.h @@ -163,6 +163,12 @@ public: F32 mDetailTextureScale; // Number of times to repeat detail texture across this surface + // Closest visible patch distance across all surfaces this frame + // (meters), or FLT_MAX if none visible. Drives BOOST_TERRAIN + // streaming - terrain has no faces registered with its texture. + static F32 sNearestVisiblePatchDistance; + static U32 sNearestVisiblePatchFrame; + private: void createSTexture(); void initTextures(); diff --git a/indra/newview/lltexturefetch.cpp b/indra/newview/lltexturefetch.cpp index 51ade60827..574c200eb4 100644 --- a/indra/newview/lltexturefetch.cpp +++ b/indra/newview/lltexturefetch.cpp @@ -542,6 +542,7 @@ private: S32 mRequestedDiscard; S32 mLoadedDiscard; S32 mDecodedDiscard; + S32 mCodecLevels = 0; LLFrameTimer mRequestedDeltaTimer; LLFrameTimer mFetchDeltaTimer; LLTimer mCacheReadTimer; @@ -1843,6 +1844,10 @@ bool LLTextureFetchWorker::doWork(S32 param) else { llassert_always(mRawImage.notNull()); + if (mFormattedImage.notNull()) + { + mCodecLevels = (S32)mFormattedImage->getLevels(); + } LL_DEBUGS(LOG_TXT) << mID << ": Decoded. Discard: " << mDecodedDiscard << " Raw Image: " << llformat("%dx%d",mRawImage->getWidth(),mRawImage->getHeight()) << LL_ENDL; setState(WRITE_TO_CACHE); @@ -2774,10 +2779,12 @@ LLTextureFetchWorker* LLTextureFetch::getWorker(const LLUUID& id) // Threads: T* bool LLTextureFetch::getRequestFinished(const LLUUID& id, S32& discard_level, S32& worker_state, LLPointer<LLImageRaw>& raw, LLPointer<LLImageRaw>& aux, - LLCore::HttpStatus& last_http_get_status) + LLCore::HttpStatus& last_http_get_status, + S32& codec_levels) { LL_PROFILE_ZONE_SCOPED; bool res = false; + codec_levels = 0; LLTextureFetchWorker* worker = getWorker(id); if (worker) { @@ -2809,6 +2816,9 @@ bool LLTextureFetch::getRequestFinished(const LLUUID& id, S32& discard_level, S3 discard_level = worker->mDecodedDiscard; raw = worker->mRawImage; aux = worker->mAuxImage; + // Cached on the worker so the value survives mFormattedImage + // clears (cache-retry, decode-abort, write-to-cache complete). + codec_levels = worker->mCodecLevels; decode_time = worker->mDecodeTime; fetch_time = worker->mFetchTime; diff --git a/indra/newview/lltexturefetch.h b/indra/newview/lltexturefetch.h index 851d6c11a0..d75e16ab7c 100644 --- a/indra/newview/lltexturefetch.h +++ b/indra/newview/lltexturefetch.h @@ -106,7 +106,8 @@ public: // keep in mind that if fetcher isn't done, it still might need original raw image bool getRequestFinished(const LLUUID& id, S32& discard_level, S32& worker_state, LLPointer<LLImageRaw>& raw, LLPointer<LLImageRaw>& aux, - LLCore::HttpStatus& last_http_get_status); + LLCore::HttpStatus& last_http_get_status, + S32& codec_levels); // Threads: T* bool updateRequestPriority(const LLUUID& id, F32 priority); diff --git a/indra/newview/lltextureview.cpp b/indra/newview/lltextureview.cpp index 8cbede8303..4534db958f 100644 --- a/indra/newview/lltextureview.cpp +++ b/indra/newview/lltextureview.cpp @@ -572,9 +572,13 @@ void LLGLTexMemBar::draw() LLFontGL::getFontMonospace()->renderUTF8(text, 0, 0, v_offset + line_height*8, text_color, LLFontGL::LEFT, LLFontGL::TOP); - text = llformat("Images: %d Raw: %d (%.2f MB) Saved: %d (%.2f MB) Aux: %d (%.2f MB)", image_count, raw_image_count, raw_image_bytes_MB, + text = llformat("Images: %d Raw: %d (%.2f MB) Saved: %d (%.2f MB) Aux: %d (%.2f MB) Bubble: %.1fm PressMult: %.1fx LDMin: %.1f", + image_count, raw_image_count, raw_image_bytes_MB, saved_raw_image_count, saved_raw_image_bytes_MB, - aux_raw_image_count, aux_raw_image_bytes_MB); + aux_raw_image_count, aux_raw_image_bytes_MB, + LLViewerTextureList::sCurrentBubbleMeters, + LLViewerTexture::sMemoryPressureMultiplier, + LLViewerTexture::sLastDitchMinDiscard); LLFontGL::getFontMonospace()->renderUTF8(text, 0, 0, v_offset + line_height * 7, text_color, LLFontGL::LEFT, LLFontGL::TOP); diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 0c93b24751..a4a7f1fd20 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -112,6 +112,48 @@ static bool handleRenderAvatarMouselookChanged(const LLSD& newvalue) return true; } +static bool handleRenderTextureQualityChanged(const LLSD& newvalue) +{ + // 0=Low, 1=Medium, 2=High, 3=Ultra. Drives RenderMaxTextureResolution, + // the four TextureChannel* exponents (Normal/BaseColor/Spec/Emissive), + // and TextureDistanceDiscardPower. + U32 quality = (U32)newvalue.asInteger(); + U32 max_res = 2048; + F32 ch_normal = 1.0f; + F32 ch_basecolor = 0.75f; + F32 ch_specular = 0.5f; + F32 ch_emissive = 0.75f; + F32 distance_power = 0.5f; + switch (quality) + { + case 0: // Low + max_res = 1024; + ch_normal = 0.5f; ch_basecolor = 0.75f; ch_specular = 0.1f; ch_emissive = 0.5f; + distance_power = 0.15f; + break; + case 1: // Medium + ch_normal = 0.75f; ch_basecolor = 0.75f; ch_specular = 0.3f; ch_emissive = 0.75f; + distance_power = 0.25f; + break; + case 2: // High + // channel defaults above + distance_power = 0.35f; + break; + case 3: // Ultra + default: + ch_normal = 1.f; ch_basecolor = 1.f; ch_specular = 1.f; ch_emissive = 1.f; + distance_power = 0.5f; + break; + } + gSavedSettings.setU32("RenderMaxTextureResolution", max_res); + gSavedSettings.setF32("TextureChannelNormal", ch_normal); + gSavedSettings.setF32("TextureChannelBaseColor", ch_basecolor); + gSavedSettings.setF32("TextureChannelSpecular", ch_specular); + gSavedSettings.setF32("TextureChannelEmissive", ch_emissive); + gSavedSettings.setF32("TextureDistanceDiscardPower", distance_power); + return true; +} + static bool handleRenderFarClipChanged(const LLSD& newvalue) { if (LLStartUp::getStartupState() >= STATE_STARTED) @@ -815,6 +857,7 @@ void settings_setup_listeners() { LL_PROFILE_ZONE_SCOPED; setting_setup_signal_listener(gSavedSettings, "FirstPersonAvatarVisible", handleRenderAvatarMouselookChanged); + setting_setup_signal_listener(gSavedSettings, "RenderTextureQuality", handleRenderTextureQualityChanged); setting_setup_signal_listener(gSavedSettings, "RenderFarClip", handleRenderFarClipChanged); setting_setup_signal_listener(gSavedSettings, "RenderTerrainScale", handleTerrainScaleChanged); setting_setup_signal_listener(gSavedSettings, "RenderTerrainPBRScale", handlePBRTerrainScaleChanged); diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 0f23596c9a..82f4cc8341 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -87,6 +87,17 @@ S32 LLViewerTexture::sRawCount = 0; S32 LLViewerTexture::sAuxCount = 0; LLFrameTimer LLViewerTexture::sEvaluationTimer; F32 LLViewerTexture::sDesiredDiscardBias = 0.f; +F32 LLViewerTexture::sBackgroundFactor = 0.f; +F32 LLViewerTexture::sMemoryPressureMultiplier = 1.f; +F32 LLViewerTexture::sLastDitchMinDiscard = 0.f; + +//static +F32 LLViewerTexture::getMemoryPressureProgress() +{ + static