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authorRye <rye@alchemyviewer.org>2025-11-11 21:38:15 -0500
committerAndrey Kleshchev <117672381+akleshchev@users.noreply.github.com>2025-11-12 22:11:29 +0200
commit6e90ff65478be2e38124a8f36bd8e2c8d52a2d8f (patch)
tree971b23fe41bc0d716af9ce98586fb9c64f80c4bf
parent1020b5a268b2ff5d427a8a9217a6c8d8432d75b3 (diff)
Restore support for wavy avatar cloth(#4963)
Signed-off-by: Rye <rye@alchemyviewer.org>
-rw-r--r--indra/newview/app_settings/settings.xml2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl82
-rw-r--r--indra/newview/lldrawpoolavatar.cpp2
-rw-r--r--indra/newview/lldrawpoolavatar.h6
-rw-r--r--indra/newview/llviewercontrol.cpp1
-rw-r--r--indra/newview/llviewershadermgr.cpp3
-rw-r--r--indra/newview/llvoavatar.cpp2
-rw-r--r--indra/newview/pipeline.cpp3
-rw-r--r--indra/newview/pipeline.h1
-rw-r--r--indra/newview/skins/default/xui/en/menu_viewer.xml10
10 files changed, 99 insertions, 13 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index aca9910253..ebb3158ca7 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -7263,7 +7263,7 @@
<key>RenderAvatarCloth</key>
<map>
<key>Comment</key>
- <string>DEPRECATED - only false supported - Controls if avatars use wavy cloth</string>
+ <string>Controls if system avatar clothes use wavy cloth</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl
index aabbbac12a..1b1233790e 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl
@@ -28,6 +28,9 @@ uniform mat4 projection_matrix;
in vec3 position;
in vec3 normal;
in vec2 texcoord0;
+#ifdef AVATAR_CLOTH
+in vec4 clothing;
+#endif
mat4 getSkinnedTransform();
@@ -37,6 +40,15 @@ out vec3 vary_normal;
out vec2 vary_texcoord0;
out vec3 vary_position;
+#ifdef AVATAR_CLOTH
+uniform vec4 gWindDir;
+uniform vec4 gSinWaveParams;
+uniform vec4 gGravity;
+
+const vec4 gMinMaxConstants = vec4(1.0, 0.166666, 0.0083143, .00018542); // #minimax-generated coefficients
+const vec4 gPiConstants = vec4(0.159154943, 6.28318530, 3.141592653, 1.5707963); // # {1/2PI, 2PI, PI, PI/2}
+#endif
+
void main()
{
vary_texcoord0 = texcoord0;
@@ -46,16 +58,78 @@ void main()
vec4 pos_in = vec4(position.xyz, 1.0);
mat4 trans = getSkinnedTransform();
- pos.x = dot(trans[0], pos_in);
- pos.y = dot(trans[1], pos_in);
- pos.z = dot(trans[2], pos_in);
- pos.w = 1.0;
norm.x = dot(trans[0].xyz, normal);
norm.y = dot(trans[1].xyz, normal);
norm.z = dot(trans[2].xyz, normal);
norm = normalize(norm);
+#ifdef AVATAR_CLOTH
+ //wind
+ vec4 windEffect;
+ windEffect = vec4(dot(norm, gWindDir.xyz));
+ pos.x = dot(trans[2], pos_in);
+ windEffect.xyz = pos.x * vec3(0.015, 0.015, 0.015)
+ + windEffect.xyz;
+ windEffect.w = windEffect.w * 2.0 + 1.0; // move wind offset value to [-1, 3]
+ windEffect.w = windEffect.w*gWindDir.w; // modulate wind strength
+
+ windEffect.xyz = windEffect.xyz*gSinWaveParams.xyz
+ +vec3(gSinWaveParams.w); // use sin wave params to scale and offset input
+
+ //reduce to period of 2 PI
+ vec4 temp1, temp0, temp2, offsetPos;
+ temp1.xyz = windEffect.xyz * gPiConstants.x; // change input as multiple of [0-2PI] to [0-1]
+ temp0.y = mod(temp1.x,1.0);
+ windEffect.x = temp0.y * gPiConstants.y; // scale from [0,1] to [0, 2PI]
+ temp1.z = temp1.z - gPiConstants.w; // shift normal oscillation by PI/2
+ temp0.y = mod(temp1.z,1.0);
+
+ windEffect.z = temp0.y * gPiConstants.y; // scale from [0,1] to [0, 2PI]
+ windEffect.xyz = windEffect.xyz + vec3(-3.141592); // offset to [-PI, PI]
+
+ //calculate sinusoid
+ vec4 sinWave;
+ temp1 = windEffect*windEffect;
+ sinWave = -temp1 * gMinMaxConstants.w
+ + vec4(gMinMaxConstants.z); // y = -(x^2)/7! + 1/5!
