summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorNat Goodspeed <nat@lindenlab.com>2024-01-18 13:15:32 -0500
committerNat Goodspeed <nat@lindenlab.com>2024-01-18 13:15:32 -0500
commitfea1d9f4d21ceccb6ebb13270c40ebbae737e769 (patch)
treec6e4fa3a9c1f0ff39e3a65e4694b3bb891d2812e
parent5fa7f69101a889009194eeddb927599d7536613f (diff)
parentfe796dac711c7ecdc7d6d17e0b692abf468b754a (diff)
SL-20546: Merge branch 'DRTVWR-588-maint-W' into sl-20546.
-rw-r--r--.github/release.yaml36
-rw-r--r--.github/workflows/build.yaml56
-rwxr-xr-x.gitignore14
-rw-r--r--autobuild.xml262
-rwxr-xr-xdoc/contributions.txt7
-rw-r--r--indra/CMakeLists.txt9
-rw-r--r--indra/cmake/00-Common.cmake1
-rw-r--r--indra/cmake/CMakeLists.txt1
-rw-r--r--indra/cmake/Copy3rdPartyLibs.cmake3
-rw-r--r--indra/cmake/FMODSTUDIO.cmake2
-rw-r--r--indra/cmake/GLEXT.cmake6
-rw-r--r--indra/cmake/LLAddBuildTest.cmake14
-rw-r--r--indra/cmake/LLMath.cmake3
-rw-r--r--indra/cmake/Mikktspace.cmake6
-rw-r--r--indra/cmake/Python.cmake4
-rw-r--r--indra/cmake/TinyGLTF.cmake7
-rw-r--r--indra/cmake/Tracy.cmake5
-rw-r--r--indra/cmake/Variables.cmake2
-rw-r--r--indra/cmake/VulkanGltf.cmake5
-rw-r--r--indra/llappearance/llavatarappearance.cpp1
-rw-r--r--indra/llappearance/lltexlayer.cpp22
-rw-r--r--indra/llappearance/lltexlayerparams.cpp4
-rw-r--r--indra/llappearance/lltexlayerparams.h2
-rwxr-xr-xindra/llaudio/llaudiodecodemgr.cpp61
-rw-r--r--indra/llcommon/CMakeLists.txt12
-rw-r--r--indra/llcommon/always_return.h124
-rw-r--r--indra/llcommon/apply.cpp29
-rw-r--r--indra/llcommon/apply.h144
-rw-r--r--indra/llcommon/commoncontrol.cpp106
-rw-r--r--indra/llcommon/commoncontrol.h75
-rw-r--r--indra/llcommon/function_types.h49
-rw-r--r--indra/llcommon/lazyeventapi.cpp72
-rw-r--r--indra/llcommon/lazyeventapi.h205
-rw-r--r--indra/llcommon/llapr.cpp2
-rw-r--r--indra/llcommon/llassettype.cpp1
-rw-r--r--indra/llcommon/llassettype.h5
-rw-r--r--indra/llcommon/llcallstack.h12
-rw-r--r--indra/llcommon/llcommon.cpp29
-rw-r--r--indra/llcommon/llcoros.cpp1
-rw-r--r--indra/llcommon/llerror.cpp14
-rw-r--r--indra/llcommon/llerror.h27
-rw-r--r--indra/llcommon/lleventapi.cpp8
-rw-r--r--indra/llcommon/lleventapi.h32
-rw-r--r--indra/llcommon/lleventdispatcher.cpp619
-rw-r--r--indra/llcommon/lleventdispatcher.h841
-rw-r--r--indra/llcommon/lleventfilter.h47
-rw-r--r--indra/llcommon/llevents.cpp71
-rw-r--r--indra/llcommon/llevents.h43
-rw-r--r--indra/llcommon/llframetimer.cpp5
-rw-r--r--indra/llcommon/llinstancetracker.h97
-rw-r--r--indra/llcommon/llinstancetrackersubclass.h98
-rw-r--r--indra/llcommon/llleap.cpp27
-rw-r--r--indra/llcommon/llleaplistener.cpp70
-rw-r--r--indra/llcommon/llmemory.cpp45
-rw-r--r--indra/llcommon/llmutex.h5
-rw-r--r--indra/llcommon/llpointer.h24
-rw-r--r--indra/llcommon/llprofiler.h46
-rw-r--r--indra/llcommon/llprofilercategories.h2
-rw-r--r--indra/llcommon/llptrto.h88
-rw-r--r--indra/llcommon/llqueuedthread.cpp303
-rw-r--r--indra/llcommon/llqueuedthread.h51
-rw-r--r--indra/llcommon/llsdserialize.cpp6
-rw-r--r--indra/llcommon/llsdserialize_xml.cpp2
-rw-r--r--indra/llcommon/llsdutil.cpp35
-rw-r--r--indra/llcommon/llsdutil.h150
-rw-r--r--indra/llcommon/llsys.cpp24
-rw-r--r--indra/llcommon/llsys.h5
-rw-r--r--indra/llcommon/llthread.cpp10
-rw-r--r--indra/llcommon/lltimer.cpp43
-rw-r--r--indra/llcommon/lluuid.cpp1423
-rw-r--r--indra/llcommon/llworkerthread.cpp29
-rw-r--r--indra/llcommon/llworkerthread.h11
-rw-r--r--indra/llcommon/tests/apply_test.cpp240
-rw-r--r--indra/llcommon/tests/lazyeventapi_test.cpp136
-rw-r--r--indra/llcommon/tests/lleventdispatcher_test.cpp569
-rw-r--r--indra/llcommon/tests/workqueue_test.cpp26
-rw-r--r--indra/llcommon/tests/wrapllerrs.h5
-rw-r--r--indra/llcommon/threadpool.cpp122
-rw-r--r--indra/llcommon/threadpool.h80
-rw-r--r--indra/llcommon/threadpool_fwd.h25
-rw-r--r--indra/llcommon/workqueue.cpp179
-rw-r--r--indra/llcommon/workqueue.h441
-rw-r--r--indra/llcorehttp/_httplibcurl.cpp59
-rw-r--r--indra/llcorehttp/_httpoperation.cpp1
-rw-r--r--indra/llcorehttp/_httpoperation.h1
-rw-r--r--indra/llcorehttp/_httpoprequest.cpp48
-rw-r--r--indra/llcorehttp/_httpoprequest.h22
-rw-r--r--indra/llcorehttp/_httpopsetpriority.cpp3
-rw-r--r--indra/llcorehttp/_httpopsetpriority.h6
-rw-r--r--indra/llcorehttp/_httppolicy.cpp31
-rw-r--r--indra/llcorehttp/_httppolicy.h6
-rw-r--r--indra/llcorehttp/_httpservice.cpp32
-rw-r--r--indra/llcorehttp/_httpservice.h9
-rw-r--r--indra/llcorehttp/examples/http_texture_load.cpp4
-rw-r--r--indra/llcorehttp/httprequest.cpp45
-rw-r--r--indra/llcorehttp/httprequest.h30
-rw-r--r--indra/llcorehttp/tests/test_httprequest.hpp20
-rw-r--r--indra/llcrashlogger/llcrashlogger.cpp2
-rw-r--r--indra/llfilesystem/lldiskcache.cpp1
-rw-r--r--indra/llfilesystem/lllfsthread.cpp29
-rw-r--r--indra/llfilesystem/lllfsthread.h13
-rw-r--r--indra/llimage/llimage.cpp51
-rw-r--r--indra/llimage/llimage.h6
-rw-r--r--indra/llimage/llimagej2c.cpp2
-rw-r--r--indra/llimage/llimageworker.cpp127
-rw-r--r--indra/llimage/llimageworker.h65
-rw-r--r--indra/llimage/tests/llimageworker_test.cpp99
-rw-r--r--indra/llimagej2coj/llimagej2coj.cpp1
-rw-r--r--indra/llinventory/llfoldertype.cpp1
-rw-r--r--indra/llinventory/llfoldertype.h4
-rw-r--r--indra/llinventory/llinventory.cpp300
-rw-r--r--indra/llinventory/llinventorytype.cpp4
-rw-r--r--indra/llinventory/llinventorytype.h5
-rw-r--r--indra/llinventory/llsettingsbase.cpp1
-rw-r--r--indra/llinventory/llsettingsbase.h1
-rw-r--r--indra/llinventory/llsettingssky.cpp50
-rw-r--r--indra/llinventory/llsettingssky.h21
-rw-r--r--indra/llinventory/llsettingswater.cpp2
-rw-r--r--indra/llkdu/llimagej2ckdu.cpp29
-rw-r--r--indra/llmath/llcamera.cpp222
-rw-r--r--indra/llmath/llcamera.h11
-rw-r--r--indra/llmath/llvolume.cpp512
-rw-r--r--indra/llmath/llvolume.h27
-rw-r--r--indra/llmath/llvolumemgr.cpp18
-rw-r--r--indra/llmath/v3color.h51
-rw-r--r--indra/llmath/v4color.h41
-rw-r--r--indra/llmessage/CMakeLists.txt2
-rw-r--r--indra/llmessage/llavatarnamecache.cpp2
-rw-r--r--indra/llmessage/llcorehttputil.cpp27
-rw-r--r--indra/llmessage/llcorehttputil.h25
-rw-r--r--indra/llmessage/llgenericstreamingmessage.cpp72
-rw-r--r--indra/llmessage/llgenericstreamingmessage.h (renamed from indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersF.glsl)40
-rw-r--r--indra/llmessage/message_prehash.cpp1
-rw-r--r--indra/llmessage/message_prehash.h1
-rw-r--r--indra/llmessage/tests/llcoproceduremanager_test.cpp2
-rw-r--r--indra/llplugin/slplugin/slplugin-objc.mm2
-rw-r--r--indra/llprimitive/CMakeLists.txt11
-rw-r--r--indra/llprimitive/lldaeloader.cpp44
-rw-r--r--indra/llprimitive/lldaeloader.h3
-rw-r--r--indra/llprimitive/llgltfloader.cpp407
-rw-r--r--indra/llprimitive/llgltfloader.h206
-rw-r--r--indra/llprimitive/llgltfmaterial.cpp845
-rw-r--r--indra/llprimitive/llgltfmaterial.h252
-rw-r--r--indra/llprimitive/llgltfmaterial_templates.h142
-rw-r--r--indra/llprimitive/llmaterial.cpp9
-rw-r--r--indra/llprimitive/llmaterial.h5
-rw-r--r--indra/llprimitive/llmaterialid.cpp7
-rw-r--r--indra/llprimitive/llmaterialid.h1
-rw-r--r--indra/llprimitive/llmodel.cpp70
-rw-r--r--indra/llprimitive/llmodelloader.cpp13
-rw-r--r--indra/llprimitive/llprimitive.cpp230
-rw-r--r--indra/llprimitive/llprimitive.h76
-rw-r--r--indra/llprimitive/lltextureentry.cpp155
-rw-r--r--indra/llprimitive/lltextureentry.h29
-rw-r--r--indra/llprimitive/tests/llgltfmaterial_test.cpp369
-rw-r--r--indra/llprimitive/tests/llmessagesystem_stub.cpp2
-rw-r--r--indra/llprimitive/tests/llprimitive_test.cpp40
-rw-r--r--indra/llrender/CMakeLists.txt4
-rw-r--r--indra/llrender/llatmosphere.cpp8
-rw-r--r--indra/llrender/llcubemap.cpp275
-rw-r--r--indra/llrender/llcubemap.h24
-rw-r--r--indra/llrender/llcubemaparray.cpp179
-rw-r--r--indra/llrender/llcubemaparray.h76
-rw-r--r--indra/llrender/llgl.cpp2877
-rw-r--r--indra/llrender/llgl.h78
-rw-r--r--indra/llrender/llglcommonfunc.cpp5
-rw-r--r--indra/llrender/llgldbg.cpp223
-rw-r--r--indra/llrender/llgldbg.h34
-rw-r--r--indra/llrender/llglheaders.h1277
-rw-r--r--indra/llrender/llglslshader.cpp1294
-rw-r--r--indra/llrender/llglslshader.h391
-rw-r--r--indra/llrender/llglstates.h100
-rw-r--r--indra/llrender/llgltexture.cpp22
-rw-r--r--indra/llrender/llgltexture.h9
-rw-r--r--indra/llrender/llimagegl.cpp395
-rw-r--r--indra/llrender/llimagegl.h52
-rw-r--r--indra/llrender/llpostprocess.cpp152
-rw-r--r--indra/llrender/llpostprocess.h4
-rw-r--r--indra/llrender/llrender.cpp331
-rw-r--r--indra/llrender/llrender.h92
-rw-r--r--indra/llrender/llrender2dutils.cpp17
-rw-r--r--indra/llrender/llrender2dutils.h2
-rw-r--r--indra/llrender/llrendernavprim.cpp2
-rw-r--r--indra/llrender/llrendertarget.cpp919
-rw-r--r--indra/llrender/llrendertarget.h47
-rw-r--r--indra/llrender/llshadermgr.cpp873
-rw-r--r--indra/llrender/llshadermgr.h72
-rw-r--r--indra/llrender/llvertexbuffer.cpp2631
-rw-r--r--indra/llrender/llvertexbuffer.h303
-rw-r--r--indra/llui/llfloater.h1
-rw-r--r--indra/llui/llfolderview.h1
-rw-r--r--indra/llui/lllineeditor.cpp5
-rw-r--r--indra/llui/lllineeditor.h7
-rw-r--r--indra/llui/lltabcontainer.cpp17
-rw-r--r--indra/llui/llui.h3
-rw-r--r--indra/llui/llurlentry.cpp121
-rw-r--r--indra/llui/llurlentry.h33
-rw-r--r--indra/llui/llurlregistry.cpp8
-rw-r--r--indra/llui/llurlregistry.h6
-rw-r--r--indra/llwindow/CMakeLists.txt2
-rw-r--r--indra/llwindow/llkeyboard.cpp51
-rw-r--r--indra/llwindow/llkeyboard.h9
-rw-r--r--indra/llwindow/llopenglview-objc.mm19
-rw-r--r--indra/llwindow/llwindow.cpp7
-rw-r--r--indra/llwindow/llwindow.h10
-rw-r--r--indra/llwindow/llwindowheadless.h135
-rw-r--r--indra/llwindow/llwindowmacosx.cpp64
-rw-r--r--indra/llwindow/llwindowmacosx.h3
-rw-r--r--indra/llwindow/llwindowwin32.cpp590
-rw-r--r--indra/llwindow/llwindowwin32.h8
-rw-r--r--indra/newview/CMakeLists.txt61
-rw-r--r--indra/newview/VIEWER_VERSION.txt2
-rw-r--r--indra/newview/app_settings/high_graphics.xml41
-rw-r--r--indra/newview/app_settings/keywords.ini1
-rw-r--r--indra/newview/app_settings/keywords_lsl_default.xml9
-rw-r--r--indra/newview/app_settings/low_graphics.xml41
-rw-r--r--indra/newview/app_settings/mid_graphics.xml41
-rw-r--r--indra/newview/app_settings/settings.xml892
-rw-r--r--indra/newview/app_settings/settings_per_account.xml11
-rw-r--r--indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl12
-rw-r--r--indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl50
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl18
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/aoUtil.glsl18
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaMaskShadowF.glsl64
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowF.glsl68
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowV.glsl74
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl50
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl22
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl112
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl21
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl23
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarEyesV.glsl14
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl12
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl12
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl16
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl12
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl53
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl23
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl20
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/cloudShadowF.glsl127
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/cloudShadowV.glsl63
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl49
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl56
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/cofF.glsl20
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl511
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl17
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl15
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl15
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl17
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl15
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseNoColorV.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl14
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl26
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl24
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl (renamed from indra/newview/app_settings/shaders/class1/deferred/shadowAlphaBlendF.glsl)50
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl74
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl106
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl25
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl16
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl16
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/genbrdflutF.glsl141
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/genbrdflutV.glsl (renamed from indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl)14
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/highlightF.glsl13
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl18
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/indirect.glsl30
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl30
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl45
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialF.glsl423
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialV.glsl55
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/moonF.glsl41
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/moonV.glsl13
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl145
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl284
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl18
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/normgenV.glsl8
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaBlendF.glsl (renamed from indra/newview/app_settings/shaders/class3/deferred/treeShadowF.glsl)47
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskF.glsl (renamed from indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl)28
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskV.glsl (renamed from indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl)68
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbralphaF.glsl (renamed from indra/newview/app_settings/shaders/class1/transform/texcoordV.glsl)16
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl159
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbrglowF.glsl67
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbrglowV.glsl (renamed from indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl)62
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl153
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl139
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl132
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl24
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl158
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl19
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredNoTCV.glsl12
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl12
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredVisualizeBuffers.glsl (renamed from indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl)18
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl99
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflUtil.glsl (renamed from indra/newview/app_settings/shaders/class1/transform/binormalV.glsl)25
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowAlphaBlendV.glsl67
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl41
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskSkinnedV.glsl70
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl34
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowCubeV.glsl12
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl13
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowSkinnedV.glsl11
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl46
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl15
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/skyF.glsl36
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/skyV.glsl40
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl170
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl279
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/starsF.glsl29
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/starsV.glsl18
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl27
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/sunDiscV.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl41
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl62
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl41
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl31
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl18
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl122
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/treeF.glsl17
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl12
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/treeShadowSkinnedV.glsl13
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/treeShadowV.glsl13
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/treeV.glsl12
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/underWaterF.glsl82
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/waterF.glsl184
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/waterV.glsl99
-rw-r--r--indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl27
-rw-r--r--indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl9
-rw-r--r--indra/newview/app_settings/shaders/class1/effects/glowF.glsl30
-rw-r--r--indra/newview/app_settings/shaders/class1/effects/glowV.glsl32
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/srgbF.glsl33
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/terrainF.glsl66
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/terrainV.glsl88
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl66
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/terrainWaterV.glsl84
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/waterF.glsl146
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl79
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/waterV.glsl28
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl12
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/alphamaskV.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/benchmarkF.glsl8
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/benchmarkV.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/clipF.glsl8
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/clipV.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/copyF.glsl (renamed from indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl)23
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/copyV.glsl (renamed from indra/newview/app_settings/shaders/class1/objects/fullbrightShinyF.glsl)13
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl46
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/customalphaV.glsl41
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/debugF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/debugV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl65
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl69
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/downsampleDepthV.glsl59
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/gaussianF.glsl (renamed from indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendF.glsl)43
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl16
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl17
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl7
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/glowcombineV.glsl12
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/highlightF.glsl8
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/highlightNormV.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/highlightSpecV.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/highlightV.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/irradianceGenV.glsl38
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/occlusionCubeV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl12
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/occlusionSkinnedV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/occlusionV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/onetexturefilterF.glsl8
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/onetexturefilterV.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/onetexturenocolorV.glsl38
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/pathfindingF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/pathfindingNoNormalV.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/pathfindingV.glsl8
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl167
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/radianceGenV.glsl (renamed from indra/newview/app_settings/shaders/class1/transform/normalV.glsl)18
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/reflectionmipF.glsl (renamed from indra/newview/app_settings/shaders/class1/objects/indexedTextureF.glsl)15
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl8
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl44
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl41
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/twotextureaddV.glsl41
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/twotexturecompareF.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/twotexturecompareV.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/uiF.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/uiV.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl21
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl12
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightF.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl70
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl61
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl63
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedF.glsl50
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl74
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl58
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl55
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl56
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl57
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl48
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl57
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedF.glsl48
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl12
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl56
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl57
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl53
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl54
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightV.glsl43
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl55
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl59
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl48
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/bumpF.glsl14
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/bumpV.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl33
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/fullbrightNoColorV.glsl53
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl79
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/fullbrightShinyWaterF.glsl32
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/fullbrightWaterF.glsl33
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/impostorF.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/impostorV.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/previewF.glsl12
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/previewPhysicsF.glsl8
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/previewPhysicsV.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/previewV.glsl34
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/shinyF.glsl33
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/shinyV.glsl78
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/shinyWaterF.glsl33
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/simpleNonIndexedV.glsl61
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/simpleTexGenV.glsl77
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/simpleV.glsl87
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/simpleWaterF.glsl33
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/treeV.glsl59
-rw-r--r--indra/newview/app_settings/shaders/class1/transform/positionV.glsl40
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl36
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl96
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersF.glsl29
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl31
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl36
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl39
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl63
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl38
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl51
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/cloudShadowF.glsl127
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/cloudShadowV.glsl61
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl27
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/moonF.glsl66
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/moonV.glsl44
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl58
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/sunDiscV.glsl51
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/transportF.glsl56
-rw-r--r--indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl62
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl (renamed from indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl)112
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/indirect.glsl32
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl299
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl303
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl80
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl158
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl293
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl19
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl19
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class2/interface/irradianceGenF.glsl214
-rw-r--r--indra/newview/app_settings/shaders/class2/interface/reflectionprobeF.glsl (renamed from indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl)30
-rw-r--r--indra/newview/app_settings/shaders/class2/interface/reflectionprobeV.glsl38
-rw-r--r--indra/newview/app_settings/shaders/class2/lighting/sumLightsSpecularV.glsl64
-rw-r--r--indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl60
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl46
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl63
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl56
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl48
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl84
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterF.glsl50
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterV.glsl81
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl131
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl193
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl58
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/skyF.glsl55
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/skyV.glsl149
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/transportF.glsl62
-rw-r--r--indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl134
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/attachmentShadowF.glsl44
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/attachmentShadowV.glsl49
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/avatarShadowF.glsl52
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/avatarShadowV.glsl68
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/cloudShadowF.glsl119
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/cloudShadowV.glsl63
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/cloudsF.glsl166
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/cloudsV.glsl70
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/deferredUtil.glsl79
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/depthToShadowVolumeG.glsl202
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl94
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/gatherSkyShF.glsl70
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/gatherSkyShV.glsl40
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/genSkyShF.glsl111
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/genSkyShV.glsl37
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl106
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/indirect.glsl44
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/materialF.glsl416
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl181
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/multiPointLightV.glsl (renamed from indra/newview/app_settings/shaders/class3/deferred/shVisV.glsl)20
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl291
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl149
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/pointLightV.glsl (renamed from indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl)12
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/pointShadowBlurF.glsl37
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl853
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostF.glsl93
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostV.glsl (renamed from indra/newview/app_settings/shaders/class3/deferred/sunLightV.glsl)31
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl394
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/shVisF.glsl73
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendV.glsl66
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/shadowAlphaMaskF.glsl74
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/shadowAlphaMaskV.glsl67
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/shadowCubeV.glsl50
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/shadowF.glsl49
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/shadowUtil.glsl157
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/shadowV.glsl62
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/skyF.glsl126
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/skyV.glsl37
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl308
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl38
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl352
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/sunLightF.glsl57
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/sunLightSSAOF.glsl61
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/treeShadowV.glsl43
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/underWaterF.glsl115
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/waterF.glsl174
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl65
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/waterHazeV.glsl (renamed from indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl)44
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/waterV.glsl95
-rw-r--r--indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl (renamed from indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl)47
-rw-r--r--indra/newview/app_settings/shaders/class3/environment/waterF.glsl287
-rw-r--r--indra/newview/app_settings/shaders/class3/lighting/lightV.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl67
-rw-r--r--indra/newview/app_settings/shaders/class3/windlight/advancedAtmoF.glsl73
-rw-r--r--indra/newview/app_settings/shaders/class3/windlight/advancedAtmoV.glsl43
-rw-r--r--indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl46
-rw-r--r--indra/newview/app_settings/shaders/class3/windlight/atmosphericsV.glsl51
-rw-r--r--indra/newview/app_settings/shaders/class3/windlight/transportF.glsl68
-rw-r--r--indra/newview/app_settings/shaders/errorF.glsl (renamed from indra/newview/app_settings/shaders/class1/transform/colorV.glsl)16
-rw-r--r--indra/newview/app_settings/shaders/errorV.glsl (renamed from indra/newview/app_settings/shaders/class1/deferred/sunLightNoFragCoordV.glsl)16
-rw-r--r--indra/newview/app_settings/shaders/shader_hierarchy.txt177
-rw-r--r--indra/newview/app_settings/ultra_graphics.xml42
-rw-r--r--indra/newview/character/avatar_lad.xml21
-rw-r--r--indra/newview/featuretable.txt149
-rw-r--r--indra/newview/featuretable_linux.txt1
-rw-r--r--indra/newview/featuretable_mac.txt131
-rw-r--r--indra/newview/fonts/DejaVu-license.txt92
-rw-r--r--indra/newview/fonts/DejaVuSans-Bold.ttfbin573136 -> 705684 bytes
-rw-r--r--indra/newview/fonts/DejaVuSans-BoldOblique.ttfbin524056 -> 643292 bytes
-rw-r--r--indra/newview/fonts/DejaVuSans-Oblique.ttfbin523804 -> 635416 bytes
-rw-r--r--indra/newview/fonts/DejaVuSans.ttfbin622280 -> 757076 bytes
-rw-r--r--indra/newview/fonts/DejaVuSansMono.ttfbin321524 -> 340712 bytes
-rwxr-xr-xindra/newview/installers/darwin/release-dmg/Applications-alias.r6987
-rw-r--r--indra/newview/installers/darwin/release-dmg/_VolumeIcon.icnsbin98049 -> 2108870 bytes
-rw-r--r--indra/newview/installers/darwin/release-dmg/background.jpgbin75112 -> 62112 bytes
-rw-r--r--indra/newview/installers/windows/installer_template.nsi1
-rw-r--r--indra/newview/licenses-mac.txt52
-rw-r--r--indra/newview/licenses-win32.txt49
-rw-r--r--indra/newview/llagent.cpp26
-rw-r--r--indra/newview/llagentcamera.cpp21
-rw-r--r--indra/newview/llaisapi.cpp27
-rw-r--r--indra/newview/llaisapi.h7
-rw-r--r--indra/newview/llappearancemgr.cpp72
-rw-r--r--indra/newview/llappearancemgr.h2
-rw-r--r--indra/newview/llappviewer.cpp200
-rw-r--r--indra/newview/llappviewer.h7
-rw-r--r--indra/newview/llappviewerwin32.cpp35
-rw-r--r--indra/newview/llavatariconctrl.cpp5
-rw-r--r--indra/newview/llavatarrenderinfoaccountant.cpp15
-rw-r--r--indra/newview/llcompilequeue.cpp2
-rw-r--r--indra/newview/llcontrolavatar.cpp11
-rw-r--r--indra/newview/llcontrolavatar.h1
-rw-r--r--indra/newview/llconversationmodel.h2
-rw-r--r--indra/newview/lldrawable.cpp54
-rw-r--r--indra/newview/lldrawable.h9
-rw-r--r--indra/newview/lldrawpool.cpp445
-rw-r--r--indra/newview/lldrawpool.h235
-rw-r--r--indra/newview/lldrawpoolalpha.cpp701
-rw-r--r--indra/newview/lldrawpoolalpha.h30
-rw-r--r--indra/newview/lldrawpoolavatar.cpp137
-rw-r--r--indra/newview/lldrawpoolavatar.h6
-rw-r--r--indra/newview/lldrawpoolbump.cpp357
-rw-r--r--indra/newview/lldrawpoolbump.h34
-rw-r--r--indra/newview/lldrawpoolground.cpp76
-rw-r--r--indra/newview/lldrawpoolmaterials.cpp256
-rw-r--r--indra/newview/lldrawpoolmaterials.h5
-rw-r--r--indra/newview/lldrawpoolpbropaque.cpp87
-rw-r--r--indra/newview/lldrawpoolpbropaque.h (renamed from indra/newview/lldrawpoolground.h)32
-rw-r--r--indra/newview/lldrawpoolsimple.cpp368
-rw-r--r--indra/newview/lldrawpoolsimple.h81
-rw-r--r--indra/newview/lldrawpoolsky.cpp80
-rw-r--r--indra/newview/lldrawpoolterrain.cpp105
-rw-r--r--indra/newview/lldrawpoolterrain.h19
-rw-r--r--indra/newview/lldrawpooltree.cpp135
-rw-r--r--indra/newview/lldrawpooltree.h6
-rw-r--r--indra/newview/lldrawpoolwater.cpp496
-rw-r--r--indra/newview/lldrawpoolwater.h26
-rw-r--r--indra/newview/lldrawpoolwlsky.cpp227
-rw-r--r--indra/newview/lldrawpoolwlsky.h10
-rw-r--r--indra/newview/lldynamictexture.cpp35
-rw-r--r--indra/newview/llenvironment.cpp106
-rw-r--r--indra/newview/llenvironment.h3
-rw-r--r--indra/newview/lleventpoll.cpp24
-rw-r--r--indra/newview/llface.cpp788
-rw-r--r--indra/newview/llface.h27
-rw-r--r--indra/newview/llfasttimerview.cpp16
-rw-r--r--indra/newview/llfeaturemanager.cpp72
-rw-r--r--indra/newview/llfetchedgltfmaterial.cpp308
-rw-r--r--indra/newview/llfetchedgltfmaterial.h82
-rw-r--r--indra/newview/llfilepicker.cpp51
-rw-r--r--indra/newview/llfilepicker.h6
-rw-r--r--indra/newview/llflexibleobject.cpp9
-rw-r--r--indra/newview/llfloaterautoreplacesettings.cpp4
-rw-r--r--indra/newview/llfloaterbulkpermission.cpp6
-rw-r--r--indra/newview/llfloaterbulkpermission.h2
-rw-r--r--indra/newview/llfloaterbvhpreview.cpp13
-rw-r--r--indra/newview/llfloaterbvhpreview.h1
-rw-r--r--indra/newview/llfloaterchangeitemthumbnail.cpp3
-rw-r--r--indra/newview/llfloatereditenvironmentbase.cpp4
-rw-r--r--indra/newview/llfloatereditextdaycycle.cpp26
-rw-r--r--indra/newview/llfloatereditextdaycycle.h2
-rw-r--r--indra/newview/llfloaterenvironmentadjust.cpp39
-rw-r--r--indra/newview/llfloaterenvironmentadjust.h2
-rw-r--r--indra/newview/llfloaterfixedenvironment.cpp12
-rw-r--r--indra/newview/llfloaterimagepreview.cpp9
-rw-r--r--indra/newview/llfloaterimcontainer.cpp23
-rw-r--r--indra/newview/llfloaterimcontainer.h2
-rw-r--r--indra/newview/llfloaterlagmeter.cpp2
-rw-r--r--indra/newview/llfloaterland.cpp1
-rw-r--r--indra/newview/llfloatermodelpreview.cpp6
-rw-r--r--indra/newview/llfloaternewfeaturenotification.cpp7
-rw-r--r--indra/newview/llfloaterperformance.cpp259
-rw-r--r--indra/newview/llfloaterperformance.h4
-rw-r--r--indra/newview/llfloaterperms.cpp3
-rw-r--r--indra/newview/llfloaterperms.h1
-rw-r--r--indra/newview/llfloaterpreference.cpp81
-rw-r--r--indra/newview/llfloaterpreference.h5
-rw-r--r--indra/newview/llfloaterpreferencesgraphicsadvanced.cpp35
-rw-r--r--indra/newview/llfloaterprofiletexture.cpp2
-rw-r--r--indra/newview/llfloatersnapshot.cpp18
-rw-r--r--indra/newview/llfloatersnapshot.h1
-rw-r--r--indra/newview/llfloaterspellchecksettings.cpp2
-rw-r--r--indra/newview/llfloatertexturefetchdebugger.cpp480
-rw-r--r--indra/newview/llfloatertexturefetchdebugger.h77
-rw-r--r--indra/newview/llfloatertools.cpp3
-rw-r--r--indra/newview/llfloateruipreview.cpp4
-rw-r--r--indra/newview/llfloaterurlentry.cpp16
-rwxr-xr-xindra/newview/llfloaterworldmap.cpp53
-rw-r--r--indra/newview/llfriendcard.cpp15
-rw-r--r--indra/newview/llglsandbox.cpp137
-rw-r--r--indra/newview/llgltfmateriallist.cpp870
-rw-r--r--indra/newview/llgltfmateriallist.h161
-rw-r--r--indra/newview/llgroupactions.cpp3
-rw-r--r--indra/newview/llhudeffectlookat.cpp2
-rw-r--r--indra/newview/llhudeffectpointat.cpp2
-rw-r--r--indra/newview/llhudicon.cpp54
-rw-r--r--indra/newview/llhudicon.h5
-rw-r--r--indra/newview/llhudnametag.cpp3
-rw-r--r--indra/newview/llhudobject.cpp8
-rw-r--r--indra/newview/llhudtext.cpp10
-rw-r--r--indra/newview/llinspectobject.cpp14
-rw-r--r--indra/newview/llinventorybridge.cpp102
-rw-r--r--indra/newview/llinventorybridge.h11
-rw-r--r--indra/newview/llinventoryfilter.cpp12
-rw-r--r--indra/newview/llinventorygallery.cpp39
-rw-r--r--indra/newview/llinventorygallery.h4
-rw-r--r--indra/newview/llinventoryicon.cpp5
-rw-r--r--indra/newview/llinventorymodel.cpp36
-rw-r--r--indra/newview/llinventorymodel.h2
-rw-r--r--indra/newview/llinventorymodelbackgroundfetch.cpp56
-rw-r--r--indra/newview/llinventorymodelbackgroundfetch.h7
-rw-r--r--indra/newview/llinventoryobserver.cpp93
-rw-r--r--indra/newview/llinventorypanel.cpp154
-rw-r--r--indra/newview/llinventorypanel.h9
-rw-r--r--indra/newview/llkeyconflict.cpp38
-rw-r--r--indra/newview/lllocalbitmaps.cpp225
-rw-r--r--indra/newview/lllocalbitmaps.h42
-rw-r--r--indra/newview/lllocalgltfmaterials.cpp497
-rw-r--r--indra/newview/lllocalgltfmaterials.h119
-rw-r--r--indra/newview/lllocationinputctrl.cpp4
-rw-r--r--indra/newview/llmanip.cpp4
-rw-r--r--indra/newview/llmaniprotate.cpp10
-rw-r--r--indra/newview/llmanipscale.cpp7
-rw-r--r--indra/newview/llmaniptranslate.cpp29
-rw-r--r--indra/newview/llmaterialeditor.cpp3752
-rw-r--r--indra/newview/llmaterialeditor.h322
-rw-r--r--indra/newview/llmaterialmgr.cpp7
-rw-r--r--indra/newview/llmaterialmgr.h1
-rw-r--r--indra/newview/llmediadataclient.cpp2
-rw-r--r--indra/newview/llmeshrepository.cpp231
-rw-r--r--indra/newview/llmeshrepository.h77
-rw-r--r--indra/newview/llmodelpreview.cpp214
-rw-r--r--indra/newview/llpaneleditsky.cpp40
-rw-r--r--indra/newview/llpaneleditsky.h2
-rw-r--r--indra/newview/llpaneleditwearable.cpp1
-rw-r--r--indra/newview/llpanelface.cpp1335
-rw-r--r--indra/newview/llpanelface.h88
-rw-r--r--indra/newview/llpanelgrouplandmoney.cpp4
-rw-r--r--indra/newview/llpanelgroupnotices.cpp1
-rw-r--r--indra/newview/llpanellandmedia.cpp1
-rw-r--r--indra/newview/llpanelmaininventory.cpp18
-rw-r--r--indra/newview/llpanelmaininventory.h1
-rw-r--r--indra/newview/llpanelobject.cpp2
-rw-r--r--indra/newview/llpanelobjectinventory.cpp59
-rw-r--r--indra/newview/llpanelprofile.cpp53
-rw-r--r--indra/newview/llpanelprofileclassifieds.cpp3
-rw-r--r--indra/newview/llpanelprofilepicks.cpp3
-rw-r--r--indra/newview/llpanelvolume.cpp251
-rw-r--r--indra/newview/llpanelvolume.h10
-rw-r--r--indra/newview/llperfstats.cpp68
-rw-r--r--indra/newview/llperfstats.h169
-rw-r--r--indra/newview/llplacesinventorypanel.h2
-rw-r--r--indra/newview/llpreview.cpp27
-rw-r--r--indra/newview/llpreview.h4
-rw-r--r--indra/newview/llpreviewgesture.cpp8
-rw-r--r--indra/newview/llpreviewnotecard.cpp6
-rw-r--r--indra/newview/llpreviewscript.cpp36
-rw-r--r--indra/newview/llpreviewscript.h1
-rw-r--r--indra/newview/llpreviewtexture.cpp2
-rw-r--r--indra/newview/llreflectionmap.cpp377
-rw-r--r--indra/newview/llreflectionmap.h131
-rw-r--r--indra/newview/llreflectionmapmanager.cpp1385
-rw-r--r--indra/newview/llreflectionmapmanager.h204
-rw-r--r--indra/newview/llscenemonitor.cpp14
-rw-r--r--indra/newview/llscrollingpanelparam.cpp63
-rw-r--r--indra/newview/llscrollingpanelparam.h3
-rw-r--r--indra/newview/llscrollingpanelparambase.cpp29
-rw-r--r--indra/newview/llscrollingpanelparambase.h7
-rw-r--r--indra/newview/llsculptidsize.cpp25
-rw-r--r--indra/newview/llselectmgr.cpp406
-rw-r--r--indra/newview/llselectmgr.h32
-rw-r--r--indra/newview/llsettingsvo.cpp157
-rw-r--r--indra/newview/llsidepaneltaskinfo.cpp7
-rw-r--r--indra/newview/llsidepaneltaskinfo.h2
-rw-r--r--indra/newview/llsky.cpp12
-rw-r--r--indra/newview/llsky.h2
-rw-r--r--indra/newview/llsnapshotlivepreview.cpp2
-rw-r--r--indra/newview/llspatialpartition.cpp922
-rw-r--r--indra/newview/llspatialpartition.h178
-rw-r--r--indra/newview/llsprite.cpp7
-rw-r--r--indra/newview/llstartup.cpp103
-rw-r--r--indra/newview/llstartup.h3
-rw-r--r--indra/newview/llsurface.cpp7
-rw-r--r--indra/newview/lltexturecache.cpp110
-rw-r--r--indra/newview/lltexturecache.h6
-rw-r--r--indra/newview/lltexturectrl.cpp879
-rw-r--r--indra/newview/lltexturectrl.h63
-rw-r--r--indra/newview/lltexturefetch.cpp1329
-rw-r--r--indra/newview/lltexturefetch.h235
-rw-r--r--indra/newview/lltextureview.cpp56
-rw-r--r--indra/newview/llthumbnailctrl.cpp84
-rw-r--r--indra/newview/llthumbnailctrl.h9
-rw-r--r--indra/newview/lltinygltfhelper.cpp331
-rw-r--r--indra/newview/lltinygltfhelper.h66
-rw-r--r--indra/newview/lltoastalertpanel.cpp3
-rw-r--r--indra/newview/lltoolcomp.cpp3
-rw-r--r--indra/newview/lltooldraganddrop.cpp400
-rw-r--r--indra/newview/lltooldraganddrop.h29
-rw-r--r--indra/newview/lltoolpie.cpp41
-rw-r--r--indra/newview/lltoolselect.cpp11
-rw-r--r--indra/newview/lltracker.cpp2
-rw-r--r--indra/newview/llviewerassettype.cpp1
-rw-r--r--indra/newview/llviewerassetupload.cpp114
-rw-r--r--indra/newview/llviewerassetupload.h53
-rw-r--r--indra/newview/llviewercamera.cpp84
-rw-r--r--indra/newview/llviewercamera.h17
-rw-r--r--indra/newview/llviewercontrol.cpp125
-rw-r--r--indra/newview/llviewerdisplay.cpp425
-rw-r--r--indra/newview/llviewerfloaterreg.cpp15
-rw-r--r--indra/newview/llviewerfoldertype.cpp1
-rw-r--r--indra/newview/llviewergenericmessage.cpp15
-rw-r--r--indra/newview/llviewerinput.cpp92
-rw-r--r--indra/newview/llviewerinput.h17
-rw-r--r--indra/newview/llviewerinventory.cpp84
-rw-r--r--indra/newview/llviewerinventory.h1
-rw-r--r--indra/newview/llviewerjointmesh.cpp30
-rw-r--r--indra/newview/llviewermedia.cpp49
-rw-r--r--indra/newview/llviewermenu.cpp316
-rw-r--r--indra/newview/llviewermenu.h5
-rw-r--r--indra/newview/llviewermenufile.cpp145
-rw-r--r--indra/newview/llviewermenufile.h12
-rw-r--r--indra/newview/llviewermessage.cpp16
-rw-r--r--indra/newview/llviewerobject.cpp671
-rw-r--r--indra/newview/llviewerobject.h78
-rw-r--r--indra/newview/llviewerobjectlist.cpp239
-rw-r--r--indra/newview/llviewerobjectlist.h8
-rw-r--r--indra/newview/llvieweroctree.cpp70
-rw-r--r--indra/newview/llvieweroctree.h1
-rw-r--r--indra/newview/llviewerpartsim.cpp6
-rwxr-xr-xindra/newview/llviewerregion.cpp122
-rw-r--r--indra/newview/llviewerregion.h18
-rw-r--r--indra/newview/llviewershadermgr.cpp2998
-rw-r--r--indra/newview/llviewershadermgr.h117
-rw-r--r--indra/newview/llviewerstats.cpp161
-rw-r--r--indra/newview/llviewerstats.h8
-rw-r--r--indra/newview/llviewertexteditor.cpp26
-rw-r--r--indra/newview/llviewertexteditor.h1
-rw-r--r--indra/newview/llviewertexture.cpp825
-rw-r--r--indra/newview/llviewertexture.h77
-rw-r--r--indra/newview/llviewertexturelist.cpp655
-rw-r--r--indra/newview/llviewertexturelist.h30
-rw-r--r--indra/newview/llviewerwindow.cpp378
-rw-r--r--indra/newview/llviewerwindow.h29
-rw-r--r--indra/newview/llvlcomposition.cpp2
-rw-r--r--indra/newview/llvoavatar.cpp620
-rw-r--r--indra/newview/llvoavatar.h56
-rw-r--r--indra/newview/llvoavatarself.cpp49
-rw-r--r--indra/newview/llvoavatarself.h2
-rw-r--r--indra/newview/llvocache.cpp261
-rw-r--r--indra/newview/llvocache.h31
-rw-r--r--indra/newview/llvograss.cpp37
-rw-r--r--indra/newview/llvograss.h1
-rw-r--r--indra/newview/llvoground.cpp166
-rw-r--r--indra/newview/llvoground.h54
-rw-r--r--indra/newview/llvoicevisualizer.cpp2
-rw-r--r--indra/newview/llvopartgroup.cpp205
-rw-r--r--indra/newview/llvopartgroup.h10
-rw-r--r--indra/newview/llvosky.cpp36
-rw-r--r--indra/newview/llvosurfacepatch.cpp35
-rw-r--r--indra/newview/llvosurfacepatch.h1
-rw-r--r--indra/newview/llvotree.cpp28
-rw-r--r--indra/newview/llvotree.h1
-rw-r--r--indra/newview/llvovolume.cpp1734
-rw-r--r--indra/newview/llvovolume.h225
-rw-r--r--indra/newview/llvowater.cpp63
-rw-r--r--indra/newview/llvowlsky.cpp36
-rw-r--r--indra/newview/llworld.cpp72
-rw-r--r--indra/newview/llworld.h6
-rwxr-xr-xindra/newview/llworldmapview.cpp64
-rw-r--r--indra/newview/llxmlrpctransaction.cpp8
-rw-r--r--indra/newview/pipeline.cpp6183
-rw-r--r--indra/newview/pipeline.h294
-rw-r--r--indra/newview/skins/default/textures/default_irradiance.pngbin0 -> 48853 bytes
-rw-r--r--indra/newview/skins/default/textures/icons/Inv_Material.pngbin0 -> 684 bytes
-rw-r--r--indra/newview/skins/default/textures/textures.xml1
-rw-r--r--indra/newview/skins/default/xui/da/panel_main_inventory.xml29
-rw-r--r--indra/newview/skins/default/xui/de/panel_main_inventory.xml43
-rw-r--r--indra/newview/skins/default/xui/en/alert_button.xml2
-rw-r--r--indra/newview/skins/default/xui/en/alert_check_box.xml4
-rw-r--r--indra/newview/skins/default/xui/en/alert_icon.xml2
-rw-r--r--indra/newview/skins/default/xui/en/alert_line_editor.xml2
-rw-r--r--indra/newview/skins/default/xui/en/control_table_contents_camera.xml2
-rw-r--r--indra/newview/skins/default/xui/en/control_table_contents_columns_basic.xml2
-rw-r--r--indra/newview/skins/default/xui/en/control_table_contents_editing.xml2
-rw-r--r--indra/newview/skins/default/xui/en/control_table_contents_media.xml2
-rw-r--r--indra/newview/skins/default/xui/en/control_table_contents_movement.xml2
-rw-r--r--indra/newview/skins/default/xui/en/favorites_bar_button.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_360capture.xml4
-rw-r--r--indra/newview/skins/default/xui/en/floater_aaa.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_about.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_about_land.xml4
-rw-r--r--indra/newview/skins/default/xui/en/floater_activeim.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_add_payment_method.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_adjust_environment.xml25
-rw-r--r--indra/newview/skins/default/xui/en/floater_animation_anim_preview.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_animation_bvh_preview.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_associate_listing.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_auction.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_autoreplace.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_avatar.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_avatar_picker.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_avatar_render_settings.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_avatar_textures.xml4
-rw-r--r--indra/newview/skins/default/xui/en/floater_ban_duration.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_beacons.xml4
-rw-r--r--indra/newview/skins/default/xui/en/floater_big_preview.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_build_options.xml6
-rw-r--r--indra/newview/skins/default/xui/en/floater_bulk_perms.xml16
-rw-r--r--indra/newview/skins/default/xui/en/floater_bumps.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_buy_contents.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_buy_currency_html.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_buy_land.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_buy_object.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_camera.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_camera_presets.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_change_item_thumbnail.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_choose_group.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_color_picker.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_combobox_ok_cancel.xml48
-rw-r--r--indra/newview/skins/default/xui/en/floater_conversation_log.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_conversation_preview.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_create_landmark.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_critical.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_delete_pref_preset.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_destinations.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_display_name.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_edit_ext_day_cycle.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_edit_hover_height.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_event.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_experience_search.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_experienceprofile.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_experiences.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_fast_timers.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_fbc_web.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_fixedenvironment.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_font_test.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_forget_user.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_gesture.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_god_tools.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_goto_line.xml4
-rw-r--r--indra/newview/skins/default/xui/en/floater_grid_status.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_help_browser.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_how_to.xml4
-rw-r--r--indra/newview/skins/default/xui/en/floater_hud.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_im_container.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_im_session.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_image_preview.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_import_collada.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_incoming_call.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_inspect.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_inventory_item_properties.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_inventory_settings.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_inventory_view_finder.xml45
-rw-r--r--indra/newview/skins/default/xui/en/floater_item_properties.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_joystick.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_lagmeter.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_land_holdings.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_linkreplace.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_live_lsleditor.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_live_material_editor.xml39
-rw-r--r--indra/newview/skins/default/xui/en/floater_load_pref_preset.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_lsl_guide.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_map.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_marketplace_validation.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_material_editor.xml123
-rw-r--r--indra/newview/skins/default/xui/en/floater_media_browser.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_media_settings.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_mem_leaking.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_mfa.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_model_preview.xml10
-rw-r--r--indra/newview/skins/default/xui/en/floater_moveview.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_mute_object.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_my_environments.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_my_scripts.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_my_web_profile.xml4
-rw-r--r--indra/newview/skins/default/xui/en/floater_new_feature_notification.xml13
-rw-r--r--indra/newview/skins/default/xui/en/floater_notification.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_notifications_console.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_object_weights.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_openobject.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_outfit_save_as.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_outgoing_call.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_pathfinding_characters.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_pathfinding_console.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_pathfinding_linksets.xml4
-rw-r--r--indra/newview/skins/default/xui/en/floater_pay.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_pay_object.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_people.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_performance.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_perms_default.xml70
-rw-r--r--indra/newview/skins/default/xui/en/floater_pick_track.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_post_process.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_preferences.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml352
-rw-r--r--indra/newview/skins/default/xui/en/floater_preferences_proxy.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_preferences_view_advanced.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_preview_animation.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_preview_gesture.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_preview_notecard.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_preview_sound.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_preview_texture.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_preview_trash.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_price_for_listing.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_profile_permissions.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_profile_texture.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_publish_classified.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_region_debug_console.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_region_info.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_region_restarting.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_report_abuse.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_save_camera_preset.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_save_pref_preset.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_scene_load_stats.xml4
-rw-r--r--indra/newview/skins/default/xui/en/floater_script.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_script_debug.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_script_debug_panel.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_script_ed_prefs.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_script_limits.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_script_preview.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_script_queue.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_script_search.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_search.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_select_key.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_sell_land.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_settings_debug.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_settings_picker.xml4
-rw-r--r--indra/newview/skins/default/xui/en/floater_simple_snapshot.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_snapshot.xml20
-rw-r--r--indra/newview/skins/default/xui/en/floater_sound_preview.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_spellcheck.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_spellcheck_import.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_stats.xml56
-rw-r--r--indra/newview/skins/default/xui/en/floater_task_properties.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_telehub.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_test_button.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_test_checkbox.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_test_combobox.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_test_inspectors.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_test_layout.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_test_layout_stacks.xml36
-rw-r--r--indra/newview/skins/default/xui/en/floater_test_line_editor.xml6
-rw-r--r--indra/newview/skins/default/xui/en/floater_test_list_view.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_test_navigation_bar.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_test_radiogroup.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_test_slider.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_test_spinner.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_test_text_editor.xml4
-rw-r--r--indra/newview/skins/default/xui/en/floater_test_text_vertical_aligment.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_test_textbox.xml6
-rw-r--r--indra/newview/skins/default/xui/en/floater_test_toolbar.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_test_widgets.xml6
-rw-r--r--indra/newview/skins/default/xui/en/floater_texture_ctrl.xml41
-rw-r--r--indra/newview/skins/default/xui/en/floater_texture_fetch_debugger.xml440
-rw-r--r--indra/newview/skins/default/xui/en/floater_tools.xml73
-rw-r--r--indra/newview/skins/default/xui/en/floater_top_objects.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_tos.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_toybox.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_translation_settings.xml4
-rw-r--r--indra/newview/skins/default/xui/en/floater_ui_preview.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_url_entry.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_voice_chat_volume.xml4
-rw-r--r--indra/newview/skins/default/xui/en/floater_voice_effect.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_voice_volume.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_web_content.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_web_profile.xml4
-rw-r--r--indra/newview/skins/default/xui/en/floater_whitelist_entry.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_window_size.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_world_map.xml4
-rw-r--r--indra/newview/skins/default/xui/en/fonts.xml20
-rw-r--r--indra/newview/skins/default/xui/en/inspect_avatar.xml2
-rw-r--r--indra/newview/skins/default/xui/en/inspect_group.xml2
-rw-r--r--indra/newview/skins/default/xui/en/inspect_object.xml2
-rw-r--r--indra/newview/skins/default/xui/en/inspect_remote_object.xml2
-rw-r--r--indra/newview/skins/default/xui/en/inspect_toast.xml2
-rw-r--r--indra/newview/skins/default/xui/en/inspector_info_ctrl.xml3
-rw-r--r--indra/newview/skins/default/xui/en/language_settings.xml2
-rw-r--r--indra/newview/skins/default/xui/en/main_view.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_add_wearable_gear.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_attachment_other.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_attachment_self.xml10
-rw-r--r--indra/newview/skins/default/xui/en/menu_avatar_icon.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_avatar_other.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_avatar_rendering_settings.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_avatar_rendering_settings_add.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_avatar_self.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_cof_attachment.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_cof_body_part.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_cof_clothing.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_cof_gear.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_conversation.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_conversation_log_gear.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_conversation_log_view.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_copy_paste_color.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_copy_paste_features.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_copy_paste_light.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_copy_paste_object.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_copy_paste_pos.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_copy_paste_rot.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_copy_paste_size.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_copy_paste_texture.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_edit.xml4
-rw-r--r--indra/newview/skins/default/xui/en/menu_favorites.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_gallery_inventory.xml2
-rwxr-xr-xindra/newview/skins/default/xui/en/menu_gallery_outfit_tab.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_gesture_gear.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_group_plus.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_hide_navbar.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_im_conversation.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_im_session_showmodes.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_imchiclet_adhoc.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_imchiclet_group.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_imchiclet_p2p.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_inspect_object_gear.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_inv_offer_chiclet.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_inventory.xml254
-rw-r--r--indra/newview/skins/default/xui/en/menu_inventory_add.xml36
-rw-r--r--indra/newview/skins/default/xui/en/menu_inventory_gear_default.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_inventory_search_visibility.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_inventory_view_default.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_land.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_landmark.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_login.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_marketplace_view.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_media_ctrl.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_mini_map.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_model_import_gear_default.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_mute_particle.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_navbar.xml4
-rw-r--r--indra/newview/skins/default/xui/en/menu_nearby_chat.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_notification_well_button.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_object.xml33
-rw-r--r--indra/newview/skins/default/xui/en/menu_object_icon.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_outfit_gear.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_outfit_tab.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_participant_list.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_participant_view.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_people_blocked_gear.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_people_blocked_plus.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_people_blocked_view.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_people_friends_view.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_people_groups.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_people_groups_view.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_people_nearby.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_people_nearby_multiselect.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_people_nearby_view.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_people_recent_view.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_picks.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_picks_plus.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_place.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_place_add_button.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_places_gear_folder.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_places_gear_landmark.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_places_gear_sorting.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_profile_other.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_profile_overflow.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_profile_self.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_save_outfit.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_save_settings.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_script_chiclet.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_settings_add.xml4
-rw-r--r--indra/newview/skins/default/xui/en/menu_settings_gear.xml4
-rw-r--r--indra/newview/skins/default/xui/en/menu_slurl.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_teleport_history_gear.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_teleport_history_item.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_teleport_history_tab.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_text_editor.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_toolbars.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_topinfobar.xml4
-rw-r--r--indra/newview/skins/default/xui/en/menu_url_agent.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_url_email.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_url_experience.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_url_group.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_url_http.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_url_inventory.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_url_map.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_url_objectim.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_url_parcel.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_url_slapp.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_url_slurl.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_url_teleport.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_viewer.xml250
-rw-r--r--indra/newview/skins/default/xui/en/menu_wearable_list_item.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_wearing_gear.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_wearing_tab.xml2
-rw-r--r--indra/newview/skins/default/xui/en/mime_types.xml4
-rw-r--r--indra/newview/skins/default/xui/en/mime_types_linux.xml2
-rw-r--r--indra/newview/skins/default/xui/en/mime_types_mac.xml2
-rw-r--r--indra/newview/skins/default/xui/en/notification_visibility.xml2
-rw-r--r--indra/newview/skins/default/xui/en/notifications.xml198
-rw-r--r--indra/newview/skins/default/xui/en/outfit_accordion_tab.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_active_object_row.xml4
-rw-r--r--indra/newview/skins/default/xui/en/panel_avatar_list_item.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_avatar_tag.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_block_list_sidetray.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_blocked_list_item.xml4
-rw-r--r--indra/newview/skins/default/xui/en/panel_body_parts_list_item.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_bottomtray_lite.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_camera_preset_item.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_chat_header.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_chat_separator.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_chiclet_bar.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_classified_info.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_classifieds_list_item.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_clothing_list_item.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_cof_wearables.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_conversation_list_item.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_conversation_log_list_item.xml4
-rw-r--r--indra/newview/skins/default/xui/en/panel_deletable_wearable_list_item.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_dummy_clothing_list_item.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_edit_alpha.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_edit_eyes.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_edit_gloves.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_edit_hair.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_edit_jacket.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_edit_pants.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_edit_physics.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_edit_shape.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_edit_shirt.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_edit_shoes.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_edit_skin.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_edit_skirt.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_edit_socks.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_edit_tattoo.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_edit_underpants.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_edit_undershirt.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_edit_universal.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_edit_wearable.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_experience_info.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_experience_list_editor.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_experience_list_item.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_experience_log.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_experience_search.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_experiences.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_favorites.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_generic_tip.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_gltf_material.xml392
-rw-r--r--indra/newview/skins/default/xui/en/panel_group_bulk_ban.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_group_creation_sidetray.xml8
-rw-r--r--indra/newview/skins/default/xui/en/panel_group_general.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_group_info_sidetray.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_group_invite.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_group_land_money.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_group_list_item.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_group_list_item_short.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_group_notices.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_group_notify.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_group_roles.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_hide_beacon.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_hint.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_hint_image.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_hud.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_inbox_inventory.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_instant_message.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_inventory_gallery.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_inventory_gallery_item.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_inventory_item.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_landmark_info.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_landmarks.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_login.xml1
-rw-r--r--indra/newview/skins/default/xui/en/panel_login_first.xml1
-rw-r--r--indra/newview/skins/default/xui/en/panel_main_inventory.xml8
-rw-r--r--indra/newview/skins/default/xui/en/panel_marketplace_listings.xml4
-rw-r--r--indra/newview/skins/default/xui/en/panel_marketplace_listings_inventory.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_marketplace_listings_listed.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_marketplace_listings_unassociated.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_marketplace_listings_unlisted.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_media_settings_general.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_media_settings_permissions.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_media_settings_security.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_navigation_bar.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_nearby_chat_bar.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_nearby_media.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_notification.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_notification_list_item.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_notifications_channel.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_notify_textbox.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_online_status_toast.xml4
-rw-r--r--indra/newview/skins/default/xui/en/panel_outfit_edit.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_outfit_gallery.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_outfit_gallery_item.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_outfit_snapshot_inventory.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_outfits_inventory.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_outfits_inventory_gear_default.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_outfits_list.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_outfits_wearing.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_people.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_performance_autoadjustments.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_performance_complexity.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_performance_huds.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_performance_nearby.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_performance_preferences.xml87
-rw-r--r--indra/newview/skins/default/xui/en/panel_pick_list_item.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_place_profile.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_places.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_postcard_message.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_postcard_settings.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_preferences_advanced.xml4
-rw-r--r--indra/newview/skins/default/xui/en/panel_preferences_alerts.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_preferences_chat.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_preferences_colors.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_preferences_controls.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_preferences_general.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml49
-rw-r--r--indra/newview/skins/default/xui/en/panel_preferences_move.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_preferences_privacy.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_preferences_setup.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_preferences_sound.xml14
-rw-r--r--indra/newview/skins/default/xui/en/panel_preferences_uploads.xml27
-rw-r--r--indra/newview/skins/default/xui/en/panel_presets_camera_pulldown.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_presets_pulldown.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_prim_media_controls.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_profile_classified.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_profile_classifieds.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_profile_firstlife.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_profile_notes.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_profile_pick.xml4
-rw-r--r--indra/newview/skins/default/xui/en/panel_profile_picks.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_profile_secondlife.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_profile_web.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_progress.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_region_access.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_region_covenant.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_region_debug.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_region_environment.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_region_estate.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_region_experiences.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_region_general.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_region_terrain.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_script_ed.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_script_experience.xml1
-rw-r--r--indra/newview/skins/default/xui/en/panel_script_limits_my_avatar.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_script_limits_region_memory.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_script_question_toast.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_scrolling_param.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_scrolling_param_base.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_settings_sky_atmos.xml76
-rw-r--r--indra/newview/skins/default/xui/en/panel_settings_sky_clouds.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_settings_sky_density.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_settings_sky_sunmoon.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_settings_water.xml6
-rw-r--r--indra/newview/skins/default/xui/en/panel_side_tray_tab_caption.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_sidetray_home_tab.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml4
-rw-r--r--indra/newview/skins/default/xui/en/panel_snapshot_local.xml4
-rw-r--r--indra/newview/skins/default/xui/en/panel_snapshot_options.xml4
-rw-r--r--indra/newview/skins/default/xui/en/panel_snapshot_postcard.xml4
-rw-r--r--indra/newview/skins/default/xui/en/panel_snapshot_profile.xml4
-rw-r--r--indra/newview/skins/default/xui/en/panel_sound_devices.xml3
-rw-r--r--indra/newview/skins/default/xui/en/panel_stand_stop_flying.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_status_bar.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_teleport_history.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_teleport_history_item.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_toolbar_view.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_tools_texture.xml203
-rw-r--r--indra/newview/skins/default/xui/en/panel_topinfo_bar.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_voice_effect.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_volume_pulldown.xml14
-rw-r--r--indra/newview/skins/default/xui/en/panel_world_map.xml2
-rw-r--r--indra/newview/skins/default/xui/en/role_actions.xml2
-rw-r--r--indra/newview/skins/default/xui/en/script_editor.xml2
-rw-r--r--indra/newview/skins/default/xui/en/sidepanel_appearance.xml2
-rw-r--r--indra/newview/skins/default/xui/en/sidepanel_inventory.xml2
-rw-r--r--indra/newview/skins/default/xui/en/sidepanel_item_info.xml6
-rw-r--r--indra/newview/skins/default/xui/en/sidepanel_task_info.xml2
-rw-r--r--indra/newview/skins/default/xui/en/strings.xml28
-rw-r--r--indra/newview/skins/default/xui/en/teleport_strings.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/accordion.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/accordion_tab.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/avatar_icon.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/avatar_list_item.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/badge.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/bodyparts_list_item.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/button.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/chat_editor.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/chat_history.xml4
-rw-r--r--indra/newview/skins/default/xui/en/widgets/check_box.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/chiclet_offer.xml4
-rw-r--r--indra/newview/skins/default/xui/en/widgets/chiclet_panel.xml4
-rw-r--r--indra/newview/skins/default/xui/en/widgets/chiclet_script.xml4
-rw-r--r--indra/newview/skins/default/xui/en/widgets/clothing_list_item.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/color_swatch.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/combo_box.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/context_menu.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/conversation_view_participant.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/conversation_view_session.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/deletable_wearable_list_item.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/density_ctrl.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/drop_down.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/dummy_clothing_list_item.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/expandable_text.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/filter_editor.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/flat_list_view.xml4
-rw-r--r--indra/newview/skins/default/xui/en/widgets/floater.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/flyout_button.xml4
-rw-r--r--indra/newview/skins/default/xui/en/widgets/folder_view_item.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/gesture_combo_list.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/group_icon.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/hint_popup.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/icon.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/inbox_folder_view_folder.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/inbox_folder_view_item.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/inbox_inventory_panel.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/inspector.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/inventory_list_item.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/inventory_panel.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/joystick_quat.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/joystick_rotate.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/layout_stack.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/line_editor.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/list_view.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/loading_indicator.xml4
-rw-r--r--indra/newview/skins/default/xui/en/widgets/location_input.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/menu.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/menu_bar.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/menu_item.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/menu_item_call.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/menu_item_check.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/menu_item_separator.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/menu_item_tear_off.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/multi_slider.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/multi_slider_bar.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/name_editor.xml4
-rw-r--r--indra/newview/skins/default/xui/en/widgets/name_list.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/notification_list_view.xml4
-rw-r--r--indra/newview/skins/default/xui/en/widgets/output_monitor.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/panel.xml4
-rw-r--r--indra/newview/skins/default/xui/en/widgets/panel_camera_item.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/person_tab_view.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/person_view.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/progress_bar.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/radio_group.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/radio_item.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/scroll_bar.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/scroll_column_header.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/scroll_container.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/scroll_list.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/scrolling_panel_list.xml4
-rw-r--r--indra/newview/skins/default/xui/en/widgets/search_combo_box.xml4
-rw-r--r--indra/newview/skins/default/xui/en/widgets/search_editor.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/side_tray.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/sidetray_tab.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/simple_text_editor.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/slider.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/slider_bar.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/spinner.xml4
-rw-r--r--indra/newview/skins/default/xui/en/widgets/split_button.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/sun_moon_trackball.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/tab_container.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/talk_button.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/teleport_history_menu_item.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/text.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/text_editor.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/textbase.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/texture_picker.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/time.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/toggleable_menu.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/tool_tip.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/toolbar.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/ui_ctrl.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/view_border.xml4
-rw-r--r--indra/newview/skins/default/xui/en/widgets/wearable_outfit_list_item.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/web_browser.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/window_shade.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/xy_vector.xml2
-rw-r--r--indra/newview/skins/default/xui/en/xui_version.xml2
-rw-r--r--indra/newview/skins/default/xui/es/panel_main_inventory.xml43
-rw-r--r--indra/newview/skins/default/xui/fr/panel_main_inventory.xml43
-rw-r--r--indra/newview/skins/default/xui/it/panel_main_inventory.xml43
-rw-r--r--indra/newview/skins/default/xui/ja/panel_main_inventory.xml46
-rw-r--r--indra/newview/skins/default/xui/pl/panel_main_inventory.xml29
-rw-r--r--indra/newview/skins/default/xui/pt/panel_main_inventory.xml43
-rw-r--r--indra/newview/skins/default/xui/ru/panel_main_inventory.xml43
-rw-r--r--indra/newview/skins/default/xui/tr/panel_main_inventory.xml43
-rw-r--r--indra/newview/skins/default/xui/zh/panel_main_inventory.xml43
-rw-r--r--indra/newview/tests/lldir_stub.cpp30
-rw-r--r--indra/newview/tests/llviewercontrollistener_test.cpp173
-rw-r--r--indra/newview/tests/llvieweroctree_stub.cpp86
-rw-r--r--indra/newview/tests/llvocache_test.cpp147
-rw-r--r--indra/test/CMakeLists.txt7
-rw-r--r--indra/test/test.cpp4
1447 files changed, 52614 insertions, 51413 deletions
diff --git a/.github/release.yaml b/.github/release.yaml
index 0f4884c944..f550e52020 100644
--- a/.github/release.yaml
+++ b/.github/release.yaml
@@ -1,18 +1,18 @@
-changelog:
- exclude:
- labels:
- - ignore-for-release
- authors:
- - dependabot
- categories:
- - title: Breaking Changes 🛠
- labels:
- - semver-major
- - breaking-change
- - title: New Features 🎉
- labels:
- - semver-minor
- - enhancement
- - title: Other Changes
- labels:
- - '*'
+changelog:
+ exclude:
+ labels:
+ - ignore-for-release
+ authors:
+ - dependabot
+ categories:
+ - title: Breaking Changes 🛠
+ labels:
+ - semver-major
+ - breaking-change
+ - title: New Features 🎉
+ labels:
+ - semver-minor
+ - enhancement
+ - title: Other Changes
+ labels:
+ - '*'
diff --git a/.github/workflows/build.yaml b/.github/workflows/build.yaml
index bfe1e1adb1..d7f0daf8b3 100644
--- a/.github/workflows/build.yaml
+++ b/.github/workflows/build.yaml
@@ -261,7 +261,7 @@ jobs:
runs-on: windows
steps:
- name: Sign and package Windows viewer
- uses: secondlife/viewer-build-util/sign-pkg-windows@main
+ uses: secondlife/viewer-build-util/sign-pkg-windows@v1
with:
vault_uri: "${{ secrets.AZURE_KEY_VAULT_URI }}"
cert_name: "${{ secrets.AZURE_CERT_NAME }}"
@@ -293,7 +293,7 @@ jobs:
[[ -n "$USERNAME" && -n "$PASSWORD" && -n "$TEAM_ID" ]]
- name: Sign and package Mac viewer
- uses: secondlife/viewer-build-util/sign-pkg-mac@main
+ uses: secondlife/viewer-build-util/sign-pkg-mac@v1
with:
channel: ${{ needs.build.outputs.viewer_channel }}
imagename: ${{ needs.build.outputs.imagename }}
@@ -309,7 +309,7 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Post Windows symbols
- uses: secondlife/viewer-build-util/post-bugsplat-windows@main
+ uses: secondlife/viewer-build-util/post-bugsplat-windows@v1
with:
username: ${{ secrets.BUGSPLAT_USER }}
password: ${{ secrets.BUGSPLAT_PASS }}
@@ -322,7 +322,7 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Post Mac symbols
- uses: secondlife/viewer-build-util/post-bugsplat-mac@main
+ uses: secondlife/viewer-build-util/post-bugsplat-mac@v1
with:
username: ${{ secrets.BUGSPLAT_USER }}
password: ${{ secrets.BUGSPLAT_PASS }}
@@ -337,29 +337,29 @@ jobs:
steps:
- uses: actions/download-artifact@v3
with:
- path: artifacts
+ name: Windows-installer
- - name: Reshuffle artifact files
- uses: secondlife/viewer-build-util/release-artifacts@main
+ - uses: actions/download-artifact@v3
+ with:
+ name: macOS-installer
+
+ - uses: actions/download-artifact@v3
with:
- input-path: artifacts
- output-path: assets
- # The *-app artifacts are for use only by the signing and
- # packaging steps. Once we've generated signed installers, we no
- # longer need them, and we CERTAINLY don't want to publish
- # thousands of individual files as separate URLs.
- exclude: |-
- Windows-app
- macOS-app
- # Use just "Windows" or "macOS" prefix because these are the only
- # artifacts in which we expect files from both platforms with
- # colliding names (e.g. autobuild-package.xml). release-artifacts
- # normally resolves collisions by prepending the artifact name, so
- # when we anticipate collisions, it's good to keep the prefix
- # short and sweet.
- prefix: |-
- Windows-metadata=Windows
- macOS-metadata=macOS
+ name: Windows-metadata
+
+ - name: Rename windows metadata
+ run: |
+ mv autobuild-package.xml Windows-autobuild-package.xml
+ mv newview/viewer_version.txt Windows-viewer_version.txt
+
+ - uses: actions/download-artifact@v3
+ with:
+ name: macOS-metadata
+
+ - name: Rename macOS metadata
+ run: |
+ mv autobuild-package.xml macOS-autobuild-package.xml
+ mv newview/viewer_version.txt macOS-viewer_version.txt
# forked from softprops/action-gh-release
- uses: secondlife-3p/action-gh-release@v1
@@ -378,4 +378,8 @@ jobs:
append_body: true
# the only reason we generate a GH release is to post build products
fail_on_unmatched_files: true
- files: "assets/*"
+ files: |
+ *.dmg
+ *.exe
+ *-autobuild-package.xml
+ *-viewer_version.txt
diff --git a/.gitignore b/.gitignore
index f0b5f86211..371b8383c0 100755
--- a/.gitignore
+++ b/.gitignore
@@ -7,9 +7,18 @@
*.pyc
*.rej
*.swp
+*.vcxproj
+*.filters
+*.sln
+*.depend
+*.stamp
+*.rc
+
*~
# Specific paths and/or names
+CMakeCache.txt
+cmake_install.cmake
LICENSES
build-darwin-*
build-linux-*
@@ -17,6 +26,10 @@ debian/files
debian/secondlife-appearance-utility*
debian/secondlife-viewer*
indra/.distcc
+indra/cmake/*
+indra/out/*
+
+indra/packages/*
build-vc80/
build-vc100/
build-vc120/
@@ -76,3 +89,4 @@ web/locale.*
web/secondlife.com.*
.env
+.vscode
diff --git a/autobuild.xml b/autobuild.xml
index 569b9f7c28..268a0c0975 100644
--- a/autobuild.xml
+++ b/autobuild.xml
@@ -702,11 +702,11 @@
<key>archive</key>
<map>
<key>hash</key>
- <string>34af0a90a3015b7e7ec2486090bc4ce6ee5be758</string>
+ <string>7cc58b3acb230a7e65ea5f0ff800be393eb4aa1b</string>
<key>hash_algorithm</key>
<string>sha1</string>
<key>url</key>
- <string>https://github.com/secondlife/3p-glext/releases/download/v68-af397ee/glext-68-common-af397ee.tar.zst</string>
+ <string>https://github.com/secondlife/3p-glext/releases/download/v69/glext-68-common-685b36e.tar.zst</string>
</map>
<key>name</key>
<string>common</string>
@@ -1468,11 +1468,11 @@
<key>archive</key>
<map>
<key>hash</key>
- <string>e50ea94bbaa4ff41bf53b84b7192df1a694c5337</string>
+ <string>3a3e14563cd5fc019c3f139b82aa46ec79847709</string>
<key>hash_algorithm</key>
<string>sha1</string>
<key>url</key>
- <string>https://github.com/secondlife/llca/releases/download/v202310121525.0-d22bd98/llca-202310121530.0-common-d22bd98.tar.zst</string>
+ <string>https://github.com/secondlife/llca/releases/download/v202312051403.17-0f5d9c3/llca-202312051404.0-common-0f5d9c3.tar.zst</string>
</map>
<key>name</key>
<string>common</string>
@@ -1486,7 +1486,7 @@
<string>Copyright (c) 2016, Linden Research, Inc.; data provided by the Mozilla NSS Project.
</string>
<key>version</key>
- <string>202310121530.0</string>
+ <string>202312051404.0</string>
<key>name</key>
<string>llca</string>
</map>
@@ -1732,6 +1732,62 @@
<key>description</key>
<string>Meshoptimizer. Mesh optimization library.</string>
</map>
+ <key>mikktspace</key>
+ <map>
+ <key>canonical_repo</key>
+ <string>https://bitbucket.org/lindenlab/3p-mikktspace</string>
+ <key>copyright</key>
+ <string>Copyright (C) 2011 by Morten S. Mikkelsen</string>
+ <key>description</key>
+ <string>Mikktspace Tangent Generator</string>
+ <key>license</key>
+ <string>Copyright (C) 2011 by Morten S. Mikkelsen</string>
+ <key>license_file</key>
+ <string>mikktspace.txt</string>
+ <key>name</key>
+ <string>mikktspace</string>
+ <key>platforms</key>
+ <map>
+ <key>darwin64</key>
+ <map>
+ <key>archive</key>
+ <map>
+ <key>hash</key>
+ <string>b48b7ac0792d3ea8f087d99d9e4a29d8</string>
+ <key>url</key>
+ <string>https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/104415/914944/mikktspace-1-darwin64-574859.tar.bz2</string>
+ </map>
+ <key>name</key>
+ <string>darwin64</string>
+ </map>
+ <key>windows</key>
+ <map>
+ <key>archive</key>
+ <map>
+ <key>hash</key>
+ <string>0a016b9c0c1e2c0b557e0124094da6c5</string>
+ <key>url</key>
+ <string>https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/104407/914918/mikktspace-1-windows-574859.tar.bz2</string>
+ </map>
+ <key>name</key>
+ <string>windows</string>
+ </map>
+ <key>windows64</key>
+ <map>
+ <key>archive</key>
+ <map>
+ <key>hash</key>
+ <string>02e9e5b6fe6788f4d2babb83ec544843</string>
+ <key>url</key>
+ <string>https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/104406/914909/mikktspace-1-windows64-574859.tar.bz2</string>
+ </map>
+ <key>name</key>
+ <string>windows64</string>
+ </map>
+ </map>
+ <key>version</key>
+ <string>1</string>
+ </map>
<key>minizip-ng</key>
<map>
<key>platforms</key>
@@ -2318,6 +2374,42 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<key>name</key>
<string>threejs</string>
</map>
+ <key>tinygltf</key>
+ <map>
+ <key>canonical_repo</key>
+ <string>https://bitbucket.org/lindenlab/3p-tinygltf</string>
+ <key>copyright</key>
+ <string>// Copyright (c) 2015 - Present Syoyo Fujita, Aurélien Chatelain and many contributors.</string>
+ <key>description</key>
+ <string>tinygltf import library</string>
+ <key>license</key>
+ <string>MIT</string>
+ <key>license_file</key>
+ <string>LICENSES/tinygltf_license.txt</string>
+ <key>name</key>
+ <string>tinygltf</string>
+ <key>platforms</key>
+ <map>
+ <key>common</key>
+ <map>
+ <key>archive</key>
+ <map>
+ <key>hash</key>
+ <string>4dad1c0948141e1667c01a3ee755e4dc</string>
+ <key>url</key>
+ <string>https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/105849/926137/tinygltf-v2.5.0-common-575729.tar.bz2</string>
+ </map>
+ <key>name</key>
+ <string>common</string>
+ </map>
+ </map>
+ <key>source</key>
+ <string>https://bitbucket.org/lindenlab/3p-tinygltf</string>
+ <key>source_type</key>
+ <string>git</string>
+ <key>version</key>
+ <string>v2.5.0</string>
+ </map>
<key>tracy</key>
<map>
<key>platforms</key>
@@ -2327,11 +2419,9 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<key>archive</key>
<map>
<key>hash</key>
- <string>b84ccb1606b3fc5b216d0123a23a4922e02b6bd8</string>
- <key>hash_algorithm</key>
- <string>sha1</string>
+ <string>9b6e1a1f4b0969d38a1ca8ee00aeb548</string>
<key>url</key>
- <string>https://github.com/secondlife/3p-tracy/releases/download/v0.8.1-235e98f/tracy-v0.8.1.235e98f-darwin64-235e98f.tar.zst</string>
+ <string>https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/110584/960613/tracy-v0.8.1.578241-darwin64-578241.tar.bz2</string>
</map>
<key>name</key>
<string>darwin64</string>
@@ -2341,11 +2431,11 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<key>archive</key>
<map>
<key>hash</key>
- <string>54f126b85f179362cf0b6024e3cd621b53d68703</string>
+ <string>05b72ae5d733aed7d3bf142287601cc6</string>
<key>hash_algorithm</key>
- <string>sha1</string>
+ <string>md5</string>
<key>url</key>
- <string>https://github.com/secondlife/3p-tracy/releases/download/v0.8.1-235e98f/tracy-v0.8.1.235e98f-windows64-235e98f.tar.zst</string>
+ <string>https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/110586/960637/tracy-v0.8.1.578241-windows64-578241.tar.bz2</string>
</map>
<key>name</key>
<string>windows64</string>
@@ -2369,6 +2459,8 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<string>https://bitbucket.org/lindenlab/3p-tracy</string>
<key>source_type</key>
<string>git</string>
+ <key>version</key>
+ <string>v0.8.1.578241</string>
</map>
<key>tut</key>
<map>
@@ -2471,11 +2563,11 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<key>archive</key>
<map>
<key>hash</key>
- <string>d8bc8720846cfa31e23e7e1008e32ba6ad4a8322</string>
+ <string>eb1316584188dafb591f80b46b357c737f90d1a7</string>
<key>hash_algorithm</key>
<string>sha1</string>
<key>url</key>
- <string>https://github.com/secondlife/viewer-manager/releases/download/v3.0.cc7ea1e/viewer_manager-3.0.cc7ea1e-darwin64-cc7ea1e.tar.zst</string>
+ <string>https://github.com/secondlife/viewer-manager/releases/download/v3.0-08bf5ee/viewer_manager-3.0-08bf5ee-darwin64-08bf5ee.tar.zst</string>
</map>
<key>name</key>
<string>darwin64</string>
@@ -2485,11 +2577,11 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<key>archive</key>
<map>
<key>hash</key>
- <string>228fae4ee0ce12b9d1d1b0a8ebb0bdf58ee521eb</string>
+ <string>f4677b0ebd9880f29c118af51ada50883dd0a1e4</string>
<key>hash_algorithm</key>
<string>sha1</string>
<key>url</key>
- <string>https://github.com/secondlife/viewer-manager/releases/download/v3.0.cc7ea1e/viewer_manager-3.0.cc7ea1e-linux64-cc7ea1e.tar.zst</string>
+ <string>https://github.com/secondlife/viewer-manager/releases/download/v3.0-08bf5ee/viewer_manager-3.0-08bf5ee-linux64-08bf5ee.tar.zst</string>
</map>
<key>name</key>
<string>linux64</string>
@@ -2499,11 +2591,11 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<key>archive</key>
<map>
<key>hash</key>
- <string>ca6999b64d96d45952fe872b381db9b2abc0248c</string>
+ <string>7426c5a1d7eb231b476625637a1f2daba0a6bc55</string>
<key>hash_algorithm</key>
<string>sha1</string>
<key>url</key>
- <string>https://github.com/secondlife/viewer-manager/releases/download/v3.0.cc7ea1e/viewer_manager-3.0.cc7ea1e-windows64-cc7ea1e.tar.zst</string>
+ <string>https://github.com/secondlife/viewer-manager/releases/download/v3.0-08bf5ee/viewer_manager-3.0-08bf5ee-windows64-08bf5ee.tar.zst</string>
</map>
<key>name</key>
<string>windows64</string>
@@ -2516,7 +2608,7 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<key>copyright</key>
<string>Copyright (c) 2000-2012, Linden Research, Inc.</string>
<key>version</key>
- <string>3.0.cc7ea1e</string>
+ <string>3.0-08bf5ee</string>
<key>name</key>
<string>viewer-manager</string>
<key>description</key>
@@ -2630,6 +2722,62 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<key>description</key>
<string>XMLRPC Library</string>
</map>
+ <key>vulkan_gltf</key>
+ <map>
+ <key>canonical_repo</key>
+ <string>https://bitbucket.org/lindenlab/3p-vulkan-gltf-pbr</string>
+ <key>copyright</key>
+ <string>Copyright (c) 2018 Sascha Willems</string>
+ <key>description</key>
+ <string>Vulkan GLTF Sample Implementation</string>
+ <key>license</key>
+ <string>Copyright (c) 2018 Sascha Willems</string>
+ <key>license_file</key>
+ <string>LICENSES/vulkan_gltf.txt</string>
+ <key>name</key>
+ <string>vulkan_gltf</string>
+ <key>platforms</key>
+ <map>
+ <key>darwin64</key>
+ <map>
+ <key>archive</key>
+ <map>
+ <key>hash</key>
+ <string>8cff2060843db3db788511ee34a8e8cc</string>
+ <key>url</key>
+ <string>https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/101316/891509/vulkan_gltf-1-darwin64-572743.tar.bz2</string>
+ </map>
+ <key>name</key>
+ <string>darwin64</string>
+ </map>
+ <key>windows</key>
+ <map>
+ <key>archive</key>
+ <map>
+ <key>hash</key>
+ <string>58eea384be49ba756ce9c5e66669540b</string>
+ <key>url</key>
+ <string>https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/101318/891520/vulkan_gltf-1-windows-572743.tar.bz2</string>
+ </map>
+ <key>name</key>
+ <string>windows</string>
+ </map>
+ <key>windows64</key>
+ <map>
+ <key>archive</key>
+ <map>
+ <key>hash</key>
+ <string>79b6a11622c2f83cfc2b7cd1fafb867b</string>
+ <key>url</key>
+ <string>https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/101319/891521/vulkan_gltf-1-windows64-572743.tar.bz2</string>
+ </map>
+ <key>name</key>
+ <string>windows64</string>
+ </map>
+ </map>
+ <key>version</key>
+ <string>1</string>
+ </map>
<key>xxhash</key>
<map>
<key>platforms</key>
@@ -2785,7 +2933,7 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<string>-DADDRESS_SIZE:STRING=$AUTOBUILD_ADDRSIZE</string>
<string>-DROOT_PROJECT_NAME:STRING=SecondLife</string>
<string>-DINSTALL_PROPRIETARY=TRUE</string>
-</array>
+ </array>
</map>
<key>build</key>
<map>
@@ -2805,11 +2953,11 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<string>-DADDRESS_SIZE:STRING=$AUTOBUILD_ADDRSIZE</string>
<string>-DROOT_PROJECT_NAME:STRING=SecondLife</string>
<string>-DINSTALL_PROPRIETARY=FALSE</string>
-</array>
+ </array>
<key>arguments</key>
<array>
<string>../indra</string>
-</array>
+ </array>
</map>
<key>name</key>
<string>RelWithDebInfoOS</string>
@@ -2826,7 +2974,7 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<string>-DADDRESS_SIZE:STRING=$AUTOBUILD_ADDRSIZE</string>
<string>-DROOT_PROJECT_NAME:STRING=SecondLife</string>
<string>-DINSTALL_PROPRIETARY=TRUE</string>
-</array>
+ </array>
</map>
<key>build</key>
<map>
@@ -2846,11 +2994,11 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<string>-DADDRESS_SIZE:STRING=$AUTOBUILD_ADDRSIZE</string>
<string>-DROOT_PROJECT_NAME:STRING=SecondLife</string>
<string>-DINSTALL_PROPRIETARY=FALSE</string>
-</array>
+ </array>
<key>arguments</key>
<array>
<string>../indra</string>
-</array>
+ </array>
</map>
<key>name</key>
<string>ReleaseOS</string>
@@ -2871,11 +3019,11 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<array>
<string>-G</string>
<string>Xcode</string>
-</array>
+ </array>
<key>arguments</key>
<array>
<string>../indra</string>
-</array>
+ </array>
</map>
<key>build</key>
<map>
@@ -2887,7 +3035,8 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<string>RelWithDebInfo</string>
<string>-project</string>
<string>SecondLife.xcodeproj</string>
-</array>
+ <string>-parallelizeTargets</string>
+ </array>
</map>
<key>default</key>
<string>True</string>
@@ -2902,7 +3051,7 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<array>
<string>-G</string>
<string>Xcode</string>
-</array>
+ </array>
</map>
<key>build</key>
<map>
@@ -2914,7 +3063,8 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<string>RelWithDebInfo</string>
<string>-project</string>
<string>SecondLife.xcodeproj</string>
-</array>
+ <string>-parallelizeTargets</string>
+ </array>
</map>
<key>name</key>
<string>RelWithDebInfoOS</string>
@@ -2927,11 +3077,11 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<array>
<string>-G</string>
<string>Xcode</string>
-</array>
+ </array>
<key>arguments</key>
<array>
<string>../indra</string>
-</array>
+ </array>
</map>
<key>build</key>
<map>
@@ -2943,7 +3093,8 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<string>Release</string>
<string>-project</string>
<string>SecondLife.xcodeproj</string>
-</array>
+ <string>-parallelizeTargets</string>
+ </array>
</map>
<key>name</key>
<string>Release</string>
@@ -2956,7 +3107,7 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<array>
<string>-G</string>
<string>Xcode</string>
-</array>
+ </array>
</map>
<key>build</key>
<map>
@@ -2968,7 +3119,8 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<string>Release</string>
<string>-project</string>
<string>SecondLife.xcodeproj</string>
-</array>
+ <string>-parallelizeTargets</string>
+ </array>
</map>
<key>name</key>
<string>ReleaseOS</string>
@@ -2992,11 +3144,11 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<string>-G</string>
<string>Ninja</string>
<string>-DLL_TESTS=Off</string>
-</array>
+ </array>
<key>arguments</key>
<array>
<string>../indra</string>
-</array>
+ </array>
</map>
<key>build</key>
<map>
@@ -3017,7 +3169,7 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<string>-G</string>
<string>Ninja</string>
<string>-DLL_TESTS=Off</string>
-</array>
+ </array>
</map>
<key>build</key>
<map>
@@ -3055,11 +3207,11 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<string>${AUTOBUILD_WIN_CMAKE_GEN|NOTWIN}</string>
<string>-A</string>
<string>${AUTOBUILD_WIN_VSPLATFORM|NOTWIN}</string>
-</array>
+ </array>
<key>arguments</key>
<array>
<string>..\indra</string>
-</array>
+ </array>
</map>
<key>build</key>
<map>
@@ -3069,11 +3221,11 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<array>
<string>/build</string>
<string>RelWithDebInfo|${AUTOBUILD_WIN_VSPLATFORM|NOTWIN}</string>
-</array>
+ </array>
<key>arguments</key>
<array>
<string>SecondLife.sln</string>
-</array>
+ </array>
</map>
<key>default</key>
<string>True</string>
@@ -3093,11 +3245,11 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<string>-DINSTALL_PROPRIETARY=FALSE</string>
<string>-DUSE_KDU=FALSE</string>
<string>-DUSE_OPENAL:BOOL=ON</string>
-</array>
+ </array>
<key>arguments</key>
<array>
<string>..\indra</string>
-</array>
+ </array>
</map>
<key>build</key>
<map>
@@ -3111,11 +3263,11 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<string>/p:useenv=true</string>
<string>/verbosity:minimal</string>
<string>/p:VCBuildAdditionalOptions= /incremental</string>
-</array>
+ </array>
<key>arguments</key>
<array>
<string>SecondLife.sln</string>
-</array>
+ </array>
</map>
<key>name</key>
<string>RelWithDebInfoOS</string>
@@ -3130,11 +3282,11 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<string>${AUTOBUILD_WIN_CMAKE_GEN|NOTWIN}</string>
<string>-A</string>
<string>${AUTOBUILD_WIN_VSPLATFORM|NOTWIN}</string>
-</array>
+ </array>
<key>arguments</key>
<array>
<string>..\indra</string>
-</array>
+ </array>
</map>
<key>build</key>
<map>
@@ -3144,11 +3296,11 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<array>
<string>/build</string>
<string>Release|${AUTOBUILD_WIN_VSPLATFORM|NOTWIN}</string>
-</array>
+ </array>
<key>arguments</key>
<array>
<string>SecondLife.sln</string>
-</array>
+ </array>
</map>
<key>name</key>
<string>Release</string>
@@ -3167,11 +3319,11 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<string>-DINSTALL_PROPRIETARY=FALSE</string>
<string>-DUSE_KDU=FALSE</string>
<string>-DUSE_OPENAL:BOOL=ON</string>
-</array>
+ </array>
<key>arguments</key>
<array>
<string>..\indra</string>
-</array>
+ </array>
</map>
<key>build</key>
<map>
@@ -3185,11 +3337,11 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<string>/p:useenv=true</string>
<string>/verbosity:minimal</string>
<string>/p:VCBuildAdditionalOptions= /incremental</string>
-</array>
+ </array>
<key>arguments</key>
<array>
<string>SecondLife.sln</string>
-</array>
+ </array>
</map>
<key>name</key>
<string>ReleaseOS</string>
@@ -3217,4 +3369,4 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<string>Second Life Viewer</string>
</map>
</map>
-</llsd> \ No newline at end of file
+</llsd>
diff --git a/doc/contributions.txt b/doc/contributions.txt
index 3de668c1f0..271a685102 100755
--- a/doc/contributions.txt
+++ b/doc/contributions.txt
@@ -19,6 +19,7 @@ Agathos Frascati
CT-317
CT-352
Ai Austin
+ SL-19399
Aiko Ying
Aimee Trescothick
SNOW-227
@@ -239,6 +240,7 @@ Ansariel Hiller
SL-18432
SL-19140
SL-4126
+ SL-20224
Aralara Rajal
Arare Chantilly
CHUIBUG-191
@@ -290,6 +292,7 @@ Beq Janus
SL-18637
SL-19317
SL-19660
+ SL-20610
Beth Walcher
Bezilon Kasei
Biancaluce Robbiani
@@ -595,6 +598,7 @@ Henri Beauchamp
SL-15175
SL-19110
SL-19159
+ [NO JIRA] (fullbright HUD alpha fix)
herina Bode
Hikkoshi Sakai
VWR-429
@@ -927,6 +931,8 @@ LSL Scientist
Lamorna Proctor
Lares Carter
Larry Pixel
+Lars Næsbye Christensen
+ SL-20054
Laurent Bechir
Leal Choche
Lenae Munz
@@ -1418,6 +1424,7 @@ Sovereign Engineer
SL-18497
SL-18525
SL-18534
+ SL-19690
SL-19336
SpacedOut Frye
VWR-34
diff --git a/indra/CMakeLists.txt b/indra/CMakeLists.txt
index 205ce402a0..500ffa3e8b 100644
--- a/indra/CMakeLists.txt
+++ b/indra/CMakeLists.txt
@@ -29,15 +29,6 @@ else()
set( USE_AUTOBUILD_3P ON )
endif()
-# The viewer code base can now be successfully compiled with -std=c++14. But
-# turning that on in the generic viewer-build-variables/variables file would
-# potentially require tweaking each of our ~50 third-party library builds.
-# Until we decide to set -std=c++14 in viewer-build-variables/variables, set
-# it locally here: we want to at least prevent inadvertently reintroducing
-# viewer code that would fail with C++14.
-set(CMAKE_CXX_STANDARD 17)
-set(CMAKE_CXX_STANDARD_REQUIRED ON)
-
include(Variables)
include(BuildVersion)
diff --git a/indra/cmake/00-Common.cmake b/indra/cmake/00-Common.cmake
index 1207979762..24534c98d9 100644
--- a/indra/cmake/00-Common.cmake
+++ b/indra/cmake/00-Common.cmake
@@ -187,3 +187,4 @@ if (LINUX OR DARWIN)
endif (LINUX OR DARWIN)
+
diff --git a/indra/cmake/CMakeLists.txt b/indra/cmake/CMakeLists.txt
index f0b35c08f3..1fd83eadff 100644
--- a/indra/cmake/CMakeLists.txt
+++ b/indra/cmake/CMakeLists.txt
@@ -64,6 +64,7 @@ set(cmake_SOURCE_FILES
VisualLeakDetector.cmake
LibVLCPlugin.cmake
XmlRpcEpi.cmake
+ xxHash.cmake
ZLIBNG.cmake
)
diff --git a/indra/cmake/Copy3rdPartyLibs.cmake b/indra/cmake/Copy3rdPartyLibs.cmake
index a3db02372d..7938d4f54b 100644
--- a/indra/cmake/Copy3rdPartyLibs.cmake
+++ b/indra/cmake/Copy3rdPartyLibs.cmake
@@ -86,7 +86,8 @@ if(WINDOWS)
endif (USE_BUGSPLAT)
if (TARGET ll::fmodstudio)
- set(debug_files ${debug_files} fmodL.dll)
+ # fmodL is included for logging, only one should be picked by manifest
+ set(release_files ${release_files} fmodL.dll)
set(release_files ${release_files} fmod.dll)
endif ()
diff --git a/indra/cmake/FMODSTUDIO.cmake b/indra/cmake/FMODSTUDIO.cmake
index c5b21ac4e5..9a1cdff6cb 100644
--- a/indra/cmake/FMODSTUDIO.cmake
+++ b/indra/cmake/FMODSTUDIO.cmake
@@ -2,7 +2,7 @@
include_guard()
-# FMODSTUDIO can be set when launching the make using the argument -DFMODSTUDIO:BOOL=ON
+# FMODSTUDIO can be set when launching the make using the argument -DUSE_FMODSTUDIO:BOOL=ON
# When building using proprietary binaries though (i.e. having access to LL private servers),
# we always build with FMODSTUDIO.
if (INSTALL_PROPRIETARY)
diff --git a/indra/cmake/GLEXT.cmake b/indra/cmake/GLEXT.cmake
index 434b6f0ee8..a780966f0c 100644
--- a/indra/cmake/GLEXT.cmake
+++ b/indra/cmake/GLEXT.cmake
@@ -3,9 +3,7 @@ include(Prebuilt)
include(GLH)
add_library( ll::glext INTERFACE IMPORTED )
-if (WINDOWS OR LINUX)
- use_system_binary(glext)
- use_prebuilt_binary(glext)
-endif (WINDOWS OR LINUX)
+use_system_binary(glext)
+use_prebuilt_binary(glext)
diff --git a/indra/cmake/LLAddBuildTest.cmake b/indra/cmake/LLAddBuildTest.cmake
index bf569e5d99..2172b56da2 100644
--- a/indra/cmake/LLAddBuildTest.cmake
+++ b/indra/cmake/LLAddBuildTest.cmake
@@ -126,6 +126,13 @@ MACRO(LL_ADD_PROJECT_UNIT_TESTS project sources)
message("LL_ADD_PROJECT_UNIT_TESTS ${name}_test_additional_CFLAGS ${${name}_test_additional_CFLAGS}")
endif()
+ if (DARWIN)
+ # test binaries always need to be signed for local development
+ set_target_properties(PROJECT_${project}_TEST_${name}
+ PROPERTIES
+ XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "-")
+ endif ()
+
#
# Setup test targets
#
@@ -221,6 +228,13 @@ FUNCTION(LL_ADD_INTEGRATION_TEST
)
endif ()
+ if (DARWIN)
+ # test binaries always need to be signed for local development
+ set_target_properties(INTEGRATION_TEST_${testname}
+ PROPERTIES
+ XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "-")
+ endif ()
+
# Add link deps to the executable
if(TEST_DEBUG)
message(STATUS "TARGET_LINK_LIBRARIES(INTEGRATION_TEST_${testname} ${libraries})")
diff --git a/indra/cmake/LLMath.cmake b/indra/cmake/LLMath.cmake
index a707c75bc4..e841d2ac78 100644
--- a/indra/cmake/LLMath.cmake
+++ b/indra/cmake/LLMath.cmake
@@ -1,2 +1,5 @@
# -*- cmake -*-
+include(Variables)
+include(Mikktspace)
+
diff --git a/indra/cmake/Mikktspace.cmake b/indra/cmake/Mikktspace.cmake
new file mode 100644
index 0000000000..9fd2becba4
--- /dev/null
+++ b/indra/cmake/Mikktspace.cmake
@@ -0,0 +1,6 @@
+# -*- cmake -*-
+include(Prebuilt)
+
+if (NOT USESYSTEMLIBS)
+ use_prebuilt_binary(mikktspace)
+endif (NOT USESYSTEMLIBS)
diff --git a/indra/cmake/Python.cmake b/indra/cmake/Python.cmake
index f9259f6c2b..da5d2ef22c 100644
--- a/indra/cmake/Python.cmake
+++ b/indra/cmake/Python.cmake
@@ -13,7 +13,7 @@ elseif (WINDOWS)
foreach(hive HKEY_CURRENT_USER HKEY_LOCAL_MACHINE)
# prefer more recent Python versions to older ones, if multiple versions
# are installed
- foreach(pyver 3.11 3.10 3.9 3.8 3.7)
+ foreach(pyver 3.12 3.11 3.10 3.9 3.8 3.7)
list(APPEND regpaths "[${hive}\\SOFTWARE\\Python\\PythonCore\\${pyver}\\InstallPath]")
endforeach()
endforeach()
@@ -40,7 +40,7 @@ elseif (WINDOWS)
${regpaths}
${pymaybe}
)
- include(FindPythonInterp)
+ find_package(Python3 COMPONENTS Interpreter)
else()
find_program(python python3)
diff --git a/indra/cmake/TinyGLTF.cmake b/indra/cmake/TinyGLTF.cmake
new file mode 100644
index 0000000000..bb731637a0
--- /dev/null
+++ b/indra/cmake/TinyGLTF.cmake
@@ -0,0 +1,7 @@
+# -*- cmake -*-
+include(Prebuilt)
+
+use_prebuilt_binary(tinygltf)
+
+set(TINYGLTF_INCLUDE_DIR ${LIBS_PREBUILT_DIR}/include/tinygltf)
+
diff --git a/indra/cmake/Tracy.cmake b/indra/cmake/Tracy.cmake
index b3de06a876..32c02edb93 100644
--- a/indra/cmake/Tracy.cmake
+++ b/indra/cmake/Tracy.cmake
@@ -11,8 +11,9 @@ if (USE_TRACY)
use_prebuilt_binary(tracy)
target_include_directories( ll::tracy SYSTEM INTERFACE ${LIBS_PREBUILT_DIR}/include/tracy)
+ target_link_libraries( ll::tracy INTERFACE TracyClient )
-# See: indra/llcommon/llprofiler.h
- target_compile_definitions(ll::tracy INTERFACE LL_PROFILER_CONFIGURATION=3 )
+ # See: indra/llcommon/llprofiler.h
+ add_compile_definitions(LL_PROFILER_CONFIGURATION=3)
endif (USE_TRACY)
diff --git a/indra/cmake/Variables.cmake b/indra/cmake/Variables.cmake
index 778384f87c..af1f16d04d 100644
--- a/indra/cmake/Variables.cmake
+++ b/indra/cmake/Variables.cmake
@@ -33,7 +33,7 @@ set(LIBS_OPEN_PREFIX)
set(SCRIPTS_PREFIX ../scripts)
set(VIEWER_PREFIX)
set(INTEGRATION_TESTS_PREFIX)
-set(LL_TESTS ON CACHE BOOL "Build and run unit and integration tests (disable for build timing runs to reduce variation")
+set(LL_TESTS OFF CACHE BOOL "Build and run unit and integration tests (disable for build timing runs to reduce variation")
set(INCREMENTAL_LINK OFF CACHE BOOL "Use incremental linking on win32 builds (enable for faster links on some machines)")
set(ENABLE_MEDIA_PLUGINS ON CACHE BOOL "Turn off building media plugins if they are imported by third-party library mechanism")
set(VIEWER_SYMBOL_FILE "" CACHE STRING "Name of tarball into which to place symbol files")
diff --git a/indra/cmake/VulkanGltf.cmake b/indra/cmake/VulkanGltf.cmake
new file mode 100644
index 0000000000..94541d5307
--- /dev/null
+++ b/indra/cmake/VulkanGltf.cmake
@@ -0,0 +1,5 @@
+# -*- cmake -*-
+include(Prebuilt)
+
+use_prebuilt_binary(vulkan_gltf)
+
diff --git a/indra/llappearance/llavatarappearance.cpp b/indra/llappearance/llavatarappearance.cpp
index 7946a3e705..18b03c1f89 100644
--- a/indra/llappearance/llavatarappearance.cpp
+++ b/indra/llappearance/llavatarappearance.cpp
@@ -1050,7 +1050,6 @@ BOOL LLAvatarAppearance::loadSkeletonNode ()
mRoot->addChild(mMeshLOD[MESH_ID_UPPER_BODY]);
mRoot->addChild(mMeshLOD[MESH_ID_LOWER_BODY]);
mRoot->addChild(mMeshLOD[MESH_ID_SKIRT]);
- mRoot->addChild(mMeshLOD[MESH_ID_HEAD]);
LLAvatarJoint *skull = (LLAvatarJoint*)mRoot->findJoint("mSkull");
if (skull)
diff --git a/indra/llappearance/lltexlayer.cpp b/indra/llappearance/lltexlayer.cpp
index 6f23b2e04c..ff894eeed3 100644
--- a/indra/llappearance/lltexlayer.cpp
+++ b/indra/llappearance/lltexlayer.cpp
@@ -377,7 +377,6 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height, LLRenderTarget*
// clear buffer area to ensure we don't pick up UI elements
{
gGL.flush();
- LLGLDisable no_alpha(GL_ALPHA_TEST);
gAlphaMaskProgram.setMinimumAlpha(0.0f);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.color4f( 0.f, 0.f, 0.f, 1.f );
@@ -410,7 +409,6 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height, LLRenderTarget*
gGL.flush();
gGL.setSceneBlendType(LLRender::BT_REPLACE);
- LLGLDisable no_alpha(GL_ALPHA_TEST);
gAlphaMaskProgram.setMinimumAlpha(0.f);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -500,7 +498,6 @@ void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height,
{
// Set the alpha channel to one (clean up after previous blending)
gGL.flush();
- LLGLDisable no_alpha(GL_ALPHA_TEST);
gAlphaMaskProgram.setMinimumAlpha(0.f);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.color4f( 0.f, 0.f, 0.f, 1.f );
@@ -1025,7 +1022,6 @@ void LLTexLayer::calculateTexLayerColor(const param_color_list_t &param_list, LL
BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target)
{
- LLGLEnable color_mat(GL_COLOR_MATERIAL);
// *TODO: Is this correct?
//gPipeline.disableLights();
stop_glerror();
@@ -1112,7 +1108,6 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bou
if( tex )
{
bool no_alpha_test = getInfo()->mWriteAllChannels;
- LLGLDisable alpha_test(no_alpha_test ? GL_ALPHA_TEST : 0);
if (no_alpha_test)
{
gAlphaMaskProgram.setMinimumAlpha(0.f);
@@ -1162,7 +1157,6 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bou
getInfo()->mStaticImageFileName.empty() &&
color_specified )
{
- LLGLDisable no_alpha(GL_ALPHA_TEST);
gAlphaMaskProgram.setMinimumAlpha(0.000f);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -1260,7 +1254,6 @@ BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height)
LLGLTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture( getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask );
if( tex )
{
- LLGLSNoAlphaTest gls_no_alpha_test;
gAlphaMaskProgram.setMinimumAlpha(0.f);
gGL.getTexUnit(0)->bind(tex, TRUE);
gl_rect_2d_simple_tex( width, height );
@@ -1279,7 +1272,6 @@ BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height)
LLGLTexture* tex = mLocalTextureObject->getImage();
if (tex)
{
- LLGLSNoAlphaTest gls_no_alpha_test;
gAlphaMaskProgram.setMinimumAlpha(0.f);
gGL.getTexUnit(0)->bind(tex);
gl_rect_2d_simple_tex( width, height );
@@ -1316,7 +1308,6 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
// Note: if the first param is a mulitply, multiply against the current buffer's alpha
if( !first_param || !first_param->getMultiplyBlend() )
{
- LLGLDisable no_alpha(GL_ALPHA_TEST);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
// Clear the alpha
@@ -1328,7 +1319,6 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
}
// Accumulate alphas
- LLGLSNoAlphaTest gls_no_alpha_test;
gGL.color4f( 1.f, 1.f, 1.f, 1.f );
for (LLTexLayerParamAlpha* param : mParamAlphaList)
{
@@ -1350,7 +1340,6 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
LLGLTexture* tex = mLocalTextureObject->getImage();
if( tex && (tex->getComponents() == 4) )
{
- LLGLSNoAlphaTest gls_no_alpha_test;
LLTexUnit::eTextureAddressMode old_mode = tex->getAddressMode();
gGL.getTexUnit(0)->bind(tex, TRUE);
@@ -1370,7 +1359,6 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
{
if( (tex->getComponents() == 4) || (tex->getComponents() == 1) )
{
- LLGLSNoAlphaTest gls_no_alpha_test;
gGL.getTexUnit(0)->bind(tex, TRUE);
gl_rect_2d_simple_tex( width, height );
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -1387,7 +1375,6 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
// Note: we're still using gGL.blendFunc( GL_DST_ALPHA, GL_ZERO );
if ( !is_approx_equal(layer_color.mV[VW], 1.f) )
{
- LLGLDisable no_alpha(GL_ALPHA_TEST);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.color4fv(layer_color.mV);
gl_rect_2d_simple( width, height );
@@ -1472,7 +1459,14 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
}
else
{ // platforms with working drivers...
- glReadPixels(x, y, width, height, GL_ALPHA, GL_UNSIGNED_BYTE, alpha_data);
+ // We just want GL_ALPHA, but that isn't supported in OGL core profile 4.
+ static const size_t TEMP_BYTES_PER_PIXEL = 4;
+ U8* temp_data = (U8*)ll_aligned_malloc_32(mem_size * TEMP_BYTES_PER_PIXEL);
+ glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, temp_data);
+ for (size_t pixel = 0; pixel < pixels; pixel++) {
+ alpha_data[pixel] = temp_data[(pixel * TEMP_BYTES_PER_PIXEL) + 3];
+ }
+ ll_aligned_free_32(temp_data);
}
}
else
diff --git a/indra/llappearance/lltexlayerparams.cpp b/indra/llappearance/lltexlayerparams.cpp
index a288c8955a..604e0124cb 100644
--- a/indra/llappearance/lltexlayerparams.cpp
+++ b/indra/llappearance/lltexlayerparams.cpp
@@ -149,7 +149,7 @@ LLTexLayerParamAlpha::LLTexLayerParamAlpha(const LLTexLayerParamAlpha& pOther)
mCachedProcessedTexture(pOther.mCachedProcessedTexture),
mStaticImageTGA(pOther.mStaticImageTGA),
mStaticImageRaw(pOther.mStaticImageRaw),
- mNeedsCreateTexture(pOther.mNeedsCreateTexture),
+ mNeedsCreateTexture(pOther.mNeedsCreateTexture.load()),
mStaticImageInvalid(pOther.mStaticImageInvalid),
mAvgDistortionVec(pOther.mAvgDistortionVec),
mCachedEffectiveWeight(pOther.mCachedEffectiveWeight)
@@ -344,7 +344,6 @@ BOOL LLTexLayerParamAlpha::render(S32 x, S32 y, S32 width, S32 height)
mCachedProcessedTexture->setAddressMode(LLTexUnit::TAM_CLAMP);
}
- LLGLSNoAlphaTest gls_no_alpha_test;
gGL.getTexUnit(0)->bind(mCachedProcessedTexture);
gl_rect_2d_simple_tex(width, height);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -361,7 +360,6 @@ BOOL LLTexLayerParamAlpha::render(S32 x, S32 y, S32 width, S32 height)
}
else
{
- LLGLDisable no_alpha(GL_ALPHA_TEST);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.color4f(0.f, 0.f, 0.f, effective_weight);
gl_rect_2d_simple(width, height);
diff --git a/indra/llappearance/lltexlayerparams.h b/indra/llappearance/lltexlayerparams.h
index e2440998b3..000f55685e 100644
--- a/indra/llappearance/lltexlayerparams.h
+++ b/indra/llappearance/lltexlayerparams.h
@@ -100,7 +100,7 @@ private:
LLPointer<LLGLTexture> mCachedProcessedTexture;
LLPointer<LLImageTGA> mStaticImageTGA;
LLPointer<LLImageRaw> mStaticImageRaw;
- BOOL mNeedsCreateTexture;
+ std::atomic<BOOL> mNeedsCreateTexture;
BOOL mStaticImageInvalid;
LL_ALIGN_16(LLVector4a mAvgDistortionVec);
F32 mCachedEffectiveWeight;
diff --git a/indra/llaudio/llaudiodecodemgr.cpp b/indra/llaudio/llaudiodecodemgr.cpp
index 38a6b41afe..190c5290cb 100755
--- a/indra/llaudio/llaudiodecodemgr.cpp
+++ b/indra/llaudio/llaudiodecodemgr.cpp
@@ -607,40 +607,37 @@ void LLAudioDecodeMgr::Impl::startMoreDecodes()
// Kick off a decode
mDecodes[decode_id] = LLPointer<LLVorbisDecodeState>(NULL);
- try
- {
- main_queue->postTo(
- general_queue,
- [decode_id]() // Work done on general queue
- {
- LLPointer<LLVorbisDecodeState> decode_state = beginDecodingAndWritingAudio(decode_id);
-
- if (!decode_state)
- {
- // Audio decode has errored
- return decode_state;
- }
+ bool posted = main_queue->postTo(
+ general_queue,
+ [decode_id]() // Work done on general queue
+ {
+ LLPointer<LLVorbisDecodeState> decode_state = beginDecodingAndWritingAudio(decode_id);
- // Disk write of decoded audio is now in progress off-thread
+ if (!decode_state)
+ {
+ // Audio decode has errored
return decode_state;
- },
- [decode_id, this](LLPointer<LLVorbisDecodeState> decode_state) // Callback to main thread
- mutable {
- if (!gAudiop)
- {
- // There is no LLAudioEngine anymore. This might happen if
- // an audio decode is enqueued just before shutdown.
- return;
- }
-
- // At this point, we can be certain that the pointer to "this"
- // is valid because the lifetime of "this" is dependent upon
- // the lifetime of gAudiop.
-
- enqueueFinishAudio(decode_id, decode_state);
- });
- }
- catch (const LLThreadSafeQueueInterrupt&)
+ }
+
+ // Disk write of decoded audio is now in progress off-thread
+ return decode_state;
+ },
+ [decode_id, this](LLPointer<LLVorbisDecodeState> decode_state) // Callback to main thread
+ mutable {
+ if (!gAudiop)
+ {
+ // There is no LLAudioEngine anymore. This might happen if
+ // an audio decode is enqueued just before shutdown.
+ return;
+ }
+
+ // At this point, we can be certain that the pointer to "this"
+ // is valid because the lifetime of "this" is dependent upon
+ // the lifetime of gAudiop.
+
+ enqueueFinishAudio(decode_id, decode_state);
+ });
+ if (! posted)
{
// Shutdown
// Consider making processQueue() do a cleanup instead
diff --git a/indra/llcommon/CMakeLists.txt b/indra/llcommon/CMakeLists.txt
index ef4899978e..5f4ed2fffa 100644
--- a/indra/llcommon/CMakeLists.txt
+++ b/indra/llcommon/CMakeLists.txt
@@ -16,7 +16,10 @@ include(Tracy)
set(llcommon_SOURCE_FILES
+ apply.cpp
+ commoncontrol.cpp
indra_constants.cpp
+ lazyeventapi.cpp
llallocator.cpp
llallocator_heap_profile.cpp
llapp.cpp
@@ -114,11 +117,16 @@ set(llcommon_SOURCE_FILES
set(llcommon_HEADER_FILES
CMakeLists.txt
+ always_return.h
+ apply.h
chrono.h
classic_callback.h
+ commoncontrol.h
ctype_workaround.h
fix_macros.h
+ function_types.h
indra_constants.h
+ lazyeventapi.h
linden_common.h
llalignedarray.h
llallocator.h
@@ -172,6 +180,7 @@ set(llcommon_HEADER_FILES
llinitdestroyclass.h
llinitparam.h
llinstancetracker.h
+ llinstancetrackersubclass.h
llkeybind.h
llkeythrottle.h
llleap.h
@@ -245,6 +254,7 @@ set(llcommon_HEADER_FILES
stdtypes.h
stringize.h
threadpool.h
+ threadpool_fwd.h
threadsafeschedule.h
timer.h
tuple.h
@@ -288,9 +298,11 @@ if (LL_TESTS)
#set(TEST_DEBUG on)
set(test_libs llcommon)
+ LL_ADD_INTEGRATION_TEST(apply "" "${test_libs}")
LL_ADD_INTEGRATION_TEST(bitpack "" "${test_libs}")
LL_ADD_INTEGRATION_TEST(classic_callback "" "${test_libs}")
LL_ADD_INTEGRATION_TEST(commonmisc "" "${test_libs}")
+ LL_ADD_INTEGRATION_TEST(lazyeventapi "" "${test_libs}")
LL_ADD_INTEGRATION_TEST(llbase64 "" "${test_libs}")
LL_ADD_INTEGRATION_TEST(llcond "" "${test_libs}")
LL_ADD_INTEGRATION_TEST(lldate "" "${test_libs}")
diff --git a/indra/llcommon/always_return.h b/indra/llcommon/always_return.h
new file mode 100644
index 0000000000..6b9f1fdeaf
--- /dev/null
+++ b/indra/llcommon/always_return.h
@@ -0,0 +1,124 @@
+/**
+ * @file always_return.h
+ * @author Nat Goodspeed
+ * @date 2023-01-20
+ * @brief Call specified callable with arbitrary arguments, but always return
+ * specified type.
+ *
+ * $LicenseInfo:firstyear=2023&license=viewerlgpl$
+ * Copyright (c) 2023, Linden Research, Inc.
+ * $/LicenseInfo$
+ */
+
+#if ! defined(LL_ALWAYS_RETURN_H)
+#define LL_ALWAYS_RETURN_H
+
+#include <type_traits> // std::enable_if, std::is_convertible
+
+namespace LL
+{
+
+#if __cpp_lib_is_invocable >= 201703L // C++17
+ template <typename CALLABLE, typename... ARGS>
+ using invoke_result = std::invoke_result<CALLABLE, ARGS...>;
+#else // C++14
+ template <typename CALLABLE, typename... ARGS>
+ using invoke_result = std::result_of<CALLABLE(ARGS...)>;
+#endif // C++14
+
+ /**
+ * AlwaysReturn<T>()(some_function, some_args...) calls
+ * some_function(some_args...). It is guaranteed to return a value of type
+ * T, regardless of the return type of some_function(). If some_function()
+ * returns a type convertible to T, it will convert and return that value.
+ * Otherwise (notably if some_function() is void), AlwaysReturn returns
+ * T().
+ *
+ * When some_function() returns a type not convertible to T, if
+ * you want AlwaysReturn to return some T value other than
+ * default-constructed T(), pass that value to AlwaysReturn's constructor.
+ */
+ template <typename DESIRED>
+ class AlwaysReturn
+ {
+ public:
+ /// pass explicit default value if other than default-constructed type
+ AlwaysReturn(const DESIRED& dft=DESIRED()): mDefault(dft) {}
+
+ // callable returns a type not convertible to DESIRED, return default
+ template <typename CALLABLE, typename... ARGS,
+ typename std::enable_if<
+ ! std::is_convertible<
+ typename invoke_result<CALLABLE, ARGS...>::type,
+ DESIRED
+ >::value,
+ bool
+ >::type=true>
+ DESIRED operator()(CALLABLE&& callable, ARGS&&... args)
+ {
+ // discard whatever callable(args) returns
+ std::forward<CALLABLE>(callable)(std::forward<ARGS>(args)...);
+ return mDefault;
+ }
+
+ // callable returns a type convertible to DESIRED
+ template <typename CALLABLE, typename... ARGS,
+ typename std::enable_if<
+ std::is_convertible<
+ typename invoke_result<CALLABLE, ARGS...>::type,
+ DESIRED
+ >::value,
+ bool
+ >::type=true>
+ DESIRED operator()(CALLABLE&& callable, ARGS&&... args)
+ {
+ return { std::forward<CALLABLE>(callable)(std::forward<ARGS>(args)...) };
+ }
+
+ private:
+ DESIRED mDefault;
+ };
+
+ /**
+ * always_return<T>(some_function, some_args...) calls
+ * some_function(some_args...). It is guaranteed to return a value of type
+ * T, regardless of the return type of some_function(). If some_function()
+ * returns a type convertible to T, it will convert and return that value.
+ * Otherwise (notably if some_function() is void), always_return() returns
+ * T().
+ */
+ template <typename DESIRED, typename CALLABLE, typename... ARGS>
+ DESIRED always_return(CALLABLE&& callable, ARGS&&... args)
+ {
+ return AlwaysReturn<DESIRED>()(std::forward<CALLABLE>(callable),
+ std::forward<ARGS>(args)...);
+ }
+
+ /**
+ * make_always_return<T>(some_function) returns a callable which, when
+ * called with appropriate some_function() arguments, always returns a
+ * value of type T, regardless of the return type of some_function(). If
+ * some_function() returns a type convertible to T, the returned callable
+ * will convert and return that value. Otherwise (notably if
+ * some_function() is void), the returned callable returns T().
+ *
+ * When some_function() returns a type not convertible to T, if
+ * you want the returned callable to return some T value other than
+ * default-constructed T(), pass that value to make_always_return() as its
+ * optional second argument.
+ */
+ template <typename DESIRED, typename CALLABLE>
+ auto make_always_return(CALLABLE&& callable, const DESIRED& dft=DESIRED())
+ {
+ return
+ [dft, callable = std::forward<CALLABLE>(callable)]
+ (auto&&... args)
+ {
+ return AlwaysReturn<DESIRED>(dft)(callable,
+ std::forward<decltype(args)>(args)...);
+ };
+ }
+
+} // namespace LL
+
+#endif /* ! defined(LL_ALWAYS_RETURN_H) */
diff --git a/indra/llcommon/apply.cpp b/indra/llcommon/apply.cpp
new file mode 100644
index 0000000000..417e23d3b4
--- /dev/null
+++ b/indra/llcommon/apply.cpp
@@ -0,0 +1,29 @@
+/**
+ * @file apply.cpp
+ * @author Nat Goodspeed
+ * @date 2022-12-21
+ * @brief Implementation for apply.
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Copyright (c) 2022, Linden Research, Inc.
+ * $/LicenseInfo$
+ */
+
+// Precompiled header
+#include "linden_common.h"
+// associated header
+#include "apply.h"
+// STL headers
+// std headers
+// external library headers
+// other Linden headers
+#include "stringize.h"
+
+void LL::apply_validate_size(size_t size, size_t arity)
+{
+ if (size != arity)
+ {
+ LLTHROW(apply_error(stringize("LL::apply(func(", arity, " args), "
+ "std::vector(", size, " elements))")));
+ }
+}
diff --git a/indra/llcommon/apply.h b/indra/llcommon/apply.h
index 7c58d63bc0..cf6161ed50 100644
--- a/indra/llcommon/apply.h
+++ b/indra/llcommon/apply.h
@@ -12,8 +12,11 @@
#if ! defined(LL_APPLY_H)
#define LL_APPLY_H
+#include "llexception.h"
#include <boost/type_traits/function_traits.hpp>
+#include <functional> // std::mem_fn()
#include <tuple>
+#include <type_traits> // std::is_member_pointer
namespace LL
{
@@ -54,20 +57,67 @@ namespace LL
}, \
(ARGS))
-#if __cplusplus >= 201703L
+/*****************************************************************************
+* invoke()
+*****************************************************************************/
+#if __cpp_lib_invoke >= 201411L
// C++17 implementation
-using std::apply;
+using std::invoke;
+
+#else // no std::invoke
+
+// Use invoke() to handle pointer-to-method:
+// derived from https://stackoverflow.com/a/38288251
+template<typename Fn, typename... Args,
+ typename std::enable_if<std::is_member_pointer<typename std::decay<Fn>::type>::value,
+ int>::type = 0 >
+auto invoke(Fn&& f, Args&&... args)
+{
+ return std::mem_fn(std::forward<Fn>(f))(std::forward<Args>(args)...);
+}
+
+template<typename Fn, typename... Args,
+ typename std::enable_if<!std::is_member_pointer<typename std::decay<Fn>::type>::value,
+ int>::type = 0 >
+auto invoke(Fn&& f, Args&&... args)
+{
+ return std::forward<Fn>(f)(std::forward<Args>(args)...);
+}
+
+#endif // no std::invoke
+
+/*****************************************************************************
+* apply(function, tuple); apply(function, array)
+*****************************************************************************/
+#if __cpp_lib_apply >= 201603L
+
+// C++17 implementation
+// We don't just say 'using std::apply;' because that template is too general:
+// it also picks up the apply(function, vector) case, which we want to handle
+// below.
+template <typename CALLABLE, typename... ARGS>
+auto apply(CALLABLE&& func, const std::tuple<ARGS...>& args)
+{
+ return std::apply(std::forward<CALLABLE>(func), args);
+}
#else // C++14
// Derived from https://stackoverflow.com/a/20441189
// and https://en.cppreference.com/w/cpp/utility/apply
-template <typename CALLABLE, typename TUPLE, std::size_t... I>
-auto apply_impl(CALLABLE&& func, TUPLE&& args, std::index_sequence<I...>)
+template <typename CALLABLE, typename... ARGS, std::size_t... I>
+auto apply_impl(CALLABLE&& func, const std::tuple<ARGS...>& args, std::index_sequence<I...>)
{
+ // We accept const std::tuple& so a caller can construct an tuple on the
+ // fly. But std::get<I>(const tuple) adds a const qualifier to everything
+ // it extracts. Get a non-const ref to this tuple so we can extract
+ // without the extraneous const.
+ auto& non_const_args{ const_cast<std::tuple<ARGS...>&>(args) };
+
// call func(unpacked args)
- return std::forward<CALLABLE>(func)(std::move(std::get<I>(args))...);
+ return invoke(std::forward<CALLABLE>(func),
+ std::forward<ARGS>(std::get<I>(non_const_args))...);
}
template <typename CALLABLE, typename... ARGS>
@@ -81,6 +131,8 @@ auto apply(CALLABLE&& func, const std::tuple<ARGS...>& args)
std::index_sequence_for<ARGS...>{});
}
+#endif // C++14
+
// per https://stackoverflow.com/a/57510428/5533635
template <typename CALLABLE, typename T, size_t SIZE>
auto apply(CALLABLE&& func, const std::array<T, SIZE>& args)
@@ -88,28 +140,92 @@ auto apply(CALLABLE&& func, const std::array<T, SIZE>& args)
return apply(std::forward<CALLABLE>(func), std::tuple_cat(args));
}
+/*****************************************************************************
+* bind_front()
+*****************************************************************************/
+// To invoke a non-static member function with a tuple, you need a callable
+// that binds your member function with an instance pointer or reference.
+// std::bind_front() is perfect: std::bind_front(&cls::method, instance).
+// Unfortunately bind_front() only enters the standard library in C++20.
+#if __cpp_lib_bind_front >= 201907L
+
+// C++20 implementation
+using std::bind_front;
+
+#else // no std::bind_front()
+
+template<typename Fn, typename... Args,
+ typename std::enable_if<!std::is_member_pointer<typename std::decay<Fn>::type>::value,
+ int>::type = 0 >
+auto bind_front(Fn&& f, Args&&... args)
+{
+ // Don't use perfect forwarding for f or args: we must bind them for later.
+ return [f, pfx_args=std::make_tuple(args...)]
+ (auto&&... sfx_args)
+ {
+ // Use perfect forwarding for sfx_args because we use them as soon as
+ // we receive them.
+ return apply(
+ f,
+ std::tuple_cat(pfx_args,
+ std::make_tuple(std::forward<decltype(sfx_args)>(sfx_args)...)));
+ };
+}
+
+template<typename Fn, typename... Args,
+ typename std::enable_if<std::is_member_pointer<typename std::decay<Fn>::type>::value,
+ int>::type = 0 >
+auto bind_front(Fn&& f, Args&&... args)
+{
+ return bind_front(std::mem_fn(std::forward<Fn>(f)), std::forward<Args>(args)...);
+}
+
+#endif // C++20 with std::bind_front()
+
+/*****************************************************************************
+* apply(function, std::vector)
+*****************************************************************************/
// per https://stackoverflow.com/a/28411055/5533635
template <typename CALLABLE, typename T, std::size_t... I>
auto apply_impl(CALLABLE&& func, const std::vector<T>& args, std::index_sequence<I...>)
{
+ return apply(std::forward<CALLABLE>(func),
+ std::make_tuple(args[I]...));
+}
+
+// produce suitable error if apply(func, vector) is the wrong size for func()
+void apply_validate_size(size_t size, size_t arity);
+
+/// possible exception from apply() validation
+struct apply_error: public LLException
+{
+ apply_error(const std::string& what): LLException(what) {}
+};
+
+template <size_t ARITY, typename CALLABLE, typename T>
+auto apply_n(CALLABLE&& func, const std::vector<T>& args)
+{
+ apply_validate_size(args.size(), ARITY);
return apply_impl(std::forward<CALLABLE>(func),
- std::make_tuple(std::forward<T>(args[I])...),
- I...);
+ args,
+ std::make_index_sequence<ARITY>());
}
-// this goes beyond C++17 std::apply()
+/**
+ * apply(function, std::vector) goes beyond C++17 std::apply(). For this case
+ * @a function @emph cannot be variadic: the compiler must know at compile
+ * time how many arguments to pass. This isn't Python. (But see apply_n() to
+ * pass a specific number of args to a variadic function.)
+ */
template <typename CALLABLE, typename T>
auto apply(CALLABLE&& func, const std::vector<T>& args)
{
+ // infer arity from the definition of func
constexpr auto arity = boost::function_traits<CALLABLE>::arity;
- assert(args.size() == arity);
- return apply_impl(std::forward<CALLABLE>(func),
- args,
- std::make_index_sequence<arity>());
+ // now that we have a compile-time arity, apply_n() works
+ return apply_n<arity>(std::forward<CALLABLE>(func), args);
}
-#endif // C++14
-
} // namespace LL
#endif /* ! defined(LL_APPLY_H) */
diff --git a/indra/llcommon/commoncontrol.cpp b/indra/llcommon/commoncontrol.cpp
new file mode 100644
index 0000000000..81e66baf8c
--- /dev/null
+++ b/indra/llcommon/commoncontrol.cpp
@@ -0,0 +1,106 @@
+/**
+ * @file commoncontrol.cpp
+ * @author Nat Goodspeed
+ * @date 2022-06-08
+ * @brief Implementation for commoncontrol.
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Copyright (c) 2022, Linden Research, Inc.
+ * $/LicenseInfo$
+ */
+
+// Precompiled header
+#include "linden_common.h"
+// associated header
+#include "commoncontrol.h"
+// STL headers
+// std headers
+// external library headers
+// other Linden headers
+#include "llevents.h"
+#include "llsdutil.h"
+
+LLSD LL::CommonControl::access(const LLSD& params)
+{
+ // We can't actually introduce a link-time dependency on llxml, or on any
+ // global LLControlGroup (*koff* gSavedSettings *koff*) but we can issue a
+ // runtime query. If we're running as part of a viewer with
+ // LLViewerControlListener, we can use that to interact with any
+ // instantiated LLControGroup.
+ LLSD response;
+ {
+ LLEventStream reply("reply");
+ LLTempBoundListener connection = reply.listen("listener",
+ [&response] (const LLSD& event)
+ {
+ response = event;
+ return false;
+ });
+ LLSD rparams{ params };
+ rparams["reply"] = reply.getName();
+ LLEventPumps::instance().obtain("LLViewerControl").post(rparams);
+ }
+ // LLViewerControlListener responds immediately. If it's listening at all,
+ // it will already have set response.
+ if (! response.isDefined())
+ {
+ LLTHROW(NoListener("No LLViewerControl listener instantiated"));
+ }
+ LLSD error{ response["error"] };
+ if (error.isDefined())
+ {
+ LLTHROW(ParamError(error));
+ }
+ response.erase("error");
+ response.erase("reqid");
+ return response;
+}
+
+/// set control group.key to defined default value
+LLSD LL::CommonControl::set_default(const std::string& group, const std::string& key)
+{
+ return access(llsd::map("op", "set",
+ "group", group, "key", key))["value"];
+}
+
+/// set control group.key to specified value
+LLSD LL::CommonControl::set(const std::string& group, const std::string& key, const LLSD& value)
+{
+ return access(llsd::map("op", "set",
+ "group", group, "key", key, "value", value))["value"];
+}
+
+/// toggle boolean control group.key
+LLSD LL::CommonControl::toggle(const std::string& group, const std::string& key)
+{
+ return access(llsd::map("op", "toggle",
+ "group", group, "key", key))["value"];
+}
+
+/// get the definition for control group.key, (! isDefined()) if bad
+/// ["name"], ["type"], ["value"], ["comment"]
+LLSD LL::CommonControl::get_def(const std::string& group, const std::string& key)
+{
+ return access(llsd::map("op", "get",
+ "group", group, "key", key));
+}
+
+/// get the value of control group.key
+LLSD LL::CommonControl::get(const std::string& group, const std::string& key)
+{
+ return access(llsd::map("op", "get",
+ "group", group, "key", key))["value"];
+}
+
+/// get defined groups
+std::vector<std::string> LL::CommonControl::get_groups()
+{
+ auto groups{ access(llsd::map("op", "groups"))["groups"] };
+ return { groups.beginArray(), groups.endArray() };
+}
+
+/// get definitions for all variables in group
+LLSD LL::CommonControl::get_vars(const std::string& group)
+{
+ return access(llsd::map("op", "vars", "group", group))["vars"];
+}
diff --git a/indra/llcommon/commoncontrol.h b/indra/llcommon/commoncontrol.h
new file mode 100644
index 0000000000..07d4a45ac5
--- /dev/null
+++ b/indra/llcommon/commoncontrol.h
@@ -0,0 +1,75 @@
+/**
+ * @file commoncontrol.h
+ * @author Nat Goodspeed
+ * @date 2022-06-08
+ * @brief Access LLViewerControl LLEventAPI, if process has one.
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Copyright (c) 2022, Linden Research, Inc.
+ * $/LicenseInfo$
+ */
+
+#if ! defined(LL_COMMONCONTROL_H)
+#define LL_COMMONCONTROL_H
+
+#include <vector>
+#include "llexception.h"
+#include "llsd.h"
+
+namespace LL
+{
+ class CommonControl
+ {
+ public:
+ struct Error: public LLException
+ {
+ Error(const std::string& what): LLException(what) {}
+ };
+
+ /// Exception thrown if there's no LLViewerControl LLEventAPI
+ struct NoListener: public Error
+ {
+ NoListener(const std::string& what): Error(what) {}
+ };
+
+ struct ParamError: public Error
+ {
+ ParamError(const std::string& what): Error(what) {}
+ };
+
+ /// set control group.key to defined default value
+ static
+ LLSD set_default(const std::string& group, const std::string& key);
+
+ /// set control group.key to specified value
+ static
+ LLSD set(const std::string& group, const std::string& key, const LLSD& value);
+
+ /// toggle boolean control group.key
+ static
+ LLSD toggle(const std::string& group, const std::string& key);
+
+ /// get the definition for control group.key, (! isDefined()) if bad
+ /// ["name"], ["type"], ["value"], ["comment"]
+ static
+ LLSD get_def(const std::string& group, const std::string& key);
+
+ /// get the value of control group.key
+ static
+ LLSD get(const std::string& group, const std::string& key);
+
+ /// get defined groups
+ static
+ std::vector<std::string> get_groups();
+
+ /// get definitions for all variables in group
+ static
+ LLSD get_vars(const std::string& group);
+
+ private:
+ static
+ LLSD access(const LLSD& params);
+ };
+} // namespace LL
+
+#endif /* ! defined(LL_COMMONCONTROL_H) */
diff --git a/indra/llcommon/function_types.h b/indra/llcommon/function_types.h
new file mode 100644
index 0000000000..3f42f6d640
--- /dev/null
+++ b/indra/llcommon/function_types.h
@@ -0,0 +1,49 @@
+/**
+ * @file function_types.h
+ * @author Nat Goodspeed
+ * @date 2023-01-20
+ * @brief Extend boost::function_types to examine boost::function and
+ * std::function
+ *
+ * $LicenseInfo:firstyear=2023&license=viewerlgpl$
+ * Copyright (c) 2023, Linden Research, Inc.
+ * $/LicenseInfo$
+ */
+
+#if ! defined(LL_FUNCTION_TYPES_H)
+#define LL_FUNCTION_TYPES_H
+
+#include <boost/function.hpp>
+#include <boost/function_types/function_arity.hpp>
+#include <functional>
+
+namespace LL
+{
+
+ template <typename F>
+ struct function_arity_impl
+ {
+ static constexpr auto value = boost::function_types::function_arity<F>::value;
+ };
+
+ template <typename F>
+ struct function_arity_impl<std::function<F>>
+ {
+ static constexpr auto value = function_arity_impl<F>::value;
+ };
+
+ template <typename F>
+ struct function_arity_impl<boost::function<F>>
+ {
+ static constexpr auto value = function_arity_impl<F>::value;
+ };
+
+ template <typename F>
+ struct function_arity
+ {
+ static constexpr auto value = function_arity_impl<typename std::decay<F>::type>::value;
+ };
+
+} // namespace LL
+
+#endif /* ! defined(LL_FUNCTION_TYPES_H) */
diff --git a/indra/llcommon/lazyeventapi.cpp b/indra/llcommon/lazyeventapi.cpp
new file mode 100644
index 0000000000..028af9f33f
--- /dev/null
+++ b/indra/llcommon/lazyeventapi.cpp
@@ -0,0 +1,72 @@
+/**
+ * @file lazyeventapi.cpp
+ * @author Nat Goodspeed
+ * @date 2022-06-17
+ * @brief Implementation for lazyeventapi.
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Copyright (c) 2022, Linden Research, Inc.
+ * $/LicenseInfo$
+ */
+
+// Precompiled header
+#include "linden_common.h"
+// associated header
+#include "lazyeventapi.h"
+// STL headers
+// std headers
+#include <algorithm> // std::find_if
+// external library headers
+// other Linden headers
+#include "llevents.h"
+#include "llsdutil.h"
+
+LL::LazyEventAPIBase::LazyEventAPIBase(
+ const std::string& name, const std::string& desc, const std::string& field)
+{
+ // populate embedded LazyEventAPIParams instance
+ mParams.name = name;
+ mParams.desc = desc;
+ mParams.field = field;
+ // mParams.init and mOperations are populated by subsequent add() calls.
+
+ // Our raison d'etre: register as an LLEventPumps::PumpFactory
+ // so obtain() will notice any request for this name and call us.
+ // Of course, our subclass constructor must finish running (making add()
+ // calls) before mParams will be fully populated, but we expect that to
+ // happen well before the first LLEventPumps::obtain(name) call.
+ mRegistered = LLEventPumps::instance().registerPumpFactory(
+ name,
+ [this](const std::string& name){ return construct(name); });
+}
+
+LL::LazyEventAPIBase::~LazyEventAPIBase()
+{
+ // If our constructor's registerPumpFactory() call was unsuccessful, that
+ // probably means somebody else claimed the name first. If that's the
+ // case, do NOT unregister their name out from under them!
+ // If this is a static instance being destroyed at process shutdown,
+ // LLEventPumps will probably have been cleaned up already.
+ if (mRegistered && ! LLEventPumps::wasDeleted())
+ {
+ // unregister the callback to this doomed instance
+ LLEventPumps::instance().unregisterPumpFactory(mParams.name);
+ }
+}
+
+LLSD LL::LazyEventAPIBase::getMetadata(const std::string& name) const
+{
+ // Since mOperations is a vector rather than a map, just search.
+ auto found = std::find_if(mOperations.begin(), mOperations.end(),
+ [&name](const auto& namedesc)
+ { return (namedesc.first == name); });
+ if (found == mOperations.end())
+ return {};
+
+ // LLEventDispatcher() supplements the returned metadata in different
+ // ways, depending on metadata provided to the specific add() method.
+ // Don't try to emulate all that. At some point we might consider more
+ // closely unifying LLEventDispatcher machinery with LazyEventAPI, but for
+ // now this will have to do.
+ return llsd::map("name", found->first, "desc", found->second);
+}
diff --git a/indra/llcommon/lazyeventapi.h b/indra/llcommon/lazyeventapi.h
new file mode 100644
index 0000000000..e36831270b
--- /dev/null
+++ b/indra/llcommon/lazyeventapi.h
@@ -0,0 +1,205 @@
+/**
+ * @file lazyeventapi.h
+ * @author Nat Goodspeed
+ * @date 2022-06-16
+ * @brief Declaring a static module-scope LazyEventAPI registers a specific
+ * LLEventAPI for future on-demand instantiation.
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Copyright (c) 2022, Linden Research, Inc.
+ * $/LicenseInfo$
+ */
+
+#if ! defined(LL_LAZYEVENTAPI_H)
+#define LL_LAZYEVENTAPI_H
+
+#include "apply.h"
+#include "lleventapi.h"
+#include "llinstancetracker.h"
+#include <boost/signals2/signal.hpp>
+#include <string>
+#include <tuple>
+#include <utility> // std::pair
+#include <vector>
+
+namespace LL
+{
+ /**
+ * Bundle params we want to pass to LLEventAPI's protected constructor. We
+ * package them this way so a subclass constructor can simply forward an
+ * opaque reference to the LLEventAPI constructor.
+ */
+ // This is a class instead of a plain struct mostly so when we forward-
+ // declare it we don't have to remember the distinction.
+ class LazyEventAPIParams
+ {
+ public:
+ // package the parameters used by the normal LLEventAPI constructor
+ std::string name, desc, field;
+ // bundle LLEventAPI::add() calls collected by LazyEventAPI::add(), so
+ // the special LLEventAPI constructor we engage can "play back" those
+ // add() calls
+ boost::signals2::signal<void(LLEventAPI*)> init;
+ };
+
+ /**
+ * LazyEventAPIBase implements most of the functionality of LazyEventAPI
+ * (q.v.), but we need the LazyEventAPI template subclass so we can accept
+ * the specific LLEventAPI subclass type.
+ */
+ // No LLInstanceTracker key: we don't need to find a specific instance,
+ // LLLeapListener just needs to be able to enumerate all instances.
+ class LazyEventAPIBase: public LLInstanceTracker<LazyEventAPIBase>
+ {
+ public:
+ LazyEventAPIBase(const std::string& name, const std::string& desc,
+ const std::string& field);
+ virtual ~LazyEventAPIBase();
+
+ // Do not copy or move: once constructed, LazyEventAPIBase must stay
+ // put: we bind its instance pointer into a callback.
+ LazyEventAPIBase(const LazyEventAPIBase&) = delete;
+ LazyEventAPIBase(LazyEventAPIBase&&) = delete;
+ LazyEventAPIBase& operator=(const LazyEventAPIBase&) = delete;
+ LazyEventAPIBase& operator=(LazyEventAPIBase&&) = delete;
+
+ // capture add() calls we want to play back on LLEventAPI construction
+ template <typename... ARGS>
+ void add(const std::string& name, const std::string& desc, ARGS&&... rest)
+ {
+ // capture the metadata separately
+ mOperations.push_back(std::make_pair(name, desc));
+ // Use connect_extended() so the lambda is passed its own
+ // connection.
+
+ // apply() can't accept a template per se; it needs a particular
+ // specialization. Specialize out here to work around a clang bug:
+ // https://github.com/llvm/llvm-project/issues/41999
+ auto func{ &LazyEventAPIBase::add_trampoline
+ <const std::string&, const std::string&, ARGS...> };
+ // We can't bind an unexpanded parameter pack into a lambda --
+ // shame really. Instead, capture all our args as a std::tuple and
+ // then, in the lambda, use apply() to pass to add_trampoline().
+ auto args{ std::make_tuple(name, desc, std::forward<ARGS>(rest)...) };
+
+ mParams.init.connect_extended(
+ [func, args]
+ (const boost::signals2::connection& conn, LLEventAPI* instance)
+ {
+ // we only need this connection once
+ conn.disconnect();
+ // apply() expects a tuple specifying ALL the arguments,
+ // so prepend instance.
+ apply(func, std::tuple_cat(std::make_tuple(instance), args));
+ });
+ }
+
+ // The following queries mimic the LLEventAPI / LLEventDispatcher
+ // query API.
+
+ // Get the string name of the subject LLEventAPI
+ std::string getName() const { return mParams.name; }
+ // Get the documentation string
+ std::string getDesc() const { return mParams.desc; }
+ // Retrieve the LLSD key we use for dispatching
+ std::string getDispatchKey() const { return mParams.field; }
+
+ // operations
+ using NameDesc = std::pair<std::string, std::string>;
+
+ private:
+ // metadata that might be queried by LLLeapListener
+ std::vector<NameDesc> mOperations;
+
+ public:
+ using const_iterator = decltype(mOperations)::const_iterator;
+ const_iterator begin() const { return mOperations.begin(); }
+ const_iterator end() const { return mOperations.end(); }
+ LLSD getMetadata(const std::string& name) const;
+
+ protected:
+ // Params with which to instantiate the companion LLEventAPI subclass
+ LazyEventAPIParams mParams;
+
+ private:
+ // true if we successfully registered our LLEventAPI on construction
+ bool mRegistered;
+
+ // actually instantiate the companion LLEventAPI subclass
+ virtual LLEventPump* construct(const std::string& name) = 0;
+
+ // Passing an overloaded function to any function that accepts an
+ // arbitrary callable is a PITB because you have to specify the
+ // correct overload. What we want is for the compiler to select the
+ // correct overload, based on the carefully-wrought enable_ifs in
+ // LLEventDispatcher. This (one and only) add_trampoline() method
+ // exists solely to pass to LL::apply(). Once add_trampoline() is
+ // called with the expanded arguments, we hope the compiler will Do
+ // The Right Thing in selecting the correct LLEventAPI::add()
+ // overload.
+ template <typename... ARGS>
+ static
+ void add_trampoline(LLEventAPI* instance, ARGS&&... args)
+ {
+ instance->add(std::forward<ARGS>(args)...);
+ }
+ };
+
+ /**
+ * LazyEventAPI provides a way to register a particular LLEventAPI to be
+ * instantiated on demand, that is, when its name is passed to
+ * LLEventPumps::obtain().
+ *
+ * Derive your listener from LLEventAPI as usual, with its various
+ * operation methods, but code your constructor to accept
+ * <tt>(const LL::LazyEventAPIParams& params)</tt>
+ * and forward that reference to (the protected)
+ * <tt>LLEventAPI(const LL::LazyEventAPIParams&)</tt> constructor.
+ *
+ * Then derive your listener registrar from
+ * <tt>LazyEventAPI<your LLEventAPI subclass></tt>. The constructor should
+ * look very like a traditional LLEventAPI constructor:
+ *
+ * * pass (name, desc [, field]) to LazyEventAPI's constructor
+ * * in the body, make a series of add() calls referencing your LLEventAPI
+ * subclass methods.
+ *
+ * You may use any LLEventAPI::add() methods, that is, any
+ * LLEventDispatcher::add() methods. But the target methods you pass to
+ * add() must belong to your LLEventAPI subclass, not the LazyEventAPI
+ * subclass.
+ *
+ * Declare a static instance of your LazyEventAPI listener registrar
+ * class. When it's constructed at static initialization time, it will
+ * register your LLEventAPI subclass with LLEventPumps. It will also
+ * collect metadata for the LLEventAPI and its operations to provide to
+ * LLLeapListener's introspection queries.
+ *
+ * When someone later calls LLEventPumps::obtain() to post an event to
+ * your LLEventAPI subclass, obtain() will instantiate it using
+ * LazyEventAPI's name, desc, field and add() calls.
+ */
+ template <class EVENTAPI>
+ class LazyEventAPI: public LazyEventAPIBase
+ {
+ public:
+ // for subclass constructor to reference handler methods
+ using listener = EVENTAPI;
+
+ LazyEventAPI(const std::string& name, const std::string& desc,
+ const std::string& field="op"):
+ // Forward ctor params to LazyEventAPIBase
+ LazyEventAPIBase(name, desc, field)
+ {}
+
+ private:
+ LLEventPump* construct(const std::string& /*name*/) override
+ {
+ // base class has carefully assembled LazyEventAPIParams embedded
+ // in this instance, just pass to LLEventAPI subclass constructor
+ return new EVENTAPI(mParams);
+ }
+ };
+} // namespace LL
+
+#endif /* ! defined(LL_LAZYEVENTAPI_H) */
diff --git a/indra/llcommon/llapr.cpp b/indra/llcommon/llapr.cpp
index 69466df2d1..575c524219 100644
--- a/indra/llcommon/llapr.cpp
+++ b/indra/llcommon/llapr.cpp
@@ -528,6 +528,7 @@ S32 LLAPRFile::seek(apr_file_t* file_handle, apr_seek_where_t where, S32 offset)
//static
S32 LLAPRFile::readEx(const std::string& filename, void *buf, S32 offset, S32 nbytes, LLVolatileAPRPool* pool)
{
+ LL_PROFILE_ZONE_SCOPED;
//*****************************************
LLAPRFilePoolScope scope(pool);
apr_file_t* file_handle = open(filename, scope.getVolatileAPRPool(), APR_READ|APR_BINARY);
@@ -572,6 +573,7 @@ S32 LLAPRFile::readEx(const std::string& filename, void *buf, S32 offset, S32 nb
//static
S32 LLAPRFile::writeEx(const std::string& filename, void *buf, S32 offset, S32 nbytes, LLVolatileAPRPool* pool)
{
+ LL_PROFILE_ZONE_SCOPED;
apr_int32_t flags = APR_CREATE|APR_WRITE|APR_BINARY;
if (offset < 0)
{
diff --git a/indra/llcommon/llassettype.cpp b/indra/llcommon/llassettype.cpp
index 4c84223dad..6492d888c1 100644
--- a/indra/llcommon/llassettype.cpp
+++ b/indra/llcommon/llassettype.cpp
@@ -96,6 +96,7 @@ LLAssetDictionary::LLAssetDictionary()
addEntry(LLAssetType::AT_WIDGET, new AssetEntry("WIDGET", "widget", "widget", false, false, false));
addEntry(LLAssetType::AT_PERSON, new AssetEntry("PERSON", "person", "person", false, false, false));
addEntry(LLAssetType::AT_SETTINGS, new AssetEntry("SETTINGS", "settings", "settings blob", true, true, true));
+ addEntry(LLAssetType::AT_MATERIAL, new AssetEntry("MATERIAL", "material", "render material", true, true, true));
addEntry(LLAssetType::AT_UNKNOWN, new AssetEntry("UNKNOWN", "invalid", NULL, false, false, false));
addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, FALSE, FALSE, FALSE));
diff --git a/indra/llcommon/llassettype.h b/indra/llcommon/llassettype.h
index 652c548d59..e8df8574f7 100644
--- a/indra/llcommon/llassettype.h
+++ b/indra/llcommon/llassettype.h
@@ -127,8 +127,9 @@ public:
AT_RESERVED_6 = 55,
AT_SETTINGS = 56, // Collection of settings
-
- AT_COUNT = 57,
+ AT_MATERIAL = 57, // Render Material
+
+ AT_COUNT = 58,
// +*********************************************************+
// | TO ADD AN ELEMENT TO THIS ENUM: |
diff --git a/indra/llcommon/llcallstack.h b/indra/llcommon/llcallstack.h
index 5acf04a49f..d5a2b7b157 100644
--- a/indra/llcommon/llcallstack.h
+++ b/indra/llcommon/llcallstack.h
@@ -79,9 +79,9 @@ struct LLContextStatus
LL_COMMON_API std::ostream& operator<<(std::ostream& s, const LLContextStatus& context_status);
-#define dumpStack(tag) \
- if (debugLoggingEnabled(tag)) \
- { \
- LLCallStack cs; \
- LL_DEBUGS(tag) << "STACK:\n" << "====================\n" << cs << "====================" << LL_ENDL; \
- }
+#define dumpStack(tag) \
+ LL_DEBUGS(tag) << "STACK:\n" \
+ << "====================\n" \
+ << LLCallStack() \
+ << "====================" \
+ << LL_ENDL;
diff --git a/indra/llcommon/llcommon.cpp b/indra/llcommon/llcommon.cpp
index d2c4e66160..6e988260a9 100644
--- a/indra/llcommon/llcommon.cpp
+++ b/indra/llcommon/llcommon.cpp
@@ -37,12 +37,13 @@ thread_local bool gProfilerEnabled = false;
#if (TRACY_ENABLE)
// Override new/delete for tracy memory profiling
-void *operator new(size_t size)
+
+void* ll_tracy_new(size_t size)
{
void* ptr;
if (gProfilerEnabled)
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_MEMORY;
+ //LL_PROFILE_ZONE_SCOPED_CATEGORY_MEMORY;
ptr = (malloc)(size);
}
else
@@ -57,12 +58,22 @@ void *operator new(size_t size)
return ptr;
}
-void operator delete(void *ptr) noexcept
+void* operator new(size_t size)
+{
+ return ll_tracy_new(size);
+}
+
+void* operator new[](std::size_t count)
+{
+ return ll_tracy_new(count);
+}
+
+void ll_tracy_delete(void* ptr)
{
TracyFree(ptr);
if (gProfilerEnabled)
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_MEMORY;
+ //LL_PROFILE_ZONE_SCOPED_CATEGORY_MEMORY;
(free)(ptr);
}
else
@@ -71,6 +82,16 @@ void operator delete(void *ptr) noexcept
}
}
+void operator delete(void *ptr) noexcept
+{
+ ll_tracy_delete(ptr);
+}
+
+void operator delete[](void* ptr) noexcept
+{
+ ll_tracy_delete(ptr);
+}
+
// C-style malloc/free can't be so easily overridden, so we define tracy versions and use
// a pre-processor #define in linden_common.h to redirect to them. The parens around the native
// functions below prevents recursive substitution by the preprocessor.
diff --git a/indra/llcommon/llcoros.cpp b/indra/llcommon/llcoros.cpp
index 191c1a9037..3deed2e199 100644
--- a/indra/llcommon/llcoros.cpp
+++ b/indra/llcommon/llcoros.cpp
@@ -278,6 +278,7 @@ std::string LLCoros::launch(const std::string& prefix, const callable_t& callabl
catch (std::bad_alloc&)
{
// Out of memory on stack allocation?
+ printActiveCoroutines();
LL_ERRS("LLCoros") << "Bad memory allocation in LLCoros::launch(" << prefix << ")!" << LL_ENDL;
}
diff --git a/indra/llcommon/llerror.cpp b/indra/llcommon/llerror.cpp
index 05e719b494..414515854a 100644
--- a/indra/llcommon/llerror.cpp
+++ b/indra/llcommon/llerror.cpp
@@ -1603,20 +1603,6 @@ namespace LLError
}
}
-bool debugLoggingEnabled(const std::string& tag)
-{
- LLMutexTrylock lock(getMutex<LOG_MUTEX>(), 5);
- if (!lock.isLocked())
- {
- return false;
- }
-
- SettingsConfigPtr s = Globals::getInstance()->getSettingsConfig();
- LLError::ELevel level = LLError::LEVEL_DEBUG;
- bool res = checkLevelMap(s->mTagLevelMap, tag, level);
- return res;
-}
-
void crashdriver(void (*callback)(int*))
{
// The LLERROR_CRASH macro used to have inline code of the form:
diff --git a/indra/llcommon/llerror.h b/indra/llcommon/llerror.h
index 624a5fb37a..05dd88ee51 100644
--- a/indra/llcommon/llerror.h
+++ b/indra/llcommon/llerror.h
@@ -82,9 +82,11 @@ const int LL_ERR_NOERR = 0;
#ifdef SHOW_ASSERT
#define llassert(func) llassert_always_msg(func, #func)
+#define llassert_msg(func, msg) llassert_always_msg(func, msg)
#define llverify(func) llassert_always_msg(func, #func)
#else
#define llassert(func)
+#define llassert_msg(func, msg)
#define llverify(func) do {if (func) {}} while(0)
#endif
@@ -462,8 +464,31 @@ typedef LLError::NoClassInfo _LL_CLASS_TO_LOG;
LLError::CallSite& _site(_sites[which]); \
lllog_test_()
-// Check at run-time whether logging is enabled, without generating output
+/*
+// Check at run-time whether logging is enabled, without generating output.
+Resist the temptation to add a function like this because it incurs the
+expense of locking and map-searching every time control reaches it.
bool debugLoggingEnabled(const std::string& tag);
+
+Instead of:
+
+if debugLoggingEnabled("SomeTag")
+{
+ // ... presumably expensive operation ...
+ LL_DEBUGS("SomeTag") << ... << LL_ENDL;
+}
+
+Use this:
+
+LL_DEBUGS("SomeTag");
+// ... presumably expensive operation ...
+LL_CONT << ...;
+LL_ENDL;
+
+LL_DEBUGS("SomeTag") performs the locking and map-searching ONCE, then caches
+the result in a static variable.
+*/
+
// used by LLERROR_CRASH
void crashdriver(void (*)(int*));
diff --git a/indra/llcommon/lleventapi.cpp b/indra/llcommon/lleventapi.cpp
index ff5459c1eb..3d46ef1034 100644
--- a/indra/llcommon/lleventapi.cpp
+++ b/indra/llcommon/lleventapi.cpp
@@ -35,6 +35,7 @@
// external library headers
// other Linden headers
#include "llerror.h"
+#include "lazyeventapi.h"
LLEventAPI::LLEventAPI(const std::string& name, const std::string& desc, const std::string& field):
lbase(name, field),
@@ -43,6 +44,13 @@ LLEventAPI::LLEventAPI(const std::string& name, const std::string& desc, const s
{
}
+LLEventAPI::LLEventAPI(const LL::LazyEventAPIParams& params):
+ LLEventAPI(params.name, params.desc, params.field)
+{
+ // call initialization functions with our brand-new instance pointer
+ params.init(this);
+}
+
LLEventAPI::~LLEventAPI()
{
}
diff --git a/indra/llcommon/lleventapi.h b/indra/llcommon/lleventapi.h
index 5991fe8fd5..25f6becd8b 100644
--- a/indra/llcommon/lleventapi.h
+++ b/indra/llcommon/lleventapi.h
@@ -35,6 +35,11 @@
#include "llinstancetracker.h"
#include <string>
+namespace LL
+{
+ class LazyEventAPIParams;
+}
+
/**
* LLEventAPI not only provides operation dispatch functionality, inherited
* from LLDispatchListener -- it also gives us event API introspection.
@@ -65,19 +70,6 @@ public:
std::string getDesc() const { return mDesc; }
/**
- * Publish only selected add() methods from LLEventDispatcher.
- * Every LLEventAPI add() @em must have a description string.
- */
- template <typename CALLABLE>
- void add(const std::string& name,
- const std::string& desc,
- CALLABLE callable,
- const LLSD& required=LLSD())
- {
- LLEventDispatcher::add(name, desc, callable, required);
- }
-
- /**
* Instantiate a Response object in any LLEventAPI subclass method that
* wants to guarantee a reply (if requested) will be sent on exit from the
* method. The reply will be sent if request.has(@a replyKey), default
@@ -150,16 +142,20 @@ public:
* @endcode
*/
LLSD& operator[](const LLSD::String& key) { return mResp[key]; }
-
- /**
- * set the response to the given data
- */
- void setResponse(LLSD const & response){ mResp = response; }
+
+ /**
+ * set the response to the given data
+ */
+ void setResponse(LLSD const & response){ mResp = response; }
LLSD mResp, mReq;
LLSD::String mKey;
};
+protected:
+ // constructor used only by subclasses registered by LazyEventAPI
+ LLEventAPI(const LL::LazyEventAPIParams&);
+
private:
std::string mDesc;
};
diff --git a/indra/llcommon/lleventdispatcher.cpp b/indra/llcommon/lleventdispatcher.cpp
index cd0ab6bc29..da96de18f7 100644
--- a/indra/llcommon/lleventdispatcher.cpp
+++ b/indra/llcommon/lleventdispatcher.cpp
@@ -40,71 +40,13 @@
// other Linden headers
#include "llevents.h"
#include "llerror.h"
+#include "llexception.h"
#include "llsdutil.h"
#include "stringize.h"
+#include <iomanip> // std::quoted()
#include <memory> // std::auto_ptr
/*****************************************************************************
-* LLSDArgsSource
-*****************************************************************************/
-/**
- * Store an LLSD array, producing its elements one at a time. Die with LL_ERRS
- * if the consumer requests more elements than the array contains.
- */
-class LL_COMMON_API LLSDArgsSource
-{
-public:
- LLSDArgsSource(const std::string function, const LLSD& args);
- ~LLSDArgsSource();
-
- LLSD next();
-
- void done() const;
-
-private:
- std::string _function;
- LLSD _args;
- LLSD::Integer _index;
-};
-
-LLSDArgsSource::LLSDArgsSource(const std::string function, const LLSD& args):
- _function(function),
- _args(args),
- _index(0)
-{
- if (! (_args.isUndefined() || _args.isArray()))
- {
- LL_ERRS("LLSDArgsSource") << _function << " needs an args array instead of "
- << _args << LL_ENDL;
- }
-}
-
-LLSDArgsSource::~LLSDArgsSource()
-{
- done();
-}
-
-LLSD LLSDArgsSource::next()
-{
- if (_index >= _args.size())
- {
- LL_ERRS("LLSDArgsSource") << _function << " requires more arguments than the "
- << _args.size() << " provided: " << _args << LL_ENDL;
- }
- return _args[_index++];
-}
-
-void LLSDArgsSource::done() const
-{
- if (_index < _args.size())
- {
- LL_WARNS("LLSDArgsSource") << _function << " only consumed " << _index
- << " of the " << _args.size() << " arguments provided: "
- << _args << LL_ENDL;
- }
-}
-
-/*****************************************************************************
* LLSDArgsMapper
*****************************************************************************/
/**
@@ -156,19 +98,26 @@ void LLSDArgsSource::done() const
* - Holes are filled with the default values.
* - Any remaining holes constitute an error.
*/
-class LL_COMMON_API LLSDArgsMapper
+class LL_COMMON_API LLEventDispatcher::LLSDArgsMapper
{
public:
/// Accept description of function: function name, param names, param
/// default values
- LLSDArgsMapper(const std::string& function, const LLSD& names, const LLSD& defaults);
+ LLSDArgsMapper(LLEventDispatcher* parent, const std::string& function,
+ const LLSD& names, const LLSD& defaults);
- /// Given arguments map, return LLSD::Array of parameter values, or LL_ERRS.
+ /// Given arguments map, return LLSD::Array of parameter values, or
+ /// trigger error.
LLSD map(const LLSD& argsmap) const;
private:
static std::string formatlist(const LLSD&);
+ template <typename... ARGS>
+ [[noreturn]] void callFail(ARGS&&... args) const;
+ // store a plain dumb back-pointer because we don't have to manage the
+ // parent LLEventDispatcher's lifespan
+ LLEventDispatcher* _parent;
// The function-name string is purely descriptive. We want error messages
// to be able to indicate which function's LLSDArgsMapper has the problem.
std::string _function;
@@ -187,15 +136,18 @@ private:
FilledVector _has_dft;
};
-LLSDArgsMapper::LLSDArgsMapper(const std::string& function,
- const LLSD& names, const LLSD& defaults):
+LLEventDispatcher::LLSDArgsMapper::LLSDArgsMapper(LLEventDispatcher* parent,
+ const std::string& function,
+ const LLSD& names,
+ const LLSD& defaults):
+ _parent(parent),
_function(function),
_names(names),
_has_dft(names.size())
{
if (! (_names.isUndefined() || _names.isArray()))
{
- LL_ERRS("LLSDArgsMapper") << function << " names must be an array, not " << names << LL_ENDL;
+ callFail(" names must be an array, not ", names);
}
auto nparams(_names.size());
// From _names generate _indexes.
@@ -218,8 +170,7 @@ LLSDArgsMapper::LLSDArgsMapper(const std::string& function,
// defaults is a (possibly empty) array. Right-align it with names.
if (ndefaults > nparams)
{
- LL_ERRS("LLSDArgsMapper") << function << " names array " << names
- << " shorter than defaults array " << defaults << LL_ENDL;
+ callFail(" names array ", names, " shorter than defaults array ", defaults);
}
// Offset by which we slide defaults array right to right-align with
@@ -256,23 +207,20 @@ LLSDArgsMapper::LLSDArgsMapper(const std::string& function,
}
if (bogus.size())
{
- LL_ERRS("LLSDArgsMapper") << function << " defaults specified for nonexistent params "
- << formatlist(bogus) << LL_ENDL;
+ callFail(" defaults specified for nonexistent params ", formatlist(bogus));
}
}
else
{
- LL_ERRS("LLSDArgsMapper") << function << " defaults must be a map or an array, not "
- << defaults << LL_ENDL;
+ callFail(" defaults must be a map or an array, not ", defaults);
}
}
-LLSD LLSDArgsMapper::map(const LLSD& argsmap) const
+LLSD LLEventDispatcher::LLSDArgsMapper::map(const LLSD& argsmap) const
{
if (! (argsmap.isUndefined() || argsmap.isMap() || argsmap.isArray()))
{
- LL_ERRS("LLSDArgsMapper") << _function << " map() needs a map or array, not "
- << argsmap << LL_ENDL;
+ callFail(" map() needs a map or array, not ", argsmap);
}
// Initialize the args array. Indexing a non-const LLSD array grows it
// to appropriate size, but we don't want to resize this one on each
@@ -369,15 +317,14 @@ LLSD LLSDArgsMapper::map(const LLSD& argsmap) const
// by argsmap, that's a problem.
if (unfilled.size())
{
- LL_ERRS("LLSDArgsMapper") << _function << " missing required arguments "
- << formatlist(unfilled) << " from " << argsmap << LL_ENDL;
+ callFail(" missing required arguments ", formatlist(unfilled), " from ", argsmap);
}
// done
return args;
}
-std::string LLSDArgsMapper::formatlist(const LLSD& list)
+std::string LLEventDispatcher::LLSDArgsMapper::formatlist(const LLSD& list)
{
std::ostringstream out;
const char* delim = "";
@@ -390,23 +337,44 @@ std::string LLSDArgsMapper::formatlist(const LLSD& list)
return out.str();
}
-LLEventDispatcher::LLEventDispatcher(const std::string& desc, const std::string& key):
- mDesc(desc),
- mKey(key)
+template <typename... ARGS>
+[[noreturn]] void LLEventDispatcher::LLSDArgsMapper::callFail(ARGS&&... args) const
{
+ _parent->callFail<LLEventDispatcher::DispatchError>
+ (_function, std::forward<ARGS>(args)...);
}
+/*****************************************************************************
+* LLEventDispatcher
+*****************************************************************************/
+LLEventDispatcher::LLEventDispatcher(const std::string& desc, const std::string& key):
+ LLEventDispatcher(desc, key, "args")
+{}
+
+LLEventDispatcher::LLEventDispatcher(const std::string& desc, const std::string& key,
+ const std::string& argskey):
+ mDesc(desc),
+ mKey(key),
+ mArgskey(argskey)
+{}
+
LLEventDispatcher::~LLEventDispatcher()
{
}
+LLEventDispatcher::DispatchEntry::DispatchEntry(LLEventDispatcher* parent, const std::string& desc):
+ mParent(parent),
+ mDesc(desc)
+{}
+
/**
* DispatchEntry subclass used for callables accepting(const LLSD&)
*/
struct LLEventDispatcher::LLSDDispatchEntry: public LLEventDispatcher::DispatchEntry
{
- LLSDDispatchEntry(const std::string& desc, const Callable& func, const LLSD& required):
- DispatchEntry(desc),
+ LLSDDispatchEntry(LLEventDispatcher* parent, const std::string& desc,
+ const Callable& func, const LLSD& required):
+ DispatchEntry(parent, desc),
mFunc(func),
mRequired(required)
{}
@@ -414,22 +382,21 @@ struct LLEventDispatcher::LLSDDispatchEntry: public LLEventDispatcher::DispatchE
Callable mFunc;
LLSD mRequired;
- virtual void call(const std::string& desc, const LLSD& event) const
+ LLSD call(const std::string& desc, const LLSD& event, bool, const std::string&) const override
{
// Validate the syntax of the event itself.
std::string mismatch(llsd_matches(mRequired, event));
if (! mismatch.empty())
{
- LL_ERRS("LLEventDispatcher") << desc << ": bad request: " << mismatch << LL_ENDL;
+ callFail(desc, ": bad request: ", mismatch);
}
// Event syntax looks good, go for it!
- mFunc(event);
+ return mFunc(event);
}
- virtual LLSD addMetadata(LLSD meta) const
+ LLSD getMetadata() const override
{
- meta["required"] = mRequired;
- return meta;
+ return llsd::map("required", mRequired);
}
};
@@ -439,17 +406,27 @@ struct LLEventDispatcher::LLSDDispatchEntry: public LLEventDispatcher::DispatchE
*/
struct LLEventDispatcher::ParamsDispatchEntry: public LLEventDispatcher::DispatchEntry
{
- ParamsDispatchEntry(const std::string& desc, const invoker_function& func):
- DispatchEntry(desc),
+ ParamsDispatchEntry(LLEventDispatcher* parent, const std::string& name,
+ const std::string& desc, const invoker_function& func):
+ DispatchEntry(parent, desc),
+ mName(name),
mInvoker(func)
{}
+ std::string mName;
invoker_function mInvoker;
- virtual void call(const std::string& desc, const LLSD& event) const
+ LLSD call(const std::string&, const LLSD& event, bool, const std::string&) const override
{
- LLSDArgsSource src(desc, event);
- mInvoker(boost::bind(&LLSDArgsSource::next, boost::ref(src)));
+ try
+ {
+ return mInvoker(event);
+ }
+ catch (const LL::apply_error& err)
+ {
+ // could hit runtime errors with LL::apply()
+ callFail(err.what());
+ }
}
};
@@ -459,23 +436,62 @@ struct LLEventDispatcher::ParamsDispatchEntry: public LLEventDispatcher::Dispatc
*/
struct LLEventDispatcher::ArrayParamsDispatchEntry: public LLEventDispatcher::ParamsDispatchEntry
{
- ArrayParamsDispatchEntry(const std::string& desc, const invoker_function& func,
+ ArrayParamsDispatchEntry(LLEventDispatcher* parent, const std::string& name,
+ const std::string& desc, const invoker_function& func,
LLSD::Integer arity):
- ParamsDispatchEntry(desc, func),
+ ParamsDispatchEntry(parent, name, desc, func),
mArity(arity)
{}
LLSD::Integer mArity;
- virtual LLSD addMetadata(LLSD meta) const
+ LLSD call(const std::string& desc, const LLSD& event, bool fromMap, const std::string& argskey) const override
+ {
+// std::string context { stringize(desc, "(", event, ") with argskey ", std::quoted(argskey), ": ") };
+ // Whether we try to extract arguments from 'event' depends on whether
+ // the LLEventDispatcher consumer called one of the (name, event)
+ // methods (! fromMap) or one of the (event) methods (fromMap). If we
+ // were called with (name, event), the passed event must itself be
+ // suitable to pass to the registered callable, no args extraction
+ // required or even attempted. Only if called with plain (event) do we
+ // consider extracting args from that event. Initially assume 'event'
+ // itself contains the arguments.
+ LLSD args{ event };
+ if (fromMap)
+ {
+ if (! mArity)
+ {
+ // When the target function is nullary, and we're called from
+ // an (event) method, just ignore the rest of the map entries.
+ args.clear();
+ }
+ else
+ {
+ // We only require/retrieve argskey if the target function
+ // isn't nullary. For all others, since we require an LLSD
+ // array, we must have an argskey.
+ if (argskey.empty())
+ {
+ callFail("LLEventDispatcher has no args key");
+ }
+ if ((! event.has(argskey)))
+ {
+ callFail("missing required key ", std::quoted(argskey));
+ }
+ args = event[argskey];
+ }
+ }
+ return ParamsDispatchEntry::call(desc, args, fromMap, argskey);
+ }
+
+ LLSD getMetadata() const override
{
LLSD array(LLSD::emptyArray());
// Resize to number of arguments required
if (mArity)
array[mArity - 1] = LLSD();
llassert_always(array.size() == mArity);
- meta["required"] = array;
- return meta;
+ return llsd::map("required", array);
}
};
@@ -485,11 +501,11 @@ struct LLEventDispatcher::ArrayParamsDispatchEntry: public LLEventDispatcher::Pa
*/
struct LLEventDispatcher::MapParamsDispatchEntry: public LLEventDispatcher::ParamsDispatchEntry
{
- MapParamsDispatchEntry(const std::string& name, const std::string& desc,
- const invoker_function& func,
+ MapParamsDispatchEntry(LLEventDispatcher* parent, const std::string& name,
+ const std::string& desc, const invoker_function& func,
const LLSD& params, const LLSD& defaults):
- ParamsDispatchEntry(desc, func),
- mMapper(name, params, defaults),
+ ParamsDispatchEntry(parent, name, desc, func),
+ mMapper(parent, name, params, defaults),
mRequired(LLSD::emptyMap())
{
// Build the set of all param keys, then delete the ones that are
@@ -532,18 +548,27 @@ struct LLEventDispatcher::MapParamsDispatchEntry: public LLEventDispatcher::Para
LLSD mRequired;
LLSD mOptional;
- virtual void call(const std::string& desc, const LLSD& event) const
+ LLSD call(const std::string& desc, const LLSD& event, bool fromMap, const std::string& argskey) const override
{
- // Just convert from LLSD::Map to LLSD::Array using mMapper, then pass
- // to base-class call() method.
- ParamsDispatchEntry::call(desc, mMapper.map(event));
+ // by default, pass the whole event as the arguments map
+ LLSD args{ event };
+ // Were we called by one of the (event) methods (instead of the (name,
+ // event) methods), do we have an argskey, and does the incoming event
+ // have that key?
+ if (fromMap && (! argskey.empty()) && event.has(argskey))
+ {
+ // if so, extract the value of argskey from the incoming event,
+ // and use that as the arguments map
+ args = event[argskey];
+ }
+ // Now convert args from LLSD map to LLSD array using mMapper, then
+ // pass to base-class call() method.
+ return ParamsDispatchEntry::call(desc, mMapper.map(args), fromMap, argskey);
}
- virtual LLSD addMetadata(LLSD meta) const
+ LLSD getMetadata() const override
{
- meta["required"] = mRequired;
- meta["optional"] = mOptional;
- return meta;
+ return llsd::map("required", mRequired, "optional", mOptional);
}
};
@@ -552,9 +577,9 @@ void LLEventDispatcher::addArrayParamsDispatchEntry(const std::string& name,
const invoker_function& invoker,
LLSD::Integer arity)
{
- mDispatch.insert(
- DispatchMap::value_type(name, DispatchMap::mapped_type(
- new ArrayParamsDispatchEntry(desc, invoker, arity))));
+ mDispatch.emplace(
+ name,
+ new ArrayParamsDispatchEntry(this, "", desc, invoker, arity));
}
void LLEventDispatcher::addMapParamsDispatchEntry(const std::string& name,
@@ -563,25 +588,25 @@ void LLEventDispatcher::addMapParamsDispatchEntry(const std::string& name,
const LLSD& params,
const LLSD& defaults)
{
- mDispatch.insert(
- DispatchMap::value_type(name, DispatchMap::mapped_type(
- new MapParamsDispatchEntry(name, desc, invoker, params, defaults))));
+ // Pass instance info as well as this entry name for error messages.
+ mDispatch.emplace(
+ name,
+ new MapParamsDispatchEntry(this, "", desc, invoker, params, defaults));
}
/// Register a callable by name
-void LLEventDispatcher::add(const std::string& name, const std::string& desc,
- const Callable& callable, const LLSD& required)
+void LLEventDispatcher::addLLSD(const std::string& name, const std::string& desc,
+ const Callable& callable, const LLSD& required)
{
- mDispatch.insert(
- DispatchMap::value_type(name, DispatchMap::mapped_type(
- new LLSDDispatchEntry(desc, callable, required))));
+ mDispatch.emplace(name, new LLSDDispatchEntry(this, desc, callable, required));
}
-void LLEventDispatcher::addFail(const std::string& name, const std::string& classname) const
+void LLEventDispatcher::addFail(const std::string& name, const char* classname) const
{
LL_ERRS("LLEventDispatcher") << "LLEventDispatcher(" << mDesc << ")::add(" << name
- << "): " << classname << " is not a subclass "
- << "of LLEventDispatcher" << LL_ENDL;
+ << "): " << LLError::Log::demangle(classname)
+ << " is not a subclass of LLEventDispatcher"
+ << LL_ENDL;
}
/// Unregister a callable
@@ -596,48 +621,105 @@ bool LLEventDispatcher::remove(const std::string& name)
return true;
}
-/// Call a registered callable with an explicitly-specified name. If no
-/// such callable exists, die with LL_ERRS.
-void LLEventDispatcher::operator()(const std::string& name, const LLSD& event) const
+/// Call a registered callable with an explicitly-specified name. It is an
+/// error if no such callable exists.
+LLSD LLEventDispatcher::operator()(const std::string& name, const LLSD& event) const
{
- if (! try_call(name, event))
- {
- LL_ERRS("LLEventDispatcher") << "LLEventDispatcher(" << mDesc << "): '" << name
- << "' not found" << LL_ENDL;
- }
+ return try_call(std::string(), name, event);
}
-/// Extract the @a key value from the incoming @a event, and call the
-/// callable whose name is specified by that map @a key. If no such
-/// callable exists, die with LL_ERRS.
-void LLEventDispatcher::operator()(const LLSD& event) const
+bool LLEventDispatcher::try_call(const std::string& name, const LLSD& event) const
{
- // This could/should be implemented in terms of the two-arg overload.
- // However -- we can produce a more informative error message.
- std::string name(event[mKey]);
- if (! try_call(name, event))
+ try
{
- LL_ERRS("LLEventDispatcher") << "LLEventDispatcher(" << mDesc << "): bad " << mKey
- << " value '" << name << "'" << LL_ENDL;
+ try_call(std::string(), name, event);
+ return true;
+ }
+ // Note that we don't catch the generic DispatchError, only the specific
+ // DispatchMissing. try_call() only promises to return false if the
+ // specified callable name isn't found -- not for general errors.
+ catch (const DispatchMissing&)
+ {
+ return false;
}
}
+/// Extract the @a key value from the incoming @a event, and call the callable
+/// whose name is specified by that map @a key. It is an error if no such
+/// callable exists.
+LLSD LLEventDispatcher::operator()(const LLSD& event) const
+{
+ return try_call(mKey, event[mKey], event);
+}
+
bool LLEventDispatcher::try_call(const LLSD& event) const
{
- return try_call(event[mKey], event);
+ try
+ {
+ try_call(mKey, event[mKey], event);
+ return true;
+ }
+ catch (const DispatchMissing&)
+ {
+ return false;
+ }
}
-bool LLEventDispatcher::try_call(const std::string& name, const LLSD& event) const
+LLSD LLEventDispatcher::try_call(const std::string& key, const std::string& name,
+ const LLSD& event) const
{
+ if (name.empty())
+ {
+ if (key.empty())
+ {
+ callFail<DispatchError>("attempting to call with no name");
+ }
+ else
+ {
+ callFail<DispatchError>("no ", key);
+ }
+ }
+
DispatchMap::const_iterator found = mDispatch.find(name);
if (found == mDispatch.end())
{
- return false;
+ // Here we were passed a non-empty name, but there's no registered
+ // callable with that name. This is the one case in which we throw
+ // DispatchMissing instead of the generic DispatchError.
+ // Distinguish the public method by which our caller reached here:
+ // key.empty() means the name was passed explicitly, non-empty means
+ // we extracted the name from the incoming event using that key.
+ if (key.empty())
+ {
+ callFail<DispatchMissing>(std::quoted(name), " not found");
+ }
+ else
+ {
+ callFail<DispatchMissing>("bad ", key, " value ", std::quoted(name));
+ }
}
+
// Found the name, so it's plausible to even attempt the call.
- found->second->call(STRINGIZE("LLEventDispatcher(" << mDesc << ") calling '" << name << "'"),
- event);
- return true; // tell caller we were able to call
+ const char* delim = (key.empty()? "" : "=");
+ // append either "[key=name]" or just "[name]"
+ SetState transient(this, '[', key, delim, name, ']');
+ return found->second->call("", event, (! key.empty()), mArgskey);
+}
+
+template <typename EXCEPTION, typename... ARGS>
+//static
+[[noreturn]] void LLEventDispatcher::sCallFail(ARGS&&... args)
+{
+ auto error = stringize(std::forward<ARGS>(args)...);
+ LL_WARNS("LLEventDispatcher") << error << LL_ENDL;
+ LLTHROW(EXCEPTION(error));
+}
+
+template <typename EXCEPTION, typename... ARGS>
+[[noreturn]] void LLEventDispatcher::callFail(ARGS&&... args) const
+{
+ // Describe this instance in addition to the error itself.
+ sCallFail<EXCEPTION>(*this, ": ", std::forward<ARGS>(args)...);
}
LLSD LLEventDispatcher::getMetadata(const std::string& name) const
@@ -647,26 +729,243 @@ LLSD LLEventDispatcher::getMetadata(const std::string& name) const
{
return LLSD();
}
- LLSD meta;
+ LLSD meta{ found->second->getMetadata() };
meta["name"] = name;
meta["desc"] = found->second->mDesc;
- return found->second->addMetadata(meta);
+ return meta;
+}
+
+std::ostream& operator<<(std::ostream& out, const LLEventDispatcher& self)
+{
+ // If we're a subclass of LLEventDispatcher, e.g. LLEventAPI, report that.
+ // Also report whatever transient state is active.
+ return out << LLError::Log::classname(self) << '(' << self.mDesc << ')'
+ << self.getState();
}
-LLDispatchListener::LLDispatchListener(const std::string& pumpname, const std::string& key):
- LLEventDispatcher(pumpname, key),
- mPump(pumpname, true), // allow tweaking for uniqueness
- mBoundListener(mPump.listen("self", boost::bind(&LLDispatchListener::process, this, _1)))
+std::string LLEventDispatcher::getState() const
{
+ // default value of fiber_specific_ptr is nullptr, and ~SetState() reverts
+ // to that; infer empty string
+ if (! mState.get())
+ return {};
+ else
+ return *mState;
}
-bool LLDispatchListener::process(const LLSD& event)
+bool LLEventDispatcher::setState(SetState&, const std::string& state) const
{
- (*this)(event);
+ // If SetState is instantiated at multiple levels of function call, ignore
+ // the lower-level call because the outer call presumably provides more
+ // context.
+ if (mState.get())
+ return false;
+
+ // Pass us empty string (a la ~SetState()) to reset to nullptr, else take
+ // a heap copy of the passed state string so we can delete it on
+ // subsequent reset().
+ mState.reset(state.empty()? nullptr : new std::string(state));
+ return true;
+}
+
+/*****************************************************************************
+* LLDispatchListener
+*****************************************************************************/
+std::string LLDispatchListener::mReplyKey{ "reply" };
+
+bool LLDispatchListener::process(const LLSD& event) const
+{
+ // Decide what to do based on the incoming value of the specified dispatch
+ // key.
+ LLSD name{ event[getDispatchKey()] };
+ if (name.isMap())
+ {
+ call_map(name, event);
+ }
+ else if (name.isArray())
+ {
+ call_array(name, event);
+ }
+ else
+ {
+ call_one(name, event);
+ }
return false;
}
-LLEventDispatcher::DispatchEntry::DispatchEntry(const std::string& desc):
- mDesc(desc)
-{}
+void LLDispatchListener::call_one(const LLSD& name, const LLSD& event) const
+{
+ LLSD result;
+ try
+ {
+ result = (*this)(event);
+ }
+ catch (const DispatchError& err)
+ {
+ if (! event.has(mReplyKey))
+ {
+ // Without a reply key, let the exception propagate.
+ throw;
+ }
+
+ // Here there was an error and the incoming event has mReplyKey. Reply
+ // with a map containing an "error" key explaining the problem.
+ return reply(llsd::map("error", err.what()), event);
+ }
+ // We seem to have gotten a valid result. But we don't know whether the
+ // registered callable is void or non-void. If it's void,
+ // LLEventDispatcher returned isUndefined(). Otherwise, try to send it
+ // back to our invoker.
+ if (result.isDefined())
+ {
+ if (! result.isMap())
+ {
+ // wrap the result in a map as the "data" key
+ result = llsd::map("data", result);
+ }
+ reply(result, event);
+ }
+}
+
+void LLDispatchListener::call_map(const LLSD& reqmap, const LLSD& event) const
+{
+ // LLSD map containing returned values
+ LLSD result;
+ // cache dispatch key
+ std::string key{ getDispatchKey() };
+ // collect any error messages here
+ std::ostringstream errors;
+ const char* delim = "";
+
+ for (const auto& pair : llsd::inMap(reqmap))
+ {
+ const LLSD::String& name{ pair.first };
+ const LLSD& args{ pair.second };
+ try
+ {
+ // in case of errors, tell user the dispatch key, the fact that
+ // we're processing a request map and the current key in that map
+ SetState(this, '[', key, '[', name, "]]");
+ // With this form, capture return value even if undefined:
+ // presence of the key in the response map can be used to detect
+ // which request keys succeeded.
+ result[name] = (*this)(name, args);
+ }
+ catch (const std::exception& err)
+ {
+ // Catch not only DispatchError, but any C++ exception thrown by
+ // the target callable. Collect exception name and message in
+ // 'errors'.
+ errors << delim << LLError::Log::classname(err) << ": " << err.what();
+ delim = "\n";
+ }
+ }
+
+ // so, were there any errors?
+ std::string error = errors.str();
+ if (! error.empty())
+ {
+ if (! event.has(mReplyKey))
+ {
+ // can't send reply, throw
+ sCallFail<DispatchError>(error);
+ }
+ else
+ {
+ // reply key present
+ result["error"] = error;
+ }
+ }
+
+ reply(result, event);
+}
+
+void LLDispatchListener::call_array(const LLSD& reqarray, const LLSD& event) const
+{
+ // LLSD array containing returned values
+ LLSD results;
+ // cache the dispatch key
+ std::string key{ getDispatchKey() };
+ // arguments array, if present -- const because, if it's shorter than
+ // reqarray, we don't want to grow it
+ const LLSD argsarray{ event[getArgsKey()] };
+ // error message, if any
+ std::string error;
+
+ // classic index loop because we need the index
+ for (size_t i = 0, size = reqarray.size(); i < size; ++i)
+ {
+ const auto& reqentry{ reqarray[i] };
+ std::string name;
+ LLSD args;
+ if (reqentry.isString())
+ {
+ name = reqentry.asString();
+ args = argsarray[i];
+ }
+ else if (reqentry.isArray() && reqentry.size() == 2 && reqentry[0].isString())
+ {
+ name = reqentry[0].asString();
+ args = reqentry[1];
+ }
+ else
+ {
+ // reqentry isn't in either of the documented forms
+ error = stringize(*this, ": ", getDispatchKey(), '[', i, "] ",
+ reqentry, " unsupported");
+ break;
+ }
+
+ // reqentry is one of the valid forms, got name and args
+ try
+ {
+ // in case of errors, tell user the dispatch key, the fact that
+ // we're processing a request array, the current entry in that
+ // array and the corresponding callable name
+ SetState(this, '[', key, '[', i, "]=", name, ']');
+ // With this form, capture return value even if undefined
+ results.append((*this)(name, args));
+ }
+ catch (const std::exception& err)
+ {
+ // Catch not only DispatchError, but any C++ exception thrown by
+ // the target callable. Report the exception class as well as the
+ // error string.
+ error = stringize(LLError::Log::classname(err), ": ", err.what());
+ break;
+ }
+ }
+
+ LLSD result;
+ // was there an error?
+ if (! error.empty())
+ {
+ if (! event.has(mReplyKey))
+ {
+ // can't send reply, throw
+ sCallFail<DispatchError>(error);
+ }
+ else
+ {
+ // reply key present
+ result["error"] = error;
+ }
+ }
+
+ // wrap the results array as response map "data" key, as promised
+ if (results.isDefined())
+ {
+ result["data"] = results;
+ }
+
+ reply(result, event);
+}
+
+void LLDispatchListener::reply(const LLSD& reply, const LLSD& request) const
+{
+ // Call sendReply() unconditionally: sendReply() itself tests whether the
+ // specified reply key is present in the incoming request, and does
+ // nothing if there's no such key.
+ sendReply(reply, request, mReplyKey);
+}
diff --git a/indra/llcommon/lleventdispatcher.h b/indra/llcommon/lleventdispatcher.h
index 9e1244ef5b..a82bc7a69b 100644
--- a/indra/llcommon/lleventdispatcher.h
+++ b/indra/llcommon/lleventdispatcher.h
@@ -27,55 +27,26 @@
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
- *
- * The invoker machinery that constructs a boost::fusion argument list for use
- * with boost::fusion::invoke() is derived from
- * http://www.boost.org/doc/libs/1_45_0/libs/function_types/example/interpreter.hpp
- * whose license information is copied below:
- *
- * "(C) Copyright Tobias Schwinger
- *
- * Use modification and distribution are subject to the boost Software License,
- * Version 1.0. (See http://www.boost.org/LICENSE_1_0.txt)."
*/
#if ! defined(LL_LLEVENTDISPATCHER_H)
#define LL_LLEVENTDISPATCHER_H
-// nil is too generic a term to be allowed to be a global macro. In
-// particular, boost::fusion defines a 'class nil' (properly encapsulated in a
-// namespace) that a global 'nil' macro breaks badly.
-#if defined(nil)
-// Capture the value of the macro 'nil', hoping int is an appropriate type.
-static const auto nil_(nil);
-// Now forget the macro.
-#undef nil
-// Finally, reintroduce 'nil' as a properly-scoped alias for the previously-
-// defined const 'nil_'. Make it static since otherwise it produces duplicate-
-// symbol link errors later.
-static const auto& nil(nil_);
-#endif
-
-#include <string>
-#include <boost/shared_ptr.hpp>
-#include <boost/function.hpp>
-#include <boost/bind.hpp>
-#include <boost/iterator/transform_iterator.hpp>
-#include <boost/utility/enable_if.hpp>
+#include <boost/fiber/fss.hpp>
+#include <boost/function_types/is_member_function_pointer.hpp>
#include <boost/function_types/is_nonmember_callable_builtin.hpp>
-#include <boost/function_types/parameter_types.hpp>
-#include <boost/function_types/function_arity.hpp>
-#include <boost/type_traits/remove_cv.hpp>
-#include <boost/type_traits/remove_reference.hpp>
-#include <boost/fusion/include/push_back.hpp>
-#include <boost/fusion/include/cons.hpp>
-#include <boost/fusion/include/invoke.hpp>
-#include <boost/mpl/begin.hpp>
-#include <boost/mpl/end.hpp>
-#include <boost/mpl/next.hpp>
-#include <boost/mpl/deref.hpp>
+#include <boost/hof/is_invocable.hpp> // until C++17, when we get std::is_invocable
+#include <boost/iterator/transform_iterator.hpp>
+#include <functional> // std::function
+#include <memory> // std::unique_ptr
+#include <string>
#include <typeinfo>
+#include <type_traits>
+#include <utility> // std::pair
+#include "always_return.h"
+#include "function_types.h" // LL::function_arity
#include "llevents.h"
+#include "llptrto.h"
#include "llsdutil.h"
class LLSD;
@@ -89,15 +60,27 @@ class LLSD;
class LL_COMMON_API LLEventDispatcher
{
public:
+ /**
+ * Pass description and the LLSD key used by try_call(const LLSD&) and
+ * operator()(const LLSD&) to extract the name of the registered callable
+ * to invoke.
+ */
LLEventDispatcher(const std::string& desc, const std::string& key);
+ /**
+ * Pass description, the LLSD key used by try_call(const LLSD&) and
+ * operator()(const LLSD&) to extract the name of the registered callable
+ * to invoke, and the LLSD key used by try_call(const LLSD&) and
+ * operator()(const LLSD&) to extract arguments LLSD.
+ */
+ LLEventDispatcher(const std::string& desc, const std::string& key,
+ const std::string& argskey);
virtual ~LLEventDispatcher();
/// @name Register functions accepting(const LLSD&)
//@{
- /// Accept any C++ callable with the right signature, typically a
- /// boost::bind() expression
- typedef boost::function<void(const LLSD&)> Callable;
+ /// Accept any C++ callable with the right signature
+ typedef std::function<LLSD(const LLSD&)> Callable;
/**
* Register a @a callable by @a name. The passed @a callable accepts a
@@ -109,27 +92,54 @@ public:
void add(const std::string& name,
const std::string& desc,
const Callable& callable,
- const LLSD& required=LLSD());
+ const LLSD& required=LLSD())
+ {
+ addLLSD(name, desc, callable, required);
+ }
- /**
- * The case of a free function (or static method) accepting(const LLSD&)
- * could also be intercepted by the arbitrary-args overload below. Ensure
- * that it's directed to the Callable overload above instead.
- */
+ template <typename CALLABLE,
+ typename=typename std::enable_if<
+ boost::hof::is_invocable<CALLABLE, LLSD>::value
+ >::type>
void add(const std::string& name,
const std::string& desc,
- void (*f)(const LLSD&),
+ CALLABLE&& callable,
const LLSD& required=LLSD())
{
- add(name, desc, Callable(f), required);
+ addLLSD(
+ name,
+ desc,
+ Callable(LL::make_always_return<LLSD>(std::forward<CALLABLE>(callable))),
+ required);
}
/**
* Special case: a subclass of this class can pass an unbound member
* function pointer (of an LLEventDispatcher subclass) without explicitly
- * specifying the <tt>boost::bind()</tt> expression. The passed @a method
+ * specifying a <tt>std::bind()</tt> expression. The passed @a method
* accepts a single LLSD value, presumably containing other parameters.
*/
+ template <typename R, class CLASS>
+ void add(const std::string& name,
+ const std::string& desc,
+ R (CLASS::*method)(const LLSD&),
+ const LLSD& required=LLSD())
+ {
+ addMethod<CLASS>(name, desc, method, required);
+ }
+
+ /// Overload for both const and non-const methods. The passed @a method
+ /// accepts a single LLSD value, presumably containing other parameters.
+ template <typename R, class CLASS>
+ void add(const std::string& name,
+ const std::string& desc,
+ R (CLASS::*method)(const LLSD&) const,
+ const LLSD& required=LLSD())
+ {
+ addMethod<CLASS>(name, desc, method, required);
+ }
+
+ // because the compiler can't match a method returning void to the above
template <class CLASS>
void add(const std::string& name,
const std::string& desc,
@@ -150,6 +160,128 @@ public:
addMethod<CLASS>(name, desc, method, required);
}
+ // non-const nullary method
+ template <typename R, class CLASS>
+ void add(const std::string& name,
+ const std::string& desc,
+ R (CLASS::*method)())
+ {
+ addVMethod<CLASS>(name, desc, method);
+ }
+
+ // const nullary method
+ template <typename R, class CLASS>
+ void add(const std::string& name,
+ const std::string& desc,
+ R (CLASS::*method)() const)
+ {
+ addVMethod<CLASS>(name, desc, method);
+ }
+
+ // non-const nullary method returning void
+ template <class CLASS>
+ void add(const std::string& name,
+ const std::string& desc,
+ void (CLASS::*method)())
+ {
+ addVMethod<CLASS>(name, desc, method);
+ }
+
+ // const nullary method returning void
+ template <class CLASS>
+ void add(const std::string& name,
+ const std::string& desc,
+ void (CLASS::*method)() const)
+ {
+ addVMethod<CLASS>(name, desc, method);
+ }
+
+ // non-const unary method (but method accepting LLSD should use the other add())
+ // enable_if usage per https://stackoverflow.com/a/39913395/5533635
+ template <typename R, class CLASS, typename ARG,
+ typename = typename std::enable_if<
+ ! std::is_same<typename std::decay<ARG>::type, LLSD>::value
+ >::type>
+ void add(const std::string& name,
+ const std::string& desc,
+ R (CLASS::*method)(ARG))
+ {
+ addVMethod<CLASS>(name, desc, method);
+ }
+
+ // const unary method (but method accepting LLSD should use the other add())
+ template <typename R, class CLASS, typename ARG,
+ typename = typename std::enable_if<
+ ! std::is_same<typename std::decay<ARG>::type, LLSD>::value
+ >::type>
+ void add(const std::string& name,
+ const std::string& desc,
+ R (CLASS::*method)(ARG) const)
+ {
+ addVMethod<CLASS>(name, desc, method);
+ }
+
+ // non-const unary method returning void
+ // enable_if usage per https://stackoverflow.com/a/39913395/5533635
+ template <class CLASS, typename ARG,
+ typename = typename std::enable_if<
+ ! std::is_same<typename std::decay<ARG>::type, LLSD>::value
+ >::type>
+ void add(const std::string& name,
+ const std::string& desc,
+ void (CLASS::*method)(ARG))
+ {
+ addVMethod<CLASS>(name, desc, method);
+ }
+
+ // const unary method returning void
+ template <class CLASS, typename ARG,
+ typename = typename std::enable_if<
+ ! std::is_same<typename std::decay<ARG>::type, LLSD>::value
+ >::type>
+ void add(const std::string& name,
+ const std::string& desc,
+ void (CLASS::*method)(ARG) const)
+ {
+ addVMethod<CLASS>(name, desc, method);
+ }
+
+ // non-const binary (or more) method
+ template <typename R, class CLASS, typename ARG0, typename ARG1, typename... ARGS>
+ void add(const std::string& name,
+ const std::string& desc,
+ R (CLASS::*method)(ARG0, ARG1, ARGS...))
+ {
+ addVMethod<CLASS>(name, desc, method);
+ }
+
+ // const binary (or more) method
+ template <typename R, class CLASS, typename ARG0, typename ARG1, typename... ARGS>
+ void add(const std::string& name,
+ const std::string& desc,
+ R (CLASS::*method)(ARG0, ARG1, ARGS...) const)
+ {
+ addVMethod<CLASS>(name, desc, method);
+ }
+
+ // non-const binary (or more) method returning void
+ template <class CLASS, typename ARG0, typename ARG1, typename... ARGS>
+ void add(const std::string& name,
+ const std::string& desc,
+ void (CLASS::*method)(ARG0, ARG1, ARGS...))
+ {
+ addVMethod<CLASS>(name, desc, method);
+ }
+
+ // const binary (or more) method returning void
+ template <class CLASS, typename ARG0, typename ARG1, typename... ARGS>
+ void add(const std::string& name,
+ const std::string& desc,
+ void (CLASS::*method)(ARG0, ARG1, ARGS...) const)
+ {
+ addVMethod<CLASS>(name, desc, method);
+ }
+
//@}
/// @name Register functions with arbitrary param lists
@@ -159,51 +291,43 @@ public:
* Register a free function with arbitrary parameters. (This also works
* for static class methods.)
*
- * @note This supports functions with up to about 6 parameters -- after
- * that you start getting dismaying compile errors in which
- * boost::fusion::joint_view is mentioned a surprising number of times.
- *
* When calling this name, pass an LLSD::Array. Each entry in turn will be
* converted to the corresponding parameter type using LLSDParam.
*/
- template<typename Function>
- typename boost::enable_if< boost::function_types::is_nonmember_callable_builtin<Function>
- >::type add(const std::string& name,
- const std::string& desc,
- Function f);
+ template <typename CALLABLE,
+ typename=typename std::enable_if<
+ ! boost::hof::is_invocable<CALLABLE, LLSD>()
+ >::type>
+ void add(const std::string& name,
+ const std::string& desc,
+ CALLABLE&& f)
+ {
+ addV(name, desc, f);
+ }
/**
* Register a nonstatic class method with arbitrary parameters.
*
- * @note This supports functions with up to about 6 parameters -- after
- * that you start getting dismaying compile errors in which
- * boost::fusion::joint_view is mentioned a surprising number of times.
- *
* To cover cases such as a method on an LLSingleton we don't yet want to
* instantiate, instead of directly storing an instance pointer, accept a
* nullary callable returning a pointer/reference to the desired class
- * instance. If you already have an instance in hand,
- * boost::lambda::var(instance) or boost::lambda::constant(instance_ptr)
- * produce suitable callables.
+ * instance.
*
* When calling this name, pass an LLSD::Array. Each entry in turn will be
* converted to the corresponding parameter type using LLSDParam.
*/
- template<typename Method, typename InstanceGetter>
- typename boost::enable_if< boost::function_types::is_member_function_pointer<Method>
- >::type add(const std::string& name,
- const std::string& desc,
- Method f,
- const InstanceGetter& getter);
+ template<typename Method, typename InstanceGetter,
+ typename = typename std::enable_if<
+ boost::function_types::is_member_function_pointer<Method>::value &&
+ ! std::is_convertible<InstanceGetter, LLSD>::value
+ >::type>
+ void add(const std::string& name, const std::string& desc, Method f,
+ const InstanceGetter& getter);
/**
* Register a free function with arbitrary parameters. (This also works
* for static class methods.)
*
- * @note This supports functions with up to about 6 parameters -- after
- * that you start getting dismaying compile errors in which
- * boost::fusion::joint_view is mentioned a surprising number of times.
- *
* Pass an LLSD::Array of parameter names, and optionally another
* LLSD::Array of default parameter values, a la LLSDArgsMapper.
*
@@ -211,21 +335,17 @@ public:
* an LLSD::Array using LLSDArgsMapper and then convert each entry in turn
* to the corresponding parameter type using LLSDParam.
*/
- template<typename Function>
- typename boost::enable_if< boost::function_types::is_nonmember_callable_builtin<Function>
- >::type add(const std::string& name,
- const std::string& desc,
- Function f,
- const LLSD& params,
- const LLSD& defaults=LLSD());
+ template<typename Function,
+ typename = typename std::enable_if<
+ boost::function_types::is_nonmember_callable_builtin<Function>::value &&
+ ! boost::hof::is_invocable<Function, LLSD>::value
+ >::type>
+ void add(const std::string& name, const std::string& desc, Function f,
+ const LLSD& params, const LLSD& defaults=LLSD());
/**
* Register a nonstatic class method with arbitrary parameters.
*
- * @note This supports functions with up to about 6 parameters -- after
- * that you start getting dismaying compile errors in which
- * boost::fusion::joint_view is mentioned a surprising number of times.
- *
* To cover cases such as a method on an LLSingleton we don't yet want to
* instantiate, instead of directly storing an instance pointer, accept a
* nullary callable returning a pointer/reference to the desired class
@@ -233,6 +353,8 @@ public:
* boost::lambda::var(instance) or boost::lambda::constant(instance_ptr)
* produce suitable callables.
*
+ * TODO: variant accepting a method of the containing class, no getter.
+ *
* Pass an LLSD::Array of parameter names, and optionally another
* LLSD::Array of default parameter values, a la LLSDArgsMapper.
*
@@ -240,42 +362,96 @@ public:
* an LLSD::Array using LLSDArgsMapper and then convert each entry in turn
* to the corresponding parameter type using LLSDParam.
*/
- template<typename Method, typename InstanceGetter>
- typename boost::enable_if< boost::function_types::is_member_function_pointer<Method>
- >::type add(const std::string& name,
- const std::string& desc,
- Method f,
- const InstanceGetter& getter,
- const LLSD& params,
- const LLSD& defaults=LLSD());
+ template<typename Method, typename InstanceGetter,
+ typename = typename std::enable_if<
+ boost::function_types::is_member_function_pointer<Method>::value &&
+ ! std::is_convertible<InstanceGetter, LLSD>::value
+ >::type>
+ void add(const std::string& name, const std::string& desc, Method f,
+ const InstanceGetter& getter, const LLSD& params,
+ const LLSD& defaults=LLSD());
//@}
/// Unregister a callable
bool remove(const std::string& name);
- /// Call a registered callable with an explicitly-specified name. If no
- /// such callable exists, die with LL_ERRS. If the @a event fails to match
- /// the @a required prototype specified at add() time, die with LL_ERRS.
- void operator()(const std::string& name, const LLSD& event) const;
+ /// Exception if an attempted call fails for any reason
+ struct DispatchError: public LLException
+ {
+ DispatchError(const std::string& what): LLException(what) {}
+ };
+
+ /// Specific exception for an attempt to call a nonexistent name
+ struct DispatchMissing: public DispatchError
+ {
+ DispatchMissing(const std::string& what): DispatchError(what) {}
+ };
+
+ /**
+ * Call a registered callable with an explicitly-specified name,
+ * converting its return value to LLSD (undefined for a void callable).
+ * It is an error if no such callable exists. It is an error if the @a
+ * event fails to match the @a required prototype specified at add()
+ * time.
+ *
+ * @a event must be an LLSD array for a callable registered to accept its
+ * arguments from such an array. It must be an LLSD map for a callable
+ * registered to accept its arguments from such a map.
+ */
+ LLSD operator()(const std::string& name, const LLSD& event) const;
- /// Call a registered callable with an explicitly-specified name and
- /// return <tt>true</tt>. If no such callable exists, return
- /// <tt>false</tt>. If the @a event fails to match the @a required
- /// prototype specified at add() time, die with LL_ERRS.
+ /**
+ * Call a registered callable with an explicitly-specified name and
+ * return <tt>true</tt>. If no such callable exists, return
+ * <tt>false</tt>. It is an error if the @a event fails to match the @a
+ * required prototype specified at add() time.
+ *
+ * @a event must be an LLSD array for a callable registered to accept its
+ * arguments from such an array. It must be an LLSD map for a callable
+ * registered to accept its arguments from such a map.
+ */
bool try_call(const std::string& name, const LLSD& event) const;
- /// Extract the @a key value from the incoming @a event, and call the
- /// callable whose name is specified by that map @a key. If no such
- /// callable exists, die with LL_ERRS. If the @a event fails to match the
- /// @a required prototype specified at add() time, die with LL_ERRS.
- void operator()(const LLSD& event) const;
-
- /// Extract the @a key value from the incoming @a event, call the callable
- /// whose name is specified by that map @a key and return <tt>true</tt>.
- /// If no such callable exists, return <tt>false</tt>. If the @a event
- /// fails to match the @a required prototype specified at add() time, die
- /// with LL_ERRS.
+ /**
+ * Extract the @a key specified to our constructor from the incoming LLSD
+ * map @a event, and call the callable whose name is specified by that @a
+ * key's value, converting its return value to LLSD (undefined for a void
+ * callable). It is an error if no such callable exists. It is an error if
+ * the @a event fails to match the @a required prototype specified at
+ * add() time.
+ *
+ * For a (non-nullary) callable registered to accept its arguments from an
+ * LLSD array, the @a event map must contain the key @a argskey specified to
+ * our constructor. The value of the @a argskey key must be an LLSD array
+ * containing the arguments to pass to the callable named by @a key.
+ *
+ * For a callable registered to accept its arguments from an LLSD map, if
+ * the @a event map contains the key @a argskey specified our constructor,
+ * extract the value of the @a argskey key and use it as the arguments map.
+ * If @a event contains no @a argskey key, use the whole @a event as the
+ * arguments map.
+ */
+ LLSD operator()(const LLSD& event) const;
+
+ /**
+ * Extract the @a key specified to our constructor from the incoming LLSD
+ * map @a event, call the callable whose name is specified by that @a
+ * key's value and return <tt>true</tt>. If no such callable exists,
+ * return <tt>false</tt>. It is an error if the @a event fails to match
+ * the @a required prototype specified at add() time.
+ *
+ * For a (non-nullary) callable registered to accept its arguments from an
+ * LLSD array, the @a event map must contain the key @a argskey specified to
+ * our constructor. The value of the @a argskey key must be an LLSD array
+ * containing the arguments to pass to the callable named by @a key.
+ *
+ * For a callable registered to accept its arguments from an LLSD map, if
+ * the @a event map contains the key @a argskey specified our constructor,
+ * extract the value of the @a argskey key and use it as the arguments map.
+ * If @a event contains no @a argskey key, use the whole @a event as the
+ * arguments map.
+ */
bool try_call(const LLSD& event) const;
/// @name Iterate over defined names
@@ -285,22 +461,26 @@ public:
private:
struct DispatchEntry
{
- DispatchEntry(const std::string& desc);
+ DispatchEntry(LLEventDispatcher* parent, const std::string& desc);
virtual ~DispatchEntry() {} // suppress MSVC warning, sigh
+ // store a plain dumb back-pointer because the parent
+ // LLEventDispatcher manages the lifespan of each DispatchEntry
+ // subclass instance -- not the other way around
+ LLEventDispatcher* mParent;
std::string mDesc;
- virtual void call(const std::string& desc, const LLSD& event) const = 0;
- virtual LLSD addMetadata(LLSD) const = 0;
+ virtual LLSD call(const std::string& desc, const LLSD& event,
+ bool fromMap, const std::string& argskey) const = 0;
+ virtual LLSD getMetadata() const = 0;
+
+ template <typename... ARGS>
+ [[noreturn]] void callFail(ARGS&&... args) const
+ {
+ mParent->callFail<LLEventDispatcher::DispatchError>(std::forward<ARGS>(args)...);
+ }
};
- // Tried using boost::ptr_map<std::string, DispatchEntry>, but ptr_map<>
- // wants its value type to be "clonable," even just to dereference an
- // iterator. I don't want to clone entries -- if I have to copy an entry
- // around, I want it to continue pointing to the same DispatchEntry
- // subclass object. However, I definitely want DispatchMap to destroy
- // DispatchEntry if no references are outstanding at the time an entry is
- // removed. This looks like a job for boost::shared_ptr.
- typedef std::map<std::string, boost::shared_ptr<DispatchEntry> > DispatchMap;
+ typedef std::map<std::string, std::unique_ptr<DispatchEntry> > DispatchMap;
public:
/// We want the flexibility to redefine what data we store per name,
@@ -323,12 +503,58 @@ public:
/// Retrieve the LLSD key we use for one-arg <tt>operator()</tt> method
std::string getDispatchKey() const { return mKey; }
+ /// Retrieve the LLSD key we use for non-map arguments
+ std::string getArgsKey() const { return mArgskey; }
+
+ /// description of this instance's leaf class and description
+ friend std::ostream& operator<<(std::ostream&, const LLEventDispatcher&);
private:
- template <class CLASS, typename METHOD>
+ void addLLSD(const std::string& name,
+ const std::string& desc,
+ const Callable& callable,
+ const LLSD& required);
+
+ template <class CLASS, typename METHOD,
+ typename std::enable_if<
+ std::is_base_of<LLEventDispatcher, CLASS>::value,
+ bool
+ >::type=true>
void addMethod(const std::string& name, const std::string& desc,
const METHOD& method, const LLSD& required)
{
+ // Why two overloaded addMethod() methods, discriminated with
+ // std::is_base_of? It might seem simpler to use dynamic_cast and test
+ // for nullptr. The trouble is that it doesn't work for LazyEventAPI
+ // deferred registration: we get nullptr even for a method of an
+ // LLEventAPI subclass.
+ CLASS* downcast = static_cast<CLASS*>(this);
+ add(name,
+ desc,
+ Callable(LL::make_always_return<LLSD>(
+ [downcast, method]
+ (const LLSD& args)
+ {
+ return (downcast->*method)(args);
+ })),
+ required);
+ }
+
+ template <class CLASS, typename METHOD,
+ typename std::enable_if<
+ ! std::is_base_of<LLEventDispatcher, CLASS>::value,
+ bool
+ >::type=true>
+ void addMethod(const std::string& name, const std::string& desc,
+ const METHOD&, const LLSD&)
+ {
+ addFail(name, typeid(CLASS).name());
+ }
+
+ template <class CLASS, typename METHOD>
+ void addVMethod(const std::string& name, const std::string& desc,
+ const METHOD& method)
+ {
CLASS* downcast = dynamic_cast<CLASS*>(this);
if (! downcast)
{
@@ -336,38 +562,85 @@ private:
}
else
{
- add(name, desc, boost::bind(method, downcast, _1), required);
+ // add() arbitrary method plus InstanceGetter, where the
+ // InstanceGetter in this case returns 'this'. We don't need to
+ // worry about binding 'this' because, once this LLEventDispatcher
+ // is destroyed, the DispatchEntry goes away too.
+ add(name, desc, method, [downcast](){ return downcast; });
}
}
- void addFail(const std::string& name, const std::string& classname) const;
- std::string mDesc, mKey;
+ template <typename Function>
+ void addV(const std::string& name, const std::string& desc, Function f);
+
+ void addFail(const std::string& name, const char* classname) const;
+ LLSD try_call(const std::string& key, const std::string& name,
+ const LLSD& event) const;
+
+protected:
+ // raise specified EXCEPTION with specified stringize(ARGS)
+ template <typename EXCEPTION, typename... ARGS>
+ [[noreturn]] void callFail(ARGS&&... args) const;
+ template <typename EXCEPTION, typename... ARGS>
+ [[noreturn]] static
+ void sCallFail(ARGS&&... args);
+
+ // Manage transient state, e.g. which registered callable we're attempting
+ // to call, for error reporting
+ class SetState
+ {
+ public:
+ template <typename... ARGS>
+ SetState(const LLEventDispatcher* self, ARGS&&... args):
+ mSelf(self)
+ {
+ mSet = mSelf->setState(*this, stringize(std::forward<ARGS>(args)...));
+ }
+ // RAII class: forbid both copy and move
+ SetState(const SetState&) = delete;
+ SetState(SetState&&) = delete;
+ SetState& operator=(const SetState&) = delete;
+ SetState& operator=(SetState&&) = delete;
+ virtual ~SetState()
+ {
+ // if we're the ones who succeeded in setting state, clear it
+ if (mSet)
+ {
+ mSelf->setState(*this, {});
+ }
+ }
+
+ private:
+ const LLEventDispatcher* mSelf;
+ bool mSet;
+ };
+
+private:
+ std::string mDesc, mKey, mArgskey;
DispatchMap mDispatch;
+ // transient state: must be fiber_specific since multiple threads and/or
+ // multiple fibers may be calling concurrently. Make it mutable so we can
+ // use SetState even within const methods.
+ mutable boost::fibers::fiber_specific_ptr<std::string> mState;
+
+ std::string getState() const;
+ // setState() requires SetState& because only the SetState class should
+ // call it. Make it const so we can use SetState even within const methods.
+ bool setState(SetState&, const std::string& state) const;
static NameDesc makeNameDesc(const DispatchMap::value_type& item)
{
return NameDesc(item.first, item.second->mDesc);
}
+ class LLSDArgsMapper;
struct LLSDDispatchEntry;
struct ParamsDispatchEntry;
struct ArrayParamsDispatchEntry;
struct MapParamsDispatchEntry;
- // Step 2 of parameter analysis. Instantiating invoker<some_function_type>
- // implicitly sets its From and To parameters to the (compile time) begin
- // and end iterators over that function's parameter types.
- template< typename Function
- , class From = typename boost::mpl::begin< boost::function_types::parameter_types<Function> >::type
- , class To = typename boost::mpl::end< boost::function_types::parameter_types<Function> >::type
- >
- struct invoker;
-
- // deliver LLSD arguments one at a time
- typedef boost::function<LLSD()> args_source;
- // obtain args from an args_source to build param list and call target
- // function
- typedef boost::function<void(const args_source&)> invoker_function;
+ // call target function with args from LLSD array
+ typedef std::function<LLSD(const LLSD&)> invoker_function;
template <typename Function>
invoker_function make_invoker(Function f);
@@ -387,101 +660,38 @@ private:
/*****************************************************************************
* LLEventDispatcher template implementation details
*****************************************************************************/
-// Step 3 of parameter analysis, the recursive case.
-template<typename Function, class From, class To>
-struct LLEventDispatcher::invoker
-{
- template<typename T>
- struct remove_cv_ref
- : boost::remove_cv< typename boost::remove_reference<T>::type >
- { };
-
- // apply() accepts an arbitrary boost::fusion sequence as args. It
- // examines the next parameter type in the parameter-types sequence
- // bounded by From and To, obtains the next LLSD object from the passed
- // args_source and constructs an LLSDParam of appropriate type to try
- // to convert the value. It then recurs with the next parameter-types
- // iterator, passing the args sequence thus far.
- template<typename Args>
- static inline
- void apply(Function func, const args_source& argsrc, Args const & args)
- {
- typedef typename boost::mpl::deref<From>::type arg_type;
- typedef typename boost::mpl::next<From>::type next_iter_type;
- typedef typename remove_cv_ref<arg_type>::type plain_arg_type;
-
- invoker<Function, next_iter_type, To>::apply
- ( func, argsrc, boost::fusion::push_back(args, LLSDParam<plain_arg_type>(argsrc())));
- }
-
- // Special treatment for instance (first) parameter of a non-static member
- // function. Accept the instance-getter callable, calling that to produce
- // the first args value. Since we know we're at the top of the recursion
- // chain, we need not also require a partial args sequence from our caller.
- template <typename InstanceGetter>
- static inline
- void method_apply(Function func, const args_source& argsrc, const InstanceGetter& getter)
- {
- typedef typename boost::mpl::next<From>::type next_iter_type;
-
- // Instead of grabbing the first item from argsrc and making an
- // LLSDParam of it, call getter() and pass that as the instance param.
- invoker<Function, next_iter_type, To>::apply
- ( func, argsrc, boost::fusion::push_back(boost::fusion::nil(), boost::ref(getter())));
- }
-};
-
-// Step 4 of parameter analysis, the leaf case. When the general
-// invoker<Function, From, To> logic has advanced From until it matches To,
-// the compiler will pick this template specialization.
-template<typename Function, class To>
-struct LLEventDispatcher::invoker<Function,To,To>
-{
- // the argument list is complete, now call the function
- template<typename Args>
- static inline
- void apply(Function func, const args_source&, Args const & args)
- {
- boost::fusion::invoke(func, args);
- }
-};
-
-template<typename Function>
-typename boost::enable_if< boost::function_types::is_nonmember_callable_builtin<Function> >::type
-LLEventDispatcher::add(const std::string& name, const std::string& desc, Function f)
+template <typename Function>
+void LLEventDispatcher::addV(const std::string& name, const std::string& desc, Function f)
{
- // Construct an invoker_function, a callable accepting const args_source&.
+ // Construct an invoker_function, a callable accepting const LLSD&.
// Add to DispatchMap an ArrayParamsDispatchEntry that will handle the
// caller's LLSD::Array.
addArrayParamsDispatchEntry(name, desc, make_invoker(f),
- boost::function_types::function_arity<Function>::value);
+ LL::function_arity<Function>::value);
}
-template<typename Method, typename InstanceGetter>
-typename boost::enable_if< boost::function_types::is_member_function_pointer<Method> >::type
-LLEventDispatcher::add(const std::string& name, const std::string& desc, Method f,
- const InstanceGetter& getter)
+template<typename Method, typename InstanceGetter, typename>
+void LLEventDispatcher::add(const std::string& name, const std::string& desc, Method f,
+ const InstanceGetter& getter)
{
// Subtract 1 from the compile-time arity because the getter takes care of
// the first parameter. We only need (arity - 1) additional arguments.
addArrayParamsDispatchEntry(name, desc, make_invoker(f, getter),
- boost::function_types::function_arity<Method>::value - 1);
+ LL::function_arity<Method>::value - 1);
}
-template<typename Function>
-typename boost::enable_if< boost::function_types::is_nonmember_callable_builtin<Function> >::type
-LLEventDispatcher::add(const std::string& name, const std::string& desc, Function f,
- const LLSD& params, const LLSD& defaults)
+template<typename Function, typename>
+void LLEventDispatcher::add(const std::string& name, const std::string& desc, Function f,
+ const LLSD& params, const LLSD& defaults)
{
// See comments for previous is_nonmember_callable_builtin add().
addMapParamsDispatchEntry(name, desc, make_invoker(f), params, defaults);
}
-template<typename Method, typename InstanceGetter>
-typename boost::enable_if< boost::function_types::is_member_function_pointer<Method> >::type
-LLEventDispatcher::add(const std::string& name, const std::string& desc, Method f,
- const InstanceGetter& getter,
- const LLSD& params, const LLSD& defaults)
+template<typename Method, typename InstanceGetter, typename>
+void LLEventDispatcher::add(const std::string& name, const std::string& desc, Method f,
+ const InstanceGetter& getter,
+ const LLSD& params, const LLSD& defaults)
{
addMapParamsDispatchEntry(name, desc, make_invoker(f, getter), params, defaults);
}
@@ -490,29 +700,45 @@ template <typename Function>
LLEventDispatcher::invoker_function
LLEventDispatcher::make_invoker(Function f)
{
- // Step 1 of parameter analysis, the top of the recursion. Passing a
- // suitable f (see add()'s enable_if condition) to this method causes it
- // to infer the function type; specifying that function type to invoker<>
- // causes it to fill in the begin/end MPL iterators over the function's
- // list of parameter types.
- // While normally invoker::apply() could infer its template type from the
- // boost::fusion::nil parameter value, here we must be explicit since
- // we're boost::bind()ing it rather than calling it directly.
- return boost::bind(&invoker<Function>::template apply<boost::fusion::nil>,
- f,
- _1,
- boost::fusion::nil());
+ // Return an invoker_function that accepts (const LLSD& args).
+ return [f](const LLSD& args)
+ {
+ // When called, call always_return<LLSD>, directing it to call
+ // f(expanded args). always_return<LLSD> guarantees we'll get an LLSD
+ // value back, even if it's undefined because 'f' doesn't return a
+ // type convertible to LLSD.
+ return LL::always_return<LLSD>(
+ [f, args]
+ ()
+ {
+ return LL::apply(f, args);
+ });
+ };
}
template <typename Method, typename InstanceGetter>
LLEventDispatcher::invoker_function
LLEventDispatcher::make_invoker(Method f, const InstanceGetter& getter)
{
- // Use invoker::method_apply() to treat the instance (first) arg specially.
- return boost::bind(&invoker<Method>::template method_apply<InstanceGetter>,
- f,
- _1,
- getter);
+ return [f, getter](const LLSD& args)
+ {
+ // always_return<LLSD>() immediately calls the lambda we pass, and
+ // returns LLSD whether our passed lambda returns void or non-void.
+ return LL::always_return<LLSD>(
+ [f, getter, args]
+ ()
+ {
+ // function_arity<member function> includes its implicit 'this' pointer
+ constexpr auto arity = LL::function_arity<
+ typename std::remove_reference<Method>::type>::value - 1;
+
+ // Use bind_front() to bind the method to (a pointer to) the object
+ // returned by getter(). It's okay to capture and bind a pointer
+ // because this bind_front() object will last only as long as this
+ // lambda call.
+ return LL::apply_n<arity>(LL::bind_front(f, LL::get_ptr(getter())), args);
+ });
+ };
}
/*****************************************************************************
@@ -521,21 +747,138 @@ LLEventDispatcher::make_invoker(Method f, const InstanceGetter& getter)
/**
* Bundle an LLEventPump and a listener with an LLEventDispatcher. A class
* that contains (or derives from) LLDispatchListener need only specify the
- * LLEventPump name and dispatch key, and add() its methods. Incoming events
- * will automatically be dispatched.
+ * LLEventPump name and dispatch key, and add() its methods. Each incoming
+ * event ("request") will automatically be dispatched.
+ *
+ * If the request contains a "reply" key specifying the LLSD::String name of
+ * an LLEventPump to which to respond, LLDispatchListener will attempt to send
+ * a response to that LLEventPump.
+ *
+ * If some error occurs (e.g. nonexistent callable name, wrong params) and
+ * "reply" is present, LLDispatchListener will send a response map to the
+ * specified LLEventPump containing an "error" key whose value is the relevant
+ * error message. If "reply" is not present, the DispatchError exception will
+ * propagate. Since LLDispatchListener bundles an LLEventStream, which
+ * attempts the call immediately on receiving the post() call, there's a
+ * reasonable chance that the exception will highlight the post() call that
+ * triggered the error.
+ *
+ * If LLDispatchListener successfully calls the target callable, but no
+ * "reply" key is present, any value returned by that callable is discarded.
+ * If a "reply" key is present, but the target callable is void -- or it
+ * returns LLSD::isUndefined() -- no response is sent. If a void callable
+ * wants to send a response, it must do so explicitly.
+ *
+ * If the target callable returns a type convertible to LLSD (and, if it
+ * directly returns LLSD, the return value isDefined()), and if a "reply" key
+ * is present in the request, LLDispatchListener will post the returned value
+ * to the "reply" LLEventPump. If the returned value is an LLSD map, it will
+ * merge the echoed "reqid" key into the map and send that. Otherwise, it will
+ * send an LLSD map containing "reqid" and a "data" key whose value is the
+ * value returned by the target callable.
+ *
+ * (It is inadvisable for a target callable to return an LLSD map containing
+ * keys "data", "reqid" or "error", as that will confuse the invoker.)
+ *
+ * Normally the request will specify the value of the dispatch key as an
+ * LLSD::String naming the target callable. Alternatively, several such calls
+ * may be "batched" as described below.
+ *
+ * If the value of the dispatch key is itself an LLSD map (a "request map"),
+ * each map key must name a target callable, and the value of that key must
+ * contain the parameters to pass to that callable. If a "reply" key is
+ * present in the request, the response map will contain a key for each of the
+ * keys in the request map. The value of every such key is the value returned
+ * by the target callable.
+ *
+ * (Avoid naming any target callable in the LLDispatchListener "data", "reqid"
+ * or "error" to avoid confusion.)
+ *
+ * Since LLDispatchListener calls the target callables specified by a request
+ * map in arbitrary order, this form assumes that the batched operations are
+ * independent of each other. LLDispatchListener will attempt every call, even
+ * if some attempts produce errors. If any keys in the request map produce
+ * errors, LLDispatchListener builds a composite error message string
+ * collecting the relevant messages. The corresponding keys will be missing
+ * from the response map. As in the single-callable case, absent a "reply" key
+ * in the request, this error message will be thrown as a DispatchError. With
+ * a "reply" key, it will be returned as the value of the "error" key. This
+ * form can indicate partial success: some request keys might have
+ * return-value keys in the response, others might have message text in the
+ * "error" key.
+ *
+ * If a specific call sequence is required, the value of the dispatch key may
+ * instead be an LLSD array (a "request array"). Each entry in the request
+ * array ("request entry") names a target callable, to be called in
+ * array-index sequence. Arguments for that callable may be specified in
+ * either of two ways.
+ *
+ * The request entry may itself be a two-element array, whose [0] is an
+ * LLSD::String naming the target callable and whose [1] contains the
+ * arguments to pass to that callable.
+ *
+ * Alternatively, the request entry may be an LLSD::String naming the target
+ * callable, in which case the request must contain an arguments key (optional
+ * third constructor argument) whose value is an array matching the request
+ * array. The arguments for the request entry's target callable are found at
+ * the same index in the arguments key array.
+ *
+ * If a "reply" key is present in the request, the response map will contain a
+ * "data" key whose value is an array. Each entry in that response array will
+ * contain the result from the corresponding request entry.
+ *
+ * This form assumes that any of the batched operations might depend on the
+ * success of a previous operation in the same batch. The @emph first error
+ * encountered will terminate the sequence. The error message might either be
+ * thrown as DispatchError or, given a "reply" key, returned as the "error"
+ * key in the response map. This form can indicate partial success: the first
+ * few request entries might have return-value entries in the "data" response
+ * array, along with an "error" key whose value is the error message that
+ * stopped the sequence.
*/
-class LL_COMMON_API LLDispatchListener: public LLEventDispatcher
+// Instead of containing an LLEventStream, LLDispatchListener derives from it.
+// This allows an LLEventPumps::PumpFactory to return a pointer to an
+// LLDispatchListener (subclass) instance, and still have ~LLEventPumps()
+// properly clean it up.
+class LL_COMMON_API LLDispatchListener:
+ public LLEventDispatcher,
+ public LLEventStream
{
public:
- LLDispatchListener(const std::string& pumpname, const std::string& key);
-
- std::string getPumpName() const { return mPump.getName(); }
+ /// LLEventPump name, dispatch key [, arguments key (see LLEventDispatcher)]
+ template <typename... ARGS>
+ LLDispatchListener(const std::string& pumpname, const std::string& key,
+ ARGS&&... args);
+ virtual ~LLDispatchListener() {}
private:
- bool process(const LLSD& event);
+ bool process(const LLSD& event) const;
+ void call_one(const LLSD& name, const LLSD& event) const;
+ void call_map(const LLSD& reqmap, const LLSD& event) const;
+ void call_array(const LLSD& reqarray, const LLSD& event) const;
+ void reply(const LLSD& reply, const LLSD& request) const;
- LLEventStream mPump;
LLTempBoundListener mBoundListener;
+ static std::string mReplyKey;
};
+template <typename... ARGS>
+LLDispatchListener::LLDispatchListener(const std::string& pumpname, const std::string& key,
+ ARGS&&... args):
+ // pass through any additional arguments to LLEventDispatcher ctor
+ LLEventDispatcher(pumpname, key, std::forward<ARGS>(args)...),
+ // Do NOT tweak the passed pumpname. In practice, when someone
+ // instantiates a subclass of our LLEventAPI subclass, they intend to
+ // claim that LLEventPump name in the global LLEventPumps namespace. It
+ // would be mysterious and distressing if we allowed name tweaking, and
+ // someone else claimed pumpname first for a completely unrelated
+ // LLEventPump. Posted events would never reach our subclass listener
+ // because we would have silently changed its name; meanwhile listeners
+ // (if any) on that other LLEventPump would be confused by the events
+ // intended for our subclass.
+ LLEventStream(pumpname, false),
+ mBoundListener(listen("self", [this](const LLSD& event){ return process(event); }))
+{
+}
+
#endif /* ! defined(LL_LLEVENTDISPATCHER_H) */
diff --git a/indra/llcommon/lleventfilter.h b/indra/llcommon/lleventfilter.h
index 7613850fb2..1fb41e0297 100644
--- a/indra/llcommon/lleventfilter.h
+++ b/indra/llcommon/lleventfilter.h
@@ -435,16 +435,61 @@ public:
// generic type-appropriate store through mTarget, construct an
// LLSDParam<T> and store that, thus engaging LLSDParam's custom
// conversions.
- mTarget = LLSDParam<T>(llsd::drill(event, mPath));
+ storeTarget(LLSDParam<T>(llsd::drill(event, mPath)));
return mConsume;
}
private:
+ // This method disambiguates LLStoreListener<LLSD>. Directly assigning
+ // some_LLSD_var = LLSDParam<LLSD>(some_LLSD_value);
+ // is problematic because the compiler has too many choices: LLSD has
+ // multiple assignment operator overloads, and LLSDParam<LLSD> has a
+ // templated conversion operator. But LLSDParam<LLSD> can convert to a
+ // (const LLSD&) parameter, and LLSD::operator=(const LLSD&) works.
+ void storeTarget(const T& value)
+ {
+ mTarget = value;
+ }
+
T& mTarget;
const LLSD mPath;
const bool mConsume;
};
+/**
+ * LLVarHolder bundles a target variable of the specified type. We use it as a
+ * base class so the target variable will be fully constructed by the time a
+ * subclass constructor tries to pass a reference to some other base class.
+ */
+template <typename T>
+struct LLVarHolder
+{
+ T mVar;
+};
+
+/**
+ * LLCaptureListener isa LLStoreListener that bundles the target variable of
+ * interest.
+ */
+template <typename T>
+class LLCaptureListener: public LLVarHolder<T>,
+ public LLStoreListener<T>
+{
+private:
+ using holder = LLVarHolder<T>;
+ using super = LLStoreListener<T>;
+
+public:
+ LLCaptureListener(const LLSD& path=LLSD(), bool consume=false):
+ super(*this, holder::mVar, path, consume)
+ {}
+
+ void set(T&& newval=T()) { holder::mVar = std::forward<T>(newval); }
+
+ const T& get() const { return holder::mVar; }
+ operator const T&() { return holder::mVar; }
+};
+
/*****************************************************************************
* LLEventLogProxy
*****************************************************************************/
diff --git a/indra/llcommon/llevents.cpp b/indra/llcommon/llevents.cpp
index 0a213bddef..1a305ec3dc 100644
--- a/indra/llcommon/llevents.cpp
+++ b/indra/llcommon/llevents.cpp
@@ -68,19 +68,78 @@
LLEventPumps::LLEventPumps():
mFactories
{
- { "LLEventStream", [](const std::string& name, bool tweak)
+ { "LLEventStream", [](const std::string& name, bool tweak, const std::string& /*type*/)
{ return new LLEventStream(name, tweak); } },
- { "LLEventMailDrop", [](const std::string& name, bool tweak)
+ { "LLEventMailDrop", [](const std::string& name, bool tweak, const std::string& /*type*/)
{ return new LLEventMailDrop(name, tweak); } }
},
mTypes
{
- // LLEventStream is the default for obtain(), so even if somebody DOES
- // call obtain("placeholder"), this sample entry won't break anything.
- { "placeholder", "LLEventStream" }
+// { "placeholder", "LLEventStream" }
}
{}
+bool LLEventPumps::registerTypeFactory(const std::string& type, const TypeFactory& factory)
+{
+ auto found = mFactories.find(type);
+ // can't re-register a TypeFactory for a type name that's already registered
+ if (found != mFactories.end())
+ return false;
+ // doesn't already exist, go ahead and register
+ mFactories[type] = factory;
+ return true;
+}
+
+void LLEventPumps::unregisterTypeFactory(const std::string& type)
+{
+ auto found = mFactories.find(type);
+ if (found != mFactories.end())
+ mFactories.erase(found);
+}
+
+bool LLEventPumps::registerPumpFactory(const std::string& name, const PumpFactory& factory)
+{
+ // Do we already have a pump by this name?
+ if (mPumpMap.find(name) != mPumpMap.end())
+ return false;
+ // Do we already have an override for this pump name?
+ if (mTypes.find(name) != mTypes.end())
+ return false;
+ // Leverage the two-level lookup implemented by mTypes (pump name -> type
+ // name) and mFactories (type name -> factory). We could instead create a
+ // whole separate (pump name -> factory) map, and look in both; or we
+ // could change mTypes to (pump name -> factory) and, for typical type-
+ // based lookups, use a "factory" that looks up the real factory in
+ // mFactories. But this works, and we don't expect many calls to make() -
+ // either explicit or implicit via obtain().
+ // Create a bogus type name extremely unlikely to collide with an actual type.
+ static std::string nul(1, '\0');
+ std::string type_name{ nul + name };
+ mTypes[name] = type_name;
+ // TypeFactory is called with (name, tweak, type), whereas PumpFactory
+ // accepts only name. We could adapt with std::bind(), but this lambda
+ // does the trick.
+ mFactories[type_name] =
+ [factory]
+ (const std::string& name, bool /*tweak*/, const std::string& /*type*/)
+ { return factory(name); };
+ return true;
+}
+
+void LLEventPumps::unregisterPumpFactory(const std::string& name)
+{
+ auto tfound = mTypes.find(name);
+ if (tfound != mTypes.end())
+ {
+ auto ffound = mFactories.find(tfound->second);
+ if (ffound != mFactories.end())
+ {
+ mFactories.erase(ffound);
+ }
+ mTypes.erase(tfound);
+ }
+}
+
LLEventPump& LLEventPumps::obtain(const std::string& name)
{
PumpMap::iterator found = mPumpMap.find(name);
@@ -114,7 +173,7 @@ LLEventPump& LLEventPumps::make(const std::string& name, bool tweak,
// Passing an unrecognized type name is a no-no
LLTHROW(BadType(type));
}
- auto newInstance = (found->second)(name, tweak);
+ auto newInstance = (found->second)(name, tweak, type);
// LLEventPump's constructor implicitly registers each new instance in
// mPumpMap. But remember that we instantiated it (in mOurPumps) so we'll
// delete it later.
diff --git a/indra/llcommon/llevents.h b/indra/llcommon/llevents.h
index ae6e5aabc9..c1dbf4392f 100644
--- a/indra/llcommon/llevents.h
+++ b/indra/llcommon/llevents.h
@@ -268,6 +268,45 @@ public:
LLEventPump& make(const std::string& name, bool tweak=false,
const std::string& type=std::string());
+ /// function passed to registerTypeFactory()
+ typedef std::function<LLEventPump*(const std::string& name, bool tweak, const std::string& type)> TypeFactory;
+
+ /**
+ * Register a TypeFactory for use with make(). When make() is called with
+ * the specified @a type string, call @a factory(name, tweak, type) to
+ * instantiate it.
+ *
+ * Returns true if successfully registered, false if there already exists
+ * a TypeFactory for the specified @a type name.
+ */
+ bool registerTypeFactory(const std::string& type, const TypeFactory& factory);
+ void unregisterTypeFactory(const std::string& type);
+
+ /// function passed to registerPumpFactory()
+ typedef std::function<LLEventPump*(const std::string&)> PumpFactory;
+
+ /**
+ * Register a PumpFactory for use with obtain(). When obtain() is called
+ * with the specified @a name string, if an LLEventPump with the specified
+ * @a name doesn't already exist, call @a factory(name) to instantiate it.
+ *
+ * Returns true if successfully registered, false if there already exists
+ * a factory override for the specified @a name.
+ *
+ * PumpFactory does not support @a tweak because it's only called when
+ * <i>that particular</i> @a name is passed to obtain(). Bear in mind that
+ * <tt>obtain(name)</tt> might still bypass the caller's PumpFactory for a
+ * couple different reasons:
+ *
+ * * registerPumpFactory() returns false because there's already a factory
+ * override for the specified @name
+ * * between a successful <tt>registerPumpFactory(name)</tt> call (returns
+ * true) and a call to <tt>obtain(name)</tt>, someone explicitly
+ * instantiated an LLEventPump(name), so obtain(name) returned that.
+ */
+ bool registerPumpFactory(const std::string& name, const PumpFactory& factory);
+ void unregisterPumpFactory(const std::string& name);
+
/**
* Find the named LLEventPump instance. If it exists post the message to it.
* If the pump does not exist, do nothing.
@@ -325,13 +364,13 @@ testable:
typedef std::set<LLEventPump*> PumpSet;
PumpSet mOurPumps;
// for make(), map string type name to LLEventPump subclass factory function
- typedef std::map<std::string, std::function<LLEventPump*(const std::string&, bool)>> PumpFactories;
+ typedef std::map<std::string, TypeFactory> TypeFactories;
// Data used by make().
// One might think mFactories and mTypes could reasonably be static. So
// they could -- if not for the fact that make() or obtain() might be
// called before this module's static variables have been initialized.
// This is why we use singletons in the first place.
- PumpFactories mFactories;
+ TypeFactories mFactories;
// for obtain(), map desired string instance name to string type when
// obtain() must create the instance
diff --git a/indra/llcommon/llframetimer.cpp b/indra/llcommon/llframetimer.cpp
index c54029e8b4..1e9920746b 100644
--- a/indra/llcommon/llframetimer.cpp
+++ b/indra/llcommon/llframetimer.cpp
@@ -29,11 +29,6 @@
#include "llframetimer.h"
-// We don't bother building a stand alone lib; we just need to include the one source file for Tracy support
-#if LL_PROFILER_CONFIGURATION == LL_PROFILER_CONFIG_TRACY || LL_PROFILER_CONFIGURATION == LL_PROFILER_CONFIG_TRACY_FAST_TIMER
- #include "TracyClient.cpp"
-#endif // LL_PROFILER_CONFIGURATION
-
// Static members
//LLTimer LLFrameTimer::sInternalTimer;
U64 LLFrameTimer::sStartTotalTime = totalTime();
diff --git a/indra/llcommon/llinstancetracker.h b/indra/llcommon/llinstancetracker.h
index 34f2a5985a..27422e1266 100644
--- a/indra/llcommon/llinstancetracker.h
+++ b/indra/llcommon/llinstancetracker.h
@@ -104,22 +104,26 @@ public:
return LockStatic()->mMap.size();
}
- // snapshot of std::pair<const KEY, std::shared_ptr<T>> pairs
- class snapshot
+ // snapshot of std::pair<const KEY, std::shared_ptr<SUBCLASS>> pairs, for
+ // some SUBCLASS derived from T
+ template <typename SUBCLASS>
+ class snapshot_of
{
// It's very important that what we store in this snapshot are
// weak_ptrs, NOT shared_ptrs. That's how we discover whether any
// instance has been deleted during the lifespan of a snapshot.
typedef std::vector<std::pair<const KEY, weak_t>> VectorType;
- // Dereferencing our iterator produces a std::shared_ptr for each
- // instance that still exists. Since we store weak_ptrs, that involves
- // two chained transformations:
+ // Dereferencing the iterator we publish produces a
+ // std::shared_ptr<SUBCLASS> for each instance that still exists.
+ // Since we store weak_ptr<T>, that involves two chained
+ // transformations:
// - a transform_iterator to lock the weak_ptr and return a shared_ptr
- // - a filter_iterator to skip any shared_ptr that has become invalid.
+ // - a filter_iterator to skip any shared_ptr<T> that has become
+ // invalid or references any T instance that isn't SUBCLASS.
// It is very important that we filter lazily, that is, during
// traversal. Any one of our stored weak_ptrs might expire during
// traversal.
- typedef std::pair<const KEY, ptr_t> strong_pair;
+ typedef std::pair<const KEY, std::shared_ptr<SUBCLASS>> strong_pair;
// Note for future reference: nat has not yet had any luck (up to
// Boost 1.67) trying to use boost::transform_iterator with a hand-
// coded functor, only with actual functions. In my experience, an
@@ -127,7 +131,7 @@ public:
// result_type typedef. But this works.
static strong_pair strengthen(typename VectorType::value_type& pair)
{
- return { pair.first, pair.second.lock() };
+ return { pair.first, std::dynamic_pointer_cast<SUBCLASS>(pair.second.lock()) };
}
static bool dead_skipper(const strong_pair& pair)
{
@@ -135,7 +139,7 @@ public:
}
public:
- snapshot():
+ snapshot_of():
// populate our vector with a snapshot of (locked!) InstanceMap
// note, this assigns pair<KEY, shared_ptr> to pair<KEY, weak_ptr>
mData(mLock->mMap.begin(), mLock->mMap.end())
@@ -184,44 +188,51 @@ public:
#endif // LL_WINDOWS
VectorType mData;
};
+ using snapshot = snapshot_of<T>;
- // iterate over this for references to each instance
- class instance_snapshot: public snapshot
+ // iterate over this for references to each SUBCLASS instance
+ template <typename SUBCLASS>
+ class instance_snapshot_of: public snapshot_of<SUBCLASS>
{
private:
- static T& instance_getter(typename snapshot::iterator::reference pair)
+ using super = snapshot_of<SUBCLASS>;
+ static T& instance_getter(typename super::iterator::reference pair)
{
return *pair.second;
}
public:
typedef boost::transform_iterator<decltype(instance_getter)*,
- typename snapshot::iterator> iterator;
- iterator begin() { return iterator(snapshot::begin(), instance_getter); }
- iterator end() { return iterator(snapshot::end(), instance_getter); }
+ typename super::iterator> iterator;
+ iterator begin() { return iterator(super::begin(), instance_getter); }
+ iterator end() { return iterator(super::end(), instance_getter); }
void deleteAll()
{
- for (auto it(snapshot::begin()), end(snapshot::end()); it != end; ++it)
+ for (auto it(super::begin()), end(super::end()); it != end; ++it)
{
delete it->second.get();
}
}
- };
+ };
+ using instance_snapshot = instance_snapshot_of<T>;
// iterate over this for each key
- class key_snapshot: public snapshot
+ template <typename SUBCLASS>
+ class key_snapshot_of: public snapshot_of<SUBCLASS>
{
private:
- static KEY key_getter(typename snapshot::iterator::reference pair)
+ using super = snapshot_of<SUBCLASS>;
+ static KEY key_getter(typename super::iterator::reference pair)
{
return pair.first;
}
public:
typedef boost::transform_iterator<decltype(key_getter)*,
- typename snapshot::iterator> iterator;
- iterator begin() { return iterator(snapshot::begin(), key_getter); }
- iterator end() { return iterator(snapshot::end(), key_getter); }
+ typename super::iterator> iterator;
+ iterator begin() { return iterator(super::begin(), key_getter); }
+ iterator end() { return iterator(super::end(), key_getter); }
};
+ using key_snapshot = key_snapshot_of<T>;
static ptr_t getInstance(const KEY& k)
{
@@ -368,22 +379,25 @@ public:
return LockStatic()->mSet.size();
}
- // snapshot of std::shared_ptr<T> pointers
- class snapshot
+ // snapshot of std::shared_ptr<SUBCLASS> pointers
+ template <typename SUBCLASS>
+ class snapshot_of
{
// It's very important that what we store in this snapshot are
// weak_ptrs, NOT shared_ptrs. That's how we discover whether any
// instance has been deleted during the lifespan of a snapshot.
typedef std::vector<weak_t> VectorType;
- // Dereferencing our iterator produces a std::shared_ptr for each
- // instance that still exists. Since we store weak_ptrs, that involves
- // two chained transformations:
+ // Dereferencing the iterator we publish produces a
+ // std::shared_ptr<SUBCLASS> for each instance that still exists.
+ // Since we store weak_ptrs, that involves two chained
+ // transformations:
// - a transform_iterator to lock the weak_ptr and return a shared_ptr
- // - a filter_iterator to skip any shared_ptr that has become invalid.
- typedef std::shared_ptr<T> strong_ptr;
+ // - a filter_iterator to skip any shared_ptr that has become invalid
+ // or references any T instance that isn't SUBCLASS.
+ typedef std::shared_ptr<SUBCLASS> strong_ptr;
static strong_ptr strengthen(typename VectorType::value_type& ptr)
{
- return ptr.lock();
+ return std::dynamic_pointer_cast<SUBCLASS>(ptr.lock());
}
static bool dead_skipper(const strong_ptr& ptr)
{
@@ -391,7 +405,7 @@ public:
}
public:
- snapshot():
+ snapshot_of():
// populate our vector with a snapshot of (locked!) InstanceSet
// note, this assigns stored shared_ptrs to weak_ptrs for snapshot
mData(mLock->mSet.begin(), mLock->mSet.end())
@@ -437,22 +451,33 @@ public:
#endif // LL_WINDOWS
VectorType mData;
};
+ using snapshot = snapshot_of<T>;
// iterate over this for references to each instance
- struct instance_snapshot: public snapshot
+ template <typename SUBCLASS>
+ class instance_snapshot_of: public snapshot_of<SUBCLASS>
{
- typedef boost::indirect_iterator<typename snapshot::iterator> iterator;
- iterator begin() { return iterator(snapshot::begin()); }
- iterator end() { return iterator(snapshot::end()); }
+ private:
+ using super = snapshot_of<SUBCLASS>;
+
+ public:
+ typedef boost::indirect_iterator<typename super::iterator> iterator;
+ iterator begin() { return iterator(super::begin()); }
+ iterator end() { return iterator(super::end()); }
void deleteAll()
{
- for (auto it(snapshot::begin()), end(snapshot::end()); it != end; ++it)
+ for (auto it(super::begin()), end(super::end()); it != end; ++it)
{
delete it->get();
}
}
};
+ using instance_snapshot = instance_snapshot_of<T>;
+ // key_snapshot_of isn't really meaningful, but define it anyway to avoid
+ // requiring two different LLInstanceTrackerSubclass implementations.
+ template <typename SUBCLASS>
+ using key_snapshot_of = instance_snapshot_of<SUBCLASS>;
protected:
LLInstanceTracker()
diff --git a/indra/llcommon/llinstancetrackersubclass.h b/indra/llcommon/llinstancetrackersubclass.h
new file mode 100644
index 0000000000..ea9a38200f
--- /dev/null
+++ b/indra/llcommon/llinstancetrackersubclass.h
@@ -0,0 +1,98 @@
+/**
+ * @file llinstancetrackersubclass.h
+ * @author Nat Goodspeed
+ * @date 2022-12-09
+ * @brief Intermediate class to get subclass-specific types from
+ * LLInstanceTracker instance-retrieval methods.
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Copyright (c) 2022, Linden Research, Inc.
+ * $/LicenseInfo$
+ */
+
+#if ! defined(LL_LLINSTANCETRACKERSUBCLASS_H)
+#define LL_LLINSTANCETRACKERSUBCLASS_H
+
+#include <memory> // std::shared_ptr, std::weak_ptr
+
+/**
+ * Derive your subclass S of a subclass T of LLInstanceTracker<T> from
+ * LLInstanceTrackerSubclass<S, T> to perform appropriate downcasting and
+ * filtering for LLInstanceTracker access methods.
+ *
+ * LLInstanceTracker<T> uses CRTP, so that getWeak(), getInstance(), snapshot
+ * and instance_snapshot return pointers and references to T. The trouble is
+ * that subclasses T0 and T1 derived from T also get pointers and references
+ * to their base class T, requiring explicit downcasting. Moreover,
+ * T0::getInstance() shouldn't find an instance of any T subclass other than
+ * T0. Nor should T0::snapshot.
+ *
+ * @code
+ * class Tracked: public LLInstanceTracker<Tracked, std::string>
+ * {
+ * private:
+ * using super = LLInstanceTracker<Tracked, std::string>;
+ * public:
+ * Tracked(const std::string& name): super(name) {}
+ * // All references to Tracked::ptr_t, Tracked::getInstance() etc.
+ * // appropriately use Tracked.
+ * // ...
+ * };
+ *
+ * // But now we derive SubTracked from Tracked. We need SubTracked::ptr_t,
+ * // SubTracked::getInstance() etc. to use SubTracked, not Tracked.
+ * // This LLInstanceTrackerSubclass specialization is itself derived from
+ * // Tracked.
+ * class SubTracked: public LLInstanceTrackerSubclass<SubTracked, Tracked>
+ * {
+ * private:
+ * using super = LLInstanceTrackerSubclass<SubTracked, Tracked>;
+ * public:
+ * // LLInstanceTrackerSubclass's constructor forwards to Tracked's.
+ * SubTracked(const std::string& name): super(name) {}
+ * // SubTracked::getInstance() returns std::shared_ptr<SubTracked>, etc.
+ * // ...
+ * @endcode
+ */
+template <typename SUBCLASS, typename T>
+class LLInstanceTrackerSubclass: public T
+{
+public:
+ using ptr_t = std::shared_ptr<SUBCLASS>;
+ using weak_t = std::weak_ptr<SUBCLASS>;
+
+ // forward any constructor call to the corresponding T ctor
+ template <typename... ARGS>
+ LLInstanceTrackerSubclass(ARGS&&... args):
+ T(std::forward<ARGS>(args)...)
+ {}
+
+ weak_t getWeak()
+ {
+ // call base-class getWeak(), try to lock, downcast to SUBCLASS
+ return std::dynamic_pointer_cast<SUBCLASS>(T::getWeak().lock());
+ }
+
+ template <typename KEY>
+ static ptr_t getInstance(const KEY& k)
+ {
+ return std::dynamic_pointer_cast<SUBCLASS>(T::getInstance(k));
+ }
+
+ using snapshot = typename T::template snapshot_of<SUBCLASS>;
+ using instance_snapshot = typename T::template instance_snapshot_of<SUBCLASS>;
+ using key_snapshot = typename T::template key_snapshot_of<SUBCLASS>;
+
+ static size_t instanceCount()
+ {
+ // T::instanceCount() lies because our snapshot, et al., won't
+ // necessarily return all the T instances -- only those that are also
+ // SUBCLASS instances. Count those.
+ size_t count = 0;
+ for (const auto& pair : snapshot())
+ ++count;
+ return count;
+ }
+};
+
+#endif /* ! defined(LL_LLINSTANCETRACKERSUBCLASS_H) */
diff --git a/indra/llcommon/llleap.cpp b/indra/llcommon/llleap.cpp
index 5b5bf97cef..8f88e728ce 100644
--- a/indra/llcommon/llleap.cpp
+++ b/indra/llcommon/llleap.cpp
@@ -340,11 +340,28 @@ public:
}
else
{
- // The LLSD object we got from our stream contains the keys we
- // need.
- LLEventPumps::instance().obtain(data["pump"]).post(data["data"]);
- // Block calls to this method; resetting mBlocker unblocks calls
- // to the other method.
+ try
+ {
+ // The LLSD object we got from our stream contains the
+ // keys we need.
+ LLEventPumps::instance().obtain(data["pump"]).post(data["data"]);
+ }
+ catch (const std::exception& err)
+ {
+ // No plugin should be allowed to crash the viewer by
+ // driving an exception -- intentionally or not.
+ LOG_UNHANDLED_EXCEPTION(stringize("handling request ", data));
+ // Whether or not the plugin added a "reply" key to the
+ // request, send a reply. We happen to know who originated
+ // this request, and the reply LLEventPump of interest.
+ // Not our problem if the plugin ignores the reply event.
+ data["reply"] = mReplyPump.getName();
+ sendReply(llsd::map("error",
+ stringize(LLError::Log::classname(err), ": ", err.what())),
+ data);
+ }
+ // Block calls to this method; resetting mBlocker unblocks
+ // calls to the other method.
mBlocker.reset(new LLEventPump::Blocker(mStdoutDataConnection));
// Go check for any more pending events in the buffer.
if (childout.size())
diff --git a/indra/llcommon/llleaplistener.cpp b/indra/llcommon/llleaplistener.cpp
index 11bfec1b31..471f52e91c 100644
--- a/indra/llcommon/llleaplistener.cpp
+++ b/indra/llcommon/llleaplistener.cpp
@@ -14,14 +14,16 @@
// associated header
#include "llleaplistener.h"
// STL headers
-#include <map>
+#include <algorithm> // std::find_if
#include <functional>
+#include <map>
+#include <set>
// std headers
// external library headers
-#include <boost/foreach.hpp>
// other Linden headers
-#include "lluuid.h"
+#include "lazyeventapi.h"
#include "llsdutil.h"
+#include "lluuid.h"
#include "stringize.h"
/*****************************************************************************
@@ -110,7 +112,7 @@ LLLeapListener::~LLLeapListener()
// value_type, and Bad Things would happen if you copied an
// LLTempBoundListener. (Destruction of the original would disconnect the
// listener, invalidating every stored connection.)
- BOOST_FOREACH(ListenersMap::value_type& pair, mListeners)
+ for (ListenersMap::value_type& pair : mListeners)
{
pair.second.disconnect();
}
@@ -208,31 +210,65 @@ void LLLeapListener::getAPIs(const LLSD& request) const
{
Response reply(LLSD(), request);
+ // first, traverse existing LLEventAPI instances
+ std::set<std::string> instances;
for (auto& ea : LLEventAPI::instance_snapshot())
{
- LLSD info;
- info["desc"] = ea.getDesc();
- reply[ea.getName()] = info;
+ // remember which APIs are actually instantiated
+ instances.insert(ea.getName());
+ reply[ea.getName()] = llsd::map("desc", ea.getDesc());
+ }
+ // supplement that with *potential* instances: that is, instances of
+ // LazyEventAPI that can each instantiate an LLEventAPI on demand
+ for (const auto& lea : LL::LazyEventAPIBase::instance_snapshot())
+ {
+ // skip any LazyEventAPI that's already instantiated its LLEventAPI
+ if (instances.find(lea.getName()) == instances.end())
+ {
+ reply[lea.getName()] = llsd::map("desc", lea.getDesc());
+ }
}
}
+// Because LazyEventAPI deliberately mimics LLEventAPI's query API, this
+// function can be passed either -- even though they're unrelated types.
+template <typename API>
+void reportAPI(LLEventAPI::Response& reply, const API& api)
+{
+ reply["name"] = api.getName();
+ reply["desc"] = api.getDesc();
+ reply["key"] = api.getDispatchKey();
+ LLSD ops;
+ for (const auto& namedesc : api)
+ {
+ ops.append(api.getMetadata(namedesc.first));
+ }
+ reply["ops"] = ops;
+}
+
void LLLeapListener::getAPI(const LLSD& request) const
{
Response reply(LLSD(), request);
- auto found = LLEventAPI::getInstance(request["api"]);
- if (found)
+ // check first among existing LLEventAPI instances
+ auto foundea = LLEventAPI::getInstance(request["api"]);
+ if (foundea)
+ {
+ reportAPI(reply, *foundea);
+ }
+ else
{
- reply["name"] = found->getName();
- reply["desc"] = found->getDesc();
- reply["key"] = found->getDispatchKey();
- LLSD ops;
- for (LLEventAPI::const_iterator oi(found->begin()), oend(found->end());
- oi != oend; ++oi)
+ // Here the requested LLEventAPI doesn't yet exist, but do we have a
+ // registered LazyEventAPI for it?
+ LL::LazyEventAPIBase::instance_snapshot snap;
+ auto foundlea = std::find_if(snap.begin(), snap.end(),
+ [api = request["api"].asString()]
+ (const auto& lea)
+ { return (lea.getName() == api); });
+ if (foundlea != snap.end())
{
- ops.append(found->getMetadata(oi->first));
+ reportAPI(reply, *foundlea);
}
- reply["ops"] = ops;
}
}
diff --git a/indra/llcommon/llmemory.cpp b/indra/llcommon/llmemory.cpp
index d6ae1284d3..7cdf7254ff 100644
--- a/indra/llcommon/llmemory.cpp
+++ b/indra/llcommon/llmemory.cpp
@@ -35,6 +35,7 @@
# include <sys/types.h>
# include <mach/task.h>
# include <mach/mach_init.h>
+#include <mach/mach_host.h>
#elif LL_LINUX
# include <unistd.h>
#endif
@@ -109,6 +110,50 @@ void LLMemory::updateMemoryInfo()
{
sAvailPhysicalMemInKB = U32Kilobytes(0);
}
+
+#elif defined(LL_DARWIN)
+ task_vm_info info;
+ mach_msg_type_number_t infoCount = TASK_VM_INFO_COUNT;
+ // MACH_TASK_BASIC_INFO reports the same resident_size, but does not tell us the reusable bytes or phys_footprint.
+ if (task_info(mach_task_self(), TASK_VM_INFO, reinterpret_cast<task_info_t>(&info), &infoCount) == KERN_SUCCESS)
+ {
+ // Our Windows definition of PagefileUsage is documented by Microsoft as "the total amount of
+ // memory that the memory manager has committed for a running process", which is rss.
+ sAllocatedPageSizeInKB = U32Bytes(info.resident_size);
+
+ // Activity Monitor => Inspect Process => Real Memory Size appears to report resident_size
+ // Activity monitor => main window memory column appears to report phys_footprint, which spot checks as at least 30% less.
+ // I think that is because of compression, which isn't going to give us a consistent measurement. We want uncompressed totals.
+ //
+ // In between is resident_size - reusable. This is what Chrome source code uses, with source comments saying it is 'the "Real Memory" value
+ // reported for the app by the Memory Monitor in Instruments.' It is still about 8% bigger than phys_footprint.
+ //
+ // (On Windows, we use WorkingSetSize.)
+ sAllocatedMemInKB = U32Bytes(info.resident_size - info.reusable);
+ }
+ else
+ {
+ LL_WARNS() << "task_info failed" << LL_ENDL;
+ }
+
+ // Total installed and available physical memory are properties of the host, not just our process.
+ vm_statistics64_data_t vmstat;
+ mach_msg_type_number_t count = HOST_VM_INFO64_COUNT;
+ mach_port_t host = mach_host_self();
+ vm_size_t page_size;
+ host_page_size(host, &page_size);
+ kern_return_t result = host_statistics64(host, HOST_VM_INFO64, reinterpret_cast<host_info_t>(&vmstat), &count);
+ if (result == KERN_SUCCESS) {
+ // This is what Chrome reports as 'the "Physical Memory Free" value reported by the Memory Monitor in Instruments.'
+ // Note though that inactive pages are not included here and not yet free, but could become so under memory pressure.
+ sAvailPhysicalMemInKB = U32Bytes(vmstat.free_count * page_size);
+ sMaxPhysicalMemInKB = LLMemoryInfo::getHardwareMemSize();
+ }
+ else
+ {
+ LL_WARNS() << "task_info failed" << LL_ENDL;
+ }
+
#else
//not valid for other systems for now.
sAllocatedMemInKB = U64Bytes(LLMemory::getCurrentRSS());
diff --git a/indra/llcommon/llmutex.h b/indra/llcommon/llmutex.h
index 838d7d34c0..0d70da6178 100644
--- a/indra/llcommon/llmutex.h
+++ b/indra/llcommon/llmutex.h
@@ -36,7 +36,8 @@
//============================================================================
-#define MUTEX_DEBUG (LL_DEBUG || LL_RELEASE_WITH_DEBUG_INFO)
+//#define MUTEX_DEBUG (LL_DEBUG || LL_RELEASE_WITH_DEBUG_INFO)
+#define MUTEX_DEBUG 0 //disable mutex debugging as it's interfering with profiles
#if MUTEX_DEBUG
#include <map>
@@ -61,7 +62,7 @@ protected:
mutable LLThread::id_t mLockingThread;
#if MUTEX_DEBUG
- std::map<LLThread::id_t, BOOL> mIsLocked;
+ std::unordered_map<LLThread::id_t, BOOL> mIsLocked;
#endif
};
diff --git a/indra/llcommon/llpointer.h b/indra/llcommon/llpointer.h
index 96ccfb481e..64aceddf32 100644
--- a/indra/llcommon/llpointer.h
+++ b/indra/llcommon/llpointer.h
@@ -341,4 +341,28 @@ private:
bool mStayUnique;
};
+
+// boost hash adapter
+template <class Type>
+struct boost::hash<LLPointer<Type>>
+{
+ typedef LLPointer<Type> argument_type;
+ typedef std::size_t result_type;
+ result_type operator()(argument_type const& s) const
+ {
+ return (std::size_t) s.get();
+ }
+};
+
+// Adapt boost hash to std hash
+namespace std
+{
+ template<class Type> struct hash<LLPointer<Type>>
+ {
+ std::size_t operator()(LLPointer<Type> const& s) const noexcept
+ {
+ return boost::hash<LLPointer<Type>>()(s);
+ }
+ };
+}
#endif
diff --git a/indra/llcommon/llprofiler.h b/indra/llcommon/llprofiler.h
index f9d7ae7ce4..af5e5777bf 100644
--- a/indra/llcommon/llprofiler.h
+++ b/indra/llcommon/llprofiler.h
@@ -86,8 +86,12 @@ extern thread_local bool gProfilerEnabled;
#define TRACY_ONLY_IPV4 1
#include "Tracy.hpp"
- // Mutually exclusive with detailed memory tracing
+ // Enable OpenGL profiling
#define LL_PROFILER_ENABLE_TRACY_OPENGL 0
+
+ // Enable RenderDoc labeling
+ #define LL_PROFILER_ENABLE_RENDER_DOC 0
+
#endif
#if LL_PROFILER_CONFIGURATION == LL_PROFILER_CONFIG_TRACY
@@ -104,14 +108,13 @@ extern thread_local bool gProfilerEnabled;
#define LL_PROFILE_ZONE_ERR(name) LL_PROFILE_ZONE_NAMED_COLOR( name, 0XFF0000 ) // RGB yellow
#define LL_PROFILE_ZONE_INFO(name) LL_PROFILE_ZONE_NAMED_COLOR( name, 0X00FFFF ) // RGB cyan
#define LL_PROFILE_ZONE_WARN(name) LL_PROFILE_ZONE_NAMED_COLOR( name, 0x0FFFF00 ) // RGB red
- #define LL_PROFILE_ALLOC(ptr, size) TracyAlloc(ptr, size)
- #define LL_PROFILE_FREE(ptr) TracyFree(ptr)
#endif
#if LL_PROFILER_CONFIGURATION == LL_PROFILER_CONFIG_FAST_TIMER
#define LL_PROFILER_FRAME_END
#define LL_PROFILER_SET_THREAD_NAME( name ) (void)(name)
#define LL_RECORD_BLOCK_TIME(name) const LLTrace::BlockTimer& LL_GLUE_TOKENS(block_time_recorder, __LINE__)(LLTrace::timeThisBlock(name)); (void)LL_GLUE_TOKENS(block_time_recorder, __LINE__);
#define LL_PROFILE_ZONE_NAMED(name) // LL_PROFILE_ZONE_NAMED is a no-op when Tracy is disabled
+ #define LL_PROFILE_ZONE_NAMED_COLOR(name,color) // LL_PROFILE_ZONE_NAMED_COLOR is a no-op when Tracy is disabled
#define LL_PROFILE_ZONE_SCOPED // LL_PROFILE_ZONE_SCOPED is a no-op when Tracy is disabled
#define LL_PROFILE_ZONE_COLOR(name,color) // LL_RECORD_BLOCK_TIME(name)
@@ -121,8 +124,6 @@ extern thread_local bool gProfilerEnabled;
#define LL_PROFILE_ZONE_ERR(name) (void)(name); // Not supported
#define LL_PROFILE_ZONE_INFO(name) (void)(name); // Not supported
#define LL_PROFILE_ZONE_WARN(name) (void)(name); // Not supported
- #define LL_PROFILE_ALLOC(ptr, size) (void)(ptr); (void)(size);
- #define LL_PROFILE_FREE(ptr) (void)(ptr);
#endif
#if LL_PROFILER_CONFIGURATION == LL_PROFILER_CONFIG_TRACY_FAST_TIMER
#define LL_PROFILER_FRAME_END FrameMark
@@ -138,14 +139,45 @@ extern thread_local bool gProfilerEnabled;
#define LL_PROFILE_ZONE_ERR(name) LL_PROFILE_ZONE_NAMED_COLOR( name, 0XFF0000 ) // RGB yellow
#define LL_PROFILE_ZONE_INFO(name) LL_PROFILE_ZONE_NAMED_COLOR( name, 0X00FFFF ) // RGB cyan
#define LL_PROFILE_ZONE_WARN(name) LL_PROFILE_ZONE_NAMED_COLOR( name, 0x0FFFF00 ) // RGB red
- #define LL_PROFILE_ALLOC(ptr, size) TracyAlloc(ptr, size)
- #define LL_PROFILE_FREE(ptr) TracyFree(ptr)
#endif
#else
#define LL_PROFILER_FRAME_END
#define LL_PROFILER_SET_THREAD_NAME( name ) (void)(name)
#endif // LL_PROFILER
+#if LL_PROFILER_ENABLE_TRACY_OPENGL
+#define LL_PROFILE_GPU_ZONE(name) TracyGpuZone(name)
+#define LL_PROFILE_GPU_ZONEC(name,color) TracyGpuZoneC(name,color)
+#define LL_PROFILER_GPU_COLLECT TracyGpuCollect
+#define LL_PROFILER_GPU_CONTEXT TracyGpuContext
+
+// disable memory tracking (incompatible with GPU tracing
+#define LL_PROFILE_ALLOC(ptr, size) (void)(ptr); (void)(size);
+#define LL_PROFILE_FREE(ptr) (void)(ptr);
+#else
+#define LL_PROFILE_GPU_ZONE(name) (void)name;
+#define LL_PROFILE_GPU_ZONEC(name,color) (void)name;(void)color;
+#define LL_PROFILER_GPU_COLLECT
+#define LL_PROFILER_GPU_CONTEXT
+
+#define LL_LABEL_OBJECT_GL(type, name, length, label)
+
+#if LL_PROFILER_CONFIGURATION > 1
+#define LL_PROFILE_ALLOC(ptr, size) TracyAlloc(ptr, size)
+#define LL_PROFILE_FREE(ptr) TracyFree(ptr)
+#else
+#define LL_PROFILE_ALLOC(ptr, size) (void)(ptr); (void)(size);
+#define LL_PROFILE_FREE(ptr) (void)(ptr);
+#endif
+
+#endif
+
+#if LL_PROFILER_ENABLE_RENDER_DOC
+#define LL_LABEL_OBJECT_GL(type, name, length, label) glObjectLabel(type, name, length, label)
+#else
+#define LL_LABEL_OBJECT_GL(type, name, length, label)
+#endif
+
#include "llprofilercategories.h"
#endif // LL_PROFILER_H
diff --git a/indra/llcommon/llprofilercategories.h b/indra/llcommon/llprofilercategories.h
index 8db29468cc..617431f629 100644
--- a/indra/llcommon/llprofilercategories.h
+++ b/indra/llcommon/llprofilercategories.h
@@ -52,7 +52,7 @@
#define LL_PROFILER_CATEGORY_ENABLE_LOGGING 1
#define LL_PROFILER_CATEGORY_ENABLE_MATERIAL 1
#define LL_PROFILER_CATEGORY_ENABLE_MEDIA 1
-#define LL_PROFILER_CATEGORY_ENABLE_MEMORY 1
+#define LL_PROFILER_CATEGORY_ENABLE_MEMORY 0
#define LL_PROFILER_CATEGORY_ENABLE_NETWORK 1
#define LL_PROFILER_CATEGORY_ENABLE_OCTREE 1
#define LL_PROFILER_CATEGORY_ENABLE_PIPELINE 1
diff --git a/indra/llcommon/llptrto.h b/indra/llcommon/llptrto.h
index 4082e30de6..9ef279fdbf 100644
--- a/indra/llcommon/llptrto.h
+++ b/indra/llcommon/llptrto.h
@@ -33,9 +33,12 @@
#include "llpointer.h"
#include "llrefcount.h" // LLRefCount
+#include <boost/intrusive_ptr.hpp>
+#include <boost/shared_ptr.hpp>
#include <boost/type_traits/is_base_of.hpp>
#include <boost/type_traits/remove_pointer.hpp>
-#include <boost/utility/enable_if.hpp>
+#include <memory> // std::shared_ptr, std::unique_ptr
+#include <type_traits>
/**
* LLPtrTo<TARGET>::type is either of two things:
@@ -55,14 +58,14 @@ struct LLPtrTo
/// specialize for subclasses of LLRefCount
template <class T>
-struct LLPtrTo<T, typename boost::enable_if< boost::is_base_of<LLRefCount, T> >::type>
+struct LLPtrTo<T, typename std::enable_if< boost::is_base_of<LLRefCount, T>::value >::type>
{
typedef LLPointer<T> type;
};
/// specialize for subclasses of LLThreadSafeRefCount
template <class T>
-struct LLPtrTo<T, typename boost::enable_if< boost::is_base_of<LLThreadSafeRefCount, T> >::type>
+struct LLPtrTo<T, typename std::enable_if< boost::is_base_of<LLThreadSafeRefCount, T>::value >::type>
{
typedef LLPointer<T> type;
};
@@ -83,4 +86,83 @@ struct LLRemovePointer< LLPointer<SOMECLASS> >
typedef SOMECLASS type;
};
+namespace LL
+{
+
+/*****************************************************************************
+* get_ref()
+*****************************************************************************/
+ template <typename T>
+ struct GetRef
+ {
+ // return const ref or non-const ref, depending on whether we can bind
+ // a non-const lvalue ref to the argument
+ const auto& operator()(const T& obj) const { return obj; }
+ auto& operator()(T& obj) const { return obj; }
+ };
+
+ template <typename T>
+ struct GetRef<const T*>
+ {
+ const auto& operator()(const T* ptr) const { return *ptr; }
+ };
+
+ template <typename T>
+ struct GetRef<T*>
+ {
+ auto& operator()(T* ptr) const { return *ptr; }
+ };
+
+ template <typename T>
+ struct GetRef< LLPointer<T> >
+ {
+ auto& operator()(LLPointer<T> ptr) const { return *ptr; }
+ };
+
+ /// whether we're passed a pointer or a reference, return a reference
+ template <typename T>
+ auto& get_ref(T& ptr_or_ref)
+ {
+ return GetRef<typename std::decay<T>::type>()(ptr_or_ref);
+ }
+
+ template <typename T>
+ const auto& get_ref(const T& ptr_or_ref)
+ {
+ return GetRef<typename std::decay<T>::type>()(ptr_or_ref);
+ }
+
+/*****************************************************************************
+* get_ptr()
+*****************************************************************************/
+ // if T is any pointer type we recognize, return it unchanged
+ template <typename T>
+ const T* get_ptr(const T* ptr) { return ptr; }
+
+ template <typename T>
+ T* get_ptr(T* ptr) { return ptr; }
+
+ template <typename T>
+ const std::shared_ptr<T>& get_ptr(const std::shared_ptr<T>& ptr) { return ptr; }
+
+ template <typename T>
+ const std::unique_ptr<T>& get_ptr(const std::unique_ptr<T>& ptr) { return ptr; }
+
+ template <typename T>
+ const boost::shared_ptr<T>& get_ptr(const boost::shared_ptr<T>& ptr) { return ptr; }
+
+ template <typename T>
+ const boost::intrusive_ptr<T>& get_ptr(const boost::intrusive_ptr<T>& ptr) { return ptr; }
+
+ template <typename T>
+ const LLPointer<T>& get_ptr(const LLPointer<T>& ptr) { return ptr; }
+
+ // T is not any pointer type we recognize, take a pointer to the parameter
+ template <typename T>
+ const T* get_ptr(const T& obj) { return &obj; }
+
+ template <typename T>
+ T* get_ptr(T& obj) { return &obj; }
+} // namespace LL
+
#endif /* ! defined(LL_LLPTRTO_H) */
diff --git a/indra/llcommon/llqueuedthread.cpp b/indra/llcommon/llqueuedthread.cpp
index b06fee0ec2..394212ee0d 100644
--- a/indra/llcommon/llqueuedthread.cpp
+++ b/indra/llcommon/llqueuedthread.cpp
@@ -26,20 +26,26 @@
#include "linden_common.h"
#include "llqueuedthread.h"
+#include <chrono>
+
#include "llstl.h"
#include "lltimer.h" // ms_sleep()
-#include "lltracethreadrecorder.h"
+#include "llmutex.h"
//============================================================================
// MAIN THREAD
LLQueuedThread::LLQueuedThread(const std::string& name, bool threaded, bool should_pause) :
- LLThread(name),
- mThreaded(threaded),
- mIdleThread(TRUE),
- mNextHandle(0),
- mStarted(FALSE)
+ LLThread(name),
+ mIdleThread(TRUE),
+ mNextHandle(0),
+ mStarted(FALSE),
+ mThreaded(threaded),
+ mRequestQueue(name, 1024 * 1024)
{
+ llassert(threaded); // not threaded implementation is deprecated
+ mMainQueue = LL::WorkQueue::getInstance("mainloop");
+
if (mThreaded)
{
if(should_pause)
@@ -69,6 +75,11 @@ void LLQueuedThread::shutdown()
unpause(); // MAIN THREAD
if (mThreaded)
{
+ if (mRequestQueue.size() == 0)
+ {
+ mRequestQueue.close();
+ }
+
S32 timeout = 100;
for ( ; timeout>0; timeout--)
{
@@ -104,6 +115,8 @@ void LLQueuedThread::shutdown()
{
LL_WARNS() << "~LLQueuedThread() called with active requests: " << active_count << LL_ENDL;
}
+
+ mRequestQueue.close();
}
//----------------------------------------------------------------------------
@@ -112,6 +125,7 @@ void LLQueuedThread::shutdown()
// virtual
size_t LLQueuedThread::update(F32 max_time_ms)
{
+ LL_PROFILE_ZONE_SCOPED;
if (!mStarted)
{
if (!mThreaded)
@@ -125,29 +139,34 @@ size_t LLQueuedThread::update(F32 max_time_ms)
size_t LLQueuedThread::updateQueue(F32 max_time_ms)
{
- F64 max_time = (F64)max_time_ms * .001;
- LLTimer timer;
- size_t pending = 1;
-
+ LL_PROFILE_ZONE_SCOPED;
// Frame Update
if (mThreaded)
{
- pending = getPending();
- if(pending > 0)
+ // schedule a call to threadedUpdate for every call to updateQueue
+ if (!isQuitting())
+ {
+ mRequestQueue.post([=]()
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("qt - update");
+ mIdleThread = FALSE;
+ threadedUpdate();
+ mIdleThread = TRUE;
+ }
+ );
+ }
+
+ if(getPending() > 0)
{
- unpause();
- }
+ unpause();
+ }
}
else
{
- while (pending > 0)
- {
- pending = processNextRequest();
- if (max_time && timer.getElapsedTimeF64() > max_time)
- break;
- }
+ mRequestQueue.runFor(std::chrono::microseconds((int) (max_time_ms*1000.f)));
+ threadedUpdate();
}
- return pending;
+ return getPending();
}
void LLQueuedThread::incQueue()
@@ -166,11 +185,7 @@ void LLQueuedThread::incQueue()
// May be called from any thread
size_t LLQueuedThread::getPending()
{
- size_t res;
- lockData();
- res = mRequestQueue.size();
- unlockData();
- return res;
+ return mRequestQueue.size();
}
// MAIN thread
@@ -195,35 +210,28 @@ void LLQueuedThread::waitOnPending()
// MAIN thread
void LLQueuedThread::printQueueStats()
{
- lockData();
- if (!mRequestQueue.empty())
+ U32 size = mRequestQueue.size();
+ if (size > 0)
{
- QueuedRequest *req = *mRequestQueue.begin();
- LL_INFOS() << llformat("Pending Requests:%d Current status:%d", mRequestQueue.size(), req->getStatus()) << LL_ENDL;
+ LL_INFOS() << llformat("Pending Requests:%d ", mRequestQueue.size()) << LL_ENDL;
}
else
{
LL_INFOS() << "Queued Thread Idle" << LL_ENDL;
}
- unlockData();
}
// MAIN thread
LLQueuedThread::handle_t LLQueuedThread::generateHandle()
{
- lockData();
- while ((mNextHandle == nullHandle()) || (mRequestHash.find(mNextHandle)))
- {
- mNextHandle++;
- }
- const LLQueuedThread::handle_t res = mNextHandle++;
- unlockData();
+ U32 res = ++mNextHandle;
return res;
}
// MAIN thread
bool LLQueuedThread::addRequest(QueuedRequest* req)
{
+ LL_PROFILE_ZONE_SCOPED;
if (mStatus == QUITTING)
{
return false;
@@ -231,14 +239,14 @@ bool LLQueuedThread::addRequest(QueuedRequest* req)
lockData();
req->setStatus(STATUS_QUEUED);
- mRequestQueue.insert(req);
- mRequestHash.insert(req);
+ mRequestHash.insert(req);
#if _DEBUG
// LL_INFOS() << llformat("LLQueuedThread::Added req [%08d]",handle) << LL_ENDL;
#endif
unlockData();
- incQueue();
+ llassert(!mDataLock->isSelfLocked());
+ mRequestQueue.post([this, req]() { processRequest(req); });
return true;
}
@@ -246,6 +254,7 @@ bool LLQueuedThread::addRequest(QueuedRequest* req)
// MAIN thread
bool LLQueuedThread::waitForResult(LLQueuedThread::handle_t handle, bool auto_complete)
{
+ LL_PROFILE_ZONE_SCOPED;
llassert (handle != nullHandle());
bool res = false;
bool waspaused = isPaused();
@@ -312,6 +321,7 @@ LLQueuedThread::status_t LLQueuedThread::getRequestStatus(handle_t handle)
void LLQueuedThread::abortRequest(handle_t handle, bool autocomplete)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_THREAD;
lockData();
QueuedRequest* req = (QueuedRequest*)mRequestHash.find(handle);
if (req)
@@ -333,30 +343,9 @@ void LLQueuedThread::setFlags(handle_t handle, U32 flags)
unlockData();
}
-void LLQueuedThread::setPriority(handle_t handle, U32 priority)
-{
- lockData();
- QueuedRequest* req = (QueuedRequest*)mRequestHash.find(handle);
- if (req)
- {
- if(req->getStatus() == STATUS_INPROGRESS)
- {
- // not in list
- req->setPriority(priority);
- }
- else if(req->getStatus() == STATUS_QUEUED)
- {
- // remove from list then re-insert
- llverify(mRequestQueue.erase(req) == 1);
- req->setPriority(priority);
- mRequestQueue.insert(req);
- }
- }
- unlockData();
-}
-
bool LLQueuedThread::completeRequest(handle_t handle)
{
+ LL_PROFILE_ZONE_SCOPED;
bool res = false;
lockData();
QueuedRequest* req = (QueuedRequest*)mRequestHash.find(handle);
@@ -399,88 +388,120 @@ bool LLQueuedThread::check()
//============================================================================
// Runs on its OWN thread
-size_t LLQueuedThread::processNextRequest()
+void LLQueuedThread::processRequest(LLQueuedThread::QueuedRequest* req)
{
- QueuedRequest *req;
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_THREAD;
+
+ mIdleThread = FALSE;
+ //threadedUpdate();
+
// Get next request from pool
lockData();
- while(1)
+ if ((req->getFlags() & FLAG_ABORT) || (mStatus == QUITTING))
{
- req = NULL;
- if (mRequestQueue.empty())
+ LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("qtpr - abort");
+ req->setStatus(STATUS_ABORTED);
+ req->finishRequest(false);
+ if (req->getFlags() & FLAG_AUTO_COMPLETE)
{
- break;
- }
- req = *mRequestQueue.begin();
- mRequestQueue.erase(mRequestQueue.begin());
- if ((req->getFlags() & FLAG_ABORT) || (mStatus == QUITTING))
- {
- req->setStatus(STATUS_ABORTED);
- req->finishRequest(false);
- if (req->getFlags() & FLAG_AUTO_COMPLETE)
- {
- mRequestHash.erase(req);
- req->deleteRequest();
+ mRequestHash.erase(req);
+ req->deleteRequest();
// check();
- }
- continue;
}
- llassert_always(req->getStatus() == STATUS_QUEUED);
- break;
- }
- U32 start_priority = 0 ;
- if (req)
- {
- req->setStatus(STATUS_INPROGRESS);
- start_priority = req->getPriority();
- }
- unlockData();
-
- // This is the only place we will call req->setStatus() after
- // it has initially been seet to STATUS_QUEUED, so it is
- // safe to access req.
- if (req)
- {
- // process request
- bool complete = req->processRequest();
-
- if (complete)
- {
- lockData();
- req->setStatus(STATUS_COMPLETE);
- req->finishRequest(true);
- if (req->getFlags() & FLAG_AUTO_COMPLETE)
- {
- mRequestHash.erase(req);
- req->deleteRequest();
-// check();
- }
- unlockData();
- }
- else
- {
- lockData();
- req->setStatus(STATUS_QUEUED);
- mRequestQueue.insert(req);
- unlockData();
- if (mThreaded && start_priority < PRIORITY_NORMAL)
- {
- ms_sleep(1); // sleep the thread a little
- }
- }
-
- LLTrace::get_thread_recorder()->pushToParent();
+ unlockData();
}
+ else
+ {
+ llassert_always(req->getStatus() == STATUS_QUEUED);
+
+ if (req)
+ {
+ req->setStatus(STATUS_INPROGRESS);
+ }
+ unlockData();
+
+ // This is the only place we will call req->setStatus() after
+ // it has initially been seet to STATUS_QUEUED, so it is
+ // safe to access req.
+ if (req)
+ {
+ // process request
+ bool complete = req->processRequest();
+
+ if (complete)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("qtpr - complete");
+ lockData();
+ req->setStatus(STATUS_COMPLETE);
+ req->finishRequest(true);
+ if (req->getFlags() & FLAG_AUTO_COMPLETE)
+ {
+ mRequestHash.erase(req);
+ req->deleteRequest();
+ // check();
+ }
+ unlockData();
+ }
+ else
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("qtpr - retry");
+ //put back on queue and try again in 0.1ms
+ lockData();
+ req->setStatus(STATUS_QUEUED);
+
+ unlockData();
+
+ llassert(!mDataLock->isSelfLocked());
+
+#if 0
+ // try again on next frame
+ // NOTE: tried using "post" with a time in the future, but this
+ // would invariably cause this thread to wait for a long time (10+ ms)
+ // while work is pending
+ bool ret = LL::WorkQueue::postMaybe(
+ mMainQueue,
+ [=]()
+ {
+ LL_PROFILE_ZONE_NAMED("processRequest - retry");
+ mRequestQueue.post([=]()
+ {
+ LL_PROFILE_ZONE_NAMED("processRequest - retry"); // <-- not redundant, track retry on both queues
+ processRequest(req);
+ });
+ });
+ llassert(ret);
+#else
+ using namespace std::chrono_literals;
+ auto retry_time = LL::WorkQueue::TimePoint::clock::now() + 16ms;
+ mRequestQueue.post([=]
+ {
+ LL_PROFILE_ZONE_NAMED("processRequest - retry");
+ if (LL::WorkQueue::TimePoint::clock::now() < retry_time)
+ {
+ auto sleep_time = std::chrono::duration_cast<std::chrono::milliseconds>(retry_time - LL::WorkQueue::TimePoint::clock::now());
+
+ if (sleep_time.count() > 0)
+ {
+ ms_sleep(sleep_time.count());
+ }
+ }
+ processRequest(req);
+ });
+#endif
+
+ }
+ }
+ }
- return getPending();
+ mIdleThread = TRUE;
}
// virtual
bool LLQueuedThread::runCondition()
{
// mRunCondition must be locked here
- if (mRequestQueue.empty() && mIdleThread)
+ if (mRequestQueue.size() == 0 && mIdleThread)
return false;
else
return true;
@@ -494,18 +515,13 @@ void LLQueuedThread::run()
startThread();
mStarted = TRUE;
- while (1)
+
+ /*while (1)
{
+ LL_PROFILE_ZONE_SCOPED;
// this will block on the condition until runCondition() returns true, the thread is unpaused, or the thread leaves the RUNNING state.
checkPause();
- if (isQuitting())
- {
- LLTrace::get_thread_recorder()->pushToParent();
- endThread();
- break;
- }
-
mIdleThread = FALSE;
threadedUpdate();
@@ -514,12 +530,18 @@ void LLQueuedThread::run()
if (pending_work == 0)
{
+ //LL_PROFILE_ZONE_NAMED("LLQueuedThread - sleep");
mIdleThread = TRUE;
- ms_sleep(1);
+ //ms_sleep(1);
}
//LLThread::yield(); // thread should yield after each request
- }
+ }*/
+ mRequestQueue.runUntilClose();
+
+ endThread();
LL_INFOS() << "LLQueuedThread " << mName << " EXITING." << LL_ENDL;
+
+
}
// virtual
@@ -539,10 +561,9 @@ void LLQueuedThread::threadedUpdate()
//============================================================================
-LLQueuedThread::QueuedRequest::QueuedRequest(LLQueuedThread::handle_t handle, U32 priority, U32 flags) :
+LLQueuedThread::QueuedRequest::QueuedRequest(LLQueuedThread::handle_t handle, U32 flags) :
LLSimpleHashEntry<LLQueuedThread::handle_t>(handle),
mStatus(STATUS_UNKNOWN),
- mPriority(priority),
mFlags(flags)
{
}
diff --git a/indra/llcommon/llqueuedthread.h b/indra/llcommon/llqueuedthread.h
index 90fce3dc5d..814dbc4c38 100644
--- a/indra/llcommon/llqueuedthread.h
+++ b/indra/llcommon/llqueuedthread.h
@@ -36,6 +36,7 @@
#include "llthread.h"
#include "llsimplehash.h"
+#include "workqueue.h"
//============================================================================
// Note: ~LLQueuedThread is O(N) N=# of queued threads, assumed to be small
@@ -45,15 +46,6 @@ class LL_COMMON_API LLQueuedThread : public LLThread
{
//------------------------------------------------------------------------
public:
- enum priority_t {
- PRIORITY_IMMEDIATE = 0x7FFFFFFF,
- PRIORITY_URGENT = 0x40000000,
- PRIORITY_HIGH = 0x30000000,
- PRIORITY_NORMAL = 0x20000000,
- PRIORITY_LOW = 0x10000000,
- PRIORITY_LOWBITS = 0x0FFFFFFF,
- PRIORITY_HIGHBITS = 0x70000000
- };
enum status_t {
STATUS_EXPIRED = -1,
STATUS_UNKNOWN = 0,
@@ -82,28 +74,17 @@ public:
virtual ~QueuedRequest(); // use deleteRequest()
public:
- QueuedRequest(handle_t handle, U32 priority, U32 flags = 0);
+ QueuedRequest(handle_t handle, U32 flags = 0);
status_t getStatus()
{
return mStatus;
}
- U32 getPriority() const
- {
- return mPriority;
- }
U32 getFlags() const
{
return mFlags;
}
- bool higherPriority(const QueuedRequest& second) const
- {
- if ( mPriority == second.mPriority)
- return mHashKey < second.mHashKey;
- else
- return mPriority > second.mPriority;
- }
-
+
protected:
status_t setStatus(status_t newstatus)
{
@@ -121,28 +102,11 @@ public:
virtual void finishRequest(bool completed); // Always called from thread after request has completed or aborted
virtual void deleteRequest(); // Only method to delete a request
- void setPriority(U32 pri)
- {
- // Only do this on a request that is not in a queued list!
- mPriority = pri;
- };
-
protected:
LLAtomicBase<status_t> mStatus;
- U32 mPriority;
U32 mFlags;
};
-protected:
- struct queued_request_less
- {
- bool operator()(const QueuedRequest* lhs, const QueuedRequest* rhs) const
- {
- return lhs->higherPriority(*rhs); // higher priority in front of queue (set)
- }
- };
-
-
//------------------------------------------------------------------------
public:
@@ -167,7 +131,7 @@ private:
protected:
handle_t generateHandle();
bool addRequest(QueuedRequest* req);
- size_t processNextRequest(void);
+ void processRequest(QueuedRequest* req);
void incQueue();
public:
@@ -186,7 +150,6 @@ public:
status_t getRequestStatus(handle_t handle);
void abortRequest(handle_t handle, bool autocomplete);
void setFlags(handle_t handle, U32 flags);
- void setPriority(handle_t handle, U32 priority);
bool completeRequest(handle_t handle);
// This is public for support classes like LLWorkerThread,
// but generally the methods above should be used.
@@ -200,8 +163,10 @@ protected:
BOOL mStarted; // required when mThreaded is false to call startThread() from update()
LLAtomicBool mIdleThread; // request queue is empty (or we are quitting) and the thread is idle
- typedef std::set<QueuedRequest*, queued_request_less> request_queue_t;
- request_queue_t mRequestQueue;
+ //typedef std::set<QueuedRequest*, queued_request_less> request_queue_t;
+ //request_queue_t mRequestQueue;
+ LL::WorkQueue mRequestQueue;
+ LL::WorkQueue::weak_t mMainQueue;
enum { REQUEST_HASH_SIZE = 512 }; // must be power of 2
typedef LLSimpleHash<handle_t, REQUEST_HASH_SIZE> request_hash_t;
diff --git a/indra/llcommon/llsdserialize.cpp b/indra/llcommon/llsdserialize.cpp
index 3db456ddb3..a475be6293 100644
--- a/indra/llcommon/llsdserialize.cpp
+++ b/indra/llcommon/llsdserialize.cpp
@@ -475,6 +475,7 @@ LLSDNotationParser::~LLSDNotationParser()
// virtual
S32 LLSDNotationParser::doParse(std::istream& istr, LLSD& data, S32 max_depth) const
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_LLSD
// map: { string:object, string:object }
// array: [ object, object, object ]
// undef: !
@@ -734,6 +735,7 @@ S32 LLSDNotationParser::doParse(std::istream& istr, LLSD& data, S32 max_depth) c
S32 LLSDNotationParser::parseMap(std::istream& istr, LLSD& map, S32 max_depth) const
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_LLSD
// map: { string:object, string:object }
map = LLSD::emptyMap();
S32 parse_count = 0;
@@ -794,6 +796,7 @@ S32 LLSDNotationParser::parseMap(std::istream& istr, LLSD& map, S32 max_depth) c
S32 LLSDNotationParser::parseArray(std::istream& istr, LLSD& array, S32 max_depth) const
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_LLSD
// array: [ object, object, object ]
array = LLSD::emptyArray();
S32 parse_count = 0;
@@ -833,6 +836,7 @@ S32 LLSDNotationParser::parseArray(std::istream& istr, LLSD& array, S32 max_dept
bool LLSDNotationParser::parseString(std::istream& istr, LLSD& data) const
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_LLSD
std::string value;
auto count = deserialize_string(istr, value, mMaxBytesLeft);
if(PARSE_FAILURE == count) return false;
@@ -843,6 +847,7 @@ bool LLSDNotationParser::parseString(std::istream& istr, LLSD& data) const
bool LLSDNotationParser::parseBinary(std::istream& istr, LLSD& data) const
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_LLSD
// binary: b##"ff3120ab1"
// or: b(len)"..."
@@ -945,6 +950,7 @@ LLSDBinaryParser::~LLSDBinaryParser()
// virtual
S32 LLSDBinaryParser::doParse(std::istream& istr, LLSD& data, S32 max_depth) const
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_LLSD
/**
* Undefined: '!'<br>
* Boolean: '1' for true '0' for false<br>
diff --git a/indra/llcommon/llsdserialize_xml.cpp b/indra/llcommon/llsdserialize_xml.cpp
index ac128c9f86..38b11eb32b 100644
--- a/indra/llcommon/llsdserialize_xml.cpp
+++ b/indra/llcommon/llsdserialize_xml.cpp
@@ -923,6 +923,8 @@ void LLSDXMLParser::parsePart(const char *buf, llssize len)
// virtual
S32 LLSDXMLParser::doParse(std::istream& input, LLSD& data, S32 max_depth) const
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_LLSD
+
#ifdef XML_PARSER_PERFORMANCE_TESTS
XML_Timer timer( &parseTime );
#endif // XML_PARSER_PERFORMANCE_TESTS
diff --git a/indra/llcommon/llsdutil.cpp b/indra/llcommon/llsdutil.cpp
index f70bee9903..e98fc0285a 100644
--- a/indra/llcommon/llsdutil.cpp
+++ b/indra/llcommon/llsdutil.cpp
@@ -1046,3 +1046,38 @@ LLSD llsd_shallow(LLSD value, LLSD filter)
return shallow;
}
+
+LLSD LL::apply_llsd_fix(size_t arity, const LLSD& args)
+{
+ // LLSD supports a number of types, two of which are aggregates: Map and
+ // Array. We don't try to support Map: supporting Map would seem to
+ // promise that we could somehow match the string key to 'func's parameter
+ // names. Uh sorry, maybe in some future version of C++ with reflection.
+ if (args.isMap())
+ {
+ LLTHROW(LL::apply_error("LL::apply(function, Map LLSD) unsupported"));
+ }
+ // We expect an LLSD array, but what the heck, treat isUndefined() as a
+ // zero-length array for calling a nullary 'func'.
+ if (args.isUndefined() || args.isArray())
+ {
+ // this works because LLSD().size() == 0
+ if (args.size() != arity)
+ {
+ LLTHROW(LL::apply_error(stringize("LL::apply(function(", arity, " args), ",
+ args.size(), "-entry LLSD array)")));
+ }
+ return args;
+ }
+
+ // args is one of the scalar types
+ // scalar_LLSD.size() == 0, so don't test that here.
+ // You can pass a scalar LLSD only to a unary 'func'.
+ if (arity != 1)
+ {
+ LLTHROW(LL::apply_error(stringize("LL::apply(function(", arity, " args), "
+ "LLSD ", LLSD::typeString(args.type()), ")")));
+ }
+ // make an array of it
+ return llsd::array(args);
+}
diff --git a/indra/llcommon/llsdutil.h b/indra/llcommon/llsdutil.h
index 372278c51a..ad54d1b0be 100644
--- a/indra/llcommon/llsdutil.h
+++ b/indra/llcommon/llsdutil.h
@@ -29,8 +29,14 @@
#ifndef LL_LLSDUTIL_H
#define LL_LLSDUTIL_H
+#include "apply.h" // LL::invoke()
+#include "function_types.h" // LL::function_arity
#include "llsd.h"
#include <boost/functional/hash.hpp>
+#include <cassert>
+#include <memory> // std::shared_ptr
+#include <type_traits>
+#include <vector>
// U32
LL_COMMON_API LLSD ll_sd_from_U32(const U32);
@@ -298,6 +304,11 @@ LLSD map(Ts&&... vs)
/*****************************************************************************
* LLSDParam
*****************************************************************************/
+struct LLSDParamBase
+{
+ virtual ~LLSDParamBase() {}
+};
+
/**
* LLSDParam is a customization point for passing LLSD values to function
* parameters of more or less arbitrary type. LLSD provides a small set of
@@ -315,7 +326,7 @@ LLSD map(Ts&&... vs)
* @endcode
*/
template <typename T>
-class LLSDParam
+class LLSDParam: public LLSDParamBase
{
public:
/**
@@ -323,13 +334,66 @@ public:
* value for later retrieval
*/
LLSDParam(const LLSD& value):
- _value(value)
+ value_(value)
{}
- operator T() const { return _value; }
+ operator T() const { return value_; }
private:
- T _value;
+ T value_;
+};
+
+/**
+ * LLSDParam<LLSD> is for when you don't already have the target parameter
+ * type in hand. Instantiate LLSDParam<LLSD>(your LLSD object), and the
+ * templated conversion operator will try to select a more specific LLSDParam
+ * specialization.
+ */
+template <>
+class LLSDParam<LLSD>: public LLSDParamBase
+{
+private:
+ LLSD value_;
+ // LLSDParam<LLSD>::operator T() works by instantiating an LLSDParam<T> on
+ // demand. Returning that engages LLSDParam<T>::operator T(), producing
+ // the desired result. But LLSDParam<const char*> owns a std::string whose
+ // c_str() is returned by its operator const char*(). If we return a temp
+ // LLSDParam<const char*>, the compiler can destroy it right away, as soon
+ // as we've called operator const char*(). That's a problem! That
+ // invalidates the const char* we've just passed to the subject function.
+ // This LLSDParam<LLSD> is presumably guaranteed to survive until the
+ // subject function has returned, so we must ensure that any constructed
+ // LLSDParam<T> lives just as long as this LLSDParam<LLSD> does. Putting
+ // each LLSDParam<T> on the heap and capturing a smart pointer in a vector
+ // works. We would have liked to use std::unique_ptr, but vector entries
+ // must be copyable.
+ // (Alternatively we could assume that every instance of LLSDParam<LLSD>
+ // will be asked for at most ONE conversion. We could store a scalar
+ // std::unique_ptr and, when constructing an new LLSDParam<T>, assert that
+ // the unique_ptr is empty. But some future change in usage patterns, and
+ // consequent failure of that assertion, would be very mysterious. Instead
+ // of explaining how to fix it, just fix it now.)
+ mutable std::vector<std::shared_ptr<LLSDParamBase>> converters_;
+
+public:
+ LLSDParam(const LLSD& value): value_(value) {}
+
+ /// if we're literally being asked for an LLSD parameter, avoid infinite
+ /// recursion
+ operator LLSD() const { return value_; }
+
+ /// otherwise, instantiate a more specific LLSDParam<T> to convert; that
+ /// preserves the existing customization mechanism
+ template <typename T>
+ operator T() const
+ {
+ // capture 'ptr' with the specific subclass type because converters_
+ // only stores LLSDParamBase pointers
+ auto ptr{ std::make_shared<LLSDParam<std::decay_t<T>>>(value_) };
+ // keep the new converter alive until we ourselves are destroyed
+ converters_.push_back(ptr);
+ return *ptr;
+ }
};
/**
@@ -346,17 +410,17 @@ private:
*/
#define LLSDParam_for(T, AS) \
template <> \
-class LLSDParam<T> \
+class LLSDParam<T>: public LLSDParamBase \
{ \
public: \
LLSDParam(const LLSD& value): \
- _value((T)value.AS()) \
+ value_((T)value.AS()) \
{} \
\
- operator T() const { return _value; } \
+ operator T() const { return value_; } \
\
private: \
- T _value; \
+ T value_; \
}
LLSDParam_for(float, asReal);
@@ -372,31 +436,31 @@ LLSDParam_for(LLSD::Binary, asBinary);
* safely pass an LLSDParam<const char*>(yourLLSD).
*/
template <>
-class LLSDParam<const char*>
+class LLSDParam<const char*>: public LLSDParamBase
{
private:
// The difference here is that we store a std::string rather than a const
// char*. It's important that the LLSDParam object own the std::string.
- std::string _value;
+ std::string value_;
// We don't bother storing the incoming LLSD object, but we do have to
- // distinguish whether _value is an empty string because the LLSD object
+ // distinguish whether value_ is an empty string because the LLSD object
// contains an empty string or because it's isUndefined().
- bool _undefined;
+ bool undefined_;
public:
LLSDParam(const LLSD& value):
- _value(value),
- _undefined(value.isUndefined())
+ value_(value),
+ undefined_(value.isUndefined())
{}
- // The const char* we retrieve is for storage owned by our _value member.
+ // The const char* we retrieve is for storage owned by our value_ member.
// That's how we guarantee that the const char* is valid for the lifetime
// of this LLSDParam object. Constructing your LLSDParam in the argument
// list should ensure that the LLSDParam object will persist for the
// duration of the function call.
operator const char*() const
{
- if (_undefined)
+ if (undefined_)
{
// By default, an isUndefined() LLSD object's asString() method
// will produce an empty string. But for a function accepting
@@ -406,7 +470,7 @@ public:
// case, though, no LLSD value could pass NULL.
return NULL;
}
- return _value.c_str();
+ return value_.c_str();
}
};
@@ -555,4 +619,56 @@ struct hash<LLSD>
}
};
}
+
+namespace LL
+{
+
+/*****************************************************************************
+* apply(function, LLSD array)
+*****************************************************************************/
+// validate incoming LLSD blob, and return an LLSD array suitable to pass to
+// the function of interest
+LLSD apply_llsd_fix(size_t arity, const LLSD& args);
+
+// Derived from https://stackoverflow.com/a/20441189
+// and https://en.cppreference.com/w/cpp/utility/apply .
+// We can't simply make a tuple from the LLSD array and then apply() that
+// tuple to the function -- how would make_tuple() deduce the correct
+// parameter type for each entry? We must go directly to the target function.
+template <typename CALLABLE, std::size_t... I>
+auto apply_impl(CALLABLE&& func, const LLSD& array, std::index_sequence<I...>)
+{
+ // call func(unpacked args), using generic LLSDParam<LLSD> to convert each
+ // entry in 'array' to the target parameter type
+ return std::forward<CALLABLE>(func)(LLSDParam<LLSD>(array[I])...);
+}
+
+// use apply_n<ARITY>(function, LLSD) to call a specific arity of a variadic
+// function with (that many) items from the passed LLSD array
+template <size_t ARITY, typename CALLABLE>
+auto apply_n(CALLABLE&& func, const LLSD& args)
+{
+ return apply_impl(std::forward<CALLABLE>(func),
+ apply_llsd_fix(ARITY, args),
+ std::make_index_sequence<ARITY>());
+}
+
+/**
+ * apply(function, LLSD) goes beyond C++17 std::apply(). For this case
+ * @a function @emph cannot be variadic: the compiler must know at compile
+ * time how many arguments to pass. This isn't Python. (But see apply_n() to
+ * pass a specific number of args to a variadic function.)
+ */
+template <typename CALLABLE>
+auto apply(CALLABLE&& func, const LLSD& args)
+{
+ // infer arity from the definition of func
+ constexpr auto arity = function_arity<
+ typename std::remove_reference<CALLABLE>::type>::value;
+ // now that we have a compile-time arity, apply_n() works
+ return apply_n<arity>(std::forward<CALLABLE>(func), args);
+}
+
+} // namespace LL
+
#endif // LL_LLSDUTIL_H
diff --git a/indra/llcommon/llsys.cpp b/indra/llcommon/llsys.cpp
index 91cb65b815..938685bae6 100644
--- a/indra/llcommon/llsys.cpp
+++ b/indra/llcommon/llsys.cpp
@@ -771,20 +771,28 @@ static U32Kilobytes LLMemoryAdjustKBResult(U32Kilobytes inKB)
}
#endif
+#if LL_DARWIN
+// static
+U32Kilobytes LLMemoryInfo::getHardwareMemSize()
+{
+ // This might work on Linux as well. Someone check...
+ uint64_t phys = 0;
+ int mib[2] = { CTL_HW, HW_MEMSIZE };
+
+ size_t len = sizeof(phys);
+ sysctl(mib, 2, &phys, &len, NULL, 0);
+
+ return U64Bytes(phys);
+}
+#endif
+
U32Kilobytes LLMemoryInfo::getPhysicalMemoryKB() const
{
#if LL_WINDOWS
return LLMemoryAdjustKBResult(U32Kilobytes(mStatsMap["Total Physical KB"].asInteger()));
#elif LL_DARWIN
- // This might work on Linux as well. Someone check...
- uint64_t phys = 0;
- int mib[2] = { CTL_HW, HW_MEMSIZE };
-
- size_t len = sizeof(phys);
- sysctl(mib, 2, &phys, &len, NULL, 0);
-
- return U64Bytes(phys);
+ return getHardwareMemSize();
#elif LL_LINUX
U64 phys = 0;
diff --git a/indra/llcommon/llsys.h b/indra/llcommon/llsys.h
index 70a03810c5..08d4abffa2 100644
--- a/indra/llcommon/llsys.h
+++ b/indra/llcommon/llsys.h
@@ -129,7 +129,10 @@ public:
LLMemoryInfo(); ///< Default constructor
void stream(std::ostream& s) const; ///< output text info to s
- U32Kilobytes getPhysicalMemoryKB() const;
+ U32Kilobytes getPhysicalMemoryKB() const;
+#if LL_DARWIN
+ static U32Kilobytes getHardwareMemSize(); // Because some Mac linkers won't let us reference extern gSysMemory from a different lib.
+#endif
//get the available memory infomation in KiloBytes.
static void getAvailableMemoryKB(U32Kilobytes& avail_physical_mem_kb, U32Kilobytes& avail_virtual_mem_kb);
diff --git a/indra/llcommon/llthread.cpp b/indra/llcommon/llthread.cpp
index a051c7f575..cd4975d9d3 100644
--- a/indra/llcommon/llthread.cpp
+++ b/indra/llcommon/llthread.cpp
@@ -42,6 +42,7 @@
#ifdef LL_WINDOWS
+
const DWORD MS_VC_EXCEPTION=0x406D1388;
#pragma pack(push,8)
@@ -134,6 +135,15 @@ void LLThread::threadRun()
{
#ifdef LL_WINDOWS
set_thread_name(-1, mName.c_str());
+
+#if 0 // probably a bad idea, see usage of SetThreadIdealProcessor in LLWindowWin32)
+ HANDLE hThread = GetCurrentThread();
+ if (hThread)
+ {
+ SetThreadAffinityMask(hThread, (DWORD_PTR) 0xFFFFFFFFFFFFFFFE);
+ }
+#endif
+
#endif
LL_PROFILER_SET_THREAD_NAME( mName.c_str() );
diff --git a/indra/llcommon/lltimer.cpp b/indra/llcommon/lltimer.cpp
index 58bedacf43..1a99ac2886 100644
--- a/indra/llcommon/lltimer.cpp
+++ b/indra/llcommon/lltimer.cpp
@@ -30,6 +30,9 @@
#include "u64.h"
+#include <chrono>
+#include <thread>
+
#if LL_WINDOWS
# include "llwin32headerslean.h"
#elif LL_LINUX || LL_DARWIN
@@ -62,9 +65,18 @@ LLTimer* LLTimer::sTimer = NULL;
//---------------------------------------------------------------------------
#if LL_WINDOWS
+
+
+#if 0
void ms_sleep(U32 ms)
{
- Sleep(ms);
+ LL_PROFILE_ZONE_SCOPED;
+ using TimePoint = std::chrono::steady_clock::time_point;
+ auto resume_time = TimePoint::clock::now() + std::chrono::milliseconds(ms);
+ while (TimePoint::clock::now() < resume_time)
+ {
+ std::this_thread::yield(); //note: don't use LLThread::yield here to avoid yielding for too long
+ }
}
U32 micro_sleep(U64 us, U32 max_yields)
@@ -74,6 +86,35 @@ U32 micro_sleep(U64 us, U32 max_yields)
ms_sleep((U32)(us / 1000));
return 0;
}
+
+#else
+
+U32 micro_sleep(U64 us, U32 max_yields)
+{
+ LL_PROFILE_ZONE_SCOPED
+#if 0
+ LARGE_INTEGER ft;
+ ft.QuadPart = -static_cast<S64>(us * 10); // '-' using relative time
+
+ HANDLE timer = CreateWaitableTimer(NULL, TRUE, NULL);
+ SetWaitableTimer(timer, &ft, 0, NULL, NULL, 0);
+ WaitForSingleObject(timer, INFINITE);
+ CloseHandle(timer);
+#else
+ Sleep(us / 1000);
+#endif
+
+ return 0;
+}
+
+void ms_sleep(U32 ms)
+{
+ LL_PROFILE_ZONE_SCOPED
+ micro_sleep(ms * 1000, 0);
+}
+
+#endif
+
#elif LL_LINUX || LL_DARWIN
static void _sleep_loop(struct timespec& thiswait)
{
diff --git a/indra/llcommon/lluuid.cpp b/indra/llcommon/lluuid.cpp
index 5655e8e2f2..200add404f 100644
--- a/indra/llcommon/lluuid.cpp
+++ b/indra/llcommon/lluuid.cpp
@@ -1,31 +1,31 @@
-/**
+/**
* @file lluuid.cpp
*
* $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
-// We can't use WIN32_LEAN_AND_MEAN here, needs lots of includes.
+ // We can't use WIN32_LEAN_AND_MEAN here, needs lots of includes.
#if LL_WINDOWS
#include "llwin32headers.h"
// ugh, this is ugly. We need to straighten out our linking for this library
@@ -51,7 +51,7 @@ const LLUUID LLUUID::null;
const LLTransactionID LLTransactionID::tnull;
// static
-LLMutex * LLUUID::mMutex = NULL;
+LLMutex* LLUUID::mMutex = NULL;
@@ -60,15 +60,15 @@ LLMutex * LLUUID::mMutex = NULL;
NOT DONE YET!!!
static char BASE85_TABLE[] = {
- '0', '1', '2', '3', '4', '5', '6', '7', '8', '9',
- 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J',
- 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T',
- 'U', 'V', 'W', 'X', 'Y', 'Z', 'a', 'b', 'c', 'd',
- 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n',
- 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x',
- 'y', 'z', '!', '#', '$', '%', '&', '(', ')', '*',
- '+', '-', ';', '[', '=', '>', '?', '@', '^', '_',
- '`', '{', '|', '}', '~', '\0'
+ '0', '1', '2', '3', '4', '5', '6', '7', '8', '9',
+ 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J',
+ 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T',
+ 'U', 'V', 'W', 'X', 'Y', 'Z', 'a', 'b', 'c', 'd',
+ 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n',
+ 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x',
+ 'y', 'z', '!', '#', '$', '%', '&', '(', ')', '*',
+ '+', '-', ';', '[', '=', '>', '?', '@', '^', '_',
+ '`', '{', '|', '}', '~', '\0'
};
@@ -94,28 +94,28 @@ return ret;
void LLUUID::toBase85(char* out)
{
- U32* me = (U32*)&(mData[0]);
- for(S32 i = 0; i < 4; ++i)
- {
- char* o = &out[i*i];
- for(S32 j = 0; j < 5; ++j)
- {
- o[4-j] = BASE85_TABLE[ me[i] % 85];
- word /= 85;
- }
- }
+ U32* me = (U32*)&(mData[0]);
+ for(S32 i = 0; i < 4; ++i)
+ {
+ char* o = &out[i*i];
+ for(S32 j = 0; j < 5; ++j)
+ {
+ o[4-j] = BASE85_TABLE[ me[i] % 85];
+ word /= 85;
+ }
+ }
}
unsigned int decode( char const * fiveChars ) throw( bad_input_data )
{
- unsigned int ret = 0;
- for( S32 ix = 0; ix < 5; ++ix )
- {
- char * s = strchr( encodeTable, fiveChars[ ix ] );
- ret = ret * 85 + (s-encodeTable);
- }
- return ret;
-}
+ unsigned int ret = 0;
+ for( S32 ix = 0; ix < 5; ++ix )
+ {
+ char * s = strchr( encodeTable, fiveChars[ ix ] );
+ ret = ret * 85 + (s-encodeTable);
+ }
+ return ret;
+}
*/
#define LL_USE_JANKY_RANDOM_NUMBER_GENERATOR 0
@@ -130,8 +130,8 @@ static U64 sJankyRandomSeed(LLUUID::getRandomSeed());
*/
U32 janky_fast_random_bytes()
{
- sJankyRandomSeed = U64L(1664525) * sJankyRandomSeed + U64L(1013904223);
- return (U32)sJankyRandomSeed;
+ sJankyRandomSeed = U64L(1664525) * sJankyRandomSeed + U64L(1013904223);
+ return (U32)sJankyRandomSeed;
}
/**
@@ -139,8 +139,8 @@ U32 janky_fast_random_bytes()
*/
U32 janky_fast_random_byes_range(U32 val)
{
- sJankyRandomSeed = U64L(1664525) * sJankyRandomSeed + U64L(1013904223);
- return (U32)(sJankyRandomSeed) % val;
+ sJankyRandomSeed = U64L(1664525) * sJankyRandomSeed + U64L(1013904223);
+ return (U32)(sJankyRandomSeed) % val;
}
/**
@@ -148,257 +148,257 @@ U32 janky_fast_random_byes_range(U32 val)
*/
U32 janky_fast_random_seeded_bytes(U32 seed, U32 val)
{
- seed = U64L(1664525) * (U64)(seed) + U64L(1013904223);
- return (U32)(seed) % val;
+ seed = U64L(1664525) * (U64)(seed)+U64L(1013904223);
+ return (U32)(seed) % val;
}
#endif
// Common to all UUID implementations
void LLUUID::toString(std::string& out) const
{
- out = llformat(
- "%02x%02x%02x%02x-%02x%02x-%02x%02x-%02x%02x-%02x%02x%02x%02x%02x%02x",
- (U8)(mData[0]),
- (U8)(mData[1]),
- (U8)(mData[2]),
- (U8)(mData[3]),
- (U8)(mData[4]),
- (U8)(mData[5]),
- (U8)(mData[6]),
- (U8)(mData[7]),
- (U8)(mData[8]),
- (U8)(mData[9]),
- (U8)(mData[10]),
- (U8)(mData[11]),
- (U8)(mData[12]),
- (U8)(mData[13]),
- (U8)(mData[14]),
- (U8)(mData[15]));
+ out = llformat(
+ "%02x%02x%02x%02x-%02x%02x-%02x%02x-%02x%02x-%02x%02x%02x%02x%02x%02x",
+ (U8)(mData[0]),
+ (U8)(mData[1]),
+ (U8)(mData[2]),
+ (U8)(mData[3]),
+ (U8)(mData[4]),
+ (U8)(mData[5]),
+ (U8)(mData[6]),
+ (U8)(mData[7]),
+ (U8)(mData[8]),
+ (U8)(mData[9]),
+ (U8)(mData[10]),
+ (U8)(mData[11]),
+ (U8)(mData[12]),
+ (U8)(mData[13]),
+ (U8)(mData[14]),
+ (U8)(mData[15]));
}
// *TODO: deprecate
-void LLUUID::toString(char *out) const
+void LLUUID::toString(char* out) const
{
- std::string buffer;
- toString(buffer);
- strcpy(out,buffer.c_str()); /* Flawfinder: ignore */
+ std::string buffer;
+ toString(buffer);
+ strcpy(out, buffer.c_str()); /* Flawfinder: ignore */
}
void LLUUID::toCompressedString(std::string& out) const
{
- char bytes[UUID_BYTES+1];
- memcpy(bytes, mData, UUID_BYTES); /* Flawfinder: ignore */
- bytes[UUID_BYTES] = '\0';
- out.assign(bytes, UUID_BYTES);
+ char bytes[UUID_BYTES + 1];
+ memcpy(bytes, mData, UUID_BYTES); /* Flawfinder: ignore */
+ bytes[UUID_BYTES] = '\0';
+ out.assign(bytes, UUID_BYTES);
}
// *TODO: deprecate
-void LLUUID::toCompressedString(char *out) const
+void LLUUID::toCompressedString(char* out) const
{
- memcpy(out, mData, UUID_BYTES); /* Flawfinder: ignore */
- out[UUID_BYTES] = '\0';
+ memcpy(out, mData, UUID_BYTES); /* Flawfinder: ignore */
+ out[UUID_BYTES] = '\0';
}
std::string LLUUID::getString() const
{
- return asString();
+ return asString();
}
std::string LLUUID::asString() const
{
- std::string str;
- toString(str);
- return str;
+ std::string str;
+ toString(str);
+ return str;
}
BOOL LLUUID::set(const char* in_string, BOOL emit)
{
- return set(ll_safe_string(in_string),emit);
+ return set(ll_safe_string(in_string), emit);
}
BOOL LLUUID::set(const std::string& in_string, BOOL emit)
{
- BOOL broken_format = FALSE;
-
- // empty strings should make NULL uuid
- if (in_string.empty())
- {
- setNull();
- return TRUE;
- }
-
- if (in_string.length() != (UUID_STR_LENGTH - 1)) /* Flawfinder: ignore */
- {
- // I'm a moron. First implementation didn't have the right UUID format.
- // Shouldn't see any of these any more
- if (in_string.length() == (UUID_STR_LENGTH - 2)) /* Flawfinder: ignore */
- {
- if(emit)
- {
- LL_WARNS() << "Warning! Using broken UUID string format" << LL_ENDL;
- }
- broken_format = TRUE;
- }
- else
- {
- // Bad UUID string. Spam as INFO, as most cases we don't care.
- if(emit)
- {
- //don't spam the logs because a resident can't spell.
- LL_WARNS() << "Bad UUID string: " << in_string << LL_ENDL;
- }
- setNull();
- return FALSE;
- }
- }
-
- U8 cur_pos = 0;
- S32 i;
- for (i = 0; i < UUID_BYTES; i++)
- {
- if ((i == 4) || (i == 6) || (i == 8) || (i == 10))
- {
- cur_pos++;
- if (broken_format && (i==10))
- {
- // Missing - in the broken format
- cur_pos--;
- }
- }
-
- mData[i] = 0;
-
- if ((in_string[cur_pos] >= '0') && (in_string[cur_pos] <= '9'))
- {
- mData[i] += (U8)(in_string[cur_pos] - '0');
- }
- else if ((in_string[cur_pos] >= 'a') && (in_string[cur_pos] <='f'))
- {
- mData[i] += (U8)(10 + in_string[cur_pos] - 'a');
- }
- else if ((in_string[cur_pos] >= 'A') && (in_string[cur_pos] <='F'))
- {
- mData[i] += (U8)(10 + in_string[cur_pos] - 'A');
- }
- else
- {
- if(emit)
- {
- LL_WARNS() << "Invalid UUID string character" << LL_ENDL;
- }
- setNull();
- return FALSE;
- }
-
- mData[i] = mData[i] << 4;
- cur_pos++;
-
- if ((in_string[cur_pos] >= '0') && (in_string[cur_pos] <= '9'))
- {
- mData[i] += (U8)(in_string[cur_pos] - '0');
- }
- else if ((in_string[cur_pos] >= 'a') && (in_string[cur_pos] <='f'))
- {
- mData[i] += (U8)(10 + in_string[cur_pos] - 'a');
- }
- else if ((in_string[cur_pos] >= 'A') && (in_string[cur_pos] <='F'))
- {
- mData[i] += (U8)(10 + in_string[cur_pos] - 'A');
- }
- else
- {
- if(emit)
- {
- LL_WARNS() << "Invalid UUID string character" << LL_ENDL;
- }
- setNull();
- return FALSE;
- }
- cur_pos++;
- }
-
- return TRUE;
+ BOOL broken_format = FALSE;
+
+ // empty strings should make NULL uuid
+ if (in_string.empty())
+ {
+ setNull();
+ return TRUE;
+ }
+
+ if (in_string.length() != (UUID_STR_LENGTH - 1)) /* Flawfinder: ignore */
+ {
+ // I'm a moron. First implementation didn't have the right UUID format.
+ // Shouldn't see any of these any more
+ if (in_string.length() == (UUID_STR_LENGTH - 2)) /* Flawfinder: ignore */
+ {
+ if (emit)
+ {
+ LL_WARNS() << "Warning! Using broken UUID string format" << LL_ENDL;
+ }
+ broken_format = TRUE;
+ }
+ else
+ {
+ // Bad UUID string. Spam as INFO, as most cases we don't care.
+ if (emit)
+ {
+ //don't spam the logs because a resident can't spell.
+ LL_WARNS() << "Bad UUID string: " << in_string << LL_ENDL;
+ }
+ setNull();
+ return FALSE;
+ }
+ }
+
+ U8 cur_pos = 0;
+ S32 i;
+ for (i = 0; i < UUID_BYTES; i++)
+ {
+ if ((i == 4) || (i == 6) || (i == 8) || (i == 10))
+ {
+ cur_pos++;
+ if (broken_format && (i == 10))
+ {
+ // Missing - in the broken format
+ cur_pos--;
+ }
+ }
+
+ mData[i] = 0;
+
+ if ((in_string[cur_pos] >= '0') && (in_string[cur_pos] <= '9'))
+ {
+ mData[i] += (U8)(in_string[cur_pos] - '0');
+ }
+ else if ((in_string[cur_pos] >= 'a') && (in_string[cur_pos] <= 'f'))
+ {
+ mData[i] += (U8)(10 + in_string[cur_pos] - 'a');
+ }
+ else if ((in_string[cur_pos] >= 'A') && (in_string[cur_pos] <= 'F'))
+ {
+ mData[i] += (U8)(10 + in_string[cur_pos] - 'A');
+ }
+ else
+ {
+ if (emit)
+ {
+ LL_WARNS() << "Invalid UUID string character" << LL_ENDL;
+ }
+ setNull();
+ return FALSE;
+ }
+
+ mData[i] = mData[i] << 4;
+ cur_pos++;
+
+ if ((in_string[cur_pos] >= '0') && (in_string[cur_pos] <= '9'))
+ {
+ mData[i] += (U8)(in_string[cur_pos] - '0');
+ }
+ else if ((in_string[cur_pos] >= 'a') && (in_string[cur_pos] <= 'f'))
+ {
+ mData[i] += (U8)(10 + in_string[cur_pos] - 'a');
+ }
+ else if ((in_string[cur_pos] >= 'A') && (in_string[cur_pos] <= 'F'))
+ {
+ mData[i] += (U8)(10 + in_string[cur_pos] - 'A');
+ }
+ else
+ {
+ if (emit)
+ {
+ LL_WARNS() << "Invalid UUID string character" << LL_ENDL;
+ }
+ setNull();
+ return FALSE;
+ }
+ cur_pos++;
+ }
+
+ return TRUE;
}
BOOL LLUUID::validate(const std::string& in_string)
{
- BOOL broken_format = FALSE;
- if (in_string.length() != (UUID_STR_LENGTH - 1)) /* Flawfinder: ignore */
- {
- // I'm a moron. First implementation didn't have the right UUID format.
- if (in_string.length() == (UUID_STR_LENGTH - 2)) /* Flawfinder: ignore */
- {
- broken_format = TRUE;
- }
- else
- {
- return FALSE;
- }
- }
-
- U8 cur_pos = 0;
- for (U32 i = 0; i < 16; i++)
- {
- if ((i == 4) || (i == 6) || (i == 8) || (i == 10))
- {
- cur_pos++;
- if (broken_format && (i==10))
- {
- // Missing - in the broken format
- cur_pos--;
- }
- }
-
- if ((in_string[cur_pos] >= '0') && (in_string[cur_pos] <= '9'))
- {
- }
- else if ((in_string[cur_pos] >= 'a') && (in_string[cur_pos] <='f'))
- {
- }
- else if ((in_string[cur_pos] >= 'A') && (in_string[cur_pos] <='F'))
- {
- }
- else
- {
- return FALSE;
- }
-
- cur_pos++;
-
- if ((in_string[cur_pos] >= '0') && (in_string[cur_pos] <= '9'))
- {
- }
- else if ((in_string[cur_pos] >= 'a') && (in_string[cur_pos] <='f'))
- {
- }
- else if ((in_string[cur_pos] >= 'A') && (in_string[cur_pos] <='F'))
- {
- }
- else
- {
- return FALSE;
- }
- cur_pos++;
- }
- return TRUE;
+ BOOL broken_format = FALSE;
+ if (in_string.length() != (UUID_STR_LENGTH - 1)) /* Flawfinder: ignore */
+ {
+ // I'm a moron. First implementation didn't have the right UUID format.
+ if (in_string.length() == (UUID_STR_LENGTH - 2)) /* Flawfinder: ignore */
+ {
+ broken_format = TRUE;
+ }
+ else
+ {
+ return FALSE;
+ }
+ }
+
+ U8 cur_pos = 0;
+ for (U32 i = 0; i < 16; i++)
+ {
+ if ((i == 4) || (i == 6) || (i == 8) || (i == 10))
+ {
+ cur_pos++;
+ if (broken_format && (i == 10))
+ {
+ // Missing - in the broken format
+ cur_pos--;
+ }
+ }
+
+ if ((in_string[cur_pos] >= '0') && (in_string[cur_pos] <= '9'))
+ {
+ }
+ else if ((in_string[cur_pos] >= 'a') && (in_string[cur_pos] <= 'f'))
+ {
+ }
+ else if ((in_string[cur_pos] >= 'A') && (in_string[cur_pos] <= 'F'))
+ {
+ }
+ else
+ {
+ return FALSE;
+ }
+
+ cur_pos++;
+
+ if ((in_string[cur_pos] >= '0') && (in_string[cur_pos] <= '9'))
+ {
+ }
+ else if ((in_string[cur_pos] >= 'a') && (in_string[cur_pos] <= 'f'))
+ {
+ }
+ else if ((in_string[cur_pos] >= 'A') && (in_string[cur_pos] <= 'F'))
+ {
+ }
+ else
+ {
+ return FALSE;
+ }
+ cur_pos++;
+ }
+ return TRUE;
}
const LLUUID& LLUUID::operator^=(const LLUUID& rhs)
{
- U32* me = (U32*)&(mData[0]);
- const U32* other = (U32*)&(rhs.mData[0]);
- for(S32 i = 0; i < 4; ++i)
- {
- me[i] = me[i] ^ other[i];
- }
- return *this;
+ U32* me = (U32*)&(mData[0]);
+ const U32* other = (U32*)&(rhs.mData[0]);
+ for (S32 i = 0; i < 4; ++i)
+ {
+ me[i] = me[i] ^ other[i];
+ }
+ return *this;
}
LLUUID LLUUID::operator^(const LLUUID& rhs) const
{
- LLUUID id(*this);
- id ^= rhs;
- return id;
+ LLUUID id(*this);
+ id ^= rhs;
+ return id;
}
// WARNING: this algorithm SHALL NOT be changed. It is also used by the server
@@ -406,107 +406,107 @@ LLUUID LLUUID::operator^(const LLUUID& rhs) const
// it would cause invalid assets.
void LLUUID::combine(const LLUUID& other, LLUUID& result) const
{
- LLMD5 md5_uuid;
- md5_uuid.update((unsigned char*)mData, 16);
- md5_uuid.update((unsigned char*)other.mData, 16);
- md5_uuid.finalize();
- md5_uuid.raw_digest(result.mData);
+ LLMD5 md5_uuid;
+ md5_uuid.update((unsigned char*)mData, 16);
+ md5_uuid.update((unsigned char*)other.mData, 16);
+ md5_uuid.finalize();
+ md5_uuid.raw_digest(result.mData);
}
-LLUUID LLUUID::combine(const LLUUID &other) const
+LLUUID LLUUID::combine(const LLUUID& other) const
{
- LLUUID combination;
- combine(other, combination);
- return combination;
+ LLUUID combination;
+ combine(other, combination);
+ return combination;
}
-std::ostream& operator<<(std::ostream& s, const LLUUID &uuid)
+std::ostream& operator<<(std::ostream& s, const LLUUID& uuid)
{
- std::string uuid_str;
- uuid.toString(uuid_str);
- s << uuid_str;
- return s;
+ std::string uuid_str;
+ uuid.toString(uuid_str);
+ s << uuid_str;
+ return s;
}
-std::istream& operator>>(std::istream &s, LLUUID &uuid)
+std::istream& operator>>(std::istream& s, LLUUID& uuid)
{
- U32 i;
- char uuid_str[UUID_STR_LENGTH]; /* Flawfinder: ignore */
- for (i = 0; i < UUID_STR_LENGTH-1; i++)
- {
- s >> uuid_str[i];
- }
- uuid_str[i] = '\0';
- uuid.set(std::string(uuid_str));
- return s;
+ U32 i;
+ char uuid_str[UUID_STR_LENGTH]; /* Flawfinder: ignore */
+ for (i = 0; i < UUID_STR_LENGTH - 1; i++)
+ {
+ s >> uuid_str[i];
+ }
+ uuid_str[i] = '\0';
+ uuid.set(std::string(uuid_str));
+ return s;
}
-static void get_random_bytes(void *buf, int nbytes)
+static void get_random_bytes(void* buf, int nbytes)
{
- int i;
- char *cp = (char *) buf;
-
- // *NOTE: If we are not using the janky generator ll_rand()
- // generates at least 3 good bytes of data since it is 0 to
- // RAND_MAX. This could be made more efficient by copying all the
- // bytes.
- for (i=0; i < nbytes; i++)
+ int i;
+ char* cp = (char*)buf;
+
+ // *NOTE: If we are not using the janky generator ll_rand()
+ // generates at least 3 good bytes of data since it is 0 to
+ // RAND_MAX. This could be made more efficient by copying all the
+ // bytes.
+ for (i = 0; i < nbytes; i++)
#if LL_USE_JANKY_RANDOM_NUMBER_GENERATOR
- *cp++ = janky_fast_random_bytes() & 0xFF;
+ * cp++ = janky_fast_random_bytes() & 0xFF;
#else
- *cp++ = ll_rand() & 0xFF;
+ * cp++ = ll_rand() & 0xFF;
#endif
- return;
+ return;
}
#if LL_WINDOWS
typedef struct _ASTAT_
{
- ADAPTER_STATUS adapt;
- NAME_BUFFER NameBuff [30];
+ ADAPTER_STATUS adapt;
+ NAME_BUFFER NameBuff[30];
}ASTAT, * PASTAT;
// static
-S32 LLUUID::getNodeID(unsigned char *node_id)
+S32 LLUUID::getNodeID(unsigned char* node_id)
{
- ASTAT Adapter;
- NCB Ncb;
- UCHAR uRetCode;
- LANA_ENUM lenum;
- int i;
- int retval = 0;
-
- memset( &Ncb, 0, sizeof(Ncb) );
- Ncb.ncb_command = NCBENUM;
- Ncb.ncb_buffer = (UCHAR *)&lenum;
- Ncb.ncb_length = sizeof(lenum);
- uRetCode = Netbios( &Ncb );
-
- for(i=0; i < lenum.length ;i++)
- {
- memset( &Ncb, 0, sizeof(Ncb) );
- Ncb.ncb_command = NCBRESET;
- Ncb.ncb_lana_num = lenum.lana[i];
-
- uRetCode = Netbios( &Ncb );
-
- memset( &Ncb, 0, sizeof (Ncb) );
- Ncb.ncb_command = NCBASTAT;
- Ncb.ncb_lana_num = lenum.lana[i];
-
- strcpy( (char *)Ncb.ncb_callname, "* " ); /* Flawfinder: ignore */
- Ncb.ncb_buffer = (unsigned char *)&Adapter;
- Ncb.ncb_length = sizeof(Adapter);
-
- uRetCode = Netbios( &Ncb );
- if ( uRetCode == 0 )
- {
- memcpy(node_id,Adapter.adapt.adapter_address,6); /* Flawfinder: ignore */
- retval = 1;
- }
- }
- return retval;
+ ASTAT Adapter;
+ NCB Ncb;
+ UCHAR uRetCode;
+ LANA_ENUM lenum;
+ int i;
+ int retval = 0;
+
+ memset(&Ncb, 0, sizeof(Ncb));
+ Ncb.ncb_command = NCBENUM;
+ Ncb.ncb_buffer = (UCHAR*)&lenum;
+ Ncb.ncb_length = sizeof(lenum);
+ uRetCode = Netbios(&Ncb);
+
+ for (i = 0; i < lenum.length; i++)
+ {
+ memset(&Ncb, 0, sizeof(Ncb));
+ Ncb.ncb_command = NCBRESET;
+ Ncb.ncb_lana_num = lenum.lana[i];
+
+ uRetCode = Netbios(&Ncb);
+
+ memset(&Ncb, 0, sizeof(Ncb));
+ Ncb.ncb_command = NCBASTAT;
+ Ncb.ncb_lana_num = lenum.lana[i];
+
+ strcpy((char*)Ncb.ncb_callname, "* "); /* Flawfinder: ignore */
+ Ncb.ncb_buffer = (unsigned char*)&Adapter;
+ Ncb.ncb_length = sizeof(Adapter);
+
+ uRetCode = Netbios(&Ncb);
+ if (uRetCode == 0)
+ {
+ memcpy(node_id, Adapter.adapt.adapter_address, 6); /* Flawfinder: ignore */
+ retval = 1;
+ }
+ }
+ return retval;
}
#elif LL_DARWIN
@@ -525,66 +525,66 @@ S32 LLUUID::getNodeID(unsigned char *node_id)
#include <net/route.h>
#include <ifaddrs.h>
-// static
-S32 LLUUID::getNodeID(unsigned char *node_id)
+ // static
+S32 LLUUID::getNodeID(unsigned char* node_id)
{
- int i;
- unsigned char *a = NULL;
- struct ifaddrs *ifap, *ifa;
- int rv;
- S32 result = 0;
-
- if ((rv=getifaddrs(&ifap))==-1)
- {
- return -1;
- }
- if (ifap == NULL)
- {
- return -1;
- }
-
- for (ifa = ifap; ifa != NULL; ifa = ifa->ifa_next)
- {
-// printf("Interface %s, address family %d, ", ifa->ifa_name, ifa->ifa_addr->sa_family);
- for(i=0; i< ifa->ifa_addr->sa_len; i++)
- {
-// printf("%02X ", (unsigned char)ifa->ifa_addr->sa_data[i]);
- }
-// printf("\n");
-
- if(ifa->ifa_addr->sa_family == AF_LINK)
- {
- // This is a link-level address
- struct sockaddr_dl *lla = (struct sockaddr_dl *)ifa->ifa_addr;
-
-// printf("\tLink level address, type %02X\n", lla->sdl_type);
-
- if(lla->sdl_type == IFT_ETHER)
- {
- // Use the first ethernet MAC in the list.
- // For some reason, the macro LLADDR() defined in net/if_dl.h doesn't expand correctly. This is what it would do.
- a = (unsigned char *)&((lla)->sdl_data);
- a += (lla)->sdl_nlen;
-
- if (!a[0] && !a[1] && !a[2] && !a[3] && !a[4] && !a[5])
- {
- continue;
- }
-
- if (node_id)
- {
- memcpy(node_id, a, 6);
- result = 1;
- }
-
- // We found one.
- break;
- }
- }
- }
- freeifaddrs(ifap);
-
- return result;
+ int i;
+ unsigned char* a = NULL;
+ struct ifaddrs* ifap, * ifa;
+ int rv;
+ S32 result = 0;
+
+ if ((rv = getifaddrs(&ifap)) == -1)
+ {
+ return -1;
+ }
+ if (ifap == NULL)
+ {
+ return -1;
+ }
+
+ for (ifa = ifap; ifa != NULL; ifa = ifa->ifa_next)
+ {
+ // printf("Interface %s, address family %d, ", ifa->ifa_name, ifa->ifa_addr->sa_family);
+ for (i = 0; i < ifa->ifa_addr->sa_len; i++)
+ {
+ // printf("%02X ", (unsigned char)ifa->ifa_addr->sa_data[i]);
+ }
+ // printf("\n");
+
+ if (ifa->ifa_addr->sa_family == AF_LINK)
+ {
+ // This is a link-level address
+ struct sockaddr_dl* lla = (struct sockaddr_dl*)ifa->ifa_addr;
+
+ // printf("\tLink level address, type %02X\n", lla->sdl_type);
+
+ if (lla->sdl_type == IFT_ETHER)
+ {
+ // Use the first ethernet MAC in the list.
+ // For some reason, the macro LLADDR() defined in net/if_dl.h doesn't expand correctly. This is what it would do.
+ a = (unsigned char*)&((lla)->sdl_data);
+ a += (lla)->sdl_nlen;
+
+ if (!a[0] && !a[1] && !a[2] && !a[3] && !a[4] && !a[5])
+ {
+ continue;
+ }
+
+ if (node_id)
+ {
+ memcpy(node_id, a, 6);
+ result = 1;
+ }
+
+ // We found one.
+ break;
+ }
+ }
+ }
+ freeifaddrs(ifap);
+
+ return result;
}
#else
@@ -611,22 +611,22 @@ S32 LLUUID::getNodeID(unsigned char *node_id)
#endif
#endif
-// static
-S32 LLUUID::getNodeID(unsigned char *node_id)
+ // static
+S32 LLUUID::getNodeID(unsigned char* node_id)
{
- int sd;
- struct ifreq ifr, *ifrp;
- struct ifconf ifc;
- char buf[1024];
- int n, i;
- unsigned char *a;
-
-/*
- * BSD 4.4 defines the size of an ifreq to be
- * max(sizeof(ifreq), sizeof(ifreq.ifr_name)+ifreq.ifr_addr.sa_len
- * However, under earlier systems, sa_len isn't present, so the size is
- * just sizeof(struct ifreq)
- */
+ int sd;
+ struct ifreq ifr, * ifrp;
+ struct ifconf ifc;
+ char buf[1024];
+ int n, i;
+ unsigned char* a;
+
+ /*
+ * BSD 4.4 defines the size of an ifreq to be
+ * max(sizeof(ifreq), sizeof(ifreq.ifr_name)+ifreq.ifr_addr.sa_len
+ * However, under earlier systems, sa_len isn't present, so the size is
+ * just sizeof(struct ifreq)
+ */
#ifdef HAVE_SA_LEN
#ifndef max
#define max(a,b) ((a) > (b) ? (a) : (b))
@@ -637,252 +637,253 @@ S32 LLUUID::getNodeID(unsigned char *node_id)
#define ifreq_size(i) sizeof(struct ifreq)
#endif /* HAVE_SA_LEN*/
- sd = socket(AF_INET, SOCK_DGRAM, IPPROTO_IP);
- if (sd < 0) {
- return -1;
- }
- memset(buf, 0, sizeof(buf));
- ifc.ifc_len = sizeof(buf);
- ifc.ifc_buf = buf;
- if (ioctl (sd, SIOCGIFCONF, (char *)&ifc) < 0) {
- close(sd);
- return -1;
- }
- n = ifc.ifc_len;
- for (i = 0; i < n; i+= ifreq_size(*ifr) ) {
- ifrp = (struct ifreq *)((char *) ifc.ifc_buf+i);
- strncpy(ifr.ifr_name, ifrp->ifr_name, IFNAMSIZ); /* Flawfinder: ignore */
+ sd = socket(AF_INET, SOCK_DGRAM, IPPROTO_IP);
+ if (sd < 0) {
+ return -1;
+ }
+ memset(buf, 0, sizeof(buf));
+ ifc.ifc_len = sizeof(buf);
+ ifc.ifc_buf = buf;
+ if (ioctl(sd, SIOCGIFCONF, (char*)&ifc) < 0) {
+ close(sd);
+ return -1;
+ }
+ n = ifc.ifc_len;
+ for (i = 0; i < n; i += ifreq_size(*ifr)) {
+ ifrp = (struct ifreq*)((char*)ifc.ifc_buf + i);
+ strncpy(ifr.ifr_name, ifrp->ifr_name, IFNAMSIZ); /* Flawfinder: ignore */
#ifdef SIOCGIFHWADDR
- if (ioctl(sd, SIOCGIFHWADDR, &ifr) < 0)
- continue;
- a = (unsigned char *) &ifr.ifr_hwaddr.sa_data;
+ if (ioctl(sd, SIOCGIFHWADDR, &ifr) < 0)
+ continue;
+ a = (unsigned char*)&ifr.ifr_hwaddr.sa_data;
#else
#ifdef SIOCGENADDR
- if (ioctl(sd, SIOCGENADDR, &ifr) < 0)
- continue;
- a = (unsigned char *) ifr.ifr_enaddr;
+ if (ioctl(sd, SIOCGENADDR, &ifr) < 0)
+ continue;
+ a = (unsigned char*)ifr.ifr_enaddr;
#else
- /*
- * XXX we don't have a way of getting the hardware
- * address
- */
- close(sd);
- return 0;
+ /*
+ * XXX we don't have a way of getting the hardware
+ * address
+ */
+ close(sd);
+ return 0;
#endif /* SIOCGENADDR */
#endif /* SIOCGIFHWADDR */
- if (!a[0] && !a[1] && !a[2] && !a[3] && !a[4] && !a[5])
- continue;
- if (node_id) {
- memcpy(node_id, a, 6); /* Flawfinder: ignore */
- close(sd);
- return 1;
- }
- }
- close(sd);
- return 0;
+ if (!a[0] && !a[1] && !a[2] && !a[3] && !a[4] && !a[5])
+ continue;
+ if (node_id) {
+ memcpy(node_id, a, 6); /* Flawfinder: ignore */
+ close(sd);
+ return 1;
+ }
+ }
+ close(sd);
+ return 0;
}
#endif
-S32 LLUUID::cmpTime(uuid_time_t *t1, uuid_time_t *t2)
+S32 LLUUID::cmpTime(uuid_time_t* t1, uuid_time_t* t2)
{
- // Compare two time values.
+ // Compare two time values.
- if (t1->high < t2->high) return -1;
- if (t1->high > t2->high) return 1;
- if (t1->low < t2->low) return -1;
- if (t1->low > t2->low) return 1;
- return 0;
+ if (t1->high < t2->high) return -1;
+ if (t1->high > t2->high) return 1;
+ if (t1->low < t2->low) return -1;
+ if (t1->low > t2->low) return 1;
+ return 0;
}
-void LLUUID::getSystemTime(uuid_time_t *timestamp)
+void LLUUID::getSystemTime(uuid_time_t* timestamp)
{
- // Get system time with 100ns precision. Time is since Oct 15, 1582.
+ // Get system time with 100ns precision. Time is since Oct 15, 1582.
#if LL_WINDOWS
- ULARGE_INTEGER time;
- GetSystemTimeAsFileTime((FILETIME *)&time);
- // NT keeps time in FILETIME format which is 100ns ticks since
- // Jan 1, 1601. UUIDs use time in 100ns ticks since Oct 15, 1582.
- // The difference is 17 Days in Oct + 30 (Nov) + 31 (Dec)
- // + 18 years and 5 leap days.
- time.QuadPart +=
- (unsigned __int64) (1000*1000*10) // seconds
- * (unsigned __int64) (60 * 60 * 24) // days
- * (unsigned __int64) (17+30+31+365*18+5); // # of days
-
- timestamp->high = time.HighPart;
- timestamp->low = time.LowPart;
+ ULARGE_INTEGER time;
+ GetSystemTimeAsFileTime((FILETIME*)&time);
+ // NT keeps time in FILETIME format which is 100ns ticks since
+ // Jan 1, 1601. UUIDs use time in 100ns ticks since Oct 15, 1582.
+ // The difference is 17 Days in Oct + 30 (Nov) + 31 (Dec)
+ // + 18 years and 5 leap days.
+ time.QuadPart +=
+ (unsigned __int64)(1000 * 1000 * 10) // seconds
+ * (unsigned __int64)(60 * 60 * 24) // days
+ * (unsigned __int64)(17 + 30 + 31 + 365 * 18 + 5); // # of days
+
+ timestamp->high = time.HighPart;
+ timestamp->low = time.LowPart;
#else
- struct timeval tp;
- gettimeofday(&tp, 0);
-
- // Offset between UUID formatted times and Unix formatted times.
- // UUID UTC base time is October 15, 1582.
- // Unix base time is January 1, 1970.
- U64 uuid_time = ((U64)tp.tv_sec * 10000000) + (tp.tv_usec * 10) +
- U64L(0x01B21DD213814000);
- timestamp->high = (U32) (uuid_time >> 32);
- timestamp->low = (U32) (uuid_time & 0xFFFFFFFF);
+ struct timeval tp;
+ gettimeofday(&tp, 0);
+
+ // Offset between UUID formatted times and Unix formatted times.
+ // UUID UTC base time is October 15, 1582.
+ // Unix base time is January 1, 1970.
+ U64 uuid_time = ((U64)tp.tv_sec * 10000000) + (tp.tv_usec * 10) +
+ U64L(0x01B21DD213814000);
+ timestamp->high = (U32)(uuid_time >> 32);
+ timestamp->low = (U32)(uuid_time & 0xFFFFFFFF);
#endif
}
-void LLUUID::getCurrentTime(uuid_time_t *timestamp)
+void LLUUID::getCurrentTime(uuid_time_t* timestamp)
{
- // Get current time as 60 bit 100ns ticks since whenever.
- // Compensate for the fact that real clock resolution is less
- // than 100ns.
-
- const U32 uuids_per_tick = 1024;
-
- static uuid_time_t time_last;
- static U32 uuids_this_tick;
- static BOOL init = FALSE;
-
- if (!init) {
- getSystemTime(&time_last);
- uuids_this_tick = uuids_per_tick;
- init = TRUE;
- mMutex = new LLMutex();
- }
-
- uuid_time_t time_now = {0,0};
-
- while (1) {
- getSystemTime(&time_now);
-
- // if clock reading changed since last UUID generated
- if (cmpTime(&time_last, &time_now)) {
- // reset count of uuid's generated with this clock reading
- uuids_this_tick = 0;
- break;
- }
- if (uuids_this_tick < uuids_per_tick) {
- uuids_this_tick++;
- break;
- }
- // going too fast for our clock; spin
- }
-
- time_last = time_now;
-
- if (uuids_this_tick != 0) {
- if (time_now.low & 0x80000000) {
- time_now.low += uuids_this_tick;
- if (!(time_now.low & 0x80000000))
- time_now.high++;
- } else
- time_now.low += uuids_this_tick;
- }
-
- timestamp->high = time_now.high;
- timestamp->low = time_now.low;
+ // Get current time as 60 bit 100ns ticks since whenever.
+ // Compensate for the fact that real clock resolution is less
+ // than 100ns.
+
+ const U32 uuids_per_tick = 1024;
+
+ static uuid_time_t time_last;
+ static U32 uuids_this_tick;
+ static BOOL init = FALSE;
+
+ if (!init) {
+ getSystemTime(&time_last);
+ uuids_this_tick = uuids_per_tick;
+ init = TRUE;
+ mMutex = new LLMutex();
+ }
+
+ uuid_time_t time_now = { 0,0 };
+
+ while (1) {
+ getSystemTime(&time_now);
+
+ // if clock reading changed since last UUID generated
+ if (cmpTime(&time_last, &time_now)) {
+ // reset count of uuid's generated with this clock reading
+ uuids_this_tick = 0;
+ break;
+ }
+ if (uuids_this_tick < uuids_per_tick) {
+ uuids_this_tick++;
+ break;
+ }
+ // going too fast for our clock; spin
+ }
+
+ time_last = time_now;
+
+ if (uuids_this_tick != 0) {
+ if (time_now.low & 0x80000000) {
+ time_now.low += uuids_this_tick;
+ if (!(time_now.low & 0x80000000))
+ time_now.high++;
+ }
+ else
+ time_now.low += uuids_this_tick;
+ }
+
+ timestamp->high = time_now.high;
+ timestamp->low = time_now.low;
}
void LLUUID::generate()
{
- // Create a UUID.
- uuid_time_t timestamp;
-
- static unsigned char node_id[6]; /* Flawfinder: ignore */
- static int has_init = 0;
-
- // Create a UUID.
- static uuid_time_t time_last = {0,0};
- static U16 clock_seq = 0;
+ // Create a UUID.
+ uuid_time_t timestamp;
+
+ static unsigned char node_id[6]; /* Flawfinder: ignore */
+ static int has_init = 0;
+
+ // Create a UUID.
+ static uuid_time_t time_last = { 0,0 };
+ static U16 clock_seq = 0;
#if LL_USE_JANKY_RANDOM_NUMBER_GENERATOR
- static U32 seed = 0L; // dummy seed. reset it below
+ static U32 seed = 0L; // dummy seed. reset it below
#endif
- if (!has_init)
- {
- has_init = 1;
- if (getNodeID(node_id) <= 0)
- {
- get_random_bytes(node_id, 6);
- /*
- * Set multicast bit, to prevent conflicts
- * with IEEE 802 addresses obtained from
- * network cards
- */
- node_id[0] |= 0x80;
- }
-
- getCurrentTime(&time_last);
+ if (!has_init)
+ {
+ has_init = 1;
+ if (getNodeID(node_id) <= 0)
+ {
+ get_random_bytes(node_id, 6);
+ /*
+ * Set multicast bit, to prevent conflicts
+ * with IEEE 802 addresses obtained from
+ * network cards
+ */
+ node_id[0] |= 0x80;
+ }
+
+ getCurrentTime(&time_last);
#if LL_USE_JANKY_RANDOM_NUMBER_GENERATOR
- seed = time_last.low;
+ seed = time_last.low;
#endif
#if LL_USE_JANKY_RANDOM_NUMBER_GENERATOR
- clock_seq = (U16)janky_fast_random_seeded_bytes(seed, 65536);
+ clock_seq = (U16)janky_fast_random_seeded_bytes(seed, 65536);
#else
- clock_seq = (U16)ll_rand(65536);
+ clock_seq = (U16)ll_rand(65536);
#endif
- }
-
- // get current time
- getCurrentTime(&timestamp);
- U16 our_clock_seq = clock_seq;
-
- // if clock hasn't changed or went backward, change clockseq
- if (cmpTime(&timestamp, &time_last) != 1)
- {
- LLMutexLock lock(mMutex);
- clock_seq = (clock_seq + 1) & 0x3FFF;
- if (clock_seq == 0)
- clock_seq++;
- our_clock_seq = clock_seq; // Ensure we're using a different clock_seq value from previous time
- }
+ }
+
+ // get current time
+ getCurrentTime(&timestamp);
+ U16 our_clock_seq = clock_seq;
+
+ // if clock hasn't changed or went backward, change clockseq
+ if (cmpTime(&timestamp, &time_last) != 1)
+ {
+ LLMutexLock lock(mMutex);
+ clock_seq = (clock_seq + 1) & 0x3FFF;
+ if (clock_seq == 0)
+ clock_seq++;
+ our_clock_seq = clock_seq; // Ensure we're using a different clock_seq value from previous time
+ }
time_last = timestamp;
- memcpy(mData+10, node_id, 6); /* Flawfinder: ignore */
- U32 tmp;
- tmp = timestamp.low;
- mData[3] = (unsigned char) tmp;
- tmp >>= 8;
- mData[2] = (unsigned char) tmp;
- tmp >>= 8;
- mData[1] = (unsigned char) tmp;
- tmp >>= 8;
- mData[0] = (unsigned char) tmp;
-
- tmp = (U16) timestamp.high;
- mData[5] = (unsigned char) tmp;
- tmp >>= 8;
- mData[4] = (unsigned char) tmp;
-
- tmp = (timestamp.high >> 16) | 0x1000;
- mData[7] = (unsigned char) tmp;
- tmp >>= 8;
- mData[6] = (unsigned char) tmp;
-
- tmp = our_clock_seq;
-
- mData[9] = (unsigned char) tmp;
- tmp >>= 8;
- mData[8] = (unsigned char) tmp;
-
- HBXXH128::digest(*this, (const void*)mData, 16);
+ memcpy(mData + 10, node_id, 6); /* Flawfinder: ignore */
+ U32 tmp;
+ tmp = timestamp.low;
+ mData[3] = (unsigned char)tmp;
+ tmp >>= 8;
+ mData[2] = (unsigned char)tmp;
+ tmp >>= 8;
+ mData[1] = (unsigned char)tmp;
+ tmp >>= 8;
+ mData[0] = (unsigned char)tmp;
+
+ tmp = (U16)timestamp.high;
+ mData[5] = (unsigned char)tmp;
+ tmp >>= 8;
+ mData[4] = (unsigned char)tmp;
+
+ tmp = (timestamp.high >> 16) | 0x1000;
+ mData[7] = (unsigned char)tmp;
+ tmp >>= 8;
+ mData[6] = (unsigned char)tmp;
+
+ tmp = our_clock_seq;
+
+ mData[9] = (unsigned char)tmp;
+ tmp >>= 8;
+ mData[8] = (unsigned char)tmp;
+
+ HBXXH128::digest(*this, (const void*)mData, 16);
}
void LLUUID::generate(const std::string& hash_string)
{
- HBXXH128::digest(*this, hash_string);
+ HBXXH128::digest(*this, hash_string);
}
U32 LLUUID::getRandomSeed()
{
- static unsigned char seed[16]; /* Flawfinder: ignore */
-
- getNodeID(&seed[0]);
+ static unsigned char seed[16]; /* Flawfinder: ignore */
+
+ getNodeID(&seed[0]);
- // Incorporate the pid into the seed to prevent
- // processes that start on the same host at the same
- // time from generating the same seed.
- pid_t pid = LLApp::getPid();
+ // Incorporate the pid into the seed to prevent
+ // processes that start on the same host at the same
+ // time from generating the same seed.
+ pid_t pid = LLApp::getPid();
- seed[6]=(unsigned char)(pid >> 8);
- seed[7]=(unsigned char)(pid);
- getSystemTime((uuid_time_t *)(&seed[8]));
+ seed[6] = (unsigned char)(pid >> 8);
+ seed[7] = (unsigned char)(pid);
+ getSystemTime((uuid_time_t*)(&seed[8]));
U64 seed64 = HBXXH64::digest((const void*)seed, 16);
return U32(seed64) ^ U32(seed64 >> 32);
@@ -890,92 +891,92 @@ U32 LLUUID::getRandomSeed()
BOOL LLUUID::parseUUID(const std::string& buf, LLUUID* value)
{
- if( buf.empty() || value == NULL)
- {
- return FALSE;
- }
-
- std::string temp( buf );
- LLStringUtil::trim(temp);
- if( LLUUID::validate( temp ) )
- {
- value->set( temp );
- return TRUE;
- }
- return FALSE;
+ if (buf.empty() || value == NULL)
+ {
+ return FALSE;
+ }
+
+ std::string temp(buf);
+ LLStringUtil::trim(temp);
+ if (LLUUID::validate(temp))
+ {
+ value->set(temp);
+ return TRUE;
+ }
+ return FALSE;
}
//static
LLUUID LLUUID::generateNewID(std::string hash_string)
{
- LLUUID new_id;
- if (hash_string.empty())
- {
- new_id.generate();
- }
- else
- {
- new_id.generate(hash_string);
- }
- return new_id;
+ LLUUID new_id;
+ if (hash_string.empty())
+ {
+ new_id.generate();
+ }
+ else
+ {
+ new_id.generate(hash_string);
+ }
+ return new_id;
}
LLAssetID LLTransactionID::makeAssetID(const LLUUID& session) const
{
- LLAssetID result;
- if (isNull())
- {
- result.setNull();
- }
- else
- {
- combine(session, result);
- }
- return result;
+ LLAssetID result;
+ if (isNull())
+ {
+ result.setNull();
+ }
+ else
+ {
+ combine(session, result);
+ }
+ return result;
}
// Construct
LLUUID::LLUUID()
{
- setNull();
+ setNull();
}
// Faster than copying from memory
- void LLUUID::setNull()
+void LLUUID::setNull()
{
- U32 *word = (U32 *)mData;
- word[0] = 0;
- word[1] = 0;
- word[2] = 0;
- word[3] = 0;
+ U32* word = (U32*)mData;
+ word[0] = 0;
+ word[1] = 0;
+ word[2] = 0;
+ word[3] = 0;
}
// Compare
- bool LLUUID::operator==(const LLUUID& rhs) const
+bool LLUUID::operator==(const LLUUID& rhs) const
{
- U32 *tmp = (U32 *)mData;
- U32 *rhstmp = (U32 *)rhs.mData;
- // Note: binary & to avoid branching
- return
- (tmp[0] == rhstmp[0]) &
- (tmp[1] == rhstmp[1]) &
- (tmp[2] == rhstmp[2]) &
- (tmp[3] == rhstmp[3]);
+ U32* tmp = (U32*)mData;
+ U32* rhstmp = (U32*)rhs.mData;
+ // Note: binary & to avoid branching
+ return
+ (tmp[0] == rhstmp[0]) &
+ (tmp[1] == rhstmp[1]) &
+ (tmp[2] == rhstmp[2]) &
+ (tmp[3] == rhstmp[3]);
}
- bool LLUUID::operator!=(const LLUUID& rhs) const
+bool LLUUID::operator!=(const LLUUID& rhs) const
{
- U32 *tmp = (U32 *)mData;
- U32 *rhstmp = (U32 *)rhs.mData;
- // Note: binary | to avoid branching
- return
- (tmp[0] != rhstmp[0]) |
- (tmp[1] != rhstmp[1]) |
- (tmp[2] != rhstmp[2]) |
- (tmp[3] != rhstmp[3]);
+ U32* tmp = (U32*)mData;
+ U32* rhstmp = (U32*)rhs.mData;
+ // Note: binary | to avoid branching
+ return
+ (tmp[0] != rhstmp[0]) |
+ (tmp[1] != rhstmp[1]) |
+ (tmp[2] != rhstmp[2]) |
+ (tmp[3] != rhstmp[3]);
}
/*
@@ -983,94 +984,94 @@ LLUUID::LLUUID()
// to integers, among other things. Use isNull() or notNull().
LLUUID::operator bool() const
{
- U32 *word = (U32 *)mData;
- return (word[0] | word[1] | word[2] | word[3]) > 0;
+ U32 *word = (U32 *)mData;
+ return (word[0] | word[1] | word[2] | word[3]) > 0;
}
*/
- BOOL LLUUID::notNull() const
+BOOL LLUUID::notNull() const
{
- U32 *word = (U32 *)mData;
- return (word[0] | word[1] | word[2] | word[3]) > 0;
+ U32* word = (U32*)mData;
+ return (word[0] | word[1] | word[2] | word[3]) > 0;
}
// Faster than == LLUUID::null because doesn't require
// as much memory access.
- BOOL LLUUID::isNull() const
+BOOL LLUUID::isNull() const
{
- U32 *word = (U32 *)mData;
- // If all bits are zero, return !0 == TRUE
- return !(word[0] | word[1] | word[2] | word[3]);
+ U32* word = (U32*)mData;
+ // If all bits are zero, return !0 == TRUE
+ return !(word[0] | word[1] | word[2] | word[3]);
}
- LLUUID::LLUUID(const char *in_string)
+LLUUID::LLUUID(const char* in_string)
{
- if (!in_string || in_string[0] == 0)
- {
- setNull();
- return;
- }
-
- set(in_string);
+ if (!in_string || in_string[0] == 0)
+ {
+ setNull();
+ return;
+ }
+
+ set(in_string);
}
- LLUUID::LLUUID(const std::string& in_string)
+LLUUID::LLUUID(const std::string& in_string)
{
- if (in_string.empty())
- {
- setNull();
- return;
- }
+ if (in_string.empty())
+ {
+ setNull();
+ return;
+ }
- set(in_string);
+ set(in_string);
}
// IW: DON'T "optimize" these w/ U32s or you'll scoogie the sort order
// IW: this will make me very sad
- bool LLUUID::operator<(const LLUUID &rhs) const
+bool LLUUID::operator<(const LLUUID& rhs) const
{
- U32 i;
- for( i = 0; i < (UUID_BYTES - 1); i++ )
- {
- if( mData[i] != rhs.mData[i] )
- {
- return (mData[i] < rhs.mData[i]);
- }
- }
- return (mData[UUID_BYTES - 1] < rhs.mData[UUID_BYTES - 1]);
+ U32 i;
+ for (i = 0; i < (UUID_BYTES - 1); i++)
+ {
+ if (mData[i] != rhs.mData[i])
+ {
+ return (mData[i] < rhs.mData[i]);
+ }
+ }
+ return (mData[UUID_BYTES - 1] < rhs.mData[UUID_BYTES - 1]);
}
- bool LLUUID::operator>(const LLUUID &rhs) const
+bool LLUUID::operator>(const LLUUID& rhs) const
{
- U32 i;
- for( i = 0; i < (UUID_BYTES - 1); i++ )
- {
- if( mData[i] != rhs.mData[i] )
- {
- return (mData[i] > rhs.mData[i]);
- }
- }
- return (mData[UUID_BYTES - 1] > rhs.mData[UUID_BYTES - 1]);
+ U32 i;
+ for (i = 0; i < (UUID_BYTES - 1); i++)
+ {
+ if (mData[i] != rhs.mData[i])
+ {
+ return (mData[i] > rhs.mData[i]);
+ }
+ }
+ return (mData[UUID_BYTES - 1] > rhs.mData[UUID_BYTES - 1]);
}
- U16 LLUUID::getCRC16() const
+U16 LLUUID::getCRC16() const
{
- // A UUID is 16 bytes, or 8 shorts.
- U16 *short_data = (U16*)mData;
- U16 out = 0;
- out += short_data[0];
- out += short_data[1];
- out += short_data[2];
- out += short_data[3];
- out += short_data[4];
- out += short_data[5];
- out += short_data[6];
- out += short_data[7];
- return out;
+ // A UUID is 16 bytes, or 8 shorts.
+ U16* short_data = (U16*)mData;
+ U16 out = 0;
+ out += short_data[0];
+ out += short_data[1];
+ out += short_data[2];
+ out += short_data[3];
+ out += short_data[4];
+ out += short_data[5];
+ out += short_data[6];
+ out += short_data[7];
+ return out;
}
- U32 LLUUID::getCRC32() const
+U32 LLUUID::getCRC32() const
{
- U32 *tmp = (U32*)mData;
- return tmp[0] + tmp[1] + tmp[2] + tmp[3];
+ U32* tmp = (U32*)mData;
+ return tmp[0] + tmp[1] + tmp[2] + tmp[3];
}
diff --git a/indra/llcommon/llworkerthread.cpp b/indra/llcommon/llworkerthread.cpp
index e5eda1eac7..06c74bdba0 100644
--- a/indra/llcommon/llworkerthread.cpp
+++ b/indra/llcommon/llworkerthread.cpp
@@ -73,6 +73,7 @@ void LLWorkerThread::clearDeleteList()
{
worker->mRequestHandle = LLWorkerThread::nullHandle();
worker->clearFlags(LLWorkerClass::WCF_HAVE_WORK);
+ worker->clearFlags(LLWorkerClass::WCF_WORKING);
delete worker;
}
mDeleteList.clear() ;
@@ -97,6 +98,7 @@ size_t LLWorkerThread::update(F32 max_time_ms)
{
if (worker->getFlags(LLWorkerClass::WCF_WORK_FINISHED))
{
+ worker->setFlags(LLWorkerClass::WCF_DELETE_REQUESTED);
delete_list.push_back(worker);
mDeleteList.erase(curiter);
}
@@ -130,11 +132,11 @@ size_t LLWorkerThread::update(F32 max_time_ms)
//----------------------------------------------------------------------------
-LLWorkerThread::handle_t LLWorkerThread::addWorkRequest(LLWorkerClass* workerclass, S32 param, U32 priority)
+LLWorkerThread::handle_t LLWorkerThread::addWorkRequest(LLWorkerClass* workerclass, S32 param)
{
handle_t handle = generateHandle();
- WorkRequest* req = new WorkRequest(handle, priority, workerclass, param);
+ WorkRequest* req = new WorkRequest(handle, workerclass, param);
bool res = addRequest(req);
if (!res)
@@ -157,8 +159,8 @@ void LLWorkerThread::deleteWorker(LLWorkerClass* workerclass)
//============================================================================
// Runs on its OWN thread
-LLWorkerThread::WorkRequest::WorkRequest(handle_t handle, U32 priority, LLWorkerClass* workerclass, S32 param) :
- LLQueuedThread::QueuedRequest(handle, priority),
+LLWorkerThread::WorkRequest::WorkRequest(handle_t handle, LLWorkerClass* workerclass, S32 param) :
+ LLQueuedThread::QueuedRequest(handle),
mWorkerClass(workerclass),
mParam(param)
{
@@ -177,6 +179,7 @@ void LLWorkerThread::WorkRequest::deleteRequest()
// virtual
bool LLWorkerThread::WorkRequest::processRequest()
{
+ LL_PROFILE_ZONE_SCOPED;
LLWorkerClass* workerclass = getWorkerClass();
workerclass->setWorking(true);
bool complete = workerclass->doWork(getParam());
@@ -187,6 +190,7 @@ bool LLWorkerThread::WorkRequest::processRequest()
// virtual
void LLWorkerThread::WorkRequest::finishRequest(bool completed)
{
+ LL_PROFILE_ZONE_SCOPED;
LLWorkerClass* workerclass = getWorkerClass();
workerclass->finishWork(getParam(), completed);
U32 flags = LLWorkerClass::WCF_WORK_FINISHED | (completed ? 0 : LLWorkerClass::WCF_WORK_ABORTED);
@@ -200,7 +204,6 @@ LLWorkerClass::LLWorkerClass(LLWorkerThread* workerthread, const std::string& na
: mWorkerThread(workerthread),
mWorkerClassName(name),
mRequestHandle(LLWorkerThread::nullHandle()),
- mRequestPriority(LLWorkerThread::PRIORITY_NORMAL),
mMutex(),
mWorkFlags(0)
{
@@ -289,7 +292,7 @@ bool LLWorkerClass::yield()
//----------------------------------------------------------------------------
// calls startWork, adds doWork() to queue
-void LLWorkerClass::addWork(S32 param, U32 priority)
+void LLWorkerClass::addWork(S32 param)
{
mMutex.lock();
llassert_always(!(mWorkFlags & (WCF_WORKING|WCF_HAVE_WORK)));
@@ -303,7 +306,7 @@ void LLWorkerClass::addWork(S32 param, U32 priority)
startWork(param);
clearFlags(WCF_WORK_FINISHED|WCF_WORK_ABORTED);
setFlags(WCF_HAVE_WORK);
- mRequestHandle = mWorkerThread->addWorkRequest(this, param, priority);
+ mRequestHandle = mWorkerThread->addWorkRequest(this, param);
mMutex.unlock();
}
@@ -318,7 +321,6 @@ void LLWorkerClass::abortWork(bool autocomplete)
if (mRequestHandle != LLWorkerThread::nullHandle())
{
mWorkerThread->abortRequest(mRequestHandle, autocomplete);
- mWorkerThread->setPriority(mRequestHandle, LLQueuedThread::PRIORITY_IMMEDIATE);
setFlags(WCF_ABORT_REQUESTED);
}
mMutex.unlock();
@@ -392,16 +394,5 @@ void LLWorkerClass::scheduleDelete()
}
}
-void LLWorkerClass::setPriority(U32 priority)
-{
- mMutex.lock();
- if (mRequestHandle != LLWorkerThread::nullHandle() && mRequestPriority != priority)
- {
- mRequestPriority = priority;
- mWorkerThread->setPriority(mRequestHandle, priority);
- }
- mMutex.unlock();
-}
-
//============================================================================
diff --git a/indra/llcommon/llworkerthread.h b/indra/llcommon/llworkerthread.h
index e3004d7242..bf94c84090 100644
--- a/indra/llcommon/llworkerthread.h
+++ b/indra/llcommon/llworkerthread.h
@@ -56,7 +56,7 @@ public:
virtual ~WorkRequest(); // use deleteRequest()
public:
- WorkRequest(handle_t handle, U32 priority, LLWorkerClass* workerclass, S32 param);
+ WorkRequest(handle_t handle, LLWorkerClass* workerclass, S32 param);
S32 getParam()
{
@@ -90,7 +90,7 @@ public:
/*virtual*/ size_t update(F32 max_time_ms);
- handle_t addWorkRequest(LLWorkerClass* workerclass, S32 param, U32 priority = PRIORITY_NORMAL);
+ handle_t addWorkRequest(LLWorkerClass* workerclass, S32 param);
S32 getNumDeletes() { return (S32)mDeleteList.size(); } // debug
@@ -151,10 +151,6 @@ public:
bool isWorking() { return getFlags(WCF_WORKING); }
bool wasAborted() { return getFlags(WCF_ABORT_REQUESTED); }
- // setPriority(): changes the priority of a request
- void setPriority(U32 priority);
- U32 getPriority() { return mRequestPriority; }
-
const std::string& getName() const { return mWorkerClassName; }
protected:
@@ -169,7 +165,7 @@ protected:
void setWorkerThread(LLWorkerThread* workerthread);
// addWork(): calls startWork, adds doWork() to queue
- void addWork(S32 param, U32 priority = LLWorkerThread::PRIORITY_NORMAL);
+ void addWork(S32 param);
// abortWork(): requests that work be aborted
void abortWork(bool autocomplete);
@@ -193,7 +189,6 @@ protected:
LLWorkerThread* mWorkerThread;
std::string mWorkerClassName;
handle_t mRequestHandle;
- U32 mRequestPriority; // last priority set
private:
LLMutex mMutex;
diff --git a/indra/llcommon/tests/apply_test.cpp b/indra/llcommon/tests/apply_test.cpp
new file mode 100644
index 0000000000..56b497e0c8
--- /dev/null
+++ b/indra/llcommon/tests/apply_test.cpp
@@ -0,0 +1,240 @@
+/**
+ * @file apply_test.cpp
+ * @author Nat Goodspeed
+ * @date 2022-12-19
+ * @brief Test for apply.
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Copyright (c) 2022, Linden Research, Inc.
+ * $/LicenseInfo$
+ */
+
+// Precompiled header
+#include "linden_common.h"
+// associated header
+#include "apply.h"
+// STL headers
+// std headers
+#include <iomanip>
+// external library headers
+// other Linden headers
+#include "llsd.h"
+#include "llsdutil.h"
+#include <array>
+#include <string>
+#include <vector>
+
+// for ensure_equals
+std::ostream& operator<<(std::ostream& out, const std::vector<std::string>& stringvec)
+{
+ const char* delim = "[";
+ for (const auto& str : stringvec)
+ {
+ out << delim << std::quoted(str);
+ delim = ", ";
+ }
+ return out << ']';
+}
+
+// the above must be declared BEFORE ensure_equals(std::vector<std::string>)
+#include "../test/lltut.h"
+
+/*****************************************************************************
+* TUT
+*****************************************************************************/
+namespace tut
+{
+ namespace statics
+ {
+ /*------------------------------ data ------------------------------*/
+ // Although we're using types from the LLSD namespace, we're not
+ // constructing LLSD values, but rather instances of the C++ types
+ // supported by LLSD.
+ static LLSD::Boolean b{true};
+ static LLSD::Integer i{17};
+ static LLSD::Real f{3.14};
+ static LLSD::String s{ "hello" };
+ static LLSD::UUID uu{ "baadf00d-dead-beef-baad-feedb0ef" };
+ static LLSD::Date dt{ "2022-12-19" };
+ static LLSD::URI uri{ "http://secondlife.com" };
+ static LLSD::Binary bin{ 0x01, 0x02, 0x03, 0x04, 0x05 };
+
+ static std::vector<LLSD::String> quick
+ {
+ "The", "quick", "brown", "fox", "etc."
+ };
+
+ static std::array<int, 5> fibs
+ {
+ 0, 1, 1, 2, 3
+ };
+
+ // ensure that apply() actually reaches the target method --
+ // lack of ensure_equals() failure could be due to no-op apply()
+ bool called{ false };
+ // capture calls from collect()
+ std::vector<std::string> collected;
+
+ /*------------------------- test functions -------------------------*/
+ void various(LLSD::Boolean b, LLSD::Integer i, LLSD::Real f, const LLSD::String& s,
+ const LLSD::UUID& uu, const LLSD::Date& dt,
+ const LLSD::URI& uri, const LLSD::Binary& bin)
+ {
+ called = true;
+ ensure_equals( "b mismatch", b, statics::b);
+ ensure_equals( "i mismatch", i, statics::i);
+ ensure_equals( "f mismatch", f, statics::f);
+ ensure_equals( "s mismatch", s, statics::s);
+ ensure_equals( "uu mismatch", uu, statics::uu);
+ ensure_equals( "dt mismatch", dt, statics::dt);
+ ensure_equals("uri mismatch", uri, statics::uri);
+ ensure_equals("bin mismatch", bin, statics::bin);
+ }
+
+ void strings(std::string s0, std::string s1, std::string s2, std::string s3, std::string s4)
+ {
+ called = true;
+ ensure_equals("s0 mismatch", s0, statics::quick[0]);
+ ensure_equals("s1 mismatch", s1, statics::quick[1]);
+ ensure_equals("s2 mismatch", s2, statics::quick[2]);
+ ensure_equals("s3 mismatch", s3, statics::quick[3]);
+ ensure_equals("s4 mismatch", s4, statics::quick[4]);
+ }
+
+ void ints(int i0, int i1, int i2, int i3, int i4)
+ {
+ called = true;
+ ensure_equals("i0 mismatch", i0, statics::fibs[0]);
+ ensure_equals("i1 mismatch", i1, statics::fibs[1]);
+ ensure_equals("i2 mismatch", i2, statics::fibs[2]);
+ ensure_equals("i3 mismatch", i3, statics::fibs[3]);
+ ensure_equals("i4 mismatch", i4, statics::fibs[4]);
+ }
+
+ void sdfunc(const LLSD& sd)
+ {
+ called = true;
+ ensure_equals("sd mismatch", sd.asInteger(), statics::i);
+ }
+
+ void intfunc(int i)
+ {
+ called = true;
+ ensure_equals("i mismatch", i, statics::i);
+ }
+
+ void voidfunc()
+ {
+ called = true;
+ }
+
+ // recursion tail
+ void collect()
+ {
+ called = true;
+ }
+
+ // collect(arbitrary)
+ template <typename... ARGS>
+ void collect(const std::string& first, ARGS&&... rest)
+ {
+ statics::collected.push_back(first);
+ collect(std::forward<ARGS>(rest)...);
+ }
+ } // namespace statics
+
+ struct apply_data
+ {
+ apply_data()
+ {
+ // reset called before each test
+ statics::called = false;
+ statics::collected.clear();
+ }
+ };
+ typedef test_group<apply_data> apply_group;
+ typedef apply_group::object object;
+ apply_group applygrp("apply");
+
+ template<> template<>
+ void object::test<1>()
+ {
+ set_test_name("apply(tuple)");
+ LL::apply(statics::various,
+ std::make_tuple(statics::b, statics::i, statics::f, statics::s,
+ statics::uu, statics::dt, statics::uri, statics::bin));
+ ensure("apply(tuple) failed", statics::called);
+ }
+
+ template<> template<>
+ void object::test<2>()
+ {
+ set_test_name("apply(array)");
+ LL::apply(statics::ints, statics::fibs);
+ ensure("apply(array) failed", statics::called);
+ }
+
+ template<> template<>
+ void object::test<3>()
+ {
+ set_test_name("apply(vector)");
+ LL::apply(statics::strings, statics::quick);
+ ensure("apply(vector) failed", statics::called);
+ }
+
+ // The various apply(LLSD) tests exercise only the success cases because
+ // the failure cases trigger assert() fail, which is hard to catch.
+ template<> template<>
+ void object::test<4>()
+ {
+ set_test_name("apply(LLSD())");
+ LL::apply(statics::voidfunc, LLSD());
+ ensure("apply(LLSD()) failed", statics::called);
+ }
+
+ template<> template<>
+ void object::test<5>()
+ {
+ set_test_name("apply(fn(int), LLSD scalar)");
+ LL::apply(statics::intfunc, LLSD(statics::i));
+ ensure("apply(fn(int), LLSD scalar) failed", statics::called);
+ }
+
+ template<> template<>
+ void object::test<6>()
+ {
+ set_test_name("apply(fn(LLSD), LLSD scalar)");
+ // This test verifies that LLSDParam<LLSD> doesn't send the compiler
+ // into infinite recursion when the target is itself LLSD.
+ LL::apply(statics::sdfunc, LLSD(statics::i));
+ ensure("apply(fn(LLSD), LLSD scalar) failed", statics::called);
+ }
+
+ template<> template<>
+ void object::test<7>()
+ {
+ set_test_name("apply(LLSD array)");
+ LL::apply(statics::various,
+ llsd::array(statics::b, statics::i, statics::f, statics::s,
+ statics::uu, statics::dt, statics::uri, statics::bin));
+ ensure("apply(LLSD array) failed", statics::called);
+ }
+
+ template<> template<>
+ void object::test<8>()
+ {
+ set_test_name("VAPPLY()");
+ // Make a std::array<std::string> from statics::quick. We can't call a
+ // variadic function with a data structure of dynamic length.
+ std::array<std::string, 5> strray;
+ for (size_t i = 0; i < strray.size(); ++i)
+ strray[i] = statics::quick[i];
+ // This doesn't work: the compiler doesn't know which overload of
+ // collect() to pass to LL::apply().
+ // LL::apply(statics::collect, strray);
+ // That's what VAPPLY() is for.
+ VAPPLY(statics::collect, strray);
+ ensure("VAPPLY() failed", statics::called);
+ ensure_equals("collected mismatch", statics::collected, statics::quick);
+ }
+} // namespace tut
diff --git a/indra/llcommon/tests/lazyeventapi_test.cpp b/indra/llcommon/tests/lazyeventapi_test.cpp
new file mode 100644
index 0000000000..31b2d6d17f
--- /dev/null
+++ b/indra/llcommon/tests/lazyeventapi_test.cpp
@@ -0,0 +1,136 @@
+/**
+ * @file lazyeventapi_test.cpp
+ * @author Nat Goodspeed
+ * @date 2022-06-18
+ * @brief Test for lazyeventapi.
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Copyright (c) 2022, Linden Research, Inc.
+ * $/LicenseInfo$
+ */
+
+// Precompiled header
+#include "linden_common.h"
+// associated header
+#include "lazyeventapi.h"
+// STL headers
+// std headers
+// external library headers
+// other Linden headers
+#include "../test/lltut.h"
+#include "llevents.h"
+#include "llsdutil.h"
+
+// observable side effect, solely for testing
+static LLSD data;
+
+// LLEventAPI listener subclass
+class MyListener: public LLEventAPI
+{
+public:
+ // need this trivial forwarding constructor
+ // (of course do any other initialization your subclass requires)
+ MyListener(const LL::LazyEventAPIParams& params):
+ LLEventAPI(params)
+ {}
+
+ // example operation, registered by LazyEventAPI subclass below
+ void set_data(const LLSD& event)
+ {
+ data = event["data"];
+ }
+};
+
+// LazyEventAPI registrar subclass
+class MyRegistrar: public LL::LazyEventAPI<MyListener>
+{
+ using super = LL::LazyEventAPI<MyListener>;
+ using super::listener;
+public:
+ // LazyEventAPI subclass initializes like a classic LLEventAPI subclass
+ // constructor, with API name and desc plus add() calls for the defined
+ // operations
+ MyRegistrar():
+ super("Test", "This is a test LLEventAPI")
+ {
+ add("set", "This is a set operation", &listener::set_data);
+ }
+};
+// Normally we'd declare a static instance of MyRegistrar -- but because we
+// want to test both with and without, defer declaration to individual test
+// methods.
+
+/*****************************************************************************
+* TUT
+*****************************************************************************/
+namespace tut
+{
+ struct lazyeventapi_data
+ {
+ lazyeventapi_data()
+ {
+ // before every test, reset 'data'
+ data.clear();
+ }
+ ~lazyeventapi_data()
+ {
+ // after every test, reset LLEventPumps
+ LLEventPumps::deleteSingleton();
+ }
+ };
+ typedef test_group<lazyeventapi_data> lazyeventapi_group;
+ typedef lazyeventapi_group::object object;
+ lazyeventapi_group lazyeventapigrp("lazyeventapi");
+
+ template<> template<>
+ void object::test<1>()
+ {
+ set_test_name("LazyEventAPI");
+ // this is where the magic (should) happen
+ // 'register' still a keyword until C++17
+ MyRegistrar regster;
+ LLEventPumps::instance().obtain("Test").post(llsd::map("op", "set", "data", "hey"));
+ ensure_equals("failed to set data", data.asString(), "hey");
+ }
+
+ template<> template<>
+ void object::test<2>()
+ {
+ set_test_name("No LazyEventAPI");
+ // Because the MyRegistrar declaration in test<1>() is local, because
+ // it has been destroyed, we fully expect NOT to reach a MyListener
+ // instance with this post.
+ LLEventPumps::instance().obtain("Test").post(llsd::map("op", "set", "data", "moot"));
+ ensure("accidentally set data", ! data.isDefined());
+ }
+
+ template<> template<>
+ void object::test<3>()
+ {
+ set_test_name("LazyEventAPI metadata");
+ MyRegistrar regster;
+ // Of course we have 'regster' in hand; we don't need to search for
+ // it. But this next test verifies that we can find (all) LazyEventAPI
+ // instances using LazyEventAPIBase::instance_snapshot. Normally we
+ // wouldn't search; normally we'd just look at each instance in the
+ // loop body.
+ const MyRegistrar* found = nullptr;
+ for (const auto& registrar : LL::LazyEventAPIBase::instance_snapshot())
+ if ((found = dynamic_cast<const MyRegistrar*>(&registrar)))
+ break;
+ ensure("Failed to find MyRegistrar via LLInstanceTracker", found);
+
+ ensure_equals("wrong API name", found->getName(), "Test");
+ ensure_contains("wrong API desc", found->getDesc(), "test LLEventAPI");
+ ensure_equals("wrong API field", found->getDispatchKey(), "op");
+ // Normally we'd just iterate over *found. But for test purposes,
+ // actually capture the range of NameDesc pairs in a vector.
+ std::vector<LL::LazyEventAPIBase::NameDesc> ops{ found->begin(), found->end() };
+ ensure_equals("failed to find operations", ops.size(), 1);
+ ensure_equals("wrong operation name", ops[0].first, "set");
+ ensure_contains("wrong operation desc", ops[0].second, "set operation");
+ LLSD metadata{ found->getMetadata(ops[0].first) };
+ ensure_equals("bad metadata name", metadata["name"].asString(), ops[0].first);
+ ensure_equals("bad metadata desc", metadata["desc"].asString(), ops[0].second);
+ }
+} // namespace tut
diff --git a/indra/llcommon/tests/lleventdispatcher_test.cpp b/indra/llcommon/tests/lleventdispatcher_test.cpp
index 466f11f52a..b0c532887c 100644
--- a/indra/llcommon/tests/lleventdispatcher_test.cpp
+++ b/indra/llcommon/tests/lleventdispatcher_test.cpp
@@ -18,9 +18,12 @@
// external library headers
// other Linden headers
#include "../test/lltut.h"
+#include "lleventfilter.h"
#include "llsd.h"
#include "llsdutil.h"
+#include "llevents.h"
#include "stringize.h"
+#include "StringVec.h"
#include "tests/wrapllerrs.h"
#include "../test/catch_and_store_what_in.h"
#include "../test/debug.h"
@@ -32,8 +35,6 @@
#include <boost/bind.hpp>
#include <boost/function.hpp>
#include <boost/range.hpp>
-#include <boost/foreach.hpp>
-#define foreach BOOST_FOREACH
#include <boost/lambda/lambda.hpp>
@@ -177,6 +178,7 @@ struct Vars
/*-------- Arbitrary-params (non-const, const, static) methods ---------*/
void methodna(NPARAMSa)
{
+ DEBUG;
// Because our const char* param cp might be NULL, and because we
// intend to capture the value in a std::string, have to distinguish
// between the NULL value and any non-NULL value. Use a convention
@@ -188,7 +190,7 @@ struct Vars
else
vcp = std::string("'") + cp + "'";
- debug()("methodna(", b,
+ this->debug()("methodna(", b,
", ", i,
", ", f,
", ", d,
@@ -205,7 +207,7 @@ struct Vars
void methodnb(NPARAMSb)
{
std::ostringstream vbin;
- foreach(U8 byte, bin)
+ for (U8 byte: bin)
{
vbin << std::hex << std::setfill('0') << std::setw(2) << unsigned(byte);
}
@@ -226,7 +228,8 @@ struct Vars
void cmethodna(NPARAMSa) const
{
- debug()('c', NONL);
+ DEBUG;
+ this->debug()('c', NONL);
const_cast<Vars*>(this)->methodna(NARGSa);
}
@@ -315,6 +318,31 @@ void freenb(NPARAMSb)
*****************************************************************************/
namespace tut
{
+ void ensure_has(const std::string& outer, const std::string& inner)
+ {
+ ensure(stringize("'", outer, "' does not contain '", inner, "'"),
+ outer.find(inner) != std::string::npos);
+ }
+
+ template <typename CALLABLE>
+ std::string call_exc(CALLABLE&& func, const std::string& exc_frag)
+ {
+ std::string what =
+ catch_what<LLEventDispatcher::DispatchError>(std::forward<CALLABLE>(func));
+ ensure_has(what, exc_frag);
+ return what;
+ }
+
+ template <typename CALLABLE>
+ void call_logerr(CALLABLE&& func, const std::string& frag)
+ {
+ CaptureLog capture;
+ // the error should be logged; we just need to stop the exception
+ // propagating
+ catch_what<LLEventDispatcher::DispatchError>(std::forward<CALLABLE>(func));
+ capture.messageWith(frag);
+ }
+
struct lleventdispatcher_data
{
Debug debug{"test"};
@@ -397,9 +425,9 @@ namespace tut
work.add(name, desc, &Dispatcher::cmethod1, required);
// Non-subclass method with/out required params
addf("method1", "method1", &v);
- work.add(name, desc, boost::bind(&Vars::method1, boost::ref(v), _1));
+ work.add(name, desc, [this](const LLSD& args){ return v.method1(args); });
addf("method1_req", "method1", &v);
- work.add(name, desc, boost::bind(&Vars::method1, boost::ref(v), _1), required);
+ work.add(name, desc, [this](const LLSD& args){ return v.method1(args); }, required);
/*--------------- Arbitrary params, array style ----------------*/
@@ -461,7 +489,7 @@ namespace tut
debug("dft_array_full:\n",
dft_array_full);
// Partial defaults arrays.
- foreach(LLSD::String a, ab)
+ for (LLSD::String a: ab)
{
LLSD::Integer partition(std::min(partial_offset, dft_array_full[a].size()));
dft_array_partial[a] =
@@ -471,7 +499,7 @@ namespace tut
debug("dft_array_partial:\n",
dft_array_partial);
- foreach(LLSD::String a, ab)
+ for(LLSD::String a: ab)
{
// Generate full defaults maps by zipping (params, dft_array_full).
dft_map_full[a] = zipmap(params[a], dft_array_full[a]);
@@ -583,6 +611,7 @@ namespace tut
void addf(const std::string& n, const std::string& d, Vars* v)
{
+ debug("addf('", n, "', '", d, "')");
// This method is to capture in our own DescMap the name and
// description of every registered function, for metadata query
// testing.
@@ -598,19 +627,14 @@ namespace tut
{
// Copy descs to a temp map of same type.
DescMap forgotten(descs.begin(), descs.end());
- // LLEventDispatcher intentionally provides only const_iterator:
- // since dereferencing that iterator generates values on the fly,
- // it's meaningless to have a modifiable iterator. But since our
- // 'work' object isn't const, by default BOOST_FOREACH() wants to
- // use non-const iterators. Persuade it to use the const_iterator.
- foreach(LLEventDispatcher::NameDesc nd, const_cast<const Dispatcher&>(work))
+ for (LLEventDispatcher::NameDesc nd: work)
{
DescMap::iterator found = forgotten.find(nd.first);
- ensure(STRINGIZE("LLEventDispatcher records function '" << nd.first
- << "' we didn't enter"),
+ ensure(stringize("LLEventDispatcher records function '", nd.first,
+ "' we didn't enter"),
found != forgotten.end());
- ensure_equals(STRINGIZE("LLEventDispatcher desc '" << nd.second <<
- "' doesn't match what we entered: '" << found->second << "'"),
+ ensure_equals(stringize("LLEventDispatcher desc '", nd.second,
+ "' doesn't match what we entered: '", found->second, "'"),
nd.second, found->second);
// found in our map the name from LLEventDispatcher, good, erase
// our map entry
@@ -621,41 +645,49 @@ namespace tut
std::ostringstream out;
out << "LLEventDispatcher failed to report";
const char* delim = ": ";
- foreach(const DescMap::value_type& fme, forgotten)
+ for (const DescMap::value_type& fme: forgotten)
{
out << delim << fme.first;
delim = ", ";
}
- ensure(out.str(), false);
+ throw failure(out.str());
}
}
Vars* varsfor(const std::string& name)
{
VarsMap::const_iterator found = funcvars.find(name);
- ensure(STRINGIZE("No Vars* for " << name), found != funcvars.end());
- ensure(STRINGIZE("NULL Vars* for " << name), found->second);
+ ensure(stringize("No Vars* for ", name), found != funcvars.end());
+ ensure(stringize("NULL Vars* for ", name), found->second);
return found->second;
}
- void ensure_has(const std::string& outer, const std::string& inner)
+ std::string call_exc(const std::string& func, const LLSD& args, const std::string& exc_frag)
{
- ensure(STRINGIZE("'" << outer << "' does not contain '" << inner << "'").c_str(),
- outer.find(inner) != std::string::npos);
+ return tut::call_exc(
+ [this, func, args]()
+ {
+ if (func.empty())
+ {
+ work(args);
+ }
+ else
+ {
+ work(func, args);
+ }
+ },
+ exc_frag);
}
- void call_exc(const std::string& func, const LLSD& args, const std::string& exc_frag)
+ void call_logerr(const std::string& func, const LLSD& args, const std::string& frag)
{
- std::string threw = catch_what<std::runtime_error>([this, &func, &args](){
- work(func, args);
- });
- ensure_has(threw, exc_frag);
+ tut::call_logerr([this, func, args](){ work(func, args); }, frag);
}
LLSD getMetadata(const std::string& name)
{
LLSD meta(work.getMetadata(name));
- ensure(STRINGIZE("No metadata for " << name), meta.isDefined());
+ ensure(stringize("No metadata for ", name), meta.isDefined());
return meta;
}
@@ -724,7 +756,7 @@ namespace tut
set_test_name("map-style registration with non-array params");
// Pass "param names" as scalar or as map
LLSD attempts(llsd::array(17, LLSDMap("pi", 3.14)("two", 2)));
- foreach(LLSD ae, inArray(attempts))
+ for (LLSD ae: inArray(attempts))
{
std::string threw = catch_what<std::exception>([this, &ae](){
work.add("freena_err", "freena", freena, ae);
@@ -799,7 +831,7 @@ namespace tut
{
set_test_name("query Callables with/out required params");
LLSD names(llsd::array("free1", "Dmethod1", "Dcmethod1", "method1"));
- foreach(LLSD nm, inArray(names))
+ for (LLSD nm: inArray(names))
{
LLSD metadata(getMetadata(nm));
ensure_equals("name mismatch", metadata["name"], nm);
@@ -828,19 +860,19 @@ namespace tut
(5, llsd::array("freena_array", "smethodna_array", "methodna_array")),
llsd::array
(5, llsd::array("freenb_array", "smethodnb_array", "methodnb_array"))));
- foreach(LLSD ae, inArray(expected))
+ for (LLSD ae: inArray(expected))
{
LLSD::Integer arity(ae[0].asInteger());
LLSD names(ae[1]);
LLSD req(LLSD::emptyArray());
if (arity)
req[arity - 1] = LLSD();
- foreach(LLSD nm, inArray(names))
+ for (LLSD nm: inArray(names))
{
LLSD metadata(getMetadata(nm));
ensure_equals("name mismatch", metadata["name"], nm);
ensure_equals(metadata["desc"].asString(), descs[nm]);
- ensure_equals(STRINGIZE("mismatched required for " << nm.asString()),
+ ensure_equals(stringize("mismatched required for ", nm.asString()),
metadata["required"], req);
ensure("should not have optional", metadata["optional"].isUndefined());
}
@@ -854,7 +886,7 @@ namespace tut
// - (Free function | non-static method), map style, no params (ergo
// no defaults)
LLSD names(llsd::array("free0_map", "smethod0_map", "method0_map"));
- foreach(LLSD nm, inArray(names))
+ for (LLSD nm: inArray(names))
{
LLSD metadata(getMetadata(nm));
ensure_equals("name mismatch", metadata["name"], nm);
@@ -884,7 +916,7 @@ namespace tut
llsd::array("smethodnb_map_adft", "smethodnb_map_mdft"),
llsd::array("methodna_map_adft", "methodna_map_mdft"),
llsd::array("methodnb_map_adft", "methodnb_map_mdft")));
- foreach(LLSD eq, inArray(equivalences))
+ for (LLSD eq: inArray(equivalences))
{
LLSD adft(eq[0]);
LLSD mdft(eq[1]);
@@ -898,8 +930,8 @@ namespace tut
ensure_equals("mdft name", mdft, mmeta["name"]);
ameta.erase("name");
mmeta.erase("name");
- ensure_equals(STRINGIZE("metadata for " << adft.asString()
- << " vs. " << mdft.asString()),
+ ensure_equals(stringize("metadata for ", adft.asString(),
+ " vs. ", mdft.asString()),
ameta, mmeta);
}
}
@@ -915,7 +947,7 @@ namespace tut
// params are required. Also maps containing left requirements for
// partial defaults arrays. Also defaults maps from defaults arrays.
LLSD allreq, leftreq, rightdft;
- foreach(LLSD::String a, ab)
+ for (LLSD::String a: ab)
{
// The map in which all params are required uses params[a] as
// keys, with all isUndefined() as values. We can accomplish that
@@ -943,9 +975,9 @@ namespace tut
// Generate maps containing parameter names not provided by the
// dft_map_partial maps.
LLSD skipreq(allreq);
- foreach(LLSD::String a, ab)
+ for (LLSD::String a: ab)
{
- foreach(const MapEntry& me, inMap(dft_map_partial[a]))
+ for (const MapEntry& me: inMap(dft_map_partial[a]))
{
skipreq[a].erase(me.first);
}
@@ -990,7 +1022,7 @@ namespace tut
(llsd::array("freenb_map_mdft", "smethodnb_map_mdft", "methodnb_map_mdft"),
llsd::array(LLSD::emptyMap(), dft_map_full["b"])))); // required, optional
- foreach(LLSD grp, inArray(groups))
+ for (LLSD grp: inArray(groups))
{
// Internal structure of each group in 'groups':
LLSD names(grp[0]);
@@ -1003,14 +1035,14 @@ namespace tut
optional);
// Loop through 'names'
- foreach(LLSD nm, inArray(names))
+ for (LLSD nm: inArray(names))
{
LLSD metadata(getMetadata(nm));
ensure_equals("name mismatch", metadata["name"], nm);
ensure_equals(nm.asString(), metadata["desc"].asString(), descs[nm]);
- ensure_equals(STRINGIZE(nm << " required mismatch"),
+ ensure_equals(stringize(nm, " required mismatch"),
metadata["required"], required);
- ensure_equals(STRINGIZE(nm << " optional mismatch"),
+ ensure_equals(stringize(nm, " optional mismatch"),
metadata["optional"], optional);
}
}
@@ -1031,13 +1063,7 @@ namespace tut
{
set_test_name("call with bad name");
call_exc("freek", LLSD(), "not found");
- // We don't have a comparable helper function for the one-arg
- // operator() method, and it's not worth building one just for this
- // case. Write it out.
- std::string threw = catch_what<std::runtime_error>([this](){
- work(LLSDMap("op", "freek"));
- });
- ensure_has(threw, "bad");
+ std::string threw = call_exc("", LLSDMap("op", "freek"), "bad");
ensure_has(threw, "op");
ensure_has(threw, "freek");
}
@@ -1079,7 +1105,7 @@ namespace tut
// LLSD value matching 'required' according to llsd_matches() rules.
LLSD matching(LLSDMap("d", 3.14)("array", llsd::array("answer", true, answer)));
// Okay, walk through 'tests'.
- foreach(const CallablesTriple& tr, tests)
+ for (const CallablesTriple& tr: tests)
{
// Should be able to pass 'answer' to Callables registered
// without 'required'.
@@ -1087,7 +1113,7 @@ namespace tut
ensure_equals("answer mismatch", tr.llsd, answer);
// Should NOT be able to pass 'answer' to Callables registered
// with 'required'.
- call_exc(tr.name_req, answer, "bad request");
+ call_logerr(tr.name_req, answer, "bad request");
// But SHOULD be able to pass 'matching' to Callables registered
// with 'required'.
work(tr.name_req, matching);
@@ -1101,17 +1127,20 @@ namespace tut
set_test_name("passing wrong args to (map | array)-style registrations");
// Pass scalar/map to array-style functions, scalar/array to map-style
- // functions. As that validation happens well before we engage the
- // argument magic, it seems pointless to repeat this with every
- // variation: (free function | non-static method), (no | arbitrary)
- // args. We should only need to engage it for one map-style
- // registration and one array-style registration.
- std::string array_exc("needs an args array");
- call_exc("free0_array", 17, array_exc);
- call_exc("free0_array", LLSDMap("pi", 3.14), array_exc);
+ // functions. It seems pointless to repeat this with every variation:
+ // (free function | non-static method), (no | arbitrary) args. We
+ // should only need to engage it for one map-style registration and
+ // one array-style registration.
+ // Now that LLEventDispatcher has been extended to treat an LLSD
+ // scalar as a single-entry array, the error we expect in this case is
+ // that apply() is trying to pass that non-empty array to a nullary
+ // function.
+ call_logerr("free0_array", 17, "LL::apply");
+ // similarly, apply() doesn't accept an LLSD Map
+ call_logerr("free0_array", LLSDMap("pi", 3.14), "unsupported");
std::string map_exc("needs a map");
- call_exc("free0_map", 17, map_exc);
+ call_logerr("free0_map", 17, map_exc);
// Passing an array to a map-style function works now! No longer an
// error case!
// call_exc("free0_map", llsd::array("a", "b"), map_exc);
@@ -1125,7 +1154,7 @@ namespace tut
("free0_array", "free0_map",
"smethod0_array", "smethod0_map",
"method0_array", "method0_map"));
- foreach(LLSD name, inArray(names))
+ for (LLSD name: inArray(names))
{
// Look up the Vars instance for this function.
Vars* vars(varsfor(name));
@@ -1150,15 +1179,21 @@ namespace tut
template<> template<>
void object::test<19>()
{
- set_test_name("call array-style functions with too-short arrays");
- // Could have two different too-short arrays, one for *na and one for
- // *nb, but since they both take 5 params...
+ set_test_name("call array-style functions with wrong-length arrays");
+ // Could have different wrong-length arrays for *na and for *nb, but
+ // since they both take 5 params...
LLSD tooshort(llsd::array("this", "array", "too", "short"));
- foreach(const LLSD& funcsab, inArray(array_funcs))
+ LLSD toolong (llsd::array("this", "array", "is", "one", "too", "long"));
+ LLSD badargs (llsd::array(tooshort, toolong));
+ for (const LLSD& toosomething: inArray(badargs))
{
- foreach(const llsd::MapEntry& e, inMap(funcsab))
+ for (const LLSD& funcsab: inArray(array_funcs))
{
- call_exc(e.second, tooshort, "requires more arguments");
+ for (const llsd::MapEntry& e: inMap(funcsab))
+ {
+ // apply() complains about wrong number of array entries
+ call_logerr(e.second, toosomething, "LL::apply");
+ }
}
}
}
@@ -1166,7 +1201,7 @@ namespace tut
template<> template<>
void object::test<20>()
{
- set_test_name("call array-style functions with (just right | too long) arrays");
+ set_test_name("call array-style functions with right-size arrays");
std::vector<U8> binary;
for (size_t h(0x01), i(0); i < 5; h+= 0x22, ++i)
{
@@ -1178,40 +1213,25 @@ namespace tut
LLDate("2011-02-03T15:07:00Z"),
LLURI("http://secondlife.com"),
binary)));
- LLSD argsplus(args);
- argsplus["a"].append("bogus");
- argsplus["b"].append("bogus");
LLSD expect;
- foreach(LLSD::String a, ab)
+ for (LLSD::String a: ab)
{
expect[a] = zipmap(params[a], args[a]);
}
// Adjust expect["a"]["cp"] for special Vars::cp treatment.
- expect["a"]["cp"] = std::string("'") + expect["a"]["cp"].asString() + "'";
+ expect["a"]["cp"] = stringize("'", expect["a"]["cp"].asString(), "'");
debug("expect: ", expect);
- // Use substantially the same logic for args and argsplus
- LLSD argsarrays(llsd::array(args, argsplus));
- // So i==0 selects 'args', i==1 selects argsplus
- for (LLSD::Integer i(0), iend(argsarrays.size()); i < iend; ++i)
+ for (const LLSD& funcsab: inArray(array_funcs))
{
- foreach(const LLSD& funcsab, inArray(array_funcs))
+ for (LLSD::String a: ab)
{
- foreach(LLSD::String a, ab)
- {
- // Reset the Vars instance before each call
- Vars* vars(varsfor(funcsab[a]));
- *vars = Vars();
- work(funcsab[a], argsarrays[i][a]);
- ensure_llsd(STRINGIZE(funcsab[a].asString() <<
- ": expect[\"" << a << "\"] mismatch"),
- vars->inspect(), expect[a], 7); // 7 bits ~= 2 decimal digits
-
- // TODO: in the i==1 or argsplus case, intercept LL_WARNS
- // output? Even without that, using argsplus verifies that
- // passing too many args isn't fatal; it works -- but
- // would be nice to notice the warning too.
- }
+ // Reset the Vars instance before each call
+ Vars* vars(varsfor(funcsab[a]));
+ *vars = Vars();
+ work(funcsab[a], args[a]);
+ ensure_llsd(stringize(funcsab[a].asString(), ": expect[\"", a, "\"] mismatch"),
+ vars->inspect(), expect[a], 7); // 7 bits ~= 2 decimal digits
}
}
}
@@ -1239,7 +1259,7 @@ namespace tut
("a", llsd::array(false, 255, 98.6, 1024.5, "pointer"))
("b", llsd::array("object", LLUUID::generateNewID(), LLDate::now(), LLURI("http://wiki.lindenlab.com/wiki"), LLSD::Binary(boost::begin(binary), boost::end(binary)))));
LLSD array_overfull(array_full);
- foreach(LLSD::String a, ab)
+ for (LLSD::String a: ab)
{
array_overfull[a].append("bogus");
}
@@ -1253,7 +1273,7 @@ namespace tut
ensure_not_equals("UUID collision",
array_full["b"][1].asUUID(), dft_array_full["b"][1].asUUID());
LLSD map_full, map_overfull;
- foreach(LLSD::String a, ab)
+ for (LLSD::String a: ab)
{
map_full[a] = zipmap(params[a], array_full[a]);
map_overfull[a] = map_full[a];
@@ -1294,21 +1314,360 @@ namespace tut
"freenb_map_mdft", "smethodnb_map_mdft", "methodnb_map_mdft")));
// Treat (full | overfull) (array | map) the same.
LLSD argssets(llsd::array(array_full, array_overfull, map_full, map_overfull));
- foreach(const LLSD& args, inArray(argssets))
+ for (const LLSD& args: inArray(argssets))
{
- foreach(LLSD::String a, ab)
+ for (LLSD::String a: ab)
{
- foreach(LLSD::String name, inArray(names[a]))
+ for (LLSD::String name: inArray(names[a]))
{
// Reset the Vars instance
Vars* vars(varsfor(name));
*vars = Vars();
work(name, args[a]);
- ensure_llsd(STRINGIZE(name << ": expect[\"" << a << "\"] mismatch"),
+ ensure_llsd(stringize(name, ": expect[\"", a, "\"] mismatch"),
vars->inspect(), expect[a], 7); // 7 bits, 2 decimal digits
// intercept LL_WARNS for the two overfull cases?
}
}
}
}
+
+ struct DispatchResult: public LLDispatchListener
+ {
+ using DR = DispatchResult;
+
+ DispatchResult(): LLDispatchListener("results", "op")
+ {
+ add("strfunc", "return string", &DR::strfunc);
+ add("voidfunc", "void function", &DR::voidfunc);
+ add("emptyfunc", "return empty LLSD", &DR::emptyfunc);
+ add("intfunc", "return Integer LLSD", &DR::intfunc);
+ add("llsdfunc", "return passed LLSD", &DR::llsdfunc);
+ add("mapfunc", "return map LLSD", &DR::mapfunc);
+ add("arrayfunc", "return array LLSD", &DR::arrayfunc);
+ }
+
+ std::string strfunc(const std::string& str) const { return "got " + str; }
+ void voidfunc() const {}
+ LLSD emptyfunc() const { return {}; }
+ int intfunc(int i) const { return -i; }
+ LLSD llsdfunc(const LLSD& event) const
+ {
+ LLSD result{ event };
+ result["with"] = "string";
+ return result;
+ }
+ LLSD mapfunc(int i, const std::string& str) const
+ {
+ return llsd::map("i", intfunc(i), "str", strfunc(str));
+ }
+ LLSD arrayfunc(int i, const std::string& str) const
+ {
+ return llsd::array(intfunc(i), strfunc(str));
+ }
+ };
+
+ template<> template<>
+ void object::test<23>()
+ {
+ set_test_name("string result");
+ DispatchResult service;
+ LLSD result{ service("strfunc", "a string") };
+ ensure_equals("strfunc() mismatch", result.asString(), "got a string");
+ }
+
+ template<> template<>
+ void object::test<24>()
+ {
+ set_test_name("void result");
+ DispatchResult service;
+ LLSD result{ service("voidfunc", LLSD()) };
+ ensure("voidfunc() returned defined", result.isUndefined());
+ }
+
+ template<> template<>
+ void object::test<25>()
+ {
+ set_test_name("Integer result");
+ DispatchResult service;
+ LLSD result{ service("intfunc", -17) };
+ ensure_equals("intfunc() mismatch", result.asInteger(), 17);
+ }
+
+ template<> template<>
+ void object::test<26>()
+ {
+ set_test_name("LLSD echo");
+ DispatchResult service;
+ LLSD result{ service("llsdfunc", llsd::map("op", "llsdfunc", "reqid", 17)) };
+ ensure_equals("llsdfunc() mismatch", result,
+ llsd::map("op", "llsdfunc", "reqid", 17, "with", "string"));
+ }
+
+ template<> template<>
+ void object::test<27>()
+ {
+ set_test_name("map LLSD result");
+ DispatchResult service;
+ LLSD result{ service("mapfunc", llsd::array(-12, "value")) };
+ ensure_equals("mapfunc() mismatch", result, llsd::map("i", 12, "str", "got value"));
+ }
+
+ template<> template<>
+ void object::test<28>()
+ {
+ set_test_name("array LLSD result");
+ DispatchResult service;
+ LLSD result{ service("arrayfunc", llsd::array(-8, "word")) };
+ ensure_equals("arrayfunc() mismatch", result, llsd::array(8, "got word"));
+ }
+
+ template<> template<>
+ void object::test<29>()
+ {
+ set_test_name("listener error, no reply");
+ DispatchResult service;
+ tut::call_exc(
+ [&service]()
+ { service.post(llsd::map("op", "nosuchfunc", "reqid", 17)); },
+ "nosuchfunc");
+ }
+
+ template<> template<>
+ void object::test<30>()
+ {
+ set_test_name("listener error with reply");
+ DispatchResult service;
+ LLCaptureListener<LLSD> result;
+ service.post(llsd::map("op", "nosuchfunc", "reqid", 17, "reply", result.getName()));
+ LLSD reply{ result.get() };
+ ensure("no reply", reply.isDefined());
+ ensure_equals("reqid not echoed", reply["reqid"].asInteger(), 17);
+ ensure_has(reply["error"].asString(), "nosuchfunc");
+ }
+
+ template<> template<>
+ void object::test<31>()
+ {
+ set_test_name("listener call to void function");
+ DispatchResult service;
+ LLCaptureListener<LLSD> result;
+ result.set("non-empty");
+ for (const auto& func: StringVec{ "voidfunc", "emptyfunc" })
+ {
+ service.post(llsd::map(
+ "op", func,
+ "reqid", 17,
+ "reply", result.getName()));
+ ensure_equals("reply from " + func, result.get().asString(), "non-empty");
+ }
+ }
+
+ template<> template<>
+ void object::test<32>()
+ {
+ set_test_name("listener call to string function");
+ DispatchResult service;
+ LLCaptureListener<LLSD> result;
+ service.post(llsd::map(
+ "op", "strfunc",
+ "args", llsd::array("a string"),
+ "reqid", 17,
+ "reply", result.getName()));
+ LLSD reply{ result.get() };
+ ensure_equals("reqid not echoed", reply["reqid"].asInteger(), 17);
+ ensure_equals("bad reply from strfunc", reply["data"].asString(), "got a string");
+ }
+
+ template<> template<>
+ void object::test<33>()
+ {
+ set_test_name("listener call to map function");
+ DispatchResult service;
+ LLCaptureListener<LLSD> result;
+ service.post(llsd::map(
+ "op", "mapfunc",
+ "args", llsd::array(-7, "value"),
+ "reqid", 17,
+ "reply", result.getName()));
+ LLSD reply{ result.get() };
+ ensure_equals("reqid not echoed", reply["reqid"].asInteger(), 17);
+ ensure_equals("bad i from mapfunc", reply["i"].asInteger(), 7);
+ ensure_equals("bad str from mapfunc", reply["str"], "got value");
+ }
+
+ template<> template<>
+ void object::test<34>()
+ {
+ set_test_name("batched map success");
+ DispatchResult service;
+ LLCaptureListener<LLSD> result;
+ service.post(llsd::map(
+ "op", llsd::map(
+ "strfunc", "some string",
+ "intfunc", 2,
+ "voidfunc", LLSD(),
+ "arrayfunc", llsd::array(-5, "other string")),
+ "reqid", 17,
+ "reply", result.getName()));
+ LLSD reply{ result.get() };
+ ensure_equals("reqid not echoed", reply["reqid"].asInteger(), 17);
+ reply.erase("reqid");
+ ensure_equals(
+ "bad map batch",
+ reply,
+ llsd::map(
+ "strfunc", "got some string",
+ "intfunc", -2,
+ "voidfunc", LLSD(),
+ "arrayfunc", llsd::array(5, "got other string")));
+ }
+
+ template<> template<>
+ void object::test<35>()
+ {
+ set_test_name("batched map error");
+ DispatchResult service;
+ LLCaptureListener<LLSD> result;
+ service.post(llsd::map(
+ "op", llsd::map(
+ "badfunc", 34, // !
+ "strfunc", "some string",
+ "intfunc", 2,
+ "missing", LLSD(), // !
+ "voidfunc", LLSD(),
+ "arrayfunc", llsd::array(-5, "other string")),
+ "reqid", 17,
+ "reply", result.getName()));
+ LLSD reply{ result.get() };
+ ensure_equals("reqid not echoed", reply["reqid"].asInteger(), 17);
+ reply.erase("reqid");
+ auto error{ reply["error"].asString() };
+ reply.erase("error");
+ ensure_has(error, "badfunc");
+ ensure_has(error, "missing");
+ ensure_equals(
+ "bad partial batch",
+ reply,
+ llsd::map(
+ "strfunc", "got some string",
+ "intfunc", -2,
+ "voidfunc", LLSD(),
+ "arrayfunc", llsd::array(5, "got other string")));
+ }
+
+ template<> template<>
+ void object::test<36>()
+ {
+ set_test_name("batched map exception");
+ DispatchResult service;
+ auto error = tut::call_exc(
+ [&service]()
+ {
+ service.post(llsd::map(
+ "op", llsd::map(
+ "badfunc", 34, // !
+ "strfunc", "some string",
+ "intfunc", 2,
+ "missing", LLSD(), // !
+ "voidfunc", LLSD(),
+ "arrayfunc", llsd::array(-5, "other string")),
+ "reqid", 17));
+ // no "reply"
+ },
+ "badfunc");
+ ensure_has(error, "missing");
+ }
+
+ template<> template<>
+ void object::test<37>()
+ {
+ set_test_name("batched array success");
+ DispatchResult service;
+ LLCaptureListener<LLSD> result;
+ service.post(llsd::map(
+ "op", llsd::array(
+ llsd::array("strfunc", "some string"),
+ llsd::array("intfunc", 2),
+ "arrayfunc",
+ "voidfunc"),
+ "args", llsd::array(
+ LLSD(),
+ LLSD(),
+ llsd::array(-5, "other string")),
+ // args array deliberately short, since the default
+ // [3] is undefined, which should work for voidfunc
+ "reqid", 17,
+ "reply", result.getName()));
+ LLSD reply{ result.get() };
+ ensure_equals("reqid not echoed", reply["reqid"].asInteger(), 17);
+ reply.erase("reqid");
+ ensure_equals(
+ "bad array batch",
+ reply,
+ llsd::map(
+ "data", llsd::array(
+ "got some string",
+ -2,
+ llsd::array(5, "got other string"),
+ LLSD())));
+ }
+
+ template<> template<>
+ void object::test<38>()
+ {
+ set_test_name("batched array error");
+ DispatchResult service;
+ LLCaptureListener<LLSD> result;
+ service.post(llsd::map(
+ "op", llsd::array(
+ llsd::array("strfunc", "some string"),
+ llsd::array("intfunc", 2, "whoops"), // bad form
+ "arrayfunc",
+ "voidfunc"),
+ "args", llsd::array(
+ LLSD(),
+ LLSD(),
+ llsd::array(-5, "other string")),
+ // args array deliberately short, since the default
+ // [3] is undefined, which should work for voidfunc
+ "reqid", 17,
+ "reply", result.getName()));
+ LLSD reply{ result.get() };
+ ensure_equals("reqid not echoed", reply["reqid"].asInteger(), 17);
+ reply.erase("reqid");
+ auto error{ reply["error"] };
+ reply.erase("error");
+ ensure_has(error, "[1]");
+ ensure_has(error, "unsupported");
+ ensure_equals("bad array batch", reply,
+ llsd::map("data", llsd::array("got some string")));
+ }
+
+ template<> template<>
+ void object::test<39>()
+ {
+ set_test_name("batched array exception");
+ DispatchResult service;
+ auto error = tut::call_exc(
+ [&service]()
+ {
+ service.post(llsd::map(
+ "op", llsd::array(
+ llsd::array("strfunc", "some string"),
+ llsd::array("intfunc", 2, "whoops"), // bad form
+ "arrayfunc",
+ "voidfunc"),
+ "args", llsd::array(
+ LLSD(),
+ LLSD(),
+ llsd::array(-5, "other string")),
+ // args array deliberately short, since the default
+ // [3] is undefined, which should work for voidfunc
+ "reqid", 17));
+ // no "reply"
+ },
+ "[1]");
+ ensure_has(error, "unsupported");
+ }
} // namespace tut
diff --git a/indra/llcommon/tests/workqueue_test.cpp b/indra/llcommon/tests/workqueue_test.cpp
index 7655a7aa1f..df16f4a46e 100644
--- a/indra/llcommon/tests/workqueue_test.cpp
+++ b/indra/llcommon/tests/workqueue_test.cpp
@@ -38,7 +38,7 @@ namespace tut
{
struct workqueue_data
{
- WorkQueue queue{"queue"};
+ WorkSchedule queue{"queue"};
};
typedef test_group<workqueue_data> workqueue_group;
typedef workqueue_group::object object;
@@ -49,8 +49,8 @@ namespace tut
{
set_test_name("name");
ensure_equals("didn't capture name", queue.getKey(), "queue");
- ensure("not findable", WorkQueue::getInstance("queue") == queue.getWeak().lock());
- WorkQueue q2;
+ ensure("not findable", WorkSchedule::getInstance("queue") == queue.getWeak().lock());
+ WorkSchedule q2;
ensure("has no name", LLStringUtil::startsWith(q2.getKey(), "WorkQueue"));
}
@@ -73,16 +73,16 @@ namespace tut
{
set_test_name("postEvery");
// record of runs
- using Shared = std::deque<WorkQueue::TimePoint>;
+ using Shared = std::deque<WorkSchedule::TimePoint>;
// This is an example of how to share data between the originator of
- // postEvery(work) and the work item itself, since usually a WorkQueue
+ // postEvery(work) and the work item itself, since usually a WorkSchedule
// is used to dispatch work to a different thread. Neither of them
// should call any of LLCond's wait methods: you don't want to stall
// either the worker thread or the originating thread (conventionally
// main). Use LLCond or a subclass even if all you want to do is
// signal the work item that it can quit; consider LLOneShotCond.
LLCond<Shared> data;
- auto start = WorkQueue::TimePoint::clock::now();
+ auto start = WorkSchedule::TimePoint::clock::now();
// 2s seems like a long time to wait, since it directly impacts the
// duration of this test program. Unfortunately GitHub's Mac runners
// are pretty wimpy, and we're getting spurious "too late" errors just
@@ -97,7 +97,7 @@ namespace tut
data.update_one(
[](Shared& data)
{
- data.push_back(WorkQueue::TimePoint::clock::now());
+ data.push_back(WorkSchedule::TimePoint::clock::now());
});
// by the 3rd call, return false to stop
return (++count < 3);
@@ -106,7 +106,7 @@ namespace tut
// postEvery() running, so run until we have exhausted the iterations
// or we time out waiting
for (auto finish = start + 10*interval;
- WorkQueue::TimePoint::clock::now() < finish &&
+ WorkSchedule::TimePoint::clock::now() < finish &&
data.get([](const Shared& data){ return data.size(); }) < 3; )
{
queue.runPending();
@@ -143,8 +143,8 @@ namespace tut
void object::test<4>()
{
set_test_name("postTo");
- WorkQueue main("main");
- auto qptr = WorkQueue::getInstance("queue");
+ WorkSchedule main("main");
+ auto qptr = WorkSchedule::getInstance("queue");
int result = 0;
main.postTo(
qptr,
@@ -175,8 +175,8 @@ namespace tut
void object::test<5>()
{
set_test_name("postTo with void return");
- WorkQueue main("main");
- auto qptr = WorkQueue::getInstance("queue");
+ WorkSchedule main("main");
+ auto qptr = WorkSchedule::getInstance("queue");
std::string observe;
main.postTo(
qptr,
@@ -198,7 +198,7 @@ namespace tut
std::string stored;
// Try to call waitForResult() on this thread's main coroutine. It
// should throw because the main coroutine must service the queue.
- auto what{ catch_what<WorkQueue::Error>(
+ auto what{ catch_what<WorkSchedule::Error>(
[this, &stored](){ stored = queue.waitForResult(
[](){ return "should throw"; }); }) };
ensure("lambda should not have run", stored.empty());
diff --git a/indra/llcommon/tests/wrapllerrs.h b/indra/llcommon/tests/wrapllerrs.h
index 3779fb41bc..d657b329bb 100644
--- a/indra/llcommon/tests/wrapllerrs.h
+++ b/indra/llcommon/tests/wrapllerrs.h
@@ -226,6 +226,11 @@ public:
return boost::dynamic_pointer_cast<CaptureLogRecorder>(mRecorder)->streamto(out);
}
+ friend inline std::ostream& operator<<(std::ostream& out, const CaptureLog& self)
+ {
+ return self.streamto(out);
+ }
+
private:
LLError::FatalFunction mFatalFunction;
LLError::SettingsStoragePtr mOldSettings;
diff --git a/indra/llcommon/threadpool.cpp b/indra/llcommon/threadpool.cpp
index d5adf11264..3a9a5a2062 100644
--- a/indra/llcommon/threadpool.cpp
+++ b/indra/llcommon/threadpool.cpp
@@ -17,18 +17,58 @@
// std headers
// external library headers
// other Linden headers
+#include "commoncontrol.h"
#include "llerror.h"
#include "llevents.h"
+#include "llsd.h"
#include "stringize.h"
-LL::ThreadPool::ThreadPool(const std::string& name, size_t threads, size_t capacity):
+#include <boost/fiber/algo/round_robin.hpp>
+
+/*****************************************************************************
+* Custom fiber scheduler for worker threads
+*****************************************************************************/
+// As of 2022-12-06, each of our worker threads only runs a single (default)
+// fiber: we don't launch explicit fibers within worker threads, nor do we
+// anticipate doing so. So a worker thread that's simply waiting for incoming
+// tasks should really sleep a little. Override the default fiber scheduler to
+// implement that.
+struct sleepy_robin: public boost::fibers::algo::round_robin
+{
+ virtual void suspend_until( std::chrono::steady_clock::time_point const&) noexcept
+ {
+#if LL_WINDOWS
+ // round_robin holds a std::condition_variable, and
+ // round_robin::suspend_until() calls
+ // std::condition_variable::wait_until(). On Windows, that call seems
+ // busier than it ought to be. Try just sleeping.
+ Sleep(1);
+#else
+ // currently unused other than windows, but might as well have something here
+ // different units than Sleep(), but we actually just want to sleep for any de-minimis duration
+ usleep(1);
+#endif
+ }
+
+ virtual void notify() noexcept
+ {
+ // Since our Sleep() call above will wake up on its own, we need not
+ // take any special action to wake it.
+ }
+};
+
+/*****************************************************************************
+* ThreadPoolBase
+*****************************************************************************/
+LL::ThreadPoolBase::ThreadPoolBase(const std::string& name, size_t threads,
+ WorkQueueBase* queue):
super(name),
- mQueue(name, capacity),
mName("ThreadPool:" + name),
- mThreadCount(threads)
+ mThreadCount(getConfiguredWidth(name, threads)),
+ mQueue(queue)
{}
-void LL::ThreadPool::start()
+void LL::ThreadPoolBase::start()
{
for (size_t i = 0; i < mThreadCount; ++i)
{
@@ -56,17 +96,17 @@ void LL::ThreadPool::start()
});
}
-LL::ThreadPool::~ThreadPool()
+LL::ThreadPoolBase::~ThreadPoolBase()
{
close();
}
-void LL::ThreadPool::close()
+void LL::ThreadPoolBase::close()
{
- if (! mQueue.isClosed())
+ if (! mQueue->isClosed())
{
LL_DEBUGS("ThreadPool") << mName << " closing queue and joining threads" << LL_ENDL;
- mQueue.close();
+ mQueue->close();
for (auto& pair: mThreads)
{
LL_DEBUGS("ThreadPool") << mName << " waiting on thread " << pair.first << LL_ENDL;
@@ -76,14 +116,74 @@ void LL::ThreadPool::close()
}
}
-void LL::ThreadPool::run(const std::string& name)
+void LL::ThreadPoolBase::run(const std::string& name)
{
+#if LL_WINDOWS
+ // Try using sleepy_robin fiber scheduler.
+ boost::fibers::use_scheduling_algorithm<sleepy_robin>();
+#endif // LL_WINDOWS
+
LL_DEBUGS("ThreadPool") << name << " starting" << LL_ENDL;
run();
LL_DEBUGS("ThreadPool") << name << " stopping" << LL_ENDL;
}
-void LL::ThreadPool::run()
+void LL::ThreadPoolBase::run()
+{
+ mQueue->runUntilClose();
+}
+
+//static
+size_t LL::ThreadPoolBase::getConfiguredWidth(const std::string& name, size_t dft)
+{
+ LLSD poolSizes;
+ try
+ {
+ poolSizes = LL::CommonControl::get("Global", "ThreadPoolSizes");
+ // "ThreadPoolSizes" is actually a map containing the sizes of
+ // interest -- or should be, if this process has an
+ // LLViewerControlListener instance and its settings include
+ // "ThreadPoolSizes". If we failed to retrieve it, perhaps we're in a
+ // program that doesn't define that, or perhaps there's no such
+ // setting, or perhaps we're asking too early, before the LLEventAPI
+ // itself has been instantiated. In any of those cases, it seems worth
+ // warning.
+ if (! poolSizes.isDefined())
+ {
+ // Note: we don't warn about absence of an override key for a
+ // particular ThreadPool name, that's fine. This warning is about
+ // complete absence of a ThreadPoolSizes setting, which we expect
+ // in a normal viewer session.
+ LL_WARNS("ThreadPool") << "No 'ThreadPoolSizes' setting for ThreadPool '"
+ << name << "'" << LL_ENDL;
+ }
+ }
+ catch (const LL::CommonControl::Error& exc)
+ {
+ // We don't want ThreadPool to *require* LLViewerControlListener.
+ // Just log it and carry on.
+ LL_WARNS("ThreadPool") << "Can't check 'ThreadPoolSizes': " << exc.what() << LL_ENDL;
+ }
+
+ LL_DEBUGS("ThreadPool") << "ThreadPoolSizes = " << poolSizes << LL_ENDL;
+ // LLSD treats an undefined value as an empty map when asked to retrieve a
+ // key, so we don't need this to be conditional.
+ LLSD sizeSpec{ poolSizes[name] };
+ // We retrieve sizeSpec as LLSD, rather than immediately as LLSD::Integer,
+ // so we can distinguish the case when it's undefined.
+ return sizeSpec.isInteger() ? sizeSpec.asInteger() : dft;
+}
+
+//static
+size_t LL::ThreadPoolBase::getWidth(const std::string& name, size_t dft)
{
- mQueue.runUntilClose();
+ auto instance{ getInstance(name) };
+ if (instance)
+ {
+ return instance->getWidth();
+ }
+ else
+ {
+ return getConfiguredWidth(name, dft);
+ }
}
diff --git a/indra/llcommon/threadpool.h b/indra/llcommon/threadpool.h
index f8eec3b457..60f4a0ce1b 100644
--- a/indra/llcommon/threadpool.h
+++ b/indra/llcommon/threadpool.h
@@ -13,7 +13,9 @@
#if ! defined(LL_THREADPOOL_H)
#define LL_THREADPOOL_H
+#include "threadpool_fwd.h"
#include "workqueue.h"
+#include <memory> // std::unique_ptr
#include <string>
#include <thread>
#include <utility> // std::pair
@@ -22,17 +24,24 @@
namespace LL
{
- class ThreadPool: public LLInstanceTracker<ThreadPool, std::string>
+ class ThreadPoolBase: public LLInstanceTracker<ThreadPoolBase, std::string>
{
private:
- using super = LLInstanceTracker<ThreadPool, std::string>;
+ using super = LLInstanceTracker<ThreadPoolBase, std::string>;
+
public:
/**
- * Pass ThreadPool a string name. This can be used to look up the
+ * Pass ThreadPoolBase a string name. This can be used to look up the
* relevant WorkQueue.
+ *
+ * The number of threads you pass sets the compile-time default. But
+ * if the user has overridden the LLSD map in the "ThreadPoolSizes"
+ * setting with a key matching this ThreadPool name, that setting
+ * overrides this parameter.
*/
- ThreadPool(const std::string& name, size_t threads=1, size_t capacity=1024);
- virtual ~ThreadPool();
+ ThreadPoolBase(const std::string& name, size_t threads,
+ WorkQueueBase* queue);
+ virtual ~ThreadPoolBase();
/**
* Launch the ThreadPool. Until this call, a constructed ThreadPool
@@ -50,8 +59,6 @@ namespace LL
std::string getName() const { return mName; }
size_t getWidth() const { return mThreads.size(); }
- /// obtain a non-const reference to the WorkQueue to post work to it
- WorkQueue& getQueue() { return mQueue; }
/**
* Override run() if you need special processing. The default run()
@@ -59,15 +66,72 @@ namespace LL
*/
virtual void run();
+ /**
+ * getConfiguredWidth() returns the setting, if any, for the specified
+ * ThreadPool name. Returns dft if the "ThreadPoolSizes" map does not
+ * contain the specified name.
+ */
+ static
+ size_t getConfiguredWidth(const std::string& name, size_t dft=0);
+
+ /**
+ * This getWidth() returns the width of the instantiated ThreadPool
+ * with the specified name, if any. If no instance exists, returns its
+ * getConfiguredWidth() if any. If there's no instance and no relevant
+ * override, return dft. Presumably dft should match the threads
+ * parameter passed to the ThreadPool constructor call that will
+ * eventually instantiate the ThreadPool with that name.
+ */
+ static
+ size_t getWidth(const std::string& name, size_t dft);
+
+ protected:
+ std::unique_ptr<WorkQueueBase> mQueue;
+
private:
void run(const std::string& name);
- WorkQueue mQueue;
std::string mName;
size_t mThreadCount;
std::vector<std::pair<std::string, std::thread>> mThreads;
};
+ /**
+ * Specialize with WorkQueue or, for timestamped tasks, WorkSchedule
+ */
+ template <class QUEUE>
+ struct ThreadPoolUsing: public ThreadPoolBase
+ {
+ using queue_t = QUEUE;
+
+ /**
+ * Pass ThreadPoolUsing a string name. This can be used to look up the
+ * relevant WorkQueue.
+ *
+ * The number of threads you pass sets the compile-time default. But
+ * if the user has overridden the LLSD map in the "ThreadPoolSizes"
+ * setting with a key matching this ThreadPool name, that setting
+ * overrides this parameter.
+ *
+ * Pass an explicit capacity to limit the size of the queue.
+ * Constraining the queue can cause a submitter to block. Do not
+ * constrain any ThreadPool accepting work from the main thread.
+ */
+ ThreadPoolUsing(const std::string& name, size_t threads=1, size_t capacity=1024*1024):
+ ThreadPoolBase(name, threads, new queue_t(name, capacity))
+ {}
+ ~ThreadPoolUsing() override {}
+
+ /**
+ * obtain a non-const reference to the specific WorkQueue subclass to
+ * post work to it
+ */
+ queue_t& getQueue() { return static_cast<queue_t&>(*mQueue); }
+ };
+
+ /// ThreadPool is shorthand for using the simpler WorkQueue
+ using ThreadPool = ThreadPoolUsing<WorkQueue>;
+
} // namespace LL
#endif /* ! defined(LL_THREADPOOL_H) */
diff --git a/indra/llcommon/threadpool_fwd.h b/indra/llcommon/threadpool_fwd.h
new file mode 100644
index 0000000000..1aa3c4a0e2
--- /dev/null
+++ b/indra/llcommon/threadpool_fwd.h
@@ -0,0 +1,25 @@
+/**
+ * @file threadpool_fwd.h
+ * @author Nat Goodspeed
+ * @date 2022-12-09
+ * @brief Forward declarations for ThreadPool et al.
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Copyright (c) 2022, Linden Research, Inc.
+ * $/LicenseInfo$
+ */
+
+#if ! defined(LL_THREADPOOL_FWD_H)
+#define LL_THREADPOOL_FWD_H
+
+#include "workqueue.h"
+
+namespace LL
+{
+ template <class QUEUE>
+ struct ThreadPoolUsing;
+
+ using ThreadPool = ThreadPoolUsing<WorkQueue>;
+} // namespace LL
+
+#endif /* ! defined(LL_THREADPOOL_FWD_H) */
diff --git a/indra/llcommon/workqueue.cpp b/indra/llcommon/workqueue.cpp
index eb06890468..cf80ce0656 100644
--- a/indra/llcommon/workqueue.cpp
+++ b/indra/llcommon/workqueue.cpp
@@ -26,83 +26,65 @@
using Mutex = LLCoros::Mutex;
using Lock = LLCoros::LockType;
-LL::WorkQueue::WorkQueue(const std::string& name, size_t capacity):
- super(makeName(name)),
- mQueue(capacity)
+/*****************************************************************************
+* WorkQueueBase
+*****************************************************************************/
+LL::WorkQueueBase::WorkQueueBase(const std::string& name):
+ super(makeName(name))
{
// TODO: register for "LLApp" events so we can implicitly close() on
// viewer shutdown.
}
-void LL::WorkQueue::close()
-{
- mQueue.close();
-}
-
-size_t LL::WorkQueue::size()
-{
- return mQueue.size();
-}
-
-bool LL::WorkQueue::isClosed()
-{
- return mQueue.isClosed();
-}
-
-bool LL::WorkQueue::done()
-{
- return mQueue.done();
-}
-
-void LL::WorkQueue::runUntilClose()
+void LL::WorkQueueBase::runUntilClose()
{
try
{
for (;;)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_THREAD;
- callWork(mQueue.pop());
+ callWork(pop_());
}
}
- catch (const Queue::Closed&)
+ catch (const Closed&)
{
}
}
-bool LL::WorkQueue::runPending()
+bool LL::WorkQueueBase::runPending()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_THREAD;
- for (Work work; mQueue.tryPop(work); )
+ for (Work work; tryPop_(work); )
{
callWork(work);
}
- return ! mQueue.done();
+ return ! done();
}
-bool LL::WorkQueue::runOne()
+bool LL::WorkQueueBase::runOne()
{
Work work;
- if (mQueue.tryPop(work))
+ if (tryPop_(work))
{
callWork(work);
}
- return ! mQueue.done();
+ return ! done();
}
-bool LL::WorkQueue::runUntil(const TimePoint& until)
+bool LL::WorkQueueBase::runUntil(const TimePoint& until)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_THREAD;
// Should we subtract some slop to allow for typical Work execution time?
// How much slop?
// runUntil() is simply a time-bounded runPending().
- for (Work work; TimePoint::clock::now() < until && mQueue.tryPop(work); )
+ for (Work work; TimePoint::clock::now() < until && tryPop_(work); )
{
callWork(work);
}
- return ! mQueue.done();
+ return ! done();
}
-std::string LL::WorkQueue::makeName(const std::string& name)
+std::string LL::WorkQueueBase::makeName(const std::string& name)
{
if (! name.empty())
return name;
@@ -120,14 +102,7 @@ std::string LL::WorkQueue::makeName(const std::string& name)
return STRINGIZE("WorkQueue" << num);
}
-void LL::WorkQueue::callWork(const Queue::DataTuple& work)
-{
- // ThreadSafeSchedule::pop() always delivers a tuple, even when
- // there's only one data field per item, as for us.
- callWork(std::get<0>(work));
-}
-
-void LL::WorkQueue::callWork(const Work& work)
+void LL::WorkQueueBase::callWork(const Work& work)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_THREAD;
try
@@ -142,12 +117,12 @@ void LL::WorkQueue::callWork(const Work& work)
}
}
-void LL::WorkQueue::error(const std::string& msg)
+void LL::WorkQueueBase::error(const std::string& msg)
{
LL_ERRS("WorkQueue") << msg << LL_ENDL;
}
-void LL::WorkQueue::checkCoroutine(const std::string& method)
+void LL::WorkQueueBase::checkCoroutine(const std::string& method)
{
// By convention, the default coroutine on each thread has an empty name
// string. See also LLCoros::logname().
@@ -156,3 +131,115 @@ void LL::WorkQueue::checkCoroutine(const std::string& method)
LLTHROW(Error("Do not call " + method + " from a thread's default coroutine"));
}
}
+
+/*****************************************************************************
+* WorkQueue
+*****************************************************************************/
+LL::WorkQueue::WorkQueue(const std::string& name, size_t capacity):
+ super(name),
+ mQueue(capacity)
+{
+}
+
+void LL::WorkQueue::close()
+{
+ mQueue.close();
+}
+
+size_t LL::WorkQueue::size()
+{
+ return mQueue.size();
+}
+
+bool LL::WorkQueue::isClosed()
+{
+ return mQueue.isClosed();
+}
+
+bool LL::WorkQueue::done()
+{
+ return mQueue.done();
+}
+
+bool LL::WorkQueue::post(const Work& callable)
+{
+ return mQueue.pushIfOpen(callable);
+}
+
+bool LL::WorkQueue::tryPost(const Work& callable)
+{
+ return mQueue.tryPush(callable);
+}
+
+LL::WorkQueue::Work LL::WorkQueue::pop_()
+{
+ return mQueue.pop();
+}
+
+bool LL::WorkQueue::tryPop_(Work& work)
+{
+ return mQueue.tryPop(work);
+}
+
+/*****************************************************************************
+* WorkSchedule
+*****************************************************************************/
+LL::WorkSchedule::WorkSchedule(const std::string& name, size_t capacity):
+ super(name),
+ mQueue(capacity)
+{
+}
+
+void LL::WorkSchedule::close()
+{
+ mQueue.close();
+}
+
+size_t LL::WorkSchedule::size()
+{
+ return mQueue.size();
+}
+
+bool LL::WorkSchedule::isClosed()
+{
+ return mQueue.isClosed();
+}
+
+bool LL::WorkSchedule::done()
+{
+ return mQueue.done();
+}
+
+bool LL::WorkSchedule::post(const Work& callable)
+{
+ // Use TimePoint::clock::now() instead of TimePoint's representation of
+ // the epoch because this WorkSchedule may contain a mix of past-due
+ // TimedWork items and TimedWork items scheduled for the future. Sift this
+ // new item into the correct place.
+ return post(callable, TimePoint::clock::now());
+}
+
+bool LL::WorkSchedule::post(const Work& callable, const TimePoint& time)
+{
+ return mQueue.pushIfOpen(TimedWork(time, callable));
+}
+
+bool LL::WorkSchedule::tryPost(const Work& callable)
+{
+ return tryPost(callable, TimePoint::clock::now());
+}
+
+bool LL::WorkSchedule::tryPost(const Work& callable, const TimePoint& time)
+{
+ return mQueue.tryPush(TimedWork(time, callable));
+}
+
+LL::WorkSchedule::Work LL::WorkSchedule::pop_()
+{
+ return std::get<0>(mQueue.pop());
+}
+
+bool LL::WorkSchedule::tryPop_(Work& work)
+{
+ return mQueue.tryPop(work);
+}
diff --git a/indra/llcommon/workqueue.h b/indra/llcommon/workqueue.h
index 70fd65bd0c..ec0700a718 100644
--- a/indra/llcommon/workqueue.h
+++ b/indra/llcommon/workqueue.h
@@ -15,6 +15,7 @@
#include "llcoros.h"
#include "llexception.h"
#include "llinstancetracker.h"
+#include "llinstancetrackersubclass.h"
#include "threadsafeschedule.h"
#include <chrono>
#include <exception> // std::current_exception
@@ -23,27 +24,23 @@
namespace LL
{
+
+/*****************************************************************************
+* WorkQueueBase: API for WorkQueue and WorkSchedule
+*****************************************************************************/
/**
* A typical WorkQueue has a string name that can be used to find it.
*/
- class WorkQueue: public LLInstanceTracker<WorkQueue, std::string>
+ class WorkQueueBase: public LLInstanceTracker<WorkQueueBase, std::string>
{
private:
- using super = LLInstanceTracker<WorkQueue, std::string>;
+ using super = LLInstanceTracker<WorkQueueBase, std::string>;
public:
using Work = std::function<void()>;
-
- private:
- using Queue = ThreadSafeSchedule<Work>;
- // helper for postEvery()
- template <typename Rep, typename Period, typename CALLABLE>
- class BackJack;
-
- public:
- using TimePoint = Queue::TimePoint;
- using TimedWork = Queue::TimeTuple;
- using Closed = Queue::Closed;
+ using Closed = LLThreadSafeQueueInterrupt;
+ // for runFor()
+ using TimePoint = std::chrono::steady_clock::time_point;
struct Error: public LLException
{
@@ -51,18 +48,18 @@ namespace LL
};
/**
- * You may omit the WorkQueue name, in which case a unique name is
+ * You may omit the WorkQueueBase name, in which case a unique name is
* synthesized; for practical purposes that makes it anonymous.
*/
- WorkQueue(const std::string& name = std::string(), size_t capacity=1024);
+ WorkQueueBase(const std::string& name);
/**
* Since the point of WorkQueue is to pass work to some other worker
- * thread(s) asynchronously, it's important that the WorkQueue continue
- * to exist until the worker thread(s) have drained it. To communicate
- * that it's time for them to quit, close() the queue.
+ * thread(s) asynchronously, it's important that it continue to exist
+ * until the worker thread(s) have drained it. To communicate that
+ * it's time for them to quit, close() the queue.
*/
- void close();
+ virtual void close() = 0;
/**
* WorkQueue supports multiple producers and multiple consumers. In
@@ -78,152 +75,57 @@ namespace LL
* * If you're the only consumer, noticing that size() > 0 is
* meaningful.
*/
- size_t size();
+ virtual size_t size() = 0;
/// producer end: are we prevented from pushing any additional items?
- bool isClosed();
+ virtual bool isClosed() = 0;
/// consumer end: are we done, is the queue entirely drained?
- bool done();
+ virtual bool done() = 0;
/*---------------------- fire and forget API -----------------------*/
- /// fire-and-forget, but at a particular (future?) time
- template <typename CALLABLE>
- void post(const TimePoint& time, CALLABLE&& callable)
- {
- // Defer reifying an arbitrary CALLABLE until we hit this or
- // postIfOpen(). All other methods should accept CALLABLEs of
- // arbitrary type to avoid multiple levels of std::function
- // indirection.
- mQueue.push(TimedWork(time, std::move(callable)));
- }
-
- /// fire-and-forget
- template <typename CALLABLE>
- void post(CALLABLE&& callable)
- {
- // We use TimePoint::clock::now() instead of TimePoint's
- // representation of the epoch because this WorkQueue may contain
- // a mix of past-due TimedWork items and TimedWork items scheduled
- // for the future. Sift this new item into the correct place.
- post(TimePoint::clock::now(), std::move(callable));
- }
-
- /**
- * post work for a particular time, unless the queue is closed before
- * we can post
- */
- template <typename CALLABLE>
- bool postIfOpen(const TimePoint& time, CALLABLE&& callable)
- {
- // Defer reifying an arbitrary CALLABLE until we hit this or
- // post(). All other methods should accept CALLABLEs of arbitrary
- // type to avoid multiple levels of std::function indirection.
- return mQueue.pushIfOpen(TimedWork(time, std::move(callable)));
- }
-
/**
* post work, unless the queue is closed before we can post
*/
- template <typename CALLABLE>
- bool postIfOpen(CALLABLE&& callable)
- {
- return postIfOpen(TimePoint::clock::now(), std::move(callable));
- }
+ virtual bool post(const Work&) = 0;
/**
- * Post work to be run at a specified time to another WorkQueue, which
- * may or may not still exist and be open. Return true if we were able
- * to post.
+ * post work, unless the queue is full
*/
- template <typename CALLABLE>
- static bool postMaybe(weak_t target, const TimePoint& time, CALLABLE&& callable);
+ virtual bool tryPost(const Work&) = 0;
/**
* Post work to another WorkQueue, which may or may not still exist
- * and be open. Return true if we were able to post.
- */
- template <typename CALLABLE>
- static bool postMaybe(weak_t target, CALLABLE&& callable)
- {
- return postMaybe(target, TimePoint::clock::now(),
- std::forward<CALLABLE>(callable));
- }
-
- /**
- * Launch a callable returning bool that will trigger repeatedly at
- * specified interval, until the callable returns false.
- *
- * If you need to signal that callable from outside, DO NOT bind a
- * reference to a simple bool! That's not thread-safe. Instead, bind
- * an LLCond variant, e.g. LLOneShotCond or LLBoolCond.
+ * and be open. Support any post() overload. Return true if we were
+ * able to post.
*/
- template <typename Rep, typename Period, typename CALLABLE>
- void postEvery(const std::chrono::duration<Rep, Period>& interval,
- CALLABLE&& callable);
-
- template <typename CALLABLE>
- bool tryPost(CALLABLE&& callable)
- {
- return mQueue.tryPush(TimedWork(TimePoint::clock::now(), std::move(callable)));
- }
+ template <typename... ARGS>
+ static bool postMaybe(weak_t target, ARGS&&... args);
/*------------------------- handshake API --------------------------*/
/**
- * Post work to another WorkQueue to be run at a specified time,
- * requesting a specific callback to be run on this WorkQueue on
- * completion.
- *
- * Returns true if able to post, false if the other WorkQueue is
- * inaccessible.
- */
- // Apparently some Microsoft header file defines a macro CALLBACK? The
- // natural template argument name CALLBACK produces very weird Visual
- // Studio compile errors that seem utterly unrelated to this source
- // code.
- template <typename CALLABLE, typename FOLLOWUP>
- bool postTo(weak_t target,
- const TimePoint& time, CALLABLE&& callable, FOLLOWUP&& callback);
-
- /**
* Post work to another WorkQueue, requesting a specific callback to
- * be run on this WorkQueue on completion.
+ * be run on this WorkQueue on completion. Optional final argument is
+ * TimePoint for WorkSchedule.
*
* Returns true if able to post, false if the other WorkQueue is
* inaccessible.
*/
- template <typename CALLABLE, typename FOLLOWUP>
- bool postTo(weak_t target, CALLABLE&& callable, FOLLOWUP&& callback)
- {
- return postTo(target, TimePoint::clock::now(),
- std::move(callable), std::move(callback));
- }
-
- /**
- * Post work to another WorkQueue to be run at a specified time,
- * blocking the calling coroutine until then, returning the result to
- * caller on completion.
- *
- * In general, we assume that each thread's default coroutine is busy
- * servicing its WorkQueue or whatever. To try to prevent mistakes, we
- * forbid calling waitForResult() from a thread's default coroutine.
- */
- template <typename CALLABLE>
- auto waitForResult(const TimePoint& time, CALLABLE&& callable);
+ template <typename CALLABLE, typename FOLLOWUP, typename... ARGS>
+ bool postTo(weak_t target, CALLABLE&& callable, FOLLOWUP&& callback,
+ ARGS&&... args);
/**
* Post work to another WorkQueue, blocking the calling coroutine
- * until then, returning the result to caller on completion.
+ * until then, returning the result to caller on completion. Optional
+ * final argument is TimePoint for WorkSchedule.
*
* In general, we assume that each thread's default coroutine is busy
* servicing its WorkQueue or whatever. To try to prevent mistakes, we
* forbid calling waitForResult() from a thread's default coroutine.
*/
- template <typename CALLABLE>
- auto waitForResult(CALLABLE&& callable)
- {
- return waitForResult(TimePoint::clock::now(), std::move(callable));
- }
+ template <typename CALLABLE, typename... ARGS>
+ auto waitForResult(CALLABLE&& callable, ARGS&&... args);
/*--------------------------- worker API ---------------------------*/
@@ -270,7 +172,7 @@ namespace LL
*/
bool runUntil(const TimePoint& until);
- private:
+ protected:
template <typename CALLABLE, typename FOLLOWUP>
static auto makeReplyLambda(CALLABLE&& callable, FOLLOWUP&& callback);
/// general case: arbitrary C++ return type
@@ -290,13 +192,170 @@ namespace LL
static void checkCoroutine(const std::string& method);
static void error(const std::string& msg);
static std::string makeName(const std::string& name);
- void callWork(const Queue::DataTuple& work);
void callWork(const Work& work);
+
+ private:
+ virtual Work pop_() = 0;
+ virtual bool tryPop_(Work&) = 0;
+ };
+
+/*****************************************************************************
+* WorkQueue: no timestamped task support
+*****************************************************************************/
+ class WorkQueue: public LLInstanceTrackerSubclass<WorkQueue, WorkQueueBase>
+ {
+ private:
+ using super = LLInstanceTrackerSubclass<WorkQueue, WorkQueueBase>;
+
+ public:
+ /**
+ * You may omit the WorkQueue name, in which case a unique name is
+ * synthesized; for practical purposes that makes it anonymous.
+ */
+ WorkQueue(const std::string& name = std::string(), size_t capacity=1024);
+
+ /**
+ * Since the point of WorkQueue is to pass work to some other worker
+ * thread(s) asynchronously, it's important that it continue to exist
+ * until the worker thread(s) have drained it. To communicate that
+ * it's time for them to quit, close() the queue.
+ */
+ void close() override;
+
+ /**
+ * WorkQueue supports multiple producers and multiple consumers. In
+ * the general case it's misleading to test size(), since any other
+ * thread might change it the nanosecond the lock is released. On that
+ * basis, some might argue against publishing a size() method at all.
+ *
+ * But there are two specific cases in which a test based on size()
+ * might be reasonable:
+ *
+ * * If you're the only producer, noticing that size() == 0 is
+ * meaningful.
+ * * If you're the only consumer, noticing that size() > 0 is
+ * meaningful.
+ */
+ size_t size() override;
+ /// producer end: are we prevented from pushing any additional items?
+ bool isClosed() override;
+ /// consumer end: are we done, is the queue entirely drained?
+ bool done() override;
+
+ /*---------------------- fire and forget API -----------------------*/
+
+ /**
+ * post work, unless the queue is closed before we can post
+ */
+ bool post(const Work&) override;
+
+ /**
+ * post work, unless the queue is full
+ */
+ bool tryPost(const Work&) override;
+
+ private:
+ using Queue = LLThreadSafeQueue<Work>;
+ Queue mQueue;
+
+ Work pop_() override;
+ bool tryPop_(Work&) override;
+ };
+
+/*****************************************************************************
+* WorkSchedule: add support for timestamped tasks
+*****************************************************************************/
+ class WorkSchedule: public LLInstanceTrackerSubclass<WorkSchedule, WorkQueueBase>
+ {
+ private:
+ using super = LLInstanceTrackerSubclass<WorkSchedule, WorkQueueBase>;
+ using Queue = ThreadSafeSchedule<Work>;
+ // helper for postEvery()
+ template <typename Rep, typename Period, typename CALLABLE>
+ class BackJack;
+
+ public:
+ using TimePoint = Queue::TimePoint;
+ using TimedWork = Queue::TimeTuple;
+
+ /**
+ * You may omit the WorkSchedule name, in which case a unique name is
+ * synthesized; for practical purposes that makes it anonymous.
+ */
+ WorkSchedule(const std::string& name = std::string(), size_t capacity=1024);
+
+ /**
+ * Since the point of WorkSchedule is to pass work to some other worker
+ * thread(s) asynchronously, it's important that the WorkSchedule continue
+ * to exist until the worker thread(s) have drained it. To communicate
+ * that it's time for them to quit, close() the queue.
+ */
+ void close() override;
+
+ /**
+ * WorkSchedule supports multiple producers and multiple consumers. In
+ * the general case it's misleading to test size(), since any other
+ * thread might change it the nanosecond the lock is released. On that
+ * basis, some might argue against publishing a size() method at all.
+ *
+ * But there are two specific cases in which a test based on size()
+ * might be reasonable:
+ *
+ * * If you're the only producer, noticing that size() == 0 is
+ * meaningful.
+ * * If you're the only consumer, noticing that size() > 0 is
+ * meaningful.
+ */
+ size_t size() override;
+ /// producer end: are we prevented from pushing any additional items?
+ bool isClosed() override;
+ /// consumer end: are we done, is the queue entirely drained?
+ bool done() override;
+
+ /*---------------------- fire and forget API -----------------------*/
+
+ /**
+ * post work, unless the queue is closed before we can post
+ */
+ bool post(const Work& callable) override;
+
+ /**
+ * post work for a particular time, unless the queue is closed before
+ * we can post
+ */
+ bool post(const Work& callable, const TimePoint& time);
+
+ /**
+ * post work, unless the queue is full
+ */
+ bool tryPost(const Work& callable) override;
+
+ /**
+ * post work for a particular time, unless the queue is full
+ */
+ bool tryPost(const Work& callable, const TimePoint& time);
+
+ /**
+ * Launch a callable returning bool that will trigger repeatedly at
+ * specified interval, until the callable returns false.
+ *
+ * If you need to signal that callable from outside, DO NOT bind a
+ * reference to a simple bool! That's not thread-safe. Instead, bind
+ * an LLCond variant, e.g. LLOneShotCond or LLBoolCond.
+ */
+ template <typename Rep, typename Period, typename CALLABLE>
+ bool postEvery(const std::chrono::duration<Rep, Period>& interval,
+ CALLABLE&& callable);
+
+ private:
Queue mQueue;
+
+ Work pop_() override;
+ bool tryPop_(Work&) override;
};
/**
- * BackJack is, in effect, a hand-rolled lambda, binding a WorkQueue, a
+ * BackJack is, in effect, a hand-rolled lambda, binding a WorkSchedule, a
* CALLABLE that returns bool, a TimePoint and an interval at which to
* relaunch it. As long as the callable continues returning true, BackJack
* keeps resubmitting it to the target WorkQueue.
@@ -305,7 +364,7 @@ namespace LL
// class method gets its own 'this' pointer -- which we need to resubmit
// the whole BackJack callable.
template <typename Rep, typename Period, typename CALLABLE>
- class WorkQueue::BackJack
+ class WorkSchedule::BackJack
{
public:
// bind the desired data
@@ -319,9 +378,10 @@ namespace LL
mCallable(std::move(callable))
{}
- // Call by target WorkQueue -- note that although WE require a
- // callable returning bool, WorkQueue wants a void callable. We
- // consume the bool.
+ // This operator() method, called by target WorkSchedule, is what
+ // makes this object a Work item. Although WE require a callable
+ // returning bool, WorkSchedule wants a void callable. We consume the
+ // bool.
void operator()()
{
// If mCallable() throws an exception, don't catch it here: if it
@@ -337,7 +397,7 @@ namespace LL
// register our intent to fire at exact mIntervals.
mStart += mInterval;
- // We're being called at this moment by the target WorkQueue.
+ // We're being called at this moment by the target WorkSchedule.
// Assume it still exists, rather than checking the result of
// lock().
// Resubmit the whole *this callable: that's why we're a class
@@ -345,14 +405,10 @@ namespace LL
// move-only callable; but naturally this statement must be
// the last time we reference this instance, which may become
// moved-from.
- try
- {
- mTarget.lock()->post(mStart, std::move(*this));
- }
- catch (const Closed&)
- {
- // Once this queue is closed, oh well, just stop
- }
+ auto target{ std::dynamic_pointer_cast<WorkSchedule>(mTarget.lock()) };
+ // Discard bool return: once this queue is closed, oh well,
+ // just stop
+ target->post(std::move(*this), mStart);
}
}
@@ -364,8 +420,8 @@ namespace LL
};
template <typename Rep, typename Period, typename CALLABLE>
- void WorkQueue::postEvery(const std::chrono::duration<Rep, Period>& interval,
- CALLABLE&& callable)
+ bool WorkSchedule::postEvery(const std::chrono::duration<Rep, Period>& interval,
+ CALLABLE&& callable)
{
if (interval.count() <= 0)
{
@@ -381,14 +437,14 @@ namespace LL
// Instantiate and post a suitable BackJack, binding a weak_ptr to
// self, the current time, the desired interval and the desired
// callable.
- post(
+ return post(
BackJack<Rep, Period, CALLABLE>(
getWeak(), TimePoint::clock::now(), interval, std::move(callable)));
}
/// general case: arbitrary C++ return type
template <typename CALLABLE, typename FOLLOWUP, typename RETURNTYPE>
- struct WorkQueue::MakeReplyLambda
+ struct WorkQueueBase::MakeReplyLambda
{
auto operator()(CALLABLE&& callable, FOLLOWUP&& callback)
{
@@ -409,7 +465,7 @@ namespace LL
/// specialize for CALLABLE returning void
template <typename CALLABLE, typename FOLLOWUP>
- struct WorkQueue::MakeReplyLambda<CALLABLE, FOLLOWUP, void>
+ struct WorkQueueBase::MakeReplyLambda<CALLABLE, FOLLOWUP, void>
{
auto operator()(CALLABLE&& callable, FOLLOWUP&& callback)
{
@@ -421,16 +477,16 @@ namespace LL
};
template <typename CALLABLE, typename FOLLOWUP>
- auto WorkQueue::makeReplyLambda(CALLABLE&& callable, FOLLOWUP&& callback)
+ auto WorkQueueBase::makeReplyLambda(CALLABLE&& callable, FOLLOWUP&& callback)
{
return MakeReplyLambda<CALLABLE, FOLLOWUP,
decltype(std::forward<CALLABLE>(callable)())>()
(std::move(callable), std::move(callback));
}
- template <typename CALLABLE, typename FOLLOWUP>
- bool WorkQueue::postTo(weak_t target,
- const TimePoint& time, CALLABLE&& callable, FOLLOWUP&& callback)
+ template <typename CALLABLE, typename FOLLOWUP, typename... ARGS>
+ bool WorkQueueBase::postTo(weak_t target, CALLABLE&& callable, FOLLOWUP&& callback,
+ ARGS&&... args)
{
LL_PROFILE_ZONE_SCOPED;
// We're being asked to post to the WorkQueue at target.
@@ -443,13 +499,12 @@ namespace LL
// Here we believe target WorkQueue still exists. Post to it a
// lambda that packages our callable, our callback and a weak_ptr
// to this originating WorkQueue.
- tptr->post(
- time,
+ return tptr->post(
[reply = super::getWeak(),
callable = std::move(callable),
callback = std::move(callback)]
- ()
- mutable {
+ () mutable
+ {
// Use postMaybe() below in case this originating WorkQueue
// has been closed or destroyed. Remember, the outer lambda is
// now running on a thread servicing the target WorkQueue, and
@@ -472,44 +527,34 @@ namespace LL
// originating WorkQueue. Once there, rethrow it.
[exc = std::current_exception()](){ std::rethrow_exception(exc); });
}
- });
-
- // looks like we were able to post()
- return true;
+ },
+ // if caller passed a TimePoint, pass it along to post()
+ std::forward<ARGS>(args)...);
}
- template <typename CALLABLE>
- bool WorkQueue::postMaybe(weak_t target, const TimePoint& time, CALLABLE&& callable)
+ template <typename... ARGS>
+ bool WorkQueueBase::postMaybe(weak_t target, ARGS&&... args)
{
LL_PROFILE_ZONE_SCOPED;
// target is a weak_ptr: have to lock it to check it
auto tptr = target.lock();
if (tptr)
{
- try
- {
- tptr->post(time, std::forward<CALLABLE>(callable));
- // we were able to post()
- return true;
- }
- catch (const Closed&)
- {
- // target WorkQueue still exists, but is Closed
- }
+ return tptr->post(std::forward<ARGS>(args)...);
}
- // either target no longer exists, or its WorkQueue is Closed
+ // target no longer exists
return false;
}
/// general case: arbitrary C++ return type
template <typename CALLABLE, typename RETURNTYPE>
- struct WorkQueue::WaitForResult
+ struct WorkQueueBase::WaitForResult
{
- auto operator()(WorkQueue* self, const TimePoint& time, CALLABLE&& callable)
+ template <typename... ARGS>
+ auto operator()(WorkQueueBase* self, CALLABLE&& callable, ARGS&&... args)
{
LLCoros::Promise<RETURNTYPE> promise;
- self->post(
- time,
+ bool posted = self->post(
// We dare to bind a reference to Promise because it's
// specifically designed for cross-thread communication.
[&promise, callable = std::move(callable)]()
@@ -523,7 +568,13 @@ namespace LL
{
promise.set_exception(std::current_exception());
}
- });
+ },
+ // if caller passed a TimePoint, pass it to post()
+ std::forward<ARGS>(args)...);
+ if (! posted)
+ {
+ LLTHROW(WorkQueueBase::Closed());
+ }
auto future{ LLCoros::getFuture(promise) };
// now, on the calling thread, wait for that result
LLCoros::TempStatus st("waiting for WorkQueue::waitForResult()");
@@ -533,13 +584,13 @@ namespace LL
/// specialize for CALLABLE returning void
template <typename CALLABLE>
- struct WorkQueue::WaitForResult<CALLABLE, void>
+ struct WorkQueueBase::WaitForResult<CALLABLE, void>
{
- void operator()(WorkQueue* self, const TimePoint& time, CALLABLE&& callable)
+ template <typename... ARGS>
+ void operator()(WorkQueueBase* self, CALLABLE&& callable, ARGS&&... args)
{
LLCoros::Promise<void> promise;
- self->post(
- time,
+ bool posted = self->post(
// &promise is designed for cross-thread access
[&promise, callable = std::move(callable)]()
mutable {
@@ -552,7 +603,13 @@ namespace LL
{
promise.set_exception(std::current_exception());
}
- });
+ },
+ // if caller passed a TimePoint, pass it to post()
+ std::forward<ARGS>(args)...);
+ if (! posted)
+ {
+ LLTHROW(WorkQueueBase::Closed());
+ }
auto future{ LLCoros::getFuture(promise) };
// block until set_value()
LLCoros::TempStatus st("waiting for void WorkQueue::waitForResult()");
@@ -560,13 +617,13 @@ namespace LL
}
};
- template <typename CALLABLE>
- auto WorkQueue::waitForResult(const TimePoint& time, CALLABLE&& callable)
+ template <typename CALLABLE, typename... ARGS>
+ auto WorkQueueBase::waitForResult(CALLABLE&& callable, ARGS&&... args)
{
checkCoroutine("waitForResult()");
// derive callable's return type so we can specialize for void
return WaitForResult<CALLABLE, decltype(std::forward<CALLABLE>(callable)())>()
- (this, time, std::forward<CALLABLE>(callable));
+ (this, std::forward<CALLABLE>(callable), std::forward<ARGS>(args)...);
}
} // namespace LL
diff --git a/indra/llcorehttp/_httplibcurl.cpp b/indra/llcorehttp/_httplibcurl.cpp
index 975ce8a4d5..bd0ac740db 100644
--- a/indra/llcorehttp/_httplibcurl.cpp
+++ b/indra/llcorehttp/_httplibcurl.cpp
@@ -113,6 +113,7 @@ void HttpLibcurl::shutdown()
void HttpLibcurl::start(int policy_count)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
llassert_always(policy_count <= HTTP_POLICY_CLASS_LIMIT);
llassert_always(! mMultiHandles); // One-time call only
@@ -143,6 +144,7 @@ void HttpLibcurl::start(int policy_count)
// sleep otherwise ask for a normal polling interval.
HttpService::ELoopSpeed HttpLibcurl::processTransport()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
HttpService::ELoopSpeed ret(HttpService::REQUEST_SLEEP);
// Give libcurl some cycles to do I/O & callbacks
@@ -168,6 +170,7 @@ HttpService::ELoopSpeed HttpLibcurl::processTransport()
CURLMcode status(CURLM_CALL_MULTI_PERFORM);
do
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_NETWORK("httppt - curl_multi_perform");
running = 0;
status = curl_multi_perform(mMultiHandles[policy_class], &running);
}
@@ -176,31 +179,34 @@ HttpService::ELoopSpeed HttpLibcurl::processTransport()
// Run completion on anything done
CURLMsg * msg(NULL);
int msgs_in_queue(0);
- while ((msg = curl_multi_info_read(mMultiHandles[policy_class], &msgs_in_queue)))
- {
- if (CURLMSG_DONE == msg->msg)
- {
- CURL * handle(msg->easy_handle);
- CURLcode result(msg->data.result);
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_NETWORK("httppt - curl_multi_info_read");
+ while ((msg = curl_multi_info_read(mMultiHandles[policy_class], &msgs_in_queue)))
+ {
+ if (CURLMSG_DONE == msg->msg)
+ {
+ CURL* handle(msg->easy_handle);
+ CURLcode result(msg->data.result);
- completeRequest(mMultiHandles[policy_class], handle, result);
- handle = NULL; // No longer valid on return
- ret = HttpService::NORMAL; // If anything completes, we may have a free slot.
- // Turning around quickly reduces connection gap by 7-10mS.
- }
- else if (CURLMSG_NONE == msg->msg)
- {
- // Ignore this... it shouldn't mean anything.
- ;
- }
- else
- {
- LL_WARNS_ONCE(LOG_CORE) << "Unexpected message from libcurl. Msg code: "
- << msg->msg
- << LL_ENDL;
- }
- msgs_in_queue = 0;
- }
+ completeRequest(mMultiHandles[policy_class], handle, result);
+ handle = NULL; // No longer valid on return
+ ret = HttpService::NORMAL; // If anything completes, we may have a free slot.
+ // Turning around quickly reduces connection gap by 7-10mS.
+ }
+ else if (CURLMSG_NONE == msg->msg)
+ {
+ // Ignore this... it shouldn't mean anything.
+ ;
+ }
+ else
+ {
+ LL_WARNS_ONCE(LOG_CORE) << "Unexpected message from libcurl. Msg code: "
+ << msg->msg
+ << LL_ENDL;
+ }
+ msgs_in_queue = 0;
+ }
+ }
}
if (! mActiveOps.empty())
@@ -214,6 +220,7 @@ HttpService::ELoopSpeed HttpLibcurl::processTransport()
// Caller has provided us with a ref count on op.
void HttpLibcurl::addOp(const HttpOpRequest::ptr_t &op)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
llassert_always(op->mReqPolicy < mPolicyCount);
llassert_always(mMultiHandles[op->mReqPolicy] != NULL);
@@ -257,6 +264,7 @@ void HttpLibcurl::addOp(const HttpOpRequest::ptr_t &op)
// method to kill the request.
bool HttpLibcurl::cancel(HttpHandle handle)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
HttpOpRequest::ptr_t op = HttpOpRequest::fromHandle<HttpOpRequest>(handle);
active_set_t::iterator it(mActiveOps.find(op));
if (mActiveOps.end() == it)
@@ -282,6 +290,7 @@ bool HttpLibcurl::cancel(HttpHandle handle)
// op to the reply queue with refcount intact.
void HttpLibcurl::cancelRequest(const HttpOpRequest::ptr_t &op)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
// Deactivate request
op->mCurlActive = false;
@@ -308,6 +317,7 @@ void HttpLibcurl::cancelRequest(const HttpOpRequest::ptr_t &op)
// Keep them synchronized as necessary.
bool HttpLibcurl::completeRequest(CURLM * multi_handle, CURL * handle, CURLcode status)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
HttpHandle ophandle(NULL);
CURLcode ccode(CURLE_OK);
@@ -445,6 +455,7 @@ int HttpLibcurl::getActiveCountInClass(int policy_class) const
void HttpLibcurl::policyUpdated(int policy_class)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
if (policy_class < 0 || policy_class >= mPolicyCount || ! mMultiHandles)
{
return;
diff --git a/indra/llcorehttp/_httpoperation.cpp b/indra/llcorehttp/_httpoperation.cpp
index 3fc4e28910..3b64018132 100644
--- a/indra/llcorehttp/_httpoperation.cpp
+++ b/indra/llcorehttp/_httpoperation.cpp
@@ -62,7 +62,6 @@ HttpOperation::HttpOperation():
mReplyQueue(),
mUserHandler(),
mReqPolicy(HttpRequest::DEFAULT_POLICY_ID),
- mReqPriority(0U),
mTracing(HTTP_TRACE_OFF),
mMyHandle(LLCORE_HTTP_HANDLE_INVALID)
{
diff --git a/indra/llcorehttp/_httpoperation.h b/indra/llcorehttp/_httpoperation.h
index 1a75921c09..8c1364bab4 100644
--- a/indra/llcorehttp/_httpoperation.h
+++ b/indra/llcorehttp/_httpoperation.h
@@ -181,7 +181,6 @@ protected:
public:
// Request Data
HttpRequest::policy_t mReqPolicy;
- HttpRequest::priority_t mReqPriority;
// Reply Data
HttpStatus mStatus;
diff --git a/indra/llcorehttp/_httpoprequest.cpp b/indra/llcorehttp/_httpoprequest.cpp
index ba31290c24..d60eb6c95f 100644
--- a/indra/llcorehttp/_httpoprequest.cpp
+++ b/indra/llcorehttp/_httpoprequest.cpp
@@ -200,6 +200,7 @@ HttpOpRequest::~HttpOpRequest()
void HttpOpRequest::stageFromRequest(HttpService * service)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
HttpOpRequest::ptr_t self(boost::dynamic_pointer_cast<HttpOpRequest>(shared_from_this()));
service->getPolicy().addOp(self); // transfers refcount
}
@@ -207,6 +208,7 @@ void HttpOpRequest::stageFromRequest(HttpService * service)
void HttpOpRequest::stageFromReady(HttpService * service)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
HttpOpRequest::ptr_t self(boost::dynamic_pointer_cast<HttpOpRequest>(shared_from_this()));
service->getTransport().addOp(self); // transfers refcount
}
@@ -214,6 +216,7 @@ void HttpOpRequest::stageFromReady(HttpService * service)
void HttpOpRequest::stageFromActive(HttpService * service)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
if (mReplyLength)
{
// If non-zero, we received and processed a Content-Range
@@ -250,6 +253,7 @@ void HttpOpRequest::stageFromActive(HttpService * service)
void HttpOpRequest::visitNotifier(HttpRequest * request)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
if (mUserHandler)
{
HttpResponse * response = new HttpResponse();
@@ -292,6 +296,7 @@ void HttpOpRequest::visitNotifier(HttpRequest * request)
HttpStatus HttpOpRequest::cancel()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
mStatus = HttpStatus(HttpStatus::LLCORE, HE_OP_CANCELED);
addAsReply();
@@ -301,12 +306,12 @@ HttpStatus HttpOpRequest::cancel()
HttpStatus HttpOpRequest::setupGet(HttpRequest::policy_t policy_id,
- HttpRequest::priority_t priority,
const std::string & url,
const HttpOptions::ptr_t & options,
const HttpHeaders::ptr_t & headers)
{
- setupCommon(policy_id, priority, url, NULL, options, headers);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
+ setupCommon(policy_id, url, NULL, options, headers);
mReqMethod = HOR_GET;
return HttpStatus();
@@ -314,14 +319,14 @@ HttpStatus HttpOpRequest::setupGet(HttpRequest::policy_t policy_id,
HttpStatus HttpOpRequest::setupGetByteRange(HttpRequest::policy_t policy_id,
- HttpRequest::priority_t priority,
const std::string & url,
size_t offset,
size_t len,
const HttpOptions::ptr_t & options,
const HttpHeaders::ptr_t & headers)
{
- setupCommon(policy_id, priority, url, NULL, options, headers);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
+ setupCommon(policy_id, url, NULL, options, headers);
mReqMethod = HOR_GET;
mReqOffset = offset;
mReqLength = len;
@@ -335,13 +340,13 @@ HttpStatus HttpOpRequest::setupGetByteRange(HttpRequest::policy_t policy_id,
HttpStatus HttpOpRequest::setupPost(HttpRequest::policy_t policy_id,
- HttpRequest::priority_t priority,
const std::string & url,
BufferArray * body,
const HttpOptions::ptr_t & options,
const HttpHeaders::ptr_t & headers)
{
- setupCommon(policy_id, priority, url, body, options, headers);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
+ setupCommon(policy_id, url, body, options, headers);
mReqMethod = HOR_POST;
return HttpStatus();
@@ -349,13 +354,13 @@ HttpStatus HttpOpRequest::setupPost(HttpRequest::policy_t policy_id,
HttpStatus HttpOpRequest::setupPut(HttpRequest::policy_t policy_id,
- HttpRequest::priority_t priority,
const std::string & url,
BufferArray * body,
const HttpOptions::ptr_t & options,
const HttpHeaders::ptr_t & headers)
{
- setupCommon(policy_id, priority, url, body, options, headers);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
+ setupCommon(policy_id, url, body, options, headers);
mReqMethod = HOR_PUT;
return HttpStatus();
@@ -363,12 +368,12 @@ HttpStatus HttpOpRequest::setupPut(HttpRequest::policy_t policy_id,
HttpStatus HttpOpRequest::setupDelete(HttpRequest::policy_t policy_id,
- HttpRequest::priority_t priority,
const std::string & url,
const HttpOptions::ptr_t & options,
const HttpHeaders::ptr_t & headers)
{
- setupCommon(policy_id, priority, url, NULL, options, headers);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
+ setupCommon(policy_id, url, NULL, options, headers);
mReqMethod = HOR_DELETE;
return HttpStatus();
@@ -376,13 +381,13 @@ HttpStatus HttpOpRequest::setupDelete(HttpRequest::policy_t policy_id,
HttpStatus HttpOpRequest::setupPatch(HttpRequest::policy_t policy_id,
- HttpRequest::priority_t priority,
const std::string & url,
BufferArray * body,
const HttpOptions::ptr_t & options,
const HttpHeaders::ptr_t & headers)
{
- setupCommon(policy_id, priority, url, body, options, headers);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
+ setupCommon(policy_id, url, body, options, headers);
mReqMethod = HOR_PATCH;
return HttpStatus();
@@ -390,12 +395,12 @@ HttpStatus HttpOpRequest::setupPatch(HttpRequest::policy_t policy_id,
HttpStatus HttpOpRequest::setupCopy(HttpRequest::policy_t policy_id,
- HttpRequest::priority_t priority,
const std::string & url,
const HttpOptions::ptr_t & options,
const HttpHeaders::ptr_t &headers)
{
- setupCommon(policy_id, priority, url, NULL, options, headers);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
+ setupCommon(policy_id, url, NULL, options, headers);
mReqMethod = HOR_COPY;
return HttpStatus();
@@ -403,12 +408,12 @@ HttpStatus HttpOpRequest::setupCopy(HttpRequest::policy_t policy_id,
HttpStatus HttpOpRequest::setupMove(HttpRequest::policy_t policy_id,
- HttpRequest::priority_t priority,
const std::string & url,
const HttpOptions::ptr_t & options,
const HttpHeaders::ptr_t &headers)
{
- setupCommon(policy_id, priority, url, NULL, options, headers);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
+ setupCommon(policy_id, url, NULL, options, headers);
mReqMethod = HOR_MOVE;
return HttpStatus();
@@ -416,15 +421,14 @@ HttpStatus HttpOpRequest::setupMove(HttpRequest::policy_t policy_id,
void HttpOpRequest::setupCommon(HttpRequest::policy_t policy_id,
- HttpRequest::priority_t priority,
const std::string & url,
BufferArray * body,
const HttpOptions::ptr_t & options,
const HttpHeaders::ptr_t & headers)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
mProcFlags = 0U;
mReqPolicy = policy_id;
- mReqPriority = priority;
mReqURL = url;
if (body)
{
@@ -465,6 +469,7 @@ void HttpOpRequest::setupCommon(HttpRequest::policy_t policy_id,
// *TODO: Move this to _httplibcurl where it belongs.
HttpStatus HttpOpRequest::prepareRequest(HttpService * service)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
// Scrub transport and result data for retried op case
mCurlActive = false;
mCurlHandle = NULL;
@@ -773,6 +778,7 @@ HttpStatus HttpOpRequest::prepareRequest(HttpService * service)
size_t HttpOpRequest::writeCallback(void * data, size_t size, size_t nmemb, void * userdata)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
HttpOpRequest::ptr_t op(HttpOpRequest::fromHandle<HttpOpRequest>(userdata));
if (! op->mReplyBody)
@@ -788,6 +794,7 @@ size_t HttpOpRequest::writeCallback(void * data, size_t size, size_t nmemb, void
size_t HttpOpRequest::readCallback(void * data, size_t size, size_t nmemb, void * userdata)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
HttpOpRequest::ptr_t op(HttpOpRequest::fromHandle<HttpOpRequest>(userdata));
if (! op->mReqBody)
@@ -819,6 +826,7 @@ size_t HttpOpRequest::readCallback(void * data, size_t size, size_t nmemb, void
int HttpOpRequest::seekCallback(void *userdata, curl_off_t offset, int origin)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
HttpOpRequest::ptr_t op(HttpOpRequest::fromHandle<HttpOpRequest>(userdata));
if (!op->mReqBody)
@@ -850,6 +858,7 @@ int HttpOpRequest::seekCallback(void *userdata, curl_off_t offset, int origin)
size_t HttpOpRequest::headerCallback(void * data, size_t size, size_t nmemb, void * userdata)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
static const char status_line[] = "HTTP/";
static const size_t status_line_len = sizeof(status_line) - 1;
static const char con_ran_line[] = "content-range";
@@ -999,6 +1008,7 @@ size_t HttpOpRequest::headerCallback(void * data, size_t size, size_t nmemb, voi
CURLcode HttpOpRequest::curlSslCtxCallback(CURL *curl, void *sslctx, void *userdata)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
HttpOpRequest::ptr_t op(HttpOpRequest::fromHandle<HttpOpRequest>(userdata));
if (op->mCallbackSSLVerify)
@@ -1025,6 +1035,7 @@ CURLcode HttpOpRequest::curlSslCtxCallback(CURL *curl, void *sslctx, void *userd
int HttpOpRequest::sslCertVerifyCallback(X509_STORE_CTX *ctx, void *param)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
HttpOpRequest::ptr_t op(HttpOpRequest::fromHandle<HttpOpRequest>(param));
if (op->mCallbackSSLVerify)
@@ -1037,6 +1048,7 @@ int HttpOpRequest::sslCertVerifyCallback(X509_STORE_CTX *ctx, void *param)
int HttpOpRequest::debugCallback(CURL * handle, curl_infotype info, char * buffer, size_t len, void * userdata)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
HttpOpRequest::ptr_t op(HttpOpRequest::fromHandle<HttpOpRequest>(userdata));
std::string safe_line;
diff --git a/indra/llcorehttp/_httpoprequest.h b/indra/llcorehttp/_httpoprequest.h
index cdbe350785..ec84822cf4 100644
--- a/indra/llcorehttp/_httpoprequest.h
+++ b/indra/llcorehttp/_httpoprequest.h
@@ -105,13 +105,11 @@ public:
/// Threading: called by application thread
///
HttpStatus setupGet(HttpRequest::policy_t policy_id,
- HttpRequest::priority_t priority,
const std::string & url,
const HttpOptions::ptr_t & options,
const HttpHeaders::ptr_t & headers);
HttpStatus setupGetByteRange(HttpRequest::policy_t policy_id,
- HttpRequest::priority_t priority,
const std::string & url,
size_t offset,
size_t len,
@@ -119,40 +117,34 @@ public:
const HttpHeaders::ptr_t & headers);
HttpStatus setupPost(HttpRequest::policy_t policy_id,
- HttpRequest::priority_t priority,
const std::string & url,
BufferArray * body,
const HttpOptions::ptr_t & options,
const HttpHeaders::ptr_t & headers);
HttpStatus setupPut(HttpRequest::policy_t policy_id,
- HttpRequest::priority_t priority,
const std::string & url,
BufferArray * body,
const HttpOptions::ptr_t & options,
const HttpHeaders::ptr_t & headers);
HttpStatus setupDelete(HttpRequest::policy_t policy_id,
- HttpRequest::priority_t priority,
const std::string & url,
const HttpOptions::ptr_t & options,
const HttpHeaders::ptr_t & headers);
HttpStatus setupPatch(HttpRequest::policy_t policy_id,
- HttpRequest::priority_t priority,
const std::string & url,
BufferArray * body,
const HttpOptions::ptr_t & options,
const HttpHeaders::ptr_t & headers);
HttpStatus setupCopy(HttpRequest::policy_t policy_id,
- HttpRequest::priority_t priority,
const std::string & url,
const HttpOptions::ptr_t & options,
const HttpHeaders::ptr_t & headers);
HttpStatus setupMove(HttpRequest::policy_t policy_id,
- HttpRequest::priority_t priority,
const std::string & url,
const HttpOptions::ptr_t & options,
const HttpHeaders::ptr_t & headers);
@@ -172,7 +164,6 @@ protected:
// Threading: called by application thread
//
void setupCommon(HttpRequest::policy_t policy_id,
- HttpRequest::priority_t priority,
const std::string & url,
BufferArray * body,
const HttpOptions::ptr_t & options,
@@ -239,19 +230,6 @@ public:
-/// HttpOpRequestCompare isn't an operation but a uniform comparison
-/// functor for STL containers that order by priority. Mainly
-/// used for the ready queue container but defined here.
-class HttpOpRequestCompare
-{
-public:
- bool operator()(const HttpOpRequest * lhs, const HttpOpRequest * rhs)
- {
- return lhs->mReqPriority > rhs->mReqPriority;
- }
-}; // end class HttpOpRequestCompare
-
-
// ---------------------------------------
// Free functions
// ---------------------------------------
diff --git a/indra/llcorehttp/_httpopsetpriority.cpp b/indra/llcorehttp/_httpopsetpriority.cpp
index d48c7a0b7d..b99b4e9e4a 100644
--- a/indra/llcorehttp/_httpopsetpriority.cpp
+++ b/indra/llcorehttp/_httpopsetpriority.cpp
@@ -24,6 +24,7 @@
* $/LicenseInfo$
*/
+#if 0 // DEPRECATED
#include "_httpopsetpriority.h"
#include "httpresponse.h"
@@ -61,3 +62,5 @@ void HttpOpSetPriority::stageFromRequest(HttpService * service)
} // end namespace LLCore
+
+#endif
diff --git a/indra/llcorehttp/_httpopsetpriority.h b/indra/llcorehttp/_httpopsetpriority.h
index 43e2aa081b..fd543f37cc 100644
--- a/indra/llcorehttp/_httpopsetpriority.h
+++ b/indra/llcorehttp/_httpopsetpriority.h
@@ -27,7 +27,7 @@
#ifndef _LLCORE_HTTP_SETPRIORITY_H_
#define _LLCORE_HTTP_SETPRIORITY_H_
-
+#if 0 // DEPRECATED
#include "httpcommon.h"
#include "httprequest.h"
#include "_httpoperation.h"
@@ -49,7 +49,7 @@ namespace LLCore
class HttpOpSetPriority : public HttpOperation
{
public:
- HttpOpSetPriority(HttpHandle handle, HttpRequest::priority_t priority);
+ HttpOpSetPriority(HttpHandle handle);
virtual ~HttpOpSetPriority();
@@ -63,10 +63,10 @@ public:
protected:
// Request Data
HttpHandle mHandle;
- HttpRequest::priority_t mPriority;
}; // end class HttpOpSetPriority
} // end namespace LLCore
+#endif
#endif // _LLCORE_HTTP_SETPRIORITY_H_
diff --git a/indra/llcorehttp/_httppolicy.cpp b/indra/llcorehttp/_httppolicy.cpp
index 885f0ed61d..29f50c1693 100644
--- a/indra/llcorehttp/_httppolicy.cpp
+++ b/indra/llcorehttp/_httppolicy.cpp
@@ -330,37 +330,6 @@ HttpService::ELoopSpeed HttpPolicy::processReadyQueue()
return result;
}
-
-bool HttpPolicy::changePriority(HttpHandle handle, HttpRequest::priority_t priority)
-{
- for (int policy_class(0); policy_class < mClasses.size(); ++policy_class)
- {
- ClassState & state(*mClasses[policy_class]);
- // We don't scan retry queue because a priority change there
- // is meaningless. The request will be issued based on retry
- // intervals not priority value, which is now moot.
-
- // Scan ready queue for requests that match policy
- HttpReadyQueue::container_type & c(state.mReadyQueue.get_container());
- for (HttpReadyQueue::container_type::iterator iter(c.begin()); c.end() != iter;)
- {
- HttpReadyQueue::container_type::iterator cur(iter++);
-
- if ((*cur)->getHandle() == handle)
- {
- HttpOpRequest::ptr_t op(*cur);
- c.erase(cur); // All iterators are now invalidated
- op->mReqPriority = priority;
- state.mReadyQueue.push(op); // Re-insert using adapter class
- return true;
- }
- }
- }
-
- return false;
-}
-
-
bool HttpPolicy::cancel(HttpHandle handle)
{
for (int policy_class(0); policy_class < mClasses.size(); ++policy_class)
diff --git a/indra/llcorehttp/_httppolicy.h b/indra/llcorehttp/_httppolicy.h
index 3c4126e14b..0b8806a3e2 100644
--- a/indra/llcorehttp/_httppolicy.h
+++ b/indra/llcorehttp/_httppolicy.h
@@ -110,12 +110,6 @@ public:
/// Threading: called by worker thread
void retryOp(const opReqPtr_t &);
- /// Attempt to change the priority of an earlier request.
- /// Request that Shadows HttpService's method
- ///
- /// Threading: called by worker thread
- bool changePriority(HttpHandle handle, HttpRequest::priority_t priority);
-
/// Attempt to cancel a previous request.
/// Shadows HttpService's method as well
///
diff --git a/indra/llcorehttp/_httpservice.cpp b/indra/llcorehttp/_httpservice.cpp
index 56f52f1b09..294acd7f63 100644
--- a/indra/llcorehttp/_httpservice.cpp
+++ b/indra/llcorehttp/_httpservice.cpp
@@ -80,6 +80,7 @@ HttpService::HttpService()
HttpService::~HttpService()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
mExitRequested = 1U;
if (RUNNING == sState)
{
@@ -131,6 +132,7 @@ HttpService::~HttpService()
void HttpService::init(HttpRequestQueue * queue)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
llassert_always(! sInstance);
llassert_always(NOT_INITIALIZED == sState);
sInstance = new HttpService();
@@ -145,6 +147,7 @@ void HttpService::init(HttpRequestQueue * queue)
void HttpService::term()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
if (sInstance)
{
if (RUNNING == sState && sInstance->mThread)
@@ -196,6 +199,7 @@ bool HttpService::isStopped()
/// Threading: callable by consumer thread *once*.
void HttpService::startThread()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
llassert_always(! mThread || STOPPED == sState);
llassert_always(INITIALIZED == sState || STOPPED == sState);
@@ -220,22 +224,6 @@ void HttpService::stopRequested()
}
-/// Threading: callable by worker thread.
-bool HttpService::changePriority(HttpHandle handle, HttpRequest::priority_t priority)
-{
- bool found(false);
-
- // Skip the request queue as we currently don't leave earlier
- // requests sitting there. Start with the ready queue...
- found = mPolicy->changePriority(handle, priority);
-
- // If not there, we could try the transport/active queue but priority
- // doesn't really have much effect there so we don't waste cycles.
-
- return found;
-}
-
-
/// Try to find the given request handle on any of the request
/// queues and cancel the operation.
///
@@ -244,6 +232,7 @@ bool HttpService::changePriority(HttpHandle handle, HttpRequest::priority_t prio
/// Threading: callable by worker thread.
bool HttpService::cancel(HttpHandle handle)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
bool canceled(false);
// Request can't be on request queue so skip that.
@@ -264,6 +253,7 @@ bool HttpService::cancel(HttpHandle handle)
/// Threading: callable by worker thread.
void HttpService::shutdown()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
// Disallow future enqueue of requests
mRequestQueue->stopQueue();
@@ -293,6 +283,8 @@ void HttpService::shutdown()
// requested to stop.
void HttpService::threadRun(LLCoreInt::HttpThread * thread)
{
+ LL_PROFILER_SET_THREAD_NAME("HttpService");
+
boost::this_thread::disable_interruption di;
LLThread::registerThreadID();
@@ -300,6 +292,7 @@ void HttpService::threadRun(LLCoreInt::HttpThread * thread)
ELoopSpeed loop(REQUEST_SLEEP);
while (! mExitRequested)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
try
{
loop = processRequestQueue(loop);
@@ -344,6 +337,7 @@ void HttpService::threadRun(LLCoreInt::HttpThread * thread)
HttpService::ELoopSpeed HttpService::processRequestQueue(ELoopSpeed loop)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
HttpRequestQueue::OpContainer ops;
const bool wait_for_req(REQUEST_SLEEP == loop);
@@ -384,6 +378,7 @@ HttpService::ELoopSpeed HttpService::processRequestQueue(ELoopSpeed loop)
HttpStatus HttpService::getPolicyOption(HttpRequest::EPolicyOption opt, HttpRequest::policy_t pclass,
long * ret_value)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
if (opt < HttpRequest::PO_CONNECTION_LIMIT // option must be in range
|| opt >= HttpRequest::PO_LAST // ditto
|| (! sOptionDesc[opt].mIsLong) // datatype is long
@@ -416,6 +411,7 @@ HttpStatus HttpService::getPolicyOption(HttpRequest::EPolicyOption opt, HttpRequ
HttpStatus HttpService::getPolicyOption(HttpRequest::EPolicyOption opt, HttpRequest::policy_t pclass,
std::string * ret_value)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
HttpStatus status(HttpStatus::LLCORE, LLCore::HE_INVALID_ARG);
if (opt < HttpRequest::PO_CONNECTION_LIMIT // option must be in range
@@ -443,6 +439,7 @@ HttpStatus HttpService::getPolicyOption(HttpRequest::EPolicyOption opt, HttpRequ
HttpStatus HttpService::getPolicyOption(HttpRequest::EPolicyOption opt, HttpRequest::policy_t pclass,
HttpRequest::policyCallback_t * ret_value)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
HttpStatus status(HttpStatus::LLCORE, LLCore::HE_INVALID_ARG);
if (opt < HttpRequest::PO_CONNECTION_LIMIT // option must be in range
@@ -472,6 +469,7 @@ HttpStatus HttpService::getPolicyOption(HttpRequest::EPolicyOption opt, HttpRequ
HttpStatus HttpService::setPolicyOption(HttpRequest::EPolicyOption opt, HttpRequest::policy_t pclass,
long value, long * ret_value)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
HttpStatus status(HttpStatus::LLCORE, LLCore::HE_INVALID_ARG);
if (opt < HttpRequest::PO_CONNECTION_LIMIT // option must be in range
@@ -517,6 +515,7 @@ HttpStatus HttpService::setPolicyOption(HttpRequest::EPolicyOption opt, HttpRequ
HttpStatus HttpService::setPolicyOption(HttpRequest::EPolicyOption opt, HttpRequest::policy_t pclass,
const std::string & value, std::string * ret_value)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
HttpStatus status(HttpStatus::LLCORE, LLCore::HE_INVALID_ARG);
if (opt < HttpRequest::PO_CONNECTION_LIMIT // option must be in range
@@ -548,6 +547,7 @@ HttpStatus HttpService::setPolicyOption(HttpRequest::EPolicyOption opt, HttpRequ
HttpStatus HttpService::setPolicyOption(HttpRequest::EPolicyOption opt, HttpRequest::policy_t pclass,
HttpRequest::policyCallback_t value, HttpRequest::policyCallback_t * ret_value)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
HttpStatus status(HttpStatus::LLCORE, LLCore::HE_INVALID_ARG);
if (opt < HttpRequest::PO_CONNECTION_LIMIT // option must be in range
diff --git a/indra/llcorehttp/_httpservice.h b/indra/llcorehttp/_httpservice.h
index d0c37ac195..551a718f20 100644
--- a/indra/llcorehttp/_httpservice.h
+++ b/indra/llcorehttp/_httpservice.h
@@ -147,15 +147,6 @@ public:
void shutdown();
/// Try to find the given request handle on any of the request
- /// queues and reset the priority (and queue position) of the
- /// request if found.
- ///
- /// @return True if the request was found somewhere.
- ///
- /// Threading: callable by worker thread.
- bool changePriority(HttpHandle handle, HttpRequest::priority_t priority);
-
- /// Try to find the given request handle on any of the request
/// queues and cancel the operation.
///
/// @return True if the request was found and canceled.
diff --git a/indra/llcorehttp/examples/http_texture_load.cpp b/indra/llcorehttp/examples/http_texture_load.cpp
index c7376042b3..cc53b20add 100644
--- a/indra/llcorehttp/examples/http_texture_load.cpp
+++ b/indra/llcorehttp/examples/http_texture_load.cpp
@@ -469,11 +469,11 @@ bool WorkingSet::reload(LLCore::HttpRequest * hr, LLCore::HttpOptions::ptr_t & o
LLCore::HttpHandle handle;
if (offset || length)
{
- handle = hr->requestGetByteRange(0, 0, buffer, offset, length, opt, mHeaders, LLCore::HttpHandler::ptr_t(this, NoOpDeletor));
+ handle = hr->requestGetByteRange(0, buffer, offset, length, opt, mHeaders, LLCore::HttpHandler::ptr_t(this, NoOpDeletor));
}
else
{
- handle = hr->requestGet(0, 0, buffer, opt, mHeaders, LLCore::HttpHandler::ptr_t(this, NoOpDeletor));
+ handle = hr->requestGet(0, buffer, opt, mHeaders, LLCore::HttpHandler::ptr_t(this, NoOpDeletor));
}
if (! handle)
{
diff --git a/indra/llcorehttp/httprequest.cpp b/indra/llcorehttp/httprequest.cpp
index 2687f77217..de3854a101 100644
--- a/indra/llcorehttp/httprequest.cpp
+++ b/indra/llcorehttp/httprequest.cpp
@@ -32,7 +32,6 @@
#include "_httppolicy.h"
#include "_httpoperation.h"
#include "_httpoprequest.h"
-#include "_httpopsetpriority.h"
#include "_httpopcancel.h"
#include "_httpopsetget.h"
@@ -183,16 +182,16 @@ HttpStatus HttpRequest::getStatus() const
HttpHandle HttpRequest::requestGet(policy_t policy_id,
- priority_t priority,
const std::string & url,
const HttpOptions::ptr_t & options,
const HttpHeaders::ptr_t & headers,
HttpHandler::ptr_t user_handler)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
HttpStatus status;
HttpOpRequest::ptr_t op(new HttpOpRequest());
- if (! (status = op->setupGet(policy_id, priority, url, options, headers)))
+ if (! (status = op->setupGet(policy_id, url, options, headers)))
{
mLastReqStatus = status;
return LLCORE_HTTP_HANDLE_INVALID;
@@ -210,7 +209,6 @@ HttpHandle HttpRequest::requestGet(policy_t policy_id,
HttpHandle HttpRequest::requestGetByteRange(policy_t policy_id,
- priority_t priority,
const std::string & url,
size_t offset,
size_t len,
@@ -218,10 +216,11 @@ HttpHandle HttpRequest::requestGetByteRange(policy_t policy_id,
const HttpHeaders::ptr_t & headers,
HttpHandler::ptr_t user_handler)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
HttpStatus status;
HttpOpRequest::ptr_t op(new HttpOpRequest());
- if (! (status = op->setupGetByteRange(policy_id, priority, url, offset, len, options, headers)))
+ if (! (status = op->setupGetByteRange(policy_id, url, offset, len, options, headers)))
{
mLastReqStatus = status;
return LLCORE_HTTP_HANDLE_INVALID;
@@ -239,7 +238,6 @@ HttpHandle HttpRequest::requestGetByteRange(policy_t policy_id,
HttpHandle HttpRequest::requestPost(policy_t policy_id,
- priority_t priority,
const std::string & url,
BufferArray * body,
const HttpOptions::ptr_t & options,
@@ -249,7 +247,7 @@ HttpHandle HttpRequest::requestPost(policy_t policy_id,
HttpStatus status;
HttpOpRequest::ptr_t op(new HttpOpRequest());
- if (! (status = op->setupPost(policy_id, priority, url, body, options, headers)))
+ if (! (status = op->setupPost(policy_id, url, body, options, headers)))
{
mLastReqStatus = status;
return LLCORE_HTTP_HANDLE_INVALID;
@@ -267,7 +265,6 @@ HttpHandle HttpRequest::requestPost(policy_t policy_id,
HttpHandle HttpRequest::requestPut(policy_t policy_id,
- priority_t priority,
const std::string & url,
BufferArray * body,
const HttpOptions::ptr_t & options,
@@ -277,7 +274,7 @@ HttpHandle HttpRequest::requestPut(policy_t policy_id,
HttpStatus status;
HttpOpRequest::ptr_t op (new HttpOpRequest());
- if (! (status = op->setupPut(policy_id, priority, url, body, options, headers)))
+ if (! (status = op->setupPut(policy_id, url, body, options, headers)))
{
mLastReqStatus = status;
return LLCORE_HTTP_HANDLE_INVALID;
@@ -294,7 +291,6 @@ HttpHandle HttpRequest::requestPut(policy_t policy_id,
}
HttpHandle HttpRequest::requestDelete(policy_t policy_id,
- priority_t priority,
const std::string & url,
const HttpOptions::ptr_t & options,
const HttpHeaders::ptr_t & headers,
@@ -303,7 +299,7 @@ HttpHandle HttpRequest::requestDelete(policy_t policy_id,
HttpStatus status;
HttpOpRequest::ptr_t op(new HttpOpRequest());
- if (!(status = op->setupDelete(policy_id, priority, url, options, headers)))
+ if (!(status = op->setupDelete(policy_id, url, options, headers)))
{
mLastReqStatus = status;
return LLCORE_HTTP_HANDLE_INVALID;
@@ -320,7 +316,6 @@ HttpHandle HttpRequest::requestDelete(policy_t policy_id,
}
HttpHandle HttpRequest::requestPatch(policy_t policy_id,
- priority_t priority,
const std::string & url,
BufferArray * body,
const HttpOptions::ptr_t & options,
@@ -330,7 +325,7 @@ HttpHandle HttpRequest::requestPatch(policy_t policy_id,
HttpStatus status;
HttpOpRequest::ptr_t op (new HttpOpRequest());
- if (!(status = op->setupPatch(policy_id, priority, url, body, options, headers)))
+ if (!(status = op->setupPatch(policy_id, url, body, options, headers)))
{
mLastReqStatus = status;
return LLCORE_HTTP_HANDLE_INVALID;
@@ -347,7 +342,6 @@ HttpHandle HttpRequest::requestPatch(policy_t policy_id,
}
HttpHandle HttpRequest::requestCopy(policy_t policy_id,
- priority_t priority,
const std::string & url,
const HttpOptions::ptr_t & options,
const HttpHeaders::ptr_t & headers,
@@ -356,7 +350,7 @@ HttpHandle HttpRequest::requestCopy(policy_t policy_id,
HttpStatus status;
HttpOpRequest::ptr_t op(new HttpOpRequest());
- if (!(status = op->setupCopy(policy_id, priority, url, options, headers)))
+ if (!(status = op->setupCopy(policy_id, url, options, headers)))
{
mLastReqStatus = status;
return LLCORE_HTTP_HANDLE_INVALID;
@@ -374,7 +368,6 @@ HttpHandle HttpRequest::requestCopy(policy_t policy_id,
}
HttpHandle HttpRequest::requestMove(policy_t policy_id,
- priority_t priority,
const std::string & url,
const HttpOptions::ptr_t & options,
const HttpHeaders::ptr_t & headers,
@@ -383,7 +376,7 @@ HttpHandle HttpRequest::requestMove(policy_t policy_id,
HttpStatus status;
HttpOpRequest::ptr_t op (new HttpOpRequest());
- if (!(status = op->setupMove(policy_id, priority, url, options, headers)))
+ if (!(status = op->setupMove(policy_id, url, options, headers)))
{
mLastReqStatus = status;
return LLCORE_HTTP_HANDLE_INVALID;
@@ -483,24 +476,6 @@ HttpHandle HttpRequest::requestCancel(HttpHandle request, HttpHandler::ptr_t use
}
-HttpHandle HttpRequest::requestSetPriority(HttpHandle request, priority_t priority,
- HttpHandler::ptr_t handler)
-{
- HttpStatus status;
-
- HttpOperation::ptr_t op (new HttpOpSetPriority(request, priority));
- op->setReplyPath(mReplyQueue, handler);
- if (! (status = mRequestQueue->addOp(op))) // transfers refcount
- {
- mLastReqStatus = status;
- return LLCORE_HTTP_HANDLE_INVALID;
- }
-
- mLastReqStatus = status;
- return op->getHandle();
-}
-
-
// ====================================
// Utility Methods
// ====================================
diff --git a/indra/llcorehttp/httprequest.h b/indra/llcorehttp/httprequest.h
index a418eb6a7a..ca4b9e92bc 100644
--- a/indra/llcorehttp/httprequest.h
+++ b/indra/llcorehttp/httprequest.h
@@ -95,7 +95,6 @@ private:
public:
typedef unsigned int policy_t;
- typedef unsigned int priority_t;
typedef boost::shared_ptr<HttpRequest> ptr_t;
typedef boost::weak_ptr<HttpRequest> wptr_t;
@@ -316,8 +315,6 @@ public:
///
/// @param policy_id Default or user-defined policy class under
/// which this request is to be serviced.
- /// @param priority Standard priority scheme inherited from
- /// Indra code base (U32-type scheme).
/// @param url URL with any encoded query parameters to
/// be accessed.
/// @param options Optional instance of an HttpOptions object
@@ -346,7 +343,6 @@ public:
/// case, @see getStatus() will return more info.
///
HttpHandle requestGet(policy_t policy_id,
- priority_t priority,
const std::string & url,
const HttpOptions::ptr_t & options,
const HttpHeaders::ptr_t & headers,
@@ -377,7 +373,6 @@ public:
/// - Referer:
///
/// @param policy_id @see requestGet()
- /// @param priority "
/// @param url "
/// @param offset Offset of first byte into resource to be returned.
/// @param len Count of bytes to be returned
@@ -387,7 +382,6 @@ public:
/// @return "
///
HttpHandle requestGetByteRange(policy_t policy_id,
- priority_t priority,
const std::string & url,
size_t offset,
size_t len,
@@ -418,7 +412,6 @@ public:
/// - Expect:
///
/// @param policy_id @see requestGet()
- /// @param priority "
/// @param url "
/// @param body Byte stream to be sent as the body. No
/// further encoding or escaping will be done
@@ -429,7 +422,6 @@ public:
/// @return "
///
HttpHandle requestPost(policy_t policy_id,
- priority_t priority,
const std::string & url,
BufferArray * body,
const HttpOptions::ptr_t & options,
@@ -459,7 +451,6 @@ public:
/// - Content-Type:
///
/// @param policy_id @see requestGet()
- /// @param priority "
/// @param url "
/// @param body Byte stream to be sent as the body. No
/// further encoding or escaping will be done
@@ -470,7 +461,6 @@ public:
/// @return "
///
HttpHandle requestPut(policy_t policy_id,
- priority_t priority,
const std::string & url,
BufferArray * body,
const HttpOptions::ptr_t & options,
@@ -483,7 +473,6 @@ public:
/// encoding and communicating the content types.
///
/// @param policy_id @see requestGet()
- /// @param priority "
/// @param url "
/// @param options @see requestGet()K(optional)
/// @param headers "
@@ -491,7 +480,6 @@ public:
/// @return "
///
HttpHandle requestDelete(policy_t policy_id,
- priority_t priority,
const std::string & url,
const HttpOptions::ptr_t & options,
const HttpHeaders::ptr_t & headers,
@@ -502,7 +490,6 @@ public:
/// encoding and communicating the content types.
///
/// @param policy_id @see requestGet()
- /// @param priority "
/// @param url "
/// @param body Byte stream to be sent as the body. No
/// further encoding or escaping will be done
@@ -513,7 +500,6 @@ public:
/// @return "
///
HttpHandle requestPatch(policy_t policy_id,
- priority_t priority,
const std::string & url,
BufferArray * body,
const HttpOptions::ptr_t & options,
@@ -525,7 +511,6 @@ public:
/// encoding and communicating the content types.
///
/// @param policy_id @see requestGet()
- /// @param priority "
/// @param url "
/// @param options @see requestGet()K(optional)
/// @param headers "
@@ -533,7 +518,6 @@ public:
/// @return "
///
HttpHandle requestCopy(policy_t policy_id,
- priority_t priority,
const std::string & url,
const HttpOptions::ptr_t & options,
const HttpHeaders::ptr_t & headers,
@@ -544,7 +528,6 @@ public:
/// encoding and communicating the content types.
///
/// @param policy_id @see requestGet()
- /// @param priority "
/// @param url "
/// @param options @see requestGet()K(optional)
/// @param headers "
@@ -552,7 +535,6 @@ public:
/// @return "
///
HttpHandle requestMove(policy_t policy_id,
- priority_t priority,
const std::string & url,
const HttpOptions::ptr_t & options,
const HttpHeaders::ptr_t & headers,
@@ -593,18 +575,6 @@ public:
HttpHandle requestCancel(HttpHandle request, HttpHandler::ptr_t);
- /// Request that a previously-issued request be reprioritized.
- /// The status of whether the change itself succeeded arrives
- /// via notification.
- ///
- /// @param request Handle of previously-issued request to
- /// be changed.
- /// @param priority New priority value.