LLCachedControl<F32> max_mult(gSavedSettings, "TextureMemoryPressureMaxMultiplier", 64.f); + F32 cap = llmax((F32)max_mult, 1.0001f); + return llclampf((sMemoryPressureMultiplier - 1.f) / (cap - 1.f)); +} U32 LLViewerTexture::sBiasTexturesUpdated = 0; S32 LLViewerTexture::sMaxSculptRez = 128; //max sculpt image size @@ -97,12 +108,12 @@ constexpr S32 DEFAULT_ICON_DIMENSIONS = 32; constexpr S32 DEFAULT_THUMBNAIL_DIMENSIONS = 256; U32 LLViewerTexture::sMinLargeImageSize = 65536; //256 * 256. U32 LLViewerTexture::sMaxSmallImageSize = MAX_CACHED_RAW_IMAGE_AREA; -bool LLViewerTexture::sFreezeImageUpdates = false; F32 LLViewerTexture::sCurrentTime = 0.0f; constexpr F32 MEMORY_CHECK_WAIT_TIME = 1.0f; constexpr F32 MIN_VRAM_BUDGET = 768.f; F32 LLViewerTexture::sFreeVRAMMegabytes = MIN_VRAM_BUDGET; +F32 LLViewerTexture::sWindowPixelArea = 1.f; LLViewerTexture::EDebugTexels LLViewerTexture::sDebugTexelsMode = LLViewerTexture::DEBUG_TEXELS_OFF; @@ -120,7 +131,7 @@ LLLoadedCallbackEntry::LLLoadedCallbackEntry(loaded_callback_func cb, LLViewerFetchedTexture* target, bool pause) : mCallback(cb), - mLastUsedDiscard(MAX_DISCARD_LEVEL+1), + mLastUsedDiscard(S32_MAX), mDesiredDiscard(discard_level), mNeedsImageRaw(need_imageraw), mUserData(userdata), @@ -485,6 +496,13 @@ void LLViewerTexture::updateClass() LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; sCurrentTime = gFrameTimeSeconds; + if (gViewerWindow) + { + F32 w = (F32)gViewerWindow->getWindowWidthRaw(); + F32 h = (F32)gViewerWindow->getWindowHeightRaw(); + sWindowPixelArea = llmax(w * h, 1.f); + } + LLTexturePipelineTester* tester = (LLTexturePipelineTester*)LLMetricPerformanceTesterBasic::getTester(sTesterName); if (tester) { @@ -523,6 +541,133 @@ void LLViewerTexture::updateClass() F32 over_pct = (used - target) / target; + // Predicted-VRAM pressure controller. Eviction is fast, refetch is slow, + // so feedback on instantaneous `used` sawtooths; feeding `used + + // in_flight_delta` lets mult converge to equilibrium instead of cycling. + { + static LLCachedControl<F32> backoff_start(gSavedSettings, "TextureMemoryPressureBackoffStart", 0.85f); + static LLCachedControl<F32> max_mult(gSavedSettings, "TextureMemoryPressureMaxMultiplier", 64.f); + static LLCachedControl<F32> prediction_gain(gSavedSettings, "TextureMemoryPressurePredictionGain", 10.f); + static LLCachedControl<F32> smoothing_rate(gSavedSettings, "TextureMemoryPressureSmoothingRate", 4.f); + + F32 backoff_target = target * llclamp((F32)backoff_start, 0.05f, 1.f); + F32 cap = llmax((F32)max_mult, 1.0001f); + F32 dt = (F32)gFrameIntervalSeconds; + + // Skip the full-list iteration when there is no pressure to react to: + // mult already at baseline, last-ditch at zero, and used well clear of + // the backoff target. Worst case the controller picks up the spike one + // frame later, from `used` alone. + bool need_predict = sMemoryPressureMultiplier > 1.001f + || sLastDitchMinDiscard > 0.f + || used > backoff_target * 0.5f; + + S64 pending_bytes_increase = 0; + S64 pending_bytes_decrease = 0; + if (need_predict) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vt - in-flight predict"); + for (auto& imagep : gTextureList) + { + if (imagep.isNull()) continue; + // Cheap inline checks first so the virtual getDiscardLevel() + // call only fires when there is a real chance of contribution. + S32 desired = imagep->getDesiredDiscardLevel(); + if (desired < 0) continue; + S32 fw = imagep->getFullWidth(); + S32 fh = imagep->getFullHeight(); + if (fw <= 0 || fh <= 0) continue; + S32 current = imagep->getDiscardLevel(); + if (current < 0 || desired == current) continue; + + S32 wd = llmax(1, fw >> desired); + S32 hd = llmax(1, fh >> desired); + S32 wc = llmax(1, fw >> current); + S32 hc = llmax(1, fh >> current); + // bpp=4, mip pyramid overhead 4/3 + S64 size_d = (S64)wd * hd * 4 * 4 / 3; + S64 size_c = (S64)wc * hc * 4 * 4 / 3; + + if (desired < current) + pending_bytes_increase += (size_d - size_c); + else + pending_bytes_decrease += (size_c - size_d); + } + } + + // 1024 * 512 = 524288: matches the unit reduction at line 513. + constexpr F32 BYTES_TO_USED_UNITS = 1.f / 524288.f; + F32 predicted_used = used + + (F32)pending_bytes_increase * BYTES_TO_USED_UNITS + - (F32)pending_bytes_decrease * BYTES_TO_USED_UNITS; + F32 predicted_over = predicted_used / llmax(backoff_target, 1.f); + + // High water mark: when used crosses budget * high_water, skip the + // smoothed convergence and slam the controller into hard-cap state. + // Recovers the historical 90% behavior - immediate aggressive + // response instead of waiting for the lerp to chase the target. + static LLCachedControl<F32> high_water(gSavedSettings, "TextureMemoryHighWaterMark", 0.8f); + bool above_high_water = used >= budget * llclamp((F32)high_water, 0.5f, 1.f); + + F32 target_mult = llclamp(powf(llmax(predicted_over, 1.f), llmax((F32)prediction_gain, 0.0001f)), 1.f, cap); + if (above_high_water) + { + target_mult = cap; + sMemoryPressureMultiplier = cap; + } + else + { + // ~63% convergence in 1/smoothing_rate seconds (default 0.25s). + F32 alpha = 1.f - expf(-llmax(dt, 0.f) * llmax((F32)smoothing_rate, 0.f)); + sMemoryPressureMultiplier += (target_mult - sMemoryPressureMultiplier) * alpha; + } + sMemoryPressureMultiplier = llclamp(sMemoryPressureMultiplier, 1.f, cap); + + F32 progress = getMemoryPressureProgress(); + + { + static LLCachedControl<F32> ld_engage(gSavedSettings, "TextureLastDitchEngageProgress", 0.95f); + static LLCachedControl<F32> ld_ramp(gSavedSettings, "TextureLastDitchRampRate", 0.5f); + static LLCachedControl<F32> ld_decay(gSavedSettings, "TextureLastDitchDecayRate", 0.5f); + static LLCachedControl<F32> ld_max(gSavedSettings, "TextureLastDitchMinDiscardMax", 13.f); + // Above the high water mark, last-ditch creeps regardless of + // mult_progress: by definition we are out of normal headroom. + bool engage = above_high_water || progress >= llclampf((F32)ld_engage); + if (engage && predicted_over > 1.f) + { + sLastDitchMinDiscard += llmax((F32)ld_ramp, 0.f) * dt; + } + else if (!above_high_water && predicted_over < 1.f) + { + sLastDitchMinDiscard -= llmax((F32)ld_decay, 0.f) * dt; + } + sLastDitchMinDiscard = llclamp(sLastDitchMinDiscard, 0.f, llmax((F32)ld_max, 0.f)); + } + + // 1 Hz pressure log. + static LLFrameTimer s_pressure_log_timer; + if (s_pressure_log_timer.getElapsedTimeF32() > 1.f) + { + s_pressure_log_timer.reset(); + F32 over = used / llmax(backoff_target, 1.f); + LL_INFOS("TextureStream") << "pressure" + << " mult=" << sMemoryPressureMultiplier + << " target_mult=" << target_mult + << " progress=" << progress + << " used=" << used + << " predicted=" << predicted_used + << " target=" << target + << " over=" << over + << " pred_over=" << predicted_over + << " in+=" << (S32)(pending_bytes_increase / 1024 / 