+ sinWave = sinWave * -temp1 + vec4(gMinMaxConstants.y); // y = -(x^2) * (-(x^2)/7! + 1/5!) + 1/3!
+ sinWave = sinWave * -temp1 + vec4(gMinMaxConstants.x); // y = -(x^2) * (-(x^2) * (-(x^2)/7! + 1/5!) + 1/3!) + 1
+ sinWave = sinWave * windEffect; // y = x * (-(x^2) * (-(x^2) * (-(x^2)/7! + 1/5!) + 1/3!) + 1)
+
+ // sinWave.x holds sin(norm . wind_direction) with primary frequency
+ // sinWave.y holds sin(norm . wind_direction) with secondary frequency
+ // sinWave.z hold cos(norm . wind_direction) with primary frequency
+ sinWave.xyz = sinWave.xyz * gWindDir.w
+ + vec3(windEffect.w); // multiply by wind strength in gWindDir.w [-wind, wind]
+
+ // add normal facing bias offset [-wind,wind] -> [-wind - .25, wind + 1]
+ temp1 = vec4(dot(norm, gGravity.xyz)); // how much is this normal facing in direction of gGravity?
+ temp1 = min(temp1, vec4(0.2,0.0,0.0,0.0)); // clamp [-1, 1] to [-1, 0.2]
+ temp1 = temp1*vec4(1.5,0.0,0.0,0.0); // scale from [-1,0.2] to [-1.5, 0.3]
+ sinWave.x = sinWave.x + temp1.x; // add gGravity effect to sinwave (only primary frequency)
+ sinWave.xyz = sinWave.xyz * clothing.w; // modulate by clothing coverage
+
+ sinWave.xyz = max(sinWave.xyz, vec3(-1.0, -1.0, -1.0)); // clamp to underlying body shape
+ offsetPos = clothing * sinWave.x; // multiply wind effect times clothing displacement
+ temp2 = gWindDir*sinWave.z + vec4(norm,0); // calculate normal offset due to wind oscillation
+ offsetPos = vec4(1.0,1.0,1.0,0.0)*offsetPos+pos_in; // add to offset vertex position, and zero out effect from w
+ norm += temp2.xyz*2.0; // add sin wave effect on normals (exaggerated)
+
+ //renormalize normal (again)
+ norm = normalize(norm);
+
+ pos.x = dot(trans[0], offsetPos);
+ pos.y = dot(trans[1], offsetPos);
+ pos.z = dot(trans[2], offsetPos);
+ pos.w = 1.0;
+#else
+ pos.x = dot(trans[0], pos_in);
+ pos.y = dot(trans[1], pos_in);
+ pos.z = dot(trans[2], pos_in);
+ pos.w = 1.0;
+#endif
+
vary_normal = norm;
vary_position = pos.xyz;
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 90ee95d424..f0f589e7f4 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -794,7 +794,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
return;
}
- if ((sShaderLevel >= SHADER_LEVEL_CLOTH))
+ if (LLPipeline::RenderAvatarCloth)
{
LLMatrix4 rot_mat;
LLViewerCamera::getInstance()->getMatrixToLocal(rot_mat);
diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h
index 1a53861a03..87a87e225e 100644
--- a/indra/newview/lldrawpoolavatar.h
+++ b/indra/newview/lldrawpoolavatar.h
@@ -46,12 +46,6 @@ class LLDrawPoolAvatar : public LLFacePool
public:
enum
{
- SHADER_LEVEL_BUMP = 2,
- SHADER_LEVEL_CLOTH = 3
- };
-
- enum
- {
VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_NORMAL |
LLVertexBuffer::MAP_TEXCOORD0 |
diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp
index 75cc76fee6..8b4b508d7c 100644
--- a/indra/newview/llviewercontrol.cpp
+++ b/indra/newview/llviewercontrol.cpp
@@ -871,6 +871,7 @@ void settings_setup_listeners()
setting_setup_signal_listener(gSavedSettings, "RenderShadowDetail", handleSetShaderChanged);
setting_setup_signal_listener(gSavedSettings, "RenderDeferredSSAO", handleSetShaderChanged);
setting_setup_signal_listener(gSavedSettings, "RenderPerformanceTest", handleRenderPerfTestChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderAvatarCloth", handleSetShaderChanged);
setting_setup_signal_listener(gSavedSettings, "ChatFontSize", handleChatFontSizeChanged);
setting_setup_signal_listener(gSavedSettings, "ConsoleMaxLines", handleConsoleMaxLinesChanged);
setting_setup_signal_listener(gSavedSettings, "UploadBakedTexOld", handleUploadBakedTexOldChanged);
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 92141ee67e..8431149277 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -582,6 +582,7 @@ void LLViewerShaderMgr::setShaders()