- /// @param handler @see requestGet()
- /// @return "
- ///
- HttpHandle requestSetPriority(HttpHandle request, priority_t priority, HttpHandler::ptr_t handler);
-
/// @}
/// @name UtilityMethods
diff --git a/indra/llcorehttp/tests/test_httprequest.hpp b/indra/llcorehttp/tests/test_httprequest.hpp
index 154f6b12e9..3eaac10aeb 100644
--- a/indra/llcorehttp/tests/test_httprequest.hpp
+++ b/indra/llcorehttp/tests/test_httprequest.hpp
@@ -614,7 +614,6 @@ void HttpRequestTestObjectType::test<7>()
// Issue a GET that can't connect
mStatus = HttpStatus(HttpStatus::EXT_CURL_EASY, CURLE_COULDNT_CONNECT);
HttpHandle handle = req->requestGetByteRange(HttpRequest::DEFAULT_POLICY_ID,
- 0U,
"http://127.0.0.1:2/nothing/here",
0,
0,
@@ -716,7 +715,6 @@ void HttpRequestTestObjectType::test<8>()
// Issue a GET that *can* connect
mStatus = HttpStatus(200);
HttpHandle handle = req->requestGet(HttpRequest::DEFAULT_POLICY_ID,
- 0U,
url_base,
HttpOptions::ptr_t(),
HttpHeaders::ptr_t(),
@@ -812,7 +810,6 @@ void HttpRequestTestObjectType::test<9>()
// Issue a GET that *can* connect
mStatus = HttpStatus(200);
HttpHandle handle = req->requestGetByteRange(HttpRequest::DEFAULT_POLICY_ID,
- 0U,
url_base,
0,
0,
@@ -913,7 +910,6 @@ void HttpRequestTestObjectType::test<10>()
body->append(body_text, strlen(body_text));
mStatus = HttpStatus(200);
HttpHandle handle = req->requestPut(HttpRequest::DEFAULT_POLICY_ID,
- 0U,
url_base,
body,
HttpOptions::ptr_t(),
@@ -1020,7 +1016,6 @@ void HttpRequestTestObjectType::test<11>()
body->append(body_text, strlen(body_text));
mStatus = HttpStatus(200);
HttpHandle handle = req->requestPost(HttpRequest::DEFAULT_POLICY_ID,
- 0U,
url_base,
body,
HttpOptions::ptr_t(),
@@ -1127,7 +1122,6 @@ void HttpRequestTestObjectType::test<12>()
// Issue a GET that *can* connect
mStatus = HttpStatus(200);
HttpHandle handle = req->requestGetByteRange(HttpRequest::DEFAULT_POLICY_ID,
- 0U,
url_base,
0,
0,
@@ -1240,7 +1234,6 @@ void HttpRequestTestObjectType::test<13>()
regex_container_t::value_type(boost::regex("X-LL-Special", boost::regex::icase),
boost::regex(".*", boost::regex::icase)));
HttpHandle handle = req->requestGetByteRange(HttpRequest::DEFAULT_POLICY_ID,
- 0U,
url_base,
0,
0,
@@ -1346,7 +1339,6 @@ void HttpRequestTestObjectType::test<14>()
// Issue a GET that sleeps
mStatus = HttpStatus(HttpStatus::EXT_CURL_EASY, CURLE_OPERATION_TIMEDOUT);
HttpHandle handle = req->requestGetByteRange(HttpRequest::DEFAULT_POLICY_ID,
- 0U,
url_base,
0,
0,
@@ -1454,7 +1446,6 @@ void HttpRequestTestObjectType::test<15>()
mStatus = HttpStatus(200);
handler.mCheckContentType = "application/llsd+xml";
HttpHandle handle = req->requestGet(HttpRequest::DEFAULT_POLICY_ID,
- 0U,
url_base,
HttpOptions::ptr_t(),
HttpHeaders::ptr_t(),
@@ -1609,7 +1600,6 @@ void HttpRequestTestObjectType::test<16>()
boost::regex("X-Reflect-content-encoding", boost::regex::icase),
boost::regex(".*", boost::regex::icase)));
HttpHandle handle = req->requestGet(HttpRequest::DEFAULT_POLICY_ID,
- 0U,
url_base + "reflect/",
options,
HttpHeaders::ptr_t(),
@@ -1684,7 +1674,6 @@ void HttpRequestTestObjectType::test<16>()
boost::regex("X-Reflect-content-encoding", boost::regex::icase),
boost::regex(".*", boost::regex::icase)));
handle = req->requestGetByteRange(HttpRequest::DEFAULT_POLICY_ID,
- 0U,
url_base + "reflect/",
0,
47,
@@ -1863,7 +1852,6 @@ void HttpRequestTestObjectType::test<17>()
boost::regex("X-Reflect-transfer_encoding", boost::regex::icase),
boost::regex(".*chunked.*", boost::regex::icase)));
HttpHandle handle = req->requestPost(HttpRequest::DEFAULT_POLICY_ID,
- 0U,
url_base + "reflect/",
ba,
options,
@@ -2049,7 +2037,6 @@ void HttpRequestTestObjectType::test<18>()
boost::regex(".*", boost::regex::icase)));
HttpHandle handle = req->requestPut(HttpRequest::DEFAULT_POLICY_ID,
- 0U,
url_base + "reflect/",
ba,
options,
@@ -2249,7 +2236,6 @@ void HttpRequestTestObjectType::test<19>()
boost::regex("X-Reflect-content-encoding", boost::regex::icase),
boost::regex(".*", boost::regex::icase)));
HttpHandle handle = req->requestGet(HttpRequest::DEFAULT_POLICY_ID,
- 0U,
url_base + "reflect/",
options,
headers,
@@ -2457,7 +2443,6 @@ void HttpRequestTestObjectType::test<20>()
boost::regex(".*", boost::regex::icase)));
HttpHandle handle = req->requestPost(HttpRequest::DEFAULT_POLICY_ID,
- 0U,
url_base + "reflect/",
ba,
options,
@@ -2666,7 +2651,6 @@ void HttpRequestTestObjectType::test<21>()
boost::regex("X-Reflect-content-type", boost::regex::icase),
boost::regex("text/html", boost::regex::icase)));
HttpHandle handle = req->requestPut(HttpRequest::DEFAULT_POLICY_ID,
- 0U,
url_base + "reflect/",
ba,
options,
@@ -2797,7 +2781,6 @@ void HttpRequestTestObjectType::test<22>()
char buffer[128];
sprintf(buffer, "/bug2295/%d/", i);
HttpHandle handle = req->requestGetByteRange(HttpRequest::DEFAULT_POLICY_ID,
- 0U,
url_base + buffer,
0,
25,
@@ -2829,7 +2812,6 @@ void HttpRequestTestObjectType::test<22>()
char buffer[128];
sprintf(buffer, "/bug2295/00000012/%d/", i);
HttpHandle handle = req->requestGetByteRange(HttpRequest::DEFAULT_POLICY_ID,
- 0U,
url_base + buffer,
0,
25,
@@ -2861,7 +2843,6 @@ void HttpRequestTestObjectType::test<22>()
char buffer[128];
sprintf(buffer, "/bug2295/inv_cont_range/%d/", i);
HttpHandle handle = req->requestGetByteRange(HttpRequest::DEFAULT_POLICY_ID,
- 0U,
url_base + buffer,
0,
25,
@@ -2984,7 +2965,6 @@ void HttpRequestTestObjectType::test<23>()
std::ostringstream url;
url << url_base << i << "/";
HttpHandle handle = req->requestGetByteRange(HttpRequest::DEFAULT_POLICY_ID,
- 0U,
url.str(),
0,
0,
diff --git a/indra/llcrashlogger/llcrashlogger.cpp b/indra/llcrashlogger/llcrashlogger.cpp
index 0d8fb4863b..bb603d3d7f 100644
--- a/indra/llcrashlogger/llcrashlogger.cpp
+++ b/indra/llcrashlogger/llcrashlogger.cpp
@@ -418,7 +418,7 @@ bool LLCrashLogger::runCrashLogPost(std::string host, LLSD data, std::string msg
updateApplication(llformat("%s, try %d...", msg.c_str(), i+1));
LL_INFOS("CRASHREPORT") << "POST crash data to " << host << LL_ENDL;
- LLCore::HttpHandle handle = LLCoreHttpUtil::requestPostWithLLSD(httpRequest.get(), LLCore::HttpRequest::DEFAULT_POLICY_ID, 0,
+ LLCore::HttpHandle handle = LLCoreHttpUtil::requestPostWithLLSD(httpRequest.get(), LLCore::HttpRequest::DEFAULT_POLICY_ID,
host, data, httpOpts, LLCore::HttpHeaders::ptr_t(), LLCore::HttpHandler::ptr_t(new LLCrashLoggerHandler));
if (handle == LLCORE_HTTP_HANDLE_INVALID)
diff --git a/indra/llfilesystem/lldiskcache.cpp b/indra/llfilesystem/lldiskcache.cpp
index 4b7363c8e5..54e49ebcb8 100644
--- a/indra/llfilesystem/lldiskcache.cpp
+++ b/indra/llfilesystem/lldiskcache.cpp
@@ -221,6 +221,7 @@ const std::string LLDiskCache::assetTypeToString(LLAssetType::EType at)
{ LLAssetType::AT_PERSON, "PERSON" },
{ LLAssetType::AT_MESH, "MESH" },
{ LLAssetType::AT_SETTINGS, "SETTINGS" },
+ { LLAssetType::AT_MATERIAL, "MATERIAL" },
{ LLAssetType::AT_UNKNOWN, "UNKNOWN" }
};
diff --git a/indra/llfilesystem/lllfsthread.cpp b/indra/llfilesystem/lllfsthread.cpp
index be8e83a56f..dbb69cd605 100644
--- a/indra/llfilesystem/lllfsthread.cpp
+++ b/indra/llfilesystem/lllfsthread.cpp
@@ -45,8 +45,7 @@ void LLLFSThread::initClass(bool local_is_threaded)
//static
S32 LLLFSThread::updateClass(U32 ms_elapsed)
{
- sLocal->update((F32)ms_elapsed);
- return sLocal->getPending();
+ return sLocal->update((F32)ms_elapsed);
}
//static
@@ -58,6 +57,7 @@ void LLLFSThread::cleanupClass()
{
sLocal->update(0);
}
+ sLocal->shutdown();
delete sLocal;
sLocal = NULL;
}
@@ -65,8 +65,7 @@ void LLLFSThread::cleanupClass()
//----------------------------------------------------------------------------
LLLFSThread::LLLFSThread(bool threaded) :
- LLQueuedThread("LFS", threaded),
- mPriorityCounter(PRIORITY_LOWBITS)
+ LLQueuedThread("LFS", threaded)
{
if(!mLocalAPRFilePoolp)
{
@@ -84,14 +83,12 @@ LLLFSThread::~LLLFSThread()
LLLFSThread::handle_t LLLFSThread::read(const std::string& filename, /* Flawfinder: ignore */
U8* buffer, S32 offset, S32 numbytes,
- Responder* responder, U32 priority)
+ Responder* responder)
{
+ LL_PROFILE_ZONE_SCOPED;
handle_t handle = generateHandle();
- if (priority == 0) priority = PRIORITY_NORMAL | priorityCounter();
- else if (priority < PRIORITY_LOW) priority |= PRIORITY_LOW; // All reads are at least PRIORITY_LOW
-
- Request* req = new Request(this, handle, priority,
+ Request* req = new Request(this, handle,
FILE_READ, filename,
buffer, offset, numbytes,
responder);
@@ -107,13 +104,12 @@ LLLFSThread::handle_t LLLFSThread::read(const std::string& filename, /* Flawfind
LLLFSThread::handle_t LLLFSThread::write(const std::string& filename,
U8* buffer, S32 offset, S32 numbytes,
- Responder* responder, U32 priority)
+ Responder* responder)
{
+ LL_PROFILE_ZONE_SCOPED;
handle_t handle = generateHandle();
- if (priority == 0) priority = PRIORITY_LOW | priorityCounter();
-
- Request* req = new Request(this, handle, priority,
+ Request* req = new Request(this, handle,
FILE_WRITE, filename,
buffer, offset, numbytes,
responder);
@@ -130,11 +126,11 @@ LLLFSThread::handle_t LLLFSThread::write(const std::string& filename,
//============================================================================
LLLFSThread::Request::Request(LLLFSThread* thread,
- handle_t handle, U32 priority,
+ handle_t handle,
operation_t op, const std::string& filename,
U8* buffer, S32 offset, S32 numbytes,
Responder* responder) :
- QueuedRequest(handle, priority, FLAG_AUTO_COMPLETE),
+ QueuedRequest(handle, FLAG_AUTO_COMPLETE),
mThread(thread),
mOperation(op),
mFileName(filename),
@@ -157,6 +153,7 @@ LLLFSThread::Request::~Request()
// virtual, called from own thread
void LLLFSThread::Request::finishRequest(bool completed)
{
+ LL_PROFILE_ZONE_SCOPED;
if (mResponder.notNull())
{
mResponder->completed(completed ? mBytesRead : 0);
@@ -166,6 +163,7 @@ void LLLFSThread::Request::finishRequest(bool completed)
void LLLFSThread::Request::deleteRequest()
{
+ LL_PROFILE_ZONE_SCOPED;
if (getStatus() == STATUS_QUEUED)
{
LL_ERRS() << "Attempt to delete a queued LLLFSThread::Request!" << LL_ENDL;
@@ -180,6 +178,7 @@ void LLLFSThread::Request::deleteRequest()
bool LLLFSThread::Request::processRequest()
{
+ LL_PROFILE_ZONE_SCOPED;
bool complete = false;
if (mOperation == FILE_READ)
{
diff --git a/indra/llfilesystem/lllfsthread.h b/indra/llfilesystem/lllfsthread.h
index 58f658f7ba..f2693a1172 100644
--- a/indra/llfilesystem/lllfsthread.h
+++ b/indra/llfilesystem/lllfsthread.h
@@ -68,7 +68,7 @@ public:
public:
Request(LLLFSThread* thread,
- handle_t handle, U32 priority,
+ handle_t handle,
operation_t op, const std::string& filename,
U8* buffer, S32 offset, S32 numbytes,
Responder* responder);
@@ -120,22 +120,15 @@ public:
// Return a Request handle
handle_t read(const std::string& filename, /* Flawfinder: ignore */
U8* buffer, S32 offset, S32 numbytes,
- Responder* responder, U32 pri=0);
+ Responder* responder);
handle_t write(const std::string& filename,
U8* buffer, S32 offset, S32 numbytes,
- Responder* responder, U32 pri=0);
-
- // Misc
- U32 priorityCounter() { return mPriorityCounter-- & PRIORITY_LOWBITS; } // Use to order IO operations
+ Responder* responder);
// static initializers
static void initClass(bool local_is_threaded = TRUE); // Setup sLocal
static S32 updateClass(U32 ms_elapsed);
static void cleanupClass(); // Delete sLocal
-
-
-private:
- U32 mPriorityCounter;
public:
static LLLFSThread* sLocal; // Default local file thread
diff --git a/indra/llimage/llimage.cpp b/indra/llimage/llimage.cpp
index 0fa027c9c3..031471d1fe 100644
--- a/indra/llimage/llimage.cpp
+++ b/indra/llimage/llimage.cpp
@@ -798,7 +798,6 @@ U8* LLImageBase::allocateDataSize(S32 width, S32 height, S32 ncomponents, S32 si
// LLImageRaw
//---------------------------------------------------------------------------
-S32 LLImageRaw::sGlobalRawMemory = 0;
S32 LLImageRaw::sRawImageCount = 0;
LLImageRaw::LLImageRaw()
@@ -815,6 +814,15 @@ LLImageRaw::LLImageRaw(U16 width, U16 height, S8 components)
++sRawImageCount;
}
+LLImageRaw::LLImageRaw(const U8* data, U16 width, U16 height, S8 components)
+ : LLImageBase()
+{
+ if (allocateDataSize(width, height, components))
+ {
+ memcpy(getData(), data, width * height * components);
+ }
+}
+
LLImageRaw::LLImageRaw(U8 *data, U16 width, U16 height, S8 components, bool no_copy)
: LLImageBase()
{
@@ -847,16 +855,13 @@ LLImageRaw::~LLImageRaw()
U8* LLImageRaw::allocateData(S32 size)
{
U8* res = LLImageBase::allocateData(size);
- sGlobalRawMemory += getDataSize();
return res;
}
// virtual
U8* LLImageRaw::reallocateData(S32 size)
{
- sGlobalRawMemory -= getDataSize();
U8* res = LLImageBase::reallocateData(size);
- sGlobalRawMemory += getDataSize();
return res;
}
@@ -869,7 +874,6 @@ void LLImageRaw::releaseData()
// virtual
void LLImageRaw::deleteData()
{
- sGlobalRawMemory -= getDataSize();
LLImageBase::deleteData();
}
@@ -985,6 +989,43 @@ void LLImageRaw::verticalFlip()
}
+bool LLImageRaw::optimizeAwayAlpha()
+{
+ if (getComponents() == 4)
+ {
+ U8* data = getData();
+ U32 pixels = getWidth() * getHeight();
+
+ // check alpha channel for all 255
+ for (U32 i = 0; i < pixels; ++i)
+ {
+ if (data[i * 4 + 3] != 255)
+ {
+ return false;
+ }
+ }
+
+ // alpha channel is all 255, make a new copy of data without alpha channel
+ U8* new_data = (U8*) ll_aligned_malloc_16(getWidth() * getHeight() * 3);
+
+ for (U32 i = 0; i < pixels; ++i)
+ {
+ U32 di = i * 3;
+ U32 si = i * 4;
+ for (U32 j = 0; j < 3; ++j)
+ {
+ new_data[di+j] = data[si+j];
+ }
+ }
+
+ setDataAndSize(new_data, getWidth(), getHeight(), 3);
+
+ return true;
+ }
+
+ return false;
+}
+
void LLImageRaw::expandToPowerOfTwo(S32 max_dim, bool scale_image)
{
// Find new sizes
diff --git a/indra/llimage/llimage.h b/indra/llimage/llimage.h
index 7a588cfb03..8f9e1b3c54 100644
--- a/indra/llimage/llimage.h
+++ b/indra/llimage/llimage.h
@@ -184,6 +184,7 @@ protected:
public:
LLImageRaw();
LLImageRaw(U16 width, U16 height, S8 components);
+ LLImageRaw(const U8* data, U16 width, U16 height, S8 components);
LLImageRaw(U8 *data, U16 width, U16 height, S8 components, bool no_copy = false);
// Construct using createFromFile (used by tools)
//LLImageRaw(const std::string& filename, bool j2c_lowest_mip_only = false);
@@ -207,6 +208,10 @@ public:
void clear(U8 r=0, U8 g=0, U8 b=0, U8 a=255);
void verticalFlip();
+
+ // if the alpha channel is all 100% opaque, delete it
+ // returns true if alpha channel was deleted
+ bool optimizeAwayAlpha();
static S32 biasedDimToPowerOfTwo(S32 curr_dim, S32 max_dim = MAX_IMAGE_SIZE);
static S32 expandDimToPowerOfTwo(S32 curr_dim, S32 max_dim = MAX_IMAGE_SIZE);
@@ -275,7 +280,6 @@ protected:
void setDataAndSize(U8 *data, S32 width, S32 height, S8 components) ;
public:
- static S32 sGlobalRawMemory;
static S32 sRawImageCount;
private:
diff --git a/indra/llimage/llimagej2c.cpp b/indra/llimage/llimagej2c.cpp
index e1809dbe59..8dba1641a6 100644
--- a/indra/llimage/llimagej2c.cpp
+++ b/indra/llimage/llimagej2c.cpp
@@ -146,6 +146,7 @@ bool LLImageJ2C::initEncode(LLImageRaw &raw_image, int blocks_size, int precinct
bool LLImageJ2C::decode(LLImageRaw *raw_imagep, F32 decode_time)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
return decodeChannels(raw_imagep, decode_time, 0, 4);
}
@@ -153,6 +154,7 @@ bool LLImageJ2C::decode(LLImageRaw *raw_imagep, F32 decode_time)
// Returns true to mean done, whether successful or not.
bool LLImageJ2C::decodeChannels(LLImageRaw *raw_imagep, F32 decode_time, S32 first_channel, S32 max_channel_count )
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
LLTimer elapsed;
bool res = true;
diff --git a/indra/llimage/llimageworker.cpp b/indra/llimage/llimageworker.cpp
index ff4336d2de..c1ee052997 100644
--- a/indra/llimage/llimageworker.cpp
+++ b/indra/llimage/llimageworker.cpp
@@ -28,64 +28,93 @@
#include "llimageworker.h"
#include "llimagedxt.h"
+#include "threadpool.h"
+
+/*--------------------------------------------------------------------------*/
+class ImageRequest
+{
+public:
+ ImageRequest(const LLPointer<LLImageFormatted>& image,
+ S32 discard, BOOL needs_aux,
+ const LLPointer<LLImageDecodeThread::Responder>& responder);
+ virtual ~ImageRequest();
+
+ /*virtual*/ bool processRequest();
+ /*virtual*/ void finishRequest(bool completed);
+
+private:
+ // LLPointers stored in ImageRequest MUST be LLPointer instances rather
+ // than references: we need to increment the refcount when storing these.
+ // input
+ LLPointer<LLImageFormatted> mFormattedImage;
+ S32 mDiscardLevel;
+ BOOL mNeedsAux;
+ // output
+ LLPointer<LLImageRaw> mDecodedImageRaw;
+ LLPointer<LLImageRaw> mDecodedImageAux;
+ BOOL mDecodedRaw;
+ BOOL mDecodedAux;
+ LLPointer<LLImageDecodeThread::Responder> mResponder;
+};
+
//----------------------------------------------------------------------------
// MAIN THREAD
-LLImageDecodeThread::LLImageDecodeThread(bool threaded)
- : LLQueuedThread("imagedecode", threaded)
+LLImageDecodeThread::LLImageDecodeThread(bool /*threaded*/)
{
- mCreationMutex = new LLMutex();
+ mThreadPool.reset(new LL::ThreadPool("ImageDecode", 8));
+ mThreadPool->start();
}
//virtual
LLImageDecodeThread::~LLImageDecodeThread()
-{
- delete mCreationMutex ;
-}
+{}
// MAIN THREAD
// virtual
size_t LLImageDecodeThread::update(F32 max_time_ms)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- LLMutexLock lock(mCreationMutex);
- for (creation_list_t::iterator iter = mCreationList.begin();
- iter != mCreationList.end(); ++iter)
- {
- creation_info& info = *iter;
- ImageRequest* req = new ImageRequest(info.handle, info.image,
- info.priority, info.discard, info.needs_aux,
- info.responder);
+ return getPending();
+}
- bool res = addRequest(req);
- if (!res)
- {
- LL_ERRS() << "request added after LLLFSThread::cleanupClass()" << LL_ENDL;
- }
- }
- mCreationList.clear();
- S32 res = LLQueuedThread::update(max_time_ms);
- return res;
+size_t LLImageDecodeThread::getPending()
+{
+ return mThreadPool->getQueue().size();
}
-LLImageDecodeThread::handle_t LLImageDecodeThread::decodeImage(LLImageFormatted* image,
- U32 priority, S32 discard, BOOL needs_aux, Responder* responder)
+LLImageDecodeThread::handle_t LLImageDecodeThread::decodeImage(
+ const LLPointer<LLImageFormatted>& image,
+ S32 discard,
+ BOOL needs_aux,
+ const LLPointer<LLImageDecodeThread::Responder>& responder)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- LLMutexLock lock(mCreationMutex);
- handle_t handle = generateHandle();
- mCreationList.push_back(creation_info(handle, image, priority, discard, needs_aux, responder));
- return handle;
+
+ // Instantiate the ImageRequest right in the lambda, why not?
+ bool posted = mThreadPool->getQueue().post(
+ [req = ImageRequest(image, discard, needs_aux, responder)]
+ () mutable
+ {
+ auto done = req.processRequest();
+ req.finishRequest(done);
+ });
+ if (! posted)
+ {
+ LL_DEBUGS() << "Tried to start decoding on shutdown" << LL_ENDL;
+ // should this return 0?
+ }
+
+ // It's important to our consumer (LLTextureFetchWorker) that we return a
+ // nonzero handle. It is NOT important that the nonzero handle be unique:
+ // nothing is ever done with it except to compare it to zero, or zero it.
+ return 17;
}
-// Used by unit test only
-// Returns the size of the mutex guarded list as an indication of sanity
-S32 LLImageDecodeThread::tut_size()
+void LLImageDecodeThread::shutdown()
{
- LLMutexLock lock(mCreationMutex);
- S32 res = mCreationList.size();
- return res;
+ mThreadPool->close();
}
LLImageDecodeThread::Responder::~Responder()
@@ -94,11 +123,10 @@ LLImageDecodeThread::Responder::~Responder()
//----------------------------------------------------------------------------
-LLImageDecodeThread::ImageRequest::ImageRequest(handle_t handle, LLImageFormatted* image,
- U32 priority, S32 discard, BOOL needs_aux,
- LLImageDecodeThread::Responder* responder)
- : LLQueuedThread::QueuedRequest(handle, priority, FLAG_AUTO_COMPLETE),
- mFormattedImage(image),
+ImageRequest::ImageRequest(const LLPointer<LLImageFormatted>& image,
+ S32 discard, BOOL needs_aux,
+ const LLPointer<LLImageDecodeThread::Responder>& responder)
+ : mFormattedImage(image),
mDiscardLevel(discard),
mNeedsAux(needs_aux),
mDecodedRaw(FALSE),
@@ -107,7 +135,7 @@ LLImageDecodeThread::ImageRequest::ImageRequest(handle_t handle, LLImageFormatte
{
}
-LLImageDecodeThread::ImageRequest::~ImageRequest()
+ImageRequest::~ImageRequest()
{
mDecodedImageRaw = NULL;
mDecodedImageAux = NULL;
@@ -118,10 +146,10 @@ LLImageDecodeThread::ImageRequest::~ImageRequest()
// Returns true when done, whether or not decode was successful.
-bool LLImageDecodeThread::ImageRequest::processRequest()
+bool ImageRequest::processRequest()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- const F32 decode_time_slice = .1f;
+ const F32 decode_time_slice = 0.f; //disable time slicing
bool done = true;
if (!mDecodedRaw && mFormattedImage.notNull())
{
@@ -145,7 +173,7 @@ bool LLImageDecodeThread::ImageRequest::processRequest()
mFormattedImage->getHeight(),
mFormattedImage->getComponents());
}
- done = mFormattedImage->decode(mDecodedImageRaw, decode_time_slice); // 1ms
+ done = mFormattedImage->decode(mDecodedImageRaw, decode_time_slice);
// some decoders are removing data when task is complete and there were errors
mDecodedRaw = done && mDecodedImageRaw->getData();
}
@@ -158,14 +186,14 @@ bool LLImageDecodeThread::ImageRequest::processRequest()
mFormattedImage->getHeight(),
1);
}
- done = mFormattedImage->decodeChannels(mDecodedImageAux, decode_time_slice, 4, 4); // 1ms
+ done = mFormattedImage->decodeChannels(mDecodedImageAux, decode_time_slice, 4, 4);
mDecodedAux = done && mDecodedImageAux->getData();
}
return done;
}
-void LLImageDecodeThread::ImageRequest::finishRequest(bool completed)
+void ImageRequest::finishRequest(bool completed)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if (mResponder.notNull())
@@ -175,10 +203,3 @@ void LLImageDecodeThread::ImageRequest::finishRequest(bool completed)
}
// Will automatically be deleted
}
-
-// Used by unit test only
-// Checks that a responder exists for this instance so that something can happen when completion is reached
-bool LLImageDecodeThread::ImageRequest::tut_isOK()
-{
- return mResponder.notNull();
-}
diff --git a/indra/llimage/llimageworker.h b/indra/llimage/llimageworker.h
index 54814c24c5..ca4c0d93d0 100644
--- a/indra/llimage/llimageworker.h
+++ b/indra/llimage/llimageworker.h
@@ -29,9 +29,9 @@
#include "llimage.h"
#include "llpointer.h"
-#include "llworkerthread.h"
+#include "threadpool_fwd.h"
-class LLImageDecodeThread : public LLQueuedThread
+class LLImageDecodeThread
{
public:
class Responder : public LLThreadSafeRefCount
@@ -42,63 +42,24 @@ public:
virtual void completed(bool success, LLImageRaw* raw, LLImageRaw* aux) = 0;
};
- class ImageRequest : public LLQueuedThread::QueuedRequest
- {
- protected:
- virtual ~ImageRequest(); // use deleteRequest()
-
- public:
- ImageRequest(handle_t handle, LLImageFormatted* image,
- U32 priority, S32 discard, BOOL needs_aux,
- LLImageDecodeThread::Responder* responder);
-
- /*virtual*/ bool processRequest();
- /*virtual*/ void finishRequest(bool completed);
-
- // Used by unit tests to check the consitency of the request instance
- bool tut_isOK();
-
- private:
- // input
- LLPointer<LLImageFormatted> mFormattedImage;
- S32 mDiscardLevel;
- BOOL mNeedsAux;
- // output
- LLPointer<LLImageRaw> mDecodedImageRaw;
- LLPointer<LLImageRaw> mDecodedImageAux;
- BOOL mDecodedRaw;
- BOOL mDecodedAux;
- LLPointer<LLImageDecodeThread::Responder> mResponder;
- };
-
public:
LLImageDecodeThread(bool threaded = true);
virtual ~LLImageDecodeThread();
- handle_t decodeImage(LLImageFormatted* image,
- U32 priority, S32 discard, BOOL needs_aux,
- Responder* responder);
+ // meant to resemble LLQueuedThread::handle_t
+ typedef U32 handle_t;
+ handle_t decodeImage(const LLPointer<LLImageFormatted>& image,
+ S32 discard, BOOL needs_aux,
+ const LLPointer<Responder>& responder);
+ size_t getPending();
size_t update(F32 max_time_ms);
+ void shutdown();
- // Used by unit tests to check the consistency of the thread instance
- S32 tut_size();
-
private:
- struct creation_info
- {
- handle_t handle;
- LLPointer<LLImageFormatted> image;
- U32 priority;
- S32 discard;
- BOOL needs_aux;
- LLPointer<Responder> responder;
- creation_info(handle_t h, LLImageFormatted* i, U32 p, S32 d, BOOL aux, Responder* r)
- : handle(h), image(i), priority(p), discard(d), needs_aux(aux), responder(r)
- {}
- };
- typedef std::list<creation_info> creation_list_t;
- creation_list_t mCreationList;
- LLMutex* mCreationMutex;
+ // As of SL-17483, LLImageDecodeThread is no longer itself an
+ // LLQueuedThread - instead this is the API by which we submit work to the
+ // "ImageDecode" ThreadPool.
+ std::unique_ptr<LL::ThreadPool> mThreadPool;
};
#endif
diff --git a/indra/llimage/tests/llimageworker_test.cpp b/indra/llimage/tests/llimageworker_test.cpp
index 9011ac615c..0a97b739b0 100644
--- a/indra/llimage/tests/llimageworker_test.cpp
+++ b/indra/llimage/tests/llimageworker_test.cpp
@@ -125,42 +125,11 @@ namespace tut
}
};
- // Test wrapper declaration : image worker
- // Note: this class is not meant to be instantiated outside an LLImageDecodeThread instance
- // but it's not a bad idea to get its public API a good shake as part of a thorough unit test set.
- // Some gotcha with the destructor though (see below).
- struct imagerequest_test
- {
- // Instance to be tested
- LLImageDecodeThread::ImageRequest* mRequest;
- bool done;
-
- // Constructor and destructor of the test wrapper
- imagerequest_test()
- {
- done = false;
-
- mRequest = new LLImageDecodeThread::ImageRequest(0, 0,
- LLQueuedThread::PRIORITY_NORMAL, 0, FALSE,
- new responder_test(&done));
- }
- ~imagerequest_test()
- {
- // We should delete the object *but*, because its destructor is protected, that cannot be
- // done from outside an LLImageDecodeThread instance... So we leak memory here... It's fine...
- //delete mRequest;
- }
- };
-
// Tut templating thingamagic: test group, object and test instance
typedef test_group<imagedecodethread_test> imagedecodethread_t;
typedef imagedecodethread_t::object imagedecodethread_object_t;
tut::imagedecodethread_t tut_imagedecodethread("LLImageDecodeThread");
- typedef test_group<imagerequest_test> imagerequest_t;
- typedef imagerequest_t::object imagerequest_object_t;
- tut::imagerequest_t tut_imagerequest("LLImageRequest");
-
// ---------------------------------------------------------------------------------------
// Test functions
// Notes:
@@ -172,64 +141,18 @@ namespace tut
// ---------------------------------------------------------------------------------------
// Test the LLImageDecodeThread interface
// ---------------------------------------------------------------------------------------
- //
- // Note on Unit Testing Queued Thread Classes
- //
- // Since methods on such a class are called on a separate loop and that we can't insert tut
- // ensure() calls in there, we exercise the class with 2 sets of tests:
- // - 1: Test as a single threaded instance: We declare the class but ask for no thread
- // to be spawned (easy with LLThreads since there's a boolean argument on the constructor
- // just for that). We can then unit test each public method like we do on a normal class.
- // - 2: Test as a threaded instance: We let the thread launch and check that its external
- // behavior is as expected (i.e. it runs, can accept a work order and processes
- // it). Typically though there's no guarantee that this exercises all the methods of the
- // class which is why we also need the previous "non threaded" set of unit tests for
- // complete coverage.
- //
- // ---------------------------------------------------------------------------------------
template<> template<>
void imagedecodethread_object_t::test<1>()
{
- // Test a *non threaded* instance of the class
- mThread = new LLImageDecodeThread(false);
- ensure("LLImageDecodeThread: non threaded constructor failed", mThread != NULL);
- // Test that we start with an empty list right at creation
- ensure("LLImageDecodeThread: non threaded init state incorrect", mThread->tut_size() == 0);
- // Insert something in the queue
- bool done = false;
- LLImageDecodeThread::handle_t decodeHandle = mThread->decodeImage(NULL, LLQueuedThread::PRIORITY_NORMAL, 0, FALSE, new responder_test(&done));
- // Verifies we got a valid handle
- ensure("LLImageDecodeThread: non threaded decodeImage(), returned handle is null", decodeHandle != 0);
- // Verifies that we do now have something in the queued list
- ensure("LLImageDecodeThread: non threaded decodeImage() insertion in threaded list failed", mThread->tut_size() == 1);
- // Trigger queue handling "manually" (on a threaded instance, this is done on the thread loop)
- S32 res = mThread->update(0);
- // Verifies that we successfully handled the list
- ensure("LLImageDecodeThread: non threaded update() list handling test failed", res == 0);
- // Verifies that the list is now empty
- ensure("LLImageDecodeThread: non threaded update() list emptying test failed", mThread->tut_size() == 0);
- }
-
- template<> template<>
- void imagedecodethread_object_t::test<2>()
- {
// Test a *threaded* instance of the class
mThread = new LLImageDecodeThread(true);
ensure("LLImageDecodeThread: threaded constructor failed", mThread != NULL);
- // Test that we start with an empty list right at creation
- ensure("LLImageDecodeThread: threaded init state incorrect", mThread->tut_size() == 0);
// Insert something in the queue
bool done = false;
- LLImageDecodeThread::handle_t decodeHandle = mThread->decodeImage(NULL, LLQueuedThread::PRIORITY_NORMAL, 0, FALSE, new responder_test(&done));
+ LLImageDecodeThread::handle_t decodeHandle = mThread->decodeImage(NULL, 0, FALSE, new responder_test(&done));
// Verifies we get back a valid handle
ensure("LLImageDecodeThread: threaded decodeImage(), returned handle is null", decodeHandle != 0);
- // Wait a little so to simulate the main thread doing something on its main loop...
- ms_sleep(500); // 500 milliseconds
- // Verifies that the responder has *not* been called yet in the meantime
- ensure("LLImageDecodeThread: responder creation failed", done == false);
- // Ask the thread to update: that means tells the queue to check itself and creates work requests
- mThread->update(1);
// Wait till the thread has time to handle the work order (though it doesn't do much per work order...)
const U32 INCREMENT_TIME = 500; // 500 milliseconds
const U32 MAX_TIME = 20 * INCREMENT_TIME; // Do the loop 20 times max, i.e. wait 10 seconds but no more
@@ -242,24 +165,4 @@ namespace tut
// Verifies that the responder has now been called
ensure("LLImageDecodeThread: threaded work unit not processed", done == true);
}
-
- // ---------------------------------------------------------------------------------------
- // Test the LLImageDecodeThread::ImageRequest interface
- // ---------------------------------------------------------------------------------------
-
- template<> template<>
- void imagerequest_object_t::test<1>()
- {
- // Test that we start with a correct request at creation
- ensure("LLImageDecodeThread::ImageRequest::ImageRequest() constructor test failed", mRequest->tut_isOK());
- bool res = mRequest->processRequest();
- // Verifies that we processed the request successfully
- ensure("LLImageDecodeThread::ImageRequest::processRequest() processing request test failed", res == true);
- // Check that we can call the finishing call safely
- try {
- mRequest->finishRequest(false);
- } catch (...) {
- fail("LLImageDecodeThread::ImageRequest::finishRequest() test failed");
- }
- }
}
diff --git a/indra/llimagej2coj/llimagej2coj.cpp b/indra/llimagej2coj/llimagej2coj.cpp
index 12985c3c7f..6c06c6de38 100644
--- a/indra/llimagej2coj/llimagej2coj.cpp
+++ b/indra/llimagej2coj/llimagej2coj.cpp
@@ -726,6 +726,7 @@ bool LLImageJ2COJ::initDecode(LLImageJ2C &base, LLImageRaw &raw_image, int disca
bool LLImageJ2COJ::initEncode(LLImageJ2C &base, LLImageRaw &raw_image, int blocks_size, int precincts_size, int levels)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
// No specific implementation for this method in the OpenJpeg case
return false;
}
diff --git a/indra/llinventory/llfoldertype.cpp b/indra/llinventory/llfoldertype.cpp
index 675da65af2..d2c3b419ab 100644
--- a/indra/llinventory/llfoldertype.cpp
+++ b/indra/llinventory/llfoldertype.cpp
@@ -122,6 +122,7 @@ LLFolderDictionary::LLFolderDictionary()
addEntry(LLFolderType::FT_MARKETPLACE_VERSION, new FolderEntry("version", FALSE, FALSE, FALSE));
addEntry(LLFolderType::FT_SETTINGS, new FolderEntry("settings", TRUE, FALSE, TRUE));
+ addEntry(LLFolderType::FT_MATERIAL, new FolderEntry("material", TRUE, FALSE, TRUE));
addEntry(LLFolderType::FT_NONE, new FolderEntry("-1", FALSE, FALSE, FALSE));
};
diff --git a/indra/llinventory/llfoldertype.h b/indra/llinventory/llfoldertype.h
index 1f174520da..19f4d61b5b 100644
--- a/indra/llinventory/llfoldertype.h
+++ b/indra/llinventory/llfoldertype.h
@@ -93,9 +93,13 @@ public:
FT_SETTINGS = 56,
+ FT_MATERIAL = 57,
+
FT_COUNT,
FT_NONE = -1
+
+ // When adding, see note at bottom of LLAssetType::Etype
};
static EType lookup(const std::string& type_name);
diff --git a/indra/llinventory/llinventory.cpp b/indra/llinventory/llinventory.cpp
index 5adf1fa0e6..55bcc7c5b2 100644
--- a/indra/llinventory/llinventory.cpp
+++ b/indra/llinventory/llinventory.cpp
@@ -904,152 +904,173 @@ bool LLInventoryItem::fromLLSD(const LLSD& sd, bool is_new)
mInventoryType = LLInventoryType::IT_NONE;
mAssetUUID.setNull();
}
- std::string w;
- w = INV_ITEM_ID_LABEL;
- if (sd.has(w))
- {
- mUUID = sd[w];
- }
- w = INV_PARENT_ID_LABEL;
- if (sd.has(w))
- {
- mParentUUID = sd[w];
- }
+ // TODO - figure out if this should be moved into the noclobber fields above
mThumbnailUUID.setNull();
- w = INV_THUMBNAIL_LABEL;
- if (sd.has(w))
+
+ // iterate as map to avoid making unnecessary temp copies of everything
+ LLSD::map_const_iterator i, end;
+ end = sd.endMap();
+ for (i = sd.beginMap(); i != end; ++i)
{
- const LLSD &thumbnail_map = sd[w];
- w = INV_ASSET_ID_LABEL;
- if (thumbnail_map.has(w))
+ if (i->first == INV_ITEM_ID_LABEL)
{
- mThumbnailUUID = thumbnail_map[w];
+ mUUID = i->second;
+ continue;
}
- /* Example:
- <key> asset_id </key>
- <uuid> acc0ec86 - 17f2 - 4b92 - ab41 - 6718b1f755f7 </uuid>
- <key> perms </key>
- <integer> 8 </integer>
- <key>service</key>
- <integer> 3 </integer>
- <key>version</key>
- <integer> 1 </key>
- */
- }
- else
- {
- w = INV_THUMBNAIL_ID_LABEL;
- if (sd.has(w))
+
+ if (i->first == INV_PARENT_ID_LABEL)
+ {
+ mParentUUID = i->second;
+ continue;
+ }
+
+ if (i->first == INV_THUMBNAIL_LABEL)
+ {
+ const LLSD &thumbnail_map = i->second;
+ const std::string w = INV_ASSET_ID_LABEL;
+ if (thumbnail_map.has(w))
+ {
+ mThumbnailUUID = thumbnail_map[w];
+ }
+ /* Example:
+ <key> asset_id </key>
+ <uuid> acc0ec86 - 17f2 - 4b92 - ab41 - 6718b1f755f7 </uuid>
+ <key> perms </key>
+ <integer> 8 </integer>
+ <key>service</key>
+ <integer> 3 </integer>
+ <key>version</key>
+ <integer> 1 </key>
+ */
+ continue;
+ }
+
+ if (i->first == INV_THUMBNAIL_ID_LABEL)
+ {
+ mThumbnailUUID = i->second.asUUID();
+ continue;
+ }
+
+ if (i->first == INV_PERMISSIONS_LABEL)
+ {
+ mPermissions = ll_permissions_from_sd(i->second);
+ continue;
+ }
+
+ if (i->first == INV_SALE_INFO_LABEL)
+ {
+ // Sale info used to contain next owner perm. It is now in
+ // the permissions. Thus, we read that out, and fix legacy
+ // objects. It's possible this op would fail, but it
+ // should pick up the vast majority of the tasks.
+ BOOL has_perm_mask = FALSE;
+ U32 perm_mask = 0;
+ if (!mSaleInfo.fromLLSD(i->second, has_perm_mask, perm_mask))
+ {
+ return false;
+ }
+ if (has_perm_mask)
+ {
+ if (perm_mask == PERM_NONE)
+ {
+ perm_mask = mPermissions.getMaskOwner();
+ }
+ // fair use fix.
+ if (!(perm_mask & PERM_COPY))
+ {
+ perm_mask |= PERM_TRANSFER;
+ }
+ mPermissions.setMaskNext(perm_mask);
+ }
+ continue;
+ }
+
+ if (i->first == INV_SHADOW_ID_LABEL)
+ {
+ mAssetUUID = i->second;
+ LLXORCipher cipher(MAGIC_ID.mData, UUID_BYTES);
+ cipher.decrypt(mAssetUUID.mData, UUID_BYTES);
+ continue;
+ }
+
+ if (i->first == INV_ASSET_ID_LABEL)
+ {
+ mAssetUUID = i->second;
+ continue;
+ }
+
+ if (i->first == INV_LINKED_ID_LABEL)
+ {
+ mAssetUUID = i->second;
+ continue;
+ }
+
+ if (i->first == INV_ASSET_TYPE_LABEL)
{
- mThumbnailUUID = sd[w].asUUID();
+ LLSD const &label = i->second;
+ if (label.isString())
+ {
+ mType = LLAssetType::lookup(label.asString().c_str());
+ }
+ else if (label.isInteger())
+ {
+ S8 type = (U8) label.asInteger();
+ mType = static_cast<LLAssetType::EType>(type);
+ }
+ continue;
+ }
+
+ if (i->first == INV_INVENTORY_TYPE_LABEL)
+ {
+ LLSD const &label = i->second;
+ if (label.isString())
+ {
+ mInventoryType = LLInventoryType::lookup(label.asString().c_str());
+ }
+ else if (label.isInteger())
+ {
+ S8 type = (U8) label.asInteger();
+ mInventoryType = static_cast<LLInventoryType::EType>(type);
+ }
+ continue;
+ }
+
+ if (i->first == INV_FLAGS_LABEL)
+ {
+ LLSD const &label = i->second;
+ if (label.isBinary())
+ {
+ mFlags = ll_U32_from_sd(label);
+ }
+ else if (label.isInteger())
+ {
+ mFlags = label.asInteger();
+ }
+ continue;
+ }
+
+ if (i->first == INV_NAME_LABEL)
+ {
+ mName = i->second.asString();
+ LLStringUtil::replaceNonstandardASCII(mName, ' ');
+ LLStringUtil::replaceChar(mName, '|', ' ');
+ continue;
+ }
+
+ if (i->first == INV_DESC_LABEL)
+ {
+ mDescription = i->second.asString();
+ LLStringUtil::replaceNonstandardASCII(mDescription, ' ');
+ continue;
+ }
+
+ if (i->first == INV_CREATION_DATE_LABEL)
+ {
+ mCreationDate = i->second.asInteger();
+ continue;
}
}
- w = INV_PERMISSIONS_LABEL;
- if (sd.has(w))
- {
- mPermissions = ll_permissions_from_sd(sd[w]);
- }
- w = INV_SALE_INFO_LABEL;
- if (sd.has(w))
- {
- // Sale info used to contain next owner perm. It is now in
- // the permissions. Thus, we read that out, and fix legacy
- // objects. It's possible this op would fail, but it
- // should pick up the vast majority of the tasks.
- BOOL has_perm_mask = FALSE;
- U32 perm_mask = 0;
- if (!mSaleInfo.fromLLSD(sd[w], has_perm_mask, perm_mask))
- {
- goto fail;
- }
- if (has_perm_mask)
- {
- if(perm_mask == PERM_NONE)
- {
- perm_mask = mPermissions.getMaskOwner();
- }
- // fair use fix.
- if(!(perm_mask & PERM_COPY))
- {
- perm_mask |= PERM_TRANSFER;
- }
- mPermissions.setMaskNext(perm_mask);
- }
- }
- w = INV_SHADOW_ID_LABEL;
- if (sd.has(w))
- {
- mAssetUUID = sd[w];
- LLXORCipher cipher(MAGIC_ID.mData, UUID_BYTES);
- cipher.decrypt(mAssetUUID.mData, UUID_BYTES);
- }
- w = INV_ASSET_ID_LABEL;
- if (sd.has(w))
- {
- mAssetUUID = sd[w];
- }
- w = INV_LINKED_ID_LABEL;
- if (sd.has(w))
- {
- mAssetUUID = sd[w];
- }
- w = INV_ASSET_TYPE_LABEL;
- if (sd.has(w))
- {
- if (sd[w].isString())
- {
- mType = LLAssetType::lookup(sd[w].asString().c_str());
- }
- else if (sd[w].isInteger())
- {
- S8 type = (U8)sd[w].asInteger();
- mType = static_cast<LLAssetType::EType>(type);
- }
- }
- w = INV_INVENTORY_TYPE_LABEL;
- if (sd.has(w))
- {
- if (sd[w].isString())
- {
- mInventoryType = LLInventoryType::lookup(sd[w].asString().c_str());
- }
- else if (sd[w].isInteger())
- {
- S8 type = (U8)sd[w].asInteger();
- mInventoryType = static_cast<LLInventoryType::EType>(type);
- }
- }
- w = INV_FLAGS_LABEL;
- if (sd.has(w))
- {
- if (sd[w].isBinary())
- {
- mFlags = ll_U32_from_sd(sd[w]);
- }
- else if(sd[w].isInteger())
- {
- mFlags = sd[w].asInteger();
- }
- }
- w = INV_NAME_LABEL;
- if (sd.has(w))
- {
- mName = sd[w].asString();
- LLStringUtil::replaceNonstandardASCII(mName, ' ');
- LLStringUtil::replaceChar(mName, '|', ' ');
- }
- w = INV_DESC_LABEL;
- if (sd.has(w))
- {
- mDescription = sd[w].asString();
- LLStringUtil::replaceNonstandardASCII(mDescription, ' ');
- }
- w = INV_CREATION_DATE_LABEL;
- if (sd.has(w))
- {
- mCreationDate = sd[w].asInteger();
- }
// Need to convert 1.0 simstate files to a useful inventory type
// and potentially deal with bad inventory tyes eg, a landmark
@@ -1064,9 +1085,6 @@ bool LLInventoryItem::fromLLSD(const LLSD& sd, bool is_new)
mPermissions.initMasks(mInventoryType);
return true;
-fail:
- return false;
-
}
///----------------------------------------------------------------------------
diff --git a/indra/llinventory/llinventorytype.cpp b/indra/llinventory/llinventorytype.cpp
index 853ed655f5..ceda2f3caf 100644
--- a/indra/llinventory/llinventorytype.cpp
+++ b/indra/llinventory/llinventorytype.cpp
@@ -86,6 +86,7 @@ LLInventoryDictionary::LLInventoryDictionary()
addEntry(LLInventoryType::IT_WIDGET, new InventoryEntry("widget", "widget", 1, LLAssetType::AT_WIDGET));
addEntry(LLInventoryType::IT_PERSON, new InventoryEntry("person", "person", 1, LLAssetType::AT_PERSON));
addEntry(LLInventoryType::IT_SETTINGS, new InventoryEntry("settings", "settings", 1, LLAssetType::AT_SETTINGS));
+ addEntry(LLInventoryType::IT_MATERIAL, new InventoryEntry("material", "render material", 1, LLAssetType::AT_MATERIAL));
}
@@ -153,7 +154,8 @@ DEFAULT_ASSET_FOR_INV_TYPE[LLAssetType::AT_COUNT] =
LLInventoryType::IT_NONE, // 53 AT_RESERVED_4
LLInventoryType::IT_NONE, // 54 AT_RESERVED_5
- LLInventoryType::IT_SETTINGS, // 55 AT_SETTINGS
+ LLInventoryType::IT_SETTINGS, // 55 AT_SETTINGS <- why doesnt this match the value in llassettype.h? -brad
+ LLInventoryType::IT_MATERIAL, // 57 AT_MATERIAL
};
// static
diff --git a/indra/llinventory/llinventorytype.h b/indra/llinventory/llinventorytype.h
index b6e7fb047f..a5543814d8 100644
--- a/indra/llinventory/llinventorytype.h
+++ b/indra/llinventory/llinventorytype.h
@@ -65,7 +65,8 @@ public:
IT_WIDGET = 23,
IT_PERSON = 24,
IT_SETTINGS = 25,
- IT_COUNT = 26,
+ IT_MATERIAL = 26,
+ IT_COUNT = 27,
IT_UNKNOWN = 255,
IT_NONE = -1
@@ -118,6 +119,8 @@ public:
ICONNAME_SETTINGS_WATER,
ICONNAME_SETTINGS_DAY,
+ ICONNAME_MATERIAL,
+
ICONNAME_INVALID,
ICONNAME_UNKNOWN,
ICONNAME_COUNT,
diff --git a/indra/llinventory/llsettingsbase.cpp b/indra/llinventory/llsettingsbase.cpp
index 6ea93e045d..86340558be 100644
--- a/indra/llinventory/llsettingsbase.cpp
+++ b/indra/llinventory/llsettingsbase.cpp
@@ -694,6 +694,7 @@ void LLSettingsBlender::update(const LLSettingsBase::BlendFactor& blendf)
F64 LLSettingsBlender::setBlendFactor(const LLSettingsBase::BlendFactor& blendf_in)
{
LLSettingsBase::TrackPosition blendf = blendf_in;
+ llassert(!isnan(blendf));
if (blendf >= 1.0)
{
triggerComplete();
diff --git a/indra/llinventory/llsettingsbase.h b/indra/llinventory/llsettingsbase.h
index 1f0589f571..50276b801a 100644
--- a/indra/llinventory/llsettingsbase.h
+++ b/indra/llinventory/llsettingsbase.h
@@ -467,6 +467,7 @@ protected:
class LLSettingsBlenderTimeDelta : public LLSettingsBlender
{
+protected:
LOG_CLASS(LLSettingsBlenderTimeDelta);
public:
static const LLSettingsBase::BlendFactor MIN_BLEND_DELTA;
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp
index 51fca76518..c3cd7262fb 100644
--- a/indra/llinventory/llsettingssky.cpp
+++ b/indra/llinventory/llsettingssky.cpp
@@ -33,6 +33,7 @@
#include "v3colorutil.h"
#include <boost/bind.hpp>
+
//=========================================================================
namespace
{
@@ -132,7 +133,11 @@ const std::string LLSettingsSky::SETTING_SKY_MOISTURE_LEVEL("moisture_level");
const std::string LLSettingsSky::SETTING_SKY_DROPLET_RADIUS("droplet_radius");
const std::string LLSettingsSky::SETTING_SKY_ICE_LEVEL("ice_level");
-const LLUUID LLSettingsSky::DEFAULT_ASSET_ID("3ae23978-ac82-bcf3-a9cb-ba6e52dcb9ad");
+const std::string LLSettingsSky::SETTING_REFLECTION_PROBE_AMBIANCE("reflection_probe_ambiance");
+
+const LLUUID LLSettingsSky::DEFAULT_ASSET_ID("651510b8-5f4d-8991-1592-e7eeab2a5a06");
+
+F32 LLSettingsSky::sAutoAdjustProbeAmbiance = 1.f;
static const LLUUID DEFAULT_SUN_ID("32bfbcea-24b1-fb9d-1ef9-48a28a63730f"); // dataserver
static const LLUUID DEFAULT_MOON_ID("d07f6eed-b96a-47cd-b51d-400ad4a1c428"); // dataserver
@@ -402,6 +407,7 @@ LLSettingsSky::LLSettingsSky(const LLSD &data) :
mNextRainbowTextureId(),
mNextHaloTextureId()
{
+ mCanAutoAdjust = !data.has(SETTING_REFLECTION_PROBE_AMBIANCE);
}
LLSettingsSky::LLSettingsSky():
@@ -424,6 +430,8 @@ void LLSettingsSky::replaceSettings(LLSD settings)
mNextBloomTextureId.setNull();
mNextRainbowTextureId.setNull();
mNextHaloTextureId.setNull();
+
+ mCanAutoAdjust = !settings.has(SETTING_REFLECTION_PROBE_AMBIANCE);
}
void LLSettingsSky::replaceWithSky(LLSettingsSky::ptr_t pother)
@@ -436,6 +444,7 @@ void LLSettingsSky::replaceWithSky(LLSettingsSky::ptr_t pother)
mNextBloomTextureId = pother->mNextBloomTextureId;
mNextRainbowTextureId = pother->mNextRainbowTextureId;
mNextHaloTextureId = pother->mNextHaloTextureId;
+ mCanAutoAdjust = pother->mCanAutoAdjust;
}
void LLSettingsSky::blend(const LLSettingsBase::ptr_t &end, F64 blendf)
@@ -628,6 +637,9 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList()
validation.push_back(Validator(SETTING_SKY_ICE_LEVEL, false, LLSD::TypeReal,
boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 1.0f))));
+ validation.push_back(Validator(SETTING_REFLECTION_PROBE_AMBIANCE, false, LLSD::TypeReal,
+ boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(llsd::array(0.0f, 10.0f)))));
+
validation.push_back(Validator(SETTING_RAYLEIGH_CONFIG, true, LLSD::TypeArray, &validateRayleighLayers));
validation.push_back(Validator(SETTING_ABSORPTION_CONFIG, true, LLSD::TypeArray, &validateAbsorptionLayers));
validation.push_back(Validator(SETTING_MIE_CONFIG, true, LLSD::TypeArray, &validateMieLayers));
@@ -753,6 +765,8 @@ LLSD LLSettingsSky::defaults(const LLSettingsBase::TrackPosition& position)
dfltsetting[SETTING_SKY_DROPLET_RADIUS] = 800.0f;
dfltsetting[SETTING_SKY_ICE_LEVEL] = 0.0f;
+ dfltsetting[SETTING_REFLECTION_PROBE_AMBIANCE] = 0.0f;
+
dfltsetting[SETTING_RAYLEIGH_CONFIG] = rayleighConfigDefault();
dfltsetting[SETTING_MIE_CONFIG] = mieConfigDefault();
dfltsetting[SETTING_ABSORPTION_CONFIG] = absorptionConfigDefault();
@@ -1130,6 +1144,12 @@ void LLSettingsSky::setSkyIceLevel(F32 ice_level)
setValue(SETTING_SKY_ICE_LEVEL, ice_level);
}
+void LLSettingsSky::setReflectionProbeAmbiance(F32 ambiance)
+{
+ mCanAutoAdjust = false; // we've now touched this sky in a "new" way, it can no longer auto adjust
+ setValue(SETTING_REFLECTION_PROBE_AMBIANCE, ambiance);
+}
+
void LLSettingsSky::setAmbientColor(const LLColor3 &val)
{
mSettings[SETTING_LEGACY_HAZE][SETTING_AMBIENT] = val.getValue();
@@ -1418,6 +1438,34 @@ F32 LLSettingsSky::getSkyIceLevel() const
return mSettings[SETTING_SKY_ICE_LEVEL].asReal();
}
+F32 LLSettingsSky::getReflectionProbeAmbiance(bool auto_adjust) const
+{
+ if (auto_adjust && canAutoAdjust())
+ {
+ return sAutoAdjustProbeAmbiance;
+ }
+
+ return mSettings[SETTING_REFLECTION_PROBE_AMBIANCE].asReal();
+}
+
+F32 LLSettingsSky::getTotalReflectionProbeAmbiance(F32 cloud_shadow_scale, bool auto_adjust) const
+{
+#if 0
+ // feed cloud shadow back into reflection probe ambiance to mimic pre-reflection-probe behavior
+ // without brightening dark/interior spaces
+ F32 probe_ambiance = getReflectionProbeAmbiance(auto_adjust);
+
+ if (probe_ambiance > 0.f && probe_ambiance < 1.f)
+ {
+ probe_ambiance += (1.f - probe_ambiance) * getCloudShadow() * cloud_shadow_scale;
+ }
+
+ return probe_ambiance;
+#else
+ return getReflectionProbeAmbiance(auto_adjust);
+#endif
+}
+
F32 LLSettingsSky::getSkyBottomRadius() const
{
return mSettings[SETTING_SKY_BOTTOM_RADIUS].asReal();
diff --git a/indra/llinventory/llsettingssky.h b/indra/llinventory/llsettingssky.h
index fa9326f006..7ba7a9ba06 100644
--- a/indra/llinventory/llsettingssky.h
+++ b/indra/llinventory/llsettingssky.h
@@ -97,10 +97,14 @@ public:
static const std::string SETTING_SKY_DROPLET_RADIUS;
static const std::string SETTING_SKY_ICE_LEVEL;
+ static const std::string SETTING_REFLECTION_PROBE_AMBIANCE;
+
static const std::string SETTING_LEGACY_HAZE;
static const LLUUID DEFAULT_ASSET_ID;
+ static F32 sAutoAdjustProbeAmbiance;
+
typedef PTR_NAMESPACE::shared_ptr<LLSettingsSky> ptr_t;
//---------------------------------------------------------------------
@@ -131,6 +135,14 @@ public:
F32 getSkyDropletRadius() const;
F32 getSkyIceLevel() const;
+ // get the probe ambiance setting as stored in the sky settings asset
+ // auto_adjust - if true and canAutoAdjust() is true, return 1.0
+ F32 getReflectionProbeAmbiance(bool auto_adjust = false) const;
+
+ // get the probe ambiance setting to use for rendering (adjusted by cloud shadow, aka cloud coverage)
+ // auto_adjust - if true and canAutoAdjust() is true, return 1.0
+ F32 getTotalReflectionProbeAmbiance(F32 cloud_shadow_scale, bool auto_adjust = false) const;
+
// Return first (only) profile layer represented in LLSD
LLSD getRayleighConfig() const;
LLSD getMieConfig() const;
@@ -159,6 +171,8 @@ public:
void setSkyDropletRadius(F32 radius);
void setSkyIceLevel(F32 ice_level);
+ void setReflectionProbeAmbiance(F32 ambiance);
+
//---------------------------------------------------------------------
LLColor3 getAmbientColor() const;
void setAmbientColor(const LLColor3 &val);
@@ -324,6 +338,10 @@ public:
F32 aniso_factor = 0.0f);
virtual void updateSettings() SETTINGS_OVERRIDE;
+
+ // if true, this sky is a candidate for auto-adjustment
+ bool canAutoAdjust() const { return mCanAutoAdjust; }
+
protected:
static const std::string SETTING_LEGACY_EAST_ANGLE;
static const std::string SETTING_LEGACY_ENABLE_CLOUD_SCROLL;
@@ -367,6 +385,9 @@ private:
mutable LLColor4 mTotalAmbient;
mutable LLColor4 mHazeColor;
+ // if true, this sky is a candidate for auto adjustment
+ bool mCanAutoAdjust = true;
+
typedef std::map<std::string, S32> mapNameToUniformId_t;
static mapNameToUniformId_t sNameToUniformMapping;
diff --git a/indra/llinventory/llsettingswater.cpp b/indra/llinventory/llsettingswater.cpp
index 89156000b0..f5d4538c10 100644
--- a/indra/llinventory/llsettingswater.cpp
+++ b/indra/llinventory/llsettingswater.cpp
@@ -231,7 +231,7 @@ LLSettingsWater::validation_list_t LLSettingsWater::validationList()
llsd::array(0.0f, 0.0f, 0.0f, 1.0f),
llsd::array(1.0f, 1.0f, 1.0f, 1.0f))));
validation.push_back(Validator(SETTING_FOG_DENSITY, true, LLSD::TypeReal,
- boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(-10.0f, 10.0f))));
+ boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(0.001f, 100.0f))));
validation.push_back(Validator(SETTING_FOG_MOD, true, LLSD::TypeReal,
boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 20.0f))));
validation.push_back(Validator(SETTING_FRESNEL_OFFSET, true, LLSD::TypeReal,
diff --git a/indra/llkdu/llimagej2ckdu.cpp b/indra/llkdu/llimagej2ckdu.cpp
index dac5349f57..2ad42d6b87 100644
--- a/indra/llkdu/llimagej2ckdu.cpp
+++ b/indra/llkdu/llimagej2ckdu.cpp
@@ -379,6 +379,7 @@ void LLImageJ2CKDU::setupCodeStream(LLImageJ2C &base, bool keep_codestream, ECod
void LLImageJ2CKDU::cleanupCodeStream()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
mInputp.reset();
mDecodeState.reset();
mCodeStreamp.reset();
@@ -426,6 +427,7 @@ bool LLImageJ2CKDU::initEncode(LLImageJ2C &base, LLImageRaw &raw_image, int bloc
// decodeImpl() usage matters for production.
bool LLImageJ2CKDU::initDecode(LLImageJ2C &base, LLImageRaw &raw_image, F32 decode_time, ECodeStreamMode mode, S32 first_channel, S32 max_channel_count, int discard_level, int* region)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
base.resetLastError();
// *FIX: kdu calls our callback function if there's an error, and then bombs.
@@ -509,6 +511,7 @@ bool LLImageJ2CKDU::initDecode(LLImageJ2C &base, LLImageRaw &raw_image, F32 deco
// Returns true to mean done, whether successful or not.
bool LLImageJ2CKDU::decodeImpl(LLImageJ2C &base, LLImageRaw &raw_image, F32 decode_time, S32 first_channel, S32 max_channel_count)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
ECodeStreamMode mode = MODE_FAST;
LLTimer decode_timer;
@@ -1332,6 +1335,7 @@ the `buf' pointer may actually point into a larger buffer representing
multiple tiles. For this reason, `row_gap' is needed to identify the
separation between consecutive rows in the real buffer. */
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
S32 c;
// Now walk through the lines of the buffer, recovering them from the
// relevant tile-component processing engines.
@@ -1339,18 +1343,27 @@ separation between consecutive rows in the real buffer. */
LLTimer decode_timer;
while (mDims.size.y--)
{
- for (c = 0; c < mNumComponents; c++)
- {
- mEngines[c].pull(mLines[c]);
- }
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("kduptc - pull");
+ for (c = 0; c < mNumComponents; c++)
+ {
+ mEngines[c].pull(mLines[c]);
+ }
+ }
+
if ((mNumComponents >= 3) && mUseYCC)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("kduptc - convert");
kdu_convert_ycc_to_rgb(mLines[0],mLines[1],mLines[2]);
}
- for (c = 0; c < mNumComponents; c++)
- {
- transfer_bytes(mBuf+c,mLines[c],mNumComponents,mBitDepths[c]);
- }
+
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("kduptc - transfer");
+ for (c = 0; c < mNumComponents; c++)
+ {
+ transfer_bytes(mBuf + c, mLines[c], mNumComponents, mBitDepths[c]);
+ }
+ }
mBuf += mRowGap;
if (mDims.size.y % 10)
{
diff --git a/indra/llmath/llcamera.cpp b/indra/llmath/llcamera.cpp
index 9034182072..18d704dd0f 100644
--- a/indra/llmath/llcamera.cpp
+++ b/indra/llmath/llcamera.cpp
@@ -311,104 +311,6 @@ int LLCamera::sphereInFrustumQuick(const LLVector3 &sphere_center, const F32 rad
return 0;
}
-// HACK: This version is still around because the version below doesn't work
-// unless the agent planes are initialized.
-// Return 1 if sphere is in frustum, 2 if fully in frustum, otherwise 0.
-// NOTE: 'center' is in absolute frame.
-int LLCamera::sphereInFrustumOld(const LLVector3 &sphere_center, const F32 radius) const
-{
- // Returns 1 if sphere is in frustum, 0 if not.
- // modified so that default view frust is along X with Z vertical
- F32 x, y, z, rightDist, leftDist, topDist, bottomDist;
-
- // Subtract the view position
- //LLVector3 relative_center;
- //relative_center = sphere_center - getOrigin();
- LLVector3 rel_center(sphere_center);
- rel_center -= mOrigin;
-
- bool all_in = TRUE;
-
- // Transform relative_center.x to camera frame
- x = mXAxis * rel_center;
- if (x < MIN_NEAR_PLANE - radius)
- {
- return 0;
- }
- else if (x < MIN_NEAR_PLANE + radius)
- {
- all_in = FALSE;
- }
-
- if (x > mFarPlane + radius)
- {
- return 0;
- }
- else if (x > mFarPlane - radius)
- {
- all_in = FALSE;
- }
-
- // Transform relative_center.y to camera frame
- y = mYAxis * rel_center;
-
- // distance to plane is the dot product of (x, y, 0) * plane_normal
- rightDist = x * mLocalPlanes[PLANE_RIGHT][VX] + y * mLocalPlanes[PLANE_RIGHT][VY];
- if (rightDist < -radius)
- {
- return 0;
- }
- else if (rightDist < radius)
- {
- all_in = FALSE;
- }
-
- leftDist = x * mLocalPlanes[PLANE_LEFT][VX] + y * mLocalPlanes[PLANE_LEFT][VY];
- if (leftDist < -radius)
- {
- return 0;
- }
- else if (leftDist < radius)
- {
- all_in = FALSE;
- }
-
- // Transform relative_center.y to camera frame
- z = mZAxis * rel_center;
-
- topDist = x * mLocalPlanes[PLANE_TOP][VX] + z * mLocalPlanes[PLANE_TOP][VZ];
- if (topDist < -radius)
- {
- return 0;
- }
- else if (topDist < radius)
- {
- all_in = FALSE;
- }
-
- bottomDist = x * mLocalPlanes[PLANE_BOTTOM][VX] + z * mLocalPlanes[PLANE_BOTTOM][VZ];
- if (bottomDist < -radius)
- {
- return 0;
- }
- else if (bottomDist < radius)
- {
- all_in = FALSE;
- }
-
- if (all_in)
- {
- return 2;
- }
-
- return 1;
-}
-
-
-// HACK: This (presumably faster) version only currently works if you set up the
-// frustum planes using GL. At some point we should get those planes through another
-// mechanism, and then we can get rid of the "old" version above.
-
// Return 1 if sphere is in frustum, 2 if fully in frustum, otherwise 0.
// NOTE: 'center' is in absolute frame.
int LLCamera::sphereInFrustum(const LLVector3 &sphere_center, const F32 radius) const
@@ -463,65 +365,6 @@ F32 LLCamera::heightInPixels(const LLVector3 &center, F32 radius ) const
}
}
-// If pos is visible, return the distance from pos to the camera.
-// Use fudge distance to scale rad against top/bot/left/right planes
-// Otherwise, return -distance
-F32 LLCamera::visibleDistance(const LLVector3 &pos, F32 rad, F32 fudgedist, U32 planemask) const
-{
- if (mFixedDistance > 0)
- {
- return mFixedDistance;
- }
- LLVector3 dvec = pos - mOrigin;
- // Check visibility
- F32 dist = dvec.magVec();
- if (dist > rad)
- {
- F32 dp,tdist;
- dp = dvec * mXAxis;
- if (dp < -rad)
- return -dist;
-
- rad *= fudgedist;
- LLVector3 tvec(pos);
- for (int p=0; p<PLANE_NUM; p++)
- {
- if (!(planemask & (1<<p)))
- continue;
- tdist = -(mWorldPlanes[p].dist(tvec));
- if (tdist > rad)
- return -dist;
- }
- }
- return dist;
-}
-
-// Like visibleDistance, except uses mHorizPlanes[], which are left and right
-// planes perpindicular to (0,0,1) in world space
-F32 LLCamera::visibleHorizDistance(const LLVector3 &pos, F32 rad, F32 fudgedist, U32 planemask) const
-{
- if (mFixedDistance > 0)
- {
- return mFixedDistance;
- }
- LLVector3 dvec = pos - mOrigin;
- // Check visibility
- F32 dist = dvec.magVec();
- if (dist > rad)
- {
- rad *= fudgedist;
- LLVector3 tvec(pos);
- for (int p=0; p<HORIZ_PLANE_NUM; p++)
- {
- if (!(planemask & (1<<p)))
- continue;
- F32 tdist = -(mHorizPlanes[p].dist(tvec));
- if (tdist > rad)
- return -dist;
- }
- }
- return dist;
-}
// ---------------- friends and operators ----------------
@@ -536,18 +379,6 @@ std::ostream& operator<<(std::ostream &s, const LLCamera &C)
s << " Aspect = " << C.getAspect() << "\n";
s << " NearPlane = " << C.mNearPlane << "\n";
s << " FarPlane = " << C.mFarPlane << "\n";
- s << " TopPlane = " << C.mLocalPlanes[LLCamera::PLANE_TOP][VX] << " "
- << C.mLocalPlanes[LLCamera::PLANE_TOP][VY] << " "
- << C.mLocalPlanes[LLCamera::PLANE_TOP][VZ] << "\n";
- s << " BottomPlane = " << C.mLocalPlanes[LLCamera::PLANE_BOTTOM][VX] << " "
- << C.mLocalPlanes[LLCamera::PLANE_BOTTOM][VY] << " "
- << C.mLocalPlanes[LLCamera::PLANE_BOTTOM][VZ] << "\n";
- s << " LeftPlane = " << C.mLocalPlanes[LLCamera::PLANE_LEFT][VX] << " "
- << C.mLocalPlanes[LLCamera::PLANE_LEFT][VY] << " "
- << C.mLocalPlanes[LLCamera::PLANE_LEFT][VZ] << "\n";
- s << " RightPlane = " << C.mLocalPlanes[LLCamera::PLANE_RIGHT][VX] << " "
- << C.mLocalPlanes[LLCamera::PLANE_RIGHT][VY] << " "
- << C.mLocalPlanes[LLCamera::PLANE_RIGHT][VZ] << "\n";
s << "}";
return s;
}
@@ -675,26 +506,6 @@ void LLCamera::calcRegionFrustumPlanes(const LLVector3& shift, F32 far_clip_dist
void LLCamera::calculateFrustumPlanes(F32 left, F32 right, F32 top, F32 bottom)
{
- LLVector3 a, b, c;
-
- // For each plane we need to define 3 points (LLVector3's) in camera view space.
- // The order in which we pass the points to planeFromPoints() matters, because the
- // plane normal has a degeneracy of 2; we want it pointing _into_ the frustum.
-
- a.setVec(0.0f, 0.0f, 0.0f);
- b.setVec(mFarPlane, right, top);
- c.setVec(mFarPlane, right, bottom);
- mLocalPlanes[PLANE_RIGHT].setVec(a, b, c);
-
- c.setVec(mFarPlane, left, top);
- mLocalPlanes[PLANE_TOP].setVec(a, c, b);
-
- b.setVec(mFarPlane, left, bottom);
- mLocalPlanes[PLANE_LEFT].setVec(a, b, c);
-
- c.setVec(mFarPlane, right, bottom);
- mLocalPlanes[PLANE_BOTTOM].setVec( a, c, b);
-
//calculate center and radius squared of frustum in world absolute coordinates
static LLVector3 const X_AXIS(1.f, 0.f, 0.f);
mFrustCenter = X_AXIS*mFarPlane*0.5f;
@@ -718,39 +529,6 @@ void LLCamera::calculateFrustumPlanesFromWindow(F32 x1, F32 y1, F32 x2, F32 y2)
calculateFrustumPlanes(left, right, top, bottom);
}
-void LLCamera::calculateWorldFrustumPlanes()
-{
- F32 d;
- LLVector3 center = mOrigin - mXAxis*mNearPlane;
- mWorldPlanePos = center;
- LLVector3 pnorm;
- for (int p = 0; p < PLANE_NUM; p++)
- {
- mLocalPlanes[p].getVector3(pnorm);
- LLVector3 norm = rotateToAbsolute(pnorm);
- norm.normVec();
- d = -(center * norm);
- mWorldPlanes[p] = LLPlane(norm, d);
- }
- // horizontal planes, perpindicular to (0,0,1);
- LLVector3 zaxis(0, 0, 1.0f);
- F32 yaw = getYaw();
- {
- LLVector3 tnorm;
- mLocalPlanes[PLANE_LEFT].getVector3(tnorm);
- tnorm.rotVec(yaw, zaxis);
- d = -(mOrigin * tnorm);
- mHorizPlanes[HORIZ_PLANE_LEFT] = LLPlane(tnorm, d);
- }
- {
- LLVector3 tnorm;
- mLocalPlanes[PLANE_RIGHT].getVector3(tnorm);
- tnorm.rotVec(yaw, zaxis);
- d = -(mOrigin * tnorm);
- mHorizPlanes[HORIZ_PLANE_RIGHT] = LLPlane(tnorm, d);
- }
-}
-
// NOTE: this is the OpenGL matrix that will transform the default OpenGL view
// (-Z=at, Y=up) to the default view of the LLCamera class (X=at, Z=up):
//
diff --git a/indra/llmath/llcamera.h b/indra/llmath/llcamera.h
index d0afa0e88f..c4d04f5d02 100644
--- a/indra/llmath/llcamera.h
+++ b/indra/llmath/llcamera.h
@@ -39,7 +39,7 @@ const F32 DEFAULT_NEAR_PLANE = 0.25f;
const F32 DEFAULT_FAR_PLANE = 64.f; // far reaches across two horizontal, not diagonal, regions
const F32 MAX_ASPECT_RATIO = 50.0f;
-const F32 MAX_NEAR_PLANE = 10.f;
+const F32 MAX_NEAR_PLANE = 1023.9f; // Clamp the near plane just before the skybox ends
const F32 MAX_FAR_PLANE = 100000.0f; //1000000.0f; // Max allowed. Not good Z precision though.
const F32 MAX_FAR_CLIP = 512.0f;
@@ -131,14 +131,10 @@ private:
S32 mViewHeightInPixels; // for ViewHeightInPixels() only
F32 mNearPlane;
F32 mFarPlane;
- LL_ALIGN_16(LLPlane mLocalPlanes[PLANE_NUM]);
F32 mFixedDistance; // Always return this distance, unless < 0
LLVector3 mFrustCenter; // center of frustum and radius squared for ultra-quick exclusion test
F32 mFrustRadiusSquared;
- LL_ALIGN_16(LLPlane mWorldPlanes[PLANE_NUM]);
- LL_ALIGN_16(LLPlane mHorizPlanes[HORIZ_PLANE_NUM]);
-
U32 mPlaneCount; //defaults to 6, if setUserClipPlane is called, uses user supplied clip plane in
LLVector3 mWorldPlanePos; // Position of World Planes (may be offset from camera)
@@ -184,7 +180,6 @@ public:
return atan2f(mXAxis[VZ], xylen);
}
- const LLPlane& getWorldPlane(S32 index) const { return mWorldPlanes[index]; }
const LLVector3& getWorldPlanePos() const { return mWorldPlanePos; }
// Copy mView, mAspect, mNearPlane, and mFarPlane to buffer.
@@ -200,7 +195,6 @@ public:
// Returns 1 if partly in, 2 if fully in.
// NOTE: 'center' is in absolute frame.
- S32 sphereInFrustumOld(const LLVector3 &center, const F32 radius) const;
S32 sphereInFrustum(const LLVector3 &center, const F32 radius) const;
S32 pointInFrustum(const LLVector3 &point) const { return sphereInFrustum(point, 0.0f); }
S32 sphereInFrustumFull(const LLVector3 &center, const F32 radius) const { return sphereInFrustum(center, radius); }
@@ -217,8 +211,6 @@ public:
F32 heightInPixels(const LLVector3 &center, F32 radius ) const;
// return the distance from pos to camera if visible (-distance if not visible)
- F32 visibleDistance(const LLVector3 &pos, F32 rad, F32 fudgescale = 1.0f, U32 planemask = PLANE_ALL_MASK) const;
- F32 visibleHorizDistance(const LLVector3 &pos, F32 rad, F32 fudgescale = 1.0f, U32 planemask = HORIZ_PLANE_ALL_MASK) const;
void setFixedDistance(F32 distance) { mFixedDistance = distance; }
friend std::ostream& operator<<(std::ostream &s, const LLCamera &C);
@@ -227,7 +219,6 @@ protected:
void calculateFrustumPlanes();
void calculateFrustumPlanes(F32 left, F32 right, F32 top, F32 bottom);
void calculateFrustumPlanesFromWindow(F32 x1, F32 y1, F32 x2, F32 y2);
- void calculateWorldFrustumPlanes();
} LL_ALIGN_POSTFIX(16);
diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp
index 3b586d721f..6d36daa92a 100644
--- a/indra/llmath/llvolume.cpp
+++ b/indra/llmath/llvolume.cpp
@@ -32,6 +32,7 @@
#include <stdint.h>
#endif
#include <cmath>
+#include <unordered_map>
#include "llerror.h"
@@ -52,6 +53,11 @@
#include "llmeshoptimizer.h"
#include "lltimer.h"
+#include "mikktspace/mikktspace.h"
+#include "mikktspace/mikktspace.c" // insert mikktspace implementation into llvolume object file
+
+#include "meshoptimizer/meshoptimizer.h"
+
#define DEBUG_SILHOUETTE_BINORMALS 0
#define DEBUG_SILHOUETTE_NORMALS 0 // TomY: Use this to display normals using the silhouette
#define DEBUG_SILHOUETTE_EDGE_MAP 0 // DaveP: Use this to display edge map using the silhouette
@@ -2050,7 +2056,8 @@ LLVolume::LLVolume(const LLVolumeParams &params, const F32 detail, const BOOL ge
mDetail = detail;
mSculptLevel = -2;
mSurfaceArea = 1.f; //only calculated for sculpts, defaults to 1 for all other prims
- mIsMeshAssetLoaded = FALSE;
+ mIsMeshAssetLoaded = false;
+ mIsMeshAssetUnavaliable = false;
mLODScaleBias.setVec(1,1,1);
mHullPoints = NULL;
mHullIndices = NULL;
@@ -2093,7 +2100,9 @@ void LLVolume::regen()
void LLVolume::genTangents(S32 face)
{
- mVolumeFaces[face].createTangents();
+ // generate legacy tangents for the specified face
+ llassert(!isMeshAssetLoaded() || mVolumeFaces[face].mTangents != nullptr); // if this is a complete mesh asset, we should already have tangents
+ mVolumeFaces[face].createTangents();
}
LLVolume::~LLVolume()
@@ -2433,11 +2442,10 @@ bool LLVolume::unpackVolumeFacesInternal(const LLSD& mdl)
LLSD::Binary pos = mdl[i]["Position"];
LLSD::Binary norm = mdl[i]["Normal"];
+ LLSD::Binary tangent = mdl[i]["Tangent"];
LLSD::Binary tc = mdl[i]["TexCoord0"];
LLSD::Binary idx = mdl[i]["TriangleList"];
-
-
//copy out indices
S32 num_indices = idx.size() / 2;
const S32 indices_to_discard = num_indices % 3;
@@ -2492,6 +2500,16 @@ bool LLVolume::unpackVolumeFacesInternal(const LLSD& mdl)
min_tc.setValue(mdl[i]["TexCoord0Domain"]["Min"]);
max_tc.setValue(mdl[i]["TexCoord0Domain"]["Max"]);
+ //unpack normalized scale/translation
+ if (mdl[i].has("NormalizedScale"))
+ {
+ face.mNormalizedScale.setValue(mdl[i]["NormalizedScale"]);
+ }
+ else
+ {
+ face.mNormalizedScale.set(1, 1, 1);
+ }
+
LLVector4a pos_range;
pos_range.setSub(max_pos, min_pos);
LLVector2 tc_range2 = max_tc - min_tc;
@@ -2542,6 +2560,34 @@ bool LLVolume::unpackVolumeFacesInternal(const LLSD& mdl)
}
}
+#if 0 // keep this code for now in case we decide to add support for on-the-wire tangents
+ {
+ if (!tangent.empty())
+ {
+ face.allocateTangents(face.mNumVertices);
+ U16* t = (U16*)&(tangent[0]);
+
+ // NOTE: tangents coming from the asset may not be mikkt space, but they should always be used by the GLTF shaders to
+ // maintain compliance with the GLTF spec
+ LLVector4a* t_out = face.mTangents;
+
+ for (U32 j = 0; j < num_verts; ++j)
+ {
+ t_out->set((F32)t[0], (F32)t[1], (F32)t[2], (F32) t[3]);
+ t_out->div(65535.f);
+ t_out->mul(2.f);
+ t_out->sub(1.f);
+
+ F32* tp = t_out->getF32ptr();
+ tp[3] = tp[3] < 0.f ? -1.f : 1.f;
+
+ t_out++;
+ t += 4;
+ }
+ }
+ }
+#endif
+
{
if (!tc.empty())
{
@@ -2745,7 +2791,7 @@ bool LLVolume::unpackVolumeFacesInternal(const LLSD& mdl)
}
}
- if (!cacheOptimize())
+ if (!cacheOptimize(true))
{
// Out of memory?
LL_WARNS() << "Failed to optimize!" << LL_ENDL;
@@ -2759,14 +2805,32 @@ bool LLVolume::unpackVolumeFacesInternal(const LLSD& mdl)
}
-BOOL LLVolume::isMeshAssetLoaded()
+bool LLVolume::isMeshAssetLoaded()
{
return mIsMeshAssetLoaded;
}
-void LLVolume::setMeshAssetLoaded(BOOL loaded)
+void LLVolume::setMeshAssetLoaded(bool loaded)
{
mIsMeshAssetLoaded = loaded;
+ if (loaded)
+ {
+ mIsMeshAssetUnavaliable = false;
+ }
+}
+
+void LLVolume::setMeshAssetUnavaliable(bool unavaliable)
+{
+ // Don't set it if at least one lod loaded
+ if (!mIsMeshAssetLoaded)
+ {
+ mIsMeshAssetUnavaliable = unavaliable;
+ }
+}
+
+bool LLVolume::isMeshAssetUnavaliable()
+{
+ return mIsMeshAssetUnavaliable;
}
void LLVolume::copyFacesTo(std::vector<LLVolumeFace> &faces) const
@@ -2786,11 +2850,11 @@ void LLVolume::copyVolumeFaces(const LLVolume* volume)
mSculptLevel = 0;
}
-bool LLVolume::cacheOptimize()
+bool LLVolume::cacheOptimize(bool gen_tangents)
{
for (S32 i = 0; i < mVolumeFaces.size(); ++i)
{
- if (!mVolumeFaces[i].cacheOptimize())
+ if (!mVolumeFaces[i].cacheOptimize(gen_tangents))
{
return false;
}
@@ -3306,12 +3370,12 @@ BOOL LLVolume::isFlat(S32 face)
bool LLVolumeParams::isSculpt() const
{
- return mSculptID.notNull();
+ return (mSculptType & LL_SCULPT_TYPE_MASK) != LL_SCULPT_TYPE_NONE;
}
bool LLVolumeParams::isMeshSculpt() const
{
- return isSculpt() && ((mSculptType & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH);
+ return (mSculptType & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH;
}
bool LLVolumeParams::operator==(const LLVolumeParams &params) const
@@ -3726,6 +3790,7 @@ bool LLVolumeParams::validate(U8 prof_curve, F32 prof_begin, F32 prof_end, F32 h
void LLVolume::getLoDTriangleCounts(const LLVolumeParams& params, S32* counts)
{ //attempt to approximate the number of triangles that will result from generating a volume LoD set for the
//supplied LLVolumeParams -- inaccurate, but a close enough approximation for determining streaming cost
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
F32 detail[] = {1.f, 1.5f, 2.5f, 4.f};
for (S32 i = 0; i < 4; i++)
{
@@ -4073,7 +4138,7 @@ S32 LLVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& en
{
if (tangent_out != NULL) // if the caller wants tangents, we may need to generate them
{
- genTangents(i);
+ genTangents(i);
}
if (isUnique())
@@ -4861,6 +4926,7 @@ LLVolumeFace& LLVolumeFace::operator=(const LLVolumeFace& src)
}
mOptimized = src.mOptimized;
+ mNormalizedScale = src.mNormalizedScale;
//delete
return *this;
@@ -5383,256 +5449,218 @@ public:
}
};
+// data structures for tangent generation
-bool LLVolumeFace::cacheOptimize()
-{ //optimize for vertex cache according to Forsyth method:
- // http://home.comcast.net/~tom_forsyth/papers/fast_vert_cache_opt.html
-
- llassert(!mOptimized);
- mOptimized = TRUE;
+struct MikktData
+{
+ LLVolumeFace* face;
+ std::vector<LLVector3> p;
+ std::vector<LLVector3> n;
+ std::vector<LLVector2> tc;
+ std::vector<LLVector4> w;
+ std::vector<LLVector4> t;
- LLVCacheLRU cache;
-
- if (mNumVertices < 3 || mNumIndices < 3)
- { //nothing to do
- return true;
- }
+ MikktData(LLVolumeFace* f)
+ : face(f)
+ {
+ U32 count = face->mNumIndices;
+
+ p.resize(count);
+ n.resize(count);
+ tc.resize(count);
+ t.resize(count);
- //mapping of vertices to triangles and indices
- std::vector<LLVCacheVertexData> vertex_data;
+ if (face->mWeights)
+ {
+ w.resize(count);
+ }
- //mapping of triangles do vertices
- std::vector<LLVCacheTriangleData> triangle_data;
- try
- {
- triangle_data.resize(mNumIndices / 3);
- vertex_data.resize(mNumVertices);
+ LLVector3 inv_scale(1.f / face->mNormalizedScale.mV[0], 1.f / face->mNormalizedScale.mV[1], 1.f / face->mNormalizedScale.mV[2]);
+
+
+ for (int i = 0; i < face->mNumIndices; ++i)
+ {
+ U32 idx = face->mIndices[i];
- for (U32 i = 0; i < mNumIndices; i++)
- { //populate vertex data and triangle data arrays
- U16 idx = mIndices[i];
- U32 tri_idx = i / 3;
+ p[i].set(face->mPositions[idx].getF32ptr());
+ p[i].scaleVec(face->mNormalizedScale); //put mesh in original coordinate frame when reconstructing tangents
+ n[i].set(face->mNormals[idx].getF32ptr());
+ n[i].scaleVec(inv_scale);
+ n[i].normalize();
+ tc[i].set(face->mTexCoords[idx]);
- if (idx >= mNumVertices)
+ if (idx >= face->mNumVertices)
{
// invalid index
// replace with a valid index to avoid crashes
- idx = mNumVertices - 1;
- mIndices[i] = idx;
+ idx = face->mNumVertices - 1;
+ face->mIndices[i] = idx;
// Needs better logging
LL_DEBUGS_ONCE("LLVOLUME") << "Invalid index, substituting" << LL_ENDL;
}
- vertex_data[idx].mTriangles.push_back(&(triangle_data[tri_idx]));
- vertex_data[idx].mIdx = idx;
- triangle_data[tri_idx].mVertex[i % 3] = &(vertex_data[idx]);
+ if (face->mWeights)
+ {
+ w[i].set(face->mWeights[idx].getF32ptr());
+ }
}
}
- catch (std::bad_alloc&)
- {
- // resize or push_back failed
- LL_WARNS("LLVOLUME") << "Resize for " << mNumVertices << " vertices failed" << LL_ENDL;
- return false;
- }
+};
- /*F32 pre_acmr = 1.f;
- //measure cache misses from before rebuild
- {
- LLVCacheFIFO test_cache;
- for (U32 i = 0; i < mNumIndices; ++i)
- {
- test_cache.addVertex(&vertex_data[mIndices[i]]);
- }
- for (U32 i = 0; i < mNumVertices; i++)
- {
- vertex_data[i].mCacheTag = -1;
- }
+bool LLVolumeFace::cacheOptimize(bool gen_tangents)
+{ //optimize for vertex cache according to Forsyth method:
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
+ llassert(!mOptimized);
+ mOptimized = TRUE;
- pre_acmr = (F32) test_cache.mMisses/(mNumIndices/3);
- }*/
+ if (gen_tangents && mNormals && mTexCoords)
+ { // generate mikkt space tangents before cache optimizing since the index buffer may change
+ // a bit of a hack to do this here, but this function gets called exactly once for the lifetime of a mesh
+ // and is executed on a background thread
+ SMikkTSpaceInterface ms;
- for (U32 i = 0; i < mNumVertices; i++)
- { //initialize score values (no cache -- might try a fifo cache here)
- LLVCacheVertexData& data = vertex_data[i];
+ ms.m_getNumFaces = [](const SMikkTSpaceContext* pContext)
+ {
+ MikktData* data = (MikktData*)pContext->m_pUserData;
+ LLVolumeFace* face = data->face;
+ return face->mNumIndices / 3;
+ };
- data.mScore = find_vertex_score(data);
- data.mActiveTriangles = data.mTriangles.size();
+ ms.m_getNumVerticesOfFace = [](const SMikkTSpaceContext* pContext, const int iFace)
+ {
+ return 3;
+ };
- for (U32 j = 0; j < data.mActiveTriangles; ++j)
- {
- data.mTriangles[j]->mScore += data.mScore;
- }
- }
+ ms.m_getPosition = [](const SMikkTSpaceContext* pContext, float fvPosOut[], const int iFace, const int iVert)
+ {
+ MikktData* data = (MikktData*)pContext->m_pUserData;
+ F32* v = data->p[iFace * 3 + iVert].mV;
+ fvPosOut[0] = v[0];
+ fvPosOut[1] = v[1];
+ fvPosOut[2] = v[2];
+ };
+
+ ms.m_getNormal = [](const SMikkTSpaceContext* pContext, float fvNormOut[], const int iFace, const int iVert)
+ {
+ MikktData* data = (MikktData*)pContext->m_pUserData;
+ F32* n = data->n[iFace * 3 + iVert].mV;
+ fvNormOut[0] = n[0];
+ fvNormOut[1] = n[1];
+ fvNormOut[2] = n[2];
+ };
+
+ ms.m_getTexCoord = [](const SMikkTSpaceContext* pContext, float fvTexcOut[], const int iFace, const int iVert)
+ {
+ MikktData* data = (MikktData*)pContext->m_pUserData;
+ F32* tc = data->tc[iFace * 3 + iVert].mV;
+ fvTexcOut[0] = tc[0];
+ fvTexcOut[1] = tc[1];
+ };
- //sort triangle data by score
- std::sort(triangle_data.begin(), triangle_data.end());
+ ms.m_setTSpaceBasic = [](const SMikkTSpaceContext* pContext, const float fvTangent[], const float fSign, const int iFace, const int iVert)
+ {
+ MikktData* data = (MikktData*)pContext->m_pUserData;
+ S32 i = iFace * 3 + iVert;
+
+ data->t[i].set(fvTangent);
+ data->t[i].mV[3] = fSign;
+ };
- std::vector<U16> new_indices;
+ ms.m_setTSpace = nullptr;
- LLVCacheTriangleData* tri;
+ MikktData data(this);
- //prime pump by adding first triangle to cache;
- tri = &(triangle_data[0]);
- cache.addTriangle(tri);
- new_indices.push_back(tri->mVertex[0]->mIdx);
- new_indices.push_back(tri->mVertex[1]->mIdx);
- new_indices.push_back(tri->mVertex[2]->mIdx);
- tri->complete();
+ SMikkTSpaceContext ctx = { &ms, &data };
- //U32 breaks = 0;
- for (U32 i = 1; i < mNumIndices/3; ++i)
- {
- cache.updateScores();
- tri = cache.mBestTriangle;
- if (!tri)
- {
- //breaks++;
- for (U32 j = 0; j < triangle_data.size(); ++j)
- {
- if (triangle_data[j].mActive)
- {
- tri = &(triangle_data[j]);
- break;
- }
- }
- }
-
- cache.addTriangle(tri);
- new_indices.push_back(tri->mVertex[0]->mIdx);
- new_indices.push_back(tri->mVertex[1]->mIdx);
- new_indices.push_back(tri->mVertex[2]->mIdx);
- tri->complete();
- }
+ genTangSpaceDefault(&ctx);
- for (U32 i = 0; i < mNumIndices; ++i)
- {
- mIndices[i] = new_indices[i];
- }
+ //re-weld
+ meshopt_Stream mos[] =
+ {
+ { &data.p[0], sizeof(LLVector3), sizeof(LLVector3) },
+ { &data.n[0], sizeof(LLVector3), sizeof(LLVector3) },
+ { &data.t[0], sizeof(LLVector4), sizeof(LLVector4) },
+ { &data.tc[0], sizeof(LLVector2), sizeof(LLVector2) },
+ { data.w.empty() ? nullptr : &data.w[0], sizeof(LLVector4), sizeof(LLVector4) }
+ };
- /*F32 post_acmr = 1.f;
- //measure cache misses from after rebuild
- {
- LLVCacheFIFO test_cache;
- for (U32 i = 0; i < mNumVertices; i++)
- {
- vertex_data[i].mCacheTag = -1;
- }
+ std::vector<U32> remap;
+ remap.resize(data.p.size());
- for (U32 i = 0; i < mNumIndices; ++i)
- {
- test_cache.addVertex(&vertex_data[mIndices[i]]);
- }
-
- post_acmr = (F32) test_cache.mMisses/(mNumIndices/3);
- }*/
+ U32 stream_count = data.w.empty() ? 4 : 5;
- //optimize for pre-TnL cache
-
- //allocate space for new buffer
- S32 num_verts = mNumVertices;
- S32 size = ((num_verts*sizeof(LLVector2)) + 0xF) & ~0xF;
- LLVector4a* pos = (LLVector4a*) ll_aligned_malloc<64>(sizeof(LLVector4a)*2*num_verts+size);
- if (pos == NULL)
- {
- LL_WARNS("LLVOLUME") << "Allocation of positions vector[" << sizeof(LLVector4a) * 2 * num_verts + size << "] failed. " << LL_ENDL;
- return false;
- }
- LLVector4a* norm = pos + num_verts;
- LLVector2* tc = (LLVector2*) (norm + num_verts);
+ U32 vert_count = meshopt_generateVertexRemapMulti(&remap[0], nullptr, data.p.size(), data.p.size(), mos, stream_count);
- LLVector4a* wght = NULL;
- if (mWeights)
- {
- wght = (LLVector4a*)ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts);
- if (wght == NULL)
- {
- ll_aligned_free<64>(pos);
- LL_WARNS("LLVOLUME") << "Allocation of weights[" << sizeof(LLVector4a) * num_verts << "] failed" << LL_ENDL;
- return false;
- }
- }
+ if (vert_count < 65535)
+ {
+ std::vector<U32> indices;
+ indices.resize(mNumIndices);
- LLVector4a* binorm = NULL;
- if (mTangents)
- {
- binorm = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts);
- if (binorm == NULL)
- {
- ll_aligned_free<64>(pos);
- ll_aligned_free_16(wght);
- LL_WARNS("LLVOLUME") << "Allocation of binormals[" << sizeof(LLVector4a)*num_verts << "] failed" << LL_ENDL;
- return false;
- }
- }
+ //copy results back into volume
+ resizeVertices(vert_count);
- //allocate mapping of old indices to new indices
- std::vector<S32> new_idx;
+ if (!data.w.empty())
+ {
+ allocateWeights(vert_count);
+ }
- try
- {
- new_idx.resize(mNumVertices, -1);
- }
- catch (std::bad_alloc&)
- {
- ll_aligned_free<64>(pos);
- ll_aligned_free_16(wght);
- ll_aligned_free_16(binorm);
- LL_WARNS("LLVOLUME") << "Resize failed: " << mNumVertices << LL_ENDL;
- return false;
- }
+ allocateTangents(mNumVertices);
- S32 cur_idx = 0;
- for (U32 i = 0; i < mNumIndices; ++i)
- {
- U16 idx = mIndices[i];
- if (new_idx[idx] == -1)
- { //this vertex hasn't been added yet
- new_idx[idx] = cur_idx;
+ for (int i = 0; i < mNumIndices; ++i)
+ {
+ U32 src_idx = i;
+ U32 dst_idx = remap[i];
+ mIndices[i] = dst_idx;
- //copy vertex data
- pos[cur_idx] = mPositions[idx];
- norm[cur_idx] = mNormals[idx];
- tc[cur_idx] = mTexCoords[idx];
- if (mWeights)
- {
- wght[cur_idx] = mWeights[idx];
- }
- if (mTangents)
- {
- binorm[cur_idx] = mTangents[idx];
- }
+ mPositions[dst_idx].load3(data.p[src_idx].mV);
+ mNormals[dst_idx].load3(data.n[src_idx].mV);
+ mTexCoords[dst_idx] = data.tc[src_idx];
- cur_idx++;
- }
- }
+ mTangents[dst_idx].loadua(data.t[src_idx].mV);
- for (U32 i = 0; i < mNumIndices; ++i)
- {
- mIndices[i] = new_idx[mIndices[i]];
- }
-
- ll_aligned_free<64>(mPositions);
- // DO NOT free mNormals and mTexCoords as they are part of mPositions buffer
- ll_aligned_free_16(mWeights);
- ll_aligned_free_16(mTangents);
-#if USE_SEPARATE_JOINT_INDICES_AND_WEIGHTS
- ll_aligned_free_16(mJointIndices);
- ll_aligned_free_16(mJustWeights);
- mJustWeights = NULL;
- mJointIndices = NULL; // filled in later as necessary by skinning code for acceleration
-#endif
+ if (mWeights)
+ {
+ mWeights[dst_idx].loadua(data.w[src_idx].mV);
+ }
+ }
- mPositions = pos;
- mNormals = norm;
- mTexCoords = tc;
- mWeights = wght;
- mTangents = binorm;
+ // put back in normalized coordinate frame
+ LLVector4a inv_scale(1.f/mNormalizedScale.mV[0], 1.f / mNormalizedScale.mV[1], 1.f / mNormalizedScale.mV[2]);
+ LLVector4a scale;
+ scale.load3(mNormalizedScale.mV);
+ scale.getF32ptr()[3] = 1.f;
- //std::string result = llformat("ACMR pre/post: %.3f/%.3f -- %d triangles %d breaks", pre_acmr, post_acmr, mNumIndices/3, breaks);
- //LL_INFOS() << result << LL_ENDL;
+ for (int i = 0; i < mNumVertices; ++i)
+ {
+ mPositions[i].mul(inv_scale);
+ mNormals[i].mul(scale);
+ mNormals[i].normalize3();
+ F32 w = mTangents[i].getF32ptr()[3];
+ mTangents[i].mul(scale);
+ mTangents[i].normalize3();
+ mTangents[i].getF32ptr()[3] = w;
+ }
+ }
+ else
+ {
+ // blew past the max vertex size limit, use legacy tangent generation which never adds verts
+ createTangents();
+ }
+ }
+
+ // cache optimize index buffer
+
+ // meshopt needs scratch space, do some pointer shuffling to avoid an extra index buffer copy
+ U16* src_indices = mIndices;
+ mIndices = nullptr;
+ resizeIndices(mNumIndices);
+
+ meshopt_optimizeVertexCache<U16>(mIndices, src_indices, mNumIndices, mNumVertices);
+
+ ll_aligned_free_16(src_indices);
return true;
}
@@ -6442,35 +6470,31 @@ void CalculateTangentArray(U32 vertexCount, const LLVector4a *vertex, const LLVe
void LLVolumeFace::createTangents()
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
- if (!mTangents)
- {
- allocateTangents(mNumVertices);
-
- //generate tangents
- //LLVector4a* pos = mPositions;
- //LLVector2* tc = (LLVector2*) mTexCoords;
- LLVector4a* binorm = (LLVector4a*) mTangents;
+ if (!mTangents)
+ {
+ allocateTangents(mNumVertices);
+
+ //generate tangents
+ LLVector4a* ptr = (LLVector4a*)mTangents;
- LLVector4a* end = mTangents+mNumVertices;
- while (binorm < end)
- {
- (*binorm++).clear();
- }
+ LLVector4a* end = mTangents + mNumVertices;
+ while (ptr < end)
+ {
+ (*ptr++).clear();
+ }
- binorm = mTangents;
+ CalculateTangentArray(mNumVertices, mPositions, mNormals, mTexCoords, mNumIndices / 3, mIndices, mTangents);
- CalculateTangentArray(mNumVertices, mPositions, mNormals, mTexCoords, mNumIndices/3, mIndices, mTangents);
+ //normalize normals
+ for (U32 i = 0; i < mNumVertices; i++)
+ {
+ //bump map/planar projection code requires normals to be normalized
+ mNormals[i].normalize3fast();
+ }
+ }
- //normalize tangents
- for (U32 i = 0; i < mNumVertices; i++)
- {
- //binorm[i].normalize3fast();
- //bump map/planar projection code requires normals to be normalized
- mNormals[i].normalize3fast();
- }
- }
}
void LLVolumeFace::resizeVertices(S32 num_verts)
diff --git a/indra/llmath/llvolume.h b/indra/llmath/llvolume.h
index 1509241623..afed98ff36 100644
--- a/indra/llmath/llvolume.h
+++ b/indra/llmath/llvolume.h
@@ -908,7 +908,7 @@ public:
void remap();
void optimize(F32 angle_cutoff = 2.f);
- bool cacheOptimize();
+ bool cacheOptimize(bool gen_tangents = false);
void createOctree(F32 scaler = 0.25f, const LLVector4a& center = LLVector4a(0,0,0), const LLVector4a& size = LLVector4a(0.5f,0.5f,0.5f));
void destroyOctree();
@@ -960,10 +960,6 @@ public:
// indexes for mPositions/mNormals/mTexCoords
U16* mIndices;
- // vertex buffer filled in by LLFace to cache this volume face geometry in vram
- // (declared as a LLPointer to LLRefCount to avoid dependency on LLVertexBuffer)
- mutable LLPointer<LLRefCount> mVertexBuffer;
-
std::vector<S32> mEdge;
//list of skin weights for rigged volumes
@@ -985,6 +981,11 @@ public:
//whether or not face has been cache optimized
BOOL mOptimized;
+ // if this is a mesh asset, scale and translation that were applied
+ // when encoding the source mesh into a unit cube
+ // used for regenerating tangents
+ LLVector3 mNormalizedScale = LLVector3(1,1,1);
+
private:
LLOctreeNode<LLVolumeTriangle, LLVolumeTriangle*>* mOctree;
LLVolumeTriangle* mOctreeTriangles;
@@ -1033,7 +1034,7 @@ public:
void setDirty() { mPathp->setDirty(); mProfilep->setDirty(); }
void regen();
- void genTangents(S32 face);
+ void genTangents(S32 face);
BOOL isConvex() const;
BOOL isCap(S32 face);
@@ -1087,7 +1088,10 @@ public:
void copyVolumeFaces(const LLVolume* volume);
void copyFacesTo(std::vector<LLVolumeFace> &faces) const;
void copyFacesFrom(const std::vector<LLVolumeFace> &faces);
- bool cacheOptimize();
+
+ // use meshoptimizer to optimize index buffer for vertex shader cache
+ // gen_tangents - if true, generate MikkTSpace tangents if needed before optimizing index buffer
+ bool cacheOptimize(bool gen_tangents = false);
private:
void sculptGenerateMapVertices(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data, U8 sculpt_type);
@@ -1107,15 +1111,18 @@ private:
bool unpackVolumeFacesInternal(const LLSD& mdl);
public:
- virtual void setMeshAssetLoaded(BOOL loaded);
- virtual BOOL isMeshAssetLoaded();
+ virtual void setMeshAssetLoaded(bool loaded);
+ virtual bool isMeshAssetLoaded();
+ virtual void setMeshAssetUnavaliable(bool unavaliable);
+ virtual bool isMeshAssetUnavaliable();
protected:
BOOL mUnique;
F32 mDetail;
S32 mSculptLevel;
F32 mSurfaceArea; //unscaled surface area
- BOOL mIsMeshAssetLoaded;
+ bool mIsMeshAssetLoaded;
+ bool mIsMeshAssetUnavaliable;
const LLVolumeParams mParams;
LLPath *mPathp;
diff --git a/indra/llmath/llvolumemgr.cpp b/indra/llmath/llvolumemgr.cpp
index 89cdb1c6b9..9399504529 100644
--- a/indra/llmath/llvolumemgr.cpp
+++ b/indra/llmath/llvolumemgr.cpp
@@ -89,7 +89,7 @@ BOOL LLVolumeMgr::cleanup()
// Note however that LLVolumeLODGroup that contains the volume
// also holds a LLPointer so the volume will only go away after
// anything holding the volume and the LODGroup are destroyed
-LLVolume* LLVolumeMgr::refVolume(const LLVolumeParams &volume_params, const S32 detail)
+LLVolume* LLVolumeMgr::refVolume(const LLVolumeParams &volume_params, const S32 lod)
{
LLVolumeLODGroup* volgroupp;
if (mDataMutex)
@@ -109,7 +109,7 @@ LLVolume* LLVolumeMgr::refVolume(const LLVolumeParams &volume_params, const S32
{
mDataMutex->unlock();
}
- return volgroupp->refLOD(detail);
+ return volgroupp->refLOD(lod);
}
// virtual
@@ -287,18 +287,18 @@ bool LLVolumeLODGroup::cleanupRefs()
return res;
}
-LLVolume* LLVolumeLODGroup::refLOD(const S32 detail)
+LLVolume* LLVolumeLODGroup::refLOD(const S32 lod)
{
- llassert(detail >=0 && detail < NUM_LODS);
- mAccessCount[detail]++;
+ llassert(lod >=0 && lod < NUM_LODS);
+ mAccessCount[lod]++;
mRefs++;
- if (mVolumeLODs[detail].isNull())
+ if (mVolumeLODs[lod].isNull())
{
- mVolumeLODs[detail] = new LLVolume(mVolumeParams, mDetailScales[detail]);
+ mVolumeLODs[lod] = new LLVolume(mVolumeParams, mDetailScales[lod]);
}
- mLODRefs[detail]++;
- return mVolumeLODs[detail];
+ mLODRefs[lod]++;
+ return mVolumeLODs[lod];
}
BOOL LLVolumeLODGroup::derefLOD(LLVolume *volumep)
diff --git a/indra/llmath/v3color.h b/indra/llmath/v3color.h
index 43a632408c..d925f56e97 100644
--- a/indra/llmath/v3color.h
+++ b/indra/llmath/v3color.h
@@ -33,6 +33,7 @@ class LLVector4;
#include "llerror.h"
#include "llmath.h"
#include "llsd.h"
+#include "v3math.h" // needed for linearColor3v implemtation below
#include <string.h>
// LLColor3 = |r g b|
@@ -87,6 +88,16 @@ public:
const LLColor3& set(F32 x, F32 y, F32 z); // Sets LLColor3 to (x, y, z)
const LLColor3& set(const LLColor3 &vec); // Sets LLColor3 to vec
const LLColor3& set(const F32 *vec); // Sets LLColor3 to vec
+
+ // set from a vector of unknown type and size
+ // may leave some data unmodified
+ template<typename T>
+ const LLColor3& set(const std::vector<T>& v);
+
+ // write to a vector of unknown type and size
+ // maye leave some data unmodified
+ template<typename T>
+ void write(std::vector<T>& v) const;
F32 magVec() const; // deprecated
F32 magVecSquared() const; // deprecated
@@ -484,13 +495,45 @@ inline const LLColor3 srgbColor3(const LLColor3 &a) {
return srgbColor;
}
-inline const LLColor3 linearColor3(const LLColor3 &a) {
+inline const LLColor3 linearColor3p(const F32* v) {
LLColor3 linearColor;
- linearColor.mV[0] = sRGBtoLinear(a.mV[0]);
- linearColor.mV[1] = sRGBtoLinear(a.mV[1]);
- linearColor.mV[2] = sRGBtoLinear(a.mV[2]);
+ linearColor.mV[0] = sRGBtoLinear(v[0]);
+ linearColor.mV[1] = sRGBtoLinear(v[1]);
+ linearColor.mV[2] = sRGBtoLinear(v[2]);
return linearColor;
}
+template<class T>
+inline const LLColor3 linearColor3(const T& a) {
+ return linearColor3p(a.mV);
+}
+
+template<class T>
+inline const LLVector3 linearColor3v(const T& a) {
+ return LLVector3(linearColor3p(a.mV).mV);
+}
+
+template<typename T>
+const LLColor3& LLColor3::set(const std::vector<T>& v)
+{
+ for (S32 i = 0; i < llmin((S32)v.size(), 3); ++i)
+ {
+ mV[i] = v[i];
+ }
+
+ return *this;
+}
+
+// write to a vector of unknown type and size
+// maye leave some data unmodified
+template<typename T>
+void LLColor3::write(std::vector<T>& v) const
+{
+ for (int i = 0; i < llmin((S32)v.size(), 3); ++i)
+ {
+ v[i] = mV[i];
+ }
+}
+
#endif
diff --git a/indra/llmath/v4color.h b/indra/llmath/v4color.h
index 175edf1471..daa61594fb 100644
--- a/indra/llmath/v4color.h
+++ b/indra/llmath/v4color.h
@@ -88,8 +88,18 @@ class LLColor4
const LLColor4& set(const LLColor3 &vec); // Sets LLColor4 to LLColor3 vec (no change in alpha)
const LLColor4& set(const LLColor3 &vec, F32 a); // Sets LLColor4 to LLColor3 vec, with alpha specified
const LLColor4& set(const F32 *vec); // Sets LLColor4 to vec
- const LLColor4& set(const LLColor4U& color4u); // Sets LLColor4 to color4u, rescaled.
+ const LLColor4& set(const F64 *vec); // Sets LLColor4 to (double)vec
+ const LLColor4& set(const LLColor4U& color4u); // Sets LLColor4 to color4u, rescaled.
+ // set from a vector of unknown type and size
+ // may leave some data unmodified
+ template<typename T>
+ const LLColor4& set(const std::vector<T>& v);
+
+ // write to a vector of unknown type and size
+ // maye leave some data unmodified
+ template<typename T>
+ void write(std::vector<T>& v) const;
const LLColor4& setAlpha(F32 a);
@@ -334,6 +344,15 @@ inline const LLColor4& LLColor4::set(const F32 *vec)
return (*this);
}
+inline const LLColor4& LLColor4::set(const F64 *vec)
+{
+ mV[VX] = static_cast<F32>(vec[VX]);
+ mV[VY] = static_cast<F32>(vec[VY]);
+ mV[VZ] = static_cast<F32>(vec[VZ]);
+ mV[VW] = static_cast<F32>(vec[VW]);
+ return (*this);
+}
+
// deprecated
inline const LLColor4& LLColor4::setVec(F32 x, F32 y, F32 z)
{
@@ -680,5 +699,25 @@ inline const LLColor4 linearColor4(const LLColor4 &a)
return linearColor;
}
+template<typename T>
+const LLColor4& LLColor4::set(const std::vector<T>& v)
+{
+ for (S32 i = 0; i < llmin((S32)v.size(), 4); ++i)
+ {
+ mV[i] = v[i];
+ }
+
+ return *this;
+}
+
+template<typename T>
+void LLColor4::write(std::vector<T>& v) const
+{
+ for (int i = 0; i < llmin((S32)v.size(), 4); ++i)
+ {
+ v[i] = mV[i];
+ }
+}
+
#endif
diff --git a/indra/llmessage/CMakeLists.txt b/indra/llmessage/CMakeLists.txt
index 4786956e85..e44309476b 100644
--- a/indra/llmessage/CMakeLists.txt
+++ b/indra/llmessage/CMakeLists.txt
@@ -30,6 +30,7 @@ set(llmessage_SOURCE_FILES
lldispatcher.cpp
llexperiencecache.cpp
llfiltersd2xmlrpc.cpp
+ llgenericstreamingmessage.cpp
llhost.cpp
llhttpnode.cpp
llhttpsdhandler.cpp
@@ -114,6 +115,7 @@ set(llmessage_HEADER_FILES
llextendedstatus.h
llfiltersd2xmlrpc.h
llfollowcamparams.h
+ llgenericstreamingmessage.h
llhost.h
llhttpnode.h
llhttpnodeadapter.h
diff --git a/indra/llmessage/llavatarnamecache.cpp b/indra/llmessage/llavatarnamecache.cpp
index 87fd5a154f..f7a9f55685 100644
--- a/indra/llmessage/llavatarnamecache.cpp
+++ b/indra/llmessage/llavatarnamecache.cpp
@@ -64,7 +64,6 @@ LLCore::HttpRequest::ptr_t sHttpRequest;
LLCore::HttpHeaders::ptr_t sHttpHeaders;
LLCore::HttpOptions::ptr_t sHttpOptions;
LLCore::HttpRequest::policy_t sHttpPolicy;
-LLCore::HttpRequest::priority_t sHttpPriority;
/* Sample response:
<?xml version="1.0"?>
@@ -121,7 +120,6 @@ LLAvatarNameCache::LLAvatarNameCache()
sHttpHeaders = LLCore::HttpHeaders::ptr_t(new LLCore::HttpHeaders());
sHttpOptions = LLCore::HttpOptions::ptr_t(new LLCore::HttpOptions());
sHttpPolicy = LLCore::HttpRequest::DEFAULT_POLICY_ID;
- sHttpPriority = 0;
}
LLAvatarNameCache::~LLAvatarNameCache()
diff --git a/indra/llmessage/llcorehttputil.cpp b/indra/llmessage/llcorehttputil.cpp
index 6b9ce54c92..460740cebc 100644
--- a/indra/llmessage/llcorehttputil.cpp
+++ b/indra/llmessage/llcorehttputil.cpp
@@ -131,7 +131,6 @@ bool responseToLLSD(HttpResponse * response, bool log, LLSD & out_llsd)
HttpHandle requestPostWithLLSD(HttpRequest * request,
HttpRequest::policy_t policy_id,
- HttpRequest::priority_t priority,
const std::string & url,
const LLSD & body,
const HttpOptions::ptr_t &options,
@@ -145,7 +144,6 @@ HttpHandle requestPostWithLLSD(HttpRequest * request,
LLSDSerialize::toXML(body, bas);
handle = request->requestPost(policy_id,
- priority,
url,
ba,
options,
@@ -158,7 +156,6 @@ HttpHandle requestPostWithLLSD(HttpRequest * request,
HttpHandle requestPutWithLLSD(HttpRequest * request,
HttpRequest::policy_t policy_id,
- HttpRequest::priority_t priority,
const std::string & url,
const LLSD & body,
const HttpOptions::ptr_t &options,
@@ -172,7 +169,6 @@ HttpHandle requestPutWithLLSD(HttpRequest * request,
LLSDSerialize::toXML(body, bas);
handle = request->requestPut(policy_id,
- priority,
url,
ba,
options,
@@ -184,7 +180,6 @@ HttpHandle requestPutWithLLSD(HttpRequest * request,
HttpHandle requestPatchWithLLSD(HttpRequest * request,
HttpRequest::policy_t policy_id,
- HttpRequest::priority_t priority,
const std::string & url,
const LLSD & body,
const HttpOptions::ptr_t &options,
@@ -198,7 +193,6 @@ HttpHandle requestPatchWithLLSD(HttpRequest * request,
LLSDSerialize::toXML(body, bas);
handle = request->requestPatch(policy_id,
- priority,
url,
ba,
options,
@@ -672,10 +666,9 @@ const std::string HttpCoroutineAdapter::HTTP_RESULTS_CONTENT("content");
const std::string HttpCoroutineAdapter::HTTP_RESULTS_RAW("raw");
HttpCoroutineAdapter::HttpCoroutineAdapter(const std::string &name,
- LLCore::HttpRequest::policy_t policyId, LLCore::HttpRequest::priority_t priority) :
+ LLCore::HttpRequest::policy_t policyId) :
mAdapterName(name),
mPolicyId(policyId),
- mPriority(priority),
mYieldingHandle(LLCORE_HTTP_HANDLE_INVALID),
mWeakRequest(),
mWeakHandler()
@@ -709,7 +702,7 @@ LLSD HttpCoroutineAdapter::postAndSuspend_(LLCore::HttpRequest::ptr_t &request,
// The HTTPCoroHandler does not self delete, so retrieval of a the contained
// pointer from the smart pointer is safe in this case.
LLCore::HttpHandle hhandle = requestPostWithLLSD(request,
- mPolicyId, mPriority, url, body, options, headers,
+ mPolicyId, url, body, options, headers,
handler);
if (hhandle == LLCORE_HTTP_HANDLE_INVALID)
@@ -832,7 +825,7 @@ LLSD HttpCoroutineAdapter::postAndSuspend_(LLCore::HttpRequest::ptr_t &request,
// The HTTPCoroHandler does not self delete, so retrieval of a the contained
// pointer from the smart pointer is safe in this case.
- LLCore::HttpHandle hhandle = request->requestPost(mPolicyId, mPriority, url, rawbody.get(),
+ LLCore::HttpHandle hhandle = request->requestPost(mPolicyId, url, rawbody.get(),
options, headers, handler);
if (hhandle == LLCORE_HTTP_HANDLE_INVALID)
@@ -890,7 +883,7 @@ LLSD HttpCoroutineAdapter::putAndSuspend_(LLCore::HttpRequest::ptr_t &request,
// The HTTPCoroHandler does not self delete, so retrieval of a the contained
// pointer from the smart pointer is safe in this case.
LLCore::HttpHandle hhandle = requestPutWithLLSD(request,
- mPolicyId, mPriority, url, body, options, headers,
+ mPolicyId, url, body, options, headers,
handler);
if (hhandle == LLCORE_HTTP_HANDLE_INVALID)
@@ -916,7 +909,7 @@ LLSD HttpCoroutineAdapter::putAndSuspend_(LLCore::HttpRequest::ptr_t &request,
// The HTTPCoroHandler does not self delete, so retrieval of a the contained
// pointer from the smart pointer is safe in this case.
- LLCore::HttpHandle hhandle = request->requestPut(mPolicyId, mPriority,
+ LLCore::HttpHandle hhandle = request->requestPut(mPolicyId,
url, rawbody.get(), options, headers, handler);
if (hhandle == LLCORE_HTTP_HANDLE_INVALID)
@@ -972,7 +965,7 @@ LLSD HttpCoroutineAdapter::getAndSuspend_(LLCore::HttpRequest::ptr_t &request,
// The HTTPCoroHandler does not self delete, so retrieval of a the contained
// pointer from the smart pointer is safe in this case.
- LLCore::HttpHandle hhandle = request->requestGet(mPolicyId, mPriority,
+ LLCore::HttpHandle hhandle = request->requestGet(mPolicyId,
url, options, headers, handler);
if (hhandle == LLCORE_HTTP_HANDLE_INVALID)
@@ -1018,7 +1011,7 @@ LLSD HttpCoroutineAdapter::deleteAndSuspend_(LLCore::HttpRequest::ptr_t &request
checkDefaultHeaders(headers);
// The HTTPCoroHandler does not self delete, so retrieval of a the contained
// pointer from the smart pointer is safe in this case.
- LLCore::HttpHandle hhandle = request->requestDelete(mPolicyId, mPriority,
+ LLCore::HttpHandle hhandle = request->requestDelete(mPolicyId,
url, options, headers, handler);
if (hhandle == LLCORE_HTTP_HANDLE_INVALID)
@@ -1056,7 +1049,7 @@ LLSD HttpCoroutineAdapter::patchAndSuspend_(LLCore::HttpRequest::ptr_t &request,
// The HTTPCoroHandler does not self delete, so retrieval of a the contained
// pointer from the smart pointer is safe in this case.
LLCore::HttpHandle hhandle = requestPatchWithLLSD(request,
- mPolicyId, mPriority, url, body, options, headers,
+ mPolicyId, url, body, options, headers,
handler);
if (hhandle == LLCORE_HTTP_HANDLE_INVALID)
@@ -1098,7 +1091,7 @@ LLSD HttpCoroutineAdapter::copyAndSuspend_(LLCore::HttpRequest::ptr_t &request,
// The HTTPCoroHandler does not self delete, so retrieval of a the contained
// pointer from the smart pointer is safe in this case.
//
- LLCore::HttpHandle hhandle = request->requestCopy(mPolicyId, mPriority, url,
+ LLCore::HttpHandle hhandle = request->requestCopy(mPolicyId, url,
options, headers, handler);
if (hhandle == LLCORE_HTTP_HANDLE_INVALID)
@@ -1140,7 +1133,7 @@ LLSD HttpCoroutineAdapter::moveAndSuspend_(LLCore::HttpRequest::ptr_t &request,
// The HTTPCoroHandler does not self delete, so retrieval of a the contained
// pointer from the smart pointer is safe in this case.
//
- LLCore::HttpHandle hhandle = request->requestMove(mPolicyId, mPriority, url,
+ LLCore::HttpHandle hhandle = request->requestMove(mPolicyId, url,
options, headers, handler);
if (hhandle == LLCORE_HTTP_HANDLE_INVALID)
diff --git a/indra/llmessage/llcorehttputil.h b/indra/llmessage/llcorehttputil.h
index 8df1425f2a..6d0d68cf24 100644
--- a/indra/llmessage/llcorehttputil.h
+++ b/indra/llmessage/llcorehttputil.h
@@ -116,7 +116,6 @@ std::string responseToString(LLCore::HttpResponse * response);
///
LLCore::HttpHandle requestPostWithLLSD(LLCore::HttpRequest * request,
LLCore::HttpRequest::policy_t policy_id,
- LLCore::HttpRequest::priority_t priority,
const std::string & url,
const LLSD & body,
const LLCore::HttpOptions::ptr_t &options,
@@ -125,20 +124,18 @@ LLCore::HttpHandle requestPostWithLLSD(LLCore::HttpRequest * request,
inline LLCore::HttpHandle requestPostWithLLSD(LLCore::HttpRequest::ptr_t & request,
LLCore::HttpRequest::policy_t policy_id,
- LLCore::HttpRequest::priority_t priority,
const std::string & url,
const LLSD & body,
const LLCore::HttpOptions::ptr_t & options,
const LLCore::HttpHeaders::ptr_t & headers,
const LLCore::HttpHandler::ptr_t & handler)
{
- return requestPostWithLLSD(request.get(), policy_id, priority,
+ return requestPostWithLLSD(request.get(), policy_id,
url, body, options, headers, handler);
}
inline LLCore::HttpHandle requestPostWithLLSD(LLCore::HttpRequest::ptr_t & request,
LLCore::HttpRequest::policy_t policy_id,
- LLCore::HttpRequest::priority_t priority,
const std::string & url,
const LLSD & body,
const LLCore::HttpHandler::ptr_t &handler)
@@ -146,7 +143,7 @@ inline LLCore::HttpHandle requestPostWithLLSD(LLCore::HttpRequest::ptr_t & reque
LLCore::HttpOptions::ptr_t options;
LLCore::HttpHeaders::ptr_t headers;
- return requestPostWithLLSD(request.get(), policy_id, priority,
+ return requestPostWithLLSD(request.get(), policy_id,
url, body, options, headers, handler);
}
@@ -169,7 +166,6 @@ inline LLCore::HttpHandle requestPostWithLLSD(LLCore::HttpRequest::ptr_t & reque
///
LLCore::HttpHandle requestPutWithLLSD(LLCore::HttpRequest * request,
LLCore::HttpRequest::policy_t policy_id,
- LLCore::HttpRequest::priority_t priority,
const std::string & url,
const LLSD & body,
const LLCore::HttpOptions::ptr_t &options,
@@ -178,20 +174,18 @@ LLCore::HttpHandle requestPutWithLLSD(LLCore::HttpRequest * request,
inline LLCore::HttpHandle requestPutWithLLSD(LLCore::HttpRequest::ptr_t & request,
LLCore::HttpRequest::policy_t policy_id,
- LLCore::HttpRequest::priority_t priority,
const std::string & url,
const LLSD & body,
const LLCore::HttpOptions::ptr_t & options,
const LLCore::HttpHeaders::ptr_t & headers,
LLCore::HttpHandler::ptr_t handler)
{
- return requestPutWithLLSD(request.get(), policy_id, priority,
+ return requestPutWithLLSD(request.get(), policy_id,
url, body, options, headers, handler);
}
inline LLCore::HttpHandle requestPutWithLLSD(LLCore::HttpRequest::ptr_t & request,
LLCore::HttpRequest::policy_t policy_id,
- LLCore::HttpRequest::priority_t priority,
const std::string & url,
const LLSD & body,
LLCore::HttpHandler::ptr_t handler)
@@ -199,7 +193,7 @@ inline LLCore::HttpHandle requestPutWithLLSD(LLCore::HttpRequest::ptr_t & reques
LLCore::HttpOptions::ptr_t options;
LLCore::HttpHeaders::ptr_t headers;
- return requestPutWithLLSD(request.get(), policy_id, priority,
+ return requestPutWithLLSD(request.get(), policy_id,
url, body, options, headers, handler);
}
@@ -221,7 +215,6 @@ inline LLCore::HttpHandle requestPutWithLLSD(LLCore::HttpRequest::ptr_t & reques
///
LLCore::HttpHandle requestPatchWithLLSD(LLCore::HttpRequest * request,
LLCore::HttpRequest::policy_t policy_id,
- LLCore::HttpRequest::priority_t priority,
const std::string & url,
const LLSD & body,
const LLCore::HttpOptions::ptr_t &options,
@@ -230,20 +223,18 @@ LLCore::HttpHandle requestPatchWithLLSD(LLCore::HttpRequest * request,
inline LLCore::HttpHandle requestPatchWithLLSD(LLCore::HttpRequest::ptr_t & request,
LLCore::HttpRequest::policy_t policy_id,
- LLCore::HttpRequest::priority_t priority,
const std::string & url,
const LLSD & body,
const LLCore::HttpOptions::ptr_t & options,
const LLCore::HttpHeaders::ptr_t & headers,
const LLCore::HttpHandler::ptr_t & handler)
{
- return requestPatchWithLLSD(request.get(), policy_id, priority,
+ return requestPatchWithLLSD(request.get(), policy_id,
url, body, options, headers, handler);
}
inline LLCore::HttpHandle requestPatchWithLLSD(LLCore::HttpRequest::ptr_t & request,
LLCore::HttpRequest::policy_t policy_id,
- LLCore::HttpRequest::priority_t priority,
const std::string & url,
const LLSD & body,
const LLCore::HttpHandler::ptr_t &handler)
@@ -251,7 +242,7 @@ inline LLCore::HttpHandle requestPatchWithLLSD(LLCore::HttpRequest::ptr_t & requ
LLCore::HttpOptions::ptr_t options;
LLCore::HttpHeaders::ptr_t headers;
- return requestPatchWithLLSD(request.get(), policy_id, priority,
+ return requestPatchWithLLSD(request.get(), policy_id,
url, body, options, headers, handler);
}
@@ -329,8 +320,7 @@ public:
typedef boost::shared_ptr<HttpCoroutineAdapter> ptr_t;
typedef boost::weak_ptr<HttpCoroutineAdapter> wptr_t;
- HttpCoroutineAdapter(const std::string &name, LLCore::HttpRequest::policy_t policyId,
- LLCore::HttpRequest::priority_t priority = 0L);
+ HttpCoroutineAdapter(const std::string &name, LLCore::HttpRequest::policy_t policyId);
~HttpCoroutineAdapter();
/// Execute a Post transaction on the supplied URL and yield execution of
@@ -677,7 +667,6 @@ private:
void checkDefaultHeaders(LLCore::HttpHeaders::ptr_t &headers);
std::string mAdapterName;
- LLCore::HttpRequest::priority_t mPriority;
LLCore::HttpRequest::policy_t mPolicyId;
LLCore::HttpHandle mYieldingHandle;
diff --git a/indra/llmessage/llgenericstreamingmessage.cpp b/indra/llmessage/llgenericstreamingmessage.cpp
new file mode 100644
index 0000000000..8627675c54
--- /dev/null
+++ b/indra/llmessage/llgenericstreamingmessage.cpp
@@ -0,0 +1,72 @@
+/**
+ * @file llgenericstreamingmessage.cpp
+ * @brief Generic Streaming Message helpers. Shared between viewer and simulator.
+ *
+ * $LicenseInfo:firstyear=2023&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2023, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "llgenericstreamingmessage.h"
+
+#include "message.h"
+
+void LLGenericStreamingMessage::send(LLMessageSystem* msg)
+{
+#if 0 // viewer cannot send GenericStreamingMessage
+ msg->newMessageFast(_PREHASH_GenericStreamingMessage);
+
+ if (mData.size() < 1024 * 7)
+ { // disable warning about big messages unless we're sending a REALLY big message
+ msg->tempDisableWarnAboutBigMessage();
+ }
+ else
+ {
+ LL_WARNS("Messaging") << "Attempted to send too large GenericStreamingMessage, dropping." << LL_ENDL;
+ return;
+ }
+
+ msg->nextBlockFast(_PREHASH_MethodData);
+ msg->addU16Fast(_PREHASH_Method, mMethod);
+ msg->nextBlockFast(_PREHASH_DataBlock);
+ msg->addStringFast(_PREHASH_Data, mData.c_str());
+#endif
+}
+
+void LLGenericStreamingMessage::unpack(LLMessageSystem* msg)
+{
+ U16* m = (U16*)&mMethod; // squirrely pass enum as U16 by reference
+ msg->getU16Fast(_PREHASH_MethodData, _PREHASH_Method, *m);
+
+ constexpr int MAX_SIZE = 7 * 1024;
+
+ char buffer[MAX_SIZE];
+
+ // NOTE: don't use getStringFast to avoid 1200 byte truncation
+ U32 size = msg->getSizeFast(_PREHASH_DataBlock, _PREHASH_Data);
+ msg->getBinaryDataFast(_PREHASH_DataBlock, _PREHASH_Data, buffer, size, 0, MAX_SIZE);
+
+ mData.assign(buffer, size);
+}
+
+
+
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersF.glsl b/indra/llmessage/llgenericstreamingmessage.h
index 5788871744..9ac9719ea1 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersF.glsl
+++ b/indra/llmessage/llgenericstreamingmessage.h
@@ -1,9 +1,10 @@
/**
- * @file class2\wl\atmosphericsHelpersV.glsl
+ * @file llgenericstreamingmessage.h
+ * @brief Generic Streaming Message helpers. Shared between viewer and simulator.
*
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
+ * $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
+ * Copyright (C) 2023, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -23,24 +24,27 @@
* $/LicenseInfo$
*/
-// Output variables
+#pragma once
-uniform float scene_light_strength;
-uniform int no_atmo;
+#include <string>
+#include "stdtypes.h"
-vec3 atmosFragAmbient(vec3 light, vec3 amblit)
-{
- if (no_atmo == 1) return light;
- return amblit + light / 2.0;
-}
+class LLMessageSystem;
-vec3 atmosFragAffectDirectionalLight(float lightIntensity, vec3 sunlit)
+class LLGenericStreamingMessage
{
- return sunlit * lightIntensity;
-}
+public:
+ enum Method : U16
+ {
+ METHOD_GLTF_MATERIAL_OVERRIDE = 0x4175,
+ METHOD_UNKNOWN = 0xFFFF,
+ };
+
+ void send(LLMessageSystem* msg);
+ void unpack(LLMessageSystem* msg);
+
+ Method mMethod = METHOD_UNKNOWN;
+ std::string mData;
+};
-vec3 scaleDownLightFrag(vec3 light)
-{
- return (light / scene_light_strength );
-}
diff --git a/indra/llmessage/message_prehash.cpp b/indra/llmessage/message_prehash.cpp
index 57ea954054..4dccacb889 100644
--- a/indra/llmessage/message_prehash.cpp
+++ b/indra/llmessage/message_prehash.cpp
@@ -1367,6 +1367,7 @@ char const* const _PREHASH_MuteType = LLMessageStringTable::getInstance()->getSt
char const* const _PREHASH_IMViaEMail = LLMessageStringTable::getInstance()->getString("IMViaEMail");
char const* const _PREHASH_RentPrice = LLMessageStringTable::getInstance()->getString("RentPrice");
char const* const _PREHASH_GenericMessage = LLMessageStringTable::getInstance()->getString("GenericMessage");
+char const* const _PREHASH_GenericStreamingMessage = LLMessageStringTable::getInstance()->getString("GenericStreamingMessage");
char const* const _PREHASH_ChildAgentAlive = LLMessageStringTable::getInstance()->getString("ChildAgentAlive");
char const* const _PREHASH_AssetType = LLMessageStringTable::getInstance()->getString("AssetType");
char const* const _PREHASH_SpawnPointBlock = LLMessageStringTable::getInstance()->getString("SpawnPointBlock");
diff --git a/indra/llmessage/message_prehash.h b/indra/llmessage/message_prehash.h
index 572dadd408..a393bbabb2 100644
--- a/indra/llmessage/message_prehash.h
+++ b/indra/llmessage/message_prehash.h
@@ -1368,6 +1368,7 @@ extern char const* const _PREHASH_MuteType;
extern char const* const _PREHASH_IMViaEMail;
extern char const* const _PREHASH_RentPrice;
extern char const* const _PREHASH_GenericMessage;
+extern char const* const _PREHASH_GenericStreamingMessage;
extern char const* const _PREHASH_ChildAgentAlive;
extern char const* const _PREHASH_AssetType;
extern char const* const _PREHASH_SpawnPointBlock;
diff --git a/indra/llmessage/tests/llcoproceduremanager_test.cpp b/indra/llmessage/tests/llcoproceduremanager_test.cpp
index a1a4ce0520..d6481d4eea 100644
--- a/indra/llmessage/tests/llcoproceduremanager_test.cpp
+++ b/indra/llmessage/tests/llcoproceduremanager_test.cpp
@@ -48,7 +48,7 @@
#pragma warning(disable: 4702)
#endif
-LLCoreHttpUtil::HttpCoroutineAdapter::HttpCoroutineAdapter(std::string const&, unsigned int, unsigned int)
+LLCoreHttpUtil::HttpCoroutineAdapter::HttpCoroutineAdapter(std::string const&, unsigned int)
{
}
diff --git a/indra/llplugin/slplugin/slplugin-objc.mm b/indra/llplugin/slplugin/slplugin-objc.mm
index a5ab1d95c8..68ff196eaf 100644
--- a/indra/llplugin/slplugin/slplugin-objc.mm
+++ b/indra/llplugin/slplugin/slplugin-objc.mm
@@ -95,7 +95,7 @@ void LLCocoaPlugin::processEvents()
{
// Some plugins (webkit at least) will want an event loop. This qualifies.
NSEvent * event;
- event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate distantPast] inMode:NSDefaultRunLoopMode dequeue:YES];
+ event = [NSApp nextEventMatchingMask:NSEventMaskAny untilDate:[NSDate distantPast] inMode:NSDefaultRunLoopMode dequeue:YES];
[NSApp sendEvent: event];
}
diff --git a/indra/llprimitive/CMakeLists.txt b/indra/llprimitive/CMakeLists.txt
index d69cd958a0..2bd1edaacc 100644
--- a/indra/llprimitive/CMakeLists.txt
+++ b/indra/llprimitive/CMakeLists.txt
@@ -8,9 +8,12 @@ include(LLCoreHttp)
include(LLPhysicsExtensions)
include(LLPrimitive)
include(GLH)
+include(TinyGLTF)
set(llprimitive_SOURCE_FILES
lldaeloader.cpp
+ llgltfloader.cpp
+ llgltfmaterial.cpp
llmaterialid.cpp
llmaterial.cpp
llmaterialtable.cpp
@@ -29,6 +32,9 @@ set(llprimitive_SOURCE_FILES
set(llprimitive_HEADER_FILES
CMakeLists.txt
lldaeloader.h
+ llgltfloader.h
+ llgltfmaterial.h
+ llgltfmaterial_templates.h
legacy_object_types.h
llmaterial.h
llmaterialid.h
@@ -60,6 +66,7 @@ target_link_libraries(llprimitive
llcorehttp
llxml
llcharacter
+ llrender
llphysicsextensions_impl
ll::colladadom
ll::pcre
@@ -71,6 +78,10 @@ if (LL_TESTS)
INCLUDE(LLAddBuildTest)
SET(llprimitive_TEST_SOURCE_FILES
llmediaentry.cpp
+ llprimitive.cpp
+ llgltfmaterial.cpp
)
+
+ set_property(SOURCE llprimitive.cpp PROPERTY LL_TEST_ADDITIONAL_LIBRARIES llmessage)
LL_ADD_PROJECT_UNIT_TESTS(llprimitive "${llprimitive_TEST_SOURCE_FILES}")
endif (LL_TESTS)
diff --git a/indra/llprimitive/lldaeloader.cpp b/indra/llprimitive/lldaeloader.cpp
index 752a850d42..2e4b013b77 100644
--- a/indra/llprimitive/lldaeloader.cpp
+++ b/indra/llprimitive/lldaeloader.cpp
@@ -2507,20 +2507,6 @@ bool LLDAELoader::addVolumeFacesFromDomMesh(LLModel* pModel,domMesh* mesh, LLSD&
return (status == LLModel::NO_ERRORS);
}
-//static
-LLModel* LLDAELoader::loadModelFromDomMesh(domMesh *mesh)
-{
- LLVolumeParams volume_params;
- volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
- LLModel* ret = new LLModel(volume_params, 0.f);
- createVolumeFacesFromDomMesh(ret, mesh);
- if (ret->mLabel.empty())
- {
- ret->mLabel = getElementLabel(mesh);
- }
- return ret;
-}
-
//static diff version supports creating multiple models when material counts spill
// over the 8 face server-side limit
//
@@ -2578,6 +2564,7 @@ bool LLDAELoader::loadModelsFromDomMesh(domMesh* mesh, std::vector<LLModel*>& mo
ret->trimVolumeFacesToSize(LL_SCULPT_MESH_MAX_FACES, &remainder);
+ // remove unused/redundant vertices after normalizing
if (!mNoOptimize)
{
ret->remapVolumeFaces();
@@ -2598,6 +2585,7 @@ bool LLDAELoader::loadModelsFromDomMesh(domMesh* mesh, std::vector<LLModel*>& mo
next->getVolumeFaces() = remainder;
next->mNormalizedScale = ret->mNormalizedScale;
next->mNormalizedTranslation = ret->mNormalizedTranslation;
+
if ( ret->mMaterialList.size() > LL_SCULPT_MESH_MAX_FACES)
{
next->mMaterialList.assign(ret->mMaterialList.begin() + LL_SCULPT_MESH_MAX_FACES, ret->mMaterialList.end());
@@ -2611,31 +2599,3 @@ bool LLDAELoader::loadModelsFromDomMesh(domMesh* mesh, std::vector<LLModel*>& mo
return true;
}
-
-bool LLDAELoader::createVolumeFacesFromDomMesh(LLModel* pModel, domMesh* mesh)
-{
- if (mesh)
- {
- pModel->ClearFacesAndMaterials();
-
- LLSD placeholder;
- addVolumeFacesFromDomMesh(pModel, mesh, placeholder);
-
- if (pModel->getNumVolumeFaces() > 0)
- {
- pModel->normalizeVolumeFaces();
- pModel->optimizeVolumeFaces();
-
- if (pModel->getNumVolumeFaces() > 0)
- {
- return true;
- }
- }
- }
- else
- {
- LL_WARNS() << "no mesh found" << LL_ENDL;
- }
-
- return false;
-}
diff --git a/indra/llprimitive/lldaeloader.h b/indra/llprimitive/lldaeloader.h
index 2b211343e1..52ad908870 100644
--- a/indra/llprimitive/lldaeloader.h
+++ b/indra/llprimitive/lldaeloader.h
@@ -90,9 +90,6 @@ protected:
bool verifyController( domController* pController );
static bool addVolumeFacesFromDomMesh(LLModel* model, domMesh* mesh, LLSD& log_msg);
- static bool createVolumeFacesFromDomMesh(LLModel* model, domMesh *mesh);
-
- static LLModel* loadModelFromDomMesh(domMesh* mesh);
// Loads a mesh breaking it into one or more models as necessary
// to get around volume face limitations while retaining >8 materials
diff --git a/indra/llprimitive/llgltfloader.cpp b/indra/llprimitive/llgltfloader.cpp
new file mode 100644
index 0000000000..7394f99794
--- /dev/null
+++ b/indra/llprimitive/llgltfloader.cpp
@@ -0,0 +1,407 @@
+/**
+ * @file LLGLTFLoader.cpp
+ * @brief LLGLTFLoader class implementation
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llgltfloader.h"
+
+// Import & define single-header gltf import/export lib
+#define TINYGLTF_IMPLEMENTATION
+#define TINYGLTF_USE_CPP14 // default is C++ 11
+
+// tinygltf by default loads image files using STB
+#define STB_IMAGE_IMPLEMENTATION
+// to use our own image loading:
+// 1. replace this definition with TINYGLTF_NO_STB_IMAGE
+// 2. provide image loader callback with TinyGLTF::SetImageLoader(LoadimageDataFunction LoadImageData, void *user_data)
+
+// tinygltf saves image files using STB
+#define STB_IMAGE_WRITE_IMPLEMENTATION
+// similarly, can override with TINYGLTF_NO_STB_IMAGE_WRITE and TinyGLTF::SetImageWriter(fxn, data)
+
+// Additionally, disable inclusion of STB header files entirely with
+// TINYGLTF_NO_INCLUDE_STB_IMAGE
+// TINYGLTF_NO_INCLUDE_STB_IMAGE_WRITE
+#include "tinygltf/tiny_gltf.h"
+
+
+// TODO: includes inherited from dae loader. Validate / prune
+
+#include <boost/lexical_cast.hpp>
+
+#include "llsdserialize.h"
+#include "lljoint.h"
+
+#include "glh/glh_linear.h"
+#include "llmatrix4a.h"
+
+#include <boost/regex.hpp>
+#include <boost/algorithm/string/replace.hpp>
+
+static const std::string lod_suffix[LLModel::NUM_LODS] =
+{
+ "_LOD0",
+ "_LOD1",
+ "_LOD2",
+ "",
+ "_PHYS",
+};
+
+
+LLGLTFLoader::LLGLTFLoader(std::string filename,
+ S32 lod,
+ LLModelLoader::load_callback_t load_cb,
+ LLModelLoader::joint_lookup_func_t joint_lookup_func,
+ LLModelLoader::texture_load_func_t texture_load_func,
+ LLModelLoader::state_callback_t state_cb,
+ void * opaque_userdata,
+ JointTransformMap & jointTransformMap,
+ JointNameSet & jointsFromNodes,
+ std::map<std::string, std::string> &jointAliasMap,
+ U32 maxJointsPerMesh,
+ U32 modelLimit) //,
+ //bool preprocess)
+ : LLModelLoader( filename,
+ lod,
+ load_cb,
+ joint_lookup_func,
+ texture_load_func,
+ state_cb,
+ opaque_userdata,
+ jointTransformMap,
+ jointsFromNodes,
+ jointAliasMap,
+ maxJointsPerMesh ),
+ //mPreprocessGLTF(preprocess),
+ mMeshesLoaded(false),
+ mMaterialsLoaded(false)
+{
+}
+
+LLGLTFLoader::~LLGLTFLoader() {}
+
+bool LLGLTFLoader::OpenFile(const std::string &filename)
+{
+ tinygltf::TinyGLTF loader;
+ std::string error_msg;
+ std::string warn_msg;
+ std::string filename_lc(filename);
+ LLStringUtil::toLower(filename_lc);
+
+ // Load a tinygltf model fom a file. Assumes that the input filename has already been
+ // been sanitized to one of (.gltf , .glb) extensions, so does a simple find to distinguish.
+ if (std::string::npos == filename_lc.rfind(".gltf"))
+ { // file is binary
+ mGltfLoaded = loader.LoadBinaryFromFile(&mGltfModel, &error_msg, &warn_msg, filename);
+ }
+ else
+ { // file is ascii
+ mGltfLoaded = loader.LoadASCIIFromFile(&mGltfModel, &error_msg, &warn_msg, filename);
+ }
+
+ if (!mGltfLoaded)
+ {
+ if (!warn_msg.empty())
+ LL_WARNS("GLTF_IMPORT") << "gltf load warning: " << warn_msg.c_str() << LL_ENDL;
+ if (!error_msg.empty())
+ LL_WARNS("GLTF_IMPORT") << "gltf load error: " << error_msg.c_str() << LL_ENDL;
+ return false;
+ }
+
+ mMeshesLoaded = parseMeshes();
+ if (mMeshesLoaded) uploadMeshes();
+
+ mMaterialsLoaded = parseMaterials();
+ if (mMaterialsLoaded) uploadMaterials();
+
+ return (mMeshesLoaded || mMaterialsLoaded);
+}
+
+bool LLGLTFLoader::parseMeshes()
+{
+ if (!mGltfLoaded) return false;
+
+ // 2022-04 DJH Volume params from dae example. TODO understand PCODE
+ LLVolumeParams volume_params;
+ volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
+
+ for (tinygltf::Mesh mesh : mGltfModel.meshes)
+ {
+ LLModel *pModel = new LLModel(volume_params, 0.f);
+
+ if (populateModelFromMesh(pModel, mesh) &&
+ (LLModel::NO_ERRORS == pModel->getStatus()) &&
+ validate_model(pModel))
+ {
+ mModelList.push_back(pModel);
+ }
+ else
+ {
+ setLoadState(ERROR_MODEL + pModel->getStatus());
+ delete(pModel);
+ return false;
+ }
+ }
+ return true;
+}
+
+bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const tinygltf::Mesh &mesh)
+{
+ pModel->mLabel = mesh.name;
+ int pos_idx;
+ tinygltf::Accessor indices_a, positions_a, normals_a, uv0_a, color0_a;
+
+ auto prims = mesh.primitives;
+ for (auto prim : prims)
+ {
+ if (prim.indices >= 0) indices_a = mGltfModel.accessors[prim.indices];
+
+ pos_idx = (prim.attributes.count("POSITION") > 0) ? prim.attributes.at("POSITION") : -1;
+ if (pos_idx >= 0)
+ {
+ positions_a = mGltfModel.accessors[pos_idx];
+ if (TINYGLTF_COMPONENT_TYPE_FLOAT != positions_a.componentType)
+ continue;
+ auto positions_bv = mGltfModel.bufferViews[positions_a.bufferView];
+ auto positions_buf = mGltfModel.buffers[positions_bv.buffer];
+ //auto type = positions_vb.
+ //if (positions_buf.name
+ }
+
+#if 0
+ int norm_idx, tan_idx, uv0_idx, uv1_idx, color0_idx, color1_idx;
+ norm_idx = (prim.attributes.count("NORMAL") > 0) ? prim.attributes.at("NORMAL") : -1;
+ tan_idx = (prim.attributes.count("TANGENT") > 0) ? prim.attributes.at("TANGENT") : -1;
+ uv0_idx = (prim.attributes.count("TEXCOORDS_0") > 0) ? prim.attributes.at("TEXCOORDS_0") : -1;
+ uv1_idx = (prim.attributes.count("TEXCOORDS_1") > 0) ? prim.attributes.at("TEXCOORDS_1") : -1;
+ color0_idx = (prim.attributes.count("COLOR_0") > 0) ? prim.attributes.at("COLOR_0") : -1;
+ color1_idx = (prim.attributes.count("COLOR_1") > 0) ? prim.attributes.at("COLOR_1") : -1;
+#endif
+
+ if (prim.mode == TINYGLTF_MODE_TRIANGLES)
+ {
+ //auto pos = mesh. TODO resume here DJH 2022-04
+ }
+ }
+
+ //pModel->addFace()
+ return false;
+}
+
+bool LLGLTFLoader::parseMaterials()
+{
+ if (!mGltfLoaded) return false;
+
+ // fill local texture data structures
+ mSamplers.clear();
+ for (auto in_sampler : mGltfModel.samplers)
+ {
+ gltf_sampler sampler;
+ sampler.magFilter = in_sampler.magFilter > 0 ? in_sampler.magFilter : GL_LINEAR;
+ sampler.minFilter = in_sampler.minFilter > 0 ? in_sampler.minFilter : GL_LINEAR;;
+ sampler.wrapS = in_sampler.wrapS;
+ sampler.wrapT = in_sampler.wrapT;
+ sampler.name = in_sampler.name; // unused
+ mSamplers.push_back(sampler);
+ }
+
+ mImages.clear();
+ for (auto in_image : mGltfModel.images)
+ {
+ gltf_image image;
+ image.numChannels = in_image.component;
+ image.bytesPerChannel = in_image.bits >> 3; // Convert bits to bytes
+ image.pixelType = in_image.pixel_type; // Maps exactly, i.e. TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE == GL_UNSIGNED_BYTE, etc
+ image.size = in_image.image.size();
+ image.height = in_image.height;
+ image.width = in_image.width;
+ image.data = in_image.image.data();
+
+ if (in_image.as_is)
+ {
+ LL_WARNS("GLTF_IMPORT") << "Unsupported image encoding" << LL_ENDL;
+ return false;
+ }
+
+ if (image.size != image.height * image.width * image.numChannels * image.bytesPerChannel)
+ {
+ LL_WARNS("GLTF_IMPORT") << "Image size error" << LL_ENDL;
+ return false;
+ }
+
+ mImages.push_back(image);
+ }
+
+ mTextures.clear();
+ for (auto in_tex : mGltfModel.textures)
+ {
+ gltf_texture tex;
+ tex.imageIdx = in_tex.source;
+ tex.samplerIdx = in_tex.sampler;
+ tex.imageUuid.setNull();
+
+ if (tex.imageIdx >= mImages.size() || tex.samplerIdx >= mSamplers.size())
+ {
+ LL_WARNS("GLTF_IMPORT") << "Texture sampler/image index error" << LL_ENDL;
+ return false;
+ }
+
+ mTextures.push_back(tex);
+ }
+
+ // parse each material
+ for (tinygltf::Material gltf_material : mGltfModel.materials)
+ {
+ gltf_render_material mat;
+ mat.name = gltf_material.name;
+
+ tinygltf::PbrMetallicRoughness& pbr = gltf_material.pbrMetallicRoughness;
+ mat.hasPBR = true; // Always true, for now
+
+ mat.baseColor.set(pbr.baseColorFactor.data());
+ mat.hasBaseTex = pbr.baseColorTexture.index >= 0;
+ mat.baseColorTexIdx = pbr.baseColorTexture.index;
+ mat.baseColorTexCoords = pbr.baseColorTexture.texCoord;
+
+ mat.metalness = pbr.metallicFactor;
+ mat.roughness = pbr.roughnessFactor;
+ mat.hasMRTex = pbr.metallicRoughnessTexture.index >= 0;
+ mat.metalRoughTexIdx = pbr.metallicRoughnessTexture.index;
+ mat.metalRoughTexCoords = pbr.metallicRoughnessTexture.texCoord;
+
+ mat.normalScale = gltf_material.normalTexture.scale;
+ mat.hasNormalTex = gltf_material.normalTexture.index >= 0;
+ mat.normalTexIdx = gltf_material.normalTexture.index;
+ mat.normalTexCoords = gltf_material.normalTexture.texCoord;
+
+ mat.occlusionScale = gltf_material.occlusionTexture.strength;
+ mat.hasOcclusionTex = gltf_material.occlusionTexture.index >= 0;
+ mat.occlusionTexIdx = gltf_material.occlusionTexture.index;
+ mat.occlusionTexCoords = gltf_material.occlusionTexture.texCoord;
+
+ mat.emissiveColor.set(gltf_material.emissiveFactor.data());
+ mat.hasEmissiveTex = gltf_material.emissiveTexture.index >= 0;
+ mat.emissiveTexIdx = gltf_material.emissiveTexture.index;
+ mat.emissiveTexCoords = gltf_material.emissiveTexture.texCoord;
+
+ mat.alphaMode = gltf_material.alphaMode;
+ mat.alphaMask = gltf_material.alphaCutoff;
+
+ if ((mat.hasNormalTex && (mat.normalTexIdx >= mTextures.size())) ||
+ (mat.hasOcclusionTex && (mat.occlusionTexIdx >= mTextures.size())) ||
+ (mat.hasEmissiveTex && (mat.emissiveTexIdx >= mTextures.size())) ||
+ (mat.hasBaseTex && (mat.baseColorTexIdx >= mTextures.size())) ||
+ (mat.hasMRTex && (mat.metalRoughTexIdx >= mTextures.size())))
+ {
+ LL_WARNS("GLTF_IMPORT") << "Texture resource index error" << LL_ENDL;
+ return false;
+ }
+
+ if ((mat.hasNormalTex && (mat.normalTexCoords > 2)) || // mesh can have up to 3 sets of UV
+ (mat.hasOcclusionTex && (mat.occlusionTexCoords > 2)) ||
+ (mat.hasEmissiveTex && (mat.emissiveTexCoords > 2)) ||
+ (mat.hasBaseTex && (mat.baseColorTexCoords > 2)) ||
+ (mat.hasMRTex && (mat.metalRoughTexCoords > 2)))
+ {
+ LL_WARNS("GLTF_IMPORT") << "Image texcoord index error" << LL_ENDL;
+ return false;
+ }
+
+ mMaterials.push_back(mat);
+ }
+
+ return true;
+}
+
+// TODO: convert raw vertex buffers to UUIDs
+void LLGLTFLoader::uploadMeshes()
+{
+ llassert(0);
+}
+
+// convert raw image buffers to texture UUIDs & assemble into a render material
+void LLGLTFLoader::uploadMaterials()
+{
+ for (gltf_render_material mat : mMaterials) // Initially 1 material per gltf file, but design for multiple
+ {
+ if (mat.hasBaseTex)
+ {
+ gltf_texture& gtex = mTextures[mat.baseColorTexIdx];
+ if (gtex.imageUuid.isNull())
+ {
+ gtex.imageUuid = imageBufferToTextureUUID(gtex);
+ }
+ }
+
+ if (mat.hasMRTex)
+ {
+ gltf_texture& gtex = mTextures[mat.metalRoughTexIdx];
+ if (gtex.imageUuid.isNull())
+ {
+ gtex.imageUuid = imageBufferToTextureUUID(gtex);
+ }
+ }
+
+ if (mat.hasNormalTex)
+ {
+ gltf_texture& gtex = mTextures[mat.normalTexIdx];
+ if (gtex.imageUuid.isNull())
+ {
+ gtex.imageUuid = imageBufferToTextureUUID(gtex);
+ }
+ }
+
+ if (mat.hasOcclusionTex)
+ {
+ gltf_texture& gtex = mTextures[mat.occlusionTexIdx];
+ if (gtex.imageUuid.isNull())
+ {
+ gtex.imageUuid = imageBufferToTextureUUID(gtex);
+ }
+ }
+
+ if (mat.hasEmissiveTex)
+ {
+ gltf_texture& gtex = mTextures[mat.emissiveTexIdx];
+ if (gtex.imageUuid.isNull())
+ {
+ gtex.imageUuid = imageBufferToTextureUUID(gtex);
+ }
+ }
+ }
+}
+
+LLUUID LLGLTFLoader::imageBufferToTextureUUID(const gltf_texture& tex)
+{
+ //gltf_image& image = mImages[tex.imageIdx];
+ //gltf_sampler& sampler = mSamplers[tex.samplerIdx];
+
+ // fill an LLSD container with image+sampler data
+
+ // upload texture
+
+ // retrieve UUID
+
+ return LLUUID::null;
+}
diff --git a/indra/llprimitive/llgltfloader.h b/indra/llprimitive/llgltfloader.h
new file mode 100644
index 0000000000..b4d6ca1940
--- /dev/null
+++ b/indra/llprimitive/llgltfloader.h
@@ -0,0 +1,206 @@
+/**
+ * @file LLGLTFLoader.h
+ * @brief LLGLTFLoader class definition
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLGLTFLoader_H
+#define LL_LLGLTFLoader_H
+
+#include "tinygltf/tiny_gltf.h"
+
+#include "llglheaders.h"
+#include "llmodelloader.h"
+
+// gltf_* structs are temporary, used to organize the subset of data that eventually goes into the material LLSD
+
+class gltf_sampler
+{
+public:
+ // Uses GL enums
+ S32 minFilter; // GL_NEAREST, GL_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR or GL_LINEAR_MIPMAP_LINEAR
+ S32 magFilter; // GL_NEAREST or GL_LINEAR
+ S32 wrapS; // GL_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT or GL_REPEAT
+ S32 wrapT; // GL_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT or GL_REPEAT
+ //S32 wrapR; // Found in some sample files, but not part of glTF 2.0 spec. Ignored.
+ std::string name; // optional, currently unused
+ // extensions and extras are sampler optional fields that we don't support - at least initially
+};
+
+class gltf_image
+{
+public:// Note that glTF images are defined with row 0 at the top (opposite of OpenGL)
+ U8* data; // ptr to decoded image data
+ U32 size; // in bytes, regardless of channel width
+ U32 width;
+ U32 height;
+ U32 numChannels; // range 1..4
+ U32 bytesPerChannel; // converted from gltf "bits", expects only 8, 16 or 32 as input
+ U32 pixelType; // one of (TINYGLTF_COMPONENT_TYPE)_UNSIGNED_BYTE, _UNSIGNED_SHORT, _UNSIGNED_INT, or _FLOAT
+};
+
+class gltf_texture
+{
+public:
+ U32 imageIdx;
+ U32 samplerIdx;
+ LLUUID imageUuid = LLUUID::null;
+};
+
+class gltf_render_material
+{
+public:
+ std::string name;
+
+ // scalar values
+ LLColor4 baseColor; // linear encoding. Multiplied with vertex color, if present.
+ double metalness;
+ double roughness;
+ double normalScale; // scale applies only to X,Y components of normal
+ double occlusionScale; // strength multiplier for occlusion
+ LLColor4 emissiveColor; // emissive mulitiplier, assumed linear encoding (spec 2.0 is silent)
+ std::string alphaMode; // "OPAQUE", "MASK" or "BLEND"
+ double alphaMask; // alpha cut-off
+
+ // textures
+ U32 baseColorTexIdx; // always sRGB encoded
+ U32 metalRoughTexIdx; // always linear, roughness in G channel, metalness in B channel
+ U32 normalTexIdx; // linear, valid range R[0-1], G[0-1], B[0.5-1]. Normal = texel * 2 - vec3(1.0)
+ U32 occlusionTexIdx; // linear, occlusion in R channel, 0 meaning fully occluded, 1 meaning not occluded
+ U32 emissiveTexIdx; // always stored as sRGB, in nits (candela / meter^2)
+
+ // texture coordinates
+ U32 baseColorTexCoords;
+ U32 metalRoughTexCoords;
+ U32 normalTexCoords;
+ U32 occlusionTexCoords;
+ U32 emissiveTexCoords;
+
+ // TODO: Add traditional (diffuse, normal, specular) UUIDs here, or add this struct to LL_TextureEntry??
+
+ bool hasPBR;
+ bool hasBaseTex, hasMRTex, hasNormalTex, hasOcclusionTex, hasEmissiveTex;
+
+ // This field is populated after upload
+ LLUUID material_uuid = LLUUID::null;
+
+};
+
+class gltf_mesh
+{
+public:
+ std::string name;
+
+ // TODO add mesh import DJH 2022-04
+
+};
+
+class LLGLTFLoader : public LLModelLoader
+{
+ public:
+ typedef std::map<std::string, LLImportMaterial> material_map;
+
+ LLGLTFLoader(std::string filename,
+ S32 lod,
+ LLModelLoader::load_callback_t load_cb,
+ LLModelLoader::joint_lookup_func_t joint_lookup_func,
+ LLModelLoader::texture_load_func_t texture_load_func,
+ LLModelLoader::state_callback_t state_cb,
+ void * opaque_userdata,
+ JointTransformMap & jointTransformMap,
+ JointNameSet & jointsFromNodes,
+ std::map<std::string, std::string> &jointAliasMap,
+ U32 maxJointsPerMesh,
+ U32 modelLimit); //,
+ //bool preprocess );
+ virtual ~LLGLTFLoader();
+
+ virtual bool OpenFile(const std::string &filename);
+
+protected:
+ tinygltf::Model mGltfModel;
+ bool mGltfLoaded;
+ bool mMeshesLoaded;
+ bool mMaterialsLoaded;
+
+ std::vector<gltf_mesh> mMeshes;
+ std::vector<gltf_render_material> mMaterials;
+
+ std::vector<gltf_texture> mTextures;
+ std::vector<gltf_image> mImages;
+ std::vector<gltf_sampler> mSamplers;
+
+private:
+ bool parseMeshes();
+ void uploadMeshes();
+ bool parseMaterials();
+ void uploadMaterials();
+ bool populateModelFromMesh(LLModel* pModel, const tinygltf::Mesh &mesh);
+ LLUUID imageBufferToTextureUUID(const gltf_texture& tex);
+
+ // bool mPreprocessGLTF;
+
+ /* Below inherited from dae loader - unknown if/how useful here
+
+ void processElement(gltfElement *element, bool &badElement, GLTF *gltf);
+ void processGltfModel(LLModel *model, GLTF *gltf, gltfElement *pRoot, gltfMesh *mesh, gltfSkin *skin);
+
+ material_map getMaterials(LLModel *model, gltfInstance_geometry *instance_geo, GLTF *gltf);
+ LLImportMaterial profileToMaterial(gltfProfile_COMMON *material, GLTF *gltf);
+ LLColor4 getGltfColor(gltfElement *element);
+
+ gltfElement *getChildFromElement(gltfElement *pElement, std::string const &name);
+
+ bool isNodeAJoint(gltfNode *pNode);
+ void processJointNode(gltfNode *pNode, std::map<std::string, LLMatrix4> &jointTransforms);
+ void extractTranslation(gltfTranslate *pTranslate, LLMatrix4 &transform);
+ void extractTranslationViaElement(gltfElement *pTranslateElement, LLMatrix4 &transform);
+ void extractTranslationViaSID(gltfElement *pElement, LLMatrix4 &transform);
+ void buildJointToNodeMappingFromScene(gltfElement *pRoot);
+ void processJointToNodeMapping(gltfNode *pNode);
+ void processChildJoints(gltfNode *pParentNode);
+
+ bool verifyCount(int expected, int result);
+
+ // Verify that a controller matches vertex counts
+ bool verifyController(gltfController *pController);
+
+ static bool addVolumeFacesFromGltfMesh(LLModel *model, gltfMesh *mesh, LLSD &log_msg);
+ static bool createVolumeFacesFromGltfMesh(LLModel *model, gltfMesh *mesh);
+
+ static LLModel *loadModelFromGltfMesh(gltfMesh *mesh);
+
+ // Loads a mesh breaking it into one or more models as necessary
+ // to get around volume face limitations while retaining >8 materials
+ //
+ bool loadModelsFromGltfMesh(gltfMesh *mesh, std::vector<LLModel *> &models_out, U32 submodel_limit);
+
+ static std::string getElementLabel(gltfElement *element);
+ static size_t getSuffixPosition(std::string label);
+ static std::string getLodlessLabel(gltfElement *element);
+
+ static std::string preprocessGLTF(std::string filename);
+ */
+
+};
+#endif // LL_LLGLTFLLOADER_H
diff --git a/indra/llprimitive/llgltfmaterial.cpp b/indra/llprimitive/llgltfmaterial.cpp
new file mode 100644
index 0000000000..237636bd0b
--- /dev/null
+++ b/indra/llprimitive/llgltfmaterial.cpp
@@ -0,0 +1,845 @@
+/**
+ * @file llgltfmaterial.cpp
+ * @brief Material definition
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+
+#include "linden_common.h"
+
+#include "llgltfmaterial.h"
+
+#include "llsdserialize.h"
+
+// NOTE -- this should be the one and only place tiny_gltf.h is included
+#include "tinygltf/tiny_gltf.h"
+#include "llgltfmaterial_templates.h"
+
+const char* const LLGLTFMaterial::ASSET_VERSION = "1.1";
+const char* const LLGLTFMaterial::ASSET_TYPE = "GLTF 2.0";
+const std::array<std::string, 2> LLGLTFMaterial::ACCEPTED_ASSET_VERSIONS = { "1.0", "1.1" };
+
+const char* const LLGLTFMaterial::GLTF_FILE_EXTENSION_TRANSFORM = "KHR_texture_transform";
+const char* const LLGLTFMaterial::GLTF_FILE_EXTENSION_TRANSFORM_SCALE = "scale";
+const char* const LLGLTFMaterial::GLTF_FILE_EXTENSION_TRANSFORM_OFFSET = "offset";
+const char* const LLGLTFMaterial::GLTF_FILE_EXTENSION_TRANSFORM_ROTATION = "rotation";
+
+// special UUID that indicates a null UUID in override data
+const LLUUID LLGLTFMaterial::GLTF_OVERRIDE_NULL_UUID = LLUUID("ffffffff-ffff-ffff-ffff-ffffffffffff");
+
+void LLGLTFMaterial::TextureTransform::getPacked(F32 (&packed)[8]) const
+{
+ packed[0] = mScale.mV[VX];
+ packed[1] = mScale.mV[VY];
+ packed[2] = mRotation;
+ // packed[3] = unused
+ packed[4] = mOffset.mV[VX];
+ packed[5] = mOffset.mV[VY];
+ // packed[6] = unused
+ // packed[7] = unused
+}
+
+bool LLGLTFMaterial::TextureTransform::operator==(const TextureTransform& other) const
+{
+ return mOffset == other.mOffset && mScale == other.mScale && mRotation == other.mRotation;
+}
+
+LLGLTFMaterial::LLGLTFMaterial(const LLGLTFMaterial& rhs)
+{
+ *this = rhs;
+}
+
+LLGLTFMaterial& LLGLTFMaterial::operator=(const LLGLTFMaterial& rhs)
+{
+ //have to do a manual operator= because of LLRefCount
+ mTextureId = rhs.mTextureId;
+
+ mTextureTransform = rhs.mTextureTransform;
+
+ mBaseColor = rhs.mBaseColor;
+ mEmissiveColor = rhs.mEmissiveColor;
+
+ mMetallicFactor = rhs.mMetallicFactor;
+ mRoughnessFactor = rhs.mRoughnessFactor;
+ mAlphaCutoff = rhs.mAlphaCutoff;
+
+ mDoubleSided = rhs.mDoubleSided;
+ mAlphaMode = rhs.mAlphaMode;
+
+ mOverrideDoubleSided = rhs.mOverrideDoubleSided;
+ mOverrideAlphaMode = rhs.mOverrideAlphaMode;
+
+ mTrackingIdToLocalTexture = rhs.mTrackingIdToLocalTexture;
+
+ updateTextureTracking();
+
+ return *this;
+}
+
+bool LLGLTFMaterial::operator==(const LLGLTFMaterial& rhs) const
+{
+ return mTextureId == rhs.mTextureId &&
+
+ mTextureTransform == rhs.mTextureTransform &&
+
+ mBaseColor == rhs.mBaseColor &&
+ mEmissiveColor == rhs.mEmissiveColor &&
+
+ mMetallicFactor == rhs.mMetallicFactor &&
+ mRoughnessFactor == rhs.mRoughnessFactor &&
+ mAlphaCutoff == rhs.mAlphaCutoff &&
+
+ mDoubleSided == rhs.mDoubleSided &&
+ mAlphaMode == rhs.mAlphaMode &&
+
+ mOverrideDoubleSided == rhs.mOverrideDoubleSided &&
+ mOverrideAlphaMode == rhs.mOverrideAlphaMode;
+}
+
+bool LLGLTFMaterial::fromJSON(const std::string& json, std::string& warn_msg, std::string& error_msg)
+{
+ LL_PROFILE_ZONE_SCOPED;
+ tinygltf::TinyGLTF gltf;
+
+ tinygltf::Model model_in;
+
+ if (gltf.LoadASCIIFromString(&model_in, &error_msg, &warn_msg, json.c_str(), json.length(), ""))
+ {
+ setFromModel(model_in, 0);
+
+ return true;
+ }
+
+ return false;
+}
+
+std::string LLGLTFMaterial::asJSON(bool prettyprint) const
+{
+ LL_PROFILE_ZONE_SCOPED;
+ tinygltf::TinyGLTF gltf;
+
+ tinygltf::Model model_out;
+
+ std::ostringstream str;
+
+ writeToModel(model_out, 0);
+
+ // To ensure consistency in asset upload, this should be the only reference
+ // to WriteGltfSceneToStream in the viewer.
+ gltf.WriteGltfSceneToStream(&model_out, str, prettyprint, false);
+
+ return str.str();
+}
+
+void LLGLTFMaterial::setFromModel(const tinygltf::Model& model, S32 mat_index)
+{
+ LL_PROFILE_ZONE_SCOPED;
+ if (model.materials.size() <= mat_index)
+ {
+ return;
+ }
+
+ const tinygltf::Material& material_in = model.materials[mat_index];
+
+ // Apply base color texture
+ setFromTexture(model, material_in.pbrMetallicRoughness.baseColorTexture, GLTF_TEXTURE_INFO_BASE_COLOR);
+ // Apply normal map
+ setFromTexture(model, material_in.normalTexture, GLTF_TEXTURE_INFO_NORMAL);
+ // Apply metallic-roughness texture
+ setFromTexture(model, material_in.pbrMetallicRoughness.metallicRoughnessTexture, GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS);
+ // Apply emissive texture
+ setFromTexture(model, material_in.emissiveTexture, GLTF_TEXTURE_INFO_EMISSIVE);
+
+ setAlphaMode(material_in.alphaMode);
+ mAlphaCutoff = llclamp((F32)material_in.alphaCutoff, 0.f, 1.f);
+
+ mBaseColor.set(material_in.pbrMetallicRoughness.baseColorFactor);
+ mEmissiveColor.set(material_in.emissiveFactor);
+
+ mMetallicFactor = llclamp((F32)material_in.pbrMetallicRoughness.metallicFactor, 0.f, 1.f);
+ mRoughnessFactor = llclamp((F32)material_in.pbrMetallicRoughness.roughnessFactor, 0.f, 1.f);
+
+ mDoubleSided = material_in.doubleSided;
+
+ if (material_in.extras.IsObject())
+ {
+ tinygltf::Value::Object extras = material_in.extras.Get<tinygltf::Value::Object>();
+ const auto& alpha_mode = extras.find("override_alpha_mode");
+ if (alpha_mode != extras.end())
+ {
+ mOverrideAlphaMode = alpha_mode->second.Get<bool>();
+ }
+
+ const auto& double_sided = extras.find("override_double_sided");
+ if (double_sided != extras.end())
+ {
+ mOverrideDoubleSided = double_sided->second.Get<bool>();
+ }
+ }
+}
+
+// static
+LLVector2 LLGLTFMaterial::vec2FromJson(const tinygltf::Value::Object& object, const char* key, const LLVector2& default_value)
+{
+ const auto it = object.find(key);
+ if (it == object.end())
+ {
+ return default_value;
+ }
+ const tinygltf::Value& vec2_json = std::get<1>(*it);
+ if (!vec2_json.IsArray() || vec2_json.ArrayLen() < LENGTHOFVECTOR2)
+ {
+ return default_value;
+ }
+ LLVector2 value;
+ for (U32 i = 0; i < LENGTHOFVECTOR2; ++i)
+ {
+ const tinygltf::Value& real_json = vec2_json.Get(i);
+ if (!real_json.IsReal())
+ {
+ return default_value;
+ }
+ value.mV[i] = (F32)real_json.Get<double>();
+ }
+ return value;
+}
+
+// static
+F32 LLGLTFMaterial::floatFromJson(const tinygltf::Value::Object& object, const char* key, const F32 default_value)
+{
+ const auto it = object.find(key);
+ if (it == object.end())
+ {
+ return default_value;
+ }
+ const tinygltf::Value& real_json = std::get<1>(*it);
+ if (!real_json.IsReal())
+ {
+ return default_value;
+ }
+ return (F32)real_json.GetNumberAsDouble();
+}
+
+void LLGLTFMaterial::writeToModel(tinygltf::Model& model, S32 mat_index) const
+{
+ LL_PROFILE_ZONE_SCOPED;
+ if (model.materials.size() < mat_index+1)
+ {
+ model.materials.resize(mat_index + 1);
+ }
+
+ tinygltf::Material& material_out = model.materials[mat_index];
+
+ // set base color texture
+ writeToTexture(model, material_out.pbrMetallicRoughness.baseColorTexture, GLTF_TEXTURE_INFO_BASE_COLOR);
+ // set normal texture
+ writeToTexture(model, material_out.normalTexture, GLTF_TEXTURE_INFO_NORMAL);
+ // set metallic-roughness texture
+ writeToTexture(model, material_out.pbrMetallicRoughness.metallicRoughnessTexture, GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS);
+ // set emissive texture
+ writeToTexture(model, material_out.emissiveTexture, GLTF_TEXTURE_INFO_EMISSIVE);
+ // set occlusion texture
+ // *NOTE: This is required for ORM materials for GLTF compliance.
+ // See: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#_material_occlusiontexture
+ writeToTexture(model, material_out.occlusionTexture, GLTF_TEXTURE_INFO_OCCLUSION);
+
+
+ material_out.alphaMode = getAlphaMode();
+ material_out.alphaCutoff = mAlphaCutoff;
+
+ mBaseColor.write(material_out.pbrMetallicRoughness.baseColorFactor);
+
+ if (mEmissiveColor != LLGLTFMaterial::getDefaultEmissiveColor())
+ {
+ material_out.emissiveFactor.resize(3);
+ mEmissiveColor.write(material_out.emissiveFactor);
+ }
+
+ material_out.pbrMetallicRoughness.metallicFactor = mMetallicFactor;
+ material_out.pbrMetallicRoughness.roughnessFactor = mRoughnessFactor;
+
+ material_out.doubleSided = mDoubleSided;
+
+ // generate "extras" string
+ tinygltf::Value::Object extras;
+ bool write_extras = false;
+ if (mOverrideAlphaMode && mAlphaMode == getDefaultAlphaMode())
+ {
+ extras["override_alpha_mode"] = tinygltf::Value(mOverrideAlphaMode);
+ write_extras = true;
+ }
+
+ if (mOverrideDoubleSided && mDoubleSided == getDefaultDoubleSided())
+ {
+ extras["override_double_sided"] = tinygltf::Value(mOverrideDoubleSided);
+ write_extras = true;
+ }
+
+ if (write_extras)
+ {
+ material_out.extras = tinygltf::Value(extras);
+ }
+
+ model.asset.version = "2.0";
+}
+
+void LLGLTFMaterial::sanitizeAssetMaterial()
+{
+ mTextureTransform = sDefault.mTextureTransform;
+}
+
+bool LLGLTFMaterial::setBaseMaterial()
+{
+ const LLGLTFMaterial old_override = *this;
+ *this = sDefault;
+ setBaseMaterial(old_override);
+ return *this != old_override;
+}
+
+// For material overrides only. Copies transforms from the old override.
+void LLGLTFMaterial::setBaseMaterial(const LLGLTFMaterial& old_override_mat)
+{
+ mTextureTransform = old_override_mat.mTextureTransform;
+}
+
+bool LLGLTFMaterial::isClearedForBaseMaterial() const
+{
+ LLGLTFMaterial cleared_override = sDefault;
+ cleared_override.setBaseMaterial(*this);
+ return *this == cleared_override;
+}
+
+
+// static
+void LLGLTFMaterial::hackOverrideUUID(LLUUID& id)
+{
+ if (id == LLUUID::null)
+ {
+ id = GLTF_OVERRIDE_NULL_UUID;
+ }
+}
+
+void LLGLTFMaterial::setTextureId(TextureInfo texture_info, const LLUUID& id, bool for_override)
+{
+ mTextureId[texture_info] = id;
+ if (for_override)
+ {
+ hackOverrideUUID(mTextureId[texture_info]);
+ }
+}
+
+void LLGLTFMaterial::setBaseColorId(const LLUUID& id, bool for_override)
+{
+ setTextureId(GLTF_TEXTURE_INFO_BASE_COLOR, id, for_override);
+}
+
+void LLGLTFMaterial::setNormalId(const LLUUID& id, bool for_override)
+{
+ setTextureId(GLTF_TEXTURE_INFO_NORMAL, id, for_override);
+}
+
+void LLGLTFMaterial::setOcclusionRoughnessMetallicId(const LLUUID& id, bool for_override)
+{
+ setTextureId(GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS, id, for_override);
+}
+
+void LLGLTFMaterial::setEmissiveId(const LLUUID& id, bool for_override)
+{
+ setTextureId(GLTF_TEXTURE_INFO_EMISSIVE, id, for_override);
+}
+
+void LLGLTFMaterial::setBaseColorFactor(const LLColor4& baseColor, bool for_override)
+{
+ mBaseColor.set(baseColor);
+ mBaseColor.clamp();
+
+ if (for_override)
+ { // hack -- nudge off of default value
+ if (mBaseColor == getDefaultBaseColor())
+ {
+ mBaseColor.mV[3] -= FLT_EPSILON;
+ }
+ }
+}
+
+void LLGLTFMaterial::setAlphaCutoff(F32 cutoff, bool for_override)
+{
+ mAlphaCutoff = llclamp(cutoff, 0.f, 1.f);
+ if (for_override)
+ { // hack -- nudge off of default value
+ if (mAlphaCutoff == getDefaultAlphaCutoff())
+ {
+ mAlphaCutoff -= FLT_EPSILON;
+ }
+ }
+}
+
+void LLGLTFMaterial::setEmissiveColorFactor(const LLColor3& emissiveColor, bool for_override)
+{
+ mEmissiveColor = emissiveColor;
+ mEmissiveColor.clamp();
+
+ if (for_override)
+ { // hack -- nudge off of default value
+ if (mEmissiveColor == getDefaultEmissiveColor())
+ {
+ mEmissiveColor.mV[0] += FLT_EPSILON;
+ }
+ }
+}
+
+void LLGLTFMaterial::setMetallicFactor(F32 metallic, bool for_override)
+{
+ mMetallicFactor = llclamp(metallic, 0.f, for_override ? 1.f - FLT_EPSILON : 1.f);
+}
+
+void LLGLTFMaterial::setRoughnessFactor(F32 roughness, bool for_override)
+{
+ mRoughnessFactor = llclamp(roughness, 0.f, for_override ? 1.f - FLT_EPSILON : 1.f);
+}
+
+void LLGLTFMaterial::setAlphaMode(const std::string& mode, bool for_override)
+{
+ S32 m = getDefaultAlphaMode();
+ if (mode == "MASK")
+ {
+ m = ALPHA_MODE_MASK;
+ }
+ else if (mode == "BLEND")
+ {
+ m = ALPHA_MODE_BLEND;
+ }
+
+ setAlphaMode(m, for_override);
+}
+
+const char* LLGLTFMaterial::getAlphaMode() const
+{
+ switch (mAlphaMode)
+ {
+ case ALPHA_MODE_MASK: return "MASK";
+ case ALPHA_MODE_BLEND: return "BLEND";
+ default: return "OPAQUE";
+ }
+}
+
+void LLGLTFMaterial::setAlphaMode(S32 mode, bool for_override)
+{
+ mAlphaMode = (AlphaMode) llclamp(mode, (S32) ALPHA_MODE_OPAQUE, (S32) ALPHA_MODE_MASK);
+ mOverrideAlphaMode = for_override && mAlphaMode == getDefaultAlphaMode();
+}
+
+void LLGLTFMaterial::setDoubleSided(bool double_sided, bool for_override)
+{
+ // sure, no clamping will ever be needed for a bool, but include the
+ // setter for consistency with the clamping API
+ mDoubleSided = double_sided;
+ mOverrideDoubleSided = for_override && mDoubleSided == getDefaultDoubleSided();
+}
+
+void LLGLTFMaterial::setTextureOffset(TextureInfo texture_info, const LLVector2& offset)
+{
+ mTextureTransform[texture_info].mOffset = offset;
+}
+
+void LLGLTFMaterial::setTextureScale(TextureInfo texture_info, const LLVector2& scale)
+{
+ mTextureTransform[texture_info].mScale = scale;
+}
+
+void LLGLTFMaterial::setTextureRotation(TextureInfo texture_info, float rotation)
+{
+ mTextureTransform[texture_info].mRotation = rotation;
+}
+
+// Default value accessors (NOTE: these MUST match the GLTF specification)
+
+// Make a static default material for accessors
+const LLGLTFMaterial LLGLTFMaterial::sDefault;
+
+F32 LLGLTFMaterial::getDefaultAlphaCutoff()
+{
+ return sDefault.mAlphaCutoff;
+}
+
+S32 LLGLTFMaterial::getDefaultAlphaMode()
+{
+ return (S32) sDefault.mAlphaMode;
+}
+
+F32 LLGLTFMaterial::getDefaultMetallicFactor()
+{
+ return sDefault.mMetallicFactor;
+}
+
+F32 LLGLTFMaterial::getDefaultRoughnessFactor()
+{
+ return sDefault.mRoughnessFactor;
+}
+
+LLColor4 LLGLTFMaterial::getDefaultBaseColor()
+{
+ return sDefault.mBaseColor;
+}
+
+LLColor3 LLGLTFMaterial::getDefaultEmissiveColor()
+{
+ return sDefault.mEmissiveColor;
+}
+
+bool LLGLTFMaterial::getDefaultDoubleSided()
+{
+ return sDefault.mDoubleSided;
+}
+
+LLVector2 LLGLTFMaterial::getDefaultTextureOffset()
+{
+ return sDefault.mTextureTransform[0].mOffset;
+}
+
+LLVector2 LLGLTFMaterial::getDefaultTextureScale()
+{
+ return sDefault.mTextureTransform[0].mScale;
+}
+
+F32 LLGLTFMaterial::getDefaultTextureRotation()
+{
+ return sDefault.mTextureTransform[0].mRotation;
+}
+
+// static
+void LLGLTFMaterial::applyOverrideUUID(LLUUID& dst_id, const LLUUID& override_id)
+{
+ if (override_id != GLTF_OVERRIDE_NULL_UUID)
+ {
+ if (override_id != LLUUID::null)
+ {
+ dst_id = override_id;
+ }
+ }
+ else
+ {
+ dst_id = LLUUID::null;
+ }
+}
+
+void LLGLTFMaterial::applyOverride(const LLGLTFMaterial& override_mat)
+{
+ LL_PROFILE_ZONE_SCOPED;
+
+ for (int i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i)
+ {
+ LLUUID& texture_id = mTextureId[i];
+ const LLUUID& override_texture_id = override_mat.mTextureId[i];
+ applyOverrideUUID(texture_id, override_texture_id);
+ }
+
+ if (override_mat.mBaseColor != getDefaultBaseColor())
+ {
+ mBaseColor = override_mat.mBaseColor;
+ }
+
+ if (override_mat.mEmissiveColor != getDefaultEmissiveColor())
+ {
+ mEmissiveColor = override_mat.mEmissiveColor;
+ }
+
+ if (override_mat.mMetallicFactor != getDefaultMetallicFactor())
+ {
+ mMetallicFactor = override_mat.mMetallicFactor;
+ }
+
+ if (override_mat.mRoughnessFactor != getDefaultRoughnessFactor())
+ {
+ mRoughnessFactor = override_mat.mRoughnessFactor;
+ }
+
+ if (override_mat.mAlphaMode != getDefaultAlphaMode() || override_mat.mOverrideAlphaMode)
+ {
+ mAlphaMode = override_mat.mAlphaMode;
+ }
+ if (override_mat.mAlphaCutoff != getDefaultAlphaCutoff())
+ {
+ mAlphaCutoff = override_mat.mAlphaCutoff;
+ }
+
+ if (override_mat.mDoubleSided != getDefaultDoubleSided() || override_mat.mOverrideDoubleSided)
+ {
+ mDoubleSided = override_mat.mDoubleSided;
+ }
+
+ for (int i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i)
+ {
+ if (override_mat.mTextureTransform[i].mOffset != getDefaultTextureOffset())
+ {
+ mTextureTransform[i].mOffset = override_mat.mTextureTransform[i].mOffset;
+ }
+
+ if (override_mat.mTextureTransform[i].mScale != getDefaultTextureScale())
+ {
+ mTextureTransform[i].mScale = override_mat.mTextureTransform[i].mScale;
+ }
+
+ if (override_mat.mTextureTransform[i].mRotation != getDefaultTextureRotation())
+ {
+ mTextureTransform[i].mRotation = override_mat.mTextureTransform[i].mRotation;
+ }
+ }
+
+ mTrackingIdToLocalTexture.insert(override_mat.mTrackingIdToLocalTexture.begin(), override_mat.mTrackingIdToLocalTexture.begin());
+
+ updateTextureTracking();
+}
+
+void LLGLTFMaterial::getOverrideLLSD(const LLGLTFMaterial& override_mat, LLSD& data)
+{
+ LL_PROFILE_ZONE_SCOPED;
+ llassert(data.isUndefined());
+
+ // make every effort to shave bytes here
+
+ for (int i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i)
+ {
+ LLUUID& texture_id = mTextureId[i];
+ const LLUUID& override_texture_id = override_mat.mTextureId[i];
+ if (override_texture_id.notNull() && override_texture_id != texture_id)
+ {
+ data["tex"][i] = LLSD::UUID(override_texture_id);
+ }
+ }
+
+ if (override_mat.mBaseColor != getDefaultBaseColor())
+ {
+ data["bc"] = override_mat.mBaseColor.getValue();
+ }
+
+ if (override_mat.mEmissiveColor != getDefaultEmissiveColor())
+ {
+ data["ec"] = override_mat.mEmissiveColor.getValue();
+ }
+
+ if (override_mat.mMetallicFactor != getDefaultMetallicFactor())
+ {
+ data["mf"] = override_mat.mMetallicFactor;
+ }
+
+ if (override_mat.mRoughnessFactor != getDefaultRoughnessFactor())
+ {
+ data["rf"] = override_mat.mRoughnessFactor;
+ }
+
+ if (override_mat.mAlphaMode != getDefaultAlphaMode() || override_mat.mOverrideAlphaMode)
+ {
+ data["am"] = override_mat.mAlphaMode;
+ }
+
+ if (override_mat.mAlphaCutoff != getDefaultAlphaCutoff())
+ {
+ data["ac"] = override_mat.mAlphaCutoff;
+ }
+
+ if (override_mat.mDoubleSided != getDefaultDoubleSided() || override_mat.mOverrideDoubleSided)
+ {
+ data["ds"] = override_mat.mDoubleSided;
+ }
+
+ for (int i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i)
+ {
+ if (override_mat.mTextureTransform[i].mOffset != getDefaultTextureOffset())
+ {
+ data["ti"][i]["o"] = override_mat.mTextureTransform[i].mOffset.getValue();
+ }
+
+ if (override_mat.mTextureTransform[i].mScale != getDefaultTextureScale())
+ {
+ data["ti"][i]["s"] = override_mat.mTextureTransform[i].mScale.getValue();
+ }
+
+ if (override_mat.mTextureTransform[i].mRotation != getDefaultTextureRotation())
+ {
+ data["ti"][i]["r"] = override_mat.mTextureTransform[i].mRotation;
+ }
+ }
+}
+
+
+void LLGLTFMaterial::applyOverrideLLSD(const LLSD& data)
+{
+ const LLSD& tex = data["tex"];
+
+ if (tex.isArray())
+ {
+ for (int i = 0; i < tex.size(); ++i)
+ {
+ mTextureId[i] = tex[i].asUUID();
+ }
+ }
+
+ const LLSD& bc = data["bc"];
+ if (bc.isDefined())
+ {
+ mBaseColor.setValue(bc);
+ if (mBaseColor == getDefaultBaseColor())
+ {
+ // HACK -- nudge by epsilon if we receive a default value (indicates override to default)
+ mBaseColor.mV[3] -= FLT_EPSILON;
+ }
+ }
+
+ const LLSD& ec = data["ec"];
+ if (ec.isDefined())
+ {
+ mEmissiveColor.setValue(ec);
+ if (mEmissiveColor == getDefaultEmissiveColor())
+ {
+ // HACK -- nudge by epsilon if we receive a default value (indicates override to default)
+ mEmissiveColor.mV[0] += FLT_EPSILON;
+ }
+ }
+
+ const LLSD& mf = data["mf"];
+ if (mf.isReal())
+ {
+ mMetallicFactor = mf.asReal();
+ if (mMetallicFactor == getDefaultMetallicFactor())
+ {
+ // HACK -- nudge by epsilon if we receive a default value (indicates override to default)
+ mMetallicFactor -= FLT_EPSILON;
+ }
+ }
+
+ const LLSD& rf = data["rf"];
+ if (rf.isReal())
+ {
+ mRoughnessFactor = rf.asReal();
+ if (mRoughnessFactor == getDefaultRoughnessFactor())
+ {
+ // HACK -- nudge by epsilon if we receive a default value (indicates override to default)
+ mRoughnessFactor -= FLT_EPSILON;
+ }
+ }
+
+ const LLSD& am = data["am"];
+ if (am.isInteger())
+ {
+ mAlphaMode = (AlphaMode) am.asInteger();
+ mOverrideAlphaMode = true;
+ }
+
+ const LLSD& ac = data["ac"];
+ if (ac.isReal())
+ {
+ mAlphaCutoff = ac.asReal();
+ if (mAlphaCutoff == getDefaultAlphaCutoff())
+ {
+ // HACK -- nudge by epsilon if we receive a default value (indicates override to default)
+ mAlphaCutoff -= FLT_EPSILON;
+ }
+ }
+
+ const LLSD& ds = data["ds"];
+ if (ds.isBoolean())
+ {
+ mDoubleSided = ds.asBoolean();
+ mOverrideDoubleSided = true;
+ }
+
+ const LLSD& ti = data["ti"];
+ if (ti.isArray())
+ {
+ for (int i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i)
+ {
+ const LLSD& o = ti[i]["o"];
+ if (o.isDefined())
+ {
+ mTextureTransform[i].mOffset.setValue(o);
+ }
+
+ const LLSD& s = ti[i]["s"];
+ if (s.isDefined())
+ {
+ mTextureTransform[i].mScale.setValue(s);
+ }
+
+ const LLSD& r = ti[i]["r"];
+ if (r.isReal())
+ {
+ mTextureTransform[i].mRotation = r.asReal();
+ }
+ }
+ }
+}
+
+LLUUID LLGLTFMaterial::getHash() const
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ // HACK - hash the bytes of this object but don't include the ref count
+ LLUUID hash;
+ HBXXH128::digest(hash, (unsigned char*)this + sizeof(LLRefCount), sizeof(*this) - sizeof(LLRefCount));
+ return hash;
+}
+
+void LLGLTFMaterial::addLocalTextureTracking(const LLUUID& tracking_id, const LLUUID& tex_id)
+{
+ mTrackingIdToLocalTexture[tracking_id] = tex_id;
+}
+
+void LLGLTFMaterial::removeLocalTextureTracking(const LLUUID& tracking_id)
+{
+ mTrackingIdToLocalTexture.erase(tracking_id);
+}
+
+bool LLGLTFMaterial::replaceLocalTexture(const LLUUID& tracking_id, const LLUUID& old_id, const LLUUID& new_id)
+{
+ bool res = false;
+
+ for (int i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i)
+ {
+ if (mTextureId[i] == old_id)
+ {
+ mTextureId[i] = new_id;
+ res = true;
+ }
+ else if (mTextureId[i] == new_id)
+ {
+ res = true;
+ }
+ }
+
+ if (res)
+ {
+ mTrackingIdToLocalTexture[tracking_id] = new_id;
+ }
+ else
+ {
+ mTrackingIdToLocalTexture.erase(tracking_id);
+ }
+
+ return res;
+}
+
+void LLGLTFMaterial::updateTextureTracking()
+{
+ // setTEGLTFMaterialOverride is responsible for tracking
+ // for material overrides editor will set it
+}
diff --git a/indra/llprimitive/llgltfmaterial.h b/indra/llprimitive/llgltfmaterial.h
new file mode 100644
index 0000000000..02f62fb08c
--- /dev/null
+++ b/indra/llprimitive/llgltfmaterial.h
@@ -0,0 +1,252 @@
+/**
+ * @file llgltfmaterial.h
+ * @brief Material definition
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#pragma once
+
+#include "llrefcount.h"
+#include "llmemory.h"
+#include "v4color.h"
+#include "v3color.h"
+#include "v2math.h"
+#include "lluuid.h"
+#include "hbxxh.h"
+
+#include <array>
+#include <string>
+#include <map>
+
+namespace tinygltf
+{
+ class Model;
+ struct TextureInfo;
+ class Value;
+}
+
+class LLTextureEntry;
+
+class LLGLTFMaterial : public LLRefCount
+{
+public:
+
+ // default material for reference
+ static const LLGLTFMaterial sDefault;
+
+ static const char* const ASSET_VERSION;
+ static const char* const ASSET_TYPE;
+ // Max allowed size of a GLTF material asset or override, when serialized
+ // as a minified JSON string
+ static constexpr size_t MAX_ASSET_LENGTH = 2048;
+ static const std::array<std::string, 2> ACCEPTED_ASSET_VERSIONS;
+ static bool isAcceptedVersion(const std::string& version) { return std::find(ACCEPTED_ASSET_VERSIONS.cbegin(), ACCEPTED_ASSET_VERSIONS.cend(), version) != ACCEPTED_ASSET_VERSIONS.cend(); }
+
+ struct TextureTransform
+ {
+ LLVector2 mOffset = { 0.f, 0.f };
+ LLVector2 mScale = { 1.f, 1.f };
+ F32 mRotation = 0.f;
+
+ void getPacked(F32 (&packed)[8]) const;
+
+ bool operator==(const TextureTransform& other) const;
+ bool operator!=(const TextureTransform& other) const { return !(*this == other); }
+ };
+
+ enum AlphaMode
+ {
+ ALPHA_MODE_OPAQUE = 0,
+ ALPHA_MODE_BLEND,
+ ALPHA_MODE_MASK
+ };
+
+ LLGLTFMaterial() {}
+ LLGLTFMaterial(const LLGLTFMaterial& rhs);
+
+ LLGLTFMaterial& operator=(const LLGLTFMaterial& rhs);
+ bool operator==(const LLGLTFMaterial& rhs) const;
+ bool operator!=(const LLGLTFMaterial& rhs) const { return !(*this == rhs); }
+
+ enum TextureInfo : U32
+ {
+ GLTF_TEXTURE_INFO_BASE_COLOR,
+ GLTF_TEXTURE_INFO_NORMAL,
+ GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS,
+ // *NOTE: GLTF_TEXTURE_INFO_OCCLUSION is currently ignored, in favor of
+ // the values specified with GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS.
+ // Currently, only ORM materials are supported (materials which define
+ // occlusion, roughness, and metallic in the same texture).
+ // -Cosmic,2023-01-26
+ GLTF_TEXTURE_INFO_OCCLUSION = GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS,
+ GLTF_TEXTURE_INFO_EMISSIVE,
+
+ GLTF_TEXTURE_INFO_COUNT
+ };
+
+ static const char* const GLTF_FILE_EXTENSION_TRANSFORM;
+ static const char* const GLTF_FILE_EXTENSION_TRANSFORM_SCALE;
+ static const char* const GLTF_FILE_EXTENSION_TRANSFORM_OFFSET;
+ static const char* const GLTF_FILE_EXTENSION_TRANSFORM_ROTATION;
+ static const LLUUID GLTF_OVERRIDE_NULL_UUID;
+
+ std::array<LLUUID, GLTF_TEXTURE_INFO_COUNT> mTextureId;
+ std::array<TextureTransform, GLTF_TEXTURE_INFO_COUNT> mTextureTransform;
+
+ // NOTE: initialize values to defaults according to the GLTF spec
+ // NOTE: these values should be in linear color space
+ LLColor4 mBaseColor = LLColor4(1, 1, 1, 1);
+ LLColor3 mEmissiveColor = LLColor3(0, 0, 0);
+
+ F32 mMetallicFactor = 1.f;
+ F32 mRoughnessFactor = 1.f;
+ F32 mAlphaCutoff = 0.5f;
+
+ bool mDoubleSided = false;
+ AlphaMode mAlphaMode = ALPHA_MODE_OPAQUE;
+
+ // override specific flags for state that can't use off-by-epsilon or UUID hack
+ bool mOverrideDoubleSided = false;
+ bool mOverrideAlphaMode = false;
+
+ // get a UUID based on a hash of this LLGLTFMaterial
+ LLUUID getHash() const;
+
+ //setters for various members (will clamp to acceptable ranges)
+ // for_override - set to true if this value is being set as part of an override (important for handling override to default value)
+
+ void setTextureId(TextureInfo texture_info, const LLUUID& id, bool for_override = false);
+
+ void setBaseColorId(const LLUUID& id, bool for_override = false);
+ void setNormalId(const LLUUID& id, bool for_override = false);
+ void setOcclusionRoughnessMetallicId(const LLUUID& id, bool for_override = false);
+ void setEmissiveId(const LLUUID& id, bool for_override = false);
+
+ void setBaseColorFactor(const LLColor4& baseColor, bool for_override = false);
+ void setAlphaCutoff(F32 cutoff, bool for_override = false);
+ void setEmissiveColorFactor(const LLColor3& emissiveColor, bool for_override = false);
+ void setMetallicFactor(F32 metallic, bool for_override = false);
+ void setRoughnessFactor(F32 roughness, bool for_override = false);
+ void setAlphaMode(S32 mode, bool for_override = false);
+ void setDoubleSided(bool double_sided, bool for_override = false);
+
+ // *NOTE: texture offsets only exist in overrides, so "for_override" is not needed
+
+ void setTextureOffset(TextureInfo texture_info, const LLVector2& offset);
+ void setTextureScale(TextureInfo texture_info, const LLVector2& scale);
+ void setTextureRotation(TextureInfo texture_info, float rotation);
+
+ // Default value accessors
+ static F32 getDefaultAlphaCutoff();
+ static S32 getDefaultAlphaMode();
+ static F32 getDefaultMetallicFactor();
+ static F32 getDefaultRoughnessFactor();
+ static LLColor4 getDefaultBaseColor();
+ static LLColor3 getDefaultEmissiveColor();
+ static bool getDefaultDoubleSided();
+ static LLVector2 getDefaultTextureOffset();
+ static LLVector2 getDefaultTextureScale();
+ static F32 getDefaultTextureRotation();
+
+ static void hackOverrideUUID(LLUUID& id);
+ static void applyOverrideUUID(LLUUID& dst_id, const LLUUID& override_id);
+
+ // set mAlphaMode from string.
+ // Anything otherthan "MASK" or "BLEND" sets mAlphaMode to ALPHA_MODE_OPAQUE
+ void setAlphaMode(const std::string& mode, bool for_override = false);
+
+ const char* getAlphaMode() const;
+
+ // set the contents of this LLGLTFMaterial from the given json
+ // returns true if successful
+ // if unsuccessful, the contents of this LLGLTFMaterial should be left unchanged and false is returned
+ // json - the json text to load from
+ // warn_msg - warning message from TinyGLTF if any
+ // error_msg - error_msg from TinyGLTF if any
+ bool fromJSON(const std::string& json, std::string& warn_msg, std::string& error_msg);
+
+ // get the contents of this LLGLTFMaterial as a json string
+ std::string asJSON(bool prettyprint = false) const;
+
+ // initialize from given tinygltf::Model
+ // model - the model to reference
+ // mat_index - index of material in model's material array
+ void setFromModel(const tinygltf::Model& model, S32 mat_index);
+
+ // write to given tinygltf::Model
+ void writeToModel(tinygltf::Model& model, S32 mat_index) const;
+
+ virtual void applyOverride(const LLGLTFMaterial& override_mat);
+
+ // apply the given LLSD override data
+ void applyOverrideLLSD(const LLSD& data);
+
+ // Get the given override on this LLGLTFMaterial as LLSD
+ // override_mat -- the override source data
+ // data -- output LLSD object (should be passed in empty)
+ void getOverrideLLSD(const LLGLTFMaterial& override_mat, LLSD& data);
+
+ // For base materials only (i.e. assets). Clears transforms to
+ // default since they're not supported in assets yet.
+ void sanitizeAssetMaterial();
+
+ // For material overrides only. Clears most properties to
+ // default/fallthrough, but preserves the transforms.
+ bool setBaseMaterial();
+ void setBaseMaterial(const LLGLTFMaterial& old_override_mat);
+ // True if setBaseMaterial() was just called
+ bool isClearedForBaseMaterial() const;
+
+ // For local materials, they have to keep track of where
+ // they are assigned to for full updates
+ virtual void addTextureEntry(LLTextureEntry* te) {};
+ virtual void removeTextureEntry(LLTextureEntry* te) {};
+
+ // For local textures so that editor will know to track changes
+ void addLocalTextureTracking(const LLUUID& tracking_id, const LLUUID &tex_id);
+ void removeLocalTextureTracking(const LLUUID& tracking_id);
+ bool hasLocalTextures() { return !mTrackingIdToLocalTexture.empty(); }
+ virtual bool replaceLocalTexture(const LLUUID& tracking_id, const LLUUID &old_id, const LLUUID& new_id);
+ virtual void updateTextureTracking();
+
+ // These fields are local to viewer and are a part of local bitmap support
+ typedef std::map<LLUUID, LLUUID> local_tex_map_t;
+ local_tex_map_t mTrackingIdToLocalTexture;
+
+protected:
+ static LLVector2 vec2FromJson(const std::map<std::string, tinygltf::Value>& object, const char* key, const LLVector2& default_value);
+ static F32 floatFromJson(const std::map<std::string, tinygltf::Value>& object, const char* key, const F32 default_value);
+
+ template<typename T>
+ static void allocateTextureImage(tinygltf::Model& model, T& texture_info, const std::string& uri);
+
+ template<typename T>
+ void setFromTexture(const tinygltf::Model& model, const T& texture_info, TextureInfo texture_info_id);
+ template<typename T>
+ static void setFromTexture(const tinygltf::Model& model, const T& texture_info, LLUUID& texture_id, TextureTransform& transform);
+
+ template<typename T>
+ void writeToTexture(tinygltf::Model& model, T& texture_info, TextureInfo texture_info_id, bool force_write = false) const;
+ template<typename T>
+ static void writeToTexture(tinygltf::Model& model, T& texture_info, const LLUUID& texture_id, const TextureTransform& transform, bool force_write = false);
+};
diff --git a/indra/llprimitive/llgltfmaterial_templates.h b/indra/llprimitive/llgltfmaterial_templates.h
new file mode 100644
index 0000000000..f607dfe967
--- /dev/null
+++ b/indra/llprimitive/llgltfmaterial_templates.h
@@ -0,0 +1,142 @@
+/**
+ * @file llgltfmaterial_templates.h
+ * @brief Material template definition
+ *
+ * $LicenseInfo:firstyear=2023&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2023, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#pragma once
+
+#include "llgltfmaterial.h"
+
+// Use templates here as workaround for the different similar texture info classes in tinygltf
+// Includer must first include tiny_gltf.h with the desired flags
+
+template<typename T>
+std::string gltf_get_texture_image(const tinygltf::Model& model, const T& texture_info)
+{
+ const S32 texture_idx = texture_info.index;
+ if (texture_idx < 0 || texture_idx >= model.textures.size())
+ {
+ return "";
+ }
+ const tinygltf::Texture& texture = model.textures[texture_idx];
+
+ // Ignore texture.sampler for now
+
+ const S32 image_idx = texture.source;
+ if (image_idx < 0 || image_idx >= model.images.size())
+ {
+ return "";
+ }
+ const tinygltf::Image& image = model.images[image_idx];
+
+ return image.uri;
+}
+
+template<typename T>
+void LLGLTFMaterial::setFromTexture(const tinygltf::Model& model, const T& texture_info, TextureInfo texture_info_id)
+{
+ setFromTexture(model, texture_info, mTextureId[texture_info_id], mTextureTransform[texture_info_id]);
+ const std::string uri = gltf_get_texture_image(model, texture_info);
+}
+
+// static
+template<typename T>
+void LLGLTFMaterial::setFromTexture(const tinygltf::Model& model, const T& texture_info, LLUUID& texture_id, TextureTransform& transform)
+{
+ LL_PROFILE_ZONE_SCOPED;
+ const std::string uri = gltf_get_texture_image(model, texture_info);
+ texture_id.set(uri);
+
+ const tinygltf::Value::Object& extensions_object = texture_info.extensions;
+ const auto transform_it = extensions_object.find(GLTF_FILE_EXTENSION_TRANSFORM);
+ if (transform_it != extensions_object.end())
+ {
+ const tinygltf::Value& transform_json = std::get<1>(*transform_it);
+ if (transform_json.IsObject())
+ {
+ const tinygltf::Value::Object& transform_object = transform_json.Get<tinygltf::Value::Object>();
+ transform.mOffset = vec2FromJson(transform_object, GLTF_FILE_EXTENSION_TRANSFORM_OFFSET, getDefaultTextureOffset());
+ transform.mScale = vec2FromJson(transform_object, GLTF_FILE_EXTENSION_TRANSFORM_SCALE, getDefaultTextureScale());
+ transform.mRotation = floatFromJson(transform_object, GLTF_FILE_EXTENSION_TRANSFORM_ROTATION, getDefaultTextureRotation());
+ }
+ }
+}
+
+// static
+template<typename T>
+void LLGLTFMaterial::allocateTextureImage(tinygltf::Model& model, T& texture_info, const std::string& uri)
+{
+ const S32 image_idx = model.images.size();
+ model.images.emplace_back();
+ model.images[image_idx].uri = uri;
+
+ // The texture, not to be confused with the texture info
+ const S32 texture_idx = model.textures.size();
+ model.textures.emplace_back();
+ tinygltf::Texture& texture = model.textures[texture_idx];
+ texture.source = image_idx;
+
+ texture_info.index = texture_idx;
+}
+
+// static
+template<typename T>
+void LLGLTFMaterial::writeToTexture(tinygltf::Model& model, T& texture_info, TextureInfo texture_info_id, bool force_write) const
+{
+ writeToTexture(model, texture_info, mTextureId[texture_info_id], mTextureTransform[texture_info_id], force_write);
+}
+
+// static
+template<typename T>
+void LLGLTFMaterial::writeToTexture(tinygltf::Model& model, T& texture_info, const LLUUID& texture_id, const TextureTransform& transform, bool force_write)
+{
+ LL_PROFILE_ZONE_SCOPED;
+ const bool is_blank_transform = transform == sDefault.mTextureTransform[0];
+ // Check if this material matches all the fallback values, and if so, then
+ // skip including it to reduce material size
+ if (!force_write && texture_id.isNull() && is_blank_transform)
+ {
+ return;
+ }
+
+ // tinygltf will discard this texture info if there is no valid texture,
+ // causing potential loss of information for overrides, so ensure one is
+ // defined. -Cosmic,2023-01-30
+ allocateTextureImage(model, texture_info, texture_id.asString());
+
+ if (!is_blank_transform)
+ {
+ tinygltf::Value::Object transform_map;
+ transform_map[GLTF_FILE_EXTENSION_TRANSFORM_OFFSET] = tinygltf::Value(tinygltf::Value::Array({
+ tinygltf::Value(transform.mOffset.mV[VX]),
+ tinygltf::Value(transform.mOffset.mV[VY])
+ }));
+ transform_map[GLTF_FILE_EXTENSION_TRANSFORM_SCALE] = tinygltf::Value(tinygltf::Value::Array({
+ tinygltf::Value(transform.mScale.mV[VX]),
+ tinygltf::Value(transform.mScale.mV[VY])
+ }));
+ transform_map[GLTF_FILE_EXTENSION_TRANSFORM_ROTATION] = tinygltf::Value(transform.mRotation);
+ texture_info.extensions[GLTF_FILE_EXTENSION_TRANSFORM] = tinygltf::Value(transform_map);
+ }
+}
diff --git a/indra/llprimitive/llmaterial.cpp b/indra/llprimitive/llmaterial.cpp
index fa22145972..0d146de949 100644
--- a/indra/llprimitive/llmaterial.cpp
+++ b/indra/llprimitive/llmaterial.cpp
@@ -27,6 +27,7 @@
#include "linden_common.h"
#include "llmaterial.h"
+#include "hbxxh.h"
/**
* Materials cap parameters
@@ -464,4 +465,12 @@ U32 LLMaterial::getShaderMask(U32 alpha_mode, BOOL is_alpha)
return ret;
}
+LLUUID LLMaterial::getHash() const
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ // HACK - hash the bytes of this LLMaterial, but trim off the S32 in LLRefCount
+ LLUUID id;
+ HBXXH128::digest(id, (unsigned char*)this + sizeof(LLRefCount), sizeof(*this) - sizeof(LLRefCount));
+ return id;
+}
diff --git a/indra/llprimitive/llmaterial.h b/indra/llprimitive/llmaterial.h
index d92ef1dfba..81f41ddc51 100644
--- a/indra/llprimitive/llmaterial.h
+++ b/indra/llprimitive/llmaterial.h
@@ -27,8 +27,6 @@
#ifndef LL_LLMATERIAL_H
#define LL_LLMATERIAL_H
-#include <boost/shared_ptr.hpp>
-
#include "llmaterialid.h"
#include "llsd.h"
#include "v4coloru.h"
@@ -54,8 +52,6 @@ public:
ALPHA_SHADER_COUNT = 4
} eShaderCount;
-
-
static const U8 DEFAULT_SPECULAR_LIGHT_EXPONENT = ((U8)(0.2f * 255));
static const LLColor4U DEFAULT_SPECULAR_LIGHT_COLOR;
static const U8 DEFAULT_ENV_INTENSITY = 0;
@@ -127,6 +123,7 @@ public:
bool operator != (const LLMaterial& rhs) const;
U32 getShaderMask(U32 alpha_mode, BOOL is_alpha);
+ LLUUID getHash() const;
protected:
LLUUID mNormalID;
diff --git a/indra/llprimitive/llmaterialid.cpp b/indra/llprimitive/llmaterialid.cpp
index f88a607c4f..340a83801c 100644
--- a/indra/llprimitive/llmaterialid.cpp
+++ b/indra/llprimitive/llmaterialid.cpp
@@ -155,6 +155,13 @@ std::string LLMaterialID::asString() const
return materialIDString;
}
+LLUUID LLMaterialID::asUUID() const
+{
+ LLUUID ret;
+ memcpy(ret.mData, mID, MATERIAL_ID_SIZE);
+ return ret;
+}
+
std::ostream& operator<<(std::ostream& s, const LLMaterialID &material_id)
{
s << material_id.asString();
diff --git a/indra/llprimitive/llmaterialid.h b/indra/llprimitive/llmaterialid.h
index c66e3e30a3..5eb463b0fd 100644
--- a/indra/llprimitive/llmaterialid.h
+++ b/indra/llprimitive/llmaterialid.h
@@ -61,6 +61,7 @@ public:
LLSD asLLSD() const;
std::string asString() const;
+ LLUUID asUUID() const;
friend std::ostream& operator<<(std::ostream& s, const LLMaterialID &material_id);
diff --git a/indra/llprimitive/llmodel.cpp b/indra/llprimitive/llmodel.cpp
index fbd97b3de7..d56ffdc317 100644
--- a/indra/llprimitive/llmodel.cpp
+++ b/indra/llprimitive/llmodel.cpp
@@ -52,8 +52,8 @@ const int MODEL_NAMES_LENGTH = sizeof(model_names) / sizeof(std::string);
LLModel::LLModel(LLVolumeParams& params, F32 detail)
: LLVolume(params, detail),
- mNormalizedScale(1,1,1),
- mNormalizedTranslation(0,0,0),
+ mNormalizedScale(1,1,1),
+ mNormalizedTranslation(0, 0, 0),
mPelvisOffset( 0.0f ),
mStatus(NO_ERRORS),
mSubmodelID(0)
@@ -296,6 +296,7 @@ void LLModel::normalizeVolumeFaces()
// the positions to fit within the unit cube.
LLVector4a* pos = (LLVector4a*) face.mPositions;
LLVector4a* norm = (LLVector4a*) face.mNormals;
+ LLVector4a* t = (LLVector4a*)face.mTangents;
for (U32 j = 0; j < face.mNumVertices; ++j)
{
@@ -306,6 +307,14 @@ void LLModel::normalizeVolumeFaces()
norm[j].mul(inv_scale);
norm[j].normalize3();
}
+
+ if (t)
+ {
+ F32 w = t[j].getF32ptr()[3];
+ t[j].mul(inv_scale);
+ t[j].normalize3();
+ t[j].getF32ptr()[3] = w;
+ }
}
}
@@ -319,6 +328,12 @@ void LLModel::normalizeVolumeFaces()
mNormalizedScale.set(normalized_scale.getF32ptr());
mNormalizedTranslation.set(trans.getF32ptr());
mNormalizedTranslation *= -1.f;
+
+ // remember normalized scale so original dimensions can be recovered for mesh processing (i.e. tangent generation)
+ for (auto& face : mVolumeFaces)
+ {
+ face.mNormalizedScale = mNormalizedScale;
+ }
}
}
@@ -728,10 +743,12 @@ LLSD LLModel::writeModel(
LLSD::Binary verts(face.mNumVertices*3*2);
LLSD::Binary tc(face.mNumVertices*2*2);
LLSD::Binary normals(face.mNumVertices*3*2);
+ LLSD::Binary tangents(face.mNumVertices * 4 * 2);
LLSD::Binary indices(face.mNumIndices*2);
U32 vert_idx = 0;
U32 norm_idx = 0;
+ //U32 tan_idx = 0;
U32 tc_idx = 0;
LLVector2* ftc = (LLVector2*) face.mTexCoords;
@@ -784,6 +801,24 @@ LLSD LLModel::writeModel(
normals[norm_idx++] = buff[1];
}
}
+
+#if 0 // keep this code for now in case we want to support transporting tangents with mesh assets
+ if (face.mTangents)
+ { //normals
+ F32* tangent = face.mTangents[j].getF32ptr();
+
+ for (U32 k = 0; k < 4; ++k)
+ { //for each component
+ //convert to 16-bit normalized
+ U16 val = (U16)((tangent[k] + 1.f) * 0.5f * 65535);
+ U8* buff = (U8*)&val;
+
+ //write to binary buffer
+ tangents[tan_idx++] = buff[0];
+ tangents[tan_idx++] = buff[1];
+ }
+ }
+#endif
//texcoord
if (face.mTexCoords)
@@ -814,6 +849,8 @@ LLSD LLModel::writeModel(
//write out face data
mdl[model_names[idx]][i]["PositionDomain"]["Min"] = min_pos.getValue();
mdl[model_names[idx]][i]["PositionDomain"]["Max"] = max_pos.getValue();
+ mdl[model_names[idx]][i]["NormalizedScale"] = face.mNormalizedScale.getValue();
+
mdl[model_names[idx]][i]["Position"] = verts;
if (face.mNormals)
@@ -821,6 +858,13 @@ LLSD LLModel::writeModel(
mdl[model_names[idx]][i]["Normal"] = normals;
}
+#if 0 // keep this code for now in case we decide to transport tangents with mesh assets
+ if (face.mTangents)
+ {
+ mdl[model_names[idx]][i]["Tangent"] = tangents;
+ }
+#endif
+
if (face.mTexCoords)
{
mdl[model_names[idx]][i]["TexCoord0Domain"]["Min"] = min_tc.getValue();
@@ -997,7 +1041,12 @@ LLModel::weight_list& LLModel::getJointInfluences(const LLVector3& pos)
weight_map::iterator iterPos = mSkinWeights.begin();
weight_map::iterator iterEnd = mSkinWeights.end();
- llassert(!mSkinWeights.empty());
+ if (mSkinWeights.empty())
+ {
+ // function calls iter->second on all return paths
+ // everything that calls this function should precheck that there is data.
+ LL_ERRS() << "called getJointInfluences with empty weights list" << LL_ENDL;
+ }
for ( ; iterPos!=iterEnd; ++iterPos )
{
@@ -1024,11 +1073,16 @@ LLModel::weight_list& LLModel::getJointInfluences(const LLVector3& pos)
const F32 epsilon = 1e-5f;
weight_map::iterator iter_up = mSkinWeights.lower_bound(pos);
weight_map::iterator iter_down = iter_up;
- if (iter_up != mSkinWeights.end())
- {
- iter_down = ++iter_up;
- }
- weight_map::iterator best = iter_up;
+ weight_map::iterator best = iter_up;
+ if (iter_up != mSkinWeights.end())
+ {
+ iter_down = ++iter_up;
+ }
+ else
+ {
+ // Assumes that there is at least one element
+ --best;
+ }
F32 min_dist = (iter->first - pos).magVec();
diff --git a/indra/llprimitive/llmodelloader.cpp b/indra/llprimitive/llmodelloader.cpp
index 3dd1652154..fc826727e1 100644
--- a/indra/llprimitive/llmodelloader.cpp
+++ b/indra/llprimitive/llmodelloader.cpp
@@ -162,7 +162,8 @@ bool LLModelLoader::getSLMFilename(const std::string& model_filename, std::strin
std::string::size_type i = model_filename.rfind(".");
if (i != std::string::npos)
{
- slm_filename.replace(i, model_filename.size()-1, ".slm");
+ slm_filename.resize(i, '\0');
+ slm_filename.append(".slm");
return true;
}
else
@@ -174,7 +175,7 @@ bool LLModelLoader::getSLMFilename(const std::string& model_filename, std::strin
bool LLModelLoader::doLoadModel()
{
//first, look for a .slm file of the same name that was modified later
- //than the .dae
+ //than the specified model file
if (mTrySLM)
{
@@ -184,13 +185,13 @@ bool LLModelLoader::doLoadModel()
llstat slm_status;
if (LLFile::stat(slm_filename, &slm_status) == 0)
{ //slm file exists
- llstat dae_status;
- if (LLFile::stat(mFilename, &dae_status) != 0 ||
- dae_status.st_mtime < slm_status.st_mtime)
+ llstat model_file_status;
+ if (LLFile::stat(mFilename, &model_file_status) != 0 ||
+ model_file_status.st_mtime < slm_status.st_mtime)
{
if (loadFromSLM(slm_filename))
{ //slm successfully loaded, if this fails, fall through and
- //try loading from dae
+ //try loading from model file
mLod = -1; //successfully loading from an slm implicitly sets all
//LoDs
diff --git a/indra/llprimitive/llprimitive.cpp b/indra/llprimitive/llprimitive.cpp
index 67c225d25d..904747af2d 100644
--- a/indra/llprimitive/llprimitive.cpp
+++ b/indra/llprimitive/llprimitive.cpp
@@ -39,6 +39,7 @@
#include "llsdutil_math.h"
#include "llprimtexturelist.h"
#include "llmaterialid.h"
+#include "llsdutil.h"
/**
* exported constants
@@ -80,6 +81,16 @@ const F32 LIGHT_MIN_CUTOFF = 0.0f;
const F32 LIGHT_DEFAULT_CUTOFF = 0.0f;
const F32 LIGHT_MAX_CUTOFF = 180.f;
+// reflection probes
+const F32 REFLECTION_PROBE_MIN_AMBIANCE = 0.f;
+const F32 REFLECTION_PROBE_MAX_AMBIANCE = 100.f;
+const F32 REFLECTION_PROBE_DEFAULT_AMBIANCE = 0.f;
+// *NOTE: Clip distances are clamped in LLCamera::setNear. The max clip
+// distance is currently limited by the skybox
+const F32 REFLECTION_PROBE_MIN_CLIP_DISTANCE = 0.f;
+const F32 REFLECTION_PROBE_MAX_CLIP_DISTANCE = 1024.f;
+const F32 REFLECTION_PROBE_DEFAULT_CLIP_DISTANCE = 0.f;
+
// "Tension" => [0,10], increments of 0.1
const F32 FLEXIBLE_OBJECT_MIN_TENSION = 0.0f;
const F32 FLEXIBLE_OBJECT_DEFAULT_TENSION = 1.0f;
@@ -1690,6 +1701,10 @@ BOOL LLNetworkData::isValid(U16 param_type, U32 size)
return (size == 28);
case PARAMS_EXTENDED_MESH:
return (size == 4);
+ case PARAMS_RENDER_MATERIAL:
+ return (size > 1);
+ case PARAMS_REFLECTION_PROBE:
+ return (size == 9);
}
return FALSE;
@@ -1808,6 +1823,118 @@ bool LLLightParams::fromLLSD(LLSD& sd)
//============================================================================
+//============================================================================
+
+LLReflectionProbeParams::LLReflectionProbeParams()
+{
+ mType = PARAMS_REFLECTION_PROBE;
+}
+
+BOOL LLReflectionProbeParams::pack(LLDataPacker &dp) const
+{
+ dp.packF32(mAmbiance, "ambiance");
+ dp.packF32(mClipDistance, "clip_distance");
+ dp.packU8(mFlags, "flags");
+ return TRUE;
+}
+
+BOOL LLReflectionProbeParams::unpack(LLDataPacker &dp)
+{
+ F32 ambiance;
+ F32 clip_distance;
+
+ dp.unpackF32(ambiance, "ambiance");
+ setAmbiance(ambiance);
+
+ dp.unpackF32(clip_distance, "clip_distance");
+ setClipDistance(clip_distance);
+
+ dp.unpackU8(mFlags, "flags");
+
+ return TRUE;
+}
+
+bool LLReflectionProbeParams::operator==(const LLNetworkData& data) const
+{
+ if (data.mType != PARAMS_REFLECTION_PROBE)
+ {
+ return false;
+ }
+ const LLReflectionProbeParams *param = (const LLReflectionProbeParams*)&data;
+ if (param->mAmbiance != mAmbiance)
+ {
+ return false;
+ }
+ if (param->mClipDistance != mClipDistance)
+ {
+ return false;
+ }
+ if (param->mFlags != mFlags)
+ {
+ return false;
+ }
+ return true;
+}
+
+void LLReflectionProbeParams::copy(const LLNetworkData& data)
+{
+ const LLReflectionProbeParams *param = (LLReflectionProbeParams*)&data;
+ mType = param->mType;
+ mAmbiance = param->mAmbiance;
+ mClipDistance = param->mClipDistance;
+ mFlags = param->mFlags;
+}
+
+LLSD LLReflectionProbeParams::asLLSD() const
+{
+ LLSD sd;
+ sd["ambiance"] = getAmbiance();
+ sd["clip_distance"] = getClipDistance();
+ sd["flags"] = mFlags;
+ return sd;
+}
+
+bool LLReflectionProbeParams::fromLLSD(LLSD& sd)
+{
+ if (!sd.has("ambiance") ||
+ !sd.has("clip_distance") ||
+ !sd.has("flags"))
+ {
+ return false;
+ }
+
+ setAmbiance((F32)sd["ambiance"].asReal());
+ setClipDistance((F32)sd["clip_distance"].asReal());
+ mFlags = (U8) sd["flags"].asInteger();
+
+ return true;
+}
+
+void LLReflectionProbeParams::setIsBox(bool is_box)
+{
+ if (is_box)
+ {
+ mFlags |= FLAG_BOX_VOLUME;
+ }
+ else
+ {
+ mFlags &= ~FLAG_BOX_VOLUME;
+ }
+}
+
+void LLReflectionProbeParams::setIsDynamic(bool is_dynamic)
+{
+ if (is_dynamic)
+ {
+ mFlags |= FLAG_DYNAMIC;
+ }
+ else
+ {
+ mFlags &= ~FLAG_DYNAMIC;
+ }
+}
+
+//============================================================================
LLFlexibleObjectData::LLFlexibleObjectData()
{
mSimulateLOD = FLEXIBLE_OBJECT_DEFAULT_NUM_SECTIONS;
@@ -2181,3 +2308,106 @@ bool LLExtendedMeshParams::fromLLSD(LLSD& sd)
return false;
}
+
+//============================================================================
+
+LLRenderMaterialParams::LLRenderMaterialParams()
+{
+ mType = PARAMS_RENDER_MATERIAL;
+}
+
+BOOL LLRenderMaterialParams::pack(LLDataPacker& dp) const
+{
+ U8 count = (U8)llmin((S32)mEntries.size(), 14); //limited to 255 bytes, no more than 14 material ids
+
+ dp.packU8(count, "count");
+ for (auto& entry : mEntries)
+ {
+ dp.packU8(entry.te_idx, "te_idx");
+ dp.packUUID(entry.id, "id");
+ }
+
+ return TRUE;
+}
+
+BOOL LLRenderMaterialParams::unpack(LLDataPacker& dp)
+{
+ U8 count;
+ dp.unpackU8(count, "count");
+ mEntries.resize(count);
+ for (auto& entry : mEntries)
+ {
+ dp.unpackU8(entry.te_idx, "te_idx");
+ dp.unpackUUID(entry.id, "te_id");
+ }
+
+ return TRUE;
+}
+
+bool LLRenderMaterialParams::operator==(const LLNetworkData& data) const
+{
+ if (data.mType != PARAMS_RENDER_MATERIAL)
+ {
+ return false;
+ }
+
+ const LLRenderMaterialParams& param = static_cast<const LLRenderMaterialParams&>(data);
+
+ if (param.mEntries.size() != mEntries.size())
+ {
+ return false;
+ }
+
+ for (auto& entry : mEntries)
+ {
+ if (param.getMaterial(entry.te_idx) != entry.id)
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+void LLRenderMaterialParams::copy(const LLNetworkData& data)
+{
+ llassert_always(data.mType == PARAMS_RENDER_MATERIAL);
+ const LLRenderMaterialParams& param = static_cast<const LLRenderMaterialParams&>(data);
+ mEntries = param.mEntries;
+}
+
+
+void LLRenderMaterialParams::setMaterial(U8 te, const LLUUID& id)
+{
+ for (int i = 0; i < mEntries.size(); ++i)
+ {
+ if (mEntries[i].te_idx == te)
+ {
+ if (id.isNull())
+ {
+ mEntries.erase(mEntries.begin() + i);
+ }
+ else
+ {
+ mEntries[i].id = id;
+ }
+ return;
+ }
+ }
+
+ mEntries.push_back({ te, id });
+}
+
+const LLUUID& LLRenderMaterialParams::getMaterial(U8 te) const
+{
+ for (int i = 0; i < mEntries.size(); ++i)
+ {
+ if (mEntries[i].te_idx == te)
+ {
+ return mEntries[i].id;
+ }
+ }
+
+ return LLUUID::null;
+}
+
diff --git a/indra/llprimitive/llprimitive.h b/indra/llprimitive/llprimitive.h
index 309b18faa9..0b7dbd703a 100644
--- a/indra/llprimitive/llprimitive.h
+++ b/indra/llprimitive/llprimitive.h
@@ -107,6 +107,8 @@ public:
PARAMS_RESERVED = 0x50, // Used on server-side
PARAMS_MESH = 0x60,
PARAMS_EXTENDED_MESH = 0x70,
+ PARAMS_RENDER_MATERIAL = 0x80,
+ PARAMS_REFLECTION_PROBE = 0x90,
};
public:
@@ -170,6 +172,50 @@ public:
F32 getCutoff() const { return mCutoff; }
};
+extern const F32 REFLECTION_PROBE_MIN_AMBIANCE;
+extern const F32 REFLECTION_PROBE_MAX_AMBIANCE;
+extern const F32 REFLECTION_PROBE_DEFAULT_AMBIANCE;
+extern const F32 REFLECTION_PROBE_MIN_CLIP_DISTANCE;
+extern const F32 REFLECTION_PROBE_MAX_CLIP_DISTANCE;
+extern const F32 REFLECTION_PROBE_DEFAULT_CLIP_DISTANCE;
+
+class LLReflectionProbeParams : public LLNetworkData
+{
+public:
+ enum EFlags : U8
+ {
+ FLAG_BOX_VOLUME = 0x01, // use a box influence volume
+ FLAG_DYNAMIC = 0x02, // render dynamic objects (avatars) into this Reflection Probe
+ };
+
+protected:
+ F32 mAmbiance = REFLECTION_PROBE_DEFAULT_AMBIANCE;
+ F32 mClipDistance = REFLECTION_PROBE_DEFAULT_CLIP_DISTANCE;
+ U8 mFlags = 0;
+
+public:
+ LLReflectionProbeParams();
+ /*virtual*/ BOOL pack(LLDataPacker& dp) const;
+ /*virtual*/ BOOL unpack(LLDataPacker& dp);
+ /*virtual*/ bool operator==(const LLNetworkData& data) const;
+ /*virtual*/ void copy(const LLNetworkData& data);
+ // LLSD implementations here are provided by Eddy Stryker.
+ // NOTE: there are currently unused in protocols
+ LLSD asLLSD() const;
+ operator LLSD() const { return asLLSD(); }
+ bool fromLLSD(LLSD& sd);
+
+ void setAmbiance(F32 ambiance) { mAmbiance = llclamp(ambiance, REFLECTION_PROBE_MIN_AMBIANCE, REFLECTION_PROBE_MAX_AMBIANCE); }
+ void setClipDistance(F32 distance) { mClipDistance = llclamp(distance, REFLECTION_PROBE_MIN_CLIP_DISTANCE, REFLECTION_PROBE_MAX_CLIP_DISTANCE); }
+ void setIsBox(bool is_box);
+ void setIsDynamic(bool is_dynamic);
+
+ F32 getAmbiance() const { return mAmbiance; }
+ F32 getClipDistance() const { return mClipDistance; }
+ bool getIsBox() const { return (mFlags & FLAG_BOX_VOLUME) != 0; }
+ bool getIsDynamic() const { return (mFlags & FLAG_DYNAMIC) != 0; }
+};
+
//-------------------------------------------------
// This structure is also used in the part of the
// code that creates new flexible objects.
@@ -320,6 +366,30 @@ public:
};
+class LLRenderMaterialParams : public LLNetworkData
+{
+private:
+ struct Entry
+ {
+ U8 te_idx;
+ LLUUID id;
+ };
+ std::vector< Entry > mEntries;
+
+public:
+ LLRenderMaterialParams();
+ BOOL pack(LLDataPacker& dp) const override;
+ BOOL unpack(LLDataPacker& dp) override;
+ bool operator==(const LLNetworkData& data) const override;
+ void copy(const LLNetworkData& data) override;
+
+ void setMaterial(U8 te_idx, const LLUUID& id);
+ const LLUUID& getMaterial(U8 te_idx) const;
+
+ bool isEmpty() { return mEntries.empty(); }
+};
+
+
// This code is not naming-standards compliant. Leaving it like this for
// now to make the connection to code in
// BOOL packTEMessage(LLDataPacker &dp) const;
@@ -415,12 +485,12 @@ public:
virtual S32 setTEMediaFlags(const U8 te, const U8 flags);
virtual S32 setTEGlow(const U8 te, const F32 glow);
virtual S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID);
- virtual S32 setTEMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams);
+ virtual S32 setTEMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams);
virtual BOOL setMaterial(const U8 material); // returns TRUE if material changed
virtual void setTESelected(const U8 te, bool sel);
LLMaterialPtr getTEMaterialParams(const U8 index);
-
+
void copyTEs(const LLPrimitive *primitive);
S32 packTEField(U8 *cur_ptr, U8 *data_ptr, U8 data_size, U8 last_face_index, EMsgVariableType type) const;
BOOL packTEMessage(LLMessageSystem *mesgsys) const;
@@ -498,6 +568,8 @@ public:
static LLPCode legacyToPCode(const U8 legacy);
static U8 pCodeToLegacy(const LLPCode pcode);
static bool getTESTAxes(const U8 face, U32* s_axis, U32* t_axis);
+
+ BOOL hasRenderMaterialParams() const;
inline static BOOL isPrimitive(const LLPCode pcode);
inline static BOOL isApp(const LLPCode pcode);
diff --git a/indra/llprimitive/lltextureentry.cpp b/indra/llprimitive/lltextureentry.cpp
index 284dfc15f4..71caff1686 100644
--- a/indra/llprimitive/lltextureentry.cpp
+++ b/indra/llprimitive/lltextureentry.cpp
@@ -80,22 +80,7 @@ LLTextureEntry::LLTextureEntry(const LLTextureEntry &rhs)
, mSelected(false)
, mMaterialUpdatePending(false)
{
- mID = rhs.mID;
- mScaleS = rhs.mScaleS;
- mScaleT = rhs.mScaleT;
- mOffsetS = rhs.mOffsetS;
- mOffsetT = rhs.mOffsetT;
- mRotation = rhs.mRotation;
- mColor = rhs.mColor;
- mBump = rhs.mBump;
- mMediaFlags = rhs.mMediaFlags;
- mGlow = rhs.mGlow;
- mMaterialID = rhs.mMaterialID;
- mMaterial = rhs.mMaterial;
- if (rhs.mMediaEntry != NULL) {
- // Make a copy
- mMediaEntry = new LLMediaEntry(*rhs.mMediaEntry);
- }
+ *this = rhs;
}
LLTextureEntry &LLTextureEntry::operator=(const LLTextureEntry &rhs)
@@ -124,6 +109,27 @@ LLTextureEntry &LLTextureEntry::operator=(const LLTextureEntry &rhs)
else {
mMediaEntry = NULL;
}
+
+ mMaterialID = rhs.mMaterialID;
+
+ if (mGLTFMaterial)
+ {
+ mGLTFMaterial->removeTextureEntry(this);
+ }
+ mGLTFMaterial = rhs.mGLTFMaterial;
+ if (mGLTFMaterial)
+ {
+ mGLTFMaterial->addTextureEntry(this);
+ }
+
+ if (rhs.mGLTFMaterialOverrides.notNull())
+ {
+ mGLTFMaterialOverrides = new LLGLTFMaterial(*rhs.mGLTFMaterialOverrides);
+ }
+ else
+ {
+ mGLTFMaterialOverrides = nullptr;
+ }
}
return *this;
@@ -157,6 +163,12 @@ LLTextureEntry::~LLTextureEntry()
delete mMediaEntry;
mMediaEntry = NULL;
}
+
+ if (mGLTFMaterial)
+ {
+ mGLTFMaterial->removeTextureEntry(this);
+ mGLTFMaterial = NULL;
+ }
}
bool LLTextureEntry::operator!=(const LLTextureEntry &rhs) const
@@ -200,6 +212,7 @@ LLSD LLTextureEntry::asLLSD() const
void LLTextureEntry::asLLSD(LLSD& sd) const
{
+ LL_PROFILE_ZONE_SCOPED;
sd["imageid"] = mID;
sd["colors"] = ll_sd_from_color4(mColor);
sd["scales"] = mScaleS;
@@ -218,10 +231,16 @@ void LLTextureEntry::asLLSD(LLSD& sd) const
sd[TEXTURE_MEDIA_DATA_KEY] = mediaData;
}
sd["glow"] = mGlow;
+
+ if (mGLTFMaterialOverrides.notNull())
+ {
+ sd["gltf_override"] = mGLTFMaterialOverrides->asJSON();
+ }
}
bool LLTextureEntry::fromLLSD(const LLSD& sd)
{
+ LL_PROFILE_ZONE_SCOPED;
const char *w, *x;
w = "imageid";
if (sd.has(w))
@@ -282,6 +301,24 @@ bool LLTextureEntry::fromLLSD(const LLSD& sd)
setGlow((F32)sd[w].asReal() );
}
+ w = "gltf_override";
+ if (sd.has(w))
+ {
+ if (mGLTFMaterialOverrides.isNull())
+ {
+ mGLTFMaterialOverrides = new LLGLTFMaterial();
+ }
+
+ std::string warn_msg, error_msg;
+ if (!mGLTFMaterialOverrides->fromJSON(sd[w].asString(), warn_msg, error_msg))
+ {
+ LL_WARNS() << llformat("Failed to parse GLTF json: %s -- %s", warn_msg.c_str(), error_msg.c_str()) << LL_ENDL;
+ LL_WARNS() << sd[w].asString() << LL_ENDL;
+
+ mGLTFMaterialOverrides = nullptr;
+ }
+ }
+
return true;
fail:
return false;
@@ -491,6 +528,92 @@ S32 LLTextureEntry::setBumpShiny(U8 bump_shiny)
return TEM_CHANGE_NONE;
}
+void LLTextureEntry::setGLTFMaterial(LLGLTFMaterial* material, bool local_origin)
+{
+ if (material != getGLTFMaterial())
+ {
+ // assert on precondtion:
+ // whether or not mGLTFMaterial is null, any existing override should have been cleared
+ // before calling setGLTFMaterial
+ // NOTE: if you're hitting this assert, try to make sure calling code is using LLViewerObject::setRenderMaterialID
+ //llassert(!local_origin || getGLTFMaterialOverride() == nullptr || getGLTFMaterialOverride()->isClearedForBaseMaterial());
+
+ if (mGLTFMaterial)
+ {
+ // Local materials have to keep track
+ // due to update mechanics
+ mGLTFMaterial->removeTextureEntry(this);
+ }
+
+ mGLTFMaterial = material;
+
+ if (mGLTFMaterial)
+ {
+ mGLTFMaterial->addTextureEntry(this);
+ }
+
+ if (mGLTFMaterial == nullptr)
+ {
+ setGLTFRenderMaterial(nullptr);
+ }
+ }
+}
+
+S32 LLTextureEntry::setGLTFMaterialOverride(LLGLTFMaterial* mat)
+{
+ llassert(mat == nullptr || getGLTFMaterial() != nullptr); // if override is not null, base material must not be null
+ if (mat == mGLTFMaterialOverrides)
+ {
+ return TEM_CHANGE_NONE;
+ }
+
+ mGLTFMaterialOverrides = mat;
+
+ return TEM_CHANGE_TEXTURE;
+}
+
+S32 LLTextureEntry::setBaseMaterial()
+{
+ S32 changed = TEM_CHANGE_NONE;
+
+ if (mGLTFMaterialOverrides)
+ {
+ if (mGLTFMaterialOverrides->setBaseMaterial())
+ {
+ changed = TEM_CHANGE_TEXTURE;
+ }
+
+ if (LLGLTFMaterial::sDefault == *mGLTFMaterialOverrides)
+ {
+ mGLTFMaterialOverrides = nullptr;
+ changed = TEM_CHANGE_TEXTURE;
+ }
+ }
+
+ return changed;
+}
+
+LLGLTFMaterial* LLTextureEntry::getGLTFRenderMaterial() const
+{
+ if (mGLTFRenderMaterial.notNull())
+ {
+ return mGLTFRenderMaterial;
+ }
+
+ llassert(getGLTFMaterialOverride() == nullptr || getGLTFMaterialOverride()->isClearedForBaseMaterial());
+ return getGLTFMaterial();
+}
+
+S32 LLTextureEntry::setGLTFRenderMaterial(LLGLTFMaterial* mat)
+{
+ if (mGLTFRenderMaterial != mat)
+ {
+ mGLTFRenderMaterial = mat;
+ return TEM_CHANGE_TEXTURE;
+ }
+ return TEM_CHANGE_NONE;
+}
+
S32 LLTextureEntry::setMediaFlags(U8 media_flags)
{
media_flags &= TEM_MEDIA_MASK;
diff --git a/indra/llprimitive/lltextureentry.h b/indra/llprimitive/lltextureentry.h
index dc2e201044..f5f2c0172d 100644
--- a/indra/llprimitive/lltextureentry.h
+++ b/indra/llprimitive/lltextureentry.h
@@ -32,6 +32,7 @@
#include "llsd.h"
#include "llmaterialid.h"
#include "llmaterial.h"
+#include "llgltfmaterial.h"
// These bits are used while unpacking TEM messages to tell which aspects of
// the texture entry changed.
@@ -193,6 +194,23 @@ public:
// Media flags
enum { MF_NONE = 0x0, MF_HAS_MEDIA = 0x1 };
+ // GLTF asset
+ void setGLTFMaterial(LLGLTFMaterial* material, bool local_origin = true);
+ LLGLTFMaterial* getGLTFMaterial() const { return mGLTFMaterial; }
+
+ // GLTF override
+ LLGLTFMaterial* getGLTFMaterialOverride() const { return mGLTFMaterialOverrides; }
+ S32 setGLTFMaterialOverride(LLGLTFMaterial* mat);
+ // Clear most overrides so the render material better matches the material
+ // ID (preserve transforms). If the overrides become passthrough, set the
+ // overrides to nullptr.
+ S32 setBaseMaterial();
+
+ // GLTF render material
+ // nuanced behavior here -- if there is no render material, fall back to getGLTFMaterial, but ONLY for the getter, not the setter
+ LLGLTFMaterial* getGLTFRenderMaterial() const;
+ S32 setGLTFRenderMaterial(LLGLTFMaterial* mat);
+
public:
F32 mScaleS; // S, T offset
F32 mScaleT; // S, T offset
@@ -219,6 +237,17 @@ protected:
bool mMaterialUpdatePending;
LLMaterialID mMaterialID;
LLMaterialPtr mMaterial;
+
+ // Reference to GLTF material asset state
+ // On the viewer, this should be the same LLGLTFMaterial instance that exists in LLGLTFMaterialList
+ LLPointer<LLGLTFMaterial> mGLTFMaterial;
+
+ // GLTF material parameter overrides -- the viewer will use this data to override material parameters
+ // set by the asset and store the results in mRenderGLTFMaterial
+ LLPointer<LLGLTFMaterial> mGLTFMaterialOverrides;
+
+ // GLTF material to use for rendering -- will always be an LLFetchedGLTFMaterial
+ LLPointer<LLGLTFMaterial> mGLTFRenderMaterial;
// Note the media data is not sent via the same message structure as the rest of the TE
LLMediaEntry* mMediaEntry; // The media data for the face
diff --git a/indra/llprimitive/tests/llgltfmaterial_test.cpp b/indra/llprimitive/tests/llgltfmaterial_test.cpp
new file mode 100644
index 0000000000..88b6fae3a7
--- /dev/null
+++ b/indra/llprimitive/tests/llgltfmaterial_test.cpp
@@ -0,0 +1,369 @@
+/**
+ * @file llgltfmaterial_test.cpp
+ *
+ * $LicenseInfo:firstyear=2023&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2023, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+#include "lltut.h"
+
+#include "../llgltfmaterial.h"
+#include "lluuid.cpp"
+
+// Import & define single-header gltf import/export lib
+#define TINYGLTF_IMPLEMENTATION
+#define TINYGLTF_USE_CPP14 // default is C++ 11
+
+// tinygltf by default loads image files using STB
+#define STB_IMAGE_IMPLEMENTATION
+// to use our own image loading:
+// 1. replace this definition with TINYGLTF_NO_STB_IMAGE
+// 2. provide image loader callback with TinyGLTF::SetImageLoader(LoadimageDataFunction LoadImageData, void *user_data)
+
+// tinygltf saves image files using STB
+#define STB_IMAGE_WRITE_IMPLEMENTATION
+// similarly, can override with TINYGLTF_NO_STB_IMAGE_WRITE and TinyGLTF::SetImageWriter(fxn, data)
+
+// Disable reading external images to prevent warnings and speed up the tests.
+// We don't need this for the tests, but still need the filesystem
+// implementation to be defined in order for llprimitive to link correctly.
+#define TINYGLTF_NO_EXTERNAL_IMAGE 1
+
+#include "tinygltf/tiny_gltf.h"
+
+namespace tut
+{
+ struct llgltfmaterial
+ {
+ };
+ typedef test_group<llgltfmaterial> llgltfmaterial_t;
+ typedef llgltfmaterial_t::object llgltfmaterial_object_t;
+ tut::llgltfmaterial_t tut_llgltfmaterial("llgltfmaterial");
+
+ // A positive 32-bit float with a long string representation
+ constexpr F32 test_fraction = 1.09045365e-32;
+ // A larger positive 32-bit float for values that get zeroed if below a threshold
+ constexpr F32 test_fraction_big = 0.109045;
+
+ void apply_test_material_texture_ids(LLGLTFMaterial& material)
+ {
+ material.setBaseColorId(LLUUID::generateNewID());
+ material.setNormalId(LLUUID::generateNewID());
+ material.setOcclusionRoughnessMetallicId(LLUUID::generateNewID());
+ material.setEmissiveId(LLUUID::generateNewID());
+ }
+
+ void apply_test_material_texture_transforms(LLGLTFMaterial& material)
+ {
+ LLGLTFMaterial::TextureTransform test_transform;
+ test_transform.mOffset.mV[VX] = test_fraction;
+ test_transform.mOffset.mV[VY] = test_fraction;
+ test_transform.mScale.mV[VX] = test_fraction;
+ test_transform.mScale.mV[VY] = test_fraction;
+ test_transform.mRotation = test_fraction;
+ for (LLGLTFMaterial::TextureInfo i = LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR; i < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; i = LLGLTFMaterial::TextureInfo((U32)i + 1))
+ {
+ material.setTextureOffset(i, test_transform.mOffset);
+ material.setTextureScale(i, test_transform.mScale);
+ material.setTextureRotation(i, test_transform.mRotation);
+ }
+ }
+
+ void apply_test_material_factors(LLGLTFMaterial& material)
+ {
+ material.setBaseColorFactor(LLColor4(test_fraction_big, test_fraction_big, test_fraction_big, test_fraction_big));
+ material.setEmissiveColorFactor(LLColor3(test_fraction_big, test_fraction_big, test_fraction_big));
+ material.setMetallicFactor(test_fraction);
+ material.setRoughnessFactor(test_fraction);
+ }
+
+ LLGLTFMaterial create_test_material()
+ {
+ LLGLTFMaterial material;
+
+ apply_test_material_texture_ids(material);
+
+ apply_test_material_texture_transforms(material);
+
+ apply_test_material_factors(material);
+
+ material.setAlphaCutoff(test_fraction);
+ // Because this is the default value, it should append to the extras field to mark it as an override
+ material.setAlphaMode(LLGLTFMaterial::ALPHA_MODE_OPAQUE);
+ // Because this is the default value, it should append to the extras field to mark it as an override
+ material.setDoubleSided(false);
+
+ return material;
+ }
+
+ void ensure_gltf_material_serialize(const std::string& ensure_suffix, const LLGLTFMaterial& material_in)
+ {
+ const std::string json_in = material_in.asJSON();
+ LLGLTFMaterial material_out;
+ std::string warn_msg;
+ std::string error_msg;
+ bool serialize_success = material_out.fromJSON(json_in, warn_msg, error_msg);
+ ensure_equals("LLGLTFMaterial serialization has no warnings: " + ensure_suffix, "", warn_msg);
+ ensure_equals("LLGLTFMaterial serialization has no errors: " + ensure_suffix, "", error_msg);
+ ensure("LLGLTFMaterial serializes successfully: " + ensure_suffix, serialize_success);
+ ensure("LLGLTFMaterial is preserved when deserialized: " + ensure_suffix, material_in == material_out);
+ const std::string json_out = material_out.asJSON();
+ ensure_equals("LLGLTFMaterial is preserved when serialized: " + ensure_suffix, json_in, json_out);
+ }
+
+ void ensure_gltf_material_trimmed(const std::string& material_json, const std::string& must_not_contain)
+ {
+ ensure("LLGLTFMaterial serialization trims property '" + must_not_contain + "'", material_json.find(must_not_contain) == std::string::npos);
+ }
+
+ // Test that GLTF material fields have not changed since these tests were written
+ template<> template<>
+ void llgltfmaterial_object_t::test<1>()
+ {
+#if ADDRESS_SIZE != 32
+#if LL_WINDOWS
+ // If any fields are added/changed, these tests should be updated (consider also updating ASSET_VERSION in LLGLTFMaterial)
+ // This test result will vary between compilers, so only test a single platform
+ ensure_equals("fields supported for GLTF (sizeof check)", sizeof(LLGLTFMaterial), 216);
+#endif
+#endif
+ ensure_equals("LLGLTFMaterial texture info count", (U32)LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT, 4);
+ }
+
+ // Test that occlusion and metallicRoughness are the same (They are different for asset validation. See lluploadmaterial.cpp)
+ template<> template<>
+ void llgltfmaterial_object_t::test<2>()
+ {
+ ensure_equals("LLGLTFMaterial occlusion does not differ from metallic roughness", LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS, LLGLTFMaterial::GLTF_TEXTURE_INFO_OCCLUSION);
+ }
+
+ // Ensure double sided and alpha mode overrides serialize as expected
+ template<> template<>
+ void llgltfmaterial_object_t::test<3>()
+ {
+ const bool doubleSideds[] { false, true };
+ const LLGLTFMaterial::AlphaMode alphaModes[] { LLGLTFMaterial::ALPHA_MODE_OPAQUE, LLGLTFMaterial::ALPHA_MODE_BLEND, LLGLTFMaterial::ALPHA_MODE_MASK };
+ const bool forOverrides[] { false, true };
+
+ for (bool doubleSided : doubleSideds)
+ {
+ for (bool forOverride : forOverrides)
+ {
+ LLGLTFMaterial material;
+ material.setDoubleSided(doubleSided, forOverride);
+ const bool overrideBit = (doubleSided == false) && forOverride;
+ ensure_equals("LLGLTFMaterial: double sided = " + std::to_string(doubleSided) + " override bit when forOverride = " + std::to_string(forOverride), material.mOverrideDoubleSided, overrideBit);
+ ensure_gltf_material_serialize("double sided = " + std::to_string(doubleSided), material);
+ }
+ }
+
+ for (LLGLTFMaterial::AlphaMode alphaMode : alphaModes)
+ {
+ for (bool forOverride : forOverrides)
+ {
+ LLGLTFMaterial material;
+ material.setAlphaMode(alphaMode, forOverride);
+ const bool overrideBit = (alphaMode == LLGLTFMaterial::ALPHA_MODE_OPAQUE) && forOverride;
+ ensure_equals("LLGLTFMaterial: alpha mode = " + std::to_string(alphaMode) + " override bit when forOverride = " + std::to_string(forOverride), material.mOverrideAlphaMode, overrideBit);
+ ensure_gltf_material_serialize("alpha mode = " + std::to_string(alphaMode), material);
+ }
+ }
+ }
+
+ // Test that a GLTF material's transform components serialize as expected
+ template<> template<>
+ void llgltfmaterial_object_t::test<4>()
+ {
+ LLGLTFMaterial material;
+ LLGLTFMaterial::TextureTransform& transform = material.mTextureTransform[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR];
+ transform.mOffset[VX] = 1.f;
+ transform.mOffset[VY] = 2.f;
+ transform.mScale[VX] = 0.05f;
+ transform.mScale[VY] = 100.f;
+ transform.mRotation = 1.571f;
+ ensure_gltf_material_serialize("material with transform", material);
+ }
+
+ // Test that a GLTF material avoids serializing a material unnecessarily
+ template<> template<>
+ void llgltfmaterial_object_t::test<5>()
+ {
+ {
+ const LLGLTFMaterial material;
+ const std::string material_json = material.asJSON();
+ ensure_gltf_material_trimmed(material_json, "pbrMetallicRoughness");
+ ensure_gltf_material_trimmed(material_json, "normalTexture");
+ ensure_gltf_material_trimmed(material_json, "emissiveTexture");
+ ensure_gltf_material_trimmed(material_json, "occlusionTexture");
+ }
+
+ {
+ LLGLTFMaterial metallic_factor_material;
+ metallic_factor_material.setMetallicFactor(0.5);
+ const std::string metallic_factor_material_json = metallic_factor_material.asJSON();
+ ensure_gltf_material_trimmed(metallic_factor_material_json, "baseColorTexture");
+ ensure_gltf_material_trimmed(metallic_factor_material_json, "metallicRoughnessTexture");
+ }
+ }
+
+ // Test that a GLTF material preserves values on serialization
+ template<> template<>
+ void llgltfmaterial_object_t::test<6>()
+ {
+ {
+ const LLGLTFMaterial full_material = create_test_material();
+ ensure_gltf_material_serialize("full material", full_material);
+ }
+
+ {
+ LLGLTFMaterial texture_ids_only_material;
+ apply_test_material_texture_ids(texture_ids_only_material);
+ ensure_gltf_material_serialize("material with texture IDs only", texture_ids_only_material);
+ }
+
+ {
+ LLGLTFMaterial texture_transforms_only_material;
+ apply_test_material_texture_ids(texture_transforms_only_material);
+ ensure_gltf_material_serialize("material with texture transforms only", texture_transforms_only_material);
+ }
+
+ {
+ LLGLTFMaterial factors_only_material;
+ apply_test_material_factors(factors_only_material);
+ ensure_gltf_material_serialize("material with scaling/tint factors only", factors_only_material);
+ }
+ }
+
+ // Test that sDefault is a no-op override
+ template<> template<>
+ void llgltfmaterial_object_t::test<7>()
+ {
+ const LLGLTFMaterial material_asset = create_test_material();
+ LLGLTFMaterial render_material = material_asset;
+ render_material.applyOverride(LLGLTFMaterial::sDefault);
+ ensure("LLGLTFMaterial: sDefault is a no-op override", material_asset == render_material);
+ }
+
+ // Test application of transform overrides
+ template<> template<>
+ void llgltfmaterial_object_t::test<8>()
+ {
+ LLGLTFMaterial override_material;
+ apply_test_material_texture_transforms(override_material);
+ LLGLTFMaterial render_material;
+ render_material.applyOverride(override_material);
+ ensure("LLGLTFMaterial: transform overrides", render_material == override_material);
+ }
+
+ // Test application of flag-based overrides
+ template<> template<>
+ void llgltfmaterial_object_t::test<9>()
+ {
+ {
+ LLGLTFMaterial override_material;
+ override_material.setAlphaMode(LLGLTFMaterial::ALPHA_MODE_BLEND, true);
+ override_material.setDoubleSided(true, true);
+
+ LLGLTFMaterial render_material;
+
+ render_material.applyOverride(override_material);
+
+ ensure("LLGLTFMaterial: extra overrides with non-default values applied over default", render_material == override_material);
+ }
+ {
+ LLGLTFMaterial override_material;
+ override_material.setAlphaMode(LLGLTFMaterial::ALPHA_MODE_OPAQUE, true);
+ override_material.setDoubleSided(false, true);
+
+ LLGLTFMaterial render_material;
+ override_material.setAlphaMode(LLGLTFMaterial::ALPHA_MODE_BLEND, false);
+ override_material.setDoubleSided(true, false);
+
+ render_material.applyOverride(override_material);
+ // Not interested in these flags for equality comparison
+ override_material.mOverrideDoubleSided = false;
+ override_material.mOverrideAlphaMode = false;
+
+ ensure("LLGLTFMaterial: extra overrides with default values applied over non-default", render_material == override_material);
+ }
+ }
+
+ // Test application of texture overrides
+ template<> template<>
+ void llgltfmaterial_object_t::test<10>()
+ {
+ const U32 texture_count = 2;
+ const LLUUID override_textures[texture_count] = { LLUUID::null, LLUUID::generateNewID() };
+ const LLUUID asset_textures[texture_count] = { LLUUID::generateNewID(), LLUUID::null };
+ for (U32 i = 0; i < texture_count; ++i)
+ {
+ LLGLTFMaterial override_material;
+ const LLUUID& override_texture = override_textures[i];
+ for (LLGLTFMaterial::TextureInfo j = LLGLTFMaterial::TextureInfo(0); j < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; j = LLGLTFMaterial::TextureInfo(U32(j) + 1))
+ {
+ override_material.setTextureId(j, override_texture, true);
+ }
+
+ LLGLTFMaterial render_material;
+ const LLUUID& asset_texture = asset_textures[i];
+ for (LLGLTFMaterial::TextureInfo j = LLGLTFMaterial::TextureInfo(0); j < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; j = LLGLTFMaterial::TextureInfo(U32(j) + 1))
+ {
+ render_material.setTextureId(j, asset_texture, false);
+ }
+
+ render_material.applyOverride(override_material);
+
+ for (LLGLTFMaterial::TextureInfo j = LLGLTFMaterial::TextureInfo(0); j < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; j = LLGLTFMaterial::TextureInfo(U32(j) + 1))
+ {
+ const LLUUID& render_texture = render_material.mTextureId[j];
+ ensure_equals("LLGLTFMaterial: Override texture ID " + override_texture.asString() + " replaces underlying texture ID " + asset_texture.asString(), render_texture, override_texture);
+ }
+ }
+ }
+
+ // Test non-persistence of default value flags in overrides
+ template<> template<>
+ void llgltfmaterial_object_t::test<11>()
+ {
+ const S32 non_default_alpha_modes[] = { LLGLTFMaterial::ALPHA_MODE_BLEND, LLGLTFMaterial::ALPHA_MODE_MASK };
+ for (S32 non_default_alpha_mode : non_default_alpha_modes)
+ {
+ LLGLTFMaterial material;
+ // Set default alpha mode
+ material.setAlphaMode(LLGLTFMaterial::ALPHA_MODE_OPAQUE, true);
+ ensure_equals("LLGLTFMaterial: alpha mode override flag set", material.mOverrideAlphaMode, true);
+ // Set non-default alpha mode
+ material.setAlphaMode(non_default_alpha_mode, true);
+ ensure_equals("LLGLTFMaterial: alpha mode override flag unset", material.mOverrideAlphaMode, false);
+ }
+
+ {
+ // Set default double sided
+ LLGLTFMaterial material;
+ material.setDoubleSided(false, true);
+ ensure_equals("LLGLTFMaterial: double sided override flag set", material.mOverrideDoubleSided, true);
+ // Set non-default double sided
+ material.setDoubleSided(true, true);
+ ensure_equals("LLGLTFMaterial: double sided override flag unset", material.mOverrideDoubleSided, false);
+ }
+ }
+}
diff --git a/indra/llprimitive/tests/llmessagesystem_stub.cpp b/indra/llprimitive/tests/llmessagesystem_stub.cpp
index 04e70945c4..9006833054 100644
--- a/indra/llprimitive/tests/llmessagesystem_stub.cpp
+++ b/indra/llprimitive/tests/llmessagesystem_stub.cpp
@@ -25,7 +25,7 @@
#include "linden_common.h"
-char * _PREHASH_TextureEntry;
+const char * const _PREHASH_TextureEntry = "TextureEntry";
S32 LLMessageSystem::getSizeFast(char const*, char const*) const
{
diff --git a/indra/llprimitive/tests/llprimitive_test.cpp b/indra/llprimitive/tests/llprimitive_test.cpp
index 0d60c7cd15..0ff0795fdc 100644
--- a/indra/llprimitive/tests/llprimitive_test.cpp
+++ b/indra/llprimitive/tests/llprimitive_test.cpp
@@ -71,6 +71,46 @@ private:
S32 mCurrDetailTest;
};
+LLMaterialID::LLMaterialID() {}
+LLMaterialID::LLMaterialID(LLMaterialID const &m) = default;
+LLMaterialID::~LLMaterialID() {}
+void LLMaterialID::set(void const*) { }
+U8 const * LLMaterialID::get() const { return mID; }
+
+LLPrimTextureList::LLPrimTextureList() { }
+LLPrimTextureList::~LLPrimTextureList() { }
+S32 LLPrimTextureList::setBumpMap(const U8 index, const U8 bump) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setOffsetS(const U8 index, const F32 s) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setOffsetT(const U8 index, const F32 t) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::copyTexture(const U8 index, const LLTextureEntry &te) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setRotation(const U8 index, const F32 r) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setBumpShiny(const U8 index, const U8 bump_shiny) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setFullbright(const U8 index, const U8 t) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setMaterialID(const U8 index, const LLMaterialID& pMaterialID) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setMediaFlags(const U8 index, const U8 media_flags) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setMediaTexGen(const U8 index, const U8 media) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setBumpShinyFullbright(const U8 index, const U8 bump) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setID(const U8 index, const LLUUID& id) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setGlow(const U8 index, const F32 glow) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setAlpha(const U8 index, const F32 alpha) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setColor(const U8 index, const LLColor3& color) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setColor(const U8 index, const LLColor4& color) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setScale(const U8 index, const F32 s, const F32 t) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setScaleS(const U8 index, const F32 s) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setScaleT(const U8 index, const F32 t) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setShiny(const U8 index, const U8 shiny) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setOffset(const U8 index, const F32 s, const F32 t) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setTexGen(const U8 index, const U8 texgen) { return TEM_CHANGE_NONE; }
+
+LLMaterialPtr LLPrimTextureList::getMaterialParams(const U8 index) { return LLMaterialPtr(); }
+void LLPrimTextureList::copy(LLPrimTextureList const & ptl) { mEntryList = ptl.mEntryList; } // do we need to call getTexture()->newCopy()?
+void LLPrimTextureList::take(LLPrimTextureList &other_list) { }
+void LLPrimTextureList::setSize(S32 new_size) { mEntryList.resize(new_size); }
+void LLPrimTextureList::setAllIDs(const LLUUID &id) { }
+LLTextureEntry * LLPrimTextureList::getTexture(const U8 index) const { return nullptr; }
+S32 LLPrimTextureList::size() const { return mEntryList.size(); }
+
class PRIMITIVE_TEST_SETUP
{
public:
diff --git a/indra/llrender/CMakeLists.txt b/indra/llrender/CMakeLists.txt
index f66aee28de..a95daed6cd 100644
--- a/indra/llrender/CMakeLists.txt
+++ b/indra/llrender/CMakeLists.txt
@@ -12,12 +12,12 @@ include(LLWindow)
set(llrender_SOURCE_FILES
llatmosphere.cpp
llcubemap.cpp
+ llcubemaparray.cpp
llfontbitmapcache.cpp
llfontfreetype.cpp
llfontgl.cpp
llfontregistry.cpp
llgl.cpp
- llgldbg.cpp
llglslshader.cpp
llgltexture.cpp
llimagegl.cpp
@@ -40,12 +40,12 @@ set(llrender_HEADER_FILES
llatmosphere.h
llcubemap.h
+ llcubemaparray.h
llfontgl.h
llfontfreetype.h
llfontbitmapcache.h
llfontregistry.h
llgl.h
- llgldbg.h
llglheaders.h
llglslshader.h
llglstates.h
diff --git a/indra/llrender/llatmosphere.cpp b/indra/llrender/llatmosphere.cpp
index ffc17c89f8..8e37ca9b90 100644
--- a/indra/llrender/llatmosphere.cpp
+++ b/indra/llrender/llatmosphere.cpp
@@ -241,7 +241,7 @@ LLGLTexture* LLAtmosphere::getTransmittance()
m_transmittance->generateGLTexture();
m_transmittance->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
m_transmittance->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
- m_transmittance->setExplicitFormat(GL_RGB32F_ARB, GL_RGB, GL_FLOAT);
+ m_transmittance->setExplicitFormat(GL_RGB32F, GL_RGB, GL_FLOAT);
m_transmittance->setTarget(GL_TEXTURE_2D, LLTexUnit::TT_TEXTURE);
}
return m_transmittance;
@@ -255,7 +255,7 @@ LLGLTexture* LLAtmosphere::getScattering()
m_scattering->generateGLTexture();
m_scattering->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
m_scattering->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
- m_scattering->setExplicitFormat(GL_RGB16F_ARB, GL_RGB, GL_FLOAT);
+ m_scattering->setExplicitFormat(GL_RGB16F, GL_RGB, GL_FLOAT);
m_scattering->setTarget(GL_TEXTURE_3D, LLTexUnit::TT_TEXTURE_3D);
}
return m_scattering;
@@ -269,7 +269,7 @@ LLGLTexture* LLAtmosphere::getMieScattering()
m_mie_scatter_texture->generateGLTexture();
m_mie_scatter_texture->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
m_mie_scatter_texture->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
- m_mie_scatter_texture->setExplicitFormat(GL_RGB16F_ARB, GL_RGB, GL_FLOAT);
+ m_mie_scatter_texture->setExplicitFormat(GL_RGB16F, GL_RGB, GL_FLOAT);
m_mie_scatter_texture->setTarget(GL_TEXTURE_3D, LLTexUnit::TT_TEXTURE_3D);
}
return m_mie_scatter_texture;
@@ -283,7 +283,7 @@ LLGLTexture* LLAtmosphere::getIlluminance()
m_illuminance->generateGLTexture();
m_illuminance->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
m_illuminance->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
- m_illuminance->setExplicitFormat(GL_RGB32F_ARB, GL_RGB, GL_FLOAT);
+ m_illuminance->setExplicitFormat(GL_RGB32F, GL_RGB, GL_FLOAT);
m_illuminance->setTarget(GL_TEXTURE_2D, LLTexUnit::TT_TEXTURE);
}
return m_illuminance;
diff --git a/indra/llrender/llcubemap.cpp b/indra/llrender/llcubemap.cpp
index 834084674e..254288a86e 100644
--- a/indra/llrender/llcubemap.cpp
+++ b/indra/llrender/llcubemap.cpp
@@ -40,8 +40,9 @@
#include "llglheaders.h"
-const F32 epsilon = 1e-7f;
-const U16 RESOLUTION = 64;
+namespace {
+ const U16 RESOLUTION = 64;
+}
bool LLCubeMap::sUseCubeMaps = true;
@@ -50,12 +51,12 @@ LLCubeMap::LLCubeMap(bool init_as_srgb)
mMatrixStage(0),
mIssRGB(init_as_srgb)
{
- mTargets[0] = GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB;
- mTargets[1] = GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB;
- mTargets[2] = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB;
- mTargets[3] = GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB;
- mTargets[4] = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB;
- mTargets[5] = GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB;
+ mTargets[0] = GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
+ mTargets[1] = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+ mTargets[2] = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
+ mTargets[3] = GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
+ mTargets[4] = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
+ mTargets[5] = GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
}
LLCubeMap::~LLCubeMap()
@@ -66,7 +67,7 @@ void LLCubeMap::initGL()
{
llassert(gGLManager.mInited);
- if (gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps)
+ if (LLCubeMap::sUseCubeMaps)
{
// Not initialized, do stuff.
if (mImages[0].isNull())
@@ -166,6 +167,73 @@ void LLCubeMap::init(const std::vector<LLPointer<LLImageRaw> >& rawimages)
}
}
+void LLCubeMap::initReflectionMap(U32 resolution, U32 components)
+{
+ U32 texname = 0;
+
+ LLImageGL::generateTextures(1, &texname);
+
+ mImages[0] = new LLImageGL(resolution, resolution, components, TRUE);
+ mImages[0]->setTexName(texname);
+ mImages[0]->setTarget(mTargets[0], LLTexUnit::TT_CUBE_MAP);
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_CUBE_MAP, texname);
+ mImages[0]->setAddressMode(LLTexUnit::TAM_CLAMP);
+}
+
+void LLCubeMap::initEnvironmentMap(const std::vector<LLPointer<LLImageRaw> >& rawimages)
+{
+ llassert(rawimages.size() == 6);
+
+ U32 texname = 0;
+
+ LLImageGL::generateTextures(1, &texname);
+
+ U32 resolution = rawimages[0]->getWidth();
+ U32 components = rawimages[0]->getComponents();
+
+ for (int i = 0; i < 6; i++)
+ {
+ llassert(rawimages[i]->getWidth() == resolution);
+ llassert(rawimages[i]->getHeight() == resolution);
+ llassert(rawimages[i]->getComponents() == components);
+
+ mImages[i] = new LLImageGL(resolution, resolution, components, TRUE);
+ mImages[i]->setTarget(mTargets[i], LLTexUnit::TT_CUBE_MAP);
+ mRawImages[i] = rawimages[i];
+ mImages[i]->createGLTexture(0, mRawImages[i], texname);
+
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_CUBE_MAP, texname);
+ mImages[i]->setAddressMode(LLTexUnit::TAM_CLAMP);
+ stop_glerror();
+
+ mImages[i]->setSubImage(mRawImages[i], 0, 0, resolution, resolution);
+ }
+ enableTexture(0);
+ bind();
+ mImages[0]->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
+ glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
+ glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
+ gGL.getTexUnit(0)->disable();
+ disable();
+}
+
+void LLCubeMap::generateMipMaps()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+
+ mImages[0]->setUseMipMaps(TRUE);
+ mImages[0]->setHasMipMaps(TRUE);
+ enableTexture(0);
+ bind();
+ mImages[0]->setFilteringOption(LLTexUnit::TFO_BILINEAR);
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("cmgmm - glGenerateMipmap");
+ glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
+ }
+ gGL.getTexUnit(0)->disable();
+ disable();
+}
+
GLuint LLCubeMap::getGLName()
{
return mImages[0]->getTexName();
@@ -184,7 +252,7 @@ void LLCubeMap::enable(S32 stage)
void LLCubeMap::enableTexture(S32 stage)
{
mTextureStage = stage;
- if (gGLManager.mHasCubeMap && stage >= 0 && LLCubeMap::sUseCubeMaps)
+ if (stage >= 0 && LLCubeMap::sUseCubeMaps)
{
gGL.getTexUnit(stage)->enable(LLTexUnit::TT_CUBE_MAP);
}
@@ -197,7 +265,7 @@ void LLCubeMap::disable(void)
void LLCubeMap::disableTexture(void)
{
- if (gGLManager.mHasCubeMap && mTextureStage >= 0 && LLCubeMap::sUseCubeMaps)
+ if (mTextureStage >= 0 && LLCubeMap::sUseCubeMaps)
{
gGL.getTexUnit(mTextureStage)->disable();
if (mTextureStage == 0)
@@ -256,191 +324,6 @@ void LLCubeMap::restoreMatrix()
}*/
}
-void LLCubeMap::setReflection (void)
-{
- gGL.getTexUnit(mTextureStage)->bindManual(LLTexUnit::TT_CUBE_MAP, getGLName());
- mImages[0]->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
- mImages[0]->setAddressMode(LLTexUnit::TAM_CLAMP);
-}
-
-LLVector3 LLCubeMap::map(U8 side, U16 v_val, U16 h_val) const
-{
- LLVector3 dir;
-
- const U8 curr_coef = side >> 1; // 0/1 = X axis, 2/3 = Y, 4/5 = Z
- const S8 side_dir = (((side & 1) << 1) - 1); // even = -1, odd = 1
- const U8 i_coef = (curr_coef + 1) % 3;
- const U8 j_coef = (i_coef + 1) % 3;
-
- dir.mV[curr_coef] = side_dir;
-
- switch (side)
- {
- case 0: // negative X
- dir.mV[i_coef] = -F32((v_val<<1) + 1) / RESOLUTION + 1;
- dir.mV[j_coef] = F32((h_val<<1) + 1) / RESOLUTION - 1;
- break;
- case 1: // positive X
- dir.mV[i_coef] = -F32((v_val<<1) + 1) / RESOLUTION + 1;
- dir.mV[j_coef] = -F32((h_val<<1) + 1) / RESOLUTION + 1;
- break;
- case 2: // negative Y
- dir.mV[i_coef] = -F32((v_val<<1) + 1) / RESOLUTION + 1;
- dir.mV[j_coef] = F32((h_val<<1) + 1) / RESOLUTION - 1;
- break;
- case 3: // positive Y
- dir.mV[i_coef] = F32((v_val<<1) + 1) / RESOLUTION - 1;
- dir.mV[j_coef] = F32((h_val<<1) + 1) / RESOLUTION - 1;
- break;
- case 4: // negative Z
- dir.mV[i_coef] = -F32((h_val<<1) + 1) / RESOLUTION + 1;
- dir.mV[j_coef] = -F32((v_val<<1) + 1) / RESOLUTION + 1;
- break;
- case 5: // positive Z
- dir.mV[i_coef] = -F32((h_val<<1) + 1) / RESOLUTION + 1;
- dir.mV[j_coef] = F32((v_val<<1) + 1) / RESOLUTION - 1;
- break;
- default:
- dir.mV[i_coef] = F32((v_val<<1) + 1) / RESOLUTION - 1;
- dir.mV[j_coef] = F32((h_val<<1) + 1) / RESOLUTION - 1;
- }
-
- dir.normVec();
- return dir;
-}
-
-
-BOOL LLCubeMap::project(F32& v_val, F32& h_val, BOOL& outside,
- U8 side, const LLVector3& dir) const
-{
- const U8 curr_coef = side >> 1; // 0/1 = X axis, 2/3 = Y, 4/5 = Z
- const S8 side_dir = (((side & 1) << 1) - 1); // even = -1, odd = 1
- const U8 i_coef = (curr_coef + 1) % 3;
- const U8 j_coef = (i_coef + 1) % 3;
-
- outside = TRUE;
- if (side_dir * dir.mV[curr_coef] < 0)
- return FALSE;
-
- LLVector3 ray;
-
- F32 norm_val = fabs(dir.mV[curr_coef]);
-
- if (norm_val < epsilon)
- norm_val = 1e-5f;
-
- ray.mV[curr_coef] = side_dir;
- ray.mV[i_coef] = dir.mV[i_coef] / norm_val;
- ray.mV[j_coef] = dir.mV[j_coef] / norm_val;
-
-
- const F32 i_val = (ray.mV[i_coef] + 1) * 0.5f * RESOLUTION;
- const F32 j_val = (ray.mV[j_coef] + 1) * 0.5f * RESOLUTION;
-
- switch (side)
- {
- case 0: // negative X
- v_val = RESOLUTION - i_val;
- h_val = j_val;
- break;
- case 1: // positive X
- v_val = RESOLUTION - i_val;
- h_val = RESOLUTION - j_val;
- break;
- case 2: // negative Y
- v_val = RESOLUTION - i_val;
- h_val = j_val;
- break;
- case 3: // positive Y
- v_val = i_val;
- h_val = j_val;
- break;
- case 4: // negative Z
- v_val = RESOLUTION - j_val;
- h_val = RESOLUTION - i_val;
- break;
- case 5: // positive Z
- v_val = RESOLUTION - j_val;
- h_val = i_val;
- break;
- default:
- v_val = i_val;
- h_val = j_val;
- }
-
- outside = ((v_val < 0) || (v_val > RESOLUTION) ||
- (h_val < 0) || (h_val > RESOLUTION));
-
- return TRUE;
-}
-
-BOOL LLCubeMap::project(F32& v_min, F32& v_max, F32& h_min, F32& h_max,
- U8 side, LLVector3 dir[4]) const
-{
- v_min = h_min = RESOLUTION;
- v_max = h_max = 0;
-
- BOOL fully_outside = TRUE;
- for (U8 vtx = 0; vtx < 4; ++vtx)
- {
- F32 v_val, h_val;
- BOOL outside;
- BOOL consider = project(v_val, h_val, outside, side, dir[vtx]);
- if (!outside)
- fully_outside = FALSE;
- if (consider)
- {
- if (v_val < v_min) v_min = v_val;
- if (v_val > v_max) v_max = v_val;
- if (h_val < h_min) h_min = h_val;
- if (h_val > h_max) h_max = h_val;
- }
- }
-
- v_min = llmax(0.0f, v_min);
- v_max = llmin(RESOLUTION - epsilon, v_max);
- h_min = llmax(0.0f, h_min);
- h_max = llmin(RESOLUTION - epsilon, h_max);
-
- return !fully_outside;
-}
-
-
-void LLCubeMap::paintIn(LLVector3 dir[4], const LLColor4U& col)
-{
- LL_PROFILE_ZONE_SCOPED;
- F32 v_min, v_max, h_min, h_max;
- LLVector3 center = dir[0] + dir[1] + dir[2] + dir[3];
- center.normVec();
-
- for (U8 side = 0; side < 6; ++side)
- {
- if (!project(v_min, v_max, h_min, h_max, side, dir))
- continue;
-
- U8 *td = mRawImages[side]->getData();
-
- U16 v_minu = (U16) v_min;
- U16 v_maxu = (U16) (ceil(v_max) + 0.5);
- U16 h_minu = (U16) h_min;
- U16 h_maxu = (U16) (ceil(h_max) + 0.5);
-
- for (U16 v = v_minu; v < v_maxu; ++v)
- for (U16 h = h_minu; h < h_maxu; ++h)
- //for (U16 v = 0; v < RESOLUTION; ++v)
- // for (U16 h = 0; h < RESOLUTION; ++h)
- {
- const LLVector3 ray = map(side, v, h);
- if (ray * center > 0.999)
- {
- const U32 offset = (RESOLUTION * v + h) * 4;
- for (U8 cc = 0; cc < 3; ++cc)
- td[offset + cc] = U8((td[offset + cc] + col.mV[cc]) * 0.5);
- }
- }
- mImages[side]->setSubImage(mRawImages[side], 0, 0, RESOLUTION, RESOLUTION);
- }
-}
void LLCubeMap::destroyGL()
{
diff --git a/indra/llrender/llcubemap.h b/indra/llrender/llcubemap.h
index a01636d8d4..b9e081cea3 100644
--- a/indra/llrender/llcubemap.h
+++ b/indra/llrender/llcubemap.h
@@ -40,6 +40,17 @@ class LLCubeMap : public LLRefCount
public:
LLCubeMap(bool init_as_srgb);
void init(const std::vector<LLPointer<LLImageRaw> >& rawimages);
+
+ // initialize as an undefined cubemap at the given resolution
+ // used for render-to-cubemap operations
+ // avoids usage of LLImageRaw
+ void initReflectionMap(U32 resolution, U32 components = 3);
+
+ // init from environment map images
+ // Similar to init, but takes ownership of rawimages and makes this cubemap
+ // respect the resolution of rawimages
+ // Raw images must point to array of six square images that are all the same resolution
+ void initEnvironmentMap(const std::vector<LLPointer<LLImageRaw> >& rawimages);
void initGL();
void initRawData(const std::vector<LLPointer<LLImageRaw> >& rawimages);
void initGLData();
@@ -54,18 +65,15 @@ public:
void disableTexture(void);
void setMatrix(S32 stage);
void restoreMatrix();
- void setReflection (void);
- void finishPaint();
+ U32 getResolution() { return mImages[0].notNull() ? mImages[0]->getWidth(0) : 0; }
+
+ // generate mip maps for this Cube Map using GL
+ // NOTE: Cube Map MUST already be resident in VRAM
+ void generateMipMaps();
GLuint getGLName();
- LLVector3 map(U8 side, U16 v_val, U16 h_val) const;
- BOOL project(F32& v_val, F32& h_val, BOOL& outside,
- U8 side, const LLVector3& dir) const;
- BOOL project(F32& v_min, F32& v_max, F32& h_min, F32& h_max,
- U8 side, LLVector3 dir[4]) const;
- void paintIn(LLVector3 dir[4], const LLColor4U& col);
void destroyGL();
public:
diff --git a/indra/llrender/llcubemaparray.cpp b/indra/llrender/llcubemaparray.cpp
new file mode 100644
index 0000000000..1debd33953
--- /dev/null
+++ b/indra/llrender/llcubemaparray.cpp
@@ -0,0 +1,179 @@
+/**
+ * @file llcubemaparray.cpp
+ * @brief LLCubeMap class implementation
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+#include "linden_common.h"
+
+#include "llworkerthread.h"
+
+#include "llcubemaparray.h"
+
+#include "v4coloru.h"
+#include "v3math.h"
+#include "v3dmath.h"
+#include "m3math.h"
+#include "m4math.h"
+
+#include "llrender.h"
+#include "llglslshader.h"
+
+#include "llglheaders.h"
+
+//#pragma optimize("", off)
+
+// MUST match order of OpenGL face-layers
+GLenum LLCubeMapArray::sTargets[6] =
+{
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
+};
+
+LLVector3 LLCubeMapArray::sLookVecs[6] =
+{
+ LLVector3(1, 0, 0),
+ LLVector3(-1, 0, 0),
+ LLVector3(0, 1, 0),
+ LLVector3(0, -1, 0),
+ LLVector3(0, 0, 1),
+ LLVector3(0, 0, -1)
+};
+
+LLVector3 LLCubeMapArray::sUpVecs[6] =
+{
+ LLVector3(0, -1, 0),
+ LLVector3(0, -1, 0),
+ LLVector3(0, 0, 1),
+ LLVector3(0, 0, -1),
+ LLVector3(0, -1, 0),
+ LLVector3(0, -1, 0)
+};
+
+LLVector3 LLCubeMapArray::sClipToCubeLookVecs[6] =
+{
+ LLVector3(0, 0, -1), //GOOD
+ LLVector3(0, 0, 1), //GOOD
+
+ LLVector3(1, 0, 0), // GOOD
+ LLVector3(1, 0, 0), // GOOD
+
+ LLVector3(1, 0, 0),
+ LLVector3(-1, 0, 0),
+};
+
+LLVector3 LLCubeMapArray::sClipToCubeUpVecs[6] =
+{
+ LLVector3(-1, 0, 0), //GOOD
+ LLVector3(1, 0, 0), //GOOD
+
+ LLVector3(0, 1, 0), // GOOD
+ LLVector3(0, -1, 0), // GOOD
+
+ LLVector3(0, 0, -1),
+ LLVector3(0, 0, 1)
+};
+
+LLCubeMapArray::LLCubeMapArray()
+ : mTextureStage(0)
+{
+
+}
+
+LLCubeMapArray::~LLCubeMapArray()
+{
+}
+
+void LLCubeMapArray::allocate(U32 resolution, U32 components, U32 count, BOOL use_mips)
+{
+ U32 texname = 0;
+ mWidth = resolution;
+ mCount = count;
+
+ LLImageGL::generateTextures(1, &texname);
+
+ mImage = new LLImageGL(resolution, resolution, components, use_mips);
+ mImage->setTexName(texname);
+ mImage->setTarget(sTargets[0], LLTexUnit::TT_CUBE_MAP_ARRAY);
+
+ mImage->setUseMipMaps(use_mips);
+ mImage->setHasMipMaps(use_mips);
+
+ bind(0);
+
+ U32 format = components == 4 ? GL_RGBA16F : GL_RGB16F;
+
+ U32 mip = 0;
+
+ while (resolution >= 1)
+ {
+ glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, format, resolution, resolution, count * 6, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+
+ if (!use_mips)
+ {
+ break;
+ }
+ resolution /= 2;
+ ++mip;
+ }
+
+ mImage->setAddressMode(LLTexUnit::TAM_CLAMP);
+
+ if (use_mips)
+ {
+ mImage->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
+ //glGenerateMipmap(GL_TEXTURE_CUBE_MAP_ARRAY); // <=== latest AMD drivers do not appreciate this method of allocating mipmaps
+ }
+ else
+ {
+ mImage->setFilteringOption(LLTexUnit::TFO_BILINEAR);
+ }
+
+ unbind();
+}
+
+void LLCubeMapArray::bind(S32 stage)
+{
+ mTextureStage = stage;
+ gGL.getTexUnit(stage)->bindManual(LLTexUnit::TT_CUBE_MAP_ARRAY, getGLName(), mImage->getUseMipMaps());
+}
+
+void LLCubeMapArray::unbind()
+{
+ gGL.getTexUnit(mTextureStage)->unbind(LLTexUnit::TT_CUBE_MAP_ARRAY);
+ mTextureStage = -1;
+}
+
+GLuint LLCubeMapArray::getGLName()
+{
+ return mImage->getTexName();
+}
+
+void LLCubeMapArray::destroyGL()
+{
+ mImage = NULL;
+}
diff --git a/indra/llrender/llcubemaparray.h b/indra/llrender/llcubemaparray.h
new file mode 100644
index 0000000000..6c3f7dc890
--- /dev/null
+++ b/indra/llrender/llcubemaparray.h
@@ -0,0 +1,76 @@
+/**
+ * @file llcubemaparray.h
+ * @brief LLCubeMap class definition
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#pragma once
+
+#include "llgl.h"
+
+#include <vector>
+
+class LLVector3;
+
+class LLCubeMapArray : public LLRefCount
+{
+public:
+ LLCubeMapArray();
+
+ static GLenum sTargets[6];
+
+ // look and up vectors for each cube face (agent space)
+ static LLVector3 sLookVecs[6];
+ static LLVector3 sUpVecs[6];
+
+ // look and up vectors for each cube face (clip space)
+ static LLVector3 sClipToCubeLookVecs[6];
+ static LLVector3 sClipToCubeUpVecs[6];
+
+ // allocate a cube map array
+ // res - resolution of each cube face
+ // components - number of components per pixel
+ // count - number of cube maps in the array
+ // use_mips - if TRUE, mipmaps will be allocated for this cube map array and anisotropic filtering will be used
+ void allocate(U32 res, U32 components, U32 count, BOOL use_mips = TRUE);
+ void bind(S32 stage);
+ void unbind();
+
+ GLuint getGLName();
+
+ void destroyGL();
+
+ // get width of cubemaps in array (they're cubes, so this is also the height)
+ U32 getWidth() const { return mWidth; }
+
+ // get number of cubemaps in the array
+ U32 getCount() const { return mCount; }
+
+protected:
+ friend class LLTexUnit;
+ ~LLCubeMapArray();
+ LLPointer<LLImageGL> mImage;
+ U32 mWidth = 0;
+ U32 mCount = 0;
+ S32 mTextureStage;
+};
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 44f7667d2c..f7fb46e310 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -86,12 +86,13 @@ void APIENTRY gl_debug_callback(GLenum source,
const GLchar* message,
GLvoid* userParam)
{
- if (severity != GL_DEBUG_SEVERITY_HIGH_ARB &&
- severity != GL_DEBUG_SEVERITY_MEDIUM_ARB &&
- severity != GL_DEBUG_SEVERITY_LOW_ARB)
+ /*if (severity != GL_DEBUG_SEVERITY_HIGH &&
+ severity != GL_DEBUG_SEVERITY_MEDIUM &&
+ severity != GL_DEBUG_SEVERITY_LOW
+ )
{ //suppress out-of-spec messages sent by nvidia driver (mostly vertexbuffer hints)
return;
- }
+ }*/
if (gGLManager.mIsDisabled &&
severity == GL_DEBUG_SEVERITY_HIGH_ARB &&
@@ -104,24 +105,66 @@ void APIENTRY gl_debug_callback(GLenum source,
return;
}
- if (severity == GL_DEBUG_SEVERITY_HIGH_ARB)
- {
- LL_WARNS() << "----- GL ERROR --------" << LL_ENDL;
- }
- else
- {
- LL_WARNS() << "----- GL WARNING -------" << LL_ENDL;
- }
- LL_WARNS() << "Type: " << std::hex << type << LL_ENDL;
- LL_WARNS() << "ID: " << std::hex << id << LL_ENDL;
- LL_WARNS() << "Severity: " << std::hex << severity << LL_ENDL;
- LL_WARNS() << "Message: " << message << LL_ENDL;
- LL_WARNS() << "-----------------------" << LL_ENDL;
- // No needs to halt when is called from LLViewerWindow::stopGL()
- if (severity == GL_DEBUG_SEVERITY_HIGH_ARB && !gGLManager.mIsDisabled)
- {
- LL_ERRS() << "Halting on GL Error" << LL_ENDL;
- }
+ // list of messages to suppress
+ const char* suppress[] =
+ {
+ "Buffer detailed info:",
+ "Program undefined behavior warning: The current GL state uses a sampler (0) that has depth comparisons enabled"
+ };
+
+ for (const char* msg : suppress)
+ {
+ if (strncmp(msg, message, strlen(msg)) == 0)
+ {
+ return;
+ }
+ }
+
+ if (severity == GL_DEBUG_SEVERITY_HIGH)
+ {
+ LL_WARNS() << "----- GL ERROR --------" << LL_ENDL;
+ }
+ else
+ {
+ LL_WARNS() << "----- GL WARNING -------" << LL_ENDL;
+ }
+ LL_WARNS() << "Type: " << std::hex << type << LL_ENDL;
+ LL_WARNS() << "ID: " << std::hex << id << LL_ENDL;
+ LL_WARNS() << "Severity: " << std::hex << severity << LL_ENDL;
+ LL_WARNS() << "Message: " << message << LL_ENDL;
+ LL_WARNS() << "-----------------------" << LL_ENDL;
+
+ GLint vao = 0;
+ glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &vao);
+ GLint vbo = 0;
+ glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &vbo);
+ GLint vbo_size = 0;
+ if (vbo != 0)
+ {
+ glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &vbo_size);
+ }
+ GLint ibo = 0;
+ glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &ibo);
+ GLint ibo_size = 0;
+ if (ibo != 0)
+ {
+ glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_SIZE, &ibo_size);
+ }
+ GLint ubo = 0;
+ glGetIntegerv(GL_UNIFORM_BUFFER_BINDING, &ubo);
+ GLint ubo_size = 0;
+ GLint ubo_immutable = 0;
+ if (ubo != 0)
+ {
+ glGetBufferParameteriv(GL_UNIFORM_BUFFER, GL_BUFFER_SIZE, &ubo_size);
+ glGetBufferParameteriv(GL_UNIFORM_BUFFER, GL_BUFFER_IMMUTABLE_STORAGE, &ubo_immutable);
+ }
+
+ // No needs to halt when is called from LLViewerWindow::stopGL()
+ if (severity == GL_DEBUG_SEVERITY_HIGH && !gGLManager.mIsDisabled)
+ {
+ LL_ERRS() << "Halting on GL Error" << LL_ENDL;
+ }
}
#endif
@@ -171,246 +214,770 @@ std::list<LLGLUpdate*> LLGLUpdate::sGLQ;
#if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS
#if LL_WINDOWS
-PFNGLGETSTRINGIPROC glGetStringi = NULL;
-#endif
+// WGL_ARB_create_context
+PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = nullptr;
+
+// WGL_AMD_gpu_association
+PFNWGLGETGPUIDSAMDPROC wglGetGPUIDsAMD = nullptr;
+PFNWGLGETGPUINFOAMDPROC wglGetGPUInfoAMD = nullptr;
+PFNWGLGETCONTEXTGPUIDAMDPROC wglGetContextGPUIDAMD = nullptr;
+PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC wglCreateAssociatedContextAMD = nullptr;
+PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC wglCreateAssociatedContextAttribsAMD = nullptr;
+PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC wglDeleteAssociatedContextAMD = nullptr;
+PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC wglMakeAssociatedContextCurrentAMD = nullptr;
+PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC wglGetCurrentAssociatedContextAMD = nullptr;
+PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC wglBlitContextFramebufferAMD = nullptr;
+
+// WGL_EXT_swap_control
+PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = nullptr;
+PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT = nullptr;
-// vertex blending prototypes
-PFNGLWEIGHTPOINTERARBPROC glWeightPointerARB = NULL;
-PFNGLVERTEXBLENDARBPROC glVertexBlendARB = NULL;
-PFNGLWEIGHTFVARBPROC glWeightfvARB = NULL;
-
-// Vertex buffer object prototypes
-PFNGLBINDBUFFERARBPROC glBindBufferARB = NULL;
-PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB = NULL;
-PFNGLGENBUFFERSARBPROC glGenBuffersARB = NULL;
-PFNGLISBUFFERARBPROC glIsBufferARB = NULL;
-PFNGLBUFFERDATAARBPROC glBufferDataARB = NULL;
-PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB = NULL;
-PFNGLGETBUFFERSUBDATAARBPROC glGetBufferSubDataARB = NULL;
-PFNGLMAPBUFFERARBPROC glMapBufferARB = NULL;
-PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB = NULL;
-PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB = NULL;
-PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB = NULL;
-
-//GL_ARB_vertex_array_object
-PFNGLBINDVERTEXARRAYPROC glBindVertexArray = NULL;
-PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays = NULL;
-PFNGLGENVERTEXARRAYSPROC glGenVertexArrays = NULL;
-PFNGLISVERTEXARRAYPROC glIsVertexArray = NULL;
-
-// GL_ARB_map_buffer_range
-PFNGLMAPBUFFERRANGEPROC glMapBufferRange = NULL;
-PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange = NULL;
-
-// GL_ARB_sync
-PFNGLFENCESYNCPROC glFenceSync = NULL;
-PFNGLISSYNCPROC glIsSync = NULL;
-PFNGLDELETESYNCPROC glDeleteSync = NULL;
-PFNGLCLIENTWAITSYNCPROC glClientWaitSync = NULL;
-PFNGLWAITSYNCPROC glWaitSync = NULL;
-PFNGLGETINTEGER64VPROC glGetInteger64v = NULL;
-PFNGLGETSYNCIVPROC glGetSynciv = NULL;
-
-// GL_APPLE_flush_buffer_range
-PFNGLBUFFERPARAMETERIAPPLEPROC glBufferParameteriAPPLE = NULL;
-PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glFlushMappedBufferRangeAPPLE = NULL;
-
-// GL_ARB_occlusion_query
-PFNGLGENQUERIESARBPROC glGenQueriesARB = NULL;
-PFNGLDELETEQUERIESARBPROC glDeleteQueriesARB = NULL;
-PFNGLISQUERYARBPROC glIsQueryARB = NULL;
-PFNGLBEGINQUERYARBPROC glBeginQueryARB = NULL;
-PFNGLENDQUERYARBPROC glEndQueryARB = NULL;
-PFNGLGETQUERYIVARBPROC glGetQueryivARB = NULL;
-PFNGLGETQUERYOBJECTIVARBPROC glGetQueryObjectivARB = NULL;
-PFNGLGETQUERYOBJECTUIVARBPROC glGetQueryObjectuivARB = NULL;
-
-// GL_ARB_timer_query
-PFNGLQUERYCOUNTERPROC glQueryCounter = NULL;
-PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v = NULL;
-PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v = NULL;
-
-// GL_ARB_point_parameters
-PFNGLPOINTPARAMETERFARBPROC glPointParameterfARB = NULL;
-PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB = NULL;
-
-// GL_ARB_framebuffer_object
-PFNGLISRENDERBUFFERPROC glIsRenderbuffer = NULL;
-PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer = NULL;
-PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers = NULL;
-PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers = NULL;
-PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage = NULL;
-PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv = NULL;
-PFNGLISFRAMEBUFFERPROC glIsFramebuffer = NULL;
-PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = NULL;
-PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = NULL;
-PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers = NULL;
-PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus = NULL;
-PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D = NULL;
-PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = NULL;
-PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D = NULL;
-PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer = NULL;
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv = NULL;
-PFNGLGENERATEMIPMAPPROC glGenerateMipmap = NULL;
-PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer = NULL;
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample = NULL;
-PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer = NULL;
-
-//GL_ARB_texture_multisample
-PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample = NULL;
-PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample = NULL;
-PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv = NULL;
-PFNGLSAMPLEMASKIPROC glSampleMaski = NULL;
-
-//transform feedback (4.0 core)
-PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback = NULL;
-PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback = NULL;
-PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings = NULL;
-PFNGLBINDBUFFERRANGEPROC glBindBufferRange = NULL;
-PFNGLBINDBUFFERBASEPROC glBindBufferBase = NULL;
-
-//GL_ARB_debug_output
-PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB = NULL;
-PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB = NULL;
-PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARB = NULL;
-PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB = NULL;
-
-// GL_EXT_blend_func_separate
-PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT = NULL;
-
-// GL_ARB_draw_buffers
-PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB = NULL;
-
-//shader object prototypes
-PFNGLDELETEOBJECTARBPROC glDeleteObjectARB = NULL;
-PFNGLGETHANDLEARBPROC glGetHandleARB = NULL;
-PFNGLDETACHOBJECTARBPROC glDetachObjectARB = NULL;
-PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB = NULL;
-PFNGLSHADERSOURCEARBPROC glShaderSourceARB = NULL;
-PFNGLCOMPILESHADERARBPROC glCompileShaderARB = NULL;
-PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB = NULL;
-PFNGLATTACHOBJECTARBPROC glAttachObjectARB = NULL;
-PFNGLLINKPROGRAMARBPROC glLinkProgramARB = NULL;
-PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB = NULL;
-PFNGLVALIDATEPROGRAMARBPROC glValidateProgramARB = NULL;
-PFNGLUNIFORM1FARBPROC glUniform1fARB = NULL;
-PFNGLUNIFORM2FARBPROC glUniform2fARB = NULL;
-PFNGLUNIFORM3FARBPROC glUniform3fARB = NULL;
-PFNGLUNIFORM4FARBPROC glUniform4fARB = NULL;
-PFNGLUNIFORM1IARBPROC glUniform1iARB = NULL;
-PFNGLUNIFORM2IARBPROC glUniform2iARB = NULL;
-PFNGLUNIFORM3IARBPROC glUniform3iARB = NULL;
-PFNGLUNIFORM4IARBPROC glUniform4iARB = NULL;
-PFNGLUNIFORM1FVARBPROC glUniform1fvARB = NULL;
-PFNGLUNIFORM2FVARBPROC glUniform2fvARB = NULL;
-PFNGLUNIFORM3FVARBPROC glUniform3fvARB = NULL;
-PFNGLUNIFORM4FVARBPROC glUniform4fvARB = NULL;
-PFNGLUNIFORM1IVARBPROC glUniform1ivARB = NULL;
-PFNGLUNIFORM2IVARBPROC glUniform2ivARB = NULL;
-PFNGLUNIFORM3IVARBPROC glUniform3ivARB = NULL;
-PFNGLUNIFORM4IVARBPROC glUniform4ivARB = NULL;
-PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fvARB = NULL;
-PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fvARB = NULL;
-PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv = NULL;
-PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fvARB = NULL;
-PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB = NULL;
-PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB = NULL;
-PFNGLGETINFOLOGARBPROC glGetInfoLogARB = NULL;
-PFNGLGETATTACHEDOBJECTSARBPROC glGetAttachedObjectsARB = NULL;
-PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB = NULL;
-PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB = NULL;
-PFNGLGETUNIFORMFVARBPROC glGetUniformfvARB = NULL;
-PFNGLGETUNIFORMIVARBPROC glGetUniformivARB = NULL;
-PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB = NULL;
-PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer = NULL;
-
-#if LL_WINDOWS
-PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL;
#endif
-// vertex shader prototypes
-#if LL_LINUX
-PFNGLVERTEXATTRIB1DARBPROC glVertexAttrib1dARB = NULL;
-PFNGLVERTEXATTRIB1DVARBPROC glVertexAttrib1dvARB = NULL;
-PFNGLVERTEXATTRIB1FARBPROC glVertexAttrib1fARB = NULL;
-PFNGLVERTEXATTRIB1FVARBPROC glVertexAttrib1fvARB = NULL;
-PFNGLVERTEXATTRIB1SARBPROC glVertexAttrib1sARB = NULL;
-PFNGLVERTEXATTRIB1SVARBPROC glVertexAttrib1svARB = NULL;
-PFNGLVERTEXATTRIB2DARBPROC glVertexAttrib2dARB = NULL;
-PFNGLVERTEXATTRIB2DVARBPROC glVertexAttrib2dvARB = NULL;
-PFNGLVERTEXATTRIB2FARBPROC glVertexAttrib2fARB = NULL;
-PFNGLVERTEXATTRIB2FVARBPROC glVertexAttrib2fvARB = NULL;
-PFNGLVERTEXATTRIB2SARBPROC glVertexAttrib2sARB = NULL;
-PFNGLVERTEXATTRIB2SVARBPROC glVertexAttrib2svARB = NULL;
-PFNGLVERTEXATTRIB3DARBPROC glVertexAttrib3dARB = NULL;
-PFNGLVERTEXATTRIB3DVARBPROC glVertexAttrib3dvARB = NULL;
-PFNGLVERTEXATTRIB3FARBPROC glVertexAttrib3fARB = NULL;
-PFNGLVERTEXATTRIB3FVARBPROC glVertexAttrib3fvARB = NULL;
-PFNGLVERTEXATTRIB3SARBPROC glVertexAttrib3sARB = NULL;
-PFNGLVERTEXATTRIB3SVARBPROC glVertexAttrib3svARB = NULL;
-#endif // LL_LINUX
-PFNGLVERTEXATTRIB4NBVARBPROC glVertexAttrib4nbvARB = NULL;
-PFNGLVERTEXATTRIB4NIVARBPROC glVertexAttrib4nivARB = NULL;
-PFNGLVERTEXATTRIB4NSVARBPROC glVertexAttrib4nsvARB = NULL;
-PFNGLVERTEXATTRIB4NUBARBPROC glVertexAttrib4nubARB = NULL;
-PFNGLVERTEXATTRIB4NUBVARBPROC glVertexAttrib4nubvARB = NULL;
-PFNGLVERTEXATTRIB4NUIVARBPROC glVertexAttrib4nuivARB = NULL;
-PFNGLVERTEXATTRIB4NUSVARBPROC glVertexAttrib4nusvARB = NULL;
-#if LL_LINUX
-PFNGLVERTEXATTRIB4BVARBPROC glVertexAttrib4bvARB = NULL;
-PFNGLVERTEXATTRIB4DARBPROC glVertexAttrib4dARB = NULL;
-PFNGLVERTEXATTRIB4DVARBPROC glVertexAttrib4dvARB = NULL;
-PFNGLVERTEXATTRIB4FARBPROC glVertexAttrib4fARB = NULL;
-PFNGLVERTEXATTRIB4FVARBPROC glVertexAttrib4fvARB = NULL;
-PFNGLVERTEXATTRIB4IVARBPROC glVertexAttrib4ivARB = NULL;
-PFNGLVERTEXATTRIB4SARBPROC glVertexAttrib4sARB = NULL;
-PFNGLVERTEXATTRIB4SVARBPROC glVertexAttrib4svARB = NULL;
-PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubvARB = NULL;
-PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uivARB = NULL;
-PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usvARB = NULL;
-PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB = NULL;
-PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB = NULL;
-PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB = NULL;
-PFNGLPROGRAMSTRINGARBPROC glProgramStringARB = NULL;
-PFNGLBINDPROGRAMARBPROC glBindProgramARB = NULL;
-PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB = NULL;
-PFNGLGENPROGRAMSARBPROC glGenProgramsARB = NULL;
-PFNGLPROGRAMENVPARAMETER4DARBPROC glProgramEnvParameter4dARB = NULL;
-PFNGLPROGRAMENVPARAMETER4DVARBPROC glProgramEnvParameter4dvARB = NULL;
-PFNGLPROGRAMENVPARAMETER4FARBPROC glProgramEnvParameter4fARB = NULL;
-PFNGLPROGRAMENVPARAMETER4FVARBPROC glProgramEnvParameter4fvARB = NULL;
-PFNGLPROGRAMLOCALPARAMETER4DARBPROC glProgramLocalParameter4dARB = NULL;
-PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glProgramLocalParameter4dvARB = NULL;
-PFNGLPROGRAMLOCALPARAMETER4FARBPROC glProgramLocalParameter4fARB = NULL;
-PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB = NULL;
-PFNGLGETPROGRAMENVPARAMETERDVARBPROC glGetProgramEnvParameterdvARB = NULL;
-PFNGLGETPROGRAMENVPARAMETERFVARBPROC glGetProgramEnvParameterfvARB = NULL;
-PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glGetProgramLocalParameterdvARB = NULL;
-PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glGetProgramLocalParameterfvARB = NULL;
-PFNGLGETPROGRAMIVARBPROC glGetProgramivARB = NULL;
-PFNGLGETPROGRAMSTRINGARBPROC glGetProgramStringARB = NULL;
-PFNGLGETVERTEXATTRIBDVARBPROC glGetVertexAttribdvARB = NULL;
-PFNGLGETVERTEXATTRIBFVARBPROC glGetVertexAttribfvARB = NULL;
-PFNGLGETVERTEXATTRIBIVARBPROC glGetVertexAttribivARB = NULL;
-PFNGLGETVERTEXATTRIBPOINTERVARBPROC glGetVertexAttribPointervARB = NULL;
-PFNGLISPROGRAMARBPROC glIsProgramARB = NULL;
-#endif // LL_LINUX
-PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB = NULL;
-PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB = NULL;
-PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB = NULL;
-
-#if LL_WINDOWS
-PFNWGLGETGPUIDSAMDPROC wglGetGPUIDsAMD = NULL;
-PFNWGLGETGPUINFOAMDPROC wglGetGPUInfoAMD = NULL;
-PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = NULL;
-#endif
+// GL_VERSION_1_2
+//PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements = nullptr;
+//PFNGLTEXIMAGE3DPROC glTexImage3D = nullptr;
+//PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D = nullptr;
+//PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D = nullptr;
+
+// GL_VERSION_1_3
+PFNGLACTIVETEXTUREPROC glActiveTexture = nullptr;
+PFNGLSAMPLECOVERAGEPROC glSampleCoverage = nullptr;
+PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D = nullptr;
+PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D = nullptr;
+PFNGLCOMPRESSEDTEXIMAGE1DPROC glCompressedTexImage1D = nullptr;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D = nullptr;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D = nullptr;
+PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D = nullptr;
+PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage = nullptr;
+PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture = nullptr;
+PFNGLMULTITEXCOORD1DPROC glMultiTexCoord1d = nullptr;
+PFNGLMULTITEXCOORD1DVPROC glMultiTexCoord1dv = nullptr;
+PFNGLMULTITEXCOORD1FPROC glMultiTexCoord1f = nullptr;
+PFNGLMULTITEXCOORD1FVPROC glMultiTexCoord1fv = nullptr;
+PFNGLMULTITEXCOORD1IPROC glMultiTexCoord1i = nullptr;
+PFNGLMULTITEXCOORD1IVPROC glMultiTexCoord1iv = nullptr;
+PFNGLMULTITEXCOORD1SPROC glMultiTexCoord1s = nullptr;
+PFNGLMULTITEXCOORD1SVPROC glMultiTexCoord1sv = nullptr;
+PFNGLMULTITEXCOORD2DPROC glMultiTexCoord2d = nullptr;
+PFNGLMULTITEXCOORD2DVPROC glMultiTexCoord2dv = nullptr;
+PFNGLMULTITEXCOORD2FPROC glMultiTexCoord2f = nullptr;
+PFNGLMULTITEXCOORD2FVPROC glMultiTexCoord2fv = nullptr;
+PFNGLMULTITEXCOORD2IPROC glMultiTexCoord2i = nullptr;
+PFNGLMULTITEXCOORD2IVPROC glMultiTexCoord2iv = nullptr;
+PFNGLMULTITEXCOORD2SPROC glMultiTexCoord2s = nullptr;
+PFNGLMULTITEXCOORD2SVPROC glMultiTexCoord2sv = nullptr;
+PFNGLMULTITEXCOORD3DPROC glMultiTexCoord3d = nullptr;
+PFNGLMULTITEXCOORD3DVPROC glMultiTexCoord3dv = nullptr;
+PFNGLMULTITEXCOORD3FPROC glMultiTexCoord3f = nullptr;
+PFNGLMULTITEXCOORD3FVPROC glMultiTexCoord3fv = nullptr;
+PFNGLMULTITEXCOORD3IPROC glMultiTexCoord3i = nullptr;
+PFNGLMULTITEXCOORD3IVPROC glMultiTexCoord3iv = nullptr;
+PFNGLMULTITEXCOORD3SPROC glMultiTexCoord3s = nullptr;
+PFNGLMULTITEXCOORD3SVPROC glMultiTexCoord3sv = nullptr;
+PFNGLMULTITEXCOORD4DPROC glMultiTexCoord4d = nullptr;
+PFNGLMULTITEXCOORD4DVPROC glMultiTexCoord4dv = nullptr;
+PFNGLMULTITEXCOORD4FPROC glMultiTexCoord4f = nullptr;
+PFNGLMULTITEXCOORD4FVPROC glMultiTexCoord4fv = nullptr;
+PFNGLMULTITEXCOORD4IPROC glMultiTexCoord4i = nullptr;
+PFNGLMULTITEXCOORD4IVPROC glMultiTexCoord4iv = nullptr;
+PFNGLMULTITEXCOORD4SPROC glMultiTexCoord4s = nullptr;
+PFNGLMULTITEXCOORD4SVPROC glMultiTexCoord4sv = nullptr;
+PFNGLLOADTRANSPOSEMATRIXFPROC glLoadTransposeMatrixf = nullptr;
+PFNGLLOADTRANSPOSEMATRIXDPROC glLoadTransposeMatrixd = nullptr;
+PFNGLMULTTRANSPOSEMATRIXFPROC glMultTransposeMatrixf = nullptr;
+PFNGLMULTTRANSPOSEMATRIXDPROC glMultTransposeMatrixd = nullptr;
+
+// GL_VERSION_1_4
+PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate = nullptr;
+PFNGLMULTIDRAWARRAYSPROC glMultiDrawArrays = nullptr;
+PFNGLMULTIDRAWELEMENTSPROC glMultiDrawElements = nullptr;
+PFNGLPOINTPARAMETERFPROC glPointParameterf = nullptr;
+PFNGLPOINTPARAMETERFVPROC glPointParameterfv = nullptr;
+PFNGLPOINTPARAMETERIPROC glPointParameteri = nullptr;
+PFNGLPOINTPARAMETERIVPROC glPointParameteriv = nullptr;
+PFNGLFOGCOORDFPROC glFogCoordf = nullptr;
+PFNGLFOGCOORDFVPROC glFogCoordfv = nullptr;
+PFNGLFOGCOORDDPROC glFogCoordd = nullptr;
+PFNGLFOGCOORDDVPROC glFogCoorddv = nullptr;
+PFNGLFOGCOORDPOINTERPROC glFogCoordPointer = nullptr;
+PFNGLSECONDARYCOLOR3BPROC glSecondaryColor3b = nullptr;
+PFNGLSECONDARYCOLOR3BVPROC glSecondaryColor3bv = nullptr;
+PFNGLSECONDARYCOLOR3DPROC glSecondaryColor3d = nullptr;
+PFNGLSECONDARYCOLOR3DVPROC glSecondaryColor3dv = nullptr;
+PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f = nullptr;
+PFNGLSECONDARYCOLOR3FVPROC glSecondaryColor3fv = nullptr;
+PFNGLSECONDARYCOLOR3IPROC glSecondaryColor3i = nullptr;
+PFNGLSECONDARYCOLOR3IVPROC glSecondaryColor3iv = nullptr;
+PFNGLSECONDARYCOLOR3SPROC glSecondaryColor3s = nullptr;
+PFNGLSECONDARYCOLOR3SVPROC glSecondaryColor3sv = nullptr;
+PFNGLSECONDARYCOLOR3UBPROC glSecondaryColor3ub = nullptr;
+PFNGLSECONDARYCOLOR3UBVPROC glSecondaryColor3ubv = nullptr;
+PFNGLSECONDARYCOLOR3UIPROC glSecondaryColor3ui = nullptr;
+PFNGLSECONDARYCOLOR3UIVPROC glSecondaryColor3uiv = nullptr;
+PFNGLSECONDARYCOLOR3USPROC glSecondaryColor3us = nullptr;
+PFNGLSECONDARYCOLOR3USVPROC glSecondaryColor3usv = nullptr;
+PFNGLSECONDARYCOLORPOINTERPROC glSecondaryColorPointer = nullptr;
+PFNGLWINDOWPOS2DPROC glWindowPos2d = nullptr;
+PFNGLWINDOWPOS2DVPROC glWindowPos2dv = nullptr;
+PFNGLWINDOWPOS2FPROC glWindowPos2f = nullptr;
+PFNGLWINDOWPOS2FVPROC glWindowPos2fv = nullptr;
+PFNGLWINDOWPOS2IPROC glWindowPos2i = nullptr;
+PFNGLWINDOWPOS2IVPROC glWindowPos2iv = nullptr;
+PFNGLWINDOWPOS2SPROC glWindowPos2s = nullptr;
+PFNGLWINDOWPOS2SVPROC glWindowPos2sv = nullptr;
+PFNGLWINDOWPOS3DPROC glWindowPos3d = nullptr;
+PFNGLWINDOWPOS3DVPROC glWindowPos3dv = nullptr;
+PFNGLWINDOWPOS3FPROC glWindowPos3f = nullptr;
+PFNGLWINDOWPOS3FVPROC glWindowPos3fv = nullptr;
+PFNGLWINDOWPOS3IPROC glWindowPos3i = nullptr;
+PFNGLWINDOWPOS3IVPROC glWindowPos3iv = nullptr;
+PFNGLWINDOWPOS3SPROC glWindowPos3s = nullptr;
+PFNGLWINDOWPOS3SVPROC glWindowPos3sv = nullptr;
+
+// GL_VERSION_1_5
+PFNGLGENQUERIESPROC glGenQueries = nullptr;
+PFNGLDELETEQUERIESPROC glDeleteQueries = nullptr;
+PFNGLISQUERYPROC glIsQuery = nullptr;
+PFNGLBEGINQUERYPROC glBeginQuery = nullptr;
+PFNGLENDQUERYPROC glEndQuery = nullptr;
+PFNGLGETQUERYIVPROC glGetQueryiv = nullptr;
+PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv = nullptr;
+PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv = nullptr;
+PFNGLBINDBUFFERPROC glBindBuffer = nullptr;
+PFNGLDELETEBUFFERSPROC glDeleteBuffers = nullptr;
+PFNGLGENBUFFERSPROC glGenBuffers = nullptr;
+PFNGLISBUFFERPROC glIsBuffer = nullptr;
+PFNGLBUFFERDATAPROC glBufferData = nullptr;
+PFNGLBUFFERSUBDATAPROC glBufferSubData = nullptr;
+PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData = nullptr;
+PFNGLMAPBUFFERPROC glMapBuffer = nullptr;
+PFNGLUNMAPBUFFERPROC glUnmapBuffer = nullptr;
+PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv = nullptr;
+PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv = nullptr;
+
+// GL_VERSION_2_0
+PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate = nullptr;
+PFNGLDRAWBUFFERSPROC glDrawBuffers = nullptr;
+PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate = nullptr;
+PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate = nullptr;
+PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate = nullptr;
+PFNGLATTACHSHADERPROC glAttachShader = nullptr;
+PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation = nullptr;
+PFNGLCOMPILESHADERPROC glCompileShader = nullptr;
+PFNGLCREATEPROGRAMPROC glCreateProgram = nullptr;
+PFNGLCREATESHADERPROC glCreateShader = nullptr;
+PFNGLDELETEPROGRAMPROC glDeleteProgram = nullptr;
+PFNGLDELETESHADERPROC glDeleteShader = nullptr;
+PFNGLDETACHSHADERPROC glDetachShader = nullptr;
+PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray = nullptr;
+PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray = nullptr;
+PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib = nullptr;
+PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform = nullptr;
+PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders = nullptr;
+PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation = nullptr;
+PFNGLGETPROGRAMIVPROC glGetProgramiv = nullptr;
+PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog = nullptr;
+PFNGLGETSHADERIVPROC glGetShaderiv = nullptr;
+PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog = nullptr;
+PFNGLGETSHADERSOURCEPROC glGetShaderSource = nullptr;
+PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation = nullptr;
+PFNGLGETUNIFORMFVPROC glGetUniformfv = nullptr;
+PFNGLGETUNIFORMIVPROC glGetUniformiv = nullptr;
+PFNGLGETVERTEXATTRIBDVPROC glGetVertexAttribdv = nullptr;
+PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv = nullptr;
+PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv = nullptr;
+PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv = nullptr;
+PFNGLISPROGRAMPROC glIsProgram = nullptr;
+PFNGLISSHADERPROC glIsShader = nullptr;
+PFNGLLINKPROGRAMPROC glLinkProgram = nullptr;
+PFNGLSHADERSOURCEPROC glShaderSource = nullptr;
+PFNGLUSEPROGRAMPROC glUseProgram = nullptr;
+PFNGLUNIFORM1FPROC glUniform1f = nullptr;
+PFNGLUNIFORM2FPROC glUniform2f = nullptr;
+PFNGLUNIFORM3FPROC glUniform3f = nullptr;
+PFNGLUNIFORM4FPROC glUniform4f = nullptr;
+PFNGLUNIFORM1IPROC glUniform1i = nullptr;
+PFNGLUNIFORM2IPROC glUniform2i = nullptr;
+PFNGLUNIFORM3IPROC glUniform3i = nullptr;
+PFNGLUNIFORM4IPROC glUniform4i = nullptr;
+PFNGLUNIFORM1FVPROC glUniform1fv = nullptr;
+PFNGLUNIFORM2FVPROC glUniform2fv = nullptr;
+PFNGLUNIFORM3FVPROC glUniform3fv = nullptr;
+PFNGLUNIFORM4FVPROC glUniform4fv = nullptr;
+PFNGLUNIFORM1IVPROC glUniform1iv = nullptr;
+PFNGLUNIFORM2IVPROC glUniform2iv = nullptr;
+PFNGLUNIFORM3IVPROC glUniform3iv = nullptr;
+PFNGLUNIFORM4IVPROC glUniform4iv = nullptr;
+PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv = nullptr;
+PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv = nullptr;
+PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv = nullptr;
+PFNGLVALIDATEPROGRAMPROC glValidateProgram = nullptr;
+PFNGLVERTEXATTRIB1DPROC glVertexAttrib1d = nullptr;
+PFNGLVERTEXATTRIB1DVPROC glVertexAttrib1dv = nullptr;
+PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f = nullptr;
+PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv = nullptr;
+PFNGLVERTEXATTRIB1SPROC glVertexAttrib1s = nullptr;
+PFNGLVERTEXATTRIB1SVPROC glVertexAttrib1sv = nullptr;
+PFNGLVERTEXATTRIB2DPROC glVertexAttrib2d = nullptr;
+PFNGLVERTEXATTRIB2DVPROC glVertexAttrib2dv = nullptr;
+PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f = nullptr;
+PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv = nullptr;
+PFNGLVERTEXATTRIB2SPROC glVertexAttrib2s = nullptr;
+PFNGLVERTEXATTRIB2SVPROC glVertexAttrib2sv = nullptr;
+PFNGLVERTEXATTRIB3DPROC glVertexAttrib3d = nullptr;
+PFNGLVERTEXATTRIB3DVPROC glVertexAttrib3dv = nullptr;
+PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f = nullptr;
+PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv = nullptr;
+PFNGLVERTEXATTRIB3SPROC glVertexAttrib3s = nullptr;
+PFNGLVERTEXATTRIB3SVPROC glVertexAttrib3sv = nullptr;
+PFNGLVERTEXATTRIB4NBVPROC glVertexAttrib4Nbv = nullptr;
+PFNGLVERTEXATTRIB4NIVPROC glVertexAttrib4Niv = nullptr;
+PFNGLVERTEXATTRIB4NSVPROC glVertexAttrib4Nsv = nullptr;
+PFNGLVERTEXATTRIB4NUBPROC glVertexAttrib4Nub = nullptr;
+PFNGLVERTEXATTRIB4NUBVPROC glVertexAttrib4Nubv = nullptr;
+PFNGLVERTEXATTRIB4NUIVPROC glVertexAttrib4Nuiv = nullptr;
+PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4Nusv = nullptr;
+PFNGLVERTEXATTRIB4BVPROC glVertexAttrib4bv = nullptr;
+PFNGLVERTEXATTRIB4DPROC glVertexAttrib4d = nullptr;
+PFNGLVERTEXATTRIB4DVPROC glVertexAttrib4dv = nullptr;
+PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f = nullptr;
+PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv = nullptr;
+PFNGLVERTEXATTRIB4IVPROC glVertexAttrib4iv = nullptr;
+PFNGLVERTEXATTRIB4SPROC glVertexAttrib4s = nullptr;
+PFNGLVERTEXATTRIB4SVPROC glVertexAttrib4sv = nullptr;
+PFNGLVERTEXATTRIB4UBVPROC glVertexAttrib4ubv = nullptr;
+PFNGLVERTEXATTRIB4UIVPROC glVertexAttrib4uiv = nullptr;
+PFNGLVERTEXATTRIB4USVPROC glVertexAttrib4usv = nullptr;
+PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer = nullptr;
+
+// GL_VERSION_2_1
+PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv = nullptr;
+PFNGLUNIFORMMATRIX3X2FVPROC glUniformMatrix3x2fv = nullptr;
+PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv = nullptr;
+PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv = nullptr;
+PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv = nullptr;
+PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv = nullptr;
+
+// GL_VERSION_3_0
+PFNGLCOLORMASKIPROC glColorMaski = nullptr;
+PFNGLGETBOOLEANI_VPROC glGetBooleani_v = nullptr;
+PFNGLGETINTEGERI_VPROC glGetIntegeri_v = nullptr;
+PFNGLENABLEIPROC glEnablei = nullptr;
+PFNGLDISABLEIPROC glDisablei = nullptr;
+PFNGLISENABLEDIPROC glIsEnabledi = nullptr;
+PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback = nullptr;
+PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback = nullptr;
+PFNGLBINDBUFFERRANGEPROC glBindBufferRange = nullptr;
+PFNGLBINDBUFFERBASEPROC glBindBufferBase = nullptr;
+PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings = nullptr;
+PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying = nullptr;
+PFNGLCLAMPCOLORPROC glClampColor = nullptr;
+PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalRender = nullptr;
+PFNGLENDCONDITIONALRENDERPROC glEndConditionalRender = nullptr;
+PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer = nullptr;
+PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv = nullptr;
+PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv = nullptr;
+PFNGLVERTEXATTRIBI1IPROC glVertexAttribI1i = nullptr;
+PFNGLVERTEXATTRIBI2IPROC glVertexAttribI2i = nullptr;
+PFNGLVERTEXATTRIBI3IPROC glVertexAttribI3i = nullptr;
+PFNGLVERTEXATTRIBI4IPROC glVertexAttribI4i = nullptr;
+PFNGLVERTEXATTRIBI1UIPROC glVertexAttribI1ui = nullptr;
+PFNGLVERTEXATTRIBI2UIPROC glVertexAttribI2ui = nullptr;
+PFNGLVERTEXATTRIBI3UIPROC glVertexAttribI3ui = nullptr;
+PFNGLVERTEXATTRIBI4UIPROC glVertexAttribI4ui = nullptr;
+PFNGLVERTEXATTRIBI1IVPROC glVertexAttribI1iv = nullptr;
+PFNGLVERTEXATTRIBI2IVPROC glVertexAttribI2iv = nullptr;
+PFNGLVERTEXATTRIBI3IVPROC glVertexAttribI3iv = nullptr;
+PFNGLVERTEXATTRIBI4IVPROC glVertexAttribI4iv = nullptr;
+PFNGLVERTEXATTRIBI1UIVPROC glVertexAttribI1uiv = nullptr;
+PFNGLVERTEXATTRIBI2UIVPROC glVertexAttribI2uiv = nullptr;
+PFNGLVERTEXATTRIBI3UIVPROC glVertexAttribI3uiv = nullptr;
+PFNGLVERTEXATTRIBI4UIVPROC glVertexAttribI4uiv = nullptr;
+PFNGLVERTEXATTRIBI4BVPROC glVertexAttribI4bv = nullptr;
+PFNGLVERTEXATTRIBI4SVPROC glVertexAttribI4sv = nullptr;
+PFNGLVERTEXATTRIBI4UBVPROC glVertexAttribI4ubv = nullptr;
+PFNGLVERTEXATTRIBI4USVPROC glVertexAttribI4usv = nullptr;
+PFNGLGETUNIFORMUIVPROC glGetUniformuiv = nullptr;
+PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation = nullptr;
+PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation = nullptr;
+PFNGLUNIFORM1UIPROC glUniform1ui = nullptr;
+PFNGLUNIFORM2UIPROC glUniform2ui = nullptr;
+PFNGLUNIFORM3UIPROC glUniform3ui = nullptr;
+PFNGLUNIFORM4UIPROC glUniform4ui = nullptr;
+PFNGLUNIFORM1UIVPROC glUniform1uiv = nullptr;
+PFNGLUNIFORM2UIVPROC glUniform2uiv = nullptr;
+PFNGLUNIFORM3UIVPROC glUniform3uiv = nullptr;
+PFNGLUNIFORM4UIVPROC glUniform4uiv = nullptr;
+PFNGLTEXPARAMETERIIVPROC glTexParameterIiv = nullptr;
+PFNGLTEXPARAMETERIUIVPROC glTexParameterIuiv = nullptr;
+PFNGLGETTEXPARAMETERIIVPROC glGetTexParameterIiv = nullptr;
+PFNGLGETTEXPARAMETERIUIVPROC glGetTexParameterIuiv = nullptr;
+PFNGLCLEARBUFFERIVPROC glClearBufferiv = nullptr;
+PFNGLCLEARBUFFERUIVPROC glClearBufferuiv = nullptr;
+PFNGLCLEARBUFFERFVPROC glClearBufferfv = nullptr;
+PFNGLCLEARBUFFERFIPROC glClearBufferfi = nullptr;
+PFNGLGETSTRINGIPROC glGetStringi = nullptr;
+PFNGLISRENDERBUFFERPROC glIsRenderbuffer = nullptr;
+PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer = nullptr;
+PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers = nullptr;
+PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers = nullptr;
+PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage = nullptr;
+PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv = nullptr;
+PFNGLISFRAMEBUFFERPROC glIsFramebuffer = nullptr;
+PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = nullptr;
+PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = nullptr;
+PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers = nullptr;
+PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus = nullptr;
+PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D = nullptr;
+PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = nullptr;
+PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D = nullptr;
+PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer = nullptr;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv = nullptr;
+PFNGLGENERATEMIPMAPPROC glGenerateMipmap = nullptr;
+PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer = nullptr;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample = nullptr;
+PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer = nullptr;
+PFNGLMAPBUFFERRANGEPROC glMapBufferRange = nullptr;
+PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange = nullptr;
+PFNGLBINDVERTEXARRAYPROC glBindVertexArray = nullptr;
+PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays = nullptr;
+PFNGLGENVERTEXARRAYSPROC glGenVertexArrays = nullptr;
+PFNGLISVERTEXARRAYPROC glIsVertexArray = nullptr;
+
+// GL_VERSION_3_1
+PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced = nullptr;
+PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced = nullptr;
+PFNGLTEXBUFFERPROC glTexBuffer = nullptr;
+PFNGLPRIMITIVERESTARTINDEXPROC glPrimitiveRestartIndex = nullptr;
+PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData = nullptr;
+PFNGLGETUNIFORMINDICESPROC glGetUniformIndices = nullptr;
+PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv = nullptr;
+PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName = nullptr;
+PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex = nullptr;
+PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv = nullptr;
+PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName = nullptr;
+PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding = nullptr;
+
+// GL_VERSION_3_2
+PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex = nullptr;
+PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glDrawRangeElementsBaseVertex = nullptr;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glDrawElementsInstancedBaseVertex = nullptr;
+PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glMultiDrawElementsBaseVertex = nullptr;
+PFNGLPROVOKINGVERTEXPROC glProvokingVertex = nullptr;
+PFNGLFENCESYNCPROC glFenceSync = nullptr;
+PFNGLISSYNCPROC glIsSync = nullptr;
+PFNGLDELETESYNCPROC glDeleteSync = nullptr;
+PFNGLCLIENTWAITSYNCPROC glClientWaitSync = nullptr;
+PFNGLWAITSYNCPROC glWaitSync = nullptr;
+PFNGLGETINTEGER64VPROC glGetInteger64v = nullptr;
+PFNGLGETSYNCIVPROC glGetSynciv = nullptr;
+PFNGLGETINTEGER64I_VPROC glGetInteger64i_v = nullptr;
+PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v = nullptr;
+PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture = nullptr;
+PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample = nullptr;
+PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample = nullptr;
+PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv = nullptr;
+PFNGLSAMPLEMASKIPROC glSampleMaski = nullptr;
+
+// GL_VERSION_3_3
+PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glBindFragDataLocationIndexed = nullptr;
+PFNGLGETFRAGDATAINDEXPROC glGetFragDataIndex = nullptr;
+PFNGLGENSAMPLERSPROC glGenSamplers = nullptr;
+PFNGLDELETESAMPLERSPROC glDeleteSamplers = nullptr;
+PFNGLISSAMPLERPROC glIsSampler = nullptr;
+PFNGLBINDSAMPLERPROC glBindSampler = nullptr;
+PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri = nullptr;
+PFNGLSAMPLERPARAMETERIVPROC glSamplerParameteriv = nullptr;
+PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf = nullptr;
+PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv = nullptr;
+PFNGLSAMPLERPARAMETERIIVPROC glSamplerParameterIiv = nullptr;
+PFNGLSAMPLERPARAMETERIUIVPROC glSamplerParameterIuiv = nullptr;
+PFNGLGETSAMPLERPARAMETERIVPROC glGetSamplerParameteriv = nullptr;
+PFNGLGETSAMPLERPARAMETERIIVPROC glGetSamplerParameterIiv = nullptr;
+PFNGLGETSAMPLERPARAMETERFVPROC glGetSamplerParameterfv = nullptr;
+PFNGLGETSAMPLERPARAMETERIUIVPROC glGetSamplerParameterIuiv = nullptr;
+PFNGLQUERYCOUNTERPROC glQueryCounter = nullptr;
+PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v = nullptr;
+PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v = nullptr;
+PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor = nullptr;
+PFNGLVERTEXATTRIBP1UIPROC glVertexAttribP1ui = nullptr;
+PFNGLVERTEXATTRIBP1UIVPROC glVertexAttribP1uiv = nullptr;
+PFNGLVERTEXATTRIBP2UIPROC glVertexAttribP2ui = nullptr;
+PFNGLVERTEXATTRIBP2UIVPROC glVertexAttribP2uiv = nullptr;
+PFNGLVERTEXATTRIBP3UIPROC glVertexAttribP3ui = nullptr;
+PFNGLVERTEXATTRIBP3UIVPROC glVertexAttribP3uiv = nullptr;
+PFNGLVERTEXATTRIBP4UIPROC glVertexAttribP4ui = nullptr;
+PFNGLVERTEXATTRIBP4UIVPROC glVertexAttribP4uiv = nullptr;
+PFNGLVERTEXP2UIPROC glVertexP2ui = nullptr;
+PFNGLVERTEXP2UIVPROC glVertexP2uiv = nullptr;
+PFNGLVERTEXP3UIPROC glVertexP3ui = nullptr;
+PFNGLVERTEXP3UIVPROC glVertexP3uiv = nullptr;
+PFNGLVERTEXP4UIPROC glVertexP4ui = nullptr;
+PFNGLVERTEXP4UIVPROC glVertexP4uiv = nullptr;
+PFNGLTEXCOORDP1UIPROC glTexCoordP1ui = nullptr;
+PFNGLTEXCOORDP1UIVPROC glTexCoordP1uiv = nullptr;
+PFNGLTEXCOORDP2UIPROC glTexCoordP2ui = nullptr;
+PFNGLTEXCOORDP2UIVPROC glTexCoordP2uiv = nullptr;
+PFNGLTEXCOORDP3UIPROC glTexCoordP3ui = nullptr;
+PFNGLTEXCOORDP3UIVPROC glTexCoordP3uiv = nullptr;
+PFNGLTEXCOORDP4UIPROC glTexCoordP4ui = nullptr;
+PFNGLTEXCOORDP4UIVPROC glTexCoordP4uiv = nullptr;
+PFNGLMULTITEXCOORDP1UIPROC glMultiTexCoordP1ui = nullptr;
+PFNGLMULTITEXCOORDP1UIVPROC glMultiTexCoordP1uiv = nullptr;
+PFNGLMULTITEXCOORDP2UIPROC glMultiTexCoordP2ui = nullptr;
+PFNGLMULTITEXCOORDP2UIVPROC glMultiTexCoordP2uiv = nullptr;
+PFNGLMULTITEXCOORDP3UIPROC glMultiTexCoordP3ui = nullptr;
+PFNGLMULTITEXCOORDP3UIVPROC glMultiTexCoordP3uiv = nullptr;
+PFNGLMULTITEXCOORDP4UIPROC glMultiTexCoordP4ui = nullptr;
+PFNGLMULTITEXCOORDP4UIVPROC glMultiTexCoordP4uiv = nullptr;
+PFNGLNORMALP3UIPROC glNormalP3ui = nullptr;
+PFNGLNORMALP3UIVPROC glNormalP3uiv = nullptr;
+PFNGLCOLORP3UIPROC glColorP3ui = nullptr;
+PFNGLCOLORP3UIVPROC glColorP3uiv = nullptr;
+PFNGLCOLORP4UIPROC glColorP4ui = nullptr;
+PFNGLCOLORP4UIVPROC glColorP4uiv = nullptr;
+PFNGLSECONDARYCOLORP3UIPROC glSecondaryColorP3ui = nullptr;
+PFNGLSECONDARYCOLORP3UIVPROC glSecondaryColorP3uiv = nullptr;
+
+// GL_VERSION_4_0
+PFNGLMINSAMPLESHADINGPROC glMinSampleShading = nullptr;
+PFNGLBLENDEQUATIONIPROC glBlendEquationi = nullptr;
+PFNGLBLENDEQUATIONSEPARATEIPROC glBlendEquationSeparatei = nullptr;
+PFNGLBLENDFUNCIPROC glBlendFunci = nullptr;
+PFNGLBLENDFUNCSEPARATEIPROC glBlendFuncSeparatei = nullptr;
+PFNGLDRAWARRAYSINDIRECTPROC glDrawArraysIndirect = nullptr;
+PFNGLDRAWELEMENTSINDIRECTPROC glDrawElementsIndirect = nullptr;
+PFNGLUNIFORM1DPROC glUniform1d = nullptr;
+PFNGLUNIFORM2DPROC glUniform2d = nullptr;
+PFNGLUNIFORM3DPROC glUniform3d = nullptr;
+PFNGLUNIFORM4DPROC glUniform4d = nullptr;
+PFNGLUNIFORM1DVPROC glUniform1dv = nullptr;
+PFNGLUNIFORM2DVPROC glUniform2dv = nullptr;
+PFNGLUNIFORM3DVPROC glUniform3dv = nullptr;
+PFNGLUNIFORM4DVPROC glUniform4dv = nullptr;
+PFNGLUNIFORMMATRIX2DVPROC glUniformMatrix2dv = nullptr;
+PFNGLUNIFORMMATRIX3DVPROC glUniformMatrix3dv = nullptr;
+PFNGLUNIFORMMATRIX4DVPROC glUniformMatrix4dv = nullptr;
+PFNGLUNIFORMMATRIX2X3DVPROC glUniformMatrix2x3dv = nullptr;
+PFNGLUNIFORMMATRIX2X4DVPROC glUniformMatrix2x4dv = nullptr;
+PFNGLUNIFORMMATRIX3X2DVPROC glUniformMatrix3x2dv = nullptr;
+PFNGLUNIFORMMATRIX3X4DVPROC glUniformMatrix3x4dv = nullptr;
+PFNGLUNIFORMMATRIX4X2DVPROC glUniformMatrix4x2dv = nullptr;
+PFNGLUNIFORMMATRIX4X3DVPROC glUniformMatrix4x3dv = nullptr;
+PFNGLGETUNIFORMDVPROC glGetUniformdv = nullptr;
+PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glGetSubroutineUniformLocation = nullptr;
+PFNGLGETSUBROUTINEINDEXPROC glGetSubroutineIndex = nullptr;
+PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glGetActiveSubroutineUniformiv = nullptr;
+PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glGetActiveSubroutineUniformName = nullptr;
+PFNGLGETACTIVESUBROUTINENAMEPROC glGetActiveSubroutineName = nullptr;
+PFNGLUNIFORMSUBROUTINESUIVPROC glUniformSubroutinesuiv = nullptr;
+PFNGLGETUNIFORMSUBROUTINEUIVPROC glGetUniformSubroutineuiv = nullptr;
+PFNGLGETPROGRAMSTAGEIVPROC glGetProgramStageiv = nullptr;
+PFNGLPATCHPARAMETERIPROC glPatchParameteri = nullptr;
+PFNGLPATCHPARAMETERFVPROC glPatchParameterfv = nullptr;
+PFNGLBINDTRANSFORMFEEDBACKPROC glBindTransformFeedback = nullptr;
+PFNGLDELETETRANSFORMFEEDBACKSPROC glDeleteTransformFeedbacks = nullptr;
+PFNGLGENTRANSFORMFEEDBACKSPROC glGenTransformFeedbacks = nullptr;
+PFNGLISTRANSFORMFEEDBACKPROC glIsTransformFeedback = nullptr;
+PFNGLPAUSETRANSFORMFEEDBACKPROC glPauseTransformFeedback = nullptr;
+PFNGLRESUMETRANSFORMFEEDBACKPROC glResumeTransformFeedback = nullptr;
+PFNGLDRAWTRANSFORMFEEDBACKPROC glDrawTransformFeedback = nullptr;
+PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glDrawTransformFeedbackStream = nullptr;
+PFNGLBEGINQUERYINDEXEDPROC glBeginQueryIndexed = nullptr;
+PFNGLENDQUERYINDEXEDPROC glEndQueryIndexed = nullptr;
+PFNGLGETQUERYINDEXEDIVPROC glGetQueryIndexediv = nullptr;
+
+// GL_VERSION_4_1
+PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler = nullptr;
+PFNGLSHADERBINARYPROC glShaderBinary = nullptr;
+PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat = nullptr;
+PFNGLDEPTHRANGEFPROC glDepthRangef = nullptr;
+PFNGLCLEARDEPTHFPROC glClearDepthf = nullptr;
+PFNGLGETPROGRAMBINARYPROC glGetProgramBinary = nullptr;
+PFNGLPROGRAMBINARYPROC glProgramBinary = nullptr;
+PFNGLPROGRAMPARAMETERIPROC glProgramParameteri = nullptr;
+PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages = nullptr;
+PFNGLACTIVESHADERPROGRAMPROC glActiveShaderProgram = nullptr;
+PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv = nullptr;
+PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline = nullptr;
+PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines = nullptr;
+PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines = nullptr;
+PFNGLISPROGRAMPIPELINEPROC glIsProgramPipeline = nullptr;
+PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv = nullptr;
+PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i = nullptr;
+PFNGLPROGRAMUNIFORM1IVPROC glProgramUniform1iv = nullptr;
+PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f = nullptr;
+PFNGLPROGRAMUNIFORM1FVPROC glProgramUniform1fv = nullptr;
+PFNGLPROGRAMUNIFORM1DPROC glProgramUniform1d = nullptr;
+PFNGLPROGRAMUNIFORM1DVPROC glProgramUniform1dv = nullptr;
+PFNGLPROGRAMUNIFORM1UIPROC glProgramUniform1ui = nullptr;
+PFNGLPROGRAMUNIFORM1UIVPROC glProgramUniform1uiv = nullptr;
+PFNGLPROGRAMUNIFORM2IPROC glProgramUniform2i = nullptr;
+PFNGLPROGRAMUNIFORM2IVPROC glProgramUniform2iv = nullptr;
+PFNGLPROGRAMUNIFORM2FPROC glProgramUniform2f = nullptr;
+PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv = nullptr;
+PFNGLPROGRAMUNIFORM2DPROC glProgramUniform2d = nullptr;
+PFNGLPROGRAMUNIFORM2DVPROC glProgramUniform2dv = nullptr;
+PFNGLPROGRAMUNIFORM2UIPROC glProgramUniform2ui = nullptr;
+PFNGLPROGRAMUNIFORM2UIVPROC glProgramUniform2uiv = nullptr;
+PFNGLPROGRAMUNIFORM3IPROC glProgramUniform3i = nullptr;
+PFNGLPROGRAMUNIFORM3IVPROC glProgramUniform3iv = nullptr;
+PFNGLPROGRAMUNIFORM3FPROC glProgramUniform3f = nullptr;
+PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv = nullptr;
+PFNGLPROGRAMUNIFORM3DPROC glProgramUniform3d = nullptr;
+PFNGLPROGRAMUNIFORM3DVPROC glProgramUniform3dv = nullptr;
+PFNGLPROGRAMUNIFORM3UIPROC glProgramUniform3ui = nullptr;
+PFNGLPROGRAMUNIFORM3UIVPROC glProgramUniform3uiv = nullptr;
+PFNGLPROGRAMUNIFORM4IPROC glProgramUniform4i = nullptr;
+PFNGLPROGRAMUNIFORM4IVPROC glProgramUniform4iv = nullptr;
+PFNGLPROGRAMUNIFORM4FPROC glProgramUniform4f = nullptr;
+PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv = nullptr;
+PFNGLPROGRAMUNIFORM4DPROC glProgramUniform4d = nullptr;
+PFNGLPROGRAMUNIFORM4DVPROC glProgramUniform4dv = nullptr;
+PFNGLPROGRAMUNIFORM4UIPROC glProgramUniform4ui = nullptr;
+PFNGLPROGRAMUNIFORM4UIVPROC glProgramUniform4uiv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX2FVPROC glProgramUniformMatrix2fv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX3FVPROC glProgramUniformMatrix3fv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX2DVPROC glProgramUniformMatrix2dv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX3DVPROC glProgramUniformMatrix3dv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX4DVPROC glProgramUniformMatrix4dv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glProgramUniformMatrix2x3fv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glProgramUniformMatrix3x2fv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glProgramUniformMatrix2x4fv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glProgramUniformMatrix4x2fv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glProgramUniformMatrix3x4fv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glProgramUniformMatrix4x3fv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glProgramUniformMatrix2x3dv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glProgramUniformMatrix3x2dv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glProgramUniformMatrix2x4dv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glProgramUniformMatrix4x2dv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glProgramUniformMatrix3x4dv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glProgramUniformMatrix4x3dv = nullptr;
+PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline = nullptr;
+PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog = nullptr;
+PFNGLVERTEXATTRIBL1DPROC glVertexAttribL1d = nullptr;
+PFNGLVERTEXATTRIBL2DPROC glVertexAttribL2d = nullptr;
+PFNGLVERTEXATTRIBL3DPROC glVertexAttribL3d = nullptr;
+PFNGLVERTEXATTRIBL4DPROC glVertexAttribL4d = nullptr;
+PFNGLVERTEXATTRIBL1DVPROC glVertexAttribL1dv = nullptr;
+PFNGLVERTEXATTRIBL2DVPROC glVertexAttribL2dv = nullptr;
+PFNGLVERTEXATTRIBL3DVPROC glVertexAttribL3dv = nullptr;
+PFNGLVERTEXATTRIBL4DVPROC glVertexAttribL4dv = nullptr;
+PFNGLVERTEXATTRIBLPOINTERPROC glVertexAttribLPointer = nullptr;
+PFNGLGETVERTEXATTRIBLDVPROC glGetVertexAttribLdv = nullptr;
+PFNGLVIEWPORTARRAYVPROC glViewportArrayv = nullptr;
+PFNGLVIEWPORTINDEXEDFPROC glViewportIndexedf = nullptr;
+PFNGLVIEWPORTINDEXEDFVPROC glViewportIndexedfv = nullptr;
+PFNGLSCISSORARRAYVPROC glScissorArrayv = nullptr;
+PFNGLSCISSORINDEXEDPROC glScissorIndexed = nullptr;
+PFNGLSCISSORINDEXEDVPROC glScissorIndexedv = nullptr;
+PFNGLDEPTHRANGEARRAYVPROC glDepthRangeArrayv = nullptr;
+PFNGLDEPTHRANGEINDEXEDPROC glDepthRangeIndexed = nullptr;
+PFNGLGETFLOATI_VPROC glGetFloati_v = nullptr;
+PFNGLGETDOUBLEI_VPROC glGetDoublei_v = nullptr;
+
+// GL_VERSION_4_2
+PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glDrawArraysInstancedBaseInstance = nullptr;
+PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glDrawElementsInstancedBaseInstance = nullptr;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glDrawElementsInstancedBaseVertexBaseInstance = nullptr;
+PFNGLGETINTERNALFORMATIVPROC glGetInternalformativ = nullptr;
+PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glGetActiveAtomicCounterBufferiv = nullptr;
+PFNGLBINDIMAGETEXTUREPROC glBindImageTexture = nullptr;
+PFNGLMEMORYBARRIERPROC glMemoryBarrier = nullptr;
+PFNGLTEXSTORAGE1DPROC glTexStorage1D = nullptr;
+PFNGLTEXSTORAGE2DPROC glTexStorage2D = nullptr;
+PFNGLTEXSTORAGE3DPROC glTexStorage3D = nullptr;
+PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glDrawTransformFeedbackInstanced = nullptr;
+PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glDrawTransformFeedbackStreamInstanced = nullptr;
+
+// GL_VERSION_4_3
+PFNGLCLEARBUFFERDATAPROC glClearBufferData = nullptr;
+PFNGLCLEARBUFFERSUBDATAPROC glClearBufferSubData = nullptr;
+PFNGLDISPATCHCOMPUTEPROC glDispatchCompute = nullptr;
+PFNGLDISPATCHCOMPUTEINDIRECTPROC glDispatchComputeIndirect = nullptr;
+PFNGLCOPYIMAGESUBDATAPROC glCopyImageSubData = nullptr;
+PFNGLFRAMEBUFFERPARAMETERIPROC glFramebufferParameteri = nullptr;
+PFNGLGETFRAMEBUFFERPARAMETERIVPROC glGetFramebufferParameteriv = nullptr;
+PFNGLGETINTERNALFORMATI64VPROC glGetInternalformati64v = nullptr;
+PFNGLINVALIDATETEXSUBIMAGEPROC glInvalidateTexSubImage = nullptr;
+PFNGLINVALIDATETEXIMAGEPROC glInvalidateTexImage = nullptr;
+PFNGLINVALIDATEBUFFERSUBDATAPROC glInvalidateBufferSubData = nullptr;
+PFNGLINVALIDATEBUFFERDATAPROC glInvalidateBufferData = nullptr;
+PFNGLINVALIDATEFRAMEBUFFERPROC glInvalidateFramebuffer = nullptr;
+PFNGLINVALIDATESUBFRAMEBUFFERPROC glInvalidateSubFramebuffer = nullptr;
+PFNGLMULTIDRAWARRAYSINDIRECTPROC glMultiDrawArraysIndirect = nullptr;
+PFNGLMULTIDRAWELEMENTSINDIRECTPROC glMultiDrawElementsIndirect = nullptr;
+PFNGLGETPROGRAMINTERFACEIVPROC glGetProgramInterfaceiv = nullptr;
+PFNGLGETPROGRAMRESOURCEINDEXPROC glGetProgramResourceIndex = nullptr;
+PFNGLGETPROGRAMRESOURCENAMEPROC glGetProgramResourceName = nullptr;
+PFNGLGETPROGRAMRESOURCEIVPROC glGetProgramResourceiv = nullptr;
+PFNGLGETPROGRAMRESOURCELOCATIONPROC glGetProgramResourceLocation = nullptr;
+PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glGetProgramResourceLocationIndex = nullptr;
+PFNGLSHADERSTORAGEBLOCKBINDINGPROC glShaderStorageBlockBinding = nullptr;
+PFNGLTEXBUFFERRANGEPROC glTexBufferRange = nullptr;
+PFNGLTEXSTORAGE2DMULTISAMPLEPROC glTexStorage2DMultisample = nullptr;
+PFNGLTEXSTORAGE3DMULTISAMPLEPROC glTexStorage3DMultisample = nullptr;
+PFNGLTEXTUREVIEWPROC glTextureView = nullptr;
+PFNGLBINDVERTEXBUFFERPROC glBindVertexBuffer = nullptr;
+PFNGLVERTEXATTRIBFORMATPROC glVertexAttribFormat = nullptr;
+PFNGLVERTEXATTRIBIFORMATPROC glVertexAttribIFormat = nullptr;
+PFNGLVERTEXATTRIBLFORMATPROC glVertexAttribLFormat = nullptr;
+PFNGLVERTEXATTRIBBINDINGPROC glVertexAttribBinding = nullptr;
+PFNGLVERTEXBINDINGDIVISORPROC glVertexBindingDivisor = nullptr;
+PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl = nullptr;
+PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert = nullptr;
+PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback = nullptr;
+PFNGLGETDEBUGMESSAGELOGPROC glGetDebugMessageLog = nullptr;
+PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup = nullptr;
+PFNGLPOPDEBUGGROUPPROC glPopDebugGroup = nullptr;
+PFNGLOBJECTLABELPROC glObjectLabel = nullptr;
+PFNGLGETOBJECTLABELPROC glGetObjectLabel = nullptr;
+PFNGLOBJECTPTRLABELPROC glObjectPtrLabel = nullptr;
+PFNGLGETOBJECTPTRLABELPROC glGetObjectPtrLabel = nullptr;
+
+// GL_VERSION_4_4
+PFNGLBUFFERSTORAGEPROC glBufferStorage = nullptr;
+PFNGLCLEARTEXIMAGEPROC glClearTexImage = nullptr;
+PFNGLCLEARTEXSUBIMAGEPROC glClearTexSubImage = nullptr;
+PFNGLBINDBUFFERSBASEPROC glBindBuffersBase = nullptr;
+PFNGLBINDBUFFERSRANGEPROC glBindBuffersRange = nullptr;
+PFNGLBINDTEXTURESPROC glBindTextures = nullptr;
+PFNGLBINDSAMPLERSPROC glBindSamplers = nullptr;
+PFNGLBINDIMAGETEXTURESPROC glBindImageTextures = nullptr;
+PFNGLBINDVERTEXBUFFERSPROC glBindVertexBuffers = nullptr;
+
+// GL_VERSION_4_5
+PFNGLCLIPCONTROLPROC glClipControl = nullptr;
+PFNGLCREATETRANSFORMFEEDBACKSPROC glCreateTransformFeedbacks = nullptr;
+PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glTransformFeedbackBufferBase = nullptr;
+PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glTransformFeedbackBufferRange = nullptr;
+PFNGLGETTRANSFORMFEEDBACKIVPROC glGetTransformFeedbackiv = nullptr;
+PFNGLGETTRANSFORMFEEDBACKI_VPROC glGetTransformFeedbacki_v = nullptr;
+PFNGLGETTRANSFORMFEEDBACKI64_VPROC glGetTransformFeedbacki64_v = nullptr;
+PFNGLCREATEBUFFERSPROC glCreateBuffers = nullptr;
+PFNGLNAMEDBUFFERSTORAGEPROC glNamedBufferStorage = nullptr;
+PFNGLNAMEDBUFFERDATAPROC glNamedBufferData = nullptr;
+PFNGLNAMEDBUFFERSUBDATAPROC glNamedBufferSubData = nullptr;
+PFNGLCOPYNAMEDBUFFERSUBDATAPROC glCopyNamedBufferSubData = nullptr;
+PFNGLCLEARNAMEDBUFFERDATAPROC glClearNamedBufferData = nullptr;
+PFNGLCLEARNAMEDBUFFERSUBDATAPROC glClearNamedBufferSubData = nullptr;
+PFNGLMAPNAMEDBUFFERPROC glMapNamedBuffer = nullptr;
+PFNGLMAPNAMEDBUFFERRANGEPROC glMapNamedBufferRange = nullptr;
+PFNGLUNMAPNAMEDBUFFERPROC glUnmapNamedBuffer = nullptr;
+PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glFlushMappedNamedBufferRange = nullptr;
+PFNGLGETNAMEDBUFFERPARAMETERIVPROC glGetNamedBufferParameteriv = nullptr;
+PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glGetNamedBufferParameteri64v = nullptr;
+PFNGLGETNAMEDBUFFERPOINTERVPROC glGetNamedBufferPointerv = nullptr;
+PFNGLGETNAMEDBUFFERSUBDATAPROC glGetNamedBufferSubData = nullptr;
+PFNGLCREATEFRAMEBUFFERSPROC glCreateFramebuffers = nullptr;
+PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glNamedFramebufferRenderbuffer = nullptr;
+PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glNamedFramebufferParameteri = nullptr;
+PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glNamedFramebufferTexture = nullptr;
+PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glNamedFramebufferTextureLayer = nullptr;
+PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glNamedFramebufferDrawBuffer = nullptr;
+PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glNamedFramebufferDrawBuffers = nullptr;
+PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glNamedFramebufferReadBuffer = nullptr;
+PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glInvalidateNamedFramebufferData = nullptr;
+PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glInvalidateNamedFramebufferSubData = nullptr;
+PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glClearNamedFramebufferiv = nullptr;
+PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glClearNamedFramebufferuiv = nullptr;
+PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glClearNamedFramebufferfv = nullptr;
+PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glClearNamedFramebufferfi = nullptr;
+PFNGLBLITNAMEDFRAMEBUFFERPROC glBlitNamedFramebuffer = nullptr;
+PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glCheckNamedFramebufferStatus = nullptr;
+PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glGetNamedFramebufferParameteriv = nullptr;
+PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetNamedFramebufferAttachmentParameteriv = nullptr;
+PFNGLCREATERENDERBUFFERSPROC glCreateRenderbuffers = nullptr;
+PFNGLNAMEDRENDERBUFFERSTORAGEPROC glNamedRenderbufferStorage = nullptr;
+PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glNamedRenderbufferStorageMultisample = nullptr;
+PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glGetNamedRenderbufferParameteriv = nullptr;
+PFNGLCREATETEXTURESPROC glCreateTextures = nullptr;
+PFNGLTEXTUREBUFFERPROC glTextureBuffer = nullptr;
+PFNGLTEXTUREBUFFERRANGEPROC glTextureBufferRange = nullptr;
+PFNGLTEXTURESTORAGE1DPROC glTextureStorage1D = nullptr;
+PFNGLTEXTURESTORAGE2DPROC glTextureStorage2D = nullptr;
+PFNGLTEXTURESTORAGE3DPROC glTextureStorage3D = nullptr;
+PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glTextureStorage2DMultisample = nullptr;
+PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glTextureStorage3DMultisample = nullptr;
+PFNGLTEXTURESUBIMAGE1DPROC glTextureSubImage1D = nullptr;
+PFNGLTEXTURESUBIMAGE2DPROC glTextureSubImage2D = nullptr;
+PFNGLTEXTURESUBIMAGE3DPROC glTextureSubImage3D = nullptr;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glCompressedTextureSubImage1D = nullptr;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glCompressedTextureSubImage2D = nullptr;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glCompressedTextureSubImage3D = nullptr;
+PFNGLCOPYTEXTURESUBIMAGE1DPROC glCopyTextureSubImage1D = nullptr;
+PFNGLCOPYTEXTURESUBIMAGE2DPROC glCopyTextureSubImage2D = nullptr;
+PFNGLCOPYTEXTURESUBIMAGE3DPROC glCopyTextureSubImage3D = nullptr;
+PFNGLTEXTUREPARAMETERFPROC glTextureParameterf = nullptr;
+PFNGLTEXTUREPARAMETERFVPROC glTextureParameterfv = nullptr;
+PFNGLTEXTUREPARAMETERIPROC glTextureParameteri = nullptr;
+PFNGLTEXTUREPARAMETERIIVPROC glTextureParameterIiv = nullptr;
+PFNGLTEXTUREPARAMETERIUIVPROC glTextureParameterIuiv = nullptr;
+PFNGLTEXTUREPARAMETERIVPROC glTextureParameteriv = nullptr;
+PFNGLGENERATETEXTUREMIPMAPPROC glGenerateTextureMipmap = nullptr;
+PFNGLBINDTEXTUREUNITPROC glBindTextureUnit = nullptr;
+PFNGLGETTEXTUREIMAGEPROC glGetTextureImage = nullptr;
+PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glGetCompressedTextureImage = nullptr;
+PFNGLGETTEXTURELEVELPARAMETERFVPROC glGetTextureLevelParameterfv = nullptr;
+PFNGLGETTEXTURELEVELPARAMETERIVPROC glGetTextureLevelParameteriv = nullptr;
+PFNGLGETTEXTUREPARAMETERFVPROC glGetTextureParameterfv = nullptr;
+PFNGLGETTEXTUREPARAMETERIIVPROC glGetTextureParameterIiv = nullptr;
+PFNGLGETTEXTUREPARAMETERIUIVPROC glGetTextureParameterIuiv = nullptr;
+PFNGLGETTEXTUREPARAMETERIVPROC glGetTextureParameteriv = nullptr;
+PFNGLCREATEVERTEXARRAYSPROC glCreateVertexArrays = nullptr;
+PFNGLDISABLEVERTEXARRAYATTRIBPROC glDisableVertexArrayAttrib = nullptr;
+PFNGLENABLEVERTEXARRAYATTRIBPROC glEnableVertexArrayAttrib = nullptr;
+PFNGLVERTEXARRAYELEMENTBUFFERPROC glVertexArrayElementBuffer = nullptr;
+PFNGLVERTEXARRAYVERTEXBUFFERPROC glVertexArrayVertexBuffer = nullptr;
+PFNGLVERTEXARRAYVERTEXBUFFERSPROC glVertexArrayVertexBuffers = nullptr;
+PFNGLVERTEXARRAYATTRIBBINDINGPROC glVertexArrayAttribBinding = nullptr;
+PFNGLVERTEXARRAYATTRIBFORMATPROC glVertexArrayAttribFormat = nullptr;
+PFNGLVERTEXARRAYATTRIBIFORMATPROC glVertexArrayAttribIFormat = nullptr;
+PFNGLVERTEXARRAYATTRIBLFORMATPROC glVertexArrayAttribLFormat = nullptr;
+PFNGLVERTEXARRAYBINDINGDIVISORPROC glVertexArrayBindingDivisor = nullptr;
+PFNGLGETVERTEXARRAYIVPROC glGetVertexArrayiv = nullptr;
+PFNGLGETVERTEXARRAYINDEXEDIVPROC glGetVertexArrayIndexediv = nullptr;
+PFNGLGETVERTEXARRAYINDEXED64IVPROC glGetVertexArrayIndexed64iv = nullptr;
+PFNGLCREATESAMPLERSPROC glCreateSamplers = nullptr;
+PFNGLCREATEPROGRAMPIPELINESPROC glCreateProgramPipelines = nullptr;
+PFNGLCREATEQUERIESPROC glCreateQueries = nullptr;
+PFNGLGETQUERYBUFFEROBJECTI64VPROC glGetQueryBufferObjecti64v = nullptr;
+PFNGLGETQUERYBUFFEROBJECTIVPROC glGetQueryBufferObjectiv = nullptr;
+PFNGLGETQUERYBUFFEROBJECTUI64VPROC glGetQueryBufferObjectui64v = nullptr;
+PFNGLGETQUERYBUFFEROBJECTUIVPROC glGetQueryBufferObjectuiv = nullptr;
+PFNGLMEMORYBARRIERBYREGIONPROC glMemoryBarrierByRegion = nullptr;
+PFNGLGETTEXTURESUBIMAGEPROC glGetTextureSubImage = nullptr;
+PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glGetCompressedTextureSubImage = nullptr;
+PFNGLGETGRAPHICSRESETSTATUSPROC glGetGraphicsResetStatus = nullptr;
+PFNGLGETNCOMPRESSEDTEXIMAGEPROC glGetnCompressedTexImage = nullptr;
+PFNGLGETNTEXIMAGEPROC glGetnTexImage = nullptr;
+PFNGLGETNUNIFORMDVPROC glGetnUniformdv = nullptr;
+PFNGLGETNUNIFORMFVPROC glGetnUniformfv = nullptr;
+PFNGLGETNUNIFORMIVPROC glGetnUniformiv = nullptr;
+PFNGLGETNUNIFORMUIVPROC glGetnUniformuiv = nullptr;
+PFNGLREADNPIXELSPROC glReadnPixels = nullptr;
+PFNGLGETNMAPDVPROC glGetnMapdv = nullptr;
+PFNGLGETNMAPFVPROC glGetnMapfv = nullptr;
+PFNGLGETNMAPIVPROC glGetnMapiv = nullptr;
+PFNGLGETNPIXELMAPFVPROC glGetnPixelMapfv = nullptr;
+PFNGLGETNPIXELMAPUIVPROC glGetnPixelMapuiv = nullptr;
+PFNGLGETNPIXELMAPUSVPROC glGetnPixelMapusv = nullptr;
+PFNGLGETNPOLYGONSTIPPLEPROC glGetnPolygonStipple = nullptr;
+PFNGLGETNCOLORTABLEPROC glGetnColorTable = nullptr;
+PFNGLGETNCONVOLUTIONFILTERPROC glGetnConvolutionFilter = nullptr;
+PFNGLGETNSEPARABLEFILTERPROC glGetnSeparableFilter = nullptr;
+PFNGLGETNHISTOGRAMPROC glGetnHistogram = nullptr;
+PFNGLGETNMINMAXPROC glGetnMinmax = nullptr;
+PFNGLTEXTUREBARRIERPROC glTextureBarrier = nullptr;
+
+// GL_VERSION_4_6
+PFNGLSPECIALIZESHADERPROC glSpecializeShader = nullptr;
+PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glMultiDrawArraysIndirectCount = nullptr;
+PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glMultiDrawElementsIndirectCount = nullptr;
+PFNGLPOLYGONOFFSETCLAMPPROC glPolygonOffsetClamp = nullptr;
-#if LL_LINUX_NV_GL_HEADERS
-// linux nvidia headers. these define these differently to mesa's. ugh.
-PFNGLACTIVETEXTUREARBPROC glActiveTextureARB = NULL;
-PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB = NULL;
-PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements = NULL;
-#endif // LL_LINUX_NV_GL_HEADERS
#endif
LLGLManager gGLManager;
@@ -418,42 +985,12 @@ LLGLManager gGLManager;
LLGLManager::LLGLManager() :
mInited(FALSE),
mIsDisabled(FALSE),
-
- mHasMultitexture(FALSE),
- mHasATIMemInfo(FALSE),
- mHasAMDAssociations(FALSE),
- mHasNVXMemInfo(FALSE),
- mNumTextureUnits(1),
- mHasMipMapGeneration(FALSE),
- mHasCompressedTextures(FALSE),
- mHasFramebufferObject(FALSE),
mMaxSamples(0),
- mHasBlendFuncSeparate(FALSE),
- mHasSync(FALSE),
- mHasVertexBufferObject(FALSE),
- mHasVertexArrayObject(FALSE),
- mHasMapBufferRange(FALSE),
- mHasFlushBufferRange(FALSE),
- mHasPBuffer(FALSE),
- mNumTextureImageUnits(0),
- mHasOcclusionQuery(FALSE),
- mHasTimerQuery(FALSE),
- mHasOcclusionQuery2(FALSE),
- mHasPointParameters(FALSE),
- mHasDrawBuffers(FALSE),
- mHasTextureRectangle(FALSE),
- mHasTextureMultisample(FALSE),
- mHasTransformFeedback(FALSE),
+ mNumTextureImageUnits(1),
mMaxSampleMaskWords(0),
mMaxColorTextureSamples(0),
mMaxDepthTextureSamples(0),
mMaxIntegerSamples(0),
-
- mHasAnisotropic(FALSE),
- mHasARBEnvCombine(FALSE),
- mHasCubeMap(FALSE),
- mHasDebugOutput(FALSE),
-
mIsAMD(FALSE),
mIsNVIDIA(FALSE),
mIsIntel(FALSE),
@@ -461,9 +998,6 @@ LLGLManager::LLGLManager() :
mIsMobileGF(FALSE),
#endif
mHasRequirements(TRUE),
-
- mHasSeparateSpecularColor(FALSE),
-
mDriverVersionMajor(1),
mDriverVersionMinor(0),
mDriverVersionRelease(0),
@@ -481,7 +1015,6 @@ LLGLManager::LLGLManager() :
//---------------------------------------------------------------------
void LLGLManager::initWGL()
{
- mHasPBuffer = FALSE;
#if LL_WINDOWS && !LL_MESA_HEADLESS
if (!glh_init_extensions("WGL_ARB_pixel_format"))
{
@@ -520,10 +1053,6 @@ void LLGLManager::initWGL()
{
LL_WARNS("RenderInit") << "No ARB WGL render texture extensions" << LL_ENDL;
}
-
- mHasPBuffer = ExtensionExists("WGL_ARB_pbuffer", gGLHExts.mSysExts) &&
- ExtensionExists("WGL_ARB_render_texture", gGLHExts.mSysExts) &&
- ExtensionExists("WGL_ARB_pixel_format", gGLHExts.mSysExts);
#endif
}
@@ -535,9 +1064,7 @@ bool LLGLManager::initGL()
LL_ERRS("RenderInit") << "Calling init on LLGLManager after already initialized!" << LL_ENDL;
}
- stop_glerror();
-
-#if LL_WINDOWS
+#if 0 && LL_WINDOWS
if (!glGetStringi)
{
glGetStringi = (PFNGLGETSTRINGIPROC) GLH_EXT_GET_PROC_ADDRESS("glGetStringi");
@@ -572,8 +1099,6 @@ bool LLGLManager::initGL()
}
#endif
- stop_glerror();
-
// Extract video card strings and convert to upper case to
// work around driver-to-driver variation in capitalization.
mGLVendor = ll_safe_string((const char *)glGetString(GL_VENDOR));
@@ -594,12 +1119,14 @@ bool LLGLManager::initGL()
{
parse_glsl_version(mGLSLVersionMajor, mGLSLVersionMinor);
-#if LL_DARWIN
+#if 0 && LL_DARWIN
+ // TODO maybe switch to using a core profile for GL 3.2?
+ // https://stackoverflow.com/a/19868861
//never use GLSL greater than 1.20 on OSX
- if (mGLSLVersionMajor > 1 || mGLSLVersionMinor >= 30)
+ if (mGLSLVersionMajor > 1 || mGLSLVersionMinor > 30)
{
mGLSLVersionMajor = 1;
- mGLSLVersionMinor = 20;
+ mGLSLVersionMinor = 30;
}
#endif
}
@@ -643,10 +1170,8 @@ bool LLGLManager::initGL()
mGLVendorShort = "MISC";
}
- stop_glerror();
// This is called here because it depends on the setting of mIsGF2or4MX, and sets up mHasMultitexture.
initExtensions();
- stop_glerror();
S32 old_vram = mVRAM;
mVRAM = 0;
@@ -682,23 +1207,6 @@ bool LLGLManager::initGL()
}
#endif
- if (mHasATIMemInfo && mVRAM == 0)
- { //ask the gl how much vram is free at startup and attempt to use no more than half of that
- S32 meminfo[4];
- glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, meminfo);
-
- mVRAM = meminfo[0] / 1024;
- LL_WARNS("RenderInit") << "VRAM Detected (ATIMemInfo):" << mVRAM << LL_ENDL;
- }
-
- if (mHasNVXMemInfo && mVRAM == 0)
- {
- S32 dedicated_memory;
- glGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &dedicated_memory);
- mVRAM = dedicated_memory/1024;
- LL_WARNS("RenderInit") << "VRAM Detected (NVXMemInfo):" << mVRAM << LL_ENDL;
- }
-
#if LL_WINDOWS
if (mVRAM < 256)
{
@@ -724,72 +1232,20 @@ bool LLGLManager::initGL()
mVRAM = old_vram;
}
- stop_glerror();
-
- GLint num_tex_image_units;
- glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &num_tex_image_units);
- mNumTextureImageUnits = llmin(num_tex_image_units, 32);
-
- if (mHasMultitexture)
- {
- if (LLRender::sGLCoreProfile)
- {
- mNumTextureUnits = llmin(mNumTextureImageUnits, MAX_GL_TEXTURE_UNITS);
- }
- else
- {
- GLint num_tex_units;
- glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &num_tex_units);
- mNumTextureUnits = llmin(num_tex_units, (GLint)MAX_GL_TEXTURE_UNITS);
- if (mIsIntel)
- {
- mNumTextureUnits = llmin(mNumTextureUnits, 2);
- }
- }
- }
- else
- {
- mHasRequirements = FALSE;
-
- // We don't support cards that don't support the GL_ARB_multitexture extension
- LL_WARNS("RenderInit") << "GL Drivers do not support GL_ARB_multitexture" << LL_ENDL;
- return false;
- }
+ glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &mNumTextureImageUnits);
+ glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &mMaxColorTextureSamples);
+ glGetIntegerv(GL_MAX_DEPTH_TEXTURE_SAMPLES, &mMaxDepthTextureSamples);
+ glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &mMaxIntegerSamples);
+ glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &mMaxSampleMaskWords);
+ glGetIntegerv(GL_MAX_SAMPLES, &mMaxSamples);
- if (!mHasFramebufferObject)
+ if (mGLVersion >= 4.59f)
{
- mHasRequirements = FALSE;
-
- LL_WARNS("RenderInit") << "GL Drivers do not support GL_ARB_framebuffer_object" << LL_ENDL;
- return false;
+ glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY, &mMaxAnisotropy);
}
-
- stop_glerror();
-
- if (mHasTextureMultisample)
- {
- glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &mMaxColorTextureSamples);
- glGetIntegerv(GL_MAX_DEPTH_TEXTURE_SAMPLES, &mMaxDepthTextureSamples);
- glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &mMaxIntegerSamples);
- glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &mMaxSampleMaskWords);
- }
-
- stop_glerror();
-
- //HACK always disable texture multisample, use FXAA instead
- mHasTextureMultisample = FALSE;
-
- if (mHasFramebufferObject)
- {
- glGetIntegerv(GL_MAX_SAMPLES, &mMaxSamples);
- }
- stop_glerror();
-
initGLStates();
- stop_glerror();
-
return true;
}
@@ -891,62 +1347,22 @@ void LLGLManager::asLLSD(LLSD& info)
info["vram"] = mVRAM;
- // Extensions used by everyone
- info["has_multitexture"] = mHasMultitexture;
- info["has_ati_mem_info"] = mHasATIMemInfo;
- info["has_nvx_mem_info"] = mHasNVXMemInfo;
- info["num_texture_units"] = mNumTextureUnits;
- info["has_mip_map_generation"] = mHasMipMapGeneration;
- info["has_compressed_textures"] = mHasCompressedTextures;
- info["has_framebuffer_object"] = mHasFramebufferObject;
+ // OpenGL limits
info["max_samples"] = mMaxSamples;
- info["has_blend_func_separate"] = mHasBlendFuncSeparate;
-
- // ARB Extensions
- info["has_vertex_buffer_object"] = mHasVertexBufferObject;
- info["has_vertex_array_object"] = mHasVertexArrayObject;
- info["has_sync"] = mHasSync;
- info["has_map_buffer_range"] = mHasMapBufferRange;
- info["has_flush_buffer_range"] = mHasFlushBufferRange;
- info["has_pbuffer"] = mHasPBuffer;
- info["has_shader_objects"] = std::string("Assumed TRUE"); // was mHasShaderObjects;
- info["has_vertex_shader"] = std::string("Assumed TRUE"); // was mHasVertexShader;
- info["has_fragment_shader"] = std::string("Assumed TRUE"); // was mHasFragmentShader;
info["num_texture_image_units"] = mNumTextureImageUnits;
- info["has_occlusion_query"] = mHasOcclusionQuery;
- info["has_timer_query"] = mHasTimerQuery;
- info["has_occlusion_query2"] = mHasOcclusionQuery2;
- info["has_point_parameters"] = mHasPointParameters;
- info["has_draw_buffers"] = mHasDrawBuffers;
- info["has_depth_clamp"] = mHasDepthClamp;
- info["has_texture_rectangle"] = mHasTextureRectangle;
- info["has_texture_multisample"] = mHasTextureMultisample;
- info["has_transform_feedback"] = mHasTransformFeedback;
info["max_sample_mask_words"] = mMaxSampleMaskWords;
info["max_color_texture_samples"] = mMaxColorTextureSamples;
info["max_depth_texture_samples"] = mMaxDepthTextureSamples;
info["max_integer_samples"] = mMaxIntegerSamples;
+ info["max_vertex_range"] = mGLMaxVertexRange;
+ info["max_index_range"] = mGLMaxIndexRange;
+ info["max_texture_size"] = mGLMaxTextureSize;
- // Other extensions.
- info["has_anisotropic"] = mHasAnisotropic;
- info["has_arb_env_combine"] = mHasARBEnvCombine;
- info["has_cube_map"] = mHasCubeMap;
- info["has_debug_output"] = mHasDebugOutput;
- info["has_srgb_texture"] = mHassRGBTexture;
- info["has_srgb_framebuffer"] = mHassRGBFramebuffer;
- info["has_texture_srgb_decode"] = mHasTexturesRGBDecode;
-
- // Vendor-specific extensions
+ // Which vendor
info["is_ati"] = mIsAMD; // note, do not rename is_ati to is_amd without coordinating with DW
info["is_nvidia"] = mIsNVIDIA;
info["is_intel"] = mIsIntel;
- // Other fields
- info["has_requirements"] = mHasRequirements;
- info["has_separate_specular_color"] = mHasSeparateSpecularColor;
- info["max_vertex_range"] = mGLMaxVertexRange;
- info["max_index_range"] = mGLMaxIndexRange;
- info["max_texture_size"] = mGLMaxTextureSize;
info["gl_renderer"] = mGLRenderer;
}
@@ -965,498 +1381,876 @@ void LLGLManager::shutdownGL()
void LLGLManager::initExtensions()
{
-#if LL_MESA_HEADLESS
-# ifdef GL_ARB_multitexture
- mHasMultitexture = TRUE;
-# else
- mHasMultitexture = FALSE;
-# endif // GL_ARB_multitexture
-# ifdef GL_ARB_texture_env_combine
- mHasARBEnvCombine = TRUE;
-# else
- mHasARBEnvCombine = FALSE;
-# endif // GL_ARB_texture_env_combine
-# ifdef GL_ARB_texture_compression
- mHasCompressedTextures = TRUE;
-# else
- mHasCompressedTextures = FALSE;
-# endif // GL_ARB_texture_compression
-# ifdef GL_ARB_vertex_buffer_object
- mHasVertexBufferObject = TRUE;
-# else
- mHasVertexBufferObject = FALSE;
-# endif // GL_ARB_vertex_buffer_object
-# ifdef GL_EXT_framebuffer_object
- mHasFramebufferObject = TRUE;
-# else
- mHasFramebufferObject = FALSE;
-# endif // GL_EXT_framebuffer_object
-# ifdef GL_ARB_draw_buffers
- mHasDrawBuffers = TRUE;
-#else
- mHasDrawBuffers = FALSE;
-# endif // GL_ARB_draw_buffers
-# if defined(GL_NV_depth_clamp) || defined(GL_ARB_depth_clamp)
- mHasDepthClamp = TRUE;
-#else
- mHasDepthClamp = FALSE;
-#endif // defined(GL_NV_depth_clamp) || defined(GL_ARB_depth_clamp)
-# if GL_EXT_blend_func_separate
- mHasBlendFuncSeparate = TRUE;
-#else
- mHasBlendFuncSeparate = FALSE;
-# endif // GL_EXT_blend_func_separate
- mHasMipMapGeneration = FALSE;
- mHasSeparateSpecularColor = FALSE;
- mHasAnisotropic = FALSE;
- mHasCubeMap = FALSE;
- mHasOcclusionQuery = FALSE;
- mHasPointParameters = FALSE;
- mHasTextureRectangle = FALSE;
-#else // LL_MESA_HEADLESS //important, gGLHExts.mSysExts is uninitialized until after glh_init_extensions is called
- mHasMultitexture = glh_init_extensions("GL_ARB_multitexture");
- mHasATIMemInfo = ExtensionExists("GL_ATI_meminfo", gGLHExts.mSysExts); //Basic AMD method, also see mHasAMDAssociations
- mHasNVXMemInfo = ExtensionExists("GL_NVX_gpu_memory_info", gGLHExts.mSysExts);
- mHasSeparateSpecularColor = glh_init_extensions("GL_EXT_separate_specular_color");
- mHasAnisotropic = glh_init_extensions("GL_EXT_texture_filter_anisotropic");
- glh_init_extensions("GL_ARB_texture_cube_map");
- mHasCubeMap = ExtensionExists("GL_ARB_texture_cube_map", gGLHExts.mSysExts);
- mHasARBEnvCombine = ExtensionExists("GL_ARB_texture_env_combine", gGLHExts.mSysExts);
- mHasCompressedTextures = glh_init_extensions("GL_ARB_texture_compression");
- mHasOcclusionQuery = ExtensionExists("GL_ARB_occlusion_query", gGLHExts.mSysExts);
- mHasTimerQuery = ExtensionExists("GL_ARB_timer_query", gGLHExts.mSysExts);
- mHasOcclusionQuery2 = ExtensionExists("GL_ARB_occlusion_query2", gGLHExts.mSysExts);
- mHasVertexBufferObject = ExtensionExists("GL_ARB_vertex_buffer_object", gGLHExts.mSysExts);
- mHasVertexArrayObject = ExtensionExists("GL_ARB_vertex_array_object", gGLHExts.mSysExts);
- mHasSync = ExtensionExists("GL_ARB_sync", gGLHExts.mSysExts);
- mHasMapBufferRange = ExtensionExists("GL_ARB_map_buffer_range", gGLHExts.mSysExts);
- mHasFlushBufferRange = ExtensionExists("GL_APPLE_flush_buffer_range", gGLHExts.mSysExts);
- // NOTE: Using extensions breaks reflections when Shadows are set to projector. See: SL-16727
- //mHasDepthClamp = ExtensionExists("GL_ARB_depth_clamp", gGLHExts.mSysExts) || ExtensionExists("GL_NV_depth_clamp", gGLHExts.mSysExts);
- mHasDepthClamp = FALSE;
- // mask out FBO support when packed_depth_stencil isn't there 'cause we need it for LLRenderTarget -Brad
-#ifdef GL_ARB_framebuffer_object
- mHasFramebufferObject = ExtensionExists("GL_ARB_framebuffer_object", gGLHExts.mSysExts);
-#else
- mHasFramebufferObject = ExtensionExists("GL_EXT_framebuffer_object", gGLHExts.mSysExts) &&
- ExtensionExists("GL_EXT_framebuffer_blit", gGLHExts.mSysExts) &&
- ExtensionExists("GL_EXT_framebuffer_multisample", gGLHExts.mSysExts) &&
- ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts);
-#endif
-#ifdef GL_EXT_texture_sRGB
- mHassRGBTexture = ExtensionExists("GL_EXT_texture_sRGB", gGLHExts.mSysExts);
-#endif
-
-#ifdef GL_ARB_framebuffer_sRGB
- mHassRGBFramebuffer = ExtensionExists("GL_ARB_framebuffer_sRGB", gGLHExts.mSysExts);
-#else
- mHassRGBFramebuffer = ExtensionExists("GL_EXT_framebuffer_sRGB", gGLHExts.mSysExts);
-#endif
-
-#ifdef GL_EXT_texture_sRGB_decode
- mHasTexturesRGBDecode = ExtensionExists("GL_EXT_texture_sRGB_decode", gGLHExts.mSysExts);
-#else
- mHasTexturesRGBDecode = ExtensionExists("GL_ARB_texture_sRGB_decode", gGLHExts.mSysExts);
-#endif
-
- mHasMipMapGeneration = mHasFramebufferObject || mGLVersion >= 1.4f;
-
- mHasDrawBuffers = ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts);
- mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts);
- mHasTextureRectangle = ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts);
- mHasTextureMultisample = ExtensionExists("GL_ARB_texture_multisample", gGLHExts.mSysExts);
- mHasDebugOutput = ExtensionExists("GL_ARB_debug_output", gGLHExts.mSysExts);
- mHasTransformFeedback = mGLVersion >= 4.f ? TRUE : FALSE;
-#if !LL_DARWIN
- mHasPointParameters = ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts);
-#endif
+#if LL_DARWIN
+ GLint num_extensions = 0;
+ std::string all_extensions{""};
+ glGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions);
+ for(GLint i = 0; i < num_extensions; ++i) {
+ char const * extension = (char const *)glGetStringi(GL_EXTENSIONS, i);
+ all_extensions += extension;
+ all_extensions += ' ';
+ }
+ if (num_extensions)
+ {
+ all_extensions += "GL_ARB_multitexture GL_ARB_texture_cube_map GL_ARB_texture_compression "; // These are in 3.2 core, but not listed by OSX
+ gGLHExts.mSysExts = strdup(all_extensions.data());
+ }
#endif
-#if LL_LINUX
- LL_INFOS() << "initExtensions() checking shell variables to adjust features..." << LL_ENDL;
- // Our extension support for the Linux Client is very young with some
- // potential driver gotchas, so offer a semi-secret way to turn it off.
- if (getenv("LL_GL_NOEXT"))
- {
- //mHasMultitexture = FALSE; // NEEDED!
- mHasDepthClamp = FALSE;
- mHasARBEnvCombine = FALSE;
- mHasCompressedTextures = FALSE;
- mHasVertexBufferObject = FALSE;
- mHasFramebufferObject = FALSE;
- mHasDrawBuffers = FALSE;
- mHasBlendFuncSeparate = FALSE;
- mHasMipMapGeneration = FALSE;
- mHasSeparateSpecularColor = FALSE;
- mHasAnisotropic = FALSE;
- mHasCubeMap = FALSE;
- mHasOcclusionQuery = FALSE;
- mHasPointParameters = FALSE;
- LL_WARNS("RenderInit") << "GL extension support DISABLED via LL_GL_NOEXT" << LL_ENDL;
- }
- else if (getenv("LL_GL_BASICEXT")) /* Flawfinder: ignore */
- {
- // This switch attempts to turn off all support for exotic
- // extensions which I believe correspond to fatal driver
- // bug reports. This should be the default until we get a
- // proper blacklist/whitelist on Linux.
- mHasMipMapGeneration = FALSE;
- mHasAnisotropic = FALSE;
- //mHasCubeMap = FALSE; // apparently fatal on Intel 915 & similar
- //mHasOcclusionQuery = FALSE; // source of many ATI system hangs
- mHasBlendFuncSeparate = FALSE;
- LL_WARNS("RenderInit") << "GL extension support forced to SIMPLE level via LL_GL_BASICEXT" << LL_ENDL;
- }
- if (getenv("LL_GL_BLACKLIST")) /* Flawfinder: ignore */
- {
- // This lets advanced troubleshooters disable specific
- // GL extensions to isolate problems with their hardware.
- // SL-28126
- const char *const blacklist = getenv("LL_GL_BLACKLIST"); /* Flawfinder: ignore */
- LL_WARNS("RenderInit") << "GL extension support partially disabled via LL_GL_BLACKLIST: " << blacklist << LL_ENDL;
- if (strchr(blacklist,'a')) mHasARBEnvCombine = FALSE;
- if (strchr(blacklist,'b')) mHasCompressedTextures = FALSE;
- if (strchr(blacklist,'c')) mHasVertexBufferObject = FALSE;
- if (strchr(blacklist,'d')) mHasMipMapGeneration = FALSE;//S
-// if (strchr(blacklist,'f')) mHasNVVertexArrayRange = FALSE;//S
-// if (strchr(blacklist,'g')) mHasNVFence = FALSE;//S
- if (strchr(blacklist,'h')) mHasSeparateSpecularColor = FALSE;
- if (strchr(blacklist,'i')) mHasAnisotropic = FALSE;//S
- if (strchr(blacklist,'j')) mHasCubeMap = FALSE;//S
-// if (strchr(blacklist,'k')) mHasATIVAO = FALSE;//S
- if (strchr(blacklist,'l')) mHasOcclusionQuery = FALSE;
- if (strchr(blacklist,'p')) mHasPointParameters = FALSE;//S
- if (strchr(blacklist,'q')) mHasFramebufferObject = FALSE;//S
- if (strchr(blacklist,'r')) mHasDrawBuffers = FALSE;//S
- if (strchr(blacklist,'s')) mHasTextureRectangle = FALSE;
- if (strchr(blacklist,'t')) mHasBlendFuncSeparate = FALSE;//S
- if (strchr(blacklist,'u')) mHasDepthClamp = FALSE;
-
- }
-#endif // LL_LINUX
-
- if (!mHasMultitexture)
- {
- LL_INFOS("RenderInit") << "Couldn't initialize multitexturing" << LL_ENDL;
- }
- if (!mHasMipMapGeneration)
- {
- LL_INFOS("RenderInit") << "Couldn't initialize mipmap generation" << LL_ENDL;
- }
- if (!mHasARBEnvCombine)
- {
- LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_texture_env_combine" << LL_ENDL;
- }
- if (!mHasSeparateSpecularColor)
- {
- LL_INFOS("RenderInit") << "Couldn't initialize separate specular color" << LL_ENDL;
- }
- if (!mHasAnisotropic)
- {
- LL_INFOS("RenderInit") << "Couldn't initialize anisotropic filtering" << LL_ENDL;
- }
- if (!mHasCompressedTextures)
- {
- LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_texture_compression" << LL_ENDL;
- }
- if (!mHasOcclusionQuery)
- {
- LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_occlusion_query" << LL_ENDL;
- }
- if (!mHasOcclusionQuery2)
- {
- LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_occlusion_query2" << LL_ENDL;
- }
- if (!mHasPointParameters)
- {
- LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_point_parameters" << LL_ENDL;
- }
- if (!mHasBlendFuncSeparate)
- {
- LL_INFOS("RenderInit") << "Couldn't initialize GL_EXT_blend_func_separate" << LL_ENDL;
- }
- if (!mHasDrawBuffers)
- {
- LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_draw_buffers" << LL_ENDL;
- }
-
- // Disable certain things due to known bugs
- if (mIsIntel && mHasMipMapGeneration)
- {
- LL_INFOS("RenderInit") << "Disabling mip-map generation for Intel GPUs" << LL_ENDL;
- mHasMipMapGeneration = FALSE;
- }
+ // NOTE: version checks against mGLVersion should bias down by 0.01 because of F32 errors
+
+ // OpenGL 4.x capabilities
+ mHasCubeMapArray = mGLVersion >= 3.99f;
+ mHasTransformFeedback = mGLVersion >= 3.99f;
+ mHasDebugOutput = mGLVersion >= 4.29f;
- // Misc
+ // Misc
glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, (GLint*) &mGLMaxVertexRange);
glGetIntegerv(GL_MAX_ELEMENTS_INDICES, (GLint*) &mGLMaxIndexRange);
glGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*) &mGLMaxTextureSize);
+ mInited = TRUE;
+
#if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS
LL_DEBUGS("RenderInit") << "GL Probe: Getting symbols" << LL_ENDL;
- if (mHasVertexBufferObject)
- {
- glBindBufferARB = (PFNGLBINDBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBufferARB");
- if (glBindBufferARB)
- {
- glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteBuffersARB");
- glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGenBuffersARB");
- glIsBufferARB = (PFNGLISBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("glIsBufferARB");
- glBufferDataARB = (PFNGLBUFFERDATAARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferDataARB");
- glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferSubDataARB");
- glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferSubDataARB");
- glMapBufferARB = (PFNGLMAPBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMapBufferARB");
- glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUnmapBufferARB");
- glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferParameterivARB");
- glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferPointervARB");
- }
- else
- {
- mHasVertexBufferObject = FALSE;
- }
- }
- if (mHasVertexArrayObject)
- {
- glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) GLH_EXT_GET_PROC_ADDRESS("glBindVertexArray");
- glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteVertexArrays");
- glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) GLH_EXT_GET_PROC_ADDRESS("glGenVertexArrays");
- glIsVertexArray = (PFNGLISVERTEXARRAYPROC) GLH_EXT_GET_PROC_ADDRESS("glIsVertexArray");
- }
- if (mHasSync)
- {
- glFenceSync = (PFNGLFENCESYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glFenceSync");
- glIsSync = (PFNGLISSYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glIsSync");
- glDeleteSync = (PFNGLDELETESYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteSync");
- glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glClientWaitSync");
- glWaitSync = (PFNGLWAITSYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glWaitSync");
- glGetInteger64v = (PFNGLGETINTEGER64VPROC) GLH_EXT_GET_PROC_ADDRESS("glGetInteger64v");
- glGetSynciv = (PFNGLGETSYNCIVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetSynciv");
- }
- if (mHasMapBufferRange)
- {
- glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) GLH_EXT_GET_PROC_ADDRESS("glMapBufferRange");
- glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) GLH_EXT_GET_PROC_ADDRESS("glFlushMappedBufferRange");
- }
- if (mHasFramebufferObject)
- {
- LL_INFOS() << "initExtensions() FramebufferObject-related procs..." << LL_ENDL;
- glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glIsRenderbuffer");
- glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBindRenderbuffer");
- glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteRenderbuffers");
- glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glGenRenderbuffers");
- glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorage");
- glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetRenderbufferParameteriv");
- glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glIsFramebuffer");
- glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBindFramebuffer");
- glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteFramebuffers");
- glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glGenFramebuffers");
- glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) GLH_EXT_GET_PROC_ADDRESS("glCheckFramebufferStatus");
- glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture1D");
- glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture2D");
- glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture3D");
- glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferRenderbuffer");
- glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferAttachmentParameteriv");
- glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) GLH_EXT_GET_PROC_ADDRESS("glGenerateMipmap");
- glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBlitFramebuffer");
- glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageMultisample");
- glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTextureLayer");
- }
- if (mHasDrawBuffers)
- {
- glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDrawBuffersARB");
- }
- if (mHasBlendFuncSeparate)
- {
- glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparateEXT");
- }
- if (mHasTextureMultisample)
- {
- glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) GLH_EXT_GET_PROC_ADDRESS("glTexImage2DMultisample");
- glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) GLH_EXT_GET_PROC_ADDRESS("glTexImage3DMultisample");
- glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetMultisamplefv");
- glSampleMaski = (PFNGLSAMPLEMASKIPROC) GLH_EXT_GET_PROC_ADDRESS("glSampleMaski");
- }
- if (mHasTransformFeedback)
- {
- glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) GLH_EXT_GET_PROC_ADDRESS("glBeginTransformFeedback");
- glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) GLH_EXT_GET_PROC_ADDRESS("glEndTransformFeedback");
- glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) GLH_EXT_GET_PROC_ADDRESS("glTransformFeedbackVaryings");
- glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) GLH_EXT_GET_PROC_ADDRESS("glBindBufferRange");
- glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) GLH_EXT_GET_PROC_ADDRESS("glBindBufferBase");
- }
- if (mHasDebugOutput)
- {
- glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDebugMessageControlARB");
- glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDebugMessageInsertARB");
- glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDebugMessageCallbackARB");
- glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetDebugMessageLogARB");
- }
-#if (!LL_LINUX) || LL_LINUX_NV_GL_HEADERS
- // This is expected to be a static symbol on Linux GL implementations, except if we use the nvidia headers - bah
- glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements");
- if (!glDrawRangeElements)
- {
- mGLMaxVertexRange = 0;
- mGLMaxIndexRange = 0;
- }
-#endif // !LL_LINUX || LL_LINUX_NV_GL_HEADERS
-#if LL_LINUX_NV_GL_HEADERS
- // nvidia headers are critically different from mesa-esque
- glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)GLH_EXT_GET_PROC_ADDRESS("glActiveTextureARB");
- glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)GLH_EXT_GET_PROC_ADDRESS("glClientActiveTextureARB");
-#endif // LL_LINUX_NV_GL_HEADERS
-
- if (mHasOcclusionQuery)
- {
- LL_INFOS() << "initExtensions() OcclusionQuery-related procs..." << LL_ENDL;
- glGenQueriesARB = (PFNGLGENQUERIESARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGenQueriesARB");
- glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteQueriesARB");
- glIsQueryARB = (PFNGLISQUERYARBPROC)GLH_EXT_GET_PROC_ADDRESS("glIsQueryARB");
- glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginQueryARB");
- glEndQueryARB = (PFNGLENDQUERYARBPROC)GLH_EXT_GET_PROC_ADDRESS("glEndQueryARB");
- glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryivARB");
- glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectivARB");
- glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectuivARB");
- }
- if (mHasTimerQuery)
- {
- LL_INFOS() << "initExtensions() TimerQuery-related procs..." << LL_ENDL;
- glQueryCounter = (PFNGLQUERYCOUNTERPROC) GLH_EXT_GET_PROC_ADDRESS("glQueryCounter");
- glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjecti64v");
- glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectui64v");
- }
- if (mHasPointParameters)
- {
- LL_INFOS() << "initExtensions() PointParameters-related procs..." << LL_ENDL;
- glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfARB");
- glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfvARB");
- }
-
- // Assume shader capabilities
- glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteObjectARB");
- glGetHandleARB = (PFNGLGETHANDLEARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetHandleARB");
- glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDetachObjectARB");
- glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glCreateShaderObjectARB");
- glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) GLH_EXT_GET_PROC_ADDRESS("glShaderSourceARB");
- glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) GLH_EXT_GET_PROC_ADDRESS("glCompileShaderARB");
- glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glCreateProgramObjectARB");
- glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glAttachObjectARB");
- glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) GLH_EXT_GET_PROC_ADDRESS("glLinkProgramARB");
- glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUseProgramObjectARB");
- glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC) GLH_EXT_GET_PROC_ADDRESS("glValidateProgramARB");
- glUniform1fARB = (PFNGLUNIFORM1FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform1fARB");
- glUniform2fARB = (PFNGLUNIFORM2FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform2fARB");
- glUniform3fARB = (PFNGLUNIFORM3FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform3fARB");
- glUniform4fARB = (PFNGLUNIFORM4FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform4fARB");
- glUniform1iARB = (PFNGLUNIFORM1IARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform1iARB");
- glUniform2iARB = (PFNGLUNIFORM2IARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform2iARB");
- glUniform3iARB = (PFNGLUNIFORM3IARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform3iARB");
- glUniform4iARB = (PFNGLUNIFORM4IARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform4iARB");
- glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform1fvARB");
- glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform2fvARB");
- glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform3fvARB");
- glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform4fvARB");
- glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform1ivARB");
- glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform2ivARB");
- glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform3ivARB");
- glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform4ivARB");
- glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2fvARB");
- glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3fvARB");
- glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x4fv");
- glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4fvARB");
- glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetObjectParameterfvARB");
- glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetObjectParameterivARB");
- glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetInfoLogARB");
- glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetAttachedObjectsARB");
- glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetUniformLocationARB");
- glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformARB");
- glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetUniformfvARB");
- glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetUniformivARB");
- glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetShaderSourceARB");
-
- LL_INFOS() << "initExtensions() VertexShader-related procs..." << LL_ENDL;
-
- // nSight doesn't support use of ARB funcs that have been normalized in the API
- if (!LLRender::sNsightDebugSupport)
+
+#if LL_WINDOWS
+ // WGL_AMD_gpu_association
+ wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUIDsAMD");
+ wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUInfoAMD");
+ wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetContextGPUIDAMD");
+ wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateAssociatedContextAMD");
+ wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateAssociatedContextAttribsAMD");
+ wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglDeleteAssociatedContextAMD");
+ wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglMakeAssociatedContextCurrentAMD");
+ wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetCurrentAssociatedContextAMD");
+ wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglBlitContextFramebufferAMD");
+
+ // WGL_EXT_swap_control
+ wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)GLH_EXT_GET_PROC_ADDRESS("wglSwapIntervalEXT");
+ wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetSwapIntervalEXT");
+
+ // WGL_ARB_create_context
+ wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateContextAttribsARB");
+#endif
+
+
+ // Load entire OpenGL API through GetProcAddress, leaving sections beyond mGLVersion unloaded
+
+ // GL_VERSION_1_2
+ if (mGLVersion < 1.19f)
{
- glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetAttribLocationARB");
- glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glBindAttribLocationARB");
+ return;
}
- else
+ glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements");
+ glTexImage3D = (PFNGLTEXIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage3D");
+ glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexSubImage3D");
+ glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTexSubImage3D");
+
+
+ // GL_VERSION_1_3
+ if (mGLVersion < 1.29f)
{
- glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetAttribLocation");
- glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glBindAttribLocation");
+ return;
}
-
- glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetActiveAttribARB");
- glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dARB");
- glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dvARB");
- glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fARB");
- glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fvARB");
- glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1sARB");
- glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1svARB");
- glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dARB");
- glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dvARB");
- glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fARB");
- glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fvARB");
- glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2sARB");
- glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2svARB");
- glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dARB");
- glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dvARB");
- glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fARB");
- glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fvARB");
- glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3sARB");
- glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3svARB");
- glVertexAttrib4nbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nbvARB");
- glVertexAttrib4nivARB = (PFNGLVERTEXATTRIB4NIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nivARB");
- glVertexAttrib4nsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nsvARB");
- glVertexAttrib4nubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nubARB");
- glVertexAttrib4nubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nubvARB");
- glVertexAttrib4nuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nuivARB");
- glVertexAttrib4nusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nusvARB");
- glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4bvARB");
- glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dARB");
- glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dvARB");
- glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fARB");
- glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fvARB");
- glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ivARB");
- glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4sARB");
- glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4svARB");
- glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ubvARB");
- glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4uivARB");
- glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4usvARB");
- glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttribPointerARB");
- glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttribIPointer");
- glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) GLH_EXT_GET_PROC_ADDRESS("glEnableVertexAttribArrayARB");
- glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDisableVertexAttribArrayARB");
- glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramStringARB");
- glBindProgramARB = (PFNGLBINDPROGRAMARBPROC) GLH_EXT_GET_PROC_ADDRESS("glBindProgramARB");
- glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteProgramsARB");
- glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGenProgramsARB");
- glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4dARB");
- glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4dvARB");
- glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4fARB");
- glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4fvARB");
- glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4dARB");
- glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4dvARB");
- glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4fARB");
- glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4fvARB");
- glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramEnvParameterdvARB");
- glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramEnvParameterfvARB");
- glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramLocalParameterdvARB");
- glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramLocalParameterfvARB");
- glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramivARB");
- glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramStringARB");
- glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribdvARB");
- glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribfvARB");
- glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribivARB");
- glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glgetVertexAttribPointervARB");
- glIsProgramARB = (PFNGLISPROGRAMARBPROC) GLH_EXT_GET_PROC_ADDRESS("glIsProgramARB");
-
- LL_DEBUGS("RenderInit") << "GL Probe: Got symbols" << LL_ENDL;
+ glActiveTexture = (PFNGLACTIVETEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glActiveTexture");
+ glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glSampleCoverage");
+ glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage3D");
+ glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage2D");
+ glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage1D");
+ glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage3D");
+ glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage2D");
+ glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage1D");
+ glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCompressedTexImage");
+ glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glClientActiveTexture");
+ glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1d");
+ glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1dv");
+ glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1f");
+ glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1fv");
+ glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1i");
+ glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1iv");
+ glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1s");
+ glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1sv");
+ glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2d");
+ glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2dv");
+ glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2f");
+ glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2fv");
+ glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2i");
+ glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2iv");
+ glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2s");
+ glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2sv");
+ glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3d");
+ glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3dv");
+ glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3f");
+ glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3fv");
+ glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3i");
+ glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3iv");
+ glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3s");
+ glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3sv");
+ glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4d");
+ glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4dv");
+ glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4f");
+ glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4fv");
+ glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4i");
+ glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4iv");
+ glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4s");
+ glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4sv");
+ glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixf");
+ glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixd");
+ glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixf");
+ glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixd");
+
+ // GL_VERSION_1_4
+ if (mGLVersion < 1.39f)
+ {
+ return;
+ }
+ glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparate");
+ glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawArrays");
+ glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElements");
+ glPointParameterf = (PFNGLPOINTPARAMETERFPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterf");
+ glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfv");
+ glPointParameteri = (PFNGLPOINTPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameteri");
+ glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameteriv");
+ glFogCoordf = (PFNGLFOGCOORDFPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordf");
+ glFogCoordfv = (PFNGLFOGCOORDFVPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordfv");
+ glFogCoordd = (PFNGLFOGCOORDDPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordd");
+ glFogCoorddv = (PFNGLFOGCOORDDVPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoorddv");
+ glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordPointer");
+ glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3b");
+ glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3bv");
+ glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3d");
+ glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3dv");
+ glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3f");
+ glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3fv");
+ glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3i");
+ glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3iv");
+ glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3s");
+ glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3sv");
+ glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ub");
+ glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ubv");
+ glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ui");
+ glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3uiv");
+ glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3us");
+ glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3usv");
+ glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColorPointer");
+ glWindowPos2d = (PFNGLWINDOWPOS2DPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2d");
+ glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2dv");
+ glWindowPos2f = (PFNGLWINDOWPOS2FPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2f");
+ glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2fv");
+ glWindowPos2i = (PFNGLWINDOWPOS2IPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2i");
+ glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2iv");
+ glWindowPos2s = (PFNGLWINDOWPOS2SPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2s");
+ glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2sv");
+ glWindowPos3d = (PFNGLWINDOWPOS3DPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3d");
+ glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3dv");
+ glWindowPos3f = (PFNGLWINDOWPOS3FPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3f");
+ glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3fv");
+ glWindowPos3i = (PFNGLWINDOWPOS3IPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3i");
+ glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3iv");
+ glWindowPos3s = (PFNGLWINDOWPOS3SPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3s");
+ glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3sv");
+
+ // GL_VERSION_1_5
+ if (mGLVersion < 1.49f)
+ {
+ return;
+ }
+ glGenQueries = (PFNGLGENQUERIESPROC)GLH_EXT_GET_PROC_ADDRESS("glGenQueries");
+ glDeleteQueries = (PFNGLDELETEQUERIESPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteQueries");
+ glIsQuery = (PFNGLISQUERYPROC)GLH_EXT_GET_PROC_ADDRESS("glIsQuery");
+ glBeginQuery = (PFNGLBEGINQUERYPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginQuery");
+ glEndQuery = (PFNGLENDQUERYPROC)GLH_EXT_GET_PROC_ADDRESS("glEndQuery");
+ glGetQueryiv = (PFNGLGETQUERYIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryiv");
+ glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectiv");
+ glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectuiv");
+ glBindBuffer = (PFNGLBINDBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBuffer");
+ glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteBuffers");
+ glGenBuffers = (PFNGLGENBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenBuffers");
+ glIsBuffer = (PFNGLISBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsBuffer");
+ glBufferData = (PFNGLBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferData");
+ glBufferSubData = (PFNGLBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferSubData");
+ glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferSubData");
+ glMapBuffer = (PFNGLMAPBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glMapBuffer");
+ glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glUnmapBuffer");
+ glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferParameteriv");
+ glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferPointerv");
+
+ // GL_VERSION_2_0
+ if (mGLVersion < 1.9f)
+ {
+ return;
+ }
+ glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquationSeparate");
+ glDrawBuffers = (PFNGLDRAWBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawBuffers");
+ glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glStencilOpSeparate");
+ glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glStencilFuncSeparate");
+ glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glStencilMaskSeparate");
+ glAttachShader = (PFNGLATTACHSHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glAttachShader");
+ glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glBindAttribLocation");
+ glCompileShader = (PFNGLCOMPILESHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glCompileShader");
+ glCreateProgram = (PFNGLCREATEPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateProgram");
+ glCreateShader = (PFNGLCREATESHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateShader");
+ glDeleteProgram = (PFNGLDELETEPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteProgram");
+ glDeleteShader = (PFNGLDELETESHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteShader");
+ glDetachShader = (PFNGLDETACHSHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glDetachShader");
+ glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)GLH_EXT_GET_PROC_ADDRESS("glDisableVertexAttribArray");
+ glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)GLH_EXT_GET_PROC_ADDRESS("glEnableVertexAttribArray");
+ glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveAttrib");
+ glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniform");
+ glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGetAttachedShaders");
+ glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetAttribLocation");
+ glGetProgramiv = (PFNGLGETPROGRAMIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramiv");
+ glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramInfoLog");
+ glGetShaderiv = (PFNGLGETSHADERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetShaderiv");
+ glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetShaderInfoLog");
+ glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetShaderSource");
+ glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformLocation");
+ glGetUniformfv = (PFNGLGETUNIFORMFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformfv");
+ glGetUniformiv = (PFNGLGETUNIFORMIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformiv");
+ glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribdv");
+ glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribfv");
+ glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribiv");
+ glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribPointerv");
+ glIsProgram = (PFNGLISPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glIsProgram");
+ glIsShader = (PFNGLISSHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsShader");
+ glLinkProgram = (PFNGLLINKPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glLinkProgram");
+ glShaderSource = (PFNGLSHADERSOURCEPROC)GLH_EXT_GET_PROC_ADDRESS("glShaderSource");
+ glUseProgram = (PFNGLUSEPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glUseProgram");
+ glUniform1f = (PFNGLUNIFORM1FPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1f");
+ glUniform2f = (PFNGLUNIFORM2FPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2f");
+ glUniform3f = (PFNGLUNIFORM3FPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3f");
+ glUniform4f = (PFNGLUNIFORM4FPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4f");
+ glUniform1i = (PFNGLUNIFORM1IPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1i");
+ glUniform2i = (PFNGLUNIFORM2IPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2i");
+ glUniform3i = (PFNGLUNIFORM3IPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3i");
+ glUniform4i = (PFNGLUNIFORM4IPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4i");
+ glUniform1fv = (PFNGLUNIFORM1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1fv");
+ glUniform2fv = (PFNGLUNIFORM2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2fv");
+ glUniform3fv = (PFNGLUNIFORM3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3fv");
+ glUniform4fv = (PFNGLUNIFORM4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4fv");
+ glUniform1iv = (PFNGLUNIFORM1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1iv");
+ glUniform2iv = (PFNGLUNIFORM2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2iv");
+ glUniform3iv = (PFNGLUNIFORM3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3iv");
+ glUniform4iv = (PFNGLUNIFORM4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4iv");
+ glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2fv");
+ glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3fv");
+ glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4fv");
+ glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glValidateProgram");
+ glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1d");
+ glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dv");
+ glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1f");
+ glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fv");
+ glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1s");
+ glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1sv");
+ glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2d");
+ glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dv");
+ glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2f");
+ glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fv");
+ glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2s");
+ glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2sv");
+ glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3d");
+ glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dv");
+ glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3f");
+ glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fv");
+ glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3s");
+ glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3sv");
+ glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nbv");
+ glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Niv");
+ glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nsv");
+ glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nub");
+ glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nubv");
+ glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nuiv");
+ glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nusv");
+ glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4bv");
+ glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4d");
+ glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dv");
+ glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4f");
+ glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fv");
+ glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4iv");
+ glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4s");
+ glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4sv");
+ glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ubv");
+ glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4uiv");
+ glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4usv");
+ glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribPointer");
+
+ // GL_VERSION_2_1
+ if (mGLVersion < 2.09f)
+ {
+ return;
+ }
+ glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2x3fv");
+ glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x2fv");
+ glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2x4fv");
+ glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4x2fv");
+ glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x4fv");
+ glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4x3fv");
+
+ // GL_VERSION_3_0
+ if (mGLVersion < 2.99f)
+ {
+ return;
+ }
+ glColorMaski = (PFNGLCOLORMASKIPROC)GLH_EXT_GET_PROC_ADDRESS("glColorMaski");
+ glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBooleani_v");
+ glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetIntegeri_v");
+ glEnablei = (PFNGLENABLEIPROC)GLH_EXT_GET_PROC_ADDRESS("glEnablei");
+ glDisablei = (PFNGLDISABLEIPROC)GLH_EXT_GET_PROC_ADDRESS("glDisablei");
+ glIsEnabledi = (PFNGLISENABLEDIPROC)GLH_EXT_GET_PROC_ADDRESS("glIsEnabledi");
+ glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginTransformFeedback");
+ glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glEndTransformFeedback");
+ glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBufferRange");
+ glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBufferBase");
+ glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)GLH_EXT_GET_PROC_ADDRESS("glTransformFeedbackVaryings");
+ glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTransformFeedbackVarying");
+ glClampColor = (PFNGLCLAMPCOLORPROC)GLH_EXT_GET_PROC_ADDRESS("glClampColor");
+ glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginConditionalRender");
+ glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)GLH_EXT_GET_PROC_ADDRESS("glEndConditionalRender");
+ glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribIPointer");
+ glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribIiv");
+ glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribIuiv");
+ glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI1i");
+ glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI2i");
+ glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI3i");
+ glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4i");
+ glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI1ui");
+ glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI2ui");
+ glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI3ui");
+ glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4ui");
+ glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI1iv");
+ glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI2iv");
+ glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI3iv");
+ glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4iv");
+ glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI1uiv");
+ glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI2uiv");
+ glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI3uiv");
+ glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4uiv");
+ glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4bv");
+ glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4sv");
+ glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4ubv");
+ glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4usv");
+ glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformuiv");
+ glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glBindFragDataLocation");
+ glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFragDataLocation");
+ glUniform1ui = (PFNGLUNIFORM1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1ui");
+ glUniform2ui = (PFNGLUNIFORM2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2ui");
+ glUniform3ui = (PFNGLUNIFORM3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3ui");
+ glUniform4ui = (PFNGLUNIFORM4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4ui");
+ glUniform1uiv = (PFNGLUNIFORM1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1uiv");
+ glUniform2uiv = (PFNGLUNIFORM2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2uiv");
+ glUniform3uiv = (PFNGLUNIFORM3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3uiv");
+ glUniform4uiv = (PFNGLUNIFORM4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4uiv");
+ glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexParameterIiv");
+ glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexParameterIuiv");
+ glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTexParameterIiv");
+ glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTexParameterIuiv");
+ glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferiv");
+ glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferuiv");
+ glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferfv");
+ glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferfi");
+ glGetStringi = (PFNGLGETSTRINGIPROC)GLH_EXT_GET_PROC_ADDRESS("glGetStringi");
+ glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsRenderbuffer");
+ glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindRenderbuffer");
+ glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteRenderbuffers");
+ glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenRenderbuffers");
+ glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorage");
+ glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetRenderbufferParameteriv");
+ glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsFramebuffer");
+ glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindFramebuffer");
+ glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteFramebuffers");
+ glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenFramebuffers");
+ glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)GLH_EXT_GET_PROC_ADDRESS("glCheckFramebufferStatus");
+ glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture1D");
+ glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture2D");
+ glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture3D");
+ glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferRenderbuffer");
+ glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferAttachmentParameteriv");
+ glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)GLH_EXT_GET_PROC_ADDRESS("glGenerateMipmap");
+ glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBlitFramebuffer");
+ glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageMultisample");
+ glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTextureLayer");
+ glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glMapBufferRange");
+ glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glFlushMappedBufferRange");
+ glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)GLH_EXT_GET_PROC_ADDRESS("glBindVertexArray");
+ glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteVertexArrays");
+ glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenVertexArrays");
+ glIsVertexArray = (PFNGLISVERTEXARRAYPROC)GLH_EXT_GET_PROC_ADDRESS("glIsVertexArray");
+
+ // GL_VERSION_3_1
+ if (mGLVersion < 3.09f)
+ {
+ return;
+ }
+ glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawArraysInstanced");
+ glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsInstanced");
+ glTexBuffer = (PFNGLTEXBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glTexBuffer");
+ glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glPrimitiveRestartIndex");
+ glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyBufferSubData");
+ glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformIndices");
+ glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformsiv");
+ glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformName");
+ glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformBlockIndex");
+ glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformBlockiv");
+ glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformBlockName");
+ glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformBlockBinding");
+
+ // GL_VERSION_3_2
+ if (mGLVersion < 3.19f)
+ {
+ return;
+ }
+ glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsBaseVertex");
+ glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElementsBaseVertex");
+ glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsInstancedBaseVertex");
+ glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElementsBaseVertex");
+ glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glProvokingVertex");
+ glFenceSync = (PFNGLFENCESYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glFenceSync");
+ glIsSync = (PFNGLISSYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glIsSync");
+ glDeleteSync = (PFNGLDELETESYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteSync");
+ glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glClientWaitSync");
+ glWaitSync = (PFNGLWAITSYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glWaitSync");
+ glGetInteger64v = (PFNGLGETINTEGER64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetInteger64v");
+ glGetSynciv = (PFNGLGETSYNCIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSynciv");
+ glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetInteger64i_v");
+ glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferParameteri64v");
+ glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture");
+ glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage2DMultisample");
+ glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage3DMultisample");
+ glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetMultisamplefv");
+ glSampleMaski = (PFNGLSAMPLEMASKIPROC)GLH_EXT_GET_PROC_ADDRESS("glSampleMaski");
+
+ // GL_VERSION_3_3
+ if (mGLVersion < 3.29f)
+ {
+ return;
+ }
+ glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glBindFragDataLocationIndexed");
+ glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFragDataIndex");
+ glGenSamplers = (PFNGLGENSAMPLERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenSamplers");
+ glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteSamplers");
+ glIsSampler = (PFNGLISSAMPLERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsSampler");
+ glBindSampler = (PFNGLBINDSAMPLERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindSampler");
+ glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameteri");
+ glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameteriv");
+ glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameterf");
+ glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameterfv");
+ glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameterIiv");
+ glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameterIuiv");
+ glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSamplerParameteriv");
+ glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSamplerParameterIiv");
+ glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSamplerParameterfv");
+ glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSamplerParameterIuiv");
+ glQueryCounter = (PFNGLQUERYCOUNTERPROC)GLH_EXT_GET_PROC_ADDRESS("glQueryCounter");
+ glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjecti64v");
+ glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectui64v");
+ glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribDivisor");
+ glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP1ui");
+ glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP1uiv");
+ glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP2ui");
+ glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP2uiv");
+ glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP3ui");
+ glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP3uiv");
+ glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP4ui");
+ glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP4uiv");
+ glVertexP2ui = (PFNGLVERTEXP2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP2ui");
+ glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP2uiv");
+ glVertexP3ui = (PFNGLVERTEXP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP3ui");
+ glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP3uiv");
+ glVertexP4ui = (PFNGLVERTEXP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP4ui");
+ glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP4uiv");
+ glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP1ui");
+ glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP1uiv");
+ glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP2ui");
+ glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP2uiv");
+ glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP3ui");
+ glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP3uiv");
+ glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP4ui");
+ glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP4uiv");
+ glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP1ui");
+ glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP1uiv");
+ glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP2ui");
+ glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP2uiv");
+ glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP3ui");
+ glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP3uiv");
+ glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP4ui");
+ glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP4uiv");
+ glNormalP3ui = (PFNGLNORMALP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glNormalP3ui");
+ glNormalP3uiv = (PFNGLNORMALP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glNormalP3uiv");
+ glColorP3ui = (PFNGLCOLORP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glColorP3ui");
+ glColorP3uiv = (PFNGLCOLORP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glColorP3uiv");
+ glColorP4ui = (PFNGLCOLORP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glColorP4ui");
+ glColorP4uiv = (PFNGLCOLORP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glColorP4uiv");
+ glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColorP3ui");
+ glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColorP3uiv");
+
+ // GL_VERSION_4_0
+ if (mGLVersion < 3.99f)
+ {
+ return;
+ }
+ glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)GLH_EXT_GET_PROC_ADDRESS("glMinSampleShading");
+ glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquationi");
+ glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquationSeparatei");
+ glBlendFunci = (PFNGLBLENDFUNCIPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendFunci");
+ glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparatei");
+ glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawArraysIndirect");
+ glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsIndirect");
+ glUniform1d = (PFNGLUNIFORM1DPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1d");
+ glUniform2d = (PFNGLUNIFORM2DPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2d");
+ glUniform3d = (PFNGLUNIFORM3DPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3d");
+ glUniform4d = (PFNGLUNIFORM4DPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4d");
+ glUniform1dv = (PFNGLUNIFORM1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1dv");
+ glUniform2dv = (PFNGLUNIFORM2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2dv");
+ glUniform3dv = (PFNGLUNIFORM3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3dv");
+ glUniform4dv = (PFNGLUNIFORM4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4dv");
+ glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2dv");
+ glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3dv");
+ glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4dv");
+ glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2x3dv");
+ glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2x4dv");
+ glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x2dv");
+ glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x4dv");
+ glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4x2dv");
+ glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4x3dv");
+ glGetUniformdv = (PFNGLGETUNIFORMDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformdv");
+ glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSubroutineUniformLocation");
+ glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSubroutineIndex");
+ glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveSubroutineUniformiv");
+ glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveSubroutineUniformName");
+ glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveSubroutineName");
+ glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformSubroutinesuiv");
+ glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformSubroutineuiv");
+ glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramStageiv");
+ glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glPatchParameteri");
+ glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glPatchParameterfv");
+ glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glBindTransformFeedback");
+ glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteTransformFeedbacks");
+ glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenTransformFeedbacks");
+ glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glIsTransformFeedback");
+ glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glPauseTransformFeedback");
+ glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glResumeTransformFeedback");
+ glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawTransformFeedback");
+ glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawTransformFeedbackStream");
+ glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginQueryIndexed");
+ glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glEndQueryIndexed");
+ glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryIndexediv");
+
+ // GL_VERSION_4_1
+ if (mGLVersion < 4.09f)
+ {
+ return;
+ }
+ glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)GLH_EXT_GET_PROC_ADDRESS("glReleaseShaderCompiler");
+ glShaderBinary = (PFNGLSHADERBINARYPROC)GLH_EXT_GET_PROC_ADDRESS("glShaderBinary");
+ glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glGetShaderPrecisionFormat");
+ glDepthRangef = (PFNGLDEPTHRANGEFPROC)GLH_EXT_GET_PROC_ADDRESS("glDepthRangef");
+ glClearDepthf = (PFNGLCLEARDEPTHFPROC)GLH_EXT_GET_PROC_ADDRESS("glClearDepthf");
+ glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramBinary");
+ glProgramBinary = (PFNGLPROGRAMBINARYPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramBinary");
+ glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameteri");
+ glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)GLH_EXT_GET_PROC_ADDRESS("glUseProgramStages");
+ glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glActiveShaderProgram");
+ glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateShaderProgramv");
+ glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindProgramPipeline");
+ glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteProgramPipelines");
+ glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)GLH_EXT_GET_PROC_ADDRESS("glGenProgramPipelines");
+ glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)GLH_EXT_GET_PROC_ADDRESS("glIsProgramPipeline");
+ glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramPipelineiv");
+ glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1i");
+ glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1iv");
+ glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1f");
+ glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1fv");
+ glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1d");
+ glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1dv");
+ glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1ui");
+ glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1uiv");
+ glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2i");
+ glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2iv");
+ glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2f");
+ glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2fv");
+ glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2d");
+ glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2dv");
+ glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2ui");
+ glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2uiv");
+ glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3i");
+ glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3iv");
+ glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3f");
+ glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3fv");
+ glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3d");
+ glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3dv");
+ glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3ui");
+ glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3uiv");
+ glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4i");
+ glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4iv");
+ glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4f");
+ glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4fv");
+ glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4d");
+ glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4dv");
+ glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4ui");
+ glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4uiv");
+ glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2fv");
+ glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3fv");
+ glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4fv");
+ glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2dv");
+ glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3dv");
+ glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4dv");
+ glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2x3fv");
+ glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3x2fv");
+ glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2x4fv");
+ glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4x2fv");
+ glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3x4fv");
+ glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4x3fv");
+ glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2x3dv");
+ glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3x2dv");
+ glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2x4dv");
+ glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4x2dv");
+ glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3x4dv");
+ glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4x3dv");
+ glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)GLH_EXT_GET_PROC_ADDRESS("glValidateProgramPipeline");
+ glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramPipelineInfoLog");
+ glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL1d");
+ glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL2d");
+ glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL3d");
+ glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL4d");
+ glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL1dv");
+ glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL2dv");
+ glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL3dv");
+ glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL4dv");
+ glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribLPointer");
+ glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribLdv");
+ glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)GLH_EXT_GET_PROC_ADDRESS("glViewportArrayv");
+ glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)GLH_EXT_GET_PROC_ADDRESS("glViewportIndexedf");
+ glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)GLH_EXT_GET_PROC_ADDRESS("glViewportIndexedfv");
+ glScissorArrayv = (PFNGLSCISSORARRAYVPROC)GLH_EXT_GET_PROC_ADDRESS("glScissorArrayv");
+ glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glScissorIndexed");
+ glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)GLH_EXT_GET_PROC_ADDRESS("glScissorIndexedv");
+ glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)GLH_EXT_GET_PROC_ADDRESS("glDepthRangeArrayv");
+ glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDepthRangeIndexed");
+ glGetFloati_v = (PFNGLGETFLOATI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFloati_v");
+ glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetDoublei_v");
+
+ // GL_VERSION_4_2
+ if (mGLVersion < 4.19f)
+ {
+ return;
+ }
+ glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawArraysInstancedBaseInstance");
+ glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsInstancedBaseInstance");
+ glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsInstancedBaseVertexBaseInstance");
+ glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetInternalformativ");
+ glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveAtomicCounterBufferiv");
+ glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glBindImageTexture");
+ glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)GLH_EXT_GET_PROC_ADDRESS("glMemoryBarrier");
+ glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage1D");
+ glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage2D");
+ glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage3D");
+ glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawTransformFeedbackInstanced");
+ glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawTransformFeedbackStreamInstanced");
+
+ // GL_VERSION_4_3
+ if (mGLVersion < 4.29f)
+ {
+ return;
+ }
+ glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferData");
+ glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferSubData");
+ glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)GLH_EXT_GET_PROC_ADDRESS("glDispatchCompute");
+ glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glDispatchComputeIndirect");
+ glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyImageSubData");
+ glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferParameteri");
+ glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferParameteriv");
+ glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetInternalformati64v");
+ glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateTexSubImage");
+ glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateTexImage");
+ glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateBufferSubData");
+ glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateBufferData");
+ glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateFramebuffer");
+ glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateSubFramebuffer");
+ glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawArraysIndirect");
+ glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElementsIndirect");
+ glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramInterfaceiv");
+ glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceIndex");
+ glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceName");
+ glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceiv");
+ glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceLocation");
+ glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceLocationIndex");
+ glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)GLH_EXT_GET_PROC_ADDRESS("glShaderStorageBlockBinding");
+ glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexBufferRange");
+ glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage2DMultisample");
+ glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage3DMultisample");
+ glTextureView = (PFNGLTEXTUREVIEWPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureView");
+ glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindVertexBuffer");
+ glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribFormat");
+ glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribIFormat");
+ glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribLFormat");
+ glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribBinding");
+ glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexBindingDivisor");
+ glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)GLH_EXT_GET_PROC_ADDRESS("glDebugMessageControl");
+ glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)GLH_EXT_GET_PROC_ADDRESS("glDebugMessageInsert");
+ glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glDebugMessageCallback");
+ glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetDebugMessageLog");
+ glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)GLH_EXT_GET_PROC_ADDRESS("glPushDebugGroup");
+ glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)GLH_EXT_GET_PROC_ADDRESS("glPopDebugGroup");
+ glObjectLabel = (PFNGLOBJECTLABELPROC)GLH_EXT_GET_PROC_ADDRESS("glObjectLabel");
+ glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)GLH_EXT_GET_PROC_ADDRESS("glGetObjectLabel");
+ glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)GLH_EXT_GET_PROC_ADDRESS("glObjectPtrLabel");
+ glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)GLH_EXT_GET_PROC_ADDRESS("glGetObjectPtrLabel");
+
+ // GL_VERSION_4_4
+ if (mGLVersion < 4.39f)
+ {
+ return;
+ }
+ glBufferStorage = (PFNGLBUFFERSTORAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferStorage");
+ glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glClearTexImage");
+ glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glClearTexSubImage");
+ glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBuffersBase");
+ glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBuffersRange");
+ glBindTextures = (PFNGLBINDTEXTURESPROC)GLH_EXT_GET_PROC_ADDRESS("glBindTextures");
+ glBindSamplers = (PFNGLBINDSAMPLERSPROC)GLH_EXT_GET_PROC_ADDRESS("glBindSamplers");
+ glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)GLH_EXT_GET_PROC_ADDRESS("glBindImageTextures");
+ glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glBindVertexBuffers");
+
+ // GL_VERSION_4_5
+ if (mGLVersion < 4.49f)
+ {
+ return;
+ }
+ glClipControl = (PFNGLCLIPCONTROLPROC)GLH_EXT_GET_PROC_ADDRESS("glClipControl");
+ glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateTransformFeedbacks");
+ glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)GLH_EXT_GET_PROC_ADDRESS("glTransformFeedbackBufferBase");
+ glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glTransformFeedbackBufferRange");
+ glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTransformFeedbackiv");
+ glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTransformFeedbacki_v");
+ glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTransformFeedbacki64_v");
+ glCreateBuffers = (PFNGLCREATEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateBuffers");
+ glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedBufferStorage");
+ glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedBufferData");
+ glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedBufferSubData");
+ glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyNamedBufferSubData");
+ glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedBufferData");
+ glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedBufferSubData");
+ glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glMapNamedBuffer");
+ glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glMapNamedBufferRange");
+ glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glUnmapNamedBuffer");
+ glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glFlushMappedNamedBufferRange");
+ glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedBufferParameteriv");
+ glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedBufferParameteri64v");
+ glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedBufferPointerv");
+ glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedBufferSubData");
+ glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateFramebuffers");
+ glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferRenderbuffer");
+ glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferParameteri");
+ glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferTexture");
+ glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferTextureLayer");
+ glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferDrawBuffer");
+ glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferDrawBuffers");
+ glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferReadBuffer");
+ glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateNamedFramebufferData");
+ glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateNamedFramebufferSubData");
+ glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedFramebufferiv");
+ glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedFramebufferuiv");
+ glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedFramebufferfv");
+ glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedFramebufferfi");
+ glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBlitNamedFramebuffer");
+ glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)GLH_EXT_GET_PROC_ADDRESS("glCheckNamedFramebufferStatus");
+ glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedFramebufferParameteriv");
+ glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedFramebufferAttachmentParameteriv");
+ glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateRenderbuffers");
+ glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedRenderbufferStorage");
+ glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedRenderbufferStorageMultisample");
+ glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedRenderbufferParameteriv");
+ glCreateTextures = (PFNGLCREATETEXTURESPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateTextures");
+ glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureBuffer");
+ glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureBufferRange");
+ glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage1D");
+ glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage2D");
+ glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage3D");
+ glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage2DMultisample");
+ glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage3DMultisample");
+ glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureSubImage1D");
+ glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureSubImage2D");
+ glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureSubImage3D");
+ glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTextureSubImage1D");
+ glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTextureSubImage2D");
+ glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTextureSubImage3D");
+ glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTextureSubImage1D");
+ glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTextureSubImage2D");
+ glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTextureSubImage3D");
+ glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameterf");
+ glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameterfv");
+ glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameteri");
+ glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameterIiv");
+ glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameterIuiv");
+ glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameteriv");
+ glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)GLH_EXT_GET_PROC_ADDRESS("glGenerateTextureMipmap");
+ glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)GLH_EXT_GET_PROC_ADDRESS("glBindTextureUnit");
+ glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureImage");
+ glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCompressedTextureImage");
+ glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureLevelParameterfv");
+ glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureLevelParameteriv");
+ glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureParameterfv");
+ glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureParameterIiv");
+ glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureParameterIuiv");
+ glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureParameteriv");
+ glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateVertexArrays");
+ glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)GLH_EXT_GET_PROC_ADDRESS("glDisableVertexArrayAttrib");
+ glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)GLH_EXT_GET_PROC_ADDRESS("glEnableVertexArrayAttrib");
+ glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayElementBuffer");
+ glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayVertexBuffer");
+ glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayVertexBuffers");
+ glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayAttribBinding");
+ glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayAttribFormat");
+ glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayAttribIFormat");
+ glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayAttribLFormat");
+ glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayBindingDivisor");
+ glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexArrayiv");
+ glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexArrayIndexediv");
+ glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexArrayIndexed64iv");
+ glCreateSamplers = (PFNGLCREATESAMPLERSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateSamplers");
+ glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateProgramPipelines");
+ glCreateQueries = (PFNGLCREATEQUERIESPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateQueries");
+ glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryBufferObjecti64v");
+ glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryBufferObjectiv");
+ glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryBufferObjectui64v");
+ glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryBufferObjectuiv");
+ glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)GLH_EXT_GET_PROC_ADDRESS("glMemoryBarrierByRegion");
+ glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureSubImage");
+ glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCompressedTextureSubImage");
+ glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)GLH_EXT_GET_PROC_ADDRESS("glGetGraphicsResetStatus");
+ glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnCompressedTexImage");
+ glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnTexImage");
+ glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnUniformdv");
+ glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnUniformfv");
+ glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnUniformiv");
+ glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnUniformuiv");
+ glReadnPixels = (PFNGLREADNPIXELSPROC)GLH_EXT_GET_PROC_ADDRESS("glReadnPixels");
+ glGetnMapdv = (PFNGLGETNMAPDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnMapdv");
+ glGetnMapfv = (PFNGLGETNMAPFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnMapfv");
+ glGetnMapiv = (PFNGLGETNMAPIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnMapiv");
+ glGetnPixelMapfv = (PFNGLGETNPIXELMAPFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnPixelMapfv");
+ glGetnPixelMapuiv = (PFNGLGETNPIXELMAPUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnPixelMapuiv");
+ glGetnPixelMapusv = (PFNGLGETNPIXELMAPUSVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnPixelMapusv");
+ glGetnPolygonStipple = (PFNGLGETNPOLYGONSTIPPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnPolygonStipple");
+ glGetnColorTable = (PFNGLGETNCOLORTABLEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnColorTable");
+ glGetnConvolutionFilter = (PFNGLGETNCONVOLUTIONFILTERPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnConvolutionFilter");
+ glGetnSeparableFilter = (PFNGLGETNSEPARABLEFILTERPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnSeparableFilter");
+ glGetnHistogram = (PFNGLGETNHISTOGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnHistogram");
+ glGetnMinmax = (PFNGLGETNMINMAXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnMinmax");
+ glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureBarrier");
+
+ // GL_VERSION_4_6
+ if (mGLVersion < 4.59f)
+ {
+ return;
+ }
+ glSpecializeShader = (PFNGLSPECIALIZESHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glSpecializeShader");
+ glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawArraysIndirectCount");
+ glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElementsIndirectCount");
+ glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)GLH_EXT_GET_PROC_ADDRESS("glPolygonOffsetClamp");
+
#endif
-
- mInited = TRUE;
}
void rotate_quat(LLQuaternion& rotation)
@@ -1504,7 +2298,7 @@ void do_assert_glerror()
GLenum error;
error = glGetError();
BOOL quit = FALSE;
- while (LL_UNLIKELY(error))
+ if (LL_UNLIKELY(error))
{
quit = TRUE;
GLubyte const * gl_error_msg = gluErrorString(error);
@@ -1529,7 +2323,6 @@ void do_assert_glerror()
gFailLog << "GL Error: UNKNOWN 0x" << std::hex << error << std::dec << std::endl;
}
}
- error = glGetError();
}
if (quit)
@@ -1594,8 +2387,8 @@ void LLGLState::initClass()
// sStateMap[GL_TEXTURE_2D] = GL_TRUE;
//make sure multisample defaults to disabled
- sStateMap[GL_MULTISAMPLE_ARB] = GL_FALSE;
- glDisable(GL_MULTISAMPLE_ARB);
+ sStateMap[GL_MULTISAMPLE] = GL_FALSE;
+ glDisable(GL_MULTISAMPLE);
}
//static
@@ -1616,7 +2409,7 @@ void LLGLState::resetTextureStates()
for (S32 j = maxTextureUnits-1; j >=0; j--)
{
gGL.getTexUnit(j)->activate();
- glClientActiveTextureARB(GL_TEXTURE0_ARB+j);
+ glClientActiveTexture(GL_TEXTURE0+j);
j == 0 ? gGL.getTexUnit(j)->enable(LLTexUnit::TT_TEXTURE) : gGL.getTexUnit(j)->disable();
}
}
@@ -1631,240 +2424,40 @@ void LLGLState::dumpStates()
}
}
-void LLGLState::checkStates(const std::string& msg)
+void LLGLState::checkStates(GLboolean writeAlpha)
{
if (!gDebugGL)
{
return;
}
- stop_glerror();
-
GLint src;
GLint dst;
glGetIntegerv(GL_BLEND_SRC, &src);
glGetIntegerv(GL_BLEND_DST, &dst);
-
- stop_glerror();
-
- BOOL error = FALSE;
-
- if (src != GL_SRC_ALPHA || dst != GL_ONE_MINUS_SRC_ALPHA)
- {
- if (gDebugSession)
- {
- gFailLog << "Blend function corrupted: " << std::hex << src << " " << std::hex << dst << " " << msg << std::dec << std::endl;
- error = TRUE;
- }
- else
- {
- LL_GL_ERRS << "Blend function corrupted: " << std::hex << src << " " << std::hex << dst << " " << msg << std::dec << LL_ENDL;
- }
- }
+ llassert_always(src == GL_SRC_ALPHA);
+ llassert_always(dst == GL_ONE_MINUS_SRC_ALPHA);
+
+ // disable for now until usage is consistent
+ //GLboolean colorMask[4];
+ //glGetBooleanv(GL_COLOR_WRITEMASK, colorMask);
+ //llassert_always(colorMask[0]);
+ //llassert_always(colorMask[1]);
+ //llassert_always(colorMask[2]);
+ // llassert_always(colorMask[3] == writeAlpha);
for (boost::unordered_map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin();
iter != sStateMap.end(); ++iter)
{
LLGLenum state = iter->first;
LLGLboolean cur_state = iter->second;
- stop_glerror();
LLGLboolean gl_state = glIsEnabled(state);
- stop_glerror();
if(cur_state != gl_state)
{
dumpStates();
- if (gDebugSession)
- {
- gFailLog << llformat("LLGLState error. State: 0x%04x",state) << std::endl;
- error = TRUE;
- }
- else
- {
- LL_GL_ERRS << llformat("LLGLState error. State: 0x%04x",state) << LL_ENDL;
- }
- }
- }
-
- if (error)
- {
- ll_fail("LLGLState::checkStates failed.");
- }
- stop_glerror();
-}
-
-void LLGLState::checkTextureChannels(const std::string& msg)
-{
-#if 0
- if (!gDebugGL)
- {
- return;
- }
- stop_glerror();
-
- GLint activeTexture;
- glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &activeTexture);
- stop_glerror();
-
- BOOL error = FALSE;
-
- if (activeTexture == GL_TEXTURE0_ARB)
- {
- GLint tex_env_mode = 0;
-
- glGetTexEnviv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, &tex_env_mode);
- stop_glerror();
-
- if (tex_env_mode != GL_MODULATE)
- {
- error = TRUE;
- LL_WARNS("RenderState") << "GL_TEXTURE_ENV_MODE invalid: " << std::hex << tex_env_mode << std::dec << LL_ENDL;
- if (gDebugSession)
- {
- gFailLog << "GL_TEXTURE_ENV_MODE invalid: " << std::hex << tex_env_mode << std::dec << std::endl;
- }
- }
- }
-
- static const char* label[] =
- {
- "GL_TEXTURE_2D",
- "GL_TEXTURE_COORD_ARRAY",
- "GL_TEXTURE_1D",
- "GL_TEXTURE_CUBE_MAP_ARB",
- "GL_TEXTURE_GEN_S",
- "GL_TEXTURE_GEN_T",
- "GL_TEXTURE_GEN_Q",
- "GL_TEXTURE_GEN_R",
- "GL_TEXTURE_RECTANGLE_ARB",
- "GL_TEXTURE_2D_MULTISAMPLE"
- };
-
- static GLint value[] =
- {
- GL_TEXTURE_2D,
- GL_TEXTURE_COORD_ARRAY,
- GL_TEXTURE_1D,
- GL_TEXTURE_CUBE_MAP_ARB,
- GL_TEXTURE_GEN_S,
- GL_TEXTURE_GEN_T,
- GL_TEXTURE_GEN_Q,
- GL_TEXTURE_GEN_R,
- GL_TEXTURE_RECTANGLE_ARB,
- GL_TEXTURE_2D_MULTISAMPLE
- };
-
- GLint stackDepth = 0;
-
- glh::matrix4f mat;
- glh::matrix4f identity;
- identity.identity();
-
- for (GLint i = 1; i < gGLManager.mNumTextureUnits; i++)
- {
- gGL.getTexUnit(i)->activate();
-
- if (i < gGLManager.mNumTextureUnits)
- {
- glClientActiveTextureARB(GL_TEXTURE0_ARB+i);
- stop_glerror();
- glGetIntegerv(GL_TEXTURE_STACK_DEPTH, &stackDepth);
- stop_glerror();
-
- if (stackDepth != 1)
- {
- error = TRUE;
- LL_WARNS("RenderState") << "Texture matrix stack corrupted." << LL_ENDL;
-
- if (gDebugSession)
- {
- gFailLog << "Texture matrix stack corrupted." << std::endl;
- }
- }
-
- glGetFloatv(GL_TEXTURE_MATRIX, (GLfloat*) mat.m);
- stop_glerror();
-
- if (mat != identity)
- {
- error = TRUE;
- LL_WARNS("RenderState") << "Texture matrix in channel " << i << " corrupt." << LL_ENDL;
- if (gDebugSession)
- {
- gFailLog << "Texture matrix in channel " << i << " corrupt." << std::endl;
- }
- }
-
- for (S32 j = (i == 0 ? 1 : 0);
- j < 9; j++)
- {
- if (j == 8 && !gGLManager.mHasTextureRectangle ||
- j == 9 && !gGLManager.mHasTextureMultisample)
- {
- continue;
- }
-
- if (glIsEnabled(value[j]))
- {
- error = TRUE;
- LL_WARNS("RenderState") << "Texture channel " << i << " still has " << label[j] << " enabled." << LL_ENDL;
- if (gDebugSession)
- {
- gFailLog << "Texture channel " << i << " still has " << label[j] << " enabled." << std::endl;
- }
- }
- stop_glerror();
- }
-
- glGetFloatv(GL_TEXTURE_MATRIX, mat.m);
- stop_glerror();
-
- if (mat != identity)
- {
- error = TRUE;
- LL_WARNS("RenderState") << "Texture matrix " << i << " is not identity." << LL_ENDL;
- if (gDebugSession)
- {
- gFailLog << "Texture matrix " << i << " is not identity." << std::endl;
- }
- }
- }
-
- {
- GLint tex = 0;
- stop_glerror();
- glGetIntegerv(GL_TEXTURE_BINDING_2D, &tex);
- stop_glerror();
-
- if (tex != 0)
- {
- error = TRUE;
- LL_WARNS("RenderState") << "Texture channel " << i << " still has texture " << tex << " bound." << LL_ENDL;
-
- if (gDebugSession)
- {
- gFailLog << "Texture channel " << i << " still has texture " << tex << " bound." << std::endl;
- }
- }
- }
- }
-
- stop_glerror();
- gGL.getTexUnit(0)->activate();
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- stop_glerror();
-
- if (error)
- {
- if (gDebugSession)
- {
- ll_fail("LLGLState::checkTextureChannels failed.");
- }
- else
- {
- LL_GL_ERRS << "GL texture state corruption detected. " << msg << LL_ENDL;
+ LL_GL_ERRS << llformat("LLGLState error. State: 0x%04x",state) << LL_ENDL;
}
}
-#endif
}
///////////////////////////////////////////////////////////////////////
@@ -1873,32 +2466,11 @@ LLGLState::LLGLState(LLGLenum state, S32 enabled) :
mState(state), mWasEnabled(FALSE), mIsEnabled(FALSE)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
- switch (state)
- {
- case GL_ALPHA_TEST:
- case GL_NORMALIZE:
- case GL_TEXTURE_GEN_R:
- case GL_TEXTURE_GEN_S:
- case GL_TEXTURE_GEN_T:
- case GL_TEXTURE_GEN_Q:
- case GL_LIGHTING:
- case GL_COLOR_MATERIAL:
- case GL_FOG:
- case GL_LINE_STIPPLE:
- case GL_POLYGON_STIPPLE:
- mState = 0;
- break;
- }
-
- stop_glerror();
if (mState)
{
mWasEnabled = sStateMap[state];
- // we can't actually assert on this as queued changes to state are not reflected by glIsEnabled
- //llassert(mWasEnabled == glIsEnabled(state));
setEnabled(enabled);
- stop_glerror();
}
}
@@ -1930,7 +2502,6 @@ void LLGLState::setEnabled(S32 enabled)
LLGLState::~LLGLState()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
- stop_glerror();
if (mState)
{
if (gDebugGL)
@@ -1963,7 +2534,6 @@ LLGLState::~LLGLState()
}
}
}
- stop_glerror();
}
////////////////////////////////////////////////////////////////////////////////
@@ -2293,36 +2863,29 @@ LLGLSquashToFarClip::~LLGLSquashToFarClip()
LLGLSyncFence::LLGLSyncFence()
{
-#ifdef GL_ARB_sync
mSync = 0;
-#endif
}
LLGLSyncFence::~LLGLSyncFence()
{
-#ifdef GL_ARB_sync
if (mSync)
{
glDeleteSync(mSync);
}
-#endif
}
void LLGLSyncFence::placeFence()
{
-#ifdef GL_ARB_sync
if (mSync)
{
glDeleteSync(mSync);
}
mSync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
-#endif
}
bool LLGLSyncFence::isCompleted()
{
bool ret = true;
-#ifdef GL_ARB_sync
if (mSync)
{
GLenum status = glClientWaitSync(mSync, 0, 1);
@@ -2331,25 +2894,21 @@ bool LLGLSyncFence::isCompleted()
ret = false;
}
}
-#endif
return ret;
}
void LLGLSyncFence::wait()
{
-#ifdef GL_ARB_sync
if (mSync)
{
while (glClientWaitSync(mSync, 0, FENCE_WAIT_TIME_NANOSECONDS) == GL_TIMEOUT_EXPIRED)
{
}
}
-#endif
}
LLGLSPipelineSkyBox::LLGLSPipelineSkyBox()
-: mAlphaTest(GL_ALPHA_TEST)
-, mCullFace(GL_CULL_FACE)
+: mCullFace(GL_CULL_FACE)
, mSquashClip()
{
}
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index 33cb0706c4..4b0fbc0466 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -76,50 +76,27 @@ public:
BOOL mInited;
BOOL mIsDisabled;
- // Extensions used by everyone
- BOOL mHasMultitexture;
- BOOL mHasATIMemInfo;
- BOOL mHasAMDAssociations;
- BOOL mHasNVXMemInfo;
- S32 mNumTextureUnits;
- BOOL mHasMipMapGeneration;
- BOOL mHasCompressedTextures;
- BOOL mHasFramebufferObject;
+ // OpenGL limits
S32 mMaxSamples;
- BOOL mHasBlendFuncSeparate;
-
- // ARB Extensions
- BOOL mHasVertexBufferObject;
- BOOL mHasVertexArrayObject;
- BOOL mHasSync;
- BOOL mHasMapBufferRange;
- BOOL mHasFlushBufferRange;
- BOOL mHasPBuffer;
- S32 mNumTextureImageUnits;
- BOOL mHasOcclusionQuery;
- BOOL mHasTimerQuery;
- BOOL mHasOcclusionQuery2;
- BOOL mHasPointParameters;
- BOOL mHasDrawBuffers;
- BOOL mHasDepthClamp;
- BOOL mHasTextureRectangle;
- BOOL mHasTextureMultisample;
- BOOL mHasTransformFeedback;
+ S32 mNumTextureImageUnits;
S32 mMaxSampleMaskWords;
S32 mMaxColorTextureSamples;
S32 mMaxDepthTextureSamples;
S32 mMaxIntegerSamples;
-
- // Other extensions.
- BOOL mHasAnisotropic;
- BOOL mHasARBEnvCombine;
- BOOL mHasCubeMap;
- BOOL mHasDebugOutput;
- BOOL mHassRGBTexture;
- BOOL mHassRGBFramebuffer;
- BOOL mHasTexturesRGBDecode;
-
+ S32 mGLMaxVertexRange;
+ S32 mGLMaxIndexRange;
+ S32 mGLMaxTextureSize;
+ F32 mMaxAnisotropy = 0.f;
+
+ // GL 4.x capabilities
+ bool mHasCubeMapArray = false;
+ bool mHasDebugOutput = false;
+ bool mHasTransformFeedback = false;
+ bool mHasAnisotropic = false;
+
// Vendor-specific extensions
+ bool mHasAMDAssociations = false;
+
BOOL mIsAMD;
BOOL mIsNVIDIA;
BOOL mIsIntel;
@@ -132,9 +109,6 @@ public:
// Whether this version of GL is good enough for SL to use
BOOL mHasRequirements;
- // Misc extensions
- BOOL mHasSeparateSpecularColor;
-
S32 mDriverVersionMajor;
S32 mDriverVersionMinor;
S32 mDriverVersionRelease;
@@ -145,9 +119,6 @@ public:
std::string mGLVersionString;
S32 mVRAM; // VRAM in MB
- S32 mGLMaxVertexRange;
- S32 mGLMaxIndexRange;
- S32 mGLMaxTextureSize;
void getPixelFormat(); // Get the best pixel format
@@ -221,13 +192,13 @@ void clear_glerror();
//disable lighting for rendering hud objects
//INCORRECT USAGE
- LLGLEnable lighting(GL_LIGHTING);
+ LLGLEnable blend(GL_BLEND);
renderHUD();
- LLGLDisable lighting(GL_LIGHTING);
+ LLGLDisable blend(GL_BLEND);
//CORRECT USAGE
{
- LLGLEnable lighting(GL_LIGHTING);
+ LLGLEnable blend(GL_BLEND);
renderHUD();
}
@@ -235,7 +206,7 @@ void clear_glerror();
is useful:
{
- LLGLEnable lighting(light_hud ? GL_LIGHTING : 0);
+ LLGLEnable blend(blend_hud ? GL_GL_BLEND: 0);
renderHUD();
}
@@ -260,9 +231,12 @@ public:
static void resetTextureStates();
static void dumpStates();
- static void checkStates(const std::string& msg = "");
- static void checkTextureChannels(const std::string& msg = "");
-
+
+ // make sure GL blend function, GL states, and GL color mask match
+ // what we expect
+ // writeAlpha - whether or not writing to alpha channel is expected
+ static void checkStates(GLboolean writeAlpha = GL_TRUE);
+
protected:
static boost::unordered_map<LLGLenum, LLGLboolean> sStateMap;
@@ -413,9 +387,7 @@ public:
class LLGLSyncFence : public LLGLFence
{
public:
-#ifdef GL_ARB_sync
GLsync mSync;
-#endif
LLGLSyncFence();
virtual ~LLGLSyncFence();
diff --git a/indra/llrender/llglcommonfunc.cpp b/indra/llrender/llglcommonfunc.cpp
index e9ec28927f..04d29b9430 100644
--- a/indra/llrender/llglcommonfunc.cpp
+++ b/indra/llrender/llglcommonfunc.cpp
@@ -31,7 +31,8 @@ namespace LLGLCommonFunc
{
void selected_stencil_test()
{
- glStencilFunc(GL_ALWAYS, 2, 0xffff);
- glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
+ // deprecated
+ //glStencilFunc(GL_ALWAYS, 2, 0xffff);
+ //glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
}
}
diff --git a/indra/llrender/llgldbg.cpp b/indra/llrender/llgldbg.cpp
deleted file mode 100644
index 0f1d4ae742..0000000000
--- a/indra/llrender/llgldbg.cpp
+++ /dev/null
@@ -1,223 +0,0 @@
-/**
- * @file llgldbg.cpp
- * @brief Definitions for OpenGL debugging support
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-// This file sets some global GL parameters, and implements some
-// useful functions for GL operations.
-
-#include "linden_common.h"
-
-#include "llgldbg.h"
-
-#include "llgl.h"
-#include "llglheaders.h"
-
-
-//------------------------------------------------------------------------
-// cmstr()
-//------------------------------------------------------------------------
-const char *cmstr(int i)
-{
- switch( i )
- {
- case GL_EMISSION: return "GL_EMISSION";
- case GL_AMBIENT: return "GL_AMBIENT";
- case GL_DIFFUSE: return "GL_DIFFUSE";
- case GL_SPECULAR: return "GL_SPECULAR";
- case GL_AMBIENT_AND_DIFFUSE: return "GL_AMBIENT_AND_DIFFUSE";
- }
- return "UNKNOWN";
-}
-
-//------------------------------------------------------------------------
-// facestr()
-//------------------------------------------------------------------------
-const char *facestr(int i)
-{
- switch( i )
- {
- case GL_FRONT: return "GL_FRONT";
- case GL_BACK: return "GL_BACK";
- case GL_FRONT_AND_BACK: return "GL_FRONT_AND_BACK";
- }
- return "UNKNOWN";
-}
-
-//------------------------------------------------------------------------
-// boolstr()
-//------------------------------------------------------------------------
-const char *boolstr(int b)
-{
- return b ? "GL_TRUE" : "GL_FALSE";
-}
-
-//------------------------------------------------------------------------
-// fv4()
-//------------------------------------------------------------------------
-const char *fv4(F32 *f)
-{
- static char str[128];
- sprintf(str, "%8.3f %8.3f %8.3f %8.3f", f[0], f[1], f[2], f[3]);
- return str;
-}
-
-//------------------------------------------------------------------------
-// fv3()
-//------------------------------------------------------------------------
-const char *fv3(F32 *f)
-{
- static char str[128]; /* Flawfinder: ignore */
- snprintf(str, sizeof(str), "%8.3f, %8.3f, %8.3f", f[0], f[1], f[2]); /* Flawfinder: ignore */
- return str;
-}
-
-//------------------------------------------------------------------------
-// fv1()
-//------------------------------------------------------------------------
-const char *fv1(F32 *f)
-{
- static char str[128]; /* Flawfinder: ignore */
- snprintf(str, sizeof(str), "%8.3f", f[0]); /* Flawfinder: ignore */
- return str;
-}
-
-//------------------------------------------------------------------------
-// llgl_dump()
-//------------------------------------------------------------------------
-void llgl_dump()
-{
- int i;
- F32 fv[16];
- GLboolean b;
-
- LL_INFOS() << "==========================" << LL_ENDL;
- LL_INFOS() << "OpenGL State" << LL_ENDL;
- LL_INFOS() << "==========================" << LL_ENDL;
-
- LL_INFOS() << "-----------------------------------" << LL_ENDL;
- LL_INFOS() << "Current Values" << LL_ENDL;
- LL_INFOS() << "-----------------------------------" << LL_ENDL;
-
- glGetFloatv(GL_CURRENT_COLOR, fv);
- LL_INFOS() << "GL_CURRENT_COLOR : " << fv4(fv) << LL_ENDL;
-
- glGetFloatv(GL_CURRENT_NORMAL, fv);
- LL_INFOS() << "GL_CURRENT_NORMAL : " << fv3(fv) << LL_ENDL;
-
- LL_INFOS() << "-----------------------------------" << LL_ENDL;
- LL_INFOS() << "Lighting" << LL_ENDL;
- LL_INFOS() << "-----------------------------------" << LL_ENDL;
-
- LL_INFOS() << "GL_LIGHTING : " << boolstr(glIsEnabled(GL_LIGHTING)) << LL_ENDL;
-
- LL_INFOS() << "GL_COLOR_MATERIAL : " << boolstr(glIsEnabled(GL_COLOR_MATERIAL)) << LL_ENDL;
-
- glGetIntegerv(GL_COLOR_MATERIAL_PARAMETER, (GLint*)&i);
- LL_INFOS() << "GL_COLOR_MATERIAL_PARAMETER: " << cmstr(i) << LL_ENDL;
-
- glGetIntegerv(GL_COLOR_MATERIAL_FACE, (GLint*)&i);
- LL_INFOS() << "GL_COLOR_MATERIAL_FACE : " << facestr(i) << LL_ENDL;
-
- fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f;
- glGetMaterialfv(GL_FRONT, GL_AMBIENT, fv);
- LL_INFOS() << "GL_AMBIENT material : " << fv4(fv) << LL_ENDL;
-
- fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f;
- glGetMaterialfv(GL_FRONT, GL_DIFFUSE, fv);
- LL_INFOS() << "GL_DIFFUSE material : " << fv4(fv) << LL_ENDL;
-
- fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f;
- glGetMaterialfv(GL_FRONT, GL_SPECULAR, fv);
- LL_INFOS() << "GL_SPECULAR material : " << fv4(fv) << LL_ENDL;
-
- fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f;
- glGetMaterialfv(GL_FRONT, GL_EMISSION, fv);
- LL_INFOS() << "GL_EMISSION material : " << fv4(fv) << LL_ENDL;
-
- fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f;
- glGetMaterialfv(GL_FRONT, GL_SHININESS, fv);
- LL_INFOS() << "GL_SHININESS material : " << fv1(fv) << LL_ENDL;
-
- fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f;
- glGetFloatv(GL_LIGHT_MODEL_AMBIENT, fv);
- LL_INFOS() << "GL_LIGHT_MODEL_AMBIENT : " << fv4(fv) << LL_ENDL;
-
- glGetBooleanv(GL_LIGHT_MODEL_LOCAL_VIEWER, &b);
- LL_INFOS() << "GL_LIGHT_MODEL_LOCAL_VIEWER: " << boolstr(b) << LL_ENDL;
-
- glGetBooleanv(GL_LIGHT_MODEL_TWO_SIDE, &b);
- LL_INFOS() << "GL_LIGHT_MODEL_TWO_SIDE : " << boolstr(b) << LL_ENDL;
-
- for (int l=0; l<8; l++)
- {
- b = glIsEnabled(GL_LIGHT0+l);
- LL_INFOS() << "GL_LIGHT" << l << " : " << boolstr(b) << LL_ENDL;
-
- if (!b)
- continue;
-
- glGetLightfv(GL_LIGHT0+l, GL_AMBIENT, fv);
- LL_INFOS() << " GL_AMBIENT light : " << fv4(fv) << LL_ENDL;
-
- glGetLightfv(GL_LIGHT0+l, GL_DIFFUSE, fv);
- LL_INFOS() << " GL_DIFFUSE light : " << fv4(fv) << LL_ENDL;
-
- glGetLightfv(GL_LIGHT0+l, GL_SPECULAR, fv);
- LL_INFOS() << " GL_SPECULAR light : " << fv4(fv) << LL_ENDL;
-
- glGetLightfv(GL_LIGHT0+l, GL_POSITION, fv);
- LL_INFOS() << " GL_POSITION light : " << fv4(fv) << LL_ENDL;
-
- glGetLightfv(GL_LIGHT0+l, GL_CONSTANT_ATTENUATION, fv);
- LL_INFOS() << " GL_CONSTANT_ATTENUATION : " << fv1(fv) << LL_ENDL;
-
- glGetLightfv(GL_LIGHT0+l, GL_QUADRATIC_ATTENUATION, fv);
- LL_INFOS() << " GL_QUADRATIC_ATTENUATION : " << fv1(fv) << LL_ENDL;
-
- glGetLightfv(GL_LIGHT0+l, GL_SPOT_DIRECTION, fv);
- LL_INFOS() << " GL_SPOT_DIRECTION : " << fv4(fv) << LL_ENDL;
-
- glGetLightfv(GL_LIGHT0+l, GL_SPOT_EXPONENT, fv);
- LL_INFOS() << " GL_SPOT_EXPONENT : " << fv1(fv) << LL_ENDL;
-
- glGetLightfv(GL_LIGHT0+l, GL_SPOT_CUTOFF, fv);
- LL_INFOS() << " GL_SPOT_CUTOFF : " << fv1(fv) << LL_ENDL;
- }
-
- LL_INFOS() << "-----------------------------------" << LL_ENDL;
- LL_INFOS() << "Pixel Operations" << LL_ENDL;
- LL_INFOS() << "-----------------------------------" << LL_ENDL;
-
- LL_INFOS() << "GL_ALPHA_TEST : " << boolstr(glIsEnabled(GL_ALPHA_TEST)) << LL_ENDL;
- LL_INFOS() << "GL_DEPTH_TEST : " << boolstr(glIsEnabled(GL_DEPTH_TEST)) << LL_ENDL;
-
- glGetBooleanv(GL_DEPTH_WRITEMASK, &b);
- LL_INFOS() << "GL_DEPTH_WRITEMASK : " << boolstr(b) << LL_ENDL;
-
- LL_INFOS() << "GL_BLEND : " << boolstr(glIsEnabled(GL_BLEND)) << LL_ENDL;
- LL_INFOS() << "GL_DITHER : " << boolstr(glIsEnabled(GL_DITHER)) << LL_ENDL;
-}
-
-// End
diff --git a/indra/llrender/llgldbg.h b/indra/llrender/llgldbg.h
deleted file mode 100644
index 963579cb82..0000000000
--- a/indra/llrender/llgldbg.h
+++ /dev/null
@@ -1,34 +0,0 @@
-/**
- * @file llgldbg.h
- * @brief Definitions for OpenGL debugging support
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLGLDBG_H
-#define LL_LLGLDBG_H
-
-// Dumps the current OpenGL state to the console.
-void llgl_dump();
-
-
-#endif // LL_LLGLDBG_H
diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h
index e1ecc6a6ca..b80680a3d2 100644
--- a/indra/llrender/llglheaders.h
+++ b/indra/llrender/llglheaders.h
@@ -41,273 +41,6 @@
# include "GL/glh_extensions.h"
# undef __APPLE__
-#elif LL_LINUX
-//----------------------------------------------------------------------------
-// LL_LINUX
-
-//----------------------------------------------------------------------------
-// Linux, MESA headers, but not necessarily assuming MESA runtime.
-// quotes so we get libraries/.../GL/ version
-#include "GL/gl.h"
-#include "GL/glext.h"
-#include "GL/glu.h"
-
-
-#if LL_LINUX && !LL_MESA_HEADLESS
-// The __APPLE__ kludge is to make glh_extensions.h not symbol-clash horribly
-# define __APPLE__
-# include "GL/glh_extensions.h"
-# undef __APPLE__
-
-#define GLX_GLXEXT_PROTOTYPES 1
-# include "GL/glx.h"
-# include "GL/glxext.h"
-// Use glXGetProcAddressARB instead of glXGetProcAddress - the ARB symbol
-// is considered 'legacy' but works on more machines.
-# define GLH_EXT_GET_PROC_ADDRESS(p) glXGetProcAddressARB((const GLubyte*)(p))
-#endif // LL_LINUX && !LL_MESA_HEADLESS
-
-#if LL_LINUX && defined(WINGDIAPI)
-// WINGDIAPI gets set if we are using the linux nvidia gl.h header which needs
-// the functions below setting up.
-# define LL_LINUX_NV_GL_HEADERS 1
-#else
-# define LL_LINUX_NV_GL_HEADERS 0
-#endif // LL_LINUX && defined(WINGDIAPI)
-
-
-#if LL_LINUX_NV_GL_HEADERS
-// Missing functions when using nvidia headers:
-extern PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
-extern PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB;
-extern PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;
-#endif // LL_LINUX_NV_GL_HEADERS
-
-// GL_ARB_vertex_array_object
-extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
-extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
-extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
-extern PFNGLISVERTEXARRAYPROC glIsVertexArray;
-
-// GL_ARB_vertex_buffer_object
-extern PFNGLBINDBUFFERARBPROC glBindBufferARB;
-extern PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB;
-extern PFNGLGENBUFFERSARBPROC glGenBuffersARB;
-extern PFNGLISBUFFERARBPROC glIsBufferARB;
-extern PFNGLBUFFERDATAARBPROC glBufferDataARB;
-extern PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB;
-extern PFNGLGETBUFFERSUBDATAARBPROC glGetBufferSubDataARB;
-extern PFNGLMAPBUFFERARBPROC glMapBufferARB;
-extern PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB;
-extern PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB;
-extern PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB;
-
-// GL_ARB_sync
-extern PFNGLFENCESYNCPROC glFenceSync;
-extern PFNGLISSYNCPROC glIsSync;
-extern PFNGLDELETESYNCPROC glDeleteSync;
-extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
-extern PFNGLWAITSYNCPROC glWaitSync;
-extern PFNGLGETINTEGER64VPROC glGetInteger64v;
-extern PFNGLGETSYNCIVPROC glGetSynciv;
-
-// GL_APPLE_flush_buffer_range
-extern PFNGLBUFFERPARAMETERIAPPLEPROC glBufferParameteriAPPLE;
-extern PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glFlushMappedBufferRangeAPPLE;
-
-// GL_ARB_map_buffer_range
-extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
-extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange;
-
-// GL_ATI_vertex_array_object
-extern PFNGLNEWOBJECTBUFFERATIPROC glNewObjectBufferATI;
-extern PFNGLISOBJECTBUFFERATIPROC glIsObjectBufferATI;
-extern PFNGLUPDATEOBJECTBUFFERATIPROC glUpdateObjectBufferATI;
-extern PFNGLGETOBJECTBUFFERFVATIPROC glGetObjectBufferfvATI;
-extern PFNGLGETOBJECTBUFFERIVATIPROC glGetObjectBufferivATI;
-extern PFNGLFREEOBJECTBUFFERATIPROC glFreeObjectBufferATI;
-extern PFNGLARRAYOBJECTATIPROC glArrayObjectATI;
-extern PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glVertexAttribArrayObjectATI;
-extern PFNGLGETARRAYOBJECTFVATIPROC glGetArrayObjectfvATI;
-extern PFNGLGETARRAYOBJECTIVATIPROC glGetArrayObjectivATI;
-extern PFNGLVARIANTARRAYOBJECTATIPROC glVariantObjectArrayATI;
-extern PFNGLGETVARIANTARRAYOBJECTFVATIPROC glGetVariantArrayObjectfvATI;
-extern PFNGLGETVARIANTARRAYOBJECTIVATIPROC glGetVariantArrayObjectivATI;
-
-// GL_ARB_occlusion_query
-extern PFNGLGENQUERIESARBPROC glGenQueriesARB;
-extern PFNGLDELETEQUERIESARBPROC glDeleteQueriesARB;
-extern PFNGLISQUERYARBPROC glIsQueryARB;
-extern PFNGLBEGINQUERYARBPROC glBeginQueryARB;
-extern PFNGLENDQUERYARBPROC glEndQueryARB;
-extern PFNGLGETQUERYIVARBPROC glGetQueryivARB;
-extern PFNGLGETQUERYOBJECTIVARBPROC glGetQueryObjectivARB;
-extern PFNGLGETQUERYOBJECTUIVARBPROC glGetQueryObjectuivARB;
-
-// GL_ARB_timer_query
-extern PFNGLQUERYCOUNTERPROC glQueryCounter;
-extern PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v;
-extern PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v;
-
-// GL_ARB_point_parameters
-extern PFNGLPOINTPARAMETERFARBPROC glPointParameterfARB;
-extern PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB;
-
-// GL_ARB_shader_objects
-extern PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
-extern PFNGLGETHANDLEARBPROC glGetHandleARB;
-extern PFNGLDETACHOBJECTARBPROC glDetachObjectARB;
-extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
-extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
-extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
-extern PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB;
-extern PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
-extern PFNGLLINKPROGRAMARBPROC glLinkProgramARB;
-extern PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB;
-extern PFNGLVALIDATEPROGRAMARBPROC glValidateProgramARB;
-extern PFNGLUNIFORM1FARBPROC glUniform1fARB;
-extern PFNGLUNIFORM2FARBPROC glUniform2fARB;
-extern PFNGLUNIFORM3FARBPROC glUniform3fARB;
-extern PFNGLUNIFORM4FARBPROC glUniform4fARB;
-extern PFNGLUNIFORM1IARBPROC glUniform1iARB;
-extern PFNGLUNIFORM2IARBPROC glUniform2iARB;
-extern PFNGLUNIFORM3IARBPROC glUniform3iARB;
-extern PFNGLUNIFORM4IARBPROC glUniform4iARB;
-extern PFNGLUNIFORM1FVARBPROC glUniform1fvARB;
-extern PFNGLUNIFORM2FVARBPROC glUniform2fvARB;
-extern PFNGLUNIFORM3FVARBPROC glUniform3fvARB;
-extern PFNGLUNIFORM4FVARBPROC glUniform4fvARB;
-extern PFNGLUNIFORM1IVARBPROC glUniform1ivARB;
-extern PFNGLUNIFORM2IVARBPROC glUniform2ivARB;
-extern PFNGLUNIFORM3IVARBPROC glUniform3ivARB;
-extern PFNGLUNIFORM4IVARBPROC glUniform4ivARB;
-extern PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fvARB;
-extern PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fvARB;
-extern PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv;
-extern PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fvARB;
-extern PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB;
-extern PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB;
-extern PFNGLGETINFOLOGARBPROC glGetInfoLogARB;
-extern PFNGLGETATTACHEDOBJECTSARBPROC glGetAttachedObjectsARB;
-extern PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB;
-extern PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB;
-extern PFNGLGETUNIFORMFVARBPROC glGetUniformfvARB;
-extern PFNGLGETUNIFORMIVARBPROC glGetUniformivARB;
-extern PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB;
-
-// GL_ARB_vertex_shader
-extern PFNGLVERTEXATTRIB1DARBPROC glVertexAttrib1dARB;
-extern PFNGLVERTEXATTRIB1DVARBPROC glVertexAttrib1dvARB;
-extern PFNGLVERTEXATTRIB1FARBPROC glVertexAttrib1fARB;
-extern PFNGLVERTEXATTRIB1FVARBPROC glVertexAttrib1fvARB;
-extern PFNGLVERTEXATTRIB1SARBPROC glVertexAttrib1sARB;
-extern PFNGLVERTEXATTRIB1SVARBPROC glVertexAttrib1svARB;
-extern PFNGLVERTEXATTRIB2DARBPROC glVertexAttrib2dARB;
-extern PFNGLVERTEXATTRIB2DVARBPROC glVertexAttrib2dvARB;
-extern PFNGLVERTEXATTRIB2FARBPROC glVertexAttrib2fARB;
-extern PFNGLVERTEXATTRIB2FVARBPROC glVertexAttrib2fvARB;
-extern PFNGLVERTEXATTRIB2SARBPROC glVertexAttrib2sARB;
-extern PFNGLVERTEXATTRIB2SVARBPROC glVertexAttrib2svARB;
-extern PFNGLVERTEXATTRIB3DARBPROC glVertexAttrib3dARB;
-extern PFNGLVERTEXATTRIB3DVARBPROC glVertexAttrib3dvARB;
-extern PFNGLVERTEXATTRIB3FARBPROC glVertexAttrib3fARB;
-extern PFNGLVERTEXATTRIB3FVARBPROC glVertexAttrib3fvARB;
-extern PFNGLVERTEXATTRIB3SARBPROC glVertexAttrib3sARB;
-extern PFNGLVERTEXATTRIB3SVARBPROC glVertexAttrib3svARB;
-extern PFNGLVERTEXATTRIB4NBVARBPROC glVertexAttrib4nbvARB;
-extern PFNGLVERTEXATTRIB4NIVARBPROC glVertexAttrib4nivARB;
-extern PFNGLVERTEXATTRIB4NSVARBPROC glVertexAttrib4nsvARB;
-extern PFNGLVERTEXATTRIB4NUBARBPROC glVertexAttrib4nubARB;
-extern PFNGLVERTEXATTRIB4NUBVARBPROC glVertexAttrib4nubvARB;
-extern PFNGLVERTEXATTRIB4NUIVARBPROC glVertexAttrib4nuivARB;
-extern PFNGLVERTEXATTRIB4NUSVARBPROC glVertexAttrib4nusvARB;
-extern PFNGLVERTEXATTRIB4BVARBPROC glVertexAttrib4bvARB;
-extern PFNGLVERTEXATTRIB4DARBPROC glVertexAttrib4dARB;
-extern PFNGLVERTEXATTRIB4DVARBPROC glVertexAttrib4dvARB;
-extern PFNGLVERTEXATTRIB4FARBPROC glVertexAttrib4fARB;
-extern PFNGLVERTEXATTRIB4FVARBPROC glVertexAttrib4fvARB;
-extern PFNGLVERTEXATTRIB4IVARBPROC glVertexAttrib4ivARB;
-extern PFNGLVERTEXATTRIB4SARBPROC glVertexAttrib4sARB;
-extern PFNGLVERTEXATTRIB4SVARBPROC glVertexAttrib4svARB;
-extern PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubvARB;
-extern PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uivARB;
-extern PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usvARB;
-extern PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB;
-extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
-extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB;
-extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB;
-extern PFNGLPROGRAMSTRINGARBPROC glProgramStringARB;
-extern PFNGLBINDPROGRAMARBPROC glBindProgramARB;
-extern PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB;
-extern PFNGLGENPROGRAMSARBPROC glGenProgramsARB;
-extern PFNGLPROGRAMENVPARAMETER4DARBPROC glProgramEnvParameter4dARB;
-extern PFNGLPROGRAMENVPARAMETER4DVARBPROC glProgramEnvParameter4dvARB;
-extern PFNGLPROGRAMENVPARAMETER4FARBPROC glProgramEnvParameter4fARB;
-extern PFNGLPROGRAMENVPARAMETER4FVARBPROC glProgramEnvParameter4fvARB;
-extern PFNGLPROGRAMLOCALPARAMETER4DARBPROC glProgramLocalParameter4dARB;
-extern PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glProgramLocalParameter4dvARB;
-extern PFNGLPROGRAMLOCALPARAMETER4FARBPROC glProgramLocalParameter4fARB;
-extern PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB;
-extern PFNGLGETPROGRAMENVPARAMETERDVARBPROC glGetProgramEnvParameterdvARB;
-extern PFNGLGETPROGRAMENVPARAMETERFVARBPROC glGetProgramEnvParameterfvARB;
-extern PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glGetProgramLocalParameterdvARB;
-extern PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glGetProgramLocalParameterfvARB;
-extern PFNGLGETPROGRAMIVARBPROC glGetProgramivARB;
-extern PFNGLGETPROGRAMSTRINGARBPROC glGetProgramStringARB;
-extern PFNGLGETVERTEXATTRIBDVARBPROC glGetVertexAttribdvARB;
-extern PFNGLGETVERTEXATTRIBFVARBPROC glGetVertexAttribfvARB;
-extern PFNGLGETVERTEXATTRIBIVARBPROC glGetVertexAttribivARB;
-extern PFNGLGETVERTEXATTRIBPOINTERVARBPROC glGetVertexAttribPointervARB;
-extern PFNGLISPROGRAMARBPROC glIsProgramARB;
-extern PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB;
-extern PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB;
-extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB;
-
-extern PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glCompressedTexImage2DARB;
-extern PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glGetCompressedTexImageARB;
-
-//GL_EXT_blend_func_separate
-extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT;
-
-//GL_ARB_framebuffer_object
-extern PFNGLISRENDERBUFFERPROC glIsRenderbuffer;
-extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
-extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
-extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
-extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
-extern PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
-extern PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
-extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
-extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
-extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
-extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
-extern PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
-extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
-extern PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
-extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
-extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
-extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
-extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
-extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
-extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
-
-//GL_ARB_draw_buffers
-extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB;
-
-//GL_ARB_texture_multisample
-extern PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample;
-extern PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample;
-extern PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv;
-extern PFNGLSAMPLEMASKIPROC glSampleMaski;
-
-//transform feedback (4.0 core)
-extern PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback;
-extern PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback;
-extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings;
-extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
-extern PFNGLBINDBUFFERBASEPROC glBindBufferBase;
-
-
#elif LL_WINDOWS
//----------------------------------------------------------------------------
// LL_WINDOWS
@@ -323,251 +56,774 @@ extern PFNGLBINDBUFFERBASEPROC glBindBufferBase;
#include "GL/glext.h"
#include "GL/glh_extensions.h"
+// WGL_AMD_gpu_association
+extern PFNWGLGETGPUIDSAMDPROC wglGetGPUIDsAMD;
+extern PFNWGLGETGPUINFOAMDPROC wglGetGPUInfoAMD;
+extern PFNWGLGETCONTEXTGPUIDAMDPROC wglGetContextGPUIDAMD;
+extern PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC wglCreateAssociatedContextAMD;
+extern PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC wglCreateAssociatedContextAttribsAMD;
+extern PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC wglDeleteAssociatedContextAMD;
+extern PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC wglMakeAssociatedContextCurrentAMD;
+extern PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC wglGetCurrentAssociatedContextAMD;
+extern PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC wglBlitContextFramebufferAMD;
+
+// WGL_EXT_swap_control
+extern PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
+extern PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT;
+
// WGL_ARB_create_context
extern PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB;
-extern PFNGLGETSTRINGIPROC glGetStringi;
-
-// GL_ARB_vertex_buffer_object
-extern PFNGLBINDBUFFERARBPROC glBindBufferARB;
-extern PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB;
-extern PFNGLGENBUFFERSARBPROC glGenBuffersARB;
-extern PFNGLISBUFFERARBPROC glIsBufferARB;
-extern PFNGLBUFFERDATAARBPROC glBufferDataARB;
-extern PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB;
-extern PFNGLGETBUFFERSUBDATAARBPROC glGetBufferSubDataARB;
-extern PFNGLMAPBUFFERARBPROC glMapBufferARB;
-extern PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB;
-extern PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB;
-extern PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB;
-
-// GL_ARB_vertex_array_object
-extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
-extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
-extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
-extern PFNGLISVERTEXARRAYPROC glIsVertexArray;
-
-// GL_ARB_sync
-extern PFNGLFENCESYNCPROC glFenceSync;
-extern PFNGLISSYNCPROC glIsSync;
-extern PFNGLDELETESYNCPROC glDeleteSync;
-extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
-extern PFNGLWAITSYNCPROC glWaitSync;
-extern PFNGLGETINTEGER64VPROC glGetInteger64v;
-extern PFNGLGETSYNCIVPROC glGetSynciv;
-
-// GL_APPLE_flush_buffer_range
-extern PFNGLBUFFERPARAMETERIAPPLEPROC glBufferParameteriAPPLE;
-extern PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glFlushMappedBufferRangeAPPLE;
-
-// GL_ARB_map_buffer_range
-extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
-extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange;
-
-// GL_ATI_vertex_array_object
-extern PFNGLNEWOBJECTBUFFERATIPROC glNewObjectBufferATI;
-extern PFNGLISOBJECTBUFFERATIPROC glIsObjectBufferATI;
-extern PFNGLUPDATEOBJECTBUFFERATIPROC glUpdateObjectBufferATI;
-extern PFNGLGETOBJECTBUFFERFVATIPROC glGetObjectBufferfvATI;
-extern PFNGLGETOBJECTBUFFERIVATIPROC glGetObjectBufferivATI;
-extern PFNGLFREEOBJECTBUFFERATIPROC glFreeObjectBufferATI;
-extern PFNGLARRAYOBJECTATIPROC glArrayObjectATI;
-extern PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glVertexAttribArrayObjectATI;
-extern PFNGLGETARRAYOBJECTFVATIPROC glGetArrayObjectfvATI;
-extern PFNGLGETARRAYOBJECTIVATIPROC glGetArrayObjectivATI;
-extern PFNGLVARIANTARRAYOBJECTATIPROC glVariantObjectArrayATI;
-extern PFNGLGETVARIANTARRAYOBJECTFVATIPROC glGetVariantArrayObjectfvATI;
-extern PFNGLGETVARIANTARRAYOBJECTIVATIPROC glGetVariantArrayObjectivATI;
-
-extern PFNWGLGETGPUIDSAMDPROC wglGetGPUIDsAMD;
-extern PFNWGLGETGPUINFOAMDPROC wglGetGPUInfoAMD;
-extern PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
-
-// GL_ARB_occlusion_query
-extern PFNGLGENQUERIESARBPROC glGenQueriesARB;
-extern PFNGLDELETEQUERIESARBPROC glDeleteQueriesARB;
-extern PFNGLISQUERYARBPROC glIsQueryARB;
-extern PFNGLBEGINQUERYARBPROC glBeginQueryARB;
-extern PFNGLENDQUERYARBPROC glEndQueryARB;
-extern PFNGLGETQUERYIVARBPROC glGetQueryivARB;
-extern PFNGLGETQUERYOBJECTIVARBPROC glGetQueryObjectivARB;
-extern PFNGLGETQUERYOBJECTUIVARBPROC glGetQueryObjectuivARB;
-
-// GL_ARB_timer_query
-extern PFNGLQUERYCOUNTERPROC glQueryCounter;
-extern PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v;
-extern PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v;
-
-
-// GL_ARB_point_parameters
-extern PFNGLPOINTPARAMETERFARBPROC glPointParameterfARB;
-extern PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB;
-
-// GL_ARB_shader_objects
-extern PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
-extern PFNGLGETHANDLEARBPROC glGetHandleARB;
-extern PFNGLDETACHOBJECTARBPROC glDetachObjectARB;
-extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
-extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
-extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
-extern PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB;
-extern PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
-extern PFNGLLINKPROGRAMARBPROC glLinkProgramARB;
-extern PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB;
-extern PFNGLVALIDATEPROGRAMARBPROC glValidateProgramARB;
-extern PFNGLUNIFORM1FARBPROC glUniform1fARB;
-extern PFNGLUNIFORM2FARBPROC glUniform2fARB;
-extern PFNGLUNIFORM3FARBPROC glUniform3fARB;
-extern PFNGLUNIFORM4FARBPROC glUniform4fARB;
-extern PFNGLUNIFORM1IARBPROC glUniform1iARB;
-extern PFNGLUNIFORM2IARBPROC glUniform2iARB;
-extern PFNGLUNIFORM3IARBPROC glUniform3iARB;
-extern PFNGLUNIFORM4IARBPROC glUniform4iARB;
-extern PFNGLUNIFORM1FVARBPROC glUniform1fvARB;
-extern PFNGLUNIFORM2FVARBPROC glUniform2fvARB;
-extern PFNGLUNIFORM3FVARBPROC glUniform3fvARB;
-extern PFNGLUNIFORM4FVARBPROC glUniform4fvARB;
-extern PFNGLUNIFORM1IVARBPROC glUniform1ivARB;
-extern PFNGLUNIFORM2IVARBPROC glUniform2ivARB;
-extern PFNGLUNIFORM3IVARBPROC glUniform3ivARB;
-extern PFNGLUNIFORM4IVARBPROC glUniform4ivARB;
-extern PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fvARB;
-extern PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fvARB;
+
+// GL_VERSION_1_3
+extern PFNGLACTIVETEXTUREPROC glActiveTexture;
+extern PFNGLSAMPLECOVERAGEPROC glSampleCoverage;
+extern PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D;
+extern PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D;
+extern PFNGLCOMPRESSEDTEXIMAGE1DPROC glCompressedTexImage1D;
+extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D;
+extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D;
+extern PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D;
+extern PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage;
+extern PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture;
+extern PFNGLMULTITEXCOORD1DPROC glMultiTexCoord1d;
+extern PFNGLMULTITEXCOORD1DVPROC glMultiTexCoord1dv;
+extern PFNGLMULTITEXCOORD1FPROC glMultiTexCoord1f;
+extern PFNGLMULTITEXCOORD1FVPROC glMultiTexCoord1fv;
+extern PFNGLMULTITEXCOORD1IPROC glMultiTexCoord1i;
+extern PFNGLMULTITEXCOORD1IVPROC glMultiTexCoord1iv;
+extern PFNGLMULTITEXCOORD1SPROC glMultiTexCoord1s;
+extern PFNGLMULTITEXCOORD1SVPROC glMultiTexCoord1sv;
+extern PFNGLMULTITEXCOORD2DPROC glMultiTexCoord2d;
+extern PFNGLMULTITEXCOORD2DVPROC glMultiTexCoord2dv;
+extern PFNGLMULTITEXCOORD2FPROC glMultiTexCoord2f;
+extern PFNGLMULTITEXCOORD2FVPROC glMultiTexCoord2fv;
+extern PFNGLMULTITEXCOORD2IPROC glMultiTexCoord2i;
+extern PFNGLMULTITEXCOORD2IVPROC glMultiTexCoord2iv;
+extern PFNGLMULTITEXCOORD2SPROC glMultiTexCoord2s;
+extern PFNGLMULTITEXCOORD2SVPROC glMultiTexCoord2sv;
+extern PFNGLMULTITEXCOORD3DPROC glMultiTexCoord3d;
+extern PFNGLMULTITEXCOORD3DVPROC glMultiTexCoord3dv;
+extern PFNGLMULTITEXCOORD3FPROC glMultiTexCoord3f;
+extern PFNGLMULTITEXCOORD3FVPROC glMultiTexCoord3fv;
+extern PFNGLMULTITEXCOORD3IPROC glMultiTexCoord3i;
+extern PFNGLMULTITEXCOORD3IVPROC glMultiTexCoord3iv;
+extern PFNGLMULTITEXCOORD3SPROC glMultiTexCoord3s;
+extern PFNGLMULTITEXCOORD3SVPROC glMultiTexCoord3sv;
+extern PFNGLMULTITEXCOORD4DPROC glMultiTexCoord4d;
+extern PFNGLMULTITEXCOORD4DVPROC glMultiTexCoord4dv;
+extern PFNGLMULTITEXCOORD4FPROC glMultiTexCoord4f;
+extern PFNGLMULTITEXCOORD4FVPROC glMultiTexCoord4fv;
+extern PFNGLMULTITEXCOORD4IPROC glMultiTexCoord4i;
+extern PFNGLMULTITEXCOORD4IVPROC glMultiTexCoord4iv;
+extern PFNGLMULTITEXCOORD4SPROC glMultiTexCoord4s;
+extern PFNGLMULTITEXCOORD4SVPROC glMultiTexCoord4sv;
+extern PFNGLLOADTRANSPOSEMATRIXFPROC glLoadTransposeMatrixf;
+extern PFNGLLOADTRANSPOSEMATRIXDPROC glLoadTransposeMatrixd;
+extern PFNGLMULTTRANSPOSEMATRIXFPROC glMultTransposeMatrixf;
+extern PFNGLMULTTRANSPOSEMATRIXDPROC glMultTransposeMatrixd;
+
+// GL_VERSION_1_4
+extern PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate;
+extern PFNGLMULTIDRAWARRAYSPROC glMultiDrawArrays;
+extern PFNGLMULTIDRAWELEMENTSPROC glMultiDrawElements;
+extern PFNGLPOINTPARAMETERFPROC glPointParameterf;
+extern PFNGLPOINTPARAMETERFVPROC glPointParameterfv;
+extern PFNGLPOINTPARAMETERIPROC glPointParameteri;
+extern PFNGLPOINTPARAMETERIVPROC glPointParameteriv;
+extern PFNGLFOGCOORDFPROC glFogCoordf;
+extern PFNGLFOGCOORDFVPROC glFogCoordfv;
+extern PFNGLFOGCOORDDPROC glFogCoordd;
+extern PFNGLFOGCOORDDVPROC glFogCoorddv;
+extern PFNGLFOGCOORDPOINTERPROC glFogCoordPointer;
+extern PFNGLSECONDARYCOLOR3BPROC glSecondaryColor3b;
+extern PFNGLSECONDARYCOLOR3BVPROC glSecondaryColor3bv;
+extern PFNGLSECONDARYCOLOR3DPROC glSecondaryColor3d;
+extern PFNGLSECONDARYCOLOR3DVPROC glSecondaryColor3dv;
+extern PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f;
+extern PFNGLSECONDARYCOLOR3FVPROC glSecondaryColor3fv;
+extern PFNGLSECONDARYCOLOR3IPROC glSecondaryColor3i;
+extern PFNGLSECONDARYCOLOR3IVPROC glSecondaryColor3iv;
+extern PFNGLSECONDARYCOLOR3SPROC glSecondaryColor3s;
+extern PFNGLSECONDARYCOLOR3SVPROC glSecondaryColor3sv;
+extern PFNGLSECONDARYCOLOR3UBPROC glSecondaryColor3ub;
+extern PFNGLSECONDARYCOLOR3UBVPROC glSecondaryColor3ubv;
+extern PFNGLSECONDARYCOLOR3UIPROC glSecondaryColor3ui;
+extern PFNGLSECONDARYCOLOR3UIVPROC glSecondaryColor3uiv;
+extern PFNGLSECONDARYCOLOR3USPROC glSecondaryColor3us;
+extern PFNGLSECONDARYCOLOR3USVPROC glSecondaryColor3usv;
+extern PFNGLSECONDARYCOLORPOINTERPROC glSecondaryColorPointer;
+extern PFNGLWINDOWPOS2DPROC glWindowPos2d;
+extern PFNGLWINDOWPOS2DVPROC glWindowPos2dv;
+extern PFNGLWINDOWPOS2FPROC glWindowPos2f;
+extern PFNGLWINDOWPOS2FVPROC glWindowPos2fv;
+extern PFNGLWINDOWPOS2IPROC glWindowPos2i;
+extern PFNGLWINDOWPOS2IVPROC glWindowPos2iv;
+extern PFNGLWINDOWPOS2SPROC glWindowPos2s;
+extern PFNGLWINDOWPOS2SVPROC glWindowPos2sv;
+extern PFNGLWINDOWPOS3DPROC glWindowPos3d;
+extern PFNGLWINDOWPOS3DVPROC glWindowPos3dv;
+extern PFNGLWINDOWPOS3FPROC glWindowPos3f;
+extern PFNGLWINDOWPOS3FVPROC glWindowPos3fv;
+extern PFNGLWINDOWPOS3IPROC glWindowPos3i;
+extern PFNGLWINDOWPOS3IVPROC glWindowPos3iv;
+extern PFNGLWINDOWPOS3SPROC glWindowPos3s;
+extern PFNGLWINDOWPOS3SVPROC glWindowPos3sv;
+
+// GL_VERSION_1_5
+extern PFNGLGENQUERIESPROC glGenQueries;
+extern PFNGLDELETEQUERIESPROC glDeleteQueries;
+extern PFNGLISQUERYPROC glIsQuery;
+extern PFNGLBEGINQUERYPROC glBeginQuery;
+extern PFNGLENDQUERYPROC glEndQuery;
+extern PFNGLGETQUERYIVPROC glGetQueryiv;
+extern PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv;
+extern PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv;
+extern PFNGLBINDBUFFERPROC glBindBuffer;
+extern PFNGLDELETEBUFFERSPROC glDeleteBuffers;
+extern PFNGLGENBUFFERSPROC glGenBuffers;
+extern PFNGLISBUFFERPROC glIsBuffer;
+extern PFNGLBUFFERDATAPROC glBufferData;
+extern PFNGLBUFFERSUBDATAPROC glBufferSubData;
+extern PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData;
+extern PFNGLMAPBUFFERPROC glMapBuffer;
+extern PFNGLUNMAPBUFFERPROC glUnmapBuffer;
+extern PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv;
+extern PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv;
+
+// GL_VERSION_2_0
+extern PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate;
+extern PFNGLDRAWBUFFERSPROC glDrawBuffers;
+extern PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate;
+extern PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate;
+extern PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate;
+extern PFNGLATTACHSHADERPROC glAttachShader;
+extern PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
+extern PFNGLCOMPILESHADERPROC glCompileShader;
+extern PFNGLCREATEPROGRAMPROC glCreateProgram;
+extern PFNGLCREATESHADERPROC glCreateShader;
+extern PFNGLDELETEPROGRAMPROC glDeleteProgram;
+extern PFNGLDELETESHADERPROC glDeleteShader;
+extern PFNGLDETACHSHADERPROC glDetachShader;
+extern PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
+extern PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
+extern PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib;
+extern PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform;
+extern PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders;
+extern PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
+extern PFNGLGETPROGRAMIVPROC glGetProgramiv;
+extern PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
+extern PFNGLGETSHADERIVPROC glGetShaderiv;
+extern PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
+extern PFNGLGETSHADERSOURCEPROC glGetShaderSource;
+extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
+extern PFNGLGETUNIFORMFVPROC glGetUniformfv;
+extern PFNGLGETUNIFORMIVPROC glGetUniformiv;
+extern PFNGLGETVERTEXATTRIBDVPROC glGetVertexAttribdv;
+extern PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv;
+extern PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv;
+extern PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv;
+extern PFNGLISPROGRAMPROC glIsProgram;
+extern PFNGLISSHADERPROC glIsShader;
+extern PFNGLLINKPROGRAMPROC glLinkProgram;
+extern PFNGLSHADERSOURCEPROC glShaderSource;
+extern PFNGLUSEPROGRAMPROC glUseProgram;
+extern PFNGLUNIFORM1FPROC glUniform1f;
+extern PFNGLUNIFORM2FPROC glUniform2f;
+extern PFNGLUNIFORM3FPROC glUniform3f;
+extern PFNGLUNIFORM4FPROC glUniform4f;
+extern PFNGLUNIFORM1IPROC glUniform1i;
+extern PFNGLUNIFORM2IPROC glUniform2i;
+extern PFNGLUNIFORM3IPROC glUniform3i;
+extern PFNGLUNIFORM4IPROC glUniform4i;
+extern PFNGLUNIFORM1FVPROC glUniform1fv;
+extern PFNGLUNIFORM2FVPROC glUniform2fv;
+extern PFNGLUNIFORM3FVPROC glUniform3fv;
+extern PFNGLUNIFORM4FVPROC glUniform4fv;
+extern PFNGLUNIFORM1IVPROC glUniform1iv;
+extern PFNGLUNIFORM2IVPROC glUniform2iv;
+extern PFNGLUNIFORM3IVPROC glUniform3iv;
+extern PFNGLUNIFORM4IVPROC glUniform4iv;
+extern PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv;
+extern PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv;
+extern PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
+extern PFNGLVALIDATEPROGRAMPROC glValidateProgram;
+extern PFNGLVERTEXATTRIB1DPROC glVertexAttrib1d;
+extern PFNGLVERTEXATTRIB1DVPROC glVertexAttrib1dv;
+extern PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f;
+extern PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv;
+extern PFNGLVERTEXATTRIB1SPROC glVertexAttrib1s;
+extern PFNGLVERTEXATTRIB1SVPROC glVertexAttrib1sv;
+extern PFNGLVERTEXATTRIB2DPROC glVertexAttrib2d;
+extern PFNGLVERTEXATTRIB2DVPROC glVertexAttrib2dv;
+extern PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f;
+extern PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv;
+extern PFNGLVERTEXATTRIB2SPROC glVertexAttrib2s;
+extern PFNGLVERTEXATTRIB2SVPROC glVertexAttrib2sv;
+extern PFNGLVERTEXATTRIB3DPROC glVertexAttrib3d;
+extern PFNGLVERTEXATTRIB3DVPROC glVertexAttrib3dv;
+extern PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f;
+extern PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv;
+extern PFNGLVERTEXATTRIB3SPROC glVertexAttrib3s;
+extern PFNGLVERTEXATTRIB3SVPROC glVertexAttrib3sv;
+extern PFNGLVERTEXATTRIB4NBVPROC glVertexAttrib4Nbv;
+extern PFNGLVERTEXATTRIB4NIVPROC glVertexAttrib4Niv;
+extern PFNGLVERTEXATTRIB4NSVPROC glVertexAttrib4Nsv;
+extern PFNGLVERTEXATTRIB4NUBPROC glVertexAttrib4Nub;
+extern PFNGLVERTEXATTRIB4NUBVPROC glVertexAttrib4Nubv;
+extern PFNGLVERTEXATTRIB4NUIVPROC glVertexAttrib4Nuiv;
+extern PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4Nusv;
+extern PFNGLVERTEXATTRIB4BVPROC glVertexAttrib4bv;
+extern PFNGLVERTEXATTRIB4DPROC glVertexAttrib4d;
+extern PFNGLVERTEXATTRIB4DVPROC glVertexAttrib4dv;
+extern PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f;
+extern PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv;
+extern PFNGLVERTEXATTRIB4IVPROC glVertexAttrib4iv;
+extern PFNGLVERTEXATTRIB4SPROC glVertexAttrib4s;
+extern PFNGLVERTEXATTRIB4SVPROC glVertexAttrib4sv;
+extern PFNGLVERTEXATTRIB4UBVPROC glVertexAttrib4ubv;
+extern PFNGLVERTEXATTRIB4UIVPROC glVertexAttrib4uiv;
+extern PFNGLVERTEXATTRIB4USVPROC glVertexAttrib4usv;
+extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
+
+// GL_VERSION_2_1
+extern PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv;
+extern PFNGLUNIFORMMATRIX3X2FVPROC glUniformMatrix3x2fv;
+extern PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv;
+extern PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv;
extern PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv;
-extern PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fvARB;
-extern PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB;
-extern PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB;
-extern PFNGLGETINFOLOGARBPROC glGetInfoLogARB;
-extern PFNGLGETATTACHEDOBJECTSARBPROC glGetAttachedObjectsARB;
-extern PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB;
-extern PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB;
-extern PFNGLGETUNIFORMFVARBPROC glGetUniformfvARB;
-extern PFNGLGETUNIFORMIVARBPROC glGetUniformivARB;
-extern PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB;
-
-// GL_ARB_vertex_shader
-extern PFNGLVERTEXATTRIB1DARBPROC glVertexAttrib1dARB;
-extern PFNGLVERTEXATTRIB1DVARBPROC glVertexAttrib1dvARB;
-extern PFNGLVERTEXATTRIB1FARBPROC glVertexAttrib1fARB;
-extern PFNGLVERTEXATTRIB1FVARBPROC glVertexAttrib1fvARB;
-extern PFNGLVERTEXATTRIB1SARBPROC glVertexAttrib1sARB;
-extern PFNGLVERTEXATTRIB1SVARBPROC glVertexAttrib1svARB;
-extern PFNGLVERTEXATTRIB2DARBPROC glVertexAttrib2dARB;
-extern PFNGLVERTEXATTRIB2DVARBPROC glVertexAttrib2dvARB;
-extern PFNGLVERTEXATTRIB2FARBPROC glVertexAttrib2fARB;
-extern PFNGLVERTEXATTRIB2FVARBPROC glVertexAttrib2fvARB;
-extern PFNGLVERTEXATTRIB2SARBPROC glVertexAttrib2sARB;
-extern PFNGLVERTEXATTRIB2SVARBPROC glVertexAttrib2svARB;
-extern PFNGLVERTEXATTRIB3DARBPROC glVertexAttrib3dARB;
-extern PFNGLVERTEXATTRIB3DVARBPROC glVertexAttrib3dvARB;
-extern PFNGLVERTEXATTRIB3FARBPROC glVertexAttrib3fARB;
-extern PFNGLVERTEXATTRIB3FVARBPROC glVertexAttrib3fvARB;
-extern PFNGLVERTEXATTRIB3SARBPROC glVertexAttrib3sARB;
-extern PFNGLVERTEXATTRIB3SVARBPROC glVertexAttrib3svARB;
-extern PFNGLVERTEXATTRIB4NBVARBPROC glVertexAttrib4nbvARB;
-extern PFNGLVERTEXATTRIB4NIVARBPROC glVertexAttrib4nivARB;
-extern PFNGLVERTEXATTRIB4NSVARBPROC glVertexAttrib4nsvARB;
-extern PFNGLVERTEXATTRIB4NUBARBPROC glVertexAttrib4nubARB;
-extern PFNGLVERTEXATTRIB4NUBVARBPROC glVertexAttrib4nubvARB;
-extern PFNGLVERTEXATTRIB4NUIVARBPROC glVertexAttrib4nuivARB;
-extern PFNGLVERTEXATTRIB4NUSVARBPROC glVertexAttrib4nusvARB;
-extern PFNGLVERTEXATTRIB4BVARBPROC glVertexAttrib4bvARB;
-extern PFNGLVERTEXATTRIB4DARBPROC glVertexAttrib4dARB;
-extern PFNGLVERTEXATTRIB4DVARBPROC glVertexAttrib4dvARB;
-extern PFNGLVERTEXATTRIB4FARBPROC glVertexAttrib4fARB;
-extern PFNGLVERTEXATTRIB4FVARBPROC glVertexAttrib4fvARB;
-extern PFNGLVERTEXATTRIB4IVARBPROC glVertexAttrib4ivARB;
-extern PFNGLVERTEXATTRIB4SARBPROC glVertexAttrib4sARB;
-extern PFNGLVERTEXATTRIB4SVARBPROC glVertexAttrib4svARB;
-extern PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubvARB;
-extern PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uivARB;
-extern PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usvARB;
-extern PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB;
-extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
-extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB;
-extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB;
-extern PFNGLPROGRAMSTRINGARBPROC glProgramStringARB;
-extern PFNGLBINDPROGRAMARBPROC glBindProgramARB;
-extern PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB;
-extern PFNGLGENPROGRAMSARBPROC glGenProgramsARB;
-extern PFNGLPROGRAMENVPARAMETER4DARBPROC glProgramEnvParameter4dARB;
-extern PFNGLPROGRAMENVPARAMETER4DVARBPROC glProgramEnvParameter4dvARB;
-extern PFNGLPROGRAMENVPARAMETER4FARBPROC glProgramEnvParameter4fARB;
-extern PFNGLPROGRAMENVPARAMETER4FVARBPROC glProgramEnvParameter4fvARB;
-extern PFNGLPROGRAMLOCALPARAMETER4DARBPROC glProgramLocalParameter4dARB;
-extern PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glProgramLocalParameter4dvARB;
-extern PFNGLPROGRAMLOCALPARAMETER4FARBPROC glProgramLocalParameter4fARB;
-extern PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB;
-extern PFNGLGETPROGRAMENVPARAMETERDVARBPROC glGetProgramEnvParameterdvARB;
-extern PFNGLGETPROGRAMENVPARAMETERFVARBPROC glGetProgramEnvParameterfvARB;
-extern PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glGetProgramLocalParameterdvARB;
-extern PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glGetProgramLocalParameterfvARB;
-extern PFNGLGETPROGRAMIVARBPROC glGetProgramivARB;
-extern PFNGLGETPROGRAMSTRINGARBPROC glGetProgramStringARB;
-extern PFNGLGETVERTEXATTRIBDVARBPROC glGetVertexAttribdvARB;
-extern PFNGLGETVERTEXATTRIBFVARBPROC glGetVertexAttribfvARB;
-extern PFNGLGETVERTEXATTRIBIVARBPROC glGetVertexAttribivARB;
-extern PFNGLGETVERTEXATTRIBPOINTERVARBPROC glGetVertexAttribPointervARB;
-extern PFNGLISPROGRAMARBPROC glIsProgramARB;
-extern PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB;
-extern PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB;
-extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB;
+extern PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv;
+
+// GL_VERSION_3_0
+extern PFNGLCOLORMASKIPROC glColorMaski;
+extern PFNGLGETBOOLEANI_VPROC glGetBooleani_v;
+extern PFNGLGETINTEGERI_VPROC glGetIntegeri_v;
+extern PFNGLENABLEIPROC glEnablei;
+extern PFNGLDISABLEIPROC glDisablei;
+extern PFNGLISENABLEDIPROC glIsEnabledi;
+extern PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback;
+extern PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback;
+extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
+extern PFNGLBINDBUFFERBASEPROC glBindBufferBase;
+extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings;
+extern PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying;
+extern PFNGLCLAMPCOLORPROC glClampColor;
+extern PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalRender;
+extern PFNGLENDCONDITIONALRENDERPROC glEndConditionalRender;
+extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
+extern PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv;
+extern PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv;
+extern PFNGLVERTEXATTRIBI1IPROC glVertexAttribI1i;
+extern PFNGLVERTEXATTRIBI2IPROC glVertexAttribI2i;
+extern PFNGLVERTEXATTRIBI3IPROC glVertexAttribI3i;
+extern PFNGLVERTEXATTRIBI4IPROC glVertexAttribI4i;
+extern PFNGLVERTEXATTRIBI1UIPROC glVertexAttribI1ui;
+extern PFNGLVERTEXATTRIBI2UIPROC glVertexAttribI2ui;
+extern PFNGLVERTEXATTRIBI3UIPROC glVertexAttribI3ui;
+extern PFNGLVERTEXATTRIBI4UIPROC glVertexAttribI4ui;
+extern PFNGLVERTEXATTRIBI1IVPROC glVertexAttribI1iv;
+extern PFNGLVERTEXATTRIBI2IVPROC glVertexAttribI2iv;
+extern PFNGLVERTEXATTRIBI3IVPROC glVertexAttribI3iv;
+extern PFNGLVERTEXATTRIBI4IVPROC glVertexAttribI4iv;
+extern PFNGLVERTEXATTRIBI1UIVPROC glVertexAttribI1uiv;
+extern PFNGLVERTEXATTRIBI2UIVPROC glVertexAttribI2uiv;
+extern PFNGLVERTEXATTRIBI3UIVPROC glVertexAttribI3uiv;
+extern PFNGLVERTEXATTRIBI4UIVPROC glVertexAttribI4uiv;
+extern PFNGLVERTEXATTRIBI4BVPROC glVertexAttribI4bv;
+extern PFNGLVERTEXATTRIBI4SVPROC glVertexAttribI4sv;
+extern PFNGLVERTEXATTRIBI4UBVPROC glVertexAttribI4ubv;
+extern PFNGLVERTEXATTRIBI4USVPROC glVertexAttribI4usv;
+extern PFNGLGETUNIFORMUIVPROC glGetUniformuiv;
+extern PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation;
+extern PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation;
+extern PFNGLUNIFORM1UIPROC glUniform1ui;
+extern PFNGLUNIFORM2UIPROC glUniform2ui;
+extern PFNGLUNIFORM3UIPROC glUniform3ui;
+extern PFNGLUNIFORM4UIPROC glUniform4ui;
+extern PFNGLUNIFORM1UIVPROC glUniform1uiv;
+extern PFNGLUNIFORM2UIVPROC glUniform2uiv;
+extern PFNGLUNIFORM3UIVPROC glUniform3uiv;
+extern PFNGLUNIFORM4UIVPROC glUniform4uiv;
+extern PFNGLTEXPARAMETERIIVPROC glTexParameterIiv;
+extern PFNGLTEXPARAMETERIUIVPROC glTexParameterIuiv;
+extern PFNGLGETTEXPARAMETERIIVPROC glGetTexParameterIiv;
+extern PFNGLGETTEXPARAMETERIUIVPROC glGetTexParameterIuiv;
+extern PFNGLCLEARBUFFERIVPROC glClearBufferiv;
+extern PFNGLCLEARBUFFERUIVPROC glClearBufferuiv;
+extern PFNGLCLEARBUFFERFVPROC glClearBufferfv;
+extern PFNGLCLEARBUFFERFIPROC glClearBufferfi;
+extern PFNGLGETSTRINGIPROC glGetStringi;
+extern PFNGLISRENDERBUFFERPROC glIsRenderbuffer;
+extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
+extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
+extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
+extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
+extern PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
+extern PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
+extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
+extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
+extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
+extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
+extern PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
+extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
+extern PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
+extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
+extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
+extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
+extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
+extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
+extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
+extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
+extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange;
+extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
+extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
+extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
+extern PFNGLISVERTEXARRAYPROC glIsVertexArray;
+
+// GL_VERSION_3_1
+extern PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced;
+extern PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced;
+extern PFNGLTEXBUFFERPROC glTexBuffer;
+extern PFNGLPRIMITIVERESTARTINDEXPROC glPrimitiveRestartIndex;
+extern PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData;
+extern PFNGLGETUNIFORMINDICESPROC glGetUniformIndices;
+extern PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv;
+extern PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName;
+extern PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
+extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv;
+extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName;
+extern PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
+
+// GL_VERSION_3_2
+extern PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex;
+extern PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glDrawRangeElementsBaseVertex;
+extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glDrawElementsInstancedBaseVertex;
+extern PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glMultiDrawElementsBaseVertex;
+extern PFNGLPROVOKINGVERTEXPROC glProvokingVertex;
+extern PFNGLFENCESYNCPROC glFenceSync;
+extern PFNGLISSYNCPROC glIsSync;
+extern PFNGLDELETESYNCPROC glDeleteSync;
+extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
+extern PFNGLWAITSYNCPROC glWaitSync;
+extern PFNGLGETINTEGER64VPROC glGetInteger64v;
+extern PFNGLGETSYNCIVPROC glGetSynciv;
+extern PFNGLGETINTEGER64I_VPROC glGetInteger64i_v;
+extern PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v;
+extern PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture;
+extern PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample;
+extern PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample;
+extern PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv;
+extern PFNGLSAMPLEMASKIPROC glSampleMaski;
+
+// GL_VERSION_3_3
+extern PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glBindFragDataLocationIndexed;
+extern PFNGLGETFRAGDATAINDEXPROC glGetFragDataIndex;
+extern PFNGLGENSAMPLERSPROC glGenSamplers;
+extern PFNGLDELETESAMPLERSPROC glDeleteSamplers;
+extern PFNGLISSAMPLERPROC glIsSampler;
+extern PFNGLBINDSAMPLERPROC glBindSampler;
+extern PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri;
+extern PFNGLSAMPLERPARAMETERIVPROC glSamplerParameteriv;
+extern PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf;
+extern PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv;
+extern PFNGLSAMPLERPARAMETERIIVPROC glSamplerParameterIiv;
+extern PFNGLSAMPLERPARAMETERIUIVPROC glSamplerParameterIuiv;
+extern PFNGLGETSAMPLERPARAMETERIVPROC glGetSamplerParameteriv;
+extern PFNGLGETSAMPLERPARAMETERIIVPROC glGetSamplerParameterIiv;
+extern PFNGLGETSAMPLERPARAMETERFVPROC glGetSamplerParameterfv;
+extern PFNGLGETSAMPLERPARAMETERIUIVPROC glGetSamplerParameterIuiv;
+extern PFNGLQUERYCOUNTERPROC glQueryCounter;
+extern PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v;
+extern PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v;
+extern PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor;
+extern PFNGLVERTEXATTRIBP1UIPROC glVertexAttribP1ui;
+extern PFNGLVERTEXATTRIBP1UIVPROC glVertexAttribP1uiv;
+extern PFNGLVERTEXATTRIBP2UIPROC glVertexAttribP2ui;
+extern PFNGLVERTEXATTRIBP2UIVPROC glVertexAttribP2uiv;
+extern PFNGLVERTEXATTRIBP3UIPROC glVertexAttribP3ui;
+extern PFNGLVERTEXATTRIBP3UIVPROC glVertexAttribP3uiv;
+extern PFNGLVERTEXATTRIBP4UIPROC glVertexAttribP4ui;
+extern PFNGLVERTEXATTRIBP4UIVPROC glVertexAttribP4uiv;
+extern PFNGLVERTEXP2UIPROC glVertexP2ui;
+extern PFNGLVERTEXP2UIVPROC glVertexP2uiv;
+extern PFNGLVERTEXP3UIPROC glVertexP3ui;
+extern PFNGLVERTEXP3UIVPROC glVertexP3uiv;
+extern PFNGLVERTEXP4UIPROC glVertexP4ui;
+extern PFNGLVERTEXP4UIVPROC glVertexP4uiv;
+extern PFNGLTEXCOORDP1UIPROC glTexCoordP1ui;
+extern PFNGLTEXCOORDP1UIVPROC glTexCoordP1uiv;
+extern PFNGLTEXCOORDP2UIPROC glTexCoordP2ui;
+extern PFNGLTEXCOORDP2UIVPROC glTexCoordP2uiv;
+extern PFNGLTEXCOORDP3UIPROC glTexCoordP3ui;
+extern PFNGLTEXCOORDP3UIVPROC glTexCoordP3uiv;
+extern PFNGLTEXCOORDP4UIPROC glTexCoordP4ui;
+extern PFNGLTEXCOORDP4UIVPROC glTexCoordP4uiv;
+extern PFNGLMULTITEXCOORDP1UIPROC glMultiTexCoordP1ui;
+extern PFNGLMULTITEXCOORDP1UIVPROC glMultiTexCoordP1uiv;
+extern PFNGLMULTITEXCOORDP2UIPROC glMultiTexCoordP2ui;
+extern PFNGLMULTITEXCOORDP2UIVPROC glMultiTexCoordP2uiv;
+extern PFNGLMULTITEXCOORDP3UIPROC glMultiTexCoordP3ui;
+extern PFNGLMULTITEXCOORDP3UIVPROC glMultiTexCoordP3uiv;
+extern PFNGLMULTITEXCOORDP4UIPROC glMultiTexCoordP4ui;
+extern PFNGLMULTITEXCOORDP4UIVPROC glMultiTexCoordP4uiv;
+extern PFNGLNORMALP3UIPROC glNormalP3ui;
+extern PFNGLNORMALP3UIVPROC glNormalP3uiv;
+extern PFNGLCOLORP3UIPROC glColorP3ui;
+extern PFNGLCOLORP3UIVPROC glColorP3uiv;
+extern PFNGLCOLORP4UIPROC glColorP4ui;
+extern PFNGLCOLORP4UIVPROC glColorP4uiv;
+extern PFNGLSECONDARYCOLORP3UIPROC glSecondaryColorP3ui;
+extern PFNGLSECONDARYCOLORP3UIVPROC glSecondaryColorP3uiv;
+
+// GL_VERSION_4_0
+extern PFNGLMINSAMPLESHADINGPROC glMinSampleShading;
+extern PFNGLBLENDEQUATIONIPROC glBlendEquationi;
+extern PFNGLBLENDEQUATIONSEPARATEIPROC glBlendEquationSeparatei;
+extern PFNGLBLENDFUNCIPROC glBlendFunci;
+extern PFNGLBLENDFUNCSEPARATEIPROC glBlendFuncSeparatei;
+extern PFNGLDRAWARRAYSINDIRECTPROC glDrawArraysIndirect;
+extern PFNGLDRAWELEMENTSINDIRECTPROC glDrawElementsIndirect;
+extern PFNGLUNIFORM1DPROC glUniform1d;
+extern PFNGLUNIFORM2DPROC glUniform2d;
+extern PFNGLUNIFORM3DPROC glUniform3d;
+extern PFNGLUNIFORM4DPROC glUniform4d;
+extern PFNGLUNIFORM1DVPROC glUniform1dv;
+extern PFNGLUNIFORM2DVPROC glUniform2dv;
+extern PFNGLUNIFORM3DVPROC glUniform3dv;
+extern PFNGLUNIFORM4DVPROC glUniform4dv;
+extern PFNGLUNIFORMMATRIX2DVPROC glUniformMatrix2dv;
+extern PFNGLUNIFORMMATRIX3DVPROC glUniformMatrix3dv;
+extern PFNGLUNIFORMMATRIX4DVPROC glUniformMatrix4dv;
+extern PFNGLUNIFORMMATRIX2X3DVPROC glUniformMatrix2x3dv;
+extern PFNGLUNIFORMMATRIX2X4DVPROC glUniformMatrix2x4dv;
+extern PFNGLUNIFORMMATRIX3X2DVPROC glUniformMatrix3x2dv;
+extern PFNGLUNIFORMMATRIX3X4DVPROC glUniformMatrix3x4dv;
+extern PFNGLUNIFORMMATRIX4X2DVPROC glUniformMatrix4x2dv;
+extern PFNGLUNIFORMMATRIX4X3DVPROC glUniformMatrix4x3dv;
+extern PFNGLGETUNIFORMDVPROC glGetUniformdv;
+extern PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glGetSubroutineUniformLocation;
+extern PFNGLGETSUBROUTINEINDEXPROC glGetSubroutineIndex;
+extern PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glGetActiveSubroutineUniformiv;
+extern PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glGetActiveSubroutineUniformName;
+extern PFNGLGETACTIVESUBROUTINENAMEPROC glGetActiveSubroutineName;
+extern PFNGLUNIFORMSUBROUTINESUIVPROC glUniformSubroutinesuiv;
+extern PFNGLGETUNIFORMSUBROUTINEUIVPROC glGetUniformSubroutineuiv;
+extern PFNGLGETPROGRAMSTAGEIVPROC glGetProgramStageiv;
+extern PFNGLPATCHPARAMETERIPROC glPatchParameteri;
+extern PFNGLPATCHPARAMETERFVPROC glPatchParameterfv;
+extern PFNGLBINDTRANSFORMFEEDBACKPROC glBindTransformFeedback;
+extern PFNGLDELETETRANSFORMFEEDBACKSPROC glDeleteTransformFeedbacks;
+extern PFNGLGENTRANSFORMFEEDBACKSPROC glGenTransformFeedbacks;
+extern PFNGLISTRANSFORMFEEDBACKPROC glIsTransformFeedback;
+extern PFNGLPAUSETRANSFORMFEEDBACKPROC glPauseTransformFeedback;
+extern PFNGLRESUMETRANSFORMFEEDBACKPROC glResumeTransformFeedback;
+extern PFNGLDRAWTRANSFORMFEEDBACKPROC glDrawTransformFeedback;
+extern PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glDrawTransformFeedbackStream;
+extern PFNGLBEGINQUERYINDEXEDPROC glBeginQueryIndexed;
+extern PFNGLENDQUERYINDEXEDPROC glEndQueryIndexed;
+extern PFNGLGETQUERYINDEXEDIVPROC glGetQueryIndexediv;
+
+ // GL_VERSION_4_1
+extern PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler;
+extern PFNGLSHADERBINARYPROC glShaderBinary;
+extern PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat;
+extern PFNGLDEPTHRANGEFPROC glDepthRangef;
+extern PFNGLCLEARDEPTHFPROC glClearDepthf;
+extern PFNGLGETPROGRAMBINARYPROC glGetProgramBinary;
+extern PFNGLPROGRAMBINARYPROC glProgramBinary;
+extern PFNGLPROGRAMPARAMETERIPROC glProgramParameteri;
+extern PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages;
+extern PFNGLACTIVESHADERPROGRAMPROC glActiveShaderProgram;
+extern PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv;
+extern PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline;
+extern PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines;
+extern PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines;
+extern PFNGLISPROGRAMPIPELINEPROC glIsProgramPipeline;
+extern PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv;
+extern PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i;
+extern PFNGLPROGRAMUNIFORM1IVPROC glProgramUniform1iv;
+extern PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f;
+extern PFNGLPROGRAMUNIFORM1FVPROC glProgramUniform1fv;
+extern PFNGLPROGRAMUNIFORM1DPROC glProgramUniform1d;
+extern PFNGLPROGRAMUNIFORM1DVPROC glProgramUniform1dv;
+extern PFNGLPROGRAMUNIFORM1UIPROC glProgramUniform1ui;
+extern PFNGLPROGRAMUNIFORM1UIVPROC glProgramUniform1uiv;
+extern PFNGLPROGRAMUNIFORM2IPROC glProgramUniform2i;
+extern PFNGLPROGRAMUNIFORM2IVPROC glProgramUniform2iv;
+extern PFNGLPROGRAMUNIFORM2FPROC glProgramUniform2f;
+extern PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv;
+extern PFNGLPROGRAMUNIFORM2DPROC glProgramUniform2d;
+extern PFNGLPROGRAMUNIFORM2DVPROC glProgramUniform2dv;
+extern PFNGLPROGRAMUNIFORM2UIPROC glProgramUniform2ui;
+extern PFNGLPROGRAMUNIFORM2UIVPROC glProgramUniform2uiv;
+extern PFNGLPROGRAMUNIFORM3IPROC glProgramUniform3i;
+extern PFNGLPROGRAMUNIFORM3IVPROC glProgramUniform3iv;
+extern PFNGLPROGRAMUNIFORM3FPROC glProgramUniform3f;
+extern PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv;
+extern PFNGLPROGRAMUNIFORM3DPROC glProgramUniform3d;
+extern PFNGLPROGRAMUNIFORM3DVPROC glProgramUniform3dv;
+extern PFNGLPROGRAMUNIFORM3UIPROC glProgramUniform3ui;
+extern PFNGLPROGRAMUNIFORM3UIVPROC glProgramUniform3uiv;
+extern PFNGLPROGRAMUNIFORM4IPROC glProgramUniform4i;
+extern PFNGLPROGRAMUNIFORM4IVPROC glProgramUniform4iv;
+extern PFNGLPROGRAMUNIFORM4FPROC glProgramUniform4f;
+extern PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv;
+extern PFNGLPROGRAMUNIFORM4DPROC glProgramUniform4d;
+extern PFNGLPROGRAMUNIFORM4DVPROC glProgramUniform4dv;
+extern PFNGLPROGRAMUNIFORM4UIPROC glProgramUniform4ui;
+extern PFNGLPROGRAMUNIFORM4UIVPROC glProgramUniform4uiv;
+extern PFNGLPROGRAMUNIFORMMATRIX2FVPROC glProgramUniformMatrix2fv;
+extern PFNGLPROGRAMUNIFORMMATRIX3FVPROC glProgramUniformMatrix3fv;
+extern PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv;
+extern PFNGLPROGRAMUNIFORMMATRIX2DVPROC glProgramUniformMatrix2dv;
+extern PFNGLPROGRAMUNIFORMMATRIX3DVPROC glProgramUniformMatrix3dv;
+extern PFNGLPROGRAMUNIFORMMATRIX4DVPROC glProgramUniformMatrix4dv;
+extern PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glProgramUniformMatrix2x3fv;
+extern PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glProgramUniformMatrix3x2fv;
+extern PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glProgramUniformMatrix2x4fv;
+extern PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glProgramUniformMatrix4x2fv;
+extern PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glProgramUniformMatrix3x4fv;
+extern PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glProgramUniformMatrix4x3fv;
+extern PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glProgramUniformMatrix2x3dv;
+extern PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glProgramUniformMatrix3x2dv;
+extern PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glProgramUniformMatrix2x4dv;
+extern PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glProgramUniformMatrix4x2dv;
+extern PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glProgramUniformMatrix3x4dv;
+extern PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glProgramUniformMatrix4x3dv;
+extern PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline;
+extern PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog;
+extern PFNGLVERTEXATTRIBL1DPROC glVertexAttribL1d;
+extern PFNGLVERTEXATTRIBL2DPROC glVertexAttribL2d;
+extern PFNGLVERTEXATTRIBL3DPROC glVertexAttribL3d;
+extern PFNGLVERTEXATTRIBL4DPROC glVertexAttribL4d;
+extern PFNGLVERTEXATTRIBL1DVPROC glVertexAttribL1dv;
+extern PFNGLVERTEXATTRIBL2DVPROC glVertexAttribL2dv;
+extern PFNGLVERTEXATTRIBL3DVPROC glVertexAttribL3dv;
+extern PFNGLVERTEXATTRIBL4DVPROC glVertexAttribL4dv;
+extern PFNGLVERTEXATTRIBLPOINTERPROC glVertexAttribLPointer;
+extern PFNGLGETVERTEXATTRIBLDVPROC glGetVertexAttribLdv;
+extern PFNGLVIEWPORTARRAYVPROC glViewportArrayv;
+extern PFNGLVIEWPORTINDEXEDFPROC glViewportIndexedf;
+extern PFNGLVIEWPORTINDEXEDFVPROC glViewportIndexedfv;
+extern PFNGLSCISSORARRAYVPROC glScissorArrayv;
+extern PFNGLSCISSORINDEXEDPROC glScissorIndexed;
+extern PFNGLSCISSORINDEXEDVPROC glScissorIndexedv;
+extern PFNGLDEPTHRANGEARRAYVPROC glDepthRangeArrayv;
+extern PFNGLDEPTHRANGEINDEXEDPROC glDepthRangeIndexed;
+extern PFNGLGETFLOATI_VPROC glGetFloati_v;
+extern PFNGLGETDOUBLEI_VPROC glGetDoublei_v;
+
+// GL_VERSION_4_2
+extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glDrawArraysInstancedBaseInstance;
+extern PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glDrawElementsInstancedBaseInstance;
+extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glDrawElementsInstancedBaseVertexBaseInstance;
+extern PFNGLGETINTERNALFORMATIVPROC glGetInternalformativ;
+extern PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glGetActiveAtomicCounterBufferiv;
+extern PFNGLBINDIMAGETEXTUREPROC glBindImageTexture;
+extern PFNGLMEMORYBARRIERPROC glMemoryBarrier;
+extern PFNGLTEXSTORAGE1DPROC glTexStorage1D;
+extern PFNGLTEXSTORAGE2DPROC glTexStorage2D;
+extern PFNGLTEXSTORAGE3DPROC glTexStorage3D;
+extern PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glDrawTransformFeedbackInstanced;
+extern PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glDrawTransformFeedbackStreamInstanced;
+
+// GL_VERSION_4_3
+extern PFNGLCLEARBUFFERDATAPROC glClearBufferData;
+extern PFNGLCLEARBUFFERSUBDATAPROC glClearBufferSubData;
+extern PFNGLDISPATCHCOMPUTEPROC glDispatchCompute;
+extern PFNGLDISPATCHCOMPUTEINDIRECTPROC glDispatchComputeIndirect;
+extern PFNGLCOPYIMAGESUBDATAPROC glCopyImageSubData;
+extern PFNGLFRAMEBUFFERPARAMETERIPROC glFramebufferParameteri;
+extern PFNGLGETFRAMEBUFFERPARAMETERIVPROC glGetFramebufferParameteriv;
+extern PFNGLGETINTERNALFORMATI64VPROC glGetInternalformati64v;
+extern PFNGLINVALIDATETEXSUBIMAGEPROC glInvalidateTexSubImage;
+extern PFNGLINVALIDATETEXIMAGEPROC glInvalidateTexImage;
+extern PFNGLINVALIDATEBUFFERSUBDATAPROC glInvalidateBufferSubData;
+extern PFNGLINVALIDATEBUFFERDATAPROC glInvalidateBufferData;
+extern PFNGLINVALIDATEFRAMEBUFFERPROC glInvalidateFramebuffer;
+extern PFNGLINVALIDATESUBFRAMEBUFFERPROC glInvalidateSubFramebuffer;
+extern PFNGLMULTIDRAWARRAYSINDIRECTPROC glMultiDrawArraysIndirect;
+extern PFNGLMULTIDRAWELEMENTSINDIRECTPROC glMultiDrawElementsIndirect;
+extern PFNGLGETPROGRAMINTERFACEIVPROC glGetProgramInterfaceiv;
+extern PFNGLGETPROGRAMRESOURCEINDEXPROC glGetProgramResourceIndex;
+extern PFNGLGETPROGRAMRESOURCENAMEPROC glGetProgramResourceName;
+extern PFNGLGETPROGRAMRESOURCEIVPROC glGetProgramResourceiv;
+extern PFNGLGETPROGRAMRESOURCELOCATIONPROC glGetProgramResourceLocation;
+extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glGetProgramResourceLocationIndex;
+extern PFNGLSHADERSTORAGEBLOCKBINDINGPROC glShaderStorageBlockBinding;
+extern PFNGLTEXBUFFERRANGEPROC glTexBufferRange;
+extern PFNGLTEXSTORAGE2DMULTISAMPLEPROC glTexStorage2DMultisample;
+extern PFNGLTEXSTORAGE3DMULTISAMPLEPROC glTexStorage3DMultisample;
+extern PFNGLTEXTUREVIEWPROC glTextureView;
+extern PFNGLBINDVERTEXBUFFERPROC glBindVertexBuffer;
+extern PFNGLVERTEXATTRIBFORMATPROC glVertexAttribFormat;
+extern PFNGLVERTEXATTRIBIFORMATPROC glVertexAttribIFormat;
+extern PFNGLVERTEXATTRIBLFORMATPROC glVertexAttribLFormat;
+extern PFNGLVERTEXATTRIBBINDINGPROC glVertexAttribBinding;
+extern PFNGLVERTEXBINDINGDIVISORPROC glVertexBindingDivisor;
+extern PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl;
+extern PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert;
+extern PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback;
+extern PFNGLGETDEBUGMESSAGELOGPROC glGetDebugMessageLog;
+extern PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup;
+extern PFNGLPOPDEBUGGROUPPROC glPopDebugGroup;
+extern PFNGLOBJECTLABELPROC glObjectLabel;
+extern PFNGLGETOBJECTLABELPROC glGetObjectLabel;
+extern PFNGLOBJECTPTRLABELPROC glObjectPtrLabel;
+extern PFNGLGETOBJECTPTRLABELPROC glGetObjectPtrLabel;
+
+// GL_VERSION_4_4
+extern PFNGLBUFFERSTORAGEPROC glBufferStorage;
+extern PFNGLCLEARTEXIMAGEPROC glClearTexImage;
+extern PFNGLCLEARTEXSUBIMAGEPROC glClearTexSubImage;
+extern PFNGLBINDBUFFERSBASEPROC glBindBuffersBase;
+extern PFNGLBINDBUFFERSRANGEPROC glBindBuffersRange;
+extern PFNGLBINDTEXTURESPROC glBindTextures;
+extern PFNGLBINDSAMPLERSPROC glBindSamplers;
+extern PFNGLBINDIMAGETEXTURESPROC glBindImageTextures;
+extern PFNGLBINDVERTEXBUFFERSPROC glBindVertexBuffers;
+
+// GL_VERSION_4_5
+extern PFNGLCLIPCONTROLPROC glClipControl;
+extern PFNGLCREATETRANSFORMFEEDBACKSPROC glCreateTransformFeedbacks;
+extern PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glTransformFeedbackBufferBase;
+extern PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glTransformFeedbackBufferRange;
+extern PFNGLGETTRANSFORMFEEDBACKIVPROC glGetTransformFeedbackiv;
+extern PFNGLGETTRANSFORMFEEDBACKI_VPROC glGetTransformFeedbacki_v;
+extern PFNGLGETTRANSFORMFEEDBACKI64_VPROC glGetTransformFeedbacki64_v;
+extern PFNGLCREATEBUFFERSPROC glCreateBuffers;
+extern PFNGLNAMEDBUFFERSTORAGEPROC glNamedBufferStorage;
+extern PFNGLNAMEDBUFFERDATAPROC glNamedBufferData;
+extern PFNGLNAMEDBUFFERSUBDATAPROC glNamedBufferSubData;
+extern PFNGLCOPYNAMEDBUFFERSUBDATAPROC glCopyNamedBufferSubData;
+extern PFNGLCLEARNAMEDBUFFERDATAPROC glClearNamedBufferData;
+extern PFNGLCLEARNAMEDBUFFERSUBDATAPROC glClearNamedBufferSubData;
+extern PFNGLMAPNAMEDBUFFERPROC glMapNamedBuffer;
+extern PFNGLMAPNAMEDBUFFERRANGEPROC glMapNamedBufferRange;
+extern PFNGLUNMAPNAMEDBUFFERPROC glUnmapNamedBuffer;
+extern PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glFlushMappedNamedBufferRange;
+extern PFNGLGETNAMEDBUFFERPARAMETERIVPROC glGetNamedBufferParameteriv;
+extern PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glGetNamedBufferParameteri64v;
+extern PFNGLGETNAMEDBUFFERPOINTERVPROC glGetNamedBufferPointerv;
+extern PFNGLGETNAMEDBUFFERSUBDATAPROC glGetNamedBufferSubData;
+extern PFNGLCREATEFRAMEBUFFERSPROC glCreateFramebuffers;
+extern PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glNamedFramebufferRenderbuffer;
+extern PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glNamedFramebufferParameteri;
+extern PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glNamedFramebufferTexture;
+extern PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glNamedFramebufferTextureLayer;
+extern PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glNamedFramebufferDrawBuffer;
+extern PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glNamedFramebufferDrawBuffers;
+extern PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glNamedFramebufferReadBuffer;
+extern PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glInvalidateNamedFramebufferData;
+extern PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glInvalidateNamedFramebufferSubData;
+extern PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glClearNamedFramebufferiv;
+extern PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glClearNamedFramebufferuiv;
+extern PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glClearNamedFramebufferfv;
+extern PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glClearNamedFramebufferfi;
+extern PFNGLBLITNAMEDFRAMEBUFFERPROC glBlitNamedFramebuffer;
+extern PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glCheckNamedFramebufferStatus;
+extern PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glGetNamedFramebufferParameteriv;
+extern PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetNamedFramebufferAttachmentParameteriv;
+extern PFNGLCREATERENDERBUFFERSPROC glCreateRenderbuffers;
+extern PFNGLNAMEDRENDERBUFFERSTORAGEPROC glNamedRenderbufferStorage;
+extern PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glNamedRenderbufferStorageMultisample;
+extern PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glGetNamedRenderbufferParameteriv;
+extern PFNGLCREATETEXTURESPROC glCreateTextures;
+extern PFNGLTEXTUREBUFFERPROC glTextureBuffer;
+extern PFNGLTEXTUREBUFFERRANGEPROC glTextureBufferRange;
+extern PFNGLTEXTURESTORAGE1DPROC glTextureStorage1D;
+extern PFNGLTEXTURESTORAGE2DPROC glTextureStorage2D;
+extern PFNGLTEXTURESTORAGE3DPROC glTextureStorage3D;
+extern PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glTextureStorage2DMultisample;
+extern PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glTextureStorage3DMultisample;
+extern PFNGLTEXTURESUBIMAGE1DPROC glTextureSubImage1D;
+extern PFNGLTEXTURESUBIMAGE2DPROC glTextureSubImage2D;
+extern PFNGLTEXTURESUBIMAGE3DPROC glTextureSubImage3D;
+extern PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glCompressedTextureSubImage1D;
+extern PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glCompressedTextureSubImage2D;
+extern PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glCompressedTextureSubImage3D;
+extern PFNGLCOPYTEXTURESUBIMAGE1DPROC glCopyTextureSubImage1D;
+extern PFNGLCOPYTEXTURESUBIMAGE2DPROC glCopyTextureSubImage2D;
+extern PFNGLCOPYTEXTURESUBIMAGE3DPROC glCopyTextureSubImage3D;
+extern PFNGLTEXTUREPARAMETERFPROC glTextureParameterf;
+extern PFNGLTEXTUREPARAMETERFVPROC glTextureParameterfv;
+extern PFNGLTEXTUREPARAMETERIPROC glTextureParameteri;
+extern PFNGLTEXTUREPARAMETERIIVPROC glTextureParameterIiv;
+extern PFNGLTEXTUREPARAMETERIUIVPROC glTextureParameterIuiv;
+extern PFNGLTEXTUREPARAMETERIVPROC glTextureParameteriv;
+extern PFNGLGENERATETEXTUREMIPMAPPROC glGenerateTextureMipmap;
+extern PFNGLBINDTEXTUREUNITPROC glBindTextureUnit;
+extern PFNGLGETTEXTUREIMAGEPROC glGetTextureImage;
+extern PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glGetCompressedTextureImage;
+extern PFNGLGETTEXTURELEVELPARAMETERFVPROC glGetTextureLevelParameterfv;
+extern PFNGLGETTEXTURELEVELPARAMETERIVPROC glGetTextureLevelParameteriv;
+extern PFNGLGETTEXTUREPARAMETERFVPROC glGetTextureParameterfv;
+extern PFNGLGETTEXTUREPARAMETERIIVPROC glGetTextureParameterIiv;
+extern PFNGLGETTEXTUREPARAMETERIUIVPROC glGetTextureParameterIuiv;
+extern PFNGLGETTEXTUREPARAMETERIVPROC glGetTextureParameteriv;
+extern PFNGLCREATEVERTEXARRAYSPROC glCreateVertexArrays;
+extern PFNGLDISABLEVERTEXARRAYATTRIBPROC glDisableVertexArrayAttrib;
+extern PFNGLENABLEVERTEXARRAYATTRIBPROC glEnableVertexArrayAttrib;
+extern PFNGLVERTEXARRAYELEMENTBUFFERPROC glVertexArrayElementBuffer;
+extern PFNGLVERTEXARRAYVERTEXBUFFERPROC glVertexArrayVertexBuffer;
+extern PFNGLVERTEXARRAYVERTEXBUFFERSPROC glVertexArrayVertexBuffers;
+extern PFNGLVERTEXARRAYATTRIBBINDINGPROC glVertexArrayAttribBinding;
+extern PFNGLVERTEXARRAYATTRIBFORMATPROC glVertexArrayAttribFormat;
+extern PFNGLVERTEXARRAYATTRIBIFORMATPROC glVertexArrayAttribIFormat;
+extern PFNGLVERTEXARRAYATTRIBLFORMATPROC glVertexArrayAttribLFormat;
+extern PFNGLVERTEXARRAYBINDINGDIVISORPROC glVertexArrayBindingDivisor;
+extern PFNGLGETVERTEXARRAYIVPROC glGetVertexArrayiv;
+extern PFNGLGETVERTEXARRAYINDEXEDIVPROC glGetVertexArrayIndexediv;
+extern PFNGLGETVERTEXARRAYINDEXED64IVPROC glGetVertexArrayIndexed64iv;
+extern PFNGLCREATESAMPLERSPROC glCreateSamplers;
+extern PFNGLCREATEPROGRAMPIPELINESPROC glCreateProgramPipelines;
+extern PFNGLCREATEQUERIESPROC glCreateQueries;
+extern PFNGLGETQUERYBUFFEROBJECTI64VPROC glGetQueryBufferObjecti64v;
+extern PFNGLGETQUERYBUFFEROBJECTIVPROC glGetQueryBufferObjectiv;
+extern PFNGLGETQUERYBUFFEROBJECTUI64VPROC glGetQueryBufferObjectui64v;
+extern PFNGLGETQUERYBUFFEROBJECTUIVPROC glGetQueryBufferObjectuiv;
+extern PFNGLMEMORYBARRIERBYREGIONPROC glMemoryBarrierByRegion;
+extern PFNGLGETTEXTURESUBIMAGEPROC glGetTextureSubImage;
+extern PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glGetCompressedTextureSubImage;
+extern PFNGLGETGRAPHICSRESETSTATUSPROC glGetGraphicsResetStatus;
+extern PFNGLGETNCOMPRESSEDTEXIMAGEPROC glGetnCompressedTexImage;
+extern PFNGLGETNTEXIMAGEPROC glGetnTexImage;
+extern PFNGLGETNUNIFORMDVPROC glGetnUniformdv;
+extern PFNGLGETNUNIFORMFVPROC glGetnUniformfv;
+extern PFNGLGETNUNIFORMIVPROC glGetnUniformiv;
+extern PFNGLGETNUNIFORMUIVPROC glGetnUniformuiv;
+extern PFNGLREADNPIXELSPROC glReadnPixels;
+extern PFNGLGETNMAPDVPROC glGetnMapdv;
+extern PFNGLGETNMAPFVPROC glGetnMapfv;
+extern PFNGLGETNMAPIVPROC glGetnMapiv;
+extern PFNGLGETNPIXELMAPFVPROC glGetnPixelMapfv;
+extern PFNGLGETNPIXELMAPUIVPROC glGetnPixelMapuiv;
+extern PFNGLGETNPIXELMAPUSVPROC glGetnPixelMapusv;
+extern PFNGLGETNPOLYGONSTIPPLEPROC glGetnPolygonStipple;
+extern PFNGLGETNCOLORTABLEPROC glGetnColorTable;
+extern PFNGLGETNCONVOLUTIONFILTERPROC glGetnConvolutionFilter;
+extern PFNGLGETNSEPARABLEFILTERPROC glGetnSeparableFilter;
+extern PFNGLGETNHISTOGRAMPROC glGetnHistogram;
+extern PFNGLGETNMINMAXPROC glGetnMinmax;
+extern PFNGLTEXTUREBARRIERPROC glTextureBarrier;
+
+// GL_VERSION_4_6
+extern PFNGLSPECIALIZESHADERPROC glSpecializeShader;
+extern PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glMultiDrawArraysIndirectCount;
+extern PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glMultiDrawElementsIndirectCount;
+extern PFNGLPOLYGONOFFSETCLAMPPROC glPolygonOffsetClamp;
-//GL_EXT_blend_func_separate
-extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT;
-
-//GL_ARB_framebuffer_object
-extern PFNGLISRENDERBUFFERPROC glIsRenderbuffer;
-extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
-extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
-extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
-extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
-extern PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
-extern PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
-extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
-extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
-extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
-extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
-extern PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
-extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
-extern PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
-extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
-extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
-extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
-extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
-extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
-extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
-
-//GL_ARB_draw_buffers
-extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB;
-
-//GL_ARB_texture_multisample
-extern PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample;
-extern PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample;
-extern PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv;
-extern PFNGLSAMPLEMASKIPROC glSampleMaski;
-
-//transform feedback (4.0 core)
-extern PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback;
-extern PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback;
-extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings;
-extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
-extern PFNGLBINDBUFFERBASEPROC glBindBufferBase;
-
-//GL_ARB_debug_output
-extern PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB;
-extern PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB;
-extern PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARB;
-extern PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB;
#elif LL_DARWIN
//----------------------------------------------------------------------------
// LL_DARWIN
+#define GL_GLEXT_LEGACY
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#define GL_EXT_separate_specular_color 1
-#include <OpenGL/glext.h>
+#define GL_GLEXT_PROTOTYPES
+#include "GL/glext.h"
#include "GL/glh_extensions.h"
@@ -602,9 +858,6 @@ extern void glGenerateMipmapEXT(GLenum target) AVAILABLE_MAC_OS_X_VERSION_10_4_A
#define GL_MAX_SAMPLES 0x8D57
#endif
-// GL_ARB_draw_buffers
-extern void glDrawBuffersARB(GLsizei n, const GLenum* bufs) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
-
#ifdef __cplusplus
extern "C" {
#endif
@@ -689,8 +942,8 @@ extern "C" {
#ifndef GL_ARB_vertex_buffer_object
/* GL types for handling large vertex buffer objects */
-typedef intptr_t GLintptrARB;
-typedef intptr_t GLsizeiptrARB;
+typedef intptr_t GLintptr;
+typedef intptr_t GLsizeiptr;
#endif
@@ -808,22 +1061,8 @@ extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *);
#endif
#if defined(TRACY_ENABLE) && LL_PROFILER_ENABLE_TRACY_OPENGL
- // Tracy uses the following:
- // glGenQueries
- // glGetQueryiv
- // glGetQueryObjectiv
- #define glGenQueries glGenQueriesARB
- #define glGetQueryiv glGetQueryivARB
- #define glGetQueryObjectiv glGetQueryObjectivARB
#include <tracy/TracyOpenGL.hpp>
-
- #define LL_PROFILER_GPU_ZONEC(name,color) TracyGpuZoneC(name,color);
- #define LL_PROFILER_GPU_COLLECT TracyGpuCollect
- #define LL_PROFILER_GPU_CONTEXT TracyGpuContext
-#else
- #define LL_PROFILER_GPU_ZONEC(name,color) (void)name;(void)color;
- #define LL_PROFILER_GPU_COLLECT
- #define LL_PROFILER_GPU_CONTEXT
#endif
+
#endif // LL_LLGLHEADERS_H
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index da24d999b0..ccfb8f69be 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -1,25 +1,25 @@
-/**
+/**
* @file llglslshader.cpp
* @brief GLSL helper functions and state.