1024) + << "MB in-=" << (S32)(pending_bytes_decrease / 1024 / 1024) + << "MB bias=" << sDesiredDiscardBias + << " ldmin=" << sLastDitchMinDiscard + << " dsq=" << (S32)gTextureList.mDownScaleQueue.size() + << LL_ENDL; + } + } + bool is_sys_low = isSystemMemoryLow(); bool is_low = is_sys_low || over_pct > 0.f; @@ -569,6 +714,10 @@ void LLViewerTexture::updateClass() // don't execute above until the slam to 1.5 has a chance to take effect sEvaluationTimer.reset(); + // Don't decay bias while downscale is still draining - those bytes + // are about to free and the loop would oscillate. + bool eviction_in_flight = !gTextureList.mDownScaleQueue.empty(); + // lower discard bias over time when at least 10% of budget is free constexpr F32 FREE_PERCENTAGE_TRESHOLD = -0.1f; constexpr U32 FREE_SYS_MEM_TRESHOLD = 100; @@ -576,7 +725,8 @@ void LLViewerTexture::updateClass() const S32Megabytes MIN_FREE_MAIN_MEMORY(min_free_main_memory() + FREE_SYS_MEM_TRESHOLD); if (sDesiredDiscardBias > 1.f && over_pct < FREE_PERCENTAGE_TRESHOLD - && getFreeSystemMemory() > MIN_FREE_MAIN_MEMORY) + && getFreeSystemMemory() > MIN_FREE_MAIN_MEMORY + && !eviction_in_flight) { static LLCachedControl<F32> high_mem_discard_decrement(gSavedSettings, "RenderHighMemMinDiscardDecrement", .1f); @@ -622,6 +772,33 @@ void LLViewerTexture::updateClass() } } + // Background-window ramp: 0 -> 1 at rate per second while backgrounded, + // snaps to 0 in foreground. Default 0.011 ~ 90s to saturate. + { + static LLCachedControl<F32> bg_factor_rate(gSavedSettings, "TextureBackgroundFactorRatePerSec", 0.011f); + if (in_background) + { + sBackgroundFactor += (F32)bg_factor_rate * gFrameIntervalSeconds; + sBackgroundFactor = llclampf(sBackgroundFactor); + } + else + { + sBackgroundFactor = 0.f; + } + } + + // Fetch-queue depth as a one-way bias floor (decay path still drops + // bias when the queue drains). Pushes bias up before VRAM overflows + // during teleport/scene-change floods. + if (LLTextureFetch* fetcher = LLAppViewer::getTextureFetch()) + { + S32 pending = fetcher->getNumRequests(); + static LLCachedControl<F32> fetch_pressure_scale(gSavedSettings, "TextureFetchPressureScale", 1000.f); + F32 scale = llmax((F32)fetch_pressure_scale, 1.f); + F32 fetch_pressure = llclamp((F32)pending / scale, 0.f, 3.f); + sDesiredDiscardBias = llmax(sDesiredDiscardBias, 1.f + fetch_pressure); + } + sDesiredDiscardBias = llclamp(sDesiredDiscardBias, 1.f, 4.f); if (last_texture_update_count_bias < sDesiredDiscardBias) { @@ -638,8 +815,6 @@ void LLViewerTexture::updateClass() // a problem. last_texture_update_count_bias = sDesiredDiscardBias; } - - LLViewerTexture::sFreezeImageUpdates = false; } //static @@ -1156,8 +1331,10 @@ void LLViewerFetchedTexture::init(bool firstinit) mRequestedDownloadPriority = 0.f; mFullyLoaded = false; mCanUseHTTP = true; - mDesiredDiscardLevel = MAX_DISCARD_LEVEL + 1; - mMinDesiredDiscardLevel = MAX_DISCARD_LEVEL + 1; + mDesiredDiscardLevel = S8_MAX; + // S8_MAX = no cap. setMinDiscardLevel takes min(current, new), so + // explicit caps from terrain / avatar self / thumbnails still apply. + mMinDesiredDiscardLevel = S8_MAX; mDecodingAux = false; @@ -1977,21 +2154,10 @@ bool LLViewerFetchedTexture::processFetchResults(S32& desired_discard, S32 curre setIsMissingAsset(); desired_discard = -1; } - else - { - //LL_WARNS() << mID << ": Setting min discard to " << current_discard << LL_ENDL; - if (current_discard >= 0) - { - mMinDiscardLevel = current_discard; - //desired_discard = current_discard; - } - else - { - S32 dis_level = getDiscardLevel(); - mMinDiscardLevel = dis_level; - //desired_discard = dis_level; - } - } + // Transient failure (decoder OOM, network blip): don't latch + // mMinDiscardLevel - that would block all future fetches via + // the make_request gate. Permanent failures are caught above + // (getDiscardLevel()<0 -> setIsMissingAsset). destroyRawImage(); } else if (mRawImage.notNull()) @@ -2072,8 +2238,18 @@ bool LLViewerFetchedTexture::updateFetch() if (mRawImage.notNull()) sRawCount--; if (mAuxRawImage.notNull()) sAuxCount--; // keep in mind that fetcher still might need raw image, don't modify original + S32 codec_levels = 0; bool finished = LLAppViewer::getTextureFetch()->getRequestFinished(getID(), fetch_discard, mFetchState, mRawImage, mAuxRawImage, - mLastHttpGetStatus); + mLastHttpGetStatus, codec_levels); + if (codec_levels > 0) + { + mCodecMaxDiscardLevel = (S8)llmin(codec_levels, (S32)S8_MAX); + if (codec_levels > 5) + { + LL_DEBUGS("TextureStream") << "Texture " << mID << " codec-reported max discard " + << codec_levels << " (above the historical hardcoded cap of 5)" << LL_ENDL; + } + } if (mRawImage.notNull()) sRawCount++; if (mAuxRawImage.notNull()) { @@ -2108,7 +2284,9 @@ bool LLViewerFetchedTexture::updateFetch() } } - desired_discard = llmin(desired_discard, getMaxDiscardLevel()); + // Clamp the fetch request to what the codestream encodes; deeper + // discards are served from the GL mip pyramid via scaleDown. + desired_discard = llmin(desired_discard, (S32)mCodecMaxDiscardLevel); bool make_request = true; if (decode_priority <= 0) @@ -2116,9 +2294,13 @@ bool LLViewerFetchedTexture::updateFetch() LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - priority <= 0"); make_request = false; } - else if (mDesiredDiscardLevel > getMaxDiscardLevel()) + else if (mDesiredDiscardLevel > (S32)mCodecMaxDiscardLevel && + current_discard >= 0) { - LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - desired > max"); + // Desired is past codec_max. Only scaleDown can satisfy it. + // Applies even when current is also past codec_max (post-scaleDown); + // re-fetching at codec_max then scaleDown-ing again is pure thrash. + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - desired > codec max"); make_request = false; } else if (mNeedsCreateTexture || mIsMissingAsset) @@ -2570,20 +2752,21 @@ bool LLViewerFetchedTexture::doLoadedCallbacks() S32 gl_discard = getDiscardLevel(); - // If we don't have a legit GL image, set it to be lower than the worst discard level + // S32_MAX is the "no data" sentinel; real discards can now exceed + // MAX_DISCARD_LEVEL via dimDerivedMaxDiscard. if (gl_discard == -1) { - gl_discard = MAX_DISCARD_LEVEL + 1; + gl_discard = S32_MAX; } // // Determine the quality levels of textures that we can provide to callbacks // and whether we need to do decompression/readback to get it // - S32 current_raw_discard = MAX_DISCARD_LEVEL + 1; // We can always do a readback to get a raw discard + S32 current_raw_discard = S32_MAX; // We can always do a readback to get a raw discard S32 best_raw_discard = gl_discard; // Current GL quality level - S32 current_aux_discard = MAX_DISCARD_LEVEL + 1; - S32 best_aux_discard = MAX_DISCARD_LEVEL + 1; + S32 current_aux_discard = S32_MAX; + S32 