diff options
| author | Rye <rye@alchemyviewer.org> | 2025-11-11 21:38:15 -0500 |
|---|---|---|
| committer | Andrey Kleshchev <117672381+akleshchev@users.noreply.github.com> | 2025-11-12 22:11:29 +0200 |
| commit | 6e90ff65478be2e38124a8f36bd8e2c8d52a2d8f (patch) | |
| tree | 971b23fe41bc0d716af9ce98586fb9c64f80c4bf | |
| parent | 1020b5a268b2ff5d427a8a9217a6c8d8432d75b3 (diff) | |
Restore support for wavy avatar cloth(#4963)
Signed-off-by: Rye <rye@alchemyviewer.org>
| -rw-r--r-- | indra/newview/app_settings/settings.xml | 2 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl | 82 | ||||
| -rw-r--r-- | indra/newview/lldrawpoolavatar.cpp | 2 | ||||
| -rw-r--r-- | indra/newview/lldrawpoolavatar.h | 6 | ||||
| -rw-r--r-- | indra/newview/llviewercontrol.cpp | 1 | ||||
| -rw-r--r-- | indra/newview/llviewershadermgr.cpp | 3 | ||||
| -rw-r--r-- | indra/newview/llvoavatar.cpp | 2 | ||||
| -rw-r--r-- | indra/newview/pipeline.cpp | 3 | ||||
| -rw-r--r-- | indra/newview/pipeline.h | 1 | ||||
| -rw-r--r-- | indra/newview/skins/default/xui/en/menu_viewer.xml | 10 |
10 files changed, 99 insertions, 13 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index aca9910253..ebb3158ca7 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -7263,7 +7263,7 @@ <key>RenderAvatarCloth</key> <map> <key>Comment</key> - <string>DEPRECATED - only false supported - Controls if avatars use wavy cloth</string> + <string>Controls if system avatar clothes use wavy cloth</string> <key>Persist</key> <integer>1</integer> <key>Type</key> diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl index aabbbac12a..1b1233790e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl @@ -28,6 +28,9 @@ uniform mat4 projection_matrix; in vec3 position; in vec3 normal; in vec2 texcoord0; +#ifdef AVATAR_CLOTH +in vec4 clothing; +#endif mat4 getSkinnedTransform(); @@ -37,6 +40,15 @@ out vec3 vary_normal; out vec2 vary_texcoord0; out vec3 vary_position; +#ifdef AVATAR_CLOTH +uniform vec4 gWindDir; +uniform vec4 gSinWaveParams; +uniform vec4 gGravity; + +const vec4 gMinMaxConstants = vec4(1.0, 0.166666, 0.0083143, .00018542); // #minimax-generated coefficients +const vec4 gPiConstants = vec4(0.159154943, 6.28318530, 3.141592653, 1.5707963); // # {1/2PI, 2PI, PI, PI/2} +#endif + void main() { vary_texcoord0 = texcoord0; @@ -46,16 +58,78 @@ void main() vec4 pos_in = vec4(position.xyz, 1.0); mat4 trans = getSkinnedTransform(); - pos.x = dot(trans[0], pos_in); - pos.y = dot(trans[1], pos_in); - pos.z = dot(trans[2], pos_in); - pos.w = 1.0; norm.x = dot(trans[0].xyz, normal); norm.y = dot(trans[1].xyz, normal); norm.z = dot(trans[2].xyz, normal); norm = normalize(norm); +#ifdef AVATAR_CLOTH + //wind + vec4 windEffect; + windEffect = vec4(dot(norm, gWindDir.xyz)); + pos.x = dot(trans[2], pos_in); + windEffect.xyz = pos.x * vec3(0.015, 0.015, 0.015) + + windEffect.xyz; + windEffect.w = windEffect.w * 2.0 + 1.0; // move wind offset value to [-1, 3] + windEffect.w = windEffect.w*gWindDir.w; // modulate wind strength + + windEffect.xyz = windEffect.xyz*gSinWaveParams.xyz + +vec3(gSinWaveParams.w); // use sin wave params to scale and offset input + + //reduce to period of 2 PI + vec4 temp1, temp0, temp2, offsetPos; + temp1.xyz = windEffect.xyz * gPiConstants.x; // change input as multiple of [0-2PI] to [0-1] + temp0.y = mod(temp1.x,1.0); + windEffect.x = temp0.y * gPiConstants.y; // scale from [0,1] to [0, 2PI] + temp1.z = temp1.z - gPiConstants.w; // shift normal oscillation by PI/2 + temp0.y = mod(temp1.z,1.0); + + windEffect.z = temp0.y * gPiConstants.y; // scale from [0,1] to [0, 2PI] + windEffect.xyz = windEffect.xyz + vec3(-3.141592); // offset to [-PI, PI] + + //calculate sinusoid + vec4 sinWave; + temp1 = windEffect*windEffect; + sinWave = -temp1 * gMinMaxConstants.w + + vec4(gMinMaxConstants.z); // y = -(x^2)/7! + 1/5! + sinWave = sinWave * -temp1 + vec4(gMinMaxConstants.y); // y = -(x^2) * (-(x^2)/7! + 1/5!) + 1/3! + sinWave = sinWave * -temp1 + vec4(gMinMaxConstants.x); // y = -(x^2) * (-(x^2) * (-(x^2)/7! + 1/5!) + 1/3!) + 1 + sinWave = sinWave * windEffect; // y = x * (-(x^2) * (-(x^2) * (-(x^2)/7! + 1/5!) + 1/3!) + 1) + + // sinWave.x holds sin(norm . wind_direction) with primary frequency + // sinWave.y holds sin(norm . wind_direction) with secondary frequency + // sinWave.z hold cos(norm . wind_direction) with primary frequency + sinWave.xyz = sinWave.xyz * gWindDir.w + + vec3(windEffect.w); // multiply by wind strength in gWindDir.w [-wind, wind] + + // add normal facing bias offset [-wind,wind] -> [-wind - .25, wind + 1] + temp1 = vec4(dot(norm, gGravity.xyz)); // how much is this normal facing in direction of gGravity? + temp1 = min(temp1, vec4(0.2,0.0,0.0,0.0)); // clamp [-1, 1] to [-1, 0.2] + temp1 = temp1*vec4(1.5,0.0,0.0,0.0); // scale from [-1,0.2] to [-1.5, 0.3] + sinWave.x = sinWave.x + temp1.x; // add gGravity effect to sinwave (only primary frequency) + sinWave.xyz = sinWave.xyz * clothing.w; // modulate by clothing coverage + + sinWave.xyz = max(sinWave.xyz, vec3(-1.0, -1.0, -1.0)); // clamp to underlying body shape + offsetPos = clothing * sinWave.x; // multiply wind effect times clothing displacement + temp2 = gWindDir*sinWave.z + vec4(norm,0); // calculate normal offset due to wind oscillation + offsetPos = vec4(1.0,1.0,1.0,0.0)*offsetPos+pos_in; // add to offset vertex position, and zero out effect from w + norm += temp2.xyz*2.0; // add sin wave effect on normals (exaggerated) + + //renormalize normal (again) + norm = normalize(norm); + + pos.x = dot(trans[0], offsetPos); + pos.y = dot(trans[1], offsetPos); + pos.z = dot(trans[2], offsetPos); + pos.w = 1.0; +#else + pos.x = dot(trans[0], pos_in); + pos.y = dot(trans[1], pos_in); + pos.z = dot(trans[2], pos_in); + pos.w = 1.0; +#endif + vary_normal = norm; vary_position = pos.xyz; diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 90ee95d424..f0f589e7f4 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -794,7 +794,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) return; } - if ((sShaderLevel >= SHADER_LEVEL_CLOTH)) + if (LLPipeline::RenderAvatarCloth) { LLMatrix4 rot_mat; LLViewerCamera::getInstance()->getMatrixToLocal(rot_mat); diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h index 1a53861a03..87a87e225e 100644 --- a/indra/newview/lldrawpoolavatar.h +++ b/indra/newview/lldrawpoolavatar.h @@ -46,12 +46,6 @@ class LLDrawPoolAvatar : public LLFacePool public: enum { - SHADER_LEVEL_BUMP = 2, - SHADER_LEVEL_CLOTH = 3 - }; - - enum - { VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0 | diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 75cc76fee6..8b4b508d7c 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -871,6 +871,7 @@ void settings_setup_listeners() setting_setup_signal_listener(gSavedSettings, "RenderShadowDetail", handleSetShaderChanged); setting_setup_signal_listener(gSavedSettings, "RenderDeferredSSAO", handleSetShaderChanged); setting_setup_signal_listener(gSavedSettings, "RenderPerformanceTest", handleRenderPerfTestChanged); + setting_setup_signal_listener(gSavedSettings, "RenderAvatarCloth", handleSetShaderChanged); setting_setup_signal_listener(gSavedSettings, "ChatFontSize", handleChatFontSizeChanged); setting_setup_signal_listener(gSavedSettings, "ConsoleMaxLines", handleConsoleMaxLinesChanged); setting_setup_signal_listener(gSavedSettings, "UploadBakedTexOld", handleUploadBakedTexOldChanged); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 92141ee67e..8431149277 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -582,6 +582,7 @@ void LLViewerShaderMgr::setShaders() unloadShaders(); LLPipeline::sRenderGlow = gSavedSettings.getBOOL("RenderGlow"); + LLPipeline::RenderAvatarCloth = gSavedSettings.getBOOL("RenderAvatarCloth"); if (gViewerWindow) { @@ -2357,7 +2358,9 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarF.glsl", GL_FRAGMENT_SHADER)); gDeferredAvatarProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + gDeferredAvatarProgram.clearPermutations(); add_common_permutations(&gDeferredAvatarProgram); + gDeferredAvatarProgram.addPermutation("AVATAR_CLOTH", LLPipeline::RenderAvatarCloth ? "1" : "0"); success = gDeferredAvatarProgram.createShader(); llassert(success); diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index c6a7a59034..d602a5146b 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -3300,7 +3300,7 @@ void LLVOAvatar::idleUpdateLoadingEffect() void LLVOAvatar::idleUpdateWindEffect() { // update wind effect - if ((LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) >= LLDrawPoolAvatar::SHADER_LEVEL_CLOTH)) + if (LLPipeline::RenderAvatarCloth) { F32 hover_strength = 0.f; F32 time_delta = mRippleTimer.getElapsedTimeF32() - mRippleTimeLast; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index fc66e9283e..7f30baa66c 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -218,6 +218,7 @@ S32 LLPipeline::RenderBufferVisualization; bool LLPipeline::RenderMirrors; S32 LLPipeline::RenderHeroProbeUpdateRate; S32 LLPipeline::RenderHeroProbeConservativeUpdateMultiplier; +bool LLPipeline::RenderAvatarCloth; LLTrace::EventStatHandle<S64> LLPipeline::sStatBatchSize("renderbatchsize"); const U32 LLPipeline::MAX_PREVIEW_WIDTH = 512; @@ -601,6 +602,7 @@ void LLPipeline::init() connectRefreshCachedSettingsSafe("RenderMirrors"); connectRefreshCachedSettingsSafe("RenderHeroProbeUpdateRate"); connectRefreshCachedSettingsSafe("RenderHeroProbeConservativeUpdateMultiplier"); + connectRefreshCachedSettingsSafe("RenderAvatarCloth"); LLPointer<LLControlVariable> cntrl_ptr = gSavedSettings.getControl("CollectFontVertexBuffers"); if (cntrl_ptr.notNull()) @@ -1133,6 +1135,7 @@ void LLPipeline::refreshCachedSettings() RenderMirrors = gSavedSettings.getBOOL("RenderMirrors"); RenderHeroProbeUpdateRate = gSavedSettings.getS32("RenderHeroProbeUpdateRate"); RenderHeroProbeConservativeUpdateMultiplier = gSavedSettings.getS32("RenderHeroProbeConservativeUpdateMultiplier"); + RenderAvatarCloth = gSavedSettings.getBOOL("RenderAvatarCloth"); sReflectionProbesEnabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderReflectionsEnabled") && gSavedSettings.getBOOL("RenderReflectionsEnabled"); RenderSpotLight = nullptr; diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index dff0af46e2..c051306385 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -1087,6 +1087,7 @@ public: static bool RenderMirrors; static S32 RenderHeroProbeUpdateRate; static S32 RenderHeroProbeConservativeUpdateMultiplier; + static bool RenderAvatarCloth; }; void render_bbox(const LLVector3 &min, const LLVector3 &max); diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml index 7643bddc48..99cc3856fd 100644 --- a/indra/newview/skins/default/xui/en/menu_viewer.xml +++ b/indra/newview/skins/default/xui/en/menu_viewer.xml @@ -3492,6 +3492,16 @@ function="World.EnvPreset" parameter="RenderAttachedParticles" /> </menu_item_check> <menu_item_check + label="Render Avatar Cloth" + name="Render Avatar Cloth"> + <menu_item_check.on_check + function="CheckControl" + parameter="RenderAvatarCloth" /> + <menu_item_check.on_click + function="ToggleControl" + parameter="RenderAvatarCloth" /> + </menu_item_check> + <menu_item_check label="Collect Font Vertex Buffers" name="Collect Font Vertex Buffers"> <menu_item_check.on_check |