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -32,13 +32,17 @@
#include "llfile.h"
#include "llrender.h"
#include "llvertexbuffer.h"
+#include "llrendertarget.h"
+
+#include "hbxxh.h"
+#include "llsdserialize.h"
#if LL_DARWIN
#include "OpenGL/OpenGL.h"
#endif
-// Print-print list of shader included source files that are linked together via glAttachObjectARB()
-// i.e. On macOS / OSX the AMD GLSL linker will display an error if a varying is left in an undefined state.
+ // Print-print list of shader included source files that are linked together via glAttachShader()
+ // i.e. On macOS / OSX the AMD GLSL linker will display an error if a varying is left in an undefined state.
#define DEBUG_SHADER_INCLUDES 0
// Lots of STL stuff in here, using namespace std to keep things more readable
@@ -47,51 +51,39 @@ using std::pair;
using std::make_pair;
using std::string;
-GLhandleARB LLGLSLShader::sCurBoundShader = 0;
+GLuint LLGLSLShader::sCurBoundShader = 0;
LLGLSLShader* LLGLSLShader::sCurBoundShaderPtr = NULL;
S32 LLGLSLShader::sIndexedTextureChannels = 0;
bool LLGLSLShader::sProfileEnabled = false;
std::set<LLGLSLShader*> LLGLSLShader::sInstances;
+LLGLSLShader::defines_map_t LLGLSLShader::sGlobalDefines;
U64 LLGLSLShader::sTotalTimeElapsed = 0;
U32 LLGLSLShader::sTotalTrianglesDrawn = 0;
U64 LLGLSLShader::sTotalSamplesDrawn = 0;
-U32 LLGLSLShader::sTotalDrawCalls = 0;
+U32 LLGLSLShader::sTotalBinds = 0;
//UI shader -- declared here so llui_libtest will link properly
LLGLSLShader gUIProgram;
LLGLSLShader gSolidColorProgram;
-BOOL shouldChange(const LLVector4& v1, const LLVector4& v2)
+// NOTE: Keep gShaderConsts* and LLGLSLShader::ShaderConsts_e in sync!
+const std::string gShaderConstsKey[LLGLSLShader::NUM_SHADER_CONSTS] =
{
- return v1 != v2;
-}
+ "LL_SHADER_CONST_CLOUD_MOON_DEPTH"
+ , "LL_SHADER_CONST_STAR_DEPTH"
+};
-LLShaderFeatures::LLShaderFeatures()
- : atmosphericHelpers(false)
- , calculatesLighting(false)
- , calculatesAtmospherics(false)
- , hasLighting(false)
- , isAlphaLighting(false)
- , isShiny(false)
- , isFullbright(false)
- , isSpecular(false)
- , hasWaterFog(false)
- , hasTransport(false)
- , hasSkinning(false)
- , hasObjectSkinning(false)
- , hasAtmospherics(false)
- , hasGamma(false)
- , hasSrgb(false)
- , encodesNormal(false)
- , isDeferred(false)
- , hasIndirect(false)
- , hasShadows(false)
- , hasAmbientOcclusion(false)
- , mIndexedTextureChannels(0)
- , disableTextureIndex(false)
- , hasAlphaMask(false)
- , attachNothing(false)
+// NOTE: Keep gShaderConsts* and LLGLSLShader::ShaderConsts_e in sync!
+const std::string gShaderConstsVal[LLGLSLShader::NUM_SHADER_CONSTS] =
{
+ "0.99998" // SHADER_CONST_CLOUD_MOON_DEPTH // SL-14113
+ , "0.99999" // SHADER_CONST_STAR_DEPTH // SL-14113
+};
+
+
+BOOL shouldChange(const LLVector4& v1, const LLVector4& v2)
+{
+ return v1 != v2;
}
//===============================
@@ -105,7 +97,7 @@ void LLGLSLShader::initProfile()
sTotalTimeElapsed = 0;
sTotalTrianglesDrawn = 0;
sTotalSamplesDrawn = 0;
- sTotalDrawCalls = 0;
+ sTotalBinds = 0;
for (std::set<LLGLSLShader*>::iterator iter = sInstances.begin(); iter != sInstances.end(); ++iter)
{
@@ -116,10 +108,10 @@ void LLGLSLShader::initProfile()
struct LLGLSLShaderCompareTimeElapsed
{
- bool operator()(const LLGLSLShader* const& lhs, const LLGLSLShader* const& rhs)
- {
- return lhs->mTimeElapsed < rhs->mTimeElapsed;
- }
+ bool operator()(const LLGLSLShader* const& lhs, const LLGLSLShader* const& rhs)
+ {
+ return lhs->mTimeElapsed < rhs->mTimeElapsed;
+ }
};
//static
@@ -138,15 +130,33 @@ void LLGLSLShader::finishProfile(bool emit_report)
std::sort(sorted.begin(), sorted.end(), LLGLSLShaderCompareTimeElapsed());
+ bool unbound = false;
for (std::vector<LLGLSLShader*>::iterator iter = sorted.begin(); iter != sorted.end(); ++iter)
{
(*iter)->dumpStats();
+ if ((*iter)->mBinds == 0)
+ {
+ unbound = true;
+ }
+ }
+
+ LL_INFOS() << "-----------------------------------" << LL_ENDL;
+ LL_INFOS() << "Total rendering time: " << llformat("%.4f ms", sTotalTimeElapsed / 1000000.f) << LL_ENDL;
+ LL_INFOS() << "Total samples drawn: " << llformat("%.4f million", sTotalSamplesDrawn / 1000000.f) << LL_ENDL;
+ LL_INFOS() << "Total triangles drawn: " << llformat("%.3f million", sTotalTrianglesDrawn / 1000000.f) << LL_ENDL;
+ LL_INFOS() << "-----------------------------------" << LL_ENDL;
+
+ if (unbound)
+ {
+ LL_INFOS() << "The following shaders were unused: " << LL_ENDL;
+ for (std::vector<LLGLSLShader*>::iterator iter = sorted.begin(); iter != sorted.end(); ++iter)
+ {
+ if ((*iter)->mBinds == 0)
+ {
+ LL_INFOS() << (*iter)->mName << LL_ENDL;
+ }
+ }
}
-
- LL_INFOS() << "-----------------------------------" << LL_ENDL;
- LL_INFOS() << "Total rendering time: " << llformat("%.4f ms", sTotalTimeElapsed/1000000.f) << LL_ENDL;
- LL_INFOS() << "Total samples drawn: " << llformat("%.4f million", sTotalSamplesDrawn/1000000.f) << LL_ENDL;
- LL_INFOS() << "Total triangles drawn: " << llformat("%.3f million", sTotalTrianglesDrawn/1000000.f) << LL_ENDL;
}
}
@@ -155,15 +165,12 @@ void LLGLSLShader::clearStats()
mTrianglesDrawn = 0;
mTimeElapsed = 0;
mSamplesDrawn = 0;
- mDrawCalls = 0;
- mTextureStateFetched = false;
- mTextureMagFilter.clear();
- mTextureMinFilter.clear();
+ mBinds = 0;
}
void LLGLSLShader::dumpStats()
{
- if (mDrawCalls > 0)
+ if (mBinds > 0)
{
LL_INFOS() << "=============================================" << LL_ENDL;
LL_INFOS() << mName << LL_ENDL;
@@ -171,36 +178,25 @@ void LLGLSLShader::dumpStats()
{
LL_INFOS() << mShaderFiles[i].first << LL_ENDL;
}
- for (U32 i = 0; i < mTexture.size(); ++i)
- {
- GLint idx = mTexture[i];
-
- if (idx >= 0)
- {
- GLint uniform_idx = getUniformLocation(i);
- LL_INFOS() << mUniformNameMap[uniform_idx] << " - " << std::hex << mTextureMagFilter[i] << "/" << mTextureMinFilter[i] << std::dec << LL_ENDL;
- }
- }
LL_INFOS() << "=============================================" << LL_ENDL;
-
- F32 ms = mTimeElapsed/1000000.f;
- F32 seconds = ms/1000.f;
- F32 pct_tris = (F32) mTrianglesDrawn/(F32)sTotalTrianglesDrawn*100.f;
- F32 tris_sec = (F32) (mTrianglesDrawn/1000000.0);
+ F32 ms = mTimeElapsed / 1000000.f;
+ F32 seconds = ms / 1000.f;
+
+ F32 pct_tris = (F32)mTrianglesDrawn / (F32)sTotalTrianglesDrawn * 100.f;
+ F32 tris_sec = (F32)(mTrianglesDrawn / 1000000.0);
tris_sec /= seconds;
- F32 pct_samples = (F32) ((F64)mSamplesDrawn/(F64)sTotalSamplesDrawn)*100.f;
- F32 samples_sec = (F32) mSamplesDrawn/1000000000.0;
+ F32 pct_samples = (F32)((F64)mSamplesDrawn / (F64)sTotalSamplesDrawn) * 100.f;
+ F32 samples_sec = (F32)mSamplesDrawn / 1000000000.0;
samples_sec /= seconds;
- F32 pct_calls = (F32) mDrawCalls/(F32)sTotalDrawCalls*100.f;
- U32 avg_batch = mTrianglesDrawn/mDrawCalls;
+ F32 pct_binds = (F32)mBinds / (F32)sTotalBinds * 100.f;
- LL_INFOS() << "Triangles Drawn: " << mTrianglesDrawn << " " << llformat("(%.2f pct of total, %.3f million/sec)", pct_tris, tris_sec ) << LL_ENDL;
- LL_INFOS() << "Draw Calls: " << mDrawCalls << " " << llformat("(%.2f pct of total, avg %d tris/call)", pct_calls, avg_batch) << LL_ENDL;
+ LL_INFOS() << "Triangles Drawn: " << mTrianglesDrawn << " " << llformat("(%.2f pct of total, %.3f million/sec)", pct_tris, tris_sec) << LL_ENDL;
+ LL_INFOS() << "Binds: " << mBinds << " " << llformat("(%.2f pct of total)", pct_binds) << LL_ENDL;
LL_INFOS() << "SamplesDrawn: " << mSamplesDrawn << " " << llformat("(%.2f pct of total, %.3f billion/sec)", pct_samples, samples_sec) << LL_ENDL;
- LL_INFOS() << "Time Elapsed: " << mTimeElapsed << " " << llformat("(%.2f pct of total, %.5f ms)\n", (F32) ((F64)mTimeElapsed/(F64)sTotalTimeElapsed)*100.f, ms) << LL_ENDL;
+ LL_INFOS() << "Time Elapsed: " << mTimeElapsed << " " << llformat("(%.2f pct of total, %.5f ms)\n", (F32)((F64)mTimeElapsed / (F64)sTotalTimeElapsed) * 100.f, ms) << LL_ENDL;
}
}
@@ -216,112 +212,109 @@ void LLGLSLShader::startProfile()
}
//static
-void LLGLSLShader::stopProfile(U32 count, U32 mode)
+void LLGLSLShader::stopProfile()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+
if (sProfileEnabled && sCurBoundShaderPtr)
{
- sCurBoundShaderPtr->readProfileQuery(count, mode);
+ sCurBoundShaderPtr->unbind();
}
}
-void LLGLSLShader::placeProfileQuery()
+void LLGLSLShader::placeProfileQuery(bool for_runtime)
{
-#if !LL_DARWIN
- if (mTimerQuery == 0)
- {
- glGenQueriesARB(1, &mSamplesQuery);
- glGenQueriesARB(1, &mTimerQuery);
- }
-
- if (!mTextureStateFetched)
+ if (sProfileEnabled || for_runtime)
{
- mTextureStateFetched = true;
- mTextureMagFilter.resize(mTexture.size());
- mTextureMinFilter.resize(mTexture.size());
+ if (mTimerQuery == 0)
+ {
+ glGenQueries(1, &mSamplesQuery);
+ glGenQueries(1, &mTimerQuery);
+ glGenQueries(1, &mPrimitivesQuery);
+ }
- U32 cur_active = gGL.getCurrentTexUnitIndex();
+ glBeginQuery(GL_TIME_ELAPSED, mTimerQuery);
- for (U32 i = 0; i < mTexture.size(); ++i)
+ if (!for_runtime)
{
- GLint idx = mTexture[i];
+ glBeginQuery(GL_SAMPLES_PASSED, mSamplesQuery);
+ glBeginQuery(GL_PRIMITIVES_GENERATED, mPrimitivesQuery);
+ }
+ }
+}
- if (idx >= 0)
+bool LLGLSLShader::readProfileQuery(bool for_runtime, bool force_read)
+{
+ if (sProfileEnabled || for_runtime)
+ {
+ if (!mProfilePending)
+ {
+ glEndQuery(GL_TIME_ELAPSED);
+ if (!for_runtime)
{
- gGL.getTexUnit(idx)->activate();
-
- U32 mag = 0xFFFFFFFF;
- U32 min = 0xFFFFFFFF;
-
- U32 type = LLTexUnit::getInternalType(gGL.getTexUnit(idx)->getCurrType());
+ glEndQuery(GL_SAMPLES_PASSED);
+ glEndQuery(GL_PRIMITIVES_GENERATED);
+ }
+ mProfilePending = for_runtime;
+ }
- glGetTexParameteriv(type, GL_TEXTURE_MAG_FILTER, (GLint*) &mag);
- glGetTexParameteriv(type, GL_TEXTURE_MIN_FILTER, (GLint*) &min);
+ if (mProfilePending && for_runtime && !force_read)
+ {
+ GLuint64 result = 0;
+ glGetQueryObjectui64v(mTimerQuery, GL_QUERY_RESULT_AVAILABLE, &result);
- mTextureMagFilter[i] = mag;
- mTextureMinFilter[i] = min;
+ if (result != GL_TRUE)
+ {
+ return false;
}
}
- gGL.getTexUnit(cur_active)->activate();
- }
-
+ GLuint64 time_elapsed = 0;
+ glGetQueryObjectui64v(mTimerQuery, GL_QUERY_RESULT, &time_elapsed);
+ mTimeElapsed += time_elapsed;
+ mProfilePending = false;
- glBeginQueryARB(GL_SAMPLES_PASSED, mSamplesQuery);
- glBeginQueryARB(GL_TIME_ELAPSED, mTimerQuery);
-#endif
-}
+ if (!for_runtime)
+ {
+ GLuint64 samples_passed = 0;
+ glGetQueryObjectui64v(mSamplesQuery, GL_QUERY_RESULT, &samples_passed);
-void LLGLSLShader::readProfileQuery(U32 count, U32 mode)
-{
-#if !LL_DARWIN
- glEndQueryARB(GL_TIME_ELAPSED);
- glEndQueryARB(GL_SAMPLES_PASSED);
-
- GLuint64 time_elapsed = 0;
- glGetQueryObjectui64v(mTimerQuery, GL_QUERY_RESULT, &time_elapsed);
+ U64 primitives_generated = 0;
+ glGetQueryObjectui64v(mPrimitivesQuery, GL_QUERY_RESULT, &primitives_generated);
+ sTotalTimeElapsed += time_elapsed;
- GLuint64 samples_passed = 0;
- glGetQueryObjectui64v(mSamplesQuery, GL_QUERY_RESULT, &samples_passed);
+ sTotalSamplesDrawn += samples_passed;
+ mSamplesDrawn += samples_passed;
- sTotalTimeElapsed += time_elapsed;
- mTimeElapsed += time_elapsed;
+ U32 tri_count = (U32)primitives_generated / 3;
- sTotalSamplesDrawn += samples_passed;
- mSamplesDrawn += samples_passed;
+ mTrianglesDrawn += tri_count;
+ sTotalTrianglesDrawn += tri_count;
- U32 tri_count = 0;
- switch (mode)
- {
- case LLRender::TRIANGLES: tri_count = count/3; break;
- case LLRender::TRIANGLE_FAN: tri_count = count-2; break;
- case LLRender::TRIANGLE_STRIP: tri_count = count-2; break;
- default: tri_count = count; break; //points lines etc just use primitive count
+ sTotalBinds++;
+ mBinds++;
+ }
}
- mTrianglesDrawn += tri_count;
- sTotalTrianglesDrawn += tri_count;
-
- sTotalDrawCalls++;
- mDrawCalls++;
-#endif
+ return true;
}
LLGLSLShader::LLGLSLShader()
- : mProgramObject(0),
- mAttributeMask(0),
- mTotalUniformSize(0),
- mActiveTextureChannels(0),
- mShaderLevel(0),
- mShaderGroup(SG_DEFAULT),
- mUniformsDirty(FALSE),
- mTimerQuery(0),
- mSamplesQuery(0)
-
+ : mProgramObject(0),
+ mAttributeMask(0),
+ mTotalUniformSize(0),
+ mActiveTextureChannels(0),
+ mShaderLevel(0),
+ mShaderGroup(SG_DEFAULT),
+ mFeatures(),
+ mUniformsDirty(FALSE),
+ mTimerQuery(0),
+ mSamplesQuery(0),
+ mPrimitivesQuery(0)
{
-
+
}
LLGLSLShader::~LLGLSLShader()
@@ -332,6 +325,7 @@ void LLGLSLShader::unload()
{
mShaderFiles.clear();
mDefines.clear();
+ mFeatures = LLShaderFeatures();
unloadInternal();
}
@@ -347,30 +341,37 @@ void LLGLSLShader::unloadInternal()
if (mProgramObject)
{
- GLhandleARB obj[1024];
- GLsizei count;
- glGetAttachedObjectsARB(mProgramObject, 1024, &count, obj);
+ GLuint obj[1024];
+ GLsizei count = 0;
+ glGetAttachedShaders(mProgramObject, 1024, &count, obj);
+
+ for (GLsizei i = 0; i < count; i++)
+ {
+ glDetachShader(mProgramObject, obj[i]);
+ }
for (GLsizei i = 0; i < count; i++)
{
- glDetachObjectARB(mProgramObject, obj[i]);
- glDeleteObjectARB(obj[i]);
+ if (glIsShader(obj[i]))
+ {
+ glDeleteShader(obj[i]);
+ }
}
- glDeleteObjectARB(mProgramObject);
+ glDeleteProgram(mProgramObject);
mProgramObject = 0;
}
if (mTimerQuery)
{
- glDeleteQueriesARB(1, &mTimerQuery);
+ glDeleteQueries(1, &mTimerQuery);
mTimerQuery = 0;
}
if (mSamplesQuery)
{
- glDeleteQueriesARB(1, &mSamplesQuery);
+ glDeleteQueries(1, &mSamplesQuery);
mSamplesQuery = 0;
}
@@ -380,10 +381,10 @@ void LLGLSLShader::unloadInternal()
stop_glerror();
}
-BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes,
- std::vector<LLStaticHashedString> * uniforms,
- U32 varying_count,
- const char** varyings)
+BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString>* attributes,
+ std::vector<LLStaticHashedString>* uniforms,
+ U32 varying_count,
+ const char** varyings)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
@@ -400,8 +401,15 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes,
llassert_always(!mShaderFiles.empty());
+#if LL_DARWIN
+ // work-around missing mix(vec3,vec3,bvec3)
+ mDefines["OLD_SELECT"] = "1";
+#endif
+
+ mShaderHash = hash();
+
// Create program
- mProgramObject = glCreateProgramObjectARB();
+ mProgramObject = glCreateProgram();
if (mProgramObject == 0)
{
// Shouldn't happen if shader related extensions, like ARB_vertex_shader, exist.
@@ -411,51 +419,38 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes,
}
BOOL success = TRUE;
-
-#if LL_DARWIN
- // work-around missing mix(vec3,vec3,bvec3)
- mDefines["OLD_SELECT"] = "1";
-#endif
-
+
+ mUsingBinaryProgram = LLShaderMgr::instance()->loadCachedProgramBinary(this);
+
+ if (!mUsingBinaryProgram)
+ {
#if DEBUG_SHADER_INCLUDES
- fprintf(stderr, "--- %s ---\n", mName.c_str());
+ fprintf(stderr, "--- %s ---\n", mName.c_str());
#endif // DEBUG_SHADER_INCLUDES
- //compile new source
- vector< pair<string,GLenum> >::iterator fileIter = mShaderFiles.begin();
- for ( ; fileIter != mShaderFiles.end(); fileIter++ )
- {
- GLhandleARB shaderhandle = LLShaderMgr::instance()->loadShaderFile((*fileIter).first, mShaderLevel, (*fileIter).second, &mDefines, mFeatures.mIndexedTextureChannels);
- LL_DEBUGS("ShaderLoading") << "SHADER FILE: " << (*fileIter).first << " mShaderLevel=" << mShaderLevel << LL_ENDL;
- if (shaderhandle)
- {
- attachObject(shaderhandle);
- }
- else
- {
- success = FALSE;
- }
+ //compile new source
+ vector< pair<string, GLenum> >::iterator fileIter = mShaderFiles.begin();
+ for (; fileIter != mShaderFiles.end(); fileIter++)
+ {
+ GLuint shaderhandle = LLShaderMgr::instance()->loadShaderFile((*fileIter).first, mShaderLevel, (*fileIter).second, &mDefines, mFeatures.mIndexedTextureChannels);
+ LL_DEBUGS("ShaderLoading") << "SHADER FILE: " << (*fileIter).first << " mShaderLevel=" << mShaderLevel << LL_ENDL;
+ if (shaderhandle)
+ {
+ attachObject(shaderhandle);
+ }
+ else
+ {
+ success = FALSE;
+ }
+ }
}
// Attach existing objects
if (!LLShaderMgr::instance()->attachShaderFeatures(this))
{
+ unloadInternal();
return FALSE;
}
-
- if (gGLManager.mGLSLVersionMajor < 2 && gGLManager.mGLSLVersionMinor < 3)
- { //indexed texture rendering requires GLSL 1.3 or later
- //attachShaderFeatures may have set the number of indexed texture channels, so set to 1 again
- mFeatures.mIndexedTextureChannels = llmin(mFeatures.mIndexedTextureChannels, 1);
- }
-
-#ifdef GL_INTERLEAVED_ATTRIBS
- if (varying_count > 0 && varyings)
- {
- glTransformFeedbackVaryings(mProgramObject, varying_count, varyings, GL_INTERLEAVED_ATTRIBS);
- }
-#endif
-
// Map attributes and uniforms
if (success)
{
@@ -465,7 +460,7 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes,
{
success = mapUniforms(uniforms);
}
- if( !success )
+ if (!success)
{
LL_SHADER_LOADING_WARNS() << "Failed to link shader: " << mName << LL_ENDL;
@@ -474,7 +469,12 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes,
{
LL_SHADER_LOADING_WARNS() << "Failed to link using shader level " << mShaderLevel << " trying again using shader level " << (mShaderLevel - 1) << LL_ENDL;
mShaderLevel--;
- return createShader(attributes,uniforms);
+ return createShader(attributes, uniforms);
+ }
+ else
+ {
+ // Give up and unload shader.
+ unloadInternal();
}
}
else if (mFeatures.mIndexedTextureChannels > 0)
@@ -501,26 +501,30 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes,
unbind();
}
+#ifdef LL_PROFILER_ENABLE_RENDER_DOC
+ setLabel(mName.c_str());
+#endif
+
return success;
}
#if DEBUG_SHADER_INCLUDES
-void dumpAttachObject( const char *func_name, GLhandleARB program_object, const std::string &object_path )
+void dumpAttachObject(const char* func_name, GLuint program_object, const std::string& object_path)
{
- GLcharARB* info_log;
+ GLchar* info_log;
GLint info_len_expect = 0;
GLint info_len_actual = 0;
- glGetObjectParameterivARB(program_object, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_len_expect);
+ glGetShaderiv(program_object, GL_INFO_LOG_LENGTH, , &info_len_expect);
fprintf(stderr, " * %-20s(), log size: %d, %s\n", func_name, info_len_expect, object_path.c_str());
if (info_len_expect > 0)
{
fprintf(stderr, " ========== %s() ========== \n", func_name);
- info_log = new GLcharARB [ info_len_expect ];
- glGetInfoLogARB(program_object, info_len_expect, &info_len_actual, info_log);
- fprintf(stderr, "%s\n", info_log);
- delete [] info_log;
+ info_log = new GLchar[info_len_expect];
+ glGetProgramInfoLog(program_object, info_len_expect, &info_len_actual, info_log);
+ fprintf(stderr, "%s\n", info_log);
+ delete[] info_log;
}
}
#endif // DEBUG_SHADER_INCLUDES
@@ -530,7 +534,7 @@ BOOL LLGLSLShader::attachVertexObject(std::string object_path)
if (LLShaderMgr::instance()->mVertexShaderObjects.count(object_path) > 0)
{
stop_glerror();
- glAttachObjectARB(mProgramObject, LLShaderMgr::instance()->mVertexShaderObjects[object_path]);
+ glAttachShader(mProgramObject, LLShaderMgr::instance()->mVertexShaderObjects[object_path]);
#if DEBUG_SHADER_INCLUDES
dumpAttachObject("attachVertexObject", mProgramObject, object_path);
#endif // DEBUG_SHADER_INCLUDES
@@ -546,10 +550,13 @@ BOOL LLGLSLShader::attachVertexObject(std::string object_path)
BOOL LLGLSLShader::attachFragmentObject(std::string object_path)
{
+ if(mUsingBinaryProgram)
+ return TRUE;
+
if (LLShaderMgr::instance()->mFragmentShaderObjects.count(object_path) > 0)
{
stop_glerror();
- glAttachObjectARB(mProgramObject, LLShaderMgr::instance()->mFragmentShaderObjects[object_path]);
+ glAttachShader(mProgramObject, LLShaderMgr::instance()->mFragmentShaderObjects[object_path]);
#if DEBUG_SHADER_INCLUDES
dumpAttachObject("attachFragmentObject", mProgramObject, object_path);
#endif // DEBUG_SHADER_INCLUDES
@@ -563,12 +570,15 @@ BOOL LLGLSLShader::attachFragmentObject(std::string object_path)
}
}
-void LLGLSLShader::attachObject(GLhandleARB object)
+void LLGLSLShader::attachObject(GLuint object)
{
+ if(mUsingBinaryProgram)
+ return;
+
if (object != 0)
{
stop_glerror();
- glAttachObjectARB(mProgramObject, object);
+ glAttachShader(mProgramObject, object);
#if DEBUG_SHADER_INCLUDES
std::string object_path("???");
dumpAttachObject("attachObject", mProgramObject, object_path);
@@ -581,27 +591,34 @@ void LLGLSLShader::attachObject(GLhandleARB object)
}
}
-void LLGLSLShader::attachObjects(GLhandleARB* objects, S32 count)
+void LLGLSLShader::attachObjects(GLuint* objects, S32 count)
{
+ if(mUsingBinaryProgram)
+ return;
+
for (S32 i = 0; i < count; i++)
{
attachObject(objects[i]);
}
}
-BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attributes)
+BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString>* attributes)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
- //before linking, make sure reserved attributes always have consistent locations
- for (U32 i = 0; i < LLShaderMgr::instance()->mReservedAttribs.size(); i++)
- {
- const char* name = LLShaderMgr::instance()->mReservedAttribs[i].c_str();
- glBindAttribLocationARB(mProgramObject, i, (const GLcharARB *) name);
- }
-
- //link the program
- BOOL res = link();
+ BOOL res = TRUE;
+ if (!mUsingBinaryProgram)
+ {
+ //before linking, make sure reserved attributes always have consistent locations
+ for (U32 i = 0; i < LLShaderMgr::instance()->mReservedAttribs.size(); i++)
+ {
+ const char* name = LLShaderMgr::instance()->mReservedAttribs[i].c_str();
+ glBindAttribLocation(mProgramObject, i, (const GLchar*)name);
+ }
+
+ //link the program
+ res = link();
+ }
mAttribute.clear();
U32 numAttributes = (attributes == NULL) ? 0 : attributes->size();
@@ -610,7 +627,7 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attri
#else
mAttribute.resize(LLShaderMgr::instance()->mReservedAttribs.size() + numAttributes, -1);
#endif
-
+
if (res)
{ //read back channel locations
@@ -620,7 +637,7 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attri
for (U32 i = 0; i < LLShaderMgr::instance()->mReservedAttribs.size(); i++)
{
const char* name = LLShaderMgr::instance()->mReservedAttribs[i].c_str();
- S32 index = glGetAttribLocationARB(mProgramObject, (const GLcharARB *)name);
+ S32 index = glGetAttribLocation(mProgramObject, (const GLchar*)name);
if (index != -1)
{
#if LL_RELEASE_WITH_DEBUG_INFO
@@ -637,7 +654,7 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attri
for (U32 i = 0; i < numAttributes; i++)
{
const char* name = (*attributes)[i].String().c_str();
- S32 index = glGetAttribLocationARB(mProgramObject, name);
+ S32 index = glGetAttribLocation(mProgramObject, name);
if (index != -1)
{
mAttribute[LLShaderMgr::instance()->mReservedAttribs.size() + i] = index;
@@ -648,11 +665,11 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attri
return TRUE;
}
-
+
return FALSE;
}
-void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> * uniforms)
+void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString>* uniforms)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
@@ -668,52 +685,50 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> *
name[0] = 0;
- glGetActiveUniformARB(mProgramObject, index, 1024, &length, &size, &type, (GLcharARB *)name);
-#if !LL_DARWIN
+ glGetActiveUniform(mProgramObject, index, 1024, &length, &size, &type, (GLchar*)name);
if (size > 0)
{
- switch(type)
- {
- case GL_FLOAT_VEC2: size *= 2; break;
- case GL_FLOAT_VEC3: size *= 3; break;
- case GL_FLOAT_VEC4: size *= 4; break;
- case GL_DOUBLE: size *= 2; break;
- case GL_DOUBLE_VEC2: size *= 2; break;
- case GL_DOUBLE_VEC3: size *= 6; break;
- case GL_DOUBLE_VEC4: size *= 8; break;
- case GL_INT_VEC2: size *= 2; break;
- case GL_INT_VEC3: size *= 3; break;
- case GL_INT_VEC4: size *= 4; break;
- case GL_UNSIGNED_INT_VEC2: size *= 2; break;
- case GL_UNSIGNED_INT_VEC3: size *= 3; break;
- case GL_UNSIGNED_INT_VEC4: size *= 4; break;
- case GL_BOOL_VEC2: size *= 2; break;
- case GL_BOOL_VEC3: size *= 3; break;
- case GL_BOOL_VEC4: size *= 4; break;
- case GL_FLOAT_MAT2: size *= 4; break;
- case GL_FLOAT_MAT3: size *= 9; break;
- case GL_FLOAT_MAT4: size *= 16; break;
- case GL_FLOAT_MAT2x3: size *= 6; break;
- case GL_FLOAT_MAT2x4: size *= 8; break;
- case GL_FLOAT_MAT3x2: size *= 6; break;
- case GL_FLOAT_MAT3x4: size *= 12; break;
- case GL_FLOAT_MAT4x2: size *= 8; break;
- case GL_FLOAT_MAT4x3: size *= 12; break;
- case GL_DOUBLE_MAT2: size *= 8; break;
- case GL_DOUBLE_MAT3: size *= 18; break;
- case GL_DOUBLE_MAT4: size *= 32; break;
- case GL_DOUBLE_MAT2x3: size *= 12; break;
- case GL_DOUBLE_MAT2x4: size *= 16; break;
- case GL_DOUBLE_MAT3x2: size *= 12; break;
- case GL_DOUBLE_MAT3x4: size *= 24; break;
- case GL_DOUBLE_MAT4x2: size *= 16; break;
- case GL_DOUBLE_MAT4x3: size *= 24; break;
+ switch (type)
+ {
+ case GL_FLOAT_VEC2: size *= 2; break;
+ case GL_FLOAT_VEC3: size *= 3; break;
+ case GL_FLOAT_VEC4: size *= 4; break;
+ case GL_DOUBLE: size *= 2; break;
+ case GL_DOUBLE_VEC2: size *= 2; break;
+ case GL_DOUBLE_VEC3: size *= 6; break;
+ case GL_DOUBLE_VEC4: size *= 8; break;
+ case GL_INT_VEC2: size *= 2; break;
+ case GL_INT_VEC3: size *= 3; break;
+ case GL_INT_VEC4: size *= 4; break;
+ case GL_UNSIGNED_INT_VEC2: size *= 2; break;
+ case GL_UNSIGNED_INT_VEC3: size *= 3; break;
+ case GL_UNSIGNED_INT_VEC4: size *= 4; break;
+ case GL_BOOL_VEC2: size *= 2; break;
+ case GL_BOOL_VEC3: size *= 3; break;
+ case GL_BOOL_VEC4: size *= 4; break;
+ case GL_FLOAT_MAT2: size *= 4; break;
+ case GL_FLOAT_MAT3: size *= 9; break;
+ case GL_FLOAT_MAT4: size *= 16; break;
+ case GL_FLOAT_MAT2x3: size *= 6; break;
+ case GL_FLOAT_MAT2x4: size *= 8; break;
+ case GL_FLOAT_MAT3x2: size *= 6; break;
+ case GL_FLOAT_MAT3x4: size *= 12; break;
+ case GL_FLOAT_MAT4x2: size *= 8; break;
+ case GL_FLOAT_MAT4x3: size *= 12; break;
+ case GL_DOUBLE_MAT2: size *= 8; break;
+ case GL_DOUBLE_MAT3: size *= 18; break;
+ case GL_DOUBLE_MAT4: size *= 32; break;
+ case GL_DOUBLE_MAT2x3: size *= 12; break;
+ case GL_DOUBLE_MAT2x4: size *= 16; break;
+ case GL_DOUBLE_MAT3x2: size *= 12; break;
+ case GL_DOUBLE_MAT3x4: size *= 24; break;
+ case GL_DOUBLE_MAT4x2: size *= 16; break;
+ case GL_DOUBLE_MAT4x3: size *= 24; break;
}
mTotalUniformSize += size;
}
-#endif
- S32 location = glGetUniformLocationARB(mProgramObject, name);
+ S32 location = glGetUniformLocation(mProgramObject, name);
if (location != -1)
{
//chop off "[0]" so we can always access the first element
@@ -725,20 +740,19 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> *
}
LLStaticHashedString hashedName(name);
- mUniformNameMap[location] = name;
mUniformMap[hashedName] = location;
LL_DEBUGS("ShaderUniform") << "Uniform " << name << " is at location " << location << LL_ENDL;
-
+
//find the index of this uniform
- for (S32 i = 0; i < (S32) LLShaderMgr::instance()->mReservedUniforms.size(); i++)
+ for (S32 i = 0; i < (S32)LLShaderMgr::instance()->mReservedUniforms.size(); i++)
{
- if ( (mUniform[i] == -1)
+ if ((mUniform[i] == -1)
&& (LLShaderMgr::instance()->mReservedUniforms[i] == name))
{
//found it
mUniform[i] = location;
- mTexture[i] = mapUniformTextureChannel(location, type);
+ mTexture[i] = mapUniformTextureChannel(location, type, size);
return;
}
}
@@ -747,12 +761,12 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> *
{
for (U32 i = 0; i < uniforms->size(); i++)
{
- if ( (mUniform[i+LLShaderMgr::instance()->mReservedUniforms.size()] == -1)
+ if ((mUniform[i + LLShaderMgr::instance()->mReservedUniforms.size()] == -1)
&& ((*uniforms)[i].String() == name))
{
//found it
- mUniform[i+LLShaderMgr::instance()->mReservedUniforms.size()] = location;
- mTexture[i+LLShaderMgr::instance()->mReservedUniforms.size()] = mapUniformTextureChannel(location, type);
+ mUniform[i + LLShaderMgr::instance()->mReservedUniforms.size()] = location;
+ mTexture[i + LLShaderMgr::instance()->mReservedUniforms.size()] = mapUniformTextureChannel(location, type, size);
return;
}
}
@@ -770,167 +784,220 @@ void LLGLSLShader::addPermutation(std::string name, std::string value)
mDefines[name] = value;
}
+void LLGLSLShader::addConstant(const LLGLSLShader::eShaderConsts shader_const)
+{
+ addPermutation(gShaderConstsKey[shader_const], gShaderConstsVal[shader_const]);
+}
+
void LLGLSLShader::removePermutation(std::string name)
{
- mDefines[name].erase();
+ mDefines.erase(name);
}
-GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type)
+GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type, GLint size)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
- if ((type >= GL_SAMPLER_1D_ARB && type <= GL_SAMPLER_2D_RECT_SHADOW_ARB) ||
- type == GL_SAMPLER_2D_MULTISAMPLE)
+ if ((type >= GL_SAMPLER_1D && type <= GL_SAMPLER_2D_RECT_SHADOW) ||
+ type == GL_SAMPLER_2D_MULTISAMPLE ||
+ type == GL_SAMPLER_CUBE_MAP_ARRAY)
{ //this here is a texture
- glUniform1iARB(location, mActiveTextureChannels);
- LL_DEBUGS("ShaderUniform") << "Assigned to texture channel " << mActiveTextureChannels << LL_ENDL;
- return mActiveTextureChannels++;
+ GLint ret = mActiveTextureChannels;
+ if (size == 1)
+ {
+ glUniform1i(location, mActiveTextureChannels);
+ LL_DEBUGS("ShaderUniform") << "Assigned to texture channel " << mActiveTextureChannels << LL_ENDL;
+ mActiveTextureChannels++;
+ }
+ else
+ {
+ //is array of textures, make sequential after this texture
+ GLint channel[32]; // <=== only support up to 32 texture channels
+ llassert(size <= 32);
+ size = llmin(size, 32);
+ for (int i = 0; i < size; ++i)
+ {
+ channel[i] = mActiveTextureChannels++;
+ }
+ glUniform1iv(location, size, channel);
+ LL_DEBUGS("ShaderUniform") << "Assigned to texture channel " <<
+ (mActiveTextureChannels - size) << " through " << (mActiveTextureChannels - 1) << LL_ENDL;
+ }
+
+ llassert(mActiveTextureChannels <= 32); // too many textures (probably)
+ return ret;
}
return -1;
}
-BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
+BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString>* uniforms)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
BOOL res = TRUE;
- mTotalUniformSize = 0;
- mActiveTextureChannels = 0;
- mUniform.clear();
- mUniformMap.clear();
- mUniformNameMap.clear();
- mTexture.clear();
- mValue.clear();
- //initialize arrays
- U32 numUniforms = (uniforms == NULL) ? 0 : uniforms->size();
- mUniform.resize(numUniforms + LLShaderMgr::instance()->mReservedUniforms.size(), -1);
- mTexture.resize(numUniforms + LLShaderMgr::instance()->mReservedUniforms.size(), -1);
+ mTotalUniformSize = 0;
+ mActiveTextureChannels = 0;
+ mUniform.clear();
+ mUniformMap.clear();
+ mTexture.clear();
+ mValue.clear();
+ //initialize arrays
+ U32 numUniforms = (uniforms == NULL) ? 0 : uniforms->size();
+ mUniform.resize(numUniforms + LLShaderMgr::instance()->mReservedUniforms.size(), -1);
+ mTexture.resize(numUniforms + LLShaderMgr::instance()->mReservedUniforms.size(), -1);
- bind();
+ bind();
- //get the number of active uniforms
- GLint activeCount;
- glGetObjectParameterivARB(mProgramObject, GL_OBJECT_ACTIVE_UNIFORMS_ARB, &activeCount);
+ //get the number of active uniforms
+ GLint activeCount;
+ glGetProgramiv(mProgramObject, GL_ACTIVE_UNIFORMS, &activeCount);
- //........................................................................................................................................
- //........................................................................................
+ //........................................................................................................................................
+ //........................................................................................
- /*
- EXPLANATION:
- This is part of code is temporary because as the final result the mapUniform() should be rewrited.
- But it's a huge a volume of work which is need to be a more carefully performed for avoid possible
- regression's (i.e. it should be formalized a separate ticket in JIRA).
+ /*
+ EXPLANATION:
+ This is part of code is temporary because as the final result the mapUniform() should be rewrited.
+ But it's a huge a volume of work which is need to be a more carefully performed for avoid possible
+ regression's (i.e. it should be formalized a separate ticket in JIRA).
- RESON:
- The reason of this code is that SL engine is very sensitive to fact that "diffuseMap" should be appear
- first as uniform parameter which is should get 0-"texture channel" index (see mapUniformTextureChannel() and mActiveTextureChannels)
- it influence to which is texture matrix will be updated during rendering.
+ RESON:
+ The reason of this code is that SL engine is very sensitive to fact that "diffuseMap" should be appear
+ first as uniform parameter which is should get 0-"texture channel" index (see mapUniformTextureChannel() and mActiveTextureChannels)
+ it influence to which is texture matrix will be updated during rendering.
- But, order of indexe's of uniform variables is not defined and GLSL compiler can change it as want
- , even if the "diffuseMap" will be appear and use first in shader code.
+ But, order of indexe's of uniform variables is not defined and GLSL compiler can change it as want
+ , even if the "diffuseMap" will be appear and use first in shader code.
- As example where this situation appear see: "Deferred Material Shader 28/29/30/31"
- And tickets: MAINT-4165, MAINT-4839, MAINT-3568, MAINT-6437
- */
+ As example where this situation appear see: "Deferred Material Shader 28/29/30/31"
+ And tickets: MAINT-4165, MAINT-4839, MAINT-3568, MAINT-6437
+ --- davep TODO -- pretty sure the entire block here is superstitious and that the uniform index has nothing to do with the texture channel
+ texture channel should follow the uniform VALUE
+ */
- S32 diffuseMap = glGetUniformLocationARB(mProgramObject, "diffuseMap");
- S32 specularMap = glGetUniformLocationARB(mProgramObject, "specularMap");
- S32 bumpMap = glGetUniformLocationARB(mProgramObject, "bumpMap");
- S32 altDiffuseMap = glGetUniformLocationARB(mProgramObject, "altDiffuseMap");
- S32 environmentMap = glGetUniformLocationARB(mProgramObject, "environmentMap");
- std::set<S32> skip_index;
+ S32 diffuseMap = glGetUniformLocation(mProgramObject, "diffuseMap");
+ S32 specularMap = glGetUniformLocation(mProgramObject, "specularMap");
+ S32 bumpMap = glGetUniformLocation(mProgramObject, "bumpMap");
+ S32 altDiffuseMap = glGetUniformLocation(mProgramObject, "altDiffuseMap");
+ S32 environmentMap = glGetUniformLocation(mProgramObject, "environmentMap");
+ S32 reflectionMap = glGetUniformLocation(mProgramObject, "reflectionMap");
- if (-1 != diffuseMap && (-1 != specularMap || -1 != bumpMap || -1 != environmentMap || -1 != altDiffuseMap))
- {
- GLenum type;
- GLsizei length;
- GLint size = -1;
- char name[1024];
+ std::set<S32> skip_index;
- diffuseMap = altDiffuseMap = specularMap = bumpMap = environmentMap = -1;
+ if (-1 != diffuseMap && (-1 != specularMap || -1 != bumpMap || -1 != environmentMap || -1 != altDiffuseMap))
+ {
+ GLenum type;
+ GLsizei length;
+ GLint size = -1;
+ char name[1024];
- for (S32 i = 0; i < activeCount; i++)
- {
- name[0] = '\0';
+ diffuseMap = altDiffuseMap = specularMap = bumpMap = environmentMap = -1;
- glGetActiveUniformARB(mProgramObject, i, 1024, &length, &size, &type, (GLcharARB *)name);
+ for (S32 i = 0; i < activeCount; i++)
+ {
+ name[0] = '\0';
- if (-1 == diffuseMap && std::string(name) == "diffuseMap")
- {
- diffuseMap = i;
- continue;
- }
+ glGetActiveUniform(mProgramObject, i, 1024, &length, &size, &type, (GLchar*)name);
- if (-1 == specularMap && std::string(name) == "specularMap")
- {
- specularMap = i;
- continue;
- }
+ if (-1 == diffuseMap && std::string(name) == "diffuseMap")
+ {
+ diffuseMap = i;
+ continue;
+ }
- if (-1 == bumpMap && std::string(name) == "bumpMap")
- {
- bumpMap = i;
- continue;
- }
+ if (-1 == specularMap && std::string(name) == "specularMap")
+ {
+ specularMap = i;
+ continue;
+ }
- if (-1 == environmentMap && std::string(name) == "environmentMap")
- {
- environmentMap = i;
- continue;
- }
+ if (-1 == bumpMap && std::string(name) == "bumpMap")
+ {
+ bumpMap = i;
+ continue;
+ }
+
+ if (-1 == environmentMap && std::string(name) == "environmentMap")
+ {
+ environmentMap = i;
+ continue;
+ }
+
+ if (-1 == reflectionMap && std::string(name) == "reflectionMap")
+ {
+ reflectionMap = i;
+ continue;
+ }
if (-1 == altDiffuseMap && std::string(name) == "altDiffuseMap")
- {
- altDiffuseMap = i;
- continue;
- }
- }
+ {
+ altDiffuseMap = i;
+ continue;
+ }
+ }
- bool specularDiff = specularMap < diffuseMap && -1 != specularMap;
- bool bumpLessDiff = bumpMap < diffuseMap && -1 != bumpMap;
- bool envLessDiff = environmentMap < diffuseMap && -1 != environmentMap;
+ bool specularDiff = specularMap < diffuseMap && -1 != specularMap;
+ bool bumpLessDiff = bumpMap < diffuseMap && -1 != bumpMap;
+ bool envLessDiff = environmentMap < diffuseMap && -1 != environmentMap;
+ bool refLessDiff = reflectionMap < diffuseMap && -1 != reflectionMap;
- if (specularDiff || bumpLessDiff || envLessDiff)
- {
- mapUniform(diffuseMap, uniforms);
- skip_index.insert(diffuseMap);
+ if (specularDiff || bumpLessDiff || envLessDiff || refLessDiff)
+ {
+ mapUniform(diffuseMap, uniforms);
+ skip_index.insert(diffuseMap);
- if (-1 != specularMap) {
- mapUniform(specularMap, uniforms);
- skip_index.insert(specularMap);
- }
+ if (-1 != specularMap) {
+ mapUniform(specularMap, uniforms);
+ skip_index.insert(specularMap);
+ }
- if (-1 != bumpMap) {
- mapUniform(bumpMap, uniforms);
- skip_index.insert(bumpMap);
- }
+ if (-1 != bumpMap) {
+ mapUniform(bumpMap, uniforms);
+ skip_index.insert(bumpMap);
+ }
- if (-1 != environmentMap) {
- mapUniform(environmentMap, uniforms);
- skip_index.insert(environmentMap);
- }
- }
- }
+ if (-1 != environmentMap) {
+ mapUniform(environmentMap, uniforms);
+ skip_index.insert(environmentMap);
+ }
+
+ if (-1 != reflectionMap) {
+ mapUniform(reflectionMap, uniforms);
+ skip_index.insert(reflectionMap);
+ }
+ }
+ }
- //........................................................................................
+ //........................................................................................
- for (S32 i = 0; i < activeCount; i++)
- {
- //........................................................................................
- if (skip_index.end() != skip_index.find(i)) continue;
- //........................................................................................
+ for (S32 i = 0; i < activeCount; i++)
+ {
+ //........................................................................................
+ if (skip_index.end() != skip_index.find(i)) continue;
+ //........................................................................................
- mapUniform(i, uniforms);
- }
- //........................................................................................................................................
+ mapUniform(i, uniforms);
+ }
+ //........................................................................................................................................
- unbind();
+ if (mFeatures.hasReflectionProbes) // Set up block binding, in a way supported by Apple (rather than binding = 1 in .glsl).
+ { // See slide 35 and more of https://docs.huihoo.com/apple/wwdc/2011/session_420__advances_in_opengl_for_mac_os_x_lion.pdf
+ static const GLuint BLOCKBINDING = 1; //picked by us
+ //Get the index, similar to a uniform location
+ GLuint UBOBlockIndex = glGetUniformBlockIndex(mProgramObject, "ReflectionProbes");
+ if (UBOBlockIndex != GL_INVALID_INDEX)
+ {
+ //Set this index to a binding index
+ glUniformBlockBinding(mProgramObject, UBOBlockIndex, BLOCKBINDING);
+ }
+ }
+ unbind();
- LL_DEBUGS("ShaderUniform") << "Total Uniform Size: " << mTotalUniformSize << LL_ENDL;
- return res;
+ LL_DEBUGS("ShaderUniform") << "Total Uniform Size: " << mTotalUniformSize << LL_ENDL;
+ return res;
}
@@ -945,6 +1012,11 @@ BOOL LLGLSLShader::link(BOOL suppress_errors)
LLShaderMgr::instance()->dumpObjectLog(mProgramObject, !success, mName);
}
+ if (success)
+ {
+ LLShaderMgr::instance()->saveCachedProgramBinary(this);
+ }
+
return success;
}
@@ -952,14 +1024,22 @@ void LLGLSLShader::bind()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ llassert(mProgramObject != 0);
+
gGL.flush();
if (sCurBoundShader != mProgramObject) // Don't re-bind current shader
{
+ if (sCurBoundShaderPtr)
+ {
+ sCurBoundShaderPtr->readProfileQuery();
+ }
LLVertexBuffer::unbind();
- glUseProgramObjectARB(mProgramObject);
+ glUseProgram(mProgramObject);
sCurBoundShader = mProgramObject;
sCurBoundShaderPtr = this;
+ placeProfileQuery();
+ LLVertexBuffer::setupClientArrays(mAttributeMask);
}
if (mUniformsDirty)
@@ -982,40 +1062,33 @@ void LLGLSLShader::bind(bool rigged)
}
}
-void LLGLSLShader::unbind()
+void LLGLSLShader::unbind(void)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
-
gGL.flush();
- stop_glerror();
LLVertexBuffer::unbind();
- glUseProgramObjectARB(0);
- sCurBoundShader = 0;
- sCurBoundShaderPtr = NULL;
- stop_glerror();
-}
-void LLGLSLShader::bindNoShader(void)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ if (sCurBoundShaderPtr)
+ {
+ sCurBoundShaderPtr->readProfileQuery();
+ }
- LLVertexBuffer::unbind();
- glUseProgramObjectARB(0);
+ glUseProgram(0);
sCurBoundShader = 0;
sCurBoundShaderPtr = NULL;
}
-S32 LLGLSLShader::bindTexture(const std::string &uniform, LLTexture *texture, LLTexUnit::eTextureType mode, LLTexUnit::eTextureColorSpace colorspace)
+S32 LLGLSLShader::bindTexture(const std::string& uniform, LLTexture* texture, LLTexUnit::eTextureType mode, LLTexUnit::eTextureColorSpace colorspace)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
S32 channel = 0;
channel = getUniformLocation(uniform);
-
+
return bindTexture(channel, texture, mode, colorspace);
}
-S32 LLGLSLShader::bindTexture(S32 uniform, LLTexture *texture, LLTexUnit::eTextureType mode, LLTexUnit::eTextureColorSpace colorspace)
+S32 LLGLSLShader::bindTexture(S32 uniform, LLTexture* texture, LLTexUnit::eTextureType mode, LLTexUnit::eTextureColorSpace colorspace)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
@@ -1024,25 +1097,62 @@ S32 LLGLSLShader::bindTexture(S32 uniform, LLTexture *texture, LLTexUnit::eTextu
LL_SHADER_UNIFORM_ERRS() << "Uniform out of range: " << uniform << LL_ENDL;
return -1;
}
-
+
uniform = mTexture[uniform];
-
+
if (uniform > -1)
{
gGL.getTexUnit(uniform)->bindFast(texture);
gGL.getTexUnit(uniform)->setTextureColorSpace(colorspace);
}
-
+
return uniform;
}
-S32 LLGLSLShader::unbindTexture(const std::string &uniform, LLTexUnit::eTextureType mode)
+S32 LLGLSLShader::bindTexture(S32 uniform, LLRenderTarget* texture, bool depth, LLTexUnit::eTextureFilterOptions mode, U32 index)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+
+ if (uniform < 0 || uniform >= (S32)mTexture.size())
+ {
+ return -1;
+ }
+
+ uniform = getTextureChannel(uniform);
+
+ if (uniform > -1)
+ {
+ if (depth) {
+ gGL.getTexUnit(uniform)->bind(texture, true);
+ }
+ else {
+ bool has_mips = mode == LLTexUnit::TFO_TRILINEAR || mode == LLTexUnit::TFO_ANISOTROPIC;
+ gGL.getTexUnit(uniform)->bindManual(texture->getUsage(), texture->getTexture(index), has_mips);
+ }
+
+ gGL.getTexUnit(uniform)->setTextureFilteringOption(mode);
+ }
+
+ return uniform;
+}
+
+S32 LLGLSLShader::bindTexture(const std::string& uniform, LLRenderTarget* texture, bool depth, LLTexUnit::eTextureFilterOptions mode)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
S32 channel = 0;
channel = getUniformLocation(uniform);
-
+
+ return bindTexture(channel, texture, depth, mode);
+}
+
+S32 LLGLSLShader::unbindTexture(const std::string& uniform, LLTexUnit::eTextureType mode)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+
+ S32 channel = 0;
+ channel = getUniformLocation(uniform);
+
return unbindTexture(channel);
}
@@ -1055,17 +1165,22 @@ S32 LLGLSLShader::unbindTexture(S32 uniform, LLTexUnit::eTextureType mode)
LL_SHADER_UNIFORM_ERRS() << "Uniform out of range: " << uniform << LL_ENDL;
return -1;
}
-
+
uniform = mTexture[uniform];
-
+
if (uniform > -1)
{
gGL.getTexUnit(uniform)->unbindFast(mode);
}
-
+
return uniform;
}
+S32 LLGLSLShader::getTextureChannel(S32 uniform) const
+{
+ return mTexture[uniform];
+}
+
S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTexUnit::eTextureColorSpace space)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
@@ -1116,9 +1231,10 @@ S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTe
void LLGLSLShader::uniform1i(U32 index, GLint x)
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ llassert(sCurBoundShaderPtr == this);
if (mProgramObject)
- {
+ {
if (mUniform.size() <= index)
{
LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
@@ -1130,8 +1246,8 @@ void LLGLSLShader::uniform1i(U32 index, GLint x)
const auto& iter = mValue.find(mUniform[index]);
if (iter == mValue.end() || iter->second.mV[0] != x)
{
- glUniform1iARB(mUniform[index], x);
- mValue[mUniform[index]] = LLVector4(x,0.f,0.f,0.f);
+ glUniform1i(mUniform[index], x);
+ mValue[mUniform[index]] = LLVector4(x, 0.f, 0.f, 0.f);
}
}
}
@@ -1139,9 +1255,11 @@ void LLGLSLShader::uniform1i(U32 index, GLint x)
void LLGLSLShader::uniform1f(U32 index, GLfloat x)
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ llassert(sCurBoundShaderPtr == this);
+
if (mProgramObject)
- {
+ {
if (mUniform.size() <= index)
{
LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
@@ -1153,17 +1271,30 @@ void LLGLSLShader::uniform1f(U32 index, GLfloat x)
const auto& iter = mValue.find(mUniform[index]);
if (iter == mValue.end() || iter->second.mV[0] != x)
{
- glUniform1fARB(mUniform[index], x);
- mValue[mUniform[index]] = LLVector4(x,0.f,0.f,0.f);
+ glUniform1f(mUniform[index], x);
+ mValue[mUniform[index]] = LLVector4(x, 0.f, 0.f, 0.f);
}
}
}
}
+void LLGLSLShader::fastUniform1f(U32 index, GLfloat x)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ llassert(sCurBoundShaderPtr == this);
+ llassert(mProgramObject);
+ llassert(mUniform.size() <= index);
+ llassert(mUniform[index] >= 0);
+ glUniform1f(mUniform[index], x);
+}
+
void LLGLSLShader::uniform2f(U32 index, GLfloat x, GLfloat y)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ llassert(sCurBoundShaderPtr == this);
+
if (mProgramObject)
- {
+ {
if (mUniform.size() <= index)
{
LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
@@ -1173,10 +1304,10 @@ void LLGLSLShader::uniform2f(U32 index, GLfloat x, GLfloat y)
if (mUniform[index] >= 0)
{
const auto& iter = mValue.find(mUniform[index]);
- LLVector4 vec(x,y,0.f,0.f);
- if (iter == mValue.end() || shouldChange(iter->second,vec))
+ LLVector4 vec(x, y, 0.f, 0.f);
+ if (iter == mValue.end() || shouldChange(iter->second, vec))
{
- glUniform2fARB(mUniform[index], x, y);
+ glUniform2f(mUniform[index], x, y);
mValue[mUniform[index]] = vec;
}
}
@@ -1185,8 +1316,11 @@ void LLGLSLShader::uniform2f(U32 index, GLfloat x, GLfloat y)
void LLGLSLShader::uniform3f(U32 index, GLfloat x, GLfloat y, GLfloat z)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ llassert(sCurBoundShaderPtr == this);
+
if (mProgramObject)
- {
+ {
if (mUniform.size() <= index)
{
LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
@@ -1196,10 +1330,10 @@ void LLGLSLShader::uniform3f(U32 index, GLfloat x, GLfloat y, GLfloat z)
if (mUniform[index] >= 0)
{
const auto& iter = mValue.find(mUniform[index]);
- LLVector4 vec(x,y,z,0.f);
- if (iter == mValue.end() || shouldChange(iter->second,vec))
+ LLVector4 vec(x, y, z, 0.f);
+ if (iter == mValue.end() || shouldChange(iter->second, vec))
{
- glUniform3fARB(mUniform[index], x, y, z);
+ glUniform3f(mUniform[index], x, y, z);
mValue[mUniform[index]] = vec;
}
}
@@ -1208,8 +1342,11 @@ void LLGLSLShader::uniform3f(U32 index, GLfloat x, GLfloat y, GLfloat z)
void LLGLSLShader::uniform4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ llassert(sCurBoundShaderPtr == this);
+
if (mProgramObject)
- {
+ {
if (mUniform.size() <= index)
{
LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
@@ -1219,10 +1356,10 @@ void LLGLSLShader::uniform4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat
if (mUniform[index] >= 0)
{
const auto& iter = mValue.find(mUniform[index]);
- LLVector4 vec(x,y,z,w);
- if (iter == mValue.end() || shouldChange(iter->second,vec))
+ LLVector4 vec(x, y, z, w);
+ if (iter == mValue.end() || shouldChange(iter->second, vec))
{
- glUniform4fARB(mUniform[index], x, y, z, w);
+ glUniform4f(mUniform[index], x, y, z, w);
mValue[mUniform[index]] = vec;
}
}
@@ -1231,8 +1368,37 @@ void LLGLSLShader::uniform4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat
void LLGLSLShader::uniform1iv(U32 index, U32 count, const GLint* v)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ llassert(sCurBoundShaderPtr == this);
+
+ if (mProgramObject)
+ {
+ if (mUniform.size() <= index)
+ {
+ LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
+ return;
+ }
+
+ if (mUniform[index] >= 0)
+ {
+ const auto& iter = mValue.find(mUniform[index]);
+ LLVector4 vec(v[0], 0.f, 0.f, 0.f);
+ if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1)
+ {
+ glUniform1iv(mUniform[index], count, v);
+ mValue[mUniform[index]] = vec;
+ }
+ }
+ }
+}
+
+void LLGLSLShader::uniform4iv(U32 index, U32 count, const GLint* v)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ llassert(sCurBoundShaderPtr == this);
+
if (mProgramObject)
- {
+ {
if (mUniform.size() <= index)
{
LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
@@ -1242,20 +1408,24 @@ void LLGLSLShader::uniform1iv(U32 index, U32 count, const GLint* v)
if (mUniform[index] >= 0)
{
const auto& iter = mValue.find(mUniform[index]);
- LLVector4 vec(v[0],0.f,0.f,0.f);
- if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
+ LLVector4 vec(v[0], v[1], v[2], v[3]);
+ if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1)
{
- glUniform1ivARB(mUniform[index], count, v);
+ glUniform1iv(mUniform[index], count, v);
mValue[mUniform[index]] = vec;
}
}
}
}
+
void LLGLSLShader::uniform1fv(U32 index, U32 count, const GLfloat* v)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ llassert(sCurBoundShaderPtr == this);
+
if (mProgramObject)
- {
+ {
if (mUniform.size() <= index)
{
LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
@@ -1265,10 +1435,10 @@ void LLGLSLShader::uniform1fv(U32 index, U32 count, const GLfloat* v)
if (mUniform[index] >= 0)
{
const auto& iter = mValue.find(mUniform[index]);
- LLVector4 vec(v[0],0.f,0.f,0.f);
- if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
+ LLVector4 vec(v[0], 0.f, 0.f, 0.f);
+ if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1)
{
- glUniform1fvARB(mUniform[index], count, v);
+ glUniform1fv(mUniform[index], count, v);
mValue[mUniform[index]] = vec;
}
}
@@ -1277,8 +1447,11 @@ void LLGLSLShader::uniform1fv(U32 index, U32 count, const GLfloat* v)
void LLGLSLShader::uniform2fv(U32 index, U32 count, const GLfloat* v)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ llassert(sCurBoundShaderPtr == this);
+
if (mProgramObject)
- {
+ {
if (mUniform.size() <= index)
{
LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
@@ -1288,10 +1461,10 @@ void LLGLSLShader::uniform2fv(U32 index, U32 count, const GLfloat* v)
if (mUniform[index] >= 0)
{
const auto& iter = mValue.find(mUniform[index]);
- LLVector4 vec(v[0],v[1],0.f,0.f);
- if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
+ LLVector4 vec(v[0], v[1], 0.f, 0.f);
+ if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1)
{
- glUniform2fvARB(mUniform[index], count, v);
+ glUniform2fv(mUniform[index], count, v);
mValue[mUniform[index]] = vec;
}
}
@@ -1300,8 +1473,11 @@ void LLGLSLShader::uniform2fv(U32 index, U32 count, const GLfloat* v)
void LLGLSLShader::uniform3fv(U32 index, U32 count, const GLfloat* v)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ llassert(sCurBoundShaderPtr == this);
+
if (mProgramObject)
- {
+ {
if (mUniform.size() <= index)
{
LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
@@ -1311,10 +1487,10 @@ void LLGLSLShader::uniform3fv(U32 index, U32 count, const GLfloat* v)
if (mUniform[index] >= 0)
{
const auto& iter = mValue.find(mUniform[index]);
- LLVector4 vec(v[0],v[1],v[2],0.f);
- if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
+ LLVector4 vec(v[0], v[1], v[2], 0.f);
+ if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1)
{
- glUniform3fvARB(mUniform[index], count, v);
+ glUniform3fv(mUniform[index], count, v);
mValue[mUniform[index]] = vec;
}
}
@@ -1323,8 +1499,11 @@ void LLGLSLShader::uniform3fv(U32 index, U32 count, const GLfloat* v)
void LLGLSLShader::uniform4fv(U32 index, U32 count, const GLfloat* v)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ llassert(sCurBoundShaderPtr == this);
+
if (mProgramObject)
- {
+ {
if (mUniform.size() <= index)
{
LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
@@ -1334,21 +1513,24 @@ void LLGLSLShader::uniform4fv(U32 index, U32 count, const GLfloat* v)
if (mUniform[index] >= 0)
{
const auto& iter = mValue.find(mUniform[index]);
- LLVector4 vec(v[0],v[1],v[2],v[3]);
- if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
+ LLVector4 vec(v[0], v[1], v[2], v[3]);
+ if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
- glUniform4fvARB(mUniform[index], count, v);
+ glUniform4fv(mUniform[index], count, v);
mValue[mUniform[index]] = vec;
}
}
}
}
-void LLGLSLShader::uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v)
+void LLGLSLShader::uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, const GLfloat* v)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ llassert(sCurBoundShaderPtr == this);
+
if (mProgramObject)
- {
+ {
if (mUniform.size() <= index)
{
LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
@@ -1357,15 +1539,18 @@ void LLGLSLShader::uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, c
if (mUniform[index] >= 0)
{
- glUniformMatrix2fvARB(mUniform[index], count, transpose, v);
+ glUniformMatrix2fv(mUniform[index], count, transpose, v);
}
}
}
-void LLGLSLShader::uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v)
+void LLGLSLShader::uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, const GLfloat* v)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ llassert(sCurBoundShaderPtr == this);
+
if (mProgramObject)
- {
+ {
if (mUniform.size() <= index)
{
LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
@@ -1374,34 +1559,38 @@ void LLGLSLShader::uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, c
if (mUniform[index] >= 0)
{
- glUniformMatrix3fvARB(mUniform[index], count, transpose, v);
+ glUniformMatrix3fv(mUniform[index], count, transpose, v);
}
}
}
-void LLGLSLShader::uniformMatrix3x4fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v)
+void LLGLSLShader::uniformMatrix3x4fv(U32 index, U32 count, GLboolean transpose, const GLfloat* v)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ llassert(sCurBoundShaderPtr == this);
- if (mProgramObject)
- {
- if (mUniform.size() <= index)
- {
- LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
- return;
- }
+ if (mProgramObject)
+ {
+ if (mUniform.size() <= index)
+ {
+ LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
+ return;
+ }
- if (mUniform[index] >= 0)
- {
- glUniformMatrix3x4fv(mUniform[index], count, transpose, v);
- }
- }
+ if (mUniform[index] >= 0)
+ {
+ glUniformMatrix3x4fv(mUniform[index], count, transpose, v);
+ }
+ }
}
-void LLGLSLShader::uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v)
+void LLGLSLShader::uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, const GLfloat* v)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ llassert(sCurBoundShaderPtr == this);
+
if (mProgramObject)
- {
+ {
if (mUniform.size() <= index)
{
LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
@@ -1410,7 +1599,7 @@ void LLGLSLShader::uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, c
if (mUniform[index] >= 0)
{
- glUniformMatrix4fvARB(mUniform[index], count, transpose, v);
+ glUniformMatrix4fv(mUniform[index], count, transpose, v);
}
}
}
@@ -1428,7 +1617,7 @@ GLint LLGLSLShader::getUniformLocation(const LLStaticHashedString& uniform)
if (gDebugGL)
{
stop_glerror();
- if (iter->second != glGetUniformLocationARB(mProgramObject, uniform.String().c_str()))
+ if (iter->second != glGetUniformLocation(mProgramObject, uniform.String().c_str()))
{
LL_ERRS() << "Uniform does not match." << LL_ENDL;
}
@@ -1475,15 +1664,52 @@ GLint LLGLSLShader::getAttribLocation(U32 attrib)
void LLGLSLShader::uniform1i(const LLStaticHashedString& uniform, GLint v)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ GLint location = getUniformLocation(uniform);
+
+ if (location >= 0)
+ {
+ const auto& iter = mValue.find(location);
+ LLVector4 vec(v, 0.f, 0.f, 0.f);
+ if (iter == mValue.end() || shouldChange(iter->second, vec))
+ {
+ glUniform1i(location, v);
+ mValue[location] = vec;
+ }
+ }
+}
+
+void LLGLSLShader::uniform1iv(const LLStaticHashedString& uniform, U32 count, const GLint* v)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ GLint location = getUniformLocation(uniform);
+
+ if (location >= 0)
+ {
+ LLVector4 vec(v[0], 0, 0, 0);
+ const auto& iter = mValue.find(location);
+ if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1)
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ glUniform1iv(location, count, v);
+ mValue[location] = vec;
+ }
+ }
+}
+
+void LLGLSLShader::uniform4iv(const LLStaticHashedString& uniform, U32 count, const GLint* v)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
GLint location = getUniformLocation(uniform);
-
+
if (location >= 0)
{
+ LLVector4 vec(v[0], v[1], v[2], v[3]);
const auto& iter = mValue.find(location);
- LLVector4 vec(v,0.f,0.f,0.f);
- if (iter == mValue.end() || shouldChange(iter->second,vec))
+ if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1)
{
- glUniform1iARB(location, v);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ glUniform4iv(location, count, v);
mValue[location] = vec;
}
}
@@ -1491,15 +1717,16 @@ void LLGLSLShader::uniform1i(const LLStaticHashedString& uniform, GLint v)
void LLGLSLShader::uniform2i(const LLStaticHashedString& uniform, GLint i, GLint j)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
GLint location = getUniformLocation(uniform);
-
+
if (location >= 0)
{
const auto& iter = mValue.find(location);
- LLVector4 vec(i,j,0.f,0.f);
- if (iter == mValue.end() || shouldChange(iter->second,vec))
+ LLVector4 vec(i, j, 0.f, 0.f);
+ if (iter == mValue.end() || shouldChange(iter->second, vec))
{
- glUniform2iARB(location, i, j);
+ glUniform2i(location, i, j);
mValue[location] = vec;
}
}
@@ -1508,15 +1735,16 @@ void LLGLSLShader::uniform2i(const LLStaticHashedString& uniform, GLint i, GLint
void LLGLSLShader::uniform1f(const LLStaticHashedString& uniform, GLfloat v)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
GLint location = getUniformLocation(uniform);
-
+
if (location >= 0)
{
const auto& iter = mValue.find(location);
- LLVector4 vec(v,0.f,0.f,0.f);
- if (iter == mValue.end() || shouldChange(iter->second,vec))
+ LLVector4 vec(v, 0.f, 0.f, 0.f);
+ if (iter == mValue.end() || shouldChange(iter->second, vec))
{
- glUniform1fARB(location, v);
+ glUniform1f(location, v);
mValue[location] = vec;
}
}
@@ -1524,15 +1752,16 @@ void LLGLSLShader::uniform1f(const LLStaticHashedString& uniform, GLfloat v)
void LLGLSLShader::uniform2f(const LLStaticHashedString& uniform, GLfloat x, GLfloat y)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
GLint location = getUniformLocation(uniform);
-
+
if (location >= 0)
{
const auto& iter = mValue.find(location);
- LLVector4 vec(x,y,0.f,0.f);
- if (iter == mValue.end() || shouldChange(iter->second,vec))
+ LLVector4 vec(x, y, 0.f, 0.f);
+ if (iter == mValue.end() || shouldChange(iter->second, vec))
{
- glUniform2fARB(location, x,y);
+ glUniform2f(location, x, y);
mValue[location] = vec;
}
}
@@ -1541,15 +1770,16 @@ void LLGLSLShader::uniform2f(const LLStaticHashedString& uniform, GLfloat x, GLf
void LLGLSLShader::uniform3f(const LLStaticHashedString& uniform, GLfloat x, GLfloat y, GLfloat z)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
GLint location = getUniformLocation(uniform);
-
+
if (location >= 0)
{
const auto& iter = mValue.find(location);
- LLVector4 vec(x,y,z,0.f);
- if (iter == mValue.end() || shouldChange(iter->second,vec))
+ LLVector4 vec(x, y, z, 0.f);
+ if (iter == mValue.end() || shouldChange(iter->second, vec))
{
- glUniform3fARB(location, x,y,z);
+ glUniform3f(location, x, y, z);
mValue[location] = vec;
}
}
@@ -1557,15 +1787,16 @@ void LLGLSLShader::uniform3f(const LLStaticHashedString& uniform, GLfloat x, GLf
void LLGLSLShader::uniform1fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
GLint location = getUniformLocation(uniform);
if (location >= 0)
{
const auto& iter = mValue.find(location);
- LLVector4 vec(v[0],0.f,0.f,0.f);
- if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
+ LLVector4 vec(v[0], 0.f, 0.f, 0.f);
+ if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1)
{
- glUniform1fvARB(location, count, v);
+ glUniform1fv(location, count, v);
mValue[location] = vec;
}
}
@@ -1573,15 +1804,16 @@ void LLGLSLShader::uniform1fv(const LLStaticHashedString& uniform, U32 count, co
void LLGLSLShader::uniform2fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
GLint location = getUniformLocation(uniform);
-
+
if (location >= 0)
{
const auto& iter = mValue.find(location);
- LLVector4 vec(v[0],v[1],0.f,0.f);
- if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
+ LLVector4 vec(v[0], v[1], 0.f, 0.f);
+ if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1)
{
- glUniform2fvARB(location, count, v);
+ glUniform2fv(location, count, v);
mValue[location] = vec;
}
}
@@ -1589,15 +1821,16 @@ void LLGLSLShader::uniform2fv(const LLStaticHashedString& uniform, U32 count, co
void LLGLSLShader::uniform3fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
GLint location = getUniformLocation(uniform);
-
+
if (location >= 0)
{
const auto& iter = mValue.find(location);
- LLVector4 vec(v[0],v[1],v[2],0.f);
- if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
+ LLVector4 vec(v[0], v[1], v[2], 0.f);
+ if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1)
{
- glUniform3fvARB(location, count, v);
+ glUniform3fv(location, count, v);
mValue[location] = vec;
}
}
@@ -1605,16 +1838,17 @@ void LLGLSLShader::uniform3fv(const LLStaticHashedString& uniform, U32 count, co
void LLGLSLShader::uniform4fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
GLint location = getUniformLocation(uniform);
if (location >= 0)
{
LLVector4 vec(v);
const auto& iter = mValue.find(location);
- if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
+ if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
- glUniform4fvARB(location, count, v);
+ glUniform4fv(location, count, v);
mValue[location] = vec;
}
}
@@ -1622,12 +1856,13 @@ void LLGLSLShader::uniform4fv(const LLStaticHashedString& uniform, U32 count, co
void LLGLSLShader::uniformMatrix4fv(const LLStaticHashedString& uniform, U32 count, GLboolean transpose, const GLfloat* v)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
GLint location = getUniformLocation(uniform);
-
+
if (location >= 0)
{
stop_glerror();
- glUniformMatrix4fvARB(location, count, transpose, v);
+ glUniformMatrix4fv(location, count, transpose, v);
stop_glerror();
}
}
@@ -1637,7 +1872,7 @@ void LLGLSLShader::vertexAttrib4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GL
{
if (mAttribute[index] > 0)
{
- glVertexAttrib4fARB(mAttribute[index], x, y, z, w);
+ glVertexAttrib4f(mAttribute[index], x, y, z, w);
}
}
@@ -1645,12 +1880,13 @@ void LLGLSLShader::vertexAttrib4fv(U32 index, GLfloat* v)
{
if (mAttribute[index] > 0)
{
- glVertexAttrib4fvARB(mAttribute[index], v);
+ glVertexAttrib4fv(mAttribute[index], v);
}
}
void LLGLSLShader::setMinimumAlpha(F32 minimum)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
gGL.flush();
uniform1f(LLShaderMgr::MINIMUM_ALPHA, minimum);
}
@@ -1678,3 +1914,39 @@ void LLShaderUniforms::apply(LLGLSLShader* shader)
shader->uniform3fv(uniform.mUniform, 1, uniform.mValue.mV);
}
}
+
+LLUUID LLGLSLShader::hash()
+{
+ HBXXH128 hash_obj;
+ hash_obj.update(mName);
+ hash_obj.update(&mShaderGroup, sizeof(mShaderGroup));
+ hash_obj.update(&mShaderLevel, sizeof(mShaderLevel));
+ for (const auto& shdr_pair : mShaderFiles)
+ {
+ hash_obj.update(shdr_pair.first);
+ hash_obj.update(&shdr_pair.second, sizeof(GLenum));
+ }
+ for (const auto& define_pair : mDefines)
+ {
+ hash_obj.update(define_pair.first);
+ hash_obj.update(define_pair.second);
+
+ }
+ for (const auto& define_pair : LLGLSLShader::sGlobalDefines)
+ {
+ hash_obj.update(define_pair.first);
+ hash_obj.update(define_pair.second);
+
+ }
+ hash_obj.update(&mFeatures, sizeof(LLShaderFeatures));
+ hash_obj.update(gGLManager.mGLVendor);
+ hash_obj.update(gGLManager.mGLRenderer);
+ hash_obj.update(gGLManager.mGLVersionString);
+ return hash_obj.digest();
+}
+
+#ifdef LL_PROFILER_ENABLE_RENDER_DOC
+void LLGLSLShader::setLabel(const char* label) {
+ LL_LABEL_OBJECT_GL(GL_PROGRAM, mProgramObject, strlen(label), label);
+}
+#endif
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 85e83dbcb9..43d095f73a 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -1,25 +1,25 @@
-/**
+/**
* @file llglslshader.h
* @brief GLSL shader wrappers
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -35,34 +35,27 @@
class LLShaderFeatures
{
public:
- bool atmosphericHelpers;
- bool calculatesLighting;
- bool calculatesAtmospherics;
- bool hasLighting; // implies no transport (it's possible to have neither though)
- bool isAlphaLighting; // indicates lighting shaders need not be linked in (lighting performed directly in alpha shader to match deferred lighting functions)
- bool isShiny;
- bool isFullbright; // implies no lighting
- bool isSpecular;
- bool hasWaterFog; // implies no gamma
- bool hasTransport; // implies no lighting (it's possible to have neither though)
- bool hasSkinning;
- bool hasObjectSkinning;
- bool hasAtmospherics;
- bool hasGamma;
- bool hasShadows;
- bool hasAmbientOcclusion;
- bool hasSrgb;
- bool encodesNormal;
- bool isDeferred;
- bool hasIndirect;
- S32 mIndexedTextureChannels;
- bool disableTextureIndex;
- bool hasAlphaMask;
- bool attachNothing;
-
- // char numLights;
-
- LLShaderFeatures();
+ S32 mIndexedTextureChannels = 0;
+ bool calculatesLighting = false;
+ bool calculatesAtmospherics = false;
+ bool hasLighting = false; // implies no transport (it's possible to have neither though)
+ bool isAlphaLighting = false; // indicates lighting shaders need not be linked in (lighting performed directly in alpha shader to match deferred lighting functions)
+ bool isSpecular = false;
+ bool hasTransport = false; // implies no lighting (it's possible to have neither though)
+ bool hasSkinning = false;
+ bool hasObjectSkinning = false;
+ bool hasAtmospherics = false;
+ bool hasGamma = false;
+ bool hasShadows = false;
+ bool hasAmbientOcclusion = false;
+ bool hasSrgb = false;
+ bool encodesNormal = false; // include: shaders\class1\environment\encodeNormF.glsl
+ bool isDeferred = false;
+ bool hasScreenSpaceReflections = false;
+ bool disableTextureIndex = false;
+ bool hasAlphaMask = false;
+ bool hasReflectionProbes = false;
+ bool attachNothing = false;
};
// ============= Structure for caching shader uniforms ===============
@@ -106,7 +99,7 @@ public:
{
mVectors.push_back({ index, value });
}
-
+
void uniform4fv(S32 index, const F32* value)
{
mVectors.push_back({ index, LLVector4(value) });
@@ -117,8 +110,13 @@ public:
mVector3s.push_back({ index, value });
}
+ void uniform3fv(S32 index, const F32* value)
+ {
+ mVector3s.push_back({ index, LLVector3(value) });
+ }
+
void apply(LLGLSLShader* shader);
-
+
std::vector<IntSetting> mIntegers;
std::vector<FloatSetting> mFloats;
@@ -128,170 +126,206 @@ public:
class LLGLSLShader
{
public:
+ // NOTE: Keep gShaderConsts and LLGLSLShader::ShaderConsts_e in sync!
+ enum eShaderConsts
+ {
+ SHADER_CONST_CLOUD_MOON_DEPTH
+ , SHADER_CONST_STAR_DEPTH
+ , NUM_SHADER_CONSTS
+ };
// enum primarily used to control application sky settings uniforms
- typedef enum
- {
- SG_DEFAULT = 0, // not sky or water specific
- SG_SKY, //
- SG_WATER,
+ typedef enum
+ {
+ SG_DEFAULT = 0, // not sky or water specific
+ SG_SKY, //
+ SG_WATER,
SG_ANY,
SG_COUNT
- } eGroup;
-
- static std::set<LLGLSLShader*> sInstances;
- static bool sProfileEnabled;
-
- LLGLSLShader();
- ~LLGLSLShader();
-
- static GLhandleARB sCurBoundShader;
- static LLGLSLShader* sCurBoundShaderPtr;
- static S32 sIndexedTextureChannels;
-
- static void initProfile();
- static void finishProfile(bool emit_report = true);
-
- static void startProfile();
- static void stopProfile(U32 count, U32 mode);
-
- void unload();
- void clearStats();
- void dumpStats();
- void placeProfileQuery();
- void readProfileQuery(U32 count, U32 mode);
-
- BOOL createShader(std::vector<LLStaticHashedString> * attributes,
- std::vector<LLStaticHashedString> * uniforms,
- U32 varying_count = 0,
- const char** varyings = NULL);
+ } eGroup;
+
+ static std::set<LLGLSLShader*> sInstances;
+ static bool sProfileEnabled;
+
+ LLGLSLShader();
+ ~LLGLSLShader();
+
+ static GLuint sCurBoundShader;
+ static LLGLSLShader* sCurBoundShaderPtr;
+ static S32 sIndexedTextureChannels;
+
+ static void initProfile();
+ static void finishProfile(bool emit_report = true);
+
+ static void startProfile();
+ static void stopProfile();
+
+ void unload();
+ void clearStats();
+ void dumpStats();
+
+ // place query objects for profiling if profiling is enabled
+ // if for_runtime is true, will place timer query only whether or not profiling is enabled
+ void placeProfileQuery(bool for_runtime = false);
+
+ // Readback query objects if profiling is enabled
+ // If for_runtime is true, will readback timer query iff query is available
+ // Will return false if a query is pending (try again later)
+ // If force_read is true, will force an immediate readback (severe performance penalty)
+ bool readProfileQuery(bool for_runtime = false, bool force_read = false);
+
+ BOOL createShader(std::vector<LLStaticHashedString>* attributes,
+ std::vector<LLStaticHashedString>* uniforms,
+ U32 varying_count = 0,
+ const char** varyings = NULL);
BOOL attachFragmentObject(std::string object);
BOOL attachVertexObject(std::string object);
- void attachObject(GLhandleARB object);
- void attachObjects(GLhandleARB* objects = NULL, S32 count = 0);
- BOOL mapAttributes(const std::vector<LLStaticHashedString> * attributes);
- BOOL mapUniforms(const std::vector<LLStaticHashedString> *);
- void mapUniform(GLint index, const std::vector<LLStaticHashedString> *);
- void uniform1i(U32 index, GLint i);
- void uniform1f(U32 index, GLfloat v);
- void uniform2f(U32 index, GLfloat x, GLfloat y);
- void uniform3f(U32 index, GLfloat x, GLfloat y, GLfloat z);
- void uniform4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- void uniform1iv(U32 index, U32 count, const GLint* i);
- void uniform1fv(U32 index, U32 count, const GLfloat* v);
- void uniform2fv(U32 index, U32 count, const GLfloat* v);
- void uniform3fv(U32 index, U32 count, const GLfloat* v);
- void uniform4fv(U32 index, U32 count, const GLfloat* v);
- void uniform2i(const LLStaticHashedString& uniform, GLint i, GLint j);
- void uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v);
- void uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v);
- void uniformMatrix3x4fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v);
- void uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v);
- void uniform1i(const LLStaticHashedString& uniform, GLint i);
- void uniform1f(const LLStaticHashedString& uniform, GLfloat v);
- void uniform2f(const LLStaticHashedString& uniform, GLfloat x, GLfloat y);
- void uniform3f(const LLStaticHashedString& uniform, GLfloat x, GLfloat y, GLfloat z);
- void uniform1fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v);
- void uniform2fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v);
- void uniform3fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v);
- void uniform4fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v);
- void uniformMatrix4fv(const LLStaticHashedString& uniform, U32 count, GLboolean transpose, const GLfloat *v);
-
- void setMinimumAlpha(F32 minimum);
-
- void vertexAttrib4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- void vertexAttrib4fv(U32 index, GLfloat* v);
-
- //GLint getUniformLocation(const std::string& uniform);
- GLint getUniformLocation(const LLStaticHashedString& uniform);
- GLint getUniformLocation(U32 index);
-
- GLint getAttribLocation(U32 attrib);
- GLint mapUniformTextureChannel(GLint location, GLenum type);
-
+ void attachObject(GLuint object);
+ void attachObjects(GLuint* objects = NULL, S32 count = 0);
+ BOOL mapAttributes(const std::vector<LLStaticHashedString>* attributes);
+ BOOL mapUniforms(const std::vector<LLStaticHashedString>*);
+ void mapUniform(GLint index, const std::vector<LLStaticHashedString>*);
+ void uniform1i(U32 index, GLint i);
+ void uniform1f(U32 index, GLfloat v);
+ void fastUniform1f(U32 index, GLfloat v);
+ void uniform2f(U32 index, GLfloat x, GLfloat y);
+ void uniform3f(U32 index, GLfloat x, GLfloat y, GLfloat z);
+ void uniform4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void uniform1iv(U32 index, U32 count, const GLint* i);
+ void uniform4iv(U32 index, U32 count, const GLint* i);
+ void uniform1fv(U32 index, U32 count, const GLfloat* v);
+ void uniform2fv(U32 index, U32 count, const GLfloat* v);
+ void uniform3fv(U32 index, U32 count, const GLfloat* v);
+ void uniform4fv(U32 index, U32 count, const GLfloat* v);
+ void uniform2i(const LLStaticHashedString& uniform, GLint i, GLint j);
+ void uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, const GLfloat* v);
+ void uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, const GLfloat* v);
+ void uniformMatrix3x4fv(U32 index, U32 count, GLboolean transpose, const GLfloat* v);
+ void uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, const GLfloat* v);
+ void uniform1i(const LLStaticHashedString& uniform, GLint i);
+ void uniform1iv(const LLStaticHashedString& uniform, U32 count, const GLint* v);
+ void uniform4iv(const LLStaticHashedString& uniform, U32 count, const GLint* v);
+ void uniform1f(const LLStaticHashedString& uniform, GLfloat v);
+ void uniform2f(const LLStaticHashedString& uniform, GLfloat x, GLfloat y);
+ void uniform3f(const LLStaticHashedString& uniform, GLfloat x, GLfloat y, GLfloat z);
+ void uniform1fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v);
+ void uniform2fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v);
+ void uniform3fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v);
+ void uniform4fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v);
+ void uniformMatrix4fv(const LLStaticHashedString& uniform, U32 count, GLboolean transpose, const GLfloat* v);
+
+ void setMinimumAlpha(F32 minimum);
+
+ void vertexAttrib4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void vertexAttrib4fv(U32 index, GLfloat* v);
+
+ //GLint getUniformLocation(const std::string& uniform);
+ GLint getUniformLocation(const LLStaticHashedString& uniform);
+ GLint getUniformLocation(U32 index);
+
+ GLint getAttribLocation(U32 attrib);
+ GLint mapUniformTextureChannel(GLint location, GLenum type, GLint size);
+
void clearPermutations();
- void addPermutation(std::string name, std::string value);
- void removePermutation(std::string name);
-
- //enable/disable texture channel for specified uniform
- //if given texture uniform is active in the shader,
- //the corresponding channel will be active upon return
- //returns channel texture is enabled in from [0-MAX)
- S32 enableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR);
+ void addPermutation(std::string name, std::string value);
+ void removePermutation(std::string name);
+
+ void addConstant(const LLGLSLShader::eShaderConsts shader_const);
+
+ //enable/disable texture channel for specified uniform
+ //if given texture uniform is active in the shader,
+ //the corresponding channel will be active upon return
+ //returns channel texture is enabled in from [0-MAX)
+ S32 enableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR);
S32 disableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR);
-
- // bindTexture returns the texture unit we've bound the texture to.
- // You can reuse the return value to unbind a texture when required.
- S32 bindTexture(const std::string& uniform, LLTexture *texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR);
- S32 bindTexture(S32 uniform, LLTexture *texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR);
- S32 unbindTexture(const std::string& uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
- S32 unbindTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
-
+
+ // get the texture channel of the given uniform, or -1 if uniform is not used as a texture
+ S32 getTextureChannel(S32 uniform) const;
+
+ // bindTexture returns the texture unit we've bound the texture to.
+ // You can reuse the return value to unbind a texture when required.
+ S32 bindTexture(const std::string& uniform, LLTexture* texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR);
+ S32 bindTexture(S32 uniform, LLTexture* texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR);
+ S32 bindTexture(const std::string& uniform, LLRenderTarget* texture, bool depth = false, LLTexUnit::eTextureFilterOptions mode = LLTexUnit::TFO_BILINEAR);
+ S32 bindTexture(S32 uniform, LLRenderTarget* texture, bool depth = false, LLTexUnit::eTextureFilterOptions mode = LLTexUnit::TFO_BILINEAR, U32 index = 0);
+ S32 unbindTexture(const std::string& uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
+ S32 unbindTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
+
BOOL link(BOOL suppress_errors = FALSE);
- void bind();
+ void bind();
//helper to conditionally bind mRiggedVariant instead of this
void bind(bool rigged);
- void unbind();
+
+ bool isComplete() const { return mProgramObject != 0; }
+
+ LLUUID hash();
- // Unbinds any previously bound shader by explicitly binding no shader.
- static void bindNoShader(void);
+ // Unbinds any previously bound shader by explicitly binding no shader.
+ static void unbind();
- U32 mMatHash[LLRender::NUM_MATRIX_MODES];
- U32 mLightHash;
+ U32 mMatHash[LLRender::NUM_MATRIX_MODES];
+ U32 mLightHash;
- GLhandleARB mProgramObject;
+ GLuint mProgramObject;
#if LL_RELEASE_WITH_DEBUG_INFO
- struct attr_name
- {
- GLint loc;
- const char *name;
- void operator = (GLint _loc) { loc = _loc; }
- operator GLint () { return loc; }
- };
- std::vector<attr_name> mAttribute; //lookup table of attribute enum to attribute channel
+ struct attr_name
+ {
+ GLint loc;
+ const char* name;
+ void operator = (GLint _loc) { loc = _loc; }
+ operator GLint () { return loc; }
+ };
+ std::vector<attr_name> mAttribute; //lookup table of attribute enum to attribute channel
#else
- std::vector<GLint> mAttribute; //lookup table of attribute enum to attribute channel
+ std::vector<GLint> mAttribute; //lookup table of attribute enum to attribute channel
#endif
- U32 mAttributeMask; //mask of which reserved attributes are set (lines up with LLVertexBuffer::getTypeMask())
- std::vector<GLint> mUniform; //lookup table of uniform enum to uniform location
- LLStaticStringTable<GLint> mUniformMap; //lookup map of uniform name to uniform location
- typedef std::unordered_map<GLint, std::string> uniform_name_map_t;
+ U32 mAttributeMask; //mask of which reserved attributes are set (lines up with LLVertexBuffer::getTypeMask())
+ std::vector<GLint> mUniform; //lookup table of uniform enum to uniform location
+ LLStaticStringTable<GLint> mUniformMap; //lookup map of uniform name to uniform location
typedef std::unordered_map<GLint, LLVector4> uniform_value_map_t;
- uniform_name_map_t mUniformNameMap; //lookup map of uniform location to uniform name
- uniform_value_map_t mValue; //lookup map of uniform location to last known value
- std::vector<GLint> mTexture;
- S32 mTotalUniformSize;
- S32 mActiveTextureChannels;
- S32 mShaderLevel;
- S32 mShaderGroup; // see LLGLSLShader::eGroup
- BOOL mUniformsDirty;
- LLShaderFeatures mFeatures;
- std::vector< std::pair< std::string, GLenum > > mShaderFiles;
- std::string mName;
- typedef std::unordered_map<std::string, std::string> defines_map_t;
- defines_map_t mDefines;
-
- //statistcis for profiling shader performance
- U32 mTimerQuery;
- U32 mSamplesQuery;
- U64 mTimeElapsed;
- static U64 sTotalTimeElapsed;
- U32 mTrianglesDrawn;
- static U32 sTotalTrianglesDrawn;
- U64 mSamplesDrawn;
- static U64 sTotalSamplesDrawn;
- U32 mDrawCalls;
- static U32 sTotalDrawCalls;
-
- bool mTextureStateFetched;
- std::vector<U32> mTextureMagFilter;
- std::vector<U32> mTextureMinFilter;
+ uniform_value_map_t mValue; //lookup map of uniform location to last known value
+ std::vector<GLint> mTexture;
+ S32 mTotalUniformSize;
+ S32 mActiveTextureChannels;
+ S32 mShaderLevel;
+ S32 mShaderGroup; // see LLGLSLShader::eGroup
+ BOOL mUniformsDirty;
+ LLShaderFeatures mFeatures;
+ std::vector< std::pair< std::string, GLenum > > mShaderFiles;
+ std::string mName;
+ typedef std::map<std::string, std::string> defines_map_t; //NOTE: this must be an ordered map to maintain hash consistency
+ defines_map_t mDefines;
+ static defines_map_t sGlobalDefines;
+ LLUUID mShaderHash;
+ bool mUsingBinaryProgram = false;
+
+ //statistics for profiling shader performance
+ bool mProfilePending = false;
+ U32 mTimerQuery;
+ U32 mSamplesQuery;
+ U32 mPrimitivesQuery;
+
+ U64 mTimeElapsed;
+ static U64 sTotalTimeElapsed;
+ U32 mTrianglesDrawn;
+ static U32 sTotalTrianglesDrawn;
+ U64 mSamplesDrawn;
+ static U64 sTotalSamplesDrawn;
+ U32 mBinds;
+ static U32 sTotalBinds;
// this pointer should be set to whichever shader represents this shader's rigged variant
LLGLSLShader* mRiggedVariant = nullptr;
+ // hacky flag used for optimization in LLDrawPoolAlpha
+ bool mCanBindFast = false;
+
+#ifdef LL_PROFILER_ENABLE_RENDER_DOC
+ void setLabel(const char* label);
+#endif
+
private:
- void unloadInternal();
+ void unloadInternal();
};
//UI shader (declared here so llui_libtest will link properly)
@@ -301,5 +335,10 @@ extern LLGLSLShader gSolidColorProgram;
//Alpha mask shader (declared here so llappearance can access properly)
extern LLGLSLShader gAlphaMaskProgram;
+#ifdef LL_PROFILER_ENABLE_RENDER_DOC
+#define LL_SET_SHADER_LABEL(shader) shader.setLabel(#shader)
+#else
+#define LL_SET_SHADER_LABEL(shader, label)
+#endif
#endif
diff --git a/indra/llrender/llglstates.h b/indra/llrender/llglstates.h
index a4924eba14..930c5e3ed7 100644
--- a/indra/llrender/llglstates.h
+++ b/indra/llrender/llglstates.h
@@ -56,100 +56,44 @@ private:
class LLGLSDefault
{
protected:
- LLGLEnable mColorMaterial;
- LLGLDisable mAlphaTest, mBlend, mCullFace, mDither, mFog,
- mLineSmooth, mLineStipple, mNormalize, mPolygonSmooth,
- mGLMultisample;
+ LLGLDisable mBlend, mCullFace;
public:
LLGLSDefault()
:
- // Enable
- mColorMaterial(GL_COLOR_MATERIAL),
// Disable
- mAlphaTest(GL_ALPHA_TEST),
mBlend(GL_BLEND),
- mCullFace(GL_CULL_FACE),
- mDither(GL_DITHER),
- mFog(GL_FOG),
- mLineSmooth(GL_LINE_SMOOTH),
- mLineStipple(GL_LINE_STIPPLE),
- mNormalize(GL_NORMALIZE),
- mPolygonSmooth(GL_POLYGON_SMOOTH),
- mGLMultisample(GL_MULTISAMPLE_ARB)
+ mCullFace(GL_CULL_FACE)
{ }
};
class LLGLSObjectSelect
{
protected:
- LLGLDisable mBlend, mFog, mAlphaTest;
+ LLGLDisable mBlend;
LLGLEnable mCullFace;
public:
LLGLSObjectSelect()
- : mBlend(GL_BLEND), mFog(GL_FOG),
- mAlphaTest(GL_ALPHA_TEST),
+ : mBlend(GL_BLEND),
mCullFace(GL_CULL_FACE)
{ }
};
-class LLGLSObjectSelectAlpha
-{
-protected:
- LLGLEnable mAlphaTest;
-public:
- LLGLSObjectSelectAlpha()
- : mAlphaTest(GL_ALPHA_TEST)
- {}
-};
-
//----------------------------------------------------------------------------
class LLGLSUIDefault
{
protected:
- LLGLEnable mBlend, mAlphaTest;
+ LLGLEnable mBlend;
LLGLDisable mCullFace;
LLGLDepthTest mDepthTest;
public:
LLGLSUIDefault()
- : mBlend(GL_BLEND), mAlphaTest(GL_ALPHA_TEST),
+ : mBlend(GL_BLEND),
mCullFace(GL_CULL_FACE),
mDepthTest(GL_FALSE, GL_TRUE, GL_LEQUAL)
{}
};
-class LLGLSNoAlphaTest // : public LLGLSUIDefault
-{
-protected:
- LLGLDisable mAlphaTest;
-public:
- LLGLSNoAlphaTest()
- : mAlphaTest(GL_ALPHA_TEST)
- {}
-};
-
-//----------------------------------------------------------------------------
-
-class LLGLSFog
-{
-protected:
- LLGLEnable mFog;
-public:
- LLGLSFog()
- : mFog(GL_FOG)
- {}
-};
-
-class LLGLSNoFog
-{
-protected:
- LLGLDisable mFog;
-public:
- LLGLSNoFog()
- : mFog(GL_FOG)
- {}
-};
-
//----------------------------------------------------------------------------
class LLGLSPipeline
@@ -167,21 +111,10 @@ public:
class LLGLSPipelineAlpha // : public LLGLSPipeline
{
protected:
- LLGLEnable mBlend, mAlphaTest;
+ LLGLEnable mBlend;
public:
LLGLSPipelineAlpha()
- : mBlend(GL_BLEND),
- mAlphaTest(GL_ALPHA_TEST)
- { }
-};
-
-class LLGLSPipelineEmbossBump
-{
-protected:
- LLGLDisable mFog;
-public:
- LLGLSPipelineEmbossBump()
- : mFog(GL_FOG)
+ : mBlend(GL_BLEND)
{ }
};
@@ -195,20 +128,9 @@ public:
{}
};
-class LLGLSPipelineAvatar
-{
-protected:
- LLGLEnable mNormalize;
-public:
- LLGLSPipelineAvatar()
- : mNormalize(GL_NORMALIZE)
- {}
-};
-
class LLGLSPipelineSkyBox
{
protected:
- LLGLDisable mAlphaTest;
LLGLDisable mCullFace;
LLGLSquashToFarClip mSquashClip;
public:
@@ -234,13 +156,11 @@ public:
class LLGLSTracker
{
protected:
- LLGLEnable mCullFace, mBlend, mAlphaTest;
+ LLGLEnable mCullFace, mBlend;
public:
LLGLSTracker() :
mCullFace(GL_CULL_FACE),
- mBlend(GL_BLEND),
- mAlphaTest(GL_ALPHA_TEST)
-
+ mBlend(GL_BLEND)
{ }
};
diff --git a/indra/llrender/llgltexture.cpp b/indra/llrender/llgltexture.cpp
index e012eb9a62..b616002b49 100644
--- a/indra/llrender/llgltexture.cpp
+++ b/indra/llrender/llgltexture.cpp
@@ -27,25 +27,6 @@
#include "llgltexture.h"
-// static
-S32 LLGLTexture::getTotalNumOfCategories()
-{
- return MAX_GL_IMAGE_CATEGORY - (BOOST_HIGH - BOOST_SCULPTED) + 2 ;
-}
-
-// static
-//index starts from zero.
-S32 LLGLTexture::getIndexFromCategory(S32 category)
-{
- return (category < BOOST_HIGH) ? category : category - (BOOST_HIGH - BOOST_SCULPTED) + 1 ;
-}
-
-//static
-S32 LLGLTexture::getCategoryFromIndex(S32 index)
-{
- return (index < BOOST_HIGH) ? index : index + (BOOST_HIGH - BOOST_SCULPTED) - 1 ;
-}
-
LLGLTexture::LLGLTexture(BOOL usemipmaps)
{
init();
@@ -113,7 +94,8 @@ void LLGLTexture::setBoostLevel(S32 level)
{
mBoostLevel = level ;
if(mBoostLevel != LLGLTexture::BOOST_NONE
- && mBoostLevel != LLGLTexture::BOOST_ICON)
+ && mBoostLevel != LLGLTexture::BOOST_ICON
+ && mBoostLevel != LLGLTexture::BOOST_THUMBNAIL)
{
setNoDelete() ;
}
diff --git a/indra/llrender/llgltexture.h b/indra/llrender/llgltexture.h
index 8cfe7b62de..24849d1d1b 100644
--- a/indra/llrender/llgltexture.h
+++ b/indra/llrender/llgltexture.h
@@ -49,10 +49,8 @@ public:
enum EBoostLevel
{
BOOST_NONE = 0,
- BOOST_ALM , //acts like NONE when ALM is on, max discard when ALM is off
- BOOST_AVATAR_BAKED ,
BOOST_AVATAR ,
- BOOST_CLOUDS ,
+ BOOST_AVATAR_BAKED ,
BOOST_SCULPTED ,
BOOST_HIGH = 10,
@@ -64,6 +62,7 @@ public:
BOOST_SUPER_HIGH , //textures higher than this need to be downloaded at the required resolution without delay.
BOOST_HUD ,
BOOST_ICON ,
+ BOOST_THUMBNAIL ,
BOOST_UI ,
BOOST_PREVIEW ,
BOOST_MAP ,
@@ -89,10 +88,6 @@ public:
NO_DELETE = 99 //stay in memory, can not be removed.
} LLGLTextureState;
- static S32 getTotalNumOfCategories() ;
- static S32 getIndexFromCategory(S32 category) ;
- static S32 getCategoryFromIndex(S32 index) ;
-
protected:
virtual ~LLGLTexture();
LOG_CLASS(LLGLTexture);
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 465f30a343..c6fd824c4e 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -42,6 +42,8 @@
#include "llwindow.h"
#include "llframetimer.h"
+extern LL_COMMON_API bool on_main_thread();
+
#if !LL_IMAGEGL_THREAD_CHECK
#define checkActiveThread()
#endif
@@ -53,13 +55,75 @@ const F32 MIN_TEXTURE_LIFETIME = 10.f;
//assumes i is a power of 2 > 0
U32 wpo2(U32 i);
+
+// texture memory accounting (for OS X)
+static LLMutex sTexMemMutex;
+static std::unordered_map<U32, U64> sTextureAllocs;
+static U64 sTextureBytes = 0;
+
+// track a texture alloc on the currently bound texture.
+// asserts that no currently tracked alloc exists
+static void alloc_tex_image(U32 width, U32 height, U32 pixformat)
+{
+ U32 texUnit = gGL.getCurrentTexUnitIndex();
+ U32 texName = gGL.getTexUnit(texUnit)->getCurrTexture();
+ U64 size = LLImageGL::dataFormatBytes(pixformat, width, height);
+
+ llassert(size >= 0);
+
+ sTexMemMutex.lock();
+ llassert(sTextureAllocs.find(texName) == sTextureAllocs.end());
+
+ sTextureAllocs[texName] = size;
+ sTextureBytes += size;
+
+ sTexMemMutex.unlock();
+}
+
+// track texture free on given texName
+static void free_tex_image(U32 texName)
+{
+ sTexMemMutex.lock();
+ auto iter = sTextureAllocs.find(texName);
+ if (iter != sTextureAllocs.end())
+ {
+ llassert(iter->second <= sTextureBytes); // sTextureBytes MUST NOT go below zero
+
+ sTextureBytes -= iter->second;
+
+ sTextureAllocs.erase(iter);
+ }
+
+ sTexMemMutex.unlock();
+}
+
+// track texture free on given texNames
+static void free_tex_images(U32 count, const U32* texNames)
+{
+ for (int i = 0; i < count; ++i)
+ {
+ free_tex_image(texNames[i]);
+ }
+}
+
+// track texture free on currently bound texture
+static void free_cur_tex_image()
+{
+ U32 texUnit = gGL.getCurrentTexUnitIndex();
+ U32 texName = gGL.getTexUnit(texUnit)->getCurrTexture();
+ free_tex_image(texName);
+}
+
+// static
+U64 LLImageGL::getTextureBytesAllocated()
+{
+ return sTextureBytes;
+}
+
//statics
U32 LLImageGL::sUniqueCount = 0;
U32 LLImageGL::sBindCount = 0;
-S32Bytes LLImageGL::sGlobalTextureMemory(0);
-S32Bytes LLImageGL::sBoundTextureMemory(0);
-S32Bytes LLImageGL::sCurBoundTextureMemory(0);
S32 LLImageGL::sCount = 0;
BOOL LLImageGL::sGlobalUseAnisotropic = FALSE;
@@ -70,7 +134,8 @@ bool LLImageGL::sCompressTextures = false;
std::set<LLImageGL*> LLImageGL::sImageList;
-bool LLImageGLThread::sEnabled = false;
+bool LLImageGLThread::sEnabledTextures = false;
+bool LLImageGLThread::sEnabledMedia = false;
//****************************************************************************************************
//The below for texture auditing use only
@@ -180,14 +245,16 @@ BOOL is_little_endian()
}
//static
-void LLImageGL::initClass(LLWindow* window, S32 num_catagories, BOOL skip_analyze_alpha /* = false */, bool multi_threaded /* = false */)
+void LLImageGL::initClass(LLWindow* window, S32 num_catagories, BOOL skip_analyze_alpha /* = false */, bool thread_texture_loads /* = false */, bool thread_media_updates /* = false */)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
sSkipAnalyzeAlpha = skip_analyze_alpha;
- if (multi_threaded)
+ if (thread_texture_loads || thread_media_updates)
{
LLImageGLThread::createInstance(window);
+ LLImageGLThread::sEnabledTextures = thread_texture_loads;
+ LLImageGLThread::sEnabledMedia = thread_media_updates;
}
}
@@ -198,6 +265,7 @@ void LLImageGL::cleanupClass()
LLImageGLThread::deleteSingleton();
}
+
//static
S32 LLImageGL::dataFormatBits(S32 dataformat)
{
@@ -220,6 +288,7 @@ S32 LLImageGL::dataFormatBits(S32 dataformat)
case GL_RGBA: return 32;
case GL_SRGB_ALPHA: return 32;
case GL_BGRA: return 32; // Used for QuickTime media textures on the Mac
+ case GL_DEPTH_COMPONENT: return 24;
default:
LL_ERRS() << "LLImageGL::Unknown format: " << dataformat << LL_ENDL;
return 0;
@@ -227,7 +296,7 @@ S32 LLImageGL::dataFormatBits(S32 dataformat)
}
//static
-S32 LLImageGL::dataFormatBytes(S32 dataformat, S32 width, S32 height)
+S64 LLImageGL::dataFormatBytes(S32 dataformat, S32 width, S32 height)
{
switch (dataformat)
{
@@ -243,8 +312,8 @@ S32 LLImageGL::dataFormatBytes(S32 dataformat, S32 width, S32 height)
default:
break;
}
- S32 bytes ((width*height*dataFormatBits(dataformat)+7)>>3);
- S32 aligned = (bytes+3)&~3;
+ S64 bytes (((S64)width * (S64)height * (S64)dataFormatBits(dataformat)+7)>>3);
+ S64 aligned = (bytes+3)&~3;
return aligned;
}
@@ -282,15 +351,6 @@ void LLImageGL::updateStats(F32 current_time)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
sLastFrameTime = current_time;
- sBoundTextureMemory = sCurBoundTextureMemory;
- sCurBoundTextureMemory = S32Bytes(0);
-}
-
-//static
-S32 LLImageGL::updateBoundTexMem(const S32Bytes mem, const S32 ncomponents, S32 category)
-{
- LLImageGL::sCurBoundTextureMemory += mem ;
- return LLImageGL::sCurBoundTextureMemory.value();
}
//----------------------------------------------------------------------------
@@ -298,7 +358,7 @@ S32 LLImageGL::updateBoundTexMem(const S32Bytes mem, const S32 ncomponents, S32
//static
void LLImageGL::destroyGL(BOOL save_state)
{
- for (S32 stage = 0; stage < gGLManager.mNumTextureUnits; stage++)
+ for (S32 stage = 0; stage < gGLManager.mNumTextureImageUnits; stage++)
{
gGL.getTexUnit(stage)->unbind(LLTexUnit::TT_TEXTURE);
}
@@ -458,7 +518,7 @@ void LLImageGL::init(BOOL usemipmaps)
// so that it is obvious by visual inspection if we forgot to
// init a field.
- mTextureMemory = (S32Bytes)0;
+ mTextureMemory = S64Bytes(0);
mLastBindTime = 0.f;
mPickMask = NULL;
@@ -466,7 +526,6 @@ void LLImageGL::init(BOOL usemipmaps)
mPickMaskHeight = 0;
mUseMipMaps = usemipmaps;
mHasExplicitFormat = FALSE;
- mAutoGenMips = FALSE;
mIsMask = FALSE;
mNeedsAlphaAndPickMask = TRUE ;
@@ -623,7 +682,7 @@ void LLImageGL::forceUpdateBindStats(void) const
mLastBindTime = sLastFrameTime;
}
-BOOL LLImageGL::updateBindStats(S32Bytes tex_mem) const
+BOOL LLImageGL::updateBindStats() const
{
if (mTexName != 0)
{
@@ -635,7 +694,6 @@ BOOL LLImageGL::updateBindStats(S32Bytes tex_mem) const
{
// we haven't accounted for this texture yet this frame
sUniqueCount++;
- updateBoundTexMem(tex_mem, mComponents, mCategory);
mLastBindTime = sLastFrameTime;
return TRUE ;
@@ -680,21 +738,8 @@ void LLImageGL::setImage(const LLImageRaw* imageraw)
BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32 usename /* = 0 */)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- bool is_compressed = false;
- switch (mFormatPrimary)
- {
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
- is_compressed = true;
- break;
- default:
- break;
- }
+ const bool is_compressed = isCompressed();
if (mUseMipMaps)
{
@@ -741,7 +786,7 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32
if (is_compressed)
{
S32 tex_size = dataFormatBytes(mFormatPrimary, w, h);
- glCompressedTexImage2DARB(mTarget, gl_level, mFormatPrimary, w, h, 0, tex_size, (GLvoid *)data_in);
+ glCompressedTexImage2D(mTarget, gl_level, mFormatPrimary, w, h, 0, tex_size, (GLvoid *)data_in);
stop_glerror();
}
else
@@ -812,6 +857,7 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32
if (LLRender::sGLCoreProfile)
{
+ LL_PROFILE_GPU_ZONE("generate mip map");
glGenerateMipmap(mTarget);
}
stop_glerror();
@@ -943,7 +989,7 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32
if (is_compressed)
{
S32 tex_size = dataFormatBytes(mFormatPrimary, w, h);
- glCompressedTexImage2DARB(mTarget, 0, mFormatPrimary, w, h, 0, tex_size, (GLvoid *)data_in);
+ glCompressedTexImage2D(mTarget, 0, mFormatPrimary, w, h, 0, tex_size, (GLvoid *)data_in);
stop_glerror();
}
else
@@ -1022,30 +1068,12 @@ BOOL LLImageGL::preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image)
mFormatType = GL_UNSIGNED_BYTE;
break;
case 3:
-#if USE_SRGB_DECODE
- if (gGLManager.mHasTexturesRGBDecode)
- {
- mFormatInternal = GL_SRGB8;
- }
- else
-#endif
- {
- mFormatInternal = GL_RGB8;
- }
+ mFormatInternal = GL_RGB8;
mFormatPrimary = GL_RGB;
mFormatType = GL_UNSIGNED_BYTE;
break;
case 4:
-#if USE_SRGB_DECODE
- if (gGLManager.mHasTexturesRGBDecode)
- {
- mFormatInternal = GL_SRGB8_ALPHA8;
- }
- else
-#endif
- {
- mFormatInternal = GL_RGBA8;
- }
+ mFormatInternal = GL_RGBA8;
mFormatPrimary = GL_RGBA;
mFormatType = GL_UNSIGNED_BYTE;
break;
@@ -1085,6 +1113,60 @@ void LLImageGL::postAddToAtlas()
stop_glerror();
}
+U32 type_width_from_pixtype(U32 pixtype)
+{
+ U32 type_width = 0;
+ switch (pixtype)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_BYTE:
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ type_width = 1;
+ break;
+ case GL_UNSIGNED_SHORT:
+ case GL_SHORT:
+ type_width = 2;
+ break;
+ case GL_UNSIGNED_INT:
+ case GL_INT:
+ case GL_FLOAT:
+ type_width = 4;
+ break;
+ default:
+ LL_ERRS() << "Unknown type: " << pixtype << LL_ENDL;
+ }
+ return type_width;
+}
+
+bool should_stagger_image_set(bool compressed)
+{
+#if LL_DARWIN
+ return false;
+#else
+ // glTexSubImage2D doesn't work with compressed textures on select tested Nvidia GPUs on Windows 10 -Cosmic,2023-03-08
+ // Setting media textures off-thread seems faster when not using sub_image_lines (Nvidia/Windows 10) -Cosmic,2023-03-31
+ return !compressed && on_main_thread();
+#endif
+}
+
+// Equivalent to calling glSetSubImage2D(target, miplevel, x_offset, y_offset, width, height, pixformat, pixtype, src), assuming the total width of the image is data_width
+// However, instead there are multiple calls to glSetSubImage2D on smaller slices of the image
+void sub_image_lines(U32 target, S32 miplevel, S32 x_offset, S32 y_offset, S32 width, S32 height, U32 pixformat, U32 pixtype, const U8* src, S32 data_width)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+
+ U32 components = LLImageGL::dataFormatComponents(pixformat);
+ U32 type_width = type_width_from_pixtype(pixtype);
+
+ const U32 line_width = data_width * components * type_width;
+ const U32 y_offset_end = y_offset + height;
+ for (U32 y_pos = y_offset; y_pos < y_offset_end; ++y_pos)
+ {
+ glTexSubImage2D(target, miplevel, x_offset, y_pos, width, 1, pixformat, pixtype, src);
+ src += line_width;
+ }
+}
+
BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update /* = FALSE */, LLGLuint use_name)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
@@ -1159,13 +1241,25 @@ BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3
stop_glerror();
}
- datap += (y_pos * data_width + x_pos) * getComponents();
+ const U8* sub_datap = datap + (y_pos * data_width + x_pos) * getComponents();
// Update the GL texture
BOOL res = gGL.getTexUnit(0)->bindManual(mBindTarget, tex_name);
if (!res) LL_ERRS() << "LLImageGL::setSubImage(): bindTexture failed" << LL_ENDL;
stop_glerror();
- glTexSubImage2D(mTarget, 0, x_pos, y_pos, width, height, mFormatPrimary, mFormatType, datap);
+ const bool use_sub_image = should_stagger_image_set(isCompressed());
+ if (!use_sub_image)
+ {
+ // *TODO: Why does this work here, in setSubImage, but not in
+ // setManualImage? Maybe because it only gets called with the
+ // dimensions of the full image? Or because the image is never
+ // compressed?
+ glTexSubImage2D(mTarget, 0, x_pos, y_pos, width, height, mFormatPrimary, mFormatType, sub_datap);
+ }
+ else
+ {
+ sub_image_lines(mTarget, 0, x_pos, y_pos, width, height, mFormatPrimary, mFormatType, sub_datap, data_width);
+ }
gGL.getTexUnit(0)->disable();
stop_glerror();
@@ -1238,6 +1332,7 @@ void LLImageGL::deleteTextures(S32 numTextures, const U32 *textures)
{
if (gGLManager.mInited)
{
+ free_tex_images(numTextures, textures);
glDeleteTextures(numTextures, textures);
}
}
@@ -1330,7 +1425,8 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
}
}
- if (LLImageGL::sCompressTextures && allow_compression)
+ const bool compress = LLImageGL::sCompressTextures && allow_compression;
+ if (compress)
{
switch (intformat)
{
@@ -1375,7 +1471,32 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
stop_glerror();
{
LL_PROFILE_ZONE_NAMED("glTexImage2D");
- glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, use_scratch ? scratch : pixels);
+ LL_PROFILE_ZONE_NUM(width);
+ LL_PROFILE_ZONE_NUM(height);
+
+ free_cur_tex_image();
+ const bool use_sub_image = should_stagger_image_set(compress);
+ if (!use_sub_image)
+ {
+ LL_PROFILE_ZONE_NAMED("glTexImage2D alloc + copy");
+ glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, use_scratch ? scratch : pixels);
+ }
+ else
+ {
+ // break up calls to a manageable size for the GL command buffer
+ {
+ LL_PROFILE_ZONE_NAMED("glTexImage2D alloc");
+ glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, nullptr);
+ }
+
+ U8* src = (U8*)(use_scratch ? scratch : pixels);
+ if (src)
+ {
+ LL_PROFILE_ZONE_NAMED("glTexImage2D copy");
+ sub_image_lines(target, miplevel, 0, 0, width, height, pixformat, pixtype, src, width);
+ }
+ }
+ alloc_tex_image(width, height, pixformat);
}
stop_glerror();
@@ -1489,30 +1610,12 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
mFormatType = GL_UNSIGNED_BYTE;
break;
case 3:
- #if USE_SRGB_DECODE
- if (gGLManager.mHasTexturesRGBDecode)
- {
- mFormatInternal = GL_SRGB8;
- }
- else
- #endif
- {
- mFormatInternal = GL_RGB8;
- }
+ mFormatInternal = GL_RGB8;
mFormatPrimary = GL_RGB;
mFormatType = GL_UNSIGNED_BYTE;
break;
case 4:
- #if USE_SRGB_DECODE
- if (gGLManager.mHasTexturesRGBDecode)
- {
- mFormatInternal = GL_SRGB8_ALPHA8;
- }
- else
- #endif
- {
- mFormatInternal = GL_RGBA8;
- }
+ mFormatInternal = GL_RGBA8;
mFormatPrimary = GL_RGBA;
mFormatType = GL_UNSIGNED_BYTE;
break;
@@ -1541,6 +1644,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_
// Call with void data, vmem is allocated but unitialized
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ LL_PROFILE_GPU_ZONE("createGLTexture");
checkActiveThread();
bool main_thread = on_main_thread();
@@ -1600,7 +1704,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_
if (mUseMipMaps)
{
- mAutoGenMips = gGLManager.mHasMipMapGeneration;
+ mAutoGenMips = true;
}
mCurrentDiscardLevel = discard_level;
@@ -1621,11 +1725,6 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_
// things will break if we don't unbind after creation
gGL.getTexUnit(0)->unbind(mBindTarget);
- if (old_texname != 0)
- {
- sGlobalTextureMemory -= mTextureMemory;
- }
-
//if we're on the image loading thread, be sure to delete old_texname and update mTexName on the main thread
if (!defer_copy)
{
@@ -1645,8 +1744,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_
}
- mTextureMemory = (S32Bytes)getMipBytes(mCurrentDiscardLevel);
- sGlobalTextureMemory += mTextureMemory;
+ mTextureMemory = (S64Bytes)getMipBytes(mCurrentDiscardLevel);
mTexelsInGLTexture = getWidth() * getHeight();
// mark this as bound at this point, so we don't throw it out immediately
@@ -1656,51 +1754,6 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_
return TRUE;
}
-void LLImageGLThread::updateClass()
-{
- LL_PROFILE_ZONE_SCOPED;
-
- // update available vram one per second
- static LLFrameTimer sTimer;
-
- if (sTimer.getElapsedSeconds() < 1.f)
- {
- return;
- }
-
- sTimer.reset();
-
- auto func = []()
- {
- if (gGLManager.mHasATIMemInfo)
- {
- S32 meminfo[4];
- glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, meminfo);
- LLImageGLThread::sFreeVRAMMegabytes = meminfo[0];
-
- }
- else if (gGLManager.mHasNVXMemInfo)
- {
- S32 free_memory;
- glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &free_memory);
- LLImageGLThread::sFreeVRAMMegabytes = free_memory / 1024;
- }
- };
-
-
- // post update to background thread if available, otherwise execute immediately
- auto queue = LL::WorkQueue::getInstance("LLImageGL");
- if (sEnabled)
- {
- queue->post(func);
- }
- else
- {
- llassert(queue == nullptr);
- func();
- }
-}
-
void LLImageGL::syncToMainThread(LLGLuint new_tex_name)
{
LL_PROFILE_ZONE_SCOPED;
@@ -1708,7 +1761,16 @@ void LLImageGL::syncToMainThread(LLGLuint new_tex_name)
{
LL_PROFILE_ZONE_NAMED("cglt - sync");
- if (gGLManager.mHasSync)
+ if (gGLManager.mIsNVIDIA)
+ {
+ // wait for texture upload to finish before notifying main thread
+ // upload is complete
+ auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
+ glFlush();
+ glClientWaitSync(sync, 0, GL_TIMEOUT_IGNORED);
+ glDeleteSync(sync);
+ }
+ else
{
// post a sync to the main thread (will execute before tex name swap lambda below)
// glFlush calls here are partly superstitious and partly backed by observation
@@ -1731,10 +1793,6 @@ void LLImageGL::syncToMainThread(LLGLuint new_tex_name)
}
});
}
- else
- {
- glFinish();
- }
}
ref();
@@ -1746,8 +1804,11 @@ void LLImageGL::syncToMainThread(LLGLuint new_tex_name)
syncTexName(new_tex_name);
unref();
});
+
+ LL_PROFILER_GPU_COLLECT;
}
+
void LLImageGL::syncTexName(LLGLuint texname)
{
if (texname != 0)
@@ -1837,7 +1898,7 @@ BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre
return FALSE ;
}
- glGetCompressedTexImageARB(mTarget, gl_discard, (GLvoid*)(imageraw->getData()));
+ glGetCompressedTexImage(mTarget, gl_discard, (GLvoid*)(imageraw->getData()));
//stop_glerror();
}
else
@@ -1877,10 +1938,9 @@ void LLImageGL::destroyGLTexture()
if (mTexName != 0)
{
- if(mTextureMemory != S32Bytes(0))
+ if(mTextureMemory != S64Bytes(0))
{
- sGlobalTextureMemory -= mTextureMemory;
- mTextureMemory = (S32Bytes)0;
+ mTextureMemory = (S64Bytes)0;
}
LLImageGL::deleteTextures(1, &mTexName);
@@ -1976,7 +2036,7 @@ S32 LLImageGL::getWidth(S32 discard_level) const
return width;
}
-S32 LLImageGL::getBytes(S32 discard_level) const
+S64 LLImageGL::getBytes(S32 discard_level) const
{
if (discard_level < 0)
{
@@ -1989,7 +2049,7 @@ S32 LLImageGL::getBytes(S32 discard_level) const
return dataFormatBytes(mFormatPrimary, w, h);
}
-S32 LLImageGL::getMipBytes(S32 discard_level) const
+S64 LLImageGL::getMipBytes(S32 discard_level) const
{
if (discard_level < 0)
{
@@ -1997,7 +2057,7 @@ S32 LLImageGL::getMipBytes(S32 discard_level) const
}
S32 w = mWidth>>discard_level;
S32 h = mHeight>>discard_level;
- S32 res = dataFormatBytes(mFormatPrimary, w, h);
+ S64 res = dataFormatBytes(mFormatPrimary, w, h);
if (mUseMipMaps)
{
while (w > 1 && h > 1)
@@ -2254,6 +2314,27 @@ void LLImageGL::freePickMask()
mPickMaskWidth = mPickMaskHeight = 0;
}
+bool LLImageGL::isCompressed()
+{
+ llassert(mFormatPrimary != 0);
+ // *NOTE: Not all compressed formats are included here.
+ bool is_compressed = false;
+ switch (mFormatPrimary)
+ {
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ is_compressed = true;
+ break;
+ default:
+ break;
+ }
+ return is_compressed;
+}
+
//----------------------------------------------------------------------------
void LLImageGL::updatePickMask(S32 width, S32 height, const U8* data_in)
{
@@ -2431,21 +2512,16 @@ void LLImageGL::checkActiveThread()
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, nummips);
*/
-std::atomic<S32> LLImageGLThread::sFreeVRAMMegabytes(4096); //if free vram is unknown, default to 4GB
-
LLImageGLThread::LLImageGLThread(LLWindow* window)
- // We want exactly one thread, but a very large capacity: we never want
- // anyone, especially inner-loop render code, to have to block on post()
- // because we're full.
- : ThreadPool("LLImageGL", 1, 1024*1024)
+ // We want exactly one thread.
+ : LL::ThreadPool("LLImageGL", 1)
, mWindow(window)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- sEnabled = true;
mFinished = false;
mContext = mWindow->createSharedContext();
- ThreadPool::start();
+ LL::ThreadPool::start();
}
void LLImageGLThread::run()
@@ -2455,13 +2531,8 @@ void LLImageGLThread::run()
// WorkQueue, likewise cleanup afterwards.
mWindow->makeContextCurrent(mContext);
gGL.init(false);
- ThreadPool::run();
+ LL::ThreadPool::run();
gGL.shutdown();
mWindow->destroySharedContext(mContext);
}
-S32 LLImageGLThread::getFreeVRAMMegabytes()
-{
- return sFreeVRAMMegabytes;
-}
-
diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h
index 4d5b60d6bc..a9a6b93cb3 100644
--- a/indra/llrender/llimagegl.h
+++ b/indra/llrender/llimagegl.h
@@ -52,16 +52,23 @@ class LLImageGL : public LLRefCount
{
friend class LLTexUnit;
public:
+
+ // Get an estimate of how many bytes have been allocated in vram for textures.
+ // Does not include mipmaps.
+ // NOTE: multiplying this number by two gives a good estimate for total
+ // video memory usage based on testing in lagland against an NVIDIA GPU.
+ static U64 getTextureBytesAllocated();
+
// These 2 functions replace glGenTextures() and glDeleteTextures()
static void generateTextures(S32 numTextures, U32 *textures);
static void deleteTextures(S32 numTextures, const U32 *textures);
// Size calculation
static S32 dataFormatBits(S32 dataformat);
- static S32 dataFormatBytes(S32 dataformat, S32 width, S32 height);
+ static S64 dataFormatBytes(S32 dataformat, S32 width, S32 height);
static S32 dataFormatComponents(S32 dataformat);
- BOOL updateBindStats(S32Bytes tex_mem) const ;
+ BOOL updateBindStats() const ;
F32 getTimePassedSinceLastBound();
void forceUpdateBindStats(void) const;
@@ -73,9 +80,6 @@ public:
static void restoreGL();
static void dirtyTexOptions();
- // Sometimes called externally for textures not using LLImageGL (should go away...)
- static S32 updateBoundTexMem(const S32Bytes mem, const S32 ncomponents, S32 category) ;
-
static bool checkSize(S32 width, S32 height);
//for server side use only.
@@ -114,6 +118,9 @@ public:
BOOL createGLTexture(S32 discard_level, const U8* data, BOOL data_hasmips = FALSE, S32 usename = 0, bool defer_copy = false, LLGLuint* tex_name = nullptr);
void setImage(const LLImageRaw* imageraw);
BOOL setImage(const U8* data_in, BOOL data_hasmips = FALSE, S32 usename = 0);
+ // *TODO: This function may not work if the textures is compressed (i.e.
+ // RenderCompressTextures is 0). Partial image updates do not work on
+ // compressed textures.
BOOL setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE, LLGLuint use_name = 0);
BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE, LLGLuint use_name = 0);
BOOL setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height);
@@ -138,8 +145,8 @@ public:
S32 getWidth(S32 discard_level = -1) const;
S32 getHeight(S32 discard_level = -1) const;
U8 getComponents() const { return mComponents; }
- S32 getBytes(S32 discard_level = -1) const;
- S32 getMipBytes(S32 discard_level = -1) const;
+ S64 getBytes(S32 discard_level = -1) const;
+ S64 getMipBytes(S32 discard_level = -1) const;
BOOL getBoundRecently() const;
BOOL isJustBound() const;
BOOL getHasExplicitFormat() const { return mHasExplicitFormat; }
@@ -161,11 +168,11 @@ public:
BOOL getUseMipMaps() const { return mUseMipMaps; }
void setUseMipMaps(BOOL usemips) { mUseMipMaps = usemips; }
-
+ void setHasMipMaps(BOOL hasmips) { mHasMipMaps = hasmips; }
void updatePickMask(S32 width, S32 height, const U8* data_in);
BOOL getMask(const LLVector2 &tc);
- void checkTexSize(bool forced = false) const ;
+ void checkTexSize(bool forced = false) const ;
// Sets the addressing mode used to sample the texture
// (such as wrapping, mirrored wrapping, and clamp)
@@ -201,12 +208,13 @@ public:
public:
// Various GL/Rendering options
- S32Bytes mTextureMemory;
+ S64Bytes mTextureMemory;
mutable F32 mLastBindTime; // last time this was bound, by discard level
private:
U32 createPickMask(S32 pWidth, S32 pHeight);
void freePickMask();
+ bool isCompressed();
LLPointer<LLImageRaw> mSaveData; // used for destroyGL/restoreGL
LL::WorkQueue::weak_t mMainQueue;
@@ -215,7 +223,7 @@ private:
U16 mPickMaskHeight;
S8 mUseMipMaps;
BOOL mHasExplicitFormat; // If false (default), GL format is f(mComponents)
- S8 mAutoGenMips;
+ bool mAutoGenMips = false;
BOOL mIsMask;
BOOL mNeedsAlphaAndPickMask;
@@ -265,9 +273,6 @@ public:
static F32 sLastFrameTime;
// Global memory statistics
- static S32Bytes sGlobalTextureMemory; // Tracks main memory texmem
- static S32Bytes sBoundTextureMemory; // Tracks bound texmem for last completed frame
- static S32Bytes sCurBoundTextureMemory; // Tracks bound texmem for current frame
static U32 sBindCount; // Tracks number of texture binds for current frame
static U32 sUniqueCount; // Tracks number of unique texture binds for current frame
static BOOL sGlobalUseAnisotropic;
@@ -282,7 +287,7 @@ public:
#endif
public:
- static void initClass(LLWindow* window, S32 num_catagories, BOOL skip_analyze_alpha = false, bool multi_threaded = false);
+ static void initClass(LLWindow* window, S32 num_catagories, BOOL skip_analyze_alpha = false, bool thread_texture_loads = false, bool thread_media_updates = false);
static void cleanupClass() ;
private:
@@ -324,33 +329,26 @@ public:
class LLImageGLThread : public LLSimpleton<LLImageGLThread>, LL::ThreadPool
{
public:
- // follows gSavedSettings "RenderGLMultiThreaded"
- static bool sEnabled;
+ // follows gSavedSettings "RenderGLMultiThreadedTextures"
+ static bool sEnabledTextures;
+ // follows gSavedSettings "RenderGLMultiThreadedMedia"
+ static bool sEnabledMedia;
- // app should call this function periodically
- static void updateClass();
-
- // free video memory in megabytes
- static std::atomic<S32> sFreeVRAMMegabytes;
-
LLImageGLThread(LLWindow* window);
// post a function to be executed on the LLImageGL background thread
template <typename CALLABLE>
bool post(CALLABLE&& func)
{
- return getQueue().postIfOpen(std::forward<CALLABLE>(func));
+ return getQueue().post(std::forward<CALLABLE>(func));
}
void run() override;
- static S32 getFreeVRAMMegabytes();
-
private:
LLWindow* mWindow;
void* mContext = nullptr;
LLAtomicBool mFinished;
};
-
#endif // LL_LLIMAGEGL_H
diff --git a/indra/llrender/llpostprocess.cpp b/indra/llrender/llpostprocess.cpp
index b6ea5aa7f1..0f8655132b 100644
--- a/indra/llrender/llpostprocess.cpp
+++ b/indra/llrender/llpostprocess.cpp
@@ -230,35 +230,7 @@ void LLPostProcess::applyShaders(void)
void LLPostProcess::applyColorFilterShader(void)
{
- /* Do nothing. Needs to be updated to use our current shader system, and to work with the move into llrender.
- gPostColorFilterProgram.bind();
-
- gGL.getTexUnit(0)->activate();
- gGL.getTexUnit(0)->enable(LLTexUnit::TT_RECT_TEXTURE);
-
- gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, sceneRenderTexture);
-
- getShaderUniforms(colorFilterUniforms, gPostColorFilterProgram.mProgramObject);
- glUniform1iARB(colorFilterUniforms["RenderTexture"], 0);
- glUniform1fARB(colorFilterUniforms["brightness"], tweaks.getBrightness());
- glUniform1fARB(colorFilterUniforms["contrast"], tweaks.getContrast());
- float baseI = (tweaks.getContrastBaseR() + tweaks.getContrastBaseG() + tweaks.getContrastBaseB()) / 3.0f;
- baseI = tweaks.getContrastBaseIntensity() / ((baseI < 0.001f) ? 0.001f : baseI);
- float baseR = tweaks.getContrastBaseR() * baseI;
- float baseG = tweaks.getContrastBaseG() * baseI;
- float baseB = tweaks.getContrastBaseB() * baseI;
- glUniform3fARB(colorFilterUniforms["contrastBase"], baseR, baseG, baseB);
- glUniform1fARB(colorFilterUniforms["saturation"], tweaks.getSaturation());
- glUniform3fARB(colorFilterUniforms["lumWeights"], LUMINANCE_R, LUMINANCE_G, LUMINANCE_B);
- LLGLEnable blend(GL_BLEND);
- gGL.setSceneBlendType(LLRender::BT_REPLACE);
- LLGLDepthTest depth(GL_FALSE);
-
- /// Draw a screen space quad
- drawOrthoQuad(screenW, screenH, QUAD_NORMAL);
- gPostColorFilterProgram.unbind();
- */
}
void LLPostProcess::createColorFilterShader(void)
@@ -274,40 +246,7 @@ void LLPostProcess::createColorFilterShader(void)
void LLPostProcess::applyNightVisionShader(void)
{
- /* Do nothing. Needs to be updated to use our current shader system, and to work with the move into llrender.
- gPostNightVisionProgram.bind();
-
- gGL.getTexUnit(0)->activate();
- gGL.getTexUnit(0)->enable(LLTexUnit::TT_RECT_TEXTURE);
-
- getShaderUniforms(nightVisionUniforms, gPostNightVisionProgram.mProgramObject);
- gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, sceneRenderTexture);
- glUniform1iARB(nightVisionUniforms["RenderTexture"], 0);
-
- gGL.getTexUnit(1)->activate();
- gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE);
-
- gGL.getTexUnit(1)->bindManual(LLTexUnit::TT_TEXTURE, noiseTexture);
- glUniform1iARB(nightVisionUniforms["NoiseTexture"], 1);
-
-
- glUniform1fARB(nightVisionUniforms["brightMult"], tweaks.getBrightMult());
- glUniform1fARB(nightVisionUniforms["noiseStrength"], tweaks.getNoiseStrength());
- noiseTextureScale = 0.01f + ((101.f - tweaks.getNoiseSize()) / 100.f);
- noiseTextureScale *= (screenH / NOISE_SIZE);
-
-
- glUniform3fARB(nightVisionUniforms["lumWeights"], LUMINANCE_R, LUMINANCE_G, LUMINANCE_B);
- LLGLEnable blend(GL_BLEND);
- gGL.setSceneBlendType(LLRender::BT_REPLACE);
- LLGLDepthTest depth(GL_FALSE);
-
- /// Draw a screen space quad
- drawOrthoQuad(screenW, screenH, QUAD_NOISE);
- gPostNightVisionProgram.unbind();
- gGL.getTexUnit(0)->activate();
- */
}
void LLPostProcess::createNightVisionShader(void)
@@ -345,12 +284,12 @@ void LLPostProcess::createBloomShader(void)
bloomBlurUniforms[sBlurWidth] = 0;
}
-void LLPostProcess::getShaderUniforms(glslUniforms & uniforms, GLhandleARB & prog)
+void LLPostProcess::getShaderUniforms(glslUniforms & uniforms, GLuint & prog)
{
/// Find uniform locations and insert into map
glslUniforms::iterator i;
for (i = uniforms.begin(); i != uniforms.end(); ++i){
- i->second = glGetUniformLocationARB(prog, i->first.String().c_str());
+ i->second = glGetUniformLocation(prog, i->first.String().c_str());
}
}
@@ -376,7 +315,7 @@ void LLPostProcess::doEffects(void)
checkError();
applyShaders();
- LLGLSLShader::bindNoShader();
+ LLGLSLShader::unbind();
checkError();
/// Change to a perspective view
@@ -390,84 +329,13 @@ void LLPostProcess::doEffects(void)
void LLPostProcess::copyFrameBuffer(U32 & texture, unsigned int width, unsigned int height)
{
- gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, texture);
- glCopyTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, 0, 0, width, height, 0);
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, texture);
+ glCopyTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA, 0, 0, width, height, 0);
}
void LLPostProcess::drawOrthoQuad(unsigned int width, unsigned int height, QuadType type)
{
-#if 0
- float noiseX = 0.f;
- float noiseY = 0.f;
- float screenRatio = 1.0f;
-
- if (type == QUAD_NOISE){
- noiseX = ((float) rand() / (float) RAND_MAX);
- noiseY = ((float) rand() / (float) RAND_MAX);
- screenRatio = (float) width / (float) height;
- }
-
-
- glBegin(GL_QUADS);
- if (type != QUAD_BLOOM_EXTRACT){
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.f, (GLfloat) height);
- } else {
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.f, (GLfloat) height * 2.0f);
- }
- if (type == QUAD_NOISE){
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB,
- noiseX,
- noiseTextureScale + noiseY);
- } else if (type == QUAD_BLOOM_COMBINE){
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.f, (GLfloat) height * 0.5f);
- }
- glVertex2f(0.f, (GLfloat) screenH - height);
- if (type != QUAD_BLOOM_EXTRACT){
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.f, 0.f);
- } else {
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.f, 0.f);
- }
- if (type == QUAD_NOISE){
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB,
- noiseX,
- noiseY);
- } else if (type == QUAD_BLOOM_COMBINE){
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.f, 0.f);
- }
- glVertex2f(0.f, (GLfloat) height + (screenH - height));
-
-
- if (type != QUAD_BLOOM_EXTRACT){
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB, (GLfloat) width, 0.f);
- } else {
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB, (GLfloat) width * 2.0f, 0.f);
- }
- if (type == QUAD_NOISE){
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB,
- screenRatio * noiseTextureScale + noiseX,
- noiseY);
- } else if (type == QUAD_BLOOM_COMBINE){
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, (GLfloat) width * 0.5f, 0.f);
- }
- glVertex2f((GLfloat) width, (GLfloat) height + (screenH - height));
-
-
- if (type != QUAD_BLOOM_EXTRACT){
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB, (GLfloat) width, (GLfloat) height);
- } else {
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB, (GLfloat) width * 2.0f, (GLfloat) height * 2.0f);
- }
- if (type == QUAD_NOISE){
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB,
- screenRatio * noiseTextureScale + noiseX,
- noiseTextureScale + noiseY);
- } else if (type == QUAD_BLOOM_COMBINE){
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, (GLfloat) width * 0.5f, (GLfloat) height * 0.5f);
- }
- glVertex2f((GLfloat) width, (GLfloat) screenH - height);
- glEnd();
-#endif
}
void LLPostProcess::viewOrthogonal(unsigned int width, unsigned int height)
@@ -502,8 +370,8 @@ void LLPostProcess::createTexture(LLPointer<LLImageGL>& texture, unsigned int wi
texture = new LLImageGL(FALSE) ;
if(texture->createGLTexture())
{
- gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, texture->getTexName());
- glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, width, height, 0,
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, texture->getTexName());
+ glTexImage2D(GL_TEXTURE_RECTANGLE, 0, 4, width, height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, &data[0]);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
@@ -557,7 +425,7 @@ bool LLPostProcess::checkError(void)
return retCode;
}
-void LLPostProcess::checkShaderError(GLhandleARB shader)
+void LLPostProcess::checkShaderError(GLuint shader)
{
GLint infologLength = 0;
GLint charsWritten = 0;
@@ -565,7 +433,7 @@ void LLPostProcess::checkShaderError(GLhandleARB shader)
checkError(); // Check for OpenGL errors
- glGetObjectParameterivARB(shader, GL_OBJECT_INFO_LOG_LENGTH_ARB, &infologLength);
+ glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infologLength);
checkError(); // Check for OpenGL errors
@@ -577,7 +445,7 @@ void LLPostProcess::checkShaderError(GLhandleARB shader)
/// Could not allocate infolog buffer
return;
}
- glGetInfoLogARB(shader, infologLength, &charsWritten, infoLog);
+ glGetProgramInfoLog(shader, infologLength, &charsWritten, infoLog);
// shaderErrorLog << (char *) infoLog << std::endl;
mShaderErrorString = (char *) infoLog;
free(infoLog);
diff --git a/indra/llrender/llpostprocess.h b/indra/llrender/llpostprocess.h
index ce17b6693d..bdfc632831 100644
--- a/indra/llrender/llpostprocess.h
+++ b/indra/llrender/llpostprocess.h
@@ -249,12 +249,12 @@ private:
void applyColorFilterShader(void);
/// OpenGL Helper Functions
- void getShaderUniforms(glslUniforms & uniforms, GLhandleARB & prog);
+ void getShaderUniforms(glslUniforms & uniforms, GLuint & prog);
void createTexture(LLPointer<LLImageGL>& texture, unsigned int width, unsigned int height);
void copyFrameBuffer(U32 & texture, unsigned int width, unsigned int height);
void createNoiseTexture(LLPointer<LLImageGL>& texture);
bool checkError(void);
- void checkShaderError(GLhandleARB shader);
+ void checkShaderError(GLuint shader);
void drawOrthoQuad(unsigned int width, unsigned int height, QuadType type);
void viewOrthogonal(unsigned int width, unsigned int height);
void changeOrthogonal(unsigned int width, unsigned int height);
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 72cca1f2a2..ee66122774 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -35,6 +35,7 @@
#include "llrendertarget.h"
#include "lltexture.h"
#include "llshadermgr.h"
+#include "hbxxh.h"
#if LL_WINDOWS
extern void APIENTRY gl_debug_callback(GLenum source,
@@ -54,8 +55,14 @@ F32 gGLModelView[16];
F32 gGLLastModelView[16];
F32 gGLLastProjection[16];
F32 gGLProjection[16];
+
+// transform from last frame's camera space to this frame's camera space (and inverse)
+F32 gGLDeltaModelView[16];
+F32 gGLInverseDeltaModelView[16];
+
S32 gGLViewport[4];
+
U32 LLRender::sUICalls = 0;
U32 LLRender::sUIVerts = 0;
U32 LLTexUnit::sWhiteTexture = 0;
@@ -63,14 +70,20 @@ bool LLRender::sGLCoreProfile = false;
bool LLRender::sNsightDebugSupport = false;
LLVector2 LLRender::sUIGLScaleFactor = LLVector2(1.f, 1.f);
-static const U32 LL_NUM_TEXTURE_LAYERS = 32;
-static const U32 LL_NUM_LIGHT_UNITS = 8;
+struct LLVBCache
+{
+ LLPointer<LLVertexBuffer> vb;
+ std::chrono::steady_clock::time_point touched;
+};
+
+static std::unordered_map<U64, LLVBCache> sVBCache;
static const GLenum sGLTextureType[] =
{
GL_TEXTURE_2D,
- GL_TEXTURE_RECTANGLE_ARB,
- GL_TEXTURE_CUBE_MAP_ARB,
+ GL_TEXTURE_RECTANGLE,
+ GL_TEXTURE_CUBE_MAP,
+ GL_TEXTURE_CUBE_MAP_ARRAY,
GL_TEXTURE_2D_MULTISAMPLE,
GL_TEXTURE_3D
};
@@ -122,7 +135,7 @@ void LLTexUnit::refreshState(void)
gGL.flush();
- glActiveTextureARB(GL_TEXTURE0_ARB + mIndex);
+ glActiveTexture(GL_TEXTURE0 + mIndex);
if (mCurrTexType != TT_NONE)
{
@@ -143,7 +156,7 @@ void LLTexUnit::activate(void)
if ((S32)gGL.mCurrTextureUnitIndex != mIndex || gGL.mDirty)
{
gGL.flush();
- glActiveTextureARB(GL_TEXTURE0_ARB + mIndex);
+ glActiveTexture(GL_TEXTURE0 + mIndex);
gGL.mCurrTextureUnitIndex = mIndex;
}
}
@@ -154,13 +167,10 @@ void LLTexUnit::enable(eTextureType type)
if ( (mCurrTexType != type || gGL.mDirty) && (type != TT_NONE) )
{
- stop_glerror();
activate();
- stop_glerror();
if (mCurrTexType != TT_NONE && !gGL.mDirty)
{
disable(); // Force a disable of a previous texture type if it's enabled.
- stop_glerror();
}
mCurrTexType = type;
@@ -174,11 +184,7 @@ void LLTexUnit::disable(void)
if (mCurrTexType != TT_NONE)
{
- activate();
unbind(mCurrTexType);
- gGL.flush();
- setTextureColorSpace(TCS_LINEAR);
-
mCurrTexType = TT_NONE;
}
}
@@ -186,8 +192,8 @@ void LLTexUnit::disable(void)
void LLTexUnit::bindFast(LLTexture* texture)
{
LLImageGL* gl_tex = texture->getGLTexture();
-
- glActiveTextureARB(GL_TEXTURE0_ARB + mIndex);
+ texture->setActive();
+ glActiveTexture(GL_TEXTURE0 + mIndex);
gGL.mCurrTextureUnitIndex = mIndex;
mCurrTexture = gl_tex->getTexName();
if (!mCurrTexture)
@@ -223,7 +229,7 @@ bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind)
enable(gl_tex->getTarget());
mCurrTexture = gl_tex->getTexName();
glBindTexture(sGLTextureType[gl_tex->getTarget()], mCurrTexture);
- if(gl_tex->updateBindStats(gl_tex->mTextureMemory))
+ if(gl_tex->updateBindStats())
{
texture->setActive() ;
texture->updateBindStatsForTester() ;
@@ -302,7 +308,7 @@ bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind, S32
mCurrTexture = texname;
glBindTexture(sGLTextureType[texture->getTarget()], mCurrTexture);
stop_glerror();
- texture->updateBindStats(texture->mTextureMemory);
+ texture->updateBindStats();
mHasMipMaps = texture->mHasMipMaps;
if (texture->mTexOptionsDirty)
{
@@ -334,14 +340,14 @@ bool LLTexUnit::bind(LLCubeMap* cubeMap)
if (mCurrTexture != cubeMap->mImages[0]->getTexName())
{
- if (gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps)
+ if (LLCubeMap::sUseCubeMaps)
{
activate();
enable(LLTexUnit::TT_CUBE_MAP);
mCurrTexture = cubeMap->mImages[0]->getTexName();
- glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, mCurrTexture);
+ glBindTexture(GL_TEXTURE_CUBE_MAP, mCurrTexture);
mHasMipMaps = cubeMap->mImages[0]->mHasMipMaps;
- cubeMap->mImages[0]->updateBindStats(cubeMap->mImages[0]->mTextureMemory);
+ cubeMap->mImages[0]->updateBindStats();
if (cubeMap->mImages[0]->mTexOptionsDirty)
{
cubeMap->mImages[0]->mTexOptionsDirty = false;
@@ -369,10 +375,7 @@ bool LLTexUnit::bind(LLRenderTarget* renderTarget, bool bindDepth)
if (bindDepth)
{
- if (renderTarget->hasStencil())
- {
- LL_ERRS() << "Cannot bind a render buffer for sampling. Allocate render target without a stencil buffer if sampling of depth buffer is required." << LL_ENDL;
- }
+ llassert(renderTarget->getDepth()); // target MUST have a depth buffer attachment
bindManual(renderTarget->getUsage(), renderTarget->getDepth());
}
@@ -469,7 +472,7 @@ void LLTexUnit::setTextureAddressMode(eTextureAddressMode mode)
glTexParameteri (sGLTextureType[mCurrTexType], GL_TEXTURE_WRAP_T, sGLAddressMode[mode]);
if (mCurrTexType == TT_CUBE_MAP)
{
- glTexParameteri (GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_R, sGLAddressMode[mode]);
+ glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, sGLAddressMode[mode]);
}
}
@@ -515,22 +518,15 @@ void LLTexUnit::setTextureFilteringOption(LLTexUnit::eTextureFilterOptions optio
}
}
- if (gGLManager.mHasAnisotropic)
+ if (gGLManager.mGLVersion >= 4.59f)
{
if (LLImageGL::sGlobalUseAnisotropic && option == TFO_ANISOTROPIC)
{
- if (gGL.mMaxAnisotropy < 1.f)
- {
- glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gGL.mMaxAnisotropy);
-
- LL_INFOS() << "gGL.mMaxAnisotropy: " << gGL.mMaxAnisotropy << LL_ENDL ;
- gGL.mMaxAnisotropy = llmax(1.f, gGL.mMaxAnisotropy) ;
- }
- glTexParameterf(sGLTextureType[mCurrTexType], GL_TEXTURE_MAX_ANISOTROPY_EXT, gGL.mMaxAnisotropy);
+ glTexParameterf(sGLTextureType[mCurrTexType], GL_TEXTURE_MAX_ANISOTROPY, gGLManager.mMaxAnisotropy);
}
else
{
- glTexParameterf(sGLTextureType[mCurrTexType], GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.f);
+ glTexParameterf(sGLTextureType[mCurrTexType], GL_TEXTURE_MAX_ANISOTROPY, 1.f);
}
}
}
@@ -544,7 +540,7 @@ GLint LLTexUnit::getTextureSource(eTextureBlendSrc src)
case TBS_PREV_ALPHA:
case TBS_ONE_MINUS_PREV_COLOR:
case TBS_ONE_MINUS_PREV_ALPHA:
- return GL_PREVIOUS_ARB;
+ return GL_PREVIOUS;
// All four cases should return the same value.
case TBS_TEX_COLOR:
@@ -558,18 +554,18 @@ GLint LLTexUnit::getTextureSource(eTextureBlendSrc src)
case TBS_VERT_ALPHA:
case TBS_ONE_MINUS_VERT_COLOR:
case TBS_ONE_MINUS_VERT_ALPHA:
- return GL_PRIMARY_COLOR_ARB;
+ return GL_PRIMARY_COLOR;
// All four cases should return the same value.
case TBS_CONST_COLOR:
case TBS_CONST_ALPHA:
case TBS_ONE_MINUS_CONST_COLOR:
case TBS_ONE_MINUS_CONST_ALPHA:
- return GL_CONSTANT_ARB;
+ return GL_CONSTANT;
default:
LL_WARNS() << "Unknown eTextureBlendSrc: " << src << ". Using Vertex Color instead." << LL_ENDL;
- return GL_PRIMARY_COLOR_ARB;
+ return GL_PRIMARY_COLOR;
}
}
@@ -638,10 +634,10 @@ void LLTexUnit::debugTextureUnit(void)
if (mIndex < 0) return;
GLint activeTexture;
- glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &activeTexture);
- if ((GL_TEXTURE0_ARB + mIndex) != activeTexture)
+ glGetIntegerv(GL_ACTIVE_TEXTURE, &activeTexture);
+ if ((GL_TEXTURE0 + mIndex) != activeTexture)
{
- U32 set_unit = (activeTexture - GL_TEXTURE0_ARB);
+ U32 set_unit = (activeTexture - GL_TEXTURE0);
LL_WARNS() << "Incorrect Texture Unit! Expected: " << set_unit << " Actual: " << mIndex << LL_ENDL;
}
}
@@ -649,29 +645,6 @@ void LLTexUnit::debugTextureUnit(void)
void LLTexUnit::setTextureColorSpace(eTextureColorSpace space)
{
mTexColorSpace = space;
-
-#if USE_SRGB_DECODE
- if (gGLManager.mHasTexturesRGBDecode)
- {
- if (space == TCS_SRGB)
- {
- glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_SRGB_DECODE_EXT, GL_DECODE_EXT);
- }
- else
- {
- glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT);
- }
-
- if (gDebugGL)
- {
- assert_glerror();
- }
- }
- else
- {
- glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT);
- }
-#endif
}
LLLightState::LLLightState(S32 index)
@@ -734,6 +707,24 @@ void LLLightState::setSunPrimary(bool v)
}
}
+void LLLightState::setSize(F32 v)
+{
+ if (mSize != v)
+ {
+ ++gGL.mLightHash;
+ mSize = v;
+ }
+}
+
+void LLLightState::setFalloff(F32 v)
+{
+ if (mFalloff != v)
+ {
+ ++gGL.mLightHash;
+ mFalloff = v;
+ }
+}
+
void LLLightState::setAmbient(const LLColor4& ambient)
{
if (mAmbient != ambient)
@@ -827,19 +818,16 @@ LLRender::LLRender()
mCount(0),
mQuadCycle(0),
mMode(LLRender::TRIANGLES),
- mCurrTextureUnitIndex(0),
- mMaxAnisotropy(0.f)
+ mCurrTextureUnitIndex(0)
{
- mTexUnits.reserve(LL_NUM_TEXTURE_LAYERS);
for (U32 i = 0; i < LL_NUM_TEXTURE_LAYERS; i++)
{
- mTexUnits.push_back(new LLTexUnit(i));
+ mTexUnits[i].mIndex = i;
}
- mDummyTexUnit = new LLTexUnit(-1);
for (U32 i = 0; i < LL_NUM_LIGHT_UNITS; ++i)
{
- mLightState.push_back(new LLLightState(i));
+ mLightState[i].mIndex = i;
}
for (U32 i = 0; i < 4; i++)
@@ -874,9 +862,9 @@ void LLRender::init(bool needs_vertex_buffer)
#if LL_WINDOWS
if (gGLManager.mHasDebugOutput && gDebugGL)
{ //setup debug output callback
- //glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW_ARB, 0, NULL, GL_TRUE);
- glDebugMessageCallbackARB((GLDEBUGPROCARB) gl_debug_callback, NULL);
- glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
+ //glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW_ARB, 0, NULL, GL_TRUE);
+ glDebugMessageCallback((GLDEBUGPROC) gl_debug_callback, NULL);
+ glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
}
#endif
@@ -888,14 +876,14 @@ void LLRender::init(bool needs_vertex_buffer)
glCullFace(GL_BACK);
- if (sGLCoreProfile && !LLVertexBuffer::sUseVAO)
- { //bind a dummy vertex array object so we're core profile compliant
-#ifdef GL_ARB_vertex_array_object
- U32 ret;
- glGenVertexArrays(1, &ret);
- glBindVertexArray(ret);
-#endif
- }
+ // necessary for reflection maps
+ glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
+
+ { //bind a dummy vertex array object so we're core profile compliant
+ U32 ret;
+ glGenVertexArrays(1, &ret);
+ glBindVertexArray(ret);
+ }
if (needs_vertex_buffer)
{
@@ -907,8 +895,8 @@ void LLRender::initVertexBuffer()
{
llassert_always(mBuffer.isNull());
stop_glerror();
- mBuffer = new LLVertexBuffer(immediate_mask, 0);
- mBuffer->allocateBuffer(4096, 0, TRUE);
+ mBuffer = new LLVertexBuffer(immediate_mask);
+ mBuffer->allocateBuffer(4096, 0);
mBuffer->getVertexStrider(mVerticesp);
mBuffer->getTexCoord0Strider(mTexcoordsp);
mBuffer->getColorStrider(mColorsp);
@@ -922,19 +910,6 @@ void LLRender::resetVertexBuffer()
void LLRender::shutdown()
{
- for (U32 i = 0; i < mTexUnits.size(); i++)
- {
- delete mTexUnits[i];
- }
- mTexUnits.clear();
- delete mDummyTexUnit;
- mDummyTexUnit = NULL;
-
- for (U32 i = 0; i < mLightState.size(); ++i)
- {
- delete mLightState[i];
- }
- mLightState.clear();
resetVertexBuffer();
}
@@ -946,10 +921,10 @@ void LLRender::refreshState(void)
for (U32 i = 0; i < mTexUnits.size(); i++)
{
- mTexUnits[i]->refreshState();
+ mTexUnits[i].refreshState();
}
- mTexUnits[active_unit]->activate();
+ mTexUnits[active_unit].activate();
setColorMask(mCurrColorMask[0], mCurrColorMask[1], mCurrColorMask[2], mCurrColorMask[3]);
@@ -977,10 +952,11 @@ void LLRender::syncLightState()
LLVector3 diffuse[LL_NUM_LIGHT_UNITS];
LLVector3 diffuse_b[LL_NUM_LIGHT_UNITS];
bool sun_primary[LL_NUM_LIGHT_UNITS];
+ LLVector2 size[LL_NUM_LIGHT_UNITS];
for (U32 i = 0; i < LL_NUM_LIGHT_UNITS; i++)
{
- LLLightState *light = mLightState[i];
+ LLLightState *light = &mLightState[i];
position[i] = light->mPosition;
direction[i] = light->mSpotDirection;
@@ -988,17 +964,19 @@ void LLRender::syncLightState()
diffuse[i].set(light->mDiffuse.mV);
diffuse_b[i].set(light->mDiffuseB.mV);
sun_primary[i] = light->mSunIsPrimary;
+ size[i].set(light->mSize, light->mFalloff);
}
shader->uniform4fv(LLShaderMgr::LIGHT_POSITION, LL_NUM_LIGHT_UNITS, position[0].mV);
shader->uniform3fv(LLShaderMgr::LIGHT_DIRECTION, LL_NUM_LIGHT_UNITS, direction[0].mV);
shader->uniform4fv(LLShaderMgr::LIGHT_ATTENUATION, LL_NUM_LIGHT_UNITS, attenuation[0].mV);
+ shader->uniform2fv(LLShaderMgr::LIGHT_DEFERRED_ATTENUATION, LL_NUM_LIGHT_UNITS, size[0].mV);
shader->uniform3fv(LLShaderMgr::LIGHT_DIFFUSE, LL_NUM_LIGHT_UNITS, diffuse[0].mV);
- shader->uniform4fv(LLShaderMgr::LIGHT_AMBIENT, 1, mAmbientLightColor.mV);
+ shader->uniform3fv(LLShaderMgr::LIGHT_AMBIENT, 1, mAmbientLightColor.mV);
shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_primary[0] ? 1 : 0);
- shader->uniform4fv(LLShaderMgr::AMBIENT, 1, mAmbientLightColor.mV);
- shader->uniform4fv(LLShaderMgr::SUNLIGHT_COLOR, 1, diffuse[0].mV);
- shader->uniform4fv(LLShaderMgr::MOONLIGHT_COLOR, 1, diffuse_b[0].mV);
+ //shader->uniform3fv(LLShaderMgr::AMBIENT, 1, mAmbientLightColor.mV);
+ //shader->uniform3fv(LLShaderMgr::SUNLIGHT_COLOR, 1, diffuse[0].mV);
+ //shader->uniform3fv(LLShaderMgr::MOONLIGHT_COLOR, 1, diffuse_b[0].mV);
}
}
@@ -1095,13 +1073,20 @@ void LLRender::syncMatrices()
{ //update projection matrix, normal, and MVP
glh::matrix4f& mat = mMatrix[MM_PROJECTION][mMatIdx[MM_PROJECTION]];
- // it would be nice to have this automatically track the state of the proj matrix
- // but certain render paths (deferred lighting) require it to be mismatched *sigh*
- //if (shader->getUniformLocation(LLShaderMgr::INVERSE_PROJECTION_MATRIX))
- //{
- // glh::matrix4f inv_proj = mat.inverse();
- // shader->uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, FALSE, inv_proj.m);
- //}
+ // GZ: This was previously disabled seemingly due to a bug involving the deferred renderer's regular pushing and popping of mats.
+ // We're reenabling this and cleaning up the code around that - that would've been the appropriate course initially.
+ // Anything beyond the standard proj and inv proj mats are special cases. Please setup special uniforms accordingly in the future.
+ if (shader->getUniformLocation(LLShaderMgr::INVERSE_PROJECTION_MATRIX))
+ {
+ glh::matrix4f inv_proj = mat.inverse();
+ shader->uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, FALSE, inv_proj.m);
+ }
+
+ // Used by some full screen effects - such as full screen lights, glow, etc.
+ if (shader->getUniformLocation(LLShaderMgr::IDENTITY_MATRIX))
+ {
+ shader->uniformMatrix4fv(LLShaderMgr::IDENTITY_MATRIX, 1, GL_FALSE, glh::matrix4f::identity().m);
+ }
shader->uniformMatrix4fv(name[MM_PROJECTION], 1, GL_FALSE, mat.m);
shader->mMatHash[MM_PROJECTION] = mMatHash[MM_PROJECTION];
@@ -1479,12 +1464,7 @@ void LLRender::blendFunc(eBlendFactor color_sfactor, eBlendFactor color_dfactor,
llassert(color_dfactor < BF_UNDEF);
llassert(alpha_sfactor < BF_UNDEF);
llassert(alpha_dfactor < BF_UNDEF);
- if (!gGLManager.mHasBlendFuncSeparate)
- {
- LL_WARNS_ONCE("render") << "no glBlendFuncSeparateEXT(), using color-only blend func" << LL_ENDL;
- blendFunc(color_sfactor, color_dfactor);
- return;
- }
+
if (mCurrBlendColorSFactor != color_sfactor || mCurrBlendColorDFactor != color_dfactor ||
mCurrBlendAlphaSFactor != alpha_sfactor || mCurrBlendAlphaDFactor != alpha_dfactor)
{
@@ -1493,8 +1473,9 @@ void LLRender::blendFunc(eBlendFactor color_sfactor, eBlendFactor color_dfactor,
mCurrBlendColorDFactor = color_dfactor;
mCurrBlendAlphaDFactor = alpha_dfactor;
flush();
- glBlendFuncSeparateEXT(sGLBlendFactor[color_sfactor], sGLBlendFactor[color_dfactor],
- sGLBlendFactor[alpha_sfactor], sGLBlendFactor[alpha_dfactor]);
+
+ glBlendFuncSeparate(sGLBlendFactor[color_sfactor], sGLBlendFactor[color_dfactor],
+ sGLBlendFactor[alpha_sfactor], sGLBlendFactor[alpha_dfactor]);
}
}
@@ -1502,12 +1483,12 @@ LLTexUnit* LLRender::getTexUnit(U32 index)
{
if (index < mTexUnits.size())
{
- return mTexUnits[index];
+ return &mTexUnits[index];
}
else
{
LL_DEBUGS() << "Non-existing texture unit layer requested: " << index << LL_ENDL;
- return mDummyTexUnit;
+ return &mDummyTexUnit;
}
}
@@ -1515,7 +1496,7 @@ LLLightState* LLRender::getLight(U32 index)
{
if (index < mLightState.size())
{
- return mLightState[index];
+ return &mLightState[index];
}
return NULL;
@@ -1599,6 +1580,7 @@ void LLRender::flush()
if (mCount > 0)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
+ llassert(LLGLSLShader::sCurBoundShaderPtr != nullptr);
if (!mUIOffset.empty())
{
sUICalls++;
@@ -1639,24 +1621,108 @@ void LLRender::flush()
if (mBuffer)
{
- if (mBuffer->useVBOs() && !mBuffer->isLocked())
- { //hack to only flush the part of the buffer that was updated (relies on stream draw using buffersubdata)
- mBuffer->getVertexStrider(mVerticesp, 0, count);
- mBuffer->getTexCoord0Strider(mTexcoordsp, 0, count);
- mBuffer->getColorStrider(mColorsp, 0, count);
+
+ HBXXH64 hash;
+ U32 attribute_mask = LLGLSLShader::sCurBoundShaderPtr->mAttributeMask;
+
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache hash");
+
+ hash.update((U8*)mVerticesp.get(), count * sizeof(LLVector4a));
+ if (attribute_mask & LLVertexBuffer::MAP_TEXCOORD0)
+ {
+ hash.update((U8*)mTexcoordsp.get(), count * sizeof(LLVector2));
+ }
+
+ if (attribute_mask & LLVertexBuffer::MAP_COLOR)
+ {
+ hash.update((U8*)mColorsp.get(), count * sizeof(LLColor4U));
+ }
+
+ hash.finalize();
+ }
+
+
+ U64 vhash = hash.digest();
+
+ // check the VB cache before making a new vertex buffer
+ // This is a giant hack to deal with (mostly) our terrible UI rendering code
+ // that was built on top of OpenGL immediate mode. Huge performance wins
+ // can be had by not uploading geometry to VRAM unless absolutely necessary.
+ // Most of our usage of the "immediate mode" style draw calls is actually
+ // sending the same geometry over and over again.
+ // To leverage this, we maintain a running hash of the vertex stream being
+ // built up before a flush, and then check that hash against a VB
+ // cache just before creating a vertex buffer in VRAM
+ std::unordered_map<U64, LLVBCache>::iterator cache = sVBCache.find(vhash);
+
+ LLPointer<LLVertexBuffer> vb;
+
+ if (cache != sVBCache.end())
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache hit");
+ // cache hit, just use the cached buffer
+ vb = cache->second.vb;
+ cache->second.touched = std::chrono::steady_clock::now();
+ }
+ else
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache miss");
+ vb = new LLVertexBuffer(attribute_mask);
+ vb->allocateBuffer(count, 0);
+
+ vb->setBuffer();
+
+ vb->setPositionData((LLVector4a*) mVerticesp.get());
+
+ if (attribute_mask & LLVertexBuffer::MAP_TEXCOORD0)
+ {
+ vb->setTexCoordData(mTexcoordsp.get());
+ }
+
+ if (attribute_mask & LLVertexBuffer::MAP_COLOR)
+ {
+ vb->setColorData(mColorsp.get());
+ }
+
+ vb->unbind();
+
+ sVBCache[vhash] = { vb , std::chrono::steady_clock::now() };
+
+ static U32 miss_count = 0;
+ miss_count++;
+ if (miss_count > 1024)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache clean");
+ miss_count = 0;
+ auto now = std::chrono::steady_clock::now();
+
+ using namespace std::chrono_literals;
+ // every 1024 misses, clean the cache of any VBs that haven't been touched in the last second
+ for (std::unordered_map<U64, LLVBCache>::iterator iter = sVBCache.begin(); iter != sVBCache.end(); )
+ {
+ if (now - iter->second.touched > 1s)
+ {
+ iter = sVBCache.erase(iter);
+ }
+ else
+ {
+ ++iter;
+ }
+ }
+ }
}
- mBuffer->flush();
- mBuffer->setBuffer(immediate_mask);
+ vb->setBuffer();
if (mMode == LLRender::QUADS && sGLCoreProfile)
{
- mBuffer->drawArrays(LLRender::TRIANGLES, 0, count);
+ vb->drawArrays(LLRender::TRIANGLES, 0, count);
mQuadCycle = 1;
}
else
{
- mBuffer->drawArrays(mMode, 0, count);
+ vb->drawArrays(mMode, 0, count);
}
}
else
@@ -1948,8 +2014,7 @@ void LLRender::texCoord2fv(const GLfloat* tc)
void LLRender::color4ub(const GLubyte& r, const GLubyte& g, const GLubyte& b, const GLubyte& a)
{
- if (!LLGLSLShader::sCurBoundShaderPtr ||
- LLGLSLShader::sCurBoundShaderPtr->mAttributeMask & LLVertexBuffer::MAP_COLOR)
+ if (!LLGLSLShader::sCurBoundShaderPtr || LLGLSLShader::sCurBoundShaderPtr->mAttributeMask & LLVertexBuffer::MAP_COLOR)
{
mColorsp[mCount] = LLColor4U(r,g,b,a);
}
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index 9c36c230fb..fd922affba 100644
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -44,6 +44,8 @@
#include "llmatrix4a.h"
#include "glh/glh_linear.h"
+#include <array>
+
class LLVertexBuffer;
class LLCubeMap;
class LLImageGL;
@@ -52,7 +54,10 @@ class LLTexture ;
#define LL_MATRIX_STACK_DEPTH 32
-class LLTexUnit
+constexpr U32 LL_NUM_TEXTURE_LAYERS = 32;
+constexpr U32 LL_NUM_LIGHT_UNITS = 8;
+
+class LLTexUnit
{
friend class LLRender;
public:
@@ -63,6 +68,7 @@ public:
TT_TEXTURE = 0, // Standard 2D Texture
TT_RECT_TEXTURE, // Non power of 2 texture
TT_CUBE_MAP, // 6-sided cube map texture
+ TT_CUBE_MAP_ARRAY, // Array of cube maps
TT_MULTISAMPLE_TEXTURE, // see GL_ARB_texture_multisample
TT_TEXTURE_3D, // standard 3D Texture
TT_NONE, // No texture type is currently enabled
@@ -83,6 +89,13 @@ public:
TFO_ANISOTROPIC // Equal to: min=anisotropic, max=anisotropic, mip=linear.
} eTextureFilterOptions;
+ typedef enum
+ {
+ TMG_NONE = 0, // Mipmaps are not automatically generated for this texture.
+ TMG_AUTO, // Mipmaps are automatically generated for this texture.
+ TMG_MANUAL // Mipmaps are manually generated for this texture.
+ } eTextureMipGeneration;
+
typedef enum
{
TB_REPLACE = 0,
@@ -134,7 +147,7 @@ public:
TCS_SRGB
} eTextureColorSpace;
- LLTexUnit(S32 index);
+ LLTexUnit(S32 index = -1);
// Refreshes renderer state of the texture unit to the cached values
// Needed when the render context has changed and invalidated the current state
@@ -211,7 +224,9 @@ public:
eTextureColorSpace getCurrColorSpace() { return mTexColorSpace; }
protected:
- const S32 mIndex;
+ friend class LLRender;
+
+ S32 mIndex;
U32 mCurrTexture;
eTextureType mCurrTexType;
eTextureColorSpace mTexColorSpace;
@@ -229,7 +244,7 @@ protected:
class LLLightState
{
public:
- LLLightState(S32 index);
+ LLLightState(S32 index = -1);
void enable();
void disable();
@@ -245,6 +260,8 @@ public:
void setSpotCutoff(const F32& cutoff);
void setSpotDirection(const LLVector3& direction);
void setSunPrimary(bool v);
+ void setSize(F32 size);
+ void setFalloff(F32 falloff);
protected:
friend class LLRender;
@@ -265,6 +282,8 @@ protected:
F32 mSpotExponent;
F32 mSpotCutoff;
+ F32 mSize = 0.f;
+ F32 mFalloff = 0.f;
};
class LLRender
@@ -272,7 +291,7 @@ class LLRender
friend class LLTexUnit;
public:
- enum eTexIndex
+ enum eTexIndex : U8
{
DIFFUSE_MAP = 0,
ALTERNATE_DIFFUSE_MAP = 1,
@@ -281,14 +300,15 @@ public:
NUM_TEXTURE_CHANNELS = 3,
};
- enum eVolumeTexIndex
+ enum eVolumeTexIndex : U8
{
LIGHT_TEX = 0,
SCULPT_TEX,
NUM_VOLUME_TEXTURE_CHANNELS,
};
- typedef enum {
+ enum eGeomModes : U8
+ {
TRIANGLES = 0,
TRIANGLE_STRIP,
TRIANGLE_FAN,
@@ -298,9 +318,9 @@ public:
QUADS,
LINE_LOOP,
NUM_MODES
- } eGeomModes;
+ };
- typedef enum
+ enum eCompareFunc : U8
{
CF_NEVER = 0,
CF_ALWAYS,
@@ -311,9 +331,9 @@ public:
CF_GREATER_EQUAL,
CF_GREATER,
CF_DEFAULT
- } eCompareFunc;
+ };
- typedef enum
+ enum eBlendType : U8
{
BT_ALPHA = 0,
BT_ADD,
@@ -322,25 +342,26 @@ public:
BT_MULT_ALPHA,
BT_MULT_X2,
BT_REPLACE
- } eBlendType;
+ };
- typedef enum
+ // WARNING: this MUST match the LL_PART_BF enum in LLPartData, so set values explicitly in case someone
+ // decides to add more or reorder them
+ enum eBlendFactor : U8
{
BF_ONE = 0,
- BF_ZERO,
- BF_DEST_COLOR,
- BF_SOURCE_COLOR,
- BF_ONE_MINUS_DEST_COLOR,
- BF_ONE_MINUS_SOURCE_COLOR,
- BF_DEST_ALPHA,
- BF_SOURCE_ALPHA,
- BF_ONE_MINUS_DEST_ALPHA,
- BF_ONE_MINUS_SOURCE_ALPHA,
-
+ BF_ZERO = 1,
+ BF_DEST_COLOR = 2,
+ BF_SOURCE_COLOR = 3,
+ BF_ONE_MINUS_DEST_COLOR = 4,
+ BF_ONE_MINUS_SOURCE_COLOR = 5,
+ BF_DEST_ALPHA = 6,
+ BF_SOURCE_ALPHA = 7,
+ BF_ONE_MINUS_DEST_ALPHA = 8,
+ BF_ONE_MINUS_SOURCE_ALPHA = 9,
BF_UNDEF
- } eBlendFactor;
+ };
- typedef enum
+ enum eMatrixMode : U8
{
MM_MODELVIEW = 0,
MM_PROJECTION,
@@ -350,7 +371,7 @@ public:
MM_TEXTURE3,
NUM_MATRIX_MODES,
MM_TEXTURE
- } eMatrixMode;
+ };
LLRender();
~LLRender();
@@ -481,17 +502,15 @@ private:
LLStrider<LLVector3> mVerticesp;
LLStrider<LLVector2> mTexcoordsp;
LLStrider<LLColor4U> mColorsp;
- std::vector<LLTexUnit*> mTexUnits;
- LLTexUnit* mDummyTexUnit;
- std::vector<LLLightState*> mLightState;
+ std::array<LLTexUnit, LL_NUM_TEXTURE_LAYERS> mTexUnits;
+ LLTexUnit mDummyTexUnit;
+ std::array<LLLightState, LL_NUM_LIGHT_UNITS> mLightState;
eBlendFactor mCurrBlendColorSFactor;
eBlendFactor mCurrBlendColorDFactor;
eBlendFactor mCurrBlendAlphaSFactor;
eBlendFactor mCurrBlendAlphaDFactor;
- F32 mMaxAnisotropy;
-
std::vector<LLVector3> mUIOffset;
std::vector<LLVector3> mUIScale;
@@ -502,6 +521,8 @@ extern F32 gGLLastModelView[16];
extern F32 gGLLastProjection[16];
extern F32 gGLProjection[16];
extern S32 gGLViewport[4];
+extern F32 gGLDeltaModelView[16];
+extern F32 gGLInverseDeltaModelView[16];
extern thread_local LLRender gGL;
@@ -526,12 +547,7 @@ glh::matrix4f gl_ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top,
glh::matrix4f gl_perspective(GLfloat fovy, GLfloat aspect, GLfloat zNear, GLfloat zFar);
glh::matrix4f gl_lookat(LLVector3 eye, LLVector3 center, LLVector3 up);
-#if LL_RELEASE_FOR_DOWNLOAD
- #define LL_SHADER_LOADING_WARNS(...) LL_WARNS_ONCE("ShaderLoading")
- #define LL_SHADER_UNIFORM_ERRS(...) LL_WARNS_ONCE("Shader")
-#else
- #define LL_SHADER_LOADING_WARNS(...) LL_WARNS()
- #define LL_SHADER_UNIFORM_ERRS(...) LL_ERRS("Shader")
-#endif
+#define LL_SHADER_LOADING_WARNS(...) LL_WARNS()
+#define LL_SHADER_UNIFORM_ERRS(...) LL_ERRS("Shader")
#endif
diff --git a/indra/llrender/llrender2dutils.cpp b/indra/llrender/llrender2dutils.cpp
index 5cb1dc6b25..52869406d2 100644
--- a/indra/llrender/llrender2dutils.cpp
+++ b/indra/llrender/llrender2dutils.cpp
@@ -117,7 +117,6 @@ void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixe
void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, BOOL filled )
{
- stop_glerror();
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
// Counterclockwise quad will face the viewer
@@ -142,7 +141,6 @@ void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, BOOL filled )
gGL.vertex2i(left, top);
gGL.end();
}
- stop_glerror();
}
void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, BOOL filled )
@@ -714,11 +712,8 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre
}
}
-void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color, F32 phase )
+void gl_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color)
{
- // Stippled line
- LLGLEnable stipple(GL_LINE_STIPPLE);
-
gGL.color4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], color.mV[VALPHA]);
gGL.flush();
@@ -1516,7 +1511,15 @@ void LLRender2D::loadIdentity()
void LLRender2D::setLineWidth(F32 width)
{
gGL.flush();
- glLineWidth(width * lerp(LLRender::sUIGLScaleFactor.mV[VX], LLRender::sUIGLScaleFactor.mV[VY], 0.5f));
+ // If outside the allowed range, glLineWidth fails with "invalid value".
+ // On Darwin, the range is [1, 1].
+ static GLfloat range[2]{0.0};
+ if (range[1] == 0)
+ {
+ glGetFloatv(GL_SMOOTH_LINE_WIDTH_RANGE, range);
+ }
+ width *= lerp(LLRender::sUIGLScaleFactor.mV[VX], LLRender::sUIGLScaleFactor.mV[VY], 0.5f);
+ glLineWidth(llclamp(width, range[0], range[1]));
}
LLPointer<LLUIImage> LLRender2D::getUIImageByID(const LLUUID& image_id, S32 priority)
diff --git a/indra/llrender/llrender2dutils.h b/indra/llrender/llrender2dutils.h
index 206e68f084..135738c3ba 100644
--- a/indra/llrender/llrender2dutils.h
+++ b/indra/llrender/llrender2dutils.h
@@ -79,7 +79,7 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre
void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), bool scale_inner = true);
void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), const LLRectf& scale_rect = LLRectf(0.f, 1.f, 1.f, 0.f), bool scale_inner = true);
-void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color, F32 phase = 0.f );
+void gl_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color);
void gl_rect_2d_simple_tex( S32 width, S32 height );
diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp
index ca72964832..d610a44bc6 100644
--- a/indra/llrender/llrendernavprim.cpp
+++ b/indra/llrender/llrendernavprim.cpp
@@ -53,7 +53,7 @@ void LLRenderNavPrim::renderLLTri( const LLVector3& a, const LLVector3& b, const
//=============================================================================
void LLRenderNavPrim::renderNavMeshVB( U32 mode, LLVertexBuffer* pVBO, int vertCnt )
{
- pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL );
+ pVBO->setBuffer();
pVBO->drawArrays( mode, 0, vertCnt );
}
//=============================================================================
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index fffc15efc3..88c48e5166 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -35,19 +35,19 @@ U32 LLRenderTarget::sBytesAllocated = 0;
void check_framebuffer_status()
{
- if (gDebugGL)
- {
- GLenum status = glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
- switch (status)
- {
- case GL_FRAMEBUFFER_COMPLETE:
- break;
- default:
- LL_WARNS() << "check_framebuffer_status failed -- " << std::hex << status << LL_ENDL;
- ll_fail("check_framebuffer_status failed");
- break;
- }
- }
+ if (gDebugGL)
+ {
+ GLenum status = glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
+ switch (status)
+ {
+ case GL_FRAMEBUFFER_COMPLETE:
+ break;
+ default:
+ LL_WARNS() << "check_framebuffer_status failed -- " << std::hex << status << LL_ENDL;
+ ll_fail("check_framebuffer_status failed");
+ break;
+ }
+ }
}
bool LLRenderTarget::sUseFBO = false;
@@ -60,114 +60,93 @@ U32 LLRenderTarget::sCurResX = 0;
U32 LLRenderTarget::sCurResY = 0;
LLRenderTarget::LLRenderTarget() :
- mResX(0),
- mResY(0),
- mFBO(0),
- mPreviousFBO(0),
- mPreviousResX(0),
- mPreviousResY(0),
- mDepth(0),
- mStencil(0),
- mUseDepth(false),
- mRenderDepth(false),
- mUsage(LLTexUnit::TT_TEXTURE)
+ mResX(0),
+ mResY(0),
+ mFBO(0),
+ mDepth(0),
+ mUseDepth(false),
+ mUsage(LLTexUnit::TT_TEXTURE)
{
}
LLRenderTarget::~LLRenderTarget()
{
- release();
+ release();
}
void LLRenderTarget::resize(U32 resx, U32 resy)
{
- //for accounting, get the number of pixels added/subtracted
- S32 pix_diff = (resx*resy)-(mResX*mResY);
-
- mResX = resx;
- mResY = resy;
-
- llassert(mInternalFormat.size() == mTex.size());
-
- for (U32 i = 0; i < mTex.size(); ++i)
- { //resize color attachments
- gGL.getTexUnit(0)->bindManual(mUsage, mTex[i]);
- LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, mInternalFormat[i], mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL, false);
- sBytesAllocated += pix_diff*4;
- }
-
- if (mDepth)
- { //resize depth attachment
- if (mStencil)
- {
- //use render buffers where stencil buffers are in play
- glBindRenderbuffer(GL_RENDERBUFFER, mDepth);
- glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, mResX, mResY);
- glBindRenderbuffer(GL_RENDERBUFFER, 0);
- }
- else
- {
- gGL.getTexUnit(0)->bindManual(mUsage, mDepth);
- U32 internal_type = LLTexUnit::getInternalType(mUsage);
- LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL, false);
- }
-
- sBytesAllocated += pix_diff*4;
- }
+ //for accounting, get the number of pixels added/subtracted
+ S32 pix_diff = (resx*resy)-(mResX*mResY);
+
+ mResX = resx;
+ mResY = resy;
+
+ llassert(mInternalFormat.size() == mTex.size());
+
+ for (U32 i = 0; i < mTex.size(); ++i)
+ { //resize color attachments
+ gGL.getTexUnit(0)->bindManual(mUsage, mTex[i]);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, mInternalFormat[i], mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL, false);
+ sBytesAllocated += pix_diff*4;
+ }
+
+ if (mDepth)
+ {
+ gGL.getTexUnit(0)->bindManual(mUsage, mDepth);
+ U32 internal_type = LLTexUnit::getInternalType(mUsage);
+ LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL, false);
+
+ sBytesAllocated += pix_diff*4;
+ }
}
-
+
-bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo, S32 samples)
+bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, LLTexUnit::eTextureType usage, LLTexUnit::eTextureMipGeneration generateMipMaps)
{
- resx = llmin(resx, (U32) gGLManager.mGLMaxTextureSize);
- resy = llmin(resy, (U32) gGLManager.mGLMaxTextureSize);
-
- stop_glerror();
- release();
- stop_glerror();
-
- mResX = resx;
- mResY = resy;
-
- mStencil = stencil;
- mUsage = usage;
- mUseDepth = depth;
-
- if (sUseFBO || use_fbo)
- {
- if (depth)
- {
- if (!allocateDepth())
- {
- LL_WARNS() << "Failed to allocate depth buffer for render target." << LL_ENDL;
- return false;
- }
- }
-
- glGenFramebuffers(1, (GLuint *) &mFBO);
-
- if (mDepth)
- {
- glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
- if (mStencil)
- {
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mDepth);
- stop_glerror();
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mDepth);
- stop_glerror();
- }
- else
- {
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
- stop_glerror();
- }
- glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
- }
-
- stop_glerror();
- }
-
- return addColorAttachment(color_fmt);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
+ llassert(usage == LLTexUnit::TT_TEXTURE);
+ llassert(!isBoundInStack());
+
+ resx = llmin(resx, (U32) gGLManager.mGLMaxTextureSize);
+ resy = llmin(resy, (U32) gGLManager.mGLMaxTextureSize);
+
+ release();
+
+ mResX = resx;
+ mResY = resy;
+
+ mUsage = usage;
+ mUseDepth = depth;
+
+ mGenerateMipMaps = generateMipMaps;
+
+ if (mGenerateMipMaps != LLTexUnit::TMG_NONE) {
+ // Calculate the number of mip levels based upon resolution that we should have.
+ mMipLevels = 1 + floor(log10((float)llmax(mResX, mResY))/log10(2.0));
+ }
+
+ if (depth)
+ {
+ if (!allocateDepth())
+ {
+ LL_WARNS() << "Failed to allocate depth buffer for render target." << LL_ENDL;
+ return false;
+ }
+ }
+
+ glGenFramebuffers(1, (GLuint *) &mFBO);
+
+ if (mDepth)
+ {
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
+
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
+ }
+
+ return addColorAttachment(color_fmt);
}
void LLRenderTarget::setColorAttachment(LLImageGL* img, LLGLuint use_name)
@@ -177,6 +156,7 @@ void LLRenderTarget::setColorAttachment(LLImageGL* img, LLGLuint use_name)
llassert(sUseFBO); // FBO support must be enabled
llassert(mDepth == 0); // depth buffers not supported with this mode
llassert(mTex.empty()); // mTex must be empty with this mode (binding target should be done via LLImageGL)
+ llassert(!isBoundInStack());
if (mFBO == 0)
{
@@ -207,6 +187,7 @@ void LLRenderTarget::setColorAttachment(LLImageGL* img, LLGLuint use_name)
void LLRenderTarget::releaseColorAttachment()
{
LL_PROFILE_ZONE_SCOPED;
+ llassert(!isBoundInStack());
llassert(mTex.size() == 1); //cannot use releaseColorAttachment with LLRenderTarget managed color targets
llassert(mFBO != 0); // mFBO must be valid
@@ -219,340 +200,297 @@ void LLRenderTarget::releaseColorAttachment()
bool LLRenderTarget::addColorAttachment(U32 color_fmt)
{
- if (color_fmt == 0)
- {
- return true;
- }
-
- U32 offset = mTex.size();
-
- if( offset >= 4 )
- {
- LL_WARNS() << "Too many color attachments" << LL_ENDL;
- llassert( offset < 4 );
- return false;
- }
- if( offset > 0 && (mFBO == 0 || !gGLManager.mHasDrawBuffers) )
- {
- LL_WARNS() << "FBO not used or no drawbuffers available; mFBO=" << (U32)mFBO << " gGLManager.mHasDrawBuffers=" << (U32)gGLManager.mHasDrawBuffers << LL_ENDL;
- llassert( mFBO != 0 );
- llassert( gGLManager.mHasDrawBuffers );
- return false;
- }
-
- U32 tex;
- LLImageGL::generateTextures(1, &tex);
- gGL.getTexUnit(0)->bindManual(mUsage, tex);
-
- stop_glerror();
-
-
- {
- clear_glerror();
- LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, color_fmt, mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL, false);
- if (glGetError() != GL_NO_ERROR)
- {
- LL_WARNS() << "Could not allocate color buffer for render target." << LL_ENDL;
- return false;
- }
- }
-
- sBytesAllocated += mResX*mResY*4;
-
- stop_glerror();
-
-
- if (offset == 0)
- { //use bilinear filtering on single texture render targets that aren't multisampled
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
- stop_glerror();
- }
- else
- { //don't filter data attachments
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- stop_glerror();
- }
-
- if (mUsage != LLTexUnit::TT_RECT_TEXTURE)
- {
- gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_MIRROR);
- stop_glerror();
- }
- else
- {
- // ATI doesn't support mirrored repeat for rectangular textures.
- gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
- stop_glerror();
- }
-
- if (mFBO)
- {
- stop_glerror();
- glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+offset,
- LLTexUnit::getInternalType(mUsage), tex, 0);
- stop_glerror();
-
- check_framebuffer_status();
-
- glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
- }
-
- mTex.push_back(tex);
- mInternalFormat.push_back(color_fmt);
-
-#if !LL_DARWIN
- if (gDebugGL)
- { //bind and unbind to validate target
- bindTarget();
- flush();
- }
-#endif
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
+ llassert(!isBoundInStack());
+
+ if (color_fmt == 0)
+ {
+ return true;
+ }
+
+ U32 offset = mTex.size();
+
+ if( offset >= 4 )
+ {
+ LL_WARNS() << "Too many color attachments" << LL_ENDL;
+ llassert( offset < 4 );
+ return false;
+ }
+ if( offset > 0 && (mFBO == 0) )
+ {
+ llassert( mFBO != 0 );
+ return false;
+ }
+
+ U32 tex;
+ LLImageGL::generateTextures(1, &tex);
+ gGL.getTexUnit(0)->bindManual(mUsage, tex);
+
+ stop_glerror();
+
+
+ {
+ clear_glerror();
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, color_fmt, mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL, false);
+ if (glGetError() != GL_NO_ERROR)
+ {
+ LL_WARNS() << "Could not allocate color buffer for render target." << LL_ENDL;
+ return false;
+ }
+ }
+ sBytesAllocated += mResX*mResY*4;
+
+ stop_glerror();
+
- return true;
+ if (offset == 0)
+ { //use bilinear filtering on single texture render targets that aren't multisampled
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
+ stop_glerror();
+ }
+ else
+ { //don't filter data attachments
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ stop_glerror();
+ }
+
+ if (mUsage != LLTexUnit::TT_RECT_TEXTURE)
+ {
+ gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_MIRROR);
+ stop_glerror();
+ }
+ else
+ {
+ // ATI doesn't support mirrored repeat for rectangular textures.
+ gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+ stop_glerror();
+ }
+
+ if (mFBO)
+ {
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+offset,
+ LLTexUnit::getInternalType(mUsage), tex, 0);
+
+ check_framebuffer_status();
+
+ glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
+ }
+
+ mTex.push_back(tex);
+ mInternalFormat.push_back(color_fmt);
+
+ if (gDebugGL)
+ { //bind and unbind to validate target
+ bindTarget();
+ flush();
+ }
+
+
+ return true;
}
bool LLRenderTarget::allocateDepth()
{
- if (mStencil)
- {
- //use render buffers where stencil buffers are in play
- glGenRenderbuffers(1, (GLuint *) &mDepth);
- glBindRenderbuffer(GL_RENDERBUFFER, mDepth);
- stop_glerror();
- clear_glerror();
- glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, mResX, mResY);
- glBindRenderbuffer(GL_RENDERBUFFER, 0);
- }
- else
- {
- LLImageGL::generateTextures(1, &mDepth);
- gGL.getTexUnit(0)->bindManual(mUsage, mDepth);
-
- U32 internal_type = LLTexUnit::getInternalType(mUsage);
- stop_glerror();
- clear_glerror();
- LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL, false);
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- }
-
- sBytesAllocated += mResX*mResY*4;
-
- if (glGetError() != GL_NO_ERROR)
- {
- LL_WARNS() << "Unable to allocate depth buffer for render target." << LL_ENDL;
- return false;
- }
-
- return true;
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
+ LLImageGL::generateTextures(1, &mDepth);
+ gGL.getTexUnit(0)->bindManual(mUsage, mDepth);
+
+ U32 internal_type = LLTexUnit::getInternalType(mUsage);
+ stop_glerror();
+ clear_glerror();
+ LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL, false);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+
+ sBytesAllocated += mResX*mResY*4;
+
+ if (glGetError() != GL_NO_ERROR)
+ {
+ LL_WARNS() << "Unable to allocate depth buffer for render target." << LL_ENDL;
+ return false;
+ }
+
+ return true;
}
void LLRenderTarget::shareDepthBuffer(LLRenderTarget& target)
{
- if (!mFBO || !target.mFBO)
- {
- LL_ERRS() << "Cannot share depth buffer between non FBO render targets." << LL_ENDL;
- }
-
- if (target.mDepth)
- {
- LL_ERRS() << "Attempting to override existing depth buffer. Detach existing buffer first." << LL_ENDL;
- }
-
- if (target.mUseDepth)
- {
- LL_ERRS() << "Attempting to override existing shared depth buffer. Detach existing buffer first." << LL_ENDL;
- }
-
- if (mDepth)
- {
- stop_glerror();
- glBindFramebuffer(GL_FRAMEBUFFER, target.mFBO);
- stop_glerror();
-
- if (mStencil)
- {
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mDepth);
- stop_glerror();
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mDepth);
- stop_glerror();
- target.mStencil = true;
- }
- else
- {
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
- stop_glerror();
- }
-
- check_framebuffer_status();
-
- glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
-
- target.mUseDepth = true;
- }
+ llassert(!isBoundInStack());
+
+ if (!mFBO || !target.mFBO)
+ {
+ LL_ERRS() << "Cannot share depth buffer between non FBO render targets." << LL_ENDL;
+ }
+
+ if (target.mDepth)
+ {
+ LL_ERRS() << "Attempting to override existing depth buffer. Detach existing buffer first." << LL_ENDL;
+ }
+
+ if (target.mUseDepth)
+ {
+ LL_ERRS() << "Attempting to override existing shared depth buffer. Detach existing buffer first." << LL_ENDL;
+ }
+
+ if (mDepth)
+ {
+ glBindFramebuffer(GL_FRAMEBUFFER, target.mFBO);
+
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
+
+ check_framebuffer_status();
+
+ glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
+
+ target.mUseDepth = true;
+ }
}
void LLRenderTarget::release()
{
- if (mDepth)
- {
- if (mStencil)
- {
- glDeleteRenderbuffers(1, (GLuint*) &mDepth);
- stop_glerror();
- }
- else
- {
- LLImageGL::deleteTextures(1, &mDepth);
- stop_glerror();
- }
- mDepth = 0;
-
- sBytesAllocated -= mResX*mResY*4;
- }
- else if (mFBO)
- {
- glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
-
- if (mUseDepth)
- { //detach shared depth buffer
- if (mStencil)
- { //attached as a renderbuffer
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
- mStencil = false;
- }
- else
- { //attached as a texture
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), 0, 0);
- }
- mUseDepth = false;
- }
- }
-
- // Detach any extra color buffers (e.g. SRGB spec buffers)
- //
- if (mFBO && (mTex.size() > 1))
- {
- glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
- S32 z;
- for (z = mTex.size() - 1; z >= 1; z--)
- {
- sBytesAllocated -= mResX*mResY*4;
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+z, LLTexUnit::getInternalType(mUsage), 0, 0);
- stop_glerror();
- LLImageGL::deleteTextures(1, &mTex[z]);
- }
- }
-
- if (mFBO)
- {
- glDeleteFramebuffers(1, (GLuint *) &mFBO);
- stop_glerror();
- mFBO = 0;
- }
-
- if (mTex.size() > 0)
- {
- sBytesAllocated -= mResX*mResY*4;
- LLImageGL::deleteTextures(1, &mTex[0]);
- }
-
- mTex.clear();
- mInternalFormat.clear();
-
- mResX = mResY = 0;
-
- sBoundTarget = NULL;
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
+ llassert(!isBoundInStack());
+
+ if (mDepth)
+ {
+ LLImageGL::deleteTextures(1, &mDepth);
+
+ mDepth = 0;
+
+ sBytesAllocated -= mResX*mResY*4;
+ }
+ else if (mFBO)
+ {
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
+
+ if (mUseDepth)
+ { //detach shared depth buffer
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), 0, 0);
+ mUseDepth = false;
+ }
+
+ glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
+ }
+
+ // Detach any extra color buffers (e.g. SRGB spec buffers)
+ //
+ if (mFBO && (mTex.size() > 1))
+ {
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
+ S32 z;
+ for (z = mTex.size() - 1; z >= 1; z--)
+ {
+ sBytesAllocated -= mResX*mResY*4;
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+z, LLTexUnit::getInternalType(mUsage), 0, 0);
+ LLImageGL::deleteTextures(1, &mTex[z]);
+ }
+ glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
+ }
+
+ if (mFBO)
+ {
+ if (mFBO == sCurFBO)
+ {
+ sCurFBO = 0;
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ }
+
+ glDeleteFramebuffers(1, (GLuint *) &mFBO);
+ mFBO = 0;
+ }
+
+ if (mTex.size() > 0)
+ {
+ sBytesAllocated -= mResX*mResY*4;
+ LLImageGL::deleteTextures(1, &mTex[0]);
+ }
+
+ mTex.clear();
+ mInternalFormat.clear();
+
+ mResX = mResY = 0;
}
void LLRenderTarget::bindTarget()
{
- if (mFBO)
- {
- stop_glerror();
-
- mPreviousFBO = sCurFBO;
- glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
- sCurFBO = mFBO;
-
- stop_glerror();
- if (gGLManager.mHasDrawBuffers)
- { //setup multiple render targets
- GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0,
- GL_COLOR_ATTACHMENT1,
- GL_COLOR_ATTACHMENT2,
- GL_COLOR_ATTACHMENT3};
- LL_PROFILER_GPU_ZONEC( "gl.DrawBuffersARB", 0x4000FF )
- glDrawBuffersARB(mTex.size(), drawbuffers);
- }
-
- if (mTex.empty())
- { //no color buffer to draw to
- LL_PROFILER_GPU_ZONEC( "gl.DrawBuffer", 0x0000FF )
- glDrawBuffer(GL_NONE);
- glReadBuffer(GL_NONE);
- }
-
- check_framebuffer_status();
-
- stop_glerror();
- }
-
- mPreviousResX = sCurResX;
- mPreviousResY = sCurResY;
- glViewport(0, 0, mResX, mResY);
- sCurResX = mResX;
- sCurResY = mResY;
-
- sBoundTarget = this;
+ LL_PROFILE_GPU_ZONE("bindTarget");
+ llassert(mFBO);
+ llassert(!isBoundInStack());
+
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
+ sCurFBO = mFBO;
+
+ //setup multiple render targets
+ GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0,
+ GL_COLOR_ATTACHMENT1,
+ GL_COLOR_ATTACHMENT2,
+ GL_COLOR_ATTACHMENT3};
+ glDrawBuffers(mTex.size(), drawbuffers);
+
+ if (mTex.empty())
+ { //no color buffer to draw to
+ glDrawBuffer(GL_NONE);
+ glReadBuffer(GL_NONE);
+ }
+
+ check_framebuffer_status();
+
+ glViewport(0, 0, mResX, mResY);
+ sCurResX = mResX;
+ sCurResY = mResY;
+
+ mPreviousRT = sBoundTarget;
+ sBoundTarget = this;
}
void LLRenderTarget::clear(U32 mask_in)
{
- U32 mask = GL_COLOR_BUFFER_BIT;
- if (mUseDepth)
- {
- mask |= GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
- }
- if (mFBO)
- {
- check_framebuffer_status();
- stop_glerror();
- glClear(mask & mask_in);
- stop_glerror();
- }
- else
- {
- LLGLEnable scissor(GL_SCISSOR_TEST);
- glScissor(0, 0, mResX, mResY);
- stop_glerror();
- glClear(mask & mask_in);
- }
+ LL_PROFILE_GPU_ZONE("clear");
+ llassert(mFBO);
+ U32 mask = GL_COLOR_BUFFER_BIT;
+ if (mUseDepth)
+ {
+ mask |= GL_DEPTH_BUFFER_BIT;
+
+ }
+ if (mFBO)
+ {
+ check_framebuffer_status();
+ stop_glerror();
+ glClear(mask & mask_in);
+ stop_glerror();
+ }
+ else
+ {
+ LLGLEnable scissor(GL_SCISSOR_TEST);
+ glScissor(0, 0, mResX, mResY);
+ stop_glerror();
+ glClear(mask & mask_in);
+ }
}
U32 LLRenderTarget::getTexture(U32 attachment) const
{
- if (attachment > mTex.size()-1)
- {
- LL_ERRS() << "Invalid attachment index." << LL_ENDL;
- }
- if (mTex.empty())
- {
- return 0;
- }
- return mTex[attachment];
+ if (attachment > mTex.size()-1)
+ {
+ LL_ERRS() << "Invalid attachment index." << LL_ENDL;
+ }
+ if (mTex.empty())
+ {
+ return 0;
+ }
+ return mTex[attachment];
}
U32 LLRenderTarget::getNumTextures() const
{
- return mTex.size();
+ return mTex.size();
}
void LLRenderTarget::bindTexture(U32 index, S32 channel, LLTexUnit::eTextureFilterOptions filter_options)
{
- gGL.getTexUnit(channel)->bindManual(mUsage, getTexture(index));
+ gGL.getTexUnit(channel)->bindManual(mUsage, getTexture(index), filter_options == LLTexUnit::TFO_TRILINEAR || filter_options == LLTexUnit::TFO_ANISOTROPIC);
bool isSRGB = false;
llassert(mInternalFormat.size() > index);
@@ -573,137 +511,60 @@ void LLRenderTarget::bindTexture(U32 index, S32 channel, LLTexUnit::eTextureFilt
gGL.getTexUnit(channel)->setTextureColorSpace(isSRGB ? LLTexUnit::TCS_SRGB : LLTexUnit::TCS_LINEAR);
}
-void LLRenderTarget::flush(bool fetch_depth)
-{
- gGL.flush();
- if (!mFBO)
- {
- gGL.getTexUnit(0)->bind(this);
- glCopyTexSubImage2D(LLTexUnit::getInternalType(mUsage), 0, 0, 0, 0, 0, mResX, mResY);
-
- if (fetch_depth)
- {
- if (!mDepth)
- {
- allocateDepth();
- }
-
- gGL.getTexUnit(0)->bind(this);
- glCopyTexImage2D(LLTexUnit::getInternalType(mUsage), 0, GL_DEPTH24_STENCIL8, 0, 0, mResX, mResY, 0);
- }
-
- gGL.getTexUnit(0)->disable();
- }
- else
- {
- stop_glerror();
- glBindFramebuffer(GL_FRAMEBUFFER, mPreviousFBO);
- sCurFBO = mPreviousFBO;
-
- if (mPreviousFBO)
- {
- glViewport(0, 0, mPreviousResX, mPreviousResY);
- sCurResX = mPreviousResX;
- sCurResY = mPreviousResY;
- }
- else
- {
- glViewport(gGLViewport[0],gGLViewport[1],gGLViewport[2],gGLViewport[3]);
- sCurResX = gGLViewport[2];
- sCurResY = gGLViewport[3];
- }
-
- stop_glerror();
- }
-}
-
-void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1,
- S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter)
+void LLRenderTarget::flush()
{
- GLboolean write_depth = mask & GL_DEPTH_BUFFER_BIT ? TRUE : FALSE;
-
- LLGLDepthTest depth(write_depth, write_depth);
-
- gGL.flush();
- if (!source.mFBO || !mFBO)
- {
- LL_WARNS() << "Cannot copy framebuffer contents for non FBO render targets." << LL_ENDL;
- return;
- }
-
-
- if (mask == GL_DEPTH_BUFFER_BIT && source.mStencil != mStencil)
- {
- stop_glerror();
-
- glBindFramebuffer(GL_FRAMEBUFFER, source.mFBO);
- check_framebuffer_status();
- gGL.getTexUnit(0)->bind(this, true);
- stop_glerror();
- glCopyTexSubImage2D(LLTexUnit::getInternalType(mUsage), 0, srcX0, srcY0, dstX0, dstY0, dstX1, dstY1);
- stop_glerror();
- glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
- stop_glerror();
- }
- else
- {
- glBindFramebuffer(GL_READ_FRAMEBUFFER, source.mFBO);
- stop_glerror();
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mFBO);
- stop_glerror();
- check_framebuffer_status();
- stop_glerror();
- glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
- stop_glerror();
- glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
- stop_glerror();
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
- stop_glerror();
- glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
- stop_glerror();
- }
-}
+ LL_PROFILE_GPU_ZONE("rt flush");
+ gGL.flush();
+ llassert(mFBO);
+ llassert(sCurFBO == mFBO);
+ llassert(sBoundTarget == this);
+
+ if (mGenerateMipMaps == LLTexUnit::TMG_AUTO) {
+ LL_PROFILE_GPU_ZONE("rt generate mipmaps");
+ bindTexture(0, 0, LLTexUnit::TFO_TRILINEAR);
+ glGenerateMipmap(GL_TEXTURE_2D);
+ }
-//static
-void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1,
- S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter)
-{
- if (!source.mFBO)
- {
- LL_WARNS() << "Cannot copy framebuffer contents for non FBO render targets." << LL_ENDL;
- return;
- }
-
- {
- GLboolean write_depth = mask & GL_DEPTH_BUFFER_BIT ? TRUE : FALSE;
-
- LLGLDepthTest depth(write_depth, write_depth);
-
- glBindFramebuffer(GL_READ_FRAMEBUFFER, source.mFBO);
- stop_glerror();
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
- stop_glerror();
- check_framebuffer_status();
- stop_glerror();
- glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
- stop_glerror();
- glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
- stop_glerror();
- }
+ if (mPreviousRT)
+ {
+ // a bit hacky -- pop the RT stack back two frames and push
+ // the previous frame back on to play nice with the GL state machine
+ sBoundTarget = mPreviousRT->mPreviousRT;
+ mPreviousRT->bindTarget();
+ }
+ else
+ {
+ sBoundTarget = nullptr;
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ sCurFBO = 0;
+ glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
+ sCurResX = gGLViewport[2];
+ sCurResY = gGLViewport[3];
+ }
}
bool LLRenderTarget::isComplete() const
{
- return (!mTex.empty() || mDepth) ? true : false;
+ return (!mTex.empty() || mDepth) ? true : false;
}
void LLRenderTarget::getViewport(S32* viewport)
{
- viewport[0] = 0;
- viewport[1] = 0;
- viewport[2] = mResX;
- viewport[3] = mResY;
+ viewport[0] = 0;
+ viewport[1] = 0;
+ viewport[2] = mResX;
+ viewport[3] = mResY;
}
+bool LLRenderTarget::isBoundInStack() const
+{
+ LLRenderTarget* cur = sBoundTarget;
+ while (cur && cur != this)
+ {
+ cur = cur->mPreviousRT;
+ }
+
+ return cur == this;
+}
diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h
index 584f224dca..9fcea35e3d 100644
--- a/indra/llrender/llrendertarget.h
+++ b/indra/llrender/llrendertarget.h
@@ -33,6 +33,8 @@
#include "llrender.h"
/*
+ Wrapper around OpenGL framebuffer objects for use in render-to-texture
+
SAMPLE USAGE:
LLRenderTarget target;
@@ -73,7 +75,12 @@ public:
//allocate resources for rendering
//must be called before use
//multiple calls will release previously allocated resources
- bool allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage = LLTexUnit::TT_TEXTURE, bool use_fbo = false, S32 samples = 0);
+ // resX - width
+ // resY - height
+ // color_fmt - GL color format (e.g. GL_RGB)
+ // depth - if true, allocate a depth buffer
+ // usage - deprecated, should always be TT_TEXTURE
+ bool allocate(U32 resx, U32 resy, U32 color_fmt, bool depth = false, LLTexUnit::eTextureType usage = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureMipGeneration generateMipMaps = LLTexUnit::TMG_NONE);
//resize existing attachments to use new resolution and color format
// CAUTION: if the GL runs out of memory attempting to resize, this render target will be undefined
@@ -93,7 +100,7 @@ public:
// attachment -- LLImageGL to render into
// use_name -- optional texture name to target instead of attachment->getTexName()
// NOTE: setColorAttachment and releaseColorAttachment cannot be used in conjuction with
- // addColorAttachment, allocateDepth, resize, etc.
+ // addColorAttachment, allocateDepth, resize, etc.
void setColorAttachment(LLImageGL* attachment, LLGLuint use_name = 0);
// detach from current color attachment
@@ -111,14 +118,19 @@ public:
//free any allocated resources
//safe to call redundantly
+ // asserts that this target is not currently bound or present in the RT stack
void release();
//bind target for rendering
//applies appropriate viewport
+ // If an LLRenderTarget is currently bound, stores a reference to that LLRenderTarget
+ // and restores previous binding on flush() (maintains a stack of Render Targets)
+ // Asserts that this target is not currently bound in the stack
void bindTarget();
//clear render targer, clears depth buffer if present,
//uses scissor rect if in copy-to-texture mode
+ // asserts that this target is currently bound
void clear(U32 mask = 0xFFFFFFFF);
//get applied viewport
@@ -136,7 +148,6 @@ public:
U32 getNumTextures() const;
U32 getDepth(void) const { return mDepth; }
- bool hasStencil() const { return mStencil; }
void bindTexture(U32 index, S32 channel, LLTexUnit::eTextureFilterOptions filter_options = LLTexUnit::TFO_BILINEAR);
@@ -144,21 +155,18 @@ public:
//must be called when rendering is complete
//should be used 1:1 with bindTarget
// call bindTarget once, do all your rendering, call flush once
- // if fetch_depth is TRUE, every effort will be made to copy the depth buffer into
- // the current depth texture. A depth texture will be allocated if needed.
- void flush(bool fetch_depth = FALSE);
-
- void copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1,
- S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter);
-
- static void copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1,
- S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter);
+ // If an LLRenderTarget was bound when bindTarget was called, binds that RenderTarget for rendering (maintains RT stack)
+ // asserts that this target is currently bound
+ void flush();
//Returns TRUE if target is ready to be rendered into.
//That is, if the target has been allocated with at least
//one renderable attachment (i.e. color buffer, depth buffer).
bool isComplete() const;
+ // Returns true if this RenderTarget is bound somewhere in the stack
+ bool isBoundInStack() const;
+
static LLRenderTarget* getCurrentBoundTarget() { return sBoundTarget; }
protected:
@@ -167,14 +175,13 @@ protected:
std::vector<U32> mTex;
std::vector<U32> mInternalFormat;
U32 mFBO;
- U32 mPreviousFBO;
- U32 mPreviousResX;
- U32 mPreviousResY;
-
- U32 mDepth;
- bool mStencil;
- bool mUseDepth;
- bool mRenderDepth;
+ LLRenderTarget* mPreviousRT = nullptr;
+
+ U32 mDepth;
+ bool mUseDepth;
+ LLTexUnit::eTextureMipGeneration mGenerateMipMaps;
+ U32 mMipLevels;
+
LLTexUnit::eTextureType mUsage;
static LLRenderTarget* sBoundTarget;
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index c64f46f38a..f78be910d2 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -28,6 +28,10 @@
#include "llshadermgr.h"
#include "llrender.h"
#include "llfile.h"
+#include "lldir.h"
+#include "llsdutil.h"
+#include "llsdserialize.h"
+#include "hbxxh.h"
#if LL_DARWIN
#include "OpenGL/OpenGL.h"
@@ -77,14 +81,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
// NOTE order of shader object attaching is VERY IMPORTANT!!!
if (features->calculatesAtmospherics)
{
- if (features->hasWaterFog)
- {
- if (!shader->attachVertexObject("windlight/atmosphericsVarsWaterV.glsl"))
- {
- return FALSE;
- }
- }
- else if (!shader->attachVertexObject("windlight/atmosphericsVarsV.glsl"))
+ if (!shader->attachVertexObject("windlight/atmosphericsVarsV.glsl"))
{
return FALSE;
}
@@ -145,6 +142,11 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
// NOTE order of shader object attaching is VERY IMPORTANT!!!
if (features->calculatesAtmospherics)
{
+ if (!shader->attachVertexObject("environment/srgbF.glsl")) // NOTE -- "F" suffix is superfluous here, there is nothing fragment specific in srgbF
+ {
+ return FALSE;
+ }
+
if (!shader->attachVertexObject("windlight/atmosphericsFuncs.glsl")) {
return FALSE;
}
@@ -171,23 +173,28 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
return FALSE;
}
}
+
+ if (!shader->attachVertexObject("deferred/textureUtilV.glsl"))
+ {
+ return FALSE;
+ }
///////////////////////////////////////
// Attach Fragment Shader Features Next
///////////////////////////////////////
// NOTE order of shader object attaching is VERY IMPORTANT!!!
+ if (features->hasSrgb || features->hasAtmospherics || features->calculatesAtmospherics || features->isDeferred)
+ {
+ if (!shader->attachFragmentObject("environment/srgbF.glsl"))
+ {
+ return FALSE;
+ }
+ }
- if(features->calculatesAtmospherics)
+ if(features->calculatesAtmospherics || features->hasGamma || features->isDeferred)
{
- if (features->hasWaterFog)
- {
- if (!shader->attachFragmentObject("windlight/atmosphericsVarsWaterF.glsl"))
- {
- return FALSE;
- }
- }
- else if (!shader->attachFragmentObject("windlight/atmosphericsVarsF.glsl"))
+ if (!shader->attachFragmentObject("windlight/atmosphericsVarsF.glsl"))
{
return FALSE;
}
@@ -202,7 +209,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
}
// we want this BEFORE shadows and AO because those facilities use pos/norm access
- if (features->isDeferred)
+ if (features->isDeferred || features->hasReflectionProbes)
{
if (!shader->attachFragmentObject("deferred/deferredUtil.glsl"))
{
@@ -210,6 +217,14 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
}
}
+ if (features->hasScreenSpaceReflections || features->hasReflectionProbes)
+ {
+ if (!shader->attachFragmentObject("deferred/screenSpaceReflUtil.glsl"))
+ {
+ return FALSE;
+ }
+ }
+
if (features->hasShadows)
{
if (!shader->attachFragmentObject("deferred/shadowUtil.glsl"))
@@ -218,6 +233,14 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
}
}
+ if (features->hasReflectionProbes)
+ {
+ if (!shader->attachFragmentObject("deferred/reflectionProbeF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+
if (features->hasAmbientOcclusion)
{
if (!shader->attachFragmentObject("deferred/aoUtil.glsl"))
@@ -226,15 +249,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
}
}
- if (features->hasIndirect)
- {
- if (!shader->attachFragmentObject("deferred/indirect.glsl"))
- {
- return FALSE;
- }
- }
-
- if (features->hasGamma)
+ if (features->hasGamma || features->isDeferred)
{
if (!shader->attachFragmentObject("windlight/gammaF.glsl"))
{
@@ -242,14 +257,6 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
}
}
- if (features->hasSrgb)
- {
- if (!shader->attachFragmentObject("environment/srgbF.glsl"))
- {
- return FALSE;
- }
- }
-
if (features->encodesNormal)
{
if (!shader->attachFragmentObject("environment/encodeNormF.glsl"))
@@ -258,7 +265,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
}
}
- if (features->hasAtmospherics)
+ if (features->hasAtmospherics || features->isDeferred)
{
if (!shader->attachFragmentObject("windlight/atmosphericsFuncs.glsl")) {
return FALSE;
@@ -270,19 +277,8 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
}
}
- if (features->hasTransport)
- {
- if (!shader->attachFragmentObject("windlight/transportF.glsl"))
- {
- return FALSE;
- }
-
- // Test hasFullbright and hasShiny and attach fullbright and
- // fullbright shiny atmos transport if we split them out.
- }
-
// NOTE order of shader object attaching is VERY IMPORTANT!!!
- if (features->hasWaterFog)
+ if (features->hasAtmospherics)
{
if (!shader->attachFragmentObject("environment/waterFogF.glsl"))
{
@@ -292,243 +288,43 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
if (features->hasLighting)
{
- if (features->hasWaterFog)
+ if (features->disableTextureIndex)
{
- if (features->disableTextureIndex)
- {
- if (features->hasAlphaMask)
- {
- if (!shader->attachFragmentObject("lighting/lightWaterAlphaMaskNonIndexedF.glsl"))
- {
- return FALSE;
- }
- }
- else
- {
- if (!shader->attachFragmentObject("lighting/lightWaterNonIndexedF.glsl"))
- {
- return FALSE;
- }
- }
- }
- else
- {
- if (features->hasAlphaMask)
- {
- if (!shader->attachFragmentObject("lighting/lightWaterAlphaMaskF.glsl"))
- {
- return FALSE;
- }
- }
- else
- {
- if (!shader->attachFragmentObject("lighting/lightWaterF.glsl"))
- {
- return FALSE;
- }
- }
- shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
- }
- }
-
- else
- {
- if (features->disableTextureIndex)
- {
- if (features->hasAlphaMask)
- {
- if (!shader->attachFragmentObject("lighting/lightAlphaMaskNonIndexedF.glsl"))
- {
- return FALSE;
- }
- }
- else
- {
- if (!shader->attachFragmentObject("lighting/lightNonIndexedF.glsl"))
- {
- return FALSE;
- }
- }
- }
- else
+ if (features->hasAlphaMask)
{
- if (features->hasAlphaMask)
- {
- if (!shader->attachFragmentObject("lighting/lightAlphaMaskF.glsl"))
- {
- return FALSE;
- }
- }
- else
- {
- if (!shader->attachFragmentObject("lighting/lightF.glsl"))
- {
- return FALSE;
- }
- }
- shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
- }
- }
- }
-
- // NOTE order of shader object attaching is VERY IMPORTANT!!!
- else if (features->isFullbright)
- {
-
- if (features->isShiny && features->hasWaterFog)
- {
- if (features->disableTextureIndex)
- {
- if (!shader->attachFragmentObject("lighting/lightFullbrightShinyWaterNonIndexedF.glsl"))
- {
- return FALSE;
- }
- }
- else
- {
- if (!shader->attachFragmentObject("lighting/lightFullbrightShinyWaterF.glsl"))
- {
- return FALSE;
- }
- shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
- }
- }
- else if (features->hasWaterFog)
- {
- if (features->disableTextureIndex)
- {
- if (features->hasAlphaMask)
- {
- if (!shader->attachFragmentObject("lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl"))
- {
- return FALSE;
- }
- }
- else if (!shader->attachFragmentObject("lighting/lightFullbrightWaterNonIndexedF.glsl"))
- {
- return FALSE;
- }
- }
- else
- {
- if (features->hasAlphaMask)
- {
- if (!shader->attachFragmentObject("lighting/lightFullbrightWaterAlphaMaskF.glsl"))
- {
- return FALSE;
- }
- }
- else if (!shader->attachFragmentObject("lighting/lightFullbrightWaterF.glsl"))
- {
- return FALSE;
- }
- shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
- }
- }
-
- else if (features->isShiny)
- {
- if (features->disableTextureIndex)
- {
- if (!shader->attachFragmentObject("lighting/lightFullbrightShinyNonIndexedF.glsl"))
- {
- return FALSE;
- }
- }
- else
- {
- if (!shader->attachFragmentObject("lighting/lightFullbrightShinyF.glsl"))
+ if (!shader->attachFragmentObject("lighting/lightAlphaMaskNonIndexedF.glsl"))
{
return FALSE;
}
- shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
}
- }
-
- else
- {
- if (features->disableTextureIndex)
- {
-
- if (features->hasAlphaMask)
- {
- if (!shader->attachFragmentObject("lighting/lightFullbrightNonIndexedAlphaMaskF.glsl"))
- {
- return FALSE;
- }
- }
- else
- {
- if (!shader->attachFragmentObject("lighting/lightFullbrightNonIndexedF.glsl"))
- {
- return FALSE;
- }
- }
- }
- else
- {
- if (features->hasAlphaMask)
- {
- if (!shader->attachFragmentObject("lighting/lightFullbrightAlphaMaskF.glsl"))
- {
- return FALSE;
- }
- }
- else
- {
- if (!shader->attachFragmentObject("lighting/lightFullbrightF.glsl"))
- {
- return FALSE;
- }
- }
- shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
- }
- }
- }
-
- // NOTE order of shader object attaching is VERY IMPORTANT!!!
- else if (features->isShiny)
- {
-
- if (features->hasWaterFog)
- {
- if (features->disableTextureIndex)
- {
- if (!shader->attachFragmentObject("lighting/lightShinyWaterNonIndexedF.glsl"))
- {
- return FALSE;
- }
- }
- else
+ else
{
- if (!shader->attachFragmentObject("lighting/lightShinyWaterF.glsl"))
+ if (!shader->attachFragmentObject("lighting/lightNonIndexedF.glsl"))
{
return FALSE;
}
- shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
}
}
-
else
{
- if (features->disableTextureIndex)
+ if (features->hasAlphaMask)
{
- if (!shader->attachFragmentObject("lighting/lightShinyNonIndexedF.glsl"))
+ if (!shader->attachFragmentObject("lighting/lightAlphaMaskF.glsl"))
{
return FALSE;
}
}
- else
+ else
{
- if (!shader->attachFragmentObject("lighting/lightShinyF.glsl"))
+ if (!shader->attachFragmentObject("lighting/lightF.glsl"))
{
return FALSE;
}
- shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
}
+ shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
}
}
-
+
if (features->mIndexedTextureChannels <= 1)
{
if (!shader->attachVertexObject("objects/nonindexedTextureV.glsl"))
@@ -550,26 +346,60 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
//============================================================================
// Load Shader
-static std::string get_object_log(GLhandleARB ret)
+static std::string get_shader_log(GLuint ret)
{
std::string res;
//get log length
GLint length;
- glGetObjectParameterivARB(ret, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length);
+ glGetShaderiv(ret, GL_INFO_LOG_LENGTH, &length);
if (length > 0)
{
//the log could be any size, so allocate appropriately
- GLcharARB* log = new GLcharARB[length];
- glGetInfoLogARB(ret, length, &length, log);
+ GLchar* log = new GLchar[length];
+ glGetShaderInfoLog(ret, length, &length, log);
res = std::string((char *)log);
delete[] log;
}
return res;
}
+static std::string get_program_log(GLuint ret)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ std::string res;
+
+ //get log length
+ GLint length;
+ glGetProgramiv(ret, GL_INFO_LOG_LENGTH, &length);
+ if (length > 0)
+ {
+ //the log could be any size, so allocate appropriately
+ GLchar* log = new GLchar[length];
+ glGetProgramInfoLog(ret, length, &length, log);
+ res = std::string((char*)log);
+ delete[] log;
+ }
+ return res;
+}
+
+// get the info log for the given object, be it a shader or program object
+// NOTE: ret MUST be a shader OR a program object
+static std::string get_object_log(GLuint ret)
+{
+ if (glIsProgram(ret))
+ {
+ return get_program_log(ret);
+ }
+ else
+ {
+ llassert(glIsShader(ret));
+ return get_shader_log(ret);
+ }
+}
+
//dump shader source for debugging
-void LLShaderMgr::dumpShaderSource(U32 shader_code_count, GLcharARB** shader_code_text)
+void LLShaderMgr::dumpShaderSource(U32 shader_code_count, GLchar** shader_code_text)
{
char num_str[16]; // U32 = max 10 digits
@@ -584,9 +414,10 @@ void LLShaderMgr::dumpShaderSource(U32 shader_code_count, GLcharARB** shader_cod
LL_CONT << LL_ENDL;
}
-void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns, const std::string& filename)
+void LLShaderMgr::dumpObjectLog(GLuint ret, BOOL warns, const std::string& filename)
{
- std::string log = get_object_log(ret);
+ std::string log;
+ log = get_object_log(ret);
std::string fname = filename;
if (filename.empty())
{
@@ -600,7 +431,7 @@ void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns, const std::string&
}
}
-GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::unordered_map<std::string, std::string>* defines, S32 texture_index_channels)
+GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::map<std::string, std::string>* defines, S32 texture_index_channels)
{
// endsure work-around for missing GLSL funcs gets propogated to feature shader files (e.g. srgbF.glsl)
@@ -632,36 +463,57 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
S32 gpu_class;
std::string open_file_name;
- //find the most relevant file
- for (gpu_class = try_gpu_class; gpu_class > 0; gpu_class--)
- { //search from the current gpu class down to class 1 to find the most relevant shader
- std::stringstream fname;
- fname << getShaderDirPrefix();
- fname << gpu_class << "/" << filename;
-
- open_file_name = fname.str();
-
- /*
- Would be awesome, if we didn't have shaders that re-use files
- with different environments to say, add skinning, etc
- can't depend on cached version to have evaluate ifdefs identically...
- if we can define a deterministic hash for the shader based on
- all the inputs, maybe we can save some time here.
- if (mShaderObjects.count(filename) > 0)
+
+#if 0 // WIP -- try to come up with a way to fallback to an error shader without needing debug stubs all over the place in the shader tree
+ if (shader_level == -1)
+ {
+ // use "error" fallback
+ if (type == GL_VERTEX_SHADER)
{
- return mShaderObjects[filename];
+ open_file_name = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "shaders/errorV.glsl");
+ }
+ else
+ {
+ llassert(type == GL_FRAGMENT_SHADER); // type must be vertex or fragment shader
+ open_file_name = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "shaders/errorF.glsl");
}
- */
+ file = LLFile::fopen(open_file_name, "r");
+ }
+ else
+#endif
+ {
+ //find the most relevant file
+ for (gpu_class = try_gpu_class; gpu_class > 0; gpu_class--)
+ { //search from the current gpu class down to class 1 to find the most relevant shader
+ std::stringstream fname;
+ fname << getShaderDirPrefix();
+ fname << gpu_class << "/" << filename;
+
+ open_file_name = fname.str();
+
+ /*
+ Would be awesome, if we didn't have shaders that re-use files
+ with different environments to say, add skinning, etc
+ can't depend on cached version to have evaluate ifdefs identically...
+ if we can define a deterministic hash for the shader based on
+ all the inputs, maybe we can save some time here.
+ if (mShaderObjects.count(filename) > 0)
+ {
+ return mShaderObjects[filename];
+ }
- LL_DEBUGS("ShaderLoading") << "Looking in " << open_file_name << LL_ENDL;
- file = LLFile::fopen(open_file_name, "r"); /* Flawfinder: ignore */
- if (file)
- {
- LL_DEBUGS("ShaderLoading") << "Loading file: " << open_file_name << " (Want class " << gpu_class << ")" << LL_ENDL;
- break; // done
- }
- }
+ */
+
+ LL_DEBUGS("ShaderLoading") << "Looking in " << open_file_name << LL_ENDL;
+ file = LLFile::fopen(open_file_name, "r"); /* Flawfinder: ignore */
+ if (file)
+ {
+ LL_DEBUGS("ShaderLoading") << "Loading file: " << open_file_name << " (Want class " << gpu_class << ")" << LL_ENDL;
+ break; // done
+ }
+ }
+ }
if (file == NULL)
{
@@ -671,9 +523,9 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
//we can't have any lines longer than 1024 characters
//or any shaders longer than 4096 lines... deal - DaveP
- GLcharARB buff[1024];
- GLcharARB *extra_code_text[1024];
- GLcharARB *shader_code_text[4096 + LL_ARRAY_SIZE(extra_code_text)] = { NULL };
+ GLchar buff[1024];
+ GLchar *extra_code_text[1024];
+ GLchar *shader_code_text[4096 + LL_ARRAY_SIZE(extra_code_text)] = { NULL };
GLuint extra_code_count = 0, shader_code_count = 0;
BOOST_STATIC_ASSERT(LL_ARRAY_SIZE(extra_code_text) < LL_ARRAY_SIZE(shader_code_text));
@@ -683,37 +535,21 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
if (major_version == 1 && minor_version < 30)
{
- if (minor_version < 10)
- {
- //should NEVER get here -- if major version is 1 and minor version is less than 10,
- // viewer should never attempt to use shaders, continuing will result in undefined behavior
- LL_ERRS() << "Unsupported GLSL Version." << LL_ENDL;
- }
-
- if (minor_version <= 19)
- {
- shader_code_text[shader_code_count++] = strdup("#version 110\n");
- extra_code_text[extra_code_count++] = strdup("#define ATTRIBUTE attribute\n");
- extra_code_text[extra_code_count++] = strdup("#define VARYING varying\n");
- extra_code_text[extra_code_count++] = strdup("#define VARYING_FLAT varying\n");
- }
- else if (minor_version <= 29)
- {
- //set version to 1.20
- shader_code_text[shader_code_count++] = strdup("#version 120\n");
- extra_code_text[extra_code_count++] = strdup("#define FXAA_GLSL_120 1\n");
- extra_code_text[extra_code_count++] = strdup("#define FXAA_FAST_PIXEL_OFFSET 0\n");
- extra_code_text[extra_code_count++] = strdup("#define ATTRIBUTE attribute\n");
- extra_code_text[extra_code_count++] = strdup("#define VARYING varying\n");
- extra_code_text[extra_code_count++] = strdup("#define VARYING_FLAT varying\n");
- }
+ llassert(false); // GL 3.1 or later required
}
else
{
if (major_version >= 4)
{
- //set version to 400
- shader_code_text[shader_code_count++] = strdup("#version 400\n");
+ //set version to 400 or 420
+ if (minor_version >= 20)
+ {
+ shader_code_text[shader_code_count++] = strdup("#version 420\n");
+ }
+ else
+ {
+ shader_code_text[shader_code_count++] = strdup("#version 400\n");
+ }
}
else if (major_version == 3)
{
@@ -736,49 +572,29 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
}
else
{
- //set version to 1.30
- shader_code_text[shader_code_count++] = strdup("#version 130\n");
+ //set version to 1.40
+ shader_code_text[shader_code_count++] = strdup("#version 140\n");
//some implementations of GLSL 1.30 require integer precision be explicitly declared
extra_code_text[extra_code_count++] = strdup("precision mediump int;\n");
extra_code_text[extra_code_count++] = strdup("precision highp float;\n");
}
- extra_code_text[extra_code_count++] = strdup("#define DEFINE_GL_FRAGCOLOR 1\n");
extra_code_text[extra_code_count++] = strdup("#define FXAA_GLSL_130 1\n");
+ }
- extra_code_text[extra_code_count++] = strdup("#define ATTRIBUTE in\n");
-
- if (type == GL_VERTEX_SHADER_ARB)
- { //"varying" state is "out" in a vertex program, "in" in a fragment program
- // ("varying" is deprecated after version 1.20)
- extra_code_text[extra_code_count++] = strdup("#define VARYING out\n");
- extra_code_text[extra_code_count++] = strdup("#define VARYING_FLAT flat out\n");
- }
- else
- {
- extra_code_text[extra_code_count++] = strdup("#define VARYING in\n");
- extra_code_text[extra_code_count++] = strdup("#define VARYING_FLAT flat in\n");
- }
+ // Use alpha float to store bit flags
+ // See: C++: addDeferredAttachment(), shader: frag_data[2]
+ extra_code_text[extra_code_count++] = strdup("#define GBUFFER_FLAG_SKIP_ATMOS 0.0 \n"); // atmo kill
+ extra_code_text[extra_code_count++] = strdup("#define GBUFFER_FLAG_HAS_ATMOS 0.34\n"); // bit 0
+ extra_code_text[extra_code_count++] = strdup("#define GBUFFER_FLAG_HAS_PBR 0.67\n"); // bit 1
+ extra_code_text[extra_code_count++] = strdup("#define GET_GBUFFER_FLAG(flag) (abs(norm.w-flag)< 0.1)\n");
- //backwards compatibility with legacy texture lookup syntax
- extra_code_text[extra_code_count++] = strdup("#define texture2D texture\n");
- extra_code_text[extra_code_count++] = strdup("#define textureCube texture\n");
- extra_code_text[extra_code_count++] = strdup("#define texture2DLod textureLod\n");
- extra_code_text[extra_code_count++] = strdup("#define shadow2D(a,b) vec2(texture(a,b))\n");
-
- if (major_version > 1 || minor_version >= 40)
- { //GLSL 1.40 replaces texture2DRect et al with texture
- extra_code_text[extra_code_count++] = strdup("#define texture2DRect texture\n");
- extra_code_text[extra_code_count++] = strdup("#define shadow2DRect(a,b) vec2(texture(a,b))\n");
- }
- }
-
if (defines)
{
- for (std::unordered_map<std::string,std::string>::iterator iter = defines->begin(); iter != defines->end(); ++iter)
+ for (auto iter = defines->begin(); iter != defines->end(); ++iter)
{
std::string define = "#define " + iter->first + " " + iter->second + "\n";
- extra_code_text[extra_code_count++] = (GLcharARB *) strdup(define.c_str());
+ extra_code_text[extra_code_count++] = (GLchar *) strdup(define.c_str());
}
}
@@ -787,7 +603,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
extra_code_text[extra_code_count++] = strdup( "#define IS_AMD_CARD 1\n" );
}
- if (texture_index_channels > 0 && type == GL_FRAGMENT_SHADER_ARB)
+ if (texture_index_channels > 0 && type == GL_FRAGMENT_SHADER)
{
//use specified number of texture channels for indexed texture rendering
@@ -801,21 +617,21 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
.
uniform sampler2D texN;
- VARYING_FLAT ivec4 vary_texture_index;
+ flat in int vary_texture_index;
vec4 ret = vec4(1,0,1,1);
vec4 diffuseLookup(vec2 texcoord)
{
- switch (vary_texture_index.r))
+ switch (vary_texture_index)
{
- case 0: ret = texture2D(tex0, texcoord); break;
- case 1: ret = texture2D(tex1, texcoord); break;
- case 2: ret = texture2D(tex2, texcoord); break;
+ case 0: ret = texture(tex0, texcoord); break;
+ case 1: ret = texture(tex1, texcoord); break;
+ case 2: ret = texture(tex2, texcoord); break;
.
.
.
- case N: return texture2D(texN, texcoord); break;
+ case N: return texture(texN, texcoord); break;
}
return ret;
@@ -833,7 +649,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
if (texture_index_channels > 1)
{
- extra_code_text[extra_code_count++] = strdup("VARYING_FLAT int vary_texture_index;\n");
+ extra_code_text[extra_code_count++] = strdup("flat in int vary_texture_index;\n");
}
extra_code_text[extra_code_count++] = strdup("vec4 diffuseLookup(vec2 texcoord)\n");
@@ -842,7 +658,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
if (texture_index_channels == 1)
{ //don't use flow control, that's silly
- extra_code_text[extra_code_count++] = strdup("return texture2D(tex0, texcoord);\n");
+ extra_code_text[extra_code_count++] = strdup("return texture(tex0, texcoord);\n");
extra_code_text[extra_code_count++] = strdup("}\n");
}
else if (major_version > 1 || minor_version >= 30)
@@ -851,7 +667,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
{ //switches are unreliable on some NVIDIA drivers
for (U32 i = 0; i < texture_index_channels; ++i)
{
- std::string if_string = llformat("\t%sif (vary_texture_index == %d) { return texture2D(tex%d, texcoord); }\n", i > 0 ? "else " : "", i, i);
+ std::string if_string = llformat("\t%sif (vary_texture_index == %d) { return texture(tex%d, texcoord); }\n", i > 0 ? "else " : "", i, i);
extra_code_text[extra_code_count++] = strdup(if_string.c_str());
}
extra_code_text[extra_code_count++] = strdup("\treturn vec4(1,0,1,1);\n");
@@ -866,7 +682,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
//switch body
for (S32 i = 0; i < texture_index_channels; ++i)
{
- std::string case_str = llformat("\t\tcase %d: return texture2D(tex%d, texcoord);\n", i, i);
+ std::string case_str = llformat("\t\tcase %d: return texture(tex%d, texcoord);\n", i, i);
extra_code_text[extra_code_count++] = strdup(case_str.c_str());
}
@@ -892,6 +708,13 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
GLuint out_of_extra_block_counter = 0, start_shader_code = shader_code_count, file_lines_count = 0;
+#define TOUCH_SHADERS 0
+
+#if TOUCH_SHADERS
+ const char* marker = "// touched";
+ bool touched = false;
+#endif
+
while(NULL != fgets((char *)buff, 1024, file)
&& shader_code_count < (LL_ARRAY_SIZE(shader_code_text) - LL_ARRAY_SIZE(extra_code_text)))
{
@@ -899,6 +722,13 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
bool extra_block_area_found = NULL != strstr((const char*)buff, "[EXTRA_CODE_HERE]");
+#if TOUCH_SHADERS
+ if (NULL != strstr((const char*)buff, marker))
+ {
+ touched = true;
+ }
+#endif
+
if(extra_block_area_found && !(flag_extra_block_marker_was_found & flags))
{
if(!(flag_write_to_out_of_extra_block_area & flags))
@@ -927,7 +757,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
}
else
{
- shader_code_text[shader_code_count] = (GLcharARB *)strdup((char *)buff);
+ shader_code_text[shader_code_count] = (GLchar *)strdup((char *)buff);
if(flag_write_to_out_of_extra_block_area & flags)
{
@@ -961,48 +791,71 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
extra_code_count = 0;
}
+#if TOUCH_SHADERS
+ if (!touched)
+ {
+ fprintf(file, "\n%s\n", marker);
+ }
+#endif
+
fclose(file);
//create shader object
- GLhandleARB ret = glCreateShaderObjectARB(type);
+ GLuint ret = glCreateShader(type);
error = glGetError();
if (error != GL_NO_ERROR)
{
- LL_WARNS("ShaderLoading") << "GL ERROR in glCreateShaderObjectARB: " << error << " for file: " << open_file_name << LL_ENDL;
+ LL_WARNS("ShaderLoading") << "GL ERROR in glCreateShader: " << error << " for file: " << open_file_name << LL_ENDL;
+ if (ret)
+ {
+ glDeleteShader(ret); //no longer need handle
+ ret = 0;
+ }
}
//load source
- glShaderSourceARB(ret, shader_code_count, (const GLcharARB**) shader_code_text, NULL);
-
- error = glGetError();
- if (error != GL_NO_ERROR)
+ if (ret)
{
- LL_WARNS("ShaderLoading") << "GL ERROR in glShaderSourceARB: " << error << " for file: " << open_file_name << LL_ENDL;
+ glShaderSource(ret, shader_code_count, (const GLchar**)shader_code_text, NULL);
+
+ error = glGetError();
+ if (error != GL_NO_ERROR)
+ {
+ LL_WARNS("ShaderLoading") << "GL ERROR in glShaderSource: " << error << " for file: " << open_file_name << LL_ENDL;
+ glDeleteShader(ret); //no longer need handle
+ ret = 0;
+ }
}
//compile source
- glCompileShaderARB(ret);
-
- error = glGetError();
- if (error != GL_NO_ERROR)
+ if (ret)
{
- LL_WARNS("ShaderLoading") << "GL ERROR in glCompileShaderARB: " << error << " for file: " << open_file_name << LL_ENDL;
+ glCompileShader(ret);
+
+ error = glGetError();
+ if (error != GL_NO_ERROR)
+ {
+ LL_WARNS("ShaderLoading") << "GL ERROR in glCompileShader: " << error << " for file: " << open_file_name << LL_ENDL;
+ glDeleteShader(ret); //no longer need handle
+ ret = 0;
+ }
}
if (error == GL_NO_ERROR)
{
//check for errors
GLint success = GL_TRUE;
- glGetObjectParameterivARB(ret, GL_OBJECT_COMPILE_STATUS_ARB, &success);
+ glGetShaderiv(ret, GL_COMPILE_STATUS, &success);
error = glGetError();
- if (error != GL_NO_ERROR || success == GL_FALSE)
+ if (error != GL_NO_ERROR || success == GL_FALSE)
{
//an error occured, print log
LL_WARNS("ShaderLoading") << "GLSL Compilation Error:" << LL_ENDL;
dumpObjectLog(ret, TRUE, open_file_name);
dumpShaderSource(shader_code_count, shader_code_text);
+ glDeleteShader(ret); //no longer need handle
ret = 0;
}
}
@@ -1022,10 +875,10 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
if (ret)
{
// Add shader file to map
- if (type == GL_VERTEX_SHADER_ARB) {
+ if (type == GL_VERTEX_SHADER) {
mVertexShaderObjects[filename] = ret;
}
- else if (type == GL_FRAGMENT_SHADER_ARB) {
+ else if (type == GL_FRAGMENT_SHADER) {
mFragmentShaderObjects[filename] = ret;
}
shader_level = try_gpu_class;
@@ -1042,19 +895,29 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
return ret;
}
-BOOL LLShaderMgr::linkProgramObject(GLhandleARB obj, BOOL suppress_errors)
+BOOL LLShaderMgr::linkProgramObject(GLuint obj, BOOL suppress_errors)
{
//check for errors
- glLinkProgramARB(obj);
- GLint success = GL_TRUE;
- glGetObjectParameterivARB(obj, GL_OBJECT_LINK_STATUS_ARB, &success);
- if (!suppress_errors && success == GL_FALSE)
- {
- //an error occured, print log
- LL_SHADER_LOADING_WARNS() << "GLSL Linker Error:" << LL_ENDL;
- }
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_SHADER("glLinkProgram");
+ glLinkProgram(obj);
+ }
+
+ GLint success = GL_TRUE;
- std::string log = get_object_log(obj);
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_SHADER("glsl check link status");
+ glGetProgramiv(obj, GL_LINK_STATUS, &success);
+ if (!suppress_errors && success == GL_FALSE)
+ {
+ //an error occured, print log
+ LL_SHADER_LOADING_WARNS() << "GLSL Linker Error:" << LL_ENDL;
+ dumpObjectLog(obj, TRUE, "linker");
+ return success;
+ }
+ }
+
+ std::string log = get_program_log(obj);
LLStringUtil::toLower(log);
if (log.find("software") != std::string::npos)
{
@@ -1065,12 +928,12 @@ BOOL LLShaderMgr::linkProgramObject(GLhandleARB obj, BOOL suppress_errors)
return success;
}
-BOOL LLShaderMgr::validateProgramObject(GLhandleARB obj)
+BOOL LLShaderMgr::validateProgramObject(GLuint obj)
{
//check program validity against current GL
- glValidateProgramARB(obj);
+ glValidateProgram(obj);
GLint success = GL_TRUE;
- glGetObjectParameterivARB(obj, GL_OBJECT_VALIDATE_STATUS_ARB, &success);
+ glGetProgramiv(obj, GL_LINK_STATUS, &success);
if (success == GL_FALSE)
{
LL_SHADER_LOADING_WARNS() << "GLSL program not valid: " << LL_ENDL;
@@ -1084,6 +947,176 @@ BOOL LLShaderMgr::validateProgramObject(GLhandleARB obj)
return success;
}
+void LLShaderMgr::initShaderCache(bool enabled, const LLUUID& old_cache_version, const LLUUID& current_cache_version)
+{
+ LL_INFOS() << "Initializing shader cache" << LL_ENDL;
+
+ mShaderCacheEnabled = gGLManager.mGLVersion >= 4.09 && enabled;
+
+ if(!mShaderCacheEnabled || mShaderCacheInitialized)
+ return;
+
+ mShaderCacheInitialized = true;
+
+ mShaderCacheDir = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, "shader_cache");
+ LLFile::mkdir(mShaderCacheDir);
+
+ {
+ std::string meta_out_path = gDirUtilp->add(mShaderCacheDir, "shaderdata.llsd");
+ if (gDirUtilp->fileExists(meta_out_path))
+ {
+ LL_INFOS() << "Loading shader cache metadata" << LL_ENDL;
+
+ llifstream instream(meta_out_path);
+ LLSD in_data;
+ LLSDSerialize::fromNotation(in_data, instream, LLSDSerialize::SIZE_UNLIMITED);
+ instream.close();
+
+ if (old_cache_version == current_cache_version)
+ {
+ for (const auto& data_pair : llsd::inMap(in_data))
+ {
+ ProgramBinaryData binary_info = ProgramBinaryData();
+ binary_info.mBinaryFormat = data_pair.second["binary_format"].asInteger();
+ binary_info.mBinaryLength = data_pair.second["binary_size"].asInteger();
+ binary_info.mLastUsedTime = data_pair.second["last_used"].asReal();
+ mShaderBinaryCache.insert_or_assign(LLUUID(data_pair.first), binary_info);
+ }
+ }
+ else
+ {
+ LL_INFOS() << "Shader cache version mismatch detected. Purging." << LL_ENDL;
+ clearShaderCache();
+ }
+ }
+ }
+}
+
+void LLShaderMgr::clearShaderCache()
+{
+ std::string shader_cache = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, "shader_cache");
+ LL_INFOS() << "Removing shader cache at " << shader_cache << LL_ENDL;
+ const std::string mask = "*";
+ gDirUtilp->deleteFilesInDir(shader_cache, mask);
+ mShaderBinaryCache.clear();
+}
+
+void LLShaderMgr::persistShaderCacheMetadata()
+{
+ if(!mShaderCacheEnabled) return;
+
+ LL_INFOS() << "Persisting shader cache metadata to disk" << LL_ENDL;
+
+ LLSD out = LLSD::emptyMap();
+
+ static const F32 LRU_TIME = (60.f * 60.f) * 24.f * 7.f; // 14 days
+ const F32 current_time = LLTimer::getTotalSeconds();
+ for (auto it = mShaderBinaryCache.begin(); it != mShaderBinaryCache.end();)
+ {
+ const ProgramBinaryData& shader_metadata = it->second;
+ if ((shader_metadata.mLastUsedTime + LRU_TIME) < current_time)
+ {
+ std::string shader_path = gDirUtilp->add(mShaderCacheDir, it->first.asString() + ".shaderbin");
+ LLFile::remove(shader_path);
+ it = mShaderBinaryCache.erase(it);
+ }
+ else
+ {
+ LLSD data = LLSD::emptyMap();
+ data["binary_format"] = LLSD::Integer(shader_metadata.mBinaryFormat);
+ data["binary_size"] = LLSD::Integer(shader_metadata.mBinaryLength);
+ data["last_used"] = LLSD::Real(shader_metadata.mLastUsedTime);
+ out[it->first.asString()] = data;
+ ++it;
+ }
+ }
+
+ std::string meta_out_path = gDirUtilp->add(mShaderCacheDir, "shaderdata.llsd");
+ llofstream outstream(meta_out_path);
+ LLSDSerialize::toNotation(out, outstream);
+ outstream.close();
+}
+
+bool LLShaderMgr::loadCachedProgramBinary(LLGLSLShader* shader)
+{
+ if (!mShaderCacheEnabled) return false;
+
+ glProgramParameteri(shader->mProgramObject, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE);
+
+ auto binary_iter = mShaderBinaryCache.find(shader->mShaderHash);
+ if (binary_iter != mShaderBinaryCache.end())
+ {
+ std::string in_path = gDirUtilp->add(mShaderCacheDir, shader->mShaderHash.asString() + ".shaderbin");
+ auto& shader_info = binary_iter->second;
+ if (shader_info.mBinaryLength > 0)
+ {
+ std::vector<U8> in_data;
+ in_data.resize(shader_info.mBinaryLength);
+
+ LLUniqueFile filep = LLFile::fopen(in_path, "rb");
+ if (filep)
+ {
+ size_t result = fread(in_data.data(), sizeof(U8), in_data.size(), filep);
+ filep.close();
+
+ if (result == in_data.size())
+ {
+ GLenum error = glGetError(); // Clear current error
+ glProgramBinary(shader->mProgramObject, shader_info.mBinaryFormat, in_data.data(), shader_info.mBinaryLength);
+
+ error = glGetError();
+ GLint success = GL_TRUE;
+ glGetProgramiv(shader->mProgramObject, GL_LINK_STATUS, &success);
+ if (error == GL_NO_ERROR && success == GL_TRUE)
+ {
+ binary_iter->second.mLastUsedTime = LLTimer::getTotalSeconds();
+ LL_INFOS() << "Loaded cached binary for shader: " << shader->mName << LL_ENDL;
+ return true;
+ }
+ }
+ }
+ }
+ //an error occured, normally we would print log but in this case it means the shader needs recompiling.
+ LL_INFOS() << "Failed to load cached binary for shader: " << shader->mName << " falling back to compilation" << LL_ENDL;
+ LLFile::remove(in_path);
+ mShaderBinaryCache.erase(binary_iter);
+ }
+ return false;
+}
+
+bool LLShaderMgr::saveCachedProgramBinary(LLGLSLShader* shader)
+{
+ if (!mShaderCacheEnabled) return true;
+
+ ProgramBinaryData binary_info = ProgramBinaryData();
+ glGetProgramiv(shader->mProgramObject, GL_PROGRAM_BINARY_LENGTH, &binary_info.mBinaryLength);
+ if (binary_info.mBinaryLength > 0)
+ {
+ std::vector<U8> program_binary;
+ program_binary.resize(binary_info.mBinaryLength);
+
+ GLenum error = glGetError(); // Clear current error
+ glGetProgramBinary(shader->mProgramObject, program_binary.size() * sizeof(U8), nullptr, &binary_info.mBinaryFormat, program_binary.data());
+ error = glGetError();
+ if (error == GL_NO_ERROR)
+ {
+ std::string out_path = gDirUtilp->add(mShaderCacheDir, shader->mShaderHash.asString() + ".shaderbin");
+ LLUniqueFile outfile = LLFile::fopen(out_path, "wb");
+ if (outfile)
+ {
+ fwrite(program_binary.data(), sizeof(U8), program_binary.size(), outfile);
+ outfile.close();
+
+ binary_info.mLastUsedTime = LLTimer::getTotalSeconds();
+
+ mShaderBinaryCache.insert_or_assign(shader->mShaderHash, binary_info);
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
//virtual
void LLShaderMgr::initAttribsAndUniforms()
{
@@ -1108,6 +1141,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("inv_proj");
mReservedUniforms.push_back("modelview_projection_matrix");
mReservedUniforms.push_back("inv_modelview");
+ mReservedUniforms.push_back("identity_matrix");
mReservedUniforms.push_back("normal_matrix");
mReservedUniforms.push_back("texture_matrix0");
mReservedUniforms.push_back("texture_matrix1");
@@ -1115,13 +1149,20 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("texture_matrix3");
mReservedUniforms.push_back("object_plane_s");
mReservedUniforms.push_back("object_plane_t");
- llassert(mReservedUniforms.size() == LLShaderMgr::OBJECT_PLANE_T+1);
+
+ mReservedUniforms.push_back("texture_base_color_transform"); // (GLTF)
+ mReservedUniforms.push_back("texture_normal_transform"); // (GLTF)
+ mReservedUniforms.push_back("texture_metallic_roughness_transform"); // (GLTF)
+ mReservedUniforms.push_back("texture_emissive_transform"); // (GLTF)
+
+ llassert(mReservedUniforms.size() == LLShaderMgr::TEXTURE_EMISSIVE_TRANSFORM+1);
mReservedUniforms.push_back("viewport");
mReservedUniforms.push_back("light_position");
mReservedUniforms.push_back("light_direction");
mReservedUniforms.push_back("light_attenuation");
+ mReservedUniforms.push_back("light_deferred_attenuation");
mReservedUniforms.push_back("light_diffuse");
mReservedUniforms.push_back("light_ambient");
mReservedUniforms.push_back("light_count");
@@ -1148,22 +1189,33 @@ void LLShaderMgr::initAttribsAndUniforms()
llassert(mReservedUniforms.size() == LLShaderMgr::PROJECTOR_AMBIENT_LOD+1);
mReservedUniforms.push_back("color");
-
+ mReservedUniforms.push_back("emissiveColor");
+ mReservedUniforms.push_back("metallicFactor");
+ mReservedUniforms.push_back("roughnessFactor");
+
mReservedUniforms.push_back("diffuseMap");
mReservedUniforms.push_back("altDiffuseMap");
mReservedUniforms.push_back("specularMap");
+ mReservedUniforms.push_back("emissiveMap");
mReservedUniforms.push_back("bumpMap");
mReservedUniforms.push_back("bumpMap2");
mReservedUniforms.push_back("environmentMap");
+ mReservedUniforms.push_back("sceneMap");
+ mReservedUniforms.push_back("sceneDepth");
+ mReservedUniforms.push_back("reflectionProbes");
+ mReservedUniforms.push_back("irradianceProbes");
mReservedUniforms.push_back("cloud_noise_texture");
mReservedUniforms.push_back("cloud_noise_texture_next");
mReservedUniforms.push_back("fullbright");
mReservedUniforms.push_back("lightnorm");
mReservedUniforms.push_back("sunlight_color");
mReservedUniforms.push_back("ambient_color");
+ mReservedUniforms.push_back("sky_hdr_scale");
+ mReservedUniforms.push_back("sky_sunlight_scale");
+ mReservedUniforms.push_back("sky_ambient_scale");
mReservedUniforms.push_back("blue_horizon");
- mReservedUniforms.push_back("blue_density");
- mReservedUniforms.push_back("haze_horizon");
+ mReservedUniforms.push_back("blue_density");
+ mReservedUniforms.push_back("haze_horizon");
mReservedUniforms.push_back("haze_density");
mReservedUniforms.push_back("cloud_shadow");
mReservedUniforms.push_back("density_multiplier");
@@ -1194,13 +1246,15 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("warmthAmount");
mReservedUniforms.push_back("glowStrength");
mReservedUniforms.push_back("glowDelta");
+ mReservedUniforms.push_back("glowNoiseMap");
- llassert(mReservedUniforms.size() == LLShaderMgr::GLOW_DELTA+1);
+ llassert(mReservedUniforms.size() == LLShaderMgr::GLOW_NOISE_MAP+1);
mReservedUniforms.push_back("minimum_alpha");
mReservedUniforms.push_back("emissive_brightness");
+ // Deferred
mReservedUniforms.push_back("shadow_matrix");
mReservedUniforms.push_back("env_mat");
mReservedUniforms.push_back("shadow_clip");
@@ -1226,7 +1280,19 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("norm_cutoff");
mReservedUniforms.push_back("shadow_target_width");
- llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH+1);
+ llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH + 1);
+
+ mReservedUniforms.push_back("iterationCount");
+ mReservedUniforms.push_back("rayStep");
+ mReservedUniforms.push_back("distanceBias");
+ mReservedUniforms.push_back("depthRejectBias");
+ mReservedUniforms.push_back("glossySampleCount");
+ mReservedUniforms.push_back("noiseSine");
+ mReservedUniforms.push_back("adaptiveStepMultiplier");
+
+ mReservedUniforms.push_back("modelview_delta");
+ mReservedUniforms.push_back("inv_modelview_delta");
+ mReservedUniforms.push_back("cube_snapshot");
mReservedUniforms.push_back("tc_scale");
mReservedUniforms.push_back("rcp_screen_res");
@@ -1256,6 +1322,9 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("positionMap");
mReservedUniforms.push_back("diffuseRect");
mReservedUniforms.push_back("specularRect");
+ mReservedUniforms.push_back("emissiveRect");
+ mReservedUniforms.push_back("exposureMap");
+ mReservedUniforms.push_back("brdfLut");
mReservedUniforms.push_back("noiseMap");
mReservedUniforms.push_back("lightFunc");
mReservedUniforms.push_back("lightMap");
@@ -1281,6 +1350,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("specular");
mReservedUniforms.push_back("lightExp");
mReservedUniforms.push_back("waterFogColor");
+ mReservedUniforms.push_back("waterFogColorLinear");
mReservedUniforms.push_back("waterFogDensity");
mReservedUniforms.push_back("waterFogKS");
mReservedUniforms.push_back("refScale");
@@ -1318,7 +1388,6 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("single_mie_scattering_texture");
mReservedUniforms.push_back("irradiance_texture");
mReservedUniforms.push_back("blend_factor");
- mReservedUniforms.push_back("no_atmo");
mReservedUniforms.push_back("moisture_level");
mReservedUniforms.push_back("droplet_radius");
mReservedUniforms.push_back("ice_level");
@@ -1326,6 +1395,8 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("halo_map");
mReservedUniforms.push_back("moon_brightness");
mReservedUniforms.push_back("cloud_variance");
+ mReservedUniforms.push_back("reflection_probe_ambiance");
+ mReservedUniforms.push_back("max_probe_lod");
mReservedUniforms.push_back("sh_input_r");
mReservedUniforms.push_back("sh_input_g");
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 67c0d6ab10..79a24773e1 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -44,6 +44,7 @@ public:
INVERSE_PROJECTION_MATRIX, // "inv_proj"
MODELVIEW_PROJECTION_MATRIX, // "modelview_projection_matrix"
INVERSE_MODELVIEW_MATRIX, // "inv_modelview"
+ IDENTITY_MATRIX, // "identity_matrix"
NORMAL_MATRIX, // "normal_matrix"
TEXTURE_MATRIX0, // "texture_matrix0"
TEXTURE_MATRIX1, // "texture_matrix1"
@@ -51,10 +52,17 @@ public:
TEXTURE_MATRIX3, // "texture_matrix3"
OBJECT_PLANE_S, // "object_plane_s"
OBJECT_PLANE_T, // "object_plane_t"
+
+ TEXTURE_BASE_COLOR_TRANSFORM, // "texture_base_color_transform" (GLTF)
+ TEXTURE_NORMAL_TRANSFORM, // "texture_normal_transform" (GLTF)
+ TEXTURE_METALLIC_ROUGHNESS_TRANSFORM, // "texture_metallic_roughness_transform" (GLTF)
+ TEXTURE_EMISSIVE_TRANSFORM, // "texture_emissive_transform" (GLTF)
+
VIEWPORT, // "viewport"
LIGHT_POSITION, // "light_position"
LIGHT_DIRECTION, // "light_direction"
LIGHT_ATTENUATION, // "light_attenuation"
+ LIGHT_DEFERRED_ATTENUATION, // "light_deferred_attenuation"
LIGHT_DIFFUSE, // "light_diffuse"
LIGHT_AMBIENT, // "light_ambient"
MULTI_LIGHT_COUNT, // "light_count"
@@ -74,18 +82,29 @@ public:
PROJECTOR_LOD, // "proj_lod"
PROJECTOR_AMBIENT_LOD, // "proj_ambient_lod"
DIFFUSE_COLOR, // "color"
+ EMISSIVE_COLOR, // "emissiveColor"
+ METALLIC_FACTOR, // "metallicFactor"
+ ROUGHNESS_FACTOR, // "roughnessFactor"
DIFFUSE_MAP, // "diffuseMap"
ALTERNATE_DIFFUSE_MAP, // "altDiffuseMap"
SPECULAR_MAP, // "specularMap"
+ EMISSIVE_MAP, // "emissiveMap"
BUMP_MAP, // "bumpMap"
BUMP_MAP2, // "bumpMap2"
ENVIRONMENT_MAP, // "environmentMap"
+ SCENE_MAP, // "sceneMap"
+ SCENE_DEPTH, // "sceneDepth"
+ REFLECTION_PROBES, // "reflectionProbes"
+ IRRADIANCE_PROBES, // "irradianceProbes"
CLOUD_NOISE_MAP, // "cloud_noise_texture"
CLOUD_NOISE_MAP_NEXT, // "cloud_noise_texture_next"
FULLBRIGHT, // "fullbright"
LIGHTNORM, // "lightnorm"
SUNLIGHT_COLOR, // "sunlight_color"
AMBIENT, // "ambient_color"
+ SKY_HDR_SCALE, // "sky_hdr_scale"
+ SKY_SUNLIGHT_SCALE, // "sky_sunlight_scale"
+ SKY_AMBIENT_SCALE, // "sky_ambient_scale"
BLUE_HORIZON, // "blue_horizon"
BLUE_DENSITY, // "blue_density"
HAZE_HORIZON, // "haze_horizon"
@@ -114,6 +133,7 @@ public:
GLOW_WARMTH_AMOUNT, // "warmthAmount"
GLOW_STRENGTH, // "glowStrength"
GLOW_DELTA, // "glowDelta"
+ GLOW_NOISE_MAP, // "glowNoiseMap"
MINIMUM_ALPHA, // "minimum_alpha"
EMISSIVE_BRIGHTNESS, // "emissive_brightness"
@@ -143,6 +163,18 @@ public:
DEFERRED_NORM_CUTOFF, // "norm_cutoff"
DEFERRED_SHADOW_TARGET_WIDTH, // "shadow_target_width"
+ DEFERRED_SSR_ITR_COUNT, // "iterationCount"
+ DEFERRED_SSR_RAY_STEP, // "rayStep"
+ DEFERRED_SSR_DIST_BIAS, // "distanceBias"
+ DEFERRED_SSR_REJECT_BIAS, // "depthRejectBias"
+ DEFERRED_SSR_GLOSSY_SAMPLES, // "glossySampleCount"
+ DEFERRED_SSR_NOISE_SINE, // "noiseSine"
+ DEFERRED_SSR_ADAPTIVE_STEP_MULT, // "adaptiveStepMultiplier"
+
+ MODELVIEW_DELTA_MATRIX, // "modelview_delta"
+ INVERSE_MODELVIEW_DELTA_MATRIX, // "inv_modelview_delta"
+ CUBE_SNAPSHOT, // "cube_snapshot"
+
FXAA_TC_SCALE, // "tc_scale"
FXAA_RCP_SCREEN_RES, // "rcp_screen_res"
FXAA_RCP_FRAME_OPT, // "rcp_frame_opt"
@@ -168,6 +200,9 @@ public:
DEFERRED_POSITION, // "positionMap"
DEFERRED_DIFFUSE, // "diffuseRect"
DEFERRED_SPECULAR, // "specularRect"
+ DEFERRED_EMISSIVE, // "emissiveRect"
+ EXPOSURE_MAP, // "exposureMap"
+ DEFERRED_BRDF_LUT, // "brdfLut"
DEFERRED_NOISE, // "noiseMap"
DEFERRED_LIGHTFUNC, // "lightFunc"
DEFERRED_LIGHT, // "lightMap"
@@ -192,6 +227,7 @@ public:
WATER_SPECULAR, // "specular"
WATER_SPECULAR_EXP, // "lightExp"
WATER_FOGCOLOR, // "waterFogColor"
+ WATER_FOGCOLOR_LINEAR, // "waterFogColorLinear"
WATER_FOGDENSITY, // "waterFogDensity"
WATER_FOGKS, // "waterFogKS"
WATER_REFSCALE, // "refScale"
@@ -231,7 +267,6 @@ public:
ILLUMINANCE_TEX, // "irradiance_texture"
BLEND_FACTOR, // "blend_factor"
- NO_ATMO, // "no_atmo"
MOISTURE_LEVEL, // "moisture_level"
DROPLET_RADIUS, // "droplet_radius"
ICE_LEVEL, // "ice_level"
@@ -242,6 +277,8 @@ public:
CLOUD_VARIANCE, // "cloud_variance"
+ REFLECTION_PROBE_AMBIANCE, // "reflection_probe_ambiance"
+ REFLECTION_PROBE_MAX_LOD, // "max_probe_lod"
SH_INPUT_L1R, // "sh_input_r"
SH_INPUT_L1G, // "sh_input_g"
SH_INPUT_L1B, // "sh_input_b"
@@ -260,11 +297,11 @@ public:
virtual void initAttribsAndUniforms(void);
BOOL attachShaderFeatures(LLGLSLShader * shader);
- void dumpObjectLog(GLhandleARB ret, BOOL warns = TRUE, const std::string& filename = "");
- void dumpShaderSource(U32 shader_code_count, GLcharARB** shader_code_text);
- BOOL linkProgramObject(GLhandleARB obj, BOOL suppress_errors = FALSE);
- BOOL validateProgramObject(GLhandleARB obj);
- GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::unordered_map<std::string, std::string>* defines = NULL, S32 texture_index_channels = -1);
+ void dumpObjectLog(GLuint ret, BOOL warns = TRUE, const std::string& filename = "");
+ void dumpShaderSource(U32 shader_code_count, GLchar** shader_code_text);
+ BOOL linkProgramObject(GLuint obj, BOOL suppress_errors = FALSE);
+ BOOL validateProgramObject(GLuint obj);
+ GLuint loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::map<std::string, std::string>* defines = NULL, S32 texture_index_channels = -1);
// Implemented in the application to actually point to the shader directory.
virtual std::string getShaderDirPrefix(void) = 0; // Pure Virtual
@@ -272,18 +309,33 @@ public:
// Implemented in the application to actually update out of date uniforms for a particular shader
virtual void updateShaderUniforms(LLGLSLShader * shader) = 0; // Pure Virtual
+ void initShaderCache(bool enabled, const LLUUID& old_cache_version, const LLUUID& current_cache_version);
+ void clearShaderCache();
+ void persistShaderCacheMetadata();
+
+ bool loadCachedProgramBinary(LLGLSLShader* shader);
+ bool saveCachedProgramBinary(LLGLSLShader* shader);
+
public:
// Map of shader names to compiled
- std::map<std::string, GLhandleARB> mVertexShaderObjects;
- std::map<std::string, GLhandleARB> mFragmentShaderObjects;
+ std::map<std::string, GLuint> mVertexShaderObjects;
+ std::map<std::string, GLuint> mFragmentShaderObjects;
//global (reserved slot) shader parameters
std::vector<std::string> mReservedAttribs;
std::vector<std::string> mReservedUniforms;
- //preprocessor definitions (name/value)
- std::map<std::string, std::string> mDefinitions;
+ struct ProgramBinaryData
+ {
+ GLsizei mBinaryLength = 0;
+ GLenum mBinaryFormat = 0;
+ F32 mLastUsedTime = 0.0;
+ };
+ std::map<LLUUID, ProgramBinaryData> mShaderBinaryCache;
+ bool mShaderCacheInitialized = false;
+ bool mShaderCacheEnabled = false;
+ std::string mShaderCacheDir;
protected:
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 937b8c74ff..de27636c33 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -62,288 +62,476 @@ U32 wpo2(U32 i)
return r;
}
+struct CompareMappedRegion
+{
+ bool operator()(const LLVertexBuffer::MappedRegion& lhs, const LLVertexBuffer::MappedRegion& rhs)
+ {
+ return lhs.mStart < rhs.mStart;
+ }
+};
-const U32 LL_VBO_BLOCK_SIZE = 2048;
-const U32 LL_VBO_POOL_MAX_SEED_SIZE = 256*1024;
+#define ENABLE_GL_WORK_QUEUE 0
-U32 vbo_block_size(U32 size)
-{ //what block size will fit size?
- U32 mod = size % LL_VBO_BLOCK_SIZE;
- return mod == 0 ? size : size + (LL_VBO_BLOCK_SIZE-mod);
-}
+#if ENABLE_GL_WORK_QUEUE
+
+#define THREAD_COUNT 1
+
+//============================================================================
-U32 vbo_block_index(U32 size)
+// High performance WorkQueue for usage in real-time rendering work
+class GLWorkQueue
{
- return vbo_block_size(size)/LL_VBO_BLOCK_SIZE;
-}
+public:
+ using Work = std::function<void()>;
-const U32 LL_VBO_POOL_SEED_COUNT = vbo_block_index(LL_VBO_POOL_MAX_SEED_SIZE);
+ GLWorkQueue();
+ void post(const Work& value);
-//============================================================================
+ size_t size();
-//static
-LLVBOPool LLVertexBuffer::sStreamVBOPool(GL_STREAM_DRAW_ARB, GL_ARRAY_BUFFER_ARB);
-LLVBOPool LLVertexBuffer::sDynamicVBOPool(GL_DYNAMIC_DRAW_ARB, GL_ARRAY_BUFFER_ARB);
-LLVBOPool LLVertexBuffer::sDynamicCopyVBOPool(GL_DYNAMIC_COPY_ARB, GL_ARRAY_BUFFER_ARB);
-LLVBOPool LLVertexBuffer::sStreamIBOPool(GL_STREAM_DRAW_ARB, GL_ELEMENT_ARRAY_BUFFER_ARB);
-LLVBOPool LLVertexBuffer::sDynamicIBOPool(GL_DYNAMIC_DRAW_ARB, GL_ELEMENT_ARRAY_BUFFER_ARB);
-
-U32 LLVBOPool::sBytesPooled = 0;
-U32 LLVBOPool::sIndexBytesPooled = 0;
-U32 LLVBOPool::sNameIdx = 0;
-U32 LLVBOPool::sNamePool[1024];
-
-std::list<U32> LLVertexBuffer::sAvailableVAOName;
-U32 LLVertexBuffer::sCurVAOName = 1;
-
-U32 LLVertexBuffer::sAllocatedIndexBytes = 0;
-U32 LLVertexBuffer::sIndexCount = 0;
-
-U32 LLVertexBuffer::sBindCount = 0;
-U32 LLVertexBuffer::sSetCount = 0;
-S32 LLVertexBuffer::sCount = 0;
-S32 LLVertexBuffer::sGLCount = 0;
-S32 LLVertexBuffer::sMappedCount = 0;
-bool LLVertexBuffer::sDisableVBOMapping = false;
-bool LLVertexBuffer::sEnableVBOs = true;
-U32 LLVertexBuffer::sGLRenderBuffer = 0;
-U32 LLVertexBuffer::sGLRenderArray = 0;
-U32 LLVertexBuffer::sGLRenderIndices = 0;
-U32 LLVertexBuffer::sLastMask = 0;
-bool LLVertexBuffer::sVBOActive = false;
-bool LLVertexBuffer::sIBOActive = false;
-U32 LLVertexBuffer::sAllocatedBytes = 0;
-U32 LLVertexBuffer::sVertexCount = 0;
-bool LLVertexBuffer::sMapped = false;
-bool LLVertexBuffer::sUseStreamDraw = true;
-bool LLVertexBuffer::sUseVAO = false;
-bool LLVertexBuffer::sPreferStreamDraw = false;
+ bool done();
+
+ // Get the next element from the queue
+ Work pop();
+
+ void runOne();
+
+ bool runPending();
+
+ void runUntilClose();
+
+ void close();
+
+ bool isClosed();
+ void syncGL();
-U32 LLVBOPool::genBuffer()
+private:
+ std::mutex mMutex;
+ std::condition_variable mCondition;
+ std::queue<Work> mQueue;
+ bool mClosed = false;
+};
+
+GLWorkQueue::GLWorkQueue()
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX
- if (sNameIdx == 0)
- {
- glGenBuffersARB(1024, sNamePool);
- sNameIdx = 1024;
- }
+}
+
+void GLWorkQueue::syncGL()
+{
+ /*if (mSync)
+ {
+ std::lock_guard<std::mutex> lock(mMutex);
+ glWaitSync(mSync, 0, GL_TIMEOUT_IGNORED);
+ mSync = 0;
+ }*/
+}
- return sNamePool[--sNameIdx];
+size_t GLWorkQueue::size()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_THREAD;
+ std::lock_guard<std::mutex> lock(mMutex);
+ return mQueue.size();
}
-void LLVBOPool::deleteBuffer(U32 name)
+bool GLWorkQueue::done()
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX
- if (gGLManager.mInited)
- {
- LLVertexBuffer::unbind();
+ return size() == 0 && isClosed();
+}
- glBindBufferARB(mType, name);
- glBufferDataARB(mType, 0, NULL, mUsage);
- glBindBufferARB(mType, 0);
+void GLWorkQueue::post(const GLWorkQueue::Work& value)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_THREAD;
+ {
+ std::lock_guard<std::mutex> lock(mMutex);
+ mQueue.push(std::move(value));
+ }
- glDeleteBuffersARB(1, &name);
- }
+ mCondition.notify_one();
}
+// Get the next element from the queue
+GLWorkQueue::Work GLWorkQueue::pop()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_THREAD;
+ // Lock the mutex
+ {
+ std::unique_lock<std::mutex> lock(mMutex);
+
+ // Wait for a new element to become available or for the queue to close
+ {
+ mCondition.wait(lock, [=] { return !mQueue.empty() || mClosed; });
+ }
+ }
+
+ Work ret;
+
+ {
+ std::lock_guard<std::mutex> lock(mMutex);
+
+ // Get the next element from the queue
+ if (mQueue.size() > 0)
+ {
+ ret = mQueue.front();
+ mQueue.pop();
+ }
+ else
+ {
+ ret = []() {};
+ }
+ }
+
+ return ret;
+}
-LLVBOPool::LLVBOPool(U32 vboUsage, U32 vboType)
-: mUsage(vboUsage), mType(vboType)
+void GLWorkQueue::runOne()
{
- mMissCount.resize(LL_VBO_POOL_SEED_COUNT);
- std::fill(mMissCount.begin(), mMissCount.end(), 0);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_THREAD;
+ Work w = pop();
+ w();
+ //mSync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
}
-U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed)
+void GLWorkQueue::runUntilClose()
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX
- llassert(vbo_block_size(size) == size);
-
- U8* ret = NULL;
+ while (!isClosed())
+ {
+ runOne();
+ }
+}
- U32 i = vbo_block_index(size);
+void GLWorkQueue::close()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_THREAD;
+ {
+ std::lock_guard<std::mutex> lock(mMutex);
+ mClosed = true;
+ }
- if (mFreeList.size() <= i)
- {
- mFreeList.resize(i+1);
- }
+ mCondition.notify_all();
+}
- if (mFreeList[i].empty() || for_seed)
- {
- //make a new buffer
- name = genBuffer();
-
- glBindBufferARB(mType, name);
-
- if (!for_seed && i < LL_VBO_POOL_SEED_COUNT)
- { //record this miss
- mMissCount[i]++;
- }
+bool GLWorkQueue::isClosed()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_THREAD;
+ std::lock_guard<std::mutex> lock(mMutex);
+ return mClosed;
+}
- if (mType == GL_ARRAY_BUFFER_ARB)
- {
- LLVertexBuffer::sAllocatedBytes += size;
- }
- else
- {
- LLVertexBuffer::sAllocatedIndexBytes += size;
- }
+#include "llwindow.h"
- if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW_ARB)
- {
- glBufferDataARB(mType, size, 0, mUsage);
- if (mUsage != GL_DYNAMIC_COPY_ARB)
- { //data will be provided by application
- ret = (U8*) ll_aligned_malloc<64>(size);
- if (!ret)
- {
- LL_ERRS() << "Failed to allocate "<< size << " bytes for LLVBOPool buffer " << name <<"." << LL_NEWLINE
- << "Free list size: " << mFreeList.size() // this happens if we are out of memory so a solution might be to clear some from freelist
- << " Allocated Bytes: " << LLVertexBuffer::sAllocatedBytes
- << " Allocated Index Bytes: " << LLVertexBuffer::sAllocatedIndexBytes
- << " Pooled Bytes: " << sBytesPooled
- << " Pooled Index Bytes: " << sIndexBytesPooled
- << LL_ENDL;
- }
- }
- }
- else
- { //always use a true hint of static draw when allocating non-client-backed buffers
- glBufferDataARB(mType, size, 0, GL_STATIC_DRAW_ARB);
- }
+class LLGLWorkerThread : public LLThread
+{
+public:
+ LLGLWorkerThread(const std::string& name, GLWorkQueue* queue, LLWindow* window)
+ : LLThread(name)
+ {
+ mWindow = window;
+ mContext = mWindow->createSharedContext();
+ mQueue = queue;
+ }
- glBindBufferARB(mType, 0);
+ void run() override
+ {
+ mWindow->makeContextCurrent(mContext);
+ gGL.init(false);
+ mQueue->runUntilClose();
+ gGL.shutdown();
+ mWindow->destroySharedContext(mContext);
+ }
- if (for_seed)
- { //put into pool for future use
- llassert(mFreeList.size() > i);
+ GLWorkQueue* mQueue;
+ LLWindow* mWindow;
+ void* mContext = nullptr;
+};
- Record rec;
- rec.mGLName = name;
- rec.mClientData = ret;
-
- if (mType == GL_ARRAY_BUFFER_ARB)
- {
- sBytesPooled += size;
- }
- else
- {
- sIndexBytesPooled += size;
- }
- mFreeList[i].push_back(rec);
- }
- }
- else
- {
- name = mFreeList[i].front().mGLName;
- ret = mFreeList[i].front().mClientData;
- if (mType == GL_ARRAY_BUFFER_ARB)
- {
- sBytesPooled -= size;
- }
- else
- {
- sIndexBytesPooled -= size;
- }
+static LLGLWorkerThread* sVBOThread[THREAD_COUNT];
+static GLWorkQueue* sQueue = nullptr;
- mFreeList[i].pop_front();
- }
+#endif
- return ret;
-}
+//============================================================================
+// Pool of reusable VertexBuffer state
-void LLVBOPool::release(U32 name, U8* buffer, U32 size)
+// batch calls to glGenBuffers
+static GLuint gen_buffer()
{
- llassert(vbo_block_size(size) == size);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
- deleteBuffer(name);
- ll_aligned_free_fallback((U8*) buffer);
+ GLuint ret = 0;
+ constexpr U32 pool_size = 4096;
- if (mType == GL_ARRAY_BUFFER_ARB)
- {
- LLVertexBuffer::sAllocatedBytes -= size;
- }
- else
- {
- LLVertexBuffer::sAllocatedIndexBytes -= size;
- }
+ thread_local static GLuint sNamePool[pool_size];
+ thread_local static U32 sIndex = 0;
+
+ if (sIndex == 0)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("gen buffer");
+ sIndex = pool_size;
+ if (!gGLManager.mIsAMD)
+ {
+ glGenBuffers(pool_size, sNamePool);
+ }
+ else
+ { // work around for AMD driver bug
+ for (U32 i = 0; i < pool_size; ++i)
+ {
+ glGenBuffers(1, sNamePool + i);
+ }
+ }
+ }
+
+ ret = sNamePool[--sIndex];
+ return ret;
}
-void LLVBOPool::seedPool()
+#define ANALYZE_VBO_POOL 0
+
+class LLVBOPool
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX
- U32 dummy_name = 0;
+public:
+ typedef std::chrono::steady_clock::time_point Time;
- if (mFreeList.size() < LL_VBO_POOL_SEED_COUNT)
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("VBOPool Resize");
- mFreeList.resize(LL_VBO_POOL_SEED_COUNT);
- }
+ struct Entry
+ {
+ U8* mData;
+ GLuint mGLName;
+ Time mAge;
+ };
- for (U32 i = 0; i < LL_VBO_POOL_SEED_COUNT; i++)
- {
- if (mMissCount[i] > mFreeList[i].size())
- {
- U32 size = i*LL_VBO_BLOCK_SIZE;
-
- S32 count = mMissCount[i] - mFreeList[i].size();
- for (U32 j = 0; j < count; ++j)
- {
- allocate(dummy_name, size, true);
- }
- }
- }
-}
+ ~LLVBOPool()
+ {
+ clear();
+ }
+ typedef std::unordered_map<U32, std::list<Entry>> Pool;
+ Pool mVBOPool;
+ Pool mIBOPool;
-void LLVBOPool::cleanup()
-{
- U32 size = LL_VBO_BLOCK_SIZE;
+ U32 mTouchCount = 0;
- for (U32 i = 0; i < mFreeList.size(); ++i)
- {
- record_list_t& l = mFreeList[i];
+ U64 mDistributed = 0;
+ U64 mAllocated = 0;
+ U64 mReserved = 0;
+ U32 mMisses = 0;
+ U32 mHits = 0;
- while (!l.empty())
- {
- Record& r = l.front();
+ U64 getVramBytesUsed()
+ {
+ return mAllocated + mReserved;
+ }
- deleteBuffer(r.mGLName);
-
- if (r.mClientData)
- {
- ll_aligned_free<64>((void*) r.mClientData);
- }
+ // increase the size to some common value (e.g. a power of two) to increase hit rate
+ void adjustSize(U32& size)
+ {
+ // size = nhpo2(size); // (193/303)/580 MB (distributed/allocated)/reserved in VBO Pool. Overhead: 66 percent. Hit rate: 77 percent
- l.pop_front();
+ //(245/276)/385 MB (distributed/allocated)/reserved in VBO Pool. Overhead: 57 percent. Hit rate: 69 percent
+ //(187/209)/397 MB (distributed/allocated)/reserved in VBO Pool. Overhead: 112 percent. Hit rate: 76 percent
+ U32 block_size = llmax(nhpo2(size) / 8, (U32) 16);
+ size += block_size - (size % block_size);
+ }
- if (mType == GL_ARRAY_BUFFER_ARB)
- {
- sBytesPooled -= size;
- LLVertexBuffer::sAllocatedBytes -= size;
- }
- else
- {
- sIndexBytesPooled -= size;
- LLVertexBuffer::sAllocatedIndexBytes -= size;
- }
- }
+ void allocate(GLenum type, U32 size, GLuint& name, U8*& data)
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
+ llassert(type == GL_ARRAY_BUFFER || type == GL_ELEMENT_ARRAY_BUFFER);
+ llassert(name == 0); // non zero name indicates a gl name that wasn't freed
+ llassert(data == nullptr); // non null data indicates a buffer that wasn't freed
+ llassert(size >= 2); // any buffer size smaller than a single index is nonsensical
+
+ mDistributed += size;
+ adjustSize(size);
+ mAllocated += size;
+
+ auto& pool = type == GL_ELEMENT_ARRAY_BUFFER ? mIBOPool : mVBOPool;
+
+ Pool::iterator iter = pool.find(size);
+ if (iter == pool.end())
+ { // cache miss, allocate a new buffer
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vbo pool miss");
+ LL_PROFILE_GPU_ZONE("vbo alloc");
+
+ mMisses++;
+ name = gen_buffer();
+ glBindBuffer(type, name);
+ glBufferData(type, size, nullptr, GL_DYNAMIC_DRAW);
+ if (type == GL_ELEMENT_ARRAY_BUFFER)
+ {
+ LLVertexBuffer::sGLRenderIndices = name;
+ }
+ else
+ {
+ LLVertexBuffer::sGLRenderBuffer = name;
+ }
+
+ data = (U8*)ll_aligned_malloc_16(size);
+ }
+ else
+ {
+ mHits++;
+ llassert(mReserved >= size); // assert if accounting gets messed up
+ mReserved -= size;
+
+ std::list<Entry>& entries = iter->second;
+ Entry& entry = entries.back();
+ name = entry.mGLName;
+ data = entry.mData;
+
+ entries.pop_back();
+ if (entries.empty())
+ {
+ pool.erase(iter);
+ }
+ }
- size += LL_VBO_BLOCK_SIZE;
- }
+ clean();
+ }
- //reset miss counts
- std::fill(mMissCount.begin(), mMissCount.end(), 0);
+ void free(GLenum type, U32 size, GLuint name, U8* data)
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
+ llassert(type == GL_ARRAY_BUFFER || type == GL_ELEMENT_ARRAY_BUFFER);
+ llassert(size >= 2);
+ llassert(name != 0);
+ llassert(data != nullptr);
+
+ clean();
+
+ llassert(mDistributed >= size);
+ mDistributed -= size;
+ adjustSize(size);
+ llassert(mAllocated >= size);
+ mAllocated -= size;
+ mReserved += size;
+
+ auto& pool = type == GL_ELEMENT_ARRAY_BUFFER ? mIBOPool : mVBOPool;
+
+ Pool::iterator iter = pool.find(size);
+
+ if (iter == pool.end())
+ {
+ std::list<Entry> newlist;
+ newlist.push_front({ data, name, std::chrono::steady_clock::now() });
+ pool[size] = newlist;
+ }
+ else
+ {
+ iter->second.push_front({ data, name, std::chrono::steady_clock::now() });
+ }
+
+ }
+
+ // clean periodically (clean gets called for every alloc/free)
+ void clean()
+ {
+ mTouchCount++;
+ if (mTouchCount < 1024) // clean every 1k touches
+ {
+ return;
+ }
+ mTouchCount = 0;
+
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
+
+ std::unordered_map<U32, std::list<Entry>>* pools[] = { &mVBOPool, &mIBOPool };
+
+ using namespace std::chrono_literals;
+
+ Time cutoff = std::chrono::steady_clock::now() - 5s;
+
+ for (auto* pool : pools)
+ {
+ for (Pool::iterator iter = pool->begin(); iter != pool->end(); )
+ {
+ auto& entries = iter->second;
+
+ while (!entries.empty() && entries.back().mAge < cutoff)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vbo cache timeout");
+ auto& entry = entries.back();
+ ll_aligned_free_16(entry.mData);
+ glDeleteBuffers(1, &entry.mGLName);
+ llassert(mReserved >= iter->first);
+ mReserved -= iter->first;
+ entries.pop_back();
+
+ }
+
+ if (entries.empty())
+ {
+ iter = pool->erase(iter);
+ }
+ else
+ {
+ ++iter;
+ }
+ }
+ }
+
+#if 0
+ LL_INFOS() << llformat("(%d/%d)/%d MB (distributed/allocated)/total in VBO Pool. Overhead: %d percent. Hit rate: %d percent",
+ mDistributed / 1000000,
+ mAllocated / 1000000,
+ (mAllocated + mReserved) / 1000000, // total bytes
+ ((mAllocated+mReserved-mDistributed)*100)/llmax(mDistributed, (U64) 1), // overhead percent
+ (mHits*100)/llmax(mMisses+mHits, (U32)1)) // hit rate percent
+ << LL_ENDL;
+#endif
+ }
+
+ void clear()
+ {
+ for (auto& entries : mIBOPool)
+ {
+ for (auto& entry : entries.second)
+ {
+ ll_aligned_free_16(entry.mData);
+ glDeleteBuffers(1, &entry.mGLName);
+ }
+ }
+
+ for (auto& entries : mVBOPool)
+ {
+ for (auto& entry : entries.second)
+ {
+ ll_aligned_free_16(entry.mData);
+ glDeleteBuffers(1, &entry.mGLName);
+ }
+ }
+
+ mReserved = 0;
+
+ mIBOPool.clear();
+ mVBOPool.clear();
+ }
+
+
+};
+
+static LLVBOPool* sVBOPool = nullptr;
+
+//static
+U64 LLVertexBuffer::getBytesAllocated()
+{
+ return sVBOPool ? sVBOPool->getVramBytesUsed() : 0;
}
+//============================================================================
+//
+//static
+U32 LLVertexBuffer::sGLRenderBuffer = 0;
+U32 LLVertexBuffer::sGLRenderIndices = 0;
+U32 LLVertexBuffer::sLastMask = 0;
+U32 LLVertexBuffer::sVertexCount = 0;
+
//NOTE: each component must be AT LEAST 4 bytes in size to avoid a performance penalty on AMD hardware
-const S32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] =
+const U32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] =
{
sizeof(LLVector4), // TYPE_VERTEX,
sizeof(LLVector4), // TYPE_NORMAL,
@@ -392,79 +580,34 @@ const U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] =
};
//static
-U32 LLVertexBuffer::getVAOName()
-{
- U32 ret = 0;
-
- if (!sAvailableVAOName.empty())
- {
- ret = sAvailableVAOName.front();
- sAvailableVAOName.pop_front();
- }
- else
- {
-#ifdef GL_ARB_vertex_array_object
- glGenVertexArrays(1, &ret);
-#endif
- }
-
- return ret;
-}
-
-//static
-void LLVertexBuffer::releaseVAOName(U32 name)
-{
- sAvailableVAOName.push_back(name);
-}
-
-
-//static
-void LLVertexBuffer::seedPools()
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX
- sStreamVBOPool.seedPool();
- sDynamicVBOPool.seedPool();
- sDynamicCopyVBOPool.seedPool();
- sStreamIBOPool.seedPool();
- sDynamicIBOPool.seedPool();
-}
-
-//static
void LLVertexBuffer::setupClientArrays(U32 data_mask)
{
- if (sLastMask != data_mask)
- {
-
- if (gGLManager.mGLSLVersionMajor < 2 && gGLManager.mGLSLVersionMinor < 30)
- {
- //make sure texture index is disabled
- data_mask = data_mask & ~MAP_TEXTURE_INDEX;
- }
+ if (sLastMask != data_mask)
+ {
+ for (U32 i = 0; i < TYPE_MAX; ++i)
+ {
+ S32 loc = i;
+
+ U32 mask = 1 << i;
+
+ if (sLastMask & (1 << i))
+ { //was enabled
+ if (!(data_mask & mask))
+ { //needs to be disabled
+ glDisableVertexAttribArray(loc);
+ }
+ }
+ else
+ { //was disabled
+ if (data_mask & mask)
+ { //needs to be enabled
+ glEnableVertexAttribArray(loc);
+ }
+ }
+ }
+ }
- for (U32 i = 0; i < TYPE_MAX; ++i)
- {
- S32 loc = i;
-
- U32 mask = 1 << i;
-
- if (sLastMask & (1 << i))
- { //was enabled
- if (!(data_mask & mask))
- { //needs to be disabled
- glDisableVertexAttribArrayARB(loc);
- }
- }
- else
- { //was disabled
- if (data_mask & mask)
- { //needs to be enabled
- glEnableVertexAttribArrayARB(loc);
- }
- }
- }
-
- sLastMask = data_mask;
- }
+ sLastMask = data_mask;
}
//static
@@ -481,7 +624,7 @@ void LLVertexBuffer::drawArrays(U32 mode, const std::vector<LLVector3>& pos)
}
//static
-void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, S32 num_indices, const U16* indicesp)
+void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, U32 num_indices, const U16* indicesp)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
llassert(LLGLSLShader::sCurBoundShaderPtr != NULL);
@@ -514,13 +657,18 @@ void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVecto
U16 idx = indicesp[i];
gGL.vertex3fv(pos[idx].getF32ptr());
}
- }
+}
gGL.end();
gGL.flush();
}
-void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_offset) const
+bool LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_offset) const
{
+ if (!gDebugGL)
+ {
+ return true;
+ }
+
llassert(start < (U32)mNumVerts);
llassert(end < (U32)mNumVerts);
@@ -538,9 +686,8 @@ void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of
LL_ERRS() << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << LL_ENDL;
}
- if (gDebugGL && !useVBOs())
{
- U16* idx = ((U16*) getIndicesPointer())+indices_offset;
+ U16* idx = (U16*) mMappedIndexData+indices_offset;
for (U32 i = 0; i < count; ++i)
{
llassert(idx[i] >= start);
@@ -552,234 +699,93 @@ void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of
}
}
+ LLVector4a* v = (LLVector4a*)mMappedData;
+
+ for (U32 i = start; i <= end; ++i)
+ {
+ if (!v[i].isFinite3())
+ {
+ LL_ERRS() << "Non-finite vertex position data detected." << LL_ENDL;
+ }
+ }
+
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
if (shader && shader->mFeatures.mIndexedTextureChannels > 1)
{
- LLStrider<LLVector4a> v;
- //hack to get non-const reference
- LLVertexBuffer* vb = (LLVertexBuffer*) this;
- vb->getVertexStrider(v);
-
+ LLVector4a* v = (LLVector4a*) mMappedData;
+
for (U32 i = start; i < end; i++)
{
- S32 idx = (S32) (v[i][3]+0.25f);
- llassert(idx >= 0);
- if (idx < 0 || idx >= shader->mFeatures.mIndexedTextureChannels)
+ U32 idx = (U32) (v[i][3]+0.25f);
+ if (idx >= shader->mFeatures.mIndexedTextureChannels)
{
LL_ERRS() << "Bad texture index found in vertex data stream." << LL_ENDL;
}
}
}
}
-}
-
-void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const
-{
- validateRange(start, end, count, indices_offset);
- mMappable = false;
- gGL.syncMatrices();
- llassert(mNumVerts >= 0);
- llassert(LLGLSLShader::sCurBoundShaderPtr != NULL);
-
- if (mGLArray)
- {
- if (mGLArray != sGLRenderArray)
- {
- LL_ERRS() << "Wrong vertex array bound." << LL_ENDL;
- }
- }
- else
- {
- if (mGLIndices != sGLRenderIndices)
- {
- LL_ERRS() << "Wrong index buffer bound." << LL_ENDL;
- }
-
- if (mGLBuffer != sGLRenderBuffer)
- {
- LL_ERRS() << "Wrong vertex buffer bound." << LL_ENDL;
- }
- }
-
- if (gDebugGL && !mGLArray && useVBOs())
- {
- GLint elem = 0;
- glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &elem);
-
- if (elem != mGLIndices)
- {
- LL_ERRS() << "Wrong index buffer bound!" << LL_ENDL;
- }
- }
-
- if (mode >= LLRender::NUM_MODES)
- {
- LL_ERRS() << "Invalid draw mode: " << mode << LL_ENDL;
- return;
- }
-
- U16* idx = ((U16*) getIndicesPointer())+indices_offset;
-
- stop_glerror();
- LLGLSLShader::startProfile();
- LL_PROFILER_GPU_ZONEC( "gl.DrawRangeElements", 0xFFFF00 )
- glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT,
- idx);
- LLGLSLShader::stopProfile(count, mode);
- stop_glerror();
-
-
+ return true;
+}
- placeFence();
+#ifdef LL_PROFILER_ENABLE_RENDER_DOC
+void LLVertexBuffer::setLabel(const char* label) {
+ LL_LABEL_OBJECT_GL(GL_BUFFER, mGLBuffer, strlen(label), label);
}
+#endif
-void LLVertexBuffer::drawRangeFast(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const
+void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const
{
- mMappable = false;
+ llassert(validateRange(start, end, count, indices_offset));
+ llassert(mGLBuffer == sGLRenderBuffer);
+ llassert(mGLIndices == sGLRenderIndices);
gGL.syncMatrices();
-
- U16* idx = ((U16*)getIndicesPointer()) + indices_offset;
-
- LL_PROFILER_GPU_ZONEC("gl.DrawRangeElements", 0xFFFF00)
- glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT,
- idx);
+ glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT,
+ (GLvoid*) (indices_offset * sizeof(U16)));
}
void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
{
- llassert(LLGLSLShader::sCurBoundShaderPtr != NULL);
- mMappable = false;
- gGL.syncMatrices();
-
- llassert(mNumIndices >= 0);
- if (indices_offset >= (U32) mNumIndices ||
- indices_offset + count > (U32) mNumIndices)
- {
- LL_ERRS() << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << LL_ENDL;
- }
-
- if (mGLArray)
- {
- if (mGLArray != sGLRenderArray)
- {
- LL_ERRS() << "Wrong vertex array bound." << LL_ENDL;
- }
- }
- else
- {
- if (mGLIndices != sGLRenderIndices)
- {
- LL_ERRS() << "Wrong index buffer bound." << LL_ENDL;
- }
-
- if (mGLBuffer != sGLRenderBuffer)
- {
- LL_ERRS() << "Wrong vertex buffer bound." << LL_ENDL;
- }
- }
-
- if (mode >= LLRender::NUM_MODES)
- {
- LL_ERRS() << "Invalid draw mode: " << mode << LL_ENDL;
- return;
- }
-
- stop_glerror();
- LLGLSLShader::startProfile();
- LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0xA0FFA0 )
- glDrawElements(sGLMode[mode], count, GL_UNSIGNED_SHORT,
- ((U16*) getIndicesPointer()) + indices_offset);
- LLGLSLShader::stopProfile(count, mode);
- stop_glerror();
- placeFence();
+ drawRange(mode, 0, mNumVerts-1, count, indices_offset);
}
void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
- llassert(LLGLSLShader::sCurBoundShaderPtr != NULL);
- mMappable = false;
+ llassert(first + count <= mNumVerts);
+ llassert(mGLBuffer == sGLRenderBuffer);
+ llassert(mGLIndices == sGLRenderIndices);
+
gGL.syncMatrices();
+ glDrawArrays(sGLMode[mode], first, count);
+}
-#ifndef LL_RELEASE_FOR_DOWNLOAD
- llassert(mNumVerts >= 0);
- if (first >= (U32)mNumVerts ||
- first + count > (U32)mNumVerts)
- {
- LL_ERRS() << "Bad vertex buffer draw range: [" << first << ", " << first + count << "]" << LL_ENDL;
- }
+//static
+void LLVertexBuffer::initClass(LLWindow* window)
+{
+ llassert(sVBOPool == nullptr);
+ sVBOPool = new LLVBOPool();
- if (mGLArray)
- {
- if (mGLArray != sGLRenderArray)
- {
- LL_ERRS() << "Wrong vertex array bound." << LL_ENDL;
- }
- }
- else
- {
- if (mGLBuffer != sGLRenderBuffer || useVBOs() != sVBOActive)
- {
- LL_ERRS() << "Wrong vertex buffer bound." << LL_ENDL;
- }
- }
+#if ENABLE_GL_WORK_QUEUE
+ sQueue = new GLWorkQueue();
- if (mode >= LLRender::NUM_MODES)
+ for (int i = 0; i < THREAD_COUNT; ++i)
{
- LL_ERRS() << "Invalid draw mode: " << mode << LL_ENDL;
- return;
+ sVBOThread[i] = new LLGLWorkerThread("VBO Worker", sQueue, window);
+ sVBOThread[i]->start();
}
#endif
-
- LLGLSLShader::startProfile();
- {
- LL_PROFILER_GPU_ZONEC("gl.DrawArrays", 0xFF4040)
- glDrawArrays(sGLMode[mode], first, count);
- }
- LLGLSLShader::stopProfile(count, mode);
-
- stop_glerror();
- placeFence();
-}
-
-//static
-void LLVertexBuffer::initClass(bool use_vbo, bool no_vbo_mapping)
-{
- sEnableVBOs = use_vbo && gGLManager.mHasVertexBufferObject;
- sDisableVBOMapping = sEnableVBOs && no_vbo_mapping;
}
//static
void LLVertexBuffer::unbind()
{
- if (sGLRenderArray)
- {
-#if GL_ARB_vertex_array_object
- glBindVertexArray(0);
-#endif
- sGLRenderArray = 0;
- sGLRenderIndices = 0;
- sIBOActive = false;
- }
-
- if (sVBOActive)
- {
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
- sVBOActive = false;
- }
- if (sIBOActive)
- {
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
- sIBOActive = false;
- }
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
sGLRenderBuffer = 0;
sGLRenderIndices = 0;
-
- setupClientArrays(0);
}
//static
@@ -787,98 +793,41 @@ void LLVertexBuffer::cleanupClass()
{
unbind();
- sStreamIBOPool.cleanup();
- sDynamicIBOPool.cleanup();
- sStreamVBOPool.cleanup();
- sDynamicVBOPool.cleanup();
- sDynamicCopyVBOPool.cleanup();
-}
-
-//----------------------------------------------------------------------------
+ delete sVBOPool;
+ sVBOPool = nullptr;
-S32 LLVertexBuffer::determineUsage(S32 usage)
-{
- S32 ret_usage = usage;
+#if ENABLE_GL_WORK_QUEUE
+ sQueue->close();
+ for (int i = 0; i < THREAD_COUNT; ++i)
+ {
+ sVBOThread[i]->shutdown();
+ delete sVBOThread[i];
+ sVBOThread[i] = nullptr;
+ }
- if (!sEnableVBOs)
- {
- ret_usage = 0;
- }
-
- if (ret_usage == GL_STREAM_DRAW_ARB && !sUseStreamDraw)
- {
- ret_usage = 0;
- }
-
- if (ret_usage == GL_DYNAMIC_DRAW_ARB && sPreferStreamDraw)
- {
- ret_usage = GL_STREAM_DRAW_ARB;
- }
-
- if (ret_usage == 0 && LLRender::sGLCoreProfile)
- { //MUST use VBOs for all rendering
- ret_usage = GL_STREAM_DRAW_ARB;
- }
-
- if (ret_usage && ret_usage != GL_STREAM_DRAW_ARB)
- { //only stream_draw and dynamic_draw are supported when using VBOs, dynamic draw is the default
- if (ret_usage != GL_DYNAMIC_COPY_ARB)
- {
- if (sDisableVBOMapping)
- { //always use stream draw if VBO mapping is disabled
- ret_usage = GL_STREAM_DRAW_ARB;
- }
- else
- {
- ret_usage = GL_DYNAMIC_DRAW_ARB;
- }
- }
- }
-
- return ret_usage;
+ delete sQueue;
+ sQueue = nullptr;
+#endif
}
-LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage)
-: LLRefCount(),
-
- mNumVerts(0),
- mNumIndices(0),
- mAlignedOffset(0),
- mAlignedIndexOffset(0),
- mSize(0),
- mIndicesSize(0),
- mTypeMask(typemask),
- mUsage(LLVertexBuffer::determineUsage(usage)),
- mGLBuffer(0),
- mGLIndices(0),
- mGLArray(0),
- mMappedData(NULL),
- mMappedIndexData(NULL),
- mMappedDataUsingVBOs(false),
- mMappedIndexDataUsingVBOs(false),
- mVertexLocked(false),
- mIndexLocked(false),
- mFinal(false),
- mEmpty(true),
- mMappable(false),
- mFence(NULL)
-{
- mMappable = (mUsage == GL_DYNAMIC_DRAW_ARB && !sDisableVBOMapping);
+//----------------------------------------------------------------------------
+LLVertexBuffer::LLVertexBuffer(U32 typemask)
+: LLRefCount(),
+ mTypeMask(typemask)
+{
//zero out offsets
for (U32 i = 0; i < TYPE_MAX; i++)
{
mOffsets[i] = 0;
}
-
- sCount++;
}
//static
-S32 LLVertexBuffer::calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices)
+U32 LLVertexBuffer::calcOffsets(const U32& typemask, U32* offsets, U32 num_vertices)
{
- S32 offset = 0;
- for (S32 i=0; i<TYPE_TEXTURE_INDEX; i++)
+ U32 offset = 0;
+ for (U32 i=0; i<TYPE_TEXTURE_INDEX; i++)
{
U32 mask = 1<<i;
if (typemask & mask)
@@ -894,14 +843,14 @@ S32 LLVertexBuffer::calcOffsets(const U32& typemask, S32* offsets, S32 num_verti
offsets[TYPE_TEXTURE_INDEX] = offsets[TYPE_VERTEX] + 12;
- return offset+16;
+ return offset;
}
//static
-S32 LLVertexBuffer::calcVertexSize(const U32& typemask)
+U32 LLVertexBuffer::calcVertexSize(const U32& typemask)
{
- S32 size = 0;
- for (S32 i = 0; i < TYPE_TEXTURE_INDEX; i++)
+ U32 size = 0;
+ for (U32 i = 0; i < TYPE_TEXTURE_INDEX; i++)
{
U32 mask = 1<<i;
if (typemask & mask)
@@ -913,11 +862,6 @@ S32 LLVertexBuffer::calcVertexSize(const U32& typemask)
return size;
}
-S32 LLVertexBuffer::getSize() const
-{
- return mSize;
-}
-
// protected, use unref()
//virtual
LLVertexBuffer::~LLVertexBuffer()
@@ -925,27 +869,6 @@ LLVertexBuffer::~LLVertexBuffer()
destroyGLBuffer();
destroyGLIndices();
- if (mGLArray)
- {
-#if GL_ARB_vertex_array_object
- releaseVAOName(mGLArray);
-#endif
- }
-
- sCount--;
-
- if (mFence)
- {
- // Sanity check. We have weird crashes in this destructor (on delete). Yet mFence is disabled.
- // TODO: mFence was added in scope of SH-2038, but was never enabled, consider removing mFence.
- LL_ERRS() << "LLVertexBuffer destruction failed" << LL_ENDL;
- delete mFence;
- mFence = NULL;
- }
-
- sVertexCount -= mNumVerts;
- sIndexCount -= mNumIndices;
-
if (mMappedData)
{
LL_ERRS() << "Failed to clear vertex buffer's vertices" << LL_ENDL;
@@ -956,101 +879,37 @@ LLVertexBuffer::~LLVertexBuffer()
}
};
-void LLVertexBuffer::placeFence() const
-{
- /*if (!mFence && useVBOs())
- {
- if (gGLManager.mHasSync)
- {
- mFence = new LLGLSyncFence();
- }
- }
-
- if (mFence)
- {
- mFence->placeFence();
- }*/
-}
-
-void LLVertexBuffer::waitFence() const
-{
- /*if (mFence)
- {
- mFence->wait();
- }*/
-}
-
//----------------------------------------------------------------------------
void LLVertexBuffer::genBuffer(U32 size)
{
- mSize = vbo_block_size(size);
-
- if (mUsage == GL_STREAM_DRAW_ARB)
- {
- mMappedData = sStreamVBOPool.allocate(mGLBuffer, mSize);
- }
- else if (mUsage == GL_DYNAMIC_DRAW_ARB)
- {
- mMappedData = sDynamicVBOPool.allocate(mGLBuffer, mSize);
- }
- else
- {
- mMappedData = sDynamicCopyVBOPool.allocate(mGLBuffer, mSize);
- }
-
-
- sGLCount++;
-}
-
-void LLVertexBuffer::genIndices(U32 size)
-{
- mIndicesSize = vbo_block_size(size);
-
- if (mUsage == GL_STREAM_DRAW_ARB)
- {
- mMappedIndexData = sStreamIBOPool.allocate(mGLIndices, mIndicesSize);
- }
- else
- {
- mMappedIndexData = sDynamicIBOPool.allocate(mGLIndices, mIndicesSize);
- }
-
- sGLCount++;
-}
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
+ llassert(sVBOPool);
-void LLVertexBuffer::releaseBuffer()
-{
- if (mUsage == GL_STREAM_DRAW_ARB)
- {
- sStreamVBOPool.release(mGLBuffer, mMappedData, mSize);
- }
- else
- {
- sDynamicVBOPool.release(mGLBuffer, mMappedData, mSize);
- }
-
- mGLBuffer = 0;
- mMappedData = NULL;
+ if (sVBOPool)
+ {
+ llassert(mSize == 0);
+ llassert(mGLBuffer == 0);
+ llassert(mMappedData == nullptr);
- sGLCount--;
+ mSize = size;
+ sVBOPool->allocate(GL_ARRAY_BUFFER, mSize, mGLBuffer, mMappedData);
+ }
}
-void LLVertexBuffer::releaseIndices()
+void LLVertexBuffer::genIndices(U32 size)
{
- if (mUsage == GL_STREAM_DRAW_ARB)
- {
- sStreamIBOPool.release(mGLIndices, mMappedIndexData, mIndicesSize);
- }
- else
- {
- sDynamicIBOPool.release(mGLIndices, mMappedIndexData, mIndicesSize);
- }
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
+ llassert(sVBOPool);
- mGLIndices = 0;
- mMappedIndexData = NULL;
-
- sGLCount--;
+ if (sVBOPool)
+ {
+ llassert(mIndicesSize == 0);
+ llassert(mGLIndices == 0);
+ llassert(mMappedIndexData == nullptr);
+ mIndicesSize = size;
+ sVBOPool->allocate(GL_ELEMENT_ARRAY_BUFFER, mIndicesSize, mGLIndices, mMappedIndexData);
+ }
}
bool LLVertexBuffer::createGLBuffer(U32 size)
@@ -1067,22 +926,8 @@ bool LLVertexBuffer::createGLBuffer(U32 size)
bool success = true;
- mEmpty = true;
-
- mMappedDataUsingVBOs = useVBOs();
+ genBuffer(size);
- if (mMappedDataUsingVBOs)
- {
- genBuffer(size);
- }
- else
- {
- static int gl_buffer_idx = 0;
- mGLBuffer = ++gl_buffer_idx;
- mMappedData = (U8*)ll_aligned_malloc_16(size);
- mSize = size;
- }
-
if (!mMappedData)
{
success = false;
@@ -1104,27 +949,8 @@ bool LLVertexBuffer::createGLIndices(U32 size)
bool success = true;
- mEmpty = true;
-
- //pad by 16 bytes for aligned copies
- size += 16;
-
- mMappedIndexDataUsingVBOs = useVBOs();
-
- if (mMappedIndexDataUsingVBOs)
- {
- //pad by another 16 bytes for VBO pointer adjustment
- size += 16;
- genIndices(size);
- }
- else
- {
- mMappedIndexData = (U8*)ll_aligned_malloc_16(size);
- static int gl_buffer_idx = 0;
- mGLIndices = ++gl_buffer_idx;
- mIndicesSize = size;
- }
-
+ genIndices(size);
+
if (!mMappedIndexData)
{
success = false;
@@ -1136,43 +962,37 @@ void LLVertexBuffer::destroyGLBuffer()
{
if (mGLBuffer || mMappedData)
{
- if (mMappedDataUsingVBOs)
- {
- releaseBuffer();
- }
- else
- {
- ll_aligned_free_16((void*)mMappedData);
- mMappedData = NULL;
- mEmpty = true;
- }
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
+ //llassert(sVBOPool);
+ if (sVBOPool)
+ {
+ sVBOPool->free(GL_ARRAY_BUFFER, mSize, mGLBuffer, mMappedData);
+ }
+
+ mSize = 0;
+ mGLBuffer = 0;
+ mMappedData = nullptr;
}
-
- mGLBuffer = 0;
- //unbind();
}
void LLVertexBuffer::destroyGLIndices()
{
if (mGLIndices || mMappedIndexData)
{
- if (mMappedIndexDataUsingVBOs)
- {
- releaseIndices();
- }
- else
- {
- ll_aligned_free_16((void*)mMappedIndexData);
- mMappedIndexData = NULL;
- mEmpty = true;
- }
- }
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
+ //llassert(sVBOPool);
+ if (sVBOPool)
+ {
+ sVBOPool->free(GL_ELEMENT_ARRAY_BUFFER, mIndicesSize, mGLIndices, mMappedIndexData);
+ }
- mGLIndices = 0;
- //unbind();
+ mIndicesSize = 0;
+ mGLIndices = 0;
+ mMappedIndexData = nullptr;
+ }
}
-bool LLVertexBuffer::updateNumVerts(S32 nverts)
+bool LLVertexBuffer::updateNumVerts(U32 nverts)
{
llassert(nverts >= 0);
@@ -1186,19 +1006,17 @@ bool LLVertexBuffer::updateNumVerts(S32 nverts)
U32 needed_size = calcOffsets(mTypeMask, mOffsets, nverts);
- if (needed_size > mSize || needed_size <= mSize/2)
- {
- success &= createGLBuffer(needed_size);
- }
+ if (needed_size != mSize)
+ {
+ success &= createGLBuffer(needed_size);
+ }
- sVertexCount -= mNumVerts;
+ llassert(mSize == needed_size);
mNumVerts = nverts;
- sVertexCount += mNumVerts;
-
return success;
}
-bool LLVertexBuffer::updateNumIndices(S32 nindices)
+bool LLVertexBuffer::updateNumIndices(U32 nindices)
{
llassert(nindices >= 0);
@@ -1206,22 +1024,18 @@ bool LLVertexBuffer::updateNumIndices(S32 nindices)
U32 needed_size = sizeof(U16) * nindices;
- if (needed_size > mIndicesSize || needed_size <= mIndicesSize/2)
+ if (needed_size != mIndicesSize)
{
success &= createGLIndices(needed_size);
}
- sIndexCount -= mNumIndices;
+ llassert(mIndicesSize == needed_size);
mNumIndices = nindices;
- sIndexCount += mNumIndices;
-
return success;
}
-bool LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create)
+bool LLVertexBuffer::allocateBuffer(U32 nverts, U32 nindices)
{
- stop_glerror();
-
if (nverts < 0 || nindices < 0 ||
nverts > 65536)
{
@@ -1233,735 +1047,215 @@ bool LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create)
success &= updateNumVerts(nverts);
success &= updateNumIndices(nindices);
- if (create && (nverts || nindices))
- {
- //actually allocate space for the vertex buffer if using VBO mapping
- flush(); //unmap
-
- if (gGLManager.mHasVertexArrayObject && useVBOs() && sUseVAO)
- {
-#if GL_ARB_vertex_array_object
- mGLArray = getVAOName();
-#endif
- setupVertexArray();
- }
- }
-
- return success;
-}
-
-void LLVertexBuffer::setupVertexArray()
-{
- if (!mGLArray)
- {
- return;
- }
-
- LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
-#if GL_ARB_vertex_array_object
- glBindVertexArray(mGLArray);
-#endif
- sGLRenderArray = mGLArray;
-
- static const U32 attrib_size[] =
- {
- 3, //TYPE_VERTEX,
- 3, //TYPE_NORMAL,
- 2, //TYPE_TEXCOORD0,
- 2, //TYPE_TEXCOORD1,
- 2, //TYPE_TEXCOORD2,
- 2, //TYPE_TEXCOORD3,
- 4, //TYPE_COLOR,
- 4, //TYPE_EMISSIVE,
- 4, //TYPE_TANGENT,
- 1, //TYPE_WEIGHT,
- 4, //TYPE_WEIGHT4,
- 4, //TYPE_CLOTHWEIGHT,
- 1, //TYPE_TEXTURE_INDEX
- };
-
- static const U32 attrib_type[] =
- {
- GL_FLOAT, //TYPE_VERTEX,
- GL_FLOAT, //TYPE_NORMAL,
- GL_FLOAT, //TYPE_TEXCOORD0,
- GL_FLOAT, //TYPE_TEXCOORD1,
- GL_FLOAT, //TYPE_TEXCOORD2,
- GL_FLOAT, //TYPE_TEXCOORD3,
- GL_UNSIGNED_BYTE, //TYPE_COLOR,
- GL_UNSIGNED_BYTE, //TYPE_EMISSIVE,
- GL_FLOAT, //TYPE_TANGENT,
- GL_FLOAT, //TYPE_WEIGHT,
- GL_FLOAT, //TYPE_WEIGHT4,
- GL_FLOAT, //TYPE_CLOTHWEIGHT,
- GL_UNSIGNED_INT, //TYPE_TEXTURE_INDEX
- };
-
- static const bool attrib_integer[] =
- {
- false, //TYPE_VERTEX,
- false, //TYPE_NORMAL,
- false, //TYPE_TEXCOORD0,
- false, //TYPE_TEXCOORD1,
- false, //TYPE_TEXCOORD2,
- false, //TYPE_TEXCOORD3,
- false, //TYPE_COLOR,
- false, //TYPE_EMISSIVE,
- false, //TYPE_TANGENT,
- false, //TYPE_WEIGHT,
- false, //TYPE_WEIGHT4,
- false, //TYPE_CLOTHWEIGHT,
- true, //TYPE_TEXTURE_INDEX
- };
-
- static const U32 attrib_normalized[] =
- {
- GL_FALSE, //TYPE_VERTEX,
- GL_FALSE, //TYPE_NORMAL,
- GL_FALSE, //TYPE_TEXCOORD0,
- GL_FALSE, //TYPE_TEXCOORD1,
- GL_FALSE, //TYPE_TEXCOORD2,
- GL_FALSE, //TYPE_TEXCOORD3,
- GL_TRUE, //TYPE_COLOR,
- GL_TRUE, //TYPE_EMISSIVE,
- GL_FALSE, //TYPE_TANGENT,
- GL_FALSE, //TYPE_WEIGHT,
- GL_FALSE, //TYPE_WEIGHT4,
- GL_FALSE, //TYPE_CLOTHWEIGHT,
- GL_FALSE, //TYPE_TEXTURE_INDEX
- };
-
- bindGLBuffer(true);
- bindGLIndices(true);
-
- for (U32 i = 0; i < TYPE_MAX; ++i)
- {
- if (mTypeMask & (1 << i))
- {
- glEnableVertexAttribArrayARB(i);
-
- if (attrib_integer[i])
- {
-#if !LL_DARWIN
- //glVertexattribIPointer requires GLSL 1.30 or later
- if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30)
- {
- // nat 2018-10-24: VS 2017 also notices the issue
- // described below, and warns even with reinterpret_cast.
- // Cast via intptr_t to make it painfully obvious to the
- // compiler that we're doing this intentionally.
- glVertexAttribIPointer(i, attrib_size[i], attrib_type[i], sTypeSize[i],
- reinterpret_cast<const GLvoid*>(intptr_t(mOffsets[i])));
- }
-#endif
- }
- else
- {
- // nat 2016-12-16: With 64-bit clang compile, the compiler
- // produces an error if we simply cast mOffsets[i] -- an S32
- // -- to (GLvoid *), the type of the parameter. It correctly
- // points out that there's no way an S32 could fit a real
- // pointer value. Ruslan asserts that in this case the last
- // param is interpreted as an array data offset within the VBO
- // rather than as an actual pointer, so it's okay.
- glVertexAttribPointerARB(i, attrib_size[i], attrib_type[i],
- attrib_normalized[i], sTypeSize[i],
- reinterpret_cast<GLvoid*>(intptr_t(mOffsets[i])));
- }
- }
- else
- {
- glDisableVertexAttribArrayARB(i);
- }
- }
-
- //draw a dummy triangle to set index array pointer
- //glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_SHORT, NULL);
-
- unbind();
-}
-
-bool LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices)
-{
- llassert(newnverts >= 0);
- llassert(newnindices >= 0);
-
- bool success = true;
-
- success &= updateNumVerts(newnverts);
- success &= updateNumIndices(newnindices);
-
- if (useVBOs())
- {
- flush(); //unmap
-
- if (mGLArray)
- { //if size changed, offsets changed
- setupVertexArray();
- }
- }
-
return success;
}
-bool LLVertexBuffer::useVBOs() const
-{
- //it's generally ineffective to use VBO for things that are streaming on apple
- return (mUsage != 0);
-}
-
//----------------------------------------------------------------------------
-bool expand_region(LLVertexBuffer::MappedRegion& region, S32 index, S32 count)
+// if no gap between region and given range exists, expand region to cover given range and return true
+// otherwise return false
+bool expand_region(LLVertexBuffer::MappedRegion& region, U32 start, U32 end)
{
- S32 end = index+count;
- S32 region_end = region.mIndex+region.mCount;
- if (end < region.mIndex ||
- index > region_end)
+ if (end < region.mStart ||
+ start > region.mEnd)
{ //gap exists, do not merge
return false;
}
- S32 new_end = llmax(end, region_end);
- S32 new_index = llmin(index, region.mIndex);
- region.mIndex = new_index;
- region.mCount = new_end-new_index;
+ region.mStart = llmin(region.mStart, start);
+ region.mEnd = llmax(region.mEnd, end);
+
return true;
}
// Map for data access
-U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_range)
+U8* LLVertexBuffer::mapVertexBuffer(LLVertexBuffer::AttributeType type, U32 index, S32 count)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
- bindGLBuffer(true);
- if (mFinal)
- {
- LL_ERRS() << "LLVertexBuffer::mapVeretxBuffer() called on a finalized buffer." << LL_ENDL;
- }
- if (!useVBOs() && !mMappedData && !mMappedIndexData)
- {
- LL_ERRS() << "LLVertexBuffer::mapVertexBuffer() called on unallocated buffer." << LL_ENDL;
- }
-
- if (useVBOs())
- {
- if (!mMappable || gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange)
- {
- if (count == -1)
- {
- count = mNumVerts-index;
- }
-
- bool mapped = false;
- //see if range is already mapped
- for (U32 i = 0; i < mMappedVertexRegions.size(); ++i)
- {
- MappedRegion& region = mMappedVertexRegions[i];
- if (region.mType == type)
- {
- if (expand_region(region, index, count))
- {
- mapped = true;
- break;
- }
- }
- }
-
- if (!mapped)
- {
- //not already mapped, map new region
- MappedRegion region(type, mMappable && map_range ? -1 : index, count);
- mMappedVertexRegions.push_back(region);
- }
- }
-
- if (mVertexLocked && map_range)
- {
- LL_ERRS() << "Attempted to map a specific range of a buffer that was already mapped." << LL_ENDL;
- }
-
- if (!mVertexLocked)
- {
- mVertexLocked = true;
- sMappedCount++;
- stop_glerror();
-
- if(!mMappable)
- {
- map_range = false;
- }
- else
- {
- U8* src = NULL;
- waitFence();
- if (gGLManager.mHasMapBufferRange)
- {
- if (map_range)
- {
-#ifdef GL_ARB_map_buffer_range
- S32 offset = mOffsets[type] + sTypeSize[type]*index;
- S32 length = (sTypeSize[type]*count+0xF) & ~0xF;
- src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, offset, length,
- GL_MAP_WRITE_BIT |
- GL_MAP_FLUSH_EXPLICIT_BIT |
- GL_MAP_INVALIDATE_RANGE_BIT);
-#endif
- }
- else
- {
-#ifdef GL_ARB_map_buffer_range
-
- if (gDebugGL)
- {
- GLint size = 0;
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
-
- if (size < mSize)
- {
- LL_ERRS() << "Invalid buffer size." << LL_ENDL;
- }
- }
-
- src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, 0, mSize,
- GL_MAP_WRITE_BIT |
- GL_MAP_FLUSH_EXPLICIT_BIT);
-#endif
- }
- }
- else if (gGLManager.mHasFlushBufferRange)
- {
- if (map_range)
- {
-#ifndef LL_MESA_HEADLESS
- glBufferParameteriAPPLE(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE);
- glBufferParameteriAPPLE(GL_ARRAY_BUFFER_ARB, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE);
-#endif
- src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
- }
- else
- {
- src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
- }
- }
- else
- {
- map_range = false;
- src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
- }
-
- llassert(src != NULL);
+
+ if (count == -1)
+ {
+ count = mNumVerts - index;
+ }
- mMappedData = LL_NEXT_ALIGNED_ADDRESS<U8>(src);
- mAlignedOffset = mMappedData - src;
-
- stop_glerror();
- }
-
- if (!mMappedData)
- {
- log_glerror();
+ U32 start = mOffsets[type] + sTypeSize[type] * index;
+ U32 end = start + sTypeSize[type] * count-1;
- //check the availability of memory
- LLMemory::logMemoryInfo(true);
-
- if(mMappable)
- {
- //--------------------
- //print out more debug info before crash
- LL_INFOS() << "vertex buffer size: (num verts : num indices) = " << getNumVerts() << " : " << getNumIndices() << LL_ENDL;
- GLint size;
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
- LL_INFOS() << "GL_ARRAY_BUFFER_ARB size is " << size << LL_ENDL;
- //--------------------
-
- GLint buff;
- glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff);
- if ((GLuint)buff != mGLBuffer)
- {
- LL_ERRS() << "Invalid GL vertex buffer bound: " << buff << LL_ENDL;
- }
-
-
- LL_ERRS() << "glMapBuffer returned NULL (no vertex data)" << LL_ENDL;
- }
- else
- {
- LL_ERRS() << "memory allocation for vertex data failed." << LL_ENDL;
- }
- }
- }
- }
- else
+ bool flagged = false;
+ // flag region as mapped
+ for (U32 i = 0; i < mMappedVertexRegions.size(); ++i)
{
- map_range = false;
- }
-
- if (map_range && gGLManager.mHasMapBufferRange && mMappable)
- {
- return mMappedData;
+ MappedRegion& region = mMappedVertexRegions[i];
+ if (expand_region(region, start, end))
+ {
+ flagged = true;
+ break;
+ }
}
- else
+
+ if (!flagged)
{
- return mMappedData+mOffsets[type]+sTypeSize[type]*index;
+ //didn't expand an existing region, make a new one
+ mMappedVertexRegions.push_back({ start, end });
}
+
+ return mMappedData+mOffsets[type]+sTypeSize[type]*index;
}
-U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
+U8* LLVertexBuffer::mapIndexBuffer(U32 index, S32 count)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
- bindGLIndices(true);
- if (mFinal)
- {
- LL_ERRS() << "LLVertexBuffer::mapIndexBuffer() called on a finalized buffer." << LL_ENDL;
- }
- if (!useVBOs() && !mMappedData && !mMappedIndexData)
+
+ if (count == -1)
{
- LL_ERRS() << "LLVertexBuffer::mapIndexBuffer() called on unallocated buffer." << LL_ENDL;
+ count = mNumIndices-index;
}
- if (useVBOs())
- {
- if (!mMappable || gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange)
- {
- if (count == -1)
- {
- count = mNumIndices-index;
- }
+ U32 start = sizeof(U16) * index;
+ U32 end = start + sizeof(U16) * count-1;
- bool mapped = false;
- //see if range is already mapped
- for (U32 i = 0; i < mMappedIndexRegions.size(); ++i)
- {
- MappedRegion& region = mMappedIndexRegions[i];
- if (expand_region(region, index, count))
- {
- mapped = true;
- break;
- }
- }
-
- if (!mapped)
- {
- //not already mapped, map new region
- MappedRegion region(TYPE_INDEX, mMappable && map_range ? -1 : index, count);
- mMappedIndexRegions.push_back(region);
- }
- }
-
- if (mIndexLocked && map_range)
- {
- LL_ERRS() << "Attempted to map a specific range of a buffer that was already mapped." << LL_ENDL;
- }
-
- if (!mIndexLocked)
- {
- mIndexLocked = true;
- sMappedCount++;
- stop_glerror();
-
- if (gDebugGL && useVBOs())
- {
- GLint elem = 0;
- glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &elem);
-
- if (elem != mGLIndices)
- {
- LL_ERRS() << "Wrong index buffer bound!" << LL_ENDL;
- }
- }
-
- if(!mMappable)
- {
- map_range = false;
- }
- else
- {
- U8* src = NULL;
- waitFence();
- if (gGLManager.mHasMapBufferRange)
- {
- if (map_range)
- {
-#ifdef GL_ARB_map_buffer_range
- S32 offset = sizeof(U16)*index;
- S32 length = sizeof(U16)*count;
- src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length,
- GL_MAP_WRITE_BIT |
- GL_MAP_FLUSH_EXPLICIT_BIT |
- GL_MAP_INVALIDATE_RANGE_BIT);
-#endif
- }
- else
- {
-#ifdef GL_ARB_map_buffer_range
- src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, sizeof(U16)*mNumIndices,
- GL_MAP_WRITE_BIT |
- GL_MAP_FLUSH_EXPLICIT_BIT);
-#endif
- }
- }
- else if (gGLManager.mHasFlushBufferRange)
- {
- if (map_range)
- {
-#ifndef LL_MESA_HEADLESS
- glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE);
- glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE);
-#endif
- src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
- }
- else
- {
- src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
- }
- }
- else
- {
- map_range = false;
- src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
- }
-
- llassert(src != NULL);
+ bool flagged = false;
+ // flag region as mapped
+ for (U32 i = 0; i < mMappedIndexRegions.size(); ++i)
+ {
+ MappedRegion& region = mMappedIndexRegions[i];
+ if (expand_region(region, start, end))
+ {
+ flagged = true;
+ break;
+ }
+ }
+ if (!flagged)
+ {
+ //didn't expand an existing region, make a new one
+ mMappedIndexRegions.push_back({ start, end });
+ }
- mMappedIndexData = src; //LL_NEXT_ALIGNED_ADDRESS<U8>(src);
- mAlignedIndexOffset = mMappedIndexData - src;
- stop_glerror();
- }
- }
+ return mMappedIndexData + sizeof(U16)*index;
+}
- if (!mMappedIndexData)
- {
- log_glerror();
- LLMemory::logMemoryInfo(true);
+// flush the given byte range
+// target -- "targret" parameter for glBufferSubData
+// start -- first byte to copy
+// end -- last byte to copy (NOT last byte + 1)
+// data -- mMappedData or mMappedIndexData
+static void flush_vbo(GLenum target, U32 start, U32 end, void* data)
+{
+ if (end != 0)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("glBufferSubData");
+ LL_PROFILE_ZONE_NUM(start);
+ LL_PROFILE_ZONE_NUM(end);
+ LL_PROFILE_ZONE_NUM(end-start);
- if(mMappable)
- {
- GLint buff;
- glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff);
- if ((GLuint)buff != mGLIndices)
- {
- LL_ERRS() << "Invalid GL index buffer bound: " << buff << LL_ENDL;
- }
+ constexpr U32 block_size = 8192;
- LL_ERRS() << "glMapBuffer returned NULL (no index data)" << LL_ENDL;
- }
- else
- {
- LL_ERRS() << "memory allocation for Index data failed. " << LL_ENDL;
- }
- }
- }
- else
- {
- map_range = false;
- }
-
- if (map_range && gGLManager.mHasMapBufferRange && mMappable)
- {
- return mMappedIndexData;
- }
- else
- {
- return mMappedIndexData + sizeof(U16)*index;
- }
+ for (U32 i = start; i <= end; i += block_size)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("glBufferSubData block");
+ //LL_PROFILE_GPU_ZONE("glBufferSubData");
+ U32 tend = llmin(i + block_size, end);
+ U32 size = tend - i + 1;
+ glBufferSubData(target, i, size, (U8*) data + (i-start));
+ }
+ }
}
void LLVertexBuffer::unmapBuffer()
{
- if (!useVBOs())
- {
- return; //nothing to unmap
- }
+ struct SortMappedRegion
+ {
+ bool operator()(const MappedRegion& lhs, const MappedRegion& rhs)
+ {
+ return lhs.mStart < rhs.mStart;
+ }
+ };
- bool updated_all = false;
- LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
- if (mMappedData && mVertexLocked)
+ if (!mMappedVertexRegions.empty())
{
LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("unmapBuffer - vertex");
- bindGLBuffer(true);
- updated_all = mIndexLocked; //both vertex and index buffers done updating
+ if (sGLRenderBuffer != mGLBuffer)
+ {
+ glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer);
+ sGLRenderBuffer = mGLBuffer;
+ }
+
+ U32 start = 0;
+ U32 end = 0;
- if(!mMappable)
- {
- if (!mMappedVertexRegions.empty())
- {
- stop_glerror();
- for (U32 i = 0; i < mMappedVertexRegions.size(); ++i)
- {
- const MappedRegion& region = mMappedVertexRegions[i];
- S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0;
- S32 length = sTypeSize[region.mType]*region.mCount;
- if (mSize >= length + offset)
- {
- glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, offset, length, (U8*)mMappedData + offset);
- }
- else
- {
- GLint size = 0;
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
- LL_WARNS() << "Attempted to map regions to a buffer that is too small, "
- << "mapped size: " << mSize
- << ", gl buffer size: " << size
- << ", length: " << length
- << ", offset: " << offset
- << LL_ENDL;
- }
- stop_glerror();
- }
+ std::sort(mMappedVertexRegions.begin(), mMappedVertexRegions.end(), SortMappedRegion());
- mMappedVertexRegions.clear();
- }
- else
- {
- stop_glerror();
- glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, getSize(), (U8*) mMappedData);
- stop_glerror();
- }
- }
- else
+ for (U32 i = 0; i < mMappedVertexRegions.size(); ++i)
{
- if (gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange)
- {
- if (!mMappedVertexRegions.empty())
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("unmapBuffer - flush vertex");
- for (U32 i = 0; i < mMappedVertexRegions.size(); ++i)
- {
- const MappedRegion& region = mMappedVertexRegions[i];
- S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0;
- S32 length = sTypeSize[region.mType]*region.mCount;
- if (gGLManager.mHasMapBufferRange)
- {
-#ifdef GL_ARB_map_buffer_range
- glFlushMappedBufferRange(GL_ARRAY_BUFFER_ARB, offset, length);
-#endif
- }
- else if (gGLManager.mHasFlushBufferRange)
- {
-#ifndef LL_MESA_HEADLESS
- glFlushMappedBufferRangeAPPLE(GL_ARRAY_BUFFER_ARB, offset, length);
-#endif
- }
- }
-
- mMappedVertexRegions.clear();
- }
- }
- stop_glerror();
- glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
- stop_glerror();
-
- mMappedData = NULL;
+ const MappedRegion& region = mMappedVertexRegions[i];
+ if (region.mStart == end + 1)
+ {
+ end = region.mEnd;
+ }
+ else
+ {
+ flush_vbo(GL_ARRAY_BUFFER, start, end, (U8*)mMappedData + start);
+ start = region.mStart;
+ end = region.mEnd;
+ }
}
- mVertexLocked = false;
- sMappedCount--;
+ flush_vbo(GL_ARRAY_BUFFER, start, end, (U8*)mMappedData + start);
+
+ mMappedVertexRegions.clear();
}
- if (mMappedIndexData && mIndexLocked)
+ if (!mMappedIndexRegions.empty())
{
LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("unmapBuffer - index");
- bindGLIndices();
- if(!mMappable)
- {
- if (!mMappedIndexRegions.empty())
- {
- for (U32 i = 0; i < mMappedIndexRegions.size(); ++i)
- {
- const MappedRegion& region = mMappedIndexRegions[i];
- S32 offset = region.mIndex >= 0 ? sizeof(U16)*region.mIndex : 0;
- S32 length = sizeof(U16)*region.mCount;
- if (mIndicesSize >= length + offset)
- {
- glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, (U8*) mMappedIndexData+offset);
- }
- else
- {
- GLint size = 0;
- glGetBufferParameterivARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
- LL_WARNS() << "Attempted to map regions to a buffer that is too small, "
- << "mapped size: " << mIndicesSize
- << ", gl buffer size: " << size
- << ", length: " << length
- << ", offset: " << offset
- << LL_ENDL;
- }
- stop_glerror();
- }
- mMappedIndexRegions.clear();
- }
- else
- {
- stop_glerror();
- glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, getIndicesSize(), (U8*) mMappedIndexData);
- stop_glerror();
- }
- }
- else
- {
- if (gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange)
- {
- if (!mMappedIndexRegions.empty())
- {
- for (U32 i = 0; i < mMappedIndexRegions.size(); ++i)
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("unmapBuffer - flush index");
- const MappedRegion& region = mMappedIndexRegions[i];
- S32 offset = region.mIndex >= 0 ? sizeof(U16)*region.mIndex : 0;
- S32 length = sizeof(U16)*region.mCount;
- if (gGLManager.mHasMapBufferRange)
- {
-#ifdef GL_ARB_map_buffer_range
- glFlushMappedBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length);
-#endif
- }
- else if (gGLManager.mHasFlushBufferRange)
- {
-#ifdef GL_APPLE_flush_buffer_range
-#ifndef LL_MESA_HEADLESS
- glFlushMappedBufferRangeAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length);
-#endif
-#endif
- }
- stop_glerror();
- }
+ if (mGLIndices != sGLRenderIndices)
+ {
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices);
+ sGLRenderIndices = mGLIndices;
+ }
+ U32 start = 0;
+ U32 end = 0;
- mMappedIndexRegions.clear();
- }
- }
-
- glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB);
+ std::sort(mMappedIndexRegions.begin(), mMappedIndexRegions.end(), SortMappedRegion());
- mMappedIndexData = NULL;
- }
+ for (U32 i = 0; i < mMappedIndexRegions.size(); ++i)
+ {
+ const MappedRegion& region = mMappedIndexRegions[i];
+ if (region.mStart == end + 1)
+ {
+ end = region.mEnd;
+ }
+ else
+ {
+ flush_vbo(GL_ELEMENT_ARRAY_BUFFER, start, end, (U8*)mMappedIndexData + start);
+ start = region.mStart;
+ end = region.mEnd;
+ }
+ }
- mIndexLocked = false;
- sMappedCount--;
- }
+ flush_vbo(GL_ELEMENT_ARRAY_BUFFER, start, end, (U8*)mMappedIndexData + start);
- if(updated_all)
- {
- mEmpty = false;
+ mMappedIndexRegions.clear();
}
}
//----------------------------------------------------------------------------
-template <class T,S32 type> struct VertexBufferStrider
+template <class T,LLVertexBuffer::AttributeType type> struct VertexBufferStrider
{
typedef LLStrider<T> strider_t;
static bool get(LLVertexBuffer& vbo,
strider_t& strider,
- S32 index, S32 count, bool map_range)
+ S32 index, S32 count)
{
if (type == LLVertexBuffer::TYPE_INDEX)
{
- U8* ptr = vbo.mapIndexBuffer(index, count, map_range);
+ U8* ptr = vbo.mapIndexBuffer(index, count);
if (ptr == NULL)
{
@@ -1975,9 +1269,9 @@ template <class T,S32 type> struct VertexBufferStrider
}
else if (vbo.hasDataType(type))
{
- S32 stride = LLVertexBuffer::sTypeSize[type];
+ U32 stride = LLVertexBuffer::sTypeSize[type];
- U8* ptr = vbo.mapVertexBuffer(type, index, count, map_range);
+ U8* ptr = vbo.mapVertexBuffer(type, index, count);
if (ptr == NULL)
{
@@ -1997,531 +1291,216 @@ template <class T,S32 type> struct VertexBufferStrider
}
};
-bool LLVertexBuffer::getVertexStrider(LLStrider<LLVector3>& strider, S32 index, S32 count, bool map_range)
+bool LLVertexBuffer::getVertexStrider(LLStrider<LLVector3>& strider, U32 index, S32 count)
{
- return VertexBufferStrider<LLVector3,TYPE_VERTEX>::get(*this, strider, index, count, map_range);
+ return VertexBufferStrider<LLVector3,TYPE_VERTEX>::get(*this, strider, index, count);
}
-bool LLVertexBuffer::getVertexStrider(LLStrider<LLVector4a>& strider, S32 index, S32 count, bool map_range)
+bool LLVertexBuffer::getVertexStrider(LLStrider<LLVector4a>& strider, U32 index, S32 count)
{
- return VertexBufferStrider<LLVector4a,TYPE_VERTEX>::get(*this, strider, index, count, map_range);
+ return VertexBufferStrider<LLVector4a,TYPE_VERTEX>::get(*this, strider, index, count);
}
-bool LLVertexBuffer::getIndexStrider(LLStrider<U16>& strider, S32 index, S32 count, bool map_range)
+bool LLVertexBuffer::getIndexStrider(LLStrider<U16>& strider, U32 index, S32 count)
{
- return VertexBufferStrider<U16,TYPE_INDEX>::get(*this, strider, index, count, map_range);
+ return VertexBufferStrider<U16,TYPE_INDEX>::get(*this, strider, index, count);
}
-bool LLVertexBuffer::getTexCoord0Strider(LLStrider<LLVector2>& strider, S32 index, S32 count, bool map_range)
+bool LLVertexBuffer::getTexCoord0Strider(LLStrider<LLVector2>& strider, U32 index, S32 count)
{
- return VertexBufferStrider<LLVector2,TYPE_TEXCOORD0>::get(*this, strider, index, count, map_range);
+ return VertexBufferStrider<LLVector2,TYPE_TEXCOORD0>::get(*this, strider, index, count);
}
-bool LLVertexBuffer::getTexCoord1Strider(LLStrider<LLVector2>& strider, S32 index, S32 count, bool map_range)
+bool LLVertexBuffer::getTexCoord1Strider(LLStrider<LLVector2>& strider, U32 index, S32 count)
{
- return VertexBufferStrider<LLVector2,TYPE_TEXCOORD1>::get(*this, strider, index, count, map_range);
+ return VertexBufferStrider<LLVector2,TYPE_TEXCOORD1>::get(*this, strider, index, count);
}
-bool LLVertexBuffer::getTexCoord2Strider(LLStrider<LLVector2>& strider, S32 index, S32 count, bool map_range)
+bool LLVertexBuffer::getTexCoord2Strider(LLStrider<LLVector2>& strider, U32 index, S32 count)
{
- return VertexBufferStrider<LLVector2,TYPE_TEXCOORD2>::get(*this, strider, index, count, map_range);
+ return VertexBufferStrider<LLVector2,TYPE_TEXCOORD2>::get(*this, strider, index, count);
}
-bool LLVertexBuffer::getNormalStrider(LLStrider<LLVector3>& strider, S32 index, S32 count, bool map_range)
+bool LLVertexBuffer::getNormalStrider(LLStrider<LLVector3>& strider, U32 index, S32 count)
{
- return VertexBufferStrider<LLVector3,TYPE_NORMAL>::get(*this, strider, index, count, map_range);
+ return VertexBufferStrider<LLVector3,TYPE_NORMAL>::get(*this, strider, index, count);
}
-bool LLVertexBuffer::getTangentStrider(LLStrider<LLVector3>& strider, S32 index, S32 count, bool map_range)
+bool LLVertexBuffer::getTangentStrider(LLStrider<LLVector3>& strider, U32 index, S32 count)
{
- return VertexBufferStrider<LLVector3,TYPE_TANGENT>::get(*this, strider, index, count, map_range);
+ return VertexBufferStrider<LLVector3,TYPE_TANGENT>::get(*this, strider, index, count);
}
-bool LLVertexBuffer::getTangentStrider(LLStrider<LLVector4a>& strider, S32 index, S32 count, bool map_range)
+bool LLVertexBuffer::getTangentStrider(LLStrider<LLVector4a>& strider, U32 index, S32 count)
{
- return VertexBufferStrider<LLVector4a,TYPE_TANGENT>::get(*this, strider, index, count, map_range);
+ return VertexBufferStrider<LLVector4a,TYPE_TANGENT>::get(*this, strider, index, count);
}
-bool LLVertexBuffer::getColorStrider(LLStrider<LLColor4U>& strider, S32 index, S32 count, bool map_range)
+bool LLVertexBuffer::getColorStrider(LLStrider<LLColor4U>& strider, U32 index, S32 count)
{
- return VertexBufferStrider<LLColor4U,TYPE_COLOR>::get(*this, strider, index, count, map_range);
+ return VertexBufferStrider<LLColor4U,TYPE_COLOR>::get(*this, strider, index, count);
}
-bool LLVertexBuffer::getEmissiveStrider(LLStrider<LLColor4U>& strider, S32 index, S32 count, bool map_range)
+bool LLVertexBuffer::getEmissiveStrider(LLStrider<LLColor4U>& strider, U32 index, S32 count)
{
- return VertexBufferStrider<LLColor4U,TYPE_EMISSIVE>::get(*this, strider, index, count, map_range);
+ return VertexBufferStrider<LLColor4U,TYPE_EMISSIVE>::get(*this, strider, index, count);
}
-bool LLVertexBuffer::getWeightStrider(LLStrider<F32>& strider, S32 index, S32 count, bool map_range)
+bool LLVertexBuffer::getWeightStrider(LLStrider<F32>& strider, U32 index, S32 count)
{
- return VertexBufferStrider<F32,TYPE_WEIGHT>::get(*this, strider, index, count, map_range);
+ return VertexBufferStrider<F32,TYPE_WEIGHT>::get(*this, strider, index, count);
}
-bool LLVertexBuffer::getWeight4Strider(LLStrider<LLVector4>& strider, S32 index, S32 count, bool map_range)
+bool LLVertexBuffer::getWeight4Strider(LLStrider<LLVector4>& strider, U32 index, S32 count)
{
- return VertexBufferStrider<LLVector4,TYPE_WEIGHT4>::get(*this, strider, index, count, map_range);
+ return VertexBufferStrider<LLVector4,TYPE_WEIGHT4>::get(*this, strider, index, count);
}
-bool LLVertexBuffer::getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index, S32 count, bool map_range)
+bool LLVertexBuffer::getClothWeightStrider(LLStrider<LLVector4>& strider, U32 index, S32 count)
{
- return VertexBufferStrider<LLVector4,TYPE_CLOTHWEIGHT>::get(*this, strider, index, count, map_range);
+ return VertexBufferStrider<LLVector4,TYPE_CLOTHWEIGHT>::get(*this, strider, index, count);
}
//----------------------------------------------------------------------------
-bool LLVertexBuffer::bindGLArray()
-{
- if (mGLArray && sGLRenderArray != mGLArray)
- {
- {
- LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
-#if GL_ARB_vertex_array_object
- glBindVertexArray(mGLArray);
-#endif
- sGLRenderArray = mGLArray;
- }
- //really shouldn't be necessary, but some drivers don't properly restore the
- //state of GL_ELEMENT_ARRAY_BUFFER_BINDING
- bindGLIndices();
-
- return true;
- }
-
- return false;
-}
-
-bool LLVertexBuffer::bindGLBuffer(bool force_bind)
+// Set for rendering
+void LLVertexBuffer::setBuffer()
{
- bindGLArray();
+ // no data may be pending
+ llassert(mMappedVertexRegions.empty());
+ llassert(mMappedIndexRegions.empty());
- bool ret = false;
+ // a shader must be bound
+ llassert(LLGLSLShader::sCurBoundShaderPtr);
- if (useVBOs() && (force_bind || (mGLBuffer && (mGLBuffer != sGLRenderBuffer || !sVBOActive))))
- {
- LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, mGLBuffer);
- sGLRenderBuffer = mGLBuffer;
- sBindCount++;
- sVBOActive = true;
+ U32 data_mask = LLGLSLShader::sCurBoundShaderPtr->mAttributeMask;
- llassert(!mGLArray || sGLRenderArray == mGLArray);
+ // this Vertex Buffer must provide all necessary attributes for currently bound shader
+ llassert_msg((data_mask & mTypeMask) == data_mask,
+ "Attribute mask mismatch! mTypeMask should be a superset of data_mask. data_mask: 0x"
+ << std::hex << data_mask << " mTypeMask: 0x" << mTypeMask << " Missing: 0x" << (data_mask & ~mTypeMask) << std::dec);
- ret = true;
- }
-
- return ret;
-}
-
-bool LLVertexBuffer::bindGLBufferFast()
-{
- if (mGLBuffer != sGLRenderBuffer || !sVBOActive)
+ if (sGLRenderBuffer != mGLBuffer)
{
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, mGLBuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer);
sGLRenderBuffer = mGLBuffer;
- sBindCount++;
- sVBOActive = true;
- return true;
+ setupVertexBuffer();
}
-
- return false;
-}
-
-bool LLVertexBuffer::bindGLIndices(bool force_bind)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
- bindGLArray();
-
- bool ret = false;
- if (useVBOs() && (force_bind || (mGLIndices && (mGLIndices != sGLRenderIndices || !sIBOActive))))
- {
- /*if (sMapped)
- {
- LL_ERRS() << "VBO bound while another VBO mapped!" << LL_ENDL;
- }*/
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mGLIndices);
- sGLRenderIndices = mGLIndices;
- stop_glerror();
- sBindCount++;
- sIBOActive = true;
- ret = true;
- }
-
- return ret;
-}
-
-bool LLVertexBuffer::bindGLIndicesFast()
-{
- if (mGLIndices != sGLRenderIndices || !sIBOActive)
- {
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mGLIndices);
- sGLRenderIndices = mGLIndices;
- sBindCount++;
- sIBOActive = true;
-
- return true;
- }
-
- return false;
-}
-
-void LLVertexBuffer::flush()
-{
- if (useVBOs())
- {
- unmapBuffer();
- }
-}
-
-// bind for transform feedback (quick 'n dirty)
-void LLVertexBuffer::bindForFeedback(U32 channel, U32 type, U32 index, U32 count)
-{
-#ifdef GL_TRANSFORM_FEEDBACK_BUFFER
- U32 offset = mOffsets[type] + sTypeSize[type]*index;
- U32 size= (sTypeSize[type]*count);
- glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, channel, mGLBuffer, offset, size);
-#endif
-}
-
-// Set for rendering
-void LLVertexBuffer::setBuffer(U32 data_mask)
-{
- flush();
-
- //set up pointers if the data mask is different ...
- bool setup = (sLastMask != data_mask);
-
- if (useVBOs())
- {
- if (mGLArray)
- {
- bindGLArray();
- setup = false; //do NOT perform pointer setup if using VAO
- }
- else
- {
- const bool bindBuffer = bindGLBuffer();
- const bool bindIndices = bindGLIndices();
-
- setup = setup || bindBuffer || bindIndices;
- }
-
- if (gDebugGL && !mGLArray)
- {
- GLint buff;
- glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff);
- if ((GLuint)buff != mGLBuffer)
- {
- if (gDebugSession)
- {
- gFailLog << "Invalid GL vertex buffer bound: " << buff << std::endl;
- }
- else
- {
- LL_ERRS() << "Invalid GL vertex buffer bound: " << buff << LL_ENDL;
- }
- }
-
- if (mGLIndices)
- {
- glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff);
- if ((GLuint)buff != mGLIndices)
- {
- if (gDebugSession)
- {
- gFailLog << "Invalid GL index buffer bound: " << buff << std::endl;
- }
- else
- {
- LL_ERRS() << "Invalid GL index buffer bound: " << buff << LL_ENDL;
- }
- }
- }
- }
-
-
- }
- else
- {
- if (sGLRenderArray)
- {
-#if GL_ARB_vertex_array_object
- glBindVertexArray(0);
-#endif
- sGLRenderArray = 0;
- sGLRenderIndices = 0;
- sIBOActive = false;
- }
-
- if (mGLBuffer)
- {
- if (sVBOActive)
- {
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
- sBindCount++;
- sVBOActive = false;
- setup = true; // ... or a VBO is deactivated
- }
- if (sGLRenderBuffer != mGLBuffer)
- {
- sGLRenderBuffer = mGLBuffer;
- setup = true; // ... or a client memory pointer changed
- }
- }
- if (mGLIndices)
- {
- if (sIBOActive)
- {
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
- sBindCount++;
- sIBOActive = false;
- }
-
- sGLRenderIndices = mGLIndices;
- }
- }
-
- if (!mGLArray)
- {
- setupClientArrays(data_mask);
- }
-
- if (mGLBuffer)
- {
- if (data_mask && setup)
- {
- setupVertexBuffer(data_mask); // subclass specific setup (virtual function)
- sSetCount++;
- }
- }
-}
-
-void LLVertexBuffer::setBufferFast(U32 data_mask)
-{
- if (useVBOs())
+ else if (sLastMask != data_mask)
{
- //set up pointers if the data mask is different ...
- bool setup = (sLastMask != data_mask);
-
- const bool bindBuffer = bindGLBufferFast();
- const bool bindIndices = bindGLIndicesFast();
-
- setup = setup || bindBuffer || bindIndices;
-
- setupClientArrays(data_mask);
-
- if (data_mask && setup)
- {
- setupVertexBufferFast(data_mask);
- sSetCount++;
- }
+ setupVertexBuffer();
+ sLastMask = data_mask;
}
- else
+
+ if (mGLIndices != sGLRenderIndices)
{
- //fallback to slow path when not using VBOs
- setBuffer(data_mask);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices);
+ sGLRenderIndices = mGLIndices;
}
}
// virtual (default)
-void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
+void LLVertexBuffer::setupVertexBuffer()
{
- stop_glerror();
- U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData;
+ U8* base = nullptr;
- if (gDebugGL && ((data_mask & mTypeMask) != data_mask))
- {
- for (U32 i = 0; i < LLVertexBuffer::TYPE_MAX; ++i)
- {
- U32 mask = 1 << i;
- if (mask & data_mask && !(mask & mTypeMask))
- { //bit set in data_mask, but not set in mTypeMask
- LL_WARNS() << "Missing required component " << vb_type_name[i] << LL_ENDL;
- }
- }
- LL_ERRS() << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask." << LL_ENDL;
- }
-
- if (data_mask & MAP_NORMAL)
- {
- S32 loc = TYPE_NORMAL;
- void* ptr = (void*)(base + mOffsets[TYPE_NORMAL]);
- glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr);
- }
- if (data_mask & MAP_TEXCOORD3)
- {
- S32 loc = TYPE_TEXCOORD3;
- void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]);
- glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr);
- }
- if (data_mask & MAP_TEXCOORD2)
- {
- S32 loc = TYPE_TEXCOORD2;
- void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]);
- glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr);
- }
- if (data_mask & MAP_TEXCOORD1)
- {
- S32 loc = TYPE_TEXCOORD1;
- void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]);
- glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr);
- }
- if (data_mask & MAP_TANGENT)
- {
- S32 loc = TYPE_TANGENT;
- void* ptr = (void*)(base + mOffsets[TYPE_TANGENT]);
- glVertexAttribPointerARB(loc, 4,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr);
- }
- if (data_mask & MAP_TEXCOORD0)
- {
- S32 loc = TYPE_TEXCOORD0;
- void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]);
- glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr);
- }
- if (data_mask & MAP_COLOR)
- {
- S32 loc = TYPE_COLOR;
- //bind emissive instead of color pointer if emissive is present
- void* ptr = (data_mask & MAP_EMISSIVE) ? (void*)(base + mOffsets[TYPE_EMISSIVE]) : (void*)(base + mOffsets[TYPE_COLOR]);
- glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr);
- }
- if (data_mask & MAP_EMISSIVE)
- {
- S32 loc = TYPE_EMISSIVE;
- void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]);
- glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
-
- if (!(data_mask & MAP_COLOR))
- { //map emissive to color channel when color is not also being bound to avoid unnecessary shader swaps
- loc = TYPE_COLOR;
- glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
- }
- }
- if (data_mask & MAP_WEIGHT)
- {
- S32 loc = TYPE_WEIGHT;
- void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]);
- glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr);
- }
- if (data_mask & MAP_WEIGHT4)
- {
- S32 loc = TYPE_WEIGHT4;
- void* ptr = (void*)(base+mOffsets[TYPE_WEIGHT4]);
- glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
- }
- if (data_mask & MAP_CLOTHWEIGHT)
- {
- S32 loc = TYPE_CLOTHWEIGHT;
- void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]);
- glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr);
- }
- if (data_mask & MAP_TEXTURE_INDEX &&
- (gGLManager.mGLSLVersionMajor >= 2 || gGLManager.mGLSLVersionMinor >= 30)) //indexed texture rendering requires GLSL 1.30 or later
- {
-#if !LL_DARWIN
- S32 loc = TYPE_TEXTURE_INDEX;
- void *ptr = (void*) (base + mOffsets[TYPE_VERTEX] + 12);
- glVertexAttribIPointer(loc, 1, GL_UNSIGNED_INT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
-#endif
- }
- if (data_mask & MAP_VERTEX)
- {
- S32 loc = TYPE_VERTEX;
- void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]);
- glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
- }
-
- llglassertok();
-}
-
-void LLVertexBuffer::setupVertexBufferFast(U32 data_mask)
-{
- U8* base = (U8*)mAlignedOffset;
+ U32 data_mask = LLGLSLShader::sCurBoundShaderPtr->mAttributeMask;
if (data_mask & MAP_NORMAL)
{
- S32 loc = TYPE_NORMAL;
+ AttributeType loc = TYPE_NORMAL;
void* ptr = (void*)(base + mOffsets[TYPE_NORMAL]);
- glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr);
+ glVertexAttribPointer(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr);
}
if (data_mask & MAP_TEXCOORD3)
{
- S32 loc = TYPE_TEXCOORD3;
+ AttributeType loc = TYPE_TEXCOORD3;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]);
- glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr);
+ glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr);
}
if (data_mask & MAP_TEXCOORD2)
{
- S32 loc = TYPE_TEXCOORD2;
+ AttributeType loc = TYPE_TEXCOORD2;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]);
- glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr);
+ glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr);
}
if (data_mask & MAP_TEXCOORD1)
{
- S32 loc = TYPE_TEXCOORD1;
+ AttributeType loc = TYPE_TEXCOORD1;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]);
- glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr);
+ glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr);
}
if (data_mask & MAP_TANGENT)
{
- S32 loc = TYPE_TANGENT;
+ AttributeType loc = TYPE_TANGENT;
void* ptr = (void*)(base + mOffsets[TYPE_TANGENT]);
- glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr);
+ glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr);
}
if (data_mask & MAP_TEXCOORD0)
{
- S32 loc = TYPE_TEXCOORD0;
+ AttributeType loc = TYPE_TEXCOORD0;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]);
- glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr);
+ glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr);
}
if (data_mask & MAP_COLOR)
{
- S32 loc = TYPE_COLOR;
+ AttributeType loc = TYPE_COLOR;
//bind emissive instead of color pointer if emissive is present
void* ptr = (data_mask & MAP_EMISSIVE) ? (void*)(base + mOffsets[TYPE_EMISSIVE]) : (void*)(base + mOffsets[TYPE_COLOR]);
- glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr);
+ glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr);
}
if (data_mask & MAP_EMISSIVE)
{
- S32 loc = TYPE_EMISSIVE;
+ AttributeType loc = TYPE_EMISSIVE;
void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]);
- glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
+ glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
if (!(data_mask & MAP_COLOR))
{ //map emissive to color channel when color is not also being bound to avoid unnecessary shader swaps
loc = TYPE_COLOR;
- glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
+ glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
}
}
if (data_mask & MAP_WEIGHT)
{
- S32 loc = TYPE_WEIGHT;
+ AttributeType loc = TYPE_WEIGHT;
void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]);
- glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr);
+ glVertexAttribPointer(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr);
}
if (data_mask & MAP_WEIGHT4)
{
- S32 loc = TYPE_WEIGHT4;
+ AttributeType loc = TYPE_WEIGHT4;
void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT4]);
- glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
+ glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
}
if (data_mask & MAP_CLOTHWEIGHT)
{
- S32 loc = TYPE_CLOTHWEIGHT;
+ AttributeType loc = TYPE_CLOTHWEIGHT;
void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]);
- glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr);
+ glVertexAttribPointer(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr);
}
if (data_mask & MAP_TEXTURE_INDEX)
{
-#if !LL_DARWIN
- S32 loc = TYPE_TEXTURE_INDEX;
+ AttributeType loc = TYPE_TEXTURE_INDEX;
void* ptr = (void*)(base + mOffsets[TYPE_VERTEX] + 12);
glVertexAttribIPointer(loc, 1, GL_UNSIGNED_INT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
-#endif
}
if (data_mask & MAP_VERTEX)
{
- S32 loc = TYPE_VERTEX;
+ AttributeType loc = TYPE_VERTEX;
void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]);
- glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
+ glVertexAttribPointer(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
}
}
-LLVertexBuffer::MappedRegion::MappedRegion(S32 type, S32 index, S32 count)
-: mType(type), mIndex(index), mCount(count)
-{
- mEnd = mIndex+mCount;
-}
+void LLVertexBuffer::setPositionData(const LLVector4a* data)
+{
+ llassert(sGLRenderBuffer == mGLBuffer);
+ flush_vbo(GL_ARRAY_BUFFER, 0, sizeof(LLVector4a) * getNumVerts()-1, (U8*) data);
+}
+
+void LLVertexBuffer::setTexCoordData(const LLVector2* data)
+{
+ llassert(sGLRenderBuffer == mGLBuffer);
+ flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_TEXCOORD0], mOffsets[TYPE_TEXCOORD0] + sTypeSize[TYPE_TEXCOORD0] * getNumVerts() - 1, (U8*)data);
+}
+
+void LLVertexBuffer::setColorData(const LLColor4U* data)
+{
+ llassert(sGLRenderBuffer == mGLBuffer);
+ flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_COLOR], mOffsets[TYPE_COLOR] + sTypeSize[TYPE_COLOR] * getNumVerts() - 1, (U8*) data);
+}
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index 3b3fe44984..f2d146d4bb 100644
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -51,69 +51,18 @@
//============================================================================
-// gl name pools for dynamic and streaming buffers
-class LLVBOPool
-{
-public:
- static U32 sBytesPooled;
- static U32 sIndexBytesPooled;
-
- LLVBOPool(U32 vboUsage, U32 vboType);
-
- const U32 mUsage;
- const U32 mType;
-
- //size MUST be a power of 2
- U8* allocate(U32& name, U32 size, bool for_seed = false);
-
- //size MUST be the size provided to allocate that returned the given name
- void release(U32 name, U8* buffer, U32 size);
-
- //batch allocate buffers to be provided to the application on demand
- void seedPool();
-
- //destroy all records in mFreeList
- void cleanup();
-
- U32 genBuffer();
- void deleteBuffer(U32 name);
-
- class Record
- {
- public:
- U32 mGLName;
- U8* mClientData;
- };
-
- typedef std::list<Record> record_list_t;
- std::vector<record_list_t> mFreeList;
- std::vector<U32> mMissCount;
-
- //used to avoid calling glGenBuffers for every VBO creation
- static U32 sNamePool[1024];
- static U32 sNameIdx;
-};
-
-
-//============================================================================
// base class
class LLPrivateMemoryPool;
-class LLVertexBuffer : public LLRefCount
+class LLVertexBuffer final : public LLRefCount
{
public:
- class MappedRegion
+ struct MappedRegion
{
- public:
- S32 mType;
- S32 mIndex;
- S32 mCount;
- S32 mEnd;
-
- MappedRegion(S32 type, S32 index, S32 count);
+ U32 mStart;
+ U32 mEnd;
};
LLVertexBuffer(const LLVertexBuffer& rhs)
- : mUsage(rhs.mUsage)
{
*this = rhs;
}
@@ -124,50 +73,31 @@ public:
return *this;
}
- static LLVBOPool sStreamVBOPool;
- static LLVBOPool sDynamicVBOPool;
- static LLVBOPool sDynamicCopyVBOPool;
- static LLVBOPool sStreamIBOPool;
- static LLVBOPool sDynamicIBOPool;
-
- static std::list<U32> sAvailableVAOName;
- static U32 sCurVAOName;
-
- static bool sUseStreamDraw;
- static bool sUseVAO;
- static bool sPreferStreamDraw;
-
- static void seedPools();
-
- static U32 getVAOName();
- static void releaseVAOName(U32 name);
-
- static void initClass(bool use_vbo, bool no_vbo_mapping);
+ static void initClass(LLWindow* window);
static void cleanupClass();
static void setupClientArrays(U32 data_mask);
static void drawArrays(U32 mode, const std::vector<LLVector3>& pos);
- static void drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, S32 num_indices, const U16* indicesp);
+ static void drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, U32 num_indices, const U16* indicesp);
static void unbind(); //unbind any bound vertex buffer
//get the size of a vertex with the given typemask
- static S32 calcVertexSize(const U32& typemask);
+ static U32 calcVertexSize(const U32& typemask);
//get the size of a buffer with the given typemask and vertex count
//fill offsets with the offset of each vertex component array into the buffer
// indexed by the following enum
- static S32 calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices);
+ static U32 calcOffsets(const U32& typemask, U32* offsets, U32 num_vertices);
//WARNING -- when updating these enums you MUST
// 1 - update LLVertexBuffer::sTypeSize
- // 2 - add a strider accessor
- // 3 - modify LLVertexBuffer::setupVertexBuffer
- // 4 - modify LLVertexBuffer::setupClientArray
- // 5 - modify LLViewerShaderMgr::mReservedAttribs
- // 6 - update LLVertexBuffer::setupVertexArray
-
+ // 2 - update LLVertexBuffer::vb_type_name
+ // 3 - add a strider accessor
+ // 4 - modify LLVertexBuffer::setupVertexBuffer
+ // 6 - modify LLViewerShaderMgr::mReservedAttribs
+
// clang-format off
- enum { // Shader attribute name, set in LLShaderMgr::initAttribsAndUniforms()
+ enum AttributeType { // Shader attribute name, set in LLShaderMgr::initAttribsAndUniforms()
TYPE_VERTEX = 0, // "position"
TYPE_NORMAL, // "normal"
TYPE_TEXCOORD0, // "texcoord0"
@@ -195,7 +125,6 @@ public:
MAP_TEXCOORD3 = (1<<TYPE_TEXCOORD3),
MAP_COLOR = (1<<TYPE_COLOR),
MAP_EMISSIVE = (1<<TYPE_EMISSIVE),
- // These use VertexAttribPointer and should possibly be made generic
MAP_TANGENT = (1<<TYPE_TANGENT),
MAP_WEIGHT = (1<<TYPE_WEIGHT),
MAP_WEIGHT4 = (1<<TYPE_WEIGHT4),
@@ -206,48 +135,37 @@ public:
protected:
friend class LLRender;
- virtual ~LLVertexBuffer(); // use unref()
+ ~LLVertexBuffer(); // use unref()
- virtual void setupVertexBuffer(U32 data_mask);
- void setupVertexBufferFast(U32 data_mask);
+ void setupVertexBuffer();
- void setupVertexArray();
-
void genBuffer(U32 size);
void genIndices(U32 size);
- bool bindGLBuffer(bool force_bind = false);
- bool bindGLBufferFast();
- bool bindGLIndices(bool force_bind = false);
- bool bindGLIndicesFast();
- bool bindGLArray();
- void releaseBuffer();
- void releaseIndices();
bool createGLBuffer(U32 size);
bool createGLIndices(U32 size);
void destroyGLBuffer();
void destroyGLIndices();
- bool updateNumVerts(S32 nverts);
- bool updateNumIndices(S32 nindices);
- void unmapBuffer();
-
+ bool updateNumVerts(U32 nverts);
+ bool updateNumIndices(U32 nindices);
+
public:
- LLVertexBuffer(U32 typemask, S32 usage);
+ LLVertexBuffer(U32 typemask);
- // map for data access
- U8* mapVertexBuffer(S32 type, S32 index, S32 count, bool map_range);
- U8* mapIndexBuffer(S32 index, S32 count, bool map_range);
+ // allocate buffer
+ bool allocateBuffer(U32 nverts, U32 nindices);
- void bindForFeedback(U32 channel, U32 type, U32 index, U32 count);
+ // map for data access (see also getFooStrider below)
+ U8* mapVertexBuffer(AttributeType type, U32 index, S32 count = -1);
+ U8* mapIndexBuffer(U32 index, S32 count = -1);
+ void unmapBuffer();
// set for rendering
- virtual void setBuffer(U32 data_mask); // calls setupVertexBuffer() if data_mask is not 0
- void setBufferFast(U32 data_mask); // calls setupVertexBufferFast(), assumes data_mask is not 0 among other assumptions
-
- void flush(); //flush pending data to GL memory
- // allocate buffer
- bool allocateBuffer(S32 nverts, S32 nindices, bool create);
- virtual bool resizeBuffer(S32 newnverts, S32 newnindices);
-
+ // assumes (and will assert on) the following:
+ // - this buffer has no pending unampBuffer call
+ // - a shader is currently bound
+ // - This buffer has sufficient attributes within it to satisfy the needs of the currently bound shader
+ void setBuffer();
+
// Only call each getVertexPointer, etc, once before calling unmapBuffer()
// call unmapBuffer() after calls to getXXXStrider() before any cals to setBuffer()
// example:
@@ -255,119 +173,104 @@ public:
// vb->getNormalStrider(norms);
// setVertsNorms(verts, norms);
// vb->unmapBuffer();
- bool getVertexStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false);
- bool getVertexStrider(LLStrider<LLVector4a>& strider, S32 index=0, S32 count = -1, bool map_range = false);
- bool getIndexStrider(LLStrider<U16>& strider, S32 index=0, S32 count = -1, bool map_range = false);
- bool getTexCoord0Strider(LLStrider<LLVector2>& strider, S32 index=0, S32 count = -1, bool map_range = false);
- bool getTexCoord1Strider(LLStrider<LLVector2>& strider, S32 index=0, S32 count = -1, bool map_range = false);
- bool getTexCoord2Strider(LLStrider<LLVector2>& strider, S32 index=0, S32 count = -1, bool map_range = false);
- bool getNormalStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false);
- bool getTangentStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false);
- bool getTangentStrider(LLStrider<LLVector4a>& strider, S32 index=0, S32 count = -1, bool map_range = false);
- bool getColorStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false);
- bool getEmissiveStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false);
- bool getWeightStrider(LLStrider<F32>& strider, S32 index=0, S32 count = -1, bool map_range = false);
- bool getWeight4Strider(LLStrider<LLVector4>& strider, S32 index=0, S32 count = -1, bool map_range = false);
- bool getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index=0, S32 count = -1, bool map_range = false);
+ bool getVertexStrider(LLStrider<LLVector3>& strider, U32 index=0, S32 count = -1);
+ bool getVertexStrider(LLStrider<LLVector4a>& strider, U32 index=0, S32 count = -1);
+ bool getIndexStrider(LLStrider<U16>& strider, U32 index=0, S32 count = -1);
+ bool getTexCoord0Strider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1);
+ bool getTexCoord1Strider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1);
+ bool getTexCoord2Strider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1);
+ bool getNormalStrider(LLStrider<LLVector3>& strider, U32 index=0, S32 count = -1);
+ bool getTangentStrider(LLStrider<LLVector3>& strider, U32 index=0, S32 count = -1);
+ bool getTangentStrider(LLStrider<LLVector4a>& strider, U32 index=0, S32 count = -1);
+ bool getColorStrider(LLStrider<LLColor4U>& strider, U32 index=0, S32 count = -1);
+ bool getEmissiveStrider(LLStrider<LLColor4U>& strider, U32 index=0, S32 count = -1);
+ bool getWeightStrider(LLStrider<F32>& strider, U32 index=0, S32 count = -1);
+ bool getWeight4Strider(LLStrider<LLVector4>& strider, U32 index=0, S32 count = -1);
+ bool getClothWeightStrider(LLStrider<LLVector4>& strider, U32 index=0, S32 count = -1);
+ bool getBasecolorTexcoordStrider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1);
+ bool getNormalTexcoordStrider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1);
+ bool getMetallicRoughnessTexcoordStrider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1);
+ bool getEmissiveTexcoordStrider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1);
+ void setPositionData(const LLVector4a* data);
+ void setTexCoordData(const LLVector2* data);
+ void setColorData(const LLColor4U* data);
+
- bool useVBOs() const;
- bool isEmpty() const { return mEmpty; }
- bool isLocked() const { return mVertexLocked || mIndexLocked; }
- S32 getNumVerts() const { return mNumVerts; }
- S32 getNumIndices() const { return mNumIndices; }
+ U32 getNumVerts() const { return mNumVerts; }
+ U32 getNumIndices() const { return mNumIndices; }
- U8* getIndicesPointer() const { return useVBOs() ? (U8*) mAlignedIndexOffset : mMappedIndexData; }
- U8* getVerticesPointer() const { return useVBOs() ? (U8*) mAlignedOffset : mMappedData; }
U32 getTypeMask() const { return mTypeMask; }
- bool hasDataType(S32 type) const { return ((1 << type) & getTypeMask()); }
- S32 getSize() const;
- S32 getIndicesSize() const { return mIndicesSize; }
+ bool hasDataType(AttributeType type) const { return ((1 << type) & getTypeMask()); }
+ U32 getSize() const { return mSize; }
+ U32 getIndicesSize() const { return mIndicesSize; }
U8* getMappedData() const { return mMappedData; }
U8* getMappedIndices() const { return mMappedIndexData; }
- S32 getOffset(S32 type) const { return mOffsets[type]; }
- S32 getUsage() const { return mUsage; }
- bool isWriteable() const { return (mMappable || mUsage == GL_STREAM_DRAW_ARB) ? true : false; }
-
+ U32 getOffset(AttributeType type) const { return mOffsets[type]; }
+
+ // these functions assume (and assert on) the current VBO being bound
+ // Detailed error checking can be enabled by setting gDebugGL to true
void draw(U32 mode, U32 count, U32 indices_offset) const;
void drawArrays(U32 mode, U32 offset, U32 count) const;
- void drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const;
-
- //implementation for inner loops that does no safety checking
- void drawRangeFast(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const;
+ void drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const;
//for debugging, validate data in given range is valid
- void validateRange(U32 start, U32 end, U32 count, U32 offset) const;
+ bool validateRange(U32 start, U32 end, U32 count, U32 offset) const;
+ #ifdef LL_PROFILER_ENABLE_RENDER_DOC
+ void setLabel(const char* label);
+ #endif
protected:
- S32 mNumVerts; // Number of vertices allocated
- S32 mNumIndices; // Number of indices allocated
-
- ptrdiff_t mAlignedOffset;
- ptrdiff_t mAlignedIndexOffset;
- S32 mSize;
- S32 mIndicesSize;
- U32 mTypeMask;
-
- const S32 mUsage; // GL usage
-
- U32 mGLBuffer; // GL VBO handle
- U32 mGLIndices; // GL IBO handle
- U32 mGLArray; // GL VAO handle
-
- U8* mMappedData; // pointer to currently mapped data (NULL if unmapped)
- U8* mMappedIndexData; // pointer to currently mapped indices (NULL if unmapped)
-
- U32 mMappedDataUsingVBOs : 1;
- U32 mMappedIndexDataUsingVBOs : 1;
- U32 mVertexLocked : 1; // if true, vertex buffer is being or has been written to in client memory
- U32 mIndexLocked : 1; // if true, index buffer is being or has been written to in client memory
- U32 mFinal : 1; // if true, buffer can not be mapped again
- U32 mEmpty : 1; // if true, client buffer is empty (or NULL). Old values have been discarded.
-
- mutable bool mMappable; // if true, use memory mapping to upload data (otherwise doublebuffer and use glBufferSubData)
+ U32 mGLBuffer = 0; // GL VBO handle
+ U32 mGLIndices = 0; // GL IBO handle
+ U32 mNumVerts = 0; // Number of vertices allocated
+ U32 mNumIndices = 0; // Number of indices allocated
+ U32 mOffsets[TYPE_MAX]; // byte offsets into mMappedData of each attribute
- S32 mOffsets[TYPE_MAX];
+ U8* mMappedData = nullptr; // pointer to currently mapped data (NULL if unmapped)
+ U8* mMappedIndexData = nullptr; // pointer to currently mapped indices (NULL if unmapped)
- std::vector<MappedRegion> mMappedVertexRegions;
- std::vector<MappedRegion> mMappedIndexRegions;
-
- mutable LLGLFence* mFence;
-
- void placeFence() const;
- void waitFence() const;
+ U32 mTypeMask = 0; // bitmask of present vertex attributes
+
+ U32 mSize = 0; // size in bytes of mMappedData
+ U32 mIndicesSize = 0; // size in bytes of mMappedIndexData
- static S32 determineUsage(S32 usage);
+ std::vector<MappedRegion> mMappedVertexRegions; // list of mMappedData byte ranges that must be sent to GL
+ std::vector<MappedRegion> mMappedIndexRegions; // list of mMappedIndexData byte ranges that must be sent to GL
private:
- static LLPrivateMemoryPool* sPrivatePoolp;
+ // DEPRECATED
+ // These function signatures are deprecated, but for some reason
+ // there are classes in an external package that depend on LLVertexBuffer
+
+ // TODO: move these classes into viewer repository
+ friend class LLNavShapeVBOManager;
+ friend class LLNavMeshVBOManager;
+
+ LLVertexBuffer(U32 typemask, U32 usage)
+ : LLVertexBuffer(typemask)
+ {}
+
+ bool allocateBuffer(S32 nverts, S32 nindices, BOOL create) { return allocateBuffer(nverts, nindices); }
public:
- static S32 sCount;
- static S32 sGLCount;
- static S32 sMappedCount;
- static bool sMapped;
- typedef std::list<LLVertexBuffer*> buffer_list_t;
-
- static bool sDisableVBOMapping; //disable glMapBufferARB
- static bool sEnableVBOs;
- static const S32 sTypeSize[TYPE_MAX];
+
+ static U64 getBytesAllocated();
+ static const U32 sTypeSize[TYPE_MAX];
static const U32 sGLMode[LLRender::NUM_MODES];
static U32 sGLRenderBuffer;
- static U32 sGLRenderArray;
static U32 sGLRenderIndices;
- static bool sVBOActive;
- static bool sIBOActive;
static U32 sLastMask;
- static U32 sAllocatedBytes;
- static U32 sAllocatedIndexBytes;
static U32 sVertexCount;
- static U32 sIndexCount;
- static U32 sBindCount;
- static U32 sSetCount;
};
+#ifdef LL_PROFILER_ENABLE_RENDER_DOC
+#define LL_LABEL_VERTEX_BUFFER(buf, name) buf->setLabel(name)
+#else
+#define LL_LABEL_VERTEX_BUFFER(buf, name)
+#endif
+
#endif // LL_LLVERTEXBUFFER_H
diff --git a/indra/llui/llfloater.h b/indra/llui/llfloater.h
index 668cd208a9..3d15708295 100644
--- a/indra/llui/llfloater.h
+++ b/indra/llui/llfloater.h
@@ -225,6 +225,7 @@ public:
/*virtual*/ void setIsChrome(BOOL is_chrome);
/*virtual*/ void setRect(const LLRect &rect);
void setIsSingleInstance(BOOL is_single_instance);
+ BOOL getIsSingleInstance() { return mSingleInstance; }
void initFloater(const Params& p);
diff --git a/indra/llui/llfolderview.h b/indra/llui/llfolderview.h
index 6de366044c..5f8a173889 100644
--- a/indra/llui/llfolderview.h
+++ b/indra/llui/llfolderview.h
@@ -217,6 +217,7 @@ public:
virtual void draw();
virtual void deleteAllChildren();
+ void stopAutoScollining() {mNeedsScroll = false;}
void scrollToShowSelection();
void scrollToShowItem(LLFolderViewItem* item, const LLRect& constraint_rect);
void setScrollContainer( LLScrollContainer* parent ) { mScrollContainer = parent; }
diff --git a/indra/llui/lllineeditor.cpp b/indra/llui/lllineeditor.cpp
index 940cf398c0..60dbfd68c6 100644
--- a/indra/llui/lllineeditor.cpp
+++ b/indra/llui/lllineeditor.cpp
@@ -164,7 +164,8 @@ LLLineEditor::LLLineEditor(const LLLineEditor::Params& p)
mHighlightColor(p.highlight_color()),
mPreeditBgColor(p.preedit_bg_color()),
mGLFont(p.font),
- mContextMenuHandle()
+ mContextMenuHandle(),
+ mShowContextMenu(true)
{
llassert( mMaxLengthBytes > 0 );
@@ -825,7 +826,7 @@ BOOL LLLineEditor::handleMiddleMouseDown(S32 x, S32 y, MASK mask)
BOOL LLLineEditor::handleRightMouseDown(S32 x, S32 y, MASK mask)
{
setFocus(TRUE);
- if (!LLUICtrl::handleRightMouseDown(x, y, mask))
+ if (!LLUICtrl::handleRightMouseDown(x, y, mask) && getShowContextMenu())
{
showContextMenu(x, y);
}
diff --git a/indra/llui/lllineeditor.h b/indra/llui/lllineeditor.h
index ae4e05c065..f983828d2b 100644
--- a/indra/llui/lllineeditor.h
+++ b/indra/llui/lllineeditor.h
@@ -286,7 +286,10 @@ public:
void setBgImage(LLPointer<LLUIImage> image) { mBgImage = image; }
void setBgImageFocused(LLPointer<LLUIImage> image) { mBgImageFocused = image; }
-private:
+ void setShowContextMenu(bool show) { mShowContextMenu = show; }
+ bool getShowContextMenu() const { return mShowContextMenu; }
+
+ private:
// private helper methods
void pasteHelper(bool is_primary);
@@ -405,6 +408,8 @@ protected:
LLHandle<LLContextMenu> mContextMenuHandle;
+ bool mShowContextMenu;
+
private:
// Instances that by default point to the statics but can be overidden in XML.
LLPointer<LLUIImage> mBgImage;
diff --git a/indra/llui/lltabcontainer.cpp b/indra/llui/lltabcontainer.cpp
index 8767c3f916..6aeae0f291 100644
--- a/indra/llui/lltabcontainer.cpp
+++ b/indra/llui/lltabcontainer.cpp
@@ -2147,14 +2147,19 @@ void LLTabContainer::commitHoveredButton(S32 x, S32 y)
{
if (!getTabsHidden() && hasMouseCapture())
{
- for(tuple_list_t::iterator iter = mTabList.begin(); iter != mTabList.end(); ++iter)
+ for (tuple_list_t::iterator iter = mTabList.begin(); iter != mTabList.end(); ++iter)
{
- LLTabTuple* tuple = *iter;
- S32 local_x = x - tuple->mButton->getRect().mLeft;
- S32 local_y = y - tuple->mButton->getRect().mBottom;
- if (tuple->mButton->pointInView(local_x, local_y) && tuple->mButton->getEnabled() && !tuple->mTabPanel->getVisible())
+ LLButton* button = (*iter)->mButton;
+ LLPanel* panel = (*iter)->mTabPanel;
+ if (button->getEnabled() && button->getVisible() && !panel->getVisible())
{
- tuple->mButton->onCommit();
+ S32 local_x = x - button->getRect().mLeft;
+ S32 local_y = y - button->getRect().mBottom;
+ if (button->pointInView(local_x, local_y))
+ {
+ button->onCommit();
+ break;
+ }
}
}
}
diff --git a/indra/llui/llui.h b/indra/llui/llui.h
index 30dbd7248f..86b23c8c93 100644
--- a/indra/llui/llui.h
+++ b/indra/llui/llui.h
@@ -76,7 +76,8 @@ enum EDragAndDropType
DAD_WIDGET = 16,
DAD_PERSON = 17,
DAD_SETTINGS = 18,
- DAD_COUNT = 19, // number of types in this enum
+ DAD_MATERIAL = 19,
+ DAD_COUNT = 20, // number of types in this enum
};
// Reasons for drags to be denied.
diff --git a/indra/llui/llurlentry.cpp b/indra/llui/llurlentry.cpp
index 6a9070634c..77e9edf5e5 100644
--- a/indra/llui/llurlentry.cpp
+++ b/indra/llui/llurlentry.cpp
@@ -35,7 +35,9 @@
#include "llavatarnamecache.h"
#include "llcachename.h"
+#include "llkeyboard.h"
#include "llregex.h"
+#include "llscrolllistctrl.h" // for LLUrlEntryKeybinding file parsing
#include "lltrans.h"
#include "lluicolortable.h"
#include "message.h"
@@ -1609,3 +1611,122 @@ std::string LLUrlEntryIPv6::getUrl(const std::string &string) const
{
return string;
}
+
+
+//
+// LLUrlEntryKeybinding Displays currently assigned key
+//
+LLUrlEntryKeybinding::LLUrlEntryKeybinding()
+ : LLUrlEntryBase()
+ , pHandler(NULL)
+{
+ mPattern = boost::regex(APP_HEADER_REGEX "/keybinding/\\w+(\\?mode=\\w+)?$",
+ boost::regex::perl | boost::regex::icase);
+ mMenuName = "menu_url_experience.xml";
+
+ initLocalization();
+}
+
+std::string LLUrlEntryKeybinding::getLabel(const std::string& url, const LLUrlLabelCallback& cb)
+{
+ std::string control = getControlName(url);
+
+ std::map<std::string, LLLocalizationData>::iterator iter = mLocalizations.find(control);
+
+ std::string keybind;
+ if (pHandler)
+ {
+ keybind = pHandler->getKeyBindingAsString(getMode(url), control);
+ }
+
+ if (iter != mLocalizations.end())
+ {
+ return iter->second.mLocalization + ": " + keybind;
+ }
+
+ return control + ": " + keybind;
+}
+
+std::string LLUrlEntryKeybinding::getTooltip(const std::string& url) const
+{
+ std::string control = getControlName(url);
+
+ std::map<std::string, LLLocalizationData>::const_iterator iter = mLocalizations.find(control);
+ if (iter != mLocalizations.end())
+ {
+ return iter->second.mTooltip;
+ }
+ return url;
+}
+
+std::string LLUrlEntryKeybinding::getControlName(const std::string& url) const
+{
+ std::string search = "/keybinding/";
+ size_t pos_start = url.find(search);
+ if (pos_start == std::string::npos)
+ {
+ return std::string();
+ }
+ pos_start += search.size();
+
+ size_t pos_end = url.find("?mode=");
+ if (pos_end == std::string::npos)
+ {
+ pos_end = url.size();
+ }
+ return url.substr(pos_start, pos_end - pos_start);
+}
+
+std::string LLUrlEntryKeybinding::getMode(const std::string& url) const
+{
+ std::string search = "?mode=";
+ size_t pos_start = url.find(search);
+ if (pos_start == std::string::npos)
+ {
+ return std::string();
+ }
+ pos_start += search.size();
+ return url.substr(pos_start, url.size() - pos_start);
+}
+
+void LLUrlEntryKeybinding::initLocalization()
+{
+ initLocalizationFromFile("control_table_contents_movement.xml");
+ initLocalizationFromFile("control_table_contents_camera.xml");
+ initLocalizationFromFile("control_table_contents_editing.xml");
+ initLocalizationFromFile("control_table_contents_media.xml");
+}
+
+void LLUrlEntryKeybinding::initLocalizationFromFile(const std::string& filename)
+{
+ LLXMLNodePtr xmlNode;
+ LLScrollListCtrl::Contents contents;
+ if (!LLUICtrlFactory::getLayeredXMLNode(filename, xmlNode))
+ {
+ LL_WARNS() << "Failed to load " << filename << LL_ENDL;
+ return;
+ }
+ LLXUIParser parser;
+ parser.readXUI(xmlNode, contents, filename);
+
+ if (!contents.validateBlock())
+ {
+ LL_WARNS() << "Failed to validate " << filename << LL_ENDL;
+ return;
+ }
+
+ for (LLInitParam::ParamIterator<LLScrollListItem::Params>::const_iterator row_it = contents.rows.begin();
+ row_it != contents.rows.end();
+ ++row_it)
+ {
+ std::string control = row_it->value.getValue().asString();
+ if (!control.empty() && control != "menu_separator")
+ {
+ mLocalizations[control] =
+ LLLocalizationData(
+ row_it->columns.begin()->value.getValue().asString(),
+ row_it->columns.begin()->tool_tip.getValue()
+ );
+ }
+ }
+}
diff --git a/indra/llui/llurlentry.h b/indra/llui/llurlentry.h
index 63a1506731..5d0f5479f6 100644
--- a/indra/llui/llurlentry.h
+++ b/indra/llui/llurlentry.h
@@ -550,4 +550,37 @@ public:
std::string mHostPath;
};
+class LLKeyBindingToStringHandler;
+
+///
+/// LLUrlEntryKeybinding A way to access keybindings and show currently used one in text.
+/// secondlife:///app/keybinding/control_name
+class LLUrlEntryKeybinding: public LLUrlEntryBase
+{
+public:
+ LLUrlEntryKeybinding();
+ /*virtual*/ std::string getLabel(const std::string& url, const LLUrlLabelCallback& cb);
+ /*virtual*/ std::string getTooltip(const std::string& url) const;
+ void setHandler(LLKeyBindingToStringHandler* handler) {pHandler = handler;}
+private:
+ std::string getControlName(const std::string& url) const;
+ std::string getMode(const std::string& url) const;
+ void initLocalization();
+ void initLocalizationFromFile(const std::string& filename);
+
+ struct LLLocalizationData
+ {
+ LLLocalizationData() {}
+ LLLocalizationData(const std::string& localization, const std::string& tooltip)
+ : mLocalization(localization)
+ , mTooltip(tooltip)
+ {}
+ std::string mLocalization;
+ std::string mTooltip;
+ };
+
+ std::map<std::string, LLLocalizationData> mLocalizations;
+ LLKeyBindingToStringHandler* pHandler;
+};
+
#endif
diff --git a/indra/llui/llurlregistry.cpp b/indra/llui/llurlregistry.cpp
index 23f3dca3fb..3bd7321777 100644
--- a/indra/llui/llurlregistry.cpp
+++ b/indra/llui/llurlregistry.cpp
@@ -73,6 +73,8 @@ LLUrlRegistry::LLUrlRegistry()
registerUrl(new LLUrlEntryPlace());
registerUrl(new LLUrlEntryInventory());
registerUrl(new LLUrlEntryExperienceProfile());
+ mUrlEntryKeybinding = new LLUrlEntryKeybinding();
+ registerUrl(mUrlEntryKeybinding);
//LLUrlEntrySL and LLUrlEntrySLLabel have more common pattern,
//so it should be registered in the end of list
registerUrl(new LLUrlEntrySL());
@@ -307,3 +309,9 @@ bool LLUrlRegistry::isUrl(const LLWString &text)
}
return false;
}
+
+void LLUrlRegistry::setKeybindingHandler(LLKeyBindingToStringHandler* handler)
+{
+ LLUrlEntryKeybinding *entry = (LLUrlEntryKeybinding*)mUrlEntryKeybinding;
+ entry->setHandler(handler);
+}
diff --git a/indra/llui/llurlregistry.h b/indra/llui/llurlregistry.h
index efafe543ab..186447c0be 100644
--- a/indra/llui/llurlregistry.h
+++ b/indra/llui/llurlregistry.h
@@ -36,6 +36,8 @@
#include <string>
#include <vector>
+class LLKeyBindingToStringHandler;
+
/// This default callback for findUrl() simply ignores any label updates
void LLUrlRegistryNullCallback(const std::string &url,
const std::string &label,
@@ -88,6 +90,9 @@ public:
bool isUrl(const std::string &text);
bool isUrl(const LLWString &text);
+ // Set handler for url registry to be capable of parsing and populating keybindings
+ void setKeybindingHandler(LLKeyBindingToStringHandler* handler);
+
private:
std::vector<LLUrlEntryBase *> mUrlEntry;
LLUrlEntryBase* mUrlEntryTrusted;
@@ -96,6 +101,7 @@ private:
LLUrlEntryBase* mUrlEntryHTTPLabel;
LLUrlEntryBase* mUrlEntrySLLabel;
LLUrlEntryBase* mUrlEntryNoLink;
+ LLUrlEntryBase* mUrlEntryKeybinding;
};
#endif
diff --git a/indra/llwindow/CMakeLists.txt b/indra/llwindow/CMakeLists.txt
index ca08e38f77..7b1430c67c 100644
--- a/indra/llwindow/CMakeLists.txt
+++ b/indra/llwindow/CMakeLists.txt
@@ -127,6 +127,8 @@ if (WINDOWS)
list(APPEND llwindow_LINK_LIBRARIES
comdlg32 # Common Dialogs for ChooseColor
ole32
+ dxgi
+ d3d9
)
endif (WINDOWS)
diff --git a/indra/llwindow/llkeyboard.cpp b/indra/llwindow/llkeyboard.cpp
index e65cc7563e..34720ff64e 100644
--- a/indra/llwindow/llkeyboard.cpp
+++ b/indra/llwindow/llkeyboard.cpp
@@ -367,6 +367,45 @@ std::string LLKeyboard::stringFromKey(KEY key, bool translate)
}
//static
+std::string LLKeyboard::stringFromMouse(EMouseClickType click, bool translate)
+{
+ std::string res;
+ switch (click)
+ {
+ case CLICK_LEFT:
+ res = "LMB";
+ break;
+ case CLICK_MIDDLE:
+ res = "MMB";
+ break;
+ case CLICK_RIGHT:
+ res = "RMB";
+ break;
+ case CLICK_BUTTON4:
+ res = "MB4";
+ break;
+ case CLICK_BUTTON5:
+ res = "MB5";
+ break;
+ case CLICK_DOUBLELEFT:
+ res = "Double LMB";
+ break;
+ default:
+ break;
+ }
+
+ if (translate && !res.empty())
+ {
+ LLKeyStringTranslatorFunc* trans = gKeyboard->mStringTranslator;
+ if (trans != NULL)
+ {
+ res = trans(res.c_str());
+ }
+ }
+ return res;
+}
+
+//static
std::string LLKeyboard::stringFromAccelerator(MASK accel_mask)
{
std::string res;
@@ -433,6 +472,18 @@ std::string LLKeyboard::stringFromAccelerator( MASK accel_mask, KEY key )
return res;
}
+//static
+std::string LLKeyboard::stringFromAccelerator(MASK accel_mask, EMouseClickType click)
+{
+ std::string res;
+ if (CLICK_NONE == click)
+ {
+ return res;
+ }
+ res.append(stringFromAccelerator(accel_mask));
+ res.append(stringFromMouse(click));
+ return res;
+}
//static
BOOL LLKeyboard::maskFromString(const std::string& str, MASK *mask)
diff --git a/indra/llwindow/llkeyboard.h b/indra/llwindow/llkeyboard.h
index fb1ae10f50..dad150e3c1 100644
--- a/indra/llwindow/llkeyboard.h
+++ b/indra/llwindow/llkeyboard.h
@@ -96,8 +96,10 @@ public:
static BOOL maskFromString(const std::string& str, MASK *mask); // False on failure
static BOOL keyFromString(const std::string& str, KEY *key); // False on failure
static std::string stringFromKey(KEY key, bool translate = true);
+ static std::string stringFromMouse(EMouseClickType click, bool translate = true);
static std::string stringFromAccelerator( MASK accel_mask ); // separated for convinience, returns with "+": "Shift+" or "Shift+Alt+"...
static std::string stringFromAccelerator( MASK accel_mask, KEY key );
+ static std::string stringFromAccelerator(MASK accel_mask, EMouseClickType click);
void setCallbacks(LLWindowCallbacks *cbs) { mCallbacks = cbs; }
F32 getKeyElapsedTime( KEY key ); // Returns time in seconds since key was pressed.
@@ -130,6 +132,13 @@ protected:
static std::map<std::string,KEY> sNamesToKeys;
};
+// Interface to get key from assigned command
+class LLKeyBindingToStringHandler
+{
+public:
+ virtual std::string getKeyBindingAsString(const std::string& mode, const std::string& control) const = 0;
+};
+
extern LLKeyboard *gKeyboard;
#endif
diff --git a/indra/llwindow/llopenglview-objc.mm b/indra/llwindow/llopenglview-objc.mm
index 7936245744..586e00b5e4 100644
--- a/indra/llwindow/llopenglview-objc.mm
+++ b/indra/llwindow/llopenglview-objc.mm
@@ -141,7 +141,12 @@ attributedStringInfo getSegments(NSAttributedString *str)
CGLError the_err = CGLQueryRendererInfo (CGDisplayIDToOpenGLDisplayMask(kCGDirectMainDisplay), &info, &num_renderers);
if(0 == the_err)
{
- CGLDescribeRenderer (info, 0, kCGLRPTextureMemoryMegabytes, &vram_megabytes);
+ // The name, uses, and other platform definitions of gGLManager.mVRAM suggest that this is supposed to be total vram in MB,
+ // rather than, say, just the texture memory. The two exceptions are:
+ // 1. LLAppViewer::getViewerInfo() puts the value in a field labeled "TEXTURE_MEMORY"
+ // 2. For years, this present function used kCGLRPTextureMemoryMegabytes
+ // Now we use kCGLRPVideoMemoryMegabytes to bring it in line with everything else (except thatone label).
+ CGLDescribeRenderer (info, 0, kCGLRPVideoMemoryMegabytes, &vram_megabytes);
CGLDestroyRendererInfo (info);
}
else
@@ -256,6 +261,7 @@ attributedStringInfo getSegments(NSAttributedString *str)
NSOpenGLPFADepthSize, 24,
NSOpenGLPFAAlphaSize, 8,
NSOpenGLPFAColorSize, 24,
+ NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core,
0
};
@@ -544,7 +550,16 @@ attributedStringInfo getSegments(NSAttributedString *str)
if (mModifiers & mask)
{
eventData.mKeyEvent = NativeKeyEventData::KEYDOWN;
- callKeyDown(&eventData, [theEvent keyCode], 0, [[theEvent characters] characterAtIndex:0]);
+
+ wchar_t c = 0;
+ if([theEvent type] == NSEventTypeKeyDown)
+ {
+ // characters property is only valid when the event is of type KeyDown or KeyUp
+ // https://developer.apple.com/documentation/appkit/nsevent/1534183-characters?language=objc
+ c = [[theEvent characters] characterAtIndex:0];
+ }
+
+ callKeyDown(&eventData, [theEvent keyCode], 0, c);
}
else
{
diff --git a/indra/llwindow/llwindow.cpp b/indra/llwindow/llwindow.cpp
index c5725677b4..9e281dfc99 100644
--- a/indra/llwindow/llwindow.cpp
+++ b/indra/llwindow/llwindow.cpp
@@ -407,7 +407,10 @@ LLWindow* LLWindowManager::createWindow(
BOOL enable_vsync,
BOOL use_gl,
BOOL ignore_pixel_depth,
- U32 fsaa_samples)
+ U32 fsaa_samples,
+ U32 max_cores,
+ U32 max_vram,
+ F32 max_gl_version)
{
LLWindow* new_window;
@@ -424,7 +427,7 @@ LLWindow* LLWindowManager::createWindow(
#elif LL_WINDOWS
new_window = new LLWindowWin32(callbacks,
title, name, x, y, width, height, flags,
- fullscreen, clearBg, enable_vsync, use_gl, ignore_pixel_depth, fsaa_samples);
+ fullscreen, clearBg, enable_vsync, use_gl, ignore_pixel_depth, fsaa_samples, max_cores, max_vram, max_gl_version);
#elif LL_DARWIN
new_window = new LLWindowMacOSX(callbacks,
title, name, x, y, width, height, flags,
diff --git a/indra/llwindow/llwindow.h b/indra/llwindow/llwindow.h
index ac4848579f..f435d46584 100644
--- a/indra/llwindow/llwindow.h
+++ b/indra/llwindow/llwindow.h
@@ -163,7 +163,10 @@ public:
virtual F32 getNativeAspectRatio() = 0;
virtual F32 getPixelAspectRatio() = 0;
virtual void setNativeAspectRatio(F32 aspect) = 0;
-
+
+ // query VRAM usage
+ virtual U32 getAvailableVRAMMegabytes() = 0;
+
virtual void beforeDialog() {}; // prepare to put up an OS dialog (if special measures are required, such as in fullscreen mode)
virtual void afterDialog() {}; // undo whatever was done in beforeDialog()
@@ -303,7 +306,10 @@ public:
BOOL enable_vsync = FALSE,
BOOL use_gl = TRUE,
BOOL ignore_pixel_depth = FALSE,
- U32 fsaa_samples = 0);
+ U32 fsaa_samples = 0,
+ U32 max_cores = 0,
+ U32 max_vram = 0,
+ F32 max_gl_version = 4.6f);
static BOOL destroyWindow(LLWindow* window);
static BOOL isWindowValid(LLWindow *window);
};
diff --git a/indra/llwindow/llwindowheadless.h b/indra/llwindow/llwindowheadless.h
index 410da79623..2f2c0de5bd 100644
--- a/indra/llwindow/llwindowheadless.h
+++ b/indra/llwindow/llwindowheadless.h
@@ -32,72 +32,79 @@
class LLWindowHeadless : public LLWindow
{
public:
- /*virtual*/ void show() {};
- /*virtual*/ void hide() {};
- /*virtual*/ void close() {};
- /*virtual*/ BOOL getVisible() {return FALSE;};
- /*virtual*/ BOOL getMinimized() {return FALSE;};
- /*virtual*/ BOOL getMaximized() {return FALSE;};
- /*virtual*/ BOOL maximize() {return FALSE;};
- /*virtual*/ void minimize() {};
- /*virtual*/ void restore() {};
- /*virtual*/ BOOL getFullscreen() {return FALSE;};
- /*virtual*/ BOOL getPosition(LLCoordScreen *position) {return FALSE;};
- /*virtual*/ BOOL getSize(LLCoordScreen *size) {return FALSE;};
- /*virtual*/ BOOL getSize(LLCoordWindow *size) {return FALSE;};
- /*virtual*/ BOOL setPosition(LLCoordScreen position) {return FALSE;};
- /*virtual*/ BOOL setSizeImpl(LLCoordScreen size) {return FALSE;};
- /*virtual*/ BOOL setSizeImpl(LLCoordWindow size) {return FALSE;};
- /*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL enable_vsync, const LLCoordScreen * const posp = NULL) {return FALSE;};
- void* createSharedContext() { return nullptr; }
- void makeContextCurrent(void*) {}
- void destroySharedContext(void*) {}
- /*virtual*/ void toggleVSync(bool enable_vsync) { }
- /*virtual*/ BOOL setCursorPosition(LLCoordWindow position) {return FALSE;};
- /*virtual*/ BOOL getCursorPosition(LLCoordWindow *position) {return FALSE;};
+ /*virtual*/ void show() override {}
+ /*virtual*/ void hide() override {}
+ /*virtual*/ void close() override {}
+ /*virtual*/ BOOL getVisible() override {return FALSE;}
+ /*virtual*/ BOOL getMinimized() override {return FALSE;}
+ /*virtual*/ BOOL getMaximized() override {return FALSE;}
+ /*virtual*/ BOOL maximize() override {return FALSE;}
+ /*virtual*/ void minimize() override {}
+ /*virtual*/ void restore() override {}
+ // TODO: LLWindow::getFullscreen() is (intentionally?) NOT virtual.
+ // Apparently the coder of LLWindowHeadless didn't realize that. Is it a
+ // mistake to shadow the base-class method with an LLWindowHeadless
+ // override when called on the subclass, yet call the base-class method
+ // when indirecting through a polymorphic pointer or reference?
+ BOOL getFullscreen() {return FALSE;}
+ /*virtual*/ BOOL getPosition(LLCoordScreen *position) override {return FALSE;}
+ /*virtual*/ BOOL getSize(LLCoordScreen *size) override {return FALSE;}
+ /*virtual*/ BOOL getSize(LLCoordWindow *size) override {return FALSE;}
+ /*virtual*/ BOOL setPosition(LLCoordScreen position) override {return FALSE;}
+ /*virtual*/ BOOL setSizeImpl(LLCoordScreen size) override {return FALSE;}
+ /*virtual*/ BOOL setSizeImpl(LLCoordWindow size) override {return FALSE;}
+ /*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL enable_vsync, const LLCoordScreen * const posp = NULL) override {return FALSE;}
+ void* createSharedContext() override { return nullptr; }
+ void makeContextCurrent(void*) override {}
+ void destroySharedContext(void*) override {}
+ /*virtual*/ void toggleVSync(bool enable_vsync) override { }
+ /*virtual*/ BOOL setCursorPosition(LLCoordWindow position) override {return FALSE;}
+ /*virtual*/ BOOL getCursorPosition(LLCoordWindow *position) override {return FALSE;}
#if LL_WINDOWS
- /*virtual*/ BOOL getCursorDelta(LLCoordCommon* delta) { return FALSE; }
+ /*virtual*/ BOOL getCursorDelta(LLCoordCommon* delta) override { return FALSE; }
#endif
- /*virtual*/ void showCursor() {};
- /*virtual*/ void hideCursor() {};
- /*virtual*/ void showCursorFromMouseMove() {};
- /*virtual*/ void hideCursorUntilMouseMove() {};
- /*virtual*/ BOOL isCursorHidden() {return FALSE;};
- /*virtual*/ void updateCursor() {};
- //virtual ECursorType getCursor() { return mCurrentCursor; };
- /*virtual*/ void captureMouse() {};
- /*virtual*/ void releaseMouse() {};
- /*virtual*/ void setMouseClipping( BOOL b ) {};
- /*virtual*/ BOOL isClipboardTextAvailable() {return FALSE; };
- /*virtual*/ BOOL pasteTextFromClipboard(LLWString &dst) {return FALSE; };
- /*virtual*/ BOOL copyTextToClipboard(const LLWString &src) {return FALSE; };
- /*virtual*/ void flashIcon(F32 seconds) {};
- /*virtual*/ F32 getGamma() {return 1.0f; };
- /*virtual*/ BOOL setGamma(const F32 gamma) {return FALSE; }; // Set the gamma
- /*virtual*/ void setFSAASamples(const U32 fsaa_samples) { }
- /*virtual*/ U32 getFSAASamples() { return 0; }
- /*virtual*/ BOOL restoreGamma() {return FALSE; }; // Restore original gamma table (before updating gamma)
- //virtual ESwapMethod getSwapMethod() { return mSwapMethod; }
- /*virtual*/ void gatherInput() {};
- /*virtual*/ void delayInputProcessing() {};
- /*virtual*/ void swapBuffers();
+ /*virtual*/ void showCursor() override {}
+ /*virtual*/ void hideCursor() override {}
+ /*virtual*/ void showCursorFromMouseMove() override {}
+ /*virtual*/ void hideCursorUntilMouseMove() override {}
+ /*virtual*/ BOOL isCursorHidden() override {return FALSE;}
+ /*virtual*/ void updateCursor() override {}
+ //virtual ECursorType getCursor() override { return mCurrentCursor; }
+ /*virtual*/ void captureMouse() override {}
+ /*virtual*/ void releaseMouse() override {}
+ /*virtual*/ void setMouseClipping( BOOL b ) override {}
+ /*virtual*/ BOOL isClipboardTextAvailable() override {return FALSE; }
+ /*virtual*/ BOOL pasteTextFromClipboard(LLWString &dst) override {return FALSE; }
+ /*virtual*/ BOOL copyTextToClipboard(const LLWString &src) override {return FALSE; }
+ /*virtual*/ void flashIcon(F32 seconds) override {}
+ /*virtual*/ F32 getGamma() override {return 1.0f; }
+ /*virtual*/ BOOL setGamma(const F32 gamma) override {return FALSE; } // Set the gamma
+ /*virtual*/ void setFSAASamples(const U32 fsaa_samples) override { }
+ /*virtual*/ U32 getFSAASamples() override { return 0; }
+ /*virtual*/ BOOL restoreGamma() override {return FALSE; } // Restore original gamma table (before updating gamma)
+ //virtual ESwapMethod getSwapMethod() override { return mSwapMethod; }
+ /*virtual*/ void gatherInput() override {}
+ /*virtual*/ void delayInputProcessing() override {}
+ /*virtual*/ void swapBuffers() override;
// handy coordinate space conversion routines
- /*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordWindow *to) { return FALSE; };
- /*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordScreen *to) { return FALSE; };
- /*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordGL *to) { return FALSE; };
- /*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordWindow *to) { return FALSE; };
- /*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordGL *to) { return FALSE; };
- /*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordScreen *to) { return FALSE; };
+ /*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordWindow *to) override { return FALSE; }
+ /*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordScreen *to) override { return FALSE; }
+ /*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordGL *to) override { return FALSE; }
+ /*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordWindow *to) override { return FALSE; }
+ /*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordGL *to) override { return FALSE; }
+ /*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordScreen *to) override { return FALSE; }
- /*virtual*/ LLWindowResolution* getSupportedResolutions(S32 &num_resolutions) { return NULL; };
- /*virtual*/ F32 getNativeAspectRatio() { return 1.0f; };
- /*virtual*/ F32 getPixelAspectRatio() { return 1.0f; };
- /*virtual*/ void setNativeAspectRatio(F32 ratio) {}
+ /*virtual*/ LLWindowResolution* getSupportedResolutions(S32 &num_resolutions) override { return NULL; }
+ /*virtual*/ F32 getNativeAspectRatio() override { return 1.0f; }
+ /*virtual*/ F32 getPixelAspectRatio() override { return 1.0f; }
+ /*virtual*/ void setNativeAspectRatio(F32 ratio) override {}
- /*virtual*/ void *getPlatformWindow() { return 0; };
- /*virtual*/ void bringToFront() {};
+ U32 getAvailableVRAMMegabytes() override { return 4096; }
+
+ /*virtual*/ void *getPlatformWindow() override { return 0; }
+ /*virtual*/ void bringToFront() override {}
LLWindowHeadless(LLWindowCallbacks* callbacks,
const std::string& title, const std::string& name,
@@ -113,12 +120,12 @@ private:
class LLSplashScreenHeadless : public LLSplashScreen
{
public:
- LLSplashScreenHeadless() {};
- virtual ~LLSplashScreenHeadless() {};
+ LLSplashScreenHeadless() {}
+ virtual ~LLSplashScreenHeadless() {}
- /*virtual*/ void showImpl() {};
- /*virtual*/ void updateImpl(const std::string& mesg) {};
- /*virtual*/ void hideImpl() {};
+ /*virtual*/ void showImpl() override {}
+ /*virtual*/ void updateImpl(const std::string& mesg) override {}
+ /*virtual*/ void hideImpl() override {}
};
diff --git a/indra/llwindow/llwindowmacosx.cpp b/indra/llwindow/llwindowmacosx.cpp
index 2c841d4703..778e5d3898 100644
--- a/indra/llwindow/llwindowmacosx.cpp
+++ b/indra/llwindow/llwindowmacosx.cpp
@@ -186,7 +186,7 @@ LLWindowMacOSX::LLWindowMacOSX(LLWindowCallbacks* callbacks,
return;
}
- //start with arrow cursor
+ //start with arrow cursor
initCursors();
setCursor( UI_CURSOR_ARROW );
@@ -637,6 +637,34 @@ BOOL LLWindowMacOSX::createContext(int x, int y, int width, int height, int bits
mGLView = createOpenGLView(mWindow, mFSAASamples, enable_vsync);
mContext = getCGLContextObj(mGLView);
gGLManager.mVRAM = getVramSize(mGLView);
+
+ if(!mPixelFormat)
+ {
+ CGLPixelFormatAttribute attribs[] =
+ {
+ kCGLPFANoRecovery,
+ kCGLPFADoubleBuffer,
+ kCGLPFAClosestPolicy,
+ kCGLPFAAccelerated,
+ kCGLPFAMultisample,
+ kCGLPFASampleBuffers, static_cast<CGLPixelFormatAttribute>((mFSAASamples > 0 ? 1 : 0)),
+ kCGLPFASamples, static_cast<CGLPixelFormatAttribute>(mFSAASamples),
+ kCGLPFAStencilSize, static_cast<CGLPixelFormatAttribute>(8),
+ kCGLPFADepthSize, static_cast<CGLPixelFormatAttribute>(24),
+ kCGLPFAAlphaSize, static_cast<CGLPixelFormatAttribute>(8),
+ kCGLPFAColorSize, static_cast<CGLPixelFormatAttribute>(24),
+ kCGLPFAOpenGLProfile, static_cast<CGLPixelFormatAttribute>(kCGLOGLPVersion_GL4_Core),
+ static_cast<CGLPixelFormatAttribute>(0)
+ };
+
+ GLint numPixelFormats;
+ CGLChoosePixelFormat (attribs, &mPixelFormat, &numPixelFormats);
+
+ if(mPixelFormat == NULL) {
+ CGLChoosePixelFormat (attribs, &mPixelFormat, &numPixelFormats);
+ }
+ }
+
}
// This sets up our view to recieve text from our non-inline text input window.
@@ -1225,6 +1253,16 @@ F32 LLWindowMacOSX::getPixelAspectRatio()
return 1.f;
}
+U32 LLWindowMacOSX::getAvailableVRAMMegabytes() {
+ // MTL (and MoltenVK) has some additional gpu data, such as recommendedMaxWorkingSetSize and currentAllocatedSize.
+ // But these are not available for OpenGL and/or our current mimimum OS version.
+ // So we will estimate.
+ static const U32 mb = 1024*1024;
+ // We're asked for total available gpu memory, but we only have allocation info on texture usage. So estimate by doubling that.
+ static const U32 total_factor = 2; // estimated total/textures
+ return gGLManager.mVRAM - (LLImageGL::getTextureBytesAllocated() * total_factor/mb);
+}
+
//static SInt32 oldWindowLevel;
// MBW -- XXX -- There's got to be a better way than this. Find it, please...
@@ -1925,6 +1963,11 @@ void* LLWindowMacOSX::createSharedContext()
{
sharedContext* sc = new sharedContext();
CGLCreateContext(mPixelFormat, mContext, &(sc->mContext));
+
+ if (sUseMultGL)
+ {
+ CGLEnable(mContext, kCGLCEMPEngine);
+ }
return (void *)sc;
}
@@ -1932,6 +1975,25 @@ void* LLWindowMacOSX::createSharedContext()
void LLWindowMacOSX::makeContextCurrent(void* context)
{
CGLSetCurrentContext(((sharedContext*)context)->mContext);
+
+ //enable multi-threaded OpenGL
+ if (sUseMultGL)
+ {
+ CGLError cgl_err;
+ CGLContextObj ctx = CGLGetCurrentContext();
+
+ cgl_err = CGLEnable( ctx, kCGLCEMPEngine);
+
+ if (cgl_err != kCGLNoError )
+ {
+ LL_INFOS("GLInit") << "Multi-threaded OpenGL not available." << LL_ENDL;
+ }
+ else
+ {
+ LL_INFOS("GLInit") << "Multi-threaded OpenGL enabled." << LL_ENDL;
+ }
+ }
+
}
void LLWindowMacOSX::destroySharedContext(void* context)
diff --git a/indra/llwindow/llwindowmacosx.h b/indra/llwindow/llwindowmacosx.h
index 851c860017..7614167213 100644
--- a/indra/llwindow/llwindowmacosx.h
+++ b/indra/llwindow/llwindowmacosx.h
@@ -100,6 +100,9 @@ public:
F32 getPixelAspectRatio() override;
void setNativeAspectRatio(F32 ratio) override { mOverrideAspectRatio = ratio; }
+ // query VRAM usage
+ /*virtual*/ U32 getAvailableVRAMMegabytes() override;
+
void beforeDialog() override;
void afterDialog() override;
diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp
index 2e560ddb0a..057d7a700e 100644
--- a/indra/llwindow/llwindowwin32.cpp
+++ b/indra/llwindow/llwindowwin32.cpp
@@ -47,6 +47,7 @@
#include "llglslshader.h"
#include "llthreadsafequeue.h"
#include "stringize.h"
+#include "llframetimer.h"
// System includes
#include <commdlg.h>
@@ -61,6 +62,10 @@
#include <sstream>
#include <utility> // std::pair
+#include <d3d9.h>
+#include <dxgi1_4.h>
+#include <timeapi.h>
+
// Require DirectInput version 8
#define DIRECTINPUT_VERSION 0x0800
@@ -347,19 +352,33 @@ struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool
void run() override;
+ void glReady()
+ {
+ mGLReady = true;
+ }
+
+ // initialzie DXGI adapter (for querying available VRAM)
+ void initDX();
+
+ // initialize D3D (if DXGI cannot be used)
+ void initD3D();
+
+ // call periodically to update available VRAM
+ void updateVRAMUsage();
+
+ U32 getAvailableVRAMMegabytes()
+ {
+ return mAvailableVRAM;
+ }
+
/// called by main thread to post work to this window thread
template <typename CALLABLE>
void post(CALLABLE&& func)
{
- try
- {
- getQueue().post(std::forward<CALLABLE>(func));
- }
- catch (const LLThreadSafeQueueInterrupt&)
- {
- // Shutdown timing is tricky. The main thread can end up trying
- // to post a cursor position after having closed the WorkQueue.
- }
+ // Ignore bool return. Shutdown timing is tricky: the main thread can
+ // end up trying to post a cursor position after having closed the
+ // WorkQueue.
+ getQueue().post(std::forward<CALLABLE>(func));
}
/**
@@ -395,6 +414,18 @@ struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool
void gatherInput();
HWND mWindowHandle = NULL;
HDC mhDC = 0;
+
+ // *HACK: Attempt to prevent startup crashes by deferring memory accounting
+ // until after some graphics setup. See SL-20177. -Cosmic,2023-09-18
+ bool mGLReady = false;
+ // best guess at available video memory in MB
+ std::atomic<U32> mAvailableVRAM;
+
+ U32 mMaxVRAM = 0; // maximum amount of vram to allow in the "budget", or 0 for no maximum (see updateVRAMUsage)
+
+ IDXGIAdapter3* mDXGIAdapter = nullptr;
+ LPDIRECT3D9 mD3D = nullptr;
+ LPDIRECT3DDEVICE9 mD3DDevice = nullptr;
};
@@ -404,13 +435,93 @@ LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks,
BOOL fullscreen, BOOL clearBg,
BOOL enable_vsync, BOOL use_gl,
BOOL ignore_pixel_depth,
- U32 fsaa_samples)
- : LLWindow(callbacks, fullscreen, flags)
+ U32 fsaa_samples,
+ U32 max_cores,
+ U32 max_vram,
+ F32 max_gl_version)
+ :
+ LLWindow(callbacks, fullscreen, flags),
+ mMaxGLVersion(max_gl_version),
+ mMaxCores(max_cores)
{
sMainThreadId = LLThread::currentID();
mWindowThread = new LLWindowWin32Thread();
+ mWindowThread->mMaxVRAM = max_vram;
+
//MAINT-516 -- force a load of opengl32.dll just in case windows went sideways
LoadLibrary(L"opengl32.dll");
+
+
+ if (mMaxCores != 0)
+ {
+ HANDLE hProcess = GetCurrentProcess();
+ mMaxCores = llmin(mMaxCores, (U32) 64);
+ DWORD_PTR mask = 0;
+
+ for (int i = 0; i < mMaxCores; ++i)
+ {
+ mask |= ((DWORD_PTR) 1) << i;
+ }
+
+ SetProcessAffinityMask(hProcess, mask);
+ }
+
+#if 0 // this is probably a bad idea, but keep it in your back pocket if you see what looks like
+ // process deprioritization during profiles
+ // force high thread priority
+ HANDLE hProcess = GetCurrentProcess();
+
+ if (hProcess)
+ {
+ int priority = GetPriorityClass(hProcess);
+ if (priority < REALTIME_PRIORITY_CLASS)
+ {
+ if (SetPriorityClass(hProcess, REALTIME_PRIORITY_CLASS))
+ {
+ LL_INFOS() << "Set process priority to REALTIME_PRIORITY_CLASS" << LL_ENDL;
+ }
+ else
+ {
+ LL_INFOS() << "Failed to set process priority: " << std::hex << GetLastError() << LL_ENDL;
+ }
+ }
+ }
+#endif
+
+#if 0 // this is also probably a bad idea, but keep it in your back pocket for getting main thread off of background thread cores (see also LLThread::threadRun)
+ HANDLE hThread = GetCurrentThread();
+
+ SYSTEM_INFO sysInfo;
+
+ GetSystemInfo(&sysInfo);
+ U32 core_count = sysInfo.dwNumberOfProcessors;
+
+ if (max_cores != 0)
+ {
+ core_count = llmin(core_count, max_cores);
+ }
+
+ if (hThread)
+ {
+ int priority = GetThreadPriority(hThread);
+
+ if (priority < THREAD_PRIORITY_TIME_CRITICAL)
+ {
+ if (SetThreadPriority(hThread, THREAD_PRIORITY_TIME_CRITICAL))
+ {
+ LL_INFOS() << "Set thread priority to THREAD_PRIORITY_TIME_CRITICAL" << LL_ENDL;
+ }
+ else
+ {
+ LL_INFOS() << "Failed to set thread priority: " << std::hex << GetLastError() << LL_ENDL;
+ }
+
+ // tell main thread to prefer core 0
+ SetThreadIdealProcessor(hThread, 0);
+ }
+ }
+#endif
+
mFSAASamples = fsaa_samples;
mIconResource = gIconResource;
@@ -943,16 +1054,19 @@ BOOL LLWindowWin32::maximize()
BOOL success = FALSE;
if (!mWindowHandle) return success;
- WINDOWPLACEMENT placement;
- placement.length = sizeof(WINDOWPLACEMENT);
-
- success = GetWindowPlacement(mWindowHandle, &placement);
- if (!success) return success;
+ mWindowThread->post([=]
+ {
+ WINDOWPLACEMENT placement;
+ placement.length = sizeof(WINDOWPLACEMENT);
- placement.showCmd = SW_MAXIMIZE;
+ if (GetWindowPlacement(mWindowHandle, &placement))
+ {
+ placement.showCmd = SW_MAXIMIZE;
+ SetWindowPlacement(mWindowHandle, &placement);
+ }
+ });
- success = SetWindowPlacement(mWindowHandle, &placement);
- return success;
+ return TRUE;
}
BOOL LLWindowWin32::getFullscreen()
@@ -1293,22 +1407,6 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen& size, BO
LL_INFOS("Window") << "pfd.dwDamageMask: " << pfd.dwDamageMask << LL_ENDL ;
LL_INFOS("Window") << "--- end pixel format dump ---" << LL_ENDL ;
- if (pfd.cColorBits < 32)
- {
- OSMessageBox(mCallbacks->translateString("MBTrueColorWindow"),
- mCallbacks->translateString("MBError"), OSMB_OK);
- close();
- return FALSE;
- }
-
- if (pfd.cAlphaBits < 8)
- {
- OSMessageBox(mCallbacks->translateString("MBAlpha"),
- mCallbacks->translateString("MBError"), OSMB_OK);
- close();
- return FALSE;
- }
-
if (!SetPixelFormat(mhDC, pixel_format, &pfd))
{
OSMessageBox(mCallbacks->translateString("MBPixelFmtSetErr"),
@@ -1348,8 +1446,8 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen& size, BO
attrib_list[cur_attrib++] = WGL_DEPTH_BITS_ARB;
attrib_list[cur_attrib++] = 24;
- attrib_list[cur_attrib++] = WGL_STENCIL_BITS_ARB;
- attrib_list[cur_attrib++] = 8;
+ //attrib_list[cur_attrib++] = WGL_STENCIL_BITS_ARB; //stencil buffer is deprecated (performance penalty)
+ //attrib_list[cur_attrib++] = 8;
attrib_list[cur_attrib++] = WGL_DRAW_TO_WINDOW_ARB;
attrib_list[cur_attrib++] = GL_TRUE;
@@ -1367,7 +1465,7 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen& size, BO
attrib_list[cur_attrib++] = 24;
attrib_list[cur_attrib++] = WGL_ALPHA_BITS_ARB;
- attrib_list[cur_attrib++] = 8;
+ attrib_list[cur_attrib++] = 0;
U32 end_attrib = 0;
if (mFSAASamples > 0)
@@ -1590,21 +1688,6 @@ const S32 max_format = (S32)num_formats - 1;
<< " Depth Bits " << S32(pfd.cDepthBits)
<< LL_ENDL;
- // make sure we have 32 bits per pixel
- if (pfd.cColorBits < 32 || GetDeviceCaps(mhDC, BITSPIXEL) < 32)
- {
- OSMessageBox(mCallbacks->translateString("MBTrueColorWindow"), mCallbacks->translateString("MBError"), OSMB_OK);
- close();
- return FALSE;
- }
-
- if (pfd.cAlphaBits < 8)
- {
- OSMessageBox(mCallbacks->translateString("MBAlpha"), mCallbacks->translateString("MBError"), OSMB_OK);
- close();
- return FALSE;
- }
-
mhRC = 0;
if (wglCreateContextAttribsARB)
{ //attempt to create a specific versioned context
@@ -1622,8 +1705,6 @@ const S32 max_format = (S32)num_formats - 1;
return FALSE;
}
- LL_PROFILER_GPU_CONTEXT
-
if (!gGLManager.initGL())
{
OSMessageBox(mCallbacks->translateString("MBVideoDrvErr"), mCallbacks->translateString("MBError"), OSMB_OK);
@@ -1647,6 +1728,13 @@ const S32 max_format = (S32)num_formats - 1;
// ok to post quit messages now
mPostQuit = TRUE;
+ // *HACK: Attempt to prevent startup crashes by deferring memory accounting
+ // until after some graphics setup. See SL-20177. -Cosmic,2023-09-18
+ mWindowThread->post([=]()
+ {
+ mWindowThread->glReady();
+ });
+
if (auto_show)
{
show();
@@ -1655,6 +1743,8 @@ const S32 max_format = (S32)num_formats - 1;
swapBuffers();
}
+ LL_PROFILER_GPU_CONTEXT;
+
return TRUE;
}
@@ -1767,10 +1857,15 @@ void LLWindowWin32::recreateWindow(RECT window_rect, DWORD dw_ex_style, DWORD dw
void* LLWindowWin32::createSharedContext()
{
+ mMaxGLVersion = llclamp(mMaxGLVersion, 3.f, 4.6f);
+
+ S32 version_major = llfloor(mMaxGLVersion);
+ S32 version_minor = llround((mMaxGLVersion-version_major)*10);
+
S32 attribs[] =
{
- WGL_CONTEXT_MAJOR_VERSION_ARB, 4,
- WGL_CONTEXT_MINOR_VERSION_ARB, 6,
+ WGL_CONTEXT_MAJOR_VERSION_ARB, version_major,
+ WGL_CONTEXT_MINOR_VERSION_ARB, version_minor,
WGL_CONTEXT_PROFILE_MASK_ARB, LLRender::sGLCoreProfile ? WGL_CONTEXT_CORE_PROFILE_BIT_ARB : WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
WGL_CONTEXT_FLAGS_ARB, gDebugGL ? WGL_CONTEXT_DEBUG_BIT_ARB : 0,
0
@@ -1819,6 +1914,7 @@ void* LLWindowWin32::createSharedContext()
void LLWindowWin32::makeContextCurrent(void* contextPtr)
{
wglMakeCurrent(mhDC, (HGLRC) contextPtr);
+ LL_PROFILER_GPU_CONTEXT;
}
void LLWindowWin32::destroySharedContext(void* contextPtr)
@@ -1833,7 +1929,7 @@ void LLWindowWin32::toggleVSync(bool enable_vsync)
LL_INFOS("Window") << "Disabling vertical sync" << LL_ENDL;
wglSwapIntervalEXT(0);
}
- else
+ else if (wglSwapIntervalEXT)
{
LL_INFOS("Window") << "Enabling vertical sync" << LL_ENDL;
wglSwapIntervalEXT(1);
@@ -2195,13 +2291,8 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
ASSERT_WINDOW_THREAD();
LL_PROFILE_ZONE_SCOPED_CATEGORY_WIN32;
- LL_DEBUGS("Window") << "mainWindowProc(" << std::hex << h_wnd
- << ", " << u_msg
- << ", " << w_param << ")" << std::dec << LL_ENDL;
-
if (u_msg == WM_POST_FUNCTION_)
{
- LL_DEBUGS("Window") << "WM_POST_FUNCTION_" << LL_ENDL;
// from LLWindowWin32Thread::Post()
// Cast l_param back to the pointer to the heap FuncType
// allocated by Post(). Capture in unique_ptr so we'll delete
@@ -2222,8 +2313,6 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
LLWindowWin32* window_imp = (LLWindowWin32*)GetWindowLongPtr(h_wnd, GWLP_USERDATA);
- bool debug_window_proc = false; // gDebugWindowProc || debugLoggingEnabled("Window");
-
if (NULL != window_imp)
{
// Juggle to make sure we can get negative positions for when
@@ -2250,11 +2339,6 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
case WM_DEVICECHANGE:
{
LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_DEVICECHANGE");
- if (debug_window_proc)
- {
- LL_INFOS("Window") << " WM_DEVICECHANGE: wParam=" << w_param
- << "; lParam=" << l_param << LL_ENDL;
- }
if (w_param == DBT_DEVNODES_CHANGED || w_param == DBT_DEVICEARRIVAL)
{
WINDOW_IMP_POST(window_imp->mCallbacks->handleDeviceChange(window_imp));
@@ -2316,16 +2400,6 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
{
// This message should be sent whenever the app gains or loses focus.
BOOL activating = (BOOL)w_param;
- BOOL minimized = window_imp->getMinimized();
-
- if (debug_window_proc)
- {
- LL_INFOS("Window") << "WINDOWPROC ActivateApp "
- << " activating " << S32(activating)
- << " minimized " << S32(minimized)
- << " fullscreen " << S32(window_imp->mFullscreen)
- << LL_ENDL;
- }
if (window_imp->mFullscreen)
{
@@ -2360,23 +2434,10 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
// Can be one of WA_ACTIVE, WA_CLICKACTIVE, or WA_INACTIVE
BOOL activating = (LOWORD(w_param) != WA_INACTIVE);
- BOOL minimized = BOOL(HIWORD(w_param));
-
if (!activating && LLWinImm::isAvailable() && window_imp->mPreeditor)
{
window_imp->interruptLanguageTextInput();
}
-
- // JC - I'm not sure why, but if we don't report that we handled the
- // WM_ACTIVATE message, the WM_ACTIVATEAPP messages don't work
- // properly when we run fullscreen.
- if (debug_window_proc)
- {
- LL_INFOS("Window") << "WINDOWPROC Activate "
- << " activating " << S32(activating)
- << " minimized " << S32(minimized)
- << LL_ENDL;
- }
});
break;
@@ -2454,16 +2515,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
window_imp->mRawWParam = w_param;
window_imp->mRawLParam = l_param;
- {
- if (debug_window_proc)
- {
- LL_INFOS("Window") << "Debug WindowProc WM_KEYDOWN "
- << " key " << S32(w_param)
- << LL_ENDL;
- }
-
- gKeyboard->handleKeyDown(w_param, mask);
- }
+ gKeyboard->handleKeyDown(w_param, mask);
});
if (eat_keystroke) return 0; // skip DefWindowProc() handling if we're consuming the keypress
break;
@@ -2483,14 +2535,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
window_imp->mRawLParam = l_param;
{
- LL_RECORD_BLOCK_TIME(FTM_KEYHANDLER);
-
- if (debug_window_proc)
- {
- LL_INFOS("Window") << "Debug WindowProc WM_KEYUP "
- << " key " << S32(w_param)
- << LL_ENDL;
- }
+ LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_KEYUP");
gKeyboard->handleKeyUp(w_param, mask);
}
});
@@ -2500,10 +2545,6 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
case WM_IME_SETCONTEXT:
{
LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_IME_SETCONTEXT");
- if (debug_window_proc)
- {
- LL_INFOS("Window") << "WM_IME_SETCONTEXT" << LL_ENDL;
- }
if (LLWinImm::isAvailable() && window_imp->mPreeditor)
{
l_param &= ~ISC_SHOWUICOMPOSITIONWINDOW;
@@ -2514,10 +2555,6 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
case WM_IME_STARTCOMPOSITION:
{
LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_IME_STARTCOMPOSITION");
- if (debug_window_proc)
- {
- LL_INFOS() << "WM_IME_STARTCOMPOSITION" << LL_ENDL;
- }
if (LLWinImm::isAvailable() && window_imp->mPreeditor)
{
WINDOW_IMP_POST(window_imp->handleStartCompositionMessage());
@@ -2528,10 +2565,6 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
case WM_IME_ENDCOMPOSITION:
{
LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_IME_ENDCOMPOSITION");
- if (debug_window_proc)
- {
- LL_INFOS() << "WM_IME_ENDCOMPOSITION" << LL_ENDL;
- }
if (LLWinImm::isAvailable() && window_imp->mPreeditor)
{
return 0;
@@ -2541,10 +2574,6 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
case WM_IME_COMPOSITION:
{
LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_IME_COMPOSITION");
- if (debug_window_proc)
- {
- LL_INFOS() << "WM_IME_COMPOSITION" << LL_ENDL;
- }
if (LLWinImm::isAvailable() && window_imp->mPreeditor)
{
WINDOW_IMP_POST(window_imp->handleCompositionMessage(l_param));
@@ -2555,10 +2584,6 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
case WM_IME_REQUEST:
{
LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_IME_REQUEST");
- if (debug_window_proc)
- {
- LL_INFOS() << "WM_IME_REQUEST" << LL_ENDL;
- }
if (LLWinImm::isAvailable() && window_imp->mPreeditor)
{
LRESULT result;
@@ -2587,12 +2612,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
// it is worth trying. The good old WM_CHAR works just fine even for supplementary
// characters. We just need to take care of surrogate pairs sent as two WM_CHAR's
// by ourselves. It is not that tough. -- Alissa Sabre @ SL
- if (debug_window_proc)
- {
- LL_INFOS("Window") << "Debug WindowProc WM_CHAR "
- << " key " << S32(w_param)
- << LL_ENDL;
- }
+
// Even if LLWindowCallbacks::handleUnicodeChar(llwchar, BOOL) returned FALSE,
// we *did* processed the event, so I believe we should not pass it to DefWindowProc...
window_imp->handleUnicodeUTF16((U16)w_param, gKeyboard->currentMask(FALSE));
@@ -2916,23 +2936,6 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
{
LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_SIZE");
window_imp->updateWindowRect();
- S32 width = S32(LOWORD(l_param));
- S32 height = S32(HIWORD(l_param));
-
-
- if (debug_window_proc)
- {
- BOOL maximized = (w_param == SIZE_MAXIMIZED);
- BOOL restored = (w_param == SIZE_RESTORED);
- BOOL minimized = (w_param == SIZE_MINIMIZED);
-
- LL_INFOS("Window") << "WINDOWPROC Size "
- << width << "x" << height
- << " max " << S32(maximized)
- << " min " << S32(minimized)
- << " rest " << S32(restored)
- << LL_ENDL;
- }
// There's an odd behavior with WM_SIZE that I would call a bug. If
// the window is maximized, and you call MoveWindow() with a size smaller
@@ -2998,10 +3001,6 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
case WM_SETFOCUS:
{
LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_SETFOCUS");
- if (debug_window_proc)
- {
- LL_INFOS("Window") << "WINDOWPROC SetFocus" << LL_ENDL;
- }
WINDOW_IMP_POST(window_imp->mCallbacks->handleFocus(window_imp));
return 0;
}
@@ -3009,10 +3008,6 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
case WM_KILLFOCUS:
{
LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_KILLFOCUS");
- if (debug_window_proc)
- {
- LL_INFOS("Window") << "WINDOWPROC KillFocus" << LL_ENDL;
- }
WINDOW_IMP_POST(window_imp->mCallbacks->handleFocusLost(window_imp));
return 0;
}
@@ -3133,10 +3128,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
default:
{
LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - default");
- if (debug_window_proc)
- {
- LL_INFOS("Window") << "Unhandled windows message code: 0x" << std::hex << U32(u_msg) << LL_ENDL;
- }
+ LL_DEBUGS("Window") << "Unhandled windows message code: 0x" << std::hex << U32(u_msg) << LL_ENDL;
}
break;
}
@@ -3564,7 +3556,7 @@ BOOL LLWindowWin32::setDisplayResolution(S32 width, S32 height, S32 bits, S32 re
// Don't change anything if we don't have to
if (EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dev_mode))
{
- if (dev_mode.dmPelsWidth == width &&
+ if (dev_mode.dmPelsWidth == width &&
dev_mode.dmPelsHeight == height &&
dev_mode.dmBitsPerPel == bits &&
dev_mode.dmDisplayFrequency == refresh )
@@ -3630,12 +3622,15 @@ BOOL LLWindowWin32::resetDisplayResolution()
void LLWindowWin32::swapBuffers()
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_WIN32;
- ASSERT_MAIN_THREAD();
- glFlush(); //superstitious flush for maybe frame stall removal?