best_aux_discard = S32_MAX; LLImageRaw *current_raw_image = nullptr; if (mIsRawImageValid) @@ -2683,7 +2866,7 @@ bool LLViewerFetchedTexture::doLoadedCallbacks() // // Run raw/auxiliary data callbacks // - if (run_raw_callbacks && current_raw_image != nullptr && (current_raw_discard <= getMaxDiscardLevel())) + if (run_raw_callbacks && current_raw_image != nullptr && current_raw_discard != S32_MAX) { // Do callbacks which require raw image data. //LL_INFOS() << "doLoadedCallbacks raw for " << getID() << LL_ENDL; @@ -2723,7 +2906,7 @@ bool LLViewerFetchedTexture::doLoadedCallbacks() // // Run GL callbacks // - if (run_gl_callbacks && (gl_discard <= getMaxDiscardLevel())) + if (run_gl_callbacks && gl_discard != S32_MAX) { //LL_INFOS() << "doLoadedCallbacks GL for " << getID() << LL_ENDL; @@ -3026,11 +3209,6 @@ S8 LLViewerLODTexture::getType() const return LLViewerTexture::LOD_TEXTURE; } -bool LLViewerLODTexture::isUpdateFrozen() -{ - return LLViewerTexture::sFreezeImageUpdates; -} - // This is gauranteed to get called periodically for every texture //virtual void LLViewerLODTexture::processTextureStats() @@ -3056,18 +3234,15 @@ void LLViewerLODTexture::processTextureStats() { mDesiredDiscardLevel = 0; } - // Generate the request priority and render priority - else if (mDontDiscard || !mUseMipMaps) + // HUD/UI/preview and mDontDiscard textures bypass streaming - no + // face_distance signal applies, they need native resolution. + else if (mBoostLevel >= LLGLTexture::BOOST_HIGH + || mDontDiscard + || !mUseMipMaps) { mDesiredDiscardLevel = 0; if (mFullWidth > MAX_IMAGE_SIZE_DEFAULT || mFullHeight > MAX_IMAGE_SIZE_DEFAULT) - mDesiredDiscardLevel = 1; // MAX_IMAGE_SIZE_DEFAULT = 2048 and max size ever is 4096 - } - else if (mBoostLevel < LLGLTexture::BOOST_HIGH && mMaxVirtualSize <= 10.f) - { - // If the image has not been significantly visible in a while, we don't want it - mDesiredDiscardLevel = llmin(mMinDesiredDiscardLevel, (S8)(MAX_DISCARD_LEVEL + 1)); - mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, (S32)mLoadedCallbackDesiredDiscardLevel); + mDesiredDiscardLevel = 1; // 4096^2 source can't be loaded full res } else if (!mFullWidth || !mFullHeight) { @@ -3076,28 +3251,104 @@ void LLViewerLODTexture::processTextureStats() } else { - //static const F64 log_2 = log(2.0); - static const F64 log_4 = log(4.0); - F32 discard_level = 0.f; - // If we know the output width and height, we can force the discard - // level to the correct value, and thus not decode more texture - // data than we need to. + // floor(log2(max(w, h))) - both the multiplier on the normalized + // factor and the cap clamp at the bottom of this function. + S32 dim_max_for_image_i = (mFullWidth > 0 && mFullHeight > 0) + ? LLImageGL::dimDerivedMaxDiscard(mFullWidth, mFullHeight) + : (S32)mCodecMaxDiscardLevel; + F32 dim_max_for_image = (F32)dim_max_for_image_i; + if (mKnownDrawWidth && mKnownDrawHeight) { + // UI-pinned target dimensions - use pixel-area math. + static const F64 log_4 = log(4.0); S32 draw_texels = mKnownDrawWidth * mKnownDrawHeight; draw_texels = llclamp(draw_texels, MIN_IMAGE_AREA, MAX_IMAGE_AREA); - - // Use log_4 because we're in square-pixel space, so an image - // with twice the width and twice the height will have mTexelsPerImage - // 4 * draw_size discard_level = (F32)(log(mTexelsPerImage / draw_texels) / log_4); } else { - // Calculate the required scale factor of the image using pixels per texel - discard_level = (F32)(log(mTexelsPerImage / mMaxVirtualSize) / log_4); + // Two 0..1 signals composed multiplicatively: + // discard = distance_factor * size_factor * max_discard + // distance_factor: face_dist / draw_dist, shaped by + // TextureDistanceDiscardPower (default 0.5 = sqrt). + // size_factor: 1 - (mMaxOnScreenSize / window_pixels), shaped + // by TextureSizeDiscardPower. + // Either factor near 0 keeps the result fine - both have to + // be high for the texture to go deep. + static LLCachedControl<F32> distance_power(gSavedSettings, "TextureDistanceDiscardPower", 0.5f); + F32 power = llmax((F32)distance_power, 0.0001f); + F32 distance_factor = (power == 1.f) ? mMinDistanceFactor : powf(mMinDistanceFactor, power); + + static LLCachedControl<F32> size_power(gSavedSettings, "TextureSizeDiscardPower", 1.f); + F32 sz_power = llmax((F32)size_power, 0.0001f); + F32 coverage = llclampf(mMaxOnScreenSize / sWindowPixelArea); + F32 inv_cov = 1.f - coverage; + F32 size_factor = (sz_power == 1.f) ? inv_cov : powf(inv_cov, sz_power); + + F32 combined = distance_factor * size_factor; + + // VRAM pressure: multiply the combined signal and clamp to 0..1. + // Compresses the effective draw range and picks up close-coverage + // textures (small combined) too. Applied before the channel + // exponent so subsequent transforms see a normalized 0..1 value. + // Avatar bakes exempt. + if (!isAgentAvatarBoost(mBoostLevel) && sMemoryPressureMultiplier > 1.f) + { + combined = llmin(combined * sMemoryPressureMultiplier, 1.f); + } + + // Per-channel exponent. 1.0 = baseline; <1.0 pushes combined + // toward 1 (max attenuation) faster. Edges are preserved: + // pow(0, p) = 0, pow(1, p) = 1. + // mPriorityChannel order: 0=Normal, 1=BaseColor, 2=Specular, 3=Emissive. + S32 priority_channel = (mPriorityChannel >= 0 && mPriorityChannel < 4) ? (S32)mPriorityChannel : 1; + static LLCachedControl<F32> channel_normal (gSavedSettings, "TextureChannelNormal", 1.0f); + static LLCachedControl<F32> channel_basecolor(gSavedSettings, "TextureChannelBaseColor", 0.75f); + static LLCachedControl<F32> channel_specular (gSavedSettings, "TextureChannelSpecular", 0.5f); + static LLCachedControl<F32> channel_emissive (gSavedSettings, "TextureChannelEmissive", 0.75f); + const F32 channels[4] = { + (F32)channel_normal, + (F32)channel_basecolor, + (F32)channel_specular, + (F32)channel_emissive, + }; + F32 channel_power = llmax(channels[priority_channel], 0.0001f); + if (channel_power != 1.f) + { + combined = powf(combined, channel_power); + } + + // Own-avatar boost: shave combined for rigged/animated faces + // on gAgentAvatarp. Preference, not exemption - applied + // before the staleness/background/pressure floors so heavy + // pressure can still evict. + if (mOnAgentAvatar) + { + static LLCachedControl<F32> agent_avatar_boost(gSavedSettings, "TextureAgentAvatarBoost", 0.5f); + combined *= llclampf((F32)agent_avatar_boost); + } + + // Staleness / background floors. Avatar bakes exempt from + // background to avoid the universal-cloud bug when re-foregrounding. + combined = llmax(combined, mStalenessFactor); + if (!isAgentAvatarBoost(mBoostLevel)) + { + // Background floor capped at (dim_max - offset) so we can + // keep some baseline quality while backgrounded. + static LLCachedControl<S32> bg_offset(gSavedSettings, "TextureBackgroundDiscardOffset", 