unloadShaders();
LLPipeline::sRenderGlow = gSavedSettings.getBOOL("RenderGlow");
+ LLPipeline::RenderAvatarCloth = gSavedSettings.getBOOL("RenderAvatarCloth");
if (gViewerWindow)
{
@@ -2357,7 +2358,9 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarF.glsl", GL_FRAGMENT_SHADER));
gDeferredAvatarProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ gDeferredAvatarProgram.clearPermutations();
add_common_permutations(&gDeferredAvatarProgram);
+ gDeferredAvatarProgram.addPermutation("AVATAR_CLOTH", LLPipeline::RenderAvatarCloth ? "1" : "0");
success = gDeferredAvatarProgram.createShader();
llassert(success);
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index c6a7a59034..d602a5146b 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -3300,7 +3300,7 @@ void LLVOAvatar::idleUpdateLoadingEffect()
void LLVOAvatar::idleUpdateWindEffect()
{
// update wind effect
- if ((LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) >= LLDrawPoolAvatar::SHADER_LEVEL_CLOTH))
+ if (LLPipeline::RenderAvatarCloth)
{
F32 hover_strength = 0.f;
F32 time_delta = mRippleTimer.getElapsedTimeF32() - mRippleTimeLast;
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index fc66e9283e..7f30baa66c 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -218,6 +218,7 @@ S32 LLPipeline::RenderBufferVisualization;
bool LLPipeline::RenderMirrors;
S32 LLPipeline::RenderHeroProbeUpdateRate;
S32 LLPipeline::RenderHeroProbeConservativeUpdateMultiplier;
+bool LLPipeline::RenderAvatarCloth;
LLTrace::EventStatHandle<S64> LLPipeline::sStatBatchSize("renderbatchsize");
const U32 LLPipeline::MAX_PREVIEW_WIDTH = 512;
@@ -601,6 +602,7 @@ void LLPipeline::init()
connectRefreshCachedSettingsSafe("RenderMirrors");
connectRefreshCachedSettingsSafe("RenderHeroProbeUpdateRate");
connectRefreshCachedSettingsSafe("RenderHeroProbeConservativeUpdateMultiplier");
+ connectRefreshCachedSettingsSafe("RenderAvatarCloth");
LLPointer<LLControlVariable> cntrl_ptr = gSavedSettings.getControl("CollectFontVertexBuffers");
if (cntrl_ptr.notNull())
@@ -1133,6 +1135,7 @@ void LLPipeline::refreshCachedSettings()
RenderMirrors = gSavedSettings.getBOOL("RenderMirrors");
RenderHeroProbeUpdateRate = gSavedSettings.getS32("RenderHeroProbeUpdateRate");
RenderHeroProbeConservativeUpdateMultiplier = gSavedSettings.getS32("RenderHeroProbeConservativeUpdateMultiplier");
+ RenderAvatarCloth = gSavedSettings.getBOOL("RenderAvatarCloth");
sReflectionProbesEnabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderReflectionsEnabled") && gSavedSettings.getBOOL("RenderReflectionsEnabled");
RenderSpotLight = nullptr;
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index dff0af46e2..c051306385 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -1087,6 +1087,7 @@ public:
static bool RenderMirrors;
static S32 RenderHeroProbeUpdateRate;
static S32 RenderHeroProbeConservativeUpdateMultiplier;
+ static bool RenderAvatarCloth;
};
void render_bbox(const LLVector3 &min, const LLVector3 &max);
diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml
index 7643bddc48..99cc3856fd 100644
--- a/indra/newview/skins/default/xui/en/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/en/menu_viewer.xml
@@ -3492,6 +3492,16 @@ function="World.EnvPreset"
parameter="RenderAttachedParticles" />
</menu_item_check>
<menu_item_check
+ label="Render Avatar Cloth"
+ name="Render Avatar Cloth">
+ <menu_item_check.on_check
+ function="CheckControl"
+ parameter="RenderAvatarCloth" />
+ <menu_item_check.on_click
+ function="ToggleControl"
+ parameter="RenderAvatarCloth" />
+ </menu_item_check>
+ <menu_item_check
label="Collect Font Vertex Buffers"
name="Collect Font Vertex Buffers">
<menu_item_check.on_check