- SwapBuffers(mhDC);
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_WIN32;
+ SwapBuffers(mhDC);
+ }
- LL_PROFILER_GPU_COLLECT
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("GPU Collect");
+ LL_PROFILER_GPU_COLLECT;
+ }
}
@@ -4586,13 +4581,17 @@ std::vector<std::string> LLWindowWin32::getDynamicFallbackFontList()
return std::vector<std::string>();
}
+U32 LLWindowWin32::getAvailableVRAMMegabytes()
+{
+ return mWindowThread ? mWindowThread->getAvailableVRAMMegabytes() : 0;
+}
#endif // LL_WINDOWS
inline LLWindowWin32::LLWindowWin32Thread::LLWindowWin32Thread()
- : ThreadPool("Window Thread", 1, MAX_QUEUE_SIZE)
+ : LL::ThreadPool("Window Thread", 1, MAX_QUEUE_SIZE)
{
- ThreadPool::start();
+ LL::ThreadPool::start();
}
/**
@@ -4641,17 +4640,233 @@ private:
std::string mPrev;
};
+// Print hardware debug info about available graphics adapters in ordinal order
+void debugEnumerateGraphicsAdapters()
+{
+ LL_INFOS("Window") << "Enumerating graphics adapters..." << LL_ENDL;
+
+ IDXGIFactory1* factory;
+ HRESULT res = CreateDXGIFactory1(__uuidof(IDXGIFactory1), (void**)&factory);
+ if (FAILED(res) || !factory)
+ {
+ LL_WARNS() << "CreateDXGIFactory1 failed: 0x" << std::hex << res << LL_ENDL;
+ }
+ else
+ {
+ UINT graphics_adapter_index = 0;
+ IDXGIAdapter3* dxgi_adapter;
+ while (true)
+ {
+ res = factory->EnumAdapters(graphics_adapter_index, reinterpret_cast<IDXGIAdapter**>(&dxgi_adapter));
+ if (FAILED(res))
+ {
+ if (graphics_adapter_index == 0)
+ {
+ LL_WARNS() << "EnumAdapters failed: 0x" << std::hex << res << LL_ENDL;
+ }
+ else
+ {
+ LL_INFOS("Window") << "Done enumerating graphics adapters" << LL_ENDL;
+ }
+ }
+ else
+ {
+ DXGI_ADAPTER_DESC desc;
+ dxgi_adapter->GetDesc(&desc);
+ std::wstring description_w((wchar_t*)desc.Description);
+ std::string description(description_w.begin(), description_w.end());
+ LL_INFOS("Window") << "Graphics adapter index: " << graphics_adapter_index << ", "
+ << "Description: " << description << ", "
+ << "DeviceId: " << desc.DeviceId << ", "
+ << "SubSysId: " << desc.SubSysId << ", "
+ << "AdapterLuid: " << desc.AdapterLuid.HighPart << "_" << desc.AdapterLuid.LowPart << ", "
+ << "DedicatedVideoMemory: " << desc.DedicatedVideoMemory / 1024 / 1024 << ", "
+ << "DedicatedSystemMemory: " << desc.DedicatedSystemMemory / 1024 / 1024 << ", "
+ << "SharedSystemMemory: " << desc.SharedSystemMemory / 1024 / 1024 << LL_ENDL;
+ }
+
+ if (dxgi_adapter)
+ {
+ dxgi_adapter->Release();
+ dxgi_adapter = NULL;
+ }
+ else
+ {
+ break;
+ }
+
+ graphics_adapter_index++;
+ }
+ }
+
+ if (factory)
+ {
+ factory->Release();
+ }
+}
+
+void LLWindowWin32::LLWindowWin32Thread::initDX()
+{
+ if (!mGLReady) { return; }
+
+ if (mDXGIAdapter == NULL)
+ {
+ debugEnumerateGraphicsAdapters();
+
+ IDXGIFactory4* pFactory = nullptr;
+
+ HRESULT res = CreateDXGIFactory1(__uuidof(IDXGIFactory4), (void**)&pFactory);
+
+ if (FAILED(res))
+ {
+ LL_WARNS() << "CreateDXGIFactory1 failed: 0x" << std::hex << res << LL_ENDL;
+ }
+ else
+ {
+ res = pFactory->EnumAdapters(0, reinterpret_cast<IDXGIAdapter**>(&mDXGIAdapter));
+ if (FAILED(res))
+ {
+ LL_WARNS() << "EnumAdapters failed: 0x" << std::hex << res << LL_ENDL;
+ }
+ else
+ {
+ LL_INFOS() << "EnumAdapters success" << LL_ENDL;
+ }
+ }
+
+ if (pFactory)
+ {
+ pFactory->Release();
+ }
+ }
+}
+
+void LLWindowWin32::LLWindowWin32Thread::initD3D()
+{
+ if (!mGLReady) { return; }
+
+ if (mDXGIAdapter == NULL && mD3DDevice == NULL && mWindowHandle != 0)
+ {
+ mD3D = Direct3DCreate9(D3D_SDK_VERSION);
+
+ D3DPRESENT_PARAMETERS d3dpp;
+
+ ZeroMemory(&d3dpp, sizeof(d3dpp));
+ d3dpp.Windowed = TRUE;
+ d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
+
+ HRESULT res = mD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, mWindowHandle, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &mD3DDevice);
+
+ if (FAILED(res))
+ {
+ LL_WARNS() << "(fallback) CreateDevice failed: 0x" << std::hex << res << LL_ENDL;
+ }
+ else
+ {
+ LL_INFOS() << "(fallback) CreateDevice success" << LL_ENDL;
+ }
+ }
+}
+
+void LLWindowWin32::LLWindowWin32Thread::updateVRAMUsage()
+{
+ LL_PROFILE_ZONE_SCOPED;
+ if (!mGLReady) { return; }
+
+ if (mDXGIAdapter != nullptr)
+ {
+ // NOTE: what lies below is hand wavy math based on compatibility testing and observation against a variety of hardware
+ // It doesn't make sense, but please don't refactor it to make sense. -- davep
+
+ DXGI_QUERY_VIDEO_MEMORY_INFO info;
+ mDXGIAdapter->QueryVideoMemoryInfo(0, DXGI_MEMORY_SEGMENT_GROUP_LOCAL, &info);
+#if 0 // debug 0 budget and 0 CU
+ info.Budget = 0;
+ info.CurrentUsage = 0;
+#endif
+
+ U32 budget_mb = info.Budget / 1024 / 1024;
+ gGLManager.mVRAM = llmax(gGLManager.mVRAM, (S32) budget_mb);
+
+ U32 afr_mb = info.AvailableForReservation / 1024 / 1024;
+ // correct for systems that misreport budget
+ if (budget_mb == 0)
+ {
+ // fall back to available for reservation clamped between 512MB and 2GB
+ budget_mb = llclamp(afr_mb, (U32) 512, (U32) 2048);
+ }
+
+ if ( mMaxVRAM != 0)
+ {
+ budget_mb = llmin(budget_mb, mMaxVRAM);
+ }
+
+ U32 cu_mb = info.CurrentUsage / 1024 / 1024;
+
+ // get an estimated usage based on texture bytes allocated
+ U32 eu_mb = LLImageGL::getTextureBytesAllocated() * 2 / 1024 / 1024;
+
+ if (cu_mb == 0)
+ { // current usage is sometimes unreliable on Intel GPUs, fall back to estimated usage
+ cu_mb = llmax((U32)1, eu_mb);
+ }
+ U32 target_mb = budget_mb;
+
+ if (target_mb > 4096) // if 4GB are installed, try to leave 2GB free
+ {
+ target_mb -= 2048;
+ }
+ else // if less than 4GB are installed, try not to use more than half of it
+ {
+ target_mb /= 2;
+ }
+
+ mAvailableVRAM = cu_mb < target_mb ? target_mb - cu_mb : 0;
+
+#if 0
+
+ F32 eu_error = (F32)((S32)eu_mb - (S32)cu_mb) / (F32)cu_mb;
+ LL_INFOS("Window") << "\nLocal\nAFR: " << info.AvailableForReservation / 1024 / 1024
+ << "\nBudget: " << info.Budget / 1024 / 1024
+ << "\nCR: " << info.CurrentReservation / 1024 / 1024
+ << "\nCU: " << info.CurrentUsage / 1024 / 1024
+ << "\nEU: " << eu_mb << llformat(" (%.2f)", eu_error)
+ << "\nTU: " << target_mb
+ << "\nAM: " << mAvailableVRAM << LL_ENDL;
+#endif
+ }
+ else if (mD3DDevice != NULL)
+ { // fallback to D3D9
+ mAvailableVRAM = mD3DDevice->GetAvailableTextureMem() / 1024 / 1024;
+ }
+}
+
void LLWindowWin32::LLWindowWin32Thread::run()
{
sWindowThreadId = std::this_thread::get_id();
LogChange logger("Window");
+ //as good a place as any to up the MM timer resolution (see ms_sleep)
+ //attempt to set timer resolution to 1ms
+ TIMECAPS tc;
+ if (timeGetDevCaps(&tc, sizeof(TIMECAPS)) == TIMERR_NOERROR)
+ {
+ timeBeginPeriod(llclamp((U32) 1, tc.wPeriodMin, tc.wPeriodMax));
+ }
+
while (! getQueue().done())
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_WIN32;
+ // lazily call initD3D inside this loop to catch when mGLReady has been set to true
+ initDX();
+
if (mWindowHandle != 0)
{
+ // lazily call initD3D inside this loop to catch when mWindowHandle has been set, and mGLReady has been set to true
+ // *TODO: Shutdown if this fails when mWindowHandle exists
+ initD3D();
+
MSG msg;
BOOL status;
if (mhDC == 0)
@@ -4684,6 +4899,13 @@ void LLWindowWin32::LLWindowWin32Thread::run()
getQueue().runPending();
}
+ // update available vram once every 3 seconds
+ static LLFrameTimer vramTimer;
+ if (vramTimer.getElapsedTimeF32() > 3.f)
+ {
+ updateVRAMUsage();
+ vramTimer.reset();
+ }
#if 0
{
LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("w32t - Sleep");
@@ -4692,6 +4914,26 @@ void LLWindowWin32::LLWindowWin32Thread::run()
}
#endif
}
+
+ //clean up DXGI/D3D resources
+ if (mDXGIAdapter)
+ {
+ mDXGIAdapter->Release();
+ mDXGIAdapter = nullptr;
+ }
+
+ if (mD3DDevice)
+ {
+ mD3DDevice->Release();
+ mD3DDevice = nullptr;
+ }
+
+ if (mD3D)
+ {
+ mD3D->Release();
+ mD3D = nullptr;
+ }
+
}
void LLWindowWin32::post(const std::function<void()>& func)
diff --git a/indra/llwindow/llwindowwin32.h b/indra/llwindow/llwindowwin32.h
index b391acc12d..ff287a140e 100644
--- a/indra/llwindow/llwindowwin32.h
+++ b/indra/llwindow/llwindowwin32.h
@@ -108,7 +108,9 @@ public:
/*virtual*/ F32 getPixelAspectRatio();
/*virtual*/ void setNativeAspectRatio(F32 ratio) { mOverrideAspectRatio = ratio; }
- /*virtual*/ BOOL dialogColorPicker(F32 *r, F32 *g, F32 *b );
+ U32 getAvailableVRAMMegabytes() override;
+
+ /*virtual*/ BOOL dialogColorPicker(F32 *r, F32 *g, F32 *b );
/*virtual*/ void *getPlatformWindow();
/*virtual*/ void bringToFront();
@@ -137,7 +139,7 @@ protected:
LLWindowWin32(LLWindowCallbacks* callbacks,
const std::string& title, const std::string& name, int x, int y, int width, int height, U32 flags,
BOOL fullscreen, BOOL clearBg, BOOL enable_vsync, BOOL use_gl,
- BOOL ignore_pixel_depth, U32 fsaa_samples);
+ BOOL ignore_pixel_depth, U32 fsaa_samples, U32 max_cores, U32 max_vram, F32 max_gl_version);
~LLWindowWin32();
void initCursors();
@@ -208,6 +210,8 @@ protected:
F32 mCurrentGamma;
U32 mFSAASamples;
+ U32 mMaxCores; // for debugging only -- maximum number of CPU cores to use, or 0 for no limit
+ F32 mMaxGLVersion; // maximum OpenGL version to attempt to use (clamps to 3.2 - 4.6)
WORD mPrevGammaRamp[3][256];
WORD mCurrentGammaRamp[3][256];
BOOL mCustomGammaSet;
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt
index 2c45e0713c..7a70d0b6e6 100644
--- a/indra/newview/CMakeLists.txt
+++ b/indra/newview/CMakeLists.txt
@@ -43,6 +43,7 @@ include(UI)
include(ViewerMiscLibs)
include(ViewerManager)
include(VisualLeakDetector)
+include(VulkanGltf)
include(ZLIBNG)
include(URIPARSER)
include(LLPrimitive)
@@ -145,8 +146,8 @@ set(viewer_SOURCE_FILES
lldrawpoolalpha.cpp
lldrawpoolavatar.cpp
lldrawpoolbump.cpp
- lldrawpoolground.cpp
lldrawpoolmaterials.cpp
+ lldrawpoolpbropaque.cpp
lldrawpoolsimple.cpp
lldrawpoolsky.cpp
lldrawpoolterrain.cpp
@@ -166,6 +167,7 @@ set(viewer_SOURCE_FILES
llfasttimerview.cpp
llfavoritesbar.cpp
llfeaturemanager.cpp
+ llfetchedgltfmaterial.cpp
llfilepicker.cpp
llfilteredwearablelist.cpp
llfirstuse.cpp
@@ -286,7 +288,6 @@ set(viewer_SOURCE_FILES
llfloatertelehub.cpp
llfloatertestinspectors.cpp
llfloatertestlistview.cpp
- llfloatertexturefetchdebugger.cpp
llfloatertools.cpp
llfloatertopobjects.cpp
llfloatertos.cpp
@@ -308,6 +309,7 @@ set(viewer_SOURCE_FILES
llgesturemgr.cpp
llgiveinventory.cpp
llglsandbox.cpp
+ llgltfmateriallist.cpp
llgroupactions.cpp
llgroupiconctrl.cpp
llgrouplist.cpp
@@ -360,6 +362,7 @@ set(viewer_SOURCE_FILES
lllistcontextmenu.cpp
lllistview.cpp
lllocalbitmaps.cpp
+ lllocalgltfmaterials.cpp
lllocationhistory.cpp
lllocationinputctrl.cpp
lllogchat.cpp
@@ -372,6 +375,7 @@ set(viewer_SOURCE_FILES
llmaniptranslate.cpp
llmarketplacefunctions.cpp
llmarketplacenotifications.cpp
+ llmaterialeditor.cpp
llmaterialmgr.cpp
llmediactrl.cpp
llmediadataclient.cpp
@@ -513,6 +517,8 @@ set(viewer_SOURCE_FILES
llproductinforequest.cpp
llprogressview.cpp
llrecentpeople.cpp
+ llreflectionmap.cpp
+ llreflectionmapmanager.cpp
llregioninfomodel.cpp
llregionposition.cpp
llremoteparcelrequest.cpp
@@ -570,6 +576,7 @@ set(viewer_SOURCE_FILES
lltexturestats.cpp
lltextureview.cpp
llthumbnailctrl.cpp
+ lltinygltfhelper.cpp
lltoast.cpp
lltoastalertpanel.cpp
lltoastgroupnotifypanel.cpp
@@ -677,7 +684,6 @@ set(viewer_SOURCE_FILES
llvoavatarself.cpp
llvocache.cpp
llvograss.cpp
- llvoground.cpp
llvoicecallhandler.cpp
llvoicechannel.cpp
llvoiceclient.cpp
@@ -792,7 +798,7 @@ set(viewer_HEADER_FILES
lldrawpoolavatar.h
lldrawpoolbump.h
lldrawpoolmaterials.h
- lldrawpoolground.h
+ lldrawpoolpbropaque.h
lldrawpoolsimple.h
lldrawpoolsky.h
lldrawpoolterrain.h
@@ -812,6 +818,7 @@ set(viewer_HEADER_FILES
llfasttimerview.h
llfavoritesbar.h
llfeaturemanager.h
+ llfetchedgltfmaterial.h
llfilepicker.h
llfilteredwearablelist.h
llfirstuse.h
@@ -935,7 +942,6 @@ set(viewer_HEADER_FILES
llfloatertelehub.h
llfloatertestinspectors.h
llfloatertestlistview.h
- llfloatertexturefetchdebugger.h
llfloatertools.h
llfloatertopobjects.h
llfloatertos.h
@@ -956,6 +962,7 @@ set(viewer_HEADER_FILES
llgesturelistener.h
llgesturemgr.h
llgiveinventory.h
+ llgltfmateriallist.h
llgroupactions.h
llgroupiconctrl.h
llgrouplist.h
@@ -1007,6 +1014,7 @@ set(viewer_HEADER_FILES
lllistcontextmenu.h
lllistview.h
lllocalbitmaps.h
+ lllocalgltfmaterials.h
lllocationhistory.h
lllocationinputctrl.h
lllogchat.h
@@ -1019,6 +1027,7 @@ set(viewer_HEADER_FILES
llmaniptranslate.h
llmarketplacefunctions.h
llmarketplacenotifications.h
+ llmaterialeditor.h
llmaterialmgr.h
llmediactrl.h
llmediadataclient.h
@@ -1147,6 +1156,8 @@ set(viewer_HEADER_FILES
llproductinforequest.h
llprogressview.h
llrecentpeople.h
+ llreflectionmap.h
+ llreflectionmapmanager.h
llregioninfomodel.h
llregionposition.h
llremoteparcelrequest.h
@@ -1208,6 +1219,7 @@ set(viewer_HEADER_FILES
lltexturestats.h
lltextureview.h
llthumbnailctrl.h
+ lltinygltfhelper.h
lltoast.h
lltoastalertpanel.h
lltoastgroupnotifypanel.h
@@ -1317,7 +1329,6 @@ set(viewer_HEADER_FILES
llvoavatarself.h
llvocache.h
llvograss.h
- llvoground.h
llvoicechannel.h
llvoiceclient.h
llvoicevisualizer.h
@@ -1589,18 +1600,23 @@ set_source_files_properties(${viewer_XUI_FILES}
list(APPEND viewer_SOURCE_FILES ${viewer_XUI_FILES})
+file(GLOB_RECURSE viewer_SHADER_FILES LIST_DIRECTORIES TRUE
+ ${CMAKE_CURRENT_SOURCE_DIR}/app_settings/shaders/*.glsl)
+source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR}/app_settings/shaders PREFIX "Shaders" FILES ${viewer_SHADER_FILES})
+set_source_files_properties(${viewer_SHADER_FILES}
+ PROPERTIES HEADER_FILE_ONLY TRUE)
+list(APPEND viewer_SOURCE_FILES ${viewer_SHADER_FILES})
+
+
set(viewer_APPSETTINGS_FILES
app_settings/anim.ini
app_settings/cmd_line.xml
app_settings/commands.xml
app_settings/grass.xml
- app_settings/high_graphics.xml
app_settings/ignorable_dialogs.xml
app_settings/key_bindings.xml
app_settings/keywords_lsl_default.xml
app_settings/logcontrol.xml
- app_settings/low_graphics.xml
- app_settings/mid_graphics.xml
app_settings/settings.xml
app_settings/settings_crash_behavior.xml
app_settings/settings_files.xml
@@ -1608,7 +1624,6 @@ set(viewer_APPSETTINGS_FILES
app_settings/std_bump.ini
app_settings/toolbars.xml
app_settings/trees.xml
- app_settings/ultra_graphics.xml
app_settings/viewerart.xml
${CMAKE_SOURCE_DIR}/../etc/message.xml
${CMAKE_SOURCE_DIR}/../scripts/messages/message_template.msg
@@ -1684,6 +1699,7 @@ if (WINDOWS)
LINK_FLAGS_DEBUG "/NODEFAULTLIB:\"LIBCMT;LIBCMTD;MSVCRT\" /INCREMENTAL:NO /LARGEADDRESSAWARE"
LINK_FLAGS_RELEASE "/FORCE:MULTIPLE /MAP\"secondlife-bin.MAP\" /OPT:REF /LARGEADDRESSAWARE"
)
+ target_compile_options(${VIEWER_BINARY_NAME} PRIVATE /bigobj)
if(USE_PRECOMPILED_HEADERS)
target_precompile_headers( ${VIEWER_BINARY_NAME} PRIVATE llviewerprecompiledheaders.h )
@@ -1740,7 +1756,7 @@ if (WINDOWS)
if (TARGET ll::fmodstudio)
list(APPEND COPY_INPUT_DEPENDENCIES
${SHARED_LIB_STAGING_DIR}/fmod.dll
- ${SHARED_LIB_STAGING_DIR}/Debug/fmodL.dll
+ ${SHARED_LIB_STAGING_DIR}/fmodL.dll
)
endif ()
@@ -2198,6 +2214,7 @@ if (LL_TESTS)
# llremoteparcelrequest.cpp
llviewerhelputil.cpp
llversioninfo.cpp
+# llvocache.cpp
llworldmap.cpp
llworldmipmap.cpp
)
@@ -2211,6 +2228,13 @@ if (LL_TESTS)
#llviewertexturelist.cpp
)
+# set_source_files_properties(
+# llvocache.cpp
+# PROPERTIES
+# LL_TEST_ADDITIONAL_SOURCE_FILES ../llmessage/lldatapacker.cpp
+# LL_TEST_ADDITIONAL_PROJECTS "llprimitive"
+# )
+
set(test_libs
llcommon
llfilesystem
@@ -2229,7 +2253,6 @@ if (LL_TESTS)
LL_TEST_ADDITIONAL_LIBRARIES "${test_libs}"
)
-
set_source_files_properties(
llworldmap.cpp
llworldmipmap.cpp
@@ -2249,6 +2272,7 @@ if (LL_TESTS)
PROPERTIES
LL_TEST_ADDITIONAL_SOURCE_FILES llversioninfo.cpp
)
+
set_property( SOURCE
${viewer_TEST_SOURCE_FILES}
PROPERTY
@@ -2299,6 +2323,19 @@ if (LL_TESTS)
"${test_libs}"
)
+ set(llviewercontrollistener_test_sources
+ llviewercontrollistener.cpp
+ ../llxml/llcontrol.cpp
+ ../llxml/llxmltree.cpp
+ ../llxml/llxmlparser.cpp
+ ../llcommon/commoncontrol.cpp
+ )
+
+ LL_ADD_INTEGRATION_TEST(llviewercontrollistener
+ "${llviewercontrollistener_test_sources}"
+ "${test_libs}"
+ )
+
LL_ADD_INTEGRATION_TEST(llviewernetwork
llviewernetwork.cpp
"${test_libs}"
diff --git a/indra/newview/VIEWER_VERSION.txt b/indra/newview/VIEWER_VERSION.txt
index 93409ff0c2..1996c50447 100644
--- a/indra/newview/VIEWER_VERSION.txt
+++ b/indra/newview/VIEWER_VERSION.txt
@@ -1 +1 @@
-6.6.17
+7.1.3
diff --git a/indra/newview/app_settings/high_graphics.xml b/indra/newview/app_settings/high_graphics.xml
deleted file mode 100644
index f64937f443..0000000000
--- a/indra/newview/app_settings/high_graphics.xml
+++ /dev/null
@@ -1,41 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<settings version = "101">
- <!--NO SHADERS-->
- <RenderAvatarCloth value="FALSE"/>
- <!--Default for now-->
- <RenderAvatarLODFactor value="1.0"/>
- <!--Default for now-->
- <RenderAvatarPhysicsLODFactor value="0.9"/>
- <!--Short Range-->
- <RenderFarClip value="128"/>
- <!--Default for now-->
- <RenderFlexTimeFactor value="1"/>
- <!--256... but they do not use this-->
- <RenderGlowResolutionPow value="9"/>
- <!--Low number-->
- <RenderMaxPartCount value="4096"/>
- <!--bump okay-->
- <RenderObjectBump value="TRUE"/>
- <!--NO SHADERS-->
- <RenderReflectionDetail value="2"/>
- <!--Simple-->
- <RenderTerrainDetail value="1"/>
- <!--Default for now-->
- <RenderTerrainLODFactor value="2"/>
- <!--Default for now-->
- <RenderTreeLODFactor value="0.5"/>
- <!--Avater Impostors and Visual Muting Limits-->
- <RenderAvatarMaxNonImpostors value="20"/>
- <RenderAvatarMaxComplexity value="350000"/>
- <RenderAutoMuteSurfaceAreaLimit value="1250.0"/>
- <!--Default for now-->
- <RenderVolumeLODFactor value="1.125"/>
- <!--NO SHADERS-->
- <WindLightUseAtmosShaders value="TRUE"/>
- <!--Deferred Shading-->
- <RenderDeferred value="FALSE"/>
- <!--SSAO Disabled-->
- <RenderDeferredSSAO value="FALSE"/>
- <!--Sun Shadows-->
- <RenderShadowDetail value="0"/>
-</settings>
diff --git a/indra/newview/app_settings/keywords.ini b/indra/newview/app_settings/keywords.ini
index 9699eda96b..4e177ab518 100644
--- a/indra/newview/app_settings/keywords.ini
+++ b/indra/newview/app_settings/keywords.ini
@@ -274,6 +274,7 @@ INVENTORY_NOTECARD Passed to task inventory library functions to reference notec
INVENTORY_BODYPART Passed to task inventory library functions to reference body parts
INVENTORY_ANIMATION Passed to task inventory library functions to reference animations
INVENTORY_GESTURE Passed to task inventory library functions to reference gestures
+INVENTORY_MATERIAL Passed to task inventory library functions to reference materials
INVENTORY_ALL Passed to task inventory library functions to reference all inventory items
INVENTORY_NONE Returned by llGetInventoryType when no item is found
diff --git a/indra/newview/app_settings/keywords_lsl_default.xml b/indra/newview/app_settings/keywords_lsl_default.xml
index d641883d5a..893b017367 100644
--- a/indra/newview/app_settings/keywords_lsl_default.xml
+++ b/indra/newview/app_settings/keywords_lsl_default.xml
@@ -1963,6 +1963,15 @@
<key>tooltip</key>
<string/>
</map>
+ <key>INVENTORY_MATERIAL</key>
+ <map>
+ <key>type</key>
+ <string>integer</string>
+ <key>value</key>
+ <integer>57</integer>
+ <key>tooltip</key>
+ <string/>
+ </map>
<key>JSON_APPEND</key>
<map>
<key>type</key>
diff --git a/indra/newview/app_settings/low_graphics.xml b/indra/newview/app_settings/low_graphics.xml
deleted file mode 100644
index b31a040d67..0000000000
--- a/indra/newview/app_settings/low_graphics.xml
+++ /dev/null
@@ -1,41 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<settings version = "101">
- <!--NO SHADERS-->
- <RenderAvatarCloth value="FALSE"/>
- <!--Default for now-->
- <RenderAvatarLODFactor value="0.5"/>
- <!--Default for now-->
- <RenderAvatarPhysicsLODFactor value="0.0"/>
- <!--Short Range-->
- <RenderFarClip value="64"/>
- <!--Default for now-->
- <RenderFlexTimeFactor value="0.5"/>
- <!--256... but they do not use this-->
- <RenderGlowResolutionPow value="8"/>
- <!--Low number-->
- <RenderMaxPartCount value="1024"/>
- <!--bump okay-->
- <RenderObjectBump value="FALSE"/>
- <!--NO SHADERS-->
- <RenderReflectionDetail value="0"/>
- <!--Simple-->
- <RenderTerrainDetail value="0"/>
- <!--Default for now-->
- <RenderTerrainLODFactor value="1.0"/>
- <!--Default for now-->
- <RenderTreeLODFactor value="0.5"/>
- <!--Avater Impostors and Visual Muting Limits-->
- <RenderAvatarMaxNonImpostors value="12"/>
- <RenderAvatarMaxComplexity value="80000"/>
- <RenderAutoMuteSurfaceAreaLimit value="750.0"/>
- <!--Default for now-->
- <RenderVolumeLODFactor value="1.125"/>
- <!--NO SHADERS-->
- <WindLightUseAtmosShaders value="FALSE"/>
- <!--No Deferred Shading-->
- <RenderDeferred value="FALSE"/>
- <!--SSAO Disabled-->
- <RenderDeferredSSAO value="FALSE"/>
- <!--No Shadows-->
- <RenderShadowDetail value="0"/>
-</settings>
diff --git a/indra/newview/app_settings/mid_graphics.xml b/indra/newview/app_settings/mid_graphics.xml
deleted file mode 100644
index 9c2c17fc60..0000000000
--- a/indra/newview/app_settings/mid_graphics.xml
+++ /dev/null
@@ -1,41 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<settings version = "101">
- <!--NO SHADERS-->
- <RenderAvatarCloth value="FALSE"/>
- <!--Default for now-->
- <RenderAvatarLODFactor value="0.5"/>
- <!--Default for now-->
- <RenderAvatarPhysicsLODFactor value="0.75"/>
- <!--Short Range-->
- <RenderFarClip value="96"/>
- <!--Default for now-->
- <RenderFlexTimeFactor value="1"/>
- <!--256... but they do not use this-->
- <RenderGlowResolutionPow value="8"/>
- <!--Low number-->
- <RenderMaxPartCount value="2048"/>
- <!--bump okay-->
- <RenderObjectBump value="TRUE"/>
- <!--NO SHADERS-->
- <RenderReflectionDetail value="0"/>
- <!--Simple-->
- <RenderTerrainDetail value="1"/>
- <!--Default for now-->
- <RenderTerrainLODFactor value="1.0"/>
- <!--Default for now-->
- <RenderTreeLODFactor value="0.5"/>
- <!--Avater Impostors and Visual Muting Limits-->
- <RenderAvatarMaxNonImpostors value="18"/>
- <RenderAvatarMaxComplexity value="150000"/>
- <RenderAutoMuteSurfaceAreaLimit value="1000.0"/>
- <!--Default for now-->
- <RenderVolumeLODFactor value="1.125"/>
- <!--NO SHADERS-->
- <WindLightUseAtmosShaders value="FALSE"/>
- <!--No Deferred Shading-->
- <RenderDeferred value="FALSE"/>
- <!--SSAO Disabled-->
- <RenderDeferredSSAO value="FALSE"/>
- <!--No Shadows-->
- <RenderShadowDetail value="0"/>
-</settings>
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index f14f3c9961..697449e4c2 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -250,7 +250,7 @@
<key>TextureLivePreview</key>
<map>
<key>Comment</key>
- <string>Preview selections in texture picker immediately</string>
+ <string>Preview selections in texture picker or material picker immediately</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -533,6 +533,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>RenderSnapshotNoPost</key>
+ <map>
+ <key>Comment</key>
+ <string>Disable tone mapping and exposure correction when snapshot is being rendered</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>AutomaticFly</key>
<map>
<key>Comment</key>
@@ -1241,6 +1252,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>BulkChangeIncludeMaterials</key>
+ <map>
+ <key>Comment</key>
+ <string>Bulk permission changes affect materials</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>BulkChangeEveryoneCopy</key>
<map>
<key>Comment</key>
@@ -3902,7 +3924,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>0.1</real>
+ <real>1.0</real>
</map>
<key>QueueInventoryFetchTimeout</key>
<map>
@@ -8789,7 +8811,7 @@
<string>Vector3</string>
<key>Value</key>
<array>
- <real>0.01</real>
+ <real>0.25</real>
<real>0.0</real>
<real>0.0</real>
</array>
@@ -8864,24 +8886,35 @@
<key>RenderAvatarCloth</key>
<map>
<key>Comment</key>
- <string>Controls if avatars use wavy cloth</string>
+ <string>DEPRECATED - only false supported - Controls if avatars use wavy cloth</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>1</integer>
+ <integer>0</integer>
</map>
- <key>RenderClass0MemoryBandwidth</key>
+ <key>RenderClass1MemoryBandwidth</key>
<map>
<key>Comment</key>
- <string>Memory bandwidth at which to default to Class 0 in gigabytes per second. Used as basis for other classes.</string>
+ <string>Memory bandwidth at which to default to Class 1 in gigabytes per second. Used as basis for higher classes.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>16.0</real>
+ <real>32.0</real>
+ </map>
+ <key>RenderCloudShadowAmbianceFactor</key>
+ <map>
+ <key>Comment</key>
+ <string>Amount that cloud shadow (aka cloud coverage) contributes to reflection probe ambiance</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
</map>
<key>RenderCPUBasis</key>
<map>
@@ -8997,6 +9030,17 @@
<key>Value</key>
<real>1.0</real>
</map>
+ <key>RenderBufferVisualization</key>
+ <map>
+ <key>Comment</key>
+ <string>Outputs a selected buffer to the screen. -1 = final render buffer. 0 = Albedo, 1 = Specular/ORM, 2 = Normal, 3 = Emissive, 4 = Eye luminance</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
<key>RenderCompressTextures</key>
<map>
<key>Comment</key>
@@ -9017,7 +9061,7 @@
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>1</integer>
+ <integer>0</integer>
</map>
<key>RenderPerformanceTest</key>
<map>
@@ -9046,47 +9090,16 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>RenderLocalLights</key>
- <map>
- <key>Comment</key>
- <string>Whether or not to render local lights.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
-
- <key>RenderShadowNearDist</key>
- <map>
- <key>Comment</key>
- <string>Near clip plane of shadow camera (affects precision of depth shadows).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3</string>
- <key>Value</key>
- <array>
- <real>256</real>
- <real>256</real>
- <real>256</real>
- </array>
- </map>
- <key>RenderShadowClipPlanes</key>
+ <key>RenderLocalLightCount</key>
<map>
<key>Comment</key>
- <string>Near clip plane split distances for shadow map frusta.</string>
+ <string>Number of local lights to render.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>Vector3</string>
+ <string>S32</string>
<key>Value</key>
- <array>
- <real>1.0</real>
- <real>12.0</real>
- <real>32.0</real>
- </array>
+ <integer>256</integer>
</map>
<key>RenderShadowSplitExponent</key>
<map>
@@ -9103,21 +9116,6 @@
<real>2.0</real>
</array>
</map>
- <key>RenderShadowOrthoClipPlanes</key>
- <map>
- <key>Comment</key>
- <string>Near clip plane split distances for orthographic shadow map frusta.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3</string>
- <key>Value</key>
- <array>
- <real>4.0</real>
- <real>8.0</real>
- <real>24.0</real>
- </array>
- </map>
<key>RenderShadowProjOffset</key>
<map>
<key>Comment</key>
@@ -9173,6 +9171,28 @@
<key>Value</key>
<real>500.0</real>
</map>
+ <key>RenderSSAOIrradianceScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Scaling factor for irradiance input to SSAO</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.6</real>
+ </map>
+ <key>RenderSSAOIrradianceMax</key>
+ <map>
+ <key>Comment</key>
+ <string>Max factor for irradiance input to SSAO</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.18</real>
+ </map>
<key>RenderSSAOMaxScale</key>
<map>
<key>Comment</key>
@@ -9210,6 +9230,83 @@
<real>0.00</real>
</array>
</map>
+ <key>RenderScreenSpaceReflections</key>
+ <map>
+ <key>Comment</key>
+ <string>Renders screen space reflections to better account for dynamic objects with reflection probes.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderScreenSpaceReflectionIterations</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of times the ray march algorithm runs to find a potential hit.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>25</integer>
+ </map>
+ <key>RenderScreenSpaceReflectionRayStep</key>
+ <map>
+ <key>Comment</key>
+ <string>How big the step is between each run.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+ <key>RenderScreenSpaceReflectionDistanceBias</key>
+ <map>
+ <key>Comment</key>
+ <string>Distance bias to apply when rejecting a potential sample.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.015</real>
+ </map>
+ <key>RenderScreenSpaceReflectionDepthRejectBias</key>
+ <map>
+ <key>Comment</key>
+ <string>Bias against the depth buffer before rejecting a sample.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.001</real>
+ </map>
+ <key>RenderScreenSpaceReflectionAdaptiveStepMultiplier</key>
+ <map>
+ <key>Comment</key>
+ <string>Multiplier to scale adaptive stepping.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.6</real>
+ </map>
+ <key>RenderScreenSpaceReflectionGlossySamples</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum number of samples to apply for glossy SSR.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>4</integer>
+ </map>
<key>RenderBumpmapMinDistanceSquared</key>
<map>
<key>Comment</key>
@@ -9287,6 +9384,50 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>RenderDisablePostProcessing</key>
+ <map>
+ <key>Comment</key>
+ <string>Disable tone mapping and exposure correction when build floater is open (for artists developing materials)</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderPostProcessingHDR</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable HDR for post processing buffer</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderMaxOpenGLVersion</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum OpenGL version to attempt use (minimum 3.2 maximum 4.6). Requires restart.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>4.6</real>
+ </map>
+ <key>RenderMaxVRAMBudget</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum amount of texture memory to budget for (in MB), or 0 for autodetect. Requires restart.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>RenderMaxTextureIndex</key>
<map>
<key>Comment</key>
@@ -9446,7 +9587,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>-0.004</real>
+ <real>-0.002</real>
</map>
<key>RenderShadowOffset</key>
<map>
@@ -9551,7 +9692,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>-0.001</real>
+ <real>-0.0002</real>
</map>
<key>RenderSpotShadowOffset</key>
<map>
@@ -9602,7 +9743,7 @@
<key>RenderHoverGlowEnable</key>
<map>
<key>Comment</key>
- <string>Show glow effect when hovering on interactive objects.</string>
+ <string>DEPRECATED --- Show glow effect when hovering on interactive objects.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -9715,13 +9856,13 @@
<key>RenderDeferred</key>
<map>
<key>Comment</key>
- <string>Use deferred rendering pipeline (Advanced Lighting Model).</string>
+ <string>DEPRECATED (only true supported) - Use deferred rendering pipeline (Advanced Lighting Model).</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>0</integer>
+ <integer>1</integer>
</map>
<key>RenderDeferredSun</key>
@@ -9936,7 +10077,7 @@
<key>RenderFogRatio</key>
<map>
<key>Comment</key>
- <string>Distance from camera where fog reaches maximum density (fraction or multiple of far clip distance)</string>
+ <string>DEPRECATED - Distance from camera where fog reaches maximum density (fraction or multiple of far clip distance)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -9947,7 +10088,7 @@
<key>RenderGamma</key>
<map>
<key>Comment</key>
- <string>Sets gamma exponent for renderer</string>
+ <string>DEPRECATED - Sets gamma exponent for renderer</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -9980,7 +10121,7 @@
<key>RenderGLContextCoreProfile</key>
<map>
<key>Comment</key>
- <string>Don't use a compatibility profile OpenGL context. Requires restart. Basic shaders MUST be enabled.</string>
+ <string>Don't use a compatibility profile OpenGL context. Requires restart.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -9988,10 +10129,21 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>RenderGLMultiThreaded</key>
+ <key>RenderGLMultiThreadedTextures</key>
<map>
<key>Comment</key>
- <string>Allow OpenGL to use multiple render contexts (reduces frame stutters from loading textures, doesn't play nice with Intel drivers).</string>
+ <string>Allow OpenGL to use multiple render contexts for loading textures (may reduce frame stutters, doesn't play nice with Intel drivers).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderGLMultiThreadedMedia</key>
+ <map>
+ <key>Comment</key>
+ <string>Allow OpenGL to use multiple render contexts for playing media (may reduce frame stutters, doesn't play nice with Intel drivers)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -10069,6 +10221,17 @@
<key>Value</key>
<integer>9</integer>
</map>
+ <key>RenderGlowHDR</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable HDR for glow map</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>RenderGlowStrength</key>
<map>
<key>Comment</key>
@@ -10078,7 +10241,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>0.35</real>
+ <real>0.325</real>
</map>
<key>RenderGlowWarmthAmount</key>
<map>
@@ -10117,16 +10280,16 @@
<key>Value</key>
<real>1.3</real>
</map>
- <key>RenderGround</key>
+ <key>RenderGlowNoise</key>
<map>
<key>Comment</key>
- <string>Determines whether we can render the ground pool or not</string>
+ <string>Enables glow noise (dithering). Reduces banding from glow in certain cases.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>1</integer>
+ <real>1</real>
</map>
<key>DisableAllRenderTypes</key>
<map>
@@ -10271,6 +10434,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>RenderReflectionProbeVolumes</key>
+ <map>
+ <key>Comment</key>
+ <string>Render influence volumes of Reflection Probes</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>RenderMaxPartCount</key>
<map>
<key>Comment</key>
@@ -10340,7 +10514,7 @@
<key>RenderObjectBump</key>
<map>
<key>Comment</key>
- <string>Show bumpmapping on primitives</string>
+ <string>DEPRECATED (only TRUE supported) Show bumpmapping on primitives</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -10359,10 +10533,11 @@
<key>Value</key>
<integer>1</integer>
</map>
- <key>RenderReflectionDetail</key>
+
+ <key>RenderReflectionDetail</key>
<map>
<key>Comment</key>
- <string>Detail of reflection render pass.</string>
+ <string>DEPRECATED -- use RenderTransparentWater and RenderReflectionProbeDetail -- Detail of reflection render pass.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -10381,8 +10556,96 @@
<key>Value</key>
<integer>2</integer>
</map>
-
- <key>RenderReflectionRes</key>
+ <key>RenderReflectionsEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable/disable reflection probes</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderReflectionProbeDetail</key>
+ <map>
+ <key>Comment</key>
+ <string>Detail of reflections. (-1 - Disabled, 0 - Static Only, 1 - Static + Dynamic, 2 - Realtime)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderReflectionProbeResolution</key>
+ <map>
+ <key>Comment</key>
+ <string>Resolution of reflection probe radiance maps (requires restart). Will be set to the next highest power of two clamped to [64, 512]. Note that changing this value may consume a massive amount of video memory.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>128</integer>
+ </map>
+ <key>RenderExposure</key>
+ <map>
+ <key>Comment</key>
+ <string>Exposure value to send to tonemapper.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1</real>
+ </map>
+
+ <key>RenderReflectionProbeDrawDistance</key>
+ <map>
+ <key>Comment</key>
+ <string>Camera far clip to use when updating reflection probes.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <integer>64</integer>
+ </map>
+ <key>RenderReflectionProbeAmbiance</key>
+ <map>
+ <key>Comment</key>
+ <string>Amount reflection probes contribute to ambient light.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0</real>
+ </map>
+ <key>RenderDefaultProbeUpdatePeriod</key>
+ <map>
+ <key>Comment</key>
+ <string>When RenderReflectionProbeLevel is 0, amount of time in seconds to wait between updates to reflection map.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>2.0</real>
+ </map>
+ <key>RenderReflectionProbeLevel</key>
+ <map>
+ <key>Comment</key>
+ <string>Reflection probes control. 0 - disable (one probe to rule them all), 1 - manual probes only, 2 - manual + terrain/water, 3 - Manual + Terrain/water + objects.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>3</integer>
+ </map>
+ <key>RenderReflectionRes</key>
<map>
<key>Comment</key>
<string>Reflection map resolution.</string>
@@ -10415,6 +10678,128 @@
<key>Value</key>
<integer>3</integer>
</map>
+ <key>RenderSkyAutoAdjustLegacy</key>
+ <map>
+ <key>Comment</key>
+ <string>If true, automatically adjust legacy skies (those without a probe ambiance value) to take advantage of probes and HDR. This is the "opt-out" button for HDR and tonemapping when coupled with a sky setting that predates PBR.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderSkyAutoAdjustAmbientScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Amount to scale ambient when auto-adjusting legacy skies</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>RenderSkyAutoAdjustHDRScale</key>
+ <map>
+ <key>Comment</key>
+ <string>HDR Scale value to use when auto-adjusting legacy skies</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>2.0</real>
+ </map>
+ <key>RendeSkyAutoAdjustBlueHorizonScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Blue Horizon Scale value to use when auto-adjusting legacy skies</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>RendeSkyAutoAdjustBlueDensityScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Blue Horizon Scale value to use when auto-adjusting legacy skies</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>RenderSkyAutoAdjustSunColorScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Sun color scalar when auto-adjusting legacy skies</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>RenderSkyAutoAdjustProbeAmbiance</key>
+ <map>
+ <key>Comment</key>
+ <string>Probe ambiance value when auto-adjusting legacy skies</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.001</real>
+ </map>
+ <key>RenderSkySunlightScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Sunlight scale fudge factor for matching with pre-PBR viewer</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>RenderSkyAmbientScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Ambient scale fudge factor for matching with pre-PBR viewer</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.7</real>
+ </map>
+
+ <key>RenderReflectionProbeMaxLocalLightAmbiance</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum effective probe ambiance for local lights</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>4.0</real>
+ </map>
+ <key>RenderDynamicExposureCoefficient</key>
+ <map>
+ <key>Comment</key>
+ <string>Luminance coefficient for dynamic exposure</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
<key>RenderShaderLODThreshold</key>
<map>
<key>Comment</key>
@@ -10481,17 +10866,6 @@
<key>Value</key>
<real>12.0</real>
</map>
- <key>RenderTextureMemoryMultiple</key>
- <map>
- <key>Comment</key>
- <string>Multiple of texture memory value to use (should fit: 0 &lt; value &lt;= 1.0)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
<key>RenderTrackerBeacon</key>
<map>
<key>Comment</key>
@@ -10572,7 +10946,7 @@
<key>RenderUseTriStrips</key>
<map>
<key>Comment</key>
- <string>Use triangle strips for rendering prims.</string>
+ <string>DEPRECATED - now always assumed to be false - Use triangle strips for rendering prims.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -10602,17 +10976,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>RenderAutoMuteByteLimit</key>
- <map>
- <key>Comment</key>
- <string>If avatar attachment size exceed this value (in bytes) attachment will not be rendered. Excludes attachments worn by own avatar.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>RenderAvatarMaxNonImpostors</key>
<map>
<key>Comment</key>
@@ -10784,18 +11147,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>RenderUseTransformFeedback</key>
- <map>
- <key>Comment</key>
- <string>[EXPERIMENTAL] Use transform feedback shaders for LoD updates</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
-
<key>RenderVBOMappingDisable</key>
<map>
<key>Comment</key>
@@ -10895,6 +11246,28 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>RenderShaderCacheEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable binary shader cache</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderShaderCacheVersion</key>
+ <map>
+ <key>Comment</key>
+ <string>Current version hash for shader cache</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>00000000-0000-0000-0000-000000000000</string>
+ </map>
<key>ReplaySession</key>
<map>
<key>Comment</key>
@@ -11258,6 +11631,28 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>SelectInvisibleObjects</key>
+ <map>
+ <key>Comment</key>
+ <string>Select invisible objects</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>SelectReflectionProbes</key>
+ <map>
+ <key>Comment</key>
+ <string>Select reflection probes</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>SelectOwnedOnly</key>
<map>
<key>Comment</key>
@@ -12560,38 +12955,16 @@
<key>Value</key>
<real>20.0</real>
</map>
- <key>TexelPixelRatio</key>
- <map>
- <key>Comment</key>
- <string>texel pixel ratio = texel / pixel</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
- <key>TextureCameraMotionThreshold</key>
+ <key>TextureBiasDistanceScale</key>
<map>
<key>Comment</key>
- <string>If the overall motion is lower than this value, textures will be loaded faster</string>
+ <string>When biasing textures to lower resolution due to lack of vram, weight to put on distance factor.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>0.2</real>
- </map>
- <key>TextureCameraMotionBoost</key>
- <map>
- <key>Comment</key>
- <string>Progressive discard level decrement when the camera is still</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>3</integer>
+ <real>8.0</real>
</map>
<key>TextureDecodeDisabled</key>
<map>
@@ -12615,39 +12988,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>AmbientDisable</key>
- <map>
- <key>Comment</key>
- <string>If TRUE, ambient light has no effect</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>SunlightDisable</key>
- <map>
- <key>Comment</key>
- <string>If TRUE, sunlight has no effect</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>LocalLightDisable</key>
- <map>
- <key>Comment</key>
- <string>If TRUE, local lights have no effect</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>TextureDiscardLevel</key>
<map>
<key>Comment</key>
@@ -12670,17 +13010,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>TextureFetchDebuggerEnabled</key>
- <map>
- <key>Comment</key>
- <string>Enable the texture fetching debugger if set</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>TextureFetchMinTimeToLog</key>
<map>
<key>Comment</key>
@@ -12703,76 +13032,10 @@
<key>Value</key>
<real>0.0</real>
</map>
- <key>TextureFetchSource</key>
- <map>
- <key>Comment</key>
- <string>Debug use: Source to fetch textures</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>TextureFetchUpdateHighPriority</key>
- <map>
- <key>Comment</key>
- <string>Number of high priority textures to update per frame</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>32</integer>
- </map>
- <key>TextureFetchUpdateMaxMediumPriority</key>
- <map>
- <key>Comment</key>
- <string>Maximum number of medium priority textures to update per frame</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>256</integer>
- </map>
- <key>TextureFetchUpdateMinMediumPriority</key>
- <map>
- <key>Comment</key>
- <string>Minimum number of medium priority textures to update per frame</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>32</integer>
- </map>
- <key>TextureFetchUpdatePriorityThreshold</key>
- <map>
- <key>Comment</key>
- <string>Threshold under which textures will be considered too low priority and skipped for update</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.0</real>
- </map>
- <key>TextureFetchUpdateSkipLowPriority</key>
- <map>
- <key>Comment</key>
- <string>Flag indicating if we want to skip textures with too low of a priority</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>TextureFetchUpdatePriorities</key>
+ <key>TextureFetchUpdateMinCount</key>
<map>
<key>Comment</key>
- <string>Number of priority texture to update per frame</string>
+ <string>Minimum number of textures to update per frame</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -12780,36 +13043,14 @@
<key>Value</key>
<integer>32</integer>
</map>
- <key>TextureListFetchingThreshold</key>
- <map>
- <key>Comment</key>
- <string>If the ratio between fetched and all textures in the list is greater than this threshold, which we assume that almost all textures are fetched</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.97</real>
- </map>
<key>TextureLoadFullRes</key>
<map>
<key>Comment</key>
<string>If TRUE, always load textures at full resolution (discard = 0)</string>
<key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>TextureMemory</key>
- <map>
- <key>Comment</key>
- <string>Amount of memory to use for textures in MB (0 = autodetect)</string>
- <key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>S32</string>
+ <string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
@@ -12879,7 +13120,9 @@
<key>Value</key>
<map>
<key>General</key>
- <integer>4</integer>
+ <integer>1</integer>
+ <key>ImageDecode</key>
+ <integer>9</integer>
</map>
</map>
<key>ThrottleBandwidthKBPS</key>
@@ -14335,6 +14578,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>RenderOcclusionTimeout</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum number of frames to wait on an occlusion query before forcibly reading it back</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>8</integer>
+ </map>
<key>UseObjectCacheOcclusion</key>
<map>
<key>Comment</key>
@@ -14346,17 +14600,6 @@
<key>Value</key>
<integer>1</integer>
</map>
- <key>RenderDelayVBUpdate</key>
- <map>
- <key>Comment</key>
- <string>Delay vertex buffer updates until just before rendering</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>SocialPhotoResolution</key>
<map>
<key>Comment</key>
@@ -15000,7 +15243,7 @@
<key>WindLightUseAtmosShaders</key>
<map>
<key>Comment</key>
- <string>Whether to enable or disable WindLight atmospheric shaders.</string>
+ <string>DEPRECATED (only true supported) - Whether to enable or disable WindLight atmospheric shaders.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -16300,6 +16543,61 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>MaterialsNextOwnerCopy</key>
+ <map>
+ <key>Comment</key>
+ <string>Newly created GLTF material can be copied by next owner</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>MaterialsNextOwnerModify</key>
+ <map>
+ <key>Comment</key>
+ <string>Newly created GLTF material can be modified by next owner</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>MaterialsNextOwnerTransfer</key>
+ <map>
+ <key>Comment</key>
+ <string>Newly created GLTF material can be resold or given away by next owner</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>MaterialsEveryoneCopy</key>
+ <map>
+ <key>Comment</key>
+ <string>Everyone can copy the newly created GLTF material</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>MaterialsShareWithGroup</key>
+ <map>
+ <key>Comment</key>
+ <string>Newly created GLTF materials are shared with the currently active group</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>DefaultUploadPermissionsConverted</key>
<map>
<key>Comment</key>
@@ -16931,17 +17229,6 @@
<key>Value</key>
<real>256.0</real>
</map>
- <key>UserTargetReflections</key>
- <map>
- <key>Comment</key>
- <string>Set by auto tune floater on build</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>4</integer>
- </map>
<key>PerfStatsCaptureEnabled</key>
<map>
<key>Comment</key>
@@ -17140,6 +17427,17 @@
<key>Value</key>
<string></string>
</map>
+ <key>EmulateCoreCount</key>
+ <map>
+ <key>Comment</key>
+ <string>For debugging -- number of cores to restrict the main process to, or 0 for no limit. Requires restart.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>DebugSettingsHideDefault</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/app_settings/settings_per_account.xml b/indra/newview/app_settings/settings_per_account.xml
index e89d1cbda4..6b788dd78f 100644
--- a/indra/newview/app_settings/settings_per_account.xml
+++ b/indra/newview/app_settings/settings_per_account.xml
@@ -381,6 +381,17 @@
<key>Value</key>
<string></string>
</map>
+ <key>PBRUploadFolder</key>
+ <map>
+ <key>Comment</key>
+ <string>All pbr uploads will be stored in this directory (UUID)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string></string>
+ </map>
<key>TextureUploadFolder</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl
index 767fad016c..374469ce2f 100644
--- a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl
+++ b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl
@@ -24,7 +24,7 @@
*/
-ATTRIBUTE vec4 weight;
+in vec4 weight;
uniform vec4 matrixPalette[45];
diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl
index 0543a26642..9adc68e62b 100644
--- a/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl
+++ b/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl
@@ -25,12 +25,12 @@
uniform mat4 projection_matrix;
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec3 normal;
-ATTRIBUTE vec2 texcoord0;
+in vec3 position;
+in vec3 normal;
+in vec2 texcoord0;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
+out vec4 vertex_color;
+out vec2 vary_texcoord0;
uniform vec4 color;
diff --git a/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl b/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl
index fac1599c6b..837074f08c 100644
--- a/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl
+++ b/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl
@@ -28,13 +28,13 @@ uniform mat4 texture_matrix0;
uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec4 diffuse_color;
-ATTRIBUTE vec3 normal;
-ATTRIBUTE vec2 texcoord0;
+in vec3 position;
+in vec4 diffuse_color;
+in vec3 normal;
+in vec2 texcoord0;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
+out vec4 vertex_color;
+out vec2 vary_texcoord0;
vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor);
void calcAtmospherics(vec3 inPositionEye);
diff --git a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
index 90bf2851c9..0817076dd5 100644
--- a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
+++ b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
@@ -22,7 +22,7 @@
* $/LicenseInfo$
*/
-ATTRIBUTE vec4 weight4;
+in vec4 weight4;
uniform mat3x4 matrixPalette[MAX_JOINTS_PER_MESH_OBJECT];
diff --git a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl
deleted file mode 100644
index 78b5328c9a..0000000000
--- a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl
+++ /dev/null
@@ -1,50 +0,0 @@
-/**
- * @file pickAvatarV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 projection_matrix;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec4 diffuse_color;
-ATTRIBUTE vec2 texcoord0;
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-mat4 getSkinnedTransform();
-
-void main()
-{
- vec4 pos;
- vec4 pos_in = vec4(position, 1.0);
- mat4 trans = getSkinnedTransform();
- pos.x = dot(trans[0], pos_in);
- pos.y = dot(trans[1], pos_in);
- pos.z = dot(trans[2], pos_in);
- pos.w = 1.0;
-
- vertex_color = diffuse_color;
- vary_texcoord0 = texcoord0;
- gl_Position = projection_matrix * pos;
-}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
index 6a93bc2fd2..4c9d813c9c 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
@@ -33,19 +33,19 @@ uniform mat4 projection_matrix;
uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
+in vec3 position;
#ifdef USE_INDEXED_TEX
void passTextureIndex();
#endif
-ATTRIBUTE vec3 normal;
+in vec3 normal;
#ifdef USE_VERTEX_COLOR
-ATTRIBUTE vec4 diffuse_color;
+in vec4 diffuse_color;
#endif
-ATTRIBUTE vec2 texcoord0;
+in vec2 texcoord0;
#ifdef HAS_SKIN
mat4 getObjectSkinnedTransform();
@@ -55,15 +55,15 @@ mat4 getSkinnedTransform();
#endif
#endif
-VARYING vec3 vary_fragcoord;
-VARYING vec3 vary_position;
+out vec3 vary_fragcoord;
+out vec3 vary_position;
#ifdef USE_VERTEX_COLOR
-VARYING vec4 vertex_color;
+out vec4 vertex_color;
#endif
-VARYING vec2 vary_texcoord0;
-VARYING vec3 vary_norm;
+out vec2 vary_texcoord0;
+out vec3 vary_norm;
uniform float near_clip;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/aoUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/aoUtil.glsl
index 23adbded5e..da467cd5da 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/aoUtil.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/aoUtil.glsl
@@ -24,8 +24,8 @@
*/
uniform sampler2D noiseMap;
-uniform sampler2DRect normalMap;
-uniform sampler2DRect depthMap;
+uniform sampler2D normalMap;
+uniform sampler2D depthMap;
uniform float ssao_radius;
uniform float ssao_max_radius;
@@ -38,16 +38,12 @@ uniform vec2 screen_res;
vec2 getScreenCoordinateAo(vec2 screenpos)
{
vec2 sc = screenpos.xy * 2.0;
- if (screen_res.x > 0 && screen_res.y > 0)
- {
- sc /= screen_res;
- }
return sc - vec2(1.0, 1.0);
}
float getDepthAo(vec2 pos_screen)
{
- float depth = texture2DRect(depthMap, pos_screen).r;
+ float depth = texture(depthMap, pos_screen).r;
return depth;
}
@@ -75,7 +71,7 @@ vec2 getKern(int i)
kern[6] = vec2(-0.7071, 0.7071) * 0.875*0.875;
kern[7] = vec2(0.7071, -0.7071) * 1.000*1.000;
- return kern[i];
+ return kern[i] / screen_res;
}
//calculate decreases in ambient lighting when crowded out (SSAO)
@@ -83,8 +79,8 @@ float calcAmbientOcclusion(vec4 pos, vec3 norm, vec2 pos_screen)
{
float ret = 1.0;
vec3 pos_world = pos.xyz;
- vec2 noise_reflect = texture2D(noiseMap, pos_screen.xy/128.0).xy;
-
+ vec2 noise_reflect = texture(noiseMap, pos_screen.xy * (screen_res / 128)).xy;
+
float angle_hidden = 0.0;
float points = 0;
@@ -95,7 +91,7 @@ float calcAmbientOcclusion(vec4 pos, vec3 norm, vec2 pos_screen)
{
vec2 samppos_screen = pos_screen + scale * reflect(getKern(i), noise_reflect);
vec3 samppos_world = getPositionAo(samppos_screen).xyz;
-
+
vec3 diff = pos_world - samppos_world;
float dist2 = dot(diff, diff);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaMaskShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaMaskShadowF.glsl
deleted file mode 100644
index c64b6ba240..0000000000
--- a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaMaskShadowF.glsl
+++ /dev/null
@@ -1,64 +0,0 @@
-/**
- * @file attachmentAlphaMaskShadowF.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform float minimum_alpha;
-
-uniform sampler2D diffuseMap;
-
-VARYING vec4 post_pos;
-VARYING vec2 vary_texcoord0;
-VARYING float pos_w;
-VARYING float target_pos_x;
-VARYING vec4 vertex_color;
-
-void main()
-{
- float alpha = texture2D(diffuseMap, vary_texcoord0.xy).a;
-
- if (alpha < 0.05) // treat as totally transparent
- {
- discard;
- }
-
- if (alpha < minimum_alpha) // treat as semi-transparent
- {
- //if (fract(0.5*floor(target_pos_x / pos_w )) < 0.25)
- {
- discard;
- }
- }
-
- frag_color = vec4(1,1,1,1);
-
-#if !DEPTH_CLAMP
- gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);
-#endif
-}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowF.glsl
deleted file mode 100644
index b54c580ce9..0000000000
--- a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowF.glsl
+++ /dev/null
@@ -1,68 +0,0 @@
-/**
- * @file attachmentAlphaShadowF.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform float minimum_alpha;
-uniform sampler2D diffuseMap;
-
-VARYING float pos_w;
-VARYING float target_pos_x;
-
-#if !DEPTH_CLAMP
-VARYING vec4 post_pos;
-#endif
-
-VARYING vec2 vary_texcoord0;
-VARYING vec4 vertex_color;
-
-void main()
-{
- float alpha = texture2D(diffuseMap, vary_texcoord0.xy).a * vertex_color.a;
-
- if (alpha < 0.05) // treat as totally transparent
- {
- discard;
- }
-
- if (alpha < minimum_alpha)
- {
- if (fract(0.5*floor(target_pos_x / pos_w )) < 0.25)
- {
- discard;
- }
- }
-
- frag_color = vec4(1,1,1,1);
-
-#if !DEPTH_CLAMP
- gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);
-#endif
-
-}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowV.glsl
deleted file mode 100644
index 31b93dc36a..0000000000
--- a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowV.glsl
+++ /dev/null
@@ -1,74 +0,0 @@
-/**
- * @file attachmentShadowV.glsl
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 projection_matrix;
-uniform mat4 modelview_matrix;
-uniform mat4 texture_matrix0;
-uniform float shadow_target_width;
-
-ATTRIBUTE vec4 diffuse_color;
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec3 normal;
-ATTRIBUTE vec2 texcoord0;
-
-mat4 getObjectSkinnedTransform();
-void passTextureIndex();
-
-#if !DEPTH_CLAMP
-VARYING vec4 post_pos;
-#endif
-VARYING vec2 vary_texcoord0;
-VARYING float pos_w;
-VARYING float target_pos_x;
-VARYING vec4 vertex_color;
-
-void main()
-{
- //transform vertex
- mat4 mat = getObjectSkinnedTransform();
-
- mat = modelview_matrix * mat;
- vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz;
-
- vec4 p = projection_matrix * vec4(pos, 1.0);
-
- pos_w = p.w;
-
- target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x;
-
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
-
- vertex_color = diffuse_color;
-
-#if !DEPTH_CLAMP
- p.z = max(p.z, -p.w+0.01);
- post_pos = p;
- gl_Position = p;
-#else
- gl_Position = p;
-#endif
-
- passTextureIndex();
-}
-
diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl
deleted file mode 100644
index 0fa0edfd67..0000000000
--- a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl
+++ /dev/null
@@ -1,50 +0,0 @@
-/**
- * @file attachmentShadowV.glsl
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 projection_matrix;
-uniform mat4 modelview_matrix;
-uniform mat4 texture_matrix0;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec2 texcoord0;
-
-mat4 getObjectSkinnedTransform();
-
-void main()
-{
- //transform vertex
- mat4 mat = getObjectSkinnedTransform();
-
- mat = modelview_matrix * mat;
- vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz;
-
-
- vec4 p = projection_matrix * vec4(pos, 1.0);
-#if !defined(DEPTH_CLAMP)
- p.z = max(p.z, -p.w+0.01);
- gl_Position = p;
-#else
- gl_Position = p;
-#endif
-}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl
index b8ce54bcb1..f1dc1159d0 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl
@@ -1,5 +1,5 @@
/**
- * @file treeShadowF.glsl
+ * @file avatarAlphaMaskShadowF.glsl
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
@@ -23,26 +23,18 @@
* $/LicenseInfo$
*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
uniform float minimum_alpha;
uniform sampler2D diffuseMap;
-#if !DEPTH_CLAMP
-VARYING vec4 post_pos;
-#endif
-
-VARYING float target_pos_x;
-VARYING float pos_w;
-VARYING vec2 vary_texcoord0;
+in float target_pos_x;
+in float pos_w;
+in vec2 vary_texcoord0;
void main()
{
- float alpha = texture2D(diffuseMap, vary_texcoord0.xy).a;
+ float alpha = texture(diffuseMap, vary_texcoord0.xy).a;
if (alpha < 0.05) // treat as totally transparent
{
@@ -58,8 +50,4 @@ void main()
}
frag_color = vec4(1,1,1,1);
-
-#if !DEPTH_CLAMP
- gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);
-#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl
deleted file mode 100644
index bbdc8fdd1c..0000000000
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl
+++ /dev/null
@@ -1,112 +0,0 @@
-/**
- * @file avatarAlphaNoColorV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 projection_matrix;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec3 normal;
-ATTRIBUTE vec2 texcoord0;
-
-mat4 getSkinnedTransform();
-void calcAtmospherics(vec3 inPositionEye);
-
-float calcDirectionalLight(vec3 n, vec3 l);
-
-vec3 atmosAmbient();
-vec3 atmosAffectDirectionalLight(float lightIntensity);
-
-VARYING vec3 vary_position;
-VARYING vec3 vary_ambient;
-VARYING vec3 vary_directional;
-VARYING vec3 vary_fragcoord;
-VARYING vec3 vary_pointlight_col;
-VARYING vec2 vary_texcoord0;
-VARYING vec3 vary_norm;
-
-
-uniform float near_clip;
-
-uniform vec4 color;
-
-uniform vec4 light_position[8];
-uniform vec3 light_direction[8];
-uniform vec3 light_attenuation[8];
-uniform vec3 light_diffuse[8];
-
-float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight);
-
-void main()
-{
- vary_texcoord0 = texcoord0;
-
- vec4 pos;
- vec3 norm;
-
- mat4 trans = getSkinnedTransform();
- vec4 pos_in = vec4(position.xyz, 1.0);
- pos.x = dot(trans[0], pos_in);
- pos.y = dot(trans[1], pos_in);
- pos.z = dot(trans[2], pos_in);
- pos.w = 1.0;
-
- norm.x = dot(trans[0].xyz, normal);
- norm.y = dot(trans[1].xyz, normal);
- norm.z = dot(trans[2].xyz, normal);
- norm = normalize(norm);
- vary_norm = norm;
-
- vec4 frag_pos = projection_matrix * pos;
- gl_Position = frag_pos;
-
- vary_position = pos.xyz;
-
- calcAtmospherics(pos.xyz);
-
- vec4 col = vec4(0.0, 0.0, 0.0, 1.0);
-
- // Collect normal lights
- col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z);
- col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z);
- col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z);
- col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z);
- col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z);
- col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z);
-
- vary_pointlight_col = col.rgb*color.rgb;
-
- col.rgb = vec3(0,0,0);
-
- // Add windlight lights
- col.rgb = atmosAmbient();
-
- vary_ambient = col.rgb*color.rgb;
- vary_directional = color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), 0.0));
-
- col.rgb = col.rgb * color.rgb;
-
- vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip);
-}
-
-
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl
index 1b16e4eb09..097e28aa0c 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl
@@ -23,28 +23,20 @@
* $/LicenseInfo$
*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
uniform float minimum_alpha;
uniform sampler2D diffuseMap;
-#if !DEPTH_CLAMP
-VARYING vec4 post_pos;
-#endif
-
-VARYING float pos_w;
-VARYING float target_pos_x;
-VARYING vec2 vary_texcoord0;
+in float pos_w;
+in float target_pos_x;
+in vec2 vary_texcoord0;
uniform vec4 color;
void main()
{
- float alpha = texture2D(diffuseMap, vary_texcoord0.xy).a * color.a;
+ float alpha = texture(diffuseMap, vary_texcoord0.xy).a * color.a;
if (alpha < 0.05) // treat as totally transparent
{
@@ -60,9 +52,4 @@ void main()
}
frag_color = vec4(1,1,1,1);
-
-#if !DEPTH_CLAMP
- gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);
-#endif
-
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl
index 1c5b142ebd..57e0b2b59f 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl
@@ -1,5 +1,5 @@
/**
- * @file avatarShadowV.glsl
+ * @file avatarAlphaShadowV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
@@ -30,16 +30,13 @@ uniform float shadow_target_width;
mat4 getSkinnedTransform();
void passTextureIndex();
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec3 normal;
-ATTRIBUTE vec2 texcoord0;
+in vec3 position;
+in vec3 normal;
+in vec2 texcoord0;
-#if !DEPTH_CLAMP
-VARYING vec4 post_pos;
-#endif
-VARYING float pos_w;
-VARYING float target_pos_x;
-VARYING vec2 vary_texcoord0;
+out float pos_w;
+out float target_pos_x;
+out vec2 vary_texcoord0;
void main()
{
@@ -66,13 +63,7 @@ void main()
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
-#if !DEPTH_CLAMP
- post_pos = pos;
-
- gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
-#else
gl_Position = pos;
-#endif
passTextureIndex();
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarEyesV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarEyesV.glsl
index 01ffb862f7..83b0ba096c 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarEyesV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarEyesV.glsl
@@ -27,14 +27,14 @@ uniform mat3 normal_matrix;
uniform mat4 texture_matrix0;
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec3 normal;
-ATTRIBUTE vec4 diffuse_color;
-ATTRIBUTE vec2 texcoord0;
+in vec3 position;
+in vec3 normal;
+in vec4 diffuse_color;
+in vec2 texcoord0;
-VARYING vec3 vary_normal;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
+out vec3 vary_normal;
+out vec4 vertex_color;
+out vec2 vary_texcoord0;
void main()
{
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl
index 60d83cc623..6ebe4ce251 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl
@@ -25,24 +25,20 @@
/*[EXTRA_CODE_HERE]*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_data[3];
-#else
-#define frag_data gl_FragData
-#endif
uniform sampler2D diffuseMap;
uniform float minimum_alpha;
-VARYING vec3 vary_normal;
-VARYING vec2 vary_texcoord0;
+in vec3 vary_normal;
+in vec2 vary_texcoord0;
vec2 encode_normal(vec3 n);
void main()
{
- vec4 diff = texture2D(diffuseMap, vary_texcoord0.xy);
+ vec4 diff = texture(diffuseMap, vary_texcoord0.xy);
if (diff.a < minimum_alpha)
{
@@ -52,6 +48,6 @@ void main()
frag_data[0] = vec4(diff.rgb, 0.0);
frag_data[1] = vec4(0,0,0,0);
vec3 nvn = normalize(vary_normal);
- frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0);
+ frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, GBUFFER_FLAG_HAS_ATMOS);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl
index 50020a50d8..0c386ade6c 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl
@@ -25,24 +25,12 @@
/*[EXTRA_CODE_HERE]*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
uniform sampler2D diffuseMap;
-#if !defined(DEPTH_CLAMP)
-VARYING vec4 post_pos;
-#endif
-
void main()
{
frag_color = vec4(1,1,1,1);
-
-#if !defined(DEPTH_CLAMP)
- gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);
-#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl
index 91b25613e0..5c64d48399 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl
@@ -27,13 +27,9 @@ uniform mat4 projection_matrix;
mat4 getSkinnedTransform();
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec3 normal;
-ATTRIBUTE vec2 texcoord0;
-
-#if !defined(DEPTH_CLAMP)
-VARYING vec4 post_pos;
-#endif
+in vec3 position;
+in vec3 normal;
+in vec2 texcoord0;
void main()
{
@@ -53,13 +49,7 @@ void main()
norm = normalize(norm);
pos = projection_matrix * pos;
-#if !defined(DEPTH_CLAMP)
- post_pos = pos;
-
- gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
-#else
gl_Position = pos;
-#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl
index 1bd8fee7c9..bc0c11ec46 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl
@@ -25,16 +25,16 @@
uniform mat4 projection_matrix;
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec3 normal;
-ATTRIBUTE vec2 texcoord0;
+in vec3 position;
+in vec3 normal;
+in vec2 texcoord0;
mat4 getSkinnedTransform();
-ATTRIBUTE vec4 weight;
+in vec4 weight;
-VARYING vec3 vary_normal;
-VARYING vec2 vary_texcoord0;
+out vec3 vary_normal;
+out vec2 vary_texcoord0;
void main()
{
diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
index 596d0274af..08baf98686 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
@@ -23,26 +23,21 @@
* $/LicenseInfo$
*/
-#extension GL_ARB_texture_rectangle : enable
-
/*[EXTRA_CODE_HERE]*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-uniform sampler2DRect normalMap;
-uniform sampler2DRect lightMap;
+uniform sampler2D normalMap;
+uniform sampler2D lightMap;
uniform float dist_factor;
uniform float blur_size;
uniform vec2 delta;
+uniform vec2 screen_res;
uniform vec3 kern[4];
uniform float kern_scale;
-VARYING vec2 vary_fragcoord;
+in vec2 vary_fragcoord;
vec4 getPosition(vec2 pos_screen);
vec3 getNorm(vec2 pos_screen);
@@ -52,8 +47,8 @@ void main()
vec2 tc = vary_fragcoord.xy;
vec3 norm = getNorm(tc);
vec3 pos = getPosition(tc).xyz;
- vec4 ccol = texture2DRect(lightMap, tc).rgba;
-
+ vec4 ccol = texture(lightMap, tc).rgba;
+
vec2 dlt = kern_scale * delta / (1.0+norm.xy*norm.xy);
dlt /= max(-pos.z*dist_factor, 1.0);
@@ -64,43 +59,57 @@ void main()
float pointplanedist_tolerance_pow2 = pos.z*pos.z*0.00005;
// perturb sampling origin slightly in screen-space to hide edge-ghosting artifacts where smoothing radius is quite large
- float tc_mod = 0.5*(tc.x + tc.y); // mod(tc.x+tc.y,2)
+ tc *= screen_res;
+ float tc_mod = 0.5*(tc.x + tc.y);
tc_mod -= floor(tc_mod);
tc_mod *= 2.0;
tc += ( (tc_mod - 0.5) * kern[1].z * dlt * 0.5 );
- for (int i = 1; i < 4; i++)
+ // TODO: move this to kern instead of building kernel per pixel
+ vec3 k[7];
+ k[0] = kern[0];
+ k[2] = kern[1];
+ k[4] = kern[2];
+ k[6] = kern[3];
+
+ k[1] = (k[0]+k[2])*0.5f;
+ k[3] = (k[2]+k[4])*0.5f;
+ k[5] = (k[4]+k[6])*0.5f;
+
+ for (int i = 1; i < 7; i++)
{
- vec2 samptc = tc + kern[i].z*dlt;
+ vec2 samptc = tc + k[i].z*dlt*2.0;
+ samptc /= screen_res;
vec3 samppos = getPosition(samptc).xyz;
float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane
if (d*d <= pointplanedist_tolerance_pow2)
{
- col += texture2DRect(lightMap, samptc)*kern[i].xyxx;
- defined_weight += kern[i].xy;
+ col += texture(lightMap, samptc)*k[i].xyxx;
+ defined_weight += k[i].xy;
}
}
- for (int i = 1; i < 4; i++)
+ for (int i = 1; i < 7; i++)
{
- vec2 samptc = tc - kern[i].z*dlt;
+ vec2 samptc = tc - k[i].z*dlt*2.0;
+ samptc /= screen_res;
vec3 samppos = getPosition(samptc).xyz;
float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane
if (d*d <= pointplanedist_tolerance_pow2)
{
- col += texture2DRect(lightMap, samptc)*kern[i].xyxx;
- defined_weight += kern[i].xy;
+ col += texture(lightMap, samptc)*k[i].xyxx;
+ defined_weight += k[i].xy;
}
}
col /= defined_weight.xyxx;
- col.y *= col.y;
+ //col.y *= col.y;
- frag_color = col;
+ frag_color = max(col, vec4(0));
#ifdef IS_AMD_CARD
// If it's AMD make sure the GLSL compiler sees the arrays referenced once by static index. Otherwise it seems to optimise the storage awawy which leads to unfun crashes and artifacts.
diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl
index 212f7e56ad..5abaa1f2a6 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl
@@ -23,17 +23,15 @@
* $/LicenseInfo$
*/
-uniform mat4 modelview_projection_matrix;
+in vec3 position;
-ATTRIBUTE vec3 position;
-
-VARYING vec2 vary_fragcoord;
+out vec2 vary_fragcoord;
uniform vec2 screen_res;
void main()
{
//transform vertex
- vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vec4 pos = vec4(position.xyz, 1.0);
gl_Position = pos;
- vary_fragcoord = (pos.xy*0.5+0.5)*screen_res;
+ vary_fragcoord = (pos.xy*0.5+0.5);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
index b5677a07ee..35f483f633 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
@@ -25,28 +25,24 @@
/*[EXTRA_CODE_HERE]*/
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_data[3];
-#else
-#define frag_data gl_FragData
-#endif
+out vec4 frag_data[4];
uniform float minimum_alpha;
uniform sampler2D diffuseMap;
uniform sampler2D bumpMap;
-VARYING vec3 vary_mat0;
-VARYING vec3 vary_mat1;
-VARYING vec3 vary_mat2;
+in vec3 vary_mat0;
+in vec3 vary_mat1;
+in vec3 vary_mat2;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
+in vec4 vertex_color;
+in vec2 vary_texcoord0;
vec2 encode_normal(vec3 n);
void main()
{
- vec4 col = texture2D(diffuseMap, vary_texcoord0.xy);
+ vec4 col = texture(diffuseMap, vary_texcoord0.xy);
if(col.a < minimum_alpha)
{
@@ -54,7 +50,7 @@ void main()
}
col *= vertex_color;
- vec3 norm = texture2D(bumpMap, vary_texcoord0.xy).rgb * 2.0 - 1.0;
+ vec3 norm = texture(bumpMap, vary_texcoord0.xy).rgb * 2.0 - 1.0;
vec3 tnorm = vec3(dot(norm,vary_mat0),
dot(norm,vary_mat1),
@@ -64,5 +60,6 @@ void main()
frag_data[1] = vertex_color.aaaa; // spec
//frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested
vec3 nvn = normalize(tnorm);
- frag_data[2] = vec4(encode_normal(nvn), vertex_color.a, 0.0);
+ frag_data[2] = vec4(encode_normal(nvn), vertex_color.a, GBUFFER_FLAG_HAS_ATMOS);
+ frag_data[3] = vec4(0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl
index d90891aa20..3af2eab1e4 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl
@@ -27,17 +27,17 @@ uniform mat3 normal_matrix;
uniform mat4 texture_matrix0;
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec4 diffuse_color;
-ATTRIBUTE vec3 normal;
-ATTRIBUTE vec2 texcoord0;
-ATTRIBUTE vec4 tangent;
+in vec3 position;
+in vec4 diffuse_color;
+in vec3 normal;
+in vec2 texcoord0;
+in vec4 tangent;
-VARYING vec3 vary_mat0;
-VARYING vec3 vary_mat1;
-VARYING vec3 vary_mat2;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
+out vec3 vary_mat0;
+out vec3 vary_mat1;
+out vec3 vary_mat2;
+out vec4 vertex_color;
+out vec2 vary_texcoord0;
#ifdef HAS_SKIN
mat4 getObjectSkinnedTransform();
diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudShadowF.glsl
deleted file mode 100644
index 0157d166e0..0000000000
--- a/indra/newview/app_settings/shaders/class1/deferred/cloudShadowF.glsl
+++ /dev/null
@@ -1,127 +0,0 @@
-/**
- * @file class3/deferred/cloudsF.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform sampler2D diffuseMap;
-
-VARYING vec4 pos;
-VARYING float target_pos_x;
-VARYING float vary_CloudDensity;
-VARYING vec2 vary_texcoord0;
-VARYING vec2 vary_texcoord1;
-VARYING vec2 vary_texcoord2;
-VARYING vec2 vary_texcoord3;
-
-uniform sampler2D cloud_noise_texture;
-uniform sampler2D cloud_noise_texture_next;
-uniform float blend_factor;
-uniform vec4 cloud_pos_density1;
-uniform vec4 cloud_pos_density2;
-uniform vec4 sunlight_color;
-uniform vec4 cloud_color;
-uniform float cloud_shadow;
-uniform float cloud_scale;
-uniform float cloud_variance;
-uniform vec3 camPosLocal;
-uniform vec3 sun_dir;
-uniform float sun_size;
-uniform float far_z;
-
-#if !defined(DEPTH_CLAMP)
-VARYING vec4 post_pos;
-#endif
-
-vec4 cloudNoise(vec2 uv)
-{
- vec4 a = texture2D(cloud_noise_texture, uv);
- vec4 b = texture2D(cloud_noise_texture_next, uv);
- vec4 cloud_noise_sample = mix(a, b, blend_factor);
- return normalize(cloud_noise_sample);
-}
-
-void main()
-{
- // Set variables
- vec2 uv1 = vary_texcoord0.xy;
- vec2 uv2 = vary_texcoord1.xy;
- vec2 uv3 = vary_texcoord2.xy;
- float cloudDensity = 2.0 * (cloud_shadow - 0.25);
-
- if (cloud_scale >= 0.0001)
- {
- vec2 uv4 = vary_texcoord3.xy;
-
- vec2 disturbance = vec2(cloudNoise(uv1 / 8.0f).x, cloudNoise((uv3 + uv1) / 16.0f).x) * cloud_variance * (1.0f - cloud_scale * 0.25f);
- vec2 disturbance2 = vec2(cloudNoise((uv1 + uv3) / 4.0f).x, cloudNoise((uv4 + uv2) / 8.0f).x) * cloud_variance * (1.0f - cloud_scale * 0.25f);
-
- // Offset texture coords
- uv1 += cloud_pos_density1.xy + (disturbance * 0.2); //large texture, visible density
- uv2 += cloud_pos_density1.xy; //large texture, self shadow
- uv3 += cloud_pos_density2.xy; //small texture, visible density
- uv4 += cloud_pos_density2.xy; //small texture, self shadow
-
- float density_variance = min(1.0, (disturbance.x* 2.0 + disturbance.y* 2.0 + disturbance2.x + disturbance2.y) * 4.0);
-
- cloudDensity *= 1.0 - (density_variance * density_variance);
-
- // Compute alpha1, the main cloud opacity
- float alpha1 = (cloudNoise(uv1).x - 0.5) + (cloudNoise(uv3).x - 0.5) * cloud_pos_density2.z;
- alpha1 = min(max(alpha1 + cloudDensity, 0.) * 10 * cloud_pos_density1.z, 1.);
-
- // And smooth
- alpha1 = 1. - alpha1 * alpha1;
- alpha1 = 1. - alpha1 * alpha1;
-
- if (alpha1 < 0.001f)
- {
- discard;
- }
-
- // Compute alpha2, for self shadowing effect
- // (1 - alpha2) will later be used as percentage of incoming sunlight
- float alpha2 = (cloudNoise(uv2).x - 0.5);
- alpha2 = min(max(alpha2 + cloudDensity, 0.) * 2.5 * cloud_pos_density1.z, 1.);
-
- // And smooth
- alpha2 = 1. - alpha2;
- alpha2 = 1. - alpha2 * alpha2;
-
- frag_color = vec4(alpha1, alpha1, alpha1, 1);
- }
- else
- {
- frag_color = vec4(1);
- }
-
-#if !defined(DEPTH_CLAMP)
- gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);
-#endif
-
-}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudShadowV.glsl
deleted file mode 100644
index effb070f93..0000000000
--- a/indra/newview/app_settings/shaders/class1/deferred/cloudShadowV.glsl
+++ /dev/null
@@ -1,63 +0,0 @@
-/**
- * @file cloudShadowV.glsl
- *
- * $LicenseInfo:firstyear=2011&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2011, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 texture_matrix0;
-uniform mat4 modelview_projection_matrix;
-uniform float shadow_target_width;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec4 diffuse_color;
-ATTRIBUTE vec2 texcoord0;
-
-#if !defined(DEPTH_CLAMP)
-VARYING float pos_zd2;
-#endif
-
-VARYING vec4 pos;
-VARYING float target_pos_x;
-VARYING vec2 vary_texcoord0;
-VARYING vec4 vertex_color;
-
-void passTextureIndex();
-
-void main()
-{
- //transform vertex
- vec4 pre_pos = vec4(position.xyz, 1.0);
- pos = modelview_projection_matrix * pre_pos;
- target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x;
-
-#if !defined(DEPTH_CLAMP)
- pos_zd2 = pos.z * 0.5;
- gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
-#else
- gl_Position = pos;
-#endif
-
- passTextureIndex();
-
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
- vertex_color = diffuse_color;
-}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl
index ae1ac5de7f..f6870c3ff0 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl
@@ -24,41 +24,34 @@
*/
/*[EXTRA_CODE_HERE]*/
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_data[3];
-#else
-#define frag_data gl_FragData
-#endif
+out vec4 frag_data[4];
/////////////////////////////////////////////////////////////////////////
// The fragment shader for the sky
/////////////////////////////////////////////////////////////////////////
-VARYING vec4 vary_CloudColorSun;
-VARYING vec4 vary_CloudColorAmbient;
-VARYING float vary_CloudDensity;
+in vec3 vary_CloudColorSun;
+in vec3 vary_CloudColorAmbient;
+in float vary_CloudDensity;
uniform sampler2D cloud_noise_texture;
uniform sampler2D cloud_noise_texture_next;
uniform float blend_factor;
-uniform vec4 cloud_pos_density1;
-uniform vec4 cloud_pos_density2;
+uniform vec3 cloud_pos_density1;
+uniform vec3 cloud_pos_density2;
uniform float cloud_scale;
uniform float cloud_variance;
-VARYING vec2 vary_texcoord0;
-VARYING vec2 vary_texcoord1;
-VARYING vec2 vary_texcoord2;
-VARYING vec2 vary_texcoord3;
-VARYING float altitude_blend_factor;
-
-/// Soft clips the light with a gamma correction
-vec3 scaleSoftClip(vec3 light);
+in vec2 vary_texcoord0;
+in vec2 vary_texcoord1;
+in vec2 vary_texcoord2;
+in vec2 vary_texcoord3;
+in float altitude_blend_factor;
vec4 cloudNoise(vec2 uv)
{
- vec4 a = texture2D(cloud_noise_texture, uv);
- vec4 b = texture2D(cloud_noise_texture_next, uv);
+ vec4 a = texture(cloud_noise_texture, uv);
+ vec4 b = texture(cloud_noise_texture_next, uv);
vec4 cloud_noise_sample = mix(a, b, blend_factor);
return cloud_noise_sample;
}
@@ -69,8 +62,8 @@ void main()
vec2 uv1 = vary_texcoord0.xy;
vec2 uv2 = vary_texcoord1.xy;
- vec4 cloudColorSun = vary_CloudColorSun;
- vec4 cloudColorAmbient = vary_CloudColorAmbient;
+ vec3 cloudColorSun = vary_CloudColorSun;
+ vec3 cloudColorAmbient = vary_CloudColorAmbient;
float cloudDensity = vary_CloudDensity;
vec2 uv3 = vary_texcoord2.xy;
vec2 uv4 = vary_texcoord3.xy;
@@ -115,17 +108,15 @@ void main()
alpha2 = 1. - alpha2 * alpha2;
// Combine
- vec4 color;
+ vec3 color;
color = (cloudColorSun*(1.-alpha2) + cloudColorAmbient);
- color.rgb= max(vec3(0), color.rgb);
+ color.rgb = clamp(color.rgb, vec3(0), vec3(1));
color.rgb *= 2.0;
- color.rgb = scaleSoftClip(color.rgb);
/// Gamma correct for WL (soft clip effect).
- frag_data[0] = vec4(color.rgb, alpha1);
+ frag_data[0] = vec4(0);
frag_data[1] = vec4(0.0,0.0,0.0,0.0);
- frag_data[2] = vec4(0,0,0,1);
-
- gl_FragDepth = 0.99995f;
+ frag_data[2] = vec4(0,0,0,GBUFFER_FLAG_SKIP_ATMOS);
+ frag_data[3] = vec4(color.rgb, alpha1);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
index 8e0a001403..98314d39d3 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
@@ -25,34 +25,34 @@
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec2 texcoord0;
+in vec3 position;
+in vec2 texcoord0;
//////////////////////////////////////////////////////////////////////////
// The vertex shader for creating the atmospheric sky
///////////////////////////////////////////////////////////////////////////////
// Output parameters
-VARYING vec4 vary_CloudColorSun;
-VARYING vec4 vary_CloudColorAmbient;
-VARYING float vary_CloudDensity;
+out vec3 vary_CloudColorSun;
+out vec3 vary_CloudColorAmbient;
+out float vary_CloudDensity;
-VARYING vec2 vary_texcoord0;
-VARYING vec2 vary_texcoord1;
-VARYING vec2 vary_texcoord2;
-VARYING vec2 vary_texcoord3;
-VARYING float altitude_blend_factor;
+out vec2 vary_texcoord0;
+out vec2 vary_texcoord1;
+out vec2 vary_texcoord2;
+out vec2 vary_texcoord3;
+out float altitude_blend_factor;
// Inputs
uniform vec3 camPosLocal;
-uniform vec4 lightnorm;
-uniform vec4 sunlight_color;
-uniform vec4 moonlight_color;
+uniform vec3 lightnorm;
+uniform vec3 sunlight_color;
+uniform vec3 moonlight_color;
uniform int sun_up_factor;
-uniform vec4 ambient_color;
-uniform vec4 blue_horizon;
-uniform vec4 blue_density;
+uniform vec3 ambient_color;
+uniform vec3 blue_horizon;
+uniform vec3 blue_density;
uniform float haze_horizon;
uniform float haze_density;
@@ -60,10 +60,10 @@ uniform float cloud_shadow;
uniform float density_multiplier;
uniform float max_y;
-uniform vec4 glow;
+uniform vec3 glow;
uniform float sun_moon_glow_factor;
-uniform vec4 cloud_color;
+uniform vec3 cloud_color;
uniform float cloud_scale;
@@ -114,17 +114,17 @@ void main()
float rel_pos_len = length(rel_pos);
// Initialize temp variables
- vec4 sunlight = sunlight_color;
- vec4 light_atten;
+ vec3 sunlight = sunlight_color;
+ vec3 light_atten;
// Sunlight attenuation effect (hue and brightness) due to atmosphere
// this is used later for sunlight modulation at various altitudes
- light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);
+ light_atten = (blue_density + vec3(haze_density * 0.25)) * (density_multiplier * max_y);
// Calculate relative weights
- vec4 combined_haze = abs(blue_density) + vec4(abs(haze_density));
- vec4 blue_weight = blue_density / combined_haze;
- vec4 haze_weight = haze_density / combined_haze;
+ vec3 combined_haze = abs(blue_density) + vec3(abs(haze_density));
+ vec3 blue_weight = blue_density / combined_haze;
+ vec3 haze_weight = haze_density / combined_haze;
// Compute sunlight from rel_pos & lightnorm (for long rays like sky)
float off_axis = 1.0 / max(1e-6, max(0., rel_pos_norm.y) + lightnorm.y);
@@ -155,18 +155,18 @@ void main()
haze_glow = (sun_moon_glow_factor < 1.0) ? 0.0 : (haze_glow + 0.25);
// Increase ambient when there are more clouds
- vec4 tmpAmbient = ambient_color;
+ vec3 tmpAmbient = ambient_color;
tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5;
// Dim sunlight by cloud shadow percentage
sunlight *= (1. - cloud_shadow);
// Haze color below cloud
- vec4 additiveColorBelowCloud =
+ vec3 additiveColorBelowCloud =
(blue_horizon * blue_weight * (sunlight + tmpAmbient) + (haze_horizon * haze_weight) * (sunlight * haze_glow + tmpAmbient));
// CLOUDS
- sunlight = sunlight_color; // SL-14707 reset color -- Clouds are unusually dim in EEP
+ sunlight = sunlight_color;
off_axis = 1.0 / max(1e-6, lightnorm.y * 2.);
sunlight *= exp(-light_atten * off_axis);
@@ -178,7 +178,7 @@ void main()
combined_haze = sqrt(combined_haze); // less atmos opacity (more transparency) below clouds
vary_CloudColorSun *= combined_haze;
vary_CloudColorAmbient *= combined_haze;
- vec4 oHazeColorBelowCloud = additiveColorBelowCloud * (1. - combined_haze);
+ vec3 oHazeColorBelowCloud = additiveColorBelowCloud * (1. - combined_haze);
// Make a nice cloud density based on the cloud_shadow value that was passed in.
vary_CloudDensity = 2. * (cloud_shadow - 0.25);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl
index 079d8458c9..d95a33a6be 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl
@@ -23,19 +23,12 @@
* $/LicenseInfo$
*/
-#extension GL_ARB_texture_rectangle : enable
-
/*[EXTRA_CODE_HERE]*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-uniform sampler2DRect diffuseRect;
-uniform sampler2DRect depthMap;
-uniform sampler2D bloomMap;
+uniform sampler2D diffuseRect;
+uniform sampler2D depthMap;
uniform float depth_cutoff;
uniform float norm_cutoff;
@@ -48,7 +41,7 @@ uniform float max_cof;
uniform mat4 inv_proj;
uniform vec2 screen_res;
-VARYING vec2 vary_fragcoord;
+in vec2 vary_fragcoord;
float calc_cof(float depth)
{
@@ -69,19 +62,18 @@ void main()
{
vec2 tc = vary_fragcoord.xy;
- float z = texture2DRect(depthMap, tc).r;
+ float z = texture(depthMap, tc).r;
z = z*2.0-1.0;
vec4 ndc = vec4(0.0, 0.0, z, 1.0);
vec4 p = inv_proj*ndc;
float depth = p.z/p.w;
- vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy);
+ vec4 diff = texture(diffuseRect, vary_fragcoord.xy);
float sc = calc_cof(depth);
sc = min(sc, max_cof);
sc = max(sc, -max_cof);
- vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res);
- frag_color.rgb = diff.rgb + bloom.rgb;
+ frag_color.rgb = diff.rgb;
frag_color.a = sc/max_cof*0.5+0.5;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
index e27bbce094..f9ebf33b4a 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
@@ -23,25 +23,128 @@
* $/LicenseInfo$
*/
-uniform sampler2DRect normalMap;
-uniform sampler2DRect depthMap;
+
+/* Parts of this file are taken from Sascha Willem's Vulkan GLTF refernce implementation
+MIT License
+
+Copyright (c) 2018 Sascha Willems
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+*/
+
+uniform sampler2D normalMap;
+uniform sampler2D depthMap;
+uniform sampler2D projectionMap; // rgba
+uniform sampler2D brdfLut;
+
+// projected lighted params
+uniform mat4 proj_mat; //screen space to light space projector
+uniform vec3 proj_n; // projector normal
+uniform vec3 proj_p; //plane projection is emitting from (in screen space)
+uniform float proj_focus; // distance from plane to begin blurring
+uniform float proj_lod ; // (number of mips in proj map)
+uniform float proj_range; // range between near clip and far clip plane of projection
+uniform float proj_ambiance;
+
+// light params
+uniform vec3 color; // light_color
+uniform float size; // light_size
uniform mat4 inv_proj;
uniform vec2 screen_res;
-vec2 getScreenCoordinate(vec2 screenpos)
+const float M_PI = 3.14159265;
+const float ONE_OVER_PI = 0.3183098861;
+
+vec3 srgb_to_linear(vec3 cs);
+vec3 atmosFragLightingLinear(vec3 light, vec3 additive, vec3 atten);
+
+float calcLegacyDistanceAttenuation(float distance, float falloff)
{
- vec2 sc = screenpos.xy * 2.0;
- if (screen_res.x > 0 && screen_res.y > 0)
+ float dist_atten = 1.0 - clamp((distance + falloff)/(1.0 + falloff), 0.0, 1.0);
+ dist_atten *= dist_atten;
+
+ // Tweak falloff slightly to match pre-EEP attenuation
+ // NOTE: this magic number also shows up in a great many other places, search for dist_atten *= to audit
+ dist_atten *= 2.0;
+ return dist_atten;
+}
+
+// In:
+// lv unnormalized surface to light vector
+// n normal of the surface
+// pos unnormalized camera to surface vector
+// Out:
+// l normalized surace to light vector
+// nl diffuse angle
+// nh specular angle
+void calcHalfVectors(vec3 lv, vec3 n, vec3 v,
+ out vec3 h, out vec3 l, out float nh, out float nl, out float nv, out float vh, out float lightDist)
+{
+ l = normalize(lv);
+ h = normalize(l + v);
+ nh = clamp(dot(n, h), 0.0, 1.0);
+ nl = clamp(dot(n, l), 0.0, 1.0);
+ nv = clamp(dot(n, v), 0.0, 1.0);
+ vh = clamp(dot(v, h), 0.0, 1.0);
+
+ lightDist = length(lv);
+}
+
+// In:
+// light_center
+// pos
+// Out:
+// dist
+// l_dist
+// lv
+// proj_tc Projector Textue Coordinates
+bool clipProjectedLightVars(vec3 light_center, vec3 pos, out float dist, out float l_dist, out vec3 lv, out vec4 proj_tc )
+{
+ lv = light_center - pos.xyz;
+ dist = length(lv);
+ bool clipped = (dist >= size);
+ if ( !clipped )
{
- sc /= screen_res;
+ dist /= size;
+
+ l_dist = -dot(lv, proj_n);
+ vec4 projected_point = (proj_mat * vec4(pos.xyz, 1.0));
+ clipped = (projected_point.z < 0.0);
+ projected_point.xyz /= projected_point.w;
+ proj_tc = projected_point;
}
+
+ return clipped;
+}
+
+vec2 getScreenCoordinate(vec2 screenpos)
+{
+ vec2 sc = screenpos.xy * 2.0;
return sc - vec2(1.0, 1.0);
}
+// See: https://aras-p.info/texts/CompactNormalStorage.html
+// Method #4: Spheremap Transform, Lambert Azimuthal Equal-Area projection
vec3 getNorm(vec2 screenpos)
{
- vec2 enc = texture2DRect(normalMap, screenpos.xy).xy;
+ vec2 enc = texture(normalMap, screenpos.xy).xy;
vec2 fenc = enc*4-2;
float f = dot(fenc,fenc);
float g = sqrt(1-f/4);
@@ -51,12 +154,160 @@ vec3 getNorm(vec2 screenpos)
return n;
}
+vec3 getNormalFromPacked(vec4 packedNormalEnvIntensityFlags)
+{
+ vec2 enc = packedNormalEnvIntensityFlags.xy;
+ vec2 fenc = enc*4-2;
+ float f = dot(fenc,fenc);
+ float g = sqrt(1-f/4);
+ vec3 n;
+ n.xy = fenc*g;
+ n.z = 1-f/2;
+ return normalize(n); // TODO: Is this normalize redundant?
+}
+
+// return packedNormalEnvIntensityFlags since GBUFFER_FLAG_HAS_PBR needs .w
+// See: C++: addDeferredAttachments(), GLSL: softenLightF
+vec4 getNormalEnvIntensityFlags(vec2 screenpos, out vec3 n, out float envIntensity)
+{
+ vec4 packedNormalEnvIntensityFlags = texture(normalMap, screenpos.xy);
+ n = getNormalFromPacked( packedNormalEnvIntensityFlags );
+ envIntensity = packedNormalEnvIntensityFlags.z;
+ return packedNormalEnvIntensityFlags;
+}
+
+// get linear depth value given a depth buffer sample d and znear and zfar values
+float linearDepth(float d, float znear, float zfar)
+{
+ d = d * 2.0 - 1.0;
+ return znear * 2.0 * zfar / (zfar + znear - d * (zfar - znear));
+}
+
+float linearDepth01(float d, float znear, float zfar)
+{
+ return linearDepth(d, znear, zfar) / zfar;
+}
+
float getDepth(vec2 pos_screen)
{
- float depth = texture2DRect(depthMap, pos_screen).r;
+ float depth = texture(depthMap, pos_screen).r;
return depth;
}
+vec4 getTexture2DLodAmbient(vec2 tc, float lod)
+{
+#ifndef FXAA_GLSL_120
+ vec4 ret = textureLod(projectionMap, tc, lod);
+#else
+ vec4 ret = texture(projectionMap, tc);
+#endif
+ ret.rgb = srgb_to_linear(ret.rgb);
+
+ vec2 dist = tc-vec2(0.5);
+ float d = dot(dist,dist);
+ ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0);
+
+ return ret;
+}
+
+vec4 getTexture2DLodDiffuse(vec2 tc, float lod)
+{
+#ifndef FXAA_GLSL_120
+ vec4 ret = textureLod(projectionMap, tc, lod);
+#else
+ vec4 ret = texture(projectionMap, tc);
+#endif
+ ret.rgb = srgb_to_linear(ret.rgb);
+
+ vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
+ float det = min(lod/(proj_lod*0.5), 1.0);
+ float d = min(dist.x, dist.y);
+ float edge = 0.25*det;
+ ret *= clamp(d/edge, 0.0, 1.0);
+
+ return ret;
+}
+
+// lit This is set by the caller: if (nl > 0.0) { lit = attenuation * nl * noise; }
+// Uses:
+// color Projected spotlight color
+vec3 getProjectedLightAmbiance(float amb_da, float attenuation, float lit, float nl, float noise, vec2 projected_uv)
+{
+ vec4 amb_plcol = getTexture2DLodAmbient(projected_uv, proj_lod);
+ vec3 amb_rgb = amb_plcol.rgb * amb_plcol.a;
+
+ amb_da += proj_ambiance;
+ amb_da += (nl*nl*0.5+0.5) * proj_ambiance;
+ amb_da *= attenuation * noise;
+ amb_da = min(amb_da, 1.0-lit);
+
+ return (amb_da * color.rgb * amb_rgb);
+}
+
+// Returns projected light in Linear
+// Uses global spotlight color:
+// color
+// NOTE: projected.a will be pre-multiplied with projected.rgb
+vec3 getProjectedLightDiffuseColor(float light_distance, vec2 projected_uv)
+{
+ float diff = clamp((light_distance - proj_focus)/proj_range, 0.0, 1.0);
+ float lod = diff * proj_lod;
+ vec4 plcol = getTexture2DLodDiffuse(projected_uv.xy, lod);
+
+ return color.rgb * plcol.rgb * plcol.a;
+}
+
+vec4 texture2DLodSpecular(vec2 tc, float lod)
+{
+#ifndef FXAA_GLSL_120
+ vec4 ret = textureLod(projectionMap, tc, lod);
+#else
+ vec4 ret = texture(projectionMap, tc);
+#endif
+ ret.rgb = srgb_to_linear(ret.rgb);
+
+ vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
+ float det = min(lod/(proj_lod*0.5), 1.0);
+ float d = min(dist.x, dist.y);
+ d *= min(1, d * (proj_lod - lod)); // BUG? extra factor compared to diffuse causes N repeats
+ float edge = 0.25*det;
+ ret *= clamp(d/edge, 0.0, 1.0);
+
+ return ret;
+}
+
+// See: clipProjectedLightVars()
+vec3 getProjectedLightSpecularColor(vec3 pos, vec3 n )
+{
+ vec3 slit = vec3(0);
+ vec3 ref = reflect(normalize(pos), n);
+
+ //project from point pos in direction ref to plane proj_p, proj_n
+ vec3 pdelta = proj_p-pos;
+ float l_dist = length(pdelta);
+ float ds = dot(ref, proj_n);
+ if (ds < 0.0)
+ {
+ vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds;
+ vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0));
+ if (stc.z > 0.0)
+ {
+ stc /= stc.w;
+ slit = getProjectedLightDiffuseColor( l_dist, stc.xy ); // NOTE: Using diffuse due to texture2DLodSpecular() has extra: d *= min(1, d * (proj_lod - lod));
+ }
+ }
+ return slit; // specular light
+}
+
+vec3 getProjectedLightSpecularColor(float light_distance, vec2 projected_uv)
+{
+ float diff = clamp((light_distance - proj_focus)/proj_range, 0.0, 1.0);
+ float lod = diff * proj_lod;
+ vec4 plcol = getTexture2DLodDiffuse(projected_uv.xy, lod); // NOTE: Using diffuse due to texture2DLodSpecular() has extra: d *= min(1, d * (proj_lod - lod));
+
+ return color.rgb * plcol.rgb * plcol.a;
+}
+
vec4 getPosition(vec2 pos_screen)
{
float depth = getDepth(pos_screen);
@@ -68,12 +319,246 @@ vec4 getPosition(vec2 pos_screen)
return pos;
}
+// get position given a normalized device coordinate
+vec3 getPositionWithNDC(vec3 ndc)
+{
+ vec4 pos = inv_proj * vec4(ndc, 1.0);
+ return pos.xyz / pos.w;
+}
+
vec4 getPositionWithDepth(vec2 pos_screen, float depth)
{
vec2 sc = getScreenCoordinate(pos_screen);
- vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
- vec4 pos = inv_proj * ndc;
- pos /= pos.w;
- pos.w = 1.0;
- return pos;
+ vec3 ndc = vec3(sc.x, sc.y, 2.0*depth-1.0);
+ return vec4(getPositionWithNDC(ndc), 1.0);
+}
+
+vec2 getScreenCoord(vec4 clip)
+{
+ vec4 ndc = clip;
+ ndc.xyz /= clip.w;
+ vec2 screen = vec2( ndc.xy * 0.5 );
+ screen += 0.5;
+ return screen;
+}
+
+vec2 getScreenXY(vec4 clip)
+{
+ vec4 ndc = clip;
+ ndc.xyz /= clip.w;
+ vec2 screen = vec2( ndc.xy * 0.5 );
+ screen += 0.5;
+ screen *= screen_res;
+ return screen;
+}
+
+// Color utils
+
+vec3 colorize_dot(float x)
+{
+ if (x > 0.0) return vec3( 0, x, 0 );
+ if (x < 0.0) return vec3(-x, 0, 0 );
+ return vec3( 0, 0, 1 );
}
+
+vec3 hue_to_rgb(float hue)
+{
+ if (hue > 1.0) return vec3(0.5);
+ vec3 rgb = abs(hue * 6. - vec3(3, 2, 4)) * vec3(1, -1, -1) + vec3(-1, 2, 2);
+ return clamp(rgb, 0.0, 1.0);
+}
+
+// PBR Utils
+
+vec2 BRDF(float NoV, float roughness)
+{
+ return texture(brdfLut, vec2(NoV, roughness)).rg;
+}
+
+// set colorDiffuse and colorSpec to the results of GLTF PBR style IBL
+vec3 pbrIbl(vec3 diffuseColor,
+ vec3 specularColor,
+ vec3 radiance, // radiance map sample
+ vec3 irradiance, // irradiance map sample
+ float ao, // ambient occlusion factor
+ float nv, // normal dot view vector
+ float perceptualRough)
+{
+ // retrieve a scale and bias to F0. See [1], Figure 3
+ vec2 brdf = BRDF(clamp(nv, 0, 1), 1.0-perceptualRough);
+ vec3 diffuseLight = irradiance;
+ vec3 specularLight = radiance;
+
+ vec3 diffuse = diffuseLight * diffuseColor;
+ vec3 specular = specularLight * (specularColor * brdf.x + brdf.y);
+
+ return (diffuse + specular) * ao;
+}
+
+
+// Encapsulate the various inputs used by the various functions in the shading equation
+// We store values in this struct to simplify the integration of alternative implementations
+// of the shading terms, outlined in the Readme.MD Appendix.
+struct PBRInfo
+{
+ float NdotL; // cos angle between normal and light direction
+ float NdotV; // cos angle between normal and view direction
+ float NdotH; // cos angle between normal and half vector
+ float LdotH; // cos angle between light direction and half vector
+ float VdotH; // cos angle between view direction and half vector
+ float perceptualRoughness; // roughness value, as authored by the model creator (input to shader)
+ float metalness; // metallic value at the surface
+ vec3 reflectance0; // full reflectance color (normal incidence angle)
+ vec3 reflectance90; // reflectance color at grazing angle
+ float alphaRoughness; // roughness mapped to a more linear change in the roughness (proposed by [2])
+ vec3 diffuseColor; // color contribution from diffuse lighting
+ vec3 specularColor; // color contribution from specular lighting
+};
+
+// Basic Lambertian diffuse
+// Implementation from Lambert's Photometria https://archive.org/details/lambertsphotome00lambgoog
+// See also [1], Equation 1
+vec3 diffuse(PBRInfo pbrInputs)
+{
+ return pbrInputs.diffuseColor / M_PI;
+}
+
+// The following equation models the Fresnel reflectance term of the spec equation (aka F())
+// Implementation of fresnel from [4], Equation 15
+vec3 specularReflection(PBRInfo pbrInputs)
+{
+ return pbrInputs.reflectance0 + (pbrInputs.reflectance90 - pbrInputs.reflectance0) * pow(clamp(1.0 - pbrInputs.VdotH, 0.0, 1.0), 5.0);
+}
+
+// This calculates the specular geometric attenuation (aka G()),
+// where rougher material will reflect less light back to the viewer.
+// This implementation is based on [1] Equation 4, and we adopt their modifications to
+// alphaRoughness as input as originally proposed in [2].
+float geometricOcclusion(PBRInfo pbrInputs)
+{
+ float NdotL = pbrInputs.NdotL;
+ float NdotV = pbrInputs.NdotV;
+ float r = pbrInputs.alphaRoughness;
+
+ float attenuationL = 2.0 * NdotL / (NdotL + sqrt(r * r + (1.0 - r * r) * (NdotL * NdotL)));
+ float attenuationV = 2.0 * NdotV / (NdotV + sqrt(r * r + (1.0 - r * r) * (NdotV * NdotV)));
+ return attenuationL * attenuationV;
+}
+
+// The following equation(s) model the distribution of microfacet normals across the area being drawn (aka D())
+// Implementation from "Average Irregularity Representation of a Roughened Surface for Ray Reflection" by T. S. Trowbridge, and K. P. Reitz
+// Follows the distribution function recommended in the SIGGRAPH 2013 course notes from EPIC Games [1], Equation 3.
+float microfacetDistribution(PBRInfo pbrInputs)
+{
+ float roughnessSq = pbrInputs.alphaRoughness * pbrInputs.alphaRoughness;
+ float f = (pbrInputs.NdotH * roughnessSq - pbrInputs.NdotH) * pbrInputs.NdotH + 1.0;
+ return roughnessSq / (M_PI * f * f);
+}
+
+vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor,
+ float perceptualRoughness,
+ float metallic,
+ vec3 n, // normal
+ vec3 v, // surface point to camera
+ vec3 l) //surface point to light
+{
+ // make sure specular highlights from punctual lights don't fall off of polished surfaces
+ perceptualRoughness = max(perceptualRoughness, 8.0/255.0);
+
+ float alphaRoughness = perceptualRoughness * perceptualRoughness;
+
+ // Compute reflectance.
+ float reflectance = max(max(specularColor.r, specularColor.g), specularColor.b);
+
+ // For typical incident reflectance range (between 4% to 100%) set the grazing reflectance to 100% for typical fresnel effect.
+ // For very low reflectance range on highly diffuse objects (below 4%), incrementally reduce grazing reflecance to 0%.
+ float reflectance90 = clamp(reflectance * 25.0, 0.0, 1.0);
+ vec3 specularEnvironmentR0 = specularColor.rgb;
+ vec3 specularEnvironmentR90 = vec3(1.0, 1.0, 1.0) * reflectance90;
+
+ vec3 h = normalize(l+v); // Half vector between both l and v
+ vec3 reflection = -normalize(reflect(v, n));
+ reflection.y *= -1.0f;
+
+ float NdotL = clamp(dot(n, l), 0.001, 1.0);
+ float NdotV = clamp(abs(dot(n, v)), 0.001, 1.0);
+ float NdotH = clamp(dot(n, h), 0.0, 1.0);
+ float LdotH = clamp(dot(l, h), 0.0, 1.0);
+ float VdotH = clamp(dot(v, h), 0.0, 1.0);
+
+ PBRInfo pbrInputs = PBRInfo(
+ NdotL,
+ NdotV,
+ NdotH,
+ LdotH,
+ VdotH,
+ perceptualRoughness,
+ metallic,
+ specularEnvironmentR0,
+ specularEnvironmentR90,
+ alphaRoughness,
+ diffuseColor,
+ specularColor
+ );
+
+ // Calculate the shading terms for the microfacet specular shading model
+ vec3 F = specularReflection(pbrInputs);
+ float G = geometricOcclusion(pbrInputs);
+ float D = microfacetDistribution(pbrInputs);
+
+ // Calculation of analytical lighting contribution
+ vec3 diffuseContrib = (1.0 - F) * diffuse(pbrInputs);
+ vec3 specContrib = F * G * D / (4.0 * NdotL * NdotV);
+ // Obtain final intensity as reflectance (BRDF) scaled by the energy of the light (cosine law)
+ vec3 color = NdotL * (diffuseContrib + specContrib);
+
+ return clamp(color, vec3(0), vec3(10));
+}
+
+void calcDiffuseSpecular(vec3 baseColor, float metallic, inout vec3 diffuseColor, inout vec3 specularColor)
+{
+ vec3 f0 = vec3(0.04);
+ diffuseColor = baseColor*(vec3(1.0)-f0);
+ diffuseColor *= 1.0 - metallic;
+ specularColor = mix(f0, baseColor, metallic);
+}
+
+vec3 pbrBaseLight(vec3 diffuseColor, vec3 specularColor, float metallic, vec3 v, vec3 norm, float perceptualRoughness, vec3 light_dir, vec3 sunlit, float scol, vec3 radiance, vec3 irradiance, vec3 colorEmissive, float ao, vec3 additive, vec3 atten)
+{
+ vec3 color = vec3(0);
+
+ float NdotV = clamp(abs(dot(norm, v)), 0.001, 1.0);
+
+ color += pbrIbl(diffuseColor, specularColor, radiance, irradiance, ao, NdotV, perceptualRoughness);
+
+ color += pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, norm, v, normalize(light_dir)) * sunlit * 3.0 * scol; //magic number to balance with legacy materials
+
+ color += colorEmissive;
+
+ return color;
+}
+
+uniform vec4 waterPlane;
+uniform float waterSign;
+
+// discard if given position in eye space is on the wrong side of the waterPlane according to waterSign
+void waterClip(vec3 pos)
+{
+ // TODO: make this less branchy
+ if (waterSign > 0)
+ {
+ if ((dot(pos.xyz, waterPlane.xyz) + waterPlane.w) < 0.0)
+ {
+ discard;
+ }
+ }
+ else
+ {
+ if ((dot(pos.xyz, waterPlane.xyz) + waterPlane.w) > 0.0)
+ {
+ discard;
+ }
+ }
+
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl
index b328ee9483..6f3b94f734 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl
@@ -25,25 +25,21 @@
/*[EXTRA_CODE_HERE]*/
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_data[3];
-#else
-#define frag_data gl_FragData
-#endif
+out vec4 frag_data[4];
uniform float minimum_alpha;
uniform sampler2D diffuseMap;
-VARYING vec3 vary_normal;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
+in vec3 vary_normal;
+in vec4 vertex_color;
+in vec2 vary_texcoord0;
vec2 encode_normal(vec3 n);
void main()
{
- vec4 col = texture2D(diffuseMap, vary_texcoord0.xy) * vertex_color;
+ vec4 col = texture(diffuseMap, vary_texcoord0.xy) * vertex_color;
if (col.a < minimum_alpha)
{
@@ -53,6 +49,7 @@ void main()
frag_data[0] = vec4(col.rgb, 0.0);
frag_data[1] = vec4(0,0,0,0); // spec
vec3 nvn = normalize(vary_normal);
- frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0);
+ frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, GBUFFER_FLAG_HAS_ATMOS);
+ frag_data[3] = vec4(0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl
index fc5c86b4d6..e5f2af2c53 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl
@@ -25,18 +25,14 @@
/*[EXTRA_CODE_HERE]*/
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_data[3];
-#else
-#define frag_data gl_FragData
-#endif
+out vec4 frag_data[4];
-VARYING vec3 vary_normal;
+in vec3 vary_normal;
uniform float minimum_alpha;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
+in vec4 vertex_color;
+in vec2 vary_texcoord0;
vec2 encode_normal(vec3 n);
@@ -52,5 +48,6 @@ void main()
frag_data[0] = vec4(col.rgb, 0.0);
frag_data[1] = vec4(0,0,0,0);
vec3 nvn = normalize(vary_normal);
- frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0);
+ frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, GBUFFER_FLAG_HAS_ATMOS);
+ frag_data[3] = vec4(0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl
index 1bb8eb8bd0..234f096ed5 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl
@@ -25,24 +25,20 @@
/*[EXTRA_CODE_HERE]*/
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_data[3];
-#else
-#define frag_data gl_FragData
-#endif
+out vec4 frag_data[4];
uniform float minimum_alpha;
uniform sampler2D diffuseMap;
-VARYING vec3 vary_normal;
-VARYING vec2 vary_texcoord0;
+in vec3 vary_normal;
+in vec2 vary_texcoord0;
vec2 encode_normal(vec3 n);
void main()
{
- vec4 col = texture2D(diffuseMap, vary_texcoord0.xy);
+ vec4 col = texture(diffuseMap, vary_texcoord0.xy);
if (col.a < minimum_alpha)
{
@@ -52,6 +48,7 @@ void main()
frag_data[0] = vec4(col.rgb, 0.0);
frag_data[1] = vec4(0,0,0,0); // spec
vec3 nvn = normalize(vary_normal);
- frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0);
+ frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, GBUFFER_FLAG_HAS_ATMOS);
+ frag_data[3] = vec4(0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
index 8319e61242..68fb8bf499 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
@@ -25,27 +25,24 @@
/*[EXTRA_CODE_HERE]*/
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_data[3];
-#else
-#define frag_data gl_FragData
-#endif
+out vec4 frag_data[4];
uniform sampler2D diffuseMap;
-VARYING vec3 vary_normal;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
+in vec3 vary_normal;
+in vec4 vertex_color;
+in vec2 vary_texcoord0;
vec2 encode_normal(vec3 n);
void main()
{
- vec3 col = vertex_color.rgb * texture2D(diffuseMap, vary_texcoord0.xy).rgb;
+ vec3 col = vertex_color.rgb * texture(diffuseMap, vary_texcoord0.xy).rgb;
frag_data[0] = vec4(col, 0.0);
frag_data[1] = vertex_color.aaaa; // spec
//frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested
vec3 nvn = normalize(vary_normal);
- frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, 0.0);
+ frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, GBUFFER_FLAG_HAS_ATMOS);
+ frag_data[3] = vec4(0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl
index ccd1df84f9..93d561504e 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl
@@ -25,15 +25,11 @@
/*[EXTRA_CODE_HERE]*/
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_data[3];
-#else
-#define frag_data gl_FragData
-#endif
+out vec4 frag_data[4];
-VARYING vec3 vary_normal;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
+in vec3 vary_normal;
+in vec4 vertex_color;
+in vec2 vary_texcoord0;
vec2 encode_normal(vec3 n);
vec3 linear_to_srgb(vec3 c);
@@ -48,5 +44,6 @@ void main()
frag_data[0] = vec4(col, 0.0);
frag_data[1] = vec4(spec, vertex_color.a); // spec
vec3 nvn = normalize(vary_normal);
- frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, 0.0);
+ frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, GBUFFER_FLAG_HAS_ATMOS);
+ frag_data[3] = vec4(0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseNoColorV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseNoColorV.glsl
index 9461e3e32e..13cc612fab 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseNoColorV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseNoColorV.glsl
@@ -27,13 +27,13 @@ uniform mat3 normal_matrix;
uniform mat4 texture_matrix0;
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec3 normal;
-ATTRIBUTE vec2 texcoord0;
+in vec3 position;
+in vec3 normal;
+in vec2 texcoord0;
-VARYING vec3 vary_normal;
+out vec3 vary_normal;
-VARYING vec2 vary_texcoord0;
+out vec2 vary_texcoord0;
void main()
{
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl
index d64bcefade..2402cc3b70 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl
@@ -27,15 +27,15 @@ uniform mat3 normal_matrix;
uniform mat4 texture_matrix0;
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec4 diffuse_color;
-ATTRIBUTE vec3 normal;
-ATTRIBUTE vec2 texcoord0;
+in vec3 position;
+in vec4 diffuse_color;
+in vec3 normal;
+in vec2 texcoord0;
-VARYING vec3 vary_normal;
+out vec3 vary_normal;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
+out vec4 vertex_color;
+out vec2 vary_texcoord0;
void passTextureIndex();
diff --git a/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl b/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl
index 8d48bb016b..3b9b8ae696 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl
@@ -23,18 +23,12 @@
* $/LicenseInfo$
*/
-#extension GL_ARB_texture_rectangle : enable
-
/*[EXTRA_CODE_HERE]*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-uniform sampler2DRect diffuseRect;
-uniform sampler2DRect lightMap;
+uniform sampler2D diffuseRect;
+uniform sampler2D lightMap;
uniform mat4 inv_proj;
uniform vec2 screen_res;
@@ -44,14 +38,14 @@ uniform float res_scale;
uniform float dof_width;
uniform float dof_height;
-VARYING vec2 vary_fragcoord;
+in vec2 vary_fragcoord;
-vec4 dofSample(sampler2DRect tex, vec2 tc)
+vec4 dofSample(sampler2D tex, vec2 tc)
{
tc.x = min(tc.x, dof_width);
tc.y = min(tc.y, dof_height);
- return texture2DRect(tex, tc);
+ return texture(tex, tc);
}
void main()
@@ -60,7 +54,7 @@ void main()
vec4 dof = dofSample(diffuseRect, vary_fragcoord.xy*res_scale);
- vec4 diff = texture2DRect(lightMap, vary_fragcoord.xy);
+ vec4 diff = texture(lightMap, vary_fragcoord.xy);
float a = min(abs(diff.a*2.0-1.0) * max_cof*res_scale*res_scale, 1.0);
@@ -69,10 +63,10 @@ void main()
float sc = a/res_scale;
vec4 col;
- col = texture2DRect(lightMap, vary_fragcoord.xy+vec2(sc,sc));
- col += texture2DRect(lightMap, vary_fragcoord.xy+vec2(-sc,sc));
- col += texture2DRect(lightMap, vary_fragcoord.xy+vec2(sc,-sc));
- col += texture2DRect(lightMap, vary_fragcoord.xy+vec2(-sc,-sc));
+ col = texture(lightMap, vary_fragcoord.xy+vec2(sc,sc)/screen_res);
+ col += texture(lightMap, vary_fragcoord.xy+vec2(-sc,sc)/screen_res);
+ col += texture(lightMap, vary_fragcoord.xy+vec2(sc,-sc)/screen_res);
+ col += texture(lightMap, vary_fragcoord.xy+vec2(-sc,-sc)/screen_res);
diff = mix(diff, col*0.25, a);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl
index f0522850de..c95f791dbf 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl
@@ -23,31 +23,17 @@
* $/LicenseInfo$
*/
-#extension GL_ARB_texture_rectangle : enable
-
/*[EXTRA_CODE_HERE]*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-vec3 fullbrightAtmosTransport(vec3 light);
-vec3 fullbrightScaleSoftClip(vec3 light);
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
+in vec4 vertex_color;
+in vec2 vary_texcoord0;
void main()
{
- float shadow = 1.0;
-
- vec4 color = diffuseLookup(vary_texcoord0.xy)*vertex_color;
- color.rgb = fullbrightAtmosTransport(color.rgb);
-
- color.rgb = fullbrightScaleSoftClip(color.rgb);
-
- frag_color = color;
+ // NOTE: when this shader is used, only alpha is being written to
+ float a = diffuseLookup(vary_texcoord0.xy).a*vertex_color.a;
+ frag_color = max(vec4(0, 0, 0, a), vec4(0));
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl b/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl
index 08b1147ab0..5a0913a970 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl
@@ -27,18 +27,18 @@ uniform mat4 texture_matrix0;
uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
+in vec3 position;
void passTextureIndex();
-ATTRIBUTE vec4 emissive;
-ATTRIBUTE vec2 texcoord0;
+in vec4 emissive;
+in vec2 texcoord0;
void calcAtmospherics(vec3 inPositionEye);
vec3 atmosAmbient();
vec3 atmosAffectDirectionalLight(float lightIntensity);
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
+out vec4 vertex_color;
+out vec2 vary_texcoord0;
#ifdef HAS_SKIN
mat4 getObjectSkinnedTransform();
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaBlendF.glsl b/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl
index 44f2a73e1f..9ac4ceb37e 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaBlendF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl
@@ -1,9 +1,9 @@
/**
- * @file shadowAlphaMaskF.glsl
+ * @file exposureF.glsl
*
- * $LicenseInfo:firstyear=2011&license=viewerlgpl$
+ * $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2011, Linden Research, Inc.
+ * Copyright (C) 2023, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -22,34 +22,40 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
/*[EXTRA_CODE_HERE]*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-uniform sampler2D diffuseMap;
+uniform sampler2D emissiveRect;
+uniform sampler2D exposureMap;
-#if !defined(DEPTH_CLAMP)
-VARYING float pos_zd2;
-#endif
+uniform float dt;
+uniform vec2 noiseVec;
-VARYING float pos_w;
+uniform vec3 dynamic_exposure_params;
-VARYING float target_pos_x;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
+float lum(vec3 col)
+{
+ vec3 l = vec3(0.2126, 0.7152, 0.0722);
+ return dot(l, col);
+}
void main()
{
- float alpha = diffuseLookup(vary_texcoord0.xy).a * vertex_color.a;
+ vec2 tc = vec2(0.5,0.5);
- frag_color = vec4(alpha, alpha, alpha, 1);
-
-#if !defined(DEPTH_CLAMP)
- gl_FragDepth = max(pos_zd2/pos_w+0.5, 0.0);
-#endif
+ float L = textureLod(emissiveRect, tc, 8).r;
+ float max_L = dynamic_exposure_params.x;
+ L = clamp(L, 0.0, max_L);
+ L /= max_L;
+ L = pow(L, 2.0);
+ float s = mix(dynamic_exposure_params.z, dynamic_exposure_params.y, L);
+
+ float prev = texture(exposureMap, vec2(0.5,0.5)).r;
+
+ s = mix(prev, s, min(dt*2.0*abs(prev-s), 0.04));
+
+ frag_color = max(vec4(s, s, s, dt), vec4(0.0));
}
+
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
index 57420158ca..a6fab10791 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
@@ -23,66 +23,76 @@
* $/LicenseInfo$
*/
-#extension GL_ARB_texture_rectangle : enable
-
/*[EXTRA_CODE_HERE]*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
#if !defined(HAS_DIFFUSE_LOOKUP)
uniform sampler2D diffuseMap;
#endif
-VARYING vec3 vary_position;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-#ifdef WATER_FOG
-vec4 applyWaterFogView(vec3 pos, vec4 color);
-#endif
+in vec3 vary_position;
+in vec4 vertex_color;
+in vec2 vary_texcoord0;
vec3 srgb_to_linear(vec3 cs);
vec3 linear_to_srgb(vec3 cl);
-vec3 fullbrightAtmosTransport(vec3 light);
-vec3 fullbrightScaleSoftClip(vec3 light);
#ifdef HAS_ALPHA_MASK
uniform float minimum_alpha;
#endif
+#ifdef IS_ALPHA
+uniform vec4 waterPlane;
+void waterClip(vec3 pos);
+void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive,
+ out vec3 atten);
+vec4 applySkyAndWaterFog(vec3 pos, vec3 additive, vec3 atten, vec4 color);
+#endif
+
void main()
{
+
+#ifdef IS_ALPHA
+ waterClip(vary_position.xyz);
+#endif
+
#ifdef HAS_DIFFUSE_LOOKUP
- vec4 color = diffuseLookup(vary_texcoord0.xy);
+ vec4 color = diffuseLookup(vary_texcoord0.xy);
#else
- vec4 color = texture2D(diffuseMap, vary_texcoord0.xy);
+ vec4 color = texture(diffuseMap, vary_texcoord0.xy);
#endif
- float final_alpha = color.a * vertex_color.a;
+ float final_alpha = color.a * vertex_color.a;
#ifdef HAS_ALPHA_MASK
- if (color.a < minimum_alpha)
- {
- discard;
- }
+ if (color.a < minimum_alpha)
+ {
+ discard;
+ }
#endif
- color.rgb *= vertex_color.rgb;
+ color.rgb *= vertex_color.rgb;
+
+ vec3 pos = vary_position;
+
+ color.a = final_alpha;
+#ifndef IS_HUD
+ color.rgb = srgb_to_linear(color.rgb);
+#ifdef IS_ALPHA
+
+ vec3 sunlit;
+ vec3 amblit;
+ vec3 additive;
+ vec3 atten;
+ calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten);
+
+ color.rgb = applySkyAndWaterFog(pos, additive, atten, color).rgb;
+
+#endif
-#ifdef WATER_FOG
- vec3 pos = vary_position;
- vec4 fogged = applyWaterFogView(pos, vec4(color.rgb, final_alpha));
- color.rgb = fogged.rgb;
- color.a = fogged.a;
-#else
- color.a = final_alpha;
#endif
- frag_color.rgb = color.rgb;
- frag_color.a = color.a;
+ frag_color = max(color, vec4(0));
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl
deleted file mode 100644
index 9fcee04c32..0000000000
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl
+++ /dev/null
@@ -1,106 +0,0 @@
-/**
- * @file fullbrightShinyF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-/*[EXTRA_CODE_HERE]*/
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-#ifndef HAS_DIFFUSE_LOOKUP
-uniform sampler2D diffuseMap;
-#endif
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-VARYING vec3 vary_texcoord1;
-VARYING vec4 vary_position;
-
-uniform samplerCube environmentMap;
-
-// render_hud_attachments() -> HUD objects set LLShaderMgr::NO_ATMO; used in LLDrawPoolAlpha::beginRenderPass()
-uniform int no_atmo;
-
-vec3 fullbrightShinyAtmosTransport(vec3 light);
-vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten);
-vec3 fullbrightScaleSoftClip(vec3 light);
-
-void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao);
-
-vec3 linear_to_srgb(vec3 c);
-vec3 srgb_to_linear(vec3 c);
-
-// See:
-// class1\deferred\fullbrightShinyF.glsl
-// class1\lighting\lightFullbrightShinyF.glsl
-void main()
-{
-#ifdef HAS_DIFFUSE_LOOKUP
- vec4 color = diffuseLookup(vary_texcoord0.xy);
-#else
- vec4 color = texture2D(diffuseMap, vary_texcoord0.xy);
-#endif
-
- color.rgb *= vertex_color.rgb;
-
- // SL-9632 HUDs are affected by Atmosphere
- if (no_atmo == 0)
- {
- vec3 sunlit;
- vec3 amblit;
- vec3 additive;
- vec3 atten;
- vec3 pos = vary_position.xyz/vary_position.w;
-
- calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten, false);
-
- vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
- float env_intensity = vertex_color.a;
-
- //color.rgb = srgb_to_linear(color.rgb);
- color.rgb = mix(color.rgb, envColor.rgb, env_intensity);
- color.rgb = fullbrightAtmosTransportFrag(color.rgb, additive, atten);
- color.rgb = fullbrightScaleSoftClip(color.rgb);
- }
-
-/*
- // NOTE: HUD objects will be full bright. Uncomment if you want "some" environment lighting effecting these HUD objects.
- else
- {
- vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
- float env_intensity = vertex_color.a;
- color.rgb = mix(color.rgb, envColor.rgb, env_intensity);
- }
-*/
-
- color.a = 1.0;
-
- //color.rgb = linear_to_srgb(color.rgb);
-
- frag_color = color;
-}
-
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl
index 3bd6b693fa..5795384b47 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl
@@ -36,16 +36,16 @@ uniform vec4 origin;
-ATTRIBUTE vec3 position;
+in vec3 position;
void passTextureIndex();
-ATTRIBUTE vec3 normal;
-ATTRIBUTE vec4 diffuse_color;
-ATTRIBUTE vec2 texcoord0;
+in vec3 normal;
+in vec4 diffuse_color;
+in vec2 texcoord0;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-VARYING vec3 vary_texcoord1;
-VARYING vec4 vary_position;
+out vec4 vertex_color;
+out vec2 vary_texcoord0;
+out vec3 vary_texcoord1;
+out vec3 vary_position;
#ifdef HAS_SKIN
mat4 getObjectSkinnedTransform();
@@ -62,17 +62,18 @@ void main()
mat4 mat = getObjectSkinnedTransform();
mat = modelview_matrix * mat;
vec4 pos = mat * vert;
- vary_position = gl_Position = projection_matrix * pos;
+ gl_Position = projection_matrix * pos;
vec3 norm = normalize((mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz);
#else
vec4 pos = (modelview_matrix * vert);
- vary_position = gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
+ gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
vec3 norm = normalize(normal_matrix * normal);
#endif
- vec3 ref = reflect(pos.xyz, -norm);
+ vary_position = pos.xyz;
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
- vary_texcoord1 = (texture_matrix1 * vec4(ref,1.0)).xyz;
+
+ vary_texcoord1 = norm;
calcAtmospherics(pos.xyz);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl
index e71636f2c9..77e63e6360 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl
@@ -28,22 +28,20 @@ uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
+in vec3 position;
void passTextureIndex();
-ATTRIBUTE vec4 diffuse_color;
-ATTRIBUTE vec2 texcoord0;
+in vec4 diffuse_color;
+in vec2 texcoord0;
void calcAtmospherics(vec3 inPositionEye);
vec3 atmosAmbient();
vec3 atmosAffectDirectionalLight(float lightIntensity);
-#ifdef WATER_FOG
-VARYING vec3 vary_position;
-#endif
+out vec3 vary_position;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
+out vec4 vertex_color;
+out vec2 vary_texcoord0;
#ifdef HAS_SKIN
mat4 getObjectSkinnedTransform();
@@ -66,9 +64,7 @@ void main()
gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
#endif
-#ifdef WATER_FOG
vary_position = pos.xyz;
-#endif
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl
index 226e63cdda..cd56ed0adf 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl
@@ -28,11 +28,7 @@
/*[EXTRA_CODE_HERE]*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
#define FXAA_PC 1
//#define FXAA_GLSL_130 1
@@ -2092,12 +2088,13 @@ half4 FxaaPixelShader(
#endif
uniform sampler2D diffuseMap;
+uniform sampler2D depthMap;
uniform vec2 rcp_screen_res;
uniform vec4 rcp_frame_opt;
uniform vec4 rcp_frame_opt2;
-VARYING vec2 vary_fragcoord;
-VARYING vec2 vary_tc;
+in vec2 vary_fragcoord;
+in vec2 vary_tc;
void main()
{
@@ -2120,8 +2117,7 @@ void main()
- //diff = texture2D(diffuseMap, vary_tc);
-
- frag_color = diff;
-
+ frag_color = diff;
+
+ gl_FragDepth = texture(depthMap, vary_fragcoord.xy).r;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/genbrdflutF.glsl b/indra/newview/app_settings/shaders/class1/deferred/genbrdflutF.glsl
new file mode 100644
index 0000000000..e40d070268
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/genbrdflutF.glsl
@@ -0,0 +1,141 @@
+/**
+ * @file class1/deferred/genbrdflut.glsl
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+/* Taken from Sascha Willem's Vulkan GLTF refernce implementation
+MIT License
+
+Copyright (c) 2018 Sascha Willems
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+*/
+
+/*[EXTRA_CODE_HERE]*/
+
+in vec2 vary_uv;
+
+out vec4 outColor;
+
+#define NUM_SAMPLES 1024u
+
+const float PI = 3.1415926536;
+
+// Based omn http://byteblacksmith.com/improvements-to-the-canonical-one-liner-glsl-rand-for-opengl-es-2-0/
+float random(vec2 co)
+{
+ float a = 12.9898;
+ float b = 78.233;
+ float c = 43758.5453;
+ float dt= dot(co.xy ,vec2(a,b));
+ float sn= mod(dt,3.14);
+ return fract(sin(sn) * c);
+}
+
+vec2 hammersley2d(uint i, uint N)
+{
+ // Radical inverse based on http://holger.dammertz.org/stuff/notes_HammersleyOnHemisphere.html
+ uint bits = (i << 16u) | (i >> 16u);
+ bits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u);
+ bits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u);
+ bits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u);
+ bits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u);
+ float rdi = float(bits) * 2.3283064365386963e-10;
+ return vec2(float(i) /float(N), rdi);
+}
+
+// Based on http://blog.selfshadow.com/publications/s2013-shading-course/karis/s2013_pbs_epic_slides.pdf
+vec3 importanceSample_GGX(vec2 Xi, float roughness, vec3 normal)
+{
+ // Maps a 2D point to a hemisphere with spread based on roughness
+ float alpha = roughness * roughness;
+ float phi = 2.0 * PI * Xi.x + random(normal.xz) * 0.1;
+ float cosTheta = sqrt((1.0 - Xi.y) / (1.0 + (alpha*alpha - 1.0) * Xi.y));
+ float sinTheta = sqrt(1.0 - cosTheta * cosTheta);
+ vec3 H = vec3(sinTheta * cos(phi), sinTheta * sin(phi), cosTheta);
+
+ // Tangent space
+ vec3 up = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);
+ vec3 tangentX = normalize(cross(up, normal));
+ vec3 tangentY = normalize(cross(normal, tangentX));
+
+ // Convert to world Space
+ return normalize(tangentX * H.x + tangentY * H.y + normal * H.z);
+}
+
+// Geometric Shadowing function
+float G_SchlicksmithGGX(float dotNL, float dotNV, float roughness)
+{
+ float k = (roughness * roughness) / 2.0;
+ float GL = dotNL / (dotNL * (1.0 - k) + k);
+ float GV = dotNV / (dotNV * (1.0 - k) + k);
+ return GL * GV;
+}
+
+vec2 BRDF(float NoV, float roughness)
+{
+ // Normal always points along z-axis for the 2D lookup
+ const vec3 N = vec3(0.0, 0.0, 1.0);
+ vec3 V = vec3(sqrt(1.0 - NoV*NoV), 0.0, NoV);
+
+ vec2 LUT = vec2(0.0);
+ for(uint i = 0u; i < NUM_SAMPLES; i++) {
+ vec2 Xi = hammersley2d(i, NUM_SAMPLES);
+ vec3 H = importanceSample_GGX(Xi, roughness, N);
+ vec3 L = 2.0 * dot(V, H) * H - V;
+
+ float dotNL = max(dot(N, L), 0.0);
+ float dotNV = max(dot(N, V), 0.0);
+ float dotVH = max(dot(V, H), 0.0);
+ float dotNH = max(dot(H, N), 0.0);
+
+ if (dotNL > 0.0) {
+ float G = G_SchlicksmithGGX(dotNL, dotNV, roughness);
+ float G_Vis = (G * dotVH) / (dotNH * dotNV);
+ float Fc = pow(1.0 - dotVH, 5.0);
+ LUT += vec2((1.0 - Fc) * G_Vis, Fc * G_Vis);
+ }
+ }
+ return LUT / float(NUM_SAMPLES);
+}
+
+void main()
+{
+ outColor = vec4(BRDF(vary_uv.s, 1.0-vary_uv.t), 0.0, 1.0);
+}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/genbrdflutV.glsl
index eefefa640d..3a1572996f 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/genbrdflutV.glsl
@@ -1,9 +1,9 @@
/**
- * @file multiPointLightV.glsl
+ * @file class3\deferred\genbrdflutV.glsl
*
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
+ * Copyright (C) 2022, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -25,15 +25,15 @@
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
+in vec3 position;
-VARYING vec4 vary_fragcoord;
+out vec2 vary_uv;
void main()
{
//transform vertex
vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0);
- vary_fragcoord = pos;
+ vary_uv = position.xy*0.5+0.5;
- gl_Position = pos;
+ gl_Position = vec4(position.xyz, 1.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/highlightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/highlightF.glsl
index 90566393d2..748fcbed80 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/highlightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/highlightF.glsl
@@ -23,20 +23,17 @@
* $/LicenseInfo$
*/
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_data[3];
-#else
-#define frag_data gl_FragData
-#endif
+out vec4 frag_data[4];
uniform vec4 color;
uniform sampler2D diffuseMap;
-VARYING vec2 vary_texcoord0;
+in vec2 vary_texcoord0;
void main()
{
- frag_data[0] = color*texture2D(diffuseMap, vary_texcoord0.xy);
+ frag_data[0] = color*texture(diffuseMap, vary_texcoord0.xy);
frag_data[1] = vec4(0.0);
- frag_data[2] = vec4(0.0, 1.0, 0.0, 1.0);
+ frag_data[2] = vec4(0.0, 1.0, 0.0, GBUFFER_FLAG_SKIP_ATMOS);
+ frag_data[3] = vec4(0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
index a58cc3d12d..aae595f619 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
@@ -25,11 +25,7 @@
/*[EXTRA_CODE_HERE]*/
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_data[3];
-#else
-#define frag_data gl_FragData
-#endif
+out vec4 frag_data[4];
uniform float minimum_alpha;
@@ -38,23 +34,25 @@ uniform sampler2D diffuseMap;
uniform sampler2D normalMap;
uniform sampler2D specularMap;
-VARYING vec2 vary_texcoord0;
+in vec2 vary_texcoord0;
vec3 linear_to_srgb(vec3 c);
+vec2 encode_normal (vec3 n);
void main()
{
- vec4 col = texture2D(diffuseMap, vary_texcoord0.xy);
+ vec4 col = texture(diffuseMap, vary_texcoord0.xy);
if (col.a < minimum_alpha)
{
discard;
}
- vec4 norm = texture2D(normalMap, vary_texcoord0.xy);
- vec4 spec = texture2D(specularMap, vary_texcoord0.xy);
+ vec4 norm = texture(normalMap, vary_texcoord0.xy);
+ vec4 spec = texture(specularMap, vary_texcoord0.xy);
frag_data[0] = vec4(col.rgb, 0.0);
frag_data[1] = spec;
- frag_data[2] = norm;
+ frag_data[2] = vec4(encode_normal(norm.xyz),0,GBUFFER_FLAG_HAS_ATMOS);
+ frag_data[3] = vec4(0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl
index 42266e9378..444c54a31e 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl
@@ -26,10 +26,10 @@
uniform mat4 texture_matrix0;
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec2 texcoord0;
+in vec3 position;
+in vec2 texcoord0;
-VARYING vec2 vary_texcoord0;
+out vec2 vary_texcoord0;
void main()
{
diff --git a/indra/newview/app_settings/shaders/class1/deferred/indirect.glsl b/indra/newview/app_settings/shaders/class1/deferred/indirect.glsl
deleted file mode 100644
index 49bfa660f8..0000000000
--- a/indra/newview/app_settings/shaders/class1/deferred/indirect.glsl
+++ /dev/null
@@ -1,30 +0,0 @@
-/**
- * @file class1/deferred/indirect.glsl
- *
- * $LicenseInfo:firstyear=2018&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-vec3 getIndirect(vec3 ambient, vec3 norm, vec3 pos, vec2 pos_screen)
-{
- return ambient;
-}
-
diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl
index be1003a7e0..c8afacf9bb 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl
@@ -1,9 +1,9 @@
/**
* @file luminanceF.glsl
*
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
+ * Copyright (C) 2023, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -22,19 +22,31 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
+
/*[EXTRA_CODE_HERE]*/
-#ifdef DEFINE_GL_FRAGCOLOR
+// take a luminance sample of diffuseRect and emissiveRect
+
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-uniform sampler2DRect diffuseMap;
-VARYING vec2 vary_fragcoord;
+in vec2 vary_fragcoord;
+
+uniform sampler2D diffuseRect;
+uniform sampler2D emissiveRect;
+
+float lum(vec3 col)
+{
+ vec3 l = vec3(0.2126, 0.7152, 0.0722);
+ return dot(l, col);
+}
void main()
{
- frag_color = texture2DRect(diffuseMap, vary_fragcoord.xy);
+ vec2 tc = vary_fragcoord*0.6+0.2;
+ tc.y -= 0.1; // HACK - nudge exposure sample down a little bit to favor ground over sky
+ vec3 c = texture(diffuseRect, tc).rgb + texture(emissiveRect, tc).rgb;
+ float L = lum(c);
+ frag_color = vec4(max(L, 0.0));
}
+
diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl
deleted file mode 100644
index f2dc60aa5d..0000000000
--- a/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl
+++ /dev/null
@@ -1,45 +0,0 @@
-/**
- * @file giV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 modelview_projection_matrix;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec4 diffuse_color;
-
-VARYING vec2 vary_fragcoord;
-VARYING vec4 vertex_color;
-
-uniform vec2 screen_res;
-
-void main()
-{
- //transform vertex
- vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0);
- gl_Position = pos;
-
- vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res;
-
- vertex_color = diffuse_color;
-}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
index b30d7655db..4dee23372f 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
@@ -1,9 +1,9 @@
/**
* @file materialF.glsl
*
-* $LicenseInfo:firstyear=2007&license=viewerlgpl$
+* $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
-* Copyright (C) 2007, Linden Research, Inc.
+* Copyright (C) 2023, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -25,429 +25,26 @@
/*[EXTRA_CODE_HERE]*/
-//class1/deferred/materialF.glsl
+// debug stub
-// This shader is used for both writing opaque/masked content to the gbuffer and writing blended content to the framebuffer during the alpha pass.
-
-#define DIFFUSE_ALPHA_MODE_NONE 0
#define DIFFUSE_ALPHA_MODE_BLEND 1
-#define DIFFUSE_ALPHA_MODE_MASK 2
-#define DIFFUSE_ALPHA_MODE_EMISSIVE 3
-
-uniform float emissive_brightness; // fullbright flag, 1.0 == fullbright, 0.0 otherwise
-uniform int sun_up_factor;
-
-#ifdef WATER_FOG
-vec4 applyWaterFogView(vec3 pos, vec4 color);
-#endif
-
-vec3 atmosFragLighting(vec3 l, vec3 additive, vec3 atten);
-vec3 scaleSoftClipFrag(vec3 l);
-
-vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten);
-vec3 fullbrightScaleSoftClip(vec3 light);
-
-void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao);
-
-vec3 srgb_to_linear(vec3 cs);
-vec3 linear_to_srgb(vec3 cs);
#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
-
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
-#define frag_color gl_FragColor
-#endif
-
-#ifdef HAS_SUN_SHADOW
-float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen);
+out vec4 frag_data[4];
#endif
-uniform samplerCube environmentMap;
-uniform sampler2D lightFunc;
-
-// Inputs
-uniform vec4 morphFactor;
-uniform vec3 camPosLocal;
-uniform mat3 env_mat;
-
-uniform vec3 sun_dir;
-uniform vec3 moon_dir;
-VARYING vec2 vary_fragcoord;
-
-VARYING vec3 vary_position;
-
-uniform mat4 proj_mat;
-uniform mat4 inv_proj;
-uniform vec2 screen_res;
-
-uniform vec4 light_position[8];
-uniform vec3 light_direction[8];
-uniform vec4 light_attenuation[8];
-uniform vec3 light_diffuse[8];
-
-float getAmbientClamp();
-
-vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spec, vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight, inout float glare, float ambiance)
-{
- // SL-14895 inverted attenuation work-around
- // This routine is tweaked to match deferred lighting, but previously used an inverted la value. To reconstruct
- // that previous value now that the inversion is corrected, we reverse the calculations in LLPipeline::setupHWLights()
- // to recover the `adjusted_radius` value previously being sent as la.
- float falloff_factor = (12.0 * fa) - 9.0;
- float inverted_la = falloff_factor / la;
- // Yes, it makes me want to cry as well. DJH
-
- vec3 col = vec3(0);
-
- //get light vector
- vec3 lv = lp.xyz - v;
-
- //get distance
- float dist = length(lv);
- float da = 1.0;
-
- dist /= inverted_la;
-
- if (dist > 0.0 && inverted_la > 0.0)
- {
- //normalize light vector
- lv = normalize(lv);
-
- //distance attenuation
- float dist_atten = clamp(1.0 - (dist - 1.0*(1.0 - fa)) / fa, 0.0, 1.0);
- dist_atten *= dist_atten;
- dist_atten *= 2.0f;
-
- if (dist_atten <= 0.0)
- {
- return col;
- }
-
- // spotlight coefficient.
- float spot = max(dot(-ln, lv), is_pointlight);
- da *= spot*spot; // GL_SPOT_EXPONENT=2
-
- //angular attenuation
- da *= dot(n, lv);
-
- float lit = 0.0f;
-
- float amb_da = ambiance;
- if (da >= 0)
- {
- lit = max(da * dist_atten, 0.0);
- col = lit * light_col * diffuse;
- amb_da += (da*0.5 + 0.5) * ambiance;
- }
- amb_da += (da*da*0.5 + 0.5) * ambiance;
- amb_da *= dist_atten;
- amb_da = min(amb_da, 1.0f - lit);
-
- // SL-10969 need to see why these are blown out
- //col.rgb += amb_da * light_col * diffuse;
-
- if (spec.a > 0.0)
- {
- //vec3 ref = dot(pos+lv, norm);
- vec3 h = normalize(lv + npos);
- float nh = dot(n, h);
- float nv = dot(n, npos);
- float vh = dot(npos, h);
- float sa = nh;
- float fres = pow(1 - dot(h, npos), 5)*0.4 + 0.5;
-
- float gtdenom = 2 * nh;
- float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh));
-
- if (nh > 0.0)
- {
- float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt / (nh*da);
- vec3 speccol = lit*scol*light_col.rgb*spec.rgb;
- speccol = clamp(speccol, vec3(0), vec3(1));
- col += speccol;
-
- float cur_glare = max(speccol.r, speccol.g);
- cur_glare = max(cur_glare, speccol.b);
- glare = max(glare, speccol.r);
- glare += max(cur_glare, 0.0);
- }
- }
- }
-
- return max(col, vec3(0.0, 0.0, 0.0));
-}
-
-#else
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_data[3];
-#else
-#define frag_data gl_FragData
-#endif
-#endif
-
-uniform sampler2D diffuseMap; //always in sRGB space
-
-#ifdef HAS_NORMAL_MAP
-uniform sampler2D bumpMap;
-#endif
-
-#ifdef HAS_SPECULAR_MAP
-uniform sampler2D specularMap;
-
-VARYING vec2 vary_texcoord2;
-#endif
-
-uniform float env_intensity;
-uniform vec4 specular_color; // specular color RGB and specular exponent (glossiness) in alpha
-
-#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_MASK)
-uniform float minimum_alpha;
-#endif
-
-#ifdef HAS_NORMAL_MAP
-VARYING vec3 vary_mat0;
-VARYING vec3 vary_mat1;
-VARYING vec3 vary_mat2;
-VARYING vec2 vary_texcoord1;
-#else
-VARYING vec3 vary_normal;
-#endif
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-vec2 encode_normal(vec3 n);
-
void main()
{
- vec2 pos_screen = vary_texcoord0.xy;
-
- vec4 diffcol = texture2D(diffuseMap, vary_texcoord0.xy);
- diffcol.rgb *= vertex_color.rgb;
-
-#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_MASK)
-
- // Comparing floats cast from 8-bit values, produces acne right at the 8-bit transition points
- float bias = 0.001953125; // 1/512, or half an 8-bit quantization (SL-18637)
- if (diffcol.a < minimum_alpha-bias)
- {
- discard;
- }
-#endif
-
-#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
- vec3 gamma_diff = diffcol.rgb;
- diffcol.rgb = srgb_to_linear(diffcol.rgb);
-#endif
-
-#ifdef HAS_SPECULAR_MAP
- vec4 spec = texture2D(specularMap, vary_texcoord2.xy);
- spec.rgb *= specular_color.rgb;
-#else
- vec4 spec = vec4(specular_color.rgb, 1.0);
-#endif
-
-#ifdef HAS_NORMAL_MAP
- vec4 norm = texture2D(bumpMap, vary_texcoord1.xy);
-
- norm.xyz = norm.xyz * 2 - 1;
-
- vec3 tnorm = vec3(dot(norm.xyz,vary_mat0),
- dot(norm.xyz,vary_mat1),
- dot(norm.xyz,vary_mat2));
-#else
- vec4 norm = vec4(0,0,0,1.0);
- vec3 tnorm = vary_normal;
-#endif
-
- norm.xyz = normalize(tnorm.xyz);
-
- vec2 abnormal = encode_normal(norm.xyz);
-
- vec4 final_color = diffcol;
-
-#if (DIFFUSE_ALPHA_MODE != DIFFUSE_ALPHA_MODE_EMISSIVE)
- final_color.a = emissive_brightness;
-#else
- final_color.a = max(final_color.a, emissive_brightness);
-#endif
-
- vec4 final_specular = spec;
-
-#ifdef HAS_SPECULAR_MAP
- vec4 final_normal = vec4(encode_normal(normalize(tnorm)), env_intensity * spec.a, 0.0);
- final_specular.a = specular_color.a * norm.a;
-#else
- vec4 final_normal = vec4(encode_normal(normalize(tnorm)), env_intensity, 0.0);
- final_specular.a = specular_color.a;
-#endif
-
#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
-
- //forward rendering, output just lit sRGBA
- vec3 pos = vary_position;
-
- float shadow = 1.0f;
-
-#ifdef HAS_SUN_SHADOW
- shadow = sampleDirectionalShadow(pos.xyz, norm.xyz, pos_screen);
-#endif
-
- spec = final_specular;
- vec4 diffuse = final_color;
- float envIntensity = final_normal.z;
-
- vec3 color = vec3(0,0,0);
-
- vec3 light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir;
-
- float bloom = 0.0;
- vec3 sunlit;
- vec3 amblit;
- vec3 additive;
- vec3 atten;
-
- calcAtmosphericVars(pos.xyz, light_dir, 1.0, sunlit, amblit, additive, atten, false);
-
- // This call breaks the Mac GLSL compiler/linker for unknown reasons (17Mar2020)
- // The call is either a no-op or a pure (pow) gamma adjustment, depending on GPU level
- // TODO: determine if we want to re-apply the gamma adjustment, and if so understand & fix Mac breakage
- //color = fullbrightScaleSoftClip(color);
-
- vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
-
- //we're in sRGB space, so gamma correct this dot product so
- // lighting from the sun stays sharp
- float da = clamp(dot(normalize(norm.xyz), light_dir.xyz), 0.0, 1.0);
- da = pow(da, 1.0 / 1.3);
-
- color = amblit;
-
- //darken ambient for normals perpendicular to light vector so surfaces in shadow
- // and facing away from light still have some definition to them.
- // do NOT gamma correct this dot product so ambient lighting stays soft
- float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0);
- ambient *= 0.5;
- ambient *= ambient;
- ambient = (1.0 - ambient);
-
- vec3 sun_contrib = min(da, shadow) * sunlit;
-
- color *= ambient;
-
- color += sun_contrib;
-
- color *= gamma_diff.rgb;
-
- float glare = 0.0;
-
- if (spec.a > 0.0) // specular reflection
- {
- /* // Reverting this specular calculation to previous 'dumbshiny' version - DJH 6/17/2020
- // Preserving the refactored version as a comment for potential reconsideration,
- // overriding the general rule to avoid pollutiong the source with commented code.
- //
- // If you're reading this in 2021+, feel free to obliterate.
-
- vec3 npos = -normalize(pos.xyz);
-
- //vec3 ref = dot(pos+lv, norm);
- vec3 h = normalize(light_dir.xyz + npos);
- float nh = dot(norm.xyz, h);
- float nv = dot(norm.xyz, npos);
- float vh = dot(npos, h);
- float sa = nh;
- float fres = pow(1 - dot(h, npos), 5)*0.4 + 0.5;
-
- float gtdenom = 2 * nh;
- float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh));
-
- if (nh > 0.0)
- {
- float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt / (nh*da);
- vec3 sp = sun_contrib*scol / 6.0f;
- sp = clamp(sp, vec3(0), vec3(1));
- bloom = dot(sp, sp) / 4.0;
- color += sp * spec.rgb;
- }
- */
-
- float sa = dot(refnormpersp, sun_dir.xyz);
- vec3 dumbshiny = sunlit * shadow * (texture2D(lightFunc, vec2(sa, spec.a)).r);
-
- // add the two types of shiny together
- vec3 spec_contrib = dumbshiny * spec.rgb;
- bloom = dot(spec_contrib, spec_contrib) / 6;
-
- glare = max(spec_contrib.r, spec_contrib.g);
- glare = max(glare, spec_contrib.b);
-
- color += spec_contrib;
- }
-
- color = mix(color.rgb, diffcol.rgb, diffuse.a);
-
- if (envIntensity > 0.0)
- {
- //add environmentmap
- vec3 env_vec = env_mat * refnormpersp;
-
- vec3 reflected_color = textureCube(environmentMap, env_vec).rgb;
-
- color = mix(color, reflected_color, envIntensity);
-
- float cur_glare = max(reflected_color.r, reflected_color.g);
- cur_glare = max(cur_glare, reflected_color.b);
- cur_glare *= envIntensity*4.0;
- glare += cur_glare;
- }
-
- color = atmosFragLighting(color, additive, atten);
- color = scaleSoftClipFrag(color);
-
- //convert to linear before adding local lights
- color = srgb_to_linear(color);
-
- vec3 npos = normalize(-pos.xyz);
-
- vec3 light = vec3(0, 0, 0);
-
- final_specular.rgb = srgb_to_linear(final_specular.rgb); // SL-14035
-
-#define LIGHT_LOOP(i) light.rgb += calcPointLightOrSpotLight(light_diffuse[i].rgb, npos, diffuse.rgb, final_specular, pos.xyz, norm.xyz, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z, glare, light_attenuation[i].w );
-
- LIGHT_LOOP(1)
- LIGHT_LOOP(2)
- LIGHT_LOOP(3)
- LIGHT_LOOP(4)
- LIGHT_LOOP(5)
- LIGHT_LOOP(6)
- LIGHT_LOOP(7)
-
- color += light;
-
- glare = min(glare, 1.0);
- float al = max(diffcol.a, glare)*vertex_color.a;
-
- //convert to srgb as this color is being written post gamma correction
- color = linear_to_srgb(color);
-
-#ifdef WATER_FOG
- vec4 temp = applyWaterFogView(pos, vec4(color, al));
- color = temp.rgb;
- al = temp.a;
-#endif
-
- frag_color = vec4(color, al);
-
+ frag_color = vec4(0.5, 0, 1, 0.5);
#else // mode is not DIFFUSE_ALPHA_MODE_BLEND, encode to gbuffer
-
- // deferred path
- frag_data[0] = final_color; //gbuffer is sRGB
- frag_data[1] = final_specular; // XYZ = Specular color. W = Specular exponent.
- frag_data[2] = final_normal; // XY = Normal. Z = Env. intensity.
+ // deferred path // See: C++: addDeferredAttachment(), shader: softenLightF.glsl
+ frag_data[0] = vec4(0.5, 0, 1, 0); // gbuffer is sRGB for legacy materials
+ frag_data[1] = vec4(0); // XYZ = Specular color. W = Specular exponent.
+ frag_data[2] = vec4(0); // XY = Normal. Z = Env. intensity. W = 1 skip atmos (mask off fog)
+ frag_data[3] = vec4(0);
#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
index 7e29ada205..7cdddfe8db 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
@@ -1,5 +1,5 @@
/**
- * @file bumpV.glsl
+ * @file materialV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
@@ -43,38 +43,38 @@ uniform mat4 modelview_projection_matrix;
uniform mat4 modelview_matrix;
#endif
-VARYING vec3 vary_position;
+out vec3 vary_position;
#endif
uniform mat4 texture_matrix0;
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec4 diffuse_color;
-ATTRIBUTE vec3 normal;
-ATTRIBUTE vec2 texcoord0;
+in vec3 position;
+in vec4 diffuse_color;
+in vec3 normal;
+in vec2 texcoord0;
#ifdef HAS_NORMAL_MAP
-ATTRIBUTE vec4 tangent;
-ATTRIBUTE vec2 texcoord1;
+in vec4 tangent;
+in vec2 texcoord1;
-VARYING vec3 vary_mat0;
-VARYING vec3 vary_mat1;
-VARYING vec3 vary_mat2;
+out vec3 vary_tangent;
+flat out float vary_sign;
+out vec3 vary_normal;
-VARYING vec2 vary_texcoord1;
+out vec2 vary_texcoord1;
#else
-VARYING vec3 vary_normal;
+out vec3 vary_normal;
#endif
#ifdef HAS_SPECULAR_MAP
-ATTRIBUTE vec2 texcoord2;
-VARYING vec2 vary_texcoord2;
+in vec2 texcoord2;
+out vec2 vary_texcoord2;
#endif
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
+out vec4 vertex_color;
+out vec2 vary_texcoord0;
void main()
{
@@ -111,24 +111,21 @@ void main()
vec3 n = normalize((mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz);
#ifdef HAS_NORMAL_MAP
vec3 t = normalize((mat*vec4(tangent.xyz+position.xyz,1.0)).xyz-pos.xyz);
- vec3 b = cross(n, t)*tangent.w;
-
- vary_mat0 = vec3(t.x, b.x, n.x);
- vary_mat1 = vec3(t.y, b.y, n.y);
- vary_mat2 = vec3(t.z, b.z, n.z);
+
+ vary_tangent = t;
+ vary_sign = tangent.w;
+ vary_normal = n;
#else //HAS_NORMAL_MAP
-vary_normal = n;
+ vary_normal = n;
#endif //HAS_NORMAL_MAP
#else //HAS_SKIN
vec3 n = normalize(normal_matrix * normal);
#ifdef HAS_NORMAL_MAP
vec3 t = normalize(normal_matrix * tangent.xyz);
- vec3 b = cross(n,t)*tangent.w;
- //vec3 t = cross(b,n) * binormal.w;
-
- vary_mat0 = vec3(t.x, b.x, n.x);
- vary_mat1 = vec3(t.y, b.y, n.y);
- vary_mat2 = vec3(t.z, b.z, n.z);
+
+ vary_tangent = t;
+ vary_sign = tangent.w;
+ vary_normal = n;
#else //HAS_NORMAL_MAP
vary_normal = n;
#endif //HAS_NORMAL_MAP
diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl
index 35068899ee..183354b9bd 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl
@@ -23,29 +23,16 @@
* $/LicenseInfo$
*/
-#extension GL_ARB_texture_rectangle : enable
-
/*[EXTRA_CODE_HERE]*/
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_data[3];
-#else
-#define frag_data gl_FragData
-#endif
+out vec4 frag_data[4];
uniform vec4 color;
-uniform vec4 sunlight_color;
-uniform vec4 moonlight_color;
uniform vec3 moon_dir;
uniform float moon_brightness;
uniform sampler2D diffuseMap;
-VARYING vec2 vary_texcoord0;
-
-vec3 srgb_to_linear(vec3 c);
-
-/// Soft clips the light with a gamma correction
-vec3 scaleSoftClip(vec3 light);
+in vec2 vary_texcoord0;
void main()
{
@@ -54,20 +41,24 @@ void main()
if( moon_dir.z > 0 )
fade = clamp( moon_dir.z*moon_dir.z*4.0, 0.0, 1.0 );
- vec4 c = texture2D(diffuseMap, vary_texcoord0.xy);
-// c.rgb = srgb_to_linear(c.rgb);
- c.rgb *= moonlight_color.rgb;
- c.rgb *= moon_brightness;
+ vec4 c = texture(diffuseMap, vary_texcoord0.xy);
- c.rgb *= fade;
- c.a *= fade;
+ // SL-14113 Don't write to depth; prevent moon's quad from hiding stars which should be visible
+ // Moon texture has transparent pixels <0x55,0x55,0x55,0x00>
+ if (c.a <= 2./255.) // 0.00784
+ {
+ discard;
+ }
- c.rgb = scaleSoftClip(c.rgb);
+ c.rgb *= moon_brightness;
+ c.a *= fade;
- frag_data[0] = vec4(c.rgb, c.a);
+ frag_data[0] = vec4(0);
frag_data[1] = vec4(0.0);
- frag_data[2] = vec4(0.0f);
+ frag_data[2] = vec4(0.0, 0.0, 0.0, GBUFFER_FLAG_HAS_ATMOS);
+ frag_data[3] = vec4(c.rgb, c.a);
- gl_FragDepth = 0.999985f;
+ // Added and commented out for a ground truth. Do not uncomment - Geenz
+ //gl_FragDepth = 0.999985f;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonV.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonV.glsl
index c4922afd7d..c2a1dccb33 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/moonV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/moonV.glsl
@@ -27,18 +27,21 @@ uniform mat4 texture_matrix0;
uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec2 texcoord0;
+in vec3 position;
+in vec2 texcoord0;
-VARYING vec2 vary_texcoord0;
+out vec2 vary_texcoord0;
void main()
{
//transform vertex
vec4 vert = vec4(position.xyz, 1.0);
- vec4 pos = (modelview_matrix * vert);
+ vec4 pos = (modelview_projection_matrix * vert);
- gl_Position = modelview_projection_matrix*vert;
+ // smash to *almost* far clip plane -- stars are still behind
+ // SL-19283 - finagle the moon position to be between clouds and stars.
+ pos.z = pos.w*0.999991;
+ gl_Position = pos;
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
deleted file mode 100644
index 09c47165dd..0000000000
--- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
+++ /dev/null
@@ -1,145 +0,0 @@
-/**
- * @file class1/deferred/multiPointLightF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#extension GL_ARB_texture_rectangle : enable
-
-/*[EXTRA_CODE_HERE]*/
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform sampler2DRect depthMap;
-uniform sampler2DRect diffuseRect;
-uniform sampler2DRect specularRect;
-uniform samplerCube environmentMap;
-uniform sampler2D noiseMap;
-uniform sampler2D lightFunc;
-
-uniform vec3 env_mat[3];
-uniform float sun_wash;
-uniform int light_count;
-uniform vec4 light[LIGHT_COUNT];
-uniform vec4 light_col[LIGHT_COUNT];
-
-uniform vec2 screen_res;
-uniform float far_z;
-uniform mat4 inv_proj;
-
-VARYING vec4 vary_fragcoord;
-
-vec4 getPosition(vec2 pos_screen);
-vec3 getNorm(vec2 pos_screen);
-vec3 srgb_to_linear(vec3 c);
-
-void main()
-{
-#if defined(LOCAL_LIGHT_KILL)
- discard; // Bail immediately
-#endif
-
- vec3 out_col = vec3(0, 0, 0);
- vec2 frag = (vary_fragcoord.xy * 0.5 + 0.5) * screen_res;
- vec3 pos = getPosition(frag.xy).xyz;
- if (pos.z < far_z)
- {
- discard;
- }
-
- vec3 norm = getNorm(frag.xy);
-
- vec4 spec = texture2DRect(specularRect, frag.xy);
- vec3 diff = texture2DRect(diffuseRect, frag.xy).rgb;
-
- float noise = texture2D(noiseMap, frag.xy / 128.0).b;
- vec3 npos = normalize(-pos);
-
- // As of OSX 10.6.7 ATI Apple's crash when using a variable size loop
- for (int i = 0; i < LIGHT_COUNT; ++i)
- {
- vec3 lv = light[i].xyz - pos;
- float dist = length(lv);
- dist /= light[i].w;
- if (dist <= 1.0)
- {
- float da = dot(norm, lv);
- if (da > 0.0)
- {
- lv = normalize(lv);
- da = dot(norm, lv);
-
- float fa = light_col[i].a + 1.0;
- float dist_atten = clamp(1.0 - (dist - 1.0 * (1.0 - fa)) / fa, 0.0, 1.0);
- dist_atten *= dist_atten;
-
- // Tweak falloff slightly to match pre-EEP attenuation
- // NOTE: this magic number also shows up in a great many other places, search for dist_atten *= to audit
- dist_atten *= 2.0;
-
- dist_atten *= noise;
-
- float lit = da * dist_atten;
-
- vec3 col = light_col[i].rgb * lit * diff;
-
- if (spec.a > 0.0)
- {
- lit = min(da * 6.0, 1.0) * dist_atten;
- vec3 h = normalize(lv + npos);
- float nh = dot(norm, h);
- float nv = dot(norm, npos);
- float vh = dot(npos, h);
- float sa = nh;
- float fres = pow(1 - dot(h, npos), 5) * 0.4 + 0.5;
-
- float gtdenom = 2 * nh;
- float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh));
-
- if (nh > 0.0)
- {
- float scol = fres * texture2D(lightFunc, vec2(nh, spec.a)).r * gt / (nh * da);
- col += lit * scol * light_col[i].rgb * spec.rgb;
- }
- }
-
- out_col += col;
- }
- }
- }
-
- frag_color.rgb = out_col;
- frag_color.a = 0.0;
-
-#ifdef IS_AMD_CARD
- // If it's AMD make sure the GLSL compiler sees the arrays referenced once by static index. Otherwise it seems to optimise the storage
- // awawy which leads to unfun crashes and artifacts.
- vec4 dummy1 = light[0];
- vec4 dummy2 = light_col[0];
- vec4 dummy3 = light[LIGHT_COUNT - 1];
- vec4 dummy4 = light_col[LIGHT_COUNT - 1];
-#endif
-}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
deleted file mode 100644
index ec3fb9c543..0000000000
--- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
+++ /dev/null
@@ -1,284 +0,0 @@
-/**
- * @file multiSpotLightF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-
-
-//class 1 -- no shadows
-
-#extension GL_ARB_texture_rectangle : enable
-#extension GL_ARB_shader_texture_lod : enable
-
-/*[EXTRA_CODE_HERE]*/
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform sampler2DRect diffuseRect;
-uniform sampler2DRect specularRect;
-uniform sampler2DRect depthMap;
-uniform sampler2DRect normalMap;
-uniform samplerCube environmentMap;
-uniform sampler2D noiseMap;
-uniform sampler2D projectionMap;
-uniform sampler2D lightFunc;
-
-uniform mat4 proj_mat; //screen space to light space
-uniform float proj_near; //near clip for projection
-uniform vec3 proj_p; //plane projection is emitting from (in screen space)
-uniform vec3 proj_n;
-uniform float proj_focus; //distance from plane to begin blurring
-uniform float proj_lod; //(number of mips in proj map)
-uniform float proj_range; //range between near clip and far clip plane of projection
-uniform float proj_ambient_lod;
-uniform float proj_ambiance;
-uniform float near_clip;
-uniform float far_clip;
-
-uniform vec3 proj_origin; //origin of projection to be used for angular attenuation
-uniform float sun_wash;
-
-uniform vec3 center;
-uniform vec3 color;
-uniform float falloff;
-uniform float size;
-
-VARYING vec4 vary_fragcoord;
-uniform vec2 screen_res;
-
-uniform mat4 inv_proj;
-vec3 getNorm(vec2 pos_screen);
-vec3 srgb_to_linear(vec3 c);
-
-vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
-{
- vec4 ret = texture2DLod(projectionMap, tc, lod);
- ret.rgb = srgb_to_linear(ret.rgb);
-
- vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
-
- float det = min(lod/(proj_lod*0.5), 1.0);
-
- float d = min(dist.x, dist.y);
-
- d *= min(1, d * (proj_lod - lod));
-
- float edge = 0.25*det;
-
- ret *= clamp(d/edge, 0.0, 1.0);
-
- return ret;
-}
-
-vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod)
-{
- vec4 ret = texture2DLod(projectionMap, tc, lod);
- ret.rgb = srgb_to_linear(ret.rgb);
-
- vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
-
- float det = min(lod/(proj_lod*0.5), 1.0);
-
- float d = min(dist.x, dist.y);
-
- float edge = 0.25*det;
-
- ret *= clamp(d/edge, 0.0, 1.0);
-
- return ret;
-}
-
-vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod)
-{
- vec4 ret = texture2DLod(projectionMap, tc, lod);
- ret.rgb = srgb_to_linear(ret.rgb);
-
- vec2 dist = tc-vec2(0.5);
-
- float d = dot(dist,dist);
-
- ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0);
-
- return ret;
-}
-
-vec4 getPosition(vec2 pos_screen);
-
-void main()
-{
- vec3 col = vec3(0,0,0);
-
-#if defined(LOCAL_LIGHT_KILL)
- discard;
-#else
- vec4 frag = vary_fragcoord;
- frag.xyz /= frag.w;
- frag.xyz = frag.xyz*0.5+0.5;
- frag.xy *= screen_res;
-
- vec3 pos = getPosition(frag.xy).xyz;
- vec3 lv = center.xyz-pos.xyz;
- float dist = length(lv);
- dist /= size;
- if (dist > 1.0)
- {
- discard;
- }
-
- float envIntensity = texture2DRect(normalMap, frag.xy).z;
- vec3 norm = getNorm(frag.xy);
-
- float l_dist = -dot(lv, proj_n);
-
- vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0));
- if (proj_tc.z < 0.0)
- {
- discard;
- }
-
- proj_tc.xyz /= proj_tc.w;
-
- float fa = falloff+1.0;
- float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0);
- dist_atten *= dist_atten;
- dist_atten *= 2.0;
-
-
- if (dist_atten <= 0.0)
- {
- discard;
- }
-
- float noise = texture2D(noiseMap, frag.xy/128.0).b;
- dist_atten *= noise;
-
- lv = proj_origin-pos.xyz;
- lv = normalize(lv);
- float da = dot(norm, lv);
-
-
- vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb;
-
- vec3 dlit = vec3(0, 0, 0);
-
-
- if (proj_tc.z > 0.0 &&
- proj_tc.x < 1.0 &&
- proj_tc.y < 1.0 &&
- proj_tc.x > 0.0 &&
- proj_tc.y > 0.0)
- {
- float lit = 0.0;
- float amb_da = proj_ambiance;
-
- if (da > 0.0)
- {
- float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0);
- float lod = diff * proj_lod;
-
- vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod);
-
- dlit = color.rgb * plcol.rgb * plcol.a;
-
- lit = da * dist_atten;
-
- col = dlit*lit*diff_tex;
- amb_da += (da*0.5)*proj_ambiance;
- }
- //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0);
- vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod);
-
- amb_da += (da*da*0.5+0.5)*proj_ambiance;
-
- amb_da *= dist_atten * noise;
-
- amb_da = min(amb_da, 1.0-lit);
- col += amb_da*color.rgb*diff_tex*amb_plcol.rgb*amb_plcol.a;
- }
-
-
- vec4 spec = texture2DRect(specularRect, frag.xy);
-
- if (spec.a > 0.0)
- {
- dlit *= min(da*6.0, 1.0) * dist_atten;
-
- vec3 npos = -normalize(pos);
-
- //vec3 ref = dot(pos+lv, norm);
- vec3 h = normalize(lv+npos);
- float nh = dot(norm, h);
- float nv = dot(norm, npos);
- float vh = dot(npos, h);
- float sa = nh;
- float fres = pow(1 - dot(h, npos), 5)*0.4+0.5;
-
- float gtdenom = 2 * nh;
- float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh));
-
- if (nh > 0.0)
- {
- float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da);
- col += dlit*scol*spec.rgb;
- //col += spec.rgb;
- }
- }
-
- if (envIntensity > 0.0)
- {
- vec3 ref = reflect(normalize(pos), norm);
-
- //project from point pos in direction ref to plane proj_p, proj_n
- vec3 pdelta = proj_p-pos;
- float ds = dot(ref, proj_n);
-
- if (ds < 0.0)
- {
- vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds;
-
- vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0));
-
- if (stc.z > 0.0)
- {
- stc /= stc.w;
-
- if (stc.x < 1.0 &&
- stc.y < 1.0 &&
- stc.x > 0.0 &&
- stc.y > 0.0)
- {
- col += color.rgb * texture2DLodSpecular(projectionMap, stc.xy, (1 - spec.a) * (proj_lod * 0.6)).rgb * envIntensity;
- }
- }
- }
- }
-#endif
-
- //output linear, sum of lights will be gamma corrected later
- frag_color.rgb = col;
- frag_color.a = 0.0;
-}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl b/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl
index 7a941674b8..05dced0026 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl
@@ -23,19 +23,13 @@
* $/LicenseInfo$
*/
-#extension GL_ARB_texture_rectangle : enable
-
/*[EXTRA_CODE_HERE]*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
uniform sampler2D alphaMap;
-VARYING vec2 vary_texcoord0;
+in vec2 vary_texcoord0;
uniform float stepX;
uniform float stepY;
@@ -43,12 +37,12 @@ uniform float norm_scale;
void main()
{
- float c = texture2D(alphaMap, vary_texcoord0).r;
+ float c = texture(alphaMap, vary_texcoord0).r;
- vec3 right = vec3(norm_scale, 0, (texture2D(alphaMap, vary_texcoord0+vec2(stepX, 0)).r-c)*255);
- vec3 left = vec3(-norm_scale, 0, (texture2D(alphaMap, vary_texcoord0-vec2(stepX, 0)).r-c)*255);
- vec3 up = vec3(0, -norm_scale, (texture2D(alphaMap, vary_texcoord0-vec2(0, stepY)).r-c)*255);
- vec3 down = vec3(0, norm_scale, (texture2D(alphaMap, vary_texcoord0+vec2(0, stepY)).r-c)*255);
+ vec3 right = vec3(norm_scale, 0, (texture(alphaMap, vary_texcoord0+vec2(stepX, 0)).r-c)*255);
+ vec3 left = vec3(-norm_scale, 0, (texture(alphaMap, vary_texcoord0-vec2(stepX, 0)).r-c)*255);
+ vec3 up = vec3(0, -norm_scale, (texture(alphaMap, vary_texcoord0-vec2(0, stepY)).r-c)*255);
+ vec3 down = vec3(0, norm_scale, (texture(alphaMap, vary_texcoord0+vec2(0, stepY)).r-c)*255);
vec3 norm = cross(right, down) + cross(down, left) + cross(left,up) + cross(up, right);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/normgenV.glsl b/indra/newview/app_settings/shaders/class1/deferred/normgenV.glsl
index 9bceae05b7..7896659ad3 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/normgenV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/normgenV.glsl
@@ -23,11 +23,11 @@
* $/LicenseInfo$
*/
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec2 texcoord0;
+in vec3 position;
+in vec2 texcoord0;
-VARYING vec2 vary_fragcoord;
-VARYING vec2 vary_texcoord0;
+out vec2 vary_fragcoord;
+out vec2 vary_texcoord0;
void main()
{
diff --git a/indra/newview/app_settings/shaders/class3/deferred/treeShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaBlendF.glsl
index 41673d1669..79425ad716 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/treeShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaBlendF.glsl
@@ -1,9 +1,9 @@
/**
- * @file treeShadowF.glsl
+ * @file pbrShadowAlphaBlendF.glsl
*
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
+ * $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
+ * Copyright (C) 2023, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -23,37 +23,34 @@
* $/LicenseInfo$
*/
-/*[EXTRA_CODE_HERE]*/
-
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform float minimum_alpha;
uniform sampler2D diffuseMap;
-VARYING vec4 pos;
-VARYING vec2 vary_texcoord0;
-
-vec4 computeMoments(float d, float a);
+in vec4 post_pos;
+in float target_pos_x;
+in vec4 vertex_color;
+in vec2 vary_texcoord0;
+uniform float minimum_alpha;
void main()
{
- float alpha = texture2D(diffuseMap, vary_texcoord0.xy).a;
+ float alpha = texture(diffuseMap,vary_texcoord0.xy).a;
- if (alpha < minimum_alpha)
- {
- discard;
- }
+ alpha *= vertex_color.a;
- frag_color = computeMoments(length(pos), 1.0);
+ if (alpha < 0.05) // treat as totally transparent
+ {
+ discard;
+ }
-#if !defined(DEPTH_CLAMP)
- gl_FragDepth = max(pos.z/pos.w*0.5+0.5, 0.0);
-#endif
+ if (alpha < 0.88) // treat as semi-transparent
+ {
+ if (fract(0.5*floor(target_pos_x / post_pos.w )) < 0.25)
+ {
+ discard;
+ }
+ }
+ frag_color = vec4(1,1,1,1);
}
-
diff --git a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskF.glsl
index 7a35905280..1d1545be7e 100644
--- a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskF.glsl
@@ -1,9 +1,9 @@
/**
- * @file pickAvatarF.glsl
+ * @file pbrShadowAlphaMaskF.glsl
*
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
+ * Copyright (C) 2023, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -23,18 +23,24 @@
* $/LicenseInfo$
*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
uniform sampler2D diffuseMap;
+in vec4 post_pos;
+in float target_pos_x;
+in vec4 vertex_color;
+in vec2 vary_texcoord0;
+uniform float minimum_alpha;
+
void main()
{
- frag_color = vec4(vertex_color.rgb, texture2D(diffuseMap, vary_texcoord0.xy).a);
+ float alpha = texture(diffuseMap,vary_texcoord0.xy).a;
+
+ if (alpha < minimum_alpha)
+ {
+ discard;
+ }
+
+ frag_color = vec4(1,1,1,1);
}
diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskV.glsl
index 5af42f1fcf..4fb5fbcf06 100644
--- a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskV.glsl
@@ -1,9 +1,9 @@
-/**
- * @file fullbrightV.glsl
+/**
+ * @file pbrShadowAlphaMaskV.glsl
*
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
+ * Copyright (C) 2023, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -24,42 +24,52 @@
*/
uniform mat4 texture_matrix0;
+#if defined(HAS_SKIN)
uniform mat4 modelview_matrix;
+uniform mat4 projection_matrix;
+mat4 getObjectSkinnedTransform();
+#else
uniform mat4 modelview_projection_matrix;
-
-ATTRIBUTE vec3 position;
-void passTextureIndex();
-ATTRIBUTE vec2 texcoord0;
-ATTRIBUTE vec3 normal;
-ATTRIBUTE vec4 diffuse_color;
+#endif
-void calcAtmospherics(vec3 inPositionEye);
+uniform vec4[2] texture_base_color_transform;
+vec2 texture_transform(vec2 vertex_texcoord, vec4[2] khr_gltf_transform, mat4 sl_animation_transform);
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
+uniform float shadow_target_width;
-#ifdef HAS_SKIN
-mat4 getObjectSkinnedTransform();
-uniform mat4 projection_matrix;
-#endif
+in vec3 position;
+in vec4 diffuse_color;
+in vec2 texcoord0;
+
+out vec4 post_pos;
+out float target_pos_x;
+out vec4 vertex_color;
+out vec2 vary_texcoord0;
+
+void passTextureIndex();
void main()
{
- //transform vertex
- vec4 vert = vec4(position.xyz,1.0);
- passTextureIndex();
-#ifdef HAS_SKIN
+ //transform vertex
+#if defined(HAS_SKIN)
+ vec4 pre_pos = vec4(position.xyz, 1.0);
mat4 mat = getObjectSkinnedTransform();
mat = modelview_matrix * mat;
- vec4 pos = mat * vert;
- gl_Position = projection_matrix * pos;
+ vec4 pos = mat * pre_pos;
+ pos = projection_matrix * pos;
#else
- vec4 pos = (modelview_matrix * vert);
- gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
+ vec4 pre_pos = vec4(position.xyz, 1.0);
+ vec4 pos = modelview_projection_matrix * pre_pos;
#endif
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
-
- calcAtmospherics(pos.xyz);
- vertex_color = diffuse_color;
+ target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x;
+
+ post_pos = pos;
+
+ gl_Position = pos;
+
+ passTextureIndex();
+
+ vary_texcoord0 = texture_transform(texcoord0, texture_base_color_transform, texture_matrix0);
+ vertex_color = diffuse_color;
}
diff --git a/indra/newview/app_settings/shaders/class1/transform/texcoordV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbralphaF.glsl
index 0e074f3cec..2ccd3fd962 100644
--- a/indra/newview/app_settings/shaders/class1/transform/texcoordV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbralphaF.glsl
@@ -1,9 +1,9 @@
-/**
- * @file texcoordV.glsl
+/**
+ * @file pbralphaF.glsl
*
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
+ * Copyright (C) 2023, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -23,13 +23,11 @@
* $/LicenseInfo$
*/
+ // debug stub
-ATTRIBUTE vec2 texcoord0;
-
-VARYING vec2 texcoord_out;
+out vec4 frag_color;
void main()
{
- texcoord_out = texcoord0;
+ frag_color = vec4(1.0, 0, 0.5, 0.5);
}
-
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl
new file mode 100644
index 0000000000..6b960fae33
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl
@@ -0,0 +1,159 @@
+/**
+ * @file class1\deferred\pbralphaV.glsl
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+
+#ifndef IS_HUD
+
+// default alpha implementation
+
+#ifdef HAS_SKIN
+uniform mat4 modelview_matrix;
+uniform mat4 projection_matrix;
+mat4 getObjectSkinnedTransform();
+#else
+uniform mat3 normal_matrix;
+uniform mat4 modelview_projection_matrix;
+#endif
+uniform mat4 texture_matrix0;
+
+#if !defined(HAS_SKIN)
+uniform mat4 modelview_matrix;
+#endif
+
+out vec3 vary_position;
+
+uniform vec4[2] texture_base_color_transform;
+uniform vec4[2] texture_normal_transform;
+uniform vec4[2] texture_metallic_roughness_transform;
+uniform vec4[2] texture_emissive_transform;
+
+out vec3 vary_fragcoord;
+
+uniform float near_clip;
+
+in vec3 position;
+in vec4 diffuse_color;
+in vec3 normal;
+in vec4 tangent;
+in vec2 texcoord0;
+
+out vec2 base_color_texcoord;
+out vec2 normal_texcoord;
+out vec2 metallic_roughness_texcoord;
+out vec2 emissive_texcoord;
+
+out vec4 vertex_color;
+
+out vec3 vary_tangent;
+flat out float vary_sign;
+out vec3 vary_normal;
+
+vec2 texture_transform(vec2 vertex_texcoord, vec4[2] khr_gltf_transform, mat4 sl_animation_transform);
+vec3 tangent_space_transform(vec4 vertex_tangent, vec3 vertex_normal, vec4[2] khr_gltf_transform, mat4 sl_animation_transform);
+
+
+void main()
+{
+#ifdef HAS_SKIN
+ mat4 mat = getObjectSkinnedTransform();
+ mat = modelview_matrix * mat;
+ vec3 pos = (mat*vec4(position.xyz,1.0)).xyz;
+ vary_position = pos;
+ vec4 vert = projection_matrix * vec4(pos,1.0);
+#else
+ //transform vertex
+ vec4 vert = modelview_projection_matrix * vec4(position.xyz, 1.0);
+#endif
+ gl_Position = vert;
+
+ vary_fragcoord.xyz = vert.xyz + vec3(0,0,near_clip);
+
+ base_color_texcoord = texture_transform(texcoord0, texture_base_color_transform, texture_matrix0);
+ normal_texcoord = texture_transform(texcoord0, texture_normal_transform, texture_matrix0);
+ metallic_roughness_texcoord = texture_transform(texcoord0, texture_metallic_roughness_transform, texture_matrix0);
+ emissive_texcoord = texture_transform(texcoord0, texture_emissive_transform, texture_matrix0);
+
+#ifdef HAS_SKIN
+ vec3 n = (mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz;
+ vec3 t = (mat*vec4(tangent.xyz+position.xyz,1.0)).xyz-pos.xyz;
+#else //HAS_SKIN
+ vec3 n = normal_matrix * normal;
+ vec3 t = normal_matrix * tangent.xyz;
+#endif //HAS_SKIN
+
+ n = normalize(n);
+
+ vary_tangent = normalize(tangent_space_transform(vec4(t, tangent.w), n, texture_normal_transform, texture_matrix0));
+ vary_sign = tangent.w;
+ vary_normal = n;
+
+ vertex_color = diffuse_color;
+
+#if !defined(HAS_SKIN)
+ vary_position = (modelview_matrix*vec4(position.xyz, 1.0)).xyz;
+#endif
+}
+
+#else
+
+// fullbright HUD alpha implementation
+
+uniform mat4 modelview_projection_matrix;
+
+uniform mat4 texture_matrix0;
+
+uniform mat4 modelview_matrix;
+
+out vec3 vary_position;
+
+uniform vec4[2] texture_base_color_transform;
+uniform vec4[2] texture_emissive_transform;
+
+in vec3 position;
+in vec4 diffuse_color;
+in vec2 texcoord0;
+
+out vec2 base_color_texcoord;
+out vec2 emissive_texcoord;
+
+out vec4 vertex_color;
+
+vec2 texture_transform(vec2 vertex_texcoord, vec4[2] khr_gltf_transform, mat4 sl_animation_transform);
+
+
+void main()
+{
+ //transform vertex
+ vec4 vert = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ gl_Position = vert;
+ vary_position = vert.xyz;
+
+ base_color_texcoord = texture_transform(texcoord0, texture_base_color_transform, texture_matrix0);
+ emissive_texcoord = texture_transform(texcoord0, texture_emissive_transform, texture_matrix0);
+
+ vertex_color = diffuse_color;
+}
+
+#endif
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrglowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrglowF.glsl
new file mode 100644
index 0000000000..b74b2e6a83
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbrglowF.glsl
@@ -0,0 +1,67 @@
+/**
+ * @file pbrglowF.glsl
+ *
+ * $LicenseInfo:firstyear=2023&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2023, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+/*[EXTRA_CODE_HERE]*/
+
+// forward fullbright implementation for HUDs
+
+uniform sampler2D diffuseMap; //always in sRGB space
+
+uniform vec3 emissiveColor;
+uniform sampler2D emissiveMap;
+
+out vec4 frag_color;
+
+in vec3 vary_position;
+in vec4 vertex_emissive;
+
+in vec2 base_color_texcoord;
+in vec2 emissive_texcoord;
+
+uniform float minimum_alpha; // PBR alphaMode: MASK, See: mAlphaCutoff, setAlphaCutoff()
+
+vec3 linear_to_srgb(vec3 c);
+vec3 srgb_to_linear(vec3 c);
+
+void main()
+{
+ vec4 basecolor = texture(diffuseMap, base_color_texcoord.xy).rgba;
+
+ if (basecolor.a < minimum_alpha)
+ {
+ discard;
+ }
+
+ vec3 emissive = emissiveColor;
+ emissive *= srgb_to_linear(texture(emissiveMap, emissive_texcoord.xy).rgb);
+
+ float lum = max(max(emissive.r, emissive.g), emissive.b);
+ lum *= vertex_emissive.a;
+
+ // HUDs are rendered after gamma correction, output in sRGB space
+ frag_color.rgb = vec3(0);
+ frag_color.a = lum;
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrglowV.glsl
index d762239e51..82a50a115c 100644
--- a/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbrglowV.glsl
@@ -1,9 +1,9 @@
-/**
- * @file emissiveV.glsl
+/**
+ * @file pbgglowV.glsl
*
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
+ * Copyright (C) 2023, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -23,44 +23,50 @@
* $/LicenseInfo$
*/
-uniform mat4 texture_matrix0;
+
+#ifdef HAS_SKIN
uniform mat4 modelview_matrix;
+uniform mat4 projection_matrix;
+mat4 getObjectSkinnedTransform();
+#else
uniform mat4 modelview_projection_matrix;
+#endif
-ATTRIBUTE vec3 position;
-void passTextureIndex();
-ATTRIBUTE vec4 emissive;
-ATTRIBUTE vec2 texcoord0;
+uniform mat4 texture_matrix0;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
+uniform vec4[2] texture_base_color_transform;
+uniform vec4[2] texture_emissive_transform;
-void calcAtmospherics(vec3 inPositionEye);
+in vec3 position;
+in vec4 emissive;
-#ifdef HAS_SKIN
-mat4 getObjectSkinnedTransform();
-uniform mat4 projection_matrix;
-#endif
+in vec2 texcoord0;
+
+out vec2 base_color_texcoord;
+out vec2 emissive_texcoord;
+
+out vec4 vertex_emissive;
+
+vec2 texture_transform(vec2 vertex_texcoord, vec4[2] khr_gltf_transform, mat4 sl_animation_transform);
void main()
{
- //transform vertex
- passTextureIndex();
-
#ifdef HAS_SKIN
mat4 mat = getObjectSkinnedTransform();
+
mat = modelview_matrix * mat;
- vec4 pos = mat * vec4(position.xyz, 1.0);
- gl_Position = projection_matrix * pos;
+ vec3 pos = (mat*vec4(position.xyz,1.0)).xyz;
+
+ gl_Position = projection_matrix*vec4(pos,1.0);
#else
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
- vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0));
+ //transform vertex
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
#endif
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
-
-
- calcAtmospherics(pos.xyz);
- vertex_color = emissive;
+ base_color_texcoord = texture_transform(texcoord0, texture_base_color_transform, texture_matrix0);
+ emissive_texcoord = texture_transform(texcoord0, texture_emissive_transform, texture_matrix0);
+
+ vertex_emissive = emissive;
}
+
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl
new file mode 100644
index 0000000000..faa273b834
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl
@@ -0,0 +1,153 @@
+/**
+ * @file pbropaqueF.glsl
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+/*[EXTRA_CODE_HERE]*/
+
+
+#ifndef IS_HUD
+
+// deferred opaque implementation
+
+uniform sampler2D diffuseMap; //always in sRGB space
+
+uniform float metallicFactor;
+uniform float roughnessFactor;
+uniform vec3 emissiveColor;
+uniform sampler2D bumpMap;
+uniform sampler2D emissiveMap;
+uniform sampler2D specularMap; // Packed: Occlusion, Metal, Roughness
+
+out vec4 frag_data[4];
+
+in vec3 vary_position;
+in vec4 vertex_color;
+in vec3 vary_normal;
+in vec3 vary_tangent;
+flat in float vary_sign;
+
+in vec2 base_color_texcoord;
+in vec2 normal_texcoord;
+in vec2 metallic_roughness_texcoord;
+in vec2 emissive_texcoord;
+
+uniform float minimum_alpha; // PBR alphaMode: MASK, See: mAlphaCutoff, setAlphaCutoff()
+
+vec2 encode_normal(vec3 n);
+vec3 linear_to_srgb(vec3 c);
+vec3 srgb_to_linear(vec3 c);
+
+uniform mat3 normal_matrix;
+
+void main()
+{
+ vec4 basecolor = texture(diffuseMap, base_color_texcoord.xy).rgba;
+ if (basecolor.a < minimum_alpha)
+ {
+ discard;
+ }
+
+ vec3 col = vertex_color.rgb * srgb_to_linear(basecolor.rgb);
+
+ // from mikktspace.com
+ vec3 vNt = texture(bumpMap, normal_texcoord.xy).xyz*2.0-1.0;
+ float sign = vary_sign;
+ vec3 vN = vary_normal;
+ vec3 vT = vary_tangent.xyz;
+
+ vec3 vB = sign * cross(vN, vT);
+ vec3 tnorm = normalize( vNt.x * vT + vNt.y * vB + vNt.z * vN );
+
+ // RGB = Occlusion, Roughness, Metal
+ // default values, see LLViewerTexture::sDefaultPBRORMImagep
+ // occlusion 1.0
+ // roughness 0.0
+ // metal 0.0
+ vec3 spec = texture(specularMap, metallic_roughness_texcoord.xy).rgb;
+
+ spec.g *= roughnessFactor;
+ spec.b *= metallicFactor;
+
+ vec3 emissive = emissiveColor;
+ emissive *= srgb_to_linear(texture(emissiveMap, emissive_texcoord.xy).rgb);
+
+ tnorm *= gl_FrontFacing ? 1.0 : -1.0;
+
+ //spec.rgb = vec3(1,1,0);
+ //col = vec3(0,0,0);
+ //emissive = vary_tangent.xyz*0.5+0.5;
+ //emissive = vec3(sign*0.5+0.5);
+ //emissive = vNt * 0.5 + 0.5;
+ //emissive = tnorm*0.5+0.5;
+ // See: C++: addDeferredAttachments(), GLSL: softenLightF
+ frag_data[0] = max(vec4(col, 0.0), vec4(0)); // Diffuse
+ frag_data[1] = max(vec4(spec.rgb,vertex_color.a), vec4(0)); // PBR linear packed Occlusion, Roughness, Metal.
+ frag_data[2] = max(vec4(encode_normal(tnorm), vertex_color.a, GBUFFER_FLAG_HAS_PBR), vec4(0)); // normal, environment intensity, flags
+ frag_data[3] = max(vec4(emissive,0), vec4(0)); // PBR sRGB Emissive
+}
+
+#else
+
+// forward fullbright implementation for HUDs
+
+uniform sampler2D diffuseMap; //always in sRGB space
+
+uniform vec3 emissiveColor;
+uniform sampler2D emissiveMap;
+
+out vec4 frag_color;
+
+in vec3 vary_position;
+in vec4 vertex_color;
+
+in vec2 base_color_texcoord;
+in vec2 emissive_texcoord;
+
+uniform float minimum_alpha; // PBR alphaMode: MASK, See: mAlphaCutoff, setAlphaCutoff()
+
+vec3 linear_to_srgb(vec3 c);
+vec3 srgb_to_linear(vec3 c);
+
+void main()
+{
+ vec4 basecolor = texture(diffuseMap, base_color_texcoord.xy).rgba;
+ if (basecolor.a < minimum_alpha)
+ {
+ discard;
+ }
+
+ vec3 col = vertex_color.rgb * srgb_to_linear(basecolor.rgb);
+
+ vec3 emissive = emissiveColor;
+ emissive *= srgb_to_linear(texture(emissiveMap, emissive_texcoord.xy).rgb);
+
+ col += emissive;
+
+ // HUDs are rendered after gamma correction, output in sRGB space
+ frag_color.rgb = linear_to_srgb(col);
+ frag_color.a = 0.0;
+}
+
+#endif
+
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl
new file mode 100644
index 0000000000..160ae7a215
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl
@@ -0,0 +1,139 @@
+/**
+ * @file pbropaqueV.glsl
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+
+#ifndef IS_HUD
+
+//deferred opaque implementation
+
+#ifdef HAS_SKIN
+uniform mat4 modelview_matrix;
+uniform mat4 projection_matrix;
+mat4 getObjectSkinnedTransform();
+#else
+uniform mat3 normal_matrix;
+uniform mat4 modelview_projection_matrix;
+#endif
+uniform mat4 texture_matrix0;
+
+uniform vec4[2] texture_base_color_transform;
+uniform vec4[2] texture_normal_transform;
+uniform vec4[2] texture_metallic_roughness_transform;
+uniform vec4[2] texture_emissive_transform;
+
+in vec3 position;
+in vec4 diffuse_color;
+in vec3 normal;
+in vec4 tangent;
+in vec2 texcoord0;
+
+out vec2 base_color_texcoord;
+out vec2 normal_texcoord;
+out vec2 metallic_roughness_texcoord;
+out vec2 emissive_texcoord;
+
+out vec4 vertex_color;
+
+out vec3 vary_tangent;
+flat out float vary_sign;
+out vec3 vary_normal;
+
+vec2 texture_transform(vec2 vertex_texcoord, vec4[2] khr_gltf_transform, mat4 sl_animation_transform);
+vec3 tangent_space_transform(vec4 vertex_tangent, vec3 vertex_normal, vec4[2] khr_gltf_transform, mat4 sl_animation_transform);
+
+void main()
+{
+#ifdef HAS_SKIN
+ mat4 mat = getObjectSkinnedTransform();
+
+ mat = modelview_matrix * mat;
+
+ vec3 pos = (mat*vec4(position.xyz,1.0)).xyz;
+
+ gl_Position = projection_matrix*vec4(pos,1.0);
+
+#else
+ //transform vertex
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+#endif
+
+ base_color_texcoord = texture_transform(texcoord0, texture_base_color_transform, texture_matrix0);
+ normal_texcoord = texture_transform(texcoord0, texture_normal_transform, texture_matrix0);
+ metallic_roughness_texcoord = texture_transform(texcoord0, texture_metallic_roughness_transform, texture_matrix0);
+ emissive_texcoord = texture_transform(texcoord0, texture_emissive_transform, texture_matrix0);
+
+#ifdef HAS_SKIN
+ vec3 n = (mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz;
+ vec3 t = (mat*vec4(tangent.xyz+position.xyz,1.0)).xyz-pos.xyz;
+#else //HAS_SKIN
+ vec3 n = normal_matrix * normal;
+ vec3 t = normal_matrix * tangent.xyz;
+#endif
+
+ n = normalize(n);
+
+ vary_tangent = normalize(tangent_space_transform(vec4(t, tangent.w), n, texture_normal_transform, texture_matrix0));
+ vary_sign = tangent.w;
+ vary_normal = n;
+
+ vertex_color = diffuse_color;
+}
+
+#else
+
+// fullbright HUD implementation
+
+uniform mat4 modelview_projection_matrix;
+
+uniform mat4 texture_matrix0;
+
+uniform vec4[2] texture_base_color_transform;
+uniform vec4[2] texture_emissive_transform;
+
+in vec3 position;
+in vec4 diffuse_color;
+in vec2 texcoord0;
+
+out vec2 base_color_texcoord;
+out vec2 emissive_texcoord;
+
+out vec4 vertex_color;
+
+vec2 texture_transform(vec2 vertex_texcoord, vec4[2] khr_gltf_transform, mat4 sl_animation_transform);
+
+void main()
+{
+ //transform vertex
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+
+ base_color_texcoord = texture_transform(texcoord0, texture_base_color_transform, texture_matrix0);
+ emissive_texcoord = texture_transform(texcoord0, texture_emissive_transform, texture_matrix0);
+
+ vertex_color = diffuse_color;
+}
+
+#endif
+
+
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
deleted file mode 100644
index 18616a9bb3..0000000000
--- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
+++ /dev/null
@@ -1,132 +0,0 @@
-/**
- * @file pointLightF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#extension GL_ARB_texture_rectangle : enable
-
-/*[EXTRA_CODE_HERE]*/
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform sampler2DRect diffuseRect;
-uniform sampler2DRect specularRect;
-uniform sampler2DRect normalMap;
-uniform samplerCube environmentMap;
-uniform sampler2D noiseMap;
-uniform sampler2D lightFunc;
-uniform sampler2DRect depthMap;
-
-uniform vec3 env_mat[3];
-uniform float sun_wash;
-
-uniform vec3 color;
-uniform float falloff;
-uniform float size;
-
-VARYING vec4 vary_fragcoord;
-VARYING vec3 trans_center;
-
-uniform vec2 screen_res;
-
-uniform mat4 inv_proj;
-uniform vec4 viewport;
-
-vec3 getNorm(vec2 pos_screen);
-vec4 getPosition(vec2 pos_screen);
-vec3 srgb_to_linear(vec3 c);
-
-void main()
-{
- vec4 frag = vary_fragcoord;
- frag.xyz /= frag.w;
- frag.xyz = frag.xyz*0.5+0.5;
- frag.xy *= screen_res;
-
- vec3 pos = getPosition(frag.xy).xyz;
- vec3 lv = trans_center.xyz-pos;
- float dist = length(lv);
- dist /= size;
- if (dist > 1.0)
- {
- discard;
- }
-
- vec3 norm = getNorm(frag.xy);
-
- float da = dot(norm, lv);
- if (da < 0.0)
- {
- discard;
- }
-
- lv = normalize(lv);
- da = dot(norm, lv);
-
- float noise = texture2D(noiseMap, frag.xy/128.0).b;
-
- vec3 col = texture2DRect(diffuseRect, frag.xy).rgb;
-
- float fa = falloff+1.0;
- float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0);
- dist_atten *= dist_atten;
- dist_atten *= 2.0;
-
- float lit = da * dist_atten * noise;
-
- col = color.rgb*lit*col;
-
- vec4 spec = texture2DRect(specularRect, frag.xy);
- if (spec.a > 0.0)
- {
- lit = min(da*6.0, 1.0) * dist_atten;
-
- vec3 npos = -normalize(pos);
- vec3 h = normalize(lv+npos);
- float nh = dot(norm, h);
- float nv = dot(norm, npos);
- float vh = dot(npos, h);
- float sa = nh;
- float fres = pow(1 - dot(h, npos), 5) * 0.4+0.5;
- float gtdenom = 2 * nh;
- float gt = max(0,(min(gtdenom * nv / vh, gtdenom * da / vh)));
-
- if (nh > 0.0)
- {
- float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da);
- col += lit*scol*color.rgb*spec.rgb;
- }
- }
-
- if (dot(col, col) <= 0.0)
- {
- discard;
- }
-
- frag_color.rgb = col;
- frag_color.a = 0.0;
-}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl
index f06f8c870b..86e3f1acda 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl
@@ -23,28 +23,22 @@
* $/LicenseInfo$
*/
-#extension GL_ARB_texture_rectangle : enable
-
/*[EXTRA_CODE_HERE]*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-uniform sampler2DRect diffuseRect;
+uniform sampler2D diffuseRect;
uniform mat4 inv_proj;
uniform vec2 screen_res;
uniform float max_cof;
uniform float res_scale;
-VARYING vec2 vary_fragcoord;
+in vec2 vary_fragcoord;
void dofSample(inout vec4 diff, inout float w, float min_sc, vec2 tc)
{
- vec4 s = texture2DRect(diffuseRect, tc);
+ vec4 s = texture(diffuseRect, tc);
float sc = abs(s.a*2.0-1.0)*max_cof;
@@ -63,7 +57,7 @@ void dofSample(inout vec4 diff, inout float w, float min_sc, vec2 tc)
void dofSampleNear(inout vec4 diff, inout float w, float min_sc, vec2 tc)
{
- vec4 s = texture2DRect(diffuseRect, tc);
+ vec4 s = texture(diffuseRect, tc);
float wg = 0.25;
@@ -79,7 +73,7 @@ void main()
{
vec2 tc = vary_fragcoord.xy;
- vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy);
+ vec4 diff = texture(diffuseRect, vary_fragcoord.xy);
{
float w = 1.0;
@@ -93,14 +87,14 @@ void main()
{
while (sc > 0.5)
{
- int its = int(max(1.0,(sc*3.7)));
+ int its = int(max(1.0,(sc*3.7)));
for (int i=0; i<its; ++i)
{
float ang = sc+i*2*PI/its; // sc is added for rotary perturbance
float samp_x = sc*sin(ang);
float samp_y = sc*cos(ang);
// you could test sample coords against an interesting non-circular aperture shape here, if desired.
- dofSampleNear(diff, w, sc, vary_fragcoord.xy + vec2(samp_x,samp_y));
+ dofSampleNear(diff, w, sc, vary_fragcoord.xy + (vec2(samp_x,samp_y) / screen_res));
}
sc -= 1.0;
}
@@ -117,7 +111,7 @@ void main()
float samp_x = sc*sin(ang);
float samp_y = sc*cos(ang);
// you could test sample coords against an interesting non-circular aperture shape here, if desired.
- dofSample(diff, w, sc, vary_fragcoord.xy + vec2(samp_x,samp_y));
+ dofSample(diff, w, sc, vary_fragcoord.xy + (vec2(samp_x,samp_y) / screen_res));
}
sc -= 1.0;
}
@@ -125,6 +119,6 @@ void main()
diff /= w;
}
-
+
frag_color = diff;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
index cd37a34e0d..3443785e1a 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
@@ -23,30 +23,164 @@
* $/LicenseInfo$
*/
-#extension GL_ARB_texture_rectangle : enable
-
/*[EXTRA_CODE_HERE]*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-uniform sampler2DRect diffuseRect;
+uniform sampler2D diffuseRect;
+uniform sampler2D exposureMap;
uniform vec2 screen_res;
-VARYING vec2 vary_fragcoord;
-uniform float display_gamma;
+in vec2 vary_fragcoord;
vec3 linear_to_srgb(vec3 cl);
+//===============================================================
+// tone mapping taken from Khronos sample implementation
+//===============================================================
+
+// sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT
+const mat3 ACESInputMat = mat3
+(
+ 0.59719, 0.07600, 0.02840,
+ 0.35458, 0.90834, 0.13383,
+ 0.04823, 0.01566, 0.83777
+);
+
+
+// ODT_SAT => XYZ => D60_2_D65 => sRGB
+const mat3 ACESOutputMat = mat3
+(
+ 1.60475, -0.10208, -0.00327,
+ -0.53108, 1.10813, -0.07276,
+ -0.07367, -0.00605, 1.07602
+);
+
+// ACES tone map (faster approximation)
+// see: https://knarkowicz.wordpress.com/2016/01/06/aces-filmic-tone-mapping-curve/
+vec3 toneMapACES_Narkowicz(vec3 color)
+{
+ const float A = 2.51;
+ const float B = 0.03;
+ const float C = 2.43;
+ const float D = 0.59;
+ const float E = 0.14;
+ return clamp((color * (A * color + B)) / (color * (C * color + D) + E), 0.0, 1.0);
+}
+
+
+// ACES filmic tone map approximation
+// see https://github.com/TheRealMJP/BakingLab/blob/master/BakingLab/ACES.hlsl
+vec3 RRTAndODTFit(vec3 color)
+{
+ vec3 a = color * (color + 0.0245786) - 0.000090537;
+ vec3 b = color * (0.983729 * color + 0.4329510) + 0.238081;
+ return a / b;
+}
+
+
+// tone mapping
+vec3 toneMapACES_Hill(vec3 color)
+{
+ color = ACESInputMat * color;
+
+ // Apply RRT and ODT
+ color = RRTAndODTFit(color);
+
+ color = ACESOutputMat * color;
+
+ // Clamp to [0, 1]
+ color = clamp(color, 0.0, 1.0);
+
+ return color;
+}
+
+uniform float exposure;
+uniform float gamma;
+
+vec3 toneMap(vec3 color)
+{
+#ifndef NO_POST
+ float exp_scale = texture(exposureMap, vec2(0.5,0.5)).r;
+
+ color *= exposure * exp_scale;
+
+ // mix ACES and Linear here as a compromise to avoid over-darkening legacy content
+ color = mix(toneMapACES_Hill(color), color, 0.3);
+#endif
+
+ return color;
+}
+
+//===============================================================
+
+//=================================
+// borrowed noise from:
+// <https://www.shadertoy.com/view/4dS3Wd>
+// By Morgan McGuire @morgan3d, http://graphicscodex.com
+//
+float hash(float n) { return fract(sin(n) * 1e4); }
+float hash(vec2 p) { return fract(1e4 * sin(17.0 * p.x + p.y * 0.1) * (0.1 + abs(sin(p.y * 13.0 + p.x)))); }
+
+float noise(float x) {
+ float i = floor(x);
+ float f = fract(x);
+ float u = f * f * (3.0 - 2.0 * f);
+ return mix(hash(i), hash(i + 1.0), u);
+}
+
+float noise(vec2 x) {
+ vec2 i = floor(x);
+ vec2 f = fract(x);
+
+ // Four corners in 2D of a tile
+ float a = hash(i);
+ float b = hash(i + vec2(1.0, 0.0));
+ float c = hash(i + vec2(0.0, 1.0));
+ float d = hash(i + vec2(1.0, 1.0));
+
+ // Simple 2D lerp using smoothstep envelope between the values.
+ // return vec3(mix(mix(a, b, smoothstep(0.0, 1.0, f.x)),
+ // mix(c, d, smoothstep(0.0, 1.0, f.x)),
+ // smoothstep(0.0, 1.0, f.y)));
+
+ // Same code, with the clamps in smoothstep and common subexpressions
+ // optimized away.
+ vec2 u = f * f * (3.0 - 2.0 * f);
+ return mix(a, b, u.x) + (c - a) * u.y * (1.0 - u.x) + (d - b) * u.x * u.y;
+}
+
+//=============================
+
+
+vec3 legacyGamma(vec3 color)
+{
+ vec3 c = 1. - clamp(color, vec3(0.), vec3(1.));
+ c = 1. - pow(c, vec3(gamma)); // s/b inverted already CPU-side
+
+ return c;
+}
+
void main()
{
//this is the one of the rare spots where diffuseRect contains linear color values (not sRGB)
- vec4 diff = texture2DRect(diffuseRect, vary_fragcoord);
- //diff.rgb = pow(diff.rgb, vec3(display_gamma));
+ vec4 diff = texture(diffuseRect, vary_fragcoord);
+
+#ifdef LEGACY_GAMMA
+ diff.rgb = linear_to_srgb(diff.rgb);
+ diff.rgb = legacyGamma(diff.rgb);
+#else
+#ifndef NO_POST
+ diff.rgb = toneMap(diff.rgb);
+#endif
diff.rgb = linear_to_srgb(diff.rgb);
- frag_color = diff;
+#endif
+
+ vec2 tc = vary_fragcoord.xy*screen_res*4.0;
+ vec3 seed = (diff.rgb+vec3(1.0))*vec3(tc.xy, tc.x+tc.y);
+ vec3 nz = vec3(noise(seed.rg), noise(seed.gb), noise(seed.rb));
+ diff.rgb += nz*0.003;
+
+ frag_color = max(diff, vec4(0));
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl
index 058941bfb2..bace9b8c90 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl
@@ -23,27 +23,22 @@
* $/LicenseInfo$
*/
-#extension GL_ARB_texture_rectangle : enable
-
/*[EXTRA_CODE_HERE]*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-uniform sampler2DRect diffuseRect;
-uniform sampler2D bloomMap;
+uniform sampler2D diffuseRect;
+uniform sampler2D depthMap;
uniform vec2 screen_res;
-VARYING vec2 vary_fragcoord;
+in vec2 vary_fragcoord;
void main()
{
- vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy);
+ vec4 diff = texture(diffuseRect, vary_fragcoord.xy);
- vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res);
- frag_color = diff + bloom;
+ frag_color = diff;
+
+ gl_FragDepth = texture(depthMap, vary_fragcoord.xy).r;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoTCV.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoTCV.glsl
index bd0cb50464..7e8a5d68d4 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoTCV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoTCV.glsl
@@ -23,18 +23,16 @@
* $/LicenseInfo$
*/
-uniform mat4 modelview_projection_matrix;
+in vec3 position;
-ATTRIBUTE vec3 position;
-
-VARYING vec2 vary_fragcoord;
+out vec2 vary_fragcoord;
uniform vec2 screen_res;
void main()
{
//transform vertex
- vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0);
- gl_Position = pos;
- vary_fragcoord = (pos.xy*0.5+0.5)*screen_res;
+ vec4 pos = vec4(position.xyz, 1.0);
+ gl_Position = pos;
+ vary_fragcoord = (pos.xy*0.5+0.5);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl
index 8edf5b2723..10b4b3e76c 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl
@@ -23,12 +23,10 @@
* $/LicenseInfo$
*/
-uniform mat4 modelview_projection_matrix;
+in vec3 position;
-ATTRIBUTE vec3 position;
-
-VARYING vec2 vary_fragcoord;
-VARYING vec2 vary_tc;
+out vec2 vary_fragcoord;
+out vec2 vary_tc;
uniform vec2 tc_scale;
@@ -37,8 +35,8 @@ uniform vec2 screen_res;
void main()
{
//transform vertex
- vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vec4 pos = vec4(position.xyz, 1.0);
gl_Position = pos;
vary_tc = (pos.xy*0.5+0.5)*tc_scale;
- vary_fragcoord = (pos.xy*0.5+0.5)*screen_res;
+ vary_fragcoord = (pos.xy*0.5+0.5);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredVisualizeBuffers.glsl
index 8e9a5fcd41..2c17de311c 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredVisualizeBuffers.glsl
@@ -1,5 +1,6 @@
/**
- * @file avatarShadowF.glsl
+ * @file postDeferredNoDoFF.glsl
+ *
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
@@ -21,21 +22,20 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
/*[EXTRA_CODE_HERE]*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-uniform sampler2D diffuseMap;
+uniform sampler2D diffuseRect;
+uniform float mipLevel;
-VARYING vec2 vary_texcoord0;
+in vec2 vary_fragcoord;
void main()
{
- frag_color = vec4(1,1,1,1);
+ vec4 diff = textureLod(diffuseRect, vary_fragcoord.xy, mipLevel);
+
+ frag_color = diff;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl
deleted file mode 100644
index cf994d3547..0000000000
--- a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl
+++ /dev/null
@@ -1,99 +0,0 @@
-/**
- * @file postgiF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-/*[EXTRA_CODE_HERE]*/
-
- #ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform sampler2DRect depthMap;
-uniform sampler2DRect normalMap;
-uniform sampler2DRect giLightMap;
-uniform sampler2D noiseMap;
-
-uniform vec2 kern[32];
-uniform float dist_factor;
-uniform float blur_size;
-uniform vec2 delta;
-uniform int kern_length;
-uniform float kern_scale;
-uniform vec3 blur_quad;
-
-VARYING vec2 vary_fragcoord;
-
-uniform mat4 inv_proj;
-uniform vec2 screen_res;
-
-vec4 getPosition(vec2 pos_screen);
-
-void main()
-{
- vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz;
- norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm
- vec3 pos = getPosition(vary_fragcoord.xy).xyz;
-
- vec3 ccol = texture2DRect(giLightMap, vary_fragcoord.xy).rgb;
- vec2 dlt = kern_scale * delta/(1.0+norm.xy*norm.xy);
- dlt /= max(-pos.z*dist_factor, 1.0);
- float defined_weight = kern[0].x;
- vec3 col = vec3(0.0);
-
- for (int i = 0; i < kern_length; i++)
- {
- vec2 tc = vary_fragcoord.xy + kern[i].y*dlt;
- vec3 sampNorm = texture2DRect(normalMap, tc.xy).xyz;
- sampNorm = vec3((sampNorm.xy-0.5)*2.0,sampNorm.z); // unpack norm
-
- float d = dot(norm.xyz, sampNorm);
-
- if (d > 0.8)
- {
- vec3 samppos = getPosition(tc.xy).xyz;
- samppos -= pos;
- if (dot(samppos,samppos) < -0.05*pos.z)
- {
- col += texture2DRect(giLightMap, tc).rgb*kern[i].x;
- defined_weight += kern[i].x;
- }
- }
- }
-
- col /= defined_weight;
-
- //col = ccol;
-
- col = col*col*blur_quad.x + col*blur_quad.y + blur_quad.z;
-
- frag_color.rgb = col;
-
-#ifdef IS_AMD_CARD
- // If it's AMD make sure the GLSL compiler sees the arrays referenced once by static index. Otherwise it seems to optimise the storage awawy which leads to unfun crashes and artifacts.
- vec2 dummy1 = kern[0];
- vec2 dummy2 = kern[31];
-#endif
-}
diff --git a/indra/newview/app_settings/shaders/class1/transform/binormalV.glsl b/indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflUtil.glsl
index 449d8d8b4e..1a85d70256 100644
--- a/indra/newview/app_settings/shaders/class1/transform/binormalV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflUtil.glsl
@@ -1,36 +1,37 @@
/**
- * @file binormalV.glsl
+ * @file class3/deferred/screenSpaceReflUtil.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-uniform mat3 normal_matrix;
+// debug stub
-ATTRIBUTE vec4 tangent;
-
-VARYING vec4 tangent_out;
-
-void main()
+float random (vec2 uv)
{
- tangent_out = vec4(normal_matrix * tangent.xyz), tangent.w);
+ return 0;
}
+float tapScreenSpaceReflection(int totalSamples, vec2 tc, vec3 viewPos, vec3 n, inout vec4 collectedColor, sampler2D source, float glossiness)
+{
+ collectedColor = vec4(0);
+ return 0;
+}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaBlendV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaBlendV.glsl
deleted file mode 100644
index f45c343066..0000000000
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaBlendV.glsl
+++ /dev/null
@@ -1,67 +0,0 @@
-/**
- * @file shadowAlphaMaskV.glsl
- *
- * $LicenseInfo:firstyear=2011&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2011, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 texture_matrix0;
-uniform mat4 modelview_projection_matrix;
-uniform float shadow_target_width;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec4 diffuse_color;
-ATTRIBUTE vec2 texcoord0;
-
-#if !defined(DEPTH_CLAMP)
-VARYING float pos_zd2;
-#endif
-
-VARYING float pos_w;
-
-VARYING float target_pos_x;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-void passTextureIndex();
-
-void main()
-{
- //transform vertex
- vec4 pre_pos = vec4(position.xyz, 1.0);
- vec4 pos = modelview_projection_matrix * pre_pos;
- target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x;
-
- pos_w = pos.w;
-
-#if !defined(DEPTH_CLAMP)
- pos_zd2 = pos.z * 0.5;
-
- gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
-#else
- gl_Position = pos;
-#endif
-
- passTextureIndex();
-
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
- vertex_color = diffuse_color;
-}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
index 9b8df0a5a4..a8febabcc6 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
@@ -25,26 +25,21 @@
/*[EXTRA_CODE_HERE]*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
uniform sampler2D diffuseMap;
-VARYING vec4 post_pos;
-VARYING float target_pos_x;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
+in vec4 post_pos;
+in float target_pos_x;
+in vec4 vertex_color;
+in vec2 vary_texcoord0;
uniform float minimum_alpha;
void main()
{
float alpha = diffuseLookup(vary_texcoord0.xy).a;
- // mask cutoff 0 -> no shadow SL-11051
- if (minimum_alpha == 0)
+ if (alpha < minimum_alpha)
{
discard;
}
@@ -53,22 +48,18 @@ void main()
alpha *= vertex_color.a;
#endif
- if (alpha < 0.05) // treat as totally transparent
- {
- discard;
- }
+ if (alpha < 0.05) // treat as totally transparent
+ {
+ discard;
+ }
- if (alpha < 0.88) // treat as semi-transparent
- {
- if (fract(0.5*floor(target_pos_x / post_pos.w )) < 0.25)
- {
- discard;
- }
- }
+ if (alpha < 0.88) // treat as semi-transparent
+ {
+ if (fract(0.5*floor(target_pos_x / post_pos.w )) < 0.25)
+ {
+ discard;
+ }
+ }
frag_color = vec4(1,1,1,1);
-
-#if !defined(DEPTH_CLAMP)
- gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);
-#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskSkinnedV.glsl
deleted file mode 100644
index 2b17aea75a..0000000000
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskSkinnedV.glsl
+++ /dev/null
@@ -1,70 +0,0 @@
-/**
- * @file shadowAlphaMaskSkinnedV.glsl
- *
- * $LicenseInfo:firstyear=2021&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2011, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 texture_matrix0;
-uniform mat4 modelview_matrix;
-uniform mat4 projection_matrix;
-uniform float shadow_target_width;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec4 diffuse_color;
-ATTRIBUTE vec2 texcoord0;
-
-VARYING vec4 post_pos;
-VARYING float target_pos_x;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-void passTextureIndex();
-
-mat4 getObjectSkinnedTransform();
-
-void main()
-{
- //transform vertex
- vec4 pre_pos = vec4(position.xyz, 1.0);
-
- mat4 mat = getObjectSkinnedTransform();
-
- mat = modelview_matrix * mat;
-
- vec4 pos = mat * pre_pos;
- pos = projection_matrix * pos;
-
- target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x;
-
- post_pos = pos;
-
-#if !defined(DEPTH_CLAMP)
- gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
-#else
- gl_Position = pos;
-#endif
-
- passTextureIndex();
-
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
- vertex_color = diffuse_color;
-}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl
index b6a0f0b165..26db1a5d4d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl
@@ -24,34 +24,46 @@
*/
uniform mat4 texture_matrix0;
+#if defined(HAS_SKIN)
+uniform mat4 modelview_matrix;
+uniform mat4 projection_matrix;
+mat4 getObjectSkinnedTransform();
+#else
uniform mat4 modelview_projection_matrix;
+#endif
+
uniform float shadow_target_width;
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec4 diffuse_color;
-ATTRIBUTE vec2 texcoord0;
+in vec3 position;
+in vec4 diffuse_color;
+in vec2 texcoord0;
-VARYING vec4 post_pos;
-VARYING float target_pos_x;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
+out vec4 post_pos;
+out float target_pos_x;
+out vec4 vertex_color;
+out vec2 vary_texcoord0;
void passTextureIndex();
void main()
{
//transform vertex
+#if defined(HAS_SKIN)
+ vec4 pre_pos = vec4(position.xyz, 1.0);
+ mat4 mat = getObjectSkinnedTransform();
+ mat = modelview_matrix * mat;
+ vec4 pos = mat * pre_pos;
+ pos = projection_matrix * pos;
+#else
vec4 pre_pos = vec4(position.xyz, 1.0);
vec4 pos = modelview_projection_matrix * pre_pos;
+#endif
+
target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x;
post_pos = pos;
-#if !defined(DEPTH_CLAMP)
- gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
-#else
gl_Position = pos;
-#endif
passTextureIndex();
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowCubeV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowCubeV.glsl
index 0e74d2eb8a..0f5f9ed289 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowCubeV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowCubeV.glsl
@@ -25,11 +25,7 @@
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
-
-#if !defined(DEPTH_CLAMP)
-VARYING vec4 post_pos;
-#endif
+in vec3 position;
uniform vec3 box_center;
uniform vec3 box_size;
@@ -40,11 +36,5 @@ void main()
vec3 p = position*box_size+box_center;
vec4 pos = modelview_projection_matrix*vec4(p.xyz, 1.0);
-#if !defined(DEPTH_CLAMP)
- post_pos = pos;
-
- gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
-#else
gl_Position = pos;
-#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl
index 1ea96918bb..370aa75d04 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl
@@ -23,22 +23,9 @@
* $/LicenseInfo$
*/
-/*[EXTRA_CODE_HERE]*/
-
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-VARYING vec4 post_pos;
void main()
{
frag_color = vec4(1,1,1,1);
-
-#if !defined(DEPTH_CLAMP)
- gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);
-#endif
-
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowSkinnedV.glsl
index bdf8e0854d..9bbc63bce1 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowSkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowSkinnedV.glsl
@@ -26,9 +26,7 @@
uniform mat4 modelview_matrix;
uniform mat4 projection_matrix;
-ATTRIBUTE vec3 position;
-
-VARYING vec4 post_pos;
+in vec3 position;
mat4 getObjectSkinnedTransform();
@@ -41,12 +39,5 @@ void main()
vec4 pos = (mat*vec4(position.xyz, 1.0));
pos = projection_matrix*pos;
- post_pos = pos;
-
-#if !defined(DEPTH_CLAMP)
- gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
-#else
gl_Position = pos;
-#endif
-
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl
index 4134220306..ee3a5f1f31 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl
@@ -23,14 +23,20 @@
* $/LicenseInfo$
*/
-uniform sampler2DRect normalMap;
-uniform sampler2DRect depthMap;
+uniform sampler2D normalMap;
+uniform sampler2D depthMap;
+
+#if defined(SUN_SHADOW)
uniform sampler2DShadow shadowMap0;
uniform sampler2DShadow shadowMap1;
uniform sampler2DShadow shadowMap2;
uniform sampler2DShadow shadowMap3;
+#endif
+
+#if defined(SPOT_SHADOW)
uniform sampler2DShadow shadowMap4;
uniform sampler2DShadow shadowMap5;
+#endif
uniform vec3 sun_dir;
uniform vec3 moon_dir;
@@ -48,40 +54,49 @@ uniform int sun_up_factor;
float pcfShadow(sampler2DShadow shadowMap, vec3 norm, vec4 stc, float bias_mul, vec2 pos_screen, vec3 light_dir)
{
+#if defined(SUN_SHADOW)
float offset = shadow_bias * bias_mul;
stc.xyz /= stc.w;
stc.z += offset * 2.0;
stc.x = floor(stc.x*shadow_res.x + fract(pos_screen.y*shadow_res.y))/shadow_res.x; // add some chaotic jitter to X sample pos according to Y to disguise the snapping going on here
- float cs = shadow2D(shadowMap, stc.xyz).x;
+ float cs = texture(shadowMap, stc.xyz);
float shadow = cs * 4.0;
- shadow += shadow2D(shadowMap, stc.xyz+vec3( 1.5/shadow_res.x, 0.5/shadow_res.y, 0.0)).x;
- shadow += shadow2D(shadowMap, stc.xyz+vec3( 0.5/shadow_res.x, -1.5/shadow_res.y, 0.0)).x;
- shadow += shadow2D(shadowMap, stc.xyz+vec3(-1.5/shadow_res.x, -0.5/shadow_res.y, 0.0)).x;
- shadow += shadow2D(shadowMap, stc.xyz+vec3(-0.5/shadow_res.x, 1.5/shadow_res.y, 0.0)).x;
+ shadow += texture(shadowMap, stc.xyz+vec3( 1.5/shadow_res.x, 0.5/shadow_res.y, 0.0));
+ shadow += texture(shadowMap, stc.xyz+vec3( 0.5/shadow_res.x, -1.5/shadow_res.y, 0.0));
+ shadow += texture(shadowMap, stc.xyz+vec3(-1.5/shadow_res.x, -0.5/shadow_res.y, 0.0));
+ shadow += texture(shadowMap, stc.xyz+vec3(-0.5/shadow_res.x, 1.5/shadow_res.y, 0.0));
return clamp(shadow * 0.125, 0.0, 1.0);
+#else
+ return 1.0;
+#endif
}
float pcfSpotShadow(sampler2DShadow shadowMap, vec4 stc, float bias_scale, vec2 pos_screen)
{
+#if defined(SPOT_SHADOW)
stc.xyz /= stc.w;
stc.z += spot_shadow_bias * bias_scale;
stc.x = floor(proj_shadow_res.x * stc.x + fract(pos_screen.y*0.666666666)) / proj_shadow_res.x; // snap
- float cs = shadow2D(shadowMap, stc.xyz).x;
+ float cs = texture(shadowMap, stc.xyz);
float shadow = cs;
vec2 off = 1.0/proj_shadow_res;
off.y *= 1.5;
- shadow += shadow2D(shadowMap, stc.xyz+vec3(off.x*2.0, off.y, 0.0)).x;
- shadow += shadow2D(shadowMap, stc.xyz+vec3(off.x, -off.y, 0.0)).x;
- shadow += shadow2D(shadowMap, stc.xyz+vec3(-off.x, off.y, 0.0)).x;
- shadow += shadow2D(shadowMap, stc.xyz+vec3(-off.x*2.0, -off.y, 0.0)).x;
+ shadow += texture(shadowMap, stc.xyz+vec3(off.x*2.0, off.y, 0.0));
+ shadow += texture(shadowMap, stc.xyz+vec3(off.x, -off.y, 0.0));
+ shadow += texture(shadowMap, stc.xyz+vec3(-off.x, off.y, 0.0));
+ shadow += texture(shadowMap, stc.xyz+vec3(-off.x*2.0, -off.y, 0.0));
return shadow*0.2;
+#else
+ return 1.0;
+#endif
}
float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen)
{
+#if defined(SUN_SHADOW)
float shadow = 0.0f;
vec3 light_dir = normalize((sun_up_factor == 1) ? sun_dir : moon_dir);
@@ -175,10 +190,14 @@ float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen)
}
//shadow = min(dp_directional_light,shadow);
return shadow;
+#else
+ return 1.0;
+#endif
}
float sampleSpotShadow(vec3 pos, vec3 norm, int index, vec2 pos_screen)
{
+#if defined(SPOT_SHADOW)
float shadow = 0.0f;
pos += norm * spot_shadow_offset;
@@ -217,5 +236,8 @@ float sampleSpotShadow(vec3 pos, vec3 norm, int index, vec2 pos_screen)
shadow = 1.0f;
}
return shadow;
+#else
+ return 1.0;
+#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl
index 72bd0f0f34..bd62954ff8 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl
@@ -25,21 +25,10 @@
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
-
-VARYING vec4 post_pos;
+in vec3 position;
void main()
{
//transform vertex
- vec4 pos = modelview_projection_matrix*vec4(position.xyz, 1.0);
-
- post_pos = pos;
-
-#if !defined(DEPTH_CLAMP)
- gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
-#else
- gl_Position = pos;
-#endif
-
+ gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl
index de22312d3c..9d9ba49d82 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl
@@ -22,12 +22,10 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
-/*[EXTRA_CODE_HERE]*/
// Inputs
-VARYING vec4 vary_HazeColor;
-VARYING float vary_LightNormPosDot;
+in vec3 vary_HazeColor;
+in float vary_LightNormPosDot;
uniform sampler2D rainbow_map;
uniform sampler2D halo_map;
@@ -36,16 +34,15 @@ uniform float moisture_level;
uniform float droplet_radius;
uniform float ice_level;
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_data[3];
-#else
-#define frag_data gl_FragData
-#endif
+out vec4 frag_data[4];
+
+vec3 srgb_to_linear(vec3 c);
/////////////////////////////////////////////////////////////////////////
// The fragment shader for the sky
/////////////////////////////////////////////////////////////////////////
+
vec3 rainbow(float d)
{
// 'Interesting' values of d are -0.75 .. -0.825, i.e. when view vec nearly opposite of sun vec
@@ -62,19 +59,16 @@ vec3 rainbow(float d)
d = clamp(d, 0.0, 0.25) + interior_coord;
float rad = (droplet_radius - 5.0f) / 1024.0f;
- return pow(texture2D(rainbow_map, vec2(rad+0.5, d)).rgb, vec3(1.8)) * moisture_level;
+ return pow(texture(rainbow_map, vec2(rad+0.5, d)).rgb, vec3(1.8)) * moisture_level;
}
vec3 halo22(float d)
{
d = clamp(d, 0.1, 1.0);
float v = sqrt(clamp(1 - (d * d), 0, 1));
- return texture2D(halo_map, vec2(0, v)).rgb * ice_level;
+ return texture(halo_map, vec2(0, v)).rgb * ice_level;
}
-/// Soft clips the light with a gamma correction
-vec3 scaleSoftClip(vec3 light);
-
void main()
{
// Potential Fill-rate optimization. Add cloud calculation
@@ -82,7 +76,7 @@ void main()
// the fragment) if the sky wouldn't show up because the clouds
// are fully opaque.
- vec4 color = vary_HazeColor;
+ vec3 color = vary_HazeColor;
float rel_pos_lightnorm = vary_LightNormPosDot;
float optic_d = rel_pos_lightnorm;
@@ -90,13 +84,11 @@ void main()
color.rgb += rainbow(optic_d);
color.rgb += halo_22;
color.rgb *= 2.;
- color.rgb = scaleSoftClip(color.rgb);
-
- // Gamma correct for WL (soft clip effect).
- frag_data[0] = vec4(color.rgb, 1.0);
- frag_data[1] = vec4(0.0,0.0,0.0,0.0);
- frag_data[2] = vec4(0.0,0.0,0.0,1.0); //1.0 in norm.w masks off fog
+ color.rgb = clamp(color.rgb, vec3(0), vec3(5));
- gl_FragDepth = 0.99999f;
+ frag_data[0] = vec4(0);
+ frag_data[1] = vec4(0);
+ frag_data[2] = vec4(0.0,0.0,0.0,GBUFFER_FLAG_SKIP_ATMOS); //1.0 in norm.w masks off fog
+ frag_data[3] = vec4(color.rgb, 1.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
index 6db4690bff..17ce2dee5b 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
@@ -25,26 +25,26 @@
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
+in vec3 position;
// SKY ////////////////////////////////////////////////////////////////////////
// The vertex shader for creating the atmospheric sky
///////////////////////////////////////////////////////////////////////////////
// Output parameters
-VARYING vec4 vary_HazeColor;
-VARYING float vary_LightNormPosDot;
+out vec3 vary_HazeColor;
+out float vary_LightNormPosDot;
// Inputs
uniform vec3 camPosLocal;
-uniform vec4 lightnorm;
-uniform vec4 sunlight_color;
-uniform vec4 moonlight_color;
+uniform vec3 lightnorm;
+uniform vec3 sunlight_color;
+uniform vec3 moonlight_color;
uniform int sun_up_factor;
-uniform vec4 ambient_color;
-uniform vec4 blue_horizon;
-uniform vec4 blue_density;
+uniform vec3 ambient_color;
+uniform vec3 blue_horizon;
+uniform vec3 blue_density;
uniform float haze_horizon;
uniform float haze_density;
@@ -53,10 +53,10 @@ uniform float density_multiplier;
uniform float distance_multiplier;
uniform float max_y;
-uniform vec4 glow;
+uniform vec3 glow;
uniform float sun_moon_glow_factor;
-uniform vec4 cloud_color;
+uniform int cube_snapshot;
// NOTE: Keep these in sync!
// indra\newview\app_settings\shaders\class1\deferred\skyV.glsl
@@ -91,16 +91,16 @@ void main()
vary_LightNormPosDot = rel_pos_lightnorm_dot;
// Initialize temp variables
- vec4 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color;
-
+ vec3 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color * 0.7; //magic 0.7 to match legacy color
+
// Sunlight attenuation effect (hue and brightness) due to atmosphere
// this is used later for sunlight modulation at various altitudes
- vec4 light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);
+ vec3 light_atten = (blue_density + vec3(haze_density * 0.25)) * (density_multiplier * max_y);
// Calculate relative weights
- vec4 combined_haze = abs(blue_density) + vec4(abs(haze_density));
- vec4 blue_weight = blue_density / combined_haze;
- vec4 haze_weight = haze_density / combined_haze;
+ vec3 combined_haze = abs(blue_density) + vec3(abs(haze_density));
+ vec3 blue_weight = blue_density / combined_haze;
+ vec3 haze_weight = haze_density / combined_haze;
// Compute sunlight from rel_pos & lightnorm (for long rays like sky)
float off_axis = 1.0 / max(1e-6, max(0., rel_pos_norm.y) + lightnorm.y);
@@ -129,20 +129,20 @@ void main()
haze_glow = (sun_moon_glow_factor < 1.0) ? 0.0 : (sun_moon_glow_factor * (haze_glow + 0.25));
// Haze color above cloud
- vec4 color = (blue_horizon * blue_weight * (sunlight + ambient_color)
+ vec3 color = (blue_horizon * blue_weight * (sunlight + ambient_color)
+ (haze_horizon * haze_weight) * (sunlight * haze_glow + ambient_color));
// Final atmosphere additive
color *= (1. - combined_haze);
// Increase ambient when there are more clouds
- vec4 ambient = ambient_color + max(vec4(0), (1. - ambient_color)) * cloud_shadow * 0.5;
+ vec3 ambient = ambient_color + max(vec3(0), (1. - ambient_color)) * cloud_shadow * 0.5;
// Dim sunlight by cloud shadow percentage
sunlight *= max(0.0, (1. - cloud_shadow));
// Haze color below cloud
- vec4 add_below_cloud = (blue_horizon * blue_weight * (sunlight + ambient)
+ vec3 add_below_cloud = (blue_horizon * blue_weight * (sunlight + ambient)
+ (haze_horizon * haze_weight) * (sunlight * haze_glow + ambient));
// Attenuate cloud color by atmosphere
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
deleted file mode 100644
index 7f2c603f87..0000000000
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ /dev/null
@@ -1,170 +0,0 @@
-/**
- * @file class1/deferred/softenLightF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#extension GL_ARB_texture_rectangle : enable
-#extension GL_ARB_shader_texture_lod : enable
-
-/*[EXTRA_CODE_HERE]*/
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform sampler2DRect diffuseRect;
-uniform sampler2DRect specularRect;
-uniform sampler2DRect normalMap;
-uniform sampler2DRect lightMap;
-uniform sampler2DRect depthMap;
-uniform samplerCube environmentMap;
-uniform sampler2D lightFunc;
-
-uniform float blur_size;
-uniform float blur_fidelity;
-
-// Inputs
-uniform mat3 env_mat;
-
-uniform vec3 sun_dir;
-uniform vec3 moon_dir;
-uniform int sun_up_factor;
-VARYING vec2 vary_fragcoord;
-
-uniform mat4 inv_proj;
-uniform vec2 screen_res;
-
-vec3 getNorm(vec2 pos_screen);
-vec4 getPositionWithDepth(vec2 pos_screen, float depth);
-
-void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao);
-float getAmbientClamp();
-vec3 atmosFragLighting(vec3 l, vec3 additive, vec3 atten);
-vec3 scaleSoftClipFrag(vec3 l);
-vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten);
-vec3 fullbrightScaleSoftClip(vec3 light);
-
-vec3 linear_to_srgb(vec3 c);
-vec3 srgb_to_linear(vec3 c);
-
-#ifdef WATER_FOG
-vec4 applyWaterFogView(vec3 pos, vec4 color);
-#endif
-
-void main()
-{
- vec2 tc = vary_fragcoord.xy;
- float depth = texture2DRect(depthMap, tc.xy).r;
- vec4 pos = getPositionWithDepth(tc, depth);
- vec4 norm = texture2DRect(normalMap, tc);
- float envIntensity = norm.z;
- norm.xyz = getNorm(tc);
-
- vec3 light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir;
- float da = clamp(dot(norm.xyz, light_dir.xyz), 0.0, 1.0);
- float light_gamma = 1.0/1.3;
- da = pow(da, light_gamma);
-
- vec4 diffuse = texture2DRect(diffuseRect, tc);
-
- //convert to gamma space
- diffuse.rgb = linear_to_srgb(diffuse.rgb); // SL-14035
-
- vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
- vec3 color = vec3(0);
- float bloom = 0.0;
- {
- float ambocc = 1.0; // no AO...
-
- vec3 sunlit;
- vec3 amblit;
- vec3 additive;
- vec3 atten;
-
- calcAtmosphericVars(pos.xyz, light_dir, ambocc, sunlit, amblit, additive, atten, false);
-
- color.rgb = amblit;
-
- float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0);
- ambient *= 0.5;
- ambient *= ambient;
- ambient = (1.0 - ambient);
-
- color.rgb *= ambient;
-
- vec3 sun_contrib = da * sunlit;
-
- color.rgb += sun_contrib;
-
- color.rgb *= diffuse.rgb;
-
- vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
-
- if (spec.a > 0.0) // specular reflection
- {
- float sa = dot(refnormpersp, light_dir.xyz);
- vec3 dumbshiny = sunlit * (texture2D(lightFunc, vec2(sa, spec.a)).r);
-
- // add the two types of shiny together
- vec3 spec_contrib = dumbshiny * spec.rgb;
- bloom = dot(spec_contrib, spec_contrib) / 6;
- color.rgb += spec_contrib;
- }
-
- color.rgb = mix(color.rgb, diffuse.rgb, diffuse.a);
-
- if (envIntensity > 0.0)
- { //add environmentmap
- vec3 env_vec = env_mat * refnormpersp;
- vec3 reflected_color = textureCube(environmentMap, env_vec).rgb;
- color = mix(color.rgb, reflected_color, envIntensity);
- }
-
- if (norm.w < 0.5)
- {
- color = mix(atmosFragLighting(color, additive, atten), fullbrightAtmosTransportFrag(color, additive, atten), diffuse.a);
- color = mix(scaleSoftClipFrag(color), fullbrightScaleSoftClip(color), diffuse.a);
- }
-
- #ifdef WATER_FOG
- vec4 fogged = applyWaterFogView(pos.xyz,vec4(color, bloom));
- color = fogged.rgb;
- bloom = fogged.a;
- #endif
-
- }
-
-// linear debuggables
-//color.rgb = vec3(final_da);
-//color.rgb = vec3(ambient);
-//color.rgb = vec3(scol);
-//color.rgb = diffuse_srgb.rgb;
-
- // convert to linear as fullscreen lights need to sum in linear colorspace
- // and will be gamma (re)corrected downstream...
-
- frag_color.rgb = srgb_to_linear(color.rgb);
- frag_color.a = bloom;
-}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
deleted file mode 100644
index 694b19cdfb..0000000000
--- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
+++ /dev/null
@@ -1,279 +0,0 @@
-/**
- * @file spotLightF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#extension GL_ARB_texture_rectangle : enable
-#extension GL_ARB_shader_texture_lod : enable
-
-/*[EXTRA_CODE_HERE]*/
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-//class 1 -- no shadows
-
-uniform sampler2DRect diffuseRect;
-uniform sampler2DRect specularRect;
-uniform sampler2DRect depthMap;
-uniform sampler2DRect normalMap;
-uniform samplerCube environmentMap;
-uniform sampler2D noiseMap;
-uniform sampler2D projectionMap;
-uniform sampler2D lightFunc;
-
-uniform mat4 proj_mat; //screen space to light space
-uniform float proj_near; //near clip for projection
-uniform vec3 proj_p; //plane projection is emitting from (in screen space)
-uniform vec3 proj_n;
-uniform float proj_focus; //distance from plane to begin blurring
-uniform float proj_lod; //(number of mips in proj map)
-uniform float proj_range; //range between near clip and far clip plane of projection
-uniform float proj_ambient_lod;
-uniform float proj_ambiance;
-uniform float near_clip;
-uniform float far_clip;
-
-uniform vec3 proj_origin; //origin of projection to be used for angular attenuation
-uniform float sun_wash;
-
-uniform float size;
-uniform vec3 color;
-uniform float falloff;
-
-VARYING vec3 trans_center;
-VARYING vec4 vary_fragcoord;
-uniform vec2 screen_res;
-
-uniform mat4 inv_proj;
-
-vec3 getNorm(vec2 pos_screen);
-vec3 srgb_to_linear(vec3 c);
-
-vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
-{
- vec4 ret = texture2DLod(projectionMap, tc, lod);
- ret.rgb = srgb_to_linear(ret.rgb);
-
- vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
-
- float det = min(lod/(proj_lod*0.5), 1.0);
-
- float d = min(dist.x, dist.y);
-
- d *= min(1, d * (proj_lod - lod));
-
- float edge = 0.25*det;
-
- ret *= clamp(d/edge, 0.0, 1.0);
-
- return ret;
-}
-
-vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod)
-{
- vec4 ret = texture2DLod(projectionMap, tc, lod);
- ret.rgb = srgb_to_linear(ret.rgb);
-
- vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
-
- float det = min(lod/(proj_lod*0.5), 1.0);
-
- float d = min(dist.x, dist.y);
-
- float edge = 0.25*det;
-
- ret *= clamp(d/edge, 0.0, 1.0);
-
- return ret;
-}
-
-vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod)
-{
- vec4 ret = texture2DLod(projectionMap, tc, lod);
- ret.rgb = srgb_to_linear(ret.rgb);
-
- vec2 dist = tc-vec2(0.5);
-
- float d = dot(dist,dist);
-
- ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0);
-
- return ret;
-}
-
-vec4 getPosition(vec2 pos_screen);
-
-void main()
-{
- vec3 col = vec3(0,0,0);
-
-#if defined(LOCAL_LIGHT_KILL)
- discard;
-#else
- vec4 frag = vary_fragcoord;
- frag.xyz /= frag.w;
- frag.xyz = frag.xyz*0.5+0.5;
- frag.xy *= screen_res;
-
- vec3 pos = getPosition(frag.xy).xyz;
- vec3 lv = trans_center.xyz-pos.xyz;
- float dist = length(lv);
- dist /= size;
- if (dist > 1.0)
- {
- discard;
- }
-
- vec3 norm = texture2DRect(normalMap, frag.xy).xyz;
- float envIntensity = norm.z;
- norm = getNorm(frag.xy);
- norm = normalize(norm);
- float l_dist = -dot(lv, proj_n);
-
- vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0));
- if (proj_tc.z < 0.0)
- {
- discard;
- }
-
- proj_tc.xyz /= proj_tc.w;
-
- float fa = falloff+1.0;
- float dist_atten = min(1.0-(dist-1.0*(1.0-fa))/fa, 1.0);
- dist_atten *= dist_atten;
- dist_atten *= 2.0;
-
- if (dist_atten <= 0.0)
- {
- discard;
- }
-
- lv = proj_origin-pos.xyz;
- lv = normalize(lv);
- float da = dot(norm, lv);
-
- vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb;
- //light shaders output linear and are gamma corrected later in postDeferredGammaCorrectF.glsl
- diff_tex.rgb = srgb_to_linear(diff_tex.rgb);
-
- vec4 spec = texture2DRect(specularRect, frag.xy);
-
- float noise = texture2D(noiseMap, frag.xy/128.0).b;
- vec3 dlit = vec3(0, 0, 0);
-
- if (proj_tc.z > 0.0 &&
- proj_tc.x < 1.0 &&
- proj_tc.y < 1.0 &&
- proj_tc.x > 0.0 &&
- proj_tc.y > 0.0)
- {
- float amb_da = proj_ambiance;
- float lit = 0.0;
-
- if (da > 0.0)
- {
- lit = da * dist_atten * noise;
-
- float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0);
- float lod = diff * proj_lod;
-
- vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod);
- dlit = color.rgb * plcol.rgb * plcol.a;
-
- col = dlit*lit*diff_tex;
- //amb_da += (da*0.5)*(1.0-shadow)*proj_ambiance;
- }
- //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0);
- vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod);
-
- amb_da += (da*da*0.5+0.5)*proj_ambiance;
-
- amb_da *= dist_atten * noise;
-
- amb_da = min(amb_da, 1.0-lit);
- col += amb_da*color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a*diff_tex.rgb;
- }
-
- if (spec.a > 0.0)
- {
- dlit *= min(da*6.0, 1.0) * dist_atten;
- vec3 npos = -normalize(pos);
-
- //vec3 ref = dot(pos+lv, norm);
- vec3 h = normalize(lv+npos);
- float nh = dot(norm, h);
- float nv = dot(norm, npos);
- float vh = dot(npos, h);
- float sa = nh;
- float fres = pow(1 - dot(h, npos), 5)*0.4+0.5;
-
- float gtdenom = 2 * nh;
- float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh));
-
- if (nh > 0.0)
- {
-
- float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da);
- col += dlit*scol*spec.rgb;
- //col += spec.rgb;
- }
- }
-
- if (envIntensity > 0.0)
- {
- vec3 ref = reflect(normalize(pos), norm);
-
- //project from point pos in direction ref to plane proj_p, proj_n
- vec3 pdelta = proj_p-pos;
- float ds = dot(ref, proj_n);
-
- if (ds < 0.0)
- {
- vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds;
-
- vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0));
-
- if (stc.z > 0.0)
- {
- stc /= stc.w;
-
- if (stc.x < 1.0 &&
- stc.y < 1.0 &&
- stc.x > 0.0 &&
- stc.y > 0.0)
- {
- col += color.rgb * texture2DLodSpecular(projectionMap, stc.xy, (1 - spec.a) * (proj_lod * 0.6)).rgb * envIntensity;
- }
- }
- }
- }
-#endif
-
- //col.r = 1.0;
- frag_color.rgb = col;
- frag_color.a = 0.0;
-}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl
index bac79a9fdc..b35d10c8a0 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl
@@ -25,18 +25,13 @@
/*[EXTRA_CODE_HERE]*/
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_data[3];
-#else
-#define frag_data gl_FragData
-#endif
+out vec4 frag_data[4];
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-VARYING vec2 screenpos;
+in vec4 vertex_color;
+in vec2 vary_texcoord0;
+in vec2 screenpos;
uniform sampler2D diffuseMap;
-uniform sampler2D altDiffuseMap;
uniform float blend_factor;
uniform float custom_alpha;
uniform float time;
@@ -46,10 +41,15 @@ float twinkle(){
return abs(d);
}
+// See:
+// ALM off: class1/environment/starsF.glsl
+// ALM on : class1/deferred/starsF.glsl
void main()
{
- vec4 col_a = texture2D(diffuseMap, vary_texcoord0.xy);
- vec4 col_b = texture2D(diffuseMap, vary_texcoord0.xy);
+ // camera above water: class1\deferred\starsF.glsl
+ // camera below water: class1\environment\starsF.glsl
+ vec4 col_a = texture(diffuseMap, vary_texcoord0.xy);
+ vec4 col_b = texture(diffuseMap, vary_texcoord0.xy);
vec4 col = mix(col_b, col_a, blend_factor);
col.rgb *= vertex_color.rgb;
@@ -58,10 +58,9 @@ void main()
col.a = (col.a * factor) * 32.0f;
col.a *= twinkle();
- frag_data[0] = col;
+ frag_data[0] = vec4(0);
frag_data[1] = vec4(0.0f);
- frag_data[2] = vec4(0.0, 1.0, 0.0, 1.0);
-
- gl_FragDepth = 0.99995f;
+ frag_data[2] = vec4(0.0, 1.0, 0.0, GBUFFER_FLAG_SKIP_ATMOS);
+ frag_data[3] = col;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsV.glsl
index bb2a2ee72b..726508607d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/starsV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/starsV.glsl
@@ -27,21 +27,23 @@ uniform mat4 texture_matrix0;
uniform mat4 modelview_projection_matrix;
uniform float time;
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec4 diffuse_color;
-ATTRIBUTE vec2 texcoord0;
+in vec3 position;
+in vec4 diffuse_color;
+in vec2 texcoord0;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-VARYING vec2 screenpos;
+out vec4 vertex_color;
+out vec2 vary_texcoord0;
+out vec2 screenpos;
void main()
{
//transform vertex
vec4 pos = modelview_projection_matrix * vec4(position, 1.0);
-// bias z to fix SL-9806 and get stars to depth test against clouds
- pos.z += 0.001f;
+
+ // smash to far clip plane to
+ // avoid rendering on top of moon (do NOT write to gl_FragDepth, it's slow)
+ pos.z = pos.w;
gl_Position = pos;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl
index b2fa5d8a25..fd343ed2dc 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl
@@ -23,42 +23,31 @@
* $/LicenseInfo$
*/
-#extension GL_ARB_texture_rectangle : enable
-
/*[EXTRA_CODE_HERE]*/
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_data[3];
-#else
-#define frag_data gl_FragData
-#endif
+out vec4 frag_data[4];
vec3 srgb_to_linear(vec3 c);
-vec3 fullbrightAtmosTransport(vec3 light);
-vec3 fullbrightScaleSoftClip(vec3 light);
uniform sampler2D diffuseMap;
uniform sampler2D altDiffuseMap;
uniform float blend_factor; // interp factor between sunDisc A/B
-VARYING vec2 vary_texcoord0;
-VARYING float sun_fade;
+in vec2 vary_texcoord0;
+in float sun_fade;
void main()
{
- vec4 sunDiscA = texture2D(diffuseMap, vary_texcoord0.xy);
- vec4 sunDiscB = texture2D(altDiffuseMap, vary_texcoord0.xy);
+ vec4 sunDiscA = texture(diffuseMap, vary_texcoord0.xy);
+ vec4 sunDiscB = texture(altDiffuseMap, vary_texcoord0.xy);
vec4 c = mix(sunDiscA, sunDiscB, blend_factor);
- //c.rgb = fullbrightAtmosTransport(c.rgb);
- c.rgb = fullbrightScaleSoftClip(c.rgb);
// SL-9806 stars poke through
//c.a *= sun_fade;
- frag_data[0] = c;
+ frag_data[0] = vec4(0);
frag_data[1] = vec4(0.0f);
- frag_data[2] = vec4(0.0, 1.0, 0.0, 1.0);
-
- gl_FragDepth = 0.999988f;
+ frag_data[2] = vec4(0.0, 1.0, 0.0, GBUFFER_FLAG_SKIP_ATMOS);
+ frag_data[3] = c;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunDiscV.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunDiscV.glsl
index 0d117c6bc7..9a8d791a1d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/sunDiscV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/sunDiscV.glsl
@@ -27,11 +27,11 @@ uniform mat4 texture_matrix0;
uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec2 texcoord0;
+in vec3 position;
+in vec2 texcoord0;
-VARYING vec2 vary_texcoord0;
-VARYING float sun_fade;
+out vec2 vary_texcoord0;
+out float sun_fade;
void calcAtmospherics(vec3 eye_pos);
@@ -44,6 +44,8 @@ void main()
sun_fade = smoothstep(0.3, 1.0, (position.z + 50) / 512.0f);
+ // smash to *almost* far clip plane -- behind clouds but in front of stars
+ pos.z = pos.w*0.999999;
gl_Position = pos;
calcAtmospherics(pos.xyz);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl
deleted file mode 100644
index 7329efe3f7..0000000000
--- a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl
+++ /dev/null
@@ -1,41 +0,0 @@
-/**
- * @file sunLightF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-//class 1, no shadow, no SSAO, should never be called
-
-#extension GL_ARB_texture_rectangle : enable
-
-/*[EXTRA_CODE_HERE]*/
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-void main()
-{
- frag_color = vec4(0,0,0,0);
-}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl
deleted file mode 100644
index 15f141cbe5..0000000000
--- a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl
+++ /dev/null
@@ -1,62 +0,0 @@
-/**
- * @file sunLightSSAOF.glsl
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-
-#extension GL_ARB_texture_rectangle : enable
-
-/*[EXTRA_CODE_HERE]*/
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-//class 1 -- no shadow, SSAO only
-
-uniform sampler2DRect normalMap;
-
-// Inputs
-VARYING vec2 vary_fragcoord;
-
-vec3 getNorm(vec2 pos_screen);
-vec4 getPosition(vec2 pos_screen);
-
-//calculate decreases in ambient lighting when crowded out (SSAO)
-float calcAmbientOcclusion(vec4 pos, vec3 norm, vec2 pos_screen);
-
-void main()
-{
- vec2 pos_screen = vary_fragcoord.xy;
-
- //try doing an unproject here
-
- vec4 pos = getPosition(pos_screen);
- vec3 norm = getNorm(pos_screen);
-
- frag_color[0] = 1.0;
- frag_color[1] = calcAmbientOcclusion(pos, norm, pos_screen);
- frag_color[2] = 1.0;
- frag_color[3] = 1.0;
-}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl
deleted file mode 100644
index 473d6df8fa..0000000000
--- a/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl
+++ /dev/null
@@ -1,41 +0,0 @@
-/**
- * @file sunLightF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 modelview_projection_matrix;
-
-ATTRIBUTE vec3 position;
-
-VARYING vec2 vary_fragcoord;
-
-uniform vec2 screen_res;
-
-void main()
-{
- //transform vertex
- vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0);
- gl_Position = pos;
-
- vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res;
-}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
index 6b6eed9db8..f6d509e2c6 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
@@ -25,11 +25,7 @@
/*[EXTRA_CODE_HERE]*/
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_data[3];
-#else
-#define frag_data gl_FragData
-#endif
+out vec4 frag_data[4];
uniform sampler2D detail_0;
uniform sampler2D detail_1;
@@ -37,10 +33,10 @@ uniform sampler2D detail_2;
uniform sampler2D detail_3;
uniform sampler2D alpha_ramp;
-VARYING vec3 pos;
-VARYING vec3 vary_normal;
-VARYING vec4 vary_texcoord0;
-VARYING vec4 vary_texcoord1;
+in vec3 pos;
+in vec3 vary_normal;
+in vec4 vary_texcoord0;
+in vec4 vary_texcoord1;
vec2 encode_normal(vec3 n);
@@ -48,14 +44,14 @@ void main()
{
/// Note: This should duplicate the blending functionality currently used for the terrain rendering.
- vec4 color0 = texture2D(detail_0, vary_texcoord0.xy);
- vec4 color1 = texture2D(detail_1, vary_texcoord0.xy);
- vec4 color2 = texture2D(detail_2, vary_texcoord0.xy);
- vec4 color3 = texture2D(detail_3, vary_texcoord0.xy);
+ vec4 color0 = texture(detail_0, vary_texcoord0.xy);
+ vec4 color1 = texture(detail_1, vary_texcoord0.xy);
+ vec4 color2 = texture(detail_2, vary_texcoord0.xy);
+ vec4 color3 = texture(detail_3, vary_texcoord0.xy);
- float alpha1 = texture2D(alpha_ramp, vary_texcoord0.zw).a;
- float alpha2 = texture2D(alpha_ramp,vary_texcoord1.xy).a;
- float alphaFinal = texture2D(alpha_ramp, vary_texcoord1.zw).a;
+ float alpha1 = texture(alpha_ramp, vary_texcoord0.zw).a;
+ float alpha2 = texture(alpha_ramp,vary_texcoord1.xy).a;
+ float alphaFinal = texture(alpha_ramp, vary_texcoord1.zw).a;
vec4 outColor = mix( mix(color3, color2, alpha2), mix(color1, color0, alpha1), alphaFinal );
outColor.a = 0.0; // yes, downstream atmospherics
@@ -63,6 +59,7 @@ void main()
frag_data[0] = outColor;
frag_data[1] = vec4(0.0,0.0,0.0,-1.0);
vec3 nvn = normalize(vary_normal);
- frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0);
+ frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, GBUFFER_FLAG_HAS_ATMOS);
+ frag_data[3] = vec4(0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl
index f42cb6ff6d..f6d3b59e85 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl
@@ -27,16 +27,16 @@ uniform mat3 normal_matrix;
uniform mat4 texture_matrix0;
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec3 normal;
-ATTRIBUTE vec4 diffuse_color;
-ATTRIBUTE vec2 texcoord0;
-ATTRIBUTE vec2 texcoord1;
+in vec3 position;
+in vec3 normal;
+in vec4 diffuse_color;
+in vec2 texcoord0;
+in vec2 texcoord1;
-VARYING vec3 pos;
-VARYING vec3 vary_normal;
-VARYING vec4 vary_texcoord0;
-VARYING vec4 vary_texcoord1;
+out vec3 pos;
+out vec3 vary_normal;
+out vec4 vary_texcoord0;
+out vec4 vary_texcoord1;
uniform vec4 object_plane_s;
uniform vec4 object_plane_t;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl b/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl
new file mode 100644
index 0000000000..636dfed4ba
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl
@@ -0,0 +1,122 @@
+/**
+ * @file class1/deferred/textureUtilV.glsl
+ *
+ * $LicenseInfo:firstyear=2023&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2023, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+// This shader code is taken from the sample code on the KHR_texture_transform
+// spec page page, plus or minus some sign error corrections (I think because the GLSL
+// matrix constructor is backwards?):
+// https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_texture_transform
+// Previously (6494eed242b1), we passed in a single, precalculated matrix
+// uniform per transform into the shaders. However, that was found to produce
+// small-but-noticeable discrepancies with the GLTF sample model
+// "TextureTransformTest", likely due to numerical precision differences. In
+// the interest of parity with other renderers, calculate the transform
+// directly in the shader. -Cosmic,2023-02-24
+vec2 khr_texture_transform(vec2 texcoord, vec2 scale, float rotation, vec2 offset)
+{
+ mat3 scale_mat = mat3(scale.x,0,0, 0,scale.y,0, 0,0,1);
+ mat3 offset_mat = mat3(1,0,0, 0,1,0, offset.x, offset.y, 1);
+ mat3 rotation_mat = mat3(
+ cos(rotation),-sin(rotation), 0,
+ sin(rotation), cos(rotation), 0,
+ 0, 0, 1
+ );
+
+ mat3 transform = offset_mat * rotation_mat * scale_mat;
+
+ return (transform * vec3(texcoord, 1)).xy;
+}
+
+// vertex_texcoord - The UV texture coordinates sampled from the vertex at
+// runtime. Per SL convention, this is in a right-handed UV coordinate
+// system. Collada models also have right-handed UVs.
+// khr_gltf_transform - The texture transform matrix as defined in the
+// KHR_texture_transform GLTF extension spec. It assumes a left-handed UV
+// coordinate system. GLTF models also have left-handed UVs.
+// sl_animation_transform - The texture transform matrix for texture
+// animations, available through LSL script functions such as
+// LlSetTextureAnim. It assumes a right-handed UV coordinate system.
+// texcoord - The final texcoord to use for image sampling
+vec2 texture_transform(vec2 vertex_texcoord, vec4[2] khr_gltf_transform, mat4 sl_animation_transform)
+{
+ vec2 texcoord = vertex_texcoord;
+
+ // Apply texture animation first to avoid shearing and other artifacts
+ texcoord = (sl_animation_transform * vec4(texcoord, 0, 1)).xy;
+ // Convert to left-handed coordinate system. The offset of 1 is necessary
+ // for rotations to be applied correctly.
+ texcoord.y = 1.0 - texcoord.y;
+ texcoord = khr_texture_transform(texcoord, khr_gltf_transform[0].xy, khr_gltf_transform[0].z, khr_gltf_transform[1].xy);
+ // Convert back to right-handed coordinate system
+ texcoord.y = 1.0 - texcoord.y;
+
+ // To make things more confusing, all SL image assets are upside-down
+ // We may need an additional sign flip here when we implement a Vulkan backend
+
+ return texcoord;
+}
+
+// Take the rotation only from both transforms and apply to the tangent. This
+// accounts for the change of the topology of the normal texture when a texture
+// rotation is applied to it.
+// *HACK: Assume the imported GLTF model did not have both normal texture
+// transforms and tangent vertices. The use of this function is inconsistent
+// with the GLTF sample viewer when that is the case. See getNormalInfo in
+// https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Viewer/47a191931461a6f2e14de48d6da0f0eb6ec2d147/source/Renderer/shaders/material_info.glsl
+// We may want to account for this case during GLTF model import.
+// -Cosmic,2023-06-06
+vec3 tangent_space_transform(vec4 vertex_tangent, vec3 vertex_normal, vec4[2] khr_gltf_transform, mat4 sl_animation_transform)
+{
+ vec2 weights = vec2(0, 1);
+
+ // Apply texture animation first to avoid shearing and other artifacts (rotation only)
+ mat2 sl_rot_scale;
+ sl_rot_scale[0][0] = sl_animation_transform[0][0];
+ sl_rot_scale[0][1] = sl_animation_transform[0][1];
+ sl_rot_scale[1][0] = sl_animation_transform[1][0];
+ sl_rot_scale[1][1] = sl_animation_transform[1][1];
+ weights = sl_rot_scale * weights;
+ // Remove scale
+ weights = normalize(weights);
+
+ // Convert to left-handed coordinate system
+ weights.y = -weights.y;
+
+ // Apply KHR_texture_transform (rotation only)
+ float khr_rotation = khr_gltf_transform[0].z;
+ mat2 khr_rotation_mat = mat2(
+ cos(khr_rotation),-sin(khr_rotation),
+ sin(khr_rotation), cos(khr_rotation)
+ );
+ weights = khr_rotation_mat * weights;
+
+ // Convert back to right-handed coordinate system
+ weights.y = -weights.y;
+
+ // Similar to the MikkTSpace-compatible method of extracting the binormal
+ // from the normal and tangent, as seen in the fragment shader
+ vec3 vertex_binormal = vertex_tangent.w * cross(vertex_normal, vertex_tangent.xyz);
+
+ return (weights.x * vertex_binormal.xyz) + (weights.y * vertex_tangent.xyz);
+}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl
index 89e354558a..e2d87e68fa 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl
@@ -25,17 +25,13 @@
/*[EXTRA_CODE_HERE]*/
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_data[3];
-#else
-#define frag_data gl_FragData
-#endif
+out vec4 frag_data[4];
uniform sampler2D diffuseMap;
-VARYING vec4 vertex_color;
-VARYING vec3 vary_normal;
-VARYING vec2 vary_texcoord0;
+in vec4 vertex_color;
+in vec3 vary_normal;
+in vec2 vary_texcoord0;
uniform float minimum_alpha;
@@ -43,7 +39,7 @@ vec2 encode_normal(vec3 n);
void main()
{
- vec4 col = texture2D(diffuseMap, vary_texcoord0.xy);
+ vec4 col = texture(diffuseMap, vary_texcoord0.xy);
if (col.a < minimum_alpha)
{
discard;
@@ -52,5 +48,6 @@ void main()
frag_data[0] = vec4(vertex_color.rgb*col.rgb, 0.0);
frag_data[1] = vec4(0,0,0,0);
vec3 nvn = normalize(vary_normal);
- frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0);
+ frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, GBUFFER_FLAG_HAS_ATMOS);
+ frag_data[3] = vec4(0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl
index e34d75ba1d..7dcab640f2 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl
@@ -25,22 +25,18 @@
/*[EXTRA_CODE_HERE]*/
-#ifdef DEFINE_GL_FRAGCOLOR
+
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
uniform float minimum_alpha;
uniform sampler2D diffuseMap;
-VARYING vec4 post_pos;
-VARYING vec2 vary_texcoord0;
+in vec2 vary_texcoord0;
void main()
{
- float alpha = texture2D(diffuseMap, vary_texcoord0.xy).a;
+ float alpha = texture(diffuseMap, vary_texcoord0.xy).a;
if (alpha < minimum_alpha)
{
@@ -48,6 +44,4 @@ void main()
}
frag_color = vec4(1,1,1,1);
-
- gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeShadowSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeShadowSkinnedV.glsl
index d9ca6d3a46..f5192c3009 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/treeShadowSkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/treeShadowSkinnedV.glsl
@@ -27,11 +27,10 @@ uniform mat4 texture_matrix0;
uniform mat4 modelview_matrix;
uniform mat4 projection_matrix;
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec2 texcoord0;
+in vec3 position;
+in vec2 texcoord0;
-VARYING vec4 post_pos;
-VARYING vec2 vary_texcoord0;
+out vec2 vary_texcoord0;
mat4 getObjectSkinnedTransform();
@@ -43,11 +42,7 @@ void main()
mat = modelview_matrix * mat;
vec4 pos = mat * vec4(position.xyz, 1.0);
- pos = projection_matrix * pos;
-
- post_pos = pos;
-
- gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
+ gl_Position = projection_matrix * pos;
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeShadowV.glsl
index e472a75304..3102c870fc 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/treeShadowV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/treeShadowV.glsl
@@ -26,20 +26,15 @@
uniform mat4 texture_matrix0;
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec2 texcoord0;
+in vec3 position;
+in vec2 texcoord0;
-VARYING vec4 post_pos;
-VARYING vec2 vary_texcoord0;
+out vec2 vary_texcoord0;
void main()
{
//transform vertex
- vec4 pos = modelview_projection_matrix*vec4(position.xyz, 1.0);
-
- post_pos = pos;
-
- gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
+ gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl
index 3b6571a24a..ce8a10712c 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl
@@ -27,13 +27,13 @@ uniform mat4 texture_matrix0;
uniform mat4 modelview_projection_matrix;
uniform mat3 normal_matrix;
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec3 normal;
-ATTRIBUTE vec2 texcoord0;
+in vec3 position;
+in vec3 normal;
+in vec2 texcoord0;
-VARYING vec3 vary_normal;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
+out vec3 vary_normal;
+out vec4 vertex_color;
+out vec2 vary_texcoord0;
void main()
{
diff --git a/indra/newview/app_settings/shaders/class1/deferred/underWaterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/underWaterF.glsl
deleted file mode 100644
index 9a5debb3c1..0000000000
--- a/indra/newview/app_settings/shaders/class1/deferred/underWaterF.glsl
+++ /dev/null
@@ -1,82 +0,0 @@
-/**
- * @file underWaterF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-/*[EXTRA_CODE_HERE]*/
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_data[3];
-#else
-#define frag_data gl_FragData
-#endif
-
-uniform sampler2D diffuseMap;
-uniform sampler2D bumpMap;
-uniform sampler2D screenTex;
-uniform sampler2D refTex;
-uniform sampler2D screenDepth;
-
-uniform vec4 fogCol;
-uniform vec3 lightDir;
-uniform vec3 specular;
-uniform float lightExp;
-uniform vec2 fbScale;
-uniform float refScale;
-uniform float znear;
-uniform float zfar;
-uniform float kd;
-uniform vec4 waterPlane;
-uniform vec3 eyeVec;
-uniform vec4 waterFogColor;
-uniform float waterFogDensity;
-uniform float waterFogKS;
-uniform vec2 screenRes;
-
-//bigWave is (refCoord.w, view.w);
-VARYING vec4 refCoord;
-VARYING vec4 littleWave;
-VARYING vec4 view;
-
-vec2 encode_normal(vec3 n);
-
-void main()
-{
- vec4 color;
-
- //get detail normals
- vec3 wave1 = texture2D(bumpMap, vec2(refCoord.w, view.w)).xyz*2.0-1.0;
- vec3 wave2 = texture2D(bumpMap, littleWave.xy).xyz*2.0-1.0;
- vec3 wave3 = texture2D(bumpMap, littleWave.zw).xyz*2.0-1.0;
- vec3 wavef = normalize(wave1+wave2+wave3);
-
- //figure out distortion vector (ripply)
- vec2 distort = (refCoord.xy/refCoord.z) * 0.5 + 0.5;
- distort = distort+wavef.xy*refScale;
-
- vec4 fb = texture2D(screenTex, distort);
-
- frag_data[0] = vec4(fb.rgb, 1.0); // diffuse
- frag_data[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec
- frag_data[2] = vec4(encode_normal(wavef), 0.0, 0.0); // normalxyz, env intens, atmo kill
-}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
deleted file mode 100644
index a157e9c017..0000000000
--- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
+++ /dev/null
@@ -1,184 +0,0 @@
-/**
- * @file class1/deferred/waterF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#extension GL_ARB_texture_rectangle : enable
-
-/*[EXTRA_CODE_HERE]*/
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_data[3];
-#else
-#define frag_data gl_FragData
-#endif
-
-vec3 scaleSoftClip(vec3 inColor);
-vec3 atmosTransport(vec3 inColor);
-
-uniform sampler2D bumpMap;
-uniform sampler2D bumpMap2;
-uniform float blend_factor;
-uniform sampler2D screenTex;
-uniform sampler2D refTex;
-uniform float sunAngle;
-uniform float sunAngle2;
-uniform vec3 lightDir;
-uniform vec3 specular;
-uniform float lightExp;
-uniform float refScale;
-uniform float kd;
-uniform vec2 screenRes;
-uniform vec3 normScale;
-uniform float fresnelScale;
-uniform float fresnelOffset;
-uniform float blurMultiplier;
-uniform vec2 screen_res;
-uniform mat4 norm_mat; //region space to screen space
-uniform int water_edge;
-
-//bigWave is (refCoord.w, view.w);
-VARYING vec4 refCoord;
-VARYING vec4 littleWave;
-VARYING vec4 view;
-VARYING vec4 vary_position;
-
-vec2 encode_normal(vec3 n);
-vec3 scaleSoftClip(vec3 l);
-vec3 srgb_to_linear(vec3 c);
-vec3 linear_to_srgb(vec3 c);
-
-vec3 BlendNormal(vec3 bump1, vec3 bump2)
-{
- vec3 n = mix(bump1, bump2, blend_factor);
- return n;
-}
-
-void main()
-{
- vec4 color;
- float dist = length(view.xyz);
-
- //normalize view vector
- vec3 viewVec = normalize(view.xyz);
-
- //get wave normals
- vec3 wave1_a = texture2D(bumpMap, vec2(refCoord.w, view.w)).xyz*2.0-1.0;
- vec3 wave2_a = texture2D(bumpMap, littleWave.xy).xyz*2.0-1.0;
- vec3 wave3_a = texture2D(bumpMap, littleWave.zw).xyz*2.0-1.0;
-
-
- vec3 wave1_b = texture2D(bumpMap2, vec2(refCoord.w, view.w)).xyz*2.0-1.0;
- vec3 wave2_b = texture2D(bumpMap2, littleWave.xy).xyz*2.0-1.0;
- vec3 wave3_b = texture2D(bumpMap2, littleWave.zw).xyz*2.0-1.0;
-
- vec3 wave1 = BlendNormal(wave1_a, wave1_b);
- vec3 wave2 = BlendNormal(wave2_a, wave2_b);
- vec3 wave3 = BlendNormal(wave3_a, wave3_b);
-
- //get base fresnel components
-
- vec3 df = vec3(
- dot(viewVec, wave1),
- dot(viewVec, (wave2 + wave3) * 0.5),
- dot(viewVec, wave3)
- ) * fresnelScale + fresnelOffset;
- df *= df;
-
- vec2 distort = (refCoord.xy/refCoord.z) * 0.5 + 0.5;
-
- float dist2 = dist;
- dist = max(dist, 5.0);
-
- float dmod = sqrt(dist);
-
- vec2 dmod_scale = vec2(dmod*dmod, dmod);
-
- //get reflected color
- vec2 refdistort1 = wave1.xy*normScale.x;
- vec2 refvec1 = distort+refdistort1/dmod_scale;
- vec4 refcol1 = texture2D(refTex, refvec1);
-
- vec2 refdistort2 = wave2.xy*normScale.y;
- vec2 refvec2 = distort+refdistort2/dmod_scale;
- vec4 refcol2 = texture2D(refTex, refvec2);
-
- vec2 refdistort3 = wave3.xy*normScale.z;
- vec2 refvec3 = distort+refdistort3/dmod_scale;
- vec4 refcol3 = texture2D(refTex, refvec3);
-
- vec4 refcol = refcol1 + refcol2 + refcol3;
- float df1 = df.x + df.y + df.z;
- refcol *= df1 * 0.333;
-
- vec3 wavef = (wave1 + wave2 * 0.4 + wave3 * 0.6) * 0.5;
- wavef.z *= max(-viewVec.z, 0.1);
- wavef = normalize(wavef);
-
- float df2 = dot(viewVec, wavef) * fresnelScale+fresnelOffset;
-
- vec2 refdistort4 = wavef.xy*0.125;
- refdistort4.y -= abs(refdistort4.y);
- vec2 refvec4 = distort+refdistort4/dmod;
- float dweight = min(dist2*blurMultiplier, 1.0);
- vec4 baseCol = texture2D(refTex, refvec4);
-
- refcol = mix(baseCol*df2, refcol, dweight);
-
- //get specular component
- float spec = clamp(dot(lightDir, (reflect(viewVec,wavef))),0.0,1.0);
-
- //harden specular
- spec = pow(spec, 128.0);
-
- //figure out distortion vector (ripply)
- vec2 distort2 = distort+wavef.xy*refScale/max(dmod*df1, 1.0);
-
- vec4 fb = texture2D(screenTex, distort2);
-
- //mix with reflection
- // Note we actually want to use just df1, but multiplying by 0.999999 gets around an nvidia compiler bug
- color.rgb = mix(fb.rgb, refcol.rgb, df1 * 0.99999f);
-
- vec4 pos = vary_position;
-
- color.rgb += spec * specular;
-
- color.rgb = atmosTransport(color.rgb);
- color.rgb = scaleSoftClip(color.rgb);
-
- color.a = spec * sunAngle2;
-
- vec3 screenspacewavef = normalize((norm_mat*vec4(wavef, 1.0)).xyz);
-
- //frag_data[0] = color;
-
- // TODO: The non-obvious assignment below is copied from the pre-EEP WL shader code
- // Unfortunately, fixing it causes a mismatch for EEP, and so it remains... for now
- // SL-12975 (unfix pre-EEP broken alpha)
- frag_data[0] = vec4(color.rgb, color); // Effectively, color.rgbr
-
-
- frag_data[1] = vec4(0); // speccolor, spec
- frag_data[2] = vec4(encode_normal(screenspacewavef.xyz), 0.05, 0);// normalxy, 0, 0
-}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl
deleted file mode 100644
index 8863869e44..0000000000
--- a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl
+++ /dev/null
@@ -1,99 +0,0 @@
-/**
- * @file waterV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 modelview_matrix;
-uniform mat4 modelview_projection_matrix;
-
-ATTRIBUTE vec3 position;
-
-
-void calcAtmospherics(vec3 inPositionEye);
-
-uniform vec2 waveDir1;
-uniform vec2 waveDir2;
-uniform float time;
-uniform vec3 eyeVec;
-uniform float waterHeight;
-
-VARYING vec4 refCoord;
-VARYING vec4 littleWave;
-VARYING vec4 view;
-
-VARYING vec4 vary_position;
-
-float wave(vec2 v, float t, float f, vec2 d, float s)
-{
- return (dot(d, v)*f + t*s)*f;
-}
-
-void main()
-{
- //transform vertex
- vec4 pos = vec4(position.xyz, 1.0);
- mat4 modelViewProj = modelview_projection_matrix;
-
- vec4 oPosition;
-
- //get view vector
- vec3 oEyeVec;
- oEyeVec.xyz = pos.xyz-eyeVec;
-
- float d = length(oEyeVec.xy);
- float ld = min(d, 2560.0);
-
- pos.xy = eyeVec.xy + oEyeVec.xy/d*ld;
- view.xyz = oEyeVec;
-
- d = clamp(ld/1536.0-0.5, 0.0, 1.0);
- d *= d;
-
- oPosition = vec4(position, 1.0);
- oPosition.z = mix(oPosition.z, max(eyeVec.z*0.75, 0.0), d);
- vary_position = modelview_matrix * oPosition;
- oPosition = modelViewProj * oPosition;
-
- refCoord.xyz = oPosition.xyz + vec3(0,0,0.2);
-
- //get wave position parameter (create sweeping horizontal waves)
- vec3 v = pos.xyz;
- v.x += (cos(v.x*0.08/*+time*0.01*/)+sin(v.y*0.02))*6.0;
-
- //push position for further horizon effect.
- pos.xyz = oEyeVec.xyz*(waterHeight/oEyeVec.z);
- pos.w = 1.0;
- pos = modelview_matrix*pos;
-
- calcAtmospherics(pos.xyz);
-
- //pass wave parameters to pixel shader
- vec2 bigWave = (v.xy) * vec2(0.04,0.04) + waveDir1 * time * 0.055;
- //get two normal map (detail map) texture coordinates
- littleWave.xy = (v.xy) * vec2(0.45, 0.9) + waveDir2 * time * 0.13;
- littleWave.zw = (v.xy) * vec2(0.1, 0.2) + waveDir1 * time * 0.1;
- view.w = bigWave.y;
- refCoord.w = bigWave.x;
-
- gl_Position = oPosition;
-}
diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl
index 36563982ba..b5437d43d2 100644
--- a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl
+++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl
@@ -23,34 +23,41 @@
* $/LicenseInfo$
*/
-#extension GL_ARB_texture_rectangle : enable
-
/*[EXTRA_CODE_HERE]*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-uniform sampler2DRect diffuseMap;
+uniform sampler2D diffuseMap;
+#if HAS_NOISE
+uniform sampler2D glowNoiseMap;
+uniform vec2 screen_res;
+#endif
uniform float minLuminance;
uniform float maxExtractAlpha;
uniform vec3 lumWeights;
uniform vec3 warmthWeights;
uniform float warmthAmount;
-VARYING vec2 vary_texcoord0;
+in vec2 vary_texcoord0;
void main()
{
- vec4 col = texture2DRect(diffuseMap, vary_texcoord0.xy);
+ vec4 col = texture(diffuseMap, vary_texcoord0.xy);
/// CALCULATING LUMINANCE (Using NTSC lum weights)
/// http://en.wikipedia.org/wiki/Luma_%28video%29
float lum = smoothstep(minLuminance, minLuminance+1.0, dot(col.rgb, lumWeights ) );
float warmth = smoothstep(minLuminance, minLuminance+1.0, max(col.r * warmthWeights.r, max(col.g * warmthWeights.g, col.b * warmthWeights.b)) );
- frag_color.rgb = col.rgb;
+#if HAS_NOISE
+ float TRUE_NOISE_RES = 128; // See mTrueNoiseMap
+ // *NOTE: Usually this is vary_fragcoord not vary_texcoord0, but glow extraction is in screen space
+ vec3 glow_noise = texture(glowNoiseMap, vary_texcoord0.xy * (screen_res / TRUE_NOISE_RES)).xyz;
+ // Dithering. Reduces banding effects in the reduced precision glow buffer.
+ float NOISE_DEPTH = 64.0;
+ col.rgb += glow_noise / NOISE_DEPTH;
+ col.rgb = max(col.rgb, vec3(0));
+#endif
+ frag_color.rgb = col.rgb;
frag_color.a = max(col.a, mix(lum, warmth, warmthAmount) * maxExtractAlpha);
}
diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl
index 1396dc6973..ccda75596d 100644
--- a/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl
+++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl
@@ -25,14 +25,13 @@
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec2 texcoord0;
+in vec3 position;
-VARYING vec2 vary_texcoord0;
+out vec2 vary_texcoord0;
void main()
{
- gl_Position = modelview_projection_matrix * vec4(position, 1.0);
+ gl_Position = vec4(position, 1.0);
- vary_texcoord0.xy = texcoord0;
+ vary_texcoord0.xy = position.xy * 0.5 + 0.5;
}
diff --git a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl
index c1f6af9f57..8718dd8b52 100644
--- a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl
@@ -23,19 +23,15 @@
* $/LicenseInfo$
*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
uniform sampler2D diffuseMap;
uniform float glowStrength;
-VARYING vec4 vary_texcoord0;
-VARYING vec4 vary_texcoord1;
-VARYING vec4 vary_texcoord2;
-VARYING vec4 vary_texcoord3;
+in vec4 vary_texcoord0;
+in vec4 vary_texcoord1;
+in vec4 vary_texcoord2;
+in vec4 vary_texcoord3;
void main()
{
@@ -47,14 +43,14 @@ void main()
kern[0] = 0.25; kern[1] = 0.5; kern[2] = 0.8; kern[3] = 1.0;
kern[4] = 1.0; kern[5] = 0.8; kern[6] = 0.5; kern[7] = 0.25;
- col += kern[0] * texture2D(diffuseMap, vary_texcoord0.xy);
- col += kern[1] * texture2D(diffuseMap, vary_texcoord1.xy);
- col += kern[2] * texture2D(diffuseMap, vary_texcoord2.xy);
- col += kern[3] * texture2D(diffuseMap, vary_texcoord3.xy);
- col += kern[4] * texture2D(diffuseMap, vary_texcoord0.zw);
- col += kern[5] * texture2D(diffuseMap, vary_texcoord1.zw);
- col += kern[6] * texture2D(diffuseMap, vary_texcoord2.zw);
- col += kern[7] * texture2D(diffuseMap, vary_texcoord3.zw);
+ col += kern[0] * texture(diffuseMap, vary_texcoord0.xy);
+ col += kern[1] * texture(diffuseMap, vary_texcoord1.xy);
+ col += kern[2] * texture(diffuseMap, vary_texcoord2.xy);
+ col += kern[3] * texture(diffuseMap, vary_texcoord3.xy);
+ col += kern[4] * texture(diffuseMap, vary_texcoord0.zw);
+ col += kern[5] * texture(diffuseMap, vary_texcoord1.zw);
+ col += kern[6] * texture(diffuseMap, vary_texcoord2.zw);
+ col += kern[7] * texture(diffuseMap, vary_texcoord3.zw);
- frag_color = vec4(col.rgb * glowStrength, col.a);
+ frag_color = max(vec4(col.rgb * glowStrength, col.a), vec4(0));
}
diff --git a/indra/newview/app_settings/shaders/class1/effects/glowV.glsl b/indra/newview/app_settings/shaders/class1/effects/glowV.glsl
index cdb2281578..60ec4e6f3b 100644
--- a/indra/newview/app_settings/shaders/class1/effects/glowV.glsl
+++ b/indra/newview/app_settings/shaders/class1/effects/glowV.glsl
@@ -25,26 +25,28 @@
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec2 texcoord0;
+in vec3 position;
uniform vec2 glowDelta;
-VARYING vec4 vary_texcoord0;
-VARYING vec4 vary_texcoord1;
-VARYING vec4 vary_texcoord2;
-VARYING vec4 vary_texcoord3;
+out vec4 vary_texcoord0;
+out vec4 vary_texcoord1;
+out vec4 vary_texcoord2;
+out vec4 vary_texcoord3;
void main()
{
- gl_Position = modelview_projection_matrix * vec4(position, 1.0);
+ gl_Position = vec4(position, 1.0);
- vary_texcoord0.xy = texcoord0 + glowDelta*(-3.5);
- vary_texcoord1.xy = texcoord0 + glowDelta*(-2.5);
- vary_texcoord2.xy = texcoord0 + glowDelta*(-1.5);
- vary_texcoord3.xy = texcoord0 + glowDelta*(-0.5);
- vary_texcoord0.zw = texcoord0 + glowDelta*(0.5);
- vary_texcoord1.zw = texcoord0 + glowDelta*(1.5);
- vary_texcoord2.zw = texcoord0 + glowDelta*(2.5);
- vary_texcoord3.zw = texcoord0 + glowDelta*(3.5);
+ vec2 texcoord = position.xy * 0.5 + 0.5;
+
+
+ vary_texcoord0.xy = texcoord + glowDelta*(-3.5);
+ vary_texcoord1.xy = texcoord + glowDelta*(-2.5);
+ vary_texcoord2.xy = texcoord + glowDelta*(-1.5);
+ vary_texcoord3.xy = texcoord + glowDelta*(-0.5);
+ vary_texcoord0.zw = texcoord + glowDelta*(0.5);
+ vary_texcoord1.zw = texcoord + glowDelta*(1.5);
+ vary_texcoord2.zw = texcoord + glowDelta*(2.5);
+ vary_texcoord3.zw = texcoord + glowDelta*(3.5);
}
diff --git a/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl b/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl
index 4a8b892c3a..e3fd10447e 100644
--- a/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl
@@ -23,6 +23,8 @@
* $/LicenseInfo$
*/
+ uniform sampler2D exposureMap;
+
vec3 srgb_to_linear(vec3 cs)
{
vec3 low_range = cs / vec3(12.92);
@@ -72,7 +74,7 @@ vec3 rgb2hsv(vec3 c)
vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
float d = q.x - min(q.w, q.y);
- float e = 1.0e-10;
+ float e = 1.0e-3;
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
}
@@ -82,3 +84,32 @@ vec3 hsv2rgb(vec3 c)
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
+
+const mat3 inv_ACESOutputMat = mat3(0.643038, 0.0592687, 0.0059619, 0.311187, 0.931436, 0.063929, 0.0457755, 0.00929492, 0.930118 );
+
+const mat3 inv_ACESInputMat = mat3( 1.76474, -0.147028, -0.0363368, -0.675778, 1.16025, -0.162436, -0.0889633, -0.0132237, 1.19877 );
+
+vec3 inv_RRTAndODTFit(vec3 x)
+{
+ float A = 0.0245786;
+ float B = 0.000090537;
+ float C = 0.983729;
+ float D = 0.4329510;
+ float E = 0.238081;
+
+ return (A - D * x)/(2.0 * (C * x - 1.0)) - sqrt(pow(D * x - A, vec3(2.0)) - 4.0 * (C * x - 1.0) * (B + E * x))/(2.0 * (C * x - 1.0));
+}
+
+// experimental inverse of ACES Hill tonemapping
+vec3 inv_toneMapACES_Hill(vec3 color)
+{
+ color = inv_ACESOutputMat * color;
+
+ // Apply RRT and ODT
+ color = inv_RRTAndODTFit(color);
+
+ color = inv_ACESInputMat * color;
+
+ return color;
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl
deleted file mode 100644
index 6b68ed4169..0000000000
--- a/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl
+++ /dev/null
@@ -1,66 +0,0 @@
-/**
- * @file class1\environment\terrainF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-VARYING vec4 vertex_color;
-VARYING vec4 vary_texcoord0;
-VARYING vec4 vary_texcoord1;
-
-uniform sampler2D detail_0;
-uniform sampler2D detail_1;
-uniform sampler2D detail_2;
-uniform sampler2D detail_3;
-uniform sampler2D alpha_ramp;
-
-vec3 atmosLighting(vec3 light);
-
-vec3 scaleSoftClip(vec3 color);
-
-void main()
-{
- /// Note: This should duplicate the blending functionality currently used for the terrain rendering.
-
- /// TODO Confirm tex coords and bind them appropriately in vert shader.
- vec4 color0 = texture2D(detail_0, vary_texcoord0.xy);
- vec4 color1 = texture2D(detail_1, vary_texcoord0.xy);
- vec4 color2 = texture2D(detail_2, vary_texcoord0.xy);
- vec4 color3 = texture2D(detail_3, vary_texcoord0.xy);
-
- float alpha1 = texture2D(alpha_ramp, vary_texcoord0.zw).a;
- float alpha2 = texture2D(alpha_ramp,vary_texcoord1.xy).a;
- float alphaFinal = texture2D(alpha_ramp, vary_texcoord1.zw).a;
- vec4 outColor = mix( mix(color3, color2, alpha2), mix(color1, color0, alpha1), alphaFinal );
-
- /// Add WL Components
- outColor.rgb = atmosLighting(outColor.rgb * vertex_color.rgb);
-
- frag_color = vec4(scaleSoftClip(outColor.rgb), 1.0);
-}
-
diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl
deleted file mode 100644
index ef27848d37..0000000000
--- a/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl
+++ /dev/null
@@ -1,88 +0,0 @@
-/**
- * @file class1\environment\terrainV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat3 normal_matrix;
-uniform mat4 texture_matrix0;
-uniform mat4 modelview_matrix;
-uniform mat4 modelview_projection_matrix;
-
-uniform vec4 object_plane_t;
-uniform vec4 object_plane_s;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec3 normal;
-ATTRIBUTE vec2 texcoord0;
-ATTRIBUTE vec2 texcoord1;
-ATTRIBUTE vec4 diffuse_color;
-
-VARYING vec4 vertex_color;
-VARYING vec4 vary_texcoord0;
-VARYING vec4 vary_texcoord1;
-
-void calcAtmospherics(vec3 inPositionEye);
-
-vec4 calcLighting(vec3 pos, vec3 norm, vec4 color);
-
-vec4 texgen_object(vec4 vpos, vec4 tc, mat4 mat, vec4 tp0, vec4 tp1)
-{
- vec4 tcoord;
-
- tcoord.x = dot(vpos, tp0);
- tcoord.y = dot(vpos, tp1);
- tcoord.z = tc.z;
- tcoord.w = tc.w;
-
- tcoord = mat * tcoord;
-
- return tcoord;
-}
-
-void main()
-{
- //transform vertex
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
-
- vec4 pos = modelview_matrix * vec4(position.xyz, 1.0);
- vec3 norm = normalize(normal_matrix * normal);
-
- calcAtmospherics(pos.xyz);
-
- /// Potentially better without it for water.
- pos /= pos.w;
-
- vec4 color = calcLighting(pos.xyz, norm, /*diffuse_color*/vec4(1));
-
- vertex_color = color;
-
- // Transform and pass tex coords
- vary_texcoord0.xy = texgen_object(vec4(position.xyz, 1.0), vec4(texcoord0,0,1), texture_matrix0, object_plane_s, object_plane_t).xy;
-
- vec4 t = vec4(texcoord1,0,1);
-
- vary_texcoord0.zw = t.xy;
- vary_texcoord1.xy = t.xy-vec2(2.0, 0.0);
- vary_texcoord1.zw = t.xy-vec2(1.0, 0.0);
-}
-
diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl
deleted file mode 100644
index e53bb46177..0000000000
--- a/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl
+++ /dev/null
@@ -1,66 +0,0 @@
-/**
- * @file class1\environment\terrainWaterF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-VARYING vec4 vertex_color;
-VARYING vec4 vary_texcoord0;
-VARYING vec4 vary_texcoord1;
-
-uniform sampler2D detail_0;
-uniform sampler2D detail_1;
-uniform sampler2D detail_2;
-uniform sampler2D detail_3;
-uniform sampler2D alpha_ramp;
-
-vec3 atmosLighting(vec3 light);
-
-vec4 applyWaterFog(vec4 color);
-
-void main()
-{
- /// Note: This should duplicate the blending functionality currently used for the terrain rendering.
-
- /// TODO Confirm tex coords and bind them appropriately in vert shader.
- vec4 color0 = texture2D(detail_0, vary_texcoord0.xy);
- vec4 color1 = texture2D(detail_1, vary_texcoord0.xy);
- vec4 color2 = texture2D(detail_2, vary_texcoord0.xy);
- vec4 color3 = texture2D(detail_3, vary_texcoord0.xy);
-
- float alpha1 = texture2D(alpha_ramp, vary_texcoord0.zw).a;
- float alpha2 = texture2D(alpha_ramp,vary_texcoord1.xy).a;
- float alphaFinal = texture2D(alpha_ramp, vary_texcoord1.zw).a;
- vec4 outColor = mix( mix(color3, color2, alpha2), mix(color1, color0, alpha1), alphaFinal );
-
- /// Add WL Components
- outColor.rgb = atmosLighting(outColor.rgb * vertex_color.rgb);
-
- outColor = applyWaterFog(outColor);
- frag_color = outColor;
-}
diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainWaterV.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainWaterV.glsl
deleted file mode 100644
index a075cfeef2..0000000000
--- a/indra/newview/app_settings/shaders/class1/environment/terrainWaterV.glsl
+++ /dev/null
@@ -1,84 +0,0 @@
-/**
- * @file class1\environment\terrainV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat3 normal_matrix;
-uniform mat4 texture_matrix0;
-uniform mat4 modelview_matrix;
-uniform mat4 modelview_projection_matrix;
-
-uniform vec4 object_plane_t;
-uniform vec4 object_plane_s;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec3 normal;
-ATTRIBUTE vec2 texcoord0;
-ATTRIBUTE vec2 texcoord1;
-ATTRIBUTE vec4 diffuse_color;
-
-VARYING vec4 vertex_color;
-VARYING vec4 vary_texcoord0;
-VARYING vec4 vary_texcoord1;
-
-void calcAtmospherics(vec3 inPositionEye);
-vec4 calcLighting(vec3 pos, vec3 norm, vec4 color);
-
-vec4 texgen_object(vec4 vpos, vec4 tc, mat4 mat, vec4 tp0, vec4 tp1)
-{
- vec4 tcoord;
-
- tcoord.x = dot(vpos, tp0);
- tcoord.y = dot(vpos, tp1);
- tcoord.z = tc.z;
- tcoord.w = tc.w;
-
- tcoord = mat * tcoord;
-
- return tcoord;
-}
-
-void main()
-{
- //transform vertex
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
-
- vec4 pos = modelview_matrix * vec4(position.xyz, 1.0);
- vec3 norm = normalize(normal_matrix * normal);
-
- calcAtmospherics(pos.xyz);
-
- vec4 color = calcLighting(pos.xyz, norm, vec4(1.0));
-
- vertex_color.rgb = color.rgb;
-
- // Transform and pass tex coords
- vary_texcoord0.xy = texgen_object(vec4(position.xyz, 1.0), vec4(texcoord0,0,1), texture_matrix0, object_plane_s, object_plane_t).xy;
-
- vec4 t = vec4(texcoord1,0,1);
-
- vary_texcoord0.zw = t.xy;
- vary_texcoord1.xy = t.xy-vec2(2.0, 0.0);
- vary_texcoord1.zw = t.xy-vec2(1.0, 0.0);
-}
-
diff --git a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl
index d370997123..075397d96c 100644
--- a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl
@@ -1,9 +1,9 @@
/**
* @file waterF.glsl
*
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
+ * Copyright (C) 2023, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -22,147 +22,13 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-vec3 scaleSoftClip(vec3 inColor);
-vec3 atmosTransport(vec3 inColor);
-
-uniform sampler2D bumpMap;
-uniform sampler2D bumpMap2;
-uniform float blend_factor;
-uniform sampler2D screenTex;
-uniform sampler2D refTex;
-
-uniform float sunAngle;
-uniform float sunAngle2;
-uniform vec3 lightDir;
-uniform vec3 specular;
-uniform float lightExp;
-uniform float refScale;
-uniform float kd;
-uniform vec2 screenRes;
-uniform vec3 normScale;
-uniform float fresnelScale;
-uniform float fresnelOffset;
-uniform float blurMultiplier;
-
-//bigWave is (refCoord.w, view.w);
-VARYING vec4 refCoord;
-VARYING vec4 littleWave;
-VARYING vec4 view;
-
-vec3 BlendNormal(vec3 bump1, vec3 bump2)
-{
- vec3 n = mix(bump1, bump2, blend_factor);
- return n;
-}
+ // error fallback on compilation failure
+out vec4 frag_color;
-void main()
+void main()
{
- vec4 color;
-
- float dist = length(view.xy);
-
- //normalize view vector
- vec3 viewVec = normalize(view.xyz);
-
- //get wave normals
- vec2 bigwave = vec2(refCoord.w, view.w);
- vec3 wave1_a = texture2D(bumpMap, bigwave ).xyz*2.0-1.0;
- vec3 wave2_a = texture2D(bumpMap, littleWave.xy).xyz*2.0-1.0;
- vec3 wave3_a = texture2D(bumpMap, littleWave.zw).xyz*2.0-1.0;
-
-
- vec3 wave1_b = texture2D(bumpMap2, bigwave ).xyz*2.0-1.0;
- vec3 wave2_b = texture2D(bumpMap2, littleWave.xy).xyz*2.0-1.0;
- vec3 wave3_b = texture2D(bumpMap2, littleWave.zw).xyz*2.0-1.0;
-
- vec3 wave1 = BlendNormal(wave1_a, wave1_b);
- vec3 wave2 = BlendNormal(wave2_a, wave2_b);
- vec3 wave3 = BlendNormal(wave3_a, wave3_b);
-
-
- //get base fresnel components
-
- vec3 df = vec3(
- dot(viewVec, wave1),
- dot(viewVec, (wave2 + wave3) * 0.5),
- dot(viewVec, wave3)
- ) * fresnelScale + fresnelOffset;
- df *= df;
-
- vec2 distort = (refCoord.xy/refCoord.z) * 0.5 + 0.5;
-
- float dist2 = dist;
- dist = max(dist, 5.0);
-
- float dmod = sqrt(dist);
-
- vec2 dmod_scale = vec2(dmod*dmod, dmod);
-
- //get reflected color
- vec2 refdistort1 = wave1.xy*normScale.x;
- vec2 refvec1 = distort+refdistort1/dmod_scale;
- vec4 refcol1 = texture2D(refTex, refvec1);
-
- vec2 refdistort2 = wave2.xy*normScale.y;
- vec2 refvec2 = distort+refdistort2/dmod_scale;
- vec4 refcol2 = texture2D(refTex, refvec2);
-
- vec2 refdistort3 = wave3.xy*normScale.z;
- vec2 refvec3 = distort+refdistort3/dmod_scale;
- vec4 refcol3 = texture2D(refTex, refvec3);
-
- vec4 refcol = refcol1 + refcol2 + refcol3;
- float df1 = df.x + df.y + df.z;
- refcol *= df1 * 0.333;
-
- vec3 wavef = (wave1 + wave2 * 0.4 + wave3 * 0.6) * 0.5;
-
- wavef.z *= max(-viewVec.z, 0.1);
- wavef = normalize(wavef);
-
- float df2 = dot(viewVec, wavef) * fresnelScale+fresnelOffset;
-
- vec2 refdistort4 = wavef.xy*0.125;
- refdistort4.y -= abs(refdistort4.y);
- vec2 refvec4 = distort+refdistort4/dmod;
- float dweight = min(dist2*blurMultiplier, 1.0);
- vec4 baseCol = texture2D(refTex, refvec4);
- refcol = mix(baseCol*df2, refcol, dweight);
-
- //get specular component
- float spec = clamp(dot(lightDir, (reflect(viewVec,wavef))),0.0,1.0);
-
- //harden specular
- spec = pow(spec, 128.0);
-
- //figure out distortion vector (ripply)
- vec2 distort2 = distort+wavef.xy*refScale/max(dmod*df1, 1.0);
-
- vec4 fb = texture2D(screenTex, distort2);
-
- //mix with reflection
- // Note we actually want to use just df1, but multiplying by 0.999999 gets around and nvidia compiler bug
- color.rgb = mix(fb.rgb, refcol.rgb, df1 * 0.99999);
- color.rgb += spec * specular;
-
- color.rgb = atmosTransport(color.rgb);
- color.rgb = scaleSoftClip(color.rgb);
- color.a = spec * sunAngle2;
-
- frag_color = color;
-
-#if defined(WATER_EDGE)
- gl_FragDepth = 0.9999847f;
-#endif
-
+ frag_color = vec4(1,0,1,1);
}
diff --git a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl
index df640cba05..f796bb5f3f 100644
--- a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl
@@ -30,9 +30,14 @@ uniform vec4 waterFogColor;
uniform float waterFogDensity;
uniform float waterFogKS;
-vec3 getPositionEye();
+vec3 srgb_to_linear(vec3 col);
+vec3 linear_to_srgb(vec3 col);
-vec4 applyWaterFogView(vec3 pos, vec4 color)
+vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten);
+
+// get a water fog color that will apply the appropriate haze to a color given
+// a blend function of (ONE, SOURCE_ALPHA)
+vec4 getWaterFogViewNoClip(vec3 pos)
{
vec3 view = normalize(pos);
//normalize view vector
@@ -64,16 +69,76 @@ vec4 applyWaterFogView(vec3 pos, vec4 color)
float L = min(t1/t2*t3, 1.0);
float D = pow(0.98, l*kd);
+
+ return vec4(srgb_to_linear(kc.rgb*L), D);
+}
+
+vec4 getWaterFogView(vec3 pos)
+{
+ if (dot(pos, waterPlane.xyz) + waterPlane.w > 0.0)
+ {
+ return vec4(0,0,0,1);
+ }
+
+ return getWaterFogViewNoClip(pos);
+}
+
+vec4 applyWaterFogView(vec3 pos, vec4 color)
+{
+ vec4 fogged = getWaterFogView(pos);
- color.rgb = color.rgb * D + kc.rgb * L;
- color.a = kc.a + color.a;
+ color.rgb = color.rgb * fogged.a + fogged.rgb;
return color;
}
-vec4 applyWaterFog(vec4 color)
+vec4 applyWaterFogViewLinearNoClip(vec3 pos, vec4 color)
{
- //normalize view vector
- return applyWaterFogView(getPositionEye(), color);
+ vec4 fogged = getWaterFogViewNoClip(pos);
+ color.rgb *= fogged.a;
+ color.rgb += fogged.rgb;
+ return color;
+}
+
+vec4 applyWaterFogViewLinear(vec3 pos, vec4 color)
+{
+ if (dot(pos, waterPlane.xyz) + waterPlane.w > 0.0)
+ {
+ return color;
+ }
+
+ return applyWaterFogViewLinearNoClip(pos, color);
}
+// for post deferred shaders, apply sky and water fog in a way that is consistent with
+// the deferred rendering haze post effects
+vec4 applySkyAndWaterFog(vec3 pos, vec3 additive, vec3 atten, vec4 color)
+{
+ bool eye_above_water = dot(vec3(0), waterPlane.xyz) + waterPlane.w > 0.0;
+ bool obj_above_water = dot(pos.xyz, waterPlane.xyz) + waterPlane.w > 0.0;
+
+ if (eye_above_water)
+ {
+ if (!obj_above_water)
+ {
+ color.rgb = applyWaterFogViewLinearNoClip(pos, color).rgb;
+ }
+ else
+ {
+ color.rgb = atmosFragLighting(color.rgb, additive, atten);
+ }
+ }
+ else
+ {
+ if (obj_above_water)
+ {
+ color.rgb = atmosFragLighting(color.rgb, additive, atten);
+ }
+ else
+ {
+ color.rgb = applyWaterFogViewLinearNoClip(pos, color).rgb;
+ }
+ }
+
+ return color;
+}
diff --git a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl
index cc41e3f740..5a3845b1a3 100644
--- a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl
@@ -24,9 +24,10 @@
*/
uniform mat4 modelview_matrix;
+uniform mat3 normal_matrix;
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
+in vec3 position;
void calcAtmospherics(vec3 inPositionEye);
@@ -36,10 +37,16 @@ uniform vec2 waveDir2;
uniform float time;
uniform vec3 eyeVec;
uniform float waterHeight;
+uniform vec3 lightDir;
-VARYING vec4 refCoord;
-VARYING vec4 littleWave;
-VARYING vec4 view;
+out vec4 refCoord;
+out vec4 littleWave;
+out vec4 view;
+out vec3 vary_position;
+out vec3 vary_light_dir;
+out vec3 vary_tangent;
+out vec3 vary_normal;
+out vec2 vary_fragcoord;
float wave(vec2 v, float t, float f, vec2 d, float s)
{
@@ -52,6 +59,11 @@ void main()
vec4 pos = vec4(position.xyz, 1.0);
mat4 modelViewProj = modelview_projection_matrix;
+ vary_position = (modelview_matrix * pos).xyz;
+ vary_light_dir = normal_matrix * lightDir;
+ vary_normal = normal_matrix * vec3(0, 0, 1);
+ vary_tangent = normal_matrix * vec3(1, 0, 0);
+
vec4 oPosition;
//get view vector
@@ -63,12 +75,13 @@ void main()
pos.xy = eyeVec.xy + oEyeVec.xy/d*ld;
view.xyz = oEyeVec;
-
+
d = clamp(ld/1536.0-0.5, 0.0, 1.0);
d *= d;
oPosition = vec4(position, 1.0);
- oPosition.z = mix(oPosition.z, max(eyeVec.z*0.75, 0.0), d);
+// oPosition.z = mix(oPosition.z, max(eyeVec.z*0.75, 0.0), d); // SL-11589 remove "U" shaped horizon
+
oPosition = modelViewProj * oPosition;
refCoord.xyz = oPosition.xyz + vec3(0,0,0.2);
@@ -83,8 +96,7 @@ void main()
pos = modelview_matrix*pos;
calcAtmospherics(pos.xyz);
-
-
+
//pass wave parameters to pixel shader
vec2 bigWave = (v.xy) * vec2(0.04,0.04) + waveDir1 * time * 0.055;
//get two normal map (detail map) texture coordinates
diff --git a/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl b/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl
index f520f301d9..a46e91c394 100644
--- a/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl
@@ -23,26 +23,22 @@
* $/LicenseInfo$
*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
uniform sampler2D diffuseMap;
uniform float minimum_alpha;
-VARYING vec2 vary_texcoord0;
-VARYING vec4 vertex_color;
+in vec2 vary_texcoord0;
+in vec4 vertex_color;
void main()
{
- vec4 col = vertex_color*texture2D(diffuseMap, vary_texcoord0.xy);
+ vec4 col = vertex_color*texture(diffuseMap, vary_texcoord0.xy);
if (col.a < minimum_alpha)
{
discard;
}
- frag_color = col;
+ frag_color = max(col, vec4(0));
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/alphamaskV.glsl b/indra/newview/app_settings/shaders/class1/interface/alphamaskV.glsl
index 3580d1f27b..a8dac55130 100644
--- a/indra/newview/app_settings/shaders/class1/interface/alphamaskV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/alphamaskV.glsl
@@ -26,12 +26,12 @@
uniform mat4 texture_matrix0;
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec4 diffuse_color;
-ATTRIBUTE vec2 texcoord0;
+in vec3 position;
+in vec4 diffuse_color;
+in vec2 texcoord0;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
+out vec4 vertex_color;
+out vec2 vary_texcoord0;
void main()
{
diff --git a/indra/newview/app_settings/shaders/class1/interface/benchmarkF.glsl b/indra/newview/app_settings/shaders/class1/interface/benchmarkF.glsl
index 1936e0dcaa..06b19c22c9 100644
--- a/indra/newview/app_settings/shaders/class1/interface/benchmarkF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/benchmarkF.glsl
@@ -23,17 +23,13 @@
* $/LicenseInfo$
*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
uniform sampler2D diffuseMap;
-VARYING vec2 tc0;
+in vec2 tc0;
void main()
{
- frag_color = texture2D(diffuseMap, tc0);
+ frag_color = texture(diffuseMap, tc0);
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/benchmarkV.glsl b/indra/newview/app_settings/shaders/class1/interface/benchmarkV.glsl
index 7beb20ede4..cbcc6bef97 100644
--- a/indra/newview/app_settings/shaders/class1/interface/benchmarkV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/benchmarkV.glsl
@@ -25,9 +25,9 @@
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
+in vec3 position;
-VARYING vec2 tc0;
+out vec2 tc0;
void main()
{
diff --git a/indra/newview/app_settings/shaders/class1/interface/clipF.glsl b/indra/newview/app_settings/shaders/class1/interface/clipF.glsl
index ac2bc8703b..ee2d652f32 100644
--- a/indra/newview/app_settings/shaders/class1/interface/clipF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/clipF.glsl
@@ -23,16 +23,12 @@
* $/LicenseInfo$
*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
uniform vec4 color;
uniform vec4 clip_plane;
-VARYING vec3 vary_position;
+in vec3 vary_position;
void main()
@@ -42,5 +38,5 @@ void main()
discard;
}
- frag_color = color;
+ frag_color = max(color, vec4(0));
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/clipV.glsl b/indra/newview/app_settings/shaders/class1/interface/clipV.glsl
index e376b25a71..7dd2ef593f 100644
--- a/indra/newview/app_settings/shaders/class1/interface/clipV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/clipV.glsl
@@ -26,9 +26,9 @@
uniform mat4 modelview_projection_matrix;
uniform mat4 modelview_matrix;
-ATTRIBUTE vec3 position;
+in vec3 position;
-VARYING vec3 vary_position;
+out vec3 vary_position;
void main()
{
diff --git a/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl b/indra/newview/app_settings/shaders/class1/interface/copyF.glsl
index 415181126b..65d3c20091 100644
--- a/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/copyF.glsl
@@ -1,9 +1,9 @@
/**
- * @file onetexturenocolorF.glsl
+ * @file copyF.glsl
*
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
+ * $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
+ * Copyright (C) 2023, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -23,17 +23,18 @@
* $/LicenseInfo$
*/
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
+in vec2 tc;
-uniform sampler2D tex0;
+uniform sampler2D depthMap;
+uniform sampler2D diffuseMap;
-VARYING vec2 vary_texcoord0;
+out vec4 frag_color;
void main()
{
- frag_color = texture2D(tex0, vary_texcoord0.xy);
+ frag_color = texture(diffuseMap, tc);
+#if defined(COPY_DEPTH)
+ gl_FragDepth = texture(depthMap, tc).r;
+#endif
}
+
diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/interface/copyV.glsl
index b312665032..ace5da6578 100644
--- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/copyV.glsl
@@ -1,9 +1,9 @@
/**
- * @file fullbrightShinyF.glsl
+ * @file copyV.glsl
*
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
+ * Copyright (C) 2023, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -22,12 +22,13 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
-void fullbright_shiny_lighting();
+in vec3 position;
+out vec2 tc;
void main()
{
- fullbright_shiny_lighting();
+ tc = position.xy * 0.5 + 0.5;
+ gl_Position = vec4(position, 1.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl b/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl
deleted file mode 100644
index f6b31a5956..0000000000
--- a/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl
+++ /dev/null
@@ -1,46 +0,0 @@
-/**
- * @file customalphaF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform sampler2D diffuseMap;
-
-uniform float custom_alpha;
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-void main()
-{
- vec4 color = texture2D(diffuseMap, vary_texcoord0.xy);
- color.rgb = pow(color.rgb, vec3(0.45));
- color.rgb *= vertex_color.rgb;
- color.a *= max(custom_alpha, vertex_color.a);
- frag_color = color;
-}
diff --git a/indra/newview/app_settings/shaders/class1/interface/customalphaV.glsl b/indra/newview/app_settings/shaders/class1/interface/customalphaV.glsl
deleted file mode 100644
index 890474d6d8..0000000000
--- a/indra/newview/app_settings/shaders/class1/interface/customalphaV.glsl
+++ /dev/null
@@ -1,41 +0,0 @@
-/**
- * @file customalphaV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 modelview_projection_matrix;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec4 diffuse_color;
-ATTRIBUTE vec2 texcoord0;
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-void main()
-{
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
- vary_texcoord0 = texcoord0;
- vertex_color = diffuse_color;
-}
-
diff --git a/indra/newview/app_settings/shaders/class1/interface/debugF.glsl b/indra/newview/app_settings/shaders/class1/interface/debugF.glsl
index 67c6baddbb..cefa429639 100644
--- a/indra/newview/app_settings/shaders/class1/interface/debugF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/debugF.glsl
@@ -23,15 +23,11 @@
* $/LicenseInfo$
*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
uniform vec4 color;
void main()
{
- frag_color = color;
+ frag_color = max(color, vec4(0));
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/debugV.glsl b/indra/newview/app_settings/shaders/class1/interface/debugV.glsl
index 153998f1d5..2e32863109 100644
--- a/indra/newview/app_settings/shaders/class1/interface/debugV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/debugV.glsl
@@ -25,7 +25,7 @@
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
+in vec3 position;
#ifdef HAS_SKIN
mat4 getObjectSkinnedTransform();
diff --git a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl
deleted file mode 100644
index f8efd7cb4a..0000000000
--- a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl
+++ /dev/null
@@ -1,65 +0,0 @@
-/**
- * @file debugF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2011, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform sampler2D depthMap;
-
-VARYING vec2 tc0;
-VARYING vec2 tc1;
-VARYING vec2 tc2;
-VARYING vec2 tc3;
-VARYING vec2 tc4;
-VARYING vec2 tc5;
-VARYING vec2 tc6;
-VARYING vec2 tc7;
-VARYING vec2 tc8;
-
-void main()
-{
- vec4 depth1 =
- vec4(texture2D(depthMap, tc0).r,
- texture2D(depthMap, tc1).r,
- texture2D(depthMap, tc2).r,
- texture2D(depthMap, tc3).r);
-
- vec4 depth2 =
- vec4(texture2D(depthMap, tc4).r,
- texture2D(depthMap, tc5).r,
- texture2D(depthMap, tc6).r,
- texture2D(depthMap, tc7).r);
-
- depth1 = min(depth1, depth2);
- float depth = min(depth1.x, depth1.y);
- depth = min(depth, depth1.z);
- depth = min(depth, depth1.w);
- depth = min(depth, texture2D(depthMap, tc8).r);
-
- gl_FragDepth = depth;
-}
diff --git a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl
deleted file mode 100644
index cff8d9d50f..0000000000
--- a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl
+++ /dev/null
@@ -1,69 +0,0 @@
-/**
- * @file debugF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2011, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#extension GL_ARB_texture_rectangle : enable
-
-/*[EXTRA_CODE_HERE]*/
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform sampler2DRect depthMap;
-
-VARYING vec2 tc0;
-VARYING vec2 tc1;
-VARYING vec2 tc2;
-VARYING vec2 tc3;
-VARYING vec2 tc4;
-VARYING vec2 tc5;
-VARYING vec2 tc6;
-VARYING vec2 tc7;
-VARYING vec2 tc8;
-
-void main()
-{
- vec4 depth1 =
- vec4(texture2DRect(depthMap, tc0).r,
- texture2DRect(depthMap, tc1).r,
- texture2DRect(depthMap, tc2).r,
- texture2DRect(depthMap, tc3).r);
-
- vec4 depth2 =
- vec4(texture2DRect(depthMap, tc4).r,
- texture2DRect(depthMap, tc5).r,
- texture2DRect(depthMap, tc6).r,
- texture2DRect(depthMap, tc7).r);
-
- depth1 = min(depth1, depth2);
- float depth = min(depth1.x, depth1.y);
- depth = min(depth, depth1.z);
- depth = min(depth, depth1.w);
- depth = min(depth, texture2DRect(depthMap, tc8).r);
-
- gl_FragDepth = depth;
-}
diff --git a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthV.glsl b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthV.glsl
deleted file mode 100644
index 71d80911d6..0000000000
--- a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthV.glsl
+++ /dev/null
@@ -1,59 +0,0 @@
-/**
- * @file debugV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2011, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 modelview_projection_matrix;
-
-ATTRIBUTE vec3 position;
-
-uniform vec2 screen_res;
-
-uniform vec2 delta;
-
-VARYING vec2 tc0;
-VARYING vec2 tc1;
-VARYING vec2 tc2;
-VARYING vec2 tc3;
-VARYING vec2 tc4;
-VARYING vec2 tc5;
-VARYING vec2 tc6;
-VARYING vec2 tc7;
-VARYING vec2 tc8;
-
-void main()
-{
- gl_Position = vec4(position, 1.0);
-
- vec2 tc = (position.xy*0.5+0.5)*screen_res;
- tc0 = tc+vec2(-delta.x,-delta.y);
- tc1 = tc+vec2(0,-delta.y);
- tc2 = tc+vec2(delta.x,-delta.y);
- tc3 = tc+vec2(-delta.x,0);
- tc4 = tc+vec2(0,0);
- tc5 = tc+vec2(delta.x,0);
- tc6 = tc+vec2(-delta.x,delta.y);
- tc7 = tc+vec2(0,delta.y);
- tc8 = tc+vec2(delta.x,delta.y);
-}
-
diff --git a/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendF.glsl b/indra/newview/app_settings/shaders/class1/interface/gaussianF.glsl
index 345c07a354..eca591d387 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/gaussianF.glsl
@@ -1,9 +1,9 @@
/**
- * @file shadowAlphaMaskF.glsl
+ * @file gaussianF.glsl
*
- * $LicenseInfo:firstyear=2011&license=viewerlgpl$
+ * $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2011, Linden Research, Inc.
+ * Copyright (C) 2023, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -23,36 +23,31 @@
* $/LicenseInfo$
*/
-/*[EXTRA_CODE_HERE]*/
-
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-uniform sampler2D diffuseMap;
+uniform sampler2D diffuseRect;
-#if !defined(DEPTH_CLAMP)
-VARYING float pos_zd2;
-#endif
+uniform float resScale;
-VARYING float pos_w;
+// texture direction, will be <1, 0> or <0, 1>
+uniform vec2 direction;
-VARYING float target_pos_x;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-VARYING vec3 pos;
+in vec2 vary_texcoord0;
-vec4 computeMoments(float depth, float a);
+// get linear depth value given a depth buffer sample d and znear and zfar values
+float linearDepth(float d, float znear, float zfar);
void main()
{
- float alpha = diffuseLookup(vary_texcoord0.xy).a * vertex_color.a;
+ vec3 col = vec3(0,0,0);
- frag_color = computeMoments(length(pos), float a);
+ float w[9] = float[9]( 0.0002, 0.0060, 0.0606, 0.2417, 0.3829, 0.2417, 0.0606, 0.0060, 0.0002 );
+
+ for (int i = 0; i < 9; ++i)
+ {
+ vec2 tc = vary_texcoord0 + (i-4)*direction*resScale;
+ col += texture(diffuseRect, tc).rgb * w[i];
+ }
-#if !defined(DEPTH_CLAMP)
- gl_FragDepth = max(pos_zd2/pos_w+0.5, 0.0);
-#endif
+ frag_color = max(vec4(col, 0.0), vec4(0));
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl
index b5bbbb5c73..fa8aa5c7fe 100644
--- a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl
@@ -23,24 +23,16 @@
* $/LicenseInfo$
*/
-#extension GL_ARB_texture_rectangle : enable
-
/*[EXTRA_CODE_HERE]*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-uniform sampler2D glowMap;
-uniform sampler2DRect screenMap;
+uniform sampler2D diffuseRect;
+uniform sampler2D emissiveRect;
-VARYING vec2 vary_texcoord0;
-VARYING vec2 vary_texcoord1;
+in vec2 tc;
void main()
{
- frag_color = texture2D(glowMap, vary_texcoord0.xy) +
- texture2DRect(screenMap, vary_texcoord1.xy);
+ frag_color = texture(diffuseRect, tc) + texture(emissiveRect, tc);
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl
index a9e7ea1de8..3d4035620f 100644
--- a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl
@@ -23,24 +23,19 @@
* $/LicenseInfo$
*/
-#extension GL_ARB_texture_rectangle : enable
-
/*[EXTRA_CODE_HERE]*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-uniform sampler2DRect diffuseRect;
+uniform sampler2D diffuseRect;
uniform vec2 screen_res;
-VARYING vec2 vary_tc;
+
+in vec2 vary_tc;
void main()
{
- vec3 col = texture2DRect(diffuseRect, vary_tc*screen_res).rgb;
-
- frag_color = vec4(col.rgb, dot(col.rgb, vec3(0.299, 0.587, 0.144)));
+ vec3 col = texture(diffuseRect, vary_tc).rgb;
+
+ frag_color = vec4(col.rgb, dot(col.rgb, vec3(0.299, 0.587, 0.144)));
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl
index 058f3b1b82..fa67b13e4d 100644
--- a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl
@@ -23,15 +23,14 @@
* $/LicenseInfo$
*/
-uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
+in vec3 position;
-VARYING vec2 vary_tc;
+out vec2 vary_tc;
void main()
{
- vec4 pos = modelview_projection_matrix*vec4(position.xyz, 1.0);
+ vec4 pos = vec4(position.xyz, 1.0);
gl_Position = pos;
vary_tc = pos.xy*0.5+0.5;
diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineV.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineV.glsl
index f7970b7f78..8fa08a18c3 100644
--- a/indra/newview/app_settings/shaders/class1/interface/glowcombineV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineV.glsl
@@ -25,17 +25,13 @@
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec2 texcoord0;
-ATTRIBUTE vec2 texcoord1;
+in vec3 position;
-VARYING vec2 vary_texcoord0;
-VARYING vec2 vary_texcoord1;
+out vec2 tc;
void main()
{
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
- vary_texcoord0 = texcoord0;
- vary_texcoord1 = texcoord1;
+ gl_Position = vec4(position.xyz, 1.0);
+ tc = position.xy * 0.5 + 0.5;
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl
index 6cc9bbbea2..9bba1b2e18 100644
--- a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl
@@ -23,18 +23,14 @@
* $/LicenseInfo$
*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
uniform vec4 color;
uniform sampler2D diffuseMap;
-VARYING vec2 vary_texcoord0;
+in vec2 vary_texcoord0;
void main()
{
- frag_color = color*texture2D(diffuseMap, vary_texcoord0.xy);
+ frag_color = max(color*texture(diffuseMap, vary_texcoord0.xy), vec4(0));
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightNormV.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightNormV.glsl
index 947c2b0065..0253c7236d 100644
--- a/indra/newview/app_settings/shaders/class1/interface/highlightNormV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/highlightNormV.glsl
@@ -26,12 +26,12 @@
uniform mat4 texture_matrix0;
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec2 texcoord0;
-ATTRIBUTE vec2 texcoord1;
-ATTRIBUTE vec2 texcoord2;
+in vec3 position;
+in vec2 texcoord0;
+in vec2 texcoord1;
+in vec2 texcoord2;
-VARYING vec2 vary_texcoord0;
+out vec2 vary_texcoord0;
void main()
{
diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightSpecV.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightSpecV.glsl
index c5d102b739..9f7ff8337a 100644
--- a/indra/newview/app_settings/shaders/class1/interface/highlightSpecV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/highlightSpecV.glsl
@@ -26,12 +26,12 @@
uniform mat4 texture_matrix0;
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec2 texcoord0;
-ATTRIBUTE vec2 texcoord1;
-ATTRIBUTE vec2 texcoord2;
+in vec3 position;
+in vec2 texcoord0;
+in vec2 texcoord1;
+in vec2 texcoord2;
-VARYING vec2 vary_texcoord0;
+out vec2 vary_texcoord0;
void main()
{
diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl
index 0b362cf46c..481b7a3b1d 100644
--- a/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl
@@ -26,10 +26,10 @@
uniform mat4 texture_matrix0;
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec2 texcoord0;
+in vec3 position;
+in vec2 texcoord0;
-VARYING vec2 vary_texcoord0;
+out vec2 vary_texcoord0;
#ifdef HAS_SKIN
mat4 getObjectSkinnedTransform();
diff --git a/indra/newview/app_settings/shaders/class1/interface/irradianceGenV.glsl b/indra/newview/app_settings/shaders/class1/interface/irradianceGenV.glsl
new file mode 100644
index 0000000000..633c928e6b
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/interface/irradianceGenV.glsl
@@ -0,0 +1,38 @@
+/**
+ * @file irradianceGenV.glsl
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2011, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+uniform mat4 modelview_matrix;
+
+in vec3 position;
+
+out vec3 vary_dir;
+
+void main()
+{
+ gl_Position = vec4(position, 1.0);
+
+ vary_dir = vec3(modelview_matrix * vec4(position, 1.0)).xyz;
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/interface/occlusionCubeV.glsl b/indra/newview/app_settings/shaders/class1/interface/occlusionCubeV.glsl
index 5c479d27a9..75ff19e470 100644
--- a/indra/newview/app_settings/shaders/class1/interface/occlusionCubeV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/occlusionCubeV.glsl
@@ -25,7 +25,7 @@
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
+in vec3 position;
uniform vec3 box_center;
uniform vec3 box_size;
diff --git a/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl b/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl
index db130e456c..f5d2804c7f 100644
--- a/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl
@@ -23,13 +23,13 @@
* $/LicenseInfo$
*/
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
+out vec4 frag_data[4];
void main()
{
- frag_color = vec4(1,1,1,1);
+ // emissive red PBR material for debugging
+ frag_data[0] = vec4(0, 0, 0, 0);
+ frag_data[1] = vec4(0, 0, 0, 0);
+ frag_data[2] = vec4(1, 0, 0, GBUFFER_FLAG_HAS_PBR);
+ frag_data[3] = vec4(1, 0, 0, 0);
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/occlusionSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/interface/occlusionSkinnedV.glsl
index 7305065a05..1ff9c347b6 100644
--- a/indra/newview/app_settings/shaders/class1/interface/occlusionSkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/occlusionSkinnedV.glsl
@@ -26,7 +26,7 @@
uniform mat4 projection_matrix;
uniform mat4 modelview_matrix;
-ATTRIBUTE vec3 position;
+in vec3 position;
mat4 getObjectSkinnedTransform();
diff --git a/indra/newview/app_settings/shaders/class1/interface/occlusionV.glsl b/indra/newview/app_settings/shaders/class1/interface/occlusionV.glsl
index c26fa08ddc..b44c746fa7 100644
--- a/indra/newview/app_settings/shaders/class1/interface/occlusionV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/occlusionV.glsl
@@ -25,7 +25,7 @@
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
+in vec3 position;
void main()
{
diff --git a/indra/newview/app_settings/shaders/class1/interface/onetexturefilterF.glsl b/indra/newview/app_settings/shaders/class1/interface/onetexturefilterF.glsl
index f1400c9b44..a85d055a5b 100644
--- a/indra/newview/app_settings/shaders/class1/interface/onetexturefilterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/onetexturefilterF.glsl
@@ -23,20 +23,16 @@
* $/LicenseInfo$
*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
uniform sampler2D tex0;
uniform float tolerance;
-VARYING vec2 vary_texcoord0;
+in vec2 vary_texcoord0;
void main()
{
- frag_color = texture2D(tex0, vary_texcoord0.xy);
+ frag_color = texture(tex0, vary_texcoord0.xy);
if(frag_color[0] + frag_color[1] + frag_color[2] < tolerance)
{
diff --git a/indra/newview/app_settings/shaders/class1/interface/onetexturefilterV.glsl b/indra/newview/app_settings/shaders/class1/interface/onetexturefilterV.glsl
index a33ef7e92c..1b8411603a 100644
--- a/indra/newview/app_settings/shaders/class1/interface/onetexturefilterV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/onetexturefilterV.glsl
@@ -25,10 +25,10 @@
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec2 texcoord0;
+in vec3 position;
+in vec2 texcoord0;
-VARYING vec2 vary_texcoord0;
+out vec2 vary_texcoord0;
void main()
{
diff --git a/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorV.glsl b/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorV.glsl
deleted file mode 100644
index 6b9986c8d7..0000000000
--- a/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorV.glsl
+++ /dev/null
@@ -1,38 +0,0 @@
-/**
- * @file onetexturenocolorV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 modelview_projection_matrix;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec2 texcoord0;
-
-VARYING vec2 vary_texcoord0;
-
-void main()
-{
- gl_Position = modelview_projection_matrix * vec4(position, 1);
- vary_texcoord0 = texcoord0;
-}
-
diff --git a/indra/newview/app_settings/shaders/class1/interface/pathfindingF.glsl b/indra/newview/app_settings/shaders/class1/interface/pathfindingF.glsl
index 7379360e17..fac22be6de 100644
--- a/indra/newview/app_settings/shaders/class1/interface/pathfindingF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/pathfindingF.glsl
@@ -23,13 +23,9 @@
* $/LicenseInfo$
*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-VARYING vec4 vertex_color;
+in vec4 vertex_color;
void main()
{
diff --git a/indra/newview/app_settings/shaders/class1/interface/pathfindingNoNormalV.glsl b/indra/newview/app_settings/shaders/class1/interface/pathfindingNoNormalV.glsl
index 19fa607307..4f08df839d 100644
--- a/indra/newview/app_settings/shaders/class1/interface/pathfindingNoNormalV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/pathfindingNoNormalV.glsl
@@ -25,10 +25,10 @@
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec4 diffuse_color;
+in vec3 position;
+in vec4 diffuse_color;
-VARYING vec4 vertex_color;
+out vec4 vertex_color;
uniform float tint;
uniform float alpha_scale;
diff --git a/indra/newview/app_settings/shaders/class1/interface/pathfindingV.glsl b/indra/newview/app_settings/shaders/class1/interface/pathfindingV.glsl
index 91f252cf1e..9e77927cb8 100644
--- a/indra/newview/app_settings/shaders/class1/interface/pathfindingV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/pathfindingV.glsl
@@ -25,11 +25,11 @@
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec4 diffuse_color;
-ATTRIBUTE vec3 normal;
+in vec3 position;
+in vec4 diffuse_color;
+in vec3 normal;
-VARYING vec4 vertex_color;
+out vec4 vertex_color;
uniform float tint;
uniform float ambiance;
diff --git a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
new file mode 100644
index 0000000000..9ecdf0bf77
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
@@ -0,0 +1,167 @@
+/**
+ * @file radianceGenF.glsl
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+
+/*[EXTRA_CODE_HERE]*/
+
+out vec4 frag_color;
+
+uniform samplerCubeArray reflectionProbes;
+uniform int sourceIdx;
+
+in vec3 vary_dir;
+
+//uniform float roughness;
+
+uniform float mipLevel;
+uniform int u_width;
+uniform float max_probe_lod;
+
+
+// =============================================================================================================
+// Parts of this file are (c) 2018 Sascha Willems
+// SNIPPED FROM https://github.com/SaschaWillems/Vulkan-glTF-PBR/blob/master/data/shaders/prefilterenvmap.frag
+/*
+MIT License
+
+Copyright (c) 2018 Sascha Willems
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+*/
+// =============================================================================================================
+
+const float PI = 3.1415926536;
+
+// Based omn http://byteblacksmith.com/improvements-to-the-canonical-one-liner-glsl-rand-for-opengl-es-2-0/
+float random(vec2 co)
+{
+ float a = 12.9898;
+ float b = 78.233;
+ float c = 43758.5453;
+ float dt= dot(co.xy ,vec2(a,b));
+ float sn= mod(dt,3.14);
+ return fract(sin(sn) * c);
+}
+
+vec2 hammersley2d(uint i, uint N)
+{
+ // Radical inverse based on http://holger.dammertz.org/stuff/notes_HammersleyOnHemisphere.html
+ uint bits = (i << 16u) | (i >> 16u);
+ bits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u);
+ bits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u);
+ bits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u);
+ bits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u);
+ float rdi = float(bits) * 2.3283064365386963e-10;
+ return vec2(float(i) /float(N), rdi);
+}
+
+// Based on http://blog.selfshadow.com/publications/s2013-shading-course/karis/s2013_pbs_epic_slides.pdf
+vec3 importanceSample_GGX(vec2 Xi, float roughness, vec3 normal)
+{
+ // Maps a 2D point to a hemisphere with spread based on roughness
+ float alpha = roughness * roughness;
+ float phi = 2.0 * PI * Xi.x + random(normal.xz) * 0.1;
+ float cosTheta = sqrt((1.0 - Xi.y) / (1.0 + (alpha*alpha - 1.0) * Xi.y));
+ float sinTheta = sqrt(1.0 - cosTheta * cosTheta);
+ vec3 H = vec3(sinTheta * cos(phi), sinTheta * sin(phi), cosTheta);
+
+ // Tangent space
+ vec3 up = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);
+ vec3 tangentX = normalize(cross(up, normal));
+ vec3 tangentY = normalize(cross(normal, tangentX));
+
+ // Convert to world Space
+ return normalize(tangentX * H.x + tangentY * H.y + normal * H.z);
+}
+
+// Normal Distribution function
+float D_GGX(float dotNH, float roughness)
+{
+ float alpha = roughness * roughness;
+ float alpha2 = alpha * alpha;
+ float denom = dotNH * dotNH * (alpha2 - 1.0) + 1.0;
+ return (alpha2)/(PI * denom*denom);
+}
+
+vec4 prefilterEnvMap(vec3 R)
+{
+ vec3 N = R;
+ vec3 V = R;
+ vec4 color = vec4(0.0);
+ float totalWeight = 0.0;
+ float envMapDim = float(textureSize(reflectionProbes, 0).s);
+ float roughness = mipLevel/max_probe_lod;
+ int numSamples = max(int(32*roughness), 1);
+
+ float numMips = max_probe_lod+1;
+
+ for(uint i = 0u; i < numSamples; i++) {
+ vec2 Xi = hammersley2d(i, numSamples);
+ vec3 H = importanceSample_GGX(Xi, roughness, N);
+ vec3 L = 2.0 * dot(V, H) * H - V;
+ float dotNL = clamp(dot(N, L), 0.0, 1.0);
+ if(dotNL > 0.0) {
+ // Filtering based on https://placeholderart.wordpress.com/2015/07/28/implementation-notes-runtime-environment-map-filtering-for-image-based-lighting/
+
+ float dotNH = clamp(dot(N, H), 0.0, 1.0);
+ float dotVH = clamp(dot(V, H), 0.0, 1.0);
+
+ // Probability Distribution Function
+ float pdf = D_GGX(dotNH, roughness) * dotNH / (4.0 * dotVH) + 0.0001;
+ // Slid angle of current smple
+ float omegaS = 1.0 / (float(numSamples) * pdf);
+ // Solid angle of 1 pixel across all cube faces
+ float omegaP = 4.0 * PI / (6.0 * envMapDim * envMapDim);
+ // Biased (+1.0) mip level for better result
+ float mipLevel = roughness == 0.0 ? 0.0 : clamp(0.5 * log2(omegaS / omegaP) + 1.0, 0.0f, max_probe_lod);
+ color += textureLod(reflectionProbes, vec4(L, sourceIdx), mipLevel) * dotNL;
+ totalWeight += dotNL;
+ }
+ }
+ return (color / totalWeight);
+}
+
+void main()
+{
+ vec3 N = normalize(vary_dir);
+ frag_color = max(prefilterEnvMap(N), vec4(0));
+}
+// =============================================================================================================
diff --git a/indra/newview/app_settings/shaders/class1/transform/normalV.glsl b/indra/newview/app_settings/shaders/class1/interface/radianceGenV.glsl
index a213aa0ae8..2c31e98838 100644
--- a/indra/newview/app_settings/shaders/class1/transform/normalV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/radianceGenV.glsl
@@ -1,9 +1,9 @@
-/**
- * @file normalV.glsl
+/**
+ * @file radianceGenV.glsl
*
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
+ * Copyright (C) 2011, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -23,14 +23,16 @@
* $/LicenseInfo$
*/
-uniform mat3 normal_matrix;
+uniform mat4 modelview_matrix;
-ATTRIBUTE vec3 normal;
+in vec3 position;
-VARYING vec4 normal_out;
+out vec3 vary_dir;
void main()
{
- normal_out = vec4(normalize(normal_matrix * normal), 0.0);
+ gl_Position = vec4(position, 1.0);
+
+ vary_dir = vec3(modelview_matrix * vec4(position, 1.0)).xyz;
}
diff --git a/indra/newview/app_settings/shaders/class1/objects/indexedTextureF.glsl b/indra/newview/app_settings/shaders/class1/interface/reflectionmipF.glsl
index 254c1d4fc2..45267e4403 100644
--- a/indra/newview/app_settings/shaders/class1/objects/indexedTextureF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/reflectionmipF.glsl
@@ -1,9 +1,9 @@
/**
- * @file fullbrightF.glsl
+ * @file reflectionmipF.glsl
*
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
+ * Copyright (C) 2022, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -23,11 +23,14 @@
* $/LicenseInfo$
*/
-
+out vec4 frag_color;
+
+uniform sampler2D diffuseRect;
+in vec2 vary_texcoord0;
void main()
{
- fullbright_lighting();
+ vec3 col = texture(diffuseRect, vary_texcoord0.xy).rgb;
+ frag_color = vec4(col, 0.0);
}
-
diff --git a/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl b/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl
index da02534dbb..a14334fd01 100644
--- a/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl
@@ -23,21 +23,17 @@
* $/LicenseInfo$
*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
uniform sampler2D tex0;
uniform vec4 color;
-VARYING vec2 vary_texcoord0;
+in vec2 vary_texcoord0;
void main()
{
- float alpha = texture2D(tex0, vary_texcoord0.xy).a * color.a;
+ float alpha = texture(tex0, vary_texcoord0.xy).a * color.a;
frag_color = vec4(color.rgb, alpha);
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl b/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl
index f33115d78d..b280fcdc15 100644
--- a/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl
@@ -25,10 +25,10 @@
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec2 texcoord0;
+in vec3 position;
+in vec2 texcoord0;
-VARYING vec2 vary_texcoord0;
+out vec2 vary_texcoord0;
void main()
{
diff --git a/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl b/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl
deleted file mode 100644
index 7614075cfd..0000000000
--- a/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl
+++ /dev/null
@@ -1,44 +0,0 @@
-/**
- * @file splattexturerectF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2011, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#extension GL_ARB_texture_rectangle : enable
-
-/*[EXTRA_CODE_HERE]*/
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform sampler2DRect screenMap;
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-void main()
-{
- frag_color = texture2DRect(screenMap, vary_texcoord0.xy) * vertex_color;
-}
diff --git a/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl b/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl
index 641d670c26..7af7f20f85 100644
--- a/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl
@@ -25,17 +25,13 @@
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec2 texcoord0;
-ATTRIBUTE vec4 diffuse_color;
+in vec3 position;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
+out vec2 vary_texcoord0;
void main()
{
gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
- vary_texcoord0 = texcoord0;
- vertex_color = diffuse_color;
+ vary_texcoord0 = position.xy*0.5+0.5;
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl b/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl
deleted file mode 100644
index 95679e93e7..0000000000
--- a/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl
+++ /dev/null
@@ -1,41 +0,0 @@
-/**
- * @file twotextureaddF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform sampler2D tex0;
-uniform sampler2D tex1;
-
-VARYING vec2 vary_texcoord0;
-VARYING vec2 vary_texcoord1;
-
-void main()
-{
- frag_color = texture2D(tex0, vary_texcoord0.xy)+texture2D(tex1, vary_texcoord1.xy);
-}
diff --git a/indra/newview/app_settings/shaders/class1/interface/twotextureaddV.glsl b/indra/newview/app_settings/shaders/class1/interface/twotextureaddV.glsl
deleted file mode 100644
index 3c2f297f7f..0000000000
--- a/indra/newview/app_settings/shaders/class1/interface/twotextureaddV.glsl
+++ /dev/null
@@ -1,41 +0,0 @@
-/**
- * @file twotextureaddV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 modelview_projection_matrix;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec2 texcoord0;
-ATTRIBUTE vec2 texcoord1;
-
-VARYING vec2 vary_texcoord0;
-VARYING vec2 vary_texcoord1;
-
-void main()
-{
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
- vary_texcoord0 = texcoord0;
- vary_texcoord1 = texcoord1;
-}
-
diff --git a/indra/newview/app_settings/shaders/class1/interface/twotexturecompareF.glsl b/indra/newview/app_settings/shaders/class1/interface/twotexturecompareF.glsl
index 6eeb2596b2..6d51b898b7 100644
--- a/indra/newview/app_settings/shaders/class1/interface/twotexturecompareF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/twotexturecompareF.glsl
@@ -23,11 +23,7 @@
* $/LicenseInfo$
*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
uniform sampler2D tex0;
uniform sampler2D tex1;
@@ -36,12 +32,12 @@ uniform float dither_scale;
uniform float dither_scale_s;
uniform float dither_scale_t;
-VARYING vec2 vary_texcoord0;
-VARYING vec2 vary_texcoord1;
+in vec2 vary_texcoord0;
+in vec2 vary_texcoord1;
void main()
{
- frag_color = abs(texture2D(tex0, vary_texcoord0.xy) - texture2D(tex1, vary_texcoord0.xy));
+ frag_color = abs(texture(tex0, vary_texcoord0.xy) - texture(tex1, vary_texcoord0.xy));
vec2 dither_coord;
dither_coord[0] = vary_texcoord0[0] * dither_scale_s;
diff --git a/indra/newview/app_settings/shaders/class1/interface/twotexturecompareV.glsl b/indra/newview/app_settings/shaders/class1/interface/twotexturecompareV.glsl
index 67c6674f0c..a103bff12d 100644
--- a/indra/newview/app_settings/shaders/class1/interface/twotexturecompareV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/twotexturecompareV.glsl
@@ -25,12 +25,12 @@
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec2 texcoord0;
-ATTRIBUTE vec2 texcoord1;
+in vec3 position;
+in vec2 texcoord0;
+in vec2 texcoord1;
-VARYING vec2 vary_texcoord0;
-VARYING vec2 vary_texcoord1;
+out vec2 vary_texcoord0;
+out vec2 vary_texcoord1;
void main()
{
diff --git a/indra/newview/app_settings/shaders/class1/interface/uiF.glsl b/indra/newview/app_settings/shaders/class1/interface/uiF.glsl
index 299bfb72aa..a29b848253 100644
--- a/indra/newview/app_settings/shaders/class1/interface/uiF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/uiF.glsl
@@ -23,18 +23,14 @@
* $/LicenseInfo$
*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
uniform sampler2D diffuseMap;
-VARYING vec2 vary_texcoord0;
-VARYING vec4 vertex_color;
+in vec2 vary_texcoord0;
+in vec4 vertex_color;
void main()
{
- frag_color = vertex_color*texture2D(diffuseMap, vary_texcoord0.xy);
+ frag_color = vertex_color*texture(diffuseMap, vary_texcoord0.xy);
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/uiV.glsl b/indra/newview/app_settings/shaders/class1/interface/uiV.glsl
index 220dafef25..91a846b9fa 100644
--- a/indra/newview/app_settings/shaders/class1/interface/uiV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/uiV.glsl
@@ -26,12 +26,12 @@
uniform mat4 texture_matrix0;
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec4 diffuse_color;
-ATTRIBUTE vec2 texcoord0;
+in vec3 position;
+in vec4 diffuse_color;
+in vec2 texcoord0;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
+out vec4 vertex_color;
+out vec2 vary_texcoord0;
void main()
{
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl
index 0bb48061e0..6535c0835e 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl
@@ -23,22 +23,15 @@
* $/LicenseInfo$
*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
uniform float minimum_alpha;
-// render_hud_attachments() -> HUD objects set LLShaderMgr::NO_ATMO;
-uniform int no_atmo;
-
vec3 atmosLighting(vec3 light);
vec3 scaleSoftClip(vec3 light);
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
+in vec4 vertex_color;
+in vec2 vary_texcoord0;
void default_lighting()
{
@@ -51,13 +44,9 @@ void default_lighting()
color *= vertex_color;
- // SL-9632 HUDs are affected by Atmosphere
- if (no_atmo == 0)
- {
- color.rgb = atmosLighting(color.rgb);
- color.rgb = scaleSoftClip(color.rgb);
- }
+ color.rgb = atmosLighting(color.rgb);
+ color.rgb = scaleSoftClip(color.rgb);
- frag_color = color;
+ frag_color = max(color, vec4(0));
}
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl
index d87403c78f..4dc67028d5 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl
@@ -23,11 +23,7 @@
* $/LicenseInfo$
*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
uniform float minimum_alpha;
@@ -36,12 +32,12 @@ uniform sampler2D diffuseMap;
vec3 atmosLighting(vec3 light);
vec3 scaleSoftClip(vec3 light);
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
+in vec4 vertex_color;
+in vec2 vary_texcoord0;
void default_lighting()
{
- vec4 color = texture2D(diffuseMap,vary_texcoord0.xy);
+ vec4 color = texture(diffuseMap,vary_texcoord0.xy);
if (color.a < minimum_alpha)
{
@@ -54,6 +50,6 @@ void default_lighting()
color.rgb = scaleSoftClip(color.rgb);
- frag_color = color;
+ frag_color = max(color, vec4(0));
}
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl
index 9fd189358b..2d1c7dadb0 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl
@@ -23,14 +23,10 @@
* $/LicenseInfo$
*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
+in vec4 vertex_color;
+in vec2 vary_texcoord0;
vec3 atmosLighting(vec3 light);
vec3 scaleSoftClip(vec3 light);
@@ -43,6 +39,6 @@ void default_lighting()
color.rgb = scaleSoftClip(color.rgb);
- frag_color = color;
+ frag_color = max(color, vec4(0));
}
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl
deleted file mode 100644
index ad2170bbd3..0000000000
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl
+++ /dev/null
@@ -1,70 +0,0 @@
-/**
- * @file class1\lighting\lightFullbrightAlphaMaskF.glsl
- *
- * $LicenseInfo:firstyear=2011&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2011, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform float minimum_alpha;
-uniform float texture_gamma; // either 1.0 or 2.2; see: "::TEXTURE_GAMMA"
-
-// render_hud_attachments() -> HUD objects set LLShaderMgr::NO_ATMO; used in LLDrawPoolAlpha::beginRenderPass()
-uniform int no_atmo;
-
-vec3 fullbrightAtmosTransport(vec3 light);
-vec3 fullbrightScaleSoftClip(vec3 light);
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-void fullbright_lighting()
-{
- vec4 color = diffuseLookup(vary_texcoord0.xy);
-
- if (color.a < minimum_alpha)
- {
- discard;
- }
-
- color *= vertex_color;
-
- color.rgb = pow(color.rgb, vec3(texture_gamma));
-
- // SL-9632 HUDs are affected by Atmosphere
- if (no_atmo == 0)
- {
- color.rgb = fullbrightAtmosTransport(color.rgb);
- color.rgb = fullbrightScaleSoftClip(color.rgb);
- }
-
- //*TODO: Are we missing an inverse pow() here?
- // class1\lighting\lightFullbrightF.glsl has:
- // color.rgb = pow(color.rgb, vec3(1.0/texture_gamma));
-
- frag_color = color;
-}
-
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl
deleted file mode 100644
index 89be8195f0..0000000000
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl
+++ /dev/null
@@ -1,61 +0,0 @@
-/**
- * @file class1\lighting\lightFullbrightF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-uniform float texture_gamma;
-
-// render_hud_attachments() -> HUD objects set LLShaderMgr::NO_ATMO;
-uniform int no_atmo;
-
-vec3 fullbrightAtmosTransport(vec3 light);
-vec3 fullbrightScaleSoftClip(vec3 light);
-
-void fullbright_lighting()
-{
- vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color;
-
- color.rgb = pow(color.rgb, vec3(texture_gamma));
-
- // SL-9632 HUDs are affected by Atmosphere
- if (no_atmo == 0)
- {
- color.rgb = fullbrightAtmosTransport(color.rgb);
- color.rgb = fullbrightScaleSoftClip(color.rgb);
- }
-
- color.rgb = pow(color.rgb, vec3(1.0/texture_gamma));
-
- frag_color = color;
-
-}
-
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl
deleted file mode 100644
index e8e71beb44..0000000000
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl
+++ /dev/null
@@ -1,63 +0,0 @@
-/**
- * @file class1\lighting\lightFullbrightNonIndexedAlphaMaskF.glsl
- *
- * $LicenseInfo:firstyear=2011&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2011, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform float minimum_alpha;
-uniform float texture_gamma;
-
-vec3 fullbrightAtmosTransport(vec3 light);
-vec3 fullbrightScaleSoftClip(vec3 light);
-
-uniform sampler2D diffuseMap;
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-void fullbright_lighting()
-{
- vec4 color = texture2D(diffuseMap,vary_texcoord0.xy);
-
- if (color.a < minimum_alpha)
- {
- discard;
- }
-
- color.rgb *= vertex_color.rgb;
-
- color.rgb = pow(color.rgb, vec3(texture_gamma));
- color.rgb = fullbrightAtmosTransport(color.rgb);
-
- color.rgb = fullbrightScaleSoftClip(color.rgb);
-
- color.rgb = pow(color.rgb, vec3(1.0/texture_gamma));
-
- frag_color = color;
-}
-
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedF.glsl
deleted file mode 100644
index 11a0919086..0000000000
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedF.glsl
+++ /dev/null
@@ -1,50 +0,0 @@
-/**
- * @file class1\lighting\lightFullbrightF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-vec3 fullbrightAtmosTransport(vec3 light);
-vec3 fullbrightScaleSoftClip(vec3 light);
-
-uniform sampler2D diffuseMap;
-
-void fullbright_lighting()
-{
- vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color;
-
- color.rgb = fullbrightAtmosTransport(color.rgb);
-
- color.rgb = fullbrightScaleSoftClip(color.rgb);
-
- frag_color = color;
-}
-
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl
deleted file mode 100644
index 5e966293c6..0000000000
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl
+++ /dev/null
@@ -1,74 +0,0 @@
-/**
- * @file class1\lighting\lightFullbrightShinyF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-VARYING vec3 vary_texcoord1;
-
-uniform samplerCube environmentMap;
-
-// render_hud_attachments() -> HUD objects set LLShaderMgr::NO_ATMO; used in LLDrawPoolAlpha::beginRenderPass()
-uniform int no_atmo;
-
-vec3 fullbrightShinyAtmosTransport(vec3 light);
-vec3 fullbrightScaleSoftClip(vec3 light);
-
-// See:
-// class1\deferred\fullbrightShinyF.glsl
-// class1\lighting\lightFullbrightShinyF.glsl
-void fullbright_shiny_lighting()
-{
- vec4 color = diffuseLookup(vary_texcoord0.xy);
- color.rgb *= vertex_color.rgb;
-
- // SL-9632 HUDs are affected by Atmosphere
- if (no_atmo == 0)
- {
- vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
- color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low
-
- color.rgb = fullbrightShinyAtmosTransport(color.rgb);
- color.rgb = fullbrightScaleSoftClip(color.rgb);
- }
-/*
- // NOTE: HUD objects will be full bright. Uncomment if you want "some" environment lighting effecting these HUD objects.
- else
- {
- vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
- color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low
- }
-*/
-
- color.a = 1.0;
-
- frag_color = color;
-}
-
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl
deleted file mode 100644
index 3118453342..0000000000
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl
+++ /dev/null
@@ -1,58 +0,0 @@
-/**
- * @file class1\lighting\lightFullbrightShinyF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-VARYING vec3 vary_texcoord1;
-
-uniform samplerCube environmentMap;
-uniform sampler2D diffuseMap;
-
-vec3 fullbrightShinyAtmosTransport(vec3 light);
-vec3 fullbrightScaleSoftClip(vec3 light);
-
-void fullbright_shiny_lighting()
-{
- vec4 color = texture2D(diffuseMap, vary_texcoord0.xy);
- color.rgb *= vertex_color.rgb;
-
- vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
- color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a);
-
- color.rgb = fullbrightShinyAtmosTransport(color.rgb);
-
- color.rgb = fullbrightScaleSoftClip(color.rgb);
-
- color.a = 1.0;
-
- frag_color = color;
-}
-
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl
deleted file mode 100644
index f78e5e0e8a..0000000000
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl
+++ /dev/null
@@ -1,55 +0,0 @@
-/**
- * @file class1\lighting\lightFullbrightShinyWaterF.glsl
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-VARYING vec3 vary_texcoord1;
-
-uniform samplerCube environmentMap;
-
-vec3 fullbrightShinyAtmosTransport(vec3 light);
-vec3 fullbrightScaleSoftClip(vec3 light);
-vec4 applyWaterFog(vec4 color);
-
-void fullbright_shiny_lighting_water()
-{
- vec4 color = diffuseLookup(vary_texcoord0.xy);
- color.rgb *= vertex_color.rgb;
-
- vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
- color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a);
-
- color.rgb = fullbrightShinyAtmosTransport(color.rgb);
- color.rgb = fullbrightScaleSoftClip(color.rgb);
- color.a = 1.0;
-
- frag_color = applyWaterFog(color);
-}
-
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl
deleted file mode 100644
index 90668bd2b6..0000000000
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl
+++ /dev/null
@@ -1,56 +0,0 @@
-/**
- * @file class1\lighting\lightFullbrightShinyWaterF.glsl
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-VARYING vec3 vary_texcoord1;
-
-uniform samplerCube environmentMap;
-uniform sampler2D diffuseMap;
-
-vec3 fullbrightShinyAtmosTransport(vec3 light);
-vec3 fullbrightScaleSoftClip(vec3 light);
-vec4 applyWaterFog(vec4 color);
-
-void fullbright_shiny_lighting_water()
-{
- vec4 color = texture2D(diffuseMap,vary_texcoord0.xy);
- color.rgb *= vertex_color.rgb;
-
- vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
- color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a);
-
- color.rgb = fullbrightShinyAtmosTransport(color.rgb);
- color.rgb = fullbrightScaleSoftClip(color.rgb);
- color.a = 1.0;
-
- frag_color = applyWaterFog(color);
-}
-
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl
deleted file mode 100644
index 37cac5f437..0000000000
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl
+++ /dev/null
@@ -1,57 +0,0 @@
-/**
- * @file class1\lighting\lightFullbrightWaterAlphaMaskF.glsl
- *
- * $LicenseInfo:firstyear=2011&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2011, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform float minimum_alpha;
-
-/* vec4 diffuseLookup(vec2 texcoord); */
-
-vec3 fullbrightAtmosTransport(vec3 light);
-vec4 applyWaterFog(vec4 color);
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-void fullbright_lighting_water()
-{
- vec4 color = diffuseLookup(vary_texcoord0.xy);
-
- if (color.a < minimum_alpha)
- {
- discard;
- }
-
- color.rgb *= vertex_color.rgb;
-
- color.rgb = fullbrightAtmosTransport(color.rgb);
-
- frag_color = applyWaterFog(color);
-}
-
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl
deleted file mode 100644
index 27880b720c..0000000000
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl
+++ /dev/null
@@ -1,48 +0,0 @@
-/**
- * @file class1\lighting\lightFullbrightWaterF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-/* vec4 diffuseLookup(vec2 texcoord); */
-
-vec3 fullbrightAtmosTransport(vec3 light);
-vec4 applyWaterFog(vec4 color);
-
-void fullbright_lighting_water()
-{
- vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color;
-
- color.rgb = fullbrightAtmosTransport(color.rgb);
-
- frag_color = applyWaterFog(color);
-}
-
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl
deleted file mode 100644
index c98db4795c..0000000000
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl
+++ /dev/null
@@ -1,57 +0,0 @@
-/**
- * @file class1\lighting\lightFullbrightWaterNonIndexedAlphaMaskF.glsl
- *
- * $LicenseInfo:firstyear=2011&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2011, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform float minimum_alpha;
-
-uniform sampler2D diffuseMap;
-
-vec3 fullbrightAtmosTransport(vec3 light);
-vec4 applyWaterFog(vec4 color);
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-void fullbright_lighting_water()
-{
- vec4 color = texture2D(diffuseMap, vary_texcoord0.xy);
-
- if (color.a < minimum_alpha)
- {
- discard;
- }
-
- color.rgb *= vertex_color.rgb;
-
- color.rgb = fullbrightAtmosTransport(color.rgb);
-
- frag_color = applyWaterFog(color);
-}
-
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedF.glsl
deleted file mode 100644
index e9fd8ac820..0000000000
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedF.glsl
+++ /dev/null
@@ -1,48 +0,0 @@
-/**
- * @file class1\lighting\lightFullbrightWaterF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-uniform sampler2D diffuseMap;
-
-vec3 fullbrightAtmosTransport(vec3 light);
-vec4 applyWaterFog(vec4 color);
-
-void fullbright_lighting_water()
-{
- vec4 color = texture2D(diffuseMap, vary_texcoord0.xy) * vertex_color;
-
- color.rgb = fullbrightAtmosTransport(color.rgb);
-
- frag_color = applyWaterFog(color);
-}
-
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl
index f9c7ad2ab3..cea08ecffd 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl
@@ -23,14 +23,10 @@
* $/LicenseInfo$
*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
+in vec4 vertex_color;
+in vec2 vary_texcoord0;
uniform sampler2D diffuseMap;
@@ -39,12 +35,12 @@ vec3 scaleSoftClip(vec3 light);
void default_lighting()
{
- vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color;
+ vec4 color = texture(diffuseMap,vary_texcoord0.xy) * vertex_color;
color.rgb = atmosLighting(color.rgb);
color.rgb = scaleSoftClip(color.rgb);
- frag_color = color;
+ frag_color = max(color, vec4(0));
}
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl
deleted file mode 100644
index f621a00785..0000000000
--- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl
+++ /dev/null
@@ -1,56 +0,0 @@
-/**
- * @file class1\lighting\lightShinyF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-VARYING vec3 vary_texcoord1;
-
-uniform samplerCube environmentMap;
-
-vec3 scaleSoftClip(vec3 light);
-vec3 atmosLighting(vec3 light);
-vec4 applyWaterFog(vec4 color);
-
-void shiny_lighting()
-{
- vec4 color = diffuseLookup(vary_texcoord0.xy);
- color.rgb *= vertex_color.rgb;
-
- vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
- color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low
-
- color.rgb = atmosLighting(color.rgb);
-
- color.rgb = scaleSoftClip(color.rgb);
- color.a = 1.0;
- frag_color = color;
-}
-
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl
deleted file mode 100644
index 2b6f414005..0000000000
--- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl
+++ /dev/null
@@ -1,57 +0,0 @@
-/**
- * @file class1\lighting\lightShinyF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-VARYING vec3 vary_texcoord1;
-
-uniform samplerCube environmentMap;
-uniform sampler2D diffuseMap;
-
-vec3 scaleSoftClip(vec3 light);
-vec3 atmosLighting(vec3 light);
-vec4 applyWaterFog(vec4 color);
-
-void shiny_lighting()
-{
- vec4 color = texture2D(diffuseMap,vary_texcoord0.xy);
- color.rgb *= vertex_color.rgb;
-
- vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
- color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a);
-
- color.rgb = atmosLighting(color.rgb);
-
- color.rgb = scaleSoftClip(color.rgb);
- color.a = 1.0;
- frag_color = color;
-}
-
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl
deleted file mode 100644
index 0f3371eba9..0000000000
--- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl
+++ /dev/null
@@ -1,53 +0,0 @@
-/**
- * @file class1\lighting\lightShinyWaterF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-VARYING vec3 vary_texcoord1;
-
-uniform samplerCube environmentMap;
-
-vec3 atmosLighting(vec3 light);
-vec4 applyWaterFog(vec4 color);
-
-void shiny_lighting_water()
-{
- vec4 color = diffuseLookup(vary_texcoord0.xy);
- color.rgb *= vertex_color.rgb;
-
- vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
- color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a);
-
- color.rgb = atmosLighting(color.rgb);
- color.a = 1.0;
- frag_color = applyWaterFog(color);
-}
-
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl
deleted file mode 100644
index c607fa64cb..0000000000
--- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl
+++ /dev/null
@@ -1,54 +0,0 @@
-/**
- * @file class1\lighting\lightShinyWaterNonIndexedF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-VARYING vec3 vary_texcoord1;
-
-uniform sampler2D diffuseMap;
-uniform samplerCube environmentMap;
-
-vec3 atmosLighting(vec3 light);
-vec4 applyWaterFog(vec4 color);
-
-void shiny_lighting_water()
-{
- vec4 color = texture2D(diffuseMap,vary_texcoord0.xy);
- color.rgb *= vertex_color.rgb;
-
- vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
- color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a);
-
- color.rgb = atmosLighting(color.rgb);
- color.a = 1.0;
- frag_color = applyWaterFog(color);
-}
-
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl
deleted file mode 100644
index 5e39d1629d..0000000000
--- a/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl
+++ /dev/null
@@ -1,43 +0,0 @@
-/**
- * @file class1\lighting\lightV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-
-
-// All lights, no specular highlights
-vec3 atmosAmbient();
-vec4 sumLights(vec3 pos, vec3 norm, vec4 color);
-float getAmbientClamp();
-
-vec4 calcLighting(vec3 pos, vec3 norm, vec4 color)
-{
- vec4 c = sumLights(pos, norm, color);
-
-#if !defined(AMBIENT_KILL)
- c.rgb += atmosAmbient() * color.rgb * 0.5 * getAmbientClamp();
-#endif
-
- return c;
-}
-
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl
deleted file mode 100644
index 9c89c09573..0000000000
--- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl
+++ /dev/null
@@ -1,55 +0,0 @@
-/**
- * @file class1\lighting\lightWaterAlphaMaskF.glsl
- *
- * $LicenseInfo:firstyear=2011&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2011, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform float minimum_alpha;
-
-vec3 atmosLighting(vec3 light);
-vec4 applyWaterFog(vec4 color);
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-void default_lighting_water()
-{
- vec4 color = diffuseLookup(vary_texcoord0.xy);
-
- if (color.a < minimum_alpha)
- {
- discard;
- }
-
- color.rgb *= vertex_color.rgb;
-
- color.rgb = atmosLighting(color.rgb);
-
- frag_color = applyWaterFog(color);
-}
-
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl
deleted file mode 100644
index 9de7a03180..0000000000
--- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl
+++ /dev/null
@@ -1,59 +0,0 @@
-/**
- * @file class1\lighting\lightWaterAlphaMaskNonIndexedF.glsl
- *
- * $LicenseInfo:firstyear=2011&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2011, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform float minimum_alpha;
-
-uniform sampler2D diffuseMap;
-
-vec3 atmosLighting(vec3 light);
-vec4 applyWaterFog(vec4 color);
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-void default_lighting_water()
-{
- vec4 color = texture2D(diffuseMap,vary_texcoord0.xy);
-
- if (color.a < minimum_alpha)
- {
- discard;
- }
-
- color.rgb *= vertex_color.rgb;
-
- color.rgb = atmosLighting(color.rgb);
-
- color = applyWaterFog(color);
-
- frag_color = color;
-}
-
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl
deleted file mode 100644
index af5da1411b..0000000000
--- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl
+++ /dev/null
@@ -1,48 +0,0 @@
-/**
- * @file class1\lighting\lightWaterNonIndexedF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-uniform sampler2D diffuseMap;
-
-vec3 atmosLighting(vec3 light);
-vec4 applyWaterFog(vec4 color);
-
-void default_lighting_water()
-{
- vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color;
-
- color.rgb = atmosLighting(color.rgb);
-
- frag_color = applyWaterFog(color);
-}
-
diff --git a/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl
index 0c3ea4231e..75a327d3d7 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl
@@ -38,15 +38,7 @@ vec4 sumLights(vec3 pos, vec3 norm, vec4 color)
col.a = color.a;
col.rgb = light_diffuse[1].rgb * calcDirectionalLight(norm, light_position[1].xyz);
- col.rgb = scaleDownLight(col.rgb);
-
-#if defined(LOCAL_LIGHT_KILL)
- col.rgb = vec3(0);
-#endif
-
-#if !defined(SUNLIGHT_KILL)
- col.rgb += atmosAffectDirectionalLight(calcDirectionalLight(norm, light_position[0].xyz));
-#endif
+ col.rgb += light_diffuse[1].rgb * sqrt(calcDirectionalLight(norm, -light_position[1].xyz)*0.5+0.25);
col.rgb = min(col.rgb*color.rgb, 1.0);
return col;
diff --git a/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl b/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl
index d55f0db530..67c99530e3 100644
--- a/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl
@@ -23,22 +23,18 @@
* $/LicenseInfo$
*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
uniform sampler2D texture0;
uniform sampler2D texture1;
-VARYING vec2 vary_texcoord0;
-VARYING vec2 vary_texcoord1;
+in vec2 vary_texcoord0;
+in vec2 vary_texcoord1;
void main()
{
- float tex0 = texture2D(texture0, vary_texcoord0.xy).a;
- float tex1 = texture2D(texture1, vary_texcoord1.xy).a;
+ float tex0 = texture(texture0, vary_texcoord0.xy).a;
+ float tex1 = texture(texture1, vary_texcoord1.xy).a;
- frag_color = vec4(tex0+(1.0-tex1)-0.5);
+ frag_color = max(vec4(tex0+(1.0-tex1)-0.5), vec4(0));
}
diff --git a/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl b/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl
index ee9970bc70..7d5417919e 100644
--- a/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl
@@ -26,12 +26,12 @@
uniform mat4 texture_matrix0;
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec2 texcoord0;
-ATTRIBUTE vec2 texcoord1;
+in vec3 position;
+in vec2 texcoord0;
+in vec2 texcoord1;
-VARYING vec2 vary_texcoord0;
-VARYING vec2 vary_texcoord1;
+out vec2 vary_texcoord0;
+out vec2 vary_texcoord1;
#ifdef HAS_SKIN
mat4 getObjectSkinnedTransform();
diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl
deleted file mode 100644
index 31a262f1db..0000000000
--- a/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl
+++ /dev/null
@@ -1,33 +0,0 @@
-/**
- * @file objects/fullbrightF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$F
- */
-
-
-
-void fullbright_lighting();
-
-void main()
-{
- fullbright_lighting();
-}
diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightNoColorV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightNoColorV.glsl
deleted file mode 100644
index 5d6f14230c..0000000000
--- a/indra/newview/app_settings/shaders/class1/objects/fullbrightNoColorV.glsl
+++ /dev/null
@@ -1,53 +0,0 @@
-/**
- * @file fullbrightNoColorV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 texture_matrix0;
-uniform mat4 modelview_matrix;
-uniform mat4 modelview_projection_matrix;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec2 texcoord0;
-ATTRIBUTE vec3 normal;
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-
-void calcAtmospherics(vec3 inPositionEye);
-
-void main()
-{
- //transform vertex
- vec4 vert = vec4(position.xyz,1.0);
- vec4 pos = (modelview_matrix * vert);
- gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
-
- calcAtmospherics(pos.xyz);
-
- vertex_color = vec4(1,1,1,1);
-
-
-}
diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl
deleted file mode 100644
index 891515ab1e..0000000000
--- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl
+++ /dev/null
@@ -1,79 +0,0 @@
-/**
- * @file fullbrightShinyV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat3 normal_matrix;
-uniform mat4 texture_matrix0;
-uniform mat4 texture_matrix1;
-uniform mat4 modelview_matrix;
-uniform mat4 modelview_projection_matrix;
-
-
-void calcAtmospherics(vec3 inPositionEye);
-
-uniform vec4 origin;
-
-
-
-ATTRIBUTE vec3 position;
-void passTextureIndex();
-ATTRIBUTE vec3 normal;
-ATTRIBUTE vec4 diffuse_color;
-ATTRIBUTE vec2 texcoord0;
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-VARYING vec3 vary_texcoord1;
-
-#ifdef HAS_SKIN
-mat4 getObjectSkinnedTransform();
-uniform mat4 projection_matrix;
-#endif
-
-void main()
-{
- //transform vertex
- vec4 vert = vec4(position.xyz,1.0);
- passTextureIndex();
-
-#ifdef HAS_SKIN
- mat4 mat = getObjectSkinnedTransform();
- mat = modelview_matrix * mat;
- vec4 pos = mat * vert;
- gl_Position = projection_matrix * pos;
- vec3 norm = normalize((mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz);
-#else
- vec4 pos = (modelview_matrix * vert);
- gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
- vec3 norm = normalize(normal_matrix * normal);
-#endif
- vec3 ref = reflect(pos.xyz, -norm);
-
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
- vary_texcoord1 = (texture_matrix1 * vec4(ref,1.0)).xyz;
-
- calcAtmospherics(pos.xyz);
-
- vertex_color = diffuse_color;
-}
diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyWaterF.glsl
deleted file mode 100644
index e1f3919907..0000000000
--- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyWaterF.glsl
+++ /dev/null
@@ -1,32 +0,0 @@
-/**
- * @file fullbrightShinyWaterF.glsl
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-
-
-void fullbright_shiny_lighting_water();
-
-void main()
-{
- fullbright_shiny_lighting_water();
-}
diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightWaterF.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightWaterF.glsl
deleted file mode 100644
index 5d0ea0a8dd..0000000000
--- a/indra/newview/app_settings/shaders/class1/objects/fullbrightWaterF.glsl
+++ /dev/null
@@ -1,33 +0,0 @@
-/**
- * @file fullbrightWaterF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-
-
-void fullbright_lighting_water();
-
-void main()
-{
- fullbright_lighting_water();
-}
diff --git a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl
index add437d144..ff9aaf3357 100644
--- a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl
@@ -23,26 +23,22 @@
* $/LicenseInfo$
*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
uniform float minimum_alpha;
uniform sampler2D diffuseMap;
-VARYING vec2 vary_texcoord0;
+in vec2 vary_texcoord0;
void main()
{
- vec4 color = texture2D(diffuseMap,vary_texcoord0.xy);
+ vec4 color = texture(diffuseMap,vary_texcoord0.xy);
if (color.a < minimum_alpha)
{
discard;
}
- frag_color = color;
+ frag_color = max(color, vec4(0));
}
diff --git a/indra/newview/app_settings/shaders/class1/objects/impostorV.glsl b/indra/newview/app_settings/shaders/class1/objects/impostorV.glsl
index e90dbb115a..cf3162f5f1 100644
--- a/indra/newview/app_settings/shaders/class1/objects/impostorV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/impostorV.glsl
@@ -27,10 +27,10 @@ uniform mat4 texture_matrix0;
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec2 texcoord0;
+in vec3 position;
+in vec2 texcoord0;
-VARYING vec2 vary_texcoord0;
+out vec2 vary_texcoord0;
void main()
{
diff --git a/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl b/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl
index ca29bf3143..d90f9271dc 100644
--- a/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl
@@ -23,9 +23,9 @@
* $/LicenseInfo$
*/
-ATTRIBUTE int texture_index;
+in int texture_index;
-VARYING_FLAT int vary_texture_index;
+flat out int vary_texture_index;
void passTextureIndex()
{
diff --git a/indra/newview/app_settings/shaders/class1/objects/previewF.glsl b/indra/newview/app_settings/shaders/class1/objects/previewF.glsl
index 284da3d0ac..ec785cd1c0 100644
--- a/indra/newview/app_settings/shaders/class1/objects/previewF.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/previewF.glsl
@@ -23,19 +23,15 @@
* $/LicenseInfo$
*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
uniform sampler2D diffuseMap;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
+in vec4 vertex_color;
+in vec2 vary_texcoord0;
void main()
{
- vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color;
- frag_color = color;
+ vec4 color = texture(diffuseMap,vary_texcoord0.xy) * vertex_color;
+ frag_color = max(color, vec4(0));
}
diff --git a/indra/newview/app_settings/shaders/class1/objects/previewPhysicsF.glsl b/indra/newview/app_settings/shaders/class1/objects/previewPhysicsF.glsl
index 3a5e6fdf7c..e3e71202ae 100644
--- a/indra/newview/app_settings/shaders/class1/objects/previewPhysicsF.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/previewPhysicsF.glsl
@@ -23,20 +23,16 @@
* $/LicenseInfo$
*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
uniform sampler2D diffuseMap;
uniform vec4 color;
-VARYING vec2 vary_texcoord0;
+in vec2 vary_texcoord0;
//====================================================================================================
void main()
{
- frag_color = texture2D(diffuseMap,vary_texcoord0.xy) * color;
+ frag_color = max(texture(diffuseMap,vary_texcoord0.xy) * color, vec4(0));
}
diff --git a/indra/newview/app_settings/shaders/class1/objects/previewPhysicsV.glsl b/indra/newview/app_settings/shaders/class1/objects/previewPhysicsV.glsl
index 913dec83bd..d8c74e8537 100644
--- a/indra/newview/app_settings/shaders/class1/objects/previewPhysicsV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/previewPhysicsV.glsl
@@ -27,10 +27,10 @@ uniform mat4 texture_matrix0;
uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec2 texcoord0;
+in vec3 position;
+in vec2 texcoord0;
-VARYING vec2 vary_texcoord0;
+out vec2 vary_texcoord0;
//====================================================================================================
diff --git a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl
index 5886f47cbc..f51b0f4d9e 100644
--- a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl
@@ -25,17 +25,16 @@
uniform mat3 normal_matrix;
uniform mat4 texture_matrix0;
-uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec3 normal;
-ATTRIBUTE vec2 texcoord0;
+in vec3 position;
+in vec3 normal;
+in vec2 texcoord0;
uniform vec4 color;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
+out vec4 vertex_color;
+out vec2 vary_texcoord0;
uniform vec4 light_position[8];
uniform vec3 light_direction[8];
@@ -54,14 +53,27 @@ float calcDirectionalLight(vec3 n, vec3 l)
//====================================================================================================
+#ifdef HAS_SKIN
+mat4 getObjectSkinnedTransform();
+uniform mat4 modelview_matrix;
+uniform mat4 projection_matrix;
+#endif
+
void main()
{
- //transform vertex
- vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0));
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vec3 norm;
+#ifdef HAS_SKIN
+ mat4 mat = getObjectSkinnedTransform();
+ mat = modelview_matrix * mat;
+ vec4 pos = mat * vec4(position.xyz, 1.0);
+ gl_Position = projection_matrix * pos;
+ norm = normalize((mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz);
+#else
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ norm = normalize(normal_matrix * normal);
+#endif
+
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
-
- vec3 norm = normalize(normal_matrix * normal);
vec4 col = vec4(0,0,0,1);
diff --git a/indra/newview/app_settings/shaders/class1/objects/shinyF.glsl b/indra/newview/app_settings/shaders/class1/objects/shinyF.glsl
deleted file mode 100644
index f8f88e2577..0000000000
--- a/indra/newview/app_settings/shaders/class1/objects/shinyF.glsl
+++ /dev/null
@@ -1,33 +0,0 @@
-/**
- * @file shinyF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-
-
-void shiny_lighting();
-
-void main()
-{
- shiny_lighting();
-}
diff --git a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl
deleted file mode 100644
index 3ad7bcaa50..0000000000
--- a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl
+++ /dev/null
@@ -1,78 +0,0 @@
-/**
- * @file shinyV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat3 normal_matrix;
-uniform mat4 texture_matrix0;
-uniform mat4 texture_matrix1;
-uniform mat4 modelview_matrix;
-uniform mat4 modelview_projection_matrix;
-
-ATTRIBUTE vec3 position;
-void passTextureIndex();
-ATTRIBUTE vec2 texcoord0;
-ATTRIBUTE vec3 normal;
-ATTRIBUTE vec4 diffuse_color;
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-VARYING vec3 vary_texcoord1;
-
-vec4 calcLighting(vec3 pos, vec3 norm, vec4 color);
-
-void calcAtmospherics(vec3 inPositionEye);
-
-uniform vec4 origin;
-
-#ifdef HAS_SKIN
-mat4 getObjectSkinnedTransform();
-uniform mat4 projection_matrix;
-#endif
-
-void main()
-{
- //transform vertex
- vec4 vert = vec4(position.xyz,1.0);
- passTextureIndex();
-
-#ifdef HAS_SKIN
- mat4 mat = getObjectSkinnedTransform();
- mat = modelview_matrix * mat;
- vec4 pos = mat * vert;
- gl_Position = projection_matrix * pos;
- vec3 norm = normalize((mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz);
-#else
- vec4 pos = (modelview_matrix * vert);
- gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
- vec3 norm = normalize(normal_matrix * normal);
-#endif
- vec3 ref = reflect(pos.xyz, -norm);
-
- vary_texcoord0 = (texture_matrix0*vec4(texcoord0,0,1)).xy;
- vary_texcoord1 = (texture_matrix1 * vec4(ref,1.0)).xyz;
-
- calcAtmospherics(pos.xyz);
-
- vertex_color = calcLighting(pos.xyz, norm, diffuse_color);
-}
diff --git a/indra/newview/app_settings/shaders/class1/objects/shinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/objects/shinyWaterF.glsl
deleted file mode 100644
index 1e72e23eef..0000000000
--- a/indra/newview/app_settings/shaders/class1/objects/shinyWaterF.glsl
+++ /dev/null
@@ -1,33 +0,0 @@
-/**
- * @file shinyWaterF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-
-
-void shiny_lighting_water();
-
-void main()
-{
- shiny_lighting_water();
-}
diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl
index 22821a2f76..07f5d250cf 100644
--- a/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl
@@ -30,12 +30,12 @@ uniform mat4 modelview_projection_matrix;
uniform vec4 color;
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec3 normal;
-ATTRIBUTE vec2 texcoord0;
+in vec3 position;
+in vec3 normal;
+in vec2 texcoord0;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
+out vec4 vertex_color;
+out vec2 vary_texcoord0;
vec4 calcLighting(vec3 pos, vec3 norm, vec4 color);
diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleNonIndexedV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleNonIndexedV.glsl
deleted file mode 100644
index e605676819..0000000000
--- a/indra/newview/app_settings/shaders/class1/objects/simpleNonIndexedV.glsl
+++ /dev/null
@@ -1,61 +0,0 @@
-/**
- * @file simpleNonIndexedV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat3 normal_matrix;
-uniform mat4 texture_matrix0;
-uniform mat4 modelview_matrix;
-uniform mat4 modelview_projection_matrix;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec2 texcoord0;
-ATTRIBUTE vec3 normal;
-ATTRIBUTE vec4 diffuse_color;
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-
-vec4 calcLighting(vec3 pos, vec3 norm, vec4 color);
-void calcAtmospherics(vec3 inPositionEye);
-
-void main()
-{
- //transform vertex
- vec4 vert = vec4(position.xyz,1.0);
-
- gl_Position = modelview_projection_matrix*vert;
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0, 0, 1)).xy;
-
- vec4 pos = (modelview_matrix * vert);
-
- vec3 norm = normalize(normal_matrix * normal);
-
- calcAtmospherics(pos.xyz);
-
- vec4 color = calcLighting(pos.xyz, norm, diffuse_color);
- vertex_color = color;
-
-
-}
diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleTexGenV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleTexGenV.glsl
deleted file mode 100644
index 945f80f31e..0000000000
--- a/indra/newview/app_settings/shaders/class1/objects/simpleTexGenV.glsl
+++ /dev/null
@@ -1,77 +0,0 @@
-/**
- * @file simpleV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat3 normal_matrix;
-uniform mat4 texture_matrix0;
-uniform mat4 modelview_matrix;
-uniform mat4 modelview_projection_matrix;
-
-ATTRIBUTE vec3 position;
-void passTextureIndex();
-ATTRIBUTE vec2 texcoord0;
-ATTRIBUTE vec3 normal;
-
-uniform vec4 color;
-uniform vec4 object_plane_t;
-uniform vec4 object_plane_s;
-
-vec4 calcLighting(vec3 pos, vec3 norm, vec4 color);
-void calcAtmospherics(vec3 inPositionEye);
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-vec4 texgen_object(vec4 vpos, vec4 tc, mat4 mat, vec4 tp0, vec4 tp1)
-{
- vec4 tcoord;
-
- tcoord.x = dot(vpos, tp0);
- tcoord.y = dot(vpos, tp1);
- tcoord.z = tc.z;
- tcoord.w = tc.w;
-
- tcoord = mat * tcoord;
-
- return tcoord;
-}
-
-void main()
-{
- //transform vertex
- vec4 vert = vec4(position.xyz,1.0);
- passTextureIndex();
- vec4 pos = (modelview_matrix * vert);
- gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
- vary_texcoord0.xy = texgen_object(vec4(position.xyz, 1.0), vec4(texcoord0,0,1), texture_matrix0, object_plane_s, object_plane_t).xy;
-
- vec3 norm = normalize(normal_matrix * normal);
-
- calcAtmospherics(pos.xyz);
-
- vec4 color = calcLighting(pos.xyz, norm, color);
- vertex_color = color;
-
-
-}
diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
deleted file mode 100644
index 2025174f7d..0000000000
--- a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
+++ /dev/null
@@ -1,87 +0,0 @@
-/**
- * @file simpleV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat3 normal_matrix;
-uniform mat4 texture_matrix0;
-uniform mat4 modelview_matrix;
-uniform mat4 modelview_projection_matrix;
-
-// render_hud_attachments() -> HUD objects set LLShaderMgr::NO_ATMO; used in LLDrawPoolAlpha::beginRenderPass()
-uniform int no_atmo;
-
-ATTRIBUTE vec3 position;
-void passTextureIndex();
-ATTRIBUTE vec2 texcoord0;
-ATTRIBUTE vec3 normal;
-ATTRIBUTE vec4 diffuse_color;
-
-vec4 calcLighting(vec3 pos, vec3 norm, vec4 color);
-void calcAtmospherics(vec3 inPositionEye);
-
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-#ifdef HAS_SKIN
-mat4 getObjectSkinnedTransform();
-uniform mat4 projection_matrix;
-#endif
-
-
-void main()
-{
- //transform vertex
- vec4 vert = vec4(position.xyz,1.0);
-
- passTextureIndex();
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0, 0, 1)).xy;
-
- // SL-9632 HUDs are affected by Atmosphere
- if (no_atmo == 1)
- {
- vertex_color = diffuse_color;
- gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
- }
- else
- {
-#ifdef HAS_SKIN
- mat4 mat = getObjectSkinnedTransform();
- mat = modelview_matrix * mat;
-
- vec4 pos = mat * vert;
- vec3 norm = normalize((mat*vec4(normal.xyz+vert.xyz,1.0)).xyz-pos.xyz);
-
- gl_Position = projection_matrix * pos;
-#else
- vec4 pos = (modelview_matrix * vert);
- vec3 norm = normalize(normal_matrix * normal);
- gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
-#endif
-
- calcAtmospherics(pos.xyz);
-
- vertex_color = calcLighting(pos.xyz, norm, diffuse_color);
- }
-}
diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleWaterF.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleWaterF.glsl
deleted file mode 100644
index 2e87ac5bbc..0000000000
--- a/indra/newview/app_settings/shaders/class1/objects/simpleWaterF.glsl
+++ /dev/null
@@ -1,33 +0,0 @@
-/**
- * @file simpleWaterF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-
-
-void default_lighting_water();
-
-void main()
-{
- default_lighting_water();
-}
diff --git a/indra/newview/app_settings/shaders/class1/objects/treeV.glsl b/indra/newview/app_settings/shaders/class1/objects/treeV.glsl
deleted file mode 100644
index 0227e6e3b8..0000000000
--- a/indra/newview/app_settings/shaders/class1/objects/treeV.glsl
+++ /dev/null
@@ -1,59 +0,0 @@
-/**
- * @file treeV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat3 normal_matrix;
-uniform mat4 texture_matrix0;
-uniform mat4 modelview_matrix;
-uniform mat4 modelview_projection_matrix;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec2 texcoord0;
-ATTRIBUTE vec3 normal;
-ATTRIBUTE vec4 diffuse_color;
-
-vec4 calcLighting(vec3 pos, vec3 norm, vec4 color);
-void calcAtmospherics(vec3 inPositionEye);
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-
-void main()
-{
- //transform vertex
- vec4 vert = vec4(position.xyz,1.0);
-
- gl_Position = modelview_projection_matrix*vert;
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0, 0, 1)).xy;
-
- vec4 pos = (modelview_matrix * vert);
-
- vec3 norm = normalize(normal_matrix * normal);
-
- calcAtmospherics(pos.xyz);
-
- vec4 color = calcLighting(pos.xyz, norm, diffuse_color);
- vertex_color = color;
-}
diff --git a/indra/newview/app_settings/shaders/class1/transform/positionV.glsl b/indra/newview/app_settings/shaders/class1/transform/positionV.glsl
deleted file mode 100644
index 01eed18de4..0000000000
--- a/indra/newview/app_settings/shaders/class1/transform/positionV.glsl
+++ /dev/null
@@ -1,40 +0,0 @@
-/**
- * @file positionV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 modelview_matrix;
-
-uniform int texture_index_in;
-
-ATTRIBUTE vec3 position;
-
-VARYING vec3 position_out;
-VARYING int texture_index_out;
-
-void main()
-{
- texture_index_out = texture_index_in;
- position_out = (modelview_matrix*vec4(position, 1.0)).xyz;
-}
-
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl
index 4e0618e276..41a848a14f 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl
@@ -1,9 +1,9 @@
/**
- * @file class1\windlight\atmosphericsF.glsl
+ * @file class2\wl\atmosphericsF.glsl
*
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
+ * Copyright (C) 2007, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -22,27 +22,31 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
-vec3 atmosFragAmbient(vec3 light, vec3 sunlit)
-{
- /* stub function for fallback compatibility on class1 hardware */
- return light;
-}
+
+vec3 getAdditiveColor();
+vec3 getAtmosAttenuation();
+vec3 scaleSoftClipFrag(vec3 light);
+
+vec3 srgb_to_linear(vec3 col);
+vec3 linear_to_srgb(vec3 col);
+
+uniform float sky_hdr_scale;
vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten)
-{
- /* stub function for fallback compatibility on class1 hardware */
+{
+ light *= atten.r;
+ additive = srgb_to_linear(additive*2.0);
+ additive *= sky_hdr_scale;
+ light += additive;
return light;
}
-vec3 atmosFragAffectDirectionalLight(float light, vec3 sunlit)
+vec3 atmosFragLightingLinear(vec3 light, vec3 additive, vec3 atten)
{
- return light * sunlit;
+ return atmosFragLighting(light, additive, atten);
}
vec3 atmosLighting(vec3 light)
{
- /* stub function for fallback compatibility on class1 hardware */
- return light;
+ return atmosFragLighting(light, getAdditiveColor(), getAtmosAttenuation());
}
-
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
index ea2690ba09..a1da4b1f9a 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
@@ -1,9 +1,9 @@
/**
- * @file class1\windlight\atmosphericsFuncs.glsl
+ * @file class2\windlight\atmosphericsFuncs.glsl
*
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2019, Linden Research, Inc.
+ * Copyright (C) 2022, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -22,29 +22,33 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-uniform vec4 lightnorm;
-uniform vec4 sunlight_color;
-uniform vec4 moonlight_color;
+
+uniform vec3 lightnorm;
+uniform vec3 sunlight_color;
+uniform vec3 moonlight_color;
uniform int sun_up_factor;
-uniform vec4 ambient_color;
-uniform vec4 blue_horizon;
-uniform vec4 blue_density;
+uniform vec3 ambient_color;
+uniform vec3 blue_horizon;
+uniform vec3 blue_density;
uniform float haze_horizon;
uniform float haze_density;
uniform float cloud_shadow;
uniform float density_multiplier;
uniform float distance_multiplier;
uniform float max_y;
-uniform vec4 glow;
+uniform vec3 glow;
uniform float scene_light_strength;
-uniform mat3 ssao_effect_mat;
-uniform int no_atmo;
uniform float sun_moon_glow_factor;
+uniform float sky_sunlight_scale;
+uniform float sky_ambient_scale;
float getAmbientClamp() { return 1.0f; }
+vec3 srgb_to_linear(vec3 col);
+
+// return colors in sRGB space
void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive,
- out vec3 atten, bool use_ao)
+ out vec3 atten)
{
vec3 rel_pos = inPositionEye;
@@ -53,17 +57,18 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou
vec3 rel_pos_norm = normalize(rel_pos);
float rel_pos_len = length(rel_pos);
- vec4 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color;
-
+
+ vec3 sunlight = (sun_up_factor == 1) ? sunlight_color: moonlight_color;
+
// sunlight attenuation effect (hue and brightness) due to atmosphere
// this is used later for sunlight modulation at various altitudes
- vec4 light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);
+ vec3 light_atten = (blue_density + vec3(haze_density * 0.25)) * (density_multiplier * max_y);
// I had thought blue_density and haze_density should have equal weighting,
// but attenuation due to haze_density tends to seem too strong
- vec4 combined_haze = blue_density + vec4(haze_density);
- vec4 blue_weight = blue_density / combined_haze;
- vec4 haze_weight = vec4(haze_density) / combined_haze;
+ vec3 combined_haze = blue_density + vec3(haze_density);
+ vec3 blue_weight = blue_density / combined_haze;
+ vec3 haze_weight = vec3(haze_density) / combined_haze;
//(TERRAIN) compute sunlight from lightnorm y component. Factor is roughly cosecant(sun elevation) (for short rays like terrain)
float above_horizon_factor = 1.0 / max(1e-6, lightnorm.y);
@@ -101,24 +106,10 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou
haze_glow *= sun_moon_glow_factor;
- vec4 amb_color = ambient_color;
+ vec3 amb_color = ambient_color;
// increase ambient when there are more clouds
- vec4 tmpAmbient = amb_color + (vec4(1.) - amb_color) * cloud_shadow * 0.5;
-
- /* decrease value and saturation (that in HSV, not HSL) for occluded areas
- * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html
- * // The following line of code performs the equivalent of:
- * float ambAlpha = tmpAmbient.a;
- * float ambValue = dot(vec3(tmpAmbient), vec3(0.577)); // projection onto <1/rt(3), 1/rt(3), 1/rt(3)>, the neutral white-black axis
- * vec3 ambHueSat = vec3(tmpAmbient) - vec3(ambValue);
- * tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat,
- * ambAlpha);
- */
- if (use_ao)
- {
- tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a);
- }
+ vec3 tmpAmbient = amb_color + (vec3(1.) - amb_color) * cloud_shadow * 0.5;
// Similar/Shared Algorithms:
// indra\llinventory\llsettingssky.cpp -- LLSettingsSky::calculateLightSettings()
@@ -128,7 +119,38 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou
additive = (blue_horizon.rgb * blue_weight.rgb) * (cs + tmpAmbient.rgb) + (haze_horizon * haze_weight.rgb) * (cs * haze_glow + tmpAmbient.rgb);
// brightness of surface both sunlight and ambient
- sunlit = sunlight.rgb * 0.5;
- amblit = tmpAmbient.rgb * .25;
+
+ sunlit = sunlight.rgb;
+ amblit = tmpAmbient;
+
additive *= vec3(1.0 - combined_haze);
}
+
+vec3 srgb_to_linear(vec3 col);
+
+// provide a touch of lighting in the opposite direction of the sun light
+ // so areas in shadow don't lose all detail
+float ambientLighting(vec3 norm, vec3 light_dir)
+{
+ float ambient = min(abs(dot(norm.xyz, light_dir.xyz)), 1.0);
+ ambient *= 0.5;
+ ambient *= ambient;
+ ambient = (1.0 - ambient);
+ return ambient;
+}
+
+
+// return lit amblit in linear space, leave sunlit and additive in sRGB space
+void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 additive,
+ out vec3 atten)
+{
+ calcAtmosphericVars(inPositionEye, light_dir, 1.0, sunlit, amblit, additive, atten);
+
+ // multiply to get similar colors as when the "scaleSoftClip" implementation was doubling color values
+ // (allows for mixing of light sources other than sunlight e.g. reflection probes)
+ sunlit *= sky_sunlight_scale;
+ amblit *= sky_ambient_scale;
+
+ amblit = srgb_to_linear(amblit);
+ amblit *= ambientLighting(norm, light_dir);
+}
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersF.glsl
index 206a51db27..800d08047a 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersF.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersF.glsl
@@ -1,5 +1,5 @@
-/**
- * @file class1\windlight\atmosphericsHelpersF.glsl
+/**
+ * @file class2\wl\atmosphericsHelpersV.glsl
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
@@ -22,30 +22,23 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
-uniform vec4 sunlight_color;
-uniform vec4 light_ambient;
-uniform int no_atmo;
-vec3 atmosAmbient()
-{
- if (no_atmo == 1) return vec3(0.16);
- return light_ambient.rgb;
-}
+// Output variables
+
+uniform float scene_light_strength;
-vec3 atmosAffectDirectionalLight(float lightIntensity)
+vec3 atmosFragAmbient(vec3 light, vec3 amblit)
{
- return sunlight_color.rgb * lightIntensity;
+ return amblit + light / 2.0;
}
-vec3 atmosGetDiffuseSunlightColor()
+vec3 atmosFragAffectDirectionalLight(float lightIntensity, vec3 sunlit)
{
- return sunlight_color.rgb;
+ return sunlit * lightIntensity;
}
-vec3 scaleDownLight(vec3 light)
+vec3 scaleDownLightFrag(vec3 light)
{
- /* stub function for fallback compatibility on class1 hardware */
- return light;
+ return (light / scene_light_strength );
}
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl
index c266f9732f..4f88aed765 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl
@@ -1,5 +1,5 @@
-/**
- * @file class1\windlight\atmosphericsHelpersV.glsl
+/**
+ * @file class2\wl\atmosphericsHelpersV.glsl
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
@@ -23,35 +23,34 @@
* $/LicenseInfo$
*/
-uniform vec4 sunlight_color;
-uniform vec4 light_ambient;
-uniform int no_atmo;
+
+
+// Output variables
+vec3 getSunlitColor();
+vec3 getAmblitColor();
+vec3 getAdditiveColor();
+vec3 getAtmosAttenuation();
+
+uniform float scene_light_strength;
vec3 atmosAmbient()
{
- if (no_atmo == 1) return vec3(0.66);
- return light_ambient.rgb;
+ return getAmblitColor();
}
vec3 atmosAffectDirectionalLight(float lightIntensity)
{
- return sunlight_color.rgb * lightIntensity;
+ return getSunlitColor() * lightIntensity;
}
vec3 atmosGetDiffuseSunlightColor()
{
- return sunlight_color.rgb;
+ return getSunlitColor();
}
vec3 scaleDownLight(vec3 light)
{
- /* stub function for fallback compatibility on class1 hardware */
- return light;
+ return (light / scene_light_strength );
}
-vec3 scaleUpLight(vec3 light)
-{
- /* stub function for fallback compatibility on class1 hardware */
- return light;
-}
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl
index 20457ad125..7b59e07243 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl
@@ -1,5 +1,5 @@
-/**
- * @file class1\windlight\atmosphericsV.glsl
+/**
+ * @file class2\wl\atmosphericsV.glsl
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
@@ -22,14 +22,34 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+// out param funcs
+
+uniform vec3 sun_dir;
+uniform vec3 moon_dir;
+uniform int sun_up_factor;
+
+void setSunlitColor(vec3 v);
+void setAmblitColor(vec3 v);
+void setAdditiveColor(vec3 v);
+void setAtmosAttenuation(vec3 v);
void setPositionEye(vec3 v);
-void calcAtmospherics(vec3 inPositionEye)
-{
- /* stub function for fallback compatibility on class1 hardware */
- setPositionEye(inPositionEye);
-}
+vec3 getAdditiveColor();
+void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten);
+
+void calcAtmospherics(vec3 inPositionEye) {
+ vec3 P = inPositionEye;
+ vec3 tmpsunlit = vec3(1);
+ vec3 tmpamblit = vec3(1);
+ vec3 tmpaddlit = vec3(1);
+ vec3 tmpattenlit = vec3(1);
+ vec3 light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir;
+ calcAtmosphericVars(inPositionEye, light_dir, 1, tmpsunlit, tmpamblit, tmpaddlit, tmpattenlit);
+ setSunlitColor(tmpsunlit);
+ setAmblitColor(tmpamblit);
+ setAdditiveColor(tmpaddlit);
+ setAtmosAttenuation(tmpattenlit);
+}
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl
index 3b4d358cfa..9d5f60b313 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl
@@ -1,37 +1,48 @@
-/**
- * @file class1\windlight\atmosphericVarsF.glsl
+/**
+ * @file class2\wl\atmosphericVarsF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
+
-VARYING vec3 vary_AdditiveColor;
-VARYING vec3 vary_AtmosAttenuation;
-
-vec3 getAmblitColor() { return vec3(0, 0, 0); }
+in vec3 vary_AdditiveColor;
+in vec3 vary_AtmosAttenuation;
-vec3 getAdditiveColor() { return vary_AdditiveColor; }
+vec3 getSunlitColor()
+{
+ return vec3(0,0,0);
+}
-vec3 getAtmosAttenuation() { return vec3(vary_AtmosAttenuation); }
+vec3 getAmblitColor()
+{
+ return vec3(0,0,0);
+}
-vec3 getSunlitColor() { return vec3(0, 0, 0); }
+vec3 getAdditiveColor()
+{
+ return vary_AdditiveColor;
+}
-vec3 getPositionEye() { return vec3(0, 0, 0); }
+vec3 getAtmosAttenuation()
+{
+ return vary_AtmosAttenuation;
+}
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl
index 1fea2c3628..0617bc9908 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl
@@ -1,56 +1,73 @@
-/**
- * @file class1\windlight\atmosphericVarsV.glsl
+/**
+ * @file class2\wl\atmosphericVars.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
+
-VARYING vec3 vary_AdditiveColor;
-VARYING vec3 vary_AtmosAttenuation;
+out vec3 vary_AdditiveColor;
+out vec3 vary_AtmosAttenuation;
vec3 additive_color;
vec3 atmos_attenuation;
vec3 sunlit_color;
vec3 amblit_color;
-vec3 position_eye;
-vec3 getSunlitColor() { return sunlit_color; }
-void setSunlitColor(vec3 v) { sunlit_color = v; }
+vec3 getSunlitColor()
+{
+ return sunlit_color;
+}
+vec3 getAmblitColor()
+{
+ return amblit_color;
+}
-vec3 getAdditiveColor() { return additive_color; }
-void setAdditiveColor(vec3 v)
+vec3 getAdditiveColor()
+{
+ return additive_color;
+}
+vec3 getAtmosAttenuation()
{
- additive_color = v;
- vary_AdditiveColor = v;
+ return atmos_attenuation;
}
-vec3 getAmblitColor() { return amblit_color; }
-void setAmblitColor(vec3 v) { amblit_color = v; }
+void setSunlitColor(vec3 v)
+{
+ sunlit_color = v;
+}
-vec3 getAtmosAttenuation() { return atmos_attenuation; }
-void setAtmosAttenuation(vec3 v)
+void setAmblitColor(vec3 v)
+{
+ amblit_color = v;
+}
+
+void setAdditiveColor(vec3 v)
{
- atmos_attenuation = v;
- vary_AtmosAttenuation = v;
+ additive_color = v;
+ vary_AdditiveColor = v;
}
-vec3 getPositionEye() { return position_eye; }
-void setPositionEye(vec3 v) { position_eye = v; }
+void setAtmosAttenuation(vec3 v)
+{
+ atmos_attenuation = v;
+ vary_AtmosAttenuation = v;
+}
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl
deleted file mode 100644
index f83434b7ec..0000000000
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl
+++ /dev/null
@@ -1,38 +0,0 @@
-/**
- * @file class1\windlight\atmosphericVarsWaterF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-VARYING vec3 vary_PositionEye;
-VARYING vec3 vary_AdditiveColor;
-VARYING vec3 vary_AtmosAttenuation;
-
-vec3 getSunlitColor() { return vec3(0, 0, 0); }
-
-vec3 getAmblitColor() { return vec3(0, 0, 0); }
-
-vec3 getAdditiveColor() { return vary_AdditiveColor; }
-
-vec3 getAtmosAttenuation() { return vary_AtmosAttenuation; }
-
-vec3 getPositionEye() { return vary_PositionEye; }
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl
deleted file mode 100644
index 65d1176777..0000000000
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl
+++ /dev/null
@@ -1,51 +0,0 @@
-/**
- * @file class1\windlight\atmosphericVarsWaterV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-VARYING vec3 vary_PositionEye;
-VARYING vec3 vary_AdditiveColor;
-VARYING vec3 vary_AtmosAttenuation;
-
-vec3 atmos_attenuation;
-vec3 sunlit_color;
-vec3 amblit_color;
-
-vec3 getSunlitColor() { return sunlit_color; }
-void setSunlitColor(vec3 v) { sunlit_color = v; }
-
-vec3 getAmblitColor() { return amblit_color; }
-void setAmblitColor(vec3 v) { amblit_color = v; }
-
-vec3 getAdditiveColor() { return vary_AdditiveColor; }
-void setAdditiveColor(vec3 v) { vary_AdditiveColor = v; }
-
-vec3 getAtmosAttenuation() { return atmos_attenuation; }
-void setAtmosAttenuation(vec3 v)
-{
- atmos_attenuation = v;
- vary_AtmosAttenuation = v;
-}
-
-vec3 getPositionEye() { return vary_PositionEye; }
-void setPositionEye(vec3 v) { vary_PositionEye = v; }
diff --git a/indra/newview/app_settings/shaders/class1/windlight/cloudShadowF.glsl b/indra/newview/app_settings/shaders/class1/windlight/cloudShadowF.glsl
deleted file mode 100644
index 82fad4db5a..0000000000
--- a/indra/newview/app_settings/shaders/class1/windlight/cloudShadowF.glsl
+++ /dev/null
@@ -1,127 +0,0 @@
-/**
- * @file class1/windlight/cloudShadowF.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform sampler2D diffuseMap;
-
-VARYING vec4 pos;
-VARYING float target_pos_x;
-VARYING float vary_CloudDensity;
-VARYING vec2 vary_texcoord0;
-VARYING vec2 vary_texcoord1;
-VARYING vec2 vary_texcoord2;
-VARYING vec2 vary_texcoord3;
-
-uniform sampler2D cloud_noise_texture;
-uniform sampler2D cloud_noise_texture_next;
-uniform float blend_factor;
-uniform vec4 cloud_pos_density1;
-uniform vec4 cloud_pos_density2;
-uniform vec4 sunlight_color;
-uniform vec4 cloud_color;
-uniform float cloud_shadow;
-uniform float cloud_scale;
-uniform float cloud_variance;
-uniform vec3 camPosLocal;
-uniform vec3 sun_dir;
-uniform float sun_size;
-uniform float far_z;
-
-#if !defined(DEPTH_CLAMP)
-VARYING vec4 post_pos;
-#endif
-
-vec4 cloudNoise(vec2 uv)
-{
- vec4 a = texture2D(cloud_noise_texture, uv);
- vec4 b = texture2D(cloud_noise_texture_next, uv);
- vec4 cloud_noise_sample = mix(a, b, blend_factor);
- return normalize(cloud_noise_sample);
-}
-
-void main()
-{
- if (cloud_scale >= 0.0001)
- {
- // Set variables
- vec2 uv1 = vary_texcoord0.xy;
- vec2 uv2 = vary_texcoord1.xy;
- vec2 uv3 = vary_texcoord2.xy;
- float cloudDensity = 2.0 * (cloud_shadow - 0.25);
-
- vec2 uv4 = vary_texcoord3.xy;
-
- vec2 disturbance = vec2(cloudNoise(uv1 / 8.0f).x, cloudNoise((uv3 + uv1) / 16.0f).x) * cloud_variance * (1.0f - cloud_scale * 0.25f);
- vec2 disturbance2 = vec2(cloudNoise((uv1 + uv3) / 4.0f).x, cloudNoise((uv4 + uv2) / 8.0f).x) * cloud_variance * (1.0f - cloud_scale * 0.25f);
-
- // Offset texture coords
- uv1 += cloud_pos_density1.xy + (disturbance * 0.2); //large texture, visible density
- uv2 += cloud_pos_density1.xy; //large texture, self shadow
- uv3 += cloud_pos_density2.xy; //small texture, visible density
- uv4 += cloud_pos_density2.xy; //small texture, self shadow
-
- float density_variance = min(1.0, (disturbance.x* 2.0 + disturbance.y* 2.0 + disturbance2.x + disturbance2.y) * 4.0);
-
- cloudDensity *= 1.0 - (density_variance * density_variance);
-
- // Compute alpha1, the main cloud opacity
- float alpha1 = (cloudNoise(uv1).x - 0.5) + (cloudNoise(uv3).x - 0.5) * cloud_pos_density2.z;
- alpha1 = min(max(alpha1 + cloudDensity, 0.) * 10 * cloud_pos_density1.z, 1.);
-
- // And smooth
- alpha1 = 1. - alpha1 * alpha1;
- alpha1 = 1. - alpha1 * alpha1;
-
- if (alpha1 < 0.001f)
- {
- discard;
- }
-
- // Compute alpha2, for self shadowing effect
- // (1 - alpha2) will later be used as percentage of incoming sunlight
- float alpha2 = (cloudNoise(uv2).x - 0.5);
- alpha2 = min(max(alpha2 + cloudDensity, 0.) * 2.5 * cloud_pos_density1.z, 1.);
-
- // And smooth
- alpha2 = 1. - alpha2;
- alpha2 = 1. - alpha2 * alpha2;
-
- frag_color = vec4(alpha1, alpha1, alpha1, 1);
- }
- else
- {
- frag_color = vec4(1);
- }
-
-#if !defined(DEPTH_CLAMP)
- gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);
-#endif
-
-}
diff --git a/indra/newview/app_settings/shaders/class1/windlight/cloudShadowV.glsl b/indra/newview/app_settings/shaders/class1/windlight/cloudShadowV.glsl
deleted file mode 100644
index 09b6004481..0000000000
--- a/indra/newview/app_settings/shaders/class1/windlight/cloudShadowV.glsl
+++ /dev/null
@@ -1,61 +0,0 @@
-/**
- * @file class1\windlight\cloudShadowV.glsl
- *
- * $LicenseInfo:firstyear=2011&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2011, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 texture_matrix0;
-uniform mat4 modelview_projection_matrix;
-uniform float shadow_target_width;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec4 diffuse_color;
-ATTRIBUTE vec2 texcoord0;
-
-#if !defined(DEPTH_CLAMP)
-VARYING float pos_zd2;
-#endif
-
-VARYING vec4 pos;
-VARYING float target_pos_x;
-VARYING vec2 vary_texcoord0;
-
-void passTextureIndex();
-
-void main()
-{
- //transform vertex
- vec4 pre_pos = vec4(position.xyz, 1.0);
- pos = modelview_projection_matrix * pre_pos;
- target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x;
-
-#if !defined(DEPTH_CLAMP)
- pos_zd2 = pos.z * 0.5;
- gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
-#else
- gl_Position = pos;
-#endif
-
- passTextureIndex();
-
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
-}
diff --git a/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl b/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl
index fc51e81177..027bfb866f 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl
@@ -1,5 +1,5 @@
/**
- * @file class1\windlight\gammaF.glsl
+ * @file class2\wl\gammaF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
@@ -22,31 +22,34 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
-uniform int no_atmo;
+
+ // DEPRECATED
+
+//soft clip effect has been moved to postDeferredGammaCorrect legacyGamma, this file is effectively dead
+// but these functions need to be removed from all existing shaders before removing this file
vec3 scaleSoftClipFrag(vec3 light)
{
- // For compatibility with lower cards. Do nothing.
- return light;
+ return light;
+}
+
+vec3 scaleSoftClipFragLinear(vec3 light)
+{ // identical to non-linear version and that's probably close enough
+ return light;
}
-/// Soft clips the light with a gamma correction
vec3 scaleSoftClip(vec3 light)
{
- // For compatibility with lower cards. Do nothing
- return light;
+ return light;
}
-vec3 fullbrightScaleSoftClipFrag(vec3 light, vec3 additive, vec3 atten)
+vec3 fullbrightScaleSoftClipFrag(vec3 light, vec3 add, vec3 atten)
{
- // For compatibility with lower cards. Do nothing
- return light;
+ return light;
}
vec3 fullbrightScaleSoftClip(vec3 light)
{
- // For compatibility with lower cards. Do nothing
return light;
}
diff --git a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl
deleted file mode 100644
index 2425a2ad04..0000000000
--- a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl
+++ /dev/null
@@ -1,66 +0,0 @@
-/**
- * @file class1\wl\moonF.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, 2020 Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#extension GL_ARB_texture_rectangle : enable
-
-/*[EXTRA_CODE_HERE]*/
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform vec4 color;
-uniform vec4 sunlight_color;
-uniform vec4 moonlight_color;
-uniform vec3 moon_dir;
-uniform float moon_brightness;
-uniform sampler2D diffuseMap;
-
-VARYING vec2 vary_texcoord0;
-
-vec3 scaleSoftClip(vec3 light);
-
-void main()
-{
- // Restore Pre-EEP alpha fade moon near horizon
- float fade = 1.0;
- if( moon_dir.z > 0 )
- fade = clamp( moon_dir.z*moon_dir.z*4.0, 0.0, 1.0 );
-
- vec4 c = texture2D(diffuseMap, vary_texcoord0.xy);
-// c.rgb = pow(c.rgb, vec3(0.7f)); // can't use "srgb_to_linear(color.rgb)" as that is a deferred only function
- c.rgb *= moonlight_color.rgb;
- c.rgb *= moon_brightness;
-
- c.rgb *= fade;
- c.a *= fade;
-
- c.rgb = scaleSoftClip(c.rgb);
-
- frag_color = vec4(c.rgb, c.a);
-}
-
diff --git a/indra/newview/app_settings/shaders/class1/windlight/moonV.glsl b/indra/newview/app_settings/shaders/class1/windlight/moonV.glsl
deleted file mode 100644
index 2fceb5f743..0000000000
--- a/indra/newview/app_settings/shaders/class1/windlight/moonV.glsl
+++ /dev/null
@@ -1,44 +0,0 @@
-/**
- * @file class1\wl\moonV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, 2020 Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 texture_matrix0;
-uniform mat4 modelview_matrix;
-uniform mat4 modelview_projection_matrix;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec2 texcoord0;
-
-VARYING vec2 vary_texcoord0;
-
-void main()
-{
- //transform vertex
- vec4 vert = vec4(position.xyz, 1.0);
- vec4 pos = (modelview_matrix * vert);
-
- gl_Position = modelview_projection_matrix*vert;
-
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
-}
diff --git a/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl b/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl
deleted file mode 100644
index 5a41dc644a..0000000000
--- a/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl
+++ /dev/null
@@ -1,58 +0,0 @@
-/**
- * @file class1\wl\sunDiscF.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#extension GL_ARB_texture_rectangle : enable
-
-/*[EXTRA_CODE_HERE]*/
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-vec3 fullbrightAtmosTransport(vec3 light);
-vec3 fullbrightScaleSoftClip(vec3 light);
-
-uniform sampler2D diffuseMap;
-uniform sampler2D altDiffuseMap;
-uniform float blend_factor; // interp factor between sun A/B
-VARYING vec2 vary_texcoord0;
-VARYING float sun_fade;
-
-void main()
-{
- vec4 sunA = texture2D(diffuseMap, vary_texcoord0.xy);
- vec4 sunB = texture2D(altDiffuseMap, vary_texcoord0.xy);
- vec4 c = mix(sunA, sunB, blend_factor);
-
-// SL-9806 stars poke through
-// c.a *= sun_fade;
-
- c.rgb = fullbrightAtmosTransport(c.rgb);
- c.rgb = fullbrightScaleSoftClip(c.rgb);
- frag_color = c;
-}
-
diff --git a/indra/newview/app_settings/shaders/class1/windlight/sunDiscV.glsl b/indra/newview/app_settings/shaders/class1/windlight/sunDiscV.glsl
deleted file mode 100644
index 6c0e795f6b..0000000000
--- a/indra/newview/app_settings/shaders/class1/windlight/sunDiscV.glsl
+++ /dev/null
@@ -1,51 +0,0 @@
-/**
- * @file class1\wl\sunDiscV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 texture_matrix0;
-uniform mat4 modelview_matrix;
-uniform mat4 modelview_projection_matrix;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec2 texcoord0;
-
-VARYING vec2 vary_texcoord0;
-VARYING float sun_fade;
-
-void calcAtmospherics(vec3 eye_pos);
-
-void main()
-{
- //transform vertex
- vec3 offset = vec3(0, 0, 50);
- vec4 vert = vec4(position.xyz - offset, 1.0);
- vec4 pos = modelview_projection_matrix*vert;
-
- sun_fade = smoothstep(0.3, 1.0, (position.z + 50) / 512.0f);
- gl_Position = pos;
-
- calcAtmospherics(pos.xyz);
-
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
-}
diff --git a/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl
deleted file mode 100644
index a937d9fa99..0000000000
--- a/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl
+++ /dev/null
@@ -1,56 +0,0 @@
-/**
- * @file class1/windlight/transportF.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform int no_atmo;
-
-vec3 atmosTransportFrag(vec3 light, vec3 additive, vec3 atten)
-{
- /* stub function for fallback compatibility on class1 hardware */
- return light;
-}
-
-vec3 atmosTransport(vec3 light)
-{
- /* stub function for fallback compatibility on class1 hardware */
- return light;
-}
-
-vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten)
-{
- /* stub function for fallback compatibility on class1 hardware */
- return light;
-}
-
-vec3 fullbrightAtmosTransport(vec3 light)
-{
- /* stub function for fallback compatibility on class1 hardware */
- return light;
-}
-
-vec3 fullbrightShinyAtmosTransport(vec3 light)
-{
- /* stub function for fallback compatibility on class1 hardware */
- return light;
-}
diff --git a/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl b/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl
deleted file mode 100644
index 563c5f562b..0000000000
--- a/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl
+++ /dev/null
@@ -1,62 +0,0 @@
-/**
- * @file eyeballV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat3 normal_matrix;
-uniform mat4 texture_matrix0;
-uniform mat4 modelview_matrix;
-uniform mat4 modelview_projection_matrix;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec4 diffuse_color;
-ATTRIBUTE vec3 normal;
-ATTRIBUTE vec2 texcoord0;
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-
-vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor);
-void calcAtmospherics(vec3 inPositionEye);
-
-void main()
-{
- //transform vertex
- vec3 pos = (modelview_matrix * vec4(position.xyz, 1.0)).xyz;
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
-
- vec3 norm = normalize(normal_matrix * normal);
-
- calcAtmospherics(pos.xyz);
-
- // vec4 specular = specularColor;
- vec4 specular = vec4(1.0);
- vec4 color = calcLightingSpecular(pos, norm, diffuse_color, specular);
-
- vertex_color = color;
-
-
-}
-
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
index 02b2daf0ac..acd32a81b3 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
@@ -23,9 +23,7 @@
* $/LicenseInfo$
*/
-//class1/deferred/alphaF.glsl
-
-#extension GL_ARB_texture_rectangle : enable
+//class2/deferred/alphaF.glsl
/*[EXTRA_CODE_HERE]*/
@@ -33,11 +31,7 @@
#define NON_INDEXED 2
#define NON_INDEXED_NO_COLOR 3
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
uniform mat3 env_mat;
uniform vec3 sun_dir;
@@ -47,13 +41,13 @@ uniform vec3 moon_dir;
uniform sampler2D diffuseMap;
#endif
-VARYING vec3 vary_fragcoord;
-VARYING vec3 vary_position;
-VARYING vec2 vary_texcoord0;
-VARYING vec3 vary_norm;
+in vec3 vary_fragcoord;
+in vec3 vary_position;
+in vec2 vary_texcoord0;
+in vec3 vary_norm;
#ifdef USE_VERTEX_COLOR
-VARYING vec4 vertex_color; //vertex color should be treated as sRGB
+in vec4 vertex_color; //vertex color should be treated as sRGB
#endif
#ifdef HAS_ALPHA_MASK
@@ -69,25 +63,24 @@ uniform vec3 light_direction[8];
uniform vec4 light_attenuation[8];
uniform vec3 light_diffuse[8];
-#ifdef WATER_FOG
-vec4 applyWaterFogView(vec3 pos, vec4 color);
-#endif
+void waterClip(vec3 pos);
vec3 srgb_to_linear(vec3 c);
vec3 linear_to_srgb(vec3 c);
vec2 encode_normal (vec3 n);
-vec3 scaleSoftClipFrag(vec3 l);
-vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten);
+vec4 applySkyAndWaterFog(vec3 pos, vec3 additive, vec3 atten, vec4 color);
+void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive);
-void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive, bool use_ao);
-
-#ifdef HAS_SHADOW
+#ifdef HAS_SUN_SHADOW
float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen);
#endif
float getAmbientClamp();
+void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv,
+ vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent, vec3 amblit_linear);
+
vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 diffuse, vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight, float ambiance)
{
// SL-14895 inverted attenuation work-around
@@ -175,19 +168,22 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 diffuse, vec3 v, vec3 n, vec
void main()
{
vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5;
- frag *= screen_res;
vec4 pos = vec4(vary_position, 1.0);
+#ifndef IS_AVATAR_SKIN
+ // clip against water plane unless this is a legacy avatar skin
+ waterClip(pos.xyz);
+#endif
vec3 norm = vary_norm;
float shadow = 1.0f;
-#ifdef HAS_SHADOW
+#ifdef HAS_SUN_SHADOW
shadow = sampleDirectionalShadow(pos.xyz, norm.xyz, frag);
#endif
#ifdef USE_DIFFUSE_TEX
- vec4 diffuse_tap = texture2D(diffuseMap,vary_texcoord0.xy);
+ vec4 diffuse_tap = texture(diffuseMap,vary_texcoord0.xy);
#endif
#ifdef USE_INDEXED_TEX
@@ -218,7 +214,7 @@ void main()
vec4 diffuse_linear = vec4(srgb_to_linear(diffuse_srgb.rgb), diffuse_srgb.a);
- vec3 light_dir = (sun_up_factor == 1) ? sun_dir: moon_dir;
+ vec3 light_dir = (sun_up_factor == 1) ? sun_dir: moon_dir; // TODO -- factor out "sun_up_factor" and just send in the appropriate light vector
float final_alpha = diffuse_linear.a;
@@ -240,13 +236,19 @@ void main()
vec3 additive;
vec3 atten;
- calcAtmosphericVars(pos.xyz, light_dir, 1.0, sunlit, amblit, additive, atten, false);
+ calcAtmosphericVarsLinear(pos.xyz, norm, light_dir, sunlit, amblit, additive, atten);
+
+ vec3 sunlit_linear = srgb_to_linear(sunlit);
+ vec3 amblit_linear = amblit;
- vec2 abnormal = encode_normal(norm.xyz);
+ vec3 irradiance;
+ vec3 glossenv;
+ vec3 legacyenv;
+ sampleReflectionProbesLegacy(irradiance, glossenv, legacyenv, frag, pos.xyz, norm.xyz, 0.0, 0.0, true, amblit_linear);
+
float da = dot(norm.xyz, light_dir.xyz);
da = clamp(da, -1.0, 1.0);
- da = pow(da, 1.0/1.3);
float final_da = da;
final_da = clamp(final_da, 0.0f, 1.0f);
@@ -255,41 +257,16 @@ void main()
color.a = final_alpha;
- float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0);
- ambient *= 0.5;
- ambient *= ambient;
- ambient = (1.0 - ambient);
-
- vec3 sun_contrib = min(final_da, shadow) * sunlit;
-
-#if !defined(AMBIENT_KILL)
- color.rgb = amblit;
- color.rgb *= ambient;
-#endif // !defined(AMBIENT_KILL)
+ vec3 sun_contrib = min(final_da, shadow) * sunlit_linear;
-vec3 post_ambient = color.rgb;
+ color.rgb = irradiance;
-#if !defined(SUNLIGHT_KILL)
color.rgb += sun_contrib;
-#endif // !defined(SUNLIGHT_KILL)
-vec3 post_sunlight = color.rgb;
-
- color.rgb *= diffuse_srgb.rgb;
-
-vec3 post_diffuse = color.rgb;
-
- color.rgb = atmosFragLighting(color.rgb, additive, atten);
-
-vec3 post_atmo = color.rgb;
+ color.rgb *= diffuse_linear.rgb;
vec4 light = vec4(0,0,0,0);
- color.rgb = scaleSoftClipFrag(color.rgb);
-
- //convert to linear before applying local lights
- color.rgb = srgb_to_linear(color.rgb);
-
#define LIGHT_LOOP(i) light.rgb += calcPointLightOrSpotLight(light_diffuse[i].rgb, diffuse_linear.rgb, pos.xyz, norm, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z, light_attenuation[i].w);
LIGHT_LOOP(1)
@@ -301,29 +278,16 @@ vec3 post_atmo = color.rgb;
LIGHT_LOOP(7)
// sum local light contrib in linear colorspace
-#if !defined(LOCAL_LIGHT_KILL)
color.rgb += light.rgb;
-#endif // !defined(LOCAL_LIGHT_KILL)
- // back to sRGB as we're going directly to the final RT post-deferred gamma correction
- color.rgb = linear_to_srgb(color.rgb);
-//color.rgb = amblit;
-//color.rgb = vec3(ambient);
-//color.rgb = sunlit;
-//color.rgb = vec3(final_da);
-//color.rgb = post_ambient;
-//color.rgb = post_sunlight;
-//color.rgb = sun_contrib;
-//color.rgb = diffuse_srgb.rgb;
-//color.rgb = post_diffuse;
-//color.rgb = post_atmo;
-
-#ifdef WATER_FOG
- color = applyWaterFogView(pos.xyz, color);
-#endif // WATER_FOG
+ color.rgb = applySkyAndWaterFog(pos.xyz, additive, atten, color).rgb;
#endif // #else // FOR_IMPOSTOR
- frag_color = color;
+#ifdef IS_HUD
+ color.rgb = linear_to_srgb(color.rgb);
+#endif
+
+ frag_color = max(color, vec4(0));
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/indirect.glsl b/indra/newview/app_settings/shaders/class2/deferred/indirect.glsl
deleted file mode 100644
index 67b98e0fb1..0000000000
--- a/indra/newview/app_settings/shaders/class2/deferred/indirect.glsl
+++ /dev/null
@@ -1,32 +0,0 @@
-/**
- * @file class2/deferred/indirect.glsl
- *
- * $LicenseInfo:firstyear=2018&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-float calcAmbientOcclusion(vec4 pos, vec3 norm, vec2 pos_screen);
-
-vec3 getIndirect(vec3 ambient, vec3 norm, vec4 pos, vec2 pos_screen)
-{
- return ambient * calcAmbientOcclusion(pos, norm, pos_screen);
-}
-
diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
deleted file mode 100644
index 1b7a1cc6ec..0000000000
--- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
+++ /dev/null
@@ -1,299 +0,0 @@
-/**
- * @file multiSpotLightF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#extension GL_ARB_texture_rectangle : enable
-#extension GL_ARB_shader_texture_lod : enable
-
-/*[EXTRA_CODE_HERE]*/
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform sampler2DRect diffuseRect;
-uniform sampler2DRect specularRect;
-uniform sampler2DRect depthMap;
-uniform sampler2DRect normalMap;
-uniform samplerCube environmentMap;
-uniform sampler2DRect lightMap;
-uniform sampler2D noiseMap;
-uniform sampler2D projectionMap;
-uniform sampler2D lightFunc;
-
-uniform mat4 proj_mat; //screen space to light space
-uniform float proj_near; //near clip for projection
-uniform vec3 proj_p; //plane projection is emitting from (in screen space)
-uniform vec3 proj_n;
-uniform float proj_focus; //distance from plane to begin blurring
-uniform float proj_lod; //(number of mips in proj map)
-uniform float proj_range; //range between near clip and far clip plane of projection
-uniform float proj_ambient_lod;
-uniform float proj_ambiance;
-uniform float near_clip;
-uniform float far_clip;
-
-uniform vec3 proj_origin; //origin of projection to be used for angular attenuation
-uniform float sun_wash;
-uniform int proj_shadow_idx;
-uniform float shadow_fade;
-
-uniform vec3 center;
-uniform float size;
-uniform vec3 color;
-uniform float falloff;
-
-VARYING vec4 vary_fragcoord;
-uniform vec2 screen_res;
-
-uniform mat4 inv_proj;
-
-vec3 srgb_to_linear(vec3 cs);
-vec3 getNorm(vec2 pos_screen);
-
-vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
-{
- vec4 ret = texture2DLod(projectionMap, tc, lod);
- ret.rgb = srgb_to_linear(ret.rgb);
- vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
-
- float det = min(lod/(proj_lod*0.5), 1.0);
-
- float d = min(dist.x, dist.y);
-
- d *= min(1, d * (proj_lod - lod));
-
- float edge = 0.25*det;
-
- ret *= clamp(d/edge, 0.0, 1.0);
-
- return ret;
-}
-
-vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod)
-{
- vec4 ret = texture2DLod(projectionMap, tc, lod);
- ret.rgb = srgb_to_linear(ret.rgb);
-
- vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
-
- float det = min(lod/(proj_lod*0.5), 1.0);
-
- float d = min(dist.x, dist.y);
-
- float edge = 0.25*det;
-
- ret *= clamp(d/edge, 0.0, 1.0);
-
- return ret;
-}
-
-vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod)
-{
- vec4 ret = texture2DLod(projectionMap, tc, lod);
- ret.rgb = srgb_to_linear(ret.rgb);
-
- vec2 dist = tc-vec2(0.5);
-
- float d = dot(dist,dist);
-
- ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0);
-
- return ret;
-}
-
-vec4 getPosition(vec2 pos_screen);
-
-void main()
-{
-
- vec3 col = vec3(0,0,0);
-
-#if defined(LOCAL_LIGHT_KILL)
- discard;
-#else
- vec4 frag = vary_fragcoord;
- frag.xyz /= frag.w;
- frag.xyz = frag.xyz*0.5+0.5;
- frag.xy *= screen_res;
-
- vec3 pos = getPosition(frag.xy).xyz;
- vec3 lv = center.xyz-pos.xyz;
- float dist = length(lv);
-
- if (dist >= size)
- {
- discard;
- }
- dist /= size;
-
- float shadow = 1.0;
-
- if (proj_shadow_idx >= 0)
- {
- vec4 shd = texture2DRect(lightMap, frag.xy);
- shadow = (proj_shadow_idx==0)?shd.b:shd.a;
- shadow += shadow_fade;
- shadow = clamp(shadow, 0.0, 1.0);
- }
-
- vec3 norm = texture2DRect(normalMap, frag.xy).xyz;
-
- float envIntensity = norm.z;
-
- norm = getNorm(frag.xy);
-
- norm = normalize(norm);
- float l_dist = -dot(lv, proj_n);
-
- vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0));
- if (proj_tc.z < 0.0)
- {
- discard;
- }
-
- proj_tc.xyz /= proj_tc.w;
-
- float fa = falloff+1.0;
- float dist_atten = min(1.0-(dist-1.0*(1.0-fa))/fa, 1.0);
- dist_atten *= dist_atten;
- dist_atten *= 2.0;
- if (dist_atten <= 0.0)
- {
- discard;
- }
-
- lv = proj_origin-pos.xyz;
- lv = normalize(lv);
- float da = dot(norm, lv);
-
- vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb;
-
- vec4 spec = texture2DRect(specularRect, frag.xy);
-
- vec3 dlit = vec3(0, 0, 0);
-
- float noise = texture2D(noiseMap, frag.xy/128.0).b;
- if (proj_tc.z > 0.0 &&
- proj_tc.x < 1.0 &&
- proj_tc.y < 1.0 &&
- proj_tc.x > 0.0 &&
- proj_tc.y > 0.0)
- {
- float amb_da = proj_ambiance;
- float lit = 0.0;
-
- if (da > 0.0)
- {
- lit = da * dist_atten * noise;
-
- float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0);
- float lod = diff * proj_lod;
-
- vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod);
-
- dlit = color.rgb * plcol.rgb * plcol.a;
-
- col = dlit*lit*diff_tex*shadow;
-
- // unshadowed for consistency between forward and deferred?
- amb_da += (da*0.5+0.5) /* * (1.0-shadow) */ * proj_ambiance;
- }
-
- //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0);
- vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod);
-
- // use unshadowed for consistency between forward and deferred?
- amb_da += (da*da*0.5+0.5) /* * (1.0-shadow) */ * proj_ambiance;
- amb_da *= dist_atten * noise;
- amb_da = min(amb_da, 1.0-lit);
-
- col += amb_da*color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a;
- }
-
-
- if (spec.a > 0.0)
- {
- vec3 npos = -normalize(pos);
- dlit *= min(da*6.0, 1.0) * dist_atten;
-
- //vec3 ref = dot(pos+lv, norm);
- vec3 h = normalize(lv+npos);
- float nh = dot(norm, h);
- float nv = dot(norm, npos);
- float vh = dot(npos, h);
- float sa = nh;
- float fres = pow(1 - dot(h, npos), 5)*0.4+0.5;
-
- float gtdenom = 2 * nh;
- float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh));
-
- if (nh > 0.0)
- {
- float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da);
- vec3 speccol = dlit*scol*spec.rgb*shadow;
- speccol = clamp(speccol, vec3(0), vec3(1));
- col += speccol;
- }
- }
-
- if (envIntensity > 0.0)
- {
- vec3 ref = reflect(normalize(pos), norm);
-
- //project from point pos in direction ref to plane proj_p, proj_n
- vec3 pdelta = proj_p-pos;
- float ds = dot(ref, proj_n);
-
- if (ds < 0.0)
- {
- vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds;
-
- vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0));
-
- if (stc.z > 0.0)
- {
- stc /= stc.w;
-
- if (stc.x < 1.0 &&
- stc.y < 1.0 &&
- stc.x > 0.0 &&
- stc.y > 0.0)
- {
- col += color.rgb * texture2DLodSpecular(projectionMap, stc.xy, (1 - spec.a) * (proj_lod * 0.6)).rgb * shadow * envIntensity;
- }
- }
- }
- }
-#endif
-
- //not sure why, but this line prevents MATBUG-194
- col = max(col, vec3(0.0));
-
- //output linear
- frag_color.rgb = col;
- frag_color.a = 0.0;
-}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl
new file mode 100644
index 0000000000..003dd05e6f
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl
@@ -0,0 +1,303 @@
+/**
+ * @file class1\deferred\pbralphaF.glsl
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+/*[EXTRA_CODE_HERE]*/
+
+#ifndef IS_HUD
+
+uniform sampler2D diffuseMap; //always in sRGB space
+uniform sampler2D bumpMap;
+uniform sampler2D emissiveMap;
+uniform sampler2D specularMap; // PBR: Packed: Occlusion, Metal, Roughness
+
+uniform float metallicFactor;
+uniform float roughnessFactor;
+uniform vec3 emissiveColor;
+
+#if defined(HAS_SUN_SHADOW) || defined(HAS_SSAO)
+uniform sampler2D lightMap;
+#endif
+
+uniform int sun_up_factor;
+uniform vec3 sun_dir;
+uniform vec3 moon_dir;
+
+out vec4 frag_color;
+
+in vec3 vary_fragcoord;
+
+#ifdef HAS_SUN_SHADOW
+ uniform vec2 screen_res;
+#endif
+
+in vec3 vary_position;
+
+in vec2 base_color_texcoord;
+in vec2 normal_texcoord;
+in vec2 metallic_roughness_texcoord;
+in vec2 emissive_texcoord;
+
+in vec4 vertex_color;
+
+in vec3 vary_normal;
+in vec3 vary_tangent;
+flat in float vary_sign;
+
+
+#ifdef HAS_ALPHA_MASK
+uniform float minimum_alpha; // PBR alphaMode: MASK, See: mAlphaCutoff, setAlphaCutoff()
+#endif
+
+// Lights
+// See: LLRender::syncLightState()
+uniform vec4 light_position[8];
+uniform vec3 light_direction[8]; // spot direction
+uniform vec4 light_attenuation[8]; // linear, quadratic, is omni, unused, See: LLPipeline::setupHWLights() and syncLightState()
+uniform vec3 light_diffuse[8];
+uniform vec2 light_deferred_attenuation[8]; // light size and falloff
+
+vec3 srgb_to_linear(vec3 c);
+vec3 linear_to_srgb(vec3 c);
+
+void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive);
+vec4 applySkyAndWaterFog(vec3 pos, vec3 additive, vec3 atten, vec4 color);
+
+void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float nh, out float nl, out float nv, out float vh, out float lightDist);
+float calcLegacyDistanceAttenuation(float distance, float falloff);
+float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen);
+void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv,
+ vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent, vec3 amblit_linear);
+
+void waterClip(vec3 pos);
+
+void calcDiffuseSpecular(vec3 baseColor, float metallic, inout vec3 diffuseColor, inout vec3 specularColor);
+
+vec3 pbrBaseLight(vec3 diffuseColor,
+ vec3 specularColor,
+ float metallic,
+ vec3 pos,
+ vec3 norm,
+ float perceptualRoughness,
+ vec3 light_dir,
+ vec3 sunlit,
+ float scol,
+ vec3 radiance,
+ vec3 irradiance,
+ vec3 colorEmissive,
+ float ao,
+ vec3 additive,
+ vec3 atten);
+
+vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor,
+ float perceptualRoughness,
+ float metallic,
+ vec3 n, // normal
+ vec3 v, // surface point to camera
+ vec3 l); //surface point to light
+
+vec3 calcPointLightOrSpotLight(vec3 diffuseColor, vec3 specularColor,
+ float perceptualRoughness,
+ float metallic,
+ vec3 n, // normal
+ vec3 p, // pixel position
+ vec3 v, // view vector (negative normalized pixel position)
+ vec3 lp, // light position
+ vec3 ld, // light direction (for spotlights)
+ vec3 lightColor,
+ float lightSize, float falloff, float is_pointlight, float ambiance)
+{
+ vec3 color = vec3(0,0,0);
+
+ vec3 lv = lp.xyz - p;
+
+ float lightDist = length(lv);
+
+ float dist = lightDist / lightSize;
+ if (dist <= 1.0)
+ {
+ lv /= lightDist;
+
+ float dist_atten = calcLegacyDistanceAttenuation(dist, falloff);
+
+ // spotlight coefficient.
+ float spot = max(dot(-ld, lv), is_pointlight);
+ // spot*spot => GL_SPOT_EXPONENT=2
+ float spot_atten = spot*spot;
+
+ vec3 intensity = spot_atten * dist_atten * lightColor * 3.0; //magic number to balance with legacy materials
+
+ color = intensity*pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, lv);
+ }
+
+ return color;
+}
+
+void main()
+{
+ vec3 color = vec3(0,0,0);
+
+ vec3 light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir;
+ vec3 pos = vary_position;
+
+ waterClip(pos);
+
+ vec4 basecolor = texture(diffuseMap, base_color_texcoord.xy).rgba;
+ basecolor.rgb = srgb_to_linear(basecolor.rgb);
+#ifdef HAS_ALPHA_MASK
+ if (basecolor.a < minimum_alpha)
+ {
+ discard;
+ }
+#endif
+
+ vec3 col = vertex_color.rgb * basecolor.rgb;
+
+ vec3 vNt = texture(bumpMap, normal_texcoord.xy).xyz*2.0-1.0;
+ float sign = vary_sign;
+ vec3 vN = vary_normal;
+ vec3 vT = vary_tangent.xyz;
+
+ vec3 vB = sign * cross(vN, vT);
+ vec3 norm = normalize( vNt.x * vT + vNt.y * vB + vNt.z * vN );
+
+ norm *= gl_FrontFacing ? 1.0 : -1.0;
+
+ float scol = 1.0;
+ vec3 sunlit;
+ vec3 amblit;
+ vec3 additive;
+ vec3 atten;
+ calcAtmosphericVarsLinear(pos.xyz, norm, light_dir, sunlit, amblit, additive, atten);
+
+ vec3 sunlit_linear = srgb_to_linear(sunlit);
+
+ vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5;
+
+#ifdef HAS_SUN_SHADOW
+ scol = sampleDirectionalShadow(pos.xyz, norm.xyz, frag);
+#endif
+
+ vec3 orm = texture(specularMap, metallic_roughness_texcoord.xy).rgb; //orm is packed into "emissiveRect" to keep the data in linear color space
+
+ float perceptualRoughness = orm.g * roughnessFactor;
+ float metallic = orm.b * metallicFactor;
+ float ao = orm.r;
+
+ // emissiveColor is the emissive color factor from GLTF and is already in linear space
+ vec3 colorEmissive = emissiveColor;
+ // emissiveMap here is a vanilla RGB texture encoded as sRGB, manually convert to linear
+ colorEmissive *= srgb_to_linear(texture(emissiveMap, emissive_texcoord.xy).rgb);
+
+ // PBR IBL
+ float gloss = 1.0 - perceptualRoughness;
+ vec3 irradiance = vec3(0);
+ vec3 radiance = vec3(0);
+ sampleReflectionProbes(irradiance, radiance, vary_position.xy*0.5+0.5, pos.xyz, norm.xyz, gloss, true, amblit);
+
+ vec3 diffuseColor;
+ vec3 specularColor;
+ calcDiffuseSpecular(col.rgb, metallic, diffuseColor, specularColor);
+
+ vec3 v = -normalize(pos.xyz);
+
+ color = pbrBaseLight(diffuseColor, specularColor, metallic, v, norm.xyz, perceptualRoughness, light_dir, sunlit_linear, scol, radiance, irradiance, colorEmissive, ao, additive, atten);
+
+ vec3 light = vec3(0);
+
+ // Punctual lights
+#define LIGHT_LOOP(i) light += calcPointLightOrSpotLight(diffuseColor, specularColor, perceptualRoughness, metallic, norm.xyz, pos.xyz, v, light_position[i].xyz, light_direction[i].xyz, light_diffuse[i].rgb, light_deferred_attenuation[i].x, light_deferred_attenuation[i].y, light_attenuation[i].z, light_attenuation[i].w);
+
+ LIGHT_LOOP(1)
+ LIGHT_LOOP(2)
+ LIGHT_LOOP(3)
+ LIGHT_LOOP(4)
+ LIGHT_LOOP(5)
+ LIGHT_LOOP(6)
+ LIGHT_LOOP(7)
+
+ color.rgb += light.rgb;
+
+ color.rgb = applySkyAndWaterFog(pos.xyz, additive, atten, vec4(color, 1.0)).rgb;
+
+ float a = basecolor.a*vertex_color.a;
+
+ frag_color = max(vec4(color.rgb,a), vec4(0));
+}
+
+#else
+
+uniform sampler2D diffuseMap; //always in sRGB space
+uniform sampler2D emissiveMap;
+
+uniform vec3 emissiveColor;
+
+out vec4 frag_color;
+
+in vec3 vary_position;
+
+in vec2 base_color_texcoord;
+in vec2 emissive_texcoord;
+
+in vec4 vertex_color;
+
+#ifdef HAS_ALPHA_MASK
+uniform float minimum_alpha; // PBR alphaMode: MASK, See: mAlphaCutoff, setAlphaCutoff()
+#endif
+
+vec3 srgb_to_linear(vec3 c);
+vec3 linear_to_srgb(vec3 c);
+
+
+void main()
+{
+ vec3 color = vec3(0,0,0);
+
+ vec3 pos = vary_position;
+
+ vec4 basecolor = texture(diffuseMap, base_color_texcoord.xy).rgba;
+ basecolor.rgb = srgb_to_linear(basecolor.rgb);
+#ifdef HAS_ALPHA_MASK
+ if (basecolor.a < minimum_alpha)
+ {
+ discard;
+ }
+#endif
+
+ color = vertex_color.rgb * basecolor.rgb;
+
+ // emissiveColor is the emissive color factor from GLTF and is already in linear space
+ vec3 colorEmissive = emissiveColor;
+ // emissiveMap here is a vanilla RGB texture encoded as sRGB, manually convert to linear
+ colorEmissive *= srgb_to_linear(texture(emissiveMap, emissive_texcoord.xy).rgb);
+
+
+ float a = basecolor.a*vertex_color.a;
+ color += colorEmissive;
+
+ color = linear_to_srgb(color);
+ frag_color = max(vec4(color.rgb,a), vec4(0));
+}
+
+#endif
diff --git a/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl
new file mode 100644
index 0000000000..52e71edcac
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl
@@ -0,0 +1,80 @@
+/**
+ * @file class2/deferred/reflectionProbeF.glsl
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+// Implementation for when reflection probes are disabled
+
+uniform float reflection_probe_ambiance;
+
+uniform samplerCube environmentMap;
+
+uniform mat3 env_mat;
+
+vec3 srgb_to_linear(vec3 c);
+
+void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv,
+ vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent, vec3 amblit_linear)
+{
+ ambenv = vec3(reflection_probe_ambiance * 0.25);
+
+ vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
+ vec3 env_vec = env_mat * refnormpersp;
+ glossenv = srgb_to_linear(texture(environmentMap, env_vec).rgb);
+}
+
+void sampleReflectionProbesWater(inout vec3 ambenv, inout vec3 glossenv,
+ vec2 tc, vec3 pos, vec3 norm, float glossiness, vec3 amblit_linear)
+{
+ sampleReflectionProbes(ambenv, glossenv, tc, pos, norm, glossiness, false, amblit_linear);
+}
+
+vec4 sampleReflectionProbesDebug(vec3 pos)
+{
+ // show nothing in debug display
+ return vec4(0, 0, 0, 0);
+}
+
+void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv,
+ vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent, vec3 amblit_linear)
+{
+ ambenv = vec3(reflection_probe_ambiance * 0.25);
+
+ vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
+ vec3 env_vec = env_mat * refnormpersp;
+
+ legacyenv = srgb_to_linear(texture(environmentMap, env_vec).rgb);
+
+ glossenv = legacyenv;
+}
+
+void applyGlossEnv(inout vec3 color, vec3 glossenv, vec4 spec, vec3 pos, vec3 norm)
+{
+
+}
+
+void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity)
+{
+ color = mix(color.rgb, legacyenv*1.5, envIntensity);
+}
+
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
deleted file mode 100644
index 7700d16007..0000000000
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ /dev/null
@@ -1,158 +0,0 @@
-/**
- * @file class2/deferred/softenLightF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#extension GL_ARB_texture_rectangle : enable
-#extension GL_ARB_shader_texture_lod : enable
-
-/*[EXTRA_CODE_HERE]*/
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform sampler2DRect diffuseRect;
-uniform sampler2DRect specularRect;
-uniform sampler2DRect normalMap;
-uniform sampler2DRect lightMap;
-uniform sampler2DRect depthMap;
-uniform samplerCube environmentMap;
-uniform sampler2D lightFunc;
-
-uniform float blur_size;
-uniform float blur_fidelity;
-
-// Inputs
-uniform mat3 env_mat;
-
-uniform vec3 sun_dir;
-uniform vec3 moon_dir;
-uniform int sun_up_factor;
-VARYING vec2 vary_fragcoord;
-
-uniform mat4 inv_proj;
-uniform vec2 screen_res;
-
-vec3 getNorm(vec2 pos_screen);
-vec4 getPositionWithDepth(vec2 pos_screen, float depth);
-
-void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao);
-float getAmbientClamp();
-vec3 atmosFragLighting(vec3 l, vec3 additive, vec3 atten);
-vec3 scaleSoftClipFrag(vec3 l);
-vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten);
-vec3 fullbrightScaleSoftClip(vec3 light);
-
-vec3 linear_to_srgb(vec3 c);
-vec3 srgb_to_linear(vec3 c);
-
-#ifdef WATER_FOG
-vec4 applyWaterFogView(vec3 pos, vec4 color);
-#endif
-
-void main()
-{
- vec2 tc = vary_fragcoord.xy;
- float depth = texture2DRect(depthMap, tc.xy).r;
- vec4 pos = getPositionWithDepth(tc, depth);
- vec4 norm = texture2DRect(normalMap, tc);
- float envIntensity = norm.z;
- norm.xyz = getNorm(tc);
-
- vec3 light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir;
- float da = clamp(dot(norm.xyz, light_dir.xyz), 0.0, 1.0);
- float light_gamma = 1.0 / 1.3;
- da = pow(da, light_gamma);
-
- vec4 diffuse = texture2DRect(diffuseRect, tc);
- diffuse.rgb = linear_to_srgb(diffuse.rgb); // SL-14025
- vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
-
- vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg;
- scol_ambocc = pow(scol_ambocc, vec2(light_gamma));
- float scol = max(scol_ambocc.r, diffuse.a);
- float ambocc = scol_ambocc.g;
-
- vec3 color = vec3(0);
- float bloom = 0.0;
-
- vec3 sunlit;
- vec3 amblit;
- vec3 additive;
- vec3 atten;
- calcAtmosphericVars(pos.xyz, light_dir, ambocc, sunlit, amblit, additive, atten, true);
-
- color.rgb = amblit;
-
- float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0);
- ambient *= 0.5;
- ambient *= ambient;
- ambient = (1.0 - ambient);
- color.rgb *= ambient;
-
- vec3 sun_contrib = min(da, scol) * sunlit;
- color.rgb += sun_contrib;
- color.rgb *= diffuse.rgb;
-
- vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
-
- if (spec.a > 0.0) // specular reflection
- {
- float sa = dot(refnormpersp, light_dir.xyz);
- vec3 dumbshiny = sunlit * scol * (texture2D(lightFunc, vec2(sa, spec.a)).r);
-
- // add the two types of shiny together
- vec3 spec_contrib = dumbshiny * spec.rgb;
- bloom = dot(spec_contrib, spec_contrib) / 6;
- color.rgb += spec_contrib;
- }
-
- color.rgb = mix(color.rgb, diffuse.rgb, diffuse.a);
-
- if (envIntensity > 0.0)
- { // add environmentmap
- vec3 env_vec = env_mat * refnormpersp;
- vec3 reflected_color = textureCube(environmentMap, env_vec).rgb;
- color = mix(color.rgb, reflected_color, envIntensity);
- }
-
- if (norm.w < 0.5)
- {
- color = mix(atmosFragLighting(color, additive, atten), fullbrightAtmosTransportFrag(color, additive, atten), diffuse.a);
- color = mix(scaleSoftClipFrag(color), fullbrightScaleSoftClip(color), diffuse.a);
- }
-
-#ifdef WATER_FOG
- vec4 fogged = applyWaterFogView(pos.xyz, vec4(color, bloom));
- color = fogged.rgb;
- bloom = fogged.a;
-#endif
-
- // convert to linear as fullscreen lights need to sum in linear colorspace
- // and will be gamma (re)corrected downstream...
- frag_color.rgb = srgb_to_linear(color.rgb);
- frag_color.a = bloom;
-}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl
index bd11aa3f05..d1db6dd943 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl
@@ -23,13 +23,11 @@
* $/LicenseInfo$
*/
-uniform mat4 modelview_projection_matrix;
-
-ATTRIBUTE vec3 position;
+in vec3 position;
uniform vec2 screen_res;
-VARYING vec2 vary_fragcoord;
+out vec2 vary_fragcoord;
// forwards
void setAtmosAttenuation(vec3 c);
@@ -38,12 +36,12 @@ void setAdditiveColor(vec3 c);
void main()
{
//transform vertex
- vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vec4 pos = vec4(position.xyz, 1.0);
gl_Position = pos;
// appease OSX GLSL compiler/linker by touching all the varyings we said we would
setAtmosAttenuation(vec3(1));
setAdditiveColor(vec3(0));
- vary_fragcoord = (pos.xy*0.5+0.5)*screen_res;
+ vary_fragcoord = (pos.xy*0.5+0.5);
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
deleted file mode 100644
index 774f537821..0000000000
--- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
+++ /dev/null
@@ -1,293 +0,0 @@
-/**
- * @file spotLightF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#extension GL_ARB_texture_rectangle : enable
-#extension GL_ARB_shader_texture_lod : enable
-
-/*[EXTRA_CODE_HERE]*/
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform sampler2DRect diffuseRect;
-uniform sampler2DRect specularRect;
-uniform sampler2DRect depthMap;
-uniform sampler2DRect normalMap;
-uniform samplerCube environmentMap;
-uniform sampler2DRect lightMap;
-uniform sampler2D noiseMap;
-uniform sampler2D projectionMap;
-uniform sampler2D lightFunc;
-
-uniform mat4 proj_mat; //screen space to light space
-uniform float proj_near; //near clip for projection
-uniform vec3 proj_p; //plane projection is emitting from (in screen space)
-uniform vec3 proj_n;
-uniform float proj_focus; //distance from plane to begin blurring
-uniform float proj_lod; //(number of mips in proj map)
-uniform float proj_range; //range between near clip and far clip plane of projection
-uniform float proj_ambient_lod;
-uniform float proj_ambiance;
-uniform float near_clip;
-uniform float far_clip;
-
-uniform vec3 proj_origin; //origin of projection to be used for angular attenuation
-uniform float sun_wash;
-uniform int proj_shadow_idx;
-uniform float shadow_fade;
-
-uniform float size;
-uniform vec3 color;
-uniform float falloff;
-
-VARYING vec3 trans_center;
-VARYING vec4 vary_fragcoord;
-uniform vec2 screen_res;
-
-uniform mat4 inv_proj;
-
-vec3 getNorm(vec2 pos_screen);
-vec3 srgb_to_linear(vec3 c);
-
-vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
-{
- vec4 ret = texture2DLod(projectionMap, tc, lod);
- ret.rgb = srgb_to_linear(ret.rgb);
-
- vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
-
- float det = min(lod/(proj_lod*0.5), 1.0);
-
- float d = min(dist.x, dist.y);
-
- d *= min(1, d * (proj_lod - lod));
-
- float edge = 0.25*det;
-
- ret *= clamp(d/edge, 0.0, 1.0);
-
- return ret;
-}
-
-vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod)
-{
- vec4 ret = texture2DLod(projectionMap, tc, lod);
- ret.rgb = srgb_to_linear(ret.rgb);
-
- vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
-
- float det = min(lod/(proj_lod*0.5), 1.0);
-
- float d = min(dist.x, dist.y);
-
- float edge = 0.25*det;
-
- ret *= clamp(d/edge, 0.0, 1.0);
-
- return ret;
-}
-
-vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod)
-{
- vec4 ret = texture2DLod(projectionMap, tc, lod);
- ret.rgb = srgb_to_linear(ret.rgb);
-
- vec2 dist = tc-vec2(0.5);
-
- float d = dot(dist,dist);
-
- ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0);
-
- return ret;
-}
-
-vec4 getPosition(vec2 pos_screen);
-
-void main()
-{
- vec3 col = vec3(0,0,0);
-
-#if defined(LOCAL_LIGHT_KILL)
- discard;
-#else
- vec4 frag = vary_fragcoord;
- frag.xyz /= frag.w;
- frag.xyz = frag.xyz*0.5+0.5;
- frag.xy *= screen_res;
-
- vec3 pos = getPosition(frag.xy).xyz;
- vec3 lv = trans_center.xyz-pos.xyz;
- float dist = length(lv);
-
- if (dist >= size)
- {
- discard;
- }
- dist /= size;
-
- float shadow = 1.0;
-
- if (proj_shadow_idx >= 0)
- {
- vec4 shd = texture2DRect(lightMap, frag.xy);
- shadow = (proj_shadow_idx == 0) ? shd.b : shd.a;
- shadow += shadow_fade;
- shadow = clamp(shadow, 0.0, 1.0);
- }
-
- vec3 norm = texture2DRect(normalMap, frag.xy).xyz;
- float envIntensity = norm.z;
- norm = getNorm(frag.xy);
-
- norm = normalize(norm);
- float l_dist = -dot(lv, proj_n);
-
- vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0));
- if (proj_tc.z < 0.0)
- {
- discard;
- }
-
- proj_tc.xyz /= proj_tc.w;
-
- float fa = falloff+1.0;
- float dist_atten = min(1.0-(dist-1.0*(1.0-fa))/fa, 1.0);
- dist_atten *= dist_atten;
- dist_atten *= 2.0;
-
- if (dist_atten <= 0.0)
- {
- discard;
- }
-
- lv = proj_origin-pos.xyz;
- lv = normalize(lv);
- float da = dot(norm, lv);
-
- vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb;
- vec4 spec = texture2DRect(specularRect, frag.xy);
- vec3 dlit = vec3(0, 0, 0);
-
- float noise = texture2D(noiseMap, frag.xy/128.0).b;
- if (proj_tc.z > 0.0 &&
- proj_tc.x < 1.0 &&
- proj_tc.y < 1.0 &&
- proj_tc.x > 0.0 &&
- proj_tc.y > 0.0)
- {
- float amb_da = proj_ambiance;
- float lit = 0.0;
-
- if (da > 0.0)
- {
- lit = da * dist_atten * noise;
-
- float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0);
- float lod = diff * proj_lod;
-
- vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod);
-
- dlit = color.rgb * plcol.rgb * plcol.a;
-
- col = dlit*lit*diff_tex*shadow;
-
- amb_da += (da*0.5+0.5) /* * (1.0-shadow) */ * proj_ambiance;
- }
-
- //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0);
- vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod);
-
- amb_da += (da*da*0.5+0.5) /* * (1.0-shadow) */ * proj_ambiance;
- amb_da *= dist_atten * noise;
- amb_da = min(amb_da, 1.0-lit);
-
- col += amb_da*color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a;
- }
-
- if (spec.a > 0.0)
- {
- dlit *= min(da*6.0, 1.0) * dist_atten;
- vec3 npos = -normalize(pos);
-
- //vec3 ref = dot(pos+lv, norm);
- vec3 h = normalize(lv+npos);
- float nh = dot(norm, h);
- float nv = dot(norm, npos);
- float vh = dot(npos, h);
- float sa = nh;
- float fres = pow(1 - dot(h, npos), 5)*0.4+0.5;
-
- float gtdenom = 2 * nh;
- float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh));
-
- if (nh > 0.0)
- {
- float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da);
- vec3 speccol = dlit*scol*spec.rgb*shadow;
- speccol = clamp(speccol, vec3(0), vec3(1));
- col += speccol;
- }
- }
-
- if (envIntensity > 0.0)
- {
- vec3 ref = reflect(normalize(pos), norm);
-
- //project from point pos in direction ref to plane proj_p, proj_n
- vec3 pdelta = proj_p-pos;
- float ds = dot(ref, proj_n);
-
- if (ds < 0.0)
- {
- vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds;
-
- vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0));
-
- if (stc.z > 0.0)
- {
- stc /= stc.w;
-
- if (stc.x < 1.0 &&
- stc.y < 1.0 &&
- stc.x > 0.0 &&
- stc.y > 0.0)
- {
- col += color.rgb * texture2DLodSpecular(projectionMap, stc.xy, (1 - spec.a) * (proj_lod * 0.6)).rgb * shadow * envIntensity;
- }
- }
- }
- }
-#endif
-
- //not sure why, but this line prevents MATBUG-194
- col = max(col, vec3(0.0));
-
- //output linear colors as gamma correction happens down stream
- frag_color.rgb = col;
- frag_color.a = 0.0;
-}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
index 8abdeae5ae..1ea57516a4 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
@@ -23,20 +23,14 @@
* $/LicenseInfo$
*/
-#extension GL_ARB_texture_rectangle : enable
-
/*[EXTRA_CODE_HERE]*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
//class 2, shadows, no SSAO
// Inputs
-VARYING vec2 vary_fragcoord;
+in vec2 vary_fragcoord;
uniform vec3 sun_dir;
uniform float shadow_bias;
@@ -53,8 +47,11 @@ void main()
vec4 pos = getPosition(pos_screen);
vec3 norm = getNorm(pos_screen);
- frag_color.r = sampleDirectionalShadow(pos.xyz, norm, pos_screen);
- frag_color.g = 1.0f;
- frag_color.b = sampleSpotShadow(pos.xyz, norm, 0, pos_screen);
- frag_color.a = sampleSpotShadow(pos.xyz, norm, 1, pos_screen);
+ vec4 col;
+ col.r = sampleDirectionalShadow(pos.xyz, norm, pos_screen);
+ col.g = 1.0f;
+ col.b = sampleSpotShadow(pos.xyz, norm, 0, pos_screen);
+ col.a = sampleSpotShadow(pos.xyz, norm, 1, pos_screen);
+
+ frag_color = clamp(col, vec4(0), vec4(1));
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
index 64d99bae2c..0126e09d4c 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
@@ -22,20 +22,14 @@
* $/LicenseInfo$
*/
-#extension GL_ARB_texture_rectangle : enable
-
/*[EXTRA_CODE_HERE]*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
//class 2 -- shadows and SSAO
// Inputs
-VARYING vec2 vary_fragcoord;
+in vec2 vary_fragcoord;
vec4 getPosition(vec2 pos_screen);
vec3 getNorm(vec2 pos_screen);
@@ -50,8 +44,11 @@ void main()
vec4 pos = getPosition(pos_screen);
vec3 norm = getNorm(pos_screen);
- frag_color.r = sampleDirectionalShadow(pos.xyz, norm, pos_screen);
- frag_color.g = calcAmbientOcclusion(pos, norm, pos_screen);
- frag_color.b = sampleSpotShadow(pos.xyz, norm, 0, pos_screen);
- frag_color.a = sampleSpotShadow(pos.xyz, norm, 1, pos_screen);
+ vec4 col;
+ col.r = sampleDirectionalShadow(pos.xyz, norm, pos_screen);
+ col.g = calcAmbientOcclusion(pos, norm, pos_screen);
+ col.b = sampleSpotShadow(pos.xyz, norm, 0, pos_screen);
+ col.a = sampleSpotShadow(pos.xyz, norm, 1, pos_screen);
+
+ frag_color = clamp(col, vec4(0), vec4(1));
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl
index bc5eb5181d..5ae7f2c571 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl
@@ -23,19 +23,17 @@
* $/LicenseInfo$
*/
-uniform mat4 modelview_projection_matrix;
+in vec3 position;
-ATTRIBUTE vec3 position;
-
-VARYING vec2 vary_fragcoord;
+out vec2 vary_fragcoord;
uniform vec2 screen_res;
void main()
{
//transform vertex
- vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vec4 pos = vec4(position.xyz, 1.0);
gl_Position = pos;
- vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res;
+ vary_fragcoord = (pos.xy * 0.5 + 0.5);
}
diff --git a/indra/newview/app_settings/shaders/class2/interface/irradianceGenF.glsl b/indra/newview/app_settings/shaders/class2/interface/irradianceGenF.glsl
new file mode 100644
index 0000000000..0753e73dc8
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class2/interface/irradianceGenF.glsl
@@ -0,0 +1,214 @@
+/**
+ * @file irradianceGenF.glsl
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+
+/*[EXTRA_CODE_HERE]*/
+
+out vec4 frag_color;
+
+uniform samplerCubeArray reflectionProbes;
+uniform int sourceIdx;
+
+uniform float max_probe_lod;
+
+in vec3 vary_dir;
+
+// Code below is derived from the Khronos GLTF Sample viewer:
+// https://github.com/KhronosGroup/glTF-Sample-Viewer/blob/master/source/shaders/ibl_filtering.frag
+
+
+#define MATH_PI 3.1415926535897932384626433832795
+
+float u_roughness = 1.0;
+int u_sampleCount = 32;
+float u_lodBias = 2.0;
+int u_width = 64;
+
+// Hammersley Points on the Hemisphere
+// CC BY 3.0 (Holger Dammertz)
+// http://holger.dammertz.org/stuff/notes_HammersleyOnHemisphere.html
+// with adapted interface
+float radicalInverse_VdC(uint bits)
+{
+ bits = (bits << 16u) | (bits >> 16u);
+ bits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u);
+ bits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u);
+ bits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u);
+ bits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u);
+ return float(bits) * 2.3283064365386963e-10; // / 0x100000000
+}
+
+// hammersley2d describes a sequence of points in the 2d unit square [0,1)^2
+// that can be used for quasi Monte Carlo integration
+vec2 hammersley2d(int i, int N) {
+ return vec2(float(i)/float(N), radicalInverse_VdC(uint(i)));
+}
+
+// Hemisphere Sample
+
+// TBN generates a tangent bitangent normal coordinate frame from the normal
+// (the normal must be normalized)
+mat3 generateTBN(vec3 normal)
+{
+ vec3 bitangent = vec3(0.0, 1.0, 0.0);
+
+ float NdotUp = dot(normal, vec3(0.0, 1.0, 0.0));
+ float epsilon = 0.0000001;
+ /*if (1.0 - abs(NdotUp) <= epsilon)
+ {
+ // Sampling +Y or -Y, so we need a more robust bitangent.
+ if (NdotUp > 0.0)
+ {
+ bitangent = vec3(0.0, 0.0, 1.0);
+ }
+ else
+ {
+ bitangent = vec3(0.0, 0.0, -1.0);
+ }
+ }*/
+
+ vec3 tangent = normalize(cross(bitangent, normal));
+ bitangent = cross(normal, tangent);
+
+ return mat3(tangent, bitangent, normal);
+}
+
+struct MicrofacetDistributionSample
+{
+ float pdf;
+ float cosTheta;
+ float sinTheta;
+ float phi;
+};
+
+MicrofacetDistributionSample Lambertian(vec2 xi, float roughness)
+{
+ MicrofacetDistributionSample lambertian;
+
+ // Cosine weighted hemisphere sampling
+ // http://www.pbr-book.org/3ed-2018/Monte_Carlo_Integration/2D_Sampling_with_Multidimensional_Transformations.html#Cosine-WeightedHemisphereSampling
+ lambertian.cosTheta = sqrt(1.0 - xi.y);
+ lambertian.sinTheta = sqrt(xi.y); // equivalent to `sqrt(1.0 - cosTheta*cosTheta)`;
+ lambertian.phi = 2.0 * MATH_PI * xi.x;
+
+ lambertian.pdf = lambertian.cosTheta / MATH_PI; // evaluation for solid angle, therefore drop the sinTheta
+
+ return lambertian;
+}
+
+
+// getImportanceSample returns an importance sample direction with pdf in the .w component
+vec4 getImportanceSample(int sampleIndex, vec3 N, float roughness)
+{
+ // generate a quasi monte carlo point in the unit square [0.1)^2
+ vec2 xi = hammersley2d(sampleIndex, u_sampleCount);
+
+ MicrofacetDistributionSample importanceSample;
+
+ // generate the points on the hemisphere with a fitting mapping for
+ // the distribution (e.g. lambertian uses a cosine importance)
+ importanceSample = Lambertian(xi, roughness);
+
+ // transform the hemisphere sample to the normal coordinate frame
+ // i.e. rotate the hemisphere to the normal direction
+ vec3 localSpaceDirection = normalize(vec3(
+ importanceSample.sinTheta * cos(importanceSample.phi),
+ importanceSample.sinTheta * sin(importanceSample.phi),
+ importanceSample.cosTheta
+ ));
+ mat3 TBN = generateTBN(N);
+ vec3 direction = TBN * localSpaceDirection;
+
+ return vec4(direction, importanceSample.pdf);
+}
+
+// Mipmap Filtered Samples (GPU Gems 3, 20.4)
+// https://developer.nvidia.com/gpugems/gpugems3/part-iii-rendering/chapter-20-gpu-based-importance-sampling
+// https://cgg.mff.cuni.cz/~jaroslav/papers/2007-sketch-fis/Final_sap_0073.pdf
+float computeLod(float pdf)
+{
+ // // Solid angle of current sample -- bigger for less likely samples
+ // float omegaS = 1.0 / (float(u_sampleCount) * pdf);
+ // // Solid angle of texel
+ // // note: the factor of 4.0 * MATH_PI
+ // float omegaP = 4.0 * MATH_PI / (6.0 * float(u_width) * float(u_width));
+ // // Mip level is determined by the ratio of our sample's solid angle to a texel's solid angle
+ // // note that 0.5 * log2 is equivalent to log4
+ // float lod = 0.5 * log2(omegaS / omegaP);
+
+ // babylon introduces a factor of K (=4) to the solid angle ratio
+ // this helps to avoid undersampling the environment map
+ // this does not appear in the original formulation by Jaroslav Krivanek and Mark Colbert
+ // log4(4) == 1
+ // lod += 1.0;
+
+ // We achieved good results by using the original formulation from Krivanek & Colbert adapted to cubemaps
+
+ // https://cgg.mff.cuni.cz/~jaroslav/papers/2007-sketch-fis/Final_sap_0073.pdf
+ float lod = 0.5 * log2( 6.0 * float(u_width) * float(u_width) / (float(u_sampleCount) * pdf));
+
+
+ return lod;
+}
+
+vec4 filterColor(vec3 N)
+{
+ vec4 color = vec4(0.f);
+
+ for(int i = 0; i < u_sampleCount; ++i)
+ {
+ vec4 importanceSample = getImportanceSample(i, N, 1.0);
+
+ vec3 H = vec3(importanceSample.xyz);
+ float pdf = importanceSample.w;
+
+ // mipmap filtered samples (GPU Gems 3, 20.4)
+ float lod = computeLod(pdf);
+
+ // apply the bias to the lod
+ lod += u_lodBias;
+
+ lod = clamp(lod, 0, max_probe_lod);
+ // sample lambertian at a lower resolution to avoid fireflies
+ vec4 lambertian = textureLod(reflectionProbes, vec4(H, sourceIdx), lod);
+
+ color += lambertian;
+ }
+
+ color /= float(u_sampleCount);
+
+ return color;
+}
+
+// entry point
+void main()
+{
+ vec4 color = vec4(0);
+
+ color = filterColor(vary_dir);
+
+ frag_color = max(color, vec4(0));
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl b/indra/newview/app_settings/shaders/class2/interface/reflectionprobeF.glsl
index 57ed993a66..c858531998 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class2/interface/reflectionprobeF.glsl
@@ -1,9 +1,9 @@
/**
- * @file class1\lighting\lightWaterF.glsl
+ * @file reflectionprobeF.glsl
*
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
+ * Copyright (C) 2022, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -23,24 +23,20 @@
* $/LicenseInfo$
*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
+in vec2 vary_fragcoord;
-vec3 atmosLighting(vec3 light);
-vec4 applyWaterFog(vec4 color);
+vec4 getPositionWithDepth(vec2 pos_screen, float depth);
+float getDepth(vec2 pos_screen);
-void default_lighting_water()
-{
- vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color;
+vec4 sampleReflectionProbesDebug(vec3 pos);
- color.rgb = atmosLighting(color.rgb);
+void main()
+{
+ vec2 tc = vary_fragcoord.xy;
+ float depth = getDepth(tc.xy);
+ vec4 pos = getPositionWithDepth(tc, depth);
- frag_color = applyWaterFog(color);
+ frag_color = max(sampleReflectionProbesDebug(pos.xyz), vec4(0));
}
-
diff --git a/indra/newview/app_settings/shaders/class2/interface/reflectionprobeV.glsl b/indra/newview/app_settings/shaders/class2/interface/reflectionprobeV.glsl
new file mode 100644
index 0000000000..e45b1c288b
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class2/interface/reflectionprobeV.glsl
@@ -0,0 +1,38 @@
+/**
+ * @file reflectionprobeV.glsl
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2011, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+
+in vec3 position;
+
+out vec2 vary_fragcoord;
+
+void main()
+{
+ //transform vertex
+ vec4 pos = vec4(position.xyz, 1.0);
+ gl_Position = pos;
+
+ vary_fragcoord = (pos.xy*0.5+0.5);
+}
diff --git a/indra/newview/app_settings/shaders/class2/lighting/sumLightsSpecularV.glsl b/indra/newview/app_settings/shaders/class2/lighting/sumLightsSpecularV.glsl
deleted file mode 100644
index 89d9d1bde3..0000000000
--- a/indra/newview/app_settings/shaders/class2/lighting/sumLightsSpecularV.glsl
+++ /dev/null
@@ -1,64 +0,0 @@
-/**
- * @file class2\lighting\sumLightsSpecularV.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-
-
-float calcDirectionalLightSpecular(inout vec4 specular, vec3 view, vec3 n, vec3 l, vec3 lightCol, float da);
-vec3 calcPointLightSpecular(inout vec4 specular, vec3 view, vec3 v, vec3 n, vec3 l, float r, float pw, vec3 lightCol);
-
-vec3 atmosAmbient();
-vec3 atmosAffectDirectionalLight(float lightIntensity);
-vec3 atmosGetDiffuseSunlightColor();
-vec3 scaleDownLight(vec3 light);
-
-uniform vec4 light_position[8];
-uniform vec4 light_attenuation[8];
-uniform vec3 light_diffuse[8];
-
-vec4 sumLightsSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor)
-{
- vec4 col = vec4(0.0, 0.0, 0.0, color.a);
-
- vec3 view = normalize(pos);
-
- /// collect all the specular values from each calcXXXLightSpecular() function
- vec4 specularSum = vec4(0.0);
-
- // Collect normal lights (need to be divided by two, as we later multiply by 2)
- col.rgb += light_diffuse[1].rgb * calcDirectionalLightSpecular(specularColor, view, norm, light_position[1].xyz,light_diffuse[1].rgb, 1.0);
- col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, light_position[2].xyz, light_attenuation[2].x, light_attenuation[2].y, light_diffuse[2].rgb);
- col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, light_position[3].xyz, light_attenuation[3].x, light_attenuation[3].y, light_diffuse[3].rgb);
- col.rgb = scaleDownLight(col.rgb);
-
- // Add windlight lights
- col.rgb += atmosAmbient();
- col.rgb += atmosAffectDirectionalLight(calcDirectionalLightSpecular(specularSum, view, norm, light_position[0].xyz, atmosGetDiffuseSunlightColor(), 1.0));
-
- col.rgb = min(col.rgb*color.rgb, 1.0);
- specularColor.rgb = min(specularColor.rgb*specularSum.rgb, 1.0);
- col.rgb += specularColor.rgb;
-
- return col;
-}
diff --git a/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl
deleted file mode 100644
index 30ca88afd2..0000000000
--- a/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl
+++ /dev/null
@@ -1,60 +0,0 @@
-/**
- * @file class2\lighting\sumLightsV.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-float calcDirectionalLight(vec3 n, vec3 l);
-float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight);
-
-vec3 atmosAffectDirectionalLight(float lightIntensity);
-vec3 scaleDownLight(vec3 light);
-
-uniform vec4 light_position[8];
-uniform vec3 light_direction[8];
-uniform vec3 light_attenuation[8];
-uniform vec3 light_diffuse[8];
-
-vec4 sumLights(vec3 pos, vec3 norm, vec4 color)
-{
- vec4 col = vec4(0.0, 0.0, 0.0, color.a);
-
- // Collect normal lights (need to be divided by two, as we later multiply by 2)
- col.rgb += light_diffuse[1].rgb * calcDirectionalLight(norm, light_position[1].xyz);
- col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z);
- col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z);
- col.rgb = scaleDownLight(col.rgb);
-
-#if defined(LOCAL_LIGHT_KILL)
- col.rgb = vec3(0);
-i#endif
-
- // Add windlight lights
- col.rgb += atmosAffectDirectionalLight(calcDirectionalLight(norm, light_position[0].xyz));
-
-#if !defined(SUNLIGHT_KILL)
- col.rgb = min(col.rgb*color.rgb, 1.0);
-#endif
-
- return col;
-}
-
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl
deleted file mode 100644
index ee9c990b12..0000000000
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl
+++ /dev/null
@@ -1,46 +0,0 @@
-/**
- * @file class2\wl\atmosphericsF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-vec3 getAdditiveColor();
-vec3 getAtmosAttenuation();
-vec3 scaleSoftClipFrag(vec3 light);
-
-uniform int no_atmo;
-
-vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten)
-{
- if (no_atmo == 1)
- {
- return light;
- }
- light *= atten.r;
- light += additive;
- return light * 2.0;
-}
-
-vec3 atmosLighting(vec3 light)
-{
- return atmosFragLighting(light, getAdditiveColor(), getAtmosAttenuation());
-}
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl
deleted file mode 100644
index 9c42b84eca..0000000000
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl
+++ /dev/null
@@ -1,63 +0,0 @@
-/**
- * @file class2\wl\atmosphericsHelpersV.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-
-
-// Output variables
-vec3 getSunlitColor();
-vec3 getAmblitColor();
-vec3 getAdditiveColor();
-vec3 getAtmosAttenuation();
-vec3 getPositionEye();
-
-uniform float scene_light_strength;
-uniform int no_atmo;
-
-vec3 atmosAmbient()
-{
- if (no_atmo == 1) return vec3(0.16);
- return getAmblitColor();
-}
-
-vec3 atmosAffectDirectionalLight(float lightIntensity)
-{
- return getSunlitColor() * lightIntensity;
-}
-
-vec3 atmosGetDiffuseSunlightColor()
-{
- return getSunlitColor();
-}
-
-vec3 scaleDownLight(vec3 light)
-{
- return (light / scene_light_strength );
-}
-
-vec3 scaleUpLight(vec3 light)
-{
- return (light * scene_light_strength);
-}
-
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl
deleted file mode 100644
index 4c418e414f..0000000000
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl
+++ /dev/null
@@ -1,56 +0,0 @@
-/**
- * @file class2\wl\atmosphericsV.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-// VARYING param funcs
-
-
-uniform vec3 sun_dir;
-uniform vec3 moon_dir;
-uniform int sun_up_factor;
-
-void setSunlitColor(vec3 v);
-void setAmblitColor(vec3 v);
-void setAdditiveColor(vec3 v);
-void setAtmosAttenuation(vec3 v);
-void setPositionEye(vec3 v);
-
-vec3 getAdditiveColor();
-
-void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao);
-
-void calcAtmospherics(vec3 inPositionEye) {
- vec3 P = inPositionEye;
- setPositionEye(P);
- vec3 tmpsunlit = vec3(1);
- vec3 tmpamblit = vec3(1);
- vec3 tmpaddlit = vec3(1);
- vec3 tmpattenlit = vec3(1);
- vec3 light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir;
- calcAtmosphericVars(inPositionEye, light_dir, 1, tmpsunlit, tmpamblit, tmpaddlit, tmpattenlit, false);
- setSunlitColor(tmpsunlit);
- setAmblitColor(tmpamblit);
- setAdditiveColor(tmpaddlit);
- setAtmosAttenuation(tmpattenlit);
-}
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl
deleted file mode 100644
index 07733bda18..0000000000
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl
+++ /dev/null
@@ -1,48 +0,0 @@
-/**
- * @file class2\wl\atmosphericVarsF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-
-VARYING vec3 vary_AdditiveColor;
-VARYING vec3 vary_AtmosAttenuation;
-
-vec3 getSunlitColor()
-{
- return vec3(0,0,0);
-}
-
-vec3 getAmblitColor()
-{
- return vec3(0,0,0);
-}
-
-vec3 getAdditiveColor()
-{
- return vary_AdditiveColor;
-}
-
-vec3 getAtmosAttenuation()
-{
- return vec3(vary_AtmosAttenuation);
-}
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl
deleted file mode 100644
index 31109aed31..0000000000
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl
+++ /dev/null
@@ -1,84 +0,0 @@
-/**
- * @file class2\wl\atmosphericVars.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-
-VARYING vec3 vary_AdditiveColor;
-VARYING vec3 vary_AtmosAttenuation;
-
-vec3 additive_color;
-vec3 atmos_attenuation;
-vec3 sunlit_color;
-vec3 amblit_color;
-vec3 position_eye;
-
-vec3 getSunlitColor()
-{
- return sunlit_color;
-}
-vec3 getAmblitColor()
-{
- return amblit_color;
-}
-
-vec3 getAdditiveColor()
-{
- return additive_color;
-}
-vec3 getAtmosAttenuation()
-{
- return atmos_attenuation;
-}
-
-vec3 getPositionEye()
-{
- return position_eye;
-}
-
-void setPositionEye(vec3 v)
-{
- position_eye = v;
-}
-
-void setSunlitColor(vec3 v)
-{
- sunlit_color = v;
-}
-
-void setAmblitColor(vec3 v)
-{
- amblit_color = v;
-}
-
-void setAdditiveColor(vec3 v)
-{
- additive_color = v;
- vary_AdditiveColor = v;
-}
-
-void setAtmosAttenuation(vec3 v)
-{
- atmos_attenuation = v;
- vary_AtmosAttenuation = v;
-}
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterF.glsl
deleted file mode 100644
index 22e16b7e0f..0000000000
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterF.glsl
+++ /dev/null
@@ -1,50 +0,0 @@
-/**
- * @file class2\wl\atmosphericVarsWaterF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-VARYING vec3 vary_PositionEye;
-VARYING vec3 vary_AdditiveColor;
-VARYING vec3 vary_AtmosAttenuation;
-
-vec3 getSunlitColor()
-{
- return vec3(0,0,0);
-}
-vec3 getAmblitColor()
-{
- return vec3(0,0,0);
-}
-vec3 getAdditiveColor()
-{
- return vary_AdditiveColor;
-}
-vec3 getAtmosAttenuation()
-{
- return vary_AtmosAttenuation;
-}
-vec3 getPositionEye()
-{
- return vary_PositionEye;
-}
-
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterV.glsl
deleted file mode 100644
index 0f2a3ee527..0000000000
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterV.glsl
+++ /dev/null
@@ -1,81 +0,0 @@
-/**
- * @file class2\wl\atmosphericVarsWaterV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-VARYING vec3 vary_PositionEye;
-VARYING vec3 vary_AdditiveColor;
-VARYING vec3 vary_AtmosAttenuation;
-
-vec3 atmos_attenuation;
-vec3 sunlit_color;
-vec3 amblit_color;
-
-vec3 getSunlitColor()
-{
- return sunlit_color;
-}
-vec3 getAmblitColor()
-{
- return amblit_color;
-}
-
-vec3 getAdditiveColor()
-{
- return vary_AdditiveColor;
-}
-vec3 getAtmosAttenuation()
-{
- return atmos_attenuation;
-}
-
-vec3 getPositionEye()
-{
- return vary_PositionEye;
-}
-
-void setPositionEye(vec3 v)
-{
- vary_PositionEye = v;
-}
-
-void setSunlitColor(vec3 v)
-{
- sunlit_color = v;
-}
-
-void setAmblitColor(vec3 v)
-{
- amblit_color = v;
-}
-
-void setAdditiveColor(vec3 v)
-{
- vary_AdditiveColor = v;
-}
-
-void setAtmosAttenuation(vec3 v)
-{
- atmos_attenuation = v;
- vary_AtmosAttenuation = v;
-}
diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl
deleted file mode 100644
index fa928d993e..0000000000
--- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl
+++ /dev/null
@@ -1,131 +0,0 @@
-/**
- * @file class2\wl\cloudsF.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-/*[EXTRA_CODE_HERE]*/
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-/////////////////////////////////////////////////////////////////////////
-// The fragment shader for the sky
-/////////////////////////////////////////////////////////////////////////
-
-VARYING vec4 vary_CloudColorSun;
-VARYING vec4 vary_CloudColorAmbient;
-VARYING float vary_CloudDensity;
-
-uniform sampler2D cloud_noise_texture;
-uniform sampler2D cloud_noise_texture_next;
-uniform float blend_factor;
-uniform vec4 cloud_pos_density1;
-uniform vec4 cloud_pos_density2;
-uniform float cloud_scale;
-uniform float cloud_variance;
-
-VARYING vec2 vary_texcoord0;
-VARYING vec2 vary_texcoord1;
-VARYING vec2 vary_texcoord2;
-VARYING vec2 vary_texcoord3;
-VARYING float altitude_blend_factor;
-
-/// Soft clips the light with a gamma correction
-vec3 scaleSoftClip(vec3 light);
-
-vec4 cloudNoise(vec2 uv)
-{
- vec4 a = texture2D(cloud_noise_texture, uv);
- vec4 b = texture2D(cloud_noise_texture_next, uv);
- vec4 cloud_noise_sample = mix(a, b, blend_factor);
- return cloud_noise_sample;
-}
-
-void main()
-{
- // Set variables
- vec2 uv1 = vary_texcoord0.xy;
- vec2 uv2 = vary_texcoord1.xy;
-
- vec4 cloudColorSun = vary_CloudColorSun;
- vec4 cloudColorAmbient = vary_CloudColorAmbient;
- float cloudDensity = vary_CloudDensity;
- vec2 uv3 = vary_texcoord2.xy;
- vec2 uv4 = vary_texcoord3.xy;
-
- if (cloud_scale < 0.001)
- {
- discard;
- }
-
- vec2 disturbance = vec2(cloudNoise(uv1 / 8.0f).x, cloudNoise((uv3 + uv1) / 16.0f).x) * cloud_variance * (1.0f - cloud_scale * 0.25f);
- vec2 disturbance2 = vec2(cloudNoise((uv1 + uv3) / 4.0f).x, cloudNoise((uv4 + uv2) / 8.0f).x) * cloud_variance * (1.0f - cloud_scale * 0.25f);
-
- // Offset texture coords
- uv1 += cloud_pos_density1.xy + (disturbance * 0.2); //large texture, visible density
- uv2 += cloud_pos_density1.xy; //large texture, self shadow
- uv3 += cloud_pos_density2.xy; //small texture, visible density
- uv4 += cloud_pos_density2.xy; //small texture, self shadow
-
- float density_variance = min(1.0, (disturbance.x* 2.0 + disturbance.y* 2.0 + disturbance2.x + disturbance2.y) * 4.0);
-
- cloudDensity *= 1.0 - (density_variance * density_variance);
-
- // Compute alpha1, the main cloud opacity
-
- float alpha1 = (cloudNoise(uv1).x - 0.5) + (cloudNoise(uv3).x - 0.5) * cloud_pos_density2.z;
- alpha1 = min(max(alpha1 + cloudDensity, 0.) * 10 * cloud_pos_density1.z, 1.);
-
- // And smooth
- alpha1 = 1. - alpha1 * alpha1;
- alpha1 = 1. - alpha1 * alpha1;
-
- alpha1 *= altitude_blend_factor;
-
- //if (alpha1 < 0.001f)
- //{
- // discard;
- //}
-
- // Compute alpha2, for self shadowing effect
- // (1 - alpha2) will later be used as percentage of incoming sunlight
- float alpha2 = (cloudNoise(uv2).x - 0.5);
- alpha2 = min(max(alpha2 + cloudDensity, 0.) * 2.5 * cloud_pos_density1.z, 1.);
-
- // And smooth
- alpha2 = 1. - alpha2;
- alpha2 = 1. - alpha2 * alpha2;
-
- // Combine
- vec4 color;
- color = (cloudColorSun*(1.-alpha2) + cloudColorAmbient);
- color.rgb *= 2.;
- color.rgb = scaleSoftClip(color.rgb);
-
- /// Gamma correct for WL (soft clip effect).
- frag_color = vec4(color.rgb, alpha1);
-}
-
diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl
deleted file mode 100644
index 97ffa9feef..0000000000
--- a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl
+++ /dev/null
@@ -1,193 +0,0 @@
-/**
- * @file class2\wl\cloudsV.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 modelview_projection_matrix;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec2 texcoord0;
-
-//////////////////////////////////////////////////////////////////////////
-// The vertex shader for creating the atmospheric sky
-///////////////////////////////////////////////////////////////////////////////
-
-// Output parameters
-VARYING vec4 vary_CloudColorSun;
-VARYING vec4 vary_CloudColorAmbient;
-VARYING float vary_CloudDensity;
-
-VARYING vec2 vary_texcoord0;
-VARYING vec2 vary_texcoord1;
-VARYING vec2 vary_texcoord2;
-VARYING vec2 vary_texcoord3;
-VARYING float altitude_blend_factor;
-
-// Inputs
-uniform vec3 camPosLocal;
-
-uniform vec4 lightnorm;
-uniform vec4 sunlight_color;
-uniform vec4 moonlight_color;
-uniform int sun_up_factor;
-uniform vec4 ambient_color;
-uniform vec4 blue_horizon;
-uniform vec4 blue_density;
-uniform float haze_horizon;
-uniform float haze_density;
-
-uniform float cloud_shadow;
-uniform float density_multiplier;
-uniform float max_y;
-
-uniform vec4 glow;
-uniform float sun_moon_glow_factor;
-
-uniform vec4 cloud_color;
-
-uniform float cloud_scale;
-
-// NOTE: Keep these in sync!
-// indra\newview\app_settings\shaders\class1\deferred\skyV.glsl
-// indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl
-// indra\newview\app-settings\shaders\class2\windlight\cloudsV.glsl
-// indra\newview\lllegacyatmospherics.cpp
-// indra\newview\llsettingsvo.cpp
-void main()
-{
- // World / view / projection
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
-
- // Texture coords
- // SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll
- vary_texcoord0 = vec2(-texcoord0.x, texcoord0.y); // See: LLSettingsVOSky::applySpecial
-
- vary_texcoord0.xy -= 0.5;
- vary_texcoord0.xy /= cloud_scale;
- vary_texcoord0.xy += 0.5;
-
- vary_texcoord1 = vary_texcoord0;
- vary_texcoord1.x += lightnorm.x * 0.0125;
- vary_texcoord1.y += lightnorm.z * 0.0125;
-
- vary_texcoord2 = vary_texcoord0 * 16.;
- vary_texcoord3 = vary_texcoord1 * 16.;
-
- // Get relative position
- vec3 rel_pos = position.xyz - camPosLocal.xyz + vec3(0, 50, 0);
-
- // fade clouds beyond a certain point so the bottom of the sky dome doesn't look silly at high altitude
- altitude_blend_factor = clamp((rel_pos.y + 512.0) / max_y, 0.0, 1.0);
-
- // Adj position vector to clamp altitude
- if (rel_pos.y > 0.)
- {
- rel_pos *= (max_y / rel_pos.y);
- }
- if (rel_pos.y < 0.)
- {
- rel_pos *= (-32000. / rel_pos.y);
- }
-
- // Can normalize then
- vec3 rel_pos_norm = normalize(rel_pos);
- float rel_pos_len = length(rel_pos);
-
- // Initialize temp variables
- vec4 sunlight = sunlight_color;
- vec4 light_atten;
-
- // Sunlight attenuation effect (hue and brightness) due to atmosphere
- // this is used later for sunlight modulation at various altitudes
- light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);
-
- // Calculate relative weights
- vec4 combined_haze = abs(blue_density) + vec4(abs(haze_density));
- vec4 blue_weight = blue_density / combined_haze;
- vec4 haze_weight = haze_density / combined_haze;
-
- // Compute sunlight from rel_pos & lightnorm (for long rays like sky)
- float off_axis = 1.0 / max(1e-6, max(0., rel_pos_norm.y) + lightnorm.y);
- sunlight *= exp(-light_atten * off_axis);
-
- // Distance
- float density_dist = rel_pos_len * density_multiplier;
-
- // Transparency (-> combined_haze)
- // ATI Bugfix -- can't store combined_haze*density_dist in a variable because the ati
- // compiler gets confused.
- combined_haze = exp(-combined_haze * density_dist);
-
- // Compute haze glow
- float haze_glow = 1.0 - dot(rel_pos_norm, lightnorm.xyz);
- // haze_glow is 0 at the sun and increases away from sun
- haze_glow = max(haze_glow, .001);
- // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
- haze_glow *= glow.x;
- // Higher glow.x gives dimmer glow (because next step is 1 / "angle")
- haze_glow = pow(haze_glow, glow.z);
- // glow.z should be negative, so we're doing a sort of (1 / "angle") function
-
- haze_glow *= sun_moon_glow_factor;
-
- // Add "minimum anti-solar illumination"
- // For sun, add to glow. For moon, remove glow entirely. SL-13768
- haze_glow = (sun_moon_glow_factor < 1.0) ? 0.0 : (haze_glow + 0.25);
-
- // Increase ambient when there are more clouds
- vec4 tmpAmbient = ambient_color;
- tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5;
-
- // Dim sunlight by cloud shadow percentage
- sunlight *= (1. - cloud_shadow);
-
- // Haze color below cloud
- vec4 additiveColorBelowCloud =
- (blue_horizon * blue_weight * (sunlight + tmpAmbient) + (haze_horizon * haze_weight) * (sunlight * haze_glow + tmpAmbient));
-
- // CLOUDS
- sunlight = sunlight_color; // SL-14707 reset color -- Clouds are unusually dim in EEP
- off_axis = 1.0 / max(1e-6, lightnorm.y * 2.);
- sunlight *= exp(-light_atten * off_axis);
-
- // Cloud color out
- vary_CloudColorSun = (sunlight * haze_glow) * cloud_color;
- vary_CloudColorAmbient = tmpAmbient * cloud_color;
-
- // Attenuate cloud color by atmosphere
- combined_haze = sqrt(combined_haze); // less atmos opacity (more transparency) below clouds
- vary_CloudColorSun *= combined_haze;
- vary_CloudColorAmbient *= combined_haze;
- vec4 oHazeColorBelowCloud = additiveColorBelowCloud * (1. - combined_haze);
-
- // Make a nice cloud density based on the cloud_shadow value that was passed in.
- vary_CloudDensity = 2. * (cloud_shadow - 0.25);
-
- // Combine these to minimize register use
- vary_CloudColorAmbient += oHazeColorBelowCloud;
-
- // needs this to compile on mac
- //vary_AtmosAttenuation = vec3(0.0,0.0,0.0);
-
- // END CLOUDS
-}
diff --git a/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl b/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl
deleted file mode 100644
index 68db7fcbb1..0000000000
--- a/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl
+++ /dev/null
@@ -1,58 +0,0 @@
-/**
- * @file class2\wl\gammaF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-uniform float gamma;
-uniform int no_atmo;
-
-vec3 getAtmosAttenuation();
-vec3 getAdditiveColor();
-
-vec3 scaleSoftClipFrag(vec3 light)
-{
- if (no_atmo == 1)
- {
- return light;
- }
- //soft clip effect:
- light = 1. - clamp(light, vec3(0.), vec3(1.));
- light = 1. - pow(light, vec3(gamma)); // s/b inverted already CPU-side
- return light;
-}
-
-vec3 scaleSoftClip(vec3 light)
-{
- return scaleSoftClipFrag(light);
-}
-
-vec3 fullbrightScaleSoftClipFrag(vec3 light, vec3 add, vec3 atten)
-{
- //return mix(scaleSoftClipFrag(light.rgb), add, atten);
- return scaleSoftClipFrag(light.rgb);
-}
-
-vec3 fullbrightScaleSoftClip(vec3 light)
-{
- return fullbrightScaleSoftClipFrag(light, getAdditiveColor(), getAtmosAttenuation());
-}
-
diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl
deleted file mode 100644
index 7146349453..0000000000
--- a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl
+++ /dev/null
@@ -1,55 +0,0 @@
-/**
- * @file class2/windlight/skyF.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-/////////////////////////////////////////////////////////////////////////
-// The fragment shader for the sky
-/////////////////////////////////////////////////////////////////////////
-
-VARYING vec4 vary_HazeColor;
-
-/// Soft clips the light with a gamma correction
-vec3 scaleSoftClip(vec3 light);
-
-void main()
-{
- // Potential Fill-rate optimization. Add cloud calculation
- // back in and output alpha of 0 (so that alpha culling kills
- // the fragment) if the sky wouldn't show up because the clouds
- // are fully opaque.
-
- vec4 color;
- color = vary_HazeColor;
- color.rgb *= 2.;
- /// Gamma correct for WL (soft clip effect).
- frag_color.rgb = scaleSoftClip(color.rgb);
- frag_color.a = 1.0;
-}
-
diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl
deleted file mode 100644
index a0a33b8642..0000000000
--- a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl
+++ /dev/null
@@ -1,149 +0,0 @@
-/**
- * @file class2\wl\skyV.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 modelview_projection_matrix;
-
-ATTRIBUTE vec3 position;
-
-// SKY ////////////////////////////////////////////////////////////////////////
-// The vertex shader for creating the atmospheric sky
-///////////////////////////////////////////////////////////////////////////////
-
-// Output parameters
-VARYING vec4 vary_HazeColor;
-
-// Inputs
-uniform vec3 camPosLocal;
-
-uniform vec4 lightnorm;
-uniform vec4 sunlight_color;
-uniform vec4 moonlight_color;
-uniform int sun_up_factor;
-uniform vec4 ambient_color;
-uniform vec4 blue_horizon;
-uniform vec4 blue_density;
-uniform float haze_horizon;
-uniform float haze_density;
-
-uniform float cloud_shadow;
-uniform float density_multiplier;
-uniform float distance_multiplier;
-uniform float max_y;
-
-uniform vec4 glow;
-uniform float sun_moon_glow_factor;
-
-uniform vec4 cloud_color;
-
-void main()
-{
- // World / view / projection
- vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0);
-
- gl_Position = pos;
-
- // Get relative position
- vec3 rel_pos = position.xyz - camPosLocal.xyz + vec3(0, 50, 0);
-
- // Adj position vector to clamp altitude
- if (rel_pos.y > 0.)
- {
- rel_pos *= (max_y / rel_pos.y);
- }
- if (rel_pos.y < 0.)
- {
- rel_pos *= (-32000. / rel_pos.y);
- }
-
- // Can normalize then
- vec3 rel_pos_norm = normalize(rel_pos);
-
- float rel_pos_len = length(rel_pos);
-
- // Initialize temp variables
- vec4 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color;
- vec4 light_atten;
-
- // Sunlight attenuation effect (hue and brightness) due to atmosphere
- // this is used later for sunlight modulation at various altitudes
- light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);
-
- // Calculate relative weights
- vec4 combined_haze = abs(blue_density) + vec4(abs(haze_density));
- vec4 blue_weight = blue_density / combined_haze;
- vec4 haze_weight = haze_density / combined_haze;
-
- // Compute sunlight from rel_pos & lightnorm (for long rays like sky)
- float off_axis = 1.0 / max(1e-6, max(0., rel_pos_norm.y) + lightnorm.y);
- sunlight *= exp(-light_atten * off_axis);
-
- // Distance
- float density_dist = rel_pos_len * density_multiplier;
-
- // Transparency (-> combined_haze)
- // ATI Bugfix -- can't store combined_haze*density_dist in a variable because the ati
- // compiler gets confused.
- combined_haze = exp(-combined_haze * density_dist);
-
- // Compute haze glow
- float haze_glow = 1.0 - dot(rel_pos_norm, lightnorm.xyz);
- // haze_glow is 0 at the sun and increases away from sun
- haze_glow = max(haze_glow, .001);
- // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
- haze_glow *= glow.x;
- // Higher glow.x gives dimmer glow (because next step is 1 / "angle")
- haze_glow = pow(haze_glow, glow.z);
- // glow.z should be negative, so we're doing a sort of (1 / "angle") function
-
- // Add "minimum anti-solar illumination"
- // For sun, add to glow. For moon, remove glow entirely. SL-13768
- haze_glow = (sun_moon_glow_factor < 1.0) ? 0.0 : (haze_glow + 0.25);
-
- vec4 color =
- (blue_horizon * blue_weight * (sunlight + ambient_color) + (haze_horizon * haze_weight) * (sunlight * haze_glow + ambient_color));
-
- // Final atmosphere additive
- color *= (1. - combined_haze);
-
- // Increase ambient when there are more clouds
- vec4 tmpAmbient = ambient_color;
- tmpAmbient += max(vec4(0), (1. - ambient_color)) * cloud_shadow * 0.5;
-
- // Dim sunlight by cloud shadow percentage
- sunlight *= max(0.0, (1. - cloud_shadow));
-
- // Haze color below cloud
- vec4 additiveColorBelowCloud =
- (blue_horizon * blue_weight * (sunlight + tmpAmbient) + (haze_horizon * haze_weight) * (sunlight * haze_glow + tmpAmbient));
-
- // Attenuate cloud color by atmosphere
- combined_haze = sqrt(combined_haze); // less atmos opacity (more transparency) below clouds
-
- // At horizon, blend high altitude sky color towards the darker color below the clouds
- color += (additiveColorBelowCloud - color) * (1. - sqrt(combined_haze));
-
- // Haze color above cloud
- vary_HazeColor = color;
-}
diff --git a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl
deleted file mode 100644
index b53a2e237f..0000000000
--- a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl
+++ /dev/null
@@ -1,62 +0,0 @@
-/**
- * @file class2\wl\transportF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-//////////////////////////////////////////////////////////
-// The fragment shader for the terrain atmospherics
-//////////////////////////////////////////////////////////
-
-vec3 getAdditiveColor();
-vec3 getAtmosAttenuation();
-
-uniform int no_atmo;
-
-vec3 atmosTransportFrag(vec3 light, vec3 additive, vec3 atten)
-{
- light *= atten.r;
- light += additive * 2.0;
- return light;
-}
-
-vec3 atmosTransport(vec3 light)
-{
- return atmosTransportFrag(light, getAdditiveColor(), getAtmosAttenuation());
-}
-
-vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten)
-{
- float brightness = dot(light.rgb * 0.5, vec3(0.3333)) + 0.1;
- return mix(atmosTransportFrag(light.rgb, additive, atten), light.rgb + additive, brightness * brightness);
-}
-
-vec3 fullbrightAtmosTransport(vec3 light)
-{
- return fullbrightAtmosTransportFrag(light, getAdditiveColor(), getAtmosAttenuation());
-}
-
-vec3 fullbrightShinyAtmosTransport(vec3 light)
-{
- float brightness = dot(light.rgb, vec3(0.33333));
- return mix(atmosTransport(light.rgb), (light.rgb + getAdditiveColor().rgb) * (2.0 - brightness), brightness * brightness);
-}
diff --git a/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl b/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl
deleted file mode 100644
index df9704ec25..0000000000
--- a/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl
+++ /dev/null
@@ -1,134 +0,0 @@
-/**
- * @file avatarV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 projection_matrix;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec3 normal;
-ATTRIBUTE vec2 texcoord0;
-ATTRIBUTE vec4 clothing;
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-vec4 calcLighting(vec3 pos, vec3 norm, vec4 color);
-mat4 getSkinnedTransform();
-void calcAtmospherics(vec3 inPositionEye);
-
-uniform vec4 color;
-
-uniform vec4 gWindDir;
-uniform vec4 gSinWaveParams;
-uniform vec4 gGravity;
-
-const vec4 gMinMaxConstants = vec4(1.0, 0.166666, 0.0083143, .00018542); // #minimax-generated coefficients
-const vec4 gPiConstants = vec4(0.159154943, 6.28318530, 3.141592653, 1.5707963); // # {1/2PI, 2PI, PI, PI/2}
-
-void main()
-{
- vary_texcoord0 = texcoord0;
-
- vec4 pos;
- mat4 trans = getSkinnedTransform();
-
- vec3 norm;
- norm.x = dot(trans[0].xyz, normal);
- norm.y = dot(trans[1].xyz, normal);
- norm.z = dot(trans[2].xyz, normal);
- norm = normalize(norm);
-
- //wind
- vec4 windEffect;
- windEffect = vec4(dot(norm, gWindDir.xyz));
- pos.x = dot(trans[2].xyz, position.xyz);
- windEffect.xyz = pos.x * vec3(0.015, 0.015, 0.015)
- + windEffect.xyz;
- windEffect.w = windEffect.w * 2.0 + 1.0; // move wind offset value to [-1, 3]
- windEffect.w = windEffect.w*gWindDir.w; // modulate wind strength
-
- windEffect.xyz = windEffect.xyz*gSinWaveParams.xyz
- +vec3(gSinWaveParams.w); // use sin wave params to scale and offset input
-
-
- //reduce to period of 2 PI
- vec4 temp1, temp0, temp2, offsetPos;
- temp1.xyz = windEffect.xyz * gPiConstants.x; // change input as multiple of [0-2PI] to [0-1]
- temp0.y = mod(temp1.x,1.0);
- windEffect.x = temp0.y * gPiConstants.y; // scale from [0,1] to [0, 2PI]
- temp1.z = temp1.z - gPiConstants.w; // shift normal oscillation by PI/2
- temp0.y = mod(temp1.z,1.0);
-
- windEffect.z = temp0.y * gPiConstants.y; // scale from [0,1] to [0, 2PI]
- windEffect.xyz = windEffect.xyz + vec3(-3.141592); // offset to [-PI, PI]
-
-
- //calculate sinusoid
- vec4 sinWave;
- temp1 = windEffect*windEffect;
- sinWave = -temp1 * gMinMaxConstants.w
- + vec4(gMinMaxConstants.z); // y = -(x^2)/7! + 1/5!
- sinWave = sinWave * -temp1 + vec4(gMinMaxConstants.y); // y = -(x^2) * (-(x^2)/7! + 1/5!) + 1/3!
- sinWave = sinWave * -temp1 + vec4(gMinMaxConstants.x); // y = -(x^2) * (-(x^2) * (-(x^2)/7! + 1/5!) + 1/3!) + 1
- sinWave = sinWave * windEffect; // y = x * (-(x^2) * (-(x^2) * (-(x^2)/7! + 1/5!) + 1/3!) + 1)
-
- // sinWave.x holds sin(norm . wind_direction) with primary frequency
- // sinWave.y holds sin(norm . wind_direction) with secondary frequency
- // sinWave.z hold cos(norm . wind_direction) with primary frequency
- sinWave.xyz = sinWave.xyz * gWindDir.w
- + vec3(windEffect.w); // multiply by wind strength in gWindDir.w [-wind, wind]
-
- // add normal facing bias offset [-wind,wind] -> [-wind - .25, wind + 1]
- temp1 = vec4(dot(norm, gGravity.xyz)); // how much is this normal facing in direction of gGravity?
- temp1 = min(temp1, vec4(0.2,0.0,0.0,0.0)); // clamp [-1, 1] to [-1, 0.2]
- temp1 = temp1*vec4(1.5,0.0,0.0,0.0); // scale from [-1,0.2] to [-1.5, 0.3]
- sinWave.x = sinWave.x + temp1.x; // add gGravity effect to sinwave (only primary frequency)
- sinWave.xyz = sinWave.xyz * clothing.w; // modulate by clothing coverage
-
- sinWave.xyz = max(sinWave.xyz, vec3(-1.0, -1.0, -1.0)); // clamp to underlying body shape
- offsetPos = clothing * sinWave.x; // multiply wind effect times clothing displacement
- temp2 = gWindDir*sinWave.z + vec4(norm,0); // calculate normal offset due to wind oscillation
- offsetPos = vec4(1.0,1.0,1.0,0.0)*offsetPos+vec4(position.xyz, 1.0); // add to offset vertex position, and zero out effect from w
- norm += temp2.xyz*2.0; // add sin wave effect on normals (exaggerated)
-
- //add "backlighting" effect
- float colorAcc;
- colorAcc = 1.0 - clothing.w;
- norm.z -= colorAcc * 0.2;
-
- //renormalize normal (again)
- norm = normalize(norm);
-
- pos.x = dot(trans[0], offsetPos);
- pos.y = dot(trans[1], offsetPos);
- pos.z = dot(trans[2], offsetPos);
- pos.w = 1.0;
-
- calcAtmospherics(pos.xyz);
-
- vec4 col = calcLighting(pos.xyz, norm, color);
- vertex_color = col;
-
- gl_Position = projection_matrix * pos;
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/attachmentShadowF.glsl b/indra/newview/app_settings/shaders/class3/deferred/attachmentShadowF.glsl
deleted file mode 100644
index d973326f93..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/attachmentShadowF.glsl
+++ /dev/null
@@ -1,44 +0,0 @@
-/**
- * @file avatarShadowF.glsl
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-/*[EXTRA_CODE_HERE]*/
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform sampler2D diffuseMap;
-
-VARYING vec4 pos;
-VARYING vec2 vary_texcoord0;
-
-vec4 computeMoments(float depth, float a);
-
-void main()
-{
- frag_color = computeMoments(length(pos), 1.0);
-}
-
diff --git a/indra/newview/app_settings/shaders/class3/deferred/attachmentShadowV.glsl b/indra/newview/app_settings/shaders/class3/deferred/attachmentShadowV.glsl
deleted file mode 100644
index 1a655e6467..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/attachmentShadowV.glsl
+++ /dev/null
@@ -1,49 +0,0 @@
-/**
- * @file attachmentShadowV.glsl
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 projection_matrix;
-uniform mat4 modelview_matrix;
-uniform mat4 texture_matrix0;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec2 texcoord0;
-
-mat4 getObjectSkinnedTransform();
-
-VARYING vec4 pos;
-
-void main()
-{
- //transform vertex
- mat4 mat = getObjectSkinnedTransform();
-
- mat = modelview_matrix * mat;
- pos = (mat*vec4(position.xyz, 1.0));
- pos = projection_matrix * vec4(pos.xyz, 1.0);
-
-#if !defined(DEPTH_CLAMP)
- pos.z = max(pos.z, -pos.w+0.01);
-#endif
- gl_Position = pos;
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/avatarShadowF.glsl b/indra/newview/app_settings/shaders/class3/deferred/avatarShadowF.glsl
deleted file mode 100644
index 48eefc7a73..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/avatarShadowF.glsl
+++ /dev/null
@@ -1,52 +0,0 @@
-/**
- * @file avatarShadowF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-/*[EXTRA_CODE_HERE]*/
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform sampler2D diffuseMap;
-
-#if !defined(DEPTH_CLAMP)
-VARYING vec4 post_pos;
-#endif
-
-VARYING vec4 pos;
-
-vec4 computeMoments(float depth, float a);
-
-void main()
-{
- frag_color = computeMoments(length(pos), 1.0);
-
-#if !defined(DEPTH_CLAMP)
- gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);
-#endif
-}
-
diff --git a/indra/newview/app_settings/shaders/class3/deferred/avatarShadowV.glsl b/indra/newview/app_settings/shaders/class3/deferred/avatarShadowV.glsl
deleted file mode 100644
index 164b355f20..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/avatarShadowV.glsl
+++ /dev/null
@@ -1,68 +0,0 @@
-/**
- * @file avatarShadowV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 projection_matrix;
-
-mat4 getSkinnedTransform();
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec3 normal;
-ATTRIBUTE vec2 texcoord0;
-
-#if !defined(DEPTH_CLAMP)
-VARYING vec4 post_pos;
-#endif
-
-VARYING vec4 pos;
-
-void main()
-{
- vec3 norm;
-
- vec4 pos_in = vec4(position.xyz, 1.0);
- mat4 trans = getSkinnedTransform();
-
- pos.x = dot(trans[0], pos_in);
- pos.y = dot(trans[1], pos_in);
- pos.z = dot(trans[2], pos_in);
- pos.w = 1.0;
-
- norm.x = dot(trans[0].xyz, normal);
- norm.y = dot(trans[1].xyz, normal);
- norm.z = dot(trans[2].xyz, normal);
- norm = normalize(norm);
-
- pos = projection_matrix * pos;
-
-#if !defined(DEPTH_CLAMP)
- post_pos = pos;
- gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
-#else
- gl_Position = pos;
-#endif
-
-}
-
-
diff --git a/indra/newview/app_settings/shaders/class3/deferred/cloudShadowF.glsl b/indra/newview/app_settings/shaders/class3/deferred/cloudShadowF.glsl
deleted file mode 100644
index 32210f60dc..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/cloudShadowF.glsl
+++ /dev/null
@@ -1,119 +0,0 @@
-/**
- * @file class3/deferred/cloudsF.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform sampler2D diffuseMap;
-
-VARYING vec4 pos;
-VARYING float target_pos_x;
-VARYING float vary_CloudDensity;
-VARYING vec2 vary_texcoord0;
-VARYING vec2 vary_texcoord1;
-VARYING vec2 vary_texcoord2;
-VARYING vec2 vary_texcoord3;
-
-uniform sampler2D cloud_noise_texture;
-uniform sampler2D cloud_noise_texture_next;
-uniform float blend_factor;
-uniform vec4 cloud_pos_density1;
-uniform vec4 cloud_pos_density2;
-uniform vec4 cloud_color;
-uniform float cloud_shadow;
-uniform float cloud_scale;
-uniform float cloud_variance;
-uniform vec3 camPosLocal;
-uniform vec3 sun_dir;
-uniform float sun_size;
-uniform float far_z;
-
-vec4 cloudNoise(vec2 uv)
-{
- vec4 a = texture2D(cloud_noise_texture, uv);
- vec4 b = texture2D(cloud_noise_texture_next, uv);
- vec4 cloud_noise_sample = mix(a, b, blend_factor);
- return normalize(cloud_noise_sample);
-}
-
-vec4 computeMoments(float depth, float alpha);
-
-void main()
-{
- if (cloud_scale >= 0.001)
- {
- // Set variables
- vec2 uv1 = vary_texcoord0.xy;
- vec2 uv2 = vary_texcoord1.xy;
- vec2 uv3 = vary_texcoord2.xy;
- float cloudDensity = 2.0 * (cloud_shadow - 0.25);
-
- vec2 uv4 = vary_texcoord3.xy;
-
- vec2 disturbance = vec2(cloudNoise(uv1 / 8.0f).x, cloudNoise((uv3 + uv1) / 16.0f).x) * cloud_variance * (1.0f - cloud_scale * 0.25f);
- vec2 disturbance2 = vec2(cloudNoise((uv1 + uv3) / 4.0f).x, cloudNoise((uv4 + uv2) / 8.0f).x) * cloud_variance * (1.0f - cloud_scale * 0.25f);
-
- // Offset texture coords
- uv1 += cloud_pos_density1.xy + (disturbance * 0.2); //large texture, visible density
- uv2 += cloud_pos_density1.xy; //large texture, self shadow
- uv3 += cloud_pos_density2.xy; //small texture, visible density
- uv4 += cloud_pos_density2.xy; //small texture, self shadow
-
- float density_variance = min(1.0, (disturbance.x* 2.0 + disturbance.y* 2.0 + disturbance2.x + disturbance2.y) * 4.0);
-
- cloudDensity *= 1.0 - (density_variance * density_variance);
-
- // Compute alpha1, the main cloud opacity
- float alpha1 = (cloudNoise(uv1).x - 0.5) + (cloudNoise(uv3).x - 0.5) * cloud_pos_density2.z;
- alpha1 = min(max(alpha1 + cloudDensity, 0.) * 10 * cloud_pos_density1.z, 1.);
-
- // And smooth
- alpha1 = 1. - alpha1 * alpha1;
- alpha1 = 1. - alpha1 * alpha1;
-
- if (alpha1 < 0.001f)
- {
- discard;
- }
-
- // Compute alpha2, for self shadowing effect
- // (1 - alpha2) will later be used as percentage of incoming sunlight
- float alpha2 = (cloudNoise(uv2).x - 0.5);
- alpha2 = min(max(alpha2 + cloudDensity, 0.) * 2.5 * cloud_pos_density1.z, 1.);
-
- // And smooth
- alpha2 = 1. - alpha2;
- alpha2 = 1. - alpha2 * alpha2;
-
- frag_color = computeMoments(length(pos), alpha1);
- }
- else
- {
- frag_color = vec4(0);
- }
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/cloudShadowV.glsl b/indra/newview/app_settings/shaders/class3/deferred/cloudShadowV.glsl
deleted file mode 100644
index effb070f93..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/cloudShadowV.glsl
+++ /dev/null
@@ -1,63 +0,0 @@
-/**
- * @file cloudShadowV.glsl
- *
- * $LicenseInfo:firstyear=2011&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2011, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 texture_matrix0;
-uniform mat4 modelview_projection_matrix;
-uniform float shadow_target_width;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec4 diffuse_color;
-ATTRIBUTE vec2 texcoord0;
-
-#if !defined(DEPTH_CLAMP)
-VARYING float pos_zd2;
-#endif
-
-VARYING vec4 pos;
-VARYING float target_pos_x;
-VARYING vec2 vary_texcoord0;
-VARYING vec4 vertex_color;
-
-void passTextureIndex();
-
-void main()
-{
- //transform vertex
- vec4 pre_pos = vec4(position.xyz, 1.0);
- pos = modelview_projection_matrix * pre_pos;
- target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x;
-
-#if !defined(DEPTH_CLAMP)
- pos_zd2 = pos.z * 0.5;
- gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
-#else
- gl_Position = pos;
-#endif
-
- passTextureIndex();
-
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
- vertex_color = diffuse_color;
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/cloudsF.glsl b/indra/newview/app_settings/shaders/class3/deferred/cloudsF.glsl
deleted file mode 100644
index e40d7e7c75..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/cloudsF.glsl
+++ /dev/null
@@ -1,166 +0,0 @@
-/**
- * @file class3/deferred/cloudsF.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_data[3];
-#else
-#define frag_data gl_FragData
-#endif
-
-/////////////////////////////////////////////////////////////////////////
-// The fragment shader for the sky
-/////////////////////////////////////////////////////////////////////////
-
-VARYING vec4 vary_CloudColorSun;
-VARYING vec4 vary_CloudColorAmbient;
-VARYING float vary_CloudDensity;
-VARYING vec2 vary_texcoord0;
-VARYING vec2 vary_texcoord1;
-VARYING vec2 vary_texcoord2;
-VARYING vec2 vary_texcoord3;
-VARYING vec3 vary_pos;
-
-uniform sampler2D cloud_noise_texture;
-uniform sampler2D cloud_noise_texture_next;
-uniform float blend_factor;
-uniform vec4 cloud_pos_density1;
-uniform vec4 cloud_pos_density2;
-uniform vec4 cloud_color;
-uniform float cloud_shadow;
-uniform float cloud_scale;
-uniform float cloud_variance;
-uniform vec3 camPosLocal;
-uniform vec3 sun_dir;
-uniform float sun_size;
-uniform float far_z;
-
-uniform sampler2D transmittance_texture;
-uniform sampler3D scattering_texture;
-uniform sampler3D single_mie_scattering_texture;
-uniform sampler2D irradiance_texture;
-uniform sampler2D sh_input_r;
-uniform sampler2D sh_input_g;
-uniform sampler2D sh_input_b;
-
-vec3 GetSkyLuminance(vec3 camPos, vec3 view_dir, float shadow_length, vec3 dir, out vec3 transmittance);
-
-/// Soft clips the light with a gamma correction
-vec3 scaleSoftClip(vec3 light);
-
-vec4 cloudNoise(vec2 uv)
-{
- vec4 a = texture2D(cloud_noise_texture, uv);
- vec4 b = texture2D(cloud_noise_texture_next, uv);
- vec4 cloud_noise_sample = mix(a, b, blend_factor);
- return cloud_noise_sample;
-}
-
-void main()
-{
- // Set variables
- vec2 uv1 = vary_texcoord0.xy;
- vec2 uv2 = vary_texcoord1.xy;
- vec2 uv3 = vary_texcoord2.xy;
- float cloudDensity = 2.0 * (cloud_shadow - 0.25);
-
- if (cloud_scale < 0.001)
- {
- discard;
- }
-
- vec2 uv4 = vary_texcoord3.xy;
-
- vec2 disturbance = vec2(cloudNoise(uv1 / 16.0f).x, cloudNoise((uv3 + uv1) / 16.0f).x) * cloud_variance * (1.0f - cloud_scale * 0.25f);
-
- // Offset texture coords
- uv1 += cloud_pos_density1.xy + (disturbance * 0.2); //large texture, visible density
- uv2 += cloud_pos_density1.xy; //large texture, self shadow
- uv3 += cloud_pos_density2.xy; //small texture, visible density
- uv4 += cloud_pos_density2.xy; //small texture, self shadow
-
- float density_variance = min(1.0, (disturbance.x* 2.0 + disturbance.y* 2.0) * 4.0);
-
- cloudDensity *= 1.0 - (density_variance * density_variance);
-
- // Compute alpha1, the main cloud opacity
- float alpha1 = (cloudNoise(uv1).x - 0.5) + (cloudNoise(uv3).x - 0.5) * cloud_pos_density2.z;
- alpha1 = min(max(alpha1 + cloudDensity, 0.) * 10 * cloud_pos_density1.z, 1.);
-
- // And smooth
- alpha1 = 1. - alpha1 * alpha1;
- alpha1 = 1. - alpha1 * alpha1;
-
- if (alpha1 < 0.001f)
- {
- discard;
- }
-
- // Compute alpha2, for self shadowing effect
- // (1 - alpha2) will later be used as percentage of incoming sunlight
- float alpha2 = (cloudNoise(uv2).x - 0.5);
- alpha2 = min(max(alpha2 + cloudDensity, 0.) * 2.5 * cloud_pos_density1.z, 1.);
-
- // And smooth
- alpha2 = 1. - alpha2;
- alpha2 = 1. - alpha2 * alpha2;
-
- vec3 view_ray = vary_pos.xyz + camPosLocal;
-
- vec3 view_direction = normalize(view_ray);
- vec3 sun_direction = normalize(sun_dir);
- vec3 earth_center = vec3(0, 0, -6360.0f);
- vec3 camPos = (camPosLocal / 1000.0f) - earth_center;
-
- vec3 transmittance;
- vec3 radiance_sun = GetSkyLuminance(camPos, view_direction, 1.0 - alpha1, sun_direction, transmittance);
-
- vec3 sun_color = vec3(1.0) - exp(-radiance_sun * 0.0001);
-
- // Combine
- vec4 color;
-
- vec4 l1tap = vec4(1.0/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265));
-
- vec4 l1r = texture2D(sh_input_r, vec2(0,0));
- vec4 l1g = texture2D(sh_input_g, vec2(0,0));
- vec4 l1b = texture2D(sh_input_b, vec2(0,0));
-
- vec3 sun_indir = vec3(-view_direction.xy, view_direction.z);
- vec3 amb = vec3(dot(l1r, l1tap * vec4(1, sun_indir)),
- dot(l1g, l1tap * vec4(1, sun_indir)),
- dot(l1b, l1tap * vec4(1, sun_indir)));
-
-
- amb = max(vec3(0), amb);
-
- color.rgb = sun_color * cloud_color.rgb * (1. - alpha2);
- color.rgb = pow(color.rgb, vec3(1.0 / 2.2));
- color.rgb += amb;
-
- frag_data[0] = vec4(color.rgb, alpha1);
- frag_data[1] = vec4(0);
- frag_data[2] = vec4(0,1,0,1);
-}
-
diff --git a/indra/newview/app_settings/shaders/class3/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class3/deferred/cloudsV.glsl
deleted file mode 100644
index 71e422ddf0..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/cloudsV.glsl
+++ /dev/null
@@ -1,70 +0,0 @@
-/**
- * @file WLCloudsV.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 modelview_projection_matrix;
-uniform mat4 modelview_matrix;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec2 texcoord0;
-
-//////////////////////////////////////////////////////////////////////////
-// The vertex shader for creating the atmospheric sky
-///////////////////////////////////////////////////////////////////////////////
-
-// Output parameters
-VARYING vec2 vary_texcoord0;
-VARYING vec2 vary_texcoord1;
-VARYING vec2 vary_texcoord2;
-VARYING vec2 vary_texcoord3;
-VARYING vec3 vary_pos;
-
-// Inputs
-uniform float cloud_scale;
-uniform vec4 lightnorm;
-uniform vec3 camPosLocal;
-
-void main()
-{
- vary_pos = position;
-
- // World / view / projection
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
-
- // Texture coords
- vary_texcoord0 = texcoord0;
- vary_texcoord0.xy -= 0.5;
- vary_texcoord0.xy /= max(0.001, cloud_scale);
- vary_texcoord0.xy += 0.5;
-
- vary_texcoord1 = vary_texcoord0;
- vary_texcoord1.x += lightnorm.x * 0.0125;
- vary_texcoord1.y += lightnorm.z * 0.0125;
-
- vary_texcoord2 = vary_texcoord0 * 16.;
- vary_texcoord3 = vary_texcoord1 * 16.;
-
- // END CLOUDS
-}
-
diff --git a/indra/newview/app_settings/shaders/class3/deferred/deferredUtil.glsl b/indra/newview/app_settings/shaders/class3/deferred/deferredUtil.glsl
deleted file mode 100644
index e27bbce094..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/deferredUtil.glsl
+++ /dev/null
@@ -1,79 +0,0 @@
-/**
- * @file class1/deferred/deferredUtil.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform sampler2DRect normalMap;
-uniform sampler2DRect depthMap;
-
-uniform mat4 inv_proj;
-uniform vec2 screen_res;
-
-vec2 getScreenCoordinate(vec2 screenpos)
-{
- vec2 sc = screenpos.xy * 2.0;
- if (screen_res.x > 0 && screen_res.y > 0)
- {
- sc /= screen_res;
- }
- return sc - vec2(1.0, 1.0);
-}
-
-vec3 getNorm(vec2 screenpos)
-{
- vec2 enc = texture2DRect(normalMap, screenpos.xy).xy;
- vec2 fenc = enc*4-2;
- float f = dot(fenc,fenc);
- float g = sqrt(1-f/4);
- vec3 n;
- n.xy = fenc*g;
- n.z = 1-f/2;
- return n;
-}
-
-float getDepth(vec2 pos_screen)
-{
- float depth = texture2DRect(depthMap, pos_screen).r;
- return depth;
-}
-
-vec4 getPosition(vec2 pos_screen)
-{
- float depth = getDepth(pos_screen);
- vec2 sc = getScreenCoordinate(pos_screen);
- vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
- vec4 pos = inv_proj * ndc;
- pos /= pos.w;
- pos.w = 1.0;
- return pos;
-}
-
-vec4 getPositionWithDepth(vec2 pos_screen, float depth)
-{
- vec2 sc = getScreenCoordinate(pos_screen);
- vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
- vec4 pos = inv_proj * ndc;
- pos /= pos.w;
- pos.w = 1.0;
- return pos;
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/depthToShadowVolumeG.glsl b/indra/newview/app_settings/shaders/class3/deferred/depthToShadowVolumeG.glsl
deleted file mode 100644
index cdaff4b09f..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/depthToShadowVolumeG.glsl
+++ /dev/null
@@ -1,202 +0,0 @@
-/**
- * @file depthToShadowVolumeG.glsl
- *
- * $LicenseInfo:firstyear=2011&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2011, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-#extension GL_ARB_geometry_shader4 : enable
-#extension GL_ARB_texture_rectangle : enable
-
-/*[EXTRA_CODE_HERE]*/
-
-layout (triangles) in;
-layout (triangle_strip, max_vertices = 128) out;
-
-uniform sampler2DRect depthMap;
-uniform mat4 shadowMatrix[6];
-uniform vec4 lightpos;
-
-VARYING vec2 vary_texcoord0;
-
-out vec3 to_vec;
-
-void cross_products(out vec4 ns[3], int a, int b, int c)
-{
- ns[0] = cross(gl_PositionIn[b].xyz - gl_PositionIn[a].xyz, gl_PositionIn[c].xyz - gl_PositionIn[a].xyz);
- ns[1] = cross(gl_PositionIn[c].xyz - gl_PositionIn[b].xyz, gl_PositionIn[a].xyz - gl_PositionIn[b].xyz);
- ns[2] = cross(gl_PositionIn[a].xyz - gl_PositionIn[c].xyz, gl_PositionIn[b].xyz - gl_PositionIn[c].xyz);
-}
-
-vec3 getLightDirection(vec4 lightpos, vec3 pos)
-{
-
- vec3 lightdir = lightpos.xyz - lightpos.w * pos;
- return lightdir;
-}
-
-void emitTri(vec4 v[3])
-{
- gl_Position = proj_matrix * v[0];
- EmitVertex();
-
- gl_Position = proj_matrix * v[1];
- EmitVertex();
-
- gl_Position = proj_matrix * v[2];
- EmitVertex();
-
- EndPrimitive();
-}
-
-void emitQuad(vec4 v[4]
-{
- // Emit a quad as a triangle strip.
- gl_Position = proj_matrix*v[0];
- EmitVertex();
-
- gl_Position = proj_matrix*v[1];
- EmitVertex();
-
- gl_Position = proj_matrix*v[2];
- EmitVertex();
-
- gl_Position = proj_matrix*v[3];
- EmitVertex();
-
- EndPrimitive();
-}
-
-void emitPrimitives(int layer)
-{
- int i = layer;
- gl_Layer = i;
-
- vec4 depth1 = vec4(texture2DRect(depthMap, tc0).rg, texture2DRect(depthMap, tc1).rg));
- vec3 depth2 = vec4(texture2DRect(depthMap, tc2).rg, texture2DRect(depthMap, tc3).rg));
- vec3 depth3 = vec4(texture2DRect(depthMap, tc4).rg, texture2DRect(depthMap, tc5).rg));
- vec3 depth4 = vec4(texture2DRect(depthMap, tc6).rg, texture2DRect(depthMap, tc7).rg));
-
- depth1 = min(depth1, depth2);
- depth1 = min(depth1, depth3);
- depth1 = min(depth1, depth4);
-
- vec2 depth = min(depth1.xy, depth1.zw);
-
- int side = sqrt(gl_VerticesIn);
-
- for (int j = 0; j < side; j++)
- {
- for (int k = 0; k < side; ++k)
- {
- vec3 pos = gl_PositionIn[(j * side) + k].xyz;
- vec4 v = shadowMatrix[i] * vec4(pos, 1.0);
- gl_Position = v;
- to_vec = pos - light_position.xyz * depth;
- EmitVertex();
- }
-
- EndPrimitive();
- }
-
- vec3 norms[3]; // Normals
- vec3 lightdir3]; // Directions toward light
-
- vec4 v[4]; // Temporary vertices
-
- vec4 or_pos[3] =
- { // Triangle oriented toward light source
- gl_PositionIn[0],
- gl_PositionIn[2],
- gl_PositionIn[4]
- };
-
- // Compute normal at each vertex.
- cross_products(n, 0, 2, 4);
-
- // Compute direction from vertices to light.
- lightdir[0] = getLightDirection(lightpos, gl_PositionIn[0].xyz);
- lightdir[1] = getLightDirection(lightpos, gl_PositionIn[2].xyz);
- lightdir[2] = getLightDirection(lightpos, gl_PositionIn[4].xyz);
-
- // Check if the main triangle faces the light.
- bool faces_light = true;
- if (!(dot(ns[0],d[0]) > 0
- |dot(ns[1],d[1]) > 0
- |dot(ns[2],d[2]) > 0))
- {
- // Flip vertex winding order in or_pos.
- or_pos[1] = gl_PositionIn[4];
- or_pos[2] = gl_PositionIn[2];
- faces_light = false;
- }
-
- // Near cap: simply render triangle.
- emitTri(or_pos);
-
- // Far cap: extrude positions to infinity.
- v[0] =vec4(lightpos.w * or_pos[0].xyz - lightpos.xyz,0);
- v[1] =vec4(lightpos.w * or_pos[2].xyz - lightpos.xyz,0);
- v[2] =vec4(lightpos.w * or_pos[1].xyz - lightpos.xyz,0);
-
- emitTri(v);
-
- // Loop over all edges and extrude if needed.
- for ( int i=0; i<3; i++ )
- {
- // Compute indices of neighbor triangle.
- int v0 = i*2;
- int nb = (i*2+1);
- int v1 = (i*2+2) % 6;
- cross_products(n, v0, nb, v1);
-
- // Compute direction to light, again as above.
- d[0] =lightpos.xyz-lightpos.w*gl_PositionIn[v0].xyz;
- d[1] =lightpos.xyz-lightpos.w*gl_PositionIn[nb].xyz;
- d[2] =lightpos.xyz-lightpos.w*gl_PositionIn[v1].xyz;
-
- bool is_parallel = gl_PositionIn[nb].w < 1e-5;
-
- // Extrude the edge if it does not have a
- // neighbor, or if it's a possible silhouette.
- if (is_parallel ||
- ( faces_light != (dot(ns[0],d[0])>0 ||
- dot(ns[1],d[1])>0 ||
- dot(ns[2],d[2])>0) ))
- {
- // Make sure sides are oriented correctly.
- int i0 = faces_light ? v0 : v1;
- int i1 = faces_light ? v1 : v0;
-
- v[0] = gl_PositionIn[i0];
- v[1] = vec4(lightpos.w*gl_PositionIn[i0].xyz - lightpos.xyz, 0);
- v[2] = gl_PositionIn[i1];
- v[3] = vec4(lightpos.w*gl_PositionIn[i1].xyz - lightpos.xyz, 0);
-
- emitQuad(v);
- }
- }
-}
-
-void main()
-{
- // Output
- emitPrimitives(0);
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl
new file mode 100644
index 0000000000..8430cca325
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl
@@ -0,0 +1,94 @@
+/**
+ * @file fullbrightShinyF.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+/*[EXTRA_CODE_HERE]*/
+
+out vec4 frag_color;
+
+#ifndef HAS_DIFFUSE_LOOKUP
+uniform sampler2D diffuseMap;
+#endif
+
+
+in vec4 vertex_color;
+in vec2 vary_texcoord0;
+in vec3 vary_texcoord1;
+in vec3 vary_position;
+
+uniform samplerCube environmentMap;
+
+vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten);
+vec4 applyWaterFogViewLinear(vec3 pos, vec4 color);
+
+void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten);
+
+vec3 linear_to_srgb(vec3 c);
+vec3 srgb_to_linear(vec3 c);
+
+// reflection probe interface
+void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv,
+ vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent, vec3 amblit_linear);
+
+void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity);
+
+void main()
+{
+#ifdef HAS_DIFFUSE_LOOKUP
+ vec4 color = diffuseLookup(vary_texcoord0.xy);
+#else
+ vec4 color = texture(diffuseMap, vary_texcoord0.xy);
+#endif
+
+ color.rgb *= vertex_color.rgb;
+
+ // SL-9632 HUDs are affected by Atmosphere
+#ifndef IS_HUD
+
+ vec3 sunlit;
+ vec3 amblit;
+ vec3 additive;
+ vec3 atten;
+ vec3 pos = vary_position;
+ calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten);
+
+ float env_intensity = vertex_color.a;
+
+ vec3 ambenv;
+ vec3 glossenv;
+ vec3 legacyenv;
+ vec3 norm = normalize(vary_texcoord1.xyz);
+ vec4 spec = vec4(0,0,0,0);
+ sampleReflectionProbesLegacy(ambenv, glossenv, legacyenv, vec2(0), pos.xyz, norm.xyz, spec.a, env_intensity, false, amblit);
+
+ color.rgb = srgb_to_linear(color.rgb);
+
+ applyLegacyEnv(color.rgb, legacyenv, spec, pos, norm, env_intensity);
+#endif
+
+ color.a = 1.0;
+
+ frag_color = max(color, vec4(0));
+}
+
diff --git a/indra/newview/app_settings/shaders/class3/deferred/gatherSkyShF.glsl b/indra/newview/app_settings/shaders/class3/deferred/gatherSkyShF.glsl
deleted file mode 100644
index 34d26cddea..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/gatherSkyShF.glsl
+++ /dev/null
@@ -1,70 +0,0 @@
-/**
- * @file class3/deferred/gatherSkyShF.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_data[3];
-#else
-#define frag_data gl_FragData
-#endif
-
-VARYING vec2 vary_frag;
-
-uniform vec2 screen_res;
-uniform sampler2D sh_input_r;
-uniform sampler2D sh_input_g;
-uniform sampler2D sh_input_b;
-
-void main()
-{
- vec2 offset = vec2(2.0) / screen_res;
-
- vec4 r = vec4(0);
- vec4 g = vec4(0);
- vec4 b = vec4(0);
-
- vec2 tc = vary_frag * 2.0;
-
- r += texture2D(sh_input_r, tc + vec2(0, 0));
- r += texture2D(sh_input_r, tc + vec2(offset.x, 0));
- r += texture2D(sh_input_r, tc + vec2(0, offset.y));
- r += texture2D(sh_input_r, tc + vec2(offset.x, offset.y));
- r /= 4.0f;
-
- g += texture2D(sh_input_g, tc + vec2(0, 0));
- g += texture2D(sh_input_g, tc + vec2(offset.x, 0));
- g += texture2D(sh_input_g, tc + vec2(0, offset.y));
- g += texture2D(sh_input_g, tc + vec2(offset.x, offset.y));
- g /= 4.0f;
-
- b += texture2D(sh_input_b, tc + vec2(0, 0));
- b += texture2D(sh_input_b, tc + vec2(offset.x, 0));
- b += texture2D(sh_input_b, tc + vec2(0, offset.y));
- b += texture2D(sh_input_b, tc + vec2(offset.x, offset.y));
- b /= 4.0f;
-
- frag_data[0] = r;
- frag_data[1] = g;
- frag_data[2] = b;
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/gatherSkyShV.glsl b/indra/newview/app_settings/shaders/class3/deferred/gatherSkyShV.glsl
deleted file mode 100644
index 337c8a50fe..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/gatherSkyShV.glsl
+++ /dev/null
@@ -1,40 +0,0 @@
-/**
- * @file gatherSkyShV.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec2 texcoord0;
-
-VARYING vec2 vary_frag;
-uniform vec2 screen_res;
-
-void main()
-{
- // pass through untransformed fullscreen pos
- float oo_divisor = screen_res.x / 64.0;
- vec3 pos = (position.xyz * oo_divisor) + vec3(oo_divisor - 1, oo_divisor - 1, 0);
- gl_Position = vec4(pos.xyz, 1.0);
- vary_frag = texcoord0 * oo_divisor;
-}
-
diff --git a/indra/newview/app_settings/shaders/class3/deferred/genSkyShF.glsl b/indra/newview/app_settings/shaders/class3/deferred/genSkyShF.glsl
deleted file mode 100644
index d5d91c88f0..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/genSkyShF.glsl
+++ /dev/null
@@ -1,111 +0,0 @@
-/**
- * @file class3/deferred/genSkyShF.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_data[3];
-#else
-#define frag_data gl_FragData
-#endif
-
-VARYING vec2 vary_frag;
-
-uniform vec3 sun_dir;
-
-uniform sampler2D transmittance_texture;
-uniform sampler3D scattering_texture;
-uniform sampler3D single_mie_scattering_texture;
-uniform sampler2D irradiance_texture;
-
-vec3 GetSkyLuminance(vec3 camPos, vec3 view_dir, float shadow_length, vec3 dir, out vec3 transmittance);
-
-vec3 calcDirection(vec2 tc)
-{
- float phi = tc.y * 2.0 * 3.14159265;
- float cosTheta = sqrt(1.0 - tc.x);
- float sinTheta = sqrt(1.0 - cosTheta * cosTheta);
- return vec3(cos(phi) * sinTheta, sin(phi) * sinTheta, cosTheta);
-}
-
-// reverse mapping above to convert a hemisphere direction into phi/theta values
-void getPhiAndThetaFromDirection(vec3 dir, out float phi, out float theta)
-{
- float sin_theta;
- float cos_theta;
- cos_theta = dir.z;
- theta = acos(cos_theta);
- sin_theta = sin(theta);
- phi = abs(sin_theta) > 0.0001 ? acos(dir.x / sin_theta) : 1.0;
-}
-
-// reverse mapping above to convert a hemisphere direction into an SH texture sample pos
-vec2 calcShUvFromDirection(vec3 dir)
-{
- vec2 uv;
- float phi;
- float theta;
- getPhiAndThetaFromDirection(dir, phi, theta);
- uv.y = phi / 2.0 * 3.14159265;
- uv.x = theta / 2.0 * 3.14159265;
- return uv;
-}
-
-void projectToL1(vec3 n, vec3 c, vec4 basis, out vec4 coeffs[3])
-{
- coeffs[0] = vec4(basis.x, n * basis.yzw * c.r);
- coeffs[1] = vec4(basis.x, n * basis.yzw * c.g);
- coeffs[2] = vec4(basis.x, n * basis.yzw * c.b);
-}
-
-void main()
-{
- float Y00 = sqrt(1.0 / 3.14159265) * 0.5;
- float Y1x = sqrt(3.0 / 3.14159265) * 0.5;
- float Y1y = Y1x;
- float Y1z = Y1x;
-
- vec4 L1 = vec4(Y00, Y1x, Y1y, Y1z);
-
- vec3 view_direction = calcDirection(vary_frag);
- vec3 sun_direction = normalize(sun_dir);
- vec3 cam_pos = vec3(0, 0, 6360);
-
- vec3 transmittance;
- vec3 radiance = GetSkyLuminance(cam_pos, view_direction, 0.0f, sun_direction, transmittance);
-
- vec3 color = vec3(1.0) - exp(-radiance * 0.0001);
-
- color = pow(color, vec3(1.0/2.2));
-
- vec4 coeffs[3];
- coeffs[0] = vec4(0);
- coeffs[1] = vec4(0);
- coeffs[2] = vec4(0);
-
- projectToL1(view_direction, color.rgb, L1, coeffs);
-
- frag_data[0] = coeffs[0];
- frag_data[1] = coeffs[1];
- frag_data[2] = coeffs[2];
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/genSkyShV.glsl b/indra/newview/app_settings/shaders/class3/deferred/genSkyShV.glsl
deleted file mode 100644
index b466883dc7..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/genSkyShV.glsl
+++ /dev/null
@@ -1,37 +0,0 @@
-/**
- * @file genSkyShV.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec2 texcoord0;
-
-VARYING vec2 vary_frag;
-
-void main()
-{
- // pass through untransformed fullscreen pos
- gl_Position = vec4(position.xyz, 1.0);
- vary_frag = texcoord0;
-}
-
diff --git a/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl
new file mode 100644
index 0000000000..0b154e82ad
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl
@@ -0,0 +1,106 @@
+/**
+ * @file class3/deferred/hazeF.glsl
+ *
+ * $LicenseInfo:firstyear=2023&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2023, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+out vec4 frag_color;
+
+uniform sampler2D normalMap;
+
+// Inputs
+uniform vec3 sun_dir;
+uniform vec3 moon_dir;
+uniform int sun_up_factor;
+in vec2 vary_fragcoord;
+
+vec3 getNorm(vec2 pos_screen);
+vec4 getPositionWithDepth(vec2 pos_screen, float depth);
+void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive);
+
+float getDepth(vec2 pos_screen);
+
+vec3 linear_to_srgb(vec3 c);
+vec3 srgb_to_linear(vec3 c);
+
+uniform vec4 waterPlane;
+
+uniform int cube_snapshot;
+
+uniform float sky_hdr_scale;
+
+void main()
+{
+ vec2 tc = vary_fragcoord.xy;
+ float depth = getDepth(tc.xy);
+ vec4 pos = getPositionWithDepth(tc, depth);
+ vec4 norm = texture(normalMap, tc);
+ norm.xyz = getNorm(tc);
+ vec3 light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir;
+
+ vec3 color = vec3(0);
+ float bloom = 0.0;
+
+ vec3 sunlit;
+ vec3 amblit;
+ vec3 additive;
+ vec3 atten;
+
+ calcAtmosphericVarsLinear(pos.xyz, norm.xyz, light_dir, sunlit, amblit, additive, atten);
+
+ vec3 sunlit_linear = srgb_to_linear(sunlit);
+
+ // mask off atmospherics below water (when camera is under water)
+ bool do_atmospherics = false;
+
+ if (dot(vec3(0), waterPlane.xyz) + waterPlane.w > 0.0 ||
+ dot(pos.xyz, waterPlane.xyz) + waterPlane.w > 0.0)
+ {
+ do_atmospherics = true;
+ }
+
+ vec3 irradiance = vec3(0);
+ vec3 radiance = vec3(0);
+
+ if (depth >= 1.0)
+ {
+ //should only be true of sky, clouds, sun/moon, and stars
+ discard;
+ }
+
+ float alpha = 0.0;
+
+ if (do_atmospherics)
+ {
+ alpha = atten.r;
+ color = srgb_to_linear(additive*2.0);
+ color *= sky_hdr_scale;
+ }
+ else
+ {
+ color = vec3(0,0,0);
+ alpha = 1.0;
+ }
+
+ frag_color = max(vec4(color.rgb, alpha), vec4(0)); //output linear since local lights will be added to this shader's results
+
+}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/indirect.glsl b/indra/newview/app_settings/shaders/class3/deferred/indirect.glsl
deleted file mode 100644
index 33c5667cae..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/indirect.glsl
+++ /dev/null
@@ -1,44 +0,0 @@
-/**
- * @file class3/deferred/indirect.glsl
- *
- * $LicenseInfo:firstyear=2011&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2011, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-/*[EXTRA_CODE_HERE]*/
-
-uniform sampler2D sh_input_r;
-uniform sampler2D sh_input_g;
-uniform sampler2D sh_input_b;
-
-vec3 GetIndirect(vec3 norm)
-{
- vec4 l1tap = vec4(1.0/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265));
- vec4 l1r = texture2D(sh_input_r, vec2(0,0));
- vec4 l1g = texture2D(sh_input_g, vec2(0,0));
- vec4 l1b = texture2D(sh_input_b, vec2(0,0));
- vec3 indirect = vec3(dot(l1r, l1tap * vec4(1, norm.xyz)),
- dot(l1g, l1tap * vec4(1, norm.xyz)),
- dot(l1b, l1tap * vec4(1, norm.xyz)));
- indirect = clamp(indirect, vec3(0), vec3(1.0));
- return indirect;
-}
-
diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
new file mode 100644
index 0000000000..ec1e49eeb4
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
@@ -0,0 +1,416 @@
+/**
+* @file materialF.glsl
+*
+* $LicenseInfo:firstyear=2007&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2007, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+/*[EXTRA_CODE_HERE]*/
+
+//class1/deferred/materialF.glsl
+
+// This shader is used for both writing opaque/masked content to the gbuffer and writing blended content to the framebuffer during the alpha pass.