2); + F32 bg = sBackgroundFactor; + if ((S32)bg_offset > 0 && dim_max_for_image > 0.f) + { + F32 cap = llmax(dim_max_for_image - (F32)(S32)bg_offset, 0.f) / dim_max_for_image; + bg = llmin(bg, cap); + } + combined = llmax(combined, bg); + } + + discard_level = combined * dim_max_for_image; } discard_level = floorf(discard_level); @@ -3106,12 +3357,43 @@ void LLViewerLODTexture::processTextureStats() if (mFullWidth > max_tex_res || mFullHeight > max_tex_res) min_discard = 1.f; - discard_level = llclamp(discard_level, min_discard, (F32)MAX_DISCARD_LEVEL); + // dim_max_for_image_i is the per-texture cap. TextureMaxDiscardOverride + // raises it (debug). Codec_max applies only to fetches, not here. + static LLCachedControl<S32> max_discard_override(gSavedSettings, "TextureMaxDiscardOverride", 0); + S32 effective_cap = (max_discard_override > 0) ? (S32)max_discard_override : dim_max_for_image_i; + discard_level = llclamp(discard_level, min_discard, (F32)effective_cap); + + mDesiredDiscardLevel = llmin(effective_cap, (S32)discard_level); + + // Apply the setMinDiscardLevel cap, relaxed under VRAM pressure + // (cap_relax = 1 - 1/mult: 0 at mult=1, ~0.5 at mult=2, ~0.9 at + // mult=10). Caps of 0 (thumbnails) and avatar bakes are preserved. + S32 effective_min_cap = mMinDesiredDiscardLevel; + if (sMemoryPressureMultiplier > 1.f && + mMinDesiredDiscardLevel > 0 && mMinDesiredDiscardLevel < S8_MAX && + !isAgentAvatarBoost(mBoostLevel)) + { + F32 cap_relax = 1.f - 1.f / sMemoryPressureMultiplier; + F32 room = (F32)dim_max_for_image_i - (F32)mMinDesiredDiscardLevel; + effective_min_cap += (S32)(cap_relax * room); + effective_min_cap = llmin(effective_min_cap, dim_max_for_image_i); + } + mDesiredDiscardLevel = llmin((S8)effective_min_cap, mDesiredDiscardLevel); + + // Halve the floor for bubble-resident textures (mMinDistanceFactor == 0 + // = at least one face inside the bubble) so the close-vs-far gradient + // is preserved at every pressure level. + if (!isAgentAvatarBoost(mBoostLevel)) + { + S32 forced = (S32)floorf(sLastDitchMinDiscard); + if (mMinDistanceFactor <= 0.f) forced /= 2; + forced = llclamp(forced, 0, dim_max_for_image_i); + if (forced > mDesiredDiscardLevel) + { + mDesiredDiscardLevel = (S8)forced; + } + } - // Can't go higher than the max discard level - mDesiredDiscardLevel = llmin(getMaxDiscardLevel() + 1, (S32)discard_level); - // Clamp to min desired discard - mDesiredDiscardLevel = llmin(mMinDesiredDiscardLevel, mDesiredDiscardLevel); // // At this point we've calculated the quality level that we want, @@ -3120,7 +3402,9 @@ void LLViewerLODTexture::processTextureStats() // S32 current_discard = getDiscardLevel(); - if (mBoostLevel < LLGLTexture::BOOST_AVATAR_BAKED) + // Avatar bakes exempt: shrinking mid-bake can leave the avatar + // stuck as a cloud until the next bake completes. + if (!isAgentAvatarBoost(mBoostLevel)) { if (current_discard < mDesiredDiscardLevel && !mForceToSaveRawImage) { // should scale down @@ -3128,13 +3412,6 @@ void LLViewerLODTexture::processTextureStats() } } - if (isUpdateFrozen() // we are out of memory and nearing max allowed bias - && mBoostLevel < LLGLTexture::BOOST_SCULPTED - && mDesiredDiscardLevel < current_discard) - { - // stop requesting more - mDesiredDiscardLevel = current_discard; - } mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, (S32)mLoadedCallbackDesiredDiscardLevel); } @@ -3160,6 +3437,22 @@ bool LLViewerLODTexture::scaleDown() return false; } + // Hard structural blocks only. Per-texture policy (icons pinned to full + // res, etc.) lives in processTextureStats; if that policy is later + // relaxed (e.g. honor mKnownDrawWidth for icons rendered at 8x8 in a + // friend list) the scaleDown path stays open. + // BOOST_HIGH is the emergency-out for GLTF's "force full res" hack; + // the other two flags are structural. + if (!mUseMipMaps || mDontDiscard || mBoostLevel >= LLGLTexture::BOOST_HIGH) + { + return false; + } + // Avatar bakes are exempt from mid-bake eviction (cloud avatar risk). + if (isAgentAvatarBoost(mBoostLevel)) + { + return false; + } + if (!mDownScalePending) { mDownScalePending = true; diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h index 2937651995..991bb638a1 100644 --- a/indra/newview/llviewertexture.h +++ b/indra/newview/llviewertexture.h @@ -203,6 +203,25 @@ protected: mutable S32 mMaxVirtualSizeResetInterval; LLFrameTimer mLastReferencedTimer; + // 0=Normal, 1=BaseColor, 2=Specular, 3=Emissive. -1 -> base color. + S8 mPriorityChannel = -1; + + // Bind-staleness floor, 0..1. Per-interval increment is 1/max_discard + // so any texture saturates after interval x max_discard seconds idle. + F32 mStalenessFactor = 0.f; + + // Closest face's face_distance / draw_distance, clamped 0..1. + // Defaults to 1 so never-measured textures resolve to deepest discard. + F32 mMinDistanceFactor = 1.f; + + // Largest per-face screen-space coverage in pixels. Raw - no bias or + // channel-priority contamination. + F32 mMaxOnScreenSize = 0.f; + + // Any face on the agent's avatar (rigged / animated). Drives the + // own-avatar quality boost in processTextureStats. + bool mOnAgentAvatar = false; + ll_face_list_t mFaceList[LLRender::NUM_TEXTURE_CHANNELS]; //reverse pointer pointing to the faces using this image as texture U32 mNumFaces[LLRender::NUM_TEXTURE_CHANNELS]; LLFrameTimer mLastFaceListUpdateTimer ; @@ -224,16 +243,35 @@ public: static S32 sAuxCount; static LLFrameTimer sEvaluationTimer; static F32 sDesiredDiscardBias; + // Backgrounded-window discard floor, 0..1. Ramps while backgrounded, + // snaps to 0 in foreground. Avatar bakes exempt. + static F32 sBackgroundFactor; + + // VRAM-pressure distance multiplier, >= 1. Compresses the distance + // signal: dist_factor = clamp(mMinDistanceFactor * mult, 0, 1). + // Grows geometrically while over budget; decays back to 1 when fitting. + static F32 sMemoryPressureMultiplier; + // Last-ditch global discard floor. Mirrors sDesiredDiscardBias once the + // multiplier is exhausted. + static F32 sLastDitchMinDiscard; + + // 0..1 progress of the pressure multiplier from baseline (1) to its + // configured cap (TextureMemoryPressureMaxMultiplier). Used to gate + // bubble shrink and last-ditch engagement. + static F32 getMemoryPressureProgress(); static U32 sBiasTexturesUpdated; static S32 sMaxSculptRez ; static U32 sMinLargeImageSize ; static U32 sMaxSmallImageSize ; - static bool sFreezeImageUpdates; static F32 sCurrentTime ; // estimated free memory for textures, by bias calculation static F32 sFreeVRAMMegabytes; + // Viewport pixel area, refreshed once per frame. Hoisted to keep the + // per-texture hot path out of gViewerWindow. + static F32 sWindowPixelArea; + enum EDebugTexels { DEBUG_TEXELS_OFF, @@ -279,6 +317,16 @@ public: LLViewerFetchedTexture(const LLImageRaw* raw, FTType f_type, bool usemipmaps); LLViewerFetchedTexture(const std::string& url, FTType f_type, const LLUUID& id, bool usemipmaps = true); + // Avatar bake/skin textures - exempt from non-visibility-driven discard + // (staleness, background, pressure) to avoid the universal-cloud bug. + static bool isAgentAvatarBoost(S32 boost_level) + { + return boost_level == BOOST_AVATAR + || boost_level == BOOST_AVATAR_BAKED + || boost_level == BOOST_AVATAR_SELF + || boost_level == BOOST_AVATAR_BAKED_SELF; + } + public: struct Compare @@ -339,7 +387,7 @@ public: void updateVirtualSize() ; - S32 getDesiredDiscardLevel() { return mDesiredDiscardLevel; } + S32 getDesiredDiscardLevel() const { return mDesiredDiscardLevel; } void setMinDiscardLevel(S32 discard) { mMinDesiredDiscardLevel = llmin(mMinDesiredDiscardLevel,(S8)discard); } void setBoostLevel(S32 level) override; @@ -461,6 +509,12 @@ protected: S8 mDesiredDiscardLevel; // The discard level we'd LIKE to have - if we have it and there's space S8 mMinDesiredDiscardLevel; // The minimum discard level we'd like to have + // Fetch-side discard cap from the J2C codestream's DWT level count + // (populated by the fetcher). Distinct from LLImageGL::mMaxDiscardLevel - + // scaleDown can still trim the GL pyramid past this. + static constexpr S8 sFallbackCodecMaxDiscardLevel = 5; // MIN_DECOMPOSITION_LEVELS + S8 mCodecMaxDiscardLevel = sFallbackCodecMaxDiscardLevel; + bool mNeedsAux; // We need to decode the auxiliary channels bool mHasAux; // We have aux channels bool mDecodingAux; // Are we decoding high components @@ -540,7 +594,6 @@ public: S8 getType() const override; // Process image stats to determine priority/quality requirements. void processTextureStats() override; - bool isUpdateFrozen() ; bool scaleDown() override; diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index 7dd32074cf..4d09eff74e 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -47,6 +47,7 @@ #include "message.h" #include "lldrawpoolbump.h" // to init bumpmap images +#include "llagentcamera.h" #include "lltexturecache.h" #include "lltexturefetch.h" #include "llviewercontrol.h" @@ -61,6 +62,8 @@ #include "lltracerecording.h" #include "llviewerdisplay.h" #include "llviewerwindow.h" +#include "llsurface.h" +#include "llvoavatarself.h" #include "llprogressview.h" //////////////////////////////////////////////////////////////////////////// @@ -68,6 +71,7 @@ void (*LLViewerTextureList::sUUIDCallback)(void **, const LLUUID&) = NULL; S32 LLViewerTextureList::sNumImages = 0; +F32 LLViewerTextureList::sCurrentBubbleMeters = 0.f; LLViewerTextureList gTextureList; @@ -93,6 +97,20 @@ LLTextureKey::LLTextureKey(LLUUID id, ETexListType tex_type) /////////////////////////////////////////////////////////////////////////////// +// eTexIndex -> TextureChannel* index (0=Normal, 1=BaseColor, 2=Specular, +// 3=Emissive). Single source of truth - route all channel-priority lookups +// through this table. +const S32 LLViewerTextureList::sChannelToPriority[LLRender::NUM_TEXTURE_CHANNELS] = +{ + 1, // DIFFUSE_MAP (0) -> Y (diffuse) + 0, // NORMAL_MAP / ALT_DIFFUSE (1) -> X (normals) + 2, // SPECULAR_MAP (2) -> Z (specular/metallic) + 1, // BASECOLOR_MAP (3) -> Y (diffuse) + 2, // METALLIC_ROUGHNESS_MAP (4) -> Z (specular/metallic) + 0, // GLTF_NORMAL_MAP (5) -> X (normals) + 3, // EMISSIVE_MAP (6) -> W (emissive) +}; + LLViewerTextureList::LLViewerTextureList() : mForceResetTextureStats(false), mInitialized(false) @@ -899,8 +917,7 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag { llassert(!gCubeSnapshot); - constexpr F32 BIAS_TRS_OUT_OF_SCREEN = 1.5f; - constexpr F32 BIAS_TRS_ON_SCREEN = 1.f; + constexpr F32 BIAS_TRS_ON_SCREEN = 1.f; // perf gate for face-loop early exit if (imagep->getBoostLevel() < LLViewerFetchedTexture::BOOST_HIGH) // don't bother checking face list for boosted textures { @@ -910,9 +927,67 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag F32 max_vsize = 0.f; bool on_screen = false; + // Accumulators for the per-texture signals published below. + // Defaults map to "deepest discard wanted" until evidence updates them. + F32 min_distance_factor = 1.f; + F32 max_on_screen_size = 0.f; + bool on_agent_avatar = false; + F32 draw_distance = llmax(gAgentCamera.mDrawDistance, 0.001f); + + // Close-camera bubble: faces inside `bubble` meters resolve to + // dist_factor = 0, so the distance ramp spans (bubble, draw_distance]. + static LLCachedControl<F32> close_bubble(gSavedSettings, "TextureCloseBubbleMeters", 5.f); + static LLCachedControl<F32> close_bubble_min(gSavedSettings, "TextureCloseBubbleMinMeters", 0.1f); + static LLCachedControl<F32> bubble_shrink_threshold(gSavedSettings, "TextureCloseBubbleShrinkThreshold", 0.8f); + static LLCachedControl<F32> bubble_track_rate(gSavedSettings, "TextureCloseBubbleTrackRate", 0.5f); + F32 bubble_full = llmax((F32)close_bubble, 0.f); + F32 bubble_min = llclamp((F32)close_bubble_min, 0.f, bubble_full); + // Advance the slow-track once per frame, not per texture: this + // function runs once per texture so a naive per-call lerp converges + // in a single frame. + static F32 s_tracked_bubble = -1.f; + static U32 s_tracked_bubble_frame = 0; + if (s_tracked_bubble < 0.f) s_tracked_bubble = bubble_full; + if (s_tracked_bubble_frame != LLFrameTimer::getFrameCount()) + { + s_tracked_bubble_frame = LLFrameTimer::getFrameCount(); + F32 progress = LLViewerTexture::getMemoryPressureProgress(); + F32 shrink_thresh = llclampf((F32)bubble_shrink_threshold); + F32 shrink_frac = (progress > shrink_thresh) + ? (progress - shrink_thresh) / llmax(1.f - shrink_thresh, 0.0001f) + : 0.f; + F32 target_bubble = bubble_full - (bubble_full - bubble_min) * shrink_frac; + F32 dt = (F32)gFrameIntervalSeconds; + F32 alpha = 1.f - expf(-llmax(dt, 0.f) * llmax((F32)bubble_track_rate, 0.f)); + s_tracked_bubble += (target_bubble - s_tracked_bubble) * alpha; + s_tracked_bubble = llclamp(s_tracked_bubble, bubble_min, bubble_full); + sCurrentBubbleMeters = s_tracked_bubble; + } + F32 bubble = llclamp(s_tracked_bubble, 0.f, draw_distance - 0.001f); + F32 ramp_range = llmax(draw_distance - bubble, 0.001f); + U32 face_count = 0; U32 max_faces_to_check = 1024; + // Pick the least-aggressive channel across all uses, so a texture + // used as both diffuse and normal isn't penalized by its harshest + // role. -1 sentinel keeps emissive-only textures (W=3) from being + // clobbered by a smaller init value. + S32 priority_channel = -1; + for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i) + { + if (imagep->getNumFaces(i) > 0) + { + S32 mapped = sChannelToPriority[i]; + priority_channel = (priority_channel < 0) ? mapped : llmin(priority_channel, mapped); + } + } + if (priority_channel < 0) + { + priority_channel = 