+
+#define DIFFUSE_ALPHA_MODE_NONE 0
+#define DIFFUSE_ALPHA_MODE_BLEND 1
+#define DIFFUSE_ALPHA_MODE_MASK 2
+#define DIFFUSE_ALPHA_MODE_EMISSIVE 3
+
+uniform float emissive_brightness; // fullbright flag, 1.0 == fullbright, 0.0 otherwise
+uniform int sun_up_factor;
+
+vec4 applySkyAndWaterFog(vec3 pos, vec3 additive, vec3 atten, vec4 color);
+vec3 scaleSoftClipFragLinear(vec3 l);
+void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive);
+void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float nh, out float nl, out float nv, out float vh, out float lightDist);
+
+vec3 srgb_to_linear(vec3 cs);
+vec3 linear_to_srgb(vec3 cs);
+
+#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
+
+out vec4 frag_color;
+
+#ifdef HAS_SUN_SHADOW
+float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen);
+#endif
+
+void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv,
+ vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent, vec3 amblit_linear);
+void applyGlossEnv(inout vec3 color, vec3 glossenv, vec4 spec, vec3 pos, vec3 norm);
+void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity);
+
+uniform samplerCube environmentMap;
+uniform sampler2D lightFunc;
+
+// Inputs
+uniform vec4 morphFactor;
+uniform vec3 camPosLocal;
+uniform mat3 env_mat;
+
+uniform vec3 sun_dir;
+uniform vec3 moon_dir;
+in vec2 vary_fragcoord;
+
+in vec3 vary_position;
+
+uniform mat4 proj_mat;
+uniform mat4 inv_proj;
+uniform vec2 screen_res;
+
+uniform vec4 light_position[8];
+uniform vec3 light_direction[8];
+uniform vec4 light_attenuation[8];
+uniform vec3 light_diffuse[8];
+
+float getAmbientClamp();
+void waterClip(vec3 pos);
+
+vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spec, vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight, inout float glare, float ambiance)
+{
+ // SL-14895 inverted attenuation work-around
+ // This routine is tweaked to match deferred lighting, but previously used an inverted la value. To reconstruct
+ // that previous value now that the inversion is corrected, we reverse the calculations in LLPipeline::setupHWLights()
+ // to recover the `adjusted_radius` value previously being sent as la.
+ float falloff_factor = (12.0 * fa) - 9.0;
+ float inverted_la = falloff_factor / la;
+ // Yes, it makes me want to cry as well. DJH
+
+ vec3 col = vec3(0);
+
+ //get light vector
+ vec3 lv = lp.xyz - v;
+
+ //get distance
+ float dist = length(lv);
+ float da = 1.0;
+
+ dist /= inverted_la;
+
+ if (dist > 0.0 && inverted_la > 0.0)
+ {
+ //normalize light vector
+ lv = normalize(lv);
+
+ //distance attenuation
+ float dist_atten = clamp(1.0 - (dist - 1.0*(1.0 - fa)) / fa, 0.0, 1.0);
+ dist_atten *= dist_atten;
+ dist_atten *= 2.0f;
+
+ if (dist_atten <= 0.0)
+ {
+ return col;
+ }
+
+ // spotlight coefficient.
+ float spot = max(dot(-ln, lv), is_pointlight);
+ da *= spot*spot; // GL_SPOT_EXPONENT=2
+
+ //angular attenuation
+ da *= dot(n, lv);
+
+ float lit = 0.0f;
+
+ float amb_da = ambiance;
+ if (da >= 0)
+ {
+ lit = max(da * dist_atten, 0.0);
+ col = lit * light_col * diffuse;
+ amb_da += (da*0.5 + 0.5) * ambiance;
+ }
+ amb_da += (da*da*0.5 + 0.5) * ambiance;
+ amb_da *= dist_atten;
+ amb_da = min(amb_da, 1.0f - lit);
+
+ // SL-10969 need to see why these are blown out
+ //col.rgb += amb_da * light_col * diffuse;
+
+ if (spec.a > 0.0)
+ {
+ //vec3 ref = dot(pos+lv, norm);
+ vec3 h = normalize(lv + npos);
+ float nh = dot(n, h);
+ float nv = dot(n, npos);
+ float vh = dot(npos, h);
+ float sa = nh;
+ float fres = pow(1 - dot(h, npos), 5)*0.4 + 0.5;
+
+ float gtdenom = 2 * nh;
+ float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh));
+
+ if (nh > 0.0)
+ {
+ float scol = fres*texture(lightFunc, vec2(nh, spec.a)).r*gt / (nh*da);
+ vec3 speccol = lit*scol*light_col.rgb*spec.rgb;
+ speccol = clamp(speccol, vec3(0), vec3(1));
+ col += speccol;
+
+ float cur_glare = max(speccol.r, speccol.g);
+ cur_glare = max(cur_glare, speccol.b);
+ glare = max(glare, speccol.r);
+ glare += max(cur_glare, 0.0);
+ }
+ }
+ }
+
+ return max(col, vec3(0.0, 0.0, 0.0));
+}
+
+#else
+out vec4 frag_data[4];
+#endif
+
+uniform sampler2D diffuseMap; //always in sRGB space
+
+#ifdef HAS_NORMAL_MAP
+uniform sampler2D bumpMap;
+#endif
+
+#ifdef HAS_SPECULAR_MAP
+uniform sampler2D specularMap;
+
+in vec2 vary_texcoord2;
+#endif
+
+uniform float env_intensity;
+uniform vec4 specular_color; // specular color RGB and specular exponent (glossiness) in alpha
+
+#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_MASK)
+uniform float minimum_alpha;
+#endif
+
+#ifdef HAS_NORMAL_MAP
+in vec3 vary_normal;
+in vec3 vary_tangent;
+flat in float vary_sign;
+in vec2 vary_texcoord1;
+#else
+in vec3 vary_normal;
+#endif
+
+in vec4 vertex_color;
+in vec2 vary_texcoord0;
+
+vec2 encode_normal(vec3 n);
+
+// get the transformed normal and apply glossiness component from normal map
+vec3 getNormal(inout float glossiness)
+{
+#ifdef HAS_NORMAL_MAP
+ vec4 vNt = texture(bumpMap, vary_texcoord1.xy);
+ glossiness *= vNt.a;
+ vNt.xyz = vNt.xyz * 2 - 1;
+ float sign = vary_sign;
+ vec3 vN = vary_normal;
+ vec3 vT = vary_tangent.xyz;
+
+ vec3 vB = sign * cross(vN, vT);
+ vec3 tnorm = normalize( vNt.x * vT + vNt.y * vB + vNt.z * vN );
+
+ return tnorm;
+#else
+ return normalize(vary_normal);
+#endif
+}
+
+vec4 getSpecular()
+{
+#ifdef HAS_SPECULAR_MAP
+ vec4 spec = texture(specularMap, vary_texcoord2.xy);
+ spec.rgb *= specular_color.rgb;
+#else
+ vec4 spec = vec4(specular_color.rgb, 1.0);
+#endif
+ return spec;
+}
+
+void alphaMask(float alpha)
+{
+#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_MASK)
+ // Comparing floats cast from 8-bit values, produces acne right at the 8-bit transition points
+ float bias = 0.001953125; // 1/512, or half an 8-bit quantization
+ if (alpha < minimum_alpha-bias)
+ {
+ discard;
+ }
+#endif
+}
+
+void waterClip()
+{
+#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
+ waterClip(vary_position.xyz);
+#endif
+}
+
+float getEmissive(vec4 diffcol)
+{
+#if (DIFFUSE_ALPHA_MODE != DIFFUSE_ALPHA_MODE_EMISSIVE)
+ return emissive_brightness;
+#else
+ return max(diffcol.a, emissive_brightness);
+#endif
+}
+
+float getShadow(vec3 pos, vec3 norm)
+{
+#ifdef HAS_SUN_SHADOW
+ #if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
+ return sampleDirectionalShadow(pos, norm, vary_texcoord0.xy);
+ #else
+ return 1;
+ #endif
+#else
+ return 1;
+#endif
+}
+
+void main()
+{
+ waterClip();
+
+ // diffcol == diffuse map combined with vertex color
+ vec4 diffcol = texture(diffuseMap, vary_texcoord0.xy);
+ diffcol.rgb *= vertex_color.rgb;
+
+ alphaMask(diffcol.a);
+
+ // spec == specular map combined with specular color
+ vec4 spec = getSpecular();
+ float env = env_intensity * spec.a;
+ float glossiness = specular_color.a;
+ vec3 norm = getNormal(glossiness);
+
+ vec2 abnormal = encode_normal(norm.xyz);
+
+ float emissive = getEmissive(diffcol);
+
+#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
+ //forward rendering, output lit linear color
+ diffcol.rgb = srgb_to_linear(diffcol.rgb);
+ spec.rgb = srgb_to_linear(spec.rgb);
+ spec.a = glossiness; // pack glossiness into spec alpha for lighting functions
+
+ vec3 pos = vary_position;
+
+ float shadow = getShadow(pos, norm);
+
+ vec4 diffuse = diffcol;
+
+ vec3 color = vec3(0,0,0);
+
+ vec3 light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir;
+
+ float bloom = 0.0;
+ vec3 sunlit;
+ vec3 amblit;
+ vec3 additive;
+ vec3 atten;
+ calcAtmosphericVarsLinear(pos.xyz, norm.xyz, light_dir, sunlit, amblit, additive, atten);
+
+ vec3 sunlit_linear = srgb_to_linear(sunlit);
+ vec3 amblit_linear = amblit;
+
+ vec3 ambenv;
+ vec3 glossenv;
+ vec3 legacyenv;
+ sampleReflectionProbesLegacy(ambenv, glossenv, legacyenv, pos.xy*0.5+0.5, pos.xyz, norm.xyz, glossiness, env, true, amblit_linear);
+
+ color = ambenv;
+
+ float da = clamp(dot(norm.xyz, light_dir.xyz), 0.0, 1.0);
+ vec3 sun_contrib = min(da, shadow) * sunlit_linear;
+ color.rgb += sun_contrib;
+ color *= diffcol.rgb;
+
+ vec3 refnormpersp = reflect(pos.xyz, norm.xyz);
+
+ float glare = 0.0;
+
+ if (glossiness > 0.0)
+ {
+ vec3 lv = light_dir.xyz;
+ vec3 h, l, v = -normalize(pos.xyz);
+ float nh, nl, nv, vh, lightDist;
+ vec3 n = norm.xyz;
+ calcHalfVectors(lv, n, v, h, l, nh, nl, nv, vh, lightDist);
+
+ if (nl > 0.0 && nh > 0.0)
+ {
+ float lit = min(nl*6.0, 1.0);
+
+ float sa = nh;
+ float fres = pow(1 - vh, 5) * 0.4+0.5;
+ float gtdenom = 2 * nh;
+ float gt = max(0,(min(gtdenom * nv / vh, gtdenom * nl / vh)));
+
+ float scol = shadow*fres*texture(lightFunc, vec2(nh, glossiness)).r*gt/(nh*nl);
+ color.rgb += lit*scol*sunlit_linear.rgb*spec.rgb;
+ }
+
+ // add radiance map
+ applyGlossEnv(color, glossenv, spec, pos.xyz, norm.xyz);
+ }
+
+ color = mix(color.rgb, diffcol.rgb, emissive);
+
+ if (env > 0.0)
+ { // add environmentmap
+ applyLegacyEnv(color, legacyenv, spec, pos.xyz, norm.xyz, env);
+
+ float cur_glare = max(max(legacyenv.r, legacyenv.g), legacyenv.b);
+ cur_glare = clamp(cur_glare, 0, 1);
+ cur_glare *= env;
+ glare += cur_glare;
+ }
+
+ vec3 npos = normalize(-pos.xyz);
+ vec3 light = vec3(0, 0, 0);
+
+#define LIGHT_LOOP(i) light.rgb += calcPointLightOrSpotLight(light_diffuse[i].rgb, npos, diffuse.rgb, spec, pos.xyz, norm.xyz, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z, glare, light_attenuation[i].w );
+
+ LIGHT_LOOP(1)
+ LIGHT_LOOP(2)
+ LIGHT_LOOP(3)
+ LIGHT_LOOP(4)
+ LIGHT_LOOP(5)
+ LIGHT_LOOP(6)
+ LIGHT_LOOP(7)
+
+ color += light;
+
+ color.rgb = applySkyAndWaterFog(pos.xyz, additive, atten, vec4(color, 1.0)).rgb;
+
+ glare *= 1.0-emissive;
+ glare = min(glare, 1.0);
+ float al = max(diffcol.a, glare) * vertex_color.a;
+
+ frag_color = max(vec4(color, al), vec4(0));
+
+#else // mode is not DIFFUSE_ALPHA_MODE_BLEND, encode to gbuffer
+ // deferred path // See: C++: addDeferredAttachment(), shader: softenLightF.glsl
+ frag_data[0] = vec4(diffcol.rgb, emissive); // gbuffer is sRGB for legacy materials
+ frag_data[1] = vec4(spec.rgb, glossiness); // XYZ = Specular color. W = Specular exponent.
+ frag_data[2] = vec4(encode_normal(norm), env, GBUFFER_FLAG_HAS_ATMOS);; // XY = Normal. Z = Env. intensity. W = 1 skip atmos (mask off fog)
+ frag_data[3] = vec4(0);
+#endif
+}
+
diff --git a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl
new file mode 100644
index 0000000000..ec8168465e
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl
@@ -0,0 +1,181 @@
+/**
+ * @file class3\deferred\multiPointLightF.glsl
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+/*[EXTRA_CODE_HERE]*/
+
+out vec4 frag_color;
+
+uniform sampler2D depthMap;
+uniform sampler2D diffuseRect;
+uniform sampler2D specularRect;
+uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl
+uniform sampler2D lightFunc;
+
+uniform vec3 env_mat[3];
+uniform float sun_wash;
+uniform int light_count;
+uniform vec4 light[LIGHT_COUNT]; // .w = size; see C++ fullscreen_lights.push_back()
+uniform vec4 light_col[LIGHT_COUNT]; // .a = falloff
+
+uniform vec2 screen_res;
+uniform float far_z;
+uniform mat4 inv_proj;
+
+in vec4 vary_fragcoord;
+
+void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float nh, out float nl, out float nv, out float vh, out float lightDist);
+float calcLegacyDistanceAttenuation(float distance, float falloff);
+vec4 getPosition(vec2 pos_screen);
+vec4 getNormalEnvIntensityFlags(vec2 screenpos, out vec3 n, out float envIntensity);
+vec2 getScreenXY(vec4 clip);
+vec2 getScreenCoord(vec4 clip);
+vec3 srgb_to_linear(vec3 c);
+
+// Util
+vec3 hue_to_rgb(float hue);
+
+vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor,
+ float perceptualRoughness,
+ float metallic,
+ vec3 n, // normal
+ vec3 v, // surface point to camera
+ vec3 l); //surface point to light
+
+
+void main()
+{
+ vec3 final_color = vec3(0, 0, 0);
+ vec2 tc = getScreenCoord(vary_fragcoord);
+ vec3 pos = getPosition(tc).xyz;
+ if (pos.z < far_z)
+ {
+ discard;
+ }
+
+ float envIntensity; // not used for this shader
+ vec3 n;
+ vec4 norm = getNormalEnvIntensityFlags(tc, n, envIntensity); // need `norm.w` for GET_GBUFFER_FLAG()
+
+ vec4 spec = texture(specularRect, tc);
+ vec3 diffuse = texture(diffuseRect, tc).rgb;
+
+ vec3 h, l, v = -normalize(pos);
+ float nh, nv, vh, lightDist;
+
+ if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR))
+ {
+ vec3 colorEmissive = texture(emissiveRect, tc).rgb;
+ vec3 orm = spec.rgb;
+ float perceptualRoughness = orm.g;
+ float metallic = orm.b;
+ vec3 f0 = vec3(0.04);
+ vec3 baseColor = diffuse.rgb;
+
+ vec3 diffuseColor = baseColor.rgb*(vec3(1.0)-f0);
+ diffuseColor *= 1.0 - metallic;
+
+ vec3 specularColor = mix(f0, baseColor.rgb, metallic);
+
+ for (int light_idx = 0; light_idx < LIGHT_COUNT; ++light_idx)
+ {
+ vec3 lightColor = light_col[ light_idx ].rgb; // Already in linear, see pipeline.cpp: volume->getLightLinearColor();
+ float falloff = light_col[ light_idx ].a;
+ float lightSize = light[ light_idx ].w;
+ vec3 lv = light[ light_idx ].xyz - pos;
+
+ lightDist = length(lv);
+
+ float dist = lightDist / lightSize;
+ if (dist <= 1.0)
+ {
+ lv /= lightDist;
+
+ float dist_atten = calcLegacyDistanceAttenuation(dist, falloff);
+
+ vec3 intensity = dist_atten * lightColor * 3.25;
+
+ final_color += intensity*pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, lv);
+ }
+ }
+ }
+ else
+ {
+ diffuse = srgb_to_linear(diffuse);
+ spec.rgb = srgb_to_linear(spec.rgb);
+
+ // As of OSX 10.6.7 ATI Apple's crash when using a variable size loop
+ for (int i = 0; i < LIGHT_COUNT; ++i)
+ {
+ vec3 lv = light[i].xyz - pos;
+ float dist = length(lv);
+ dist /= light[i].w;
+ if (dist <= 1.0)
+ {
+ float nl = dot(n, lv);
+ if (nl > 0.0)
+ {
+ float lightDist;
+ calcHalfVectors(lv, n, v, h, l, nh, nl, nv, vh, lightDist);
+
+ float fa = light_col[i].a;
+ float dist_atten = calcLegacyDistanceAttenuation(dist, fa);
+
+ float lit = nl * dist_atten;
+
+ vec3 col = light_col[i].rgb * lit * diffuse;
+
+ if (spec.a > 0.0)
+ {
+ lit = min(nl * 6.0, 1.0) * dist_atten;
+ float fres = pow(1 - vh, 5) * 0.4 + 0.5;
+
+ float gtdenom = 2 * nh;
+ float gt = max(0, min(gtdenom * nv / vh, gtdenom * nl / vh));
+
+ if (nh > 0.0)
+ {
+ float scol = fres * texture(lightFunc, vec2(nh, spec.a)).r * gt / (nh * nl);
+ col += lit * scol * light_col[i].rgb * spec.rgb;
+ }
+ }
+
+ final_color += col;
+ }
+ }
+ }
+ }
+
+ frag_color.rgb = max(final_color, vec3(0));
+ frag_color.a = 0.0;
+
+#ifdef IS_AMD_CARD
+ // If it's AMD make sure the GLSL compiler sees the arrays referenced once by static index. Otherwise it seems to optimise the storage
+ // away which leads to unfun crashes and artifacts.
+ vec4 dummy1 = light[0];
+ vec4 dummy2 = light_col[0];
+ vec4 dummy3 = light[LIGHT_COUNT - 1];
+ vec4 dummy4 = light_col[LIGHT_COUNT - 1];
+#endif
+}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/shVisV.glsl b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightV.glsl
index 8f32dfde79..c2b9ed3d96 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/shVisV.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightV.glsl
@@ -1,9 +1,9 @@
/**
- * @file class3/deferred/shVisV.glsl
+ * @file class3\deferred\multiPointLightV.glsl
*
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
+ * Copyright (C) 2022, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -22,12 +22,16 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-ATTRIBUTE vec3 position;
-VARYING vec4 vary_pos;
+
+in vec3 position;
+
+out vec4 vary_fragcoord;
void main()
{
- // Output
- vary_pos = vec4(position, 1);
- gl_Position = vary_pos;
+ //transform vertex
+ vec4 pos = vec4(position.xyz, 1.0);
+ vary_fragcoord = pos;
+
+ gl_Position = pos;
}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl
deleted file mode 100644
index 9d62b9d180..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl
+++ /dev/null
@@ -1,291 +0,0 @@
-/**
- * @file multiSpotLightF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#extension GL_ARB_texture_rectangle : enable
-#extension GL_ARB_shader_texture_lod : enable
-
-/*[EXTRA_CODE_HERE]*/
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform sampler2DRect diffuseRect;
-uniform sampler2DRect specularRect;
-uniform sampler2DRect depthMap;
-uniform sampler2DRect normalMap;
-uniform samplerCube environmentMap;
-uniform sampler2DRect lightMap;
-uniform sampler2D noiseMap;
-uniform sampler2D projectionMap;
-uniform sampler2D lightFunc;
-
-uniform mat4 proj_mat; //screen space to light space
-uniform float proj_near; //near clip for projection
-uniform vec3 proj_p; //plane projection is emitting from (in screen space)
-uniform vec3 proj_n;
-uniform float proj_focus; //distance from plane to begin blurring
-uniform float proj_lod; //(number of mips in proj map)
-uniform float proj_range; //range between near clip and far clip plane of projection
-uniform float proj_ambient_lod;
-uniform float proj_ambiance;
-uniform float near_clip;
-uniform float far_clip;
-
-uniform vec3 proj_origin; //origin of projection to be used for angular attenuation
-uniform float sun_wash;
-uniform int proj_shadow_idx;
-uniform float shadow_fade;
-
-uniform vec3 center;
-uniform float size;
-uniform vec3 color;
-uniform float falloff;
-
-VARYING vec4 vary_fragcoord;
-uniform vec2 screen_res;
-
-uniform mat4 inv_proj;
-
-vec3 getNorm(vec2 pos_screen);
-
-vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
-{
- vec4 ret = texture2DLod(projectionMap, tc, lod);
-
- vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
-
- float det = min(lod/(proj_lod*0.5), 1.0);
-
- float d = min(dist.x, dist.y);
-
- d *= min(1, d * (proj_lod - lod));
-
- float edge = 0.25*det;
-
- ret *= clamp(d/edge, 0.0, 1.0);
-
- return ret;
-}
-
-vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod)
-{
- vec4 ret = texture2DLod(projectionMap, tc, lod);
-
- vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
-
- float det = min(lod/(proj_lod*0.5), 1.0);
-
- float d = min(dist.x, dist.y);
-
- float edge = 0.25*det;
-
- ret *= clamp(d/edge, 0.0, 1.0);
-
- return ret;
-}
-
-vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod)
-{
- vec4 ret = texture2DLod(projectionMap, tc, lod);
-
- vec2 dist = tc-vec2(0.5);
-
- float d = dot(dist,dist);
-
- ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0);
-
- return ret;
-}
-
-
-vec4 getPosition(vec2 pos_screen);
-
-void main()
-{
- vec4 frag = vary_fragcoord;
- frag.xyz /= frag.w;
- frag.xyz = frag.xyz*0.5+0.5;
- frag.xy *= screen_res;
-
- vec3 pos = getPosition(frag.xy).xyz;
- vec3 lv = center.xyz-pos.xyz;
- float dist = length(lv);
- dist /= size;
- if (dist > 1.0)
- {
- discard;
- }
-
- float shadow = 1.0;
-
- if (proj_shadow_idx >= 0)
- {
- vec4 shd = texture2DRect(lightMap, frag.xy);
- shadow = (proj_shadow_idx == 0) ? shd.b : shd.a;
- shadow += shadow_fade;
- shadow = clamp(shadow, 0.0, 1.0);
- }
-
- vec3 norm = texture2DRect(normalMap, frag.xy).xyz;
-
- float envIntensity = norm.z;
-
- norm = getNorm(frag.xy);
-
- norm = normalize(norm);
- float l_dist = -dot(lv, proj_n);
-
- vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0));
- if (proj_tc.z < 0.0)
- {
- discard;
- }
-
- proj_tc.xyz /= proj_tc.w;
-
- float fa = (falloff*0.5)+1.0;
- float dist_atten = min(1.0-(dist-1.0*(1.0-fa))/fa, 1.0);
- dist_atten *= dist_atten;
- dist_atten *= 2.0;
- if (dist_atten <= 0.0)
- {
- discard;
- }
-
- lv = proj_origin-pos.xyz;
- lv = normalize(lv);
- float da = dot(norm, lv);
-
- vec3 col = vec3(0,0,0);
-
- vec3 diff_tex = srgb_to_linear(texture2DRect(diffuseRect, frag.xy).rgb);
-
- vec4 spec = texture2DRect(specularRect, frag.xy);
-
- vec3 dlit = vec3(0, 0, 0);
-
- float noise = texture2D(noiseMap, frag.xy/128.0).b;
- if (proj_tc.z > 0.0 &&
- proj_tc.x < 1.0 &&
- proj_tc.y < 1.0 &&
- proj_tc.x > 0.0 &&
- proj_tc.y > 0.0)
- {
- float amb_da = proj_ambiance;
- float lit = 0.0;
-
- if (da > 0.0)
- {
- lit = da * dist_atten * noise;
-
- float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0);
- float lod = diff * proj_lod;
-
- vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod);
-
- dlit = color.rgb * plcol.rgb * plcol.a;
-
- col = dlit*lit*diff_tex*shadow;
- amb_da += (da*0.5)*(1.0-shadow)*proj_ambiance;
- }
-
- //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0);
- vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod);
-
- amb_da += (da*da*0.5+0.5)*(1.0-shadow)*proj_ambiance;
-
- amb_da *= dist_atten * noise;
-
- amb_da = min(amb_da, 1.0-lit);
-
- col += amb_da*color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a;
- }
-
-
- if (spec.a > 0.0)
- {
- vec3 npos = -normalize(pos);
- dlit *= min(da*6.0, 1.0) * dist_atten;
-
- //vec3 ref = dot(pos+lv, norm);
- vec3 h = normalize(lv+npos);
- float nh = dot(norm, h);
- float nv = dot(norm, npos);
- float vh = dot(npos, h);
- float sa = nh;
- float fres = pow(1 - dot(h, npos), 5)*0.4+0.5;
-
- float gtdenom = 2 * nh;
- float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh));
-
- if (nh > 0.0)
- {
- float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da);
- col += dlit*scol*spec.rgb*shadow;
- //col += spec.rgb;
- }
- }
-
- if (envIntensity > 0.0)
- {
- vec3 ref = reflect(normalize(pos), norm);
-
- //project from point pos in direction ref to plane proj_p, proj_n
- vec3 pdelta = proj_p-pos;
- float ds = dot(ref, proj_n);
-
- if (ds < 0.0)
- {
- vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds;
-
- vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0));
-
- if (stc.z > 0.0)
- {
- stc /= stc.w;
-
- if (stc.x < 1.0 &&
- stc.y < 1.0 &&
- stc.x > 0.0 &&
- stc.y > 0.0)
- {
- col += color.rgb * texture2DLodSpecular(projectionMap, stc.xy, (1 - spec.a) * (proj_lod * 0.6)).rgb * shadow * envIntensity;
- }
- }
- }
- }
-
- //not sure why, but this line prevents MATBUG-194
- col = max(col, vec3(0.0));
-
- col = scaleDownLight(col);
-
- //output linear space color as gamma correction happens down stream
- frag_color.rgb = col;
- frag_color.a = 0.0;
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl
new file mode 100644
index 0000000000..31af1208bd
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl
@@ -0,0 +1,149 @@
+/**
+ * @file class3\deferred\pointLightF.glsl
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+/*[EXTRA_CODE_HERE]*/
+
+out vec4 frag_color;
+
+uniform sampler2D diffuseRect;
+uniform sampler2D specularRect;
+uniform sampler2D normalMap;
+uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl
+uniform sampler2D lightFunc;
+uniform sampler2D depthMap;
+
+uniform vec3 env_mat[3];
+uniform float sun_wash;
+
+// light params
+uniform vec3 color;
+uniform float falloff;
+uniform float size;
+
+in vec4 vary_fragcoord;
+in vec3 trans_center;
+
+uniform vec2 screen_res;
+
+uniform mat4 inv_proj;
+uniform vec4 viewport;
+
+void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float nh, out float nl, out float nv, out float vh, out float lightDist);
+float calcLegacyDistanceAttenuation(float distance, float falloff);
+vec4 getNormalEnvIntensityFlags(vec2 screenpos, out vec3 n, out float envIntensity);
+vec4 getPosition(vec2 pos_screen);
+vec2 getScreenXY(vec4 clip);
+vec2 getScreenCoord(vec4 clip);
+vec3 srgb_to_linear(vec3 c);
+float getDepth(vec2 tc);
+
+vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor,
+ float perceptualRoughness,
+ float metallic,
+ vec3 n, // normal
+ vec3 v, // surface point to camera
+ vec3 l); //surface point to light
+
+void main()
+{
+ vec3 final_color = vec3(0);
+ vec2 tc = getScreenCoord(vary_fragcoord);
+ vec3 pos = getPosition(tc).xyz;
+
+ float envIntensity;
+ vec3 n;
+ vec4 norm = getNormalEnvIntensityFlags(tc, n, envIntensity); // need `norm.w` for GET_GBUFFER_FLAG()
+
+ vec3 diffuse = texture(diffuseRect, tc).rgb;
+ vec4 spec = texture(specularRect, tc);
+
+ // Common half vectors calcs
+ vec3 lv = trans_center.xyz-pos;
+ vec3 h, l, v = -normalize(pos);
+ float nh, nl, nv, vh, lightDist;
+ calcHalfVectors(lv, n, v, h, l, nh, nl, nv, vh, lightDist);
+
+ if (lightDist >= size)
+ {
+ discard;
+ }
+ float dist = lightDist / size;
+ float dist_atten = calcLegacyDistanceAttenuation(dist, falloff);
+
+ if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR))
+ {
+ vec3 colorEmissive = texture(emissiveRect, tc).rgb;
+ vec3 orm = spec.rgb;
+ float perceptualRoughness = orm.g;
+ float metallic = orm.b;
+ vec3 f0 = vec3(0.04);
+ vec3 baseColor = diffuse.rgb;
+
+ vec3 diffuseColor = baseColor.rgb*(vec3(1.0)-f0);
+ diffuseColor *= 1.0 - metallic;
+
+ vec3 specularColor = mix(f0, baseColor.rgb, metallic);
+
+ vec3 intensity = dist_atten * color * 3.25; // Legacy attenuation, magic number to balance with legacy materials
+ final_color += intensity*pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, normalize(lv));
+ }
+ else
+ {
+ if (nl < 0.0)
+ {
+ discard;
+ }
+ diffuse = srgb_to_linear(diffuse);
+ spec.rgb = srgb_to_linear(spec.rgb);
+
+ float lit = nl * dist_atten;
+
+ final_color = color.rgb*lit*diffuse;
+
+ if (spec.a > 0.0)
+ {
+ lit = min(nl*6.0, 1.0) * dist_atten;
+
+ float sa = nh;
+ float fres = pow(1 - vh, 5) * 0.4+0.5;
+ float gtdenom = 2 * nh;
+ float gt = max(0,(min(gtdenom * nv / vh, gtdenom * nl / vh)));
+
+ if (nh > 0.0)
+ {
+ float scol = fres*texture(lightFunc, vec2(nh, spec.a)).r*gt/(nh*nl);
+ final_color += lit*scol*color.rgb*spec.rgb;
+ }
+ }
+
+ if (dot(final_color, final_color) <= 0.0)
+ {
+ discard;
+ }
+ }
+
+ frag_color.rgb = max(final_color, vec3(0));
+ frag_color.a = 0.0;
+}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl b/indra/newview/app_settings/shaders/class3/deferred/pointLightV.glsl
index 3da8531442..8d23f1b427 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/pointLightV.glsl
@@ -1,9 +1,9 @@
/**
- * @file pointLightV.glsl
+ * @file class3\deferred\pointLightV.glsl
*
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
+ * Copyright (C) 2022, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -26,13 +26,13 @@
uniform mat4 modelview_projection_matrix;
uniform mat4 modelview_matrix;
-ATTRIBUTE vec3 position;
+in vec3 position;
uniform vec3 center;
uniform float size;
-VARYING vec4 vary_fragcoord;
-VARYING vec3 trans_center;
+out vec4 vary_fragcoord;
+out vec3 trans_center;
void main()
{
diff --git a/indra/newview/app_settings/shaders/class3/deferred/pointShadowBlurF.glsl b/indra/newview/app_settings/shaders/class3/deferred/pointShadowBlurF.glsl
deleted file mode 100644
index ca9ce3a2e1..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/pointShadowBlurF.glsl
+++ /dev/null
@@ -1,37 +0,0 @@
-/**
- * @file pointShadowBlur.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform samplerCube cube_map;
-
-in vec3 to_vec;
-
-out vec4 fragColor;
-
-void main()
-{
- vec4 vcol = texture(cube_map, to_vec);
- fragColor = vec4(vcol.rgb, 1.0);
-}
-
diff --git a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
new file mode 100644
index 0000000000..906e66ecc8
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
@@ -0,0 +1,853 @@
+/**
+ * @file class3/deferred/reflectionProbeF.glsl
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#define FLT_MAX 3.402823466e+38
+
+#if defined(SSR)
+float tapScreenSpaceReflection(int totalSamples, vec2 tc, vec3 viewPos, vec3 n, inout vec4 collectedColor, sampler2D source, float glossiness);
+#endif
+
+uniform samplerCubeArray reflectionProbes;
+uniform samplerCubeArray irradianceProbes;
+uniform sampler2D sceneMap;
+uniform int cube_snapshot;
+uniform float max_probe_lod;
+
+uniform bool transparent_surface;
+
+#define MAX_REFMAP_COUNT 256 // must match LL_MAX_REFLECTION_PROBE_COUNT
+
+layout (std140) uniform ReflectionProbes
+{
+ // list of OBBs for user override probes
+ // box is a set of 3 planes outward facing planes and the depth of the box along that plane
+ // for each box refBox[i]...
+ /// box[0..2] - plane 0 .. 2 in [A,B,C,D] notation
+ // box[3][0..2] - plane thickness
+ mat4 refBox[MAX_REFMAP_COUNT];
+ // list of bounding spheres for reflection probes sorted by distance to camera (closest first)
+ vec4 refSphere[MAX_REFMAP_COUNT];
+ // extra parameters
+ // x - irradiance scale
+ // y - radiance scale
+ // z - fade in
+ // w - znear
+ vec4 refParams[MAX_REFMAP_COUNT];
+ // index of cube map in reflectionProbes for a corresponding reflection probe
+ // e.g. cube map channel of refSphere[2] is stored in refIndex[2]
+ // refIndex.x - cubemap channel in reflectionProbes
+ // refIndex.y - index in refNeighbor of neighbor list (index is ivec4 index, not int index)
+ // refIndex.z - number of neighbors
+ // refIndex.w - priority, if negative, this probe has a box influence
+ ivec4 refIndex[MAX_REFMAP_COUNT];
+
+ // neighbor list data (refSphere indices, not cubemap array layer)
+ ivec4 refNeighbor[1024];
+
+ ivec4 refBucket[256];
+
+ // number of reflection probes present in refSphere
+ int refmapCount;
+};
+
+// Inputs
+uniform mat3 env_mat;
+
+// list of probeIndexes shader will actually use after "getRefIndex" is called
+// (stores refIndex/refSphere indices, NOT rerflectionProbes layer)
+int probeIndex[REF_SAMPLE_COUNT];
+
+// number of probes stored in probeIndex
+int probeInfluences = 0;
+
+bool isAbove(vec3 pos, vec4 plane)
+{
+ return (dot(plane.xyz, pos) + plane.w) > 0;
+}
+
+bool sample_automatic = true;
+
+// return true if probe at index i influences position pos
+bool shouldSampleProbe(int i, vec3 pos)
+{
+ if (refIndex[i].w < 0)
+ {
+ vec4 v = refBox[i] * vec4(pos, 1.0);
+ if (abs(v.x) > 1 ||
+ abs(v.y) > 1 ||
+ abs(v.z) > 1)
+ {
+ return false;
+ }
+
+ // never allow automatic probes to encroach on box probes
+ sample_automatic = false;
+ }
+ else
+ {
+ if (refIndex[i].w == 0 && !sample_automatic)
+ {
+ return false;
+ }
+
+ vec3 delta = pos.xyz - refSphere[i].xyz;
+ float d = dot(delta, delta);
+ float r2 = refSphere[i].w;
+ r2 *= r2;
+
+ if (d > r2)
+ { // outside bounding sphere
+ return false;
+ }
+ }
+
+ return true;
+}
+
+int getStartIndex(vec3 pos)
+{
+#if 1
+ int idx = clamp(int(floor(-pos.z)), 0, 255);
+ return clamp(refBucket[idx].x, 1, refmapCount+1);
+#else
+ return 1;
+#endif
+}
+
+// call before sampleRef
+// populate "probeIndex" with N probe indices that influence pos where N is REF_SAMPLE_COUNT
+void preProbeSample(vec3 pos)
+{
+#if REFMAP_LEVEL > 0
+
+ int start = getStartIndex(pos);
+
+ // TODO: make some sort of structure that reduces the number of distance checks
+ for (int i = start; i < refmapCount; ++i)
+ {
+ // found an influencing probe
+ if (shouldSampleProbe(i, pos))
+ {
+ probeIndex[probeInfluences] = i;
+ ++probeInfluences;
+
+ int neighborIdx = refIndex[i].y;
+ if (neighborIdx != -1)
+ {
+ int neighborCount = refIndex[i].z;
+
+ int count = 0;
+ while (count < neighborCount)
+ {
+ // check up to REF_SAMPLE_COUNT-1 neighbors (neighborIdx is ivec4 index)
+
+ // sample refNeighbor[neighborIdx].x
+ int idx = refNeighbor[neighborIdx].x;
+ if (shouldSampleProbe(idx, pos))
+ {
+ probeIndex[probeInfluences++] = idx;
+ if (probeInfluences == REF_SAMPLE_COUNT)
+ {
+ break;
+ }
+ }
+ count++;
+ if (count == neighborCount)
+ {
+ break;
+ }
+
+ // sample refNeighbor[neighborIdx].y
+ idx = refNeighbor[neighborIdx].y;
+ if (shouldSampleProbe(idx, pos))
+ {
+ probeIndex[probeInfluences++] = idx;
+ if (probeInfluences == REF_SAMPLE_COUNT)
+ {
+ break;
+ }
+ }
+ count++;
+ if (count == neighborCount)
+ {
+ break;
+ }
+
+ // sample refNeighbor[neighborIdx].z
+ idx = refNeighbor[neighborIdx].z;
+ if (shouldSampleProbe(idx, pos))
+ {
+ probeIndex[probeInfluences++] = idx;
+ if (probeInfluences == REF_SAMPLE_COUNT)
+ {
+ break;
+ }
+ }
+ count++;
+ if (count == neighborCount)
+ {
+ break;
+ }
+
+ // sample refNeighbor[neighborIdx].w
+ idx = refNeighbor[neighborIdx].w;
+ if (shouldSampleProbe(idx, pos))
+ {
+ probeIndex[probeInfluences++] = idx;
+ if (probeInfluences == REF_SAMPLE_COUNT)
+ {
+ break;
+ }
+ }
+ count++;
+
+ ++neighborIdx;
+ }
+
+ break;
+ }
+ }
+ }
+
+ if (sample_automatic)
+ { // probe at index 0 is a special probe for smoothing out automatic probes
+ probeIndex[probeInfluences++] = 0;
+ }
+#else
+ probeIndex[probeInfluences++] = 0;
+#endif
+}
+
+// from https://www.scratchapixel.com/lessons/3d-basic-rendering/minimal-ray-tracer-rendering-simple-shapes/ray-sphere-intersection
+
+// original reference implementation:
+/*
+bool intersect(const Ray &ray) const
+{
+ float t0, t1; // solutions for t if the ray intersects
+#if 0
+ // geometric solution
+ Vec3f L = center - orig;
+ float tca = L.dotProduct(dir);
+ // if (tca < 0) return false;
+ float d2 = L.dotProduct(L) - tca * tca;
+ if (d2 > radius2) return false;
+ float thc = sqrt(radius2 - d2);
+ t0 = tca - thc;
+ t1 = tca + thc;
+#else
+ // analytic solution
+ Vec3f L = orig - center;
+ float a = dir.dotProduct(dir);
+ float b = 2 * dir.dotProduct(L);
+ float c = L.dotProduct(L) - radius2;
+ if (!solveQuadratic(a, b, c, t0, t1)) return false;
+#endif
+ if (t0 > t1) std::swap(t0, t1);
+
+ if (t0 < 0) {
+ t0 = t1; // if t0 is negative, let's use t1 instead
+ if (t0 < 0) return false; // both t0 and t1 are negative
+ }
+
+ t = t0;
+
+ return true;
+} */
+
+// adapted -- assume that origin is inside sphere, return intersection of ray with edge of sphere
+vec3 sphereIntersect(vec3 origin, vec3 dir, vec3 center, float radius2)
+{
+ float t0, t1; // solutions for t if the ray intersects
+
+ vec3 L = center - origin;
+ float tca = dot(L,dir);
+
+ float d2 = dot(L,L) - tca * tca;
+
+ float thc = sqrt(radius2 - d2);
+ t0 = tca - thc;
+ t1 = tca + thc;
+
+ vec3 v = origin + dir * t1;
+ return v;
+}
+
+void swap(inout float a, inout float b)
+{
+ float t = a;
+ a = b;
+ b = a;
+}
+
+// debug implementation, make no assumptions about origin
+void sphereIntersectDebug(vec3 origin, vec3 dir, vec3 center, float radius2, float depth, inout vec4 col)
+{
+ float t[2]; // solutions for t if the ray intersects
+
+ // geometric solution
+ vec3 L = center - origin;
+ float tca = dot(L, dir);
+ // if (tca < 0) return false;
+ float d2 = dot(L, L) - tca * tca;
+ if (d2 > radius2) return;
+ float thc = sqrt(radius2 - d2);
+ t[0] = tca - thc;
+ t[1] = tca + thc;
+
+ for (int i = 0; i < 2; ++i)
+ {
+ if (t[i] > 0)
+ {
+ if (t[i] > depth)
+ {
+ float w = 0.125/((t[i]-depth)*0.125 + 1.0);
+ col += vec4(0, 0, w, w)*(1.0-min(col.a, 1.0));
+ }
+ else
+ {
+ float w = 0.25;
+ col += vec4(w,w,0,w)*(1.0-min(col.a, 1.0));
+ }
+ }
+ }
+
+}
+
+// from https://seblagarde.wordpress.com/2012/09/29/image-based-lighting-approaches-and-parallax-corrected-cubemap/
+/*
+vec3 DirectionWS = normalize(PositionWS - CameraWS);
+vec3 ReflDirectionWS = reflect(DirectionWS, NormalWS);
+
+// Intersection with OBB convertto unit box space
+// Transform in local unit parallax cube space (scaled and rotated)
+vec3 RayLS = MulMatrix( float(3x3)WorldToLocal, ReflDirectionWS);
+vec3 PositionLS = MulMatrix( WorldToLocal, PositionWS);
+
+vec3 Unitary = vec3(1.0f, 1.0f, 1.0f);
+vec3 FirstPlaneIntersect = (Unitary - PositionLS) / RayLS;
+vec3 SecondPlaneIntersect = (-Unitary - PositionLS) / RayLS;
+vec3 FurthestPlane = max(FirstPlaneIntersect, SecondPlaneIntersect);
+float Distance = min(FurthestPlane.x, min(FurthestPlane.y, FurthestPlane.z));
+
+// Use Distance in WS directly to recover intersection
+vec3 IntersectPositionWS = PositionWS + ReflDirectionWS * Distance;
+vec3 ReflDirectionWS = IntersectPositionWS - CubemapPositionWS;
+
+return texCUBE(envMap, ReflDirectionWS);
+*/
+
+// get point of intersection with given probe's box influence volume
+// origin - ray origin in clip space
+// dir - ray direction in clip space
+// i - probe index in refBox/refSphere
+// d - distance to nearest wall in clip space
+// scale - scale of box, default 1.0
+vec3 boxIntersect(vec3 origin, vec3 dir, int i, out float d, float scale)
+{
+ // Intersection with OBB convert to unit box space
+ // Transform in local unit parallax cube space (scaled and rotated)
+ mat4 clipToLocal = refBox[i];
+
+ vec3 RayLS = mat3(clipToLocal) * dir;
+ vec3 PositionLS = (clipToLocal * vec4(origin, 1.0)).xyz;
+
+ d = 1.0-max(max(abs(PositionLS.x), abs(PositionLS.y)), abs(PositionLS.z));
+
+ vec3 Unitary = vec3(scale);
+ vec3 FirstPlaneIntersect = (Unitary - PositionLS) / RayLS;
+ vec3 SecondPlaneIntersect = (-Unitary - PositionLS) / RayLS;
+ vec3 FurthestPlane = max(FirstPlaneIntersect, SecondPlaneIntersect);
+ float Distance = min(FurthestPlane.x, min(FurthestPlane.y, FurthestPlane.z));
+
+ // Use Distance in CS directly to recover intersection
+ vec3 IntersectPositionCS = origin + dir * Distance;
+
+ return IntersectPositionCS;
+}
+
+vec3 boxIntersect(vec3 origin, vec3 dir, int i, out float d)
+{
+ return boxIntersect(origin, dir, i, d, 1.0);
+}
+
+void debugBoxCol(vec3 ro, vec3 rd, float t, vec3 p, inout vec4 col)
+{
+ vec3 v = ro + rd * t;
+
+ v -= ro;
+ vec3 pos = p - ro;
+
+
+ bool behind = dot(v,v) > dot(pos,pos);
+
+ float w = 0.25;
+
+ if (behind)
+ {
+ w *= 0.5;
+ w /= (length(v)-length(pos))*0.5+1.0;
+ col += vec4(0,0,w,w)*(1.0-min(col.a, 1.0));
+ }
+ else
+ {
+ col += vec4(w,w,0,w)*(1.0-min(col.a, 1.0));
+ }
+}
+
+// cribbed from https://iquilezles.org/articles/intersectors/
+// axis aligned box centered at the origin, with size boxSize
+void boxIntersectionDebug( in vec3 ro, in vec3 p, vec3 boxSize, inout vec4 col)
+{
+ vec3 rd = normalize(p-ro);
+
+ vec3 m = 1.0/rd; // can precompute if traversing a set of aligned boxes
+ vec3 n = m*ro; // can precompute if traversing a set of aligned boxes
+ vec3 k = abs(m)*boxSize;
+ vec3 t1 = -n - k;
+ vec3 t2 = -n + k;
+ float tN = max( max( t1.x, t1.y ), t1.z );
+ float tF = min( min( t2.x, t2.y ), t2.z );
+ if( tN>tF || tF<0.0) return ; // no intersection
+
+ float t = tN < 0 ? tF : tN;
+
+ debugBoxCol(ro, rd, t, p, col);
+
+ if (tN > 0) // eye is outside box, check backside, too
+ {
+ debugBoxCol(ro, rd, tF, p, col);
+ }
+}
+
+
+void boxIntersectDebug(vec3 origin, vec3 pos, int i, inout vec4 col)
+{
+ mat4 clipToLocal = refBox[i];
+
+ // transform into unit cube space
+ origin = (clipToLocal * vec4(origin, 1.0)).xyz;
+ pos = (clipToLocal * vec4(pos, 1.0)).xyz;
+
+ boxIntersectionDebug(origin, pos, vec3(1), col);
+}
+
+
+// get the weight of a sphere probe
+// pos - position to be weighted
+// dir - normal to be weighted
+// origin - center of sphere probe
+// r - radius of probe influence volume
+// i - index of probe in refSphere
+// dw - distance weight
+float sphereWeight(vec3 pos, vec3 dir, vec3 origin, float r, int i, out float dw)
+{
+ float r1 = r * 0.5; // 50% of radius (outer sphere to start interpolating down)
+ vec3 delta = pos.xyz - origin;
+ float d2 = max(length(delta), 0.001);
+
+ float atten = 1.0 - max(d2 - r1, 0.0) / max((r - r1), 0.001);
+ float w = 1.0 / d2;
+
+ w *= refParams[i].z;
+
+ dw = w * atten * max(r, 1.0)*4;
+
+ w *= atten;
+
+ return w;
+}
+
+// Tap a reflection probe
+// pos - position of pixel
+// dir - pixel normal
+// w - weight of sample (distance and angular attenuation)
+// dw - weight of sample (distance only)
+// lod - which mip to sample (lower is higher res, sharper reflections)
+// c - center of probe
+// r2 - radius of probe squared
+// i - index of probe
+vec3 tapRefMap(vec3 pos, vec3 dir, out float w, out float dw, float lod, vec3 c, int i)
+{
+ // parallax adjustment
+ vec3 v;
+
+ if (refIndex[i].w < 0)
+ { // box probe
+ float d = 0;
+ v = boxIntersect(pos, dir, i, d);
+
+ w = max(d, 0.001);
+ }
+ else
+ { // sphere probe
+ float r = refSphere[i].w;
+
+ float rr = r * r;
+
+ v = sphereIntersect(pos, dir, c,
+ refIndex[i].w < 1 ? 4096.0*4096.0 : // <== effectively disable parallax correction for automatically placed probes to keep from bombing the world with obvious spheres
+ rr);
+
+ w = sphereWeight(pos, dir, refSphere[i].xyz, r, i, dw);
+ }
+
+ v -= c;
+ vec3 d = normalize(v);
+
+ v = env_mat * v;
+
+ vec4 ret = textureLod(reflectionProbes, vec4(v.xyz, refIndex[i].x), lod) * refParams[i].y;
+
+ return ret.rgb;
+}
+
+// Tap an irradiance map
+// pos - position of pixel
+// dir - pixel normal
+// w - weight of sample (distance and angular attenuation)
+// dw - weight of sample (distance only)
+// i - index of probe
+vec3 tapIrradianceMap(vec3 pos, vec3 dir, out float w, out float dw, vec3 c, int i, vec3 amblit)
+{
+ // parallax adjustment
+ vec3 v;
+ if (refIndex[i].w < 0)
+ {
+ float d = 0.0;
+ v = boxIntersect(pos, dir, i, d, 3.0);
+ w = max(d, 0.001);
+ }
+ else
+ {
+ float r = refSphere[i].w; // radius of sphere volume
+
+ // pad sphere for manual probe extending into automatic probe space
+ float rr = r * r;
+
+ v = sphereIntersect(pos, dir, c,
+ refIndex[i].w < 1 ? 4096.0*4096.0 : // <== effectively disable parallax correction for automatically placed probes to keep from bombing the world with obvious spheres
+ rr);
+
+ w = sphereWeight(pos, dir, refSphere[i].xyz, r, i, dw);
+ }
+
+ v -= c;
+ v = env_mat * v;
+
+ vec3 col = textureLod(irradianceProbes, vec4(v.xyz, refIndex[i].x), 0).rgb * refParams[i].x;
+
+ col = mix(amblit, col, min(refParams[i].x, 1.0));
+
+ return col;
+}
+
+vec3 sampleProbes(vec3 pos, vec3 dir, float lod)
+{
+ float wsum[2];
+ wsum[0] = 0;
+ wsum[1] = 0;
+
+ float dwsum[2];
+ dwsum[0] = 0;
+ dwsum[1] = 0;
+
+ vec3 col[2];
+ col[0] = vec3(0);
+ col[1] = vec3(0);
+
+ for (int idx = 0; idx < probeInfluences; ++idx)
+ {
+ int i = probeIndex[idx];
+ int p = clamp(abs(refIndex[i].w), 0, 1);
+
+ if (p == 0 && !sample_automatic)
+ {
+ continue;
+ }
+
+ float w = 0;
+ float dw = 0;
+ vec3 refcol;
+
+ {
+ refcol = tapRefMap(pos, dir, w, dw, lod, refSphere[i].xyz, i);
+
+ col[p] += refcol.rgb*w;
+ wsum[p] += w;
+ dwsum[p] += dw;
+ }
+ }
+
+ // mix automatic and manual probes
+ if (sample_automatic && wsum[0] > 0.0)
+ { // some automatic probes were sampled
+ col[0] *= 1.0/wsum[0];
+ if (wsum[1] > 0.0)
+ { //some manual probes were sampled, mix between the two
+ col[1] *= 1.0/wsum[1];
+ col[1] = mix(col[0], col[1], min(dwsum[1], 1.0));
+ col[0] = vec3(0);
+ }
+ }
+ else if (wsum[1] > 0.0)
+ {
+ // manual probes were sampled but no automatic probes were
+ col[1] *= 1.0/wsum[1];
+ col[0] = vec3(0);
+ }
+
+ return col[1]+col[0];
+}
+
+vec3 sampleProbeAmbient(vec3 pos, vec3 dir, vec3 amblit)
+{
+ // modified copy/paste of sampleProbes follows, will likely diverge from sampleProbes further
+ // as irradiance map mixing is tuned independently of radiance map mixing
+ float wsum[2];
+ wsum[0] = 0;
+ wsum[1] = 0;
+
+ float dwsum[2];
+ dwsum[0] = 0;
+ dwsum[1] = 0;
+
+ vec3 col[2];
+ col[0] = vec3(0);
+ col[1] = vec3(0);
+
+ for (int idx = 0; idx < probeInfluences; ++idx)
+ {
+ int i = probeIndex[idx];
+ int p = clamp(abs(refIndex[i].w), 0, 1);
+
+ if (p == 0 && !sample_automatic)
+ {
+ continue;
+ }
+
+ {
+ float w = 0;
+ float dw = 0;
+
+ vec3 refcol = tapIrradianceMap(pos, dir, w, dw, refSphere[i].xyz, i, amblit);
+
+ col[p] += refcol*w;
+ wsum[p] += w;
+ dwsum[p] += dw;
+ }
+ }
+
+ // mix automatic and manual probes
+ if (sample_automatic && wsum[0] > 0.0)
+ { // some automatic probes were sampled
+ col[0] *= 1.0/wsum[0];
+ if (wsum[1] > 0.0)
+ { //some manual probes were sampled, mix between the two
+ col[1] *= 1.0/wsum[1];
+ col[1] = mix(col[0], col[1], min(dwsum[1], 1.0));
+ col[0] = vec3(0);
+ }
+ }
+ else if (wsum[1] > 0.0)
+ {
+ // manual probes were sampled but no automatic probes were
+ col[1] *= 1.0/wsum[1];
+ col[0] = vec3(0);
+ }
+
+ return col[1]+col[0];
+}
+
+void doProbeSample(inout vec3 ambenv, inout vec3 glossenv,
+ vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent, vec3 amblit)
+{
+ // TODO - don't hard code lods
+ float reflection_lods = max_probe_lod;
+
+ vec3 refnormpersp = reflect(pos.xyz, norm.xyz);
+
+ ambenv = sampleProbeAmbient(pos, norm, amblit);
+
+ float lod = (1.0-glossiness)*reflection_lods;
+ glossenv = sampleProbes(pos, normalize(refnormpersp), lod);
+
+#if defined(SSR)
+ if (cube_snapshot != 1 && glossiness >= 0.9)
+ {
+ vec4 ssr = vec4(0);
+ if (transparent)
+ {
+ tapScreenSpaceReflection(1, tc, pos, norm, ssr, sceneMap, 1);
+ ssr.a *= glossiness;
+ }
+ else
+ {
+ tapScreenSpaceReflection(1, tc, pos, norm, ssr, sceneMap, glossiness);
+ }
+
+
+ glossenv = mix(glossenv, ssr.rgb, ssr.a);
+ }
+#endif
+}
+
+void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv,
+ vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent, vec3 amblit)
+{
+ preProbeSample(pos);
+ doProbeSample(ambenv, glossenv, tc, pos, norm, glossiness, transparent, amblit);
+}
+
+void sampleReflectionProbesWater(inout vec3 ambenv, inout vec3 glossenv,
+ vec2 tc, vec3 pos, vec3 norm, float glossiness, vec3 amblit)
+{
+ // don't sample automatic probes for water
+ sample_automatic = false;
+ preProbeSample(pos);
+ sample_automatic = true;
+ // always include void probe on water
+ probeIndex[probeInfluences++] = 0;
+
+ doProbeSample(ambenv, glossenv, tc, pos, norm, glossiness, false, amblit);
+
+ // fudge factor to get PBR water at a similar luminance ot legacy water
+ glossenv *= 0.4;
+}
+
+void debugTapRefMap(vec3 pos, vec3 dir, float depth, int i, inout vec4 col)
+{
+ vec3 origin = vec3(0,0,0);
+
+ bool manual_probe = abs(refIndex[i].w) > 0;
+
+ if (manual_probe)
+ {
+ if (refIndex[i].w < 0)
+ {
+ boxIntersectDebug(origin, pos, i, col);
+ }
+ else
+ {
+ float r = refSphere[i].w; // radius of sphere volume
+ float rr = r * r; // radius squared
+
+ float t = 0.0;
+
+ sphereIntersectDebug(origin, dir, refSphere[i].xyz, rr, depth, col);
+ }
+ }
+}
+
+vec4 sampleReflectionProbesDebug(vec3 pos)
+{
+ vec4 col = vec4(0,0,0,0);
+
+ vec3 dir = normalize(pos);
+
+ float d = length(pos);
+
+ for (int i = 1; i < refmapCount; ++i)
+ {
+ debugTapRefMap(pos, dir, d, i, col);
+ }
+
+#if 0 //debug getStartIndex
+ col.g = float(getStartIndex(pos));
+
+ col.g /= 255.0;
+ col.rb = vec2(0);
+ col.a = 1.0;
+#endif
+
+ return col;
+}
+
+void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv,
+ vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent, vec3 amblit)
+{
+ float reflection_lods = max_probe_lod;
+ preProbeSample(pos);
+
+ vec3 refnormpersp = reflect(pos.xyz, norm.xyz);
+
+ ambenv = sampleProbeAmbient(pos, norm, amblit);
+
+ if (glossiness > 0.0)
+ {
+ float lod = (1.0-glossiness)*reflection_lods;
+ glossenv = sampleProbes(pos, normalize(refnormpersp), lod);
+ }
+
+ if (envIntensity > 0.0)
+ {
+ legacyenv = sampleProbes(pos, normalize(refnormpersp), 0.0);
+ }
+
+#if defined(SSR)
+ if (cube_snapshot != 1)
+ {
+ vec4 ssr = vec4(0);
+
+ if (transparent)
+ {
+ tapScreenSpaceReflection(1, tc, pos, norm, ssr, sceneMap, 1);
+ ssr.a *= glossiness;
+ }
+ else
+ {
+ tapScreenSpaceReflection(1, tc, pos, norm, ssr, sceneMap, glossiness);
+ }
+
+ glossenv = mix(glossenv, ssr.rgb, ssr.a);
+ legacyenv = mix(legacyenv, ssr.rgb, ssr.a);
+ }
+#endif
+
+ glossenv = clamp(glossenv, vec3(0), vec3(10));
+}
+
+void applyGlossEnv(inout vec3 color, vec3 glossenv, vec4 spec, vec3 pos, vec3 norm)
+{
+ glossenv *= 0.5; // fudge darker
+ float fresnel = clamp(1.0+dot(normalize(pos.xyz), norm.xyz), 0.3, 1.0);
+ fresnel *= fresnel;
+ fresnel *= spec.a;
+ glossenv *= spec.rgb*fresnel;
+ glossenv *= vec3(1.0) - color; // fake energy conservation
+ color.rgb += glossenv*0.5;
+}
+
+ void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity)
+ {
+ vec3 reflected_color = legacyenv;
+ vec3 lookAt = normalize(pos);
+ float fresnel = 1.0+dot(lookAt, norm.xyz);
+ fresnel *= fresnel;
+ fresnel = min(fresnel+envIntensity, 1.0);
+ reflected_color *= (envIntensity*fresnel);
+ color = mix(color.rgb, reflected_color*0.5, envIntensity);
+ }
+
diff --git a/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostF.glsl b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostF.glsl
new file mode 100644
index 0000000000..dbf20fe2d8
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostF.glsl
@@ -0,0 +1,93 @@
+/**
+ * @file class3/deferred/screenSpaceReflPostF.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+/*[EXTRA_CODE_HERE]*/
+
+out vec4 frag_color;
+
+uniform vec2 screen_res;
+uniform mat4 projection_matrix;
+uniform mat4 inv_proj;
+uniform float zNear;
+uniform float zFar;
+
+in vec2 vary_fragcoord;
+in vec3 camera_ray;
+
+uniform sampler2D specularRect;
+uniform sampler2D diffuseRect;
+uniform sampler2D diffuseMap;
+
+vec3 getNorm(vec2 screenpos);
+float getDepth(vec2 pos_screen);
+float linearDepth(float d, float znear, float zfar);
+float linearDepth01(float d, float znear, float zfar);
+
+vec4 getPositionWithDepth(vec2 pos_screen, float depth);
+vec4 getPosition(vec2 pos_screen);
+vec4 getNormalEnvIntensityFlags(vec2 screenpos, out vec3 n, out float envIntensity);
+
+float random (vec2 uv);
+
+float tapScreenSpaceReflection(int totalSamples, vec2 tc, vec3 viewPos, vec3 n, inout vec4 collectedColor, sampler2D source, float glossiness);
+
+void main()
+{
+ vec2 tc = vary_fragcoord.xy;
+ float depth = linearDepth01(getDepth(tc), zNear, zFar);
+ float envIntensity;
+ vec3 n;
+ vec4 norm = getNormalEnvIntensityFlags(tc, n, envIntensity); // need `norm.w` for GET_GBUFFER_FLAG()
+ vec3 pos = getPositionWithDepth(tc, getDepth(tc)).xyz;
+ vec4 spec = texture(specularRect, tc);
+ vec2 hitpixel;
+
+ vec4 diffuse = texture(diffuseRect, tc);
+ vec3 specCol = spec.rgb;
+
+ vec4 fcol = texture(diffuseMap, tc);
+
+ if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR))
+ {
+ vec3 orm = specCol.rgb;
+ float perceptualRoughness = orm.g;
+ float metallic = orm.b;
+ vec3 f0 = vec3(0.04);
+ vec3 baseColor = diffuse.rgb;
+
+ vec3 diffuseColor = baseColor.rgb*(vec3(1.0)-f0);
+
+ specCol = mix(f0, baseColor.rgb, metallic);
+ }
+
+ vec4 collectedColor = vec4(0);
+
+ float w = tapScreenSpaceReflection(4, tc, pos, n, collectedColor, diffuseMap, 0);
+
+ collectedColor.rgb *= specCol.rgb;
+
+ fcol += collectedColor * w;
+ frag_color = max(fcol, vec4(0));
+}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/sunLightV.glsl b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostV.glsl
index bc5eb5181d..f7e7268cc3 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/sunLightV.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostV.glsl
@@ -1,41 +1,48 @@
-/**
- * @file sunLightV.glsl
+/**
+ * @file class3/deferred/screenSpaceReflPostV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-uniform mat4 modelview_projection_matrix;
-
-ATTRIBUTE vec3 position;
+uniform mat4 projection_matrix;
+uniform mat4 inv_proj;
-VARYING vec2 vary_fragcoord;
+in vec3 position;
uniform vec2 screen_res;
+out vec2 vary_fragcoord;
+out vec3 camera_ray;
+
+
void main()
{
//transform vertex
- vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vec4 pos = vec4(position.xyz, 1.0);
gl_Position = pos;
- vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res;
+ vary_fragcoord = pos.xy * 0.5 + 0.5;
+
+ vec4 rayOrig = inv_proj * vec4(pos.xy, 1, 1);
+ camera_ray = rayOrig.xyz / rayOrig.w;
+
}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl
new file mode 100644
index 0000000000..f14f7eac8d
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl
@@ -0,0 +1,394 @@
+/**
+ * @file class3/deferred/screenSpaceReflUtil.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+uniform sampler2D sceneMap;
+uniform sampler2D sceneDepth;
+
+uniform vec2 screen_res;
+uniform mat4 projection_matrix;
+//uniform float zNear;
+//uniform float zFar;
+uniform mat4 inv_proj;
+uniform mat4 modelview_delta; // should be transform from last camera space to current camera space
+uniform mat4 inv_modelview_delta;
+
+vec4 getPositionWithDepth(vec2 pos_screen, float depth);
+
+float random (vec2 uv)
+{
+ return fract(sin(dot(uv, vec2(12.9898, 78.233))) * 43758.5453123); //simple random function
+}
+
+// Based off of https://github.com/RoundedGlint585/ScreenSpaceReflection/
+// A few tweaks here and there to suit our needs.
+
+vec2 generateProjectedPosition(vec3 pos)
+{
+ vec4 samplePosition = projection_matrix * vec4(pos, 1.f);
+ samplePosition.xy = (samplePosition.xy / samplePosition.w) * 0.5 + 0.5;
+ return samplePosition.xy;
+}
+
+bool isBinarySearchEnabled = true;
+bool isAdaptiveStepEnabled = true;
+bool isExponentialStepEnabled = true;
+bool debugDraw = false;
+
+uniform float iterationCount;
+uniform float rayStep;
+uniform float distanceBias;
+uniform float depthRejectBias;
+uniform float glossySampleCount;
+uniform float adaptiveStepMultiplier;
+uniform float noiseSine;
+
+float epsilon = 0.1;
+
+float getLinearDepth(vec2 tc)
+{
+ float depth = texture(sceneDepth, tc).r;
+
+ vec4 pos = getPositionWithDepth(tc, depth);
+
+ return -pos.z;
+}
+
+bool traceScreenRay(vec3 position, vec3 reflection, out vec4 hitColor, out float hitDepth, float depth, sampler2D textureFrame)
+{
+ // transform position and reflection into same coordinate frame as the sceneMap and sceneDepth
+ reflection += position;
+ position = (inv_modelview_delta * vec4(position, 1)).xyz;
+ reflection = (inv_modelview_delta * vec4(reflection, 1)).xyz;
+ reflection -= position;
+
+ depth = -position.z;
+
+ vec3 step = rayStep * reflection;
+ vec3 marchingPosition = position + step;
+ float delta;
+ float depthFromScreen;
+ vec2 screenPosition;
+ bool hit = false;
+ hitColor = vec4(0);
+
+ int i = 0;
+ if (depth > depthRejectBias)
+ {
+ for (; i < iterationCount && !hit; i++)
+ {
+ screenPosition = generateProjectedPosition(marchingPosition);
+ if (screenPosition.x > 1 || screenPosition.x < 0 ||
+ screenPosition.y > 1 || screenPosition.y < 0)
+ {
+ hit = false;
+ break;
+ }
+ depthFromScreen = getLinearDepth(screenPosition);
+ delta = abs(marchingPosition.z) - depthFromScreen;
+
+ if (depth < depthFromScreen + epsilon && depth > depthFromScreen - epsilon)
+ {
+ break;
+ }
+
+ if (abs(delta) < distanceBias)
+ {
+ vec4 color = vec4(1);
+ if(debugDraw)
+ color = vec4( 0.5+ sign(delta)/2,0.3,0.5- sign(delta)/2, 0);
+ hitColor = texture(sceneMap, screenPosition) * color;
+ hitDepth = depthFromScreen;
+ hit = true;
+ break;
+ }
+ if (isBinarySearchEnabled && delta > 0)
+ {
+ break;
+ }
+ if (isAdaptiveStepEnabled)
+ {
+ float directionSign = sign(abs(marchingPosition.z) - depthFromScreen);
+ //this is sort of adapting step, should prevent lining reflection by doing sort of iterative converging
+ //some implementation doing it by binary search, but I found this idea more cheaty and way easier to implement
+ step = step * (1.0 - rayStep * max(directionSign, 0.0));
+ marchingPosition += step * (-directionSign);
+ }
+ else
+ {
+ marchingPosition += step;
+ }
+
+ if (isExponentialStepEnabled)
+ {
+ step *= adaptiveStepMultiplier;
+ }
+ }
+ if(isBinarySearchEnabled)
+ {
+ for(; i < iterationCount && !hit; i++)
+ {
+ step *= 0.5;
+ marchingPosition = marchingPosition - step * sign(delta);
+
+ screenPosition = generateProjectedPosition(marchingPosition);
+ if (screenPosition.x > 1 || screenPosition.x < 0 ||
+ screenPosition.y > 1 || screenPosition.y < 0)
+ {
+ hit = false;
+ break;
+ }
+ depthFromScreen = getLinearDepth(screenPosition);
+ delta = abs(marchingPosition.z) - depthFromScreen;
+
+ if (depth < depthFromScreen + epsilon && depth > depthFromScreen - epsilon)
+ {
+ break;
+ }
+
+ if (abs(delta) < distanceBias && depthFromScreen != (depth - distanceBias))
+ {
+ vec4 color = vec4(1);
+ if(debugDraw)
+ color = vec4( 0.5+ sign(delta)/2,0.3,0.5- sign(delta)/2, 0);
+ hitColor = texture(sceneMap, screenPosition) * color;
+ hitDepth = depthFromScreen;
+ hit = true;
+ break;
+ }
+ }
+ }
+ }
+
+ return hit;
+}
+
+uniform vec3 POISSON3D_SAMPLES[128] = vec3[128](
+ vec3(0.5433144, 0.1122154, 0.2501391),
+ vec3(0.6575254, 0.721409, 0.16286),
+ vec3(0.02888453, 0.05170321, 0.7573566),
+ vec3(0.06635678, 0.8286457, 0.07157445),
+ vec3(0.8957489, 0.4005505, 0.7916042),
+ vec3(0.3423355, 0.5053263, 0.9193521),
+ vec3(0.9694794, 0.9461077, 0.5406441),
+ vec3(0.9975473, 0.02789414, 0.7320132),
+ vec3(0.07781899, 0.3862341, 0.918594),
+ vec3(0.4439073, 0.9686955, 0.4055861),
+ vec3(0.9657035, 0.6624081, 0.7082613),
+ vec3(0.7712346, 0.07273269, 0.3292839),
+ vec3(0.2489169, 0.2550394, 0.1950516),
+ vec3(0.7249326, 0.9328285, 0.3352458),
+ vec3(0.6028461, 0.4424961, 0.5393377),
+ vec3(0.2879795, 0.7427881, 0.6619173),
+ vec3(0.3193627, 0.0486145, 0.08109283),
+ vec3(0.1233155, 0.602641, 0.4378719),
+ vec3(0.9800708, 0.211729, 0.6771586),
+ vec3(0.4894537, 0.3319927, 0.8087631),
+ vec3(0.4802743, 0.6358885, 0.814935),
+ vec3(0.2692913, 0.9911493, 0.9934899),
+ vec3(0.5648789, 0.8553897, 0.7784553),
+ vec3(0.8497344, 0.7870212, 0.02065313),
+ vec3(0.7503014, 0.2826185, 0.05412734),
+ vec3(0.8045461, 0.6167251, 0.9532926),
+ vec3(0.04225039, 0.2141281, 0.8678675),
+ vec3(0.07116079, 0.9971236, 0.3396397),
+ vec3(0.464099, 0.480959, 0.2775862),
+ vec3(0.6346927, 0.31871, 0.6588384),
+ vec3(0.449012, 0.8189669, 0.2736875),
+ vec3(0.452929, 0.2119148, 0.672004),
+ vec3(0.01506042, 0.7102436, 0.9800494),
+ vec3(0.1970513, 0.4713539, 0.4644522),
+ vec3(0.13715, 0.7253224, 0.5056525),
+ vec3(0.9006432, 0.5335414, 0.02206874),
+ vec3(0.9960898, 0.7961011, 0.01468861),
+ vec3(0.3386469, 0.6337739, 0.9310676),
+ vec3(0.1745718, 0.9114985, 0.1728188),
+ vec3(0.6342545, 0.5721557, 0.4553517),
+ vec3(0.1347412, 0.1137158, 0.7793725),
+ vec3(0.3574478, 0.3448052, 0.08741581),
+ vec3(0.7283059, 0.4753885, 0.2240275),
+ vec3(0.8293507, 0.9971212, 0.2747005),
+ vec3(0.6501846, 0.000688076, 0.7795712),
+ vec3(0.01149416, 0.4930083, 0.792608),
+ vec3(0.666189, 0.1875442, 0.7256873),
+ vec3(0.8538797, 0.2107637, 0.1547532),
+ vec3(0.5826825, 0.9750752, 0.9105834),
+ vec3(0.8914346, 0.08266425, 0.5484225),
+ vec3(0.4374518, 0.02987111, 0.7810078),
+ vec3(0.2287418, 0.1443802, 0.1176908),
+ vec3(0.2671157, 0.8929081, 0.8989366),
+ vec3(0.5425819, 0.5524959, 0.6963879),
+ vec3(0.3515188, 0.8304397, 0.0502702),
+ vec3(0.3354864, 0.2130747, 0.141169),
+ vec3(0.9729427, 0.3509927, 0.6098799),
+ vec3(0.7585629, 0.7115368, 0.9099342),
+ vec3(0.0140543, 0.6072157, 0.9436461),
+ vec3(0.9190664, 0.8497264, 0.1643751),
+ vec3(0.1538157, 0.3219983, 0.2984214),
+ vec3(0.8854713, 0.2968667, 0.8511457),
+ vec3(0.1910622, 0.03047311, 0.3571215),
+ vec3(0.2456353, 0.5568692, 0.3530164),
+ vec3(0.6927255, 0.8073994, 0.5808484),
+ vec3(0.8089353, 0.8969175, 0.3427134),
+ vec3(0.194477, 0.7985603, 0.8712182),
+ vec3(0.7256182, 0.5653068, 0.3985921),
+ vec3(0.9889427, 0.4584851, 0.8363391),
+ vec3(0.5718582, 0.2127113, 0.2950557),
+ vec3(0.5480209, 0.0193435, 0.2992659),
+ vec3(0.6598953, 0.09478426, 0.92187),
+ vec3(0.1385615, 0.2193868, 0.205245),
+ vec3(0.7623423, 0.1790726, 0.1508465),
+ vec3(0.7569032, 0.3773386, 0.4393887),
+ vec3(0.5842971, 0.6538072, 0.5224424),
+ vec3(0.9954313, 0.5763943, 0.9169143),
+ vec3(0.001311183, 0.340363, 0.1488652),
+ vec3(0.8167927, 0.4947158, 0.4454727),
+ vec3(0.3978434, 0.7106082, 0.002727509),
+ vec3(0.5459411, 0.7473233, 0.7062873),
+ vec3(0.4151598, 0.5614617, 0.4748358),
+ vec3(0.4440694, 0.1195122, 0.9624678),
+ vec3(0.1081301, 0.4813806, 0.07047641),
+ vec3(0.2402785, 0.3633997, 0.3898734),
+ vec3(0.2317942, 0.6488295, 0.4221864),
+ vec3(0.01145542, 0.9304277, 0.4105759),
+ vec3(0.3563728, 0.9228861, 0.3282344),
+ vec3(0.855314, 0.6949819, 0.3175117),
+ vec3(0.730832, 0.01478493, 0.5728671),
+ vec3(0.9304829, 0.02653277, 0.712552),
+ vec3(0.4132186, 0.4127623, 0.6084146),
+ vec3(0.7517329, 0.9978395, 0.1330464),
+ vec3(0.5210338, 0.4318751, 0.9721575),
+ vec3(0.02953994, 0.1375937, 0.9458942),
+ vec3(0.1835506, 0.9896691, 0.7919457),
+ vec3(0.3857062, 0.2682322, 0.1264563),
+ vec3(0.6319699, 0.8735335, 0.04390657),
+ vec3(0.5630485, 0.3339024, 0.993995),
+ vec3(0.90701, 0.1512893, 0.8970422),
+ vec3(0.3027443, 0.1144253, 0.1488708),
+ vec3(0.9149003, 0.7382028, 0.7914025),
+ vec3(0.07979286, 0.6892691, 0.2866171),
+ vec3(0.7743186, 0.8046008, 0.4399814),
+ vec3(0.3128662, 0.4362317, 0.6030678),
+ vec3(0.1133721, 0.01605821, 0.391872),
+ vec3(0.5185481, 0.9210006, 0.7889017),
+ vec3(0.8217013, 0.325305, 0.1668191),
+ vec3(0.8358996, 0.1449739, 0.3668382),
+ vec3(0.1778213, 0.5599256, 0.1327691),
+ vec3(0.06690693, 0.5508637, 0.07212365),
+ vec3(0.9750564, 0.284066, 0.5727578),
+ vec3(0.4350255, 0.8949825, 0.03574753),
+ vec3(0.8931149, 0.9177974, 0.8123496),
+ vec3(0.9055127, 0.989903, 0.813235),
+ vec3(0.2897243, 0.3123978, 0.5083504),
+ vec3(0.1519223, 0.3958645, 0.2640327),
+ vec3(0.6840154, 0.6463035, 0.2346607),
+ vec3(0.986473, 0.8714055, 0.3960275),
+ vec3(0.6819352, 0.4169535, 0.8379834),
+ vec3(0.9147297, 0.6144146, 0.7313942),
+ vec3(0.6554981, 0.5014008, 0.9748477),
+ vec3(0.9805915, 0.1318207, 0.2371372),
+ vec3(0.5980836, 0.06796348, 0.9941338),
+ vec3(0.6836596, 0.9917196, 0.2319056),
+ vec3(0.5276511, 0.2745509, 0.5422578),
+ vec3(0.829482, 0.03758276, 0.1240466),
+ vec3(0.2698198, 0.0002266169, 0.3449324)
+);
+
+vec3 getPoissonSample(int i) {
+ return POISSON3D_SAMPLES[i] * 2 - 1;
+}
+
+float tapScreenSpaceReflection(int totalSamples, vec2 tc, vec3 viewPos, vec3 n, inout vec4 collectedColor, sampler2D source, float glossiness)
+{
+#ifdef TRANSPARENT_SURFACE
+collectedColor = vec4(1, 0, 1, 1);
+ return 0;
+#endif
+ collectedColor = vec4(0);
+ int hits = 0;
+
+ float depth = -viewPos.z;
+
+ vec3 rayDirection = normalize(reflect(viewPos, normalize(n)));
+
+ vec2 uv2 = tc * screen_res;
+ float c = (uv2.x + uv2.y) * 0.125;
+ float jitter = mod( c, 1.0);
+
+ vec2 screenpos = 1 - abs(tc * 2 - 1);
+ float vignette = clamp((abs(screenpos.x) * abs(screenpos.y)) * 16,0, 1);
+ vignette *= clamp((dot(normalize(viewPos), n) * 0.5 + 0.5) * 5.5 - 0.8, 0, 1);
+
+ float zFar = 128.0;
+ vignette *= clamp(1.0+(viewPos.z/zFar), 0.0, 1.0);
+
+ vignette *= clamp(glossiness * 3 - 1.7, 0, 1);
+
+ vec4 hitpoint;
+
+ glossiness = 1 - glossiness;
+
+ totalSamples = int(max(glossySampleCount, glossySampleCount * glossiness * vignette));
+
+ totalSamples = max(totalSamples, 1);
+ if (glossiness < 0.35)
+ {
+ if (vignette > 0)
+ {
+ for (int i = 0; i < totalSamples; i++)
+ {
+ vec3 firstBasis = normalize(cross(getPoissonSample(i), rayDirection));
+ vec3 secondBasis = normalize(cross(rayDirection, firstBasis));
+ vec2 coeffs = vec2(random(tc + vec2(0, i)) + random(tc + vec2(i, 0)));
+ vec3 reflectionDirectionRandomized = rayDirection + ((firstBasis * coeffs.x + secondBasis * coeffs.y) * glossiness);
+
+ //float hitDepth;
+
+ bool hit = traceScreenRay(viewPos, normalize(reflectionDirectionRandomized), hitpoint, depth, depth, source);
+
+ hitpoint.a = 0;
+
+ if (hit)
+ {
+ ++hits;
+ collectedColor += hitpoint;
+ collectedColor.a += 1;
+ }
+ }
+
+ if (hits > 0)
+ {
+ collectedColor /= hits;
+ }
+ else
+ {
+ collectedColor = vec4(0);
+ }
+ }
+ }
+ float hitAlpha = hits;
+ hitAlpha /= totalSamples;
+ collectedColor.a = hitAlpha * vignette;
+ return hits;
+}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/shVisF.glsl b/indra/newview/app_settings/shaders/class3/deferred/shVisF.glsl
deleted file mode 100644
index c8991f7a18..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/shVisF.glsl
+++ /dev/null
@@ -1,73 +0,0 @@
-/**
- * @file class3/deferred/shVisF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifdef DEFINE_GL_FRAGCOLOR
- out vec4 frag_color;
-#else
- #define frag_color gl_FragColor
-#endif
-
-/////////////////////////////////////////////////////////////////////////
-// Fragment shader for L1 SH debug rendering
-/////////////////////////////////////////////////////////////////////////
-
-uniform sampler2D sh_input_r;
-uniform sampler2D sh_input_g;
-uniform sampler2D sh_input_b;
-
-uniform mat3 inv_modelviewprojection;
-
-VARYING vec4 vary_pos;
-
-void main(void)
-{
- vec2 coord = vary_pos.xy + vec2(0.5,0.5);
-
- coord.x *= (1.6/0.9);
-
- if (dot(coord, coord) > 0.25)
- {
- discard;
- }
-
- vec4 n = vec4(coord*2.0, 0.0, 1);
- //n.y = -n.y;
- n.z = sqrt(max(1.0-n.x*n.x-n.y*n.y, 0.0));
- //n.xyz = inv_modelviewprojection * n.xyz;
-
- vec4 l1tap = vec4(1.0/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265));
- vec4 l1r = texture2D(sh_input_r, vec2(0,0));
- vec4 l1g = texture2D(sh_input_g, vec2(0,0));
- vec4 l1b = texture2D(sh_input_b, vec2(0,0));
- vec3 indirect = vec3(
- dot(l1r, l1tap * n),
- dot(l1g, l1tap * n),
- dot(l1b, l1tap * n));
-
- //indirect = pow(indirect, vec3(0.45));
- indirect *= 3.0;
-
- frag_color = vec4(indirect, 1.0);
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendV.glsl b/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendV.glsl
deleted file mode 100644
index af1461c297..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendV.glsl
+++ /dev/null
@@ -1,66 +0,0 @@
-/**
- * @file shadowAlphaMaskV.glsl
- *
- * $LicenseInfo:firstyear=2011&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2011, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 texture_matrix0;
-uniform mat4 modelview_projection_matrix;
-uniform float shadow_target_width;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec4 diffuse_color;
-ATTRIBUTE vec2 texcoord0;
-
-#if !defined(DEPTH_CLAMP)
-VARYING float pos_zd2;
-#endif
-
-VARYING float target_pos_x;
-VARYING vec4 pos;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-void passTextureIndex();
-
-void main()
-{
- //transform vertex
- vec4 pre_pos = vec4(position.xyz, 1.0);
- vec4 pos = modelview_projection_matrix * pre_pos;
- target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x;
-
- pos_w = pos.w;
-
-#if !defined(DEPTH_CLAMP)
- pos_zd2 = pos.z * 0.5;
-
- gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
-#else
- gl_Position = pos;
-#endif
-
- passTextureIndex();
-
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
- vertex_color = diffuse_color;
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaMaskF.glsl
deleted file mode 100644
index 50f1ffd626..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaMaskF.glsl
+++ /dev/null
@@ -1,74 +0,0 @@
-/**
- * @file class3/deferred/shadowAlphaMaskF.glsl
- *
- * $LicenseInfo:firstyear=2011&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2011, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-/*[EXTRA_CODE_HERE]*/
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform sampler2D diffuseMap;
-
-#if !defined(DEPTH_CLAMP)
-VARYING float pos_zd2;
-#endif
-
-VARYING float pos_w;
-
-VARYING float target_pos_x;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-vec4 getPosition(vec2 screen_coord);
-vec4 computeMoments(float depth, float a);
-
-void main()
-{
- vec4 pos = getPosition(vary_texcoord0.xy);
-
- float alpha = diffuseLookup(vary_texcoord0.xy).a * vertex_color.a;
-
- if (alpha < 0.05) // treat as totally transparent
- {
- discard;
- }
-
- if (alpha < 0.88) // treat as semi-transparent
- {
- if (fract(0.5*floor(target_pos_x / pos_w )) < 0.25)
- {
- discard;
- }
- }
-
- frag_color = computeMoments(length(pos.xyz), alpha);
-
-#if !defined(DEPTH_CLAMP)
- gl_FragDepth = max(pos_zd2/pos_w+0.5, 0.0);
-#endif
-
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaMaskV.glsl b/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaMaskV.glsl
deleted file mode 100644
index 6a646f5e9e..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaMaskV.glsl
+++ /dev/null
@@ -1,67 +0,0 @@
-/**
- * @file class3/deferred/shadowAlphaMaskV.glsl
- *
- * $LicenseInfo:firstyear=2011&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2011, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 texture_matrix0;
-uniform mat4 modelview_projection_matrix;
-uniform float shadow_target_width;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec4 diffuse_color;
-ATTRIBUTE vec2 texcoord0;
-
-#if !defined(DEPTH_CLAMP)
-VARYING float pos_zd2;
-#endif
-
-VARYING vec4 pos;
-VARYING float target_pos_x;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-void passTextureIndex();
-
-void main()
-{
- //transform vertex
- vec4 pre_pos = vec4(position.xyz, 1.0);
-
- pos = modelview_projection_matrix * pre_pos;
-
- target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x;
-
-#if !defined(DEPTH_CLAMP)
- pos_zd2 = pos.z * 0.5;
-
- gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
-#else
- gl_Position = pos;
-#endif
-
- passTextureIndex();
-
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
-
- vertex_color = diffuse_color;
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/shadowCubeV.glsl b/indra/newview/app_settings/shaders/class3/deferred/shadowCubeV.glsl
deleted file mode 100644
index db8c75fb8a..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/shadowCubeV.glsl
+++ /dev/null
@@ -1,50 +0,0 @@
-/**
- * @file class3/deferred/shadowCubeV.glsl
- *
- * $LicenseInfo:firstyear=2011&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 modelview_projection_matrix;
-
-ATTRIBUTE vec3 position;
-
-#if !defined(DEPTH_CLAMP)
-VARYING vec4 post_pos;
-#endif
-
-uniform vec3 box_center;
-uniform vec3 box_size;
-
-void main()
-{
- //transform vertex
- vec3 p = position*box_size+box_center;
- vec4 pos = modelview_projection_matrix*vec4(p.xyz, 1.0);
-
-#if !defined(DEPTH_CLAMP)
- post_pos = pos;
-
- gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
-#else
- gl_Position = pos;
-#endif
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/shadowF.glsl b/indra/newview/app_settings/shaders/class3/deferred/shadowF.glsl
deleted file mode 100644
index 3350267130..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/shadowF.glsl
+++ /dev/null
@@ -1,49 +0,0 @@
-/**
- * @file class3/deferred/shadowF.glsl
- *
- * $LicenseInfo:firstyear=2011&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2011, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-/*[EXTRA_CODE_HERE]*/
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform sampler2D diffuseMap;
-
-#if !defined(DEPTH_CLAMP)
-VARYING float pos_zd2;
-#endif
-
-VARYING vec4 pos;
-VARYING float target_pos_x;
-
-vec4 computeMoments(float depth, float a);
-
-void main()
-{
- frag_color = computeMoments(length(pos), 1.0);
-}
-
diff --git a/indra/newview/app_settings/shaders/class3/deferred/shadowUtil.glsl b/indra/newview/app_settings/shaders/class3/deferred/shadowUtil.glsl
deleted file mode 100644
index 2f69a353e8..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/shadowUtil.glsl
+++ /dev/null
@@ -1,157 +0,0 @@
-/**
- * @file class3/deferred/shadowUtil.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform sampler2D shadowMap0;
-uniform sampler2D shadowMap1;
-uniform sampler2D shadowMap2;
-uniform sampler2D shadowMap3;
-uniform sampler2D shadowMap4;
-uniform sampler2D shadowMap5;
-
-uniform vec3 sun_dir;
-uniform vec3 moon_dir;
-uniform vec2 shadow_res;
-uniform vec2 proj_shadow_res;
-uniform mat4 shadow_matrix[6];
-uniform vec4 shadow_clip;
-uniform float shadow_bias;
-
-uniform float spot_shadow_bias;
-uniform float spot_shadow_offset;
-
-float getDepth(vec2 screenpos);
-vec3 getNorm(vec2 screenpos);
-vec4 getPosition(vec2 pos_screen);
-
-float ReduceLightBleeding(float p_max, float Amount)
-{
- return smoothstep(Amount, 1, p_max);
-}
-
-float ChebyshevUpperBound(vec2 m, float t, float min_v, float Amount)
-{
- float p = (t <= m.x) ? 1.0 : 0.0;
-
- float v = m.y - (m.x*m.x);
- v = max(v, min_v);
-
- float d = t - m.x;
-
- float p_max = v / (v + d*d);
-
- p_max = ReduceLightBleeding(p_max, Amount);
-
- return max(p, p_max);
-}
-
-vec4 computeMoments(float depth, float a)
-{
- float m1 = depth;
- float dx = dFdx(depth);
- float dy = dFdy(depth);
- float m2 = m1*m1 + 0.25 * a * (dx*dx + dy*dy);
- return vec4(m1, m2, a, max(dx, dy));
-}
-
-float vsmDirectionalSample(vec4 stc, float depth, sampler2D shadowMap, mat4 shadowMatrix)
-{
- vec4 lpos = shadowMatrix * stc;
- vec4 moments = texture2D(shadowMap, lpos.xy);
- return ChebyshevUpperBound(moments.rg, depth - shadow_bias * 256.0f, 0.125, 0.9);
-}
-
-float vsmSpotSample(vec4 stc, float depth, sampler2D shadowMap, mat4 shadowMatrix)
-{
- vec4 lpos = shadowMatrix * stc;
- vec4 moments = texture2D(shadowMap, lpos.xy);
- lpos.xyz /= lpos.w;
- lpos.xy *= 0.5;
- lpos.xy += 0.5;
- return ChebyshevUpperBound(moments.rg, depth - spot_shadow_bias * 16.0f, 0.125, 0.9);
-}
-
-#if VSM_POINT_SHADOWS
-float vsmPointSample(float lightDistance, vec3 lightDirection, samplerCube shadow_cube_map)
-{
- vec4 moments = textureCube(shadow_cube_map, light_direction);
- return ChebyshevUpperBound(moments.rg, light_distance, 0.01, 0.25);
-}
-#endif
-
-float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen)
-{
- if (pos.z < -shadow_clip.w)
- {
- discard;
- }
-
- float depth = getDepth(pos_screen);
-
- vec4 spos = vec4(pos,1.0);
- vec4 near_split = shadow_clip*-0.75;
- vec4 far_split = shadow_clip*-1.25;
-
- float shadow = 0.0f;
- float weight = 1.0;
-
- if (spos.z < near_split.z)
- {
- shadow += vsmDirectionalSample(spos, depth, shadowMap3, shadow_matrix[3]);
- weight += 1.0f;
- }
- if (spos.z < near_split.y)
- {
- shadow += vsmDirectionalSample(spos, depth, shadowMap2, shadow_matrix[2]);
- weight += 1.0f;
- }
- if (spos.z < near_split.x)
- {
- shadow += vsmDirectionalSample(spos, depth, shadowMap1, shadow_matrix[1]);
- weight += 1.0f;
- }
- if (spos.z > far_split.x)
- {
- shadow += vsmDirectionalSample(spos, depth, shadowMap0, shadow_matrix[0]);
- weight += 1.0f;
- }
-
- shadow /= weight;
-
- return shadow;
-}
-
-float sampleSpotShadow(vec3 pos, vec3 norm, int index, vec2 pos_screen)
-{
- if (pos.z < -shadow_clip.w)
- {
- discard;
- }
-
- float depth = getDepth(pos_screen);
-
- pos += norm * spot_shadow_offset;
- return vsmSpotSample(vec4(pos, 1.0), depth, (index == 0) ? shadowMap4 : shadowMap5, shadow_matrix[4 + index]);
-}
-
diff --git a/indra/newview/app_settings/shaders/class3/deferred/shadowV.glsl b/indra/newview/app_settings/shaders/class3/deferred/shadowV.glsl
deleted file mode 100644
index 6577fe0ecf..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/shadowV.glsl
+++ /dev/null
@@ -1,62 +0,0 @@
-/**
- * @file class3/deferred/shadowV.glsl
- *
- * $LicenseInfo:firstyear=2011&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2011, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 modelview_projection_matrix;
-uniform float shadow_target_width;
-uniform mat4 texture_matrix0;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec2 texcoord0;
-
-#if !defined(DEPTH_CLAMP)
-VARYING float pos_zd2;
-#endif
-
-VARYING vec4 pos;
-VARYING float target_pos_x;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-void passTextureIndex();
-
-void main()
-{
- //transform vertex
- vec4 pre_pos = vec4(position.xyz, 1.0);
-
- pos = modelview_projection_matrix * pre_pos;
-
- target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x;
-
-#if !defined(DEPTH_CLAMP)
- pos_zd2 = pos.z * 0.5;
-
- gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
-#else
- gl_Position = pos;
-#endif
-
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl
deleted file mode 100644
index a0b082ed7c..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl
+++ /dev/null
@@ -1,126 +0,0 @@
-/**
- * @file class3/deferred/skyF.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_data[3];
-#else
-#define frag_data gl_FragData
-#endif
-
-VARYING vec2 vary_frag;
-
-uniform vec3 camPosLocal;
-uniform vec3 sun_dir;
-uniform float sun_size;
-uniform float far_z;
-uniform mat4 inv_proj;
-uniform mat4 inv_modelview;
-
-uniform sampler2D transmittance_texture;
-uniform sampler3D scattering_texture;
-uniform sampler3D single_mie_scattering_texture;
-uniform sampler2D irradiance_texture;
-uniform sampler2D rainbow_map;
-uniform sampler2D halo_map;
-
-uniform float moisture_level;
-uniform float droplet_radius;
-uniform float ice_level;
-
-vec3 GetSolarLuminance();
-vec3 GetSkyLuminance(vec3 camPos, vec3 view_dir, float shadow_length, vec3 dir, out vec3 transmittance);
-vec3 GetSkyLuminanceToPoint(vec3 camPos, vec3 pos, float shadow_length, vec3 dir, out vec3 transmittance);
-
-vec3 ColorFromRadiance(vec3 radiance);
-vec3 rainbow(float d)
-{
- // d is the dot product of view and sun directions, so ranging -1.0..1.0
- // 'interesting' values of d are the range -0.75..-0.825, when view is nearly opposite of sun vec
- // Rainbox texture mode is GL_REPEAT, so tc of -.75 is equiv to 0.25, -0.825 equiv to 0.175.
-
- // SL-13629 Rainbow texture has colors within the correct .175...250 range, but order is inverted.
- // Rather than replace the texture, we mirror and translate the y tc to keep the colors within the
- // interesting range, but in reversed order: i.e. d = (1 - d) - 1.575
- d = clamp(-0.575 - d, 0.0, 1.0);
-
- // With the colors in the lower 1/4 of the texture, inverting the coords leaves most of it inaccessible.
- // So, we can stretch the texcoord above the colors (ie > 0.25) to fill the entire remaining coordinate
- // space. This improves gradation, reduces banding within the rainbow interior. (1-0.25) / (0.425/0.25) = 4.2857
- float interior_coord = max(0.0, d - 0.25) * 4.2857;
- d = clamp(d, 0.0, 0.25) + interior_coord;
-
- float rad = (droplet_radius - 5.0f) / 1024.0f;
- return pow(texture2D(rainbow_map, vec2(rad, d)).rgb, vec3(1.8)) * moisture_level;
-}
-
-vec3 halo22(float d)
-{
- float v = sqrt(max(0, 1 - (d*d)));
- return texture2D(halo_map, vec2(0, v)).rgb * ice_level;
-}
-
-void main()
-{
- vec3 pos = vec3((vary_frag * 2.0) - vec2(1.0, 1.0f), 1.0);
- vec4 view_pos = (inv_proj * vec4(pos, 1.0f));
-
- view_pos /= view_pos.w;
-
- vec3 view_ray = (inv_modelview * vec4(view_pos.xyz, 0.0f)).xyz + camPosLocal;
-
- vec3 view_direction = normalize(view_ray);
- vec3 sun_direction = normalize(sun_dir);
- vec3 earth_center = vec3(0, 0, -6360.0f);
- vec3 camPos = (camPosLocal / 1000.0f) - earth_center;
-
- vec3 transmittance;
- vec3 radiance_sun = GetSkyLuminance(camPos, view_direction, 0.0f, sun_direction, transmittance);
- vec3 solar_luminance = GetSolarLuminance();
-
- // If the view ray intersects the Sun, add the Sun radiance.
- float s = dot(view_direction, sun_direction);
-
- // cheesy solar disc...
- if (s >= (sun_size * 0.999))
- {
- radiance_sun += pow(smoothstep(0.0, 1.3, (s - (sun_size * 0.9))), 2.0) * solar_luminance * transmittance;
- }
- s = smoothstep(0.9, 1.0, s) * 16.0f;
-
- vec3 color = ColorFromRadiance(radiance_sun);
-
- float optic_d = dot(view_direction, sun_direction);
- vec3 halo_22 = halo22(optic_d);
-
- color.rgb += rainbow(optic_d) * optic_d;
- color.rgb += halo_22;
-
- color = pow(color, vec3(1.0/2.2));
-
- frag_data[0] = vec4(color, 1.0 + s);
- frag_data[1] = vec4(0.0);
- frag_data[2] = vec4(0.0, 1.0, 0.0, 1.0);
-}
-
diff --git a/indra/newview/app_settings/shaders/class3/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class3/deferred/skyV.glsl
deleted file mode 100644
index 2eb222ada4..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/skyV.glsl
+++ /dev/null
@@ -1,37 +0,0 @@
-/**
- * @file class3/deferred/skyV.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec2 texcoord0;
-
-VARYING vec2 vary_frag;
-
-void main()
-{
- // pass through untransformed fullscreen pos at back of frustum for proper sky depth testing
- gl_Position = vec4(position.xy, 1.0f, 1.0);
- vary_frag = texcoord0;
-}
-
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
index 7ed9e7b4fc..5e8fe9301a 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
@@ -1,177 +1,259 @@
-/**
+/**
* @file class3/deferred/softenLightF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
-#extension GL_ARB_texture_rectangle : enable
-/*[EXTRA_CODE_HERE]*/
+#define FLT_MAX 3.402823466e+38
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
+
+uniform sampler2D diffuseRect;
+uniform sampler2D specularRect;
+uniform sampler2D normalMap;
+uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl
+
+const float M_PI = 3.14159265;
+
+#if defined(HAS_SUN_SHADOW) || defined(HAS_SSAO)
+uniform sampler2D lightMap;
#endif
-uniform sampler2DRect diffuseRect;
-uniform sampler2DRect specularRect;
-uniform sampler2DRect normalMap;
-uniform sampler2DRect lightMap;
-uniform sampler2DRect depthMap;
+uniform sampler2D depthMap;
uniform sampler2D lightFunc;
-uniform samplerCube environmentMap;
uniform float blur_size;
uniform float blur_fidelity;
+#if defined(HAS_SSAO)
+uniform float ssao_irradiance_scale;
+uniform float ssao_irradiance_max;
+#endif
+
// Inputs
-uniform vec4 morphFactor;
-uniform vec3 camPosLocal;
-uniform float cloud_shadow;
-uniform float max_y;
-uniform vec4 glow;
uniform mat3 env_mat;
-uniform vec4 shadow_clip;
-
+uniform mat3 ssao_effect_mat;
uniform vec3 sun_dir;
-VARYING vec2 vary_fragcoord;
+uniform vec3 moon_dir;
+uniform int sun_up_factor;
+in vec2 vary_fragcoord;
uniform mat4 inv_proj;
-uniform mat4 inv_modelview;
-
uniform vec2 screen_res;
-uniform sampler2D transmittance_texture;
-uniform sampler3D scattering_texture;
-uniform sampler3D single_mie_scattering_texture;
-uniform sampler2D irradiance_texture;
-
-uniform sampler2D sh_input_r;
-uniform sampler2D sh_input_g;
-uniform sampler2D sh_input_b;
-
-vec3 GetSunAndSkyIrradiance(vec3 camPos, vec3 norm, vec3 dir, out vec3 sky_irradiance);
-vec3 GetSkyLuminance(vec3 camPos, vec3 view_dir, float shadow_length, vec3 dir, out vec3 transmittance);
-vec3 GetSkyLuminanceToPoint(vec3 camPos, vec3 pos, float shadow_length, vec3 dir, out vec3 transmittance);
-
-vec3 ColorFromRadiance(vec3 radiance);
-vec4 getPositionWithDepth(vec2 pos_screen, float depth);
-vec4 getPosition(vec2 pos_screen);
vec3 getNorm(vec2 pos_screen);
+vec4 getPositionWithDepth(vec2 pos_screen, float depth);
-#ifdef WATER_FOG
-vec4 applyWaterFogView(vec3 pos, vec4 color);
+void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive);
+vec3 atmosFragLightingLinear(vec3 l, vec3 additive, vec3 atten);
+vec3 scaleSoftClipFragLinear(vec3 l);
+
+// reflection probe interface
+void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv,
+ vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent, vec3 amblit_linear);
+void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv,
+ vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent, vec3 amblit_linear);
+void applyGlossEnv(inout vec3 color, vec3 glossenv, vec4 spec, vec3 pos, vec3 norm);
+void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity);
+float getDepth(vec2 pos_screen);
+
+vec3 linear_to_srgb(vec3 c);
+vec3 srgb_to_linear(vec3 c);
+
+uniform vec4 waterPlane;
+
+uniform int cube_snapshot;
+
+uniform float sky_hdr_scale;
+
+void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float nh, out float nl, out float nv, out float vh, out float lightDist);
+void calcDiffuseSpecular(vec3 baseColor, float metallic, inout vec3 diffuseColor, inout vec3 specularColor);
+
+vec3 pbrBaseLight(vec3 diffuseColor,
+ vec3 specularColor,
+ float metallic,
+ vec3 pos,
+ vec3 norm,
+ float perceptualRoughness,
+ vec3 light_dir,
+ vec3 sunlit,
+ float scol,
+ vec3 radiance,
+ vec3 irradiance,
+ vec3 colorEmissive,
+ float ao,
+ vec3 additive,
+ vec3 atten);
+
+vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor,
+ float perceptualRoughness,
+ float metallic,
+ vec3 n, // normal
+ vec3 v, // surface point to camera
+ vec3 l); //surface point to light
+
+
+void adjustIrradiance(inout vec3 irradiance, float ambocc)
+{
+ // use sky settings ambient or irradiance map sample, whichever is brighter
+ //irradiance = max(amblit_linear, irradiance);
+
+#if defined(HAS_SSAO)
+ irradiance = mix(ssao_effect_mat * min(irradiance.rgb*ssao_irradiance_scale, vec3(ssao_irradiance_max)), irradiance.rgb, ambocc);
#endif
+}
-void main()
+void main()
{
- vec2 tc = vary_fragcoord.xy;
- float depth = texture2DRect(depthMap, tc.xy).r;
- vec3 pos = getPositionWithDepth(tc, depth).xyz;
- vec4 norm = texture2DRect(normalMap, tc);
+ vec2 tc = vary_fragcoord.xy;
+ float depth = getDepth(tc.xy);
+ vec4 pos = getPositionWithDepth(tc, depth);
+ vec4 norm = texture(normalMap, tc);
float envIntensity = norm.z;
- norm.xyz = getNorm(tc);
+ norm.xyz = getNorm(tc);
+ vec3 light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir;
- float da = max(dot(norm.xyz, sun_dir.xyz), 0.0);
+ vec4 baseColor = texture(diffuseRect, tc);
+ vec4 spec = texture(specularRect, vary_fragcoord.xy); // NOTE: PBR linear Emissive
+
+#if defined(HAS_SUN_SHADOW) || defined(HAS_SSAO)
+ vec2 scol_ambocc = texture(lightMap, vary_fragcoord.xy).rg;
+#endif
- vec4 diffuse = texture2DRect(diffuseRect, tc); // sRGB
- diffuse.rgb = srgb_to_linear(diffuse.rgb);
+#if defined(HAS_SUN_SHADOW)
+ float scol = max(scol_ambocc.r, baseColor.a);
+#else
+ float scol = 1.0;
+#endif
+#if defined(HAS_SSAO)
+ float ambocc = scol_ambocc.g;
+#else
+ float ambocc = 1.0;
+#endif
- vec3 col;
+ vec3 color = vec3(0);
float bloom = 0.0;
- {
- vec3 camPos = (camPosLocal / 1000.0f) + vec3(0, 0, 6360.0f);
- vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
-
- vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg;
+ vec3 sunlit;
+ vec3 amblit;
+ vec3 additive;
+ vec3 atten;
- float scol = max(scol_ambocc.r, diffuse.a);
+ calcAtmosphericVarsLinear(pos.xyz, norm.xyz, light_dir, sunlit, amblit, additive, atten);
- float ambocc = scol_ambocc.g;
+ vec3 sunlit_linear = srgb_to_linear(sunlit);
+ vec3 amblit_linear = amblit;
+
+ vec3 irradiance = vec3(0);
+ vec3 radiance = vec3(0);
+
+ if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR))
+ {
+ vec3 orm = texture(specularRect, tc).rgb;
+ float perceptualRoughness = orm.g;
+ float metallic = orm.b;
+ float ao = orm.r;
+
+ vec3 colorEmissive = texture(emissiveRect, tc).rgb;
+ // PBR IBL
+ float gloss = 1.0 - perceptualRoughness;
+
+ sampleReflectionProbes(irradiance, radiance, tc, pos.xyz, norm.xyz, gloss, false, amblit_linear);
+
+ adjustIrradiance(irradiance, ambocc);
- vec4 l1tap = vec4(1.0/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265));
- vec4 l1r = texture2D(sh_input_r, vec2(0,0));
- vec4 l1g = texture2D(sh_input_g, vec2(0,0));
- vec4 l1b = texture2D(sh_input_b, vec2(0,0));
+ vec3 diffuseColor;
+ vec3 specularColor;
+ calcDiffuseSpecular(baseColor.rgb, metallic, diffuseColor, specularColor);
- vec3 indirect = vec3(dot(l1r, l1tap * vec4(1, norm.xyz)),
- dot(l1g, l1tap * vec4(1, norm.xyz)),
- dot(l1b, l1tap * vec4(1, norm.xyz)));
+ vec3 v = -normalize(pos.xyz);
+ color = pbrBaseLight(diffuseColor, specularColor, metallic, v, norm.xyz, perceptualRoughness, light_dir, sunlit_linear, scol, radiance, irradiance, colorEmissive, ao, additive, atten);
+ }
+ else if (!GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_ATMOS))
+ {
+ //should only be true of WL sky, just port over base color value
+ color = texture(emissiveRect, tc).rgb;
+ color = srgb_to_linear(color);
+ color *= sky_hdr_scale;
+ }
+ else
+ {
+ // legacy shaders are still writng sRGB to gbuffer
+ baseColor.rgb = srgb_to_linear(baseColor.rgb);
+
+ spec.rgb = srgb_to_linear(spec.rgb);
- indirect = clamp(indirect, vec3(0), vec3(1.0));
+ float da = clamp(dot(norm.xyz, light_dir.xyz), 0.0, 1.0);
- vec3 transmittance;
- vec3 sky_irradiance;
- vec3 sun_irradiance = GetSunAndSkyIrradiance(camPos, norm.xyz, sun_dir, sky_irradiance);
- vec3 inscatter = GetSkyLuminanceToPoint(camPos, (pos / 1000.f) + vec3(0, 0, 6360.0f), scol, sun_dir, transmittance);
+ vec3 irradiance = vec3(0);
+ vec3 glossenv = vec3(0);
+ vec3 legacyenv = vec3(0);
- vec3 radiance = scol * (sun_irradiance + sky_irradiance) + inscatter;
- vec3 atmo_color = ColorFromRadiance(radiance);
+ sampleReflectionProbesLegacy(irradiance, glossenv, legacyenv, tc, pos.xyz, norm.xyz, spec.a, envIntensity, false, amblit_linear);
+
+ adjustIrradiance(irradiance, ambocc);
- col = atmo_color + indirect;
- col *= transmittance;
- col *= diffuse.rgb;
+ // apply lambertian IBL only (see pbrIbl)
+ color.rgb = irradiance;
- vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
+ vec3 sun_contrib = min(da, scol) * sunlit_linear;
+ color.rgb += sun_contrib;
+ color.rgb *= baseColor.rgb;
+
+ vec3 refnormpersp = reflect(pos.xyz, norm.xyz);
- if (spec.a > 0.0) // specular reflection
+ if (spec.a > 0.0)
{
- // the old infinite-sky shiny reflection
- //
- float sa = dot(refnormpersp, sun_dir.xyz);
- vec3 dumbshiny = scol * texture2D(lightFunc, vec2(sa, spec.a)).r * atmo_color;
-
- // add the two types of shiny together
- vec3 spec_contrib = dumbshiny * spec.rgb * 0.25;
- bloom = dot(spec_contrib, spec_contrib);
- col += spec_contrib;
+ vec3 lv = light_dir.xyz;
+ vec3 h, l, v = -normalize(pos.xyz);
+ float nh, nl, nv, vh, lightDist;
+ vec3 n = norm.xyz;
+ calcHalfVectors(lv, n, v, h, l, nh, nl, nv, vh, lightDist);
+
+ if (nl > 0.0 && nh > 0.0)
+ {
+ float lit = min(nl*6.0, 1.0);
+
+ float sa = nh;
+ float fres = pow(1 - vh, 5) * 0.4+0.5;
+ float gtdenom = 2 * nh;
+ float gt = max(0,(min(gtdenom * nv / vh, gtdenom * nl / vh)));
+
+ scol *= fres*texture(lightFunc, vec2(nh, spec.a)).r*gt/(nh*nl);
+ color.rgb += lit*scol*sunlit_linear.rgb*spec.rgb;
+ }
+
+ // add radiance map
+ applyGlossEnv(color, glossenv, spec, pos.xyz, norm.xyz);
}
- col = mix(col, diffuse.rgb, diffuse.a);
-
+ color.rgb = mix(color.rgb, baseColor.rgb, baseColor.a);
+
if (envIntensity > 0.0)
- { //add environmentmap
- vec3 env_vec = env_mat * refnormpersp;
- vec3 sun_direction = (inv_modelview * vec4(sun_dir, 1.0)).xyz;
- vec3 radiance_sun = GetSkyLuminance(camPos, env_vec, 0.0f, sun_direction, transmittance);
- vec3 refcol = ColorFromRadiance(radiance_sun);
- col = mix(col.rgb, refcol, envIntensity);
+ { // add environment map
+ applyLegacyEnv(color, legacyenv, spec, pos.xyz, norm.xyz, envIntensity);
}
-
- /*if (norm.w < 0.5)
- {
- col = scaleSoftClipFrag(col);
- }*/
-
- #ifdef WATER_FOG
- vec4 fogged = applyWaterFogView(pos,vec4(col, bloom));
- col = fogged.rgb;
- bloom = fogged.a;
- #endif
- }
+ }
- //output linear since gamma correction happens down stream
- frag_color.rgb = col;
- frag_color.a = bloom;
+ frag_color.rgb = max(color.rgb, vec3(0)); //output linear since local lights will be added to this shader's results
+ frag_color.a = 0.0;
}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl
deleted file mode 100644
index 9d872b8df8..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl
+++ /dev/null
@@ -1,38 +0,0 @@
-/**
- * @file class3/deferred/softenLightV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-ATTRIBUTE vec3 position;
-
-VARYING vec2 vary_fragcoord;
-
-uniform mat4 modelview_projection_matrix;
-uniform vec2 screen_res;
-
-void main()
-{
- //transform vertex
- vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0);
- gl_Position = pos;
- vary_fragcoord = (pos.xy*0.5+0.5)*screen_res;
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl
index 56b0f4e5ce..d31b37fb60 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl
@@ -1,9 +1,9 @@
/**
- * @file spotLightF.glsl
+ * @file class3\deferred\spotLightF.glsl
*
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
+ * Copyright (C) 2022, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -23,25 +23,18 @@
* $/LicenseInfo$
*/
-#extension GL_ARB_texture_rectangle : enable
-#extension GL_ARB_shader_texture_lod : enable
-
/*[EXTRA_CODE_HERE]*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-uniform sampler2DRect diffuseRect;
-uniform sampler2DRect specularRect;
-uniform sampler2DRect depthMap;
-uniform sampler2DRect normalMap;
+uniform sampler2D diffuseRect;
+uniform sampler2D specularRect;
+uniform sampler2D depthMap;
+uniform sampler2D normalMap;
+uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl
uniform samplerCube environmentMap;
-uniform sampler2DRect lightMap;
-uniform sampler2D noiseMap;
-uniform sampler2D projectionMap;
+uniform sampler2D lightMap;
+uniform sampler2D projectionMap; // rgba
uniform sampler2D lightFunc;
uniform mat4 proj_mat; //screen space to light space
@@ -61,227 +54,214 @@ uniform float sun_wash;
uniform int proj_shadow_idx;
uniform float shadow_fade;
+// Light params
+#if defined(MULTI_SPOTLIGHT)
+uniform vec3 center;
+#else
+in vec3 trans_center;
+#endif
uniform float size;
uniform vec3 color;
uniform float falloff;
-VARYING vec3 trans_center;
-VARYING vec4 vary_fragcoord;
+in vec4 vary_fragcoord;
uniform vec2 screen_res;
uniform mat4 inv_proj;
-vec3 getNorm(vec2 pos_screen);
+void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float nh, out float nl, out float nv, out float vh, out float lightDist);
+float calcLegacyDistanceAttenuation(float distance, float falloff);
+bool clipProjectedLightVars(vec3 center, vec3 pos, out float dist, out float l_dist, out vec3 lv, out vec4 proj_tc );
+vec4 getNormalEnvIntensityFlags(vec2 screenpos, out vec3 n, out float envIntensity);
+vec3 getProjectedLightAmbiance(float amb_da, float attenuation, float lit, float nl, float noise, vec2 projected_uv);
+vec3 getProjectedLightDiffuseColor(float light_distance, vec2 projected_uv );
+vec2 getScreenCoord(vec4 clip);
+vec3 srgb_to_linear(vec3 cs);
+vec4 texture2DLodSpecular(vec2 tc, float lod);
-vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
-{
- vec4 ret = texture2DLod(projectionMap, tc, lod);
-
- vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
-
- float det = min(lod/(proj_lod*0.5), 1.0);
-
- float d = min(dist.x, dist.y);
-
- d *= min(1, d * (proj_lod - lod));
-
- float edge = 0.25*det;
-
- ret *= clamp(d/edge, 0.0, 1.0);
-
- return ret;
-}
+vec4 getPosition(vec2 pos_screen);
-vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod)
-{
- vec4 ret = texture2DLod(projectionMap, tc, lod);
-
- vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
-
- float det = min(lod/(proj_lod*0.5), 1.0);
-
- float d = min(dist.x, dist.y);
-
- float edge = 0.25*det;
-
- ret *= clamp(d/edge, 0.0, 1.0);
-
- return ret;
-}
+const float M_PI = 3.14159265;
-vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod)
-{
- vec4 ret = texture2DLod(projectionMap, tc, lod);
-
- vec2 dist = tc-vec2(0.5);
-
- float d = dot(dist,dist);
-
- ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0);
-
- return ret;
-}
+vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor,
+ float perceptualRoughness,
+ float metallic,
+ vec3 n, // normal
+ vec3 v, // surface point to camera
+ vec3 l); //surface point to light
+void main()
+{
+ vec3 final_color = vec3(0,0,0);
+ vec2 tc = getScreenCoord(vary_fragcoord);
+ vec3 pos = getPosition(tc).xyz;
-vec4 getPosition(vec2 pos_screen);
+ vec3 lv;
+ vec4 proj_tc;
+ float dist, l_dist;
+ vec3 c;
+#if defined(MULTI_SPOTLIGHT)
+ c = center;
+#else
+ c = trans_center;
+#endif
-void main()
-{
- vec4 frag = vary_fragcoord;
- frag.xyz /= frag.w;
- frag.xyz = frag.xyz*0.5+0.5;
- frag.xy *= screen_res;
-
- vec3 pos = getPosition(frag.xy).xyz;
- vec3 lv = trans_center.xyz-pos.xyz;
- float dist = length(lv);
- dist /= size;
- if (dist > 1.0)
+ if (clipProjectedLightVars(c, pos, dist, l_dist, lv, proj_tc))
{
discard;
}
-
+
float shadow = 1.0;
if (proj_shadow_idx >= 0)
{
- vec4 shd = texture2DRect(lightMap, frag.xy);
- shadow = (proj_shadow_idx == 0) ? shd.b : shd.a;
+ vec4 shd = texture(lightMap, tc);
+ shadow = (proj_shadow_idx==0)?shd.b:shd.a;
shadow += shadow_fade;
- shadow = clamp(shadow, 0.0, 1.0);
+ shadow = clamp(shadow, 0.0, 1.0);
}
-
- vec3 norm = texture2DRect(normalMap, frag.xy).xyz;
- float envIntensity = norm.z;
- norm = getNorm(frag.xy);
-
- norm = normalize(norm);
- float l_dist = -dot(lv, proj_n);
-
- vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0));
- if (proj_tc.z < 0.0)
- {
- discard;
- }
-
- proj_tc.xyz /= proj_tc.w;
-
- float fa = (falloff*0.5) + 1.0;
- float dist_atten = min(1.0 - (dist - 1.0 * (1.0 - fa)) / fa, 1.0);
- dist_atten *= dist_atten;
- dist_atten *= 2.0;
+ float envIntensity;
+ vec3 n;
+ vec4 norm = getNormalEnvIntensityFlags(tc, n, envIntensity);
+
+ float dist_atten = calcLegacyDistanceAttenuation(dist, falloff);
if (dist_atten <= 0.0)
{
discard;
}
-
+
lv = proj_origin-pos.xyz;
- lv = normalize(lv);
- float da = dot(norm, lv);
-
- vec3 col = vec3(0,0,0);
-
- vec3 diff_tex = srgb_to_linear(texture2DRect(diffuseRect, frag.xy).rgb);
-
- vec4 spec = texture2DRect(specularRect, frag.xy);
+ vec3 h, l, v = -normalize(pos);
+ float nh, nl, nv, vh, lightDist;
+ calcHalfVectors(lv, n, v, h, l, nh, nl, nv, vh, lightDist);
+
+ vec3 diffuse = texture(diffuseRect, tc).rgb;
+ vec4 spec = texture(specularRect, tc);
+ vec3 dlit = vec3(0, 0, 0);
+ vec3 slit = vec3(0, 0, 0);
- vec3 dlit = vec3(0, 0, 0);
+ vec3 amb_rgb = vec3(0);
- float noise = texture2D(noiseMap, frag.xy/128.0).b;
- if (proj_tc.z > 0.0 &&
- proj_tc.x < 1.0 &&
- proj_tc.y < 1.0 &&
- proj_tc.x > 0.0 &&
- proj_tc.y > 0.0)
+ if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR))
{
- float amb_da = proj_ambiance;
- float lit = 0.0;
+ vec3 colorEmissive = texture(emissiveRect, tc).rgb;
+ vec3 orm = spec.rgb;
+ float perceptualRoughness = orm.g;
+ float metallic = orm.b;
+ vec3 f0 = vec3(0.04);
+ vec3 baseColor = diffuse.rgb;
- if (da > 0.0)
+ vec3 diffuseColor = baseColor.rgb*(vec3(1.0)-f0);
+ diffuseColor *= 1.0 - metallic;
+
+ vec3 specularColor = mix(f0, baseColor.rgb, metallic);
+
+ // We need this additional test inside a light's frustum since a spotlight's ambiance can be applied
+ if (proj_tc.x > 0.0 && proj_tc.x < 1.0
+ && proj_tc.y > 0.0 && proj_tc.y < 1.0)
{
- lit = da * dist_atten * noise;
+ float lit = 0.0;
+ float amb_da = 0.0;
- float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0);
- float lod = diff * proj_lod;
-
- vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod);
-
- dlit = color.rgb * plcol.rgb * plcol.a;
-
- col = dlit*lit*diff_tex*shadow;
- amb_da += (da*0.5)*(1.0-shadow)*proj_ambiance;
- }
-
- //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0);
- vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod);
-
- amb_da += (da*da*0.5+0.5)*(1.0-shadow)*proj_ambiance;
+ lv = normalize(lv);
+
+ if (nl > 0.0)
+ {
+ amb_da += (nl*0.5 + 0.5) * proj_ambiance;
- amb_da *= dist_atten * noise;
-
- amb_da = min(amb_da, 1.0-lit);
-
- col += amb_da*color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a;
- }
-
+ dlit = getProjectedLightDiffuseColor( l_dist, proj_tc.xy );
- if (spec.a > 0.0)
+ vec3 intensity = dist_atten * dlit * 3.25 * shadow; // Legacy attenuation, magic number to balance with legacy materials
+ final_color += intensity*pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, lv);
+ }
+
+ amb_rgb = getProjectedLightAmbiance( amb_da, dist_atten, lit, nl, 1.0, proj_tc.xy ) * 3.25; //magic number to balance with legacy ambiance
+ final_color += amb_rgb * pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, -lv);
+ }
+ }
+ else
{
- dlit *= min(da*6.0, 1.0) * dist_atten;
- vec3 npos = -normalize(pos);
-
- //vec3 ref = dot(pos+lv, norm);
- vec3 h = normalize(lv+npos);
- float nh = dot(norm, h);
- float nv = dot(norm, npos);
- float vh = dot(npos, h);
- float sa = nh;
- float fres = pow(1 - dot(h, npos), 5)*0.4+0.5;
-
- float gtdenom = 2 * nh;
- float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh));
-
- if (nh > 0.0)
+ diffuse = srgb_to_linear(diffuse);
+ spec.rgb = srgb_to_linear(spec.rgb);
+
+ if (proj_tc.z > 0.0 &&
+ proj_tc.x < 1.0 &&
+ proj_tc.y < 1.0 &&
+ proj_tc.x > 0.0 &&
+ proj_tc.y > 0.0)
{
- float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da);
- col += dlit*scol*spec.rgb*shadow;
+ float amb_da = 0;
+ float lit = 0.0;
+
+ if (nl > 0.0)
+ {
+ lit = nl * dist_atten;
+
+ dlit = getProjectedLightDiffuseColor( l_dist, proj_tc.xy );
+
+ final_color = dlit*lit*diffuse*shadow;
+
+ // unshadowed for consistency between forward and deferred?
+ amb_da += (nl*0.5+0.5) /* * (1.0-shadow) */ * proj_ambiance;
+ }
+
+ amb_rgb = getProjectedLightAmbiance( amb_da, dist_atten, lit, nl, 1.0, proj_tc.xy );
+ final_color += diffuse.rgb * amb_rgb * max(dot(-normalize(lv), n), 0.0);
}
- }
+ if (spec.a > 0.0)
+ {
+ dlit *= min(nl*6.0, 1.0) * dist_atten;
- if (envIntensity > 0.0)
- {
- vec3 ref = reflect(normalize(pos), norm);
+ float fres = pow(1 - vh, 5)*0.4+0.5;
+
+ float gtdenom = 2 * nh;
+ float gt = max(0, min(gtdenom * nv / vh, gtdenom * nl / vh));
+
+ if (nh > 0.0)
+ {
+ float scol = fres*texture(lightFunc, vec2(nh, spec.a)).r*gt/(nh*nl);
+ vec3 speccol = dlit*scol*spec.rgb*shadow;
+ speccol = clamp(speccol, vec3(0), vec3(1));
+ final_color += speccol;
+ }
+ }
+
+ if (envIntensity > 0.0)
+ {
+ vec3 ref = reflect(normalize(pos), n);
- //project from point pos in direction ref to plane proj_p, proj_n
- vec3 pdelta = proj_p-pos;
- float ds = dot(ref, proj_n);
+ //project from point pos in direction ref to plane proj_p, proj_n
+ vec3 pdelta = proj_p-pos;
+ float ds = dot(ref, proj_n);
- if (ds < 0.0)
- {
- vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds;
+ if (ds < 0.0)
+ {
+ vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds;
- vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0));
+ vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0));
- if (stc.z > 0.0)
- {
- stc /= stc.w;
-
- if (stc.x < 1.0 &&
- stc.y < 1.0 &&
- stc.x > 0.0 &&
- stc.y > 0.0)
+ if (stc.z > 0.0)
{
- col += color.rgb * texture2DLodSpecular(projectionMap, stc.xy, (1 - spec.a) * (proj_lod * 0.6)).rgb * shadow * envIntensity;
+ stc /= stc.w;
+
+ if (stc.x < 1.0 &&
+ stc.y < 1.0 &&
+ stc.x > 0.0 &&
+ stc.y > 0.0)
+ {
+ final_color += color.rgb * texture2DLodSpecular(stc.xy, (1 - spec.a) * (proj_lod * 0.6)).rgb * shadow * envIntensity;
+ }
}
}
}
}
-
+
//not sure why, but this line prevents MATBUG-194
- col = max(col, vec3(0.0));
+ final_color = max(final_color, vec3(0.0));
- frag_color.rgb = col;
+ //output linear
+ frag_color.rgb = final_color;
frag_color.a = 0.0;
}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/sunLightF.glsl
deleted file mode 100644
index 112b498c90..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/sunLightF.glsl
+++ /dev/null
@@ -1,57 +0,0 @@
-/**
- * @file class3\deferred\sunLightF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#extension GL_ARB_texture_rectangle : enable
-
-/*[EXTRA_CODE_HERE]*/
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-//class 2, shadows, no SSAO
-
-// Inputs
-VARYING vec2 vary_fragcoord;
-
-vec4 getPosition(vec2 pos_screen);
-vec3 getNorm(vec2 pos_screen);
-
-float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen);
-float sampleSpotShadow(vec3 pos, vec3 norm, int index, vec2 pos_screen);
-
-void main()
-{
- vec2 pos_screen = vary_fragcoord.xy;
- vec4 pos = getPosition(pos_screen);
- vec3 norm = getNorm(pos_screen);
-
- frag_color.r = sampleDirectionalShadow(pos.xyz, norm, pos_screen);
- frag_color.g = 1.0f;
- frag_color.b = sampleSpotShadow(pos.xyz, norm, 0, pos_screen);
- frag_color.a = sampleSpotShadow(pos.xyz, norm, 1, pos_screen);
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class3/deferred/sunLightSSAOF.glsl
deleted file mode 100644
index 342a2ff3ed..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/sunLightSSAOF.glsl
+++ /dev/null
@@ -1,61 +0,0 @@
-/**
- * @file class3\deferred\sunLightSSAOF.glsl
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#extension GL_ARB_texture_rectangle : enable
-
-/*[EXTRA_CODE_HERE]*/
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-//class 2 -- shadows and SSAO
-
-// Inputs
-VARYING vec2 vary_fragcoord;
-
-uniform vec3 sun_dir;
-
-vec4 getPosition(vec2 pos_screen);
-vec3 getNorm(vec2 pos_screen);
-
-float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen);
-float sampleSpotShadow(vec3 pos, vec3 norm, int index, vec2 pos_screen);
-
-//calculate decreases in ambient lighting when crowded out (SSAO)
-float calcAmbientOcclusion(vec4 pos, vec3 norm, vec2 pos_screen);
-
-void main()
-{
- vec2 pos_screen = vary_fragcoord.xy;
- vec4 pos = getPosition(pos_screen);
- vec3 norm = getNorm(pos_screen);
-
- frag_color.r = sampleDirectionalShadow(pos.xyz, norm, pos_screen);
- frag_color.b = calcAmbientOcclusion(pos, norm, pos_screen);
- frag_color.b = sampleSpotShadow(pos.xyz, norm, 0, pos_screen);
- frag_color.a = sampleSpotShadow(pos.xyz, norm, 1, pos_screen);
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/treeShadowV.glsl b/indra/newview/app_settings/shaders/class3/deferred/treeShadowV.glsl
deleted file mode 100644
index 15e769ac10..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/treeShadowV.glsl
+++ /dev/null
@@ -1,43 +0,0 @@
-/**
- * @file treeShadowV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 texture_matrix0;
-uniform mat4 modelview_projection_matrix;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec2 texcoord0;
-
-VARYING vec4 pos;
-VARYING vec2 vary_texcoord0;
-
-void main()
-{
- //transform vertex
- pos = modelview_projection_matrix*vec4(position.xyz, 1.0);
-
- gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
-
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/underWaterF.glsl b/indra/newview/app_settings/shaders/class3/deferred/underWaterF.glsl
deleted file mode 100644
index 540226e672..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/underWaterF.glsl
+++ /dev/null
@@ -1,115 +0,0 @@
-/**
- * @file underWaterF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-/*[EXTRA_CODE_HERE]*/
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_data[3];
-#else
-#define frag_data gl_FragData
-#endif
-
-uniform sampler2D diffuseMap;
-uniform sampler2D bumpMap;
-uniform sampler2D screenTex;
-uniform sampler2D refTex;
-uniform sampler2D screenDepth;
-
-uniform vec4 fogCol;
-uniform vec3 lightDir;
-uniform vec3 specular;
-uniform float lightExp;
-uniform vec2 fbScale;
-uniform float refScale;
-uniform float znear;
-uniform float zfar;
-uniform float kd;
-uniform vec4 waterPlane;
-uniform vec3 eyeVec;
-uniform vec4 waterFogColor;
-uniform float waterFogDensity;
-uniform float waterFogKS;
-uniform vec2 screenRes;
-
-//bigWave is (refCoord.w, view.w);
-VARYING vec4 refCoord;
-VARYING vec4 littleWave;
-VARYING vec4 view;
-
-vec2 encode_normal(vec3 n);
-
-vec4 applyWaterFog(vec4 color, vec3 viewVec)
-{
- //normalize view vector
- vec3 view = normalize(viewVec);
- float es = -view.z;
-
- //find intersection point with water plane and eye vector
-
- //get eye depth
- float e0 = max(-waterPlane.w, 0.0);
-
- //get object depth
- float depth = length(viewVec);
-
- //get "thickness" of water
- float l = max(depth, 0.1);
-
- float kd = waterFogDensity;
- float ks = waterFogKS;
- vec4 kc = waterFogColor;
-
- float F = 0.98;
-
- float t1 = -kd * pow(F, ks * e0);
- float t2 = kd + ks * es;
- float t3 = pow(F, t2*l) - 1.0;
-
- float L = min(t1/t2*t3, 1.0);
-
- float D = pow(0.98, l*kd);
- return color * D + kc * L;
-}
-
-void main()
-{
- vec4 color;
-
- //get detail normals
- vec3 wave1 = texture2D(bumpMap, vec2(refCoord.w, view.w)).xyz*2.0-1.0;
- vec3 wave2 = texture2D(bumpMap, littleWave.xy).xyz*2.0-1.0;
- vec3 wave3 = texture2D(bumpMap, littleWave.zw).xyz*2.0-1.0;
- vec3 wavef = normalize(wave1+wave2+wave3);
-
- //figure out distortion vector (ripply)
- vec2 distort = (refCoord.xy/refCoord.z) * 0.5 + 0.5;
- distort = distort+wavef.xy*refScale;
-
- vec4 fb = texture2D(screenTex, distort);
-
- frag_data[0] = vec4(fb.rgb, 1.0); // diffuse
- frag_data[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec
- frag_data[2] = vec4(encode_normal(wavef), 0.0, 0.0); // normalxyz, displace
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class3/deferred/waterF.glsl
deleted file mode 100644
index c65cf48c67..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/waterF.glsl
+++ /dev/null
@@ -1,174 +0,0 @@
-/**
- * @file waterF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#extension GL_ARB_texture_rectangle : enable
-
-/*[EXTRA_CODE_HERE]*/
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_data[3];
-#else
-#define frag_data gl_FragData
-#endif
-
-uniform sampler2D bumpMap;
-uniform sampler2D bumpMap2;
-uniform float blend_factor;
-uniform sampler2D screenTex;
-uniform sampler2D refTex;
-
-uniform float sunAngle;
-uniform float sunAngle2;
-uniform vec3 lightDir;
-uniform vec3 specular;
-uniform float lightExp;
-uniform float refScale;
-uniform float kd;
-uniform vec2 screenRes;
-uniform vec3 normScale;
-uniform float fresnelScale;
-uniform float fresnelOffset;
-uniform float blurMultiplier;
-uniform vec2 screen_res;
-uniform mat4 norm_mat; //region space to screen space
-
-//bigWave is (refCoord.w, view.w);
-VARYING vec4 refCoord;
-VARYING vec4 littleWave;
-VARYING vec4 view;
-VARYING vec4 vary_position;
-
-vec3 scaleSoftClip(vec3 c);
-vec2 encode_normal(vec3 n);
-
-vec3 BlendNormal(vec3 bump1, vec3 bump2)
-{
- //vec3 normal = bump1.xyz * vec3( 2.0, 2.0, 2.0) - vec3(1.0, 1.0, 0.0);
- //vec3 normal2 = bump2.xyz * vec3(-2.0, -2.0, 2.0) + vec3(1.0, 1.0, -1.0);
- //vec3 n = normalize(normal * dot(normal, normal2) - (normal2 * normal.z));
- vec3 n = normalize(mix(bump1, bump2, blend_factor));
- return n;
-}
-
-void main()
-{
- vec4 color;
- float dist = length(view.xy);
-
- //normalize view vector
- vec3 viewVec = normalize(view.xyz);
-
- //get wave normals
- vec3 wave1_a = texture2D(bumpMap, vec2(refCoord.w, view.w)).xyz*2.0-1.0;
- vec3 wave2_a = texture2D(bumpMap, littleWave.xy).xyz*2.0-1.0;
- vec3 wave3_a = texture2D(bumpMap, littleWave.zw).xyz*2.0-1.0;
-
-
- vec3 wave1_b = texture2D(bumpMap2, vec2(refCoord.w, view.w)).xyz*2.0-1.0;
- vec3 wave2_b = texture2D(bumpMap2, littleWave.xy).xyz*2.0-1.0;
- vec3 wave3_b = texture2D(bumpMap2, littleWave.zw).xyz*2.0-1.0;
-
- vec3 wave1 = BlendNormal(wave1_a, wave1_b);
- vec3 wave2 = BlendNormal(wave2_a, wave2_b);
- vec3 wave3 = BlendNormal(wave3_a, wave3_b);
-
- //get base fresnel components
-
- vec3 df = vec3(
- dot(viewVec, wave1),
- dot(viewVec, (wave2 + wave3) * 0.5),
- dot(viewVec, wave3)
- ) * fresnelScale + fresnelOffset;
- df *= df;
-
- vec2 distort = (refCoord.xy/refCoord.z) * 0.5 + 0.5;
-
- float dist2 = dist;
- dist = max(dist, 5.0);
-
- float dmod = sqrt(dist);
-
- vec2 dmod_scale = vec2(dmod*dmod, dmod);
-
- //get reflected color
- vec2 refdistort1 = wave1.xy*normScale.x;
- vec2 refvec1 = distort+refdistort1/dmod_scale;
- vec4 refcol1 = texture2D(refTex, refvec1);
-
- vec2 refdistort2 = wave2.xy*normScale.y;
- vec2 refvec2 = distort+refdistort2/dmod_scale;
- vec4 refcol2 = texture2D(refTex, refvec2);
-
- vec2 refdistort3 = wave3.xy*normScale.z;
- vec2 refvec3 = distort+refdistort3/dmod_scale;
- vec4 refcol3 = texture2D(refTex, refvec3);
-
- vec4 refcol = refcol1 + refcol2 + refcol3;
- float df1 = df.x + df.y + df.z;
- refcol *= df1 * 0.333;
-
- vec3 wavef = (wave1 + wave2 * 0.4 + wave3 * 0.6) * 0.5;
- wavef.z *= max(-viewVec.z, 0.1);
- wavef = normalize(wavef);
-
- float df2 = dot(viewVec, wavef) * fresnelScale+fresnelOffset;
-
- vec2 refdistort4 = wavef.xy*0.125;
- refdistort4.y -= abs(refdistort4.y);
- vec2 refvec4 = distort+refdistort4/dmod;
- float dweight = min(dist2*blurMultiplier, 1.0);
- vec4 baseCol = texture2D(refTex, refvec4);
-
- refcol = mix(baseCol*df2, refcol, dweight);
-
- //get specular component
- float spec = clamp(dot(lightDir, (reflect(viewVec,wavef))),0.0,1.0);
-
- //harden specular
- spec = pow(spec, 128.0);
-
- //figure out distortion vector (ripply)
- vec2 distort2 = distort+wavef.xy*refScale/max(dmod*df1, 1.0);
-
- vec4 fb = texture2D(screenTex, distort2);
-
- //mix with reflection
- // Note we actually want to use just df1, but multiplying by 0.999999 gets around an nvidia compiler bug
- color.rgb = mix(fb.rgb, refcol.rgb, df1 * 0.99999);
-
- color.rgb *= 2.0f;
- color.rgb = scaleSoftClip(color.rgb);
-
- vec4 pos = vary_position;
-
- color.rgb += spec * specular;
- color.a = spec * sunAngle2;
-
- vec3 screenspacewavef = normalize((norm_mat*vec4(wavef, 1.0)).xyz);
-
- frag_data[0] = vec4(color.rgb, color); // diffuse
- frag_data[1] = vec4(spec * specular, spec); // speccolor, spec
- frag_data[2] = vec4(encode_normal(wavef.xyz), 0.05, 0);// normalxy, 0, 0
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl
new file mode 100644
index 0000000000..f6b8299f91
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl
@@ -0,0 +1,65 @@
+/**
+ * @file class3/deferred/waterHazeF.glsl
+ *
+ * $LicenseInfo:firstyear=2023&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2023, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+out vec4 frag_color;
+
+// Inputs
+in vec4 vary_fragcoord;
+
+uniform sampler2D normalMap;
+
+vec4 getPositionWithDepth(vec2 pos_screen, float depth);
+float getDepth(vec2 pos_screen);
+
+vec4 getWaterFogView(vec3 pos);
+
+uniform int above_water;
+
+void main()
+{
+ vec2 tc = vary_fragcoord.xy/vary_fragcoord.w*0.5+0.5;
+ float depth = getDepth(tc.xy);
+
+ if (above_water > 0)
+ {
+ // we want to depth test when the camera is above water, but some GPUs have a hard time
+ // with depth testing against render targets that are bound for sampling in the same shader
+ // so we do it manually here
+
+ float cur_depth = vary_fragcoord.z/vary_fragcoord.w*0.5+0.5;
+ if (cur_depth > depth)
+ {
+ discard;
+ }
+ }
+
+ vec4 pos = getPositionWithDepth(tc, depth);
+ vec4 norm = texture(normalMap, tc);
+
+ vec4 fogged = getWaterFogView(pos.xyz);
+
+ frag_color = max(fogged, vec4(0)); //output linear since local lights will be added to this shader's results
+
+}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class3/deferred/waterHazeV.glsl
index 8891315e15..16381a5d51 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/waterHazeV.glsl
@@ -1,45 +1,59 @@
-/**
- * @file softenLightV.glsl
+/**
+ * @file class3/deferred/waterHazeV.glsl
*
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
+ * Copyright (C) 2023, Linden Research, Inc.
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
-uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
+in vec3 position;
uniform vec2 screen_res;
+out vec4 vary_fragcoord;
+
+// forwards
void setAtmosAttenuation(vec3 c);
void setAdditiveColor(vec3 c);
-VARYING vec2 vary_fragcoord;
+uniform vec4 waterPlane;
+
+uniform int above_water;
+
+uniform mat4 modelview_projection_matrix;
+
void main()
{
- //transform vertex
- vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ //transform vertex
+ vec4 pos = vec4(position.xyz, 1.0);
+
+ if (above_water > 0)
+ {
+ pos = modelview_projection_matrix*pos;
+ }
+
gl_Position = pos;
+
// appease OSX GLSL compiler/linker by touching all the varyings we said we would
setAtmosAttenuation(vec3(1));
setAdditiveColor(vec3(0));
- vary_fragcoord = (pos.xy*0.5+0.5)*screen_res;
+
+ vary_fragcoord = pos;
}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/waterV.glsl b/indra/newview/app_settings/shaders/class3/deferred/waterV.glsl
deleted file mode 100644
index 02000d90ca..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/waterV.glsl
+++ /dev/null
@@ -1,95 +0,0 @@
-/**
- * @file waterV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 modelview_matrix;
-uniform mat4 modelview_projection_matrix;
-
-ATTRIBUTE vec3 position;
-
-
-uniform vec2 d1;
-uniform vec2 d2;
-uniform float time;
-uniform vec3 eyeVec;
-uniform float waterHeight;
-
-VARYING vec4 refCoord;
-VARYING vec4 littleWave;
-VARYING vec4 view;
-
-VARYING vec4 vary_position;
-
-float wave(vec2 v, float t, float f, vec2 d, float s)
-{
- return (dot(d, v)*f + t*s)*f;
-}
-
-void main()
-{
- //transform vertex
- vec4 pos = vec4(position.xyz, 1.0);
- mat4 modelViewProj = modelview_projection_matrix;
-
- vec4 oPosition;
-
- //get view vector
- vec3 oEyeVec;
- oEyeVec.xyz = pos.xyz-eyeVec;
-
- float d = length(oEyeVec.xy);
- float ld = min(d, 2560.0);
-
- pos.xy = eyeVec.xy + oEyeVec.xy/d*ld;
- view.xyz = oEyeVec;
-
- d = clamp(ld/1536.0-0.5, 0.0, 1.0);
- d *= d;
-
- oPosition = vec4(position, 1.0);
- oPosition.z = mix(oPosition.z, max(eyeVec.z*0.75, 0.0), d);
- vary_position = modelview_matrix * oPosition;
- oPosition = modelViewProj * oPosition;
-
- refCoord.xyz = oPosition.xyz + vec3(0,0,0.2);
-
- //get wave position parameter (create sweeping horizontal waves)
- vec3 v = pos.xyz;
- v.x += (cos(v.x*0.08/*+time*0.01*/)+sin(v.y*0.02))*6.0;
-
- //push position for further horizon effect.
- pos.xyz = oEyeVec.xyz*(waterHeight/oEyeVec.z);
- pos.w = 1.0;
- pos = modelview_matrix*pos;
-
- //pass wave parameters to pixel shader
- vec2 bigWave = (v.xy) * vec2(0.04,0.04) + d1 * time * 0.055;
- //get two normal map (detail map) texture coordinates
- littleWave.xy = (v.xy) * vec2(0.45, 0.9) + d2 * time * 0.13;
- littleWave.zw = (v.xy) * vec2(0.1, 0.2) + d1 * time * 0.1;
- view.w = bigWave.y;
- refCoord.w = bigWave.x;
-
- gl_Position = oPosition;
-}
diff --git a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl
index 8c8bd6d0d5..223e55eb69 100644
--- a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl
@@ -1,5 +1,5 @@
/**
- * @file class1\environment\underWaterF.glsl
+ * @file class3\environment\underWaterF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
@@ -23,17 +23,14 @@
* $/LicenseInfo$
*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
uniform sampler2D diffuseMap;
-uniform sampler2D bumpMap;
+uniform sampler2D bumpMap;
+
+#ifdef TRANSPARENT_WATER
uniform sampler2D screenTex;
-uniform sampler2D refTex;
-uniform sampler2D screenDepth;
+#endif
uniform vec4 fogCol;
uniform vec3 lightDir;
@@ -47,31 +44,39 @@ uniform float kd;
uniform vec4 waterPlane;
uniform vec3 eyeVec;
uniform vec4 waterFogColor;
+uniform vec3 waterFogColorLinear;
uniform float waterFogKS;
uniform vec2 screenRes;
//bigWave is (refCoord.w, view.w);
-VARYING vec4 refCoord;
-VARYING vec4 littleWave;
-VARYING vec4 view;
+in vec4 refCoord;
+in vec4 littleWave;
+in vec4 view;
+in vec3 vary_position;
-vec4 applyWaterFogView(vec3 pos, vec4 color);
+vec4 applyWaterFogViewLinearNoClip(vec3 pos, vec4 color);
void main()
{
vec4 color;
-
- //get detail normals
- vec3 wave1 = texture2D(bumpMap, vec2(refCoord.w, view.w)).xyz*2.0-1.0;
- vec3 wave2 = texture2D(bumpMap, littleWave.xy).xyz*2.0-1.0;
- vec3 wave3 = texture2D(bumpMap, littleWave.zw).xyz*2.0-1.0;
+
+ //get detail normals
+ vec3 wave1 = texture(bumpMap, vec2(refCoord.w, view.w)).xyz*2.0-1.0;
+ vec3 wave2 = texture(bumpMap, littleWave.xy).xyz*2.0-1.0;
+ vec3 wave3 = texture(bumpMap, littleWave.zw).xyz*2.0-1.0;
vec3 wavef = normalize(wave1+wave2+wave3);
//figure out distortion vector (ripply)
vec2 distort = (refCoord.xy/refCoord.z) * 0.5 + 0.5;
distort = distort+wavef.xy*refScale;
-
- vec4 fb = texture2D(screenTex, distort);
-
- frag_color = applyWaterFogView(view.xyz, fb);
+
+#ifdef TRANSPARENT_WATER
+ vec4 fb = texture(screenTex, distort);
+#else
+ vec4 fb = vec4(waterFogColorLinear, 0.0);
+#endif
+
+ fb = applyWaterFogViewLinearNoClip(vary_position, fb);
+
+ frag_color = max(fb, vec4(0));
}
diff --git a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl
new file mode 100644
index 0000000000..b364e454e8
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl
@@ -0,0 +1,287 @@
+/**
+ * @file waterF.glsl
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+// class3/environment/waterF.glsl
+
+out vec4 frag_color;
+
+#ifdef HAS_SUN_SHADOW
+float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen);
+#endif
+
+vec3 scaleSoftClipFragLinear(vec3 l);
+void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive);
+vec4 applyWaterFogViewLinear(vec3 pos, vec4 color);
+
+// PBR interface
+vec2 BRDF(float NoV, float roughness);
+
+void calcDiffuseSpecular(vec3 baseColor, float metallic, inout vec3 diffuseColor, inout vec3 specularColor);
+
+vec3 pbrIbl(vec3 diffuseColor,
+ vec3 specularColor,
+ vec3 radiance, // radiance map sample
+ vec3 irradiance, // irradiance map sample
+ float ao, // ambient occlusion factor
+ float nv, // normal dot view vector
+ float perceptualRoughness);
+
+vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor,
+ float perceptualRoughness,
+ float metallic,
+ vec3 n, // normal
+ vec3 v, // surface point to camera
+ vec3 l); //surface point to light
+
+vec3 pbrBaseLight(vec3 diffuseColor,
+ vec3 specularColor,
+ float metallic,
+ vec3 pos,
+ vec3 norm,
+ float perceptualRoughness,
+ vec3 light_dir,
+ vec3 sunlit,
+ float scol,
+ vec3 radiance,
+ vec3 irradiance,
+ vec3 colorEmissive,
+ float ao,
+ vec3 additive,
+ vec3 atten);
+
+uniform sampler2D bumpMap;
+uniform sampler2D bumpMap2;
+uniform float blend_factor;
+#ifdef TRANSPARENT_WATER
+uniform sampler2D screenTex;
+uniform sampler2D depthMap;
+#endif
+
+uniform sampler2D refTex;
+
+uniform float sunAngle;
+uniform float sunAngle2;
+uniform vec3 lightDir;
+uniform vec3 specular;
+uniform float lightExp;
+uniform float refScale;
+uniform float kd;
+uniform vec2 screenRes;
+uniform vec3 normScale;
+uniform float fresnelScale;
+uniform float fresnelOffset;
+uniform float blurMultiplier;
+uniform vec4 waterFogColor;
+uniform vec3 waterFogColorLinear;
+
+
+//bigWave is (refCoord.w, view.w);
+in vec4 refCoord;
+in vec4 littleWave;
+in vec4 view;
+in vec3 vary_position;
+in vec3 vary_normal;
+in vec3 vary_tangent;
+in vec3 vary_light_dir;
+
+vec3 BlendNormal(vec3 bump1, vec3 bump2)
+{
+ vec3 n = mix(bump1, bump2, blend_factor);
+ return n;
+}
+
+vec3 srgb_to_linear(vec3 col);
+vec3 linear_to_srgb(vec3 col);
+
+vec3 vN, vT, vB;
+
+vec3 transform_normal(vec3 vNt)
+{
+ return normalize(vNt.x * vT + vNt.y * vB + vNt.z * vN);
+}
+
+void sampleReflectionProbesWater(inout vec3 ambenv, inout vec3 glossenv,
+ vec2 tc, vec3 pos, vec3 norm, float glossiness, vec3 amblit_linear);
+
+vec3 getPositionWithNDC(vec3 ndc);
+
+void main()
+{
+ vN = vary_normal;
+ vT = vary_tangent;
+ vB = cross(vN, vT);
+
+ vec3 pos = vary_position.xyz;
+
+ float dist = length(pos.xyz);
+
+ //normalize view vector
+ vec3 viewVec = normalize(pos.xyz);
+
+ //get wave normals
+ vec2 bigwave = vec2(refCoord.w, view.w);
+ vec3 wave1_a = texture(bumpMap, bigwave, -2 ).xyz*2.0-1.0;
+ vec3 wave2_a = texture(bumpMap, littleWave.xy).xyz*2.0-1.0;
+ vec3 wave3_a = texture(bumpMap, littleWave.zw).xyz*2.0-1.0;
+
+ vec3 wave1_b = texture(bumpMap2, bigwave ).xyz*2.0-1.0;
+ vec3 wave2_b = texture(bumpMap2, littleWave.xy).xyz*2.0-1.0;
+ vec3 wave3_b = texture(bumpMap2, littleWave.zw).xyz*2.0-1.0;
+
+ //wave1_a = wave2_a = wave3_a = wave1_b = wave2_b = wave3_b = vec3(0,0,1);
+
+ vec3 wave1 = BlendNormal(wave1_a, wave1_b);
+ vec3 wave2 = BlendNormal(wave2_a, wave2_b);
+ vec3 wave3 = BlendNormal(wave3_a, wave3_b);
+
+ vec2 distort = (refCoord.xy/refCoord.z) * 0.5 + 0.5;
+
+ //wave1 = transform_normal(wave1);
+ //wave2 = transform_normal(wave2);
+ //wave3 = transform_normal(wave3);
+
+ vec3 wavef = (wave1 + wave2 * 0.4 + wave3 * 0.6) * 0.5;
+
+ vec3 waver = wavef*3;
+
+ vec3 up = transform_normal(vec3(0,0,1));
+ float vdu = -dot(viewVec, up)*2;
+
+ vec3 wave_ibl = wavef;
+ wave_ibl.z *= 2.0;
+ wave_ibl = transform_normal(normalize(wave_ibl));
+
+ vec3 norm = transform_normal(normalize(wavef));
+
+ vdu = clamp(vdu, 0, 1);
+ wavef.z *= max(vdu*vdu*vdu, 0.1);
+
+ wavef = normalize(wavef);
+
+ //wavef = vec3(0, 0, 1);
+ wavef = transform_normal(wavef);
+
+ float dist2 = dist;
+ dist = max(dist, 5.0);
+
+ float dmod = sqrt(dist);
+
+ //figure out distortion vector (ripply)
+ vec2 distort2 = distort + waver.xy * refScale / max(dmod, 1.0);
+
+ distort2 = clamp(distort2, vec2(0), vec2(0.999));
+
+ vec3 sunlit;
+ vec3 amblit;
+ vec3 additive;
+ vec3 atten;
+
+ float shadow = 1.0f;
+
+#ifdef HAS_SUN_SHADOW
+ shadow = sampleDirectionalShadow(pos.xyz, norm.xyz, distort);
+#endif
+
+ calcAtmosphericVarsLinear(pos.xyz, wavef, vary_light_dir, sunlit, amblit, additive, atten);
+
+ vec3 sunlit_linear = srgb_to_linear(sunlit);
+
+#ifdef TRANSPARENT_WATER
+ vec4 fb = texture(screenTex, distort2);
+ float depth = texture(depthMap, distort2).r;
+ vec3 refPos = getPositionWithNDC(vec3(distort2*2.0-vec2(1.0), depth*2.0-1.0));
+
+ if (refPos.z > pos.z-0.05)
+ {
+ //we sampled an above water sample, don't distort
+ distort2 = distort;
+ fb = texture(screenTex, distort2);
+ depth = texture(depthMap, distort2).r;
+ refPos = getPositionWithNDC(vec3(distort2 * 2.0 - vec2(1.0), depth * 2.0 - 1.0));
+ }
+
+#else
+ vec4 fb = applyWaterFogViewLinear(viewVec*2048.0, vec4(1.0));
+#endif
+
+ // fudge sample on other side of water to be a tad darker
+ fb.rgb *= 0.75;
+
+ float metallic = 0.0;
+ float perceptualRoughness = 0.05;
+ float gloss = 1.0 - perceptualRoughness;
+
+ vec3 irradiance = vec3(0);
+ vec3 radiance = vec3(0);
+ sampleReflectionProbesWater(irradiance, radiance, distort2, pos.xyz, wave_ibl.xyz, gloss, amblit);
+
+ irradiance = vec3(0);
+
+ vec3 diffuseColor = vec3(0);
+ vec3 specularColor = vec3(0);
+ calcDiffuseSpecular(vec3(1), metallic, diffuseColor, specularColor);
+
+ vec3 v = -normalize(pos.xyz);
+
+ vec3 colorEmissive = vec3(0);
+ float ao = 1.0;
+ vec3 light_dir = transform_normal(lightDir);
+
+ perceptualRoughness = 0.0;
+ metallic = 1.0;
+
+ float NdotV = clamp(abs(dot(norm, v)), 0.001, 1.0);
+
+ vec3 punctual = pbrPunctual(vec3(0), specularColor, 0.1, metallic, normalize(wavef+up*max(dist, 32.0)/32.0*(1.0-vdu)), v, normalize(light_dir));
+
+ vec3 color = punctual * sunlit_linear * 2.75 * shadow;
+
+ vec3 ibl = pbrIbl(vec3(0), vec3(1), radiance, vec3(0), ao, NdotV, 0.0);
+
+ color += ibl;
+
+ float nv = clamp(abs(dot(norm.xyz, v)), 0.001, 1.0);
+ vec2 brdf = BRDF(clamp(nv, 0, 1), 1.0);
+ float f = 1.0-brdf.y; //1.0 - (brdf.x+brdf.y);
+ f *= 0.9;
+ f *= f;
+
+ // incoming scale is [0, 1] with 0.5 being default
+ // shift to 0.5 to 1.5
+ f *= (fresnelScale - 0.5)+1.0;
+
+ // incoming offset is [0, 1] with 0.5 being default
+ // shift from -1 to 1
+ f += (fresnelOffset - 0.5) * 2.0;
+
+ f = clamp(f, 0, 1);
+
+ color = ((1.0 - f) * color) + fb.rgb;
+
+ float spec = min(max(max(punctual.r, punctual.g), punctual.b), 0.05);
+
+ frag_color = max(vec4(color, spec), vec4(0));
+}
+
diff --git a/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl
index 30ad493331..77bbbabfae 100644
--- a/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl
+++ b/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl
@@ -23,21 +23,13 @@
* $/LicenseInfo$
*/
-
-
-// All lights, no specular highlights
-vec3 atmosAmbient();
+// used for preview renders only
vec4 sumLights(vec3 pos, vec3 norm, vec4 color);
-float getAmbientClamp();
vec4 calcLighting(vec3 pos, vec3 norm, vec4 color)
{
vec4 c = sumLights(pos, norm, color);
-#if !defined(AMBIENT_KILL)
- c.rgb += atmosAmbient() * color.rgb * getAmbientClamp();
-#endif
-
return c;
}
diff --git a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl
deleted file mode 100644
index 4b663dd5b2..0000000000
--- a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl
+++ /dev/null
@@ -1,67 +0,0 @@
-/**
- * @file class3\lighting\sumLightsV.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-
-float calcDirectionalLight(vec3 n, vec3 l);
-float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight);
-
-vec3 atmosAffectDirectionalLight(float lightIntensity);
-vec3 scaleDownLight(vec3 light);
-
-uniform vec4 light_position[8];
-uniform vec3 light_direction[8];
-uniform vec4 light_attenuation[8];
-uniform vec3 light_diffuse[8];
-
-vec4 sumLights(vec3 pos, vec3 norm, vec4 color)
-{
- vec4 col = vec4(0.0, 0.0, 0.0, color.a);
-
- // Collect normal lights (need to be divided by two, as we later multiply by 2)
-
- // Collect normal lights
- col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z);
- col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z);
- col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z);
- col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z);
- col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z);
- col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z);
- col.rgb += light_diffuse[1].rgb*calcDirectionalLight(norm, light_position[1].xyz);
- col.rgb = scaleDownLight(col.rgb);
-
-#if defined(LOCAL_LIGHT_KILL)
- col.rgb = vec3(0);
-#endif
-
- // Add windlight lights
-#if !defined(SUNLIGHT_KILL)
- col.rgb += atmosAffectDirectionalLight(calcDirectionalLight(norm, light_position[0].xyz));
-#endif
-
- col.rgb = min(col.rgb*color.rgb, 1.0);
-
- return col;
-}
-
diff --git a/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoF.glsl b/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoF.glsl
deleted file mode 100644
index c6ea3ec9d4..0000000000
--- a/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoF.glsl
+++ /dev/null
@@ -1,73 +0,0 @@
-/**
- * @file class3\wl\advancedAtmoF.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-in vec3 view_dir;
-
-uniform vec3 cameraPosLocal;
-uniform vec3 sun_dir;
-uniform float sun_size;
-
-uniform sampler2D transmittance_texture;
-uniform sampler3D scattering_texture;
-uniform sampler3D mie_scattering_texture;
-uniform sampler2D irradiance_texture;
-
-vec3 GetSolarLuminance();
-vec3 GetSkyLuminance(vec3 camPos, vec3 view_dir, float shadow_length, vec3 sun_dir, out vec3 transmittance);
-vec3 GetSkyLuminanceToPoint(vec3 camPos, vec3 pos, float shadow_length, vec3 sun_dir, out vec3 transmittance);
-vec3 GetSunAndSkyIlluminance(vec3 pos, vec3 norm, vec3 sun_dir, out vec3 sky_irradiance);
-
-void main()
-{
- vec3 view_direction = normalize(view_dir);
-
- vec3 camPos = cameraPosLocal;
- vec3 transmittance;
- vec3 sky_illum;
- vec3 radiance = GetSkyLuminance(camPos, view_direction, 0.0f, sun_dir, transmittance);
- vec3 radiance2 = GetSunAndSkyIlluminance(camPos, view_direction, sun_dir, sky_illum);
-
- //radiance *= transmittance;
-
- // If the view ray intersects the Sun, add the Sun radiance.
- if (dot(view_direction, sun_dir) >= sun_size)
- {
- radiance = radiance + transmittance * GetSolarLuminance();
- }
-
- //vec3 color = vec3(1.0) - exp(-radiance);
- //color = pow(color, vec3(1.0 / 2.2));
-
- frag_color.rgb = radiance;
-
- frag_color.a = 1.0;
-}
-
diff --git a/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoV.glsl b/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoV.glsl
deleted file mode 100644
index 65bb00b1f6..0000000000
--- a/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoV.glsl
+++ /dev/null
@@ -1,43 +0,0 @@
-/**
- * @file class3\wl\advancedAtmoV.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 modelview_projection_matrix;
-
-ATTRIBUTE vec3 position;
-
-// Inputs
-uniform vec3 camPosLocal;
-
-out vec3 view_dir;
-
-void main()
-{
- // World / view / projection
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
-
- // this will be normalized in the frag shader...
- view_dir = position.xyz - camPosLocal.xyz;
-}
-
diff --git a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl
deleted file mode 100644
index 2b70ba76dc..0000000000
--- a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl
+++ /dev/null
@@ -1,46 +0,0 @@
-/**
- * @file class3\wl\atmosphericsF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-vec3 getAdditiveColor();
-vec3 getAtmosAttenuation();
-vec3 scaleSoftClipFrag(vec3 light);
-
-uniform int no_atmo;
-
-vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten)
-{
- if (no_atmo == 1)
- {
- return light;
- }
- light *= atten.r;
- light += additive;
- return light * 2.0;
-}
-
-vec3 atmosLighting(vec3 light)
-{
- return atmosFragLighting(light, getAdditiveColor(), getAtmosAttenuation());
-}
diff --git a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class3/windlight/atmosphericsV.glsl
deleted file mode 100644
index b76192d73f..0000000000
--- a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsV.glsl
+++ /dev/null
@@ -1,51 +0,0 @@
-/**
- * @file class3\wl\atmosphericsV.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-// VARYING param funcs
-void setSunlitColor(vec3 v);
-void setAmblitColor(vec3 v);
-void setAdditiveColor(vec3 v);
-void setAtmosAttenuation(vec3 v);
-void setPositionEye(vec3 v);
-
-vec3 getAdditiveColor();
-
-void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao);
-
-void calcAtmospherics(vec3 inPositionEye) {
-
- vec3 P = inPositionEye;
- setPositionEye(P);
- vec3 tmpsunlit = vec3(1);
- vec3 tmpamblit = vec3(1);
- vec3 tmpaddlit = vec3(1);
- vec3 tmpattenlit = vec3(1);
- calcAtmosphericVars(inPositionEye, vec3(0), 1, tmpsunlit, tmpamblit, tmpaddlit, tmpattenlit, true);
- setSunlitColor(tmpsunlit);
- setAmblitColor(tmpamblit);
- setAdditiveColor(tmpaddlit);
- setAtmosAttenuation(tmpattenlit);
-}
-
diff --git a/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl
deleted file mode 100644
index 545a32a227..0000000000
--- a/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl
+++ /dev/null
@@ -1,68 +0,0 @@
-/**
- * @file class3\wl\transportF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-//////////////////////////////////////////////////////////
-// The fragment shader for the terrain atmospherics
-//////////////////////////////////////////////////////////
-
-vec3 getAdditiveColor();
-vec3 getAtmosAttenuation();
-
-uniform int no_atmo;
-
-vec3 atmosTransportFrag(vec3 light, vec3 additive, vec3 atten)
-{
- if (no_atmo == 1)
- {
- return light;
- }
- // fullbright responds minimally to atmos scatter effects
- light *= min(15.0 * atten.r, 1.0);
- light += (0.1 * additive);
- return light * 2.0;
-}
-
-vec3 atmosTransport(vec3 light)
-{
- return atmosTransportFrag(light, getAdditiveColor(), getAtmosAttenuation());
-}
-
-vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten)
-{
- float brightness = dot(light.rgb, vec3(0.33333));
- return vec3(1,0,1);
- //return atmosTransportFrag(light * 0.5, additive * (brightness * 0.5 + 0.5), atten);
-}
-
-vec3 fullbrightAtmosTransport(vec3 light)
-{
- return atmosTransportFrag(light, getAdditiveColor(), getAtmosAttenuation());
-}
-
-vec3 fullbrightShinyAtmosTransport(vec3 light)
-{
- float brightness = dot(light.rgb, vec3(0.33333));
- return atmosTransportFrag(light * 0.5, getAdditiveColor() * (brightness * brightness), getAtmosAttenuation());
-}
diff --git a/indra/newview/app_settings/shaders/class1/transform/colorV.glsl b/indra/newview/app_settings/shaders/errorF.glsl
index 59c4a7d895..573bb5887b 100644
--- a/indra/newview/app_settings/shaders/class1/transform/colorV.glsl
+++ b/indra/newview/app_settings/shaders/errorF.glsl
@@ -1,9 +1,9 @@
-/**
- * @file colorV.glsl
+/**
+ * @file errorF.glsl
*
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
+ * Copyright (C) 2023, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -23,14 +23,12 @@
* $/LicenseInfo$
*/
-uniform int color_in;
+ // error fallback on compilation failure
-ATTRIBUTE vec3 position;
-
-VARYING int color_out;
+out vec4 frag_color;
void main()
{
- color_out = color_in;
+ frag_color = vec4(1,0,1,1);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightNoFragCoordV.glsl b/indra/newview/app_settings/shaders/errorV.glsl
index 47e9d15fbc..e4b362c8c8 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/sunLightNoFragCoordV.glsl
+++ b/indra/newview/app_settings/shaders/errorV.glsl
@@ -1,9 +1,9 @@
/**
- * @file sunLightF.glsl
+ * @file errorV.glsl
*
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
+ * Copyright (C) 2023, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -23,15 +23,13 @@
* $/LicenseInfo$
*/
+ // fallback shader for whenever there is a compilation error
uniform mat4 modelview_projection_matrix;
-
-ATTRIBUTE vec3 position;
-uniform vec2 screen_res;
+in vec3 position;
void main()
{
- //transform vertex
- vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0);
- gl_Position = pos;
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
}
+
diff --git a/indra/newview/app_settings/shaders/shader_hierarchy.txt b/indra/newview/app_settings/shaders/shader_hierarchy.txt
deleted file mode 100644
index 8ef04d8e1f..0000000000
--- a/indra/newview/app_settings/shaders/shader_hierarchy.txt
+++ /dev/null
@@ -1,177 +0,0 @@
-Class 3 is highest quality / lowest performance
-Class 2 is medium quality / medium performance
-Class 1 is lowest quality / highest performance
-
-Shaders WILL fall back to "lower" classes for functionality.
-
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-avatar/avatarV.glsl - gAvatarProgram, gAvatarWaterProgram
- main() - avatar/avatarV.glsl
- getSkinnedTransform() - avatarSkinV.glsl
- calcAtmospherics() - windlight/atmosphericsV.glsl
- calcLighting() - lighting/lightV.glsl
- sumLights() - lighting/sumLightsV.glsl
- calcDirectionalLight() - lighting/lightFuncV.glsl
- calcPointLight() - lighting/lightFuncV.glsl
- atmosAmbient() - windlight/atmosphericsHelpersV.glsl
- atmosAffectDirectionalLight() - windlight/atmosphericsHelpersV.glsl
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-avatar/avatarF.glsl - gAvatarProgram
- main() - avatar/avatarF.glsl
- default_lighting() - lighting/lightF.glsl
- calc_default_lighting() - lighting/lightF.glsl
- atmosLighting() - windlight/atmosphericsF.glsl
- scaleSoftClip() - windlight/gammaF.glsl
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-avatar/eyeballV.glsl - gAvatarEyeballProgram
- main() - avatar/eyeballV.glsl
- calcAtmospherics() - windlight/atmosphericsV.glsl
- calcLightingSpecular() - lighting/lightSpecularV.glsl
- sumLightsSpecular() - lighting/sumLightsSpecularV.glsl
- calcDirectionalLightSpecular() - lighting/lightFuncSpecularV.glsl
- calcPointLightSpecular() - lighting/lightFuncSpecularV.glsl
- atmosAmbient() - windlight/atmosphericsHelpersV.glsl
- atmosAffectDirectionalLight() - windlight/atmosphericsHelpersV.glsl
- atmosGetDiffuseSunlightColor() - windlight/atmosphericsHelpersV.glsl
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-avatar/eyeballF.glsl - gAvatarEyeballProgram
- main() - avatar/eyeballF.glsl
- default_lighting() - lighting/lightF.glsl
- calc_default_lighting() - lighting/lightF.glsl
- atmosLighting() - windlight/atmosphericsF.glsl
- scaleSoftClip() - windlight/gammaF.glsl
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-avatar/pickAvatarV.glsl - gAvatarPickProgram
- main() - avatar/pickAvatarV.glsl
- getSkinnedTransform() - avatarSkinV.glsl
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-avatar/pickAvatarF.glsl - gAvatarPickProgram
- main() - avatar/pickAvatarF.glsl
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-environment/terrainV.glsl - gTerrainProgram, gTerrainWaterProgram
- texgen_object() - environment/terrainV.glsl
- main() - environment/terrainV.glsl
- texgen_object() - environment/terrainV.glsl
- calcAtmospherics() - windlight/atmosphericsV.glsl
- calcLighting() - lighting/lightV.glsl
- sumLights() - lighting/sumLightsV.glsl
- calcDirectionalLight() - lighting/lightFuncV.glsl
- calcPointLight() - lighting/lightFuncV.glsl
- atmosAmbient() - windlight/atmosphericsHelpersV.glsl
- atmosAffectDirectionalLight() - windlight/atmosphericsHelpersV.glsl
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-environment/terrainF.glsl - gTerrainProgram
- main() - environment/terrainF.glsl
- atmosLighting() - windlight/atmosphericsF.glsl
- scaleSoftClip() - windlight/gammaF.glsl
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-environment/terrainWaterF.glsl - gTerrainWaterProgram
- main() - environment/terrainWaterF.glsl
- atmosLighting() - windlight/atmosphericsF.glsl
- applyWaterFog() - environment/waterFogF.glsl
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-environment/underWaterF.glsl - gUnderWaterProgram
- applyWaterFog() - environment/underWaterF.glsl (NOTE: different than one in waterFogF.glsl)
- main() - environment/underWaterF.glsl
- applyWaterFog() - environment/underWaterF.glsl
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-environment/waterV.glsl - gWaterProgram, gUnderWaterProgram
- main() - environment/waterV.glsl
- calcAtmospherics() - windlight/atmosphericsV.glsl
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-environment/waterF.glsl - gWaterProgram
- main() - environment/waterF.glsl
- atmosTransport() - windlight/transportF.glsl
- scaleSoftClip() - windlight/gammaF.glsl
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-objects/fullbrightV.glsl - gObjectFullbrightProgram, gObjectFullbrightWaterProgram
- main() - objects/fullbrightV.glsl
- calcAtmospherics() - windlight/atmosphericsV.glsl
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-objects/fullbrightF.glsl - gObjectFullbrightProgram
- main() - objects/fullbrightF.glsl
- fullbright_lighting() - lighting/lightFullbrightF.glsl
- fullbrightAtmosTransport() - windlight/transportF.glsl
- atmosTransport() - windlight/transportF.glsl
- fullbrightScaleSoftClip() - windlight/gammaF.glsl
- scaleSoftClip() - windlight/gammaF.glsl
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-objects/fullbrightShinyV.glsl - gObjectFullbrightShinyProgram
- main() - objects/fullbrightShinyV.glsl
- calcAtmospherics() - windlight/atmosphericsV.glsl
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-objects/fullbrightShinyF.glsl - gObjectFullbrightShinyProgram
- main() - objects/fullbrightShinyF.glsl
- fullbright_shiny_lighting() - lighting/lightFullbrightShinyF.glsl
- fullbrightShinyAtmosTransport() - windlight/transportF.glsl
- atmosTransport() - windlight/transportF.glsl
- fullbrightScaleSoftClip() - windlight/gammaF.glsl
- scaleSoftClip() - windlight/gammaF.glsl
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-objects/fullbrightWaterF.glsl - gObjectFullbrightWaterProgram
- main() - objects/fullbrightWaterF.glsl
- fullbright_lighting_water() - lighting/lightFullbrightWaterF.glsl
- fullbrightAtmosTransport() - windlight/transportF.glsl
- atmosTransport() - windlight/transportF.glsl
- applyWaterFog() - environment/waterFogF.glsl
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-objects/shinyV.glsl - gObjectShinyProgram, gObjectShinyWaterProgram
- main() - objects/shinyV.glsl
- calcAtmospherics() - windlight/atmosphericsV.glsl
- calcLighting() - lighting/lightV.glsl
- calcLighting(vec4) - lighting/lightV.glsl
- sumLights() - lighting/sumLightsV.glsl
- calcDirectionalLight() - lighting/lightFuncV.glsl
- calcPointLight() - lighting/lightFuncV.glsl
- atmosAmbient() - windlight/atmosphericsHelpersV.glsl
- atmosAffectDirectionalLight() - windlight/atmosphericsHelpersV.glsl
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-objects/shinyF.glsl - gObjectShinyProgram
- main() - objects/shinyF.glsl
- shiny_lighting() - lighting/lightShinyF.glsl
- atmosLighting() - windlight/atmosphericsF.glsl
- scaleSoftClip() - windlight/gammaF.glsl
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-objects/shinyWaterF.glsl - gObjectShinyWaterProgram
- main() - objects/shinyWaterF.glsl
- shiny_lighting_water() - lighting/lightShinyWaterF.glsl
- atmosLighting() - windlight/atmosphericsF.glsl
- applyWaterFog() - environment/waterFogF.glsl
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-objects/simpleV.glsl - gObjectSimpleProgram, gObjectSimpleWaterProgram
- main() - objects/simpleV.glsl
- calcAtmospherics() - windlight/atmosphericsV.glsl
- calcLighting() - lighting/lightV.glsl
- sumLights() - lighting/sumLightsV.glsl
- calcDirectionalLight() - lighting/lightFuncV.glsl
- calcPointLight() - lighting/lightFuncV.glsl
- atmosAmbient() - windlight/atmosphericsHelpersV.glsl
- atmosAffectDirectionalLight() - windlight/atmosphericsHelpersV.glsl
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-objects/simpleF.glsl - gObjectSimpleProgram
- main() - objects/simpleF.glsl
- default_lighting() - lighting/lightF.glsl
- atmosLighting() - windlight/atmosphericsF.glsl
- scaleSoftClip() - windlight/gammaF.glsl
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-objects/simpleWaterF.glsl - gObjectSimpleWaterProgram, gAvatarWaterProgram
- main() - objects/simpleWaterF.glsl
- default_lighting_water() - lighting/lightWaterF.glsl
- atmosLighting() - windlight/atmosphericsF.glsl
- applyWaterFog() - environment/waterFogF.glsl
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-windlight/skyV.glsl - gWLSkyProgram
- main() - windlight/skyV.glsl
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-windlight/skyF.glsl - gWLSkyProgram
- main() - windlight/skyF.glsl
- scaleSoftClip() - windlight/gammaF.glsl
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-windlight/cloudsV.glsl - gWLCloudProgram
- main() - windlight/cloudsV.glsl
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-windlight/cloudsF.glsl - gWLCloudProgram
- main() - windlight/cloudsF.glsl
- scaleSoftClip() - windlight/gammaF.glsl
-
-
diff --git a/indra/newview/app_settings/ultra_graphics.xml b/indra/newview/app_settings/ultra_graphics.xml
deleted file mode 100644
index 8462df207b..0000000000
--- a/indra/newview/app_settings/ultra_graphics.xml
+++ /dev/null
@@ -1,42 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<settings version = "101">
- <!--NO SHADERS-->
- <RenderAvatarCloth value="TRUE"/>
- <!--Default for now-->
- <RenderAvatarLODFactor value="1.0"/>
- <!--Default for now-->
- <RenderAvatarPhysicsLODFactor value="1.0"/>
- <!--Short Range-->
- <RenderFarClip value="256"/>
- <!--Default for now-->
- <RenderFlexTimeFactor value="1"/>
- <!--256... but they do not use this-->
- <RenderGlowResolutionPow value="9"/>
- <!--Low number-->
- <RenderMaxPartCount value="4096"/>
- <!--bump okay-->
- <RenderObjectBump value="TRUE"/>
- <!--NO SHADERS-->
- <RenderReflectionDetail value="4"/>
- <!--Simple-->
- <RenderTerrainDetail value="1"/>
- <!--Default for now-->
- <RenderTerrainLODFactor value="2.0"/>
- <!--Default for now-->
- <RenderTreeLODFactor value="1.0"/>
- <!--Avater Impostors and Visual Muting Limits (real defaults set
- based on default graphics setting -->
- <RenderAvatarMaxNonImpostors value="0"/>
- <RenderAvatarMaxComplexity value="350000"/>
- <RenderAutoMuteSurfaceAreaLimit value="1500.0"/>
- <!--Default for now-->
- <RenderVolumeLODFactor value="2.0"/>
- <!--NO SHADERS-->
- <WindLightUseAtmosShaders value="TRUE"/>
- <!--Deferred Shading-->
- <RenderDeferred value="TRUE"/>
- <!--SSAO Enabled-->
- <RenderDeferredSSAO value="TRUE"/>
- <!--Full Shadows-->
- <RenderShadowDetail value="2"/>
-</settings>
diff --git a/indra/newview/character/avatar_lad.xml b/indra/newview/character/avatar_lad.xml
index 3a333b7faf..aef402d4db 100644
--- a/indra/newview/character/avatar_lad.xml
+++ b/indra/newview/character/avatar_lad.xml
@@ -1928,8 +1928,8 @@
edit_group_order="10"
label_min="Small Hands"
label_max="Large Hands"
- value_min="-.5"
- value_max=".5"
+ value_min="-.3"
+ value_max=".3"
camera_elevation=".1"
camera_distance="1.4"
camera_angle="0">
@@ -2021,7 +2021,7 @@
value_min="-1"
value_max="1">
<param_skeleton>
-
+
<bone
name="mEyeLeft"
scale="0 0 0"
@@ -2031,9 +2031,8 @@
name="mEyeRight"
scale="0 0 0"
offset="-.005 0 0" />
-
-
-<bone
+
+ <bone
name="mFaceEyeAltLeft"
scale="0 0 0"
offset="-.005 0 0" />
@@ -2042,7 +2041,7 @@
name="mFaceEyeAltRight"
scale="0 0 0"
offset="-.005 0 0" />
-
+
<bone
name="mFaceEyeLidLowerRight"
scale="0 0.3 0.7"
@@ -2053,7 +2052,7 @@
scale="0 0.3 0.7"
offset="0 0 0" />
- <bone
+ <bone
name="mFaceEyeLidUpperRight"
scale="0 0.3 0.7"
offset=" 0 0 0" />
@@ -2062,17 +2061,17 @@
name="mFaceEyeLidUpperLeft"
scale="0 0.3 0.7"
offset=" 0 0 0" />
-
+
<bone
name="mFaceEyecornerInnerLeft"
scale="0 0 0"
offset="-0.005 -0.008 0.0" />
-
+
<bone
name="mFaceEyecornerInnerRight"
scale="0 0 0"
offset="-0.005 0.008 0.0" />
-
+
</param_skeleton>
</param>
diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt
index 7bb89441f2..f92d9a2a0e 100644
--- a/indra/newview/featuretable.txt
+++ b/indra/newview/featuretable.txt
@@ -1,4 +1,4 @@
-version 34
+version 59
// The version number above should be incremented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
@@ -28,27 +28,26 @@ version 34
//
list all
RenderAnisotropic 1 1
-RenderAvatarCloth 1 1
+RenderAvatarCloth 0 0
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxNonImpostors 1 16
RenderAvatarMaxComplexity 1 350000
RenderAutoMuteSurfaceAreaLimit 1 1000.0
RenderCubeMap 1 1
-RenderDelayVBUpdate 1 0
RenderFarClip 1 256
RenderFlexTimeFactor 1 1.0
RenderFogRatio 1 4.0
RenderGamma 1 0
RenderGlowResolutionPow 1 9
-RenderGround 1 1
RenderMaxPartCount 1 8192
RenderObjectBump 1 1
-RenderLocalLights 1 1
-RenderReflectionDetail 1 4
+RenderLocalLightCount 1 4096
+RenderTransparentWater 1 1
+RenderReflectionsEnabled 1 1
+RenderReflectionProbeDetail 1 2
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
-RenderTransparentWater 1 1
RenderTreeLODFactor 1 1.0
RenderVBOEnable 1 1
RenderVBOMappingDisable 1 1
@@ -59,9 +58,9 @@ WindLightUseAtmosShaders 1 1
WLSkyDetail 1 128
Disregard128DefaultDrawDistance 1 1
Disregard96DefaultDrawDistance 1 1
-RenderTextureMemoryMultiple 1 1.0
RenderCompressTextures 1 1
RenderShaderLightingMaxLevel 1 3
+RenderReflectionProbeLevel 1 3
RenderDeferred 1 1
RenderDeferredSSAO 1 1
RenderUseAdvancedAtmospherics 1 0
@@ -70,7 +69,10 @@ RenderUseStreamVBO 1 1
RenderFSAASamples 1 16
RenderMaxTextureIndex 1 16
RenderGLContextCoreProfile 1 1
-RenderGLMultiThreaded 1 1
+RenderGLMultiThreadedTextures 1 0
+RenderGLMultiThreadedMedia 1 1
+RenderReflectionProbeResolution 1 128
+RenderScreenSpaceReflections 1 1
//
@@ -78,7 +80,6 @@ RenderGLMultiThreaded 1 1
//
list Low
RenderAnisotropic 1 0
-RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0
RenderAvatarPhysicsLODFactor 1 0
RenderAvatarMaxNonImpostors 1 3
@@ -86,29 +87,28 @@ RenderAvatarMaxComplexity 1 35000
RenderFarClip 1 64
RenderFlexTimeFactor 1 0
RenderGlowResolutionPow 1 8
-RenderLocalLights 1 0
+RenderLocalLightCount 1 8
RenderMaxPartCount 1 0
-RenderObjectBump 1 0
-RenderReflectionDetail 1 0
+RenderTransparentWater 1 0
+RenderReflectionsEnabled 1 1
+RenderReflectionProbeDetail 1 0
RenderTerrainDetail 1 0
RenderTerrainLODFactor 1 1
-RenderTransparentWater 1 0
RenderTreeLODFactor 1 0
RenderVolumeLODFactor 1 1.125
-WindLightUseAtmosShaders 1 0
-RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 0
-WLSkyDetail 1 48
+WLSkyDetail 1 96
RenderFSAASamples 1 0
+RenderScreenSpaceReflections 1 0
+RenderReflectionProbeLevel 1 0
//
// Medium Low Graphics Settings
//
list LowMid
RenderAnisotropic 1 0
-RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0.5
RenderAvatarMaxComplexity 1 100000
RenderAvatarPhysicsLODFactor 1 0.75
@@ -117,28 +117,27 @@ RenderFarClip 1 96
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 8
RenderMaxPartCount 1 2048
-RenderObjectBump 1 1
-RenderLocalLights 1 1
-RenderReflectionDetail 1 0
+RenderLocalLightCount 1 256
+RenderTransparentWater 1 0
+RenderReflectionsEnabled 1 1
+RenderReflectionProbeDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 1.0
-RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 1.125
-WindLightUseAtmosShaders 1 0
-RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 0
-WLSkyDetail 1 48
+WLSkyDetail 1 96
RenderFSAASamples 1 0
+RenderScreenSpaceReflections 1 0
+RenderReflectionProbeLevel 1 0
//
// Medium Graphics Settings (standard)
//
list Mid
RenderAnisotropic 1 1
-RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 200000
RenderAvatarPhysicsLODFactor 1 1.0
@@ -147,28 +146,27 @@ RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
-RenderObjectBump 1 1
-RenderLocalLights 1 1
-RenderReflectionDetail 1 0
+RenderLocalLightCount 1 512
+RenderTransparentWater 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
-RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 1.25
-WindLightUseAtmosShaders 1 1
-RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 0
-WLSkyDetail 1 48
+WLSkyDetail 1 96
RenderFSAASamples 1 2
+RenderReflectionsEnabled 1 1
+RenderReflectionProbeDetail 1 0
+RenderScreenSpaceReflections 1 0
+RenderReflectionProbeLevel 1 1
//
-// Medium High Graphics Settings (deferred enabled)
+// Medium High Graphics Settings
//
list MidHigh
RenderAnisotropic 1 1
-RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 250000
RenderAvatarPhysicsLODFactor 1 1.0
@@ -177,28 +175,27 @@ RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
-RenderObjectBump 1 1
-RenderLocalLights 1 1
-RenderReflectionDetail 1 0
+RenderLocalLightCount 1 1024
+RenderTransparentWater 1 1
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
-RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 1.375
-WindLightUseAtmosShaders 1 1
-RenderDeferred 1 1
RenderDeferredSSAO 1 0
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 0
-WLSkyDetail 1 48
+WLSkyDetail 1 96
RenderFSAASamples 1 2
+RenderReflectionsEnabled 1 1
+RenderReflectionProbeDetail 1 1
+RenderScreenSpaceReflections 1 0
+RenderReflectionProbeLevel 1 2
//
-// High Graphics Settings (deferred + SSAO)
+// High Graphics Settings (SSAO + sun shadows)
//
list High
RenderAnisotropic 1 1
-RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 300000
RenderAvatarPhysicsLODFactor 1 1.0
@@ -207,28 +204,27 @@ RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
-RenderObjectBump 1 1
-RenderLocalLights 1 1
-RenderReflectionDetail 1 0
+RenderLocalLightCount 1 2048
+RenderTransparentWater 1 1
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
-RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 1.5
-WindLightUseAtmosShaders 1 1
-RenderDeferred 1 1
RenderDeferredSSAO 1 1
RenderUseAdvancedAtmospherics 1 0
-RenderShadowDetail 1 0
-WLSkyDetail 1 48
+RenderShadowDetail 1 1
+WLSkyDetail 1 96
RenderFSAASamples 1 2
+RenderReflectionsEnabled 1 1
+RenderReflectionProbeDetail 1 1
+RenderScreenSpaceReflections 1 0
+RenderReflectionProbeLevel 1 3
//
-// High Ultra Graphics Settings (deferred + SSAO + shadows)
+// High Ultra Graphics Settings (deferred + SSAO + all shadows)
//
list HighUltra
RenderAnisotropic 1 1
-RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 350000
RenderAvatarPhysicsLODFactor 1 1.0
@@ -237,38 +233,35 @@ RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
-RenderObjectBump 1 1
-RenderLocalLights 1 1
-RenderReflectionDetail 1 0
+RenderLocalLightCount 1 4096
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 1.75
-WindLightUseAtmosShaders 1 1
-RenderDeferred 1 1
RenderDeferredSSAO 1 1
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 2
-WLSkyDetail 1 48
+WLSkyDetail 1 96
RenderFSAASamples 1 2
+RenderReflectionsEnabled 1 1
+RenderReflectionProbeDetail 1 1
+RenderScreenSpaceReflections 1 0
+RenderReflectionProbeLevel 1 3
//
// Ultra graphics (REALLY PURTY!)
//
list Ultra
RenderAnisotropic 1 1
-RenderAvatarCloth 1 1
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxNonImpostors 1 16
RenderAvatarPhysicsLODFactor 1 1.0
RenderFarClip 1 256
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
-RenderLocalLights 1 1
+RenderLocalLightCount 1 8192
RenderMaxPartCount 1 8192
-RenderObjectBump 1 1
-RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
@@ -276,18 +269,20 @@ RenderTreeLODFactor 1 1.0
RenderVolumeLODFactor 1 2.0
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 128
-RenderDeferred 1 1
RenderDeferredSSAO 1 1
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 2
RenderFSAASamples 1 2
+RenderReflectionsEnabled 1 1
+RenderReflectionProbeDetail 1 1
+RenderScreenSpaceReflections 1 0
+RenderReflectionProbeLevel 1 3
//
// Class Unknown Hardware (unknown)
//
list Unknown
RenderShadowDetail 1 0
-RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderUseAdvancedAtmospherics 1 0
@@ -302,29 +297,27 @@ RenderCompressTextures 1 0
//
list safe
RenderAnisotropic 1 0
-RenderAvatarCloth 0 0
RenderAvatarMaxNonImpostors 1 16
RenderAvatarMaxComplexity 1 80000
-RenderObjectBump 0 0
-RenderLocalLights 1 0
+RenderLocalLightCount 1 0
RenderMaxPartCount 1 1024
RenderTerrainDetail 1 0
-RenderReflectionDetail 0 0
-WindLightUseAtmosShaders 0 0
-RenderDeferred 0 0
+RenderTransparentWater 1 0
RenderDeferredSSAO 0 0
RenderShadowDetail 0 0
+RenderReflectionProbeDetail 0 -1
list Intel
RenderAnisotropic 1 0
RenderFSAASamples 1 0
-RenderGLMultiThreaded 1 0
-RenderGLContextCoreProfile 1 0
+RenderGLContextCoreProfile 1 0
+RenderGLMultiThreadedMedia 1 0
-// AMD cards generally perform better when not using VBOs for streaming data
-// AMD cards also prefer an OpenGL Compatibility Profile Context
list AMD
-RenderUseStreamVBO 1 0
-RenderGLContextCoreProfile 1 0
+RenderGLMultiThreadedTextures 1 1
+list GL3
+RenderFSAASamples 0 0
+RenderReflectionsEnabled 0 0
+RenderReflectionProbeDetail 0 0
diff --git a/indra/newview/featuretable_linux.txt b/indra/newview/featuretable_linux.txt
index 66197e6484..4bcefc1546 100644
--- a/indra/newview/featuretable_linux.txt
+++ b/indra/newview/featuretable_linux.txt
@@ -59,7 +59,6 @@ WindLightUseAtmosShaders 1 1
WLSkyDetail 1 128
Disregard128DefaultDrawDistance 1 1
Disregard96DefaultDrawDistance 1 1
-RenderTextureMemoryMultiple 1 1.0
RenderCompressTextures 1 1
RenderShaderLightingMaxLevel 1 3
RenderDeferred 1 1
diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt
index 1281b77e45..40aaccc8cb 100644
--- a/indra/newview/featuretable_mac.txt
+++ b/indra/newview/featuretable_mac.txt
@@ -1,4 +1,4 @@
-version 38
+version 56
// The version number above should be incremented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
@@ -28,24 +28,21 @@ version 38
//
list all
RenderAnisotropic 1 0
-RenderAvatarCloth 1 1
+RenderAvatarCloth 0 0
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxNonImpostors 1 16
RenderAvatarMaxComplexity 1 350000
RenderAutoMuteSurfaceAreaLimit 1 1000.0
RenderCubeMap 1 1
-RenderDelayVBUpdate 1 0
RenderFarClip 1 256
RenderFlexTimeFactor 1 1.0
RenderFogRatio 1 4.0
RenderGamma 1 0
RenderGlowResolutionPow 1 9
-RenderGround 1 1
RenderMaxPartCount 1 8192
RenderObjectBump 1 1
-RenderLocalLights 1 1
-RenderReflectionDetail 1 4
+RenderLocalLightCount 1 4096
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
@@ -59,7 +56,6 @@ WindLightUseAtmosShaders 1 1
WLSkyDetail 1 128
Disregard128DefaultDrawDistance 1 1
Disregard96DefaultDrawDistance 1 1
-RenderTextureMemoryMultiple 1 1.0
RenderCompressTextures 1 1
RenderShaderLightingMaxLevel 1 3
RenderDeferred 1 1
@@ -69,15 +65,19 @@ RenderShadowDetail 1 2
RenderUseStreamVBO 1 1
RenderFSAASamples 1 16
RenderMaxTextureIndex 1 16
-RenderGLContextCoreProfile 1 0
-RenderGLMultiThreaded 1 0
+RenderGLContextCoreProfile 1 1
+RenderGLMultiThreadedTextures 1 0
+RenderGLMultiThreadedMedia 1 0
+RenderReflectionsEnabled 1 1
+RenderReflectionProbeDetail 1 2
+RenderScreenSpaceReflections 1 1
+RenderReflectionProbeLevel 1 3
//
// Low Graphics Settings
//
list Low
RenderAnisotropic 1 0
-RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0
RenderAvatarPhysicsLODFactor 1 0
RenderAvatarMaxNonImpostors 1 3
@@ -85,29 +85,28 @@ RenderAvatarMaxComplexity 1 35000
RenderFarClip 1 64
RenderFlexTimeFactor 1 0
RenderGlowResolutionPow 1 8
-RenderLocalLights 1 0
+RenderLocalLightCount 1 8
RenderMaxPartCount 1 0
-RenderObjectBump 1 0
-RenderReflectionDetail 1 0
RenderTerrainDetail 1 0
RenderTerrainLODFactor 1 1
RenderTransparentWater 1 0
RenderTreeLODFactor 1 0
RenderVolumeLODFactor 1 1.125
-WindLightUseAtmosShaders 1 0
-RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 0
-WLSkyDetail 1 48
+WLSkyDetail 1 96
RenderFSAASamples 1 0
+RenderReflectionsEnabled 1 1
+RenderReflectionProbeDetail 1 0
+RenderScreenSpaceReflections 1 0
+RenderReflectionProbeLevel 1 0
//
// Medium Low Graphics Settings
//
list LowMid
RenderAnisotropic 1 0
-RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0.5
RenderAvatarMaxComplexity 1 100000
RenderAvatarPhysicsLODFactor 1 0.75
@@ -116,28 +115,27 @@ RenderFarClip 1 96
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 8
RenderMaxPartCount 1 2048
-RenderObjectBump 1 1
-RenderLocalLights 1 1
-RenderReflectionDetail 1 0
+RenderLocalLightCount 1 256
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 1.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 1.125
-WindLightUseAtmosShaders 1 0
-RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 0
-WLSkyDetail 1 48
+WLSkyDetail 1 96
RenderFSAASamples 1 0
+RenderReflectionsEnabled 1 1
+RenderReflectionProbeDetail 1 0
+RenderScreenSpaceReflections 1 0
+RenderReflectionProbeLevel 1 0
//
// Medium Graphics Settings (standard)
//
list Mid
RenderAnisotropic 1 1
-RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 200000
RenderAvatarPhysicsLODFactor 1 1.0
@@ -146,28 +144,27 @@ RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
-RenderObjectBump 1 1
-RenderLocalLights 1 1
-RenderReflectionDetail 1 0
+RenderLocalLightCount 1 512
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 1.25
-WindLightUseAtmosShaders 1 1
-RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 0
-WLSkyDetail 1 48
+WLSkyDetail 1 96
RenderFSAASamples 1 2
+RenderReflectionsEnabled 1 1
+RenderReflectionProbeDetail 1 0
+RenderScreenSpaceReflections 1 0
+RenderReflectionProbeLevel 1 0
//
-// Medium High Graphics Settings (deferred enabled)
+// Medium High Graphics Settings
//
list MidHigh
RenderAnisotropic 1 1
-RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 250000
RenderAvatarPhysicsLODFactor 1 1.0
@@ -176,28 +173,27 @@ RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
-RenderObjectBump 1 1
-RenderLocalLights 1 1
-RenderReflectionDetail 1 0
+RenderLocalLightCount 1 1024
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 1.375
-WindLightUseAtmosShaders 1 1
-RenderDeferred 1 1
RenderDeferredSSAO 1 0
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 0
-WLSkyDetail 1 48
+WLSkyDetail 1 96
RenderFSAASamples 1 2
+RenderReflectionsEnabled 1 1
+RenderReflectionProbeDetail 1 0
+RenderScreenSpaceReflections 1 0
+RenderReflectionProbeLevel 1 0
//
-// High Graphics Settings (deferred + SSAO)
+// High Graphics Settings (SSAO + sun shadows)
//
list High
RenderAnisotropic 1 1
-RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 300000
RenderAvatarPhysicsLODFactor 1 1.0
@@ -206,28 +202,27 @@ RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
-RenderObjectBump 1 1
-RenderLocalLights 1 1
-RenderReflectionDetail 1 0
+RenderLocalLightCount 1 2048
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 1.5
-WindLightUseAtmosShaders 1 1
-RenderDeferred 1 1
RenderDeferredSSAO 1 1
RenderUseAdvancedAtmospherics 1 0
-RenderShadowDetail 1 0
-WLSkyDetail 1 48
+RenderShadowDetail 1 1
+WLSkyDetail 1 96
RenderFSAASamples 1 2
+RenderReflectionsEnabled 1 1
+RenderReflectionProbeDetail 1 1
+RenderScreenSpaceReflections 1 0
+RenderReflectionProbeLevel 1 1
//
-// High Ultra Graphics Settings (deferred + SSAO + shadows)
+// High Ultra Graphics Settings (SSAO + all shadows)
//
list HighUltra
RenderAnisotropic 1 1
-RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxNonImpostors 1 16
RenderAvatarMaxComplexity 1 350000
@@ -236,38 +231,35 @@ RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
-RenderObjectBump 1 1
-RenderLocalLights 1 1
-RenderReflectionDetail 1 0
+RenderLocalLightCount 1 4096
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 1.75
-WindLightUseAtmosShaders 1 1
-RenderDeferred 1 1
RenderDeferredSSAO 1 1
RenderShadowDetail 1 2
RenderUseAdvancedAtmospherics 1 0
-WLSkyDetail 1 48
+WLSkyDetail 1 96
RenderFSAASamples 1 2
+RenderReflectionsEnabled 1 1
+RenderReflectionProbeDetail 1 1
+RenderScreenSpaceReflections 1 0
+RenderReflectionProbeLevel 1 2
//
// Ultra graphics (REALLY PURTY!)
//
list Ultra
RenderAnisotropic 1 1
-RenderAvatarCloth 1 1
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxNonImpostors 1 16
RenderFarClip 1 256
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
-RenderLocalLights 1 1
+RenderLocalLightCount 1 8192
RenderMaxPartCount 1 8192
-RenderObjectBump 1 1
-RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
@@ -275,18 +267,20 @@ RenderTreeLODFactor 1 1.0
RenderVolumeLODFactor 1 2.0
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 128
-RenderDeferred 1 1
RenderDeferredSSAO 1 1
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 2
RenderFSAASamples 1 2
+RenderReflectionsEnabled 1 1
+RenderReflectionProbeDetail 1 1
+RenderScreenSpaceReflections 1 0
+RenderReflectionProbeLevel 1 3
//
// Class Unknown Hardware (unknown)
//
list Unknown
RenderShadowDetail 1 0
-RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderUseAdvancedAtmospherics 1 0
@@ -302,16 +296,11 @@ RenderCompressTextures 1 0
//
list safe
RenderAnisotropic 1 0
-RenderAvatarCloth 0 0
RenderAvatarMaxNonImpostors 1 16
RenderAvatarMaxComplexity 1 80000
-RenderObjectBump 0 0
-RenderLocalLights 1 0
+RenderLocalLightCount 1 0
RenderMaxPartCount 1 1024
RenderTerrainDetail 1 0
-RenderReflectionDetail 0 0
-WindLightUseAtmosShaders 0 0
-RenderDeferred 0 0
RenderDeferredSSAO 0 0
RenderUseAdvancedAtmospherics 0 0
RenderShadowDetail 0 0
@@ -324,9 +313,9 @@ RenderDeferredSSAO 1 0
list Intel
RenderAnisotropic 1 0
-RenderLocalLights 1 0
RenderFSAASamples 1 0
-list OSX_10_6_8
-RenderDeferred 0 0
-
+list GL3
+RenderFSAASamples 0 0
+RenderReflectionProbeDetail 0 0
+RenderReflectionsEnabled 0 0
diff --git a/indra/newview/fonts/DejaVu-license.txt b/indra/newview/fonts/DejaVu-license.txt
index 254e2cc42a..df52c1709b 100644
--- a/indra/newview/fonts/DejaVu-license.txt
+++ b/indra/newview/fonts/DejaVu-license.txt
@@ -1,6 +1,7 @@
Fonts are (c) Bitstream (see below). DejaVu changes are in public domain.
Glyphs imported from Arev fonts are (c) Tavmjong Bah (see below)
+
Bitstream Vera Fonts Copyright
------------------------------
@@ -46,7 +47,7 @@ Foundation, and Bitstream Inc., shall not be used in advertising or
otherwise to promote the sale, use or other dealings in this Font Software
without prior written authorization from the Gnome Foundation or Bitstream
Inc., respectively. For further information, contact: fonts at gnome dot
-org.
+org.
Arev Fonts Copyright
------------------------------
@@ -96,4 +97,91 @@ dealings in this Font Software without prior written authorization
from Tavmjong Bah. For further information, contact: tavmjong @ free
. fr.
-$Id: LICENSE 2133 2007-11-28 02:46:28Z lechimp $
+TeX Gyre DJV Math
+-----------------
+Fonts are (c) Bitstream (see below). DejaVu changes are in public domain.
+
+Math extensions done by B. Jackowski, P. Strzelczyk and P. Pianowski
+(on behalf of TeX users groups) are in public domain.
+
+Letters imported from Euler Fraktur from AMSfonts are (c) American
+Mathematical Society (see below).
+Bitstream Vera Fonts Copyright
+Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera
+is a trademark of Bitstream, Inc.
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of the fonts accompanying this license (“Fonts”) and associated
+documentation
+files (the “Font Software”), to reproduce and distribute the Font Software,
+including without limitation the rights to use, copy, merge, publish,
+distribute,
+and/or sell copies of the Font Software, and to permit persons to whom
+the Font Software is furnished to do so, subject to the following
+conditions:
+
+The above copyright and trademark notices and this permission notice
+shall be
+included in all copies of one or more of the Font Software typefaces.
+
+The Font Software may be modified, altered, or added to, and in particular
+the designs of glyphs or characters in the Fonts may be modified and
+additional
+glyphs or characters may be added to the Fonts, only if the fonts are
+renamed
+to names not containing either the words “Bitstream” or the word “Vera”.
+
+This License becomes null and void to the extent applicable to Fonts or
+Font Software
+that has been modified and is distributed under the “Bitstream Vera”
+names.
+
+The Font Software may be sold as part of a larger software package but
+no copy
+of one or more of the Font Software typefaces may be sold by itself.
+
+THE FONT SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS
+OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
+TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL BITSTREAM OR THE GNOME
+FOUNDATION
+BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL,
+SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN
+ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR
+INABILITY TO USE
+THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE.
+Except as contained in this notice, the names of GNOME, the GNOME
+Foundation,
+and Bitstream Inc., shall not be used in advertising or otherwise to promote
+the sale, use or other dealings in this Font Software without prior written
+authorization from the GNOME Foundation or Bitstream Inc., respectively.
+For further information, contact: fonts at gnome dot org.
+
+AMSFonts (v. 2.2) copyright
+
+The PostScript Type 1 implementation of the AMSFonts produced by and
+previously distributed by Blue Sky Research and Y&Y, Inc. are now freely
+available for general use. This has been accomplished through the
+cooperation
+of a consortium of scientific publishers with Blue Sky Research and Y&Y.
+Members of this consortium include:
+
+Elsevier Science IBM Corporation Society for Industrial and Applied
+Mathematics (SIAM) Springer-Verlag American Mathematical Society (AMS)
+
+In order to assure the authenticity of these fonts, copyright will be
+held by
+the American Mathematical Society. This is not meant to restrict in any way
+the legitimate use of the fonts, such as (but not limited to) electronic
+distribution of documents containing these fonts, inclusion of these fonts
+into other public domain or commercial font collections or computer
+applications, use of the outline data to create derivative fonts and/or
+faces, etc. However, the AMS does require that the AMS copyright notice be
+removed from any derivative versions of the fonts which have been altered in
+any way. In addition, to ensure the fidelity of TeX documents using Computer
+Modern fonts, Professor Donald Knuth, creator of the Computer Modern faces,
+has requested that any alterations which yield different font metrics be
+given a different name.
+
+$Id$
diff --git a/indra/newview/fonts/DejaVuSans-Bold.ttf b/indra/newview/fonts/DejaVuSans-Bold.ttf
index ec1a2ebaf2..6d65fa7dc4 100644
--- a/indra/newview/fonts/DejaVuSans-Bold.ttf
+++ b/indra/newview/fonts/DejaVuSans-Bold.ttf
Binary files differ
diff --git a/indra/newview/fonts/DejaVuSans-BoldOblique.ttf b/indra/newview/fonts/DejaVuSans-BoldOblique.ttf
index 1a5576460d..753f2d80b1 100644
--- a/indra/newview/fonts/DejaVuSans-BoldOblique.ttf
+++ b/indra/newview/fonts/DejaVuSans-BoldOblique.ttf
Binary files differ
diff --git a/indra/newview/fonts/DejaVuSans-Oblique.ttf b/indra/newview/fonts/DejaVuSans-Oblique.ttf
index becc549927..999bac7714 100644
--- a/indra/newview/fonts/DejaVuSans-Oblique.ttf
+++ b/indra/newview/fonts/DejaVuSans-Oblique.ttf
Binary files differ
diff --git a/indra/newview/fonts/DejaVuSans.ttf b/indra/newview/fonts/DejaVuSans.ttf
index c1b19d8705..e5f7eecce4 100644
--- a/indra/newview/fonts/DejaVuSans.ttf
+++ b/indra/newview/fonts/DejaVuSans.ttf
Binary files differ
diff --git a/indra/newview/fonts/DejaVuSansMono.ttf b/indra/newview/fonts/DejaVuSansMono.ttf
index 6bc854ddae..f5786022f1 100644
--- a/indra/newview/fonts/DejaVuSansMono.ttf
+++ b/indra/newview/fonts/DejaVuSansMono.ttf
Binary files differ
diff --git a/indra/newview/installers/darwin/release-dmg/Applications-alias.r b/indra/newview/installers/darwin/release-dmg/Applications-alias.r
index aa3cfb87d8..f9be0536c6 100755
--- a/indra/newview/installers/darwin/release-dmg/Applications-alias.r
+++ b/indra/newview/installers/darwin/release-dmg/Applications-alias.r
@@ -1,6996 +1,21 @@
data 'alis' (0) {
$"0000 0000 0112 0002 0001 036D 6277 0000" /* ...........mbw.. */
$"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 C135 A717 482B 0000 0000" /* ......5.H+.... */
+ $"0000 0000 0000 C135 A717 482B 0000 0000" /* ......�5�.H+.... */
$"0002 0C41 7070 6C69 6361 7469 6F6E 7300" /* ...Applications. */
$"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
$"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
$"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 00E2 4F18 C2E8 9FB0 0000 0000 0000" /* ...O.蟰...... */
- $"0000 FFFF FFFF 0000 0920 0000 0000 0000" /* .... ...... */
+ $"0000 00E2 4F18 C2E8 9FB0 0000 0000 0000" /* ...�O.�蟰...... */
+ $"0000 FFFF FFFF 0000 0920 0000 0000 0000" /* ..����..� ...... */
$"0000 0000 0000 0000 0003 6D62 7700 0010" /* ..........mbw... */
- $"0008 0000 C136 0987 0000 0011 0008 0000" /* ....6Ƈ........ */
- $"C2E9 0220 0000 0001 0000 0002 0010 6D62" /* . ..........mb */
+ $"0008 0000 C136 0987 0000 0011 0008 0000" /* ....�6Ƈ........ */
+ $"C2E9 0220 0000 0001 0000 0002 0010 6D62" /* ��. ..........mb */
$"773A 4170 706C 6963 6174 696F 6E73 000E" /* w:Applications.. */
$"001A 000C 0041 0070 0070 006C 0069 0063" /* .....A.p.p.l.i.c */
$"0061 0074 0069 006F 006E 0073 000F 0008" /* .a.t.i.o.n.s.... */
$"0003 006D 0062 0077 0012 000C 4170 706C" /* ...m.b.w....Appl */
- $"6963 6174 696F 6E73 0013 0001 2F00 FFFF" /* ications..../. */
+ $"6963 6174 696F 6E73 0013 0001 2F00 FFFF" /* ications..../.�� */
$"0000" /* .. */
};
-
-data 'icns' (-16455) {
- $"6963 6E73 0001 B3AC 6973 3332 0000 0224" /* icns..is32...$ */
- $"9F00 005F 8061 005D 8700 055D 9AA2 A0A4" /* .._a.]..] */
- $"8986 0008 557D B3B2 B1B3 A881 8081 8104" /* ..U}. */
- $"826F 577E AF82 A801 B3AE 82AD 03AF 7B7A" /* oW~..{z */
- $"A781 A203 9EB7 C89D 81A2 03A6 776E 9A80" /* .ȝ.wn */
- $"9705 959F D3DC A295 8097 5899 6C67 8F8D" /* .ܢXlg */
- $"8E89 85C9 BCA9 C883 898D 8D8E 6561 8585" /* ɼȃea */
- $"83A8 B7F3 BAB4 DFB6 AA84 8585 605E 7B7D" /* ߶`^{} */
- $"79D0 F9E0 F0F2 DAE1 D87C 7D7B 5D5B 7476" /* y|}{][tv */
- $"7099 D876 7373 76CA 8A72 7673 5B5A 6D70" /* pvssvʊrvs[Zmp */
- $"6B9B 816C 6F6F 67B3 C567 706C 5A59 686B" /* klooggplZYhk */
- $"6B67 686B 806A 056B 6F6A 6B67 5A88 5900" /* kghkj.kojkgZY. */
- $"5882 598A 5801 0059 9F00 0482 8383 8480" /* XYX..Y.. */
- $"8700 057F B7BE BDC0 A786 0008 799E D0CE" /* .....y */
- $"CECF C5A1 A081 A105 A390 7AA0 D0CA 80C9" /* š.zʀ */
- $"01CA D183 CE03 D09C 9ECD 81C9 03C7 D4DE" /* .у.М́. */
- $"C681 C903 CD9A 94C5 80C2 05C1 C6E3 E9C8" /* Ɓ.͚ŀ. */
- $"C180 C20D C491 8DBD BBBC B9B6 DDD7 CCDD" /* .đ */
- $"B5B9 80BC 468B 87B4 B4B3 C8D1 F7D3 CFEA" /* F */
- $"D0C9 B4B4 B385 83AA ABA9 E0FB EAF5 F6E5" /* ɴ */
- $"EAE5 AAAB A981 80A0 A39E BAE4 A2A0 A1A2" /* 媫䢠 */
- $"DAAF 9FA3 9F7F 7E97 9B97 B8A6 979A 9A94" /* گ.~ */
- $"CAD6 949B 977D 7D90 9493 9091 8293 0496" /* ֔}}. */
- $"9294 907D 8E7C 8A7B 0100 7C9F 0000 7A80" /* }|{..|..z */
- $"7C00 7887 0005 77B1 B8B7 BBA0 8600 0871" /* |.x..w..q */
- $"97CB C9C8 CAC0 9B99 819A 049C 8972 99CA" /* .r */
- $"82C3 00CB 83C8 03CA 9596 C681 C203 BFCF" /* .˃.ʕƁ. */
- $"DABF 81C2 03C6 938C BD80 BA05 B9BF E0E7" /* ڿ.Ɠ. */
- $"C1B9 80BA 57BC 8985 B5B3 B3B0 ADD9 D2C6" /* W */
- $"D9AC B0B3 B3B4 827F ACAB AAC2 CCF6 CECA" /* ٬. */
- $"E8CB C3AB ACAA 7D7B A1A3 A0DD FAE9 F4F5" /* ë}{ */
- $"E3E8 E3A2 A3A0 7A78 989B 96B3 E29A 9898" /* 㢣zx⚘ */
- $"9AD7 A897 9B97 7776 8F93 8FB2 9F8F 9292" /* רwv */
- $"8BC5 D28C 938F 7575 888C 8B89 8982 8B04" /* Ҍuu. */
- $"8F8A 8C88 758E 748A 7301 0074 7338 6D6B" /* uts..ts8mk */
- $"0000 0108 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 1E24 2424 1600 0000 0000" /* .......$$$...... */
- $"0000 0000 0011 BDC8 C8C8 9600 0000 0000" /* ......Ȗ..... */
- $"0000 0000 048C FFFF FFFF F5A7 9C9E 9E9E" /* ..... */
- $"9E9E 6003 8AFF FCFC FCFC FEFF FFFF FFFF" /* `. */
- $"FFFF FF7A 89FF FFFF FFFF FFFF FFFF FFFF" /* z */
- $"FFFF FF7A 73FF FFFF FFFF FFFF FFFF FFFF" /* zs */
- $"FFFF FF64 62FF FFFF FFFF FFFF FFFF FFFF" /* db */
- $"FFFF FF53 53FF FFFF FFFF FFFF FFFF FFFF" /* SS */
- $"FFFF FF45 48FF FFFF FFFF FFFF FFFF FFFF" /* EH */
- $"FFFF FF3C 41FF FFFF FFFF FFFF FFFF FFFF" /* <A */
- $"FFFF FD35 3DFF FFFF FFFF FFFF FFFF FFFF" /* 5= */
- $"FFFF FA30 3CFF FFFF FFFF FFFF FFFF FFFF" /* 0< */
- $"FFFF FB2F 1247 4B4A 4A4A 4A4A 4A4A 4A4A" /* /.GKJJJJJJJJJ */
- $"4A4B 450F 0101 0201 0101 0101 0101 0101" /* JKE............. */
- $"0102 0001 696C 3332 0000 05AB FF00 BE00" /* ....il32..... */
- $"025A 7881 847F 0064 9200 0262 BBC4 83C2" /* .Zx..d..bă */
- $"02C7 8451 9000 0255 86BF 84BC 03BF A064" /* .DŽQ..U.d */
- $"6389 6400 6281 0003 5770 A2A2 85A1 01A3" /* cd.b..Wp. */
- $"9D89 9B07 9C97 6758 005B 95AC 88A7 02A8" /* .gX.[. */
- $"A4A7 89A8 05AB 925A 61A7 AE88 AC03 ABCA" /* .Za. */
- $"AEAB 88AC 05AE A15E 5B9A A788 A503 A0D7" /* .^[. */
- $"D79F 88A5 05A8 9559 5990 A288 9F04 9BAB" /* ן.YY. */
- $"FBAE 9C87 9F05 A28B 5857 879D 879A 0595" /* .XW. */
- $"BDD6 E6E3 9487 9A05 9D82 5656 7F97 8594" /* 㔇.VV. */
- $"0995 8FB3 F4CF B1FF AD90 9585 9405 977A" /* ƕϱ.z */
- $"0000 7793 8690 078D CDF8 B886 E8E5 8B86" /* ..w.勆 */
- $"9005 9372 0000 708F 828C 808B 0984 BBF7" /* .r..pƄ */
- $"C687 85AB FFA9 8580 8B82 8C05 8E6D 0000" /* Ƈ.m.. */
- $"6B8A 8287 0D88 8785 8FF3 FDA1 8186 84E5" /* k. */
- $"E484 8684 8705 8868 0000 6685 8183 117E" /* 䄆.h..f.~ */
- $"B3E3 D0D2 FFDC D4DF DDDB D2FD D0DE E2B7" /* */
- $"8082 8304 6400 0062 8081 7F06 76C5 FFDB" /* .d..b..v */
- $"F9F3 E381 FF06 F6D4 BFF4 FFD3 7882 7F03" /* .Կx.. */
- $"6100 005F 827B 0675 B0D9 E1FF C8D8 82DF" /* a.._{.u؂ */
- $"05BF F3C9 DCB9 7681 7B04 7A5E 0000 5C82" /* .ܹv{.z^..\ */
- $"7706 786F 96FF E879 7281 7306 7278 C8C2" /* w.xoyrs.rx */
- $"7074 7880 7706 7875 5C00 005A 7382 7405" /* ptxw.xu\..Zst. */
- $"71C1 E19A 6D74 8173 0574 6BA2 FFAD 6C81" /* qmts.tkl */
- $"7406 7571 5B00 005A 6F81 7104 6F77 F2AF" /* t.uq[..Zoq.ow */
- $"6984 7105 6E7E FAFB 836D 8071 0772 6D5A" /* iq.n~mq.rmZ */
- $"0000 586C 6F80 6E03 6C7B 9368 866E 0467" /* ..Xlon.l{hn.g */
- $"C3FA 8B69 806E 076F 6A59 0000 586A 6E81" /* in.ojY..Xjn */
- $"6D01 6C68 876D 036B 717D 6B81 6D07 6E69" /* m.lhm.kq}km.ni */
- $"5900 0058 666A 8E69 0168 6682 6903 6A65" /* Y..Xfji.hfi.je */
- $"5900 BD59 0000 9B59 9E00 FF00 BE00 027D" /* Y.Y..Y....} */
- $"98A0 829E 029F 9E85 9200 0284 D5DE 83DC" /* ...ރ */
- $"02E0 A275 9000 0279 A7DB 84D8 03DB BD87" /* .u..yۄ.۽ */
- $"8689 8700 8581 0003 7A92 C0C0 85BF 01C0" /* ...z. */
- $"BB89 B907 BAB4 887B 007E B7CC 88C7 01C8" /* .{.~̈. */
- $"C68A C805 CBB2 7C84 CAD1 89CF 02DE CFCE" /* Ɗ.˲|щ. */
- $"88CF 05D2 C380 7FBF CC88 CA03 C7E8 E5C6" /* .À.̈. */
- $"88CA 05CD B87C 7CB7 CA88 C704 C4CD FCCD" /* .͸||ʈ. */
- $"C587 C705 CAB0 7A7A AFC7 87C4 05C1 D4E3" /* Ň.ʰzzLJ. */
- $"F0ED C087 C405 C8A8 7979 A7C4 85C0 09C1" /* .Ȩyyą */
- $"BDD0 F7E1 D1FF CDBE C185 C005 C4A1 0000" /* ;.ġ.. */
- $"A0C1 86BD 07BA DEFB D5B7 F2EE B986 BD05" /* .շ. */
- $"C09A 0000 9ABE 85BA 09B6 D4F9 DBB8 B6CD" /* ..ƶ۸ */
- $"FFCA B785 BA05 BD94 0000 94B9 83B6 0EB4" /* ʷ.... */
- $"B3B9 F7FE C4B0 B4B2 EFED B2B4 B4B5 82B6" /* İ */
- $"05B8 8F00 008E B481 B211 AFCD EBDF E0FF" /* .... */
- $"E8E2 E9E8 E6E0 FEDF E8EA D0B0 81B2 05B3" /* а. */
- $"8A00 0089 AF81 AD06 A8D9 FFE7 FBF7 EB81" /* ... */
- $"FF06 F9E1 D3F8 FFE3 A980 AD05 AEAD 8600" /* .㩀.. */
- $"0086 82A9 06A5 CBE5 EAFF DAE5 82EA 05D3" /* ... */
- $"F7DA E8D1 A680 A906 AAA7 8300 0082 A382" /* Ѧ... */
- $"A405 9FB7 FFF0 A5A1 81A2 05A1 A5D9 D39F" /* .𥡁.ӟ */
- $"A281 A406 A5A1 8000 0080 9F82 A004 9ED2" /* .... */
- $"E9BA 9B83 A004 9ABF FFC5 9A81 A007 A19C" /* 麛.Ś. */
- $"7F00 007E 999D 809B 059A 9FF6 C696 9C83" /* ...~.Ɩ */
- $"9B05 99A4 FBFB A799 809B 079C 977D 0000" /* ..}.. */
- $"7C95 9980 9803 97A1 B295 8698 0494 D5FC" /* |.. */
- $"AC95 8098 0799 937C 0000 7C93 9782 9600" /* .|..|. */
- $"9387 9603 9599 A295 8196 0797 917C 0000" /* ..|.. */
- $"7B8E 928D 9102 9290 8F82 9103 928C 7B00" /* {..{. */
- $"BD7C 0000 9B7C 9E00 FF00 BE00 0275 9199" /* |..|....u */
- $"8498 007E 9200 027D D0D9 83D7 02DB 9B6C" /* .~..}ك.ۛl */
- $"9000 0271 A0D5 84D2 03D5 B67F 7E89 7F00" /* ..qՄ.ն.~.. */
- $"7D81 0003 728B BBBB 85BA 02BB B6B3 88B4" /* }..r. */
- $"08B5 AF81 7300 76B0 C6C2 87C1 01C2 C089" /* .s.v‡. */
- $"C206 C3C5 AB75 7CC3 CA89 C801 DBC9 89C8" /* .ūu|ʉ.ɉ */
- $"05CB BD78 77B9 C588 C304 C0E5 E2BF C487" /* .˽xwň.ć */
- $"C305 C6B2 7574 B0C3 87C0 05BF BCC7 FCC7" /* .ƲutÇ. */
- $"BE87 C005 C3A9 7272 A7BF 87BC 05B9 D0E1" /* .érr. */
- $"EEEB B887 BC05 C0A1 7171 A0BC 86B8 07B5" /* 븇.qq. */
- $"CBF6 DDCB FFC7 B586 B805 BB99 0000 98B9" /* ǵ... */
- $"86B5 07B2 DBFA D0AE F0EC B186 B505 B892" /* .Ю챆. */
- $"0000 91B5 82B2 80B1 09AC D0F9 D7AF ADC7" /* ..Ƭׯ */
- $"FFC4 AD80 B182 B205 B48C 0000 8BB1 81AD" /* ĭ... */
- $"11AE ADAC ABB1 F6FD BDA8 ABAA EDEB A9AB" /* .멫 */
- $"ACAC AE81 AD05 AF87 0000 86AB 81A9 11A6" /* .... */
- $"C8E9 DCDE FFE5 DFE7 E6E4 DDFE DCE6 E9CB" /* */
- $"A781 A905 AA82 0000 81A6 81A5 069F D6FF" /* .... */
- $"E4FA F6EA 81FF 06F8 DFCF F7FF E0A0 80A5" /* .ࠀ */
- $"05A6 A47E 0000 7D82 A006 9BC6 E3E8 FFD6" /* .~..}. */
- $"E282 E805 CFF6 D7E6 CC9C 80A0 06A1 9E7B" /* .̜.{ */
- $"0000 7A9B 829C 0496 B1FF EF9D 8399 049C" /* ..z.. */
- $"D6D0 969A 819C 069D 9979 0000 7897 8198" /* Ж.y..x */
- $"0597 95CF E7B4 9283 9704 91BA FFC0 9181" /* .紒. */
- $"9807 9994 7700 0076 9295 8094 0493 98F5" /* .w..v. */
- $"C28E 8494 0592 9DFB FBA0 9180 9407 958F" /* Ž.. */
- $"7500 0074 8E91 8090 038F 9AAC 8C86 9004" /* u..t.. */
- $"8BD1 FBA6 8C80 9007 918B 7400 0074 8B8F" /* .t..t */
- $"808E 048F 8E8B 8E8F 848E 048F 8D91 9B8D" /* .. */
- $"818E 078F 8974 0000 7487 8B8E 8A01 8987" /* .t..t. */
- $"828A 038B 8574 00BD 7400 009B 749E 006C" /* .t.t..t.l */
- $"386D 6B00 0004 0800 0000 0000 0000 0000" /* 8mk............. */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0B76 8889 8989" /* ...........v */
- $"8989 8988 3800 0000 0000 0000 0000 0000" /* 8........... */
- $"0000 0000 0000 0000 0000 36FF FFFF FFFF" /* ..........6 */
- $"FFFF FFFF A301 0000 0000 0000 0000 0000" /* ........... */
- $"0000 0000 0000 0000 0006 A4FF FFFF FFFF" /* .......... */
- $"FFFF FFFF DE59 3F40 4040 4040 4040 4040" /* Y?@@@@@@@@@ */
- $"4040 4033 0000 0000 1384 F8F3 F3F3 F3F3" /* @@@3..... */
- $"F3F3 F3F3 F7F9 F7F7 F7F7 F7F7 F7F7 F7F7" /* */
- $"F7F7 F7F1 520D 001D E1FF FAFB FBFB FBFB" /* R... */
- $"FBFB FBFB FBFB FBFB FBFB FBFB FBFB FBFB" /* */
- $"FBFB FBFB FFCD 0E39 FFFF FFFF FFFF FFFF" /* .9 */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFF8 1F26 F6FF FFFF FFFF FFFF" /* .& */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFE5 1318 ECFF FFFF FFFF FFFF" /* .. */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFD5 0A0F DDFF FFFF FFFF FFFF" /* . */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFC6 0206 D0FF FFFF FFFF FFFF" /* .. */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFB6 0000 C2FF FFFF FFFF FFFF" /* .. */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFA5 0000 B2FF FFFF FFFF FFFF" /* .. */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FF95 0000 A4FF FFFF FFFF FFFF" /* .. */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FF87 0000 96FF FFFF FFFF FFFF" /* .. */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FF7A 0000 8AFF FFFF FFFF FFFF" /* z.. */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FF6D 0000 7FFF FFFF FFFF FFFF" /* m... */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FF63 0000 77FF FFFF FFFF FFFF" /* c..w */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FF5A 0000 6FFF FFFF FFFF FFFF" /* Z..o */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FF54 0000 69FF FFFF FFFF FFFF" /* T..i */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FF4F 0000 65FF FFFF FFFF FFFF" /* O..e */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FF4C 0000 64FF FFFF FFFF FFFF" /* L..d */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FF4B 0000 61FF FFFF FFFF FFFF" /* K..a */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FF48 0004 2C6D 7574 7474 7474" /* H..,muttttt */
- $"7474 7474 7474 7474 7474 7474 7474 7474" /* tttttttttttttttt */
- $"7474 7475 6824 0202 0D18 1C1C 1C1C 1C1C" /* tttuh$.......... */
- $"1C1C 1C1C 1C1C 1C1C 1C1C 1C1C 1C1C 1C1C" /* ................ */
- $"1C1C 1C1C 170C 0100 0103 0303 0303 0303" /* ................ */
- $"0303 0303 0303 0303 0303 0303 0303 0303" /* ................ */
- $"0303 0303 0301 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0069 6833 3200 0009 DEFF" /* .......ih32.. */
- $"00FF 00FF 00AD 0001 5E66 8865 0261 5859" /* .....^fe.aXY */
- $"9C00 025E A6BA 87B7 04B9 AE67 5659 9B00" /* ..^.gVY. */
- $"0266 BABF 87BE 04BF BC70 5459 9A00 0252" /* .f.pTY..R */
- $"81BD 89BA 03BC 8652 5491 5585 0003 5580" /* .RTU..U */
- $"B7BA 89B9 02BA B497 918F 0191 7683 0003" /* ..v.. */
- $"5864 9399 8B97 0098 929B 039D 855F 5A80" /* Xd.._Z */
- $"0002 649D A990 A500 A490 A509 A6A9 9B65" /* ..d.Ʀe */
- $"0000 85B4 AFAF 8EAE 03B0 AEAC AF8E AE07" /* .... */
- $"AFAF B280 0000 80AD 8FA9 04A8 B2E7 ACA8" /* ...笨 */
- $"90A9 05AB 7A00 0076 A98F A604 A5A4 F1E0" /* .z..v. */
- $"A08F A606 A7A6 7100 006D A390 A204 9DC8" /* .q..m. */
- $"FFB9 9C8E A207 A3A0 6A00 0065 9D9F 8D9E" /* .j..e */
- $"069F 9C96 A2FA EF9C 8E9E 079F 9A65 0000" /* ..e.. */
- $"6097 9C8D 9B07 97A5 E2C6 D2FF C394 8D9B" /* `.Ô */
- $"079C 9461 0000 5E90 988C 9709 959A D5CE" /* .a..^ƕ */
- $"E4B2 FCF4 9A95 8C97 0799 8D5E 0000 5A8B" /* .^..Z */
- $"968C 9409 8EC8 FFF6 C18D DDFF C78C 8C94" /* Ǝnj */
- $"0796 875B 0000 5885 938B 910B 8F8F E5FF" /* .[..X. */
- $"FFA9 87AA FFF7 988E 8B91 0793 8159 0000" /* .Y.. */
- $"577F 908B 8E0B 87CF D4D0 CA89 8D8B E0FF" /* W..ʉ */
- $"C786 8B8E 0790 7B58 0000 5779 8C86 8A81" /* dž.{X..Wy */
- $"8B0D 84A5 FFFF E38B 898B 85A8 FFF8 9387" /* .㋉ */
- $"818B 868A 078C 7557 0000 5674 8A85 8800" /* .uW..Vt. */
- $"8680 820E 8385 E4FF FFB9 7C83 8381 7FDD" /* .|. */
- $"FFC6 7E81 8200 8585 8807 8A71 5759 0056" /* ~..qWY.V */
- $"6F87 8485 1983 929F A3A0 94B0 FFFF E39D" /* o. */
- $"9F9E 9DA3 9AB0 FBF4 98A0 A09F A192 8484" /* */
- $"8507 876D 5759 0056 6984 8482 197C A7EB" /* .mWY.Vi.| */
- $"FBF1 C2EC FFFB C1ED F2F6 ECFB EDD9 DBFF" /* */
- $"D4EE F0F6 F6B7 7C84 8207 8369 5700 5956" /* |.iW.YV */
- $"6481 847F 0979 A3FF FFEB CCFF FFD5 E084" /* d.y */
- $"FF03 C8F1 BCC4 80FF 01C0 7785 7F06 6557" /* .Ā.w..eW */
- $"5959 5661 7E84 7D08 76A3 FFFF C3F4 FFF5" /* YYVa~}.v */
- $"CB85 FF08 EDA8 CCC0 F2FF FFC1 7485 7D06" /* ˅.t}. */
- $"6358 5959 575E 7B84 7A09 7692 D0BE D6FF" /* cXYYW^{zvо */
- $"FFC2 B9D0 84CF 08CD B9FF F1B1 CED0 A574" /* ¹Є.͹Хt */
- $"847A 0679 6058 5959 585D 8678 0776 6A9C" /* z.y`XYYX]x.vj */
- $"FFFF F081 7086 7106 75D1 D89D 6A71 7484" /* pq.u؝jqt */
- $"7808 7976 5E58 5959 585B 7486 7505 73B9" /* x.yv^XYYX[tu.s */
- $"F5FF AC6D 8775 0570 8CEB F889 6F85 7508" /* mu.pou. */
- $"7672 5C58 5959 5859 7285 7306 6F8A E1C6" /* vr\XYYXYrs.o */
- $"C176 7287 7306 7179 EEFF E173 7184 7308" /* vrs.qysqs. */
- $"7470 5B58 5959 5859 7085 7205 6B97 FFE7" /* tp[XYYXYpr.k */
- $"776E 8972 0569 C6FF FFB4 6A84 7202 736E" /* wnr.ijr.sn */
- $"5A81 5901 586D 856F 0567 B9D9 786B 7089" /* ZY.Xmo.gxkp */
- $"6F06 6993 FFFF F173 6D83 6F01 706B 8259" /* o.ismo.pkY */
- $"0157 6B85 6E03 6C8C 7269 8B6E 066D 6BD3" /* .Wkn.lrin.mk */
- $"FFCB 6C6D 836E 026F 6958 8159 0256 6A6E" /* lmn.oiXY.Vjn */
- $"856D 0169 6B8D 6D04 6A73 8A6D 6B84 6D02" /* m.ikm.jsmkm. */
- $"6E68 5881 5902 566A 6E98 6D02 6B67 6C85" /* nhXY.Vjnm.kgl */
- $"6D02 6E68 5881 5902 5665 69A3 6802 6963" /* m.nhXY.Veih.ic */
- $"5881 5901 5858 A559 0058 B059 0000 AB59" /* XY.XXY.XY..Y */
- $"8000 A959 DF00 FF00 FF00 FF00 AD00 0081" /* .Y...... */
- $"8987 0283 7B7C 9C00 0280 C1D3 87D1 04D2" /* .{|..Ӈ. */
- $"C787 7A7C 9B00 0288 D4DA 87D9 04DA D68F" /* LJz|..ڇ.֏ */
- $"787C 9A00 0276 A2D8 89D6 02D7 A476 9278" /* x|..v؉.פvx */
- $"8500 0379 A2D3 D789 D503 D6D0 B5AD 90AE" /* ..y׉.е */
- $"01B0 9683 0003 7C87 B1B7 8BB5 00B6 92B9" /* ...|. */
- $"03BA A282 7D80 0003 87BD C8C5 90C4 00C5" /* .}..Ő. */
- $"8FC4 08C5 C8B9 8700 00A7 D6D1 90D0 01CD" /* .ȹ..ѐ. */
- $"CF90 D006 D1D3 A000 00A3 D18F CD04 CCD1" /* ϐ.Ӡ..я. */
- $"EECC CC90 CD05 CF9B 0000 9ACE 90CB 03CA" /* ̐.ϛ..ΐ. */
- $"F7E9 C68F CB07 CCCB 9300 0091 C9C9 8FC8" /* Ə.˓..ɏ */
- $"04C6 DFFF D2C5 8EC8 07C9 C68D 0000 8BC5" /* .Ŏ.ƍ.. */
- $"C78D C606 C7C5 BFC7 FDF3 C38E C607 C7C0" /* Ǎ.ſÎ. */
- $"8800 0086 C0C5 8DC4 07C2 C7EB DAE4 FFD9" /* ..ō. */
- $"C08D C407 C6BC 8400 0082 BBC4 8CC2 09C1" /* .Ƽ..Č */
- $"C2E2 DEED D1FD F7C1 C18C C207 C4B6 8100" /* .Ķ. */
- $"007F B5C2 8CC0 09BC DBFF F8D7 BBEA FFDB" /* ..ŒƼ׻ */
- $"BA8C C007 C2B0 7E00 007C B0C0 8BBE 0BBD" /* .°~..|. */
- $"BAED FFFF CCB8 CCFF F9BF BC8B BE07 C0AA" /* ̸. */
- $"7C00 007B ABBF 8BBC 0BB7 DEE1 DFDF B9BB" /* |..{.߹ */
- $"BAED FFDA B78B BC07 BFA5 7B00 007A A5BC" /* ڷ.{..z */
- $"89B9 0EBA B6C6 FFFF ECB9 B9BA B6CB FFFA" /* .칹 */
- $"BCB8 8AB9 07BC 9F7A 0000 799F B984 B601" /* .z..y. */
- $"B7B5 82B3 0CEC FFFF D4AF B3B3 B2B1 EAFF" /* .ԯ */
- $"D9B0 81B3 01B5 B784 B607 B899 797C 0079" /* ٰ..y|.y */
- $"99B7 84B4 13B3 B9BE C1C0 B9CB FFFF EDBE" /* . */
- $"BFBE BEC1 BCCB FCF7 BB80 BF02 C0B9 B384" /* . */
- $"B407 B694 797C 0079 93B4 84B1 19AD C7F1" /* .y|.y. */
- $"FBF5 D6F1 FFFD D5F2 F5F8 F1FB F2E4 E7FF" /* */
- $"E2F3 F4F8 F8D0 AD84 B107 B290 7A00 7C79" /* Э.z.|y */
- $"8DB0 84AE 09AA C3FF FFF2 DCFF FFE2 E984" /* ƪ */
- $"FF03 D9F6 D1D8 80FF 01D6 A985 AE06 8C7A" /* .؀.֩.z */
- $"7C7C 7989 AD84 AB08 A7C3 FFFF D5F7 FFF8" /* ||y. */
- $"DA85 FF08 F2C2 DAD3 F6FF FFD7 A583 AB08" /* څ.ץ. */
- $"ACAA 897A 7C7C 7A86 A984 A809 A5B7 E0D3" /* z||zƥ */
- $"E2FF FFD6 D0E0 84DF 08DD CFFF F5CB DFE0" /* . */
- $"C3A4 83A8 07A9 A686 7A7C 7C7A 8386 A506" /* ä.z||z. */
- $"A39B BAFF FFF5 AA87 A006 A3DF E2BA 9BA1" /* .⺛ */
- $"A284 A507 A6A2 837B 7C7C 7B82 87A2 059F" /* .{||{. */
- $"CCF8 FFC7 9C87 A205 9EAF F0F9 AD9E 85A2" /* ǜ. */
- $"08A3 9F81 7B7C 7C7B 7F9D 859F 069C AEE8" /* .{||{.. */
- $"D4D3 A09E 879F 069D A3F4 FFE8 9D9E 849F" /* Ӡ.蝞 */
- $"09A0 9B7F 7B7C 7C7B 7E9A 9D84 9C05 98B5" /* Ơ.{||{~. */
- $"FFEE 9F99 899C 0596 D7FF FFC9 9684 9C09" /* .ɖ */
- $"9D97 7E7B 7C7C 7B7C 989B 849A 0494 CCE4" /* ~{||{|. */
- $"A097 8A9A 0695 B3FF FFF4 9C99 839A 019B" /* .. */
- $"9482 7C02 7B95 9984 9803 97AD 9B95 8B98" /* |.{. */
- $"0697 96E0 FFDA 9797 8398 0199 9282 7C02" /* .ڗ.|. */
- $"7A93 9785 9601 9395 8D96 0494 9AAB 9695" /* z.. */
- $"8496 0297 8F7B 817C 027A 9297 9896 0294" /* .{|.z. */
- $"9295 8596 0297 8F7B 817C 027A 8C91 A390" /* .{|.z */
- $"0291 897A 817C 017B 7BA5 7C00 7BB0 7C00" /* .z|.{{|.{|. */
- $"00AB 7C80 00A9 7CDF 00FF 00FF 00FF 00AD" /* .|.|.... */
- $"0000 7A89 8002 7C73 749C 0002 79BC CE87" /* ..z.|st..y· */
- $"CC04 CDC2 8172 749B 0002 80CF D587 D304" /* .rt..Շ. */
- $"D4D1 8870 749A 0002 6E9B D288 D003 D1D2" /* шpt..n҈. */
- $"9E6E 9270 8500 0371 9BCE D289 D002 D1CB" /* np..q҉. */
- $"AF91 A801 AA90 8300 0474 80AC B2AF 8AB0" /* ...t */
- $"02B1 B3B4 90B3 03B5 9D7A 7580 0002 80B7" /* ..zu.. */
- $"C3A4 BF09 C0C3 B57F 0000 A0CF CACA 8DC9" /* äõ...ʍ */
- $"04CA CAC6 C8CA 8EC9 07CA CACD 9900 009C" /* .ʎ.͙.. */
- $"CA8F C604 C5CB EDC5 C58F C606 C7C8 9400" /* ʏ.ŏ.Ȕ. */
- $"0093 C790 C403 C3F6 E7BF 8FC4 07C5 C48B" /* .ǐ.翏.ċ */
- $"0000 8AC2 C28F C104 BEDA FFCE BE8E C107" /* ...ξ. */
- $"C2BF 8600 0083 BEC0 8DBF 06C0 BEB8 C1FC" /* ¿... */
- $"F3BC 8EBF 07C0 BA81 0000 7EB9 BE8D BD07" /* 󼎿...~. */
- $"BAC0 E9D6 E1FF D5B8 8DBD 07BF B57C 0000" /* ո.|.. */
- $"7AB3 BC8C BA09 B9BB DFDB EBCB FDF7 BAB9" /* zƹ */
- $"8CBA 07BC AE79 0000 77AE B98C B709 B3D7" /* .y..wƳ */
- $"FFF8 D3B2 E8FF D7B1 8CB7 07B9 A876 0000" /* Ӳױ.v.. */
- $"74A9 B78A B50C B6B5 B2EC FFFF C6AF C6FF" /* t.Ư */
- $"F9B8 B48B B507 B7A3 7400 0073 A3B6 8BB3" /* .t..s */
- $"0BAE DBDE DDDB B0B3 B1EA FFD7 AE8B B307" /* .۰׮. */
- $"B59D 7300 0072 9CB3 8AB0 04AD C0FF FFEA" /* s..r. */
- $"80B0 05AD C4FF F9B4 AF8A B007 B397 7200" /* ..r. */
- $"0071 97B1 85AE 00AC 80AA 0EAB AAEA FFFF" /* .q.. */
- $"CFA6 AAAA A9A7 E7FF D5A7 81AA 00AC 85AE" /* Ϧէ. */
- $"07B0 9171 7400 7191 AE84 AB13 AAB2 B9BB" /* .qt.q. */
- $"BAB2 C6FF FFEB B7B9 B8B7 BBB6 C5FC F7B5" /* 뷹 */
- $"80B9 01BA B285 AB07 AD8C 7174 0070 8BAB" /* ..qt.p */
- $"84A8 19A4 C1EF FBF4 D2F0 FFFC D1F1 F4F8" /* . */
- $"F0FB F1E2 E5FF DFF2 F3F8 F8CB A484 A807" /* ˤ. */
- $"A988 7200 7471 85A7 84A5 09A1 BDFF FFF0" /* r.tqơ */
- $"D9FF FFE0 E784 FF03 D6F5 CDD4 80FF 01D2" /* .Ԁ. */
- $"9F85 A506 8472 7474 7181 A484 A208 9EBD" /* .rttq. */
- $"FFFF D2F6 FFF7 D785 FF08 F1BD D8CF F6FF" /* ׅ. */
- $"FFD3 9C83 A208 A3A2 8172 7474 727E A084" /* Ӝ.rttr~ */
- $"9F09 9CB0 DDCF DFFF FFD2 CCDD 84DC 08DA" /* Ɯ݄. */
- $"CBFF F4C6 DCDD BE9B 839F 08A0 9E7E 7274" /* ݾ.~rt */
- $"7472 7C9D 849C 089D 9B93 B5FF FFF4 A397" /* tr|. */
- $"8598 0897 9BDD E0B4 9398 9A9D 839C 089D" /* .ഓ. */
- $"9A7B 7374 7473 7998 8699 0597 C8F7 FFC1" /* {sttsy. */
- $"9387 9905 96A9 EEF9 A695 8599 089A 9679" /* ..y */
- $"7374 7473 7795 8596 0693 A7E6 D1D0 9895" /* sttsw.И */
- $"8796 0695 9BF3 FFE7 9595 8496 0897 9377" /* .畕.w */
- $"7374 7473 7693 8595 058F B0FF ED98 9289" /* sttsv.혒 */
- $"9505 8ED4 FFFF C58E 8495 0996 9076 7374" /* .ŎƖvst */
- $"7473 7490 9384 9204 8BC8 E299 8F8A 9206" /* tst.♏. */
- $"8DAD FFFF F494 9183 9202 938C 7581 7402" /* .ut. */
- $"738D 9184 9003 8EA7 938D 8B90 068F 8EDD" /* s.. */
- $"FFD7 8E8F 8390 0191 8A82 7402 728B 8F85" /* ׎.t.r */
- $"8E01 8B8D 8D8E 048C 93A4 8E8D 848E 028F" /* ... */
- $"8773 8174 0272 8B8F 988E 028C 8A8D 858E" /* st.r. */
- $"028F 8773 8174 0272 8489 A388 0289 8173" /* .st.r.s */
- $"8174 0173 73A5 7400 73B0 7400 00AB 7480" /* t.sst.st..t */
- $"00A9 74DF 0068 386D 6B00 0009 0800 0000" /* .t.h8mk...... */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 002E 4549 4A4A 4A4A 4A4A 4A4A 4A4A" /* ....EIJJJJJJJJJJ */
- $"3B0A 0400 0000 0000 0000 0000 0000 0000" /* ;.............. */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 2FF9 FFFF FFFF FFFF FFFF FFFF FFFF" /* ../ */
- $"FD52 0802 0000 0000 0000 0000 0000 0000" /* R.............. */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 4DFF FFFF FFFF FFFF FFFF FFFF FFFF" /* ..M */
- $"FF7E 1306 0000 0000 0000 0000 0000 0000" /* ~.............. */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0002 ABFF FFFF FFFF FFFF FFFF FFFF FFFF" /* .. */
- $"FFBB 2C11 0B0B 0B0B 0B0B 0B0B 0B0B 0B0B" /* ,............. */
- $"0B0B 0B0B 0B0B 0903 0000 0000 0000 0000" /* ............... */
- $"08B2 FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* . */
- $"FFFF DFCC CCCC CCCC CCCC CCCC CCCC CCCC" /* */
- $"CCCC CCCC CCCC CBC9 8000 0000 0000 0026" /* ɀ......& */
- $"71F2 EDEE EFEF EFEF EFEF EFEF EFEF EFEF" /* q */
- $"EFEF F4F7 F7F7 F7F7 F7F7 F7F7 F7F7 F7F7" /* */
- $"F7F7 F7F7 F7F7 F7F5 CE41 2000 0000 5EF7" /* A ...^ */
- $"FFF8 F8F9 F9F9 F9F9 F9F9 F9F9 F9F9 F9F9" /* */
- $"F9F9 F9F9 F9F9 F9F9 F9F9 F9F9 F9F9 F9F9" /* */
- $"F9F9 F9F9 F9F9 F9F8 FAFF EE41 0000 C4FF" /* A.. */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFA1 0000 B6FF" /* .. */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FF91 0000 A2FF" /* .. */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FF7A 0000 8FFF" /* z.. */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FF68 0000 79FF" /* h..y */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FF57 0000 5EFF" /* W..^ */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FF48 0000 4BFF" /* H..K */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FD3B 0000 3FFE" /* ;..? */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF F62F 0000 33F8" /* /..3 */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF ED23 0000 27F2" /* #..' */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF DE1A 0000 1FE9" /* .... */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF CE10 0000 1ADF" /* .... */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF C10B 0100 14D5" /* .... */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF B509 0100 0FCD" /* ... */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF AA07 0001 0BC2" /* .... */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF A005 0101 09B3" /* ...Ƴ */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF 9504 0101 08A6" /* .... */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF 8D04 0101 069A" /* .... */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF 8505 0101 0691" /* .... */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF 7D05 0101 078B" /* }.... */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF 7606 0101 0885" /* v.... */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF 7106 0102 0881" /* q.... */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF 6D07 0102 0A7E" /* m...~ */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF 6A08 0102 0B7B" /* j....{ */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF 6709 0102 0C7C" /* g...| */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF 670A 0102 0C75" /* g...u */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF 600B 0102 113A" /* `....: */
- $"7B85 8585 8585 8585 8585 8585 8585 8585" /* { */
- $"8585 8585 8585 8585 8585 8585 8585 8585" /* */
- $"8585 8585 8585 8585 8574 310F 0101 0B1E" /* t1..... */
- $"2B34 3535 3535 3535 3535 3535 3535 3535" /* +455555555555555 */
- $"3535 3535 3535 3535 3535 3535 3535 3535" /* 5555555555555555 */
- $"3535 3535 3535 3535 332A 1C0A 0100 040C" /* 555555553*..... */
- $"1418 1818 1818 1818 1818 1818 1818 1818" /* ................ */
- $"1818 1818 1818 1818 1818 1818 1818 1818" /* ................ */
- $"1818 1818 1818 1818 1813 0B03 0000 0002" /* ................ */
- $"0304 0303 0303 0303 0303 0303 0303 0303" /* ................ */
- $"0303 0303 0303 0303 0303 0303 0303 0303" /* ................ */
- $"0303 0303 0303 0303 0402 0100 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0069 7433" /* .............it3 */
- $"3200 0025 F700 0000 00FF 00FF 00FF 00FF" /* 2..%....... */
- $"00FF 00FF 00FF 00FF 00FF 00FF 00FF 00FF" /* ........ */
- $"00FF 00FF 00FF 00FF 00FF 00FF 00FF 00FF" /* ........ */
- $"00FF 00FF 00FF 00FF 00FF 00DF 009F 59D7" /* .......Y */
- $"00A6 59D3 0001 5959 8000 9D58 8459 D000" /* .Y..YY.XY. */
- $"0359 5900 569F 5901 5658 8359 D000 0257" /* .YY.VY.VXY..W */
- $"6287 9D95 0494 917F 5E58 8359 CD00 0459" /* b..^XY..Y */
- $"005C 9ABA 9EBC 03B9 AE85 5883 59CD 0004" /* .\.XY.. */
- $"5900 6EB3 BE9E BF04 BEB6 9D62 5782 59CD" /* Y.n.bWY */
- $"0003 5900 74B6 A0BE 03B8 9F63 5782 59CC" /* ..Y.t.cWY */
- $"0004 5959 547A B8A0 BC03 B7A0 6357 8359" /* ..YYTz.cWY */
- $"CB00 0459 5954 88B9 A0BB 03B7 A366 56B8" /* ..YYT.fV */
- $"5995 0005 5959 005B A0B9 A0BA 03B8 AA73" /* Y..YY.[.s */
- $"55BA 5992 0006 5959 0053 7BB4 B9A0 BA04" /* UY..YY.S{. */
- $"B9B2 905A 56BA 5990 0006 5959 0054 73AB" /* ZVY..YY.Ts */
- $"B8A2 B903 B5AB 865E B756 0300 5859 598E" /* .^V..XYY */
- $"0007 5959 005A 83AD B6B7 A2B8 04B7 B4AD" /* ..YY.Z. */
- $"9B87 B57D 047B 725D 0059 8D00 0759 5900" /* }.{r].Y..YY. */
- $"5A8F B2B6 B6A4 B704 B6B5 B4B2 B1B4 B003" /* Z.. */
- $"ADA0 7600 8059 8900 8159 0355 77AC B0E2" /* v.Y.Y.Uw */
- $"B103 AFA4 7D56 8259 8600 0159 5980 0003" /* .}VY..YY.. */
- $"5279 9697 E298 0496 9073 5456 8000 0159" /* Ry.sTV..Y */
- $"5984 0008 5900 5457 6268 686D 7284 73A1" /* Y..Y.TWbhhmrs */
- $"74B9 7309 706C 6868 6763 5900 5959 8200" /* tsplhhgcY.YY. */
- $"0759 0052 6E96 A4A7 A8E7 A980 A706 A6A0" /* .Y.Rn穀. */
- $"8E6A 5759 5982 0002 536F A782 B0E5 AF81" /* jWYY..So寁 */
- $"B006 AFAF AB99 6A00 5980 0004 5900 5A9B" /* .j.Y..Y.Z */
- $"AEF0 AF0B AEA6 895B 0059 0000 5900 6CA7" /* .[.Y..Y.l */
- $"B4AE 03AF ABAE AFB7 AE0A A996 6500 5900" /* .©e.Y. */
- $"0059 5470 A7B3 AD05 AEA8 A299 A8AE B6AD" /* .YTp. */
- $"0AA8 9666 0059 0059 5900 6CA3 B4AB 05A6" /* ¨f.Y.YY.l. */
- $"EDE9 99A7 ACB5 AB0A A692 6200 5900 5959" /* 陧¦b.Y.YY */
- $"0063 9EB3 A905 A8A8 ECFF E195 B6A9 0BA3" /* .c.ᕶ. */
- $"8D5F 5859 0059 5900 6099 A7B3 A806 A4DC" /* _XY.YY.`. */
- $"FFFF CA96 AAB4 A80B A187 5B58 5900 5959" /* ʖ.[XY.YY */
- $"005C 94A6 B3A7 01A3 C580 FF02 AD9D A8B3" /* .\.ŀ. */
- $"A70B 9F82 5A58 5900 5959 5857 8DA5 B3A6" /* .ZXY.YYXW */
- $"07A4 AEF8 FFFF ED97 A4B2 A603 A59C 7C58" /* .헤.|X */
- $"8359 0257 87A3 B4A4 01A1 E180 FF02 CB94" /* Y.W..˔ */
- $"A6B1 A403 A399 7657 8359 0254 80A1 B4A2" /* .vWY.T */
- $"019D C180 FF03 FEA4 9BA3 B0A2 03A1 9672" /* ...r */
- $"5783 5902 547A 9FB4 A202 A0A6 F380 FF02" /* WY.Tz.. */
- $"E192 A3B0 A203 A094 6D56 8359 0255 759D" /* ᒣ.mVY.Uu */
- $"B5A0 019B D381 FF02 B495 A1AF A006 9D90" /* .Ӂ.. */
- $"6957 5959 0080 5902 546D 9BB1 9E00 9F80" /* iWYY.Y.Tm. */
- $"A002 9CAF FD80 FF02 EF93 9DAF 9E06 9B8C" /* ... */
- $"6657 5959 0080 5902 5568 97B0 9D07 9F95" /* fWYY.Y.Uh. */
- $"8A89 8B98 9CE2 81FF 02C3 8F9E AE9D 0699" /* .Ï. */
- $"8861 5759 5900 8059 0256 6494 AF9C 089D" /* aWYY.Y.Vd. */
- $"8C9E D0DD C793 8CBC 81FF 02F7 9899 AE9C" /* Ǔ. */
- $"0697 855F 5859 5900 8059 0257 5E91 AF9B" /* ._XYY.Y.W^ */
- $"0195 B781 FF03 F69B 96ED 81FF 02CE 8B9C" /* ...΋ */
- $"AD9B 0D95 815D 5859 5900 0059 5957 5B8C" /* .]XYY..YYW[ */
- $"98AD 9903 9889 9AD8 81FF 02E0 89C4 81FF" /* .؁.ā */
- $"02FD 9E93 AD99 0D93 7C5A 5859 5900 0059" /* ..|ZXYY..Y */
- $"5958 5987 96AC 970C 9889 D3CE 88A1 E8FF" /* YXY.Έ */
- $"FFF9 9B9D F481 FF02 D788 98AC 9702 9079" /* .׈.y */
- $"5A80 5901 0000 8059 0255 8395 AB96 0D97" /* ZY...Y.U. */
- $"8DA4 FFFF F6B2 84B4 F6FB A28E CC82 FF02" /* ̂. */
- $"A28F 97AB 9601 8E75 8159 0100 0080 5902" /* .uY...Y. */
- $"547F 94AB 9502 9688 E481 FF07 E99E 8CBC" /* T...鞌 */
- $"9991 A2F8 81FF 02DD 8896 AA95 0394 8D71" /* .݈.q */
- $"5880 5901 0000 8059 0255 7993 AA94 0295" /* XY...Y.Uy. */
- $"87B4 84FF 05D4 8C93 948F D182 FF02 A68C" /* .Ԍт. */
- $"95A9 9403 938A 6D57 8059 0700 0059 595A" /* .mWY...YYZ */
- $"5374 91AA 9302 908C F284 FF06 DD92 9293" /* St..ݒ */
- $"8FA4 FB81 FF01 E086 AA93 0391 876A 5780" /* ..jW */
- $"5907 0000 5959 5A53 6F8F A991 0292 87CA" /* Y...YYZSo. */
- $"84FF 02F8 A18D 8091 018D D782 FF02 A788" /* ..ׂ. */
- $"92A8 9103 8F84 6757 8059 0100 0080 5902" /* .gWY...Y. */
- $"556B 8DA9 9002 8E85 DB84 FF01 C78A 8190" /* Uk.ۄ.NJ */
- $"028B A8FE 81FF 01E2 84A9 9003 8E82 6357" /* ..℩.cW */
- $"8059 0100 0080 5902 5466 8CA8 9005 9186" /* Y...Y.Tf. */
- $"AB85 A6EE 81FF 02EE 958E 8190 028F 8CDC" /* .. */
- $"82FF 02AA 8591 A790 038D 7F62 5880 5901" /* ...bXY. */
- $"0000 8059 0254 618A A78E 0C8F 84A5 FFF0" /* ..Y.Ta. */
- $"A480 BBF9 FFFF B688 838E 0189 A982 FF01" /* .. */
- $"E583 A88E 038B 7C5F 5880 5901 0000 8059" /* 僨.|_XY...Y */
- $"0256 5F87 A78D 028C 83E8 80FF 06DF 9087" /* .V_..ߐ */
- $"D4E0 8C8C 838D 028C 8ADE 82FF 02AB 838E" /* .ނ. */
- $"A68D 038A 7A5D 5880 5901 0000 8059 0257" /* .z]XY...Y.W */
- $"5C84 A68C 028D 7EB7 83FF 03C9 8B8E 8B85" /* \.~.ɋ */
- $"8C01 87AA 82FF 01E6 82A7 8C03 8877 5C58" /* ..悧.w\X */
- $"8059 0100 0080 5902 5757 81A6 8A02 878A" /* Y...Y.WW. */
- $"F584 FF01 CB83 868A 0289 88E0 82FF 02A8" /* .˃.. */
- $"808B A58A 0386 735B 5880 5901 0000 8059" /* .s[XY...Y */
- $"0258 557F A58A 028B 7BC9 84FF 02F6 9987" /* .XU..{Ʉ. */
- $"878A 0184 AB82 FF01 E580 A68A 0285 715A" /* ..倦.qZ */
- $"8159 0100 0081 5902 577B 88A3 8902 8A81" /* Y...Y.W{. */
- $"9685 FF01 BF82 8889 0288 87E0 82FF 02A7" /* ... */
- $"7F8A A489 0183 6F82 5901 0000 8159 0254" /* ..oY...Y.T */
- $"7787 A488 017A DC84 FF02 EA8C 8689 8801" /* w.z܄.ꌆ. */
- $"82A9 82FF 01E3 7EA4 8802 8781 6C82 5901" /* .~.lY. */
- $"0000 8159 0151 7497 860E 8784 8686 8486" /* ..Y.Qt. */
- $"8684 8685 8486 877B A685 FF11 AD7D 8685" /* {.} */
- $"8486 8584 8784 8487 8485 8783 83DF 82FF" /* ߂ */
- $"0FA4 7D87 8584 8785 8487 8485 8784 8586" /* .} */
- $"8596 8602 7F69 5881 5901 0000 8059 035A" /* ..iXY...Y.Z */
- $"5170 8496 850E 8182 7F7F 827F 8082 7E81" /* Qp....~ */
- $"8280 837E EC84 FF12 DB7E 817F 8082 7E81" /* ~.~.~ */
- $"827E 8182 7E82 817E 827B A682 FF10 E07B" /* ~~~{.{ */
- $"8380 827E 8181 7E82 817E 8280 7F81 8494" /* ~~~. */
- $"8503 847D 6758 8159 0100 0080 5903 5A53" /* .}gXY...Y.ZS */
- $"6E84 9585 0E82 90FB BCAC FFA4 B9FF 9BD3" /* n. */
- $"FC97 7BB9 84FF 14FC 91AA FFA8 BFFF 92D1" /* {. */
- $"FB92 E5ED 87F4 DC95 FFCB 73DF 82FF 0FA0" /* ܕs߂. */
- $"79DC F889 E5ED 90F6 D88F FFC7 AAC2 7D94" /* y؏Ǫ} */
- $"8503 847C 6558 8159 0100 0080 5903 5A52" /* .|eXY...Y.ZR */
- $"6983 9584 0E81 92FF BCAA FFC4 D2FF 96D4" /* i. */
- $"FF9A 82F8 84FF 14C6 78CE FFA6 BFFF B6E4" /* .x */
- $"FF8D E8F9 AFFE DE91 FFE3 899E 82FF 0FDB" /* ޑ㉞. */
- $"74E2 FFB1 F3F0 8AFA E9B4 FFC8 A6C7 7C94" /* tȦ| */
- $"8403 8379 6258 8159 0100 0080 5903 5A51" /* .ybXY...Y.ZQ */
- $"6581 9582 047F 90FF D5C8 81FF 04BB E5F9" /* e..ȁ. */
- $"86CA 84FF 06F2 82D6 FFFF C6D6 80FF 02FC" /* ʄ.ր. */
- $"B5EF 80FF 06E9 B8FF FFFA 8AD6 82FF 0196" /* .ւ. */
- $"C680 FF02 F4B4 FA80 FF03 DCC9 C57A 9482" /* ƀ..z */
- $"0381 7761 5881 5901 0000 8059 035A 5262" /* .waXY...Y.ZRb */
- $"7F95 8102 7E8F FA85 FF01 B190 85FF 01AC" /* ..~.. */
- $"9A90 FF01 C494 82FF 02D5 8DF9 87FF 01BF" /* .Ĕ.Ս. */
- $"7994 8103 8075 5F58 8159 0100 0081 5902" /* y.u_XY...Y. */
- $"5461 7D95 8002 7D8E FA84 FF02 E779 DD84" /* Ta}.}.y݄ */
- $"FF02 E47C E690 FF02 FC8A D281 FF02 FC8C" /* .|.ҁ. */
- $"C787 FF01 BF77 9480 037E 725E 5881 5901" /* LJ.w.~r^XY. */
- $"0000 8159 0254 5D7C 957F 027C 8EFA 84FF" /* ..Y.T]|..| */
- $"019C A285 FF01 97AD 92FF 01C7 8F80 FF04" /* ...Ǐ. */
- $"FBC0 748B F986 FF01 BE76 947F 037D 715C" /* t.v..}q\ */
- $"5881 5901 0000 8159 0254 597B 957F 027C" /* XY...Y.TY{..| */
- $"8EFA 83FF 02D7 7BEF 84FF 02D1 7EF4 92FF" /* .{.~ */
- $"09FE 8CC9 F8CB 8C64 9F83 C386 FF01 BE76" /* ˌdÆ.v */
- $"947F 037C 6F5B 5881 5901 0000 8159 0355" /* ..|o[XY...Y.U */
- $"5779 7E94 7D02 7A8C FA82 FF02 FD8A B884" /* Wy~}.z. */
- $"FF02 FA86 C094 FF09 CF74 7C64 7FCB FFC0" /* .t|d. */
- $"80F7 85FF 01BD 7494 7D02 7A6D 5B82 5901" /* .t}.zm[Y. */
- $"0000 8159 0256 5677 957C 0279 8BFA 82FF" /* ..Y.VVw|.y */
- $"02C3 82FB 84FF 02BB 86FE 95FF 088C 99D5" /* .Â.. */
- $"FCFF FFFA 7FBC 85FF 01BD 7394 7C02 796B" /* ..s|.yk */
- $"5A82 5901 0000 8159 0257 5575 957B 0277" /* ZY...Y.WUu{.w */
- $"8BFA 81FF 02F4 7DCE 84FF 02EE 7BD6 96FF" /* .}΄.{֖ */
- $"01D0 A782 FF02 C47B F484 FF01 BC72 947B" /* .Ч.{.r{ */
- $"0178 6983 5901 0000 8159 0258 5272 957A" /* .xiY...Y.XRrz */
- $"0877 8AE8 EEEC ECF2 AA91 85FF 02A8 92F2" /* .w򪑅. */
- $"95EC 03ED ED93 DC81 FF03 FD83 B2F2 82EC" /* .܁. */
- $"02F3 B573 947A 0176 6783 5901 0000 8159" /* .sz.vgY...Y */
- $"0258 5070 9679 007A 817F 027E 71E3 84FF" /* .XPpy.z..~q */
- $"03DF 797F 8096 7F02 8078 A382 FF02 C970" /* .y...x.p */
- $"8083 7F00 7D95 7902 7565 5882 5901 0000" /* ..}y.ueXY... */
- $"8159 0258 4F6F 9779 8077 0278 69AB 85FF" /* Y.XOoyw.xi */
- $"029B 7378 9977 0178 DF81 FF02 B468 7583" /* .sxw.x߁.hu */
- $"7700 7895 7902 7464 5882 5901 0000 8259" /* w.xy.tdXY...Y */
- $"0150 6D9A 7802 747A F384 FF02 CD72 779A" /* .Pmx.tz.rw */
- $"7808 71A0 FFFF D98C 8FC6 6D9C 7801 7363" /* x.qٌmx.sc */
- $"8359 0100 0082 5901 516B 9A77 016B C484" /* Y...Y.Qkw.kĄ */
- $"FF02 F68A 729B 770A 7677 9B8A 80BD FDFF" /* .rwvw */
- $"9C6A 789A 7702 7261 5882 5901 0000 8159" /* jxw.raXY...Y */
- $"035A 4F68 7598 7602 737B F184 FF01 B96E" /* .ZOhuv.s{.n */
- $"9D76 0371 85D7 FB80 FF02 F076 719A 7602" /* v.q.vqv. */
- $"7060 5882 5901 0000 8159 035A 4E66 7498" /* p`XY...Y.ZNft */
- $"7504 7380 77C3 FE81 FF02 E97B 729D 7502" /* u.sw.{ru. */
- $"727F EF82 FF01 CD66 9A75 026F 5E58 8259" /* r..fu.o^XY */
- $"0100 0081 5903 5A4D 6473 9774 0672 76EE" /* ...Y.ZMdst.rv */
- $"CC73 83DA 80FF 01A4 6C9F 7401 6CBE 83FF" /* sڀ.lt.l */
- $"02A5 6575 9874 026D 5C58 8259 0100 0081" /* .eut.m\XY... */
- $"5902 5A4D 6298 730B 6F82 FAFF F9AD 6A97" /* Y.ZMbs.oj */
- $"F1DC 7172 9F73 016D 9283 FF03 F981 6B74" /* qrs.m.kt */
- $"9773 026C 5B58 8259 0100 0081 5902 5A4D" /* s.l[XY...Y.ZM */
- $"6098 7301 6C94 81FF 04EC 957B 8470 A073" /* `s.l.{ps */
- $"0271 75E7 83FF 02DD 6972 9773 026B 5C58" /* .qu.irs.k\X */
- $"8259 0100 0081 5902 5A50 5F98 7201 69A8" /* Y...Y.ZP_r.i */
- $"83FF 019B 69A2 7201 6ABF 84FF 02AF 6473" /* .ir.j.ds */
- $"9672 026A 5B58 8259 0100 0081 5903 5A51" /* r.j[XY...Y.ZQ */
- $"5D70 9771 0167 BD81 FF02 F6A1 6FA3 7101" /* ]pq.g.oq. */
- $"6B94 84FF 02F7 7B6D 9671 0169 5A83 5901" /* k.{mq.iZY. */
- $"0000 8159 035A 505B 6F97 7101 69D5 80FF" /* ..Y.ZP[oq.iՀ */
- $"03E8 8B68 70A3 7102 6F74 E984 FF02 BC65" /* .hpq.ot.e */
- $"7294 7102 7067 5883 5901 0000 8159 035A" /* rq.pgXY...Y.Z */
- $"5059 6F96 7007 6F6F E7FF FFD4 7A69 A670" /* PYop.oozip */
- $"0168 BD84 FF02 EC71 6E94 7002 6F67 5883" /* .h.qnp.ogX */
- $"5901 0000 8159 035A 5058 6E96 6F06 6C79" /* Y...Y.ZPXno.ly */
- $"F7FF BD6E 6BA7 6F02 6A8B FD83 FF02 FC83" /* nko.j. */
- $"6B94 6F02 6E66 5783 5901 0000 8159 035A" /* ko.nfWY...Y.Z */
- $"5056 6D96 6E05 688E FBA5 676C A86E 026D" /* PVmn.hgln.m */
- $"6AD0 83FF 02F5 7D6B 946E 026D 6456 8359" /* jЃ.}kn.mdVY */
- $"0100 0081 5903 5A4F 556C 966D 0468 9294" /* ...Y.ZOUlm.h */
- $"656C AA6D 0268 87F8 82FF 01BC 6995 6D02" /* elm.h.im. */
- $"6C63 5683 5901 0000 8159 035A 5054 6C97" /* lcVY...Y.ZPTl */
- $"6D01 6C68 AD6D 0866 9EF7 FFFF F3B1 6C6B" /* m.lhm.flk */
- $"956D 026C 6256 8359 0100 0081 5903 5A50" /* m.lbVY...Y.ZP */
- $"546C CA6D 0667 81A6 9D7A 666C 966D 026C" /* Tlm.gzflm.l */
- $"6256 8359 0100 0081 5903 5A51 536C CB6D" /* bVY...Y.ZQSlm */
- $"0369 6565 6998 6D02 6C62 5783 5901 0000" /* .ieeim.lbWY... */
- $"8159 035A 5152 6AEA 6C02 6B61 5783 5901" /* Y.ZQRjl.kaWY. */
- $"0000 8159 035A 5252 6AEA 6C02 6B61 5783" /* ..Y.ZRRjl.kaW */
- $"5901 0000 8159 035A 5252 6AEA 6C02 6B61" /* Y...Y.ZRRjl.ka */
- $"5783 5901 0000 8159 035A 5352 6AEA 6C02" /* WY...Y.ZSRjl. */
- $"6B61 5783 5900 0082 5903 5A54 5168 EA6B" /* kaWY..Y.ZTQhk */
- $"0269 5E56 8359 0000 8359 0257 4D5E EA63" /* .i^VY..Y.WM^c */
- $"0260 5756 8359 0100 0082 5902 5A55 53EA" /* .`WVY...Y.ZUS */
- $"5601 5556 8459 0100 00FB 5901 0000 FB59" /* V.UVY...Y...Y */
- $"0100 00FB 5901 0000 FB59 0100 00FA 5981" /* ...Y...Y...Y */
- $"00F9 5982 00F7 5983 00F6 5986 00F3 59FF" /* .Y.Y.Y.Y */
- $"00FF 0000 00FF 00FF 00FF 00FF 00FF 00FF" /* ......... */
- $"00FF 00FF 00FF 00FF 00FF 00FF 00FF 00FF" /* ........ */
- $"00FF 00FF 00FF 00FF 00FF 00FF 00FF 00FF" /* ........ */
- $"00FF 00FF 00FF 00DF 009F 7CD7 00A6 7CD3" /* .....|.| */
- $"0001 7C7C 8000 9D7B 847C D000 037C 7C00" /* ..||.{|..||. */
- $"7C9F 7F01 7B7B 837C D000 027B 88A5 9EB0" /* |..{{|..{ */
- $"03AC 9D81 7B83 7CCD 0004 7C00 81B3 D09E" /* .{|..|.О */
- $"D302 D0C3 A184 7CCD 0004 7C00 8FCA D79F" /* .á|..|.ן */
- $"D803 CEB4 837A 827C CD00 037C 0095 CEA0" /* .δz|..|.Π */
- $"D803 D1B7 847A 827C CC00 047C 7C78 9BD0" /* .ѷz|..||x */
- $"A0D7 03D1 B884 7A83 7CCB 0004 7C7C 79A8" /* .Ѹz|..||y */
- $"D3A0 D703 D2BC 867A B87C 9500 057C 7C00" /* Ӡ.Ҽz|..||. */
- $"81BD D5A0 D603 D3C3 9278 BA7C 9200 067C" /* ՠ.Òx|..| */
- $"7C00 799D CED5 A0D6 04D4 CBAC 7D79 BA7C" /* |.yՠ.ˬ}y| */
- $"9000 067C 7C00 7B97 C5D3 A2D5 03D1 C4A3" /* ..||.{Ӣ.ģ */
- $"8280 7AB4 7B03 007B 7C7C 8E00 077C 7C00" /* z{..{||..||. */
- $"81A4 C8D2 D4A2 D505 D4D0 C8B7 A69F B19E" /* Ԣ.ȷ */
- $"079F 9F9E 9D94 8100 7C8D 0007 7C7C 0081" /* ..|..||. */
- $"ADCD D3D3 A4D4 03D3 D2D0 CE80 CCB2 CB03" /* Ӥ.΀̲. */
- $"C7B9 9500 807C 8900 817C 037A 98C6 CDE2" /* ǹ.|.|.z */
- $"CE03 CCBE 9B7A 827C 8600 017C 7C80 0002" /* .̾z|..||.. */
- $"7697 B181 B403 B5B5 B4B4 9EB5 01B4 B4B6" /* v.. */
- $"B506 B4B4 B3AA 9177 7980 0001 7C7C 8400" /* .wy..||. */
- $"097C 0078 7D87 8B8B 8D94 95E2 960A 9592" /* |.x}• */
- $"8E8C 8B8B 867D 007C 7C82 0009 7C00 7892" /* }.||.|.x */
- $"B5C1 C4C5 C6C6 81C7 03C6 C6C7 C79E C601" /* Ɓ.Ǟ. */
- $"C7C7 82C6 01C7 C7AC C683 C70A C6C6 C4C3" /* ǂ.Ǭƃ */
- $"C3BD AB8C 7A7C 7C82 0005 7893 C5CE CFD0" /* ýz||..x */
- $"E9CF 08D0 D0CF CEC9 B58B 007C 8000 047C" /* .ɵ.|..| */
- $"0080 B9CE F0D0 0CCF C5A7 7E00 7C00 007C" /* ..ŧ~.|..| */
- $"008F C5CE B3CF 03D0 CDCF D0B7 CF0A C9B2" /* .γ.зɲ */
- $"8600 7C00 007C 7894 C6B3 CF05 D0CB BEBA" /* .|..|xƳ.˾ */
- $"CCD0 B6CF 0ACA B487 007C 007C 7C00 8FC4" /* жʴ.|.||. */
- $"B4CE 05C9 F2ED B9CC CFB5 CE0B C8B1 8400" /* .ϵ.ȱ. */
- $"7C00 7C7C 0089 C0CC B3CD 05CC F3FF E7B9" /* |.||.̳. */
- $"CEB5 CD0B C5AC 817B 7C00 7C7C 0085 BCCB" /* ε.Ŭ{|.||. */
- $"B3CC 06C9 EAFF FFD8 BDCE B4CC 0BC4 A77D" /* .ؽδ.ħ} */
- $"7B7C 007C 7C00 81B6 CAB3 CC01 C9DC 80FF" /* {|.||.ʳ.܀ */
- $"02C6 C4CD B2CC 0DCB C1A3 7D7B 7C00 7C7C" /* .Ͳ.}{|.|| */
- $"7B7D B1C9 CBB2 CA07 C9CF FBFF FFF1 BACB" /* {}˲. */
- $"B2CA 03C9 BE9D 7B83 7C02 7BAB C8B4 CA01" /* .ɾ{|.{ȴ. */
- $"C8ED 80FF 02D9 BCCB B1CA 03C9 BC98 7A83" /* .ټ˱.ɼz */
- $"7C02 7AA5 C6B4 C901 C6DA 80FF 03FD C1C4" /* |.zƴ.ڀ. */
- $"CAB0 C903 C7B9 957A 837C 0279 9FC4 B4C8" /* ʰ.ǹz|.yĴ */
- $"02C7 CAF7 80FF 02E8 B8C9 B0C8 03C5 B68F" /* ..ɰ.Ŷ */
- $"7A83 7C02 799A C2B5 C701 C4E4 81FF 02CA" /* z|.yµ.. */
- $"BFC8 AFC7 06C4 B38B 7A7C 7C00 807C 0278" /* ȯ.ijz||.|.x */
- $"93C0 B1C6 00C7 80C8 02C4 CFFD 80FF 01F2" /* .ǀ.. */
- $"B8B0 C606 C2AF 897A 7C7C 0080 7C02 798F" /* .¯z||.|.y */
- $"BEB0 C607 C8C0 B4B2 B6C3 C6ED 81FF 02D4" /* .. */
- $"BBC7 AEC6 06C1 AC84 7A7C 7C00 807C 0279" /* Ǯ.z||.|.y */
- $"8BBB AFC5 08C6 B6BA DCE5 D5B3 BAD8 81FF" /* .ƶճ؁ */
- $"02F9 BBC4 AEC5 06C0 A982 7B7C 7C00 807C" /* .Į.{||.| */
- $"027A 85B7 AEC4 02C5 C1CE 81FF 03F7 BAC1" /* .z.΁. */
- $"F481 FF02 DCB7 C6AD C40D BDA5 817B 7C7C" /* .ܷƭ.{|| */
- $"0000 7C7C 7A83 B4C3 ADC4 03C3 B3BE E981" /* ..||zí.ó */
- $"FF02 E8B6 DC81 FF02 FDBE C0AD C40D BCA1" /* .܁.. */
- $"7E7B 7C7C 0000 7C7C 7B80 B0C2 ACC3 0CC4" /* ~{||..||{¬. */
- $"B5DD DAAE C4F2 FFFF FAC2 C5F8 81FF 02E2" /* ڮ. */
- $"B5C4 ACC3 01B9 9D81 7C07 0000 7C7C 7B7C" /* Ĭ.|...||{| */
- $"ABC0 ABC1 0DC2 BCC1 FFFF F7C7 ACD0 FBFC" /* .¼Ǭ */
- $"C7BC E082 FF02 C0BD C2AB C101 B79A 817C" /* Ǽ.«.| */
- $"0100 0080 7C02 7BA7 BFAB C102 C2B2 EB81" /* ...|.{.² */
- $"FF07 EDB9 B3D7 C3BF C7FA 81FF 02E6 B3C2" /* .ÿ. */
- $"AAC1 03C0 B595 7B80 7C01 0000 807C 027A" /* .{|...|.z */
- $"A3BE AAC0 02C1 B6CA 84FF 05DE B8C0 C0BD" /* .ʄ.޸ */
- $"E382 FF02 C2BA C1A9 C003 BFB2 927A 807C" /* .º.z| */
- $"0100 0080 7C02 789D BCAA BF02 BEB3 F584" /* ...|.x. */
- $"FF06 EBBF BEBF BDC9 FC81 FF02 E8B2 C0A9" /* .뿾. */
- $"BF03 BEB0 8F7A 807C 0100 0080 7C02 7898" /* .z|...|.x */
- $"BAA9 BE02 BFB5 D984 FF02 FBC7 BC80 BE01" /* .ل.Ǽ. */
- $"BBE7 82FF 02C3 B7BF A8BE 03BC AD8B 7A80" /* .÷.z */
- $"7C01 0000 807C 0278 95B9 A9BD 02BC B3E9" /* |...|.x. */
- $"84FF 01DD B981 BD02 BACB FE81 FF02 EAB0" /* .ݹ.. */
- $"BEA8 BD03 BAAA 887A 807C 0100 0080 7C02" /* .z|...|. */
- $"7890 B8A8 BD05 BEB2 C1AC C7F6 81FF 02F4" /* x.. */
- $"C0BC 82BD 01BB EA82 FF02 C4B6 BEA7 BD03" /* ..Ķ. */
- $"BAA8 867A 807C 0100 0080 7C02 788B B5A7" /* z|...|.x */
- $"BC0C BDB5 C1FF F2BD AAD5 FCFF FFD3 B983" /* .ӹ */
- $"BC01 B9CC 82FF 02EB AFBD A7BC 03B8 A584" /* .̂.믽. */
- $"7B80 7C01 0000 807C 0279 88B3 A8BC 01AE" /* {|...|.y. */
- $"ED80 FF06 E5B1 B1E6 ECBB BB84 BC01 B9EB" /* .山컻. */
- $"82FF 02C5 B4BD A6BC 03B7 A381 7B80 7C01" /* .Ŵ.{|. */
- $"0000 807C 027A 85B1 A6BB 02BC AFCC 82FF" /* ..|.z.̂ */
- $"04FE D6AF BBBA 85BB 01B7 CC82 FF02 ECAE" /* .֯.̂. */
- $"BCA6 BB03 B5A0 807B 807C 0100 0080 7C03" /* .{|...|. */
- $"7A80 ADB9 A5BA 02B8 B0F7 84FF 01DE B486" /* z..޴ */
- $"BA02 B9B8 EB82 FF02 C3B2 BBA5 BA03 B39C" /* ..ò. */
- $"7F7B 807C 0100 0080 7C03 7B7E AAB7 A4B8" /* .{|...|.{~ */
- $"02BA ABD8 84FF 02F9 C1B6 87B8 01B5 CC82" /* .؄..̂ */
- $"FF02 EBAC B9A5 B803 B199 7D7B 807C 0100" /* .묹.}{|.. */
- $"0080 7C03 7B7D A7B6 A4B7 02B2 B7FE 84FF" /* .|.{}. */
- $"01D7 B388 B702 B6B6 EB82 FF02 C2B0 B8A4" /* .׳..° */
- $"B701 AF96 827C 0100 0081 7C02 7BA3 B5A3" /* .|...|.{ */
- $"B602 B7A8 E584 FF02 F1B8 B589 B601 B3CA" /* ..񸵉. */
- $"82FF 02EA AAB7 A4B6 01AD 9382 7C01 0000" /* .ꪷ.|... */
- $"817C 0278 9FB4 97B5 0DB4 B5B6 B4B6 B5B4" /* |.x. */
- $"B6B5 B4B6 B6AD C085 FF11 CCB0 B6B5 B4B6" /* .̰ */
- $"B5B4 B6B5 B4B6 B4B5 B6B3 B4EB 82FF 0EC0" /* . */
- $"AFB6 B5B4 B6B4 B4B6 B4B5 B6B4 B5B6 97B5" /* */
- $"01AB 9082 7C01 0000 817C 0278 9CB3 95B5" /* .|...|.x */
- $"0FB6 AFA7 A9AA A7AA AAA7 ABA9 A7AC B1A9" /* . */
- $"F084 FF12 E9AA A6AA AAA7 ABA9 A7AB A8A8" /* .骦 */
- $"ACA8 A8AB A7A5 C882 FF0F E8A8 B2A8 A8AB" /* Ȃ.訲 */
- $"A8A8 ACA8 A9AC A7A9 AAAB 95B5 03B4 A98E" /* . */
- $"7B81 7C01 0000 817C 0278 99B2 95B4 0EB3" /* {|...|.x. */
- $"B7F9 D2C7 FFC1 CEFF BCE1 FABB AACD 84FF" /* ̈́ */
- $"14FD BAC6 FFC5 D3FF B7DF F9B7 EBF2 B0F6" /* . */
- $"E6B9 FDDA A7EB 82FF 0FBD AAE6 F8B0 EBF1" /* ڧ. */
- $"B5F7 E3B4 FED9 C5D5 AF94 B403 B3A7 8B7B" /* կ.{ */
- $"817C 0100 0081 7C02 7794 B195 B30E B1B9" /* |...|.w. */
- $"FFD2 C7FF D3DE FFBA E3FF BDAA F984 FF14" /* . */
- $"DBA2 DAFF C4D4 FFCA EBFE B4EF FBC4 FEE9" /* ۢ */
- $"B6FF EAAB C082 FF0F E4A3 ECFF C5F6 F5B2" /* . */
- $"FBEF C8FF DAC4 DAAE 94B3 03B2 A589 7B81" /* ڮ.{ */
- $"7C01 0000 807C 037D 7690 AE95 B104 AFB7" /* |...|.}v. */
- $"FFE0 D681 FF04 CDEC FCAE D884 FF06 F7AC" /* ց.؄. */
- $"E0FF FFD4 E180 FF02 FDC9 F380 FF06 EFCA" /* .. */
- $"FFFF FAAE E582 FF01 B6DA 80FF 02F7 C7FB" /* .ڀ. */
- $"80FF 03E5 D6D9 AC94 B103 B0A2 877B 817C" /* .٬.{| */
- $"0100 0081 7C02 768D AC95 B002 AEB7 FB85" /* ...|.v. */
- $"FF01 CDB1 85FF 01C9 B890 FF01 D5B8 82FF" /* .ͱ.ɸ.ո */
- $"02E0 B3FC 87FF 01D5 AA94 B003 AE9F 857B" /* ..ժ.{ */
- $"817C 0100 0081 7C02 788A AB95 AF02 ADB6" /* |...|.x. */
- $"FB84 FF02 F0A5 E584 FF02 EEA6 EC90 FF02" /* ... */
- $"FCAE E281 FF02 FCB4 DB87 FF01 D5A9 94AF" /* .ۇ.թ */
- $"03AC 9D83 7B81 7C01 0000 817C 0278 86A9" /* .{|...|.x */
- $"95AD 02AB B4FB 84FF 01BE BD85 FF01 BAC3" /* ... */
- $"92FF 01D6 B480 FF04 FCD8 A4B3 FB86 FF01" /* .ִ.ؤ. */
- $"D4A7 94AD 03AB 9A81 7B81 7C01 0000 817C" /* ԧ.{|...| */
- $"0278 83A7 95AC 02AA B3FB 83FF 02E5 A3F2" /* .x.. */
- $"84FF 02E1 A5F6 92FF 09FD AEDC FBDE B595" /* .޵ */
- $"B6A9 D886 FF01 D3A6 94AC 03A9 9880 7B81" /* ؆.Ӧ.{ */
- $"7C01 0000 817C 0278 80A5 95AC 02AA B3FB" /* |...|.x. */
- $"82FF 02FE B0CB 84FF 02FC ADD0 94FF 09DB" /* .˄.Д */
- $"A1A8 95A2 D6FF D1AA FA85 FF01 D3A6 94AC" /* Ѫ.Ӧ */
- $"03A8 967F 7B81 7C01 0000 817C 0279 7FA3" /* ..{|...|.y. */
- $"95AB 02A9 B2FB 82FF 02D7 A7FB 84FF 02D2" /* ..ק. */
- $"AAFD 95FF 08AD B4DD FCFF FFFA A5D3 85FF" /* .Ӆ */
- $"01D3 A594 AB03 A694 7E7B 817C 0100 0081" /* .ӥ.~{|... */
- $"7C02 7A7D A095 A902 A7B1 FB81 FF02 F8A5" /* |.z}.. */
- $"DA84 FF02 F4A4 E096 FF01 DCC2 82FF 02D3" /* ڄ..‚. */
- $"A5F8 84FF 01D2 A394 A902 A491 7D82 7C01" /* .ң.}|. */
- $"0000 817C 027A 7A9E 95A8 08A6 B1EF F3F2" /* ..|.zz. */
- $"F2F6 C6B0 85FF 02C5 B4F5 95F2 03F3 F2B5" /* ư.Ŵ. */
- $"E881 FF03 FCA7 CCF6 82F2 02F7 CDA3 94A8" /* ..ͣ */
- $"01A3 8F83 7C01 0000 817C 027B 779C 96A7" /* .|...|.{w */
- $"00A8 82AB 019C E984 FF03 E9A6 AAAC 96AB" /* ...馪 */
- $"02AC A6C1 82FF 02D8 A0AC 83AB 00A9 95A7" /* ..ؠ. */
- $"01A1 8D83 7C01 0000 817C 037B 7699 A595" /* .|...|.{v */
- $"A600 A580 A402 A599 C085 FF02 BCA1 A599" /* ... */
- $"A401 A5E9 81FF 02CB 96A3 83A4 00A5 95A6" /* ..˖. */
- $"029F 8A7B 827C 0100 0082 7C02 7596 A399" /* .{|...|.u */
- $"A402 A29F F584 FF01 DDA0 9BA4 09A0 BFFF" /* ..ݠƠ */
- $"FFE6 ADAB D299 A59B A402 9D88 7B82 7C01" /* 歫ҙ.{|. */
- $"0000 827C 0276 94A2 98A3 02A4 98D1 84FF" /* ..|.v.ф */
- $"02F9 AFA0 9CA3 09A4 B9A9 A0CB FCFF B599" /* .Ƥ */
- $"A49A A302 9C87 7B82 7C01 0000 827C 0275" /* .{|...|.u */
- $"92A2 98A3 02A1 A4F5 84FF 01CF 9E9D A303" /* ..Ϟ. */
- $"A0A9 DEFB 80FF 02F3 9CA0 9AA3 029B 867B" /* .󜠚.{ */
- $"827C 0100 0081 7C03 7D74 8FA1 97A2 05A3" /* |...|.}t. */
- $"9FA0 9ED6 FE81 FF02 F0A6 A09D A202 A0A9" /* .𦠝. */
- $"F382 FF01 D893 9AA2 0299 837B 827C 0100" /* .ؓ.{|.. */
- $"0081 7C03 7D73 8D9F 97A0 069F 9FF1 D697" /* .|.}s.֗ */
- $"A6E6 80FF 01C1 9B9F A001 9BD2 83FF 02BB" /* ..҃. */
- $"94A1 98A0 0297 827B 827C 0100 0081 7C03" /* .{|...|. */
- $"7D72 8A9E 979F 0B9D A6FB FFF9 BF91 B6F6" /* }r. */
- $"E69E 9E9F 9F01 9BB4 83FF 03FA A199 A096" /* 枞.. */
- $"9F03 9E95 807B 827C 0100 0081 7C03 7D72" /* .{|...|.}r */
- $"889D 979E 0199 B281 FF04 EFAD 9EA9 9CA0" /* ..ﭞ */
- $"9E02 9D9F EE83 FF01 E492 979E 039D 9480" /* ..䒗. */
- $"7B82 7C01 0000 817C 037D 7487 9B97 9D01" /* {|...|.}t. */
- $"96BF 82FF 02FE B697 A29D 0198 D184 FF02" /* ..ф. */
- $"C191 9E95 9D03 9C92 7F7B 827C 0100 0081" /* ..{|... */
- $"7C03 7D75 849A 979C 0194 CE81 FF02 F8BD" /* |.}u.΁. */
- $"9BA3 9C01 98B4 84FF 02F8 9D99 959C 039B" /* ... */
- $"907E 7B82 7C01 0000 817C 037D 7482 9997" /* ~{|...|.}t */
- $"9B01 94DF 80FF 03EE AD95 9AA3 9B02 9A9D" /* .߀.. */
- $"EF84 FF02 CC91 9C94 9B03 9A8F 7C7B 827C" /* .̑.|{| */
- $"0100 0081 7C03 7D74 8098 979A 0697 ECFF" /* ...|.}t. */
- $"FFE0 A195 A69A 0195 D084 FF02 F098 9994" /* ࡕ.Є.𘙔 */
- $"9A02 998D 7B83 7C01 0000 817C 037D 737E" /* .{|...|.}s~ */
- $"9896 9A06 989F F9FF D099 97A7 9A02 96AD" /* .Й. */
- $"FD83 FF02 FCA6 9794 9A02 998D 7B83 7C01" /* ..{|. */
- $"0000 817C 037D 737D 9796 9905 95AD FCBE" /* ..|.}s}. */
- $"9498 A999 0196 DD83 FF02 F7A3 9794 9902" /* .݃.. */
- $"988C 7A83 7C01 0000 817C 037D 737B 9696" /* z|...|.}s{ */
- $"9803 95B0 B392 AB98 0294 AAF9 82FF 01CF" /* ... */
- $"9595 9802 978A 7A83 7C01 0000 817C 037D" /* .z|...|.} */
- $"747B 9498 9700 94AD 9708 93B9 F9FF FFF6" /* t{.. */
- $"C797 9695 9702 9688 7983 7C01 0000 817C" /* Ǘ.y|...| */
- $"037D 7479 93CA 9606 92A4 BEB8 9F91 9596" /* .}tyʖ. */
- $"9602 9588 7983 7C01 0000 817C 037D 7478" /* .y|...|.}tx */
- $"93CB 9603 9390 9193 9896 0294 8779 837C" /* ˖..y| */
- $"0100 0081 7C03 7D75 7892 EA95 0293 8679" /* ...|.}ux.y */
- $"837C 0100 0081 7C03 7D75 7892 EA95 0293" /* |...|.}ux. */
- $"8679 837C 0100 0081 7C03 7D76 7792 EA95" /* y|...|.}vw */
- $"0293 8679 837C 0100 0081 7C03 7D76 7792" /* .y|...|.}vw */
- $"EA95 0293 8579 837C 0000 827C 037D 7776" /* .y|..|.}wv */
- $"8FEA 9402 9182 7883 7C00 0083 7C03 7A70" /* .x|..|.zp */
- $"8288 E989 0285 7A79 837C 0100 0082 7C02" /* .zy|...|. */
- $"7D78 76EA 7901 7779 847C 0100 00FB 7C01" /* }xvy.wy|...|. */
- $"0000 FB7C 0100 00FB 7C01 0000 FB7C 0100" /* ..|...|...|.. */
- $"00FA 7C81 00F9 7C82 00F7 7C83 00F6 7C86" /* .|.|.|.| */
- $"00F3 7CFF 00FF 0000 00FF 00FF 00FF 00FF" /* .|....... */
- $"00FF 00FF 00FF 00FF 00FF 00FF 00FF 00FF" /* ........ */
- $"00FF 00FF 00FF 00FF 00FF 00FF 00FF 00FF" /* ........ */
- $"00FF 00FF 00FF 00FF 00FF 00DF 009F 74D7" /* .......t */
- $"00A6 74D3 0001 7474 8000 9D73 8474 D000" /* .t..tt.st. */
- $"0374 7400 749E 7702 7673 7283 74D0 0003" /* .tt.tw.vsrt.. */
- $"7381 9FAB 9DAC 03A8 977A 7383 74CD 0004" /* s.zst.. */
- $"7400 79AF CC9E CF03 CCBF 9B73 8374 CD00" /* t.y̞.̿st. */
- $"0474 0088 C6D2 9FD3 03CA AF7C 7282 74CD" /* .t.ҟ.ʯ|rt */
- $"0003 7400 8EC9 A0D3 03CC B27D 7282 74CC" /* ..t.ɠ.̲}rt */
- $"0004 7474 7094 CBA0 D203 CCB3 7C72 8374" /* ..ttpˠ.̳|rt */
- $"CB00 0474 7471 A1CE A0D1 03CC B67F 72B8" /* ..ttqΠ.̶.r */
- $"7495 0005 7474 0078 B7D0 A0D1 03CE BE8B" /* t..tt.xР.ξ */
- $"70BA 7492 0006 7474 0070 96C9 CFA0 D004" /* pt..tt.pϠ. */
- $"CFC6 A675 71BA 7490 0006 7474 0072 8FC0" /* Ʀuqt..tt.r */
- $"CDA2 CF03 CBBF 9D7A B672 0473 0073 7474" /* ͢.˿zr.s.stt */
- $"8E00 0674 7400 799D C3CD A3CF 04CE CAC3" /* ..tt.yͣ. */
- $"B2A0 B598 0496 8D79 0074 8D00 0774 7400" /* .y.t..tt. */
- $"79A8 C8CE CEA4 CF03 CECD CBC9 B5C7 03C3" /* yΤ.ɵ. */
- $"B58F 0080 7489 0081 7403 7192 C1C8 E2C9" /* .t.t.q */
- $"03C7 B995 7282 7486 0001 7474 8000 026E" /* .ǹrt..tt..n */
- $"91AC E3AF 04AE A58A 6F71 8000 0174 7484" /* .oq..tt */
- $"0008 7400 7075 8085 8487 8E80 8FAA 9000" /* ..t.pu. */
- $"8FB0 9080 8F09 8B87 8584 847F 7600 7474" /* Ƌ.v.tt */
- $"8200 0774 0070 8BAF BCBF C0E7 C109 C0BF" /* ..t.p */
- $"BEBE B8A6 8572 7474 8200 0370 8DC0 C9EE" /* rtt..p */
- $"CA05 C9C4 B185 0074 8000 0474 0078 B4C8" /* .ı.t..t.x */
- $"F0CA 0CC9 BFA1 7600 7400 0074 0088 BFC8" /* .ɿv.t..t. */
- $"B3C9 03CA C7C9 CAB7 C90A C3AD 7F00 7400" /* .ʷí..t. */
- $"0074 708C C0B3 C805 C9C3 B8B3 C4C9 B6C8" /* .tp.øɶ */
- $"0AC3 AE7F 0074 0074 7400 88BD B4C7 05C2" /* î..t.tt.. */
- $"F1EC B2C4 C8B5 C70B C1AB 7C00 7400 7474" /* ȵ.|.t.tt */
- $"0082 BAC6 B3C7 04C6 F2FF E6B3 B6C7 0BC0" /* .Ƴ.泶. */
- $"A67A 7374 0074 7400 7DB5 C5B3 C606 C3E7" /* zst.tt.}ų. */
- $"FFFF D5B6 C8B4 C60B BDA1 7573 7400 7474" /* նȴ.ust.tt */
- $"0079 B0C4 B3C5 01C2 D880 FF02 C0BD C6B2" /* .yij.؀.Ʋ */
- $"C50C C4BB 9D75 7374 0074 7473 75AA C2B3" /* .Ļust.ttsu³ */
- $"C406 C3C9 FAFF FFF0 B3B3 C403 C3B8 9673" /* ..øs */
- $"8474 01A5 C1B4 C301 C1EB 80FF 02D6 B4C5" /* t...ִ */
- $"B1C3 03C2 B591 7283 7402 719E BFB4 C201" /* .µrt.q. */
- $"BFD5 80FF 03FD BBBD C3B0 C203 C0B2 8E72" /* Հ.ð.r */
- $"8374 0270 99BD B4C1 02C0 C4F6 80FF 02E6" /* t.p.. */
- $"B1C2 B0C1 03BE AF87 7283 7402 7193 BBB5" /* °.rt.q */
- $"C001 BCE1 81FF 02C6 B7C1 AFC0 06BD AC84" /* ..Ʒ. */
- $"7274 7400 8074 0270 8CB9 B1BF 00C0 80C1" /* rtt.t.p. */
- $"02BD CAFD 80FF 01F1 B1B0 BF06 BBA9 8172" /* ..񱰿.r */
- $"7474 0080 7402 7088 B7B0 BF07 C1B9 ACAB" /* tt.t.p. */
- $"AEBC BEEB 81FF 02D1 B3C0 AEBF 06BA A67C" /* .ѳ.| */
- $"7274 7400 8074 0271 83B4 AFBE 08BF AFB4" /* rtt.t.q. */
- $"D9E3 D2AD B1D3 81FF 02F8 B4BC AEBE 06B8" /* ҭӁ.. */
- $"A27A 7374 7400 8074 0372 7DB1 BCAE BD01" /* zstt.t.r}. */
- $"B9CA 81FF 03F6 B4B9 F381 FF02 D8AF BEAD" /* ʁ..د */
- $"BD0D B69F 7973 7474 0000 7474 727A ADBB" /* .ystt..ttrz */
- $"ADBC 03BB ABB7 E681 FF02 E6AE D881 FF02" /* ..؁. */
- $"FDB7 B8AD BC0D B49A 7673 7474 0000 7474" /* .vstt..tt */
- $"7378 A9BA ACBB 0CBC ACDB D7A6 BDF0 FFFF" /* sx.צ */
- $"FABA BEF7 81FF 02DF ACBC ACBB 01B2 9781" /* .߬. */
- $"7407 0000 7474 7374 A4B8 ABB9 0DBA B3BB" /* t...ttst. */
- $"FFFF F7C2 A4CB FAFC C0B4 DC82 FF02 BAB4" /* ¤܂. */
- $"BAAB B901 B093 8174 0100 0080 7402 729F" /* .t...t.r */
- $"B6AB B902 BAAA E981 FF07 ECB3 ABD1 BBB6" /* ..쳫ѻ */
- $"C0FA 81FF 02E4 AABA AAB9 03B8 AD8E 7380" /* .䪺.s */
- $"7401 0000 8074 0272 9BB6 AAB8 02B9 ADC6" /* t...t.r. */
- $"84FF 05DC AFB7 B8B4 E082 FF02 BCB1 B9A9" /* .ܯ. */
- $"B803 B6AB 8A72 8074 0100 0080 7402 7095" /* .rt...t.p */
- $"B4AA B602 B5AB F484 FF06 E9B6 B5B6 B4C2" /* ..鶵 */
- $"FC81 FF02 E6A9 B7A9 B603 B5A8 8872 8074" /* .橷.rt */
- $"0100 0080 7402 6F91 B3A9 B602 B7AD D684" /* ...t.o.ք */
- $"FF02 FAC0 B480 B601 B3E4 82FF 02BD AFB7" /* ... */
- $"A8B6 03B4 A584 7280 7401 0000 8074 0270" /* .rt...t.p */
- $"8DB2 A9B6 02B4 ACE7 84FF 01D9 B181 B602" /* ..ٱ. */
- $"B3C5 FE81 FF02 E8A8 B7A8 B603 B3A3 8172" /* .訷.r */
- $"8074 0100 0080 7402 7087 B0A8 B505 B6AA" /* t...t.p. */
- $"BDA4 C1F5 81FF 02F3 B8B4 82B5 01B2 E782" /* .󸴂. */
- $"FF02 BFAD B6A7 B503 B2A1 7F72 8074 0100" /* ...rt.. */
- $"0080 7402 7083 ADA7 B40C B5AC BBFF F2B8" /* .t.p. */
- $"A2D0 FBFF FFCE B083 B401 B1C5 82FF 02EA" /* ΰ.ł. */
- $"A7B5 A7B4 03B0 9E7C 7380 7401 0000 8074" /* .|st...t */
- $"0271 80AB A8B3 01A5 EC80 FF06 E4AA A9E2" /* .q..䪩 */
- $"EAB2 B284 B301 B1E8 82FF 02BF ABB4 A6B3" /* 겲.. */
- $"03AE 9B79 7380 7401 0000 8074 0272 7DA8" /* .yst...t.r} */
- $"A6B2 02B3 A6C8 82FF 04FE D3A8 B2B1 85B2" /* .Ȃ.Ө */
- $"01AE C582 FF02 EAA6 B3A6 B203 AC98 7873" /* .ł.꦳.xs */
- $"8074 0100 0080 7403 7278 A5B0 A5B1 02AF" /* t...t.rx. */
- $"A9F7 84FF 01DA AB86 B102 B0AF E982 FF02" /* .ګ.. */
- $"BEA9 B2A5 B103 AB95 7773 8074 0100 0080" /* .wst... */
- $"7403 7276 A2AF A4B0 02B1 A2D5 84FF 02F8" /* t.rv.Մ. */
- $"BAAE 87B0 01AC C682 FF02 EAA4 B1A5 B003" /* .Ƃ.ꤱ. */
- $"A991 7573 8074 0100 0080 7402 7375 9FA4" /* ust...t.su */
- $"AE03 AFA9 B0FE 84FF 01D3 AA88 AE02 ADAD" /* ..Ӫ. */
- $"E982 FF02 BCA7 AFA4 AE01 A78E 8274 0100" /* ..t.. */
- $"0081 7402 729B ADA3 AE02 AFA0 E384 FF02" /* .t.r.. */
- $"F0B0 AD89 AE01 AAC4 82FF 02E9 A2AF A4AE" /* 𰭉.Ă.颯 */
- $"01A5 8C82 7401 0000 8174 0270 98AC 97AD" /* .t...t.p */
- $"0DAC ADAE ACAE ADAC AEAD ACAE AEA4 BB85" /* . */
- $"FF11 C7A7 AEAD ACAE ADAC AEAC ACAE ACAD" /* .ǧ */
- $"AEAB ABE9 82FF 0EBB A6AE ADAC AEAC ACAE" /* . */
- $"ACAD AEAC ADAE 97AD 01A3 8982 7401 0000" /* .t... */
- $"8174 0270 94AA 95AC 0FAD A79F A1A2 9FA2" /* t.p. */
- $"A29F A2A1 9FA4 A9A1 EF84 FF12 E6A2 9FA2" /* .梟 */
- $"A1A0 A3A1 A0A2 A0A0 A3A0 A0A2 9F9D C282" /* ‚ */
- $"FF10 E6A0 A9A0 A0A2 A0A0 A2A0 A1A3 A0A1" /* .栩 */
- $"A2A2 AB94 AC03 ABA1 8673 8174 0100 0081" /* .st... */
- $"7402 7091 A995 AB0E A9AF FACE C2FF BCCA" /* t.p. */
- $"FFB6 DEFA B4A1 C884 FF14 FDB2 C0FF BFCF" /* Ȅ. */
- $"FFAF DCFA AFEA F1A8 F5E4 B2FE D79D E982" /* ם */
- $"FF0F B8A1 E4F8 A9EA F0AE F7E0 ACFF D5C0" /* . */
- $"D1A5 94AB 03AA 9F84 7381 7401 0000 8174" /* ѥ.st...t */
- $"026F 8CA8 95A9 0EA7 B1FF CEC2 FFD0 DBFF" /* .o. */
- $"B3E0 FFB6 A2F9 84FF 14D7 99D8 FFBE D0FF" /* .י */
- $"C5E9 FFAC EEFA C0FE E7B0 FFE8 A3B9 82FF" /* 裹 */
- $"0FE2 99EA FFC1 F5F4 ABFB EDC4 FFD7 BED6" /* .׾ */
- $"A394 A903 A89C 8173 8174 0100 0080 7403" /* .st...t. */
- $"756E 88A6 95A8 04A6 B0FF DDD3 81FF 04C9" /* un.Ӂ. */
- $"EBFB A6D5 84FF 06F6 A3DE FFFF D1DE 80FF" /* Մ.ހ */
- $"02FD C4F2 80FF 06EE C6FF FFFA A7E2 82FF" /* .. */
- $"01B0 D780 FF02 F6C3 FB80 FF03 E3D3 D5A2" /* .׀..բ */
- $"94A8 03A7 9A7F 7381 7401 0000 8074 0375" /* ..st...t.u */
- $"6E85 A495 A702 A5AF FA85 FF01 C7AB 85FF" /* n..ǫ */
- $"01C4 B290 FF01 D1B1 82FF 02DD ACFB 87FF" /* .IJ.ѱ.ݬ */
- $"01D1 A194 A703 A598 7D73 8174 0100 0081" /* .ѡ.}st... */
- $"7402 7082 A295 A602 A4AE FB84 FF02 EF9C" /* t.p.. */
- $"E484 FF02 EC9E EB90 FF02 FCA7 DF81 FF02" /* ..߁. */
- $"FCAD D787 FF01 D0A0 94A6 03A3 957B 7381" /* ׇ.Р.{s */
- $"7401 0000 8174 0270 7EA1 95A6 02A4 AEFB" /* t...t.p~. */
- $"84FF 01B8 B885 FF01 B4BF 92FF 01D4 AD80" /* ...ԭ */
- $"FF04 FCD4 9CAC FA86 FF01 D0A0 94A6 03A3" /* .Ԝ.Р. */
- $"937A 7381 7401 0000 8174 0270 7B9F 95A4" /* zst...t.p{ */
- $"02A2 ACFA 83FF 02E3 9BF1 84FF 02DE 9EF5" /* ...ޞ */
- $"92FF 09FD A8D9 FADB AD8B B1A1 D486 FF01" /* ۭԆ. */
- $"CF9E 94A4 03A1 9178 7381 7401 0000 8174" /* Ϟ.xst...t */
- $"0270 779D 95A3 02A1 ACFA 82FF 02FD A9C7" /* .pw.. */
- $"84FF 02FC A5CD 94FF 09D9 989F 8B9B D3FF" /* .͔٘ */
- $"CDA1 F985 FF01 CF9D 94A3 03A0 8E77 7381" /* ͡.ϝ.ws */
- $"7401 0000 8174 0271 779A 95A2 02A0 ABFA" /* t...t.qw. */
- $"82FF 02D4 A0FB 84FF 02CE A2FD 95FF 08A6" /* .Ԡ.΢. */
- $"AEDB FCFF FFFA 9ECF 85FF 01CE 9C94 A203" /* υ.Μ. */
- $"9E8C 7673 8174 0100 0081 7402 7275 9895" /* vst...t.ru */
- $"A102 9FAA FA81 FF02 F79D D784 FF02 F29C" /* ..ׄ. */
- $"DE96 FF01 DABD 82FF 02D0 9DF8 84FF 01CE" /* ޖ.ڽ.Н. */
- $"9A94 A102 9C8A 7582 7401 0000 8174 0272" /* .ut...t.r */
- $"7196 959F 089D A9EE F2F1 F1F6 C0AA 85FF" /* q. */
- $"02C0 ADF5 95F1 03F2 F1AE E681 FF03 FCA0" /* ... */
- $"C7F5 82F1 02F6 C89A 949F 029A 8775 8274" /* .Ț.ut */
- $"0100 0081 7402 736F 9396 9E00 9F82 A201" /* ...t.so.. */
- $"93E8 84FF 03E8 9EA2 A396 A202 A39D BB82" /* .螢. */
- $"FF02 D597 A383 A200 A195 9E01 9985 8374" /* .՗..t */
- $"0100 0081 7403 736E 929D 959E 009D 809C" /* ...t.sn. */
- $"029D 91BC 84FF 03FE B599 9D99 9C01 9DE7" /* ... */
- $"81FF 02C7 8D9B 839C 009D 959E 0198 8383" /* .Ǎ.. */
- $"7401 0000 8274 016E 8F9A 9C02 9A98 F484" /* t...t.n. */
- $"FF01 DA99 9B9C 0997 B9FF FFE4 A7A6 CF91" /* .ڙƗ䧦ϑ */
- $"9D9B 9C02 9681 7382 7401 0000 8274 026F" /* .st...t.o */
- $"8C9A 989B 029C 90CF 84FF 02F8 A998 9D9B" /* .τ. */
- $"08B3 A39A C8FC FFB0 919C 9A9B 0294 8073" /* ..s */
- $"8274 0100 0082 7402 6D8A 9998 9A02 989C" /* t...t.m. */
- $"F484 FF01 CB94 9D9A 0397 A2DD FB80 FF02" /* .˔.. */
- $"F294 979A 9A02 927E 7382 7401 0000 8174" /* 򔗚.~st...t */
- $"0375 6B87 9898 9904 969A 96D2 FE81 FF02" /* .uk.. */
- $"EF9E 979D 9902 97A1 F382 FF02 D68A 9A99" /* ..֊ */
- $"9902 917C 7382 7401 0000 8174 0375 6A85" /* .|st...t.uj */
- $"9797 9806 9798 F1D3 8F9F E480 FF01 BB92" /* .ӏ. */
- $"9F98 0192 CF83 FF02 B68A 9998 9802 8F7B" /* .σ..{ */
- $"7382 7401 0000 8174 0375 6A82 9597 960B" /* st...t.uj. */
- $"939F FBFF F9BB 89B0 F5E4 9595 9F96 0192" /* 䕕. */
- $"AD83 FF03 FA9B 9097 9796 028D 7973 8274" /* ..yst */
- $"0100 0081 7403 756A 8195 9796 0191 AC81" /* ...t.uj. */
- $"FF04 EEA8 97A2 94A0 9602 9597 EC83 FF01" /* ... */
- $"E28A 9796 0395 8C78 7382 7401 0000 8174" /* ⊗.xst...t */
- $"0375 6C7F 9497 9501 8EBB 82FF 02FE B28E" /* .ul... */
- $"A295 018F CE84 FF02 BD89 9695 9503 948B" /* .΄.. */
- $"7873 8274 0100 0081 7403 756D 7D92 9794" /* xst...t.um} */
- $"018C CB81 FF02 F8B8 93A3 9401 90AE 84FF" /* .ˁ.. */
- $"02F7 9691 9594 0393 8A77 7382 7401 0000" /* ..wst... */
- $"8174 0375 6C7B 9197 9301 8CDD 80FF 02ED" /* t.ul{.݀. */
- $"A78D A493 0292 96EE 84FF 02C8 8894 9493" /* ..Ȉ */
- $"0392 8875 7382 7401 0000 8174 0375 6C79" /* .ust...t.uly */
- $"9096 9207 9190 EBFF FFDE 9A8D A692 018C" /* .ޚ. */
- $"CC84 FF02 EF91 9194 9201 9186 8474 0100" /* ̄..t.. */
- $"0081 7403 756B 7790 9692 0690 97F8 FFCC" /* .t.ukw. */
- $"918E A792 028E A6FD 83FF 02FC 9F8F 9492" /* .. */
- $"0191 8584 7401 0000 8174 0375 6B75 8E96" /* .t...t.uku */
- $"9005 8BA7 FCBA 8B8E A990 018D DB83 FF02" /* ..ۃ. */
- $"F79B 8D94 9002 8F83 7383 7401 0000 8174" /* .st...t */
- $"0375 6C74 8E96 9004 8CAA AD89 8FAA 9002" /* .ult.. */
- $"8CA3 F982 FF01 CB8C 9590 028F 8373 8374" /* .ˌ.st */
- $"0100 0081 7403 756B 728D 988F 008B AD8F" /* ...t.ukr. */
- $"088A B4F9 FFFF F6C3 8E8E 958F 028E 8172" /* .Î.r */
- $"8374 0100 0081 7403 756C 718C CA8E 068A" /* t...t.ulqʎ. */
- $"9DBA B398 898D 968E 028D 8072 8374 0100" /* .rt.. */
- $"0081 7403 756C 718B CB8E 038B 8888 8B98" /* .t.ulqˎ. */
- $"8E02 8C80 7283 7401 0000 8174 0375 6D71" /* .rt...t.umq */
- $"8BEA 8E02 8C80 7283 7401 0000 8174 0375" /* .rt...t.u */
- $"6D70 8AEA 8D02 8B7F 7283 7401 0000 8174" /* mp..rt...t */
- $"0375 6E70 8AEA 8D02 8B7E 7283 7401 0000" /* .unp.~rt... */
- $"8174 0375 6E70 8AEA 8D02 8B7E 7283 7400" /* t.unp.~rt. */
- $"0082 7403 756F 6E88 EA8C 0289 7B71 8374" /* .t.uon.{qt */
- $"0000 8374 0372 697B 81E9 8202 7E73 7283" /* ..t.ri{.~sr */
- $"7401 0000 8274 0475 706E 7172 E671 0372" /* t...t.upnqrq.r */
- $"7270 7284 7401 0000 FB74 0100 00FB 7401" /* rprt...t...t. */
- $"0000 FB74 0100 00FB 7401 0000 FA74 8100" /* ..t...t...t. */
- $"F974 8200 F774 8300 F674 8600 F374 FF00" /* t.t.t.t. */
- $"FF00 0000 7438 6D6B 0000 4008 0000 0000" /* ...t8mk..@..... */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0101 0101 0202 0202 0202 0202 0202 0202" /* ................ */
- $"0202 0202 0202 0202 0202 0202 0202 0101" /* ................ */
- $"0101 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0102 0202" /* ................ */
- $"0304 0505 0606 0606 0606 0606 0606 0606" /* ................ */
- $"0606 0606 0606 0606 0606 0606 0606 0505" /* ................ */
- $"0503 0302 0100 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0001 0100 0000" /* ................ */
- $"0204 0506 0707 0707 0707 0707 0707 0707" /* ................ */
- $"0707 0707 0707 0707 0707 0707 0707 0606" /* ................ */
- $"090A 0805 0302 0100 0000 0000 0000 0000" /* .............. */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0101 001C 2F31" /* ............../1 */
- $"3436 383A 3A3A 3A3A 3A3A 3A3A 3A3A 3A3A" /* 468::::::::::::: */
- $"3A3A 3A3A 3A3A 3A3A 3A3A 3A3A 3A3A 3A34" /* :::::::::::::::4 */
- $"120B 0F0B 0704 0201 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0004 8FF3 FAF9" /* ............ */
- $"F9F9 F9F9 F9F9 F9F9 F9F9 F9F9 F9F9 F9F9" /* */
- $"F9F9 F9F9 F9F9 F9F9 F9F9 F9F9 F9F9 FAFA" /* */
- $"C433 1112 0C07 0402 0100 0000 0000 0000" /* 3.............. */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0001 0067 FFFF FFFF" /* ...........g */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFC3 201A 130C 0703 0100 0000 0000 0000" /* ............. */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0001 00A9 FFFF FFFF" /* ........... */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFF8 4A20 1B11 0A05 0200 0000 0000 0000" /* J ........... */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0002 00B6 FFFF FFFF" /* ........... */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFB 5928 2216 0D07 0200 0000 0000 0000" /* Y("........... */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0103 07CC FFFF FFFF" /* ........... */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFD 6231 291B 1109 0401 0000 0000 0000" /* b1).......... */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0201 21F0 FFFF FFFF" /* ..........! */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF 7337 2F21 160D 0704 0303 0303 0303" /* s7/!.......... */
- $"0303 0303 0303 0303 0303 0303 0303 0303" /* ................ */
- $"0303 0303 0303 0303 0303 0303 0303 0303" /* ................ */
- $"0303 0303 0303 0303 0303 0302 0201 0100" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0001 0500 69FF FFFF FFFF" /* ..........i */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF 9A38 3628 1C14 0E0A 0909 0909 0909" /* 86(... */
- $"0909 0909 0909 0909 0909 0909 0909 0909" /* */
- $"0909 0909 0909 0909 0909 0909 0909 0909" /* */
- $"0909 0909 0909 0909 0909 0807 0604 0302" /* ...... */
- $"0100 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0203 0021 DFFF FFFF FFFF" /* .........! */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF E653 312D 231B 1512 1011 1010 1010" /* S1-#......... */
- $"1010 1010 1010 1010 1010 1010 1010 1010" /* ................ */
- $"1010 1010 1010 1010 1010 1010 1010 1010" /* ................ */
- $"1010 1010 1010 1010 1010 0E0C 0A08 0504" /* ............... */
- $"0301 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0002 0200 34D3 FFFF FFFF FFFF" /* ........4 */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFD6 6E40 312A 2522 2121 2121 2121" /* n@1*%"!!!!!! */
- $"2121 2121 2121 2121 2121 2121 2121 2121" /* !!!!!!!!!!!!!!!! */
- $"2121 2121 2121 2121 2121 2121 2121 2121" /* !!!!!!!!!!!!!!!! */
- $"2121 2121 2121 2121 2120 1E1B 1814 0D00" /* !!!!!!!!! ...... */
- $"0203 0100 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0102 006C F4FF FFFF FFFF FFFF" /* .......l */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FEE8 DAD9 D9D8 D8D8 D8D8 D8D8" /* */
- $"D8D8 D8D8 D8D8 D8D8 D8D8 D8D8 D8D8 D8D8" /* */
- $"D8D8 D8D8 D8D8 D8D8 D8D8 D8D8 D8D8 D8D8" /* */
- $"D8D8 D8D8 D8D8 D8D8 D8D8 D7D7 D6D5 D5A9" /* թ */
- $"1E00 0200 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0001 0300 71FF FFFF FFFF FFFF FFFF" /* ......q */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"8500 0402 0100 0000 0000 0000 0000 0000" /* ............... */
- $"0001 0203 0317 E1FF FFFF FFFF FFFF FFFF" /* ...... */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"9E03 0905 0302 0100 0000 0000 0000 0000" /* .............. */
- $"0201 0000 002C E4E8 E8E9 EAEB ECEC EDED" /* ....., */
- $"EDED EDED EDED EDED EDED EDED EDED EDED" /* */
- $"EDED EDED EDED EDED EDED EDED EDED EDED" /* */
- $"EDED EDED ECEC ECEC ECEC ECEC ECEC ECEC" /* */
- $"ECEC ECEC ECEC ECEC ECEC ECEC ECEC ECEC" /* */
- $"ECEC ECEC ECEC ECEC ECEC ECEC ECEC ECEC" /* */
- $"ECEC ECEC ECEC ECEC ECEC ECEB EAE9 E8F4" /* */
- $"8E02 0400 0000 0202 0000 0000 0000 0002" /* ............... */
- $"0012 6297 A3A9 BBBD C0C4 C7CA CCCD CECE" /* ..b */
- $"CECE CECE CECE CECE CECE CECE CECE CECE" /* */
- $"CECE CECE CECE CECE CECE CECE CECE CECE" /* */
- $"CECE CECE CDCD CCCC CCCC CBCB CBCB CBCB" /* */
- $"CBCB CBCB CBCB CBCB CBCB CBCB CBCB CBCB" /* */
- $"CBCB CBCB CBCB CBCB CBCB CBCB CBCB CBCB" /* */
- $"CBCB CBCB CBCB CBCB CBCB CBC9 C8C5 C2C0" /* */
- $"B5A6 A5A1 8236 0002 0100 0000 0000 0100" /* 6.......... */
- $"35DC FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* 5 */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFE 8901 0101 0000 0000 001B" /* ......... */
- $"DFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FF73 0002 0000 0001 0082" /* s....... */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFE4 1800 0100 0001 00C0" /* ....... */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF 4500 0200 0002 02C6" /* E...... */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF 4C00 0200 0103 00B3" /* L...... */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFE 3D00 0300 0104 009C" /* =...... */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFF4 2C04 0400 0105 0087" /* ,...... */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFE8 2007 0400 0105 0073" /* ......s */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFD9 1808 0400 0105 015C" /* .......\ */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFC7 0E0A 0401 0105 034A" /* ......J */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFB5 0A0A 0402 0105 043C" /* .....< */
- $"FBFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFA1 080A 0402 0105 062B" /* ......+ */
- $"F2FF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FF8E 050A 0402 0104 0720" /* ...... */
- $"E7FF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FF7C 0609 0300 0104 0817" /* |....... */
- $"D8FF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FF68 0709 0300 0104 0A0E" /* h...... */
- $"C8FF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FF55 0809 0300 0104 0A0A" /* U..... */
- $"B7FF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FF47 0909 0300 0104 0A07" /* G..... */
- $"A4FF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF F638 0B08 0300 0004 0A05" /* 8....... */
- $"91FF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF EE2B 0C08 0300 0004 0905" /* +....... */
- $"81FF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF E224 0D08 0300 0003 0906" /* $....... */
- $"71FF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* q */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF D51C 0E08 0300 0003 0907" /* ........ */
- $"5EFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* ^ */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF C714 0F07 0200 0003 0908" /* ........ */
- $"4FFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* O */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF B811 0E07 0200 0003 090A" /* ....... */
- $"43FD FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* C */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF A70E 0F07 0200 0003 080B" /* ......... */
- $"34F5 FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* 4 */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF 960C 0E06 0200 0002 080D" /* ......... */
- $"29EB FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* ) */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF 850C 0E07 0200 0003 080E" /* ......... */
- $"22E0 FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* " */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF 760D 0E06 0200 0003 080F" /* v......... */
- $"1BD3 FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* . */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF 650E 0E06 0200 0002 080F" /* e......... */
- $"14C7 FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* . */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF 580E 0D06 0200 0002 070F" /* X......... */
- $"11B9 FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* . */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF 4E10 0D06 0100 0002 070F" /* N......... */
- $"10AB FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* . */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFF8 4211 0D06 0200 0002 070F" /* B......... */
- $"0D9B FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* . */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFF1 3513 0D06 0200 0002 080F" /* 5......... */
- $"0C8D FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* . */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFE9 2E13 0D05 0100 0002 070F" /* .......... */
- $"0D81 FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* . */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFDF 2914 0D06 0100 0002 070F" /* )......... */
- $"0E73 FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* .s */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFD4 2215 0C06 0100 0002 070F" /* "......... */
- $"0F64 FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* .d */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFC9 1C16 0C05 0100 0002 070F" /* .......... */
- $"1058 FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* .X */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFBD 1A15 0C05 0100 0002 070F" /* .......... */
- $"114F FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* .O */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFB2 1815 0C05 0100 0002 070E" /* .......... */
- $"1246 FAFF FFFF FFFF FFFF FFFF FFFF FFFF" /* .F */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFA5 1615 0C05 0100 0002 070E" /* .......... */
- $"133B F4FF FFFF FFFF FFFF FFFF FFFF FFFF" /* .; */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FF98 1515 0C05 0100 0002 060E" /* .......... */
- $"1533 EEFF FFFF FFFF FFFF FFFF FFFF FFFF" /* .3 */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FF8D 1515 0B05 0100 0002 070E" /* .......... */
- $"152F E6FF FFFF FFFF FFFF FFFF FFFF FFFF" /* ./ */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FF82 1615 0B05 0100 0002 070E" /* .......... */
- $"1629 DDFF FFFF FFFF FFFF FFFF FFFF FFFF" /* .) */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FF77 1615 0B05 0100 0002 060E" /* w.......... */
- $"1624 D5FF FFFF FFFF FFFF FFFF FFFF FFFF" /* .$ */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FF6B 1715 0B05 0100 0002 060E" /* k.......... */
- $"1720 CCFF FFFF FFFF FFFF FFFF FFFF FFFF" /* . */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FF61 1815 0B05 0100 0002 060E" /* a.......... */
- $"181D C3FF FFFF FFFF FFFF FFFF FFFF FFFF" /* .. */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FF5B 1914 0B05 0100 0002 060E" /* [.......... */
- $"181C BAFF FFFF FFFF FFFF FFFF FFFF FFFF" /* .. */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FE54 1A14 0B05 0100 0002 070E" /* T.......... */
- $"181B B0FF FFFF FFFF FFFF FFFF FFFF FFFF" /* .. */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF F94C 1B15 0B04 0100 0002 060E" /* L.......... */
- $"181A A6FF FFFF FFFF FFFF FFFF FFFF FFFF" /* .. */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF F544 1C15 0B05 0100 0002 070E" /* D.......... */
- $"1819 9DFF FFFF FFFF FFFF FFFF FFFF FFFF" /* .. */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF F13D 1D14 0B04 0100 0002 060E" /* =.......... */
- $"1819 95FF FFFF FFFF FFFF FFFF FFFF FFFF" /* .. */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF EB3A 1D14 0B05 0100 0002 070E" /* :.......... */
- $"1819 8EFF FFFF FFFF FFFF FFFF FFFF FFFF" /* .. */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF E537 1E14 0B05 0100 0002 070E" /* 7.......... */
- $"181A 86FF FFFF FFFF FFFF FFFF FFFF FFFF" /* .. */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF DF34 1E14 0B05 0100 0002 070E" /* 4.......... */
- $"181B 7EFF FFFF FFFF FFFF FFFF FFFF FFFF" /* ..~ */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF D930 1F15 0B05 0100 0002 070E" /* 0.......... */
- $"181B 78FF FFFF FFFF FFFF FFFF FFFF FFFF" /* ..x */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF D32D 1F15 0B05 0100 0002 070F" /* -.......... */
- $"191C 71FF FFFF FFFF FFFF FFFF FFFF FFFF" /* ..q */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF CE29 2015 0B05 0100 0002 070F" /* ) ......... */
- $"191D 6AFF FFFF FFFF FFFF FFFF FFFF FFFF" /* ..j */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF C828 2015 0B05 0100 0002 070F" /* ( ......... */
- $"191D 65FF FFFF FFFF FFFF FFFF FFFF FFFF" /* ..e */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF C328 2015 0B05 0100 0002 070F" /* ( ......... */
- $"191E 61FF FFFF FFFF FFFF FFFF FFFF FFFF" /* ..a */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF BE28 2115 0B05 0100 0002 070F" /* (!......... */
- $"191F 5DFF FFFF FFFF FFFF FFFF FFFF FFFF" /* ..] */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF B827 2115 0C05 0100 0002 070F" /* '!......... */
- $"1920 5AFE FFFF FFFF FFFF FFFF FFFF FFFF" /* . Z */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF B427 2115 0C05 0100 0003 0710" /* '!......... */
- $"1A21 58FD FFFF FFFF FFFF FFFF FFFF FFFF" /* .!X */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF B026 2115 0C05 0100 0003 0810" /* &!......... */
- $"1A21 55FB FFFF FFFF FFFF FFFF FFFF FFFF" /* .!U */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF AC26 2116 0C05 0200 0003 0810" /* &!......... */
- $"1A22 52F9 FFFF FFFF FFFF FFFF FFFF FFFF" /* ."R */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF A826 2215 0C05 0100 0003 0810" /* &"......... */
- $"1A23 4FF7 FFFF FFFF FFFF FFFF FFFF FFFF" /* .#O */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF A426 2316 0D06 0200 0003 0811" /* &#......... */
- $"1B24 4DF6 FFFF FFFF FFFF FFFF FFFF FFFF" /* .$M */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF A126 2316 0D06 0200 0003 0911" /* &#........ */
- $"1C25 4CF5 FFFF FFFF FFFF FFFF FFFF FFFF" /* .%L */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF 9F26 2317 0D06 0200 0003 0912" /* &#........ */
- $"1C25 4CF5 FFFF FFFF FFFF FFFF FFFF FFFF" /* .%L */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF 9E26 2317 0D06 0200 0003 0912" /* &#........ */
- $"1C26 4BF4 FFFF FFFF FFFF FFFF FFFF FFFF" /* .&K */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF 9D27 2317 0D06 0200 0004 0912" /* '#........ */
- $"1C26 4AF3 FFFF FFFF FFFF FFFF FFFF FFFF" /* .&J */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF 9C27 2417 0D06 0200 0104 0912" /* '$........ */
- $"1C26 47F2 FFFF FFFF FFFF FFFF FFFF FFFF" /* .&G */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF 9A27 2417 0D06 0200 0103 0911" /* '$........ */
- $"1B27 37D1 FFFF FFFF FFFF FFFF FFFF FFFF" /* .'7 */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* */
- $"FFFF FFFF 7329 2316 0D06 0200 0003 0810" /* s)#......... */
- $"1A27 2F59 B7C6 C6C7 C7C7 C7C7 C7C7 C7C7" /* .'/Y */
- $"C7C7 C7C7 C7C7 C7C7 C7C7 C7C7 C7C7 C7C7" /* */
- $"C7C7 C7C7 C7C7 C7C7 C7C7 C7C7 C7C7 C7C7" /* */
- $"C7C7 C7C7 C7C7 C7C7 C7C7 C7C7 C7C7 C7C7" /* */
- $"C7C7 C7C7 C7C7 C7C7 C7C7 C7C7 C7C7 C7C7" /* */
- $"C7C7 C7C7 C7C7 C7C7 C7C7 C7C7 C7C7 C7C7" /* */
- $"C7C7 C7C7 C7C7 C7C7 C7C7 C7C7 C7C7 C7C7" /* */
- $"C7C5 C689 372D 2015 0C06 0200 0003 070E" /* Ɖ7- ......... */
- $"1723 3037 3C46 4C4F 5050 5050 5050 5050" /* .#07<FLOPPPPPPPP */
- $"5050 5050 5050 5050 5050 5050 5050 5050" /* PPPPPPPPPPPPPPPP */
- $"5050 5050 5050 5050 5050 5050 5050 5050" /* PPPPPPPPPPPPPPPP */
- $"5050 5050 5050 5050 5050 5050 5050 5050" /* PPPPPPPPPPPPPPPP */
- $"5050 5050 5050 5050 5050 5050 5050 5050" /* PPPPPPPPPPPPPPPP */
- $"5050 5050 5050 5050 5050 5050 5050 5050" /* PPPPPPPPPPPPPPPP */
- $"5050 5050 5050 5050 5050 5050 5050 5050" /* PPPPPPPPPPPPPPPP */
- $"4D49 4138 352A 1D13 0A05 0100 0003 060C" /* MIA85*......... */
- $"141E 2934 3D44 494C 4D4E 4E4E 4E4E 4E4E" /* ..)4=DILMNNNNNNN */
- $"4E4E 4E4E 4E4E 4E4E 4E4E 4E4E 4E4E 4E4E" /* NNNNNNNNNNNNNNNN */
- $"4E4E 4E4E 4E4E 4E4E 4E4E 4E4E 4E4E 4E4E" /* NNNNNNNNNNNNNNNN */
- $"4E4E 4E4E 4E4E 4E4E 4E4E 4E4E 4E4E 4E4E" /* NNNNNNNNNNNNNNNN */
- $"4E4E 4E4E 4E4E 4E4E 4E4E 4E4E 4E4E 4E4E" /* NNNNNNNNNNNNNNNN */
- $"4E4E 4E4E 4E4E 4E4E 4E4E 4E4E 4E4E 4E4E" /* NNNNNNNNNNNNNNNN */
- $"4E4E 4E4E 4E4E 4E4E 4E4E 4E4E 4E4E 4E4D" /* NNNNNNNNNNNNNNNM */
- $"4B46 4039 2F24 1910 0904 0100 0002 050A" /* KF@9/$........ */
- $"1018 212B 3339 3D40 4142 4242 4242 4242" /* ..!+39=@ABBBBBBB */
- $"4242 4242 4242 4242 4242 4242 4242 4242" /* BBBBBBBBBBBBBBBB */
- $"4242 4242 4242 4242 4242 4242 4242 4242" /* BBBBBBBBBBBBBBBB */
- $"4242 4242 4242 4242 4242 4242 4242 4242" /* BBBBBBBBBBBBBBBB */
- $"4242 4242 4242 4242 4242 4242 4242 4242" /* BBBBBBBBBBBBBBBB */
- $"4242 4242 4242 4242 4242 4242 4242 4242" /* BBBBBBBBBBBBBBBB */
- $"4242 4242 4242 4242 4242 4242 4242 4140" /* BBBBBBBBBBBBBBA@ */
- $"3F3B 352F 261D 140D 0703 0100 0002 0407" /* ?;5/&........... */
- $"0C12 1920 272C 2F32 3233 3333 3333 3333" /* ... ',/223333333 */
- $"3333 3333 3333 3333 3333 3333 3333 3333" /* 3333333333333333 */
- $"3333 3333 3333 3333 3333 3333 3333 3333" /* 3333333333333333 */
- $"3333 3333 3333 3333 3333 3333 3333 3333" /* 3333333333333333 */
- $"3333 3333 3333 3333 3333 3333 3333 3333" /* 3333333333333333 */
- $"3333 3333 3333 3333 3333 3333 3333 3333" /* 3333333333333333 */
- $"3333 3333 3333 3333 3333 3333 3333 3332" /* 3333333333333332 */
- $"302D 2924 1D16 0F09 0502 0100 0001 0305" /* 0-)$........... */
- $"080D 1217 1C1F 2223 2425 2525 2525 2525" /* ......"#$%%%%%%% */
- $"2525 2525 2525 2525 2525 2525 2525 2525" /* %%%%%%%%%%%%%%%% */
- $"2525 2525 2525 2525 2525 2525 2525 2525" /* %%%%%%%%%%%%%%%% */
- $"2525 2525 2525 2525 2525 2525 2525 2525" /* %%%%%%%%%%%%%%%% */
- $"2525 2525 2525 2525 2525 2525 2525 2525" /* %%%%%%%%%%%%%%%% */
- $"2525 2525 2525 2525 2525 2525 2525 2525" /* %%%%%%%%%%%%%%%% */
- $"2525 2525 2525 2525 2525 2525 2525 2524" /* %%%%%%%%%%%%%%%$ */
- $"2221 1E19 1510 0B07 0402 0000 0000 0103" /* "!.............. */
- $"0609 0C10 1315 1718 1919 1919 1919 1919" /* ............... */
- $"1919 1919 1919 1919 1919 1919 1919 1919" /* ................ */
- $"1919 1919 1919 1919 1919 1919 1919 1919" /* ................ */
- $"1919 1919 1919 1919 1919 1919 1919 1919" /* ................ */
- $"1919 1919 1919 1919 1919 1919 1919 1919" /* ................ */
- $"1919 1919 1919 1919 1919 1919 1919 1919" /* ................ */
- $"1919 1919 1919 1919 1919 1919 1919 1918" /* ................ */
- $"1716 1411 0E0A 0704 0201 0000 0000 0002" /* ............... */
- $"0305 0709 0B0D 0E0F 0F0F 0F0F 0F0F 0F0F" /* ............... */
- $"0F0F 0F0F 0F0F 0F0F 0F0F 0F0F 0F0F 0F0F" /* ................ */
- $"0F0F 0F0F 0F0F 0F0F 0F0F 0F0F 0F0F 0F0F" /* ................ */
- $"0F0F 0F0F 0F0F 0F0F 0F0F 0F0F 0F0F 0F0F" /* ................ */
- $"0F0F 0F0F 0F0F 0F0F 0F0F 0F0F 0F0F 0F0F" /* ................ */
- $"0F0F 0F0F 0F0F 0F0F 0F0F 0F0F 0F0F 0F0F" /* ................ */
- $"0F0F 0F0F 0F0F 0F0F 0F0F 0F0F 0F0F 0F0F" /* ................ */
- $"0F0D 0C0A 0806 0402 0100 0000 0000 0001" /* ............... */
- $"0103 0304 0607 0708 0808 0808 0808 0808" /* ................ */
- $"0808 0808 0808 0808 0808 0808 0808 0808" /* ................ */
- $"0808 0808 0808 0808 0808 0808 0808 0808" /* ................ */
- $"0808 0808 0808 0808 0808 0808 0808 0808" /* ................ */
- $"0808 0808 0808 0808 0808 0808 0808 0808" /* ................ */
- $"0808 0808 0808 0808 0808 0808 0808 0808" /* ................ */
- $"0808 0808 0808 0808 0808 0808 0808 0808" /* ................ */
- $"0707 0605 0403 0201 0000 0000 0000 0000" /* ................ */
- $"0001 0102 0202 0203 0303 0303 0303 0303" /* ................ */
- $"0303 0303 0303 0303 0303 0303 0303 0303" /* ................ */
- $"0303 0303 0303 0303 0303 0303 0303 0303" /* ................ */
- $"0303 0303 0303 0303 0303 0303 0303 0303" /* ................ */
- $"0303 0303 0303 0303 0303 0303 0303 0303" /* ................ */
- $"0303 0303 0303 0303 0303 0303 0303 0303" /* ................ */
- $"0303 0303 0303 0303 0303 0303 0303 0303" /* ................ */
- $"0202 0202 0201 0100 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 0000 0000" /* ................ */
- $"0000 0000 0000 0000 0000 0000 6963 3038" /* ............ic08 */
- $"0000 5CBD 0000 000C 6A50 2020 0D0A 870A" /* ..\....jP .‡ */
- $"0000 0014 6674 7970 6A70 3220 0000 0000" /* ....ftypjp2 .... */
- $"6A70 3220 0000 004F 6A70 3268 0000 0016" /* jp2 ...Ojp2h.... */
- $"6968 6472 0000 0100 0000 0100 0004 0707" /* ihdr............ */
- $"0100 0000 000F 636F 6C72 0100 0000 0000" /* ......colr...... */
- $"1000 0000 2263 6465 6600 0400 0000 0000" /* ...."cdef....... */
- $"0100 0300 0100 0000 0100 0000 0200 0200" /* ................ */
- $"0000 0300 0000 006A 7032 63FF 4FFF 5100" /* .......jp2cOQ. */
- $"3200 0000 0001 0000 0001 0000 0000 0000" /* 2............... */
- $"0000 0000 0001 0000 0001 0000 0000 0000" /* ................ */
- $"0000 0000 0407 0101 0701 0107 0101 0701" /* ................ */
- $"01FF 5200 0C00 0000 0101 0504 0400 01FF" /* .R............ */
- $"5C00 1320 5058 5860 5858 6058 5860 5858" /* \.. PXX`XX`XX`XX */
- $"5850 5058 FF64 0011 0001 4B61 6B61 6475" /* XPPXd....Kakadu */
- $"2D76 352E 322E 31FF 9000 0A00 0000 005B" /* -v5.2.1.....[ */
- $"D000 01FF 93CF C100 1507 F18D 1991 E793" /* ...... */
- $"D8B4 6B7C 459C 4F68 E4BF E0FF 0D3D C2DF" /* شk|EOh.= */
- $"FC16 8F7F 6C3A 7FEA ACD5 8632 D1AD 37A6" /* ..l:.Ն2ѭ7 */
- $"22E3 4753 734F 3BFA 0372 1596 A8F1 7183" /* "GSsO;.r.q */
- $"2F17 0A65 C5C2 6A8E C0F9 1000 39CE 9180" /* /.ej..9Α */
- $"AE4A F551 B521 2839 FEE4 4D31 9F98 9F17" /* JQ!(9M1. */
- $"29F2 C91D 3B35 397E 15A1 8246 C3EA 3107" /* ).;59~.F1. */
- $"5630 A744 5105 404A C843 0AE4 304B 4FE9" /* V0DQ.@JC0KO */
- $"81E4 4C91 DF64 6885 8D23 6517 B254 DE23" /* Ldh#e.T# */
- $"6101 3C94 9245 923D 4F4C 0F02 784C F319" /* a.<E=OL..xL. */
- $"CFC0 FC11 7EC2 D9C4 3907 5FDC 553A F1E1" /* .~9._U: */
- $"F2BC 6420 59D8 7D25 F42A 5BA5 8E8E 7166" /* d Y}%*[qf */
- $"AD5D 5C91 CC75 1452 ACDA 64CA 3249 CCE3" /* ]\u.Rd2I */
- $"6874 83E2 633E 64E7 8159 4AA2 FD3C 638D" /* htc>dYJ<c */
- $"F978 C3ED 328F C0F2 1F81 A80C BB81 9421" /* x2..! */
- $"980D F457 0EA7 7782 676F 2AB3 EE8F 99C2" /* .W.wgo* */
- $"2221 9D95 8C80 C3A8 91F3 4C08 6A03 DE45" /* "!èL.j.E */
- $"A985 9B7B 9ED3 A9A4 D929 A97F A125 FE22" /* {ө).%" */
- $"A893 77F3 EF0F C15C 3969 A153 3A7C 3110" /* w.\9iS:|1. */
- $"7A9C 9227 D2F6 BCA8 1A04 0219 8F36 21B7" /* z'....6! */
- $"B37C 2AB6 678A 1675 BA9E 03B4 53BA 33B9" /* |*g.u.S3 */
- $"06AD 96D8 BDBC BFC8 5134 C040 7EBA B756" /* .ؽQ4@~V */
- $"E619 DC67 BC83 BB39 AA42 65E1 5BBC 45B4" /* .g9Be[E */
- $"ECB6 E6ED D098 3C9F E17B 876D A039 553E" /* И<{m9U> */
- $"5CF9 2D3F 6F47 4854 7085 62C1 C65D C07C" /* \-?oGHTpb]| */
- $"86A0 3E43 500F 90D0 4787 8CE8 726C 5109" /* >CP.GrlQ */
- $"FD68 8099 E8FE 2A66 2F02 78F5 C78B 6A34" /* h*f/.xNjj4 */
- $"0A9E 25FE 0DE3 E3C8 BD7B 3530 98D5 CF03" /* ž%.Ƚ{50. */
- $"CE64 A57D 620C 87C5 65B4 7BE1 34BC 3058" /* d}b.e{40X */
- $"572A 9EBF 5E0C 5A01 80A3 B334 DF5A E1B8" /* W*^.Z.4Z */
- $"08C3 5C30 2CC4 C1F5 1341 F516 40FA 8A00" /* .\0,.A.@. */
- $"477D B516 AD2F 4DD3 BE8C 58F0 7C77 A236" /* G}./MӾX|w6 */
- $"DD43 6611 D582 F050 DC31 59D0 194D A6FD" /* Cf.ՂP1Y.M */
- $"652E FA16 4BA7 25FE 0DE3 E3D9 B950 06E2" /* e..K%.ٹP. */
- $"3A8A DA86 827A 4C68 5798 55FC FD46 A583" /* :چzLhWUF */
- $"064D 8FB0 29D9 8DAD 53CC 5229 B675 ACAB" /* .M)ٍSR)u */
- $"8EED 34BC 2F12 142E 446C 0DF7 0BC3 D6E7" /* 4/...Dl.. */
- $"A086 8D72 6AE7 9270 B97C D981 C7F1 C38A" /* rjp|فÊ */
- $"47EE E585 FC19 FCE3 668C C7E0 471F 813C" /* G.fG.< */
- $"3F02 0005 B422 0345 FC66 9A91 446D DDCA" /* ?...".EfDm */
- $"449B CCDB 8E8F A0B8 3942 A8FC 6409 F7F3" /* Dێ9Bd */
- $"ED01 353A 2B01 1B0C 2939 619B 9890 94E7" /* .5:+...)9a */
- $"5FDA 75F2 7323 BF3A 7AED 757E 42D6 C336" /* _us#:zu~B6 */
- $"E74E 6B5F 2D43 4780 CA1C C462 6507 4801" /* Nk_-CG.be.H. */
- $"EDEF 5B2A 7297 8FC6 1E13 E7FA 56B5 4279" /* [*r..VBy */
- $"5BB4 B307 F4DE E273 4FC3 E9B1 72C3 EDA2" /* [.sOr */
- $"A3F0 A9E0 FB5D C018 B35C 8B45 CD63 99FE" /* ].\Ec */
- $"11FB 8993 21D1 BA8B 69EB 5CB9 F258 468F" /* .!Ѻi\XF */
- $"73D4 6804 C6E6 045E AE54 954C D0E5 D836" /* sh..^TL6 */
- $"EA0D DB9A 2806 36FA B3E9 5973 789D 6591" /* .ۚ(.6Ysxe */
- $"1EC2 F271 E9E2 5681 C542 A2FC F4EF 8111" /* .qVB. */
- $"59D5 FC91 9749 52A3 EA37 B239 4939 8625" /* YIR79I9% */
- $"F248 18D2 075A 80A1 8005 9ED2 437F C705" /* H..Z.C.. */
- $"2BFD 308C F1F0 E1BC 8FDA F5D5 50D9 9770" /* +0ἏPٗp */
- $"7EF5 213F 91F6 5B8B 189D EE67 70EF F40A" /* ~!?[.gp */
- $"2E24 C54B F37D 4941 FCD2 7779 5C8B 59CC" /* .$K}IAwy\Y */
- $"F284 3377 A496 0399 6F17 47AC B5EA 3A84" /* 3w.o.G: */
- $"844E DC13 D058 BE9F 1BBE 8CE0 E615 D2E1" /* N.X.. */
- $"88A5 9DA6 9FB4 4EDE B804 ED14 A7EA 54E0" /* N޸..T */
- $"5A87 311B 5E69 70F5 EDA3 2E78 8862 7603" /* Z1.^ip.xbv. */
- $"7761 094D 4A69 5AB0 A9BB 3F4F 92BE 205B" /* waMJiZ?O [ */
- $"A226 24D5 C8B2 CCF7 E064 31C7 E727 6E2C" /* &$Ȳd1'n, */
- $"D6A1 347F 41CD 5F70 E1C0 1AFC 4FBC 81A9" /* ֡4.A_p.O */
- $"A884 F03A CD84 B581 1F03 A523 838B 8038" /* :̈́..#8 */
- $"02F4 6DE8 98FC EDD6 B331 21F7 4AC5 A31E" /* .mֳ1!Jţ. */
- $"9EB4 E770 D465 386E 18A6 D1BE EF6D B008" /* pe8n.Ѿm. */
- $"63E6 1066 1374 4D10 3270 8C7F F297 F91D" /* c.f.tM.2p.. */
- $"DA61 677B 29FD A878 B122 E33C 17E3 8ED1" /* ag{)x"<. */
- $"FB8E 4407 8B82 32AD 1B50 09DF BDA8 C80E" /* D.2.P߽. */
- $"7E28 ED9D A005 4297 B9C1 8D66 CA77 C41D" /* ~(흠.Bfw. */
- $"41C5 E3B3 F94D 96E5 1308 7C59 1EB8 0871" /* AM..|Y..q */
- $"C7A4 FED7 47F2 F800 6889 A21D 1FF4 9E93" /* ǤG.h.. */
- $"1321 7377 D96E 86F5 A0CB EB17 C77A 81C0" /* .!swn.z */
- $"7C8D A01F 0E91 00F9 1D00 94FD 4D32 E5DB" /* |.....M2 */
- $"0482 DEB8 CF1C 792A EA3B DECA 4470 4898" /* .޸.y*;DpH */
- $"81C0 5457 FE66 63DD CAF3 0B98 08E1 DC3F" /* TWfc..? */
- $"CF68 7F31 9BEE 73EF A3A5 8D57 8969 EEC3" /* h.1sWi */
- $"0F13 3ED9 390D FC4C B37F C4F7 01E4 B115" /* ..>9.L... */
- $"E9F9 9526 00FA 10D0 0D64 4CC5 8481 D231" /* &...dLń1 */
- $"DE6D 483E 8046 7F58 5BD3 1FFC CF82 297A" /* mH>F.X[.ς)z */
- $"88A1 7E78 0668 3222 9E8B A287 30A3 DB10" /* ~x.h2"0. */
- $"A77F A842 87FC 164E 92B8 96DF 4920 EEC2" /* .B.NI */
- $"47B6 83F1 F68F 9309 63CE FAAC 3C8F 9FCF" /* Gc< */
- $"A166 9621 ADC0 0ABB 7F1A 7E3C A4AD 3755" /* f!»..~<7U */
- $"E2D8 E26D CAD1 6F24 F808 BC0D E94B EEBC" /* mo$..K */
- $"D601 C1F5 30C1 F53B C0FA 97C0 90E6 901B" /* .0;. */
- $"71C2 1EAB 8A4C 52A4 4431 058C DFB9 4148" /* q.LRD1.߹AH */
- $"185C 1E93 01C6 82D3 C81B 6398 8173 189D" /* .\..Ƃ.cs. */
- $"F73C 4887 5155 0C95 0088 4C69 0A27 3F39" /* <HQU..Li'?9 */
- $"8CCA 32D8 1FD7 A3F4 CDD8 6275 5E7E 3619" /* 2.ףbu^~6. */
- $"8D18 68C9 D2C7 0FCB 18EA FB01 5A68 4A52" /* .h...ZhJR */
- $"3C08 5313 5ED2 9B7D 31B5 953C 2F92 22F7" /* <.S.^қ}1</" */
- $"3764 04E8 A9A6 C747 8DFD 9730 01DD 82E1" /* 7d.試G0.݂ */
- $"B08A FD72 7C33 A9BF AFEA 7188 AC4B 2B45" /* r|3qK+E */
- $"BBB2 7826 6704 5864 9BAF 91FC 6BD3 E9D7" /* x&g.Xdk */
- $"0E30 E428 0FB2 4836 F94F 7CB9 3723 72A2" /* .0(.H6O|7#r */
- $"AB4C C0EB ED8F 823B B8D6 C4A6 E4B5 B41C" /* L폂;Ħ䵴. */
- $"B0FC 0171 880F E77C 1EF8 9645 A8B4 969A" /* .q.|.E */
- $"5420 86B9 71CE 0DE5 7A40 B41A DD85 6B30" /* T q.z@.݅k0 */
- $"F02A 3B61 92B4 7A95 269E BF9F DDB3 9FB7" /* *;az&ݳ */
- $"746B 1514 C89D 391B F835 73B8 0F1C 2567" /* tk..ȝ9.5s..%g */
- $"A0C2 6B37 DFCE 5F4C 1DCD FD79 5CDA A8FF" /* k7_L.y\ڨ */
- $"0603 9014 308F AEB3 EDB7 D721 1709 3897" /* ...0!.8 */
- $"D3AB 181E 53BE 4025 3492 41C2 5EC7 BFC0" /* ӫ..S@%4A^ǿ */
- $"EA12 19D0 6158 530B A57B 8A2B 8DFF 18AF" /* ..aXS.{+. */
- $"7651 65CF CD26 3F05 987E 0760 9C3C E3A6" /* vQe&?.~.`< */
- $"86C0 DAB4 C6ED 7F19 8034 85FE DA7E 7963" /* ڴ..4~yc */
- $"AFF2 9CBE 6AAA B6BB B2D3 6F41 BB45 B1EB" /* joAE */
- $"9CC2 8803 907A 5CE1 F2D9 AF69 FF22 7DE8" /* ˆ.z\ٯi"} */
- $"D328 C2A1 0F97 2EE2 9575 E0E6 A665 B85A" /* (¡..ueZ */
- $"C5D7 6FA0 FE24 BC68 9D74 6CEB C4F9 615C" /* o$htla\ */
- $"4F34 48B3 7A64 2540 B64F EFBE 8D0F E427" /* O4Hzd%@Oヘ.' */
- $"4CCA 6DB3 83AC C5F6 EE52 7A43 8172 41E4" /* LmRzCrA */
- $"2CE3 DF2F 1496 97DE 6AD1 2FFF 7E52 D993" /* ,/.j/~Rٓ */
- $"8AF9 AAA3 B192 0991 BFAE 4829 001E 963B" /* ƑH)..; */
- $"019C 8A5D 78E8 6A56 F78C B81A F4D0 6312" /* .]xjV.c. */
- $"C0C4 A9BF 7CA5 75D9 9C23 F3EA 4F39 B325" /* ĩ|uٜ#O9% */
- $"F6DE 6EF4 7D48 A279 8EA9 5395 0FBC C63F" /* n}HyS.? */
- $"679F CE93 2206 ECA9 079C 2BB7 D094 6A7B" /* gΓ"..+Дj{ */
- $"1077 277F 88A6 21AE 84C3 EDD4 38FC 36B2" /* .w'.!86 */
- $"1F86 8F00 8F56 8825 7713 9061 800A A4CD" /* ..V%w.a¤ */
- $"E3D3 0F3C B0AC 0C87 E368 8544 F251 5C39" /* .<.hDQ\9 */
- $"7D90 1BEF 7805 D624 7380 0A19 E093 3058" /* }.x.$s.0X */
- $"1C90 467F 5C70 4932 3947 4A95 A450 36C8" /* .F.\pI29GJP6 */
- $"D4D5 CA85 9922 FA12 D0D8 96CA 9A2F 40A2" /* ʅ".ؖʚ/@ */
- $"F105 054F 8C56 C164 85B5 C4E6 3EAB D76A" /* ..OVd>j */
- $"A227 4F09 072C 4682 9B0F 995C 7551 94E7" /* 'O.,F.\uQ */
- $"419A 0098 0283 19E8 0489 687B 4F66 B74C" /* A....h{OfL */
- $"7F59 C07A A552 B04D 628F E401 E55C A4ED" /* .YzRMb.\ */
- $"390F C34D 81BB 9F88 0C50 F50F 9FBD A377" /* 9.M.P.w */
- $"F538 3F9C E243 FF47 D346 87F2 444B C479" /* 8?CGFDKy */
- $"F6B3 1C76 5125 F487 0FAF 294A DA20 EC56" /* .vQ%.)J V */
- $"07AB DE07 14C2 1721 F3E0 D687 1F67 039D" /* ....!և.g. */
- $"461F 0D82 9CAA B2D4 DFC6 6AA5 D31E 4D01" /* F..j.M. */
- $"5AC2 B2BD FD97 7D6E 00D1 7ADF 377C 15A7" /* Z²}n.z7|. */
- $"9681 C7B2 8168 D706 425B 35EF 7298 C053" /* Dzh.B[5rS */
- $"E198 B5E2 B835 712B 1AD8 BA77 CF86 83A3" /* ᘵ5q+.غwφ */
- $"B0B9 C5E6 F37A A3DE D93B 8EC8 132F A52A" /* z;./* */
- $"AB20 E166 F719 7130 6482 5BE2 605B D78E" /* f.q0d[`[׎ */
- $"672D 7AE6 3906 DA75 0E3D 1962 8A60 9294" /* g-z9.u.=.b` */
- $"1FC8 C0F3 216D 815D 4DDE 5DDE D8AB 3F9C" /* .!m]M]ث? */
- $"7F9F 24B3 7BBF CCB9 2F80 19B6 70AE 1B3D" /* .${̹/.p.= */
- $"C71A 1F7C 81D2 639F 0D03 24EA D4B1 D351" /* ..|c..$ԱQ */
- $"DD10 FBD5 EA3F 4957 A7ED 04C6 384D C10F" /* .?IW.8M. */
- $"8A55 0C03 694F 0D18 70D8 0AC3 33C0 17D1" /* U..iO..p3. */
- $"73BB E85F 5204 090F FDFE 8AC5 9AD6 22D5" /* s_R..Ś" */
- $"CA31 A6DE EF44 D910 B34A 0E59 7866 536F" /* 1D.J.YxfSo */
- $"9B0B A341 3AB8 C06C C64F 3F86 8160 DFB9" /* .A:lO?`߹ */
- $"A709 59D8 88C3 3316 9FFA F83F 5120 E40E" /* Y؈3.?Q . */
- $"4DEA C88F C418 37F6 4C0B 7606 9632 EEC5" /* Mȏ.7L.v.2 */
- $"6380 FB25 A69F AAE2 0888 B722 008F 35CB" /* c%.".5 */
- $"F6A7 90BF D0DB 6367 A14B 5A86 EE98 FD18" /* cgKZ. */
- $"A629 1BAB 3BE2 920D E99D BEC2 88B4 F909" /* ).;.靾ˆ */
- $"66B1 535D 3940 AF78 8200 0C46 142A EA2A" /* fS]9@x..F.** */
- $"A991 95E8 FD2B D30B 0E4A 76E2 A97B FAA7" /* +..Jv{ */
- $"97E2 9B30 54FA 5E97 962A 7E83 5711 A707" /* 0T^*~W.. */
- $"2A21 3729 2046 9C41 8282 A161 E5F6 AB24" /* *!7) FAa$ */
- $"3324 74CF 1AF6 C935 D884 0008 DC18 663C" /* 3$t.5؄...f< */
- $"3A00 25E4 92D7 8F23 4C07 3C63 DB6E 4924" /* :.%׏#L.<cnI$ */
- $"7362 34C9 2F1D 105B 97E2 03BF 648F C21C" /* sb4/..[.d. */
- $"C6AC 3657 2C72 ADAA 2889 0623 6A5D ACEC" /* Ƭ6W,r(.#j] */
- $"3210 738F 51F5 CC65 9EA9 7AD3 95CB B265" /* 2.sQezӕ˲e */
- $"D54E 6E1D E2A7 2673 E6C2 C247 2FFD C10E" /* Nn.&sG/. */
- $"5FC5 C1E1 2511 5C8F 6063 92AB E4B9 8212" /* _%.\`c乂. */
- $"3643 6D53 2492 3E58 3E71 15E3 A3B7 AB2A" /* 6CmS$>X>q.㣷* */
- $"A998 FE5A 74DB 537A CE3D CD46 49B6 DB6D" /* ZtSz=FIm */
- $"B6DB 6DB2 8EE9 1D6F 6480 8613 D8D2 7D8F" /* m.od.} */
- $"5615 3EAB B25B 722D ECB8 ED12 70F2 BA06" /* V.>[r-.p. */
- $"E5A2 45C1 547C F861 A7D5 8E1C 08BC 346B" /* ET|aՎ..4k */
- $"2730 C670 2FD8 F159 6ABE 2092 ED98 AC34" /* '0p/Yj 혬4 */
- $"B4CA 8565 90CF 0034 6E68 F777 9672 F29D" /* ʅe.4nhwr */
- $"4621 6E73 9C90 5C3D A8DB F5B0 CACF A63E" /* F!ns\=Ϧ> */
- $"861E 8B9E F490 8E15 69BC A01D EF59 E898" /* ..i.Y */
- $"7040 B817 5AA9 BFB1 09A0 FE74 D2F7 BEA8" /* p@.ZƠt */
- $"A4F3 FEAC 38A4 409E B504 9CC9 EAA3 533B" /* 8@.S; */
- $"153D F710 FC9E 2055 A395 C374 2AF9 E7C5" /* .=. Ut* */
- $"E1E8 7F74 3CDB D568 B606 A9D5 B7AE E207" /* .t<h.շ. */
- $"947E 2E65 1C27 336D 927A 4F86 5422 0E04" /* ~.e.'3mzOT".. */
- $"42C7 668A 9403 EAB7 21A3 C9F1 18BC 5380" /* Bf.!.S */
- $"BED7 07B5 F9B1 B798 8727 D54A 7A6E E493" /* .'Jzn */
- $"5271 F27D 7C35 DCEE D0BC CB31 C1FB 879F" /* Rq}|5м1 */
- $"E074 9EB9 D7BE C9ED D2C8 BD00 C7FC D05B" /* t׾Ƚ.[ */
- $"2B2C 9647 A924 9F22 A06D 62B4 A946 77B7" /* +,G$"mbFw */
- $"AD6D 60EE C841 997D A7E8 7AD2 AFA8 EEC4" /* m`A}zү */
- $"D61F FC06 FD7A E761 AA33 0F74 A08F 8E5B" /* ..za3.t[ */
- $"B7C0 7C9A 1201 F0F5 6403 E4D0 60D8 92D9" /* |..d.`ؒ */
- $"84ED 064F 1B29 D7A7 1D77 F4B3 61D6 2651" /* .O.)ק.wa&Q */
- $"329E 2CA5 53B4 956D 1061 3A3A A73B FC8E" /* 2,Sm.a::; */
- $"DD3C 60C9 F855 32FB 3C04 6287 50F7 6BB3" /* <`U2<.bPk */
- $"B84A 05A6 3145 A832 3BBC CA56 115B 9D7F" /* J.1E2;V.[. */
- $"8ADB 5660 429D 1FF6 4E6D 4899 EFDA 592F" /* V`B.NmHY/ */
- $"19DC 9790 802A 1C17 2250 ADEC 0312 2C23" /* .ܗ*.."P..,# */
- $"223B 1EC8 482C 6E26 DD67 528F 7CDC 1841" /* ";.H,n&gR|.A */
- $"DBCB CF9E 6D26 B564 4FD4 0AB5 DA0B ADE2" /* Ϟm&dOµ. */
- $"C129 D895 00FF 105B 0D0B F4DB 286A B347" /* )ؕ..[..(jG */
- $"A261 30A9 0A9B 7A0D 585B 3991 3217 6FF7" /* a0›z.X[92.o */
- $"A368 D6A8 E862 161A 3584 613E 04D9 DBCB" /* h֨b..5a>. */
- $"4D96 66A3 B736 F802 D67A 309F 04E6 AFD8" /* Mf6.z0. */
- $"888E A8A5 4461 F1F0 1B6B 2DC4 0DFE C676" /* Da.k-.v */
- $"8D4E 3750 C3E6 C233 EFC5 368B 6113 5B53" /* N7P36a.[S */
- $"08E0 C259 1B88 AA0C 74B0 862E 1024 BB3F" /* .Y..t..$? */
- $"2816 B320 715C 5DFA 9FF0 CBC3 6A85 777A" /* (. q\]jwz */
- $"23CB F89B D813 6706 313E 2CF5 A163 0848" /* #.g.1>,c.H */
- $"94C9 3288 B556 53DD 2A45 2302 F28E 7ED1" /* 2VS*E#.~ */
- $"B5A0 67C8 53BB 4CE4 45D9 317F 92AB B13B" /* gSLE1.; */
- $"7246 F6DE 5348 49C9 42A1 CA62 64B0 209E" /* rFSHIBbd */
- $"43F2 DF7C 9BBC 097F C94A EA52 8D01 ADEF" /* C|.JR. */
- $"5241 7C9B 2876 75F4 D748 AF9D 6FBB 3306" /* RA|(vuHo3. */
- $"0AD1 3953 6C99 5BB7 F1F5 1C1F BCE7 CA83" /* 9Sl[..ʃ */
- $"08C1 6811 FBC5 AE18 343C C6F5 E515 F9CF" /* .h.Ů.4<. */
- $"FE48 C6E9 956E 6712 DDCA D62C 7F37 6DFE" /* Hng.,.7m */
- $"2465 A8EE 1BAF E106 CA62 101F 0144 31DC" /* $e..b...D1 */
- $"029E ED0F 9E47 F22E 0C17 0D31 E60B 1662" /* ..G....1..b */
- $"C1F5 5C90 7D5A 6D03 EAB6 C0C8 1653 E821" /* \}Zm..S! */
- $"5860 ED0B C711 39E5 E5C8 268D 2246 E3FB" /* X`..9&"F */
- $"68A4 3B12 A487 350D FE94 3722 65AC 949B" /* h;.5.7"e */
- $"2526 7CD5 0E28 E093 CFE8 314C BE18 5B60" /* %&|.(1L.[` */
- $"827E 154B 9609 2536 F890 A361 BA29 8211" /* ~.K%6a). */
- $"AF42 BEC6 1BCB CE6D 2910 8083 C890 D7FF" /* B.m).Ȑ */
- $"6F04 CEF4 F47C 0D92 00BD D90F 4095 0A48" /* o.|...@H */
- $"4DC6 210C 351D 34A5 5FDA E576 1E1B 1684" /* M!.5.4_v... */
- $"F2A0 B30A 589C 1DBC 4831 E906 0D67 0CDD" /* X.H1..g. */
- $"876B 994F 6D66 47DD AF40 7158 4385 738E" /* kOmfGݯ@qXCs */
- $"82F8 E637 9B5C 7389 0AA5 2A04 D105 5E88" /* 7\s¥*..^ */
- $"C2A2 2943 E125 6C2F 0AD1 1E5C AF1F CFF6" /* ¢)C%l/.\. */
- $"B39B C799 0F39 6151 6625 BB66 C3C3 418B" /* Ǚ.9aQf%fA */
- $"90A4 F6F7 BD30 7A04 88E6 0F8A 3F0B FF2C" /* 0z..?., */
- $"D18B 1D88 1442 EB54 A6FC D226 251A 015D" /* ы..BT&%..] */
- $"4DA8 32CA 371B 86EB 4E89 1415 9A41 6AD2" /* M27.N..Aj */
- $"1F0F 7656 41E5 B874 72E7 5F88 ABDA 28D7" /* ..vVAtr_( */
- $"37D5 EE40 567F F751 2591 01A3 03B9 EFCD" /* 7@V.Q%.. */
- $"E0A8 8CC8 8C8E 0945 3036 453A 1787 59C4" /* ਌ȌE06E:.Y */
- $"B99C 02D2 D5F6 1B5E E34C 551E 8C43 9A20" /* ..^LU.C */
- $"981D 0B44 C6D1 E6AA 2B92 5F33 8016 C4F1" /* ..D+_3. */
- $"7AA6 E605 4676 A533 1D38 6ADA 9BC6 2C13" /* z.Fv3.8jڛ,. */
- $"385A 3DCE 7E2E B9A1 81BB 27C6 AFF8 FF5D" /* 8Z=~.'Ư] */
- $"A511 4C25 DC70 082C B597 3EC4 004C D4B8" /* .L%p.,>.LԸ */
- $"BE6A B79D EF70 2610 B57B FEFE 6ACC 9EEE" /* jp&.{j̞ */
- $"B94A 73A8 4B30 C207 7391 789E C0FE 6992" /* JsK0.sxi */
- $"AB13 E2AA FF53 4B22 A338 0EA3 B476 D732" /* .SK"8.v2 */
- $"EDA3 2009 3422 B4AA 64DE 26C3 5894 D6DD" /* 4"d&X */
- $"F7A9 5A3B 6F31 5D2C EC22 1FAC 928B 647F" /* Z;o1],".d. */
- $"1600 A961 11C3 FD11 E594 81F9 E0AC 20D4" /* ..a..唁 */
- $"0DCA 9CE0 FF14 3BE3 3010 00E1 9DFE F0C8" /* .ʜ.;0.. */
- $"70E7 D3A5 A7F9 884E 6941 CBCB FEBE 0C27" /* pӥNiA.' */
- $"B3F5 BAA4 3068 BFC1 DB20 1E5F 9E83 BF7D" /* 0h ._} */
- $"8EA3 8FB0 F355 FF02 DED2 5CC8 2B4D 4DA5" /* U.\+MM */
- $"8122 C96A CDAB B130 2D35 B73E 2EE9 0AA9" /* "jͫ0-5>.© */
- $"7DB8 B81D 7B0A 776B DFF3 2B02 1F6A EF5B" /* }.{wk+..j[ */
- $"E6A6 177F D8C0 1C3B A88C 2154 18F3 BFB3" /* ...;!T. */
- $"F7EF 1249 860B F87F 60D6 AE06 B5B2 7824" /* .I..`֮.x$ */
- $"E601 91D7 1436 80CF 054C 9691 1321 B299" /* ..6.L.! */
- $"11F3 2BA3 51F6 447E 1BC0 28CB 666B 9BA0" /* .+QD~.(fk */
- $"425A E39B 066C 1B7C 340B 950A BDCC E05D" /* BZ.l.|4.½] */
- $"C8DC 568C BDC6 54E9 0AA2 2D89 6E22 37E4" /* VT¢-n"7 */
- $"3508 39CC EE8F 8EE6 F926 626B E33F 4A06" /* 5.9&bk?J. */
- $"4CD1 AE16 9063 3119 5554 58CA BB53 4A73" /* LѮ.c1.UTXʻSJs */
- $"AA2B 2A71 B86B 3E95 BED6 D9D2 9D59 3E60" /* +*qk>ҝY>` */
- $"C5D1 FA4C E6A7 880F 30D8 A679 6467 697E" /* L槈.0ئydgi~ */
- $"F327 EAA4 E0D1 01F9 9B74 AAA1 6CDD 7DA7" /* '.tl} */
- $"D2AB C9CB 63D6 D3DF C778 C6ED 71A5 0571" /* ҫcxq.q */
- $"C7E1 4EC7 E16C 43F0 75B1 3C9E 91EA AAAC" /* NlCu<ꪬ */
- $"9A2E A47E 8DF0 873E 2275 3F71 F986 DF3D" /* .~>"u?q= */
- $"DBE5 1F4C 0D83 C3F5 F2D4 5A7C 0BFB E4FC" /* .L.Z|. */
- $"C83E D8A4 FAF4 F589 09F2 4909 40AA 2AA8" /* >ؤI@* */
- $"C190 BE4D D484 1408 6EAD 722F 6BA6 7502" /* MԄ..nr/ku. */
- $"A53F 1B9A BE86 841A FC60 53F3 8AE9 2E4C" /* ?..`S.L */
- $"4B8E 1D09 F47C 3BAA CFB7 80DE 6A41 F007" /* K.|;ϷjA. */
- $"80A3 413A C568 5C02 6166 E8AF 9B6C EF86" /* A:h\.af诛l */
- $"F178 273B A803 89E9 520A ACFC 0E98 6198" /* x';.R¬.a */
- $"6ECE D094 76D1 8AF8 1035 D0C8 B9E5 ECC9" /* nДvъ.5ȹ */
- $"08E6 748A F28B B0E0 F9AB 71B4 7971 9626" /* .tqyq& */
- $"5397 5D5A 31CB 5F9E 7C98 8300 72B1 2C67" /* S]Z1_|.r,g */
- $"A38D 0C02 C603 C0C2 2000 E528 0CAA 9472" /* ... .(.r */
- $"3115 8C05 0EE6 3F33 3F6D B6DB 64C7 AAB2" /* 1...?3?mdǪ */
- $"94EA DD85 D3DF F14E FF3F D3A2 778B 3749" /* ݅N?Ӣw7I */
- $"B31B 6DB6 C5B6 5311 C782 3FCF 2880 6695" /* .mŶS.ǂ?(f */
- $"085A 35C2 3938 420E 8705 50BD 51C3 BD21" /* .Z598B..PQý! */
- $"41B9 C3ED 3A76 367F 40F5 DA53 3618 DF7A" /* A:v6.@S6.z */
- $"EE11 B2D6 D9AD 4351 7D8F BC5A 7217 9352" /* .٭CQ}Zr.R */
- $"D43F 54B9 F618 3E0E 5FF8 1599 CD00 5489" /* ?T.>._..T */
- $"459D 1B65 0538 7A92 D8EC 6AD5 E756 776E" /* E.e.8zjVwn */
- $"5B66 A07C 36D6 A4B0 2E00 21E0 ABFC 2AB8" /* [f|6֤..!* */
- $"F387 5784 0DB9 1978 67FE DEFF 0CCC CCCC" /* W..xg. */
- $"CCCC CCCC CCCC CCD3 5F84 850A F245 C370" /* _Ep */
- $"786E 76C5 56A5 8C9B FC7F 6869 3085 EB26" /* xnvV.hi0& */
- $"6162 A234 8BF4 868D 0BA5 77FA 56D2 31FD" /* ab4.wV1 */
- $"7436 0147 944C 2AAE C8C1 DE46 2A3A 2449" /* t6.GL*F*:$I */
- $"EAD0 8E9E FF0B 129F 7F9C 1436 A6BC 10E6" /* Ў....6. */
- $"3116 7A98 5FF6 97E9 FC84 7136 FEA5 C122" /* 1.z_q6" */
- $"E58F 44D6 D7A4 0AD3 E9B4 7C91 B833 1F91" /* Dפ|3. */
- $"5F0F D8F7 8A80 6560 B332 081A C68D 0FF9" /* _.e`2..ƍ. */
- $"899F 2CC7 E1D6 FC7E 1DEB C3ED EA04 F55D" /* ,~..] */
- $"017D B775 48A1 A844 EAB2 8E3A 5FF2 20AF" /* .}uHD겎:_ */
- $"6231 D1B0 D4D9 D308 999B 09F2 95B1 7071" /* b1Ѱ.pq */
- $"F57C 1F1E 7960 4639 6A62 5BC6 9E5A D45D" /* |..y`F9jb[ƞZ] */
- $"F339 9597 BF1B 62EB D128 B3D8 9BD3 52BF" /* 9.b(؛R */
- $"0703 43F9 E1C7 940E EA41 F4B1 75E4 891F" /* ..Cǔ.Au. */
- $"09A4 D439 7DFF 6AB7 EB4F 1253 A9C0 8BBE" /* Ƥ9}jO.S */
- $"40A0 3CE6 965D F886 A9EF 7E69 712D 41C2" /* @<]~iq-A */
- $"0062 6917 5D06 6548 9FD6 1470 4A0C 8545" /* .bi.].eH.pJ.E */
- $"8417 6C73 0C2D DF44 0E4A D5F9 7443 D629" /* .ls.-D.JtC) */
- $"E62D DE53 CCFA EAEA E08A F0E1 9D37 9616" /* -S7. */
- $"C0DA 1FD4 6A42 6CE6 1D10 AB6A 911A 19D2" /* .jBl..j.. */
- $"47A0 4AC5 6A3C 12FF 0FE8 3AFB 7DFD 3D27" /* GJj<..:}=' */
- $"42C6 E2BA 6DDE D1ED 21CE 1EA0 F444 055B" /* Bm!.D.[ */
- $"122A 41EE D8C1 144C B39C 0EEA 014E 7448" /* .*A.L..NtH */
- $"0B72 7C2C 92B6 0CAC 3CB5 ADA7 8BF8 0C56" /* .r|,.<.V */
- $"1DD5 B763 907F 6B60 8A85 ED4A F87D FBDC" /* .շc.k`J} */
- $"391D 822B CBF5 7266 0E6B B2D4 32DE 606C" /* 9.+rf.k2`l */
- $"014E 64BF F969 E3A5 C8E4 09EC B205 6391" /* .Ndi.c */
- $"3081 96F5 9A80 0599 50D2 38FF 635B 9C35" /* 0.P8c[5 */
- $"97CF A325 D94F B8E1 A794 EABC DA8A 7CC3" /* ϣ%O᧔ڊ| */
- $"8713 2EBB 1EA6 69B0 9A72 A93D 874A 1F30" /* ...ir=J.0 */
- $"4C7B B341 B8CF F61E 7CEE 60CC E9B0 6D85" /* L{A.|`m */
- $"4F96 977D F85D F85A 08AF 46EF F259 FD70" /* O}]Z.FYp */
- $"E364 C54D 1F3D C951 B1DD 2CB4 8B94 9350" /* dM.=Q,P */
- $"8FFC CD4E D39E 2FF5 DC65 9DB7 2133 6E97" /* NӞ/e!3n */
- $"9705 2AA6 2625 534E B2A2 D775 FCFA 60E0" /* .*&%SNu` */
- $"4929 3681 2E72 5087 F3CD FB3A 6386 36A2" /* I)6.rP:c6 */
- $"5E62 8705 57E4 8441 1986 1487 E88F C834" /* ^b.WA..4 */
- $"C59D D57C CCA2 D56F 3889 44AC 0E4D 0E88" /* ŝ|̢o8D.M. */
- $"2592 A50A F98D DF1D 17F2 78BD D4AB FDB4" /* %..xԫ */
- $"4249 FBDE 3E56 BE58 B587 88B4 8D75 299F" /* BI>VXu) */
- $"4C92 6D9A 6B17 6153 9A65 4770 E0EC BBEF" /* Lmk.aSeGp */
- $"2F91 8C35 8FFA 04AF 880C D9B6 204A D65E" /* /5..ٶ J^ */
- $"68DD DBE7 63BC E1C5 CCDD E994 3796 10EF" /* hc7. */
- $"354D C0E7 7A72 E57E EFAC 7C75 E4CE F47F" /* 5Mzr~|u. */
- $"2E82 A8D0 6401 3CC4 1ACC 4513 1211 DCC9" /* .d.<.E... */
- $"BD7A 47CA F093 83C7 38EB 866D 1ED5 AC6C" /* zG8m.լl */
- $"FF01 C348 CFA1 2532 DAD5 2BDD 8CCC 71C1" /* .Hϡ%2+݌q */
- $"1208 75AA 308B 4796 A89E 0EAF AB67 422A" /* ..u0G.gB* */
- $"AA43 8162 68BC 9878 8578 419C AB2E 9518" /* CbhxxA.. */
- $"A9E0 4298 DB46 36D7 ADD0 DE21 DC41 AEA7" /* BF6׭!A */
- $"A05D 795D AB14 E247 6750 3EA8 0A31 5A06" /* ]y].GgP>1Z. */
- $"FAEC AD07 ECF7 C636 A068 22AA E179 7613" /* .6h"yv. */
- $"30F9 831C 0AFA 38C0 E20B 96A9 464E B57A" /* 0.8.FNz */
- $"5AF3 D612 DC70 2A8D 1D09 C7C9 967F 7F7B" /* Z.p*.ɖ..{ */
- $"F47F 4017 A722 9853 37C2 DE55 34CF 104E" /* .@."S7U4.N */
- $"9DD3 35DF DEE2 589C FAF1 07DE 1803 86B1" /* 5X... */
- $"2DE6 6B46 FC45 F24E 8718 3B6E D557 8008" /* -kFEN.;nW. */
- $"FF3B 8EC2 28BD 6146 3EF6 A0FB 0BCA 37C1" /* ;(aF>.7 */
- $"749B 49F2 F419 9EC5 DC0A A6DE 0CFC 1BD2" /* tI.¦.. */
- $"AAF5 4920 1AB3 842A 1813 606E 97CD 0EC2" /* I .*..`n. */
- $"50D4 84CD F427 569F 776D 940A A6F7 68D7" /* PԄ'Vwm¦h */
- $"2A18 4C6D 2056 D254 1226 7F3C 1ED0 7AB8" /* *.Lm VT.&.<.z */
- $"BEFE 2050 50E6 C5FB 173C 1857 FF7F 86D9" /* PP.<.W. */
- $"6CE3 E235 1AFA CBB4 D2BE 4E64 9713 B880" /* l5.˴ҾNd. */
- $"0C41 2E14 401B D14F 5BA4 AD20 7060 C05E" /* .A..@.O[ p`^ */
- $"2011 000E C557 2951 009C A584 6178 50E8" /* ...W)Q.axP */
- $"6E0D 922F BFF7 EC41 A907 0D2B EF09 3CE0" /* n./A..+< */
- $"6344 B3D6 742A 0448 042D 44C3 390B 089B" /* cDt*.H.-D9.. */
- $"B0FF 2877 1C62 BE1E AC48 09B0 4667 19BC" /* (w.b.HưFg. */
- $"319D 1FEA ABB5 1EE9 02D8 C845 A20C 2E3F" /* 1.ꫵ..E..? */
- $"7010 FA38 E2A0 1F01 2933 0557 19BD 9DCD" /* p.8..)3.W. */
- $"5486 F044 5838 C953 CC32 2DF8 6A04 30ED" /* TDX8S2-j.0 */
- $"2C42 0A7D 1B38 7F94 4936 5908 39F1 424F" /* ,B}.8.I6Y.9BO */
- $"2BFF 7F46 F53E 11D3 DA1E 41B4 67AB 296E" /* +.F>..Ag)n */
- $"0B59 6213 9E16 1568 8787 ED75 8822 A102" /* .Yb...hu". */
- $"DAAC D7D6 FA63 ED91 52D2 E98C 6EEB ABBB" /* ڬcRn뫻 */
- $"5465 7C7C 0CEB 3016 0CC6 5793 D7FF 7FFB" /* Te||.0..W. */
- $"34E7 7BDE 794E 6D8C 392D 051A 478B 4AD7" /* 4{yNm9-..GJ */
- $"028C 3119 EDCA 833C 2F1B A23A 5C69 908F" /* .1.ʃ</.:\i */
- $"6F17 C143 83FF 31A8 709D 7BFA B0E4 A884" /* o.C1p{䨄 */
- $"E3DC 88CC DF54 C132 6671 A0D0 B4C3 7721" /* ܈T2fqдw! */
- $"B5F0 84FF 0FDA 1588 5865 1B6B 94E3 9B46" /* ..Xe.kF */
- $"5CA1 7767 09F4 3448 2242 114C 2705 2C38" /* \wg4H"B.L'.,8 */
- $"4565 F286 ABC2 AFF5 809D 0C5B BB5E 009C" /* Ee¯.[^. */
- $"FCBA BC4C 84FF 45EF F42B 3F8E DEE0 A531" /* LE+?1 */
- $"DBBB 2113 7C30 8BB7 76FF 7E55 E6BC 012B" /* ۻ!.|0v~U.+ */
- $"EBDE EF62 0981 DCE1 AC6E 5AD7 D8AD 0560" /* bƁnZح.` */
- $"5B36 3A62 5B57 3E03 75AC 25FB B396 1086" /* [6:b[W>.u%. */
- $"5EF0 4C11 ACE0 90D2 6568 EB55 75AB FF24" /* ^L.ehUu$ */
- $"54B8 0E77 3110 5C67 3138 8369 5BEA 3458" /* T.w1.\g18i[4X */
- $"7FFE 6000 9940 0044 18C6 1A34 14B6 9CD2" /* .`.@.D..4. */
- $"C039 2A00 00CC 8F27 9EFE FF80 1CAA 8000" /* 9*..̏'.. */
- $"0000 0000 D9B1 C1D0 BFE1 D01D 2DD4 E3DF" /* ....ٱп.- */
- $"949B 6DB6 DB6D B83D 6B98 82BC 446D 0CB3" /* mm=kDm. */
- $"55A5 C140 D9E5 5E98 37AF 0E38 4474 B8DC" /* U@^7.8Dt */
- $"FCFA B14E BD14 730B DAA0 4B18 1B4D 81E7" /* N.s.ڠK..M */
- $"B8A8 26E7 EFB0 8272 4619 2A00 0000 0000" /* &ﰂrF.*..... */
- $"0000 0000 0000 060D CD91 05BE 3A07 80DE" /* ........͑.:. */
- $"29D6 2680 7867 5359 9411 F430 48D9 A22D" /* )&xgSY.0H٢- */
- $"DF74 0855 C0C4 C5AA D3F4 FC40 5815 C5FC" /* t.UŪ@X. */
- $"B741 3001 FF7F FDC6 00B8 F1BA FEC9 B662" /* A0...ɶb */
- $"4973 2EE9 5029 E237 296D D4A4 04DE 4DB9" /* Is.P)7)mԤ.M */
- $"5305 FD42 9A82 6842 EF09 9DA2 201D C6EF" /* S.BhBƝ . */
- $"4078 4FC3 038C B201 A1C0 0791 7B09 CF18" /* @xO...{. */
- $"D61B DABD 0409 372B F69D 3CF8 E2E1 31A1" /* .ڽ.7+<1 */
- $"023B B0FD 60B3 3933 16F2 C716 9259 82F8" /* .;`93..Y */
- $"77BB 3A47 46D2 D998 7AA1 01E1 DF78 8000" /* w:GF٘z.x. */
- $"0000 0001 D8FD 4FB2 C620 0000 005A CD78" /* ....O ...Zx */
- $"B755 53CD E910 3B50 96A8 4000 0000 0003" /* US.;P@..... */
- $"FD6F 5DD1 31D8 A087 6BC5 09F3 E81E B49F" /* o]1ؠk. */
- $"5A88 0DB9 2492 4924 9234 EE49 0E46 EE5B" /* Z.$I$4I.F[ */
- $"8D2A E866 7AD0 1F3C 936D 50EF 6EF5 FDE7" /* *fz.<mPn */
- $"BFFE 6EFF 82AD 0EDF 556D B01D C573 CA68" /* n.Um.sh */
- $"985A F307 82C5 D933 4C26 B9EE EEF7 D4C6" /* Z.3L& */
- $"BFB5 4130 F610 4AFE 602E 3723 0C95 0000" /* A0.J`.7#... */
- $"0000 0000 0000 0000 0002 7F7E DE44 DDEB" /* ...........~D */
- $"B8B1 0AB8 BA80 7F79 D59C 851A 0244 B8D1" /* ¸.y՜..D */
- $"6B92 AB1A 4997 5556 C0C7 5935 05AD B380" /* k.IUVY5. */
- $"318D A387 1E5F 1523 0170 B5DB D9FA 0E80" /* 1._.#.p. */
- $"7342 6634 1E36 FB10 615A 1862 FF53 1545" /* sBf4.6.aZ.bS.E */
- $"C795 B42C 8282 534C 3AFD D370 7621 820E" /* Ǖ,SL:pv!. */
- $"9EDA AF3A 476B 3537 E327 52DE 4A99 73D1" /* گ:Gk57'RJs */
- $"0718 7C16 82D5 99A5 32DD 0E83 9C4F 60F8" /* ..|.ՙ2.O` */
- $"0743 325D 2056 84FF 06BC C6BB 338C 64CF" /* .C2] V.ƻ3d */
- $"B7B9 C4C7 9800 E4DA EE0A 6636 DEE8 B8F8" /* ǘ.f6 */
- $"739E 1EBD 408C C620 9790 A337 E987 2E54" /* s.@ 7.T */
- $"DD4A E501 C0BF 44E6 E8EF ACCF 028F 253C" /* J.D.%< */
- $"F466 FA92 BEE6 A066 F4B6 5B41 CA80 3567" /* ff[Aʀ5g */
- $"A079 E31D CEE9 CD64 0AED 265D E591 B98C" /* y.d&]呹 */
- $"DF22 C203 3C43 E1D8 5D64 CA99 E6C7 EF30" /* ".<C]dʙ0 */
- $"68AF F4C9 97D5 F961 48CF 954C 2832 33A3" /* hɗaHϕL(23 */
- $"0088 1417 0D84 DDE1 23FA C81D 487D C9AB" /* ....#.H}ɫ */
- $"F239 ABB4 24E0 6694 291C 885C 23CE F212" /* 9$f).\#. */
- $"29F4 5656 7DD1 182A 2C11 AAEF 7534 24EE" /* )VV}.*,.u4$ */
- $"9886 347F 28AD 6952 0A82 E9A4 6AA9 9390" /* 4.(iR‚j */
- $"06A8 EF47 527A EDF2 894B 5234 A900 82B1" /* .GRzKR4. */
- $"724D 791B 676C BC97 B3A5 94F7 137E FE8D" /* rMy.gl.~ */
- $"50F5 C1EE 0C5B 1F3D CEF4 DD64 709C 095B" /* P.[.=dp[ */
- $"A51A B239 3EC3 C9BA 39EC DBE2 FB9A 3C6F" /* .9>ɺ9<o */
- $"BBC4 DE3E C5AF 0043 DC2D AE64 C0A7 2039" /* >ů.C-d 9 */
- $"A6C9 6079 72D6 0BC7 C501 A3A4 5EF4 A060" /* `yr..^` */
- $"C46E FCB9 1958 AD83 1176 0776 81C2 13C2" /* n.X.v.v. */
- $"DF08 4A76 137F DC5C 4867 0493 EE96 8373" /* .Jv..\Hg.s */
- $"4644 13A4 F789 39FF 813B D226 575A 5A18" /* FD.9;&WZZ. */
- $"3AF5 4B88 2747 3D47 681F 9670 0069 DD02" /* :K'G=Gh.p.i. */
- $"4252 ADB0 D6FB F1F1 1432 C24B D920 7290" /* BR.2K r */
- $"3709 3D60 15D9 0C49 23EC 77F8 F791 F132" /* 7=`..I#w2 */
- $"046E 0D05 9AFA 210A 9992 29D9 7AA6 F18E" /* .n..!™)z */
- $"E245 75E0 018F BCEB 8D1B C2D0 083E 985F" /* Eu...>_ */
- $"B791 554D F5F5 AD71 E064 75E6 1F3A D463" /* UMqdu.:c */
- $"9A59 0A43 3457 BD7C 44A7 5C5E 9D19 C5D8" /* YC4W|D\^. */
- $"5880 C2CC 5DF0 2964 C0FD ABA1 004B 008D" /* X])d.K. */
- $"5205 7F2E 0843 E484 2D37 9C34 2425 7AFF" /* R....C-74$%z */
- $"7021 D907 B6E1 F5E5 02C3 F3DD 44C8 2252" /* p!..D"R */
- $"0649 3C1A 1A80 449A 64D1 1720 76D6 4987" /* .I<..Dd. vI */
- $"B4B1 E749 E899 BF69 5B35 F925 2EE6 6CE6" /* I虿i[5%.l */
- $"B4FD CEB3 54C0 7C9D 4380 F93B 5701 F274" /* γT|C;W.t */
- $"C4F3 CC20 F972 1FD1 56B3 911D 2995 5FC9" /* r.V.)_ */
- $"1F35 BAE0 9AC7 3082 1372 C1D5 4B23 D79E" /* .50.rK#מ */
- $"EF63 A93F 8E74 26FB AC68 CDBE BD3E 9720" /* c?t&h;> */
- $"DF71 956D 5D26 559E 2795 2F1B F798 7821" /* qm]&U'/.x! */
- $"F3CB 1E6F 2351 11BD 0EFF 19B2 40A2 1C7F" /* .o#Q...@.. */
- $"267D D302 F6AE 5410 1E96 40DC 386E CB7B" /* &}.T..@8n{ */
- $"7EA3 5CF7 46BA 8758 D0EE 12B3 34DF 46FE" /* ~\FX.4F */
- $"517B E0F8 7E28 83A5 E93A C06D 7C3F 254B" /* Q{~(:m|?%K */
- $"53DF 91ED F6AB FD0A 53A0 5257 F9B8 E8B7" /* SߑSRW */
- $"5A14 6036 C6DA E3FE C29D 799F 8B43 46D6" /* Z.`6yCF */
- $"94DF 1954 073C 7C30 40F4 A00D 93D4 AADF" /* .T.<|0@.Ԫ */
- $"4839 EF36 F92A 3758 97CE 955A 3521 3CB5" /* H96*7XΕZ5!< */
- $"8269 30A7 2A93 6A40 07BE DCC3 50B6 C86B" /* i0*j@.Pk */
- $"CE9A AF28 3B80 4FE6 873C DB8E A29C 15DC" /* Κ(;O<ێ. */
- $"81A8 F841 4F77 6237 7267 55C4 1289 2DA1" /* AOwb7rgU.- */
- $"8392 424A 398F 9FA7 8DBE 2CC6 44E9 A005" /* BJ9,D. */
- $"0E57 6638 ADDD 9F15 D32E 13A9 F752 67BA" /* .Wf8ݟ...Rg */
- $"9F1D 753C 0023 2BC1 2C48 19AF FF28 66E6" /* .u<.#+,H.(f */
- $"0A05 1D62 536F C372 7DEC 5069 B44D AFD4" /* ..bSor}PiM */
- $"BE3C 9C16 161E 95B4 89E7 B034 4524 E373" /* <...4E$s */
- $"D4A2 2F82 F1BB 8F20 7861 0F95 7CDF C184" /* Ԣ/ xa.| */
- $"5B65 6015 001B F6BD 5D52 D4BC 3A42 FD56" /* [e`...]RԼ:BV */
- $"D48F 3358 7432 09BD FF19 625D 3A11 13DA" /* ԏ3Xt2ƽ.b]:.. */
- $"F222 12E8 5A1B 12BF 9B3B A234 A367 8FB6" /* ".Z..;4g */
- $"4BF2 EE99 DB11 5D13 7021 71B4 2280 A1BC" /* K.].p!q" */
- $"2AEF ECB5 D7EC 047C 0860 9676 78B1 CA76" /* *.|.`vxv */
- $"9AFB C995 D4EB 900A AD98 6423 E572 B68C" /* ɕ­d#r */
- $"A271 A30B D157 8E95 8250 29BB 0323 E26C" /* q.WP).#l */
- $"9223 91C7 0CD4 F0B0 442E 1BD3 1473 C699" /* #.D...sƙ */
- $"2D1C 8791 C699 920E 72C0 0D3E F6E9 9E2B" /* -.ƙ.r.>+ */
- $"60B6 A87F 6CBE 146C 1224 90FC BF7B C6A9" /* `.l.l.${Ʃ */
- $"090E 3EAD C89D 5065 414B 3A1C F271 9327" /* .>ȝPeAK:.q' */
- $"D490 CD2B FBB3 BEFF 768D 4601 635B A746" /* Ԑ+vF.c[F */
- $"8A4B 0981 8B8F EA85 D255 2113 8792 CC76" /* KƁU!.v */
- $"DE84 B950 C5F4 A4C1 D4EF 7D52 CC74 CCEE" /* ބP}Rt */
- $"B40E B94F 9467 15CA 1DE0 3557 BF09 D787" /* .Og..5Wׇ */
- $"ED66 345A E153 B4DC EF7C 2952 3161 5A99" /* f4ZS|)R1aZ */
- $"A193 D5EB 40F5 1300 65FA 8DFD 621A AE94" /* @..eb. */
- $"30CD 6D25 A0FC 942E 37AC 52C8 CEAD 2D1F" /* 0m%.7Rέ-. */
- $"87D5 D078 F173 F5AD 7A56 DD1B 10C3 F9BF" /* xszV.. */
- $"69C1 9E6B E021 A0C7 84BF D87A 8AA8 327C" /* ik!DŽz2| */
- $"7D48 0D97 E584 FF7F AE07 2001 BF6C 2691" /* }H... .l& */
- $"3032 E118 8741 42AD 7709 3086 8488 F9D3" /* 02.ABw0 */
- $"0353 D79E 2E21 8F21 46CC 005C DA8A 0229" /* .Sמ.!!F.\ڊ.) */
- $"A56B A72A C69E FCF7 7558 5D72 0050 2BDE" /* k*ƞuX]r.P+ */
- $"0F36 E4F0 C744 89FC 37F0 7ECA F488 FE8C" /* .6D7~ */
- $"1B6B 0158 B34D 1EA6 9B1F 154E FF79 01D4" /* .k.XM...Ny. */
- $"725F D9CF D9BF CCFF 439D 8F5C A92D D20D" /* r_ٿC\-. */
- $"0613 88F8 5C1C B6BD 07B9 9078 151D 8353" /* ..\..x..S */
- $"0E68 8495 D521 92D8 E92D CF9B 10E6 ABDC" /* .h!-ϛ. */
- $"53D9 DFB2 F2AF F964 14E3 74D6 3D64 01E2" /* S߲d.t=d. */
- $"FAFB 2D0B D303 DCF7 7718 E6CF 30DB 3FAE" /* -..w.0? */
- $"2873 3339 54A3 1E48 04D2 FDF2 E863 6201" /* (s39T.H.cb. */
- $"01D1 182C 4C2A D85D AE26 DE15 9796 494C" /* ..,L*]&.IL */
- $"82EA B4C0 2D3C 3D3E 1732 2ACA AC27 B7DB" /* -<=>.2*ʬ' */
- $"5CED 6F9D 3EDB FF04 5E83 BE60 1636 AE2C" /* \o>.^`.6, */
- $"754D 2928 7128 ACFD 15E8 C1A0 30A5 1063" /* uM)(q(.0.c */
- $"1E6F 10F7 A946 B9B4 D921 5DB3 113F 332E" /* .o.F!].?3. */
- $"61B8 AB3D 2F87 E081 C9D9 32B7 1060 785A" /* a=/2.`xZ */
- $"EFDD F472 0283 E235 4D42 E903 A06B 51CB" /* r.5MB.kQ */
- $"39DC A412 A492 918E 235E F57C E4CE 4E0F" /* 9ܤ.#^|N. */
- $"6BE6 7036 FA8A 7B2C 21FE 60B1 6FCA 7654" /* kp6{,!`ovT */
- $"C9FD DCDF E497 B2A6 D6D5 87ED 9D3B 5B86" /* 䗲Շ;[ */
- $"DA51 6B5B AE3E 520B 1DB3 5A6B 2B4D A777" /* Qk[>R..Zk+Mw */
- $"4F13 A04C 7D4F 819B 1FEB 086D 5F34 6643" /* O.L}O..m_4fC */
- $"0208 693A D70C 55B2 7A07 BC27 3A41 B739" /* ..i:.Uz.':A9 */
- $"C1F5 7425 07D5 D74C 1F56 F680 F1C4 B0CB" /* t%.L.Vİ */
- $"F3E0 DE80 53FC 256D EFD0 6B64 028C EC70" /* ހS%mkd.p */
- $"4973 06D4 242C DAAA 8373 DFAC B0C9 14A1" /* Is.$,ڪs߬. */
- $"BFBC 0BB4 E250 919E 3D2B B388 3A89 FB02" /* .P=+:. */
- $"9796 86E6 20F8 C26C 8120 349C 757A 6875" /* l 4uzhu */
- $"F63E AE68 84C3 03A3 6F64 F9EE F892 2CF8" /* >h.od, */
- $"61C1 B13A E941 0D67 DA36 4C05 9565 DC85" /* a:A.g6L.e܅ */
- $"D7F8 6EB9 D903 D428 F59A 3EBF C73E 5E95" /* n.(>>^ */
- $"764D 15FB 98F2 BECE 0FC8 EA3C 4E51 E1DD" /* vM..<NQ */
- $"5253 CE7A 2D16 8527 AF8E 9A17 757A A42F" /* RSz-.'.uz/ */
- $"6CA9 6BB3 7787 D84F 8E20 EA1F FB2D 15E3" /* lkwO .-. */
- $"0D2C 45A8 8C80 7DA1 89DB 5F46 F3FB 2871" /* .,E}_F(q */
- $"539E 8CCA 5C03 EF20 B6B5 4956 EB82 172C" /* S\. IV., */
- $"AB28 0D6D 4DF9 1F61 6F8D 61FE E962 778D" /* (.mM.aoabw */
- $"0C8E EC55 3BDC EC81 C9D1 E7D5 A811 C69A" /* .U;ը.ƚ */
- $"6186 BC2C 75B4 DD3D C207 1151 4C3B 4175" /* a,u=..QL;Au */
- $"942E 2ACF D3C7 7122 9D89 31B3 0918 EDC0" /* .*q"1. */
- $"9D45 75D8 DE61 5036 6D9F 3373 4827 7ADE" /* EuaP6m3sH'z */
- $"1BD1 16E8 8905 37D4 D811 1077 B359 0FF6" /* ...7..wY. */
- $"0460 F360 20A5 B532 3418 142A B432 C2E9" /* .`` 24..*2 */
- $"A0D6 DB04 317D 28F3 C893 AAE3 19B1 5742" /* .1}(ȓ.WB */
- $"7BF6 615C 0EAC F35E 0CD4 B142 A289 5458" /* {a\.^.ԱBTX */
- $"D699 1584 46FF 7174 758F B1F8 F540 F427" /* ֙.Fqtu@' */
- $"A496 8795 E66B 3DDC FB80 D0B8 9411 7240" /* k=и.r@ */
- $"0374 54DC B2CA C982 BD5E FD06 4B02 5E8D" /* .tTܲɂ^.K.^ */
- $"A958 79AA 5BE6 B5A2 76C3 7C23 0D45 6768" /* Xy[浢v|#.Egh */
- $"D726 8259 FD2E E5CE 9B70 0600 22E7 82A3" /* &Y.Λp.."炣 */
- $"8E14 9626 C4EC EED9 E7D8 13C9 623F 3DEB" /* .&.b?= */
- $"357B E617 A43A C9D4 328A C30A FF45 71BA" /* 5{.:2Eq */
- $"1F8B 3945 8E06 0CF0 4749 0840 6F5A EDDB" /* .9E..GI.@oZ */
- $"29AC E877 27BD 6C8C A131 8A1C 9228 0FC5" /* )w'l1.(. */
- $"A029 D1A1 324D EFCE EB3F 2B92 150D FB8C" /* )ѡ2M?+.. */
- $"5399 1ABD D375 08BF 8F3F E788 684D 3064" /* S.u.?hM0d */
- $"70B4 A733 4AB6 239A DC03 724F C8B8 F1BB" /* p3J#.rOȸ */
- $"8F1F A795 FF18 8256 0050 FF74 EDF1 3D05" /* ..V.Pt=. */
- $"6CB0 E566 9272 E493 C085 3D06 3116 4ECE" /* lfr=.1.N */
- $"402D 329F 4BBB 2598 A7CF BEE1 333D 9019" /* @-2K%Ͼ3=. */
- $"61BB 1A29 2616 E907 2CD6 F64C 456F 9881" /* a.)&..,LEo */
- $"725B 5C38 A40D 60D3 6B4F FDF1 87D7 4786" /* r[\8.`kOG */
- $"29BF CAEB 223A 044D 0F61 FDE6 0A3E 7727" /* )":.M.a>w' */
- $"DDEE 0A95 231F 04AC B6EF D134 C09D 1540" /* •#..4.@ */
- $"0E94 57E2 8418 C208 1F26 7396 96A0 D08F" /* .W...&sЏ */
- $"0CC0 40C8 C596 39BA 0CAE A6ED F8E8 7D6B" /* .@Ŗ9.}k */
- $"A76C 391B 6113 555F 62E0 6E14 5D27 E7BC" /* l9.a.U_bn.]' */
- $"EDB7 D038 DED2 7BEE FC9D 6211 241E 0795" /* 8{b.$.. */
- $"9CDE 1607 B4C7 828E 24D2 4E9F FCA0 36EA" /* ..ǂ$N6 */
- $"004C C960 1680 01CE 7FF6 A201 EDAB 1ADF" /* .L`..... */
- $"80D8 4524 390C 23DD EA8E 062C 5DDB 3C57" /* E$9.#.,]<W */
- $"BAEC 18E5 1ECE 91D7 A40E 08ED 23EA 55B6" /* ..Αפ..#U */
- $"AA2C F48A 7B0E 8CAE 90DD 5840 41FF 7F4C" /* ,{.X@A.L */
- $"47AD E774 87C4 9AB1 9CAD E633 DECD 3E36" /* GtĚ3>6 */
- $"00C2 0E05 134F 4802 3846 3575 1902 676D" /* ....OH.8F5u..gm */
- $"1006 D8AE 0D5F 1934 78F6 0721 F3C4 1000" /* ..خ._.4x.!.. */
- $"8991 FA85 45B5 37A9 5A0C 54EE 014B 297B" /* E7Z.T.K){ */
- $"52F2 5ADD 7422 C97B EAA9 D291 45A7 A44A" /* RZt"{ґEJ */
- $"40FE AE73 5086 C7D3 85FD D734 67F2 8909" /* @sPӅ4g */
- $"506D 36D8 2361 990C 802F A59E B603 9C94" /* Pm6#a./. */
- $"F7BD AED9 8518 8651 DFFE 3D0E E920 E874" /* م.Q=. t */
- $"FEB0 EE3C 3242 C249 4704 EEA8 9EFA DC61" /* <2BIG.a */
- $"49C6 929E 2A9D 51CD FE0A FF02 3DDB 01EC" /* Iƒ*Q.=. */
- $"80E8 630A B0C8 C9FC 7693 C60B 07E8 5D2F" /* c°v..]/ */
- $"B97A 9F04 444E C836 DD68 FF12 EC9C 7E4F" /* z.DN6h.~O */
- $"3CE9 83A8 191A 1E61 05F8 90FF 67E8 011A" /* <部...a.g.. */
- $"71EA 3EE8 AFBD 6328 ED84 9807 788D F3BC" /* q>诽c(턘.x */
- $"2FA0 A210 7FFF 1D02 2519 4EC7 2A80 7FD0" /* /....%.N*. */
- $"2064 A8F4 CC78 5EC8 88AF F1AB 868B 9F8D" /* dx^Ȉ񫆋 */
- $"883E 3FDA D188 FBB7 3AFC 0C72 E01A CEF3" /* >?ш:.r. */
- $"21E1 1718 4FDB 9A43 3767 424A 639B DFFE" /* !..OۚC7gBJc */
- $"CA5F 7BA9 8F82 3EA6 6D4E 6986 6945 80DE" /* _{>mNiiE */
- $"8274 4927 166A 6062 DF1D 0A72 F23B FA5A" /* tI'.j`b.r;Z */
- $"4DE4 5D19 54FC 488B 5237 FF5F 7B81 62C5" /* M].THR7_{b */
- $"F6B7 B580 3016 11B6 22CF 63B8 428A D39A" /* 0.."cBӚ */
- $"5AC3 80FF 7310 8386 FF54 F361 304F 3BB5" /* ZÀs.Ta0O; */
- $"A7EB 0419 7DFB 6E56 20A8 3670 9018 9CB3" /* ..}nV 6p. */
- $"4B35 7082 32A7 E917 9CF8 FF7F FF80 0A6C" /* K5p2..l */
- $"A48C 447E 3ECF 411D 89E4 F923 373B DCBE" /* D~>A.#7;ܾ */
- $"2CE8 6580 0F87 1A23 1D93 62AE 48EF DEB8" /* ,e..#.bH޸ */
- $"5DE8 DB68 1CA3 8D4B D3FE A476 7B3D ACAA" /* ]h.Kv{= */
- $"284F 83EB 428F A201 D122 CB1A CCB2 C1FE" /* (OB.".̲ */
- $"367F 60D3 155D 8C00 22D8 ED33 D56B 1DE2" /* 6.`.]."3k. */
- $"98B0 A4A9 E041 2BF1 AA58 E78D 47E5 929F" /* A+XG咟 */
- $"85DA 699E C45A 0064 B931 CF2B 4169 44F0" /* iZ.d1+AiD */
- $"4B4F 083B 3D7C B2B2 D87B 785E 91A8 C614" /* KO.;=|{x^. */
- $"6EE6 A63C C8A7 B9E3 839D E245 4128 3BF9" /* n<ȧポEA(; */
- $"98CD 0C23 72EB E3A9 D21F 1BC2 4E13 274B" /* .#r..N.'K */
- $"19C8 CB39 5E7A D218 FBDB 0C42 51A1 1203" /* .9^z..BQ.. */
- $"C0EB CDC2 9249 E461 1DE4 3DB6 FDFE 1334" /* ’Ia.=.4 */
- $"1952 8231 CD71 A170 C55B 1FD0 6706 57F0" /* .R1qp[.g.W */
- $"282D 09A2 0893 A5BA 0314 43DD 32AF 3478" /* (-Ƣ...C24x */
- $"EF6C 15F0 55C9 6A47 ECFE 3F3F 4DB4 5ED8" /* l.UjG??M^ */
- $"EFF8 8CA5 71F9 6669 078C 550C 943A 7046" /* qfi.U.:pF */
- $"C031 6CE2 4681 4177 2913 CFE7 D857 C62A" /* 1lFAw).W* */
- $"4652 88E2 8830 DF42 9C3D 2D76 E710 A8F1" /* FR0B=-v. */
- $"3626 45F2 55CC 008C EAB8 B891 A5F3 1AD2" /* 6&EU.길. */
- $"AB11 6C48 3F18 40C0 51F0 DB88 0BD1 168C" /* .lH?.@Qۈ.. */
- $"2E54 2DA6 CC60 BB05 4700 2C4E 179B 271B" /* .T-`.G.,N.'. */
- $"688C 1EE9 4D9A C781 8108 296B FE4F 028A" /* h.Mǁ.)kO. */
- $"63D6 6EDF 6FEB FC17 BDFE 7A70 B48E D94E" /* cno.zpN */
- $"D985 3384 1BD2 B4C9 5213 B0D1 041B 876C" /* م3.ҴR...l */
- $"131C 4A9C 947B A79C A466 9779 E7C9 D2E1" /* ..J{fy */
- $"4E9F 0509 30E0 1115 E5C7 CAED 197B 818A" /* N.0...{ */
- $"324D 8F8E ED44 BF44 5340 D647 1776 B983" /* 2MDDS@G.v */
- $"6D8C 88B1 6976 F7EB AFDB 6638 CAD3 F275" /* mivf8u */
- $"D93A 6CD3 9D6E C617 3969 D8E5 3059 947B" /* :lӝn.9i0Y{ */
- $"6AFA 0E9B A19C 24C9 E1DC 089D 3545 89E4" /* j.$.5E */
- $"E860 FB54 068C B464 EE9B 66B7 F267 34CF" /* `T.dfg4 */
- $"1276 C6B2 47E6 8284 300B D1A9 1409 0C93" /* .vƲG悄0.ѩ.. */
- $"E36A 8095 409A 7352 FF7A 0F50 A5E2 E678" /* j@sRz.Px */
- $"C195 0898 E51E EB15 8D7A E918 29A6 D5CE" /* ...z.) */
- $"4DBC 978B 2CAA 9BA7 8727 EA1C 1C7A 6CC2" /* M,'..zl */
- $"D172 DDF5 4BD4 9C69 607B 609F AEC8 FD84" /* rKԜi`{` */
- $"1DDA A076 C7E1 A7B1 F86C BC7E 1720 EB83" /* .ڠv᧱l~. */
- $"095B F1C8 7239 10FD 6A26 D10E 534B E257" /* [r9.j&.SKW */
- $"B691 5D92 6949 E7D8 7470 AA8C 421F F945" /* ]iItpB.E */
- $"99F6 9492 B806 E264 47B0 4EF5 6206 734E" /* .dGNb.sN */
- $"944B 102F A688 23A4 EAB0 CCEA 0017 0156" /* K./#...V */
- $"A8C9 2A3F FF49 4137 E23A 09D0 97BB 0E5F" /* *?IA7:З._ */
- $"E2A2 2247 4980 6A20 B443 3E0B 0465 B9EF" /* "GIj C>..e */
- $"C490 B954 3AEA ABB7 3D53 111D 8897 551C" /* ĐT:꫷=S..U. */
- $"B865 1EA2 33F2 AD50 D488 1D6D 9733 27F3" /* e.3PԈ.m3' */
- $"78AC C946 FB3C 4D2F 6580 1B3A 3368 3D54" /* xF<M/e.:3h=T */
- $"55DF 6B52 1A54 9010 C4D2 12C8 D497 9CDB" /* UkR.T..ԗ */
- $"173A 0609 66F1 C6C0 FD02 47A0 B2E2 D2E6" /* .:.f.G */
- $"096E F870 0776 4898 2F2B 84CF BA83 D656" /* np.vH/+ϺV */
- $"7F77 79FF 0F1D 2A6E 03C6 4D0F E3EF D23B" /* .wy..*n.M.; */
- $"6F82 5F72 6701 98DF 5A63 DA7B 0ABC 75E2" /* o_rg.Zc{¼u */
- $"382D 0D93 3C8C 5308 19EA EF8D 7922 CD36" /* 8-.<S..y"6 */
- $"ED21 EB4D 3D77 5A8A 1380 E238 22E5 84AA" /* !M=wZ.8"優 */
- $"4488 7DCE 91A0 CB4B 67FA 74AF EA3D 1C8E" /* D}ΑKgt=. */
- $"9279 611D FD02 D08F D952 B05D 2C11 B545" /* ya..ЏR],.E */
- $"5F17 FF5C 1E9C 6A77 DA2F A474 B20C F5A2" /* _.\.jw/t. */
- $"B2D4 176F 97E4 CE9E B576 C3E0 0F3D ECB9" /* .oΞv.= */
- $"7B35 DEBB 5ABA 9738 36F8 524D 74D8 08FF" /* {5޻Z86RMt. */
- $"29A7 9B08 5B43 7C17 FB53 234E 4806 B0C3" /* ).[C|.S#NH. */
- $"AF3A FF38 CCAF FEAA C60F D103 32AC 7D7F" /* :8̯..2}. */
- $"D2B8 51C1 7B7D 56FD 7CFB D2B5 C55B 7C7D" /* ҸQ{}V|ҵ[|} */
- $"7D30 10C2 4181 3358 5DD6 4625 4FFC EA30" /* }0.A3X]F%O0 */
- $"3402 194F 6D0B 53D8 3C64 54AE E8DA 7874" /* 4..Om.S<dTxt */
- $"7FF1 DE25 3147 0AF0 D5B6 7BF7 88DD 5199" /* .%1Gն{Q */
- $"611E 526D B6DB 6DB6 DB69 9C6E 7A40 821D" /* a.Rmminz@. */
- $"4416 6952 04BB 9C0A F19B 2C62 E698 A4F5" /* D.iR.,b昤 */
- $"9B83 3C59 8217 0000 0034 8080 DB92 4924" /* <Y....4ےI$ */
- $"9249 247D 32D0 9B20 73FF 7E44 A49A 44BB" /* I$}2Л s~DD */
- $"EB45 3E31 A4A0 C0CC BBC0 B29E 7771 4FDE" /* E>1̻wqO */
- $"1679 23F1 DE12 5574 68E3 60A1 9C00 CBEC" /* .y#.Uth`. */
- $"9C44 9009 0000 08DE 28C3 2776 AAA2 829A" /* D...('v */
- $"05E0 47E9 0001 48A9 672C 0775 EE58 F075" /* .G..Hg,.uXu */
- $"7458 B48A 5455 DB33 3524 BE73 1D7C E223" /* tXTU35$s.|# */
- $"4EC4 732C EC4B 128D 341C 790C 00A2 1309" /* Ns,K.4.y... */
- $"2D0B 5EA7 B07B C82C 976B 68C2 642A F095" /* -.^{,khd* */
- $"A1C4 010E C94E D8A9 34BB FD3E 2B2F 92EC" /* ..Nة4>+/ */
- $"30E1 A7B3 040B C920 3FFF 7FA1 317B 90F7" /* 0᧳.. ?.1{ */
- $"C744 40B8 8325 4036 82FB 0C6C D800 19C4" /* D@%@6.l.. */
- $"2631 C4B8 3160 8649 2492 4924 9248 A747" /* &1ĸ1`I$I$HG */
- $"3D41 A17D 23A6 9AC7 9000 0000 0000 0000" /* =A}#ǐ....... */
- $"0000 0019 1A70 8823 BB21 7C62 4556 F257" /* .....p#!|bEVW */
- $"62C0 CF0B 72EE F37E 64EC 43C2 AE04 9F58" /* b.r~dC®.X */
- $"94DC E128 91EC BAA2 DADD 57A7 D5F7 1972" /* (캢W.r */
- $"7543 9A9A 0DB3 C3FD 42E0 19A3 8F45 7FDF" /* uC.B.E. */
- $"CEB1 A7E5 8A09 5B4A F9E6 294B C5DC 80C9" /* α[J)K܀ */
- $"9AEE 0729 374F 04FD 79D6 7170 D940 14F0" /* .)7O.yqp@. */
- $"830F 0B71 50E7 3C76 97AF 0F71 A32D DC5A" /* ..qP<v.q-Z */
- $"28A9 FE90 6CC0 9484 30D1 FCCD 4991 0758" /* (l0I.X */
- $"BE36 B1DE 3A2E B6F8 2756 C568 2A7F D038" /* 6:.'Vh*.8 */
- $"2397 6E8F 32E0 C1AC 3736 32A3 C18E 13C4" /* #n2762. */
- $"D298 8703 F9AF E24B A630 0627 6E63 ED70" /* Ҙ.K0.'ncp */
- $"0662 A833 6515 7225 C79D 8C1F 7410 45BF" /* .b3e.r%ǝ.t.E */
- $"5019 F088 7C6C 43FC AE88 B794 5847 505F" /* P.|lCXGP_ */
- $"2B73 6E58 E20E 18A2 01B4 DF7F F5BD D4BC" /* +snX....Լ */
- $"B259 706B 754E 9740 BBF2 54FC FCB8 B293" /* YpkuN@T */
- $"4CEA 3670 D04B 8C42 B7C2 314D 1F53 956B" /* L6pKB1M.Sk */
- $"CB14 9D05 8288 E7F0 D4FF 70AE EFB7 A10B" /* ..p﷡. */
- $"EDDE 3CFE 1B9D 7DBA 7B7D BD13 DF6F 45B8" /* <.}{}.oE */
- $"FE1A 077D B444 FAB6 46FB 75FC E8AB DECC" /* ..}DFu */
- $"AF0D 6C8A C695 8734 8A7A 5A21 F65D 05F6" /* .lƕ4zZ!]. */
- $"A417 27AC 998E 3646 07A8 0055 19DC B524" /* .'6F..U.ܵ$ */
- $"D2F2 842C DF9F BECA C26B C9C9 D0FD CA3B" /* ,ߟk; */
- $"DB1B 3F81 F6A7 4465 001E 5552 4D0D 3BF3" /* .?De..URM.; */
- $"0140 A2E9 7D63 8456 F9C7 665D F7FC 2DBF" /* .@}cVf]- */
- $"1B41 0667 7939 1B16 4997 5584 3CFE 81B9" /* .A.gy9..IU< */
- $"C4A8 B346 EC6D E726 2560 5CB8 8B84 7699" /* ĨFm&%`\v */
- $"3999 2CA0 91D9 A05A C96C 660C 267B 74A0" /* 9,٠Zlf.&{t */
- $"B935 73EB D464 D860 2694 7584 A4D4 DC52" /* 5sd`&uR */
- $"D136 D49A 1BEA 53F5 AE2F C19E 44E9 BA0A" /* 6Ԛ.S/D */
- $"5D83 6587 7792 3DCB 449A B33E 4632 A395" /* ]ew=D>F2 */
- $"57A3 0EC0 B3A3 969D 9DF0 6ACC 859F FF7F" /* W.j̅. */
- $"FF27 DAA0 AF8E 216C E5D8 874A 530F 555E" /* 'ڠ!l؇JS.U^ */
- $"AF3F E231 5BAF F7B6 8E73 5742 2717 4031" /* ?1[sWB'.@1 */
- $"175D 5FDA F402 B756 AEAE 7E7E BFEE CE68" /* .]_.V~~h */
- $"7878 870D 01C2 C2A4 61D5 64E3 E195 B914" /* xx..¤adᕹ. */
- $"A45F FF52 DC14 F5E9 E037 65E3 5477 62A5" /* _R.7eTwb */
- $"3EEC CA32 6558 5965 8B6E 3F13 9DB2 1361" /* >2eXYen?..a */
- $"8426 9FD7 B329 4E75 FF1D 9B78 9735 4B1B" /* &׳)Nu.x5K. */
- $"D80E 1781 192F 6777 8F94 F6A2 5016 726D" /* .../gwP.rm */
- $"1E0D D2CB 6F87 B3C6 09A2 1FE3 915E 8943" /* ..oƢ.^C */
- $"FE6C 6743 4733 D5BC A9DD 5338 C9E1 AF50" /* lgCG3ռS8P */
- $"3634 C26C 0C1F 94E7 50B2 4310 DD62 4F09" /* 64l..PC.bO */
- $"ABCD 7821 8B7B 7B87 2EEA 25A1 9D3C 55CC" /* x!{{.%<U */
- $"0644 1B14 3456 2E32 C013 815C 66C7 0526" /* .D..4V.2.\f.& */
- $"E24D CE15 B8FB 5D8B 0506 E30A 1D6A E2ED" /* M.]...j */
- $"6145 D124 0EC9 1FAB 4E50 06C2 9DA5 8F6C" /* aE$..NP.l */
- $"C072 D11E BFEE DFE6 F6C7 12F4 E89C 35B7" /* r..5 */
- $"097E 2E25 393F CEA3 03C6 D3C7 DED5 3882" /* ~.%9?Σ.8 */
- $"ED26 A3FD 9130 95B5 F3FA D31A 691F 8E09" /* &0.i. */
- $"BFA8 7D7B 85BD B179 5C20 2855 1268 F9AF" /* }{y\ (U.h */
- $"553D 939E 6FC6 C67E 4611 F88C BBD4 773C" /* U=o~F.w< */
- $"5F16 D598 D5C5 E649 B66E FD8D A2D7 9807" /* _.՘Inט. */
- $"EDA2 4621 2CF5 DDE3 C078 6455 1C29 3A07" /* F!,xdU.):. */
- $"E992 C5DE 8D33 041B 83C6 56F6 7C95 168E" /* ލ3..V|. */
- $"6127 40D2 DE11 CFF2 3379 DC22 20E3 5E1B" /* a'@.3y" ^. */
- $"DE83 DBB5 5B8A 8572 3DF2 2890 DC56 BE6E" /* ރ۵[r=(Vn */
- $"D15F 9396 ECD4 725F 2E18 7616 394A 64C3" /* _r_..v.9Jd */
- $"FDAA E6F2 3D6D 46BC B270 5B8F ACB4 9CAE" /* =mFp[ */
- $"0D0D 3F29 6A02 1E92 347A E406 A52D 111A" /* ..?)j..4z.-.. */
- $"2E79 0340 1D82 C861 0C40 1963 3397 A4FD" /* .y.@.a.@.c3 */
- $"A998 0B63 E30A 7AA3 A5BC 8A8E 9CD0 4795" /* .czG */
- $"7538 7FB2 EC9A 952C CE29 C80F 369C 4E8D" /* u8.욕,).6N */
- $"8000 1C55 D5F3 E2AD 812E 4FAA AC2C D9BB" /* ..U⭁.O,ٻ */
- $"F4CD 5568 5643 826F 3A38 91BD 6F70 92D3" /* UhVCo:8op */
- $"23EC DB91 0FC4 C3BB 7542 023B 85F0 36C3" /* #ۑ.ûuB.;6 */
- $"8BF6 F6F8 4E77 EEE5 851F 219A CF99 7D9E" /* Nw.!ϙ} */
- $"856D A687 BC63 8E39 0407 B007 D184 10BD" /* mc9...ф. */
- $"D9EF ACB1 B75A 46FA F95E 42DF 377B E2F7" /* בּZF^B7{ */
- $"BEF2 357A 861C F486 B3F7 57E1 D39B 095B" /* 5z.Wӛ[ */
- $"40C0 925C 0CA1 7885 CFEA 48B7 33E9 E8DE" /* @\.xH3 */
- $"D178 1E15 91D1 F6C5 BC87 CB7E CCC6 DEDE" /* x..ż~ */
- $"B017 A4C1 0B0F DD17 660E CB97 C098 C773" /* ....f.˗s */
- $"8A0A F4DB 59BD A218 055E 5348 05D8 B304" /* Y..^SH.س. */
- $"9F23 E1B1 0754 6DA2 FF33 34CB 2B12 7114" /* #.Tm34+.q. */
- $"62D2 4CA8 8091 CD34 8467 2752 B77A AA5B" /* bL4g'Rz[ */
- $"15FC 2E56 7A29 9351 B6A4 AEE5 B56D 354D" /* ..Vz)Qm5M */
- $"3ED2 FA71 25E9 F887 B187 BADB B11B 2E01" /* >q%۱... */
- $"93B3 4206 45ED 7238 3F80 1441 50CA CCBA" /* B.Er8?.AP̺ */
- $"EF59 3BC5 4236 2ABF 9150 7335 49C5 0216" /* Y;B6*Ps5I.. */
- $"F97B D5A5 1EF5 A69D 8B34 C25B 73E1 DA52" /* {ե.4[sR */
- $"79E5 9EB1 9CB1 0952 B3F5 E221 D426 4759" /* y垱R!&GY */
- $"D5CF 2D18 CC2A 270A 859D F10C 8108 52FF" /* -.*'…..R */
- $"2A7D D39E EFFD 568C 2DB3 7BD5 62D0 2403" /* *}ӞV-{b$. */
- $"69D1 A4B6 2D24 E485 973D F6A5 E6DC 1DB5" /* iѤ-$䅗=. */
- $"BF0B E185 5592 E3A0 6046 E050 5151 9546" /* .U`FPQQF */
- $"17F7 0CF6 222F 17E0 40E5 3EF5 74EE BAB6" /* .."/.@>t */
- $"55BD 76C1 DD80 39C8 BAE0 37B8 398A B370" /* Uv݀9Ⱥ79p */
- $"D400 0C29 5DC9 94FF 069B 36E2 CD79 195F" /* ..)]ɔ.6y._ */
- $"5B9B 1237 1F18 C560 C901 F9A4 184B 7570" /* [.7..`..Kup */
- $"433E 75BE 0297 C641 7D9B 7092 8D64 96F5" /* C>u.A}pd */
- $"D70C 9B66 71D3 09B1 F635 0FC3 0B49 7D6E" /* .fqƱ5..I}n */
- $"660C 8E1D 0257 672B 97EE C2A5 7B84 729E" /* f...Wg+¥{r */
- $"6516 585E 354F 2E22 88A7 A515 B945 3745" /* e.X^5O.".E7E */
- $"F6A5 5CB2 E212 10AD AB6F 07F5 FDA3 09EB" /* \..o. */
- $"A053 313B 9A8E 757D E132 D483 DC78 0882" /* S1;u}2ԃx. */
- $"A63C 95E0 036C 4626 F66B 5F6C 39A1 9401" /* <.lF&k_l9. */
- $"7276 4DCE 4487 7D8C 12A3 B713 9139 AC0A" /* rvMD}..9 */
- $"18AD 4DFD 2A3D 69E7 E76E 593C 8DAB FD56" /* .M*=inY<V */
- $"F959 BA6B FBA3 2853 D610 4DB0 7A30 3A09" /* Yk(S.Mz0: */
- $"916B DFF7 B3B4 F8D3 9619 0FD9 8FBC FC6B" /* kӖ..ُk */
- $"D73D ABD2 4C41 6AD0 6584 AF19 3074 AF6E" /* =LAje.0tn */
- $"369C BEB1 76D5 D311 6172 F157 D522 DDED" /* 6v.arW" */
- $"D4ED 0230 0BB5 E881 0E6B 9C4F 111F 4F6E" /* .0..kO..On */
- $"7CAD 4745 7BBF DA70 A9C4 051E FDEA 206C" /* |GE{p.. l */
- $"9983 0E2D 4A4A A4DE 82E9 DAAF 5748 37AE" /* .-JJނگWH7 */
- $"4046 DCCB 0D1A 80DA 1804 20E2 F7CF AD69" /* @F.... ϭi */
- $"F9D8 5106 D02D 16E9 4437 9560 B618 1126" /* Q.-.D7`..& */
- $"95A2 4B23 89C4 78EE 898E D80C 8E49 5201" /* K#x.IR. */
- $"2095 ABAF 9CA5 0F8E CB22 00D4 4289 59B3" /* .".BY */
- $"1835 1395 8AE5 3A88 7185 E7DD 57F3 4CE4" /* .5.:qWL */
- $"1465 C878 6B72 7146 2AF1 F053 5B31 7697" /* .exkrqF*S[1v */
- $"7300 A777 3919 099E BD1C 79C3 24C4 A355" /* s.w9.ƞ.y$ģU */
- $"0C88 C727 1831 D498 E513 47A5 F25F DDBE" /* .'.1Ԙ.G_ݾ */
- $"46E7 40B5 EBCC 080F 6915 3FDF EDB9 A9B1" /* F@..i.? */
- $"39ED D794 60E1 A5A2 0EEC 7A09 46BF 201E" /* 9ה`ᥢ.zF . */
- $"311F EEEE 88EF C6C1 C10D E238 50C9 7F01" /* 1..8P.. */
- $"DFF1 17BA D8F4 0017 47E7 75F2 4D82 679E" /* ...GuMg */
- $"6867 60A4 6222 77B9 319B 186D FCB3 168A" /* hg`b"w1.m. */
- $"EAF3 C227 1082 D7ED 2C70 E619 8676 0186" /* '.,p.v. */
- $"8C23 5DE5 D4A0 61CB CDE4 AED5 E008 6F3C" /* #]Ԡa.o< */
- $"D894 AC14 6FEC 5D4C C2FF 3A6C 512F E475" /* ؔ.o]L:lQ/u */
- $"FCB8 DFA4 EB46 2DF4 E133 5858 364B 54E1" /* ߤF-3XX6KT */
- $"A6E1 5D0C 157E D987 DF95 B1FB 3723 4F2F" /* ]..~هߕ7#O/ */
- $"C9BF C6D4 D979 412E D0EB B285 8DFF 7CAC" /* ɿyA.벅| */
- $"F1BF 1825 8B89 9992 3848 C666 4184 4906" /* .%8HfAI. */
- $"0D61 6B58 9355 A5D9 C940 B6F2 6918 82E1" /* .akXU@i. */
- $"FF7D 4F5F FE94 5208 650B B780 0D2B DD4F" /* }O_R.e..+O */
- $"5874 3627 2353 6328 06B9 908C 6C95 D898" /* Xt6'#Sc(.lؘ */
- $"8C24 1D0F 641B 7763 CFBE E88A BB05 8639" /* $..d.wcϾ芻.9 */
- $"D91C 4A38 3A3F 75C6 61BD BFED CA10 2A73" /* .J8:?ua.*s */
- $"E3C5 E85C BF5B 0346 2105 4286 300D D812" /* \[.F!.B0.. */
- $"8BE4 DAE4 292B A765 338E 7E42 50F1 8046" /* )+e3~BPF */
- $"3FDC 1A85 4616 61E5 7321 18D9 5AB9 8903" /* ?.F.as!.Z. */
- $"90BD 6F89 E7D0 35D1 0AA3 BBAE 3CF8 A7B7" /* o5£< */
- $"73C8 8B94 B409 16EC 60A6 E819 BCA7 BA66" /* sȋ.`.f */
- $"2245 524C 718C 635D E4F7 ACA0 02C3 E0A7" /* "ERLqc]. */
- $"B542 0FF5 7029 FF4D 1D88 E3B3 D657 802B" /* B.p)M.W+ */
- $"8068 9BD4 B17F 9A6B CC1C 4B53 246F 81E5" /* hԱ.k.KS$o */
- $"9168 48EC 4B44 3FFF 7B8B 5777 5677 134E" /* hHKD?{WwVw.N */
- $"1B8E 8C91 429F CE85 86EF 62B4 71AF EAE7" /* .B΅bq */
- $"E333 7BD3 2825 7230 C950 0000 1B8D 8BA6" /* 3{(%r0P... */
- $"04C1 56DC 30F0 619E DD6C D196 C91E 1ED4" /* .V0alі.. */
- $"1285 94A8 F775 05A9 3440 78FF 7E52 8833" /* .u.4@x~R3 */
- $"E8A1 A4E4 4580 38DD ADE1 3BD5 AD19 74E6" /* 衤E8ݭ;խ.t */
- $"EEA1 B4B1 0B0B 9BE9 08EC DB78 E6AA 37E5" /* ...x7 */
- $"AD06 72A6 51FC 0004 4737 BF1A 89FF 7E11" /* .rQ..G7.~. */
- $"0A68 EAD7 BDA5 4D5B 2C8D 0C7A 952E 2190" /* h׽M[,.z.! */
- $"8451 1B38 CEFD 2835 5ADD BDA2 01C2 A3D6" /* Q.8(5Zݽ.£ */
- $"6046 4BD8 41DF D8B6 D9B1 1F96 5FF8 CC56" /* `FKAضٱ._V */
- $"A63B 6E14 5035 26D6 946D 1F59 4D17 5507" /* ;n.P5&֔m.YM.U. */
- $"85F7 2DAF A737 4E30 9097 2E2E DAF8 37D1" /* -7N0..7 */
- $"D987 4E59 ABFD CDF3 AAC3 30D1 8616 FAB3" /* هNY0ц. */
- $"2914 92AA 6913 C36F 66DA 4B0B 18FE DD55" /* ).i.ofK..U */
- $"1D2A 3F00 D80C 2423 D923 95C6 E11D 0069" /* .*?..$##..i */
- $"B5C9 0803 0907 B950 13DF 48EC F794 3D36" /* ...P.H=6 */
- $"5249 2492 4924 9249 2489 9EF6 DC36 9A6B" /* RI$I$I$6k */
- $"1751 415E A37F 47EC A4EA 67AC A222 733C" /* .QA^.Gg"s< */
- $"467D 1FFE C727 E6AA 6E99 C584 A87E DFFF" /* F}.'nń~ */
- $"7FC3 7592 8204 71A2 6088 C38B 6E65 868E" /* .u.q`Ëne */
- $"5A3F FF7F F919 4069 CF10 A302 5125 525C" /* Z?..@i..Q%R\ */
- $"A443 88AF 4104 7807 1410 84BA E955 76E8" /* CA.x...Uv */
- $"5F35 B612 A668 5694 9249 2492 4924 9249" /* _5.hVI$I$I */
- $"2492 4924 4C25 1941 A4EB 1996 7A28 19C1" /* $I$L%.A.z(. */
- $"A1B0 01D7 ACB2 3F83 42DC D154 27C9 F11F" /* .׬?BT'. */
- $"FC46 90B1 89C4 F78A 4C6F 5C2A 833D 8425" /* FLo\*=% */
- $"D837 CA14 E4C7 7F8A 9833 99B7 E589 1376" /* 7..3.v */
- $"C867 FF1D 200A 4C9B 624E 68E3 11AE C8AF" /* g. LbNh.ȯ */
- $"1723 C741 CEAC 16CE C548 72FF 15CD 3E67" /* .#Aά.Hr.>g */
- $"AF2C 323F 0FD0 6752 4973 55BD CC10 05B4" /* ,2?.gRIsU.. */
- $"AB3F 9302 00C3 EE70 1BA4 B650 FAB2 5821" /* ?..p.PX! */
- $"3856 3872 1B02 7D70 F1F9 0B28 A9DC CAE7" /* 8V8r..}p.( */
- $"D9E7 6252 A768 A7DE 0FB1 FCB1 F54B 98C4" /* bRh.K */
- $"7B6E 5E24 BC53 F945 741F 66A0 A51E EE5A" /* {n^$SEt.f.Z */
- $"2A0D B951 4EEE A88B 4F2F C326 F326 1D12" /* *.QNO/&&.. */
- $"524A 9E48 CC53 44EF C54F 1737 8505 46CF" /* RJHSDO.7.F */
- $"351E 4354 05C7 C832 2A7D 8899 D009 E617" /* 5.CT.2*}. */
- $"0334 305D 9497 D845 E6D3 2CD2 178F 1316" /* .40]E,... */
- $"65AD 239E 2ED5 ECCB 402A E728 09B5 E847" /* e#.@*(ƵG */
- $"65BD 3F31 CAC5 F9D8 6606 B8AF 4F84 89FE" /* e?1f.O */
- $"9004 4730 30BC E58F 5FB3 38CF 36B9 38FC" /* .G00_868 */
- $"FB9D 07EA D13F 9DB9 7185 0E88 0E3B 06E5" /* .?q..;. */
- $"D476 CFCA 1587 3067 9257 B5DF 1E83 E7FF" /* v.0gW. */
- $"7FFF 7FFF 0E68 E181 AC15 B980 2AFB 1D80" /* ...hၬ.*. */
- $"C5BB A88D E36A 4DC5 94CF 6DB2 0694 F977" /* ŻjMŔm.w */
- $"D708 02D1 F380 6773 016A CA84 3B1C 6A33" /* ..gs.jʄ;.j3 */
- $"5AAC BA2D FEC5 7542 51FC 68D0 CDDD EA44" /* Z-uBQhD */
- $"788E 2F96 D80C F159 FF45 3316 1494 A7F5" /* x/.YE3.. */
- $"98B4 FC39 0062 D59B 52A6 32CB F97C ABD6" /* 9.b՛R2| */
- $"42AE AE46 6AA7 D986 0A4E DCDD 717E 8B7C" /* BFjنNq~| */
- $"8FB8 B396 65A6 83FF 6A4A A5C1 597F 70AF" /* ejJY.p */
- $"DC96 E2EC 0C1D 7A00 3428 2C60 DE32 8DB8" /* ܖ..z.4(,`2 */
- $"1604 C249 5E82 1F5B 6C23 E562 B2D4 754E" /* ..I^.[l#buN */
- $"7F73 442A 25D3 C42A 6A6D 5D09 0E8C 2E67" /* .sD*%*jm]..g */
- $"95EC 08FE B505 8B5A A4A8 0000 0000 0000" /* ..Z...... */
- $"0000 0000 6121 26B3 27C3 AEC0 FF52 2FEE" /* ....a!&'îR/ */
- $"D4F3 92BB 06E2 ABE4 35DC A278 9084 B2F0" /* .5ܢx */
- $"EE1A ADB2 F770 3D4E 120A FD01 B042 CD00" /* .p=N..B. */
- $"B9C2 B661 40B0 E5FC DC59 59F0 61C5 53A7" /* ¶a@YYaS */
- $"7AC1 7EDC 77B7 1C84 0F9A E321 389C E693" /* z~w..!8 */
- $"AC98 5160 DDD0 C9A9 BE17 ED52 A10A 300C" /* Q`ɩ.R0. */
- $"88ED BB5A 80DA C23B 1196 0C7C 6BA8 D4EA" /* Z;..|k */
- $"4FAB 08A9 EBE3 1CC9 6782 F6A9 85A4 1829" /* O..g.) */
- $"48BB D188 41E8 65BA 28BB 8AC1 8368 DC2F" /* HшAe(h/ */
- $"B2DE 61FE 95C0 BD88 C027 9CD9 3819 8A81" /* a'8. */
- $"20FF 616C DEAE C6EA 15A3 D12F 764A B4E2" /* alޮ./vJ */
- $"ECA3 AF32 36FF 29B0 E3CD 5046 527E 39B7" /* 죯26)PFR~9 */
- $"921A ABF8 F0CB 7040 5FCD A182 4C57 986D" /* .p@_͡LWm */
- $"1115 DD94 687C 3663 7CFB 6C40 642D C8CA" /* ..ݔh|6c|l@d- */
- $"1117 B5A9 8025 123D 9406 58F9 96B5 321E" /* ..%.=.X2. */
- $"7646 4BFD 48DE 0B9B DBEF B79F B6C7 031E" /* vFKH.﷟.. */
- $"1D3B 1D18 B35D 2813 5601 3924 6AE1 FC21" /* .;..](.V.9$j! */
- $"60B9 0B9F 6B4B AFB9 15D8 C57A 5345 7461" /* `.kK.zSEta */
- $"0EF9 4B6B 88D1 7833 02DF 4FB8 DBEC 836A" /* .Kkx3.Oj */
- $"BEA7 3972 93C0 F973 37B5 C84F 1655 031C" /* 9rs7O.U.. */
- $"674D 741E 308E E3BA 6684 5BB0 4506 AB40" /* gMt.0f[E.@ */
- $"14DE BFF2 9B38 4026 C5C2 3A44 FDFF 25CB" /* .޿8@&:D% */
- $"072E 1D99 62E3 22B8 DE8D 9CF1 79FA 1D38" /* ...b"ލy.8 */
- $"8900 17CB A72B 8124 7EAF CF2F FC8D 34D6" /* ..˧+$~/4 */
- $"E0AC 58ED 8BC1 0DAA 7964 FB91 BF08 EFA6" /* X.yd. */
- $"42FF 7FFF 7FE3 AF13 7C4B 1CF4 D643 3CD3" /* B...|K.C< */
- $"5F1A 08BB 7C56 5CFB 6D27 04DE C66A 9AF1" /* _..|V\m'.j */
- $"2053 D4B2 EE60 44FF 2A89 1FFC DFCC 57C1" /* SԲ`D*.W */
- $"3800 1290 7854 7902 FF7A 9A36 D71E F8D1" /* 8..xTy.z6. */
- $"D439 471B D02F 4A39 E5BC D25F FDF0 8B54" /* 9G./J9_T */
- $"AE0A 3677 2625 B286 7DEC 8FF7 2457 2B25" /* 6w&%}$W+% */
- $"C066 2A4E A605 EE16 7244 CCFD D3D3 FDA1" /* f*N..rD */
- $"F3B8 76C3 1C5F 491C 0165 8735 D71D 19AD" /* v._I..e5.. */
- $"9BB1 A40D E5BA 9D1C E34B B71C 9CF0 EC7A" /* .庝.K.z */
- $"5E87 C4F0 A326 0913 9E2C 6517 50A3 E72B" /* ^&.,e.P+ */
- $"87FE D348 2E5D 0A00 0000 0000 0000 0000" /* H.]......... */
- $"0002 2C86 A73D 4030 2FE4 D32C 2B56 C74C" /* ..,=@0/,+VL */
- $"0869 A5C9 151A 69B9 9390 DA50 4411 8FFF" /* .i..iPD. */
- $"4938 4E36 F9DD 09FB E4A0 C339 2431 ED8B" /* I8N69$1 */
- $"793D 6354 12C0 97F9 C379 ADA9 7DEE E5EF" /* y=cT.y} */
- $"2366 FF4F E2A2 F01A C90F 02E3 51CD B477" /* #fO...Qʹw */
- $"2230 690A B47C E28B 463C 2E88 7579 7943" /* "0i´|F<.uyyC */
- $"5055 6D0A EEC5 F3BF 2404 37D8 EFE1 71AC" /* PUm$.7q */
- $"6AFE A3E4 A7EB 28BF BFFE 4373 E5FF 7E4A" /* j(Cs~J */
- $"2D5D 1ED3 6D78 1657 9914 A061 7958 972C" /* -].mx.W.ayX, */
- $"56FB D5B0 1FFD A18B 7A29 0C81 295B DF7C" /* Vհ.z).)[| */
- $"83E3 CD36 0E66 7E2B D8FA 3096 AA44 7F9B" /* 6.f~+0D. */
- $"F0B9 EA48 8CC7 0FFF 7E1C F394 CC5B 6A25" /* H.~.[j% */
- $"FD4C CECC 630B 38B7 D621 F081 73EE 9D40" /* Lc.8!s@ */
- $"7FAD FADD 8111 6492 599E DD2C 3600 FF6C" /* .݁.dY,6.l */
- $"5A8D B0B8 2AE7 668D C5A0 826B FA0D C5B1" /* Z*fŠk.ű */
- $"6873 D749 B533 9627 C2F6 4922 63F7 8944" /* hsI3'I"cD */
- $"15C5 A1F9 8539 A21A 1CEB 1C2D 7D1B 0516" /* .š9...-}... */
- $"FD6C 5D4F 92A3 14D9 126F C5FC 4116 B499" /* l]O..oA. */
- $"D878 D889 9123 D3C8 4637 36E3 8644 6F0B" /* x؉#F76Do. */
- $"D2C6 A599 B793 1367 B548 23BD 8836 11E5" /* ƥ.gH#6. */
- $"C323 7AD5 0534 3D05 A4E6 70B3 0376 2B0C" /* #z.4=.p.v+. */
- $"A964 173B F0BC 2A52 7FE4 2A53 85C2 22B2" /* d.;*R.*S" */
- $"B83F 7185 FB4C 3769 5B3E 4A24 E7E1 D0FD" /* ?qL7i[>J$ */
- $"9B17 8737 FE8B E4C7 9FC1 0E30 D904 D0C5" /* .7ǟ.0. */
- $"D2F5 05E4 3CD6 5FA7 B9AF FB98 755E 0BAF" /* .<_u^. */
- $"E4EE 408D A8BE 5E58 07A6 059D 1B33 37F3" /* @^X...37 */
- $"8D14 871A 7FC6 43ED 6A6F 8F41 9681 095E" /* ...CjoA^ */
- $"EE46 5BA4 1E15 F5F2 3063 E524 A62A 7C7F" /* F[..0c$*|. */
- $"0E38 5D00 A378 8F6D 3861 2088 EDD7 AC24" /* .8].xm8a ׬$ */
- $"D3B6 B052 DE10 357D B65A 1414 4596 8E3D" /* ӶR.5}Z..E= */
- $"97E3 D838 9ACC 3C84 AF82 EA8D 8BD3 0180" /* 8<ꍋ. */
- $"1582 0654 BB61 1047 ACA1 29D3 7CFA 00C8" /* ..Ta.G)|. */
- $"BABC 146B 250C 8D19 8A4E A8B3 50D6 B986" /* .k%..NPֹ */
- $"2AD6 CEFA 02D6 AE11 FF7C B0A2 E6E0 30E9" /* *.֮.|0 */
- $"D904 4C03 3BC1 8B68 5892 30B8 7D69 C2D6" /* .L.;hX0}i */
- $"A9F8 56A2 7417 1E31 186F 09A1 4C11 6DCA" /* Vt..1.oơL.m */
- $"A62E 5FCC F59A CCE8 6A29 B0DF E2BC E8BF" /* ._j) */
- $"92DF 70C1 8B09 21DF 1440 1684 4413 2A60" /* p!.@.D.*` */
- $"E033 6D92 8573 E63C 2746 6F40 D8F0 D0C9" /* 3ms<'Fo@ */
- $"10AF 85A2 CFBF 373B B250 85E4 C1D3 85D2" /* .Ͽ7;PӅ */
- $"E167 1222 DF4A 67D9 B3D6 55B4 B047 8675" /* g."JgٳUGu */
- $"C803 6AE5 E5AE AF92 C4B7 591A A040 98AC" /* .j宯ķY.@ */
- $"4412 45F8 BBC8 6482 F7BD 81B2 98FE 9D0B" /* D.Ed. */
- $"DAB1 2959 952C 9115 3504 9A24 BBA4 A04C" /* ڱ)Y,.5.$L */
- $"4125 5810 54F5 C268 63C2 1DB9 11CF 85BB" /* A%X.Thc..υ */
- $"D941 F5A1 0239 DED3 856D BBE5 7CF3 49C3" /* A.9Ӆm|I */
- $"C9CF 1BD1 A953 F58A F9AF E704 E70E 43B7" /* .ѩS..C */
- $"2B51 BE14 4FF3 262C 914B 90AF F2A9 E060" /* +Q.O&,K` */
- $"6A24 6553 B776 C48D 19AD ECD3 2DD3 8ECF" /* j$eSvč.-ӎ */
- $"9EC7 8A0D 97F4 3C69 6E56 0881 1136 C147" /* NJ.<inV..6G */
- $"E7D3 6FE5 A0C6 D7DC BCB0 76AC C4F8 DD65" /* oܼve */
- $"A5F9 02BF 2BFD 9A2C 354D 24C2 E088 6B63" /* .+,5M$kc */
- $"E514 C014 E8F4 F5C2 B529 74FB EC02 032B" /* ..µ)t..+ */
- $"A54B 696E B602 7D58 4542 824D BD8C 40FA" /* Kin.}XEBM@ */
- $"F675 5CD4 71C9 058E 7062 0E1B 10CC 72A9" /* u\q.pb...r */
- $"95B8 C5FD 7EAF 995C 62ED DDE4 6579 3181" /* ~\bey1 */
- $"8BA1 A02B 1559 F5BC E9C9 914D 8CEB D7D8" /* +.YɑM */
- $"7D81 20C0 A609 18D2 B679 7C08 FB00 E4C6" /* } .Ҷy|.. */
- $"2797 518E 32CE 67CE 3C8E 6796 A832 F712" /* 'Q2g<g2. */
- $"0037 059C 96CD 85A0 98E6 5D20 05F2 EC61" /* .7.ͅ] .a */
- $"335D AFFF 14BC 3EF9 0779 7A53 BAA4 F47A" /* 3].>.yzSz */
- $"6926 DAD2 72F9 5D4B 1014 8BD5 A4FA 68EA" /* i&r]K..դh */
- $"D9F9 F684 BFD5 F2ED FB9E 4C18 91C3 FF17" /* L.. */
- $"2D17 D99A DE29 FE6E 63A4 C901 8642 9357" /* -.ٚ)nc.BW */
- $"3120 4386 1938 E7D2 572D 0C59 E3C9 7FED" /* 1 C.8W-.Y. */
- $"30FA E54A CEF8 A94C F92D AF19 76EA 3372" /* 0JL-.v3r */
- $"B4E1 E7C5 8239 A4AC A247 4838 55E8 EB9B" /* ł9GH8U */
- $"DE7D 94E9 DBD7 07FB D488 1672 E61D 9E4C" /* }.Ԉ.r.L */
- $"6DF2 97D5 4936 F89A 5CBC D37A 8C2C F7ED" /* mI6\z, */
- $"9755 19F2 0350 AB2E D851 F0B7 78B5 9770" /* U..P.Qxp */
- $"4DF3 4212 9C9C CA3B 403A BA7B D497 9410" /* MB.;@:{ԗ. */
- $"04C6 288B 5058 5DC9 EB79 AB85 622C 9A55" /* .(PX]yb,U */
- $"2DA7 C113 9315 7CAE D84E 6B50 4062 AE94" /* -..|NkP@b */
- $"8F5E 7969 4BA5 56B2 E881 8C02 ED3B 5259" /* ^yiKV职.;RY */
- $"24CE C98A 4348 12B1 314F E3E3 B6A3 4E61" /* $ɊCH.1O㶣Na */
- $"A426 6350 E380 B0B5 DEFF 64CF 72D6 D4B9" /* &cP〰drԹ */
- $"907C 9BE0 7E4D 39F9 2BB7 C3DE D7C3 DCD8" /* |~M9+ */
- $"1F93 775F 0F44 DF0F A717 C3E9 D603 F269" /* .w_.D...i */
- $"FBE1 D36F 87B3 6F87 B280 E8AB DECC AF0D" /* oo̯. */
- $"6C8A C695 8734 87EB A75F 5130 05EC 9BA8" /* lƕ4_Q0.웨 */
- $"78DB 85A2 680C 75A0 EDD1 4AA2 7E1B BAFF" /* xۅh.uJ~. */
- $"5AFC FD6C 3E36 A6D9 923A 2DCE 24BC 35EF" /* Zl>6ْ:-$5 */
- $"27F4 8813 7CC4 0141 3CD9 9568 BFE6 BBB3" /* '.|.A<ٕh滳 */
- $"219B 0442 5227 3796 635D 0DE7 499A A701" /* !.BR'7c].I. */
- $"7F74 FB13 F9DF E737 08AB 0A91 3D9E B77D" /* .t.7.‘=} */
- $"E616 57BB 8BAF 7A0D 1B28 42E6 D653 6BD3" /* .Wz..(BSk */
- $"D7A8 9A2B 0905 6198 8809 E5D0 D0A4 F589" /* ר+.aФ */
- $"3D04 8161 C4CB 7BC9 96E2 9DA4 1C59 C982" /* =.a{ɖ❤.Yɂ */
- $"4705 B1BE 1E05 E391 5E89 43FE 6C67 4342" /* G...^ClgCB */
- $"636F 80C5 6A98 16E6 6B80 27C8 D0D9 B28C" /* coj.k'ٲ */
- $"6FD4 E109 61AB 8FCB D4CB 19ED 2BE7 B510" /* oa.+. */
- $"C0E8 5883 0642 92A1 6094 7E45 5D3F 819A" /* X.B`~E]? */
- $"4B6F AE8E ED0B 4B30 ABB1 2789 5C58 EEFD" /* Ko.K0'\X */
- $"06C9 EF2B 2A12 1731 7581 4428 C72D 2501" /* .+*..1uD(-%. */
- $"2C14 0DA4 2C98 035F FEA8 51A2 0E61 4C50" /* ,..,._Q.aLP */
- $"4A65 60DE FA1C F36C 62D9 A3FA 93A6 4CAC" /* Je`.lb٣L */
- $"C1D0 079D 912F A133 724B 13CC AFF4 1382" /* ./3rK.̯. */
- $"D61F 8AF2 A48B CCA6 5D66 4F61 E6BE 657B" /* .̦]fOae{ */
- $"7F5B 6F20 397A BBC2 3F23 86DF 2355 4A18" /* .[o 9z?##UJ. */
- $"15DB CB3E 201F FF7C 4AC9 C764 B098 CA46" /* .> .|JdF */
- $"C2CF 44C6 42E7 D30A FD05 380F 6BD3 24C1" /* DB.8.k$ */
- $"3998 C5C1 E7D5 0E2C 8D50 7FBB 7A11 6CB7" /* 9.,P.z.l */
- $"B80F 5A84 44BE E746 C43C 6B5D F055 7A3B" /* .ZDF<k]Uz; */
- $"77CB BFA9 2B73 06AF 9C8B AF37 F600 E568" /* w˿+s.7.h */
- $"EE70 09D2 B0A7 C201 94D9 AC58 E9A2 9D53" /* pҰ.٬X额S */
- $"94C0 D1C9 E379 E453 E4C7 27C5 C3F8 1161" /* yS'.a */
- $"D631 3F3C 0CFE 13A3 F6EB 3048 F049 CF11" /* 1?<..0HI. */
- $"5962 65AE 5D8E F911 A2E2 7787 6C78 F63C" /* Ybe].wlx< */
- $"E24C ED5B F634 B2B9 9DDF 51B0 94B9 1ABF" /* L[4Q. */
- $"BE93 4236 35A6 613E 3D1B C8FD 0587 27C7" /* B65a>=..' */
- $"F936 55E0 D0CE BF1A 50D8 51CE 6253 0293" /* 6Uο.PQbS. */
- $"1958 3FA2 BF6C 54A5 B158 4236 7F88 7DE4" /* .X?lTXB6.} */
- $"C231 6D0B 62F1 2C6C 1A1D F8AA 0317 C52D" /* 1m.b,l....- */
- $"D9D5 0B61 312B A074 B2B8 1905 FCF9 A102" /* .a1+t... */
- $"6188 616D 74E6 8232 245D 9C8A 4FD8 E2FD" /* aamt2$]O */
- $"0C6C 8F2E 5C82 5724 C542 3AE5 BA0A EE0B" /* .l.\W$B:. */
- $"2A14 BCDE 8005 4446 25B1 CF8A 6744 9F5C" /* *.ހ.DF%ϊgD\ */
- $"9B09 6571 3003 9F52 A42A 7669 CCAA 7A75" /* eq0.R*vi̪zu */
- $"F807 2530 7BA9 1474 F318 5A7B E64A 5DD7" /* .%0{.t.Z{J] */
- $"A6F2 13B0 AFA5 7BF8 46DC CABF 4D80 CC26" /* .{FʿM& */
- $"5838 4016 3C05 4550 C62F 1504 5B79 0816" /* X8@.<.EP/..[y.. */
- $"556C 8524 5DDA E914 92F1 3124 5C5B 3213" /* Ul$].1$\[2. */
- $"7851 D9B8 EE79 46CF 3F06 1EAB 662A FD9E" /* xQٸyF?..f* */
- $"E7D8 2E8C 938F 43FA B1B1 34B0 9207 34EC" /* .C4.4 */
- $"7A09 46BF 201E 311F EEEE 88EF C6C1 C10D" /* zF .1.. */
- $"E238 50C9 7F01 DFF0 2170 EDD1 7471 8C14" /* 8P..!ptq. */
- $"FB17 6678 A8B9 6611 9713 D8BB 8840 427C" /* .fxf..ػ@B| */
- $"8E5E 1608 D5E6 79B6 0BD7 3592 5D97 3864" /* ^..y.5]8d */
- $"71DF 6137 C0E6 2EB0 F71D 466C CFFF 50EF" /* qa7..FlP */
- $"FE99 2E4D 0DBB 537F 32F1 DECB D5D4 39DF" /* .M.S.29 */
- $"4FCC 2FC2 C399 8EB9 FC8B 2806 3FB7 F227" /* O/Ù(.?' */
- $"BA12 A288 9858 9159 B6ED 0DBF 3DCC 8FA1" /* .XY.=̏ */
- $"9CF5 836D 499F B9E7 DB4E 497F D3A4 57BF" /* mINI.ӤW */
- $"9F0A EECE 8E29 127A 82FF 4222 75AC 32D4" /* Ύ).zB"u2 */
- $"6540 8040 4137 9EB4 EFFF 7FEC 9D37 60B4" /* e@@A7.7` */
- $"184A 9567 71E4 F5FE 1C55 BB95 9FD8 BE6D" /* .Jgq.Uؾm */
- $"037F 052C 035B 91D7 903B 6EEC 1642 3D18" /* ...,.[א;n.B=. */
- $"0B05 FEC5 4C0C 9ED3 BFA5 94AF CBB1 E725" /* ..L.ӿ˱% */
- $"DFC3 AF74 2485 D5A2 7F79 1275 C7DD ADE1" /* ït$բ.y.uݭ */
- $"3BD5 AD19 74E6 EE9F 6846 7900 C09D 090B" /* ;խ.thFy.. */
- $"C17C FB0F 2C9F 4DEB B9FE 7152 A47E B1CB" /* |.,MqR~ */
- $"FB0E 7108 21C7 EFAB 8FA3 8AF0 2FDC 17A9" /* .q.!𢡊/. */
- $"2565 5082 BEBF 4DDD 0699 3265 82AE D421" /* %ePM.2e! */
- $"3776 341F C56C ECDA B302 0306 AE5F 37FF" /* 7v4.lڳ..._7 */
- $"7FB7 1192 8D68 5475 EE0B 4D80 6149 DEBB" /* ..hTu.MaI޻ */
- $"F9A7 D7E7 A35D 9515 8000 4F04 C4D6 670C" /* ]..O.g. */
- $"54B7 93BB D264 43E0 E8D4 2D4D D3E2 AEB0" /* TdC-M⮰ */
- $"FBAE F5BD A155 A8F2 07B4 AAA6 CE0A 84CC" /* U.„ */
- $"907F D5C4 9900 8FE2 0E0D F385 55A0 CDFF" /* .ę...U */
- $"7FFE D776 193F A5C4 0334 DD15 7A6A 0890" /* .v.?.4.zj. */
- $"DE98 5707 7799 9A5B D638 31B9 982B 5623" /* ޘW.w[81+V# */
- $"3AFA A84A 20E7 417C F56E 7776 0C54 0765" /* :J A|nwv.T.e */
- $"91DE A19E 3DD2 4D8B F9F9 0D61 6343 0746" /* ޡ=M.acC.F */
- $"7D72 600B 4E15 FC8F 60FA A273 4348 A86E" /* }r`.N.`sCHn */
- $"E11A CD6B 3FFF 7ED1 E486 AAAA A380 045A" /* .k?~䆪.Z */
- $"70E5 3753 4FFF 7FC6 ADBE 8E71 66FF 8165" /* p7SO.ƭqfe */
- $"D782 24E8 7399 0C15 03BF 29B5 5685 FDA1" /* ׂ$s...)V */
- $"5BAD 5751 6D53 799A A7C6 572E 6A37 B46A" /* [WQmSyW.j7j */
- $"B9BF 05BF 3131 F7DB E3B8 8F11 EE2F 13D6" /* .11㸏./. */
- $"7DE9 D552 0B25 FEAF AEFE F0A7 FBE9 487F" /* }R.%H. */
- $"9085 0FFA 23FE A9DB 0494 B0E1 FEFD 1D50" /* .#..P */
- $"15B4 6548 AAA0 0182 C5FF 7D24 05C8 B15E" /* .eH.}$.ȱ^ */
- $"E45F A508 3C68 CA73 3A57 A35E 462D 9213" /* _.<hs:W^F-. */
- $"9D19 A4FE F266 C323 64FF 7B71 19F7 0BC3" /* .f#d{q.. */
- $"062C 20C4 9745 F075 6FFF 31F0 A3AD 4C84" /* ., ėEuo1L */
- $"00F3 104C 0064 3899 0DB9 8128 CB5F FF46" /* ..L.d8.(_F */
- $"7184 41CB 7E58 4C0B ADD5 CBB2 1A61 E3D6" /* qA~XL.˲.a */
- $"B45F 489E 7FE9 D915 2B77 0776 98BD B3A6" /* _H..+w.v */
- $"230E B817 1D5A D937 3251 2449 6B0A 5A13" /* #...Z72Q$IkZ. */
- $"C4E0 BB45 CB72 9758 9E56 158D B1E6 9590" /* ErXV.敐 */
- $"4FC4 0611 EDBC 426F 6D2B D932 D595 A74E" /* O..Bom+2ՕN */
- $"8728 58CD BD02 9746 DBA2 7EAB 0F07 363C" /* (Xͽ.Fۢ~..6< */
- $"BAB3 1228 E02A BDB4 373F F3FB FF7D 8D0D" /* .(*7?}. */
- $"2193 09F4 7603 A017 98B1 421E 7A47 D126" /* !v..B.zG& */
- $"82FD 5449 B97F F864 5CD5 19F6 A8A4 F216" /* TI.d\.. */
- $"A4B3 FF7F E820 4C58 DE4B 944B 6FD4 F4DA" /* . LXKKo */
- $"596E A688 456C 3F0D 7844 1596 2BED 0D5D" /* YnEl?.xD.+.] */
- $"FAFB 8D2E D7D0 ABCB B2BE 8D80 E74D 9EDC" /* .Ы˲M */
- $"7FFF 7FC9 2FB9 3BDA F47A B9C2 E1B8 5CC8" /* ../;z\ */
- $"14AB D534 7208 32FE 73D2 EF23 862E 10F8" /* .4r.2s#.. */
- $"C16F 1FFF 6FBB FA97 5167 CDAD 4886 8FC2" /* o.oQgͭH */
- $"BFFF 7FFE 2B73 126E 1EC8 C82A 3F6D 6CC3" /* .+s.n.*?ml */
- $"D98A D501 1DC2 82FD FF57 9731 B866 2A7D" /* ي..‚W1f*} */
- $"C983 5F41 893F 2D09 F81C E373 42C2 5963" /* Ƀ_A?-.sBYc */
- $"7E9F C269 2B8B C21A 8247 D433 0DF7 491E" /* ~i+.G3.I. */
- $"D1BF 3D9E F4BD 1B50 8034 4EE9 4A69 B155" /* ѿ=.P4NJiU */
- $"849A B0F7 8CEA 3FD0 E4A0 C339 2431 ED8B" /* ?9$1 */
- $"793D 6354 12C0 97F9 C379 ADA9 7DEE E5EF" /* y=cT.y} */
- $"2366 FD9F 7F36 9703 7BCA 1455 6A98 F02E" /* #f.6.{.Uj. */
- $"1EDC 4707 C9A6 B325 A6E4 637D 612B B3DD" /* .G.ɦ%c}a+ */
- $"1E5A 3660 EEB0 BEFA 2C50 307B 5887 6D39" /* .Z6`,P0{Xm9 */
- $"0EC7 2D81 C32E 6B72 8546 30E4 133F 3D3B" /* .-.krF0.?=; */
- $"0A76 21AA 4387 8F29 03C8 1C32 755C F553" /* v!C)..2u\S */
- $"5CA1 C16A 02EC 4654 97C8 6F10 BA2A 16E0" /* \j.FTo.*. */
- $"DB18 605E 8A18 8A6E 4F35 1EF7 8C57 F8B2" /* .`^.nO5.W */
- $"0020 4D0A 1739 2287 ADE2 B0C2 D816 17D2" /* . M.9".. */
- $"21F8 3104 FEA8 38E3 8644 6F0B D2C6 A599" /* !1.8Do.ƥ */
- $"B793 1367 B548 23BD 8836 1143 D5DB 2720" /* .gH#6.C' */
- $"73BB 1485 DEAF C96F 24E8 AA26 56B9 89D3" /* s.ޯo$&V */
- $"8F8D 2F3E 5EA5 466C BE3C 6879 6C0A 5891" /* />^Fl<hylX */
- $"974E 6F22 0E47 66D4 BD1F 6A7D 1885 42CC" /* No".GfԽ.j}.B */
- $"7E13 126E AC98 74B7 B093 BDFF 37DB E527" /* ~..nt7' */
- $"E6D0 CF2A D7E6 E7EB 1095 05AF 6407 BB9B" /* *..d. */
- $"0227 D5EB 260A C844 340F B249 E84F 58A7" /* .'&D4.IOX */
- $"FA14 9D34 7614 73A6 BE73 ED76 B2CD 4515" /* .4v.ssvE. */
- $"F26C 3AD7 7C32 5480 5A3A C4DF 123A EA95" /* l:|2TZ:.: */
- $"D2B4 A3D8 F88D E685 6505 A999 DD9E C8D1" /* Ҵe.ݞ */
- $"A073 3702 5A8F 3598 F7DC A36F 0058 065E" /* s7.Z5ܣo.X.^ */
- $"65E6 B5AC 2A85 0F1C 43BF 8A10 43A0 BB10" /* e浬*..C.C. */
- $"4C3A 8F4F 95AD 253D EEE9 FBE8 4023 4647" /* L:O%=@#FG */
- $"7A75 8F1C 9245 3C51 3FF5 BD2B DFD3 57EF" /* zu.E<Q?+W */
- $"1FB4 900F 4546 6EFA A7AE 45EB EAE9 7B9D" /* ..EFnE{ */
- $"6408 1DCB F7AC BE44 7D08 1482 2257 A9CF" /* d..D}.."W */
- $"8B78 3610 9816 9518 A64C 215A 4569 6C5F" /* x6...L!ZEil_ */
- $"57E0 4F89 F77C 88D6 ADFC 8E42 9299 A2C9" /* WO|֭B */
- $"0F7C EA0A 7E98 B7AF 70ED 09A8 0759 B1A7" /* .|~pƨ.Y */
- $"C18E 2CC9 883F A788 A2F1 57B9 7A0E F384" /* ,Ɉ?Wz. */
- $"F0CE 46F0 E10A ED6F CE17 2BE1 25D5 3A36" /* Fo.+%:6 */
- $"5C6A F3AA F2D1 7225 6C5C 514F 8F1F 64A5" /* \jr%l\QO.d */
- $"B08E D05D 3E2E B3E4 DE48 12A9 7DC6 6E03" /* ]>.H.}n. */
- $"05B3 2AD0 EF87 EFB1 6D03 06E4 85AB 36C6" /* .*m..䅫6 */
- $"9BF6 8382 74F2 F321 62DF 269C 8D95 8FBD" /* t!b& */
- $"C4CA 7278 FDBA C51B A4FC C224 BD43 5F76" /* rx.$C_v */
- $"F9D9 0970 5EAA 5F05 FDCB 50DE 35E7 A82E" /* p^_.P5. */
- $"1E7E 584D 33D8 EF90 B221 622F 778E 460D" /* .~XM3!b/wF. */
- $"6DC9 383F CF41 7B89 7414 97EF EFE2 CC75" /* m8?A{t.u */
- $"8895 6AFD C6E8 610E 5E29 7AE1 FAAF 9FD5" /* ja.^)z */
- $"435F 3F61 6F9F AC78 7EAD 62BE 7DF7 7CFD" /* C_?aox~b}| */
- $"D3FD 5BAF 83F5 5B37 CF6D BE7E 9DDF 3F4D" /* [[7m~?M */
- $"80E8 ABDE CCAF 0D6C 8AC6 9587 348A 7A5A" /* ̯.lƕ4zZ */
- $"21F6 5D05 F6A4 1727 AC99 8E36 4607 A805" /* !]..'6F.. */
- $"1CA8 FB12 6979 4216 6FCF DF65 6135 AFF9" /* ..iyB.oea5 */
- $"5A1E 01C1 15A0 4F38 E547 6F65 858D 0788" /* Z...O8Goe. */
- $"49E3 07A2 D476 B767 EC21 FF65 559D 3B3F" /* I.vg!eU;? */
- $"B8A5 C1A8 6496 5183 24E6 93A6 DF2F 52F1" /* dQ$擦/R */
- $"19CA BFD7 1479 8040 2F9C 0DB9 00F0 49C5" /* .ʿ.y@/..I */
- $"3D32 5B0C 9453 8D1F 452F D9E7 75FD CD61" /* =2[.S.E/ua */
- $"44A9 62C3 F0C8 BAF0 6A66 A4D4 AA8B 73B0" /* DbȺjfԪs */
- $"C942 686A 4A1E E3A7 2343 A0ED D595 9AFC" /* BhjJ.#CՕ */
- $"5546 0ACB FD23 6F2E DCEE ABBD 70E7 FA93" /* UF#o.p */
- $"3FFF 7FC5 7D31 FA1C D910 1C70 6CDC 3362" /* ?.}1...pl3b */
- $"B0A1 C6F3 16D1 BE51 73D2 4697 37CA 8197" /* .ѾQsF7ʁ */
- $"A8C6 89C1 FF78 99EB 31B8 5F88 7B08 C557" /* Ɖx1_{.W */
- $"5483 A35C 0713 94D5 D2DF B84C 36CA D9EC" /* T\..߸L6 */
- $"8FC7 A305 814F 8B04 07D2 E391 5E89 43FE" /* ǣ.O..^C */
- $"6C67 4343 91DB DD56 C1D2 FEA6 9F1F 346F" /* lgCCV.4o */
- $"714B 79E1 7AC7 53A1 9934 69F4 E886 5A9C" /* qKyzS4iZ */
- $"6F9A D26F DD48 5F60 A72A 7E20 77F8 1BE8" /* ooH_`*~ w. */
- $"91B9 9018 8124 7694 3664 4202 7B94 1007" /* .$v6dB.{.. */
- $"4234 15FC 04A2 6DE0 DC6B 5EDE 4332 F592" /* B4..mk^C2 */
- $"779A A3BD 8E84 5464 DE08 6BAE AE2F 6EEF" /* wTd.k/n */
- $"CB75 5862 59D8 1362 5D60 79D2 137C 7606" /* uXbY.b]`y.|v. */
- $"F2B1 06DE 8A2F B76A A7D9 84DB 8F52 1107" /* .ފ/jلۏR.. */
- $"A42C 9803 2476 0448 42C9 A9E5 D0F5 9110" /* ,.$v.HBɩ. */
- $"2FAB AAF4 0752 81C9 6064 B8F7 6CEB 438E" /* /.R`dlC */
- $"DC4B 916C 21F0 1C8F 2A6A 1919 9E26 2B36" /* Kl!.*j..&+6 */
- $"3E51 F543 F7C5 2549 66D0 2F14 D18F 42F1" /* >QC%If/.яB */
- $"397B BA52 99ED 853C E07D 629B 92A1 2589" /* 9{R<}b% */
- $"B3A9 B812 DC8D A368 3204 F8AA 7549 AF2B" /* .܍h2.uI+ */
- $"2DE7 529C 1ECB 9747 A4B8 F6EC 8DDC 0AC4" /* -R.˗G */
- $"2C31 F042 C407 3F18 FD32 9280 60E4 60D8" /* ,1B.?.2`` */
- $"77B5 C019 A5FF 6E0D 8E35 A78E C7AA E95B" /* w.n.5Ǫ[ */
- $"D37C D883 5DD2 756B 385A 08BB 7708 AA5E" /* |؃]uk8Z.w.^ */
- $"5B89 0628 F831 7775 3555 A523 BF2F 721A" /* [.(1wu5U#/r. */
- $"099B E6B4 5128 9EA6 41E1 9B8B 18C1 928C" /* ƛQ(Aᛋ. */
- $"72A0 BD1E 84D6 836A C947 0982 284A 9238" /* r.փjGƂ(J8 */
- $"A06F E390 1BD5 BBFD 323F BA86 2091 BAD5" /* o.ջ2? */
- $"351D 16C5 1D44 E8C7 66C7 D469 047D 5548" /* 5...Dfi.}UH */
- $"7049 7B42 B682 DF4C 68DE B5D2 2EDC C105" /* pI{BLh޵.. */
- $"4047 9A7E 0403 F48B 6215 C3ED 8DBA 12E9" /* @G~..b.퍺. */
- $"EEFB B61B 906E F6F6 DDFD D030 CD1C 47FD" /* .n0.G */
- $"7C37 E7C7 DC08 213E 3C33 08E6 74A0 F400" /* |7.!><3.t. */
- $"7CFC 3B85 1A2E 5ACA 573F F24C 7D2C 0E3B" /* |;..ZW?L},.; */
- $"2A6D CEDC 6C9C 6E97 A572 915F A892 3833" /* *mlnr_83 */
- $"A08F 0070 A602 FB49 0EA6 62FC 4237 C568" /* .p.I.bB7h */
- $"E937 1DC1 1FC2 C3F1 AA30 AC4D DDB8 E747" /* 7..0MݸG */
- $"5EE4 FD73 8124 56EB ADBE 6DB3 F27B 80C0" /* ^s$V뭾m{ */
- $"E536 971B 511B C76B AB20 8BA4 4DCD BFCB" /* 6.Q.k MͿ */
- $"4A0C 34DC 3DDC 9BEF 5122 89D0 99D1 9BE7" /* J.4=ܛQ"Йћ */
- $"8840 002A A77A 25E2 9C2C F9BC 78F9 FB0E" /* @.*z%,x. */
- $"0DB7 4F14 B07A 12F6 65D3 ABE1 660D A84A" /* .O.z.eӫf.J */
- $"EFF9 A799 1852 8ED0 9582 B79A D812 1BE6" /* .RЕ.. */
- $"F3D0 D5FA 9C76 5EBD DBFD 42A9 F7B3 885E" /* v^B^ */
- $"4A68 DBE7 9663 FB7F 1AC4 5004 197F 97F0" /* Jhc..P... */
- $"F57B 135D 19ED E0E0 1C84 139C BA3B 2493" /* {.]...;$ */
- $"D997 333D B6A7 9E83 619C FCE9 9875 134D" /* ٗ3=au.M */
- $"4B31 FCB3 5808 B917 C8BB 0B67 4564 488E" /* K1X..Ȼ.gEdH */
- $"3554 8125 C3A4 DB4A 0BB2 E501 244C 1F49" /* 5T%äJ..$L.I */
- $"C6A7 51E4 6C51 A134 3DF4 CE21 2993 FF3B" /* ƧQlQ4=!); */
- $"80F6 AE0B B9F8 D1D5 8853 4531 6806 4F3E" /* .ՈSE1h.O> */
- $"D2B6 5F62 796A 683C D3C9 A22B 6D56 C497" /* Ҷ_byjh<ɢ+mVė */
- $"D854 2E14 C281 0F94 0220 BEE7 3754 D077" /* T.... 7Tw */
- $"EDB0 0F0E 95C1 A40B 55C9 B5AE 4DA8 A8A6" /* ...UɵM */
- $"ADD6 4A11 DE81 B148 70D3 FA4F 795C 9171" /* J.ށHpOy\q */
- $"C72E 7EF2 454C 0336 BE4A EE68 960E 25BA" /* .~EL.6Jh.% */
- $"E686 01F4 6FF5 3C7C 8B33 60D8 24D3 70A1" /* .o<|3`$p */
- $"06C6 E616 29D4 63D6 3334 379F 743E 745D" /* ..)c347t>t] */
- $"4EF5 ECB5 072E 9F62 0750 F7BA 6FDE B6B0" /* N..b.Po޶ */
- $"0BD0 4FCC 8F59 9B13 0C77 0A30 9BAE DF36" /* .ȌY..w06 */
- $"B13D D861 E92A 12C7 EC7A 0946 BF20 1E31" /* =a*.zF .1 */
- $"1FEE EE88 EFC6 C1C1 0DE2 3850 C97F 01DF" /* ..8P.. */
- $"F021 605A D52A 570D 7089 0C1B B3FE 8B4D" /* !`Z*W.p..M */
- $"E441 70AC 5F71 3FCE 527F EBF4 048A A307" /* Ap_q?R... */
- $"CEFD 4EB0 87ED BFE2 A36C 51B9 EAD3 37C6" /* NlQ7 */
- $"E8F0 9A3D 8F78 8747 81D4 33F0 9EEB 5EA0" /* =xG3^ */
- $"6FE0 A580 6B6B C126 1CE3 F1B2 DC9C CFCE" /* oीkk&.ܜ */
- $"42EE 7E91 EF2F 0DDF CFDE 75EB 554D 6941" /* B~/.uUMiA */
- $"07A5 21BE AD52 7CC1 49B5 FE74 AE40 F70F" /* .!R|It@. */
- $"AB3B 0C16 98F5 7742 3DCE 842D 0B2B 2FEB" /* ;..wB=΄-.+/ */
- $"5E90 DEBC 8BA9 81AC 40CC 0030 2853 FE9C" /* ^޼@.0(S */
- $"6FC2 569B 2CD1 6200 2881 802D 7697 8442" /* oV,b.(-vB */
- $"92C8 666B BC90 3252 F4D3 9BD2 AD14 0027" /* fk2Rӛҭ..' */
- $"CE11 F5A4 437B 3F80 B250 AA4C 23B6 AD83" /* .C{?PL# */
- $"277E 5EF0 8132 6331 9325 D1A3 CFB6 6F73" /* '~^2c1%ѣ϶os */
- $"D37D 780F 91CC CD40 6234 2FE2 F097 1681" /* }x.@b4/. */
- $"6097 88BD BFFF 18F5 2CBB FF67 FDBC 2F07" /* `.,g/. */
- $"67FF 7FFF 1946 84C7 A551 03FF 7F52 A7C2" /* g..FǥQ..R */
- $"8AC8 1080 56FF 0C48 1804 A884 A5A2 08FF" /* .V.H... */
- $"7FF5 3220 8043 9005 C25D DE15 02FB 7F2B" /* .2 C.]...+ */
- $"8205 5CA8 40BE EFB1 78F0 2656 2AD4 14FF" /* .\@x&V*. */
- $"7505 20CD 8BE2 8B15 47BB 9E26 105E 15DD" /* u. ͋.G&.^. */
- $"21A7 82AE E19D FE27 5D8B DDAD E13B D5AD" /* !']ݭ;խ */
- $"1974 E6EE 9F68 4679 00C0 9D09 0BC1 7CFB" /* .thFy..| */
- $"0F2C 9F4E 082C 2CB4 569B A7B0 0009 E098" /* .,N.,,V. */
- $"9AB0 9892 B1FF 6957 1D78 2613 4289 24C6" /* iW.x&.B$ */
- $"12BC E2EF C9AE E6D9 784F C157 77AB 3470" /* .ɮxOWw4p */
- $"D8C7 C746 1978 322D D4E9 FA24 B8B2 5054" /* F.x2-$PT */
- $"D643 8270 9090 D6D8 0C24 16E5 1146 421C" /* Cp.$..FB. */
- $"D6A2 40D9 1864 A800 0000 0000 0001 4554" /* ֢@.d.......ET */
- $"031E 793B 33D3 FD4A CE0A 3D8A 9D46 37B0" /* ..y;3J=F7 */
- $"4D2C 6F04 2BFF 071C 023F E153 6688 1815" /* M,o.+...?Sf.. */
- $"BA20 BF61 DDDF 2979 84E3 3348 50F6 E9B8" /* a)y3HP */
- $"634A 8937 FF7F F1AE E84B C95A 771F 4C9C" /* cJ7.KZw.L */
- $"3FFE 0734 7D7F 6E35 4A2E 21E0 E52F FF7E" /* ?.4}.n5J.!/~ */
- $"8532 8513 7869 A6E6 495D 3E58 F349 1EF5" /* 2.xiI]>XI. */
- $"886C 6441 9091 82E8 0C24 1507 0E02 A105" /* ldA.$..... */
- $"95C5 1409 096C 9A37 F758 F13A 5ABF 149E" /* .l7X:Z. */
- $"DA31 52E9 0DA9 0BFF 45EB 20C7 1A1C E54C" /* 1R..E ..L */
- $"29D1 6C8E D1EC 9D59 F945 4303 373F FF7F" /* )lYEC.7?. */
- $"CE95 B027 88F7 AB06 28B9 92E7 D540 BC2B" /* Ε'.(@+ */
- $"7167 8C6C C87E 32B0 C904 7D7D 278E E519" /* qgl~2.}}'. */
- $"707D 2C42 1714 C425 F9D0 DC01 D910 23DB" /* p},B..%..# */
- $"E7F3 391C A4E6 FAE1 C850 5A1F 456A 6690" /* 9.PZ.Ejf */
- $"3F37 F970 3841 73D3 1095 39CF 10A3 40F8" /* ?7p8As.9.@ */
- $"4CCC 4985 E3D5 127F 7CF4 92BC DCE9 2335" /* LI..|#5 */
- $"43FB 7460 8D5C C121 CFF2 1165 1CCE BBB2" /* Ct`\!.e.λ */
- $"5EA8 0279 2C97 E45B A43D 328C 7A6C 5EBC" /* ^.y,[=2zl^ */
- $"61DD BB2C E34E 25E4 1725 3C6B EC12 BFEF" /* aݻ,N%.%<k. */
- $"3E5E 0ACF 766D 9D4E 8978 2AC5 F138 755A" /* >^vmNx*8uZ */
- $"CBDD 8421 F74E 9A07 A070 16ED 100C 769A" /* ݄!N.p...v */
- $"6571 1FA0 4D62 8ADC A3F1 0AAA 2253 1A39" /* eq.Mbܣª"S.9 */
- $"0006 DF51 B09A 2267 BA13 3AD9 0120 8520" /* ..Q"g.:. */
- $"7375 BB11 0715 9FFF 7FFF 276F 9A44 4D02" /* su....'oDM. */
- $"9DF2 BE32 729A 8C71 FBC9 4C73 FA4B 1D24" /* 2rqLsK.$ */
- $"4115 B69E 4FFF 7FFF 45B5 7091 9925 CEBD" /* A.O.Ep%ν */
- $"6A4E 1AA3 BFFF 7FFD AA3B 4043 EE5A 76B0" /* jN..;@CZv */
- $"A073 CF17 7A58 3A06 649C B972 3CB8 897B" /* s.zX:.dr<{ */
- $"31E2 637A 05AC 83FA B94C 0F75 7113 FF7B" /* 1cz.L.uq.{ */
- $"E690 225A FB16 A961 626A B7FE 22EF 864B" /* "Z.abj"K */
- $"F464 1D62 4127 02B3 DB08 1C01 3ECE 1326" /* d.bA'....>.& */
- $"CF03 BF05 5771 4992 75FE 29FC 5FFF 60D5" /* ..WqIu)_` */
- $"DCC3 1B1F 40FF 6990 DC69 3E47 D09A 6E6A" /* ..@ii>GКnj */
- $"2866 9BA8 D74C BAAA 204E 05F9 DBFE E679" /* (fL N.y */
- $"E76C 383D 9F92 BB32 1E14 2CA1 CBD5 E93C" /* l8=2..,< */
- $"6C00 DFA2 B04F D650 3F14 60FF 7F73 29C3" /* l.ߢOP?.`.s) */
- $"E20E 5672 C31B 6D72 FDCF 8097 B8B0 1482" /* .Vr.mrπ. */
- $"C37E 4C4A 28FA 6E67 F061 E00C 371B 8655" /* ~LJ(nga.7.U */
- $"BDCB 2942 6AB1 0E31 38D3 6948 0D3F 6FEF" /* )Bj.18iH.?o */
- $"C2AB 669A E502 2490 C158 FC07 05F0 348A" /* «f.$X..4 */
- $"0505 F0B2 E7E3 F934 19DA 2DB9 9686 603E" /* ..4.-`> */
- $"C2C3 4B2F EB95 FB4E 62D2 F085 4364 9DCA" /* K/NbCd */
- $"A6E8 94F8 CC41 2603 5BFC 4E90 C05F 068D" /* A&.[N_. */
- $"414C 618C 8860 58B1 7059 0B4C 39E8 FB58" /* ALa`XpY.L9X */
- $"C413 43C6 BF39 CC12 6E5B F65C F671 DD29" /* .Cƿ9.n[\q) */
- $"8A03 BC15 FF06 2028 49E4 BF04 E6FC D4FD" /* ... (I. */
- $"401A CB9C 5F7F EFE7 8F41 E707 7803 9F1A" /* @.˜_.A.x.. */
- $"715F 951E E63A 9B4C 1404 32AA B5B7 98B0" /* q_.:L..2 */
- $"D5F4 CD69 DD15 9E81 D2FD 09F7 462D AF3E" /* i.F-> */
- $"31DA 85C4 5053 8460 C06C 7018 908C 4821" /* 1څPS`lp.H! */
- $"D8AB AC44 7666 44D1 EA04 8979 3A4A A0FE" /* ثDvfD.y:J */
- $"27D7 B0C3 DBAA 5233 F376 3CA8 4968 DF8A" /* 'װ۪R3v<Ihߊ */
- $"874C 2117 6A15 4664 03FF 7FFF 7F7C 2D12" /* L!.j.Fd...|-. */
- $"B28B 8A4C 6D72 1106 16E0 BF7F 9822 2424" /* Lmr...."$$ */
- $"3C1B CBC8 2F76 1AC7 FF7F FF7F EB42 22AA" /* <./v...B" */
- $"F30A 0C9D 6086 E561 E1BC C1D9 4E7F FADF" /* .`aN. */
- $"A85C B34C E2D4 FCF6 1A29 34F3 3B42 1DFC" /* \L.)4;B. */
- $"C6BD 370B D203 B0C4 1C7D C348 1EE7 EAD9" /* ƽ7...}H. */
- $"3145 E7FB 36CC 8E64 AB70 81DC 65E1 2C1D" /* 1E6̎dpe,. */
- $"9CB5 18A0 1C95 7DE2 96DF C185 7A40 50C7" /* ..}z@P */
- $"E32C FCC1 FF6B 14F5 05FE 0E1C 8757 8D82" /* ,k....W */
- $"3A41 284E 2906 8316 564F F479 4DCF FF7E" /* :A(N)..VOyM~ */
- $"5F11 3745 AC7F ED8D BC93 4205 7E12 E036" /* _.7E.퍼B.~.6 */
- $"0BE4 4B4F F99C F369 6B38 263E 63EC 6311" /* .KOik8&>cc. */
- $"D577 8B5D 7957 D24D 7D64 A2B5 1107 4625" /* w]yWM}d..F% */
- $"E1EB 2460 41A2 E878 5967 CEAE AE16 D8D5" /* $`AxYgή. */
- $"F960 B484 0B49 7253 26F2 714E 6A13 03E4" /* `.IrS&qNj.. */
- $"A0C3 3924 31ED 8B79 3D63 5412 C097 F9C3" /* 9$1y=cT. */
- $"79AD A97D EEE5 EF23 66FF 15BD C854 5DFB" /* y}#f.T] */
- $"5921 E05C 6A39 B68E 6444 6D55 3B7D 6DDA" /* Y!\j9dDmU;}m */
- $"9003 8F53 5C49 D978 31CD 41C5 DD62 7DE4" /* .S\Ix1Ab} */
- $"2F24 5932 A14F 9C9C 97B6 2652 5988 7970" /* /$Y2O&RYyp */
- $"F890 8A5C 9614 EBF4 DAC8 15D1 6F3C 07E4" /* \..o<. */
- $"7B8B F763 6803 394F 2291 8D88 EB1B 3136" /* {ch.9O".16 */
- $"10C9 5077 060A 7DB0 A890 CB7B 947F AD8B" /* .Pw.}{. */
- $"0AAF 67FF 5D78 615A E459 013B 6923 5E0E" /* ¯g]xaZY.;i#^. */
- $"900D BA9C DFF2 37D0 0508 B5F3 EA48 FADE" /* .7..H */
- $"D348 3F2F 8E71 E6CD B6BE 8941 8773 0E17" /* H?/qͶAs.. */
- $"E97A B699 5A4F 21C1 0766 538B B29A B8CA" /* zZO!.fS */
- $"FBAE 21FA 76A0 B197 C613 E523 B127 1FE4" /* !v.#'. */
- $"0AA8 798D 688E 8F27 E386 446F 0BD2 C6A5" /* ¨yh'Do.ƥ */
- $"99B7 9313 67B5 4823 BD88 3611 E5A8 8054" /* .gH#6.娀T */
- $"3C15 C120 1B02 5B2A 2195 DD25 F90A 48A6" /* <. ..[*!%H */
- $"BF92 56B9 4639 F2BD AC5F 3350 9699 14A7" /* VF9_3P. */
- $"30A2 4B91 C33D 3175 F806 15AA 4B01 558F" /* 0K=1u..K.U */
- $"400B 8148 DAF5 29FD 0561 1CA8 7239 51F4" /* @.H).a.r9Q */
- $"A169 A92B EE2F 4F3D 2F96 029B 186B 7219" /* i+/O=/..kr. */
- $"C673 0E85 6FAC 9889 C64A 90AE DBAF E8E3" /* s.oJۯ */
- $"6607 DF2A C332 C690 840A 817A ABFF 3302" /* f.*2Ɛz3. */
- $"1464 A65F E1B3 04B0 90C6 51E5 6A2E 7EA2" /* .d_.Qj.~ */
- $"9222 EABA 0632 2F13 B1A3 2337 85B4 E390" /* ".2/.#7 */
- $"766A 98DB BDDD 9813 F7BD 8AEA 1AB2 BEEC" /* vj۽ݘ.. */
- $"BEE3 F4B7 EE35 6BB8 ADE1 E772 AEB0 7E66" /* 5kr~f */
- $"3F99 05C1 3339 69B2 C1D5 4CC7 DB0B 3C67" /* ?.39iL.<g */
- $"7F80 43C8 7B29 FA49 8C64 3FEB 6406 35FE" /* .C{)Id?d.5 */
- $"FAEB 4922 9410 5352 D4C0 00CB 72EA 56CE" /* I".SR.rV */
- $"22F8 673A D3E8 AAFA E992 5B7F 827C A83D" /* "g:[.|= */
- $"586F 54B4 69F8 C6B7 FF14 CFD4 4069 C50F" /* XoTiƷ.@i. */
- $"9E23 797E DE78 5B86 FCAE BDE5 B920 9551" /* #y~x[ Q */
- $"22EC 4155 0582 10F4 BF8C 144A 3251 97F3" /* "AU...J2Q */
- $"2E7D 1E04 969B 4C15 8BDB FAC1 9743 2B6C" /* .}..L.C+l */
- $"6EF5 C95E 47CB A380 A635 C17D AD97 42EA" /* n^Gˣ5}B */
- $"88A1 A63E FC76 A19C AE08 C868 115F 098D" /* >v.h._ƍ */
- $"A1BE 16D4 3BF4 91C9 6CF1 DBE0 E0CA 0DAA" /* .;l. */
- $"EFCB 2A06 908B 7BAC CCF3 4CF8 179A 615E" /* *.{L.a^ */
- $"590D AB18 CB49 E032 B8ED 2A8E 584A ACDC" /* Y..I2*XJ */
- $"4797 F732 B8C9 24A4 0E5C 85A0 FED8 E30A" /* G2$.\ */
- $"ECBF 08FB CDC1 E09D 9556 837A E086 95AC" /* .Vz */
- $"BA2C E411 756E F132 9CE6 EDC4 6C90 B09E" /* ,.un2l */
- $"3C59 DE78 44D0 E445 BCA0 3AE0 05D9 7440" /* <YxDE:.t@ */
- $"F09F 10EA E0BA 4596 84F5 81A2 550E 57A7" /* .EU.W */
- $"F2A8 B2DD D612 A18F D74A 671D B70C 994A" /* .Jg..J */
- $"9441 8E10 12B8 80F0 6249 2075 CD39 3667" /* A..bI u96g */
- $"6632 AFDD 5E48 6B22 15CC 179A C6FA 47AE" /* f2^Hk"..G */
- $"66AF 7AFB 033D 03F1 B829 B852 F1BF 55DB" /* fz.=.)RU */
- $"17F6 E1EF A955 F266 ACFE 75F4 34FC 38B0" /* .Ufu48 */
- $"0068 7DD6 016E 98D4 57DB 6220 D269 4BE9" /* .h}.nWb iK */
- $"8007 22E8 9D82 8FCE EB41 317B D0FA 323B" /* ."蝂A1{2; */
- $"B2C0 06D3 99E3 ED9A 2423 78CD AE34 CF5B" /* .ә$#xͮ4[ */
- $"58DA 8F69 9604 4804 8682 B58C C1DA 1E21" /* Xڏi.H..! */
- $"0E4E F709 83E1 B335 F208 6565 C882 70A0" /* .Nƃ5.eeȂp */
- $"2F58 5379 3999 7F2E E63D 81E4 C2EB 58E3" /* /XSy9..=X */
- $"4605 35E7 76D7 C7D0 AEDA 26C5 8BB6 0F99" /* F.5vЮ&ŋ. */
- $"77C0 D3D6 9870 8279 4C2E 29C6 518F 13E6" /* w֘pyL.)Q. */
- $"1373 FCB8 FD55 3D8F 8322 F8F4 CD80 3C09" /* .sU="̀< */
- $"1496 931A E1BF 0AE6 2842 6FF7 6986 6AEE" /* ..(Boij */
- $"1AE9 FF0A 947D E3F6 D93F B59B F6D5 5FB6" /* .”}?_ */
- $"AAC7 EDD1 1FDB 5A5F 5549 7D55 2E1F B6A4" /* .Z_UI}U.. */
- $"FDAA F7D4 DF7D 4E80 F173 72EC 2AD6 46CC" /* }Nsr*F */
- $"6653 9F8A F548 8CD9 F7CC 0758 DFBD 1976" /* fSH.X߽.v */
- $"0832 03BE 1A6C 242F 4978 025D 37A6 D46A" /* .2..l$/Ix.]7j */
- $"B859 037D 5250 D0D6 8FC0 4C05 AAAB 7F38" /* Y.}RP֏L..8 */
- $"799B 43F9 E370 D367 B412 8CC2 F941 E270" /* yCpg.Ap */
- $"A967 1978 577B 7A22 541A 7DDD A593 75E5" /* g.xW{z"T.}ݥu */
- $"6B05 D950 D953 DA5E 7EBF D5D3 4314 5006" /* k.PS^~C.P. */
- $"8EC3 8474 6B41 83B3 7B16 9C95 721B 5405" /* ÄtkA{.r.T. */
- $"F4AE A41F 92D8 56DA F2C9 4BF8 5B0A EBC6" /* .VK[ */
- $"29D5 F4F3 36B9 A6D7 3BC4 75D7 972C 7465" /* )6;uח,te */
- $"CCBE 21FA 6EAF 6B26 465B 4676 356D E640" /* ̾!nk&F[Fv5m@ */
- $"04C3 0E39 C431 FBA5 2B53 E001 8F9D 37F5" /* ..91+S.7 */
- $"F289 EC84 85B8 5FC3 F74A 734B E0B1 ED8C" /* 섅_JsK */
- $"5DF4 6678 22E4 887C A45B 1478 DFC3 A9E9" /* ]fx"|[.xé */
- $"F234 5723 01B3 2685 2754 8133 8699 21C8" /* 4W#.&'T3! */
- $"180A 27F8 174C FED5 8F71 4082 C4E8 DB83" /* .'.LՏq@ۃ */
- $"BDA4 4506 3FA4 5286 5D63 00F7 905D A740" /* E.?R]c.]@ */
- $"5251 07FA 22F8 1334 FBA6 5640 7199 FA41" /* RQ.".4V@qA */
- $"A3C7 3CC1 ECF5 7F43 A9AE FBD5 C1F0 18B3" /* <.C. */
- $"7072 4809 0A4C 8127 6E10 5F7C 335C CC28" /* prHL'n._|3\( */
- $"B723 3D12 724D 3DE5 37B3 1C2A 136D 2258" /* #=.rM=7.*.m"X */
- $"DCE6 BFA4 0DAD FB6E 72C1 70F7 6D71 785D" /* 濤.nrpmqx] */
- $"BC75 69CE CE3B CF7A 170E 8343 CBA9 DE66" /* ui;z..C˩f */
- $"06ED 779C AA9F F28D 943D 5E3E DEDE 4769" /* .w=^>Gi */
- $"289C 5523 9792 EFAC 19A6 A945 B504 9446" /* (U#.E.F */
- $"A4DF BAA6 B5EB BAEF 7B92 3E08 6D17 870F" /* ߺ{>.m.. */
- $"9E0A 487E 8A60 90B5 E555 CD4F D2F1 FE67" /* H~`UOg */
- $"88DE BB6A E653 A2B6 F9C7 B226 2544 A167" /* ޻jSDz&%Dg */
- $"5DF7 5F35 F38B DB99 30F8 C210 AF41 C7A4" /* ]_5ۙ0.AǤ */
- $"167B 30B4 8B8D 0821 4ADB EFC6 5728 A86D" /* .{0.!JW(m */
- $"99A8 2A1D 51E2 4CE5 AEA5 7ECC 23CB 628B" /* *.QL宥~#b */
- $"E438 F41A A280 CF2E 8E51 5004 A9BA 64AB" /* 8..QP.d */
- $"B0AA 608C 8C19 38F7 567B 0C45 B7C5 0E2D" /* `.8V{.E.- */
- $"0F3D A192 B0F5 A567 4EE1 9FF5 F085 979A" /* .=gN */
- $"13DA 6FC3 89D0 0370 C986 5F44 AADD CAB9" /* .oÉ.pɆ_Dʹ */
- $"FBD0 8CDE 18D9 8FED 715E 264F 0D69 2CEF" /* Ќ.ُq^&O.i, */
- $"63F0 7A64 D65B 094A 6976 E6D4 E3DC 1583" /* czd[Jiv. */
- $"FE8C BD22 992E 3FDB AF18 03A7 0A74 8333" /* ".?ۯ..t3 */
- $"76E3 5195 C7FA A180 5123 7E0C 544B 9C8C" /* vQQ#~.TK */
- $"928D 3DF6 F330 4D6E 8049 11AF 064E 4E3B" /* =0MnI..NN; */
- $"B937 EE03 A4D2 F530 4513 47F0 5E98 E060" /* 7.0E.G^` */
- $"72C6 46EC B761 FAB4 B0FA 9A80 FF78 5408" /* rFaxT. */
- $"9152 452E 0111 2383 5E5F 6C4F FC53 0EDE" /* RE...#^_lOS. */
- $"1092 66D3 5F38 1AC8 1412 561A 4017 9110" /* .f_8...V.@.. */
- $"CA19 3E6F 8803 0908 5F57 A2E2 4744 E3C4" /* .>o.._WGD */
- $"F1BF 49F6 836F E294 610B 4098 2761 1502" /* Ioa.@'a.. */
- $"CCB2 0C11 81DD 05B4 ACD8 8F28 C5DD 1DD8" /* ̲...؏(. */
- $"58E0 C1E1 70A8 42BF 456F FE20 1261 1F81" /* XpBEo .a. */
- $"08AC FEB1 F89C 3576 EF94 A20C 255F 3B3F" /* .5v.%_;? */
- $"5E6B B0C0 4B3F EADC 8536 55E9 8144 C946" /* ^kK?܅6UDF */
- $"7613 8662 DCB1 C761 2BDA 412D C7D6 2D5C" /* v.bܱa+A--\ */
- $"BCC0 F84E 54E4 9B0B BDF7 4F45 FCA6 D6AE" /* NT.OE֮ */
- $"1754 31D1 E6CB 94F4 D163 2B1D 017D 4171" /* .T1˔c+..}Aq */
- $"ABE0 0285 395D 3D23 42D7 E641 348A 0C2E" /* .9]=#BA4.. */
- $"9C16 42C9 8E99 B654 8046 C365 EA71 CE64" /* .BɎTFeqd */
- $"B762 0E4D 7C48 617B CDB9 6264 2C81 4A9F" /* b.M|Ha{͹bd,J */
- $"8600 50B2 B985 EB73 DB96 82EA FF7D 1E50" /* .Psۖ}.P */
- $"6A49 AEA3 78E3 2DFD 0D59 3013 F257 AAA9" /* jIx-.Y0.W */
- $"0E5D 81DA E983 8D48 41BE DF0B FB34 AEA5" /* .]郍HA.4 */
- $"07B6 B0AA 1E53 1D9F B9C7 4CE5 8D46 6151" /* ..S.LFaQ */
- $"8000 0C24 1D66 1946 1073 4456 2361 E486" /* ..$.f.F.sDV#a */
- $"120F 29F0 6121 2D6A AF51 0C82 F68C B571" /* ..)a!-jQ.q */
- $"77AD BE59 9145 D105 DE8C 9500 0000 0000" /* wYE.ތ..... */
- $"0000 0032 BC9A BD52 00B4 6C6F 3753 1A96" /* ...2R.lo7S. */
- $"9B00 FCD3 F055 A11A AFB1 FB95 1610 88D0" /* .U... */
- $"8D32 9653 FC10 55FD B965 C1A9 B6BD 2245" /* 2S.Ue"E */
- $"D48B 8230 2EF5 56F1 6618 9F91 FEC4 4106" /* ԋ0.Vf.A. */
- $"F23B 7C8A 0320 79EA D7A0 D75F 09BD B985" /* ;|. yנ_ƽ */
- $"C22B E2F0 0508 64BA AA2F 2414 19D7 311D" /* +..d/$..1. */
- $"F709 E05C 809B 9E62 83F8 FF13 2DE3 01D6" /* \b.-. */
- $"8ADC F118 5A80 77C8 DABC 2FB5 CEF6 FCFB" /* .Zwڼ/ */
- $"7A94 2773 6CEC FAE2 7865 753C E612 E4AF" /* z'slxeu<. */
- $"657C 5C67 8FB3 1E56 A319 1ED1 FE48 0D8D" /* e|\g.V..H. */
- $"2431 B10B 8E15 0A4B FF7F 7EB8 D068 5015" /* $1..K.~hP. */
- $"151E C37C 0390 F6CC 64A8 0000 0000 0000" /* ..|.d...... */
- $"0000 0002 5991 79E8 2B17 082C ABCB DA90" /* ....Yy+..,ڐ */
- $"CE92 8CB0 E992 0710 2B8F CAAB D217 C4E9" /* Β..+ʫ. */
- $"E55E 11D2 6200 B530 5EF4 6932 1CBF EA6C" /* ^.b.0^i2.l */
- $"E58D 2AA9 68C2 89FF 7903 A6ED D674 F1FC" /* *h‰y.t */
- $"A256 3564 F7E0 4DDF CDA1 2729 F7FF 6EB2" /* V5dM͡')n */
- $"9D35 70A9 5447 924B B8E1 71D3 4A8A DECB" /* 5pTGKqJ */
- $"93E1 8FA0 140E C9B7 6124 8020 D660 3D22" /* Ꮰ..ɷa$ `=" */
- $"C708 222E 7289 B890 0002 00E1 2BC6 84B9" /* .".r...+Ƅ */
- $"25DF 442F 97FF 7FEF 68EC 7325 B92C A150" /* %D/.hs%,P */
- $"EE19 48C3 2540 0000 0000 0000 0000 0749" /* .H%@.........I */
- $"DD4A 9891 375B B0E0 C176 A698 672E F295" /* J7[vg. */
- $"0311 7B3E 2B87 B4B8 7FB3 5DF7 9C67 CBEA" /* ..{>+.]g */
- $"6A19 4107 C9F4 2B19 6829 179A 3FFF 7E8C" /* j.A.+.h).?~ */
- $"44A2 15E8 8E37 B422 F825 1862 58FF 7FFE" /* D.7"%.bX. */
- $"8EA1 D38C 727A 3071 1FF0 541F 6AB4 EA83" /* ӌrz0q.T.j */
- $"44A0 086A BAD7 6966 FC5D 0E72 A66C C301" /* D.jif].rl. */
- $"3E1F B82C 9192 20D5 0322 858F 224C 87F5" /* >., .""L */
- $"E940 85ED 7B36 EC96 D05C 21FF 7B10 59E1" /* @{6\!{.Y */
- $"E125 6C79 7852 2031 F3BA 34FB 6E57 BC3B" /* %lyxR 14nW; */
- $"69F0 C303 3A2A A573 D1E0 9836 C703 D02C" /* i.:*s6., */
- $"58CC 3DA7 FF0D 4301 F607 07C1 31FA 7F66" /* X=.C...1.f */
- $"89BD A759 90CD 107A E5BD 6398 D7BE F7BB" /* Y.zc׾ */
- $"E273 D09A F8EE D21B 1015 A513 18F5 5C7D" /* sК.....\} */
- $"FD20 E7C9 C6BE 3105 7A4B 831D 251B 4C36" /* ƾ1.zK.%.L6 */
- $"2A49 3EAC 1A86 9F87 09CC 0B00 2CF4 643C" /* *I>...,d< */
- $"7012 8574 D28F 952D E959 1093 FE7E F021" /* p.tҏ-Y.~! */
- $"028C 74ED 0E90 8DCD 5F06 B4BE EA1A 4C53" /* .t._..LS */
- $"A47F 3706 93CB 8FAB 7864 D123 4A39 B6BA" /* .7.ˏxd#J9 */
- $"CDCB 8AA9 2128 54FA CFB5 C4E1 F470 AD6E" /* ˊ!(Tϵpn */
- $"6A05 07C9 72AA 562E F22F C922 BCF9 7DDF" /* j..rV./"} */
- $"3565 1AD4 F707 7DC0 1038 129E 4EA0 297E" /* 5e..}.8.N)~ */
- $"1037 3516 64BB FF75 539A 5C03 F7A3 C14D" /* .75.duS\.M */
- $"C617 50C8 14F1 7C95 0372 1443 C3F0 7ED4" /* .P.|.r.C~ */
- $"EFDA FA88 BDD2 E947 7A43 A4A3 2339 CD58" /* GzC#9X */
- $"526C 8407 8211 1949 6431 DB89 390B EB27" /* Rl...Id1ۉ9.' */
- $"9975 F04F D507 AC80 5D51 95B0 992A 1AC6" /* uO.]Q*. */
- $"8699 86CC E64E 441C 2EFD 4F8C 70C1 DB2A" /* ND..Op* */
- $"5395 8DF7 E279 AA65 BA32 2FD1 48C9 F400" /* Sye2/H. */
- $"D0EA 663D 92FF 053E 130C A1A9 491B E583" /* f=.>..I. */
- $"6133 2EE1 AFBE 86B8 D218 B698 906D A5B9" /* a3.᯾.m */
- $"ACD3 9DC7 8720 C668 E134 1A1C 9C71 EA49" /* ӝLJ h4..qI */
- $"7AE9 9276 56E9 78BB 5679 18E2 6044 2763" /* zvVxVy.`D'c */
- $"2342 64F4 3952 2712 F704 B2E8 C1D2 35CC" /* #Bd9R'..5 */
- $"F0AB 5ABD 61A0 1CD5 5316 0E78 22E6 B807" /* Za.S..x". */
- $"8774 CA36 91EF 0BFF D969 6330 3900 00D1" /* t6.ic09.. */
- $"2300 0000 0C6A 5020 200D 0A87 0A00 0000" /* #....jP .‡... */
- $"1466 7479 706A 7032 2000 0000 006A 7032" /* .ftypjp2 ....jp2 */
- $"2000 0000 4F6A 7032 6800 0000 1669 6864" /* ...Ojp2h....ihd */
- $"7200 0002 0000 0002 0000 0407 0701 0000" /* r............... */
- $"0000 0F63 6F6C 7201 0000 0000 0010 0000" /* ...colr......... */
- $"0022 6364 6566 0004 0000 0000 0001 0003" /* ."cdef.......... */
- $"0001 0000 0001 0000 0002 0002 0000 0003" /* ................ */
- $"0000 0000 6A70 3263 FF4F FF51 0032 0000" /* ....jp2cOQ.2.. */
- $"0000 0200 0000 0200 0000 0000 0000 0000" /* ................ */
- $"0000 0200 0000 0200 0000 0000 0000 0000" /* ................ */
- $"0004 0701 0107 0101 0701 0107 0101 FF52" /* ..............R */
- $"000C 0000 0001 0105 0404 0001 FF5C 0013" /* ............\.. */
- $"2050 5858 6058 5860 5858 6058 5858 5050" /* PXX`XX`XX`XXXPP */
- $"58FF 6400 1100 014B 616B 6164 752D 7635" /* Xd....Kakadu-v5 */
- $"2E32 2E31 FF90 000A 0000 0000 D036 0001" /* .2.1.....6.. */
- $"FF93 CFC2 DC03 54F9 36EC A8DC 2A8C 3701" /* .T6*7. */
- $"118B 95C3 F2B2 5A7A 0428 C30A 2C64 B704" /* .Zz.(,d. */
- $"5C3C 6DED 8696 4890 6404 5638 430C 59C5" /* \<m톖Hd.V8C.Y */
- $"D913 B06B 0B08 E00E 1802 6D82 7225 E695" /* .k.....mr% */
- $"9F1E E7B0 D1DF 323C 61DC 1F25 E3FF 83E2" /* .2<a.% */
- $"A49A DED4 4495 A948 5B70 9E5A 01F1 2431" /* DH[pZ.$1 */
- $"8EE5 2B54 2863 9041 FAE9 9E9F 1B85 E206" /* +T(cA鞟.. */
- $"4104 106C 5027 632A 8716 C3A5 F047 B3D5" /* A..lP'c*.åG */
- $"EE2B 19CD 2B75 17D8 DFB6 E2BF 491E A41F" /* +.+u.߶I.. */
- $"BC48 3493 DEFB 453D 64DE DEA0 68DB EF5B" /* H4E=dޠh[ */
- $"1E69 8F3F C55C 1FF6 1823 1543 F483 DF20" /* .i?\..#.C */
- $"F5B4 08F4 5D20 4DF0 7D7D 2007 2ACA 5B5E" /* .] M}} .*[^ */
- $"159F EF4A 505D 811D A8A3 5476 5539 B45B" /* .JP].TvU9[ */
- $"3113 1AC7 00F3 F1A7 E9E3 9E88 5D91 6CD5" /* 1...㞈]l */
- $"2CC0 F92B 2063 FF29 4B0E 775A 06EE 75CC" /* ,+ c)K.wZ.u */
- $"DA54 AC2F B72D 1C25 1E46 A4F8 C3E1 7D8D" /* T/-.%.F} */
- $"85AE BBE6 3DBE EC4A 35F7 3B36 1FBF BC38" /* =J5;6.8 */
- $"2DC1 785C D644 2BED AB51 1950 2643 8730" /* -x\D+Q.P&C0 */
- $"2AE9 E4EB 1B8E 8F90 BA0C FF2F 6F65 5F28" /* *../oe_( */
- $"1A3F 9398 FF20 01A2 69A0 02C9 8D1B C3EA" /* .? .i.ɍ. */
- $"A600 6417 3CA3 9E84 93EF 063D 59DC 702C" /* .d.<.=Yp, */
- $"959D C3A6 B1ED DEF1 F321 5BA6 FCCD 7762" /* æ![wb */
- $"6C23 7398 AA59 4BBA 0052 B8A7 0608 1AAC" /* l#sYK.R... */
- $"5B2E AF60 17F4 278E 6433 6F75 7839 CED2" /* [.`.'d3oux9 */
- $"F32E 5D7D 9D40 B145 4CFB A25C D8D7 4BCB" /* .]}@EL\K */
- $"956D 88DD 4B92 64BF 4CD4 AFD5 6E56 9859" /* mKdLԯnVY */
- $"ABEF BB40 AD0E 6E1F 9B3B 16A3 D9D3 58DF" /* @.n.;.X */
- $"584E C303 1DAD D18B 6082 9C29 88EB 5163" /* XN..ы`)Qc */
- $"A42D 061A 1570 64A9 0F1C E00D 56D9 E0CB" /* -...pd...V */
- $"7C66 799C 8EB4 BFCA CF5C CFC2 B611 4F0C" /* |fy\¶.O. */
- $"AFDE 008C 3580 A270 0C1A 3737 50A1 9A89" /* .5p..77P */
- $"2546 BB2C 62A0 57BE 59CB C00A 1EE9 0F1D" /* %F,bWY... */
- $"C528 40D4 EA69 D281 AED4 B078 F27A 0B42" /* (@iҁ԰xz.B */
- $"7AD2 DADD 146B 7FFF 223D 6A74 2041 4FCF" /* z.k."=jt AO */
- $"46E1 60C8 9ABE 841E E18D 1712 DB6D 902B" /* F`Ț...m+ */
- $"7BE6 56DA 7E4B 1704 A373 2802 B120 0184" /* {V~K..s(. . */
- $"0681 4499 2739 CE73 9CE8 99D8 C352 337C" /* .D'9sR3| */
- $"06AB BB71 6257 16EF B535 4972 8C2F 2EE0" /* .qbW.5Ir/. */
- $"85CC 8431 D867 47EE CC43 6E87 A485 2316" /* ̄1gGCn#. */
- $"4927 AE22 C12D 49CE 739C E61C 97D0 99CC" /* I'"-Is.Й */
- $"3DC5 F26B 1A31 E742 3E56 464B 2944 108E" /* =k.1B>VFK)D. */
- $"CB0C F4C7 E144 47E1 47C1 F6BD 8089 21DB" /* .DGG! */
- $"8279 4533 01BF B9CC C444 AD53 5F75 D706" /* yE3.DS_u. */
- $"3FDD CA27 5D6C 9F54 1CCF F838 38E4 B2E4" /* ?']lT.88 */
- $"F9FF 429F 59FE D27B 4A5E A69F 2C21 38F6" /* BY{J^,!8 */
- $"5A74 D405 2FEE 50B8 E5F1 C489 2693 5B33" /* Zt./Pĉ&[3 */
- $"D2C2 9DEC 68ED F55C 1FAC 1401 8D66 795A" /* h\...fyZ */
- $"F5F3 27A3 5874 6681 9AC6 F41D A4E6 40DA" /* 'Xtf.@ */
- $"3EE5 CCEE 340C AF72 87FD 6B2A EB94 88EC" /* >4.rk*딈 */
- $"A61D A536 7AC2 C6B8 85D9 CEBD 146C 83B5" /* .6zƸν.l */
- $"F5E0 A3C7 B524 BC64 B6B5 91A6 BF91 C547" /* ǵ$dG */
- $"BD87 811F D58E 8E51 BB89 FA6C 5257 33D9" /* .ՎQlRW3 */
- $"A964 A4AB 3BB9 9608 BECC 0D9C D6B9 3D3A" /* d;..ֹ=: */
- $"CB64 28BE 3B07 6318 DF9D C134 9F16 567A" /* d(;.c.ߝ4.Vz */
- $"8127 5FFD F396 BA0C B86F AA17 2301 022A" /* '_.o.#..* */
- $"3742 CE95 B1AF F858 C503 8156 35E0 8F2C" /* 7BΕX.V5, */
- $"67D7 2D41 1F0B 5284 1535 AF16 6540 FB65" /* g-A..R.5.e@e */
- $"65BC 5F6B 136D 73A5 1C5D 3D92 FF5F 8494" /* e_k.ms.]=_ */
- $"FDBF E0C5 821F 072A 0EEB B855 6B42 CEE8" /* ł..*.UkB */
- $"ABEE 381E 894E DF1E 29DD 4B78 3F0A F5EB" /* 8.N.)Kx? */
- $"B9F8 61B8 8266 3BD8 A2AC 5BC1 38F4 5098" /* af;آ[8P */
- $"3951 2437 1798 7BF9 EA00 12BF CF3E 9166" /* 9Q$7.{..>f */
- $"8253 6FF0 B942 70D7 C729 0866 33F7 3484" /* SoBp).f34 */
- $"ADF8 C3D2 4EF6 1DF4 0E6F 8E64 B470 1D5E" /* N..odp.^ */
- $"F311 9BD1 EDE1 BA5D 7601 2053 D70A FDCD" /* .]v. S */
- $"82C0 1BDA A35C FAD2 67AD E569 7851 10A7" /* .ڣ\gixQ. */
- $"EF9A 3533 EC03 E813 08B6 D984 1A1D 3DC0" /* 53...ل..= */
- $"7C8E E03E 4A44 03E4 7894 FF1F 080E 2BFD" /* |>JD.x...+ */
- $"EEB4 E64A C757 389B 5780 3AF8 248C 580D" /* JW8W:$X. */
- $"461B D417 66BA CEB2 2042 3C84 DAF9 C127" /* F..fβ B<' */
- $"63E9 168C A9E3 D418 61E8 C46C CF01 F59B" /* c..al. */
- $"4518 8833 3E62 5B14 BFD1 41A8 45D6 D311" /* E.3>b[.AE. */
- $"8431 80DB 1FD5 5839 DE81 BCD9 EAFB EE26" /* 1.X9ށ& */
- $"33DD 9E73 0B6F F957 26EE E7BA E0DA FF22" /* 3ݞs.oW&" */
- $"EA50 24BF A182 089D 749A 6AAF BFF2 224D" /* P$.tj"M */
- $"30D4 11D0 E07A A012 587A 0633 92B4 CBFC" /* 0.z.Xz.3 */
- $"8E1B E5AC 9025 A74D 2819 3F9D 8132 B795" /* .嬐%M(.?2 */
- $"458E 4651 1589 158D D24C A5B0 CBFA 359E" /* EFQ..L5 */
- $"BDB0 E4FB BFE3 5854 3E88 A646 71B1 9CB2" /* XT>Fq */
- $"BB4E BA8E E170 8CBF C1F5 3141 F537 C0FA" /* Np1A7 */
- $"9780 6448 BA3B 94D6 3E8B 7AF0 0B5A C7A2" /* dH;>z.ZǢ */
- $"4D05 C6BB 7F47 7102 F66E E4E8 3681 1C97" /* M.ƻ.Gq.n6. */
- $"0996 4491 F713 2A24 3756 2715 4B55 762F" /* ƖD.*$7V'.KUv/ */
- $"78CB 2608 0563 73F7 5626 9F35 0C54 6822" /* x&..csV&5.Th" */
- $"F061 792A 4AFC 163A 9F83 8F82 638B 524D" /* ay*J.:cRM */
- $"C21C 3735 DB76 6F4B 01F2 3E7E 5755 5945" /* .75voK.>~WUYE */
- $"6149 AAEE 1A88 7748 DC47 79E4 0660 318C" /* aI.wHGy.`1 */
- $"AA94 E92D 9879 C9C1 AC17 C828 7BBB 997A" /* -y.({z */
- $"315E 858F F31D 3522 A6D2 B3BD E548 DBA2" /* 1^.5"ҳHۢ */
- $"3274 749B 11C1 9570 D715 0350 4CC4 6820" /* 2tt.p..PLh */
- $"560A 8542 A38D 913B 3863 FF5C 97F2 9BA5" /* V…B;8c\ */
- $"893F 6C9B 15A2 EE40 BCD6 2676 80A9 AC89" /* ?l.@&v */
- $"9054 849D 859C 8DCD 181B 64F4 6D7B 71B4" /* T..dm{q */
- $"FBD3 0C84 21D4 CC6C CF84 F40A A3CD C958" /* .!lτ£X */
- $"928E 97E5 346C 6497 2888 7903 5B0B 3277" /* 4ld(y.[.2w */
- $"B4D6 9AA4 86C3 C691 CA1A 3C92 FCFB 02DE" /* ֚Ƒ.<. */
- $"A25E 5C5C C6A8 1CE2 F5B5 88AB 3673 F912" /* ^\\ƨ.6s. */
- $"96AF E6BC 67FF 40CC 068D C6E3 8435 48AF" /* g@.5H */
- $"B929 F509 0F59 3410 A9A6 1087 8352 11EC" /* ).Y4..R. */
- $"23CF CD2E 3F05 487E 0740 9BE7 236F 56FB" /* #.?.H~.@#oV */
- $"D0F4 677F 9514 C6E9 50BB A61A 6135 73FB" /* g..P.a5s */
- $"37AA FA5C 0967 671C 8485 5326 6EB5 4955" /* 7\gg.S&nIU */
- $"1AAE 5FCE C271 D992 9E8C B0DF 7795 E0F2" /* ._qْw */
- $"A17A B50F E53A FE12 756F D1A1 5CE1 7C9B" /* z.:.uoѡ\| */
- $"D185 2C1A 9224 BC62 5C98 FA35 1649 6EA7" /* х,.$b\5.In */
- $"4C7C C191 DF92 9D7A 6FE9 71D9 9A11 5A19" /* L|ߒzoqٚ.Z. */
- $"214D F951 38FA C459 E39A 6DAE 1253 31DF" /* !MQ8Ym.S1 */
- $"B335 3337 39D2 7591 BFC1 31E6 887A 8BAB" /* 5379u1z */
- $"ECCD 7A58 8E4A AD65 A7E1 5FC6 8EB0 DA82" /* zXJe_Ǝڂ */
- $"0F81 6849 5CE5 AB32 B763 1227 3F4C 5691" /* .hI\2c.'?LV */
- $"43C7 DD24 E8D9 C4F3 7BB0 4666 7A24 1C5B" /* C${Ffz$.[ */
- $"F57D 719F 2BDB 3794 66BA BBB6 9D8D A662" /* }q+7fb */
- $"CF99 4DDC E533 96D6 EEE0 3FC7 BFB8 B1B7" /* ϙM3?ǿ */
- $"9AE3 57C7 E1A8 B1F8 6C5C 3F0D 19C1 812D" /* Wᨱl\?..- */
- $"8D31 C88B C396 B5E7 3CE0 4E2C AE73 7876" /* 1ȋÖ<N,sxv */
- $"0436 A295 BEC6 BDF1 C604 C41C 94E6 E7C1" /* .6ƽ.. */
- $"AC78 356A B92A DB37 3360 3372 6638 0C5C" /* x5j*73`3rf8.\ */
- $"F388 7CDE 4045 060F E713 C4C3 321E E08B" /* |@E...2. */
- $"0810 71EE A6AB C032 2B85 C34C 2671 8143" /* ..q2+L&qC */
- $"AFDE 07D1 A40C D86A ADBE B961 EAA3 54BD" /* .Ѥ.jaT */
- $"804D 6FA9 AA3F 7FBE BCD9 E785 A230 EA4E" /* Mo?.煢0N */
- $"1C08 1DF6 8373 7754 5039 7854 1192 1512" /* ...swTP9xT... */
- $"B956 E9A7 575E E3DB F5F9 4B02 F739 F2BB" /* VW^K.9 */
- $"91B2 73E1 3D19 EBB6 AD2F 291C 5BAC 5EEA" /* s=.붭/).[^ */
- $"EEDF 8DA7 5FCA 8E8C 952D 8FD0 441C 5BA4" /* ߍ_ʎ-D.[ */
- $"8AF6 21BE 1FAF DAE3 DADD EA91 EF73 58A0" /* !.sX */
- $"29E6 89B2 E279 B02A D092 DD08 6187 9095" /* )扲y*В.a */
- $"5C85 C903 0DD2 9ED3 538B D9BB E936 8ABB" /* \..ҞSٻ6 */
- $"E203 DD03 2944 5317 7BC3 0297 2125 F198" /* ..)DS.{.!% */
- $"D117 8DDB E382 71F8 D0A7 14B1 6D7A A0EB" /* .qЧ.mz */
- $"7C6F 7651 D2EC ECA7 F670 D09F 6CF6 30DB" /* |ovQpПl0 */
- $"0830 39B5 BC45 3915 4054 4490 A7BA 5CEC" /* .09E9.@TD\ */
- $"D37B FBC2 7890 B18F DEEA 4966 D46D 5FD2" /* {xIfm_ */
- $"7811 AAD0 8EBF FB40 0F30 D8A4 2B71 5A03" /* x.Ў@.0ؤ+qZ. */
- $"636A C360 C889 891D D420 A828 E337 41CC" /* cj`ȉ. (7A */
- $"3314 5473 B91F 7B78 2B3B AC7A 1127 F2DE" /* 3.Ts.{x+;z.' */
- $"E997 2101 6008 26AE 43D5 7CE7 8532 B9CE" /* !.`.&C|2 */
- $"A81A 710E 5D87 49D7 3EF6 65A3 D533 977E" /* .q.]I>e3~ */
- $"7BE9 0CA7 8B28 9ADA AF4F 45A5 99BD E21D" /* {.(گOE. */
- $"D4B1 BB33 2508 C8D1 31E5 E9FB F917 A8E1" /* Ա3%.1. */
- $"2955 9008 F531 9010 575A 3AFB 59F4 CD63" /* )U.1.WZ:Yc */
- $"3EEE 2409 BCD4 E5F1 1418 6155 B6D7 A94B" /* >$Ƽ..aUשK */
- $"1D48 79A8 2F32 0770 476B CE28 023A DC86" /* .Hy/2.pGk(.:܆ */
- $"E008 813B E64A 39F5 58CE 3E75 DAA6 BD7A" /* .;J9X>uڦz */
- $"1528 FF50 0738 C132 5569 3C99 C4BC A20F" /* .(P.82Ui<ļ. */
- $"6DED 9310 6FE1 8BE4 BF4D D0B1 993E 0FD3" /* m.oMб>. */
- $"4938 1302 E4A8 FDA2 A7D2 4615 CD89 1E52" /* I8..F.͉.R */
- $"4160 51F8 BABB FEED 4281 0E0C 31CD 91D7" /* A`QB..1͑ */
- $"C7CF E302 E155 4188 0F06 097F 6906 2EC9" /* .UA...i.. */
- $"BE00 A1FB 0D99 8FB1 3B3D E3D3 70B8 4296" /* ..;=pB */
- $"F199 E066 15B5 920C 38A2 695F F2E8 81E1" /* f..8i_ */
- $"E0EC 34E5 97B3 9580 459F A2D9 E267 B847" /* 4嗳EgG */
- $"E302 3AA0 8631 8C61 5F8E 88DE 2FBB 394B" /* .:1a_/9K */
- $"B9EC 234B 6515 BDF3 BA80 AA30 3D50 2F90" /* #Ke.󺀪0=P/ */
- $"C26A D743 2198 707A 2DC1 9C64 1647 1FA3" /* jC!pz-d.G. */
- $"43A2 B1C7 C95D 1E19 9650 E616 F24B C118" /* C]..P.K. */
- $"FB68 CE23 485E BF50 ACF8 F669 B5A3 92AA" /* h#H^Pi */
- $"5625 BF48 8584 A6E7 DAC0 E203 2AF0 89A0" /* V%H.* */
- $"DB92 4924 9249 1BF5 D855 0470 51D0 AAE2" /* ےI$I.U.pQЪ */
- $"A1E5 FBC9 CB80 1798 2EB3 EB1E 9FD4 46E7" /* ˀ...F */
- $"63DB F02E 204B D35F 54DE 0FD3 2F81 FB63" /* c. K_T./c */
- $"9CEC 37F1 C9FF 5B63 B13D BFBD 1169 0415" /* 7[c=.i.. */
- $"0E97 DA89 25E3 92C7 01F5 50E6 2181 A536" /* .ډ%.P!6 */
- $"4020 C49B 1977 1BF5 5226 FD7D 668A D76F" /* @ ě.w.R&}fo */
- $"2954 58F1 F44F 2935 F136 18BD C844 05FD" /* )TXO)56.D. */
- $"E325 9012 9E92 6EC3 E822 D06F A958 C54C" /* %.n"oXL */
- $"6A4D 0A98 093C 481D 1424 7964 E810 7A60" /* jM˜<H..$yd.z` */
- $"F2C0 8287 A7F4 B307 FBDF 2550 567E 01EA" /* .%PV~. */
- $"2C45 4614 9A0A 04E8 397B 3DEC 6CDA CA95" /* ,EF..9{=lʕ */
- $"B754 699A FF29 B46B D6E3 BB8C 153C AEC0" /* Ti)k㻌.< */
- $"BEFF 46AD 744B B945 4C07 F7F7 178D 059E" /* FtKEL... */
- $"2E80 10C4 6DD6 F19E B649 73D6 8C57 7A6C" /* ..mIs֌Wzl */
- $"45DE 3D43 22DE C54A DFCD 64EA 9D77 1AC6" /* E=C"Jdw. */
- $"E15E A9A7 0D83 D53C 100B EC25 2B93 1D27" /* ^.<..%+.' */
- $"367A 864E D9C4 F0B9 DF5C 538D B2C0 24EE" /* 6zN\S$ */
- $"46E7 424C 2127 6BED B492 3354 86C9 D855" /* FBL!'k3TU */
- $"317B 6BE2 8205 C07C 9A42 03E4 D6B0 0F93" /* 1{k.|B.ְ. */
- $"4400 AFF0 AE8C D6D6 6729 AEBE 9CDE 5C69" /* D.g)\i */
- $"D95C 01A0 28AF 1E57 B12C CA6D F010 ED89" /* \.(.W,m. */
- $"4C46 38AA BAFC D67E 9E98 C6CA 85E4 433E" /* LF8~ʅC> */
- $"C450 03B7 E8DE 17B3 9CE7 02E1 BE72 100B" /* P...r.. */
- $"2EF5 787D 0D12 FC3B 855A 3F97 1850 05EF" /* .x}..;Z?.P. */
- $"A05D 7CC2 405B BA6D 9175 7C99 BE1C 2370" /* ]|@[mu|.#p */
- $"1F57 2085 13F8 B672 728D 1152 8232 1EE4" /* .W .rr.R2. */
- $"A666 BFD0 06A8 6CFF 3D73 D895 5968 A54A" /* f.l=sؕYhJ */
- $"3219 63AB D4CD 8E7D 52F3 D260 CE4D E329" /* 2.c͎}R`M) */
- $"F554 C837 34CC 2866 FA1E 1F34 B209 B8C3" /* T74(f..4Ƹ */
- $"097B 8DBC 8788 F621 2A57 5468 5FD8 852B" /* {!*WTh_؅+ */
- $"08A9 45F3 71A8 A26B F63C 2DB1 750F A833" /* .Eqk<-u.3 */
- $"4767 6D8A B551 FF10 9E54 AD5D EE2E 2207" /* GgmQ.T].". */
- $"44EA 0D21 75D4 779D E96D 49FF 47CE D775" /* D.!uwmIGu */
- $"D7B0 2380 5F1C 4185 EF0B BECB 1A55 9696" /* װ#_.A..U */
- $"81B8 94F2 4F5B 07D8 D5EC 9E2A 049D 5E87" /* O[.*.^ */
- $"2601 FB44 4AD5 C57B A7B0 8088 B723 134E" /* &.DJ{#.N */
- $"0B8A 375E B972 F34F F25A 2B68 3F15 4496" /* .7^rOZ+h?.D */
- $"5734 FE10 D742 67F9 9FFF 639C FAFD 23DB" /* W4.Bgc# */
- $"B90C F402 17F0 81C6 2656 EFD0 E011 C866" /* ...&V.f */
- $"15C8 4927 3415 BEC1 7876 E693 74CB DBEA" /* .I'4.xvt */
- $"7206 2246 23EC DCCA 51CD 72C1 8C41 1B85" /* r."F#QrA. */
- $"AE9B 6FA5 4286 03FB 7000 D94F 5A8B 8A85" /* oB.p.OZ */
- $"2F34 7575 E7AB 08FF 3CBD 328D D95D BDF5" /* /4uu.<2] */
- $"8070 0FAD B573 A91E 5F83 D32D 3337 A5B7" /* p.s._-37 */
- $"C6A7 3048 8D7C 3F01 F6BF 1BAB D684 0585" /* Ƨ0H|?..ք. */
- $"798A A28D 68A6 4993 22BC F35C E3A7 BABE" /* yhI"\㧺 */
- $"0D5B 7E43 2B91 5DA6 6821 0495 4B22 33C0" /* .[~C+]h!.K"3 */
- $"1217 1302 A7EB 1093 C8BD 3622 F0FD 14C3" /* .....Ƚ6". */
- $"EDBA 60FA B4C2 07D5 6D80 C177 9C23 24FE" /* `.mw#$ */
- $"C9E7 77A7 1945 4C1A 8945 129A 2581 498D" /* w.EL.E.%I */
- $"F2BD 5AD6 EF89 4D80 3EC2 DA29 E093 A726" /* ZM>)& */
- $"88F1 0796 E9F0 8F36 D342 7AD3 DEC2 2CCA" /* .6Bz, */
- $"45B9 35A0 DE31 D18B 2954 C38C 4B3A EEA2" /* E51ы)TÌK: */
- $"5CD5 333D 6C59 23C7 17B3 C98C 65EE 8117" /* \3=lY#.Ɍe. */
- $"22A2 574D D223 581B D09B 6473 3F85 6E2A" /* "WM#X.Лds?n* */
- $"81B5 F600 CAB6 1A02 3B24 D726 4344 536F" /* .ʶ..;$&CDSo */
- $"99AB 09C8 96EA B41B 01C9 7AC8 9478 B8AB" /* Ȗ..zȔx */
- $"69E3 1BF1 1100 AFF3 C59C 01FB 8EF9 047D" /* i...Ŝ..} */
- $"21EF 11DE D2CA BEE2 8372 5DDB C39C DE6E" /* !.ʾr]Ün */
- $"B652 35FE FDFB F1E8 2E91 778A 86C3 3117" /* R5.w1. */
- $"87D8 A7D5 7862 68B7 30C1 3B32 D209 0256" /* اxbh0;2.V */
- $"2BF7 DFEF 17C3 FC30 EF1D 9327 7041 FC3C" /* +.0.'pA< */
- $"674F 3069 DAB2 0EA5 BB48 DC2C DC66 F660" /* gO0iڲ.H,f` */
- $"9C9B C7C8 3734 C68B 7D5A 60A1 DF3D D3A8" /* 74Ƌ}Z`=Ө */
- $"E60C D15A 11C7 FB3B F75A 358E A7F7 16CB" /* .Z.;Z5. */
- $"67B5 097E E2A2 DE6C E40A FD52 8F75 43EF" /* g~lRuC */
- $"F5DF 5A51 BBF5 A074 791F F54F 9724 23C3" /* ZQty.O$# */
- $"F5E6 C4A3 E22C 1E06 3B71 A9A2 1C17 0109" /* ģ,..;q... */
- $"1B59 2742 AB03 0497 3E5A AD73 7FD3 DA51" /* .Y'B..>Zs.Q */
- $"9F17 A10E B9CF 7503 3395 8788 9D9D 4A58" /* ..u.3JX */
- $"F9B8 4A61 3DDA 7489 8086 9EAC 4D7D 62DD" /* Ja=tM}b */
- $"BF8B 9462 1CC0 6912 69BE 3BFE FED7 3174" /* b.i.i;1t */
- $"CAA6 A806 FF59 B963 ABEE 508B F428 D15C" /* ʦ.YcP(\ */
- $"82FC BA30 6907 C572 F2BD C0DB E9A2 44AF" /* 0i.rD */
- $"EED6 81F7 C602 F802 0374 CD1D 0F41 5E2E" /* ց...t..A^. */
- $"F54F E7AB C492 54F8 C570 48A6 1603 35D3" /* OĒTpH..5 */
- $"EA1A 6A6D FD79 27E3 F928 4E16 3A2D 43FE" /* .jmy'(N.:-C */
- $"6C3D AFC6 FA1C 578C 7BA9 7343 5B2C 7BB9" /* l=.W{sC[,{ */
- $"0614 915A 24C4 CAC1 A2D3 0EAF EAE8 7257" /* ..Z$.rW */
- $"EA2D 1ED2 3FFE 26A7 3E28 28D0 1AE1 D790" /* -.?&>((.א */
- $"A25D 1C6C BA20 E196 1EEC 9720 92EE 6E62" /* ].l . nb */
- $"E218 5609 944E 9A2E 9228 117A 6065 93FF" /* .VƔN.(.z`e */
- $"2B32 B2C1 7876 E657 E39E 8641 F202 62B4" /* +2xvW㞆A.b */
- $"20C5 99D9 F9E5 7D83 D807 EDB7 9A34 475B" /* ř}.4G[ */
- $"4F45 9AE8 ACD6 3098 A0C2 8D14 CBDB 9A2B" /* OE0.ۚ+ */
- $"0EF7 CB30 8B49 169F 1ECD 6F33 F063 65DA" /* .0I..o3ce */
- $"2A2F F0B0 EE29 91F7 CA11 748C 5E4E A447" /* *.).t^NG */
- $"0F7F 4B32 DB7A 366C 27C4 F178 33B7 5E9B" /* ..K2z6l'x3^ */
- $"BAAF 29CD A3EF 39BB 5FAD AD2B 5DCA 09E8" /* )ͣ9_+] */
- $"DB9A DD07 84DD 870E 2A4C 850B BD04 7F9A" /* ۚ.݇.*L... */
- $"1354 1DAA 0819 F583 1F47 5905 6597 5F07" /* .T....GY.e_. */
- $"7ED6 DFFA BA65 FA6C D01D F65F F833 D479" /* ~el._3y */
- $"BFD3 F3D8 57BB 3718 EBC8 5A2D 732E 464E" /* W7.Z-s.FN */
- $"6B46 9512 778B 8066 D5DA D21A 819D 5384" /* kF.wf.S */
- $"A84C AE56 92E2 2E9A 4D27 8A21 E02D 67FC" /* LV.M'!-g */
- $"EAA4 B3D5 9306 1D06 CC9A 84C8 D6C4 C7E1" /* ꤳՓ...̚ */
- $"4F47 E168 43F0 6EB1 9276 ED11 2C29 F1CB" /* OGhCnv.,) */
- $"90AB 1975 3405 422B 78EC 7776 FA5C 0A2C" /* .u4.B+xwv\, */
- $"F4B1 4F40 32CE D338 8911 EAB4 4CFC 7765" /* O@28.Lwe */
- $"D9ED C10E 114B 0909 1122 6832 A41E 3365" /* ..K."h2.3e */
- $"96EF FC81 A398 2FE8 0464 5D18 0C9F C1AF" /* /.d].. */
- $"8E6F 42CA BDC9 1DC4 770E 1C2E 01BD 62DB" /* oBʽ.w....b */
- $"7798 4167 FC4F B27D D7E6 32CE 7F95 954F" /* wAgO}2.O */
- $"653C 833E B4F1 C6C2 307E 0796 686E 6F5C" /* e<>0~.hno\ */
- $"6EE2 6260 4C0B 5329 36D8 839E 5F08 319C" /* nb`L.S)6؃_.1 */
- $"4CAE 85DE 6B64 F427 1358 C9FF 57B9 AF78" /* Lkd'.XWx */
- $"332B 82A6 0EBF 0F83 7A3C 8004 1402 6A12" /* 3+..z<...j. */
- $"FEE8 1612 2D8A 47FE 5BDE 2714 B393 E32F" /* ..-G['./ */
- $"013E BD7E 14FA 285D BF61 7CDA 3A92 734A" /* .>~.(]a|:sJ */
- $"520E 978D 8736 6AA9 847B 05C9 F28B 3D9A" /* R.6j{.= */
- $"9B2E 721C 9082 3EC1 362C D516 D306 1EB9" /* .r.>6,... */
- $"A95C EC63 3111 4ED2 054A EFF8 F26A 0E36" /* \c1.N.Jj.6 */
- $"7445 26A0 464F CEDC 924D B183 FAEF 28F7" /* tE&FOܒM( */
- $"AF76 2DBA F15C 4F45 4BFD E003 CDC1 A878" /* v-\OEK.x */
- $"6FB4 207C 2A45 1ED9 CE49 2495 F6A9 77E8" /* o |*E.I$w */
- $"E7FF 7FFF 7FFF 7FFF 70EC F373 E872 28BA" /* ...psr( */
- $"A0BB 38E4 AC79 94DA 6562 832A 9A7B EEA8" /* 8yeb*{ */
- $"6B09 FEA7 9249 2005 E7D1 D721 4761 B6DB" /* kI .!Ga */
- $"6DB6 DB6D 98C5 C208 FD98 41AA F430 3EAE" /* mm.A0> */
- $"7118 7229 50B1 07D8 C5CA 010D 4AB4 DE82" /* q.r)P...Jނ */
- $"53D3 E184 6561 DE5F 7236 BBF5 550D 4A83" /* Sea_r6U.J */
- $"555B 5C0F 9C0E F052 0080 F4AC 3912 DD30" /* U[\..R.9.0 */
- $"47C9 B77E C632 15D7 8EB6 CD51 0454 A805" /* Gɷ~2.׎Q.T. */
- $"2DAD F687 6CB7 B37F 2289 759F F7D5 8839" /* -l."uՈ9 */
- $"B3E6 BCA5 AA89 9D9D 599A 5BDD 54B9 7F7D" /* 漥Y[T.} */
- $"2770 11ED 2217 C539 0204 16FF 728A C52A" /* 'p.".9...r* */
- $"2D24 5FC7 E1D7 C47E 1DE8 C3F0 EA38 E730" /* -$_~.80 */
- $"2D9D 0AC5 991A F5DD 38EC 007B A963 8B4D" /* -ř.8.{cM */
- $"51BA A9FC AE25 908A 1B70 9145 EBA2 38C4" /* Q%.pE8 */
- $"168F 70BB 10A5 CAA5 A249 1974 03F3 AB57" /* .p.ʥI.t.W */
- $"3611 30C5 1F14 529F 040A A8EC EBDF F2FF" /* 6.0..R.¨ */
- $"232B 83FE C2D0 59D9 93C2 2A8A F86A 997F" /* #+Yٓ*j. */
- $"3207 03A7 C406 E96C C96F 23F1 1490 95DF" /* 2...lo#. */
- $"4024 67DC 3DE6 E1B1 EB60 1026 8786 531C" /* @$g=`.&S. */
- $"9A51 378D EE86 881F 496C 8854 9459 7799" /* Q7.IlTYw */
- $"11EC 4196 0C22 0F05 3762 D8F4 C348 7299" /* .A."..7bHr */
- $"793E 0718 14D3 D09C C192 80E1 9F7C 5CFA" /* y>...М|\ */
- $"429C 7960 2F8B 9063 C7E1 1447 7F52 D850" /* By`/c.G.RP */
- $"B80A F1D8 BE98 DC3C 9C44 3AB7 3DA7 E08C" /* ؾ<D:= */
- $"E7B6 07CE 2B69 C0E9 0C21 6133 1EC5 DAB5" /* .+i.!a3.ڵ */
- $"B079 413B FBA4 0259 78B8 DA3A E6D1 4AAC" /* yA;.Yx:J */
- $"2459 93C8 AD9A D69C AC40 5CF7 7385 1B18" /* $Yȭ֜@\s.. */
- $"D67D 82BD 5E44 3DF8 5D2F E6D3 CE47 0191" /* }^D=]/G. */
- $"6E57 0F2F E8E8 9FF0 14BC 21F1 7720 6F34" /* nW./.!w o4 */
- $"1EEE 5EF6 F8FD 5481 44E3 AB6B B06E 2556" /* .^TDkn%V */
- $"6F07 AD65 FC95 7C32 7487 10A0 3C20 9CA7" /* o.e|2t.< */
- $"B0EB F703 2D09 F0A6 D3FD 55F6 354B EDB0" /* .-U5K */
- $"179B B267 B9EB 8DA1 ED8E 7D0F 1AFF 4D50" /* .g덡}..MP */
- $"C1C7 A686 586C 6A26 3B0B 4292 60A0 A804" /* ǦXlj&;.B`. */
- $"04F6 5FDB 0F76 E2BC D680 20B5 46AE 399D" /* ._.vր F9 */
- $"CC54 82A4 1DCA 08E7 E2B4 6710 ABD8 FC18" /* T..g.. */
- $"949B 7076 11CD 598E 2A8B 99FC CC28 EC17" /* pv.Y*(. */
- $"451C DE31 F7F4 C47E 3ABB AF03 FDC6 D875" /* E.1~:.u */
- $"BD0C AB3E B78F F942 A53E E5F8 CA09 414D" /* .>B>AM */
- $"7544 D5B4 8367 3256 6D8C CB66 6DE7 E99C" /* uDմg2Vmfm */
- $"88E9 FCDC EB55 F67B 20E7 F44D 7616 6B29" /* U{ Mv.k) */
- $"124A C9AB 95C7 E9A8 209D EDA5 499F 2D2F" /* .Jɫ I-/ */
- $"20E5 DE8C 2EEE 92AF 4BD6 484B 7E18 2D81" /* ތ.KHK~.- */
- $"0502 F439 C742 BA21 693B 43C5 60DF 8BA0" /* ..9B!i;C`ߋ */
- $"9EAC 0A98 DFE4 DB4B 0BE1 E526 9B74 5982" /* ˜K.&tY */
- $"1817 EA6B 067A D3E4 8786 883D 26DB D361" /* ..k.z䇆=&a */
- $"C40F 89F4 B31F 2AF3 1369 FDA9 889A 5620" /* ..*.iV */
- $"9AE7 4384 7184 9D7F 6C37 F79B 9422 ADF3" /* Cq.l7" */
- $"2BEA A620 14CF 0267 110E AB20 594B F1DA" /* + ..g.. YK */
- $"9D7F DB53 3723 1A4E 0DEC DF68 3A10 078F" /* .S7#.N.h:.. */
- $"8CA5 471B 4400 0975 92AA A351 8C66 5DDA" /* G.D.uQf] */
- $"0E4E C7B1 286F 2F7C E0EB 24CC 0A8B CAF8" /* .NDZ(o/|$‹ */
- $"4F0F 75E5 CACF 26F5 0FFE 86A8 1E77 5F03" /* O.u&..w_. */
- $"A8B5 A544 F04B A521 B3FA 854A 64FA 70CD" /* DK!Jdp */
- $"526F 97AE 807A 05FC 3F67 2471 61E5 2715" /* Roz.?g$qa'. */
- $"5774 E452 7E4A CDDA 6E48 0DA2 04B3 3A29" /* WtR~JnH..:) */
- $"DE10 8F75 3A3A 559D A881 B948 74F3 AB92" /* .u::UHt */
- $"B154 0F88 A11B A00B 25ED 9A59 B894 618E" /* T...%Ya */
- $"AD45 3D59 9C08 49EA 076C CD63 8F49 B714" /* E=Y.I.lcI. */
- $"32B3 8743 2506 F55A C011 CBEF C94A 8606" /* 2C%.Z.J. */
- $"EDE4 BE7D 2DC9 8830 6C23 91E0 0209 440C" /* }-Ɉ0l#.D. */
- $"9409 1457 6CA0 2201 8FF4 7573 54F8 CCEC" /* .Wl".usT */
- $"D201 4A3A 66A6 B191 4E14 4CB1 08B4 2100" /* .J:fN.L.!. */
- $"BCF2 3A0D 696F 4582 F8B0 3A60 2D09 E9A7" /* :.ioE:`- */
- $"8E83 CF44 A16A 6516 31C1 B51E 2DFE BDAC" /* Dje.1.- */
- $"356B F402 856C BEA0 109C A125 A759 E580" /* 5k.l.%Y */
- $"3501 F500 F252 9533 F180 6E7D 30A8 FD62" /* 5..R3n}0b */
- $"7FD6 B4EB 9120 8504 493A DD87 D79A 0CB1" /* .ִ .I:݇ך. */
- $"B674 7010 830D 8A38 5B44 B11D 3632 3FA5" /* tp..8[D.62? */
- $"CE31 CE9A 1670 AF20 16F6 BDA6 4980 002E" /* 1Κ.p .I.. */
- $"3E9E 8AB0 8B1F 63C5 28C3 7914 2833 137F" /* >.c(y.(3.. */
- $"0915 DD39 7D38 49A3 6054 B5DC 2509 EE11" /* .9}8I`T%. */
- $"D68A 5C2A C75B 5B9F 7A9A FF3A D06F 3331" /* ֊\*[[z:o31 */
- $"29E6 A9F4 8AD5 E0D9 7FB9 84B1 F403 8910" /* )... */
- $"1168 1270 19E2 E385 0353 0FFF 697F 96BE" /* .h.p..S.i. */
- $"EF55 21CA 25A1 CE5E 0CD7 03A9 094F 51FE" /* U!%^..OQ */
- $"5314 E59F 90EB 907A E37A DD9D 182A E41C" /* S.埐zzݝ.*. */
- $"CFFB 7262 0D9E B904 8D95 2DE3 E02B F5CB" /* rb..-+ */
- $"BF61 6012 924E 50D3 2D8D 6C25 FC60 8D19" /* a`.NP-l%`. */
- $"9855 8BF2 5400 0000 04E3 7684 B40E 9EE7" /* UT....v. */
- $"21F8 CB76 250B 7CE0 2605 7C84 7E9F F226" /* !v%.|&.|~& */
- $"6B94 0DB5 02AA 61E7 A9FF 5D9F A9F2 B546" /* k..a]F */
- $"2417 2E4D B238 ADDF 9233 5911 1D61 D35A" /* $..M8ߒ3Y..aZ */
- $"8788 DF34 284A 9664 B91E 7A11 4568 B395" /* 4(Jd.z.Eh */
- $"7C74 C891 2A46 C056 EE92 0459 D81C A41F" /* |tȑ*FV.Y.. */
- $"CA5E 4752 3ADE 89AB 995B 2BF2 D070 41B1" /* ^GR:މ[+pA */
- $"EBFE 65BF FF61 55F5 5460 A4E0 33CF 7F1E" /* eaUT`3.. */
- $"691A 0DA4 9372 4DCD 4A7C FF30 7DA5 4AD0" /* i..rMJ|0}J */
- $"1236 3C90 00C2 4517 FF78 771E DA05 952D" /* .6<.E.xw..- */
- $"1085 D433 FD50 1E6F D583 2585 CBD6 5CFC" /* .3P.oՃ%\ */
- $"9EF2 539B BE7A CCA1 ABF6 5AED 484B FF78" /* Sz̡ZHKx */
- $"D6BD 435E E56E 5510 3047 49DE C511 72CF" /* ֽC^nU.0GI.r */
- $"72A0 B2CE 5E4D E2DA 0AFA FEDE BDFD 3167" /* r^M޽1g */
- $"02FE 3FBE A1B9 7A5F 205B 7D60 1BA3 C975" /* .?z_ [}`.u */
- $"5949 A641 5A3E 5AF2 F237 53BE FCAC 71F1" /* YIAZ>Z7Sq */
- $"E3E3 6AEB 35B9 41BD C4B6 3400 DBA0 4B7F" /* j5AĶ4.۠K. */
- $"FF79 17FD 23F9 918D E532 F6BD F949 B633" /* y.#2I3 */
- $"6A36 7600 17D8 C912 DB72 6F48 869C 0D66" /* j6v...roH.f */
- $"1410 074A 8F5B 629C 5B8B F293 6DB6 DB6D" /* ...J[b[mm */
- $"B6DB 6740 B8F8 BF85 2938 ECDA 6390 6537" /* g@)8ce7 */
- $"5986 A2A6 B52C A20D F057 C41F 660A C203" /* Y,.W.f. */
- $"E5C1 68B0 9D56 DAD8 F20C 665C 5D04 4BA2" /* hV.f\].K */
- $"46FF 7DB5 4880 6121 2EA3 5D2A 82F4 B18A" /* F}Ha!.]* */
- $"50FC 2D12 DEFE 1F4D 01BF 3315 10D3 5D94" /* P-..M.3..] */
- $"11B1 0221 28B8 56D9 4CED 012D D9C9 4005" /* ..!(VL.-@. */
- $"316F E887 29A8 3E83 9E25 FF1F A4C1 5D25" /* 1o)>%.]% */
- $"8893 36E0 73BE DE25 456A 4678 B7C5 AD7A" /* 6s%EjFxŭz */
- $"90C9 3950 942F 1459 C737 31EF 991F 241B" /* 9P/.Y71.$. */
- $"C294 7CFB 9461 B43A 8D37 8A6D BBC8 D7F6" /* ”|a:7m */
- $"A128 281D DF2B EAC5 A154 E6D9 FF53 984D" /* ((.+šTSM */
- $"550E 9C70 3F64 0E0E 0940 0AFC 5CC9 CF43" /* U.p?d..@\C */
- $"7184 3D0F 9FDE 08DF EC31 B86E 0D38 AF71" /* q=..1n.8q */
- $"29F1 A21D 7847 7150 6DCA 9211 C778 F1A4" /* ).xGqPmʒ.x */
- $"26AA B90D 1A39 DB92 4924 9249 2493 36D2" /* &..9ےI$I$6 */
- $"4924 9249 2492 49FE 069C E7B9 CB0D 4E87" /* I$I$I..N */
- $"7D9E 9D29 FC64 8A6F 6185 2BD9 806F 760B" /* })doa+ـov. */
- $"464D 4732 BD90 0E7D CABF 2B6F 2A78 8608" /* FMG2.}ʿ+o*x. */
- $"DEF5 406F D401 3FD4 AE82 058D D6C8 B980" /* @o.?Ԯ.ȹ */
- $"FECA D9B9 E7B6 3982 9FD3 81EA 544B 30BD" /* ٹ9ӁTK0 */
- $"7E56 FD78 66FD 5A41 D0BD 7714 5FAF 2A1E" /* ~VxfZAнw._*. */
- $"8FDA B705 EAAE F6F2 D69C 9812 7194 A56E" /* ڷ.֜.qn */
- $"DB55 BF75 C4E4 BDCD 9FC2 ACAD C428 829F" /* Uu͟¬( */
- $"2409 3BB2 A894 8020 A8E7 FC16 F4FF 4E84" /* $; .N */
- $"C06E 889C 1C74 96AD 5420 F825 1A2B 015C" /* n.tT %.+.\ */
- $"6BC2 31EE 64AB 7A44 15E5 3458 8040 AEEF" /* k1dzD.4X@ */
- $"F6BD 7D58 6478 8344 018F D3C6 2E33 69A4" /* }XdxD..3i */
- $"E5E8 721A 5B2F 777B C0D8 0A05 2CE7 EEC8" /* r.[/w{., */
- $"69EF 417B A960 D320 842E 84DE D442 AB2F" /* iA{` .B/ */
- $"3B31 84FE DCFC A608 2E09 AA42 60F6 DB2E" /* ;1..ƪB`. */
- $"DA5B C95D D10A 77BE AD48 B5FF 0557 A5AC" /* []wH.W */
- $"327B F763 FDA1 32BF 7308 3EFC 0C2B 2D22" /* 2{c2s.>.+-" */
- $"584A F9CA BFB4 78FF 6E67 42CC B491 492B" /* XJʿxngB̴I+ */
- $"17C3 C746 9966 5780 BA6C 2798 472E 1CFF" /* .FfWl'G.. */
- $"6A32 69A0 86E0 44C6 1679 08F9 9928 48D9" /* j2iD.y.(H */
- $"3DA0 CBA0 1E5E 2618 7162 51C9 DEF0 56A0" /* =ˠ.^&.qbQV */
- $"1924 F126 CAAD F248 A1A4 2816 13A7 FE76" /* .$&ʭH(..v */
- $"594E 647C 36C4 C014 CDC7 5C89 DBAB 9854" /* YNd|6.\۫T */
- $"9094 FC96 5FED 7476 AA3C DF0B B47B C123" /* _tv<.{# */
- $"BE6D CD5A BA07 CC19 94FC DC37 B85C 0FD2" /* mZ..7\. */
- $"9FED 62E6 F910 2F49 529E CE10 9738 D296" /* b./IR.8Җ */
- $"A81C 1A0D 0FBF 7CAE DB93 40C0 3BC9 5A0C" /* ....|ۓ@;Z. */
- $"B23D FBD4 3863 C520 03A0 D966 5327 A0A2" /* =8c .fS' */
- $"DD06 B7A1 942B 0A75 CB23 8664 4159 8647" /* .+u#dAYG */
- $"2725 DAF6 693A 58D7 7A7D B34A 393D FE7A" /* '%i:Xz}J9=z */
- $"C105 C374 193C 123C 130E 062C 8AB2 32FD" /* .t.<.<...,2 */
- $"80E0 72E3 6AEA 2078 5D7C D3E5 4E20 D927" /* rj x]|N ' */
- $"157E 9DC5 1A29 2F0F C326 AFE3 3ACF C361" /* .~.)/.&:a */
- $"8C45 D79C EB27 7441 E4C7 8BFD 5832 DB93" /* Eל'tANjX2ۓ */
- $"78F5 B9DB BA4E 329E A262 C467 88DC C540" /* xۺN2bg@ */
- $"78E0 4E55 34F3 806E 2DEA B371 E9B5 D8DF" /* xNU4n-q */
- $"5EDA B5B9 1C48 5A11 ECAB E4F8 67B7 C76E" /* ^ڵ.HZ.gn */
- $"460F 8E6A C7BA B5F8 75F2 9105 1480 FD1A" /* F.jǺu... */
- $"80EB DB48 6115 AA6E 9AEA A07C 57B0 1A7F" /* Ha.n|W.. */
- $"0CBF D5DE 47A7 89BE 4CAE 19FE 7B79 5839" /* .GL.{yX9 */
- $"232D 495E 476C E267 D9D2 5257 F0E6 3EB5" /* #-I^GlgRW> */
- $"F140 AAAF 1E36 BA04 086A EEC5 3232 7958" /* @.6..j22yX */
- $"72E3 FCC3 9488 B44C 0C15 EF6B 811B CF97" /* rÔL..k.ϗ */
- $"0532 2B88 663D 8675 6050 AB94 A435 C0FC" /* .2+f=u`P5 */
- $"9E08 9873 92AF 6859 F7F5 64B0 0BA5 FA68" /* .shYd.h */
- $"3557 0898 9E0D 5795 BF67 2866 5FB6 63C6" /* 5W..Wg(f_c */
- $"4F82 42CE A682 DC8D CB18 D4FE 6252 95D1" /* OBΦ܍.bR */
- $"C85C 6B2C 0FC0 7C9D 5A80 F93B 8900 F93A" /* \k,.|Z;.: */
- $"8EE6 7513 4AFA 1609 3CEE D5EB B420 A1CE" /* u.J.< */
- $"318D 6F67 720A 7F84 4127 C0F2 9193 35CE" /* 1ogr.A'5 */
- $"6D97 9682 5E5D B9FC 5A97 3B71 AB1F 64AA" /* m^]Z;q.d */
- $"3383 1F0E C0E9 26BE E6EB 24CD 499F F2BA" /* 3..&$I */
- $"997D E886 6FF8 C6B5 0607 1259 7715 7539" /* }oƵ...Yw.u9 */
- $"4B57 F7A9 56A7 A04B 031F 0786 6C02 E7BC" /* KWVK...l. */
- $"8256 7F27 A39A B66D 6B95 6C11 CDE4 C580" /* V.'mkl.ŀ */
- $"54DE 7E26 129C EB67 ABC8 455E 6CC3 453E" /* T~&.gE^lE> */
- $"F9A8 3ED5 9B43 4EB8 384E 0F7B 28E0 16FF" /* >՛CN8N.{(. */
- $"1342 18B1 31B6 EAEF 4C40 36F7 0CFF 6AFF" /* .B.1L@6.j */
- $"8059 5D1C 275B 4F7D B392 4DB0 5E5D 4304" /* Y].'[O}M^]C. */
- $"4848 2A3A C93F BAD6 638D 315A 8771 1150" /* HH*:?c1Zq.P */
- $"1D41 B6A7 C9B8 782E 19D8 F8E7 07EB ED20" /* .Aɸx... */
- $"7D4E AFFF 5FD2 4FA0 2B48 B549 6A50 AD81" /* }N_O+HIjP */
- $"F11D 357F 7CB2 4B8B F28B 6C97 2C23 58A3" /* .5.|Kl,#X */
- $"92E8 2BFB 77F2 1ECE 7A2A C437 47E3 A833" /* +w.z*7G3 */
- $"D60C C3CA 168A 85B8 620C 109C 4134 35BF" /* ..b..A45 */
- $"ECCB 3629 944F AD29 444A C4B6 F019 F19B" /* 6)O)DJĶ. */
- $"4189 B1D3 8F28 65B9 85D8 C715 2E1A 267D" /* Aӏ(e...&} */
- $"A7DB 4C90 9829 BC86 E14C 9F44 757D 5436" /* L)LDu}T6 */
- $"9C38 979D 3654 9A63 E572 7864 E513 A083" /* 86Tcrxd. */
- $"C943 97C5 A88B 23A2 4ECC E4F1 AEED F3EC" /* CŨ#N */
- $"C57D F254 B087 7E1F 81B3 59E6 E2A0 E5CB" /* }T~.Y */
- $"B710 EF71 0598 01BF 1400 3814 0759 EDA8" /* .q....8..Y */
- $"386C 3DF0 F1C5 CA93 612F C58D 71BA 6ED6" /* 8l=ʓa/ōqn */
- $"FE35 90B4 9C10 A938 33B6 6987 E407 AE7B" /* 5.83i.{ */
- $"5B1A 8E0E BE53 1C94 D747 9303 2ED9 13FA" /* [..S.G... */
- $"226C F38A 7134 3CF6 1923 B85F A254 0048" /* "lq4<.#_T.H */
- $"A765 B678 FC9C 1E2C E183 FC80 CA83 9572" /* ex.,ʃr */
- $"E573 B224 9894 7316 C931 4A49 C28F 6E33" /* s$s.1JIn3 */
- $"B579 EE14 84BC 61CC 351B 41FB 7095 5F8C" /* y.a5.Ap_ */
- $"1B15 6DAF FF7F F8EA 5A11 5453 6ECA 1C02" /* ..m.Z.TSn.. */
- $"C8A4 F40F AD00 7BC9 EDFD AC3A 28E4 546F" /* Ȥ..{:(To */
- $"1E36 BE45 897E F5D5 BE25 E84B 57C6 9080" /* .6E~վ%KWƐ */
- $"B6C4 79B8 153B 110F D90B 215D 401C 0453" /* y.;...!]@..S */
- $"8243 BF4A CDAE 9270 0658 462F E0C7 82A8" /* CJͮp.XF/ǂ */
- $"E155 C547 D144 EBAD 74EC EAFF 7799 6D50" /* UGDtwmP */
- $"D0F9 6BA4 D8B3 0FBB B75B BC48 D5BA 8EAB" /* kس.[Hպ */
- $"FF7F 3A2A 820F D817 FB8B 7590 ED4A 3D7B" /* .:*..uJ={ */
- $"DAF8 C05F BDCF 1B7C 8862 53A8 95D6 C0DF" /* _.|bS */
- $"4069 36DA 0739 783C C432 1E0C 7DA6 2D70" /* @i6.9x<2..}-p */
- $"B33A C5AD 810A FBBD E9BB B776 6463 9FDC" /* :ŭ黷vdc */
- $"B401 211D 81BA A9FA 8761 ED36 A1EF 439D" /* .!.a6C */
- $"9880 BE88 E045 3068 F59F 7AD7 EFFF 7FFC" /* E0hz. */
- $"5562 1F00 0818 22D6 5002 F762 7A20 0DC0" /* Ub...."P.bz . */
- $"3ADD FF5D 1851 D391 F011 0000 0000 0000" /* :].Qӑ....... */
- $"0000 0000 0138 5715 ED61 F2C5 2C28 30C0" /* .....8W.a,(0 */
- $"F669 9389 6153 3A95 E010 CCA0 2FEF B36F" /* iaS:.̠/o */
- $"9576 F8C0 F17B 27F6 F6FA 412C 70C7 CF14" /* v{'A,p. */
- $"7625 6871 7FE2 16C9 B6E9 5BF1 1A16 E2F0" /* v%hq..ɶ[.. */
- $"945D E51E CCF9 0970 E586 517C 475F 8856" /* ].pQ|G_V */
- $"CA0C 1DD9 E001 D7BC 1876 745C 8077 672D" /* ...׼.vt\wg- */
- $"CECA FF0B 01D1 76FA 32F5 C047 26FB 451F" /* ..v2G&E. */
- $"5261 79B6 5990 79C9 4DF7 5B69 D548 E894" /* RayYyM[iH */
- $"F249 0C84 D3F0 9555 7B99 EA27 FA38 184E" /* I.U{'8.N */
- $"F863 AFA1 CE80 AEBC CB89 DD99 B8E2 0BEC" /* c΀ˉݙ. */
- $"2F74 E534 3FF4 B50A 4B04 02B1 C178 B189" /* /t4?K..x */
- $"D30F 77DC 8A15 8C9E AF87 1DCD D545 AC6B" /* .w܊..Ek */
- $"CAFB 832B E240 6752 8EF2 9BDF 76E8 621D" /* +@gRvb. */
- $"892E 384C 7BF0 4DE8 F910 7689 C3F0 E7E9" /* .8L{M.v */
- $"E401 C781 F341 A84F 6922 E97B FC22 E259" /* .ǁAOi"{"Y */
- $"6B26 9B03 14A7 DFA1 B7BD CBED 9539 5DE3" /* k&..ߡ9] */
- $"2041 2F5F A37A 2F23 00FC 6424 D7F8 902E" /* A/_z/#.d$. */
- $"7261 227B B4EC F4D1 9C18 22C3 8CA5 EFF8" /* ra"{ќ."Ì */
- $"5701 6734 9110 8B4E D9E0 EE8F 7FEA 202F" /* W.g4.N. / */
- $"CFF7 5CC7 6107 0B22 B0BE A87B 32EF 0FA8" /* \a.."{2. */
- $"3D2D 794E 556E 6089 ACBA D46C 17EC A9DC" /* =-yNUn`l. */
- $"0F4E D57D B8C8 EED1 F9D4 F96A 7BEE 3794" /* .N}j{7 */
- $"49DE 3AA7 EE2E 0B25 A47C 966A D90D C792" /* I:..%|j.ǒ */
- $"6304 7C05 C6EB A26D 83B8 3E0C AAF5 AFFE" /* c.|.m>. */
- $"FDC3 F7C4 C0A3 C3ED E8D2 0FAB AC58 1F56" /* .X.V */
- $"FF40 F44B 4289 C6D7 CC17 A019 AD4A C889" /* @KB..Jȉ */
- $"67AD 0673 32A0 B6BA 087E 7279 19C2 025F" /* g.s2.~ry.._ */
- $"DB0E 0E97 02D9 2268 5BCA CDE6 B94E 8D9B" /* ..."h[N */
- $"03EB D786 1698 2D8A 2ECD 432E D615 931F" /* .׆.-.C... */
- $"452B 5D40 0950 5BBE A70F BD95 9F0E 8B95" /* E+]@P[.. */
- $"86B7 47DE 0757 BFE4 9775 3082 9D22 863A" /* G.Wu0": */
- $"E404 B84C 5E88 8424 31DD 689A D234 88E2" /* .L^$1h4 */
- $"971F 9E59 429C 6C7E 3670 8F7C 8F86 A80D" /* .YBl~6p|. */
- $"848E E78B 5331 058E E444 FEC2 269A 7E23" /* S1.D&~# */
- $"608D 0502 E075 F7A4 DACF 515F AA08 31C1" /* `..uQ_.1 */
- $"1275 02C0 F37E F465 ADE9 1918 F1F0 0E4F" /* .u.~e...O */
- $"E5A4 41A5 F655 22D9 946A 7FEC 0720 3D3A" /* AU"ٔj.. =: */
- $"4961 05B2 F02D 51D2 1212 084B B3EA 5DC9" /* Ia.-Q...K] */
- $"F986 5763 A2AC E2AC 1144 5DC3 E6A5 D092" /* Wc.D]В */
- $"3654 3737 A598 21C2 34FF 097C B8B8 5934" /* 6T77!4|Y4 */
- $"C947 05C9 B4BA F52B 99FF 3AFE 6B15 2CAE" /* G.ɴ+:k., */
- $"06CF D962 CCDE D937 D4AE B3D9 7E92 E2AF" /* .b7Ԯ~ */
- $"8F4E 31CE 06E7 0AD8 71DB 4456 7101 E221" /* N1.qDVq.! */
- $"74AC 1159 9EDF 9841 CFA3 E04F DECF 6FD3" /* t.YߘAϣOo */
- $"90CC C22F 63B0 45CC C98B 3125 33C0 CFBA" /* /cEɋ1%3Ϻ */
- $"4CE7 3FAD F2E4 85E7 0C74 35A5 97E9 8672" /* L?.t5r */
- $"9180 E059 EF0F C416 E25F 0E83 095A 36AA" /* Y.._.Z6 */
- $"8E74 F1F7 11A8 49DD C47E 5098 D576 DC41" /* t.I~PvA */
- $"D6FC 7C37 E307 A2DB 997E A046 C114 CF04" /* |7.ۙ~F.. */
- $"FD8E 32D1 2AC6 3A81 C8B6 C680 6E60 7826" /* 2*:ȶƀn`x& */
- $"9A40 9C80 BA1B 4DE8 854B 09D9 33B3 95BE" /* @.MK3 */
- $"7CE5 CCA3 C463 5D1C 1F2B A160 E208 AA0A" /* |̣c]..+`. */
- $"D00F 1933 5FB5 2705 4E9C 3733 0FD0 2AA0" /* ..3_'.N73.* */
- $"D116 F240 05EA 53BB 5A5A 0A4B 3D9E FCB7" /* .@.SZZK= */
- $"FE35 1D0B 1E56 C4AA 9B6C 8CE6 10CA DAA5" /* 5...VĪl.ڥ */
- $"6DF1 6F74 C332 BD93 556E 89F5 A94A 232D" /* mot2UnJ#- */
- $"E9EF C950 666C 7D3E D1BA C98F 4489 3C5D" /* Pfl}>ѺɏD<] */
- $"F7FC 88D4 C90E EE9D 7691 C976 2CFE 6BA0" /* .vv,k */
- $"B53E 5C59 749E FEBC 4AB4 490C A3B6 5187" /* >\YtJI.Q */
- $"4A10 1076 6348 AEC1 054B 0A98 9196 29C3" /* J..vcH.K˜) */
- $"F995 50E4 E003 F099 9495 7ECC 1C78 C536" /* P.𙔕~.x6 */
- $"AA8D 7305 BE7F FF72 99F7 25ED 4C38 0896" /* s..r%L8. */
- $"A1BE F2D4 016E B744 CBB7 9CEE 1C88 5E3D" /* .nD˷.^= */
- $"1B9E E3CB 29D2 AAA7 C3F6 41F4 B6C0 5861" /* .)ҪAXa */
- $"93D3 4773 858E 3470 E670 4F94 E206 FBA3" /* Gs4ppO. */
- $"7050 2A3D 6DC0 004E 32D7 6043 4E5E C44F" /* pP*=m.N2`CN^O */
- $"284A 3214 97B7 19DE 41C4 6204 56CB 1695" /* (J2..Ab.V. */
- $"BAD8 C308 0FFE BEB7 FE14 C6AC CEE8 5022" /* ...ƬP" */
- $"C27A 2CCA 4714 4C52 3975 615D A1C8 62BF" /* z,G.LR9ua]b */
- $"C477 FF7E 2637 3B89 8C43 6E09 285B 2D1A" /* w~&7;Cn([-. */
- $"8E9E 4110 CE7B E30A E21C A140 02C8 D0AD" /* A.{.@.Э */
- $"630B 5488 7CE7 B884 393A 6FDD 5A68 7FB9" /* c.T|縄9:oZh. */
- $"60EC C73B 143E 3F61 3E31 1A3E 8438 7944" /* `;.>?a>1.>8yD */
- $"B652 14AE 63CA 803C 9B67 C6FE 2F5D 4CD0" /* R.cʀ<g/]L */
- $"3A63 1328 8809 A4AB B4A1 8664 FE90 F03E" /* :c.(Ƥd> */
- $"18E2 7982 7DDC A444 1306 4546 61B2 A710" /* .y}ܤD..EFa. */
- $"CCED 529C 92CB D547 22F5 0DB0 B10F 8450" /* RG"..P */
- $"E5AC 253A 6937 BFBD D0C6 8AED 14C7 787E" /* %:i7Ɗ.x~ */
- $"21E7 860D 8567 633D A9E6 0466 93A5 6789" /* !.gc=.fg */
- $"D643 2EEE 7542 7B02 086A 83C4 AD3C 785C" /* C.uB{..jĭ<x\ */
- $"E3B4 BFC0 C27C 3762 1D98 0A0C B43D 8107" /* 㴿|7b..=. */
- $"3003 FF74 C626 1BC1 44AA 08A0 7A68 0ADE" /* 0.t&.D.zh */
- $"E9BD 94DB 3644 AA13 CFCA A9CB 0E8F 9061" /* 齔6D.ʩ.a */
- $"73BC 6A23 359D C129 F184 4EBA BE0F A772" /* sj#5)N.r */
- $"9AB6 7DDC C179 81DB 9FDC EDA3 E6C5 21E2" /* }y۟! */
- $"7049 87BC 00E3 34F5 8066 3FFE 7CA7 A588" /* pI.4f?| */
- $"6277 30DE 8FC1 950A A652 5B12 B0A4 B8BE" /* bw0ޏ¦R[. */
- $"2297 4261 CB90 AEBB F3CB 2BEE 2FA8 149E" /* "Baː+/. */
- $"11E6 487B 3EFA 45B9 E4A8 17DF DF8E D5FF" /* .H{>E.ߎ */
- $"750C 2E52 4F3F 5960 B3B7 3DEB CFE3 4EC3" /* u..RO?Y`=N */
- $"676F D76A F8C3 67EB 383B 042A C000 1CF5" /* gojg8;.*.. */
- $"FB57 51DF 4E0F 9709 4A58 F371 8A53 79CD" /* WQN.JXqSy */
- $"B935 29C8 5953 BBFB B216 24F0 FF5C F1BE" /* 5)YS.$\ */
- $"1649 C9BE 754A CC45 62C3 44A2 3E12 A872" /* .IɾuJEbD>.r */
- $"736B 05DD F77C C7C6 F33D 8224 147E D163" /* sk.|=$.~c */
- $"02B4 0BC6 297A FA75 03A7 BFDD 709A A878" /* ..)zu.px */
- $"734A 7236 791A BFF6 9F21 CC67 268D 160D" /* sJr6y.!g&.. */
- $"A6D0 7988 72CF 6475 146C 81EB 8249 518A" /* yrdu.lIQ */
- $"49B7 0389 FDB6 9CEB DCA2 41ED 085D 4E85" /* I.ܢA.]N */
- $"03E4 3F4E D8CF 25E1 658D 38F6 8F88 A499" /* .?N%e8 */
- $"B64A DD79 FDF2 39FB 5CEC F29B 714A 733B" /* Jy9\qJs; */
- $"76E4 94E5 F567 3A71 28F0 13A6 7A74 CD91" /* vg:q(.zt͑ */
- $"5804 065E D3C7 09B7 ED19 51E5 0913 4436" /* X..^Ʒ.Q.D6 */
- $"9791 BB58 10F3 7183 5DB6 4874 65D2 AAD2" /* X.q]HteҪ */
- $"DBA2 C761 A70F 3EEE 9256 2EF0 945D E52D" /* ۢa.>V.]- */
- $"34CF 10DF B2AF 8E14 A5A4 E24F 0051 F63E" /* 4.߲.O.Q> */
- $"F11C 5DAC 6D8D DEDD A585 96FC A2AB A5FF" /* .]mݥ */
- $"5298 6349 DB41 9276 C1C6 F1E2 9ABF 822B" /* RcIAv⚿+ */
- $"346F 8679 726C 666A 9638 246A EABE 54A9" /* 4oyrlfj8$jT */
- $"49DD F22A BC62 5867 51F2 FDBD B33B 40E0" /* I*bXgQ;@ */
- $"220F 075D 031C EAAE 3CDE 67CF 2269 E26D" /* "..]..<g"im */
- $"BEF3 1873 E610 D43E 8F03 A14F F04F 980B" /* .s.>.OO. */
- $"69FF 1E4A 1925 DDE6 B473 84B5 6F53 75DD" /* i.J.%soSu */
- $"CF71 C4C0 72DC 5403 7E7B 1A9B 6F16 BA87" /* qrT.~{.o. */
- $"A44D D4A2 8029 E15A 8C17 BE55 A30B 87B3" /* MԢ)Z.U. */
- $"DC5B CED9 2E4C A8F3 939B 6F82 8885 9BD5" /* [.Lo */
- $"905B 6EE2 E3C9 D45E DE91 DD46 7EDD 23BB" /* [n^ޑF~# */
- $"6852 2BD3 3D31 2755 2D1B 7431 35EB 6CBD" /* hR+=1'U-.t15l */
- $"638C 9E5D F0EB 9AE0 49BC D327 7536 BCB3" /* c]I'u6 */
- $"65F1 992B E073 9D25 980D A244 7F9E 749F" /* e+s%.D.t */
- $"53BD D08A C5EF 64A2 D672 7A55 9146 5CAD" /* SЊdrzUF\ */
- $"7839 E1B6 7543 4556 146E C347 33E3 2798" /* x9uCEV.nG3' */
- $"4752 6F78 AAA5 AE5E 7B02 CD92 D5F1 FD30" /* GRox^{.͒0 */
- $"F78A 7BFB 03AB CF34 58BF 3810 B8A7 CDAB" /* {.4X8.ͫ */
- $"A573 658E 260A 7C50 000F 00AC D13F 618E" /* se&|P...?a */
- $"A241 9458 3945 9D59 3F9B 13C5 04CC 600E" /* AX9EY?..`. */
- $"FC51 8C8D FBA0 4150 5832 4539 730B 4631" /* QAPX2E9s.F1 */
- $"0598 EE14 817C B560 97C5 B953 64D4 980D" /* ..|`ŹSdԘ. */
- $"C379 6FFF 3E63 6746 7BE8 D3AB 5215 B47F" /* yo>cgF{ӫR.. */
- $"3CAE 42E4 D4BF B7BF 6580 3319 6A71 C2E9" /* <BԿe3.jq */
- $"48AA 2C5E 9D78 B9C3 F8DA B858 D5AB 99F4" /* H,^xڸXի */
- $"B04F EAAC D0DE 2302 F874 7E64 A69B 89CE" /* O#.t~d */
- $"AEAB A73F F815 0D06 B24E 39EC D8E9 EFB7" /* ?...N9 */
- $"ED32 55A0 8E21 B52A E55C 17AE E07B 42F4" /* 2U!*\.{B */
- $"D451 CB7C E941 1578 3EE3 9565 087E 9A05" /* Q|A.x>e.~. */
- $"B5FC 403A AAA2 25CE 5AC1 B658 1EE9 9A53" /* @:%ZX.S */
- $"4000 51DF 95E8 C605 97AC C7E1 A8B1 F86C" /* @.Qߕ.ᨱl */
- $"7C3F 0BCC E410 8FA7 78C0 7964 BDD0 E341" /* |?..xydA */
- $"5DC5 D977 EF99 460C FC48 A51A B5CD DE47" /* ]wF.H.G */
- $"F9E2 194D 1F2D B2B6 556B 0F68 BD1B 5BEA" /* .M.-Uk.h.[ */
- $"9FDD 1280 92A3 EF96 132C 22F6 CA8A 1C20" /* ..,"ʊ. */
- $"54DA F163 6119 BC02 7AE6 10CA A16B 993A" /* Tca..z.ʡk: */
- $"E22B CC58 D181 40E6 EA99 0897 5166 4C1F" /* +Xс@.QfL. */
- $"6D58 D092 5119 1AF5 0C2B 1DC6 029D F0E8" /* mXВQ...+.. */
- $"1F6F 9F5C 17D8 68A0 F600 5C68 5C16 4269" /* .o\.h.\h\.Bi */
- $"F5A9 4D97 32DE 3A9C 6609 86C2 1D0F BA56" /* M2:fƆ..V */
- $"3C8C 1046 E0DC 2ECB 9BDB D61E 6955 CE38" /* <.F.˛.iU8 */
- $"DB97 859B 9E73 78BF FDEB ED74 0C4E 4203" /* ۗsxt.NB. */
- $"431D 69C4 635D D1EA 1A9A 6462 BE48 DDB9" /* C.ic].dbHݹ */
- $"6E63 C4D8 8886 51CB 19E6 A7C9 5941 8443" /* nc؈Q.YAC */
- $"57E5 8C3B B907 FF17 4B41 08DA 7AFC 1B8B" /* W;..KA.z. */
- $"9B05 622E 1F81 91D8 2C60 9C6A 3B23 608B" /* .b..,`j;#` */
- $"F2EC E527 70F9 D963 D302 D7AC 18E2 2692" /* 'pc.׬.& */
- $"AE0C D915 7E30 5B09 305C 8F5D 1346 3FF2" /* ..~0[0\].F? */
- $"8635 ECEC 1CB7 962D 0846 3FA9 5920 C1B0" /* 5.-.F?Y */
- $"5582 FF3A 24E0 FAAE 8FAE 3843 DFCF B74F" /* U:$8CϷO */
- $"CAEC 5602 D1C5 1760 5ECD 92C8 1DD1 4ABE" /* V..`^͒.J */
- $"2336 8A90 E444 6753 D3E0 0F02 8E99 7393" /* #6DgS..s */
- $"8B26 6C9F BFB4 64DE 7867 73F7 10F0 477A" /* &ldxgs.Gz */
- $"8383 ADA5 49C3 722B 1FD7 0BB5 4118 4714" /* Ir+..A.G. */
- $"D5F9 6C20 CDD0 8151 EAB4 457F FF4E 314C" /* l ЁQE.N1L */
- $"6E7F 04DB DE0C 611B 62AC 2A4E 869C 06FB" /* n...a.b*N. */
- $"DB81 F238 C4FC 149E 8176 3F0C 4B83 0DFF" /* ہ8.v?.K. */
- $"7FB4 A5F5 80C7 E4F0 47AD 8D3F 5426 B12A" /* .G?T&* */
- $"8678 11E1 A0EF 5439 31D8 E97E 3AE9 E4DD" /* x.T91~: */
- $"3DB7 4A94 7FFF 7135 0C02 ACE2 70F5 626B" /* =J.q5..pbk */
- $"271A 4401 DF00 AE70 E43B D3F8 75AD 0DAB" /* '.D..p;u. */
- $"794A C0C7 928F 8621 BE61 DA60 A89F 8E95" /* yJǒ!a` */
- $"64E1 4B82 9CA5 D1CB 26FA 3B49 2FDF 8007" /* dK&;I/߀. */
- $"60B1 1C23 B192 973E 87DD 9323 E697 CA76" /* `.#>ݓ#v */
- $"03D6 B09A 33FA 5CEC 856D 1D12 5249 2492" /* .ְ3\m..RI$ */
- $"4924 9249 2492 4924 9231 8B0A C6C2 C882" /* I$I$I$1Ȃ */
- $"FC66 E59C E646 38B0 B26F A097 FEA2 30FE" /* fF8o0 */
- $"F5B9 90DC 3FEF 3116 73C4 7B20 6C09 EA40" /* ?1.s{ l@ */
- $"AB90 6257 8BAD 951C 002E 138D 7274 121D" /* bW....rt.. */
- $"B91E 66F5 6038 8257 FD9A 18C9 0155 522C" /* .f`8W..UR, */
- $"D6CC 0F6A 6A4A 09F3 0C4A B702 47FF 7FFC" /* .jjJ.J.G. */
- $"B504 0034 6682 CE19 CA7C 50BE F8B0 9DCB" /* ..4f.|P */
- $"0092 4924 9248 F298 B4D2 A612 6CEE 878F" /* .I$HҦ.l */
- $"FF7F FF5F 8F59 B3E0 FE9F A74E 506D C924" /* ._YNPm$ */
- $"9249 2492 4924 9249 2492 4924 924D 57A2" /* I$I$I$I$MW */
- $"2CC8 426C 393A 96E4 50FB 0ACE 8874 7A86" /* ,Bl9:PΈtz */
- $"2B20 84D4 0F34 1532 DFF0 D633 0231 0F65" /* + .4.23.1.e */
- $"91D1 8E19 A917 CD2A 8D35 89BE F64E D1A8" /* ю..*5NѨ */
- $"926C AE06 3A49 80F9 C1FE 0E81 52D8 5A8C" /* l.:I.RZ */
- $"7A00 5EF2 9F04 3659 74EC D695 94B6 5B90" /* z.^.6Yt֕[ */
- $"89C0 E661 DFC4 5E69 965B 4D1D 4B76 7C0E" /* a^i[M.Kv|. */
- $"89D2 C1E8 B1EF CF9E 5E96 3977 AEA6 532B" /* Ϟ^9wS+ */
- $"68B1 BD73 2BE6 BB5B 766E FA91 5C36 628C" /* hs+[vn\6b */
- $"F45F FEEA C7DF 49F0 278F F459 E9B6 BDAC" /* _I'Y鶽 */
- $"1A28 F485 45C5 2761 DC37 C72A 8A17 2D08" /* .(E'a7*.-. */
- $"5130 E9D5 E1BD 2D59 07B5 2290 00F9 F737" /* Q0-Y.".7 */
- $"C1F4 5C78 1058 C4C6 13AB AE5C 45DE ACB4" /* \x.X.\Eެ */
- $"7DC9 03C4 0F82 7850 6F9E 5FD3 9223 36FE" /* }..xPo_Ӓ#6 */
- $"8A1D 1D99 FBB3 646B 206B FC7E 668E 4730" /* ..dk k~fG0 */
- $"7C8C 79D9 A37A 427B 1E91 E7A1 DED2 E57D" /* |y٣zB{.} */
- $"E167 967A 8B9F A6C0 A36F 68E8 D03C 84C6" /* gzoh< */
- $"E952 3CAF 039F 18CD 236C 4AE1 FB74 D7F6" /* R<..#lJt */
- $"DFBF B7A4 AFDB D27E 2FB7 7BBF 86F0 DF6F" /* ߿~/{o */
- $"4F9F C3A7 EC7F 0D0F BEDB 1EFB 77AA FB77" /* Oç....ww */
- $"2CED 1CDE F39E A2F3 567D 91E9 4703 B8A2" /* ,.V}G. */
- $"5006 2494 6271 81F3 3B95 0B89 EDD5 7FE8" /* P.$bq;.. */
- $"B864 3D84 75CD 7478 A5D6 28C8 D483 39EF" /* d=utx(ԃ9 */
- $"86CA 5763 87CA 97CF A9D4 AFA9 0450 6744" /* Wcʗϩԯ.PgD */
- $"16E3 8C0B 0015 88DA 5244 1AB2 9790 35B0" /* ....RD.5 */
- $"0489 B911 D871 2BB4 6576 C185 22B7 1F86" /* ..q+ev". */
- $"230A 3CD3 ECB5 20A6 23BA A068 A53E 8EAD" /* #< #h> */
- $"3793 46B5 BA07 96A8 DF28 6A66 CE05 73CE" /* 7F.(jf.s */
- $"1938 F9A6 9CBC 0D7F F193 E0D5 09CC 3426" /* .8..4& */
- $"4BB1 52B9 F337 0537 FA01 B010 5471 B015" /* KR7.7..Tq. */
- $"754C A1A6 E071 800C 1A26 243D 172B 1497" /* uLq..&$=.+. */
- $"E5DF 1EB1 6A6C 6761 3BA6 52C0 C0B4 69BD" /* .jlga;Ri */
- $"E6B4 275E EB6E 42BF D693 8928 15A4 9DB2" /* '^nB֓(. */
- $"D8FA E273 6C04 CBB5 06A9 8096 5E97 5D11" /* sl.˵.^]. */
- $"0B1B 8E93 BDCC 1AE8 4CBA 9413 A729 F6A7" /* ...L.) */
- $"F24D 467F 0316 BF60 F777 C2E3 7FAA DC07" /* MF...`w.. */
- $"148F 5C26 91C3 20B8 F3A0 9088 F893 6D47" /* .\& 󠐈mG */
- $"7AC1 A0D9 5483 8281 5B98 28AE 9EAB 94F0" /* zT[( */
- $"9B68 08E3 E3DA 7E3A AA84 9EED F083 117F" /* h.~:.. */
- $"FE75 781E E394 EEEC F9AC 21D6 FF5E DD57" /* ux.!^W */
- $"96CF A7DF 3C0D 7E2F F9E7 F212 83EE E629" /* ϧ<.~/.) */
- $"9543 AA61 C10A 4B12 1DD8 6835 405A D739" /* CaK..h5@Z9 */
- $"DBD7 1628 2816 909D 1DEB 81F2 16AF 8953" /* .((...S */
- $"9239 B79D A64A 3275 E506 BFD3 0198 776C" /* 9J2u..wl */
- $"F4C2 39CD 4CF8 2482 D781 526A 7D82 0B83" /* 9L$ׁRj}. */
- $"120C B2AB 1FC0 2DAA 4A72 ACD9 B4C7 926A" /* ...-Jrٴǒj */
- $"CE69 46FA C67E 904D 12D4 D6EC 2F77 AC43" /* iF~M./wC */
- $"0A82 A09A 8FAC 59F0 D192 4F8F E6D1 A8B3" /* ‚YђOѨ */
- $"26FD EAD1 7727 E253 F826 580D 8786 8EAD" /* &w'S&X. */
- $"4561 33FC 6C93 72E4 3F53 3E92 5E78 9597" /* Ea3lr?S>^x */
- $"895F 61B9 D382 514D 839E D4E8 A40B 6F99" /* _aӂQM.o */
- $"0BEC 889F F976 6F24 AEAC 2A18 479B 9CD0" /* .숟vo$*.G */
- $"A58D E4A8 4940 D7A9 26A7 8649 C387 22EB" /* I@ש&IÇ" */
- $"10F3 AB7F 805D 57F4 6918 508A 429D FC32" /* ..]Wi.PB2 */
- $"0E49 3480 E5A6 0267 54A6 D677 422D 1B62" /* .I4.gTwB-.b */
- $"4DFB C3A4 2E01 8C0D 029D D238 87B0 230E" /* Mä....8#. */
- $"AB6E AEFD 64F3 F7AE 7BD7 DA13 2BCC DCFB" /* nd{.+ */
- $"13EC E7EE A36F 86C6 A2D8 DD70 6174 04FA" /* .oƢpat. */
- $"B7F7 A3BF 9C4C F99C C177 9B27 9148 3998" /* Lw'H9 */
- $"013A 4B0C E3A5 6905 6ADC 739C 3586 7009" /* .:K.i.js5p */
- $"38DA 0496 C25E DFB2 F2AB 34C0 F138 4F81" /* 8.^߲48O */
- $"7240 2774 4588 B153 267B DBBE DFDE AEAD" /* r@'tES&{۾ޮ */
- $"1D90 BA71 2B83 D108 1CDB 8B36 7837 8AAA" /* .q+..ۋ6x7 */
- $"299C 2916 D66C CC2E 2FCF B0E3 228A 88C1" /* )).l./ϰ" */
- $"568F 12D8 D599 AB3F 29DE 1FA6 9336 132F" /* V.ՙ?).6./ */
- $"521E 8EB9 9BD4 30E4 362E 349E 209A 6EB6" /* R.06.4 n */
- $"D5CC 985B E51E 8A74 B9A0 1718 2753 A1E0" /* ̘[.t..'S */
- $"BDCC 77CC 5697 641D B916 AB08 C12F 102F" /* wVd..././ */
- $"59A0 4283 27A8 9F9E 1980 381A 4785 E896" /* YB'.8.G */
- $"B9C8 A383 0C1E EBDE A8DC D1A0 00FB 61C2" /* ȣ..ިѠ.a */
- $"70F1 84C8 8368 337E DA6C 7A1A 014F 77C3" /* pȃh3~lz..Ow */
- $"EFFF 0CCC F88E E539 B4FF 3187 54EA 4B2E" /* .91TK. */
- $"27BF 1121 0DCD 456F 5AB4 E115 9E30 8B1C" /* '.!.EoZ.0. */
- $"FCFB 8634 E35F E3F0 2A65 8EC0 775F C0EE" /* 4_*ew_ */
- $"37B2 6C5A AA44 2B7C 889A 5854 FBB4 DC29" /* 7lZD+|XT) */
- $"E875 94AB D4F4 19C2 5989 594D 6B55 CB5E" /* u.YYMkU^ */
- $"012C A350 BF1C 322E 6DC6 6CFB 052A B48D" /* .,P.2.ml.* */
- $"2FFE D908 D443 2FB2 706F 13A8 B2BF 2E97" /* /.C/po.. */
- $"D7EF 6FE2 7D0B 4D6C 89E6 24BB D547 A266" /* o}.Ml$Gf */
- $"3B92 FF58 BE83 0D95 D587 B51D B83A B360" /* ;X.Շ.:` */
- $"DF16 A55F 5D17 5ED7 C7D7 88FD D24B 89C4" /* ._].^׈K */
- $"17FF 1CE0 2FC5 E332 79FF 6532 D599 2C36" /* ../2ye2ՙ,6 */
- $"7360 56F2 6017 1165 F8CD AC09 6435 530F" /* s`V`..eͬd5S. */
- $"8E48 0152 06AE 7F31 9D5A A12E EC4A 26BD" /* H.R..1Z.J& */
- $"1D28 2D81 EBF2 625A 03C8 8240 FAB0 343C" /* .(-bZ.Ȃ@4< */
- $"3460 4650 A369 CBAF D533 EC55 DB4D 46F7" /* 4`FPi˯3UMF */
- $"45C4 1B75 581D CC26 9E29 8B0F C424 5512" /* E.uX.&).$U. */
- $"9417 F11C 77C1 F3FD 57B1 487F D8F8 A086" /* ..wWH. */
- $"E60E 2356 E9E1 F3EC 7F31 52E1 E3DB C75E" /* .#V.1R^ */
- $"7A4B 2D19 8F06 AB86 5A88 F23D C312 C565" /* zK-..Z=.e */
- $"1AF0 4B35 F0D9 D100 6634 A377 90C1 A69A" /* .K5.f4w */
- $"1C64 495A BEF2 5A5C 1714 0504 2639 71A2" /* .dIZZ\....&9q */
- $"5989 FF6E F887 5ADD 9843 A719 60CC 5185" /* YnZݘC.`Q */
- $"B308 2551 F63A 7543 2A92 3949 FCC5 5023" /* .%Q:uC*9IP# */
- $"5A92 FE32 A26E FF00 9CFC 0CFF 4A08 60C7" /* Z2n..J.` */
- $"F76C 480A E682 3C58 66B8 7045 CDBA 616C" /* lH<XfpEͺal */
- $"9995 BEC1 809B 0892 A7EC 43EC 7FE8 F49F" /* .C. */
- $"9E4B AFD6 66BB 0B88 38ED B165 9C1D F096" /* Kf.8e. */
- $"64EC FD43 9A7A BC84 8CEF 2E65 F99B 4B43" /* dCz.eKC */
- $"7D47 3AE8 D0DB A066 308B 201D FF3F ABC1" /* }G:۠f0 .? */
- $"CD0D B822 3734 A23E AF05 D1E1 F9F5 AF09" /* ."74>. */
- $"6428 F517 1201 C3F1 1B80 0DD2 DCD9 CA31" /* d(.....1 */
- $"B022 DAFB D990 A8B1 6FF1 004E 4847 E5C8" /* "ِo.NHG */
- $"0580 DA86 704F E2FF 7E83 5167 5C3F ADB2" /* .چpO~Qg\? */
- $"4C44 A9D9 DB84 C360 68ED 1BF0 068E 04BF" /* LDۄ`h... */
- $"D16E B55F 0701 3739 42FA E15C 0EA2 BF81" /* n_..79B\. */
- $"31C1 F1A3 A766 CAB8 C82E C96B 4868 D491" /* 1fʸ.kHhԑ */
- $"5ACB 6EED 4027 0C73 AACA 730C ECA6 DE42" /* Zn@'.ss.B */
- $"38DA E07E CE64 BC49 7FDD FCCB 07B3 45BF" /* 8~dI..E */
- $"B9DC FF13 039F D40E 43BB ACE4 B8F8 31F5" /* ...C1 */
- $"6743 9390 0B87 C9B1 194A 0200 FB53 29CD" /* gC.ɱ.J..S) */
- $"3141 15F5 3C38 9F70 2B7E 0E46 B5A7 5C94" /* 1A.<8p+~.F\ */
- $"AED4 E415 1639 7B49 20DA 1541 9742 A3A6" /* ..9{I .AB */
- $"B873 4C7C 9112 1322 7D7F 5F6E 14AB 57FC" /* sL|.."}._n.W */
- $"A01D 94EC BC05 F45B C4C4 1FC3 D61B F5D3" /* ..[.. */
- $"0E62 9C2F CAE6 C609 B0D2 803B AF5F CC7F" /* .b/ưҀ;_. */
- $"4085 5B49 F81B 0AB3 DB0C 27C1 7A95 45D6" /* @[I.³.'zE */
- $"CDDD 4F06 1A20 A7FE 22F6 EA13 EB6E C723" /* O.. ".n# */
- $"87B9 A058 CAF9 9F59 C9C9 6AAD 8358 5147" /* XYjXQG */
- $"2B3E 2FD8 506F A48B 305C 97C7 5D25 5C75" /* +>/Po0\]%\u */
- $"C5B1 E7B4 CBC7 C76A 2FE5 1669 302C 2318" /* űj/.i0,#. */
- $"CB1D BB38 5B47 3563 F041 0F00 C23A B1E9" /* .8[G5cA..: */
- $"1972 D9C9 2F2F 4013 F8EF A6CA 7E8E 705C" /* .r//@.~p\ */
- $"0CB6 1301 5ED4 25E6 F7D9 999D AB8F 4CAC" /* ...^%ٙL */
- $"6FF2 04C8 8307 016C 6E46 645B 5488 79C0" /* o.ȃ..lnFd[Ty */
- $"C0E5 8A2A 46EB DB4C 65A0 27FC 6230 781C" /* *FLe'b0x. */
- $"EDB8 4666 1604 1937 9603 A2AA D8C3 43A6" /* Ff...7.C */
- $"E254 D745 866F D24A DD91 397E C575 F187" /* TEoJݑ9~u */
- $"193B F5F5 819B 7D57 EC83 0871 ED1B 64F6" /* .;}W.q.d */
- $"E47A E1B0 65F9 67DF 5680 3642 52AA BB4B" /* zegV6BRK */
- $"BA52 D8BA 8AF7 0A96 412A 92B2 045F 9739" /* Rغ–A*._9 */
- $"3A52 D961 6BC6 1D2E D90D 29A7 E9DE 2651" /* :Rak...)&Q */
- $"CE3F 9921 03BC 7A7A CBFD 63E2 4C7C 9025" /* ?!.zzcL|% */
- $"BCC3 D509 745E 9AE4 1675 0242 26EE E4F6" /* t^.u.B& */
- $"B04B CFB3 E37F EADB 2840 E47E 0209 C8C5" /* Kϳ.(@~. */
- $"56FC 6228 BB57 F43A BE32 0753 73FB EAE2" /* Vb(W:2.Ss */
- $"55B4 D581 42C8 10B8 AEA9 67C4 F685 982C" /* UՁB.g, */
- $"3104 095F DCBD 3701 8749 9CBA A7A5 B714" /* 1._ܽ7.I. */
- $"FDED FAA3 F034 54D8 728F 8640 4A61 560C" /* 4Tr@JaV. */
- $"50D4 B224 A5F1 6715 6C8B 7EC6 BF5C 120D" /* PԲ$g.l~ƿ\.. */
- $"8797 B25E B0E1 C57E 69AF 1FF2 99C3 44B5" /* ^~i.D */
- $"0508 0061 1F44 795F 27C0 511E 0796 9740" /* ...a.Dy_'Q..@ */
- $"14FF 4C51 5651 34F3 658D 4CA8 3FBF 43CC" /* .LQVQ4eL?C */
- $"8813 D372 1723 7DB5 6D44 4524 4E91 B644" /* .r.#}mDE$ND */
- $"4B7D CDEC E0E0 8468 622D 87FE 80E3 E097" /* K}hb- */
- $"303D 8894 1FFF 7FA6 9AAB C6E0 0B83 3EDD" /* 0=...> */
- $"86A5 43D3 C650 0008 D364 A800 0000 0000" /* CP..d..... */
- $"0000 07D7 8F92 61B9 E6E0 BCBF CD4A AB76" /* ...׏a༿Jv */
- $"5B6E 246A 8DFB D274 41F9 3583 773D 5165" /* [n$jtA5w=Qe */
- $"2139 B773 476E DF91 33F0 8CDA F420 613F" /* !9sGnߑ3 a? */
- $"9B35 33C9 8298 A661 A5DB 2CEF 1A1C BC3E" /* 53ɂa,..> */
- $"09B4 5415 8511 4FE5 3FF8 B88C 339D C169" /* ƴT..O?3i */
- $"9608 FF62 B2D6 285A 80A2 22C9 E4AA 5A99" /* .b(Z"Z */
- $"B3F5 E9D4 7FFF 7FF4 7D5C 4CC0 788F 0EB6" /* ..}\Lx. */
- $"8024 0000 0A1E 1F40 0000 0000 0000 0000" /* $....@........ */
- $"CA54 CF6A 897B B6D7 9C90 87E9 FF6A 22A0" /* Tj{לj" */
- $"0765 4AE8 B827 B7A1 C412 4000 0000 0000" /* .eJ'.@..... */
- $"0000 2222 DAB7 AEED C4EB AFCB FF79 6610" /* ..""ڷyf. */
- $"A362 D5F2 1401 DA9F 8978 3FC3 FF60 341C" /* b..ڟx?`4. */
- $"524C CBF3 AF64 9BA4 637F F217 CA8C A4CE" /* RLdc..ʌ */
- $"A881 46DE C63F CB0B 4C86 F71C CDFF 6CDC" /* F?.L.l */
- $"3C86 AFD6 02EF 25B3 E392 0238 14ED F9FF" /* <.%.8. */
- $"71EA 1A7B 7848 281D C18D 83C1 F0D1 C115" /* q.{xH(.. */
- $"C525 7E38 9E60 32A4 CED2 A5DE 8006 1212" /* %~8`2ҥހ... */
- $"7136 14A1 74D1 9C7D F74C 708E 43DE 4154" /* q6.tќ}LpCAT */
- $"2939 179A 87BB 2AAF 7401 4404 CB30 458F" /* )9.*t.D.0E */
- $"F1B7 EE42 3E46 458F B220 6F30 EE24 7D86" /* B>FE o0$} */
- $"2D28 3CA7 C184 60D3 4EBC 9C79 C402 02FC" /* -(<`Ny.. */
- $"553C C62D DDC0 3D0C F12B C1FF 546D A4FF" /* U<-=.+Tm */
- $"5885 6B1B 9EF6 2206 8FB5 1CB0 2D3D B922" /* Xk."..-=" */
- $"644F D104 0152 70F8 BF41 4D6E 4F05 B928" /* dO..RpAMnO.( */
- $"396A 4A92 9B1B 24AB 4611 6D95 87D6 2D7C" /* 9jJ.$F.m-| */
- $"7546 B839 A3B1 C612 0F2A 796E 7911 5FF9" /* uF9..*yny._ */
- $"03C4 D13E EF00 2DEF 9CFE FDDE 3A2C FF3E" /* .>.-:,> */
- $"4567 F432 3673 3F84 8787 B65C 7A4F 2007" /* Eg26s?\zO . */
- $"FF7C D894 A762 3872 8FA4 9563 D178 5039" /* |ؔb8rcxP9 */
- $"C4BD 2EB4 0491 2A80 0000 0000 0000 0001" /* Ľ..*........ */
- $"F172 6FA1 09F2 9F35 F3BC 2E0B 8E46 2557" /* ro5..F%W */
- $"67C5 4F12 D1CF F08C BC61 0F89 E4A4 9249" /* gO.a.䤒I */
- $"2492 4924 9249 221B 4708 65ED 84CA FDD2" /* $I$I".G.e */
- $"D193 7C69 0CA3 95EF DDF2 33FF 556E D976" /* ѓ|i.3Unv */
- $"2E4D FDCE E0FC 8669 83FF 768E 3CBB 179B" /* .Miv<. */
- $"DBB9 253D BFFF 79F1 5006 27BF 5548 40B9" /* ۹%=yP.'UH@ */
- $"BADC F963 10BA 8BD9 367F E03A 6E29 5908" /* c.6.:n)Y. */
- $"0000 0000 0000 0000 0028 8080 0000 000A" /* .........(... */
- $"6370 D000 0142 83C0 0000 0011 CD3F D940" /* cp..B....?@ */
- $"0022 C990 C912 501C 14FC 1926 5412 0E88" /* ."ɐ.P...&T.. */
- $"C32F B2ED E7A4 9249 2492 4924 9249 247E" /* /礒I$I$I$~ */
- $"FB2C 999E D2ED 6DFF 783B 4C3A 3DB7 14A5" /* ,mx;L:=. */
- $"872C 2B85 8FC2 72EA 3412 FCA8 32E0 7A2E" /* ,+r4.2z. */
- $"B109 F66C 3F99 7C32 2761 1522 7B9C 1851" /* l?|2'a."{.Q */
- $"B3CB 5373 0652 CE79 D8C5 B721 03D7 CD81" /* Ss.Ryŷ!.́ */
- $"A03A CD5F CECF B58A 4122 7ED2 9FFF 7FFF" /* :_ϵA"~ҟ. */
- $"1575 DF0B 430B 0A6C 6108 B421 B33F E9FA" /* .u.C.la.!? */
- $"AC06 391C EB01 17F4 3BF4 4CDA 87DA 516F" /* .9...;LڇQo */
- $"EFA3 E7F9 651A 6902 C269 AF79 2EA4 D861" /* e.i.iy.a */
- $"CBC1 7F37 146D 4163 38BB B16B AAD4 9AC2" /* .7.mAc8kԚ */
- $"424A B3CE 1368 78EF B4B0 FE68 2FBA 0CB2" /* BJ.hxﴰh/. */
- $"E672 A89D 999E 64CD 417A 98A3 8458 0603" /* rdAzX.. */
- $"C03D 9F9E B15E 8418 0FC6 F3E0 BA39 A3C1" /* =^..9 */
- $"9929 0547 9C29 FC76 57CA B1E5 F887 AE73" /* ).G)vWʱs */
- $"78AA BA9F FF7F C07C 00F0 28E9 7533 0FC1" /* x.|.(u3. */
- $"097C 4ABC F3CB 6604 EEC2 5194 A1F2 A201" /* |Jf.Q. */
- $"D6B0 C5F3 4AA3 8FD8 34DC A382 0CD4 134E" /* ְJ4ܣ..N */
- $"8275 37F5 2388 74C6 1A6C F889 1037 A348" /* u7#t.l.7H */
- $"ACB4 EFF5 B446 564C C6DC 75F7 8445 013F" /* FVLuE.? */
- $"79FF 407B 05EE 9C66 8A53 FF7A 367A 6D06" /* y@{.fSz6zm. */
- $"9ADF CBDD 25B5 0629 78A0 A071 35BA EE49" /* %.)xq5I */
- $"64E9 3EA3 9A07 917A 66E3 090C B916 3BF5" /* d>.zf..; */
- $"10D7 77D5 7281 248E 3F09 0C0F 319E 7F71" /* .wr$?..1.q */
- $"98DA A34A C823 06A4 6BFD 8EA1 8C71 EB25" /* ڣJ#.kq% */
- $"E5FC 0BA1 DB35 9514 A229 56F0 7E42 9FD0" /* .5.)V~B */
- $"5435 3CB7 AED9 0A4F 625B A493 D1B2 C654" /* T5<Ob[ѲT */
- $"F691 87F9 F8E9 7459 1823 E06B 57D6 C638" /* tY.#kW8 */
- $"7EE2 8CA0 1D79 4000 0000 0000 0000 0000" /* ~⌠.y@......... */
- $"0000 0000 442A 0D8C 8522 4E1A 3752 5040" /* ....D*."N.7RP@ */
- $"E53D EE69 0B70 A6BF 9D0D D725 D66E 8D50" /* =i.p.%nP */
- $"10DB 966B 649B 0CA3 958B 6457 90CC 214A" /* .ۖkd.dW!J */
- $"C4C0 27A2 95F4 98AD 14C2 1892 EBE7 864B" /* '..K */
- $"18AA 55C7 50D2 4A15 7F4E 566A 9C13 9C52" /* .UPJ..NVj.R */
- $"AC77 FE86 B3A2 5D92 D112 516C BA99 60EE" /* w].Ql` */
- $"221A F194 D9DF FF5F FF6B 77F9 4B01 4F8F" /* "._kwK.O */
- $"F681 8614 2F3E 31E3 EABB 7C34 6025 A491" /* ./>1|4`% */
- $"9BC1 A348 628D 34AE 751A F8F7 7521 7F48" /* Hb4u.u!.H */
- $"68A4 6B9C F66F 252D 6021 9C97 39AB B637" /* hko%-`!97 */
- $"3B5D E8FB 56EE 824A F65D C84D E23C 7BF2" /* ;]VJ]M<{ */
- $"5400 0000 0000 0000 0000 0000 0014 080D" /* T............... */
- $"B05B 4688 1F60 376D 2209 1DE1 7E75 CD30" /* [F.`7m".~u0 */
- $"5D2F 627B A077 8D86 2001 62AF 1031 6853" /* ]/b{w .b.1hS */
- $"2A8E 0308 16F6 C4EC E5B6 814A 1DF2 23EB" /* *...嶁J.# */
- $"8C16 64F9 A1ED 8A1F 346E 2E1C 5ACB 4376" /* .d.4n..ZCv */
- $"5014 B885 5212 5294 8F4F DF56 7339 8A5D" /* P.R.ROVs9] */
- $"03C0 A05F D60B 5D58 2677 CD67 A4EE 3803" /* ._.]X&wg8. */
- $"B2B1 9AD5 A41A C3EF 3281 3FFF 780A A5BD" /* դ.2?x¥ */
- $"861B 62F7 456F 1021 93CD A115 BD61 7E4C" /* .bEo.!͡.a~L */
- $"2306 D6BF D5D9 18AF 12BB 22D9 E32E 6976" /* #.ֿ..".iv */
- $"9282 5E47 A842 7983 2C87 64C5 6215 A0D9" /* ^GBy,db. */
- $"E45A EFAE 74F3 E5E5 7679 A7C0 D366 649C" /* Ztvyfd */
- $"9EF3 D763 2D6C D0AD 48E5 7A2A 9454 8B34" /* c-lЭHz*T4 */
- $"B7FF 7FCD F604 90E4 2716 1C40 DD8A 8B1A" /* ..'..@݊. */
- $"24C8 2F0C 06AC 999A 58B7 C15E E6B1 431B" /* $/..X^C. */
- $"73D1 FEC5 5182 4A2D 33CB E920 AFBE 9F5A" /* sQJ-3 Z */
- $"0478 C2F3 80D7 241A 2E07 8BF3 FD3F 471A" /* .x$...?G. */
- $"7C53 1C79 2F17 C32F D5C6 B977 E2F9 9D80" /* |S.y/./ƹw */
- $"558B 7336 75BC 5945 3986 BD1C CE95 EA07" /* Us6uYE9.Ε. */
- $"7152 C778 65AD 73E9 F1B7 24D4 BDB0 7F24" /* qRxes$Խ.$ */
- $"BACD 3C51 D344 33D7 21C7 BE9A 915D 2808" /* <QD3!Ǿ](. */
- $"3E68 3F1B 43AE 8F30 CE7F FF67 1C78 8498" /* >h?.C0.g.x */
- $"08D8 E1D9 3F1A E50B EB7C E564 6F4C 57F3" /* .?..|doLW */
- $"9E60 5F9B 244E 83A9 33C9 668A 3951 7E33" /* `_$N3f9Q~3 */
- $"31D7 01E7 0342 6BC0 7FD1 7488 2BE1 9AD1" /* 1..Bk.t+ */
- $"1938 BBD8 7710 BAD3 BB92 2C80 A162 B2EF" /* .8w.ӻ,b */
- $"3FEA 6FC2 47D2 0D0E 28AB 03DA 4B34 4027" /* ?oG..(.K4@' */
- $"7FFD 87BC 9D96 E076 3C00 0000 0000 0000" /* .v<....... */
- $"0000 0000 0000 136C 1721 95F0 1991 3F80" /* .......l.!.? */
- $"65DC 1F3F AEA0 BE5C 71D2 94CE C7FF 7FFF" /* e.?\qҔ. */
- $"7917 BEAD D458 935A 563C CC9C 6C0D CFFF" /* y.XZV<̜l. */
- $"55DA 93C2 F199 3D1E C4C2 3C5F A7BC D48E" /* Uړ=.<_Ԏ */
- $"4980 037B 9FCC F7BC 6E1E 78CD 2838 DC58" /* I.{n.x(8X */
- $"F156 C827 88EA BFF7 BD95 BBD6 FE11 C305" /* V'.. */
- $"A1D2 FA2A EA0B E56B 285B 91FE 551E F5E2" /* *.k([U. */
- $"687C 5A51 1A67 64D3 BD76 4937 F455 4C94" /* h|ZQ.gdӽvI7UL */
- $"6A7E B888 CB40 7AA3 DDEE 8BD8 2D9F 1EB6" /* j~@z-. */
- $"48DF 9C66 6BF3 A26A 3CC4 2D4D E47A 6D9A" /* Hߜfkj<-Mzm */
- $"DAB1 1DA4 083A D994 4416 C0D2 2E63 539E" /* ڱ..:ٔD..cS */
- $"7274 3C04 85F4 D7B5 EDEF 507A B2B7 1832" /* rt<.׵Pz.2 */
- $"6615 A186 4A80 0000 0000 0000 0000 0000" /* f.J.......... */
- $"07CF BF6C 3626 7453 BF7D 8B57 26C9 F556" /* .Ͽl6&tS}W&V */
- $"1F12 0BB9 5DC4 797D 3C69 7DB2 2FFF 7F33" /* ...]y}<i}/.3 */
- $"81FC E4ED 4BF8 9180 3FD2 0142 3F2D 1DF0" /* K?.B?-. */
- $"097B D61C 019A C409 B506 26FC D55D 7AE9" /* {..Ƶ.&]z */
- $"3464 6C57 13E7 565F 2553 70C3 3EC7 87AC" /* 4dlW.V_%Sp>LJ */
- $"3161 5289 3A6A FC0B E254 CAFA 6A32 2F8C" /* 1aR:j.Tj2/ */
- $"8B76 FA87 DADD 0333 2250 0058 F5C6 21CD" /* v.3"P.X! */
- $"D094 5CD5 10DD 2FA0 B74B 06FB AA9B 2B62" /* Д\./K.+b */
- $"E36D 708E B8F5 0739 3097 7F03 47BE 48F5" /* mp.90..GH */
- $"D079 1641 CA5D DF28 C92B 0EFA B18F CE6F" /* y.A](+.o */
- $"6648 DB26 DE5C 1D17 2BD3 28AF DD89 801C" /* fH&\..+(݉. */
- $"AB0D 40D1 9016 D542 63A0 8222 9D7A F0F5" /* .@ѐ.Bc"z */
- $"A171 2D28 3D2C C22E 09AB 3AA9 C50B 7545" /* q-(=,.ƫ:.uE */
- $"4C64 18E8 8E67 3A7D DDBE 36CE 2F97 5AD0" /* Ld.g:}ݾ6/Z */
- $"E4F0 8AFB 6071 6268 E5F6 09EA 245F 9F87" /* `qbh$_ */
- $"E304 242C 234C 9FF7 1D0A 11C7 4FE7 20BC" /* .$,#L..O */
- $"EC58 1A4B 5A8E DE45 0E5F 4A03 4C8A 5051" /* X.KZE._J.LPQ */
- $"E410 4405 321B BD82 AC69 94F7 AA5E 5C65" /* .D.2.i^\e */
- $"436F 861A C95F 1AB0 2E2B 9689 AA43 B247" /* Co._..+CG */
- $"6DE3 4E9E F205 F221 D175 86BB 4434 C0EE" /* mN.!uD4 */
- $"C472 EA2B 499D 63FA B4C8 FAB3 91F3 060D" /* r+Ic.. */
- $"C203 A636 1D98 6B00 D678 0D3C BE92 309E" /* .6.k.x.<0 */
- $"759A 11D4 B514 24FB E4D2 7089 76DE 42DD" /* u.Ե.$pvB */
- $"5338 4798 5943 4A6B 500A 472E 77BE AEBD" /* S8GYCJkPG.w */
- $"93B0 117A 0E2D A8E4 DFED 5A76 1775 2BFF" /* .z.-Zv.u+ */
- $"1A84 CBE1 B007 D3EA 11B0 9BB8 4B3F BB56" /* ...K?V */
- $"33F6 B242 4C5C A63D 638F 1BA5 0AC5 698D" /* 3BL\=c.i */
- $"45B3 D343 D769 FEEE C45D 50B0 9AAA 4146" /* ECi]PAF */
- $"0BFA F8CC 694B A42D FC1E C3F1 54F0 D3F9" /* .iK-.T */
- $"F051 5182 D373 5210 38AA F9B0 D3F3 6B07" /* QQsR.8k. */
- $"C944 7FCA 2126 D17A 01B1 7763 CDE8 D5FF" /* D.!&z.wc */
- $"00F4 08D7 4060 339C D8E2 7EA4 B00D 3171" /* ..@`3~.1q */
- $"ABB0 7F47 D146 13B9 398E 14B3 C55D 10AF" /* .GF.9.]. */
- $"8D0A 2444 26A0 EFEA 6CB2 51FD EA28 0FD7" /* $D&lQ(. */
- $"4E2F F54F 0066 62F2 66F3 334C 5D9D 77ED" /* N/O.fbf3L]w */
- $"F3D0 12ED 7A95 89A1 B928 8429 DCFB 8C68" /* .z()h */
- $"C35C 3C77 5D7D 5180 A012 ADA3 AE60 AAE0" /* \<w]}Q.` */
- $"0D88 09A4 4F7B FAC4 A2FD 327D E109 4F0B" /* .ƤO{Ģ2}O. */
- $"3343 C0ED D985 7402 93E2 7A2E 09B4 09A6" /* 3Cمt.z.ƴƦ */
- $"5348 2E51 C037 BE62 C1A7 15C4 B9C8 7F4B" /* SH.Q7b.Ĺ.K */
- $"FC22 3596 D989 C701 6701 5488 1001 22B2" /* "5ى.g.T.." */
- $"C06A A5D5 2C94 6BA9 D1C6 2B33 5910 8B1F" /* j,k+3Y.. */
- $"0B0D 5531 BE0F 3E72 9C60 75A8 2669 220D" /* ..U1.>r`u&i". */
- $"E140 D538 7CD4 5763 D708 6D5E 45C0 AE61" /* @8|Wc.m^Ea */
- $"EC8B E180 1D9C 712C 4DB9 F177 6733 0F76" /* .q,Mwg3.v */
- $"9A72 7AD0 D18D 2BE6 9DCE 6294 4092 CE8E" /* rzэ+b@Ύ */
- $"ACED 8B00 B050 AE53 C09C 98D6 CFD1 4208" /* .PSB. */
- $"DEB2 AF01 5ED7 E1F4 4EAA 0B09 2263 FE09" /* ޲.^N."c */
- $"2771 6EB7 9181 1DFE A5DD 9A12 4592 02FD" /* 'qn.ݚ.E. */
- $"5F2D D4D6 5C15 B454 B07C 9B6A B9F9 AEC2" /* _-\.T|j */
- $"D883 1F5F B9B1 8258 6732 C7E3 5C90 DB16" /* ؃._Xg2\. */
- $"42EC D875 2B9D FEAF 1FED BD80 261D BAAE" /* Bu+.&. */
- $"3799 FDC7 DBE5 E769 A11C 3304 5D3B 419C" /* 7i.3.];A */
- $"5844 E615 EE7A 5DCE 272E D055 121D 1F84" /* XD.z]'.U... */
- $"2EC6 E6B1 A7DA D03A D600 6D58 4FF0 9196" /* .汧:.mXO */
- $"FBCA CDDC 1B8D 9D1A BB7B 3782 0F3F 626C" /* ..{7.?bl */
- $"26AA AF34 6A20 8210 1E96 ED21 5A26 EF04" /* &4j ..!Z&. */
- $"5F66 5C2D A8A4 F3BC 1871 AD1D FE4D 8C8B" /* _f\-.q.M */
- $"F1E5 A382 654B 08C7 EFC4 BFBA C29B 5C73" /* 壂eK.Ŀ›\s */
- $"2420 9390 3B75 6DE6 0208 6F4F BB53 B2AA" /* $ ;um..oOS */
- $"AD28 4360 1A8A 4301 088C 6F17 68CC 9180" /* (C`.C..o.h̑ */
- $"D757 7012 3BE3 C4AB DF05 97B9 4B57 B6FC" /* Wp.;ī.KW */
- $"7693 36DE 89E8 E2AB 4352 A782 4520 DA28" /* v6މCRE ( */
- $"F1F2 34D6 2EAE E401 ED61 1E2E 4E74 D4EB" /* 4..a..Nt */
- $"98A9 94AD F856 8EE1 E3D0 06FC AA37 31E5" /* V.71 */
- $"1047 113E C151 CE86 B6A4 0F82 E5D9 CE50" /* .G.>QΆ.P */
- $"57A8 8F86 AFAD 21D1 2C4C F181 8BD7 106C" /* W!,L.l */
- $"3C77 649E 038E 3C63 66F4 EE1A 2906 755C" /* <wd.<cf.).u\ */
- $"EDD8 6093 6868 531C 9FA3 C5C9 3F3C 7786" /* `hhS.?<w */
- $"BCC4 440C 13F9 0BCB 76BA 9364 A3CC 344F" /* D...vd4O */
- $"128B D594 CB9D A2DC 6C03 CA48 2D9E 9706" /* .Ք˝l.H-. */
- $"A281 5170 A91B 0033 4552 2A9A BF6F D4A9" /* Qp..3ER*oԩ */
- $"61B6 F6C1 7959 FDD2 8F3F C94B 2B90 29BB" /* ayYҏ?K+) */
- $"9FAA A83B FEFF 80A3 1EC2 B2D9 77CF 963B" /* ;.²wϖ; */
- $"85FF 5728 5CDD 2F01 7556 8155 F8AA 7984" /* W(\/.uVUy */
- $"7543 0C18 A1FC 0353 DF5F D368 41E9 E0EF" /* uC...S_hA */
- $"C363 A78F 3FE9 41E9 5F77 19A4 A811 FF43" /* c?A_w..C */
- $"8EE8 3FBA 00FA 54F6 15F5 CF3B 39A6 0984" /* ?.T.;9Ƅ */
- $"CC99 7AE1 8E5B 71A9 1575 DB95 F166 D52F" /* ̙z[q.uەf/ */
- $"A270 08D4 9515 3B89 2EA1 A097 12A3 B4E9" /* p.ԕ.;.. */
- $"5BFB AE47 8FD7 60F0 33DA E91B 234B 5D2F" /* [G`3.#K]/ */
- $"7C4B 00C2 60F1 7260 B78A 1835 B440 611B" /* |K.`r`.5@a. */
- $"042D F768 F9C9 8785 50AD 8421 77D4 B97A" /* .-hɇP!wԹz */
- $"6B02 828C E758 8B31 1E92 DF7F BE67 3DAB" /* k.X1..g= */
- $"E5F8 F1FB FD8C 34F4 4B2F 98BF 24A9 4DF2" /* 4K/$M */
- $"32A9 A661 B01E F960 12E1 9C18 F197 CEA7" /* 2a.`..Χ */
- $"E1C4 4AB4 7CEB 2CE2 33F3 C23C F3FD 2CF9" /* J|,3<, */
- $"F132 8395 3D39 FD9D 983D 4454 9758 856B" /* 2=9=DTXk */
- $"6556 B234 72B0 C2CA 71CA 9CEB 7AE4 FD7C" /* eV4rqʜz| */
- $"0E3F 1930 6B17 7074 C216 3D9C 24BF 5B97" /* .?.0k.pt.=$[ */
- $"A7EA 25F0 9DCC AFA5 BBEF 47E9 D7E6 7B0E" /* %̯G{. */
- $"E02F 87A2 EF87 68FC 9BF7 F274 5F00 FC3D" /* /ht_.= */
- $"A5F8 7AC7 F0FA A5F8 7D42 C03F 0F42 FE1D" /* z}B?.B. */
- $"ABF0 F7CF E1EE 40ED 1CBC E67A C7C3 33E9" /* @.z3 */
- $"75CE 6202 697A FF68 B299 C0A6 2F39 4F64" /* ub.izh/9Od */
- $"6775 1459 6387 68C9 941E E328 B150 8D7C" /* gu.Ychɔ.(P| */
- $"24C4 D953 4443 9A50 E4CC 4E41 B3A9 F28A" /* $SDCPNA */
- $"BB0E 943C 0DAB C98A 023C 332B AE2D AF60" /* .<.Ɋ.<3+-` */
- $"4D30 BA77 9D1A 93DC CEBB 7560 EA33 084C" /* M0w.λu`3.L */
- $"BCFD 2F47 685E 4CC9 8A76 F1C8 04AB 126F" /* /Gh^LɊv..o */
- $"B9FD 4A34 E181 4147 9F56 2AB4 EB2C 50EF" /* J4AGV*,P */
- $"D652 4543 763B B857 210B 2B4A BB50 0EAE" /* RECv;W!.+JP. */
- $"90BD EEEC F92B DD18 0881 9B3A C6DF A028" /* +..:ߠ( */
- $"45EB 36D7 50B4 D756 FB49 9F08 D74D 037B" /* E6PVI.M.{ */
- $"83A1 001C 0977 1DCC 81D0 B6B9 828A 6851" /* ..w.́жhQ */
- $"3CAC B3FF 572B 543A 4C73 3F35 0561 EC81" /* <W+T:Ls?5.a */
- $"A8D4 82BC 9148 5E30 FF3E 3164 C43E 5461" /* ԂH^0>1d>Ta */
- $"4BD0 139E 6390 0E05 4793 56B8 5080 CBF6" /* K.c..GVP */
- $"9E70 BEA1 FB26 DD1E AEE1 E78D 0D32 FA02" /* p&..2. */
- $"43FC FBC6 7464 2C9A 14AD 2C7C 0969 995F" /* Ctd,.,|i_ */
- $"6363 3037 9C34 C5F8 42DF B339 D2B0 5C45" /* cc074B߳9Ұ\E */
- $"6130 509D 28E7 D3A7 9308 74ED 9265 B7F9" /* a0P(ӧ.te */
- $"0F54 D265 33D9 EB57 07C4 852B E3C8 771F" /* .Te3W.ą+w. */
- $"21F8 ADA3 D807 625C 513A E395 604B 0D6A" /* !.b\Q:`K.j */
- $"A9FC 297E 63AF 7622 23B6 63E1 EF25 F572" /* )~cv"#c%r */
- $"01B0 400D 18C6 C9FA 6AF5 3E26 4199 6E68" /* .@..j>&Anh */
- $"99B5 B3A9 F861 3419 C6C7 B65C D0F6 353B" /* a4.Ƕ\5; */
- $"6551 1B0A 9D82 1F07 4185 8C46 5867 DC22" /* eQ...AFXg" */
- $"BD38 AFF7 27BA 1114 9266 5EF4 1EA9 89B4" /* 8'..f^. */
- $"A634 E917 65E5 502E 8028 D24E 725F 0C22" /* 4.eP.(Nr_." */
- $"1513 7B38 5FEA 3150 520B 6D8A 03D8 F796" /* ..{8_1PR.m. */
- $"D183 D8FA 82E2 C147 B662 593B 9FC8 A2A0" /* уGbY;Ȣ */
- $"C63B D151 D905 072C 02E5 919B 0BE9 6D76" /* ;Q..,.呛.mv */
- $"4BEF 7D51 FF67 C2F2 BB61 DDD2 7981 0B7E" /* K}Qgay.~ */
- $"D406 3679 DFA4 FAE3 A33C 28AC 06C6 93C1" /* .6yߤ<(.Ɠ */
- $"B82F 53DB 1EB8 A6F3 5A24 A44A 1A76 9204" /* /S.Z$J.v. */
- $"6543 FC80 18DA 3C5D 395B 01DC D7E8 C21E" /* eC.<]9[.. */
- $"A66C 9AE3 08D6 DBFC EE95 9E73 F71D 7CCA" /* l.s.| */
- $"2A6A F6D2 11D9 AC28 BEDE 8E1B 65EF A995" /* *j.٬(ގ.e突 */
- $"F7B5 B19D 5F63 F42B D0AD D69A BD47 1EED" /* _c+Э֚G. */
- $"2E5C 0276 3AEA F6D9 6E3F 314C 7F5F 52C3" /* .\.v:n?1L._R */
- $"093D C8A9 23E4 C154 5587 294A 98A9 0643" /* =ȩ#TU)J.C */
- $"AF18 0D20 51A4 6FE1 F326 11E7 5A91 2919" /* .. Qo&.Z). */
- $"DD53 B13B 2CB3 DE77 FAB9 420E BAFB 305B" /* S;,wB.0[ */
- $"E9AB 7A2B 623B 78FE 346D 8BB6 BA40 AE40" /* z+b;x4m@@ */
- $"5B6D 6D53 81A1 076D 7058 E792 E410 3FA7" /* [mmS.mpX.? */
- $"AD06 7E2E 5158 D129 9233 6E1D 6B7C C701" /* .~.QX)3n.k|. */
- $"D61D 42D8 472F D5E2 2710 0B6C 828A 2352" /* .BG/'..l#R */
- $"D400 65FA E227 A938 1832 18CC 2BCE 19A8" /* .e'8.2.+. */
- $"773C 3CB1 C6BD D722 8EE1 8AE2 4D4B 97D4" /* w<<ƽ"MK */
- $"1763 37E4 2F93 8578 534E 0BA9 B493 3B80" /* .c7/xSN.; */
- $"F018 28BE 2A52 15B2 8499 08A8 005F F028" /* .(*R..._( */
- $"ADFD ACEB 238F 922A 75E4 1C65 F2C3 F14B" /* #*u.eK */
- $"213D 7263 4A9A 1C80 12BD 5895 0EC8 B955" /* !=rcJ..X.ȹU */
- $"8CD0 FB81 63CF FF7F B545 85DF E201 36A9" /* c.E.6 */
- $"E524 1BD6 EDDA 7C33 8CD2 E114 BA93 51E0" /* $.|3.Q */
- $"A113 A12A FBEA 8570 B5FE E1B6 7963 5B31" /* .*pyc[1 */
- $"512A 99B1 3A59 E50E C584 DD7F FF7F FF7E" /* Q*:Y.ń..~ */
- $"D3C9 019B 1FBC DB70 2C2A 14A6 E7F1 0147" /* ..p,*..G */
- $"5F3A A36C 6F8A 9038 ABD8 EB8F FF7F FE79" /* _:lo8.y */
- $"6C12 2D6F FD6D F9A0 0392 0E82 0296 3C14" /* l.-om...<. */
- $"FEFA 803C A3D4 1049 CF30 E22F 6542 7ABF" /* <.I0/eBz */
- $"378E 66B2 9091 D396 B953 DCF5 66D3 C5B5" /* 7fӖSfŵ */
- $"7719 028C 5C0F F898 00A1 0C1D E181 F9C7" /* w..\.... */
- $"2E46 06D4 D623 1256 EFAE 89E3 4FFF 7FDD" /* .F.#.VﮉO. */
- $"F00D 4E11 65D5 B8F9 7C0B A045 AC4A 1E42" /* .N.eո|.EJ.B */
- $"221C B512 5480 EF2D CB80 A089 3603 2CA1" /* "..T-ˀ6., */
- $"391C 7925 C817 92E3 8438 C438 08D1 0637" /* 9.y%.88..7 */
- $"9FCD F4C2 C04C 40BB A484 5043 0C1E 7C85" /* L@PC..| */
- $"D7F6 1F6D BFC7 60AA 4D18 A399 9A13 CCD0" /* .m`M.. */
- $"26DA 3F97 24CB E902 0668 67F7 FE63 7A2E" /* &?$..hgcz. */
- $"16D6 987F FF7F AFC1 5C35 E63D BA36 6227" /* .֘..\5=6b' */
- $"FF7C FD39 8B8B 1A5F 6026 831B 0764 8805" /* |9._`&..d. */
- $"E40B 0F19 7FFF 7FFC DEBC DD5B 9008 0000" /* .....޼[... */
- $"0C24 1D44 4641 3BC8 4248 E229 62D2 088D" /* .$.DFA;BH)b. */
- $"117F DE8D 0B52 C3FD 1DD9 3823 F138 4C98" /* ..ލ.R.8#8L */
- $"58A8 2683 519C F914 4961 5226 891F F863" /* X&Q.IaR&.c */
- $"3FF2 B19F 113D BFEF 9D12 30C6 66BD E2A6" /* ?.=.0f */
- $"5D8C BE7E BE19 3D8F 03F2 5D26 FF7F FF7E" /* ]~.=.]&.~ */
- $"A82B 5E03 E7A8 E8F1 8C4D B6F1 F0E2 FC36" /* +^.M6 */
- $"DE7A 2F55 38B1 B436 2E50 7D25 E3F0 82C8" /* z/U86.P}% */
- $"580F 0D19 C280 415C 2A7F FCD9 C720 E649" /* X...€A\*. I */
- $"4064 2624 04AC 0B71 41FD 3937 8359 4137" /* @d&$..qA97YA7 */
- $"8CA9 B642 C318 BD37 82D3 B786 8217 3252" /* B.7ӷ.2R */
- $"44EA 4598 57D2 2F66 957F 39FE D712 F449" /* DEW/f.9.I */
- $"213A BEBB B6CC F551 FF7F EB0A AE45 8497" /* !:Q.®E */
- $"0F4C FD34 4090 01FE CFC8 51AA C32A 7D95" /* .L4@.Q*} */
- $"D414 2609 E22F 1B7D E10E 97BB 05D1 9D04" /* .&/.}..ѝ. */
- $"0592 9271 0D39 AB59 F165 0D09 549C B4E3" /* .q.9Ye.T */
- $"AEE5 555F 00A3 5E0A E4D3 BAFE 1EC6 2FCE" /* U_.^Ӻ./ */
- $"FB04 C9BC 71D8 A42D 2F70 9FE1 EC17 C31D" /* .ɼqؤ-/p.. */
- $"ECB2 0A82 EFB1 914C F6D2 E54C 5316 B6C4" /* ‚ﱑLLS. */
- $"4FFF 653B FD6E 27A6 9959 244B F458 B35C" /* Oe;n'Y$KX\ */
- $"865C EB94 2CD7 7343 B74C C211 8A4D 2A99" /* \,sCL.M* */
- $"732E 3B43 CEAC C300 A520 924D 6F1F 8295" /* s.;Cά. Mo. */
- $"DF36 1FD4 E8F0 9221 6313 1B33 0C98 2721" /* 6.!c..3.'! */
- $"8F55 5BA1 0E46 A755 1D7F A914 458D 9FFF" /* U[.FU...E */
- $"33CF 4CE3 AFC6 3383 BC4D A7E9 F546 FDCB" /* 3L3MF */
- $"8276 7778 2BBA EF7C 3677 6251 58C0 9EFF" /* vwx+|6wbQX */
- $"526C C883 6CFF 7FFF 7D4C 3F9F BD74 6BE9" /* Rlȃl.}L?tk */
- $"B6EB 9003 823B 235D 6AD9 B382 FC45 F10C" /* .;#]jٳE. */
- $"8282 90ED 9D47 E949 FADC 7B04 1C1C 9EF1" /* GI{... */
- $"1ABB 270D 07BE 1943 4E14 70E0 48FF 81EE" /* .'...CN.pH */
- $"CE8A 5AAD 3CE9 090D 3126 F96A AEBA 5853" /* ΊZ<.1&jXS */
- $"D02E ADE8 4614 E2B7 2E7E 3DB6 DE6A 77A8" /* .F..~=jw */
- $"48D0 2DBB BAF4 E94C 735D 27D6 87FF 7F80" /* H-Ls]'և. */
- $"5BCC 3CA6 1168 D9E0 38B4 22B2 2154 02AA" /* [<.h8"!T. */
- $"A1FF 6D87 EB2B F3EB 3814 9F74 DEF3 4D86" /* m+8.tM */
- $"ED68 7E75 9E81 1FD9 170B E013 7E4D 97B3" /* h~u....~M */
- $"51B0 6B2A 42AF EEB4 899B D2A2 6AC9 8EBF" /* Qk*BҢjɎ */
- $"2858 9FFC 5050 3364 8F2D 313E 94A9 5ED5" /* (XPP3d-1>^ */
- $"6213 E9DD 6FF6 5813 72DA FE40 0F70 06C4" /* b.oX.r@.p. */
- $"FF7D 053C 3E69 C976 DDFF 02D9 4688 D8D7" /* }.<>iv.F */
- $"8DEF 5187 FCA3 40EE 3167 B6DD 7EE6 42AB" /* Q@1g~B */
- $"B07A DB20 DC1D 7016 631F 8FB0 C83A 9CC2" /* z .p.c.: */
- $"66B9 304B 74F5 03F7 217C D3E3 6000 ECE6" /* f0Kt.!|`. */
- $"A319 FD9E 4131 7E74 59C6 FB3F 1B51 FE89" /* .A1~tY?.Q */
- $"52D3 C845 1BF0 4BFE 3BAE 4940 9830 8E9C" /* RE.K;I@0 */
- $"F843 F6A2 218E B2E2 8092 8E0E 3889 8137" /* C!‒.87 */
- $"583C 394F CCE6 3D1B 37B8 C9A4 D805 B9E4" /* X<9O=.7ɤ. */
- $"A037 E45D 1167 9627 81E0 538C 1B6D EA0E" /* 7].g'S.m. */
- $"18CD 8E3C EE0C 5E0C B048 8DD2 C804 CA38" /* .͎<.^.H.8 */
- $"8678 CAA9 5EE1 8B6C E7D9 FDE1 5C14 D52A" /* xʩ^l\.* */
- $"67F3 8A12 F698 857A 5692 1FB3 FF27 FE1B" /* g.zV.'. */
- $"7E31 5D25 B4A2 3647 FF07 064A 4D7B F160" /* ~1]%6G..JM{` */
- $"62D7 81CE 0940 AE5F CAEB F1A6 10C4 CB0E" /* bׁ@_.. */
- $"3D77 2C40 0146 8C72 B765 F6A9 3047 E748" /* =w,@.Fre0GH */
- $"0239 A725 8B4C 56F0 7E86 9A24 53D7 4832" /* .9%LV~$SH2 */
- $"7924 73CB 4431 4977 0487 03FC F1B3 A21C" /* y$sD1Iw... */
- $"2792 0B05 8183 8348 8EC0 2635 47D9 B51D" /* '..H&5Gٵ. */
- $"CE40 1FA4 20C5 93A8 BEB4 B8CD 93D8 A79E" /* @. œ͓ا */
- $"62C5 846C 964D 0404 BE21 3AA5 9EC3 4450" /* bńlM..!:DP */
- $"FAEE 938A A428 E4D0 7F1B 46A8 7AEC 97FB" /* (..Fz */
- $"1AFF 71DA F26D B5B1 E6F2 66B4 865E 1F12" /* .qmf^.. */
- $"CE0F 3A8A EDF1 6321 BC5A 22D5 D3D6 BE19" /* .:c!Z"־. */
- $"671A 38C3 11E8 FC9D 93AC 895A 1B84 7C9B" /* g.8.Z.| */
- $"979F 5DC5 BBE6 19A8 5D03 BE83 6FA4 B8F2" /* ]Ż.].o */
- $"AFCD 8115 B21B C1D5 80B4 5E20 3B19 9E48" /* ́..Հ^ ;.H */
- $"29C0 68DA F799 EC0D 56B3 7049 5EC1 11CB" /* )h.VpI^. */
- $"CBAF FA0A 5AF1 22F1 3A4C 6F13 635A C681" /* ˯Z":Lo.cZƁ */
- $"06DA 8B44 A35B CF31 9B6F 57E6 AEC2 8D59" /* .ڋD[1oWY */
- $"1556 A43E A289 74DC C398 B209 31B9 8CD0" /* .V>tØ1 */
- $"07BE D253 76AB 7D79 4F26 D099 7AE8 E52C" /* .Sv}yO&Йz, */
- $"EA35 D7BB E968 CAA0 5F61 EAE5 E9A1 E903" /* 5׻hʠ_a. */
- $"100E ED2C 5A66 21E2 1426 BE74 7A19 8C98" /* ..,Zf!.&tz. */
- $"3D67 A4D2 370F C95D 7131 2D31 0971 6022" /* =g7.]q1-1q`" */
- $"F4F2 359E 1FBD D23A CD94 4467 205E F7B1" /* 5.:͔Dg ^ */
- $"5D18 EE91 9078 176B ADC2 65EB EECF D1A8" /* ].x.keѨ */
- $"F1B3 B999 E7CC 3079 BD9C 82D8 DF6E 29E0" /* 񳹙0yn) */
- $"9502 EC8D 5C13 629B 109E A7C0 F438 6674" /* .\.b.8ft */
- $"C48B E75A 7CAC 28AE 3E9C 0ECF 9ADF F7BF" /* ċZ|(>.Ϛ */
- $"C51A E20D 64F1 B1DD C986 0C6F 6BFF 5102" /* ..dɆ.okQ. */
- $"B233 B826 EBC9 35E2 9799 0A0F E81D 0816" /* 3&5◙.... */
- $"E01C B1A8 E4D9 1CCF 7F2E 4DB3 371B 83C0" /* ....M7. */
- $"9DFD A603 83D6 4412 7DCF 2E2F 85D8 8259" /* .D.}./؂Y */
- $"DC97 798F 2E8A 09F5 C1A7 1E56 55F3 BFD0" /* ܗy..VU */
- $"34CE 311A 98BE C87C 8CCE 6EDF C85C A788" /* 41.|n\ */
- $"AA7E 47D5 72AF 1842 5C5F 9D6A C586 CA4C" /* ~Gr.B\_jņL */
- $"34D3 6315 D6CA 0D6D 5B75 6C85 551B E270" /* 4c..m[ulU.p */
- $"E9DD 6127 C363 1F5A 0AA4 8F55 114F 9ED3" /* a'c.Z¤U.O */
- $"034E A968 1BF1 513A 2F0D 3E61 612A 15E6" /* .Nh.Q:/.>aa*. */
- $"B89F 1877 F38E 8C96 20C3 1952 A559 62AE" /* .w󎌖 .RYb */
- $"20E0 BE7D BF7C FAA3 F56C FF75 6D5E 07E7" /* }|lum^. */
- $"EB87 E7E9 BFE7 EE37 E7EE B60B E7DA F7CF" /* 7. */
- $"A6FF 2B5C 2F9F AC00 ED1C BCF0 084D B6D5" /* +\/...M */
- $"A3F8 3A1B 179B 5659 AE02 A536 8D65 B1A0" /* :..VY.6e */
- $"F806 81C6 9453 B9E5 1E84 EF36 3D8C 9922" /* .ƔS.6=" */
- $"A841 EBC7 584D 175D A8CF 5AE5 52F4 364A" /* AXM.]ZR6J */
- $"CACB F4FA 59D1 6C18 1FE0 5F96 0F70 465A" /* Yl.._.pFZ */
- $"7CFD 0C37 59FF 6248 10C6 4872 8573 D54E" /* |.7YbH.HrsN */
- $"7839 337E D900 4336 CF58 B59C BCC4 602F" /* x93~.C6X`/ */
- $"EA1A 205F CD8D 635B AE0D 5750 3316 72C7" /* . _͍c[.WP3.r */
- $"A765 C2F2 CF8C 52FB 1892 F55E B7A5 6D85" /* eόR.^m */
- $"5782 FAB6 FBB5 CDF3 2DC2 0256 2927 4F4F" /* W-.V)'OO */
- $"1F92 5F99 B540 87DD 7A80 991B 0677 AB00" /* ._@z..w. */
- $"2D82 C5F6 11F7 F21B 2652 B798 75D5 42A6" /* -..&RuB */
- $"7757 E0E7 3C3F DBA5 6106 9F44 1800 E044" /* wW<?ۥa.D..D */
- $"5844 8C9D 83C0 C5D3 6B95 CE2A 3EBC D7FD" /* XDk*> */
- $"B79B E645 6FD3 A5EE ECE2 C9A7 53C7 B2E3" /* EoӥɧSDz */
- $"C659 D5C5 0FBD 7C88 93C3 D3D9 D81F 0AEB" /* Y.|. */
- $"5784 8BF9 DAD7 993D 0C8B 9873 08A4 254B" /* Wי=.s.%K */
- $"2452 F95D 29CA 8B3E D48D 18FB C813 4ECB" /* $R])ʋ>ԍ..N */
- $"D118 E3FA 926C 7A5F E5CC F774 D1DB B5C1" /* .lz_t۵ */
- $"579A 2647 619A 67A0 423D 6C64 B3A6 9357" /* W&GagB=ldW */
- $"B8C6 8FBE A3AC E380 E548 5ED3 D83D 7DB9" /* ƏH^=} */
- $"93E8 9071 F6E0 168F 6BEC F674 6D08 F4DA" /* q.ktm. */
- $"C1F7 11FD DEF8 2420 30DA 71E2 C605 81EB" /* .$ 0q. */
- $"565B D461 AF6E 3127 34AC BA64 C660 14E1" /* V[an1'4d`. */
- $"F6AB DA92 386B 3E7B BD42 90E9 ABA2 6EE7" /* ڒ8k>{B髢n */
- $"8D0D 373C D280 46EC 6746 310C EA41 862B" /* .7<ҀFgF1.A+ */
- $"6D1B 7BE9 93AF 17F6 1D3A E7AB CA55 8A4B" /* m.{铯..:UK */
- $"E867 6EF3 29DF FF5F B839 75E1 FA04 DD81" /* gn)_9u.݁ */
- $"B6C9 DA44 D268 3B1A FF63 60F5 37A5 DDCB" /* Dh;.c`7 */
- $"1AB3 5275 7692 7F15 F8E8 6A96 CEB4 D9E5" /* .Ruv..jδ */
- $"3E5A 0E16 B1D0 B056 D0D2 0360 0900 5773" /* >Z..аV.`.Ws */
- $"BB3F C215 FD55 C9BF E3FC 48A1 CFAB BD39" /* ?.UɿHϫ9 */
- $"CD3D 906E 21CB C3DD E4D3 548C 4731 E777" /* =n!TG1w */
- $"EE15 C0DE CEBC 0F2F 85A6 9822 F1FF 7B2F" /* .μ./"{/ */
- $"2530 48C7 0C39 3659 CD03 06C5 7C8E 3D49" /* %0H.96Y..|=I */
- $"FED5 7B72 4652 772C 39C7 8F1B 63E8 2DC1" /* {rFRw,9Ǐ.c- */
- $"1242 CA35 E396 6103 15DF D939 0597 B8D4" /* .B5a..9. */
- $"8858 ACE3 3C32 6EE5 69A3 8512 3447 2B3B" /* X<2ni.4G+; */
- $"0647 8C1F 2D31 4E57 0D03 BE26 5235 5275" /* .G.-1NW..&R5Ru */
- $"74E8 B8F6 CF32 E077 8C51 41DB ED67 EE30" /* t2wQAg0 */
- $"AD97 7956 D279 B0A8 768D 00E3 F604 A240" /* yVyv..@ */
- $"9656 5BCD B309 D0CD 3ECE C477 31EC F88D" /* V[ͳ>w1 */
- $"782F 8B9E 37FA A741 C636 7B55 D047 64A4" /* x/7A6{UGd */
- $"E2EC C69D F609 F38F 821E 8D20 8709 87FF" /* Ɲ. Ƈ */
- $"3C3A B1ED C420 1F0B 52E3 8999 C684 30F3" /* <: ..R㉙Ƅ0 */
- $"C4ED 7FA9 3A2C D0E7 AE48 1AC2 7196 9347" /* .:,H.qG */
- $"6BC9 BEE1 4112 4209 93CA 307A 7FF7 8B12" /* kɾA.BƓ0z.. */
- $"EE76 8890 A529 33CC F435 A84F 9414 A719" /* v)35O.. */
- $"BFB2 6305 201F 372D 567F 30DF 2E47 D0B9" /* c. .7-V.0.Gй */
- $"C68F 5126 7EAA D95A 12D0 DA8A 8CF4 8A2A" /* ƏQ&~Z.ڊ* */
- $"CBAE 0509 B614 A9E1 2CA2 D0E0 F017 E395" /* ˮ.ƶ.,. */
- $"AF82 85B5 4509 E75C 8E4D 5465 7DF2 CF39" /* E\MTe}9 */
- $"ACFB DD5B C683 62C0 0B1C B7B9 EAEC 049C" /* [ƃb... */
- $"8045 0178 6757 E317 872D ABC2 B077 6EF6" /* E.xgW.-°wn */
- $"3612 4132 3DD7 D39B B49A 04A8 207D 6135" /* 6.A2=ӛ. }a5 */
- $"C64F 3A0F 5028 7B6B 953E 8F19 920A 718F" /* O:.P({k>.q */
- $"08E9 A079 EC51 A08F 4A77 5130 C807 9BC2" /* .yQJwQ0. */
- $"B37B 4C7B 9BAA 40F3 4E94 BE51 C027 32B5" /* {L{@NQ'2 */
- $"751F 4793 7271 226E 82F3 CF14 8BC3 F927" /* u.Grq"n.' */
- $"4C81 7F29 AB70 8B3B E948 86D6 569F FEC2" /* L.)p;HV */
- $"BF6C 92F9 1011 3BE3 9E91 6458 1634 34A3" /* l..;㞑dX.44 */
- $"3042 520F 5D64 6429 32CE 04FD 1B98 0698" /* 0BR.]dd)2... */
- $"3A36 655C 86C7 C272 4B02 E259 0537 4DB8" /* :6e\rK.Y.7M */
- $"C6C2 6980 ECFB 0FC1 C6D9 0A2C D00F 282A" /* i.,.(* */
- $"7A0B D91F 08CA 762C A629 048E 9BCC CFD2" /* z...v,). */
- $"1EBC 8F60 2F64 F24D F1FB 81C6 8AEC CFDB" /* .`/dMƊ */
- $"623A 01A9 35D2 B5E1 B80A 2D32 084E 3857" /* b:.5ҵ-2.N8W */
- $"C025 BCDA 4728 F3AD 35AD 9AAA E054 21B7" /* %G(5T! */
- $"A47E 62C5 9921 02C0 09E3 440D 063A 3789" /* ~bř!.D..:7 */
- $"5072 E54A 4654 E148 AC2E 4A99 C6A5 3923" /* PrJFTH.Jƥ9# */
- $"49B5 6906 6531 FD5E 7CCE 1C4B EEDE 7482" /* Ii.e1^|.Kt */
- $"9E3F 73AE C777 0214 C921 3131 C5CB 9F61" /* ?sw..!11˟a */
- $"64A4 4E70 57C2 5C04 E25B 266E 6887 7477" /* dNpW\.[&nhtw */
- $"FCCB 1F0C 89F2 6CF6 713E 4D08 8AC8 9B0C" /* ..lq>M.ț. */
- $"00AC D9D7 A28A C219 B52B B46A D704 F919" /* .ע.+j.. */
- $"2050 6CCA 215A 299B 9129 9739 DA6F 3A67" /* Pl!Z))9o:g */
- $"FE12 2BF1 4F8B 26ED D21F F727 5B59 22F3" /* .+O&.'[Y" */
- $"2E05 F4A0 9754 F431 9AED 1B65 038C CD7F" /* ..T1.e.. */
- $"8254 E3AE 035C 18D7 0E28 6300 0DF0 998D" /* T.\..(c.. */
- $"0191 85AF C71B B3CF F0D6 3A8F B1AA 5E99" /* ..:^ */
- $"BAB8 7C7F 0214 F864 4744 E747 7248 3C94" /* |...dGDGrH< */
- $"3AC8 CE04 1019 11ED 4BCC 76E9 FE4E 5728" /* :....KvNW( */
- $"5BB0 986C D763 A3C7 AF8A 14E9 D24A AD17" /* [lcǯ.J. */
- $"FF66 611F B77C 0830 9093 A560 06FA E9CF" /* fa.|.0`. */
- $"054B 5846 1681 5DBF 34F9 49A9 45E0 8F20" /* .KXF.]4IE */
- $"7FFD 6264 2193 031D A60F A111 B0B7 CFEE" /* .bd!.... */
- $"DE49 EC80 C0F1 D7F6 A495 900B 4126 40BE" /* I.A&@ */
- $"185B DFFE C7B0 12AC C143 AA85 70E5 81EF" /* .[ǰ.Cp */
- $"79CE 1662 08E4 203F 1706 40FB CC39 CA8F" /* y.b. ?..@9ʏ */
- $"8002 1CFA 3BCC 6B79 5C83 A4D2 7147 E38F" /* ..;ky\qG */
- $"C93B F2E8 6A15 6D30 C314 E898 81E3 FF7B" /* ;j.m0.蘁{ */
- $"5FC5 EE13 0449 1985 2CBC 73C7 C569 DCB1" /* _..I.,siܱ */
- $"8024 F7CA CC7A FE3B CC15 4BCE 5B92 1BBB" /* $z;.K[. */
- $"0048 F291 579F FD20 F11A 1934 CC11 9C3F" /* .HW ..4.? */
- $"CE49 027A 9763 9E57 A2FF 7FFD 53E4 E50B" /* I.zcW.S. */
- $"C747 02FF 7869 0537 1482 221E 0220 79D5" /* G.xi.7.".. y */
- $"45B1 2E48 6A6C 8486 571F E1F1 BF39 0797" /* E.HjlW.9. */
- $"5D21 6964 EA9B 13F1 E6B7 C4B5 A2B7 E2BD" /* ]!id.ĵ */
- $"09C2 B200 0000 0000 003E A392 6527 69B6" /* ²......>e'i */
- $"B189 8365 F55D 7A2B 0398 4196 BB60 D4F0" /* e]z+.A` */
- $"06B6 100C 5B60 D76F 8FEE EFFB D525 0E2B" /* ...[`o%.+ */
- $"3535 B765 22E7 F77C CF5C 8907 7626 62C0" /* 55e"|\.v&b */
- $"3B04 A170 EEA6 A399 F26B CD7E 92BC 9E13" /* ;.pk~. */
- $"9D2D 6907 B06F 6B9A 957D 3C57 DC9F 06E6" /* -i.ok}<Wܟ. */
- $"C3B6 16AD C91B E868 E000 1848 3BE4 5C3A" /* ö..h..H;\: */
- $"1162 2272 401F 600B A973 281E 62B3 2654" /* .b"r@.`.s(.b&T */
- $"74B0 287C C53E A3DA 2A14 E38F 9FFE 3A8E" /* t(|>*.㏟: */
- $"0D69 7E9D 5B07 1396 ED52 69BC 3971 5630" /* .i~[..Ri9qV0 */
- $"7C63 8DA9 7A40 F364 CC6A FCAC DC7C 59DC" /* |cz@dj|Y */
- $"278A 92E3 6FBF F936 7157 2583 232E E558" /* 'o6qW%#.X */
- $"0000 C241 6B90 4DCB 6421 F85A B681 4812" /* ..AkMd!ZH. */
- $"9165 5C06 0195 F213 DB9F 5E2F 4BDE A075" /* e\...۟^/Kޠu */
- $"BD9A 741B 971B 3411 1F73 7FF8 D719 BA55" /* t..4..s..U */
- $"8048 404F FEEA FC74 AEB1 84FD 03F9 5D43" /* H@Ot.]C */
- $"BE42 E61F FF7F F4CA BA56 9654 B757 FF60" /* B..ʺVTW` */
- $"CA39 3290 054C E785 0EA7 F04D AF3E B342" /* 92.L.M>B */
- $"A80A 815D 3954 73F2 871A 51FF 7488 20CD" /* ]9Ts.Qt */
- $"90F3 23B8 80FE C6BF 726C 5426 83F2 5400" /* #ƿrlT&T. */
- $"0000 0000 0000 0000 BFA5 D802 777C F954" /* .........w|T */
- $"286B A586 76CF 26CE 72CA 6FE7 BD43 DB36" /* (kv&roC6 */
- $"A826 870E 2EEF E2C4 2E22 E63C FF7F AF51" /* &..."<.Q */
- $"40C1 B727 22F3 9ACC 894D 0C49 EC7A D998" /* @'"̉M.Iz٘ */
- $"64A9 DD22 2545 B85C D621 0609 B73A 9D9F" /* d"%E\!.Ʒ: */
- $"FF7F FF7F C0F7 00E1 B069 1D76 3BA1 E98C" /* ...i.v; */
- $"5F1B 1E11 B6F6 EB6D 6316 9DBC D1B2 DC90" /* _...mc.Ѳܐ */
- $"5E1D 5EE0 3C65 57D0 B69C 3782 D1BE 3A77" /* ^.^<eWж7Ѿ:w */
- $"436E 462B 45B7 FF61 4FA4 A45B 8C34 39D8" /* CnF+EaO[49 */
- $"1B35 B876 A5F1 F2AD 3F78 D289 1C2E E3B4" /* .5v?x҉.. */
- $"A28B 64FA 1E2C 0CCD 0B1C AD42 8866 DDD6" /* d.,...Bf */
- $"62F0 225B 8DF7 32B3 FC3C 79E9 000B 1CA9" /* b"[2<y... */
- $"2C82 4874 34AB B158 47CD FA9F EBC8 0923" /* ,Ht4XG# */
- $"B291 7229 8C3F E7FD 193C 330B A3B4 6969" /* r)?.<3.ii */
- $"FCF6 E1BA 4C4A E64C B1BC 5BAF F402 C828" /* LJL[.( */
- $"3A51 CC67 A851 E207 5A7C 3733 1031 FD5C" /* :QgQ.Z|73.1\ */
- $"E4D3 B69F FF67 2C6D 3FC7 D5B4 E63F 55B9" /* Ӷg,m?մ?U */
- $"FD5F 3DB1 4589 6ADF 54F0 F42A 498F 61C8" /* _=EjT*Ia */
- $"4872 5CD7 F70D 9C80 8880 EB9A 1FE7 C715" /* Hr\... */
- $"E57A 280F 96CF 014C 0411 EF44 C4F2 C64F" /* z(..L..DO */
- $"F91B A9D6 EB9E F615 096F E5C0 5B30 BB79" /* ..o[0y */
- $"D645 BF4F B70A 2C40 3D24 A4C4 5A01 F3DB" /* EO,@=$Z. */
- $"8879 D458 F558 4C8E 3C87 E83C 9C30 F0C3" /* yXXL<<0 */
- $"F7EB BE6A 2B3B B9CB 4F2E 3B49 CA98 6025" /* j+;O.;Iʘ`% */
- $"D6C7 6B39 ED18 A784 5410 F9CD 4FB5 9E32" /* k9.T.O2 */
- $"EABF F72F 6ECC 217F E295 4BDA F0C8 2678" /* /n!.K&x */
- $"B0F7 3381 2299 1033 5300 BB1C E72F 1EE0" /* 3".3S../. */
- $"75D6 68D0 8C87 A574 580B 4AD8 7BC8 E1C4" /* uhЌtX.J{ */
- $"64D3 76AA A080 1E28 FD04 890B B9A1 7E5C" /* dv.(..~\ */
- $"79E2 31B9 1C3E DBAE 8BC6 DB23 53A4 0F06" /* y1.>ۮ#S.. */
- $"74AA 7920 6233 E3BF B281 AFAA 957D FDFB" /* ty b3㿲} */
- $"216A 3ECE 3139 37DF 8885 620B 5D55 D0FD" /* !j>197߈b.]U */
- $"F796 6A70 CEFD 33D8 B369 178E 99C0 9FFF" /* jp3سi. */
- $"7FD2 27D4 D615 4840 B836 A0B5 1D6F 2A5A" /* .'.H@6.o*Z */
- $"1338 2369 83A0 D409 0FA7 77EF 19B9 21E6" /* .8#i.w.! */
- $"3E21 0CB0 D4D3 362A EA6F 6340 8D73 27FB" /* >!.6*oc@s' */
- $"C3EF 7823 33DF 7A8C 5C69 20C4 5816 72E4" /* x#3z\i X.r */
- $"712C 3345 6755 76F3 FEAF 494B D0B4 3C8F" /* q,3EgUvIKд< */
- $"B83F A050 C3E9 4CA2 6A6E 7AD0 D7FF 5860" /* ?PLjnzX` */
- $"548E 54E7 C3B9 6DDF 462C 54BE 5EF9 1A41" /* TTùmF,T^.A */
- $"6A46 A4FB 1C36 1CA4 77EC 2899 F147 3422" /* jF.6.w(G4" */
- $"843C 7FAE 123E 6894 9B7F 3125 EB0F 3129" /* <..>h.1%.1) */
- $"9DC1 8469 CE90 BB6E 4F2C 385A 0FD1 9AC7" /* iΐnO,8Z.њ */
- $"3318 3BF0 B1AA A51A 9022 A143 29FF 7FC1" /* 3.;𱪥."C). */
- $"0F0F 6570 67C4 7FA7 9906 DE4E 5439 A278" /* ..epg..NT9x */
- $"34E1 3D57 BB0E 086E 4C71 4406 DA9D CA56" /* 4=W..nLqD.ڝV */
- $"3EFD D077 5DA5 CD7D C244 9128 F408 1F03" /* >w]}D(... */
- $"0C8F FF4B 9274 2EC6 E208 13C5 EE1B 3CEA" /* .Kt....< */
- $"C5C0 06F5 0FA1 11FF 7FE3 A446 32E6 F4DA" /* ....F2 */
- $"23EC 5108 3AE0 CD16 AFFF 3965 8196 56E2" /* #Q.:.9eV */
- $"2881 4EB9 CA14 5C4A 8091 B176 8823 BF09" /* (N.\Jv# */
- $"CED5 0D88 E6BB DD95 1B72 36E8 809C D432" /* .ݕ.r6耜2 */
- $"872D C08C 7DCB B30E 548B AE16 0D85 6B49" /* -}˳.T..kI */
- $"9B28 D491 ECD6 F598 691A 0891 135A 63A0" /* (ԑi...Zc */
- $"593C 1FFD 8A54 4FB9 F2AB 20FC 5CF3 1B88" /* Y<.TO \. */
- $"EE7E 8355 45D6 87C8 28CE 7B33 92A2 D8D6" /* ~UEև({3 */
- $"E8DF EF94 500A 0D78 DE9F 8657 F7BD 7F40" /* P.xޟW.@ */
- $"5E07 0789 EDC7 F3A5 A0BF 3929 6B19 A460" /* ^..󥠿9)k.` */
- $"7A50 91FF 42EA 5F12 DFA5 E0A0 84CC E869" /* zPB_.ߥࠄi */
- $"BB1F 6EDA 2238 5DB0 7F22 3521 F04B FF6B" /* .n"8]."5!Kk */
- $"6827 722A DD5F 3C9D D3F4 2BE3 614D 0A3F" /* h'r*_<+aM? */
- $"62C4 E6AC 95CA 5946 37E8 BC76 97FD 5167" /* b欕YF7vQg */
- $"C970 D4C7 0655 C470 5913 DBBD AA8C 87A4" /* p.UpY.۽ */
- $"3C63 0B7F 54CD 391E 574D F2D5 C728 20B7" /* <c..T9.WM( */
- $"9955 DAC8 72A5 DBBB F7ED 4C9F 6FFE 3A4E" /* UrۻLo:N */
- $"E165 1831 C0E5 8285 96C2 3959 1BE7 E884" /* e.1傅9Y. */
- $"E568 89C1 FD03 D443 F6D1 A7C9 4CFE F7B9" /* h.CѧL */
- $"A0BA 5040 19D5 965F 0EB5 E503 4B32 E6C8" /* P@.Ֆ_..K2 */
- $"B9C1 DEBB B8B7 47DC A850 AF44 D3B7 F562" /* ޻GܨPDӷb */
- $"4210 4DFF 42A0 3D9A 7C63 8124 22A9 B258" /* B.MB=|c$"X */
- $"2256 6243 3077 FF57 7389 3FB6 A096 0EAB" /* "VbC0wWs?. */
- $"DD33 EF25 C4B0 7338 F6D7 8730 FF2E DD0A" /* 3%İs8ׇ0. */
- $"BBDA 7A6E EFE8 58EE D64B A09E 2B00 EC04" /* znXK+.. */
- $"09C9 A9F4 82A0 3132 4829 65CA E93B B827" /* ɩ12H)e;' */
- $"E81F B387 132B 5D15 E526 6FEC 2CB1 407F" /* ..+].&o,@. */
- $"8485 FF32 4933 D357 FC45 0E44 EE66 D960" /* 2I3WE.Df` */
- $"5AA3 A13A FC0B D8E2 622E 0BEE 714F 2672" /* Z:.b..qO&r */
- $"3850 26C4 E626 F9BA 418C BC8A 7481 C6BE" /* 8P&&Atƾ */
- $"BFA6 0D72 0603 3452 46C0 9FDB BE63 34D9" /* .r..4RF۾c4 */
- $"9599 7519 804B F1CE 0FC8 7572 F58E EB32" /* u.K.ur2 */
- $"3501 CBB0 C05B 5643 485A 0012 64C2 8022" /* 5.˰[VCHZ..d€" */
- $"BD39 EB39 2B57 0AA3 3931 93D4 885E CDF2" /* 99+W£91Ԉ^ */
- $"818D 7734 36C2 BEE1 4F55 116C 47A9 DC40" /* w46¾OU.lG@ */
- $"A8A8 4532 7C33 9D7E 070A BA9E 36F7 2445" /* E2|3~.º6$E */
- $"074C 181A 07B2 C470 FA15 8CCB C069 AD0F" /* .L...p.i. */
- $"9DD2 8B21 6F22 7300 34B4 4378 25AB D9D2" /* ҋ!o"s.4Cx% */
- $"1D9B B7F7 2F9C C3B1 926F DE61 4463 90BD" /* ./ñoaDc */
- $"BC76 27E7 A5B5 826F 908E 31BA 048F 97C1" /* v'祵o1. */
- $"1884 67A9 C4BA 4B2B 4A58 D0EE 0269 6832" /* .gĺK+JX.ih2 */
- $"E8C6 03AA D2A2 D034 27AA D49E 9C01 069A" /* .Ң4'Ԟ.. */
- $"1BDC C40B 3BA7 5F8D 0468 152D E505 7EC0" /* ..;_.h.-.~ */
- $"6BBF C4F4 2F45 99CB 1872 C713 FA0D 055F" /* k/E.r..._ */
- $"551D 6E4D 5794 CC71 BAB5 C560 4D20 9464" /* U.nMWq`M d */
- $"9F8C 94BA 1C96 0987 1AB4 61BB BA86 751B" /* .Ƈ.au. */
- $"9B79 D06A 7A3D A663 FB31 8B86 E588 5D15" /* yjz=c1]. */
- $"4A09 8B2B 81FC AE85 0D5A 1D8C A5B7 6DD9" /* JƋ+.Z.m */
- $"02F5 50CE 7017 1BDD 3D3D 86CB 250B 491B" /* .Pp..==%.I. */
- $"AA1F 2D21 A416 E8E7 9A53 4299 8CDE CD59" /* .-!.SBY */
- $"C678 B559 D85C C580 6795 AD5F F578 C9EE" /* xY\ŀg_x */
- $"73B2 8F4B 6EEA 6F07 F785 C1B3 374B E51F" /* sKno.7K. */
- $"46DC 728C 05A4 6932 792A DB50 4E9A FD82" /* Fr.i2y*PN */
- $"A8A2 5EB8 024D C558 D6BC 350C 97B0 B2E8" /* ^.MXּ5. */
- $"8F42 92FD 604D 6FB7 74B6 6EBE 97F6 CE03" /* B`Motn. */
- $"0DFA C340 31C3 4C5E 0041 088B E097 383B" /* .@1L^.A.8; */
- $"A236 97CC 8D2B 6F6D 0E58 4E56 1D49 32EC" /* 6̍+om.XNV.I2 */
- $"626C C303 42BB D30B B8DE 5868 3C2F E39B" /* bl.B.Xh</ */
- $"A07A 236D 0F21 C0DD 1A0A 933A 7710 6605" /* z#m.!.“:w.f. */
- $"343E 8D1A 9384 4F16 C01E 5AF7 DF53 0B38" /* 4>.O..ZS.8 */
- $"3615 80D7 428E 90F6 4620 02EA 4590 DF22" /* 6.BF .E" */
- $"4B70 2FB2 CADA A529 F7FA E7C6 BC99 DFCD" /* Kp/ڥ)Ƽ */
- $"5EE7 D677 B5BE F819 6A55 6070 E1A9 DF53" /* ^w.jU`pS */
- $"3F82 0229 B6B7 D247 1967 8313 056F 9D27" /* ?.)G.g..o' */
- $"753E E4DD EB7F 1372 C0F7 D72E 349B 2F9B" /* u>..r.4/ */
- $"686C C9AF 0896 0865 7A3A 5A9D 807F 292A" /* hlɯ..ez:Z.)* */
- $"8DDA A776 4B3C 0993 532D D682 A41B 9DC2" /* ڧvK<ƓS-ւ. */
- $"5113 9D60 934B 2055 D671 C6C4 1252 3CEF" /* Q.`K Uq.R< */
- $"C72F AC19 4BED 185D BC60 5957 F81B 8278" /* /.K.]`YW.x */
- $"20B5 9173 4A1B FDC9 295D 54B7 8AFE 6938" /* sJ.)]Ti8 */
- $"FE49 BA78 3225 49A1 4243 823C 52B9 8489" /* Ix2%IBC<R */
- $"9BDF 0AA1 9A6B 667D DCE2 FE18 C386 4EE9" /* ¡kf}.ÆN */
- $"8AF7 92D0 4405 227C BD4C B9E4 34A7 2533" /* D."|L4%3 */
- $"D3C6 E915 D57B 681B B6DC FF03 D5D4 F1DD" /* .{h.. */
- $"4FB5 BA54 262A 73C2 1CF4 4CD1 D842 E8C2" /* OT&*s.LB */
- $"8169 3555 13EC 6A25 6DE0 3614 EC2E D1BB" /* i5U.j%m6..ѻ */
- $"E597 BFC6 2ACB 6879 11D1 870D E79E 8422" /* 嗿*hy.ч.瞄" */
- $"C01D 4032 8887 6DBA FBEC 3077 F220 49E3" /* .@2m0w I */
- $"8693 0B00 9F45 0F57 0A39 DA8E EAA5 CD48" /* ..E.W9ڎH */
- $"2C93 C3EC BDE0 71D5 5749 0952 441C E3F8" /* ,qWIRD. */
- $"597F C1E6 FB6B BBED AD71 FC34 CFF8 5877" /* Y.kq4Xw */
- $"DB67 5F6D 798F E163 5F6B 1CFA A87B ED7C" /* g_myc_k.{| */
- $"F176 3065 72FF 443D BA6B 8FBD 9E85 806A" /* v0erD=kj */
- $"2A1B 368C 7A9E B1B1 93DE ABD8 263F 31B3" /* *.6zޫ&?1 */
- $"1739 58F1 7233 FE7C 4EC4 32AA CDDB CF11" /* .9Xr3|N2. */
- $"C519 9C61 B756 AF62 D55D 5D48 6AF7 4364" /* .aVb]]HjCd */
- $"205E F14D AAD6 EFF5 2F0D CBE4 0F19 3159" /* ^M/...1Y */
- $"94F4 910E 4217 990B CABE EBF5 2B67 2EF6" /* .B..ʾ+g. */
- $"FE41 0C44 1C50 43EA 69F5 4E73 5569 82A1" /* A.D.PCiNsUi */
- $"C13C 4899 3AA9 5E13 5F76 BF98 2105 1842" /* <H:^._v!..B */
- $"AF34 9AFD CFC8 D1E7 3479 E1F3 C86F D06F" /* 44yoo */
- $"9ED9 9DD8 E2E0 4B44 19F4 03E6 9CC0 3474" /* ٝKD..4t */
- $"DFBD 078F D140 1C06 5F8C B6E2 665C 703A" /* ߽.@.._f\p: */
- $"2841 642E F538 C531 697D 5064 11AD 9E8C" /* (Ad.81i}Pd. */
- $"5A53 3174 7302 762E 9708 BEF5 AD41 0C01" /* ZS1ts.v..A.. */
- $"D744 85FC D963 416A 9A3A 6898 F067 5B1C" /* DcAj:hg[. */
- $"873B 42B6 72C4 FF18 337A 8A24 EDCE 6B8B" /* ;Br.3z$k */
- $"BF06 0EA4 0227 A131 8620 B03C A2B9 729E" /* ...'1 <r */
- $"1242 EC64 E340 5C5C 9BFF 120A BB1B 75E5" /* .Bd@\\.».u */
- $"385B 68AF C7B7 8BA5 1E7B 6FC1 DDB2 F642" /* 8[hǷ.{oݲB */
- $"FF56 4D21 66B3 EA8C 7095 8FBD 92CC 7315" /* VM!fps. */
- $"665F B398 608C ADD4 11E0 DA38 734A C3DB" /* f_`.8sJ */
- $"9249 4640 27D6 D057 426E 651D BF14 F0DE" /* IF@'WBne.. */
- $"9130 2D17 8D66 9689 79BD 9A6D 5AF9 6C7C" /* 0-.fymZl| */
- $"94BF 8531 6507 5621 1C11 8D8F F3A5 83D9" /* 1e.V!.. */
- $"7EE3 1E6D 9B0A 8D44 F466 DE49 E606 E143" /* ~.mDfI.C */
- $"7E77 D417 D49D 9CF2 89AA B0FA 84A4 33A5" /* ~w.ԝ򉪰3 */
- $"8279 A26A 82C5 27CF FB64 D227 994E C6A7" /* yj'd'NƧ */
- $"531C 7B7D D333 20D4 F79E 7C21 CC1E 7ADA" /* S.{}3 |!.z */
- $"F978 DEBB 1FF2 7420 A72D DE6B AB74 8DC6" /* x޻.t -kt */
- $"DD0F 0386 BF57 5F23 4926 C874 D598 47A3" /* ..W_#I&t՘G */
- $"FBC8 E9B0 38BB C695 B7F4 82A1 CC5F 1E22" /* 8ƕ_." */
- $"767C 20D5 E64D 44F1 B2D4 2298 C6A1 1842" /* v| MD"ơ.B */
- $"8139 0CC8 B9C5 284F 9FC8 945B 5342 94A8" /* 9.ȹ(OȔ[SB */
- $"1A57 3351 E00E DB28 D5E3 9712 4346 6DBA" /* .W3Q.(.CFm */
- $"CC9B A1ED CD9B 778D 4523 1E9A AC69 8ED9" /* ̛͛wE#.i */
- $"67C4 C16D A548 A029 0075 0185 8D06 B7F0" /* gmH).u.. */
- $"8258 D26A EB95 D437 F0D2 8E91 D536 F534" /* Xj7Ҏ64 */
- $"30A1 6DE7 E4B8 48DF 246E 6A43 4FE6 AED0" /* 0mH$njCO */
- $"48A0 5E1E C339 6C40 BE36 CEB8 870B F9EB" /* H^.9l@6θ. */
- $"5ED8 3CA2 B3FA 8CD9 2D26 FF79 6468 862D" /* ^<-&ydh- */
- $"6B87 3072 15D5 5640 D5D4 B4BA EAD3 84F1" /* k0r.V@Դӄ */
- $"6A43 F378 100E 8088 A3FE 989B E75B F67F" /* jCx..[. */
- $"5B25 3AE2 C08C 8CB0 08DD A37F 94DD 7F03" /* [%:.ݣ... */
- $"35C9 DF27 9A9A B829 6326 A95D 91F7 0BA3" /* 5')c&]. */
- $"7220 E220 F062 D8DE ADE2 2AD6 DDFD C9E4" /* r bޭ* */
- $"FAAE 543D 3CCB 5230 74F7 3120 02FD 6B45" /* T=<R0t1 .kE */
- $"A2AB 805B 13FB 1879 6060 5600 1847 98E5" /* [..y``V..G */
- $"BF65 2CD4 ACD7 15D0 B77E 5A0F 8095 95CA" /* e,Ԭ.з~Z. */
- $"1847 D25F 7D32 1AE2 89EA 9D49 074D A3E5" /* .G_}2.I.M */
- $"201E 8AC7 CB9C 43BC 0732 70E0 3C4F E625" /* .˜C.2p<O% */
- $"88E3 74DB 6FB7 7BE2 7006 F9E7 1F76 DBF3" /* to{p..v */
- $"C988 D665 F7AA 21E2 A5C1 E969 2917 3BA3" /* Ɉe!i).; */
- $"17BF 925F F835 9827 813E DA4F EE9B 2DF3" /* ._5'>O- */
- $"B640 95E8 70A5 B577 8C1D 99D5 797D D482" /* @pw.y}Ԃ */
- $"E23A 56DD 644D 9623 FEE2 63D2 A3DB E146" /* :VdM#cңF */
- $"FC39 35A7 6C28 63D8 5240 0C80 0000 0000" /* 95l(cR@..... */
- $"0001 4095 99D3 7A7A 0A05 B673 69BC DA9C" /* ..@zz.siڜ */
- $"A108 DDEA EE48 6385 0790 FEA1 1AFC 2CED" /* .Hc.., */
- $"2225 BE73 2ED7 00BB 2301 80FE 09DF E78E" /* "%s..#. */
- $"6FE6 4743 A0EE 0A03 4C9E F046 CDD8 E7F1" /* oGC.LF */
- $"DB3F 1B67 F6E1 1F31 8096 90DF 5110 40B0" /* ?.g.1Q.@ */
- $"0000 0000 0000 0000 C0B9 E0FC 41FB A11C" /* ........A. */
- $"4696 89A0 DE42 F8C7 27D0 3F03 AA51 70FD" /* FB'?.Qp */
- $"DC5F D7B9 AFD3 A0F3 7BAA A910 9E5C 259E" /* _׹Ӡ{.\% */
- $"E4FB 8F8E 01C1 96E2 0768 FE5A 0A43 E2F8" /* ..hZC */
- $"DA74 9500 C241 D1F6 3EFF 3F06 586F A511" /* t.A>?.Xo. */
- $"CCFE 8FE7 61E1 C392 D001 3F52 1CA8 CC23" /* aÒ.?R.# */
- $"93F0 27DF 893F 4AC1 06C3 34DA 8953 BBC0" /* '߉?J.4ډS */
- $"84C0 4843 27E0 067E 5EBF FF7A 1540 4C0E" /* HC'.~^z.@L. */
- $"FA6C 44A1 A7BC DB24 6AD7 C367 EC93 33BF" /* lD$jg3 */
- $"FECB C1DF 83CC 5BF7 A7C0 DF62 2EFA 4283" /* ߃[b.B */
- $"6E49 2492 4924 9249 2492 4924 9246 A4A5" /* nI$I$I$I$F */
- $"7754 9685 B091 D8FF 1549 CF90 2079 3AFB" /* wT.Iϐ y: */
- $"E925 85CC 62A2 E49B 476B 47B9 319B 630F" /* %bGkG1c. */
- $"A6B8 182C E282 D1CD 920A 4EB3 21BF 943C" /* .,͒N!< */
- $"27BF CCDE BD6E 481A 188C F70B C257 8118" /* '޽nH...W. */
- $"FBF7 FF78 F422 A3DB AE81 4980 0000 0000" /* x"ۮI.... */
- $"0000 0000 0000 1EE1 BFBB C300 0000 0000" /* .......Ώ..... */
- $"0000 0000 0000 14FB 3FE1 1B7A D142 E13F" /* .......?.zB? */
- $"5B6F 704A 61CF 957D 258E F744 FB26 8356" /* [opJaϕ}%D&V */
- $"74AD 1DDB 02F2 CF85 7AEB 3A06 6F12 084E" /* t..υz:.o..N */
- $"8E93 D6DA E4FE 9FBE 2D16 1C87 701F 55C3" /* -..p.U */
- $"9966 3E8F 36CB 6D9F F3F6 F8D3 B3B9 E2C1" /* f>6mӳ */
- $"1019 C6E6 8FFF 7FDC 6948 D3AB C944 C64A" /* ...iHӫDJ */
- $"8000 0000 0000 0000 000A B0CB 3806 445C" /* ........°8.D\ */
- $"7110 4CDE 3651 AC94 777C 8AB0 5382 04AF" /* q.L6Qw|S. */
- $"32E5 68C2 122F 8A5B 12A8 FF39 CF5E 72FB" /* 2h./[.9^r */
- $"EFD4 1669 47C6 525E 88EF 0AAC 1EE1 98B6" /* .iGR^¬.ᘶ */
- $"0BFF 7FAF 8A4B 7158 F7D7 1707 DE93 841E" /* ..KqX..ޓ. */
- $"3C82 3260 1FFF 1C8B 6A6E 8C66 0000 0000" /* <2`..jnf.... */
- $"0000 0000 0000 0121 EF03 234C 3124 0000" /* .......!.#L1$.. */
- $"0000 0000 0000 0000 077C 5957 204B A2ED" /* .........|YW K */
- $"59B8 F3C4 CC60 8A58 7E23 0B9F A0FD 1DC8" /* Y`X~#.. */
- $"8E0F FE2B 5F9F 12D8 09B3 57BB 7818 3CF5" /* .+_.ƳWx.< */
- $"D579 D427 5198 BD86 E2FC 8775 915B 37A5" /* y'Qu[7 */
- $"B2E6 6BD8 8404 31D9 4C54 3621 6561 5C3E" /* k؄.1LT6!ea\> */
- $"4A80 0000 0000 0000 0000 0014 D22D 6758" /* J..........-gX */
- $"336C 63A1 C13F 3E94 9877 8E90 4E5D 0C70" /* 3lc?>wN].p */
- $"F80A 4262 C2CC C7E4 DAE8 526F 393F 4558" /* BbRo9?EX */
- $"5CC9 5DDA B2FF 7ED5 F809 3A02 F1EE 2760" /* \]ڲ~:.'` */
- $"FF7E 5037 F054 4A1B 9602 92EA 8D26 A198" /* ~P7TJ..& */
- $"9C4F 8238 A60E 7734 20F8 18FE 478F 5403" /* O8.w4 .GT. */
- $"1658 618B A80F 879F 4A98 E809 DEB2 7CE9" /* .Xa.J޲| */
- $"9724 407B B8C8 A48D 4F33 9126 751B 9FC2" /* $@{ȤO3&u. */
- $"0283 44C3 5AFD 9546 FCE2 4212 4F5B 01D4" /* .DZFB.O[. */
- $"6E53 A032 DA91 40F4 4BDE 0C23 FF1E D5DE" /* nS2ڑ@K.#. */
- $"B543 59DC C0DC 759A 6043 5883 A5FE C785" /* CYu`CXDž */
- $"BA68 9F46 C21A 4C50 20E3 0488 FB34 1043" /* hF.LP .4.C */
- $"FC68 562B 635A EE8D E334 0C6F 25A9 E4C9" /* hV+cZ4.o% */
- $"3484 2AC2 6188 7242 E3F6 AEAC 6F86 2DE2" /* 4*arBo- */
- $"C377 BD02 CB1C 9553 5485 6A5B E118 9BBD" /* w..STj[. */
- $"DC6B 2C92 C6CC C866 6E7F FE63 AB01 FE7D" /* k,fn.c.} */
- $"FF7F BB81 EA94 87BE B101 F468 0E30 F111" /* .ꔇ.h.0. */
- $"7BC9 FA0D F87F BDD0 811B 8588 1AE7 8387" /* {..Ё..烇 */
- $"5C06 B3A9 E2ED 6E5B B524 35AA CBFF 50D6" /* \.n[$5P */
- $"49D9 6918 3837 59BD E7CC 8796 B0AF 2729" /* Ii.87Ẏ') */
- $"0512 5A97 66FF 1A85 E004 1882 0108 EA41" /* ..Zf.....A */
- $"BBCC 15E0 254C 59AF 877D 0722 15FB ADA1" /* .%LY}.". */
- $"84C2 9B83 DD5B C6B1 EE29 084C 08F7 06C8" /* ›[Ʊ).L.. */
- $"4F07 9818 6BF2 66E2 582B 2F7D 29AD BAFA" /* O..kfX+/}) */
- $"8F9E 0AC8 60AE D10E 3E49 17BF E015 0C5E" /* `.>I...^ */
- $"5C51 5D5B 5BC1 6C83 C428 4505 E9BB 61CB" /* \Q][[l(E.a */
- $"D7C2 F3C6 C102 73F5 409E D0CF B43E E497" /* .s@ϴ> */
- $"C1E0 707B 3F6F EAA8 2F10 9285 7D9D 9F81" /* p{?o/.} */
- $"303D 3A70 2B3F 4A45 558D 63F6 EEB9 CF21" /* 0=:p+?JEUc! */
- $"52C1 27C2 8439 0BE2 BE1F A553 A1C7 E44C" /* R'„9..SL */
- $"5422 9BC0 356D 1B40 E53B 3064 AA69 F464" /* T"5m.@;0did */
- $"7AA7 4E56 F7E2 7AE5 CB6E E538 8582 1927" /* zNVzn8.' */
- $"019D B4B0 E6D9 0F0E 9670 7723 62CF C422" /* ...pw#b" */
- $"DD53 ED12 92AE 20B0 6B63 6CB3 C596 4F4E" /* S. kclŖON */
- $"18B6 FD06 93B2 6F73 A740 770D C39F B873" /* ..os@w.ßs */
- $"598F 3667 6F7A 29E9 9E6F 9D04 48DD A175" /* Y6goz)o.Hݡu */
- $"2AFC 61BD D706 2A8E 9789 F513 B8AF B8EA" /* *a.*. */
- $"2426 7EDF 1EFA 1D19 7A50 D22F D15E 76FE" /* $&~...zP/^v */
- $"CD34 19AD 8126 775C A5FB B209 9658 F850" /* 4.&w\ƖXP */
- $"F2FD A65F B487 9F50 7FF0 12FD BA8B FB6E" /* _P..n */
- $"49F5 50DF C349 B4F9 F4D7 EDEB 53BE DEB0" /* IPISް */
- $"7F85 29FB 5DFF 36B9 BEDA 9BF8 3CF2 FDAE" /* .)]6ڛ< */
- $"DFB5 ABBE D3DB ED2B FDBA CFFB 7606 FB74" /* ߵ+v.t */
- $"D3F8 6B96 83BA F7ED EB3F 7EDE AFE0 EECD" /* k?~ޯ */
- $"FB5E 7F6E 807E DB9B F6BD F0FE D32B EA21" /* ^.n~ۛ+! */
- $"EFA8 1EFA 823F 6DCF FB6C 8BEA 6CFD B5AF" /* .?mll */
- $"0774 CFDB D337 FB7A 3F83 BA5D F51F DF55" /* .t7z?].U */
- $"47FB 690F DA86 F791 DDD6 2CCB E6B8 C536" /* Gi.چ,6 */
- $"D512 AD5E 1B08 0B8A 8D03 2F75 60E5 6BF8" /* .^..../u`k */
- $"447B C66A 7EC2 7912 B45F 8E48 277C D8E1" /* D{j~y._H'| */
- $"809C 5755 D718 BAAC F891 2AE5 F97C 3F5E" /* WU.*|?^ */
- $"0116 3A00 99F4 5896 E0EA B189 F5A5 7929" /* ..:.X걉y) */
- $"C491 B57F 2232 B0C2 52F8 89B1 DB2F B284" /* đ."2R/ */
- $"C1EE 0C43 EF76 FD94 F871 4077 7E19 EC36" /* .Cvq@w~.6 */
- $"BBFA 6DFF 3C0B 5A98 89B4 84BB 56DB 5FC2" /* m<.ZV_ */
- $"16C2 351A B46E AF45 AAC7 DD2E 97ED 970C" /* .5.nE.. */
- $"76D8 F8D0 42EB E639 28E8 BE33 A530 3B58" /* vB9(30;X */
- $"2374 6B1C 97B0 1CD5 ACD5 615F FD30 62C6" /* #tk..լa_0b */
- $"899A 977D 4B74 CAB1 E9EE 6588 4E67 8733" /* }KtʱeNg3 */
- $"B359 BCC7 DC7B 9884 E4A8 78CB 77E7 675D" /* Y{xwg] */
- $"FF2D FCE4 7744 BDD1 A833 6BEC C481 2DA8" /* -wDѨ3kā- */
- $"3D1C 5D57 7595 1DEB 2278 31AE 4188 B1F2" /* =.]Wu."x1A */
- $"54E1 113D DA75 96ED 71FF 1577 7820 4D22" /* T.=uq.wx M" */
- $"2BD9 3841 A416 96A4 2549 1A9D 3A55 8E39" /* +8A.%I.:U9 */
- $"A929 4B4E E11F 0F88 8BB6 7E08 2210 9D21" /* )KN..~.".! */
- $"92BF 623B B974 D371 0208 1489 5713 0F66" /* b;tq...W..f */
- $"3C4C 8394 72A6 08A1 3D86 BA0C 198B CE8B" /* <Lr.=..΋ */
- $"FB71 18D8 E044 CE7C A642 F1E5 DC8B F8E6" /* q.D|B܋ */
- $"2405 66E0 B6C5 6A4F B1AE 2231 3060 11D4" /* $.fjO"10`. */
- $"9963 5EF4 BB3D 1F61 0807 0AE1 0DFC 4718" /* c^=.a...G. */
- $"6C97 80A7 D438 6A81 B76A 6E7E 7A64 87A1" /* l8jjn~zd */
- $"1D7A 8744 3227 F565 4B4A E311 FA0F B477" /* .zD2'eKJ..w */
- $"9DD6 0662 8844 7138 BDF8 CBCC 007F BDB6" /* .bDq8.. */
- $"07C4 98CC 226B 9762 33D0 99EF 54D9 5800" /* .Ę"kb3ЙTX. */
- $"509D C37B 39A7 E11B 8771 0999 AB8B AAA6" /* P{9.qƙ */
- $"C463 6C38 7FB0 9121 2CA2 7634 BBEE 41FB" /* cl8.!,v4A */
- $"4F3B B050 3E38 15C4 98A6 216D 31C2 7057" /* O;P>8.Ę!m1pW */
- $"0B3D 429A 6CFB 0819 EB4D B9D2 549F 6601" /* .=Bl..MTf. */
- $"2436 5BEA 9DAC BBDA AB3A AB4F ABFF 768D" /* $6[Ꝭګ:Ov */
- $"E220 E451 7E45 49C5 21FD B2E6 DEFD 2505" /* Q~EI!%. */
- $"836B 3500 54D8 50B8 7538 C5BF B951 7FB2" /* k5.TPu8ſQ. */
- $"F927 CBB1 7AA1 D0BD 51E2 D7F7 C440 5DA0" /* '˱zнQ@] */
- $"89EF FEEE BF2E A5E4 F98A B652 F25A D1DC" /* .RZ */
- $"482A 40CB A288 250A 22CA BCB4 815D 077E" /* H*@ˢ%"ʼ].~ */
- $"229E 59B2 8249 D336 A3C1 5D5B FAE5 483C" /* "YI6][H< */
- $"67F3 255E 1530 AFB1 D900 48FE 254B C54E" /* g%^.0.H%KN */
- $"42DC EE54 066B CE83 B1C9 F021 2031 8DF1" /* BT.k΃! 1 */
- $"FE58 9315 B761 79CA 409A 6CD6 337A 14A9" /* X.ay@l3z. */
- $"8622 90BC 3474 727C 66CE 09C5 61B4 A386" /* "4tr|fa */
- $"7509 819F 6EEB 5FCC C0A7 084A 7742 A6E3" /* uƁn_.JwB */
- $"F69A 90CA 24AD EB53 60AB 5FD0 FD6F 3DE6" /* $S`_o= */
- $"44CF 80FB A400 B71F 1DD4 C690 A3DB 54CF" /* Dπ...ƐT */
- $"F492 7EC7 540C 048F 3D35 FD63 7593 751B" /* ~T..=5cuu. */
- $"F88F 4B7D E355 6685 FD5F 2743 8DF3 D839" /* K}Uf_'C9 */
- $"0894 99DB 1FAA 22B2 8800 8C9F D91F E60B" /* .."... */
- $"0EEE 2870 2932 2AE5 F401 11F0 8B2B 53DB" /* .(p)2*..+S */
- $"8028 E39D 744F E70B 11F3 A220 ABF4 FCD5" /* (tO.. */
- $"37C9 0AC8 8749 215E 1D89 4022 96D0 04FF" /* 7ȇI!^.@". */
- $"0C57 AC3D 351A 8582 EBA4 EA2B B65B A14B" /* .W=5.+[K */
- $"048B E031 DE15 251C 669F 8457 FF38 D131" /* .1.%.fW81 */
- $"0027 BB20 9721 6636 A375 AFBA AF7B BDBA" /* .' !f6u{ */
- $"05F3 3114 E55E DAA9 219F 9516 F3DF 12B4" /* .1.^ک!.. */
- $"DA3F 83DF 13A0 9900 3FA6 17E9 B014 E404" /* ?..?... */
- $"434D 02D4 4283 D73D F4D1 5D95 8B25 6A6A" /* CM.B=]%jj */
- $"CD5E BA93 82DF 1A30 4B0D 0E21 65A1 0001" /* ^.0K..!e.. */
- $"2869 F06A 8949 311F DB03 39EB E8E1 5BFB" /* (ijI1..9[ */
- $"F11C 05C6 2469 BAEA 4516 4CC4 DAF5 927A" /* ..$iE.Lz */
- $"2CEB 3150 DB6F 4DE2 8EED 59C0 604F 9AE5" /* ,1PoMY`O */
- $"E136 83B0 F348 3D1A B44D 3A8E D77A B0DE" /* 6H=.M:z */
- $"5267 1055 24F7 3C3D EB3E 08EF 97F9 4B29" /* Rg.U$<=>.K) */
- $"454F 1B5D 4A6E 56E1 0F90 00A1 4467 7454" /* EO.]JnV..DgtT */
- $"B556 362A 9A19 9E35 19E9 BFDF E2AD 91D6" /* V6*.5.⭑ */
- $"7FB6 95B9 F19D 8D07 2FAF 3162 D880 0AA7" /* ../1b؀§ */
- $"C9C4 94AD C49A 1231 2D9F 780F 6E3E 57D2" /* ĔĚ.1-x.n>W */
- $"8C1C 582C 179A 721C 7063 F056 F938 4EA1" /* .X,.r.pcV8N */
- $"F3E4 E458 D254 280F 92CA ABDC 4ECF 3EB7" /* XT(.ʫN> */
- $"95DF A3B8 45C0 1427 BA54 B2E2 D1BC B67D" /* ߣE.'TѼ} */
- $"5A0F EE12 37D4 BE1C 5785 A90D 2E62 B301" /* Z..7Ծ.W..b. */
- $"F66D A637 374B 17DA 7446 C318 3B11 4F50" /* m77K.tF.;.OP */
- $"ED27 AEB2 D8F6 C3E4 AB48 5E7C 1D46 9463" /* 'H^|.Fc */
- $"E7BA 9296 7BFA FDBB 39F2 7E86 1A5D 8FFA" /* 纒{9~.] */
- $"7E06 FC92 3472 7950 8B67 8329 FA9F 47AA" /* ~.4ryPg)G */
- $"51F3 01AD A6DA 224F E711 AF6F BA8F FA86" /* Q."O.o */
- $"FF61 EBD1 5613 B076 3543 3515 FF1B 1E9C" /* aV.v5C5... */
- $"CE78 6A36 7CCF FD63 E9E3 00E6 EA60 1DBE" /* xj6|c.`. */
- $"42FB 3E66 D69D 8BA6 A0E6 13E1 2087 20D7" /* B>f֝. */
- $"7941 E3C4 C7C6 67FF 2C9C A486 253A C206" /* yAg,%:. */
- $"F961 4A0E D9DD D32A 6D67 A012 B1A2 B549" /* aJ.*mg.I */
- $"3F58 8BA1 CA98 94EB 6099 570C D139 09AA" /* ?Xʘ`W.9ƪ */
- $"8DEB C31A 0812 5DAD 2926 6846 D789 4430" /* ...])&hF׉D0 */
- $"4931 16B5 0804 52F1 040D B0A7 DDD7 7052" /* I1...R..pR */
- $"4269 C765 98AA 3941 F9EE 987A 2EAD 46BE" /* Bie9Az.F */
- $"AA2B DD79 D9F9 7AF7 9318 B633 97CC DB93" /* +yz.3ۓ */
- $"5AF7 23D4 08E5 1FD7 EA45 85E9 4C98 77B6" /* Z#..ELw */
- $"0038 8756 6C8F 1A76 8D36 D67C 0BBD 248F" /* .8Vl.v6|.$ */
- $"8465 4CC4 7B7A C1B7 6348 F763 66A7 F04E" /* eL{zcHcfN */
- $"FF4E 1C72 1053 323F 9E55 F75D 4097 9C24" /* N.r.S2?U]@$ */
- $"AD5D 3C1B 766A 50A8 7252 6563 2687 8251" /* ]<.vjPrRec&Q */
- $"8AE2 2EAE 6AA9 6439 2831 281E 034D 7999" /* .jd9(1(..My */
- $"F46F 47C1 911D 553A D887 0E8F 6E83 1B48" /* oG.U:؇.n.H */
- $"F0D9 C566 C0FF 0F02 5E68 EA76 7381 25B1" /* f..^hvs% */
- $"D388 A375 370B A655 625B B71A 191C CD9D" /* ӈu7.Ub[...͝ */
- $"F3CA 83B2 88D6 3712 B3E3 6CEA 19DC 3295" /* ʃ7.l.2 */
- $"3398 DF4F 1279 B346 1DD8 ED24 186F BEE1" /* 3O.yF.$.o */
- $"8FD4 5FAD EAFF 6960 DE17 A0A4 B89E 7CF3" /* _i`.| */
- $"C360 9DA8 91BF 470F ECC0 C0AA E260 3430" /* `G.`40 */
- $"EF4E CAD6 F964 05B0 8E27 C1F6 7516 4350" /* Nd.'u.CP */
- $"B87D 7D16 703E 7972 1232 2E0F 6577 664C" /* }}.p>yr.2..ewfL */
- $"8FA6 1414 7FB2 A33D A69E FD2F CF21 FC8F" /* ...=/! */
- $"23A5 6AED 3E28 34A0 F73F F7D6 7F7C 5B6B" /* #j>(4?.|[k */
- $"0596 8B6D BACA 52DF 8E72 CDBA E221 7092" /* .mRߎrͺ!p */
- $"A3AB B99D 1EE3 3F21 1AD2 0F0B DC5A 8BE1" /* .?!...Z */
- $"9E35 D891 9A60 EF28 5934 FA3B 8009 DC42" /* 5ؑ`(Y4;B */
- $"11BE 487F D776 AF26 0EBD BF3E 8DCC B940" /* .H.v&.>̹@ */
- $"2523 D6E1 447F EA8A 5F66 DE0B 0962 249E" /* %#D._f.b$ */
- $"165D BB6D 1EBD 1237 021B F903 DEEF 78FE" /* .]m..7...x */
- $"B3F3 76B7 429F 336D 0EFA FF47 5CBC E3DF" /* vB3m.G\ */
- $"FC44 41BA BC9D 67AE 0B43 D817 FBCE 4F36" /* DAg.C.O6 */
- $"8209 CCB5 38F6 712E 7DEA 4E9E 4B38 3B80" /* ̵8q.}NK8; */
- $"7B16 28E3 AB59 340E 93F0 4C65 C281 A4F1" /* {.(Y4.Le */
- $"08E4 26A6 31AA B6A4 F784 BA8E C7FA 8919" /* .&1. */
- $"4B19 FA98 09C8 3C79 27DA CB39 881C 3B0E" /* K.<y'9.;. */
- $"9BEA 1EF3 D655 CFEB B4F7 0888 971D 69EF" /* .U..i */
- $"1105 0EF2 80B8 FF1E F0BE 107F 9AB0 6C52" /* ......lR */
- $"FF78 3AA4 8FE0 3370 40DF C5E8 478A 2FCF" /* x:3p@G/ */
- $"96C5 8D32 8E07 AA93 DA95 4D9B 60C6 2748" /* ō2.ڕM`'H */
- $"C8F4 8347 D2D9 2E35 75E4 333A 6494 B177" /* G.5u3:dw */
- $"C836 6E4F AF08 CDB0 0FA5 D565 A0EC 946F" /* 6nO.Ͱ.eo */
- $"ED5C 03F6 E5DB FA4F D29A BF8F BC7F 12D8" /* \.OҚ.. */
- $"7730 8564 524D 4B31 F681 8C71 C5BC 1641" /* w0dRMK1qż.A */
- $"6988 F9CF 0385 B8EE 4C04 07DB 5AD2 531C" /* i.L..ZS. */
- $"48BA 3E6F E24E AF73 DB5E B729 A4BF 894A" /* H>oNs^)J */
- $"782D E8F2 91C9 E628 322C F20C 2D0C 73DD" /* x-(2,.-.s */
- $"F093 4ED7 63DF E121 E7B9 DB7E 530D E3BD" /* Nc!~S. */
- $"3469 29CE 5768 BE0F 1E91 46B7 00A0 CC2E" /* 4i)Wh..F.. */
- $"183D 7D57 762C 062D 0707 EBA4 177D 73E8" /* .=}Wv,.-...}s */
- $"FA30 83A6 479B AA9A 702E B8FD 9B54 0FF3" /* 0Gp.T. */
- $"8222 1EB0 4CDD 4CF7 F0AB 8972 B655 9426" /* ".LLrU& */
- $"4EEE 3B88 A6D2 F8B9 6845 0467 D606 9DDD" /* N;hE.g. */
- $"C547 A61F 71E7 5A8E 6B83 51FD B2C1 A732" /* G.qZkQ2 */
- $"A6EA A0AA 6D13 E80B 0EC4 5DF4 348F FF6E" /* ꠪m...]4n */
- $"2289 CFB4 1AE2 18D1 340F B29B E1FF 16B1" /* "ϴ..4.. */
- $"0F0F B5AD 260A 7FD9 B1F2 3D0C 404F 75A8" /* ..&.ٱ=.@Ou */
- $"E4DB 52EE 259B D762 E5E5 4FFD 22AC 4856" /* R%bO"HV */
- $"9C62 8DDB F5D8 58F8 4EC7 1110 30EC E0D8" /* bXN..0 */
- $"7FED 0176 FEF2 53B3 75C6 34E1 A3A7 79DA" /* ..vSu4ᣧy */
- $"1FDC 42EC 83B2 F3EB 056C E41B 4E65 3699" /* .B샲.l.Ne6 */
- $"4BD6 1AE3 85A9 DBF6 89D4 39B0 79F9 8877" /* K.ㅩ9yw */
- $"161C 2CB5 3F3C 294B 8CA3 A6F6 556C 4CAD" /* ..,?<)KUlL */
- $"A752 918D 7E61 BA54 02D2 CF5C AEBE 1A0B" /* R~aT.\.. */
- $"B75C A9CA 9876 AB0B 6028 4D8E D46C E479" /* \ʘv.`(Mly */
- $"A186 EA09 496E 0935 04E2 4C25 FA18 270B" /* In5.L%.'. */
- $"A054 DE1C 1BD8 A089 9D95 1335 E93C 7C21" /* T..ؠ.5<|! */
- $"435E A570 3C42 AA88 0075 BB20 20AF 90EC" /* C^p<B.u */
- $"26F9 7E41 5CC7 2154 63A3 D965 075C 1A78" /* &~A\!Tce.\.x */
- $"2A13 753E DDD9 F846 467C EFC6 5308 2B46" /* *.u>FF|S.+F */
- $"5BD9 2BFF 5F26 72DB 523D D0FC CE49 47B0" /* [+_&rR=IG */
- $"D98B 4D36 1B60 7C3A 0707 F46A 8565 4CCB" /* ًM6.`|:..jeL */
- $"5DC1 A50D C039 BF24 7418 78A7 6D4F DE55" /* ].9$t.xmOU */
- $"1CB8 B787 158C 6C4D D840 920F 3130 7A92" /* ..lM@.10z */
- $"1CF4 1B74 BC2B 8954 0A80 9636 BFC3 6330" /* ..t+T€6c0 */
- $"3E7F 7E4E A811 39F2 3D56 10D3 6A76 4E20" /* >.~N.9=V.jvN */
- $"F646 5CD3 9166 D2D6 046F E398 A934 2D04" /* F\ӑf.o㘩4-. */
- $"2E01 C602 1332 8274 6AE2 D5C9 6226 30B3" /* ....2tjb&0 */
- $"07DB FDF3 B3BB 6C31 B162 FF63 0639 8E6F" /* .l1bc.9o */
- $"3501 A54C 1AA6 42EB EDE7 885E EE2F A6D9" /* 5.L.B^/ */
- $"B74A AE20 8FFB 6FCF A537 642D F17F A45E" /* J oϥ7d-.^ */
- $"EE37 DE05 7569 A81E F464 A35B 603B 4F40" /* 7.ui.d[`;O@ */
- $"D00F C3D2 D04A F943 AC3C 37E2 1B2B A1D3" /* .JC<7.+ */
- $"09D6 A92B F7CB B2FA 9FF7 97F2 83F9 BABC" /* ֩+˲ */
- $"E4BE F015 E804 97FC A16F 6E8B 9004 8424" /* ..on.$ */
- $"04F7 1295 0A15 3C1A AA5D 6A75 372A 0BB4" /* ...<.]ju7*. */
- $"4849 DD4A 012F D969 23A9 FBA7 C3EB D29F" /* HIJ./i#ҟ */
- $"5CE0 BD6F 8436 26BB 1B52 3BCB DCAA 0791" /* \o6&.R;ܪ. */
- $"02B3 8EC7 5A89 D402 C9FF 058E E2C8 AD72" /* .Z..ȭr */
- $"01BF D9B3 FA52 B000 0000 3090 8B4E 8809" /* .ٳR...0N */
- $"9E4F 59A7 8021 D030 169B 78E6 55B4 9FB8" /* OY!0.xU */
- $"48A1 D2F4 BE8E A948 A89E 5E3E BE56 AE8C" /* HH^>V */
- $"BF6C 6485 F435 4906 BE37 4D88 589A 85C0" /* ld5I.7MX */
- $"5278 59EC 1FED 3652 3FE0 5229 0524 D686" /* RxY.6R?R).$ֆ */
- $"1E5E 14D9 8C56 8742 9625 36BB 4674 0391" /* .^.ٌVB%6Ft. */
- $"9647 FCC9 30C4 6D0D 5812 1271 E9C8 E89D" /* G0m.X..q */
- $"7F9B 3420 0269 5F58 4554 F964 BDDA E9F3" /* .4 .i_XETd */
- $"973A 5B5F 4C59 107B 2D9E 87CB D896 1F13" /* :[_LY.{-ؖ.. */
- $"AC52 F00D 3600 9104 3FF2 399A 0158 5153" /* R.6..?9.XQS */
- $"139A A5C2 51CC D2C7 D082 C2A0 E35B FE05" /* .QЂ [. */
- $"06C9 DBB4 7036 39DB 80AF 4642 9F53 170C" /* .۴p69ۀFBS.. */
- $"2856 38D5 0FA7 B562 4ED8 3BB5 B48A B1C8" /* (V8.bN; */
- $"B20B 4B42 4499 C5C1 242B A1BA CB74 D8F1" /* .KBD$+t */
- $"1CF1 241E 7A2A B847 111D 13DC CD3C 05A3" /* .$.z*G...<. */
- $"024F 25B5 41E2 0A15 E1C4 1A0E A5D8 0742" /* .O%A....B */
- $"A359 2372 FD88 7447 1DB7 F766 5B7F E63E" /* Y#rtG.f[.> */
- $"26B8 BC6E 7B72 E331 2BE1 73BD 04A0 E941" /* &n{r1+s.A */
- $"45EC 9039 8769 8BFF 1624 8D43 CA24 9D0D" /* E9i.$C$. */
- $"A05B F467 7401 E777 0608 C4A6 A698 9A9B" /* [gt.w..Ħ */
- $"7066 11D3 606F 857E 18D8 D9D3 E226 38C0" /* pf.`o~.&8 */
- $"D89B 09D9 A2F1 0171 BAC9 D7BF AB2E BD58" /* ؛٢.q׿.X */
- $"7178 6CC2 608D 447D D92A 621C 1A82 B764" /* qxl`D}*b..d */
- $"2ABE CBE8 07C0 E2A6 9B83 46A8 1109 FC87" /* *.⦛F. */
- $"F083 9598 26AE 8847 7E22 278D 9311 59FC" /* &G~"'.Y */
- $"2995 1D44 BA58 24BC 2A99 3946 0E00 9144" /* ).DX$*9F..D */
- $"9113 0297 29E3 A7B5 B937 2D23 8405 86ED" /* ..)㧵7-#. */
- $"29F1 5254 6A8C 0FB8 4B13 F6C3 6028 2C14" /* )RTj.K.`(,. */
- $"3B80 E317 225C 7A9B 405C 7E95 A2E4 311B" /* ;."\z@\~1. */
- $"076A D7B8 A4B5 225A 1F29 FAA2 8239 D98F" /* .j׸"Z.)9ُ */
- $"071A F302 DA24 AE80 2AC0 D108 035D EA76" /* ...$*..]v */
- $"2F7E 850F 9E87 6B19 B2F1 F1E5 F5B3 A5AF" /* /~.k. */
- $"35BB D867 8257 8A48 5E4F 6983 E22E 6DAD" /* 5gWH^Oi.m */
- $"D361 1505 ECF2 3F3C DB84 1861 E5AB 6793" /* a..?<ۄ.ag */
- $"910D 8F56 6BB5 FD17 29DB 242A 6946 8022" /* .Vk.)$*iF" */
- $"7DAF 8120 02EB C840 3765 69EC BB8B F2FF" /* } .@7ei컋 */
- $"6031 7BE4 EFC4 BECD 7BD7 CB0A 8B8C 75C2" /* `1{ľ{‹u */
- $"E63A F4E4 B05B 1442 0CB1 BEBD E078 84F5" /* :[.B.x */
- $"3D95 24FA 952F 949B AD72 01B7 1CC7 4CA6" /* =$/r..L */
- $"78C2 BA05 B757 517A 5CB1 A380 0C23 0680" /* xº.WQz\.#. */
- $"3113 0CBA 23B8 AA48 F832 B74F 997E 6E03" /* 1..#H2O~n. */
- $"D16C 577F 968F E9A4 73CA DA79 07B3 A5F1" /* lW.sy. */
- $"2D20 C13D F821 62F9 41A0 A7AA 472A 368A" /* - =!bAG*6 */
- $"28EE 7686 F7B4 D5CF 225E 004E 709F C4E8" /* (v"^.Np */
- $"FCBC B778 C976 A1E0 1968 1EF9 E998 2DC2" /* xv.h.- */
- $"1693 C645 A4F5 787A 5B10 45C0 F010 8596" /* .Exz[.E. */
- $"A0F6 E8AA 1BAC C958 C0F6 101E 0C4D 2E61" /* .X...M.a */
- $"B76E 4019 58DD 3058 000C 2375 6EBC 6599" /* n@.X0X..#une */
- $"BEA3 9ADC 0002 F98F 24B3 B036 EA0D F2FD" /* ..$6. */
- $"6823 E10A 59D7 5D0B F6C0 EFB2 7D9D A684" /* h#Y].} */
- $"3084 4AD6 92F2 BFB2 57CA 7294 FF2D 53C8" /* 0J֒Wr-S */
- $"8D05 254E 2360 582F CE0C E209 240D FAB4" /* .%N#`X/.$. */
- $"C638 2103 7462 2AF1 5461 2036 09B4 294F" /* 8!.tb*Ta 6ƴ)O */
- $"52A6 6553 F6B7 85F6 E77F A8B7 058C F201" /* ReS... */
- $"19BA D75B 6612 0013 CFA6 F54F 8855 C000" /* .[f...ϦOU. */
- $"00BE 57DE C13B 77B0 AF81 F95D 8E88 7224" /* .W;w]r$ */
- $"002F C7BE 1D06 F540 58EF 1909 1D8F 037F" /* ./Ǿ..@X.... */
- $"E973 290F 641E 8849 F996 EA66 D15C CA23" /* s).d.If\# */
- $"C620 3090 94D8 F95F C58C 720B 7FFE 206C" /* 0_Ōr.. l */
- $"A3E0 EE49 AE89 4586 6617 FE87 4D7B D300" /* IEf.M{. */
- $"4CF6 E77F A882 E041 362F 710E AC03 D573" /* L.A6/q..s */
- $"69FF 7480 0018 484B 0D10 C800 0000 0C24" /* it..HK......$ */
- $"183F ADBF D900 0184 8481 E82C C758 1848" /* .?..,X.H */
- $"4840 6806 1212 B020 EA50 0818 484B F6E7" /* H@h... P..HK */
- $"7FA5 E774 6249 2F3D 5FF9 2FC0 0C24 1656" /* .tbI/=_/.$.V */
- $"1B91 8000 1846 D5F4 CA01 40C2 3F26 3D84" /* ...F.@?&= */
- $"7B4A 811F 08D6 B47D 05C2 4402 D57B C1FC" /* {J..ִ}.D.{ */
- $"7D32 E6FE 8125 F24E 514B 2820 7323 F96F" /* }2%NQK( s#o */
- $"B1F9 CDBD 94E4 C9BF 81D6 5A26 1C08 2131" /* ͽɿZ&..!1 */
- $"FF58 608E A4BB BEFD 703F C3EA B596 2AEA" /* X`p?굖* */
- $"48B2 2319 2F7A B9BC A14D EAB4 49CF 89E9" /* H#./zMIω */
- $"D312 5979 1910 6519 C45E 4B88 F709 D65D" /* .Yy..e.^K] */
- $"BF0F 86DC C883 8469 9757 7FC7 FB91 A851" /* .ȃiW.Q */
- $"7834 0232 03F5 F552 B022 E799 431E 3FE8" /* x4.2.R"C.? */
- $"BE7C A37B AAE1 D04F 9795 EA98 CAB0 6816" /* |{Oʰh. */
- $"047F 244A 2BD3 E0CF B862 B172 B1B3 F027" /* ..$J+ϸbr' */
- $"6505 A5AA 6AB2 5F8E B98F 85CB D487 2603" /* e.j_ԇ&. */
- $"BDA4 4C6D 4B74 0A12 117F 6137 6A30 37CE" /* LmKt...a7j07 */
- $"0441 188C 63FC 46ED 5C9A B6A0 9012 6450" /* .A.cF\.dP */
- $"A042 C4D3 8E69 8930 0797 25B3 B70D 5C62" /* Bӎi0.%.\b */
- $"6A83 3964 5EF1 4A28 508D FF7F E847 17D0" /* j9d^J(P.G. */
- $"7C91 F4BC AA82 5462 99EF FF79 5A7A E45E" /* |TbyZz^ */
- $"98FF 5B1E 90FE 7F80 9453 7AD1 4A63 8FFC" /* [..SzJc */
- $"1B61 796C 4B90 7FE9 1959 752B 8579 95F8" /* .aylK..Yu+y */
- $"C5B9 7EC6 2D24 5185 1BCE 12D6 B418 B42C" /* Ź~-$Q..ִ., */
- $"D40F 7AF7 657E 5184 9CAA 8834 B65C 4785" /* .ze~Q4\G */
- $"B934 7C3A 8000 0000 99F5 3F06 3790 6AF7" /* 4|:...?.7j */
- $"0769 9D8E F19F 4FF3 EDE6 D059 B97C A1F0" /* .iOY| */
- $"0CE2 4FAF B846 8CCE 52E4 E898 D2E0 00A3" /* .OFR. */
- $"CB3D F2B1 E7F7 0C30 FF13 DB29 474C C00D" /* =.0.)GL. */
- $"C6B7 6A2D 2F89 8E2F BDE7 F2BA C3DD 591B" /* Ʒj-//Y. */
- $"CEDE C7DD 35BA 492C BB53 2AF6 7315 AC30" /* 5I,S*s.0 */
- $"17D7 1C05 3AE4 4AB3 8D31 0DC9 7A9F 0A76" /* ...:J1.zv */
- $"B4EE 95EE 6CB5 1C6A FE4F D27E 0966 CE51" /* l.jO~fQ */
- $"8607 E144 F4AD E999 5480 05FF 7FC2 C645" /* .DT..E */
- $"D136 BB6E 89FA 9A2D F827 338F FEB9 B248" /* 6n-'3H */
- $"23A6 377D 0E53 BBF3 D290 3AD8 F58B CE4C" /* #7}.SҐ:L */
- $"24CA 8E49 76ED DA48 8856 904D C31F 305F" /* $ʎIvHVM.0_ */
- $"C441 7DAA 86D8 3FE1 5EA7 E20A CDBC 5F2A" /* A}?^ͼ_* */
- $"35DC 107F DDE2 D88C 7B38 D700 4C54 9C81" /* 5..،{8.LT */
- $"B8FD F39D 0F47 DE2B 6E17 7D4F E30F F60C" /* .G+n.}O.. */
- $"0895 5694 3006 1211 EFEC D7F8 F743 3D43" /* .V0...C=C */
- $"6BA5 7C06 9025 9188 E369 0FC8 94CB F38E" /* k|.%i.Ȕ */
- $"DF76 CA67 91C4 D786 F34F 1E56 332B 1404" /* vg׆O.V3+.. */
- $"B66B 2702 B13D 47B8 1FBD 38D7 A2DF 54EF" /* k'.=G.8עT */
- $"FD1C 00CC 5D05 5B28 3EBF 2FC7 7263 5880" /* ..].[(>/rcX */
- $"0364 4A0B 982F 4A13 A55F 5D64 61D2 110C" /* .dJ./J._]da.. */
- $"4319 318A 5BD6 94B7 DBA9 92F0 379B 0E87" /* C.1[֔۩7. */
- $"4561 92A0 0000 0000 0000 12FE B897 0ABD" /* Ea.......½ */
- $"B3C7 FEA8 AE43 B177 DA3F 2BA3 2D59 3358" /* Cw?+-Y3X */
- $"9FAE 567F E53B 2877 9FFF 7FFF 7FFB 4B90" /* V.;(w..K */
- $"C00D FEA3 7DF6 39C4 C825 2952 2C65 8FFF" /* .}9%)R,e */
- $"7E91 DB49 1333 7DEC 6471 1E2E 394E A080" /* ~I.3}dq..9N */
- $"C1C9 0DD4 62C4 4FC9 E332 BC0D F9DD FEAB" /* .bO2. */
- $"9D33 8271 2A01 8484 B009 6058 624E 2736" /* 3q*.`XbN'6 */
- $"529C A0F4 BCBB 846D 32FD 407C FA84 2D52" /* Rm2@|-R */
- $"21DC 1623 210B 0410 4061 212D 0386 04FF" /* !.#!...@a!-.. */
- $"7F72 1DFF 6F83 6A31 2B6E 0A6B D1F1 9A43" /* .r.oj1+nkC */
- $"F340 2C47 D413 DFAC FF76 46AC 4BDD 55F0" /* @,G.߬vFKU */
- $"2F9A 3BC6 613E 2F69 F45C 08F3 3FCB F83F" /* /;a>/i\.?? */
- $"F7D8 DC38 0F99 4764 0309 0948 41C6 1212" /* 8.Gd.HA.. */
- $"293B 5EA3 BE56 F760 BAEF 61FF 43D4 2891" /* );^V`aC( */
- $"A380 672E FF7E 4B98 FBFB 1ACD 90F6 4A7E" /* g.~K.͐J~ */
- $"3B14 E9F4 B1B4 4120 E600 AF42 0056 B131" /* ;.A .B.V1 */
- $"0310 EF4F EA97 E030 9090 A298 F514 CEFA" /* ..O0. */
- $"B200 0061 211A A495 FD76 5850 B8F7 1CF1" /* ..a!.vXP. */
- $"A979 F478 5BFF 7FFB E6D6 F6D8 03FF 7FFD" /* yx[... */
- $"2A36 38D4 BA43 6280 D508 C4BD 735D 1C6F" /* *68ԺCb.Ľs].o */
- $"2444 63E9 1C9A 969F 90A6 F34E D24D 94F2" /* $Dc.NM */
- $"1A09 F86A 2762 886F FBA0 96EA 1DC7 0364" /* .j'bo..d */
- $"6192 A000 0000 0000 0000 0000 0061 BE9F" /* a..........a */
- $"2C25 5C25 4958 1428 AA60 5ABF 5551 6084" /* ,%\%IX.(`ZUQ` */
- $"D319 B739 1DC3 F92F 03A7 CF66 39CC 13BE" /* .9./.f9. */
- $"100A 204E 9A06 CBD9 A8ED 9E4D CEED AE53" /* . N.٨MS */
- $"023D B3BF AC07 F70E F7DD 2601 E2B4 B214" /* .=..&.ⴲ. */
- $"3B1D 74CD 0F60 7063 EFC5 24B8 3B0F DF21" /* ;.t.`pc$;.! */
- $"2929 3755 A800 7D09 63D9 1548 5D89 6D22" /* ))7U.}c.H]m" */
- $"FAEF 37DC EB96 FF52 0018 EBDF 464C 8B34" /* 7R..FL4 */
- $"DF85 2990 1CF1 7C84 CEDC D384 5003 D5A1" /* ߅).|ӄP.ա */
- $"2797 DBDC FDFB 0E8C 3703 470D 1FD5 B974" /* '.7.G..չt */
- $"5A32 CF32 3D2A 0213 FDC8 8A0C B595 4840" /* Z22=*..Ȋ.H@ */
- $"C240 6E40 D585 AF4C 004A F98F FC90 E5BB" /* @n@ՅL.J */
- $"D6AD 2A34 0A6E 1D4D 933D 2221 80B7 C8EF" /* ֭*4n.M="! */
- $"7C61 2953 2991 F91A 61A3 B54E 56D2 77E1" /* |a)S).aNVw */
- $"1DB8 8B5F 5E9C 7D32 80A0 C23F BBE6 A2B2" /* ._^}2?梲 */
- $"D49F C777 4BE6 FDA6 7B0F 2983 E19B 84FF" /* ԟwK{.)ᛄ */
- $"4B7B 0DD6 A35E 60AD 632D D6D7 7030 0A9F" /* K{.֣^`c-p0Ÿ */
- $"0FA2 0820 8451 9624 D0FF 1FB4 9B81 61CC" /* .. Q$.a */
- $"591F 6D98 E1AF 16E4 AF42 1FE0 B7C7 30DF" /* Y.m.B.0 */
- $"CFFC EC14 15A1 B07A 4E11 ED5F BDB3 FD2A" /* ..zN._* */
- $"84B1 6901 4333 27BB 2E8C 3329 2064 A800" /* i.C3'.3) d. */
- $"0001 2FDE 803E 817B C369 A30F FCF0 FF1D" /* ../ހ>{i.. */
- $"89A1 2FD7 FF71 B63D 19EC 98DE DFE2 D9B8" /* /q=.ٸ */
- $"9D39 1737 4722 2A89 D291 623B 279F BF0B" /* 9.7G"*ґb;'. */
- $"E8C0 8AF8 CBE4 0011 5D58 29AB 34B0 335C" /* ..]X)43\ */
- $"36B2 1383 D820 11B8 22DF 56E1 27EF 932D" /* 6. ."V'- */
- $"30DE CC72 58E3 9BDD A88C 229A CBC8 A466" /* 0rXݨ"Ȥf */
- $"7C29 FDE8 E789 F28F 3258 A2DD 897B 1C6A" /* |)2X݉{.j */
- $"C048 306A EEA7 3DF0 F8D4 BECC CDBD 9E43" /* H0j=ԾͽC */
- $"A29D 8052 478B 6470 79B7 B38A 5743 CAE7" /* RGdpyWC */
- $"0BD4 0F4A 23E1 4C85 39C9 DEB0 75AF 151E" /* ..J#L9ްu.. */
- $"45D5 1681 2BA4 74C9 13B5 746A E399 9467" /* E.+t.tj㙔g */
- $"E6B9 D503 7F7C D57D 4D5F 7FC8 DD43 7D9B" /* ..|}M_.C} */
- $"3CDC F9AD 167C 162B 4E6C 2110 DB2C DF34" /* <.|.+Nl!.,4 */
- $"AEED CCE4 05AC 4057 9829 B161 9CA0 8159" /* .@W)aY */
- $"A64F FD15 EC5A 4A51 CA6C FD10 9A25 4291" /* O.ZJQl.%B */
- $"1E90 1FC2 3530 E0DB E4E6 232E CB64 AF95" /* ..50#.d */
- $"9494 656D D395 3D62 9EDA 2EC1 DB02 1FAA" /* emӕ=b... */
- $"6778 0FC0 C4A2 CCA8 EDC0 4DA8 F889 162F" /* gx.Ģ̨M./ */
- $"03F9 A9C1 C635 1DAD 2E22 580B 0B2B 83E3" /* .5.."X..+ */
- $"EC02 5552 3AA8 91BA 45AF 5439 4265 71F6" /* .UR:ET9Beq */
- $"3E7A 4412 5DE5 1863 50E6 C0ED C470 3ED9" /* >zD.].cPp> */
- $"0E3F 48BA 54C5 915E 03F0 D836 6429 2A67" /* .?HTő^.6d)*g */
- $"B7FA 6AF9 069E 8E67 2848 B570 C3AC 7746" /* j.g(HpìwF */
- $"EB48 0A2F 4BE4 8EB3 3F8F 791F 0646 DEDF" /* H/K䎳?y..F */
- $"316B EFDF 6FD8 C0B9 7319 CE94 8930 C6F6" /* 1kos.Δ0 */
- $"6399 C4A9 79AD E967 4783 3F8D C538 3C15" /* cĩygG?8<. */
- $"E5B7 CE98 22B7 5333 A938 B26F 0E1E EF2E" /* Θ"S38o... */
- $"74B9 72EF 9D8A 80B7 FDC1 8334 A5F9 DCFB" /* tr4 */
- $"B891 BB38 373C 9BE8 59F4 6018 6E63 DA65" /* 87<Y`.nce */
- $"9B13 9DC8 28DB 3C15 0D2C 11FC 0E2D 7A0A" /* .(<..,..-z */
- $"F8FF 671F C3FF 7F8E 1210 C212 EA5A 5F0B" /* g.....Z_. */
- $"9727 F770 25A5 236D 9789 75C7 4089 11DD" /* 'p%#mu@. */
- $"E472 3865 B217 B946 CF22 5225 27DE 566D" /* r8e.F"R%'Vm */
- $"6799 4F82 0D46 59F5 E466 F9E7 71C3 FA80" /* gO.FYfq */
- $"7826 E598 FF48 E181 6CA8 5A7E C354 0CAA" /* x&HlZ~T. */
- $"B01C 9EC4 181F 849B 6A13 FB8D C477 70BD" /* ...j.wp */
- $"F46B 278C 4467 B0CF 3E21 805E EF97 9696" /* k'Dg>!^ */
- $"CBB9 E3F6 B62E DC26 001A 408F D7E2 07C3" /* ˹.&..@. */
- $"C1A4 AD97 4235 8863 A088 1980 C505 6E1F" /* B5c..n. */
- $"F392 0B24 B500 20DC 8295 5703 F9B9 FF70" /* .$. ܂W.p */
- $"355C 9B8D BB49 898F 1AAB F65F 7D7E E28F" /* 5\I._}~ */
- $"4300 BDCC FB20 4F67 CA07 0CAE 3BAD AA36" /* C. Og..;6 */
- $"A4D8 3358 4176 1AD6 01FA 0450 0000 0042" /* 3XAv...P...B */
- $"7B49 E0E8 A7D8 4EA9 E1A5 597B DB80 BA6D" /* {INY{ۀm */
- $"8010 25EA 0A26 833F DE77 DBF7 78B9 564B" /* .%&?wxVK */
- $"57B2 AF8C BC92 97D7 46A1 23C1 B595 A2EE" /* WF# */
- $"F8A9 29FA 42C2 3557 6345 80B1 FCFD F322" /* )B5WcE" */
- $"E992 9262 A83F E43D B059 CB12 D425 FEF2" /* 钒b?=Y.% */
- $"9932 1BD8 C65C ED82 D05E E15C 5E9C 76B7" /* 2.\^\^v */
- $"7C64 FCDB A247 D388 3CCB 86B5 C486 2261" /* |dۢGӈ<ˆĆ"a */
- $"BFD1 7213 39C3 0D69 6AF0 2476 B711 7E91" /* r.9.ij$v.~ */
- $"6B53 6A04 4F3C 2781 A090 3118 6C3F 49BA" /* kSj.O<'1.l?I */
- $"B81A 3FEB D686 EFCE F487 8315 E33F 84DB" /* .?ֆ.? */
- $"E2C9 F35F 28C5 10C4 FF7F FA4F E953 89FC" /* _(..OS */
- $"8B32 23C6 0D04 5E49 DADA F0FE BCA7 D2C9" /* 2#..^I */
- $"5869 EAD4 F153 9BF5 A5EA 3298 CC8B 8721" /* XiS2̋! */
- $"F919 680B 3F8C 304A 2849 4970 41CF 0F60" /* .h.?0J(IIpA.` */
- $"76D9 5820 EF21 CD4A 205A 632F 7CC4 EFDF" /* vX !J Zc/| */
- $"33F3 CCA8 EDAF 405B 78E1 8F79 0F66 6573" /* 3̨@[xy.fes */
- $"35A2 AD75 1E18 6018 AF23 7C9D A008 1A01" /* 5u..`.#|... */
- $"C5FE 69AA 2C8E D97E 244D D075 F213 0CC6" /* i,~$Mu.. */
- $"738F 4395 BBC0 5CB6 3ADC 3DA8 ACB8 E018" /* sC\:=. */
- $"BA5B 13DB 0F6A CB18 DEAC 9749 F5B5 361D" /* [..j.ެI6. */
- $"CF3A C107 9606 179F F4C7 F3DE CB0B 1F53" /* :.....S */
- $"F27E 5D3C 11AB 66B4 8037 0644 AE98 19BF" /* ~]<.f7.D. */
- $"D564 973A 0CF2 C96F 56D4 5CB8 666F C68C" /* d:.oV\foƌ */
- $"1E73 E515 8B33 75D2 D3B4 B3A3 8CDE DE0C" /* .s.3uӴ. */
- $"DA37 A3DF 44D2 B57E 2DB2 E891 D36F CC23" /* 7Dҵ~-o# */
- $"ADE8 45BC BB30 78D7 77BD D4A8 087F C83F" /* E0xwԨ..? */
- $"E49A 6873 FAC4 C12B 0056 5E18 C3CB C2E9" /* hs+.V^. */
- $"DCAE F0E8 A75F 18DD B8DD 1DCD B0F5 3A1C" /* ܮ_.ݸ.Ͱ:. */
- $"3816 51A8 0D93 00D0 6FF6 8F07 E4BE EDF9" /* 8.Q..o. */
- $"BF0E 6CAA 5384 5DF0 DF12 4CF4 E3B3 5D6C" /* .lS].L]l */
- $"602A B6F1 C0E0 E520 B0D6 71FB 7996 4930" /* `* qyI0 */
- $"23DD 3601 3653 C40D 1A64 DC2B D5C2 01C9" /* #6.6S..d+. */
- $"5002 6BBE 7338 81EE F87D 7687 0FE6 7CF9" /* P.ks8}v.| */
- $"BAB6 5B35 1A25 421C 5BBA 4D82 4E1F B1D4" /* [5.%B.[MN. */
- $"1907 FF78 F534 4A16 7BB6 B598 51F6 E4D3" /* ..x4J.{Q */
- $"A04B 1198 B926 CFAE FC03 22E3 8360 E696" /* K.&Ϯ."` */
- $"F546 62F9 7178 F327 E245 4520 8D17 41C4" /* Fbqx'EE .A */
- $"9EC6 EF8D 0924 9416 7901 CE87 5EBB 286D" /* $.y.·^(m */
- $"53BF 09FA 41F6 5FBA 8F4C 79A8 75BA 277A" /* SA_Lyu'z */
- $"7D42 642B 38EE 9A49 DEDB F1B3 80D0 E5D0" /* }Bd+8I */
- $"2980 F797 E7D0 F90D 4B2F AFDD 4A69 3389" /* ).K/Ji3 */
- $"1418 EBD0 6DF0 E38D 6E2F D546 C1A8 C8DD" /* ..mn/F */
- $"8977 E053 9C26 053A CF69 97F9 7FB4 9000" /* wS&.:i.. */
- $"0000 0115 0E67 B64C 0015 DD82 643D 6476" /* .....gL..݂d=dv */
- $"ED28 6324 AD72 8124 1AF6 FB1B 21C9 0605" /* (c$r$..!.. */
- $"FAE6 04A6 31BF 6D67 FF7B B889 831A 4FFD" /* .1mg{.O */
- $"6BF5 F098 23AB A490 39F7 6AFC 3832 E2E1" /* k#9j82 */
- $"11B2 ADB0 ECCA 83DE B4FF 3685 5106 75DE" /* .ʃ޴6Q.u */
- $"3047 28A0 EDBE AD29 17CD DA62 698B CE64" /* 0G().bid */
- $"5999 2B8E BB7D C74F F009 A25D B2B5 BDD9" /* Y+}OƢ] */
- $"B852 BFFE 0B74 9C05 22D7 B0A3 2139 0979" /* R.t."װ!9y */
- $"5C29 BAE8 43DA F9E5 5383 AFD2 14EC 64AA" /* \)CS.d */
- $"442C CE71 74ED 5C27 4331 9374 AC77 47EE" /* D,qt\'C1twG */
- $"31AC 4C74 97BC 753C D5DC 3D8B F7D2 C612" /* 1Ltu<=. */
- $"2399 F431 07A1 76CA DAE6 772B 309A C800" /* #1.vw+0. */
- $"9F2F D6DF A44C 48EB 853E 4140 A123 BCA3" /* /ߤLH>A@# */
- $"D096 00DA 0822 DFB3 6887 B31F A18F 59BE" /* Ж.."߳h.Y */
- $"6B25 B5CF CFA3 8806 85B7 ED84 B20B CDA2" /* k%ϣ.턲.͢ */
- $"A0C8 404B 3FFF 7FF3 3816 5BF0 A16B 85D0" /* @K?.8.[k */
- $"B87F E4BB 21F9 A3BB 9103 2944 434A 5789" /* .!.)DCJW */
- $"E3EC B1E3 6F3E 154A 37E4 ACA6 4B02 6C5B" /* o>.J7䬦K.l[ */
- $"D23A D4D4 83CE F291 CD7F 114F 5935 8EE0" /* :ԃ..OY5 */
- $"17EA F0B3 1D93 BC5F 2CF8 511C E99F 21D8" /* .._,Q.! */
- $"E286 EB17 6FC2 C34B 1110 6398 03BF CB08" /* .oK..c.. */
- $"0018 4848 E24D 90A5 63F9 B1F8 6E20 EF6E" /* ..HHMcn n */
- $"25D5 858B 0AE4 2235 581B D4DA E01C B006" /* %Յ"5X... */
- $"E5EB DE78 855B 19E7 4D80 DAC2 1E8F CB2B" /* x[.M.+ */
- $"0EC8 3FFF 7759 B569 0861 20CC 1D71 2121" /* .?wYi.a .q!! */
- $"71A7 FA20 B34B EAB3 4260 A827 6E91 2B3C" /* q KB`'n+< */
- $"5479 449A 3161 D24E 8489 C00A 18A6 3FEC" /* TyD1aN.? */
- $"61F2 4C86 23C1 85DB 6ECA 221D BCC2 C25F" /* aL#n"._ */
- $"EFFF 7891 F475 0E20 DC0A 8F85 8208 4541" /* xu. .EA */
- $"579B 5EE2 24C4 5C60 39B7 D9F1 ECFD 0F0C" /* W^$\`9.. */
- $"3719 72A8 A543 8BF5 94BF BF6C E6F7 E45A" /* 7.rClZ */
- $"C5CF 1FD7 32F5 2D70 041E 3641 2C46 E23D" /* .2-p..6A,F= */
- $"E072 6889 A892 A27F 44A8 564A 74A3 B421" /* rh.DVJt! */
- $"E1CC A0F3 50E2 2711 6919 76BE D84B D2FE" /* ̠P'.i.vK */
- $"AAED 2D64 7C8F 4C55 7FFF 7EFC 2CBF 05DE" /* -d|LU.~,. */
- $"25B2 001C 00EC 6D17 ED17 E559 9DFA F731" /* %...m..Y1 */
- $"B21A 7394 8B35 5948 BA4F 5858 020F FF7C" /* .s5YHOXX..| */
- $"C89D 1CFA F89B 9F9C 841F 19EF D626 E6DE" /* ȝ...& */
- $"DCC3 3148 38A0 C32F 898F BEC3 0AF3 318C" /* 1H8/1 */
- $"5E09 119B 43C8 9FE6 73B2 F4B9 9789 4BFC" /* ^.CȟsK */
- $"99A2 FF7F FF7A 4FD0 8C64 F459 410C 013C" /* .zOЌdYA..< */
- $"1C6C 85B5 1C8F D078 995D 714E 1C60 3090" /* .l.x]qN.`0 */
- $"9058 77C4 BB80 5F57 1871 CA72 B2FD 0016" /* XwĻ_W.qr.. */
- $"BAA7 F84F F4E9 ACDF F766 8CB4 475D 2F0B" /* OfG]/. */
- $"37BC 18C8 6162 79C2 BDD7 8753 204B A536" /* 7.aby½ׇS K6 */
- $"9CBE 4972 316A BCB1 9442 4238 B88F 2F48" /* Ir1jBB8/H */
- $"7A45 5CD1 A306 3A23 5A78 354F CDB6 C0A5" /* zE\ѣ.:#Zx5OͶ */
- $"2A5C 19DA 0B0C CD84 8D85 D2B8 1DC9 059C" /* *\...̈́Ҹ.. */
- $"A8C4 8118 4848 9372 9372 566C 21E5 2665" /* ā.HHrrVl!&e */
- $"D16C 6601 48A8 35CE 7FFF 7F19 B54E 7F04" /* lf.H5...N.. */
- $"10EC 1AA3 13FF 4588 9722 A7AA B011 863C" /* ...E".< */
- $"E4B1 717B 7C2D 21E6 267B 4B48 E790 FF76" /* q{|-!&{KHv */
- $"40CC F425 41CB 289F 809D 8170 A529 2EDA" /* @%A(p). */
- $"A105 B3AF FB44 7951 B87A 0091 5B53 5979" /* .DyQz.[SYy */
- $"CDC6 5976 6393 34F2 21FF 7FFF 7FFF 7D43" /* Yvc4!..}C */
- $"4F4B C77F 73C7 0454 BE9C BE9C 282E 440E" /* OK.s.T(.D. */
- $"0608 A380 6121 2103 DBD2 250B 5D57 9159" /* ..a!!.%.]WY */
- $"B69A 28CF E66A 154F F84F F4E9 99ED 48C4" /* (j.OOH */
- $"CA7E BE76 FC67 A7CD DC26 1C00 0184 8463" /* ~vg&...c */
- $"69A8 C0A9 127C 5830 CC3A 380A C742 E4DE" /* i.|X0:8B */
- $"06F5 7999 556D FD9F 268B 895F FF4B 7BB9" /* .yUm&_K{ */
- $"C201 52B7 B483 0906 65EC 1848 4750 6F27" /* .R.e.HGPo' */
- $"C86C 1F27 9108 6253 0416 4CD3 30E4 7F77" /* l.'.bS..L0.w */
- $"0705 8420 83B6 BCB6 29DE B71E 8DC5 851A" /* .. )޷.Ņ. */
- $"ABB0 83D8 F2E2 5113 55D2 AAF6 B3AB 7679" /* Q.UҪvy */
- $"49FE A1F8 6F30 0EC0 7D91 534C C78C DC5D" /* Io0.}SLnj] */
- $"5A42 CA06 37D8 E0ED 27FA 3E31 C849 D2BE" /* ZB.7'>1IҾ */
- $"847C 0CCF 676F ACFE 91A3 0F62 B711 1897" /* |.go.b.. */
- $"9DC3 8E37 3AF8 907E 0B69 1577 2856 AA36" /* Î7:~.i.w(V6 */
- $"FAC0 D56C 6686 0443 CA96 FDCD 051B 23A7" /* lf.Cʖ..# */
- $"7DAC 8229 C5FC F840 103A 6407 49F7 6B32" /* })@.:d.Ik2 */
- $"254F 2B32 7FC1 F460 D5C0 5EE1 3046 612A" /* %O+2.`^0Fa* */
- $"1BC1 C143 7B76 B9EF ECCB 5EE9 8F0C 3F71" /* .C{v^.?q */
- $"E805 8B9B 17B7 9ECE C237 AF5C 0062 E61E" /* ..7\.b. */
- $"DF6C C1F7 904E 4379 2A9C 92FC 1B04 00A8" /* lNCy*... */
- $"F9D5 DB1B C4C6 9485 ABC2 1199 CCF2 0A47" /* .Ɣ.G */
- $"9693 C097 7AD0 449A FC53 DEC5 6EE8 6BF7" /* zDSnk */
- $"0D7D 4ED8 3426 DA7E ECF9 57ED 9252 9A6A" /* .}N4&~WRj */
- $"2B94 2614 1B6E A495 8261 4D5E DAEF 03FA" /* +&..naM^. */
- $"8A63 9496 E8AB A1A6 5B5C B03E E73E 2889" /* c諡[\>>( */
- $"D257 6C28 080A 68DC 226C 950F F55B E7CC" /* Wl(.h"l.[ */
- $"95AD FDA7 43EA 7489 A545 C0FC E9B0 2A25" /* CtE*% */
- $"719C EE06 9E5A 8FC0 D3B0 0C81 1EB0 C8C6" /* q.ZӰ.. */
- $"25BD B383 33BD B80D D9A9 48F3 7539 D7D5" /* %3.٩Hu9 */
- $"8021 5EBA 94A7 83A3 69FE 8179 9106 BC56" /* !^iy.V */
- $"14A4 427B 8C09 BACB 2FC9 B8F3 CAFA E51C" /* .B{ƺ/ɸ. */
- $"9C07 9A69 033C 6159 163E 6ED8 259D 7AAB" /* .i.<aY.>n%z */
- $"D316 475C F6C7 BD0E 7972 4C59 DF3A D5B4" /* .G\ǽ.yrLY:մ */
- $"44ED 7D01 B0FB 34D4 4C9C BC2D B8A6 5B65" /* D}.4L-[e */
- $"134F 0C96 5CA1 21CC A249 F17D 4660 9835" /* .O.\!̢I}F`5 */
- $"957C 7392 53A9 DE42 E650 604B 10E2 FF12" /* |sSBP`K.. */
- $"B47A 044A 524A B8D3 60B5 A258 CEAB 55E8" /* z.JRJ`XΫU */
- $"5219 EC3E A9F6 0813 A2B4 930C EDE4 3BBE" /* R.>...; */
- $"C0E3 7F93 1A3F 38EB 2DE3 492D A3BD FD00" /* ..?8-I-. */
- $"811C 530E 2FB8 9D68 2466 D288 EC29 9094" /* .S./h$f҈) */
- $"A3C7 2D32 0A25 BA73 2023 08CA C360 2C72" /* -2%s #.`,r */
- $"8BA9 516A 7081 F2FF 1E84 E1C2 F841 77CE" /* Qjp.Aw */
- $"ABDF 6476 30A4 3018 F7F4 F3EE 1A5E 5DF0" /* dv00..^] */
- $"CAAA AA77 C90D 52C4 6AA9 5755 33B9 1814" /* ʪw.RjWU3.. */
- $"3528 E205 C379 648A E627 A23E D5DB 1CAE" /* 5(.yd'>. */
- $"4868 B7D4 F381 2534 1F48 2BCC 5211 3B0F" /* Hh%4.H+R.;. */
- $"9692 B002 4CFB 1F83 3628 D1EB 5416 0648" /* .L.6(T..H */
- $"F0F0 B0F8 C7C7 6E92 8C54 6859 791B 7890" /* nThYy.x */
- $"EBA3 BC74 5F3F C4AD 7C9D 6954 2D0C 15BF" /* 룼t_?ĭ|iT-.. */
- $"F699 82A6 4170 D2F1 02A5 7EF3 6061 C9CF" /* Ap.~`a */
- $"C370 E129 F805 8CC8 C670 CBDC 2D44 D349" /* p).p-DI */
- $"F3E5 C5F9 357E 3DF2 CDF3 DC8A 1F13 5B2D" /* 5~=܊..[- */
- $"C544 448D 1038 8293 4EEA 75A4 0738 7D9F" /* DD.8Nu.8} */
- $"C002 3D68 26D8 7B06 FB10 CCDF C4F3 5364" /* .=h&{..Sd */
- $"2342 154B F8FB 01ED 8893 9160 A3A0 B81D" /* #B.K.툓`. */
- $"47A0 6C82 1CBA FAED 931D E025 BDFF 1535" /* Gl..%.5 */
- $"CADF 68C5 41FD 3896 1AC9 F979 A885 F5AE" /* hA8.y */
- $"EFBE C674 ED92 5FE9 E9AF FF52 D573 A6DD" /* t_Rs */
- $"631B 27E4 62CB B76E 7020 EC65 75E2 DB6F" /* c.'b˷np euo */
- $"0E10 980A 0EA3 2287 4CF8 D402 52B8 1491" /* ..."L.R. */
- $"21C9 BC2B 48BC CBD4 464A C539 6CD5 28F1" /* !ɼ+HFJ9l( */
- $"CAE4 CA43 9CB8 B181 BF06 522B 4D19 8295" /* C.R+M. */
- $"05C8 D7CD 8CFA D3E7 7BC9 630C DCDD 7C7E" /* .͌{c.|~ */
- $"E4C6 D7DC 5E38 67CC 5934 9E8D 9552 B837" /* ^8gY4R7 */
- $"53AE 6D39 FAB1 2EB6 886C 1855 26ED AD08" /* Sm9.l.U&. */
- $"1EBE 9570 EA2F DFFF 06F4 ABF3 4534 2831" /* .p/.E4(1 */
- $"1AE2 0A99 2956 2A90 C2A4 58AC E49E F047" /* .™)V*¤XG */
- $"A9BA C394 E8F4 6427 7966 A79C 4269 9ADD" /* Ôd'yfBi */
- $"AD1D 1A7E 375C D3FB 8C25 0B6B 0460 5EB9" /* ..~7\%.k.`^ */
- $"416C AE82 DFC3 09DA 1F69 8796 6897 8CD0" /* Al.ih */
- $"3E1B FF7D 9AE9 7F6D 4E84 967C 674F CA41" /* >.}.mN|gOA */
- $"44C1 0575 93A9 2599 66D0 AB7B 6260 D32C" /* D.u%fЫ{b`, */
- $"94AF 7FC8 82FD F692 92FE B6ED A660 750F" /* .Ȃ`u. */
- $"80A2 A8AA E6F6 7B9F E894 ED71 D223 6F4B" /* {q#oK */
- $"A203 F64C 7560 DBB1 6F9E EE9F 2945 C994" /* .Lu`۱o)Eɔ */
- $"BA00 D3D1 6414 A300 4296 670B 2350 CDD1" /* .d..Bg.#P */
- $"DF61 29E8 EC17 87B6 BC62 B6BD 5F31 13B2" /* a).b_1. */
- $"48A2 F723 53C7 6955 969B ED83 6A9B 1B06" /* H#SiUj.. */
- $"C7D0 2584 430B 8C52 D00A 736B D6FB AEDB" /* %C.Rsk */
- $"2BA1 5095 759B 0AFF 5138 58EF 3DC2 B14D" /* +PuQ8X=±M */
- $"3B7D 62D0 DE12 CFEF 17A3 32C4 C79A C2DA" /* ;}b..2ǚ */
- $"6BA1 6478 B1D3 2278 3787 6C30 08FD 6095" /* kdx"x7l0.` */
- $"FF65 1DF4 7606 34C3 B4EE E609 A3BF 7085" /* e.v.4ôƣp */
- $"8B3B 2C80 D860 6043 10A4 24B1 2D80 880D" /* ;,``C.$-. */
- $"671A 9A76 E1D4 2304 B4E0 9E47 129D 6316" /* g.v#.G.c. */
- $"33DF C88C 3BB6 5232 475C D19D FA9B 3303" /* 3Ȍ;R2G\ѝ3. */
- $"2956 D8B1 08A5 2735 CD4D F130 C700 DA0D" /* )Vر.'5M0.. */
- $"7BAE 21FA FB1B 35A5 957E 0211 955B 25D0" /* {!.5~..[% */
- $"A3DD B72F 5BCD 8792 418E BCB6 C727 DD0F" /* ݷ/[͇A'. */
- $"2D42 F031 2A73 C1F9 7964 B937 1E77 A757" /* -B1*syd7.wW */
- $"D158 CB02 80D3 C310 E1C5 709C 5C69 7F04" /* X..p\i.. */
- $"4476 F017 3FF2 B891 0160 D681 AEBC F8C9" /* Dv.?.`ց */
- $"8F46 7922 4414 5CEE 0CA8 417B 33BB 5926" /* Fy"D.\.A{3Y& */
- $"B7A6 7094 6363 C5F2 9AD7 1751 2456 3B83" /* pcc.Q$V; */
- $"9BB0 0ECD 1420 6141 A097 DBF4 802A 2377" /* .. aA*#w */
- $"CDAC EFE9 4A16 4B3C 5058 A5DC 1C40 169E" /* ͬJ.K<PX.@. */
- $"3999 F0C2 C418 2E8F 0951 664A 7082 F49F" /* 9..QfJp */
- $"E576 B2B1 5918 E3EE 9B97 1686 6499 A572" /* vY..dr */
- $"B1F6 2F39 A798 6292 DE22 007B 60AD 1D94" /* /9b".{`. */
- $"31BA 068D F15A 06DB 2654 6B52 F692 3C3A" /* 1.Z.&TkR<: */
- $"0DA8 A74B 30F6 3852 76F0 A897 9086 FBD5" /* .K08Rv𨗐 */
- $"1C78 047E 7BF2 08EE 7B45 85C5 6ED5 AA43" /* .x.~{.{EnժC */
- $"F423 8A4E 4111 C68E 172E DD87 AF9E BF19" /* #NA.Ǝ..݇. */
- $"D4D2 020C 6FD5 EE3F F0E8 289E 4E6C 0871" /* ..o?(Nl.q */
- $"1187 D3F1 E458 94F5 4519 BF3C D239 D86C" /* .XE.<9l */
- $"17F1 8916 4206 2346 ACD8 1F08 9A44 0AB3" /* ..B.#F..D³ */
- $"CEE6 441D 78D5 2909 4CEA 46F7 D6C6 D21A" /* D.x)LF. */
- $"6D41 BB64 ADFF 6252 5A80 3556 C459 2845" /* mAdbRZ5VY(E */
- $"C05D C2C5 1F69 4087 0380 C0FF 61AA D5D1" /* ].i@.a */
- $"E5C2 5FC0 CEF4 2D59 B4A3 6BA8 343E 184B" /* _-Yk4>.K */
- $"89CE 81FD AC96 C691 FDE5 F993 B9CB 6302" /* ΁Ƒc. */
- $"B8EE 86B4 A2F7 19EA DAFD D511 B59F BBD2" /* .. */
- $"5D4E F6A3 BC58 51D5 273F 2E2E 2B6A 2755" /* ]NXQ'?..+j'U */
- $"38A3 CA29 BFAB D31D CD53 B29C 7418 40DB" /* 8).St.@ */
- $"FD56 1BF6 9350 5411 CF5C 8D26 B1FA 754F" /* V.PT.\&uO */
- $"E584 8277 6221 6866 257C 9FC9 65A5 6D93" /* 儂wb!hf%|em */
- $"C524 B971 3F1D 34A0 BBF4 6B83 9722 CFAD" /* $q?.4k"ϭ */
- $"8296 103F 53BB 1B22 8A84 2FAC 94DE 4994" /* .?S."/I */
- $"2D31 56A5 DBCD B661 81D7 B360 4958 8FF5" /* -1VͶa׳`IX */
- $"EB02 25A9 6386 8241 D936 A3CB AA88 9936" /* .%cA6˪6 */
- $"1698 4F59 765B 34EA 3741 D2D3 2DAC 854D" /* .OYv[47A-M */
- $"366B C9A0 15F8 D2E6 7CCF 99EF A794 460C" /* 6kɠ.|ϙ倫F. */
- $"934E C88B 2BF5 91F7 7BD1 3DC9 6ED3 91FE" /* Nȋ+{=nӑ */
- $"E63B EDCC 3D4A CC1B AE5D 88D0 B241 20D1" /* ;=J.]вA */
- $"AB6C 9FE2 E494 395E 8E3C 0EB0 1796 58CC" /* l9^<..X */
- $"9791 D931 DB33 473E 003E 10CD B736 7295" /* 13G>.>.ͷ6r */
- $"DD81 B481 9A0A ED27 3C1E 6298 FD0D BDE0" /* ݁'<.b. */
- $"11D6 8A21 79C1 DBB7 FEDC 6E48 8080 5ADB" /* .֊!y۷nHZ */
- $"E61D 9E0E E6A3 6D38 A028 4016 464D F534" /* ..m8(@.FM4 */
- $"D764 3AD7 55DF 3CAB 7B3D 12F5 9A8D DDCF" /* d:U<{=. */
- $"6CCD 0387 C982 0FE9 D431 0FE3 E064 1700" /* l.ɂ.1.d.. */
- $"1AAD F49E D6DE A939 8010 C91B 605B 4E0A" /* .ީ9..`[N */
- $"FCBE ADE9 C17A EC1F 3990 9EB2 E6BF 92AA" /* z.9濒 */
- $"951C D27F A984 10A9 22DC 996E FF6E 12AE" /* ..."ܙnn. */
- $"DC03 5AB3 2CA0 8291 4174 C69E AE28 DBA8" /* .Z,Atƞ(ۨ */
- $"38A8 FF12 67D3 F8A3 00D6 2A2E A564 CEFA" /* 8.g.*.d */
- $"0F00 4B44 62A7 CA9F F072 2821 DD3C 6A34" /* ..KDbʟr(!<j4 */
- $"926C 8F3C 1548 D31A 021F 2604 252D A929" /* l<.H...&.%-) */
- $"172B 8212 174F 2D2D CC7D DA15 F9A9 AD7E" /* .+..O--}.~ */
- $"59D3 7885 9215 C77B 6583 4D8F 3308 149C" /* Yx.{eM3.. */
- $"270A 4508 21C9 A05B CDE9 BEF1 C18A 4B74" /* 'E.!ɠ[Kt */
- $"F07B 0DFE 007B E5AF D9AA CED7 8661 34C7" /* {..{٪׆a4 */
- $"AA26 21AC D09C 6BAA EABB A7C4 486E 40A5" /* &!Мk껧Hn@ */
- $"C791 976A 1EC3 534F 84EC E6E9 7363 FF08" /* Ǒj.SOsc. */
- $"5B20 0E29 000C 5E8F 3339 6210 65CC FD34" /* [ .)..^39b.e4 */
- $"76EB F1B2 76C6 5FDC C1A8 B0F5 53EE 103C" /* vv_S.< */
- $"50B0 650F 8459 9777 E890 E28A BB84 56B9" /* Pe.Yw⊻V */
- $"0522 90F9 5B81 C982 979E E507 A4BC 26C3" /* ."[ɂ.& */
- $"E356 F2A9 C0D1 BFF3 F882 EC0E 6AA9 CA0D" /* Vѿ.j. */
- $"4419 16FB 9BEF 947E F848 19BF 5CB6 EA4E" /* D..~H.\N */
- $"C290 F254 020B 51DB 8094 4D05 E9A5 21A0" /* T..QۀM.! */
- $"D3E6 84EA 5A3E 4380 650C B24F 31DA 209F" /* Z>Ce.O1 */
- $"F51A 9108 7912 32B0 52A6 A901 CADB A758" /* ..y.2R.ۧX */
- $"C00A D516 E462 35B4 C071 131A 0F01 9A95" /* .b5q.... */
- $"9739 F131 0E5F 7FBA D8AD 925F 992C 0187" /* 91._.ح_,. */
- $"D97C 832B 847E 1148 0402 0449 FB25 D0F1" /* |+~.H...I% */
- $"C1F8 2B8E CE97 D5A4 BEFE 7F0D E420 E43E" /* +Ηդ.. > */
- $"801A 448D 9D61 D23C 5956 3DEB A1A6 0858" /* .Da<YV=롦.X */
- $"CD98 F32B 92E6 D960 C0E1 E542 294D 6FD3" /* ͘+`B)Mo */
- $"4234 37C9 3537 275F AC1E 936D 534A BF02" /* B4757'_.mSJ. */
- $"B742 8CAB BE88 E4FF 23DC D9EB 1FC4 9CF0" /* B#.Ĝ */
- $"C5D1 3F1D 5995 AD68 12E9 71B3 2100 AFB7" /* ?.Yh.q!. */
- $"CBF7 9ADB D5FF 48EE B1A2 AE4D E021 7C07" /* HM!|. */
- $"5AD5 E94C A965 DFE8 B32A 23AB DE05 4FB1" /* ZLe*#.O */
- $"FDB7 ECC5 3611 73D9 B03C 399A D5F6 663D" /* 6.sٰ<9f= */
- $"0E78 0BEE 67D9 2F9D 0072 E938 509C 9779" /* .x.g/.r8Py */
- $"6C64 03A1 B8C9 C1C0 2256 29EA 112C FB1C" /* ld."V).,. */
- $"766C DF51 83B1 388F 902E EE03 337E 689A" /* vlQ8..3~h */
- $"CA5A A9F0 09AF 3422 4115 D489 3FBD 22C1" /* ZƯ4"A.ԉ?" */
- $"4A4F 642A 0AC8 D01C 2950 18CA D441 780A" /* JOd*.)P.Ax */
- $"C929 A7FF 0AFA 956A A581 B590 9B7A 7D74" /* )jz}t */
- $"2084 3DC1 5D81 B12B DF9C 333D EFAD 0ADD" /* =]+ߜ3= */
- $"3445 4F8C 132E F02F C2E7 E13F BE12 2F84" /* 4EO../?./ */
- $"7FC3 D55F 876A BE1D 07F2 688D 774C FC3E" /* ._j..hwL> */
- $"A177 C3EA 4FE4 AFFE 1BFF 61D3 2F87 4BFC" /* wO.a/K */
- $"946E 03F8 6CFF 06A3 FC28 FE13 BF0F 6B7E" /* n.l.(..k~ */
- $"1EB8 FC3B 47E1 ECEE EEDF F87D 51FF 07D5" /* .;G}Q. */
- $"0BBB 87E1 D3FF 0779 FC3B 6FE1 D378 0DF0" /* ..y;ox. */
- $"BD7C 29EB A2DD 17F2 6ADB E1DB 7F0D 97E1" /* |).j.. */
- $"E84D 7750 FC3E 906F C3E8 35DD 42ED AFE1" /* MwP>o5B */
- $"D33F 0E8D F86E 00F7 91DD 3D8B A94D D83C" /* ?.n.=M< */
- $"B51B 129C 103F 899D B929 4724 C188 2C29" /* ...?)G$,) */
- $"CE89 11F8 9065 1C37 E234 DFEF 60D7 3221" /* Ή.e.74`2! */
- $"5343 F889 DCDB AFB3 6F20 F76A 31D9 986E" /* SCۯo j1٘n */
- $"A745 547E 6F18 076D A675 BA1A 1AAF 6558" /* ET~o..mu..eX */
- $"338A FF71 4707 0776 1B62 BCCC 89E5 4726" /* 3qG..v.b̉G& */
- $"A7CB 8885 E07C DADC D741 3B1D D81F AB03" /* ˈ|A;... */
- $"2F84 F52D DFD5 7384 4649 7BA2 5AB1 14C8" /* /-sFI{Z. */
- $"3D8D B951 8183 C33A B08E 82CC EF1A F046" /* =Q:.F */
- $"5B62 C9E0 A926 F330 0A61 A30C 6194 7E1E" /* [b&0a.a~. */
- $"1EE9 3D0D 1ABE 5536 A026 8B32 830F C02F" /* .=..U6&2./ */
- $"3041 04B7 2C65 024D AC81 D2CC 03CA A08A" /* 0A.,e.M.ʠ */
- $"B105 F3F1 C365 6BCE 9876 A867 7DBA 63AF" /* .ekΘvg}c */
- $"0973 495F DCC1 3552 54BA 5BDB 618D C6C0" /* sI_5RT[a */
- $"91B8 4489 141B A7D3 F188 8A97 DAB0 8942" /* D..񈊗ڰB */
- $"EA67 F235 E18A 871B 4B0C DAC6 9050 BA9C" /* g5ኇ.K.ƐP */
- $"C432 95CE 13CA 93ED 4FD5 9495 377D C920" /* 2.ʓOՔ7} */
- $"C8A2 F997 5348 8890 91D5 0A23 50BF 3C37" /* ȢSH#P<7 */
- $"8372 7C96 32AA 1CD2 46BE 8220 C983 2A71" /* r|2.F Ƀ*q */
- $"7961 BF33 9590 C086 CCE9 578B 322E FB50" /* ya3W2.P */
- $"CB68 6459 C127 EB9B E974 EF02 59F4 FF4D" /* hdY't.YM */
- $"4525 1874 6A9F 99EB DFCC C1B1 72EA 9FA0" /* E%.tjr꟠ */
- $"DE00 BBB9 D95F 36B9 406E 3CE0 3BCF 32B6" /* ._6@n<;2 */
- $"8DC0 55D6 C6DA 3622 8A6E 63F6 28AE 08AC" /* U6"nc(. */
- $"03AC 288D 069A 750E CBBD 97D9 E42D BA93" /* .(.u.˽- */
- $"E82A 4EB3 C008 CC7C B6A7 6F70 F1BC FDAA" /* *N.|op */
- $"1DF4 D2E4 3ECB 9702 444E 278F 6B50 F00E" /* .>˗.DN'kP. */
- $"C228 C132 E5E0 B4DE 93BF DBBD 2C85 ABF9" /* (2ޓ۽, */
- $"7FAD EC28 1D40 D390 5A2F 9B14 D348 8C76" /* .(.@ӐZ/.Hv */
- $"C04B 1173 BF19 8F50 7E3D 8311 BB79 FDA8" /* K.s.P~=.y */
- $"1FD4 24A9 5F59 8B76 709E 5C84 1902 8690" /* .$_Yvp\.. */
- $"AD49 334F 5AE8 E376 288C BDE7 EE13 FBDE" /* I3OZv(. */
- $"7606 0135 6DB2 DCD9 F5B3 E7E2 B2B8 8BE1" /* v..5mⲸ */
- $"1985 85D2 0EC1 5CCD BC74 D88B 7206 5075" /* ..\ͼt؋r.Pu */
- $"FB92 BF92 C5CB B6E3 024D EB71 D909 AF79" /* ˶.MqƯy */
- $"DD82 BBF2 37F1 1193 74D0 373D 4043 C292" /* ݂7.t7=@C’ */
- $"0B1D 4E8F 04F4 A035 451A 7DCB 02DB D77E" /* ..N.5E.}.~ */
- $"DD1C 3667 1BA7 2584 C128 3835 4454 5C15" /* .6g.%(85DT\. */
- $"5846 C7D1 4689 3D2A 1172 9BA8 9830 F037" /* XFF=*.r07 */
- $"0053 8FD6 4023 68C6 7122 CAC6 0325 5AF3" /* .S@#hq".%Z */
- $"E104 A423 C5AE F551 6DF6 7B11 D5EB FD34" /* .#ŮQm{.4 */
- $"DF67 C50C 737D 74D5 D5EC 7027 A2D8 C79A" /* g.s}tp'ǚ */
- $"200D A972 A30A 509A C3DE 483F 8B53 D69C" /* .rPH?S֜ */
- $"001F 47E9 BD2C 84EC DB83 B493 0326 DE6E" /* ..G,ۃ.&n */
- $"336A 7C76 3225 8351 7B2D 37B5 D645 9866" /* 3j|v2%Q{-7Ef */
- $"019E 6472 40C4 5853 3376 9D90 D3EA A727" /* .dr@XS3v' */
- $"07A1 A4B8 A32F 475A 22A2 059C AB5B F13E" /* ./GZ".[> */
- $"E2DF 5B3E E6B5 B27F 28AF A15F 400C 7D9F" /* [>浲.(_@.} */
- $"43ED 33D4 9B4D CB64 E550 5FED FC2F E485" /* C3ԛMdP_/ */
- $"271E 2DB1 6AE5 6793 EFE8 FCC5 A784 4C95" /* '.-jgŧL */
- $"E488 B5AC A528 BACB 10FF 4ABD D554 E56B" /* 䈵(.JTk */
- $"F72E 8ED7 5E48 60A4 82D0 381F A2D4 625C" /* .^H`8.b\ */
- $"9F80 2A63 5FD3 DD0C EDA8 3DE3 281E A65C" /* *c_.=(.\ */
- $"88EA 1A96 626D DC03 79BE C4ED EA60 4FC5" /* .bm.y`O */
- $"BB10 D9D5 99AF 0534 65C2 05AE 8D23 82B0" /* .ՙ.4e.# */
- $"6FB7 881A 7BC5 0316 7A28 4B27 2763 A6C3" /* o.{..z(K''c */
- $"8FC7 073A 1391 81BB 707F 625D 355F B1DF" /* .:.p.b]5_ */
- $"A749 C3EE A157 EC1F 0F6C 70AB 1A36 5711" /* IW..lp.6W. */
- $"C49B 1CA8 54A0 0FB9 6A2E 0F86 2E57 BC2F" /* ě.T.j...W/ */
- $"8CDD B76A F6DB 83F9 EEFF 4BF1 DE60 660E" /* ݷjۃK`f. */
- $"BCBA 7D68 D5DE 8663 DF06 3F65 A981 38D7" /* }hކc.?e8 */
- $"CC20 EBAE 6143 C79E D2F3 DCF4 FA0F 433E" /* aCǞ.C> */
- $"6DFE 4C5F 032A F6DD DD11 F85F 5003 22CD" /* mL_.*._P." */
- $"C07E F1CC 40B9 8D61 825D 77C7 91A6 BD49" /* ~@a]wǑI */
- $"2590 4BCD EB13 37A2 D5FA 2931 F311 9028" /* %K.7)1.( */
- $"6C02 96FC ACF5 1EA4 8E51 4BC9 FDE8 DFEF" /* l..QK */
- $"C5A0 8082 7E0D C127 3A80 A65B 7989 CCEE" /* Š~.':[y */
- $"6F6A 8DDF FB5B 46A5 3757 7FC3 3EFD BC0A" /* oj[F7W.> */
- $"8567 1CB0 3BE7 A153 D7CE 8F63 D2DC 8840" /* g.;SΏc܈@ */
- $"D993 E028 0E86 AA99 3ADE CC55 A789 CFC8" /* ٓ(.:U */
- $"D92B 9613 3850 B7B3 467A FA09 7D45 E174" /* +.8PFz}Et */
- $"D351 3254 64A3 7FC5 0D8D 1EDB FEC9 3F05" /* Q2Td...?. */
- $"C3C2 264B ACB8 F3C3 1BFF 04A5 12CF C191" /* &K... */
- $"8CA0 5985 E34C E583 A230 CD43 8602 BAAF" /* YL僢0C. */
- $"1475 FCA7 B274 1314 051F AF06 089D 13B1" /* .ut....... */
- $"5C06 815E FAA5 6864 CECE D56A 127C 058B" /* \.^hdj.|. */
- $"1859 E9E8 7A98 4299 3CFF 70CE C2DD 8676" /* .YzB<p݆v */
- $"1798 5F8E 9960 922E 9226 3F9B 5657 890F" /* ._`.&?VW. */
- $"75BC FECF 6919 6701 D086 0EA5 26BA 8B78" /* ui.g.І.&x */
- $"7381 41FC 19AD 7201 BFD9 B3D3 2F00 1A1C" /* sA.r.ٳ/... */
- $"E689 F3BC 5FC7 0418 66A2 5AEE 0374 DE30" /* _..fZ.t0 */
- $"DC4B 70F1 ACC6 2BC6 06E9 461F E71B CD5E" /* Kp+.F..^ */
- $"2766 D533 884B A37F 7820 5CCA 3D60 1C3A" /* 'f3K.x \=`.: */
- $"8865 509F C1F0 86B6 9A91 0A52 426E CF1D" /* ePRBn. */
- $"4B52 7AFE 9519 ECDB 9DD3 BFA1 80F7 50BD" /* KRz.۝ӿP */
- $"D2DD 6FAB F00D 3600 9104 37AC 81AA F9C3" /* o.6..7 */
- $"3933 A702 AC9C 42F1 4579 C5F2 CD99 165F" /* 93.BEy͙._ */
- $"2D84 FE8B D02C 055F F99C 1729 45C7 6B56" /* -,._.)EkV */
- $"EE73 818A 9940 BB46 1408 639B 9779 C805" /* s@F..cy. */
- $"1B0B CC86 D42E E9BB 046D 0E93 7273 E00F" /* ..̆..m.rs. */
- $"B7D5 D377 E0ED 2494 4623 5BDF C83C 54A5" /* w$F#[<T */
- $"6B6B D343 F20E AD4C B45C 2BF4 7C65 87A1" /* kkC.L\+|e */
- $"E2EA E2B7 FF17 F9A1 5606 D5A7 C113 F062" /* .V.է.b */
- $"D50E E647 922C 8746 7CBA 99C8 4400 979D" /* .G,F|D. */
- $"3D09 19E7 3A84 E245 ED1F 1C14 3967 45CE" /* =.:E...9gE */
- $"2B06 C383 F2A6 2CEE 02E6 A2A7 1821 0F3F" /* +.Ã,.梧.!.? */
- $"4057 F9E9 B830 94C7 65AA C396 6F97 2721" /* @W0eÖo'! */
- $"F1AC 6AF7 6C6C 3F02 D2F1 343D 8B42 0F6F" /* jll?.4=B.o */
- $"E2D4 A7D8 7158 F033 C573 AD72 01B7 1CC7" /* ԧqX3sr.. */
- $"4CA6 78C2 BABD BB30 5E03 BDEE DF19 8240" /* Lxº0^..@ */
- $"9521 A43A B142 2F42 3590 AD8C B9FD A409" /* !:B/B5 */
- $"9D77 38E7 B8F8 3BCD 4478 61C3 5768 0324" /* w8;DxaWh.$ */
- $"4E55 4240 1E87 1F93 D0BA 6929 C235 7E76" /* NUB@..кi)5~v */
- $"F6E8 AA1B AF13 15FD EB95 2609 BE7D BFE8" /* ...&ƾ} */
- $"3E51 8F2E 4780 4EE6 891E F83D FF7D D1C3" /* >Q.GN.=} */
- $"818F 28A2 2AC0 AD00 7F03 5781 2882 A44A" /* (*...W(J */
- $"6728 D9F6 E77F A883 C794 71AC 55E9 8112" /* g(.ǔqU. */
- $"BF6F ECDA 9BD1 96B8 79AA A397 A6F2 C93F" /* oڛіy? */
- $"3792 B8C4 8667 AAF4 659D 59F6 E77F A870" /* 7ĆgeY.p */
- $"24F1 5461 DB69 0F4C F8B3 F02A F6E7 7FA6" /* $Tai.L*. */
- $"26C9 5EDE 9BB6 A1C6 9467 854A 5327 BA38" /* &^ޛƔgJS'8 */
- $"F535 A01A B90A 9580 95A0 FE5C A623 DE0D" /* 5.•\#. */
- $"6C3E BF23 66F2 9312 9490 EB88 1D63 7AF4" /* l>#f..cz */
- $"9F5B 7F45 9078 3A5F CC36 7702 EAD5 FA4D" /* [.Ex:_6w.M */
- $"5F9D 258B 14A8 A235 6490 6B7D 2B05 42C3" /* _%.5dk}+.B */
- $"2A5A 791E 92C3 B1E8 B323 FF74 81FC B063" /* *Zy.ñ#tc */
- $"4A31 CBBC 91E2 A64A F935 FE79 4C07 1376" /* J1˼J5yL..v */
- $"002A 4795 5221 70B2 005C 41F9 D631 126F" /* .*GR!p.\A1.o */
- $"FF7F DF03 06BD 7214 71AB 4EF3 8EEA 0261" /* ...r.qN.a */
- $"D054 C087 EA15 CBD2 4645 2F9F 3600 4144" /* T.FE/6.AD */
- $"5671 C61E D3CB 8B84 A60D B58E FB69 C71F" /* Vq.ˋ.i. */
- $"B09A EDD9 AAC0 6FBA D7FE 8C4D 8262 6C73" /* ٪oMbls */
- $"9F69 0E81 7581 1D52 FB27 C979 1597 69EA" /* i.u.R'y.i */
- $"F1DF E906 0B77 2E21 D31A 5CCD 9474 95A2" /* ..w.!.\͔t */
- $"CB48 AB27 5F53 B82F 1638 16A4 87CD ED1F" /* H'_S/.8.. */
- $"20BC 2894 5EE1 C84C 1AC1 1158 0293 024E" /* (^L..X..N */
- $"1023 0E4F 9BD8 FA73 6E62 FF7F FD08 5797" /* .#.Osnb..W */
- $"0788 A951 6DDA 2448 21D2 7FCA 20B4 E1BF" /* .Qm$H!. */
- $"3262 89C7 5386 ACB1 8B89 6AC3 F907 1355" /* 2bSj..U */
- $"66D9 1E5A 5B54 19E9 2737 FF7C B8DF 1F5E" /* f.Z[T.'7|.^ */
- $"3592 B16D 6089 DE73 8F19 479D 626B 977D" /* 5m`s.Gbk} */
- $"185E F7A3 AF62 AD92 E5AC 2F74 B991 F96F" /* .^b/to */
- $"211F 5AE0 4C27 344F A9E1 C731 DB20 A0FF" /* !.ZL'4O1 */
- $"7FFF 7F2E 356F CC55 C6B8 C2C9 2AEF 2D31" /* ...5oUƸ*-1 */
- $"EFEB D878 C16F B1B1 3D47 240C 489C 7153" /* xo=G$.HqS */
- $"E5F8 A5C8 6E2C 7650 AED0 C4B7 43EA 67B6" /* n,vPķCg */
- $"94E4 7274 CFEB 4CF3 FD3E 8065 B9CC 35A5" /* rtL>e5 */
- $"21B1 3804 AD98 4F8A 6FFC 50DA 014C 442B" /* !8.OoP.LD+ */
- $"AA41 1455 BD94 B366 A37D CA82 7FFC DE57" /* A.Uf}ʂ.W */
- $"2EA9 98C2 5510 E51E 24CC 0428 4C83 1BBE" /* .U..$.(L. */
- $"0A46 A6DD 6963 D4CB 24E8 748B ED10 7B6D" /* Fic$t.{m */
- $"E61C 86C3 C80E 3030 FCE9 2263 C956 95A1" /* ..00"cV */
- $"AED0 C4B1 D07C F701 9DA0 ED2C C401 BC1A" /* ı|.,.. */
- $"9421 2D43 EF12 7494 8D46 CB82 3FE2 6439" /* !-C.tF˂?d9 */
- $"6BDE C8CE 23B7 9D2E B6F9 DF4B C1A9 A145" /* k#.KE */
- $"1512 85E6 30E6 98D1 AC22 EEBC 459C D841" /* ..0Ѭ"EA */
- $"0A0F 1F31 2F75 7937 220F 7271 FE79 44A6" /* ..1/uy7".rqyD */
- $"777E 1645 E0BA D980 0FFF 7D9F EC83 A930" /* w~.Eـ.}샩0 */
- $"D12B 216D 4D3F 4AD0 5EE9 DBC7 53D7 0A21" /* +!mM?J^S! */
- $"2372 C608 6701 8AFA 8E33 4125 2B7E 38DA" /* #r.g.3A%+~8 */
- $"5990 99EE B1D0 B07C 9F9D 97DD D658 2C2A" /* Yа|X,* */
- $"C7D6 4556 2AA7 297F ACBE 4802 B472 E76F" /* EV*).H.ro */
- $"644F 2F11 17FF 7F9D CE1C 2989 7199 03B1" /* dO/....)q. */
- $"E719 2B3B 1131 C4CC 808B BC7A 26A4 479F" /* .+;.1̀z&G */
- $"4824 6486 E338 DB65 A502 454C C415 B8D0" /* H$d8e.EL. */
- $"7C77 7323 E381 5958 F415 95B9 142E 85F8" /* |ws#YX... */
- $"1742 E22F FF17 567B A195 DFF1 7EE0 8E40" /* .B/.V{~@ */
- $"431A B629 DDCE AED1 A925 9FCD 56B5 7945" /* C.)ήѩ%VyE */
- $"B8B9 77DF 732C CD1E 8137 2645 1135 9593" /* ws,.7&E.5 */
- $"E31C 333B 30E2 518D E202 A1E0 FEA6 C40E" /* .3;0Q.. */
- $"BB50 0174 C21D 0BFB 34C1 1A8D 8E5D FF77" /* P.t..4.]w */
- $"909A 8111 3123 8200 AFC2 0525 13A1 C383" /* .1#..%.Ã */
- $"5472 BA45 8D58 8818 E5CD 6FEA D858 47C5" /* TrEX.oXG */
- $"F5A0 7773 3C86 1CE8 9A67 FAA7 5726 643B" /* ws<.gW&d; */
- $"1BF8 C2C1 E7AD D3CE E89B 97C4 0210 1FAE" /* .蛗... */
- $"9319 1F1F 7F89 0B76 5918 7EF8 9947 CF44" /* .....vY.~GD */
- $"6B5C 4B5D 5067 58A7 F35E CF39 7D01 C555" /* k\K]PgX^9}.U */
- $"FCD3 E0F6 C1A4 9C8A 0B34 2D33 A20D F664" /* .4-3.d */
- $"C174 CCE8 CAA1 C45F 2974 101B 86E7 68FD" /* tʡ_)t..h */
- $"D6FE 8FE9 AC95 5D3D DE38 1829 E3B9 37FE" /* 鬕]=8.)7 */
- $"5008 F383 21C4 4D57 AE92 9F94 A9BB 3A76" /* P.!MW:v */
- $"705F 8D2D 889C EB93 FD2B 05C5 89F2 500E" /* p_-+.ʼnP. */
- $"4220 A486 F348 D466 4D62 E368 540A 1D25" /* B HfMbhT.% */
- $"AF7C A9EF 43CC E423 16FC 6EE5 C407 DDAE" /* |C#.n.ݮ */
- $"EB28 23D2 3FDE 40EF 2ED1 D53A B87B 9C40" /* (#?@.:{@ */
- $"80A2 77EF CC8F D34E C33F 7BB4 4748 E4A6" /* w̏N?{GH */
- $"B177 05FF 085F CBF9 F1A0 8CA7 4200 32AC" /* w.._񠌧B.2 */
- $"7B87 A517 EA04 C96C F9A3 C6ED 5FFF 7FED" /* {..l_. */
- $"D5EB F835 3E15 6882 AED1 72BF B42C 87DE" /* 5>.hr, */
- $"8111 0F7A 5DA6 CFEA 79A7 9174 89E8 E637" /* ..z]yt7 */
- $"7E56 B53E 9987 2013 8F1A 06A5 07A2 1856" /* ~V> .....V */
- $"FE30 E259 128A 968B 881F E88D 8566 98D7" /* 0Y..荅f */
- $"C815 C397 64E8 9FAC 059A 5922 C863 F220" /* .×d蟬.Y"c */
- $"EC2A 4AF8 5DB2 A77D FC6A 3AC1 357E D5CC" /* *J]}j:5~ */
- $"142B 85B0 FEE0 2579 D845 CDFD F507 4C58" /* .+%yE.LX */
- $"D86A F299 0BBC A0A8 39A4 03D9 2144 6B3E" /* j.9.!Dk> */
- $"6D67 242B 0FEB B6F4 79CB 58ED 2338 DB9F" /* mg$+.yX#8۟ */
- $"6EC7 1626 0FDD 0C77 1E00 2AE4 8B46 F39C" /* n.&..w..*F */
- $"6268 EE5F FF49 B5C8 30E7 9859 E163 A9D4" /* bh_I0Yc */
- $"C50F BC0C 46BB BBC7 9FFF 7D54 E81B 8936" /* ..Fǟ}T.6 */
- $"A032 72E8 6576 5FEA 9A3F A5A9 9E58 B9C2" /* 2rev_?X */
- $"A089 A039 5695 766F 3295 A1FF 7F5F FBDB" /* 9Vvo2._ */
- $"A3FD 1F1F 76AD 6787 B4D0 D1A5 E4EA 72F8" /* ..vgѥr */
- $"0276 0C35 EC34 65A8 000A CA35 6AAE 1800" /* .v.54e.5j.. */
- $"99CA 1B65 F56D 6C3B DF33 AB08 94A3 15CF" /* .eml;3.. */
- $"C9B8 D32E 35D7 D32D 57E6 86D2 A5BE 2B3A" /* ɸ.5-Wҥ+: */
- $"4535 2C10 41FE FDA9 E202 3927 BC4F 5F90" /* E5,.A.9'O_ */
- $"E637 311C DB00 E394 09F3 005B 7DB3 0DFE" /* 71...[}. */
- $"9F1F CAA4 DD03 B381 8330 AB38 E13B 2F9C" /* .ʤ.08;/ */
- $"3DB5 01C5 100A 5D16 5C8D 792C FA0E 1A85" /* =..].\y,.. */
- $"E3FF 467A 6333 E4F1 F27C 9E2B 161E 18F0" /* Fzc3|+... */
- $"3F30 9C2C 631D BE74 4B7F 6E21 3FBC 404E" /* ?0,c.tK.n!?@N */
- $"E063 4152 D02D 68E4 869C E7E9 E4E6 4E95" /* cAR-h䆜N */
- $"3A66 1FDA 1145 DFB4 0796 9F97 503C E2C9" /* :f..Eߴ.P< */
- $"7F49 D644 1290 98BD 8EA0 2FA1 CF00 E383" /* .ID./. */
- $"C003 7BFE D79B FF62 A38E 2C39 A64D 19FF" /* .{כb,9M. */
- $"6A9D 976A 994B 6626 4F4D 7DC8 F0CA EDB7" /* jjKf&OM} */
- $"F99E 21E2 36B4 3AAB E787 C6A2 1783 F623" /* !6:Ƣ.# */
- $"8755 1F66 AFBC 2959 6E6E 2E61 AC85 2198" /* U.f)Ynn.a! */
- $"9978 EDFD 334C F0D6 7F76 9AF2 47AF 5E4B" /* x3L.vG^K */
- $"805C 54D3 5F2A 16C5 6675 C288 B44F F851" /* \T_*.fuˆOQ */
- $"1CE9 9F21 BF10 92B9 2366 5D69 AE8E 9989" /* .!.#f]i */
- $"36A6 F9E6 75A7 0D47 C8B5 8727 0138 2BFA" /* 6u.Gȵ'.8+ */
- $"5C4A 649C 123C 225E 2CEC 2007 5016 3F11" /* \Jd.<"^, .P.?. */
- $"B8FF 60CB 7150 EBFD DFED 147E 0A98 E096" /* `qP.~˜ */
- $"6B76 3AF0 39A5 5BF2 880C E857 174C 8735" /* kv:9[.W.L5 */
- $"ACF6 E4B7 3477 6293 FF7C 8515 A8DE 4E73" /* 4wb|.Ns */
- $"8E37 8A0C 4384 0CF3 FA01 15F5 9639 ED05" /* 7.C...9. */
- $"C86B 28A0 C331 14BC 2817 FE9B F96A D60D" /* k(1.(.j. */
- $"EBCB 14DA FF7F FF47 8A61 A2C7 F01F 10B7" /* ..Ga.. */
- $"3DAF B01C B484 F55D 457E E3EC CC41 95DE" /* =.]E~A */
- $"097E 8117 F77F FEFB A490 8B96 1300 2B37" /* ~....+7 */
- $"19FA E04C 4188 E9F6 8950 0668 B082 8FD8" /* .LAP.h */
- $"0B7D 6C32 4DBF F84F F4E9 ACAF 719A DC43" /* .}l2MO鬯qC */
- $"9F8D A53E DF1A BDB0 AAA7 3267 9C2D 357A" /* >.2g-5z */
- $"9CA7 1AE1 59C4 F467 83D3 308B 004A 42C2" /* .Yg0.JB */
- $"909B F979 41CE AB25 C6D1 9FE9 46E1 E837" /* yAΫ%џF7 */
- $"7ADF FF72 225E 4472 D323 F55C BE19 1E50" /* zr"^Dr#\..P */
- $"BF94 6787 CADB F576 300A 054B 0A2D E9B2" /* gv0.K- */
- $"5C15 DB84 E735 F76D 5477 D8A7 28AF FF7A" /* \.ۄ5mTwا(z */
- $"7EB8 06F8 4FF4 E999 ED48 02C4 F111 F61D" /* ~.OH... */
- $"8A6C 1CC6 AE54 94E4 8C5D 7655 4ECC 205F" /* l.ƮT]vUN _ */
- $"DBF9 1BA7 83CC 52E9 E9C9 52A4 1151 7DE4" /* .RR.Q} */
- $"051B E140 3FC0 D60B 0C11 663F 98A9 8B53" /* ..@?...f?S */
- $"776E BD8D 7678 AD62 ACEE 033F D134 B61E" /* wnvxb.?4. */
- $"F86D 3384 AAE7 9074 F7CF 4509 F9B3 4F30" /* m3tEO0 */
- $"F32D 840F 1DDA E6B1 BDD4 951F 2379 F890" /* -..汽ԕ.#y */
- $"530A E915 A228 D3D8 B188 C692 2767 D628" /* S.(رƒ'g( */
- $"12F8 3FFA BA23 F76B 1D92 1FC1 EA73 30FC" /* .?#k..s0 */
- $"CE72 0CA5 6695 6326 F93B B52F B9D4 F6F0" /* r.fc&;/ */
- $"FF07 727B 80F9 EBFC 2176 788C 333F 4137" /* .r{!vx3?A7 */
- $"E82C D066 6088 A8EA 168F 40EA F1EE BDE8" /* ,f`.@ */
- $"C023 75BA 66F2 335A 98C0 31A8 2137 7A7B" /* #uf3Z1!7z{ */
- $"DA0F 3962 D4B3 3E6E A5A1 3A19 5EED 48A7" /* .9bԳ>n:.^H */
- $"7617 DE46 D178 BC48 D85D 7821 DFEC B30D" /* v.FxH]x!. */
- $"F84F B7CD 80ED 55C7 9E1A F58D 7085 F625" /* ÒUǞ.p% */
- $"F564 3BF5 A09E B353 4E45 2F0B FC02 ECFD" /* d;SNE/.. */
- $"539F 529C A652 34F1 C0CC BC04 FCE0 2C7D" /* SRR4̼.,} */
- $"A8A9 9E67 79E9 ADE4 ABEE BFF6 4793 1B91" /* gyG. */
- $"413A 4302 7FB5 190C CB09 0DC9 3B33 E18D" /* A:C.....;3 */
- $"DDAB 23C5 FABA 5DC1 554F C940 B964 7F6A" /* ݫ#]UO@d.j */
- $"A781 2032 BF9E 0262 7C99 CD96 9251 9FB6" /* 2.b|͖Q */
- $"1C69 9141 7A13 3022 DE48 DA68 C959 A0B5" /* .iAz.0"HhY */
- $"0F3A F19A 9301 5051 5855 9D7B 5173 EE47" /* .:.PQXU{QsG */
- $"2B0D DB30 28CC 5E41 46F1 E79F 90B3 AB2A" /* +.0(^AF矐* */
- $"CAEA 6128 10E1 2CC0 DDC2 EBF1 26F1 E1DC" /* a(.,& */
- $"EB87 87ED 55F3 827C A066 D932 FCF7 B134" /* 뇇U|f24 */
- $"8BC9 CC70 B38C B019 8372 EA60 7C36 4D38" /* p.r`|6M8 */
- $"F82F 16C2 2390 A91B 203A 8EBE D0EC E278" /* /.#. :x */
- $"7AC4 8493 A217 6AC3 B85A 470D D74A B91D" /* zĄ.jøZG.J. */
- $"0180 7BAB 4088 5671 6268 5B4A 54FE C179" /* .{@Vqbh[JTy */
- $"1600 7677 830B 0E81 EEB2 6124 33F8 DBBD" /* ..vw..a$3۽ */
- $"1B35 D1F9 0568 3891 0ECB A836 5A86 9636" /* .5.h8.˨6Z6 */
- $"9F87 052F 0D66 8AA3 3362 1651 9B33 9057" /* ./.f3b.Q3W */
- $"5B98 05EB 23CE 099F 2358 444E 0D64 A9F9" /* [.#Ɵ#XDN.d */
- $"A569 7D56 A50D 6256 69AF BDD9 7847 D651" /* i}V.bVixGQ */
- $"73E2 F76E F277 58DC BFB9 7B8E 593C 0E97" /* snwXܿ{Y<. */
- $"3C4E 507D FA6C 7984 FAC8 6C42 6882 78AC" /* <NP}lylBhx */
- $"E40D B7A2 4E43 998B 1C29 D7C6 B7BA 58C9" /* .NC.)ƷX */
- $"3503 114B 86B8 CB5D B605 832D 98FE 0257" /* 5..K].-.W */
- $"FB50 8CA0 43D4 71BE E330 1584 5983 668F" /* PCq0.Yf */
- $"735C 2448 3B30 82E4 1932 5BF8 129F FE38" /* s\$H;0.2[.8 */
- $"749D 01ED DAFC 95B9 375D BBCB 60D9 FC58" /* t.7]`X */
- $"0796 AEFC 2337 F89E 01F5 48BD 0BAF A61F" /* .#7.H.. */
- $"3EC4 C092 DC6A 584C AAAF 1A9F A20F CEA4" /* >jXL..Τ */
- $"884B 2DB6 09F4 F51B 546F CD71 F4D3 6452" /* K-.ToqdR */
- $"B6E5 3EFF 66F8 0D60 D916 F755 1348 E250" /* >f.`.U.HP */
- $"D8E2 6858 B424 B84B D59A 6885 24D3 D845" /* hX$K՚h$E */
- $"692F 4313 B616 584F 7419 0661 0064 C281" /* i/C..XOt..a.d */
- $"A873 131C 5296 042B 1FD5 3EED BFC2 659E" /* s..R.+.>e */
- $"C4C7 2720 8002 28DD 141A BBE7 99F8 028F" /* ' .(... */
- $"8262 0577 5240 EB9A F866 2901 B75B 3FED" /* b.wR@f).[? */
- $"9E78 9071 83FD 02BC FCDE 2135 42D1 F184" /* xq.!5B */
- $"309D F47E DF10 F797 4268 120A D377 04A4" /* 0~.Bh.w. */
- $"2998 099E CA35 66AD FB20 8C14 1E0E 714E" /* )ƞ5f ...qN */
- $"B9A7 70EE 5BA0 7A18 FC16 97EB 1A98 CB6C" /* p[z...l */
- $"4B5D AC5B 3DC2 2062 E74A 18F2 0A76 6085" /* K][= bJ.v` */
- $"EF50 1C2F FE23 117A ED22 7BE8 0231 BC71" /* P./#.z"{.1q */
- $"707C 6736 BC3C 38AA 81C2 66B6 DCE5 13E9" /* p|g6<8f. */
- $"3076 C7AD 8C4B A962 C37E 4605 CDC0 8247" /* 0vǭKb~F.G */
- $"190C 41CD 6923 8D00 BC94 5B5F E2AB 443B" /* ..Ai#.[_D; */
- $"3C5A 7FF6 213C 9E2D 9224 70B1 EA9B 7D36" /* <Z.!<-$p}6 */
- $"E7EA 0D03 CB32 7413 AB26 CB30 1B56 CBDE" /* ..2t.&0.V */
- $"3C31 361D 24E2 F441 4D78 7825 1DA0 0C14" /* <16.$AMxx%... */
- $"5C84 B112 6FC1 77DB 42CA 7791 960B 9F09" /* \.owBw. */
- $"980A 5629 54C0 EC82 889A B0E3 38F4 E734" /* V)T삈84 */
- $"FA91 D5CD 2C8F 43CD 5629 3DAD 81DA 5E0A" /* ,CV)=^ */
- $"C008 712F EAD3 2486 4CD2 C7BA 0FA9 BBD3" /* .q/$LǺ. */
- $"6AC2 A912 7736 5A33 CC96 9EDC 9C5A 3084" /* j©.w6Z3̖ܜZ0 */
- $"C826 A3FB 0661 ED4B 9689 A921 22AB 2399" /* &.aK!"# */
- $"6F2A 4A78 A5F8 A059 BE4B 7DFF 5D41 1A31" /* o*JxYK}]A.1 */
- $"E688 045C BD1E D1DB 7C5B 6B89 5C22 3CAF" /* .\.|[k\"< */
- $"F133 FF14 13A2 9A3F 6E42 54EB 5082 9F25" /* 3..?nBTP% */
- $"7C07 6BA6 25EA A890 3560 E915 B058 CB68" /* |.k%ꨐ5`.Xh */
- $"3601 4B07 ACE7 EC8A 2897 F908 D405 455E" /* 6.K.(..E^ */
- $"5EDD 427E 791A EA3D 6ACE 3BC0 0D43 731A" /* ^B~y.=j;.Cs. */
- $"C9C6 8C03 BD83 6F85 EF75 7246 2F8E 1CFB" /* ƌ.ourF/. */
- $"8DC9 2726 593F 1D87 A822 399F 9770 324C" /* '&Y?."9p2L */
- $"6ABF 38B9 E89E B2F5 D575 E7DB C449 63CF" /* j8螲uIc */
- $"EBE1 07BB 80A4 C099 6A15 9A47 96F3 8C8D" /* .j.G */
- $"49E1 1F78 2119 9460 CA7A F257 EDA1 104B" /* I.x!.`zW.K */
- $"5C68 0E57 188C 62B0 FBE3 CF4F 5251 6525" /* \h.W.bORQe% */
- $"CB59 5E3D C6F4 6B04 5B2D 1ED2 3BE1 02BB" /* Y^=k.[-.;. */
- $"7207 12AA BFEC 50F4 83FE 2797 121B 3D14" /* r..P'..=. */
- $"DA23 BE41 D647 E5CA DD2D CD48 8C4D A094" /* #AG-HM */
- $"B1A9 4ED5 4735 8818 C4F1 597D 3211 5D12" /* NG5.Y}2.]. */
- $"D96B 5A38 AB9A 7E89 C503 13B0 8354 C887" /* kZ8~..Tȇ */
- $"F766 96F0 EDAE C6B6 17B4 E9A4 9230 C2F5" /* fƶ.餒0 */
- $"029D 3D72 A1CF 5BB9 E975 DBFF 06DC F5B2" /* .=r[u. */
- $"686F 667B AD3E 1D8D 5BE4 0D6A 2CD7 DE66" /* hof{>.[.j,f */
- $"BE8E C996 696D 58EC 6CFE 40AD 3C95 EAF1" /* ɖimXl@< */
- $"4591 1D62 836E D2E3 4CD8 E4A6 F4F4 C456" /* E.bnLV */
- $"A70C B3BE AA22 A188 DAB5 D3F7 4B7B 865D" /* ."ڵK{] */
- $"4D89 77E6 99A6 46C9 14BA 25E1 55C5 ADBD" /* Mw晦F.%Uŭ */
- $"4379 96AF 26DA A399 F009 AE75 248B 0285" /* Cy&ڣƮu$. */
- $"B370 5704 6429 C8AF 0BD3 A332 90B2 8351" /* pW.d)ȯ.ӣ2Q */
- $"F715 32C9 347B EADE 2EBB 9D97 BF95 0C5A" /* .24{..Z */
- $"9203 1EC5 7A8E CF46 C28C 39A2 DE74 C656" /* ..zFŒ9tV */
- $"F0BF 3ABF CE5F BE71 B7CE 2FF3 F41B F3EA" /* :_q/. */
- $"8BE7 B07E AB17 4F87 74FC FDE8 EF9F BF3F" /* ~.Ot? */
- $"A9EB F3D5 3F3E 83BE 7BAF EA5F E0FE 7ADF" /* ?>{_z */
- $"E7A7 7F9D 3FE7 3BF9 FA77 F9FA 3FF9 F7C7" /* .?;w? */
- $"E7E9 871D E84F CFE8 83FC FE85 E3BB E7E7" /* .O */
- $"AFFE 7D7F F9F5 57E7 AF70 6F9D 2DF3 9ED7" /* }.Wpo- */
- $"C81E F903 FEAB 8EF9 F50D F254 3F3E A4D1" /* ...T?> */
- $"DD53 F3F6 F37E 7EC9 4775 1BE4 77F9 EEBF" /* S~~Gu.w */
- $"9ED1 F9DC 00F7 91DD 3D8B A94D D83C 797F" /* .=M<y. */
- $"4243 1F04 D29C 94E6 FA35 A9C7 9C1C 0762" /* BC..Ҝ5ǜ..b */
- $"AA92 7DF8 65D6 B16D 30C6 E3F2 22D5 8971" /* }eֱm0"Չq */
- $"F890 651C 37E3 1F4A 29A4 6637 D7AE 7CB9" /* e.7.J)f7׮| */
- $"14C7 D06B 2595 45F8 89DC DBAF B284 6ADA" /* .k%Eۯj */
- $"E4DB 9D25 F76C CDA3 EB7E 1B5A 4264 8145" /* ۝%lͣ~.ZBdE */
- $"547E 6F18 076D A675 BA1A 1AB1 0BF1 AEB6" /* T~o..mu... */
- $"C8C2 AAE0 489F 4E11 7F77 336A 41A4 C050" /* ªHN..w3jAP */
- $"D19E AE10 BD35 C5EC DA71 BDEF A017 C32D" /* ў.5q.- */
- $"CB15 0C8E 0B75 C179 FB84 FDF2 DD5D C21F" /* ...uy]. */
- $"56A5 397D C437 A82F 65F9 2E68 A785 0AF3" /* V9}7/e.h */
- $"B9F0 7781 E6B8 ACFA 09DC B57D 6317 B29B" /* w測ܵ}c. */
- $"C754 09FC 3635 9854 0DA1 A3BE D3EE CF40" /* T65T.@ */
- $"4BE4 A4D9 07C4 D65E 3887 C8A7 CD3A 83F5" /* K.^8ȧ: */
- $"DFA8 10A6 BB6D B811 852D 3877 8782 1E66" /* ߨ.m.-8w.f */
- $"AF11 43B8 CA3A 6146 3657 AFE0 B314 36CB" /* .C:aF6W.6 */
- $"8E1C 272D ED4B 634C AABA 0207 6A1A E2E3" /* .'-KcL..j. */
- $"C500 C0A4 894A BAD8 C9A1 0AE7 AC8D 750C" /* .Jɡ笍u. */
- $"7D84 FBCC DB2E EE05 B04A 002B B383 46DE" /* }..J.+F */
- $"C18D 5BBD B442 9E88 BBB2 89CC 0EBA CF5A" /* [B.Z */
- $"5616 DDAB ED7B 4C2E 1C82 0C9D 4820 C0E8" /* V.ݫ{L...H */
- $"1C4E 39A5 9041 9E33 A20A A73D 821A 238A" /* .N9A3§=.# */
- $"3B24 14B9 D9A6 95AA F5B0 13C1 8CFD 790F" /* ;$.٦.y. */
- $"33CB 82D3 FE12 0F27 F309 7453 05E0 DF8F" /* 3˂..'tS.ߏ */
- $"AAE8 F77A 31BA 0118 43E1 7AE7 69DC 5D12" /* z1..Czi]. */
- $"BD53 9858 EA6D D8D3 174C FE4C F487 3CCF" /* SXm.LL< */
- $"9098 7872 8FC3 EBAC 4C76 F503 6915 A1B3" /* xrLv.i. */
- $"5FF8 81CD E13D D511 AAB8 5C7B 1376 C87F" /* _=.\{.v. */
- $"2DA1 557D 2053 3341 CC15 418C 0911 5378" /* -U} S3A.A.Sx */
- $"5FFE 324E 1412 2046 B049 3A77 69B7 417F" /* _2N.. FI:wiA. */
- $"AC17 B8B0 7FDA 6D19 59F0 DD68 8A88 E55A" /* ..m.YhZ */
- $"8098 0888 3714 713A 1D17 BB8D F01C 6005" /* .7.q:...`. */
- $"8F2E 3D20 2753 1BB4 9BE3 DFD1 709F 99EB" /* .= 'S.p */
- $"DFCC C1B1 717B 7FA3 52BB C12D E6B7 24D2" /* q{.R-$ */
- $"F448 F23D C196 1BAA D61B F422 41B4 D620" /* H=.."A */
- $"466D 45F3 06F6 F631 3E88 5CDE F7F6 BC6F" /* FmE.1>\o */
- $"789C D06C 02CC 2E71 B6B0 03D2 297B BFCD" /* xl..q.){ */
- $"8C21 67AD CEE0 DB53 5749 A676 690C 11E3" /* !gSWIvi.. */
- $"5AD2 905C 78E1 4AB0 E60E C920 4ECC 7CB6" /* ZҐ\xJ. N| */
- $"A76F 70F1 BCFD AA1D F4D2 E43F E203 D0C8" /* op.?. */
- $"E11E 61AF F1A7 5762 600E 65BB D870 818A" /* .aWb`.ep */
- $"CDF0 DFC4 8C9C 1926 678B 2732 C52F 98FD" /* Č.&g'2/ */
- $"33B3 EE23 138D 5E5F C9C3 FEF9 6111 E3E6" /* 3#.^_a. */
- $"AF79 A8A5 2949 D590 B463 EDF3 F72A 18FD" /* y)IՐc*. */
- $"BB23 233B 7924 2DD1 A335 B949 467E A30C" /* ##;y$-ѣ5IF~. */
- $"3185 5FE5 DB63 6748 B22D AB3F 8A8C 0926" /* 1_cgH-?& */
- $"5450 E925 A69D 1185 7300 D694 EA1F 4DF2" /* TP%.s.֔.M */
- $"2413 F4ED 6D64 5B74 BBD5 0E65 26EF A8CD" /* $.md[t.e& */
- $"5806 0C60 404F 90A0 06B6 AFD1 785F 9646" /* X..`@O.x_F */
- $"B1AD 2A45 5777 33FA 49DB 8D3D AC2A BAEA" /* *EWw3Iۍ=* */
- $"4527 B4DF 481A 6AB9 4485 05E6 7040 1B93" /* E'H.jD.p@. */
- $"D6E0 3BBF A334 E13B 68EC 934B C393 B621" /* ;4;hKÓ! */
- $"CFC8 69BE A6AC 672C 235E F1FC 4480 DE83" /* ig,#^Dރ */
- $"32D7 D269 F78C F22D 5B9F F4DF DDDD D6DE" /* 2i-[ */
- $"4C65 4D61 C1F0 26BF E4C3 D7C9 A034 163D" /* LeMa&ɠ4.= */
- $"FBAE 0167 4DF0 EBEF AA8B B742 2832 1F67" /* .gM懲B(2.g */
- $"8CC0 80D0 4A6B 9843 DE59 2F7B F944 9DA4" /* JkCY/{D */
- $"343D 9AD9 9E0B C7B5 0B7D 2CA1 F638 8A3B" /* 4=ٞ.ǵ.},8; */
- $"BB38 A39B 025A 9BA9 34AC ACF0 063D 5483" /* 8.Z4.=T */
- $"FE57 22E4 EB2C C699 AEF3 8EFB 1C8C A23A" /* W",ƙ.: */
- $"2C15 D2EF AC9A 91C9 993A 4CB0 2DDC 0A32" /* ,.﬚ə:L-2 */
- $"14B9 50D2 8579 8F9D 5AF2 88DB E726 1B39" /* .P҅yZ&.9 */
- $"3E06 69F9 F300 09E4 D3E8 BB4C A704 10E0" /* >.i.L.. */
- $"F1D0 53DE 91D8 6723 A047 11C7 57B3 C46C" /* Sޑg#G.Wl */
- $"84A7 C2E1 C7CC 185C 9F21 7E2B 0F2E 64B1" /* .\!~+..d */
- $"D734 4142 C65E A2FB 9ABE B62D 076B 2B65" /* 4AB^-.k+e */
- $"9D6E 63F1 4825 79A9 3936 C7A7 531F EF6A" /* ncH%y96ǧS.j */
- $"F859 3084 0421 88A9 A648 8641 ACEB 95DE" /* Y0.!HA */
- $"2E94 E3C9 442C 13AF CF63 0404 C5C6 5CE2" /* .D,.c..\ */
- $"CE90 F9CC A1B6 5713 031E C239 174F CC40" /* ΐ̡W...9.O@ */
- $"BCA4 EA9A EB6A 1D24 7962 F735 AF5A B937" /* j.$yb5Z7 */
- $"AC3B A12E 10A8 D332 6FE3 8ED1 6F01 B198" /* ;..2oo. */
- $"1543 A6A1 367E E226 5D76 B860 E0E1 8963" /* .C6~&]v`c */
- $"AA7A F9EE DABF DB52 28F6 69F9 273F 8729" /* zڿR(i'?) */
- $"1D00 C7D2 20B9 3483 2125 88FC 94C0 54A6" /* .. 4!%T */
- $"42FE F4E5 DA50 F495 F88B 5986 21CB 22E8" /* BPY!" */
- $"EE5E 0622 2CB0 BCC8 0C6B 2B2B 23EB 0506" /* ^.",.k++#.. */
- $"A40F 09C2 726F 0C1F B8D4 55D3 2FE4 D629" /* .ro..U/) */
- $"94C2 C913 BB28 4394 A9D2 8684 9E47 0445" /* .(C҆G.E */
- $"B6CF 3E21 7072 B435 310C D7A3 063D 942B" /* >!pr51.ף.=+ */
- $"6AE9 350C 9442 C76E 1E6B A8C1 18A3 4309" /* j5.Bn.k.C */
- $"6D55 E62F FC4E C4E9 6CF8 241D FAC5 2CC9" /* mU/Nl$., */
- $"E020 6B12 31A6 9B11 710B 8850 FABE 5D63" /* k.1.q.P]c */
- $"068A 4018 2A90 93A5 9715 531E 8E7B AD7A" /* .@.*.S.{z */
- $"2921 115F 19CE 2B6A F643 DE89 2E76 890B" /* )!._.+jCމ.v. */
- $"5A69 1668 6A02 061F 4832 24EB FC82 6B4D" /* Zi.hj...H2$kM */
- $"9B08 D22F CBBF D348 D18F 8B0C C684 6851" /* ./˿Hя.ƄhQ */
- $"6CA9 E2FA 43CE 8A9A 7A58 FB28 0208 A6E0" /* lCΊzX(.. */
- $"1ACF CE23 C624 5A38 C640 72C0 26F1 2818" /* .#$Z8@r&(. */
- $"07FD 74D9 F3D6 ED38 CA01 6485 CE8C 41A3" /* .t8.dΌA */
- $"02C6 18E5 E4D2 2043 FA62 8768 3E14 7E80" /* .. Cbh>.~ */
- $"F2EB 67AD F743 75A0 2DDF 8724 1468 F88D" /* gCu-߇$.h */
- $"9BF3 11EB 4D4C B372 D210 9B58 BAA0 646A" /* .MLr.Xdj */
- $"222F 5E5A C781 1D86 5652 1B57 07AF C8FA" /* "/^Zǁ.VR.W. */
- $"9E77 DD7B FCB9 1D4C 8573 7B03 95AC D2DA" /* w{.Ls{. */
- $"3314 4FFC CAF4 39B5 EAF4 9617 2CC5 9258" /* 3.O9.,ŒX */
- $"8F99 8C44 8D44 DA10 F1A5 51F7 5533 F13B" /* DD.QU3; */
- $"CDDC B6D6 BE71 3C92 2628 3B69 DC32 C623" /* ܶ־q<&(;i2# */
- $"F497 3959 034A 67C3 10A8 26E2 572F B4B1" /* 9Y.Jg.&W/ */
- $"6C5C 3E47 FB9F AA7D D9A4 7A08 4BBA E854" /* l\>G}٤z.KT */
- $"4370 CE77 C69A 11EB 1BD8 B9AF 8225 BC8E" /* Cpwƚ..ع% */
- $"A261 1CAA A74D B531 A0B9 D462 35DF 9C21" /* a.M1b5ߜ! */
- $"73F1 EAC1 A13C E0BC AF6C 8111 03DF AF1F" /* s<༯l..߯. */
- $"4748 1866 322C 535A 7C5E D2BC 4304 3541" /* GH.f2,SZ|^ҼC.5A */
- $"F14E 8412 296B 2C37 B642 9B4A 6417 EABB" /* N.)k,7BJd. */
- $"9034 1260 1B81 AFCC F903 4FAA A3F2 339E" /* 4.`..O3 */
- $"F332 B080 8C32 31D7 4DEA B260 F190 43F1" /* 221M`C */
- $"CCD5 A584 5C1C 343F FB87 CEA5 F246 8EAC" /* ե\.4?ΥF */
- $"C407 302C FEE7 3F59 F4B8 74ED ED62 D373" /* .0,?Ytbs */
- $"A4BA B53A 0554 5403 9C2C E745 1087 5546" /* :.TT.,E.UF */
- $"2671 7BA6 3A33 703E BEF5 CD28 10A5 462B" /* &q{:3p>(.F+ */
- $"D902 9493 B2FC 176F 34BA 5A2D D2BC 0CBB" /* ..o4Z-Ҽ. */
- $"5AB7 B854 08D3 CD79 3C71 1A89 E643 2FBC" /* ZT.y<q.C/ */
- $"5A24 FEA6 EC06 1F23 79D9 3886 F6F4 7FB9" /* Z$..#y8. */
- $"F892 1A20 DC66 1EB1 D6FD 1C48 52DE 4267" /* . f..HRBg */
- $"77E2 620B 2DC0 6828 575C F7CA 74BC FE73" /* wb.-h(W\ts */
- $"FABD C9ED 4E8F 71A7 8CCD 8D80 8BD2 8AA3" /* Nq͍Ҋ */
- $"45C0 EF2A 387D 038E 8B00 BA81 12CD F93F" /* E*8}...? */
- $"E9BE 9134 2928 439B 69CF 3DB1 5DFC 3DAF" /* 龑4)(Ci=]= */
- $"86CA 34A7 4574 C91C 3F99 3EA9 B6E9 F3AF" /* 4Et.?> */
- $"6757 09A3 C49E A9AD 7201 BFD9 B3FA 52B0" /* gWƣĞr.ٳR */
- $"0000 0030 908B 4E52 45F1 3CBE F04A D2E4" /* ...0NRE<J */
- $"83AF 6AEA 78E9 A438 C877 BAAD 65CB C703" /* jx8we. */
- $"70B2 B9DD E19B 6B8C 0CE9 E402 0C9F 94F0" /* pk... */
- $"21BC 4E05 C03C 012A 66EF D0BC 2B72 292E" /* !N.<.*fм+r). */
- $"3592 1FDB 2A5C 8D2D C2FF 5C5B 6AB8 F695" /* 5.*\-\[j */
- $"F279 2C54 0529 555A 6ACA 22A4 C28B D693" /* y,T.)UZj"‹֓ */
- $"1FC9 4492 43F3 A323 F990 0A31 9356 30D3" /* .DC#1V0 */
- $"D6F0 0D36 0091 043F F239 9D1E 114E 3693" /* .6..?9..N6 */
- $"DF1C 23DF A27A 5B11 A44D 9199 07D1 AF2C" /* .#ߢz[.M.ѯ, */
- $"63EB 21C5 D29F 8644 8C6A 129A 9CB9 ED72" /* c!ҟDj.r */
- $"9286 3E0E B604 539A F262 B727 9284 01F9" /* >..Sb'. */
- $"5AE1 DA5A 8A02 140E 5275 5433 BCDF 8038" /* ZZ...RuT3߀8 */
- $"0050 856F A747 857B 8376 255A 9185 28CC" /* .PoG{v%Z( */
- $"301A EC7C B5D3 89CC A695 1C87 8266 7CA8" /* 0.|Ӊ̦.f| */
- $"A203 7467 426E 9507 3DB3 1F90 F66B DC9F" /* .tgBn.=.kܟ */
- $"ACF6 CDB2 4FCC 5AE4 2F94 F555 CB9E D8AC" /* ͲOZ/U˞ج */
- $"950B FF38 0FE4 5056 E5E8 F371 9A98 5697" /* .8.PVqV */
- $"6319 5197 B545 E594 AADD B2F2 CA27 260D" /* c.QE唪ݲ'&. */
- $"9BAF 0E45 0846 5573 F96B 7AC1 CC89 E86E" /* .E.FUskz̉n */
- $"61E6 72E2 05E3 9F8D 26D8 F178 BCC0 0B18" /* ar.㟍&x.. */
- $"967C EA80 F7C1 45AE 8FAE A41C 41B6 438E" /* |E.AC */
- $"46EF 1094 D558 01A8 BBAD 7380 DA27 2772" /* F.X.s''r */
- $"9D67 1330 A48C 62EA 0643 14EC 3E22 A055" /* g.0b.C.>"U */
- $"4E39 4E23 853D C587 99C8 CFD2 AEBB 9843" /* N9N#=ŇҮC */
- $"ECC9 0241 3253 8CF1 E068 1936 3BB2 56D3" /* .A2Sh.6;V */
- $"46F7 6A71 98D1 A300 1337 B3B0 7ABB 5752" /* Fjqѣ..7zWR */
- $"DB7A 7F85 5CFE 59DE A852 6987 DC11 C6B5" /* z.\YިRi.Ƶ */
- $"E45B 7DD1 1F3A D566 C16D 3FBF 7BAD 7201" /* [}.:fm?{r. */
- $"B71C C74C A678 C2BB 10FD 534A 5E5D 79C0" /* .Lx».SJ^]y */
- $"000C 2336 9113 B9C5 5D4A 1756 1C8B 0CD6" /* ..#6.]J.V.. */
- $"AA8B DFF5 6CE3 CDAB B9B4 D85C 93FF 76AA" /* lͫ\v */
- $"15CF CF39 A864 B236 A172 03A1 65A1 9F76" /* .9d6r.ev */
- $"FF55 00DE C7D0 C767 2787 9EB3 7CE5 C5BC" /* U.g'|ż */
- $"8E08 6085 37A2 229C 73D3 2CC5 F6E8 AA1B" /* .`7"s,. */
- $"AF13 15FD EB95 2609 6006 23C6 7910 8FFE" /* ..&`.#y. */
- $"8C5E 60A6 A558 E899 0A05 0F37 EC94 8E51" /* ^`X..7씎Q */
- $"7838 9A11 8483 88B0 E284 B88D CDEA 9D56" /* x8.ℸV */
- $"5C7E CFA2 8001 847E ABC9 360E 17EA 2D34" /* \~Ϣ.~6..-4 */
- $"8314 96C0 3810 D88F A54E 6E7C 6030 76FA" /* .8.؏Nn|`0v */
- $"18A4 A549 37FC 11F6 E77F A883 C794 71AC" /* .I7..ǔq */
- $"55F1 7F88 664A FEE4 01C4 5576 1BE6 9C41" /* U.fJ.Uv.A */
- $"D800 6121 2FC0 E681 A16E 21AF D5FE 0E80" /* .a!/恡n!. */
- $"A800 0000 3090 8C40 9184 82DA 7187 51C6" /* ...0@qQ */
- $"44DC C420 FF13 98AD D100 2C07 132C 8D6C" /* D ..,..,l */
- $"5D16 A089 D8F6 E77F A870 24F1 5461 DB69" /* ]..p$Tai */
- $"0F41 5029 7A41 B55F 0000 0184 846A 850C" /* .AP)zA_...j. */
- $"241E E628 EDA6 4000 3090 6AA2 F6E7 7FA6" /* $.(@.0j. */
- $"26C9 5EDE 9BB6 A1B1 51E6 8D5D F800 0061" /* &^ޛQ]..a */
- $"19B3 E47D 6F6F DB03 0885 4A53 27BA 38F5" /* .}oo..JS'8 */
- $"35A0 1AB9 0A95 8FAE 85E3 F528 5A8B E645" /* 5.•(ZE */
- $"8419 0456 6A38 D0DA 4948 8987 2323 1216" /* ..Vj8IH##.. */
- $"A4F8 FD1A C374 D30C BF43 CD86 B984 F23C" /* .t.C͆< */
- $"5487 B47F E217 F15A D8CF A66A 96A9 EAF3" /* T..ZϦj */
- $"F966 0205 D320 1556 5C3C 073A 8E66 1E3F" /* f.. .V\<.:f.? */
- $"A74E FF2C BC45 E9DB 3B25 FF7F 46AD 13A9" /* N,E;%.F. */
- $"5C21 458B 6AD4 829C 1DFB 54BA E5F2 3C76" /* \!EjԂ.T<v */
- $"3898 11F6 D710 7470 00FC 0742 CA59 9E40" /* 8..tp..BY@ */
- $"757C 5952 61FF 4D28 0991 1673 9B01 06B9" /* u|YRaM(Ƒ.s.. */
- $"3999 E9B5 06CD B1DA CB08 FF19 DE70 8D10" /* 9.ͱ..p. */
- $"E725 848E D27D 2B0B 54F0 B60B 26AB CD92" /* %}+.T.&͒ */
- $"E4F8 C007 FF68 6933 E2FF 31D5 435B FF7F" /* .hi31C[. */
- $"9A8E 9845 007F FEDA 4C63 9892 513A ABD9" /* E..LcQ: */
- $"A98A C012 5C99 31C0 D48F E334 671D A695" /* .\1ԏ4g. */
- $"C7EF 3AAA FF37 D381 4F42 983F FC4D AE82" /* :7ӁOB?M */
- $"FF43 6555 9E7F 10A3 7B95 415D 41FF 20B3" /* CeU..{A]A */
- $"8CB1 7302 0000 0000 584E AB14 398C A865" /* s.....XN.9e */
- $"5A7B 1650 52EB 8BCE 3E92 461D 071B 8F21" /* Z{.PR>F...! */
- $"2CFF 4F5F FD2E 999E B77D A47D 61B4 2C01" /* ,O_.}}a,. */
- $"D397 493D CB48 AB27 EB4A 13A7 8C89 7F64" /* ӗI=H'J..d */
- $"6C08 FF21 9696 98C7 6248 1615 541F EC81" /* l.!bH..T. */
- $"8E18 FAED 5257 3D01 2CBB 74C1 DA64 81A0" /* .RW=.,td */
- $"39BF B272 4068 15E8 A44A 007C 732C D9DC" /* 9r@h.J.|s, */
- $"1CF8 4612 8611 A36D 67BC 6E6A EA14 9D87" /* .F..mgnj. */
- $"2962 C4B4 5442 9564 BFAA D0FB 991F 4288" /* )bĴTBd.B */
- $"7CB2 2A41 333E 7827 5070 F3A6 67FF 7FFF" /* |*A3>x'Ppg. */
- $"7601 CFFE E44B 4413 809B 3877 B59D BC19" /* v.KD.8w. */
- $"548F 0A5B C1E9 A8D7 6B5D 8EC8 8A1A BB3D" /* T[k]Ȋ.= */
- $"3CD1 3139 57CF 9E94 00E9 CF6E 3830 3561" /* <19WϞ.n805a */
- $"8DE4 A59F FD1B 45CF C608 D0FD 5D48 485E" /* 䥟.E.]HH^ */
- $"D5A3 30A5 F9EE 5D55 B9C2 E552 3A9F B087" /* գ0]UR: */
- $"FE87 5DBC 5E73 0F16 9221 2B0D F399 AB6F" /* ]^s..!+.o */
- $"9950 0000 0000 0000 0008 2444 88CE 3BBD" /* P........$D; */
- $"CC78 4932 9C47 DEFA 74E7 91BF 9827 FF7B" /* xI2Gt瑿'{ */
- $"77EB 9B1B 9F7F FDAB 6552 35A1 0C22 E9C6" /* w..eR5." */
- $"42E3 FF7F FF7F E9FD A23B 2F7D 3ADD FC90" /* B..;/}: */
- $"E4A1 F8B9 0560 0F86 D7FE 3F46 C953 2A03" /* .`.?FS*. */
- $"F1C7 F5AE D0C4 B743 EA67 B694 E47D 45CD" /* ķCg}E */
- $"6F92 178A E383 8B71 800E D9AF A55A F149" /* o.ニq.ٯZI */
- $"A838 5671 4C9A 8915 447A CDA9 C6B7 DD68" /* 8VqL.DzͩƷh */
- $"A5FB F404 CF63 A62E CC5E 89D3 FDB2 C841" /* .c.^A */
- $"7A37 5B5D 5958 4B46 20B1 D389 5188 F9FE" /* z7[]YXKF ӉQ */
- $"8FF1 D718 6C8C 3254 0000 0000 0000 0000" /* .l2T........ */
- $"0000 00A1 EBEC C33A 8622 D0FF 7FFF 7FFF" /* ...:".. */
- $"705D C7FE 49E7 01B7 A65D D5BC 2041 80B0" /* p]I.]ռ A */
- $"89ED F68A A000 F438 EBD0 C908 0B67 414F" /* .8..gAO */
- $"C8F1 4312 2EC8 05E6 CA19 184F FF5B BA24" /* C.....O[$ */
- $"57E8 A6B4 FBD3 FF79 4D8E FF44 BC50 6938" /* W覴yMDPi8 */
- $"137F FF7D 6251 8D1A 9B33 CF7E 0BCB EAD7" /* ..}bQ.3~. */
- $"2E0D EAE0 0003 0906 AA2B 66A8 C950 0000" /* .....+fP.. */
- $"0000 0000 0000 0000 0001 1E1F F600 1848" /* ..............H */
- $"4BF6 7A7C F92D 3E7A 437E 2254 51EB 4AF5" /* Kz|->zC~"TQJ */
- $"C6BF 442A 12CD 51FF 7FFE B8AE D0C4 B1D0" /* ƿD*.Q.ı */
- $"7CF7 019D A0ED 2CC4 01BC 1A94 212D 43EF" /* |.,..!-C */
- $"1274 9B67 94D5 062D 5FCC E23C 4816 416B" /* .tg.-_<H.Ak */
- $"1540 59C2 1D35 213D A11C EE70 8D15 5394" /* .@Y.5!=.p.S */
- $"53C6 29CF 4E19 F4CF 5B94 7FFF 7F8B 2813" /* S)N.[..(. */
- $"3E95 DE81 30D0 3188 2A75 4F35 CB11 DDD5" /* >ށ01*uO5. */
- $"7FFD A983 95A9 71E7 A7A3 7D3F F944 0A7E" /* .q秣}?D~ */
- $"24D9 966F 6B6A 0FD0 23AC 7000 0000 0000" /* $ٖokj.#p..... */
- $"0009 D4AF 9196 E5A4 B8AC 407F F9EE C709" /* .ԯ夸@. */
- $"F927 08C3 CA6C 3A3A D90F E306 BCC4 6D6C" /* '.l::..ml */
- $"C7A9 F042 6F4C FDC9 60AB A087 6338 8F12" /* ǩBoL`c8. */
- $"4D29 D00C C575 C7B5 9FA4 E96C 1FA0 AAFB" /* M).uǵl. */
- $"09E9 8DF9 1BE0 C62D 3C1D F55B DD77 A0FD" /* .-<.[w */
- $"5C16 D959 BA08 0000 0000 0000 0145 AE01" /* \.Y........E. */
- $"712A 0E06 1212 70CD 94A8 0A2C 18F5 1E3B" /* q*....p͔,..; */
- $"52FA C8F6 56F3 F7E4 69E6 54A0 3FF6 2487" /* RViT?$ */
- $"C65F 0EFF 7F4F 8D07 C817 FE78 727D 3C75" /* _..O..xr}<u */
- $"E4C6 1003 FECF 3E7E 6252 08C0 4A83 50D7" /* ..>~bR.JP */
- $"DADA 8602 5949 900F D2B6 D10D 2661 3014" /* چ.YI.Ҷ.&a0. */
- $"4541 17FF 2106 00DF AC82 0046 09BB A5AF" /* EA.!..߬.Fƻ */
- $"CE51 0EBF F9AD 787A 907F 9F9A 628F E16B" /* Q.xz.bk */
- $"C015 137E 9C68 FCFA A817 FF7F DD6B FDB6" /* ..~h..k */
- $"3DA3 7C9D 3309 0B8A B551 C370 4401 CD7F" /* =|3.QpD.. */
- $"7503 8425 E297 1B3F FF49 4FF8 3583 685A" /* u.%.?IO5hZ */
- $"B273 A7F7 CEBF F27E D78C 3E35 5332 152B" /* sο~׌>5S2.+ */
- $"033C C7FF 7B97 1AF0 F2A4 3C88 CC7B B96E" /* .<{.<{n */
- $"65B3 533C F2F8 5E4B 6DBF 7D78 A316 310F" /* eS<^Km}x.1. */
- $"6B09 FD62 88D7 77FF 7447 524E C235 00A3" /* kbwtGRN5. */
- $"8F5A 4BEE D240 6154 C17C 2CC2 68F0 A959" /* ZK@aT|,hY */
- $"2F12 9B74 7E8E 423F BB1D BC9A C75B C618" /* /.t~B?.[. */
- $"19D1 C6CB 0A15 BD77 99BD 96D3 CC07 F5AC" /* ..w. */
- $"D2ED DE5E F19D 5CFC B2B0 5407 0386 32C6" /* ^\T..2 */
- $"5F49 7BAD 3270 BF81 CF97 C934 7E23 7237" /* _I{2pϗ4~#r7 */
- $"727B 0FA2 6DB0 D717 8C73 B109 E089 AAC5" /* r{.m.s */
- $"7D98 9061 2956 EA75 0135 E870 3430 4E9B" /* }a)Vu.5p40N */
- $"C76C D3D6 7EEB 83DB 9EEB C9A0 983D 1327" /* l~۞ɠ=.' */
- $"62D8 FD62 CA51 7135 80B0 ABFF 431B 9843" /* bbQq5C.C */
- $"68B4 A929 44E4 1F3E E3A1 22AA 5E87 579C" /* h)D.>"^W */
- $"745B 9CA4 438C BFC2 9A1B 17BE BA75 06E4" /* t[Cš..u. */
- $"0108 698C E4F2 341C 24CC 7913 6237 ED48" /* ..i4.$y.b7H */
- $"E797 4D7A 0D5A D1EA ACDF F974 4F9F 9139" /* Mz.ZtO9 */
- $"6A87 3972 A1C8 0A2B 1E8B 6DB7 B811 4AB0" /* j9r+.m.J */
- $"EEE8 BB23 959C 239D 4165 DBED ACE4 F133" /* ##Ae3 */
- $"8276 40BB C447 29FE 3EB6 5BA4 A6D0 2441" /* v@G)>[$A */
- $"1431 8B2D 8BFD 96B7 C8C2 9F9B DFB9 2B06" /* .1-Ÿ߹+. */
- $"E191 00FF 7E4B 8281 D609 D163 B8CB AF9A" /* .~Kc˯ */
- $"0995 7385 27FC 3C6A 5310 024D BAD1 8013" /* ƕs'<jS..Mр. */
- $"8995 3DF4 FA80 FE12 8F5F 40E5 09E6 E7E8" /* =._@ */
- $"C5E7 1309 3E97 E278 0228 1693 F565 F83E" /* .>x.(.e> */
- $"4161 0037 E0AA D0CC 3AED 4E56 04E8 4456" /* Aa.7:NV.DV */
- $"6E50 4626 C7E0 0790 014E 329B 0DDB D87D" /* nPF&..N2.} */
- $"4532 6482 3F51 D651 3F62 D6EB 3BCA 75EB" /* E2d?QQ?b;u */
- $"5444 A42F 3CFB 4146 19FB 5376 876F 6BC1" /* TD/<AF.Svok */
- $"B80B 7787 71DF 4CAA D70A 98BC 98E1 15A1" /* .wqL˜. */
- $"7996 F17F FF7A 91CF 350C FA04 5753 7ECB" /* y.z5..WS~ */
- $"29F1 A4AD F335 59DB A580 EAA3 98AD FEB0" /* )5Yۥ꣘ */
- $"275E BABE 6679 9AD4 B246 75F2 ECAA B042" /* '^fyԲFu쪰B */
- $"92C9 745E 1C58 58FF 2570 9228 4EAF 6F65" /* t^.XX%p(Noe */
- $"56F3 1D0C 85AA 9468 8000 0000 0101 3082" /* V..h.....0 */
- $"08FD E30F FF75 70BF FCCA 2225 E5FC 3464" /* ..up"%4d */
- $"00CA 6C43 E833 80DE 2895 5F84 4B08 CEFA" /* .lC3(_K. */
- $"AA94 EE33 24E7 CA20 A668 4717 FD5F F7F2" /* 3$ hG._ */
- $"59E7 D6C6 6D0D 8E0F 1AC3 BBFA 3890 8ACB" /* Ym...û8 */
- $"9250 6D82 E892 D4B9 1F14 D987 9818 877A" /* PmԹ..ه.z */
- $"66F0 905A B088 D761 B529 F02A 6964 6C65" /* fZa)*idle */
- $"8FB8 9A87 7771 9A12 C8A6 7F9C 9905 D643" /* wq.Ȧ..C */
- $"E554 91F5 0C26 4299 30C6 BC87 B38C 86FB" /* T.&B0Ƽ */
- $"ED50 C019 3822 52A8 97C6 1F49 176D FB8C" /* P.8"R.I.m */
- $"87B7 E37C 196E 3695 357A E2B8 FDE5 736E" /* |.n65zsn */
- $"DF11 6026 3CD9 51CF 2A50 6F8A 53B0 0F16" /* .`&<Q*PoS.. */
- $"938B 745A F84D 571C A582 9723 90B4 49D7" /* tZMW.#I */
- $"B11D 7BA6 45C1 2AFA D519 A471 60A3 17A9" /* .{E*.q`. */
- $"2C13 6E04 D58E 3F37 0115 E4AE F51C 1BA8" /* ,.n.Վ?7.... */
- $"EF7F 4C9F 7B47 8C5A D1D6 CAC7 D416 D6D4" /* .L{GZ. */
- $"7F05 9504 5685 0D6D E0E8 6809 9307 7864" /* ...V.mhƓ.xd */
- $"1A86 1BA6 A321 D08C 1B0C 0981 9395 6DC0" /* ..!Ќ..Ɓm */
- $"C74F ECF7 CA1B FF4B 1896 BDBE 4876 8A4B" /* O.K.HvK */
- $"519F CC3C 7813 BE21 C40C B001 30F4 4FC7" /* Q<x.!..0O */
- $"B76C B9FA 26F6 38C8 116D B8F0 0B9D 818F" /* l&8.m. */
- $"56F9 F934 AE60 71FD E583 8D07 A4A4 DE41" /* V4`q働.A */
- $"FB75 B83F 384B 11C9 CC5E CD9D FF4C 05A8" /* u?8K.^͝L. */
- $"D59F 1E59 4797 FF7F DFD8 391C E8BA 72E2" /* ՟.YG.9.r */
- $"C1F8 9F5C 5317 01E3 EC2D 4120 97D2 BAEC" /* \S..-A Һ */
- $"DBB0 FF30 FC56 2E43 3716 1B7B A8CD 19AE" /* ۰0V.C7..{. */
- $"7FFF 7FF4 468B FF45 749B 3C67 EE31 1651" /* ..FEt<g1.Q */
- $"17B2 B21C A982 A185 E8A3 03BC 2DCB C09A" /* ...- */
- $"8522 64CF BB21 6955 068D F002 871B 05F3" /* "dϻ!iU.... */
- $"9F44 7384 D624 E1FA A24D 67C7 BC5E F7BF" /* Ds$MgǼ^ */
- $"59BC DC3C BE4B 1456 0C6F F2C1 0841 038D" /* Y<K.V.o.A. */
- $"723C 14FA 4F19 0AD4 1F88 0A1B FF14 3D93" /* r<.O....= */
- $"27AA 6E0B 4AA7 6A11 E06D 5D82 C930 1B53" /* 'n.Jj.m]0.S */
- $"0227 A9AA 253A 41E6 31D5 8B87 DC08 819B" /* .'%:A1Ջ. */
- $"E5EE EA0F 6AA0 0000 0006 9BC0 594E 0004" /* .j....YN.. */
- $"D326 312C 0364 8835 C4D7 5040 3724 3CD9" /* &1,.d5P@7$< */
- $"B889 2E14 12BC F0AD 9D2E 326B 1654 5952" /* ....2k.TYR */
- $"2B5F 1A9D 5403 C9C5 A731 1B3C 3443 783C" /* +_.T.ŧ1.<4Cx< */
- $"A459 248B BBC7 DEDC 74AD E2A1 D647 5047" /* Y$tGPG */
- $"AD17 15AF FF5C 88C4 025F 4361 3F83 BFC9" /* ..\._Ca? */
- $"FF6D 7E58 128D 33D7 7076 E73A 9CF6 76D8" /* m~X.3pv:v */
- $"A0FF 2C44 2029 0B59 B427 3BDC 915B 87CF" /* ,D ).Y';ܑ[ */
- $"75D6 EC52 7793 6DFA A4E2 9E2D 7D25 FBC2" /* uRwm-}% */
- $"2028 DE78 D868 BEC5 E9D2 BFFA 8B12 9265" /* (xhҿ.e */
- $"B01D 92F7 F71E 8782 F1CD 4E98 B46E 6DA5" /* ..Nnm */
- $"8825 F851 1CE9 9F21 D8E2 86EB BAF4 126F" /* %Q.!.o */
- $"9CB3 0144 009A 6F38 0919 9C1F D0CE D23C" /* .D.o8..< */
- $"C9DD 9273 D8F6 6733 6E5A 2E7A 635C 8723" /* ݒsg3nZ.zc\# */
- $"6E04 1283 1A43 02CA 74E4 8000 0309 08DB" /* n...C.t... */
- $"EF05 DC00 D116 0D58 1A69 2055 1BA0 D8DE" /* ....X.i U. */
- $"34B6 EA40 CC06 C673 559A 75F2 9B58 C474" /* 4@.sUuXt */
- $"DD4C AB9A 9E6D 653B FCDF 4F33 3707 105E" /* Lme;O37..^ */
- $"DBCE D327 45FB C663 E1AF 375B B106 B0B8" /* 'Ec7[. */
- $"26EE AE4B 538A CF74 588E 928B 58C7 2D93" /* &KStXX- */
- $"371E BC81 0ED0 9F2C 1A18 8DD7 7E65 4FBF" /* 7..П,..~eO */
- $"511B 63A1 8F26 2A08 A4D3 2BF3 96E6 FC32" /* Q.c&*.+2 */
- $"D457 8287 D843 6D19 2458 0EA4 AC8F 0512" /* WCm.$X... */
- $"831D D4CA 9BFF 5A6E 951A 5897 451F 750C" /* .ʛZn.XE.u. */
- $"CAD4 89C1 94A7 4BFA 4030 4828 1E37 C049" /* ԉK@0H(.7I */
- $"34C4 54B1 1054 2645 14E5 6DFF 7FFF 7328" /* 4T.T&E.m.s( */
- $"F1A4 AAA2 4FD2 507D 86D5 FF7F FA43 F49A" /* 񤪢OP}.C */
- $"5049 0839 5964 8186 EE46 1867 158E 9E2C" /* PI.9YdF.g., */
- $"D618 8FF5 D416 6838 6187 9CF7 21BC DE1F" /* ..h8a!. */
- $"F84F F4E9 ACDB ECD8 6CA6 6725 85B4 4049" /* Olg%@I */
- $"AA9E 4935 7E1F 54E7 B0D5 A026 B073 899B" /* I5~.Tՠ&s */
- $"51C4 8C2E 483C B3BF 38A0 4BCF 2042 EE90" /* QČ.H<8K B */
- $"4E1B 8C94 420F 99A7 9EA1 7D96 12A3 8C8D" /* N.B.}. */
- $"819B C97D C518 51CB 0D8A A7A1 7159 EB10" /* }.Q.qY. */
- $"4A27 5CD0 0ED7 2688 5F74 CE10 DF6A 5B4F" /* J'\.&_t.j[O */
- $"E370 A282 105D 2F43 6E74 6B07 05EC 880E" /* p.]/Cntk... */
- $"15AF 5118 9D27 327D 2552 9996 020B 2D9A" /* .Q.'2}%R..- */
- $"9AFC 6849 6068 6491 42FA 889C 7949 285A" /* hI`hdByI(Z */
- $"7FFE 5B6D DAF2 7FFF 772D E08E B9E4 65A3" /* .[m.w-e */
- $"B49A DDC8 FF52 8DA3 B318 F84F F4E9 99ED" /* R.O */
- $"48C4 CA7E BE77 2634 6A22 1FAD 4752 8D9B" /* H~w&4j".GR */
- $"B935 0449 1A27 9EAB B000 C242 3BB7 72B7" /* 5.I.'.B;r */
- $"3ACC B41F 0AC9 CFFD 58DA D99F 498A 21CF" /* :̴.XٟI! */
- $"50B8 A155 9BB3 B3DA 13FE 251F 14F2 3431" /* PU.%..41 */
- $"6DBF 2774 3EFC 55BB 9CB3 40A4 CA00 A112" /* m't>U@.. */
- $"3E83 51D4 9D13 DE0D F86D 3384 AAE7 9074" /* >Qԝ..m3t */
- $"F7CF 4509 F99A 70B2 2E74 43C3 1363 021F" /* Ep.tC.c.. */
- $"6482 E471 22FA 6265 2DF9 C302 43F8 9053" /* dq"be-.CS */
- $"0AE9 15A2 28D4 FD7C 05AF C7B8 26D5 7C0F" /* .(|.Ǹ&|. */
- $"22E0 4735 518D BE4B 4E83 1EF8 3FFA BA23" /* "G5QKN.?# */
- $"3AE8 F76B 1D92 2038 64C1 EA73 30FC CE72" /* :k. 8ds0r */
- $"0CA5 6697 157E 55C4 8BAE E703 6FF5 F743" /* .f.~Uċ.oC */
- $"B456 C85F 3BFF 2629 95B7 02F4 F580 A49B" /* V_;&). */
- $"1587 2316 D131 66C1 C6DB F3DC C409 D801" /* .#.1f. */
- $"E2DA 30B6 73FD 99EF AA26 25D7 DF07 FBEB" /* 0s&%. */
- $"094E 2E8E BD11 3C49 81BA E6BE 7666 ECBE" /* N..<Ivf */
- $"59D2 4ACC B4CE 3FAD 2173 25CB E42F 37B8" /* YJ̴?!s%/7 */
- $"F3CC 79EF 695C 10F4 0381 2D14 1B0F D632" /* yi\..-...2 */
- $"8A1E 9C29 F617 6A4B 204E A147 C08D 1AA5" /* .).jK NG. */
- $"7418 DED9 DE83 A555 A75B AB00 C650 247F" /* t.ރU[.P$. */
- $"0222 5558 731B 54DB 14F6 3A0E 1FAD A8D8" /* ."UXs.T.:.. */
- $"F327 DC8F AF3F 630B 3BA9 7933 8D30 458C" /* '܏?c.;y30E */
- $"4C2F 6E3A 0A64 DDC5 926A 71CB 2347 EE4D" /* L/n:dŒjq#GM */
- $"647B D94D BE24 7F62 6A14 EBE2 696F 8735" /* d{M$.bj.io5 */
- $"A96F E268 6912 A4A9 3254 0293 CB09 0DC0" /* ohi.2T.. */
- $"206B EB7B F6B9 0643 5E74 4F2C 555A AE2D" /* k{.C^tO,UZ- */
- $"B16B 7FA3 8ADE 7EAC 764F 9A20 BC94 05F1" /* k.~vO . */
- $"9AAC 0118 36B8 6B30 D696 6E84 EEC2 5342" /* ..6k0֖nSB */
- $"03A8 EFD3 CB37 D50D F676 35DB AD6C 280A" /* .7.v5ۭl( */
- $"DB04 D23A 0922 A2E3 5F45 EBD1 5C49 F6AA" /* .:"_E\I */
- $"4579 1BA2 D94E D3F0 7A7E C24E 79B0 5D24" /* Ey.Nz~Ny]$ */
- $"B98E 23E7 4C4F 54D9 A3CE 389F 63F6 2426" /* #LOT٣8c$& */
- $"7087 D921 86D6 709F 768D 5684 BB90 47B7" /* p!pvVG */
- $"AC32 98D7 E247 3668 E954 8105 EE44 AF58" /* 2G6hT.DX */
- $"13FF 573A 9F89 06C9 FB77 277E 08C9 09E9" /* .W:.w'~. */
- $"B180 F96E C5AB 1E5D 3029 E229 CE1B B2AD" /* nū.]0)). */
- $"BA11 DD98 0D9C 4C45 66DD 8553 3BA2 6F5B" /* .ݘ.LEf݅S;o[ */
- $"699B CEF3 48A7 6C31 63E6 E189 9C68 B9EC" /* iHl1cቜh */
- $"A663 411F EBCB 41AB 8F7E 7EAD 87DA 5BF3" /* cA.A~~[ */
- $"AAC9 975B AC1F 712B F7ED DEBD 04C3 B85A" /* ɗ[.q+޽.øZ */
- $"470D D74A B91D 0180 7BAB 4088 5671 6268" /* G.J..{@Vqbh */
- $"5B4A 54FE C179 1600 7677 830B 0E81 EEB4" /* [JTy..vw.. */
- $"056E 79FF 8251 AB20 A6BC 15A5 E71F 7D4A" /* .nyQ ..}J */
- $"2F6E 951A DE36 7A81 C704 9A4A F239 E1DC" /* /n.6z.J9 */
- $"FF6C DE49 B4C8 F6C1 F764 8D19 4686 DFC2" /* lId.F */
- $"5C72 4A52 9784 F974 DCA4 A177 21DA 9869" /* \rJRtܤw!ژi */
- $"80A4 5BC6 FD54 A56B C7B1 4705 3A32 C896" /* [TkDZG.:2Ȗ */
- $"4539 25E5 90CC F228 B7F9 ADA5 CC2C 59CA" /* E9%(,Y */
- $"D14D 4B86 9CC0 D367 7EF5 DB6D C2E1 06DB" /* MKg~m. */
- $"58BC 0D97 DCFE 3CB1 EA45 C36F 1B60 83C9" /* X.<Eo.` */
- $"663F B883 83BA A69F 2653 0747 18C7 6D20" /* f?&S.G.m */
- $"F2C7 6E01 47DA AB9D 2D83 D5CE 1E9C 779A" /* n.Gګ-.w */
- $"5FAE 6015 63DE 317A EFCA 7142 F3F8 A7E1" /* _`.c1zqB */
- $"F739 60AB DF24 41BF EB6C AF15 7223 E56C" /* 9`$Al.r#l */
- $"8D61 D9D1 C61F 8F8E 8435 6452 C45A 917B" /* a.5dRZ{ */
- $"0856 B8BA 14E2 0A77 ABA0 E605 2E39 63EA" /* .V.w..9c */
- $"E7F5 4804 6535 7672 575F 37EA 9E69 1A1C" /* H.e5vrW_7i.. */
- $"E380 CB7D C109 2D50 73EF 4119 54BE CBFE" /* }-PsA.T */
- $"4552 74A1 3E73 C457 1436 9DFF 3C25 8231" /* ERt>sW.6<%1 */
- $"2C25 ACE4 F084 E842 60E8 355D 22BE 6FEE" /* ,%B`5]"o */
- $"93F9 DDE6 DAED 4E44 545A FE4E 5EA4 0487" /* NDTZN^. */
- $"36F1 52AF 8683 2DE8 F30B 72DE E807 2068" /* 6R-.r. h */
- $"742B 7262 BF7E 516C D41F CA56 9DE1 E3B8" /* t+rb~Ql.V */
- $"8D72 2993 C073 516D A343 DDE0 984D F06A" /* r)sQmCMj */
- $"CD83 D22D C161 30D7 2E9A FED4 4E85 5D2E" /* ̓-a0.N]. */
- $"CF72 2181 7F23 BC37 FF83 C30D 43E0 DBC7" /* r!.#7.C */
- $"A277 B4D9 4E68 1FB1 AF7B 6D8B 8F43 2A1B" /* wNh.{mC*. */
- $"9FE4 6CCC E826 C4AA 96C9 98A9 4D3B 981F" /* l&ĪɘM;. */
- $"8786 8633 89B0 2B42 4266 BC27 0098 D2B3" /* 3+BBf'.ҳ */
- $"E8E4 0D2C 6E14 D34D 3613 4568 4A1E 8E5E" /* .,n.M6.EhJ.^ */
- $"E328 D89C 85D3 D8C2 C15B 3533 989F F015" /* (؜[53. */
- $"1B49 871D 031B 2DBE D49E 880D A557 0694" /* .I...-Ԟ.W. */
- $"60C3 47A1 CD2A 961B F73C 94A3 6B17 4268" /* `G*.<k.Bh */
- $"F766 81DC 33BC 8C1D 5571 D2D7 FB1C 9378" /* f3.Uq.x */
- $"01B7 BDCC 5DD0 9171 5FA1 50DA 7EBF 1586" /* .]Бq_P~. */
- $"FA82 9E6F CBE4 0977 9C9C 2373 E789 5A3E" /* ow#sZ> */
- $"8743 EB0E ED13 7955 DB28 2874 8065 2078" /* C..yU((te x */
- $"97A7 6C13 2283 729A CCF9 E449 A627 7652" /* l."rI'vR */
- $"E821 2F1F 574E 6887 1830 6E01 5A8D 02FB" /* !/.WNh.0n.Z. */
- $"DB61 8EEF 4E08 B607 26FA 2B4C FF47 38FE" /* aN..&+LG8 */
- $"9B7C A3E4 DB46 F898 CFE9 8F3C 8717 2975" /* |F<.)u */
- $"9BA2 582E 86D1 D882 C127 EFD7 E71A B5DD" /* X.؂'. */
- $"7772 6391 2722 2884 AA0F 9C72 9A96 F4F8" /* wrc'"(.r */
- $"BFF8 869A FD00 3B41 A8C7 DCD0 2834 270C" /* .;A(4'. */
- $"B93C 8702 5B16 8A32 0289 979B 0A35 3A7B" /* <.[.2.5:{ */
- $"5870 6189 03C2 DD00 FAB2 B137 AB93 3EF5" /* Xpa..7> */
- $"24E3 1FE1 A206 963E 1344 FE12 285A 5C52" /* $..>.D.(Z\R */
- $"692E D315 6C73 2CBE 7ADC 81BC EBC8 13EA" /* i..ls,z܁. */
- $"796B 6056 E9E7 D971 6E09 7086 252C 6A19" /* yk`Vqnp%,j. */
- $"7351 153D F4C4 FE01 6235 917F B203 171A" /* sQ.=.b5.... */
- $"1822 B42B 9226 D163 5572 7E7E C508 BEBA" /* ."+&cUr~~. */
- $"D0D2 1C24 8D62 565D C183 F78D 4726 0541" /* .$bV]G&.A */
- $"F829 10C7 1B21 E59C C4E5 7688 6268 FABC" /* )..!vbh */
- $"C0B9 6C02 8820 3F44 54A7 8C83 F14F 61B8" /* l. ?DTOa */
- $"707C AB32 9D59 F01E D18A 37FC 40F9 5C59" /* p|2Y.ъ7@\Y */
- $"EEA8 E442 FDC8 CA73 970F 6EE0 1348 AC8E" /* Bs.n.H */
- $"9D65 4DA9 2820 AEDB A7F3 C1B4 8E3F 8780" /* eM( ۧ? */
- $"8DA9 F7D9 F116 DD30 778E 4FB6 49D3 AFE8" /* .0wOIӯ */
- $"74B1 EB63 92B8 4210 3B22 3613 6784 41A2" /* tcB.;"6.gA */
- $"5953 1EFF 16A9 1769 9852 73D0 B6C2 3523" /* YS...iRsж5# */
- $"854B 1247 531D 47C5 7AFC 1B6B F0C4 2E2F" /* K.GS.Gz.k./ */
- $"6C60 82C9 9C4D 2FAD 25A5 BEC6 8590 7388" /* l`ɜM/%ƅs */
- $"5D15 9A65 E013 D48B 7D9C 34B2 A617 75A8" /* ].e.ԋ}4.u */
- $"8E8E 2D91 1AEC 26D5 8B9C D03C A02A A829" /* -.&Ջ<*) */
- $"738D 9A4E 8F31 82A9 39B7 7CFE D412 810E" /* sN19|.. */
- $"1372 6D79 8D49 BAC1 9FFB 5D52 56AD 488F" /* .rmyI]RVH */
- $"4E1D A232 7348 1FE2 483F AB9F A23C 0997" /* N.2sH.H?<Ɨ */
- $"678D 1AB7 7F66 8927 7DED 2A66 E03B 05C9" /* g..f'}*f;. */
- $"0420 66A2 E0AE E1B9 259E 64C9 FF0E A7C7" /* . f%d. */
- $"5E9D 69F4 DD50 394C 344E 9DA9 6BCA 3D9F" /* ^iP9L4Nk= */
- $"8FA9 C156 3248 2310 8AB9 6131 B94F FF36" /* V2H#.a1O6 */
- $"DF00 9E80 5713 E9AD 3B07 879E C876 E063" /* .W.;.vc */
- $"38D8 2776 3081 5810 1760 927C D93C EE88" /* 8'v0X..`|< */
- $"518B 755A EBF1 B276 C65B 98DD 1421 8AA1" /* QuZv[.! */
- $"27D2 A8B2 5E3E B7B7 8F73 CDCB 9896 D80F" /* 'Ҩ^>s˘. */
- $"1D50 2E28 4F54 26A9 E68F 822C 3031 0A5B" /* .P.(OT&揂,01[ */
- $"213A 8ED8 B1B8 C32C F5EF 6784 3641 A888" /* !:ر,g6A */
- $"1AF9 941B E9B2 42C0 D9BE AAD7 2727 9E13" /* ..Bپ''. */
- $"284F A530 1F62 679B 7860 E677 9E24 3663" /* (O0.bgx`w$6c */
- $"E7D1 E4B5 D37B C274 9ECB CFA2 CC95 8A75" /* {tϢ̕u */
- $"0C3A FB7D F074 1433 5EC7 1FC4 330E F221" /* .:}t.3^.3.! */
- $"AE39 4A04 097F 4B21 27CD C193 39CB 3AB2" /* 9J..K!'9: */
- $"0B6E D8E0 54EA 0F75 15F9 D75D 0D82 624D" /* .nT.u.].bM */
- $"7D19 8E11 1AD0 764F CEA8 F0FE 2913 6841" /* }...vOΨ).hA */
- $"89B8 CA62 C997 34B9 5950 4842 4F13 1ACD" /* bɗ4YPHBO.. */
- $"39AD 30CA 4ED2 A17D 0B09 206B 9426 EF50" /* 90Nҡ}. k&P */
- $"63C6 386E 74BB BDE0 420F 6154 5260 E1A2" /* c8ntB.aTR` */
- $"8546 3192 76D1 1F38 268E 7AC6 049F 321D" /* F1v.8&z.2. */
- $"CB51 35C7 067C 961B DA2F 4BCB E065 A8DB" /* Q5.|./Ke */
- $"16C9 1F05 ABAF 93FF 333A F049 3161 6838" /* ...3:I1ah8 */
- $"6E1A FEF2 564C 3F48 3800 BC9C F009 AF34" /* n.VL?H8.Ư4 */
- $"2241 15D4 764F 4764 CEDF 6D7D 2E9C 8141" /* "A.vOGdm}.A */
- $"1E00 E109 D827 DDAA A47C 2854 9229 8998" /* ..'ݪ|(T) */
- $"9175 1FFB 496B 36C7 3695 3631 390B 06E6" /* u.Ik66619.. */
- $"EB0D 3BA7 F1BE A2FF 6D3A 9FB6 FCFD ADEF" /* .;m: */
- $"EDBA 3FDB 632F EDB1 BF6D BE7E DB9F 97ED" /* ?c/m~۟ */
- $"45FD AB93 F6E8 7FED A7F7 DAC3 FC34 6F43" /* E.4oC */
- $"E1DB 5507 762F DB7E 5F51 DDF5 1DFE DD07" /* U.v/~_Q.. */
- $"E1FD A67F B4E6 7EDB 8BF6 AE3F B6BC D3E4" /* .~ۋ? */
- $"D00B 0F87 A0FF 2AC3 3F6D 84F8 7475 99F2" /* ..*?mtu */
- $"F382 BE95 100F 8FEE C1C8 D086 E345 E973" /* 󂾕..ІEs */
- $"0FE4 06B6 7813 7115 B8D0 D91B C698 D10D" /* ..x.q..Ƙ. */
- $"A370 844F 9330 E047 0201 F880 D146 6522" /* pO0G..Fe" */
- $"8E52 12DE 3D1A 9231 5315 682E 4706 8685" /* R.=.1S.h.G. */
- $"DA39 C538 9828 7ED0 714F 3E27 532A 3840" /* 98(~qO>'S*8@ */
- $"C912 3E46 8205 3243 7835 7284 12D6 CCF5" /* .>F.2Cx5r. */
- $"36AF 0975 8A27 4F44 3857 B5A3 160D 1391" /* 6u'OD8W... */
- $"8005 2453 86CB 51B3 E493 EA9C 707F 7047" /* .$SQp.pG */
- $"1DA8 1386 91D1 6105 7D84 1563 FC52 D5D3" /* ..a.}.cR */
- $"EDA7 D4A0 4AC1 BB4E 49D6 62F4 CA92 CE8E" /* ԠJNIbʒΎ */
- $"8DE0 84DC 418D ACE2 71AD 9206 3C98 3281" /* Aq.<2 */
- $"104E A1F2 8982 6ED6 223E B67B BE6A C51F" /* .Nn">{j. */
- $"4BF8 6C35 B6A4 5EC8 87BB 4834 7CF3 16AC" /* Kl5^ȇH4|. */
- $"2453 B3DA 3503 94D6 2E70 2B6F 975E 21DB" /* $S5..p+o^! */
- $"F409 0368 9A2E DFB2 7A4B 9A6F 4165 1173" /* .h.߲zKoAe.s */
- $"A53E 329A 7925 FB80 9664 2C09 A9E5 715C" /* >2y%d,Ʃq\ */
- $"E42F 8E14 EC68 05A8 D565 53C2 9C98 86A2" /* /.h.eSœ */
- $"2C2D 6443 A1D0 A619 2320 6CD3 FE48 8006" /* ,-dCЦ.# lH. */
- $"FC0F 3690 DF76 1FD8 2E16 0705 D91F EEBE" /* .6v...... */
- $"E961 32B9 E252 4F0E EE4A 6F73 AEBB 014A" /* a2RO.Jos.J */
- $"8F45 1551 9123 7C3A 13F8 1B57 EB6A 0AFB" /* E.Q#|:..Wj */
- $"9AE9 65F5 9FDE 5F1C 7C23 84F1 6DCD CC52" /* e_.|#mR */
- $"97DD 03E6 C571 0C23 F06B 9F21 2E2C 79D5" /* .q.#k!.,y */
- $"1827 1436 E6FB C5FB BA11 617B 9B32 3DCD" /* .'.6.a{2= */
- $"B0AD AA8F 53D0 2F20 849C D667 9436 A677" /* S/ g6w */
- $"38C9 1B5A 26E2 B4D4 29BB 2D9E 56D4 652D" /* 8.Z&)-Ve- */
- $"9A12 FC7E FBD5 0075 3EC9 64FE D0CE 06A2" /* .~.u>d. */
- $"B63F 8731 DB8A 6917 26EA CCFC C1E6 10AA" /* ?1ۊi.&. */
- $"704E 20EA 7518 0416 6BBE 2867 9470 9FE6" /* pN u...k(gp */
- $"3D2A D178 6CD1 0B7D E518 4682 FC48 EA03" /* =*xl.}.FH. */
- $"EFA0 ADEE B643 CDFD 796D C309 E13B 9DD3" /* Cym; */
- $"82CC 1237 8D6B 9CB9 0438 AF1A 6190 136E" /* .7k.8.a.n */
- $"A170 6109 4BA8 FD0B 4C10 DE61 71A9 A5FF" /* paK.L.aq */
- $"5AD1 3895 15D0 912A BC62 5344 A7FD 7B9B" /* Z8.Б*bSD{ */
- $"0360 8C71 DD04 20C7 4685 E6B7 7941 7BD7" /* .`q. FyA{ */
- $"DBBB 3F61 742B D692 AD3D B778 6442 3DD1" /* ۻ?at+֒=xdB= */
- $"A97E 1312 9AF4 05C1 7B33 9FE2 B3F5 D16C" /* ~...{3l */
- $"875D 7109 13EC BB96 0664 DF60 1958 8DE5" /* ]q.컖.d`.X */
- $"5B3F 3E75 9D21 0415 CE9C 3172 87C7 FF05" /* [?>u!..Μ1r. */
- $"F787 4F14 E63B 4DCE 247D B3A3 475C 5336" /* O.;M$}G\S6 */
- $"C794 AF23 6415 68C6 B893 1B16 8C81 3F43" /* ǔ#d.hƸ..?C */
- $"C455 6EB8 8D5A 6919 4C3A D980 BFB1 3699" /* UnZi.L:ـ6 */
- $"C790 C7D1 7B05 12AA 803A 172B DEF2 00CC" /* ǐ{..:.+. */
- $"FF38 62C8 1815 1D3A F60D 2B9B 87A0 05C5" /* 8b...:.+. */
- $"3587 0181 8754 06D7 2CFC 78B8 0C65 D5BC" /* 5.T.,x.eռ */
- $"2903 C07C 0631 A0B9 E94E 192F DE4B 4924" /* ).|.1N./KI$ */
- $"A4F0 BB9A 49C5 B751 38EB 7289 9806 FC5C" /* IŷQ8r.\ */
- $"D822 ED93 CA92 14B6 5056 017F 7826 CDE1" /* "ʒ.PV..x& */
- $"8401 9F6C A7F7 4AD5 E86F FDC3 05AF 6AE3" /* .lJo.j */
- $"5EED 07E3 E5ED 7EE7 FB97 0B99 E191 605B" /* ^.~.`[ */
- $"955A 6A3C 33C6 2BB8 9562 0E38 09C1 1ED9" /* Zj<3+b.8. */
- $"8914 73AF E9AA 7B2F 214E 7EEA 98E8 B976" /* .s{/!N~v */
- $"E058 E0B5 6DB4 5B1C F212 2C8E 0AE5 7100" /* Xm[..,q. */
- $"BC1E 84CD 0598 7CF9 EA4E 1E96 2B4A DE9E" /* ..|N.+Jޞ */
- $"6CE9 E79B 0336 9059 E109 DF83 A2AE 9E74" /* l.6Y߃t */
- $"5BB1 0236 590C 66CD 0658 ECE5 50A2 EDDD" /* [.6Y.f.XP */
- $"D7BB DAF7 548B 7F21 2A40 7821 FDA2 62B6" /* ׻T.!*@x!b */
- $"C862 B0B2 96CF 27D5 EC9D F5C8 42D8 F42A" /* b'B* */
- $"5962 F21A D191 6744 1AE2 64B4 6744 A1B2" /* Yb.ёgD.dgD */
- $"7625 FF0D F0CF A1F8 3273 C4B8 FCCE C2BC" /* v%.ϡ2sĸ¼ */
- $"EDD5 F0C6 765F 2446 5EF5 2195 04EE C94B" /* v_$F^!.K */
- $"C9C2 4F82 0D0F 6034 3560 64A8 C372 4E17" /* O..`45`drN. */
- $"D4F6 B2DC 2162 A6DC 9B35 5F36 628E EA58" /* !bܛ5_6bX */
- $"B2EF D0B8 79FF 3F60 39DC 34C9 8DD1 C7DA" /* иy?`94ɍ */
- $"BFFD 9220 B977 42CD 1F4E 00C7 1A7B F29F" /* wB.N..{ */
- $"9738 8D5E 3E5F BA1F D4BD 0592 2006 1216" /* 8^>_.Խ. ... */
- $"D478 DE72 171A A49D 9C4A 0691 CD59 6FB3" /* xr..J.Yo */
- $"F3C5 B3CD DCC8 5794 133C 85B3 176A 0C6A" /* ųW.<.j.j */
- $"323E C74F 7CE3 4042 38AB E9CA 5700 E39B" /* 2>O|@B8W. */
- $"26D3 62B7 59F8 966D A789 35AA C72D 9943" /* &bYm5-C */
- $"C884 2E53 30B3 D351 EFCC 6BF8 9889 8AB6" /* Ȅ.S0Qk */
- $"E284 F5A4 64BD F89F 98A4 8082 6292 48EB" /* dbH */
- $"2039 4A80 D5D7 BEFC 2DC1 69A9 F484 9B4E" /* 9J׾-iN */
- $"94C9 6E87 31A6 6D4E 23DB 77A9 37D5 CEE9" /* n1mN#w7 */
- $"10B5 22DB 58B2 3DFB 973A E321 F02A 2985" /* ."X=:!*) */
- $"AE7E F964 9A23 4B8D 90FD 75F4 9944 3CEB" /* ~d#KuD< */
- $"C5C5 B0BA DA1C AA0A B59A EFCA 903A 972B" /* Ű.µʐ:+ */
- $"10E9 2A66 2BAB 3E63 8312 E494 A82C AEE8" /* .*f+>c.䔨, */
- $"DE3B 902F 4DE5 A934 7FA5 59D8 B355 75C7" /* ;/M4.YسUu */
- $"DC51 6208 6D60 DE89 F04A F698 FC35 5341" /* Qb.m`މJ5SA */
- $"A8C7 894B 5E8F 0638 0F21 36AB 23FF 37BF" /* ljK^.8.!6#7 */
- $"CA6E C0CE 1C93 9BB1 FEA7 49E8 9BA5 7F32" /* n.I蛥.2 */
- $"4C9D C8BA 821C 1E07 F277 BE63 241C D5F6" /* LȺ...wc$. */
- $"07CB 7A98 E51E B0FC B312 223C 21BF 5DEE" /* .z.."<!] */
- $"0229 A0EE 8B90 5918 5910 F6A6 EEB6 503D" /* .)Y.Y.P= */
- $"8E76 A3B6 E583 FEFF 5B3D F804 F6EE 956E" /* v[=.n */
- $"FEE7 D95F 9D05 AE0B 4926 52B4 23C3 D17A" /* _..I&R#z */
- $"FC0F CC41 1264 0956 8CA2 6A30 C0D0 275F" /* .A.dVj0'_ */
- $"0CE8 C646 CC49 EF38 CC94 8B6C 1737 9636" /* .FI8̔l.76 */
- $"4EA7 0FE7 217B F3F1 A10D 7E49 242E 6F19" /* N.!{.~I$.o. */
- $"A8CF 369A 44DE 6C99 A9D4 24DA 6909 62C3" /* 6Dl$ib */
- $"0C4C D4CD D80E 72E6 FF6B A90E 7080 977B" /* .L.rk.p{ */
- $"4BEB 6A2A 72BB 0574 45FB 1E12 6408 C966" /* Kj*r.tE..d.f */
- $"A632 9AC7 E67D 82C9 3FED 1E27 C1FA C47A" /* 2}?.'z */
- $"AFCF 5719 3BCA 3975 BE3A 550B 6DC9 91CC" /* W.;9u:U.mɑ */
- $"F28E 751C 1B20 E7BB 58FF 0D92 2BF7 DE26" /* u.. X.+& */
- $"DFE3 B230 78F7 C64E ADF8 7741 F45A E3BC" /* 0xNwAZ */
- $"5185 1323 1C74 3288 F720 5DB7 B5C9 1EFD" /* Q.#.t2 ]. */
- $"C844 7159 7047 A9BA 6CA1 403E CE2E 3522" /* DqYpGl@>.5" */
- $"1088 A628 490C 5F8D 64C4 7E17 CBD3 290D" /* .(I._d~.). */
- $"91B1 B073 AD4A BF5B A1E9 6306 3E9A F87E" /* sJ[c.>~ */
- $"2DEC 7390 2CF5 3305 93C2 15DA 7FFF 7FC6" /* -s,3.... */
- $"0578 C93E BF93 5B69 25D4 E0F9 5726 0D7E" /* .x>[i%W&.~ */
- $"9C06 C76B 1BF5 3206 F26C 4F57 6A13 7488" /* .k.2.lOWj.t */
- $"07F4 1787 316E 19B5 2CB4 D7B8 23EE BF15" /* ..1n.,׸#. */
- $"84F7 C141 CE7E 358F F83B 081D 2680 C5CB" /* A~5;..& */
- $"2002 0FFB D329 10E3 1880 E0F6 29FF 14F6" /* ..)..). */
- $"1447 24FF 4BDD 371B 00F3 0334 6FE5 D217" /* .G$K7...4o. */
- $"8E7D 3CCB EC04 D019 0583 0792 D4F4 59E5" /* }<....Y */
- $"0914 52FB CE7A 2EFD B899 ED16 38FB E1D4" /* .Rz..8 */
- $"3312 BAAE 3EF3 45B7 2A77 62F3 4787 8900" /* 3.>E*wbG. */
- $"050D 5A64 92D3 64E7 7950 4234 FCC0 0EC6" /* ..ZddyPB4. */
- $"004C 8652 616B B5FF 87F6 72D0 400B 9574" /* .LRakr@.t */
- $"7ADD 2EE6 F979 EE70 393F 5E65 09EC 561B" /* z.yp9?^eV. */
- $"2FF4 F6FA 9226 2AA7 C2D2 4517 2258 15C7" /* /&*E."X. */
- $"D27E DE80 0000 0009 BB69 0154 3C66 FD24" /* ~ހ...ƻi.T<f$ */
- $"D6C1 DFFC 41CF 26FD 27E3 9482 7299 C4A3" /* A&'㔂rģ */
- $"A4B0 4F99 5ED7 6507 C196 C060 D7BD 7BA6" /* O^e.`׽{ */
- $"A0A2 C1E7 0ECE 98C4 36F0 B006 0526 5FC4" /* .Θ6..&_ */
- $"CDEF A25D CE59 7B6F 507F C409 957F 43E6" /* ]Y{oP.ƕ.C */
- $"20AB C4BE 33C2 E794 46B7 5341 D8C9 5487" /* ľ3FSAT */
- $"3000 A3E6 41BE 7D2A B553 6A8D C345 2E1E" /* 0.A}*SjE.. */
- $"BF55 F536 52DD 101F D6C9 BB65 B7E4 0CFC" /* U6R..ɻe. */
- $"03D7 F641 F641 7A4F 8EE2 BA7A 352C ED91" /* .AAzOz5, */
- $"9057 F893 C46F 62F7 A791 A8DE 8A25 BB17" /* Wobފ%. */
- $"F164 F2ED 43E5 A2E2 17E9 C95D DE1C 45F4" /* dC.].E */
- $"3019 8090 809D D124 EE5C B48E 6C92 2A74" /* 0.$\l*t */
- $"ACA0 4F0A 1777 70CF EBEC 112A 9035 16AB" /* O.wp.*5. */
- $"B36D 13D6 9F72 69CD E213 F146 6733 BAA3" /* m.֟ri.Fg3 */
- $"0080 0000 0000 0000 0001 0151 0AD3 43F0" /* ..........QC */
- $"14A4 0000 61F0 20D9 9F3A 47FC 60A2 4780" /* ...a ٟ:G`G */
- $"F2D0 2A57 2C4C D349 5B9A 1BE3 0D39 80AD" /* *W,LI[..9 */
- $"72C4 873D 5028 F09E F0F5 700F B776 4B38" /* rć=P(p.vK8 */
- $"4FC6 7D26 AE5D 219E DDCE 4AA3 9AA9 FE19" /* O}&]!J. */
- $"EC25 FEF0 0626 D259 8ECF 0364 6192 A000" /* %.&Y.da. */
- $"0000 0000 0000 0000 0184 84B4 4FF0 1848" /* .........O.H */
- $"4BC2 3700 0000 0000 0000 00B5 DA5E 3FF1" /* K7........^? */
- $"C9FC 9186 4A80 0000 0000 0000 0000 0000" /* J.......... */
- $"0510 0FC3 251B 71C0 D918 64A8 0000 0000" /* ...%.q.d.... */
- $"0000 0000 0000 07E1 1EE1 F164 E11A 319D" /* ........d.1 */
- $"3806 659F 8C35 7012 B17E 6096 52F0 8E96" /* 8.e5p.~`R */
- $"1438 1EBF 363A 49C9 51BD 3517 4ADA 7060" /* .8.6:IQ5.Jp` */
- $"0849 8F8B FCEC FD48 0000 54DF 4C0B E043" /* .IH..TL.C */
- $"F3B6 1CEB 518A F2B1 5A9C 9500 0000 0000" /* .QZ..... */
- $"0196 C058 0636 AF4B 041F 37EC DE6F 4B4E" /* .X.6K..7oKN */
- $"291D A2A6 3CB8 9BAC 4B0C 5017 9031 0EF1" /* ).<K.P.1. */
- $"3CF7 F63B 73A1 B4A6 9EA7 0513 C571 8EA8" /* <;s..q */
- $"5D0A 28FC DCB6 D27A 0000 0000 0159 D076" /* ](ܶz.....Yv */
- $"3D1E 84A9 1C76 876E 7B6B 8519 1F9F 01C6" /* =..vn{k... */
- $"1A11 B2A2 4841 4D47 5463 5D18 2AFE 54F5" /* ..HAMGTc].*T */
- $"591E 5FF1 39C7 C0CD 0D20 F366 59DE FE22" /* Y._9. fY" */
- $"B12C 4608 009D F105 49C8 16B5 417A 6079" /* ,F...I.Az`y */
- $"40B0 7E7A C4B3 83B8 485D 42B1 4000 0000" /* @~zijH]B@... */
- $"0E9F 0340 5469 49BB 5767 B4BE 47AF 19B3" /* ..@TiIWgG. */
- $"4E69 B99F 25DF C3C0 1B9C 5455 41D2 F508" /* Ni%.TUA. */
- $"9900 1F13 B43E C345 C4B3 C066 8A27 C3D3" /* ...>Eijf' */
- $"7A8A 6368 2F2C 3F2F 5D43 59ED 5E40 9E4F" /* zch/,?/]CY^@O */
- $"59BB 6A03 B7F8 083A 021D F8F0 79AF 43B0" /* Yj..:..yC */
- $"2270 F775 B8D8 FB59 371A 8B22 9F0B 55FA" /* "puY7.".U */
- $"C9B1 5565 0914 AA67 2D9E 81B2 60FC 1333" /* ɱUe.g-`.3 */
- $"318F 21E9 97E4 1400 F69E F709 7AE3 82A5" /* 1!..zゥ */
- $"C9DE 7D16 1DF8 EDF8 FC5E DB3E FC2A F822" /* }..^>*" */
- $"886E F247 9BC1 250E 905C 4AF7 4B22 3595" /* nG%.\JK"5 */
- $"0835 2567 EEC1 C4C8 B70D D782 6A22 C9DA" /* .5%gȷ.ׂj" */
- $"ADA3 0370 EED9 E428 E163 963A E6F0 5D4A" /* .p(c:]J */
- $"F42A D11F B46D 7FBC 2D87 4274 4756 896E" /* *.m.-BtGVn */
- $"C489 80C0 62F6 88A8 184A 79BE 3068 A9AF" /* ĉb.Jy0h */
- $"D703 390B 1A76 3136 B799 726A AAA8 C23D" /* .9..v16rj= */
- $"EEB0 E0F1 49E1 A6B7 204F 7BF3 6E44 F25E" /* Iᦷ O{nD^ */
- $"7E0A 5125 CA89 B477 15CD 83CC CD21 C6BE" /* ~Q%ʉw.̓!ƾ */
- $"F20B 99F3 C30C 5113 2E0A FF7E 1034 1BFF" /* ..Q..~.4. */
- $"0378 72CF B0EE D132 2A2D 14A9 E37F 6B10" /* .xrϰ2*-..k. */
- $"B5CE 0500 0000 0000 0000 0160 A7E3 A715" /* .........`. */
- $"0C13 DE44 025B 9720 0000 0000 0000 0001" /* ..D.[ ........ */
- $"E0F5 5A21 77FB C1F6 EAF0 244A EE78 B6FA" /* Z!w$Jx */
- $"1769 3D98 AA28 2EB6 9826 A16B D6B8 BA89" /* .i=(.&kָ */
- $"26C6 25C9 9E66 FD9C 6D2D FCDA FCB9 6AB2" /* &%ɞfm-j */
- $"B42A 7008 5069 CB61 D530 B47A FCFF 7F95" /* *p.Pia0z. */
- $"FA58 2D11 111A 53BF FB17 59E1 63E7 0FAD" /* X-...S.Yc. */
- $"B016 A862 3107 8DF0 7112 DD6A B6E3 2477" /* .b1.q.j$w */
- $"3162 94F0 6826 75B0 D0B8 4C13 21C7 E4BC" /* 1bh&uиL.! */
- $"FB86 7A83 DF1C A4D9 C3B4 E3DE C334 1633" /* z.ô4.3 */
- $"DC27 76B9 7ADF 50CA F95E C7C9 D5EB 402C" /* 'vzP^@, */
- $"276F A0B0 D88B CF4A 0FD2 380A E3E7 2BA5" /* 'o؋J.8+ */
- $"DD24 A247 B631 75B1 6D3A 4C60 9BAB E4C5" /* $G1um:L` */
- $"BBCB 2972 36B9 AC74 5FF5 B5DB 231B 95F3" /* )r6t_#. */
- $"7CFF 8E5F 86E9 1906 B3DF 75C7 0364 6192" /* |_..u.da */
- $"A000 0000 0000 0000 0000 003B B1A0 0000" /* ..........;.. */
- $"0000 0000 0000 0000 0000 0016 D51B CEEA" /* ............. */
- $"0406 C003 4E50 C0B8 8DB2 F37C FF8E 5F86" /* ...NP|_ */
- $"E919 06B3 DF75 C703 6461 92A0 0000 0000" /* ..u.da.... */
- $"0000 0000 0000 3BB1 A000 0000 0000 0000" /* ......;....... */
- $"0000 0000 0000 16D5 1BCE EA04 06C0 034E" /* ...........N */
- $"50C0 B88D B2F4 4BED 0C57 2F64 38E7 DFE6" /* PK.W/d8 */
- $"95DB 93EF B9ED 1250 6A6A A6E3 4478 1E7E" /* ۓ.PjjDx.~ */
- $"F105 8E1B 961B 230C 9500 0000 0000 0C18" /* ...#........ */
- $"0EA3 5F13 6306 E1B5 4B22 3D26 79A1 06E4" /* ._.c.K"=&y. */
- $"228F F320 0B74 8820 0000 0000 0000 0007" /* " .t ........ */
- $"9F62 443B 9A51 EAB0 7C1A A374 E7F1 52F3" /* bD;Q|.tR */
- $"3BB8 C1E0 5919 6C04 A2E2 1032 6917 1394" /* ;Y.l..2i.. */
- $"CCBE 472A 0652 C144 6D1E 755C ECF9 9725" /* ̾G*.RDm.u\% */
- $"A84A 55AE 7A0E 6730 FCA7 B6E0 FF31 08C0" /* JUz.g01. */
- $"3E76 4DDC 9E24 A60B C4A7 4CDD C221 1941" /* >vMܞ$.ħL!.A */
- $"0810 2DE3 206F C551 4910 77AA 762A 1FF2" /* ..- oQI.wv*. */
- $"D39A 0ADC 1089 90F8 D098 1E77 BDD1 AF74" /* Ӛ.И.wѯt */
- $"4DEF D00D 0B2C CA2F 9EDC 27C4 35F9 F924" /* M..,/'5$ */
- $"67FF 74E5 A746 B627 6267 F6D0 9B94 22D4" /* gtF'bgЛ" */
- $"5FFE DF67 A7A9 E3CA 02A5 44D1 E926 DCA4" /* _g.D&ܤ */
- $"7490 4AB8 E094 7037 FF7C 8CF7 2A9B B784" /* tJp7|* */
- $"794E 9026 D48F FF7F F013 AABF F874 63DA" /* yN&ԏ..tc */
- $"0302 FBFA AA6A 31D5 E2DF 85F7 2ACD D98C" /* ..j1߅*ٌ */
- $"175D 1243 F1C0 CEA2 344C B6FC ADCF C6AA" /* .].C΢4Lƪ */
- $"5CAE FA82 783F 58DD 754D 5C63 A018 19F8" /* \x?XuM\c.. */
- $"7EFE 8953 AE16 22B9 4ED7 43D2 8A0B FA52" /* ~S."NCҊ.R */
- $"5703 08CA 555B E51E 307B 0565 E165 22F3" /* W..U[.0{.ee" */
- $"7130 0CEC CA23 576D 8D58 BED1 FEB6 9A2F" /* q0.#WmX/ */
- $"DCEA 3288 3EEC B12A D43C B191 2627 7723" /* 2>*<&'w# */
- $"F40F 1B7A F1E3 9A7E 366D 7490 EE80 3570" /* ..z~6mt5p */
- $"CB59 D05D F384 AA96 71FE 68E8 4D32 F9D2" /* Y]󄪖qhM2 */
- $"48BC 7B03 EA3B 879E 2E96 671F 8098 CE76" /* H{.;.g.v */
- $"87D8 0336 5C88 91F4 3C69 D76B 4DEF 29DA" /* .6\<ikM) */
- $"F378 1035 720A CE61 C2E3 5776 CA53 F43B" /* x.5raWvS; */
- $"4FCB 79E4 5164 1270 A23E 6048 2089 7B12" /* OyQd.p>`H {. */
- $"BCA8 E157 DFD5 E879 C14C 1B1A 3431 2856" /* WyL..41(V */
- $"0E74 D87F 7691 A923 632A 5EBC 6E95 6A46" /* .t.v#c*^njF */
- $"8E68 7118 3704 6E41 37CB C9AC 7F84 1005" /* hq.7.nA7ɬ... */
- $"C308 7C90 C6E0 B56C 8CF8 3C33 A97E C46C" /* .|l<3~l */
- $"E373 91A9 4A3F 7331 481D 843F 0472 59DC" /* sJ?s1H.?.rY */
- $"0837 85BA 4867 C202 6BFC 7433 F093 530F" /* .7Hg.kt3S. */
- $"D721 8927 26CF AA6B B4E1 7981 FCE4 9F4E" /* !'&ϪkyN */
- $"1105 9E7B 7F68 1CE7 D811 E270 FCA3 9CDE" /* ..{.h..p */
- $"BFE6 48BA AC07 B55E 4E7F 5946 115B B1DC" /* H.^N.YF.[ */
- $"F694 3A9B EADD 7971 E0F1 B6E1 C6FF 4337" /* :yqC7 */
- $"F543 A074 FC74 AD1F 45BF 7867 C472 7605" /* Ctt.Exgrv. */
- $"1786 E496 2D22 22BE 5760 9ACE A5C9 22B9" /* .-""W`Υ" */
- $"9A14 4136 93E4 3E4A 715C 6F69 8447 5764" /* .A6>Jq\oiGWd */
- $"D761 77A8 2C3F E200 ACAD 8331 11D0 ABE6" /* aw,?.1.Ы */
- $"EA7B 5A22 58CF 097E 732F 894B E99C 6BAF" /* {Z"X~s/Kk */
- $"B36C 68AA 5668 EF92 66E9 DDF9 FF78 DB89" /* lhVhfxۉ */
- $"FC78 2032 99D9 62F0 1380 3FE8 41DF F341" /* x 2b.?AA */
- $"F1FD 7F08 CE2E F09A 9335 6735 0FAD 8093" /* ...5g5. */
- $"B6B1 53A2 964F EA7E 72A2 9A29 794D 98F0" /* SO~r)yM */
- $"DD57 AE65 C61E DDEC BDB4 35C2 D050 E063" /* We.콴5Pc */
- $"5F54 BCA5 928D 786D CAE3 8F96 BFEB 027E" /* _Txm㏖.~ */
- $"6BBC 8795 7C88 1A2C 9908 36A1 6CAB 9268" /* k|.,.6lh */
- $"EB0D 816F F34D 55F5 B562 BCFF 4190 EE42" /* .oMUbAB */
- $"F195 E7F3 E220 7E51 74A2 FA23 23F7 20F0" /* ~Qt## */
- $"985F 011C 34B8 C988 C519 C623 81BC D026" /* _..4Ɉ.#& */
- $"A8C5 B82C 7A7F 86F7 E60E 44F2 CD53 6FAB" /* Ÿ,z..DSo */
- $"2D69 1FD4 75B7 A011 80E7 09B3 B9CF 4503" /* -i.u.ƳE. */
- $"F4A5 1DE3 AE8A 96F7 E245 0DF9 3859 24FA" /* .㮊E.8Y$ */
- $"7B43 665F B15E D4D3 FB2A 666E FB6A 6CA8" /* {Cf_^*fnjl */
- $"9CAF C052 D658 6DC3 BDD1 C752 21FA 6426" /* RXmýR!d& */
- $"857C D05D 41C2 0241 306C 6FD4 81E3 69F7" /* |]A.A0loԁi */
- $"A6F5 227F 39F9 780E 829A 17A9 C649 2BF5" /* ".9x..I+ */
- $"01DD E500 A973 E599 890C A548 CE34 2877" /* ..s噉.H4(w */
- $"D160 A2EE 4B3B CC7A 0C87 6723 51FD C222" /* `K;z.g#Q" */
- $"9BFB E72D 2769 6250 2054 22C9 ABB2 3125" /* -'ibP T"ɫ1% */
- $"7DA0 73A3 C083 1AAD 90F2 F0A8 C22D 9DF5" /* }s.- */
- $"3FFB 6B56 18BE 61A6 B198 F1BC 1E4E 0CFE" /* ?kV.a.N. */
- $"B323 8275 A644 CAC4 D36B 9AF9 FCC8 5DEC" /* #uDk] */
- $"292B CC9B A0B6 9148 09DF E46D 1B2C 4EDF" /* )+̛Hm.,N */
- $"EDB9 2DB4 BAD5 C50B 2115 C476 E09A F407" /* -.!.v. */
- $"5EE8 2E9F 870F A319 32D4 EBEC CB7B FDE9" /* ^...2{ */
- $"FB5C 0D41 61F3 BA97 0F9E 558F 6E39 C213" /* \.Aa.Un9. */
- $"3101 A5E8 ECEC 15E5 4F29 F69A 58CD D82D" /* 1..O)X- */
- $"986E E8E0 6898 17CC 98C4 C851 AC75 9306" /* nh.̘Qu. */
- $"5241 0350 E2EB 38CA 1682 6132 FF45 578A" /* RA.P8.a2EW */
- $"FA7F 7557 AC2C 9A18 3835 A62B 7D09 0992" /* .uW,.85+}ƒ */
- $"EF78 BD49 5317 373A B07D 6420 DC30 5067" /* xIS.7:}d 0Pg */
- $"A659 F316 4436 8E8E 9786 1163 A6A5 B841" /* Y.D6.cA */
- $"99AA 4E1C 6163 309A 3C23 0208 FF4B 2967" /* N.ac0<#..K)g */
- $"B7F7 37E4 A337 D0DC C48A A742 FB2D C529" /* 77ĊB-) */
- $"BC6C 5BBE BC5C 03B1 F87F D7EA F5AC B94B" /* l[\..K */
- $"5A88 84AB E44E BE6A F337 96B0 7CB6 1140" /* ZNj7|.@ */
- $"25CB 45D6 BE02 A9D4 7868 1EDD F660 7963" /* %E־.xh.`yc */
- $"B438 C030 3EA5 51FA F451 FA84 A6FF 2E5A" /* 80>QQ.Z */
- $"EA95 2300 C0F4 39AA 42BA 4120 4EEC AFDD" /* #.9BA N */
- $"20B4 6C42 0552 1177 6F1A AC6D FE8B 98E1" /* lB.R.wo.m */
- $"D3FB F52E BCE3 5BB1 7235 F597 3E0D 8C46" /* .[r5>.F */
- $"7361 1E2A C081 CA97 C8EA CD3F E91D 823F" /* sa.*ʗ?.? */
- $"73A7 5EA1 F641 9CBD 219D D7E4 EE0D 270E" /* s^A!.'. */
- $"14DF F756 B4E5 062C 8251 4AD0 B090 A0AF" /* .V.,QJа */
- $"CD2A 3C80 6068 C9CD C3D7 3D7F 258B 365A" /* *<`h=.%6Z */
- $"5E1A 90DC D058 4ED9 DF50 6F40 07A9 2BDE" /* ^.XNPo@.+ */
- $"8486 5404 AB9C E323 0C4E D3DB 8352 0C0F" /* T.#.NۃR.. */
- $"CD59 A5F5 56CC 0BB2 B603 85C3 C709 7D6E" /* YV..}n */
- $"A10E 33C2 AE0F D52F 5AD7 2279 E6EB 7E6C" /* .3®./Z"y~l */
- $"1757 589D C6DC B4FD 470C FFD9" /* .WXܴG. */
-};
-
diff --git a/indra/newview/installers/darwin/release-dmg/_VolumeIcon.icns b/indra/newview/installers/darwin/release-dmg/_VolumeIcon.icns
index da5307e389..272b496e7d 100644
--- a/indra/newview/installers/darwin/release-dmg/_VolumeIcon.icns
+++ b/indra/newview/installers/darwin/release-dmg/_VolumeIcon.icns
Binary files differ
diff --git a/indra/newview/installers/darwin/release-dmg/background.jpg b/indra/newview/installers/darwin/release-dmg/background.jpg
index 55294dcc9a..e7064d9545 100644
--- a/indra/newview/installers/darwin/release-dmg/background.jpg
+++ b/indra/newview/installers/darwin/release-dmg/background.jpg
Binary files differ
diff --git a/indra/newview/installers/windows/installer_template.nsi b/indra/newview/installers/windows/installer_template.nsi
index 962d6c060c..63608cdbf8 100644
--- a/indra/newview/installers/windows/installer_template.nsi
+++ b/indra/newview/installers/windows/installer_template.nsi
@@ -517,7 +517,6 @@ Function CheckIfAdministrator
Quit
lbl_is_admin:
Return
-
FunctionEnd
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
diff --git a/indra/newview/licenses-mac.txt b/indra/newview/licenses-mac.txt
index fba6a55da3..29b5a919bd 100644
--- a/indra/newview/licenses-mac.txt
+++ b/indra/newview/licenses-mac.txt
@@ -719,3 +719,55 @@ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
+
+
+============
+tinygltf
+============
+MIT License
+
+Copyright (c) 2017 Syoyo Fujita, Aurélien Chatelain and many contributors
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+
+==============
+Vulkan GLTF
+==============
+MIT License
+
+Copyright (c) 2018 Sascha Willems
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+
diff --git a/indra/newview/licenses-win32.txt b/indra/newview/licenses-win32.txt
index 837d92139d..eddc9a4475 100644
--- a/indra/newview/licenses-win32.txt
+++ b/indra/newview/licenses-win32.txt
@@ -796,3 +796,52 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
+============
+tinygltf
+============
+MIT License
+
+Copyright (c) 2017 Syoyo Fujita, Aurélien Chatelain and many contributors
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+
+==============
+Vulkan GLTF
+==============
+MIT License
+
+Copyright (c) 2018 Sascha Willems
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp
index 77fe601c1e..3853aaa8fd 100644
--- a/indra/newview/llagent.cpp
+++ b/indra/newview/llagent.cpp
@@ -122,8 +122,7 @@ const F32 MAX_FIDGET_TIME = 20.f; // seconds
const S32 UI_FEATURE_VERSION = 1;
// For version 1: 1 - inventory, 2 - gltf
-// Will need to change to 3 once either inventory or gltf releases and cause a conflict
-const S32 UI_FEATURE_FLAGS = 1;
+const S32 UI_FEATURE_FLAGS = 3;
// The agent instance.
LLAgent gAgent;
@@ -487,7 +486,11 @@ void LLAgent::init()
// *Note: this is where LLViewerCamera::getInstance() used to be constructed.
- setFlying( gSavedSettings.getBOOL("FlyingAtExit") );
+ bool is_flying = gSavedSettings.getBOOL("FlyingAtExit");
+ if(is_flying)
+ {
+ setFlying(is_flying);
+ }
*mEffectColor = LLUIColorTable::instance().getColor("EffectColor");
@@ -1042,11 +1045,7 @@ void LLAgent::setRegion(LLViewerRegion *regionp)
{
gSky.mVOSkyp->setRegion(regionp);
}
- if (gSky.mVOGroundp)
- {
- gSky.mVOGroundp->setRegion(regionp);
- }
-
+
if (regionp->capabilitiesReceived())
{
regionp->requestSimulatorFeatures();
@@ -2633,12 +2632,6 @@ void LLAgent::setStartPosition( U32 location_id )
if (!requestPostCapability("HomeLocation", body,
boost::bind(&LLAgent::setStartPositionSuccess, this, _1)))
LL_WARNS() << "Unable to post to HomeLocation capability." << LL_ENDL;
-
- const U32 HOME_INDEX = 1;
- if( HOME_INDEX == location_id )
- {
- setHomePosRegion( mRegionp->getHandle(), getPositionAgent() );
- }
}
void LLAgent::setStartPositionSuccess(const LLSD &result)
@@ -4082,10 +4075,6 @@ bool LLAgent::teleportCore(bool is_local)
gTeleportDisplay = TRUE;
LL_INFOS("Teleport") << "Non-local, setting teleport state to TELEPORT_START" << LL_ENDL;
gAgent.setTeleportState( LLAgent::TELEPORT_START );
-
- //release geometry from old location
- gPipeline.resetVertexBuffers();
- LLSpatialPartition::sTeleportRequested = TRUE;
}
make_ui_sound("UISndTeleportOut");
@@ -4431,7 +4420,6 @@ void LLAgent::teleportCancel()
}
clearTeleportRequest();
gAgent.setTeleportState( LLAgent::TELEPORT_NONE );
- gPipeline.resetVertexBuffers();
}
void LLAgent::restoreCanceledTeleportRequest()
diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp
index 098ff8fea9..8977b145d1 100644
--- a/indra/newview/llagentcamera.cpp
+++ b/indra/newview/llagentcamera.cpp
@@ -1195,12 +1195,18 @@ void LLAgentCamera::updateLookAt(const S32 mouse_x, const S32 mouse_y)
static LLTrace::BlockTimerStatHandle FTM_UPDATE_CAMERA("Camera");
+extern BOOL gCubeSnapshot;
+
//-----------------------------------------------------------------------------
// updateCamera()
//-----------------------------------------------------------------------------
void LLAgentCamera::updateCamera()
{
LL_RECORD_BLOCK_TIME(FTM_UPDATE_CAMERA);
+ if (gCubeSnapshot)
+ {
+ return;
+ }
// - changed camera_skyward to the new global "mCameraUpVector"
mCameraUpVector = LLVector3::z_axis;
@@ -1996,16 +2002,14 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit)
// Don't let camera go underground
F32 camera_min_off_ground = getCameraMinOffGround();
-
camera_land_height = LLWorld::getInstance()->resolveLandHeightGlobal(camera_position_global);
-
- if (camera_position_global.mdV[VZ] < camera_land_height + camera_min_off_ground)
+ F32 minZ = llmax(F_ALMOST_ZERO, camera_land_height + camera_min_off_ground);
+ if (camera_position_global.mdV[VZ] < minZ)
{
- camera_position_global.mdV[VZ] = camera_land_height + camera_min_off_ground;
+ camera_position_global.mdV[VZ] = minZ;
isConstrained = TRUE;
}
-
if (hit_limit)
{
*hit_limit = isConstrained;
@@ -2054,6 +2058,13 @@ LLVector3d LLAgentCamera::getFocusOffsetInitial()
F32 LLAgentCamera::getCameraMaxZoomDistance()
{
+ // SL-14706 / SL-14885 TPV have relaxed camera constraints allowing you to mousewheeel zoom WAY out.
+ static LLCachedControl<bool> s_disable_camera_constraints(gSavedSettings, "DisableCameraConstraints", false);
+ if (s_disable_camera_constraints)
+ {
+ return (F32)INT_MAX;
+ }
+
// Ignore "DisableCameraConstraints", we don't want to be out of draw range when we focus onto objects or avatars
return llmin(MAX_CAMERA_DISTANCE_FROM_OBJECT,
mDrawDistance - 1, // convenience, don't hit draw limit when focusing on something
diff --git a/indra/newview/llaisapi.cpp b/indra/newview/llaisapi.cpp
index 087cfb8d48..17e1a27934 100644
--- a/indra/newview/llaisapi.cpp
+++ b/indra/newview/llaisapi.cpp
@@ -873,26 +873,9 @@ void AISAPI::InvokeAISCommandCoro(LLCoreHttpUtil::HttpCoroutineAdapter::ptr_t ht
LLSD httpResults;
LLCore::HttpStatus status;
- if (debugLoggingEnabled("Inventory"))
- {
- LLTimer ais_timer;
- ais_timer.start();
- result = invoke(httpAdapter , httpRequest , url , body , httpOptions , httpHeaders);
- httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS];
- status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults);
- F32MillisecondsImplicit elapsed_time = ais_timer.getElapsedTimeF32();
-
- LL_DEBUGS("Inventory") << "Request type: " << (S32)type
- << " \nRequest target: " << targetId
- << " \nElapsed time since request: " << elapsed_time
- << " \nstatus: " << status.toULong() << LL_ENDL;
- }
- else
- {
- result = invoke(httpAdapter , httpRequest , url , body , httpOptions , httpHeaders);
- httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS];
- status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults);
- }
+ result = invoke(httpAdapter , httpRequest , url , body , httpOptions , httpHeaders);
+ httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS];
+ status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults);
if (!status || !result.isMap())
{
@@ -1053,7 +1036,7 @@ AISUpdate::AISUpdate(const LLSD& update, AISAPI::COMMAND_TYPE type, const LLSD&
mFetchDepth = request_body["depth"].asInteger();
}
- mTimer.setTimerExpirySec(debugLoggingEnabled("Inventory") ? EXPIRY_SECONDS_DEBUG : EXPIRY_SECONDS_LIVE);
+ mTimer.setTimerExpirySec(AIS_EXPIRY_SECONDS);
mTimer.start();
parseUpdate(update);
}
@@ -1079,7 +1062,7 @@ void AISUpdate::checkTimeout()
{
llcoro::suspend();
LLCoros::checkStop();
- mTimer.setTimerExpirySec(debugLoggingEnabled("Inventory") ? EXPIRY_SECONDS_DEBUG : EXPIRY_SECONDS_LIVE);
+ mTimer.setTimerExpirySec(AIS_EXPIRY_SECONDS);
}
}
diff --git a/indra/newview/llaisapi.h b/indra/newview/llaisapi.h
index 0fdf4a0b74..f254f21e42 100644
--- a/indra/newview/llaisapi.h
+++ b/indra/newview/llaisapi.h
@@ -130,10 +130,9 @@ private:
void clearParseResults();
void checkTimeout();
- // Debug is very log-heavy, give it more time or it will take forever to process
- // Todo: find a way to make throttle static isntead of per-request
- const F32 EXPIRY_SECONDS_DEBUG = 1.f;
- const F32 EXPIRY_SECONDS_LIVE = 0.008f;
+ // Fetch can return large packets of data, throttle it to not cause lags
+ // Todo: make throttle work over all fetch requests isntead of per-request
+ const F32 AIS_EXPIRY_SECONDS = 0.008f;
typedef std::map<LLUUID,S32> uuid_int_map_t;
uuid_int_map_t mCatDescendentDeltas;
diff --git a/indra/newview/llappearancemgr.cpp b/indra/newview/llappearancemgr.cpp
index 8010b84c20..4c3a9229d2 100644
--- a/indra/newview/llappearancemgr.cpp
+++ b/indra/newview/llappearancemgr.cpp
@@ -2776,9 +2776,23 @@ void LLAppearanceMgr::wearInventoryCategory(LLInventoryCategory* category, bool
else
{
selfStartPhase("wear_inventory_category_fetch");
- callAfterCategoryFetch(category->getUUID(),boost::bind(&LLAppearanceMgr::wearCategoryFinal,
- &LLAppearanceMgr::instance(),
- category->getUUID(), copy, append));
+ if (AISAPI::isAvailable() && category->getPreferredType() == LLFolderType::FT_OUTFIT)
+ {
+ // for reliability just fetch it whole, linked items included
+ LLUUID cat_id = category->getUUID();
+ LLInventoryModelBackgroundFetch::getInstance()->fetchFolderAndLinks(
+ cat_id,
+ [cat_id, copy, append]
+ {
+ LLAppearanceMgr::instance().wearCategoryFinal(cat_id, copy, append);
+ });
+ }
+ else
+ {
+ callAfterCategoryFetch(category->getUUID(), boost::bind(&LLAppearanceMgr::wearCategoryFinal,
+ &LLAppearanceMgr::instance(),
+ category->getUUID(), copy, append));
+ }
}
}
@@ -2787,7 +2801,7 @@ S32 LLAppearanceMgr::getActiveCopyOperations() const
return LLCallAfterInventoryCopyMgr::getInstanceCount();
}
-void LLAppearanceMgr::wearCategoryFinal(LLUUID& cat_id, bool copy_items, bool append)
+void LLAppearanceMgr::wearCategoryFinal(const LLUUID& cat_id, bool copy_items, bool append)
{
LL_INFOS("Avatar") << self_av_string() << "starting" << LL_ENDL;
@@ -4571,30 +4585,20 @@ protected:
void callAfterCOFFetch(nullary_func_t cb)
{
- LLUUID cat_id = LLAppearanceMgr::instance().getCOF();
- LLViewerInventoryCategory* cat = gInventory.getCategory(cat_id);
-
if (AISAPI::isAvailable())
{
- // Mark cof (update timer) so that background fetch won't request it
- cat->setFetching(LLViewerInventoryCategory::FETCH_RECURSIVE);
// For reliability assume that we have no relevant cache, so
// fetch cof along with items cof's links point to.
- AISAPI::FetchCOF([cb](const LLUUID& id)
- {
- cb();
- LLUUID cat_id = LLAppearanceMgr::instance().getCOF();
- LLViewerInventoryCategory* cat = gInventory.getCategory(cat_id);
- if (cat)
- {
- cat->setFetching(LLViewerInventoryCategory::FETCH_NONE);
- }
- });
+ LLInventoryModelBackgroundFetch::getInstance()->fetchCOF(cb);
}
else
{
LL_INFOS() << "AIS API v3 not available, using callAfterCategoryFetch" << LL_ENDL;
- // startup should have marked folder as fetching, remove that
+ LLUUID cat_id = LLAppearanceMgr::instance().getCOF();
+ LLViewerInventoryCategory* cat = gInventory.getCategory(cat_id);
+
+ // Special case, startup should have marked cof as FETCH_RECURSIVE
+ // to prevent dupplicate request, remove that
cat->setFetching(LLViewerInventoryCategory::FETCH_NONE);
callAfterCategoryFetch(cat_id, cb);
}
@@ -4616,30 +4620,16 @@ void callAfterCategoryFetch(const LLUUID& cat_id, nullary_func_t cb)
void callAfterCategoryLinksFetch(const LLUUID &cat_id, nullary_func_t cb)
{
- LLViewerInventoryCategory *cat = gInventory.getCategory(cat_id);
if (AISAPI::isAvailable())
{
- // Mark folder (update timer) so that background fetch won't request it
- cat->setFetching(LLViewerInventoryCategory::FETCH_RECURSIVE);
// Assume that we have no relevant cache. Fetch folder, and items folder's links point to.
- AISAPI::FetchCategoryLinks(cat_id,
- [cb, cat_id](const LLUUID &id)
- {
- cb();
- LLViewerInventoryCategory *cat = gInventory.getCategory(cat_id);
- if (cat)
- {
- cat->setFetching(LLViewerInventoryCategory::FETCH_NONE);
- }
- });
- }
- else
- {
- LL_WARNS() << "AIS API v3 not available, can't use AISAPI::FetchCOF" << LL_ENDL;
- // startup should have marked folder as fetching, remove that
- cat->setFetching(LLViewerInventoryCategory::FETCH_NONE);
- callAfterCategoryFetch(cat_id, cb);
- }
+ LLInventoryModelBackgroundFetch::getInstance()->fetchFolderAndLinks(cat_id, cb);
+ }
+ else
+ {
+ LL_WARNS() << "AIS API v3 not available, can't use AISAPI::FetchCOF" << LL_ENDL;
+ callAfterCategoryFetch(cat_id, cb);
+ }
}
diff --git a/indra/newview/llappearancemgr.h b/indra/newview/llappearancemgr.h
index 43839e47a6..da29ceee3a 100644
--- a/indra/newview/llappearancemgr.h
+++ b/indra/newview/llappearancemgr.h
@@ -58,7 +58,7 @@ public:
void updateCOF(const LLUUID& category, bool append = false);
void wearInventoryCategory(LLInventoryCategory* category, bool copy, bool append);
void wearInventoryCategoryOnAvatar(LLInventoryCategory* category, bool append);
- void wearCategoryFinal(LLUUID& cat_id, bool copy_items, bool append);
+ void wearCategoryFinal(const LLUUID& cat_id, bool copy_items, bool append);
void wearOutfitByName(const std::string& name);
void changeOutfit(bool proceed, const LLUUID& category, bool append);
void replaceCurrentOutfit(const LLUUID& new_outfit);
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index 8f47aa8863..08a6c20acf 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -104,12 +104,12 @@
#include "lldiskcache.h"
#include "llvopartgroup.h"
#include "llweb.h"
-#include "llfloatertexturefetchdebugger.h"
#include "llspellcheck.h"
#include "llscenemonitor.h"
#include "llavatarrenderinfoaccountant.h"
#include "lllocalbitmaps.h"
#include "llperfstats.h"
+#include "llgltfmateriallist.h"
// Linden library includes
#include "llavatarnamecache.h"
@@ -196,6 +196,7 @@
#include "llhudeffecttrail.h"
#include "llvectorperfoptions.h"
#include "llslurl.h"
+#include "llurlregistry.h"
#include "llwatchdog.h"
// Included so that constants/settings might be initialized
@@ -345,9 +346,6 @@ LLFrameTimer gRestoreGLTimer;
BOOL gRestoreGL = FALSE;
bool gUseWireframe = FALSE;
-//use for remember deferred mode in wireframe switch
-bool gInitialDeferredModeForWireframe = FALSE;
-
LLMemoryInfo gSysMemory;
U64Bytes gMemoryAllocated(0); // updated in display_stats() in llviewerdisplay.cpp
@@ -538,9 +536,12 @@ static void settings_to_globals()
LLSurface::setTextureSize(gSavedSettings.getU32("RegionTextureSize"));
- LLRender::sGLCoreProfile = gSavedSettings.getBOOL("RenderGLContextCoreProfile");
+#if LL_DARWIN
+ LLRender::sGLCoreProfile = true;
+#else
+ LLRender::sGLCoreProfile = gSavedSettings.getBOOL("RenderGLContextCoreProfile");
+#endif
LLRender::sNsightDebugSupport = gSavedSettings.getBOOL("RenderNsightDebugSupport");
- LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO");
LLImageGL::sGlobalUseAnisotropic = gSavedSettings.getBOOL("RenderAnisotropic");
LLImageGL::sCompressTextures = gSavedSettings.getBOOL("RenderCompressTextures");
LLVOVolume::sLODFactor = llclamp(gSavedSettings.getF32("RenderVolumeLODFactor"), 0.01f, MAX_LOD_FACTOR);
@@ -574,11 +575,10 @@ static void settings_to_globals()
static void settings_modify()
{
LLPipeline::sRenderTransparentWater = gSavedSettings.getBOOL("RenderTransparentWater");
- LLPipeline::sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");
- LLPipeline::sRenderDeferred = LLPipeline::sRenderBump && gSavedSettings.getBOOL("RenderDeferred");
+ LLPipeline::sRenderDeferred = TRUE; // FALSE is deprecated
LLRenderTarget::sUseFBO = LLPipeline::sRenderDeferred;
LLVOSurfacePatch::sLODFactor = gSavedSettings.getF32("RenderTerrainLODFactor");
- LLVOSurfacePatch::sLODFactor *= LLVOSurfacePatch::sLODFactor; // square lod factor to get exponential range of [1,4]
+ LLVOSurfacePatch::sLODFactor *= LLVOSurfacePatch::sLODFactor; //square lod factor to get exponential range of [1,4]
gDebugGL = gDebugGLSession || gDebugSession;
gDebugPipeline = gSavedSettings.getBOOL("RenderDebugPipeline");
}
@@ -1315,23 +1315,6 @@ void LLAppViewer::initMaxHeapSize()
LLMemory::initMaxHeapSizeGB(max_heap_size_gb);
}
-static LLTrace::BlockTimerStatHandle FTM_MESSAGES("System Messages");
-static LLTrace::BlockTimerStatHandle FTM_SLEEP1("Sleep1");
-static LLTrace::BlockTimerStatHandle FTM_SLEEP2("Sleep2");
-static LLTrace::BlockTimerStatHandle FTM_YIELD("Yield");
-
-static LLTrace::BlockTimerStatHandle FTM_TEXTURE_CACHE("Texture Cache");
-static LLTrace::BlockTimerStatHandle FTM_DECODE("Image Decode");
-static LLTrace::BlockTimerStatHandle FTM_FETCH("Image Fetch");
-
-static LLTrace::BlockTimerStatHandle FTM_LFS("LFS Thread");
-static LLTrace::BlockTimerStatHandle FTM_PAUSE_THREADS("Pause Threads");
-static LLTrace::BlockTimerStatHandle FTM_IDLE("Idle");
-static LLTrace::BlockTimerStatHandle FTM_PUMP("Pump");
-static LLTrace::BlockTimerStatHandle FTM_PUMP_SERVICE("Service");
-static LLTrace::BlockTimerStatHandle FTM_SERVICE_CALLBACK("Callback");
-static LLTrace::BlockTimerStatHandle FTM_AGENT_AUTOPILOT("Autopilot");
-static LLTrace::BlockTimerStatHandle FTM_AGENT_UPDATE("Update");
// externally visible timers
LLTrace::BlockTimerStatHandle FTM_FRAME("Frame");
@@ -1420,7 +1403,7 @@ bool LLAppViewer::doFrame()
if (gViewerWindow)
{
- LL_RECORD_BLOCK_TIME(FTM_MESSAGES);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_APP("System Messages");
gViewerWindow->getWindow()->processMiscNativeEvents();
}
@@ -1431,7 +1414,7 @@ bool LLAppViewer::doFrame()
if (gViewerWindow)
{
- LL_RECORD_BLOCK_TIME(FTM_MESSAGES);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_APP("System Messages");
if (!restoreErrorTrap())
{
LL_WARNS() << " Someone took over my signal/exception handler (post messagehandling)!" << LL_ENDL;
@@ -1461,6 +1444,8 @@ bool LLAppViewer::doFrame()
LL_PROFILE_ZONE_NAMED_CATEGORY_APP("df suspend")
// give listeners a chance to run
llcoro::suspend();
+ // if one of our coroutines threw an uncaught exception, rethrow it now
+ LLCoros::instance().rethrow();
}
}
@@ -1495,7 +1480,7 @@ bool LLAppViewer::doFrame()
{
LLPerfStats::RecordSceneTime T (LLPerfStats::StatType_t::RENDER_IDLE);
- LL_PROFILE_ZONE_NAMED_CATEGORY_APP("df idle"); //LL_RECORD_BLOCK_TIME(FTM_IDLE);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_APP("df idle");
idle();
}
@@ -1521,18 +1506,19 @@ bool LLAppViewer::doFrame()
// Render scene.
// *TODO: Should we run display() even during gHeadlessClient? DK 2011-02-18
- if (!LLApp::isExiting() && !gHeadlessClient && gViewerWindow)
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df Display" )
- pingMainloopTimeout("Main:Display");
- gGLActive = TRUE;
+ if (!LLApp::isExiting() && !gHeadlessClient && gViewerWindow)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_APP("df Display");
+ pingMainloopTimeout("Main:Display");
+ gGLActive = TRUE;
- display();
+ display();
{
LLPerfStats::RecordSceneTime T(LLPerfStats::StatType_t::RENDER_IDLE);
- LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df Snapshot" )
+ LL_PROFILE_ZONE_NAMED_CATEGORY_APP("df Snapshot");
pingMainloopTimeout("Main:Snapshot");
+ gPipeline.mReflectionMapManager.update();
LLFloaterSnapshot::update(); // take snapshots
LLFloaterSimpleSnapshot::update();
gGLActive = FALSE;
@@ -1561,7 +1547,7 @@ bool LLAppViewer::doFrame()
static LLCachedControl<S32> yield_time(gSavedSettings, "YieldTime", -1);
if(yield_time >= 0)
{
- LL_RECORD_BLOCK_TIME(FTM_YIELD);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_APP("Yield");
LL_PROFILE_ZONE_NUM( yield_time )
ms_sleep(yield_time);
}
@@ -1570,7 +1556,6 @@ bool LLAppViewer::doFrame()
{
S32 non_interactive_ms_sleep_time = 100;
LLAppViewer::getTextureCache()->pause();
- LLAppViewer::getImageDecodeThread()->pause();
ms_sleep(non_interactive_ms_sleep_time);
}
@@ -1591,7 +1576,6 @@ bool LLAppViewer::doFrame()
ms_sleep(milliseconds_to_sleep);
// also pause worker threads during this wait period
LLAppViewer::getTextureCache()->pause();
- LLAppViewer::getImageDecodeThread()->pause();
}
}
@@ -1617,7 +1601,7 @@ bool LLAppViewer::doFrame()
work_pending += updateTextureThreads(max_time);
{
- LL_RECORD_BLOCK_TIME(FTM_LFS);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_APP("LFS Thread");
io_pending += LLLFSThread::updateClass(1);
}
@@ -1640,7 +1624,6 @@ bool LLAppViewer::doFrame()
{
LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df getTextureCache" )
LLAppViewer::getTextureCache()->pause();
- LLAppViewer::getImageDecodeThread()->pause();
LLAppViewer::getTextureFetch()->pause();
}
if(!total_io_pending) //pause file threads if nothing to process.
@@ -1649,21 +1632,9 @@ bool LLAppViewer::doFrame()
LLLFSThread::sLocal->pause();
}
- //texture fetching debugger
- if(LLTextureFetchDebugger::isEnabled())
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df tex_fetch_debugger_instance" )
- LLFloaterTextureFetchDebugger* tex_fetch_debugger_instance =
- LLFloaterReg::findTypedInstance<LLFloaterTextureFetchDebugger>("tex_fetch_debugger");
- if(tex_fetch_debugger_instance)
- {
- tex_fetch_debugger_instance->idle() ;
- }
- }
-
{
LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df resumeMainloopTimeout" )
- resumeMainloopTimeout();
+ resumeMainloopTimeout();
}
pingMainloopTimeout("Main:End");
}
@@ -1699,15 +1670,15 @@ S32 LLAppViewer::updateTextureThreads(F32 max_time)
{
S32 work_pending = 0;
{
- LL_RECORD_BLOCK_TIME(FTM_TEXTURE_CACHE);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_APP("Texture Cache");
work_pending += LLAppViewer::getTextureCache()->update(max_time); // unpauses the texture cache thread
}
{
- LL_RECORD_BLOCK_TIME(FTM_DECODE);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_APP("Image Decode");
work_pending += LLAppViewer::getImageDecodeThread()->update(max_time); // unpauses the image thread
}
{
- LL_RECORD_BLOCK_TIME(FTM_FETCH);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_APP("Image Fetch");
work_pending += LLAppViewer::getTextureFetch()->update(max_time); // unpauses the texture fetch thread
}
return work_pending;
@@ -1715,16 +1686,20 @@ S32 LLAppViewer::updateTextureThreads(F32 max_time)
void LLAppViewer::flushLFSIO()
{
- while (1)
- {
- S32 pending = LLLFSThread::updateClass(0);
- if (!pending)
- {
- break;
- }
- LL_INFOS() << "Waiting for pending IO to finish: " << pending << LL_ENDL;
- ms_sleep(100);
- }
+ S32 pending = LLLFSThread::updateClass(0);
+ if (pending > 0)
+ {
+ LL_INFOS() << "Waiting for pending IO to finish: " << pending << LL_ENDL;
+ while (1)
+ {
+ pending = LLLFSThread::updateClass(0);
+ if (!pending)
+ {
+ break;
+ }
+ ms_sleep(100);
+ }
+ }
}
bool LLAppViewer::cleanup()
@@ -1882,8 +1857,6 @@ bool LLAppViewer::cleanup()
LL_INFOS() << "Cache files removed" << LL_ENDL;
- // Wait for any pending LFS IO
- flushLFSIO();
LL_INFOS() << "Shutting down Views" << LL_ENDL;
// Destroy the UI
@@ -2083,13 +2056,13 @@ bool LLAppViewer::cleanup()
sTextureCache->shutdown();
sImageDecodeThread->shutdown();
sPurgeDiskCacheThread->shutdown();
- if (mGeneralThreadPool)
- {
- mGeneralThreadPool->close();
- }
+ if (mGeneralThreadPool)
+ {
+ mGeneralThreadPool->close();
+ }
sTextureFetch->shutDownTextureCacheThread() ;
- sTextureFetch->shutDownImageDecodeThread() ;
+ LLLFSThread::sLocal->shutdown();
LL_INFOS() << "Shutting down message system" << LL_ENDL;
end_messaging_system();
@@ -2103,8 +2076,13 @@ bool LLAppViewer::cleanup()
//MUST happen AFTER SUBSYSTEM_CLEANUP(LLCurl)
delete sTextureCache;
sTextureCache = NULL;
- delete sTextureFetch;
- sTextureFetch = NULL;
+ if (sTextureFetch)
+ {
+ sTextureFetch->shutdown();
+ sTextureFetch->waitOnPending();
+ delete sTextureFetch;
+ sTextureFetch = NULL;
+ }
delete sImageDecodeThread;
sImageDecodeThread = NULL;
delete mFastTimerLogThread;
@@ -2207,14 +2185,7 @@ void LLAppViewer::initGeneralThread()
return;
}
- LLSD poolSizes{ gSavedSettings.getLLSD("ThreadPoolSizes") };
- LLSD sizeSpec{ poolSizes["General"] };
- LLSD::Integer poolSize{ sizeSpec.isInteger() ? sizeSpec.asInteger() : 3 };
- LL_DEBUGS("ThreadPool") << "Instantiating General pool with "
- << poolSize << " threads" << LL_ENDL;
- // We don't want anyone, especially the main thread, to have to block
- // due to this ThreadPool being full.
- mGeneralThreadPool = new LL::ThreadPool("General", poolSize, 1024 * 1024);
+ mGeneralThreadPool = new LL::ThreadPool("General", 3);
mGeneralThreadPool->start();
}
@@ -2224,15 +2195,37 @@ bool LLAppViewer::initThreads()
LLImage::initClass(gSavedSettings.getBOOL("TextureNewByteRange"),gSavedSettings.getS32("TextureReverseByteRange"));
- LLLFSThread::initClass(enable_threads && false);
+ LLLFSThread::initClass(enable_threads && true); // TODO: fix crashes associated with this shutdo
+
+ //auto configure thread count
+ LLSD threadCounts = gSavedSettings.getLLSD("ThreadPoolSizes");
+
+ // get the number of concurrent threads that can run
+ S32 cores = std::thread::hardware_concurrency();
+
+ U32 max_cores = gSavedSettings.getU32("EmulateCoreCount");
+ if (max_cores != 0)
+ {
+ cores = llmin(cores, (S32) max_cores);
+ }
+
+ // The only configurable thread count right now is ImageDecode
+ // The viewer typically starts around 8 threads not including image decode,
+ // so try to leave at least one core free
+ S32 image_decode_count = llclamp(cores - 9, 1, 8);
+ threadCounts["ImageDecode"] = image_decode_count;
+ gSavedSettings.setLLSD("ThreadPoolSizes", threadCounts);
// Image decoding
LLAppViewer::sImageDecodeThread = new LLImageDecodeThread(enable_threads && true);
LLAppViewer::sTextureCache = new LLTextureCache(enable_threads && true);
LLAppViewer::sTextureFetch = new LLTextureFetch(LLAppViewer::getTextureCache(),
- sImageDecodeThread,
enable_threads && true,
app_metrics_qa_mode);
+
+ // general task background thread (LLPerfStats, etc)
+ LLAppViewer::instance()->initGeneralThread();
+
LLAppViewer::sPurgeDiskCacheThread = new LLPurgeDiskCacheThread();
if (LLTrace::BlockTimer::sLog || LLTrace::BlockTimer::sMetricLog)
@@ -3337,7 +3330,7 @@ LLSD LLAppViewer::getViewerInfo() const
info["LOD_FACTOR"] = gSavedSettings.getF32("RenderVolumeLODFactor");
info["RENDER_QUALITY"] = (F32)gSavedSettings.getU32("RenderQualityPerformance");
info["GPU_SHADERS"] = gSavedSettings.getBOOL("RenderDeferred") ? "Enabled" : "Disabled";
- info["TEXTURE_MEMORY"] = gSavedSettings.getS32("TextureMemory");
+ info["TEXTURE_MEMORY"] = gGLManager.mVRAM;
#if LL_DARWIN
info["HIDPI"] = gHiDPISupport;
@@ -4179,7 +4172,7 @@ U32 LLAppViewer::getObjectCacheVersion()
{
// Viewer object cache version, change if object update
// format changes. JC
- const U32 INDRA_OBJECT_CACHE_VERSION = 15;
+ const U32 INDRA_OBJECT_CACHE_VERSION = 17;
return INDRA_OBJECT_CACHE_VERSION;
}
@@ -4321,6 +4314,7 @@ void LLAppViewer::loadKeyBindings()
LL_ERRS("InitInfo") << "Unable to open default key bindings from " << key_bindings_file << LL_ENDL;
}
}
+ LLUrlRegistry::instance().setKeybindingHandler(&gViewerInput);
}
void LLAppViewer::purgeCache()
@@ -4328,6 +4322,7 @@ void LLAppViewer::purgeCache()
LL_INFOS("AppCache") << "Purging Cache and Texture Cache..." << LL_ENDL;
LLAppViewer::getTextureCache()->purgeCache(LL_PATH_CACHE);
LLVOCache::getInstance()->removeCache(LL_PATH_CACHE);
+ LLViewerShaderMgr::instance()->clearShaderCache();
std::string browser_cache = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, "cef_cache");
if (LLFile::isdir(browser_cache))
{
@@ -4556,7 +4551,6 @@ public:
static LLTrace::BlockTimerStatHandle FTM_AUDIO_UPDATE("Update Audio");
static LLTrace::BlockTimerStatHandle FTM_CLEANUP("Cleanup");
static LLTrace::BlockTimerStatHandle FTM_CLEANUP_DRAWABLES("Drawables");
-static LLTrace::BlockTimerStatHandle FTM_CLEANUP_OBJECTS("Objects");
static LLTrace::BlockTimerStatHandle FTM_IDLE_CB("Idle Callbacks");
static LLTrace::BlockTimerStatHandle FTM_LOD_UPDATE("Update LOD");
static LLTrace::BlockTimerStatHandle FTM_OBJECTLIST_UPDATE("Update Objectlist");
@@ -4585,6 +4579,8 @@ void LLAppViewer::idle()
LLFrameTimer::updateFrameTime();
LLFrameTimer::updateFrameCount();
LLEventTimer::updateClass();
+ LLPerfStats::updateClass();
+
// LLApp::stepFrame() performs the above three calls plus mRunner.run().
// Not sure why we don't call stepFrame() here, except that LLRunner seems
// completely redundant with LLEventTimer.
@@ -4595,6 +4591,8 @@ void LLAppViewer::idle()
LLDirPickerThread::clearDead();
F32 dt_raw = idle_timer.getElapsedTimeAndResetF32();
+ LLGLTFMaterialList::flushUpdates();
+
// Service the WorkQueue we use for replies from worker threads.
// Use function statics for the timeslice setting so we only have to fetch
// and convert MainWorkTime once.
@@ -4641,10 +4639,6 @@ void LLAppViewer::idle()
//
// Special case idle if still starting up
//
- if (LLStartUp::getStartupState() >= STATE_WORLD_INIT)
- {
- update_texture_time();
- }
if (LLStartUp::getStartupState() < STATE_STARTED)
{
// Skip rest if idle startup returns false (essentially, no world yet)
@@ -4678,7 +4672,7 @@ void LLAppViewer::idle()
}
{
- LL_RECORD_BLOCK_TIME(FTM_AGENT_AUTOPILOT);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_APP("Autopilot");
// Handle automatic walking towards points
gAgentPilot.updateTarget();
gAgent.autoPilot(&yaw);
@@ -4694,7 +4688,7 @@ void LLAppViewer::idle()
|| (agent_force_update_time > (1.0f / (F32) AGENT_FORCE_UPDATES_PER_SECOND));
if (force_update || (agent_update_time > (1.0f / (F32) AGENT_UPDATES_PER_SECOND)))
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; //LL_RECORD_BLOCK_TIME(FTM_AGENT_UPDATE);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
// Send avatar and camera info
mLastAgentControlFlags = gAgent.getControlFlags();
mLastAgentForceUpdate = force_update ? 0 : agent_force_update_time;
@@ -4745,7 +4739,7 @@ void LLAppViewer::idle()
if (!gDisconnected)
{
- LL_RECORD_BLOCK_TIME(FTM_NETWORK);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Network");
////////////////////////////////////////////////
//
@@ -4853,7 +4847,6 @@ void LLAppViewer::idle()
{
LL_RECORD_BLOCK_TIME(FTM_CLEANUP);
{
- LL_RECORD_BLOCK_TIME(FTM_CLEANUP_OBJECTS);
gObjectList.cleanDeadObjects();
}
{
@@ -5430,9 +5423,18 @@ void LLAppViewer::forceErrorBadMemoryAccess()
void LLAppViewer::forceErrorInfiniteLoop()
{
LL_WARNS() << "Forcing a deliberate infinite loop" << LL_ENDL;
+ // Loop is intentionally complicated to fool basic loop detection
+ LLTimer timer_total;
+ LLTimer timer_expiry;
+ const S32 report_frequency = 10;
+ timer_expiry.setTimerExpirySec(report_frequency);
while(true)
{
- ;
+ if (timer_expiry.hasExpired())
+ {
+ LL_INFOS() << "Infinite loop time : " << timer_total.getElapsedSeconds() << LL_ENDL;
+ timer_expiry.setTimerExpirySec(report_frequency);
+ }
}
return;
}
@@ -5519,6 +5521,8 @@ void LLAppViewer::pauseMainloopTimeout()
void LLAppViewer::pingMainloopTimeout(const std::string& state, F32 secs)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_APP;
+
if(mMainloopTimeout)
{
if(secs < 0.0f)
diff --git a/indra/newview/llappviewer.h b/indra/newview/llappviewer.h
index bc4dec6bec..6d1496d517 100644
--- a/indra/newview/llappviewer.h
+++ b/indra/newview/llappviewer.h
@@ -49,6 +49,7 @@
#include "llsys.h" // for LLOSInfo
#include "lltimer.h"
#include "llappcorehttp.h"
+#include "threadpool_fwd.h"
#include <boost/signals2.hpp>
@@ -63,11 +64,6 @@ class LLViewerJoystick;
class LLPurgeDiskCacheThread;
class LLViewerRegion;
-namespace LL
-{
- class ThreadPool;
-}
-
extern LLTrace::BlockTimerStatHandle FTM_FRAME;
class LLAppViewer : public LLApp
@@ -391,7 +387,6 @@ extern BOOL gDisconnected;
extern LLFrameTimer gRestoreGLTimer;
extern BOOL gRestoreGL;
extern bool gUseWireframe;
-extern bool gInitialDeferredModeForWireframe;
extern LLMemoryInfo gSysMemory;
extern U64Bytes gMemoryAllocated;
diff --git a/indra/newview/llappviewerwin32.cpp b/indra/newview/llappviewerwin32.cpp
index 298d841934..41101e79a6 100644
--- a/indra/newview/llappviewerwin32.cpp
+++ b/indra/newview/llappviewerwin32.cpp
@@ -369,6 +369,35 @@ void ll_nvapi_init(NvDRSSessionHandle hSession)
nvapi_error(status);
return;
}
+
+ // enable Threaded Optimization instead of letting the driver decide
+ status = NvAPI_DRS_GetSetting(hSession, hProfile, OGL_THREAD_CONTROL_ID, &drsSetting);
+ if (status == NVAPI_SETTING_NOT_FOUND || (status == NVAPI_OK && drsSetting.u32CurrentValue != OGL_THREAD_CONTROL_ENABLE))
+ {
+ drsSetting.version = NVDRS_SETTING_VER;
+ drsSetting.settingId = OGL_THREAD_CONTROL_ID;
+ drsSetting.settingType = NVDRS_DWORD_TYPE;
+ drsSetting.u32CurrentValue = OGL_THREAD_CONTROL_ENABLE;
+ status = NvAPI_DRS_SetSetting(hSession, hProfile, &drsSetting);
+ if (status != NVAPI_OK)
+ {
+ nvapi_error(status);
+ return;
+ }
+
+ // Now we apply (or save) our changes to the system
+ status = NvAPI_DRS_SaveSettings(hSession);
+ if (status != NVAPI_OK)
+ {
+ nvapi_error(status);
+ return;
+ }
+ }
+ else if (status != NVAPI_OK)
+ {
+ nvapi_error(status);
+ return;
+ }
}
//#define DEBUGGING_SEH_FILTER 1
@@ -720,13 +749,15 @@ bool LLAppViewerWin32::init()
DWORD dwFlags = MDSF_NONINTERACTIVE | // automatically submit report without prompting
MDSF_PREVENTHIJACKING; // disallow swiping Exception filter
- bool needs_log_file = !isSecondInstance() && debugLoggingEnabled("BUGSPLAT");
+ bool needs_log_file = !isSecondInstance();
+ LL_DEBUGS("BUGSPLAT");
if (needs_log_file)
{
// Startup only!
LL_INFOS("BUGSPLAT") << "Engaged BugSplat logging to bugsplat.log" << LL_ENDL;
dwFlags |= MDSF_LOGFILE | MDSF_LOG_VERBOSE;
}
+ LL_ENDL;
// have to convert normal wide strings to strings of __wchar_t
sBugSplatSender = new MiniDmpSender(
@@ -737,12 +768,14 @@ bool LLAppViewerWin32::init()
dwFlags);
sBugSplatSender->setCallback(bugsplatSendLog);
+ LL_DEBUGS("BUGSPLAT");
if (needs_log_file)
{
// Log file will be created in %TEMP%, but it will be moved into logs folder in case of crash
std::string log_file = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, "bugsplat.log");
sBugSplatSender->setLogFilePath(WCSTR(log_file));
}
+ LL_ENDL;
// engage stringize() overload that converts from wstring
LL_INFOS("BUGSPLAT") << "Engaged BugSplat(" << LL_TO_STRING(LL_VIEWER_CHANNEL)
diff --git a/indra/newview/llavatariconctrl.cpp b/indra/newview/llavatariconctrl.cpp
index c131dc641b..44bf698caa 100644
--- a/indra/newview/llavatariconctrl.cpp
+++ b/indra/newview/llavatariconctrl.cpp
@@ -247,6 +247,11 @@ void LLAvatarIconCtrl::setValue(const LLSD& value)
app->addObserver(mAvatarId, this);
app->sendAvatarPropertiesRequest(mAvatarId);
}
+ else if (gAgentID == mAvatarId)
+ {
+ // Always track any changes to our own icon id
+ app->addObserver(mAvatarId, this);
+ }
}
}
else
diff --git a/indra/newview/llavatarrenderinfoaccountant.cpp b/indra/newview/llavatarrenderinfoaccountant.cpp
index 293c9d60a1..a6c9a41fa4 100644
--- a/indra/newview/llavatarrenderinfoaccountant.cpp
+++ b/indra/newview/llavatarrenderinfoaccountant.cpp
@@ -79,8 +79,14 @@ void LLAvatarRenderInfoAccountant::avatarRenderInfoGetCoro(std::string url, U64
LLCoreHttpUtil::HttpCoroutineAdapter::ptr_t
httpAdapter(new LLCoreHttpUtil::HttpCoroutineAdapter("AvatarRenderInfoAccountant", httpPolicy));
LLCore::HttpRequest::ptr_t httpRequest(new LLCore::HttpRequest);
+ LLCore::HttpOptions::ptr_t httpOpts(new LLCore::HttpOptions);
- LLSD result = httpAdapter->getAndSuspend(httpRequest, url);
+ // Going to request each 15 seconds either way, so don't wait
+ // too long and don't repeat
+ httpOpts->setRetries(0);
+ httpOpts->setTimeout(SECS_BETWEEN_REGION_REQUEST);
+
+ LLSD result = httpAdapter->getAndSuspend(httpRequest, url, httpOpts);
LLWorld *world_inst = LLWorld::getInstance();
if (!world_inst)
@@ -190,6 +196,11 @@ void LLAvatarRenderInfoAccountant::avatarRenderInfoReportCoro(std::string url, U
LLCoreHttpUtil::HttpCoroutineAdapter::ptr_t
httpAdapter(new LLCoreHttpUtil::HttpCoroutineAdapter("AvatarRenderInfoAccountant", httpPolicy));
LLCore::HttpRequest::ptr_t httpRequest(new LLCore::HttpRequest);
+ LLCore::HttpOptions::ptr_t httpOpts(new LLCore::HttpOptions);
+
+ // Going to request each 60+ seconds, timeout is 30s.
+ // Don't repeat too often, will be sending newer data soon
+ httpOpts->setRetries(1);
LLWorld *world_inst = LLWorld::getInstance();
if (!world_inst)
@@ -256,7 +267,7 @@ void LLAvatarRenderInfoAccountant::avatarRenderInfoReportCoro(std::string url, U
regionp = NULL;
world_inst = NULL;
- LLSD result = httpAdapter->postAndSuspend(httpRequest, url, report);
+ LLSD result = httpAdapter->postAndSuspend(httpRequest, url, report, httpOpts);
world_inst = LLWorld::getInstance();
if (!world_inst)
diff --git a/indra/newview/llcompilequeue.cpp b/indra/newview/llcompilequeue.cpp
index 9031ea5b1b..eb2c156ca5 100644
--- a/indra/newview/llcompilequeue.cpp
+++ b/indra/newview/llcompilequeue.cpp
@@ -124,7 +124,7 @@ public:
LLQueuedScriptAssetUpload(LLUUID taskId, LLUUID itemId, LLUUID assetId, TargetType_t targetType,
bool isRunning, std::string scriptName, LLUUID queueId, LLUUID exerienceId, taskUploadFinish_f finish) :
LLScriptAssetUpload(taskId, itemId, targetType, isRunning,
- exerienceId, std::string(), finish),
+ exerienceId, std::string(), finish, nullptr),
mScriptName(scriptName),
mQueueId(queueId)
{
diff --git a/indra/newview/llcontrolavatar.cpp b/indra/newview/llcontrolavatar.cpp
index af493fec16..50b9af668b 100644
--- a/indra/newview/llcontrolavatar.cpp
+++ b/indra/newview/llcontrolavatar.cpp
@@ -313,8 +313,8 @@ void LLControlAvatar::updateVolumeGeom()
}
}
- gPipeline.markRebuild(mRootVolp->mDrawable, LLDrawable::REBUILD_ALL, TRUE);
- mRootVolp->markForUpdate(TRUE);
+ gPipeline.markRebuild(mRootVolp->mDrawable, LLDrawable::REBUILD_ALL);
+ mRootVolp->markForUpdate();
// Note that attachment overrides aren't needed here, have already
// been applied at the time the mControlAvatar was created, in
@@ -605,7 +605,7 @@ void LLControlAvatar::updateAnimations()
//if (!mRootVolp->isAnySelected())
{
updateVolumeGeom();
- mRootVolp->recursiveMarkForUpdate(TRUE);
+ mRootVolp->recursiveMarkForUpdate();
}
}
@@ -618,6 +618,7 @@ LLViewerObject* LLControlAvatar::lineSegmentIntersectRiggedAttachments(const LLV
S32 face,
BOOL pick_transparent,
BOOL pick_rigged,
+ BOOL pick_unselectable,
S32* face_hit,
LLVector4a* intersection,
LLVector2* tex_coord,
@@ -635,7 +636,7 @@ LLViewerObject* LLControlAvatar::lineSegmentIntersectRiggedAttachments(const LLV
{
LLVector4a local_end = end;
LLVector4a local_intersection;
- if (mRootVolp->lineSegmentIntersect(start, local_end, face, pick_transparent, pick_rigged, face_hit, &local_intersection, tex_coord, normal, tangent))
+ if (mRootVolp->lineSegmentIntersect(start, local_end, face, pick_transparent, pick_rigged, pick_unselectable, face_hit, &local_intersection, tex_coord, normal, tangent))
{
local_end = local_intersection;
if (intersection)
@@ -652,7 +653,7 @@ LLViewerObject* LLControlAvatar::lineSegmentIntersectRiggedAttachments(const LLV
for (std::vector<LLVOVolume*>::iterator vol_it = volumes.begin(); vol_it != volumes.end(); ++vol_it)
{
LLVOVolume *volp = *vol_it;
- if (mRootVolp != volp && volp->lineSegmentIntersect(start, local_end, face, pick_transparent, pick_rigged, face_hit, &local_intersection, tex_coord, normal, tangent))
+ if (mRootVolp != volp && volp->lineSegmentIntersect(start, local_end, face, pick_transparent, pick_rigged, pick_unselectable, face_hit, &local_intersection, tex_coord, normal, tangent))
{
local_end = local_intersection;
if (intersection)
diff --git a/indra/newview/llcontrolavatar.h b/indra/newview/llcontrolavatar.h
index 50e02d2d91..34db285514 100644
--- a/indra/newview/llcontrolavatar.h
+++ b/indra/newview/llcontrolavatar.h
@@ -71,6 +71,7 @@ public:
S32 face = -1, // which face to check, -1 = ALL_SIDES
BOOL pick_transparent = FALSE,
BOOL pick_rigged = FALSE,
+ BOOL pick_unselectable = TRUE,
S32* face_hit = NULL, // which face was hit
LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
diff --git a/indra/newview/llconversationmodel.h b/indra/newview/llconversationmodel.h
index 85cc27087f..436c9c00ab 100644
--- a/indra/newview/llconversationmodel.h
+++ b/indra/newview/llconversationmodel.h
@@ -40,7 +40,7 @@ class LLConversationItem;
class LLConversationItemSession;
class LLConversationItemParticipant;
-typedef std::map<LLUUID, LLConversationItem*> conversations_items_map;
+typedef std::map<LLUUID, LLPointer<LLConversationItem> > conversations_items_map;
typedef std::map<LLUUID, LLFolderViewItem*> conversations_widgets_map;
typedef std::vector<std::string> menuentry_vec_t;
diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp
index d8be4c3bd5..710bbf8f52 100644
--- a/indra/newview/lldrawable.cpp
+++ b/indra/newview/lldrawable.cpp
@@ -149,7 +149,7 @@ void LLDrawable::unload()
{
LLVOVolume *pVVol = getVOVolume();
pVVol->setNoLOD();
- pVVol->markForUpdate(TRUE);
+ pVVol->markForUpdate();
}
// static
@@ -249,12 +249,9 @@ void LLDrawable::cleanupReferences()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE;
-
std::for_each(mFaces.begin(), mFaces.end(), DeletePointer());
mFaces.clear();
- gObjectList.removeDrawable(this);
-
gPipeline.unlinkDrawable(this);
removeFromOctree();
@@ -502,7 +499,6 @@ void LLDrawable::makeActive()
pcode == LLViewerObject::LL_VO_SURFACE_PATCH ||
pcode == LLViewerObject::LL_VO_PART_GROUP ||
pcode == LLViewerObject::LL_VO_HUD_PART_GROUP ||
- pcode == LLViewerObject::LL_VO_GROUND ||
pcode == LLViewerObject::LL_VO_SKY)
{
LL_ERRS() << "Static viewer object has active drawable!" << LL_ENDL;
@@ -539,7 +535,7 @@ void LLDrawable::makeActive()
if (mVObjp->getPCode() == LL_PCODE_VOLUME)
{
- gPipeline.markRebuild(this, LLDrawable::REBUILD_VOLUME, TRUE);
+ gPipeline.markRebuild(this, LLDrawable::REBUILD_VOLUME);
}
updatePartition();
}
@@ -587,7 +583,7 @@ void LLDrawable::makeStatic(BOOL warning_enabled)
if (mVObjp->getPCode() == LL_PCODE_VOLUME)
{
- gPipeline.markRebuild(this, LLDrawable::REBUILD_VOLUME, TRUE);
+ gPipeline.markRebuild(this, LLDrawable::REBUILD_VOLUME);
}
if (mSpatialBridge)
@@ -663,7 +659,7 @@ F32 LLDrawable::updateXform(BOOL undamped)
if (getVOVolume() && !isRoot())
{ //child prim snapping to some position, needs a rebuild
- gPipeline.markRebuild(this, LLDrawable::REBUILD_POSITION, TRUE);
+ gPipeline.markRebuild(this, LLDrawable::REBUILD_POSITION);
}
}
}
@@ -687,7 +683,7 @@ F32 LLDrawable::updateXform(BOOL undamped)
if (vec*vec > MIN_INTERPOLATE_DISTANCE_SQUARED)
{ //scale change requires immediate rebuild
- gPipeline.markRebuild(this, LLDrawable::REBUILD_POSITION, TRUE);
+ gPipeline.markRebuild(this, LLDrawable::REBUILD_POSITION);
}
else if (!isRoot() &&
(!mVObjp->getAngularVelocity().isExactlyZero() ||
@@ -697,7 +693,7 @@ F32 LLDrawable::updateXform(BOOL undamped)
if (!isState(LLDrawable::ANIMATED_CHILD))
{
setState(LLDrawable::ANIMATED_CHILD);
- gPipeline.markRebuild(this, LLDrawable::REBUILD_ALL, TRUE);
+ gPipeline.markRebuild(this, LLDrawable::REBUILD_ALL);
mVObjp->dirtySpatialGroup();
}
}
@@ -705,7 +701,8 @@ F32 LLDrawable::updateXform(BOOL undamped)
((dist_vec_squared(old_pos, target_pos) > 0.f)
|| (1.f - dot(old_rot, target_rot)) > 0.f))
{ //fix for BUG-840, MAINT-2275, MAINT-1742, MAINT-2247
- gPipeline.markRebuild(this, LLDrawable::REBUILD_POSITION, TRUE);
+ mVObjp->shrinkWrap();
+ gPipeline.markRebuild(this, LLDrawable::REBUILD_POSITION);
}
else if (!getVOVolume() && !isAvatar())
{
@@ -816,7 +813,7 @@ void LLDrawable::updatePartition()
else
{
//a child prim moved and needs its verts regenerated
- gPipeline.markRebuild(this, LLDrawable::REBUILD_POSITION, TRUE);
+ gPipeline.markRebuild(this, LLDrawable::REBUILD_POSITION);
}
}
@@ -885,7 +882,7 @@ void LLDrawable::updateDistance(LLCamera& camera, bool force_update)
{
LLFace* facep = getFace(i);
if (facep &&
- (force_update || facep->getPoolType() == LLDrawPool::POOL_ALPHA))
+ (force_update || facep->isInAlphaPool()))
{
LLVector4a box;
box.setSub(facep->mExtents[1], facep->mExtents[0]);
@@ -911,12 +908,6 @@ void LLDrawable::updateDistance(LLCamera& camera, bool force_update)
LLVector3 cam_pos_from_agent = LLViewerCamera::getInstance()->getOrigin();
LLVector3 cam_to_box_offset = point_to_box_offset(cam_pos_from_agent, av_box);
mDistanceWRTCamera = llmax(0.01f, ll_round(cam_to_box_offset.magVec(), 0.01f));
- LL_DEBUGS("DynamicBox") << volume->getAvatar()->getFullname()
- << " pos (ignored) " << pos
- << " cam pos " << cam_pos_from_agent
- << " box " << av_box[0] << "," << av_box[1]
- << " -> dist " << mDistanceWRTCamera
- << LL_ENDL;
mVObjp->updateLOD();
return;
}
@@ -947,11 +938,11 @@ void LLDrawable::updateTexture()
if (getVOVolume())
{
- gPipeline.markRebuild(this, LLDrawable::REBUILD_MATERIAL, TRUE);
+ gPipeline.markRebuild(this, LLDrawable::REBUILD_MATERIAL);
}
}
-BOOL LLDrawable::updateGeometry(BOOL priority)
+BOOL LLDrawable::updateGeometry()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE
@@ -986,12 +977,11 @@ void LLDrawable::shiftPos(const LLVector4a &shift_vector)
bool rebuild = (!volume &&
getRenderType() != LLPipeline::RENDER_TYPE_TREE &&
getRenderType() != LLPipeline::RENDER_TYPE_TERRAIN &&
- getRenderType() != LLPipeline::RENDER_TYPE_SKY &&
- getRenderType() != LLPipeline::RENDER_TYPE_GROUND);
+ getRenderType() != LLPipeline::RENDER_TYPE_SKY);
if (rebuild)
{
- gPipeline.markRebuild(this, LLDrawable::REBUILD_ALL, TRUE);
+ gPipeline.markRebuild(this, LLDrawable::REBUILD_ALL);
}
for (S32 i = 0; i < getNumFaces(); i++)
@@ -1098,11 +1088,11 @@ void LLDrawable::updateUVMinMax()
bool LLDrawable::isVisible() const
{
if (LLViewerOctreeEntryData::isVisible())
-{
- return true;
-}
+ {
+ return true;
+ }
-{
+ {
LLViewerOctreeGroup* group = mEntry->getGroup();
if (group && group->isVisible())
{
@@ -1256,10 +1246,10 @@ LLSpatialPartition* LLDrawable::getSpatialPartition()
LLSpatialBridge::LLSpatialBridge(LLDrawable* root, BOOL render_by_group, U32 data_mask, LLViewerRegion* regionp) :
LLDrawable(root->getVObj(), true),
- LLSpatialPartition(data_mask, render_by_group, GL_STREAM_DRAW_ARB, regionp)
+ LLSpatialPartition(data_mask, render_by_group, regionp)
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE
-
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE;
+ mOcclusionEnabled = false;
mBridge = this;
mDrawable = root;
root->setSpatialBridge(this);
@@ -1762,7 +1752,7 @@ LLDrawable* LLDrawable::getRoot()
}
LLBridgePartition::LLBridgePartition(LLViewerRegion* regionp)
-: LLSpatialPartition(0, FALSE, 0, regionp)
+: LLSpatialPartition(0, false, regionp)
{
mDrawableType = LLPipeline::RENDER_TYPE_VOLUME;
mPartitionType = LLViewerRegion::PARTITION_BRIDGE;
diff --git a/indra/newview/lldrawable.h b/indra/newview/lldrawable.h
index 2a0f4c93ac..970e8c8b2a 100644
--- a/indra/newview/lldrawable.h
+++ b/indra/newview/lldrawable.h
@@ -42,6 +42,7 @@
#include "llrect.h"
#include "llappviewer.h" // for gFrameTimeSeconds
#include "llvieweroctree.h"
+#include <unordered_set>
class LLCamera;
class LLDrawPool;
@@ -165,7 +166,7 @@ public:
void updateTexture();
void updateMaterial();
virtual void updateDistance(LLCamera& camera, bool force_update);
- BOOL updateGeometry(BOOL priority);
+ BOOL updateGeometry();
void updateFaceSize(S32 idx);
void updateSpecialHoverCursor(BOOL enabled);
@@ -223,7 +224,8 @@ public:
friend class LLDrawPool;
friend class LLSpatialBridge;
- typedef std::set<LLPointer<LLDrawable> > drawable_set_t;
+ typedef std::unordered_set<LLPointer<LLDrawable> > drawable_set_t;
+ typedef std::set<LLPointer<LLDrawable> > ordered_drawable_set_t;
typedef std::vector<LLPointer<LLDrawable> > drawable_vector_t;
typedef std::list<LLPointer<LLDrawable> > drawable_list_t;
typedef std::queue<LLPointer<LLDrawable> > drawable_queue_t;
@@ -255,8 +257,7 @@ public:
typedef enum e_drawable_flags
{
- IN_REBUILD_Q1 = 0x00000001,
- IN_REBUILD_Q2 = 0x00000002,
+ IN_REBUILD_Q = 0x00000001,
EARLY_MOVE = 0x00000004,
MOVE_UNDAMPED = 0x00000008,
ON_MOVE_LIST = 0x00000010,
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp
index 3fd15d36df..50210b06c4 100644
--- a/indra/newview/lldrawpool.cpp
+++ b/indra/newview/lldrawpool.cpp
@@ -36,7 +36,7 @@
#include "lldrawpoolavatar.h"
#include "lldrawpoolbump.h"
#include "lldrawpoolmaterials.h"
-#include "lldrawpoolground.h"
+#include "lldrawpoolpbropaque.h"
#include "lldrawpoolsimple.h"
#include "lldrawpoolsky.h"
#include "lldrawpooltree.h"
@@ -52,8 +52,6 @@
#include "llglcommonfunc.h"
#include "llvoavatar.h"
#include "llviewershadermgr.h"
-#include "llperfstats.h"
-
S32 LLDrawPool::sNumDrawPools = 0;
@@ -80,15 +78,15 @@ LLDrawPool *LLDrawPool::createPool(const U32 type, LLViewerTexture *tex0)
case POOL_FULLBRIGHT:
poolp = new LLDrawPoolFullbright();
break;
- case POOL_INVISIBLE:
- poolp = new LLDrawPoolInvisible();
- break;
case POOL_GLOW:
poolp = new LLDrawPoolGlow();
break;
- case POOL_ALPHA:
- poolp = new LLDrawPoolAlpha();
+ case POOL_ALPHA_PRE_WATER:
+ poolp = new LLDrawPoolAlpha(LLDrawPool::POOL_ALPHA_PRE_WATER);
break;
+ case POOL_ALPHA_POST_WATER:
+ poolp = new LLDrawPoolAlpha(LLDrawPool::POOL_ALPHA_POST_WATER);
+ break;
case POOL_AVATAR:
case POOL_CONTROL_AV:
poolp = new LLDrawPoolAvatar(type);
@@ -106,9 +104,6 @@ LLDrawPool *LLDrawPool::createPool(const U32 type, LLViewerTexture *tex0)
case POOL_WATER:
poolp = new LLDrawPoolWater();
break;
- case POOL_GROUND:
- poolp = new LLDrawPoolGround();
- break;
case POOL_BUMP:
poolp = new LLDrawPoolBump();
break;
@@ -118,6 +113,12 @@ LLDrawPool *LLDrawPool::createPool(const U32 type, LLViewerTexture *tex0)
case POOL_WL_SKY:
poolp = new LLDrawPoolWLSky();
break;
+ case POOL_GLTF_PBR:
+ poolp = new LLDrawPoolGLTFPBR();
+ break;
+ case POOL_GLTF_PBR_ALPHA_MASK:
+ poolp = new LLDrawPoolGLTFPBR(LLDrawPool::POOL_GLTF_PBR_ALPHA_MASK);
+ break;
default:
LL_ERRS() << "Unknown draw pool type!" << LL_ENDL;
return NULL;
@@ -208,15 +209,6 @@ void LLDrawPool::renderPostDeferred(S32 pass)
//virtual
void LLDrawPool::endRenderPass( S32 pass )
{
- /*for (U32 i = 0; i < gGLManager.mNumTextureImageUnits; i++)
- { //dummy cleanup of any currently bound textures
- if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE)
- {
- gGL.getTexUnit(i)->unbind(gGL.getTexUnit(i)->getCurrType());
- gGL.getTexUnit(i)->disable();
- }
- }*/
-
//make sure channel 0 is active channel
gGL.getTexUnit(0)->activate();
}
@@ -328,6 +320,14 @@ void LLFacePool::addFaceReference(LLFace *facep)
}
}
+void LLFacePool::pushFaceGeometry()
+{
+ for (LLFace* const& face : mDrawFace)
+ {
+ face->renderIndexed();
+ }
+}
+
BOOL LLFacePool::verify() const
{
BOOL ok = TRUE;
@@ -388,53 +388,33 @@ LLRenderPass::~LLRenderPass()
}
-void LLRenderPass::renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture)
+void LLRenderPass::renderGroup(LLSpatialGroup* group, U32 type, bool texture)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type];
- std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{}; // Perf stats
for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k)
{
LLDrawInfo *pparams = *k;
if (pparams)
{
- if(pparams->mFace)
- {
- LLViewerObject* vobj = pparams->mFace->getViewerObject();
- if(vobj && vobj->isAttachment())
- {
- trackAttachments(vobj, false, &ratPtr);
- }
- }
- pushBatch(*pparams, mask, texture);
+ pushBatch(*pparams, texture);
}
}
}
-void LLRenderPass::renderRiggedGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture)
+void LLRenderPass::renderRiggedGroup(LLSpatialGroup* group, U32 type, bool texture)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type];
LLVOAvatar* lastAvatar = nullptr;
U64 lastMeshId = 0;
- mask |= LLVertexBuffer::MAP_WEIGHT4;
-
- std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{}; // Perf stats
+
for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k)
{
LLDrawInfo* pparams = *k;
if (pparams)
{
- if(pparams->mFace)
- {
- LLViewerObject* vobj = pparams->mFace->getViewerObject();
- if(vobj && vobj->isAttachment())
- {
- trackAttachments( vobj, true ,&ratPtr);
- }
- }
-
if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)
{
uploadMatrixPalette(*pparams);
@@ -442,53 +422,60 @@ void LLRenderPass::renderRiggedGroup(LLSpatialGroup* group, U32 type, U32 mask,
lastMeshId = pparams->mSkinInfo->mHash;
}
- pushBatch(*pparams, mask, texture);
+ pushBatch(*pparams, texture);
}
}
}
-void LLRenderPass::pushBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures)
+void LLRenderPass::pushBatches(U32 type, bool texture, bool batch_textures)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{};
- for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i)
- {
- LLDrawInfo* pparams = *i;
- if (pparams)
- {
- if(pparams->mFace)
- {
- LLViewerObject* vobj = pparams->mFace->getViewerObject();
- if(vobj && vobj->isAttachment())
- {
- trackAttachments( vobj, false, &ratPtr);
- }
- }
- pushBatch(*pparams, mask, texture, batch_textures);
- }
- }
+ if (texture)
+ {
+ auto* begin = gPipeline.beginRenderMap(type);
+ auto* end = gPipeline.endRenderMap(type);
+ for (LLCullResult::drawinfo_iterator i = begin; i != end; )
+ {
+ LLDrawInfo* pparams = *i;
+ LLCullResult::increment_iterator(i, end);
+
+ pushBatch(*pparams, texture, batch_textures);
+ }
+ }
+ else
+ {
+ pushUntexturedBatches(type);
+ }
}
-void LLRenderPass::pushRiggedBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures)
+void LLRenderPass::pushUntexturedBatches(U32 type)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- LLVOAvatar* lastAvatar = nullptr;
- U64 lastMeshId = 0;
- mask |= LLVertexBuffer::MAP_WEIGHT4;
- std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{}; // Perf stats
- for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i)
+ auto* begin = gPipeline.beginRenderMap(type);
+ auto* end = gPipeline.endRenderMap(type);
+ for (LLCullResult::drawinfo_iterator i = begin; i != end; )
{
LLDrawInfo* pparams = *i;
- if (pparams)
+ LLCullResult::increment_iterator(i, end);
+
+ pushUntexturedBatch(*pparams);
+ }
+}
+
+void LLRenderPass::pushRiggedBatches(U32 type, bool texture, bool batch_textures)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+
+ if (texture)
+ {
+ LLVOAvatar* lastAvatar = nullptr;
+ U64 lastMeshId = 0;
+ auto* begin = gPipeline.beginRenderMap(type);
+ auto* end = gPipeline.endRenderMap(type);
+ for (LLCullResult::drawinfo_iterator i = begin; i != end; )
{
- if(pparams->mFace)
- {
- LLViewerObject* vobj = pparams->mFace->getViewerObject();
- if(vobj && vobj->isAttachment())
- {
- trackAttachments( vobj, true, &ratPtr);
- }
- }
+ LLDrawInfo* pparams = *i;
+ LLCullResult::increment_iterator(i, end);
if (pparams->mAvatar.notNull() && (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash))
{
@@ -497,71 +484,84 @@ void LLRenderPass::pushRiggedBatches(U32 type, U32 mask, BOOL texture, BOOL batc
lastMeshId = pparams->mSkinInfo->mHash;
}
- pushBatch(*pparams, mask, texture, batch_textures);
+ pushBatch(*pparams, texture, batch_textures);
+ }
+ }
+ else
+ {
+ pushUntexturedRiggedBatches(type);
+ }
+}
+
+void LLRenderPass::pushUntexturedRiggedBatches(U32 type)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ LLVOAvatar* lastAvatar = nullptr;
+ U64 lastMeshId = 0;
+ auto* begin = gPipeline.beginRenderMap(type);
+ auto* end = gPipeline.endRenderMap(type);
+ for (LLCullResult::drawinfo_iterator i = begin; i != end; )
+ {
+ LLDrawInfo* pparams = *i;
+ LLCullResult::increment_iterator(i, end);
+
+ if (pparams->mAvatar.notNull() && (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash))
+ {
+ uploadMatrixPalette(*pparams);
+ lastAvatar = pparams->mAvatar;
+ lastMeshId = pparams->mSkinInfo->mHash;
}
+
+ pushUntexturedBatch(*pparams);
}
}
-void LLRenderPass::pushMaskBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures)
+void LLRenderPass::pushMaskBatches(U32 type, bool texture, bool batch_textures)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{};
- for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i)
+ auto* begin = gPipeline.beginRenderMap(type);
+ auto* end = gPipeline.endRenderMap(type);
+ for (LLCullResult::drawinfo_iterator i = begin; i != end; )
{
- LLDrawInfo* pparams = *i;
- if (pparams)
- {
- if((*pparams).mFace)
- {
- LLViewerObject* vobj = (*pparams).mFace->getViewerObject();
- if(vobj && vobj->isAttachment())
- {
- trackAttachments( vobj, false, &ratPtr);
- }
- }
- LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff);
- pushBatch(*pparams, mask, texture, batch_textures);
- }
+ LLDrawInfo* pparams = *i;
+ LLCullResult::increment_iterator(i, end);
+ LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff);
+ pushBatch(*pparams, texture, batch_textures);
}
}
-void LLRenderPass::pushRiggedMaskBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures)
+void LLRenderPass::pushRiggedMaskBatches(U32 type, bool texture, bool batch_textures)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
LLVOAvatar* lastAvatar = nullptr;
U64 lastMeshId = 0;
- std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{};
- for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i)
+ auto* begin = gPipeline.beginRenderMap(type);
+ auto* end = gPipeline.endRenderMap(type);
+ for (LLCullResult::drawinfo_iterator i = begin; i != end; )
{
LLDrawInfo* pparams = *i;
- if (pparams)
- {
- if((*pparams).mFace)
- {
- LLViewerObject* vobj = (*pparams).mFace->getViewerObject();
- if(vobj && vobj->isAttachment())
- {
- trackAttachments( vobj, true, &ratPtr);
- }
- }
- if (LLGLSLShader::sCurBoundShaderPtr)
- {
- LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff);
- }
- else
- {
- gGL.flush();
- }
- if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)
- {
- uploadMatrixPalette(*pparams);
- lastAvatar = pparams->mAvatar;
- lastMeshId = pparams->mSkinInfo->mHash;
- }
+ LLCullResult::increment_iterator(i, end);
- pushBatch(*pparams, mask | LLVertexBuffer::MAP_WEIGHT4, texture, batch_textures);
+ llassert(pparams);
+
+ if (LLGLSLShader::sCurBoundShaderPtr)
+ {
+ LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff);
+ }
+ else
+ {
+ gGL.flush();
}
+
+ if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)
+ {
+ uploadMatrixPalette(*pparams);
+ lastAvatar = pparams->mAvatar;
+ lastMeshId = pparams->mSkinInfo->mHash;
+ }
+
+ pushBatch(*pparams, texture, batch_textures);
}
}
@@ -580,9 +580,11 @@ void LLRenderPass::applyModelMatrix(const LLDrawInfo& params)
}
}
-void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures)
+void LLRenderPass::pushBatch(LLDrawInfo& params, bool texture, bool batch_textures)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ llassert(texture);
+
if (!params.mCount)
{
return;
@@ -592,7 +594,6 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba
bool tex_setup = false;
- if (texture)
{
if (batch_textures && params.mTextureList.size() > 1)
{
@@ -625,15 +626,8 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba
}
}
- if (params.mGroup)
- {
- params.mGroup->rebuildMesh();
- }
-
- LLGLEnableFunc stencil_test(GL_STENCIL_TEST, params.mSelected, &LLGLCommonFunc::selected_stencil_test);
-
- params.mVertexBuffer->setBufferFast(mask);
- params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
+ params.mVertexBuffer->setBuffer();
+ params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
if (tex_setup)
{
@@ -643,6 +637,21 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba
}
}
+void LLRenderPass::pushUntexturedBatch(LLDrawInfo& params)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+
+ if (!params.mCount)
+ {
+ return;
+ }
+
+ applyModelMatrix(params);
+
+ params.mVertexBuffer->setBuffer();
+ params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
+}
+
// static
bool LLRenderPass::uploadMatrixPalette(LLDrawInfo& params)
{
@@ -674,3 +683,169 @@ bool LLRenderPass::uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinI
return true;
}
+void setup_texture_matrix(LLDrawInfo& params)
+{
+ if (params.mTextureMatrix)
+ { //special case implementation of texture animation here because of special handling of textures for PBR batches
+ gGL.getTexUnit(0)->activate();
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.loadMatrix((GLfloat*)params.mTextureMatrix->mMatrix);
+ gPipeline.mTextureMatrixOps++;
+ }
+}
+
+void teardown_texture_matrix(LLDrawInfo& params)
+{
+ if (params.mTextureMatrix)
+ {
+ gGL.matrixMode(LLRender::MM_TEXTURE0);
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ }
+}
+
+void LLRenderPass::pushGLTFBatches(U32 type, bool textured)
+{
+ if (textured)
+ {
+ pushGLTFBatches(type);
+ }
+ else
+ {
+ pushRiggedGLTFBatches(type);
+ }
+}
+
+void LLRenderPass::pushGLTFBatches(U32 type)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ auto* begin = gPipeline.beginRenderMap(type);
+ auto* end = gPipeline.endRenderMap(type);
+ for (LLCullResult::drawinfo_iterator i = begin; i != end; )
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("pushGLTFBatch");
+ LLDrawInfo& params = **i;
+ LLCullResult::increment_iterator(i, end);
+
+ pushGLTFBatch(params);
+ }
+}
+
+void LLRenderPass::pushUntexturedGLTFBatches(U32 type)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ auto* begin = gPipeline.beginRenderMap(type);
+ auto* end = gPipeline.endRenderMap(type);
+ for (LLCullResult::drawinfo_iterator i = begin; i != end; )
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("pushGLTFBatch");
+ LLDrawInfo& params = **i;
+ LLCullResult::increment_iterator(i, end);
+
+ pushUntexturedGLTFBatch(params);
+ }
+}
+
+void LLRenderPass::pushGLTFBatch(LLDrawInfo& params)
+{
+ auto& mat = params.mGLTFMaterial;
+
+ mat->bind(params.mTexture);
+
+ LLGLDisable cull_face(mat->mDoubleSided ? GL_CULL_FACE : 0);
+
+ setup_texture_matrix(params);
+
+ applyModelMatrix(params);
+
+ params.mVertexBuffer->setBuffer();
+ params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
+
+ teardown_texture_matrix(params);
+}
+
+void LLRenderPass::pushUntexturedGLTFBatch(LLDrawInfo& params)
+{
+ auto& mat = params.mGLTFMaterial;
+
+ LLGLDisable cull_face(mat->mDoubleSided ? GL_CULL_FACE : 0);
+
+ applyModelMatrix(params);
+
+ params.mVertexBuffer->setBuffer();
+ params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
+}
+
+void LLRenderPass::pushRiggedGLTFBatches(U32 type, bool textured)
+{
+ if (textured)
+ {
+ pushRiggedGLTFBatches(type);
+ }
+ else
+ {
+ pushUntexturedRiggedGLTFBatches(type);
+ }
+}
+
+void LLRenderPass::pushRiggedGLTFBatches(U32 type)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ LLVOAvatar* lastAvatar = nullptr;
+ U64 lastMeshId = 0;
+
+ auto* begin = gPipeline.beginRenderMap(type);
+ auto* end = gPipeline.endRenderMap(type);
+ for (LLCullResult::drawinfo_iterator i = begin; i != end; )
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("pushRiggedGLTFBatch");
+ LLDrawInfo& params = **i;
+ LLCullResult::increment_iterator(i, end);
+
+ pushRiggedGLTFBatch(params, lastAvatar, lastMeshId);
+ }
+}
+
+void LLRenderPass::pushUntexturedRiggedGLTFBatches(U32 type)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ LLVOAvatar* lastAvatar = nullptr;
+ U64 lastMeshId = 0;
+
+ auto* begin = gPipeline.beginRenderMap(type);
+ auto* end = gPipeline.endRenderMap(type);
+ for (LLCullResult::drawinfo_iterator i = begin; i != end; )
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("pushRiggedGLTFBatch");
+ LLDrawInfo& params = **i;
+ LLCullResult::increment_iterator(i, end);
+
+ pushUntexturedRiggedGLTFBatch(params, lastAvatar, lastMeshId);
+ }
+}
+
+
+void LLRenderPass::pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId)
+{
+ if (params.mAvatar.notNull() && (lastAvatar != params.mAvatar || lastMeshId != params.mSkinInfo->mHash))
+ {
+ uploadMatrixPalette(params);
+ lastAvatar = params.mAvatar;
+ lastMeshId = params.mSkinInfo->mHash;
+ }
+
+ pushGLTFBatch(params);
+}
+
+void LLRenderPass::pushUntexturedRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId)
+{
+ if (params.mAvatar.notNull() && (lastAvatar != params.mAvatar || lastMeshId != params.mSkinInfo->mHash))
+ {
+ uploadMatrixPalette(params);
+ lastAvatar = params.mAvatar;
+ lastMeshId = params.mSkinInfo->mHash;
+ }
+
+ pushUntexturedGLTFBatch(params);
+}
+
diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h
index fd1b022e5b..0925a01439 100644
--- a/indra/newview/lldrawpool.h
+++ b/indra/newview/lldrawpool.h
@@ -48,31 +48,33 @@ public:
enum
{
// Correspond to LLPipeline render type
- POOL_SIMPLE = 1,
- POOL_GROUND,
+ // Also controls render order, so passes that don't use alpha masking/blending should come before
+ // other passes to preserve hierarchical Z for occlusion queries. Occlusion queries happen just
+ // before grass, so grass should be the first alpha masked pool. Other ordering should be done
+ // based on fill rate and likelihood to occlude future passes (faster, large occluders first).
+ //
+ POOL_SKY = 1,
+ POOL_WL_SKY,
+ POOL_SIMPLE,
POOL_FULLBRIGHT,
POOL_BUMP,
- POOL_MATERIALS,
- POOL_TERRAIN,
- POOL_SKY,
- POOL_WL_SKY,
+ POOL_TERRAIN,
+ POOL_MATERIALS,
+ POOL_GLTF_PBR,
+ POOL_GRASS,
+ POOL_GLTF_PBR_ALPHA_MASK,
POOL_TREE,
POOL_ALPHA_MASK,
POOL_FULLBRIGHT_ALPHA_MASK,
- POOL_GRASS,
- POOL_INVISIBLE, // see below *
POOL_AVATAR,
POOL_CONTROL_AV, // Animesh
- POOL_VOIDWATER,
- POOL_WATER,
POOL_GLOW,
- POOL_ALPHA,
+ POOL_ALPHA_PRE_WATER,
+ POOL_VOIDWATER,
+ POOL_WATER,
+ POOL_ALPHA_POST_WATER,
+ POOL_ALPHA, // note there is no actual "POOL_ALPHA" but pre-water and post-water pools consume POOL_ALPHA faces
NUM_POOL_TYPES,
- // * invisiprims work by rendering to the depth buffer but not the color buffer, occluding anything rendered after them
- // - and the LLDrawPool types enum controls what order things are rendered in
- // - so, it has absolute control over what invisprims block
- // ...invisiprims being rendered in pool_invisible
- // ...shiny/bump mapped objects in rendered in POOL_BUMP
};
LLDrawPool(const U32 type);
@@ -106,9 +108,9 @@ public:
virtual S32 getNumShadowPasses();
virtual void renderShadow(S32 pass = 0);
- virtual void render(S32 pass = 0) = 0;
- virtual void prerender() = 0;
- virtual U32 getVertexDataMask() = 0;
+ virtual void render(S32 pass = 0) {};
+ virtual void prerender() {};
+ virtual U32 getVertexDataMask() { return 0; } // DEPRECATED -- draw pool doesn't actually determine vertex data mask any more
virtual BOOL verify() const { return TRUE; } // Verify that all data in the draw pool is correct!
virtual S32 getShaderLevel() const { return mShaderLevel; }
@@ -116,8 +118,8 @@ public:
virtual LLViewerTexture* getTexture() = 0;
virtual BOOL isFacePool() { return FALSE; }
virtual void resetDrawOrders() = 0;
+ virtual void pushFaceGeometry() {}
-protected:
S32 mShaderLevel;
S32 mId;
U32 mType; // Type of draw pool
@@ -129,6 +131,7 @@ class LLRenderPass : public LLDrawPool
public:
// list of possible LLRenderPass types to assign a render batch to
// NOTE: "rigged" variant MUST be non-rigged variant + 1
+ // see LLVolumeGeometryManager::registerFace()
enum
{
PASS_SIMPLE = NUM_POOL_TYPES,
@@ -182,6 +185,8 @@ public:
PASS_NORMSPEC_EMISSIVE_RIGGED,
PASS_GLOW,
PASS_GLOW_RIGGED,
+ PASS_GLTF_GLOW,
+ PASS_GLTF_GLOW_RIGGED,
PASS_ALPHA,
PASS_ALPHA_RIGGED,
PASS_ALPHA_MASK,
@@ -190,9 +195,152 @@ public:
PASS_FULLBRIGHT_ALPHA_MASK_RIGGED,
PASS_ALPHA_INVISIBLE,
PASS_ALPHA_INVISIBLE_RIGGED,
+ PASS_GLTF_PBR,
+ PASS_GLTF_PBR_RIGGED,
+ PASS_GLTF_PBR_ALPHA_MASK,
+ PASS_GLTF_PBR_ALPHA_MASK_RIGGED,
NUM_RENDER_TYPES,
};
+ #ifdef LL_PROFILER_ENABLE_RENDER_DOC
+ static inline const char* lookupPassName(U32 pass)
+ {
+ switch (pass)
+ {
+ case PASS_SIMPLE:
+ return "PASS_SIMPLE";
+ case PASS_SIMPLE_RIGGED:
+ return "PASS_SIMPLE_RIGGED";
+ case PASS_GRASS:
+ return "PASS_GRASS";
+ case PASS_FULLBRIGHT:
+ return "PASS_FULLBRIGHT";
+ case PASS_FULLBRIGHT_RIGGED:
+ return "PASS_FULLBRIGHT_RIGGED";
+ case PASS_INVISIBLE:
+ return "PASS_INVISIBLE";
+ case PASS_INVISIBLE_RIGGED:
+ return "PASS_INVISIBLE_RIGGED";
+ case PASS_INVISI_SHINY:
+ return "PASS_INVISI_SHINY";
+ case PASS_INVISI_SHINY_RIGGED:
+ return "PASS_INVISI_SHINY_RIGGED";
+ case PASS_FULLBRIGHT_SHINY:
+ return "PASS_FULLBRIGHT_SHINY";
+ case PASS_FULLBRIGHT_SHINY_RIGGED:
+ return "PASS_FULLBRIGHT_SHINY_RIGGED";
+ case PASS_SHINY:
+ return "PASS_SHINY";
+ case PASS_SHINY_RIGGED:
+ return "PASS_SHINY_RIGGED";
+ case PASS_BUMP:
+ return "PASS_BUMP";
+ case PASS_BUMP_RIGGED:
+ return "PASS_BUMP_RIGGED";
+ case PASS_POST_BUMP:
+ return "PASS_POST_BUMP";
+ case PASS_POST_BUMP_RIGGED:
+ return "PASS_POST_BUMP_RIGGED";
+ case PASS_MATERIAL:
+ return "PASS_MATERIAL";
+ case PASS_MATERIAL_RIGGED:
+ return "PASS_MATERIAL_RIGGED";
+ case PASS_MATERIAL_ALPHA:
+ return "PASS_MATERIAL_ALPHA";
+ case PASS_MATERIAL_ALPHA_RIGGED:
+ return "PASS_MATERIAL_ALPHA_RIGGED";
+ case PASS_MATERIAL_ALPHA_MASK:
+ return "PASS_MATERIAL_ALPHA_MASK";
+ case PASS_MATERIAL_ALPHA_MASK_RIGGED:
+ return "PASS_MATERIAL_ALPHA_MASK_RIGGED";
+ case PASS_MATERIAL_ALPHA_EMISSIVE:
+ return "PASS_MATERIAL_ALPHA_EMISSIVE";
+ case PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED:
+ return "PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED";
+ case PASS_SPECMAP:
+ return "PASS_SPECMAP";
+ case PASS_SPECMAP_RIGGED:
+ return "PASS_SPECMAP_RIGGED";
+ case PASS_SPECMAP_BLEND:
+ return "PASS_SPECMAP_BLEND";
+ case PASS_SPECMAP_BLEND_RIGGED:
+ return "PASS_SPECMAP_BLEND_RIGGED";
+ case PASS_SPECMAP_MASK:
+ return "PASS_SPECMAP_MASK";
+ case PASS_SPECMAP_MASK_RIGGED:
+ return "PASS_SPECMAP_MASK_RIGGED";
+ case PASS_SPECMAP_EMISSIVE:
+ return "PASS_SPECMAP_EMISSIVE";
+ case PASS_SPECMAP_EMISSIVE_RIGGED:
+ return "PASS_SPECMAP_EMISSIVE_RIGGED";
+ case PASS_NORMMAP:
+ return "PASS_NORMAMAP";
+ case PASS_NORMMAP_RIGGED:
+ return "PASS_NORMMAP_RIGGED";
+ case PASS_NORMMAP_BLEND:
+ return "PASS_NORMMAP_BLEND";
+ case PASS_NORMMAP_BLEND_RIGGED:
+ return "PASS_NORMMAP_BLEND_RIGGED";
+ case PASS_NORMMAP_MASK:
+ return "PASS_NORMMAP_MASK";
+ case PASS_NORMMAP_MASK_RIGGED:
+ return "PASS_NORMMAP_MASK_RIGGED";
+ case PASS_NORMMAP_EMISSIVE:
+ return "PASS_NORMMAP_EMISSIVE";
+ case PASS_NORMMAP_EMISSIVE_RIGGED:
+ return "PASS_NORMMAP_EMISSIVE_RIGGED";
+ case PASS_NORMSPEC:
+ return "PASS_NORMSPEC";
+ case PASS_NORMSPEC_RIGGED:
+ return "PASS_NORMSPEC_RIGGED";
+ case PASS_NORMSPEC_BLEND:
+ return "PASS_NORMSPEC_BLEND";
+ case PASS_NORMSPEC_BLEND_RIGGED:
+ return "PASS_NORMSPEC_BLEND_RIGGED";
+ case PASS_NORMSPEC_MASK:
+ return "PASS_NORMSPEC_MASK";
+ case PASS_NORMSPEC_MASK_RIGGED:
+ return "PASS_NORMSPEC_MASK_RIGGED";
+ case PASS_NORMSPEC_EMISSIVE:
+ return "PASS_NORMSPEC_EMISSIVE";
+ case PASS_NORMSPEC_EMISSIVE_RIGGED:
+ return "PASS_NORMSPEC_EMISSIVE_RIGGED";
+ case PASS_GLOW:
+ return "PASS_GLOW";
+ case PASS_GLOW_RIGGED:
+ return "PASS_GLOW_RIGGED";
+ case PASS_ALPHA:
+ return "PASS_ALPHA";
+ case PASS_ALPHA_RIGGED:
+ return "PASS_ALPHA_RIGGED";
+ case PASS_ALPHA_MASK:
+ return "PASS_ALPHA_MASK";
+ case PASS_ALPHA_MASK_RIGGED:
+ return "PASS_ALPHA_MASK_RIGGED";
+ case PASS_FULLBRIGHT_ALPHA_MASK:
+ return "PASS_FULLBRIGHT_ALPHA_MASK";
+ case PASS_FULLBRIGHT_ALPHA_MASK_RIGGED:
+ return "PASS_FULLBRIGHT_ALPHA_MASK_RIGGED";
+ case PASS_ALPHA_INVISIBLE:
+ return "PASS_ALPHA_INVISIBLE";
+ case PASS_ALPHA_INVISIBLE_RIGGED:
+ return "PASS_ALPHA_INVISIBLE_RIGGED";
+ case PASS_GLTF_PBR:
+ return "PASS_GLTF_PBR";
+ case PASS_GLTF_PBR_RIGGED:
+ return "PASS_GLTF_PBR_RIGGED";
+ case PASS_GLTF_PBR_ALPHA_MASK:
+ return "PASS_GLTF_PBR_ALPHA_MASK";
+ case PASS_GLTF_PBR_ALPHA_MASK_RIGGED:
+ return "PASS_GLTF_PBR_ALPHA_MASK_RIGGED";
+ default:
+ return "Unknown pass";
+ }
+ }
+ #else
+ static inline const char* lookupPass(U32 pass) { return ""; }
+ #endif
+
LLRenderPass(const U32 type);
virtual ~LLRenderPass();
/*virtual*/ LLViewerTexture* getDebugTexture() { return NULL; }
@@ -201,15 +349,45 @@ public:
void resetDrawOrders() { }
static void applyModelMatrix(const LLDrawInfo& params);
- virtual void pushBatches(U32 type, U32 mask, BOOL texture = TRUE, BOOL batch_textures = FALSE);
- virtual void pushRiggedBatches(U32 type, U32 mask, BOOL texture = TRUE, BOOL batch_textures = FALSE);
- virtual void pushMaskBatches(U32 type, U32 mask, BOOL texture = TRUE, BOOL batch_textures = FALSE);
- virtual void pushRiggedMaskBatches(U32 type, U32 mask, BOOL texture = TRUE, BOOL batch_textures = FALSE);
- virtual void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures = FALSE);
+ // Use before a non-GLTF batch if it is interleaved with GLTF batches that share the same shader
+ static void resetGLTFTextureTransform();
+ void pushBatches(U32 type, bool texture = true, bool batch_textures = false);
+ void pushUntexturedBatches(U32 type);
+
+ void pushRiggedBatches(U32 type, bool texture = true, bool batch_textures = false);
+ void pushUntexturedRiggedBatches(U32 type);
+
+ // push full GLTF batches
+ // assumes draw infos of given type have valid GLTF materials
+ void pushGLTFBatches(U32 type);
+
+ // like pushGLTFBatches, but will not bind textures or set up texture transforms
+ void pushUntexturedGLTFBatches(U32 type);
+
+ // helper function for dispatching to textured or untextured pass based on bool
+ void pushGLTFBatches(U32 type, bool textured);
+
+
+ // rigged variants of above
+ void pushRiggedGLTFBatches(U32 type);
+ void pushRiggedGLTFBatches(U32 type, bool textured);
+ void pushUntexturedRiggedGLTFBatches(U32 type);
+
+ // push a single GLTF draw call
+ void pushGLTFBatch(LLDrawInfo& params);
+ void pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId);
+ void pushUntexturedGLTFBatch(LLDrawInfo& params);
+ void pushUntexturedRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId);
+
+ void pushMaskBatches(U32 type, bool texture = true, bool batch_textures = false);
+ void pushRiggedMaskBatches(U32 type, bool texture = true, bool batch_textures = false);
+ void pushBatch(LLDrawInfo& params, bool texture, bool batch_textures = false);
+ void pushUntexturedBatch(LLDrawInfo& params);
+ void pushBumpBatch(LLDrawInfo& params, bool texture, bool batch_textures = false);
static bool uploadMatrixPalette(LLDrawInfo& params);
static bool uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo);
- virtual void renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE);
- virtual void renderRiggedGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE);
+ virtual void renderGroup(LLSpatialGroup* group, U32 type, bool texture = true);
+ virtual void renderRiggedGroup(LLSpatialGroup* group, U32 type, bool texture = true);
};
class LLFacePool : public LLDrawPool
@@ -251,6 +429,9 @@ public:
BOOL isFacePool() { return TRUE; }
+ // call drawIndexed on every draw face
+ void pushFaceGeometry();
+
friend class LLFace;
friend class LLPipeline;
public:
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index ab1ac7e30c..41dc95a8cb 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -49,13 +49,14 @@
#include "llspatialpartition.h"
#include "llglcommonfunc.h"
#include "llvoavatar.h"
-#include "llperfstats.h"
+
+#include "llenvironment.h"
BOOL LLDrawPoolAlpha::sShowDebugAlpha = FALSE;
#define current_shader (LLGLSLShader::sCurBoundShaderPtr)
-static BOOL deferred_render = FALSE;
+LLVector4 LLDrawPoolAlpha::sWaterPlane;
// minimum alpha before discarding a fragment
static const F32 MINIMUM_ALPHA = 0.004f; // ~ 1/255
@@ -91,25 +92,36 @@ S32 LLDrawPoolAlpha::getNumPostDeferredPasses()
}
// set some common parameters on the given shader to prepare for alpha rendering
-static void prepare_alpha_shader(LLGLSLShader* shader, bool textureGamma, bool deferredEnvironment)
+static void prepare_alpha_shader(LLGLSLShader* shader, bool textureGamma, bool deferredEnvironment, F32 water_sign)
{
static LLCachedControl<F32> displayGamma(gSavedSettings, "RenderDeferredDisplayGamma");
F32 gamma = displayGamma;
+ static LLStaticHashedString waterSign("waterSign");
+
// Does this deferred shader need environment uniforms set such as sun_dir, etc. ?
// NOTE: We don't actually need a gbuffer since we are doing forward rendering (for transparency) post deferred rendering
// TODO: bindDeferredShader() probably should have the updating of the environment uniforms factored out into updateShaderEnvironmentUniforms()
// i.e. shaders\class1\deferred\alphaF.glsl
if (deferredEnvironment)
{
- gPipeline.bindDeferredShader( *shader );
+ shader->mCanBindFast = false;
+ }
+
+ shader->bind();
+ shader->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f / 2.2f));
+
+ if (LLPipeline::sRenderingHUDs)
+ { // for HUD attachments, only the pre-water pass is executed and we never want to clip anything
+ LLVector4 near_clip(0, 0, -1, 0);
+ shader->uniform1f(waterSign, 1.f);
+ shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, near_clip.mV);
}
else
{
- shader->bind();
+ shader->uniform1f(waterSign, water_sign);
+ shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, LLDrawPoolAlpha::sWaterPlane.mV);
}
- shader->uniform1i(LLShaderMgr::NO_ATMO, (LLPipeline::sRenderingHUDs) ? 1 : 0);
- shader->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f / 2.2f));
if (LLPipeline::sImpostorRender)
{
@@ -127,48 +139,86 @@ static void prepare_alpha_shader(LLGLSLShader* shader, bool textureGamma, bool d
//also prepare rigged variant
if (shader->mRiggedVariant && shader->mRiggedVariant != shader)
{
- prepare_alpha_shader(shader->mRiggedVariant, textureGamma, deferredEnvironment);
+ prepare_alpha_shader(shader->mRiggedVariant, textureGamma, deferredEnvironment, water_sign);
}
}
+extern BOOL gCubeSnapshot;
+
void LLDrawPoolAlpha::renderPostDeferred(S32 pass)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- deferred_render = TRUE;
+
+ if (LLPipeline::isWaterClip() && getType() == LLDrawPool::POOL_ALPHA_PRE_WATER)
+ { // don't render alpha objects on the other side of the water plane if water is opaque
+ return;
+ }
+
+ F32 water_sign = 1.f;
+
+ if (getType() == LLDrawPool::POOL_ALPHA_PRE_WATER)
+ {
+ water_sign = -1.f;
+ }
+
+ if (LLPipeline::sUnderWaterRender)
+ {
+ water_sign *= -1.f;
+ }
// prepare shaders
- emissive_shader = (LLPipeline::sRenderDeferred) ? &gDeferredEmissiveProgram :
- (LLPipeline::sUnderWaterRender) ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram;
- prepare_alpha_shader(emissive_shader, true, false);
+ llassert(LLPipeline::sRenderDeferred);
+
+ emissive_shader = &gDeferredEmissiveProgram;
+ prepare_alpha_shader(emissive_shader, true, false, water_sign);
+
+ pbr_emissive_shader = &gPBRGlowProgram;
+ prepare_alpha_shader(pbr_emissive_shader, true, false, water_sign);
+
- fullbright_shader = (LLPipeline::sImpostorRender) ? &gDeferredFullbrightAlphaMaskProgram :
- (LLPipeline::sUnderWaterRender) ? &gDeferredFullbrightWaterProgram : &gDeferredFullbrightAlphaMaskProgram;
- prepare_alpha_shader(fullbright_shader, true, false);
+ fullbright_shader =
+ (LLPipeline::sImpostorRender) ? &gDeferredFullbrightAlphaMaskProgram :
+ (LLPipeline::sRenderingHUDs) ? &gHUDFullbrightAlphaMaskAlphaProgram :
+ &gDeferredFullbrightAlphaMaskAlphaProgram;
+ prepare_alpha_shader(fullbright_shader, true, true, water_sign);
- simple_shader = (LLPipeline::sImpostorRender) ? &gDeferredAlphaImpostorProgram :
- (LLPipeline::sUnderWaterRender) ? &gDeferredAlphaWaterProgram : &gDeferredAlphaProgram;
- prepare_alpha_shader(simple_shader, false, true); //prime simple shader (loads shadow relevant uniforms)
+ simple_shader =
+ (LLPipeline::sImpostorRender) ? &gDeferredAlphaImpostorProgram :
+ (LLPipeline::sRenderingHUDs) ? &gHUDAlphaProgram :
+ &gDeferredAlphaProgram;
- for (int i = 0; i < LLMaterial::SHADER_COUNT; ++i)
+ prepare_alpha_shader(simple_shader, false, true, water_sign); //prime simple shader (loads shadow relevant uniforms)
+
+ LLGLSLShader* materialShader = gDeferredMaterialProgram;
+ for (int i = 0; i < LLMaterial::SHADER_COUNT*2; ++i)
{
- prepare_alpha_shader(LLPipeline::sUnderWaterRender ? &gDeferredMaterialWaterProgram[i] : &gDeferredMaterialProgram[i], false, false); // note: bindDeferredShader will get called during render loop for materials
+ prepare_alpha_shader(&materialShader[i], false, true, water_sign);
}
- // first pass, render rigged objects only and render to depth buffer
- forwardRender(true);
+ pbr_shader =
+ (LLPipeline::sRenderingHUDs) ? &gHUDPBRAlphaProgram :
+ &gDeferredPBRAlphaProgram;
+
+ prepare_alpha_shader(pbr_shader, false, true, water_sign);
+
+ // explicitly unbind here so render loop doesn't make assumptions about the last shader
+ // already being setup for rendering
+ LLGLSLShader::unbind();
+
+ if (!LLPipeline::sRenderingHUDs)
+ {
+ // first pass, render rigged objects only and render to depth buffer
+ forwardRender(true);
+ }
// second pass, regular forward alpha rendering
forwardRender();
// final pass, render to depth for depth of field effects
- if (!LLPipeline::sImpostorRender && gSavedSettings.getBOOL("RenderDepthOfField"))
+ if (!LLPipeline::sImpostorRender && gSavedSettings.getBOOL("RenderDepthOfField") && !gCubeSnapshot && !LLPipeline::sRenderingHUDs && getType() == LLDrawPool::POOL_ALPHA_POST_WATER)
{
//update depth buffer sampler
- gPipeline.mScreen.flush();
- gPipeline.mDeferredDepth.copyContents(gPipeline.mDeferredScreen, 0, 0, gPipeline.mDeferredScreen.getWidth(), gPipeline.mDeferredScreen.getHeight(),
- 0, 0, gPipeline.mDeferredDepth.getWidth(), gPipeline.mDeferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST);
- gPipeline.mDeferredDepth.bindTarget();
- simple_shader = fullbright_shader = &gObjectFullbrightAlphaMaskProgram;
+ simple_shader = fullbright_shader = &gDeferredFullbrightAlphaMaskProgram;
simple_shader->bind();
simple_shader->setMinimumAlpha(0.33f);
@@ -181,60 +231,8 @@ void LLDrawPoolAlpha::renderPostDeferred(S32 pass)
renderAlpha(getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2,
true); // <--- discard mostly transparent faces
- gPipeline.mDeferredDepth.flush();
- gPipeline.mScreen.bindTarget();
gGL.setColorMask(true, false);
}
-
- deferred_render = FALSE;
-}
-
-//set some generic parameters for forward (non-deferred) rendering
-static void prepare_forward_shader(LLGLSLShader* shader, F32 minimum_alpha)
-{
- shader->bind();
- shader->setMinimumAlpha(minimum_alpha);
- shader->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0);
-
- //also prepare rigged variant
- if (shader->mRiggedVariant && shader->mRiggedVariant != shader)
- {
- prepare_forward_shader(shader->mRiggedVariant, minimum_alpha);
- }
-}
-
-void LLDrawPoolAlpha::render(S32 pass)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
-
- simple_shader = (LLPipeline::sImpostorRender) ? &gObjectSimpleImpostorProgram :
- (LLPipeline::sUnderWaterRender) ? &gObjectSimpleWaterProgram : &gObjectSimpleAlphaMaskProgram;
-
- fullbright_shader = (LLPipeline::sImpostorRender) ? &gObjectFullbrightAlphaMaskProgram :
- (LLPipeline::sUnderWaterRender) ? &gObjectFullbrightWaterProgram : &gObjectFullbrightAlphaMaskProgram;
-
- emissive_shader = (LLPipeline::sImpostorRender) ? &gObjectEmissiveProgram :
- (LLPipeline::sUnderWaterRender) ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram;
-
- F32 minimum_alpha = MINIMUM_ALPHA;
- if (LLPipeline::sImpostorRender)
- {
- minimum_alpha = MINIMUM_IMPOSTOR_ALPHA;
- }
-
- prepare_forward_shader(fullbright_shader, minimum_alpha);
- prepare_forward_shader(simple_shader, minimum_alpha);
-
- for (int i = 0; i < LLMaterial::SHADER_COUNT; ++i)
- {
- prepare_forward_shader(LLPipeline::sUnderWaterRender ? &gDeferredMaterialWaterProgram[i] : &gDeferredMaterialProgram[i], minimum_alpha);
- }
-
- //first pass -- rigged only and drawn to depth buffer
- forwardRender(true);
-
- //second pass -- non-rigged, no depth buffer writes
- forwardRender();
}
void LLDrawPoolAlpha::forwardRender(bool rigged)
@@ -246,11 +244,13 @@ void LLDrawPoolAlpha::forwardRender(bool rigged)
//enable writing to alpha for emissive effects
gGL.setColorMask(true, true);
- bool write_depth = rigged ||
+ bool write_depth = rigged ||
LLDrawPoolWater::sSkipScreenCopy
// we want depth written so that rendered alpha will
// contribute to the alpha mask used for impostors
- || LLPipeline::sImpostorRenderAlphaDepthPass;
+ || LLPipeline::sImpostorRenderAlphaDepthPass
+ || getType() == LLDrawPoolAlpha::POOL_ALPHA_PRE_WATER; // needed for accurate water fog
+
LLGLDepthTest depth(GL_TRUE, write_depth ? GL_TRUE : GL_FALSE);
@@ -281,49 +281,48 @@ void LLDrawPoolAlpha::renderDebugAlpha()
{
gHighlightProgram.bind();
gGL.diffuseColor4f(1, 0, 0, 1);
+ gGL.getTexUnit(0)->bindFast(LLViewerFetchedTexture::getSmokeImage());
- LLViewerFetchedTexture::sSmokeImagep->addTextureStats(1024.f * 1024.f);
- gGL.getTexUnit(0)->bindFast(LLViewerFetchedTexture::sSmokeImagep);
-
- renderAlphaHighlight(LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_TEXCOORD0);
+ renderAlphaHighlight();
- pushBatches(LLRenderPass::PASS_ALPHA_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
- pushBatches(LLRenderPass::PASS_ALPHA_INVISIBLE, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
+ pushUntexturedBatches(LLRenderPass::PASS_ALPHA_MASK);
+ pushUntexturedBatches(LLRenderPass::PASS_ALPHA_INVISIBLE);
// Material alpha mask
gGL.diffuseColor4f(0, 0, 1, 1);
- pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
- pushBatches(LLRenderPass::PASS_NORMMAP_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
- pushBatches(LLRenderPass::PASS_SPECMAP_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
- pushBatches(LLRenderPass::PASS_NORMSPEC_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
- pushBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
+ pushUntexturedBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK);
+ pushUntexturedBatches(LLRenderPass::PASS_NORMMAP_MASK);
+ pushUntexturedBatches(LLRenderPass::PASS_SPECMAP_MASK);
+ pushUntexturedBatches(LLRenderPass::PASS_NORMSPEC_MASK);
+ pushUntexturedBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK);
+ pushUntexturedBatches(LLRenderPass::PASS_GLTF_PBR_ALPHA_MASK);
gGL.diffuseColor4f(0, 1, 0, 1);
- pushBatches(LLRenderPass::PASS_INVISIBLE, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
+ pushUntexturedBatches(LLRenderPass::PASS_INVISIBLE);
gHighlightProgram.mRiggedVariant->bind();
gGL.diffuseColor4f(1, 0, 0, 1);
- pushRiggedBatches(LLRenderPass::PASS_ALPHA_MASK_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
- pushRiggedBatches(LLRenderPass::PASS_ALPHA_INVISIBLE_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
+ pushRiggedBatches(LLRenderPass::PASS_ALPHA_MASK_RIGGED, false);
+ pushRiggedBatches(LLRenderPass::PASS_ALPHA_INVISIBLE_RIGGED, false);
// Material alpha mask
gGL.diffuseColor4f(0, 0, 1, 1);
- pushRiggedBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
- pushRiggedBatches(LLRenderPass::PASS_NORMMAP_MASK_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
- pushRiggedBatches(LLRenderPass::PASS_SPECMAP_MASK_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
- pushRiggedBatches(LLRenderPass::PASS_NORMSPEC_MASK_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
- pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
+ pushRiggedBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK_RIGGED, false);
+ pushRiggedBatches(LLRenderPass::PASS_NORMMAP_MASK_RIGGED, false);
+ pushRiggedBatches(LLRenderPass::PASS_SPECMAP_MASK_RIGGED, false);
+ pushRiggedBatches(LLRenderPass::PASS_NORMSPEC_MASK_RIGGED, false);
+ pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, false);
+ pushRiggedBatches(LLRenderPass::PASS_GLTF_PBR_ALPHA_MASK_RIGGED, false);
gGL.diffuseColor4f(0, 1, 0, 1);
- pushRiggedBatches(LLRenderPass::PASS_INVISIBLE_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
+ pushRiggedBatches(LLRenderPass::PASS_INVISIBLE_RIGGED, false);
LLGLSLShader::sCurBoundShaderPtr->unbind();
}
}
-void LLDrawPoolAlpha::renderAlphaHighlight(U32 mask)
+void LLDrawPoolAlpha::renderAlphaHighlight()
{
for (int pass = 0; pass < 2; ++pass)
{ //two passes, one rigged and one not
@@ -341,25 +340,10 @@ void LLDrawPoolAlpha::renderAlphaHighlight(U32 mask)
{
LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[LLRenderPass::PASS_ALPHA+pass]; // <-- hacky + pass to use PASS_ALPHA_RIGGED on second pass
- std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{}; // Render time Stats collection
for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k)
{
LLDrawInfo& params = **k;
- if(params.mFace)
- {
- LLViewerObject* vobj = (LLViewerObject *)params.mFace->getViewerObject();
- if(vobj && vobj->isAttachment())
- {
- trackAttachments( vobj, params.mFace->isState(LLFace::RIGGED), &ratPtr );
- }
- }
-
- if (params.mParticle)
- {
- continue;
- }
-
bool rigged = (params.mAvatar != nullptr);
gHighlightProgram.bind(rigged);
gGL.diffuseColor4f(1, 0, 0, 1);
@@ -379,12 +363,8 @@ void LLDrawPoolAlpha::renderAlphaHighlight(U32 mask)
}
LLRenderPass::applyModelMatrix(params);
- if (params.mGroup)
- {
- params.mGroup->rebuildMesh();
- }
- params.mVertexBuffer->setBufferFast(rigged ? mask | LLVertexBuffer::MAP_WEIGHT4 : mask);
- params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
+ params.mVertexBuffer->setBuffer();
+ params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
}
}
}
@@ -411,71 +391,83 @@ inline bool IsEmissive(LLDrawInfo& params)
inline void Draw(LLDrawInfo* draw, U32 mask)
{
- draw->mVertexBuffer->setBufferFast(mask);
+ draw->mVertexBuffer->setBuffer();
LLRenderPass::applyModelMatrix(*draw);
- draw->mVertexBuffer->drawRangeFast(draw->mDrawMode, draw->mStart, draw->mEnd, draw->mCount, draw->mOffset);
+ draw->mVertexBuffer->drawRange(LLRender::TRIANGLES, draw->mStart, draw->mEnd, draw->mCount, draw->mOffset);
}
bool LLDrawPoolAlpha::TexSetup(LLDrawInfo* draw, bool use_material)
{
bool tex_setup = false;
- if (deferred_render && use_material && current_shader)
+ if (draw->mGLTFMaterial)
{
- if (draw->mNormalMap)
- {
- draw->mNormalMap->addTextureStats(draw->mVSize);
- current_shader->bindTexture(LLShaderMgr::BUMP_MAP, draw->mNormalMap);
- }
-
- if (draw->mSpecularMap)
- {
- draw->mSpecularMap->addTextureStats(draw->mVSize);
- current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, draw->mSpecularMap);
- }
+ if (draw->mTextureMatrix)
+ {
+ tex_setup = true;
+ gGL.getTexUnit(0)->activate();
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.loadMatrix((GLfloat*)draw->mTextureMatrix->mMatrix);
+ gPipeline.mTextureMatrixOps++;
+ }
}
- else if (current_shader == simple_shader || current_shader == simple_shader->mRiggedVariant)
+ else
{
- current_shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep);
- current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep);
- }
- if (draw->mTextureList.size() > 1)
- {
- for (U32 i = 0; i < draw->mTextureList.size(); ++i)
- {
- if (draw->mTextureList[i].notNull())
- {
- gGL.getTexUnit(i)->bindFast(draw->mTextureList[i]);
- }
- }
- }
- else
- { //not batching textures or batch has only 1 texture -- might need a texture matrix
- if (draw->mTexture.notNull())
- {
- if (use_material)
- {
- current_shader->bindTexture(LLShaderMgr::DIFFUSE_MAP, draw->mTexture);
- }
- else
- {
- gGL.getTexUnit(0)->bindFast(draw->mTexture);
- }
+ if (!LLPipeline::sRenderingHUDs && use_material && current_shader)
+ {
+ if (draw->mNormalMap)
+ {
+ current_shader->bindTexture(LLShaderMgr::BUMP_MAP, draw->mNormalMap);
+ }
- if (draw->mTextureMatrix)
- {
- tex_setup = true;
- gGL.getTexUnit(0)->activate();
- gGL.matrixMode(LLRender::MM_TEXTURE);
- gGL.loadMatrix((GLfloat*) draw->mTextureMatrix->mMatrix);
- gPipeline.mTextureMatrixOps++;
- }
- }
- else
- {
- gGL.getTexUnit(0)->unbindFast(LLTexUnit::TT_TEXTURE);
- }
- }
+ if (draw->mSpecularMap)
+ {
+ current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, draw->mSpecularMap);
+ }
+ }
+ else if (current_shader == simple_shader || current_shader == simple_shader->mRiggedVariant)
+ {
+ current_shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep);
+ current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep);
+ }
+ if (draw->mTextureList.size() > 1)
+ {
+ for (U32 i = 0; i < draw->mTextureList.size(); ++i)
+ {
+ if (draw->mTextureList[i].notNull())
+ {
+ gGL.getTexUnit(i)->bindFast(draw->mTextureList[i]);
+ }
+ }
+ }
+ else
+ { //not batching textures or batch has only 1 texture -- might need a texture matrix
+ if (draw->mTexture.notNull())
+ {
+ if (use_material)
+ {
+ current_shader->bindTexture(LLShaderMgr::DIFFUSE_MAP, draw->mTexture);
+ }
+ else
+ {
+ gGL.getTexUnit(0)->bindFast(draw->mTexture);
+ }
+
+ if (draw->mTextureMatrix)
+ {
+ tex_setup = true;
+ gGL.getTexUnit(0)->activate();
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.loadMatrix((GLfloat*)draw->mTextureMatrix->mMatrix);
+ gPipeline.mTextureMatrixOps++;
+ }
+ }
+ else
+ {
+ gGL.getTexUnit(0)->unbindFast(LLTexUnit::TT_TEXTURE);
+ }
+ }
+ }
return tex_setup;
}
@@ -491,15 +483,15 @@ void LLDrawPoolAlpha::RestoreTexSetup(bool tex_setup)
}
}
-void LLDrawPoolAlpha::drawEmissive(U32 mask, LLDrawInfo* draw)
+void LLDrawPoolAlpha::drawEmissive(LLDrawInfo* draw)
{
LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, 1.f);
- draw->mVertexBuffer->setBufferFast((mask & ~LLVertexBuffer::MAP_COLOR) | LLVertexBuffer::MAP_EMISSIVE);
- draw->mVertexBuffer->drawRangeFast(draw->mDrawMode, draw->mStart, draw->mEnd, draw->mCount, draw->mOffset);
+ draw->mVertexBuffer->setBuffer();
+ draw->mVertexBuffer->drawRange(LLRender::TRIANGLES, draw->mStart, draw->mEnd, draw->mCount, draw->mOffset);
}
-void LLDrawPoolAlpha::renderEmissives(U32 mask, std::vector<LLDrawInfo*>& emissives)
+void LLDrawPoolAlpha::renderEmissives(std::vector<LLDrawInfo*>& emissives)
{
emissive_shader->bind();
emissive_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, 1.f);
@@ -507,12 +499,26 @@ void LLDrawPoolAlpha::renderEmissives(U32 mask, std::vector<LLDrawInfo*>& emissi
for (LLDrawInfo* draw : emissives)
{
bool tex_setup = TexSetup(draw, false);
- drawEmissive(mask, draw);
+ drawEmissive(draw);
RestoreTexSetup(tex_setup);
}
}
-void LLDrawPoolAlpha::renderRiggedEmissives(U32 mask, std::vector<LLDrawInfo*>& emissives)
+void LLDrawPoolAlpha::renderPbrEmissives(std::vector<LLDrawInfo*>& emissives)
+{
+ pbr_emissive_shader->bind();
+
+ for (LLDrawInfo* draw : emissives)
+ {
+ llassert(draw->mGLTFMaterial);
+ LLGLDisable cull_face(draw->mGLTFMaterial->mDoubleSided ? GL_CULL_FACE : 0);
+ draw->mGLTFMaterial->bind(draw->mTexture);
+ draw->mVertexBuffer->setBuffer();
+ draw->mVertexBuffer->drawRange(LLRender::TRIANGLES, draw->mStart, draw->mEnd, draw->mCount, draw->mOffset);
+ }
+}
+
+void LLDrawPoolAlpha::renderRiggedEmissives(std::vector<LLDrawInfo*>& emissives)
{
LLGLDepthTest depth(GL_TRUE, GL_FALSE); //disable depth writes since "emissive" is additive so sorting doesn't matter
LLGLSLShader* shader = emissive_shader->mRiggedVariant;
@@ -522,17 +528,9 @@ void LLDrawPoolAlpha::renderRiggedEmissives(U32 mask, std::vector<LLDrawInfo*>&
LLVOAvatar* lastAvatar = nullptr;
U64 lastMeshId = 0;
- mask |= LLVertexBuffer::MAP_WEIGHT4;
-
- std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{}; // Render time Stats collection
for (LLDrawInfo* draw : emissives)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("Emissives");
- auto vobj = draw->mFace?draw->mFace->getViewerObject():nullptr;
- if(vobj && vobj->isAttachment())
- {
- trackAttachments( vobj, draw->mFace->isState(LLFace::RIGGED), &ratPtr );
- }
bool tex_setup = TexSetup(draw, false);
if (lastAvatar != draw->mAvatar || lastMeshId != draw->mSkinInfo->mHash)
@@ -544,11 +542,38 @@ void LLDrawPoolAlpha::renderRiggedEmissives(U32 mask, std::vector<LLDrawInfo*>&
lastAvatar = draw->mAvatar;
lastMeshId = draw->mSkinInfo->mHash;
}
- drawEmissive(mask, draw);
+ drawEmissive(draw);
RestoreTexSetup(tex_setup);
}
}
+void LLDrawPoolAlpha::renderRiggedPbrEmissives(std::vector<LLDrawInfo*>& emissives)
+{
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE); //disable depth writes since "emissive" is additive so sorting doesn't matter
+ pbr_emissive_shader->bind(true);
+
+ LLVOAvatar* lastAvatar = nullptr;
+ U64 lastMeshId = 0;
+
+ for (LLDrawInfo* draw : emissives)
+ {
+ if (lastAvatar != draw->mAvatar || lastMeshId != draw->mSkinInfo->mHash)
+ {
+ if (!uploadMatrixPalette(*draw))
+ { // failed to upload matrix palette, skip rendering
+ continue;
+ }
+ lastAvatar = draw->mAvatar;
+ lastMeshId = draw->mSkinInfo->mHash;
+ }
+
+ LLGLDisable cull_face(draw->mGLTFMaterial->mDoubleSided ? GL_CULL_FACE : 0);
+ draw->mGLTFMaterial->bind(draw->mTexture);
+ draw->mVertexBuffer->setBuffer();
+ draw->mVertexBuffer->drawRange(LLRender::TRIANGLES, draw->mStart, draw->mEnd, draw->mCount, draw->mOffset);
+ }
+}
+
void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
@@ -572,6 +597,16 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
begin = gPipeline.beginAlphaGroups();
end = gPipeline.endAlphaGroups();
}
+
+ LLEnvironment& env = LLEnvironment::instance();
+ F32 water_height = env.getWaterHeight();
+
+ bool above_water = getType() == LLDrawPool::POOL_ALPHA_POST_WATER;
+ if (LLPipeline::sUnderWaterRender)
+ {
+ above_water = !above_water;
+ }
+
for (LLCullResult::sg_iterator i = begin; i != end; ++i)
{
@@ -583,22 +618,46 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
if (group->getSpatialPartition()->mRenderByGroup &&
!group->isDead())
{
+
+ LLSpatialBridge* bridge = group->getSpatialPartition()->asBridge();
+ const LLVector4a* ext = bridge ? bridge->getSpatialExtents() : group->getExtents();
+
+ if (!LLPipeline::sRenderingHUDs) // ignore above/below water for HUD render
+ {
+ if (above_water)
+ { // reject any spatial groups that have no part above water
+ if (ext[1].getF32ptr()[2] < water_height)
+ {
+ continue;
+ }
+ }
+ else
+ { // reject any spatial groups that he no part below water
+ if (ext[0].getF32ptr()[2] > water_height)
+ {
+ continue;
+ }
+ }
+ }
+
static std::vector<LLDrawInfo*> emissives;
static std::vector<LLDrawInfo*> rigged_emissives;
+ static std::vector<LLDrawInfo*> pbr_emissives;
+ static std::vector<LLDrawInfo*> pbr_rigged_emissives;
+
emissives.resize(0);
rigged_emissives.resize(0);
+ pbr_emissives.resize(0);
+ pbr_rigged_emissives.resize(0);
bool is_particle_or_hud_particle = group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_PARTICLE
|| group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_HUD_PARTICLE;
- bool draw_glow_for_this_partition = mShaderLevel > 0; // no shaders = no glow.
-
bool disable_cull = is_particle_or_hud_particle;
LLGLDisable cull(disable_cull ? GL_CULL_FACE : 0);
LLSpatialGroup::drawmap_elem_t& draw_info = rigged ? group->mDrawMap[LLRenderPass::PASS_ALPHA_RIGGED] : group->mDrawMap[LLRenderPass::PASS_ALPHA];
- std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{}; // Render time Stats collection
for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k)
{
LLDrawInfo& params = **k;
@@ -607,81 +666,73 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
continue;
}
- LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("ra - push batch")
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("ra - push batch");
- U32 have_mask = params.mVertexBuffer->getTypeMask() & mask;
- if (have_mask != mask)
- { //FIXME!
- LL_WARNS_ONCE() << "Missing required components, expected mask: " << mask
- << " present: " << have_mask
- << ". Skipping render batch." << LL_ENDL;
- continue;
- }
+ LLRenderPass::applyModelMatrix(params);
- if(params.mFace)
- {
- LLViewerObject* vobj = (LLViewerObject *)params.mFace->getViewerObject();
+ LLMaterial* mat = NULL;
+ LLGLTFMaterial *gltf_mat = params.mGLTFMaterial;
+
+ LLGLDisable cull_face(gltf_mat && gltf_mat->mDoubleSided ? GL_CULL_FACE : 0);
- if(vobj && vobj->isAttachment())
+ if (gltf_mat && gltf_mat->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_BLEND)
+ {
+ target_shader = pbr_shader;
+ if (params.mAvatar != nullptr)
{
- trackAttachments( vobj, params.mFace->isState(LLFace::RIGGED), &ratPtr );
+ target_shader = target_shader->mRiggedVariant;
}
- }
- if(depth_only)
- {
- // when updating depth buffer, discard faces that are more than 90% transparent
- LLFace* face = params.mFace;
- if(face)
- {
- const LLTextureEntry* tep = face->getTextureEntry();
- if(tep)
- { // don't render faces that are more than 90% transparent
- if(tep->getColor().mV[3] < MINIMUM_IMPOSTOR_ALPHA)
- continue;
- }
- }
- }
-
- LLRenderPass::applyModelMatrix(params);
+ // shader must be bound before LLGLTFMaterial::bind
+ if (current_shader != target_shader)
+ {
+ gPipeline.bindDeferredShaderFast(*target_shader);
+ }
- LLMaterial* mat = NULL;
+ params.mGLTFMaterial->bind(params.mTexture);
+ }
+ else
+ {
+ mat = LLPipeline::sRenderingHUDs ? nullptr : params.mMaterial;
- if (deferred_render)
- {
- mat = params.mMaterial;
- }
-
- if (params.mFullbright)
- {
- // Turn off lighting if it hasn't already been so.