1; // no faces - default to diffuse + } + imagep->mPriorityChannel = (S8)priority_channel; + // get adjusted bias based on image resolution LLImageGL* img = imagep->getGLTexture(); F32 max_discard = F32(img ? img->getMaxDiscardLevel() : MAX_DISCARD_LEVEL); @@ -948,6 +1023,15 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag on_screen |= face->mInFrustum; + F32 dist_above_bubble = llmax(face->mDistanceToCamera - bubble, 0.f); + F32 dist_factor = llclampf(dist_above_bubble / ramp_range); + min_distance_factor = llmin(min_distance_factor, dist_factor); + + if (face->mAvatar && face->mAvatar == gAgentAvatarp) + { + on_agent_avatar = true; + } + // Scale desired texture resolution higher or lower depending on texture scale // // Minimum usage examples: a 1024x1024 texture with aplhabet (texture atlas), @@ -963,6 +1047,10 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag min_scale = llclamp(min_scale * min_scale, texture_scale_min(), texture_scale_max()); vsize /= min_scale; + // Raw screen-space coverage - taken before the bias / + // camera-boost mutations below so the size signal is clean. + max_on_screen_size = llmax(max_on_screen_size, vsize); + // apply bias to offscreen faces all the time, but only to onscreen faces when bias is large // use mImportanceToCamera to make bias switch a bit more gradual if (!face->mInFrustum || LLViewerTexture::sDesiredDiscardBias > 1.9f + face->mImportanceToCamera / 2.f) @@ -970,13 +1058,6 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag vsize /= bias; } - // boost resolution of textures that are important to the camera - if (face->mInFrustum) - { - static LLCachedControl<F32> texture_camera_boost(gSavedSettings, "TextureCameraBoost", 8.f); - vsize *= llmax(face->mImportanceToCamera*texture_camera_boost, 1.f); - } - max_vsize = llmax(max_vsize, vsize); // addTextureStats limits size to sMaxVirtualSize @@ -995,57 +1076,95 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag } } - if (face_count > max_faces_to_check) + bool used_face_fast_path = (face_count > max_faces_to_check); + if (used_face_fast_path) { // this texture is used in so many places we should just boost it and not bother checking its vsize // this is especially important because the above is not time sliced and can hit multiple ms for a single texture max_vsize = MAX_IMAGE_AREA; } - if (imagep->getType() == LLViewerTexture::LOD_TEXTURE && imagep->getBoostLevel() == LLViewerTexture::BOOST_NONE) - { // conditionally reset max virtual size for unboosted LOD_TEXTURES - // this is an alternative to decaying mMaxVirtualSize over time - // that keeps textures from continously downrezzing and uprezzing in the background + imagep->addTextureStats(max_vsize); - if (LLViewerTexture::sDesiredDiscardBias > BIAS_TRS_OUT_OF_SCREEN || - (!on_screen && LLViewerTexture::sDesiredDiscardBias > BIAS_TRS_ON_SCREEN)) - { - imagep->mMaxVirtualSize = 0.f; - } + // Publish per-texture signals for processTextureStats. Closest face + // wins for distance (min); biggest face wins for size (max). Default + // distance=1, size=0 maps to "deepest discard wanted" - never- + // measured textures stay coarse until distance/size evidence arrives. + if (used_face_fast_path) + { + // Fast path saw only a prefix of faces - force best-quality + // sentinels to match the MAX_IMAGE_AREA vsize boost above. + imagep->mMinDistanceFactor = 0.f; + imagep->mMaxOnScreenSize = (F32)MAX_IMAGE_AREA; } + else if (face_count == 0 && imagep->getBoostLevel() == LLGLTexture::BOOST_TERRAIN) + { + // Terrain detail textures don't register faces with the texture + // (LLVOSurfacePatch addFace(NULL)). Drive distance from the LOD + // system; floor at a small nonzero value so pressure has + // something to bite into (pow(0, p) = 0). + static LLCachedControl<F32> terrain_distance_floor(gSavedSettings, "TextureTerrainDistanceFloor", 0.01f); + static LLCachedControl<F32> terrain_coverage(gSavedSettings, "TextureTerrainCoverageFraction", 0.99f); + F32 nearest = LLSurface::sNearestVisiblePatchDistance; + F32 nearest_above_bubble = (nearest < FLT_MAX) ? llmax(nearest - bubble, 0.f) : ramp_range; + F32 dist = llclampf(nearest_above_bubble / ramp_range); + imagep->mMinDistanceFactor = llmax(dist, llclampf((F32)terrain_distance_floor)); + imagep->mMaxOnScreenSize = LLViewerTexture::sWindowPixelArea * llclampf((F32)terrain_coverage); + } + else + { + imagep->mMinDistanceFactor = min_distance_factor; + imagep->mMaxOnScreenSize = max_on_screen_size; + } + imagep->mOnAgentAvatar = on_agent_avatar; - imagep->addTextureStats(max_vsize); - - // Derive stream priority channel from face lists. - // Map render texture channels to priority channels: - // 0 = normal, 1 = diffuse, 2 = specular, 3 = emissive + // Bind-staleness. Avatar bakes exempt (cloud-bug protection). + // Per-interval increment is 1/max_discard so saturation time is + // interval * max_discard seconds regardless of texture size. + // Never-bound textures defer to distance/size or initial fetch + // could never start. + if (LLViewerFetchedTexture::isAgentAvatarBoost(imagep->getBoostLevel())) { - static const S32 render_to_priority[] = { - 1, // DIFFUSE_MAP (0) - 0, // NORMAL_MAP / ALTERNATE_DIFFUSE_MAP (1) - 2, // SPECULAR_MAP (2) - 1, // BASECOLOR_MAP (3) - 2, // METALLIC_ROUGHNESS_MAP (4) - 0, // GLTF_NORMAL_MAP (5) - 3, // EMISSIVE_MAP (6) - }; + imagep->mStalenessFactor = 0.f; + } + else if (LLImageGL* gli = imagep->getGLTexture()) + { + static LLCachedControl<F32> bind_decay_seconds(gSavedSettings, "TextureBindDecaySeconds", 5.f); + static LLCachedControl<F32> staleness_interval(gSavedSettings, "TextureStalenessIntervalSeconds", 5.f); + F32 grace = llmax((F32)bind_decay_seconds, 0.f); + F32 interval = llmax((F32)staleness_interval, 0.0001f); + + // Clock starts at whichever is later: the last real bind or + // the GL-create time. The latter is the fallback for textures + // decoded into GL but never actually rendered - without it, + // mLastBindTime stays 0 forever and staleness can't evict. + F32 clock_time = llmax(gli->mLastBindTime, gli->mGLCreateTime); + bool has_clock = (clock_time > 0.f); + F32 time_since = has_clock ? (LLImageGL::sLastFrameTime - clock_time) : 0.f; - S32 priority_channel = 1; // default to diffuse - for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i) + if (!has_clock || time_since <= grace) { - if (imagep->getNumFaces(i) > 0) - { - priority_channel = llmin(priority_channel, render_to_priority[i]); - } + imagep->mStalenessFactor = 0.f; } - - static LLCachedControl<LLVector4> channel_priority(gSavedSettings, "TextureChannelPriority", - LLVector4(10.0f, 20.0f, 40.0f, 20.0f)); - F32 factor = llmax(channel_priority().mV[priority_channel], 0.1f); - if (factor != 1.0f) + else { - imagep->mMaxVirtualSize /= factor; + S32 full_w = imagep->getFullWidth(); + S32 