- if (light_enabled || !initialized_lighting)
- {
- initialized_lighting = TRUE;
- target_shader = fullbright_shader;
-
- light_enabled = FALSE;
- }
- }
- // Turn on lighting if it isn't already.
- else if (!light_enabled || !initialized_lighting)
- {
- initialized_lighting = TRUE;
- target_shader = simple_shader;
- light_enabled = TRUE;
- }
+ if (params.mFullbright)
+ {
+ // Turn off lighting if it hasn't already been so.
+ if (light_enabled || !initialized_lighting)
+ {
+ initialized_lighting = TRUE;
+ target_shader = fullbright_shader;
- if (deferred_render && mat)
- {
- U32 mask = params.mShaderMask;
+ light_enabled = FALSE;
+ }
+ }
+ // Turn on lighting if it isn't already.
+ else if (!light_enabled || !initialized_lighting)
+ {
+ initialized_lighting = TRUE;
+ target_shader = simple_shader;
+ light_enabled = TRUE;
+ }
- llassert(mask < LLMaterial::SHADER_COUNT);
- target_shader = &(gDeferredMaterialProgram[mask]);
+ if (LLPipeline::sRenderingHUDs)
+ {
+ target_shader = fullbright_shader;
+ }
+ else if (mat)
+ {
+ U32 mask = params.mShaderMask;
- if (LLPipeline::sUnderWaterRender)
- {
- target_shader = &(gDeferredMaterialWaterProgram[mask]);
- }
+ llassert(mask < LLMaterial::SHADER_COUNT);
+ target_shader = &(gDeferredMaterialProgram[mask]);
+ }
+ else if (!params.mFullbright)
+ {
+ target_shader = simple_shader;
+ }
+ else
+ {
+ target_shader = fullbright_shader;
+ }
if (params.mAvatar != nullptr)
{
@@ -689,55 +740,41 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
target_shader = target_shader->mRiggedVariant;
}
- if (current_shader != target_shader)
- {
- gPipeline.bindDeferredShader(*target_shader);
- }
- }
- else if (!params.mFullbright)
- {
- target_shader = simple_shader;
- }
- else
- {
- target_shader = fullbright_shader;
- }
-
- if (params.mAvatar != nullptr)
- {
- target_shader = target_shader->mRiggedVariant;
- }
+ if (current_shader != target_shader)
+ {// If we need shaders, and we're not ALREADY using the proper shader, then bind it
+ // (this way we won't rebind shaders unnecessarily).
+ gPipeline.bindDeferredShaderFast(*target_shader);
- if (current_shader != target_shader)
- {// If we need shaders, and we're not ALREADY using the proper shader, then bind it
- // (this way we won't rebind shaders unnecessarily).
- target_shader->bind();
- }
+ if (params.mFullbright)
+ { // make sure the bind the exposure map for fullbright shaders so they can cancel out exposure
+ S32 channel = target_shader->enableTexture(LLShaderMgr::EXPOSURE_MAP);
+ if (channel > -1)
+ {
+ gGL.getTexUnit(channel)->bind(&gPipeline.mExposureMap);
+ }
+ }
+ }
- LLVector4 spec_color(1, 1, 1, 1);
- F32 env_intensity = 0.0f;
- F32 brightness = 1.0f;
+ LLVector4 spec_color(1, 1, 1, 1);
+ F32 env_intensity = 0.0f;
+ F32 brightness = 1.0f;
- // We have a material. Supply the appropriate data here.
- if (mat && deferred_render)
- {
- spec_color = params.mSpecColor;
- env_intensity = params.mEnvIntensity;
- brightness = params.mFullbright ? 1.f : 0.f;
- }
+ // We have a material. Supply the appropriate data here.
+ if (mat)
+ {
+ spec_color = params.mSpecColor;
+ env_intensity = params.mEnvIntensity;
+ brightness = params.mFullbright ? 1.f : 0.f;
+ }
- if (current_shader)
- {
- current_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, spec_color.mV[0], spec_color.mV[1], spec_color.mV[2], spec_color.mV[3]);
- current_shader->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, env_intensity);
- current_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, brightness);
+ if (current_shader)
+ {
+ current_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, spec_color.mV[0], spec_color.mV[1], spec_color.mV[2], spec_color.mV[3]);
+ current_shader->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, env_intensity);
+ current_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, brightness);
+ }
}
- if (params.mGroup)
- {
- params.mGroup->rebuildMesh();
- }
-
if (params.mAvatar != nullptr)
{
if (lastAvatar != params.mAvatar ||
@@ -757,8 +794,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
bool tex_setup = TexSetup(&params, (mat != nullptr));
{
- LLGLEnableFunc stencil_test(GL_STENCIL_TEST, params.mSelected, &LLGLCommonFunc::selected_stencil_test);
-
gGL.blendFunc((LLRender::eBlendFactor) params.mBlendFuncSrc, (LLRender::eBlendFactor) params.mBlendFuncDst, mAlphaSFactor, mAlphaDFactor);
bool reset_minimum_alpha = false;
@@ -770,18 +805,8 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
reset_minimum_alpha = true;
}
- U32 drawMask = mask;
- if (params.mFullbright)
- {
- drawMask &= ~(LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2);
- }
- if (params.mAvatar != nullptr)
- {
- drawMask |= LLVertexBuffer::MAP_WEIGHT4;
- }
-
- params.mVertexBuffer->setBufferFast(drawMask);
- params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
+ params.mVertexBuffer->setBuffer();
+ params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
if (reset_minimum_alpha)
{
@@ -790,16 +815,30 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
}
// If this alpha mesh has glow, then draw it a second time to add the destination-alpha (=glow). Interleaving these state-changing calls is expensive, but glow must be drawn Z-sorted with alpha.
- if (draw_glow_for_this_partition &&
+ if (getType() != LLDrawPool::POOL_ALPHA_PRE_WATER &&
params.mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE))
{
if (params.mAvatar != nullptr)
{
- rigged_emissives.push_back(&params);
+ if (params.mGLTFMaterial.isNull())
+ {
+ rigged_emissives.push_back(&params);
+ }
+ else
+ {
+ pbr_rigged_emissives.push_back(&params);
+ }
}
else
{
- emissives.push_back(&params);
+ if (params.mGLTFMaterial.isNull())
+ {
+ emissives.push_back(&params);
+ }
+ else
+ {
+ pbr_emissives.push_back(&params);
+ }
}
}
@@ -812,8 +851,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
}
}
- ratPtr.reset(); // force the final batch to terminate to avoid double counting on the subsidiary batches for FB and Emmissives
-
// render emissive faces into alpha channel for bloom effects
if (!depth_only)
{
@@ -828,14 +865,28 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
if (!emissives.empty())
{
light_enabled = true;
- renderEmissives(mask, emissives);
+ renderEmissives(emissives);
+ rebind = true;
+ }
+
+ if (!pbr_emissives.empty())
+ {
+ light_enabled = true;
+ renderPbrEmissives(pbr_emissives);
rebind = true;
}
if (!rigged_emissives.empty())
{
light_enabled = true;
- renderRiggedEmissives(mask, rigged_emissives);
+ renderRiggedEmissives(rigged_emissives);
+ rebind = true;
+ }
+
+ if (!pbr_rigged_emissives.empty())
+ {
+ light_enabled = true;
+ renderRiggedPbrEmissives(pbr_rigged_emissives);
rebind = true;
}
diff --git a/indra/newview/lldrawpoolalpha.h b/indra/newview/lldrawpoolalpha.h
index fa8ef0f227..820c4f4e68 100644
--- a/indra/newview/lldrawpoolalpha.h
+++ b/indra/newview/lldrawpoolalpha.h
@@ -35,9 +35,13 @@ class LLFace;
class LLColor4;
class LLGLSLShader;
-class LLDrawPoolAlpha: public LLRenderPass
+class LLDrawPoolAlpha final: public LLRenderPass
{
public:
+
+ // set by llsettingsvo so lldrawpoolalpha has quick access to the water plane in eye space
+ static LLVector4 sWaterPlane;
+
enum
{
VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
@@ -47,14 +51,13 @@ public:
};
virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
- LLDrawPoolAlpha(U32 type = LLDrawPool::POOL_ALPHA);
+ LLDrawPoolAlpha(U32 type);
/*virtual*/ ~LLDrawPoolAlpha();
/*virtual*/ S32 getNumPostDeferredPasses();
/*virtual*/ void renderPostDeferred(S32 pass);
/*virtual*/ S32 getNumPasses() { return 1; }
- virtual void render(S32 pass = 0);
void forwardRender(bool write_depth = false);
/*virtual*/ void prerender();
@@ -62,7 +65,7 @@ public:
void renderGroupAlpha(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE);
void renderAlpha(U32 mask, bool depth_only = false, bool rigged = false);
- void renderAlphaHighlight(U32 mask);
+ void renderAlphaHighlight();
bool uploadMatrixPalette(const LLDrawInfo& params);
static BOOL sShowDebugAlpha;
@@ -74,10 +77,14 @@ private:
LLGLSLShader* simple_shader = nullptr;
LLGLSLShader* fullbright_shader = nullptr;
LLGLSLShader* emissive_shader = nullptr;
-
- void drawEmissive(U32 mask, LLDrawInfo* draw);
- void renderEmissives(U32 mask, std::vector<LLDrawInfo*>& emissives);
- void renderRiggedEmissives(U32 mask, std::vector<LLDrawInfo*>& emissives);
+ LLGLSLShader* pbr_emissive_shader = nullptr;
+ LLGLSLShader* pbr_shader = nullptr;
+
+ void drawEmissive(LLDrawInfo* draw);
+ void renderEmissives(std::vector<LLDrawInfo*>& emissives);
+ void renderRiggedEmissives(std::vector<LLDrawInfo*>& emissives);
+ void renderPbrEmissives(std::vector<LLDrawInfo*>& emissives);
+ void renderRiggedPbrEmissives(std::vector<LLDrawInfo*>& emissives);
bool TexSetup(LLDrawInfo* draw, bool use_material);
void RestoreTexSetup(bool tex_setup);
@@ -91,11 +98,4 @@ private:
bool mRigged = false;
};
-class LLDrawPoolAlphaPostWater : public LLDrawPoolAlpha
-{
-public:
- LLDrawPoolAlphaPostWater();
- virtual void render(S32 pass = 0);
-};
-
#endif // LL_LLDRAWPOOLALPHA_H
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 4ffa903cca..7f6409dbde 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -52,10 +52,7 @@
#include "llviewerpartsim.h"
#include "llviewercontrol.h" // for gSavedSettings
#include "llviewertexturelist.h"
-#include "llperfstats.h"
-static U32 sDataMask = LLDrawPoolAvatar::VERTEX_DATA_MASK;
-static U32 sBufferUsage = GL_STREAM_DRAW_ARB;
static U32 sShaderLevel = 0;
LLGLSLShader* LLDrawPoolAvatar::sVertexProgram = NULL;
@@ -144,15 +141,6 @@ void LLDrawPoolAvatar::prerender()
mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_AVATAR);
sShaderLevel = mShaderLevel;
-
- if (sShaderLevel > 0)
- {
- sBufferUsage = GL_DYNAMIC_DRAW_ARB;
- }
- else
- {
- sBufferUsage = GL_STREAM_DRAW_ARB;
- }
}
LLMatrix4& LLDrawPoolAvatar::getModelView()
@@ -183,8 +171,8 @@ void LLDrawPoolAvatar::beginDeferredPass(S32 pass)
is_deferred_render = true;
if (LLPipeline::sImpostorRender)
- { //impostor pass does not have rigid or impostor rendering
- pass += 2;
+ { //impostor pass does not have impostor rendering
+ ++pass;
}
switch (pass)
@@ -210,7 +198,7 @@ void LLDrawPoolAvatar::endDeferredPass(S32 pass)
if (LLPipeline::sImpostorRender)
{
- pass += 2;
+ ++pass;
}
switch (pass)
@@ -381,10 +369,9 @@ void LLDrawPoolAvatar::renderShadow(S32 pass)
{
return;
}
- LLPerfStats::RecordAvatarTime T(avatarp->getID(), LLPerfStats::StatType_t::RENDER_SHADOWS);
- LLVOAvatar::AvatarOverallAppearance oa = avatarp->getOverallAppearance();
- BOOL impostor = !LLPipeline::sImpostorRender && avatarp->isImpostor();
+ LLVOAvatar::AvatarOverallAppearance oa = avatarp->getOverallAppearance();
+ BOOL impostor = !LLPipeline::sImpostorRender && avatarp->isImpostor();
// no shadows if the shadows are causing this avatar to breach the limit.
if (avatarp->isTooSlow() || impostor || (oa == LLVOAvatar::AOA_INVISIBLE))
{
@@ -431,7 +418,7 @@ void LLDrawPoolAvatar::render(S32 pass)
LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
if (LLPipeline::sImpostorRender)
{
- renderAvatars(NULL, pass+2);
+ renderAvatars(NULL, ++pass);
return;
}
@@ -446,7 +433,7 @@ void LLDrawPoolAvatar::beginRenderPass(S32 pass)
if (LLPipeline::sImpostorRender)
{ //impostor render does not have impostors or rigid rendering
- pass += 2;
+ ++pass;
}
switch (pass)
@@ -474,7 +461,7 @@ void LLDrawPoolAvatar::endRenderPass(S32 pass)
if (LLPipeline::sImpostorRender)
{
- pass += 2;
+ ++pass;
}
switch (pass)
@@ -522,27 +509,12 @@ void LLDrawPoolAvatar::beginRigid()
if (gPipeline.shadersLoaded())
{
- if (LLPipeline::sUnderWaterRender)
- {
- sVertexProgram = &gObjectAlphaMaskNoColorWaterProgram;
- }
- else
- {
- sVertexProgram = &gObjectAlphaMaskNoColorProgram;
- }
+ sVertexProgram = &gObjectAlphaMaskNoColorProgram;
if (sVertexProgram != NULL)
{ //eyeballs render with the specular shader
sVertexProgram->bind();
sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha);
- if (LLPipeline::sRenderingHUDs)
- {
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
}
}
else
@@ -601,14 +573,6 @@ void LLDrawPoolAvatar::beginDeferredRigid()
sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
sVertexProgram->bind();
sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha);
- if (LLPipeline::sRenderingHUDs)
- {
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
}
void LLDrawPoolAvatar::endDeferredRigid()
@@ -626,65 +590,14 @@ void LLDrawPoolAvatar::beginSkinned()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
- if (sShaderLevel > 0)
- {
- if (LLPipeline::sUnderWaterRender)
- {
- sVertexProgram = &gAvatarWaterProgram;
- sShaderLevel = llmin((U32) 1, sShaderLevel);
- }
- else
- {
- sVertexProgram = &gAvatarProgram;
- }
- }
- else
- {
- if (LLPipeline::sUnderWaterRender)
- {
- sVertexProgram = &gObjectAlphaMaskNoColorWaterProgram;
- }
- else
- {
- sVertexProgram = &gObjectAlphaMaskNoColorProgram;
- }
- }
+ // used for preview only
+
+ sVertexProgram = &gAvatarProgram;
- if (sShaderLevel > 0) // for hardware blending
- {
- sRenderingSkinned = TRUE;
-
- sVertexProgram->bind();
- sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP);
- if (LLPipeline::sRenderingHUDs)
- {
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
- gGL.getTexUnit(0)->activate();
- }
- else
- {
- if(gPipeline.shadersLoaded())
- {
- // software skinning, use a basic shader for windlight.
- // TODO: find a better fallback method for software skinning.
- sVertexProgram->bind();
- if (LLPipeline::sRenderingHUDs)
- {
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
- }
- }
+ sRenderingSkinned = TRUE;
- sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha);
+ sVertexProgram->bind();
+ sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha);
}
void LLDrawPoolAvatar::endSkinned()
@@ -723,15 +636,6 @@ void LLDrawPoolAvatar::beginDeferredSkinned()
sVertexProgram->bind();
sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha);
- if (LLPipeline::sRenderingHUDs)
- {
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
-
sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
gGL.getTexUnit(0)->activate();
}
@@ -758,7 +662,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
if (pass == -1)
{
for (S32 i = 1; i < getNumPasses(); i++)
- { //skip foot shadows
+ { //skip impostor pass
prerender();
beginRenderPass(i);
renderAvatars(single_avatar, i);
@@ -793,7 +697,6 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
{
return;
}
- LLPerfStats::RecordAvatarTime T(avatarp->getID(), LLPerfStats::StatType_t::RENDER_GEOMETRY);
if (!single_avatar && !avatarp->isFullyLoaded() )
{
@@ -937,11 +840,3 @@ LLColor3 LLDrawPoolAvatar::getDebugColor() const
}
-LLVertexBufferAvatar::LLVertexBufferAvatar()
-: LLVertexBuffer(sDataMask,
- GL_STREAM_DRAW_ARB) //avatars are always stream draw due to morph targets
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
-}
-
-
diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h
index 21add39b21..ff78c6c60a 100644
--- a/indra/newview/lldrawpoolavatar.h
+++ b/indra/newview/lldrawpoolavatar.h
@@ -129,12 +129,6 @@ typedef enum
static LLGLSLShader* sVertexProgram;
};
-class LLVertexBufferAvatar : public LLVertexBuffer
-{
-public:
- LLVertexBufferAvatar();
-};
-
extern S32 AVATAR_OFFSET_POS;
extern S32 AVATAR_OFFSET_NORMAL;
extern S32 AVATAR_OFFSET_TEX0;
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index cc454417c6..a0ce0ef6cf 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -49,7 +49,6 @@
#include "llspatialpartition.h"
#include "llviewershadermgr.h"
#include "llmodel.h"
-#include "llperfstats.h"
//#include "llimagebmp.h"
//#include "../tools/imdebug/imdebug.h"
@@ -78,6 +77,7 @@ static LLGLSLShader* shader = NULL;
static S32 cube_channel = -1;
static S32 diffuse_channel = -1;
static S32 bump_channel = -1;
+static BOOL shiny = FALSE;
// Enabled after changing LLViewerTexture::mNeedsCreateTexture to an
// LLAtomicBool; this should work just fine, now. HB
@@ -198,7 +198,7 @@ void LLStandardBumpmap::destroyGL()
LLDrawPoolBump::LLDrawPoolBump()
: LLRenderPass(LLDrawPool::POOL_BUMP)
{
- mShiny = FALSE;
+ shiny = FALSE;
}
@@ -213,96 +213,12 @@ S32 LLDrawPoolBump::numBumpPasses()
return 1;
}
-S32 LLDrawPoolBump::getNumPasses()
-{
- return numBumpPasses();
-}
-
-void LLDrawPoolBump::render(S32 pass)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
-
- if (!gPipeline.hasRenderType(LLDrawPool::POOL_SIMPLE))
- {
- return;
- }
-
- for (int i = 0; i < 2; ++i)
- {
- mRigged = i == 1;
-
- // first pass -- shiny
- beginShiny();
- renderShiny();
- endShiny();
-
- //second pass -- fullbright shiny
- if (mShaderLevel > 1)
- {
- beginFullbrightShiny();
- renderFullbrightShiny();
- endFullbrightShiny();
- }
-
- //third pass -- bump
- beginBump();
- renderBump(LLRenderPass::PASS_BUMP);
- endBump();
- }
-}
-
-
-//static
-void LLDrawPoolBump::beginShiny()
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
-
- mShiny = TRUE;
- sVertexMask = VERTEX_MASK_SHINY;
- // Second pass: environment map
- if (mShaderLevel > 1)
- {
- sVertexMask = VERTEX_MASK_SHINY | LLVertexBuffer::MAP_TEXCOORD0;
- }
-
- if (LLPipeline::sUnderWaterRender)
- {
- shader = &gObjectShinyWaterProgram;
- }
- else
- {
- shader = &gObjectShinyProgram;
- }
-
- if (mRigged)
- {
- llassert(shader->mRiggedVariant);
- shader = shader->mRiggedVariant;
- }
-
- shader->bind();
- if (LLPipeline::sRenderingHUDs)
- {
- shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
-
- bindCubeMap(shader, mShaderLevel, diffuse_channel, cube_channel);
-
- if (mShaderLevel > 1)
- { //indexed texture rendering, channel 0 is always diffuse
- diffuse_channel = 0;
- }
-}
//static
void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel)
{
LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
- if( cube_map )
+ if( cube_map && !LLPipeline::sReflectionProbesEnabled )
{
if (shader )
{
@@ -345,43 +261,11 @@ void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& di
}
}
-void LLDrawPoolBump::renderShiny()
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
-
- if( gSky.mVOSkyp->getCubeMap() )
- {
- LLGLEnable blend_enable(GL_BLEND);
- if (mShaderLevel > 1)
- {
- if (mRigged)
- {
- LLRenderPass::pushRiggedBatches(LLRenderPass::PASS_SHINY_RIGGED, sVertexMask | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- }
- else
- {
- LLRenderPass::pushBatches(LLRenderPass::PASS_SHINY, sVertexMask | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- }
- }
- else
- {
- if (mRigged)
- {
- gPipeline.renderRiggedGroups(this, LLRenderPass::PASS_SHINY_RIGGED, sVertexMask, TRUE);
- }
- else
- {
- gPipeline.renderGroups(this, LLRenderPass::PASS_SHINY, sVertexMask, TRUE);
- }
- }
- }
-}
-
//static
void LLDrawPoolBump::unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel)
{
LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
- if( cube_map )
+ if( cube_map && !LLPipeline::sReflectionProbesEnabled)
{
if (shader_level > 1)
{
@@ -402,21 +286,6 @@ void LLDrawPoolBump::unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32&
}
}
-void LLDrawPoolBump::endShiny()
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
-
- unbindCubeMap(shader, mShaderLevel, diffuse_channel, cube_channel);
- if (shader)
- {
- shader->unbind();
- }
-
- diffuse_channel = -1;
- cube_channel = 0;
- mShiny = FALSE;
-}
-
void LLDrawPoolBump::beginFullbrightShiny()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
@@ -424,31 +293,40 @@ void LLDrawPoolBump::beginFullbrightShiny()
sVertexMask = VERTEX_MASK_SHINY | LLVertexBuffer::MAP_TEXCOORD0;
// Second pass: environment map
-
- if (LLPipeline::sUnderWaterRender)
- {
- shader = &gObjectFullbrightShinyWaterProgram;
- }
- else
- {
- if (LLPipeline::sRenderDeferred)
- {
- shader = &gDeferredFullbrightShinyProgram;
- }
- else
- {
- shader = &gObjectFullbrightShinyProgram;
- }
- }
-
+ shader = &gDeferredFullbrightShinyProgram;
+ if (LLPipeline::sRenderingHUDs)
+ {
+ shader = &gHUDFullbrightShinyProgram;
+ }
+
if (mRigged)
{
llassert(shader->mRiggedVariant);
shader = shader->mRiggedVariant;
}
+ // bind exposure map so fullbright shader can cancel out exposure
+ S32 channel = shader->enableTexture(LLShaderMgr::EXPOSURE_MAP);
+ if (channel > -1)
+ {
+ gGL.getTexUnit(channel)->bind(&gPipeline.mExposureMap);
+ }
+
LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
- if( cube_map )
+
+ if (cube_map && !LLPipeline::sReflectionProbesEnabled)
+ {
+ // Make sure that texture coord generation happens for tex unit 1, as that's the one we use for
+ // the cube map in the one pass shiny shaders
+ gGL.getTexUnit(1)->disable();
+ cube_channel = shader->enableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
+ cube_map->enableTexture(cube_channel);
+ diffuse_channel = shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
+
+ gGL.getTexUnit(cube_channel)->bind(cube_map);
+ gGL.getTexUnit(0)->activate();
+ }
+
{
LLMatrix4 mat;
mat.initRows(LLVector4(gGLModelView+0),
@@ -456,29 +334,19 @@ void LLDrawPoolBump::beginFullbrightShiny()
LLVector4(gGLModelView+8),
LLVector4(gGLModelView+12));
shader->bind();
- if (LLPipeline::sRenderingHUDs)
+
+ LLVector3 vec = LLVector3(gShinyOrigin) * mat;
+ LLVector4 vec4(vec, gShinyOrigin.mV[3]);
+ shader->uniform4fv(LLViewerShaderMgr::SHINY_ORIGIN, 1, vec4.mV);
+
+ if (LLPipeline::sReflectionProbesEnabled)
{
- shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
+ gPipeline.bindReflectionProbes(*shader);
}
else
{
- shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
+ gPipeline.setEnvMat(*shader);
}
-
- LLVector3 vec = LLVector3(gShinyOrigin) * mat;
- LLVector4 vec4(vec, gShinyOrigin.mV[3]);
- shader->uniform4fv(LLViewerShaderMgr::SHINY_ORIGIN, 1, vec4.mV);
-
- cube_map->setMatrix(1);
- // Make sure that texture coord generation happens for tex unit 1, as that's the one we use for
- // the cube map in the one pass shiny shaders
- gGL.getTexUnit(1)->disable();
- cube_channel = shader->enableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
- cube_map->enableTexture(cube_channel);
- diffuse_channel = shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
-
- gGL.getTexUnit(cube_channel)->bind(cube_map);
- gGL.getTexUnit(0)->activate();
}
if (mShaderLevel > 1)
@@ -486,14 +354,13 @@ void LLDrawPoolBump::beginFullbrightShiny()
diffuse_channel = 0;
}
- mShiny = TRUE;
+ shiny = TRUE;
}
void LLDrawPoolBump::renderFullbrightShiny()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
- if( gSky.mVOSkyp->getCubeMap() )
{
LLGLEnable blend_enable(GL_BLEND);
@@ -501,22 +368,22 @@ void LLDrawPoolBump::renderFullbrightShiny()
{
if (mRigged)
{
- LLRenderPass::pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY_RIGGED, sVertexMask | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ LLRenderPass::pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY_RIGGED, true, true);
}
else
{
- LLRenderPass::pushBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY, sVertexMask | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ LLRenderPass::pushBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY, true, true);
}
}
else
{
if (mRigged)
{
- LLRenderPass::pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY_RIGGED, sVertexMask);
+ LLRenderPass::pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY_RIGGED);
}
else
{
- LLRenderPass::pushBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY, sVertexMask);
+ LLRenderPass::pushBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY);
}
}
}
@@ -527,43 +394,33 @@ void LLDrawPoolBump::endFullbrightShiny()
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
- if( cube_map )
+ if( cube_map && !LLPipeline::sReflectionProbesEnabled )
{
cube_map->disable();
- cube_map->restoreMatrix();
+ if (shader->mFeatures.hasReflectionProbes)
+ {
+ gPipeline.unbindReflectionProbes(*shader);
+ }
shader->unbind();
}
diffuse_channel = -1;
cube_channel = 0;
- mShiny = FALSE;
+ shiny = FALSE;
}
-void LLDrawPoolBump::renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE)
+void LLDrawPoolBump::renderGroup(LLSpatialGroup* group, U32 type, bool texture = true)
{
LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type];
- std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{};
for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k)
{
LLDrawInfo& params = **k;
- LLViewerObject* vobj = (LLViewerObject *)params.mFace->getViewerObject();
-
- if( vobj && vobj->isAttachment() )
- {
- trackAttachments( vobj, params.mFace->isState(LLFace::RIGGED), &ratPtr );
- }
-
applyModelMatrix(params);
- if (params.mGroup)
- {
- params.mGroup->rebuildMesh();
- }
- params.mVertexBuffer->setBuffer(mask);
- params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
- gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
+ params.mVertexBuffer->setBuffer();
+ params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
}
}
@@ -573,7 +430,7 @@ BOOL LLDrawPoolBump::bindBumpMap(LLDrawInfo& params, S32 channel)
{
U8 bump_code = params.mBump;
- return bindBumpMap(bump_code, params.mTexture, params.mVSize, channel);
+ return bindBumpMap(bump_code, params.mTexture, channel);
}
//static
@@ -583,14 +440,14 @@ BOOL LLDrawPoolBump::bindBumpMap(LLFace* face, S32 channel)
if (te)
{
U8 bump_code = te->getBumpmap();
- return bindBumpMap(bump_code, face->getTexture(), face->getVirtualSize(), channel);
+ return bindBumpMap(bump_code, face->getTexture(), channel);
}
return FALSE;
}
//static
-BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsize, S32 channel)
+BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, S32 channel)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
//Note: texture atlas does not support bump texture now.
@@ -616,7 +473,7 @@ BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsi
if( bump_code < LLStandardBumpmap::sStandardBumpmapCount )
{
bump = gStandardBumpmapList[bump_code].mImage;
- gBumpImageList.addTextureStats(bump_code, tex->getID(), vsize);
+ gBumpImageList.addTextureStats(bump_code, tex->getID(), tex->getMaxVirtualSize());
}
break;
}
@@ -666,41 +523,33 @@ void LLDrawPoolBump::beginBump()
void LLDrawPoolBump::renderBump(U32 pass)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
- LLGLDisable fog(GL_FOG);
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_LEQUAL);
LLGLEnable blend(GL_BLEND);
gGL.diffuseColor4f(1,1,1,1);
/// Get rid of z-fighting with non-bump pass.
LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(-1.0f, -1.0f);
- renderBump(pass, sVertexMask);
+ pushBumpBatches(pass);
}
//static
void LLDrawPoolBump::endBump(U32 pass)
{
- gObjectBumpProgram.unbind();
+ LLGLSLShader::unbind();
gGL.setSceneBlendType(LLRender::BT_ALPHA);
}
S32 LLDrawPoolBump::getNumDeferredPasses()
{
- if (gSavedSettings.getBOOL("RenderObjectBump"))
- {
- return 1;
- }
- else
- {
- return 0;
- }
+ return 1;
}
void LLDrawPoolBump::renderDeferred(S32 pass)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
- mShiny = TRUE;
+ shiny = TRUE;
for (int i = 0; i < 2; ++i)
{
bool rigged = i == 1;
@@ -714,25 +563,14 @@ void LLDrawPoolBump::renderDeferred(S32 pass)
LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type);
LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type);
- U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_COLOR;
-
LLVOAvatar* avatar = nullptr;
U64 skin = 0;
- std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{};
- for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i)
+ for (LLCullResult::drawinfo_iterator i = begin; i != end; )
{
LLDrawInfo& params = **i;
- if(params.mFace)
- {
- LLViewerObject* vobj = (LLViewerObject *)params.mFace->getViewerObject();
-
- if(vobj && vobj->isAttachment())
- {
- trackAttachments( vobj, params.mFace->isState(LLFace::RIGGED), &ratPtr );
- }
- }
+ LLCullResult::increment_iterator(i, end);
LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(params.mAlphaMaskCutoff);
LLDrawPoolBump::bindBumpMap(params, bump_channel);
@@ -745,11 +583,11 @@ void LLDrawPoolBump::renderDeferred(S32 pass)
avatar = params.mAvatar;
skin = params.mSkinInfo->mHash;
}
- pushBatch(params, mask | LLVertexBuffer::MAP_WEIGHT4, TRUE, FALSE);
+ pushBumpBatch(params, true, false);
}
else
{
- pushBatch(params, mask, TRUE, FALSE);
+ pushBumpBatch(params, true, false);
}
}
@@ -759,13 +597,17 @@ void LLDrawPoolBump::renderDeferred(S32 pass)
gGL.getTexUnit(0)->activate();
}
- mShiny = FALSE;
+ shiny = FALSE;
}
void LLDrawPoolBump::renderPostDeferred(S32 pass)
{
- for (int i = 0; i < 2; ++i)
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+
+ S32 num_passes = LLPipeline::sRenderingHUDs ? 1 : 2; // skip rigged pass when rendering HUDs
+
+ for (int i = 0; i < num_passes; ++i)
{ // two passes -- static and rigged
mRigged = (i == 1);
@@ -1208,7 +1050,7 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
bump->setExplicitFormat(GL_ALPHA8, GL_ALPHA);
#if LL_BUMPLIST_MULTITHREADED
- auto tex_queue = LLImageGLThread::sEnabled ? sTexUpdateQueue.lock() : nullptr;
+ auto tex_queue = LLImageGLThread::sEnabledTextures ? sTexUpdateQueue.lock() : nullptr;
if (tex_queue)
{ //dispatch creation to background thread
@@ -1320,7 +1162,7 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
};
#if LL_BUMPLIST_MULTITHREADED
- auto main_queue = LLImageGLThread::sEnabled ? sMainQueue.lock() : nullptr;
+ auto main_queue = LLImageGLThread::sEnabledTextures ? sMainQueue.lock() : nullptr;
if (main_queue)
{ //dispatch texture upload to background thread, issue GPU commands to generate normal map on main thread
@@ -1345,7 +1187,7 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
}
}
-void LLDrawPoolBump::renderBump(U32 type, U32 mask)
+void LLDrawPoolBump::pushBumpBatches(U32 type)
{
LLVOAvatar* avatar = nullptr;
U64 skin = 0;
@@ -1353,27 +1195,15 @@ void LLDrawPoolBump::renderBump(U32 type, U32 mask)
if (mRigged)
{ // nudge type enum and include skinweights for rigged pass
type += 1;
- mask |= LLVertexBuffer::MAP_WEIGHT4;
}
LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type);
LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type);
- std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{};
for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i)
{
LLDrawInfo& params = **i;
- if(params.mFace)
- {
- LLViewerObject* vobj = (LLViewerObject *)params.mFace->getViewerObject();
-
- if( vobj && vobj->isAttachment() )
- {
- trackAttachments( vobj, params.mFace->isState(LLFace::RIGGED), &ratPtr );
- }
- }
-
if (LLDrawPoolBump::bindBumpMap(params))
{
if (mRigged)
@@ -1391,12 +1221,12 @@ void LLDrawPoolBump::renderBump(U32 type, U32 mask)
}
}
}
- pushBatch(params, mask, FALSE);
+ pushBumpBatch(params, false);
}
}
}
-void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures)
+void LLRenderPass::pushBumpBatch(LLDrawInfo& params, bool texture, bool batch_textures)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
applyModelMatrix(params);
@@ -1417,7 +1247,7 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL
{ //not batching textures or batch has only 1 texture -- might need a texture matrix
if (params.mTextureMatrix)
{
- if (mShiny)
+ if (shiny)
{
gGL.getTexUnit(0)->activate();
gGL.matrixMode(LLRender::MM_TEXTURE);
@@ -1436,7 +1266,7 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL
tex_setup = true;
}
- if (mShiny && mShaderLevel > 1 && texture)
+ if (shiny && mShaderLevel > 1 && texture)
{
if (params.mTexture.notNull())
{
@@ -1449,16 +1279,12 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL
}
}
- if (params.mGroup)
- {
- params.mGroup->rebuildMesh();
- }
- params.mVertexBuffer->setBufferFast(mask);
- params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
+ params.mVertexBuffer->setBuffer();
+ params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
if (tex_setup)
{
- if (mShiny)
+ if (shiny)
{
gGL.getTexUnit(0)->activate();
}
@@ -1472,24 +1298,3 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL
}
}
-void LLDrawPoolInvisible::render(S32 pass)
-{ //render invisiprims
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_INVISIBLE);
-
- if (gPipeline.shadersLoaded())
- {
- gOcclusionProgram.bind();
- }
-
- U32 invisi_mask = LLVertexBuffer::MAP_VERTEX;
- glStencilMask(0);
- gGL.setColorMask(false, false);
- pushBatches(LLRenderPass::PASS_INVISIBLE, invisi_mask, FALSE);
- gGL.setColorMask(true, false);
- glStencilMask(0xFFFFFFFF);
-
- if (gPipeline.shadersLoaded())
- {
- gOcclusionProgram.unbind();
- }
-}
diff --git a/indra/newview/lldrawpoolbump.h b/indra/newview/lldrawpoolbump.h
index cf463f4458..b1fe454c72 100644
--- a/indra/newview/lldrawpoolbump.h
+++ b/indra/newview/lldrawpoolbump.h
@@ -52,20 +52,13 @@ public:
LLDrawPoolBump();
- virtual void render(S32 pass = 0) override;
- virtual S32 getNumPasses() override;
/*virtual*/ void prerender() override;
- void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures = FALSE) override;
- void renderBump(U32 type, U32 mask);
- void renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture) override;
+ void pushBumpBatches(U32 type);
+ void renderGroup(LLSpatialGroup* group, U32 type, bool texture) override;
S32 numBumpPasses();
- void beginShiny();
- void renderShiny();
- void endShiny();
-
void beginFullbrightShiny();
void renderFullbrightShiny();
void endFullbrightShiny();
@@ -87,7 +80,7 @@ public:
static BOOL bindBumpMap(LLFace* face, S32 channel = -2);
private:
- static BOOL bindBumpMap(U8 bump_code, LLViewerTexture* tex, F32 vsize, S32 channel);
+ static BOOL bindBumpMap(U8 bump_code, LLViewerTexture* tex, S32 channel);
bool mRigged = false; // if true, doing a rigged pass
};
@@ -167,25 +160,4 @@ private:
extern LLBumpImageList gBumpImageList;
-class LLDrawPoolInvisible : public LLRenderPass
-{
-public:
- LLDrawPoolInvisible() : LLRenderPass(LLDrawPool::POOL_INVISIBLE) { }
-
- enum
- {
- VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX
- };
-
- virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
-
- virtual void prerender() { }
-
- virtual void render(S32 pass = 0);
- virtual void beginRenderPass( S32 pass ) { }
- virtual void endRenderPass( S32 pass ) { }
- virtual S32 getNumPasses() {return 1;}
-};
-
-
#endif // LL_LLDRAWPOOLBUMP_H
diff --git a/indra/newview/lldrawpoolground.cpp b/indra/newview/lldrawpoolground.cpp
deleted file mode 100644
index 77de386040..0000000000
--- a/indra/newview/lldrawpoolground.cpp
+++ /dev/null
@@ -1,76 +0,0 @@
-/**
- * @file lldrawpoolground.cpp
- * @brief LLDrawPoolGround class implementation
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "lldrawpoolground.h"
-
-#include "llviewercontrol.h"
-
-#include "lldrawable.h"
-#include "llface.h"
-#include "llsky.h"
-#include "llviewercamera.h"
-#include "llviewerwindow.h"
-#include "llworld.h"
-#include "pipeline.h"
-#include "llagent.h"
-#include "llviewerregion.h"
-#include "llviewershadermgr.h"
-
-LLDrawPoolGround::LLDrawPoolGround() :
- LLFacePool(POOL_GROUND)
-{
-}
-
-void LLDrawPoolGround::prerender()
-{
- mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT);
-}
-
-void LLDrawPoolGround::render(S32 pass)
-{
- if (mDrawFace.empty() || !LLGLSLShader::sCurBoundShaderPtr || !gSavedSettings.getBOOL("RenderGround"))
- {
- return;
- }
-
- LLGLSPipelineDepthTestSkyBox gls_skybox(true, false);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- F32 water_height = gAgent.getRegion()->getWaterHeight();
- gGL.pushMatrix();
- LLVector3 origin = LLViewerCamera::getInstance()->getOrigin();
- gGL.translatef(origin.mV[0], origin.mV[1], llmax(origin.mV[2], water_height));
-
- LLFace *facep = mDrawFace[0];
-
- LLOverrideFaceColor col(this, gSky.mVOSkyp->getGLFogColor());
- facep->renderIndexed();
-
- gGL.popMatrix();
-}
-
diff --git a/indra/newview/lldrawpoolmaterials.cpp b/indra/newview/lldrawpoolmaterials.cpp
index f2408a3294..c0e4ed38c1 100644
--- a/indra/newview/lldrawpoolmaterials.cpp
+++ b/indra/newview/lldrawpoolmaterials.cpp
@@ -32,9 +32,6 @@
#include "pipeline.h"
#include "llglcommonfunc.h"
#include "llvoavatar.h"
-#include "llperfstats.h"
-
-S32 diffuse_channel = -1;
LLDrawPoolMaterials::LLDrawPoolMaterials()
: LLRenderPass(LLDrawPool::POOL_MATERIALS)
@@ -85,32 +82,15 @@ void LLDrawPoolMaterials::beginDeferredPass(S32 pass)
U32 idx = shader_idx[pass];
- if (LLPipeline::sUnderWaterRender)
- {
- mShader = &(gDeferredMaterialWaterProgram[idx]);
- }
- else
- {
- mShader = &(gDeferredMaterialProgram[idx]);
- }
+ mShader = &(gDeferredMaterialProgram[idx]);
if (rigged)
{
llassert(mShader->mRiggedVariant != nullptr);
mShader = mShader->mRiggedVariant;
}
- mShader->bind();
- if (LLPipeline::sRenderingHUDs)
- {
- mShader->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- mShader->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
-
- diffuse_channel = mShader->enableTexture(LLShaderMgr::DIFFUSE_MAP);
+ gPipeline.bindDeferredShader(*mShader);
}
void LLDrawPoolMaterials::endDeferredPass(S32 pass)
@@ -160,128 +140,160 @@ void LLDrawPoolMaterials::renderDeferred(S32 pass)
type += 1;
}
- U32 mask = mShader->mAttributeMask;
-
LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type);
LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type);
- std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{};
- for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i)
+ F32 lastIntensity = 0.f;
+ F32 lastFullbright = 0.f;
+ F32 lastMinimumAlpha = 0.f;
+ LLVector4 lastSpecular = LLVector4(0, 0, 0, 0);
+
+ GLint intensity = mShader->getUniformLocation(LLShaderMgr::ENVIRONMENT_INTENSITY);
+ GLint brightness = mShader->getUniformLocation(LLShaderMgr::EMISSIVE_BRIGHTNESS);
+ GLint minAlpha = mShader->getUniformLocation(LLShaderMgr::MINIMUM_ALPHA);
+ GLint specular = mShader->getUniformLocation(LLShaderMgr::SPECULAR_COLOR);
+
+ GLint diffuseChannel = mShader->enableTexture(LLShaderMgr::DIFFUSE_MAP);
+ GLint specChannel = mShader->enableTexture(LLShaderMgr::SPECULAR_MAP);
+ GLint normChannel = mShader->enableTexture(LLShaderMgr::BUMP_MAP);
+
+ LLTexture* lastNormalMap = nullptr;
+ LLTexture* lastSpecMap = nullptr;
+ LLTexture* lastDiffuse = nullptr;
+
+ gGL.getTexUnit(diffuseChannel)->unbindFast(LLTexUnit::TT_TEXTURE);
+
+ if (intensity > -1)
+ {
+ glUniform1f(intensity, lastIntensity);
+ }
+
+ if (brightness > -1)
+ {
+ glUniform1f(brightness, lastFullbright);
+ }
+
+ if (minAlpha > -1)
+ {
+ glUniform1f(minAlpha, lastMinimumAlpha);
+ }
+
+ if (specular > -1)
+ {
+ glUniform4fv(specular, 1, lastSpecular.mV);
+ }
+
+ LLVOAvatar* lastAvatar = nullptr;
+
+ for (LLCullResult::drawinfo_iterator i = begin; i != end; )
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_MATERIAL("materials draw loop");
LLDrawInfo& params = **i;
+
+ LLCullResult::increment_iterator(i, end);
+
+ if (specular > -1 && params.mSpecColor != lastSpecular)
+ {
+ lastSpecular = params.mSpecColor;
+ glUniform4fv(specular, 1, lastSpecular.mV);
+ }
+
+ if (intensity != -1 && lastIntensity != params.mEnvIntensity)
+ {
+ lastIntensity = params.mEnvIntensity;
+ glUniform1f(intensity, lastIntensity);
+ }
+
+ if (minAlpha > -1 && lastMinimumAlpha != params.mAlphaMaskCutoff)
+ {
+ lastMinimumAlpha = params.mAlphaMaskCutoff;
+ glUniform1f(minAlpha, lastMinimumAlpha);
+ }
+
+ F32 fullbright = params.mFullbright ? 1.f : 0.f;
+ if (brightness > -1 && lastFullbright != fullbright)
+ {
+ lastFullbright = fullbright;
+ glUniform1f(brightness, lastFullbright);
+ }
- if(params.mFace)
+ if (normChannel > -1 && params.mNormalMap != lastNormalMap)
{
- LLViewerObject* vobj = (LLViewerObject *)params.mFace->getViewerObject();
+ lastNormalMap = params.mNormalMap;
+ llassert(lastNormalMap);
+ gGL.getTexUnit(normChannel)->bindFast(lastNormalMap);
+ }
+
+ if (specChannel > -1 && params.mSpecularMap != lastSpecMap)
+ {
+ lastSpecMap = params.mSpecularMap;
+ llassert(lastSpecMap);
+ gGL.getTexUnit(specChannel)->bindFast(lastSpecMap);
+ }
- if( vobj && vobj->isAttachment() )
+ if (params.mTexture != lastDiffuse)
+ {
+ lastDiffuse = params.mTexture;
+ if (lastDiffuse)
{
- trackAttachments( vobj, params.mFace->isState(LLFace::RIGGED), &ratPtr );
+ gGL.getTexUnit(diffuseChannel)->bindFast(lastDiffuse);
+ }
+ else
+ {
+ gGL.getTexUnit(diffuseChannel)->unbindFast(LLTexUnit::TT_TEXTURE);
}
}
-
- mShader->uniform4f(LLShaderMgr::SPECULAR_COLOR, params.mSpecColor.mV[0], params.mSpecColor.mV[1], params.mSpecColor.mV[2], params.mSpecColor.mV[3]);
- mShader->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, params.mEnvIntensity);
-
- if (params.mNormalMap)
- {
- params.mNormalMap->addTextureStats(params.mVSize);
- bindNormalMap(params.mNormalMap);
- }
-
- if (params.mSpecularMap)
- {
- params.mSpecularMap->addTextureStats(params.mVSize);
- bindSpecularMap(params.mSpecularMap);
- }
-
- mShader->setMinimumAlpha(params.mAlphaMaskCutoff);
- mShader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, params.mFullbright ? 1.f : 0.f);
+ // upload matrix palette to shader
+ if (rigged && params.mAvatar.notNull())
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_MATERIAL;
- pushMaterialsBatch(params, mask, rigged);
+ if (params.mAvatar != lastAvatar)
+ {
+ const LLVOAvatar::MatrixPaletteCache& mpc = params.mAvatar->updateSkinInfoMatrixPalette(params.mSkinInfo);
+ U32 count = mpc.mMatrixPalette.size();
+
+ if (count == 0)
+ {
+ //skin info not loaded yet, don't render
+ return;
+ }
+
+ mShader->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX,
+ count,
+ FALSE,
+ (GLfloat*)&(mpc.mGLMp[0]));
+ }
}
- }
-}
-void LLDrawPoolMaterials::bindSpecularMap(LLViewerTexture* tex)
-{
- mShader->bindTexture(LLShaderMgr::SPECULAR_MAP, tex);
-}
+ applyModelMatrix(params);
-void LLDrawPoolMaterials::bindNormalMap(LLViewerTexture* tex)
-{
- mShader->bindTexture(LLShaderMgr::BUMP_MAP, tex);
-}
+ bool tex_setup = false;
-void LLDrawPoolMaterials::pushMaterialsBatch(LLDrawInfo& params, U32 mask, bool rigged)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_MATERIAL;
- applyModelMatrix(params);
-
- bool tex_setup = false;
-
- //not batching textures or batch has only 1 texture -- might need a texture matrix
- if (params.mTextureMatrix)
- {
- //if (mShiny)
- {
- gGL.getTexUnit(0)->activate();
- gGL.matrixMode(LLRender::MM_TEXTURE);
- }
-
- gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix);
- gPipeline.mTextureMatrixOps++;
-
- tex_setup = true;
- }
-
- if (mShaderLevel > 1)
- {
- if (params.mTexture.notNull())
- {
- gGL.getTexUnit(diffuse_channel)->bindFast(params.mTexture);
- }
- else
- {
- gGL.getTexUnit(diffuse_channel)->unbindFast(LLTexUnit::TT_TEXTURE);
- }
- }
-
- if (params.mGroup)
- {
- params.mGroup->rebuildMesh();
- }
+ //not batching textures or batch has only 1 texture -- might need a texture matrix
+ if (params.mTextureMatrix)
+ {
+ gGL.getTexUnit(0)->activate();
+ gGL.matrixMode(LLRender::MM_TEXTURE);
- // upload matrix palette to shader
- if (rigged && params.mAvatar.notNull())
- {
- const LLVOAvatar::MatrixPaletteCache& mpc = params.mAvatar->updateSkinInfoMatrixPalette(params.mSkinInfo);
- U32 count = mpc.mMatrixPalette.size();
+ gGL.loadMatrix((GLfloat*)params.mTextureMatrix->mMatrix);
+ gPipeline.mTextureMatrixOps++;
- if (count == 0)
- {
- //skin info not loaded yet, don't render
- return;
+ tex_setup = true;
}
- mShader->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX,
- count,
- FALSE,
- (GLfloat*)&(mpc.mGLMp[0]));
- }
-
- LLGLEnableFunc stencil_test(GL_STENCIL_TEST, params.mSelected, &LLGLCommonFunc::selected_stencil_test);
+ /*if (params.mGroup) // TOO LATE
+ {
+ params.mGroup->rebuildMesh();
+ }*/
- params.mVertexBuffer->setBufferFast(mask);
- params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
+ params.mVertexBuffer->setBuffer();
+ params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
- if (tex_setup)
- {
- gGL.getTexUnit(0)->activate();
- gGL.loadIdentity();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
+ if (tex_setup)
+ {
+ gGL.getTexUnit(0)->activate();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ }
}
}
-
diff --git a/indra/newview/lldrawpoolmaterials.h b/indra/newview/lldrawpoolmaterials.h
index 8a3ad923df..c46c053bd0 100644
--- a/indra/newview/lldrawpoolmaterials.h
+++ b/indra/newview/lldrawpoolmaterials.h
@@ -65,11 +65,6 @@ public:
void beginDeferredPass(S32 pass) override;
void endDeferredPass(S32 pass) override;
void renderDeferred(S32 pass) override;
-
- void bindSpecularMap(LLViewerTexture* tex);
- void bindNormalMap(LLViewerTexture* tex);
-
- void pushMaterialsBatch(LLDrawInfo& params, U32 mask, bool rigged);
};
#endif //LL_LLDRAWPOOLMATERIALS_H
diff --git a/indra/newview/lldrawpoolpbropaque.cpp b/indra/newview/lldrawpoolpbropaque.cpp
new file mode 100644
index 0000000000..86b790e2c5
--- /dev/null
+++ b/indra/newview/lldrawpoolpbropaque.cpp
@@ -0,0 +1,87 @@
+/**
+ * @file lldrawpoolpbropaque.cpp
+ * @brief LLDrawPoolGLTFPBR class implementation
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "lldrawpool.h"
+#include "lldrawpoolpbropaque.h"
+#include "llviewershadermgr.h"
+#include "pipeline.h"
+
+LLDrawPoolGLTFPBR::LLDrawPoolGLTFPBR(U32 type) :
+ LLRenderPass(type)
+{
+ if (type == LLDrawPool::POOL_GLTF_PBR_ALPHA_MASK)
+ {
+ mRenderType = LLPipeline::RENDER_TYPE_PASS_GLTF_PBR_ALPHA_MASK;
+ }
+ else
+ {
+ mRenderType = LLPipeline::RENDER_TYPE_PASS_GLTF_PBR;
+ }
+}
+
+S32 LLDrawPoolGLTFPBR::getNumDeferredPasses()
+{
+ return 1;
+}
+
+void LLDrawPoolGLTFPBR::renderDeferred(S32 pass)
+{
+ llassert(!LLPipeline::sRenderingHUDs);
+
+ gDeferredPBROpaqueProgram.bind();
+ pushGLTFBatches(mRenderType);
+
+ gDeferredPBROpaqueProgram.bind(true);
+ pushRiggedGLTFBatches(mRenderType + 1);
+}
+
+S32 LLDrawPoolGLTFPBR::getNumPostDeferredPasses()
+{
+ return 1;
+}
+
+void LLDrawPoolGLTFPBR::renderPostDeferred(S32 pass)
+{
+ if (LLPipeline::sRenderingHUDs)
+ {
+ gHUDPBROpaqueProgram.bind();
+ pushGLTFBatches(mRenderType);
+ }
+ else if (mRenderType == LLPipeline::RENDER_TYPE_PASS_GLTF_PBR) // HACK -- don't render glow except for the non-alpha masked implementation
+ {
+ gGL.setColorMask(false, true);
+ gPBRGlowProgram.bind();
+ pushGLTFBatches(LLRenderPass::PASS_GLTF_GLOW);
+
+ gPBRGlowProgram.bind(true);
+ pushRiggedGLTFBatches(LLRenderPass::PASS_GLTF_GLOW_RIGGED);
+
+ gGL.setColorMask(true, false);
+ }
+}
+
diff --git a/indra/newview/lldrawpoolground.h b/indra/newview/lldrawpoolpbropaque.h
index 15b1dc60a2..c8a28461fa 100644
--- a/indra/newview/lldrawpoolground.h
+++ b/indra/newview/lldrawpoolpbropaque.h
@@ -1,10 +1,10 @@
/**
- * @file lldrawpoolground.h
- * @brief LLDrawPoolGround class definition
+ * @file lldrawpoolpbropaque.h
+ * @brief LLDrawPoolPBrOpaque class definition
*
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
+ * Copyright (C) 2022, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -24,27 +24,23 @@
* $/LicenseInfo$
*/
-#ifndef LL_LLDRAWPOOLGROUND_H
-#define LL_LLDRAWPOOLGROUND_H
+#ifndef LL_LLDRAWPOOLPBROPAQUE_H
+#define LL_LLDRAWPOOLPBROPAQUE_H
#include "lldrawpool.h"
-
-class LLDrawPoolGround : public LLFacePool
+class LLDrawPoolGLTFPBR final : public LLRenderPass
{
public:
- enum
- {
- VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_TEXCOORD0
- };
+ LLDrawPoolGLTFPBR(U32 type = LLDrawPool::POOL_GLTF_PBR);
- virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
+ U32 mRenderType = 0;
- LLDrawPoolGround();
+ S32 getNumDeferredPasses() override;
+ void renderDeferred(S32 pass) override;
- /*virtual*/ void prerender();
- /*virtual*/ void render(S32 pass = 0);
+ S32 getNumPostDeferredPasses() override;
+ void renderPostDeferred(S32 pass) override;
};
-#endif // LL_LLDRAWPOOLGROUND_H
+#endif // LL_LLDRAWPOOLPBROPAQUE_H
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp
index e324a663f4..696618f75b 100644
--- a/indra/newview/lldrawpoolsimple.cpp
+++ b/indra/newview/lldrawpoolsimple.cpp
@@ -37,8 +37,6 @@
#include "llviewershadermgr.h"
#include "llrender.h"
-static LLGLSLShader* simple_shader = NULL;
-
static LLTrace::BlockTimerStatHandle FTM_RENDER_SIMPLE_DEFERRED("Deferred Simple");
static LLTrace::BlockTimerStatHandle FTM_RENDER_GRASS_DEFERRED("Deferred Grass");
@@ -46,15 +44,6 @@ static LLTrace::BlockTimerStatHandle FTM_RENDER_GRASS_DEFERRED("Deferred Grass")
static void setup_simple_shader(LLGLSLShader* shader)
{
shader->bind();
-
- if (LLPipeline::sRenderingHUDs)
- {
- shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
}
static void setup_glow_shader(LLGLSLShader* shader)
@@ -73,21 +62,23 @@ static void setup_glow_shader(LLGLSLShader* shader)
static void setup_fullbright_shader(LLGLSLShader* shader)
{
setup_glow_shader(shader);
+
+ S32 channel = shader->enableTexture(LLShaderMgr::EXPOSURE_MAP);
+ if (channel > -1)
+ {
+ gGL.getTexUnit(channel)->bind(&gPipeline.mExposureMap);
+ }
+
shader->uniform1f(LLViewerShaderMgr::FULLBRIGHT, 1.f);
}
void LLDrawPoolGlow::renderPostDeferred(S32 pass)
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW);
- render(&gDeferredEmissiveProgram);
-}
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ LLGLSLShader* shader = &gDeferredEmissiveProgram;
-void LLDrawPoolGlow::render(LLGLSLShader* shader)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW);
LLGLEnable blend(GL_BLEND);
- LLGLDisable test(GL_ALPHA_TEST);
gGL.flush();
/// Get rid of z-fighting with non-glow pass.
LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
@@ -99,106 +90,22 @@ void LLDrawPoolGlow::render(LLGLSLShader* shader)
//first pass -- static objects
setup_glow_shader(shader);
- pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_GLOW, true, true);
// second pass -- rigged objects
shader = shader->mRiggedVariant;
setup_glow_shader(shader);
- pushRiggedBatches(LLRenderPass::PASS_GLOW_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushRiggedBatches(LLRenderPass::PASS_GLOW_RIGGED, true, true);
gGL.setColorMask(true, false);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
}
-S32 LLDrawPoolGlow::getNumPasses()
-{
- return 1;
-}
-
-void LLDrawPoolGlow::render(S32 pass)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- LLGLSLShader* shader = LLPipeline::sUnderWaterRender ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram;
- render(shader);
-}
-
LLDrawPoolSimple::LLDrawPoolSimple() :
LLRenderPass(POOL_SIMPLE)
{
}
-void LLDrawPoolSimple::prerender()
-{
- mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
-}
-
-S32 LLDrawPoolSimple::getNumPasses()
-{
- return 1;
-}
-
-void LLDrawPoolSimple::render(S32 pass)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE);
-
- LLGLDisable blend(GL_BLEND);
-
- LLGLSLShader* shader = nullptr;
- if (LLPipeline::sImpostorRender)
- {
- shader = &gObjectSimpleImpostorProgram;
- }
- else if (LLPipeline::sUnderWaterRender)
- {
- shader = &gObjectSimpleWaterProgram;
- }
- else
- {
- shader = &gObjectSimpleProgram;
- }
-
- { //render simple
-
- gPipeline.enableLightsDynamic();
-
- U32 mask = getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX;
-
- // first pass -- static objects
- {
- setup_simple_shader(shader);
- pushBatches(LLRenderPass::PASS_SIMPLE, mask, TRUE, TRUE);
-
- if (LLPipeline::sRenderDeferred)
- { //if deferred rendering is enabled, bump faces aren't registered as simple
- //render bump faces here as simple so bump faces will appear under water
- pushBatches(LLRenderPass::PASS_BUMP, mask, TRUE, TRUE);
- pushBatches(LLRenderPass::PASS_MATERIAL, mask, TRUE, TRUE);
- pushBatches(LLRenderPass::PASS_SPECMAP, mask, TRUE, TRUE);
- pushBatches(LLRenderPass::PASS_NORMMAP, mask, TRUE, TRUE);
- pushBatches(LLRenderPass::PASS_NORMSPEC, mask, TRUE, TRUE);
- }
- }
-
- //second pass, rigged
- {
- shader = shader->mRiggedVariant;
- setup_simple_shader(shader);
- pushRiggedBatches(LLRenderPass::PASS_SIMPLE_RIGGED, mask, TRUE, TRUE);
-
- if (LLPipeline::sRenderDeferred)
- { //if deferred rendering is enabled, bump faces aren't registered as simple
- //render bump faces here as simple so bump faces will appear under water
- pushRiggedBatches(LLRenderPass::PASS_BUMP_RIGGED, mask, TRUE, TRUE);
- pushRiggedBatches(LLRenderPass::PASS_MATERIAL_RIGGED, mask, TRUE, TRUE);
- pushRiggedBatches(LLRenderPass::PASS_SPECMAP_RIGGED, mask, TRUE, TRUE);
- pushRiggedBatches(LLRenderPass::PASS_NORMMAP_RIGGED, mask, TRUE, TRUE);
- pushRiggedBatches(LLRenderPass::PASS_NORMSPEC_RIGGED, mask, TRUE, TRUE);
- }
- }
- }
-}
-
-
static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_MASK("Alpha Mask");
LLDrawPoolAlphaMask::LLDrawPoolAlphaMask() :
@@ -206,76 +113,11 @@ LLDrawPoolAlphaMask::LLDrawPoolAlphaMask() :
{
}
-void LLDrawPoolAlphaMask::prerender()
-{
- mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
-}
-
-void LLDrawPoolAlphaMask::render(S32 pass)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- LLGLDisable blend(GL_BLEND);
-
- LLGLSLShader* shader = nullptr;
- if (LLPipeline::sUnderWaterRender)
- {
- shader = &gObjectSimpleWaterAlphaMaskProgram;
- }
- else
- {
- shader = &gObjectSimpleAlphaMaskProgram;
- }
-
- // render static
- setup_simple_shader(shader);
- pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- pushMaskBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- pushMaskBatches(LLRenderPass::PASS_SPECMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- pushMaskBatches(LLRenderPass::PASS_NORMMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- pushMaskBatches(LLRenderPass::PASS_NORMSPEC_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
-
- // render rigged
- setup_simple_shader(shader->mRiggedVariant);
- pushRiggedMaskBatches(LLRenderPass::PASS_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- pushRiggedMaskBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- pushRiggedMaskBatches(LLRenderPass::PASS_SPECMAP_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- pushRiggedMaskBatches(LLRenderPass::PASS_NORMMAP_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- pushRiggedMaskBatches(LLRenderPass::PASS_NORMSPEC_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
-}
-
LLDrawPoolFullbrightAlphaMask::LLDrawPoolFullbrightAlphaMask() :
LLRenderPass(POOL_FULLBRIGHT_ALPHA_MASK)
{
}
-void LLDrawPoolFullbrightAlphaMask::prerender()
-{
- mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
-}
-
-void LLDrawPoolFullbrightAlphaMask::render(S32 pass)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK);
-
- LLGLSLShader* shader = nullptr;
- if (LLPipeline::sUnderWaterRender)
- {
- shader = &gObjectFullbrightWaterAlphaMaskProgram;
- }
- else
- {
- shader = &gObjectFullbrightAlphaMaskProgram;
- }
-
- // render static
- setup_fullbright_shader(shader);
- pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
-
- // render rigged
- setup_fullbright_shader(shader->mRiggedVariant);
- pushRiggedMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
-}
-
//===============================
//DEFERRED IMPLEMENTATION
//===============================
@@ -289,15 +131,14 @@ void LLDrawPoolSimple::renderDeferred(S32 pass)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED);
LLGLDisable blend(GL_BLEND);
- LLGLDisable alpha_test(GL_ALPHA_TEST);
//render static
setup_simple_shader(&gDeferredDiffuseProgram);
- pushBatches(LLRenderPass::PASS_SIMPLE, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_SIMPLE, true, true);
//render rigged
setup_simple_shader(gDeferredDiffuseProgram.mRiggedVariant);
- pushRiggedBatches(LLRenderPass::PASS_SIMPLE_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushRiggedBatches(LLRenderPass::PASS_SIMPLE_RIGGED, true, true);
}
static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_MASK_DEFERRED("Deferred Alpha Mask");
@@ -310,11 +151,11 @@ void LLDrawPoolAlphaMask::renderDeferred(S32 pass)
//render static
setup_simple_shader(shader);
- pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, true, true);
//render rigged
setup_simple_shader(shader->mRiggedVariant);
- pushRiggedMaskBatches(LLRenderPass::PASS_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushRiggedMaskBatches(LLRenderPass::PASS_ALPHA_MASK_RIGGED, true, true);
}
// grass drawpool
@@ -324,102 +165,13 @@ LLDrawPoolGrass::LLDrawPoolGrass() :
}
-void LLDrawPoolGrass::prerender()
-{
- mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
-}
-
-
-void LLDrawPoolGrass::beginRenderPass(S32 pass)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS);
- stop_glerror();
-
- if (LLPipeline::sUnderWaterRender)
- {
- simple_shader = &gObjectAlphaMaskNonIndexedWaterProgram;
- }
- else
- {
- simple_shader = &gObjectAlphaMaskNonIndexedProgram;
- }
-
- if (mShaderLevel > 0)
- {
- simple_shader->bind();
- simple_shader->setMinimumAlpha(0.5f);
- if (LLPipeline::sRenderingHUDs)
- {
- simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
- }
- else
- {
- gGL.flush();
- LLGLSLShader::bindNoShader();
- }
-}
-
-void LLDrawPoolGrass::endRenderPass(S32 pass)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS);
- LLRenderPass::endRenderPass(pass);
-
- if (mShaderLevel > 0)
- {
- simple_shader->unbind();
- }
- else
- {
- gGL.flush();
- }
-}
-
-void LLDrawPoolGrass::render(S32 pass)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- LLGLDisable blend(GL_BLEND);
-
- {
- //LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS);
- LLGLEnable test(GL_ALPHA_TEST);
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
- //render grass
- LLRenderPass::pushBatches(LLRenderPass::PASS_GRASS, getVertexDataMask());
- }
-}
-
-void LLDrawPoolGrass::beginDeferredPass(S32 pass)
-{
-
-}
-
-void LLDrawPoolGrass::endDeferredPass(S32 pass)
-{
-
-}
-
void LLDrawPoolGrass::renderDeferred(S32 pass)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
{
- //LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS_DEFERRED);
gDeferredNonIndexedDiffuseAlphaMaskProgram.bind();
gDeferredNonIndexedDiffuseAlphaMaskProgram.setMinimumAlpha(0.5f);
- if (LLPipeline::sRenderingHUDs)
- {
- gDeferredNonIndexedDiffuseAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- gDeferredNonIndexedDiffuseAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
-
//render grass
LLRenderPass::pushBatches(LLRenderPass::PASS_GRASS, getVertexDataMask());
}
@@ -432,20 +184,14 @@ LLDrawPoolFullbright::LLDrawPoolFullbright() :
{
}
-void LLDrawPoolFullbright::prerender()
-{
- mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
-}
-
-
void LLDrawPoolFullbright::renderPostDeferred(S32 pass)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
LLGLSLShader* shader = nullptr;
- if (LLPipeline::sUnderWaterRender)
+ if (LLPipeline::sRenderingHUDs)
{
- shader = &gDeferredFullbrightWaterProgram;
+ shader = &gHUDFullbrightProgram;
}
else
{
@@ -453,56 +199,17 @@ void LLDrawPoolFullbright::renderPostDeferred(S32 pass)
}
gGL.setSceneBlendType(LLRender::BT_ALPHA);
- U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
// render static
setup_fullbright_shader(shader);
- pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_FULLBRIGHT, true, true);
- // render rigged
- setup_fullbright_shader(shader->mRiggedVariant);
- pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_RIGGED, fullbright_mask, TRUE, TRUE);
-}
-
-void LLDrawPoolFullbright::render(S32 pass)
-{ //render fullbright
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
-
- stop_glerror();
- LLGLSLShader* shader = nullptr;
- if (LLPipeline::sUnderWaterRender)
+ if (!LLPipeline::sRenderingHUDs)
{
- shader = &gObjectFullbrightWaterProgram;
+ // render rigged
+ setup_fullbright_shader(shader->mRiggedVariant);
+ pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_RIGGED, true, true);
}
- else
- {
- shader = &gObjectFullbrightProgram;
- }
-
-
- U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
-
- // render static
- setup_fullbright_shader(shader);
- pushBatches(LLRenderPass::PASS_FULLBRIGHT, mask, TRUE, TRUE);
- pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, mask, TRUE, TRUE);
- pushBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE, mask, TRUE, TRUE);
- pushBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE, mask, TRUE, TRUE);
- pushBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE, mask, TRUE, TRUE);
-
- // render rigged
- setup_fullbright_shader(shader->mRiggedVariant);
- pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_RIGGED, mask, TRUE, TRUE);
- pushRiggedBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED, mask, TRUE, TRUE);
- pushRiggedBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE_RIGGED, mask, TRUE, TRUE);
- pushRiggedBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE_RIGGED, mask, TRUE, TRUE);
- pushRiggedBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE_RIGGED, mask, TRUE, TRUE);
-}
-
-S32 LLDrawPoolFullbright::getNumPasses()
-{
- return 1;
}
void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass)
@@ -512,33 +219,24 @@ void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass)
LLGLSLShader* shader = nullptr;
if (LLPipeline::sRenderingHUDs)
{
- shader = &gObjectFullbrightAlphaMaskProgram;
- }
- else if (LLPipeline::sRenderDeferred)
- {
- if (LLPipeline::sUnderWaterRender)
- {
- shader = &gDeferredFullbrightAlphaMaskWaterProgram;
- }
- else
- {
- shader = &gDeferredFullbrightAlphaMaskProgram;
- }
+ shader = &gHUDFullbrightAlphaMaskProgram;
}
else
{
- shader = &gObjectFullbrightAlphaMaskProgram;
+ shader = &gDeferredFullbrightAlphaMaskProgram;
}
- LLGLDisable blend(GL_BLEND);
- U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
-
+ LLGLDisable blend(GL_BLEND);
+
// render static
setup_fullbright_shader(shader);
- pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, fullbright_mask, TRUE, TRUE);
+ pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, true, true);
- // render rigged
- setup_fullbright_shader(shader->mRiggedVariant);
- pushRiggedMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, fullbright_mask, TRUE, TRUE);
+ if (!LLPipeline::sRenderingHUDs)
+ {
+ // render rigged
+ setup_fullbright_shader(shader->mRiggedVariant);
+ pushRiggedMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, true, true);
+ }
}
diff --git a/indra/newview/lldrawpoolsimple.h b/indra/newview/lldrawpoolsimple.h
index cccbe5e495..a3b93c237e 100644
--- a/indra/newview/lldrawpoolsimple.h
+++ b/indra/newview/lldrawpoolsimple.h
@@ -31,7 +31,7 @@
class LLGLSLShader;
-class LLDrawPoolSimple : public LLRenderPass
+class LLDrawPoolSimple final : public LLRenderPass
{
public:
enum
@@ -41,20 +41,15 @@ public:
LLVertexBuffer::MAP_TEXCOORD0 |
LLVertexBuffer::MAP_COLOR
};
- virtual U32 getVertexDataMask() override { return VERTEX_DATA_MASK; }
+ U32 getVertexDataMask() override { return VERTEX_DATA_MASK; }
LLDrawPoolSimple();
S32 getNumDeferredPasses() override;
void renderDeferred(S32 pass) override;
-
- /// We need two passes so we can handle emissive materials separately.
- S32 getNumPasses() override;
- void render(S32 pass = 0) override;
- void prerender() override;
};
-class LLDrawPoolGrass : public LLRenderPass
+class LLDrawPoolGrass final : public LLRenderPass
{
public:
enum
@@ -64,24 +59,15 @@ public:
LLVertexBuffer::MAP_TEXCOORD0 |
LLVertexBuffer::MAP_COLOR
};
- virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
+ U32 getVertexDataMask() override { return VERTEX_DATA_MASK; }
LLDrawPoolGrass();
- /*virtual*/ S32 getNumDeferredPasses() { return 1; }
- /*virtual*/ void beginDeferredPass(S32 pass);
- /*virtual*/ void endDeferredPass(S32 pass);
- /*virtual*/ void renderDeferred(S32 pass);
-
- /*virtual*/ void beginRenderPass(S32 pass);
- /*virtual*/ void endRenderPass(S32 pass);
- /// We need two passes so we can handle emissive materials separately.
- /*virtual*/ S32 getNumPasses() { return 1; }
- /*virtual*/ void render(S32 pass = 0);
- /*virtual*/ void prerender();
+ S32 getNumDeferredPasses() override { return 1; }
+ void renderDeferred(S32 pass) override;
};
-class LLDrawPoolAlphaMask : public LLRenderPass
+class LLDrawPoolAlphaMask final : public LLRenderPass
{
public:
enum
@@ -91,20 +77,15 @@ public:
LLVertexBuffer::MAP_TEXCOORD0 |
LLVertexBuffer::MAP_COLOR
};
- virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
+ U32 getVertexDataMask() override { return VERTEX_DATA_MASK; }
LLDrawPoolAlphaMask();
- /*virtual*/ S32 getNumDeferredPasses() { return 1; }
- /*virtual*/ void renderDeferred(S32 pass);
-
- /*virtual*/ S32 getNumPasses() { return 1; }
- /*virtual*/ void render(S32 pass = 0);
- /*virtual*/ void prerender();
-
+ S32 getNumDeferredPasses() override { return 1; }
+ void renderDeferred(S32 pass) override;
};
-class LLDrawPoolFullbrightAlphaMask : public LLRenderPass
+class LLDrawPoolFullbrightAlphaMask final : public LLRenderPass
{
public:
enum
@@ -113,20 +94,16 @@ public:
LLVertexBuffer::MAP_TEXCOORD0 |
LLVertexBuffer::MAP_COLOR
};
- virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
+ U32 getVertexDataMask() override { return VERTEX_DATA_MASK; }
LLDrawPoolFullbrightAlphaMask();
- /*virtual*/ S32 getNumPostDeferredPasses() { return 1; }
- /*virtual*/ void renderPostDeferred(S32 pass);
-
- /*virtual*/ S32 getNumPasses() { return 1; }
- /*virtual*/ void render(S32 pass = 0);
- /*virtual*/ void prerender();
+ S32 getNumPostDeferredPasses() override { return 1; }
+ void renderPostDeferred(S32 pass) override;
};
-class LLDrawPoolFullbright : public LLRenderPass
+class LLDrawPoolFullbright final : public LLRenderPass
{
public:
enum
@@ -135,20 +112,15 @@ public:
LLVertexBuffer::MAP_TEXCOORD0 |
LLVertexBuffer::MAP_COLOR
};
- virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
+ U32 getVertexDataMask() override { return VERTEX_DATA_MASK; }
LLDrawPoolFullbright();
- /*virtual*/ S32 getNumPostDeferredPasses() { return 1; }
- /*virtual*/ void renderPostDeferred(S32 pass);
-
- /*virtual*/ S32 getNumPasses();
- /*virtual*/ void render(S32 pass = 0);
- /*virtual*/ void prerender();
-
+ S32 getNumPostDeferredPasses() override { return 1; }
+ void renderPostDeferred(S32 pass) override;
};
-class LLDrawPoolGlow : public LLRenderPass
+class LLDrawPoolGlow final : public LLRenderPass
{
public:
LLDrawPoolGlow(): LLRenderPass(LLDrawPool::POOL_GLOW) { }
@@ -160,19 +132,10 @@ public:
LLVertexBuffer::MAP_EMISSIVE
};
- virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
-
- virtual void prerender() { }
-
- /*virtual*/ S32 getNumPostDeferredPasses() { return 1; }
- /*virtual*/ void renderPostDeferred(S32 pass);
-
- void render(LLGLSLShader* shader);
-
- /*virtual*/ S32 getNumPasses();
-
- void render(S32 pass = 0);
+ U32 getVertexDataMask() override { return VERTEX_DATA_MASK; }
+ S32 getNumPostDeferredPasses() override { return 1; }
+ void renderPostDeferred(S32 pass) override;
};
#endif // LL_LLDRAWPOOLSIMPLE_H
diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp
index 3a1efec91b..3c5bfe4a1c 100644
--- a/indra/newview/lldrawpoolsky.cpp
+++ b/indra/newview/lldrawpoolsky.cpp
@@ -28,21 +28,10 @@
#include "lldrawpoolsky.h"
-#include "llagent.h"
-#include "lldrawable.h"
-#include "llface.h"
-#include "llsky.h"
-#include "llviewercamera.h"
-#include "llviewertexturelist.h"
-#include "llviewerregion.h"
-#include "llvosky.h"
-#include "llworld.h" // To get water height
-#include "pipeline.h"
-#include "llviewershadermgr.h"
+// DEPRECATED
LLDrawPoolSky::LLDrawPoolSky()
: LLFacePool(POOL_SKY),
-
mSkyTex(NULL),
mShader(NULL)
{
@@ -50,83 +39,16 @@ LLDrawPoolSky::LLDrawPoolSky()
void LLDrawPoolSky::prerender()
{
- mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT);
- gSky.mVOSkyp->updateGeometry(gSky.mVOSkyp->mDrawable);
}
void LLDrawPoolSky::render(S32 pass)
{
- gGL.flush();
- if (mDrawFace.empty())
- {
- return;
- }
-
- // Don't draw the sky box if we can and are rendering the WL sky dome.
- if (gPipeline.canUseWindLightShaders())
- {
- return;
- }
-
- // don't render sky under water (background just gets cleared to fog color)
- if(mShaderLevel > 0 && LLPipeline::sUnderWaterRender)
- {
- return;
- }
-
-
- //just use the UI shader (generic single texture no lighting)
- gOneTextureNoColorProgram.bind();
-
- LLGLSPipelineDepthTestSkyBox gls_skybox(true, false);
-
- LLGLEnable fog_enable( (mShaderLevel < 1 && LLViewerCamera::getInstance()->cameraUnderWater()) ? GL_FOG : 0);
-
- gGL.pushMatrix();
- LLVector3 origin = LLViewerCamera::getInstance()->getOrigin();
- gGL.translatef(origin.mV[0], origin.mV[1], origin.mV[2]);
-
- S32 face_count = (S32)mDrawFace.size();
-
- LLVertexBuffer::unbind();
- gGL.diffuseColor4f(1,1,1,1);
-
- for (S32 i = 0; i < face_count; ++i)
- {
- renderSkyFace(i);
- }
-
- gGL.popMatrix();
}
void LLDrawPoolSky::renderSkyFace(U8 index)
{
- LLFace* face = mDrawFace[index];
-
- if (!face || !face->getGeomCount())
- {
- return;
- }
-
- if (index < 6) // sky tex...interp
- {
- llassert(mSkyTex);
- mSkyTex[index].bindTexture(true); // bind the current tex
-
- face->renderIndexed();
- }
- else // heavenly body faces, no interp...
- {
- LLGLEnable blend(GL_BLEND);
- LLViewerTexture* tex = face->getTexture(LLRender::DIFFUSE_MAP);
- if (tex)
- {
- gGL.getTexUnit(0)->bind(tex, true);
- face->renderIndexed();
- }
- }
}
void LLDrawPoolSky::endRenderPass( S32 pass )
diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp
index cc5cb667f0..77189dceae 100644
--- a/indra/newview/lldrawpoolterrain.cpp
+++ b/indra/newview/lldrawpoolterrain.cpp
@@ -105,35 +105,9 @@ U32 LLDrawPoolTerrain::getVertexDataMask()
void LLDrawPoolTerrain::prerender()
{
- mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT);
sDetailMode = gSavedSettings.getS32("RenderTerrainDetail");
}
-void LLDrawPoolTerrain::beginRenderPass( S32 pass )
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN);
- LLFacePool::beginRenderPass(pass);
-
- sShader = LLPipeline::sUnderWaterRender ?
- &gTerrainWaterProgram :
- &gTerrainProgram;
-
- if (mShaderLevel > 1 && sShader->mShaderLevel > 0)
- {
- sShader->bind();
- }
-}
-
-void LLDrawPoolTerrain::endRenderPass( S32 pass )
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN);
- //LLFacePool::endRenderPass(pass);
-
- if (mShaderLevel > 1 && sShader->mShaderLevel > 0) {
- sShader->unbind();
- }
-}
-
//static
S32 LLDrawPoolTerrain::getDetailMode()
{
@@ -148,66 +122,7 @@ void LLDrawPoolTerrain::boostTerrainDetailTextures()
for (S32 i = 0; i < 4; i++)
{
compp->mDetailTextures[i]->setBoostLevel(LLGLTexture::BOOST_TERRAIN);
- compp->mDetailTextures[i]->addTextureStats(1024.f*1024.f); // assume large pixel area
- }
-}
-
-void LLDrawPoolTerrain::render(S32 pass)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN);
-
- if (mDrawFace.empty())
- {
- return;
- }
-
- boostTerrainDetailTextures();
-
- LLOverrideFaceColor override(this, 1.f, 1.f, 1.f, 1.f);
-
- if (!gGLManager.mHasMultitexture)
- {
- // No multitexture, render simple land.
- renderSimple(); // Render without multitexture
- return;
- }
- // Render simplified land if video card can't do sufficient multitexturing
- if (!gGLManager.mHasARBEnvCombine || (gGLManager.mNumTextureUnits < 2))
- {
- renderSimple(); // Render without multitexture
- return;
- }
-
- LLGLSPipeline gls;
-
- if (mShaderLevel > 1 && sShader->mShaderLevel > 0)
- {
- gPipeline.enableLightsDynamic();
-
- renderFullShader();
- }
- else
- {
- gPipeline.enableLightsStatic();
-
- if (sDetailMode == 0)
- {
- renderSimple();
- }
- else if (gGLManager.mNumTextureUnits < 4)
- {
- renderFull2TU();
- }
- else
- {
- renderFull4TU();
- }
- }
-
- // Special-case for land ownership feedback
- if (gSavedSettings.getBOOL("ShowParcelOwners"))
- {
- hilightParcelOwners(false);
+ compp->mDetailTextures[i]->addTextureStats(1024.f * 1024.f);
}
}
@@ -216,7 +131,7 @@ void LLDrawPoolTerrain::beginDeferredPass(S32 pass)
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN);
LLFacePool::beginRenderPass(pass);
- sShader = LLPipeline::sUnderWaterRender ? &gDeferredTerrainWaterProgram : &gDeferredTerrainProgram;
+ sShader = &gDeferredTerrainProgram;
sShader->bind();
}
@@ -243,7 +158,7 @@ void LLDrawPoolTerrain::renderDeferred(S32 pass)
// Special-case for land ownership feedback
if (gSavedSettings.getBOOL("ShowParcelOwners"))
{
- hilightParcelOwners(true);
+ hilightParcelOwners();
}
}
@@ -407,13 +322,12 @@ void LLDrawPoolTerrain::renderFullShader()
gGL.getTexUnit(detail0)->activate();
}
-void LLDrawPoolTerrain::hilightParcelOwners(bool deferred)
+void LLDrawPoolTerrain::hilightParcelOwners()
{
- if (mShaderLevel > 1)
{ //use fullbright shader for highlighting
LLGLSLShader* old_shader = sShader;
sShader->unbind();
- sShader = deferred ? &gDeferredHighlightProgram : &gHighlightProgram;
+ sShader = &gDeferredHighlightProgram;
sShader->bind();
gGL.diffuseColor4f(1, 1, 1, 1);
LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
@@ -422,11 +336,7 @@ void LLDrawPoolTerrain::hilightParcelOwners(bool deferred)
sShader = old_shader;
sShader->bind();
}
- else
- {
- gPipeline.disableLights();
- renderOwnership();
- }
+
}
void LLDrawPoolTerrain::renderFull4TU()
@@ -838,8 +748,7 @@ void LLDrawPoolTerrain::renderOwnership()
iter != mDrawFace.end(); iter++)
{
LLFace *facep = *iter;
- facep->renderIndexed(LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_TEXCOORD0);
+ facep->renderIndexed();
}
gGL.matrixMode(LLRender::MM_TEXTURE);
diff --git a/indra/newview/lldrawpoolterrain.h b/indra/newview/lldrawpoolterrain.h
index 5b4558020d..03bef31541 100644
--- a/indra/newview/lldrawpoolterrain.h
+++ b/indra/newview/lldrawpoolterrain.h
@@ -33,14 +33,12 @@ class LLDrawPoolTerrain : public LLFacePool
{
LLPointer<LLViewerTexture> mTexturep;
public:
- enum
- {
- VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_NORMAL |
- LLVertexBuffer::MAP_TEXCOORD0 |
- LLVertexBuffer::MAP_TEXCOORD1 |
- LLVertexBuffer::MAP_TEXCOORD2 |
- LLVertexBuffer::MAP_TEXCOORD3
+ enum
+ {
+ VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
+ LLVertexBuffer::MAP_NORMAL |
+ LLVertexBuffer::MAP_TEXCOORD0 |
+ LLVertexBuffer::MAP_TEXCOORD1
};
virtual U32 getVertexDataMask();
@@ -59,10 +57,7 @@ public:
/*virtual*/ void endShadowPass(S32 pass);
/*virtual*/ void renderShadow(S32 pass);
- /*virtual*/ void render(S32 pass = 0);
/*virtual*/ void prerender();
- /*virtual*/ void beginRenderPass( S32 pass );
- /*virtual*/ void endRenderPass( S32 pass );
/*virtual*/ void dirtyTextures(const std::set<LLViewerFetchedTexture*>& textures);
/*virtual*/ LLViewerTexture *getTexture();
/*virtual*/ LLViewerTexture *getDebugTexture();
@@ -87,7 +82,7 @@ protected:
void drawLoop();
private:
- void hilightParcelOwners(bool deferred);
+ void hilightParcelOwners();
};
#endif // LL_LLDRAWPOOLSIMPLE_H
diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp
index facfb235c9..9dcbc48697 100644
--- a/indra/newview/lldrawpooltree.cpp
+++ b/indra/newview/lldrawpooltree.cpp
@@ -50,94 +50,6 @@ LLDrawPoolTree::LLDrawPoolTree(LLViewerTexture *texturep) :
mTexturep->setAddressMode(LLTexUnit::TAM_WRAP);
}
-void LLDrawPoolTree::prerender()
-{
- mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
-}
-
-void LLDrawPoolTree::beginRenderPass(S32 pass)
-{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_TREES);
-
- if (LLPipeline::sUnderWaterRender)
- {
- shader = &gTreeWaterProgram;
- }
- else
- {
- shader = &gTreeProgram;
- }
-
- if (gPipeline.shadersLoaded())
- {
- shader->bind();
- shader->setMinimumAlpha(0.5f);
- gGL.diffuseColor4f(1,1,1,1);
- }
- else
- {
- gPipeline.enableLightsDynamic();
- gGL.flush();
- }
-}
-
-void LLDrawPoolTree::render(S32 pass)
-{
- LL_PROFILE_ZONE_SCOPED;
-
- if (mDrawFace.empty())
- {
- return;
- }
-
- LLGLState test(GL_ALPHA_TEST, 0);
-
- gGL.getTexUnit(sDiffTex)->bindFast(mTexturep);
- gPipeline.touchTexture(mTexturep, 1024.f * 1024.f); // <=== keep Linden tree textures at full res
-
- for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
- iter != mDrawFace.end(); iter++)
- {
- LLFace *face = *iter;
- LLVertexBuffer* buff = face->getVertexBuffer();
-
- if(buff)
- {
- LLMatrix4* model_matrix = &(face->getDrawable()->getRegion()->mRenderMatrix);
-
- if (model_matrix != gGLLastMatrix)
- {
- gGLLastMatrix = model_matrix;
- gGL.loadMatrix(gGLModelView);
- if (model_matrix)
- {
- llassert(gGL.getMatrixMode() == LLRender::MM_MODELVIEW);
- gGL.multMatrix((GLfloat*) model_matrix->mMatrix);
- }
- gPipeline.mMatrixOpCount++;
- }
-
- buff->setBufferFast(LLDrawPoolTree::VERTEX_DATA_MASK);
- buff->drawRangeFast(LLRender::TRIANGLES, 0, buff->getNumVerts()-1, buff->getNumIndices(), 0);
- }
- }
-}
-
-void LLDrawPoolTree::endRenderPass(S32 pass)
-{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_TREES);
-
- if (gPipeline.canUseWindLightShadersOnObjects())
- {
- shader->unbind();
- }
-
- if (mShaderLevel <= 0)
- {
- gGL.flush();
- }
-}
-
//============================================
// deferred implementation
//============================================
@@ -153,7 +65,42 @@ void LLDrawPoolTree::beginDeferredPass(S32 pass)
void LLDrawPoolTree::renderDeferred(S32 pass)
{
LL_PROFILE_ZONE_SCOPED;
- render(pass);
+
+ if (mDrawFace.empty())
+ {
+ return;
+ }
+
+
+ gGL.getTexUnit(sDiffTex)->bindFast(mTexturep);
+ mTexturep->addTextureStats(1024.f * 1024.f); // <=== keep Linden tree textures at full res
+
+ for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
+ iter != mDrawFace.end(); iter++)
+ {
+ LLFace* face = *iter;
+ LLVertexBuffer* buff = face->getVertexBuffer();
+
+ if (buff)
+ {
+ LLMatrix4* model_matrix = &(face->getDrawable()->getRegion()->mRenderMatrix);
+
+ if (model_matrix != gGLLastMatrix)
+ {
+ gGLLastMatrix = model_matrix;
+ gGL.loadMatrix(gGLModelView);
+ if (model_matrix)
+ {
+ llassert(gGL.getMatrixMode() == LLRender::MM_MODELVIEW);
+ gGL.multMatrix((GLfloat*)model_matrix->mMatrix);
+ }
+ gPipeline.mMatrixOpCount++;
+ }
+
+ buff->setBuffer();
+ buff->drawRange(LLRender::TRIANGLES, 0, buff->getNumVerts() - 1, buff->getNumIndices(), 0);
+ }
+ }
}
void LLDrawPoolTree::endDeferredPass(S32 pass)
@@ -182,7 +129,7 @@ void LLDrawPoolTree::beginShadowPass(S32 pass)
void LLDrawPoolTree::renderShadow(S32 pass)
{
- render(pass);
+ renderDeferred(pass);
}
void LLDrawPoolTree::endShadowPass(S32 pass)
@@ -196,14 +143,6 @@ void LLDrawPoolTree::endShadowPass(S32 pass)
BOOL LLDrawPoolTree::verify() const
{
-/* BOOL ok = TRUE;
-
- if (!ok)
- {
- printDebugInfo();
- }
- return ok;*/
-
return TRUE;
}
diff --git a/indra/newview/lldrawpooltree.h b/indra/newview/lldrawpooltree.h
index 13f9ec8dce..496445692c 100644
--- a/indra/newview/lldrawpooltree.h
+++ b/indra/newview/lldrawpooltree.h
@@ -45,8 +45,6 @@ public:
LLDrawPoolTree(LLViewerTexture *texturep);
- /*virtual*/ void prerender();
-
/*virtual*/ S32 getNumDeferredPasses() { return 1; }
/*virtual*/ void beginDeferredPass(S32 pass);
/*virtual*/ void endDeferredPass(S32 pass);
@@ -57,10 +55,6 @@ public:
/*virtual*/ void endShadowPass(S32 pass);
/*virtual*/ void renderShadow(S32 pass);
- /*virtual*/ void beginRenderPass( S32 pass );
- /*virtual*/ void render(S32 pass = 0);
- /*virtual*/ void endRenderPass( S32 pass );
- /*virtual*/ S32 getNumPasses() { return 1; }
/*virtual*/ BOOL verify() const;
/*virtual*/ LLViewerTexture *getTexture();
/*virtual*/ LLViewerTexture *getDebugTexture();
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp
index a84f62036e..ca93815de7 100644
--- a/indra/newview/lldrawpoolwater.cpp
+++ b/indra/newview/lldrawpoolwater.cpp
@@ -41,7 +41,6 @@
#include "llsky.h"
#include "llviewertexturelist.h"
#include "llviewerregion.h"
-#include "llvosky.h"
#include "llvowater.h"
#include "llworld.h"
#include "pipeline.h"
@@ -50,13 +49,13 @@
#include "llsettingssky.h"
#include "llsettingswater.h"
-BOOL deferred_render = FALSE;
-
BOOL LLDrawPoolWater::sSkipScreenCopy = FALSE;
BOOL LLDrawPoolWater::sNeedsReflectionUpdate = TRUE;
BOOL LLDrawPoolWater::sNeedsDistortionUpdate = TRUE;
F32 LLDrawPoolWater::sWaterFogEnd = 0.f;
+extern BOOL gCubeSnapshot;
+
LLDrawPoolWater::LLDrawPoolWater() : LLFacePool(POOL_WATER)
{
}
@@ -90,407 +89,72 @@ void LLDrawPoolWater::setNormalMaps(const LLUUID& normalMapId, const LLUUID& nex
mWaterNormp[1]->addTextureStats(1024.f*1024.f);
}
-//static
-void LLDrawPoolWater::restoreGL()
-{
- /*LLSettingsWater::ptr_t pwater = LLEnvironment::instance().getCurrentWater();
- if (pwater)
- {
- setTransparentTextures(pwater->getTransparentTextureID(), pwater->getNextTransparentTextureID());
- setOpaqueTexture(pwater->GetDefaultOpaqueTextureAssetId());
- setNormalMaps(pwater->getNormalMapID(), pwater->getNextNormalMapID());
- }*/
-}
-
void LLDrawPoolWater::prerender()
{
- mShaderLevel = (gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps) ? LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_WATER) : 0;
-}
-
-S32 LLDrawPoolWater::getNumPasses()
-{
- if (LLViewerCamera::getInstance()->getOrigin().mV[2] < 1024.f)
- {
- return 1;
- }
-
- return 0;
-}
-
-void LLDrawPoolWater::beginPostDeferredPass(S32 pass)
-{
- beginRenderPass(pass);
- deferred_render = TRUE;
+ mShaderLevel = LLCubeMap::sUseCubeMaps ? LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_WATER) : 0;
}
-void LLDrawPoolWater::endPostDeferredPass(S32 pass)
+S32 LLDrawPoolWater::getNumPostDeferredPasses()
{
- endRenderPass(pass);
- deferred_render = FALSE;
-}
-
-//===============================
-//DEFERRED IMPLEMENTATION
-//===============================
-void LLDrawPoolWater::renderDeferred(S32 pass)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_WATER);
-
- if (!LLPipeline::sRenderTransparentWater)
+ if (LLViewerCamera::getInstance()->getOrigin().mV[2] < 1024.f)
{
- // Will render opaque water without use of ALM
- render(pass);
- return;
+ return 1;
}
- deferred_render = TRUE;
- renderWater();
- deferred_render = FALSE;
+ return 0;
}
-//=========================================
-
-void LLDrawPoolWater::render(S32 pass)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_WATER);
- if (mDrawFace.empty() || LLDrawable::getCurrentFrame() <= 1)
- {
- return;
- }
-
- //do a quick 'n dirty depth sort
- for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
- iter != mDrawFace.end(); iter++)
- {
- LLFace* facep = *iter;
- facep->mDistance = -facep->mCenterLocal.mV[2];
- }
-
- std::sort(mDrawFace.begin(), mDrawFace.end(), LLFace::CompareDistanceGreater());
-
- // See if we are rendering water as opaque or not
- if (!LLPipeline::sRenderTransparentWater)
- {
- // render water for low end hardware
- renderOpaqueLegacyWater();
- return;
- }
-
- LLGLEnable blend(GL_BLEND);
-
- if ((mShaderLevel > 0) && !sSkipScreenCopy)
- {
- renderWater();
- return;
- }
-
- LLVOSky *voskyp = gSky.mVOSkyp;
-
- stop_glerror();
-
- if (!gGLManager.mHasMultitexture)
- {
- // Ack! No multitexture! Bail!
- return;
- }
-
- LLFace* refl_face = voskyp->getReflFace();
-
- gPipeline.disableLights();
-
- LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
-
- LLGLDisable cullFace(GL_CULL_FACE);
-
- // Set up second pass first
- gGL.getTexUnit(1)->activate();
- gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE);
- gGL.getTexUnit(1)->bind(mWaterImagep[0]) ;
-
- gGL.getTexUnit(2)->activate();
- gGL.getTexUnit(2)->enable(LLTexUnit::TT_TEXTURE);
- gGL.getTexUnit(2)->bind(mWaterImagep[1]) ;
-
- LLVector3 camera_up = LLViewerCamera::getInstance()->getUpAxis();
- F32 up_dot = camera_up * LLVector3::z_axis;
-
- LLColor4 water_color;
- if (LLViewerCamera::getInstance()->cameraUnderWater())
- {
- water_color.setVec(1.f, 1.f, 1.f, 0.4f);
- }
- else
- {
- water_color.setVec(1.f, 1.f, 1.f, 0.5f*(1.f + up_dot));
- }
-
- gGL.diffuseColor4fv(water_color.mV);
-
- // Automatically generate texture coords for detail map
- glEnable(GL_TEXTURE_GEN_S); //texture unit 1
- glEnable(GL_TEXTURE_GEN_T); //texture unit 1
- glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
- glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
-
- // Slowly move over time.
- F32 offset = fmod(gFrameTimeSeconds*2.f, 100.f);
- F32 tp0[4] = {16.f/256.f, 0.0f, 0.0f, offset*0.01f};
- F32 tp1[4] = {0.0f, 16.f/256.f, 0.0f, offset*0.01f};
- glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0);
- glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1);
-
- gGL.getTexUnit(0)->activate();
-
- glClearStencil(1);
- glClear(GL_STENCIL_BUFFER_BIT);
- LLGLEnable gls_stencil(GL_STENCIL_TEST);
- glStencilOp(GL_KEEP, GL_REPLACE, GL_KEEP);
- glStencilFunc(GL_ALWAYS, 0, 0xFFFFFFFF);
-
- for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
- iter != mDrawFace.end(); iter++)
- {
- LLFace *face = *iter;
- if (voskyp->isReflFace(face))
- {
- continue;
- }
- gGL.getTexUnit(0)->bind(face->getTexture());
- face->renderIndexed();
- }
-
- // Now, disable texture coord generation on texture state 1
- gGL.getTexUnit(1)->activate();
- gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.getTexUnit(1)->disable();
-
- glDisable(GL_TEXTURE_GEN_S); //texture unit 1
- glDisable(GL_TEXTURE_GEN_T); //texture unit 1
-
- gGL.getTexUnit(2)->activate();
- gGL.getTexUnit(2)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.getTexUnit(2)->disable();
-
- glDisable(GL_TEXTURE_GEN_S); //texture unit 1
- glDisable(GL_TEXTURE_GEN_T); //texture unit 1
-
- // Disable texture coordinate and color arrays
- gGL.getTexUnit(0)->activate();
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- stop_glerror();
-
- if (gSky.mVOSkyp->getCubeMap())
- {
- gSky.mVOSkyp->getCubeMap()->enable(0);
- gSky.mVOSkyp->getCubeMap()->bind();
-
- gGL.matrixMode(LLRender::MM_TEXTURE);
- gGL.loadIdentity();
- LLMatrix4 camera_mat = LLViewerCamera::getInstance()->getModelview();
- LLMatrix4 camera_rot(camera_mat.getMat3());
- camera_rot.invert();
-
- gGL.loadMatrix((F32 *)camera_rot.mMatrix);
-
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- LLOverrideFaceColor overrid(this, 1.f, 1.f, 1.f, 0.5f*up_dot);
-
- for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
- iter != mDrawFace.end(); iter++)
- {
- LLFace *face = *iter;
- if (voskyp->isReflFace(face))
- {
- //refl_face = face;
- continue;
- }
-
- if (face->getGeomCount() > 0)
- {
- face->renderIndexed();
- }
- }
-
- gSky.mVOSkyp->getCubeMap()->disable();
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
- gGL.matrixMode(LLRender::MM_TEXTURE);
- gGL.loadIdentity();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
-
- }
-
- glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
-
- if (refl_face)
- {
- glStencilFunc(GL_NOTEQUAL, 0, 0xFFFFFFFF);
- renderReflection(refl_face);
- }
-}
-
-// for low end hardware
-void LLDrawPoolWater::renderOpaqueLegacyWater()
+void LLDrawPoolWater::beginPostDeferredPass(S32 pass)
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- LLVOSky *voskyp = gSky.mVOSkyp;
+ LL_PROFILE_GPU_ZONE("water beginPostDeferredPass")
+ gGL.setColorMask(true, true);
- if (voskyp == NULL)
+ if (LLPipeline::sRenderTransparentWater)
{
- return;
- }
+ // copy framebuffer contents so far to a texture to be used for
+ // reflections and refractions
+ LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS);
- LLGLSLShader* shader = NULL;
- if (LLPipeline::sUnderWaterRender)
- {
- shader = &gObjectSimpleNonIndexedTexGenWaterProgram;
- }
- else
- {
- shader = &gObjectSimpleNonIndexedTexGenProgram;
- }
-
- shader->bind();
-
- stop_glerror();
-
- // Depth sorting and write to depth buffer
- // since this is opaque, we should see nothing
- // behind the water. No blending because
- // of no transparency. And no face culling so
- // that the underside of the water is also opaque.
- LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE);
- LLGLDisable no_cull(GL_CULL_FACE);
- LLGLDisable no_blend(GL_BLEND);
-
- gPipeline.disableLights();
-
- // Activate the texture binding and bind one
- // texture since all images will have the same texture
- gGL.getTexUnit(0)->activate();
- gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
- gGL.getTexUnit(0)->bind(mOpaqueWaterImagep);
-
- // Automatically generate texture coords for water texture
- if (!shader)
- {
- glEnable(GL_TEXTURE_GEN_S); //texture unit 0
- glEnable(GL_TEXTURE_GEN_T); //texture unit 0
- glTexGenf(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
- glTexGenf(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
- }
-
- // Use the fact that we know all water faces are the same size
- // to save some computation
+ LLRenderTarget& src = gPipeline.mRT->screen;
+ LLRenderTarget& depth_src = gPipeline.mRT->deferredScreen;
+ LLRenderTarget& dst = gPipeline.mWaterDis;
- // Slowly move texture coordinates over time so the watter appears
- // to be moving.
- F32 movement_period_secs = 50.f;
+ dst.bindTarget();
+ gCopyDepthProgram.bind();
- F32 offset = fmod(gFrameTimeSeconds, movement_period_secs);
+ S32 diff_map = gCopyDepthProgram.getTextureChannel(LLShaderMgr::DIFFUSE_MAP);
+ S32 depth_map = gCopyDepthProgram.getTextureChannel(LLShaderMgr::DEFERRED_DEPTH);
- if (movement_period_secs != 0)
- {
- offset /= movement_period_secs;
- }
- else
- {
- offset = 0;
- }
+ gGL.getTexUnit(diff_map)->bind(&src);
+ gGL.getTexUnit(depth_map)->bind(&depth_src, true);
- F32 tp0[4] = { 16.f / 256.f, 0.0f, 0.0f, offset };
- F32 tp1[4] = { 0.0f, 16.f / 256.f, 0.0f, offset };
+ gPipeline.mScreenTriangleVB->setBuffer();
+ gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- if (!shader)
- {
- glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0);
- glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1);
- }
- else
- {
- shader->uniform4fv(LLShaderMgr::OBJECT_PLANE_S, 1, tp0);
- shader->uniform4fv(LLShaderMgr::OBJECT_PLANE_T, 1, tp1);
- }
-
- gGL.diffuseColor3f(1.f, 1.f, 1.f);
-
- for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
- iter != mDrawFace.end(); iter++)
- {
- LLFace *face = *iter;
- if (voskyp->isReflFace(face))
- {
- continue;
- }
-
- face->renderIndexed();
- }
-
- stop_glerror();
-
- if (!shader)
- {
- // Reset the settings back to expected values
- glDisable(GL_TEXTURE_GEN_S); //texture unit 0
- glDisable(GL_TEXTURE_GEN_T); //texture unit 0
- }
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-}
-
-
-void LLDrawPoolWater::renderReflection(LLFace* face)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- LLVOSky *voskyp = gSky.mVOSkyp;
-
- if (!voskyp)
- {
- return;
- }
-
- if (!face->getGeomCount())
- {
- return;
- }
-
- S8 dr = voskyp->getDrawRefl();
- if (dr < 0)
- {
- return;
- }
-
- LLGLSNoFog noFog;
-
- gGL.getTexUnit(0)->bind((dr == 0) ? voskyp->getSunTex() : voskyp->getMoonTex());
-
- LLOverrideFaceColor override(this, LLColor4(face->getFaceColor().mV));
- face->renderIndexed();
+ dst.flush();
+ }
}
-void LLDrawPoolWater::renderWater()
+void LLDrawPoolWater::renderPostDeferred(S32 pass)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- if (!deferred_render)
- {
- gGL.setColorMask(true, true);
- }
-
LLGLDisable blend(GL_BLEND);
+
+ gGL.setColorMask(true, true);
LLColor3 light_diffuse(0, 0, 0);
F32 light_exp = 0.0f;
- LLEnvironment & environment = LLEnvironment::instance();
- LLSettingsWater::ptr_t pwater = environment.getCurrentWater();
- LLSettingsSky::ptr_t psky = environment.getCurrentSky();
+ LLEnvironment& environment = LLEnvironment::instance();
+ LLSettingsWater::ptr_t pwater = environment.getCurrentWater();
+ LLSettingsSky::ptr_t psky = environment.getCurrentSky();
LLVector3 light_dir = environment.getLightDirection();
bool sun_up = environment.getIsSunUp();
bool moon_up = environment.getIsMoonUp();
bool has_normal_mips = gSavedSettings.getBOOL("RenderWaterMipNormal");
bool underwater = LLViewerCamera::getInstance()->cameraUnderWater();
+ LLColor4 fog_color = LLColor4(pwater->getWaterFogColor(), 0.f);
+ LLColor3 fog_color_linear = linearColor3(fog_color);
if (sun_up)
{
@@ -508,56 +172,48 @@ void LLDrawPoolWater::renderWater()
F32 ground_proj_sq = light_dir.mV[0] * light_dir.mV[0] + light_dir.mV[1] * light_dir.mV[1];
light_exp = llmax(32.f, 256.f * powf(ground_proj_sq, 16.0f));
if (0.f < light_diffuse.normalize()) // Normalizing a color? Puzzling...
- {
+ {
light_diffuse *= (1.5f + (6.f * ground_proj_sq));
}
// set up normal maps filtering
for (auto norm_map : mWaterNormp)
- {
+ {
if (norm_map) norm_map->setFilteringOption(has_normal_mips ? LLTexUnit::TFO_ANISOTROPIC : LLTexUnit::TFO_POINT);
- }
+ }
LLColor4 specular(sun_up ? psky->getSunlightColor() : psky->getMoonlightColor());
F32 phase_time = (F32) LLFrameTimer::getElapsedSeconds() * 0.5f;
LLGLSLShader *shader = nullptr;
// two passes, first with standard water shader bound, second with edge water shader bound
- for( int edge = 0 ; edge < 2; edge++ )
+ for (int edge = 0; edge < 2; edge++)
{
// select shader
- if (underwater && LLPipeline::sWaterReflections)
+ if (underwater)
{
- shader = deferred_render ? &gDeferredUnderWaterProgram : &gUnderWaterProgram;
+ shader = &gUnderWaterProgram;
}
else
{
- if (edge && !deferred_render)
+ if (edge)
{
shader = &gWaterEdgeProgram;
}
else
{
- shader = deferred_render ? &gDeferredWaterProgram : &gWaterProgram;
+ shader = &gWaterProgram;
}
}
- shader->bind();
- // bind textures for water rendering
- S32 reftex = shader->enableTexture(LLShaderMgr::WATER_REFTEX);
- if (reftex > -1)
- {
- gGL.getTexUnit(reftex)->activate();
- gGL.getTexUnit(reftex)->bind(&gPipeline.mWaterRef);
- gGL.getTexUnit(0)->activate();
- }
+ gPipeline.bindDeferredShader(*shader, nullptr, &gPipeline.mWaterDis);
- // bind normal map
- S32 bumpTex = shader->enableTexture(LLViewerShaderMgr::BUMP_MAP);
+ //bind normal map
+ S32 bumpTex = shader->enableTexture(LLViewerShaderMgr::BUMP_MAP);
S32 bumpTex2 = shader->enableTexture(LLViewerShaderMgr::BUMP_MAP2);
- LLViewerTexture *tex_a = mWaterNormp[0];
- LLViewerTexture *tex_b = mWaterNormp[1];
+ LLViewerTexture* tex_a = mWaterNormp[0];
+ LLViewerTexture* tex_b = mWaterNormp[1];
F32 blend_factor = pwater->getBlendFactor();
@@ -567,12 +223,12 @@ void LLDrawPoolWater::renderWater()
if (tex_a && (!tex_b || (tex_a == tex_b)))
{
gGL.getTexUnit(bumpTex)->bind(tex_a);
- blend_factor = 0; // only one tex provided, no blending
+ blend_factor = 0; // only one tex provided, no blending
}
else if (tex_b && !tex_a)
{
gGL.getTexUnit(bumpTex)->bind(tex_b);
- blend_factor = 0; // only one tex provided, no blending
+ blend_factor = 0; // only one tex provided, no blending
}
else if (tex_b != tex_a)
{
@@ -581,25 +237,15 @@ void LLDrawPoolWater::renderWater()
}
// bind reflection texture from RenderTarget
- S32 screentex = shader->enableTexture(LLShaderMgr::WATER_SCREENTEX);
- F32 screenRes[] = {1.f / gGLViewport[2], 1.f / gGLViewport[3]};
+ S32 screentex = shader->enableTexture(LLShaderMgr::WATER_SCREENTEX);
- S32 diffTex = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP);
+ F32 screenRes[] = { 1.f / gGLViewport[2], 1.f / gGLViewport[3] };
- // set uniforms for shader
- if (deferred_render)
- {
- if (shader->getUniformLocation(LLShaderMgr::DEFERRED_NORM_MATRIX) >= 0)
- {
- glh::matrix4f norm_mat = get_current_modelview().inverse().transpose();
- shader->uniformMatrix4fv(LLShaderMgr::DEFERRED_NORM_MATRIX, 1, FALSE, norm_mat.m);
- }
- }
+ S32 diffTex = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP);
shader->uniform2fv(LLShaderMgr::DEFERRED_SCREEN_RES, 1, screenRes);
shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
- LLColor4 fog_color(pwater->getWaterFogColor(), 0.0f);
F32 fog_density = pwater->getModifiedWaterFogDensity(underwater);
if (screentex > -1)
@@ -613,7 +259,7 @@ void LLDrawPoolWater::renderWater()
fog_color.mV[VW] = log(fog_density) / log(2);
}
- F32 water_height = environment.getWaterHeight();
+ F32 water_height = environment.getWaterHeight();
F32 camera_height = LLViewerCamera::getInstance()->getOrigin().mV[2];
shader->uniform1f(LLShaderMgr::WATER_WATERHEIGHT, camera_height - water_height);
shader->uniform1f(LLShaderMgr::WATER_TIME, phase_time);
@@ -621,6 +267,7 @@ void LLDrawPoolWater::renderWater()
shader->uniform4fv(LLShaderMgr::SPECULAR_COLOR, 1, specular.mV);
shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, fog_color.mV);
+ shader->uniform3fv(LLShaderMgr::WATER_FOGCOLOR_LINEAR, 1, fog_color_linear.mV);
shader->uniform3fv(LLShaderMgr::WATER_SPECULAR, 1, light_diffuse.mV);
shader->uniform1f(LLShaderMgr::WATER_SPECULAR_EXP, light_exp);
@@ -635,7 +282,7 @@ void LLDrawPoolWater::renderWater()
shader->uniform1f(LLShaderMgr::WATER_FRESNEL_OFFSET, pwater->getFresnelOffset());
shader->uniform1f(LLShaderMgr::WATER_BLUR_MULTIPLIER, pwater->getBlurMultiplier());
- F32 sunAngle = llmax(0.f, light_dir.mV[1]);
+ F32 sunAngle = llmax(0.f, light_dir.mV[1]);
F32 scaledAngle = 1.f - sunAngle;
shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up ? 1 : 0);
@@ -644,8 +291,11 @@ void LLDrawPoolWater::renderWater()
shader->uniform1f(LLShaderMgr::WATER_SUN_ANGLE2, 0.1f + 0.2f * sunAngle);
shader->uniform1i(LLShaderMgr::WATER_EDGE_FACTOR, edge ? 1 : 0);
- LLVector4 rotated_light_direction = LLEnvironment::instance().getRotatedLightNorm();
- shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, rotated_light_direction.mV);
+ // SL-15861 This was changed from getRotatedLightNorm() as it was causing
+ // lightnorm in shaders\class1\windlight\atmosphericsFuncs.glsl in have inconsistent additive lighting for 180 degrees of the FOV.
+ LLVector4 rotated_light_direction = LLEnvironment::instance().getClampedLightNorm();
+ shader->uniform3fv(LLViewerShaderMgr::LIGHTNORM, 1, rotated_light_direction.mV);
+
shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV);
if (LLViewerCamera::getInstance()->cameraUnderWater())
@@ -659,16 +309,16 @@ void LLDrawPoolWater::renderWater()
LLGLDisable cullface(GL_CULL_FACE);
- LLVOWater *water = nullptr;
- for (LLFace *const &face : mDrawFace)
+ LLVOWater* water = nullptr;
+ for (LLFace* const& face : mDrawFace)
{
if (!face) continue;
- water = static_cast<LLVOWater *>(face->getViewerObject());
+ water = static_cast<LLVOWater*>(face->getViewerObject());
if (!water) continue;
gGL.getTexUnit(diffTex)->bind(face->getTexture());
- if ((bool)edge == (bool) water->getIsEdgePatch())
+ if ((bool)edge == (bool)water->getIsEdgePatch())
{
face->renderIndexed();
@@ -686,25 +336,23 @@ void LLDrawPoolWater::renderWater()
shader->disableTexture(LLShaderMgr::BUMP_MAP);
shader->disableTexture(LLShaderMgr::DIFFUSE_MAP);
shader->disableTexture(LLShaderMgr::WATER_REFTEX);
- shader->disableTexture(LLShaderMgr::WATER_SCREENDEPTH);
// clean up
- shader->unbind();
+ gPipeline.unbindDeferredShader(*shader);
+
gGL.getTexUnit(bumpTex)->unbind(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(bumpTex2)->unbind(LLTexUnit::TT_TEXTURE);
}
- gGL.getTexUnit(0)->activate();
- gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
- if (!deferred_render)
- {
- gGL.setColorMask(true, false);
- }
+ gGL.getTexUnit(0)->activate();
+ gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
+
+ gGL.setColorMask(true, false);
}
LLViewerTexture *LLDrawPoolWater::getDebugTexture()
{
- return LLViewerFetchedTexture::sSmokeImagep;
+ return LLViewerTextureManager::getFetchedTexture(IMG_SMOKE);
}
LLColor3 LLDrawPoolWater::getDebugColor() const
diff --git a/indra/newview/lldrawpoolwater.h b/indra/newview/lldrawpoolwater.h
index 6f2fc3271d..3158b0a59b 100644
--- a/indra/newview/lldrawpoolwater.h
+++ b/indra/newview/lldrawpoolwater.h
@@ -35,7 +35,7 @@ class LLHeavenBody;
class LLWaterSurface;
class LLGLSLShader;
-class LLDrawPoolWater: public LLFacePool
+class LLDrawPoolWater final: public LLFacePool
{
protected:
LLPointer<LLViewerTexture> mWaterImagep[2];
@@ -56,29 +56,19 @@ public:
LLVertexBuffer::MAP_TEXCOORD0
};
- virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
+ virtual U32 getVertexDataMask() override { return VERTEX_DATA_MASK; }
LLDrawPoolWater();
/*virtual*/ ~LLDrawPoolWater();
- static void restoreGL();
-
- /*virtual*/ S32 getNumPostDeferredPasses() { return 0; } //getNumPasses(); }
- /*virtual*/ void beginPostDeferredPass(S32 pass);
- /*virtual*/ void endPostDeferredPass(S32 pass);
- /*virtual*/ void renderPostDeferred(S32 pass) { render(pass); }
- /*virtual*/ S32 getNumDeferredPasses() { return 1; }
- /*virtual*/ void renderDeferred(S32 pass = 0);
+ S32 getNumPostDeferredPasses() override;
+ void beginPostDeferredPass(S32 pass) override;
+ void renderPostDeferred(S32 pass) override;
- /*virtual*/ S32 getNumPasses();
- /*virtual*/ void render(S32 pass = 0);
- /*virtual*/ void prerender();
+ void prerender() override;
- /*virtual*/ LLViewerTexture *getDebugTexture();
- /*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display
-
- void renderReflection(LLFace* face);
- void renderWater();
+ LLViewerTexture *getDebugTexture() override;
+ LLColor3 getDebugColor() const; // For AGP debug display
void setTransparentTextures(const LLUUID& transparentTextureId, const LLUUID& nextTransparentTextureId);
void setOpaqueTexture(const LLUUID& opaqueTextureId);
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp
index 9873846669..b14235f25c 100644
--- a/indra/newview/lldrawpoolwlsky.cpp
+++ b/indra/newview/lldrawpoolwlsky.cpp
@@ -45,6 +45,8 @@
#include "llvowlsky.h"
#include "llsettingsvo.h"
+extern BOOL gCubeSnapshot;
+
static LLStaticHashedString sCamPosLocal("camPosLocal");
static LLStaticHashedString sCustomAlpha("custom_alpha");
@@ -69,51 +71,14 @@ LLViewerTexture *LLDrawPoolWLSky::getDebugTexture()
return NULL;
}
-void LLDrawPoolWLSky::beginRenderPass( S32 pass )
-{
- sky_shader =
- LLPipeline::sUnderWaterRender ?
- &gObjectFullbrightNoColorWaterProgram :
- &gWLSkyProgram;
-
- cloud_shader =
- LLPipeline::sUnderWaterRender ?
- &gObjectFullbrightNoColorWaterProgram :
- &gWLCloudProgram;
-
- sun_shader =
- LLPipeline::sUnderWaterRender ?
- &gObjectFullbrightNoColorWaterProgram :
- &gWLSunProgram;
-
- moon_shader =
- LLPipeline::sUnderWaterRender ?
- &gObjectFullbrightNoColorWaterProgram :
- &gWLMoonProgram;
-}
-
-void LLDrawPoolWLSky::endRenderPass( S32 pass )
-{
- sky_shader = nullptr;
- cloud_shader = nullptr;
- sun_shader = nullptr;
- moon_shader = nullptr;
-}
-
void LLDrawPoolWLSky::beginDeferredPass(S32 pass)
{
sky_shader = &gDeferredWLSkyProgram;
cloud_shader = &gDeferredWLCloudProgram;
- sun_shader =
- LLPipeline::sUnderWaterRender ?
- &gObjectFullbrightNoColorWaterProgram :
- &gDeferredWLSunProgram;
+ sun_shader = &gDeferredWLSunProgram;
- moon_shader =
- LLPipeline::sUnderWaterRender ?
- &gObjectFullbrightNoColorWaterProgram :
- &gDeferredWLMoonProgram;
+ moon_shader = &gDeferredWLMoonProgram;
}
void LLDrawPoolWLSky::endDeferredPass(S32 pass)
@@ -122,11 +87,9 @@ void LLDrawPoolWLSky::endDeferredPass(S32 pass)
cloud_shader = nullptr;
sun_shader = nullptr;
moon_shader = nullptr;
-}
-void LLDrawPoolWLSky::renderFsSky(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader * shader) const
-{
- gSky.mVOWLSkyp->drawFsSky();
+ // clear the depth buffer so haze shaders can use unwritten depth as a mask
+ glClear(GL_DEPTH_BUFFER_BIT);
}
void LLDrawPoolWLSky::renderDome(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader * shader) const
@@ -166,6 +129,11 @@ void LLDrawPoolWLSky::renderDome(const LLVector3& camPosLocal, F32 camHeightLoca
void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 camHeightLocal) const
{
+ if (!gSky.mVOSkyp)
+ {
+ return;
+ }
+
LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin();
if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY))
@@ -174,6 +142,8 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca
sky_shader->bind();
+ sky_shader->uniform1i(LLShaderMgr::CUBE_SNAPSHOT, gCubeSnapshot ? 1 : 0);
+
LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
LLViewerTexture* rainbow_tex = gSky.mVOSkyp->getRainbowTex();
@@ -208,76 +178,13 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca
}
}
-void LLDrawPoolWLSky::renderSkyHaze(const LLVector3& camPosLocal, F32 camHeightLocal) const
-{
- LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin();
-
- if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY))
- {
- LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
- LLGLSPipelineDepthTestSkyBox sky(true, false);
- sky_shader->bind();
- sky_shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, 1);
- sky_shader->uniform1f(LLShaderMgr::SUN_MOON_GLOW_FACTOR, psky->getSunMoonGlowFactor());
- renderDome(origin, camHeightLocal, sky_shader);
- sky_shader->unbind();
- }
-}
-
-void LLDrawPoolWLSky::renderStars(const LLVector3& camPosLocal) const
+void LLDrawPoolWLSky::renderStarsDeferred(const LLVector3& camPosLocal) const
{
- LLGLSPipelineBlendSkyBox gls_skybox(true, false);
-
- // *NOTE: have to have bound the cloud noise texture already since register
- // combiners blending below requires something to be bound
- // and we might as well only bind once.
- gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
-
- // *NOTE: we divide by two here and GL_ALPHA_SCALE by two below to avoid
- // clamping and allow the star_alpha param to brighten the stars.
- LLColor4 star_alpha(LLColor4::black);
-
- star_alpha.mV[3] = LLEnvironment::instance().getCurrentSky()->getStarBrightness() / 512.f;
-
- // If star brightness is not set, exit
- if( star_alpha.mV[3] < 0.001 )
- {
- LL_DEBUGS("SKY") << "star_brightness below threshold." << LL_ENDL;
- return;
- }
-
- LLViewerTexture* tex_a = gSky.mVOSkyp->getBloomTex();
- LLViewerTexture* tex_b = gSky.mVOSkyp->getBloomTexNext();
-
- if (tex_a && (!tex_b || (tex_a == tex_b)))
+ if (!gSky.mVOSkyp)
{
- // Bind current and next sun textures
- gGL.getTexUnit(0)->bind(tex_a);
- }
- else if (tex_b && !tex_a)
- {
- gGL.getTexUnit(0)->bind(tex_b);
+ return;
}
- else if (tex_b != tex_a)
- {
- gGL.getTexUnit(0)->bind(tex_a);
- }
-
- gGL.pushMatrix();
- gGL.translatef(camPosLocal.mV[0], camPosLocal.mV[1], camPosLocal.mV[2]);
- gGL.rotatef(gFrameTimeSeconds*0.01f, 0.f, 0.f, 1.f);
- gCustomAlphaProgram.bind();
- gCustomAlphaProgram.uniform1f(sCustomAlpha, star_alpha.mV[3]);
-
- gSky.mVOWLSkyp->drawStars();
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.popMatrix();
- gCustomAlphaProgram.unbind();
-}
-
-void LLDrawPoolWLSky::renderStarsDeferred(const LLVector3& camPosLocal) const
-{
LLGLSPipelineBlendSkyBox gls_sky(true, false);
gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
@@ -319,6 +226,7 @@ void LLDrawPoolWLSky::renderStarsDeferred(const LLVector3& camPosLocal) const
gGL.pushMatrix();
gGL.translatef(camPosLocal.mV[0], camPosLocal.mV[1], camPosLocal.mV[2]);
+ gGL.rotatef(gFrameTimeSeconds*0.01f, 0.f, 0.f, 1.f);
gDeferredStarProgram.uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
if (LLPipeline::sReflectionRender)
@@ -343,7 +251,7 @@ void LLDrawPoolWLSky::renderStarsDeferred(const LLVector3& camPosLocal) const
void LLDrawPoolWLSky::renderSkyCloudsDeferred(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader* cloudshader) const
{
- if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS) && gSky.mVOSkyp->getCloudNoiseTex())
+ if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS) && gSky.mVOSkyp && gSky.mVOSkyp->getCloudNoiseTex())
{
LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
@@ -360,60 +268,11 @@ void LLDrawPoolWLSky::renderSkyCloudsDeferred(const LLVector3& camPosLocal, F32
F32 cloud_variance = psky ? psky->getCloudVariance() : 0.0f;
F32 blend_factor = psky ? psky->getBlendFactor() : 0.0f;
- // if we even have sun disc textures to work with...
- if (cloud_noise || cloud_noise_next)
+ if (psky->getCloudScrollRate().isExactlyZero())
{
- if (cloud_noise && (!cloud_noise_next || (cloud_noise == cloud_noise_next)))
- {
- // Bind current and next sun textures
- cloudshader->bindTexture(LLShaderMgr::CLOUD_NOISE_MAP, cloud_noise, LLTexUnit::TT_TEXTURE);
- blend_factor = 0;
- }
- else if (cloud_noise_next && !cloud_noise)
- {
- cloudshader->bindTexture(LLShaderMgr::CLOUD_NOISE_MAP, cloud_noise_next, LLTexUnit::TT_TEXTURE);
- blend_factor = 0;
- }
- else if (cloud_noise_next != cloud_noise)
- {
- cloudshader->bindTexture(LLShaderMgr::CLOUD_NOISE_MAP, cloud_noise, LLTexUnit::TT_TEXTURE);
- cloudshader->bindTexture(LLShaderMgr::CLOUD_NOISE_MAP_NEXT, cloud_noise_next, LLTexUnit::TT_TEXTURE);
- }
+ blend_factor = 0.f;
}
- cloudshader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
- cloudshader->uniform1f(LLShaderMgr::CLOUD_VARIANCE, cloud_variance);
- cloudshader->uniform1f(LLShaderMgr::SUN_MOON_GLOW_FACTOR, psky->getSunMoonGlowFactor());
-
- /// Render the skydome
- renderDome(camPosLocal, camHeightLocal, cloudshader);
-
- cloudshader->unbind();
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE);
- }
-}
-
-void LLDrawPoolWLSky::renderSkyClouds(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader* cloudshader) const
-{
- if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS) && gSky.mVOSkyp->getCloudNoiseTex())
- {
- LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
-
- LLGLSPipelineBlendSkyBox pipeline(true, true);
-
- cloudshader->bind();
-
- LLPointer<LLViewerTexture> cloud_noise = gSky.mVOSkyp->getCloudNoiseTex();
- LLPointer<LLViewerTexture> cloud_noise_next = gSky.mVOSkyp->getCloudNoiseTexNext();
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE);
-
- F32 cloud_variance = psky ? psky->getCloudVariance() : 0.0f;
- F32 blend_factor = psky ? psky->getBlendFactor() : 0.0f;
-
// if we even have sun disc textures to work with...
if (cloud_noise || cloud_noise_next)
{
@@ -451,11 +310,13 @@ void LLDrawPoolWLSky::renderSkyClouds(const LLVector3& camPosLocal, F32 camHeigh
void LLDrawPoolWLSky::renderHeavenlyBodies()
{
- LLGLSPipelineBlendSkyBox gls_skybox(true, false);
+ if (!gSky.mVOSkyp) return;
+
+ LLGLSPipelineBlendSkyBox gls_skybox(true, true); // SL-14113 we need moon to write to depth to clip stars behind
LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin();
gGL.pushMatrix();
- gGL.translatef(origin.mV[0], origin.mV[1], origin.mV[2]);
+ gGL.translatef(origin.mV[0], origin.mV[1], origin.mV[2]);
LLFace * face = gSky.mVOSkyp->mFace[LLVOSky::FACE_SUN];
@@ -547,7 +408,7 @@ void LLDrawPoolWLSky::renderHeavenlyBodies()
F32 moon_brightness = (float)psky->getMoonBrightness();
moon_shader->uniform1f(LLShaderMgr::MOON_BRIGHTNESS, moon_brightness);
- moon_shader->uniform4fv(LLShaderMgr::MOONLIGHT_COLOR, 1, gSky.mVOSkyp->getMoon().getColor().mV);
+ moon_shader->uniform3fv(LLShaderMgr::MOONLIGHT_COLOR, 1, gSky.mVOSkyp->getMoon().getColor().mV);
moon_shader->uniform4fv(LLShaderMgr::DIFFUSE_COLOR, 1, color.mV);
//moon_shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
moon_shader->uniform3fv(LLShaderMgr::DEFERRED_MOON_DIR, 1, psky->getMoonDirection().mV); // shader: moon_dir
@@ -567,11 +428,14 @@ void LLDrawPoolWLSky::renderHeavenlyBodies()
void LLDrawPoolWLSky::renderDeferred(S32 pass)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_WL_SKY);
- if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY))
+ if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY) || gSky.mVOSkyp.isNull())
{
return;
}
+ // TODO: remove gSky.mVOSkyp and fold sun/moon into LLVOWLSky
+ gSky.mVOSkyp->updateGeometry(gSky.mVOSkyp->mDrawable);
+
const F32 camHeightLocal = LLEnvironment::instance().getCamHeight();
gGL.setColorMask(true, false);
@@ -581,36 +445,21 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass)
if (gPipeline.canUseWindLightShaders())
{
renderSkyHazeDeferred(origin, camHeightLocal);
- renderStarsDeferred(origin);
renderHeavenlyBodies();
- renderSkyCloudsDeferred(origin, camHeightLocal, cloud_shader);
+ if (!gCubeSnapshot)
+ {
+ renderStarsDeferred(origin);
+ }
+
+ if (!gCubeSnapshot || gPipeline.mReflectionMapManager.isRadiancePass()) // don't draw clouds in irradiance maps to avoid popping
+ {
+ renderSkyCloudsDeferred(origin, camHeightLocal, cloud_shader);
+ }
}
gGL.setColorMask(true, true);
}
-void LLDrawPoolWLSky::render(S32 pass)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_WL_SKY);
- if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY))
- {
- return;
- }
-
- const F32 camHeightLocal = LLEnvironment::instance().getCamHeight();
- LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin();
-
- renderSkyHaze(origin, camHeightLocal);
- renderStars(origin);
- renderHeavenlyBodies();
- renderSkyClouds(origin, camHeightLocal, cloud_shader);
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-}
-void LLDrawPoolWLSky::prerender()
-{
- //LL_INFOS() << "wlsky prerendering pass." << LL_ENDL;
-}
LLViewerTexture* LLDrawPoolWLSky::getTexture()
{
diff --git a/indra/newview/lldrawpoolwlsky.h b/indra/newview/lldrawpoolwlsky.h
index 324886ed42..c26d0a1e23 100644
--- a/indra/newview/lldrawpoolwlsky.h
+++ b/indra/newview/lldrawpoolwlsky.h
@@ -51,11 +51,6 @@ public:
/*virtual*/ void renderDeferred(S32 pass);
/*virtual*/ LLViewerTexture *getDebugTexture();
- /*virtual*/ void beginRenderPass( S32 pass );
- /*virtual*/ void endRenderPass( S32 pass );
- /*virtual*/ S32 getNumPasses() { return 1; }
- /*virtual*/ void render(S32 pass = 0);
- /*virtual*/ void prerender();
/*virtual*/ U32 getVertexDataMask() { return SKY_VERTEX_DATA_MASK; }
/*virtual*/ BOOL verify() const { return TRUE; } // Verify that all data in the draw pool is correct!
/*virtual*/ S32 getShaderLevel() const { return mShaderLevel; }
@@ -69,17 +64,12 @@ public:
static void cleanupGL();
static void restoreGL();
private:
- void renderFsSky(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader * shader) const;
void renderDome(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader * shader) const;
- void renderSkyHaze(const LLVector3& camPosLocal, F32 camHeightLocal) const;
- void renderSkyClouds(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader* cloudshader) const;
-
void renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 camHeightLocal) const;
void renderSkyCloudsDeferred(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader* cloudshader) const;
void renderStarsDeferred(const LLVector3& camPosLocal) const;
- void renderStars(const LLVector3& camPosLocal) const;
void renderHeavenlyBodies();
};
diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp
index 361a7666fa..425acd3392 100644
--- a/indra/newview/lldynamictexture.cpp
+++ b/indra/newview/lldynamictexture.cpp
@@ -118,35 +118,10 @@ BOOL LLViewerDynamicTexture::render()
//-----------------------------------------------------------------------------
void LLViewerDynamicTexture::preRender(BOOL clear_depth)
{
- gPipeline.allocatePhysicsBuffer();
- if (!gNonInteractive)
- {
- llassert(mFullWidth <= static_cast<S32>(gPipeline.mPhysicsDisplay.getWidth()));
- llassert(mFullHeight <= static_cast<S32>(gPipeline.mPhysicsDisplay.getHeight()));
- }
-
- if (gPipeline.mPhysicsDisplay.isComplete() && !gGLManager.mIsAMD)
- { //using offscreen render target, just use the bottom left corner
- mOrigin.set(0, 0);
- }
- else
- { // force rendering to on-screen portion of frame buffer
- LLCoordScreen window_pos;
- gViewerWindow->getWindow()->getPosition( &window_pos );
- mOrigin.set(0, gViewerWindow->getWindowHeightRaw() - mFullHeight); // top left corner
-
- if (window_pos.mX < 0)
- {
- mOrigin.mX = -window_pos.mX;
- }
- if (window_pos.mY < 0)
- {
- mOrigin.mY += window_pos.mY;
- mOrigin.mY = llmax(mOrigin.mY, 0) ;
- }
- }
+ //use the bottom left corner
+ mOrigin.set(0, 0);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
// Set up camera
LLViewerCamera* camera = LLViewerCamera::getInstance();
mCamera.setOrigin(*camera);
@@ -195,7 +170,7 @@ void LLViewerDynamicTexture::postRender(BOOL success)
camera->setOrigin(mCamera);
camera->setAxes(mCamera);
camera->setAspect(mCamera.getAspect());
- camera->setView(mCamera.getView());
+ camera->setViewNoBroadcast(mCamera.getView());
camera->setNear(mCamera.getNear());
}
@@ -220,7 +195,7 @@ BOOL LLViewerDynamicTexture::updateAllInstances()
gPipeline.mBake.clear();
}
- LLGLSLShader::bindNoShader();
+ LLGLSLShader::unbind();
LLVertexBuffer::unbind();
BOOL result = FALSE;
diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp
index 05c7decfbd..edc7bdef5f 100644
--- a/indra/newview/llenvironment.cpp
+++ b/indra/newview/llenvironment.cpp
@@ -168,6 +168,9 @@ namespace
// Find normalized track position of given time along full length of cycle
inline LLSettingsBase::TrackPosition convert_time_to_position(const LLSettingsBase::Seconds& time, const LLSettingsBase::Seconds& len)
{
+ // early out to avoid divide by zero. if len is zero then jump to end position
+ if (len == 0.f) return 1.f;
+
LLSettingsBase::TrackPosition position = LLSettingsBase::TrackPosition(fmod((F64)time, (F64)len) / (F64)len);
return llclamp(position, 0.0f, 1.0f);
}
@@ -812,7 +815,8 @@ const F64Seconds LLEnvironment::TRANSITION_SLOW(10.0f);
const F64Seconds LLEnvironment::TRANSITION_ALTITUDE(5.0f);
const LLUUID LLEnvironment::KNOWN_SKY_SUNRISE("01e41537-ff51-2f1f-8ef7-17e4df760bfb");
-const LLUUID LLEnvironment::KNOWN_SKY_MIDDAY("6c83e853-e7f8-cad7-8ee6-5f31c453721c");
+const LLUUID LLEnvironment::KNOWN_SKY_MIDDAY("651510b8-5f4d-8991-1592-e7eeab2a5a06");
+const LLUUID LLEnvironment::KNOWN_SKY_LEGACY_MIDDAY("cef49723-0292-af49-9b14-9598a616b8a3");
const LLUUID LLEnvironment::KNOWN_SKY_SUNSET("084e26cd-a900-28e8-08d0-64a9de5c15e2");
const LLUUID LLEnvironment::KNOWN_SKY_MIDNIGHT("8a01b97a-cb20-c1ea-ac63-f7ea84ad0090");
@@ -1178,13 +1182,14 @@ void LLEnvironment::setEnvironment(LLEnvironment::EnvSelection_t env, LLEnvironm
return;
}
- DayInstance::ptr_t environment = getEnvironmentInstance(env, true);
+ bool reset_probes = false;
+ DayInstance::ptr_t environment = getEnvironmentInstance(env, true);
if (fixed.first)
{
logEnvironment(env, fixed.first, env_version);
- environment->setSky(fixed.first);
+ reset_probes = environment->setSky(fixed.first);
environment->setFlags(DayInstance::NO_ANIMATE_SKY);
}
else if (!environment->getSky())
@@ -1195,7 +1200,7 @@ void LLEnvironment::setEnvironment(LLEnvironment::EnvSelection_t env, LLEnvironm
// and then add water/sky on top
// This looks like it will result in sky using single keyframe instead of whole day if day is present
// when setting static water without static sky
- environment->setSky(mCurrentEnvironment->getSky());
+ reset_probes = environment->setSky(mCurrentEnvironment->getSky());
environment->setFlags(DayInstance::NO_ANIMATE_SKY);
}
else
@@ -1213,7 +1218,7 @@ void LLEnvironment::setEnvironment(LLEnvironment::EnvSelection_t env, LLEnvironm
if (substitute && substitute->getSky())
{
- environment->setSky(substitute->getSky());
+ reset_probes = environment->setSky(substitute->getSky());
environment->setFlags(DayInstance::NO_ANIMATE_SKY);
}
else
@@ -1265,6 +1270,11 @@ void LLEnvironment::setEnvironment(LLEnvironment::EnvSelection_t env, LLEnvironm
}
}
+ if (reset_probes)
+ { // the sky changed in a way that merits a reset of reflection probes
+ gPipeline.mReflectionMapManager.reset();
+ }
+
if (!mSignalEnvChanged.empty())
mSignalEnvChanged(env, env_version);
}
@@ -1629,28 +1639,31 @@ LLVector4 LLEnvironment::getRotatedLightNorm() const
return toLightNorm(light_direction);
}
+extern BOOL gCubeSnapshot;
+
//-------------------------------------------------------------------------
void LLEnvironment::update(const LLViewerCamera * cam)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT; //LL_RECORD_BLOCK_TIME(FTM_ENVIRONMENT_UPDATE);
//F32Seconds now(LLDate::now().secondsSinceEpoch());
- static LLFrameTimer timer;
-
- F32Seconds delta(timer.getElapsedTimeAndResetF32());
-
+ if (!gCubeSnapshot)
{
- DayInstance::ptr_t keeper = mCurrentEnvironment;
- // make sure the current environment does not go away until applyTimeDelta is done.
- mCurrentEnvironment->applyTimeDelta(delta);
+ static LLFrameTimer timer;
- }
- // update clouds, sun, and general
- updateCloudScroll();
+ F32Seconds delta(timer.getElapsedTimeAndResetF32());
- // cache this for use in rotating the rotated light vec for shader param updates later...
- mLastCamYaw = cam->getYaw() + SUN_DELTA_YAW;
+ {
+ DayInstance::ptr_t keeper = mCurrentEnvironment;
+ // make sure the current environment does not go away until applyTimeDelta is done.
+ mCurrentEnvironment->applyTimeDelta(delta);
+
+ }
+ // update clouds, sun, and general
+ updateCloudScroll();
- stop_glerror();
+ // cache this for use in rotating the rotated light vec for shader param updates later...
+ mLastCamYaw = cam->getYaw() + SUN_DELTA_YAW;
+ }
updateSettingsUniforms();
@@ -1681,8 +1694,16 @@ void LLEnvironment::updateCloudScroll()
if (mCurrentEnvironment->getSky() && !mCloudScrollPaused)
{
- LLVector2 cloud_delta = static_cast<F32>(delta_t)* (mCurrentEnvironment->getSky()->getCloudScrollRate()) / 100.0;
- mCloudScrollDelta += cloud_delta;
+ LLVector2 rate = mCurrentEnvironment->getSky()->getCloudScrollRate();
+ if (rate.isExactlyZero())
+ {
+ mCloudScrollDelta.setZero();
+ }
+ else
+ {
+ LLVector2 cloud_delta = static_cast<F32>(delta_t) * (mCurrentEnvironment->getSky()->getCloudScrollRate()) / 100.0;
+ mCloudScrollDelta += cloud_delta;
+ }
}
}
@@ -1739,8 +1760,30 @@ void LLEnvironment::updateGLVariablesForSettings(LLShaderUniforms* uniforms, con
case LLSD::TypeArray:
{
LLVector4 vect4(value);
+
+ if (gCubeSnapshot && !gPipeline.mReflectionMapManager.isRadiancePass())
+ { // maximize and remove tinting if this is an irradiance map render pass and the parameter feeds into the sky background color
+ auto max_vec = [](LLVector4 col)
+ {
+ LLColor3 color(col);
+ F32 h, s, l;
+ color.calcHSL(&h, &s, &l);
+
+ col.mV[0] = col.mV[1] = col.mV[2] = l;
+ return col;
+ };
+
+ switch (it.second.getShaderKey())
+ {
+ case LLShaderMgr::BLUE_HORIZON:
+ case LLShaderMgr::BLUE_DENSITY:
+ vect4 = max_vec(vect4);
+ break;
+ }
+ }
+
//_WARNS("RIDER") << "pushing '" << (*it).first << "' as " << vect4 << LL_ENDL;
- shader->uniform4fv(it.second.getShaderKey(), vect4 );
+ shader->uniform3fv(it.second.getShaderKey(), LLVector3(vect4.mV) );
break;
}
@@ -2741,10 +2784,12 @@ void LLEnvironment::DayInstance::setDay(const LLSettingsDay::ptr_t &pday, LLSett
}
-void LLEnvironment::DayInstance::setSky(const LLSettingsSky::ptr_t &psky)
+bool LLEnvironment::DayInstance::setSky(const LLSettingsSky::ptr_t &psky)
{
mInitialized = false;
+ bool changed = psky == nullptr || mSky == nullptr || mSky->getHash() != psky->getHash();
+
bool different_sky = mSky != psky;
mSky = psky;
@@ -2758,6 +2803,8 @@ void LLEnvironment::DayInstance::setSky(const LLSettingsSky::ptr_t &psky)
LLEnvironment::getAtmosphericModelSettings(settings, psky);
gAtmosphere->configureAtmosphericModel(settings);
}
+
+ return changed;
}
void LLEnvironment::DayInstance::setWater(const LLSettingsWater::ptr_t &pwater)
@@ -2907,12 +2954,20 @@ void LLEnvironment::DayTransition::animate()
setWater(mNextInstance->getWater());
});
+
+ // pause probe updates and reset reflection maps on sky change
+ gPipeline.mReflectionMapManager.pause();
+ gPipeline.mReflectionMapManager.reset();
+
mSky = mStartSky->buildClone();
mBlenderSky = std::make_shared<LLSettingsBlenderTimeDelta>(mSky, mStartSky, mNextInstance->getSky(), mTransitionTime);
mBlenderSky->setOnFinished(
[this](LLSettingsBlender::ptr_t blender) {
mBlenderSky.reset();
+ // resume reflection probe updates
+ gPipeline.mReflectionMapManager.resume();
+
if (!mBlenderSky && !mBlenderWater)
LLEnvironment::instance().mCurrentEnvironment = mNextInstance;
else
@@ -3503,12 +3558,19 @@ namespace
LLSettingsSky::ptr_t target_sky(start_sky->buildClone());
mInjectedSky->setSource(target_sky);
+ // clear reflection probes and pause updates during sky change
+ gPipeline.mReflectionMapManager.pause();
+ gPipeline.mReflectionMapManager.reset();
+
mBlenderSky = std::make_shared<LLSettingsBlenderTimeDelta>(target_sky, start_sky, psky, transition);
mBlenderSky->setOnFinished(
[this, psky](LLSettingsBlender::ptr_t blender)
{
mBlenderSky.reset();
mInjectedSky->setSource(psky);
+
+ // resume updating reflection probes when done animating sky
+ gPipeline.mReflectionMapManager.resume();
setSky(mInjectedSky);
if (!mBlenderWater && (countExperiencesActive() == 0))
{
diff --git a/indra/newview/llenvironment.h b/indra/newview/llenvironment.h
index 1c8a68ae02..408952bb5b 100644
--- a/indra/newview/llenvironment.h
+++ b/indra/newview/llenvironment.h
@@ -63,6 +63,7 @@ public:
static const LLUUID KNOWN_SKY_SUNRISE;
static const LLUUID KNOWN_SKY_MIDDAY;
+ static const LLUUID KNOWN_SKY_LEGACY_MIDDAY;
static const LLUUID KNOWN_SKY_SUNSET;
static const LLUUID KNOWN_SKY_MIDNIGHT;
@@ -265,7 +266,7 @@ public:
virtual bool applyTimeDelta(const LLSettingsBase::Seconds& delta);
virtual void setDay(const LLSettingsDay::ptr_t &pday, LLSettingsDay::Seconds daylength, LLSettingsDay::Seconds dayoffset);
- virtual void setSky(const LLSettingsSky::ptr_t &psky);
+ bool setSky(const LLSettingsSky::ptr_t &psky);
virtual void setWater(const LLSettingsWater::ptr_t &pwater);
void initialize();
diff --git a/indra/newview/lleventpoll.cpp b/indra/newview/lleventpoll.cpp
index 26782e53f0..6ffc8f7bdd 100644
--- a/indra/newview/lleventpoll.cpp
+++ b/indra/newview/lleventpoll.cpp
@@ -102,6 +102,7 @@ namespace Details
void LLEventPollImpl::handleMessage(const LLSD& content)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_APP;
std::string msg_name = content["message"];
LLSD message;
message["sender"] = mSenderIp;
@@ -149,6 +150,14 @@ namespace Details
mAdapter = httpAdapter;
+ LL::WorkQueue::ptr_t main_queue = nullptr;
+
+ // HACK -- grab the mainloop workqueue to move execution of the handler
+ // to a place that's safe in the main thread
+#if 1
+ main_queue = LL::WorkQueue::getInstance("mainloop");
+#endif
+
// continually poll for a server update until we've been flagged as
// finished
while (!mDone)
@@ -266,13 +275,26 @@ namespace Details
// was LL_INFOS() but now that CoarseRegionUpdate is TCP @ 1/second, it'd be too verbose for viewer logs. -MG
LL_DEBUGS("LLEventPollImpl") << " <" << counter << "> " << events.size() << "events (id " << acknowledge << ")" << LL_ENDL;
+
LLSD::array_const_iterator i = events.beginArray();
LLSD::array_const_iterator end = events.endArray();
for (; i != end; ++i)
{
if (i->has("message"))
{
- handleMessage(*i);
+ if (main_queue)
+ { // shuttle to a sensible spot in the main thread instead
+ // of wherever this coroutine happens to be executing
+ const LLSD& msg = *i;
+ main_queue->post([this, msg]()
+ {
+ handleMessage(msg);
+ });
+ }
+ else
+ {
+ handleMessage(*i);
+ }
}
}
}
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index c3b3ccabb4..c1776705f9 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -47,7 +47,6 @@
#include "llviewercamera.h"
#include "llviewertexturelist.h"
#include "llvopartgroup.h"
-#include "llvosky.h"
#include "llvovolume.h"
#include "pipeline.h"
#include "llviewerregion.h"
@@ -192,7 +191,6 @@ void LLFace::destroy()
if (isState(LLFace::PARTICLE))
{
- LLVOPartGroup::freeVBSlot(getGeomIndex()/4);
clearState(LLFace::PARTICLE);
}
@@ -213,7 +211,7 @@ void LLFace::destroy()
if (group)
{
group->dirtyGeom();
- gPipeline.markRebuild(group, TRUE);
+ gPipeline.markRebuild(group);
}
}
}
@@ -252,7 +250,7 @@ void LLFace::setPool(LLFacePool* new_pool, LLViewerTexture *texturep)
if (mDrawablep)
{
- gPipeline.markRebuild(mDrawablep, LLDrawable::REBUILD_ALL, TRUE);
+ gPipeline.markRebuild(mDrawablep, LLDrawable::REBUILD_ALL);
}
}
mGeomIndex = 0;
@@ -334,7 +332,7 @@ void LLFace::dirtyTexture()
vobj->updateVisualComplexity();
}
- gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_VOLUME, FALSE);
+ gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_VOLUME);
}
}
}
@@ -342,34 +340,6 @@ void LLFace::dirtyTexture()
gPipeline.markTextured(drawablep);
}
-void LLFace::notifyAboutCreatingTexture(LLViewerTexture *texture)
-{
- LLDrawable* drawablep = getDrawable();
- if(mVObjp.notNull() && mVObjp->getVolume())
- {
- LLVOVolume *vobj = drawablep->getVOVolume();
- if(vobj && vobj->notifyAboutCreatingTexture(texture))
- {
- gPipeline.markTextured(drawablep);
- gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_VOLUME);
- }
- }
-}
-
-void LLFace::notifyAboutMissingAsset(LLViewerTexture *texture)
-{
- LLDrawable* drawablep = getDrawable();
- if(mVObjp.notNull() && mVObjp->getVolume())
- {
- LLVOVolume *vobj = drawablep->getVOVolume();
- if(vobj && vobj->notifyAboutMissingAsset(texture))
- {
- gPipeline.markTextured(drawablep);
- gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_VOLUME);
- }
- }
-}
-
void LLFace::switchTexture(U32 ch, LLViewerTexture* new_texture)
{
llassert(ch < LLRender::NUM_TEXTURE_CHANNELS);
@@ -387,11 +357,9 @@ void LLFace::switchTexture(U32 ch, LLViewerTexture* new_texture)
llassert(mTexture[ch].notNull());
- new_texture->addTextureStats(mTexture[ch]->getMaxVirtualSize()) ;
-
if (ch == LLRender::DIFFUSE_MAP)
{
- getViewerObject()->changeTEImage(mTEOffset, new_texture) ;
+ getViewerObject()->changeTEImage(mTEOffset, new_texture) ;
}
setTexture(ch, new_texture) ;
@@ -567,6 +535,7 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color)
if (mDrawablep->isState(LLDrawable::RIGGED))
{
+#if 0 // TODO -- there is no way this won't destroy our GL machine as implemented, rewrite it to not rely on software skinning
LLVOVolume* volume = mDrawablep->getVOVolume();
if (volume)
{
@@ -586,17 +555,17 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color)
glTexCoordPointer(2, GL_FLOAT, 8, vol_face.mTexCoords);
}
gGL.syncMatrices();
- LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0x00FF00 );
glDrawElements(GL_TRIANGLES, vol_face.mNumIndices, GL_UNSIGNED_SHORT, vol_face.mIndices);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
}
+#endif
}
else
{
// cheaters sometimes prosper...
//
- mVertexBuffer->setBuffer(mVertexBuffer->getTypeMask());
+ mVertexBuffer->setBuffer();
mVertexBuffer->draw(LLRender::TRIANGLES, mIndicesCount, mIndicesIndex);
}
@@ -644,14 +613,6 @@ void LLFace::renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wirefram
}
else
{
- LLGLEnable fog(GL_FOG);
- glFogi(GL_FOG_MODE, GL_LINEAR);
- float d = (LLViewerCamera::getInstance()->getPointOfInterest() - LLViewerCamera::getInstance()->getOrigin()).magVec();
- LLColor4 fogCol = color * fogCfx;
- glFogf(GL_FOG_START, d);
- glFogf(GL_FOG_END, d*(1 + (LLViewerCamera::getInstance()->getView() / LLViewerCamera::getInstance()->getDefaultFOV())));
- glFogfv(GL_FOG_COLOR, fogCol.mV);
-
gGL.flush();
{
gGL.diffuseColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f);
@@ -667,7 +628,7 @@ void LLFace::renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wirefram
{
LLGLDisable depth(wireframe_selection ? 0 : GL_BLEND);
- LLGLEnable stencil(wireframe_selection ? 0 : GL_STENCIL_TEST);
+ //LLGLEnable stencil(wireframe_selection ? 0 : GL_STENCIL_TEST);
if (!wireframe_selection)
{ //modify wireframe into outline selection mode
@@ -683,54 +644,8 @@ void LLFace::renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wirefram
}
}
-/* removed in lieu of raycast uv detection
-void LLFace::renderSelectedUV()
-{
- LLViewerTexture* red_blue_imagep = LLViewerTextureManager::getFetchedTextureFromFile("uv_test1.j2c", TRUE, LLGLTexture::BOOST_UI);
- LLViewerTexture* green_imagep = LLViewerTextureManager::getFetchedTextureFromFile("uv_test2.tga", TRUE, LLGLTexture::BOOST_UI);
-
- LLGLSUVSelect object_select;
-
- // use red/blue gradient to get coarse UV coordinates
- renderSelected(red_blue_imagep, LLColor4::white);
-
- static F32 bias = 0.f;
- static F32 factor = -10.f;
- glPolygonOffset(factor, bias);
-
- // add green dither pattern on top of red/blue gradient
- gGL.blendFunc(LLRender::BF_ONE, LLRender::BF_ONE);
- gGL.matrixMode(LLRender::MM_TEXTURE);
- gGL.pushMatrix();
- // make green pattern repeat once per texel in red/blue texture
- gGL.scalef(256.f, 256.f, 1.f);
- gGL.matrixMode(LLRender::MM_MODELVIEW);
-
- renderSelected(green_imagep, LLColor4::white);
-
- gGL.matrixMode(LLRender::MM_TEXTURE);
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
-}
-*/
-
void LLFace::setDrawInfo(LLDrawInfo* draw_info)
{
- if (draw_info)
- {
- if (draw_info->mFace)
- {
- draw_info->mFace->setDrawInfo(NULL);
- }
- draw_info->mFace = this;
- }
-
- if (mDrawInfo)
- {
- mDrawInfo->mFace = NULL;
- }
-
mDrawInfo = draw_info;
}
@@ -1166,21 +1081,27 @@ void LLFace::updateRebuildFlags()
bool LLFace::canRenderAsMask()
{
- if (LLPipeline::sNoAlpha)
+ const LLTextureEntry* te = getTextureEntry();
+ if( !te || !getViewerObject() || !getTexture() )
{
- return true;
+ return false;
}
+ if (te->getGLTFRenderMaterial())
+ {
+ return false;
+ }
+
+ if (LLPipeline::sNoAlpha)
+ {
+ return true;
+ }
+
if (isState(LLFace::RIGGED))
{ // never auto alpha-mask rigged faces
return false;
}
- const LLTextureEntry* te = getTextureEntry();
- if( !te || !getViewerObject() || !getTexture() )
- {
- return false;
- }
LLMaterial* mat = te->getMaterialParams();
if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)
@@ -1192,75 +1113,19 @@ bool LLFace::canRenderAsMask()
(te->getGlow() == 0.f) && // glowing masks are hard to implement - don't mask
getTexture()->getIsAlphaMask()) // texture actually qualifies for masking (lazily recalculated but expensive)
{
- if (LLPipeline::sRenderDeferred)
- {
- if (getViewerObject()->isHUDAttachment() || te->getFullbright())
- { //hud attachments and fullbright objects are NOT subject to the deferred rendering pipe
- return LLPipeline::sAutoMaskAlphaNonDeferred;
- }
- else
- {
- return LLPipeline::sAutoMaskAlphaDeferred;
- }
+ if (getViewerObject()->isHUDAttachment() || te->getFullbright())
+ { //hud attachments and fullbright objects are NOT subject to the deferred rendering pipe
+ return LLPipeline::sAutoMaskAlphaNonDeferred;
}
else
{
- return LLPipeline::sAutoMaskAlphaNonDeferred;
+ return LLPipeline::sAutoMaskAlphaDeferred;
}
}
return false;
}
-
-//static
-void LLFace::cacheFaceInVRAM(const LLVolumeFace& vf)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE;
- U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 |
- LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_NORMAL;
-
- if (vf.mWeights)
- {
- mask |= LLVertexBuffer::MAP_WEIGHT4;
- }
-
- LLVertexBuffer* buff = new LLVertexBuffer(mask, GL_STATIC_DRAW_ARB);
- vf.mVertexBuffer = buff;
-
- buff->allocateBuffer(vf.mNumVertices, 0, true);
-
- LLStrider<LLVector4a> f_vert;
- LLStrider<LLVector4a> f_tangent;
- LLStrider<LLVector3> f_norm;
- LLStrider<LLVector2> f_tc;
-
- buff->getTangentStrider(f_tangent);
- buff->getVertexStrider(f_vert);
- buff->getNormalStrider(f_norm);
- buff->getTexCoord0Strider(f_tc);
-
- for (U32 i = 0; i < vf.mNumVertices; ++i)
- {
- *f_vert++ = vf.mPositions[i];
- *f_tangent++ = vf.mTangents[i];
- *f_tc++ = vf.mTexCoords[i];
- (*f_norm++).set(vf.mNormals[i].getF32ptr());
- }
-
- if (vf.mWeights)
- {
- LLStrider<LLVector4> f_wght;
- buff->getWeight4Strider(f_wght);
- for (U32 i = 0; i < vf.mNumVertices; ++i)
- {
- (*f_wght++).set(vf.mWeights[i].getF32ptr());
- }
- }
-
- buff->flush();
-}
-
//helper function for pushing primitives for transform shaders and cleaning up
//uninitialized data on the tail, plus tracking number of expected primitives
void push_for_transform(LLVertexBuffer* buff, U32 source_count, U32 dest_count)
@@ -1279,22 +1144,32 @@ void push_for_transform(LLVertexBuffer* buff, U32 source_count, U32 dest_count)
}
BOOL LLFace::getGeometryVolume(const LLVolume& volume,
- const S32 &f,
- const LLMatrix4& mat_vert_in, const LLMatrix3& mat_norm_in,
- const U16 &index_offset,
- bool force_rebuild)
+ S32 face_index,
+ const LLMatrix4& mat_vert_in,
+ const LLMatrix3& mat_norm_in,
+ U16 index_offset,
+ bool force_rebuild,
+ bool no_debug_assert)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE;
llassert(verify());
- if (volume.getNumVolumeFaces() <= f) {
- LL_WARNS() << "Attempt get volume face out of range! Total Faces: " << volume.getNumVolumeFaces() << " Attempt get access to: " << f << LL_ENDL;
- return FALSE;
- }
+ if (face_index < 0 || face_index >= volume.getNumVolumeFaces())
+ {
+ if (gDebugGL)
+ {
+ LL_WARNS() << "Face index is out of bounds!" << LL_ENDL;
+ LL_WARNS() << "Attempt get volume face out of range!"
+ " Total Faces: " << volume.getNumVolumeFaces() <<
+ " Attempt get access to: " << face_index << LL_ENDL;
+ llassert(no_debug_assert);
+ }
+ return FALSE;
+ }
bool rigged = isState(RIGGED);
- const LLVolumeFace &vf = volume.getVolumeFace(f);
+ const LLVolumeFace &vf = volume.getVolumeFace(face_index);
S32 num_vertices = (S32)vf.mNumVertices;
S32 num_indices = (S32) vf.mNumIndices;
@@ -1303,23 +1178,20 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
updateRebuildFlags();
}
-
- //don't use map range (generates many redundant unmap calls)
- bool map_range = false; //gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange;
-
if (mVertexBuffer.notNull())
{
if (num_indices + (S32) mIndicesIndex > mVertexBuffer->getNumIndices())
{
if (gDebugGL)
{
- LL_WARNS() << "Index buffer overflow!" << LL_ENDL;
+ LL_WARNS() << "Index buffer overflow!" << LL_ENDL;
LL_WARNS() << "Indices Count: " << mIndicesCount
<< " VF Num Indices: " << num_indices
<< " Indices Index: " << mIndicesIndex
<< " VB Num Indices: " << mVertexBuffer->getNumIndices() << LL_ENDL;
- LL_WARNS() << " Face Index: " << f
+ LL_WARNS() << " Face Index: " << face_index
<< " Pool Type: " << mPoolType << LL_ENDL;
+ llassert(no_debug_assert);
}
return FALSE;
}
@@ -1329,6 +1201,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
if (gDebugGL)
{
LL_WARNS() << "Vertex buffer overflow!" << LL_ENDL;
+ llassert(no_debug_assert);
}
return FALSE;
}
@@ -1365,7 +1238,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
bool rebuild_tangent = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TANGENT);
bool rebuild_weights = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_WEIGHT4);
- const LLTextureEntry *tep = mVObjp->getTE(f);
+ const LLTextureEntry *tep = mVObjp->getTE(face_index);
const U8 bump_code = tep ? tep->getBumpmap() : 0;
BOOL is_static = mDrawablep->isStatic();
@@ -1384,28 +1257,24 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
LLColor4U color = tep->getColor();
+ if (tep->getGLTFRenderMaterial())
+ {
+ color = tep->getGLTFRenderMaterial()->mBaseColor;
+ }
+
if (rebuild_color)
{ //decide if shiny goes in alpha channel of color
if (tep &&
- getPoolType() != LLDrawPool::POOL_ALPHA) // <--- alpha channel MUST contain transparency, not shiny
+ !isInAlphaPool()) // <--- alpha channel MUST contain transparency, not shiny
{
LLMaterial* mat = tep->getMaterialParams().get();
bool shiny_in_alpha = false;
- if (LLPipeline::sRenderDeferred)
- { //store shiny in alpha if we don't have a specular map
- if (!mat || mat->getSpecularID().isNull())
- {
- shiny_in_alpha = true;
- }
- }
- else
+ //store shiny in alpha if we don't have a specular map
+ if (!mat || mat->getSpecularID().isNull())
{
- if (!mat || mat->getDiffuseAlphaMode() != LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
- {
- shiny_in_alpha = true;
- }
+ shiny_in_alpha = true;
}
if (shiny_in_alpha)
@@ -1428,7 +1297,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
if (full_rebuild)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - indices");
- mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex, mIndicesCount, map_range);
+ mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex, mIndicesCount);
volatile __m128i* dst = (__m128i*) indicesp.get();
__m128i* src = (__m128i*) vf.mIndices;
@@ -1451,46 +1320,77 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
*idx++ = vf.mIndices[i]+index_offset;
}
}
-
- if (map_range)
- {
- mVertexBuffer->flush();
- }
}
+
+ LLMaterial* mat = tep->getMaterialParams().get();
+ LLGLTFMaterial* gltf_mat = tep->getGLTFRenderMaterial();
+
F32 r = 0, os = 0, ot = 0, ms = 0, mt = 0, cos_ang = 0, sin_ang = 0;
- bool do_xform = false;
- if (rebuild_tcoord)
- {
- if (tep)
- {
- r = tep->getRotation();
- os = tep->mOffsetS;
- ot = tep->mOffsetT;
- ms = tep->mScaleS;
- mt = tep->mScaleT;
- cos_ang = cos(r);
- sin_ang = sin(r);
-
- if (cos_ang != 1.f ||
- sin_ang != 0.f ||
- os != 0.f ||
- ot != 0.f ||
- ms != 1.f ||
- mt != 1.f)
- {
- do_xform = true;
- }
- else
- {
- do_xform = false;
- }
- }
- else
- {
- do_xform = false;
- }
- }
+
+ constexpr S32 XFORM_NONE = 0;
+ constexpr S32 XFORM_BLINNPHONG_COLOR = 1;
+ constexpr S32 XFORM_BLINNPHONG_NORMAL = 1 << 1;
+ constexpr S32 XFORM_BLINNPHONG_SPECULAR = 1 << 2;
+
+ S32 xforms = XFORM_NONE;
+ // For GLTF, transforms will be applied later
+ if (rebuild_tcoord && tep && !gltf_mat)
+ {
+ r = tep->getRotation();
+ os = tep->mOffsetS;
+ ot = tep->mOffsetT;
+ ms = tep->mScaleS;
+ mt = tep->mScaleT;
+ cos_ang = cos(r);
+ sin_ang = sin(r);
+
+ if (cos_ang != 1.f ||
+ sin_ang != 0.f ||
+ os != 0.f ||
+ ot != 0.f ||
+ ms != 1.f ||
+ mt != 1.f)
+ {
+ xforms |= XFORM_BLINNPHONG_COLOR;
+ }
+ if (mat)
+ {
+ F32 r_norm = 0, os_norm = 0, ot_norm = 0, ms_norm = 0, mt_norm = 0, cos_ang_norm = 0, sin_ang_norm = 0;
+ mat->getNormalOffset(os_norm, ot_norm);
+ mat->getNormalRepeat(ms_norm, mt_norm);
+ r_norm = mat->getNormalRotation();
+ cos_ang_norm = cos(r_norm);
+ sin_ang_norm = sin(r_norm);
+ if (cos_ang_norm != 1.f ||
+ sin_ang_norm != 0.f ||
+ os_norm != 0.f ||
+ ot_norm != 0.f ||
+ ms_norm != 1.f ||
+ mt_norm != 1.f)
+ {
+ xforms |= XFORM_BLINNPHONG_NORMAL;
+ }
+ }
+ if (mat)
+ {
+ F32 r_spec = 0, os_spec = 0, ot_spec = 0, ms_spec = 0, mt_spec = 0, cos_ang_spec = 0, sin_ang_spec = 0;
+ mat->getSpecularOffset(os_spec, ot_spec);
+ mat->getSpecularRepeat(ms_spec, mt_spec);
+ r_spec = mat->getSpecularRotation();
+ cos_ang_spec = cos(r_spec);
+ sin_ang_spec = sin(r_spec);
+ if (cos_ang_spec != 1.f ||
+ sin_ang_spec != 0.f ||
+ os_spec != 0.f ||
+ ot_spec != 0.f ||
+ ms_spec != 1.f ||
+ mt_spec != 1.f)
+ {
+ xforms |= XFORM_BLINNPHONG_SPECULAR;
+ }
+ }
+ }
const LLMeshSkinInfo* skin = nullptr;
LLMatrix4a mat_vert;
@@ -1531,155 +1431,6 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
}
}
- static LLCachedControl<bool> use_transform_feedback(gSavedSettings, "RenderUseTransformFeedback", false);
-
-#ifdef GL_TRANSFORM_FEEDBACK_BUFFER
- if (use_transform_feedback &&
- mVertexBuffer->getUsage() == GL_DYNAMIC_COPY_ARB &&
- gTransformPositionProgram.mProgramObject && //transform shaders are loaded
- mVertexBuffer->useVBOs() && //target buffer is in VRAM
- !rebuild_weights && //TODO: add support for weights
- !volume.isUnique()) //source volume is NOT flexi
- { //use transform feedback to pack vertex buffer
-
- LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - transform feedback");
- LLGLEnable discard(GL_RASTERIZER_DISCARD);
- LLVertexBuffer* buff = (LLVertexBuffer*) vf.mVertexBuffer.get();
-
- if (vf.mVertexBuffer.isNull() || buff->getNumVerts() != vf.mNumVertices)
- {
- mVObjp->getVolume()->genTangents(f);
- LLFace::cacheFaceInVRAM(vf);
- buff = (LLVertexBuffer*) vf.mVertexBuffer.get();
- }
-
- LLGLSLShader* cur_shader = LLGLSLShader::sCurBoundShaderPtr;
-
- gGL.pushMatrix();
- gGL.loadMatrix((GLfloat*) mat_vert_in.mMatrix);
-
- if (rebuild_pos)
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - tf position");
- gTransformPositionProgram.bind();
-
- mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_VERTEX, mGeomIndex, mGeomCount);
-
- U8 index = mTextureIndex < FACE_DO_NOT_BATCH_TEXTURES ? mTextureIndex : 0;
-
- S32 val = 0;
- U8* vp = (U8*) &val;
- vp[0] = index;
- vp[1] = 0;
- vp[2] = 0;
- vp[3] = 0;
-
- gTransformPositionProgram.uniform1i(sTextureIndexIn, val);
- glBeginTransformFeedback(GL_POINTS);
- buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
-
- push_for_transform(buff, vf.mNumVertices, mGeomCount);
-
- glEndTransformFeedback();
- }
-
- if (rebuild_color)
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - tf color");
- gTransformColorProgram.bind();
-
- mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_COLOR, mGeomIndex, mGeomCount);
-
- S32 val = *((S32*) color.mV);
-
- gTransformColorProgram.uniform1i(sColorIn, val);
- glBeginTransformFeedback(GL_POINTS);
- buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
- push_for_transform(buff, vf.mNumVertices, mGeomCount);
- glEndTransformFeedback();
- }
-
- if (rebuild_emissive)
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - tf emissive");
- gTransformColorProgram.bind();
-
- mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_EMISSIVE, mGeomIndex, mGeomCount);
-
- U8 glow = (U8) llclamp((S32) (getTextureEntry()->getGlow()*255), 0, 255);
-
- S32 glow32 = glow |
- (glow << 8) |
- (glow << 16) |
- (glow << 24);
-
- gTransformColorProgram.uniform1i(sColorIn, glow32);
- glBeginTransformFeedback(GL_POINTS);
- buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
- push_for_transform(buff, vf.mNumVertices, mGeomCount);
- glEndTransformFeedback();
- }
-
- if (rebuild_normal)
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - tf normal");
- gTransformNormalProgram.bind();
-
- mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_NORMAL, mGeomIndex, mGeomCount);
-
- glBeginTransformFeedback(GL_POINTS);
- buff->setBuffer(LLVertexBuffer::MAP_NORMAL);
- push_for_transform(buff, vf.mNumVertices, mGeomCount);
- glEndTransformFeedback();
- }
-
- if (rebuild_tangent)
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - tf tangent");
- gTransformTangentProgram.bind();
-
- mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_TANGENT, mGeomIndex, mGeomCount);
-
- glBeginTransformFeedback(GL_POINTS);
- buff->setBuffer(LLVertexBuffer::MAP_TANGENT);
- push_for_transform(buff, vf.mNumVertices, mGeomCount);
- glEndTransformFeedback();
- }
-
- if (rebuild_tcoord)
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - tf tcoord");
- gTransformTexCoordProgram.bind();
-
- mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_TEXCOORD0, mGeomIndex, mGeomCount);
-
- glBeginTransformFeedback(GL_POINTS);
- buff->setBuffer(LLVertexBuffer::MAP_TEXCOORD0);
- push_for_transform(buff, vf.mNumVertices, mGeomCount);
- glEndTransformFeedback();
-
- bool do_bump = bump_code && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1);
-
- if (do_bump)
- {
- mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_TEXCOORD1, mGeomIndex, mGeomCount);
- glBeginTransformFeedback(GL_POINTS);
- buff->setBuffer(LLVertexBuffer::MAP_TEXCOORD0);
- push_for_transform(buff, vf.mNumVertices, mGeomCount);
- glEndTransformFeedback();
- }
- }
-
- glBindBufferARB(GL_TRANSFORM_FEEDBACK_BUFFER, 0);
- gGL.popMatrix();
-
- if (cur_shader)
- {
- cur_shader->bind();
- }
- }
- else
-#endif
{
//if it's not fullbright and has no normals, bake sunlight based on face normal
//bool bake_sunlight = !getTextureEntry()->getFullbright() &&
@@ -1702,7 +1453,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
if (bump_code)
{
- mVObjp->getVolume()->genTangents(f);
+ mVObjp->getVolume()->genTangents(face_index);
F32 offset_multiple;
switch( bump_code )
{
@@ -1751,7 +1502,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
U8 texgen = getTextureEntry()->getTexGen();
if (rebuild_tcoord && texgen != LLTextureEntry::TEX_GEN_DEFAULT)
{ //planar texgen needs binormals
- mVObjp->getVolume()->genTangents(f);
+ mVObjp->getVolume()->genTangents(face_index);
}
U8 tex_mode = 0;
@@ -1780,7 +1531,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
sin_ang = 0.f;
ms = mt = 1.f;
- do_xform = false;
+ xforms = XFORM_NONE;
}
if (getVirtualSize() >= MIN_TEX_ANIM_SIZE) // || isState(LLFace::RIGGED))
@@ -1792,17 +1543,16 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
LLVector4a scalea;
scalea.load3(scale.mV);
- LLMaterial* mat = tep->getMaterialParams().get();
-
bool do_bump = bump_code && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1);
- if (mat && !do_bump)
+ if ((mat || gltf_mat) && !do_bump)
{
do_bump = mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1)
|| mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD2);
}
- bool do_tex_mat = tex_mode && mTextureMatrix;
+ // For GLTF materials: Transforms will be applied later
+ bool do_tex_mat = tex_mode && mTextureMatrix && !gltf_mat;
if (!do_bump)
{ //not bump mapped, might be able to do a cheap update
@@ -1813,7 +1563,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - texgen");
if (!do_tex_mat)
{
- if (!do_xform)
+ if (xforms == XFORM_NONE)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("ggv - texgen 1");
S32 tc_size = (num_vertices*2*sizeof(F32)+0xF) & ~0xF;
@@ -1892,7 +1642,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
*tex_coords0++ = tc;
}
}
- else
+ else if (xforms != XFORM_NONE)
{
for (S32 i = 0; i < num_vertices; i++)
{
@@ -1908,11 +1658,20 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
*tex_coords0++ = tc;
}
}
- }
+ else
+ {
+ for (S32 i = 0; i < num_vertices; i++)
+ {
+ LLVector2 tc(vf.mTexCoords[i]);
+ LLVector4a& norm = vf.mNormals[i];
+ LLVector4a& center = *(vf.mCenter);
+ LLVector4a vec = vf.mPositions[i];
+ vec.mul(scalea);
+ planarProjection(tc, norm, center, vec);
- if (map_range)
- {
- mVertexBuffer->flush();
+ *tex_coords0++ = tc;
+ }
+ }
}
}
else
@@ -1930,15 +1689,18 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
for (U32 ch = 0; ch < 3; ++ch)
{
+ S32 xform_channel = XFORM_NONE;
switch (ch)
{
case 0:
- mVertexBuffer->getTexCoord0Strider(dst, mGeomIndex, mGeomCount, map_range);
+ xform_channel = XFORM_BLINNPHONG_COLOR;
+ mVertexBuffer->getTexCoord0Strider(dst, mGeomIndex, mGeomCount);
break;
case 1:
+ xform_channel = XFORM_BLINNPHONG_NORMAL;
if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1))
{
- mVertexBuffer->getTexCoord1Strider(dst, mGeomIndex, mGeomCount, map_range);
+ mVertexBuffer->getTexCoord1Strider(dst, mGeomIndex, mGeomCount);
if (mat && !tex_anim)
{
r = mat->getNormalRotation();
@@ -1956,9 +1718,10 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
}
break;
case 2:
+ xform_channel = XFORM_BLINNPHONG_SPECULAR;
if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD2))
{
- mVertexBuffer->getTexCoord2Strider(dst, mGeomIndex, mGeomCount, map_range);
+ mVertexBuffer->getTexCoord2Strider(dst, mGeomIndex, mGeomCount);
if (mat && !tex_anim)
{
r = mat->getSpecularRotation();
@@ -1975,57 +1738,55 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
}
break;
}
+ const bool do_xform = (xforms & xform_channel) != XFORM_NONE;
- for (S32 i = 0; i < num_vertices; i++)
- {
- LLVector2 tc(vf.mTexCoords[i]);
-
- LLVector4a& norm = vf.mNormals[i];
-
- LLVector4a& center = *(vf.mCenter);
-
- if (texgen != LLTextureEntry::TEX_GEN_DEFAULT)
- {
- LLVector4a vec = vf.mPositions[i];
-
- vec.mul(scalea);
-
- if (texgen == LLTextureEntry::TEX_GEN_PLANAR)
- {
- planarProjection(tc, norm, center, vec);
- }
- }
-
- if (tex_mode && mTextureMatrix)
- {
- LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
- tmp = tmp * *mTextureMatrix;
- tc.mV[0] = tmp.mV[0];
- tc.mV[1] = tmp.mV[1];
- }
- else
- {
- xform(tc, cos_ang, sin_ang, os, ot, ms, mt);
- }
-
- *dst++ = tc;
- if (do_bump)
- {
- bump_tc.push_back(tc);
- }
- }
+ for (S32 i = 0; i < num_vertices; i++)
+ {
+ LLVector2 tc(vf.mTexCoords[i]);
+
+ LLVector4a& norm = vf.mNormals[i];
+
+ LLVector4a& center = *(vf.mCenter);
+
+ if (texgen != LLTextureEntry::TEX_GEN_DEFAULT)
+ {
+ LLVector4a vec = vf.mPositions[i];
+
+ vec.mul(scalea);
+
+ if (texgen == LLTextureEntry::TEX_GEN_PLANAR)
+ {
+ planarProjection(tc, norm, center, vec);
+ }
+ }
+
+ if (tex_mode && mTextureMatrix)
+ {
+ LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
+ tmp = tmp * *mTextureMatrix;
+ tc.mV[0] = tmp.mV[0];
+ tc.mV[1] = tmp.mV[1];
+ }
+ else if (do_xform)
+ {
+ xform(tc, cos_ang, sin_ang, os, ot, ms, mt);
+ }
+
+ *dst++ = tc;
+ if (do_bump)
+ {
+ bump_tc.push_back(tc);
+ }
+ }
}
- if (map_range)
+ if ((!mat && !gltf_mat) && do_bump)
{
- mVertexBuffer->flush();
- }
-
- if (!mat && do_bump)
- {
- mVertexBuffer->getTexCoord1Strider(tex_coords1, mGeomIndex, mGeomCount, map_range);
+ mVertexBuffer->getTexCoord1Strider(tex_coords1, mGeomIndex, mGeomCount);
+ mVObjp->getVolume()->genTangents(face_index);
+
for (S32 i = 0; i < num_vertices; i++)
{
LLVector4a tangent = vf.mTangents[i];
@@ -2057,11 +1818,6 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
*tex_coords1++ = tc;
}
-
- if (map_range)
- {
- mVertexBuffer->flush();
- }
}
}
}
@@ -2077,7 +1833,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
llassert(num_vertices > 0);
- mVertexBuffer->getVertexStrider(vert, mGeomIndex, mGeomCount, map_range);
+ mVertexBuffer->getVertexStrider(vert, mGeomIndex, mGeomCount);
F32* dst = (F32*) vert.get();
@@ -2123,18 +1879,13 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
res0.store4a((F32*) dst);
dst += 4;
}
-
- if (map_range)
- {
- mVertexBuffer->flush();
- }
}
if (rebuild_normal)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - normal");
- mVertexBuffer->getNormalStrider(norm, mGeomIndex, mGeomCount, map_range);
+ mVertexBuffer->getNormalStrider(norm, mGeomIndex, mGeomCount);
F32* normals = (F32*) norm.get();
LLVector4a* src = vf.mNormals;
LLVector4a* end = src+num_vertices;
@@ -2146,62 +1897,47 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
normal.store4a(normals);
normals += 4;
}
-
- if (map_range)
- {
- mVertexBuffer->flush();
- }
}
if (rebuild_tangent)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - tangent");
- mVertexBuffer->getTangentStrider(tangent, mGeomIndex, mGeomCount, map_range);
+ mVertexBuffer->getTangentStrider(tangent, mGeomIndex, mGeomCount);
F32* tangents = (F32*) tangent.get();
- mVObjp->getVolume()->genTangents(f);
+ mVObjp->getVolume()->genTangents(face_index);
LLVector4Logical mask;
mask.clear();
mask.setElement<3>();
LLVector4a* src = vf.mTangents;
- LLVector4a* end = vf.mTangents+num_vertices;
+ LLVector4a* end = vf.mTangents +num_vertices;
while (src < end)
{
LLVector4a tangent_out;
mat_normal.rotate(*src, tangent_out);
- tangent_out.normalize3fast();
tangent_out.setSelectWithMask(mask, *src, tangent_out);
tangent_out.store4a(tangents);
src++;
tangents += 4;
}
-
- if (map_range)
- {
- mVertexBuffer->flush();
- }
}
if (rebuild_weights && vf.mWeights)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - weight");
- mVertexBuffer->getWeight4Strider(wght, mGeomIndex, mGeomCount, map_range);
+ mVertexBuffer->getWeight4Strider(wght, mGeomIndex, mGeomCount);
F32* weights = (F32*) wght.get();
LLVector4a::memcpyNonAliased16(weights, (F32*) vf.mWeights, num_vertices*4*sizeof(F32));
- if (map_range)
- {
- mVertexBuffer->flush();
- }
}
if (rebuild_color && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_COLOR) )
{
LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - color");
- mVertexBuffer->getColorStrider(colors, mGeomIndex, mGeomCount, map_range);
+ mVertexBuffer->getColorStrider(colors, mGeomIndex, mGeomCount);
LLVector4a src;
@@ -2222,18 +1958,13 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
src.store4a(dst);
dst += 4;
}
-
- if (map_range)
- {
- mVertexBuffer->flush();
- }
}
if (rebuild_emissive)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - emissive");
LLStrider<LLColor4U> emissive;
- mVertexBuffer->getEmissiveStrider(emissive, mGeomIndex, mGeomCount, map_range);
+ mVertexBuffer->getEmissiveStrider(emissive, mGeomIndex, mGeomCount);
U8 glow = (U8) llclamp((S32) (getTextureEntry()->getGlow()*255), 0, 255);
@@ -2261,11 +1992,6 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
src.store4a(dst);
dst += 4;
}
-
- if (map_range)
- {
- mVertexBuffer->flush();
- }
}
}
@@ -2288,6 +2014,15 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
return TRUE;
}
+void LLFace::renderIndexed()
+{
+ if (mVertexBuffer.notNull())
+ {
+ mVertexBuffer->setBuffer();
+ mVertexBuffer->drawRange(LLRender::TRIANGLES, getGeomIndex(), getGeomIndex() + getGeomCount()-1, getIndicesCount(), getIndicesStart());
+ }
+}
+
//check if the face has a media
BOOL LLFace::hasMedia() const
{
@@ -2314,6 +2049,7 @@ void LLFace::resetVirtualSize()
F32 LLFace::getTextureVirtualSize()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
F32 radius;
F32 cos_angle_to_view_dir;
BOOL in_frustum = calcPixelArea(cos_angle_to_view_dir, radius);
@@ -2618,97 +2354,12 @@ void LLFace::setViewerObject(LLViewerObject* objp)
mVObjp = objp;
}
-const LLColor4& LLFace::getRenderColor() const
-{
- if (isState(USE_FACE_COLOR))
- {
- return mFaceColor; // Face Color
- }
- else
- {
- const LLTextureEntry* tep = getTextureEntry();
- return (tep ? tep->getColor() : LLColor4::white);
- }
-}
-
-void LLFace::renderSetColor() const
-{
- if (!LLFacePool::LLOverrideFaceColor::sOverrideFaceColor)
- {
- const LLColor4* color = &(getRenderColor());
-
- gGL.diffuseColor4fv(color->mV);
- }
-}
-
-S32 LLFace::pushVertices(const U16* index_array) const
-{
- if (mIndicesCount)
- {
- U32 render_type = LLRender::TRIANGLES;
- if (mDrawInfo)
- {
- render_type = mDrawInfo->mDrawMode;
- }
- mVertexBuffer->drawRange(render_type, mGeomIndex, mGeomIndex+mGeomCount-1, mIndicesCount, mIndicesIndex);
- gPipeline.addTrianglesDrawn(mIndicesCount, render_type);
- }
-
- return mIndicesCount;
-}
const LLMatrix4& LLFace::getRenderMatrix() const
{
return mDrawablep->getRenderMatrix();
}
-S32 LLFace::renderElements(const U16 *index_array) const
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE
-
- S32 ret = 0;
-
- if (isState(GLOBAL))
- {
- ret = pushVertices(index_array);
- }
- else
- {
- gGL.pushMatrix();
- gGL.multMatrix((float*)getRenderMatrix().mMatrix);
- ret = pushVertices(index_array);
- gGL.popMatrix();
- }
-
- return ret;
-}
-
-S32 LLFace::renderIndexed()
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE
-
- if(mDrawablep == NULL || mDrawPoolp == NULL)
- {
- return 0;
- }
-
- return renderIndexed(mDrawPoolp->getVertexDataMask());
-}
-
-S32 LLFace::renderIndexed(U32 mask)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE
-
- if (mVertexBuffer.isNull())
- {
- return 0;
- }
-
- mVertexBuffer->setBuffer(mask);
- U16* index_array = (U16*) mVertexBuffer->getIndicesPointer();
- return renderElements(index_array);
-}
-
//============================================================================
// From llface.inl
@@ -2792,3 +2443,10 @@ U64 LLFace::getSkinHash()
{
return mSkinInfo ? mSkinInfo->mHash : 0;
}
+
+bool LLFace::isInAlphaPool() const
+{
+ return getPoolType() == LLDrawPool::POOL_ALPHA ||
+ getPoolType() == LLDrawPool::POOL_ALPHA_PRE_WATER ||
+ getPoolType() == LLDrawPool::POOL_ALPHA_POST_WATER;
+}
diff --git a/indra/newview/llface.h b/indra/newview/llface.h
index aa00c9d052..eb3b47d6d6 100644
--- a/indra/newview/llface.h
+++ b/indra/newview/llface.h
@@ -81,8 +81,6 @@ public:
PARTICLE = 0x0080,
};
- static void cacheFaceInVRAM(const LLVolumeFace& vf);
-
public:
LLFace(LLDrawable* drawablep, LLViewerObject* objp)
{
@@ -127,12 +125,6 @@ public:
S32 getIndexInTex(U32 ch) const {llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); return mIndexInTex[ch];}
void setIndexInTex(U32 ch, S32 index) { llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); mIndexInTex[ch] = index ;}
-
- void renderSetColor() const;
- S32 renderElements(const U16 *index_array) const;
- S32 renderIndexed ();
- S32 renderIndexed (U32 mask);
- S32 pushVertices(const U16* index_array) const;
void setWorldMatrix(const LLMatrix4& mat);
const LLTextureEntry* getTextureEntry() const { return mVObjp->getTE(mTEOffset); }
@@ -153,20 +145,23 @@ public:
void setDrawable(LLDrawable *drawable);
void setTEOffset(const S32 te_offset);
+ void renderIndexed();
void setFaceColor(const LLColor4& color); // override material color
void unsetFaceColor(); // switch back to material color
const LLColor4& getFaceColor() const { return mFaceColor; }
- const LLColor4& getRenderColor() const;
+
//for volumes
void updateRebuildFlags();
bool canRenderAsMask(); // logic helper
BOOL getGeometryVolume(const LLVolume& volume,
- const S32 &f,
- const LLMatrix4& mat_vert, const LLMatrix3& mat_normal,
- const U16 &index_offset,
- bool force_rebuild = false);
+ S32 face_index,
+ const LLMatrix4& mat_vert,
+ const LLMatrix3& mat_normal,
+ U16 index_offset,
+ bool force_rebuild = false,
+ bool no_debug_assert = false);
// For avatar
U16 getGeometryAvatar(
@@ -230,19 +225,19 @@ public:
LLVertexBuffer* getVertexBuffer() const { return mVertexBuffer; }
S32 getRiggedIndex(U32 type) const;
- void notifyAboutCreatingTexture(LLViewerTexture *texture);
- void notifyAboutMissingAsset(LLViewerTexture *texture);
-
// used to preserve draw order of faces that are batched together.
// Allows content creators to manipulate linked sets and face ordering
// for consistent alpha sorting results, particularly for rigged attachments
void setDrawOrderIndex(U32 index) { mDrawOrderIndex = index; }
U32 getDrawOrderIndex() const { return mDrawOrderIndex; }
+ // return true if this face is in an alpha draw pool
+ bool isInAlphaPool() const;
public: //aligned members
LLVector4a mExtents[2];
private:
+ friend class LLViewerTextureList;
F32 adjustPartialOverlapPixelArea(F32 cos_angle_to_view_dir, F32 radius );
BOOL calcPixelArea(F32& cos_angle_to_view_dir, F32& radius) ;
public:
diff --git a/indra/newview/llfasttimerview.cpp b/indra/newview/llfasttimerview.cpp
index 9bb3bac104..a7998f6e9e 100644
--- a/indra/newview/llfasttimerview.cpp
+++ b/indra/newview/llfasttimerview.cpp
@@ -468,7 +468,7 @@ void LLFastTimerView::exportCharts(const std::string& base, const std::string& t
{
//allocate render target for drawing charts
LLRenderTarget buffer;
- buffer.allocate(1024,512, GL_RGB, FALSE, FALSE);
+ buffer.allocate(1024,512, GL_RGB);
LLSD cur;
@@ -947,7 +947,7 @@ void LLFastTimerView::printLineStats()
{
std::string legend_stat;
bool first = true;
- for(block_timer_tree_df_iterator_t it = LLTrace::begin_block_timer_tree_df(FTM_FRAME);
+ for(LLTrace::block_timer_tree_df_iterator_t it = LLTrace::begin_block_timer_tree_df(FTM_FRAME);
it != LLTrace::end_block_timer_tree_df();
++it)
{
@@ -969,7 +969,7 @@ void LLFastTimerView::printLineStats()
std::string timer_stat;
first = true;
- for(block_timer_tree_df_iterator_t it = LLTrace::begin_block_timer_tree_df(FTM_FRAME);
+ for(LLTrace::block_timer_tree_df_iterator_t it = LLTrace::begin_block_timer_tree_df(FTM_FRAME);
it != LLTrace::end_block_timer_tree_df();
++it)
{
@@ -1046,7 +1046,7 @@ void LLFastTimerView::drawLineGraph()
F32Seconds cur_max(0);
U32 cur_max_calls = 0;
- for(block_timer_tree_df_iterator_t it = LLTrace::begin_block_timer_tree_df(FTM_FRAME);
+ for(LLTrace::block_timer_tree_df_iterator_t it = LLTrace::begin_block_timer_tree_df(FTM_FRAME);
it != LLTrace::end_block_timer_tree_df();
++it)
{
@@ -1195,8 +1195,8 @@ void LLFastTimerView::drawLegend()
S32 scroll_offset = 0; // element's y offset from top of the inner scroll's rect
ft_display_idx.clear();
std::map<BlockTimerStatHandle*, S32> display_line;
- for (block_timer_tree_df_iterator_t it = LLTrace::begin_block_timer_tree_df(FTM_FRAME);
- it != block_timer_tree_df_iterator_t();
+ for (LLTrace::block_timer_tree_df_iterator_t it = LLTrace::begin_block_timer_tree_df(FTM_FRAME);
+ it != LLTrace::end_block_timer_tree_df();
++it)
{
BlockTimerStatHandle* idp = (*it);
@@ -1311,8 +1311,8 @@ void LLFastTimerView::generateUniqueColors()
F32 hue = 0.f;
- for (block_timer_tree_df_iterator_t it = LLTrace::begin_block_timer_tree_df(FTM_FRAME);
- it != block_timer_tree_df_iterator_t();
+ for (LLTrace::block_timer_tree_df_iterator_t it = LLTrace::begin_block_timer_tree_df(FTM_FRAME);
+ it != LLTrace::end_block_timer_tree_df();
++it)
{
BlockTimerStatHandle* idp = (*it);
diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp
index c7f3ef3490..f482d5a37d 100644
--- a/indra/newview/llfeaturemanager.cpp
+++ b/indra/newview/llfeaturemanager.cpp
@@ -408,7 +408,7 @@ bool LLFeatureManager::loadGPUClass()
{
if (!gSavedSettings.getBOOL("SkipBenchmark"))
{
- F32 class0_gbps = gSavedSettings.getF32("RenderClass0MemoryBandwidth");
+ F32 class1_gbps = gSavedSettings.getF32("RenderClass1MemoryBandwidth");
//get memory bandwidth from benchmark
F32 gbps;
try
@@ -434,64 +434,28 @@ bool LLFeatureManager::loadGPUClass()
gbps *= cpu_bias;
if (gbps < 0.f)
- { //couldn't bench, use GLVersion
+ { //couldn't bench, default to Low
#if LL_DARWIN
//GLVersion is misleading on OSX, just default to class 3 if we can't bench
LL_WARNS("RenderInit") << "Unable to get an accurate benchmark; defaulting to class 3" << LL_ENDL;
mGPUClass = GPU_CLASS_3;
#else
- if (gGLManager.mGLVersion <= 2.f)
- {
- mGPUClass = GPU_CLASS_0;
- }
- else if (gGLManager.mGLVersion <= 3.f)
- {
- mGPUClass = GPU_CLASS_1;
- }
- else if (gGLManager.mGLVersion < 3.3f)
- {
- mGPUClass = GPU_CLASS_2;
- }
- else if (gGLManager.mGLVersion < 4.f)
- {
- mGPUClass = GPU_CLASS_3;
- }
- else
- {
- mGPUClass = GPU_CLASS_4;
- }
- if (gGLManager.mIsIntel && mGPUClass > GPU_CLASS_1)
- {
- // Intels are generally weaker then other GPUs despite having advanced features
- mGPUClass = (EGPUClass)(mGPUClass - 1);
- }
- #endif
- }
- else if (gGLManager.mGLVersion <= 2.f)
- {
- mGPUClass = GPU_CLASS_0;
- }
- else if (gGLManager.mGLVersion <= 3.f)
- {
- mGPUClass = GPU_CLASS_1;
- }
- else if (gbps <= class0_gbps)
- {
mGPUClass = GPU_CLASS_0;
+ #endif
}
- else if (gbps <= class0_gbps*2.f)
+ else if (gbps <= class1_gbps)
{
mGPUClass = GPU_CLASS_1;
}
- else if (gbps <= class0_gbps*4.f)
+ else if (gbps <= class1_gbps *2.f)
{
mGPUClass = GPU_CLASS_2;
}
- else if (gbps <= class0_gbps*8.f)
+ else if (gbps <= class1_gbps*4.f)
{
mGPUClass = GPU_CLASS_3;
}
- else if (gbps <= class0_gbps*16.f)
+ else if (gbps <= class1_gbps*8.f)
{
mGPUClass = GPU_CLASS_4;
}
@@ -628,7 +592,7 @@ void LLFeatureManager::applyFeatures(bool skipFeatures)
void LLFeatureManager::setGraphicsLevel(U32 level, bool skipFeatures)
{
LLViewerShaderMgr::sSkipReload = true;
-
+ flush_glerror(); // Whatever may have already happened (e.g., to cause us to change), don't let confuse it with new initializations.
applyBaseMasks();
// if we're passed an invalid level, default to "Low"
@@ -700,22 +664,18 @@ void LLFeatureManager::applyBaseMasks()
{
maskFeatures("TexUnit8orLess");
}
- if (gGLManager.mHasMapBufferRange)
- {
- maskFeatures("MapBufferRange");
- }
if (gGLManager.mVRAM > 512)
{
maskFeatures("VRAMGT512");
}
-
-#if LL_DARWIN
- const LLOSInfo& osInfo = LLOSInfo::instance();
- if (osInfo.mMajorVer == 10 && osInfo.mMinorVer < 7)
- {
- maskFeatures("OSX_10_6_8");
- }
-#endif
+ if (gGLManager.mVRAM < 2048)
+ {
+ maskFeatures("VRAMLT2GB");
+ }
+ if (gGLManager.mGLVersion < 3.99f)
+ {
+ maskFeatures("GL3");
+ }
// now mask by gpu string
// Replaces ' ' with '_' in mGPUString to deal with inability for parser to handle spaces
diff --git a/indra/newview/llfetchedgltfmaterial.cpp b/indra/newview/llfetchedgltfmaterial.cpp
new file mode 100644
index 0000000000..46b9dffae9
--- /dev/null
+++ b/indra/newview/llfetchedgltfmaterial.cpp
@@ -0,0 +1,308 @@
+/**
+ * @file llfetchedgltfmaterial.cpp
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llfetchedgltfmaterial.h"
+
+#include "llviewertexturelist.h"
+#include "llavatarappearancedefines.h"
+#include "llviewerobject.h"
+#include "llselectmgr.h"
+#include "llshadermgr.h"
+#include "pipeline.h"
+
+LLFetchedGLTFMaterial::LLFetchedGLTFMaterial()
+ : LLGLTFMaterial()
+ , mExpectedFlusTime(0.f)
+ , mActive(true)
+ , mFetching(false)
+{
+
+}
+
+LLFetchedGLTFMaterial::~LLFetchedGLTFMaterial()
+{
+
+}
+
+LLFetchedGLTFMaterial& LLFetchedGLTFMaterial::operator=(const LLFetchedGLTFMaterial& rhs)
+{
+ LLGLTFMaterial::operator =(rhs);
+
+ mBaseColorTexture = rhs.mBaseColorTexture;
+ mNormalTexture = rhs.mNormalTexture;
+ mMetallicRoughnessTexture = rhs.mMetallicRoughnessTexture;
+ mEmissiveTexture = rhs.mEmissiveTexture;
+
+ return *this;
+}
+
+void LLFetchedGLTFMaterial::bind(LLViewerTexture* media_tex)
+{
+ // glTF 2.0 Specification 3.9.4. Alpha Coverage
+ // mAlphaCutoff is only valid for LLGLTFMaterial::ALPHA_MODE_MASK
+ F32 min_alpha = -1.0;
+
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+
+ // override emissive and base color textures with media tex if present
+ LLViewerTexture* baseColorTex = media_tex ? media_tex : mBaseColorTexture;
+ LLViewerTexture* emissiveTex = media_tex ? media_tex : mEmissiveTexture;
+
+ if (!LLPipeline::sShadowRender || (mAlphaMode == LLGLTFMaterial::ALPHA_MODE_MASK))
+ {
+ if (mAlphaMode == LLGLTFMaterial::ALPHA_MODE_MASK)
+ {
+ // dividing the alpha cutoff by transparency here allows the shader to compare against
+ // the alpha value of the texture without needing the transparency value
+ min_alpha = mAlphaCutoff/mBaseColor.mV[3];
+ }
+ shader->uniform1f(LLShaderMgr::MINIMUM_ALPHA, min_alpha);
+ }
+
+ if (baseColorTex != nullptr)
+ {
+ shader->bindTexture(LLShaderMgr::DIFFUSE_MAP, baseColorTex);
+ }
+ else
+ {
+ shader->bindTexture(LLShaderMgr::DIFFUSE_MAP, LLViewerFetchedTexture::sWhiteImagep);
+ }
+
+ F32 base_color_packed[8];
+ mTextureTransform[GLTF_TEXTURE_INFO_BASE_COLOR].getPacked(base_color_packed);
+ shader->uniform4fv(LLShaderMgr::TEXTURE_BASE_COLOR_TRANSFORM, 2, (F32*)base_color_packed);
+
+ if (!LLPipeline::sShadowRender)
+ {
+ if (mNormalTexture.notNull() && mNormalTexture->getDiscardLevel() <= 4)
+ {
+ shader->bindTexture(LLShaderMgr::BUMP_MAP, mNormalTexture);
+ }
+ else
+ {
+ shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep);
+ }
+
+ if (mMetallicRoughnessTexture.notNull())
+ {
+ shader->bindTexture(LLShaderMgr::SPECULAR_MAP, mMetallicRoughnessTexture); // PBR linear packed Occlusion, Roughness, Metal.
+ }
+ else
+ {
+ shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep);
+ }
+
+ if (emissiveTex != nullptr)
+ {
+ shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, emissiveTex); // PBR sRGB Emissive
+ }
+ else
+ {
+ shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, LLViewerFetchedTexture::sWhiteImagep);
+ }
+
+ // NOTE: base color factor is baked into vertex stream
+
+ shader->uniform1f(LLShaderMgr::ROUGHNESS_FACTOR, mRoughnessFactor);
+ shader->uniform1f(LLShaderMgr::METALLIC_FACTOR, mMetallicFactor);
+ shader->uniform3fv(LLShaderMgr::EMISSIVE_COLOR, 1, mEmissiveColor.mV);
+
+ F32 normal_packed[8];
+ mTextureTransform[GLTF_TEXTURE_INFO_NORMAL].getPacked(normal_packed);
+ shader->uniform4fv(LLShaderMgr::TEXTURE_NORMAL_TRANSFORM, 2, (F32*)normal_packed);
+
+ F32 metallic_roughness_packed[8];
+ mTextureTransform[GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS].getPacked(metallic_roughness_packed);
+ shader->uniform4fv(LLShaderMgr::TEXTURE_METALLIC_ROUGHNESS_TRANSFORM, 2, (F32*)metallic_roughness_packed);
+
+ F32 emissive_packed[8];
+ mTextureTransform[GLTF_TEXTURE_INFO_EMISSIVE].getPacked(emissive_packed);
+ shader->uniform4fv(LLShaderMgr::TEXTURE_EMISSIVE_TRANSFORM, 2, (F32*)emissive_packed);
+ }
+
+}
+
+LLViewerFetchedTexture* fetch_texture(const LLUUID& id)
+{
+ LLViewerFetchedTexture* img = nullptr;
+ if (id.notNull())
+ {
+ img = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
+ img->addTextureStats(64.f * 64.f, TRUE);
+ }
+ return img;
+};
+
+bool LLFetchedGLTFMaterial::replaceLocalTexture(const LLUUID& tracking_id, const LLUUID& old_id, const LLUUID& new_id)
+{
+ bool res = false;
+ if (mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR] == old_id)
+ {
+ mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR] = new_id;
+ mBaseColorTexture = fetch_texture(new_id);
+ res = true;
+ }
+ if (mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL] == old_id)
+ {
+ mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL] = new_id;
+ mNormalTexture = fetch_texture(new_id);
+ res = true;
+ }
+ if (mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS] == old_id)
+ {
+ mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS] = new_id;
+ mMetallicRoughnessTexture = fetch_texture(new_id);
+ res = true;
+ }
+ if (mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE] == old_id)
+ {
+ mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE] = new_id;
+ mEmissiveTexture = fetch_texture(new_id);
+ res = true;
+ }
+
+ for (int i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i)
+ {
+ if (mTextureId[i] == new_id)
+ {
+ res = true;
+ }
+ }
+
+ if (res)
+ {
+ mTrackingIdToLocalTexture[tracking_id] = new_id;
+ }
+ else
+ {
+ mTrackingIdToLocalTexture.erase(tracking_id);
+ }
+
+ return res;
+}
+
+void LLFetchedGLTFMaterial::addTextureEntry(LLTextureEntry* te)
+{
+ mTextureEntires.insert(te);
+}
+
+void LLFetchedGLTFMaterial::removeTextureEntry(LLTextureEntry* te)
+{
+ mTextureEntires.erase(te);
+}
+
+void LLFetchedGLTFMaterial::updateTextureTracking()
+{
+ for (local_tex_map_t::value_type &val : mTrackingIdToLocalTexture)
+ {
+ LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(val.first, this);
+ }
+}
+
+void LLFetchedGLTFMaterial::materialBegin()
+{
+ llassert(!mFetching);
+ mFetching = true;
+}
+
+void LLFetchedGLTFMaterial::onMaterialComplete(std::function<void()> material_complete)
+{
+ if (!material_complete) { return; }
+
+ if (!mFetching)
+ {
+ material_complete();
+ return;
+ }
+
+ materialCompleteCallbacks.push_back(material_complete);
+}
+
+void LLFetchedGLTFMaterial::materialComplete()
+{
+ llassert(mFetching);
+ mFetching = false;
+
+ for (std::function<void()> material_complete : materialCompleteCallbacks)
+ {
+ material_complete();
+ }
+ materialCompleteCallbacks.clear();
+ materialCompleteCallbacks.shrink_to_fit();
+}
+
+LLPointer<LLViewerFetchedTexture> LLFetchedGLTFMaterial::getUITexture()
+{
+ if (mFetching)
+ {
+ return nullptr;
+ }
+
+ auto fetch_texture_for_ui = [](LLPointer<LLViewerFetchedTexture>& img, const LLUUID& id)
+ {
+ if (id.notNull())
+ {
+ if (LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(id))
+ {
+ LLViewerObject* obj = LLSelectMgr::getInstance()->getSelection()->getFirstObject();
+ if (obj)
+ {
+ LLViewerTexture* viewerTexture = obj->getBakedTextureForMagicId(id);
+ img = viewerTexture ? dynamic_cast<LLViewerFetchedTexture*>(viewerTexture) : NULL;
+ }
+
+ }
+ else
+ {
+ img = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
+ }
+ }
+ if (img)
+ {
+ img->setBoostLevel(LLGLTexture::BOOST_PREVIEW);
+ img->forceToSaveRawImage(0);
+ }
+ };
+
+ fetch_texture_for_ui(mBaseColorTexture, mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR]);
+ fetch_texture_for_ui(mNormalTexture, mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL]);
+ fetch_texture_for_ui(mMetallicRoughnessTexture, mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS]);
+ fetch_texture_for_ui(mEmissiveTexture, mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE]);
+
+ if ((mBaseColorTexture && (mBaseColorTexture->getRawImageLevel() != 0)) ||
+ (mNormalTexture && (mNormalTexture->getRawImageLevel() != 0)) ||
+ (mMetallicRoughnessTexture && (mMetallicRoughnessTexture->getRawImageLevel() != 0)) ||
+ (mEmissiveTexture && (mEmissiveTexture->getRawImageLevel() != 0)))
+ {
+ return nullptr;
+ }
+
+ // *HACK: Use one of the PBR texture components as the preview texture for now
+ mPreviewTexture = mBaseColorTexture;
+
+ return mPreviewTexture;
+}
diff --git a/indra/newview/llfetchedgltfmaterial.h b/indra/newview/llfetchedgltfmaterial.h
new file mode 100644
index 0000000000..a9e539633d
--- /dev/null
+++ b/indra/newview/llfetchedgltfmaterial.h
@@ -0,0 +1,82 @@
+/**
+ * @file llfetchedgltfmaterial.h
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+
+#pragma once
+
+#include "llgltfmaterial.h"
+#include "llpointer.h"
+#include "llviewertexture.h"
+
+class LLGLSLShader;
+
+class LLFetchedGLTFMaterial: public LLGLTFMaterial
+{
+ friend class LLGLTFMaterialList; // for lifetime management
+public:
+ LLFetchedGLTFMaterial();
+ virtual ~LLFetchedGLTFMaterial();
+
+ LLFetchedGLTFMaterial& operator=(const LLFetchedGLTFMaterial& rhs);
+
+ // If this material is loaded, fire the given function
+ void onMaterialComplete(std::function<void()> material_complete);
+
+ // bind this material for rendering
+ // media_tex - optional media texture that may override the base color texture
+ void bind(LLViewerTexture* media_tex = nullptr);
+
+ bool isFetching() const { return mFetching; }
+
+ LLPointer<LLViewerFetchedTexture> getUITexture();
+
+ void addTextureEntry(LLTextureEntry* te) override;
+ void removeTextureEntry(LLTextureEntry* te) override;
+ virtual bool replaceLocalTexture(const LLUUID& tracking_id, const LLUUID& old_id, const LLUUID& new_id) override;
+ virtual void updateTextureTracking() override;
+
+ // Textures used for fetching/rendering
+ LLPointer<LLViewerFetchedTexture> mBaseColorTexture;
+ LLPointer<LLViewerFetchedTexture> mNormalTexture;
+ LLPointer<LLViewerFetchedTexture> mMetallicRoughnessTexture;
+ LLPointer<LLViewerFetchedTexture> mEmissiveTexture;
+
+ std::set<LLTextureEntry*> mTextureEntires;
+
+ // Texture used for previewing the material in the UI
+ LLPointer<LLViewerFetchedTexture> mPreviewTexture;
+
+protected:
+ // Lifetime management
+
+ void materialBegin();
+ void materialComplete();
+
+ F64 mExpectedFlusTime; // since epoch in seconds
+ bool mActive;
+ bool mFetching;
+ std::vector<std::function<void()>> materialCompleteCallbacks;
+};
+
diff --git a/indra/newview/llfilepicker.cpp b/indra/newview/llfilepicker.cpp
index f1f156c2e0..4ad136e13a 100644
--- a/indra/newview/llfilepicker.cpp
+++ b/indra/newview/llfilepicker.cpp
@@ -55,10 +55,13 @@ LLFilePicker LLFilePicker::sInstance;
#define IMAGE_FILTER L"Images (*.tga; *.bmp; *.jpg; *.jpeg; *.png)\0*.tga;*.bmp;*.jpg;*.jpeg;*.png\0"
#define ANIM_FILTER L"Animations (*.bvh; *.anim)\0*.bvh;*.anim\0"
#define COLLADA_FILTER L"Scene (*.dae)\0*.dae\0"
+#define GLTF_FILTER L"glTF (*.gltf; *.glb)\0*.gltf;*.glb\0"
#define XML_FILTER L"XML files (*.xml)\0*.xml\0"
#define SLOBJECT_FILTER L"Objects (*.slobject)\0*.slobject\0"
#define RAW_FILTER L"RAW files (*.raw)\0*.raw\0"
#define MODEL_FILTER L"Model files (*.dae)\0*.dae\0"
+#define MATERIAL_FILTER L"GLTF Files (*.gltf; *.glb)\0*.gltf;*.glb\0"
+#define MATERIAL_TEXTURES_FILTER L"GLTF Import (*.gltf; *.glb; *.tga; *.bmp; *.jpg; *.jpeg; *.png)\0*.gltf;*.glb;*.tga;*.bmp;*.jpg;*.jpeg;*.png\0"
#define SCRIPT_FILTER L"Script files (*.lsl)\0*.lsl\0"
#define DICTIONARY_FILTER L"Dictionary files (*.dic; *.xcu)\0*.dic;*.xcu\0"
#endif
@@ -176,6 +179,7 @@ BOOL LLFilePicker::setupFilter(ELoadFilter filter)
SOUND_FILTER \
IMAGE_FILTER \
ANIM_FILTER \
+ MATERIAL_FILTER \
L"\0";
break;
case FFLOAD_WAV:
@@ -190,6 +194,10 @@ BOOL LLFilePicker::setupFilter(ELoadFilter filter)
mOFN.lpstrFilter = ANIM_FILTER \
L"\0";
break;
+ case FFLOAD_GLTF:
+ mOFN.lpstrFilter = GLTF_FILTER \
+ L"\0";
+ break;
case FFLOAD_COLLADA:
mOFN.lpstrFilter = COLLADA_FILTER \
L"\0";
@@ -210,6 +218,16 @@ BOOL LLFilePicker::setupFilter(ELoadFilter filter)
mOFN.lpstrFilter = MODEL_FILTER \
L"\0";
break;
+ case FFLOAD_MATERIAL:
+ mOFN.lpstrFilter = MATERIAL_FILTER \
+ L"\0";
+ break;
+ case FFLOAD_MATERIAL_TEXTURE:
+ mOFN.lpstrFilter = MATERIAL_TEXTURES_FILTER \
+ MATERIAL_FILTER \
+ IMAGE_FILTER \
+ L"\0";
+ break;
case FFLOAD_SCRIPT:
mOFN.lpstrFilter = SCRIPT_FILTER \
L"\0";
@@ -489,6 +507,16 @@ BOOL LLFilePicker::getSaveFile(ESaveFilter filter, const std::string& filename,
L"XAF Anim File (*.xaf)\0*.xaf\0" \
L"\0";
break;
+ case FFSAVE_GLTF:
+ if (filename.empty())
+ {
+ wcsncpy( mFilesW,L"untitled.glb", FILENAME_BUFFER_SIZE); /*Flawfinder: ignore*/
+ }
+ mOFN.lpstrDefExt = L"glb";
+ mOFN.lpstrFilter =
+ L"glTF Asset File (*.gltf *.glb)\0*.gltf;*.glb\0" \
+ L"\0";
+ break;
case FFSAVE_XML:
if (filename.empty())
{
@@ -608,6 +636,8 @@ std::unique_ptr<std::vector<std::string>> LLFilePicker::navOpenFilterProc(ELoadF
allowedv->push_back("dic");
allowedv->push_back("xcu");
allowedv->push_back("gif");
+ allowedv->push_back("gltf");
+ allowedv->push_back("glb");
case FFLOAD_IMAGE:
allowedv->push_back("jpg");
allowedv->push_back("jpeg");
@@ -628,6 +658,11 @@ std::unique_ptr<std::vector<std::string>> LLFilePicker::navOpenFilterProc(ELoadF
allowedv->push_back("bvh");
allowedv->push_back("anim");
break;
+ case FFLOAD_GLTF:
+ case FFLOAD_MATERIAL:
+ allowedv->push_back("gltf");
+ allowedv->push_back("glb");
+ break;
case FFLOAD_COLLADA:
allowedv->push_back("dae");
break;
@@ -745,6 +780,11 @@ void set_nav_save_data(LLFilePicker::ESaveFilter filter, std::string &extension,
creator = "\?\?\?\?";
extension = "xaf";
break;
+ case LLFilePicker::FFSAVE_GLTF:
+ type = "\?\?\?\?";
+ creator = "\?\?\?\?";
+ extension = "glb";
+ break;
case LLFilePicker::FFSAVE_XML:
type = "\?\?\?\?";
@@ -1468,10 +1508,13 @@ BOOL LLFilePicker::getOpenFile( ELoadFilter filter, bool blocking )
case FFLOAD_XML:
filtername = add_xml_filter_to_gtkchooser(picker);
break;
- case FFLOAD_COLLADA:
- filtername = add_collada_filter_to_gtkchooser(picker);
- break;
- case FFLOAD_IMAGE:
+ case FFLOAD_GLTF:
+ filtername = dead_code_should_blow_up_here(picker);
+ break;
+ case FFLOAD_COLLADA:
+ filtername = add_collada_filter_to_gtkchooser(picker);
+ break;
+ case FFLOAD_IMAGE:
filtername = add_imageload_filter_to_gtkchooser(picker);
break;
case FFLOAD_SCRIPT:
diff --git a/indra/newview/llfilepicker.h b/indra/newview/llfilepicker.h
index 692b908fff..38daff9937 100644
--- a/indra/newview/llfilepicker.h
+++ b/indra/newview/llfilepicker.h
@@ -77,6 +77,7 @@ public:
FFLOAD_WAV = 2,
FFLOAD_IMAGE = 3,
FFLOAD_ANIM = 4,
+ FFLOAD_GLTF = 5,
FFLOAD_XML = 6,
FFLOAD_SLOBJECT = 7,
FFLOAD_RAW = 8,
@@ -85,7 +86,9 @@ public:
FFLOAD_SCRIPT = 11,
FFLOAD_DICTIONARY = 12,
FFLOAD_DIRECTORY = 13, // To call from lldirpicker.
- FFLOAD_EXE = 14 // Note: EXE will be treated as ALL on Windows and Linux but not on Darwin
+ FFLOAD_EXE = 14, // Note: EXE will be treated as ALL on Windows and Linux but not on Darwin
+ FFLOAD_MATERIAL = 15,
+ FFLOAD_MATERIAL_TEXTURE = 16,
};
enum ESaveFilter
@@ -96,6 +99,7 @@ public:
FFSAVE_BMP = 5,
FFSAVE_AVI = 6,
FFSAVE_ANIM = 7,
+ FFSAVE_GLTF = 8,
FFSAVE_XML = 9,
FFSAVE_COLLADA = 10,
FFSAVE_RAW = 11,
diff --git a/indra/newview/llflexibleobject.cpp b/indra/newview/llflexibleobject.cpp
index d5115df35f..e935bc5553 100644
--- a/indra/newview/llflexibleobject.cpp
+++ b/indra/newview/llflexibleobject.cpp
@@ -348,7 +348,7 @@ void LLVolumeImplFlexible::doIdleUpdate()
if (mRenderRes == -1)
{
updateRenderRes();
- gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_POSITION, FALSE);
+ gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_POSITION);
}
else
{
@@ -361,12 +361,12 @@ void LLVolumeImplFlexible::doIdleUpdate()
// MAINT-1890 Clamp the update period to ensure that the update_period is no greater than 32 frames
update_period = llclamp(update_period, 1U, 32U);
- // We control how fast flexies update, buy splitting updates among frames
+ // We control how fast flexies update, buy splitting updates among frames
U64 virtual_frame_num = LLTimer::getElapsedSeconds() / SEC_PER_FLEXI_FRAME;
if (visible)
{
- if (!drawablep->isState(LLDrawable::IN_REBUILD_Q1) &&
+ if (!drawablep->isState(LLDrawable::IN_REBUILD_Q) &&
pixel_area > 256.f)
{
U32 id;
@@ -399,7 +399,8 @@ void LLVolumeImplFlexible::doIdleUpdate()
updateRenderRes();
- gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_POSITION, FALSE);
+ mVO->shrinkWrap();
+ gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_POSITION);
}
}
}
diff --git a/indra/newview/llfloaterautoreplacesettings.cpp b/indra/newview/llfloaterautoreplacesettings.cpp
index ec05ba924c..0964daa4d5 100644
--- a/indra/newview/llfloaterautoreplacesettings.cpp
+++ b/indra/newview/llfloaterautoreplacesettings.cpp
@@ -350,7 +350,7 @@ void LLFloaterAutoReplaceSettings::onDeleteEntry()
// called when the Import List button is pressed
void LLFloaterAutoReplaceSettings::onImportList()
{
- (new LLFilePickerReplyThread(boost::bind(&LLFloaterAutoReplaceSettings::loadListFromFile, this, _1), LLFilePicker::FFLOAD_XML, false))->getFile();
+ LLFilePickerReplyThread::startPicker(boost::bind(&LLFloaterAutoReplaceSettings::loadListFromFile, this, _1), LLFilePicker::FFLOAD_XML, false);
}
void LLFloaterAutoReplaceSettings::loadListFromFile(const std::vector<std::string>& filenames)
@@ -537,7 +537,7 @@ void LLFloaterAutoReplaceSettings::onExportList()
{
std::string listName=mListNames->getFirstSelected()->getColumn(0)->getValue().asString();
std::string listFileName = listName + ".xml";
- (new LLFilePickerReplyThread(boost::bind(&LLFloaterAutoReplaceSettings::saveListToFile, this, _1, listName), LLFilePicker::FFSAVE_XML, listFileName))->getFile();
+ LLFilePickerReplyThread::startPicker(boost::bind(&LLFloaterAutoReplaceSettings::saveListToFile, this, _1, listName), LLFilePicker::FFSAVE_XML, listFileName);
}
void LLFloaterAutoReplaceSettings::saveListToFile(const std::vector<std::string>& filenames, std::string listName)
diff --git a/indra/newview/llfloaterbulkpermission.cpp b/indra/newview/llfloaterbulkpermission.cpp
index a1a06706bc..abc9cdbcc2 100644
--- a/indra/newview/llfloaterbulkpermission.cpp
+++ b/indra/newview/llfloaterbulkpermission.cpp
@@ -76,6 +76,8 @@ BOOL LLFloaterBulkPermission::postBuild()
mBulkChangeIncludeSounds = gSavedSettings.getBOOL("BulkChangeIncludeSounds");
mBulkChangeIncludeTextures = gSavedSettings.getBOOL("BulkChangeIncludeTextures");
mBulkChangeIncludeSettings = gSavedSettings.getBOOL("BulkChangeIncludeSettings");
+ mBulkChangeIncludeMaterials = gSavedSettings.getBOOL("BulkChangeIncludeMaterials");
+
mBulkChangeShareWithGroup = gSavedSettings.getBOOL("BulkChangeShareWithGroup");
mBulkChangeEveryoneCopy = gSavedSettings.getBOOL("BulkChangeEveryoneCopy");
mBulkChangeNextOwnerModify = gSavedSettings.getBOOL("BulkChangeNextOwnerModify");
@@ -188,6 +190,8 @@ void LLFloaterBulkPermission::onCloseBtn()
gSavedSettings.setBOOL("BulkChangeIncludeSounds", mBulkChangeIncludeSounds);
gSavedSettings.setBOOL("BulkChangeIncludeTextures", mBulkChangeIncludeTextures);
gSavedSettings.setBOOL("BulkChangeIncludeSettings", mBulkChangeIncludeSettings);
+ gSavedSettings.setBOOL("BulkChangeIncludeMaterials", mBulkChangeIncludeMaterials);
+
gSavedSettings.setBOOL("BulkChangeShareWithGroup", mBulkChangeShareWithGroup);
gSavedSettings.setBOOL("BulkChangeEveryoneCopy", mBulkChangeEveryoneCopy);
gSavedSettings.setBOOL("BulkChangeNextOwnerModify", mBulkChangeNextOwnerModify);
@@ -284,6 +288,7 @@ void LLFloaterBulkPermission::doCheckUncheckAll(BOOL check)
gSavedSettings.setBOOL("BulkChangeIncludeSounds" , check);
gSavedSettings.setBOOL("BulkChangeIncludeTextures" , check);
gSavedSettings.setBOOL("BulkChangeIncludeSettings" , check);
+ gSavedSettings.setBOOL("BulkChangeIncludeMaterials" , check);
}
@@ -306,6 +311,7 @@ void LLFloaterBulkPermission::handleInventory(LLViewerObject* viewer_obj, LLInve
( asstype == LLAssetType::AT_LSL_TEXT && gSavedSettings.getBOOL("BulkChangeIncludeScripts" )) ||
( asstype == LLAssetType::AT_SOUND && gSavedSettings.getBOOL("BulkChangeIncludeSounds" )) ||
( asstype == LLAssetType::AT_SETTINGS && gSavedSettings.getBOOL("BulkChangeIncludeSettings" )) ||
+ ( asstype == LLAssetType::AT_MATERIAL && gSavedSettings.getBOOL("BulkChangeIncludeMaterials")) ||
( asstype == LLAssetType::AT_TEXTURE && gSavedSettings.getBOOL("BulkChangeIncludeTextures" )))
{
LLViewerObject* object = gObjectList.findObject(viewer_obj->getID());
diff --git a/indra/newview/llfloaterbulkpermission.h b/indra/newview/llfloaterbulkpermission.h
index 1afc876bba..ab5d568667 100644
--- a/indra/newview/llfloaterbulkpermission.h
+++ b/indra/newview/llfloaterbulkpermission.h
@@ -103,6 +103,8 @@ private:
bool mBulkChangeIncludeSounds;
bool mBulkChangeIncludeTextures;
bool mBulkChangeIncludeSettings;
+ bool mBulkChangeIncludeMaterials;
+
bool mBulkChangeShareWithGroup;
bool mBulkChangeEveryoneCopy;
bool mBulkChangeNextOwnerModify;
diff --git a/indra/newview/llfloaterbvhpreview.cpp b/indra/newview/llfloaterbvhpreview.cpp
index ed3dc37043..6e29450ff3 100644
--- a/indra/newview/llfloaterbvhpreview.cpp
+++ b/indra/newview/llfloaterbvhpreview.cpp
@@ -1113,18 +1113,17 @@ BOOL LLPreviewAnimation::render()
LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) *
LLQuaternion(mCameraYaw, LLVector3::z_axis);
+ LLViewerCamera* camera = LLViewerCamera::getInstance();
+
LLQuaternion av_rot = avatarp->mRoot->getWorldRotation() * camera_rot;
- LLViewerCamera::getInstance()->setOriginAndLookAt(
+ camera->setOriginAndLookAt(
target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + mCameraOffset) * av_rot), // camera
LLVector3::z_axis, // up
target_pos + (mCameraOffset * av_rot) ); // point of interest
- LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom);
- LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, FALSE);
-
- mCameraRelPos = LLViewerCamera::getInstance()->getOrigin() - avatarp->mHeadp->getWorldPosition();
-
- //avatarp->setAnimationData("LookAtPoint", (void *)&mCameraRelPos);
+ camera->setViewNoBroadcast(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom);
+ camera->setAspect((F32) mFullWidth / (F32) mFullHeight);
+ camera->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, FALSE);
//SJB: Animation is updated in LLVOAvatar::updateCharacter
diff --git a/indra/newview/llfloaterbvhpreview.h b/indra/newview/llfloaterbvhpreview.h
index 20d15d9603..9dfefc5a5f 100644
--- a/indra/newview/llfloaterbvhpreview.h
+++ b/indra/newview/llfloaterbvhpreview.h
@@ -64,7 +64,6 @@ protected:
F32 mCameraPitch;
F32 mCameraZoom;
LLVector3 mCameraOffset;
- LLVector3 mCameraRelPos;
LLPointer<LLVOAvatar> mDummyAvatar;
};
diff --git a/indra/newview/llfloaterchangeitemthumbnail.cpp b/indra/newview/llfloaterchangeitemthumbnail.cpp
index 780130039b..0301627c15 100644
--- a/indra/newview/llfloaterchangeitemthumbnail.cpp
+++ b/indra/newview/llfloaterchangeitemthumbnail.cpp
@@ -750,7 +750,6 @@ void LLFloaterChangeItemThumbnail::showTexturePicker(const LLUUID &thumbnail_id)
"SELECT PHOTO",
PERM_NONE,
PERM_NONE,
- PERM_NONE,
FALSE,
NULL);
@@ -761,7 +760,7 @@ void LLFloaterChangeItemThumbnail::showTexturePicker(const LLUUID &thumbnail_id)
{
//texture_floaterp->setTextureSelectedCallback();
//texture_floaterp->setOnUpdateImageStatsCallback();
- texture_floaterp->setOnFloaterCommitCallback([this](LLTextureCtrl::ETexturePickOp op, LLPickerSource, const LLUUID&, const LLUUID&)
+ texture_floaterp->setOnFloaterCommitCallback([this](LLTextureCtrl::ETexturePickOp op, LLPickerSource, const LLUUID&, const LLUUID&, const LLUUID&)
{
if (op == LLTextureCtrl::TEXTURE_SELECT)
{
diff --git a/indra/newview/llfloatereditenvironmentbase.cpp b/indra/newview/llfloatereditenvironmentbase.cpp
index cd24d79b7f..e7e0ff717e 100644
--- a/indra/newview/llfloatereditenvironmentbase.cpp
+++ b/indra/newview/llfloatereditenvironmentbase.cpp
@@ -47,6 +47,7 @@
#include "llsettingsvo.h"
#include "llinventorymodel.h"
+#include "pipeline.h"
namespace
{
@@ -106,6 +107,9 @@ void LLFloaterEditEnvironmentBase::onFocusReceived()
{
updateEditEnvironment();
LLEnvironment::instance().setSelectedEnvironment(LLEnvironment::ENV_EDIT, LLEnvironment::TRANSITION_FAST);
+
+ // HACK -- resume reflection map manager because setSelectedEnvironment may pause it (SL-20456)
+ gPipeline.mReflectionMapManager.resume();
}
}
diff --git a/indra/newview/llfloatereditextdaycycle.cpp b/indra/newview/llfloatereditextdaycycle.cpp
index 297ad24359..bb47feaa95 100644
--- a/indra/newview/llfloatereditextdaycycle.cpp
+++ b/indra/newview/llfloatereditextdaycycle.cpp
@@ -475,6 +475,8 @@ void LLFloaterEditExtDayCycle::refresh()
void LLFloaterEditExtDayCycle::setEditSettingsAndUpdate(const LLSettingsBase::ptr_t &settings)
{
setEditDayCycle(std::dynamic_pointer_cast<LLSettingsDay>(settings));
+
+ showHDRNotification(std::dynamic_pointer_cast<LLSettingsDay>(settings));
}
void LLFloaterEditExtDayCycle::setEditDayCycle(const LLSettingsDay::ptr_t &pday)
@@ -1524,7 +1526,7 @@ bool LLFloaterEditExtDayCycle::isAddingFrameAllowed()
void LLFloaterEditExtDayCycle::doImportFromDisk()
{ // Load a a legacy Windlight XML from disk.
- (new LLFilePickerReplyThread(boost::bind(&LLFloaterEditExtDayCycle::loadSettingFromFile, this, _1), LLFilePicker::FFLOAD_XML, false))->getFile();
+ LLFilePickerReplyThread::startPicker(boost::bind(&LLFloaterEditExtDayCycle::loadSettingFromFile, this, _1), LLFilePicker::FFLOAD_XML, false);
}
void LLFloaterEditExtDayCycle::loadSettingFromFile(const std::vector<std::string>& filenames)
@@ -1710,6 +1712,28 @@ void LLFloaterEditExtDayCycle::onPickerCommitSetting(LLUUID item_id, S32 track)
}
}
+void LLFloaterEditExtDayCycle::showHDRNotification(const LLSettingsDay::ptr_t &pday)
+{
+ for (U32 i = LLSettingsDay::TRACK_GROUND_LEVEL; i <= LLSettingsDay::TRACK_MAX; i++)
+ {
+ LLSettingsDay::CycleTrack_t &day_track = pday->getCycleTrack(i);
+
+ LLSettingsDay::CycleTrack_t::iterator iter = day_track.begin();
+ LLSettingsDay::CycleTrack_t::iterator end = day_track.end();
+
+ while (iter != end)
+ {
+ LLSettingsSky::ptr_t sky = std::static_pointer_cast<LLSettingsSky>(iter->second);
+ if (sky && sky->canAutoAdjust())
+ {
+ LLNotificationsUtil::add("AutoAdjustHDRSky");
+ return;
+ }
+ iter++;
+ }
+ }
+}
+
void LLFloaterEditExtDayCycle::onAssetLoadedForInsertion(LLUUID item_id, LLUUID asset_id, LLSettingsBase::ptr_t settings, S32 status, S32 source_track, S32 dest_track, LLSettingsBase::TrackPosition frame)
{
std::function<void()> cb = [this, settings, frame, source_track, dest_track]()
diff --git a/indra/newview/llfloatereditextdaycycle.h b/indra/newview/llfloatereditextdaycycle.h
index ab5d12fa36..025a2ee5d1 100644
--- a/indra/newview/llfloatereditextdaycycle.h
+++ b/indra/newview/llfloatereditextdaycycle.h
@@ -188,6 +188,8 @@ private:
bool isRemovingFrameAllowed();
bool isAddingFrameAllowed();
+ void showHDRNotification(const LLSettingsDay::ptr_t &pday);
+
LLSettingsDay::ptr_t mEditDay; // edited copy
LLSettingsDay::Seconds mDayLength;
U32 mCurrentTrack;
diff --git a/indra/newview/llfloaterenvironmentadjust.cpp b/indra/newview/llfloaterenvironmentadjust.cpp
index 95d6a2d652..c64ee5a69c 100644
--- a/indra/newview/llfloaterenvironmentadjust.cpp
+++ b/indra/newview/llfloaterenvironmentadjust.cpp
@@ -36,6 +36,7 @@
#include "llvirtualtrackball.h"
#include "llenvironment.h"
#include "llviewercontrol.h"
+#include "pipeline.h"
//=========================================================================
namespace
@@ -62,6 +63,7 @@ namespace
const std::string FIELD_SKY_MOON_ROTATION("moon_rotation");
const std::string FIELD_SKY_MOON_AZIMUTH("moon_azimuth");
const std::string FIELD_SKY_MOON_ELEVATION("moon_elevation");
+ const std::string FIELD_REFLECTION_PROBE_AMBIANCE("probe_ambiance");
const std::string BTN_RESET("btn_reset");
const F32 SLIDER_SCALE_SUN_AMBIENT(3.0f);
@@ -117,6 +119,8 @@ BOOL LLFloaterEnvironmentAdjust::postBuild()
getChild<LLTextureCtrl>(FIELD_WATER_NORMAL_MAP)->setBlankImageAssetID(LLUUID(gSavedSettings.getString("DefaultBlankNormalTexture")));
getChild<LLTextureCtrl>(FIELD_WATER_NORMAL_MAP)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onWaterMapChanged(); });
+ getChild<LLUICtrl>(FIELD_REFLECTION_PROBE_AMBIANCE)->setCommitCallback([this](LLUICtrl*, const LLSD&) { onReflectionProbeAmbianceChanged(); });
+
refresh();
return TRUE;
}
@@ -131,6 +135,9 @@ void LLFloaterEnvironmentAdjust::onOpen(const LLSD& key)
mEventConnection = LLEnvironment::instance().setEnvironmentChanged([this](LLEnvironment::EnvSelection_t env, S32 version){ onEnvironmentUpdated(env, version); });
+ // HACK -- resume reflection map manager because "setEnvironmentChanged" may pause it (SL-20456)
+ gPipeline.mReflectionMapManager.resume();
+
LLFloater::onOpen(key);
refresh();
}
@@ -171,6 +178,9 @@ void LLFloaterEnvironmentAdjust::refresh()
getChild<LLTextureCtrl>(FIELD_SKY_CLOUD_MAP)->setValue(mLiveSky->getCloudNoiseTextureId());
getChild<LLTextureCtrl>(FIELD_WATER_NORMAL_MAP)->setValue(mLiveWater->getNormalMapID());
+ static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true);
+ getChild<LLUICtrl>(FIELD_REFLECTION_PROBE_AMBIANCE)->setValue(mLiveSky->getReflectionProbeAmbiance(should_auto_adjust));
+
LLColor3 glow(mLiveSky->getGlow());
// takes 40 - 0.2 range -> 0 - 1.99 UI range
@@ -196,6 +206,8 @@ void LLFloaterEnvironmentAdjust::refresh()
getChild<LLUICtrl>(FIELD_SKY_MOON_AZIMUTH)->setValue(azimuth);
getChild<LLUICtrl>(FIELD_SKY_MOON_ELEVATION)->setValue(elevation);
getChild<LLVirtualTrackball>(FIELD_SKY_MOON_ROTATION)->setRotation(quat);
+
+ updateGammaLabel();
}
@@ -468,6 +480,33 @@ void LLFloaterEnvironmentAdjust::onSunColorChanged()
mLiveSky->update();
}
+void LLFloaterEnvironmentAdjust::onReflectionProbeAmbianceChanged()
+{
+ if (!mLiveSky) return;
+ F32 ambiance = getChild<LLUICtrl>(FIELD_REFLECTION_PROBE_AMBIANCE)->getValue().asReal();
+ mLiveSky->setReflectionProbeAmbiance(ambiance);
+
+ updateGammaLabel();
+ mLiveSky->update();
+}
+
+void LLFloaterEnvironmentAdjust::updateGammaLabel()
+{
+ if (!mLiveSky) return;
+
+ static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true);
+ F32 ambiance = mLiveSky->getReflectionProbeAmbiance(should_auto_adjust);
+ if (ambiance != 0.f)
+ {
+ childSetValue("scene_gamma_label", getString("hdr_string"));
+ getChild<LLUICtrl>(FIELD_SKY_SCENE_GAMMA)->setToolTip(getString("hdr_tooltip"));
+ }
+ else
+ {
+ childSetValue("scene_gamma_label", getString("brightness_string"));
+ getChild<LLUICtrl>(FIELD_SKY_SCENE_GAMMA)->setToolTip(std::string());
+ }
+}
void LLFloaterEnvironmentAdjust::onEnvironmentUpdated(LLEnvironment::EnvSelection_t env, S32 version)
{
diff --git a/indra/newview/llfloaterenvironmentadjust.h b/indra/newview/llfloaterenvironmentadjust.h
index 05ff011be5..db893cca12 100644
--- a/indra/newview/llfloaterenvironmentadjust.h
+++ b/indra/newview/llfloaterenvironmentadjust.h
@@ -82,6 +82,8 @@ private:
void onCloudMapChanged();
void onWaterMapChanged();
+ void onReflectionProbeAmbianceChanged();
+ void updateGammaLabel();
void onButtonReset();
void onEnvironmentUpdated(LLEnvironment::EnvSelection_t env, S32 version);
diff --git a/indra/newview/llfloaterfixedenvironment.cpp b/indra/newview/llfloaterfixedenvironment.cpp
index aa9a2c164a..8e28fd6234 100644
--- a/indra/newview/llfloaterfixedenvironment.cpp
+++ b/indra/newview/llfloaterfixedenvironment.cpp
@@ -182,6 +182,14 @@ void LLFloaterFixedEnvironment::setEditSettingsAndUpdate(const LLSettingsBase::p
syncronizeTabs();
refresh();
LLEnvironment::instance().updateEnvironment(LLEnvironment::TRANSITION_INSTANT);
+
+ // teach user about HDR settings
+ if (mSettings
+ && mSettings->getSettingsType() == "sky"
+ && ((LLSettingsSky*)mSettings.get())->canAutoAdjust())
+ {
+ LLNotificationsUtil::add("AutoAdjustHDRSky");
+ }
}
void LLFloaterFixedEnvironment::syncronizeTabs()
@@ -440,7 +448,7 @@ void LLFloaterFixedEnvironmentWater::onOpen(const LLSD& key)
void LLFloaterFixedEnvironmentWater::doImportFromDisk()
{ // Load a a legacy Windlight XML from disk.
- (new LLFilePickerReplyThread(boost::bind(&LLFloaterFixedEnvironmentWater::loadWaterSettingFromFile, this, _1), LLFilePicker::FFLOAD_XML, false))->getFile();
+ LLFilePickerReplyThread::startPicker(boost::bind(&LLFloaterFixedEnvironmentWater::loadWaterSettingFromFile, this, _1), LLFilePicker::FFLOAD_XML, false);
}
void LLFloaterFixedEnvironmentWater::loadWaterSettingFromFile(const std::vector<std::string>& filenames)
@@ -526,7 +534,7 @@ void LLFloaterFixedEnvironmentSky::onClose(bool app_quitting)
void LLFloaterFixedEnvironmentSky::doImportFromDisk()
{ // Load a a legacy Windlight XML from disk.
- (new LLFilePickerReplyThread(boost::bind(&LLFloaterFixedEnvironmentSky::loadSkySettingFromFile, this, _1), LLFilePicker::FFLOAD_XML, false))->getFile();
+ LLFilePickerReplyThread::startPicker(boost::bind(&LLFloaterFixedEnvironmentSky::loadSkySettingFromFile, this, _1), LLFilePicker::FFLOAD_XML, false);
}
void LLFloaterFixedEnvironmentSky::loadSkySettingFromFile(const std::vector<std::string>& filenames)
diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp
index 89ba687d25..ba0f97e2e1 100644
--- a/indra/newview/llfloaterimagepreview.cpp
+++ b/indra/newview/llfloaterimagepreview.cpp
@@ -251,7 +251,6 @@ void LLFloaterImagePreview::draw()
if (selected <= 0)
{
gl_rect_2d_checkerboard(mPreviewRect);
- LLGLDisable gls_alpha(GL_ALPHA_TEST);
if(mImagep.notNull())
{
@@ -797,8 +796,8 @@ void LLImagePreviewSculpted::setPreviewTarget(LLImageRaw* imagep, F32 distance)
U32 num_indices = vf.mNumIndices;
U32 num_vertices = vf.mNumVertices;
- mVertexBuffer = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0, 0);
- if (!mVertexBuffer->allocateBuffer(num_vertices, num_indices, TRUE))
+ mVertexBuffer = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
+ if (!mVertexBuffer->allocateBuffer(num_vertices, num_indices))
{
LL_WARNS() << "Failed to allocate Vertex Buffer for image preview to"
<< num_vertices << " vertices and "
@@ -838,6 +837,8 @@ void LLImagePreviewSculpted::setPreviewTarget(LLImageRaw* imagep, F32 distance)
{
*(index_strider++) = vf.mIndices[i];
}
+
+ mVertexBuffer->unmapBuffer();
}
@@ -906,7 +907,7 @@ BOOL LLImagePreviewSculpted::render()
const F32 BRIGHTNESS = 0.9f;
gGL.diffuseColor3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS);
- mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
+ mVertexBuffer->setBuffer();
mVertexBuffer->draw(LLRender::TRIANGLES, num_indices, 0);
gGL.popMatrix();
diff --git a/indra/newview/llfloaterimcontainer.cpp b/indra/newview/llfloaterimcontainer.cpp
index 011ad67011..635aee64ff 100644
--- a/indra/newview/llfloaterimcontainer.cpp
+++ b/indra/newview/llfloaterimcontainer.cpp
@@ -155,6 +155,20 @@ void LLFloaterIMContainer::sessionIDUpdated(const LLUUID& old_session_id, const
LLFloaterIMSessionTab::addToHost(new_session_id);
}
+
+LLConversationItem* LLFloaterIMContainer::getSessionModel(const LLUUID& session_id)
+{
+ conversations_items_map::iterator iter = mConversationsItems.find(session_id);
+ if (iter == mConversationsItems.end())
+ {
+ return NULL;
+ }
+ else
+ {
+ return iter->second.get();
+ }
+}
+
void LLFloaterIMContainer::sessionRemoved(const LLUUID& session_id)
{
removeConversationListItem(session_id);
@@ -611,7 +625,8 @@ void LLFloaterIMContainer::handleConversationModelEvent(const LLSD& event)
}
else if (type == "add_participant")
{
- LLConversationItemSession* session_model = dynamic_cast<LLConversationItemSession*>(mConversationsItems[session_id]);
+ LLConversationItem* item = getSessionModel(session_id);
+ LLConversationItemSession* session_model = dynamic_cast<LLConversationItemSession*>(item);
LLConversationItemParticipant* participant_model = (session_model ? session_model->findParticipant(participant_id) : NULL);
LLIMModel::LLIMSession * im_sessionp = LLIMModel::getInstance()->findIMSession(session_id);
if (!participant_view && session_model && participant_model)
@@ -1752,10 +1767,10 @@ BOOL LLFloaterIMContainer::selectConversationPair(const LLUUID& session_id, bool
void LLFloaterIMContainer::setTimeNow(const LLUUID& session_id, const LLUUID& participant_id)
{
- LLConversationItemSession* item = dynamic_cast<LLConversationItemSession*>(get_ptr_in_map(mConversationsItems,session_id));
+ LLConversationItemSession* item = dynamic_cast<LLConversationItemSession*>(getSessionModel(session_id));
if (item)
{
- item->setTimeNow(participant_id);
+ item->setTimeNow(participant_id);
mConversationViewModel.requestSortAll();
mConversationsRoot->arrangeAll();
}
@@ -1764,7 +1779,7 @@ void LLFloaterIMContainer::setTimeNow(const LLUUID& session_id, const LLUUID& pa
void LLFloaterIMContainer::setNearbyDistances()
{
// Get the nearby chat session: that's the one with uuid nul
- LLConversationItemSession* item = dynamic_cast<LLConversationItemSession*>(get_ptr_in_map(mConversationsItems,LLUUID()));
+ LLConversationItemSession* item = dynamic_cast<LLConversationItemSession*>(getSessionModel(LLUUID()));
if (item)
{
// Get the positions of the nearby avatars and their ids
diff --git a/indra/newview/llfloaterimcontainer.h b/indra/newview/llfloaterimcontainer.h
index b4a9d377ab..82f3b00ebc 100644
--- a/indra/newview/llfloaterimcontainer.h
+++ b/indra/newview/llfloaterimcontainer.h
@@ -106,7 +106,7 @@ public:
LLConversationViewModel& getRootViewModel() { return mConversationViewModel; }
LLUUID getSelectedSession() { return mSelectedSession; }
void setSelectedSession(LLUUID sessionID) { mSelectedSession = sessionID; }
- LLConversationItem* getSessionModel(const LLUUID& session_id) { return get_ptr_in_map(mConversationsItems,session_id); }
+ LLConversationItem* getSessionModel(const LLUUID& session_id);
LLConversationSort& getSortOrder() { return mConversationViewModel.getSorter(); }
// Handling of lists of participants is public so to be common with llfloatersessiontab
diff --git a/indra/newview/llfloaterlagmeter.cpp b/indra/newview/llfloaterlagmeter.cpp
index f72f2631a1..db00f69f03 100644
--- a/indra/newview/llfloaterlagmeter.cpp
+++ b/indra/newview/llfloaterlagmeter.cpp
@@ -179,7 +179,7 @@ void LLFloaterLagMeter::determineClient()
{
mClientCause->setText( getString("client_texture_loading_cause_msg", mStringArgs) );
}
- else if(LLViewerTexture::sBoundTextureMemory > LLViewerTexture::sMaxBoundTextureMemory)
+ else if(LLViewerTexture::isMemoryForTextureLow())
{
mClientCause->setText( getString("client_texture_memory_cause_msg", mStringArgs) );
}
diff --git a/indra/newview/llfloaterland.cpp b/indra/newview/llfloaterland.cpp
index 1a98ab9d76..9c4c9b3e59 100644
--- a/indra/newview/llfloaterland.cpp
+++ b/indra/newview/llfloaterland.cpp
@@ -2004,7 +2004,6 @@ BOOL LLPanelLandOptions::postBuild()
mSnapshotCtrl->setAllowNoTexture ( TRUE );
mSnapshotCtrl->setImmediateFilterPermMask(PERM_COPY | PERM_TRANSFER);
mSnapshotCtrl->setDnDFilterPermMask(PERM_COPY | PERM_TRANSFER);
- mSnapshotCtrl->setNonImmediateFilterPermMask(PERM_COPY | PERM_TRANSFER);
}
else
{
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
index 6f8f73bca0..c37d8fae53 100644
--- a/indra/newview/llfloatermodelpreview.cpp
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -97,7 +97,7 @@ private:
};
LLMeshFilePicker::LLMeshFilePicker(LLModelPreview* mp, S32 lod)
-: LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA)
+: LLFilePickerThread(LLFilePicker::FFLOAD_MODEL)
{
mMP = mp;
mLOD = lod;
@@ -330,8 +330,8 @@ void LLFloaterModelPreview::initModelPreview()
S32 tex_width = 512;
S32 tex_height = 512;
- S32 max_width = llmin(PREVIEW_RENDER_SIZE, (S32)gPipeline.mScreenWidth);
- S32 max_height = llmin(PREVIEW_RENDER_SIZE, (S32)gPipeline.mScreenHeight);
+ S32 max_width = llmin(PREVIEW_RENDER_SIZE, (S32)gPipeline.mRT->width);
+ S32 max_height = llmin(PREVIEW_RENDER_SIZE, (S32)gPipeline.mRT->height);
while ((tex_width << 1) < max_width)
{
diff --git a/indra/newview/llfloaternewfeaturenotification.cpp b/indra/newview/llfloaternewfeaturenotification.cpp
index 3a2035b9b9..1e50024967 100644
--- a/indra/newview/llfloaternewfeaturenotification.cpp
+++ b/indra/newview/llfloaternewfeaturenotification.cpp
@@ -50,6 +50,13 @@ BOOL LLFloaterNewFeatureNotification::postBuild()
getChild<LLUICtrl>(title_txt)->setValue(getString(title_txt + feature));
getChild<LLUICtrl>(dsc_txt)->setValue(getString(dsc_txt + feature));
+ if (getKey().asString() == "gltf")
+ {
+ LLRect rect = getRect();
+ // make automatic?
+ reshape(rect.getWidth() + 90, rect.getHeight() + 45);
+ }
+
return TRUE;
}
diff --git a/indra/newview/llfloaterperformance.cpp b/indra/newview/llfloaterperformance.cpp
index e35fa55564..19fc3e673e 100644
--- a/indra/newview/llfloaterperformance.cpp
+++ b/indra/newview/llfloaterperformance.cpp
@@ -56,10 +56,6 @@ const S32 BAR_LEFT_PAD = 2;
const S32 BAR_RIGHT_PAD = 5;
const S32 BAR_BOTTOM_PAD = 9;
-constexpr auto AvType {LLPerfStats::ObjType_t::OT_AVATAR};
-constexpr auto AttType {LLPerfStats::ObjType_t::OT_ATTACHMENT};
-constexpr auto HudType {LLPerfStats::ObjType_t::OT_HUD};
-
class LLExceptionsContextMenu : public LLListContextMenu
{
public:
@@ -83,8 +79,7 @@ protected:
LLFloaterPerformance::LLFloaterPerformance(const LLSD& key)
: LLFloater(key),
- mUpdateTimer(new LLTimer()),
- mNearbyMaxComplexity(0)
+ mUpdateTimer(new LLTimer())
{
mContextMenu = new LLExceptionsContextMenu(this);
}
@@ -142,8 +137,6 @@ BOOL LLFloaterPerformance::postBuild()
mMaxARTChangedSignal = gSavedSettings.getControl("RenderAvatarMaxART")->getCommitSignal()->connect(boost::bind(&LLFloaterPerformance::updateMaxRenderTime, this));
mNearbyPanel->getChild<LLSliderCtrl>("RenderAvatarMaxART")->setCommitCallback(boost::bind(&LLFloaterPerformance::updateMaxRenderTime, this));
- // store the current setting as the users desired reflection detail and DD
- gSavedSettings.setS32("UserTargetReflections", LLPipeline::RenderReflectionDetail);
if(!LLPerfStats::tunables.userAutoTuneEnabled)
{
gSavedSettings.setF32("AutoTuneRenderFarClipTarget", LLPipeline::RenderFarClip);
@@ -249,47 +242,82 @@ void LLFloaterPerformance::populateHUDList()
mHUDList->clearRows();
mHUDList->updateColumns(true);
- hud_complexity_list_t complexity_list = LLHUDRenderNotifier::getInstance()->getHUDComplexityList();
-
- hud_complexity_list_t::iterator iter = complexity_list.begin();
- hud_complexity_list_t::iterator end = complexity_list.end();
-
- auto huds_max_render_time_raw = LLPerfStats::StatsRecorder::getMax(HudType, LLPerfStats::StatType_t::RENDER_GEOMETRY);
- for (iter = complexity_list.begin(); iter != end; ++iter)
- {
- LLHUDComplexity hud_object_complexity = *iter;
-
- auto hud_render_time_raw = LLPerfStats::StatsRecorder::get(HudType, hud_object_complexity.objectId, LLPerfStats::StatType_t::RENDER_GEOMETRY);
-
- LLSD item;
- item["special_id"] = hud_object_complexity.objectId;
- item["target"] = LLNameListCtrl::SPECIAL;
- LLSD& row = item["columns"];
- row[0]["column"] = "complex_visual";
- row[0]["type"] = "bar";
- LLSD& value = row[0]["value"];
- value["ratio"] = (F32)hud_render_time_raw / huds_max_render_time_raw;
- value["bottom"] = BAR_BOTTOM_PAD;
- value["left_pad"] = BAR_LEFT_PAD;
- value["right_pad"] = BAR_RIGHT_PAD;
-
- row[1]["column"] = "complex_value";
- row[1]["type"] = "text";
- row[1]["value"] = llformat( "%.f", llmax(LLPerfStats::raw_to_us(hud_render_time_raw), (double)1));
- row[1]["font"]["name"] = "SANSSERIF";
-
- row[2]["column"] = "name";
- row[2]["type"] = "text";
- row[2]["value"] = hud_object_complexity.objectName;
- row[2]["font"]["name"] = "SANSSERIF";
-
- LLScrollListItem* obj = mHUDList->addElement(item);
- if (obj)
+ LLVOAvatar* avatar = gAgentAvatarp;
+
+ gPipeline.profileAvatar(avatar, true);
+
+ LLVOAvatar::attachment_map_t::iterator iter;
+ LLVOAvatar::attachment_map_t::iterator begin = avatar->mAttachmentPoints.begin();
+ LLVOAvatar::attachment_map_t::iterator end = avatar->mAttachmentPoints.end();
+
+ // get max gpu render time of all attachments
+ F32 max_gpu_time = -1.f;
+
+ for (iter = begin; iter != end; ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ LLViewerObject* attached_object = attachment_iter->get();
+ if (attached_object && attached_object->isHUDAttachment())
+ {
+ max_gpu_time = llmax(max_gpu_time, attached_object->mGPURenderTime);
+ }
+ }
+ }
+
+
+ for (iter = begin; iter != end; ++iter)
+ {
+ if (!iter->second)
+ {
+ continue;
+ }
+
+ LLViewerJointAttachment* attachment = iter->second;
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
{
- LLScrollListText* value_text = dynamic_cast<LLScrollListText*>(obj->getColumn(1));
- if (value_text)
+ LLViewerObject* attached_object = attachment_iter->get();
+ if (attached_object && attached_object->isHUDAttachment())
{
- value_text->setAlignment(LLFontGL::HCENTER);
+ F32 gpu_time = attached_object->mGPURenderTime;
+
+ LLSD item;
+ item["special_id"] = attached_object->getID();
+ item["target"] = LLNameListCtrl::SPECIAL;
+ LLSD& row = item["columns"];
+ row[0]["column"] = "complex_visual";
+ row[0]["type"] = "bar";
+ LLSD& value = row[0]["value"];
+ value["ratio"] = gpu_time / max_gpu_time;
+ value["bottom"] = BAR_BOTTOM_PAD;
+ value["left_pad"] = BAR_LEFT_PAD;
+ value["right_pad"] = BAR_RIGHT_PAD;
+
+ row[1]["column"] = "complex_value";
+ row[1]["type"] = "text";
+ // show gpu time in us
+ row[1]["value"] = llformat("%.f", gpu_time * 1000.f);
+ row[1]["font"]["name"] = "SANSSERIF";
+
+ row[2]["column"] = "name";
+ row[2]["type"] = "text";
+ row[2]["value"] = attached_object->getAttachmentItemName();
+ row[2]["font"]["name"] = "SANSSERIF";
+
+ LLScrollListItem* obj = mHUDList->addElement(item);
+ if (obj)
+ {
+ LLScrollListText* value_text = dynamic_cast<LLScrollListText*>(obj->getColumn(1));
+ if (value_text)
+ {
+ value_text->setAlignment(LLFontGL::HCENTER);
+ }
+ }
}
}
}
@@ -305,50 +333,82 @@ void LLFloaterPerformance::populateObjectList()
mObjectList->clearRows();
mObjectList->updateColumns(true);
- object_complexity_list_t complexity_list = LLAvatarRenderNotifier::getInstance()->getObjectComplexityList();
+ LLVOAvatar* avatar = gAgentAvatarp;
- object_complexity_list_t::iterator iter = complexity_list.begin();
- object_complexity_list_t::iterator end = complexity_list.end();
+ gPipeline.profileAvatar(avatar, true);
- // for consistency we lock the buffer while we build the list. In theory this is uncontended as the buffer should only toggle on end of frame
- {
- std::lock_guard<std::mutex> guard{ LLPerfStats::bufferToggleLock };
- auto att_max_render_time_raw = LLPerfStats::StatsRecorder::getMax(AttType, LLPerfStats::StatType_t::RENDER_COMBINED);
-
- for (iter = complexity_list.begin(); iter != end; ++iter)
- {
- LLObjectComplexity object_complexity = *iter;
+ LLVOAvatar::attachment_map_t::iterator iter;
+ LLVOAvatar::attachment_map_t::iterator begin = avatar->mAttachmentPoints.begin();
+ LLVOAvatar::attachment_map_t::iterator end = avatar->mAttachmentPoints.end();
- auto attach_render_time_raw = LLPerfStats::StatsRecorder::get(AttType, object_complexity.objectId, LLPerfStats::StatType_t::RENDER_COMBINED);
- LLSD item;
- item["special_id"] = object_complexity.objectId;
- item["target"] = LLNameListCtrl::SPECIAL;
- LLSD& row = item["columns"];
- row[0]["column"] = "complex_visual";
- row[0]["type"] = "bar";
- LLSD& value = row[0]["value"];
- value["ratio"] = ((F32)attach_render_time_raw) / att_max_render_time_raw;
- value["bottom"] = BAR_BOTTOM_PAD;
- value["left_pad"] = BAR_LEFT_PAD;
- value["right_pad"] = BAR_RIGHT_PAD;
+ // get max gpu render time of all attachments
+ F32 max_gpu_time = -1.f;
- row[1]["column"] = "complex_value";
- row[1]["type"] = "text";
- row[1]["value"] = llformat("%.f", llmax(LLPerfStats::raw_to_us(attach_render_time_raw), (double)1));
- row[1]["font"]["name"] = "SANSSERIF";
+ for (iter = begin; iter != end; ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ LLViewerObject* attached_object = attachment_iter->get();
+ if (attached_object && !attached_object->isHUDAttachment())
+ {
+ max_gpu_time = llmax(max_gpu_time, attached_object->mGPURenderTime);
+ }
+ }
+ }
- row[2]["column"] = "name";
- row[2]["type"] = "text";
- row[2]["value"] = object_complexity.objectName;
- row[2]["font"]["name"] = "SANSSERIF";
+ {
+ for (iter = begin; iter != end; ++iter)
+ {
+ if (!iter->second)
+ {
+ continue;
+ }
- LLScrollListItem* obj = mObjectList->addElement(item);
- if (obj)
+ LLViewerJointAttachment* attachment = iter->second;
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
{
- LLScrollListText* value_text = dynamic_cast<LLScrollListText*>(obj->getColumn(1));
- if (value_text)
+ LLViewerObject* attached_object = attachment_iter->get();
+ if (attached_object && !attached_object->isHUDAttachment())
{
- value_text->setAlignment(LLFontGL::HCENTER);
+ F32 gpu_time = attached_object->mGPURenderTime;
+
+ LLSD item;
+ item["special_id"] = attached_object->getID();
+ item["target"] = LLNameListCtrl::SPECIAL;
+ LLSD& row = item["columns"];
+ row[0]["column"] = "complex_visual";
+ row[0]["type"] = "bar";
+ LLSD& value = row[0]["value"];
+ value["ratio"] = gpu_time / max_gpu_time;
+ value["bottom"] = BAR_BOTTOM_PAD;
+ value["left_pad"] = BAR_LEFT_PAD;
+ value["right_pad"] = BAR_RIGHT_PAD;
+
+ row[1]["column"] = "complex_value";
+ row[1]["type"] = "text";
+ // show gpu time in us
+ row[1]["value"] = llformat("%.f", gpu_time * 1000.f);
+ row[1]["font"]["name"] = "SANSSERIF";
+
+ row[2]["column"] = "name";
+ row[2]["type"] = "text";
+ row[2]["value"] = attached_object->getAttachmentItemName();
+ row[2]["font"]["name"] = "SANSSERIF";
+
+ LLScrollListItem* obj = mObjectList->addElement(item);
+ if (obj)
+ {
+ LLScrollListText* value_text = dynamic_cast<LLScrollListText*>(obj->getColumn(1));
+ if (value_text)
+ {
+ value_text->setAlignment(LLFontGL::HCENTER);
+ }
+ }
}
}
}
@@ -360,6 +420,7 @@ void LLFloaterPerformance::populateObjectList()
void LLFloaterPerformance::populateNearbyList()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_APP;
static LLCachedControl<bool> showTunedART(gSavedSettings, "ShowTunedART");
S32 prev_pos = mNearbyList->getScrollPos();
LLUUID prev_selected_id = mNearbyList->getStringUUIDSelectedItem();
@@ -368,22 +429,16 @@ void LLFloaterPerformance::populateNearbyList()
static LLCachedControl<U32> max_render_cost(gSavedSettings, "RenderAvatarMaxComplexity", 0);
std::vector<LLCharacter*> valid_nearby_avs;
- mNearbyMaxComplexity = LLWorld::getInstance()->getNearbyAvatarsAndCompl(valid_nearby_avs);
+ mNearbyMaxGPUTime = LLWorld::getInstance()->getNearbyAvatarsAndMaxGPUTime(valid_nearby_avs);
std::vector<LLCharacter*>::iterator char_iter = valid_nearby_avs.begin();
- LLPerfStats::bufferToggleLock.lock();
- auto av_render_max_raw = LLPerfStats::StatsRecorder::getMax(AvType, LLPerfStats::StatType_t::RENDER_COMBINED);
- LLPerfStats::bufferToggleLock.unlock();
-
while (char_iter != valid_nearby_avs.end())
{
LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(*char_iter);
if (avatar && (LLVOAvatar::AOA_INVISIBLE != avatar->getOverallAppearance()))
{
- LLPerfStats::bufferToggleLock.lock();
- auto render_av_raw = LLPerfStats::StatsRecorder::get(AvType, avatar->getID(),LLPerfStats::StatType_t::RENDER_COMBINED);
- LLPerfStats::bufferToggleLock.unlock();
+ F32 render_av_gpu_ms = avatar->getGPURenderTime();
auto is_slow = avatar->isTooSlow();
LLSD item;
@@ -394,27 +449,21 @@ void LLFloaterPerformance::populateNearbyList()
LLSD& value = row[0]["value"];
// The ratio used in the bar is the current cost, as soon as we take action this changes so we keep the
// pre-tune value for the numerical column and sorting.
- value["ratio"] = (double)render_av_raw / av_render_max_raw;
+ value["ratio"] = render_av_gpu_ms / mNearbyMaxGPUTime;
value["bottom"] = BAR_BOTTOM_PAD;
value["left_pad"] = BAR_LEFT_PAD;
value["right_pad"] = BAR_RIGHT_PAD;
row[1]["column"] = "complex_value";
row[1]["type"] = "text";
- if (is_slow && !showTunedART)
- {
- row[1]["value"] = llformat( "%.f", LLPerfStats::raw_to_us( avatar->getLastART() ) );
- }
- else
- {
- row[1]["value"] = llformat( "%.f", LLPerfStats::raw_to_us( render_av_raw ) );
- }
+ // use GPU time in us
+ row[1]["value"] = llformat( "%.f", render_av_gpu_ms * 1000.f);
row[1]["font"]["name"] = "SANSSERIF";
- row[2]["column"] = "name";
- row[2]["type"] = "text";
- row[2]["value"] = avatar->getFullname();
- row[2]["font"]["name"] = "SANSSERIF";
+ row[3]["column"] = "name";
+ row[3]["type"] = "text";
+ row[3]["value"] = avatar->getFullname();
+ row[3]["font"]["name"] = "SANSSERIF";
LLScrollListItem* av_item = mNearbyList->addElement(item);
if(av_item)
@@ -633,7 +682,7 @@ void LLFloaterPerformance::changeQualityLevel(const std::string& notif)
bool is_ALM_available()
{
- bool bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump") && gSavedSettings.getBOOL("RenderObjectBump");
+ bool bumpshiny = LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump") && gSavedSettings.getBOOL("RenderObjectBump");
bool shaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders");
return LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
diff --git a/indra/newview/llfloaterperformance.h b/indra/newview/llfloaterperformance.h
index 00f904f6d6..620dbac5bb 100644
--- a/indra/newview/llfloaterperformance.h
+++ b/indra/newview/llfloaterperformance.h
@@ -94,7 +94,9 @@ private:
LLTimer* mUpdateTimer;
- S32 mNearbyMaxComplexity;
+ // maximum GPU time of nearby avatars in ms according to LLWorld::getNearbyAvatarsAndMaxGPUTime
+ // -1.f if no profile has happened yet
+ F32 mNearbyMaxGPUTime = -1.f;
boost::signals2::connection mMaxARTChangedSignal;
};
diff --git a/indra/newview/llfloaterperms.cpp b/indra/newview/llfloaterperms.cpp
index 649a107d74..b53839977e 100644
--- a/indra/newview/llfloaterperms.cpp
+++ b/indra/newview/llfloaterperms.cpp
@@ -122,7 +122,8 @@ const std::string LLFloaterPermsDefault::sCategoryNames[CAT_LAST] =
"Notecards",
"Gestures",
"Wearables",
- "Settings"
+ "Settings",
+ "Materials"
};
BOOL LLFloaterPermsDefault::postBuild()
diff --git a/indra/newview/llfloaterperms.h b/indra/newview/llfloaterperms.h
index 02359a256e..97ddec7cba 100644
--- a/indra/newview/llfloaterperms.h
+++ b/indra/newview/llfloaterperms.h
@@ -75,6 +75,7 @@ enum Categories
CAT_GESTURES,
CAT_WEARABLES,
CAT_SETTINGS,
+ CAT_MATERIALS,
CAT_LAST
};
diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp
index 42b1c87314..b65d727948 100644
--- a/indra/newview/llfloaterpreference.cpp
+++ b/indra/newview/llfloaterpreference.cpp
@@ -79,7 +79,6 @@
#include "llviewerthrottle.h"
#include "llvoavatarself.h"
#include "llvotree.h"
-#include "llvosky.h"
#include "llfloaterpathfindingconsole.h"
// linden library includes
#include "llavatarnamecache.h"
@@ -252,11 +251,49 @@ void fractionFromDecimal(F32 decimal_val, S32& numerator, S32& denominator)
}
}
}
-// static
-std::string LLFloaterPreference::sSkin = "";
+
+// handle secondlife:///app/worldmap/{NAME}/{COORDS} URLs
+// Also see LLUrlEntryKeybinding, the value of this command type
+// is ability to show up to date value in chat
+class LLKeybindingHandler: public LLCommandHandler
+{
+public:
+ // requires trusted browser to trigger
+ LLKeybindingHandler(): LLCommandHandler("keybinding", UNTRUSTED_CLICK_ONLY)
+ {
+ }
+
+ bool handle(const LLSD& params, const LLSD& query_map,
+ const std::string& grid, LLMediaCtrl* web)
+ {
+ if (params.size() < 1) return false;
+
+ LLFloaterPreference* prefsfloater = dynamic_cast<LLFloaterPreference*>
+ (LLFloaterReg::showInstance("preferences"));
+
+ if (prefsfloater)
+ {
+ // find 'controls' panel and bring it the front
+ LLTabContainer* tabcontainer = prefsfloater->getChild<LLTabContainer>("pref core");
+ LLPanel* panel = prefsfloater->getChild<LLPanel>("controls");
+ if (tabcontainer && panel)
+ {
+ tabcontainer->selectTabPanel(panel);
+ }
+ }
+
+ return true;
+ }
+};
+LLKeybindingHandler gKeybindHandler;
+
+
//////////////////////////////////////////////
// LLFloaterPreference
+// static
+std::string LLFloaterPreference::sSkin = "";
+
LLFloaterPreference::LLFloaterPreference(const LLSD& key)
: LLFloater(key),
mGotPersonalInfo(false),
@@ -402,6 +439,7 @@ BOOL LLFloaterPreference::postBuild()
gSavedSettings.getControl("PreferredMaturity")->getSignal()->connect(boost::bind(&LLFloaterPreference::onChangeMaturity, this));
gSavedPerAccountSettings.getControl("ModelUploadFolder")->getSignal()->connect(boost::bind(&LLFloaterPreference::onChangeModelFolder, this));
+ gSavedPerAccountSettings.getControl("PBRUploadFolder")->getSignal()->connect(boost::bind(&LLFloaterPreference::onChangePBRFolder, this));
gSavedPerAccountSettings.getControl("TextureUploadFolder")->getSignal()->connect(boost::bind(&LLFloaterPreference::onChangeTextureFolder, this));
gSavedPerAccountSettings.getControl("SoundUploadFolder")->getSignal()->connect(boost::bind(&LLFloaterPreference::onChangeSoundFolder, this));
gSavedPerAccountSettings.getControl("AnimationUploadFolder")->getSignal()->connect(boost::bind(&LLFloaterPreference::onChangeAnimationFolder, this));
@@ -695,6 +733,7 @@ void LLFloaterPreference::onOpen(const LLSD& key)
onChangeMaturity();
onChangeModelFolder();
+ onChangePBRFolder();
onChangeTextureFolder();
onChangeSoundFolder();
onChangeAnimationFolder();
@@ -1190,29 +1229,10 @@ void LLFloaterPreference::buildPopupLists()
void LLFloaterPreference::refreshEnabledState()
{
- LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders");
- LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders");
+ LLCheckBoxCtrl* ctrl_pbr = getChild<LLCheckBoxCtrl>("UsePBRShaders");
- // if vertex shaders off, disable all shader related products
- if (!LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders"))
- {
- ctrl_wind_light->setEnabled(FALSE);
- ctrl_wind_light->setValue(FALSE);
- }
- else
- {
- ctrl_wind_light->setEnabled(TRUE);
- }
-
- //Deferred/SSAO/Shadows
- BOOL bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump") && gSavedSettings.getBOOL("RenderObjectBump");
- BOOL shaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders");
- BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
- bumpshiny &&
- shaders &&
- (ctrl_wind_light->get()) ? TRUE : FALSE;
-
- ctrl_deferred->setEnabled(enabled);
+ //PBR
+ ctrl_pbr->setEnabled(TRUE);
// Cannot have floater active until caps have been received
getChild<LLButton>("default_creation_permissions")->setEnabled(LLStartUp::getStartupState() < STATE_STARTED ? false : true);
@@ -1220,7 +1240,6 @@ void LLFloaterPreference::refreshEnabledState()
getChildView("block_list")->setEnabled(LLLoginInstance::getInstance()->authSuccess());
}
-// static
void LLAvatarComplexityControls::setIndirectControls()
{
/*
@@ -1624,6 +1643,14 @@ void LLFloaterPreference::onChangeModelFolder()
}
}
+void LLFloaterPreference::onChangePBRFolder()
+{
+ if (gInventory.isInventoryUsable())
+ {
+ getChild<LLTextBox>("upload_pbr")->setText(get_category_path(LLFolderType::FT_MATERIAL));
+ }
+}
+
void LLFloaterPreference::onChangeTextureFolder()
{
if (gInventory.isInventoryUsable())
@@ -1718,7 +1745,7 @@ void LLFloaterPreference::onAtmosShaderChange()
if(ctrl_alm)
{
//Deferred/SSAO/Shadows
- BOOL bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump") && gSavedSettings.getBOOL("RenderObjectBump");
+ BOOL bumpshiny = LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump") && gSavedSettings.getBOOL("RenderObjectBump");
BOOL shaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders");
BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
bumpshiny &&
diff --git a/indra/newview/llfloaterpreference.h b/indra/newview/llfloaterpreference.h
index 6b23c4d4cd..04ac87364d 100644
--- a/indra/newview/llfloaterpreference.h
+++ b/indra/newview/llfloaterpreference.h
@@ -109,8 +109,8 @@ public:
void updateClickActionViews();
void updateSearchableItems();
- void onBtnOK(const LLSD& userdata);
- void onBtnCancel(const LLSD& userdata);
+ void onBtnOK(const LLSD& userdata);
+ void onBtnCancel(const LLSD& userdata);
protected:
@@ -179,6 +179,7 @@ public:
void applyResolution();
void onChangeMaturity();
void onChangeModelFolder();
+ void onChangePBRFolder();
void onChangeTextureFolder();
void onChangeSoundFolder();
void onChangeAnimationFolder();
diff --git a/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp b/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp
index a976b97831..a91f0ec060 100644
--- a/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp
+++ b/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp
@@ -354,13 +354,13 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState()
LLTextBox* reflections_text = getChild<LLTextBox>("ReflectionsText");
// Reflections
- BOOL reflections = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps;
+ BOOL reflections = LLCubeMap::sUseCubeMaps;
ctrl_reflections->setEnabled(reflections);
reflections_text->setEnabled(reflections);
// Bump & Shiny
LLCheckBoxCtrl* bumpshiny_ctrl = getChild<LLCheckBoxCtrl>("BumpShiny");
- bool bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump");
+ bool bumpshiny = LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump");
bumpshiny_ctrl->setEnabled(bumpshiny ? TRUE : FALSE);
// Avatar Mode
@@ -396,21 +396,29 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState()
terrain_text->setEnabled(FALSE);
// WindLight
- LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders");
+ //LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders");
+ //ctrl_wind_light->setEnabled(TRUE);
LLSliderCtrl* sky = getChild<LLSliderCtrl>("SkyMeshDetail");
LLTextBox* sky_text = getChild<LLTextBox>("SkyMeshDetailText");
- ctrl_wind_light->setEnabled(TRUE);
sky->setEnabled(TRUE);
sky_text->setEnabled(TRUE);
+ BOOL enabled = TRUE;
+#if 0 // deferred always on now
//Deferred/SSAO/Shadows
LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders");
- BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
+ enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
((bumpshiny_ctrl && bumpshiny_ctrl->get()) ? TRUE : FALSE) &&
(ctrl_wind_light->get()) ? TRUE : FALSE;
ctrl_deferred->setEnabled(enabled);
+#endif
+
+ LLCheckBoxCtrl* ctrl_pbr = getChild<LLCheckBoxCtrl>("UsePBRShaders");
+
+ //PBR
+ ctrl_pbr->setEnabled(TRUE);
LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO");
LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF");
@@ -418,9 +426,9 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState()
LLTextBox* shadow_text = getChild<LLTextBox>("RenderShadowDetailText");
// note, okay here to get from ctrl_deferred as it's twin, ctrl_deferred2 will alway match it
- enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO") && (ctrl_deferred->get() ? TRUE : FALSE);
+ enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO");// && (ctrl_deferred->get() ? TRUE : FALSE);
- ctrl_deferred->set(gSavedSettings.getBOOL("RenderDeferred"));
+ //ctrl_deferred->set(gSavedSettings.getBOOL("RenderDeferred"));
ctrl_ssao->setEnabled(enabled);
ctrl_dof->setEnabled(enabled);
@@ -431,20 +439,13 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState()
shadow_text->setEnabled(enabled);
// Hardware settings
- F32 mem_multiplier = gSavedSettings.getF32("RenderTextureMemoryMultiple");
- S32Megabytes min_tex_mem = LLViewerTextureList::getMinVideoRamSetting();
- S32Megabytes max_tex_mem = LLViewerTextureList::getMaxVideoRamSetting(false, mem_multiplier);
- getChild<LLSliderCtrl>("GraphicsCardTextureMemory")->setMinValue(min_tex_mem.value());
- getChild<LLSliderCtrl>("GraphicsCardTextureMemory")->setMaxValue(max_tex_mem.value());
-
- if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderVBOEnable") ||
- !gGLManager.mHasVertexBufferObject)
+
+ if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderVBOEnable"))
{
getChildView("vbo")->setEnabled(FALSE);
}
- if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderCompressTextures") ||
- !gGLManager.mHasVertexBufferObject)
+ if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderCompressTextures"))
{
getChildView("texture compression")->setEnabled(FALSE);
}
diff --git a/indra/newview/llfloaterprofiletexture.cpp b/indra/newview/llfloaterprofiletexture.cpp
index bf1f56a6d1..ec2e627165 100644
--- a/indra/newview/llfloaterprofiletexture.cpp
+++ b/indra/newview/llfloaterprofiletexture.cpp
@@ -58,6 +58,8 @@ LLFloaterProfileTexture::~LLFloaterProfileTexture()
mImage->setBoostLevel(mImageOldBoostLevel);
mImage = NULL;
}
+
+ LLLoadedCallbackEntry::cleanUpCallbackList(&mCallbackTextureList);
}
// virtual
diff --git a/indra/newview/llfloatersnapshot.cpp b/indra/newview/llfloatersnapshot.cpp
index 6b9d4580dc..ca2069cbfc 100644
--- a/indra/newview/llfloatersnapshot.cpp
+++ b/indra/newview/llfloatersnapshot.cpp
@@ -461,8 +461,8 @@ void LLFloaterSnapshotBase::ImplBase::onClickAutoSnap(LLUICtrl *ctrl, void* data
{
LLCheckBoxCtrl *check = (LLCheckBoxCtrl *)ctrl;
gSavedSettings.setBOOL( "AutoSnapshot", check->get() );
-
- LLFloaterSnapshotBase *view = (LLFloaterSnapshotBase *)data;
+
+ LLFloaterSnapshotBase *view = (LLFloaterSnapshotBase *)data;
if (view)
{
view->impl->checkAutoSnapshot(view->getPreviewView());
@@ -471,6 +471,17 @@ void LLFloaterSnapshotBase::ImplBase::onClickAutoSnap(LLUICtrl *ctrl, void* data
}
// static
+void LLFloaterSnapshotBase::ImplBase::onClickNoPost(LLUICtrl *ctrl, void* data)
+{
+ BOOL no_post = ((LLCheckBoxCtrl*)ctrl)->get();
+ gSavedSettings.setBOOL("RenderSnapshotNoPost", no_post);
+
+ LLFloaterSnapshotBase* view = (LLFloaterSnapshotBase*)data;
+ view->getPreviewView()->updateSnapshot(TRUE, TRUE);
+ view->impl->updateControls(view);
+}
+
+// static
void LLFloaterSnapshotBase::ImplBase::onClickFilter(LLUICtrl *ctrl, void* data)
{
LLFloaterSnapshotBase *view = (LLFloaterSnapshotBase *)data;
@@ -997,6 +1008,9 @@ BOOL LLFloaterSnapshot::postBuild()
getChild<LLUICtrl>("auto_snapshot_check")->setValue(gSavedSettings.getBOOL("AutoSnapshot"));
childSetCommitCallback("auto_snapshot_check", ImplBase::onClickAutoSnap, this);
+ getChild<LLUICtrl>("no_post_check")->setValue(gSavedSettings.getBOOL("RenderSnapshotNoPost"));
+ childSetCommitCallback("no_post_check", ImplBase::onClickNoPost, this);
+
getChild<LLButton>("retract_btn")->setCommitCallback(boost::bind(&LLFloaterSnapshot::onExtendFloater, this));
getChild<LLButton>("extend_btn")->setCommitCallback(boost::bind(&LLFloaterSnapshot::onExtendFloater, this));
diff --git a/indra/newview/llfloatersnapshot.h b/indra/newview/llfloatersnapshot.h
index 7fc62a2746..89cb2bc809 100644
--- a/indra/newview/llfloatersnapshot.h
+++ b/indra/newview/llfloatersnapshot.h
@@ -100,6 +100,7 @@ public:
static void onClickNewSnapshot(void* data);
static void onClickAutoSnap(LLUICtrl *ctrl, void* data);
+ static void onClickNoPost(LLUICtrl *ctrl, void* data);
static void onClickFilter(LLUICtrl *ctrl, void* data);
static void onClickUICheck(LLUICtrl *ctrl, void* data);
static void onClickHUDCheck(LLUICtrl *ctrl, void* data);
diff --git a/indra/newview/llfloaterspellchecksettings.cpp b/indra/newview/llfloaterspellchecksettings.cpp
index de5d59f484..32eb70cd39 100644
--- a/indra/newview/llfloaterspellchecksettings.cpp
+++ b/indra/newview/llfloaterspellchecksettings.cpp
@@ -259,7 +259,7 @@ BOOL LLFloaterSpellCheckerImport::postBuild(void)
void LLFloaterSpellCheckerImport::onBtnBrowse()
{
- (new LLFilePickerReplyThread(boost::bind(&LLFloaterSpellCheckerImport::importSelectedDictionary, this, _1), LLFilePicker::FFLOAD_DICTIONARY, false))->getFile();
+ LLFilePickerReplyThread::startPicker(boost::bind(&LLFloaterSpellCheckerImport::importSelectedDictionary, this, _1), LLFilePicker::FFLOAD_DICTIONARY, false);
}
void LLFloaterSpellCheckerImport::importSelectedDictionary(const std::vector<std::string>& filenames)
diff --git a/indra/newview/llfloatertexturefetchdebugger.cpp b/indra/newview/llfloatertexturefetchdebugger.cpp
deleted file mode 100644
index cda4dc8bcc..0000000000
--- a/indra/newview/llfloatertexturefetchdebugger.cpp
+++ /dev/null
@@ -1,480 +0,0 @@
-/**
- * @file llfloatertexturefetchdebugger.cpp
- * @brief LLFloaterTextureFetchDebugger class definition
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2012, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llfloatertexturefetchdebugger.h"
-
-#include "lluictrlfactory.h"
-#include "llbutton.h"
-#include "llspinctrl.h"
-#include "llresmgr.h"
-
-#include "llmath.h"
-#include "llviewerwindow.h"
-#include "llappviewer.h"
-#include "lltexturefetch.h"
-#include "llviewercontrol.h"
-#include "llviewerassetstats.h" //gTextureTimer
-
-LLFloaterTextureFetchDebugger::LLFloaterTextureFetchDebugger(const LLSD& key)
- : LLFloater(key),
- mDebugger(NULL)
-{
- setTitle("Texture Fetching Debugger Floater");
-
- mCommitCallbackRegistrar.add("TexFetchDebugger.ChangeTexelPixelRatio", boost::bind(&LLFloaterTextureFetchDebugger::onChangeTexelPixelRatio, this));
-
- mCommitCallbackRegistrar.add("TexFetchDebugger.Start", boost::bind(&LLFloaterTextureFetchDebugger::onClickStart, this));
- mCommitCallbackRegistrar.add("TexFetchDebugger.Clear", boost::bind(&LLFloaterTextureFetchDebugger::onClickClear, this));
- mCommitCallbackRegistrar.add("TexFetchDebugger.Close", boost::bind(&LLFloaterTextureFetchDebugger::onClickClose, this));
- mCommitCallbackRegistrar.add("TexFetchDebugger.ResetFetchTime", boost::bind(&LLFloaterTextureFetchDebugger::onClickResetFetchTime, this));
-
- mCommitCallbackRegistrar.add("TexFetchDebugger.CacheRead", boost::bind(&LLFloaterTextureFetchDebugger::onClickCacheRead, this));
- mCommitCallbackRegistrar.add("TexFetchDebugger.CacheWrite", boost::bind(&LLFloaterTextureFetchDebugger::onClickCacheWrite, this));
- mCommitCallbackRegistrar.add("TexFetchDebugger.HTTPLoad", boost::bind(&LLFloaterTextureFetchDebugger::onClickHTTPLoad, this));
- mCommitCallbackRegistrar.add("TexFetchDebugger.Decode", boost::bind(&LLFloaterTextureFetchDebugger::onClickDecode, this));
- mCommitCallbackRegistrar.add("TexFetchDebugger.GLTexture", boost::bind(&LLFloaterTextureFetchDebugger::onClickGLTexture, this));
-
- mCommitCallbackRegistrar.add("TexFetchDebugger.RefetchVisCache", boost::bind(&LLFloaterTextureFetchDebugger::onClickRefetchVisCache, this));
- mCommitCallbackRegistrar.add("TexFetchDebugger.RefetchVisHTTP", boost::bind(&LLFloaterTextureFetchDebugger::onClickRefetchVisHTTP, this));
- mCommitCallbackRegistrar.add("TexFetchDebugger.RefetchAllCache", boost::bind(&LLFloaterTextureFetchDebugger::onClickRefetchAllCache, this));
- mCommitCallbackRegistrar.add("TexFetchDebugger.RefetchAllHTTP", boost::bind(&LLFloaterTextureFetchDebugger::onClickRefetchAllHTTP, this));
-}
-//----------------------------------------------
-
-BOOL LLFloaterTextureFetchDebugger::postBuild(void)
-{
- mDebugger = LLAppViewer::getTextureFetch()->getFetchDebugger();
- mStartStatus = (S32)LLTextureFetchDebugger::IDLE;
-
- //set states for buttons
- mButtonStateMap["start_btn"] = true;
- mButtonStateMap["close_btn"] = true;
- mButtonStateMap["clear_btn"] = true;
- mButtonStateMap["cacheread_btn"] = false;
- mButtonStateMap["cachewrite_btn"] = false;
- mButtonStateMap["http_btn"] = false;
- mButtonStateMap["decode_btn"] = false;
- mButtonStateMap["gl_btn"] = false;
-
- mButtonStateMap["refetchviscache_btn"] = false;
- mButtonStateMap["refetchvishttp_btn"] = false;
- mButtonStateMap["refetchallcache_btn"] = false;
- mButtonStateMap["refetchallhttp_btn"] = false;
-
- updateButtons();
-
- getChild<LLUICtrl>("texel_pixel_ratio")->setValue(gSavedSettings.getF32("TexelPixelRatio"));
-
- return TRUE ;
-}
-
-LLFloaterTextureFetchDebugger::~LLFloaterTextureFetchDebugger()
-{
- //stop everything
- mDebugger->setStopDebug();
-}
-
-void LLFloaterTextureFetchDebugger::updateButtons()
-{
- for(std::map<std::string, bool>::iterator iter = mButtonStateMap.begin(); iter != mButtonStateMap.end(); ++iter)
- {
- if(iter->second)
- {
- childEnable(iter->first.c_str());
- }
- else
- {
- childDisable(iter->first.c_str());
- }
- }
-}
-
-void LLFloaterTextureFetchDebugger::disableButtons()
-{
- childDisable("start_btn");
- childDisable("clear_btn");
- childDisable("cacheread_btn");
- childDisable("cachewrite_btn");
- childDisable("http_btn");
- childDisable("decode_btn");
- childDisable("gl_btn");
- childDisable("refetchviscache_btn");
- childDisable("refetchvishttp_btn");
- childDisable("refetchallcache_btn");
- childDisable("refetchallhttp_btn");
-}
-void LLFloaterTextureFetchDebugger::setStartStatus(S32 status)
-{
- llassert_always(LLTextureFetchDebugger::IDLE == (LLTextureFetchDebugger::e_debug_state)mStartStatus) ;
- mStartStatus = status;
-}
-
-bool LLFloaterTextureFetchDebugger::idleStart()
-{
- if(mStartStatus != (S32)LLTextureFetchDebugger::IDLE)
- {
- mDebugger->startWork((LLTextureFetchDebugger::e_debug_state)mStartStatus);
- mStartStatus = (S32)LLTextureFetchDebugger::IDLE;
- return true;
- }
-
- return false;
-}
-
-void LLFloaterTextureFetchDebugger::idle()
-{
- if(idleStart())
- {
- return;
- }
-
- const F32 max_time = 0.005f; //5ms
- LLTextureFetchDebugger::e_debug_state state = mDebugger->getState();
- if(mDebugger->update(max_time))
- {
- switch(state)
- {
- case LLTextureFetchDebugger::IDLE:
- break;
- case LLTextureFetchDebugger::START_DEBUG:
- mButtonStateMap["cacheread_btn"] = true;
- mButtonStateMap["http_btn"] = true;
- mButtonStateMap["refetchviscache_btn"] = true;
- mButtonStateMap["refetchvishttp_btn"] = true;
- mButtonStateMap["refetchallcache_btn"] = true;
- mButtonStateMap["refetchallhttp_btn"] = true;
- break;
- case LLTextureFetchDebugger::READ_CACHE:
- mButtonStateMap["decode_btn"] = true;
- break;
- case LLTextureFetchDebugger::WRITE_CACHE:
- break;
- case LLTextureFetchDebugger::DECODING:
- mButtonStateMap["gl_btn"] = true;
- break;
- case LLTextureFetchDebugger::HTTP_FETCHING:
- mButtonStateMap["cacheread_btn"] = true;
- mButtonStateMap["cachewrite_btn"] = true;
- mButtonStateMap["decode_btn"] = true;
- break;
- case LLTextureFetchDebugger::GL_TEX:
- break;
- case LLTextureFetchDebugger::REFETCH_VIS_CACHE:
- break;
- case LLTextureFetchDebugger::REFETCH_VIS_HTTP:
- break;
- case LLTextureFetchDebugger::REFETCH_ALL_CACHE:
- break;
- case LLTextureFetchDebugger::REFETCH_ALL_HTTP:
- break;
- default:
- break;
- }
-
- if(state != LLTextureFetchDebugger::IDLE)
- {
- updateButtons();
- }
- }
-}
-
-//----------------------
-void LLFloaterTextureFetchDebugger::onChangeTexelPixelRatio()
-{
- gSavedSettings.setF32("TexelPixelRatio", getChild<LLUICtrl>("texel_pixel_ratio")->getValue().asReal());
-}
-
-void LLFloaterTextureFetchDebugger::onClickStart()
-{
- disableButtons();
-
- setStartStatus((S32)LLTextureFetchDebugger::START_DEBUG);
-
- mButtonStateMap["start_btn"] = false;
-
- updateButtons();
-}
-
-void LLFloaterTextureFetchDebugger::onClickClose()
-{
- setVisible(FALSE);
-
- //stop everything
- mDebugger->setStopDebug();
-
- delete this;
-}
-
-void LLFloaterTextureFetchDebugger::onClickResetFetchTime()
-{
- gTextureTimer.start();
- gTextureTimer.pause();
-}
-
-void LLFloaterTextureFetchDebugger::onClickClear()
-{
- mButtonStateMap["start_btn"] = true;
- mButtonStateMap["close_btn"] = true;
- mButtonStateMap["clear_btn"] = true;
- mButtonStateMap["cacheread_btn"] = false;
- mButtonStateMap["cachewrite_btn"] = false;
- mButtonStateMap["http_btn"] = false;
- mButtonStateMap["decode_btn"] = false;
- mButtonStateMap["gl_btn"] = false;
- mButtonStateMap["refetchviscache_btn"] = true;
- mButtonStateMap["refetchvishttp_btn"] = true;
- updateButtons();
-
- //stop everything
- mDebugger->setStopDebug();
- mDebugger->clearHistory();
-}
-
-void LLFloaterTextureFetchDebugger::onClickCacheRead()
-{
- disableButtons();
-
- setStartStatus((S32)LLTextureFetchDebugger::READ_CACHE);
-}
-
-void LLFloaterTextureFetchDebugger::onClickCacheWrite()
-{
- disableButtons();
-
- setStartStatus((S32)LLTextureFetchDebugger::WRITE_CACHE);
-}
-
-void LLFloaterTextureFetchDebugger::onClickHTTPLoad()
-{
- disableButtons();
-
- setStartStatus((S32)LLTextureFetchDebugger::HTTP_FETCHING);
-}
-
-void LLFloaterTextureFetchDebugger::onClickDecode()
-{
- disableButtons();
-
- setStartStatus((S32)LLTextureFetchDebugger::DECODING);
-}
-
-void LLFloaterTextureFetchDebugger::onClickGLTexture()
-{
- disableButtons();
-
- setStartStatus((S32)LLTextureFetchDebugger::GL_TEX);
-}
-
-void LLFloaterTextureFetchDebugger::onClickRefetchVisCache()
-{
- disableButtons();
-
- setStartStatus((S32)LLTextureFetchDebugger::REFETCH_VIS_CACHE);
-}
-
-void LLFloaterTextureFetchDebugger::onClickRefetchVisHTTP()
-{
- disableButtons();
-
- setStartStatus((S32)LLTextureFetchDebugger::REFETCH_VIS_HTTP);
-}
-
-void LLFloaterTextureFetchDebugger::onClickRefetchAllCache()
-{
- disableButtons();
-
- setStartStatus((S32)LLTextureFetchDebugger::REFETCH_ALL_CACHE);
-}
-
-void LLFloaterTextureFetchDebugger::onClickRefetchAllHTTP()
-{
- disableButtons();
-
- setStartStatus((S32)LLTextureFetchDebugger::REFETCH_ALL_HTTP);
-}
-
-void LLFloaterTextureFetchDebugger::draw()
-{
- //total number of fetched textures
- {
- getChild<LLUICtrl>("total_num_fetched_label")->setTextArg("[NUM]", llformat("%d", mDebugger->getNumFetchedTextures()));
- }
-
- //total number of fetching requests
- {
- getChild<LLUICtrl>("total_num_fetching_requests_label")->setTextArg("[NUM]", llformat("%d", mDebugger->getNumFetchingRequests()));
- }
-
- //total number of cache hits
- {
- getChild<LLUICtrl>("total_num_cache_hits_label")->setTextArg("[NUM]", llformat("%d", mDebugger->getNumCacheHits()));
- }
-
- //total number of visible textures
- {
- getChild<LLUICtrl>("total_num_visible_tex_label")->setTextArg("[NUM]", llformat("%d", mDebugger->getNumVisibleFetchedTextures()));
- }
-
- //total number of visible texture fetching requests
- {
- getChild<LLUICtrl>("total_num_visible_tex_fetch_req_label")->setTextArg("[NUM]", llformat("%d", mDebugger->getNumVisibleFetchingRequests()));
- }
-
- //total number of fetched data
- {
- getChild<LLUICtrl>("total_fetched_data_label")->setTextArg("[SIZE1]", llformat("%d", mDebugger->getFetchedData() >> 10));
- getChild<LLUICtrl>("total_fetched_data_label")->setTextArg("[SIZE2]", llformat("%d", mDebugger->getDecodedData() >> 10));
- getChild<LLUICtrl>("total_fetched_data_label")->setTextArg("[PIXEL]", llformat("%.3f", mDebugger->getFetchedPixels() / 1000000.f));
- }
-
- //total number of visible fetched data
- {
- getChild<LLUICtrl>("total_fetched_vis_data_label")->setTextArg("[SIZE1]", llformat("%d", mDebugger->getVisibleFetchedData() >> 10));
- getChild<LLUICtrl>("total_fetched_vis_data_label")->setTextArg("[SIZE2]", llformat("%d", mDebugger->getVisibleDecodedData() >> 10));
- }
-
- //total number of rendered fetched data
- {
- getChild<LLUICtrl>("total_fetched_rendered_data_label")->setTextArg("[SIZE1]", llformat("%d", mDebugger->getRenderedData() >> 10));
- getChild<LLUICtrl>("total_fetched_rendered_data_label")->setTextArg("[SIZE2]", llformat("%d", mDebugger->getRenderedDecodedData() >> 10));
- getChild<LLUICtrl>("total_fetched_rendered_data_label")->setTextArg("[PIXEL]", llformat("%.3f", mDebugger->getRenderedPixels() / 1000000.f));
- }
-
- //total time on cache readings
- if(mDebugger->getCacheReadTime() < 0.f)
- {
- getChild<LLUICtrl>("total_time_cache_read_label")->setTextArg("[TIME]", std::string("----"));
- }
- else
- {
- getChild<LLUICtrl>("total_time_cache_read_label")->setTextArg("[TIME]", llformat("%.3f", mDebugger->getCacheReadTime()));
- }
-
- //total time on cache writings
- if(mDebugger->getCacheWriteTime() < 0.f)
- {
- getChild<LLUICtrl>("total_time_cache_write_label")->setTextArg("[TIME]", std::string("----"));
- }
- else
- {
- getChild<LLUICtrl>("total_time_cache_write_label")->setTextArg("[TIME]", llformat("%.3f", mDebugger->getCacheWriteTime()));
- }
-
- //total time on decoding
- if(mDebugger->getDecodeTime() < 0.f)
- {
- getChild<LLUICtrl>("total_time_decode_label")->setTextArg("[TIME]", std::string("----"));
- }
- else
- {
- getChild<LLUICtrl>("total_time_decode_label")->setTextArg("[TIME]", llformat("%.3f", mDebugger->getDecodeTime()));
- }
-
- //total time on gl texture creation
- if(mDebugger->getGLCreationTime() < 0.f)
- {
- getChild<LLUICtrl>("total_time_gl_label")->setTextArg("[TIME]", std::string("----"));
- }
- else
- {
- getChild<LLUICtrl>("total_time_gl_label")->setTextArg("[TIME]", llformat("%.3f", mDebugger->getGLCreationTime()));
- }
-
- //total time on HTTP fetching
- if(mDebugger->getHTTPTime() < 0.f)
- {
- getChild<LLUICtrl>("total_time_http_label")->setTextArg("[TIME]", std::string("----"));
- }
- else
- {
- getChild<LLUICtrl>("total_time_http_label")->setTextArg("[TIME]", llformat("%.3f", mDebugger->getHTTPTime()));
- }
-
- //total time on entire fetching
- {
- getChild<LLUICtrl>("total_time_fetch_label")->setTextArg("[TIME]", llformat("%.3f", mDebugger->getTotalFetchingTime()));
- }
-
- //total time on refetching visible textures from cache
- if(mDebugger->getRefetchVisCacheTime() < 0.f)
- {
- getChild<LLUICtrl>("total_time_refetch_vis_cache_label")->setTextArg("[TIME]", std::string("----"));
- getChild<LLUICtrl>("total_time_refetch_vis_cache_label")->setTextArg("[SIZE]", std::string("----"));
- getChild<LLUICtrl>("total_time_refetch_vis_cache_label")->setTextArg("[PIXEL]", std::string("----"));
- }
- else
- {
- getChild<LLUICtrl>("total_time_refetch_vis_cache_label")->setTextArg("[TIME]", llformat("%.3f", mDebugger->getRefetchVisCacheTime()));
- getChild<LLUICtrl>("total_time_refetch_vis_cache_label")->setTextArg("[SIZE]", llformat("%d", mDebugger->getRefetchedVisData() >> 10));
- getChild<LLUICtrl>("total_time_refetch_vis_cache_label")->setTextArg("[PIXEL]", llformat("%.3f", mDebugger->getRefetchedVisPixels() / 1000000.f));
- }
-
- //total time on refetching all textures from cache
- if(mDebugger->getRefetchAllCacheTime() < 0.f)
- {
- getChild<LLUICtrl>("total_time_refetch_all_cache_label")->setTextArg("[TIME]", std::string("----"));
- getChild<LLUICtrl>("total_time_refetch_all_cache_label")->setTextArg("[SIZE]", std::string("----"));
- getChild<LLUICtrl>("total_time_refetch_all_cache_label")->setTextArg("[PIXEL]", std::string("----"));
- }
- else
- {
- getChild<LLUICtrl>("total_time_refetch_all_cache_label")->setTextArg("[TIME]", llformat("%.3f", mDebugger->getRefetchAllCacheTime()));
- getChild<LLUICtrl>("total_time_refetch_all_cache_label")->setTextArg("[SIZE]", llformat("%d", mDebugger->getRefetchedAllData() >> 10));
- getChild<LLUICtrl>("total_time_refetch_all_cache_label")->setTextArg("[PIXEL]", llformat("%.3f", mDebugger->getRefetchedAllPixels() / 1000000.f));
- }
-
- //total time on refetching visible textures from http
- if(mDebugger->getRefetchVisHTTPTime() < 0.f)
- {
- getChild<LLUICtrl>("total_time_refetch_vis_http_label")->setTextArg("[TIME]", std::string("----"));
- getChild<LLUICtrl>("total_time_refetch_vis_http_label")->setTextArg("[SIZE]", std::string("----"));
- getChild<LLUICtrl>("total_time_refetch_vis_http_label")->setTextArg("[PIXEL]", std::string("----"));
- }
- else
- {
- getChild<LLUICtrl>("total_time_refetch_vis_http_label")->setTextArg("[TIME]", llformat("%.3f", mDebugger->getRefetchVisHTTPTime()));
- getChild<LLUICtrl>("total_time_refetch_vis_http_label")->setTextArg("[SIZE]", llformat("%d", mDebugger->getRefetchedVisData() >> 10));
- getChild<LLUICtrl>("total_time_refetch_vis_http_label")->setTextArg("[PIXEL]", llformat("%.3f", mDebugger->getRefetchedVisPixels() / 1000000.f));
- }
-
- //total time on refetching all textures from http
- if(mDebugger->getRefetchAllHTTPTime() < 0.f)
- {
- getChild<LLUICtrl>("total_time_refetch_all_http_label")->setTextArg("[TIME]", std::string("----"));
- getChild<LLUICtrl>("total_time_refetch_all_http_label")->setTextArg("[SIZE]", std::string("----"));
- getChild<LLUICtrl>("total_time_refetch_all_http_label")->setTextArg("[PIXEL]", std::string("----"));
- }
- else
- {
- getChild<LLUICtrl>("total_time_refetch_all_http_label")->setTextArg("[TIME]", llformat("%.3f", mDebugger->getRefetchAllHTTPTime()));
- getChild<LLUICtrl>("total_time_refetch_all_http_label")->setTextArg("[SIZE]", llformat("%d", mDebugger->getRefetchedAllData() >> 10));
- getChild<LLUICtrl>("total_time_refetch_all_http_label")->setTextArg("[PIXEL]", llformat("%.3f", mDebugger->getRefetchedAllPixels() / 1000000.f));
- }
-
- LLFloater::draw();
-}
diff --git a/indra/newview/llfloatertexturefetchdebugger.h b/indra/newview/llfloatertexturefetchdebugger.h
deleted file mode 100644
index 637f3b03e5..0000000000
--- a/indra/newview/llfloatertexturefetchdebugger.h
+++ /dev/null
@@ -1,77 +0,0 @@
-/**
- * @file llfloatertexturefetchdebugger.h
- * @brief texture fetching debugger window, debug use only
- *
- * $LicenseInfo:firstyear=2004&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_FLOATER_TEXTURE_FETCH_DEBUGGER__H
-#define LL_FLOATER_TEXTURE_FETCH_DEBUGGER__H
-
-#include "llfloater.h"
-class LLTextureFetchDebugger;
-
-class LLFloaterTextureFetchDebugger : public LLFloater
-{
- friend class LLFloaterReg;
-public:
- /// initialize all the callbacks for the menu
-
- virtual BOOL postBuild() ;
- virtual void draw() ;
-
- void onChangeTexelPixelRatio();
-
- void onClickStart();
- void onClickClear();
- void onClickClose();
- void onClickResetFetchTime();
-
- void onClickCacheRead();
- void onClickCacheWrite();
- void onClickHTTPLoad();
- void onClickDecode();
- void onClickGLTexture();
-
- void onClickRefetchVisCache();
- void onClickRefetchVisHTTP();
- void onClickRefetchAllCache();
- void onClickRefetchAllHTTP();
-public:
- void idle() ;
-
-private:
- LLFloaterTextureFetchDebugger(const LLSD& key);
- virtual ~LLFloaterTextureFetchDebugger();
-
- void updateButtons();
- void disableButtons();
-
- void setStartStatus(S32 status);
- bool idleStart();
-private:
- LLTextureFetchDebugger* mDebugger;
- std::map<std::string, bool> mButtonStateMap;
- S32 mStartStatus;
-};
-
-#endif // LL_FLOATER_TEXTURE_FETCH_DEBUGGER__H
diff --git a/indra/newview/llfloatertools.cpp b/indra/newview/llfloatertools.cpp
index b6acba6558..5fb4fb9b07 100644
--- a/indra/newview/llfloatertools.cpp
+++ b/indra/newview/llfloatertools.cpp
@@ -925,6 +925,9 @@ void LLFloaterTools::onClose(bool app_quitting)
// hide the advanced object weights floater
LLFloaterReg::hideInstance("object_weights");
+ // hide gltf material editor
+ LLFloaterReg::hideInstance("live_material_editor");
+
// prepare content for next call
mPanelContents->clearContents();
diff --git a/indra/newview/llfloateruipreview.cpp b/indra/newview/llfloateruipreview.cpp
index e67c79a3a0..67a205417e 100644
--- a/indra/newview/llfloateruipreview.cpp
+++ b/indra/newview/llfloateruipreview.cpp
@@ -1023,7 +1023,7 @@ void LLFloaterUIPreview::onClickEditFloater()
void LLFloaterUIPreview::onClickBrowseForEditor()
{
// Let the user choose an executable through the file picker dialog box
- (new LLFilePickerReplyThread(boost::bind(&LLFloaterUIPreview::getExecutablePath, this, _1), LLFilePicker::FFLOAD_EXE, false))->getFile();
+ LLFilePickerReplyThread::startPicker(boost::bind(&LLFloaterUIPreview::getExecutablePath, this, _1), LLFilePicker::FFLOAD_EXE, false);
}
void LLFloaterUIPreview::getExecutablePath(const std::vector<std::string>& filenames)
@@ -1077,7 +1077,7 @@ void LLFloaterUIPreview::getExecutablePath(const std::vector<std::string>& filen
void LLFloaterUIPreview::onClickBrowseForDiffs()
{
// create load dialog box
- (new LLFilePickerReplyThread(boost::bind(&LLFloaterUIPreview::getDiffsFilePath, this, _1), LLFilePicker::FFLOAD_XML, false))->getFile();
+ LLFilePickerReplyThread::startPicker(boost::bind(&LLFloaterUIPreview::getDiffsFilePath, this, _1), LLFilePicker::FFLOAD_XML, false);
}
void LLFloaterUIPreview::getDiffsFilePath(const std::vector<std::string>& filenames)
diff --git a/indra/newview/llfloaterurlentry.cpp b/indra/newview/llfloaterurlentry.cpp
index 917d6dfcd0..48d6e01d32 100644
--- a/indra/newview/llfloaterurlentry.cpp
+++ b/indra/newview/llfloaterurlentry.cpp
@@ -175,10 +175,9 @@ void LLFloaterURLEntry::onBtnOK( void* userdata )
// We assume that an empty scheme is an http url, as this is how we will treat it.
if(scheme == "")
{
- scheme = "http";
+ scheme = "https";
}
- // Discover the MIME type only for "http" scheme.
if(!media_url.empty() &&
(scheme == "http" || scheme == "https"))
{
@@ -204,13 +203,18 @@ void LLFloaterURLEntry::getMediaTypeCoro(std::string url, LLHandle<LLFloater> pa
LLCoreHttpUtil::HttpCoroutineAdapter::ptr_t
httpAdapter(new LLCoreHttpUtil::HttpCoroutineAdapter("getMediaTypeCoro", httpPolicy));
LLCore::HttpRequest::ptr_t httpRequest(new LLCore::HttpRequest);
+ LLCore::HttpHeaders::ptr_t httpHeaders(new LLCore::HttpHeaders);
LLCore::HttpOptions::ptr_t httpOpts = LLCore::HttpOptions::ptr_t(new LLCore::HttpOptions);
+ httpOpts->setFollowRedirects(true);
httpOpts->setHeadersOnly(true);
+ httpHeaders->append(HTTP_OUT_HEADER_ACCEPT, "*/*");
+ httpHeaders->append(HTTP_OUT_HEADER_COOKIE, "");
+
LL_INFOS("HttpCoroutineAdapter", "genericPostCoro") << "Generic POST for " << url << LL_ENDL;
- LLSD result = httpAdapter->getAndSuspend(httpRequest, url, httpOpts);
+ LLSD result = httpAdapter->getRawAndSuspend(httpRequest, url, httpOpts, httpHeaders);
LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS];
LLCore::HttpStatus status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults);
@@ -226,12 +230,6 @@ void LLFloaterURLEntry::getMediaTypeCoro(std::string url, LLHandle<LLFloater> pa
// which have no mime type set.
std::string resolvedMimeType = LLMIMETypes::getDefaultMimeType();
- if (!status)
- {
- floaterUrlEntry->headerFetchComplete(status.getType(), resolvedMimeType);
- return;
- }
-
LLSD resultHeaders = httpResults[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS_HEADERS];
if (resultHeaders.has(HTTP_IN_HEADER_CONTENT_TYPE))
diff --git a/indra/newview/llfloaterworldmap.cpp b/indra/newview/llfloaterworldmap.cpp
index 8f3ec8af05..c8559fc9d3 100755
--- a/indra/newview/llfloaterworldmap.cpp
+++ b/indra/newview/llfloaterworldmap.cpp
@@ -121,10 +121,27 @@ static const F32 ZOOM_MAX = 128.f;
class LLWorldMapHandler : public LLCommandHandler
{
public:
- // requires trusted browser to trigger
- LLWorldMapHandler() : LLCommandHandler("worldmap", UNTRUSTED_CLICK_ONLY ) { }
-
- bool handle(const LLSD& params,
+ LLWorldMapHandler() : LLCommandHandler("worldmap", UNTRUSTED_THROTTLE)
+ {
+ }
+
+ virtual bool canHandleUntrusted(
+ const LLSD& params,
+ const LLSD& query_map,
+ LLMediaCtrl* web,
+ const std::string& nav_type)
+ {
+ if (nav_type == NAV_TYPE_CLICKED
+ || nav_type == NAV_TYPE_EXTERNAL)
+ {
+ // NAV_TYPE_EXTERNAL will be throttled
+ return true;
+ }
+
+ return false;
+ }
+
+ bool handle(const LLSD& params,
const LLSD& query_map,
const std::string& grid,
LLMediaCtrl* web)
@@ -160,12 +177,32 @@ LLWorldMapHandler gWorldMapHandler;
class LLMapTrackAvatarHandler : public LLCommandHandler
{
public:
- // requires trusted browser to trigger
- LLMapTrackAvatarHandler() : LLCommandHandler("maptrackavatar", UNTRUSTED_CLICK_ONLY)
+ LLMapTrackAvatarHandler() : LLCommandHandler("maptrackavatar", UNTRUSTED_THROTTLE)
{
}
-
- bool handle(const LLSD& params,
+
+ virtual bool canHandleUntrusted(
+ const LLSD& params,
+ const LLSD& query_map,
+ LLMediaCtrl* web,
+ const std::string& nav_type)
+ {
+ if (params.size() < 1)
+ {
+ return true; // don't block, will fail later
+ }
+
+ if (nav_type == NAV_TYPE_CLICKED
+ || nav_type == NAV_TYPE_EXTERNAL)
+ {
+ // NAV_TYPE_EXTERNAL will be throttled
+ return true;
+ }
+
+ return false;
+ }
+
+ bool handle(const LLSD& params,
const LLSD& query_map,
const std::string& grid,
LLMediaCtrl* web)
diff --git a/indra/newview/llfriendcard.cpp b/indra/newview/llfriendcard.cpp
index ce28915d93..142177010f 100644
--- a/indra/newview/llfriendcard.cpp
+++ b/indra/newview/llfriendcard.cpp
@@ -549,20 +549,7 @@ void LLFriendCardsManager::syncFriendsFolder()
// Create own calling card if it was not found in Friends/All folder
if (!collector.isAgentCallingCardFound())
{
- LLAvatarName av_name;
- LLAvatarNameCache::get( gAgentID, &av_name );
-
- create_inventory_item(gAgentID,
- gAgent.getSessionID(),
- calling_cards_folder_id,
- LLTransactionID::tnull,
- av_name.getCompleteName(),
- gAgentID.asString(),
- LLAssetType::AT_CALLINGCARD,
- LLInventoryType::IT_CALLINGCARD,
- NO_INV_SUBTYPE,
- PERM_MOVE | PERM_TRANSFER,
- NULL);
+ create_inventory_callingcard(gAgentID, calling_cards_folder_id);
}
// All folders created and updated.
diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp
index 03c1b6f631..1b22b903fc 100644
--- a/indra/newview/llglsandbox.cpp
+++ b/indra/newview/llglsandbox.cpp
@@ -821,7 +821,7 @@ void LLViewerObjectList::renderObjectBeacons()
const LLVector3 &thisline = debug_beacon.mPositionAgent;
gGL.begin(LLRender::LINES);
- gGL.color4fv(color.mV);
+ gGL.color4fv(linearColor4(color).mV);
draw_cross_lines(thisline, 2.0f, 2.0f, 50.f);
draw_line_cube(0.10f, thisline);
@@ -850,7 +850,7 @@ void LLViewerObjectList::renderObjectBeacons()
const LLVector3 &thisline = debug_beacon.mPositionAgent;
gGL.begin(LLRender::LINES);
- gGL.color4fv(debug_beacon.mColor.mV);
+ gGL.color4fv(linearColor4(debug_beacon.mColor).mV);
draw_cross_lines(thisline, 0.5f, 0.5f, 0.5f);
draw_line_cube(0.10f, thisline);
@@ -994,9 +994,8 @@ private:
//-----------------------------------------------------------------------------
F32 gpu_benchmark()
{
- if (!gGLManager.mHasTimerQuery)
+ if (gGLManager.mGLVersion < 3.3f)
{ // don't bother benchmarking venerable drivers which don't support accurate timing anyway
- // and are likely to be correctly identified by the GPU table already.
return -1.f;
}
@@ -1007,8 +1006,8 @@ F32 gpu_benchmark()
gBenchmarkProgram.mName = "Benchmark Shader";
gBenchmarkProgram.mFeatures.attachNothing = true;
gBenchmarkProgram.mShaderFiles.clear();
- gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER_ARB));
- gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER));
+ gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER));
gBenchmarkProgram.mShaderLevel = 1;
if (!gBenchmarkProgram.createShader(NULL, NULL))
{
@@ -1036,8 +1035,6 @@ F32 gpu_benchmark()
//time limit, allocation operations shouldn't take longer then 30 seconds, same for actual benchmark.
const F32 time_limit = 30;
- ShaderProfileHelper initProfile;
-
std::vector<LLRenderTarget> dest(count);
TextureHolder texHolder(0, count);
std::vector<F32> results;
@@ -1058,7 +1055,7 @@ F32 gpu_benchmark()
for (U32 i = 0; i < count; ++i)
{
//allocate render targets and textures
- if (!dest[i].allocate(res, res, GL_RGBA, false, false, LLTexUnit::TT_TEXTURE, true))
+ if (!dest[i].allocate(res, res, GL_RGBA))
{
LL_WARNS("Benchmark") << "Failed to allocate render target." << LL_ENDL;
// abandon the benchmark test
@@ -1091,9 +1088,9 @@ F32 gpu_benchmark()
delete [] pixels;
//make a dummy triangle to draw with
- LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX, GL_STREAM_DRAW_ARB);
+ LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX);
- if (!buff->allocateBuffer(3, 0, true))
+ if (!buff->allocateBuffer(3, 0))
{
LL_WARNS("Benchmark") << "Failed to allocate buffer during benchmark." << LL_ENDL;
// abandon the benchmark test
@@ -1117,67 +1114,51 @@ F32 gpu_benchmark()
v[1].set(-1, -3, 0);
v[2].set(3, 1, 0);
- buff->flush();
-
- // ensure matched pair of bind() and unbind() calls
- ShaderBinder binder(gBenchmarkProgram);
-
-#ifdef GL_ARB_vertex_array_object
- U32 glarray = 0;
-
- if (LLRender::sGLCoreProfile)
- {
- glGenVertexArrays(1, &glarray);
- glBindVertexArray(glarray);
+ buff->unmapBuffer();
+
+ LLGLSLShader::unbind();
+
+ F32 time_passed = 0; // seconds
+
+ { //run CPU timer benchmark
+ glFinish();
+ gBenchmarkProgram.bind();
+ for (S32 c = -1; c < samples && time_passed < time_limit; ++c)
+ {
+ LLTimer timer;
+ timer.start();
+
+ for (U32 i = 0; i < count; ++i)
+ {
+ dest[i].bindTarget();
+ texHolder.bind(i);
+ buff->setBuffer();
+ buff->drawArrays(LLRender::TRIANGLES, 0, 3);
+ dest[i].flush();
+ }
+
+ //wait for current batch of copies to finish
+ glFinish();
+
+ F32 time = timer.getElapsedTimeF32();
+ time_passed += time;
+
+ if (c >= 0) // <-- ignore the first sample as it tends to be artificially slow
+ {
+ //store result in gigabytes per second
+ F32 gb = (F32)((F64)(res * res * 8 * count)) / (1000000000);
+ F32 gbps = gb / time;
+ results.push_back(gbps);
+ }
+ }
+ gBenchmarkProgram.unbind();
}
-#endif
-
- buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
- glFinish();
-
- F32 time_passed = 0; // seconds
- for (S32 c = -1; c < samples && time_passed < time_limit; ++c)
- {
- LLTimer timer;
- timer.start();
-
- for (U32 i = 0; i < count; ++i)
- {
- dest[i].bindTarget();
- texHolder.bind(i);
- buff->drawArrays(LLRender::TRIANGLES, 0, 3);
- dest[i].flush();
- }
-
- //wait for current batch of copies to finish
- glFinish();
-
- F32 time = timer.getElapsedTimeF32();
- time_passed += time;
-
- if (c >= 0) // <-- ignore the first sample as it tends to be artificially slow
- {
- //store result in gigabytes per second
- F32 gb = (F32) ((F64) (res*res*8*count))/(1000000000);
- F32 gbps = gb/time;
- results.push_back(gbps);
- }
- }
-
-#ifdef GL_ARB_vertex_array_object
- if (LLRender::sGLCoreProfile)
- {
- glBindVertexArray(0);
- glDeleteVertexArrays(1, &glarray);
- }
-#endif
-
std::sort(results.begin(), results.end());
F32 gbps = results[results.size()/2];
- LL_INFOS("Benchmark") << "Memory bandwidth is " << llformat("%.3f", gbps) << "GB/sec according to CPU timers, " << (F32)results.size() << " tests took " << time_passed << " seconds" << LL_ENDL;
+ LL_INFOS("Benchmark") << "Memory bandwidth is " << llformat("%.3f", gbps) << " GB/sec according to CPU timers, " << (F32)results.size() << " tests took " << time_passed << " seconds" << LL_ENDL;
#if LL_DARWIN
if (gbps > 512.f)
@@ -1188,14 +1169,32 @@ F32 gpu_benchmark()
}
#endif
+ // run GPU timer benchmark
+ {
+ ShaderProfileHelper initProfile;
+ dest[0].bindTarget();
+ gBenchmarkProgram.bind();
+ for (S32 c = 0; c < samples; ++c)
+ {
+ for (U32 i = 0; i < count; ++i)
+ {
+ texHolder.bind(i);
+ buff->setBuffer();
+ buff->drawArrays(LLRender::TRIANGLES, 0, 3);
+ }
+ }
+ gBenchmarkProgram.unbind();
+ dest[0].flush();
+ }
+
F32 ms = gBenchmarkProgram.mTimeElapsed/1000000.f;
F32 seconds = ms/1000.f;
- F64 samples_drawn = res*res*count*results.size();
+ F64 samples_drawn = gBenchmarkProgram.mSamplesDrawn;
F32 samples_sec = (samples_drawn/1000000000.0)/seconds;
- gbps = samples_sec*8;
+ gbps = samples_sec*4; // 4 bytes per sample
- LL_INFOS("Benchmark") << "Memory bandwidth is " << llformat("%.3f", gbps) << "GB/sec according to ARB_timer_query, total time " << seconds << " seconds" << LL_ENDL;
+ LL_INFOS("Benchmark") << "Memory bandwidth is " << llformat("%.3f", gbps) << " GB/sec according to ARB_timer_query, total time " << seconds << " seconds" << LL_ENDL;
return gbps;
}
diff --git a/indra/newview/llgltfmateriallist.cpp b/indra/newview/llgltfmateriallist.cpp
new file mode 100644
index 0000000000..8919229c78
--- /dev/null
+++ b/indra/newview/llgltfmateriallist.cpp
@@ -0,0 +1,870 @@
+/**
+ * @file llgltfmateriallist.cpp
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llgltfmateriallist.h"
+
+#include "llagent.h"
+#include "llassetstorage.h"
+#include "lldispatcher.h"
+#include "llfetchedgltfmaterial.h"
+#include "llfilesystem.h"
+#include "llsdserialize.h"
+#include "lltinygltfhelper.h"
+#include "llviewercontrol.h"
+#include "llviewergenericmessage.h"
+#include "llviewerobjectlist.h"
+#include "llviewerregion.h"
+#include "llviewerstats.h"
+#include "llcorehttputil.h"
+#include "llagent.h"
+#include "llvocache.h"
+#include "llworld.h"
+
+#include "tinygltf/tiny_gltf.h"
+#include <strstream>
+
+#include "json/reader.h"
+#include "json/value.h"
+
+#include <unordered_set>
+
+LLGLTFMaterialList gGLTFMaterialList;
+
+LLGLTFMaterialList::modify_queue_t LLGLTFMaterialList::sModifyQueue;
+LLGLTFMaterialList::apply_queue_t LLGLTFMaterialList::sApplyQueue;
+LLSD LLGLTFMaterialList::sUpdates;
+
+const LLUUID LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID("968cbad0-4dad-d64e-71b5-72bf13ad051a");
+
+#ifdef SHOW_ASSERT
+// return true if given data is (probably) valid update message for ModifyMaterialParams capability
+static bool is_valid_update(const LLSD& data)
+{
+ llassert(data.isMap());
+
+ U32 count = 0;
+
+ if (data.has("object_id"))
+ {
+ if (!data["object_id"].isUUID())
+ {
+ LL_WARNS() << "object_id is not a UUID" << LL_ENDL;
+ return false;
+ }
+ ++count;
+ }
+ else
+ {
+ LL_WARNS() << "Missing required parameter: object_id" << LL_ENDL;
+ return false;
+ }
+
+ if (data.has("side"))
+ {
+ if (!data["side"].isInteger())
+ {
+ LL_WARNS() << "side is not an integer" << LL_ENDL;
+ return false;
+ }
+
+ if (data["side"].asInteger() < -1)
+ {
+ LL_WARNS() << "side is invalid" << LL_ENDL;
+ }
+ ++count;
+ }
+ else
+ {
+ LL_WARNS() << "Missing required parameter: side" << LL_ENDL;
+ return false;
+ }
+
+ if (data.has("gltf_json"))
+ {
+ if (!data["gltf_json"].isString())
+ {
+ LL_WARNS() << "gltf_json is not a string" << LL_ENDL;
+ return false;
+ }
+ ++count;
+ }
+
+ if (data.has("asset_id"))
+ {
+ if (!data["asset_id"].isUUID())
+ {
+ LL_WARNS() << "asset_id is not a UUID" << LL_ENDL;
+ return false;
+ }
+ ++count;
+ }
+
+ if (count < 3)
+ {
+ LL_WARNS() << "Only specified object_id and side, update won't actually change anything and is just noise" << LL_ENDL;
+ return false;
+ }
+
+ if (data.size() != count)
+ {
+ LL_WARNS() << "update data contains unrecognized parameters" << LL_ENDL;
+ return false;
+ }
+
+ return true;
+}
+#endif
+
+class LLGLTFMaterialOverrideDispatchHandler : public LLDispatchHandler
+{
+ LOG_CLASS(LLGLTFMaterialOverrideDispatchHandler);
+public:
+ LLGLTFMaterialOverrideDispatchHandler() = default;
+ ~LLGLTFMaterialOverrideDispatchHandler() override = default;
+
+ void addCallback(void(*callback)(const LLUUID& object_id, S32 side))
+ {
+ mSelectionCallbacks.push_back(callback);
+ }
+
+ bool operator()(const LLDispatcher* dispatcher, const std::string& key, const LLUUID& invoice, const sparam_t& strings) override
+ {
+ LL_PROFILE_ZONE_SCOPED;
+ // receive override data from simulator via LargeGenericMessage
+ // message should have:
+ // object_id - UUID of LLViewerObject
+ // sides - array of S32 indices of texture entries
+ // gltf_json - array of corresponding Strings of GLTF json for override data
+
+ LLSD message;
+ bool success = true;
+#if 0 //deprecated
+ for(const std::string& llsdRaw : strings)
+ {
+ std::istringstream llsdData(llsdRaw);
+ if (!LLSDSerialize::deserialize(message, llsdData, llsdRaw.length()))
+ {
+ LL_WARNS() << "LLGLTFMaterialOverrideDispatchHandler: Attempted to read parameter data into LLSD but failed:" << llsdRaw << LL_ENDL;
+ success = false;
+ continue;
+ }
+
+ LLGLTFOverrideCacheEntry object_override;
+ if (!object_override.fromLLSD(message))
+ {
+ // malformed message, nothing we can do to handle it
+ LL_DEBUGS("GLTF") << "Message without id:" << message << LL_ENDL;
+ success = false;
+ continue;
+ }
+
+ // Cache the data
+ {
+ LLViewerRegion * region = LLWorld::instance().getRegionFromHandle(object_override.mRegionHandle);
+
+ if (region)
+ {
+ region->cacheFullUpdateGLTFOverride(object_override);
+ }
+ else
+ {
+ LL_WARNS("GLTF") << "could not access region for material overrides message cache, region_handle: " << LL_ENDL;
+ }
+ }
+ applyData(object_override);
+ }
+
+#endif
+ return success;
+ }
+
+ void doSelectionCallbacks(const LLUUID& object_id, S32 side)
+ {
+ for (auto& callback : mSelectionCallbacks)
+ {
+ callback(object_id, side);
+ }
+ }
+
+ void applyData(const LLGLTFOverrideCacheEntry &object_override)
+ {
+ // Parse the data
+
+#if 0 // DEPRECATED
+ LL::WorkQueue::ptr_t main_queue = LL::WorkQueue::getInstance("mainloop");
+ LL::WorkQueue::ptr_t general_queue = LL::WorkQueue::getInstance("General");
+
+ struct ReturnData
+ {
+ public:
+ LLGLTFMaterial mMaterial;
+ S32 mSide;
+ bool mSuccess;
+ };
+
+ if (!object_override.mSides.empty())
+ {
+ // fromJson() is performance heavy offload to a thread.
+ main_queue->postTo(
+ general_queue,
+ [sides=object_override.mSides]() // Work done on general queue
+ {
+ std::vector<ReturnData> results;
+
+ results.reserve(sides.size());
+ // parse json
+ std::unordered_map<S32, LLSD>::const_iterator iter = sides.begin();
+ std::unordered_map<S32, LLSD>::const_iterator end = sides.end();
+ while (iter != end)
+ {
+ ReturnData result;
+
+ result.mMaterial.applyOverrideLLSD(iter->second);
+
+ result.mSuccess = true;
+ result.mSide = iter->first;
+
+ results.push_back(result);
+ iter++;
+ }
+ return results;
+ },
+ [object_id=object_override.mObjectId, this](std::vector<ReturnData> results) // Callback to main thread
+ {
+ LLViewerObject * obj = gObjectList.findObject(object_id);
+
+ if (results.size() > 0 )
+ {
+ std::unordered_set<S32> side_set;
+
+ for (auto const & result : results)
+ {
+ S32 side = result.mSide;
+ if (result.mSuccess)
+ {
+ // copy to heap here because LLTextureEntry is going to take ownership with an LLPointer
+ LLGLTFMaterial * material = new LLGLTFMaterial(result.mMaterial);
+
+ // flag this side to not be nulled out later
+ side_set.insert(side);
+
+ if (obj)
+ {
+ obj->setTEGLTFMaterialOverride(side, material);
+ }
+ }
+
+ // unblock material editor
+ if (obj && obj->getTE(side) && obj->getTE(side)->isSelected())
+ {
+ doSelectionCallbacks(object_id, side);
+ }
+ }
+
+ if (obj && side_set.size() != obj->getNumTEs())
+ { // object exists and at least one texture entry needs to have its override data nulled out
+ for (int i = 0; i < obj->getNumTEs(); ++i)
+ {
+ if (side_set.find(i) == side_set.end())
+ {
+ obj->setTEGLTFMaterialOverride(i, nullptr);
+ if (obj->getTE(i) && obj->getTE(i)->isSelected())
+ {
+ doSelectionCallbacks(object_id, i);
+ }
+ }
+ }
+ }
+ }
+ else if (obj)
+ { // override list was empty or an error occurred, null out all overrides for this object
+ for (int i = 0; i < obj->getNumTEs(); ++i)
+ {
+ obj->setTEGLTFMaterialOverride(i, nullptr);
+ if (obj->getTE(i) && obj->getTE(i)->isSelected())
+ {
+ doSelectionCallbacks(obj->getID(), i);
+ }
+ }
+ }
+ });
+ }
+#endif
+ }
+
+private:
+
+ std::vector<void(*)(const LLUUID& object_id, S32 side)> mSelectionCallbacks;
+};
+
+namespace
+{
+ LLGLTFMaterialOverrideDispatchHandler handle_gltf_override_message;
+}
+
+void LLGLTFMaterialList::applyOverrideMessage(LLMessageSystem* msg, const std::string& data_in)
+{
+ std::istringstream str(data_in);
+
+ LLSD data;
+
+ LLSDSerialize::fromNotation(data, str, data_in.length());
+
+ const LLHost& host = msg->getSender();
+
+ LLViewerRegion* region = LLWorld::instance().getRegion(host);
+ llassert(region);
+
+ if (region)
+ {
+ U32 local_id = data.get("id").asInteger();
+ LLUUID id;
+ gObjectList.getUUIDFromLocal(id, local_id, host.getAddress(), host.getPort());
+ LLViewerObject* obj = gObjectList.findObject(id);
+
+ // NOTE: obj may be null if the viewer hasn't heard about the object yet, cache update in any case
+
+ if (obj && gShowObjectUpdates)
+ { // display a cyan blip for override updates when "Show Updates to Objects" enabled
+ LLColor4 color(0.f, 1.f, 1.f, 1.f);
+ gPipeline.addDebugBlip(obj->getPositionAgent(), color);
+ }
+
+ const LLSD& tes = data["te"];
+ const LLSD& od = data["od"];
+
+ constexpr U32 MAX_TES = 45;
+ bool has_te[MAX_TES] = { false };
+
+ if (tes.isArray()) // NOTE: if no "te" array exists, this is a malformed message (null out all overrides will come in as an empty te array)
+ {
+ LLGLTFOverrideCacheEntry cache;
+ cache.mLocalId = local_id;
+ cache.mObjectId = id;
+ cache.mRegionHandle = region->getHandle();
+
+ U32 count = llmin(tes.size(), MAX_TES);
+ for (U32 i = 0; i < count; ++i)
+ {
+ LLGLTFMaterial* mat = new LLGLTFMaterial(); // setTEGLTFMaterialOverride and cache will take ownership
+ mat->applyOverrideLLSD(od[i]);
+
+ S32 te = tes[i].asInteger();
+
+ has_te[te] = true;
+ cache.mSides[te] = od[i];
+ cache.mGLTFMaterial[te] = mat;
+
+ if (obj)
+ {
+ obj->setTEGLTFMaterialOverride(te, mat);
+ if (obj->getTE(te) && obj->getTE(te)->isSelected())
+ {
+ handle_gltf_override_message.doSelectionCallbacks(id, te);
+ }
+ }
+ }
+
+ if (obj)
+ { // null out overrides on TEs that shouldn't have them
+ U32 count = llmin(obj->getNumTEs(), MAX_TES);
+ for (U32 i = 0; i < count; ++i)
+ {
+ LLTextureEntry* te = obj->getTE(i);
+ if (!has_te[i] && te && te->getGLTFMaterialOverride())
+ {
+ obj->setTEGLTFMaterialOverride(i, nullptr);
+ handle_gltf_override_message.doSelectionCallbacks(id, i);
+ }
+ }
+ }
+
+ region->cacheFullUpdateGLTFOverride(cache);
+ }
+
+ }
+}
+
+void LLGLTFMaterialList::queueOverrideUpdate(const LLUUID& id, S32 side, LLGLTFMaterial* override_data)
+{
+#if 0
+ override_list_t& overrides = mQueuedOverrides[id];
+
+ if (overrides.size() < side + 1)
+ {
+ overrides.resize(side + 1);
+ }
+
+ overrides[side] = override_data;
+#endif
+}
+
+void LLGLTFMaterialList::applyQueuedOverrides(LLViewerObject* obj)
+{
+ LL_PROFILE_ZONE_SCOPED;
+
+ llassert(obj);
+
+#if 0
+ const LLUUID& id = obj->getID();
+ auto iter = mQueuedOverrides.find(id);
+
+ if (iter != mQueuedOverrides.end())
+ {
+ override_list_t& overrides = iter->second;
+ for (int i = 0; i < overrides.size(); ++i)
+ {
+ if (overrides[i].notNull())
+ {
+ if (!obj->getTE(i))
+ { // object is incomplete
+ return;
+ }
+
+ if (!obj->getTE(i)->getGLTFMaterial())
+ {
+ // doesn't have its base GLTF material yet, don't apply override(yet)
+ return;
+ }
+
+ S32 status = obj->setTEGLTFMaterialOverride(i, overrides[i]);
+ if (status == TEM_CHANGE_NONE)
+ {
+ // can't apply this yet, since failure to change the material override
+ // probably means the base material is still being fetched. leave in
+ // the queue for later
+ //obj->setDebugText("early out 3");
+ return;
+ }
+
+ if (obj->getTE(i)->isSelected())
+ {
+ handle_gltf_override_message.doSelectionCallbacks(id, i);
+ }
+ // success!
+ overrides[i] = nullptr;
+ }
+ }
+
+ mQueuedOverrides.erase(iter);
+ }
+#else
+ // the override cache is the authoritarian source of the most recent override data
+ LLViewerRegion* regionp = obj->getRegion();
+ if (regionp)
+ {
+ regionp->applyCacheMiscExtras(obj);
+ }
+#endif
+}
+
+void LLGLTFMaterialList::queueModify(const LLViewerObject* obj, S32 side, const LLGLTFMaterial* mat)
+{
+ if (obj && obj->getRenderMaterialID(side).notNull())
+ {
+ if (mat == nullptr)
+ {
+ sModifyQueue.push_back({ obj->getID(), side, LLGLTFMaterial(), false });
+ }
+ else
+ {
+ sModifyQueue.push_back({ obj->getID(), side, *mat, true });
+ }
+ }
+}
+
+void LLGLTFMaterialList::queueApply(const LLViewerObject* obj, S32 side, const LLUUID& asset_id)
+{
+ const LLGLTFMaterial* material_override = obj->getTE(side)->getGLTFMaterialOverride();
+ if (material_override)
+ {
+ LLGLTFMaterial* cleared_override = new LLGLTFMaterial(*material_override);
+ cleared_override->setBaseMaterial();
+ sApplyQueue.push_back({ obj->getID(), side, asset_id, cleared_override });
+ }
+ else
+ {
+ sApplyQueue.push_back({ obj->getID(), side, asset_id, nullptr });
+ }
+}
+
+void LLGLTFMaterialList::queueApply(const LLViewerObject* obj, S32 side, const LLUUID& asset_id, const LLGLTFMaterial* material_override)
+{
+ if (asset_id.isNull() || material_override == nullptr)
+ {
+ queueApply(obj, side, asset_id);
+ }
+ else
+ {
+ LLGLTFMaterial* material = new LLGLTFMaterial(*material_override);
+ sApplyQueue.push_back({ obj->getID(), side, asset_id, material });
+ }
+}
+
+void LLGLTFMaterialList::queueUpdate(const LLSD& data)
+{
+ llassert(is_valid_update(data));
+
+ if (!sUpdates.isArray())
+ {
+ sUpdates = LLSD::emptyArray();
+ }
+
+ sUpdates[sUpdates.size()] = data;
+}
+
+void LLGLTFMaterialList::flushUpdates(void(*done_callback)(bool))
+{
+ LLSD& data = sUpdates;
+
+ S32 i = data.size();
+
+ for (ModifyMaterialData& e : sModifyQueue)
+ {
+#ifdef SHOW_ASSERT
+ // validate object has a material id
+ LLViewerObject* obj = gObjectList.findObject(e.object_id);
+ llassert(obj && obj->getRenderMaterialID(e.side).notNull());
+#endif
+
+ data[i]["object_id"] = e.object_id;
+ data[i]["side"] = e.side;
+
+ if (e.has_override)
+ {
+ data[i]["gltf_json"] = e.override_data.asJSON();
+ }
+ else
+ {
+ // Clear all overrides
+ data[i]["gltf_json"] = "";
+ }
+
+ llassert(is_valid_update(data[i]));
+ ++i;
+ }
+ sModifyQueue.clear();
+
+ for (ApplyMaterialAssetData& e : sApplyQueue)
+ {
+ data[i]["object_id"] = e.object_id;
+ data[i]["side"] = e.side;
+ data[i]["asset_id"] = e.asset_id;
+ if (e.override_data)
+ {
+ data[i]["gltf_json"] = e.override_data->asJSON();
+ }
+ else
+ {
+ // Clear all overrides
+ data[i]["gltf_json"] = "";
+ }
+
+ llassert(is_valid_update(data[i]));
+ ++i;
+ }
+ sApplyQueue.clear();
+
+#if 0 // debug output of data being sent to capability
+ std::stringstream str;
+ LLSDSerialize::serialize(data, str, LLSDSerialize::LLSD_NOTATION, LLSDFormatter::OPTIONS_PRETTY);
+ LL_INFOS() << "\n" << str.str() << LL_ENDL;
+#endif
+
+ if (sUpdates.size() > 0)
+ {
+ LLCoros::instance().launch("modifyMaterialCoro",
+ std::bind(&LLGLTFMaterialList::modifyMaterialCoro,
+ gAgent.getRegionCapability("ModifyMaterialParams"),
+ sUpdates,
+ done_callback));
+
+ sUpdates = LLSD::emptyArray();
+ }
+}
+
+void LLGLTFMaterialList::addSelectionUpdateCallback(void(*update_callback)(const LLUUID& object_id, S32 side))
+{
+ handle_gltf_override_message.addCallback(update_callback);
+}
+
+class AssetLoadUserData
+{
+public:
+ AssetLoadUserData() {}
+ tinygltf::Model mModelIn;
+ LLPointer<LLFetchedGLTFMaterial> mMaterial;
+};
+
+void LLGLTFMaterialList::onAssetLoadComplete(const LLUUID& id, LLAssetType::EType asset_type, void* user_data, S32 status, LLExtStat ext_status)
+{
+ LL_PROFILE_ZONE_NAMED("gltf asset callback");
+ AssetLoadUserData* asset_data = (AssetLoadUserData*)user_data;
+
+ if (status != LL_ERR_NOERR)
+ {
+ LL_WARNS("GLTF") << "Error getting material asset data: " << LLAssetStorage::getErrorString(status) << " (" << status << ")" << LL_ENDL;
+ asset_data->mMaterial->materialComplete();
+ delete asset_data;
+ }
+ else
+ {
+
+ LL::WorkQueue::ptr_t main_queue = LL::WorkQueue::getInstance("mainloop");
+ LL::WorkQueue::ptr_t general_queue = LL::WorkQueue::getInstance("General");
+
+ main_queue->postTo(
+ general_queue,
+ [id, asset_type, asset_data]() // Work done on general queue
+ {
+ std::vector<char> buffer;
+ {
+ LL_PROFILE_ZONE_NAMED("gltf read asset");
+ LLFileSystem file(id, asset_type, LLFileSystem::READ);
+ auto size = file.getSize();
+ if (!size)
+ {
+ return false;
+ }
+
+ buffer.resize(size);
+ file.read((U8*)&buffer[0], buffer.size());
+ }
+
+ {
+ LL_PROFILE_ZONE_NAMED("gltf deserialize asset");
+
+ LLSD asset;
+
+ // read file into buffer
+ std::istrstream str(&buffer[0], buffer.size());
+
+ if (LLSDSerialize::deserialize(asset, str, buffer.size()))
+ {
+ if (asset.has("version") && LLGLTFMaterial::isAcceptedVersion(asset["version"].asString()))
+ {
+ if (asset.has("type") && asset["type"].asString() == LLGLTFMaterial::ASSET_TYPE)
+ {
+ if (asset.has("data") && asset["data"].isString())
+ {
+ std::string data = asset["data"];
+
+ std::string warn_msg, error_msg;
+
+ LL_PROFILE_ZONE_SCOPED;
+ tinygltf::TinyGLTF gltf;
+
+ if (!gltf.LoadASCIIFromString(&asset_data->mModelIn, &error_msg, &warn_msg, data.c_str(), data.length(), ""))
+ {
+ LL_WARNS("GLTF") << "Failed to decode material asset: "
+ << LL_NEWLINE
+ << warn_msg
+ << LL_NEWLINE
+ << error_msg
+ << LL_ENDL;
+ return false;
+ }
+ return true;
+ }
+ }
+ }
+ }
+ else
+ {
+ LL_WARNS("GLTF") << "Failed to deserialize material LLSD" << LL_ENDL;
+ }
+ }
+
+ return false;
+ },
+ [id, asset_data](bool result) // Callback to main thread
+ {
+
+ if (result)
+ {
+ asset_data->mMaterial->setFromModel(asset_data->mModelIn, 0/*only one index*/);
+ }
+ else
+ {
+ LL_DEBUGS("GLTF") << "Failed to get material " << id << LL_ENDL;
+ }
+
+ asset_data->mMaterial->materialComplete();
+
+ delete asset_data;
+ });
+ }
+}
+
+LLFetchedGLTFMaterial* LLGLTFMaterialList::getMaterial(const LLUUID& id)
+{
+ LL_PROFILE_ZONE_SCOPED;
+ uuid_mat_map_t::iterator iter = mList.find(id);
+ if (iter == mList.end())
+ {
+ LL_PROFILE_ZONE_NAMED("gltf fetch")
+ LLFetchedGLTFMaterial* mat = new LLFetchedGLTFMaterial();
+ mList[id] = mat;
+
+ if (!mat->mFetching)
+ {
+ mat->materialBegin();
+
+ AssetLoadUserData *user_data = new AssetLoadUserData();
+ user_data->mMaterial = mat;
+
+ gAssetStorage->getAssetData(id, LLAssetType::AT_MATERIAL, onAssetLoadComplete, (void*)user_data);
+ }
+
+ return mat;
+ }
+
+ return iter->second;
+}
+
+void LLGLTFMaterialList::addMaterial(const LLUUID& id, LLFetchedGLTFMaterial* material)
+{
+ mList[id] = material;
+}
+
+void LLGLTFMaterialList::removeMaterial(const LLUUID& id)
+{
+ mList.erase(id);
+}
+
+void LLGLTFMaterialList::flushMaterials()
+{
+ // Similar variant to what textures use
+ static const S32 MIN_UPDATE_COUNT = gSavedSettings.getS32("TextureFetchUpdateMinCount"); // default: 32
+ //update MIN_UPDATE_COUNT or 5% of materials, whichever is greater
+ U32 update_count = llmax((U32)MIN_UPDATE_COUNT, (U32)mList.size() / 20);
+ update_count = llmin(update_count, (U32)mList.size());
+
+ const F64 MAX_INACTIVE_TIME = 30.f;
+ F64 cur_time = LLTimer::getTotalSeconds();
+
+ // advance iter one past the last key we updated
+ uuid_mat_map_t::iterator iter = mList.find(mLastUpdateKey);
+ if (iter != mList.end()) {
+ ++iter;
+ }
+
+ while (update_count-- > 0)
+ {
+ if (iter == mList.end())
+ {
+ iter = mList.begin();
+ }
+
+ LLPointer<LLFetchedGLTFMaterial> material = iter->second;
+ if (material->getNumRefs() == 2) // this one plus one from the list
+ {
+
+ if (!material->mActive
+ && cur_time > material->mExpectedFlusTime)
+ {
+ iter = mList.erase(iter);
+ }
+ else
+ {
+ if (material->mActive)
+ {
+ material->mExpectedFlusTime = cur_time + MAX_INACTIVE_TIME;
+ material->mActive = false;
+ }
+ ++iter;
+ }
+ }
+ else
+ {
+ material->mActive = true;
+ ++iter;
+ }
+ }
+
+ if (iter != mList.end())
+ {
+ mLastUpdateKey = iter->first;
+ }
+ else
+ {
+ mLastUpdateKey.setNull();
+ }
+
+ {
+ using namespace LLStatViewer;
+ sample(NUM_MATERIALS, mList.size());
+ }
+}
+
+// static
+void LLGLTFMaterialList::registerCallbacks()
+{
+ gGenericDispatcher.addHandler("GLTFMaterialOverride", &handle_gltf_override_message);
+}
+
+// static
+void LLGLTFMaterialList::modifyMaterialCoro(std::string cap_url, LLSD overrides, void(*done_callback)(bool) )
+{
+ LLCore::HttpRequest::policy_t httpPolicy(LLCore::HttpRequest::DEFAULT_POLICY_ID);
+ LLCoreHttpUtil::HttpCoroutineAdapter::ptr_t
+ httpAdapter(new LLCoreHttpUtil::HttpCoroutineAdapter("modifyMaterialCoro", httpPolicy));
+ LLCore::HttpRequest::ptr_t httpRequest(new LLCore::HttpRequest);
+ LLCore::HttpOptions::ptr_t httpOpts(new LLCore::HttpOptions);
+ LLCore::HttpHeaders::ptr_t httpHeaders;
+
+ httpOpts->setFollowRedirects(true);
+
+ LL_DEBUGS("GLTF") << "Applying override via ModifyMaterialParams cap: " << overrides << LL_ENDL;
+
+ LLSD result = httpAdapter->postAndSuspend(httpRequest, cap_url, overrides, httpOpts, httpHeaders);
+
+ LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS];
+ LLCore::HttpStatus status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults);
+
+ bool success = true;
+ if (!status)
+ {
+ LL_WARNS("GLTF") << "Failed to modify material." << LL_ENDL;
+ success = false;
+ }
+ else if (!result["success"].asBoolean())
+ {
+ LL_WARNS("GLTF") << "Failed to modify material: " << result["message"] << LL_ENDL;
+ success = false;
+ }
+
+ if (done_callback)
+ {
+ done_callback(success);
+ }
+}
+
+void LLGLTFMaterialList::loadCacheOverrides(const LLGLTFOverrideCacheEntry& override)
+{
+ handle_gltf_override_message.applyData(override);
+}
diff --git a/indra/newview/llgltfmateriallist.h b/indra/newview/llgltfmateriallist.h
new file mode 100644
index 0000000000..7317214019
--- /dev/null
+++ b/indra/newview/llgltfmateriallist.h
@@ -0,0 +1,161 @@
+/**
+ * @file llgltfmateriallist.h
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+
+#pragma once
+
+#include "llassettype.h"
+#include "llextendedstatus.h"
+#include "llfetchedgltfmaterial.h"
+#include "llgltfmaterial.h"
+#include "llpointer.h"
+
+#include <unordered_map>
+
+class LLFetchedGLTFMaterial;
+class LLGLTFOverrideCacheEntry;
+
+class LLGLTFMaterialList
+{
+public:
+ static const LLUUID BLANK_MATERIAL_ASSET_ID;
+
+ LLGLTFMaterialList() {}
+
+
+ LLFetchedGLTFMaterial* getMaterial(const LLUUID& id);
+
+ void addMaterial(const LLUUID& id, LLFetchedGLTFMaterial* material);
+ void removeMaterial(const LLUUID& id);
+
+ void flushMaterials();
+
+ static void registerCallbacks();
+
+ // Queue an modification of a material that we want to send to the simulator. Call "flushUpdates" to flush pending updates.
+ // id - ID of object to modify
+ // side - TexureEntry index to modify, or -1 for all sides
+ // mat - material to apply as override, or nullptr to remove existing overrides and revert to asset
+ //
+ // NOTE: do not use to revert to asset when applying a new asset id, use queueApply below
+ static void queueModify(const LLViewerObject* obj, S32 side, const LLGLTFMaterial* mat);
+
+ // Queue an application of a material asset we want to send to the simulator. Call "flushUpdates" to flush pending updates.
+ // object_id - ID of object to apply material asset to
+ // side - TextureEntry index to apply material to, or -1 for all sides
+ // asset_id - ID of material asset to apply, or LLUUID::null to disassociate current material asset
+ //
+ // NOTE: Implicitly clears most override data if present
+ static void queueApply(const LLViewerObject* obj, S32 side, const LLUUID& asset_id);
+
+ // Queue an application of a material asset we want to send to the simulator. Call "flushUpdates" to flush pending updates.
+ // object_id - ID of object to apply material asset to
+ // side - TextureEntry index to apply material to, or -1 for all sides
+ // asset_id - ID of material asset to apply, or LLUUID::null to disassociate current material asset
+ // mat - override material, if null, will clear most override data
+ static void queueApply(const LLViewerObject* obj, S32 side, const LLUUID& asset_id, const LLGLTFMaterial* mat);
+
+ // flush pending material updates to the simulator
+ // Automatically called once per frame, but may be called explicitly
+ // for cases that care about the done_callback forwarded to LLCoros::instance().launch
+ static void flushUpdates(void(*done_callback)(bool) = nullptr);
+
+ static void addSelectionUpdateCallback(void(*update_callback)(const LLUUID& object_id, S32 side));
+
+ // Queue an explicit LLSD ModifyMaterialParams update apply given override data
+ // overrides -- LLSD map (or array of maps) in the format:
+ // object_id UUID(required) id of object
+ // side integer(required) TE index of face to set, or -1 for all faces
+ // gltf_json string(optional) override data to set, empty string nulls out override data, omissions of this parameter keeps existing data
+ // asset_id UUID(optional) id of material asset to set, omission of this parameter keeps existing material asset id
+ //
+ // NOTE: Unless you already have a gltf_json string you want to send, strongly prefer using queueModify
+ // If the queue/flush API is insufficient, extend it.
+ static void queueUpdate(const LLSD& data);
+
+ // Called by batch builder to give LLGLTMaterialList an opportunity to apply
+ // any override data that arrived before the object was ready to receive it
+ void applyQueuedOverrides(LLViewerObject* obj);
+
+ static void loadCacheOverrides(const LLGLTFOverrideCacheEntry& override);
+
+ // Apply an override update with the given data
+ void applyOverrideMessage(LLMessageSystem* msg, const std::string& data);
+
+private:
+ friend class LLGLTFMaterialOverrideDispatchHandler;
+ // save an override update that we got from the simulator for later (for example, if an override arrived for an unknown object)
+ // NOTE: this is NOT for applying overrides from the UI, see queueModifyMaterial above
+ void queueOverrideUpdate(const LLUUID& id, S32 side, LLGLTFMaterial* override_data);
+
+ static void modifyMaterialCoro(std::string cap_url, LLSD overrides, void(*done_callback)(bool));
+
+protected:
+ static void onAssetLoadComplete(
+ const LLUUID& asset_uuid,
+ LLAssetType::EType type,
+ void* user_data,
+ S32 status,
+ LLExtStat ext_status);
+
+ typedef std::unordered_map<LLUUID, LLPointer<LLFetchedGLTFMaterial > > uuid_mat_map_t;
+ uuid_mat_map_t mList;
+
+ typedef std::vector<LLPointer<LLGLTFMaterial> > override_list_t;
+ typedef std::unordered_map<LLUUID, override_list_t > queued_override_map_t;
+ queued_override_map_t mQueuedOverrides;
+
+ LLUUID mLastUpdateKey;
+
+ struct ModifyMaterialData
+ {
+ LLUUID object_id;
+ S32 side = -1;
+ LLGLTFMaterial override_data;
+
+ bool has_override = false;
+ };
+
+ typedef std::list<ModifyMaterialData> modify_queue_t;
+ static modify_queue_t sModifyQueue;
+
+ struct ApplyMaterialAssetData
+ {
+ LLUUID object_id;
+ S32 side = -1;
+ LLUUID asset_id;
+ LLPointer<LLGLTFMaterial> override_data;
+ };
+
+ typedef std::list<ApplyMaterialAssetData> apply_queue_t;
+ static apply_queue_t sApplyQueue;
+
+ // data to be flushed to ModifyMaterialParams capability
+ static LLSD sUpdates;
+};
+
+extern LLGLTFMaterialList gGLTFMaterialList;
+
+
diff --git a/indra/newview/llgroupactions.cpp b/indra/newview/llgroupactions.cpp
index 043316ccca..380e49c320 100644
--- a/indra/newview/llgroupactions.cpp
+++ b/indra/newview/llgroupactions.cpp
@@ -65,7 +65,8 @@ public:
return true; // don't block, will fail later
}
- if (nav_type == NAV_TYPE_CLICKED)
+ if (nav_type == NAV_TYPE_CLICKED
+ || nav_type == NAV_TYPE_EXTERNAL)
{
return true;
}
diff --git a/indra/newview/llhudeffectlookat.cpp b/indra/newview/llhudeffectlookat.cpp
index 6898dce7b1..0f230067bc 100644
--- a/indra/newview/llhudeffectlookat.cpp
+++ b/indra/newview/llhudeffectlookat.cpp
@@ -495,7 +495,7 @@ void LLHUDEffectLookAt::render()
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- LLGLDisable gls_stencil(GL_STENCIL_TEST);
+ //LLGLDisable gls_stencil(GL_STENCIL_TEST);
LLVector3 target = mTargetPos + ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->mHeadp->getWorldPosition();
gGL.matrixMode(LLRender::MM_MODELVIEW);
diff --git a/indra/newview/llhudeffectpointat.cpp b/indra/newview/llhudeffectpointat.cpp
index ecf6d42d69..dfa299528a 100644
--- a/indra/newview/llhudeffectpointat.cpp
+++ b/indra/newview/llhudeffectpointat.cpp
@@ -322,7 +322,7 @@ void LLHUDEffectPointAt::render()
update();
if (sDebugPointAt && mTargetType != POINTAT_TARGET_NONE)
{
- LLGLDisable gls_stencil(GL_STENCIL_TEST);
+ //LLGLDisable gls_stencil(GL_STENCIL_TEST);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLVector3 target = mTargetPos + mSourceObject->getRenderPosition();
diff --git a/indra/newview/llhudicon.cpp b/indra/newview/llhudicon.cpp
index 85a878c4a2..38be2b69fd 100644
--- a/indra/newview/llhudicon.cpp
+++ b/indra/newview/llhudicon.cpp
@@ -64,7 +64,6 @@ LLHUDIcon::icon_instance_t LLHUDIcon::sIconInstances;
LLHUDIcon::LLHUDIcon(const U8 type) :
LLHUDObject(type),
mImagep(NULL),
- mPickID(0),
mScale(0.1f),
mHidden(FALSE)
{
@@ -76,15 +75,11 @@ LLHUDIcon::~LLHUDIcon()
mImagep = NULL;
}
-void LLHUDIcon::renderIcon(BOOL for_select)
+void LLHUDIcon::render()
{
LLGLSUIDefault texture_state;
LLGLDepthTest gls_depth(GL_TRUE);
- LLGLDisable gls_stencil(GL_STENCIL_TEST);
- if (for_select)
- {
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- }
+ //LLGLDisable gls_stencil(GL_STENCIL_TEST);
if (mHidden)
return;
@@ -116,7 +111,7 @@ void LLHUDIcon::renderIcon(BOOL for_select)
mDistance = dist_vec(icon_position, camera->getOrigin());
- F32 alpha_factor = for_select ? 1.f : clamp_rescale(mDistance, DIST_START_FADE, DIST_END_FADE, 1.f, 0.f);
+ F32 alpha_factor = clamp_rescale(mDistance, DIST_START_FADE, DIST_END_FADE, 1.f, 0.f);
LLVector3 x_pixel_vec;
LLVector3 y_pixel_vec;
@@ -150,13 +145,6 @@ void LLHUDIcon::renderIcon(BOOL for_select)
LLVector3 upper_left = icon_position - (x_scale * 0.5f) + y_scale;
LLVector3 upper_right = icon_position + (x_scale * 0.5f) + y_scale;
- if (for_select)
- {
- // set color to unique color id for picking
- LLColor4U coloru((U8)(mPickID >> 16), (U8)(mPickID >> 8), (U8)mPickID);
- gGL.color4ubv(coloru.mV);
- }
- else
{
LLColor4 icon_color = LLColor4::white;
icon_color.mV[VALPHA] = alpha_factor;
@@ -198,11 +186,6 @@ void LLHUDIcon::markDead()
LLHUDObject::markDead();
}
-void LLHUDIcon::render()
-{
- renderIcon(FALSE);
-}
-
BOOL LLHUDIcon::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, LLVector4a* intersection)
{
if (mHidden)
@@ -296,37 +279,6 @@ BOOL LLHUDIcon::lineSegmentIntersect(const LLVector4a& start, const LLVector4a&
}
//static
-S32 LLHUDIcon::generatePickIDs(S32 start_id, S32 step_size)
-{
- S32 cur_id = start_id;
- icon_instance_t::iterator icon_it;
-
- for(icon_it = sIconInstances.begin(); icon_it != sIconInstances.end(); ++icon_it)
- {
- (*icon_it)->mPickID = cur_id;
- cur_id += step_size;
- }
-
- return cur_id;
-}
-
-//static
-LLHUDIcon* LLHUDIcon::handlePick(S32 pick_id)
-{
- icon_instance_t::iterator icon_it;
-
- for(icon_it = sIconInstances.begin(); icon_it != sIconInstances.end(); ++icon_it)
- {
- if (pick_id == (*icon_it)->mPickID)
- {
- return *icon_it;
- }
- }
-
- return NULL;
-}
-
-//static
LLHUDIcon* LLHUDIcon::lineSegmentIntersectAll(const LLVector4a& start, const LLVector4a& end, LLVector4a* intersection)
{
icon_instance_t::iterator icon_it;
diff --git a/indra/newview/llhudicon.h b/indra/newview/llhudicon.h
index e00a985ddc..7f452b5c36 100644
--- a/indra/newview/llhudicon.h
+++ b/indra/newview/llhudicon.h
@@ -56,8 +56,6 @@ public:
void restartLifeTimer() { mLifeTimer.reset(); }
- static S32 generatePickIDs(S32 start_id, S32 step_size);
- static LLHUDIcon* handlePick(S32 pick_id);
static LLHUDIcon* lineSegmentIntersectAll(const LLVector4a& start, const LLVector4a& end, LLVector4a* intersection);
static void updateAll();
@@ -75,14 +73,11 @@ protected:
LLHUDIcon(const U8 type);
~LLHUDIcon();
- void renderIcon(BOOL for_select); // common render code
-
private:
LLPointer<LLViewerTexture> mImagep;
LLFrameTimer mAnimTimer;
LLFrameTimer mLifeTimer;
F32 mDistance;
- S32 mPickID;
F32 mScale;
BOOL mHidden;
diff --git a/indra/newview/llhudnametag.cpp b/indra/newview/llhudnametag.cpp
index a45246eedc..5524bb7f09 100644
--- a/indra/newview/llhudnametag.cpp
+++ b/indra/newview/llhudnametag.cpp
@@ -229,7 +229,7 @@ void LLHUDNameTag::render()
if (sDisplayText)
{
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
- LLGLDisable gls_stencil(GL_STENCIL_TEST);
+ //LLGLDisable gls_stencil(GL_STENCIL_TEST);
renderText(FALSE);
}
}
@@ -258,7 +258,6 @@ void LLHUDNameTag::renderText(BOOL for_select)
}
LLGLState gls_blend(GL_BLEND, for_select ? FALSE : TRUE);
- LLGLState gls_alpha(GL_ALPHA_TEST, for_select ? FALSE : TRUE);
LLColor4 shadow_color(0.f, 0.f, 0.f, 1.f);
F32 alpha_factor = 1.f;
diff --git a/indra/newview/llhudobject.cpp b/indra/newview/llhudobject.cpp
index 45fa09e1a1..292045f25d 100644
--- a/indra/newview/llhudobject.cpp
+++ b/indra/newview/llhudobject.cpp
@@ -267,6 +267,13 @@ void LLHUDObject::updateAll()
// static
void LLHUDObject::renderAll()
{
+ LLGLSUIDefault gls_ui;
+
+ gUIProgram.bind();
+ gGL.color4f(1, 1, 1, 1);
+
+ LLGLDepthTest depth(GL_FALSE, GL_FALSE);
+
LLHUDObject *hud_objp;
hud_object_list_t::iterator object_it;
@@ -285,6 +292,7 @@ void LLHUDObject::renderAll()
}
LLVertexBuffer::unbind();
+ gUIProgram.unbind();
}
// static
diff --git a/indra/newview/llhudtext.cpp b/indra/newview/llhudtext.cpp
index 5952edfc44..0b0de18534 100644
--- a/indra/newview/llhudtext.cpp
+++ b/indra/newview/llhudtext.cpp
@@ -102,7 +102,7 @@ void LLHUDText::render()
if (!mOnHUDAttachment && sDisplayText)
{
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
- LLGLDisable gls_stencil(GL_STENCIL_TEST);
+ //LLGLDisable gls_stencil(GL_STENCIL_TEST);
renderText();
}
}
@@ -117,7 +117,6 @@ void LLHUDText::renderText()
gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
LLGLState gls_blend(GL_BLEND, TRUE);
- LLGLState gls_alpha(GL_ALPHA_TEST, TRUE);
LLColor4 shadow_color(0.f, 0.f, 0.f, 1.f);
F32 alpha_factor = 1.f;
@@ -224,6 +223,10 @@ void LLHUDText::renderText()
}
text_color = segment_iter->mColor;
+ if (mOnHUDAttachment)
+ {
+ text_color = linearColor4(text_color);
+ }
text_color.mV[VALPHA] *= alpha_factor;
hud_render_text(segment_iter->getText(), render_position, *fontp, style, shadow, x_offset, y_offset, text_color, mOnHUDAttachment);
@@ -569,10 +572,8 @@ void LLHUDText::markDead()
void LLHUDText::renderAllHUD()
{
LLGLState::checkStates();
- LLGLState::checkTextureChannels();
{
- LLGLEnable color_mat(GL_COLOR_MATERIAL);
LLGLDepthTest depth(GL_FALSE, GL_FALSE);
VisibleTextObjectIterator text_it;
@@ -586,7 +587,6 @@ void LLHUDText::renderAllHUD()
LLVertexBuffer::unbind();
LLGLState::checkStates();
- LLGLState::checkTextureChannels();
}
void LLHUDText::shiftAll(const LLVector3& offset)
diff --git a/indra/newview/llinspectobject.cpp b/indra/newview/llinspectobject.cpp
index c52d0be213..491c90c571 100644
--- a/indra/newview/llinspectobject.cpp
+++ b/indra/newview/llinspectobject.cpp
@@ -116,6 +116,7 @@ private:
viewer_media_t mMediaImpl;
LLMediaEntry* mMediaEntry;
LLSafeHandle<LLObjectSelection> mObjectSelection;
+ boost::signals2::connection mSelectionUpdateSlot;
};
LLInspectObject::LLInspectObject(const LLSD& sd)
@@ -141,6 +142,10 @@ LLInspectObject::LLInspectObject(const LLSD& sd)
LLInspectObject::~LLInspectObject()
{
+ if (mSelectionUpdateSlot.connected())
+ {
+ mSelectionUpdateSlot.disconnect();
+ }
}
/*virtual*/
@@ -175,9 +180,12 @@ BOOL LLInspectObject::postBuild(void)
getChild<LLUICtrl>("more_info_btn")->setCommitCallback(
boost::bind(&LLInspectObject::onClickMoreInfo, this));
- // Watch for updates to selection properties off the network
- LLSelectMgr::getInstance()->mUpdateSignal.connect(
- boost::bind(&LLInspectObject::update, this) );
+ if (!mSelectionUpdateSlot.connected())
+ {
+ // Watch for updates to selection properties off the network
+ mSelectionUpdateSlot = LLSelectMgr::getInstance()->mUpdateSignal.connect(
+ boost::bind(&LLInspectObject::update, this));
+ }
return TRUE;
}
diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp
index adbfa1b6ae..7a9d0ff7a7 100644
--- a/indra/newview/llinventorybridge.cpp
+++ b/indra/newview/llinventorybridge.cpp
@@ -765,7 +765,7 @@ void hide_context_entries(LLMenuGL& menu,
// descend into split menus:
LLMenuItemBranchGL* branchp = dynamic_cast<LLMenuItemBranchGL*>(menu_item);
- if ((name == "More") && branchp)
+ if (((name == "More") || (name == "create_new")) && branchp)
{
hide_context_entries(*branchp->getBranch(), entries_to_show, disabled_entries);
}
@@ -820,7 +820,7 @@ void hide_context_entries(LLMenuGL& menu,
// so that some other UI element from multi-select doesn't later set this invisible.
menu_item->pushVisible(TRUE);
- bool enabled = (menu_item->getEnabled() == TRUE);
+ bool enabled = true;
for (itor2 = disabled_entries.begin(); enabled && (itor2 != disabled_entries.end()); ++itor2)
{
enabled &= (*itor2 != name);
@@ -842,7 +842,10 @@ void LLInvFVBridge::getClipboardEntries(bool show_asset_id,
if (obj)
{
- items.push_back(std::string("Copy Separator"));
+ if (obj->getType() != LLAssetType::AT_CATEGORY)
+ {
+ items.push_back(std::string("Copy Separator"));
+ }
items.push_back(std::string("Copy"));
if (!isItemCopyable())
{
@@ -964,7 +967,10 @@ void LLInvFVBridge::getClipboardEntries(bool show_asset_id,
}
}
- items.push_back(std::string("Paste Separator"));
+ if (obj->getType() != LLAssetType::AT_CATEGORY)
+ {
+ items.push_back(std::string("Paste Separator"));
+ }
if(!single_folder_root)
{
@@ -1515,6 +1521,14 @@ LLInvFVBridge* LLInvFVBridge::createBridge(LLAssetType::EType asset_type,
new_listener = new LLSettingsBridge(inventory, root, uuid, LLSettingsType::fromInventoryFlags(flags));
break;
+ case LLAssetType::AT_MATERIAL:
+ if (inv_type != LLInventoryType::IT_MATERIAL)
+ {
+ LL_WARNS() << LLAssetType::lookup(asset_type) << " asset has inventory type " << LLInventoryType::lookupHumanReadable(inv_type) << " on uuid " << uuid << LL_ENDL;
+ }
+ new_listener = new LLMaterialBridge(inventory, root, uuid);
+ break;
+
default:
LL_INFOS_ONCE() << "Unhandled asset type (llassetstorage.h): "
<< (S32)asset_type << " (" << LLAssetType::lookup(asset_type) << ")" << LL_ENDL;
@@ -4268,6 +4282,7 @@ void LLFolderBridge::buildContextMenuOptions(U32 flags, menuentry_vec_t& items
disabled_items.push_back(std::string("New Folder"));
disabled_items.push_back(std::string("upload_def"));
+ disabled_items.push_back(std::string("create_new"));
}
if (favorites == mUUID)
{
@@ -4290,6 +4305,7 @@ void LLFolderBridge::buildContextMenuOptions(U32 flags, menuentry_vec_t& items
{
disabled_items.push_back(std::string("New Folder"));
disabled_items.push_back(std::string("upload_def"));
+ disabled_items.push_back(std::string("create_new"));
}
if (marketplace_listings_id == mUUID)
{
@@ -4320,7 +4336,8 @@ void LLFolderBridge::buildContextMenuOptions(U32 flags, menuentry_vec_t& items
|| is_recent_panel
|| !trash
|| trash->getVersion() == LLViewerInventoryCategory::VERSION_UNKNOWN
- || trash->getDescendentCount() == LLViewerInventoryCategory::VERSION_UNKNOWN)
+ || trash->getDescendentCount() == LLViewerInventoryCategory::VERSION_UNKNOWN
+ || gAgentAvatarp->hasAttachmentsInTrash())
{
disabled_items.push_back(std::string("Empty Trash"));
}
@@ -4343,14 +4360,32 @@ void LLFolderBridge::buildContextMenuOptions(U32 flags, menuentry_vec_t& items
if (!isInboxFolder() // don't allow creation in inbox
&& outfits_id != mUUID)
{
+ bool menu_items_added = false;
// Do not allow to create 2-level subfolder in the Calling Card/Friends folder. EXT-694.
if (!LLFriendCardsManager::instance().isCategoryInFriendFolder(cat))
{
items.push_back(std::string("New Folder"));
+ menu_items_added = true;
}
if (!isMarketplaceListingsFolder())
{
items.push_back(std::string("upload_def"));
+ items.push_back(std::string("create_new"));
+ items.push_back(std::string("New Script"));
+ items.push_back(std::string("New Note"));
+ items.push_back(std::string("New Gesture"));
+ items.push_back(std::string("New Material"));
+ items.push_back(std::string("New Clothes"));
+ items.push_back(std::string("New Body Parts"));
+ items.push_back(std::string("New Settings"));
+ if (!LLEnvironment::instance().isInventoryEnabled())
+ {
+ disabled_items.push_back("New Settings");
+ }
+ }
+ if (menu_items_added)
+ {
+ items.push_back(std::string("Create Separator"));
}
}
getClipboardEntries(false, items, disabled_items, flags);
@@ -4668,6 +4703,7 @@ BOOL LLFolderBridge::dragOrDrop(MASK mask, BOOL drop,
case DAD_GESTURE:
case DAD_MESH:
case DAD_SETTINGS:
+ case DAD_MATERIAL:
accept = dragItemIntoFolder(inv_item, drop, tooltip_msg, TRUE, drop_cb);
break;
case DAD_LINK:
@@ -6232,6 +6268,7 @@ BOOL LLCallingCardBridge::dragOrDrop(MASK mask, BOOL drop,
case DAD_GESTURE:
case DAD_MESH:
case DAD_SETTINGS:
+ case DAD_MATERIAL:
{
LLInventoryItem* inv_item = (LLInventoryItem*)cargo_data;
const LLPermissions& perm = inv_item->getPermissions();
@@ -6474,6 +6511,7 @@ void LLGestureBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
items.push_back(std::string("Activate"));
}
+ items.push_back(std::string("PlayGesture"));
}
addLinkReplaceMenuOption(items, disabled_items);
hide_context_entries(menu, items, disabled_items);
@@ -7423,6 +7461,39 @@ bool LLSettingsBridge::canUpdateRegion() const
// +=================================================+
+// | LLMaterialBridge |
+// +=================================================+
+
+void LLMaterialBridge::openItem()
+{
+ LLViewerInventoryItem* item = getItem();
+ if (item)
+ {
+ LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
+ }
+}
+
+void LLMaterialBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
+{
+ LL_DEBUGS() << "LLMaterialBridge::buildContextMenu()" << LL_ENDL;
+
+ if (isMarketplaceListingsFolder())
+ {
+ menuentry_vec_t items;
+ menuentry_vec_t disabled_items;
+ addMarketplaceContextMenuOptions(flags, items, disabled_items);
+ items.push_back(std::string("Properties"));
+ getClipboardEntries(false, items, disabled_items, flags);
+ hide_context_entries(menu, items, disabled_items);
+ }
+ else
+ {
+ LLItemBridge::buildContextMenu(menu, flags);
+ }
+}
+
+
+// +=================================================+
// | LLLinkBridge |
// +=================================================+
// For broken folder links.
@@ -7829,6 +7900,24 @@ protected:
LLSettingsBridgeAction(const LLUUID& id, LLInventoryModel* model) : LLInvFVBridgeAction(id, model) {}
};
+class LLMaterialBridgeAction : public LLInvFVBridgeAction
+{
+ friend class LLInvFVBridgeAction;
+public:
+ void doIt() override
+ {
+ LLViewerInventoryItem* item = getItem();
+ if (item)
+ {
+ LLFloaterReg::showInstance("material_editor", LLSD(item->getUUID()), TAKE_FOCUS_YES);
+ }
+ LLInvFVBridgeAction::doIt();
+ }
+ ~LLMaterialBridgeAction() = default;
+private:
+ LLMaterialBridgeAction(const LLUUID& id,LLInventoryModel* model) : LLInvFVBridgeAction(id,model) {}
+};
+
LLInvFVBridgeAction* LLInvFVBridgeAction::createAction(LLAssetType::EType asset_type,
const LLUUID& uuid,
@@ -7871,6 +7960,9 @@ LLInvFVBridgeAction* LLInvFVBridgeAction::createAction(LLAssetType::EType asset_
case LLAssetType::AT_SETTINGS:
action = new LLSettingsBridgeAction(uuid, model);
break;
+ case LLAssetType::AT_MATERIAL:
+ action = new LLMaterialBridgeAction(uuid, model);
+ break;
default:
break;
}
diff --git a/indra/newview/llinventorybridge.h b/indra/newview/llinventorybridge.h
index decaee7db3..3cbbd68e51 100644
--- a/indra/newview/llinventorybridge.h
+++ b/indra/newview/llinventorybridge.h
@@ -644,6 +644,17 @@ protected:
};
+class LLMaterialBridge : public LLItemBridge
+{
+public:
+ LLMaterialBridge(LLInventoryPanel* inventory,
+ LLFolderView* root,
+ const LLUUID& uuid) :
+ LLItemBridge(inventory, root, uuid) {}
+ virtual void openItem();
+ virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
+};
+
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInvFVBridgeAction
//
diff --git a/indra/newview/llinventoryfilter.cpp b/indra/newview/llinventoryfilter.cpp
index 5cf6c3fb7d..7b4283e94d 100644
--- a/indra/newview/llinventoryfilter.cpp
+++ b/indra/newview/llinventoryfilter.cpp
@@ -1375,6 +1375,18 @@ const std::string& LLInventoryFilter::getFilterText()
filtered_by_all_types = FALSE;
}
+ if (isFilterObjectTypesWith(LLInventoryType::IT_MATERIAL))
+ {
+ filtered_types += LLTrans::getString("Materials");
+ filtered_by_type = TRUE;
+ num_filter_types++;
+ }
+ else
+ {
+ not_filtered_types += LLTrans::getString("Materials");
+ filtered_by_all_types = FALSE;
+ }
+
if (isFilterObjectTypesWith(LLInventoryType::IT_NOTECARD))
{
filtered_types += LLTrans::getString("Notecards");
diff --git a/indra/newview/llinventorygallery.cpp b/indra/newview/llinventorygallery.cpp
index 845ea01f56..68581d04eb 100644
--- a/indra/newview/llinventorygallery.cpp
+++ b/indra/newview/llinventorygallery.cpp
@@ -58,6 +58,7 @@
static LLPanelInjector<LLInventoryGallery> t_inventory_gallery("inventory_gallery");
const S32 GALLERY_ITEMS_PER_ROW_MIN = 2;
+const S32 FAST_LOAD_THUMBNAIL_TRSHOLD = 50; // load folders below this value immediately
// Helper dnd functions
BOOL dragCategoryIntoFolder(LLUUID dest_id, LLInventoryCategory* inv_cat, BOOL drop, std::string& tooltip_msg, BOOL is_link);
@@ -106,6 +107,7 @@ LLInventoryGallery::LLInventoryGallery(const LLInventoryGallery::Params& p)
mGalleryWidthFactor(p.gallery_width_factor),
mIsInitialized(false),
mRootDirty(false),
+ mLoadThumbnailsImmediately(true),
mNeedsArrange(false),
mSearchType(LLInventoryFilter::SEARCHTYPE_NAME),
mSortOrder(LLInventoryFilter::SO_DATE)
@@ -540,6 +542,12 @@ void LLInventoryGallery::addToGallery(LLInventoryGalleryItem* item)
int n_prev = n - 1;
int row_count_prev = (n_prev % mItemsInRow) == 0 ? n_prev / mItemsInRow : n_prev / mItemsInRow + 1;
+ // Avoid loading too many items.
+ // Intent is for small folders to display all content fast
+ // and for large folders to load content mostly as needed
+ // Todo: ideally needs to unload images outside visible area
+ mLoadThumbnailsImmediately = mItemsAddedCount < FAST_LOAD_THUMBNAIL_TRSHOLD;
+
bool add_row = row_count != row_count_prev;
int pos = 0;
if (add_row)
@@ -573,6 +581,8 @@ void LLInventoryGallery::removeFromGalleryLast(LLInventoryGalleryItem* item, boo
mItemsAddedCount--;
mIndexToItemMap.erase(mItemsAddedCount);
+ mLoadThumbnailsImmediately = mItemsAddedCount < FAST_LOAD_THUMBNAIL_TRSHOLD;
+
bool remove_row = row_count != row_count_prev;
removeFromLastRow(mItems[mItemsAddedCount]);
mItems.pop_back();
@@ -636,6 +646,7 @@ LLInventoryGalleryItem* LLInventoryGallery::buildGalleryItem(std::string name, L
gitem->setUUID(item_id);
gitem->setGallery(this);
gitem->setType(type, inventory_type, flags, is_link);
+ gitem->setLoadImmediately(mLoadThumbnailsImmediately);
gitem->setThumbnail(thumbnail_id);
gitem->setWorn(is_worn);
gitem->setCreatorName(get_searchable_creator_name(&gInventory, item_id));
@@ -997,6 +1008,7 @@ void LLInventoryGallery::updateItemThumbnail(LLUUID item_id)
if (mItemMap[item_id])
{
+ mItemMap[item_id]->setLoadImmediately(mLoadThumbnailsImmediately);
mItemMap[item_id]->setThumbnail(thumbnail_id);
bool passes_filter = checkAgainstFilters(mItemMap[item_id], mFilterSubString);
@@ -2390,17 +2402,11 @@ void LLInventoryGallery::startDrag()
{
std::vector<EDragAndDropType> types;
uuid_vec_t ids;
- LLToolDragAndDrop::ESource src = LLToolDragAndDrop::SOURCE_AGENT;
for (LLUUID& selected_id : mSelectedItemIDs)
{
const LLInventoryItem* item = gInventory.getItem(selected_id);
if (item)
{
- if (item->getPermissions().getOwner() == ALEXANDRIA_LINDEN_ID)
- {
- src = LLToolDragAndDrop::SOURCE_LIBRARY;
- }
-
EDragAndDropType type = LLViewerAssetType::lookupDragAndDropType(item->getType());
types.push_back(type);
ids.push_back(selected_id);
@@ -2410,18 +2416,11 @@ void LLInventoryGallery::startDrag()
if (cat && gInventory.isObjectDescendentOf(selected_id, gInventory.getRootFolderID())
&& !LLFolderType::lookupIsProtectedType((cat)->getPreferredType()))
{
- if (cat->getOwnerID() == ALEXANDRIA_LINDEN_ID)
- {
- src = LLToolDragAndDrop::SOURCE_LIBRARY;
- }
-
EDragAndDropType type = LLViewerAssetType::lookupDragAndDropType(cat->getType());
types.push_back(type);
ids.push_back(selected_id);
}
}
- // We must have set this for some reason, but it's causing compile errors
- (void)src;
LLToolDragAndDrop::getInstance()->beginMultiDrag(types, ids, LLToolDragAndDrop::SOURCE_AGENT);
}
@@ -2570,6 +2569,7 @@ BOOL LLInventoryGalleryItem::postBuild()
{
mNameText = getChild<LLTextBox>("item_name");
mTextBgPanel = getChild<LLPanel>("text_bg_panel");
+ mThumbnailCtrl = getChild<LLThumbnailCtrl>("preview_thumbnail");
return TRUE;
}
@@ -2645,14 +2645,19 @@ void LLInventoryGalleryItem::setThumbnail(LLUUID id)
mDefaultImage = id.isNull();
if(mDefaultImage)
{
- getChild<LLThumbnailCtrl>("preview_thumbnail")->clearTexture();
+ mThumbnailCtrl->clearTexture();
}
else
{
- getChild<LLThumbnailCtrl>("preview_thumbnail")->setValue(id);
+ mThumbnailCtrl->setValue(id);
}
}
+void LLInventoryGalleryItem::setLoadImmediately(bool val)
+{
+ mThumbnailCtrl->setInitImmediately(val);
+}
+
void LLInventoryGalleryItem::draw()
{
if (isFadeItem())
@@ -2667,7 +2672,7 @@ void LLInventoryGalleryItem::draw()
// Draw border
LLUIColor border_color = LLUIColorTable::instance().getColor(mSelected ? "MenuItemHighlightBgColor" : "TextFgTentativeColor", LLColor4::white);
- LLRect border = getChildView("preview_thumbnail")->getRect();
+ LLRect border = mThumbnailCtrl->getRect();
border.mRight = border.mRight + 1;
border.mTop = border.mTop + 1;
gl_rect_2d(border, border_color.get(), FALSE);
@@ -2889,7 +2894,7 @@ void LLInventoryGalleryItem::updateNameText()
mNameText->setFont(getTextFont());
mNameText->setText(mItemName + mPermSuffix + mWornSuffix);
mNameText->setToolTip(mItemName + mPermSuffix + mWornSuffix);
- getChild<LLThumbnailCtrl>("preview_thumbnail")->setToolTip(mItemName + mPermSuffix + mWornSuffix);
+ mThumbnailCtrl->setToolTip(mItemName + mPermSuffix + mWornSuffix);
}
bool LLInventoryGalleryItem::isFadeItem()
diff --git a/indra/newview/llinventorygallery.h b/indra/newview/llinventorygallery.h
index 9b3f12701f..0c52e7b713 100644
--- a/indra/newview/llinventorygallery.h
+++ b/indra/newview/llinventorygallery.h
@@ -39,6 +39,7 @@ class LLInventoryGalleryItem;
class LLScrollContainer;
class LLTextBox;
class LLThumbnailsObserver;
+class LLThumbnailCtrl;
class LLGalleryGestureObserver;
class LLInventoryGalleryContextMenu;
@@ -246,6 +247,7 @@ private:
int mRowCount;
int mItemsAddedCount;
bool mGalleryCreated;
+ bool mLoadThumbnailsImmediately;
bool mNeedsArrange;
/* Params */
@@ -342,6 +344,7 @@ public:
LLAssetType::EType getAssetType() { return mType; }
void setThumbnail(LLUUID id);
void setGallery(LLInventoryGallery* gallery) { mGallery = gallery; }
+ void setLoadImmediately(bool val);
bool isFolder() { return mIsFolder; }
bool isLink() { return mIsLink; }
EInventorySortGroup getSortGroup() { return mSortGroup; }
@@ -354,6 +357,7 @@ private:
LLUUID mUUID;
LLTextBox* mNameText;
LLPanel* mTextBgPanel;
+ LLThumbnailCtrl* mThumbnailCtrl;
bool mSelected;
bool mWorn;
bool mDefaultImage;
diff --git a/indra/newview/llinventoryicon.cpp b/indra/newview/llinventoryicon.cpp
index 44e493fdf4..e9b0e8404a 100644
--- a/indra/newview/llinventoryicon.cpp
+++ b/indra/newview/llinventoryicon.cpp
@@ -99,6 +99,8 @@ LLIconDictionary::LLIconDictionary()
addEntry(LLInventoryType::ICONNAME_SETTINGS_DAY, new IconEntry("Inv_SettingsDay"));
addEntry(LLInventoryType::ICONNAME_SETTINGS, new IconEntry("Inv_Settings"));
+ addEntry(LLInventoryType::ICONNAME_MATERIAL, new IconEntry("Inv_Material"));
+
addEntry(LLInventoryType::ICONNAME_INVALID, new IconEntry("Inv_Invalid"));
addEntry(LLInventoryType::ICONNAME_UNKNOWN, new IconEntry("Inv_Unknown"));
@@ -177,6 +179,9 @@ const std::string& LLInventoryIcon::getIconName(LLAssetType::EType asset_type,
case LLAssetType::AT_SETTINGS:
idx = assignSettingsIcon(misc_flag);
break;
+ case LLAssetType::AT_MATERIAL:
+ idx = LLInventoryType::ICONNAME_MATERIAL;
+ break;
case LLAssetType::AT_UNKNOWN:
idx = LLInventoryType::ICONNAME_UNKNOWN;
default:
diff --git a/indra/newview/llinventorymodel.cpp b/indra/newview/llinventorymodel.cpp
index ea771661ec..05aa2e423f 100644
--- a/indra/newview/llinventorymodel.cpp
+++ b/indra/newview/llinventorymodel.cpp
@@ -66,6 +66,7 @@
#include "bufferstream.h"
#include "llcorehttputil.h"
#include "hbxxh.h"
+#include "llstartup.h"
//#define DIFF_INVENTORY_FILES
#ifdef DIFF_INVENTORY_FILES
@@ -450,8 +451,6 @@ LLInventoryModel::LLInventoryModel()
mHttpOptions(),
mHttpHeaders(),
mHttpPolicyClass(LLCore::HttpRequest::DEFAULT_POLICY_ID),
- mHttpPriorityFG(0),
- mHttpPriorityBG(0),
mCategoryLock(),
mItemLock(),
mValidationInfo(new LLInventoryValidationInfo)
@@ -961,6 +960,11 @@ const LLUUID LLInventoryModel::findUserDefinedCategoryUUIDForType(LLFolderType::
cat_id = LLUUID(gSavedPerAccountSettings.getString("AnimationUploadFolder"));
break;
}
+ case LLFolderType::FT_MATERIAL:
+ {
+ cat_id = LLUUID(gSavedPerAccountSettings.getString("PBRUploadFolder"));
+ break;
+ }
default:
break;
}
@@ -1461,6 +1465,10 @@ U32 LLInventoryModel::updateItem(const LLViewerInventoryItem* item, U32 mask)
{
mask |= LLInventoryObserver::LABEL;
}
+ if (old_item->getPermissions() != item->getPermissions())
+ {
+ mask |= LLInventoryObserver::INTERNAL;
+ }
old_item->copyViewerItem(item);
if (update_parent_on_server)
{
@@ -2639,6 +2647,7 @@ bool LLInventoryModel::loadSkeleton(
const LLSD& options,
const LLUUID& owner_id)
{
+ LL_PROFILE_ZONE_SCOPED;
LL_DEBUGS(LOG_INV) << "importing inventory skeleton for " << owner_id << LL_ENDL;
typedef std::set<LLPointer<LLViewerInventoryCategory>, InventoryIDPtrLess> cat_set_t;
@@ -3247,7 +3256,6 @@ LLCore::HttpHandle LLInventoryModel::requestPost(bool foreground,
handle = LLCoreHttpUtil::requestPostWithLLSD(request,
mHttpPolicyClass,
- (foreground ? mHttpPriorityFG : mHttpPriorityBG),
url,
body,
mHttpOptions,
@@ -3267,7 +3275,7 @@ LLCore::HttpHandle LLInventoryModel::requestPost(bool foreground,
void LLInventoryModel::createCommonSystemCategories()
{
//amount of System Folder we should wait for
- sPendingSystemFolders = 8;
+ sPendingSystemFolders = 9;
gInventory.ensureCategoryForTypeExists(LLFolderType::FT_TRASH);
gInventory.ensureCategoryForTypeExists(LLFolderType::FT_FAVORITE);
@@ -3276,6 +3284,7 @@ void LLInventoryModel::createCommonSystemCategories()
gInventory.ensureCategoryForTypeExists(LLFolderType::FT_CURRENT_OUTFIT);
gInventory.ensureCategoryForTypeExists(LLFolderType::FT_LANDMARK); // folder should exist before user tries to 'landmark this'
gInventory.ensureCategoryForTypeExists(LLFolderType::FT_SETTINGS);
+ gInventory.ensureCategoryForTypeExists(LLFolderType::FT_MATERIAL); // probably should be server created
gInventory.ensureCategoryForTypeExists(LLFolderType::FT_INBOX);
}
@@ -3318,6 +3327,8 @@ bool LLInventoryModel::loadFromFile(const std::string& filename,
LLInventoryModel::changed_items_t& cats_to_update,
bool &is_cache_obsolete)
{
+ LL_PROFILE_ZONE_NAMED("inventory load from file");
+
if(filename.empty())
{
LL_ERRS(LOG_INV) << "filename is Null!" << LL_ENDL;
@@ -3335,6 +3346,7 @@ bool LLInventoryModel::loadFromFile(const std::string& filename,
is_cache_obsolete = true; // Obsolete until proven current
+ //U64 lines_count = 0U;
std::string line;
LLPointer<LLSDParser> parser = new LLSDNotationParser();
while (std::getline(file, line))
@@ -3383,7 +3395,7 @@ bool LLInventoryModel::loadFromFile(const std::string& filename,
{
if(inv_item->getUUID().isNull())
{
- LL_WARNS(LOG_INV) << "Ignoring inventory with null item id: "
+ LL_DEBUGS(LOG_INV) << "Ignoring inventory with null item id: "
<< inv_item->getName() << LL_ENDL;
}
else
@@ -3399,6 +3411,14 @@ bool LLInventoryModel::loadFromFile(const std::string& filename,
}
}
}
+
+// TODO(brad) - figure out how to reenable this without breaking everything else
+// static constexpr U64 BATCH_SIZE = 512U;
+// if ((++lines_count % BATCH_SIZE) == 0)
+// {
+// // SL-19968 - make sure message system code gets a chance to run every so often
+// pump_idle_startup_network();
+// }
}
file.close();
@@ -4732,7 +4752,11 @@ LLPointer<LLInventoryValidationInfo> LLInventoryModel::validate() const
else if (count_under_root > 1)
{
validation_info->mDuplicateRequiredSystemFolders.insert(folder_type);
- if (!is_automatic && folder_type != LLFolderType::FT_SETTINGS)
+ if (!is_automatic
+ && folder_type != LLFolderType::FT_SETTINGS
+ // FT_MATERIAL might need to be automatic like the rest of upload folders
+ && folder_type != LLFolderType::FT_MATERIAL
+ )
{
// It is a fatal problem or can lead to fatal problems for COF,
// outfits, trash and other non-automatic folders.
diff --git a/indra/newview/llinventorymodel.h b/indra/newview/llinventorymodel.h
index 4309c03f8e..69d987cabd 100644
--- a/indra/newview/llinventorymodel.h
+++ b/indra/newview/llinventorymodel.h
@@ -634,8 +634,6 @@ private:
LLCore::HttpOptions::ptr_t mHttpOptions;
LLCore::HttpHeaders::ptr_t mHttpHeaders;
LLCore::HttpRequest::policy_t mHttpPolicyClass;
- LLCore::HttpRequest::priority_t mHttpPriorityFG;
- LLCore::HttpRequest::priority_t mHttpPriorityBG;
/** HTTP Transport
** **
diff --git a/indra/newview/llinventorymodelbackgroundfetch.cpp b/indra/newview/llinventorymodelbackgroundfetch.cpp
index 91adef8047..1f410bea10 100644
--- a/indra/newview/llinventorymodelbackgroundfetch.cpp
+++ b/indra/newview/llinventorymodelbackgroundfetch.cpp
@@ -357,6 +357,7 @@ void LLInventoryModelBackgroundFetch::scheduleFolderFetch(const LLUUID& cat_id,
if (mFetchFolderQueue.empty() || mFetchFolderQueue.front().mUUID != cat_id)
{
mBackgroundFetchActive = true;
+ mFolderFetchActive = true;
// Specific folder requests go to front of queue.
mFetchFolderQueue.push_front(FetchQueueInfo(cat_id, forced ? FT_FORCED : FT_DEFAULT));
@@ -375,6 +376,61 @@ void LLInventoryModelBackgroundFetch::scheduleItemFetch(const LLUUID& item_id, b
}
}
+void LLInventoryModelBackgroundFetch::fetchFolderAndLinks(const LLUUID& cat_id, nullary_func_t callback)
+{
+ LLViewerInventoryCategory* cat = gInventory.getCategory(cat_id);
+ if (cat)
+ {
+ // Mark folder (update timer) so that background fetch won't request it
+ cat->setFetching(LLViewerInventoryCategory::FETCH_RECURSIVE);
+ }
+ incrFetchFolderCount(1);
+ mExpectedFolderIds.push_back(cat_id);
+
+ // Assume that we have no relevant cache. Fetch folder, and items folder's links point to.
+ AISAPI::FetchCategoryLinks(cat_id,
+ [callback, cat_id](const LLUUID& id)
+ {
+ callback();
+ if (id.isNull())
+ {
+ LL_WARNS() << "Failed to fetch category links " << cat_id << LL_ENDL;
+ }
+ LLInventoryModelBackgroundFetch::getInstance()->onAISFolderCalback(cat_id, id, FT_DEFAULT);
+ });
+
+ // start idle loop to track completion
+ mBackgroundFetchActive = true;
+ mFolderFetchActive = true;
+ gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
+}
+
+void LLInventoryModelBackgroundFetch::fetchCOF(nullary_func_t callback)
+{
+ LLUUID cat_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT);
+ LLViewerInventoryCategory* cat = gInventory.getCategory(cat_id);
+ if (cat)
+ {
+ // Mark cof (update timer) so that background fetch won't request it
+ cat->setFetching(LLViewerInventoryCategory::FETCH_RECURSIVE);
+ }
+ incrFetchFolderCount(1);
+ mExpectedFolderIds.push_back(cat_id);
+ // For reliability assume that we have no relevant cache, so
+ // fetch cof along with items cof's links point to.
+ AISAPI::FetchCOF([callback](const LLUUID& id)
+ {
+ callback();
+ LLUUID cat_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT);
+ LLInventoryModelBackgroundFetch::getInstance()->onAISFolderCalback(cat_id, id, FT_DEFAULT);
+ });
+
+ // start idle loop to track completion
+ mBackgroundFetchActive = true;
+ mFolderFetchActive = true;
+ gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
+}
+
void LLInventoryModelBackgroundFetch::findLostItems()
{
mBackgroundFetchActive = true;
diff --git a/indra/newview/llinventorymodelbackgroundfetch.h b/indra/newview/llinventorymodelbackgroundfetch.h
index e7be265a3d..a712fc7604 100644
--- a/indra/newview/llinventorymodelbackgroundfetch.h
+++ b/indra/newview/llinventorymodelbackgroundfetch.h
@@ -53,6 +53,13 @@ public:
void scheduleFolderFetch(const LLUUID& cat_id, bool forced = false);
void scheduleItemFetch(const LLUUID& item_id, bool forced = false);
+ typedef boost::function<void()> nullary_func_t;
+ // AIS3 only, Fetches folder and everithing links inside the folder point to
+ // Intended for outfits
+ void fetchFolderAndLinks(const LLUUID& cat_id, nullary_func_t callback);
+ // AIS3 only
+ void fetchCOF(nullary_func_t callback);
+
BOOL folderFetchActive() const;
bool isEverythingFetched() const; // completing the fetch once per session should be sufficient
diff --git a/indra/newview/llinventoryobserver.cpp b/indra/newview/llinventoryobserver.cpp
index 281a8bc789..fe067b621a 100644
--- a/indra/newview/llinventoryobserver.cpp
+++ b/indra/newview/llinventoryobserver.cpp
@@ -337,52 +337,49 @@ void LLInventoryFetchItemsObserver::startFetch()
{
for (requests_by_folders_t::value_type &folder : requests)
{
- if (folder.second.size() > MAX_INDIVIDUAL_ITEM_REQUESTS)
+ LLViewerInventoryCategory* cat = gInventory.getCategory(folder.first);
+ if (cat)
{
- // requesting one by one will take a while
- // do whole folder
- LLInventoryModelBackgroundFetch::getInstance()->scheduleFolderFetch(folder.first, true);
- }
- else
- {
- LLViewerInventoryCategory* cat = gInventory.getCategory(folder.first);
- if (cat)
+ if (cat->getVersion() == LLViewerInventoryCategory::VERSION_UNKNOWN)
{
- if (cat->getVersion() == LLViewerInventoryCategory::VERSION_UNKNOWN)
- {
- // start fetching whole folder since it's not ready either way
- cat->fetch();
- }
- else if (cat->getViewerDescendentCount() <= folder.second.size()
- || cat->getDescendentCount() <= folder.second.size())
- {
- // Start fetching whole folder since we need all items
- LLInventoryModelBackgroundFetch::getInstance()->scheduleFolderFetch(folder.first, true);
+ // start fetching whole folder since it's not ready either way
+ cat->fetch();
+ }
+ else if (folder.second.size() > MAX_INDIVIDUAL_ITEM_REQUESTS)
+ {
+ // requesting one by one will take a while
+ // do whole folder
+ LLInventoryModelBackgroundFetch::getInstance()->scheduleFolderFetch(folder.first, true);
+ }
+ else if (cat->getViewerDescendentCount() <= folder.second.size()
+ || cat->getDescendentCount() <= folder.second.size())
+ {
+ // Start fetching whole folder since we need all items
+ LLInventoryModelBackgroundFetch::getInstance()->scheduleFolderFetch(folder.first, true);
- }
- else
- {
- // get items one by one
- for (LLUUID &item_id : folder.second)
- {
- LLInventoryModelBackgroundFetch::getInstance()->scheduleItemFetch(item_id);
- }
- }
}
else
{
- // Isn't supposed to happen? We should have all folders
- // and if item exists, folder is supposed to exist as well.
- llassert(false);
- LL_WARNS("Inventory") << "Missing folder: " << folder.first << " fetching items individually" << LL_ENDL;
-
// get items one by one
- for (LLUUID &item_id : folder.second)
+ for (LLUUID& item_id : folder.second)
{
LLInventoryModelBackgroundFetch::getInstance()->scheduleItemFetch(item_id);
}
}
}
+ else
+ {
+ // Isn't supposed to happen? We should have all folders
+ // and if item exists, folder is supposed to exist as well.
+ llassert(false);
+ LL_WARNS("Inventory") << "Missing folder: " << folder.first << " fetching items individually" << LL_ENDL;
+
+ // get items one by one
+ for (LLUUID& item_id : folder.second)
+ {
+ LLInventoryModelBackgroundFetch::getInstance()->scheduleItemFetch(item_id);
+ }
+ }
}
}
else
@@ -421,10 +418,22 @@ void LLInventoryFetchDescendentsObserver::changed(U32 mask)
}
++it;
}
- if (mIncomplete.empty())
- {
- done();
- }
+
+ if (mIncomplete.empty())
+ {
+ done();
+ }
+ else
+ {
+ LLInventoryModelBackgroundFetch* fetcher = LLInventoryModelBackgroundFetch::getInstance();
+ if (fetcher->isEverythingFetched()
+ && !fetcher->folderFetchActive())
+ {
+ // If fetcher is done with folders yet we are waiting, fetch either
+ // failed or version is somehow stuck at -1
+ done();
+ }
+ }
}
void LLInventoryFetchDescendentsObserver::startFetch()
@@ -435,12 +444,8 @@ void LLInventoryFetchDescendentsObserver::startFetch()
if (!cat) continue;
if (!isCategoryComplete(cat))
{
- // CHECK IT: isCategoryComplete() checks both version and descendant count but
- // fetch() only works for Unknown version and doesn't care about descentants,
- // as result fetch won't start and folder will potentially get stuck as
- // incomplete in observer.
- // Likely either both should use only version or both should check descendants.
- cat->fetch(); //blindly fetch it without seeing if anything else is fetching it.
+ //blindly fetch it without seeing if anything else is fetching it.
+ LLInventoryModelBackgroundFetch::getInstance()->scheduleFolderFetch(*it, true);
mIncomplete.push_back(*it); //Add to list of things being downloaded for this observer.
}
else
diff --git a/indra/newview/llinventorypanel.cpp b/indra/newview/llinventorypanel.cpp
index a7d39b1ef6..ab04a8589a 100644
--- a/indra/newview/llinventorypanel.cpp
+++ b/indra/newview/llinventorypanel.cpp
@@ -1449,45 +1449,6 @@ void LLInventoryPanel::onFocusReceived()
// inventory now handles cut/copy/paste/delete
LLEditMenuHandler::gEditMenuHandler = mFolderRoot.get();
- // Tab support, when tabbing into this view, select first item
- // (ideally needs to account for scroll)
- bool select_first = mSelectThisID.isNull() && mFolderRoot.get() && mFolderRoot.get()->getSelectedCount() == 0;
-
- if (select_first)
- {
- LLFolderViewFolder::folders_t::const_iterator folders_it = mFolderRoot.get()->getFoldersBegin();
- LLFolderViewFolder::folders_t::const_iterator folders_end = mFolderRoot.get()->getFoldersEnd();
-
- for (; folders_it != folders_end; ++folders_it)
- {
- const LLFolderViewFolder* folder_view = *folders_it;
- if (folder_view->getVisible())
- {
- const LLFolderViewModelItemInventory* modelp = static_cast<const LLFolderViewModelItemInventory*>(folder_view->getViewModelItem());
- setSelectionByID(modelp->getUUID(), TRUE);
- select_first = false;
- break;
- }
- }
- }
-
- if (select_first)
- {
- LLFolderViewFolder::items_t::const_iterator items_it = mFolderRoot.get()->getItemsBegin();
- LLFolderViewFolder::items_t::const_iterator items_end = mFolderRoot.get()->getItemsEnd();
-
- for (; items_it != items_end; ++items_it)
- {
- const LLFolderViewItem* item_view = *items_it;
- if (item_view->getVisible())
- {
- const LLFolderViewModelItemInventory* modelp = static_cast<const LLFolderViewModelItemInventory*>(item_view->getViewModelItem());
- setSelectionByID(modelp->getUUID(), TRUE);
- break;
- }
- }
- }
-
LLPanel::onFocusReceived();
}
@@ -1782,6 +1743,10 @@ void LLInventoryPanel::fileUploadLocation(const LLSD& userdata)
{
gSavedPerAccountSettings.setString("AnimationUploadFolder", LLFolderBridge::sSelf.get()->getUUID().asString());
}
+ else if (param == "pbr_material")
+ {
+ gSavedPerAccountSettings.setString("PBRUploadFolder", LLFolderBridge::sSelf.get()->getUUID().asString());
+ }
}
void LLInventoryPanel::openSingleViewInventory(LLUUID folder_id)
@@ -2256,6 +2221,53 @@ void LLInventorySingleFolderPanel::initFromParams(const Params& p)
LLPanel::initFromParams(mParams);
}
+void LLInventorySingleFolderPanel::onFocusReceived()
+{
+ // Tab support, when tabbing into this view, select first item
+ // (ideally needs to account for scroll)
+ bool select_first = mSelectThisID.isNull() && mFolderRoot.get() && mFolderRoot.get()->getSelectedCount() == 0;
+
+ if (select_first)
+ {
+ LLFolderViewFolder::folders_t::const_iterator folders_it = mFolderRoot.get()->getFoldersBegin();
+ LLFolderViewFolder::folders_t::const_iterator folders_end = mFolderRoot.get()->getFoldersEnd();
+
+ for (; folders_it != folders_end; ++folders_it)
+ {
+ const LLFolderViewFolder* folder_view = *folders_it;
+ if (folder_view->getVisible())
+ {
+ const LLFolderViewModelItemInventory* modelp = static_cast<const LLFolderViewModelItemInventory*>(folder_view->getViewModelItem());
+ setSelectionByID(modelp->getUUID(), TRUE);
+ // quick and dirty fix: don't scroll on switching focus
+ // todo: better 'tab' support, one that would work for LLInventoryPanel
+ mFolderRoot.get()->stopAutoScollining();
+ select_first = false;
+ break;
+ }
+ }
+ }
+
+ if (select_first)
+ {
+ LLFolderViewFolder::items_t::const_iterator items_it = mFolderRoot.get()->getItemsBegin();
+ LLFolderViewFolder::items_t::const_iterator items_end = mFolderRoot.get()->getItemsEnd();
+
+ for (; items_it != items_end; ++items_it)
+ {
+ const LLFolderViewItem* item_view = *items_it;
+ if (item_view->getVisible())
+ {
+ const LLFolderViewModelItemInventory* modelp = static_cast<const LLFolderViewModelItemInventory*>(item_view->getViewModelItem());
+ setSelectionByID(modelp->getUUID(), TRUE);
+ mFolderRoot.get()->stopAutoScollining();
+ break;
+ }
+ }
+ }
+ LLInventoryPanel::onFocusReceived();
+}
+
void LLInventorySingleFolderPanel::initFolderRoot(const LLUUID& start_folder_id)
{
if(mRootInited) return;
@@ -2423,14 +2435,49 @@ void LLInventorySingleFolderPanel::doShare()
LLAssetFilteredInventoryPanel::LLAssetFilteredInventoryPanel(const Params& p)
: LLInventoryPanel(p)
- , mAssetType(LLAssetType::AT_NONE)
{
}
void LLAssetFilteredInventoryPanel::initFromParams(const Params& p)
{
- mAssetType = LLAssetType::lookup(p.filter_asset_type.getValue());
+ // Init asset types
+ std::string types = p.filter_asset_types.getValue();
+
+ typedef boost::tokenizer<boost::char_separator<char> > tokenizer;
+ boost::char_separator<char> sep("|");
+ tokenizer tokens(types, sep);
+ tokenizer::iterator token_iter = tokens.begin();
+
+ memset(mAssetTypes, 0, LLAssetType::AT_COUNT * sizeof(bool));
+ while (token_iter != tokens.end())
+ {
+ const std::string& token_str = *token_iter;
+ LLAssetType::EType asset_type = LLAssetType::lookup(token_str);
+ if (asset_type > LLAssetType::AT_NONE && asset_type < LLAssetType::AT_COUNT)
+ {
+ mAssetTypes[asset_type] = true;
+ }
+ ++token_iter;
+ }
+
+ // Init drag types
+ memset(mDragTypes, 0, EDragAndDropType::DAD_COUNT * sizeof(bool));
+ for (S32 i = 0; i < LLAssetType::AT_COUNT; i++)
+ {
+ if (mAssetTypes[i])
+ {
+ EDragAndDropType drag_type = LLViewerAssetType::lookupDragAndDropType((LLAssetType::EType)i);
+ if (drag_type != DAD_NONE)
+ {
+ mDragTypes[drag_type] = true;
+ }
+ }
+ }
+ // Always show AT_CATEGORY, but it shouldn't get into mDragTypes
+ mAssetTypes[LLAssetType::AT_CATEGORY] = true;
+
+ // Init the panel
LLInventoryPanel::initFromParams(p);
U64 filter_cats = getFilter().getFilterCategoryTypes();
filter_cats &= ~(1ULL << LLFolderType::FT_MARKETPLACE_LISTINGS);
@@ -2448,10 +2495,9 @@ BOOL LLAssetFilteredInventoryPanel::handleDragAndDrop(S32 x, S32 y, MASK mask, B
if (mAcceptsDragAndDrop)
{
- EDragAndDropType allow_type = LLViewerAssetType::lookupDragAndDropType(mAssetType);
// Don't allow DAD_CATEGORY here since it can contain other items besides required assets
// We should see everything we drop!
- if (allow_type == cargo_type)
+ if (mDragTypes[cargo_type])
{
result = LLInventoryPanel::handleDragAndDrop(x, y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg);
}
@@ -2467,8 +2513,14 @@ bool LLAssetFilteredInventoryPanel::typedViewsFilter(const LLUUID& id, LLInvento
{
return false;
}
+ LLAssetType::EType asset_type = objectp->getType();
- if (objectp->getType() != mAssetType && objectp->getType() != LLAssetType::AT_CATEGORY)
+ if (asset_type < 0 || asset_type >= LLAssetType::AT_COUNT)
+ {
+ return false;
+ }
+
+ if (!mAssetTypes[asset_type])
{
return false;
}
@@ -2484,11 +2536,16 @@ void LLAssetFilteredInventoryPanel::itemChanged(const LLUUID& id, U32 mask, cons
return;
}
- if (model_item
- && model_item->getType() != mAssetType
- && model_item->getType() != LLAssetType::AT_CATEGORY)
+ if (model_item)
{
- return;
+ LLAssetType::EType asset_type = model_item->getType();
+
+ if (asset_type < 0
+ || asset_type >= LLAssetType::AT_COUNT
+ || !mAssetTypes[asset_type])
+ {
+ return;
+ }
}
LLInventoryPanel::itemChanged(id, mask, model_item);
@@ -2524,6 +2581,7 @@ namespace LLInitParam
declare(LLFolderType::lookup(LLFolderType::FT_OUTBOX) , LLFolderType::FT_OUTBOX);
declare(LLFolderType::lookup(LLFolderType::FT_BASIC_ROOT) , LLFolderType::FT_BASIC_ROOT);
declare(LLFolderType::lookup(LLFolderType::FT_SETTINGS) , LLFolderType::FT_SETTINGS);
+ declare(LLFolderType::lookup(LLFolderType::FT_MATERIAL) , LLFolderType::FT_MATERIAL);
declare(LLFolderType::lookup(LLFolderType::FT_MARKETPLACE_LISTINGS) , LLFolderType::FT_MARKETPLACE_LISTINGS);
declare(LLFolderType::lookup(LLFolderType::FT_MARKETPLACE_STOCK), LLFolderType::FT_MARKETPLACE_STOCK);
declare(LLFolderType::lookup(LLFolderType::FT_MARKETPLACE_VERSION), LLFolderType::FT_MARKETPLACE_VERSION);
diff --git a/indra/newview/llinventorypanel.h b/indra/newview/llinventorypanel.h
index 2c35bdcd11..97300596f9 100644
--- a/indra/newview/llinventorypanel.h
+++ b/indra/newview/llinventorypanel.h
@@ -404,6 +404,8 @@ public:
{};
void initFromParams(const Params& p);
+ void onFocusReceived() override;
+
bool isSelectionRemovable() { return false; }
void initFolderRoot(const LLUUID& start_folder_id = LLUUID::null);
@@ -457,9 +459,9 @@ public:
struct Params
: public LLInitParam::Block<Params, LLInventoryPanel::Params>
{
- Mandatory<std::string> filter_asset_type;
+ Mandatory<std::string> filter_asset_types;
- Params() : filter_asset_type("filter_asset_type") {}
+ Params() : filter_asset_types("filter_asset_types") {}
};
void initFromParams(const Params& p);
@@ -480,7 +482,8 @@ protected:
/*virtual*/ void itemChanged(const LLUUID& item_id, U32 mask, const LLInventoryObject* model_item) override;
private:
- LLAssetType::EType mAssetType;
+ bool mAssetTypes[LLAssetType::AT_COUNT];
+ bool mDragTypes[EDragAndDropType::DAD_COUNT];
};
#endif // LL_LLINVENTORYPANEL_H
diff --git a/indra/newview/llkeyconflict.cpp b/indra/newview/llkeyconflict.cpp
index 60f8aca94c..4a0ee8fd0c 100644
--- a/indra/newview/llkeyconflict.cpp
+++ b/indra/newview/llkeyconflict.cpp
@@ -74,40 +74,6 @@ std::string string_from_mask(MASK mask)
return res;
}
-std::string string_from_mouse(EMouseClickType click, bool translate)
-{
- std::string res;
- switch (click)
- {
- case CLICK_LEFT:
- res = "LMB";
- break;
- case CLICK_MIDDLE:
- res = "MMB";
- break;
- case CLICK_RIGHT:
- res = "RMB";
- break;
- case CLICK_BUTTON4:
- res = "MB4";
- break;
- case CLICK_BUTTON5:
- res = "MB5";
- break;
- case CLICK_DOUBLELEFT:
- res = "Double LMB";
- break;
- default:
- break;
- }
-
- if (translate && !res.empty())
- {
- res = LLTrans::getString(res);
- }
- return res;
-}
-
// LLKeyConflictHandler
S32 LLKeyConflictHandler::sTemporaryFileUseCount = 0;
@@ -270,7 +236,7 @@ std::string LLKeyConflictHandler::getStringFromKeyData(const LLKeyData& keydata)
result = LLKeyboard::stringFromAccelerator(keydata.mMask);
}
- result += string_from_mouse(keydata.mMouse, true);
+ result += LLKeyboard::stringFromMouse(keydata.mMouse);
return result;
}
@@ -545,7 +511,7 @@ void LLKeyConflictHandler::saveToSettings(bool temporary)
{
// set() because 'optional', for compatibility purposes
// just copy old keys.xml and rename to key_bindings.xml, it should work
- binding.mouse.set(string_from_mouse(data.mMouse, false), true);
+ binding.mouse.set(LLKeyboard::stringFromMouse(data.mMouse, false), true);
}
binding.command = iter->first;
mode.bindings.add(binding);
diff --git a/indra/newview/lllocalbitmaps.cpp b/indra/newview/lllocalbitmaps.cpp
index f435506cff..1e42773777 100644
--- a/indra/newview/lllocalbitmaps.cpp
+++ b/indra/newview/lllocalbitmaps.cpp
@@ -46,8 +46,8 @@
#include <ctime>
/* misc headers */
+#include "llgltfmaterial.h"
#include "llscrolllistctrl.h"
-#include "llfilepicker.h"
#include "lllocaltextureobject.h"
#include "llviewertexturelist.h"
#include "llviewerobjectlist.h"
@@ -62,6 +62,7 @@
#include "pipeline.h"
#include "llmaterialmgr.h"
#include "llimagedimensionsinfo.h"
+#include "llinventoryicon.h"
#include "llviewercontrol.h"
#include "lltrans.h"
#include "llviewerdisplay.h"
@@ -131,6 +132,14 @@ LLLocalBitmap::~LLLocalBitmap()
LLLocalBitmapMgr::getInstance()->doRebake();
}
+ for (LLPointer<LLGLTFMaterial> &mat : mGLTFMaterialWithLocalTextures)
+ {
+ mat->removeLocalTextureTracking(getTrackingID());
+ }
+
+ mChangedSignal(getTrackingID(), getWorldID(), LLUUID());
+ mChangedSignal.disconnect_all_slots();
+
// delete self from gimagelist
LLViewerFetchedTexture* image = gTextureList.findImage(mWorldID, TEX_LIST_STANDARD);
gTextureList.deleteImage(image);
@@ -142,27 +151,27 @@ LLLocalBitmap::~LLLocalBitmap()
}
/* accessors */
-std::string LLLocalBitmap::getFilename()
+std::string LLLocalBitmap::getFilename() const
{
return mFilename;
}
-std::string LLLocalBitmap::getShortName()
+std::string LLLocalBitmap::getShortName() const
{
return mShortName;
}
-LLUUID LLLocalBitmap::getTrackingID()
+LLUUID LLLocalBitmap::getTrackingID() const
{
return mTrackingID;
}
-LLUUID LLLocalBitmap::getWorldID()
+LLUUID LLLocalBitmap::getWorldID() const
{
return mWorldID;
}
-bool LLLocalBitmap::getValid()
+bool LLLocalBitmap::getValid() const
{
return mValid;
}
@@ -273,6 +282,41 @@ bool LLLocalBitmap::updateSelf(EUpdateType optional_firstupdate)
return updated;
}
+boost::signals2::connection LLLocalBitmap::setChangedCallback(const LLLocalTextureCallback& cb)
+{
+ return mChangedSignal.connect(cb);
+}
+
+void LLLocalBitmap::addGLTFMaterial(LLGLTFMaterial* mat)
+{
+ if (!mat)
+ {
+ return;
+ }
+
+ mat_list_t::iterator end = mGLTFMaterialWithLocalTextures.end();
+ for (mat_list_t::iterator it = mGLTFMaterialWithLocalTextures.begin(); it != end;)
+ {
+ if (it->get() == mat)
+ {
+ return;
+ }
+
+ if ((*it)->getNumRefs() == 1)
+ {
+ it = mGLTFMaterialWithLocalTextures.erase(it);
+ end = mGLTFMaterialWithLocalTextures.end();
+ }
+ else
+ {
+ it++;
+ }
+ }
+
+ mat->addLocalTextureTracking(getTrackingID(), getWorldID());
+ mGLTFMaterialWithLocalTextures.push_back(mat);
+}
+
bool LLLocalBitmap::decodeBitmap(LLPointer<LLImageRaw> rawimg)
{
bool decode_successful = false;
@@ -340,7 +384,7 @@ bool LLLocalBitmap::decodeBitmap(LLPointer<LLImageRaw> rawimg)
return decode_successful;
}
-void LLLocalBitmap::replaceIDs(LLUUID old_id, LLUUID new_id)
+void LLLocalBitmap::replaceIDs(const LLUUID& old_id, LLUUID new_id)
{
// checking for misuse.
if (old_id == new_id)
@@ -350,6 +394,8 @@ void LLLocalBitmap::replaceIDs(LLUUID old_id, LLUUID new_id)
return;
}
+ mChangedSignal(getTrackingID(), old_id, new_id);
+
// processing updates per channel; makes the process scalable.
// the only actual difference is in SetTE* call i.e. SetTETexture, SetTENormal, etc.
updateUserPrims(old_id, new_id, LLRender::DIFFUSE_MAP);
@@ -381,6 +427,8 @@ void LLLocalBitmap::replaceIDs(LLUUID old_id, LLUUID new_id)
updateUserLayers(old_id, new_id, LLWearableType::WT_UNIVERSAL);
updateUserLayers(old_id, new_id, LLWearableType::WT_UNDERPANTS);
updateUserLayers(old_id, new_id, LLWearableType::WT_UNDERSHIRT);
+
+ updateGLTFMaterials(old_id, new_id);
}
// this function sorts the faces from a getFaceList[getNumFaces] into a list of objects
@@ -578,6 +626,67 @@ void LLLocalBitmap::updateUserLayers(LLUUID old_id, LLUUID new_id, LLWearableTyp
}
}
+void LLLocalBitmap::updateGLTFMaterials(LLUUID old_id, LLUUID new_id)
+{
+ // Might be a better idea to hold this in LLGLTFMaterialList
+ mat_list_t::iterator end = mGLTFMaterialWithLocalTextures.end();
+ for (mat_list_t::iterator it = mGLTFMaterialWithLocalTextures.begin(); it != end;)
+ {
+ if ((*it)->getNumRefs() == 1)
+ {
+ // render and override materials are often recreated,
+ // clean up any remains
+ it = mGLTFMaterialWithLocalTextures.erase(it);
+ end = mGLTFMaterialWithLocalTextures.end();
+ }
+ else if ((*it)->replaceLocalTexture(mTrackingID, old_id, new_id))
+ {
+ it++;
+ }
+ else
+ {
+ // Matching id not found, no longer in use
+ // material would clean itself, remove from the list
+ it = mGLTFMaterialWithLocalTextures.erase(it);
+ end = mGLTFMaterialWithLocalTextures.end();
+ }
+ }
+
+ // Render material consists of base and override materials, make sure replaceLocalTexture
+ // gets called for base and override before applyOverride
+ end = mGLTFMaterialWithLocalTextures.end();
+ for (mat_list_t::iterator it = mGLTFMaterialWithLocalTextures.begin(); it != end;)
+ {
+ LLFetchedGLTFMaterial* fetched_mat = dynamic_cast<LLFetchedGLTFMaterial*>((*it).get());
+ if (fetched_mat)
+ {
+ for (LLTextureEntry* entry : fetched_mat->mTextureEntires)
+ {
+ // Normally a change in applied material id is supposed to
+ // drop overrides thus reset material, but local materials
+ // currently reuse their existing asset id, and purpose is
+ // to preview how material will work in-world, overrides
+ // included, so do an override to render update instead.
+ LLGLTFMaterial* override_mat = entry->getGLTFMaterialOverride();
+ if (override_mat)
+ {
+ // do not create a new material, reuse existing pointer
+ LLFetchedGLTFMaterial* render_mat = (LLFetchedGLTFMaterial*)entry->getGLTFRenderMaterial();
+ if (render_mat)
+ {
+ llassert(dynamic_cast<LLFetchedGLTFMaterial*>(entry->getGLTFRenderMaterial()) != nullptr);
+ {
+ *render_mat = *fetched_mat;
+ }
+ render_mat->applyOverride(*override_mat);
+ }
+ }
+ }
+ }
+ ++it;
+ }
+}
+
LLAvatarAppearanceDefines::ETextureIndex LLLocalBitmap::getTexIndex(
LLWearableType::EType type, LLAvatarAppearanceDefines::EBakedTextureIndex baked_texind)
{
@@ -919,7 +1028,22 @@ LLLocalBitmapMgr::~LLLocalBitmapMgr()
mBitmapList.clear();
}
-LLUUID LLLocalBitmapMgr::addUnit(const std::string &filename)
+bool LLLocalBitmapMgr::addUnit(const std::vector<std::string>& filenames)
+{
+ bool add_successful = false;
+ std::vector<std::string>::const_iterator iter = filenames.begin();
+ while (iter != filenames.end())
+ {
+ if (!iter->empty() && addUnit(*iter).notNull())
+ {
+ add_successful = true;
+ }
+ iter++;
+ }
+ return add_successful;
+}
+
+LLUUID LLLocalBitmapMgr::addUnit(const std::string& filename)
{
if (!checkTextureDimensions(filename))
{
@@ -949,31 +1073,6 @@ LLUUID LLLocalBitmapMgr::addUnit(const std::string &filename)
return LLUUID::null;
}
-bool LLLocalBitmapMgr::addUnit()
-{
- bool add_successful = false;
-
- LLFilePicker& picker = LLFilePicker::instance();
- if (picker.getMultipleOpenFiles(LLFilePicker::FFLOAD_IMAGE))
- {
- mTimer.stopTimer();
-
- std::string filename = picker.getFirstFile();
- while(!filename.empty())
- {
- if (addUnit(filename).notNull())
- {
- add_successful = true;
- }
- filename = picker.getNextFile();
- }
-
- mTimer.startTimer();
- }
-
- return add_successful;
-}
-
bool LLLocalBitmapMgr::checkTextureDimensions(std::string filename)
{
std::string exten = gDirUtilp->getExtension(filename);
@@ -1038,11 +1137,11 @@ void LLLocalBitmapMgr::delUnit(LLUUID tracking_id)
}
}
-LLUUID LLLocalBitmapMgr::getWorldID(LLUUID tracking_id)
+LLUUID LLLocalBitmapMgr::getWorldID(const LLUUID &tracking_id) const
{
LLUUID world_id = LLUUID::null;
- for (local_list_iter iter = mBitmapList.begin(); iter != mBitmapList.end(); iter++)
+ for (local_list_citer iter = mBitmapList.begin(); iter != mBitmapList.end(); iter++)
{
LLLocalBitmap* unit = *iter;
if (unit->getTrackingID() == tracking_id)
@@ -1054,9 +1153,9 @@ LLUUID LLLocalBitmapMgr::getWorldID(LLUUID tracking_id)
return world_id;
}
-bool LLLocalBitmapMgr::isLocal(const LLUUID world_id)
+bool LLLocalBitmapMgr::isLocal(const LLUUID &world_id) const
{
- for (local_list_iter iter = mBitmapList.begin(); iter != mBitmapList.end(); iter++)
+ for (local_list_citer iter = mBitmapList.begin(); iter != mBitmapList.end(); iter++)
{
LLLocalBitmap* unit = *iter;
if (unit->getWorldID() == world_id)
@@ -1067,11 +1166,11 @@ bool LLLocalBitmapMgr::isLocal(const LLUUID world_id)
return false;
}
-std::string LLLocalBitmapMgr::getFilename(LLUUID tracking_id)
+std::string LLLocalBitmapMgr::getFilename(const LLUUID &tracking_id) const
{
std::string filename = "";
- for (local_list_iter iter = mBitmapList.begin(); iter != mBitmapList.end(); iter++)
+ for (local_list_citer iter = mBitmapList.begin(); iter != mBitmapList.end(); iter++)
{
LLLocalBitmap* unit = *iter;
if (unit->getTrackingID() == tracking_id)
@@ -1083,11 +1182,39 @@ std::string LLLocalBitmapMgr::getFilename(LLUUID tracking_id)
return filename;
}
+boost::signals2::connection LLLocalBitmapMgr::setOnChangedCallback(const LLUUID tracking_id, const LLLocalBitmap::LLLocalTextureCallback &cb)
+{
+ for (local_list_iter iter = mBitmapList.begin(); iter != mBitmapList.end(); iter++)
+ {
+ LLLocalBitmap* unit = *iter;
+ if (unit->getTrackingID() == tracking_id)
+ {
+ return unit->setChangedCallback(cb);
+ }
+ }
+
+ return boost::signals2::connection();
+}
+
+void LLLocalBitmapMgr::associateGLTFMaterial(const LLUUID tracking_id, LLGLTFMaterial* mat)
+{
+ for (local_list_iter iter = mBitmapList.begin(); iter != mBitmapList.end(); iter++)
+ {
+ LLLocalBitmap* unit = *iter;
+ if (unit->getTrackingID() == tracking_id)
+ {
+ unit->addGLTFMaterial(mat);
+ }
+ }
+}
+
void LLLocalBitmapMgr::feedScrollList(LLScrollListCtrl* ctrl)
{
if (ctrl)
{
- ctrl->clearRows();
+ std::string icon_name = LLInventoryIcon::getIconName(
+ LLAssetType::AT_TEXTURE,
+ LLInventoryType::IT_NONE);
if (!mBitmapList.empty())
{
@@ -1095,13 +1222,19 @@ void LLLocalBitmapMgr::feedScrollList(LLScrollListCtrl* ctrl)
iter != mBitmapList.end(); iter++)
{
LLSD element;
- element["columns"][0]["column"] = "unit_name";
- element["columns"][0]["type"] = "text";
- element["columns"][0]["value"] = (*iter)->getShortName();
- element["columns"][1]["column"] = "unit_id_HIDDEN";
- element["columns"][1]["type"] = "text";
- element["columns"][1]["value"] = (*iter)->getTrackingID();
+ element["columns"][0]["column"] = "icon";
+ element["columns"][0]["type"] = "icon";
+ element["columns"][0]["value"] = icon_name;
+
+ element["columns"][1]["column"] = "unit_name";
+ element["columns"][1]["type"] = "text";
+ element["columns"][1]["value"] = (*iter)->getShortName();
+
+ LLSD data;
+ data["id"] = (*iter)->getTrackingID();
+ data["type"] = (S32)LLAssetType::AT_TEXTURE;
+ element["value"] = data;
ctrl->addElement(element);
}
diff --git a/indra/newview/lllocalbitmaps.h b/indra/newview/lllocalbitmaps.h
index 02b8834c16..1fdf9dccbf 100644
--- a/indra/newview/lllocalbitmaps.h
+++ b/indra/newview/lllocalbitmaps.h
@@ -36,6 +36,7 @@
class LLScrollListCtrl;
class LLImageRaw;
class LLViewerObject;
+class LLGLTFMaterial;
class LLLocalBitmap
{
@@ -44,11 +45,11 @@ class LLLocalBitmap
~LLLocalBitmap();
public: /* accessors */
- std::string getFilename();
- std::string getShortName();
- LLUUID getTrackingID();
- LLUUID getWorldID();
- bool getValid();
+ std::string getFilename() const;
+ std::string getShortName() const;
+ LLUUID getTrackingID() const;
+ LLUUID getWorldID() const;
+ bool getValid() const;
public: /* self update public section */
enum EUpdateType
@@ -59,13 +60,21 @@ class LLLocalBitmap
bool updateSelf(EUpdateType = UT_REGUPDATE);
+ typedef boost::signals2::signal<void(const LLUUID& tracking_id,
+ const LLUUID& old_id,
+ const LLUUID& new_id)> LLLocalTextureChangedSignal;
+ typedef LLLocalTextureChangedSignal::slot_type LLLocalTextureCallback;
+ boost::signals2::connection setChangedCallback(const LLLocalTextureCallback& cb);
+ void addGLTFMaterial(LLGLTFMaterial* mat);
+
private: /* self update private section */
bool decodeBitmap(LLPointer<LLImageRaw> raw);
- void replaceIDs(LLUUID old_id, LLUUID new_id);
+ void replaceIDs(const LLUUID &old_id, LLUUID new_id);
std::vector<LLViewerObject*> prepUpdateObjects(LLUUID old_id, U32 channel);
void updateUserPrims(LLUUID old_id, LLUUID new_id, U32 channel);
void updateUserVolumes(LLUUID old_id, LLUUID new_id, U32 channel);
void updateUserLayers(LLUUID old_id, LLUUID new_id, LLWearableType::EType type);
+ void updateGLTFMaterials(LLUUID old_id, LLUUID new_id);
LLAvatarAppearanceDefines::ETextureIndex getTexIndex(LLWearableType::EType type, LLAvatarAppearanceDefines::EBakedTextureIndex baked_texind);
private: /* private enums */
@@ -93,6 +102,12 @@ class LLLocalBitmap
EExtension mExtension;
ELinkStatus mLinkStatus;
S32 mUpdateRetries;
+ LLLocalTextureChangedSignal mChangedSignal;
+
+ // Store a list of accosiated materials
+ // Might be a better idea to hold this in LLGLTFMaterialList
+ typedef std::vector<LLPointer<LLGLTFMaterial> > mat_list_t;
+ mat_list_t mGLTFMaterialWithLocalTextures;
};
@@ -115,15 +130,17 @@ class LLLocalBitmapMgr : public LLSingleton<LLLocalBitmapMgr>
LLSINGLETON(LLLocalBitmapMgr);
~LLLocalBitmapMgr();
public:
- bool addUnit();
- LLUUID addUnit(const std::string &filename);
+ bool addUnit(const std::vector<std::string>& filenames);
+ LLUUID addUnit(const std::string& filename);
void delUnit(LLUUID tracking_id);
bool checkTextureDimensions(std::string filename);
- LLUUID getWorldID(LLUUID tracking_id);
- bool isLocal(LLUUID world_id);
- std::string getFilename(LLUUID tracking_id);
-
+ LLUUID getWorldID(const LLUUID &tracking_id) const;
+ bool isLocal(const LLUUID& world_id) const;
+ std::string getFilename(const LLUUID &tracking_id) const;
+ boost::signals2::connection setOnChangedCallback(const LLUUID tracking_id, const LLLocalBitmap::LLLocalTextureCallback& cb);
+ void associateGLTFMaterial(const LLUUID tracking_id, LLGLTFMaterial* mat);
+
void feedScrollList(LLScrollListCtrl* ctrl);
void doUpdates();
void setNeedsRebake();
@@ -134,6 +151,7 @@ private:
LLLocalBitmapTimer mTimer;
bool mNeedsRebake;
typedef std::list<LLLocalBitmap*>::iterator local_list_iter;
+ typedef std::list<LLLocalBitmap*>::const_iterator local_list_citer;
};
#endif
diff --git a/indra/newview/lllocalgltfmaterials.cpp b/indra/newview/lllocalgltfmaterials.cpp
new file mode 100644
index 0000000000..61e0163798
--- /dev/null
+++ b/indra/newview/lllocalgltfmaterials.cpp
@@ -0,0 +1,497 @@
+/**
+ * @file lllocalrendermaterials.cpp
+ * @brief Local GLTF materials source
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+/* precompiled headers */
+#include "llviewerprecompiledheaders.h"
+
+/* own header */
+#include "lllocalgltfmaterials.h"
+
+/* boost: will not compile unless equivalent is undef'd, beware. */
+#include "fix_macros.h"
+#include <boost/filesystem.hpp>
+
+/* time headers */
+#include <time.h>
+#include <ctime>
+
+/* misc headers */
+#include "llgltfmateriallist.h"
+#include "llimage.h"
+#include "llinventoryicon.h"
+#include "llmaterialmgr.h"
+#include "llnotificationsutil.h"
+#include "llscrolllistctrl.h"
+#include "lltextureentry.h"
+#include "lltinygltfhelper.h"
+#include "llviewertexture.h"
+
+/*=======================================*/
+/* Formal declarations, constants, etc. */
+/*=======================================*/
+
+static const F32 LL_LOCAL_TIMER_HEARTBEAT = 3.0;
+static const S32 LL_LOCAL_UPDATE_RETRIES = 5;
+
+/*=======================================*/
+/* LLLocalGLTFMaterial: unit class */
+/*=======================================*/
+LLLocalGLTFMaterial::LLLocalGLTFMaterial(std::string filename, S32 index)
+ : mFilename(filename)
+ , mShortName(gDirUtilp->getBaseFileName(filename, true))
+ , mLastModified()
+ , mLinkStatus(LS_ON)
+ , mUpdateRetries(LL_LOCAL_UPDATE_RETRIES)
+ , mMaterialIndex(index)
+{
+ mTrackingID.generate();
+
+ /* extension */
+ std::string temp_exten = gDirUtilp->getExtension(mFilename);
+
+ if (temp_exten == "gltf")
+ {
+ mExtension = ET_MATERIAL_GLTF;
+ }
+ else if (temp_exten == "glb")
+ {
+ mExtension = ET_MATERIAL_GLB;
+ }
+ else
+ {
+ LL_WARNS("GLTF") << "File of no valid extension given, local material creation aborted." << "\n"
+ << "Filename: " << mFilename << LL_ENDL;
+ return; // no valid extension.
+ }
+}
+
+LLLocalGLTFMaterial::~LLLocalGLTFMaterial()
+{
+ // gGLTFMaterialList will clean itself
+}
+
+/* accessors */
+std::string LLLocalGLTFMaterial::getFilename() const
+{
+ return mFilename;
+}
+
+std::string LLLocalGLTFMaterial::getShortName() const
+{
+ return mShortName;
+}
+
+LLUUID LLLocalGLTFMaterial::getTrackingID() const
+{
+ return mTrackingID;
+}
+
+LLUUID LLLocalGLTFMaterial::getWorldID() const
+{
+ return mWorldID;
+}
+
+S32 LLLocalGLTFMaterial::getIndexInFile() const
+{
+ return mMaterialIndex;
+}
+
+/* update functions */
+bool LLLocalGLTFMaterial::updateSelf()
+{
+ bool updated = false;
+
+ if (mLinkStatus == LS_ON)
+ {
+ // verifying that the file exists
+ if (gDirUtilp->fileExists(mFilename))
+ {
+ // verifying that the file has indeed been modified
+
+#ifndef LL_WINDOWS
+ const std::time_t temp_time = boost::filesystem::last_write_time(boost::filesystem::path(mFilename));
+#else
+ const std::time_t temp_time = boost::filesystem::last_write_time(boost::filesystem::path(utf8str_to_utf16str(mFilename)));
+#endif
+ LLSD new_last_modified = asctime(localtime(&temp_time));
+
+ if (mLastModified.asString() != new_last_modified.asString())
+ {
+ if (loadMaterial())
+ {
+ // decode is successful, we can safely proceed.
+ if (mWorldID.isNull())
+ {
+ mWorldID.generate();
+ }
+ mLastModified = new_last_modified;
+
+ // addMaterial will replace material witha a new
+ // pointer if value already exists but we are
+ // reusing existing pointer, so it should add only.
+ gGLTFMaterialList.addMaterial(mWorldID, this);
+
+ mUpdateRetries = LL_LOCAL_UPDATE_RETRIES;
+
+ for (LLTextureEntry* entry : mTextureEntires)
+ {
+ // Normally a change in applied material id is supposed to
+ // drop overrides thus reset material, but local materials
+ // currently reuse their existing asset id, and purpose is
+ // to preview how material will work in-world, overrides
+ // included, so do an override to render update instead.
+ LLGLTFMaterial* override_mat = entry->getGLTFMaterialOverride();
+ if (override_mat)
+ {
+ // do not create a new material, reuse existing pointer
+ LLFetchedGLTFMaterial* render_mat = (LLFetchedGLTFMaterial*)entry->getGLTFRenderMaterial();
+ if (render_mat)
+ {
+ llassert(dynamic_cast<LLFetchedGLTFMaterial*>(entry->getGLTFRenderMaterial()) != nullptr);
+ *render_mat = *this;
+ render_mat->applyOverride(*override_mat);
+ }
+ }
+ }
+
+ updated = true;
+ }
+
+ // if decoding failed, we get here and it will attempt to decode it in the next cycles
+ // until mUpdateRetries runs out. this is done because some software lock the material while writing to it
+ else
+ {
+ if (mUpdateRetries)
+ {
+ mUpdateRetries--;
+ }
+ else
+ {
+ LL_WARNS("GLTF") << "During the update process the following file was found" << "\n"
+ << "but could not be opened or decoded for " << LL_LOCAL_UPDATE_RETRIES << " attempts." << "\n"
+ << "Filename: " << mFilename << "\n"
+ << "Disabling further update attempts for this file." << LL_ENDL;
+
+ LLSD notif_args;
+ notif_args["FNAME"] = mFilename;
+ notif_args["NRETRIES"] = LL_LOCAL_UPDATE_RETRIES;
+ LLNotificationsUtil::add("LocalBitmapsUpdateFailedFinal", notif_args);
+
+ mLinkStatus = LS_BROKEN;
+ }
+ }
+ }
+
+ } // end if file exists
+
+ else
+ {
+ LL_WARNS("GLTF") << "During the update process, the following file was not found." << "\n"
+ << "Filename: " << mFilename << "\n"
+ << "Disabling further update attempts for this file." << LL_ENDL;
+
+ LLSD notif_args;
+ notif_args["FNAME"] = mFilename;
+ LLNotificationsUtil::add("LocalBitmapsUpdateFileNotFound", notif_args);
+
+ mLinkStatus = LS_BROKEN;
+ }
+ }
+
+ return updated;
+}
+
+bool LLLocalGLTFMaterial::loadMaterial()
+{
+ bool decode_successful = false;
+
+ switch (mExtension)
+ {
+ case ET_MATERIAL_GLTF:
+ case ET_MATERIAL_GLB:
+ {
+ std::string filename_lc = mFilename;
+ LLStringUtil::toLower(filename_lc);
+ std::string material_name;
+
+ tinygltf::Model model;
+ decode_successful = LLTinyGLTFHelper::loadModel(mFilename, model);
+ if (decode_successful)
+ {
+ // Might be a good idea to make these textures into local textures
+ decode_successful = LLTinyGLTFHelper::getMaterialFromModel(
+ mFilename,
+ model,
+ mMaterialIndex,
+ this,
+ material_name);
+ }
+
+ if (!material_name.empty())
+ {
+ mShortName = gDirUtilp->getBaseFileName(filename_lc, true) + " (" + material_name + ")";
+ }
+
+ break;
+ }
+
+ default:
+ {
+ // separating this into -several- LL_WARNS() calls because in the extremely unlikely case that this happens
+ // accessing mFilename and any other object properties might very well crash the viewer.
+ // getting here should be impossible, or there's been a pretty serious bug.
+
+ LL_WARNS("GLTF") << "During a decode attempt, the following local material had no properly assigned extension." << LL_ENDL;
+ LL_WARNS("GLTF") << "Filename: " << mFilename << LL_ENDL;
+ LL_WARNS("GLTF") << "Disabling further update attempts for this file." << LL_ENDL;
+ mLinkStatus = LS_BROKEN;
+ }
+ }
+
+ return decode_successful;
+}
+
+
+/*=======================================*/
+/* LLLocalGLTFMaterialTimer: timer class */
+/*=======================================*/
+LLLocalGLTFMaterialTimer::LLLocalGLTFMaterialTimer() : LLEventTimer(LL_LOCAL_TIMER_HEARTBEAT)
+{
+}
+
+LLLocalGLTFMaterialTimer::~LLLocalGLTFMaterialTimer()
+{
+}
+
+void LLLocalGLTFMaterialTimer::startTimer()
+{
+ mEventTimer.start();
+}
+
+void LLLocalGLTFMaterialTimer::stopTimer()
+{
+ mEventTimer.stop();
+}
+
+bool LLLocalGLTFMaterialTimer::isRunning()
+{
+ return mEventTimer.getStarted();
+}
+
+BOOL LLLocalGLTFMaterialTimer::tick()
+{
+ // todo: do on idle? No point in timer
+ LLLocalGLTFMaterialMgr::getInstance()->doUpdates();
+ return FALSE;
+}
+
+/*=======================================*/
+/* LLLocalGLTFMaterialMgr: manager class */
+/*=======================================*/
+LLLocalGLTFMaterialMgr::LLLocalGLTFMaterialMgr()
+{
+}
+
+LLLocalGLTFMaterialMgr::~LLLocalGLTFMaterialMgr()
+{
+ mMaterialList.clear();
+}
+
+S32 LLLocalGLTFMaterialMgr::addUnit(const std::vector<std::string>& filenames)
+{
+ S32 add_count = 0;
+ std::vector<std::string>::const_iterator iter = filenames.begin();
+ while (iter != filenames.end())
+ {
+ if (!iter->empty())
+ {
+ add_count += addUnit(*iter);
+ }
+ iter++;
+ }
+ return add_count;
+}
+
+S32 LLLocalGLTFMaterialMgr::addUnit(const std::string& filename)
+{
+ tinygltf::Model model;
+ LLTinyGLTFHelper::loadModel(filename, model);
+
+ S32 materials_in_file = model.materials.size();
+ if (materials_in_file <= 0)
+ {
+ return 0;
+ }
+
+ S32 loaded_materials = 0;
+ for (S32 i = 0; i < materials_in_file; i++)
+ {
+ // Todo: this is rather inefficient, files will be spammed with
+ // separate loads and date checks, find a way to improve this.
+ // May be doUpdates() should be checking individual files.
+ LLPointer<LLLocalGLTFMaterial> unit = new LLLocalGLTFMaterial(filename, i);
+
+ // load material from file
+ if (unit->updateSelf())
+ {
+ mMaterialList.emplace_back(unit);
+ loaded_materials++;
+ }
+ else
+ {
+ LL_WARNS("GLTF") << "Attempted to add invalid or unreadable image file, attempt cancelled.\n"
+ << "Filename: " << filename << LL_ENDL;
+
+ LLSD notif_args;
+ notif_args["FNAME"] = filename;
+ LLNotificationsUtil::add("LocalGLTFVerifyFail", notif_args);
+
+ unit = NULL;
+ }
+ }
+
+ return loaded_materials;
+}
+
+void LLLocalGLTFMaterialMgr::delUnit(LLUUID tracking_id)
+{
+ if (!mMaterialList.empty())
+ {
+ std::vector<LLLocalGLTFMaterial*> to_delete;
+ for (local_list_iter iter = mMaterialList.begin(); iter != mMaterialList.end(); iter++)
+ { /* finding which ones we want deleted and making a separate list */
+ LLLocalGLTFMaterial* unit = *iter;
+ if (unit->getTrackingID() == tracking_id)
+ {
+ to_delete.push_back(unit);
+ }
+ }
+
+ for (std::vector<LLLocalGLTFMaterial*>::iterator del_iter = to_delete.begin();
+ del_iter != to_delete.end(); del_iter++)
+ { /* iterating over a temporary list, hence preserving the iterator validity while deleting. */
+ LLLocalGLTFMaterial* unit = *del_iter;
+ mMaterialList.remove(unit);
+
+ unit = NULL;
+ }
+ }
+}
+
+LLUUID LLLocalGLTFMaterialMgr::getWorldID(LLUUID tracking_id)
+{
+ LLUUID world_id = LLUUID::null;
+
+ for (local_list_iter iter = mMaterialList.begin(); iter != mMaterialList.end(); iter++)
+ {
+ LLLocalGLTFMaterial* unit = *iter;
+ if (unit->getTrackingID() == tracking_id)
+ {
+ world_id = unit->getWorldID();
+ }
+ }
+
+ return world_id;
+}
+
+bool LLLocalGLTFMaterialMgr::isLocal(const LLUUID world_id)
+{
+ for (local_list_iter iter = mMaterialList.begin(); iter != mMaterialList.end(); iter++)
+ {
+ LLLocalGLTFMaterial* unit = *iter;
+ if (unit->getWorldID() == world_id)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+void LLLocalGLTFMaterialMgr::getFilenameAndIndex(LLUUID tracking_id, std::string &filename, S32 &index)
+{
+ filename = "";
+ index = 0;
+
+ for (local_list_iter iter = mMaterialList.begin(); iter != mMaterialList.end(); iter++)
+ {
+ LLLocalGLTFMaterial* unit = *iter;
+ if (unit->getTrackingID() == tracking_id)
+ {
+ filename = unit->getFilename();
+ index = unit->getIndexInFile();
+ }
+ }
+}
+
+// probably shouldn't be here, but at the moment this mirrors lllocalbitmaps
+void LLLocalGLTFMaterialMgr::feedScrollList(LLScrollListCtrl* ctrl)
+{
+ if (ctrl)
+ {
+ if (!mMaterialList.empty())
+ {
+ std::string icon_name = LLInventoryIcon::getIconName(
+ LLAssetType::AT_MATERIAL,
+ LLInventoryType::IT_NONE);
+
+ for (local_list_iter iter = mMaterialList.begin();
+ iter != mMaterialList.end(); iter++)
+ {
+ LLSD element;
+
+ element["columns"][0]["column"] = "icon";
+ element["columns"][0]["type"] = "icon";
+ element["columns"][0]["value"] = icon_name;
+
+ element["columns"][1]["column"] = "unit_name";
+ element["columns"][1]["type"] = "text";
+ element["columns"][1]["value"] = (*iter)->getShortName();
+
+ LLSD data;
+ data["id"] = (*iter)->getTrackingID();
+ data["type"] = (S32)LLAssetType::AT_MATERIAL;
+ element["value"] = data;
+
+ ctrl->addElement(element);
+ }
+ }
+ }
+
+}
+
+void LLLocalGLTFMaterialMgr::doUpdates()
+{
+ // preventing theoretical overlap in cases with huge number of loaded images.
+ mTimer.stopTimer();
+
+ for (local_list_iter iter = mMaterialList.begin(); iter != mMaterialList.end(); iter++)
+ {
+ (*iter)->updateSelf();
+ }
+
+ mTimer.startTimer();
+}
+
diff --git a/indra/newview/lllocalgltfmaterials.h b/indra/newview/lllocalgltfmaterials.h
new file mode 100644
index 0000000000..13b7577e96
--- /dev/null
+++ b/indra/newview/lllocalgltfmaterials.h
@@ -0,0 +1,119 @@
+/**
+ * @file lllocalrendermaterials.h
+ * @brief Local GLTF materials header
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LOCALGLTFMATERIALS_H
+#define LL_LOCALGLTFMATERIALS_H
+
+#include "lleventtimer.h"
+#include "llpointer.h"
+#include "llgltfmateriallist.h"
+
+class LLScrollListCtrl;
+class LLGLTFMaterial;
+class LLViewerObject;
+class LLTextureEntry;
+
+class LLLocalGLTFMaterial : public LLFetchedGLTFMaterial
+{
+public: /* main */
+ LLLocalGLTFMaterial(std::string filename, S32 index);
+ virtual ~LLLocalGLTFMaterial();
+
+public: /* accessors */
+ std::string getFilename() const;
+ std::string getShortName() const;
+ LLUUID getTrackingID() const;
+ LLUUID getWorldID() const;
+ S32 getIndexInFile() const;
+
+public:
+ bool updateSelf();
+
+private:
+ bool loadMaterial();
+
+private: /* private enums */
+ enum ELinkStatus
+ {
+ LS_ON,
+ LS_BROKEN,
+ };
+
+ enum EExtension
+ {
+ ET_MATERIAL_GLTF,
+ ET_MATERIAL_GLB,
+ };
+
+private: /* members */
+ std::string mFilename;
+ std::string mShortName;
+ LLUUID mTrackingID;
+ LLUUID mWorldID;
+ LLSD mLastModified;
+ EExtension mExtension;
+ ELinkStatus mLinkStatus;
+ S32 mUpdateRetries;
+ S32 mMaterialIndex; // Single file can have more than one
+};
+
+class LLLocalGLTFMaterialTimer : public LLEventTimer
+{
+public:
+ LLLocalGLTFMaterialTimer();
+ ~LLLocalGLTFMaterialTimer();
+
+public:
+ void startTimer();
+ void stopTimer();
+ bool isRunning();
+ BOOL tick();
+};
+
+class LLLocalGLTFMaterialMgr : public LLSingleton<LLLocalGLTFMaterialMgr>
+{
+ LLSINGLETON(LLLocalGLTFMaterialMgr);
+ ~LLLocalGLTFMaterialMgr();
+public:
+ S32 addUnit(const std::vector<std::string>& filenames);
+ S32 addUnit(const std::string& filename); // file can hold multiple materials
+ void delUnit(LLUUID tracking_id);
+
+ LLUUID getWorldID(LLUUID tracking_id);
+ bool isLocal(LLUUID world_id);
+ void getFilenameAndIndex(LLUUID tracking_id, std::string &filename, S32 &index);
+
+ void feedScrollList(LLScrollListCtrl* ctrl);
+ void doUpdates();
+
+private:
+ std::list<LLPointer<LLLocalGLTFMaterial> > mMaterialList;
+ LLLocalGLTFMaterialTimer mTimer;
+ typedef std::list<LLPointer<LLLocalGLTFMaterial> >::iterator local_list_iter;
+};
+
+#endif // LL_LOCALGLTFMATERIALS_H
+
diff --git a/indra/newview/lllocationinputctrl.cpp b/indra/newview/lllocationinputctrl.cpp
index d6f3068610..9fa35e3bd9 100644
--- a/indra/newview/lllocationinputctrl.cpp
+++ b/indra/newview/lllocationinputctrl.cpp
@@ -391,7 +391,9 @@ LLLocationInputCtrl::LLLocationInputCtrl(const LLLocationInputCtrl::Params& p)
LL_WARNS() << "Error loading navigation bar context menu" << LL_ENDL;
}
- getTextEntry()->setRightMouseUpCallback(boost::bind(&LLLocationInputCtrl::onTextEditorRightClicked,this,_2,_3,_4));
+ //don't show default context menu
+ getTextEntry()->setShowContextMenu(false);
+ getTextEntry()->setRightMouseDownCallback(boost::bind(&LLLocationInputCtrl::onTextEditorRightClicked, this, _2, _3, _4));
updateWidgetlayout();
// Connecting signal for updating location on "Show Coordinates" setting change.
diff --git a/indra/newview/llmanip.cpp b/indra/newview/llmanip.cpp
index 6589aa477f..feb691520f 100644
--- a/indra/newview/llmanip.cpp
+++ b/indra/newview/llmanip.cpp
@@ -72,14 +72,14 @@ void LLManip::rebuild(LLViewerObject* vobj)
LLDrawable* drawablep = vobj->mDrawable;
if (drawablep && drawablep->getVOVolume())
{
- gPipeline.markRebuild(drawablep,LLDrawable::REBUILD_VOLUME, TRUE);
+ gPipeline.markRebuild(drawablep,LLDrawable::REBUILD_VOLUME);
drawablep->setState(LLDrawable::MOVE_UNDAMPED); // force to UNDAMPED
drawablep->updateMove();
LLSpatialGroup* group = drawablep->getSpatialGroup();
if (group)
{
group->dirtyGeom();
- gPipeline.markRebuild(group, TRUE);
+ gPipeline.markRebuild(group);
}
LLViewerObject::const_child_list_t& child_list = vobj->getChildren();
diff --git a/indra/newview/llmaniprotate.cpp b/indra/newview/llmaniprotate.cpp
index d85a846f4d..7f37f98568 100644
--- a/indra/newview/llmaniprotate.cpp
+++ b/indra/newview/llmaniprotate.cpp
@@ -118,7 +118,6 @@ void LLManipRotate::render()
gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep);
LLGLDepthTest gls_depth(GL_TRUE);
LLGLEnable gl_blend(GL_BLEND);
- LLGLEnable gls_alpha_test(GL_ALPHA_TEST);
// You can rotate if you can move
LLViewerObject* first_object = mObjectSelection->getFirstMoveableObject(TRUE);
@@ -277,7 +276,7 @@ void LLManipRotate::render()
LLGLEnable cull_face(GL_CULL_FACE);
LLGLEnable clip_plane0(GL_CLIP_PLANE0);
LLGLDepthTest gls_depth(GL_FALSE);
- LLGLDisable gls_stencil(GL_STENCIL_TEST);
+ //LLGLDisable gls_stencil(GL_STENCIL_TEST);
// First pass: centers. Second pass: sides.
for( S32 i=0; i<2; i++ )
@@ -1715,6 +1714,7 @@ LLVector3 LLManipRotate::intersectRayWithSphere( const LLVector3& ray_pt, const
}
// Utility function. Should probably be moved to another class.
+// x,y - mouse position in scaled window coordinates (NOT GL viewport coordinates)
//static
void LLManipRotate::mouseToRay( S32 x, S32 y, LLVector3* ray_pt, LLVector3* ray_dir )
{
@@ -1728,10 +1728,8 @@ void LLManipRotate::mouseToRay( S32 x, S32 y, LLVector3* ray_pt, LLVector3* ray_
}
else
{
- *ray_pt = gAgentCamera.getCameraPositionAgent();
- LLViewerCamera::getInstance()->projectScreenToPosAgent(x, y, ray_dir);
- *ray_dir -= *ray_pt;
- ray_dir->normVec();
+ *ray_pt = gAgentCamera.getCameraPositionAgent();
+ *ray_dir = gViewerWindow->mouseDirectionGlobal(x, y);
}
}
diff --git a/indra/newview/llmanipscale.cpp b/indra/newview/llmanipscale.cpp
index e74fd1241b..6f685d4e62 100644
--- a/indra/newview/llmanipscale.cpp
+++ b/indra/newview/llmanipscale.cpp
@@ -212,7 +212,6 @@ void LLManipScale::render()
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLGLDepthTest gls_depth(GL_TRUE);
LLGLEnable gl_blend(GL_BLEND);
- LLGLEnable gls_alpha_test(GL_ALPHA_TEST);
LLBBox bbox = LLSelectMgr::getInstance()->getBBoxOfSelection();
if( canAffectSelection() )
@@ -757,7 +756,7 @@ void LLManipScale::renderBoxHandle( F32 x, F32 y, F32 z )
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLGLDepthTest gls_depth(GL_FALSE);
- LLGLDisable gls_stencil(GL_STENCIL_TEST);
+ //LLGLDisable gls_stencil(GL_STENCIL_TEST);
gGL.pushMatrix();
{
@@ -1317,11 +1316,11 @@ void LLManipScale::renderGuidelinesPart( const LLBBox& bbox )
{
LLGLDepthTest gls_depth(GL_TRUE);
- gl_stippled_line_3d( guideline_start, guideline_end, LLColor4(1.f, 1.f, 1.f, 0.5f) );
+ gl_line_3d( guideline_start, guideline_end, LLColor4(1.f, 1.f, 1.f, 0.5f) );
}
{
LLGLDepthTest gls_depth(GL_FALSE);
- gl_stippled_line_3d( guideline_start, guideline_end, LLColor4(1.f, 1.f, 1.f, 0.25f) );
+ gl_line_3d( guideline_start, guideline_end, LLColor4(1.f, 1.f, 1.f, 0.25f) );
}
}
diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp
index 0b2a1ef389..cafb3fef67 100644
--- a/indra/newview/llmaniptranslate.cpp
+++ b/indra/newview/llmaniptranslate.cpp
@@ -267,11 +267,7 @@ void LLManipTranslate::restoreGL()
}
}
}
-#ifdef LL_WINDOWS
LLImageGL::setManualImage(GL_TEXTURE_2D, mip, GL_RGBA, rez, rez, GL_RGBA, GL_UNSIGNED_BYTE, d);
-#else
- LLImageGL::setManualImage(GL_TEXTURE_2D, mip, GL_RGBA, rez, rez, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, d);
-#endif
rez = rez >> 1;
mip++;
}
@@ -1063,7 +1059,7 @@ void LLManipTranslate::render()
renderGuidelines();
}
{
- LLGLDisable gls_stencil(GL_STENCIL_TEST);
+ //LLGLDisable gls_stencil(GL_STENCIL_TEST);
renderTranslationHandles();
renderSnapGuides();
}
@@ -1529,7 +1525,7 @@ void LLManipTranslate::renderSnapGuides()
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
{
- LLGLDisable stencil(GL_STENCIL_TEST);
+ //LLGLDisable stencil(GL_STENCIL_TEST);
{
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GREATER);
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, getGridTexName());
@@ -1541,7 +1537,6 @@ void LLManipTranslate::renderSnapGuides()
}
{
- LLGLDisable alpha_test(GL_ALPHA_TEST);
//draw black overlay
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
renderGrid(u,v,tiles,0.0f, 0.0f, 0.0f,a*0.16f);
@@ -1562,7 +1557,6 @@ void LLManipTranslate::renderSnapGuides()
{
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GREATER);
- LLGLEnable stipple(GL_LINE_STIPPLE);
gGL.flush();
switch (mManipPart)
@@ -1628,6 +1622,7 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal,
LLQuaternion grid_rotation,
LLColor4 inner_color)
{
+#if 0 // DEPRECATED
if (!gSavedSettings.getBOOL("GridCrossSections"))
{
return;
@@ -1651,13 +1646,13 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal,
}
{
- glStencilMask(stencil_mask);
- glClearStencil(1);
- glClear(GL_STENCIL_BUFFER_BIT);
+ //glStencilMask(stencil_mask); //deprecated
+ //glClearStencil(1);
+ //glClear(GL_STENCIL_BUFFER_BIT);
LLGLEnable cull_face(GL_CULL_FACE);
- LLGLEnable stencil(GL_STENCIL_TEST);
+ //LLGLEnable stencil(GL_STENCIL_TEST);
LLGLDepthTest depth (GL_TRUE, GL_FALSE, GL_ALWAYS);
- glStencilFunc(GL_ALWAYS, 0, stencil_mask);
+ //glStencilFunc(GL_ALWAYS, 0, stencil_mask);
gGL.setColorMask(false, false);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -1690,14 +1685,14 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal,
}
//stencil in volumes
- glStencilOp(GL_INCR, GL_INCR, GL_INCR);
+ //glStencilOp(GL_INCR, GL_INCR, GL_INCR);
glCullFace(GL_FRONT);
for (U32 i = 0; i < num_types; i++)
{
gPipeline.renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE);
}
- glStencilOp(GL_DECR, GL_DECR, GL_DECR);
+ //glStencilOp(GL_DECR, GL_DECR, GL_DECR);
glCullFace(GL_BACK);
for (U32 i = 0; i < num_types; i++)
{
@@ -1741,7 +1736,7 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal,
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLGLDepthTest depth(GL_FALSE);
- LLGLEnable stencil(GL_STENCIL_TEST);
+ //LLGLEnable stencil(GL_STENCIL_TEST);
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
glStencilFunc(GL_EQUAL, 0, stencil_mask);
renderGrid(0,0,tiles,inner_color.mV[0], inner_color.mV[1], inner_color.mV[2], 0.25f);
@@ -1752,6 +1747,7 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal,
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
gGL.popMatrix();
+#endif
}
void LLManipTranslate::renderText()
@@ -2184,7 +2180,6 @@ void LLManipTranslate::renderArrow(S32 which_arrow, S32 selected_arrow, F32 box_
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLGLEnable gls_blend(GL_BLEND);
- LLGLEnable gls_color_material(GL_COLOR_MATERIAL);
for (S32 pass = 1; pass <= 2; pass++)
{
diff --git a/indra/newview/llmaterialeditor.cpp b/indra/newview/llmaterialeditor.cpp
new file mode 100644
index 0000000000..292ddb765f
--- /dev/null
+++ b/indra/newview/llmaterialeditor.cpp
@@ -0,0 +1,3752 @@
+/**
+ * @file llmaterialeditor.cpp
+ * @brief Implementation of the gltf material editor
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llmaterialeditor.h"
+
+#include "llagent.h"
+#include "llagentbenefits.h"
+#include "llappviewer.h"
+#include "llcolorswatch.h"
+#include "llcombobox.h"
+#include "llfloaterreg.h"
+#include "llfilesystem.h"
+#include "llgltfmateriallist.h"
+#include "llinventorymodel.h"
+#include "llinventoryobserver.h"
+#include "llinventoryfunctions.h"
+#include "lllocalgltfmaterials.h"
+#include "llnotificationsutil.h"
+#include "lltexturectrl.h"
+#include "lltrans.h"
+#include "llviewermenufile.h"
+#include "llviewertexture.h"
+#include "llsdutil.h"
+#include "llselectmgr.h"
+#include "llstatusbar.h" // can_afford_transaction()
+#include "lltoolpie.h"
+#include "llviewerinventory.h"
+#include "llinventory.h"
+#include "llviewerregion.h"
+#include "llvovolume.h"
+#include "roles_constants.h"
+#include "llviewerobjectlist.h"
+#include "llsdserialize.h"
+#include "llimagej2c.h"
+#include "llviewertexturelist.h"
+#include "llfloaterperms.h"
+
+#include "tinygltf/tiny_gltf.h"
+#include "lltinygltfhelper.h"
+#include <strstream>
+
+
+const std::string MATERIAL_BASE_COLOR_DEFAULT_NAME = "Base Color";
+const std::string MATERIAL_NORMAL_DEFAULT_NAME = "Normal";
+const std::string MATERIAL_METALLIC_DEFAULT_NAME = "Metallic Roughness";
+const std::string MATERIAL_EMISSIVE_DEFAULT_NAME = "Emissive";
+
+// Dirty flags
+static const U32 MATERIAL_BASE_COLOR_DIRTY = 0x1 << 0;
+static const U32 MATERIAL_BASE_COLOR_TEX_DIRTY = 0x1 << 1;
+
+static const U32 MATERIAL_NORMAL_TEX_DIRTY = 0x1 << 2;
+
+static const U32 MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY = 0x1 << 3;
+static const U32 MATERIAL_METALLIC_ROUGHTNESS_METALNESS_DIRTY = 0x1 << 4;
+static const U32 MATERIAL_METALLIC_ROUGHTNESS_ROUGHNESS_DIRTY = 0x1 << 5;
+
+static const U32 MATERIAL_EMISIVE_COLOR_DIRTY = 0x1 << 6;
+static const U32 MATERIAL_EMISIVE_TEX_DIRTY = 0x1 << 7;
+
+static const U32 MATERIAL_DOUBLE_SIDED_DIRTY = 0x1 << 8;
+static const U32 MATERIAL_ALPHA_MODE_DIRTY = 0x1 << 9;
+static const U32 MATERIAL_ALPHA_CUTOFF_DIRTY = 0x1 << 10;
+
+LLUUID LLMaterialEditor::mOverrideObjectId;
+S32 LLMaterialEditor::mOverrideObjectTE = -1;
+bool LLMaterialEditor::mOverrideInProgress = false;
+bool LLMaterialEditor::mSelectionNeedsUpdate = true;
+
+LLFloaterComboOptions::LLFloaterComboOptions()
+ : LLFloater(LLSD())
+{
+ buildFromFile("floater_combobox_ok_cancel.xml");
+}
+
+LLFloaterComboOptions::~LLFloaterComboOptions()
+{
+
+}
+
+BOOL LLFloaterComboOptions::postBuild()
+{
+ mConfirmButton = getChild<LLButton>("combo_ok", TRUE);
+ mCancelButton = getChild<LLButton>("combo_cancel", TRUE);
+ mComboOptions = getChild<LLComboBox>("combo_options", TRUE);
+ mComboText = getChild<LLTextBox>("combo_text", TRUE);
+
+ mConfirmButton->setCommitCallback([this](LLUICtrl* ctrl, const LLSD& param) {onConfirm(); });
+ mCancelButton->setCommitCallback([this](LLUICtrl* ctrl, const LLSD& param) {onCancel(); });
+
+ return TRUE;
+}
+
+LLFloaterComboOptions* LLFloaterComboOptions::showUI(
+ combo_callback callback,
+ const std::string &title,
+ const std::string &description,
+ const std::list<std::string> &options)
+{
+ LLFloaterComboOptions* combo_picker = new LLFloaterComboOptions();
+ if (combo_picker)
+ {
+ combo_picker->mCallback = callback;
+ combo_picker->setTitle(title);
+
+ combo_picker->mComboText->setText(description);
+
+ std::list<std::string>::const_iterator iter = options.begin();
+ std::list<std::string>::const_iterator end = options.end();
+ for (; iter != end; iter++)
+ {
+ combo_picker->mComboOptions->addSimpleElement(*iter);
+ }
+ combo_picker->mComboOptions->selectFirstItem();
+
+ combo_picker->openFloater(LLSD(title));
+ combo_picker->setFocus(TRUE);
+ combo_picker->center();
+ }
+ return combo_picker;
+}
+
+LLFloaterComboOptions* LLFloaterComboOptions::showUI(
+ combo_callback callback,
+ const std::string &title,
+ const std::string &description,
+ const std::string &ok_text,
+ const std::string &cancel_text,
+ const std::list<std::string> &options)
+{
+ LLFloaterComboOptions* combo_picker = showUI(callback, title, description, options);
+ if (combo_picker)
+ {
+ combo_picker->mConfirmButton->setLabel(ok_text);
+ combo_picker->mCancelButton->setLabel(cancel_text);
+ }
+ return combo_picker;
+}
+
+void LLFloaterComboOptions::onConfirm()
+{
+ mCallback(mComboOptions->getSimple(), mComboOptions->getCurrentIndex());
+ closeFloater();
+}
+
+void LLFloaterComboOptions::onCancel()
+{
+ mCallback(std::string(), -1);
+ closeFloater();
+}
+
+class LLMaterialEditorCopiedCallback : public LLInventoryCallback
+{
+public:
+ LLMaterialEditorCopiedCallback(
+ const std::string &buffer,
+ const LLSD &old_key,
+ bool has_unsaved_changes)
+ : mBuffer(buffer),
+ mOldKey(old_key),
+ mHasUnsavedChanges(has_unsaved_changes)
+ {}
+
+ LLMaterialEditorCopiedCallback(
+ const LLSD &old_key,
+ const std::string &new_name)
+ : mOldKey(old_key),
+ mNewName(new_name),
+ mHasUnsavedChanges(false)
+ {}
+
+ virtual void fire(const LLUUID& inv_item_id)
+ {
+ if (!mNewName.empty())
+ {
+ // making a copy from a notecard doesn't change name, do it now
+ LLViewerInventoryItem* item = gInventory.getItem(inv_item_id);
+ if (item->getName() != mNewName)
+ {
+ LLSD updates;
+ updates["name"] = mNewName;
+ update_inventory_item(inv_item_id, updates, NULL);
+ }
+ }
+ LLMaterialEditor::finishSaveAs(mOldKey, inv_item_id, mBuffer, mHasUnsavedChanges);
+ }
+
+private:
+ std::string mBuffer;
+ LLSD mOldKey;
+ std::string mNewName;
+ bool mHasUnsavedChanges;
+};
+
+///----------------------------------------------------------------------------
+/// Class LLSelectedTEGetMatData
+/// For finding selected applicable inworld material
+///----------------------------------------------------------------------------
+
+struct LLSelectedTEGetMatData : public LLSelectedTEFunctor
+{
+ LLSelectedTEGetMatData(bool for_override);
+
+ bool apply(LLViewerObject* objectp, S32 te_index);
+
+ bool mIsOverride;
+ bool mIdenticalTexColor;
+ bool mIdenticalTexMetal;
+ bool mIdenticalTexEmissive;
+ bool mIdenticalTexNormal;
+ bool mFirst;
+ LLUUID mTexColorId;
+ LLUUID mTexMetalId;
+ LLUUID mTexEmissiveId;
+ LLUUID mTexNormalId;
+ LLUUID mObjectId;
+ LLViewerObject* mObject = nullptr;
+ S32 mObjectTE;
+ LLUUID mMaterialId;
+ LLPointer<LLGLTFMaterial> mMaterial;
+ LLPointer<LLLocalGLTFMaterial> mLocalMaterial;
+};
+
+LLSelectedTEGetMatData::LLSelectedTEGetMatData(bool for_override)
+ : mIsOverride(for_override)
+ , mIdenticalTexColor(true)
+ , mIdenticalTexMetal(true)
+ , mIdenticalTexEmissive(true)
+ , mIdenticalTexNormal(true)
+ , mObjectTE(-1)
+ , mFirst(true)
+{}
+
+bool LLSelectedTEGetMatData::apply(LLViewerObject* objectp, S32 te_index)
+{
+ if (!objectp)
+ {
+ return false;
+ }
+ LLUUID mat_id = objectp->getRenderMaterialID(te_index);
+ mMaterialId = mat_id;
+ bool can_use = mIsOverride ? objectp->permModify() : objectp->permCopy();
+ LLTextureEntry *tep = objectp->getTE(te_index);
+ // We might want to disable this entirely if at least
+ // something in selection is no-copy or no modify
+ // or has no base material
+ if (can_use && tep && mat_id.notNull())
+ {
+ if (mIsOverride)
+ {
+ LLPointer<LLGLTFMaterial> mat = tep->getGLTFRenderMaterial();
+
+ LLUUID tex_color_id;
+ LLUUID tex_metal_id;
+ LLUUID tex_emissive_id;
+ LLUUID tex_normal_id;
+ llassert(mat.notNull()); // by this point shouldn't be null
+ if (mat.notNull())
+ {
+ tex_color_id = mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR];
+ tex_metal_id = mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS];
+ tex_emissive_id = mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE];
+ tex_normal_id = mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL];
+ }
+ if (mFirst)
+ {
+ mMaterial = mat;
+ mTexColorId = tex_color_id;
+ mTexMetalId = tex_metal_id;
+ mTexEmissiveId = tex_emissive_id;
+ mTexNormalId = tex_normal_id;
+ mObjectTE = te_index;
+ mObject = objectp;
+ mObjectId = objectp->getID();
+ mFirst = false;
+ }
+ else
+ {
+ if (mTexColorId != tex_color_id)
+ {
+ mIdenticalTexColor = false;
+ }
+ if (mTexMetalId != tex_metal_id)
+ {
+ mIdenticalTexMetal = false;
+ }
+ if (mTexEmissiveId != tex_emissive_id)
+ {
+ mIdenticalTexEmissive = false;
+ }
+ if (mTexNormalId != tex_normal_id)
+ {
+ mIdenticalTexNormal = false;
+ }
+ }
+ }
+ else
+ {
+ LLGLTFMaterial *mat = tep->getGLTFMaterial();
+ LLLocalGLTFMaterial *local_mat = dynamic_cast<LLLocalGLTFMaterial*>(mat);
+
+ mObject = objectp;
+ mObjectId = objectp->getID();
+ if (local_mat)
+ {
+ mLocalMaterial = local_mat;
+ }
+ mMaterial = tep->getGLTFRenderMaterial();
+
+ if (mMaterial.isNull())
+ {
+ // Shouldn't be possible?
+ LL_WARNS("MaterialEditor") << "Object has material id, but no material" << LL_ENDL;
+ mMaterial = gGLTFMaterialList.getMaterial(mat_id);
+ }
+ }
+ return true;
+ }
+ return false;
+}
+
+class LLSelectedTEUpdateOverrides: public LLSelectedNodeFunctor
+{
+public:
+ LLSelectedTEUpdateOverrides(LLMaterialEditor* me) : mEditor(me) {}
+
+ virtual bool apply(LLSelectNode* nodep);
+
+ LLMaterialEditor* mEditor;
+};
+
+bool LLSelectedTEUpdateOverrides::apply(LLSelectNode* nodep)
+{
+ LLViewerObject* objectp = nodep->getObject();
+ if (!objectp)
+ {
+ return false;
+ }
+ S32 num_tes = llmin((S32)objectp->getNumTEs(), (S32)objectp->getNumFaces()); // avatars have TEs but no faces
+ for (S32 te_index = 0; te_index < num_tes; ++te_index)
+ {
+
+ LLTextureEntry* tep = objectp->getTE(te_index);
+ LLGLTFMaterial* override_mat = tep->getGLTFMaterialOverride();
+ if (mEditor->updateMaterialLocalSubscription(override_mat))
+ {
+ LLGLTFMaterial* render_mat = tep->getGLTFRenderMaterial();
+ mEditor->updateMaterialLocalSubscription(render_mat);
+ }
+ }
+
+ return true;
+}
+
+///----------------------------------------------------------------------------
+/// Class LLMaterialEditor
+///----------------------------------------------------------------------------
+
+// Default constructor
+LLMaterialEditor::LLMaterialEditor(const LLSD& key)
+ : LLPreview(key)
+ , mUnsavedChanges(0)
+ , mRevertedChanges(0)
+ , mExpectedUploadCost(0)
+ , mUploadingTexturesCount(0)
+ , mUploadingTexturesFailure(false)
+{
+ const LLInventoryItem* item = getItem();
+ if (item)
+ {
+ mAssetID = item->getAssetUUID();
+ }
+}
+
+LLMaterialEditor::~LLMaterialEditor()
+{
+}
+
+void LLMaterialEditor::setObjectID(const LLUUID& object_id)
+{
+ LLPreview::setObjectID(object_id);
+ const LLInventoryItem* item = getItem();
+ if (item)
+ {
+ mAssetID = item->getAssetUUID();
+ }
+}
+
+void LLMaterialEditor::setAuxItem(const LLInventoryItem* item)
+{
+ LLPreview::setAuxItem(item);
+ if (item)
+ {
+ mAssetID = item->getAssetUUID();
+ }
+}
+
+BOOL LLMaterialEditor::postBuild()
+{
+ // if this is a 'live editor' instance, it is also
+ // single instance and uses live overrides
+ mIsOverride = getIsSingleInstance();
+
+ mBaseColorTextureCtrl = getChild<LLTextureCtrl>("base_color_texture");
+ mMetallicTextureCtrl = getChild<LLTextureCtrl>("metallic_roughness_texture");
+ mEmissiveTextureCtrl = getChild<LLTextureCtrl>("emissive_texture");
+ mNormalTextureCtrl = getChild<LLTextureCtrl>("normal_texture");
+ mBaseColorCtrl = getChild<LLColorSwatchCtrl>("base color");
+ mEmissiveColorCtrl = getChild<LLColorSwatchCtrl>("emissive color");
+
+ if (!gAgent.isGodlike())
+ {
+ // Only allow fully permissive textures
+ mBaseColorTextureCtrl->setFilterPermissionMasks(PERM_COPY | PERM_TRANSFER);
+ mMetallicTextureCtrl->setFilterPermissionMasks(PERM_COPY | PERM_TRANSFER);
+ mEmissiveTextureCtrl->setFilterPermissionMasks(PERM_COPY | PERM_TRANSFER);
+ mNormalTextureCtrl->setFilterPermissionMasks(PERM_COPY | PERM_TRANSFER);
+ }
+
+ // Texture callback
+ mBaseColorTextureCtrl->setCommitCallback(boost::bind(&LLMaterialEditor::onCommitTexture, this, _1, _2, MATERIAL_BASE_COLOR_TEX_DIRTY));
+ mMetallicTextureCtrl->setCommitCallback(boost::bind(&LLMaterialEditor::onCommitTexture, this, _1, _2, MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY));
+ mEmissiveTextureCtrl->setCommitCallback(boost::bind(&LLMaterialEditor::onCommitTexture, this, _1, _2, MATERIAL_EMISIVE_TEX_DIRTY));
+ mNormalTextureCtrl->setCommitCallback(boost::bind(&LLMaterialEditor::onCommitTexture, this, _1, _2, MATERIAL_NORMAL_TEX_DIRTY));
+
+ if (mIsOverride)
+ {
+ // Live editing needs a recovery mechanism on cancel
+ mBaseColorTextureCtrl->setOnCancelCallback(boost::bind(&LLMaterialEditor::onCancelCtrl, this, _1, _2, MATERIAL_BASE_COLOR_TEX_DIRTY));
+ mMetallicTextureCtrl->setOnCancelCallback(boost::bind(&LLMaterialEditor::onCancelCtrl, this, _1, _2, MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY));
+ mEmissiveTextureCtrl->setOnCancelCallback(boost::bind(&LLMaterialEditor::onCancelCtrl, this, _1, _2, MATERIAL_EMISIVE_TEX_DIRTY));
+ mNormalTextureCtrl->setOnCancelCallback(boost::bind(&LLMaterialEditor::onCancelCtrl, this, _1, _2, MATERIAL_NORMAL_TEX_DIRTY));
+
+ // Save applied changes on 'OK' to our recovery mechanism.
+ mBaseColorTextureCtrl->setOnSelectCallback(boost::bind(&LLMaterialEditor::onSelectCtrl, this, _1, _2, MATERIAL_BASE_COLOR_TEX_DIRTY));
+ mMetallicTextureCtrl->setOnSelectCallback(boost::bind(&LLMaterialEditor::onSelectCtrl, this, _1, _2, MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY));
+ mEmissiveTextureCtrl->setOnSelectCallback(boost::bind(&LLMaterialEditor::onSelectCtrl, this, _1, _2, MATERIAL_EMISIVE_TEX_DIRTY));
+ mNormalTextureCtrl->setOnSelectCallback(boost::bind(&LLMaterialEditor::onSelectCtrl, this, _1, _2, MATERIAL_NORMAL_TEX_DIRTY));
+ }
+ else
+ {
+ mBaseColorTextureCtrl->setCanApplyImmediately(false);
+ mMetallicTextureCtrl->setCanApplyImmediately(false);
+ mEmissiveTextureCtrl->setCanApplyImmediately(false);
+ mNormalTextureCtrl->setCanApplyImmediately(false);
+ }
+
+ if (!mIsOverride)
+ {
+ childSetAction("save", boost::bind(&LLMaterialEditor::onClickSave, this));
+ childSetAction("save_as", boost::bind(&LLMaterialEditor::onClickSaveAs, this));
+ childSetAction("cancel", boost::bind(&LLMaterialEditor::onClickCancel, this));
+ }
+
+ if (mIsOverride)
+ {
+ childSetVisible("base_color_upload_fee", FALSE);
+ childSetVisible("metallic_upload_fee", FALSE);
+ childSetVisible("emissive_upload_fee", FALSE);
+ childSetVisible("normal_upload_fee", FALSE);
+ }
+ else
+ {
+ S32 upload_cost = LLAgentBenefitsMgr::current().getTextureUploadCost();
+ getChild<LLUICtrl>("base_color_upload_fee")->setTextArg("[FEE]", llformat("%d", upload_cost));
+ getChild<LLUICtrl>("metallic_upload_fee")->setTextArg("[FEE]", llformat("%d", upload_cost));
+ getChild<LLUICtrl>("emissive_upload_fee")->setTextArg("[FEE]", llformat("%d", upload_cost));
+ getChild<LLUICtrl>("normal_upload_fee")->setTextArg("[FEE]", llformat("%d", upload_cost));
+ }
+
+ boost::function<void(LLUICtrl*, void*)> changes_callback = [this](LLUICtrl * ctrl, void* userData)
+ {
+ const U32 *flag = (const U32*)userData;
+ markChangesUnsaved(*flag);
+ // Apply changes to object live
+ applyToSelection();
+ };
+
+ childSetCommitCallback("double sided", changes_callback, (void*)&MATERIAL_DOUBLE_SIDED_DIRTY);
+
+ // BaseColor
+ mBaseColorCtrl->setCommitCallback(changes_callback, (void*)&MATERIAL_BASE_COLOR_DIRTY);
+ if (mIsOverride)
+ {
+ mBaseColorCtrl->setOnCancelCallback(boost::bind(&LLMaterialEditor::onCancelCtrl, this, _1, _2, MATERIAL_BASE_COLOR_DIRTY));
+ mBaseColorCtrl->setOnSelectCallback(boost::bind(&LLMaterialEditor::onSelectCtrl, this, _1, _2, MATERIAL_BASE_COLOR_DIRTY));
+ }
+ else
+ {
+ mBaseColorCtrl->setCanApplyImmediately(false);
+ }
+ // transparency is a part of base color
+ childSetCommitCallback("transparency", changes_callback, (void*)&MATERIAL_BASE_COLOR_DIRTY);
+ childSetCommitCallback("alpha mode", changes_callback, (void*)&MATERIAL_ALPHA_MODE_DIRTY);
+ childSetCommitCallback("alpha cutoff", changes_callback, (void*)&MATERIAL_ALPHA_CUTOFF_DIRTY);
+
+ // Metallic-Roughness
+ childSetCommitCallback("metalness factor", changes_callback, (void*)&MATERIAL_METALLIC_ROUGHTNESS_METALNESS_DIRTY);
+ childSetCommitCallback("roughness factor", changes_callback, (void*)&MATERIAL_METALLIC_ROUGHTNESS_ROUGHNESS_DIRTY);
+
+ // Emissive
+ mEmissiveColorCtrl->setCommitCallback(changes_callback, (void*)&MATERIAL_EMISIVE_COLOR_DIRTY);
+ if (mIsOverride)
+ {
+ mEmissiveColorCtrl->setOnCancelCallback(boost::bind(&LLMaterialEditor::onCancelCtrl, this, _1, _2, MATERIAL_EMISIVE_COLOR_DIRTY));
+ mEmissiveColorCtrl->setOnSelectCallback(boost::bind(&LLMaterialEditor::onSelectCtrl, this, _1, _2, MATERIAL_EMISIVE_COLOR_DIRTY));
+ }
+ else
+ {
+ mEmissiveColorCtrl->setCanApplyImmediately(false);
+ }
+
+ if (!mIsOverride)
+ {
+ // "unsaved_changes" doesn't exist in live editor
+ childSetVisible("unsaved_changes", mUnsavedChanges);
+
+ // Doesn't exist in live editor
+ getChild<LLUICtrl>("total_upload_fee")->setTextArg("[FEE]", llformat("%d", 0));
+ }
+
+ // Todo:
+ // Disable/enable setCanApplyImmediately() based on
+ // working from inventory, upload or editing inworld
+
+ return LLPreview::postBuild();
+}
+
+void LLMaterialEditor::onClickCloseBtn(bool app_quitting)
+{
+ if (app_quitting || mIsOverride)
+ {
+ closeFloater(app_quitting);
+ }
+ else
+ {
+ onClickCancel();
+ }
+}
+
+void LLMaterialEditor::onClose(bool app_quitting)
+{
+ if (mSelectionUpdateSlot.connected())
+ {
+ mSelectionUpdateSlot.disconnect();
+ }
+ for (mat_connection_map_t::value_type &cn : mTextureChangesUpdates)
+ {
+ cn.second.mConnection.disconnect();
+ }
+ mTextureChangesUpdates.clear();
+
+ LLPreview::onClose(app_quitting);
+}
+
+void LLMaterialEditor::draw()
+{
+ if (mIsOverride)
+ {
+ if (mSelectionNeedsUpdate)
+ {
+ mSelectionNeedsUpdate = false;
+ clearTextures();
+ setFromSelection();
+ }
+ }
+ LLPreview::draw();
+}
+
+void LLMaterialEditor::handleReshape(const LLRect& new_rect, bool by_user)
+{
+ if (by_user)
+ {
+ const LLRect old_rect = getRect();
+ LLRect clamp_rect(new_rect);
+ clamp_rect.mRight = clamp_rect.mLeft + old_rect.getWidth();
+ LLPreview::handleReshape(clamp_rect, by_user);
+ }
+ else
+ {
+ LLPreview::handleReshape(new_rect, by_user);
+ }
+}
+
+LLUUID LLMaterialEditor::getBaseColorId()
+{
+ return mBaseColorTextureCtrl->getValue().asUUID();
+}
+
+void LLMaterialEditor::setBaseColorId(const LLUUID& id)
+{
+ mBaseColorTextureCtrl->setValue(id);
+ mBaseColorTextureCtrl->setDefaultImageAssetID(id);
+ mBaseColorTextureCtrl->setTentative(FALSE);
+}
+
+void LLMaterialEditor::setBaseColorUploadId(const LLUUID& id)
+{
+ // Might be better to use local textures and
+ // assign a fee in case of a local texture
+ if (id.notNull())
+ {
+ // todo: this does not account for posibility of texture
+ // being from inventory, need to check that
+ childSetValue("base_color_upload_fee", getString("upload_fee_string"));
+ // Only set if we will need to upload this texture
+ mBaseColorTextureUploadId = id;
+ }
+ markChangesUnsaved(MATERIAL_BASE_COLOR_TEX_DIRTY);
+}
+
+LLColor4 LLMaterialEditor::getBaseColor()
+{
+ LLColor4 ret = linearColor4(LLColor4(mBaseColorCtrl->getValue()));
+ ret.mV[3] = getTransparency();
+ return ret;
+}
+
+void LLMaterialEditor::setBaseColor(const LLColor4& color)
+{
+ mBaseColorCtrl->setValue(srgbColor4(color).getValue());
+ setTransparency(color.mV[3]);
+}
+
+F32 LLMaterialEditor::getTransparency()
+{
+ return childGetValue("transparency").asReal();
+}
+
+void LLMaterialEditor::setTransparency(F32 transparency)
+{
+ childSetValue("transparency", transparency);
+}
+
+std::string LLMaterialEditor::getAlphaMode()
+{
+ return childGetValue("alpha mode").asString();
+}
+
+void LLMaterialEditor::setAlphaMode(const std::string& alpha_mode)
+{
+ childSetValue("alpha mode", alpha_mode);
+}
+
+F32 LLMaterialEditor::getAlphaCutoff()
+{
+ return childGetValue("alpha cutoff").asReal();
+}
+
+void LLMaterialEditor::setAlphaCutoff(F32 alpha_cutoff)
+{
+ childSetValue("alpha cutoff", alpha_cutoff);
+}
+
+void LLMaterialEditor::setMaterialName(const std::string &name)
+{
+ setTitle(name);
+ mMaterialName = name;
+}
+
+LLUUID LLMaterialEditor::getMetallicRoughnessId()
+{
+ return mMetallicTextureCtrl->getValue().asUUID();
+}
+
+void LLMaterialEditor::setMetallicRoughnessId(const LLUUID& id)
+{
+ mMetallicTextureCtrl->setValue(id);
+ mMetallicTextureCtrl->setDefaultImageAssetID(id);
+ mMetallicTextureCtrl->setTentative(FALSE);
+}
+
+void LLMaterialEditor::setMetallicRoughnessUploadId(const LLUUID& id)
+{
+ if (id.notNull())
+ {
+ // todo: this does not account for posibility of texture
+ // being from inventory, need to check that
+ childSetValue("metallic_upload_fee", getString("upload_fee_string"));
+ mMetallicTextureUploadId = id;
+ }
+ markChangesUnsaved(MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY);
+}
+
+F32 LLMaterialEditor::getMetalnessFactor()
+{
+ return childGetValue("metalness factor").asReal();
+}
+
+void LLMaterialEditor::setMetalnessFactor(F32 factor)
+{
+ childSetValue("metalness factor", factor);
+}
+
+F32 LLMaterialEditor::getRoughnessFactor()
+{
+ return childGetValue("roughness factor").asReal();
+}
+
+void LLMaterialEditor::setRoughnessFactor(F32 factor)
+{
+ childSetValue("roughness factor", factor);
+}
+
+LLUUID LLMaterialEditor::getEmissiveId()
+{
+ return mEmissiveTextureCtrl->getValue().asUUID();
+}
+
+void LLMaterialEditor::setEmissiveId(const LLUUID& id)
+{
+ mEmissiveTextureCtrl->setValue(id);
+ mEmissiveTextureCtrl->setDefaultImageAssetID(id);
+ mEmissiveTextureCtrl->setTentative(FALSE);
+}
+
+void LLMaterialEditor::setEmissiveUploadId(const LLUUID& id)
+{
+ if (id.notNull())
+ {
+ // todo: this does not account for posibility of texture
+ // being from inventory, need to check that
+ childSetValue("emissive_upload_fee", getString("upload_fee_string"));
+ mEmissiveTextureUploadId = id;
+ }
+ markChangesUnsaved(MATERIAL_EMISIVE_TEX_DIRTY);
+}
+
+LLColor4 LLMaterialEditor::getEmissiveColor()
+{
+ return linearColor4(LLColor4(mEmissiveColorCtrl->getValue()));
+}
+
+void LLMaterialEditor::setEmissiveColor(const LLColor4& color)
+{
+ mEmissiveColorCtrl->setValue(srgbColor4(color).getValue());
+}
+
+LLUUID LLMaterialEditor::getNormalId()
+{
+ return mNormalTextureCtrl->getValue().asUUID();
+}
+
+void LLMaterialEditor::setNormalId(const LLUUID& id)
+{
+ mNormalTextureCtrl->setValue(id);
+ mNormalTextureCtrl->setDefaultImageAssetID(id);
+ mNormalTextureCtrl->setTentative(FALSE);
+}
+
+void LLMaterialEditor::setNormalUploadId(const LLUUID& id)
+{
+ if (id.notNull())
+ {
+ // todo: this does not account for posibility of texture
+ // being from inventory, need to check that
+ childSetValue("normal_upload_fee", getString("upload_fee_string"));
+ mNormalTextureUploadId = id;
+ }
+ markChangesUnsaved(MATERIAL_NORMAL_TEX_DIRTY);
+}
+
+bool LLMaterialEditor::getDoubleSided()
+{
+ return childGetValue("double sided").asBoolean();
+}
+
+void LLMaterialEditor::setDoubleSided(bool double_sided)
+{
+ childSetValue("double sided", double_sided);
+}
+
+void LLMaterialEditor::resetUnsavedChanges()
+{
+ mUnsavedChanges = 0;
+ mRevertedChanges = 0;
+ if (!mIsOverride)
+ {
+ childSetVisible("unsaved_changes", false);
+ setCanSave(false);
+
+ mExpectedUploadCost = 0;
+ getChild<LLUICtrl>("total_upload_fee")->setTextArg("[FEE]", llformat("%d", mExpectedUploadCost));
+ }
+}
+
+void LLMaterialEditor::markChangesUnsaved(U32 dirty_flag)
+{
+ mUnsavedChanges |= dirty_flag;
+ if (mIsOverride)
+ {
+ // at the moment live editing (mIsOverride) applies everything 'live'
+ // and "unsaved_changes", save/cancel buttons don't exist there
+ return;
+ }
+
+ childSetVisible("unsaved_changes", mUnsavedChanges);
+
+ if (mUnsavedChanges)
+ {
+ const LLInventoryItem* item = getItem();
+ if (item)
+ {
+ //LLPermissions perm(item->getPermissions());
+ bool allow_modify = canModify(mObjectUUID, item);
+ bool source_library = mObjectUUID.isNull() && gInventory.isObjectDescendentOf(mItemUUID, gInventory.getLibraryRootFolderID());
+ bool source_notecard = mNotecardInventoryID.notNull();
+
+ setCanSave(allow_modify && !source_library && !source_notecard);
+ }
+ }
+ else
+ {
+ setCanSave(false);
+ }
+
+ S32 upload_texture_count = 0;
+ if (mBaseColorTextureUploadId.notNull() && mBaseColorTextureUploadId == getBaseColorId())
+ {
+ upload_texture_count++;
+ }
+ if (mMetallicTextureUploadId.notNull() && mMetallicTextureUploadId == getMetallicRoughnessId())
+ {
+ upload_texture_count++;
+ }
+ if (mEmissiveTextureUploadId.notNull() && mEmissiveTextureUploadId == getEmissiveId())
+ {
+ upload_texture_count++;
+ }
+ if (mNormalTextureUploadId.notNull() && mNormalTextureUploadId == getNormalId())
+ {
+ upload_texture_count++;
+ }
+
+ mExpectedUploadCost = upload_texture_count * LLAgentBenefitsMgr::current().getTextureUploadCost();
+ getChild<LLUICtrl>("total_upload_fee")->setTextArg("[FEE]", llformat("%d", mExpectedUploadCost));
+}
+
+void LLMaterialEditor::setCanSaveAs(bool value)
+{
+ if (!mIsOverride)
+ {
+ childSetEnabled("save_as", value);
+ }
+}
+
+void LLMaterialEditor::setCanSave(bool value)
+{
+ if (!mIsOverride)
+ {
+ childSetEnabled("save", value);
+ }
+}
+
+void LLMaterialEditor::setEnableEditing(bool can_modify)
+{
+ childSetEnabled("double sided", can_modify);
+
+ // BaseColor
+ childSetEnabled("base color", can_modify);
+ childSetEnabled("transparency", can_modify);
+ childSetEnabled("alpha mode", can_modify);
+ childSetEnabled("alpha cutoff", can_modify);
+
+ // Metallic-Roughness
+ childSetEnabled("metalness factor", can_modify);
+ childSetEnabled("roughness factor", can_modify);
+
+ // Metallic-Roughness
+ childSetEnabled("metalness factor", can_modify);
+ childSetEnabled("roughness factor", can_modify);
+
+ // Emissive
+ childSetEnabled("emissive color", can_modify);
+
+ mBaseColorTextureCtrl->setEnabled(can_modify);
+ mMetallicTextureCtrl->setEnabled(can_modify);
+ mEmissiveTextureCtrl->setEnabled(can_modify);
+ mNormalTextureCtrl->setEnabled(can_modify);
+}
+
+void LLMaterialEditor::subscribeToLocalTexture(S32 dirty_flag, const LLUUID& tracking_id)
+{
+ if (mTextureChangesUpdates[dirty_flag].mTrackingId != tracking_id)
+ {
+ mTextureChangesUpdates[dirty_flag].mConnection.disconnect();
+ mTextureChangesUpdates[dirty_flag].mTrackingId = tracking_id;
+ mTextureChangesUpdates[dirty_flag].mConnection = LLLocalBitmapMgr::getInstance()->setOnChangedCallback(tracking_id,
+ [this, dirty_flag](const LLUUID& tracking_id, const LLUUID& old_id, const LLUUID& new_id)
+ {
+ if (new_id.isNull())
+ {
+ mTextureChangesUpdates[dirty_flag].mConnection.disconnect();
+ //mTextureChangesUpdates.erase(dirty_flag);
+ }
+ else
+ {
+ replaceLocalTexture(old_id, new_id);
+ }
+ });
+ }
+}
+
+LLUUID LLMaterialEditor::getLocalTextureTrackingIdFromFlag(U32 flag)
+{
+ mat_connection_map_t::iterator found = mTextureChangesUpdates.find(flag);
+ if (found != mTextureChangesUpdates.end())
+ {
+ return found->second.mTrackingId;
+ }
+ return LLUUID();
+}
+
+bool LLMaterialEditor::updateMaterialLocalSubscription(LLGLTFMaterial* mat)
+{
+ if (!mat)
+ {
+ return false;
+ }
+
+ bool res = false;
+ for (mat_connection_map_t::value_type& cn : mTextureChangesUpdates)
+ {
+ LLUUID world_id = LLLocalBitmapMgr::getInstance()->getWorldID(cn.second.mTrackingId);
+ if (world_id == mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR])
+ {
+ LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(cn.second.mTrackingId, mat);
+ res = true;
+ continue;
+ }
+ if (world_id == mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS])
+ {
+ LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(cn.second.mTrackingId, mat);
+ res = true;
+ continue;
+ }
+ if (world_id == mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE])
+ {
+ LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(cn.second.mTrackingId, mat);
+ res = true;
+ continue;
+ }
+ if (world_id == mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL])
+ {
+ LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(cn.second.mTrackingId, mat);
+ res = true;
+ continue;
+ }
+ }
+ return res;
+}
+
+void LLMaterialEditor::replaceLocalTexture(const LLUUID& old_id, const LLUUID& new_id)
+{
+ // todo: might be a good idea to set mBaseColorTextureUploadId here
+ // and when texturectrl picks a local texture
+ if (getBaseColorId() == old_id)
+ {
+ mBaseColorTextureCtrl->setValue(new_id);
+ }
+ if (mBaseColorTextureCtrl->getDefaultImageAssetID() == old_id)
+ {
+ mBaseColorTextureCtrl->setDefaultImageAssetID(new_id);
+ }
+
+ if (getMetallicRoughnessId() == old_id)
+ {
+ mMetallicTextureCtrl->setValue(new_id);
+ }
+ if (mMetallicTextureCtrl->getDefaultImageAssetID() == old_id)
+ {
+ mMetallicTextureCtrl->setDefaultImageAssetID(new_id);
+ }
+
+ if (getEmissiveId() == old_id)
+ {
+ mEmissiveTextureCtrl->setValue(new_id);
+ }
+ if (mEmissiveTextureCtrl->getDefaultImageAssetID() == old_id)
+ {
+ mEmissiveTextureCtrl->setDefaultImageAssetID(new_id);
+ }
+
+ if (getNormalId() == old_id)
+ {
+ mNormalTextureCtrl->setValue(new_id);
+ }
+ if (mNormalTextureCtrl->getDefaultImageAssetID() == old_id)
+ {
+ mNormalTextureCtrl->setDefaultImageAssetID(new_id);
+ }
+}
+
+void LLMaterialEditor::onCommitTexture(LLUICtrl* ctrl, const LLSD& data, S32 dirty_flag)
+{
+ if (!mIsOverride)
+ {
+ std::string upload_fee_ctrl_name;
+ LLUUID old_uuid;
+
+ switch (dirty_flag)
+ {
+ case MATERIAL_BASE_COLOR_TEX_DIRTY:
+ {
+ upload_fee_ctrl_name = "base_color_upload_fee";
+ old_uuid = mBaseColorTextureUploadId;
+ break;
+ }
+ case MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY:
+ {
+ upload_fee_ctrl_name = "metallic_upload_fee";
+ old_uuid = mMetallicTextureUploadId;
+ break;
+ }
+ case MATERIAL_EMISIVE_TEX_DIRTY:
+ {
+ upload_fee_ctrl_name = "emissive_upload_fee";
+ old_uuid = mEmissiveTextureUploadId;
+ break;
+ }
+ case MATERIAL_NORMAL_TEX_DIRTY:
+ {
+ upload_fee_ctrl_name = "normal_upload_fee";
+ old_uuid = mNormalTextureUploadId;
+ break;
+ }
+ default:
+ break;
+ }
+ LLUUID new_val = ctrl->getValue().asUUID();
+ if (new_val == old_uuid && old_uuid.notNull())
+ {
+ childSetValue(upload_fee_ctrl_name, getString("upload_fee_string"));
+ }
+ else
+ {
+ // Texture picker has 'apply now' with 'cancel' support.
+ // Don't clean mBaseColorJ2C and mBaseColorFetched, it's our
+ // storage in case user decides to cancel changes.
+ // Without mBaseColorFetched, viewer will eventually cleanup
+ // the texture that is not in use
+ childSetValue(upload_fee_ctrl_name, getString("no_upload_fee_string"));
+ }
+ }
+
+ LLTextureCtrl* tex_ctrl = (LLTextureCtrl*)ctrl;
+ if (tex_ctrl->isImageLocal())
+ {
+ subscribeToLocalTexture(dirty_flag, tex_ctrl->getLocalTrackingID());
+ }
+ else
+ {
+ // unsubcribe potential old callabck
+ mat_connection_map_t::iterator found = mTextureChangesUpdates.find(dirty_flag);
+ if (found != mTextureChangesUpdates.end())
+ {
+ found->second.mConnection.disconnect();
+ }
+ }
+
+ markChangesUnsaved(dirty_flag);
+ applyToSelection();
+}
+
+void LLMaterialEditor::onCancelCtrl(LLUICtrl* ctrl, const LLSD& data, S32 dirty_flag)
+{
+ mRevertedChanges |= dirty_flag;
+ applyToSelection();
+}
+
+void update_local_texture(LLUICtrl* ctrl, LLGLTFMaterial* mat)
+{
+ LLTextureCtrl* tex_ctrl = (LLTextureCtrl*)ctrl;
+ if (tex_ctrl->isImageLocal())
+ {
+ // subscrive material to updates of local textures
+ LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(tex_ctrl->getLocalTrackingID(), mat);
+ }
+}
+
+void LLMaterialEditor::onSelectCtrl(LLUICtrl* ctrl, const LLSD& data, S32 dirty_flag)
+{
+ mUnsavedChanges |= dirty_flag;
+ applyToSelection();
+
+ struct f : public LLSelectedNodeFunctor
+ {
+ f(LLUICtrl* ctrl, S32 dirty_flag) : mCtrl(ctrl), mDirtyFlag(dirty_flag)
+ {
+ }
+
+ virtual bool apply(LLSelectNode* nodep)
+ {
+ LLViewerObject* objectp = nodep->getObject();
+ if (!objectp)
+ {
+ return false;
+ }
+ S32 num_tes = llmin((S32)objectp->getNumTEs(), (S32)objectp->getNumFaces()); // avatars have TEs but no faces
+ for (S32 te = 0; te < num_tes; ++te)
+ {
+ if (nodep->isTESelected(te) && nodep->mSavedGLTFOverrideMaterials.size() > te)
+ {
+ if (nodep->mSavedGLTFOverrideMaterials[te].isNull())
+ {
+ // populate with default values, default values basically mean 'not in use'
+ nodep->mSavedGLTFOverrideMaterials[te] = new LLGLTFMaterial();
+ }
+
+ switch (mDirtyFlag)
+ {
+ //Textures
+ case MATERIAL_BASE_COLOR_TEX_DIRTY:
+ {
+ nodep->mSavedGLTFOverrideMaterials[te]->setBaseColorId(mCtrl->getValue().asUUID(), true);
+ update_local_texture(mCtrl, nodep->mSavedGLTFOverrideMaterials[te].get());
+ break;
+ }
+ case MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY:
+ {
+ nodep->mSavedGLTFOverrideMaterials[te]->setOcclusionRoughnessMetallicId(mCtrl->getValue().asUUID(), true);
+ update_local_texture(mCtrl, nodep->mSavedGLTFOverrideMaterials[te].get());
+ break;
+ }
+ case MATERIAL_EMISIVE_TEX_DIRTY:
+ {
+ nodep->mSavedGLTFOverrideMaterials[te]->setEmissiveId(mCtrl->getValue().asUUID(), true);
+ update_local_texture(mCtrl, nodep->mSavedGLTFOverrideMaterials[te].get());
+ break;
+ }
+ case MATERIAL_NORMAL_TEX_DIRTY:
+ {
+ nodep->mSavedGLTFOverrideMaterials[te]->setNormalId(mCtrl->getValue().asUUID(), true);
+ update_local_texture(mCtrl, nodep->mSavedGLTFOverrideMaterials[te].get());
+ break;
+ }
+ // Colors
+ case MATERIAL_BASE_COLOR_DIRTY:
+ {
+ LLColor4 ret = linearColor4(LLColor4(mCtrl->getValue()));
+ // except transparency
+ ret.mV[3] = nodep->mSavedGLTFOverrideMaterials[te]->mBaseColor.mV[3];
+ nodep->mSavedGLTFOverrideMaterials[te]->setBaseColorFactor(ret, true);
+ break;
+ }
+ case MATERIAL_EMISIVE_COLOR_DIRTY:
+ {
+ nodep->mSavedGLTFOverrideMaterials[te]->setEmissiveColorFactor(LLColor3(mCtrl->getValue()), true);
+ break;
+ }
+ default:
+ break;
+ }
+ }
+ }
+ return true;
+ }
+
+ LLUICtrl* mCtrl;
+ S32 mDirtyFlag;
+ } func(ctrl, dirty_flag);
+
+ LLSelectMgr::getInstance()->getSelection()->applyToNodes(&func);
+}
+
+void LLMaterialEditor::onClickSave()
+{
+ if (!capabilitiesAvailable())
+ {
+ LLNotificationsUtil::add("MissingMaterialCaps");
+ return;
+ }
+ if (!can_afford_transaction(mExpectedUploadCost))
+ {
+ LLSD args;
+ args["COST"] = llformat("%d", mExpectedUploadCost);
+ LLNotificationsUtil::add("ErrorCannotAffordUpload", args);
+ return;
+ }
+
+ applyToSelection();
+ saveIfNeeded();
+}
+
+std::string LLMaterialEditor::getEncodedAsset()
+{
+ LLSD asset;
+ asset["version"] = LLGLTFMaterial::ASSET_VERSION;
+ asset["type"] = LLGLTFMaterial::ASSET_TYPE;
+ LLGLTFMaterial mat;
+ getGLTFMaterial(&mat);
+ asset["data"] = mat.asJSON();
+
+ std::ostringstream str;
+ LLSDSerialize::serialize(asset, str, LLSDSerialize::LLSD_BINARY);
+
+ return str.str();
+}
+
+bool LLMaterialEditor::decodeAsset(const std::vector<char>& buffer)
+{
+ LLSD asset;
+
+ std::istrstream str(&buffer[0], buffer.size());
+ if (LLSDSerialize::deserialize(asset, str, buffer.size()))
+ {
+ if (asset.has("version") && LLGLTFMaterial::isAcceptedVersion(asset["version"].asString()))
+ {
+ if (asset.has("type") && asset["type"] == LLGLTFMaterial::ASSET_TYPE)
+ {
+ if (asset.has("data") && asset["data"].isString())
+ {
+ std::string data = asset["data"];
+
+ tinygltf::TinyGLTF gltf;
+ tinygltf::TinyGLTF loader;
+ std::string error_msg;
+ std::string warn_msg;
+
+ tinygltf::Model model_in;
+
+ if (loader.LoadASCIIFromString(&model_in, &error_msg, &warn_msg, data.c_str(), data.length(), ""))
+ {
+ // assets are only supposed to have one item
+ // *NOTE: This duplicates some functionality from
+ // LLGLTFMaterial::fromJSON, but currently does the job
+ // better for the material editor use case.
+ // However, LLGLTFMaterial::asJSON should always be
+ // used when uploading materials, to ensure the
+ // asset is valid.
+ return setFromGltfModel(model_in, 0, true);
+ }
+ else
+ {
+ LL_WARNS("MaterialEditor") << "Floater " << getKey() << " Failed to decode material asset: " << LL_NEWLINE
+ << warn_msg << LL_NEWLINE
+ << error_msg << LL_ENDL;
+ }
+ }
+ }
+ }
+ else
+ {
+ LL_WARNS("MaterialEditor") << "Invalid LLSD content "<< asset << " for flaoter " << getKey() << LL_ENDL;
+ }
+ }
+ else
+ {
+ LL_WARNS("MaterialEditor") << "Failed to deserialize material LLSD for flaoter " << getKey() << LL_ENDL;
+ }
+
+ return false;
+}
+
+/**
+ * Build a description of the material we just imported.
+ * Currently this means a list of the textures present but we
+ * may eventually want to make it more complete - will be guided
+ * by what the content creators say they need.
+ */
+const std::string LLMaterialEditor::buildMaterialDescription()
+{
+ std::ostringstream desc;
+ desc << LLTrans::getString("Material Texture Name Header");
+
+ // add the texture names for each just so long as the material
+ // we loaded has an entry for it (i think testing the texture
+ // control UUI for NULL is a valid metric for if it was loaded
+ // or not but I suspect this code will change a lot so may need
+ // to revisit
+ if (!mBaseColorTextureCtrl->getValue().asUUID().isNull())
+ {
+ desc << mBaseColorName;
+ desc << ", ";
+ }
+ if (!mMetallicTextureCtrl->getValue().asUUID().isNull())
+ {
+ desc << mMetallicRoughnessName;
+ desc << ", ";
+ }
+ if (!mEmissiveTextureCtrl->getValue().asUUID().isNull())
+ {
+ desc << mEmissiveName;
+ desc << ", ";
+ }
+ if (!mNormalTextureCtrl->getValue().asUUID().isNull())
+ {
+ desc << mNormalName;
+ }
+
+ // trim last char if it's a ',' in case there is no normal texture
+ // present and the code above inserts one
+ // (no need to check for string length - always has initial string)
+ std::string::iterator iter = desc.str().end() - 1;
+ if (*iter == ',')
+ {
+ desc.str().erase(iter);
+ }
+
+ // sanitize the material description so that it's compatible with the inventory
+ // note: split this up because clang doesn't like operating directly on the
+ // str() - error: lvalue reference to type 'basic_string<...>' cannot bind to a
+ // temporary of type 'basic_string<...>'
+ std::string inv_desc = desc.str();
+ LLInventoryObject::correctInventoryName(inv_desc);
+
+ return inv_desc;
+}
+
+bool LLMaterialEditor::saveIfNeeded()
+{
+ if (mUploadingTexturesCount > 0)
+ {
+ // Upload already in progress, wait until
+ // textures upload will retry saving on callback.