full_h = imagep->getFullHeight(); + S32 max_discard = (full_w > 0 && full_h > 0) + ? LLImageGL::dimDerivedMaxDiscard(full_w, full_h) + : (S32)gli->getMaxDiscardLevel(); + if (max_discard > 0) + { + F32 steps = (time_since - grace) / interval; + F32 step_size = 1.f / (F32)max_discard; + imagep->mStalenessFactor = llclampf(steps * step_size); + } + else + { + imagep->mStalenessFactor = 0.f; + } } } + } #if 0 @@ -1154,8 +1273,7 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time) imagep->postCreateTexture(); imagep->mCreatePending = false; - if (imagep->hasGLTexture() && imagep->getDiscardLevel() < imagep->getDesiredDiscardLevel() && - (imagep->getDesiredDiscardLevel() <= MAX_DISCARD_LEVEL)) + if (imagep->hasGLTexture() && imagep->getDiscardLevel() < imagep->getDesiredDiscardLevel()) { // NOTE: this may happen if the desired discard reduces while a decode is in progress and does not // necessarily indicate a problem, but if log occurrences excede that of dsiplay_stats: FPS, @@ -1180,13 +1298,16 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time) gCopyProgram.bind(); gPipeline.mScreenTriangleVB->setBuffer(); - // give time to downscaling first -- if mDownScaleQueue is not empty, we're running out of memory and need + // give time to downscaling first - if mDownScaleQueue is not empty, we're running out of memory and need // to free up memory by discarding off screen textures quickly - // do at least 5 and make sure we don't get too far behind even if it violates - // the time limit. If we don't downscale quickly the viewer will hit swap and may - // freeze. - S32 min_count = (S32)mCreateTextureList.size() / 20 + 5; + // Drain rate scales with both pending creates and the downscale + // queue itself. Without the queue term, a backlog of evictions + // could only drain 5/frame regardless of size, and the system + // can't actually free VRAM fast enough under pressure. + S32 min_count = (S32)mCreateTextureList.size() / 20 + + (S32)mDownScaleQueue.size() / 5 + + 5; create_timer.reset(); while (!mDownScaleQueue.empty()) @@ -1288,12 +1409,15 @@ F32 LLViewerTextureList::updateImagesFetchTextures(F32 max_time) //update MIN_UPDATE_COUNT or 5% of other textures, whichever is greater update_count = llmax((U32) MIN_UPDATE_COUNT, (U32) mUUIDMap.size()/20); - if (LLViewerTexture::sDesiredDiscardBias > 1.f + // Scale up the per-frame update window under VRAM pressure so eviction + // candidates get re-evaluated quickly. Both the legacy bias and the + // new pressure multiplier widen the window. + F32 pressure_scale = llmax(LLViewerTexture::sDesiredDiscardBias, + LLViewerTexture::sMemoryPressureMultiplier); + if (pressure_scale > 1.f && LLViewerTexture::sBiasTexturesUpdated < (U32)mUUIDMap.size()) { - // We are over memory target. Bias affects discard rates, so update - // existing textures agresively to free memory faster. - update_count = (S32)(update_count * LLViewerTexture::sDesiredDiscardBias); + update_count = (S32)(update_count * pressure_scale); // This isn't particularly precise and can overshoot, but it doesn't need // to be, just making sure it did a full circle and doesn't get stuck updating diff --git a/indra/newview/llviewertexturelist.h b/indra/newview/llviewertexturelist.h index 7c7112f4cf..dbed8b5c2f 100644 --- a/indra/newview/llviewertexturelist.h +++ b/indra/newview/llviewertexturelist.h @@ -30,6 +30,7 @@ #include "lluuid.h" //#include "message.h" #include "llgl.h" +#include "llrender.h" #include "llviewertexture.h" #include "llui.h" #include <list> @@ -92,6 +93,10 @@ class LLViewerTextureList friend class LLLocalBitmap; public: + // eTexIndex -> TextureChannel* index (0=Normal, 1=BaseColor, + // 2=Specular, 3=Emissive). Single source of truth. + static const S32 sChannelToPriority[LLRender::NUM_TEXTURE_CHANNELS]; + static bool createUploadFile(LLPointer<LLImageRaw> raw_image, const std::string& out_filename, const S32 max_image_dimentions = LLViewerFetchedTexture::MAX_IMAGE_SIZE_DEFAULT, @@ -239,6 +244,10 @@ private: bool mInitialized ; LLFrameTimer mForceDecodeTimer; +public: + // Current close-camera bubble in meters (frame-coherent, slow-tracked). + static F32 sCurrentBubbleMeters; + private: static S32 sNumImages; static void (*sUUIDCallback)(void**, const LLUUID &); diff --git a/indra/newview/llvlcomposition.cpp b/indra/newview/llvlcomposition.cpp index 3441e25c6a..eb0261b5e5 100644 --- a/indra/newview/llvlcomposition.cpp +++ b/indra/newview/llvlcomposition.cpp @@ -173,7 +173,10 @@ LLPointer<LLViewerFetchedTexture> fetch_terrain_texture(const LLUUID& id) return nullptr; } - LLPointer<LLViewerFetchedTexture> tex = LLViewerTextureManager::getFetchedTexture(id); + // LOD_TEXTURE so streaming math runs (the base-class processTextureStats + // pins mDesiredDiscardLevel at 0). + LLPointer<LLViewerFetchedTexture> tex = LLViewerTextureManager::getFetchedTexture( + id, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE); return tex; } @@ -343,18 +346,9 @@ bool LLTerrainMaterials::makeTextureReady(LLPointer<LLViewerFetchedTexture>& tex { if (boost) { + // Quality is driven by the streaming math via synthetic signals + // for BOOST_TERRAIN textures in updateImageDecodePriority. boost_minimap_texture(tex, BASE_SIZE*BASE_SIZE); - - S32 width = tex->getFullWidth(); - S32 height = tex->getFullHeight(); - S32 min_dim = llmin(width, height); - S32 ddiscard = 0; - while (min_dim > BASE_SIZE && ddiscard < MAX_DISCARD_LEVEL) - { - ddiscard++; - min_dim /= 2; - } - tex->setMinDiscardLevel(ddiscard); } return false; } diff --git a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml index 99dca7b395..3043b17589 100644 --- a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml +++ b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml @@ -127,31 +127,35 @@ top_delta="16" left="30" width="160" - name="MaxTextureResolutionLabel" + name="TextureQualityLabel" text_readonly_color="LabelDisabledColor"> - Maximum LOD resolution: + Texture quality: </text> <combo_box - control_name="RenderMaxTextureResolution" + control_name="RenderTextureQuality" height="19" layout="topleft" left_pad="10" top_delta="0" - name="MaxTextureResolution" - tool_tip="Maximum resolution for 'level of detail' textures" + name="TextureQuality" + tool_tip="Controls maximum texture resolution and how aggressively textures stream by channel. Higher quality keeps more detail in memory." width="90"> <combo_box.item - label="512" - name="512" - value="512"/> + label="Low" + name="Low" + value="0"/> + <combo_box.item + label="Medium" + name="Medium" + value="1"/> <combo_box.item - label="1024" - name="1024" - value="1024"/> + label="High" + name="High" + value="2"/> <combo_box.item - label="2048" - name="2048" - value="2048"/> + label="Ultra" + name="Ultra" + value="3"/> </combo_box> <check_box |