+ // Also should prevent some failure-callbacks
+ return true;
+ }
+
+ if (saveTextures() > 0)
+ {
+ // started texture upload
+ setEnabled(false);
+ return true;
+ }
+
+ std::string buffer = getEncodedAsset();
+
+ const LLInventoryItem* item = getItem();
+ // save it out to database
+ if (item)
+ {
+ if (!updateInventoryItem(buffer, mItemUUID, mObjectUUID))
+ {
+ return false;
+ }
+
+ if (mCloseAfterSave)
+ {
+ closeFloater();
+ }
+ else
+ {
+ mAssetStatus = PREVIEW_ASSET_LOADING;
+ setEnabled(false);
+ }
+ }
+ else
+ {
+ // Make a new inventory item and set upload permissions
+ LLPermissions local_permissions;
+ local_permissions.init(gAgent.getID(), gAgent.getID(), LLUUID::null, LLUUID::null);
+
+ U32 everyone_perm = LLFloaterPerms::getEveryonePerms("Materials");
+ U32 group_perm = LLFloaterPerms::getGroupPerms("Materials");
+ U32 next_owner_perm = LLFloaterPerms::getNextOwnerPerms("Materials");
+ local_permissions.initMasks(PERM_ALL, PERM_ALL, everyone_perm, group_perm, next_owner_perm);
+
+ std::string res_desc = buildMaterialDescription();
+ createInventoryItem(buffer, mMaterialName, res_desc, local_permissions);
+
+ // We do not update floater with uploaded asset yet, so just close it.
+ closeFloater();
+ }
+
+ return true;
+}
+
+// static
+bool LLMaterialEditor::updateInventoryItem(const std::string &buffer, const LLUUID &item_id, const LLUUID &task_id)
+{
+ const LLViewerRegion* region = gAgent.getRegion();
+ if (!region)
+ {
+ LL_WARNS("MaterialEditor") << "Not connected to a region, cannot save material." << LL_ENDL;
+ return false;
+ }
+ std::string agent_url = region->getCapability("UpdateMaterialAgentInventory");
+ std::string task_url = region->getCapability("UpdateMaterialTaskInventory");
+
+ if (!agent_url.empty() && !task_url.empty())
+ {
+ std::string url;
+ LLResourceUploadInfo::ptr_t uploadInfo;
+
+ if (task_id.isNull() && !agent_url.empty())
+ {
+ uploadInfo = std::make_shared<LLBufferedAssetUploadInfo>(item_id, LLAssetType::AT_MATERIAL, buffer,
+ [](LLUUID itemId, LLUUID newAssetId, LLUUID newItemId, LLSD)
+ {
+ // done callback
+ LLMaterialEditor::finishInventoryUpload(itemId, newAssetId, newItemId);
+ },
+ [](LLUUID itemId, LLUUID taskId, LLSD response, std::string reason)
+ {
+ // failure callback
+ LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", LLSD(itemId));
+ if (me)
+ {
+ me->setEnabled(true);
+ }
+ return true;
+ }
+ );
+ url = agent_url;
+ }
+ else if (!task_id.isNull() && !task_url.empty())
+ {
+ uploadInfo = std::make_shared<LLBufferedAssetUploadInfo>(task_id, item_id, LLAssetType::AT_MATERIAL, buffer,
+ [](LLUUID itemId, LLUUID task_id, LLUUID newAssetId, LLSD)
+ {
+ // done callback
+ LLMaterialEditor::finishTaskUpload(itemId, newAssetId, task_id);
+ },
+ [](LLUUID itemId, LLUUID task_id, LLSD response, std::string reason)
+ {
+ // failure callback
+ LLSD floater_key;
+ floater_key["taskid"] = task_id;
+ floater_key["itemid"] = itemId;
+ LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", floater_key);
+ if (me)
+ {
+ me->setEnabled(true);
+ }
+ return true;
+ }
+ );
+ url = task_url;
+ }
+
+ if (!url.empty() && uploadInfo)
+ {
+ LLViewerAssetUpload::EnqueueInventoryUpload(url, uploadInfo);
+ }
+ else
+ {
+ return false;
+ }
+
+ }
+ else // !gAssetStorage
+ {
+ LL_WARNS("MaterialEditor") << "Not connected to an materials capable region." << LL_ENDL;
+ return false;
+ }
+
+ // todo: apply permissions from textures here if server doesn't
+ // if any texture is 'no transfer', material should be 'no transfer' as well
+
+ return true;
+}
+
+// Callback intended for when a material is saved from an object and needs to
+// be modified to reflect the new asset/name.
+class LLObjectsMaterialItemCallback : public LLInventoryCallback
+{
+public:
+ LLObjectsMaterialItemCallback(const LLPermissions& permissions, const std::string& asset_data, const std::string& new_name)
+ : mPermissions(permissions),
+ mAssetData(asset_data),
+ mNewName(new_name)
+ {
+ }
+
+ void fire(const LLUUID& inv_item_id) override
+ {
+ LLViewerInventoryItem* item = gInventory.getItem(inv_item_id);
+ if (!item)
+ {
+ return;
+ }
+
+ // Name may or may not have already been applied
+ const bool changed_name = item->getName() != mNewName;
+ // create_inventory_item/copy_inventory_item don't allow presetting some permissions, fix it now
+ const bool changed_permissions = item->getPermissions() != mPermissions;
+ const bool changed = changed_name || changed_permissions;
+ LLSD updates;
+ if (changed)
+ {
+ if (changed_name)
+ {
+ updates["name"] = mNewName;
+ }
+ if (changed_permissions)
+ {
+ updates["permissions"] = ll_create_sd_from_permissions(mPermissions);
+ }
+ update_inventory_item(inv_item_id, updates, NULL);
+ }
+
+ // from reference in LLSettingsVOBase::createInventoryItem()/updateInventoryItem()
+ LLResourceUploadInfo::ptr_t uploadInfo =
+ std::make_shared<LLBufferedAssetUploadInfo>(
+ inv_item_id,
+ LLAssetType::AT_MATERIAL,
+ mAssetData,
+ [changed, updates](LLUUID item_id, LLUUID new_asset_id, LLUUID new_item_id, LLSD response)
+ {
+ // done callback
+ LL_INFOS("Material") << "inventory item uploaded. item: " << item_id << " new_item_id: " << new_item_id << " response: " << response << LL_ENDL;
+
+ // *HACK: Sometimes permissions do not stick in the UI. They are correct on the server-side, though.
+ if (changed)
+ {
+ update_inventory_item(new_item_id, updates, NULL);
+ }
+ },
+ nullptr // failure callback, floater already closed
+ );
+
+ const LLViewerRegion* region = gAgent.getRegion();
+ if (region)
+ {
+ std::string agent_url(region->getCapability("UpdateMaterialAgentInventory"));
+ if (agent_url.empty())
+ {
+ LL_ERRS("MaterialEditor") << "missing required agent inventory cap url" << LL_ENDL;
+ }
+ LLViewerAssetUpload::EnqueueInventoryUpload(agent_url, uploadInfo);
+ }
+ }
+private:
+ LLPermissions mPermissions;
+ std::string mAssetData;
+ std::string mNewName;
+};
+
+void LLMaterialEditor::createInventoryItem(const std::string &buffer, const std::string &name, const std::string &desc, const LLPermissions& permissions)
+{
+ // gen a new uuid for this asset
+ LLTransactionID tid;
+ tid.generate(); // timestamp-based randomization + uniquification
+ LLUUID parent = gInventory.findUserDefinedCategoryUUIDForType(LLFolderType::FT_MATERIAL);
+ const U8 subtype = NO_INV_SUBTYPE; // TODO maybe use AT_SETTINGS and LLSettingsType::ST_MATERIAL ?
+
+ LLPointer<LLObjectsMaterialItemCallback> cb = new LLObjectsMaterialItemCallback(permissions, buffer, name);
+ create_inventory_item(gAgent.getID(), gAgent.getSessionID(), parent, tid, name, desc,
+ LLAssetType::AT_MATERIAL, LLInventoryType::IT_MATERIAL, subtype, permissions.getMaskNextOwner(),
+ cb);
+}
+
+void LLMaterialEditor::finishInventoryUpload(LLUUID itemId, LLUUID newAssetId, LLUUID newItemId)
+{
+ // Update the UI with the new asset.
+ LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", LLSD(itemId));
+ if (me)
+ {
+ if (newItemId.isNull())
+ {
+ me->setAssetId(newAssetId);
+ me->refreshFromInventory();
+ }
+ else if (newItemId.notNull())
+ {
+ // Not supposed to happen?
+ me->refreshFromInventory(newItemId);
+ }
+ else
+ {
+ me->refreshFromInventory(itemId);
+ }
+
+ if (me && !me->mTextureChangesUpdates.empty())
+ {
+ const LLInventoryItem* item = me->getItem();
+ if (item)
+ {
+ // local materials were assigned, force load material and init tracking
+ LLGLTFMaterial* mat = gGLTFMaterialList.getMaterial(item->getAssetUUID());
+ for (mat_connection_map_t::value_type &val : me->mTextureChangesUpdates)
+ {
+ LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(val.second.mTrackingId, mat);
+ }
+ }
+ }
+ }
+}
+
+void LLMaterialEditor::finishTaskUpload(LLUUID itemId, LLUUID newAssetId, LLUUID taskId)
+{
+ LLSD floater_key;
+ floater_key["taskid"] = taskId;
+ floater_key["itemid"] = itemId;
+ LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", floater_key);
+ if (me)
+ {
+ me->setAssetId(newAssetId);
+ me->refreshFromInventory();
+ me->setEnabled(true);
+
+ if (me && !me->mTextureChangesUpdates.empty())
+ {
+ // local materials were assigned, force load material and init tracking
+ LLGLTFMaterial* mat = gGLTFMaterialList.getMaterial(newAssetId);
+ for (mat_connection_map_t::value_type &val : me->mTextureChangesUpdates)
+ {
+ LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(val.second.mTrackingId, mat);
+ }
+ }
+ }
+}
+
+void LLMaterialEditor::finishSaveAs(
+ const LLSD &oldKey,
+ const LLUUID &newItemId,
+ const std::string &buffer,
+ bool has_unsaved_changes)
+{
+ LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", oldKey);
+ LLViewerInventoryItem* item = gInventory.getItem(newItemId);
+ if (item)
+ {
+ if (me)
+ {
+ me->mItemUUID = newItemId;
+ me->mObjectUUID = LLUUID::null;
+ me->mNotecardInventoryID = LLUUID::null;
+ me->mNotecardObjectID = LLUUID::null;
+ me->mAuxItem = nullptr;
+ me->setKey(LLSD(newItemId)); // for findTypedInstance
+ me->setMaterialName(item->getName());
+ if (has_unsaved_changes)
+ {
+ if (!updateInventoryItem(buffer, newItemId, LLUUID::null))
+ {
+ me->setEnabled(true);
+ }
+ }
+ else
+ {
+ me->loadAsset();
+ me->setEnabled(true);
+
+ // Local texure support
+ if (!me->mTextureChangesUpdates.empty())
+ {
+ // local materials were assigned, force load material and init tracking
+ LLGLTFMaterial* mat = gGLTFMaterialList.getMaterial(item->getAssetUUID());
+ for (mat_connection_map_t::value_type &val : me->mTextureChangesUpdates)
+ {
+ LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(val.second.mTrackingId, mat);
+ }
+ }
+ }
+ }
+ else if(has_unsaved_changes)
+ {
+ updateInventoryItem(buffer, newItemId, LLUUID::null);
+ }
+ }
+ else if (me)
+ {
+ me->setEnabled(true);
+ LL_WARNS("MaterialEditor") << "Item does not exist, floater " << me->getKey() << LL_ENDL;
+ }
+}
+
+void LLMaterialEditor::refreshFromInventory(const LLUUID& new_item_id)
+{
+ if (mIsOverride)
+ {
+ // refreshFromInventory shouldn't be called for overrides,
+ // but just in case.
+ LL_WARNS("MaterialEditor") << "Tried to refresh from inventory for live editor" << LL_ENDL;
+ return;
+ }
+ LLSD old_key = getKey();
+ if (new_item_id.notNull())
+ {
+ mItemUUID = new_item_id;
+ if (mNotecardInventoryID.notNull())
+ {
+ LLSD floater_key;
+ floater_key["objectid"] = mNotecardObjectID;
+ floater_key["notecardid"] = mNotecardInventoryID;
+ setKey(floater_key);
+ }
+ else if (mObjectUUID.notNull())
+ {
+ LLSD floater_key;
+ floater_key["taskid"] = new_item_id;
+ floater_key["itemid"] = mObjectUUID;
+ setKey(floater_key);
+ }
+ else
+ {
+ setKey(LLSD(new_item_id));
+ }
+ }
+ LL_DEBUGS("MaterialEditor") << "New floater key: " << getKey() << " Old key: " << old_key << LL_ENDL;
+ loadAsset();
+}
+
+
+void LLMaterialEditor::onClickSaveAs()
+{
+ if (!LLMaterialEditor::capabilitiesAvailable())
+ {
+ LLNotificationsUtil::add("MissingMaterialCaps");
+ return;
+ }
+
+ if (!can_afford_transaction(mExpectedUploadCost))
+ {
+ LLSD args;
+ args["COST"] = llformat("%d", mExpectedUploadCost);
+ LLNotificationsUtil::add("ErrorCannotAffordUpload", args);
+ return;
+ }
+
+ LLSD args;
+ args["DESC"] = mMaterialName;
+
+ LLNotificationsUtil::add("SaveMaterialAs", args, LLSD(), boost::bind(&LLMaterialEditor::onSaveAsMsgCallback, this, _1, _2));
+}
+
+void LLMaterialEditor::onSaveAsMsgCallback(const LLSD& notification, const LLSD& response)
+{
+ S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
+ if (0 == option)
+ {
+ std::string new_name = response["message"].asString();
+ LLInventoryObject::correctInventoryName(new_name);
+ if (!new_name.empty())
+ {
+ const LLInventoryItem* item;
+ if (mNotecardInventoryID.notNull())
+ {
+ item = mAuxItem.get();
+ }
+ else
+ {
+ item = getItem();
+ }
+ if (item)
+ {
+ const LLUUID &marketplacelistings_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_MARKETPLACE_LISTINGS);
+ LLUUID parent_id = item->getParentUUID();
+ if (mObjectUUID.notNull() || marketplacelistings_id == parent_id || gInventory.isObjectDescendentOf(item->getUUID(), gInventory.getLibraryRootFolderID()))
+ {
+ parent_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_MATERIAL);
+ }
+
+ // A two step process, first copy an existing item, then create new asset
+ if (mNotecardInventoryID.notNull())
+ {
+ LLPointer<LLInventoryCallback> cb = new LLMaterialEditorCopiedCallback(getKey(), new_name);
+ copy_inventory_from_notecard(parent_id,
+ mNotecardObjectID,
+ mNotecardInventoryID,
+ mAuxItem.get(),
+ gInventoryCallbacks.registerCB(cb));
+ }
+ else
+ {
+ std::string buffer = getEncodedAsset();
+ LLPointer<LLInventoryCallback> cb = new LLMaterialEditorCopiedCallback(buffer, getKey(), mUnsavedChanges);
+ copy_inventory_item(
+ gAgent.getID(),
+ item->getPermissions().getOwner(),
+ item->getUUID(),
+ parent_id,
+ new_name,
+ cb);
+ }
+
+ mAssetStatus = PREVIEW_ASSET_LOADING;
+ setEnabled(false);
+ }
+ else
+ {
+ setMaterialName(new_name);
+ onClickSave();
+ }
+ }
+ else
+ {
+ LLNotificationsUtil::add("InvalidMaterialName", LLSD(), LLSD(), [this](const LLSD& notification, const LLSD& response)
+ {
+ LLNotificationsUtil::add("SaveMaterialAs", LLSD().with("DESC", mMaterialName), LLSD(),
+ boost::bind(&LLMaterialEditor::onSaveAsMsgCallback, this, _1, _2));
+ });
+ }
+ }
+}
+
+void LLMaterialEditor::onClickCancel()
+{
+ if (mUnsavedChanges)
+ {
+ LLNotificationsUtil::add("UsavedMaterialChanges", LLSD(), LLSD(), boost::bind(&LLMaterialEditor::onCancelMsgCallback, this, _1, _2));
+ }
+ else
+ {
+ closeFloater();
+ }
+}
+
+void LLMaterialEditor::onCancelMsgCallback(const LLSD& notification, const LLSD& response)
+{
+ S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
+ if (0 == option)
+ {
+ closeFloater();
+ }
+}
+
+static void pack_textures(
+ LLPointer<LLImageRaw>& base_color_img,
+ LLPointer<LLImageRaw>& normal_img,
+ LLPointer<LLImageRaw>& mr_img,
+ LLPointer<LLImageRaw>& emissive_img,
+ LLPointer<LLImageRaw>& occlusion_img,
+ LLPointer<LLImageJ2C>& base_color_j2c,
+ LLPointer<LLImageJ2C>& normal_j2c,
+ LLPointer<LLImageJ2C>& mr_j2c,
+ LLPointer<LLImageJ2C>& emissive_j2c)
+{
+ // NOTE : remove log spam and lossless vs lossy comparisons when the logs are no longer useful
+
+ if (base_color_img)
+ {
+ base_color_j2c = LLViewerTextureList::convertToUploadFile(base_color_img);
+ LL_DEBUGS("MaterialEditor") << "BaseColor: " << base_color_j2c->getDataSize() << LL_ENDL;
+ }
+
+ if (normal_img)
+ {
+ // create a losslessly compressed version of the normal map
+ normal_j2c = LLViewerTextureList::convertToUploadFile(normal_img, 1024, false, true);
+ LL_DEBUGS("MaterialEditor") << "Normal: " << normal_j2c->getDataSize() << LL_ENDL;
+ }
+
+ if (mr_img)
+ {
+ mr_j2c = LLViewerTextureList::convertToUploadFile(mr_img);
+ LL_DEBUGS("MaterialEditor") << "Metallic/Roughness: " << mr_j2c->getDataSize() << LL_ENDL;
+ }
+
+ if (emissive_img)
+ {
+ emissive_j2c = LLViewerTextureList::convertToUploadFile(emissive_img);
+ LL_DEBUGS("MaterialEditor") << "Emissive: " << emissive_j2c->getDataSize() << LL_ENDL;
+ }
+}
+
+void LLMaterialEditor::uploadMaterialFromModel(const std::string& filename, tinygltf::Model& model_in, S32 index)
+{
+ if (index < 0 || !LLMaterialEditor::capabilitiesAvailable())
+ {
+ return;
+ }
+
+ if (model_in.materials.empty())
+ {
+ // materials are missing
+ return;
+ }
+
+ if (index >= 0 && model_in.materials.size() <= index)
+ {
+ // material is missing
+ return;
+ }
+
+ // Todo: no point in loading whole editor
+ // This uses 'filename' to make sure multiple bulk uploads work
+ // instead of fighting for a single instance.
+ LLMaterialEditor* me = (LLMaterialEditor*)LLFloaterReg::getInstance("material_editor", LLSD().with("filename", filename).with("index", LLSD::Integer(index)));
+ me->loadMaterial(model_in, filename, index, false);
+ me->saveIfNeeded();
+}
+
+
+void LLMaterialEditor::loadMaterialFromFile(const std::string& filename, S32 index)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
+
+ tinygltf::TinyGLTF loader;
+ std::string error_msg;
+ std::string warn_msg;
+
+ bool loaded = false;
+ tinygltf::Model model_in;
+
+ std::string filename_lc = filename;
+ LLStringUtil::toLower(filename_lc);
+
+ // Load a tinygltf model fom a file. Assumes that the input filename has already been
+ // been sanitized to one of (.gltf , .glb) extensions, so does a simple find to distinguish.
+ if (std::string::npos == filename_lc.rfind(".gltf"))
+ { // file is binary
+ loaded = loader.LoadBinaryFromFile(&model_in, &error_msg, &warn_msg, filename);
+ }
+ else
+ { // file is ascii
+ loaded = loader.LoadASCIIFromFile(&model_in, &error_msg, &warn_msg, filename);
+ }
+
+ if (!loaded)
+ {
+ LLNotificationsUtil::add("CannotUploadMaterial");
+ return;
+ }
+
+ if (model_in.materials.empty())
+ {
+ // materials are missing
+ LLNotificationsUtil::add("CannotUploadMaterial");
+ return;
+ }
+
+ if (index >= 0 && model_in.materials.size() <= index)
+ {
+ // material is missing
+ LLNotificationsUtil::add("CannotUploadMaterial");
+ return;
+ }
+
+ LLMaterialEditor* me = (LLMaterialEditor*)LLFloaterReg::getInstance("material_editor");
+
+ if (index >= 0)
+ {
+ // Prespecified material
+ me->loadMaterial(model_in, filename, index);
+ }
+ else if (model_in.materials.size() == 1)
+ {
+ // Only one, just load it
+ me->loadMaterial(model_in, filename, 0);
+ }
+ else
+ {
+ // Promt user to select material
+ std::list<std::string> material_list;
+ std::vector<tinygltf::Material>::const_iterator mat_iter = model_in.materials.begin();
+ std::vector<tinygltf::Material>::const_iterator mat_end = model_in.materials.end();
+
+ for (; mat_iter != mat_end; mat_iter++)
+ {
+ std::string mat_name = mat_iter->name;
+ if (mat_name.empty())
+ {
+ material_list.push_back("Material " + std::to_string(material_list.size()));
+ }
+ else
+ {
+ material_list.push_back(mat_name);
+ }
+ }
+
+ material_list.push_back(me->getString("material_batch_import_text"));
+
+ LLFloaterComboOptions::showUI(
+ [me, model_in, filename](const std::string& option, S32 index)
+ {
+ me->loadMaterial(model_in, filename, index);
+ },
+ me->getString("material_selection_title"),
+ me->getString("material_selection_text"),
+ material_list
+ );
+ }
+}
+
+void LLMaterialEditor::onSelectionChanged()
+{
+ // Drop selection updates if we are waiting for
+ // overrides to finish applying to not reset values
+ // (might need a timeout)
+ if (!mOverrideInProgress)
+ {
+ // mUpdateSignal triggers a lot per frame, breakwater
+ mSelectionNeedsUpdate = true;
+ }
+}
+
+void LLMaterialEditor::updateLive()
+{
+ mSelectionNeedsUpdate = true;
+ mOverrideInProgress = false;
+}
+
+void LLMaterialEditor::loadLive()
+{
+ LLMaterialEditor* me = (LLMaterialEditor*)LLFloaterReg::getInstance("live_material_editor");
+ if (me)
+ {
+ me->mOverrideInProgress = false;
+ me->setFromSelection();
+
+ // Set up for selection changes updates
+ if (!me->mSelectionUpdateSlot.connected())
+ {
+ me->mSelectionUpdateSlot = LLSelectMgr::instance().mUpdateSignal.connect(boost::bind(&LLMaterialEditor::onSelectionChanged, me));
+ }
+
+ me->openFloater();
+ me->setFocus(TRUE);
+ }
+}
+
+namespace
+{
+ // Which inventory to consult for item permissions
+ enum class ItemSource
+ {
+ // Consult the permissions of the item in the object's inventory. If
+ // the item is not present, then usage of the asset is allowed.
+ OBJECT,
+ // Consult the permissions of the item in the agent's inventory. If
+ // the item is not present, then usage of the asset is not allowed.
+ AGENT
+ };
+
+ class LLAssetIDMatchesWithPerms : public LLInventoryCollectFunctor
+ {
+ public:
+ LLAssetIDMatchesWithPerms(const LLUUID& asset_id, const std::vector<PermissionBit>& ops) : mAssetID(asset_id), mOps(ops) {}
+ virtual ~LLAssetIDMatchesWithPerms() {}
+ bool operator()(LLInventoryCategory* cat, LLInventoryItem* item)
+ {
+ if (!item || item->getAssetUUID() != mAssetID)
+ {
+ return false;
+ }
+ LLPermissions item_permissions = item->getPermissions();
+ for (PermissionBit op : mOps)
+ {
+ if (!gAgent.allowOperation(op, item_permissions, GP_OBJECT_MANIPULATE))
+ {
+ return false;
+ }
+ }
+ return true;
+ }
+
+ protected:
+ LLUUID mAssetID;
+ std::vector<PermissionBit> mOps;
+ };
+};
+
+// *NOTE: permissions_out includes user preferences for new item creation (LLFloaterPerms)
+bool can_use_objects_material(LLSelectedTEGetMatData& func, const std::vector<PermissionBit>& ops, const ItemSource item_source, LLPermissions& permissions_out, LLViewerInventoryItem*& item_out)
+{
+ if (!LLMaterialEditor::capabilitiesAvailable())
+ {
+ return false;
+ }
+
+ // func.mIsOverride=true is used for the singleton material editor floater
+ // associated with the build floater. This flag also excludes objects from
+ // the selection that do not satisfy PERM_MODIFY.
+ llassert(func.mIsOverride);
+ LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func, true /*first applicable*/);
+
+ if (item_source == ItemSource::AGENT)
+ {
+ func.mObjectId = LLUUID::null;
+ }
+ LLViewerObject* selected_object = func.mObject;
+ if (!selected_object)
+ {
+ // LLSelectedTEGetMatData can fail if there are no selected faces
+ // with materials, but we expect at least some object is selected.
+ llassert(LLSelectMgr::getInstance()->getSelection()->getFirstObject());
+ return false;
+ }
+ if (selected_object->isInventoryPending())
+ {
+ return false;
+ }
+ for (PermissionBit op : ops)
+ {
+ if (op == PERM_MODIFY && selected_object->isPermanentEnforced())
+ {
+ return false;
+ }
+ }
+
+ // Look for the item to base permissions off of
+ item_out = nullptr;
+ const bool blank_material = func.mMaterialId == LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID;
+ if (!blank_material)
+ {
+ LLAssetIDMatchesWithPerms item_has_perms(func.mMaterialId, ops);
+ if (item_source == ItemSource::OBJECT)
+ {
+ LLViewerInventoryItem* item = selected_object->getInventoryItemByAsset(func.mMaterialId);
+ if (item && !item_has_perms(nullptr, item))
+ {
+ return false;
+ }
+ item_out = item;
+ }
+ else
+ {
+ llassert(item_source == ItemSource::AGENT);
+
+ LLViewerInventoryCategory::cat_array_t cats;
+ LLViewerInventoryItem::item_array_t items;
+ gInventory.collectDescendentsIf(LLUUID::null,
+ cats,
+ items,
+ // *NOTE: PBRPickerAgentListener will need
+ // to be changed if checking the trash is
+ // disabled
+ LLInventoryModel::INCLUDE_TRASH,
+ item_has_perms);
+ if (items.empty())
+ {
+ return false;
+ }
+ item_out = items[0];
+ }
+ }
+
+ LLPermissions item_permissions;
+ if (item_out)
+ {
+ item_permissions = item_out->getPermissions();
+ // Update flags for new owner
+ if (!item_permissions.setOwnerAndGroup(LLUUID::null, gAgent.getID(), LLUUID::null, true))
+ {
+ llassert(false);
+ return false;
+ }
+ }
+ else
+ {
+ item_permissions.init(gAgent.getID(), gAgent.getID(), LLUUID::null, LLUUID::null);
+ }
+
+ // Use root object for permissions checking
+ LLViewerObject* root_object = selected_object->getRootEdit();
+ LLPermissions* object_permissions_p = LLSelectMgr::getInstance()->findObjectPermissions(root_object);
+ LLPermissions object_permissions;
+ if (object_permissions_p)
+ {
+ object_permissions.set(*object_permissions_p);
+ for (PermissionBit op : ops)
+ {
+ if (!gAgent.allowOperation(op, object_permissions, GP_OBJECT_MANIPULATE))
+ {
+ return false;
+ }
+ }
+ // Update flags for new owner
+ if (!object_permissions.setOwnerAndGroup(LLUUID::null, gAgent.getID(), LLUUID::null, true))
+ {
+ llassert(false);
+ return false;
+ }
+ }
+ else
+ {
+ object_permissions.init(gAgent.getID(), gAgent.getID(), LLUUID::null, LLUUID::null);
+ }
+
+ LLPermissions floater_perm;
+ floater_perm.init(gAgent.getID(), gAgent.getID(), LLUUID::null, LLUUID::null);
+ floater_perm.setMaskEveryone(LLFloaterPerms::getEveryonePerms("Materials"));
+ floater_perm.setMaskGroup(LLFloaterPerms::getGroupPerms("Materials"));
+ floater_perm.setMaskNext(LLFloaterPerms::getNextOwnerPerms("Materials"));
+
+ // *NOTE: A close inspection of LLPermissions::accumulate shows that
+ // conflicting UUIDs will be unset. This is acceptable behavior for now.
+ // The server will populate creator info based on the item creation method
+ // used.
+ // *NOTE: As far as I'm aware, there is currently no good way to preserve
+ // creation history when there's no material item present. In that case,
+ // the agent who saved the material will be considered the creator.
+ // -Cosmic,2023-08-07
+ if (item_source == ItemSource::AGENT)
+ {
+ llassert(blank_material || item_out); // See comment at ItemSource::AGENT definition
+
+ permissions_out.set(item_permissions);
+ }
+ else
+ {
+ llassert(item_source == ItemSource::OBJECT);
+
+ if (item_out)
+ {
+ permissions_out.set(item_permissions);
+ }
+ else
+ {
+ permissions_out.set(object_permissions);
+ }
+ }
+ permissions_out.accumulate(floater_perm);
+
+ return true;
+}
+
+bool LLMaterialEditor::canModifyObjectsMaterial()
+{
+ LLSelectedTEGetMatData func(true);
+ LLPermissions permissions;
+ LLViewerInventoryItem* item_out;
+ return can_use_objects_material(func, std::vector({PERM_MODIFY}), ItemSource::OBJECT, permissions, item_out);
+}
+
+bool LLMaterialEditor::canSaveObjectsMaterial()
+{
+ LLSelectedTEGetMatData func(true);
+ LLPermissions permissions;
+ LLViewerInventoryItem* item_out;
+ return can_use_objects_material(func, std::vector({PERM_COPY, PERM_MODIFY}), ItemSource::AGENT, permissions, item_out);
+}
+
+bool LLMaterialEditor::canClipboardObjectsMaterial()
+{
+ if (LLSelectMgr::getInstance()->getSelection()->getObjectCount() != 1)
+ {
+ return false;
+ }
+
+ struct LLSelectedTEGetNullMat : public LLSelectedTEFunctor
+ {
+ bool apply(LLViewerObject* objectp, S32 te_index)
+ {
+ return objectp->getRenderMaterialID(te_index).isNull();
+ }
+ } null_func;
+
+ if (LLSelectMgr::getInstance()->getSelection()->applyToTEs(&null_func))
+ {
+ return true;
+ }
+
+ LLSelectedTEGetMatData func(true);
+ LLPermissions permissions;
+ LLViewerInventoryItem* item_out;
+ return can_use_objects_material(func, std::vector({PERM_COPY, PERM_MODIFY, PERM_TRANSFER}), ItemSource::OBJECT, permissions, item_out);
+}
+
+void LLMaterialEditor::saveObjectsMaterialAs()
+{
+ LLSelectedTEGetMatData func(true);
+ LLPermissions permissions;
+ LLViewerInventoryItem* item = nullptr;
+ bool allowed = can_use_objects_material(func, std::vector({PERM_COPY, PERM_MODIFY}), ItemSource::AGENT, permissions, item);
+ if (!allowed)
+ {
+ LL_WARNS("MaterialEditor") << "Failed to save GLTF material from object" << LL_ENDL;
+ return;
+ }
+ const LLUUID item_id = item ? item->getUUID() : LLUUID::null;
+ saveObjectsMaterialAs(func.mMaterial, func.mLocalMaterial, permissions, func.mObjectId, item_id);
+}
+
+
+void LLMaterialEditor::saveObjectsMaterialAs(const LLGLTFMaterial* render_material, const LLLocalGLTFMaterial *local_material, const LLPermissions& permissions, const LLUUID& object_id, const LLUUID& item_id)
+{
+ if (local_material)
+ {
+ // This is a local material, reload it from file
+ // so that user won't end up with grey textures
+ // on next login.
+ LLMaterialEditor::loadMaterialFromFile(local_material->getFilename(), local_material->getIndexInFile());
+
+ LLMaterialEditor* me = (LLMaterialEditor*)LLFloaterReg::getInstance("material_editor");
+ if (me)
+ {
+ // don't use override material here, it has 'hacked ids'
+ // and values, use end result, apply it on top of local.
+ const LLColor4& base_color = render_material->mBaseColor;
+ me->setBaseColor(LLColor3(base_color));
+ me->setTransparency(base_color[VW]);
+ me->setMetalnessFactor(render_material->mMetallicFactor);
+ me->setRoughnessFactor(render_material->mRoughnessFactor);
+ me->setEmissiveColor(render_material->mEmissiveColor);
+ me->setDoubleSided(render_material->mDoubleSided);
+ me->setAlphaMode(render_material->getAlphaMode());
+ me->setAlphaCutoff(render_material->mAlphaCutoff);
+
+ // most things like colors we can apply without verifying
+ // but texture ids are going to be different from both, base and override
+ // so only apply override id if there is actually a difference
+ if (local_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR] != render_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR])
+ {
+ me->setBaseColorId(render_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR]);
+ me->childSetValue("base_color_upload_fee", me->getString("no_upload_fee_string"));
+ }
+ if (local_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL] != render_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL])
+ {
+ me->setNormalId(render_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL]);
+ me->childSetValue("normal_upload_fee", me->getString("no_upload_fee_string"));
+ }
+ if (local_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS] != render_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS])
+ {
+ me->setMetallicRoughnessId(render_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS]);
+ me->childSetValue("metallic_upload_fee", me->getString("no_upload_fee_string"));
+ }
+ if (local_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE] != render_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE])
+ {
+ me->setEmissiveId(render_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE]);
+ me->childSetValue("emissive_upload_fee", me->getString("no_upload_fee_string"));
+ }
+
+ // recalculate upload prices
+ me->markChangesUnsaved(0);
+ }
+
+ return;
+ }
+
+ LLSD payload;
+ if (render_material)
+ {
+ // Make a copy of the render material with unsupported transforms removed
+ LLGLTFMaterial asset_material = *render_material;
+ asset_material.sanitizeAssetMaterial();
+ // Serialize the sanitized render material
+ payload["data"] = asset_material.asJSON();
+ }
+ else
+ {
+ // Menu shouldn't allow this, but as a fallback
+ // pick defaults from a blank material
+ LLGLTFMaterial blank_mat;
+ payload["data"] = blank_mat.asJSON();
+ LL_WARNS() << "Got no material when trying to save material" << LL_ENDL;
+ }
+
+ LLSD args;
+ args["DESC"] = LLTrans::getString("New Material");
+
+ if (local_material)
+ {
+ LLPermissions local_permissions;
+ local_permissions.init(gAgent.getID(), gAgent.getID(), LLUUID::null, LLUUID::null);
+ LLNotificationsUtil::add("SaveMaterialAs", args, payload, boost::bind(&LLMaterialEditor::onSaveObjectsMaterialAsMsgCallback, _1, _2, local_permissions));
+ }
+ else
+ {
+ llassert(object_id.isNull()); // Case for copying item from object inventory is no longer implemented
+ LLNotificationsUtil::add("SaveMaterialAs", args, payload, boost::bind(&LLMaterialEditor::onSaveObjectsMaterialAsMsgCallback, _1, _2, permissions));
+ }
+}
+
+// static
+void LLMaterialEditor::onSaveObjectsMaterialAsMsgCallback(const LLSD& notification, const LLSD& response, const LLPermissions& permissions)
+{
+ S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
+ if (0 != option)
+ {
+ return;
+ }
+
+ LLSD asset;
+ asset["version"] = LLGLTFMaterial::ASSET_VERSION;
+ asset["type"] = LLGLTFMaterial::ASSET_TYPE;
+ // This is the string serialized from LLGLTFMaterial::asJSON
+ asset["data"] = notification["payload"]["data"];
+
+ std::ostringstream str;
+ LLSDSerialize::serialize(asset, str, LLSDSerialize::LLSD_BINARY);
+
+ std::string new_name = response["message"].asString();
+ LLInventoryObject::correctInventoryName(new_name);
+ if (new_name.empty())
+ {
+ return;
+ }
+
+ createInventoryItem(str.str(), new_name, std::string(), permissions);
+}
+
+const void upload_bulk(const std::vector<std::string>& filenames, LLFilePicker::ELoadFilter type);
+
+void LLMaterialEditor::loadMaterial(const tinygltf::Model &model_in, const std::string &filename, S32 index, bool open_floater)
+{
+ if (index == model_in.materials.size())
+ {
+ // bulk upload all the things
+ upload_bulk({ filename }, LLFilePicker::FFLOAD_MATERIAL);
+ return;
+ }
+
+ if (model_in.materials.size() <= index)
+ {
+ return;
+ }
+ std::string folder = gDirUtilp->getDirName(filename);
+
+ tinygltf::Material material_in = model_in.materials[index];
+
+ tinygltf::Model model_out;
+ model_out.asset.version = "2.0";
+ model_out.materials.resize(1);
+
+ // get base color texture
+ LLPointer<LLImageRaw> base_color_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.pbrMetallicRoughness.baseColorTexture.index, mBaseColorName);
+ // get normal map
+ LLPointer<LLImageRaw> normal_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.normalTexture.index, mNormalName);
+ // get metallic-roughness texture
+ LLPointer<LLImageRaw> mr_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.pbrMetallicRoughness.metallicRoughnessTexture.index, mMetallicRoughnessName);
+ // get emissive texture
+ LLPointer<LLImageRaw> emissive_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.emissiveTexture.index, mEmissiveName);
+ // get occlusion map if needed
+ LLPointer<LLImageRaw> occlusion_img;
+ if (material_in.occlusionTexture.index != material_in.pbrMetallicRoughness.metallicRoughnessTexture.index)
+ {
+ std::string tmp;
+ occlusion_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.occlusionTexture.index, tmp);
+ }
+
+ LLTinyGLTFHelper::initFetchedTextures(material_in, base_color_img, normal_img, mr_img, emissive_img, occlusion_img,
+ mBaseColorFetched, mNormalFetched, mMetallicRoughnessFetched, mEmissiveFetched);
+ pack_textures(base_color_img, normal_img, mr_img, emissive_img, occlusion_img,
+ mBaseColorJ2C, mNormalJ2C, mMetallicRoughnessJ2C, mEmissiveJ2C);
+
+ LLUUID base_color_id;
+ if (mBaseColorFetched.notNull())
+ {
+ mBaseColorFetched->forceToSaveRawImage(0, F32_MAX);
+ base_color_id = mBaseColorFetched->getID();
+
+ if (mBaseColorName.empty())
+ {
+ mBaseColorName = MATERIAL_BASE_COLOR_DEFAULT_NAME;
+ }
+ }
+
+ LLUUID normal_id;
+ if (mNormalFetched.notNull())
+ {
+ mNormalFetched->forceToSaveRawImage(0, F32_MAX);
+ normal_id = mNormalFetched->getID();
+
+ if (mNormalName.empty())
+ {
+ mNormalName = MATERIAL_NORMAL_DEFAULT_NAME;
+ }
+ }
+
+ LLUUID mr_id;
+ if (mMetallicRoughnessFetched.notNull())
+ {
+ mMetallicRoughnessFetched->forceToSaveRawImage(0, F32_MAX);
+ mr_id = mMetallicRoughnessFetched->getID();
+
+ if (mMetallicRoughnessName.empty())
+ {
+ mMetallicRoughnessName = MATERIAL_METALLIC_DEFAULT_NAME;
+ }
+ }
+
+ LLUUID emissive_id;
+ if (mEmissiveFetched.notNull())
+ {
+ mEmissiveFetched->forceToSaveRawImage(0, F32_MAX);
+ emissive_id = mEmissiveFetched->getID();
+
+ if (mEmissiveName.empty())
+ {
+ mEmissiveName = MATERIAL_EMISSIVE_DEFAULT_NAME;
+ }
+ }
+
+ setBaseColorId(base_color_id);
+ setBaseColorUploadId(base_color_id);
+ setMetallicRoughnessId(mr_id);
+ setMetallicRoughnessUploadId(mr_id);
+ setEmissiveId(emissive_id);
+ setEmissiveUploadId(emissive_id);
+ setNormalId(normal_id);
+ setNormalUploadId(normal_id);
+
+ setFromGltfModel(model_in, index);
+
+ setFromGltfMetaData(filename, model_in, index);
+
+ if (getDoubleSided())
+ {
+ // SL-19392 Double sided materials double the number of pixels that must be rasterized,
+ // and a great many tools that export GLTF simply leave double sided enabled whether
+ // or not it is necessary.
+ LL_DEBUGS("MaterialEditor") << "Defaulting Double Sided to disabled on import" << LL_ENDL;
+ setDoubleSided(false);
+ }
+
+ markChangesUnsaved(U32_MAX);
+
+ if (open_floater)
+ {
+ openFloater(getKey());
+ setFocus(TRUE);
+ setCanSave(true);
+ setCanSaveAs(true);
+
+ applyToSelection();
+ }
+}
+
+bool LLMaterialEditor::setFromGltfModel(const tinygltf::Model& model, S32 index, bool set_textures)
+{
+ if (model.materials.size() > index)
+ {
+ const tinygltf::Material& material_in = model.materials[index];
+
+ if (set_textures)
+ {
+ S32 index;
+ LLUUID id;
+
+ // get base color texture
+ index = material_in.pbrMetallicRoughness.baseColorTexture.index;
+ if (index >= 0)
+ {
+ id.set(model.images[index].uri);
+ setBaseColorId(id);
+ }
+ else
+ {
+ setBaseColorId(LLUUID::null);
+ }
+
+ // get normal map
+ index = material_in.normalTexture.index;
+ if (index >= 0)
+ {
+ id.set(model.images[index].uri);
+ setNormalId(id);
+ }
+ else
+ {
+ setNormalId(LLUUID::null);
+ }
+
+ // get metallic-roughness texture
+ index = material_in.pbrMetallicRoughness.metallicRoughnessTexture.index;
+ if (index >= 0)
+ {
+ id.set(model.images[index].uri);
+ setMetallicRoughnessId(id);
+ }
+ else
+ {
+ setMetallicRoughnessId(LLUUID::null);
+ }
+
+ // get emissive texture
+ index = material_in.emissiveTexture.index;
+ if (index >= 0)
+ {
+ id.set(model.images[index].uri);
+ setEmissiveId(id);
+ }
+ else
+ {
+ setEmissiveId(LLUUID::null);
+ }
+ }
+
+ setAlphaMode(material_in.alphaMode);
+ setAlphaCutoff(material_in.alphaCutoff);
+
+ setBaseColor(LLTinyGLTFHelper::getColor(material_in.pbrMetallicRoughness.baseColorFactor));
+ setEmissiveColor(LLTinyGLTFHelper::getColor(material_in.emissiveFactor));
+
+ setMetalnessFactor(material_in.pbrMetallicRoughness.metallicFactor);
+ setRoughnessFactor(material_in.pbrMetallicRoughness.roughnessFactor);
+
+ setDoubleSided(material_in.doubleSided);
+ }
+
+ return true;
+}
+
+/**
+ * Build a texture name from the contents of the (in tinyGLFT parlance)
+ * Image URI. This often is filepath to the original image on the users'
+ * local file system.
+ */
+const std::string LLMaterialEditor::getImageNameFromUri(std::string image_uri, const std::string texture_type)
+{
+ // getBaseFileName() works differently on each platform and file patchs
+ // can contain both types of delimiter so unify them then extract the
+ // base name (no path or extension)
+ std::replace(image_uri.begin(), image_uri.end(), '\\', gDirUtilp->getDirDelimiter()[0]);
+ std::replace(image_uri.begin(), image_uri.end(), '/', gDirUtilp->getDirDelimiter()[0]);
+ const bool strip_extension = true;
+ std::string stripped_uri = gDirUtilp->getBaseFileName(image_uri, strip_extension);
+
+ // sometimes they can be really long and unwieldy - 64 chars is enough for anyone :)
+ const int max_texture_name_length = 64;
+ if (stripped_uri.length() > max_texture_name_length)
+ {
+ stripped_uri = stripped_uri.substr(0, max_texture_name_length - 1);
+ }
+
+ // We intend to append the type of texture (base color, emissive etc.) to the
+ // name of the texture but sometimes the creator already did that. To try
+ // to avoid repeats (not perfect), we look for the texture type in the name
+ // and if we find it, do not append the type, later on. One way this fails
+ // (and it's fine for now) is I see some texture/image uris have a name like
+ // "metallic roughness" and of course, that doesn't match our predefined
+ // name "metallicroughness" - consider fix later..
+ bool name_includes_type = false;
+ std::string stripped_uri_lower = stripped_uri;
+ LLStringUtil::toLower(stripped_uri_lower);
+ stripped_uri_lower.erase(std::remove_if(stripped_uri_lower.begin(), stripped_uri_lower.end(), isspace), stripped_uri_lower.end());
+ std::string texture_type_lower = texture_type;
+ LLStringUtil::toLower(texture_type_lower);
+ texture_type_lower.erase(std::remove_if(texture_type_lower.begin(), texture_type_lower.end(), isspace), texture_type_lower.end());
+ if (stripped_uri_lower.find(texture_type_lower) != std::string::npos)
+ {
+ name_includes_type = true;
+ }
+
+ // uri doesn't include the type at all
+ if (name_includes_type == false)
+ {
+ // uri doesn't include the type and the uri is not empty
+ // so we can include everything
+ if (stripped_uri.length() > 0)
+ {
+ // example "DamagedHelmet: base layer"
+ return STRINGIZE(
+ mMaterialNameShort <<
+ ": " <<
+ stripped_uri <<
+ " (" <<
+ texture_type <<
+ ")"
+ );
+ }
+ else
+ // uri doesn't include the type (because the uri is empty)
+ // so we must reorganize the string a bit to include the name
+ // and an explicit name type
+ {
+ // example "DamagedHelmet: (Emissive)"
+ return STRINGIZE(
+ mMaterialNameShort <<
+ " (" <<
+ texture_type <<
+ ")"
+ );
+ }
+ }
+ else
+ // uri includes the type so just use it directly with the
+ // name of the material
+ {
+ return STRINGIZE(
+ // example: AlienBust: normal_layer
+ mMaterialNameShort <<
+ ": " <<
+ stripped_uri
+ );
+ }
+}
+
+/**
+ * Update the metadata for the material based on what we find in the loaded
+ * file (along with some assumptions and interpretations...). Fields include
+ * the name of the material, a material description and the names of the
+ * composite textures.
+ */
+void LLMaterialEditor::setFromGltfMetaData(const std::string& filename, const tinygltf::Model& model, S32 index)
+{
+ // Use the name (without any path/extension) of the file that was
+ // uploaded as the base of the material name. Then if the name of the
+ // scene is present and not blank, append that and use the result as
+ // the name of the material. This is a first pass at creating a
+ // naming scheme that is useful to real content creators and hopefully
+ // avoid 500 materials in your inventory called "scene" or "Default"
+ const bool strip_extension = true;
+ std::string base_filename = gDirUtilp->getBaseFileName(filename, strip_extension);
+
+ // Extract the name of the scene. Note it is often blank or some very
+ // generic name like "Scene" or "Default" so using this in the name
+ // is less useful than you might imagine.
+ std::string material_name;
+ if (model.materials.size() > index && !model.materials[index].name.empty())
+ {
+ material_name = model.materials[index].name;
+ }
+ else if (model.scenes.size() > 0)
+ {
+ const tinygltf::Scene& scene_in = model.scenes[0];
+ if (scene_in.name.length())
+ {
+ material_name = scene_in.name;
+ }
+ else
+ {
+ // scene name is empty so no point using it
+ }
+ }
+ else
+ {
+ // scene name isn't present so no point using it
+ }
+
+ // If we have a valid material or scene name, use it to build the short and
+ // long versions of the material name. The long version is used
+ // as you might expect, for the material name. The short version is
+ // used as part of the image/texture name - the theory is that will
+ // allow content creators to track the material and the corresponding
+ // textures
+ if (material_name.length())
+ {
+ mMaterialNameShort = base_filename;
+
+ mMaterialName = STRINGIZE(
+ base_filename <<
+ " " <<
+ "(" <<
+ material_name <<
+ ")"
+ );
+ }
+ else
+ // otherwise, just use the trimmed filename as is
+ {
+ mMaterialNameShort = base_filename;
+ mMaterialName = base_filename;
+ }
+
+ // sanitize the material name so that it's compatible with the inventory
+ LLInventoryObject::correctInventoryName(mMaterialName);
+ LLInventoryObject::correctInventoryName(mMaterialNameShort);
+
+ // We also set the title of the floater to match the
+ // name of the material
+ setTitle(mMaterialName);
+
+ /**
+ * Extract / derive the names of each composite texture. For each, the
+ * index is used to to determine which of the "Images" is used. If the index
+ * is -1 then that texture type is not present in the material (Seems to be
+ * quite common that a material is missing 1 or more types of texture)
+ */
+ if (model.materials.size() > index)
+ {
+ const tinygltf::Material& first_material = model.materials[index];
+
+ mBaseColorName = MATERIAL_BASE_COLOR_DEFAULT_NAME;
+ // note: unlike the other textures, base color doesn't have its own entry
+ // in the tinyGLTF Material struct. Rather, it is taken from a
+ // sub-texture in the pbrMetallicRoughness member
+ int index = first_material.pbrMetallicRoughness.baseColorTexture.index;
+ if (index > -1 && index < model.images.size())
+ {
+ // sanitize the name we decide to use for each texture
+ std::string texture_name = getImageNameFromUri(model.images[index].uri, MATERIAL_BASE_COLOR_DEFAULT_NAME);
+ LLInventoryObject::correctInventoryName(texture_name);
+ mBaseColorName = texture_name;
+ }
+
+ mEmissiveName = MATERIAL_EMISSIVE_DEFAULT_NAME;
+ index = first_material.emissiveTexture.index;
+ if (index > -1 && index < model.images.size())
+ {
+ std::string texture_name = getImageNameFromUri(model.images[index].uri, MATERIAL_EMISSIVE_DEFAULT_NAME);
+ LLInventoryObject::correctInventoryName(texture_name);
+ mEmissiveName = texture_name;
+ }
+
+ mMetallicRoughnessName = MATERIAL_METALLIC_DEFAULT_NAME;
+ index = first_material.pbrMetallicRoughness.metallicRoughnessTexture.index;
+ if (index > -1 && index < model.images.size())
+ {
+ std::string texture_name = getImageNameFromUri(model.images[index].uri, MATERIAL_METALLIC_DEFAULT_NAME);
+ LLInventoryObject::correctInventoryName(texture_name);
+ mMetallicRoughnessName = texture_name;
+ }
+
+ mNormalName = MATERIAL_NORMAL_DEFAULT_NAME;
+ index = first_material.normalTexture.index;
+ if (index > -1 && index < model.images.size())
+ {
+ std::string texture_name = getImageNameFromUri(model.images[index].uri, MATERIAL_NORMAL_DEFAULT_NAME);
+ LLInventoryObject::correctInventoryName(texture_name);
+ mNormalName = texture_name;
+ }
+ }
+}
+
+void LLMaterialEditor::importMaterial()
+{
+ LLFilePickerReplyThread::startPicker(
+ [](const std::vector<std::string>& filenames, LLFilePicker::ELoadFilter load_filter, LLFilePicker::ESaveFilter save_filter)
+ {
+ if (LLAppViewer::instance()->quitRequested())
+ {
+ return;
+ }
+ if (filenames.size() > 0)
+ {
+ LLMaterialEditor::loadMaterialFromFile(filenames[0], -1);
+ }
+ },
+ LLFilePicker::FFLOAD_MATERIAL,
+ true);
+}
+
+class LLRenderMaterialFunctor : public LLSelectedTEFunctor
+{
+public:
+ LLRenderMaterialFunctor(const LLUUID &id)
+ : mMatId(id)
+ {
+ }
+
+ bool apply(LLViewerObject* objectp, S32 te) override
+ {
+ if (objectp && objectp->permModify() && objectp->getVolume())
+ {
+ LLVOVolume* vobjp = (LLVOVolume*)objectp;
+ vobjp->setRenderMaterialID(te, mMatId, false /*preview only*/);
+ vobjp->updateTEMaterialTextures(te);
+ }
+ return true;
+ }
+private:
+ LLUUID mMatId;
+};
+
+class LLRenderMaterialOverrideFunctor : public LLSelectedNodeFunctor
+{
+public:
+ LLRenderMaterialOverrideFunctor(
+ LLMaterialEditor * me,
+ const LLUUID &report_on_object_id,
+ S32 report_on_te)
+ : mEditor(me)
+ , mSuccess(false)
+ , mObjectId(report_on_object_id)
+ , mObjectTE(report_on_te)
+ {
+ }
+
+ virtual bool apply(LLSelectNode* nodep) override
+ {
+ LLViewerObject* objectp = nodep->getObject();
+ if (!objectp || !objectp->permModify() || !objectp->getVolume())
+ {
+ return false;
+ }
+ S32 num_tes = llmin((S32)objectp->getNumTEs(), (S32)objectp->getNumFaces()); // avatars have TEs but no faces
+
+ // post override from given object and te to the simulator
+ // requestData should have:
+ // object_id - UUID of LLViewerObject
+ // side - S32 index of texture entry
+ // gltf_json - String of GLTF json for override data
+
+ for (S32 te = 0; te < num_tes; ++te)
+ {
+ if (!nodep->isTESelected(te))
+ {
+ continue;
+ }
+
+ // Get material from object
+ // Selection can cover multiple objects, and live editor is
+ // supposed to overwrite changed values only
+ LLTextureEntry* tep = objectp->getTE(te);
+
+ if (tep->getGLTFMaterial() == nullptr)
+ {
+ // overrides are not supposed to work or apply if
+ // there is no base material to work from
+ continue;
+ }
+
+ LLPointer<LLGLTFMaterial> material = tep->getGLTFMaterialOverride();
+ // make a copy to not invalidate existing
+ // material for multiple objects
+ if (material.isNull())
+ {
+ // Start with a material override which does not make any changes
+ material = new LLGLTFMaterial();
+ }
+ else
+ {
+ material = new LLGLTFMaterial(*material);
+ }
+
+ U32 changed_flags = mEditor->getUnsavedChangesFlags();
+ U32 reverted_flags = mEditor->getRevertedChangesFlags();
+
+ LLPointer<LLGLTFMaterial> revert_mat;
+ if (nodep->mSavedGLTFOverrideMaterials.size() > te)
+ {
+ if (nodep->mSavedGLTFOverrideMaterials[te].notNull())
+ {
+ revert_mat = nodep->mSavedGLTFOverrideMaterials[te];
+ }
+ else
+ {
+ // mSavedGLTFOverrideMaterials[te] being present but null
+ // means we need to use a default value
+ revert_mat = new LLGLTFMaterial();
+ }
+ }
+ // else can not revert at all
+
+ // Override object's values with values from editor where appropriate
+ if (changed_flags & MATERIAL_BASE_COLOR_DIRTY)
+ {
+ material->setBaseColorFactor(mEditor->getBaseColor(), true);
+ }
+ else if ((reverted_flags & MATERIAL_BASE_COLOR_DIRTY) && revert_mat.notNull())
+ {
+ material->setBaseColorFactor(revert_mat->mBaseColor, false);
+ }
+
+ if (changed_flags & MATERIAL_BASE_COLOR_TEX_DIRTY)
+ {
+ material->setBaseColorId(mEditor->getBaseColorId(), true);
+ LLUUID tracking_id = mEditor->getLocalTextureTrackingIdFromFlag(MATERIAL_BASE_COLOR_TEX_DIRTY);
+ if (tracking_id.notNull())
+ {
+ LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(tracking_id, material);
+ }
+ }
+ else if ((reverted_flags & MATERIAL_BASE_COLOR_TEX_DIRTY) && revert_mat.notNull())
+ {
+ material->setBaseColorId(revert_mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR], false);
+ LLUUID tracking_id = mEditor->getLocalTextureTrackingIdFromFlag(MATERIAL_BASE_COLOR_TEX_DIRTY);
+ if (tracking_id.notNull())
+ {
+ LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(tracking_id, material);
+ }
+ }
+
+ if (changed_flags & MATERIAL_NORMAL_TEX_DIRTY)
+ {
+ material->setNormalId(mEditor->getNormalId(), true);
+ LLUUID tracking_id = mEditor->getLocalTextureTrackingIdFromFlag(MATERIAL_NORMAL_TEX_DIRTY);
+ if (tracking_id.notNull())
+ {
+ LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(tracking_id, material);
+ }
+ }
+ else if ((reverted_flags & MATERIAL_NORMAL_TEX_DIRTY) && revert_mat.notNull())
+ {
+ material->setNormalId(revert_mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL], false);
+ LLUUID tracking_id = mEditor->getLocalTextureTrackingIdFromFlag(MATERIAL_NORMAL_TEX_DIRTY);
+ if (tracking_id.notNull())
+ {
+ LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(tracking_id, material);
+ }
+ }
+
+ if (changed_flags & MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY)
+ {
+ material->setOcclusionRoughnessMetallicId(mEditor->getMetallicRoughnessId(), true);
+ LLUUID tracking_id = mEditor->getLocalTextureTrackingIdFromFlag(MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY);
+ if (tracking_id.notNull())
+ {
+ LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(tracking_id, material);
+ }
+ }
+ else if ((reverted_flags & MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY) && revert_mat.notNull())
+ {
+ material->setOcclusionRoughnessMetallicId(revert_mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS], false);
+ LLUUID tracking_id = mEditor->getLocalTextureTrackingIdFromFlag(MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY);
+ if (tracking_id.notNull())
+ {
+ LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(tracking_id, material);
+ }
+ }
+
+ if (changed_flags & MATERIAL_METALLIC_ROUGHTNESS_METALNESS_DIRTY)
+ {
+ material->setMetallicFactor(mEditor->getMetalnessFactor(), true);
+ }
+ else if ((reverted_flags & MATERIAL_METALLIC_ROUGHTNESS_METALNESS_DIRTY) && revert_mat.notNull())
+ {
+ material->setMetallicFactor(revert_mat->mMetallicFactor, false);
+ }
+
+ if (changed_flags & MATERIAL_METALLIC_ROUGHTNESS_ROUGHNESS_DIRTY)
+ {
+ material->setRoughnessFactor(mEditor->getRoughnessFactor(), true);
+ }
+ else if ((reverted_flags & MATERIAL_METALLIC_ROUGHTNESS_ROUGHNESS_DIRTY) && revert_mat.notNull())
+ {
+ material->setRoughnessFactor(revert_mat->mRoughnessFactor, false);
+ }
+
+ if (changed_flags & MATERIAL_EMISIVE_COLOR_DIRTY)
+ {
+ material->setEmissiveColorFactor(LLColor3(mEditor->getEmissiveColor()), true);
+ }
+ else if ((reverted_flags & MATERIAL_EMISIVE_COLOR_DIRTY) && revert_mat.notNull())
+ {
+ material->setEmissiveColorFactor(revert_mat->mEmissiveColor, false);
+ }
+
+ if (changed_flags & MATERIAL_EMISIVE_TEX_DIRTY)
+ {
+ material->setEmissiveId(mEditor->getEmissiveId(), true);
+ LLUUID tracking_id = mEditor->getLocalTextureTrackingIdFromFlag(MATERIAL_EMISIVE_TEX_DIRTY);
+ if (tracking_id.notNull())
+ {
+ LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(tracking_id, material);
+ }
+ }
+ else if ((reverted_flags & MATERIAL_EMISIVE_TEX_DIRTY) && revert_mat.notNull())
+ {
+ material->setEmissiveId(revert_mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE], false);
+ LLUUID tracking_id = mEditor->getLocalTextureTrackingIdFromFlag(MATERIAL_EMISIVE_TEX_DIRTY);
+ if (tracking_id.notNull())
+ {
+ LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(tracking_id, material);
+ }
+ }
+
+ if (changed_flags & MATERIAL_DOUBLE_SIDED_DIRTY)
+ {
+ material->setDoubleSided(mEditor->getDoubleSided(), true);
+ }
+ else if ((reverted_flags & MATERIAL_DOUBLE_SIDED_DIRTY) && revert_mat.notNull())
+ {
+ material->setDoubleSided(revert_mat->mDoubleSided, false);
+ }
+
+ if (changed_flags & MATERIAL_ALPHA_MODE_DIRTY)
+ {
+ material->setAlphaMode(mEditor->getAlphaMode(), true);
+ }
+ else if ((reverted_flags & MATERIAL_ALPHA_MODE_DIRTY) && revert_mat.notNull())
+ {
+ material->setAlphaMode(revert_mat->mAlphaMode, false);
+ }
+
+ if (changed_flags & MATERIAL_ALPHA_CUTOFF_DIRTY)
+ {
+ material->setAlphaCutoff(mEditor->getAlphaCutoff(), true);
+ }
+ else if ((reverted_flags & MATERIAL_ALPHA_CUTOFF_DIRTY) && revert_mat.notNull())
+ {
+ material->setAlphaCutoff(revert_mat->mAlphaCutoff, false);
+ }
+
+ if (mObjectTE == te
+ && mObjectId == objectp->getID())
+ {
+ mSuccess = true;
+ }
+ LLGLTFMaterialList::queueModify(objectp, te, material);
+ }
+ return true;
+ }
+
+ static void modifyCallback(bool success)
+ {
+ if (!success)
+ {
+ // something went wrong update selection
+ LLMaterialEditor::updateLive();
+ }
+ // else we will get updateLive() from panel face
+ }
+
+ bool getResult() { return mSuccess; }
+
+private:
+ LLMaterialEditor * mEditor;
+ LLUUID mObjectId;
+ S32 mObjectTE;
+ bool mSuccess;
+};
+
+void LLMaterialEditor::applyToSelection()
+{
+ if (!mIsOverride)
+ {
+ // Only apply if working with 'live' materials
+ // Might need a better way to distinguish 'live' mode.
+ // But only one live edit is supposed to work at a time
+ // as a pair to tools floater.
+ return;
+ }
+
+ std::string url = gAgent.getRegionCapability("ModifyMaterialParams");
+ if (!url.empty())
+ {
+ // Don't send data if there is nothing to send.
+ // Some UI elements will cause multiple commits,
+ // like spin ctrls on click and on down
+ if (mUnsavedChanges != 0 || mRevertedChanges != 0)
+ {
+ mOverrideInProgress = true;
+ LLObjectSelectionHandle selected_objects = LLSelectMgr::getInstance()->getSelection();
+ LLRenderMaterialOverrideFunctor override_func(this, mOverrideObjectId, mOverrideObjectTE);
+ selected_objects->applyToNodes(&override_func);
+
+ void(*done_callback)(bool) = LLRenderMaterialOverrideFunctor::modifyCallback;
+
+ LLGLTFMaterialList::flushUpdates(done_callback);
+
+ if (!override_func.getResult())
+ {
+ // OverrideFunctor didn't find expected object or face
+ mOverrideInProgress = false;
+ }
+
+ // we posted all changes
+ mUnsavedChanges = 0;
+ mRevertedChanges = 0;
+ }
+ }
+ else
+ {
+ LL_WARNS("MaterialEditor") << "Not connected to materials capable region, missing ModifyMaterialParams cap" << LL_ENDL;
+
+ // Fallback local preview. Will be removed once override systems is finished and new cap is deployed everywhere.
+ LLPointer<LLFetchedGLTFMaterial> mat = new LLFetchedGLTFMaterial();
+ getGLTFMaterial(mat);
+ static const LLUUID placeholder("984e183e-7811-4b05-a502-d79c6f978a98");
+ gGLTFMaterialList.addMaterial(placeholder, mat);
+ LLRenderMaterialFunctor mat_func(placeholder);
+ LLObjectSelectionHandle selected_objects = LLSelectMgr::getInstance()->getSelection();
+ selected_objects->applyToTEs(&mat_func);
+ }
+}
+
+// Get a dump of the json representation of the current state of the editor UI
+// in GLTF format, excluding transforms as they are not supported in material
+// assets. (See also LLGLTFMaterial::sanitizeAssetMaterial())
+void LLMaterialEditor::getGLTFMaterial(LLGLTFMaterial* mat)
+{
+ mat->mBaseColor = getBaseColor();
+ mat->mBaseColor.mV[3] = getTransparency();
+ mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR] = getBaseColorId();
+
+ mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL] = getNormalId();
+
+ mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS] = getMetallicRoughnessId();
+ mat->mMetallicFactor = getMetalnessFactor();
+ mat->mRoughnessFactor = getRoughnessFactor();
+
+ mat->mEmissiveColor = getEmissiveColor();
+ mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE] = getEmissiveId();
+
+ mat->mDoubleSided = getDoubleSided();
+ mat->setAlphaMode(getAlphaMode());
+ mat->mAlphaCutoff = getAlphaCutoff();
+}
+
+void LLMaterialEditor::setFromGLTFMaterial(LLGLTFMaterial* mat)
+{
+ setBaseColor(mat->mBaseColor);
+ setBaseColorId(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR]);
+ setNormalId(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL]);
+
+ setMetallicRoughnessId(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS]);
+ setMetalnessFactor(mat->mMetallicFactor);
+ setRoughnessFactor(mat->mRoughnessFactor);
+
+ setEmissiveColor(mat->mEmissiveColor);
+ setEmissiveId(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE]);
+
+ setDoubleSided(mat->mDoubleSided);
+ setAlphaMode(mat->getAlphaMode());
+ setAlphaCutoff(mat->mAlphaCutoff);
+
+ if (mat->hasLocalTextures())
+ {
+ for (LLGLTFMaterial::local_tex_map_t::value_type &val : mat->mTrackingIdToLocalTexture)
+ {
+ LLUUID world_id = LLLocalBitmapMgr::getInstance()->getWorldID(val.first);
+ if (val.second != world_id)
+ {
+ LL_WARNS() << "world id mismatch" << LL_ENDL;
+ }
+ if (world_id == mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR])
+ {
+ subscribeToLocalTexture(MATERIAL_BASE_COLOR_TEX_DIRTY, val.first);
+ }
+ if (world_id == mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS])
+ {
+ subscribeToLocalTexture(MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY, val.first);
+ }
+ if (world_id == mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE])
+ {
+ subscribeToLocalTexture(MATERIAL_EMISIVE_TEX_DIRTY, val.first);
+ }
+ if (world_id == mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL])
+ {
+ subscribeToLocalTexture(MATERIAL_NORMAL_TEX_DIRTY, val.first);
+ }
+ }
+ }
+}
+
+bool LLMaterialEditor::setFromSelection()
+{
+ LLObjectSelectionHandle selected_objects = LLSelectMgr::getInstance()->getSelection();
+ LLSelectedTEGetMatData func(mIsOverride);
+
+ selected_objects->applyToTEs(&func);
+ mHasSelection = !selected_objects->isEmpty();
+ mSelectionNeedsUpdate = false;
+
+ if (func.mMaterial.notNull())
+ {
+ setFromGLTFMaterial(func.mMaterial);
+ LLViewerObject* selected_object = func.mObject;
+ const LLViewerInventoryItem* item = selected_object->getInventoryItemByAsset(func.mMaterialId);
+ const bool allow_modify = !item || canModify(selected_object, item);
+ setEnableEditing(allow_modify);
+
+ // todo: apply local texture data to all materials in selection
+ }
+ else
+ {
+ // pick defaults from a blank material;
+ LLGLTFMaterial blank_mat;
+ setFromGLTFMaterial(&blank_mat);
+ if (mIsOverride)
+ {
+ setEnableEditing(false);
+ }
+ }
+
+ if (mIsOverride)
+ {
+ mBaseColorTextureCtrl->setTentative(!func.mIdenticalTexColor);
+ mMetallicTextureCtrl->setTentative(!func.mIdenticalTexMetal);
+ mEmissiveTextureCtrl->setTentative(!func.mIdenticalTexEmissive);
+ mNormalTextureCtrl->setTentative(!func.mIdenticalTexNormal);
+
+ // Memorize selection data for filtering further updates
+ mOverrideObjectId = func.mObjectId;
+ mOverrideObjectTE = func.mObjectTE;
+
+ // Ovverdired might have been updated,
+ // refresh state of local textures in overrides
+ //
+ // Todo: this probably shouldn't be here, but in localbitmap,
+ // subscried to all material overrides if we want copied
+ // objects to get properly updated as well
+ LLSelectedTEUpdateOverrides local_tex_func(this);
+ selected_objects->applyToNodes(&local_tex_func);
+ }
+
+ return func.mMaterial.notNull();
+}
+
+
+void LLMaterialEditor::loadAsset()
+{
+ const LLInventoryItem* item;
+ if (mNotecardInventoryID.notNull())
+ {
+ item = mAuxItem.get();
+ }
+ else
+ {
+ item = getItem();
+ }
+
+ bool fail = false;
+
+ if (item)
+ {
+ LLPermissions perm(item->getPermissions());
+ bool allow_copy = gAgent.allowOperation(PERM_COPY, perm, GP_OBJECT_MANIPULATE);
+ bool allow_modify = canModify(mObjectUUID, item);
+ bool source_library = mObjectUUID.isNull() && gInventory.isObjectDescendentOf(mItemUUID, gInventory.getLibraryRootFolderID());
+
+ setCanSaveAs(allow_copy);
+ setMaterialName(item->getName());
+
+ {
+ mAssetID = item->getAssetUUID();
+
+ if (mAssetID.isNull())
+ {
+ mAssetStatus = PREVIEW_ASSET_LOADED;
+ loadDefaults();
+ resetUnsavedChanges();
+ setEnableEditing(allow_modify && !source_library);
+ }
+ else
+ {
+ LLHost source_sim = LLHost();
+ LLSD* user_data = new LLSD();
+
+ if (mNotecardInventoryID.notNull())
+ {
+ user_data->with("objectid", mNotecardObjectID).with("notecardid", mNotecardInventoryID);
+ }
+ else if (mObjectUUID.notNull())
+ {
+ LLViewerObject* objectp = gObjectList.findObject(mObjectUUID);
+ if (objectp && objectp->getRegion())
+ {
+ source_sim = objectp->getRegion()->getHost();
+ }
+ else
+ {
+ // The object that we're trying to look at disappeared, bail.
+ LL_WARNS("MaterialEditor") << "Can't find object " << mObjectUUID << " associated with material." << LL_ENDL;
+ mAssetID.setNull();
+ mAssetStatus = PREVIEW_ASSET_LOADED;
+ resetUnsavedChanges();
+ setEnableEditing(allow_modify && !source_library);
+ return;
+ }
+ user_data->with("taskid", mObjectUUID).with("itemid", mItemUUID);
+ }
+ else
+ {
+ user_data = new LLSD(mItemUUID);
+ }
+
+ setEnableEditing(false); // wait for it to load
+
+ mAssetStatus = PREVIEW_ASSET_LOADING;
+
+ // May callback immediately
+ gAssetStorage->getAssetData(item->getAssetUUID(),
+ LLAssetType::AT_MATERIAL,
+ &onLoadComplete,
+ (void*)user_data,
+ TRUE);
+ }
+ }
+ }
+ else if (mObjectUUID.notNull() && mItemUUID.notNull())
+ {
+ LLViewerObject* objectp = gObjectList.findObject(mObjectUUID);
+ if (objectp && (objectp->isInventoryPending() || objectp->isInventoryDirty()))
+ {
+ // It's a material in object's inventory and we failed to get it because inventory is not up to date.
+ // Subscribe for callback and retry at inventoryChanged()
+ registerVOInventoryListener(objectp, NULL); //removes previous listener
+
+ if (objectp->isInventoryDirty())
+ {
+ objectp->requestInventory();
+ }
+ }
+ else
+ {
+ fail = true;
+ }
+ }
+ else
+ {
+ fail = true;
+ }
+
+ if (fail)
+ {
+ /*editor->setText(LLStringUtil::null);
+ editor->makePristine();
+ editor->setEnabled(TRUE);*/
+ // Don't set asset status here; we may not have set the item id yet
+ // (e.g. when this gets called initially)
+ //mAssetStatus = PREVIEW_ASSET_LOADED;
+ }
+}
+
+// static
+void LLMaterialEditor::onLoadComplete(const LLUUID& asset_uuid,
+ LLAssetType::EType type,
+ void* user_data, S32 status, LLExtStat ext_status)
+{
+ LLSD* floater_key = (LLSD*)user_data;
+ LL_DEBUGS("MaterialEditor") << "loading " << asset_uuid << " for " << *floater_key << LL_ENDL;
+ LLMaterialEditor* editor = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", *floater_key);
+ if (editor)
+ {
+ if (asset_uuid != editor->mAssetID)
+ {
+ LL_WARNS("MaterialEditor") << "Asset id mismatch, expected: " << editor->mAssetID << " got: " << asset_uuid << LL_ENDL;
+ }
+ if (0 == status)
+ {
+ LLFileSystem file(asset_uuid, type, LLFileSystem::READ);
+
+ S32 file_length = file.getSize();
+
+ std::vector<char> buffer(file_length + 1);
+ file.read((U8*)&buffer[0], file_length);
+
+ editor->decodeAsset(buffer);
+
+ BOOL allow_modify = editor->canModify(editor->mObjectUUID, editor->getItem());
+ BOOL source_library = editor->mObjectUUID.isNull() && gInventory.isObjectDescendentOf(editor->mItemUUID, gInventory.getLibraryRootFolderID());
+ editor->setEnableEditing(allow_modify && !source_library);
+ editor->resetUnsavedChanges();
+ editor->mAssetStatus = PREVIEW_ASSET_LOADED;
+ editor->setEnabled(true); // ready for use
+ }
+ else
+ {
+ if (LL_ERR_ASSET_REQUEST_NOT_IN_DATABASE == status ||
+ LL_ERR_FILE_EMPTY == status)
+ {
+ LLNotificationsUtil::add("MaterialMissing");
+ }
+ else if (LL_ERR_INSUFFICIENT_PERMISSIONS == status)
+ {
+ // Not supposed to happen?
+ LL_WARNS("MaterialEditor") << "No permission to view material " << asset_uuid << LL_ENDL;
+ LLNotificationsUtil::add("MaterialNoPermissions");
+ }
+ else
+ {
+ LLNotificationsUtil::add("UnableToLoadMaterial");
+ }
+ editor->setEnableEditing(false);
+
+ LL_WARNS("MaterialEditor") << "Problem loading material: " << status << LL_ENDL;
+ editor->mAssetStatus = PREVIEW_ASSET_ERROR;
+ }
+ }
+ else
+ {
+ LL_DEBUGS("MaterialEditor") << "Floater " << *floater_key << " does not exist." << LL_ENDL;
+ }
+ delete floater_key;
+}
+
+void LLMaterialEditor::inventoryChanged(LLViewerObject* object,
+ LLInventoryObject::object_list_t* inventory,
+ S32 serial_num,
+ void* user_data)
+{
+ removeVOInventoryListener();
+ loadAsset();
+}
+
+
+void LLMaterialEditor::saveTexture(LLImageJ2C* img, const std::string& name, const LLUUID& asset_id, upload_callback_f cb)
+{
+ if (asset_id.isNull()
+ || img == nullptr
+ || img->getDataSize() == 0)
+ {
+ return;
+ }
+
+ // copy image bytes into string
+ std::string buffer;
+ buffer.assign((const char*) img->getData(), img->getDataSize());
+
+ U32 expected_upload_cost = LLAgentBenefitsMgr::current().getTextureUploadCost();
+
+ LLSD key = getKey();
+ std::function<bool(LLUUID itemId, LLSD response, std::string reason)> failed_upload([key](LLUUID assetId, LLSD response, std::string reason)
+ {
+ LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", key);
+ if (me)
+ {
+ me->setFailedToUploadTexture();
+ }
+ return true; // handled
+ });
+
+ LLResourceUploadInfo::ptr_t uploadInfo(std::make_shared<LLNewBufferedResourceUploadInfo>(
+ buffer,
+ asset_id,
+ name,
+ name,
+ 0,
+ LLFolderType::FT_TEXTURE,
+ LLInventoryType::IT_TEXTURE,
+ LLAssetType::AT_TEXTURE,
+ LLFloaterPerms::getNextOwnerPerms("Uploads"),
+ LLFloaterPerms::getGroupPerms("Uploads"),
+ LLFloaterPerms::getEveryonePerms("Uploads"),
+ expected_upload_cost,
+ false,
+ cb,
+ failed_upload));
+
+ upload_new_resource(uploadInfo);
+}
+
+void LLMaterialEditor::setFailedToUploadTexture()
+{
+ mUploadingTexturesFailure = true;
+ mUploadingTexturesCount--;
+ if (mUploadingTexturesCount == 0)
+ {
+ setEnabled(true);
+ }
+}
+
+S32 LLMaterialEditor::saveTextures()
+{
+ mUploadingTexturesFailure = false; // not supposed to get here if already uploading
+
+ S32 work_count = 0;
+ LLSD key = getKey(); // must be locally declared for lambda's capture to work
+ if (mBaseColorTextureUploadId == getBaseColorId() && mBaseColorTextureUploadId.notNull())
+ {
+ mUploadingTexturesCount++;
+ work_count++;
+
+ // For ease of inventory management, we prepend the material name.
+ std::string name = mMaterialName + ": " + mBaseColorName;
+
+ saveTexture(mBaseColorJ2C, name, mBaseColorTextureUploadId, [key](LLUUID newAssetId, LLSD response)
+ {
+ LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", key);
+ if (me)
+ {
+ if (response["success"].asBoolean())
+ {
+ me->setBaseColorId(newAssetId);
+
+ // discard upload buffers once texture have been saved
+ me->mBaseColorJ2C = nullptr;
+ me->mBaseColorFetched = nullptr;
+ me->mBaseColorTextureUploadId.setNull();
+
+ me->mUploadingTexturesCount--;
+
+ if (!me->mUploadingTexturesFailure)
+ {
+ // try saving
+ me->saveIfNeeded();
+ }
+ else if (me->mUploadingTexturesCount == 0)
+ {
+ me->setEnabled(true);
+ }
+ }
+ else
+ {
+ // stop upload if possible, unblock and let user decide
+ me->setFailedToUploadTexture();
+ }
+ }
+ });
+ }
+ if (mNormalTextureUploadId == getNormalId() && mNormalTextureUploadId.notNull())
+ {
+ mUploadingTexturesCount++;
+ work_count++;
+
+ // For ease of inventory management, we prepend the material name.
+ std::string name = mMaterialName + ": " + mNormalName;
+
+ saveTexture(mNormalJ2C, name, mNormalTextureUploadId, [key](LLUUID newAssetId, LLSD response)
+ {
+ LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", key);
+ if (me)
+ {
+ if (response["success"].asBoolean())
+ {
+ me->setNormalId(newAssetId);
+
+ // discard upload buffers once texture have been saved
+ me->mNormalJ2C = nullptr;
+ me->mNormalFetched = nullptr;
+ me->mNormalTextureUploadId.setNull();
+
+ me->mUploadingTexturesCount--;
+
+ if (!me->mUploadingTexturesFailure)
+ {
+ // try saving
+ me->saveIfNeeded();
+ }
+ else if (me->mUploadingTexturesCount == 0)
+ {
+ me->setEnabled(true);
+ }
+ }
+ else
+ {
+ // stop upload if possible, unblock and let user decide
+ me->setFailedToUploadTexture();
+ }
+ }
+ });
+ }
+ if (mMetallicTextureUploadId == getMetallicRoughnessId() && mMetallicTextureUploadId.notNull())
+ {
+ mUploadingTexturesCount++;
+ work_count++;
+
+ // For ease of inventory management, we prepend the material name.
+ std::string name = mMaterialName + ": " + mMetallicRoughnessName;
+
+ saveTexture(mMetallicRoughnessJ2C, name, mMetallicTextureUploadId, [key](LLUUID newAssetId, LLSD response)
+ {
+ LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", key);
+ if (me)
+ {
+ if (response["success"].asBoolean())
+ {
+ me->setMetallicRoughnessId(newAssetId);
+
+ // discard upload buffers once texture have been saved
+ me->mMetallicRoughnessJ2C = nullptr;
+ me->mMetallicRoughnessFetched = nullptr;
+ me->mMetallicTextureUploadId.setNull();
+
+ me->mUploadingTexturesCount--;
+
+ if (!me->mUploadingTexturesFailure)
+ {
+ // try saving
+ me->saveIfNeeded();
+ }
+ else if (me->mUploadingTexturesCount == 0)
+ {
+ me->setEnabled(true);
+ }
+ }
+ else
+ {
+ // stop upload if possible, unblock and let user decide
+ me->setFailedToUploadTexture();
+ }
+ }
+ });
+ }
+
+ if (mEmissiveTextureUploadId == getEmissiveId() && mEmissiveTextureUploadId.notNull())
+ {
+ mUploadingTexturesCount++;
+ work_count++;
+
+ // For ease of inventory management, we prepend the material name.
+ std::string name = mMaterialName + ": " + mEmissiveName;
+
+ saveTexture(mEmissiveJ2C, name, mEmissiveTextureUploadId, [key](LLUUID newAssetId, LLSD response)
+ {
+ LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", LLSD(key));
+ if (me)
+ {
+ if (response["success"].asBoolean())
+ {
+ me->setEmissiveId(newAssetId);
+
+ // discard upload buffers once texture have been saved
+ me->mEmissiveJ2C = nullptr;
+ me->mEmissiveFetched = nullptr;
+ me->mEmissiveTextureUploadId.setNull();
+
+ me->mUploadingTexturesCount--;
+
+ if (!me->mUploadingTexturesFailure)
+ {
+ // try saving
+ me->saveIfNeeded();
+ }
+ else if (me->mUploadingTexturesCount == 0)
+ {
+ me->setEnabled(true);
+ }
+ }
+ else
+ {
+ // stop upload if possible, unblock and let user decide
+ me->setFailedToUploadTexture();
+ }
+ }
+ });
+ }
+
+ if (!work_count)
+ {
+ // Discard upload buffers once textures have been confirmed as saved.
+ // Otherwise we keep buffers for potential upload failure recovery.
+ clearTextures();
+ }
+
+ // asset storage can callback immediately, causing a decrease
+ // of mUploadingTexturesCount, report amount of work scheduled
+ // not amount of work remaining
+ return work_count;
+}
+
+void LLMaterialEditor::clearTextures()
+{
+ mBaseColorJ2C = nullptr;
+ mNormalJ2C = nullptr;
+ mEmissiveJ2C = nullptr;
+ mMetallicRoughnessJ2C = nullptr;
+
+ mBaseColorFetched = nullptr;
+ mNormalFetched = nullptr;
+ mMetallicRoughnessFetched = nullptr;
+ mEmissiveFetched = nullptr;
+
+ mBaseColorTextureUploadId.setNull();
+ mNormalTextureUploadId.setNull();
+ mMetallicTextureUploadId.setNull();
+ mEmissiveTextureUploadId.setNull();
+}
+
+void LLMaterialEditor::loadDefaults()
+{
+ tinygltf::Model model_in;
+ model_in.materials.resize(1);
+ setFromGltfModel(model_in, 0, true);
+}
+
+bool LLMaterialEditor::capabilitiesAvailable()
+{
+ const LLViewerRegion* region = gAgent.getRegion();
+ if (!region)
+ {
+ LL_WARNS("MaterialEditor") << "Not connected to a region, cannot save material." << LL_ENDL;
+ return false;
+ }
+ std::string agent_url = region->getCapability("UpdateMaterialAgentInventory");
+ std::string task_url = region->getCapability("UpdateMaterialTaskInventory");
+
+ return (!agent_url.empty() && !task_url.empty());
+}
+
diff --git a/indra/newview/llmaterialeditor.h b/indra/newview/llmaterialeditor.h
new file mode 100644
index 0000000000..4e0350b4cc
--- /dev/null
+++ b/indra/newview/llmaterialeditor.h
@@ -0,0 +1,322 @@
+/**
+ * @file llmaterialeditor.h
+ * @brief LLMaterialEditor class header file
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#pragma once
+
+#include "llpreview.h"
+#include "llvoinventorylistener.h"
+#include "llimagej2c.h"
+#include "llviewertexture.h"
+
+class LLButton;
+class LLColorSwatchCtrl;
+class LLComboBox;
+class LLGLTFMaterial;
+class LLLocalGLTFMaterial;
+class LLTextureCtrl;
+class LLTextBox;
+class LLViewerInventoryItem;
+
+namespace tinygltf
+{
+ class Model;
+}
+
+// todo: Consider making into a notification or just merging with
+// presets. Layout is identical to camera/graphics presets so there
+// is no point in having multiple separate xmls and classes.
+class LLFloaterComboOptions : public LLFloater
+{
+public:
+ typedef std::function<void(const std::string&, S32)> combo_callback;
+ LLFloaterComboOptions();
+
+ virtual ~LLFloaterComboOptions();
+ /*virtual*/ BOOL postBuild();
+
+ static LLFloaterComboOptions* showUI(
+ combo_callback callback,
+ const std::string &title,
+ const std::string &description,
+ const std::list<std::string> &options);
+
+ static LLFloaterComboOptions* showUI(
+ combo_callback callback,
+ const std::string &title,
+ const std::string &description,
+ const std::string &ok_text,
+ const std::string &cancel_text,
+ const std::list<std::string> &options);
+
+private:
+ void onConfirm();
+ void onCancel();
+
+protected:
+ combo_callback mCallback;
+
+ LLButton *mConfirmButton;
+ LLButton *mCancelButton;
+ LLComboBox *mComboOptions;
+ LLTextBox *mComboText;
+};
+
+class LLMaterialEditor : public LLPreview, public LLVOInventoryListener
+{ public:
+ LLMaterialEditor(const LLSD& key);
+ ~LLMaterialEditor();
+
+ bool setFromGltfModel(const tinygltf::Model& model, S32 index, bool set_textures = false);
+
+ void setFromGltfMetaData(const std::string& filename, const tinygltf::Model& model, S32 index);
+
+ // open a file dialog and select a gltf/glb file for import
+ static void importMaterial();
+
+ // for live preview, apply current material to currently selected object
+ void applyToSelection();
+
+ // get a dump of the json representation of the current state of the editor UI as a material object
+ void getGLTFMaterial(LLGLTFMaterial* mat);
+
+ void loadAsset() override;
+ // @index if -1 and file contains more than one material,
+ // will promt to select specific one
+ static void uploadMaterialFromModel(const std::string& filename, tinygltf::Model& model, S32 index);
+ static void loadMaterialFromFile(const std::string& filename, S32 index = -1);
+
+ void onSelectionChanged(); // live overrides selection changes
+
+ static void updateLive();
+ static void loadLive();
+
+ static bool canModifyObjectsMaterial();
+ static bool canSaveObjectsMaterial();
+ static bool canClipboardObjectsMaterial();
+ static void saveObjectsMaterialAs();
+ static void onSaveObjectsMaterialAsMsgCallback(const LLSD& notification, const LLSD& response, const LLPermissions& permissions);
+
+ static void onLoadComplete(const LLUUID& asset_uuid, LLAssetType::EType type, void* user_data, S32 status, LLExtStat ext_status);
+
+ void inventoryChanged(LLViewerObject* object, LLInventoryObject::object_list_t* inventory, S32 serial_num, void* user_data) override;
+
+ typedef std::function<void(LLUUID newAssetId, LLSD response)> upload_callback_f;
+ void saveTexture(LLImageJ2C* img, const std::string& name, const LLUUID& asset_id, upload_callback_f cb);
+ void setFailedToUploadTexture();
+
+ // save textures to inventory if needed
+ // returns amount of scheduled uploads
+ S32 saveTextures();
+ void clearTextures();
+
+ void onClickSave();
+
+ void getGLTFModel(tinygltf::Model& model);
+
+ std::string getEncodedAsset();
+
+ bool decodeAsset(const std::vector<char>& buffer);
+
+ bool saveIfNeeded();
+
+ static void finishInventoryUpload(LLUUID itemId, LLUUID newAssetId, LLUUID newItemId);
+
+ static void finishTaskUpload(LLUUID itemId, LLUUID newAssetId, LLUUID taskId);
+
+ static void finishSaveAs(
+ const LLSD &oldKey,
+ const LLUUID &newItemId,
+ const std::string &buffer,
+ bool has_unsaved_changes);
+
+ void refreshFromInventory(const LLUUID& new_item_id = LLUUID::null);
+
+ void onClickSaveAs();
+ void onSaveAsMsgCallback(const LLSD& notification, const LLSD& response);
+ void onClickCancel();
+ void onCancelMsgCallback(const LLSD& notification, const LLSD& response);
+
+ // llpreview
+ void setObjectID(const LLUUID& object_id) override;
+ void setAuxItem(const LLInventoryItem* item) override;
+
+ // llpanel
+ BOOL postBuild() override;
+ void onClickCloseBtn(bool app_quitting = false) override;
+
+ void onClose(bool app_quitting) override;
+ void draw() override;
+ void handleReshape(const LLRect& new_rect, bool by_user = false) override;
+
+ LLUUID getBaseColorId();
+ void setBaseColorId(const LLUUID& id);
+ void setBaseColorUploadId(const LLUUID& id);
+
+ LLColor4 getBaseColor();
+
+ // sets both base color and transparency
+ void setBaseColor(const LLColor4& color);
+
+ F32 getTransparency();
+ void setTransparency(F32 transparency);
+
+ std::string getAlphaMode();
+ void setAlphaMode(const std::string& alpha_mode);
+
+ F32 getAlphaCutoff();
+ void setAlphaCutoff(F32 alpha_cutoff);
+
+ void setMaterialName(const std::string &name);
+
+ LLUUID getMetallicRoughnessId();
+ void setMetallicRoughnessId(const LLUUID& id);
+ void setMetallicRoughnessUploadId(const LLUUID& id);
+
+ F32 getMetalnessFactor();
+ void setMetalnessFactor(F32 factor);
+
+ F32 getRoughnessFactor();
+ void setRoughnessFactor(F32 factor);
+
+ LLUUID getEmissiveId();
+ void setEmissiveId(const LLUUID& id);
+ void setEmissiveUploadId(const LLUUID& id);
+
+ LLColor4 getEmissiveColor();
+ void setEmissiveColor(const LLColor4& color);
+
+ LLUUID getNormalId();
+ void setNormalId(const LLUUID& id);
+ void setNormalUploadId(const LLUUID& id);
+
+ bool getDoubleSided();
+ void setDoubleSided(bool double_sided);
+
+ void setCanSaveAs(bool value);
+ void setCanSave(bool value);
+ void setEnableEditing(bool can_modify);
+
+ void subscribeToLocalTexture(S32 dirty_flag, const LLUUID& tracking_id);
+ void replaceLocalTexture(const LLUUID& old_id, const LLUUID& new_id); // Local texture support
+ void onCommitTexture(LLUICtrl* ctrl, const LLSD& data, S32 dirty_flag);
+ void onCancelCtrl(LLUICtrl* ctrl, const LLSD& data, S32 dirty_flag);
+ void onSelectCtrl(LLUICtrl* ctrl, const LLSD& data, S32 dirty_flag);
+
+ // initialize the UI from a default GLTF material
+ void loadDefaults();
+
+ U32 getUnsavedChangesFlags() { return mUnsavedChanges; }
+ U32 getRevertedChangesFlags() { return mRevertedChanges; }
+ LLUUID getLocalTextureTrackingIdFromFlag(U32 flag);
+ bool updateMaterialLocalSubscription(LLGLTFMaterial* mat);
+
+ static bool capabilitiesAvailable();
+
+private:
+ static void saveObjectsMaterialAs(const LLGLTFMaterial *render_material, const LLLocalGLTFMaterial *local_material, const LLPermissions& permissions, const LLUUID& object_id /* = LLUUID::null */, const LLUUID& item /* = LLUUID::null */);
+
+ static bool updateInventoryItem(const std::string &buffer, const LLUUID &item_id, const LLUUID &task_id);
+ static void createInventoryItem(const std::string &buffer, const std::string &name, const std::string &desc, const LLPermissions& permissions);
+
+ void setFromGLTFMaterial(LLGLTFMaterial* mat);
+ bool setFromSelection();
+
+ void loadMaterial(const tinygltf::Model &model, const std::string & filename, S32 index, bool open_floater = true);
+
+ friend class LLMaterialFilePicker;
+
+ LLUUID mAssetID;
+
+ LLTextureCtrl* mBaseColorTextureCtrl;
+ LLTextureCtrl* mMetallicTextureCtrl;
+ LLTextureCtrl* mEmissiveTextureCtrl;
+ LLTextureCtrl* mNormalTextureCtrl;
+ LLColorSwatchCtrl* mBaseColorCtrl;
+ LLColorSwatchCtrl* mEmissiveColorCtrl;
+
+ // 'Default' texture, unless it's null or from inventory is the one with the fee
+ LLUUID mBaseColorTextureUploadId;
+ LLUUID mMetallicTextureUploadId;
+ LLUUID mEmissiveTextureUploadId;
+ LLUUID mNormalTextureUploadId;
+
+ // last known name of each texture
+ std::string mBaseColorName;
+ std::string mNormalName;
+ std::string mMetallicRoughnessName;
+ std::string mEmissiveName;
+
+ // keep pointers to fetched textures or viewer will remove them
+ // if user temporary selects something else with 'apply now'
+ LLPointer<LLViewerFetchedTexture> mBaseColorFetched;
+ LLPointer<LLViewerFetchedTexture> mNormalFetched;
+ LLPointer<LLViewerFetchedTexture> mMetallicRoughnessFetched;
+ LLPointer<LLViewerFetchedTexture> mEmissiveFetched;
+
+ // J2C versions of packed buffers for uploading
+ LLPointer<LLImageJ2C> mBaseColorJ2C;
+ LLPointer<LLImageJ2C> mNormalJ2C;
+ LLPointer<LLImageJ2C> mMetallicRoughnessJ2C;
+ LLPointer<LLImageJ2C> mEmissiveJ2C;
+
+ // utility function for converting image uri into a texture name
+ const std::string getImageNameFromUri(std::string image_uri, const std::string texture_type);
+
+ // utility function for building a description of the imported material
+ // based on what we know about it.
+ const std::string buildMaterialDescription();
+
+ void resetUnsavedChanges();
+ void markChangesUnsaved(U32 dirty_flag);
+
+ U32 mUnsavedChanges; // flags to indicate individual changed parameters
+ U32 mRevertedChanges; // flags to indicate individual reverted parameters
+ S32 mUploadingTexturesCount;
+ S32 mExpectedUploadCost;
+ bool mUploadingTexturesFailure;
+ std::string mMaterialNameShort;
+ std::string mMaterialName;
+
+ // if true, this instance is live instance editing overrides
+ bool mIsOverride = false;
+ bool mHasSelection = false;
+ // local id, texture ids per face for object overrides
+ // for "cancel" support
+ static LLUUID mOverrideObjectId; // static to avoid searching for the floater
+ static S32 mOverrideObjectTE;
+ static bool mOverrideInProgress;
+ static bool mSelectionNeedsUpdate;
+ boost::signals2::connection mSelectionUpdateSlot;
+
+ struct LocalTextureConnection
+ {
+ LLUUID mTrackingId;
+ boost::signals2::connection mConnection;
+ };
+ typedef std::map<S32, LocalTextureConnection> mat_connection_map_t;
+ mat_connection_map_t mTextureChangesUpdates;
+};
+
diff --git a/indra/newview/llmaterialmgr.cpp b/indra/newview/llmaterialmgr.cpp
index a52f7244f3..3b59b2f05e 100644
--- a/indra/newview/llmaterialmgr.cpp
+++ b/indra/newview/llmaterialmgr.cpp
@@ -133,8 +133,7 @@ LLMaterialMgr::LLMaterialMgr():
mHttpRequest(),
mHttpHeaders(),
mHttpOptions(),
- mHttpPolicy(LLCore::HttpRequest::DEFAULT_POLICY_ID),
- mHttpPriority(0)
+ mHttpPolicy(LLCore::HttpRequest::DEFAULT_POLICY_ID)
{
LLAppCoreHttp & app_core_http(LLAppViewer::instance()->getAppCoreHttp());
@@ -693,7 +692,7 @@ void LLMaterialMgr::processGetQueue()
<< "\ndata: " << ll_pretty_print_sd(materialsData) << LL_ENDL;
LLCore::HttpHandle handle = LLCoreHttpUtil::requestPostWithLLSD(mHttpRequest,
- mHttpPolicy, mHttpPriority, capURL,
+ mHttpPolicy, capURL,
postData, mHttpOptions, mHttpHeaders, handler);
if (handle == LLCORE_HTTP_HANDLE_INVALID)
@@ -979,7 +978,7 @@ void LLMaterialMgr::processPutQueue()
));
LLCore::HttpHandle handle = LLCoreHttpUtil::requestPutWithLLSD(
- mHttpRequest, mHttpPolicy, mHttpPriority, capURL,
+ mHttpRequest, mHttpPolicy, capURL,
putData, mHttpOptions, mHttpHeaders, handler);
if (handle == LLCORE_HTTP_HANDLE_INVALID)
diff --git a/indra/newview/llmaterialmgr.h b/indra/newview/llmaterialmgr.h
index 8f1ec8584b..6e574219ae 100644
--- a/indra/newview/llmaterialmgr.h
+++ b/indra/newview/llmaterialmgr.h
@@ -138,7 +138,6 @@ private:
LLCore::HttpHeaders::ptr_t mHttpHeaders;
LLCore::HttpOptions::ptr_t mHttpOptions;
LLCore::HttpRequest::policy_t mHttpPolicy;
- LLCore::HttpRequest::priority_t mHttpPriority;
U32 getMaxEntries(const LLViewerRegion* regionp);
};
diff --git a/indra/newview/llmediadataclient.cpp b/indra/newview/llmediadataclient.cpp
index 9d0f62a30d..d3b981e205 100644
--- a/indra/newview/llmediadataclient.cpp
+++ b/indra/newview/llmediadataclient.cpp
@@ -354,7 +354,7 @@ void LLMediaDataClient::serviceQueue()
// and make the post
LLCore::HttpHandler::ptr_t handler = request->createHandler();
- LLCore::HttpHandle handle = LLCoreHttpUtil::requestPostWithLLSD(mHttpRequest, mHttpPolicy, 0,
+ LLCore::HttpHandle handle = LLCoreHttpUtil::requestPostWithLLSD(mHttpRequest, mHttpPolicy,
url, sd_payload, mHttpOpts, mHttpHeaders, handler);
if (handle == LLCORE_HTTP_HANDLE_INVALID)
diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp
index 549962ea86..1398c1acdb 100644
--- a/indra/newview/llmeshrepository.cpp
+++ b/indra/newview/llmeshrepository.cpp
@@ -828,8 +828,7 @@ LLMeshRepoThread::LLMeshRepoThread()
mHttpLargeOptions(),
mHttpHeaders(),
mHttpPolicyClass(LLCore::HttpRequest::DEFAULT_POLICY_ID),
- mHttpLargePolicyClass(LLCore::HttpRequest::DEFAULT_POLICY_ID),
- mHttpPriority(0)
+ mHttpLargePolicyClass(LLCore::HttpRequest::DEFAULT_POLICY_ID)
{
LLAppCoreHttp & app_core_http(LLAppViewer::instance()->getAppCoreHttp());
@@ -1287,7 +1286,6 @@ LLCore::HttpHandle LLMeshRepoThread::getByteRange(const std::string & url,
if (len < LARGE_MESH_FETCH_THRESHOLD)
{
handle = mHttpRequest->requestGetByteRange( mHttpPolicyClass,
- mHttpPriority,
url,
(disable_range_req ? size_t(0) : offset),
(disable_range_req ? size_t(0) : len),
@@ -1302,7 +1300,6 @@ LLCore::HttpHandle LLMeshRepoThread::getByteRange(const std::string & url,
else
{
handle = mHttpRequest->requestGetByteRange(mHttpLargePolicyClass,
- mHttpPriority,
url,
(disable_range_req ? size_t(0) : offset),
(disable_range_req ? size_t(0) : len),
@@ -1346,10 +1343,11 @@ bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id, bool can_retry)
if (header_size > 0)
{
- const LLSD& header = header_it->second.second;
- S32 version = header["version"].asInteger();
- S32 offset = header_size + header["skin"]["offset"].asInteger();
- S32 size = header["skin"]["size"].asInteger();
+ const LLMeshHeader& header = header_it->second.second;
+
+ S32 version = header.mVersion;
+ S32 offset = header_size + header.mSkinOffset;
+ S32 size = header.mSkinSize;
mHeaderMutex->unlock();
@@ -1460,9 +1458,9 @@ bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id)
if (header_size > 0)
{
const auto& header = header_it->second.second;
- S32 version = header["version"].asInteger();
- S32 offset = header_size + header["physics_convex"]["offset"].asInteger();
- S32 size = header["physics_convex"]["size"].asInteger();
+ S32 version = header.mVersion;
+ S32 offset = header_size + header.mPhysicsConvexOffset;
+ S32 size = header.mPhysicsConvexSize;
mHeaderMutex->unlock();
@@ -1559,9 +1557,9 @@ bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id)
if (header_size > 0)
{
const auto& header = header_it->second.second;
- S32 version = header["version"].asInteger();
- S32 offset = header_size + header["physics_mesh"]["offset"].asInteger();
- S32 size = header["physics_mesh"]["size"].asInteger();
+ S32 version = header.mVersion;
+ S32 offset = header_size + header.mPhysicsMeshOffset;
+ S32 size = header.mPhysicsMeshSize;
mHeaderMutex->unlock();
@@ -1757,9 +1755,9 @@ bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod,
if (header_size > 0)
{
const auto& header = header_it->second.second;
- S32 version = header["version"].asInteger();
- S32 offset = header_size + header[header_lod[lod]]["offset"].asInteger();
- S32 size = header[header_lod[lod]]["size"].asInteger();
+ S32 version = header.mVersion;
+ S32 offset = header_size + header.mLodOffset[lod];
+ S32 size = header.mLodSize[lod];
mHeaderMutex->unlock();
if (version <= MAX_MESH_VERSION && offset >= 0 && size > 0)
@@ -1861,7 +1859,9 @@ bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod,
EMeshProcessingResult LLMeshRepoThread::headerReceived(const LLVolumeParams& mesh_params, U8* data, S32 data_size)
{
const LLUUID mesh_id = mesh_params.getSculptID();
- LLSD header;
+ LLSD header_data;
+
+ LLMeshHeader header;
llssize header_size = 0;
if (data_size > 0)
@@ -1873,23 +1873,25 @@ EMeshProcessingResult LLMeshRepoThread::headerReceived(const LLVolumeParams& mes
boost::iostreams::stream<boost::iostreams::array_source> stream(result_ptr, data_size);
- if (!LLSDSerialize::fromBinary(header, stream, data_size))
+ if (!LLSDSerialize::fromBinary(header_data, stream, data_size))
{
LL_WARNS(LOG_MESH) << "Mesh header parse error. Not a valid mesh asset! ID: " << mesh_id
<< LL_ENDL;
return MESH_PARSE_FAILURE;
}
- if (!header.isMap())
+ if (!header_data.isMap())
{
LL_WARNS(LOG_MESH) << "Mesh header is invalid for ID: " << mesh_id << LL_ENDL;
return MESH_INVALID;
}
- if (header.has("version") && header["version"].asInteger() > MAX_MESH_VERSION)
+ header.fromLLSD(header_data);
+
+ if (header.mVersion > MAX_MESH_VERSION)
{
LL_INFOS(LOG_MESH) << "Wrong version in header for " << mesh_id << LL_ENDL;
- header["404"] = 1;
+ header.m404 = true;
}
// make sure there is at least one lod, function returns -1 and marks as 404 otherwise
else if (LLMeshRepository::getActualMeshLOD(header, 0) >= 0)
@@ -1901,7 +1903,7 @@ EMeshProcessingResult LLMeshRepoThread::headerReceived(const LLVolumeParams& mes
{
LL_INFOS(LOG_MESH) << "Non-positive data size. Marking header as non-existent, will not retry. ID: " << mesh_id
<< LL_ENDL;
- header["404"] = 1;
+ header.m404 = 1;
}
{
@@ -1911,7 +1913,6 @@ EMeshProcessingResult LLMeshRepoThread::headerReceived(const LLVolumeParams& mes
mMeshHeader[mesh_id] = { header_size, header };
LLMeshRepository::sCacheBytesHeaders += header_size;
}
-
LLMutexLock lock(mMutex); // make sure only one thread access mPendingLOD at the same time.
@@ -2129,7 +2130,6 @@ LLMeshUploadThread::LLMeshUploadThread(LLMeshUploadThread::instance_list& data,
mHttpHeaders = LLCore::HttpHeaders::ptr_t(new LLCore::HttpHeaders);
mHttpHeaders->append(HTTP_OUT_HEADER_CONTENT_TYPE, HTTP_CONTENT_LLSD_XML);
mHttpPolicyClass = LLAppViewer::instance()->getAppCoreHttp().getPolicy(LLAppCoreHttp::AP_UPLOADS);
- mHttpPriority = 0;
}
LLMeshUploadThread::~LLMeshUploadThread()
@@ -2648,7 +2648,6 @@ void LLMeshUploadThread::doWholeModelUpload()
LLCore::HttpHandle handle = LLCoreHttpUtil::requestPostWithLLSD(mHttpRequest,
mHttpPolicyClass,
- mHttpPriority,
mWholeModelUploadURL,
body,
mHttpOptions,
@@ -2699,7 +2698,6 @@ void LLMeshUploadThread::requestWholeModelFee()
dump_llsd_to_file(mModelData, make_dump_name("whole_model_fee_request_", dump_num));
LLCore::HttpHandle handle = LLCoreHttpUtil::requestPostWithLLSD(mHttpRequest,
mHttpPolicyClass,
- mHttpPriority,
mWholeModelFeeCapability,
mModelData,
mHttpOptions,
@@ -2984,7 +2982,7 @@ S32 LLMeshRepoThread::getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lo
if (iter != mMeshHeader.end())
{
- LLSD& header = iter->second.second;
+ auto& header = iter->second.second;
return LLMeshRepository::getActualMeshLOD(header, lod);
}
@@ -2993,23 +2991,23 @@ S32 LLMeshRepoThread::getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lo
}
//static
-S32 LLMeshRepository::getActualMeshLOD(LLSD& header, S32 lod)
+S32 LLMeshRepository::getActualMeshLOD(LLMeshHeader& header, S32 lod)
{
lod = llclamp(lod, 0, 3);
- if (header.has("404"))
+ if (header.m404)
{
return -1;
}
- S32 version = header["version"];
+ S32 version = header.mVersion;
if (version > MAX_MESH_VERSION)
{
return -1;
}
- if (header[header_lod[lod]]["size"].asInteger() > 0)
+ if (header.mLodSize[lod] > 0)
{
return lod;
}
@@ -3017,24 +3015,25 @@ S32 LLMeshRepository::getActualMeshLOD(LLSD& header, S32 lod)
//search down to find the next available lower lod
for (S32 i = lod-1; i >= 0; --i)
{
- if (header[header_lod[i]]["size"].asInteger() > 0)
+ if (header.mLodSize[i] > 0)
{
return i;
}
}
//search up to find then ext available higher lod
- for (S32 i = lod+1; i < 4; ++i)
+ for (S32 i = lod+1; i < LLVolumeLODGroup::NUM_LODS; ++i)
{
- if (header[header_lod[i]]["size"].asInteger() > 0)
+ if (header.mLodSize[i] > 0)
{
return i;
}
}
//header exists and no good lod found, treat as 404
- header["404"] = 1;
- return -1;
+ header.m404 = true;
+
+ return -1;
}
// Handle failed or successful requests for mesh assets.
@@ -3185,7 +3184,7 @@ void LLMeshHeaderHandler::processFailure(LLCore::HttpStatus status)
// Can't get the header so none of the LODs will be available
LLMutexLock lock(gMeshRepo.mThread->mMutex);
- for (int i(0); i < 4; ++i)
+ for (int i(0); i < LLVolumeLODGroup::NUM_LODS; ++i)
{
gMeshRepo.mThread->mUnavailableQ.push_back(LLMeshRepoThread::LODRequest(mMeshParams, i));
}
@@ -3214,7 +3213,7 @@ void LLMeshHeaderHandler::processData(LLCore::BufferArray * /* body */, S32 /* b
// Can't get the header so none of the LODs will be available
LLMutexLock lock(gMeshRepo.mThread->mMutex);
- for (int i(0); i < 4; ++i)
+ for (int i(0); i < LLVolumeLODGroup::NUM_LODS; ++i)
{
gMeshRepo.mThread->mUnavailableQ.push_back(LLMeshRepoThread::LODRequest(mMeshParams, i));
}
@@ -3223,7 +3222,7 @@ void LLMeshHeaderHandler::processData(LLCore::BufferArray * /* body */, S32 /* b
{
// header was successfully retrieved from sim and parsed and is in cache
S32 header_bytes = 0;
- LLSD header;
+ LLMeshHeader header;
gMeshRepo.mThread->mHeaderMutex->lock();
LLMeshRepoThread::mesh_header_map::iterator iter = gMeshRepo.mThread->mMeshHeader.find(mesh_id);
@@ -3234,8 +3233,8 @@ void LLMeshHeaderHandler::processData(LLCore::BufferArray * /* body */, S32 /* b
}
if (header_bytes > 0
- && !header.has("404")
- && (!header.has("version") || header["version"].asInteger() <= MAX_MESH_VERSION))
+ && !header.m404
+ && (header.mVersion <= MAX_MESH_VERSION))
{
std::stringstream str;
@@ -3244,13 +3243,12 @@ void LLMeshHeaderHandler::processData(LLCore::BufferArray * /* body */, S32 /* b
for (U32 i = 0; i < LLModel::LOD_PHYSICS; ++i)
{
// figure out how many bytes we'll need to reserve in the file
- const std::string & lod_name = header_lod[i];
- lod_bytes = llmax(lod_bytes, header[lod_name]["offset"].asInteger()+header[lod_name]["size"].asInteger());
+ lod_bytes = llmax(lod_bytes, header.mLodOffset[i]+header.mLodSize[i]);
}
// just in case skin info or decomposition is at the end of the file (which it shouldn't be)
- lod_bytes = llmax(lod_bytes, header["skin"]["offset"].asInteger() + header["skin"]["size"].asInteger());
- lod_bytes = llmax(lod_bytes, header["physics_convex"]["offset"].asInteger() + header["physics_convex"]["size"].asInteger());
+ lod_bytes = llmax(lod_bytes, header.mSkinOffset+header.mSkinSize);
+ lod_bytes = llmax(lod_bytes, header.mPhysicsConvexOffset + header.mPhysicsConvexSize);
// Do not unlock mutex untill we are done with LLSD.
// LLSD is smart and can work like smart pointer, is not thread safe.
@@ -3296,7 +3294,7 @@ void LLMeshHeaderHandler::processData(LLCore::BufferArray * /* body */, S32 /* b
// headerReceived() parsed header, but header's data is invalid so none of the LODs will be available
LLMutexLock lock(gMeshRepo.mThread->mMutex);
- for (int i(0); i < 4; ++i)
+ for (int i(0); i < LLVolumeLODGroup::NUM_LODS; ++i)
{
gMeshRepo.mThread->mUnavailableQ.push_back(LLMeshRepoThread::LODRequest(mMeshParams, i));
}
@@ -3657,7 +3655,7 @@ S32 LLMeshRepository::loadMesh(LLVOVolume* vobj, const LLVolumeParams& mesh_para
// Manage time-to-load metrics for mesh download operations.
metricsProgress(1);
- if (detail < 0 || detail >= 4)
+ if (detail < 0 || detail >= LLVolumeLODGroup::NUM_LODS)
{
return detail;
}
@@ -3720,7 +3718,7 @@ S32 LLMeshRepository::loadMesh(LLVOVolume* vobj, const LLVolumeParams& mesh_para
}
//no lower LOD is a available, is a higher lod available?
- for (S32 i = detail+1; i < 4; ++i)
+ for (S32 i = detail+1; i < LLVolumeLODGroup::NUM_LODS; ++i)
{
LLVolume* lod = group->refLOD(i);
if (lod && lod->isMeshAssetLoaded() && lod->getNumVolumeFaces() > 0)
@@ -3921,7 +3919,7 @@ void LLMeshRepository::notifyLoadedMeshes()
//create score map
std::map<LLUUID, F32> score_map;
- for (U32 i = 0; i < 4; ++i)
+ for (U32 i = 0; i < LLVolumeLODGroup::NUM_LODS; ++i)
{
for (mesh_load_map::iterator iter = mLoadingMeshes[i].begin(); iter != mLoadingMeshes[i].end(); ++iter)
{
@@ -4070,7 +4068,7 @@ void LLMeshRepository::notifyMeshLoaded(const LLVolumeParams& mesh_params, LLVol
if (sys_volume)
{
sys_volume->copyVolumeFaces(volume);
- sys_volume->setMeshAssetLoaded(TRUE);
+ sys_volume->setMeshAssetLoaded(true);
LLPrimitive::getVolumeManager()->unrefVolume(sys_volume);
}
else
@@ -4104,6 +4102,13 @@ void LLMeshRepository::notifyMeshUnavailable(const LLVolumeParams& mesh_params,
{
F32 detail = LLVolumeLODGroup::getVolumeScaleFromDetail(lod);
+ LLVolume* sys_volume = LLPrimitive::getVolumeManager()->refVolume(mesh_params, lod);
+ if (sys_volume)
+ {
+ sys_volume->setMeshAssetUnavaliable(true);
+ LLPrimitive::getVolumeManager()->unrefVolume(sys_volume);
+ }
+
for (LLVOVolume* vobj : obj_iter->second)
{
if (vobj)
@@ -4260,14 +4265,45 @@ bool LLMeshRepository::hasPhysicsShape(const LLUUID& mesh_id)
return false;
}
+bool LLMeshRepository::hasSkinInfo(const LLUUID& mesh_id)
+{
+ if (mesh_id.isNull())
+ {
+ return false;
+ }
+
+ if (mThread->hasSkinInfoInHeader(mesh_id))
+ {
+ return true;
+ }
+
+ const LLMeshSkinInfo* skininfo = getSkinInfo(mesh_id);
+ if (skininfo)
+ {
+ return true;
+ }
+
+ return false;
+}
+
+bool LLMeshRepository::hasHeader(const LLUUID& mesh_id)
+{
+ if (mesh_id.isNull())
+ {
+ return false;
+ }
+
+ return mThread->hasHeader(mesh_id);
+}
+
bool LLMeshRepoThread::hasPhysicsShapeInHeader(const LLUUID& mesh_id)
{
LLMutexLock lock(mHeaderMutex);
mesh_header_map::iterator iter = mMeshHeader.find(mesh_id);
if (iter != mMeshHeader.end() && iter->second.first > 0)
{
- LLSD &mesh = iter->second.second;
- if (mesh.has("physics_mesh") && mesh["physics_mesh"].has("size") && (mesh["physics_mesh"]["size"].asInteger() > 0))
+ LLMeshHeader &mesh = iter->second.second;
+ if (mesh.mPhysicsMeshSize > 0)
{
return true;
}
@@ -4276,6 +4312,29 @@ bool LLMeshRepoThread::hasPhysicsShapeInHeader(const LLUUID& mesh_id)
return false;
}
+bool LLMeshRepoThread::hasSkinInfoInHeader(const LLUUID& mesh_id)
+{
+ LLMutexLock lock(mHeaderMutex);
+ mesh_header_map::iterator iter = mMeshHeader.find(mesh_id);
+ if (iter != mMeshHeader.end() && iter->second.first > 0)
+ {
+ LLMeshHeader& mesh = iter->second.second;
+ if (mesh.mSkinOffset >= 0
+ && mesh.mSkinSize > 0)
+ {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool LLMeshRepoThread::hasHeader(const LLUUID& mesh_id)
+{
+ LLMutexLock lock(mHeaderMutex);
+ mesh_header_map::iterator iter = mMeshHeader.find(mesh_id);
+ return iter != mMeshHeader.end();
+}
void LLMeshRepository::uploadModel(std::vector<LLModelInstance>& data, LLVector3& scale, bool upload_textures,
bool upload_skin, bool upload_joints, bool lock_scale_if_joint_position,
@@ -4290,20 +4349,21 @@ void LLMeshRepository::uploadModel(std::vector<LLModelInstance>& data, LLVector3
S32 LLMeshRepository::getMeshSize(const LLUUID& mesh_id, S32 lod)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
if (mThread && mesh_id.notNull() && LLPrimitive::NO_LOD != lod)
{
LLMutexLock lock(mThread->mHeaderMutex);
LLMeshRepoThread::mesh_header_map::iterator iter = mThread->mMeshHeader.find(mesh_id);
if (iter != mThread->mMeshHeader.end() && iter->second.first > 0)
{
- const LLSD& header = iter->second.second;
+ const LLMeshHeader& header = iter->second.second;
- if (header.has("404"))
+ if (header.m404)
{
return -1;
}
- S32 size = header[header_lod[lod]]["size"].asInteger();
+ S32 size = header.mLodSize[lod];
return size;
}
@@ -4424,7 +4484,7 @@ F32 LLMeshRepository::getStreamingCostLegacy(LLUUID mesh_id, F32 radius, S32* by
{
LL_WARNS() << mesh_id << "bytes mismatch " << *bytes << " " << data.getSizeTotal() << LL_ENDL;
}
- if (bytes_visible && (lod >=0) && (lod < 4) && (*bytes_visible != data.getSizeByLOD(lod)))
+ if (bytes_visible && (lod >=0) && (lod < LLVolumeLODGroup::NUM_LODS) && (*bytes_visible != data.getSizeByLOD(lod)))
{
LL_WARNS() << mesh_id << "bytes_visible mismatch " << *bytes_visible << " " << data.getSizeByLOD(lod) << LL_ENDL;
}
@@ -4439,11 +4499,11 @@ F32 LLMeshRepository::getStreamingCostLegacy(LLUUID mesh_id, F32 radius, S32* by
// FIXME replace with calc based on LLMeshCostData
//static
-F32 LLMeshRepository::getStreamingCostLegacy(LLSD& header, F32 radius, S32* bytes, S32* bytes_visible, S32 lod, F32 *unscaled_value)
+F32 LLMeshRepository::getStreamingCostLegacy(LLMeshHeader& header, F32 radius, S32* bytes, S32* bytes_visible, S32 lod, F32 *unscaled_value)
{
- if (header.has("404")
- || !header.has("lowest_lod")
- || (header.has("version") && header["version"].asInteger() > MAX_MESH_VERSION))
+ if (header.m404
+ || header.mLodSize[0] <= 0
+ || (header.mVersion > MAX_MESH_VERSION))
{
return 0.f;
}
@@ -4462,10 +4522,10 @@ F32 LLMeshRepository::getStreamingCostLegacy(LLSD& header, F32 radius, S32* byte
F32 minimum_size = (F32)minimum_size_ch;
F32 bytes_per_triangle = (F32)bytes_per_triangle_ch;
- S32 bytes_lowest = header["lowest_lod"]["size"].asInteger();
- S32 bytes_low = header["low_lod"]["size"].asInteger();
- S32 bytes_mid = header["medium_lod"]["size"].asInteger();
- S32 bytes_high = header["high_lod"]["size"].asInteger();
+ S32 bytes_lowest = header.mLodSize[0];
+ S32 bytes_low = header.mLodSize[1];
+ S32 bytes_mid = header.mLodSize[2];
+ S32 bytes_high = header.mLodSize[3];
if (bytes_high == 0)
{
@@ -4495,10 +4555,10 @@ F32 LLMeshRepository::getStreamingCostLegacy(LLSD& header, F32 radius, S32* byte
if (bytes)
{
*bytes = 0;
- *bytes += header["lowest_lod"]["size"].asInteger();
- *bytes += header["low_lod"]["size"].asInteger();
- *bytes += header["medium_lod"]["size"].asInteger();
- *bytes += header["high_lod"]["size"].asInteger();
+ *bytes += header.mLodSize[0];
+ *bytes += header.mLodSize[1];
+ *bytes += header.mLodSize[2];
+ *bytes += header.mLodSize[3];
}
if (bytes_visible)
@@ -4506,7 +4566,7 @@ F32 LLMeshRepository::getStreamingCostLegacy(LLSD& header, F32 radius, S32* byte
lod = LLMeshRepository::getActualMeshLOD(header, lod);
if (lod >= 0 && lod <= 3)
{
- *bytes_visible = header[header_lod[lod]]["size"].asInteger();
+ *bytes_visible = header.mLodSize[lod];
}
}
@@ -4548,33 +4608,29 @@ F32 LLMeshRepository::getStreamingCostLegacy(LLSD& header, F32 radius, S32* byte
LLMeshCostData::LLMeshCostData()
{
- mSizeByLOD.resize(4);
- mEstTrisByLOD.resize(4);
-
std::fill(mSizeByLOD.begin(), mSizeByLOD.end(), 0);
std::fill(mEstTrisByLOD.begin(), mEstTrisByLOD.end(), 0.f);
}
-bool LLMeshCostData::init(const LLSD& header)
+bool LLMeshCostData::init(const LLMeshHeader& header)
{
- mSizeByLOD.resize(4);
- mEstTrisByLOD.resize(4);
-
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
+
std::fill(mSizeByLOD.begin(), mSizeByLOD.end(), 0);
std::fill(mEstTrisByLOD.begin(), mEstTrisByLOD.end(), 0.f);
- S32 bytes_high = header["high_lod"]["size"].asInteger();
- S32 bytes_med = header["medium_lod"]["size"].asInteger();
+ S32 bytes_high = header.mLodSize[3];
+ S32 bytes_med = header.mLodSize[2];
if (bytes_med == 0)
{
bytes_med = bytes_high;
}
- S32 bytes_low = header["low_lod"]["size"].asInteger();
+ S32 bytes_low = header.mLodSize[1];
if (bytes_low == 0)
{
bytes_low = bytes_med;
}
- S32 bytes_lowest = header["lowest_lod"]["size"].asInteger();
+ S32 bytes_lowest = header.mLodSize[0];
if (bytes_lowest == 0)
{
bytes_lowest = bytes_low;
@@ -4588,7 +4644,7 @@ bool LLMeshCostData::init(const LLSD& header)
static LLCachedControl<U32> minimum_size(gSavedSettings, "MeshMinimumByteSize", 16); //make sure nothing is "free"
static LLCachedControl<U32> bytes_per_triangle(gSavedSettings, "MeshBytesPerTriangle", 16);
- for (S32 i=0; i<4; i++)
+ for (S32 i=0; i<LLVolumeLODGroup::NUM_LODS; i++)
{
mEstTrisByLOD[i] = llmax((F32)mSizeByLOD[i] - (F32)metadata_discount, (F32)minimum_size) / (F32)bytes_per_triangle;
}
@@ -4709,6 +4765,7 @@ F32 LLMeshCostData::getTriangleBasedStreamingCost()
bool LLMeshRepository::getCostData(LLUUID mesh_id, LLMeshCostData& data)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
data = LLMeshCostData();
if (mThread && mesh_id.notNull())
@@ -4717,11 +4774,11 @@ bool LLMeshRepository::getCostData(LLUUID mesh_id, LLMeshCostData& data)
LLMeshRepoThread::mesh_header_map::iterator iter = mThread->mMeshHeader.find(mesh_id);
if (iter != mThread->mMeshHeader.end() && iter->second.first > 0)
{
- LLSD& header = iter->second.second;
+ LLMeshHeader& header = iter->second.second;
- bool header_invalid = (header.has("404")
- || !header.has("lowest_lod")
- || (header.has("version") && header["version"].asInteger() > MAX_MESH_VERSION));
+ bool header_invalid = (header.m404
+ || header.mLodSize[0] <= 0
+ || header.mVersion > MAX_MESH_VERSION);
if (!header_invalid)
{
return getCostData(header, data);
@@ -4733,7 +4790,7 @@ bool LLMeshRepository::getCostData(LLUUID mesh_id, LLMeshCostData& data)
return false;
}
-bool LLMeshRepository::getCostData(LLSD& header, LLMeshCostData& data)
+bool LLMeshRepository::getCostData(LLMeshHeader& header, LLMeshCostData& data)
{
data = LLMeshCostData();
diff --git a/indra/newview/llmeshrepository.h b/indra/newview/llmeshrepository.h
index e3688ff243..89cd2d867f 100644
--- a/indra/newview/llmeshrepository.h
+++ b/indra/newview/llmeshrepository.h
@@ -194,6 +194,63 @@ private:
LLFrameTimer mTimer;
};
+class LLMeshHeader
+{
+public:
+
+ LLMeshHeader() {}
+
+ explicit LLMeshHeader(const LLSD& header)
+ {
+ fromLLSD(header);
+ }
+
+ void fromLLSD(const LLSD& header)
+ {
+ const char* lod[] =
+ {
+ "lowest_lod",
+ "low_lod",
+ "medium_lod",
+ "high_lod"
+ };
+
+ mVersion = header["version"].asInteger();
+
+ for (U32 i = 0; i < 4; ++i)
+ {
+ mLodOffset[i] = header[lod[i]]["offset"].asInteger();
+ mLodSize[i] = header[lod[i]]["size"].asInteger();
+ }
+
+ mSkinOffset = header["skin"]["offset"].asInteger();
+ mSkinSize = header["skin"]["size"].asInteger();
+
+ mPhysicsConvexOffset = header["physics_convex"]["offset"].asInteger();
+ mPhysicsConvexSize = header["physics_convex"]["size"].asInteger();
+
+ mPhysicsMeshOffset = header["physics_mesh"]["offset"].asInteger();
+ mPhysicsMeshSize = header["physics_mesh"]["size"].asInteger();
+
+ m404 = header.has("404");
+ }
+
+ S32 mVersion = -1;
+ S32 mSkinOffset = -1;
+ S32 mSkinSize = -1;
+
+ S32 mPhysicsConvexOffset = -1;
+ S32 mPhysicsConvexSize = -1;
+
+ S32 mPhysicsMeshOffset = -1;
+ S32 mPhysicsMeshSize = -1;
+
+ S32 mLodOffset[4] = { -1 };
+ S32 mLodSize[4] = { -1 };
+
+ bool m404 = false;
+};
+
class LLMeshRepoThread : public LLThread
{
public:
@@ -210,7 +267,7 @@ public:
LLCondition* mSignal;
//map of known mesh headers
- typedef boost::unordered_map<LLUUID, std::pair<U32, LLSD>> mesh_header_map; // pair is header_size and data
+ typedef boost::unordered_map<LLUUID, std::pair<U32, LLMeshHeader>> mesh_header_map; // pair is header_size and data
mesh_header_map mMeshHeader;
class HeaderRequest : public RequestStats
@@ -322,7 +379,6 @@ public:
LLCore::HttpHeaders::ptr_t mHttpHeaders;
LLCore::HttpRequest::policy_t mHttpPolicyClass;
LLCore::HttpRequest::policy_t mHttpLargePolicyClass;
- LLCore::HttpRequest::priority_t mHttpPriority;
typedef std::set<LLCore::HttpHandler::ptr_t> http_request_set;
http_request_set mHttpRequestSet; // Outstanding HTTP requests
@@ -345,6 +401,8 @@ public:
bool decompositionReceived(const LLUUID& mesh_id, U8* data, S32 data_size);
EMeshProcessingResult physicsShapeReceived(const LLUUID& mesh_id, U8* data, S32 data_size);
bool hasPhysicsShapeInHeader(const LLUUID& mesh_id);
+ bool hasSkinInfoInHeader(const LLUUID& mesh_id);
+ bool hasHeader(const LLUUID& mesh_id);
void notifyLoadedMeshes();
S32 getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lod);
@@ -490,7 +548,6 @@ private:
LLCore::HttpOptions::ptr_t mHttpOptions;
LLCore::HttpHeaders::ptr_t mHttpHeaders;
LLCore::HttpRequest::policy_t mHttpPolicyClass;
- LLCore::HttpRequest::priority_t mHttpPriority;
};
// Params related to streaming cost, render cost, and scene complexity tracking.
@@ -499,7 +556,7 @@ class LLMeshCostData
public:
LLMeshCostData();
- bool init(const LLSD& header);
+ bool init(const LLMeshHeader& header);
// Size for given LOD
S32 getSizeByLOD(S32 lod);
@@ -534,10 +591,10 @@ public:
private:
// From the "size" field of the mesh header. LOD 0=lowest, 3=highest.
- std::vector<S32> mSizeByLOD;
+ std::array<S32,4> mSizeByLOD;
// Estimated triangle counts derived from the LOD sizes. LOD 0=lowest, 3=highest.
- std::vector<F32> mEstTrisByLOD;
+ std::array<F32,4> mEstTrisByLOD;
};
class LLMeshRepository
@@ -568,9 +625,9 @@ public:
F32 getEstTrianglesMax(LLUUID mesh_id);
F32 getEstTrianglesStreamingCost(LLUUID mesh_id);
F32 getStreamingCostLegacy(LLUUID mesh_id, F32 radius, S32* bytes = NULL, S32* visible_bytes = NULL, S32 detail = -1, F32 *unscaled_value = NULL);
- static F32 getStreamingCostLegacy(LLSD& header, F32 radius, S32* bytes = NULL, S32* visible_bytes = NULL, S32 detail = -1, F32 *unscaled_value = NULL);
+ static F32 getStreamingCostLegacy(LLMeshHeader& header, F32 radius, S32* bytes = NULL, S32* visible_bytes = NULL, S32 detail = -1, F32 *unscaled_value = NULL);
bool getCostData(LLUUID mesh_id, LLMeshCostData& data);
- bool getCostData(LLSD& header, LLMeshCostData& data);
+ bool getCostData(LLMeshHeader& header, LLMeshCostData& data);
LLMeshRepository();
@@ -590,11 +647,13 @@ public:
void notifyDecompositionReceived(LLModel::Decomposition* info);
S32 getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lod);
- static S32 getActualMeshLOD(LLSD& header, S32 lod);
+ static S32 getActualMeshLOD(LLMeshHeader& header, S32 lod);
const LLMeshSkinInfo* getSkinInfo(const LLUUID& mesh_id, LLVOVolume* requesting_obj = nullptr);
LLModel::Decomposition* getDecomposition(const LLUUID& mesh_id);
void fetchPhysicsShape(const LLUUID& mesh_id);
bool hasPhysicsShape(const LLUUID& mesh_id);
+ bool hasSkinInfo(const LLUUID& mesh_id);
+ bool hasHeader(const LLUUID& mesh_id);
void buildHull(const LLVolumeParams& params, S32 detail);
void buildPhysicsMesh(LLModel::Decomposition& decomp);
diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp
index ab8fdd6716..8fbcf8e18d 100644
--- a/indra/newview/llmodelpreview.cpp
+++ b/indra/newview/llmodelpreview.cpp
@@ -30,6 +30,7 @@
#include "llmodelloader.h"
#include "lldaeloader.h"
+#include "llgltfloader.h"
#include "llfloatermodelpreview.h"
#include "llagent.h"
@@ -748,20 +749,43 @@ void LLModelPreview::loadModel(std::string filename, S32 lod, bool force_disable
std::map<std::string, std::string> joint_alias_map;
getJointAliases(joint_alias_map);
- mModelLoader = new LLDAELoader(
- filename,
- lod,
- &LLModelPreview::loadedCallback,
- &LLModelPreview::lookupJointByName,
- &LLModelPreview::loadTextures,
- &LLModelPreview::stateChangedCallback,
- this,
- mJointTransformMap,
- mJointsFromNode,
- joint_alias_map,
- LLSkinningUtil::getMaxJointCount(),
- gSavedSettings.getU32("ImporterModelLimit"),
- gSavedSettings.getBOOL("ImporterPreprocessDAE"));
+ // three possible file extensions, .dae .gltf .glb
+ // check for .dae and if not then assume one of the .gl??
+ std::string filename_lc(filename);
+ LLStringUtil::toLower(filename_lc);
+ if (std::string::npos != filename_lc.rfind(".dae"))
+ {
+ mModelLoader = new LLDAELoader(
+ filename,
+ lod,
+ &LLModelPreview::loadedCallback,
+ &LLModelPreview::lookupJointByName,
+ &LLModelPreview::loadTextures,
+ &LLModelPreview::stateChangedCallback,
+ this,
+ mJointTransformMap,
+ mJointsFromNode,
+ joint_alias_map,
+ LLSkinningUtil::getMaxJointCount(),
+ gSavedSettings.getU32("ImporterModelLimit"),
+ gSavedSettings.getBOOL("ImporterPreprocessDAE"));
+ }
+ else
+ {
+ mModelLoader = new LLGLTFLoader(
+ filename,
+ lod,
+ &LLModelPreview::loadedCallback,
+ &LLModelPreview::lookupJointByName,
+ &LLModelPreview::loadTextures,
+ &LLModelPreview::stateChangedCallback,
+ this,
+ mJointTransformMap,
+ mJointsFromNode,
+ joint_alias_map,
+ LLSkinningUtil::getMaxJointCount(),
+ gSavedSettings.getU32("ImporterModelLimit"));
+ }
if (force_disable_slm)
{
@@ -1309,7 +1333,7 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe
// extra space for normals and text coords
S32 tc_bytes_size = ((size_vertices * sizeof(LLVector2)) + 0xF) & ~0xF;
- LLVector4a* combined_positions = (LLVector4a*)ll_aligned_malloc<64>(sizeof(LLVector4a) * 2 * size_vertices + tc_bytes_size);
+ LLVector4a* combined_positions = (LLVector4a*)ll_aligned_malloc<64>(sizeof(LLVector4a) * 3 * size_vertices + tc_bytes_size);
LLVector4a* combined_normals = combined_positions + size_vertices;
LLVector2* combined_tex_coords = (LLVector2*)(combined_normals + size_vertices);
@@ -1429,7 +1453,7 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe
// IV. Repack back into individual faces
- LLVector4a* buffer_positions = (LLVector4a*)ll_aligned_malloc<64>(sizeof(LLVector4a) * 2 * size_vertices + tc_bytes_size);
+ LLVector4a* buffer_positions = (LLVector4a*)ll_aligned_malloc<64>(sizeof(LLVector4a) * 3 * size_vertices + tc_bytes_size);
LLVector4a* buffer_normals = buffer_positions + size_vertices;
LLVector2* buffer_tex_coords = (LLVector2*)(buffer_normals + size_vertices);
S32 buffer_idx_size = (size_indices * sizeof(U16) + 0xF) & ~0xF;
@@ -1550,7 +1574,7 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe
{
new_face.resizeIndices(buf_indices_copied);
new_face.resizeVertices(buf_positions_copied);
-
+ new_face.allocateTangents(buf_positions_copied);
S32 idx_size = (buf_indices_copied * sizeof(U16) + 0xF) & ~0xF;
LLVector4a::memcpyNonAliased16((F32*)new_face.mIndices, (F32*)buffer_indices, idx_size);
@@ -1717,7 +1741,7 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d
out << "Invalid level of detail: " << which_lod;
LL_WARNS() << out.str() << LL_ENDL;
LLFloaterModelPreview::addStringToLog(out, false);
- assert(lod >= -1 && lod < LLModel::NUM_LODS);
+ llassert(which_lod >= -1 && which_lod < LLModel::NUM_LODS);
return;
}
@@ -1834,6 +1858,14 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d
LLModel* target_model = mModel[lod][mdl_idx];
+ // carry over normalized transform into simplified model
+ for (int i = 0; i < base->getNumVolumeFaces(); ++i)
+ {
+ LLVolumeFace& src = base->getVolumeFace(i);
+ LLVolumeFace& dst = target_model->getVolumeFace(i);
+ dst.mNormalizedScale = src.mNormalizedScale;
+ }
+
S32 model_meshopt_mode = meshopt_mode;
// Ideally this should run not per model,
@@ -2718,6 +2750,16 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights)
base_iter++;
+ bool skinned = include_skin_weights && !mdl->mSkinWeights.empty();
+
+ LLMatrix4a mat_normal;
+ if (skinned)
+ {
+ glh::matrix4f m((F32*)mdl->mSkinInfo.mBindShapeMatrix.getF32ptr());
+ m = m.inverse().transpose();
+ mat_normal.loadu(m.m);
+ }
+
S32 num_faces = mdl->getNumVolumeFaces();
for (S32 i = 0; i < num_faces; ++i)
{
@@ -2732,7 +2774,7 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights)
LLVertexBuffer* vb = NULL;
- bool skinned = include_skin_weights && !mdl->mSkinWeights.empty();
+
U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
@@ -2741,9 +2783,9 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights)
mask |= LLVertexBuffer::MAP_WEIGHT4;
}
- vb = new LLVertexBuffer(mask, 0);
+ vb = new LLVertexBuffer(mask);
- if (!vb->allocateBuffer(num_vertices, num_indices, TRUE))
+ if (!vb->allocateBuffer(num_vertices, num_indices))
{
// We are likely to crash due this failure, if this happens, find a way to gracefully stop preview
std::ostringstream out;
@@ -2770,6 +2812,15 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights)
LLVector4a::memcpyNonAliased16((F32*)vertex_strider.get(), (F32*)vf.mPositions, num_vertices * 4 * sizeof(F32));
+ if (skinned)
+ {
+ for (U32 i = 0; i < num_vertices; ++i)
+ {
+ LLVector4a* v = (LLVector4a*)vertex_strider.get();
+ mdl->mSkinInfo.mBindShapeMatrix.affineTransform(*v, *v);
+ vertex_strider++;
+ }
+ }
if (vf.mTexCoords)
{
vb->getTexCoord0Strider(tc_strider);
@@ -2780,7 +2831,25 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights)
if (vf.mNormals)
{
vb->getNormalStrider(normal_strider);
- LLVector4a::memcpyNonAliased16((F32*)normal_strider.get(), (F32*)vf.mNormals, num_vertices * 4 * sizeof(F32));
+
+ if (skinned)
+ {
+ F32* normals = (F32*)normal_strider.get();
+ LLVector4a* src = vf.mNormals;
+ LLVector4a* end = src + num_vertices;
+
+ while (src < end)
+ {
+ LLVector4a normal;
+ mat_normal.rotate(*src++, normal);
+ normal.store4a(normals);
+ normals += 4;
+ }
+ }
+ else
+ {
+ LLVector4a::memcpyNonAliased16((F32*)normal_strider.get(), (F32*)vf.mNormals, num_vertices * 4 * sizeof(F32));
+ }
}
if (skinned)
@@ -2814,7 +2883,7 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights)
*(index_strider++) = vf.mIndices[i];
}
- vb->flush();
+ vb->unmapBuffer();
mVertexBuffer[lod][mdl].push_back(vb);
}
@@ -3006,11 +3075,11 @@ void LLModelPreview::addEmptyFace(LLModel* pTarget)
{
U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
- LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0);
+ LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask);
- buff->allocateBuffer(1, 3, true);
+ buff->allocateBuffer(1, 3);
memset((U8*)buff->getMappedData(), 0, buff->getSize());
- memset((U8*)buff->getIndicesPointer(), 0, buff->getIndicesSize());
+ memset((U8*)buff->getMappedIndices(), 0, buff->getIndicesSize());
buff->validateRange(0, buff->getNumVerts() - 1, buff->getNumIndices(), 0);
@@ -3061,12 +3130,11 @@ BOOL LLModelPreview::render()
S32 width = getWidth();
S32 height = getHeight();
- LLGLSUIDefault def; // GL_BLEND, GL_ALPHA_TEST, GL_CULL_FACE, depth test
+ LLGLSUIDefault def;
LLGLDisable no_blend(GL_BLEND);
LLGLEnable cull(GL_CULL_FACE);
LLGLDepthTest depth(GL_FALSE); // SL-12781 disable z-buffer to render background color
- LLGLDisable fog(GL_FOG);
-
+
{
gUIProgram.bind();
@@ -3242,7 +3310,7 @@ BOOL LLModelPreview::render()
refresh();
}
- gObjectPreviewProgram.bind();
+ gObjectPreviewProgram.bind(skin_weight);
gGL.loadIdentity();
gPipeline.enableLightsPreview();
@@ -3267,10 +3335,6 @@ BOOL LLModelPreview::render()
gGL.pushMatrix();
gGL.color4fv(PREVIEW_EDGE_COL.mV);
- const U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
-
- LLGLEnable normalize(GL_NORMALIZE);
-
if (!mBaseModel.empty() && mVertexBuffer[5].empty())
{
genBuffers(-1, skin_weight);
@@ -3321,17 +3385,17 @@ BOOL LLModelPreview::render()
}
gGL.pushMatrix();
+
LLMatrix4 mat = instance.mTransform;
gGL.multMatrix((GLfloat*)mat.mMatrix);
-
-
+
U32 num_models = mVertexBuffer[mPreviewLOD][model].size();
for (U32 i = 0; i < num_models; ++i)
{
LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i];
- buffer->setBuffer(type_mask & buffer->getTypeMask());
+ buffer->setBuffer();
if (textures)
{
@@ -3368,7 +3432,7 @@ BOOL LLModelPreview::render()
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glLineWidth(1.f);
}
- buffer->flush();
+ buffer->unmapBuffer();
}
gGL.popMatrix();
}
@@ -3482,7 +3546,7 @@ BOOL LLModelPreview::render()
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.diffuseColor4fv(PREVIEW_PSYH_FILL_COL.mV);
- buffer->setBuffer(type_mask & buffer->getTypeMask());
+ buffer->setBuffer();
buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts() - 1, buffer->getNumIndices(), 0);
gGL.diffuseColor4fv(PREVIEW_PSYH_EDGE_COL.mV);
@@ -3493,7 +3557,7 @@ BOOL LLModelPreview::render()
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glLineWidth(1.f);
- buffer->flush();
+ buffer->unmapBuffer();
}
}
}
@@ -3543,7 +3607,7 @@ BOOL LLModelPreview::render()
{
LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][v];
- buffer->setBuffer(type_mask & buffer->getTypeMask());
+ buffer->setBuffer();
LLStrider<LLVector3> pos_strider;
buffer->getVertexStrider(pos_strider, 0);
@@ -3565,7 +3629,7 @@ BOOL LLModelPreview::render()
}
}
- buffer->flush();
+ buffer->unmapBuffer();
}
}
}
@@ -3655,63 +3719,41 @@ BOOL LLModelPreview::render()
{
LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i];
- const LLVolumeFace& face = model->getVolumeFace(i);
-
- LLStrider<LLVector3> position;
- buffer->getVertexStrider(position);
-
- LLStrider<LLVector4> weight;
- buffer->getWeight4Strider(weight);
+ model->mSkinInfo.updateHash();
+ LLRenderPass::uploadMatrixPalette(mPreviewAvatar, &model->mSkinInfo);
- //quick 'n dirty software vertex skinning
-
- //build matrix palette
-
- LLMatrix4a mat[LL_MAX_JOINTS_PER_MESH_OBJECT];
- LLSkinningUtil::initSkinningMatrixPalette(mat, joint_count,
- skin, getPreviewAvatar());
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- const LLMatrix4a& bind_shape_matrix = skin->mBindShapeMatrix;
- U32 max_joints = LLSkinningUtil::getMaxJointCount();
- for (U32 j = 0; j < buffer->getNumVerts(); ++j)
+ if (textures)
{
- LLMatrix4a final_mat;
- F32 *wptr = weight[j].mV;
- LLSkinningUtil::getPerVertexSkinMatrix(wptr, mat, true, final_mat, max_joints);
-
- //VECTORIZE THIS
- LLVector4a& v = face.mPositions[j];
+ int materialCnt = instance.mModel->mMaterialList.size();
+ if (i < materialCnt)
+ {
+ const std::string& binding = instance.mModel->mMaterialList[i];
+ const LLImportMaterial& material = instance.mMaterial[binding];
- LLVector4a t;
- LLVector4a dst;
- bind_shape_matrix.affineTransform(v, t);
- final_mat.affineTransform(t, dst);
+ gGL.diffuseColor4fv(material.mDiffuseColor.mV);
- position[j][0] = dst[0];
- position[j][1] = dst[1];
- position[j][2] = dst[2];
+ // Find the tex for this material, bind it, and add it to our set
+ //
+ LLViewerFetchedTexture* tex = bindMaterialDiffuseTexture(material);
+ if (tex)
+ {
+ mTextureSet.insert(tex);
+ }
+ }
}
-
- llassert(model->mMaterialList.size() > i);
- const std::string& binding = instance.mModel->mMaterialList[i];
- const LLImportMaterial& material = instance.mMaterial[binding];
-
- buffer->setBuffer(type_mask & buffer->getTypeMask());
- gGL.diffuseColor4fv(material.mDiffuseColor.mV);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- // Find the tex for this material, bind it, and add it to our set
- //
- LLViewerFetchedTexture* tex = bindMaterialDiffuseTexture(material);
- if (tex)
+ else
{
- mTextureSet.insert(tex);
+ gGL.diffuseColor4fv(PREVIEW_BASE_COL.mV);
}
+ buffer->setBuffer();
buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
if (edges)
{
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.diffuseColor4fv(PREVIEW_EDGE_COL.mV);
glLineWidth(PREVIEW_EDGE_WIDTH);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
diff --git a/indra/newview/llpaneleditsky.cpp b/indra/newview/llpaneleditsky.cpp
index a169712bd8..839f25761a 100644
--- a/indra/newview/llpaneleditsky.cpp
+++ b/indra/newview/llpaneleditsky.cpp
@@ -36,6 +36,7 @@
#include "llsettingssky.h"
#include "llenvironment.h"
#include "llatmosphere.h"
+#include "llviewercontrol.h"
namespace
{
@@ -108,6 +109,8 @@ namespace
const std::string FIELD_SKY_DENSITY_DROPLET_RADIUS("droplet_radius");
const std::string FIELD_SKY_DENSITY_ICE_LEVEL("ice_level");
+ const std::string FIELD_REFLECTION_PROBE_AMBIANCE("probe_ambiance");
+
const F32 SLIDER_SCALE_SUN_AMBIENT(3.0f);
const F32 SLIDER_SCALE_BLUE_HORIZON_DENSITY(2.0f);
const F32 SLIDER_SCALE_GLOW_R(20.0f);
@@ -150,6 +153,7 @@ BOOL LLPanelSettingsSkyAtmosTab::postBuild()
getChild<LLUICtrl>(FIELD_SKY_DENSITY_MOISTURE_LEVEL)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onMoistureLevelChanged(); });
getChild<LLUICtrl>(FIELD_SKY_DENSITY_DROPLET_RADIUS)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onDropletRadiusChanged(); });
getChild<LLUICtrl>(FIELD_SKY_DENSITY_ICE_LEVEL)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onIceLevelChanged(); });
+ getChild<LLUICtrl>(FIELD_REFLECTION_PROBE_AMBIANCE)->setCommitCallback([this](LLUICtrl*, const LLSD&) { onReflectionProbeAmbianceChanged(); });
refresh();
return TRUE;
@@ -172,6 +176,7 @@ void LLPanelSettingsSkyAtmosTab::setEnabled(BOOL enabled)
getChild<LLUICtrl>(FIELD_SKY_DENSITY_MOISTURE_LEVEL)->setEnabled(enabled);
getChild<LLUICtrl>(FIELD_SKY_DENSITY_DROPLET_RADIUS)->setEnabled(enabled);
getChild<LLUICtrl>(FIELD_SKY_DENSITY_ICE_LEVEL)->setEnabled(enabled);
+ getChild<LLUICtrl>(FIELD_REFLECTION_PROBE_AMBIANCE)->setEnabled(enabled);
}
}
@@ -204,9 +209,15 @@ void LLPanelSettingsSkyAtmosTab::refresh()
F32 droplet_radius = mSkySettings->getSkyDropletRadius();
F32 ice_level = mSkySettings->getSkyIceLevel();
+ static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true);
+ F32 rp_ambiance = mSkySettings->getReflectionProbeAmbiance(should_auto_adjust);
+
getChild<LLUICtrl>(FIELD_SKY_DENSITY_MOISTURE_LEVEL)->setValue(moisture_level);
getChild<LLUICtrl>(FIELD_SKY_DENSITY_DROPLET_RADIUS)->setValue(droplet_radius);
getChild<LLUICtrl>(FIELD_SKY_DENSITY_ICE_LEVEL)->setValue(ice_level);
+ getChild<LLUICtrl>(FIELD_REFLECTION_PROBE_AMBIANCE)->setValue(rp_ambiance);
+
+ updateGammaLabel(should_auto_adjust);
}
//-------------------------------------------------------------------------
@@ -311,6 +322,35 @@ void LLPanelSettingsSkyAtmosTab::onIceLevelChanged()
setIsDirty();
}
+void LLPanelSettingsSkyAtmosTab::onReflectionProbeAmbianceChanged()
+{
+ if (!mSkySettings) return;
+ F32 ambiance = getChild<LLUICtrl>(FIELD_REFLECTION_PROBE_AMBIANCE)->getValue().asReal();
+
+ mSkySettings->setReflectionProbeAmbiance(ambiance);
+ mSkySettings->update();
+ setIsDirty();
+
+ updateGammaLabel();
+}
+
+
+void LLPanelSettingsSkyAtmosTab::updateGammaLabel(bool auto_adjust)
+{
+ if (!mSkySettings) return;
+ F32 ambiance = mSkySettings->getReflectionProbeAmbiance(auto_adjust);
+ if (ambiance != 0.f)
+ {
+ childSetValue("scene_gamma_label", getString("hdr_string"));
+ getChild<LLUICtrl>(FIELD_SKY_SCENE_GAMMA)->setToolTip(getString("hdr_tooltip"));
+ }
+ else
+ {
+ childSetValue("scene_gamma_label", getString("brightness_string"));
+ getChild<LLUICtrl>(FIELD_SKY_SCENE_GAMMA)->setToolTip(std::string());
+ }
+
+}
//==========================================================================
LLPanelSettingsSkyCloudTab::LLPanelSettingsSkyCloudTab() :
LLPanelSettingsSky()
diff --git a/indra/newview/llpaneleditsky.h b/indra/newview/llpaneleditsky.h
index cb63d40b0c..523cc134a8 100644
--- a/indra/newview/llpaneleditsky.h
+++ b/indra/newview/llpaneleditsky.h
@@ -79,6 +79,8 @@ private:
void onMoistureLevelChanged();
void onDropletRadiusChanged();
void onIceLevelChanged();
+ void onReflectionProbeAmbianceChanged();
+ void updateGammaLabel(bool auto_adjust = false);
};
diff --git a/indra/newview/llpaneleditwearable.cpp b/indra/newview/llpaneleditwearable.cpp
index acc9f1ce0b..c06d17410e 100644
--- a/indra/newview/llpaneleditwearable.cpp
+++ b/indra/newview/llpaneleditwearable.cpp
@@ -578,7 +578,6 @@ static void init_texture_ctrl(LLPanelEditWearable* self, LLPanel* panel, const L
// Don't allow (no copy) or (notransfer) textures to be selected.
texture_ctrl->setImmediateFilterPermMask(PERM_NONE);
texture_ctrl->setDnDFilterPermMask(PERM_NONE);
- texture_ctrl->setNonImmediateFilterPermMask(PERM_NONE);
}
}
diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp
index cbb87f63bb..5f8071d3eb 100644
--- a/indra/newview/llpanelface.cpp
+++ b/indra/newview/llpanelface.cpp
@@ -32,7 +32,6 @@
// library includes
#include "llcalc.h"
#include "llerror.h"
-#include "llfocusmgr.h"
#include "llrect.h"
#include "llstring.h"
#include "llfontgl.h"
@@ -46,13 +45,16 @@
#include "llcombobox.h"
#include "lldrawpoolbump.h"
#include "llface.h"
+#include "llgltfmateriallist.h"
#include "llinventoryfunctions.h"
#include "llinventorymodel.h" // gInventory
#include "llinventorymodelbackgroundfetch.h"
#include "llfloatermediasettings.h"
#include "llfloaterreg.h"
+#include "llfloatertools.h"
#include "lllineeditor.h"
#include "llmaterialmgr.h"
+#include "llmaterialeditor.h"
#include "llmediactrl.h"
#include "llmediaentry.h"
#include "llmenubutton.h"
@@ -76,22 +78,112 @@
#include "llviewerregion.h"
#include "llviewerstats.h"
#include "llvovolume.h"
+#include "llvoinventorylistener.h"
#include "lluictrlfactory.h"
#include "llpluginclassmedia.h"
#include "llviewertexturelist.h"// Update sel manager as to which channel we're editing so it can reflect the correct overlay UI
+
+
+#include "llagent.h"
+#include "llfilesystem.h"
+#include "llviewerassetupload.h"
+#include "llviewermenufile.h"
+#include "llsd.h"
+#include "llsdutil.h"
+#include "llsdserialize.h"
+#include "llinventorymodel.h"
+
+using namespace std::literals;
+
+LLPanelFace::Selection LLPanelFace::sMaterialOverrideSelection;
+
//
// Constant definitions for comboboxes
// Must match the commbobox definitions in panel_tools_texture.xml
//
const S32 MATMEDIA_MATERIAL = 0; // Material
-const S32 MATMEDIA_MEDIA = 1; // Media
+const S32 MATMEDIA_PBR = 1; // PBR
+const S32 MATMEDIA_MEDIA = 2; // Media
const S32 MATTYPE_DIFFUSE = 0; // Diffuse material texture
const S32 MATTYPE_NORMAL = 1; // Normal map
const S32 MATTYPE_SPECULAR = 2; // Specular map
const S32 ALPHAMODE_MASK = 2; // Alpha masking mode
const S32 BUMPY_TEXTURE = 18; // use supplied normal map
const S32 SHINY_TEXTURE = 4; // use supplied specular map
+const S32 PBRTYPE_RENDER_MATERIAL_ID = 0; // Render Material ID
+const S32 PBRTYPE_BASE_COLOR = 1; // PBR Base Color
+const S32 PBRTYPE_METALLIC_ROUGHNESS = 2; // PBR Metallic
+const S32 PBRTYPE_EMISSIVE = 3; // PBR Emissive
+const S32 PBRTYPE_NORMAL = 4; // PBR Normal
+
+LLGLTFMaterial::TextureInfo texture_info_from_pbrtype(S32 pbr_type)
+{
+ switch (pbr_type)
+ {
+ case PBRTYPE_BASE_COLOR:
+ return LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR;
+ break;
+ case PBRTYPE_NORMAL:
+ return LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL;
+ break;
+ case PBRTYPE_METALLIC_ROUGHNESS:
+ return LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS;
+ break;
+ case PBRTYPE_EMISSIVE:
+ return LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE;
+ break;
+ default:
+ return LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT;
+ break;
+ }
+}
+
+void LLPanelFace::updateSelectedGLTFMaterials(std::function<void(LLGLTFMaterial*)> func)
+{
+ struct LLSelectedTEGLTFMaterialFunctor : public LLSelectedTEFunctor
+ {
+ LLSelectedTEGLTFMaterialFunctor(std::function<void(LLGLTFMaterial*)> func) : mFunc(func) {}
+ virtual ~LLSelectedTEGLTFMaterialFunctor() {};
+ bool apply(LLViewerObject* object, S32 face) override
+ {
+ LLGLTFMaterial new_override;
+ const LLTextureEntry* tep = object->getTE(face);
+ if (tep->getGLTFMaterialOverride())
+ {
+ new_override = *tep->getGLTFMaterialOverride();
+ }
+ mFunc(&new_override);
+ LLGLTFMaterialList::queueModify(object, face, &new_override);
+
+ return true;
+ }
+
+ std::function<void(LLGLTFMaterial*)> mFunc;
+ } select_func(func);
+
+ LLSelectMgr::getInstance()->getSelection()->applyToTEs(&select_func);
+}
+
+template<typename T>
+void readSelectedGLTFMaterial(std::function<T(const LLGLTFMaterial*)> func, T& value, bool& identical, bool has_tolerance, T tolerance)
+{
+ struct LLSelectedTEGetGLTFMaterialFunctor : public LLSelectedTEGetFunctor<T>
+ {
+ LLSelectedTEGetGLTFMaterialFunctor(std::function<T(const LLGLTFMaterial*)> func) : mFunc(func) {}
+ virtual ~LLSelectedTEGetGLTFMaterialFunctor() {};
+ T get(LLViewerObject* object, S32 face) override
+ {
+ const LLTextureEntry* tep = object->getTE(face);
+ const LLGLTFMaterial* render_material = tep->getGLTFRenderMaterial();
+
+ return mFunc(render_material);
+ }
+
+ std::function<T(const LLGLTFMaterial*)> mFunc;
+ } select_func(func);
+ identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue(&select_func, value, has_tolerance, tolerance);
+}
BOOST_STATIC_ASSERT(MATTYPE_DIFFUSE == LLRender::DIFFUSE_MAP && MATTYPE_NORMAL == LLRender::NORMAL_MAP && MATTYPE_SPECULAR == LLRender::SPECULAR_MAP);
@@ -103,16 +195,38 @@ std::string USE_TEXTURE;
LLRender::eTexIndex LLPanelFace::getTextureChannelToEdit()
{
- LLRadioGroup* radio_mat_type = getChild<LLRadioGroup>("radio_material_type");
-
- LLRender::eTexIndex channel_to_edit = (mComboMatMedia && mComboMatMedia->getCurrentIndex() == MATMEDIA_MATERIAL) ?
- (radio_mat_type ? (LLRender::eTexIndex)radio_mat_type->getSelectedIndex() : LLRender::DIFFUSE_MAP) : LLRender::DIFFUSE_MAP;
+ LLRender::eTexIndex channel_to_edit = LLRender::DIFFUSE_MAP;
+ if (mComboMatMedia)
+ {
+ U32 matmedia_selection = mComboMatMedia->getCurrentIndex();
+ if (matmedia_selection == MATMEDIA_MATERIAL)
+ {
+ LLRadioGroup* radio_mat_type = getChild<LLRadioGroup>("radio_material_type");
+ channel_to_edit = (LLRender::eTexIndex)radio_mat_type->getSelectedIndex();
+ }
+ if (matmedia_selection == MATMEDIA_PBR)
+ {
+ LLRadioGroup* radio_mat_type = getChild<LLRadioGroup>("radio_pbr_type");
+ channel_to_edit = (LLRender::eTexIndex)radio_mat_type->getSelectedIndex();
+ }
+ }
channel_to_edit = (channel_to_edit == LLRender::NORMAL_MAP) ? (getCurrentNormalMap().isNull() ? LLRender::DIFFUSE_MAP : channel_to_edit) : channel_to_edit;
channel_to_edit = (channel_to_edit == LLRender::SPECULAR_MAP) ? (getCurrentSpecularMap().isNull() ? LLRender::DIFFUSE_MAP : channel_to_edit) : channel_to_edit;
return channel_to_edit;
}
+LLRender::eTexIndex LLPanelFace::getTextureDropChannel()
+{
+ if (mComboMatMedia && mComboMatMedia->getCurrentIndex() == MATMEDIA_MATERIAL)
+ {
+ LLRadioGroup* radio_mat_type = getChild<LLRadioGroup>("radio_material_type");
+ return LLRender::eTexIndex(radio_mat_type->getSelectedIndex());
+ }
+
+ return LLRender::eTexIndex(MATTYPE_DIFFUSE);
+}
+
// Things the UI provides...
//
LLUUID LLPanelFace::getCurrentNormalMap() { return getChild<LLTextureCtrl>("bumpytexture control")->getImageAssetID(); }
@@ -167,8 +281,20 @@ BOOL LLPanelFace::postBuild()
childSetCommitCallback("add_media", &LLPanelFace::onClickBtnAddMedia, this);
childSetCommitCallback("delete_media", &LLPanelFace::onClickBtnDeleteMedia, this);
+ getChild<LLUICtrl>("gltfTextureScaleU")->setCommitCallback(boost::bind(&LLPanelFace::onCommitGLTFTextureScaleU, this, _1), nullptr);
+ getChild<LLUICtrl>("gltfTextureScaleV")->setCommitCallback(boost::bind(&LLPanelFace::onCommitGLTFTextureScaleV, this, _1), nullptr);
+ getChild<LLUICtrl>("gltfTextureRotation")->setCommitCallback(boost::bind(&LLPanelFace::onCommitGLTFRotation, this, _1), nullptr);
+ getChild<LLUICtrl>("gltfTextureOffsetU")->setCommitCallback(boost::bind(&LLPanelFace::onCommitGLTFTextureOffsetU, this, _1), nullptr);
+ getChild<LLUICtrl>("gltfTextureOffsetV")->setCommitCallback(boost::bind(&LLPanelFace::onCommitGLTFTextureOffsetV, this, _1), nullptr);
+
+ LLGLTFMaterialList::addSelectionUpdateCallback(&LLPanelFace::onMaterialOverrideReceived);
+ sMaterialOverrideSelection.connect();
+
childSetAction("button align",&LLPanelFace::onClickAutoFix,this);
childSetAction("button align textures", &LLPanelFace::onAlignTexture, this);
+ childSetAction("pbr_from_inventory", &LLPanelFace::onClickBtnLoadInvPBR, this);
+ childSetAction("edit_selected_pbr", &LLPanelFace::onClickBtnEditPBR, this);
+ childSetAction("save_selected_pbr", &LLPanelFace::onClickBtnSavePBR, this);
LLTextureCtrl* mTextureCtrl;
LLTextureCtrl* mShinyTextureCtrl;
@@ -187,6 +313,26 @@ BOOL LLPanelFace::postBuild()
setMouseOpaque(FALSE);
+ LLTextureCtrl* pbr_ctrl = findChild<LLTextureCtrl>("pbr_control");
+ if (pbr_ctrl)
+ {
+ pbr_ctrl->setDefaultImageAssetID(LLUUID::null);
+ pbr_ctrl->setBlankImageAssetID(LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID);
+ pbr_ctrl->setCommitCallback(boost::bind(&LLPanelFace::onCommitPbr, this, _2));
+ pbr_ctrl->setOnCancelCallback(boost::bind(&LLPanelFace::onCancelPbr, this, _2));
+ pbr_ctrl->setOnSelectCallback(boost::bind(&LLPanelFace::onSelectPbr, this, _2));
+ pbr_ctrl->setDragCallback(boost::bind(&LLPanelFace::onDragPbr, this, _2));
+ pbr_ctrl->setOnTextureSelectedCallback(boost::bind(&LLPanelFace::onPbrSelectionChanged, this, _1));
+ pbr_ctrl->setOnCloseCallback(boost::bind(&LLPanelFace::onCloseTexturePicker, this, _2));
+
+ pbr_ctrl->setFollowsTop();
+ pbr_ctrl->setFollowsLeft();
+ pbr_ctrl->setImmediateFilterPermMask(PERM_NONE);
+ pbr_ctrl->setDnDFilterPermMask(PERM_COPY | PERM_TRANSFER);
+ pbr_ctrl->setBakeTextureEnabled(false);
+ pbr_ctrl->setInventoryPickType(LLTextureCtrl::PICK_MATERIAL);
+ }
+
mTextureCtrl = getChild<LLTextureCtrl>("texture control");
if(mTextureCtrl)
{
@@ -290,20 +436,27 @@ BOOL LLPanelFace::postBuild()
mComboTexGen->setFollows(FOLLOWS_LEFT | FOLLOWS_TOP);
}
- mComboMatMedia = getChild<LLComboBox>("combobox matmedia");
+ mComboMatMedia = getChild<LLComboBox>("combobox matmedia");
if(mComboMatMedia)
{
- mComboMatMedia->setCommitCallback(LLPanelFace::onCommitMaterialsMedia,this);
- mComboMatMedia->selectNthItem(MATMEDIA_MATERIAL);
+ mComboMatMedia->setCommitCallback(LLPanelFace::onCommitMaterialsMedia,this);
+ mComboMatMedia->selectNthItem(MATMEDIA_MATERIAL);
}
- LLRadioGroup* radio_mat_type = getChild<LLRadioGroup>("radio_material_type");
+ LLRadioGroup* radio_mat_type = findChild<LLRadioGroup>("radio_material_type");
if(radio_mat_type)
{
radio_mat_type->setCommitCallback(LLPanelFace::onCommitMaterialType, this);
radio_mat_type->selectNthItem(MATTYPE_DIFFUSE);
}
+ LLRadioGroup* radio_pbr_type = findChild<LLRadioGroup>("radio_pbr_type");
+ if (radio_pbr_type)
+ {
+ radio_pbr_type->setCommitCallback(LLPanelFace::onCommitPbrType, this);
+ radio_pbr_type->selectNthItem(PBRTYPE_RENDER_MATERIAL_ID);
+ }
+
mCtrlGlow = getChild<LLSpinCtrl>("glow");
if(mCtrlGlow)
{
@@ -339,6 +492,15 @@ LLPanelFace::~LLPanelFace()
unloadMedia();
}
+void LLPanelFace::onVisibilityChange(BOOL new_visibility)
+{
+ if (new_visibility)
+ {
+ gAgent.showLatestFeatureNotification("gltf");
+ }
+ LLPanel::onVisibilityChange(new_visibility);
+}
+
void LLPanelFace::draw()
{
updateCopyTexButton();
@@ -349,6 +511,12 @@ void LLPanelFace::draw()
updateMediaTitle();
LLPanel::draw();
+
+ if (sMaterialOverrideSelection.update())
+ {
+ setMaterialOverridesFromSelection();
+ LLMaterialEditor::updateLive();
+ }
}
void LLPanelFace::sendTexture()
@@ -364,7 +532,11 @@ void LLPanelFace::sendTexture()
{
id = mTextureCtrl->getImageAssetID();
}
- LLSelectMgr::getInstance()->selectionSetImage(id);
+ if (!LLSelectMgr::getInstance()->selectionSetImage(id))
+ {
+ // need to refresh value in texture ctrl
+ refresh();
+ }
}
}
@@ -474,9 +646,11 @@ struct LLPanelFaceSetTEFunctor : public LLSelectedTEFunctor
{
BOOL valid;
F32 value;
+ std::string prefix;
+ // Effectively the same as MATMEDIA_PBR sans using different radio,
+ // separate for the sake of clarity
LLRadioGroup * radio_mat_type = mPanel->getChild<LLRadioGroup>("radio_material_type");
- std::string prefix;
switch (radio_mat_type->getSelectedIndex())
{
case MATTYPE_DIFFUSE:
@@ -829,61 +1003,135 @@ void LLPanelFace::getState()
void LLPanelFace::updateUI(bool force_set_values /*false*/)
{ //set state of UI to match state of texture entry(ies) (calls setEnabled, setValue, etc, but NOT setVisible)
- LLViewerObject* objectp = LLSelectMgr::getInstance()->getSelection()->getFirstObject();
+ LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->getFirstNode();
+ LLViewerObject* objectp = node ? node->getObject() : NULL;
if (objectp
&& objectp->getPCode() == LL_PCODE_VOLUME
&& objectp->permModify())
{
BOOL editable = objectp->permModify() && !objectp->isPermanentEnforced();
+ BOOL attachment = objectp->isAttachment();
+
+ bool has_pbr_material;
+ bool has_faces_without_pbr;
+ updateUIGLTF(objectp, has_pbr_material, has_faces_without_pbr, force_set_values);
+
+ const bool has_material = !has_pbr_material;
// only turn on auto-adjust button if there is a media renderer and the media is loaded
childSetEnabled("button align", editable);
- if (mComboMatMedia)
- {
- if (mComboMatMedia->getCurrentIndex() < MATMEDIA_MATERIAL)
- {
+ if (mComboMatMedia->getCurrentIndex() < MATMEDIA_MATERIAL)
+ {
+ // When selecting an object with a pbr and UI combo is not set,
+ // set to pbr option, otherwise to a texture (material)
+ if (has_pbr_material)
+ {
+ mComboMatMedia->selectNthItem(MATMEDIA_PBR);
+ }
+ else
+ {
mComboMatMedia->selectNthItem(MATMEDIA_MATERIAL);
- }
- mComboMatMedia->setEnabled(editable);
- }
- else
- {
- LL_WARNS() << "failed getChild for 'combobox matmedia'" << LL_ENDL;
- }
+ }
+ }
- LLRadioGroup* radio_mat_type = getChild<LLRadioGroup>("radio_material_type");
- if (radio_mat_type)
- {
- if (radio_mat_type->getSelectedIndex() < MATTYPE_DIFFUSE)
- {
- radio_mat_type->selectNthItem(MATTYPE_DIFFUSE);
- }
- }
- else
- {
- LL_WARNS("Materials") << "failed getChild for 'radio_material_type'" << LL_ENDL;
- }
+ // *NOTE: The "identical" variable is currently only used to decide if
+ // the texgen control should be tentative - this is not used by GLTF
+ // materials. -Cosmic;2022-11-09
+ bool identical = true; // true because it is anded below
+ bool identical_diffuse = false;
+ bool identical_norm = false;
+ bool identical_spec = false;
+
+ LLTextureCtrl *texture_ctrl = getChild<LLTextureCtrl>("texture control");
+ LLTextureCtrl *shinytexture_ctrl = getChild<LLTextureCtrl>("shinytexture control");
+ LLTextureCtrl *bumpytexture_ctrl = getChild<LLTextureCtrl>("bumpytexture control");
+
+ LLUUID id;
+ LLUUID normmap_id;
+ LLUUID specmap_id;
+
+ LLSelectedTE::getTexId(id, identical_diffuse);
+ LLSelectedTEMaterial::getNormalID(normmap_id, identical_norm);
+ LLSelectedTEMaterial::getSpecularID(specmap_id, identical_spec);
+
+ static S32 selected_te = -1;
+ static LLUUID prev_obj_id;
+ if ((LLToolFace::getInstance() == LLToolMgr::getInstance()->getCurrentTool()) &&
+ !LLSelectMgr::getInstance()->getSelection()->isMultipleTESelected())
+ {
+ S32 new_selection = -1; // Don't use getLastSelectedTE, it could have been deselected
+ S32 num_tes = llmin((S32)objectp->getNumTEs(), (S32)objectp->getNumFaces());
+ for (S32 te = 0; te < num_tes; ++te)
+ {
+ if (node->isTESelected(te))
+ {
+ new_selection = te;
+ break;
+ }
+ }
+
+ if ((new_selection != selected_te)
+ || (prev_obj_id != objectp->getID()))
+ {
+ bool te_has_media = objectp->getTE(new_selection) && objectp->getTE(new_selection)->hasMedia();
+ bool te_has_pbr = objectp->getRenderMaterialID(new_selection).notNull();
+
+ if (te_has_pbr && !((mComboMatMedia->getCurrentIndex() == MATMEDIA_MEDIA) && te_has_media))
+ {
+ mComboMatMedia->selectNthItem(MATMEDIA_PBR);
+ }
+ else if (te_has_media)
+ {
+ mComboMatMedia->selectNthItem(MATMEDIA_MEDIA);
+ }
+ else if (id.notNull() || normmap_id.notNull() || specmap_id.notNull())
+ {
+ mComboMatMedia->selectNthItem(MATMEDIA_MATERIAL);
+ }
+ selected_te = new_selection;
+ prev_obj_id = objectp->getID();
+ }
+ }
+ else
+ {
+ if (prev_obj_id != objectp->getID())
+ {
+ if (has_pbr_material && (mComboMatMedia->getCurrentIndex() == MATMEDIA_MATERIAL))
+ {
+ mComboMatMedia->selectNthItem(MATMEDIA_PBR);
+ }
+ else if (!has_pbr_material && (mComboMatMedia->getCurrentIndex() == MATMEDIA_PBR))
+ {
+ mComboMatMedia->selectNthItem(MATMEDIA_MATERIAL);
+ }
+ prev_obj_id = objectp->getID();
+ }
+ }
+ mComboMatMedia->setEnabled(editable);
+
+ LLRadioGroup* radio_mat_type = getChild<LLRadioGroup>("radio_material_type");
+ if (radio_mat_type->getSelectedIndex() < MATTYPE_DIFFUSE)
+ {
+ radio_mat_type->selectNthItem(MATTYPE_DIFFUSE);
+ }
+ radio_mat_type->setEnabled(editable);
+
+ LLRadioGroup* radio_pbr_type = getChild<LLRadioGroup>("radio_pbr_type");
+ if (radio_pbr_type->getSelectedIndex() < PBRTYPE_RENDER_MATERIAL_ID)
+ {
+ radio_pbr_type->selectNthItem(PBRTYPE_RENDER_MATERIAL_ID);
+ }
+ radio_pbr_type->setEnabled(editable);
+ const bool pbr_selected = mComboMatMedia->getCurrentIndex() == MATMEDIA_PBR;
+ const bool texture_info_selected = pbr_selected && radio_pbr_type->getSelectedIndex() != PBRTYPE_RENDER_MATERIAL_ID;
- getChildView("radio_material_type")->setEnabled(editable);
getChildView("checkbox_sync_settings")->setEnabled(editable);
childSetValue("checkbox_sync_settings", gSavedSettings.getBOOL("SyncMaterialSettings"));
- updateVisibility();
- bool identical = true; // true because it is anded below
- bool identical_diffuse = false;
- bool identical_norm = false;
- bool identical_spec = false;
+ updateVisibility(objectp);
- LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>("texture control");
- LLTextureCtrl* shinytexture_ctrl = getChild<LLTextureCtrl>("shinytexture control");
- LLTextureCtrl* bumpytexture_ctrl = getChild<LLTextureCtrl>("bumpytexture control");
-
- LLUUID id;
- LLUUID normmap_id;
- LLUUID specmap_id;
-
// Color swatch
{
getChildView("color label")->setEnabled(editable);
@@ -901,9 +1149,9 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
color_swatch->setOriginal(color);
color_swatch->set(color, force_set_values || (prev_color != color) || !editable);
- color_swatch->setValid(editable);
- color_swatch->setEnabled( editable );
- color_swatch->setCanApplyImmediately( editable );
+ color_swatch->setValid(editable && !has_pbr_material);
+ color_swatch->setEnabled( editable && !has_pbr_material);
+ color_swatch->setCanApplyImmediately( editable && !has_pbr_material);
}
// Color transparency
@@ -911,11 +1159,8 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
F32 transparency = (1.f - color.mV[VALPHA]) * 100.f;
getChild<LLUICtrl>("ColorTrans")->setValue(editable ? transparency : 0);
- getChildView("ColorTrans")->setEnabled(editable);
+ getChildView("ColorTrans")->setEnabled(editable && has_material);
- // Specular map
- LLSelectedTEMaterial::getSpecularID(specmap_id, identical_spec);
-
U8 shiny = 0;
bool identical_shiny = false;
@@ -981,11 +1226,6 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
// Texture
{
- LLSelectedTE::getTexId(id,identical_diffuse);
-
- // Normal map
- LLSelectedTEMaterial::getNormalID(normmap_id, identical_norm);
-
mIsAlpha = FALSE;
LLGLenum image_format = GL_RGB;
bool identical_image_format = false;
@@ -1050,12 +1290,12 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
if (identical_diffuse)
{
texture_ctrl->setTentative(FALSE);
- texture_ctrl->setEnabled(editable);
+ texture_ctrl->setEnabled(editable && !has_pbr_material);
texture_ctrl->setImageAssetID(id);
- getChildView("combobox alphamode")->setEnabled(editable && mIsAlpha && transparency <= 0.f);
- getChildView("label alphamode")->setEnabled(editable && mIsAlpha);
- getChildView("maskcutoff")->setEnabled(editable && mIsAlpha);
- getChildView("label maskcutoff")->setEnabled(editable && mIsAlpha);
+ getChildView("combobox alphamode")->setEnabled(editable && mIsAlpha && transparency <= 0.f && !has_pbr_material);
+ getChildView("label alphamode")->setEnabled(editable && mIsAlpha && !has_pbr_material);
+ getChildView("maskcutoff")->setEnabled(editable && mIsAlpha && !has_pbr_material);
+ getChildView("label maskcutoff")->setEnabled(editable && mIsAlpha && !has_pbr_material);
texture_ctrl->setBakeTextureEnabled(TRUE);
}
@@ -1076,29 +1316,59 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
{
// Tentative: multiple selected with different textures
texture_ctrl->setTentative(TRUE);
- texture_ctrl->setEnabled(editable);
+ texture_ctrl->setEnabled(editable && !has_pbr_material);
texture_ctrl->setImageAssetID(id);
- getChildView("combobox alphamode")->setEnabled(editable && mIsAlpha && transparency <= 0.f);
- getChildView("label alphamode")->setEnabled(editable && mIsAlpha);
- getChildView("maskcutoff")->setEnabled(editable && mIsAlpha);
- getChildView("label maskcutoff")->setEnabled(editable && mIsAlpha);
+ getChildView("combobox alphamode")->setEnabled(editable && mIsAlpha && transparency <= 0.f && !has_pbr_material);
+ getChildView("label alphamode")->setEnabled(editable && mIsAlpha && !has_pbr_material);
+ getChildView("maskcutoff")->setEnabled(editable && mIsAlpha && !has_pbr_material);
+ getChildView("label maskcutoff")->setEnabled(editable && mIsAlpha && !has_pbr_material);
texture_ctrl->setBakeTextureEnabled(TRUE);
}
+
+ if (attachment)
+ {
+ // attachments are in world and in inventory,
+ // server doesn't support changing permissions
+ // in such case
+ texture_ctrl->setImmediateFilterPermMask(PERM_COPY | PERM_TRANSFER);
+ }
+ else
+ {
+ texture_ctrl->setImmediateFilterPermMask(PERM_NONE);
+ }
}
if (shinytexture_ctrl)
{
shinytexture_ctrl->setTentative( !identical_spec );
- shinytexture_ctrl->setEnabled( editable );
+ shinytexture_ctrl->setEnabled( editable && !has_pbr_material);
shinytexture_ctrl->setImageAssetID( specmap_id );
+
+ if (attachment)
+ {
+ shinytexture_ctrl->setImmediateFilterPermMask(PERM_COPY | PERM_TRANSFER);
+ }
+ else
+ {
+ shinytexture_ctrl->setImmediateFilterPermMask(PERM_NONE);
+ }
}
if (bumpytexture_ctrl)
{
bumpytexture_ctrl->setTentative( !identical_norm );
- bumpytexture_ctrl->setEnabled( editable );
+ bumpytexture_ctrl->setEnabled( editable && !has_pbr_material);
bumpytexture_ctrl->setImageAssetID( normmap_id );
+
+ if (attachment)
+ {
+ bumpytexture_ctrl->setImmediateFilterPermMask(PERM_COPY | PERM_TRANSFER);
+ }
+ else
+ {
+ bumpytexture_ctrl->setImmediateFilterPermMask(PERM_NONE);
+ }
}
}
@@ -1109,9 +1379,9 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
LLCheckBoxCtrl* cb_planar_align = getChild<LLCheckBoxCtrl>("checkbox planar align");
align_planar = (cb_planar_align && cb_planar_align->get());
- bool enabled = (editable && isIdenticalPlanarTexgen());
+ bool enabled = (editable && isIdenticalPlanarTexgen() && !texture_info_selected);
childSetValue("checkbox planar align", align_planar && enabled);
- childSetVisible("checkbox planar align", enabled);
+ childSetVisible("checkbox planar align", enabled);
childSetEnabled("checkbox planar align", enabled);
childSetEnabled("button align textures", enabled && LLSelectMgr::getInstance()->getSelection()->getObjectCount() > 1);
@@ -1169,9 +1439,9 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
getChild<LLUICtrl>("shinyScaleU")->setValue(spec_scale_s);
getChild<LLUICtrl>("bumpyScaleU")->setValue(norm_scale_s);
- getChildView("TexScaleU")->setEnabled(editable);
- getChildView("shinyScaleU")->setEnabled(editable && specmap_id.notNull());
- getChildView("bumpyScaleU")->setEnabled(editable && normmap_id.notNull());
+ getChildView("TexScaleU")->setEnabled(editable && has_material);
+ getChildView("shinyScaleU")->setEnabled(editable && has_material && specmap_id.notNull());
+ getChildView("bumpyScaleU")->setEnabled(editable && has_material && normmap_id.notNull());
BOOL diff_scale_tentative = !(identical && identical_diff_scale_s);
BOOL norm_scale_tentative = !(identical && identical_norm_scale_s);
@@ -1208,9 +1478,9 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
BOOL norm_scale_tentative = !identical_norm_scale_t;
BOOL spec_scale_tentative = !identical_spec_scale_t;
- getChildView("TexScaleV")->setEnabled(editable);
- getChildView("shinyScaleV")->setEnabled(editable && specmap_id.notNull());
- getChildView("bumpyScaleV")->setEnabled(editable && normmap_id.notNull());
+ getChildView("TexScaleV")->setEnabled(editable && has_material);
+ getChildView("shinyScaleV")->setEnabled(editable && has_material && specmap_id.notNull());
+ getChildView("bumpyScaleV")->setEnabled(editable && has_material && normmap_id.notNull());
if (force_set_values)
{
@@ -1254,9 +1524,9 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
getChild<LLUICtrl>("shinyOffsetU")->setTentative(LLSD(norm_offset_u_tentative));
getChild<LLUICtrl>("bumpyOffsetU")->setTentative(LLSD(spec_offset_u_tentative));
- getChildView("TexOffsetU")->setEnabled(editable);
- getChildView("shinyOffsetU")->setEnabled(editable && specmap_id.notNull());
- getChildView("bumpyOffsetU")->setEnabled(editable && normmap_id.notNull());
+ getChildView("TexOffsetU")->setEnabled(editable && has_material);
+ getChildView("shinyOffsetU")->setEnabled(editable && has_material && specmap_id.notNull());
+ getChildView("bumpyOffsetU")->setEnabled(editable && has_material && normmap_id.notNull());
}
{
@@ -1284,9 +1554,9 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
getChild<LLUICtrl>("shinyOffsetV")->setTentative(LLSD(norm_offset_v_tentative));
getChild<LLUICtrl>("bumpyOffsetV")->setTentative(LLSD(spec_offset_v_tentative));
- getChildView("TexOffsetV")->setEnabled(editable);
- getChildView("shinyOffsetV")->setEnabled(editable && specmap_id.notNull());
- getChildView("bumpyOffsetV")->setEnabled(editable && normmap_id.notNull());
+ getChildView("TexOffsetV")->setEnabled(editable && has_material);
+ getChildView("shinyOffsetV")->setEnabled(editable && has_material && specmap_id.notNull());
+ getChildView("bumpyOffsetV")->setEnabled(editable && has_material && normmap_id.notNull());
}
// Texture rotation
@@ -1310,10 +1580,10 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
F32 diff_rot_deg = diff_rotation * RAD_TO_DEG;
F32 norm_rot_deg = norm_rotation * RAD_TO_DEG;
F32 spec_rot_deg = spec_rotation * RAD_TO_DEG;
-
- getChildView("TexRot")->setEnabled(editable);
- getChildView("shinyRot")->setEnabled(editable && specmap_id.notNull());
- getChildView("bumpyRot")->setEnabled(editable && normmap_id.notNull());
+
+ getChildView("TexRot")->setEnabled(editable && has_material);
+ getChildView("shinyRot")->setEnabled(editable && has_material && specmap_id.notNull());
+ getChildView("bumpyRot")->setEnabled(editable && has_material && normmap_id.notNull());
getChild<LLUICtrl>("TexRot")->setTentative(diff_rot_tentative);
getChild<LLUICtrl>("shinyRot")->setTentative(LLSD(norm_rot_tentative));
@@ -1358,8 +1628,9 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
LLSelectedTE::getFullbright(fullbright_flag,identical_fullbright);
getChild<LLUICtrl>("checkbox fullbright")->setValue((S32)(fullbright_flag != 0));
- getChildView("checkbox fullbright")->setEnabled(editable);
+ getChildView("checkbox fullbright")->setEnabled(editable && !has_pbr_material);
getChild<LLUICtrl>("checkbox fullbright")->setTentative(!identical_fullbright);
+ mComboMatMedia->setEnabledByValue("Materials", !has_pbr_material);
}
// Repeats per meter
@@ -1380,44 +1651,61 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
if (mComboTexGen)
{
S32 index = mComboTexGen ? mComboTexGen->getCurrentIndex() : 0;
- BOOL enabled = editable && (index != 1);
- BOOL identical_repeats = true;
+ bool enabled = editable && (index != 1);
+ bool identical_repeats = true;
+ S32 material_selection = mComboMatMedia->getCurrentIndex();
F32 repeats = 1.0f;
- U32 material_type = (mComboMatMedia->getCurrentIndex() == MATMEDIA_MATERIAL) ? radio_mat_type->getSelectedIndex() : MATTYPE_DIFFUSE;
- LLSelectMgr::getInstance()->setTextureChannel(LLRender::eTexIndex(material_type));
+ U32 material_type = MATTYPE_DIFFUSE;
+ if (material_selection == MATMEDIA_MATERIAL)
+ {
+ material_type = radio_mat_type->getSelectedIndex();
+ }
+ else if (material_selection == MATMEDIA_PBR)
+ {
+ enabled = editable && has_pbr_material;
+ material_type = radio_pbr_type->getSelectedIndex();
+ }
- switch (material_type)
- {
- default:
- case MATTYPE_DIFFUSE:
- {
- enabled = editable && !id.isNull();
- identical_repeats = identical_diff_repeats;
- repeats = repeats_diff;
- }
- break;
+ switch (material_type)
+ {
+ default:
+ case MATTYPE_DIFFUSE:
+ {
+ if (material_selection != MATMEDIA_PBR)
+ {
+ enabled = editable && !id.isNull();
+ }
+ identical_repeats = identical_diff_repeats;
+ repeats = repeats_diff;
+ }
+ break;
- case MATTYPE_SPECULAR:
- {
- enabled = (editable && ((shiny == SHINY_TEXTURE) && !specmap_id.isNull()));
- identical_repeats = identical_spec_repeats;
- repeats = repeats_spec;
- }
- break;
+ case MATTYPE_SPECULAR:
+ {
+ if (material_selection != MATMEDIA_PBR)
+ {
+ enabled = (editable && ((shiny == SHINY_TEXTURE) && !specmap_id.isNull()));
+ }
+ identical_repeats = identical_spec_repeats;
+ repeats = repeats_spec;
+ }
+ break;
- case MATTYPE_NORMAL:
- {
- enabled = (editable && ((bumpy == BUMPY_TEXTURE) && !normmap_id.isNull()));
- identical_repeats = identical_norm_repeats;
- repeats = repeats_norm;
- }
- break;
- }
+ case MATTYPE_NORMAL:
+ {
+ if (material_selection != MATMEDIA_PBR)
+ {
+ enabled = (editable && ((bumpy == BUMPY_TEXTURE) && !normmap_id.isNull()));
+ }
+ identical_repeats = identical_norm_repeats;
+ repeats = repeats_norm;
+ }
+ break;
+ }
BOOL repeats_tentative = !identical_repeats;
- getChildView("rptctrl")->setEnabled(identical_planar_texgen ? FALSE : enabled);
LLSpinCtrl* rpt_ctrl = getChild<LLSpinCtrl>("rptctrl");
if (force_set_values)
{
@@ -1429,6 +1717,7 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
rpt_ctrl->setValue(editable ? repeats : 1.0f);
}
rpt_ctrl->setTentative(LLSD(repeats_tentative));
+ rpt_ctrl->setEnabled(has_material && !identical_planar_texgen && enabled);
}
}
@@ -1437,7 +1726,7 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
LLMaterialPtr material;
LLSelectedTEMaterial::getCurrent(material, identical);
- if (material && editable)
+ if (material && editable)
{
LL_DEBUGS("Materials") << material->asLLSD() << LL_ENDL;
@@ -1556,6 +1845,12 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
clearCtrls();
// Disable non-UICtrls
+ LLTextureCtrl* pbr_ctrl = findChild<LLTextureCtrl>("pbr_control");
+ if (pbr_ctrl)
+ {
+ pbr_ctrl->setImageAssetID(LLUUID::null);
+ pbr_ctrl->setEnabled(FALSE);
+ }
LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>("texture control");
if (texture_ctrl)
{
@@ -1581,8 +1876,9 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
getChildView("label shininess")->setEnabled(FALSE);
getChildView("label bumpiness")->setEnabled(FALSE);
getChildView("button align")->setEnabled(FALSE);
- //getChildView("has media")->setEnabled(FALSE);
- //getChildView("media info set")->setEnabled(FALSE);
+ getChildView("pbr_from_inventory")->setEnabled(FALSE);
+ getChildView("edit_selected_pbr")->setEnabled(FALSE);
+ getChildView("save_selected_pbr")->setEnabled(FALSE);
updateVisibility();
@@ -1598,13 +1894,196 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
}
}
+// One-off listener that updates the build floater UI when the agent inventory adds or removes an item
+class PBRPickerAgentListener : public LLInventoryObserver
+{
+protected:
+ bool mChangePending = true;
+public:
+ PBRPickerAgentListener() : LLInventoryObserver()
+ {
+ gInventory.addObserver(this);
+ }
+
+ const bool isListening()
+ {
+ return mChangePending;
+ }
+
+ void changed(U32 mask) override
+ {
+ if (!(mask & (ADD | REMOVE)))
+ {
+ return;
+ }
+
+ if (gFloaterTools)
+ {
+ gFloaterTools->dirty();
+ }
+ gInventory.removeObserver(this);
+ mChangePending = false;
+ }
+
+ ~PBRPickerAgentListener() override
+ {
+ gInventory.removeObserver(this);
+ mChangePending = false;
+ }
+};
+
+// One-off listener that updates the build floater UI when the prim inventory updates
+class PBRPickerObjectListener : public LLVOInventoryListener
+{
+protected:
+ LLViewerObject* mObjectp;
+ bool mChangePending = true;
+public:
+
+ PBRPickerObjectListener(LLViewerObject* object)
+ : mObjectp(object)
+ {
+ registerVOInventoryListener(mObjectp, nullptr);
+ }
+
+ const bool isListeningFor(const LLViewerObject* objectp) const
+ {
+ return mChangePending && (objectp == mObjectp);
+ }
+
+ void inventoryChanged(LLViewerObject* object,
+ LLInventoryObject::object_list_t* inventory,
+ S32 serial_num,
+ void* user_data) override
+ {
+ if (gFloaterTools)
+ {
+ gFloaterTools->dirty();
+ }
+ removeVOInventoryListener();
+ mChangePending = false;
+ }
+
+ ~PBRPickerObjectListener()
+ {
+ removeVOInventoryListener();
+ mChangePending = false;
+ }
+};
+
+void LLPanelFace::updateUIGLTF(LLViewerObject* objectp, bool& has_pbr_material, bool& has_faces_without_pbr, bool force_set_values)
+{
+ has_pbr_material = false;
+
+ bool has_pbr_capabilities = LLMaterialEditor::capabilitiesAvailable();
+ bool identical_pbr = true;
+ const bool settable = has_pbr_capabilities && objectp->permModify() && !objectp->isPermanentEnforced();
+ const bool editable = LLMaterialEditor::canModifyObjectsMaterial();
+ const bool saveable = LLMaterialEditor::canSaveObjectsMaterial();
+
+ // pbr material
+ LLTextureCtrl* pbr_ctrl = findChild<LLTextureCtrl>("pbr_control");
+ LLUUID pbr_id;
+ if (pbr_ctrl)
+ {
+ LLSelectedTE::getPbrMaterialId(pbr_id, identical_pbr, has_pbr_material, has_faces_without_pbr);
+
+ pbr_ctrl->setTentative(identical_pbr ? FALSE : TRUE);
+ pbr_ctrl->setEnabled(settable);
+ pbr_ctrl->setImageAssetID(pbr_id);
+
+ if (objectp->isAttachment())
+ {
+ pbr_ctrl->setFilterPermissionMasks(PERM_COPY | PERM_TRANSFER | PERM_MODIFY);
+ }
+ else
+ {
+ pbr_ctrl->setImmediateFilterPermMask(PERM_NONE);
+ }
+ }
+
+ getChildView("pbr_from_inventory")->setEnabled(settable);
+ getChildView("edit_selected_pbr")->setEnabled(editable && !has_faces_without_pbr);
+ getChildView("save_selected_pbr")->setEnabled(saveable && identical_pbr);
+ if (objectp->isInventoryPending())
+ {
+ // Reuse the same listener when possible
+ if (!mVOInventoryListener || !mVOInventoryListener->isListeningFor(objectp))
+ {
+ mVOInventoryListener = std::make_unique<PBRPickerObjectListener>(objectp);
+ }
+ }
+ else
+ {
+ mVOInventoryListener = nullptr;
+ }
+ if (!identical_pbr || pbr_id.isNull() || pbr_id == LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID)
+ {
+ mAgentInventoryListener = nullptr;
+ }
+ else
+ {
+ if (!mAgentInventoryListener || !mAgentInventoryListener->isListening())
+ {
+ mAgentInventoryListener = std::make_unique<PBRPickerAgentListener>();
+ }
+ }
+
+ const bool show_pbr = mComboMatMedia->getCurrentIndex() == MATMEDIA_PBR && mComboMatMedia->getEnabled();
+ if (show_pbr)
+ {
+ const bool new_state = has_pbr_capabilities && has_pbr_material && !has_faces_without_pbr;
+
+ LLUICtrl* gltfCtrlTextureScaleU = getChild<LLUICtrl>("gltfTextureScaleU");
+ LLUICtrl* gltfCtrlTextureScaleV = getChild<LLUICtrl>("gltfTextureScaleV");
+ LLUICtrl* gltfCtrlTextureRotation = getChild<LLUICtrl>("gltfTextureRotation");
+ LLUICtrl* gltfCtrlTextureOffsetU = getChild<LLUICtrl>("gltfTextureOffsetU");
+ LLUICtrl* gltfCtrlTextureOffsetV = getChild<LLUICtrl>("gltfTextureOffsetV");
+
+ gltfCtrlTextureScaleU->setEnabled(new_state);
+ gltfCtrlTextureScaleV->setEnabled(new_state);
+ gltfCtrlTextureRotation->setEnabled(new_state);
+ gltfCtrlTextureOffsetU->setEnabled(new_state);
+ gltfCtrlTextureOffsetV->setEnabled(new_state);
+
+ // Control values will be set once per frame in
+ // setMaterialOverridesFromSelection
+ sMaterialOverrideSelection.setDirty();
+ }
+}
+
+void LLPanelFace::updateVisibilityGLTF(LLViewerObject* objectp /*= nullptr */)
+{
+ const bool show_pbr = mComboMatMedia->getCurrentIndex() == MATMEDIA_PBR && mComboMatMedia->getEnabled();
+ const bool inventory_pending = objectp && objectp->isInventoryPending();
+
+ LLRadioGroup* radio_pbr_type = findChild<LLRadioGroup>("radio_pbr_type");
+ radio_pbr_type->setVisible(show_pbr);
+
+ const U32 pbr_type = radio_pbr_type->getSelectedIndex();
+ const bool show_pbr_render_material_id = show_pbr && (pbr_type == PBRTYPE_RENDER_MATERIAL_ID);
+
+ getChildView("pbr_control")->setVisible(show_pbr_render_material_id);
+
+ getChildView("pbr_from_inventory")->setVisible(show_pbr_render_material_id);
+ getChildView("edit_selected_pbr")->setVisible(show_pbr_render_material_id && !inventory_pending);
+ getChildView("save_selected_pbr")->setVisible(show_pbr_render_material_id && !inventory_pending);
+ getChildView("material_permissions_loading_label")->setVisible(show_pbr_render_material_id && inventory_pending);
+
+ getChildView("gltfTextureScaleU")->setVisible(show_pbr);
+ getChildView("gltfTextureScaleV")->setVisible(show_pbr);
+ getChildView("gltfTextureRotation")->setVisible(show_pbr);
+ getChildView("gltfTextureOffsetU")->setVisible(show_pbr);
+ getChildView("gltfTextureOffsetV")->setVisible(show_pbr);
+}
void LLPanelFace::updateCopyTexButton()
{
LLViewerObject* objectp = LLSelectMgr::getInstance()->getSelection()->getFirstObject();
mMenuClipboardTexture->setEnabled(objectp && objectp->getPCode() == LL_PCODE_VOLUME && objectp->permModify()
&& !objectp->isPermanentEnforced() && !objectp->isInventoryPending()
- && (LLSelectMgr::getInstance()->getSelection()->getObjectCount() == 1));
+ && (LLSelectMgr::getInstance()->getSelection()->getObjectCount() == 1)
+ && LLMaterialEditor::canClipboardObjectsMaterial());
std::string tooltip = (objectp && objectp->isInventoryPending()) ? LLTrans::getString("LoadingContents") : getString("paste_options");
mMenuClipboardTexture->setToolTip(tooltip);
}
@@ -1795,6 +2274,12 @@ void LLPanelFace::unloadMedia()
mTitleMedia->unloadMediaSource();
}
+// static
+void LLPanelFace::onMaterialOverrideReceived(const LLUUID& object_id, S32 side)
+{
+ sMaterialOverrideSelection.onSelectedObjectUpdated(object_id, side);
+}
+
//////////////////////////////////////////////////////////////////////////////
//
void LLPanelFace::navigateToTitleMedia( const std::string url )
@@ -2425,12 +2910,13 @@ void LLPanelFace::onCommitMaterialsMedia(LLUICtrl* ctrl, void* userdata)
self->refreshMedia();
}
-void LLPanelFace::updateVisibility()
-{
- LLRadioGroup* radio_mat_type = getChild<LLRadioGroup>("radio_material_type");
- LLComboBox* combo_shininess = getChild<LLComboBox>("combobox shininess");
- LLComboBox* combo_bumpiness = getChild<LLComboBox>("combobox bumpiness");
- if (!radio_mat_type || !mComboMatMedia || !combo_shininess || !combo_bumpiness)
+void LLPanelFace::updateVisibility(LLViewerObject* objectp /* = nullptr */)
+{
+ LLRadioGroup* radio_mat_type = findChild<LLRadioGroup>("radio_material_type");
+ LLRadioGroup* radio_pbr_type = findChild<LLRadioGroup>("radio_pbr_type");
+ LLComboBox* combo_shininess = findChild<LLComboBox>("combobox shininess");
+ LLComboBox* combo_bumpiness = findChild<LLComboBox>("combobox bumpiness");
+ if (!radio_mat_type || !radio_pbr_type || !mComboMatMedia || !combo_shininess || !combo_bumpiness)
{
LL_WARNS("Materials") << "Combo box not found...exiting." << LL_ENDL;
return;
@@ -2438,10 +2924,22 @@ void LLPanelFace::updateVisibility()
U32 materials_media = mComboMatMedia->getCurrentIndex();
U32 material_type = radio_mat_type->getSelectedIndex();
bool show_media = (materials_media == MATMEDIA_MEDIA) && mComboMatMedia->getEnabled();
- bool show_texture = (show_media || ((material_type == MATTYPE_DIFFUSE) && mComboMatMedia->getEnabled()));
- bool show_bumpiness = (!show_media) && (material_type == MATTYPE_NORMAL) && mComboMatMedia->getEnabled();
- bool show_shininess = (!show_media) && (material_type == MATTYPE_SPECULAR) && mComboMatMedia->getEnabled();
- getChildView("radio_material_type")->setVisible(!show_media);
+ bool show_material = materials_media == MATMEDIA_MATERIAL;
+ bool show_texture = (show_media || (show_material && (material_type == MATTYPE_DIFFUSE) && mComboMatMedia->getEnabled()));
+ bool show_bumpiness = show_material && (material_type == MATTYPE_NORMAL) && mComboMatMedia->getEnabled();
+ bool show_shininess = show_material && (material_type == MATTYPE_SPECULAR) && mComboMatMedia->getEnabled();
+ const bool show_pbr = mComboMatMedia->getCurrentIndex() == MATMEDIA_PBR && mComboMatMedia->getEnabled();
+ const U32 pbr_type = findChild<LLRadioGroup>("radio_pbr_type")->getSelectedIndex();
+ const LLGLTFMaterial::TextureInfo texture_info = texture_info_from_pbrtype(pbr_type);
+ const bool show_pbr_asset = show_pbr && texture_info == LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT;
+
+ radio_mat_type->setVisible(show_material);
+
+ // Shared material controls
+ getChildView("checkbox_sync_settings")->setVisible(show_material || show_media);
+ getChildView("tex gen")->setVisible(show_material || show_media || show_pbr_asset);
+ getChildView("combobox texgen")->setVisible(show_material || show_media || show_pbr_asset);
+ getChildView("button align textures")->setVisible(show_material || show_media);
// Media controls
mTitleMediaText->setVisible(show_media);
@@ -2450,15 +2948,16 @@ void LLPanelFace::updateVisibility()
getChildView("button align")->setVisible(show_media);
// Diffuse texture controls
- getChildView("texture control")->setVisible(show_texture && !show_media);
- getChildView("label alphamode")->setVisible(show_texture && !show_media);
- getChildView("combobox alphamode")->setVisible(show_texture && !show_media);
+ getChildView("texture control")->setVisible(show_texture && show_material);
+ getChildView("label alphamode")->setVisible(show_texture && show_material);
+ getChildView("combobox alphamode")->setVisible(show_texture && show_material);
getChildView("label maskcutoff")->setVisible(false);
getChildView("maskcutoff")->setVisible(false);
- if (show_texture && !show_media)
+ if (show_texture && show_material)
{
updateAlphaControls();
}
+ // texture scale and position controls
getChildView("TexScaleU")->setVisible(show_texture);
getChildView("TexScaleV")->setVisible(show_texture);
getChildView("TexRot")->setVisible(show_texture);
@@ -2499,7 +2998,10 @@ void LLPanelFace::updateVisibility()
getChildView("bumpyOffsetU")->setVisible(show_bumpiness);
getChildView("bumpyOffsetV")->setVisible(show_bumpiness);
+ getChild<LLSpinCtrl>("rptctrl")->setVisible(show_material || show_media);
+ // PBR controls
+ updateVisibilityGLTF(objectp);
}
// static
@@ -2515,6 +3017,16 @@ void LLPanelFace::onCommitMaterialType(LLUICtrl* ctrl, void* userdata)
}
// static
+void LLPanelFace::onCommitPbrType(LLUICtrl* ctrl, void* userdata)
+{
+ LLPanelFace* self = (LLPanelFace*)userdata;
+ // Force to default states to side-step problems with menu contents
+ // and generally reflecting old state when switching tabs or objects
+ //
+ self->updateUI();
+}
+
+// static
void LLPanelFace::onCommitBump(LLUICtrl* ctrl, void* userdata)
{
LLPanelFace* self = (LLPanelFace*) userdata;
@@ -2579,8 +3091,8 @@ void LLPanelFace::updateShinyControls(bool is_setting_texture, bool mess_with_sh
LLRadioGroup* radio_mat_type = getChild<LLRadioGroup>("radio_material_type");
U32 materials_media = mComboMatMedia->getCurrentIndex();
U32 material_type = radio_mat_type->getSelectedIndex();
- bool show_media = (materials_media == MATMEDIA_MEDIA) && mComboMatMedia->getEnabled();
- bool show_shininess = (!show_media) && (material_type == MATTYPE_SPECULAR) && mComboMatMedia->getEnabled();
+ bool show_material = (materials_media == MATMEDIA_MATERIAL);
+ bool show_shininess = show_material && (material_type == MATTYPE_SPECULAR) && mComboMatMedia->getEnabled();
U32 shiny_value = comboShiny->getCurrentIndex();
bool show_shinyctrls = (shiny_value == SHINY_TEXTURE) && show_shininess; // Use texture
getChildView("label glossiness")->setVisible(show_shinyctrls);
@@ -2697,21 +3209,87 @@ void LLPanelFace::onCommitGlow(LLUICtrl* ctrl, void* userdata)
}
// static
+BOOL LLPanelFace::onDragPbr(LLUICtrl*, LLInventoryItem* item)
+{
+ BOOL accept = TRUE;
+ for (LLObjectSelection::root_iterator iter = LLSelectMgr::getInstance()->getSelection()->root_begin();
+ iter != LLSelectMgr::getInstance()->getSelection()->root_end(); iter++)
+ {
+ LLSelectNode* node = *iter;
+ LLViewerObject* obj = node->getObject();
+ if (!LLToolDragAndDrop::isInventoryDropAcceptable(obj, item))
+ {
+ accept = FALSE;
+ break;
+ }
+ }
+ return accept;
+}
+
+void LLPanelFace::onCommitPbr(const LLSD& data)
+{
+ LLTextureCtrl* pbr_ctrl = findChild<LLTextureCtrl>("pbr_control");
+ if (!pbr_ctrl) return;
+ if (!pbr_ctrl->getTentative())
+ {
+ // we grab the item id first, because we want to do a
+ // permissions check in the selection manager. ARGH!
+ LLUUID id = pbr_ctrl->getImageItemID();
+ if (id.isNull())
+ {
+ id = pbr_ctrl->getImageAssetID();
+ }
+ if (!LLSelectMgr::getInstance()->selectionSetGLTFMaterial(id))
+ {
+ // If failed to set material, refresh pbr_ctrl's value
+ refresh();
+ }
+ }
+}
+
+void LLPanelFace::onCancelPbr(const LLSD& data)
+{
+ LLSelectMgr::getInstance()->selectionRevertGLTFMaterials();
+}
+
+void LLPanelFace::onSelectPbr(const LLSD& data)
+{
+ LLSelectMgr::getInstance()->saveSelectedObjectTextures();
+
+ LLTextureCtrl* pbr_ctrl = findChild<LLTextureCtrl>("pbr_control");
+ if (!pbr_ctrl) return;
+ if (!pbr_ctrl->getTentative())
+ {
+ // we grab the item id first, because we want to do a
+ // permissions check in the selection manager. ARGH!
+ LLUUID id = pbr_ctrl->getImageItemID();
+ if (id.isNull())
+ {
+ id = pbr_ctrl->getImageAssetID();
+ }
+ if (!LLSelectMgr::getInstance()->selectionSetGLTFMaterial(id))
+ {
+ refresh();
+ }
+ }
+}
+
+// static
BOOL LLPanelFace::onDragTexture(LLUICtrl*, LLInventoryItem* item)
{
- BOOL accept = TRUE;
- for (LLObjectSelection::root_iterator iter = LLSelectMgr::getInstance()->getSelection()->root_begin();
- iter != LLSelectMgr::getInstance()->getSelection()->root_end(); iter++)
- {
- LLSelectNode* node = *iter;
- LLViewerObject* obj = node->getObject();
- if(!LLToolDragAndDrop::isInventoryDropAcceptable(obj, item))
- {
- accept = FALSE;
- break;
- }
- }
- return accept;
+ BOOL accept = TRUE;
+ for (LLObjectSelection::root_iterator iter = LLSelectMgr::getInstance()->getSelection()->root_begin();
+ iter != LLSelectMgr::getInstance()->getSelection()->root_end(); iter++)
+ {
+ LLSelectNode* node = *iter;
+ LLViewerObject* obj = node->getObject();
+ if (!LLToolDragAndDrop::isInventoryDropAcceptable(obj, item))
+ {
+ accept = FALSE;
+ break;
+ }
+ }
+ return accept;
}
void LLPanelFace::onCommitTexture( const LLSD& data )
@@ -3262,11 +3840,20 @@ void LLPanelFace::onCommitRepeatsPerMeter(LLUICtrl* ctrl, void* userdata)
LLPanelFace* self = (LLPanelFace*) userdata;
LLUICtrl* repeats_ctrl = self->getChild<LLUICtrl>("rptctrl");
- LLRadioGroup* radio_mat_type = self->getChild<LLRadioGroup>("radio_material_type");
U32 materials_media = self->mComboMatMedia->getCurrentIndex();
+ U32 material_type = 0;
+ if (materials_media == MATMEDIA_PBR)
+ {
+ LLRadioGroup* radio_mat_type = self->getChild<LLRadioGroup>("radio_pbr_type");
+ material_type = radio_mat_type->getSelectedIndex();
+ }
+ if (materials_media == MATMEDIA_MATERIAL)
+ {
+ LLRadioGroup* radio_mat_type = self->getChild<LLRadioGroup>("radio_material_type");
+ material_type = radio_mat_type->getSelectedIndex();
+ }
- U32 material_type = (materials_media == MATMEDIA_MATERIAL) ? radio_mat_type->getSelectedIndex() : 0;
F32 repeats_per_meter = repeats_ctrl->getValue().asReal();
F32 obj_scale_s = 1.0f;
@@ -3395,6 +3982,24 @@ void LLPanelFace::onAlignTexture(void* userdata)
self->alignTestureLayer();
}
+void LLPanelFace::onClickBtnLoadInvPBR(void* userdata)
+{
+ // Shouldn't this be "save to inventory?"
+ LLPanelFace* self = (LLPanelFace*)userdata;
+ LLTextureCtrl* pbr_ctrl = self->findChild<LLTextureCtrl>("pbr_control");
+ pbr_ctrl->showPicker(true);
+}
+
+void LLPanelFace::onClickBtnEditPBR(void* userdata)
+{
+ LLMaterialEditor::loadLive();
+}
+
+void LLPanelFace::onClickBtnSavePBR(void* userdata)
+{
+ LLMaterialEditor::saveObjectsMaterialAs();
+}
+
enum EPasteMode
{
PASTE_COLOR,
@@ -3426,10 +4031,14 @@ private:
struct LLPanelFaceUpdateFunctor : public LLSelectedObjectFunctor
{
- LLPanelFaceUpdateFunctor(bool update_media) : mUpdateMedia(update_media) {}
+ LLPanelFaceUpdateFunctor(bool update_media)
+ : mUpdateMedia(update_media)
+ {}
+
virtual bool apply(LLViewerObject* object)
{
object->sendTEUpdate();
+
if (mUpdateMedia)
{
LLVOVolume *vo = dynamic_cast<LLVOVolume*>(object);
@@ -3646,7 +4255,8 @@ void LLPanelFace::onCopyTexture()
|| objectp->getPCode() != LL_PCODE_VOLUME
|| !objectp->permModify()
|| objectp->isPermanentEnforced()
- || selected_count > 1)
+ || selected_count > 1
+ || !LLMaterialEditor::canClipboardObjectsMaterial())
{
return;
}
@@ -3680,6 +4290,12 @@ void LLPanelFace::onCopyTexture()
te_data["te"]["bumpmap"] = tep->getBumpmap();
te_data["te"]["bumpshiny"] = tep->getBumpShiny();
te_data["te"]["bumpfullbright"] = tep->getBumpShinyFullbright();
+ te_data["te"]["texgen"] = tep->getTexGen();
+ te_data["te"]["pbr"] = objectp->getRenderMaterialID(te);
+ if (tep->getGLTFMaterialOverride() != nullptr)
+ {
+ te_data["te"]["pbr_override"] = tep->getGLTFMaterialOverride()->asJSON();
+ }
if (te_data["te"].has("imageid"))
{
@@ -3836,7 +4452,8 @@ void LLPanelFace::onPasteTexture()
|| objectp->getPCode() != LL_PCODE_VOLUME
|| !objectp->permModify()
|| objectp->isPermanentEnforced()
- || selected_count > 1)
+ || selected_count > 1
+ || !LLMaterialEditor::canClipboardObjectsMaterial())
{
// not supposed to happen
LL_WARNS() << "Failed to paste texture due to missing or wrong selection" << LL_ENDL;
@@ -3936,6 +4553,8 @@ void LLPanelFace::onPasteTexture()
LLPanelFaceUpdateFunctor sendfunc(true);
selected_objects->applyToObjects(&sendfunc);
+ LLGLTFMaterialList::flushUpdates();
+
LLPanelFaceNavigateHomeFunctor navigate_home_func;
selected_objects->applyToTEs(&navigate_home_func);
}
@@ -4067,6 +4686,43 @@ void LLPanelFace::onPasteTexture(LLViewerObject* objectp, S32 te)
{
objectp->setTEBumpShinyFullbright(te, (U8)te_data["te"]["bumpfullbright"].asInteger());
}
+ if (te_data["te"].has("texgen"))
+ {
+ objectp->setTETexGen(te, (U8)te_data["te"]["texgen"].asInteger());
+ }
+
+ // PBR/GLTF
+ if (te_data["te"].has("pbr"))
+ {
+ objectp->setRenderMaterialID(te, te_data["te"]["pbr"].asUUID(), false /*managing our own update*/);
+ tep->setGLTFRenderMaterial(nullptr);
+ tep->setGLTFMaterialOverride(nullptr);
+
+ LLSD override_data;
+ override_data["object_id"] = objectp->getID();
+ override_data["side"] = te;
+ if (te_data["te"].has("pbr_override"))
+ {
+ override_data["gltf_json"] = te_data["te"]["pbr_override"];
+ }
+ else
+ {
+ override_data["gltf_json"] = "";
+ }
+
+ override_data["asset_id"] = te_data["te"]["pbr"].asUUID();
+
+ LLGLTFMaterialList::queueUpdate(override_data);
+ }
+ else
+ {
+ objectp->setRenderMaterialID(te, LLUUID::null, false /*send in bulk later*/ );
+ tep->setGLTFRenderMaterial(nullptr);
+ tep->setGLTFMaterialOverride(nullptr);
+
+ // blank out most override data on the server
+ LLGLTFMaterialList::queueApply(objectp, te, LLUUID::null);
+ }
// Texture map
if (te_data["te"].has("scales") && te_data["te"].has("scalet"))
@@ -4103,8 +4759,6 @@ void LLPanelFace::onPasteTexture(LLViewerObject* objectp, S32 te)
{
LLUUID object_id = objectp->getID();
- LLSelectedTEMaterial::setAlphaMaskCutoff(this, (U8)te_data["material"]["SpecRot"].asInteger(), te, object_id);
-
// Normal
// Replace placeholders with target's
if (te_data["material"].has("NormMapNoCopy"))
@@ -4146,11 +4800,12 @@ void LLPanelFace::onPasteTexture(LLViewerObject* objectp, S32 te)
LLSelectedTEMaterial::setSpecularOffsetX(this, (F32)te_data["material"]["SpecOffX"].asReal(), te, object_id);
LLSelectedTEMaterial::setSpecularOffsetY(this, (F32)te_data["material"]["SpecOffY"].asReal(), te, object_id);
LLSelectedTEMaterial::setSpecularRotation(this, (F32)te_data["material"]["SpecRot"].asReal(), te, object_id);
- LLColor4 spec_color(te_data["material"]["SpecColor"]);
+ LLColor4U spec_color(te_data["material"]["SpecColor"]);
LLSelectedTEMaterial::setSpecularLightColor(this, spec_color, te);
LLSelectedTEMaterial::setSpecularLightExponent(this, (U8)te_data["material"]["SpecExp"].asInteger(), te, object_id);
LLSelectedTEMaterial::setEnvironmentIntensity(this, (U8)te_data["material"]["EnvIntensity"].asInteger(), te, object_id);
- LLSelectedTEMaterial::setDiffuseAlphaMode(this, (U8)te_data["material"]["SpecRot"].asInteger(), te, object_id);
+ LLSelectedTEMaterial::setDiffuseAlphaMode(this, (U8)te_data["material"]["DiffuseAlphaMode"].asInteger(), te, object_id);
+ LLSelectedTEMaterial::setAlphaMaskCutoff(this, (U8)te_data["material"]["AlphaMaskCutoff"].asInteger(), te, object_id);
if (te_data.has("te") && te_data["te"].has("shiny"))
{
objectp->setTEShiny(te, (U8)te_data["te"]["shiny"].asInteger());
@@ -4208,6 +4863,250 @@ void LLPanelFace::onCommitPlanarAlign(LLUICtrl* ctrl, void* userdata)
self->sendTextureInfo();
}
+void LLPanelFace::updateGLTFTextureTransform(float value, U32 pbr_type, std::function<void(LLGLTFMaterial::TextureTransform*)> edit)
+{
+ U32 texture_info_start;
+ U32 texture_info_end;
+ const LLGLTFMaterial::TextureInfo texture_info = texture_info_from_pbrtype(pbr_type);
+ if (texture_info == LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT)
+ {
+ texture_info_start = 0;
+ texture_info_end = LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT;
+ }
+ else
+ {
+ texture_info_start = texture_info_from_pbrtype(pbr_type);
+ texture_info_end = texture_info_start + 1;
+ }
+ updateSelectedGLTFMaterials([&](LLGLTFMaterial* new_override)
+ {
+ for (U32 ti = texture_info_start; ti < texture_info_end; ++ti)
+ {
+ LLGLTFMaterial::TextureTransform& new_transform = new_override->mTextureTransform[(LLGLTFMaterial::TextureInfo)ti];
+ edit(&new_transform);
+ }
+ });
+}
+
+void LLPanelFace::setMaterialOverridesFromSelection()
+{
+ const U32 pbr_type = findChild<LLRadioGroup>("radio_pbr_type")->getSelectedIndex();
+ const LLGLTFMaterial::TextureInfo texture_info = texture_info_from_pbrtype(pbr_type);
+ U32 texture_info_start;
+ U32 texture_info_end;
+ if (texture_info == LLGLTFMaterial::TextureInfo::GLTF_TEXTURE_INFO_COUNT)
+ {
+ texture_info_start = 0;
+ texture_info_end = LLGLTFMaterial::TextureInfo::GLTF_TEXTURE_INFO_COUNT;
+ }
+ else
+ {
+ texture_info_start = texture_info;
+ texture_info_end = texture_info + 1;
+ }
+
+ bool read_transform = true;
+ LLGLTFMaterial::TextureTransform transform;
+ bool scale_u_same = true;
+ bool scale_v_same = true;
+ bool rotation_same = true;
+ bool offset_u_same = true;
+ bool offset_v_same = true;
+
+ for (U32 i = texture_info_start; i < texture_info_end; ++i)
+ {
+ LLGLTFMaterial::TextureTransform this_transform;
+ bool this_scale_u_same = true;
+ bool this_scale_v_same = true;
+ bool this_rotation_same = true;
+ bool this_offset_u_same = true;
+ bool this_offset_v_same = true;
+
+ readSelectedGLTFMaterial<float>([&](const LLGLTFMaterial* mat)
+ {
+ return mat ? mat->mTextureTransform[i].mScale[VX] : 0.f;
+ }, this_transform.mScale[VX], this_scale_u_same, true, 1e-3f);
+ readSelectedGLTFMaterial<float>([&](const LLGLTFMaterial* mat)
+ {
+ return mat ? mat->mTextureTransform[i].mScale[VY] : 0.f;
+ }, this_transform.mScale[VY], this_scale_v_same, true, 1e-3f);
+ readSelectedGLTFMaterial<float>([&](const LLGLTFMaterial* mat)
+ {
+ return mat ? mat->mTextureTransform[i].mRotation : 0.f;
+ }, this_transform.mRotation, this_rotation_same, true, 1e-3f);
+ readSelectedGLTFMaterial<float>([&](const LLGLTFMaterial* mat)
+ {
+ return mat ? mat->mTextureTransform[i].mOffset[VX] : 0.f;
+ }, this_transform.mOffset[VX], this_offset_u_same, true, 1e-3f);
+ readSelectedGLTFMaterial<float>([&](const LLGLTFMaterial* mat)
+ {
+ return mat ? mat->mTextureTransform[i].mOffset[VY] : 0.f;
+ }, this_transform.mOffset[VY], this_offset_v_same, true, 1e-3f);
+
+ scale_u_same = scale_u_same && this_scale_u_same;
+ scale_v_same = scale_v_same && this_scale_v_same;
+ rotation_same = rotation_same && this_rotation_same;
+ offset_u_same = offset_u_same && this_offset_u_same;
+ offset_v_same = offset_v_same && this_offset_v_same;
+
+ if (read_transform)
+ {
+ read_transform = false;
+ transform = this_transform;
+ }
+ else
+ {
+ scale_u_same = scale_u_same && (this_transform.mScale[VX] == transform.mScale[VX]);
+ scale_v_same = scale_v_same && (this_transform.mScale[VY] == transform.mScale[VY]);
+ rotation_same = rotation_same && (this_transform.mRotation == transform.mRotation);
+ offset_u_same = offset_u_same && (this_transform.mOffset[VX] == transform.mOffset[VX]);
+ offset_v_same = offset_v_same && (this_transform.mOffset[VY] == transform.mOffset[VY]);
+ }
+ }
+
+ LLUICtrl* gltfCtrlTextureScaleU = getChild<LLUICtrl>("gltfTextureScaleU");
+ LLUICtrl* gltfCtrlTextureScaleV = getChild<LLUICtrl>("gltfTextureScaleV");
+ LLUICtrl* gltfCtrlTextureRotation = getChild<LLUICtrl>("gltfTextureRotation");
+ LLUICtrl* gltfCtrlTextureOffsetU = getChild<LLUICtrl>("gltfTextureOffsetU");
+ LLUICtrl* gltfCtrlTextureOffsetV = getChild<LLUICtrl>("gltfTextureOffsetV");
+
+ gltfCtrlTextureScaleU->setValue(transform.mScale[VX]);
+ gltfCtrlTextureScaleV->setValue(transform.mScale[VY]);
+ gltfCtrlTextureRotation->setValue(transform.mRotation * RAD_TO_DEG);
+ gltfCtrlTextureOffsetU->setValue(transform.mOffset[VX]);
+ gltfCtrlTextureOffsetV->setValue(transform.mOffset[VY]);
+
+ gltfCtrlTextureScaleU->setTentative(!scale_u_same);
+ gltfCtrlTextureScaleV->setTentative(!scale_v_same);
+ gltfCtrlTextureRotation->setTentative(!rotation_same);
+ gltfCtrlTextureOffsetU->setTentative(!offset_u_same);
+ gltfCtrlTextureOffsetV->setTentative(!offset_v_same);
+}
+
+void LLPanelFace::Selection::connect()
+{
+ if (!mSelectConnection.connected())
+ {
+ mSelectConnection = LLSelectMgr::instance().mUpdateSignal.connect(boost::bind(&LLPanelFace::Selection::onSelectionChanged, this));
+ }
+}
+
+bool LLPanelFace::Selection::update()
+{
+ const bool changed = mChanged || compareSelection();
+ mChanged = false;
+ return changed;
+}
+
+void LLPanelFace::Selection::onSelectedObjectUpdated(const LLUUID& object_id, S32 side)
+{
+ if (object_id == mSelectedObjectID)
+ {
+ if (side == mLastSelectedSide)
+ {
+ mChanged = true;
+ }
+ else if (mLastSelectedSide == -1) // if last selected face was deselected
+ {
+ LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->getFirstNode();
+ if (node && node->isTESelected(side))
+ {
+ mChanged = true;
+ }
+ }
+ }
+}
+
+bool LLPanelFace::Selection::compareSelection()
+{
+ if (!mNeedsSelectionCheck)
+ {
+ return false;
+ }
+ mNeedsSelectionCheck = false;
+
+ const S32 old_object_count = mSelectedObjectCount;
+ const S32 old_te_count = mSelectedTECount;
+ const LLUUID old_object_id = mSelectedObjectID;
+ const S32 old_side = mLastSelectedSide;
+
+ LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
+ LLSelectNode* node = selection->getFirstNode();
+ if (node)
+ {
+ LLViewerObject* object = node->getObject();
+ mSelectedObjectCount = selection->getObjectCount();
+ mSelectedTECount = selection->getTECount();
+ mSelectedObjectID = object->getID();
+ mLastSelectedSide = node->getLastSelectedTE();
+ }
+ else
+ {
+ mSelectedObjectCount = 0;
+ mSelectedTECount = 0;
+ mSelectedObjectID = LLUUID::null;
+ mLastSelectedSide = -1;
+ }
+
+ const bool selection_changed =
+ old_object_count != mSelectedObjectCount
+ || old_te_count != mSelectedTECount
+ || old_object_id != mSelectedObjectID
+ || old_side != mLastSelectedSide;
+ mChanged = mChanged || selection_changed;
+ return selection_changed;
+}
+
+void LLPanelFace::onCommitGLTFTextureScaleU(LLUICtrl* ctrl)
+{
+ const float value = ctrl->getValue().asReal();
+ const U32 pbr_type = findChild<LLRadioGroup>("radio_pbr_type")->getSelectedIndex();
+ updateGLTFTextureTransform(value, pbr_type, [&](LLGLTFMaterial::TextureTransform* new_transform)
+ {
+ new_transform->mScale.mV[VX] = value;
+ });
+}
+
+void LLPanelFace::onCommitGLTFTextureScaleV(LLUICtrl* ctrl)
+{
+ const float value = ctrl->getValue().asReal();
+ const U32 pbr_type = findChild<LLRadioGroup>("radio_pbr_type")->getSelectedIndex();
+ updateGLTFTextureTransform(value, pbr_type, [&](LLGLTFMaterial::TextureTransform* new_transform)
+ {
+ new_transform->mScale.mV[VY] = value;
+ });
+}
+
+void LLPanelFace::onCommitGLTFRotation(LLUICtrl* ctrl)
+{
+ const float value = ctrl->getValue().asReal() * DEG_TO_RAD;
+ const U32 pbr_type = findChild<LLRadioGroup>("radio_pbr_type")->getSelectedIndex();
+ updateGLTFTextureTransform(value, pbr_type, [&](LLGLTFMaterial::TextureTransform* new_transform)
+ {
+ new_transform->mRotation = value;
+ });
+}
+
+void LLPanelFace::onCommitGLTFTextureOffsetU(LLUICtrl* ctrl)
+{
+ const float value = ctrl->getValue().asReal();
+ const U32 pbr_type = findChild<LLRadioGroup>("radio_pbr_type")->getSelectedIndex();
+ updateGLTFTextureTransform(value, pbr_type, [&](LLGLTFMaterial::TextureTransform* new_transform)
+ {
+ new_transform->mOffset.mV[VX] = value;
+ });
+}
+
+void LLPanelFace::onCommitGLTFTextureOffsetV(LLUICtrl* ctrl)
+{
+ const float value = ctrl->getValue().asReal();
+ const U32 pbr_type = findChild<LLRadioGroup>("radio_pbr_type")->getSelectedIndex();
+ updateGLTFTextureTransform(value, pbr_type, [&](LLGLTFMaterial::TextureTransform* new_transform)
+ {
+ new_transform->mOffset.mV[VY] = value;
+ });
+}
+
void LLPanelFace::onTextureSelectionChanged(LLInventoryItem* itemp)
{
LL_DEBUGS("Materials") << "item asset " << itemp->getAssetUUID() << LL_ENDL;
@@ -4260,6 +5159,40 @@ void LLPanelFace::onTextureSelectionChanged(LLInventoryItem* itemp)
}
}
+void LLPanelFace::onPbrSelectionChanged(LLInventoryItem* itemp)
+{
+ LLTextureCtrl* pbr_ctrl = findChild<LLTextureCtrl>("pbr_control");
+ if (pbr_ctrl)
+ {
+ LLUUID obj_owner_id;
+ std::string obj_owner_name;
+ LLSelectMgr::instance().selectGetOwner(obj_owner_id, obj_owner_name);
+
+ LLSaleInfo sale_info;
+ LLSelectMgr::instance().selectGetSaleInfo(sale_info);
+
+ bool can_copy = itemp->getPermissions().allowCopyBy(gAgentID); // do we have perm to copy this material?
+ bool can_transfer = itemp->getPermissions().allowOperationBy(PERM_TRANSFER, gAgentID); // do we have perm to transfer this material?
+ bool can_modify = itemp->getPermissions().allowOperationBy(PERM_MODIFY, gAgentID); // do we have perm to transfer this material?
+ bool is_object_owner = gAgentID == obj_owner_id; // does object for which we are going to apply material belong to the agent?
+ bool not_for_sale = !sale_info.isForSale(); // is object for which we are going to apply material not for sale?
+
+ if (can_copy && can_transfer && can_modify)
+ {
+ pbr_ctrl->setCanApply(true, true);
+ return;
+ }
+
+ // if material has (no-transfer) attribute it can be applied only for object which we own and is not for sale
+ pbr_ctrl->setCanApply(false, can_transfer ? true : is_object_owner && not_for_sale);
+
+ if (gSavedSettings.getBOOL("TextureLivePreview"))
+ {
+ LLNotificationsUtil::add("LivePreviewUnavailablePBR");
+ }
+ }
+}
+
bool LLPanelFace::isIdenticalPlanarTexgen()
{
LLTextureEntry::e_texgen selected_texgen = LLTextureEntry::TEX_GEN_DEFAULT;
@@ -4339,6 +5272,77 @@ void LLPanelFace::LLSelectedTE::getTexId(LLUUID& id, bool& identical)
identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, id );
}
+void LLPanelFace::LLSelectedTE::getPbrMaterialId(LLUUID& id, bool& identical, bool& has_faces_with_pbr, bool& has_faces_without_pbr)
+{
+ struct LLSelectedTEGetmatId : public LLSelectedTEFunctor
+ {
+ LLSelectedTEGetmatId()
+ : mHasFacesWithoutPBR(false)
+ , mHasFacesWithPBR(false)
+ , mIdenticalId(true)
+ , mIdenticalOverride(true)
+ , mInitialized(false)
+ , mMaterialOverride(LLGLTFMaterial::sDefault)
+ {
+ }
+ bool apply(LLViewerObject* object, S32 te_index) override
+ {
+ LLUUID pbr_id = object->getRenderMaterialID(te_index);
+ if (pbr_id.isNull())
+ {
+ mHasFacesWithoutPBR = true;
+ }
+ else
+ {
+ mHasFacesWithPBR = true;
+ }
+ if (mInitialized)
+ {
+ if (mPBRId != pbr_id)
+ {
+ mIdenticalId = false;
+ }
+
+ LLGLTFMaterial* te_override = object->getTE(te_index)->getGLTFMaterialOverride();
+ if (te_override)
+ {
+ LLGLTFMaterial override = *te_override;
+ override.sanitizeAssetMaterial();
+ mIdenticalOverride &= (override == mMaterialOverride);
+ }
+ else
+ {
+ mIdenticalOverride &= (mMaterialOverride == LLGLTFMaterial::sDefault);
+ }
+ }
+ else
+ {
+ mInitialized = true;
+ mPBRId = pbr_id;
+ LLGLTFMaterial* override = object->getTE(te_index)->getGLTFMaterialOverride();
+ if (override)
+ {
+ mMaterialOverride = *override;
+ mMaterialOverride.sanitizeAssetMaterial();
+ }
+ }
+ return true;
+ }
+ bool mHasFacesWithoutPBR;
+ bool mHasFacesWithPBR;
+ bool mIdenticalId;
+ bool mIdenticalOverride;
+ bool mInitialized;
+ LLGLTFMaterial mMaterialOverride;
+ LLUUID mPBRId;
+ } func;
+ LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func);
+ id = func.mPBRId;
+ identical = func.mIdenticalId && func.mIdenticalOverride;
+ has_faces_with_pbr = func.mHasFacesWithPBR;
+ has_faces_without_pbr = func.mHasFacesWithoutPBR;
+}
+
void LLPanelFace::LLSelectedTEMaterial::getCurrent(LLMaterialPtr& material_ptr, bool& identical_material)
{
struct MaterialFunctor : public LLSelectedTEGetFunctor<LLMaterialPtr>
@@ -4477,3 +5481,4 @@ void LLPanelFace::LLSelectedTE::getMaxDiffuseRepeats(F32& repeats, bool& identic
} max_diff_repeats_func;
identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &max_diff_repeats_func, repeats );
}
+
diff --git a/indra/newview/llpanelface.h b/indra/newview/llpanelface.h
index aaf8eddaf7..5ca6a95699 100644
--- a/indra/newview/llpanelface.h
+++ b/indra/newview/llpanelface.h
@@ -29,11 +29,14 @@
#include "v4color.h"
#include "llpanel.h"
+#include "llgltfmaterial.h"
#include "llmaterial.h"
#include "llmaterialmgr.h"
#include "lltextureentry.h"
#include "llselectmgr.h"
+#include <memory>
+
class LLButton;
class LLCheckBoxCtrl;
class LLColorSwatchCtrl;
@@ -50,6 +53,9 @@ class LLMaterialID;
class LLMediaCtrl;
class LLMenuButton;
+class PBRPickerAgentListener;
+class PBRPickerObjectListener;
+
// Represents an edit for use in replicating the op across one or more materials in the selection set.
//
// The apply function optionally performs the edit which it implements
@@ -102,6 +108,9 @@ public:
void refreshMedia();
void unloadMedia();
+ static void onMaterialOverrideReceived(const LLUUID& object_id, S32 side);
+
+ /*virtual*/ void onVisibilityChange(BOOL new_visibility);
/*virtual*/ void draw();
LLMaterialPtr createDefaultMaterial(LLMaterialPtr current_material)
@@ -116,6 +125,7 @@ public:
}
LLRender::eTexIndex getTextureChannelToEdit();
+ LLRender::eTexIndex getTextureDropChannel();
protected:
void navigateToTitleMedia(const std::string url);
@@ -139,6 +149,11 @@ protected:
void updateCopyTexButton();
+ void onCommitPbr(const LLSD& data);
+ void onCancelPbr(const LLSD& data);
+ void onSelectPbr(const LLSD& data);
+ static BOOL onDragPbr(LLUICtrl* ctrl, LLInventoryItem* item);
+
// this function is to return TRUE if the drag should succeed.
static BOOL onDragTexture(LLUICtrl* ctrl, LLInventoryItem* item);
@@ -205,9 +220,11 @@ protected:
static void onCommitMaterialGloss( LLUICtrl* ctrl, void* userdata);
static void onCommitMaterialEnv( LLUICtrl* ctrl, void* userdata);
static void onCommitMaterialMaskCutoff( LLUICtrl* ctrl, void* userdata);
+ static void onCommitMaterialID( LLUICtrl* ctrl, void* userdata);
static void onCommitMaterialsMedia( LLUICtrl* ctrl, void* userdata);
static void onCommitMaterialType( LLUICtrl* ctrl, void* userdata);
+ static void onCommitPbrType(LLUICtrl* ctrl, void* userdata);
static void onClickBtnEditMedia(LLUICtrl* ctrl, void* userdata);
static void onClickBtnDeleteMedia(LLUICtrl* ctrl, void* userdata);
static void onClickBtnAddMedia(LLUICtrl* ctrl, void* userdata);
@@ -219,8 +236,18 @@ protected:
static void onCommitGlow( LLUICtrl* ctrl, void *userdata);
static void onCommitPlanarAlign( LLUICtrl* ctrl, void* userdata);
static void onCommitRepeatsPerMeter( LLUICtrl* ctrl, void* userinfo);
+
+ void onCommitGLTFTextureScaleU(LLUICtrl* ctrl);
+ void onCommitGLTFTextureScaleV(LLUICtrl* ctrl);
+ void onCommitGLTFRotation(LLUICtrl* ctrl);
+ void onCommitGLTFTextureOffsetU(LLUICtrl* ctrl);
+ void onCommitGLTFTextureOffsetV(LLUICtrl* ctrl);
+
static void onClickAutoFix(void*);
static void onAlignTexture(void*);
+ static void onClickBtnLoadInvPBR(void* userdata);
+ static void onClickBtnEditPBR(void* userdata);
+ static void onClickBtnSavePBR(void* userdata);
public: // needs to be accessible to selection manager
void onCopyColor(); // records all selected faces
@@ -271,7 +298,7 @@ private:
//
// Do NOT call updateUI from within this function.
//
- void updateVisibility();
+ void updateVisibility(LLViewerObject* objectp = nullptr);
// Hey look everyone, a type-safe alternative to copy and paste! :)
//
@@ -429,30 +456,62 @@ private:
* all controls of the floater texture picker which allow to apply the texture will be disabled.
*/
void onTextureSelectionChanged(LLInventoryItem* itemp);
+ void onPbrSelectionChanged(LLInventoryItem* itemp);
+
+ void updateUIGLTF(LLViewerObject* objectp, bool& has_pbr_material, bool& has_faces_without_pbr, bool force_set_values);
+ void updateVisibilityGLTF(LLViewerObject* objectp = nullptr);
+
+ void updateSelectedGLTFMaterials(std::function<void(LLGLTFMaterial*)> func);
+ void updateGLTFTextureTransform(float value, U32 pbr_type, std::function<void(LLGLTFMaterial::TextureTransform*)> edit);
+
+ void setMaterialOverridesFromSelection();
LLMenuButton* mMenuClipboardColor;
LLMenuButton* mMenuClipboardTexture;
bool mIsAlpha;
- /* These variables interlock processing of materials updates sent to
- * the sim. mUpdateInFlight is set to flag that an update has been
- * sent to the sim and not acknowledged yet, and cleared when an
- * update is received from the sim. mUpdatePending is set when
- * there's an update in flight and another UI change has been made
- * that needs to be sent as a materials update, and cleared when the
- * update is sent. This prevents the sim from getting spammed with
- * update messages when, for example, the user holds down the
- * up-arrow on a spinner, and avoids running afoul of its throttle.
- */
- bool mUpdateInFlight;
- bool mUpdatePending;
-
LLSD mClipboardParams;
LLSD mMediaSettings;
bool mNeedMediaTitle;
+ class Selection
+ {
+ public:
+ void connect();
+
+ // Returns true if the selected objects or sides have changed since
+ // this was last called, and no object update is pending
+ bool update();
+
+ // Prevents update() returning true until the provided object is
+ // updated. Necessary to prevent controls updating when the mouse is
+ // held down.
+ void setDirty() { mChanged = true; };
+
+ // Callbacks
+ void onSelectionChanged() { mNeedsSelectionCheck = true; }
+ void onSelectedObjectUpdated(const LLUUID &object_id, S32 side);
+
+ protected:
+ bool compareSelection();
+
+ bool mChanged = false;
+
+ boost::signals2::scoped_connection mSelectConnection;
+ bool mNeedsSelectionCheck = true;
+ S32 mSelectedObjectCount = 0;
+ S32 mSelectedTECount = 0;
+ LLUUID mSelectedObjectID;
+ S32 mLastSelectedSide = -1;
+ };
+
+ static Selection sMaterialOverrideSelection;
+
+ std::unique_ptr<PBRPickerAgentListener> mAgentInventoryListener;
+ std::unique_ptr<PBRPickerObjectListener> mVOInventoryListener;
+
public:
#if defined(DEF_GET_MAT_STATE)
#undef DEF_GET_MAT_STATE
@@ -541,6 +600,7 @@ public:
static void getFace(class LLFace*& face_to_return, bool& identical_face);
static void getImageFormat(LLGLenum& image_format_to_return, bool& identical_face);
static void getTexId(LLUUID& id, bool& identical);
+ static void getPbrMaterialId(LLUUID& id, bool& identical, bool& has_pbr, bool& has_faces_without_pbr);
static void getObjectScaleS(F32& scale_s, bool& identical);
static void getObjectScaleT(F32& scale_t, bool& identical);
static void getMaxDiffuseRepeats(F32& repeats, bool& identical);
diff --git a/indra/newview/llpanelgrouplandmoney.cpp b/indra/newview/llpanelgrouplandmoney.cpp
index a2e136bd5a..f276d6d785 100644
--- a/indra/newview/llpanelgrouplandmoney.cpp
+++ b/indra/newview/llpanelgrouplandmoney.cpp
@@ -1077,7 +1077,7 @@ void LLGroupMoneyDetailsTabEventHandler::processReply(LLMessageSystem* msg,
msg->getS32Fast(_PREHASH_MoneyData, _PREHASH_CurrentInterval, current_interval );
msg->getStringFast(_PREHASH_MoneyData, _PREHASH_StartDate, start_date);
- std::string time_str = LLTrans::getString("GroupMoneyDate");
+ std::string time_str = LLTrans::getString("GroupMoneyStartDate");
LLSD substitution;
// We don't do time zone corrections of the calculated number of seconds
@@ -1232,7 +1232,7 @@ void LLGroupMoneySalesTabEventHandler::processReply(LLMessageSystem* msg,
// Start with the date.
if (text == mImplementationp->mLoadingText)
{
- std::string time_str = LLTrans::getString("GroupMoneyDate");
+ std::string time_str = LLTrans::getString("GroupMoneyStartDate");
LLSD substitution;
// We don't do time zone corrections of the calculated number of seconds
diff --git a/indra/newview/llpanelgroupnotices.cpp b/indra/newview/llpanelgroupnotices.cpp
index ab32ea3956..82f880c9ee 100644
--- a/indra/newview/llpanelgroupnotices.cpp
+++ b/indra/newview/llpanelgroupnotices.cpp
@@ -156,6 +156,7 @@ BOOL LLGroupDropTarget::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
case DAD_CALLINGCARD:
case DAD_MESH:
case DAD_SETTINGS:
+ case DAD_MATERIAL:
{
LLViewerInventoryItem* inv_item = (LLViewerInventoryItem*)cargo_data;
if(gInventory.getItem(inv_item->getUUID())
diff --git a/indra/newview/llpanellandmedia.cpp b/indra/newview/llpanellandmedia.cpp
index e379d67e37..ca252d1455 100644
--- a/indra/newview/llpanellandmedia.cpp
+++ b/indra/newview/llpanellandmedia.cpp
@@ -86,7 +86,6 @@ BOOL LLPanelLandMedia::postBuild()
mMediaTextureCtrl->setAllowNoTexture ( TRUE );
mMediaTextureCtrl->setImmediateFilterPermMask(PERM_COPY | PERM_TRANSFER);
mMediaTextureCtrl->setDnDFilterPermMask(PERM_COPY | PERM_TRANSFER);
- mMediaTextureCtrl->setNonImmediateFilterPermMask(PERM_COPY | PERM_TRANSFER);
mMediaAutoScaleCheck = getChild<LLCheckBoxCtrl>("media_auto_scale");
childSetCommitCallback("media_auto_scale", onCommitAny, this);
diff --git a/indra/newview/llpanelmaininventory.cpp b/indra/newview/llpanelmaininventory.cpp
index 30f301027c..20241aac24 100644
--- a/indra/newview/llpanelmaininventory.cpp
+++ b/indra/newview/llpanelmaininventory.cpp
@@ -134,6 +134,7 @@ LLPanelMainInventory::LLPanelMainInventory(const LLPanel::Params& p)
mCommitCallbackRegistrar.add("Inventory.SetSortBy", boost::bind(&LLPanelMainInventory::setSortBy, this, _2));
mEnableCallbackRegistrar.add("Inventory.EnvironmentEnabled", [](LLUICtrl *, const LLSD &) { return LLPanelMainInventory::hasSettingsInventory(); });
+ mEnableCallbackRegistrar.add("Inventory.MaterialsEnabled", [](LLUICtrl *, const LLSD &) { return LLPanelMainInventory::hasMaterialsInventory(); });
mSavedFolderState = new LLSaveFolderState();
@@ -1195,6 +1196,7 @@ void LLFloaterInventoryFinder::updateElementsFromFilter()
getChild<LLUICtrl>("check_clothing")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_WEARABLE));
getChild<LLUICtrl>("check_gesture")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_GESTURE));
getChild<LLUICtrl>("check_landmark")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_LANDMARK));
+ getChild<LLUICtrl>("check_material")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_MATERIAL));
getChild<LLUICtrl>("check_notecard")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_NOTECARD));
getChild<LLUICtrl>("check_object")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_OBJECT));
getChild<LLUICtrl>("check_script")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_LSL));
@@ -1251,6 +1253,12 @@ void LLFloaterInventoryFinder::draw()
filtered_by_all_types = FALSE;
}
+ if (!getChild<LLUICtrl>("check_material")->getValue())
+ {
+ filter &= ~(0x1 << LLInventoryType::IT_MATERIAL);
+ filtered_by_all_types = FALSE;
+ }
+
if (!getChild<LLUICtrl>("check_notecard")->getValue())
{
filter &= ~(0x1 << LLInventoryType::IT_NOTECARD);
@@ -1438,6 +1446,7 @@ void LLFloaterInventoryFinder::selectAllTypes(void* user_data)
self->getChild<LLUICtrl>("check_clothing")->setValue(TRUE);
self->getChild<LLUICtrl>("check_gesture")->setValue(TRUE);
self->getChild<LLUICtrl>("check_landmark")->setValue(TRUE);
+ self->getChild<LLUICtrl>("check_material")->setValue(TRUE);
self->getChild<LLUICtrl>("check_notecard")->setValue(TRUE);
self->getChild<LLUICtrl>("check_object")->setValue(TRUE);
self->getChild<LLUICtrl>("check_script")->setValue(TRUE);
@@ -1458,6 +1467,7 @@ void LLFloaterInventoryFinder::selectNoTypes(void* user_data)
self->getChild<LLUICtrl>("check_clothing")->setValue(FALSE);
self->getChild<LLUICtrl>("check_gesture")->setValue(FALSE);
self->getChild<LLUICtrl>("check_landmark")->setValue(FALSE);
+ self->getChild<LLUICtrl>("check_material")->setValue(FALSE);
self->getChild<LLUICtrl>("check_notecard")->setValue(FALSE);
self->getChild<LLUICtrl>("check_object")->setValue(FALSE);
self->getChild<LLUICtrl>("check_script")->setValue(FALSE);
@@ -2283,6 +2293,14 @@ bool LLPanelMainInventory::hasSettingsInventory()
return LLEnvironment::instance().isInventoryEnabled();
}
+bool LLPanelMainInventory::hasMaterialsInventory()
+{
+ std::string agent_url = gAgent.getRegionCapability("UpdateMaterialAgentInventory");
+ std::string task_url = gAgent.getRegionCapability("UpdateMaterialTaskInventory");
+
+ return (!agent_url.empty() && !task_url.empty());
+}
+
void LLPanelMainInventory::updateTitle()
{
LLFloater* inventory_floater = gFloaterView->getParentFloater(this);
diff --git a/indra/newview/llpanelmaininventory.h b/indra/newview/llpanelmaininventory.h
index 79501e63bc..fbfca43f64 100644
--- a/indra/newview/llpanelmaininventory.h
+++ b/indra/newview/llpanelmaininventory.h
@@ -229,6 +229,7 @@ protected:
void onCustomAction(const LLSD& command_name);
bool isActionVisible(const LLSD& userdata);
static bool hasSettingsInventory();
+ static bool hasMaterialsInventory();
void updateTitle();
void updateNavButtons();
diff --git a/indra/newview/llpanelobject.cpp b/indra/newview/llpanelobject.cpp
index 2da431955f..0704fc881d 100644
--- a/indra/newview/llpanelobject.cpp
+++ b/indra/newview/llpanelobject.cpp
@@ -252,8 +252,6 @@ BOOL LLPanelObject::postBuild()
// Don't allow (no copy) or (no transfer) textures to be selected during immediate mode
mCtrlSculptTexture->setImmediateFilterPermMask(PERM_COPY | PERM_TRANSFER);
mCtrlSculptTexture->setDnDFilterPermMask(PERM_COPY | PERM_TRANSFER);
- // Allow any texture to be used during non-immediate mode.
- mCtrlSculptTexture->setNonImmediateFilterPermMask(PERM_NONE);
LLAggregatePermissions texture_perms;
if (LLSelectMgr::getInstance()->selectGetAggregateTexturePermissions(texture_perms))
{
diff --git a/indra/newview/llpanelobjectinventory.cpp b/indra/newview/llpanelobjectinventory.cpp
index 7d7dac0bd9..632e902d70 100644
--- a/indra/newview/llpanelobjectinventory.cpp
+++ b/indra/newview/llpanelobjectinventory.cpp
@@ -50,6 +50,7 @@
#include "llinventoryicon.h"
#include "llinventoryfilter.h"
#include "llinventoryfunctions.h"
+#include "llmaterialeditor.h"
#include "llpreviewanim.h"
#include "llpreviewgesture.h"
#include "llpreviewnotecard.h"
@@ -717,6 +718,7 @@ BOOL LLTaskCategoryBridge::dragOrDrop(MASK mask, BOOL drop,
case DAD_CALLINGCARD:
case DAD_MESH:
case DAD_SETTINGS:
+ case DAD_MATERIAL:
accept = LLToolDragAndDrop::isInventoryDropAcceptable(object, (LLViewerInventoryItem*)cargo_data);
if(accept && drop)
{
@@ -1170,6 +1172,58 @@ LLSettingsType::type_e LLTaskSettingsBridge::getSettingsType() const
}
///----------------------------------------------------------------------------
+/// Class LLTaskMaterialBridge
+///----------------------------------------------------------------------------
+
+class LLTaskMaterialBridge : public LLTaskInvFVBridge
+{
+public:
+ LLTaskMaterialBridge(LLPanelObjectInventory* panel,
+ const LLUUID& uuid,
+ const std::string& name) :
+ LLTaskInvFVBridge(panel, uuid, name) {}
+
+ BOOL canOpenItem() const override { return TRUE; }
+ void openItem() override;
+ BOOL removeItem() override;
+};
+
+void LLTaskMaterialBridge::openItem()
+{
+ LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID());
+ if(!object || object->isInventoryPending())
+ {
+ return;
+ }
+
+ // Note: even if we are not allowed to modify copyable notecard, we should be able to view it
+ LLInventoryItem *item = dynamic_cast<LLInventoryItem*>(object->getInventoryObject(mUUID));
+ BOOL item_copy = item && gAgent.allowOperation(PERM_COPY, item->getPermissions(), GP_OBJECT_MANIPULATE);
+ if( item_copy
+ || object->permModify()
+ || gAgent.isGodlike())
+ {
+ LLSD floater_key;
+ floater_key["taskid"] = mPanel->getTaskUUID();
+ floater_key["itemid"] = mUUID;
+ LLMaterialEditor* mat = LLFloaterReg::getTypedInstance<LLMaterialEditor>("material_editor", floater_key);
+ if (mat)
+ {
+ mat->setObjectID(mPanel->getTaskUUID());
+ mat->openFloater(floater_key);
+ mat->setFocus(TRUE);
+ }
+ }
+}
+
+BOOL LLTaskMaterialBridge::removeItem()
+{
+ LLFloaterReg::hideInstance("material_editor", LLSD(mUUID));
+ return LLTaskInvFVBridge::removeItem();
+}
+
+
+///----------------------------------------------------------------------------
/// LLTaskInvFVBridge impl
//----------------------------------------------------------------------------
@@ -1256,6 +1310,11 @@ LLTaskInvFVBridge* LLTaskInvFVBridge::createObjectBridge(LLPanelObjectInventory*
object_name,
itemflags);
break;
+ case LLAssetType::AT_MATERIAL:
+ new_bridge = new LLTaskMaterialBridge(panel,
+ object_id,
+ object_name);
+ break;
default:
LL_INFOS() << "Unhandled inventory type (llassetstorage.h): "
<< (S32)type << LL_ENDL;
diff --git a/indra/newview/llpanelprofile.cpp b/indra/newview/llpanelprofile.cpp
index 3333c832d2..ffbed778c1 100644
--- a/indra/newview/llpanelprofile.cpp
+++ b/indra/newview/llpanelprofile.cpp
@@ -277,9 +277,9 @@ void request_avatar_properties_coro(std::string cap_url, LLUUID agent_id)
//TODO: changes take two minutes to propagate!
// Add some storage that holds updated data for two minutes
// for new instances to reuse the data
-// Profile data is only relevant to won avatar, but notes
-// are for everybody
-void put_avatar_properties_coro(std::string cap_url, LLUUID agent_id, LLSD data)
+// Profile data is only relevant to own avatar, but notes
+// are for everybody (no onger an issue?)
+void put_avatar_properties_coro(std::string cap_url, LLUUID agent_id, LLSD data, std::function<void(bool)> callback)
{
LLCore::HttpRequest::policy_t httpPolicy(LLCore::HttpRequest::DEFAULT_POLICY_ID);
LLCoreHttpUtil::HttpCoroutineAdapter::ptr_t
@@ -300,10 +300,16 @@ void put_avatar_properties_coro(std::string cap_url, LLUUID agent_id, LLSD data)
if (!status)
{
LL_WARNS("AvatarProperties") << "Failed to put agent information " << data << " for id " << agent_id << LL_ENDL;
- return;
+ }
+ else
+ {
+ LL_DEBUGS("AvatarProperties") << "Agent id: " << agent_id << " Data: " << data << " Result: " << httpResults << LL_ENDL;
}
- LL_DEBUGS("AvatarProperties") << "Agent id: " << agent_id << " Data: " << data << " Result: " << httpResults << LL_ENDL;
+ if (callback)
+ {
+ callback(status);
+ }
}
LLUUID post_profile_image(std::string cap_url, const LLSD &first_data, std::string path_to_image, LLHandle<LLPanel> *handle)
@@ -448,6 +454,13 @@ void post_profile_image_coro(std::string cap_url, EProfileImageType type, std::s
}
}
+ if (type == PROFILE_IMAGE_SL && result.notNull())
+ {
+ LLAvatarIconIDCache::getInstance()->add(gAgentID, result);
+ // Should trigger callbacks in icon controls
+ LLAvatarPropertiesProcessor::getInstance()->sendAvatarPropertiesRequest(gAgentID);
+ }
+
// Cleanup
LLFile::remove(path_to_image);
delete handle;
@@ -499,7 +512,8 @@ public:
return true; // don't block, will fail later
}
- if (nav_type == NAV_TYPE_CLICKED)
+ if (nav_type == NAV_TYPE_CLICKED
+ || nav_type == NAV_TYPE_EXTERNAL)
{
return true;
}
@@ -1832,7 +1846,7 @@ void LLPanelProfileSecondLife::onShowInSearchCallback()
LLSD data;
data["allow_publish"] = mAllowPublish;
LLCoros::instance().launch("putAgentUserInfoCoro",
- boost::bind(put_avatar_properties_coro, cap_url, getAvatarId(), data));
+ boost::bind(put_avatar_properties_coro, cap_url, getAvatarId(), data, nullptr));
}
else
{
@@ -1847,7 +1861,7 @@ void LLPanelProfileSecondLife::onSaveDescriptionChanges()
if (!cap_url.empty())
{
LLCoros::instance().launch("putAgentUserInfoCoro",
- boost::bind(put_avatar_properties_coro, cap_url, getAvatarId(), LLSD().with("sl_about_text", mDescriptionText)));
+ boost::bind(put_avatar_properties_coro, cap_url, getAvatarId(), LLSD().with("sl_about_text", mDescriptionText), nullptr));
}
else
{
@@ -1954,13 +1968,12 @@ void LLPanelProfileSecondLife::onShowTexturePicker()
"SELECT PHOTO",
PERM_NONE,
PERM_NONE,
- PERM_NONE,
FALSE,
NULL);
mFloaterTexturePickerHandle = texture_floaterp->getHandle();
- texture_floaterp->setOnFloaterCommitCallback([this](LLTextureCtrl::ETexturePickOp op, LLPickerSource source, const LLUUID& asset_id, const LLUUID&)
+ texture_floaterp->setOnFloaterCommitCallback([this](LLTextureCtrl::ETexturePickOp op, LLPickerSource source, const LLUUID& asset_id, const LLUUID&, const LLUUID&)
{
if (op == LLTextureCtrl::TEXTURE_SELECT)
{
@@ -1994,10 +2007,19 @@ void LLPanelProfileSecondLife::onCommitProfileImage(const LLUUID& id)
std::string cap_url = gAgent.getRegionCapability(PROFILE_PROPERTIES_CAP);
if (!cap_url.empty())
{
+ std::function<void(bool)> callback = [id](bool result)
+ {
+ if (result)
+ {
+ LLAvatarIconIDCache::getInstance()->add(gAgentID, id);
+ // Should trigger callbacks in icon controls
+ LLAvatarPropertiesProcessor::getInstance()->sendAvatarPropertiesRequest(gAgentID);
+ }
+ };
LLSD params;
params["sl_image_id"] = id;
LLCoros::instance().launch("putAgentUserInfoCoro",
- boost::bind(put_avatar_properties_coro, cap_url, getAvatarId(), params));
+ boost::bind(put_avatar_properties_coro, cap_url, getAvatarId(), params, callback));
mImageId = id;
if (mImageId == LLUUID::null)
@@ -2281,13 +2303,12 @@ void LLPanelProfileFirstLife::onChangePhoto()
"SELECT PHOTO",
PERM_NONE,
PERM_NONE,
- PERM_NONE,
FALSE,
NULL);
mFloaterTexturePickerHandle = texture_floaterp->getHandle();
- texture_floaterp->setOnFloaterCommitCallback([this](LLTextureCtrl::ETexturePickOp op, LLPickerSource source, const LLUUID& asset_id, const LLUUID&)
+ texture_floaterp->setOnFloaterCommitCallback([this](LLTextureCtrl::ETexturePickOp op, LLPickerSource source, const LLUUID& asset_id, const LLUUID&, const LLUUID&)
{
if (op == LLTextureCtrl::TEXTURE_SELECT)
{
@@ -2334,7 +2355,7 @@ void LLPanelProfileFirstLife::onCommitPhoto(const LLUUID& id)
LLSD params;
params["fl_image_id"] = id;
LLCoros::instance().launch("putAgentUserInfoCoro",
- boost::bind(put_avatar_properties_coro, cap_url, getAvatarId(), params));
+ boost::bind(put_avatar_properties_coro, cap_url, getAvatarId(), params, nullptr));
mImageId = id;
if (mImageId.notNull())
@@ -2378,7 +2399,7 @@ void LLPanelProfileFirstLife::onSaveDescriptionChanges()
if (!cap_url.empty())
{
LLCoros::instance().launch("putAgentUserInfoCoro",
- boost::bind(put_avatar_properties_coro, cap_url, getAvatarId(), LLSD().with("fl_about_text", mCurrentDescription)));
+ boost::bind(put_avatar_properties_coro, cap_url, getAvatarId(), LLSD().with("fl_about_text", mCurrentDescription), nullptr));
}
else
{
@@ -2521,7 +2542,7 @@ void LLPanelProfileNotes::onSaveNotesChanges()
if (!cap_url.empty())
{
LLCoros::instance().launch("putAgentUserInfoCoro",
- boost::bind(put_avatar_properties_coro, cap_url, getAvatarId(), LLSD().with("notes", mCurrentNotes)));
+ boost::bind(put_avatar_properties_coro, cap_url, getAvatarId(), LLSD().with("notes", mCurrentNotes), nullptr));
}
else
{
diff --git a/indra/newview/llpanelprofileclassifieds.cpp b/indra/newview/llpanelprofileclassifieds.cpp
index dec6cfd83b..3fbaad4dee 100644
--- a/indra/newview/llpanelprofileclassifieds.cpp
+++ b/indra/newview/llpanelprofileclassifieds.cpp
@@ -93,7 +93,8 @@ public:
return true; // don't block, will fail later
}
- if (nav_type == NAV_TYPE_CLICKED)
+ if (nav_type == NAV_TYPE_CLICKED
+ || nav_type == NAV_TYPE_EXTERNAL)
{
return true;
}
diff --git a/indra/newview/llpanelprofilepicks.cpp b/indra/newview/llpanelprofilepicks.cpp
index ee48ca4a9b..75b02fdf20 100644
--- a/indra/newview/llpanelprofilepicks.cpp
+++ b/indra/newview/llpanelprofilepicks.cpp
@@ -74,7 +74,8 @@ public:
return true; // don't block, will fail later
}
- if (nav_type == NAV_TYPE_CLICKED)
+ if (nav_type == NAV_TYPE_CLICKED
+ || nav_type == NAV_TYPE_EXTERNAL)
{
return true;
}
diff --git a/indra/newview/llpanelvolume.cpp b/indra/newview/llpanelvolume.cpp
index 39f4c7485b..595609b4de 100644
--- a/indra/newview/llpanelvolume.cpp
+++ b/indra/newview/llpanelvolume.cpp
@@ -48,6 +48,7 @@
#include "lltexturectrl.h"
#include "llcombobox.h"
//#include "llfirstuse.h"
+#include "llfloaterreg.h"
#include "llfocusmgr.h"
#include "llmanipscale.h"
#include "llinventorymodel.h"
@@ -146,6 +147,15 @@ BOOL LLPanelVolume::postBuild()
getChild<LLUICtrl>("Light Ambiance")->setValidateBeforeCommit( precommitValidate);
}
+ // REFLECTION PROBE Parameters
+ {
+ childSetCommitCallback("Reflection Probe", onCommitIsReflectionProbe, this);
+ childSetCommitCallback("Probe Dynamic", onCommitProbe, this);
+ childSetCommitCallback("Probe Volume Type", onCommitProbe, this);
+ childSetCommitCallback("Probe Ambiance", onCommitProbe, this);
+ childSetCommitCallback("Probe Near Clip", onCommitProbe, this);
+ }
+
// PHYSICS Parameters
{
// PhysicsShapeType combobox
@@ -355,6 +365,15 @@ void LLPanelVolume::getState( )
{
LightTextureCtrl->setEnabled(FALSE);
LightTextureCtrl->setValid(FALSE);
+
+ if (objectp->isAttachment())
+ {
+ LightTextureCtrl->setImmediateFilterPermMask(PERM_COPY | PERM_TRANSFER);
+ }
+ else
+ {
+ LightTextureCtrl->setImmediateFilterPermMask(PERM_NONE);
+ }
}
getChildView("Light Intensity")->setEnabled(false);
@@ -366,6 +385,43 @@ void LLPanelVolume::getState( )
getChildView("Light Ambiance")->setEnabled(false);
}
+ // Reflection Probe
+ BOOL is_probe = volobjp && volobjp->isReflectionProbe();
+ getChild<LLUICtrl>("Reflection Probe")->setValue(is_probe);
+ getChildView("Reflection Probe")->setEnabled(editable && single_volume && volobjp && !volobjp->isMesh());
+
+ bool probe_enabled = is_probe && editable && single_volume;
+
+ getChildView("Probe Dynamic")->setEnabled(probe_enabled);
+ getChildView("Probe Volume Type")->setEnabled(probe_enabled);
+ getChildView("Probe Ambiance")->setEnabled(probe_enabled);
+ getChildView("Probe Near Clip")->setEnabled(probe_enabled);
+
+ if (!probe_enabled)
+ {
+ getChild<LLComboBox>("Probe Volume Type", true)->clear();
+ getChild<LLSpinCtrl>("Probe Ambiance", true)->clear();
+ getChild<LLSpinCtrl>("Probe Near Clip", true)->clear();
+ getChild<LLCheckBoxCtrl>("Probe Dynamic", true)->clear();
+ }
+ else
+ {
+ std::string volume_type;
+ if (volobjp->getReflectionProbeIsBox())
+ {
+ volume_type = "Box";
+ }
+ else
+ {
+ volume_type = "Sphere";
+ }
+
+ getChild<LLComboBox>("Probe Volume Type", true)->setValue(volume_type);
+ getChild<LLSpinCtrl>("Probe Ambiance", true)->setValue(volobjp->getReflectionProbeAmbiance());
+ getChild<LLSpinCtrl>("Probe Near Clip", true)->setValue(volobjp->getReflectionProbeNearClip());
+ getChild<LLCheckBoxCtrl>("Probe Dynamic", true)->setValue(volobjp->getReflectionProbeIsDynamic());
+ }
+
// Animated Mesh
BOOL is_animated_mesh = single_root_volume && root_volobjp && root_volobjp->isAnimatedObject();
getChild<LLUICtrl>("Animated Mesh Checkbox Ctrl")->setValue(is_animated_mesh);
@@ -648,6 +704,11 @@ void LLPanelVolume::clearCtrls()
getChildView("Light Radius")->setEnabled(false);
getChildView("Light Falloff")->setEnabled(false);
+ getChildView("Reflection Probe")->setEnabled(false);;
+ getChildView("Probe Volume Type")->setEnabled(false);
+ getChildView("Probe Dynamic")->setEnabled(false);
+ getChildView("Probe Ambiance")->setEnabled(false);
+ getChildView("Probe Near Clip")->setEnabled(false);
getChildView("Animated Mesh Checkbox Ctrl")->setEnabled(false);
getChildView("Flexible1D Checkbox Ctrl")->setEnabled(false);
getChildView("FlexNumSections")->setEnabled(false);
@@ -685,6 +746,87 @@ void LLPanelVolume::sendIsLight()
LL_INFOS() << "update light sent" << LL_ENDL;
}
+void notify_cant_select_reflection_probe()
+{
+ if (!gSavedSettings.getBOOL("SelectReflectionProbes"))
+ {
+ LLNotificationsUtil::add("CantSelectReflectionProbe");
+ }
+}
+
+void LLPanelVolume::sendIsReflectionProbe()
+{
+ LLViewerObject* objectp = mObject;
+ if (!objectp || (objectp->getPCode() != LL_PCODE_VOLUME))
+ {
+ return;
+ }
+ LLVOVolume* volobjp = (LLVOVolume*)objectp;
+
+ BOOL value = getChild<LLUICtrl>("Reflection Probe")->getValue();
+ BOOL old_value = volobjp->isReflectionProbe();
+
+ if (value && value != old_value)
+ { // defer to notification util as to whether or not we *really* make this object a reflection probe
+ LLNotificationsUtil::add("ReflectionProbeApplied", LLSD(), LLSD(), boost::bind(&LLPanelVolume::doSendIsReflectionProbe, this, _1, _2));
+ }
+ else
+ {
+ if (value)
+ {
+ notify_cant_select_reflection_probe();
+ }
+ else if (objectp->flagPhantom())
+ {
+ LLViewerObject* root = objectp->getRootEdit();
+ bool in_linkeset = root != objectp || objectp->numChildren() > 0;
+ if (in_linkeset)
+ {
+ // In linkset with a phantom flag
+ objectp->setFlags(FLAGS_PHANTOM, FALSE);
+ }
+ }
+ volobjp->setIsReflectionProbe(value);
+ }
+}
+
+void LLPanelVolume::doSendIsReflectionProbe(const LLSD & notification, const LLSD & response)
+{
+ S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
+ if (option == 0) // YES
+ {
+ LLViewerObject* objectp = mObject;
+ if (!objectp || (objectp->getPCode() != LL_PCODE_VOLUME))
+ {
+ return;
+ }
+ LLVOVolume* volobjp = (LLVOVolume*)objectp;
+
+ notify_cant_select_reflection_probe();
+ volobjp->setIsReflectionProbe(true);
+
+ { // has become a reflection probe, slam to a 10m sphere and pop up a message
+ // warning people about the pitfalls of reflection probes
+
+ auto* select_mgr = LLSelectMgr::getInstance();
+
+ select_mgr->selectionUpdatePhantom(true);
+ select_mgr->selectionSetGLTFMaterial(LLUUID::null);
+ select_mgr->selectionSetAlphaOnly(0.f);
+
+ LLVolumeParams params;
+ params.getPathParams().setCurveType(LL_PCODE_PATH_CIRCLE);
+ params.getProfileParams().setCurveType(LL_PCODE_PROFILE_CIRCLE_HALF);
+ mObject->updateVolume(params);
+ }
+ }
+ else
+ {
+ // cancelled, touch up UI state
+ getChild<LLUICtrl>("Reflection Probe")->setValue(false);
+ }
+}
+
void LLPanelVolume::sendIsFlexible()
{
LLViewerObject* objectp = mObject;
@@ -1026,6 +1168,14 @@ void LLPanelVolume::onCopyLight()
}
}
+ if (volobjp && volobjp->isReflectionProbe())
+ {
+ clipboard["reflection_probe"]["is_box"] = volobjp->getReflectionProbeIsBox();
+ clipboard["reflection_probe"]["ambiance"] = volobjp->getReflectionProbeAmbiance();
+ clipboard["reflection_probe"]["near_clip"] = volobjp->getReflectionProbeNearClip();
+ clipboard["reflection_probe"]["dynamic"] = volobjp->getReflectionProbeIsDynamic();
+ }
+
mClipboardParams["light"] = clipboard;
}
@@ -1073,6 +1223,30 @@ void LLPanelVolume::onPasteLight()
spot_params.mV[2] = (F32)clipboard["spot"]["ambiance"].asReal();
volobjp->setSpotLightParams(spot_params);
}
+
+ if (clipboard.has("reflection_probe"))
+ {
+ volobjp->setIsReflectionProbe(TRUE);
+ volobjp->setReflectionProbeIsBox(clipboard["reflection_probe"]["is_box"].asBoolean());
+ volobjp->setReflectionProbeAmbiance((F32)clipboard["reflection_probe"]["ambiance"].asReal());
+ volobjp->setReflectionProbeNearClip((F32)clipboard["reflection_probe"]["near_clip"].asReal());
+ volobjp->setReflectionProbeIsDynamic(clipboard["reflection_probe"]["dynamic"].asBoolean());
+ }
+ else
+ {
+ if (objectp->flagPhantom())
+ {
+ LLViewerObject* root = objectp->getRootEdit();
+ bool in_linkeset = root != objectp || objectp->numChildren() > 0;
+ if (in_linkeset)
+ {
+ // In linkset with a phantom flag
+ objectp->setFlags(FLAGS_PHANTOM, FALSE);
+ }
+ }
+
+ volobjp->setIsReflectionProbe(false);
+ }
}
}
@@ -1212,6 +1386,59 @@ void LLPanelVolume::onCommitLight( LLUICtrl* ctrl, void* userdata )
}
+//static
+void LLPanelVolume::onCommitProbe(LLUICtrl* ctrl, void* userdata)
+{
+ LLPanelVolume* self = (LLPanelVolume*)userdata;
+ LLViewerObject* objectp = self->mObject;
+ if (!objectp || (objectp->getPCode() != LL_PCODE_VOLUME))
+ {
+ return;
+ }
+ LLVOVolume* volobjp = (LLVOVolume*)objectp;
+
+ volobjp->setReflectionProbeAmbiance((F32)self->getChild<LLUICtrl>("Probe Ambiance")->getValue().asReal());
+ volobjp->setReflectionProbeNearClip((F32)self->getChild<LLUICtrl>("Probe Near Clip")->getValue().asReal());
+ volobjp->setReflectionProbeIsDynamic(self->getChild<LLUICtrl>("Probe Dynamic")->getValue().asBoolean());
+
+ std::string shape_type = self->getChild<LLUICtrl>("Probe Volume Type")->getValue().asString();
+
+ bool is_box = shape_type == "Box";
+
+ if (volobjp->setReflectionProbeIsBox(is_box))
+ {
+ // make the volume match the probe
+ auto* select_mgr = LLSelectMgr::getInstance();
+
+ select_mgr->selectionUpdatePhantom(true);
+ select_mgr->selectionSetGLTFMaterial(LLUUID::null);
+ select_mgr->selectionSetAlphaOnly(0.f);
+
+ U8 profile, path;
+
+ if (!is_box)
+ {
+ profile = LL_PCODE_PROFILE_CIRCLE_HALF;
+ path = LL_PCODE_PATH_CIRCLE;
+
+ F32 scale = volobjp->getScale().mV[0];
+ volobjp->setScale(LLVector3(scale, scale, scale), FALSE);
+ LLSelectMgr::getInstance()->sendMultipleUpdate(UPD_ROTATION | UPD_POSITION | UPD_SCALE);
+ }
+ else
+ {
+ profile = LL_PCODE_PROFILE_SQUARE;
+ path = LL_PCODE_PATH_LINE;
+ }
+
+ LLVolumeParams params;
+ params.getProfileParams().setCurveType(profile);
+ params.getPathParams().setCurveType(path);
+ objectp->updateVolume(params);
+ }
+
+}
+
// static
void LLPanelVolume::onCommitIsLight( LLUICtrl* ctrl, void* userdata )
{
@@ -1225,9 +1452,22 @@ void LLPanelVolume::setLightTextureID(const LLUUID &asset_id, const LLUUID &item
if (volobjp)
{
LLViewerInventoryItem* item = gInventory.getItem(item_id);
+
+ if (item && volobjp->isAttachment())
+ {
+ const LLPermissions& perm = item->getPermissions();
+ BOOL unrestricted = ((perm.getMaskBase() & PERM_ITEM_UNRESTRICTED) == PERM_ITEM_UNRESTRICTED) ? TRUE : FALSE;
+ if (!unrestricted)
+ {
+ // Attachments are in world and in inventory simultaneously,
+ // at the moment server doesn't support such a situation.
+ return;
+ }
+ }
+
if (item && !item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID()))
{
- LLToolDragAndDrop::handleDropTextureProtections(volobjp, item, LLToolDragAndDrop::SOURCE_AGENT, LLUUID::null);
+ LLToolDragAndDrop::handleDropMaterialProtections(volobjp, item, LLToolDragAndDrop::SOURCE_AGENT, LLUUID::null);
}
volobjp->setLightTextureID(asset_id);
}
@@ -1235,6 +1475,15 @@ void LLPanelVolume::setLightTextureID(const LLUUID &asset_id, const LLUUID &item
//----------------------------------------------------------------------------
// static
+void LLPanelVolume::onCommitIsReflectionProbe(LLUICtrl* ctrl, void* userdata)
+{
+ LLPanelVolume* self = (LLPanelVolume*)userdata;
+ self->sendIsReflectionProbe();
+}
+
+//----------------------------------------------------------------------------
+
+// static
void LLPanelVolume::onCommitFlexible( LLUICtrl* ctrl, void* userdata )
{
LLPanelVolume* self = (LLPanelVolume*) userdata;
diff --git a/indra/newview/llpanelvolume.h b/indra/newview/llpanelvolume.h
index d9198f3693..01b7ebb75c 100644
--- a/indra/newview/llpanelvolume.h
+++ b/indra/newview/llpanelvolume.h
@@ -57,12 +57,22 @@ public:
void refresh();
void sendIsLight();
+
+ // when an object is becoming a refleciton probe, present a dialog asking for confirmation
+ // otherwise, send the reflection probe update immediately
+ void sendIsReflectionProbe();
+
+ // callback for handling response of the ok/cancel/ignore dialog for making an object a reflection probe
+ void doSendIsReflectionProbe(const LLSD& notification, const LLSD& response);
+
void sendIsFlexible();
static bool precommitValidate(const LLSD& data);
static void onCommitIsLight( LLUICtrl* ctrl, void* userdata);
static void onCommitLight( LLUICtrl* ctrl, void* userdata);
+ static void onCommitIsReflectionProbe(LLUICtrl* ctrl, void* userdata);
+ static void onCommitProbe(LLUICtrl* ctrl, void* userdata);
void onCommitIsFlexible( LLUICtrl* ctrl, void* userdata);
static void onCommitFlexible( LLUICtrl* ctrl, void* userdata);
void onCommitAnimatedMeshCheckbox(LLUICtrl* ctrl, void* userdata);
diff --git a/indra/newview/llperfstats.cpp b/indra/newview/llperfstats.cpp
index 7ff363c3c1..64e66d520b 100644
--- a/indra/newview/llperfstats.cpp
+++ b/indra/newview/llperfstats.cpp
@@ -39,6 +39,11 @@ extern LLControlGroup gSavedSettings;
namespace LLPerfStats
{
+ // avatar timing metrics in ms (updated once per mainloop iteration)
+ std::atomic<F32> sTotalAvatarTime = 0.f;
+ std::atomic<F32> sAverageAvatarTime = 0.f;
+ std::atomic<F32> sMaxAvatarTime = 0.f;
+
std::atomic<int64_t> tunedAvatars{0};
std::atomic<U64> renderAvatarMaxART_ns{(U64)(ART_UNLIMITED_NANOS)}; // highest render time we'll allow without culling features
bool belowTargetFPS{false};
@@ -75,7 +80,6 @@ namespace LLPerfStats
if( tuningFlag & UserAutoTuneEnabled ){ gSavedSettings.setBOOL("AutoTuneFPS", userAutoTuneEnabled); };
if( tuningFlag & UserAutoTuneLock ){ gSavedSettings.setBOOL("AutoTuneLock", userAutoTuneLock); };
if( tuningFlag & UserTargetFPS ){ gSavedSettings.setU32("TargetFPS", userTargetFPS); };
- if( tuningFlag & UserTargetReflections ){ gSavedSettings.setS32("UserTargetReflections", userTargetReflections); };
// Note: The Max ART slider is logarithmic and thus we have an intermediate proxy value
if( tuningFlag & UserARTCutoff ){ gSavedSettings.setF32("RenderAvatarMaxART", userARTCutoffSliderValue); };
resetChanges();
@@ -122,7 +126,6 @@ namespace LLPerfStats
LLPerfStats::tunables.userFPSTuningStrategy = gSavedSettings.getU32("TuningFPSStrategy");
LLPerfStats::tunables.userTargetFPS = gSavedSettings.getU32("TargetFPS");
LLPerfStats::tunables.vsyncEnabled = gSavedSettings.getBOOL("RenderVSyncEnable");
- LLPerfStats::tunables.userTargetReflections = gSavedSettings.getS32("UserTargetReflections");
LLPerfStats::tunables.userAutoTuneLock = gSavedSettings.getBOOL("AutoTuneLock") && gSavedSettings.getU32("KeepAutoTuneLock");
@@ -143,14 +146,12 @@ namespace LLPerfStats
resetChanges();
}
- StatsRecorder::StatsRecorder():q(1024*16),t(&StatsRecorder::run)
+ StatsRecorder::StatsRecorder()
{
// create a queue
- // create a thread to consume from the queue
tunables.initialiseFromSettings();
LLPerfStats::cpu_hertz = (F64)LLTrace::BlockTimer::countsPerSecond();
LLPerfStats::vsync_max_fps = gViewerWindow->getWindow()->getRefreshRate();
- t.detach();
}
// static
@@ -174,11 +175,13 @@ namespace LLPerfStats
// RENDER_MESHREPO,
StatType_t::RENDER_IDLE };
+#if 0
static constexpr std::initializer_list<StatType_t> avatarStatsToAvg = {
StatType_t::RENDER_GEOMETRY,
StatType_t::RENDER_SHADOWS,
StatType_t::RENDER_COMBINED,
StatType_t::RENDER_IDLE };
+#endif
if( /*sceneStats[static_cast<size_t>(StatType_t::RENDER_FPSLIMIT)] != 0 ||*/ sceneStats[static_cast<size_t>(StatType_t::RENDER_SLEEP)] != 0 )
@@ -201,32 +204,7 @@ namespace LLPerfStats
// LL_INFOS("scenestats") << "Scenestat: " << static_cast<size_t>(statEntry) << " before=" << avg << " new=" << val << " newavg=" << statsDoubleBuffer[writeBuffer][static_cast<size_t>(ObjType_t::OT_GENERAL)][LLUUID::null][static_cast<size_t>(statEntry)] << LL_ENDL;
}
}
-// Allow attachment times etc to update even when FPS limited or sleeping.
- auto& statsMap = statsDoubleBuffer[writeBuffer][static_cast<size_t>(ObjType_t::OT_ATTACHMENT)];
- for(auto& stat_entry : statsMap)
- {
- auto val = stat_entry.second[static_cast<size_t>(ST::RENDER_COMBINED)];
- if(val > SMOOTHING_PERIODS){
- auto avg = statsDoubleBuffer[writeBuffer ^ 1][static_cast<size_t>(ObjType_t::OT_ATTACHMENT)][stat_entry.first][static_cast<size_t>(ST::RENDER_COMBINED)];
- stat_entry.second[static_cast<size_t>(ST::RENDER_COMBINED)] = avg + (val / SMOOTHING_PERIODS) - (avg / SMOOTHING_PERIODS);
- }
- }
-
-
- auto& statsMapAv = statsDoubleBuffer[writeBuffer][static_cast<size_t>(ObjType_t::OT_AVATAR)];
- for(auto& stat_entry : statsMapAv)
- {
- for(auto& stat : avatarStatsToAvg)
- {
- auto val = stat_entry.second[static_cast<size_t>(stat)];
- if(val > SMOOTHING_PERIODS)
- {
- auto avg = statsDoubleBuffer[writeBuffer ^ 1][static_cast<size_t>(ObjType_t::OT_AVATAR)][stat_entry.first][static_cast<size_t>(stat)];
- stat_entry.second[static_cast<size_t>(stat)] = avg + (val / SMOOTHING_PERIODS) - (avg / SMOOTHING_PERIODS);
- }
- }
- }
-
+
// swap the buffers
if(enabled())
{
@@ -306,6 +284,16 @@ namespace LLPerfStats
}
}
+ // called once per main loop iteration on main thread
+ void updateClass()
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_STATS;
+
+ sTotalAvatarTime = LLVOAvatar::getTotalGPURenderTime();
+ sAverageAvatarTime = LLVOAvatar::getAverageGPURenderTime();
+ sMaxAvatarTime = LLVOAvatar::getMaxGPURenderTime();
+ }
+
//static
int StatsRecorder::countNearbyAvatars(S32 distance)
{
@@ -340,6 +328,8 @@ namespace LLPerfStats
// static
void StatsRecorder::updateAvatarParams()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_STATS;
+
if(tunables.autoTuneTimeout)
{
LLPerfStats::lastSleepedFrame = gFrameCount;
@@ -393,10 +383,10 @@ namespace LLPerfStats
}
}
- auto av_render_max_raw = LLPerfStats::StatsRecorder::getMax(ObjType_t::OT_AVATAR, LLPerfStats::StatType_t::RENDER_COMBINED);
+ auto av_render_max_raw = ms_to_raw(sMaxAvatarTime);
// Is our target frame time lower than current? If so we need to take action to reduce draw overheads.
// cumulative avatar time (includes idle processing, attachments and base av)
- auto tot_avatar_time_raw = LLPerfStats::StatsRecorder::getSum(ObjType_t::OT_AVATAR, LLPerfStats::StatType_t::RENDER_COMBINED);
+ auto tot_avatar_time_raw = ms_to_raw(sTotalAvatarTime);
// The frametime budget we have based on the target FPS selected
auto target_frame_time_raw = (U64)llround(LLPerfStats::cpu_hertz / (target_fps == 0 ? 1 : target_fps));
@@ -430,7 +420,7 @@ namespace LLPerfStats
// if so we've got work to do
// how much of the frame was spent on non avatar related work?
- U64 non_avatar_time_raw = tot_frame_time_raw - tot_avatar_time_raw;
+ U64 non_avatar_time_raw = tot_frame_time_raw > tot_avatar_time_raw ? tot_frame_time_raw - tot_avatar_time_raw : 0;
// If the target frame time < scene time (estimated as non_avatar time)
U64 target_avatar_time_raw;
@@ -443,6 +433,7 @@ namespace LLPerfStats
{
// 1 - hack the water to opaque. all non opaque have a significant hit, this is a big boost for (arguably) a minor visual hit.
// the other reflection options make comparatively little change and if this overshoots we'll be stepping back up later
+# if 0 // TODO RenderReflectionDetail went away
if(LLPipeline::RenderReflectionDetail != -2)
{
LLPerfStats::tunables.updateReflectionDetail(-2);
@@ -450,6 +441,7 @@ namespace LLPerfStats
return;
}
else // deliberately "else" here so we only do one of these in any given frame
+#endif
{
// step down the DD by 10m per update
auto new_dd = (LLPipeline::RenderFarClip - DD_STEP > tunables.userMinDrawDistance)?(LLPipeline::RenderFarClip - DD_STEP) : tunables.userMinDrawDistance;
@@ -486,7 +478,11 @@ namespace LLPerfStats
{
new_render_limit_ns = renderAvatarMaxART_ns;
}
- new_render_limit_ns -= LLPerfStats::ART_MIN_ADJUST_DOWN_NANOS;
+
+ if (new_render_limit_ns > LLPerfStats::ART_MIN_ADJUST_DOWN_NANOS)
+ {
+ new_render_limit_ns -= LLPerfStats::ART_MIN_ADJUST_DOWN_NANOS;
+ }
// bounce at the bottom to prevent "no limit"
new_render_limit_ns = std::max((U64)new_render_limit_ns, (U64)LLPerfStats::ART_MINIMUM_NANOS);
@@ -539,7 +535,9 @@ namespace LLPerfStats
if( (tot_frame_time_raw * 1.5) < target_frame_time_raw )
{
// if everything else is "max" and we have >50% headroom let's knock the water quality up a notch at a time.
+# if 0 // RenderReflectionDetail went away
LLPerfStats::tunables.updateReflectionDetail( std::min(LLPipeline::RenderReflectionDetail + 1, tunables.userTargetReflections) );
+#endif
}
}
}
diff --git a/indra/newview/llperfstats.h b/indra/newview/llperfstats.h
index 48ac483ce7..33777abdbf 100644
--- a/indra/newview/llperfstats.h
+++ b/indra/newview/llperfstats.h
@@ -42,6 +42,10 @@ extern U32 gFrameCount;
extern LLUUID gAgentID;
namespace LLPerfStats
{
+
+ // called once per main loop iteration
+ void updateClass();
+
// Note if changing these, they should correspond with the log range of the correpsonding sliders
static constexpr U64 ART_UNLIMITED_NANOS{50000000};
static constexpr U64 ART_MINIMUM_NANOS{100000};
@@ -68,9 +72,6 @@ namespace LLPerfStats
enum class ObjType_t{
OT_GENERAL=0, // Also Unknown. Used for n/a type stats such as scenery
- OT_AVATAR,
- OT_ATTACHMENT,
- OT_HUD,
OT_COUNT
};
enum class StatType_t{
@@ -117,7 +118,6 @@ namespace LLPerfStats
static constexpr U32 UserAutoTuneEnabled{256};
static constexpr U32 UserTargetFPS{512};
static constexpr U32 UserARTCutoff{1024};
- static constexpr U32 UserTargetReflections{2048};
static constexpr U32 UserAutoTuneLock{4096};
U32 tuningFlag{0}; // bit mask for changed settings
@@ -151,7 +151,6 @@ namespace LLPerfStats
void updateUserARTCutoffSlider(F32 nv){userARTCutoffSliderValue=nv; tuningFlag |= UserARTCutoff;};
void updateUserAutoTuneEnabled(bool nv){userAutoTuneEnabled=nv; tuningFlag |= UserAutoTuneEnabled;};
void updateUserAutoTuneLock(bool nv){userAutoTuneLock=nv; tuningFlag |= UserAutoTuneLock;};
- void updateUserTargetReflections(S32 nv){userTargetReflections=nv; tuningFlag |= UserTargetReflections;};
void resetChanges(){tuningFlag=Nothing;};
void initialiseFromSettings();
@@ -163,9 +162,7 @@ namespace LLPerfStats
extern Tunables tunables;
class StatsRecorder{
- using Queue = LLThreadSafeQueue<StatsRecord>;
public:
-
static inline StatsRecorder& getInstance()
{
static StatsRecorder instance;
@@ -174,9 +171,24 @@ namespace LLPerfStats
static inline void setFocusAv(const LLUUID& avID){focusAv = avID;};
static inline const LLUUID& getFocusAv(){return focusAv;};
static inline void setAutotuneInit(){autotuneInit = true;};
- static inline void send(StatsRecord && upd){StatsRecorder::getInstance().q.pushFront(std::move(upd));};
- static void endFrame(){StatsRecorder::getInstance().q.pushFront(StatsRecord{StatType_t::RENDER_DONE, ObjType_t::OT_GENERAL, LLUUID::null, LLUUID::null, 0});};
- static void clearStats(){StatsRecorder::getInstance().q.pushFront(StatsRecord{StatType_t::RENDER_DONE, ObjType_t::OT_GENERAL, LLUUID::null, LLUUID::null, 1});};
+
+ static inline void send(StatsRecord && upd)
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_STATS;
+ StatsRecorder::getInstance().processUpdate(upd);
+ }
+
+ static void endFrame()
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_STATS;
+ StatsRecorder::getInstance().processUpdate(StatsRecord{StatType_t::RENDER_DONE, ObjType_t::OT_GENERAL, LLUUID::null, LLUUID::null, 0});
+ }
+
+ static void clearStats()
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_STATS;
+ StatsRecorder::getInstance().processUpdate(StatsRecord{StatType_t::RENDER_DONE, ObjType_t::OT_GENERAL, LLUUID::null, LLUUID::null, 1});
+ }
static inline void setEnabled(bool on_or_off){collectionEnabled=on_or_off;};
static inline void enable() { collectionEnabled=true; };
@@ -229,10 +241,6 @@ namespace LLPerfStats
LL_PROFILE_ZONE_SCOPED_CATEGORY_STATS;
// LL_INFOS("perfstats") << "processing update:" << LL_ENDL;
// Note: nullptr is used as the key for global stats
- #ifdef TRACY_ENABLE
- static char avstr[36];
- static char obstr[36];
- #endif
if (upd.statType == StatType_t::RENDER_DONE && upd.objType == ObjType_t::OT_GENERAL && upd.time == 0)
{
@@ -249,7 +257,6 @@ namespace LLPerfStats
auto ot{upd.objType};
auto& key{upd.objID};
- auto& avKey{upd.avID};
auto type {upd.statType};
auto val {upd.time};
@@ -259,38 +266,6 @@ namespace LLPerfStats
doUpd(key, ot, type,val);
return;
}
-
- if (ot == ObjType_t::OT_AVATAR)
- {
- // LL_INFOS("perfstats") << "Avatar update:" << LL_ENDL;
- doUpd(avKey, ot, type, val);
- return;
- }
-
- if (ot == ObjType_t::OT_ATTACHMENT)
- {
- if( !upd.isHUD ) // don't include HUD cost in self.
- {
- LL_PROFILE_ZONE_NAMED("Att as Av")
- // For all attachments that are not rigged we add them to the avatar (for all avatars) cost.
- doUpd(avKey, ObjType_t::OT_AVATAR, type, val);
- }
- if( avKey == focusAv )
- {
- LL_PROFILE_ZONE_NAMED("Att as Att")
- // For attachments that are for the focusAv (self for now) we record them for the attachment/complexity view
- if(upd.isHUD)
- {
- ot = ObjType_t::OT_HUD;
- }
- // LL_INFOS("perfstats") << "frame: " << gFrameCount << " Attachment update("<< (type==StatType_t::RENDER_GEOMETRY?"GEOMETRY":"SHADOW") << ": " << key.asString() << " = " << val << LL_ENDL;
- doUpd(key, ot, type, val);
- }
- // else
- // {
- // // LL_INFOS("perfstats") << "frame: " << gFrameCount << " non-self Att update("<< (type==StatType_t::RENDER_GEOMETRY?"GEOMETRY":"SHADOW") << ": " << key.asString() << " = " << val << " for av " << avKey.asString() << LL_ENDL;
- // }
- }
}
static inline void doUpd(const LLUUID& key, ObjType_t ot, StatType_t type, uint64_t val)
@@ -319,43 +294,6 @@ namespace LLPerfStats
static void toggleBuffer();
static void clearStatsBuffers();
- // thread entry
- static void run()
- {
- StatsRecord upd[10];
- auto & instance {StatsRecorder::getInstance()};
- LL_PROFILER_SET_THREAD_NAME("PerfStats");
-
- while( enabled() && !LLApp::isExiting() )
- {
- auto count = 0;
- while (count < 10)
- {
- if (instance.q.tryPopFor(std::chrono::milliseconds(10), upd[count]))
- {
- count++;
- }
- else
- {
- break;
- }
- }
- //LL_PROFILER_THREAD_BEGIN("PerfStats");
- if(count)
- {
- // LL_INFOS("perfstats") << "processing " << count << " updates." << LL_ENDL;
- for(auto i =0; i < count; i++)
- {
- instance.processUpdate(upd[i]);
- }
- }
- //LL_PROFILER_THREAD_END("PerfStats");
- }
- }
-
- Queue q;
- std::thread t;
-
~StatsRecorder() = default;
StatsRecorder(const StatsRecorder&) = delete;
StatsRecorder& operator=(const StatsRecorder&) = delete;
@@ -377,7 +315,7 @@ namespace LLPerfStats
start{LLTrace::BlockTimer::getCPUClockCount64()},
stat{type, ObjTypeDiscriminator, std::move(av), std::move(id), 0, isRiggedAtt, isHUDAtt}
{
- //LL_PROFILE_ZONE_COLOR(tracy::Color::Orange);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_STATS;
};
template < ObjType_t OD = ObjTypeDiscriminator,
@@ -387,13 +325,6 @@ namespace LLPerfStats
LL_PROFILE_ZONE_SCOPED_CATEGORY_STATS;
};
- template < ObjType_t OD = ObjTypeDiscriminator,
- std::enable_if_t<OD == ObjType_t::OT_AVATAR> * = nullptr>
- RecordTime( const LLUUID & av, StatType_t type ):RecordTime<ObjTypeDiscriminator>(std::move(av), LLUUID::null, type)
- {
- //LL_PROFILE_ZONE_COLOR(tracy::Color::Purple);
- };
-
~RecordTime()
{
if(!LLPerfStats::StatsRecorder::enabled())
@@ -401,65 +332,25 @@ namespace LLPerfStats
return;
}
- //LL_PROFILE_ZONE_COLOR(tracy::Color::Red);
-
stat.time = LLTrace::BlockTimer::getCPUClockCount64() - start;
StatsRecorder::send(std::move(stat));
};
};
-
+
inline double raw_to_ns(U64 raw) { return (static_cast<double>(raw) * 1000000000.0) / LLPerfStats::cpu_hertz; };
inline double raw_to_us(U64 raw) { return (static_cast<double>(raw) * 1000000.0) / LLPerfStats::cpu_hertz; };
inline double raw_to_ms(U64 raw) { return (static_cast<double>(raw) * 1000.0) / LLPerfStats::cpu_hertz; };
- using RecordSceneTime = RecordTime<ObjType_t::OT_GENERAL>;
- using RecordAvatarTime = RecordTime<ObjType_t::OT_AVATAR>;
- using RecordAttachmentTime = RecordTime<ObjType_t::OT_ATTACHMENT>;
- using RecordHudAttachmentTime = RecordTime<ObjType_t::OT_HUD>;
-
-};// namespace LLPerfStats
-
-// helper functions
-using RATptr = std::unique_ptr<LLPerfStats::RecordAttachmentTime>;
-using RSTptr = std::unique_ptr<LLPerfStats::RecordSceneTime>;
+ inline U64 ns_to_raw(double ns) { return (U64)(LLPerfStats::cpu_hertz * (ns / 1000000000.0)); }
+ inline U64 us_to_raw(double us) { return (U64)(LLPerfStats::cpu_hertz * (us / 1000000.0)); }
+ inline U64 ms_to_raw(double ms) { return (U64)(LLPerfStats::cpu_hertz * (ms / 1000.0));
-template <typename T>
-static inline void trackAttachments(const T * vobj, bool isRigged, RATptr* ratPtrp)
-{
- if( !vobj ){ ratPtrp->reset(); return;};
+ }
- const T* rootAtt{vobj};
- if (rootAtt->isAttachment())
- {
- LL_PROFILE_ZONE_SCOPED_CATEGORY_STATS;
-
- while( !rootAtt->isRootEdit() )
- {
- rootAtt = (T*)(rootAtt->getParent());
- }
- auto avPtr = (T*)(rootAtt->getParent());
- if(!avPtr){ratPtrp->reset(); return;}
+ using RecordSceneTime = RecordTime<ObjType_t::OT_GENERAL>;
- auto& av = avPtr->getID();
- auto& obj = rootAtt->getAttachmentItemID();
- if (!*ratPtrp || (*ratPtrp)->stat.objID != obj || (*ratPtrp)->stat.avID != av)
- {
- if (*ratPtrp)
- {
- // deliberately reset to ensure destruction before construction of replacement.
- ratPtrp->reset();
- };
- *ratPtrp = std::make_unique<LLPerfStats::RecordAttachmentTime>(
- av,
- obj,
- ( LLPipeline::sShadowRender?LLPerfStats::StatType_t::RENDER_SHADOWS : LLPerfStats::StatType_t::RENDER_GEOMETRY ),
- isRigged,
- rootAtt->isHUDAttachment());
- }
- }
- return;
-};
+};// namespace LLPerfStats
#endif
diff --git a/indra/newview/llplacesinventorypanel.h b/indra/newview/llplacesinventorypanel.h
index 5629438415..3c27964ec5 100644
--- a/indra/newview/llplacesinventorypanel.h
+++ b/indra/newview/llplacesinventorypanel.h
@@ -40,7 +40,7 @@ public:
{
Params()
{
- filter_asset_type = "landmark";
+ filter_asset_types = "landmark";
}
};
diff --git a/indra/newview/llpreview.cpp b/indra/newview/llpreview.cpp
index fc2de4844e..0117db86e8 100644
--- a/indra/newview/llpreview.cpp
+++ b/indra/newview/llpreview.cpp
@@ -115,8 +115,11 @@ const LLInventoryItem *LLPreview::getItem() const
}
else if (mObjectUUID.isNull())
{
- // it's an inventory item, so get the item.
- item = gInventory.getItem(mItemUUID);
+ if (mItemUUID.notNull())
+ {
+ // it's an inventory item, so get the item.
+ item = gInventory.getItem(mItemUUID);
+ }
}
else
{
@@ -238,14 +241,22 @@ void LLPreview::refreshFromItem()
// static
BOOL LLPreview::canModify(const LLUUID taskUUID, const LLInventoryItem* item)
{
+ const LLViewerObject* object = nullptr;
if (taskUUID.notNull())
{
- LLViewerObject* object = gObjectList.findObject(taskUUID);
- if(object && !object->permModify())
- {
- // No permission to edit in-world inventory
- return FALSE;
- }
+ object = gObjectList.findObject(taskUUID);
+ }
+
+ return canModify(object, item);
+}
+
+// static
+BOOL LLPreview::canModify(const LLViewerObject* object, const LLInventoryItem* item)
+{
+ if (object && !object->permModify())
+ {
+ // No permission to edit in-world inventory
+ return FALSE;
}
return item && gAgent.allowOperation(PERM_MODIFY, item->getPermissions(), GP_OBJECT_MANIPULATE);
diff --git a/indra/newview/llpreview.h b/indra/newview/llpreview.h
index 9ac15d1639..3688ee0192 100644
--- a/indra/newview/llpreview.h
+++ b/indra/newview/llpreview.h
@@ -36,6 +36,7 @@
#include <map>
class LLInventoryItem;
+class LLViewerObject;
class LLLineEditor;
class LLRadioGroup;
class LLPreview;
@@ -83,7 +84,7 @@ public:
virtual BOOL handleHover(S32 x, S32 y, MASK mask);
virtual void onOpen(const LLSD& key);
- void setAuxItem( const LLInventoryItem* item );
+ virtual void setAuxItem( const LLInventoryItem* item );
static void onBtnCopyToInv(void* userdata);
@@ -109,6 +110,7 @@ public:
// We can't modify Item or description in preview if either in-world Object
// or Item itself is unmodifiable
static BOOL canModify(const LLUUID taskUUID, const LLInventoryItem* item);
+ static BOOL canModify(const LLViewerObject* object, const LLInventoryItem* item);
protected:
virtual void onCommit();
diff --git a/indra/newview/llpreviewgesture.cpp b/indra/newview/llpreviewgesture.cpp
index 759e7859f2..544ff8b5dc 100644
--- a/indra/newview/llpreviewgesture.cpp
+++ b/indra/newview/llpreviewgesture.cpp
@@ -1108,14 +1108,16 @@ void LLPreviewGesture::saveIfNeeded()
item->setComplete(true);
uploadInfo = std::make_shared<LLBufferedAssetUploadInfo>(mItemUUID, LLAssetType::AT_GESTURE, buffer,
- [](LLUUID itemId, LLUUID newAssetId, LLUUID, LLSD) {
+ [](LLUUID itemId, LLUUID newAssetId, LLUUID, LLSD)
+ {
LLPreviewGesture::finishInventoryUpload(itemId, newAssetId);
- });
+ },
+ nullptr);
url = agent_url;
}
else if (!mObjectUUID.isNull() && !task_url.empty())
{
- uploadInfo = std::make_shared<LLBufferedAssetUploadInfo>(mObjectUUID, mItemUUID, LLAssetType::AT_GESTURE, buffer, nullptr);
+ uploadInfo = std::make_shared<LLBufferedAssetUploadInfo>(mObjectUUID, mItemUUID, LLAssetType::AT_GESTURE, buffer, nullptr, nullptr);
url = task_url;
}
diff --git a/indra/newview/llpreviewnotecard.cpp b/indra/newview/llpreviewnotecard.cpp
index 095d5a0a1e..6681703625 100644
--- a/indra/newview/llpreviewnotecard.cpp
+++ b/indra/newview/llpreviewnotecard.cpp
@@ -555,7 +555,8 @@ bool LLPreviewNotecard::saveIfNeeded(LLInventoryItem* copyitem, bool sync)
uploadInfo = std::make_shared<LLBufferedAssetUploadInfo>(mItemUUID, LLAssetType::AT_NOTECARD, buffer,
[](LLUUID itemId, LLUUID newAssetId, LLUUID newItemId, LLSD) {
LLPreviewNotecard::finishInventoryUpload(itemId, newAssetId, newItemId);
- });
+ },
+ nullptr);
url = agent_url;
}
else if (!mObjectUUID.isNull() && !task_url.empty())
@@ -564,7 +565,8 @@ bool LLPreviewNotecard::saveIfNeeded(LLInventoryItem* copyitem, bool sync)
uploadInfo = std::make_shared<LLBufferedAssetUploadInfo>(mObjectUUID, mItemUUID, LLAssetType::AT_NOTECARD, buffer,
[object_uuid](LLUUID itemId, LLUUID, LLUUID newAssetId, LLSD) {
LLPreviewNotecard::finishTaskUpload(itemId, newAssetId, object_uuid);
- });
+ },
+ nullptr);
url = task_url;
}
diff --git a/indra/newview/llpreviewscript.cpp b/indra/newview/llpreviewscript.cpp
index 4207d33afe..7095275c52 100644
--- a/indra/newview/llpreviewscript.cpp
+++ b/indra/newview/llpreviewscript.cpp
@@ -1245,7 +1245,7 @@ BOOL LLScriptEdCore::handleKeyHere(KEY key, MASK mask)
void LLScriptEdCore::onBtnLoadFromFile( void* data )
{
- (new LLFilePickerReplyThread(boost::bind(&LLScriptEdCore::loadScriptFromFile, _1, data), LLFilePicker::FFLOAD_SCRIPT, false))->getFile();
+ LLFilePickerReplyThread::startPicker(boost::bind(&LLScriptEdCore::loadScriptFromFile, _1, data), LLFilePicker::FFLOAD_SCRIPT, false);
}
void LLScriptEdCore::loadScriptFromFile(const std::vector<std::string>& filenames, void* data)
@@ -1286,7 +1286,7 @@ void LLScriptEdCore::onBtnSaveToFile( void* userdata )
if( self->mSaveCallback )
{
- (new LLFilePickerReplyThread(boost::bind(&LLScriptEdCore::saveScriptToFile, _1, userdata), LLFilePicker::FFSAVE_SCRIPT, self->mScriptName))->getFile();
+ LLFilePickerReplyThread::startPicker(boost::bind(&LLScriptEdCore::saveScriptToFile, _1, userdata), LLFilePicker::FFSAVE_SCRIPT, self->mScriptName);
}
}
@@ -1774,6 +1774,32 @@ void LLPreviewLSL::finishedLSLUpload(LLUUID itemId, LLSD response)
}
}
+bool LLPreviewLSL::failedLSLUpload(LLUUID itemId, LLUUID taskId, LLSD response, std::string reason)
+{
+ LLSD floater_key;
+ if (taskId.notNull())
+ {
+ floater_key["taskid"] = taskId;
+ floater_key["itemid"] = itemId;
+ }
+ else
+ {
+ floater_key = LLSD(itemId);
+ }
+
+ LLPreviewLSL* preview = LLFloaterReg::findTypedInstance<LLPreviewLSL>("preview_script", floater_key);
+ if (preview)
+ {
+ // unfreeze floater
+ LLSD errors;
+ errors.append(LLTrans::getString("UploadFailed") + reason);
+ preview->callbackLSLCompileFailed(errors);
+ return true;
+ }
+
+ return false;
+}
+
// Save needs to compile the text in the buffer. If the compile
// succeeds, then save both assets out to the database. If the compile
// fails, go ahead and save the text anyway.
@@ -1811,7 +1837,8 @@ void LLPreviewLSL::saveIfNeeded(bool sync /*= true*/)
[old_asset_id](LLUUID itemId, LLUUID, LLUUID, LLSD response) {
LLFileSystem::removeFile(old_asset_id, LLAssetType::AT_LSL_TEXT);
LLPreviewLSL::finishedLSLUpload(itemId, response);
- }));
+ },
+ LLPreviewLSL::failedLSLUpload));
LLViewerAssetUpload::EnqueueInventoryUpload(url, uploadInfo);
}
@@ -2372,7 +2399,8 @@ void LLLiveLSLEditor::saveIfNeeded(bool sync /*= true*/)
[isRunning, old_asset_id](LLUUID itemId, LLUUID taskId, LLUUID newAssetId, LLSD response) {
LLFileSystem::removeFile(old_asset_id, LLAssetType::AT_LSL_TEXT);
LLLiveLSLEditor::finishLSLUpload(itemId, taskId, newAssetId, response, isRunning);
- }));
+ },
+ nullptr)); // needs failure handling?
LLViewerAssetUpload::EnqueueInventoryUpload(url, uploadInfo);
}
diff --git a/indra/newview/llpreviewscript.h b/indra/newview/llpreviewscript.h
index 36e5253fb6..dc49770699 100644
--- a/indra/newview/llpreviewscript.h
+++ b/indra/newview/llpreviewscript.h
@@ -259,6 +259,7 @@ protected:
static void* createScriptEdPanel(void* userdata);
static void finishedLSLUpload(LLUUID itemId, LLSD response);
+ static bool failedLSLUpload(LLUUID itemId, LLUUID taskId, LLSD response, std::string reason);
protected:
// Can safely close only after both text and bytecode are uploaded
diff --git a/indra/newview/llpreviewtexture.cpp b/indra/newview/llpreviewtexture.cpp
index 10177c8023..975e2bb910 100644
--- a/indra/newview/llpreviewtexture.cpp
+++ b/indra/newview/llpreviewtexture.cpp
@@ -296,7 +296,7 @@ void LLPreviewTexture::saveAs()
return;
std::string filename = getItem() ? LLDir::getScrubbedFileName(getItem()->getName()) : LLStringUtil::null;
- (new LLFilePickerReplyThread(boost::bind(&LLPreviewTexture::saveTextureToFile, this, _1), LLFilePicker::FFSAVE_TGAPNG, filename))->getFile();
+ LLFilePickerReplyThread::startPicker(boost::bind(&LLPreviewTexture::saveTextureToFile, this, _1), LLFilePicker::FFSAVE_TGAPNG, filename);
}
void LLPreviewTexture::saveTextureToFile(const std::vector<std::string>& filenames)
diff --git a/indra/newview/llreflectionmap.cpp b/indra/newview/llreflectionmap.cpp
new file mode 100644
index 0000000000..a26445b4bc
--- /dev/null
+++ b/indra/newview/llreflectionmap.cpp
@@ -0,0 +1,377 @@
+/**
+ * @file llreflectionmap.cpp
+ * @brief LLReflectionMap class implementation
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llreflectionmap.h"
+#include "pipeline.h"
+#include "llviewerwindow.h"
+#include "llviewerregion.h"
+#include "llworld.h"
+#include "llshadermgr.h"
+
+extern F32SecondsImplicit gFrameTimeSeconds;
+
+extern U32 get_box_fan_indices(LLCamera* camera, const LLVector4a& center);
+
+LLReflectionMap::LLReflectionMap()
+{
+}
+
+LLReflectionMap::~LLReflectionMap()
+{
+ if (mOcclusionQuery)
+ {
+ glDeleteQueries(1, &mOcclusionQuery);
+ }
+}
+
+void LLReflectionMap::update(U32 resolution, U32 face)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
+ mLastUpdateTime = gFrameTimeSeconds;
+ llassert(mCubeArray.notNull());
+ llassert(mCubeIndex != -1);
+ //llassert(LLPipeline::sRenderDeferred);
+
+ // make sure we don't walk off the edge of the render target
+ while (resolution > gPipeline.mRT->deferredScreen.getWidth() ||
+ resolution > gPipeline.mRT->deferredScreen.getHeight())
+ {
+ resolution /= 2;
+ }
+ gViewerWindow->cubeSnapshot(LLVector3(mOrigin), mCubeArray, mCubeIndex, face, getNearClip(), getIsDynamic());
+}
+
+void LLReflectionMap::autoAdjustOrigin()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
+
+ if (mGroup && !mComplete)
+ {
+ const LLVector4a* bounds = mGroup->getBounds();
+ auto* node = mGroup->getOctreeNode();
+
+ if (mGroup->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_VOLUME)
+ {
+ mPriority = 0;
+ // cast a ray towards 8 corners of bounding box
+ // nudge origin towards center of empty space
+
+ if (!node)
+ {
+ return;
+ }
+
+ mOrigin = bounds[0];
+
+ LLVector4a size = bounds[1];
+
+ LLVector4a corners[] =
+ {
+ { 1, 1, 1 },
+ { -1, 1, 1 },
+ { 1, -1, 1 },
+ { -1, -1, 1 },
+ { 1, 1, -1 },
+ { -1, 1, -1 },
+ { 1, -1, -1 },
+ { -1, -1, -1 }
+ };
+
+ for (int i = 0; i < 8; ++i)
+ {
+ corners[i].mul(size);
+ corners[i].add(bounds[0]);
+ }
+
+ LLVector4a extents[2];
+ extents[0].setAdd(bounds[0], bounds[1]);
+ extents[1].setSub(bounds[0], bounds[1]);
+
+ bool hit = false;
+ for (int i = 0; i < 8; ++i)
+ {
+ int face = -1;
+ LLVector4a intersection;
+ LLDrawable* drawable = mGroup->lineSegmentIntersect(bounds[0], corners[i], false, false, true, true, &face, &intersection);
+ if (drawable != nullptr)
+ {
+ hit = true;
+ update_min_max(extents[0], extents[1], intersection);
+ }
+ else
+ {
+ update_min_max(extents[0], extents[1], corners[i]);
+ }
+ }
+
+ if (hit)
+ {
+ mOrigin.setAdd(extents[0], extents[1]);
+ mOrigin.mul(0.5f);
+ }
+
+ // make sure origin isn't under ground
+ F32* fp = mOrigin.getF32ptr();
+ LLVector3 origin(fp);
+ F32 height = LLWorld::instance().resolveLandHeightAgent(origin) + 2.f;
+ fp[2] = llmax(fp[2], height);
+
+ // make sure radius encompasses all objects
+ LLSimdScalar r2 = 0.0;
+ for (int i = 0; i < 8; ++i)
+ {
+ LLVector4a v;
+ v.setSub(corners[i], mOrigin);
+
+ LLSimdScalar d = v.dot3(v);
+
+ if (d > r2)
+ {
+ r2 = d;
+ }
+ }
+
+ mRadius = llmax(sqrtf(r2.getF32()), 8.f);
+
+ // make sure near clip doesn't poke through ground
+ fp[2] = llmax(fp[2], height+mRadius*0.5f);
+
+ }
+ }
+ else if (mViewerObject)
+ {
+ mPriority = 1;
+ mOrigin.load3(mViewerObject->getPositionAgent().mV);
+
+ if (mViewerObject->getVolume() && ((LLVOVolume*)mViewerObject)->getReflectionProbeIsBox())
+ {
+ LLVector3 s = mViewerObject->getScale().scaledVec(LLVector3(0.5f, 0.5f, 0.5f));
+ mRadius = s.magVec();
+ }
+ else
+ {
+ mRadius = mViewerObject->getScale().mV[0] * 0.5f;
+ }
+ }
+}
+
+bool LLReflectionMap::intersects(LLReflectionMap* other)
+{
+ LLVector4a delta;
+ delta.setSub(other->mOrigin, mOrigin);
+
+ F32 dist = delta.dot3(delta).getF32();
+
+ F32 r2 = mRadius + other->mRadius;
+
+ r2 *= r2;
+
+ return dist < r2;
+}
+
+extern LLControlGroup gSavedSettings;
+
+F32 LLReflectionMap::getAmbiance()
+{
+ F32 ret = 0.f;
+ if (mViewerObject && mViewerObject->getVolume())
+ {
+ ret = ((LLVOVolume*)mViewerObject)->getReflectionProbeAmbiance();
+ }
+
+ return ret;
+}
+
+F32 LLReflectionMap::getNearClip()
+{
+ const F32 MINIMUM_NEAR_CLIP = 0.1f;
+
+ F32 ret = 0.f;
+
+ if (mViewerObject && mViewerObject->getVolume())
+ {
+ ret = ((LLVOVolume*)mViewerObject)->getReflectionProbeNearClip();
+ }
+ else if (mGroup)
+ {
+ ret = mRadius * 0.5f; // default to half radius for automatic object probes
+ }
+ else
+ {
+ ret = 1.f; // default to 1m for automatic terrain probes
+ }
+
+ return llmax(ret, MINIMUM_NEAR_CLIP);
+}
+
+bool LLReflectionMap::getIsDynamic()
+{
+ if (gSavedSettings.getS32("RenderReflectionProbeDetail") > (S32) LLReflectionMapManager::DetailLevel::STATIC_ONLY &&
+ mViewerObject &&
+ mViewerObject->getVolume())
+ {
+ return ((LLVOVolume*)mViewerObject)->getReflectionProbeIsDynamic();
+ }
+
+ return false;
+}
+
+bool LLReflectionMap::getBox(LLMatrix4& box)
+{
+ if (mViewerObject)
+ {
+ LLVolume* volume = mViewerObject->getVolume();
+ if (volume)
+ {
+ LLVOVolume* vobjp = (LLVOVolume*)mViewerObject;
+
+ if (vobjp->getReflectionProbeIsBox())
+ {
+ glh::matrix4f mv(gGLModelView);
+ glh::matrix4f scale;
+ LLVector3 s = vobjp->getScale().scaledVec(LLVector3(0.5f, 0.5f, 0.5f));
+ mRadius = s.magVec();
+ scale.set_scale(glh::vec3f(s.mV));
+ if (vobjp->mDrawable != nullptr)
+ {
+ // object to agent space (no scale)
+ glh::matrix4f rm((F32*)vobjp->mDrawable->getWorldMatrix().mMatrix);
+
+ // construct object to camera space (with scale)
+ mv = mv * rm * scale;
+
+ // inverse is camera space to object unit cube
+ mv = mv.inverse();
+
+ box = LLMatrix4(mv.m);
+
+ return true;
+ }
+ }
+ }
+ }
+
+ return false;
+}
+
+bool LLReflectionMap::isActive()
+{
+ return mCubeIndex != -1;
+}
+
+bool LLReflectionMap::isRelevant()
+{
+ static LLCachedControl<S32> RenderReflectionProbeLevel(gSavedSettings, "RenderReflectionProbeLevel", 3);
+
+ if (mViewerObject && RenderReflectionProbeLevel > 0)
+ { // not an automatic probe
+ return true;
+ }
+
+ if (RenderReflectionProbeLevel == 3)
+ { // all automatics are relevant
+ return true;
+ }
+
+ if (RenderReflectionProbeLevel == 2)
+ { // terrain and water only, ignore probes that have a group
+ return !mGroup;
+ }
+
+ // no automatic probes, yes manual probes
+ return mViewerObject != nullptr;
+}
+
+
+void LLReflectionMap::doOcclusion(const LLVector4a& eye)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
+ if (LLGLSLShader::sProfileEnabled)
+ {
+ return;
+ }
+
+#if 1
+ // super sloppy, but we're doing an occlusion cull against a bounding cube of
+ // a bounding sphere, pad radius so we assume if the eye is within
+ // the bounding sphere of the bounding cube, the node is not culled
+ F32 dist = mRadius * F_SQRT3 + 1.f;
+
+ LLVector4a o;
+ o.setSub(mOrigin, eye);
+
+ bool do_query = false;
+
+ if (o.getLength3().getF32() < dist)
+ { // eye is inside radius, don't attempt to occlude
+ mOccluded = false;
+ return;
+ }
+
+ if (mOcclusionQuery == 0)
+ { // no query was previously issued, allocate one and issue
+ LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("rmdo - glGenQueries");
+ glGenQueries(1, &mOcclusionQuery);
+ do_query = true;
+ }
+ else
+ { // query was previously issued, check it and only issue a new query
+ // if previous query is available
+ LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("rmdo - glGetQueryObject");
+ GLuint result = 0;
+ glGetQueryObjectuiv(mOcclusionQuery, GL_QUERY_RESULT_AVAILABLE, &result);
+
+ if (result > 0)
+ {
+ do_query = true;
+ glGetQueryObjectuiv(mOcclusionQuery, GL_QUERY_RESULT, &result);
+ mOccluded = result == 0;
+ mOcclusionPendingFrames = 0;
+ }
+ else
+ {
+ mOcclusionPendingFrames++;
+ }
+ }
+
+ if (do_query)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("rmdo - push query");
+ glBeginQuery(GL_ANY_SAMPLES_PASSED, mOcclusionQuery);
+
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+
+ shader->uniform3fv(LLShaderMgr::BOX_CENTER, 1, mOrigin.getF32ptr());
+ shader->uniform3f(LLShaderMgr::BOX_SIZE, mRadius, mRadius, mRadius);
+
+ gPipeline.mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(LLViewerCamera::getInstance(), mOrigin));
+
+ glEndQuery(GL_ANY_SAMPLES_PASSED);
+ }
+#endif
+}
diff --git a/indra/newview/llreflectionmap.h b/indra/newview/llreflectionmap.h
new file mode 100644
index 0000000000..7ea0fe6187
--- /dev/null
+++ b/indra/newview/llreflectionmap.h
@@ -0,0 +1,131 @@
+/**
+ * @file llreflectionmap.h
+ * @brief LLReflectionMap class declaration
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#pragma once
+
+#include "llcubemaparray.h"
+#include "llmemory.h"
+
+class LLSpatialGroup;
+class LLViewerObject;
+
+class alignas(16) LLReflectionMap : public LLRefCount
+{
+ LL_ALIGN_NEW
+public:
+ // allocate an environment map of the given resolution
+ LLReflectionMap();
+
+ ~LLReflectionMap();
+
+ // update this environment map
+ // resolution - size of cube map to generate
+ void update(U32 resolution, U32 face);
+
+ // for volume partition probes, try to place this probe in the best spot
+ void autoAdjustOrigin();
+
+ // return true if given Reflection Map's influence volume intersect's with this one's
+ bool intersects(LLReflectionMap* other);
+
+ // Get the ambiance value to use for this probe
+ F32 getAmbiance();
+
+ // Get the near clip plane distance to use for this probe
+ F32 getNearClip();
+
+ // Return true if this probe should include avatars in its reflection map
+ bool getIsDynamic();
+
+ // get the encoded bounding box of this probe's influence volume
+ // will only return a box if this probe is associated with a VOVolume
+ // with its reflection probe influence volume to to VOLUME_TYPE_BOX
+ // return false if no bounding box (treat as sphere influence volume)
+ bool getBox(LLMatrix4& box);
+
+ // return true if this probe is active for rendering
+ bool isActive();
+
+ // perform occlusion query/readback
+ void doOcclusion(const LLVector4a& eye);
+
+ // return false if this probe isn't currently relevant (for example, disabled due to graphics preferences)
+ bool isRelevant();
+
+ // point at which environment map was last generated from (in agent space)
+ LLVector4a mOrigin;
+
+ // distance from main viewer camera
+ F32 mDistance = -1.f;
+
+ // Minimum and maximum depth in current render camera
+ F32 mMinDepth = -1.f;
+ F32 mMaxDepth = -1.f;
+
+ // radius of this probe's affected area
+ F32 mRadius = 16.f;
+
+ // last time this probe was updated (or when its update timer got reset)
+ F32 mLastUpdateTime = 0.f;
+
+ // last time this probe was bound for rendering
+ F32 mLastBindTime = 0.f;
+
+ // cube map used to sample this environment map
+ LLPointer<LLCubeMapArray> mCubeArray;
+ S32 mCubeIndex = -1; // index into cube map array or -1 if not currently stored in cube map array
+
+ // probe has had at least one full update and is ready to render
+ bool mComplete = false;
+
+ // fade in parameter for this probe
+ F32 mFadeIn = 0.f;
+
+ // index into array packed by LLReflectionMapManager::getReflectionMaps
+ // WARNING -- only valid immediately after call to getReflectionMaps
+ S32 mProbeIndex = -1;
+
+ // set of any LLReflectionMaps that intersect this map (maintained by LLReflectionMapManager
+ std::vector<LLReflectionMap*> mNeighbors;
+
+ // spatial group this probe is tracking (if any)
+ LLSpatialGroup* mGroup = nullptr;
+
+ // viewer object this probe is tracking (if any)
+ LLViewerObject* mViewerObject = nullptr;
+
+ // what priority should this probe have (higher is higher priority)
+ // currently only 0 or 1
+ // 0 - automatic probe
+ // 1 - manual probe
+ U32 mPriority = 0;
+
+ // occlusion culling state
+ GLuint mOcclusionQuery = 0;
+ bool mOccluded = false;
+ U32 mOcclusionPendingFrames = 0;
+};
+
diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp
new file mode 100644
index 0000000000..69674417c1
--- /dev/null
+++ b/indra/newview/llreflectionmapmanager.cpp
@@ -0,0 +1,1385 @@
+/**
+ * @file llreflectionmapmanager.cpp
+ * @brief LLReflectionMapManager class implementation
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llreflectionmapmanager.h"
+#include "llviewercamera.h"
+#include "llspatialpartition.h"
+#include "llviewerregion.h"
+#include "pipeline.h"
+#include "llviewershadermgr.h"
+#include "llviewercontrol.h"
+#include "llenvironment.h"
+#include "llstartup.h"
+
+extern BOOL gCubeSnapshot;
+extern BOOL gTeleportDisplay;
+
+static U32 sUpdateCount = 0;
+
+// get the next highest power of two of v (or v if v is already a power of two)
+//defined in llvertexbuffer.cpp
+extern U32 nhpo2(U32 v);
+
+static void touch_default_probe(LLReflectionMap* probe)
+{
+ if (LLViewerCamera::getInstance())
+ {
+ LLVector3 origin = LLViewerCamera::getInstance()->getOrigin();
+ origin.mV[2] += 64.f;
+
+ probe->mOrigin.load3(origin.mV);
+ }
+}
+
+LLReflectionMapManager::LLReflectionMapManager()
+{
+ initCubeFree();
+}
+
+void LLReflectionMapManager::initCubeFree()
+{
+ // start at 1 because index 0 is reserved for mDefaultProbe
+ for (int i = 1; i < LL_MAX_REFLECTION_PROBE_COUNT; ++i)
+ {
+ mCubeFree.push_back(i);
+ }
+}
+
+struct CompareProbeDistance
+{
+ LLReflectionMap* mDefaultProbe;
+
+ bool operator()(const LLPointer<LLReflectionMap>& lhs, const LLPointer<LLReflectionMap>& rhs)
+ {
+ return lhs->mDistance < rhs->mDistance;
+ }
+};
+
+static F32 update_score(LLReflectionMap* p)
+{
+ return gFrameTimeSeconds - p->mLastUpdateTime - p->mDistance*0.1f;
+}
+
+// return true if a is higher priority for an update than b
+static bool check_priority(LLReflectionMap* a, LLReflectionMap* b)
+{
+ if (a->mCubeIndex == -1)
+ { // not a candidate for updating
+ return false;
+ }
+ else if (b->mCubeIndex == -1)
+ { // b is not a candidate for updating, a is higher priority by default
+ return true;
+ }
+ else if (!a->mComplete && !b->mComplete)
+ { //neither probe is complete, use distance
+ return a->mDistance < b->mDistance;
+ }
+ else if (a->mComplete && b->mComplete)
+ { //both probes are complete, use update_score metric
+ return update_score(a) > update_score(b);
+ }
+
+ // a or b is not complete,
+ if (sUpdateCount % 3 == 0)
+ { // every third update, allow complete probes to cut in line in front of non-complete probes to avoid spammy probe generators from deadlocking scheduler (SL-20258))
+ return !b->mComplete;
+ }
+
+ // prioritize incomplete probe
+ return b->mComplete;
+}
+
+// helper class to seed octree with probes
+void LLReflectionMapManager::update()
+{
+ if (!LLPipeline::sReflectionProbesEnabled || gTeleportDisplay || LLStartUp::getStartupState() < STATE_PRECACHE)
+ {
+ return;
+ }
+
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
+ llassert(!gCubeSnapshot); // assert a snapshot is not in progress
+ if (LLAppViewer::instance()->logoutRequestSent())
+ {
+ return;
+ }
+
+ initReflectionMaps();
+
+ if (!mRenderTarget.isComplete())
+ {
+ U32 color_fmt = GL_RGB16F;
+ U32 targetRes = mProbeResolution * 4; // super sample
+ mRenderTarget.allocate(targetRes, targetRes, color_fmt, true);
+ }
+
+ if (mMipChain.empty())
+ {
+ U32 res = mProbeResolution;
+ U32 count = log2((F32)res) + 0.5f;
+
+ mMipChain.resize(count);
+ for (int i = 0; i < count; ++i)
+ {
+ mMipChain[i].allocate(res, res, GL_RGB16F);
+ res /= 2;
+ }
+ }
+
+ llassert(mProbes[0] == mDefaultProbe);
+
+ LLVector4a camera_pos;
+ camera_pos.load3(LLViewerCamera::instance().getOrigin().mV);
+
+ // process kill list
+ for (auto& probe : mKillList)
+ {
+ auto const & iter = std::find(mProbes.begin(), mProbes.end(), probe);
+ if (iter != mProbes.end())
+ {
+ deleteProbe(iter - mProbes.begin());
+ }
+ }
+
+ mKillList.clear();
+
+ // process create list
+ for (auto& probe : mCreateList)
+ {
+ mProbes.push_back(probe);
+ }
+
+ mCreateList.clear();
+
+ if (mProbes.empty())
+ {
+ return;
+ }
+
+
+ bool did_update = false;
+
+ static LLCachedControl<S32> sDetail(gSavedSettings, "RenderReflectionProbeDetail", -1);
+ static LLCachedControl<S32> sLevel(gSavedSettings, "RenderReflectionProbeLevel", 3);
+
+ bool realtime = sDetail >= (S32)LLReflectionMapManager::DetailLevel::REALTIME;
+
+ LLReflectionMap* closestDynamic = nullptr;
+
+ LLReflectionMap* oldestProbe = nullptr;
+ LLReflectionMap* oldestOccluded = nullptr;
+
+ if (mUpdatingProbe != nullptr)
+ {
+ did_update = true;
+ doProbeUpdate();
+ }
+
+ // update distance to camera for all probes
+ std::sort(mProbes.begin()+1, mProbes.end(), CompareProbeDistance());
+ llassert(mProbes[0] == mDefaultProbe);
+ llassert(mProbes[0]->mCubeArray == mTexture);
+ llassert(mProbes[0]->mCubeIndex == 0);
+
+ // make sure we're assigning cube slots to the closest probes
+
+ // first free any cube indices for distant probes
+ for (U32 i = mReflectionProbeCount; i < mProbes.size(); ++i)
+ {
+ LLReflectionMap* probe = mProbes[i];
+ llassert(probe != nullptr);
+
+ if (probe->mCubeIndex != -1 && mUpdatingProbe != probe)
+ { // free this index
+ mCubeFree.push_back(probe->mCubeIndex);
+
+ probe->mCubeArray = nullptr;
+ probe->mCubeIndex = -1;
+ probe->mComplete = false;
+ }
+ }
+
+ // next distribute the free indices
+ U32 count = llmin(mReflectionProbeCount, (U32)mProbes.size());
+
+ for (S32 i = 1; i < count && !mCubeFree.empty(); ++i)
+ {
+ // find the closest probe that needs a cube index
+ LLReflectionMap* probe = mProbes[i];
+
+ if (probe->mCubeIndex == -1)
+ {
+ S32 idx = allocateCubeIndex();
+ llassert(idx > 0); //if we're still in this loop, mCubeFree should not be empty and allocateCubeIndex should be returning good indices
+ probe->mCubeArray = mTexture;
+ probe->mCubeIndex = idx;
+ }
+ }
+
+ for (int i = 0; i < mProbes.size(); ++i)
+ {
+ LLReflectionMap* probe = mProbes[i];
+ if (probe->getNumRefs() == 1)
+ { // no references held outside manager, delete this probe
+ deleteProbe(i);
+ --i;
+ continue;
+ }
+
+ if (probe != mDefaultProbe &&
+ (!probe->isRelevant() || mPaused))
+ { // skip irrelevant probes (or all non-default probes if paused)
+ continue;
+ }
+
+ LLVector4a d;
+
+ if (probe != mDefaultProbe)
+ {
+ if (probe->mViewerObject) //make sure probes track the viewer objects they are attached to
+ {
+ probe->mOrigin.load3(probe->mViewerObject->getPositionAgent().mV);
+ }
+ d.setSub(camera_pos, probe->mOrigin);
+ probe->mDistance = d.getLength3().getF32() - probe->mRadius;
+ }
+ else if (probe->mComplete)
+ {
+ // make default probe have a distance of 64m for the purposes of prioritization (if it's already been generated once)
+ probe->mDistance = 64.f;
+ }
+ else
+ {
+ probe->mDistance = -4096.f; //boost priority of default probe when it's not complete
+ }
+
+ if (probe->mComplete)
+ {
+ probe->autoAdjustOrigin();
+ probe->mFadeIn = llmin((F32) (probe->mFadeIn + gFrameIntervalSeconds), 1.f);
+ }
+ if (probe->mOccluded && probe->mComplete)
+ {
+ if (oldestOccluded == nullptr)
+ {
+ oldestOccluded = probe;
+ }
+ else if (probe->mLastUpdateTime < oldestOccluded->mLastUpdateTime)
+ {
+ oldestOccluded = probe;
+ }
+ }
+ else
+ {
+ if (!did_update &&
+ i < mReflectionProbeCount &&
+ (oldestProbe == nullptr ||
+ check_priority(probe, oldestProbe)))
+ {
+ oldestProbe = probe;
+ }
+ }
+
+ if (realtime &&
+ closestDynamic == nullptr &&
+ probe->mCubeIndex != -1 &&
+ probe->getIsDynamic())
+ {
+ closestDynamic = probe;
+ }
+ }
+
+ if (realtime && closestDynamic != nullptr)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmu - realtime");
+ // update the closest dynamic probe realtime
+ // should do a full irradiance pass on "odd" frames and a radiance pass on "even" frames
+ closestDynamic->autoAdjustOrigin();
+
+ // store and override the value of "isRadiancePass" -- parts of the render pipe rely on "isRadiancePass" to set
+ // lighting values etc
+ bool radiance_pass = isRadiancePass();
+ mRadiancePass = mRealtimeRadiancePass;
+ for (U32 i = 0; i < 6; ++i)
+ {
+ updateProbeFace(closestDynamic, i);
+ }
+ mRealtimeRadiancePass = !mRealtimeRadiancePass;
+
+ // restore "isRadiancePass"
+ mRadiancePass = radiance_pass;
+ }
+
+ static LLCachedControl<F32> sUpdatePeriod(gSavedSettings, "RenderDefaultProbeUpdatePeriod", 2.f);
+ if ((gFrameTimeSeconds - mDefaultProbe->mLastUpdateTime) < sUpdatePeriod)
+ {
+ if (sLevel == 0)
+ { // when probes are disabled don't update the default probe more often than the prescribed update period
+ oldestProbe = nullptr;
+ }
+ }
+ else if (sLevel > 0)
+ { // when probes are enabled don't update the default probe less often than the prescribed update period
+ oldestProbe = mDefaultProbe;
+ }
+
+ // switch to updating the next oldest probe
+ if (!did_update && oldestProbe != nullptr)
+ {
+ LLReflectionMap* probe = oldestProbe;
+ llassert(probe->mCubeIndex != -1);
+
+ probe->autoAdjustOrigin();
+
+ sUpdateCount++;
+ mUpdatingProbe = probe;
+ doProbeUpdate();
+ }
+
+ if (oldestOccluded)
+ {
+ // as far as this occluded probe is concerned, an origin/radius update is as good as a full update
+ oldestOccluded->autoAdjustOrigin();
+ oldestOccluded->mLastUpdateTime = gFrameTimeSeconds;
+ }
+}
+
+LLReflectionMap* LLReflectionMapManager::addProbe(LLSpatialGroup* group)
+{
+ LLReflectionMap* probe = new LLReflectionMap();
+ probe->mGroup = group;
+
+ if (mDefaultProbe.isNull())
+ { //safety check to make sure default probe is always first probe added
+ mDefaultProbe = new LLReflectionMap();
+ mProbes.push_back(mDefaultProbe);
+ }
+
+ llassert(mProbes[0] == mDefaultProbe);
+
+ if (group)
+ {
+ probe->mOrigin = group->getOctreeNode()->getCenter();
+ }
+
+ if (gCubeSnapshot)
+ { //snapshot is in progress, mProbes is being iterated over, defer insertion until next update
+ mCreateList.push_back(probe);
+ }
+ else
+ {
+ mProbes.push_back(probe);
+ }
+
+ return probe;
+}
+
+struct CompareProbeDepth
+{
+ bool operator()(const LLReflectionMap* lhs, const LLReflectionMap* rhs)
+ {
+ return lhs->mMinDepth < rhs->mMinDepth;
+ }
+};
+
+void LLReflectionMapManager::getReflectionMaps(std::vector<LLReflectionMap*>& maps)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
+
+ LLMatrix4a modelview;
+ modelview.loadu(gGLModelView);
+ LLVector4a oa; // scratch space for transformed origin
+
+ U32 count = 0;
+ U32 lastIdx = 0;
+ for (U32 i = 0; count < maps.size() && i < mProbes.size(); ++i)
+ {
+ mProbes[i]->mLastBindTime = gFrameTimeSeconds; // something wants to use this probe, indicate it's been requested
+ if (mProbes[i]->mCubeIndex != -1)
+ {
+ if (!mProbes[i]->mOccluded && mProbes[i]->mComplete)
+ {
+ maps[count++] = mProbes[i];
+ modelview.affineTransform(mProbes[i]->mOrigin, oa);
+ mProbes[i]->mMinDepth = -oa.getF32ptr()[2] - mProbes[i]->mRadius;
+ mProbes[i]->mMaxDepth = -oa.getF32ptr()[2] + mProbes[i]->mRadius;
+ }
+ }
+ else
+ {
+ mProbes[i]->mProbeIndex = -1;
+ }
+ lastIdx = i;
+ }
+
+ // set remaining probe indices to -1
+ for (U32 i = lastIdx+1; i < mProbes.size(); ++i)
+ {
+ mProbes[i]->mProbeIndex = -1;
+ }
+
+ if (count > 1)
+ {
+ std::sort(maps.begin(), maps.begin() + count, CompareProbeDepth());
+ }
+
+ for (U32 i = 0; i < count; ++i)
+ {
+ maps[i]->mProbeIndex = i;
+ }
+
+ // null terminate list
+ if (count < maps.size())
+ {
+ maps[count] = nullptr;
+ }
+}
+
+LLReflectionMap* LLReflectionMapManager::registerSpatialGroup(LLSpatialGroup* group)
+{
+ if (group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_VOLUME)
+ {
+ OctreeNode* node = group->getOctreeNode();
+ F32 size = node->getSize().getF32ptr()[0];
+ if (size >= 15.f && size <= 17.f)
+ {
+ return addProbe(group);
+ }
+ }
+
+ return nullptr;
+}
+
+LLReflectionMap* LLReflectionMapManager::registerViewerObject(LLViewerObject* vobj)
+{
+ llassert(vobj != nullptr);
+
+ LLReflectionMap* probe = new LLReflectionMap();
+ probe->mViewerObject = vobj;
+ probe->mOrigin.load3(vobj->getPositionAgent().mV);
+
+ if (gCubeSnapshot)
+ { //snapshot is in progress, mProbes is being iterated over, defer insertion until next update
+ mCreateList.push_back(probe);
+ }
+ else
+ {
+ mProbes.push_back(probe);
+ }
+
+ return probe;
+}
+
+S32 LLReflectionMapManager::allocateCubeIndex()
+{
+ if (!mCubeFree.empty())
+ {
+ S32 ret = mCubeFree.front();
+ mCubeFree.pop_front();
+ return ret;
+ }
+
+ return -1;
+}
+
+void LLReflectionMapManager::deleteProbe(U32 i)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
+ LLReflectionMap* probe = mProbes[i];
+
+ llassert(probe != mDefaultProbe);
+
+ if (probe->mCubeIndex != -1)
+ { // mark the cube index used by this probe as being free
+ mCubeFree.push_back(probe->mCubeIndex);
+ }
+ if (mUpdatingProbe == probe)
+ {
+ mUpdatingProbe = nullptr;
+ mUpdatingFace = 0;
+ }
+
+ // remove from any Neighbors lists
+ for (auto& other : probe->mNeighbors)
+ {
+ auto const & iter = std::find(other->mNeighbors.begin(), other->mNeighbors.end(), probe);
+ llassert(iter != other->mNeighbors.end());
+ other->mNeighbors.erase(iter);
+ }
+
+ mProbes.erase(mProbes.begin() + i);
+}
+
+
+void LLReflectionMapManager::doProbeUpdate()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
+ llassert(mUpdatingProbe != nullptr);
+
+ updateProbeFace(mUpdatingProbe, mUpdatingFace);
+
+ bool debug_updates = gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PROBE_UPDATES) && mUpdatingProbe->mViewerObject;
+
+ if (++mUpdatingFace == 6)
+ {
+ if (debug_updates)
+ {
+ mUpdatingProbe->mViewerObject->setDebugText(llformat("%.1f", (F32)gFrameTimeSeconds), LLColor4(1, 1, 1, 1));
+ }
+ updateNeighbors(mUpdatingProbe);
+ mUpdatingFace = 0;
+ if (isRadiancePass())
+ {
+ mUpdatingProbe->mComplete = true;
+ mUpdatingProbe = nullptr;
+ mRadiancePass = false;
+ }
+ else
+ {
+ mRadiancePass = true;
+ }
+ }
+ else if (debug_updates)
+ {
+ mUpdatingProbe->mViewerObject->setDebugText(llformat("%.1f", (F32)gFrameTimeSeconds), LLColor4(1, 1, 0, 1));
+ }
+}
+
+// Do the reflection map update render passes.
+// For every 12 calls of this function, one complete reflection probe radiance map and irradiance map is generated
+// First six passes render the scene with direct lighting only into a scratch space cube map at the end of the cube map array and generate
+// a simple mip chain (not convolution filter).
+// At the end of these passes, an irradiance map is generated for this probe and placed into the irradiance cube map array at the index for this probe
+// The next six passes render the scene with both radiance and irradiance into the same scratch space cube map and generate a simple mip chain.
+// At the end of these passes, a radiance map is generated for this probe and placed into the radiance cube map array at the index for this probe.
+// In effect this simulates single-bounce lighting.
+void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
+{
+ // hacky hot-swap of camera specific render targets
+ gPipeline.mRT = &gPipeline.mAuxillaryRT;
+
+ mLightScale = 1.f;
+ static LLCachedControl<F32> max_local_light_ambiance(gSavedSettings, "RenderReflectionProbeMaxLocalLightAmbiance", 8.f);
+ if (!isRadiancePass() && probe->getAmbiance() > max_local_light_ambiance)
+ {
+ mLightScale = max_local_light_ambiance / probe->getAmbiance();
+ }
+
+ if (probe == mDefaultProbe)
+ {
+ touch_default_probe(probe);
+
+ gPipeline.pushRenderTypeMask();
+
+ //only render sky, water, terrain, and clouds
+ gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, LLPipeline::RENDER_TYPE_WL_SKY,
+ LLPipeline::RENDER_TYPE_WATER, LLPipeline::RENDER_TYPE_VOIDWATER, LLPipeline::RENDER_TYPE_CLOUDS, LLPipeline::RENDER_TYPE_TERRAIN, LLPipeline::END_RENDER_TYPES);
+
+ probe->update(mRenderTarget.getWidth(), face);
+
+ gPipeline.popRenderTypeMask();
+ }
+ else
+ {
+ probe->update(mRenderTarget.getWidth(), face);
+ }
+
+ gPipeline.mRT = &gPipeline.mMainRT;
+
+ S32 sourceIdx = mReflectionProbeCount;
+
+ if (probe != mUpdatingProbe)
+ { // this is the "realtime" probe that's updating every frame, use the secondary scratch space channel
+ sourceIdx += 1;
+ }
+
+ gGL.setColorMask(true, true);
+ LLGLDepthTest depth(GL_FALSE, GL_FALSE);
+ LLGLDisable cull(GL_CULL_FACE);
+ LLGLDisable blend(GL_BLEND);
+
+ // downsample to placeholder map
+ {
+ gGL.matrixMode(gGL.MM_MODELVIEW);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+
+ gGL.matrixMode(gGL.MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+
+ gGL.flush();
+ U32 res = mProbeResolution * 2;
+
+ static LLStaticHashedString resScale("resScale");
+ static LLStaticHashedString direction("direction");
+ static LLStaticHashedString znear("znear");
+ static LLStaticHashedString zfar("zfar");
+
+ LLRenderTarget* screen_rt = &gPipeline.mAuxillaryRT.screen;
+
+ // perform a gaussian blur on the super sampled render before downsampling
+ {
+ gGaussianProgram.bind();
+ gGaussianProgram.uniform1f(resScale, 1.f / (mProbeResolution * 2));
+ S32 diffuseChannel = gGaussianProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_TEXTURE);
+
+ // horizontal
+ gGaussianProgram.uniform2f(direction, 1.f, 0.f);
+ gGL.getTexUnit(diffuseChannel)->bind(screen_rt);
+ mRenderTarget.bindTarget();
+ gPipeline.mScreenTriangleVB->setBuffer();
+ gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ mRenderTarget.flush();
+
+ // vertical
+ gGaussianProgram.uniform2f(direction, 0.f, 1.f);
+ gGL.getTexUnit(diffuseChannel)->bind(&mRenderTarget);
+ screen_rt->bindTarget();
+ gPipeline.mScreenTriangleVB->setBuffer();
+ gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ screen_rt->flush();
+ }
+
+
+ S32 mips = log2((F32)mProbeResolution) + 0.5f;
+
+ gReflectionMipProgram.bind();
+ S32 diffuseChannel = gReflectionMipProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_TEXTURE);
+
+ for (int i = 0; i < mMipChain.size(); ++i)
+ {
+ LL_PROFILE_GPU_ZONE("probe mip");
+ mMipChain[i].bindTarget();
+ if (i == 0)
+ {
+ gGL.getTexUnit(diffuseChannel)->bind(screen_rt);
+ }
+ else
+ {
+ gGL.getTexUnit(diffuseChannel)->bind(&(mMipChain[i - 1]));
+ }
+
+
+ gReflectionMipProgram.uniform1f(resScale, 1.f/(mProbeResolution*2));
+
+ gPipeline.mScreenTriangleVB->setBuffer();
+ gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+
+ res /= 2;
+
+ S32 mip = i - (mMipChain.size() - mips);
+
+ if (mip >= 0)
+ {
+ LL_PROFILE_GPU_ZONE("probe mip copy");
+ mTexture->bind(0);
+ //glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, 0, 0, probe->mCubeIndex * 6 + face, 0, 0, res, res);
+ glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, 0, 0, sourceIdx * 6 + face, 0, 0, res, res);
+ //if (i == 0)
+ //{
+ //glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, 0, 0, probe->mCubeIndex * 6 + face, 0, 0, res, res);
+ //}
+ mTexture->unbind();
+ }
+ mMipChain[i].flush();
+ }
+
+ gGL.popMatrix();
+ gGL.matrixMode(gGL.MM_MODELVIEW);
+ gGL.popMatrix();
+
+ gGL.getTexUnit(diffuseChannel)->unbind(LLTexUnit::TT_TEXTURE);
+ gReflectionMipProgram.unbind();
+ }
+
+ if (face == 5)
+ {
+ mMipChain[0].bindTarget();
+ static LLStaticHashedString sSourceIdx("sourceIdx");
+
+ if (isRadiancePass())
+ {
+ //generate radiance map (even if this is not the irradiance map, we need the mip chain for the irradiance map)
+ gRadianceGenProgram.bind();
+ mVertexBuffer->setBuffer();
+
+ S32 channel = gRadianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY);
+ mTexture->bind(channel);
+ gRadianceGenProgram.uniform1i(sSourceIdx, sourceIdx);
+ gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD);
+
+ U32 res = mMipChain[0].getWidth();
+
+ for (int i = 0; i < mMipChain.size(); ++i)
+ {
+ LL_PROFILE_GPU_ZONE("probe radiance gen");
+ static LLStaticHashedString sMipLevel("mipLevel");
+ static LLStaticHashedString sRoughness("roughness");
+ static LLStaticHashedString sWidth("u_width");
+
+ gRadianceGenProgram.uniform1f(sRoughness, (F32)i / (F32)(mMipChain.size() - 1));
+ gRadianceGenProgram.uniform1f(sMipLevel, i);
+ gRadianceGenProgram.uniform1i(sWidth, mProbeResolution);
+
+ for (int cf = 0; cf < 6; ++cf)
+ { // for each cube face
+ LLCoordFrame frame;
+ frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]);
+
+ F32 mat[16];
+ frame.getOpenGLRotation(mat);
+ gGL.loadMatrix(mat);
+
+ mVertexBuffer->drawArrays(gGL.TRIANGLE_STRIP, 0, 4);
+
+ glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res);
+ }
+
+ if (i != mMipChain.size() - 1)
+ {
+ res /= 2;
+ glViewport(0, 0, res, res);
+ }
+ }
+
+ gRadianceGenProgram.unbind();
+ }
+ else
+ {
+ //generate irradiance map
+ gIrradianceGenProgram.bind();
+ S32 channel = gIrradianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY);
+ mTexture->bind(channel);
+
+ gIrradianceGenProgram.uniform1i(sSourceIdx, sourceIdx);
+ gIrradianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD);
+
+ mVertexBuffer->setBuffer();
+ int start_mip = 0;
+ // find the mip target to start with based on irradiance map resolution
+ for (start_mip = 0; start_mip < mMipChain.size(); ++start_mip)
+ {
+ if (mMipChain[start_mip].getWidth() == LL_IRRADIANCE_MAP_RESOLUTION)
+ {
+ break;
+ }
+ }
+
+ //for (int i = start_mip; i < mMipChain.size(); ++i)
+ {
+ int i = start_mip;
+ LL_PROFILE_GPU_ZONE("probe irradiance gen");
+ glViewport(0, 0, mMipChain[i].getWidth(), mMipChain[i].getHeight());
+ for (int cf = 0; cf < 6; ++cf)
+ { // for each cube face
+ LLCoordFrame frame;
+ frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]);
+
+ F32 mat[16];
+ frame.getOpenGLRotation(mat);
+ gGL.loadMatrix(mat);
+
+ mVertexBuffer->drawArrays(gGL.TRIANGLE_STRIP, 0, 4);
+
+ S32 res = mMipChain[i].getWidth();
+ mIrradianceMaps->bind(channel);
+ glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i - start_mip, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res);
+ mTexture->bind(channel);
+ }
+ }
+ }
+
+ mMipChain[0].flush();
+
+ gIrradianceGenProgram.unbind();
+ }
+}
+
+void LLReflectionMapManager::reset()
+{
+ mReset = true;
+}
+
+void LLReflectionMapManager::pause()
+{
+ mPaused = true;
+}
+
+void LLReflectionMapManager::resume()
+{
+ mPaused = false;
+}
+
+void LLReflectionMapManager::shift(const LLVector4a& offset)
+{
+ for (auto& probe : mProbes)
+ {
+ probe->mOrigin.add(offset);
+ }
+}
+
+void LLReflectionMapManager::updateNeighbors(LLReflectionMap* probe)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
+ if (mDefaultProbe == probe)
+ {
+ return;
+ }
+
+ //remove from existing neighbors
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmun - clear");
+
+ for (auto& other : probe->mNeighbors)
+ {
+ auto const & iter = std::find(other->mNeighbors.begin(), other->mNeighbors.end(), probe);
+ llassert(iter != other->mNeighbors.end()); // <--- bug davep if this ever happens, something broke badly
+ other->mNeighbors.erase(iter);
+ }
+
+ probe->mNeighbors.clear();
+ }
+
+ // search for new neighbors
+ if (probe->isRelevant())
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmun - search");
+ for (auto& other : mProbes)
+ {
+ if (other != mDefaultProbe && other != probe)
+ {
+ if (other->isRelevant() && probe->intersects(other))
+ {
+ probe->mNeighbors.push_back(other);
+ other->mNeighbors.push_back(probe);
+ }
+ }
+ }
+ }
+}
+
+void LLReflectionMapManager::updateUniforms()
+{
+ if (!LLPipeline::sReflectionProbesEnabled)
+ {
+ return;
+ }
+
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
+
+ // structure for packing uniform buffer object
+ // see class3/deferred/reflectionProbeF.glsl
+ struct ReflectionProbeData
+ {
+ // for box probes, matrix that transforms from camera space to a [-1, 1] cube representing the bounding box of
+ // the box probe
+ LLMatrix4 refBox[LL_MAX_REFLECTION_PROBE_COUNT];
+
+ // for sphere probes, origin (xyz) and radius (w) of refmaps in clip space
+ LLVector4 refSphere[LL_MAX_REFLECTION_PROBE_COUNT];
+
+ // extra parameters
+ // x - irradiance scale
+ // y - radiance scale
+ // z - fade in
+ // w - znear
+ LLVector4 refParams[LL_MAX_REFLECTION_PROBE_COUNT];
+
+ // indices used by probe:
+ // [i][0] - cubemap array index for this probe
+ // [i][1] - index into "refNeighbor" for probes that intersect this probe
+ // [i][2] - number of probes that intersect this probe, or -1 for no neighbors
+ // [i][3] - priority (probe type stored in sign bit - positive for spheres, negative for boxes)
+ GLint refIndex[LL_MAX_REFLECTION_PROBE_COUNT][4];
+
+ // list of neighbor indices
+ GLint refNeighbor[4096];
+
+ GLint refBucket[256][4]; //lookup table for which index to start with for the given Z depth
+ // numbrer of active refmaps
+ GLint refmapCount;
+ };
+
+ mReflectionMaps.resize(mReflectionProbeCount);
+ getReflectionMaps(mReflectionMaps);
+
+ ReflectionProbeData rpd;
+
+ F32 minDepth[256];
+
+ for (int i = 0; i < 256; ++i)
+ {
+ rpd.refBucket[i][0] = mReflectionProbeCount;
+ rpd.refBucket[i][1] = mReflectionProbeCount;
+ rpd.refBucket[i][2] = mReflectionProbeCount;
+ rpd.refBucket[i][3] = mReflectionProbeCount;
+ minDepth[i] = FLT_MAX;
+ }
+
+ // load modelview matrix into matrix 4a
+ LLMatrix4a modelview;
+ modelview.loadu(gGLModelView);
+ LLVector4a oa; // scratch space for transformed origin
+
+ S32 count = 0;
+ U32 nc = 0; // neighbor "cursor" - index into refNeighbor to start writing the next probe's list of neighbors
+
+ LLEnvironment& environment = LLEnvironment::instance();
+ LLSettingsSky::ptr_t psky = environment.getCurrentSky();
+
+ static LLCachedControl<F32> cloud_shadow_scale(gSavedSettings, "RenderCloudShadowAmbianceFactor", 0.125f);
+ static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true);
+ F32 minimum_ambiance = psky->getTotalReflectionProbeAmbiance(cloud_shadow_scale, should_auto_adjust);
+
+ bool is_ambiance_pass = gCubeSnapshot && !isRadiancePass();
+ F32 ambscale = is_ambiance_pass ? 0.f : 1.f;
+ F32 radscale = is_ambiance_pass ? 0.5f : 1.f;
+
+ for (auto* refmap : mReflectionMaps)
+ {
+ if (refmap == nullptr)
+ {
+ break;
+ }
+
+ if (refmap != mDefaultProbe)
+ {
+ // bucket search data
+ // theory of operation:
+ // 1. Determine minimum and maximum depth of each influence volume and store in mDepth (done in getReflectionMaps)
+ // 2. Sort by minimum depth
+ // 3. Prepare a bucket for each 1m of depth out to 256m
+ // 4. For each bucket, store the index of the nearest probe that might influence pixels in that bucket
+ // 5. In the shader, lookup the bucket for the pixel depth to get the index of the first probe that could possibly influence
+ // the current pixel.
+ int depth_min = llclamp(llfloor(refmap->mMinDepth), 0, 255);
+ int depth_max = llclamp(llfloor(refmap->mMaxDepth), 0, 255);
+ for (U32 i = depth_min; i <= depth_max; ++i)
+ {
+ if (refmap->mMinDepth < minDepth[i])
+ {
+ minDepth[i] = refmap->mMinDepth;
+ rpd.refBucket[i][0] = refmap->mProbeIndex;
+ }
+ }
+ }
+
+ llassert(refmap->mProbeIndex == count);
+ llassert(mReflectionMaps[refmap->mProbeIndex] == refmap);
+
+ llassert(refmap->mCubeIndex >= 0); // should always be true, if not, getReflectionMaps is bugged
+
+ {
+ if (refmap->mViewerObject && refmap->mViewerObject->getVolume())
+ { // have active manual probes live-track the object they're associated with
+ LLVOVolume* vobj = (LLVOVolume*)refmap->mViewerObject;
+
+ refmap->mOrigin.load3(vobj->getPositionAgent().mV);
+
+ if (vobj->getReflectionProbeIsBox())
+ {
+ LLVector3 s = vobj->getScale().scaledVec(LLVector3(0.5f, 0.5f, 0.5f));
+ refmap->mRadius = s.magVec();
+ }
+ else
+ {
+ refmap->mRadius = refmap->mViewerObject->getScale().mV[0] * 0.5f;
+ }
+
+ }
+ modelview.affineTransform(refmap->mOrigin, oa);
+ rpd.refSphere[count].set(oa.getF32ptr());
+ rpd.refSphere[count].mV[3] = refmap->mRadius;
+ }
+
+ rpd.refIndex[count][0] = refmap->mCubeIndex;
+ llassert(nc % 4 == 0);
+ rpd.refIndex[count][1] = nc / 4;
+ rpd.refIndex[count][3] = refmap->mPriority;
+
+ // for objects that are reflection probes, use the volume as the influence volume of the probe
+ // only possibile influence volumes are boxes and spheres, so detect boxes and treat everything else as spheres
+ if (refmap->getBox(rpd.refBox[count]))
+ { // negate priority to indicate this probe has a box influence volume
+ rpd.refIndex[count][3] = -rpd.refIndex[count][3];
+ }
+
+ rpd.refParams[count].set(
+ llmax(minimum_ambiance, refmap->getAmbiance())*ambscale, // ambiance scale
+ radscale, // radiance scale
+ refmap->mFadeIn, // fade in weight
+ oa.getF32ptr()[2] - refmap->mRadius); // z near
+
+ S32 ni = nc; // neighbor ("index") - index into refNeighbor to write indices for current reflection probe's neighbors
+ {
+ //LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmsu - refNeighbors");
+ //pack neghbor list
+ const U32 max_neighbors = 64;
+ U32 neighbor_count = 0;
+
+ for (auto& neighbor : refmap->mNeighbors)
+ {
+ if (ni >= 4096)
+ { // out of space
+ break;
+ }
+
+ GLint idx = neighbor->mProbeIndex;
+ if (idx == -1 || neighbor->mOccluded || neighbor->mCubeIndex == -1)
+ {
+ continue;
+ }
+
+ // this neighbor may be sampled
+ rpd.refNeighbor[ni++] = idx;
+
+ neighbor_count++;
+ if (neighbor_count >= max_neighbors)
+ {
+ break;
+ }
+ }
+ }
+
+ if (nc == ni)
+ {
+ //no neighbors, tag as empty
+ rpd.refIndex[count][1] = -1;
+ }
+ else
+ {
+ rpd.refIndex[count][2] = ni - nc;
+
+ // move the cursor forward
+ nc = ni;
+ if (nc % 4 != 0)
+ { // jump to next power of 4 for compatibility with ivec4
+ nc += 4 - (nc % 4);
+ }
+ }
+
+
+ count++;
+ }
+
+#if 0
+ {
+ // fill in gaps in refBucket
+ S32 probe_idx = mReflectionProbeCount;
+
+ for (int i = 0; i < 256; ++i)
+ {
+ if (i < count)
+ { // for debugging, store depth of mReflectionsMaps[i]
+ rpd.refBucket[i][1] = (S32) (mReflectionMaps[i]->mDepth * 10);
+ }
+
+ if (rpd.refBucket[i][0] == mReflectionProbeCount)
+ {
+ rpd.refBucket[i][0] = probe_idx;
+ }
+ else
+ {
+ probe_idx = rpd.refBucket[i][0];
+ }
+ }
+ }
+#endif
+
+ rpd.refmapCount = count;
+
+ //copy rpd into uniform buffer object
+ if (mUBO == 0)
+ {
+ glGenBuffers(1, &mUBO);
+ }
+
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmsu - update buffer");
+ glBindBuffer(GL_UNIFORM_BUFFER, mUBO);
+ glBufferData(GL_UNIFORM_BUFFER, sizeof(ReflectionProbeData), &rpd, GL_STREAM_DRAW);
+ glBindBuffer(GL_UNIFORM_BUFFER, 0);
+ }
+
+#if 0
+ if (!gCubeSnapshot)
+ {
+ for (auto& probe : mProbes)
+ {
+ LLViewerObject* vobj = probe->mViewerObject;
+ if (vobj)
+ {
+ F32 time = (F32)gFrameTimeSeconds - probe->mLastUpdateTime;
+ vobj->setDebugText(llformat("%d/%d/%d/%.1f - %.1f/%.1f", probe->mCubeIndex, probe->mProbeIndex, (U32) probe->mNeighbors.size(), probe->mMinDepth, probe->mMaxDepth, time), time > 1.f ? LLColor4::white : LLColor4::green);
+ }
+ }
+ }
+#endif
+}
+
+void LLReflectionMapManager::setUniforms()
+{
+ if (!LLPipeline::sReflectionProbesEnabled)
+ {
+ return;
+ }
+
+ if (mUBO == 0)
+ {
+ updateUniforms();
+ }
+ glBindBufferBase(GL_UNIFORM_BUFFER, 1, mUBO);
+}
+
+
+void renderReflectionProbe(LLReflectionMap* probe)
+{
+ if (probe->isRelevant())
+ {
+ F32* po = probe->mOrigin.getF32ptr();
+
+ //draw orange line from probe to neighbors
+ gGL.flush();
+ gGL.diffuseColor4f(1, 0.5f, 0, 1);
+ gGL.begin(gGL.LINES);
+ for (auto& neighbor : probe->mNeighbors)
+ {
+ if (probe->mViewerObject && neighbor->mViewerObject)
+ {
+ continue;
+ }
+
+ gGL.vertex3fv(po);
+ gGL.vertex3fv(neighbor->mOrigin.getF32ptr());
+ }
+ gGL.end();
+ gGL.flush();
+
+ gGL.diffuseColor4f(1, 1, 0, 1);
+ gGL.begin(gGL.LINES);
+ for (auto& neighbor : probe->mNeighbors)
+ {
+ if (probe->mViewerObject && neighbor->mViewerObject)
+ {
+ gGL.vertex3fv(po);
+ gGL.vertex3fv(neighbor->mOrigin.getF32ptr());
+ }
+ }
+ gGL.end();
+ gGL.flush();
+ }
+
+#if 0
+ LLSpatialGroup* group = probe->mGroup;
+ if (group)
+ { // draw lines from corners of object aabb to reflection probe
+
+ const LLVector4a* bounds = group->getBounds();
+ LLVector4a o = bounds[0];
+
+ gGL.flush();
+ gGL.diffuseColor4f(0, 0, 1, 1);
+ F32* c = o.getF32ptr();
+
+ const F32* bc = bounds[0].getF32ptr();
+ const F32* bs = bounds[1].getF32ptr();
+
+ // daaw blue lines from corners to center of node
+ gGL.begin(gGL.LINES);
+ gGL.vertex3fv(c);
+ gGL.vertex3f(bc[0] + bs[0], bc[1] + bs[1], bc[2] + bs[2]);
+ gGL.vertex3fv(c);
+ gGL.vertex3f(bc[0] - bs[0], bc[1] + bs[1], bc[2] + bs[2]);
+ gGL.vertex3fv(c);
+ gGL.vertex3f(bc[0] + bs[0], bc[1] - bs[1], bc[2] + bs[2]);
+ gGL.vertex3fv(c);
+ gGL.vertex3f(bc[0] - bs[0], bc[1] - bs[1], bc[2] + bs[2]);
+
+ gGL.vertex3fv(c);
+ gGL.vertex3f(bc[0] + bs[0], bc[1] + bs[1], bc[2] - bs[2]);
+ gGL.vertex3fv(c);
+ gGL.vertex3f(bc[0] - bs[0], bc[1] + bs[1], bc[2] - bs[2]);
+ gGL.vertex3fv(c);
+ gGL.vertex3f(bc[0] + bs[0], bc[1] - bs[1], bc[2] - bs[2]);
+ gGL.vertex3fv(c);
+ gGL.vertex3f(bc[0] - bs[0], bc[1] - bs[1], bc[2] - bs[2]);
+ gGL.end();
+
+ //draw yellow line from center of node to reflection probe origin
+ gGL.flush();
+ gGL.diffuseColor4f(1, 1, 0, 1);
+ gGL.begin(gGL.LINES);
+ gGL.vertex3fv(c);
+ gGL.vertex3fv(po);
+ gGL.end();
+ gGL.flush();
+ }
+#endif
+}
+
+void LLReflectionMapManager::renderDebug()
+{
+ gDebugProgram.bind();
+
+ for (auto& probe : mProbes)
+ {
+ renderReflectionProbe(probe);
+ }
+
+ gDebugProgram.unbind();
+}
+
+void LLReflectionMapManager::initReflectionMaps()
+{
+ U32 count = LL_MAX_REFLECTION_PROBE_COUNT;
+
+ if (mTexture.isNull() || mReflectionProbeCount != count || mReset)
+ {
+ mReset = false;
+ mReflectionProbeCount = count;
+ mProbeResolution = nhpo2(llclamp(gSavedSettings.getU32("RenderReflectionProbeResolution"), (U32)64, (U32)512));
+ mMaxProbeLOD = log2f(mProbeResolution) - 1.f; // number of mips - 1
+
+ if (mTexture.isNull() ||
+ mTexture->getWidth() != mProbeResolution ||
+ mReflectionProbeCount + 2 != mTexture->getCount())
+ {
+ mTexture = new LLCubeMapArray();
+
+ // store mReflectionProbeCount+2 cube maps, final two cube maps are used for render target and radiance map generation source)
+ mTexture->allocate(mProbeResolution, 3, mReflectionProbeCount + 2);
+
+ mIrradianceMaps = new LLCubeMapArray();
+ mIrradianceMaps->allocate(LL_IRRADIANCE_MAP_RESOLUTION, 3, mReflectionProbeCount, FALSE);
+ }
+
+ // reset probe state
+ mUpdatingFace = 0;
+ mUpdatingProbe = nullptr;
+ mRadiancePass = false;
+ mRealtimeRadiancePass = false;
+
+ // if default probe already exists, remember whether or not it's complete (SL-20498)
+ bool default_complete = mDefaultProbe.isNull() ? false : mDefaultProbe->mComplete;
+
+ for (auto& probe : mProbes)
+ {
+ probe->mLastUpdateTime = 0.f;
+ probe->mComplete = false;
+ probe->mProbeIndex = -1;
+ probe->mCubeArray = nullptr;
+ probe->mCubeIndex = -1;
+ probe->mNeighbors.clear();
+ }
+
+ mCubeFree.clear();
+ initCubeFree();
+
+ if (mDefaultProbe.isNull())
+ {
+ llassert(mProbes.empty()); // default probe MUST be the first probe created
+ mDefaultProbe = new LLReflectionMap();
+ mProbes.push_back(mDefaultProbe);
+ }
+
+ llassert(mProbes[0] == mDefaultProbe);
+
+ mDefaultProbe->mCubeIndex = 0;
+ mDefaultProbe->mCubeArray = mTexture;
+ mDefaultProbe->mDistance = 64.f;
+ mDefaultProbe->mRadius = 4096.f;
+ mDefaultProbe->mProbeIndex = 0;
+ mDefaultProbe->mComplete = default_complete;
+
+ touch_default_probe(mDefaultProbe);
+
+ }
+
+ if (mVertexBuffer.isNull())
+ {
+ U32 mask = LLVertexBuffer::MAP_VERTEX;
+ LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(mask);
+ buff->allocateBuffer(4, 0);
+
+ LLStrider<LLVector3> v;
+
+ buff->getVertexStrider(v);
+
+ v[0] = LLVector3(-1, -1, -1);
+ v[1] = LLVector3(1, -1, -1);
+ v[2] = LLVector3(-1, 1, -1);
+ v[3] = LLVector3(1, 1, -1);
+
+ buff->unmapBuffer();
+
+ mVertexBuffer = buff;
+ }
+}
+
+void LLReflectionMapManager::cleanup()
+{
+ mVertexBuffer = nullptr;
+ mRenderTarget.release();
+
+ mMipChain.clear();
+
+ mTexture = nullptr;
+ mIrradianceMaps = nullptr;
+
+ mProbes.clear();
+ mKillList.clear();
+ mCreateList.clear();
+
+ mReflectionMaps.clear();
+ mUpdatingFace = 0;
+
+ mDefaultProbe = nullptr;
+ mUpdatingProbe = nullptr;
+
+ glDeleteBuffers(1, &mUBO);
+ mUBO = 0;
+
+ // note: also called on teleport (not just shutdown), so make sure we're in a good "starting" state
+ initCubeFree();
+}
+
+void LLReflectionMapManager::doOcclusion()
+{
+ LLVector4a eye;
+ eye.load3(LLViewerCamera::instance().getOrigin().mV);
+
+ for (auto& probe : mProbes)
+ {
+ if (probe != nullptr && probe != mDefaultProbe)
+ {
+ probe->doOcclusion(eye);
+ }
+ }
+}
diff --git a/indra/newview/llreflectionmapmanager.h b/indra/newview/llreflectionmapmanager.h
new file mode 100644
index 0000000000..b77a33da89
--- /dev/null
+++ b/indra/newview/llreflectionmapmanager.h
@@ -0,0 +1,204 @@
+/**
+ * @file llreflectionmapmanager.h
+ * @brief LLReflectionMapManager class declaration
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#pragma once
+
+#include "llreflectionmap.h"
+#include "llrendertarget.h"
+#include "llcubemaparray.h"
+#include "llcubemap.h"
+
+class LLSpatialGroup;
+class LLViewerObject;
+
+// number of reflection probes to keep in vram
+#define LL_MAX_REFLECTION_PROBE_COUNT 256
+
+// reflection probe resolution
+#define LL_IRRADIANCE_MAP_RESOLUTION 64
+
+// reflection probe mininum scale
+#define LL_REFLECTION_PROBE_MINIMUM_SCALE 1.f;
+
+class alignas(16) LLReflectionMapManager
+{
+ LL_ALIGN_NEW
+public:
+ enum class DetailLevel
+ {
+ STATIC_ONLY = 0,
+ STATIC_AND_DYNAMIC,
+ REALTIME = 2
+ };
+
+ // allocate an environment map of the given resolution
+ LLReflectionMapManager();
+
+ // release any GL state
+ void cleanup();
+
+ // maintain reflection probes
+ void update();
+
+ // add a probe for the given spatial group
+ LLReflectionMap* addProbe(LLSpatialGroup* group = nullptr);
+
+ // Populate "maps" with the N most relevant Reflection Maps where N is no more than maps.size()
+ // If less than maps.size() ReflectionMaps are available, will assign trailing elements to nullptr.
+ // maps -- presized array of Reflection Map pointers
+ void getReflectionMaps(std::vector<LLReflectionMap*>& maps);
+
+ // called by LLSpatialGroup constructor
+ // If spatial group should receive a Reflection Probe, will create one for the specified spatial group
+ LLReflectionMap* registerSpatialGroup(LLSpatialGroup* group);
+
+ // presently hacked into LLViewerObject::setTE
+ // Used by LLViewerObjects that are Reflection Probes
+ // vobj must not be null
+ // Guaranteed to not return null
+ LLReflectionMap* registerViewerObject(LLViewerObject* vobj);
+
+ // reset all state on the next update
+ void reset();
+
+ // pause all updates other than the default probe
+ void pause();
+
+ // unpause (see pause)
+ void resume();
+
+ // called on region crossing to "shift" probes into new coordinate frame
+ void shift(const LLVector4a& offset);
+
+ // debug display, called from llspatialpartition if reflection
+ // probe debug display is active
+ void renderDebug();
+
+ // call once at startup to allocate cubemap arrays
+ void initReflectionMaps();
+
+ // True if currently updating a radiance map, false if currently updating an irradiance map
+ bool isRadiancePass() { return mRadiancePass; }
+
+ // perform occlusion culling on all active reflection probes
+ void doOcclusion();
+
+private:
+ friend class LLPipeline;
+
+ // initialize mCubeFree array to default values
+ void initCubeFree();
+
+ // delete the probe with the given index in mProbes
+ void deleteProbe(U32 i);
+
+ // get a free cube index
+ // returns -1 if allocation failed
+ S32 allocateCubeIndex();
+
+ // update the neighbors of the given probe
+ void updateNeighbors(LLReflectionMap* probe);
+
+ // update UBO used for rendering (call only once per render pipe flush)
+ void updateUniforms();
+
+ // bind UBO used for rendering
+ void setUniforms();
+
+ // render target for cube snapshots
+ // used to generate mipmaps without doing a copy-to-texture
+ LLRenderTarget mRenderTarget;
+
+ std::vector<LLRenderTarget> mMipChain;
+
+ // storage for reflection probe radiance maps (plus two scratch space cubemaps)
+ LLPointer<LLCubeMapArray> mTexture;
+
+ // vertex buffer for pushing verts to filter shaders
+ LLPointer<LLVertexBuffer> mVertexBuffer;
+
+ // storage for reflection probe irradiance maps
+ LLPointer<LLCubeMapArray> mIrradianceMaps;
+
+ // list of free cubemap indices
+ std::list<S32> mCubeFree;
+
+ // perform an update on the currently updating Probe
+ void doProbeUpdate();
+
+ // update the specified face of the specified probe
+ void updateProbeFace(LLReflectionMap* probe, U32 face);
+
+ // list of active reflection maps
+ std::vector<LLPointer<LLReflectionMap> > mProbes;
+
+ // list of reflection maps to kill
+ std::vector<LLPointer<LLReflectionMap> > mKillList;
+
+ // list of reflection maps to create
+ std::vector<LLPointer<LLReflectionMap> > mCreateList;
+
+ // handle to UBO
+ U32 mUBO = 0;
+
+ // list of maps being used for rendering
+ std::vector<LLReflectionMap*> mReflectionMaps;
+
+ LLReflectionMap* mUpdatingProbe = nullptr;
+ U32 mUpdatingFace = 0;
+
+ // if true, we're generating the radiance map for the current probe, otherwise we're generating the irradiance map.
+ // Update sequence should be to generate the irradiance map from render of the world that has no irradiance,
+ // then generate the radiance map from a render of the world that includes irradiance.
+ // This should avoid feedback loops and ensure that the colors in the radiance maps match the colors in the environment.
+ bool mRadiancePass = false;
+
+ // same as above, but for the realtime probe.
+ // Realtime probes should update all six sides of the irradiance map on "odd" frames and all six sides of the
+ // radiance map on "even" frames.
+ bool mRealtimeRadiancePass = false;
+
+ LLPointer<LLReflectionMap> mDefaultProbe; // default reflection probe to fall back to for pixels with no probe influences (should always be at cube index 0)
+
+ // number of reflection probes to use for rendering
+ U32 mReflectionProbeCount;
+
+ // resolution of reflection probes
+ U32 mProbeResolution = 128;
+
+ // maximum LoD of reflection probes (mip levels - 1)
+ F32 mMaxProbeLOD = 6.f;
+
+ // amount to scale local lights during an irradiance map update (set during updateProbeFace and used by LLPipeline)
+ F32 mLightScale = 1.f;
+
+ // if true, reset all probe render state on the next update (for teleports and sky changes)
+ bool mReset = false;
+
+ // if true, only update the default probe
+ bool mPaused = false;
+};
+
diff --git a/indra/newview/llscenemonitor.cpp b/indra/newview/llscenemonitor.cpp
index c070510b82..ce0a8d69a9 100644
--- a/indra/newview/llscenemonitor.cpp
+++ b/indra/newview/llscenemonitor.cpp
@@ -177,7 +177,7 @@ LLRenderTarget& LLSceneMonitor::getCaptureTarget()
if(!mFrames[0])
{
mFrames[0] = new LLRenderTarget();
- mFrames[0]->allocate(width, height, GL_RGB, false, false, LLTexUnit::TT_TEXTURE, true);
+ mFrames[0]->allocate(width, height, GL_RGB);
gGL.getTexUnit(0)->bind(mFrames[0]);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -187,7 +187,7 @@ LLRenderTarget& LLSceneMonitor::getCaptureTarget()
else if(!mFrames[1])
{
mFrames[1] = new LLRenderTarget();
- mFrames[1]->allocate(width, height, GL_RGB, false, false, LLTexUnit::TT_TEXTURE, true);
+ mFrames[1]->allocate(width, height, GL_RGB);
gGL.getTexUnit(0)->bind(mFrames[1]);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -360,7 +360,7 @@ void LLSceneMonitor::compare()
if(!mDiff)
{
mDiff = new LLRenderTarget();
- mDiff->allocate(width, height, GL_RGBA, false, false, LLTexUnit::TT_TEXTURE, true);
+ mDiff->allocate(width, height, GL_RGBA);
generateDitheringTexture(width, height);
}
@@ -445,14 +445,14 @@ void LLSceneMonitor::calcDiffAggregate()
if(mDiffState == EXECUTE_DIFF)
{
- glBeginQueryARB(GL_SAMPLES_PASSED_ARB, mQueryObject);
+ glBeginQuery(GL_SAMPLES_PASSED, mQueryObject);
}
gl_draw_scaled_target(0, 0, S32(mDiff->getWidth() * mDiffPixelRatio), S32(mDiff->getHeight() * mDiffPixelRatio), mDiff);
if(mDiffState == EXECUTE_DIFF)
{
- glEndQueryARB(GL_SAMPLES_PASSED_ARB);
+ glEndQuery(GL_SAMPLES_PASSED);
mDiffState = WAIT_ON_RESULT;
}
@@ -483,11 +483,11 @@ void LLSceneMonitor::fetchQueryResult()
mDiffState = WAITING_FOR_NEXT_DIFF;
GLuint available = 0;
- glGetQueryObjectuivARB(mQueryObject, GL_QUERY_RESULT_AVAILABLE_ARB, &available);
+ glGetQueryObjectuiv(mQueryObject, GL_QUERY_RESULT_AVAILABLE, &available);
if(available)
{
GLuint count = 0;
- glGetQueryObjectuivARB(mQueryObject, GL_QUERY_RESULT_ARB, &count);
+ glGetQueryObjectuiv(mQueryObject, GL_QUERY_RESULT, &count);
mDiffResult = sqrtf(count * 0.5f / (mDiff->getWidth() * mDiff->getHeight() * mDiffPixelRatio * mDiffPixelRatio)); //0.5 -> (front face + back face)
diff --git a/indra/newview/llscrollingpanelparam.cpp b/indra/newview/llscrollingpanelparam.cpp
index bfa453a0ae..efd84eaa6d 100644
--- a/indra/newview/llscrollingpanelparam.cpp
+++ b/indra/newview/llscrollingpanelparam.cpp
@@ -259,19 +259,15 @@ void LLScrollingPanelParam::onHintHeldDown( LLVisualParamHint* hint )
// Make sure we're not taking the slider out of bounds
// (this is where some simple UI limits are stored)
- F32 new_percent = weightToPercent(new_weight);
- LLSliderCtrl* slider = getChild<LLSliderCtrl>("param slider");
- if (slider)
+ F32 new_percent = weightToSlider(new_weight);
+ if (mSlider->getMinValue() < new_percent
+ && new_percent < mSlider->getMaxValue())
{
- if (slider->getMinValue() < new_percent
- && new_percent < slider->getMaxValue())
- {
- mWearable->setVisualParamWeight( hint->getVisualParam()->getID(), new_weight);
- mWearable->writeToAvatar(gAgentAvatarp);
- gAgentAvatarp->updateVisualParams();
+ mWearable->setVisualParamWeight( hint->getVisualParam()->getID(), new_weight);
+ mWearable->writeToAvatar(gAgentAvatarp);
+ gAgentAvatarp->updateVisualParams();
- slider->setValue( weightToPercent( new_weight ) );
- }
+ mSlider->setValue( weightToSlider( new_weight ) );
}
}
}
@@ -292,17 +288,13 @@ void LLScrollingPanelParam::onHintMinMouseUp( void* userdata )
F32 range = self->mHintMax->getVisualParamWeight() - self->mHintMin->getVisualParamWeight();
// step a fraction in the negative directiona
F32 new_weight = current_weight - (range / 10.f);
- F32 new_percent = self->weightToPercent(new_weight);
- LLSliderCtrl* slider = self->getChild<LLSliderCtrl>("param slider");
- if (slider)
+ F32 new_percent = self->weightToSlider(new_weight);
+ if (self->mSlider->getMinValue() < new_percent
+ && new_percent < self->mSlider->getMaxValue())
{
- if (slider->getMinValue() < new_percent
- && new_percent < slider->getMaxValue())
- {
- self->mWearable->setVisualParamWeight(hint->getVisualParam()->getID(), new_weight);
- self->mWearable->writeToAvatar(gAgentAvatarp);
- slider->setValue( self->weightToPercent( new_weight ) );
- }
+ self->mWearable->setVisualParamWeight(hint->getVisualParam()->getID(), new_weight);
+ self->mWearable->writeToAvatar(gAgentAvatarp);
+ self->mSlider->setValue( self->weightToSlider( new_weight ) );
}
}
@@ -326,33 +318,16 @@ void LLScrollingPanelParam::onHintMaxMouseUp( void* userdata )
F32 range = self->mHintMax->getVisualParamWeight() - self->mHintMin->getVisualParamWeight();
// step a fraction in the negative direction
F32 new_weight = current_weight + (range / 10.f);
- F32 new_percent = self->weightToPercent(new_weight);
- LLSliderCtrl* slider = self->getChild<LLSliderCtrl>("param slider");
- if (slider)
+ F32 new_percent = self->weightToSlider(new_weight);
+ if (self->mSlider->getMinValue() < new_percent
+ && new_percent < self->mSlider->getMaxValue())
{
- if (slider->getMinValue() < new_percent
- && new_percent < slider->getMaxValue())
- {
- self->mWearable->setVisualParamWeight(hint->getVisualParam()->getID(), new_weight);
- self->mWearable->writeToAvatar(gAgentAvatarp);
- slider->setValue( self->weightToPercent( new_weight ) );
- }
+ self->mWearable->setVisualParamWeight(hint->getVisualParam()->getID(), new_weight);
+ self->mWearable->writeToAvatar(gAgentAvatarp);
+ self->mSlider->setValue( self->weightToSlider( new_weight ) );
}
}
}
LLVisualParamHint::requestHintUpdates( self->mHintMin, self->mHintMax );
}
-
-
-F32 LLScrollingPanelParam::weightToPercent( F32 weight )
-{
- LLViewerVisualParam* param = mParam;
- return (weight - param->getMinWeight()) / (param->getMaxWeight() - param->getMinWeight()) * 100.f;
-}
-
-F32 LLScrollingPanelParam::percentToWeight( F32 percent )
-{
- LLViewerVisualParam* param = mParam;
- return percent / 100.f * (param->getMaxWeight() - param->getMinWeight()) + param->getMinWeight();
-}
diff --git a/indra/newview/llscrollingpanelparam.h b/indra/newview/llscrollingpanelparam.h
index c7a47d5c7a..dc344486fc 100644
--- a/indra/newview/llscrollingpanelparam.h
+++ b/indra/newview/llscrollingpanelparam.h
@@ -61,9 +61,6 @@ public:
void onHintMouseDown( LLVisualParamHint* hint );
void onHintHeldDown( LLVisualParamHint* hint );
- F32 weightToPercent( F32 weight );
- F32 percentToWeight( F32 percent );
-
public:
// Constants for LLPanelVisualParam
const static F32 PARAM_STEP_TIME_THRESHOLD;
diff --git a/indra/newview/llscrollingpanelparambase.cpp b/indra/newview/llscrollingpanelparambase.cpp
index fe7a362723..2a6c25235d 100644
--- a/indra/newview/llscrollingpanelparambase.cpp
+++ b/indra/newview/llscrollingpanelparambase.cpp
@@ -43,6 +43,7 @@ LLScrollingPanelParamBase::LLScrollingPanelParamBase( const LLPanel::Params& pan
LLViewerJointMesh* mesh, LLViewerVisualParam* param, BOOL allow_modify, LLWearable* wearable, LLJoint* jointp, BOOL use_hints)
: LLScrollingPanel( panel_params ),
mParam(param),
+ mSlider(nullptr),
mAllowModify(allow_modify),
mWearable(wearable)
{
@@ -50,13 +51,15 @@ LLScrollingPanelParamBase::LLScrollingPanelParamBase( const LLPanel::Params& pan
buildFromFile( "panel_scrolling_param.xml");
else
buildFromFile( "panel_scrolling_param_base.xml");
-
- getChild<LLUICtrl>("param slider")->setValue(weightToPercent(param->getWeight()));
+
+ mSlider = getChild<LLSliderCtrl>("param slider");
+ mSlider->setMaxValue(100.f * (mParam->getMaxWeight() - mParam->getMinWeight()));
+ mSlider->setValue(weightToSlider(param->getWeight()));
std::string display_name = LLTrans::getString(param->getDisplayName());
- getChild<LLUICtrl>("param slider")->setLabelArg("[DESC]", display_name);
- getChildView("param slider")->setEnabled(mAllowModify);
- childSetCommitCallback("param slider", LLScrollingPanelParamBase::onSliderMoved, this);
+ mSlider->setLabelArg("[DESC]", display_name);
+ mSlider->setEnabled(mAllowModify);
+ mSlider->setCommitCallback(boost::bind(LLScrollingPanelParamBase::onSliderMoved, mSlider, this));
setVisible(FALSE);
setBorderVisible( FALSE );
@@ -77,9 +80,9 @@ void LLScrollingPanelParamBase::updatePanel(BOOL allow_modify)
}
F32 current_weight = mWearable->getVisualParamWeight( param->getID() );
- getChild<LLUICtrl>("param slider")->setValue(weightToPercent( current_weight ) );
+ mSlider->setValue(weightToSlider( current_weight ) );
mAllowModify = allow_modify;
- getChildView("param slider")->setEnabled(mAllowModify);
+ mSlider->setEnabled(mAllowModify);
}
// static
@@ -90,7 +93,7 @@ void LLScrollingPanelParamBase::onSliderMoved(LLUICtrl* ctrl, void* userdata)
LLViewerVisualParam* param = self->mParam;
F32 current_weight = self->mWearable->getVisualParamWeight( param->getID() );
- F32 new_weight = self->percentToWeight( (F32)slider->getValue().asReal() );
+ F32 new_weight = self->sliderToWeight( (F32)slider->getValue().asReal() );
if (current_weight != new_weight )
{
self->mWearable->setVisualParamWeight( param->getID(), new_weight);
@@ -99,14 +102,12 @@ void LLScrollingPanelParamBase::onSliderMoved(LLUICtrl* ctrl, void* userdata)
}
}
-F32 LLScrollingPanelParamBase::weightToPercent( F32 weight )
+F32 LLScrollingPanelParamBase::weightToSlider(F32 weight)
{
- LLViewerVisualParam* param = mParam;
- return (weight - param->getMinWeight()) / (param->getMaxWeight() - param->getMinWeight()) * 100.f;
+ return (weight - mParam->getMinWeight()) * 100.f;
}
-F32 LLScrollingPanelParamBase::percentToWeight( F32 percent )
+F32 LLScrollingPanelParamBase::sliderToWeight(F32 slider)
{
- LLViewerVisualParam* param = mParam;
- return percent / 100.f * (param->getMaxWeight() - param->getMinWeight()) + param->getMinWeight();
+ return slider / 100.f + mParam->getMinWeight();
}
diff --git a/indra/newview/llscrollingpanelparambase.h b/indra/newview/llscrollingpanelparambase.h
index 9538826251..e7f88a21bd 100644
--- a/indra/newview/llscrollingpanelparambase.h
+++ b/indra/newview/llscrollingpanelparambase.h
@@ -36,6 +36,7 @@ class LLViewerVisualParam;
class LLWearable;
class LLVisualParamHint;
class LLViewerVisualParam;
+class LLSliderCtrl;
class LLJoint;
class LLScrollingPanelParamBase : public LLScrollingPanel
@@ -49,11 +50,13 @@ public:
static void onSliderMoved(LLUICtrl* ctrl, void* userdata);
- F32 weightToPercent( F32 weight );
- F32 percentToWeight( F32 percent );
+ F32 weightToSlider(F32 weight);
+ F32 sliderToWeight(F32 slider);
public:
LLViewerVisualParam* mParam;
+ LLSliderCtrl* mSlider;
+
protected:
BOOL mAllowModify;
LLWearable *mWearable;
diff --git a/indra/newview/llsculptidsize.cpp b/indra/newview/llsculptidsize.cpp
index 9edd78bff0..5d051d0ebf 100644
--- a/indra/newview/llsculptidsize.cpp
+++ b/indra/newview/llsculptidsize.cpp
@@ -65,7 +65,7 @@ void LLSculptIDSize::inc(const LLDrawable *pdrawable, int sz)
pair_iter_iter_BY_SCULPT_ID_t itLU = mSizeInfo.get<tag_BY_SCULPT_ID>().equal_range(sculptId);
if (itLU.first == itLU.second)
{ //register
- llassert(mSizeInfo.get<tag_BY_DRAWABLE>().end() == mSizeInfo.get<tag_BY_DRAWABLE>().find(pdrawable));
+ //llassert(mSizeInfo.get<tag_BY_DRAWABLE>().end() == mSizeInfo.get<tag_BY_DRAWABLE>().find(pdrawable));
mSizeInfo.get<tag_BY_DRAWABLE>().insert(Info(pdrawable, sz, boost::make_shared<SizeSum>(sz), sculptId));
total_size = sz;
}
@@ -85,29 +85,6 @@ void LLSculptIDSize::inc(const LLDrawable *pdrawable, int sz)
//trying insert the LLDrawable
mSizeInfo.get<tag_BY_DRAWABLE>().insert(Info(pdrawable, sz, nfo.mSharedSizeSum, sculptId));
}
-
- static LLCachedControl<U32> render_auto_mute_byte_limit(gSavedSettings, "RenderAutoMuteByteLimit", 0U);
-
- if (0 != render_auto_mute_byte_limit && total_size > render_auto_mute_byte_limit)
- {
- pair_iter_iter_BY_SCULPT_ID_t it_eqr = mSizeInfo.get<tag_BY_SCULPT_ID>().equal_range(sculptId);
- for (; it_eqr.first != it_eqr.second; ++it_eqr.first)
- {
- const Info &i = *it_eqr.first;
- LLVOVolume *pVVol = i.mDrawable->getVOVolume();
- if (pVVol
- && !pVVol->isDead()
- && pVVol->isAttachment()
- && !pVVol->getAvatar()->isSelf()
- && LLVOVolume::NO_LOD != pVVol->getLOD()
- )
- {
- addToUnloaded(sculptId);
- //immediately
- const_cast<LLDrawable*>(i.mDrawable)->unload();
- }
- }
- }
}
void LLSculptIDSize::dec(const LLDrawable *pdrawable)
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index cf9a80221b..f0d3e878dd 100644
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -62,6 +62,7 @@
#include "llfloatertools.h"
#include "llframetimer.h"
#include "llfocusmgr.h"
+#include "llgltfmateriallist.h"
#include "llhudeffecttrail.h"
#include "llhudmanager.h"
#include "llinventorymodel.h"
@@ -1037,10 +1038,6 @@ void LLSelectMgr::addAsIndividual(LLViewerObject *objectp, S32 face, BOOL undoab
// check to see if object is already in list
LLSelectNode *nodep = mSelectedObjects->findNode(objectp);
- // Reset (in anticipation of being set to an appropriate value by panel refresh, if they're up)
- //
- setTextureChannel(LLRender::DIFFUSE_MAP);
-
// if not in list, add it
if (!nodep)
{
@@ -1167,8 +1164,8 @@ void LLSelectMgr::highlightObjectOnly(LLViewerObject* objectp)
return;
}
- if ((gSavedSettings.getBOOL("SelectOwnedOnly") && !objectp->permYouOwner())
- || (gSavedSettings.getBOOL("SelectMovableOnly") && (!objectp->permMove() || objectp->isPermanentEnforced())))
+ if ((gSavedSettings.getBOOL("SelectOwnedOnly") && !objectp->permYouOwner())
+ || (gSavedSettings.getBOOL("SelectMovableOnly") && (!objectp->permMove() || objectp->isPermanentEnforced())))
{
// only select my own objects
return;
@@ -1745,6 +1742,7 @@ void LLObjectSelection::applyNoCopyTextureToTEs(LLViewerInventoryItem* item)
S32 num_tes = llmin((S32)object->getNumTEs(), (S32)object->getNumFaces());
bool texture_copied = false;
+ bool updated = false;
for (S32 te = 0; te < num_tes; ++te)
{
if (node->isTESelected(te))
@@ -1753,27 +1751,89 @@ void LLObjectSelection::applyNoCopyTextureToTEs(LLViewerInventoryItem* item)
// without making any copies
if (!texture_copied)
{
- LLToolDragAndDrop::handleDropTextureProtections(object, item, LLToolDragAndDrop::SOURCE_AGENT, LLUUID::null);
+ LLToolDragAndDrop::handleDropMaterialProtections(object, item, LLToolDragAndDrop::SOURCE_AGENT, LLUUID::null);
texture_copied = true;
}
// apply texture for the selected faces
add(LLStatViewer::EDIT_TEXTURE, 1);
object->setTEImage(te, image);
- dialog_refresh_all();
-
- // send the update to the simulator
- object->sendTEUpdate();
+ updated = true;
}
}
+
+ if (updated) // not nessesary? sendTEUpdate update supposed to be done by sendfunc
+ {
+ dialog_refresh_all();
+
+ // send the update to the simulator
+ object->sendTEUpdate();
+ }
}
}
+bool LLObjectSelection::applyRestrictedPbrMaterialToTEs(LLViewerInventoryItem* item)
+{
+ if (!item)
+ {
+ return false;
+ }
+
+ LLUUID asset_id = item->getAssetUUID();
+ if (asset_id.isNull())
+ {
+ asset_id = LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID;
+ }
+
+ bool material_copied_all_faces = true;
+
+ for (iterator iter = begin(); iter != end(); ++iter)
+ {
+ LLSelectNode* node = *iter;
+ LLViewerObject* object = (*iter)->getObject();
+ if (!object)
+ {
+ continue;
+ }
+
+ S32 num_tes = llmin((S32)object->getNumTEs(), (S32)object->getNumFaces());
+ bool material_copied = false;
+ for (S32 te = 0; te < num_tes; ++te)
+ {
+ if (node->isTESelected(te))
+ {
+ //(no-copy), (no-modify), and (no-transfer) materials must be moved to the object's inventory only once
+ // without making any copies
+ if (!material_copied && asset_id.notNull())
+ {
+ material_copied = (bool)LLToolDragAndDrop::handleDropMaterialProtections(object, item, LLToolDragAndDrop::SOURCE_AGENT, LLUUID::null);
+ }
+ if (!material_copied)
+ {
+ // Applying the material is not possible for this object given the current inventory
+ material_copied_all_faces = false;
+ break;
+ }
+
+ // apply texture for the selected faces
+ // blank out most override data on the server
+ //add(LLStatViewer::EDIT_TEXTURE, 1);
+ object->setRenderMaterialID(te, asset_id);
+ }
+ }
+ }
+
+ LLGLTFMaterialList::flushUpdates();
+
+ return material_copied_all_faces;
+}
+
+
//-----------------------------------------------------------------------------
// selectionSetImage()
//-----------------------------------------------------------------------------
// *TODO: re-arch texture applying out of lltooldraganddrop
-void LLSelectMgr::selectionSetImage(const LLUUID& imageid)
+bool LLSelectMgr::selectionSetImage(const LLUUID& imageid)
{
// First for (no copy) textures and multiple object selection
LLViewerInventoryItem* item = gInventory.getItem(imageid);
@@ -1781,9 +1841,11 @@ void LLSelectMgr::selectionSetImage(const LLUUID& imageid)
&& !item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID())
&& (mSelectedObjects->getNumNodes() > 1) )
{
- LL_WARNS() << "Attempted to apply no-copy texture to multiple objects"
- << LL_ENDL;
- return;
+ LL_DEBUGS() << "Attempted to apply no-copy texture " << imageid
+ << " to multiple objects" << LL_ENDL;
+
+ LLNotificationsUtil::add("FailedToApplyTextureNoCopyToMultiple");
+ return false;
}
struct f : public LLSelectedTEFunctor
@@ -1793,27 +1855,31 @@ void LLSelectMgr::selectionSetImage(const LLUUID& imageid)
f(LLViewerInventoryItem* item, const LLUUID& id) : mItem(item), mImageID(id) {}
bool apply(LLViewerObject* objectp, S32 te)
{
- if(objectp && !objectp->permModify())
+ if(!objectp || !objectp->permModify())
{
return false;
}
+
+ // Might be better to run willObjectAcceptInventory
+ if (mItem && objectp->isAttachment())
+ {
+ const LLPermissions& perm = mItem->getPermissions();
+ BOOL unrestricted = ((perm.getMaskBase() & PERM_ITEM_UNRESTRICTED) == PERM_ITEM_UNRESTRICTED) ? TRUE : FALSE;
+ if (!unrestricted)
+ {
+ // Attachments are in world and in inventory simultaneously,
+ // at the moment server doesn't support such a situation.
+ return false;
+ }
+ }
+
if (mItem)
{
- if (te == -1) // all faces
- {
- LLToolDragAndDrop::dropTextureAllFaces(objectp,
- mItem,
- LLToolDragAndDrop::SOURCE_AGENT,
- LLUUID::null);
- }
- else // one face
- {
- LLToolDragAndDrop::dropTextureOneFace(objectp,
- te,
- mItem,
- LLToolDragAndDrop::SOURCE_AGENT,
- LLUUID::null);
- }
+ LLToolDragAndDrop::dropTextureOneFace(objectp,
+ te,
+ mItem,
+ LLToolDragAndDrop::SOURCE_AGENT,
+ LLUUID::null);
}
else // not an inventory item
{
@@ -1858,6 +1924,121 @@ void LLSelectMgr::selectionSetImage(const LLUUID& imageid)
}
} sendfunc(item);
getSelection()->applyToObjects(&sendfunc);
+
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// selectionSetGLTFMaterial()
+//-----------------------------------------------------------------------------
+bool LLSelectMgr::selectionSetGLTFMaterial(const LLUUID& mat_id)
+{
+ // First for (no copy) textures and multiple object selection
+ LLViewerInventoryItem* item = gInventory.getItem(mat_id);
+ if (item
+ && !item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID())
+ && (mSelectedObjects->getNumNodes() > 1))
+ {
+ LL_DEBUGS() << "Attempted to apply no-copy material " << mat_id
+ << "to multiple objects" << LL_ENDL;
+
+ LLNotificationsUtil::add("FailedToApplyGLTFNoCopyToMultiple");
+ return false;
+ }
+
+ struct f : public LLSelectedTEFunctor
+ {
+ LLViewerInventoryItem* mItem;
+ LLUUID mMatId;
+ bool material_copied_any_face = false;
+ bool material_copied_all_faces = true;
+ f(LLViewerInventoryItem* item, const LLUUID& id) : mItem(item), mMatId(id) {}
+ bool apply(LLViewerObject* objectp, S32 te)
+ {
+ if (!objectp || !objectp->permModify())
+ {
+ return false;
+ }
+ if (mItem && objectp->isAttachment())
+ {
+ const LLPermissions& perm = mItem->getPermissions();
+ BOOL unrestricted = ((perm.getMaskBase() & PERM_ITEM_UNRESTRICTED) == PERM_ITEM_UNRESTRICTED) ? TRUE : FALSE;
+ if (!unrestricted)
+ {
+ // Attachments are in world and in inventory simultaneously,
+ // at the moment server doesn't support such a situation.
+ return false;
+ }
+ }
+ LLUUID asset_id = mMatId;
+ if (mItem)
+ {
+ // If success, the material may be copied into the object's inventory
+ BOOL success = LLToolDragAndDrop::handleDropMaterialProtections(objectp, mItem, LLToolDragAndDrop::SOURCE_AGENT, LLUUID::null);
+ if (!success)
+ {
+ return false;
+ }
+ asset_id = mItem->getAssetUUID();
+ if (asset_id.isNull())
+ {
+ asset_id = LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID;
+ }
+ }
+
+ // Blank out most override data on the object and send to server
+ objectp->setRenderMaterialID(te, asset_id);
+
+ return true;
+ }
+ };
+
+ bool success = true;
+ if (item &&
+ (!item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID()) ||
+ !item->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID()) ||
+ !item->getPermissions().allowOperationBy(PERM_MODIFY, gAgent.getID())
+ ))
+ {
+ success = success && getSelection()->applyRestrictedPbrMaterialToTEs(item);
+ }
+ else
+ {
+ f setfunc(item, mat_id);
+ success = success && getSelection()->applyToTEs(&setfunc);
+ }
+
+ struct g : public LLSelectedObjectFunctor
+ {
+ LLViewerInventoryItem* mItem;
+ g(LLViewerInventoryItem* item) : mItem(item) {}
+ virtual bool apply(LLViewerObject* object)
+ {
+ if (object && !object->permModify())
+ {
+ return false;
+ }
+
+ if (!mItem)
+ {
+ // 1 particle effect per object
+ LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_BEAM, TRUE);
+ effectp->setSourceObject(gAgentAvatarp);
+ effectp->setTargetObject(object);
+ effectp->setDuration(LL_HUD_DUR_SHORT);
+ effectp->setColor(LLColor4U(gAgent.getEffectColor()));
+ }
+
+ dialog_refresh_all();
+ object->sendTEUpdate();
+ return true;
+ }
+ } sendfunc(item);
+ success = success && getSelection()->applyToObjects(&sendfunc);
+
+ LLGLTFMaterialList::flushUpdates();
+
+ return success;
}
//-----------------------------------------------------------------------------
@@ -2037,6 +2218,48 @@ BOOL LLSelectMgr::selectionRevertTextures()
return revert_successful;
}
+void LLSelectMgr::selectionRevertGLTFMaterials()
+{
+ struct f : public LLSelectedTEFunctor
+ {
+ LLObjectSelectionHandle mSelectedObjects;
+ f(LLObjectSelectionHandle sel) : mSelectedObjects(sel) {}
+ bool apply(LLViewerObject* objectp, S32 te)
+ {
+ if (objectp && !objectp->permModify())
+ {
+ return false;
+ }
+
+ LLSelectNode* nodep = mSelectedObjects->findNode(objectp);
+ if (nodep && te < (S32)nodep->mSavedGLTFMaterialIds.size())
+ {
+ // Restore base material
+ LLUUID asset_id = nodep->mSavedGLTFMaterialIds[te];
+
+ // Update material locally
+ objectp->setRenderMaterialID(te, asset_id, false /*wait for LLGLTFMaterialList update*/);
+ objectp->setTEGLTFMaterialOverride(te, nodep->mSavedGLTFOverrideMaterials[te]);
+
+ // Enqueue update to server
+ if (asset_id.notNull())
+ {
+ // Restore overrides and base material
+ LLGLTFMaterialList::queueApply(objectp, te, asset_id, nodep->mSavedGLTFOverrideMaterials[te]);
+ }
+ else
+ {
+ //blank override out
+ LLGLTFMaterialList::queueApply(objectp, te, asset_id);
+ }
+
+ }
+ return true;
+ }
+ } setfunc(mSelectedObjects);
+ getSelection()->applyToTEs(&setfunc);
+}
+
void LLSelectMgr::selectionSetBumpmap(U8 bumpmap, const LLUUID &image_id)
{
struct f : public LLSelectedTEFunctor
@@ -2065,8 +2288,20 @@ void LLSelectMgr::selectionSetBumpmap(U8 bumpmap, const LLUUID &image_id)
if (item && !item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID()))
{
LLViewerObject *object = mSelectedObjects->getFirstRootObject();
- if (!object) return;
- LLToolDragAndDrop::handleDropTextureProtections(object, item, LLToolDragAndDrop::SOURCE_AGENT, LLUUID::null);
+ if (!object)
+ {
+ return;
+ }
+ const LLPermissions& perm = item->getPermissions();
+ BOOL unrestricted = ((perm.getMaskBase() & PERM_ITEM_UNRESTRICTED) == PERM_ITEM_UNRESTRICTED) ? TRUE : FALSE;
+ BOOL attached = object->isAttachment();
+ if (attached && !unrestricted)
+ {
+ // Attachments are in world and in inventory simultaneously,
+ // at the moment server doesn't support such a situation.
+ return;
+ }
+ LLToolDragAndDrop::handleDropMaterialProtections(object, item, LLToolDragAndDrop::SOURCE_AGENT, LLUUID::null);
}
getSelection()->applyToTEs(&setfunc);
@@ -2125,8 +2360,20 @@ void LLSelectMgr::selectionSetShiny(U8 shiny, const LLUUID &image_id)
if (item && !item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID()))
{
LLViewerObject *object = mSelectedObjects->getFirstRootObject();
- if (!object) return;
- LLToolDragAndDrop::handleDropTextureProtections(object, item, LLToolDragAndDrop::SOURCE_AGENT, LLUUID::null);
+ if (!object)
+ {
+ return;
+ }
+ const LLPermissions& perm = item->getPermissions();
+ BOOL unrestricted = ((perm.getMaskBase() & PERM_ITEM_UNRESTRICTED) == PERM_ITEM_UNRESTRICTED) ? TRUE : FALSE;
+ BOOL attached = object->isAttachment();
+ if (attached && !unrestricted)
+ {
+ // Attachments are in world and in inventory simultaneously,
+ // at the moment server doesn't support such a situation.
+ return;
+ }
+ LLToolDragAndDrop::handleDropMaterialProtections(object, item, LLToolDragAndDrop::SOURCE_AGENT, LLUUID::null);
}
getSelection()->applyToTEs(&setfunc);
@@ -4061,9 +4308,12 @@ BOOL LLSelectMgr::selectGetAggregateTexturePermissions(LLAggregatePermissions& r
BOOL LLSelectMgr::isMovableAvatarSelected()
{
- if (mAllowSelectAvatar)
+ if (mAllowSelectAvatar && getSelection()->getObjectCount() == 1)
{
- return (getSelection()->getObjectCount() == 1) && (getSelection()->getFirstRootObject()->isAvatar()) && getSelection()->getFirstMoveableNode(TRUE);
+ // nothing but avatar should be selected, so check that
+ // there is only one selected object and it is a root
+ LLViewerObject* obj = getSelection()->getFirstRootObject();
+ return obj && obj->isAvatar() && getSelection()->getFirstMoveableNode(TRUE);
}
return FALSE;
}
@@ -5583,13 +5833,19 @@ void LLSelectMgr::processObjectProperties(LLMessageSystem* msg, void** user_data
}
else
{
+ // save texture data as soon as we get texture perms first time
+ bool save_textures = !node->mValid;
if (node->mInventorySerial != inv_serial && node->getObject())
{
node->getObject()->dirtyInventory();
+
+ // Even if this isn't object's first udpate, inventory changed
+ // and some of the applied textures might have been in inventory
+ // so update texture list.
+ save_textures = true;
}
- // save texture data as soon as we get texture perms first time
- if (!node->mValid)
+ if (save_textures)
{
BOOL can_copy = FALSE;
BOOL can_transfer = FALSE;
@@ -5624,9 +5880,38 @@ void LLSelectMgr::processObjectProperties(LLMessageSystem* msg, void** user_data
if (can_copy && can_transfer)
{
- // this should be the only place that saved textures is called
node->saveTextures(texture_ids);
}
+
+ if (can_copy && can_transfer && node->getObject()->getVolume())
+ {
+ uuid_vec_t material_ids;
+ gltf_materials_vec_t override_materials;
+ LLVOVolume* vobjp = (LLVOVolume*)node->getObject();
+ for (int i = 0; i < vobjp->getNumTEs(); ++i)
+ {
+ material_ids.push_back(vobjp->getRenderMaterialID(i));
+
+ // Make a copy to ensure we won't affect live material
+ // with any potential changes nor live changes will be
+ // reflected in a saved copy.
+ // Like changes from local material (reuses pointer) or
+ // from live editor (revert mechanics might modify this)
+ LLGLTFMaterial* old_override = node->getObject()->getTE(i)->getGLTFMaterialOverride();
+ if (old_override)
+ {
+ LLPointer<LLGLTFMaterial> mat = new LLGLTFMaterial(*old_override);
+ override_materials.push_back(mat);
+ }
+ else
+ {
+ override_materials.push_back(nullptr);
+ }
+ }
+ // processObjectProperties does not include overrides so this
+ // might need to be moved to LLGLTFMaterialOverrideDispatchHandler
+ node->saveGLTFMaterials(material_ids, override_materials);
+ }
}
node->mValid = TRUE;
@@ -6092,9 +6377,6 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud)
auto renderMeshSelection_f = [fogCfx, wireframe_selection](LLSelectNode* node, LLViewerObject* objectp, LLColor4 hlColor)
{
- //Need to because crash on ATI 3800 (and similar cards) MAINT-5018
- LLGLDisable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
-
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
if (shader)
@@ -6378,6 +6660,7 @@ LLSelectNode::LLSelectNode(const LLSelectNode& nodep)
}
saveTextures(nodep.mSavedTextures);
+ saveGLTFMaterials(nodep.mSavedGLTFMaterialIds, nodep.mSavedGLTFOverrideMaterials);
}
LLSelectNode::~LLSelectNode()
@@ -6511,6 +6794,27 @@ void LLSelectNode::saveTextures(const uuid_vec_t& textures)
}
}
+void LLSelectNode::saveGLTFMaterials(const uuid_vec_t& materials, const gltf_materials_vec_t& override_materials)
+{
+ if (mObject.notNull())
+ {
+ mSavedGLTFMaterialIds.clear();
+ mSavedGLTFOverrideMaterials.clear();
+
+ for (uuid_vec_t::const_iterator materials_it = materials.begin();
+ materials_it != materials.end(); ++materials_it)
+ {
+ mSavedGLTFMaterialIds.push_back(*materials_it);
+ }
+
+ for (gltf_materials_vec_t::const_iterator mat_it = override_materials.begin();
+ mat_it != override_materials.end(); ++mat_it)
+ {
+ mSavedGLTFOverrideMaterials.push_back(*mat_it);
+ }
+ }
+}
+
void LLSelectNode::saveTextureScaleRatios(LLRender::eTexIndex index_to_query)
{
mTextureScaleRatios.clear();
@@ -6730,15 +7034,8 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color)
{
gGL.flush();
gGL.blendFunc(LLRender::BF_SOURCE_COLOR, LLRender::BF_ONE);
- LLGLEnable fog(GL_FOG);
- glFogi(GL_FOG_MODE, GL_LINEAR);
- float d = (LLViewerCamera::getInstance()->getPointOfInterest()-LLViewerCamera::getInstance()->getOrigin()).magVec();
- LLColor4 fogCol = color * (F32)llclamp((LLSelectMgr::getInstance()->getSelectionCenterGlobal()-gAgentCamera.getCameraPositionGlobal()).magVec()/(LLSelectMgr::getInstance()->getBBoxOfSelection().getExtentLocal().magVec()*4), 0.0, 1.0);
- glFogf(GL_FOG_START, d);
- glFogf(GL_FOG_END, d*(1 + (LLViewerCamera::getInstance()->getView() / LLViewerCamera::getInstance()->getDefaultFOV())));
- glFogfv(GL_FOG_COLOR, fogCol.mV);
-
- LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GEQUAL);
+
+ LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GEQUAL);
gGL.flush();
gGL.begin(LLRender::LINES);
{
@@ -7610,7 +7907,7 @@ S32 LLObjectSelection::getSelectedObjectRenderCost()
for (LLVOVolume::texture_cost_t::iterator iter = textures.begin(); iter != textures.end(); ++iter)
{
// add the cost of each individual texture in the linkset
- cost += iter->second;
+ cost += LLVOVolume::getTextureCost(*iter);
}
textures.clear();
@@ -7632,7 +7929,7 @@ S32 LLObjectSelection::getSelectedObjectRenderCost()
for (LLVOVolume::texture_cost_t::iterator iter = textures.begin(); iter != textures.end(); ++iter)
{
// add the cost of each individual texture in the linkset
- cost += iter->second;
+ cost += LLVOVolume::getTextureCost(*iter);
}
textures.clear();
@@ -8304,6 +8601,7 @@ DEF_DUMMY_CHECK_FUNCTOR(int)
DEF_DUMMY_CHECK_FUNCTOR(LLColor4)
DEF_DUMMY_CHECK_FUNCTOR(LLMediaEntry)
DEF_DUMMY_CHECK_FUNCTOR(LLPointer<LLMaterial>)
+DEF_DUMMY_CHECK_FUNCTOR(LLPointer<LLGLTFMaterial>)
DEF_DUMMY_CHECK_FUNCTOR(std::string)
DEF_DUMMY_CHECK_FUNCTOR(std::vector<std::string>)
diff --git a/indra/newview/llselectmgr.h b/indra/newview/llselectmgr.h
index 199141fc32..f89209b437 100644
--- a/indra/newview/llselectmgr.h
+++ b/indra/newview/llselectmgr.h
@@ -161,6 +161,8 @@ typedef enum e_selection_type
SELECT_TYPE_HUD
}ESelectType;
+typedef std::vector<LLPointer<LLGLTFMaterial> > gltf_materials_vec_t;
+
const S32 TE_SELECT_MASK_ALL = 0xFFFFFFFF;
// Contains information about a selected object, particularly which TEs are selected.
@@ -184,11 +186,19 @@ public:
LLViewerObject* getObject();
void setObject(LLViewerObject* object);
// *NOTE: invalidate stored textures and colors when # faces change
+ // Used by tools floater's color/texture pickers to restore changes
void saveColors();
void saveShinyColors();
void saveTextures(const uuid_vec_t& textures);
void saveTextureScaleRatios(LLRender::eTexIndex index_to_query);
+ // GLTF materials are applied to objects by ids,
+ // overrides get applied on top of materials resulting in
+ // final gltf material that users see.
+ // Ids get applied and restored by tools floater,
+ // overrides get applied in live material editor
+ void saveGLTFMaterials(const uuid_vec_t& materials, const gltf_materials_vec_t& override_materials);
+
BOOL allowOperationOnNode(PermissionBit op, U64 group_proxy_power) const;
public:
@@ -224,6 +234,8 @@ public:
std::vector<LLColor4> mSavedColors;
std::vector<LLColor4> mSavedShinyColors;
uuid_vec_t mSavedTextures;
+ uuid_vec_t mSavedGLTFMaterialIds;
+ gltf_materials_vec_t mSavedGLTFOverrideMaterials;
std::vector<LLVector3> mTextureScaleRatios;
std::vector<LLVector3> mSilhouetteVertices; // array of vertices to render silhouette of object
std::vector<LLVector3> mSilhouetteNormals; // array of normals to render silhouette of object
@@ -366,6 +378,17 @@ public:
* Then this only texture is used for all selected faces.
*/
void applyNoCopyTextureToTEs(LLViewerInventoryItem* item);
+ /*
+ * Multi-purpose function for applying PBR materials to the
+ * selected object or faces, any combination of copy/mod/transfer
+ * permission restrictions. This method moves the restricted
+ * material to the object's inventory and doesn't make a copy of the
+ * material for each face. Then this only material is used for
+ * all selected faces.
+ * Returns false if applying the material failed on one or more selected
+ * faces.
+ */
+ bool applyRestrictedPbrMaterialToTEs(LLViewerInventoryItem* item);
ESelectType getSelectType() const { return mSelectType; }
@@ -605,11 +628,6 @@ public:
void saveSelectedShinyColors();
void saveSelectedObjectTextures();
- // Sets which texture channel to query for scale and rot of display
- // and depends on UI state of LLPanelFace when editing
- void setTextureChannel(LLRender::eTexIndex texIndex) { mTextureChannel = texIndex; }
- LLRender::eTexIndex getTextureChannel() { return mTextureChannel; }
-
void selectionUpdatePhysics(BOOL use_physics);
void selectionUpdateTemporary(BOOL is_temporary);
void selectionUpdatePhantom(BOOL is_ghost);
@@ -626,13 +644,15 @@ public:
void selectionSetDensity(F32 density);
void selectionSetRestitution(F32 restitution);
void selectionSetMaterial(U8 material);
- void selectionSetImage(const LLUUID& imageid); // could be item or asset id
+ bool selectionSetImage(const LLUUID& imageid); // could be item or asset id
+ bool selectionSetGLTFMaterial(const LLUUID& mat_id); // material id only
void selectionSetColor(const LLColor4 &color);
void selectionSetColorOnly(const LLColor4 &color); // Set only the RGB channels
void selectionSetAlphaOnly(const F32 alpha); // Set only the alpha channel
void selectionRevertColors();
void selectionRevertShinyColors();
BOOL selectionRevertTextures();
+ void selectionRevertGLTFMaterials();
void selectionSetBumpmap( U8 bumpmap, const LLUUID &image_id );
void selectionSetTexGen( U8 texgen );
void selectionSetShiny( U8 shiny, const LLUUID &image_id );
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp
index eaa23d6a6c..7009fb98ab 100644
--- a/indra/newview/llsettingsvo.cpp
+++ b/indra/newview/llsettingsvo.cpp
@@ -63,11 +63,14 @@
#include <boost/algorithm/string/replace.hpp>
#include "llinventoryobserver.h"
#include "llinventorydefines.h"
+#include "llworld.h"
#include "lltrans.h"
#undef VERIFY_LEGACY_CONVERSION
+extern BOOL gCubeSnapshot;
+
//=========================================================================
namespace
{
@@ -137,7 +140,7 @@ void LLSettingsVOBase::createNewInventoryItem(LLSettingsType::type_e stype, cons
void LLSettingsVOBase::createInventoryItem(const LLSettingsBase::ptr_t &settings, const LLUUID &parent_id, std::string settings_name, inventory_result_fn callback)
{
- U32 nextOwnerPerm = LLPermissions::DEFAULT.getMaskNextOwner();
+ U32 nextOwnerPerm = LLFloaterPerms::getNextOwnerPerms("Settings");
createInventoryItem(settings, nextOwnerPerm, parent_id, settings_name, callback);
}
@@ -248,9 +251,11 @@ void LLSettingsVOBase::updateInventoryItem(const LLSettingsBase::ptr_t &settings
LLSDSerialize::serialize(settingdata, buffer, LLSDSerialize::LLSD_NOTATION);
LLResourceUploadInfo::ptr_t uploadInfo = std::make_shared<LLBufferedAssetUploadInfo>(inv_item_id, LLAssetType::AT_SETTINGS, buffer.str(),
- [settings, callback](LLUUID itemId, LLUUID newAssetId, LLUUID newItemId, LLSD response) {
+ [settings, callback](LLUUID itemId, LLUUID newAssetId, LLUUID newItemId, LLSD response)
+ {
LLSettingsVOBase::onAgentAssetUploadComplete(itemId, newAssetId, newItemId, response, settings, callback);
- });
+ },
+ nullptr);
LLViewerAssetUpload::EnqueueInventoryUpload(agent_url, uploadInfo);
}
@@ -279,9 +284,11 @@ void LLSettingsVOBase::updateInventoryItem(const LLSettingsBase::ptr_t &settings
LLSDSerialize::serialize(settingdata, buffer, LLSDSerialize::LLSD_NOTATION);
LLResourceUploadInfo::ptr_t uploadInfo = std::make_shared<LLBufferedAssetUploadInfo>(object_id, inv_item_id, LLAssetType::AT_SETTINGS, buffer.str(),
- [settings, callback](LLUUID itemId, LLUUID taskId, LLUUID newAssetId, LLSD response) {
- LLSettingsVOBase::onTaskAssetUploadComplete(itemId, taskId, newAssetId, response, settings, callback);
- });
+ [settings, callback](LLUUID itemId, LLUUID taskId, LLUUID newAssetId, LLSD response)
+ {
+ LLSettingsVOBase::onTaskAssetUploadComplete(itemId, taskId, newAssetId, response, settings, callback);
+ },
+ nullptr);
LLViewerAssetUpload::EnqueueInventoryUpload(agent_url, uploadInfo);
}
@@ -681,59 +688,108 @@ void LLSettingsVOSky::updateSettings()
void LLSettingsVOSky::applySpecial(void *ptarget, bool force)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
- LLVector4 light_direction = LLEnvironment::instance().getClampedLightNorm();
+ LLVector3 light_direction = LLVector3(LLEnvironment::instance().getClampedLightNorm().mV);
+
+ bool irradiance_pass = gCubeSnapshot && !gPipeline.mReflectionMapManager.isRadiancePass();
LLShaderUniforms* shader = &((LLShaderUniforms*)ptarget)[LLGLSLShader::SG_DEFAULT];
{
- shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, light_direction);
+ shader->uniform3fv(LLViewerShaderMgr::LIGHTNORM, light_direction);
shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, LLViewerCamera::getInstance()->getOrigin());
}
shader = &((LLShaderUniforms*)ptarget)[LLGLSLShader::SG_SKY];
- {
- shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, light_direction);
- // Legacy? SETTING_CLOUD_SCROLL_RATE("cloud_scroll_rate")
- LLVector4 vect_c_p_d1(mSettings[SETTING_CLOUD_POS_DENSITY1]);
- LLVector4 cloud_scroll( LLEnvironment::instance().getCloudScrollDelta() );
+ shader->uniform3fv(LLViewerShaderMgr::LIGHTNORM, light_direction);
- // SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll
- // Keep in Sync!
- // * indra\newview\llsettingsvo.cpp
- // * indra\newview\app_settings\shaders\class2\windlight\cloudsV.glsl
- // * indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl
- cloud_scroll[0] = -cloud_scroll[0];
- vect_c_p_d1 += cloud_scroll;
- shader->uniform4fv(LLShaderMgr::CLOUD_POS_DENSITY1, vect_c_p_d1);
+ // Legacy? SETTING_CLOUD_SCROLL_RATE("cloud_scroll_rate")
+ LLVector4 vect_c_p_d1(mSettings[SETTING_CLOUD_POS_DENSITY1]);
+ LLVector4 cloud_scroll( LLEnvironment::instance().getCloudScrollDelta() );
- LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
+ // SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll
+ // Keep in Sync!
+ // * indra\newview\llsettingsvo.cpp
+ // * indra\newview\app_settings\shaders\class2\windlight\cloudsV.glsl
+ // * indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl
+ cloud_scroll[0] = -cloud_scroll[0];
+ vect_c_p_d1 += cloud_scroll;
+ shader->uniform3fv(LLShaderMgr::CLOUD_POS_DENSITY1, LLVector3(vect_c_p_d1.mV));
- LLVector4 sunDiffuse = LLVector4(LLVector3(psky->getSunlightColor().mV));
- LLVector4 moonDiffuse = LLVector4(LLVector3(psky->getMoonlightColor().mV));
+ LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
- shader->uniform4fv(LLShaderMgr::SUNLIGHT_COLOR, sunDiffuse);
- shader->uniform4fv(LLShaderMgr::MOONLIGHT_COLOR, moonDiffuse);
+ // TODO -- make these getters return vec3s
+ LLVector3 sunDiffuse = LLVector3(psky->getSunlightColor().mV);
+ LLVector3 moonDiffuse = LLVector3(psky->getMoonlightColor().mV);
+
+ shader->uniform3fv(LLShaderMgr::SUNLIGHT_COLOR, sunDiffuse);
+ shader->uniform3fv(LLShaderMgr::MOONLIGHT_COLOR, moonDiffuse);
+
+ shader->uniform3fv(LLShaderMgr::CLOUD_COLOR, LLVector3(psky->getCloudColor().mV));
- LLVector4 cloud_color(LLVector3(psky->getCloudColor().mV), 1.0);
- shader->uniform4fv(LLShaderMgr::CLOUD_COLOR, cloud_color);
- }
-
shader = &((LLShaderUniforms*)ptarget)[LLGLSLShader::SG_ANY];
shader->uniform1f(LLShaderMgr::SCENE_LIGHT_STRENGTH, mSceneLightStrength);
- LLColor4 ambient(getTotalAmbient());
- shader->uniform4fv(LLShaderMgr::AMBIENT, LLVector4(ambient.mV));
+ LLColor3 ambient(getTotalAmbient());
+
+ F32 g = getGamma();
+
+ static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true);
+ static LLCachedControl<F32> auto_adjust_ambient_scale(gSavedSettings, "RenderSkyAutoAdjustAmbientScale", 0.75f);
+ static LLCachedControl<F32> auto_adjust_hdr_scale(gSavedSettings, "RenderSkyAutoAdjustHDRScale", 2.f);
+ static LLCachedControl<F32> auto_adjust_blue_horizon_scale(gSavedSettings, "RenderSkyAutoAdjustBlueHorizonScale", 1.f);
+ static LLCachedControl<F32> auto_adjust_blue_density_scale(gSavedSettings, "RenderSkyAutoAdjustBlueDensityScale", 1.f);
+ static LLCachedControl<F32> auto_adjust_sun_color_scale(gSavedSettings, "RenderSkyAutoAdjustSunColorScale", 1.f);
+ static LLCachedControl<F32> auto_adjust_probe_ambiance(gSavedSettings, "RenderSkyAutoAdjustProbeAmbiance", 1.f);
+ static LLCachedControl<F32> sunlight_scale(gSavedSettings, "RenderSkySunlightScale", 1.5f);
+ static LLCachedControl<F32> ambient_scale(gSavedSettings, "RenderSkyAmbientScale", 1.5f);
+
+ shader->uniform1f(LLShaderMgr::SKY_SUNLIGHT_SCALE, sunlight_scale);
+ shader->uniform1f(LLShaderMgr::SKY_AMBIENT_SCALE, ambient_scale);
+
+ static LLCachedControl<F32> cloud_shadow_scale(gSavedSettings, "RenderCloudShadowAmbianceFactor", 0.125f);
+ F32 probe_ambiance = getTotalReflectionProbeAmbiance(cloud_shadow_scale);
+
+ if (irradiance_pass)
+ { // during an irradiance map update, disable ambient lighting (direct lighting only) and desaturate sky color (avoid tinting the world blue)
+ shader->uniform3fv(LLShaderMgr::AMBIENT, LLVector3::zero.mV);
+ }
+ else
+ {
+ if (psky->getReflectionProbeAmbiance() != 0.f)
+ {
+ shader->uniform3fv(LLShaderMgr::AMBIENT, LLVector3(ambient.mV));
+ shader->uniform1f(LLShaderMgr::SKY_HDR_SCALE, sqrtf(g)*2.0); // use a modifier here so 1.0 maps to the "most desirable" default and the maximum value doesn't go off the rails
+ }
+ else if (psky->canAutoAdjust() && should_auto_adjust)
+ { // auto-adjust legacy sky to take advantage of probe ambiance
+ shader->uniform3fv(LLShaderMgr::AMBIENT, (ambient * auto_adjust_ambient_scale).mV);
+ shader->uniform1f(LLShaderMgr::SKY_HDR_SCALE, auto_adjust_hdr_scale);
+ LLColor3 blue_horizon = getBlueHorizon() * auto_adjust_blue_horizon_scale;
+ LLColor3 blue_density = getBlueDensity() * auto_adjust_blue_density_scale;
+ LLColor3 sun_diffuse = getSunDiffuse() * auto_adjust_sun_color_scale;
+
+ shader->uniform3fv(LLShaderMgr::SUNLIGHT_COLOR, sun_diffuse.mV);
+ shader->uniform3fv(LLShaderMgr::BLUE_DENSITY, blue_density.mV);
+ shader->uniform3fv(LLShaderMgr::BLUE_HORIZON, blue_horizon.mV);
+
+ LLSettingsSky::sAutoAdjustProbeAmbiance = auto_adjust_probe_ambiance;
+ probe_ambiance = auto_adjust_probe_ambiance; // NOTE -- must match LLSettingsSky::getReflectionProbeAmbiance value for "auto_adjust" true
+ }
+ else
+ {
+ shader->uniform1f(LLShaderMgr::SKY_HDR_SCALE, 1.f);
+ shader->uniform3fv(LLShaderMgr::AMBIENT, LLVector3(ambient.mV));
+ }
+ }
+
+ shader->uniform1f(LLShaderMgr::REFLECTION_PROBE_AMBIANCE, probe_ambiance);
shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, getIsSunUp() ? 1 : 0);
shader->uniform1f(LLShaderMgr::SUN_MOON_GLOW_FACTOR, getSunMoonGlowFactor());
shader->uniform1f(LLShaderMgr::DENSITY_MULTIPLIER, getDensityMultiplier());
shader->uniform1f(LLShaderMgr::DISTANCE_MULTIPLIER, getDistanceMultiplier());
- F32 g = getGamma();
- F32 display_gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
-
shader->uniform1f(LLShaderMgr::GAMMA, g);
- shader->uniform1f(LLShaderMgr::DISPLAY_GAMMA, display_gamma);
}
LLSettingsSky::parammapping_t LLSettingsVOSky::getParameterMap() const
@@ -772,6 +828,7 @@ LLSettingsSky::parammapping_t LLSettingsVOSky::getParameterMap() const
param_map[SETTING_SKY_DROPLET_RADIUS] = DefaultParam(LLShaderMgr::DROPLET_RADIUS, sky_defaults[SETTING_SKY_DROPLET_RADIUS]);
param_map[SETTING_SKY_ICE_LEVEL] = DefaultParam(LLShaderMgr::ICE_LEVEL, sky_defaults[SETTING_SKY_ICE_LEVEL]);
+ param_map[SETTING_REFLECTION_PROBE_AMBIANCE] = DefaultParam(LLShaderMgr::REFLECTION_PROBE_AMBIANCE, sky_defaults[SETTING_REFLECTION_PROBE_AMBIANCE]);
// AdvancedAtmospherics TODO
// Provide mappings for new shader params here
}
@@ -927,15 +984,24 @@ void LLSettingsVOWater::applySpecial(void *ptarget, bool force)
LLEnvironment& env = LLEnvironment::instance();
- auto group = LLGLSLShader::SG_WATER;
+ auto group = LLGLSLShader::SG_ANY;
LLShaderUniforms* shader = &((LLShaderUniforms*)ptarget)[group];
{
F32 water_height = env.getWaterHeight();
+ if (LLViewerCamera::instance().cameraUnderWater())
+ { // when the camera is under water, use the water height at the camera position
+ LLViewerRegion* region = LLWorld::instance().getRegionFromPosAgent(LLViewerCamera::instance().getOrigin());
+ if (region)
+ {
+ water_height = region->getWaterHeight();
+ }
+ }
+
//transform water plane to eye space
glh::vec3f norm(0.f, 0.f, 1.f);
- glh::vec3f p(0.f, 0.f, water_height + 0.1f);
+ glh::vec3f p(0.f, 0.f, water_height);
F32 modelView[16];
for (U32 i = 0; i < 16; i++)
@@ -953,6 +1019,8 @@ void LLSettingsVOWater::applySpecial(void *ptarget, bool force)
LLVector4 waterPlane(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm));
+ LLDrawPoolAlpha::sWaterPlane = waterPlane;
+
shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, waterPlane.mV);
LLVector4 light_direction = env.getClampedLightNorm();
@@ -967,14 +1035,16 @@ void LLSettingsVOWater::applySpecial(void *ptarget, bool force)
F32 waterFogDensity = env.getCurrentWater()->getModifiedWaterFogDensity(underwater);
shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, waterFogDensity);
- LLColor4 fog_color(env.getCurrentWater()->getWaterFogColor(), 0.0f);
+ LLColor4 fog_color(env.getCurrentWater()->getWaterFogColor());
shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, fog_color.mV);
+ shader->uniform3fv(LLShaderMgr::WATER_FOGCOLOR_LINEAR, linearColor3(fog_color).mV);
+
F32 blend_factor = env.getCurrentWater()->getBlendFactor();
shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
// update to normal lightnorm, water shader itself will use rotated lightnorm as necessary
- shader->uniform4fv(LLShaderMgr::LIGHTNORM, light_direction.mV);
+ shader->uniform3fv(LLShaderMgr::LIGHTNORM, light_direction.mV);
}
}
@@ -997,13 +1067,6 @@ LLSettingsWater::parammapping_t LLSettingsVOWater::getParameterMap() const
{
static parammapping_t param_map;
- if (param_map.empty())
- {
- //LLSD water_defaults = LLSettingsWater::defaults();
- //param_map[SETTING_FOG_COLOR] = DefaultParam(LLShaderMgr::WATER_FOGCOLOR, water_defaults[SETTING_FOG_COLOR]);
- // let this get set by LLSettingsVOWater::applySpecial so that it can properly reflect the underwater modifier
- //param_map[SETTING_FOG_DENSITY] = DefaultParam(LLShaderMgr::WATER_FOGDENSITY, water_defaults[SETTING_FOG_DENSITY]);
- }
return param_map;
}
diff --git a/indra/newview/llsidepaneltaskinfo.cpp b/indra/newview/llsidepaneltaskinfo.cpp
index 1d6b3cd80c..fe61b7a02a 100644
--- a/indra/newview/llsidepaneltaskinfo.cpp
+++ b/indra/newview/llsidepaneltaskinfo.cpp
@@ -79,7 +79,7 @@ LLSidepanelTaskInfo::LLSidepanelTaskInfo()
: mVisibleDebugPermissions(true) // space was allocated by default
{
setMouseOpaque(FALSE);
- LLSelectMgr::instance().mUpdateSignal.connect(boost::bind(&LLSidepanelTaskInfo::refreshAll, this));
+ mSelectionUpdateSlot = LLSelectMgr::instance().mUpdateSignal.connect(boost::bind(&LLSidepanelTaskInfo::refreshAll, this));
gIdleCallbacks.addFunction(&LLSidepanelTaskInfo::onIdle, (void*)this);
}
@@ -89,6 +89,11 @@ LLSidepanelTaskInfo::~LLSidepanelTaskInfo()
if (sActivePanel == this)
sActivePanel = NULL;
gIdleCallbacks.deleteFunction(&LLSidepanelTaskInfo::onIdle, (void*)this);
+
+ if (mSelectionUpdateSlot.connected())
+ {
+ mSelectionUpdateSlot.disconnect();
+ }
}
// virtual
diff --git a/indra/newview/llsidepaneltaskinfo.h b/indra/newview/llsidepaneltaskinfo.h
index 852d36293b..2baafc67e7 100644
--- a/indra/newview/llsidepaneltaskinfo.h
+++ b/indra/newview/llsidepaneltaskinfo.h
@@ -162,6 +162,8 @@ private:
LLUICtrl* mDAE;
LLUICtrl* mDAN;
LLUICtrl* mDAF;
+
+ boost::signals2::connection mSelectionUpdateSlot;
};
diff --git a/indra/newview/llsky.cpp b/indra/newview/llsky.cpp
index ac7dbcacaa..4926b86b14 100644
--- a/indra/newview/llsky.cpp
+++ b/indra/newview/llsky.cpp
@@ -85,7 +85,6 @@ void LLSky::cleanup()
{
mVOSkyp = NULL;
mVOWLSkyp = NULL;
- mVOGroundp = NULL;
}
void LLSky::destroyGL()
@@ -114,18 +113,16 @@ void LLSky::restoreGL()
void LLSky::resetVertexBuffers()
{
- if (gSky.mVOSkyp.notNull() && gSky.mVOGroundp.notNull())
+ if (gSky.mVOSkyp.notNull())
{
gPipeline.resetVertexBuffers(gSky.mVOSkyp->mDrawable);
- gPipeline.resetVertexBuffers(gSky.mVOGroundp->mDrawable);
- gPipeline.markRebuild(gSky.mVOSkyp->mDrawable, LLDrawable::REBUILD_ALL, TRUE);
- gPipeline.markRebuild(gSky.mVOGroundp->mDrawable, LLDrawable::REBUILD_ALL, TRUE);
+ gPipeline.markRebuild(gSky.mVOSkyp->mDrawable, LLDrawable::REBUILD_ALL);
}
if (gSky.mVOWLSkyp.notNull())
{
gSky.mVOWLSkyp->resetVertexBuffers();
gPipeline.resetVertexBuffers(gSky.mVOWLSkyp->mDrawable);
- gPipeline.markRebuild(gSky.mVOWLSkyp->mDrawable, LLDrawable::REBUILD_ALL, TRUE);
+ gPipeline.markRebuild(gSky.mVOWLSkyp->mDrawable, LLDrawable::REBUILD_ALL);
}
}
@@ -208,9 +205,6 @@ void LLSky::init()
mVOSkyp->init();
gPipeline.createObject(mVOSkyp.get());
- mVOGroundp = (LLVOGround*)gObjectList.createObjectViewer(LLViewerObject::LL_VO_GROUND, NULL);
- gPipeline.createObject(mVOGroundp.get());
-
gSky.setFogRatio(gSavedSettings.getF32("RenderFogRatio"));
mUpdatedThisFrame = TRUE;
diff --git a/indra/newview/llsky.h b/indra/newview/llsky.h
index ec0de1fbfd..cce645e2be 100644
--- a/indra/newview/llsky.h
+++ b/indra/newview/llsky.h
@@ -34,7 +34,6 @@
#include "v4color.h"
#include "v4coloru.h"
#include "llvosky.h"
-#include "llvoground.h"
class LLViewerCamera;
@@ -88,7 +87,6 @@ public:
public:
LLPointer<LLVOSky> mVOSkyp; // Pointer to the LLVOSky object (only one, ever!)
- LLPointer<LLVOGround> mVOGroundp;
LLPointer<LLVOWLSky> mVOWLSkyp;
protected:
diff --git a/indra/newview/llsnapshotlivepreview.cpp b/indra/newview/llsnapshotlivepreview.cpp
index b7a1832b17..2ff8f50277 100644
--- a/indra/newview/llsnapshotlivepreview.cpp
+++ b/indra/newview/llsnapshotlivepreview.cpp
@@ -559,6 +559,7 @@ void LLSnapshotLivePreview::generateThumbnailImage(BOOL force_update)
mAllowRenderUI && gSavedSettings.getBOOL("RenderUIInSnapshot"),
gSavedSettings.getBOOL("RenderHUDInSnapshot"),
FALSE,
+ gSavedSettings.getBOOL("RenderSnapshotNoPost"),
mSnapshotBufferType) )
{
raw = NULL ;
@@ -718,6 +719,7 @@ BOOL LLSnapshotLivePreview::onIdle( void* snapshot_preview )
previewp->mAllowRenderUI && gSavedSettings.getBOOL("RenderUIInSnapshot"),
gSavedSettings.getBOOL("RenderHUDInSnapshot"),
FALSE,
+ gSavedSettings.getBOOL("RenderSnapshotNoPost"),
previewp->mSnapshotBufferType,
previewp->getMaxImageSize()))
{
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp
index a3d8986c20..faf6f15015 100644
--- a/indra/newview/llspatialpartition.cpp
+++ b/indra/newview/llspatialpartition.cpp
@@ -59,12 +59,13 @@ extern bool gShiftFrame;
static U32 sZombieGroups = 0;
U32 LLSpatialGroup::sNodeCount = 0;
-BOOL LLSpatialGroup::sNoDelete = FALSE;
+bool LLSpatialGroup::sNoDelete = false;
static F32 sLastMaxTexPriority = 1.f;
static F32 sCurMaxTexPriority = 1.f;
-BOOL LLSpatialPartition::sTeleportRequested = FALSE;
+// enable expensive sanity checks around redundant drawable and group insertion to LLCullResult
+#define LL_DEBUG_CULL_RESULT 0
//static counter for frame to switch LOD on
@@ -263,11 +264,11 @@ void LLSpatialGroup::expandExtents(const LLVector4a* addingExtents, const LLXfor
LLVector3(mExtents[1].getF32ptr())
};
- LLQuaternion backwardRotation = ~currentTransform.getRotation();
+ LLQuaternion backwardRotation = ~currentTransform.getWorldRotation();
for (LLVector3& corner : corners)
{
// Make coordinates relative to the current position
- corner -= currentTransform.getPosition();
+ corner -= currentTransform.getWorldPosition();
// Rotate coordinates backward to the current rotation
corner.rotVec(backwardRotation);
// Expand root extents on the current corner
@@ -301,7 +302,7 @@ BOOL LLSpatialGroup::addObject(LLDrawable *drawablep)
drawablep->setGroup(this);
setState(OBJECT_DIRTY | GEOM_DIRTY);
setOcclusionState(LLSpatialGroup::DISCARD_QUERY, LLSpatialGroup::STATE_MODE_ALL_CAMERAS);
- gPipeline.markRebuild(this, TRUE);
+ gPipeline.markRebuild(this);
if (drawablep->isSpatialBridge())
{
mBridgeList.push_back((LLSpatialBridge*) drawablep);
@@ -362,14 +363,13 @@ void LLSpatialPartition::rebuildGeom(LLSpatialGroup* group)
if (vertex_count > 0 && index_count > 0)
{ //create vertex buffer containing volume geometry for this node
{
-
group->mBuilt = 1.f;
- if (group->mVertexBuffer.isNull() ||
- !group->mVertexBuffer->isWriteable() ||
- (group->mBufferUsage != group->mVertexBuffer->getUsage() && LLVertexBuffer::sEnableVBOs))
+ if (group->mVertexBuffer.isNull() ||
+ group->mVertexBuffer->getNumVerts() != vertex_count ||
+ group->mVertexBuffer->getNumVerts() != index_count)
{
- group->mVertexBuffer = createVertexBuffer(mVertexDataMask, group->mBufferUsage);
- if (!group->mVertexBuffer->allocateBuffer(vertex_count, index_count, true))
+ group->mVertexBuffer = new LLVertexBuffer(mVertexDataMask);
+ if (!group->mVertexBuffer->allocateBuffer(vertex_count, index_count))
{
LL_WARNS() << "Failed to allocate Vertex Buffer on rebuild to "
<< vertex_count << " vertices and "
@@ -378,18 +378,6 @@ void LLSpatialPartition::rebuildGeom(LLSpatialGroup* group)
group->mBufferMap.clear();
}
}
- else
- {
- if (!group->mVertexBuffer->resizeBuffer(vertex_count, index_count))
- {
- // Is likely to cause a crash. If this gets triggered find a way to avoid it (don't forget to reset face)
- LL_WARNS() << "Failed to resize Vertex Buffer on rebuild to "
- << vertex_count << " vertices and "
- << index_count << " indices" << LL_ENDL;
- group->mVertexBuffer = NULL;
- group->mBufferMap.clear();
- }
- }
}
if (group->mVertexBuffer)
@@ -436,7 +424,7 @@ BOOL LLSpatialGroup::removeObject(LLDrawable *drawablep, BOOL from_octree)
{
drawablep->setGroup(NULL);
setState(GEOM_DIRTY);
- gPipeline.markRebuild(this, TRUE);
+ gPipeline.markRebuild(this);
if (drawablep->isSpatialBridge())
{
@@ -479,7 +467,7 @@ void LLSpatialGroup::shift(const LLVector4a &offset)
getSpatialPartition()->mPartitionType != LLViewerRegion::PARTITION_CONTROL_AV)
{
setState(GEOM_DIRTY);
- gPipeline.markRebuild(this, TRUE);
+ gPipeline.markRebuild(this);
}
}
@@ -591,7 +579,6 @@ LLSpatialGroup::LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part) : LLO
mSurfaceArea(0.f),
mBuilt(0.f),
mVertexBuffer(NULL),
- mBufferUsage(part->mBufferUsage),
mDistance(0.f),
mDepth(0.f),
mLastUpdateDistance(-1.f),
@@ -606,10 +593,13 @@ LLSpatialGroup::LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part) : LLO
sg_assert(mOctreeNode->getListenerCount() == 0);
setState(SG_INITIAL_STATE_MASK);
- gPipeline.markRebuild(this, TRUE);
+ gPipeline.markRebuild(this);
+
+ // let the reflection map manager know about this spatial group
+ mReflectionProbe = gPipeline.mReflectionMapManager.registerSpatialGroup(this);
- mRadius = 1;
- mPixelArea = 1024.f;
+ mRadius = 1;
+ mPixelArea = 1024.f;
}
void LLSpatialGroup::updateDistance(LLCamera &camera)
@@ -617,6 +607,7 @@ void LLSpatialGroup::updateDistance(LLCamera &camera)
if (LLViewerCamera::sCurCameraID != LLViewerCamera::CAMERA_WORLD)
{
LL_WARNS() << "Attempted to update distance for camera other than world camera!" << LL_ENDL;
+ llassert(false);
return;
}
@@ -676,7 +667,7 @@ F32 LLSpatialPartition::calcDistance(LLSpatialGroup* group, LLCamera& camera)
//NOTE: If there is a trivial way to detect that alpha sorting here would not change the render order,
//not setting this node to dirty would be a very good thing
group->setState(LLSpatialGroup::ALPHA_DIRTY);
- gPipeline.markRebuild(group, FALSE);
+ gPipeline.markRebuild(group);
}
}
}
@@ -773,11 +764,6 @@ BOOL LLSpatialGroup::changeLOD()
return TRUE;
}
-
- if (mDistance > mRadius*2.f)
- {
- return FALSE;
- }
}
if (needsUpdate())
@@ -868,10 +854,9 @@ void LLSpatialGroup::rebound()
LLControlAvatar* controlAvatar = bridge->mDrawable->getVObj()->getControlAvatar();
if (controlAvatar &&
controlAvatar->mDrawable &&
- controlAvatar->mControlAVBridge)
+ controlAvatar->mControlAVBridge &&
+ controlAvatar->mControlAVBridge->mOctree)
{
- llassert(controlAvatar->mControlAVBridge->mOctree);
-
LLSpatialGroup* root = (LLSpatialGroup*)controlAvatar->mControlAVBridge->mOctree->getListener(0);
if (this == root)
{
@@ -884,13 +869,13 @@ void LLSpatialGroup::rebound()
}
}
-void LLSpatialGroup::destroyGL(bool keep_occlusion)
+void LLSpatialGroup::destroyGLState(bool keep_occlusion)
{
setState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::IMAGE_DIRTY);
if (!keep_occlusion)
{ //going to need a rebuild
- gPipeline.markRebuild(this, TRUE);
+ gPipeline.markRebuild(this);
}
mLastUpdateTime = gFrameTimeSeconds;
@@ -925,13 +910,12 @@ void LLSpatialGroup::destroyGL(bool keep_occlusion)
//==============================================
-LLSpatialPartition::LLSpatialPartition(U32 data_mask, BOOL render_by_group, U32 buffer_usage, LLViewerRegion* regionp)
+LLSpatialPartition::LLSpatialPartition(U32 data_mask, BOOL render_by_group, LLViewerRegion* regionp)
: mRenderByGroup(render_by_group), mBridge(NULL)
{
mRegionp = regionp;
mPartitionType = LLViewerRegion::PARTITION_NONE;
mVertexDataMask = data_mask;
- mBufferUsage = buffer_usage;
mDepthMask = FALSE;
mSlopRatio = 0.25f;
mInfiniteFarClip = FALSE;
@@ -1100,11 +1084,11 @@ public:
virtual void processGroup(LLViewerOctreeGroup* base_group)
{
LLSpatialGroup* group = (LLSpatialGroup*)base_group;
- if (group->needsUpdate() ||
+ /*if (group->needsUpdate() ||
group->getVisible(LLViewerCamera::sCurCameraID) < LLDrawable::getCurrentFrame() - 1)
{
group->doOcclusion(mCamera);
- }
+ }*/
gPipeline.markNotCulled(group, *mCamera);
}
};
@@ -1389,50 +1373,11 @@ void drawBoxOutline(const LLVector4a& pos, const LLVector4a& size)
drawBoxOutline(reinterpret_cast<const LLVector3&>(pos), reinterpret_cast<const LLVector3&>(size));
}
-class LLOctreeDirty : public OctreeTraveler
-{
-public:
- LLOctreeDirty(bool no_rebuild) : mNoRebuild(no_rebuild){}
-
- virtual void visit(const OctreeNode* state)
- {
- LLSpatialGroup* group = (LLSpatialGroup*) state->getListener(0);
- group->destroyGL();
-
- for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i)
- {
- LLDrawable* drawable = (LLDrawable*)(*i)->getDrawable();
- if(!drawable)
- {
- continue;
- }
- if (!mNoRebuild && drawable->getVObj().notNull() && !group->getSpatialPartition()->mRenderByGroup)
- {
- gPipeline.markRebuild(drawable, LLDrawable::REBUILD_ALL, TRUE);
- }
- }
-
- for (LLSpatialGroup::bridge_list_t::iterator i = group->mBridgeList.begin(); i != group->mBridgeList.end(); ++i)
- {
- LLSpatialBridge* bridge = *i;
- traverse(bridge->mOctree);
- }
- }
-
-private:
- BOOL mNoRebuild;
-};
void LLSpatialPartition::restoreGL()
{
}
-void LLSpatialPartition::resetVertexBuffers()
-{
- LLOctreeDirty dirty(sTeleportRequested);
- dirty.traverse(mOctree);
-}
-
BOOL LLSpatialPartition::getVisibleExtents(LLCamera& camera, LLVector3& visMin, LLVector3& visMax)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SPATIAL;
@@ -1479,8 +1424,10 @@ S32 LLSpatialPartition::cull(LLCamera &camera, std::vector<LLDrawable *>* result
selecter.traverse(mOctree);
return 0;
- }
-
+}
+
+extern BOOL gCubeSnapshot;
+
S32 LLSpatialPartition::cull(LLCamera &camera, bool do_occlusion)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SPATIAL;
@@ -1499,7 +1446,7 @@ S32 LLSpatialPartition::cull(LLCamera &camera, bool do_occlusion)
LLOctreeCullShadow culler(&camera);
culler.traverse(mOctree);
}
- else if (mInfiniteFarClip || !LLPipeline::sUseFarClip)
+ else if (mInfiniteFarClip || (!LLPipeline::sUseFarClip && !gCubeSnapshot))
{
LLOctreeCullNoFarClip culler(&camera);
culler.traverse(mOctree);
@@ -1513,15 +1460,15 @@ S32 LLSpatialPartition::cull(LLCamera &camera, bool do_occlusion)
return 0;
}
-void pushVerts(LLDrawInfo* params, U32 mask)
+void pushVerts(LLDrawInfo* params)
{
LLRenderPass::applyModelMatrix(*params);
- params->mVertexBuffer->setBuffer(mask);
- params->mVertexBuffer->drawRange(params->mParticle ? LLRender::POINTS : LLRender::TRIANGLES,
+ params->mVertexBuffer->setBuffer();
+ params->mVertexBuffer->drawRange(LLRender::TRIANGLES,
params->mStart, params->mEnd, params->mCount, params->mOffset);
}
-void pushVerts(LLSpatialGroup* group, U32 mask)
+void pushVerts(LLSpatialGroup* group)
{
LLDrawInfo* params = NULL;
@@ -1530,36 +1477,25 @@ void pushVerts(LLSpatialGroup* group, U32 mask)
for (LLSpatialGroup::drawmap_elem_t::iterator j = i->second.begin(); j != i->second.end(); ++j)
{
params = *j;
- pushVerts(params, mask);
+ pushVerts(params);
}
}
}
-void pushVerts(LLFace* face, U32 mask)
+void pushVerts(LLFace* face)
{
if (face)
{
llassert(face->verify());
-
- LLVertexBuffer* buffer = face->getVertexBuffer();
-
- if (buffer && (face->getGeomCount() >= 3))
- {
- buffer->setBuffer(mask);
- U16 start = face->getGeomStart();
- U16 end = start + face->getGeomCount()-1;
- U32 count = face->getIndicesCount();
- U16 offset = face->getIndicesStart();
- buffer->drawRange(LLRender::TRIANGLES, start, end, count, offset);
- }
+ face->renderIndexed();
}
}
-void pushVerts(LLDrawable* drawable, U32 mask)
+void pushVerts(LLDrawable* drawable)
{
for (S32 i = 0; i < drawable->getNumFaces(); ++i)
{
- pushVerts(drawable->getFace(i), mask);
+ pushVerts(drawable->getFace(i));
}
}
@@ -1573,16 +1509,16 @@ void pushVerts(LLVolume* volume)
}
}
-void pushBufferVerts(LLVertexBuffer* buffer, U32 mask)
+void pushBufferVerts(LLVertexBuffer* buffer)
{
if (buffer)
{
- buffer->setBuffer(mask);
+ buffer->setBuffer();
buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
}
}
-void pushBufferVerts(LLSpatialGroup* group, U32 mask, bool push_alpha = true)
+void pushBufferVerts(LLSpatialGroup* group, bool push_alpha = true)
{
if (group->getSpatialPartition()->mRenderByGroup)
{
@@ -1593,7 +1529,7 @@ void pushBufferVerts(LLSpatialGroup* group, U32 mask, bool push_alpha = true)
if (push_alpha)
{
- pushBufferVerts(group->mVertexBuffer, mask);
+ pushBufferVerts(group->mVertexBuffer);
}
for (LLSpatialGroup::buffer_map_t::iterator i = group->mBufferMap.begin(); i != group->mBufferMap.end(); ++i)
@@ -1602,7 +1538,7 @@ void pushBufferVerts(LLSpatialGroup* group, U32 mask, bool push_alpha = true)
{
for (LLSpatialGroup::buffer_list_t::iterator k = j->second.begin(); k != j->second.end(); ++k)
{
- pushBufferVerts(*k, mask);
+ pushBufferVerts(*k);
}
}
}
@@ -1615,7 +1551,7 @@ void pushBufferVerts(LLSpatialGroup* group, U32 mask, bool push_alpha = true)
}*/
}
-void pushVertsColorCoded(LLSpatialGroup* group, U32 mask)
+void pushVertsColorCoded(LLSpatialGroup* group)
{
LLDrawInfo* params = NULL;
@@ -1640,8 +1576,8 @@ void pushVertsColorCoded(LLSpatialGroup* group, U32 mask)
params = *j;
LLRenderPass::applyModelMatrix(*params);
gGL.diffuseColor4f(colors[col].mV[0], colors[col].mV[1], colors[col].mV[2], 0.5f);
- params->mVertexBuffer->setBuffer(mask);
- params->mVertexBuffer->drawRange(params->mParticle ? LLRender::POINTS : LLRender::TRIANGLES,
+ params->mVertexBuffer->setBuffer();
+ params->mVertexBuffer->drawRange(LLRender::TRIANGLES,
params->mStart, params->mEnd, params->mCount, params->mOffset);
col = (col+1)%col_count;
}
@@ -1714,17 +1650,8 @@ void renderOctree(LLSpatialGroup* group)
if (group->mBuilt > 0.f)
{
group->mBuilt -= 2.f * gFrameIntervalSeconds.value();
- if (group->mBufferUsage == GL_STATIC_DRAW_ARB)
- {
- col.setVec(1.0f, 0, 0, group->mBuilt*0.5f);
- }
- else
- {
- col.setVec(0.1f,0.1f,1,0.1f);
- //col.setVec(1.0f, 1.0f, 0, sinf(group->mBuilt*3.14159f)*0.5f);
- }
-
- if (group->mBufferUsage != GL_STATIC_DRAW_ARB)
+ col.setVec(0.1f,0.1f,1,0.1f);
+
{
LLGLDepthTest gl_depth(FALSE, FALSE);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
@@ -1785,22 +1712,36 @@ void renderOctree(LLSpatialGroup* group)
LLFace* face = drawable->getFace(j);
if (face && face->getVertexBuffer())
{
- if (gFrameTimeSeconds - face->mLastUpdateTime < 0.5f)
- {
- gGL.diffuseColor4f(0, 1, 0, group->mBuilt);
- }
- else if (gFrameTimeSeconds - face->mLastMoveTime < 0.5f)
- {
- gGL.diffuseColor4f(1, 0, 0, group->mBuilt);
- }
- else
- {
- continue;
- }
+ LLVOVolume* vol = drawable->getVOVolume();
- face->getVertexBuffer()->setBuffer(LLVertexBuffer::MAP_VERTEX | (rigged ? LLVertexBuffer::MAP_WEIGHT4 : 0));
- //drawBox((face->mExtents[0] + face->mExtents[1])*0.5f,
- // (face->mExtents[1]-face->mExtents[0])*0.5f);
+ if (gFrameTimeSeconds - face->mLastUpdateTime < 0.5f)
+ {
+ if (vol && vol->isShrinkWrapped())
+ {
+ gGL.diffuseColor4f(0, 1, 1, group->mBuilt);
+ }
+ else
+ {
+ gGL.diffuseColor4f(0, 1, 0, group->mBuilt);
+ }
+ }
+ else if (gFrameTimeSeconds - face->mLastMoveTime < 0.5f)
+ {
+ if (vol && vol->isShrinkWrapped())
+ {
+ gGL.diffuseColor4f(1, 1, 0, group->mBuilt);
+ }
+ else
+ {
+ gGL.diffuseColor4f(1, 0, 0, group->mBuilt);
+ }
+ }
+ else
+ {
+ continue;
+ }
+
+ face->getVertexBuffer()->setBuffer();
face->getVertexBuffer()->draw(LLRender::TRIANGLES, face->getIndicesCount(), face->getIndicesStart());
}
}
@@ -1820,162 +1761,25 @@ void renderOctree(LLSpatialGroup* group)
gGL.diffuseColor4f(1,1,1,1);
}
}
- else
- {
- if (group->mBufferUsage == GL_STATIC_DRAW_ARB && !group->isEmpty()
- && group->getSpatialPartition()->mRenderByGroup)
- {
- col.setVec(0.8f, 0.4f, 0.1f, 0.1f);
- }
- else
- {
- col.setVec(0.1f, 0.1f, 1.f, 0.1f);
- }
- }
gGL.diffuseColor4fv(col.mV);
LLVector4a fudge;
fudge.splat(0.001f);
- //LLVector4a size = group->mObjectBounds[1];
- //size.mul(1.01f);
- //size.add(fudge);
-
- //{
- // LLGLDepthTest depth(GL_TRUE, GL_FALSE);
- // drawBox(group->mObjectBounds[0], fudge);
- //}
-
gGL.setSceneBlendType(LLRender::BT_ALPHA);
- //if (group->mBuilt <= 0.f)
{
//draw opaque outline
- //gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], 1.f);
- //drawBoxOutline(group->mObjectBounds[0], group->mObjectBounds[1]);
-
gGL.diffuseColor4f(0,1,1,1);
const LLVector4a* bounds = group->getBounds();
drawBoxOutline(bounds[0], bounds[1]);
-
- //draw bounding box for draw info
- /*if (group->getSpatialPartition()->mRenderByGroup)
- {
- gGL.diffuseColor4f(1.0f, 0.75f, 0.25f, 0.6f);
- for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i)
- {
- for (LLSpatialGroup::drawmap_elem_t::iterator j = i->second.begin(); j != i->second.end(); ++j)
- {
- LLDrawInfo* draw_info = *j;
- LLVector4a center;
- center.setAdd(draw_info->mExtents[1], draw_info->mExtents[0]);
- center.mul(0.5f);
- LLVector4a size;
- size.setSub(draw_info->mExtents[1], draw_info->mExtents[0]);
- size.mul(0.5f);
- drawBoxOutline(center, size);
- }
- }
- }*/
}
-
-// LLSpatialGroup::OctreeNode* node = group->mOctreeNode;
-// gGL.diffuseColor4f(0,1,0,1);
-// drawBoxOutline(LLVector3(node->getCenter()), LLVector3(node->getSize()));
}
std::set<LLSpatialGroup*> visible_selected_groups;
-void renderVisibility(LLSpatialGroup* group, LLCamera* camera)
-{
- /*LLGLEnable blend(GL_BLEND);
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
- LLGLEnable cull(GL_CULL_FACE);
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);*/
-
- /*BOOL render_objects = (!LLPipeline::sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) && group->isVisible() &&
- !group->isEmpty();
-
-
- if (render_objects)
- {
- LLGLDepthTest depth(GL_TRUE, GL_FALSE);
-
- LLGLDisable blend(GL_BLEND);
- gGL.diffuseColor4f(0.f, 0.75f, 0.f,0.5f);
- pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX, false);
-
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- glLineWidth(4.f);
- gGL.diffuseColor4f(0.f, 0.5f, 0.f, 1.f);
- pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX, false);
- glLineWidth(1.f);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
-
- bool selected = false;
-
- for (LLSpatialGroup::element_iter iter = group->getDataBegin(); iter != group->getDataEnd(); ++iter)
- {
- LLDrawable* drawable = *iter;
- if (drawable->getVObj().notNull() && drawable->getVObj()->isSelected())
- {
- selected = true;
- break;
- }
- }
-
- if (selected)
- { //store for rendering occlusion volume as overlay
- visible_selected_groups.insert(group);
- }
- }*/
-
- /*if (render_objects)
- {
- LLGLDepthTest depth_under(GL_TRUE, GL_FALSE, GL_GREATER);
- gGL.diffuseColor4f(0, 0.5f, 0, 0.5f);
- gGL.diffuseColor4f(0, 0.5f, 0, 0.5f);
- pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX);
- }
- {
- LLGLDepthTest depth_over(GL_TRUE, GL_FALSE, GL_LEQUAL);
-
- if (render_objects)
- {
- gGL.diffuseColor4f(0.f, 0.5f, 0.f,1.f);
- gGL.diffuseColor4f(0.f, 0.5f, 0.f, 1.f);
- pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX);
- }
-
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
-
- if (render_objects)
- {
- gGL.diffuseColor4f(0.f, 0.75f, 0.f,0.5f);
- gGL.diffuseColor4f(0.f, 0.75f, 0.f, 0.5f);
- pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX);
-
- bool selected = false;
-
- for (LLSpatialGroup::element_iter iter = group->getDataBegin(); iter != group->getDataEnd(); ++iter)
- {
- LLDrawable* drawable = *iter;
- if (drawable->getVObj().notNull() && drawable->getVObj()->isSelected())
- {
- selected = true;
- break;
- }
- }
-
- if (selected)
- { //store for rendering occlusion volume as overlay
- visible_selected_groups.insert(group);
- }
- }
- }*/
-}
void renderXRay(LLSpatialGroup* group, LLCamera* camera)
{
@@ -1984,7 +1788,7 @@ void renderXRay(LLSpatialGroup* group, LLCamera* camera)
if (render_objects)
{
- pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX, false);
+ pushBufferVerts(group, false);
bool selected = false;
@@ -2066,119 +1870,9 @@ void renderUpdateType(LLDrawable* drawablep)
{
for (S32 i = 0; i < num_faces; ++i)
{
- pushVerts(drawablep->getFace(i), LLVertexBuffer::MAP_VERTEX);
- }
- }
-}
-
-void renderComplexityDisplay(LLDrawable* drawablep)
-{
- LLViewerObject* vobj = drawablep->getVObj();
- if (!vobj)
- {
- return;
- }
-
- LLVOVolume *voVol = dynamic_cast<LLVOVolume*>(vobj);
-
- if (!voVol)
- {
- return;
- }
-
- if (!voVol->isRoot())
- {
- return;
- }
-
- LLVOVolume::texture_cost_t textures;
- F32 cost = (F32) voVol->getRenderCost(textures);
-
- // add any child volumes
- LLViewerObject::const_child_list_t children = voVol->getChildren();
- for (LLViewerObject::const_child_list_t::const_iterator iter = children.begin(); iter != children.end(); ++iter)
- {
- const LLViewerObject *child = *iter;
- const LLVOVolume *child_volume = dynamic_cast<const LLVOVolume*>(child);
- if (child_volume)
- {
- cost += child_volume->getRenderCost(textures);
- }
- }
-
- // add texture cost
- for (LLVOVolume::texture_cost_t::iterator iter = textures.begin(); iter != textures.end(); ++iter)
- {
- // add the cost of each individual texture in the linkset
- cost += iter->second;
- }
-
- F32 cost_max = (F32) LLVOVolume::getRenderComplexityMax();
-
-
-
- // allow user to set a static color scale
- if (gSavedSettings.getS32("RenderComplexityStaticMax") > 0)
- {
- cost_max = gSavedSettings.getS32("RenderComplexityStaticMax");
- }
-
- F32 cost_ratio = cost / cost_max;
-
- // cap cost ratio at 1.0f in case cost_max is at a low threshold
- cost_ratio = cost_ratio > 1.0f ? 1.0f : cost_ratio;
-
- LLGLEnable blend(GL_BLEND);
-
- LLColor4 color;
- const LLColor4 color_min = gSavedSettings.getColor4("RenderComplexityColorMin");
- const LLColor4 color_mid = gSavedSettings.getColor4("RenderComplexityColorMid");
- const LLColor4 color_max = gSavedSettings.getColor4("RenderComplexityColorMax");
-
- if (cost_ratio < 0.5f)
- {
- color = color_min * (1 - cost_ratio * 2) + color_mid * (cost_ratio * 2);
- }
- else
- {
- color = color_mid * (1 - (cost_ratio - 0.5) * 2) + color_max * ((cost_ratio - 0.5) * 2);
- }
-
- LLSD color_val = color.getValue();
-
- // don't highlight objects below the threshold
- if (cost > gSavedSettings.getS32("RenderComplexityThreshold"))
- {
- glColor4f(color[0],color[1],color[2],0.5f);
-
-
- S32 num_faces = drawablep->getNumFaces();
- if (num_faces)
- {
- for (S32 i = 0; i < num_faces; ++i)
- {
- pushVerts(drawablep->getFace(i), LLVertexBuffer::MAP_VERTEX);
- }
- }
- LLViewerObject::const_child_list_t children = voVol->getChildren();
- for (LLViewerObject::const_child_list_t::const_iterator iter = children.begin(); iter != children.end(); ++iter)
- {
- const LLViewerObject *child = *iter;
- if (child)
- {
- num_faces = child->getNumFaces();
- if (num_faces)
- {
- for (S32 i = 0; i < num_faces; ++i)
- {
- pushVerts(child->mDrawable->getFace(i), LLVertexBuffer::MAP_VERTEX);
- }
- }
- }
+ pushVerts(drawablep->getFace(i));
}
}
-
- voVol->setDebugText(llformat("%4.0f", cost));
}
void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE)
@@ -2405,7 +2099,7 @@ S32 get_physics_detail(const LLVolumeParams& volume_params, const LLVector3& sca
return detail;
}
-void renderMeshBaseHull(LLVOVolume* volume, U32 data_mask, LLColor4& color, LLColor4& line_color)
+void renderMeshBaseHull(LLVOVolume* volume, U32 data_mask, LLColor4& color)
{
LLUUID mesh_id = volume->getVolume()->getParams().getSculptID();
LLModel::Decomposition* decomp = gMeshRepo.getDecomposition(mesh_id);
@@ -2417,13 +2111,8 @@ void renderMeshBaseHull(LLVOVolume* volume, U32 data_mask, LLColor4& color, LLCo
{
if (!decomp->mBaseHullMesh.empty())
{
- gGL.diffuseColor4fv(color.mV);
+ gGL.diffuseColor4fv(color.mV);
LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mBaseHullMesh.mPositions);
-
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- gGL.diffuseColor4fv(line_color.mV);
- LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mBaseHullMesh.mPositions);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
else
{
@@ -2440,19 +2129,13 @@ void renderMeshBaseHull(LLVOVolume* volume, U32 data_mask, LLColor4& color, LLCo
}
}
-void render_hull(LLModel::PhysicsMesh& mesh, const LLColor4& color, const LLColor4& line_color)
+void render_hull(LLModel::PhysicsMesh& mesh, const LLColor4& color)
{
- gGL.diffuseColor4fv(color.mV);
- LLVertexBuffer::drawArrays(LLRender::TRIANGLES, mesh.mPositions);
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- glLineWidth(3.f);
- gGL.diffuseColor4fv(line_color.mV);
+ gGL.diffuseColor4fv(color.mV);
LLVertexBuffer::drawArrays(LLRender::TRIANGLES, mesh.mPositions);
- glLineWidth(1.f);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
-void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
+void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume, bool wireframe)
{
U8 physics_type = volume->getPhysicsShapeType();
@@ -2482,7 +2165,10 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
color = lerp( mid, high, 2.f * ( normalizedCost - 0.5f ) );
}
- LLColor4 line_color = color*0.5f;
+ if (wireframe)
+ {
+ color = color * 0.5f;
+ }
U32 data_mask = LLVertexBuffer::MAP_VERTEX;
@@ -2502,9 +2188,6 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
gGL.pushMatrix();
gGL.multMatrix((F32*) volume->getRelativeXform().mMatrix);
- LLGLEnable(GL_POLYGON_OFFSET_LINE);
- glPolygonOffset(3.f, 3.f);
-
if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::USER_MESH)
{
LLUUID mesh_id = volume->getVolume()->getParams().getSculptID();
@@ -2525,23 +2208,19 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
for (U32 i = 0; i < decomp->mMesh.size(); ++i)
{
- render_hull(decomp->mMesh[i], color, line_color);
+ render_hull(decomp->mMesh[i], color);
}
}
else if (!decomp->mPhysicsShapeMesh.empty())
{
//decomp has physics mesh, render that mesh
- gGL.diffuseColor4fv(color.mV);
- LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mPhysicsShapeMesh.mPositions);
-
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- gGL.diffuseColor4fv(line_color.mV);
+ gGL.diffuseColor4fv(color.mV);
+
LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mPhysicsShapeMesh.mPositions);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
else
{ //no mesh or decomposition, render base hull
- renderMeshBaseHull(volume, data_mask, color, line_color);
+ renderMeshBaseHull(volume, data_mask, color);
if (decomp->mPhysicsShapeMesh.empty())
{
@@ -2561,7 +2240,7 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
{
if (volume->isMesh())
{
- renderMeshBaseHull(volume, data_mask, color, line_color);
+ renderMeshBaseHull(volume, data_mask, color);
}
else
{
@@ -2657,20 +2336,10 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
if (phys_volume->mHullPoints)
{
//render hull
-
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
-
- gGL.diffuseColor4fv(line_color.mV);
- LLVertexBuffer::unbind();
+ gGL.diffuseColor4fv(color.mV);
- llassert(LLGLSLShader::sCurBoundShader != 0);
-
- LLVertexBuffer::drawElements(LLRender::TRIANGLES, phys_volume->mHullPoints, NULL, phys_volume->mNumHullIndices, phys_volume->mHullIndices);
-
- gGL.diffuseColor4fv(color.mV);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ LLVertexBuffer::unbind();
LLVertexBuffer::drawElements(LLRender::TRIANGLES, phys_volume->mHullPoints, NULL, phys_volume->mNumHullIndices, phys_volume->mHullIndices);
-
}
else
{
@@ -2683,41 +2352,50 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
}
else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::BOX)
{
- LLVector3 center = physics_spec.getCenter();
- LLVector3 scale = physics_spec.getScale();
- LLVector3 vscale = volume->getScale()*2.f;
- scale.set(scale[0]/vscale[0], scale[1]/vscale[1], scale[2]/vscale[2]);
-
- gGL.diffuseColor4fv(color.mV);
- drawBox(center, scale);
+ if (!wireframe)
+ {
+ LLVector3 center = physics_spec.getCenter();
+ LLVector3 scale = physics_spec.getScale();
+ LLVector3 vscale = volume->getScale() * 2.f;
+ scale.set(scale[0] / vscale[0], scale[1] / vscale[1], scale[2] / vscale[2]);
+
+ gGL.diffuseColor4fv(color.mV);
+ drawBox(center, scale);
+ }
}
else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::SPHERE)
{
- LLVolumeParams volume_params;
- volume_params.setType( LL_PCODE_PROFILE_CIRCLE_HALF, LL_PCODE_PATH_CIRCLE );
- volume_params.setBeginAndEndS( 0.f, 1.f );
- volume_params.setBeginAndEndT( 0.f, 1.f );
- volume_params.setRatio ( 1, 1 );
- volume_params.setShear ( 0, 0 );
- LLVolume* sphere = LLPrimitive::sVolumeManager->refVolume(volume_params, 3);
-
- gGL.diffuseColor4fv(color.mV);
- pushVerts(sphere);
- LLPrimitive::sVolumeManager->unrefVolume(sphere);
+ if (!wireframe)
+ {
+ LLVolumeParams volume_params;
+ volume_params.setType(LL_PCODE_PROFILE_CIRCLE_HALF, LL_PCODE_PATH_CIRCLE);
+ volume_params.setBeginAndEndS(0.f, 1.f);
+ volume_params.setBeginAndEndT(0.f, 1.f);
+ volume_params.setRatio(1, 1);
+ volume_params.setShear(0, 0);
+ LLVolume* sphere = LLPrimitive::sVolumeManager->refVolume(volume_params, 3);
+
+ gGL.diffuseColor4fv(color.mV);
+ pushVerts(sphere);
+ LLPrimitive::sVolumeManager->unrefVolume(sphere);
+ }
}
else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::CYLINDER)
{
- LLVolumeParams volume_params;
- volume_params.setType( LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_LINE );
- volume_params.setBeginAndEndS( 0.f, 1.f );
- volume_params.setBeginAndEndT( 0.f, 1.f );
- volume_params.setRatio ( 1, 1 );
- volume_params.setShear ( 0, 0 );
- LLVolume* cylinder = LLPrimitive::sVolumeManager->refVolume(volume_params, 3);
-
- gGL.diffuseColor4fv(color.mV);
- pushVerts(cylinder);
- LLPrimitive::sVolumeManager->unrefVolume(cylinder);
+ if (!wireframe)
+ {
+ LLVolumeParams volume_params;
+ volume_params.setType(LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_LINE);
+ volume_params.setBeginAndEndS(0.f, 1.f);
+ volume_params.setBeginAndEndT(0.f, 1.f);
+ volume_params.setRatio(1, 1);
+ volume_params.setShear(0, 0);
+ LLVolume* cylinder = LLPrimitive::sVolumeManager->refVolume(volume_params, 3);
+
+ gGL.diffuseColor4fv(color.mV);
+ pushVerts(cylinder);
+ LLPrimitive::sVolumeManager->unrefVolume(cylinder);
+ }
}
else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::PRIM_MESH)
{
@@ -2725,14 +2403,10 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
S32 detail = get_physics_detail(volume_params, volume->getScale());
LLVolume* phys_volume = LLPrimitive::sVolumeManager->refVolume(volume_params, detail);
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
-
- gGL.diffuseColor4fv(line_color.mV);
- pushVerts(phys_volume);
-
- gGL.diffuseColor4fv(color.mV);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+
+ gGL.diffuseColor4fv(color.mV);
pushVerts(phys_volume);
+
LLPrimitive::sVolumeManager->unrefVolume(phys_volume);
}
else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::PRIM_CONVEX)
@@ -2744,23 +2418,15 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
if (phys_volume->mHullPoints && phys_volume->mHullIndices)
{
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+
llassert(LLGLSLShader::sCurBoundShader != 0);
LLVertexBuffer::unbind();
glVertexPointer(3, GL_FLOAT, 16, phys_volume->mHullPoints);
- gGL.diffuseColor4fv(line_color.mV);
- gGL.syncMatrices();
- {
- LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0x20FF20 )
- glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices);
- }
-
- gGL.diffuseColor4fv(color.mV);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- {
- LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0x40FF40 )
- glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices);
- }
+
+ gGL.diffuseColor4fv(color.mV);
+
+ gGL.syncMatrices();
+ glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices);
}
else
{
@@ -2782,7 +2448,7 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
gGL.popMatrix();
}
-void renderPhysicsShapes(LLSpatialGroup* group)
+void renderPhysicsShapes(LLSpatialGroup* group, bool wireframe)
{
for (OctreeNode::const_element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i)
{
@@ -2800,7 +2466,7 @@ void renderPhysicsShapes(LLSpatialGroup* group)
{
gGL.pushMatrix();
gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix);
- bridge->renderPhysicsShapes();
+ bridge->renderPhysicsShapes(wireframe);
gGL.popMatrix();
}
}
@@ -2814,16 +2480,17 @@ void renderPhysicsShapes(LLSpatialGroup* group)
gGL.pushMatrix();
LLVector3 trans = drawable->getRegion()->getOriginAgent();
gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]);
- renderPhysicsShape(drawable, volume);
+ renderPhysicsShape(drawable, volume, wireframe);
gGL.popMatrix();
}
else
{
- renderPhysicsShape(drawable, volume);
+ renderPhysicsShape(drawable, volume, wireframe);
}
}
else
{
+#if 0
LLViewerObject* object = drawable->getVObj();
if (object && object->getPCode() == LLViewerObject::LL_VO_SURFACE_PATCH)
{
@@ -2840,11 +2507,11 @@ void renderPhysicsShapes(LLSpatialGroup* group)
{
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
- gGL.diffuseColor3f(0.2f, 0.5f, 0.3f);
+ buff->setBuffer();
+ gGL.diffuseColor4f(0.2f, 0.5f, 0.3f, 0.5f);
buff->draw(LLRender::TRIANGLES, buff->getNumIndices(), 0);
- gGL.diffuseColor3f(0.2f, 1.f, 0.3f);
+ gGL.diffuseColor4f(0.2f, 1.f, 0.3f, 0.75f);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
buff->draw(LLRender::TRIANGLES, buff->getNumIndices(), 0);
}
@@ -2852,6 +2519,7 @@ void renderPhysicsShapes(LLSpatialGroup* group)
}
gGL.popMatrix();
}
+#endif
}
}
}
@@ -2945,7 +2613,7 @@ void renderTextureAnim(LLDrawInfo* params)
LLGLEnable blend(GL_BLEND);
gGL.diffuseColor4f(1,1,0,0.5f);
- pushVerts(params, LLVertexBuffer::MAP_VERTEX);
+ pushVerts(params);
}
void renderBatchSize(LLDrawInfo* params)
@@ -2953,7 +2621,6 @@ void renderBatchSize(LLDrawInfo* params)
LLGLEnable offset(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(-1.f, 1.f);
LLGLSLShader* old_shader = LLGLSLShader::sCurBoundShaderPtr;
- U32 mask = LLVertexBuffer::MAP_VERTEX;
bool bind = false;
if (params->mAvatar)
{
@@ -2962,11 +2629,11 @@ void renderBatchSize(LLDrawInfo* params)
bind = true;
old_shader->mRiggedVariant->bind();
LLRenderPass::uploadMatrixPalette(*params);
- mask |= LLVertexBuffer::MAP_WEIGHT4;
}
- gGL.diffuseColor4ubv((GLubyte*)&(params->mDebugColor));
- pushVerts(params, mask);
+
+ gGL.diffuseColor4ubv(params->getDebugColor().mV);
+ pushVerts(params);
if (bind)
{
@@ -2975,42 +2642,6 @@ void renderBatchSize(LLDrawInfo* params)
}
}
-void renderShadowFrusta(LLDrawInfo* params)
-{
- LLGLEnable blend(GL_BLEND);
- gGL.setSceneBlendType(LLRender::BT_ADD);
-
- LLVector4a center;
- center.setAdd(params->mExtents[1], params->mExtents[0]);
- center.mul(0.5f);
- LLVector4a size;
- size.setSub(params->mExtents[1],params->mExtents[0]);
- size.mul(0.5f);
-
- if (gPipeline.mShadowCamera[4].AABBInFrustum(center, size))
- {
- gGL.diffuseColor3f(1,0,0);
- pushVerts(params, LLVertexBuffer::MAP_VERTEX);
- }
- if (gPipeline.mShadowCamera[5].AABBInFrustum(center, size))
- {
- gGL.diffuseColor3f(0,1,0);
- pushVerts(params, LLVertexBuffer::MAP_VERTEX);
- }
- if (gPipeline.mShadowCamera[6].AABBInFrustum(center, size))
- {
- gGL.diffuseColor3f(0,0,1);
- pushVerts(params, LLVertexBuffer::MAP_VERTEX);
- }
- if (gPipeline.mShadowCamera[7].AABBInFrustum(center, size))
- {
- gGL.diffuseColor3f(1,0,1);
- pushVerts(params, LLVertexBuffer::MAP_VERTEX);
- }
-
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
-}
-
void renderTexelDensity(LLDrawable* drawable)
{
if (LLViewerTexture::sDebugTexelsMode == LLViewerTexture::DEBUG_TEXELS_OFF
@@ -3020,8 +2651,7 @@ void renderTexelDensity(LLDrawable* drawable)
}
LLGLEnable _(GL_BLEND);
- //gObjectFullbrightProgram.bind();
-
+
LLMatrix4 checkerboard_matrix;
S32 discard_level = -1;
@@ -3058,7 +2688,7 @@ void renderTexelDensity(LLDrawable* drawable)
if (buffer && (facep->getGeomCount() >= 3))
{
- buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0);
+ buffer->setBuffer();
U16 start = facep->getGeomStart();
U16 end = start + facep->getGeomCount()-1;
U32 count = facep->getIndicesCount();
@@ -3133,7 +2763,7 @@ void renderLights(LLDrawable* drawablep)
LLFace * face = drawablep->getFace(i);
if (face)
{
- pushVerts(face, LLVertexBuffer::MAP_VERTEX);
+ pushVerts(face);
}
}
@@ -3297,7 +2927,6 @@ void renderRaycast(LLDrawable* drawablep)
gGL.diffuseColor4f(0,1,1,0.5f);
glVertexPointer(3, GL_FLOAT, sizeof(LLVector4a), face.mPositions);
gGL.syncMatrices();
- LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0x60FF60 );
glDrawElements(GL_TRIANGLES, face.mNumIndices, GL_UNSIGNED_SHORT, face.mIndices);
}
@@ -3399,6 +3028,60 @@ void renderAgentTarget(LLVOAvatar* avatar)
}
}
+static void setTextureAreaDebugText(LLDrawable* drawablep)
+{
+ LLVOVolume* vobjp = drawablep->getVOVolume();
+
+ if (vobjp)
+ {
+ if (drawablep->mDistanceWRTCamera < 32.f)
+ {
+ std::ostringstream str;
+
+ //for (S32 i = 0; i < vobjp->getNumTEs(); ++i)
+ S32 i = 0;
+ {
+ if (i < drawablep->getNumFaces())
+ {
+ LLFace* facep = drawablep->getFace(i);
+
+ if (facep)
+ {
+ LLViewerTexture* imagep = facep->getTexture();
+
+ if (imagep)
+ {
+ str << llformat("D - %.2f", sqrtf(imagep->getMaxVirtualSize()));
+ }
+
+ imagep = vobjp->getTENormalMap(i);
+
+ if (imagep && imagep != LLViewerFetchedTexture::sDefaultImagep)
+ {
+ str << llformat("\nN - %.2f", sqrtf(imagep->getMaxVirtualSize()));
+ }
+
+ imagep = vobjp->getTESpecularMap(i);
+
+ if (imagep && imagep != LLViewerFetchedTexture::sDefaultImagep)
+ {
+ str << llformat("\nS - %.2f", sqrtf(imagep->getMaxVirtualSize()));
+ }
+
+ str << "\n\n";
+ }
+
+ vobjp->setDebugText(str.str());
+ }
+ }
+ }
+ else
+ {
+ vobjp->setDebugText(".");
+ }
+ }
+}
+
class LLOctreeRenderNonOccluded : public OctreeTraveler
{
public:
@@ -3430,23 +3113,6 @@ public:
renderOctree(group);
stop_glerror();
}
-
- //render visibility wireframe
- if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION))
- {
- group->rebuildGeom();
- group->rebuildMesh();
-
- gGL.flush();
- gGL.pushMatrix();
- gGLLastMatrix = NULL;
- gGL.loadMatrix(gGLModelView);
- renderVisibility(group, mCamera);
- stop_glerror();
- gGLLastMatrix = NULL;
- gGL.popMatrix();
- gGL.diffuseColor4f(1,1,1,1);
- }
}
}
@@ -3490,26 +3156,15 @@ public:
renderNormals(drawable);
}
- if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_BUILD_QUEUE))
- {
- if (drawable->isState(LLDrawable::IN_REBUILD_Q2))
- {
- gGL.diffuseColor4f(0.6f, 0.6f, 0.1f, 1.f);
- const LLVector4a* ext = drawable->getSpatialExtents();
- LLVector4a center;
- center.setAdd(ext[0], ext[1]);
- center.mul(0.5f);
- LLVector4a size;
- size.setSub(ext[1], ext[0]);
- size.mul(0.5f);
- drawBoxOutline(center, size);
- }
- }
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA))
+ {
+ setTextureAreaDebugText(drawable);
+ }
- if (drawable->getVOVolume() && gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY))
+ /*if (drawable->getVOVolume() && gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY))
{
renderTexturePriority(drawable);
- }
+ }*/
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_POINTS))
{
@@ -3529,10 +3184,6 @@ public:
{
renderUpdateType(drawable);
}
- if(gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RENDER_COMPLEXITY))
- {
- renderComplexityDisplay(drawable);
- }
if(gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXEL_DENSITY))
{
renderTexelDensity(drawable);
@@ -3555,6 +3206,7 @@ public:
renderAgentTarget(avatar);
}
+#if 0
if (gDebugGL)
{
for (U32 i = 0; i < drawable->getNumFaces(); ++i)
@@ -3580,6 +3232,7 @@ public:
}
}
}
+#endif
}
for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i)
@@ -3596,10 +3249,6 @@ public:
{
renderBatchSize(draw_info);
}
- if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
- {
- renderShadowFrusta(draw_info);
- }
}
}
}
@@ -3653,7 +3302,9 @@ class LLOctreeRenderPhysicsShapes : public OctreeTraveler
{
public:
LLCamera* mCamera;
- LLOctreeRenderPhysicsShapes(LLCamera* camera): mCamera(camera) {}
+ bool mWireframe;
+
+ LLOctreeRenderPhysicsShapes(LLCamera* camera, bool wireframe): mCamera(camera), mWireframe(wireframe) {}
virtual void traverse(const OctreeNode* node)
{
@@ -3674,7 +3325,7 @@ public:
group->rebuildGeom();
group->rebuildMesh();
- renderPhysicsShapes(group);
+ renderPhysicsShapes(group, mWireframe);
}
}
@@ -3807,7 +3458,7 @@ public:
};
-void LLSpatialPartition::renderPhysicsShapes()
+void LLSpatialPartition::renderPhysicsShapes(bool wireframe)
{
LLSpatialBridge* bridge = asBridge();
LLCamera* camera = LLViewerCamera::getInstance();
@@ -3819,11 +3470,9 @@ void LLSpatialPartition::renderPhysicsShapes()
gGL.flush();
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- glLineWidth(3.f);
- LLOctreeRenderPhysicsShapes render_physics(camera);
+ LLOctreeRenderPhysicsShapes render_physics(camera, wireframe);
render_physics.traverse(mOctree);
gGL.flush();
- glLineWidth(1.f);
}
void LLSpatialPartition::renderDebug()
@@ -3836,16 +3485,14 @@ void LLSpatialPartition::renderDebug()
LLPipeline::RENDER_DEBUG_BBOXES |
LLPipeline::RENDER_DEBUG_NORMALS |
LLPipeline::RENDER_DEBUG_POINTS |
- LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY |
+ LLPipeline::RENDER_DEBUG_TEXTURE_AREA |
LLPipeline::RENDER_DEBUG_TEXTURE_ANIM |
LLPipeline::RENDER_DEBUG_RAYCAST |
LLPipeline::RENDER_DEBUG_AVATAR_VOLUME |
LLPipeline::RENDER_DEBUG_AVATAR_JOINTS |
LLPipeline::RENDER_DEBUG_AGENT_TARGET |
- //LLPipeline::RENDER_DEBUG_BUILD_QUEUE |
LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA |
- LLPipeline::RENDER_DEBUG_RENDER_COMPLEXITY |
- LLPipeline::RENDER_DEBUG_TEXEL_DENSITY))
+ LLPipeline::RENDER_DEBUG_TEXEL_DENSITY))
{
return;
}
@@ -3879,7 +3526,6 @@ void LLSpatialPartition::renderDebug()
LLOctreeRenderNonOccluded render_debug(camera);
render_debug.traverse(mOctree);
-
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION))
{
{
@@ -3942,8 +3588,10 @@ public:
LLDrawable* mHit;
BOOL mPickTransparent;
BOOL mPickRigged;
+ BOOL mPickUnselectable;
+ BOOL mPickReflectionProbe;
- LLOctreeIntersect(const LLVector4a& start, const LLVector4a& end, BOOL pick_transparent, BOOL pick_rigged,
+ LLOctreeIntersect(const LLVector4a& start, const LLVector4a& end, BOOL pick_transparent, BOOL pick_rigged, BOOL pick_unselectable, BOOL pick_reflection_probe,
S32* face_hit, LLVector4a* intersection, LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
: mStart(start),
mEnd(end),
@@ -3954,7 +3602,9 @@ public:
mTangent(tangent),
mHit(NULL),
mPickTransparent(pick_transparent),
- mPickRigged(pick_rigged)
+ mPickRigged(pick_rigged),
+ mPickUnselectable(pick_unselectable),
+ mPickReflectionProbe(pick_reflection_probe)
{
}
@@ -4030,7 +3680,8 @@ public:
{
LLViewerObject* vobj = drawable->getVObj();
- if (vobj)
+ if (vobj &&
+ (!vobj->isReflectionProbe() || mPickReflectionProbe))
{
if (vobj->getClickAction() == CLICK_ACTION_IGNORE && !LLFloater::isVisible(gFloaterTools))
{
@@ -4044,7 +3695,7 @@ public:
LLVOAvatar* avatar = (LLVOAvatar*) vobj;
if ((mPickRigged) || ((avatar->isSelf()) && (LLFloater::isVisible(gFloaterTools))))
{
- LLViewerObject* hit = avatar->lineSegmentIntersectRiggedAttachments(mStart, mEnd, -1, mPickTransparent, mPickRigged, mFaceHit, &intersection, mTexCoord, mNormal, mTangent);
+ LLViewerObject* hit = avatar->lineSegmentIntersectRiggedAttachments(mStart, mEnd, -1, mPickTransparent, mPickRigged, mPickUnselectable, mFaceHit, &intersection, mTexCoord, mNormal, mTangent);
if (hit)
{
mEnd = intersection;
@@ -4060,7 +3711,9 @@ public:
}
}
- if (!skip_check && vobj->lineSegmentIntersect(mStart, mEnd, -1, mPickTransparent, mPickRigged, mFaceHit, &intersection, mTexCoord, mNormal, mTangent))
+ if (!skip_check && vobj->lineSegmentIntersect(mStart, mEnd, -1,
+ (mPickReflectionProbe && vobj->isReflectionProbe()) ? TRUE : mPickTransparent, // always pick transparent when picking selection probe
+ mPickRigged, mPickUnselectable, mFaceHit, &intersection, mTexCoord, mNormal, mTangent))
{
mEnd = intersection; // shorten ray so we only find CLOSER hits
if (mIntersection)
@@ -4080,6 +3733,8 @@ public:
LLDrawable* LLSpatialPartition::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
BOOL pick_transparent,
BOOL pick_rigged,
+ BOOL pick_unselectable,
+ BOOL pick_reflection_probe,
S32* face_hit, // return the face hit
LLVector4a* intersection, // return the intersection point
LLVector2* tex_coord, // return the texture coordinates of the intersection point
@@ -4088,68 +3743,73 @@ LLDrawable* LLSpatialPartition::lineSegmentIntersect(const LLVector4a& start, co
)
{
- LLOctreeIntersect intersect(start, end, pick_transparent, pick_rigged, face_hit, intersection, tex_coord, normal, tangent);
+ LLOctreeIntersect intersect(start, end, pick_transparent, pick_rigged, pick_unselectable, pick_reflection_probe, face_hit, intersection, tex_coord, normal, tangent);
LLDrawable* drawable = intersect.check(mOctree);
return drawable;
}
+LLDrawable* LLSpatialGroup::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
+ BOOL pick_transparent,
+ BOOL pick_rigged,
+ BOOL pick_unselectable,
+ BOOL pick_reflection_probe,
+ S32* face_hit, // return the face hit
+ LLVector4a* intersection, // return the intersection point
+ LLVector2* tex_coord, // return the texture coordinates of the intersection point
+ LLVector4a* normal, // return the surface normal at the intersection point
+ LLVector4a* tangent // return the surface tangent at the intersection point
+)
+
+{
+ LLOctreeIntersect intersect(start, end, pick_transparent, pick_rigged, pick_unselectable, pick_reflection_probe, face_hit, intersection, tex_coord, normal, tangent);
+ LLDrawable* drawable = intersect.check(getOctreeNode());
+
+ return drawable;
+}
+
LLDrawInfo::LLDrawInfo(U16 start, U16 end, U32 count, U32 offset,
LLViewerTexture* texture, LLVertexBuffer* buffer,
- bool selected,
- BOOL fullbright, U8 bump, BOOL particle, F32 part_size)
+ bool fullbright, U8 bump)
: mVertexBuffer(buffer),
mTexture(texture),
- mTextureMatrix(NULL),
- mModelMatrix(NULL),
mStart(start),
mEnd(end),
mCount(count),
mOffset(offset),
mFullbright(fullbright),
mBump(bump),
- mParticle(particle),
- mPartSize(part_size),
- mVSize(0.f),
- mGroup(NULL),
- mFace(NULL),
- mDistance(0.f),
- mDrawMode(LLRender::TRIANGLES),
- mMaterial(NULL),
- mShaderMask(0),
- mSpecColor(1.0f, 1.0f, 1.0f, 0.5f),
mBlendFuncSrc(LLRender::BF_SOURCE_ALPHA),
mBlendFuncDst(LLRender::BF_ONE_MINUS_SOURCE_ALPHA),
- mHasGlow(FALSE),
+ mHasGlow(false),
mEnvIntensity(0.0f),
- mAlphaMaskCutoff(0.5f),
- mDiffuseAlphaMode(0),
- mSelected(selected)
+ mAlphaMaskCutoff(0.5f)
{
mVertexBuffer->validateRange(mStart, mEnd, mCount, mOffset);
-
- mDebugColor = (rand() << 16) + rand();
- ((U8*)&mDebugColor)[3] = 200;
}
LLDrawInfo::~LLDrawInfo()
{
- /*if (LLSpatialGroup::sNoDelete)
- {
- LL_ERRS() << "LLDrawInfo deleted illegally!" << LL_ENDL;
- }*/
-
- if (mFace)
- {
- mFace->setDrawInfo(NULL);
- }
-
if (gDebugGL)
{
gPipeline.checkReferences(this);
}
}
+LLColor4U LLDrawInfo::getDebugColor() const
+{
+ LLColor4U color;
+
+ LLCRC hash;
+ hash.update((U8*)this + sizeof(S32), sizeof(LLDrawInfo) - sizeof(S32));
+
+ *((U32*) color.mV) = hash.getCRC();
+
+ color.mV[3] = 200;
+
+ return color;
+}
+
void LLDrawInfo::validate()
{
mVertexBuffer->validateRange(mStart, mEnd, mCount, mOffset);
@@ -4160,11 +3820,6 @@ U64 LLDrawInfo::getSkinHash()
return mSkinInfo ? mSkinInfo->mHash : 0;
}
-LLVertexBuffer* LLGeometryManager::createVertexBuffer(U32 type_mask, U32 usage)
-{
- return new LLVertexBuffer(type_mask, usage);
-}
-
LLCullResult::LLCullResult()
{
mVisibleGroupsAllocated = 0;
@@ -4389,6 +4044,10 @@ void LLCullResult::pushOcclusionGroup(LLSpatialGroup* group)
void LLCullResult::pushDrawableGroup(LLSpatialGroup* group)
{
+#if LL_DEBUG_CULL_RESULT
+ // group must NOT be in the drawble groups list already
+ llassert(std::find(&mDrawableGroups[0], mDrawableGroupsEnd, group) == mDrawableGroupsEnd);
+#endif
if (mDrawableGroupsSize < mDrawableGroupsAllocated)
{
mDrawableGroups[mDrawableGroupsSize] = group;
@@ -4403,6 +4062,10 @@ void LLCullResult::pushDrawableGroup(LLSpatialGroup* group)
void LLCullResult::pushDrawable(LLDrawable* drawable)
{
+#if LL_DEBUG_CULL_RESULT
+ // drawable must NOT be in the visible list already
+ llassert(std::find(&mVisibleList[0], mVisibleListEnd, drawable) == mVisibleListEnd);
+#endif
if (mVisibleListSize < mVisibleListAllocated)
{
mVisibleList[mVisibleListSize] = drawable;
@@ -4450,7 +4113,8 @@ void LLCullResult::assertDrawMapsEmpty()
{
if (mRenderMapSize[i] != 0)
{
- LL_ERRS() << "Stale LLDrawInfo's in LLCullResult!" << LL_ENDL;
+ LL_ERRS() << "Stale LLDrawInfo's in LLCullResult!"
+ << " (mRenderMapSize[" << i << "] = " << mRenderMapSize[i] << ")" << LL_ENDL;
}
}
}
diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h
index 259ea24038..758e716c00 100644
--- a/indra/newview/llspatialpartition.h
+++ b/indra/newview/llspatialpartition.h
@@ -41,6 +41,7 @@
#include "llviewercamera.h"
#include "llvector4a.h"
#include "llvoavatar.h"
+#include "llfetchedgltfmaterial.h"
#include <queue>
#include <unordered_map>
@@ -53,10 +54,17 @@ class LLSpatialPartition;
class LLSpatialBridge;
class LLSpatialGroup;
class LLViewerRegion;
+class LLReflectionMap;
-void pushVerts(LLFace* face, U32 mask);
+void pushVerts(LLFace* face);
-class LLDrawInfo : public LLRefCount
+/*
+ Class that represents a single Draw Call
+
+ Make every effort to keep size minimal.
+ Member ordering is important for cache coherency
+*/
+class LLDrawInfo final : public LLRefCount
{
LL_ALIGN_NEW;
protected:
@@ -73,11 +81,13 @@ public:
LL_ERRS() << "Illegal operation!" << LL_ENDL;
return *this;
}
+
+ // return a hash of this LLDrawInfo as a debug color
+ LLColor4U getDebugColor() const;
LLDrawInfo(U16 start, U16 end, U32 count, U32 offset,
- LLViewerTexture* image, LLVertexBuffer* buffer,
- bool selected,
- BOOL fullbright = FALSE, U8 bump = 0, BOOL particle = FALSE, F32 part_size = 0);
+ LLViewerTexture* image, LLVertexBuffer* buffer,
+ bool fullbright = false, U8 bump = 0);
void validate();
@@ -85,51 +95,47 @@ public:
// return mSkinHash->mHash, or 0 if mSkinHash is null
U64 getSkinHash();
- LLVector4a mExtents[2];
-
LLPointer<LLVertexBuffer> mVertexBuffer;
+ U16 mStart = 0;
+ U16 mEnd = 0;
+ U32 mCount = 0;
+ U32 mOffset = 0;
+
LLPointer<LLViewerTexture> mTexture;
- std::vector<LLPointer<LLViewerTexture> > mTextureList;
+ LLPointer<LLViewerTexture> mSpecularMap;
+ LLPointer<LLViewerTexture> mNormalMap;
+
+ const LLMatrix4* mSpecularMapMatrix = nullptr;
+ const LLMatrix4* mNormalMapMatrix = nullptr;
+ const LLMatrix4* mTextureMatrix = nullptr;
+ const LLMatrix4* mModelMatrix = nullptr;
- // virtual size of mTexture and mTextureList textures
- // used to update the decode priority of textures in this DrawInfo
- std::vector<F32> mTextureListVSize;
-
- S32 mDebugColor;
- const LLMatrix4* mTextureMatrix;
- const LLMatrix4* mModelMatrix;
- U16 mStart;
- U16 mEnd;
- U32 mCount;
- U32 mOffset;
- BOOL mFullbright;
- U8 mBump;
- U8 mShiny;
- BOOL mParticle;
- F32 mPartSize;
- F32 mVSize;
- LLSpatialGroup* mGroup;
- LL_ALIGN_16(LLFace* mFace); //associated face
- F32 mDistance;
- U32 mDrawMode;
- LLMaterialPtr mMaterial; // If this is null, the following parameters are unused.
- LLMaterialID mMaterialID;
- U32 mShaderMask;
- U32 mBlendFuncSrc;
- U32 mBlendFuncDst;
- BOOL mHasGlow;
- LLPointer<LLViewerTexture> mSpecularMap;
- const LLMatrix4* mSpecularMapMatrix;
- LLPointer<LLViewerTexture> mNormalMap;
- const LLMatrix4* mNormalMapMatrix;
- LLVector4 mSpecColor; // XYZ = Specular RGB, W = Specular Exponent
- F32 mEnvIntensity;
- F32 mAlphaMaskCutoff;
- U8 mDiffuseAlphaMode;
- bool mSelected;
LLPointer<LLVOAvatar> mAvatar = nullptr;
LLMeshSkinInfo* mSkinInfo = nullptr;
+ // Material pointer here is likely for debugging only and are immaterial (zing!)
+ LLPointer<LLMaterial> mMaterial;
+
+ // PBR material parameters
+ LLPointer<LLFetchedGLTFMaterial> mGLTFMaterial;
+
+ LLVector4 mSpecColor = LLVector4(1.f, 1.f, 1.f, 0.5f); // XYZ = Specular RGB, W = Specular Exponent
+
+ std::vector<LLPointer<LLViewerTexture> > mTextureList;
+
+ LLUUID mMaterialID; // id of LLGLTFMaterial or LLMaterial applied to this draw info
+
+ U32 mShaderMask = 0;
+ F32 mEnvIntensity = 0.f;
+ F32 mAlphaMaskCutoff = 0.5f;
+
+ LLRender::eBlendFactor mBlendFuncSrc = LLRender::BF_SOURCE_ALPHA;
+ LLRender::eBlendFactor mBlendFuncDst = LLRender::BF_ONE_MINUS_SOURCE_ALPHA;
+ U8 mDiffuseAlphaMode = 0;
+ U8 mBump = 0;
+ U8 mShiny = 0;
+ bool mFullbright = false;
+ bool mHasGlow = false;
struct CompareTexture
{
@@ -190,19 +196,9 @@ public:
&& (lhs.isNull() || (rhs.notNull() && lhs->mBump > rhs->mBump));
}
};
-
- struct CompareDistanceGreater
- {
- bool operator()(const LLPointer<LLDrawInfo>& lhs, const LLPointer<LLDrawInfo>& rhs)
- {
- // sort by mBump value, sort NULL down to the end
- return lhs.get() != rhs.get()
- && (lhs.isNull() || (rhs.notNull() && lhs->mDistance > rhs->mDistance));
- }
- };
};
-LL_ALIGN_PREFIX(64)
+LL_ALIGN_PREFIX(16)
class LLSpatialGroup : public LLOcclusionCullingGroup
{
using super = LLOcclusionCullingGroup;
@@ -222,7 +218,7 @@ public:
}
static U32 sNodeCount;
- static BOOL sNoDelete; //deletion of spatial groups and draw info not allowed if TRUE
+ static bool sNoDelete; //deletion of spatial groups and draw info not allowed if TRUE
typedef std::vector<LLPointer<LLSpatialGroup> > sg_vector_t;
typedef std::vector<LLPointer<LLSpatialBridge> > bridge_list_t;
@@ -301,7 +297,9 @@ public:
BOOL updateInGroup(LLDrawable *drawablep, BOOL immediate = FALSE); // Update position if it's in the group
void expandExtents(const LLVector4a* addingExtents, const LLXformMatrix& currentTransform);
void shift(const LLVector4a &offset);
- void destroyGL(bool keep_occlusion = false);
+
+ // TODO: this no longer appears to be called, figure out if it's important and if not remove it
+ void destroyGLState(bool keep_occlusion = false);
void updateDistance(LLCamera& camera);
F32 getUpdateUrgency() const;
@@ -315,6 +313,19 @@ public:
void drawObjectBox(LLColor4 col);
+ LLDrawable* lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
+ BOOL pick_transparent,
+ BOOL pick_rigged,
+ BOOL pick_unselectable,
+ BOOL pick_reflection_probe,
+ S32* face_hit, // return the face hit
+ LLVector4a* intersection = NULL, // return the intersection point
+ LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
+ LLVector4a* normal = NULL, // return the surface normal at the intersection point
+ LLVector4a* tangent = NULL // return the surface tangent at the intersection point
+ );
+
+
LLSpatialPartition* getSpatialPartition() {return (LLSpatialPartition*)mSpatialPartition;}
//LISTENER FUNCTIONS
@@ -330,25 +341,21 @@ public:
LL_ALIGN_16(LLVector4a mViewAngle);
LL_ALIGN_16(LLVector4a mLastUpdateViewAngle);
- F32 mObjectBoxSize; //cached mObjectBounds[1].getLength3()
-
protected:
virtual ~LLSpatialGroup();
public:
+ LLPointer<LLVertexBuffer> mVertexBuffer;
+ draw_map_t mDrawMap;
+
bridge_list_t mBridgeList;
buffer_map_t mBufferMap; //used by volume buffers to attempt to reuse vertex buffers
+ F32 mObjectBoxSize; //cached mObjectBounds[1].getLength3()
U32 mGeometryBytes; //used by volumes to track how many bytes of geometry data are in this node
F32 mSurfaceArea; //used by volumes to track estimated surface area of geometry in this node
-
F32 mBuilt;
- LLPointer<LLVertexBuffer> mVertexBuffer;
-
- U32 mBufferUsage;
- draw_map_t mDrawMap;
-
F32 mDistance;
F32 mDepth;
F32 mLastUpdateDistance;
@@ -360,7 +367,9 @@ public:
//used by LLVOAVatar to set render order in alpha draw pool to preserve legacy render order behavior
LLVOAvatar* mAvatarp = nullptr;
U32 mRenderOrder = 0;
-} LL_ALIGN_POSTFIX(64);
+ // Reflection Probe associated with this node (if any)
+ LLPointer<LLReflectionMap> mReflectionProbe = nullptr;
+} LL_ALIGN_POSTFIX(16);
class LLGeometryManager
{
@@ -371,14 +380,12 @@ public:
virtual void rebuildMesh(LLSpatialGroup* group) = 0;
virtual void getGeometry(LLSpatialGroup* group) = 0;
virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32 &index_count);
-
- virtual LLVertexBuffer* createVertexBuffer(U32 type_mask, U32 usage);
};
class LLSpatialPartition: public LLViewerOctreePartition, public LLGeometryManager
{
public:
- LLSpatialPartition(U32 data_mask, BOOL render_by_group, U32 mBufferUsage, LLViewerRegion* regionp);
+ LLSpatialPartition(U32 data_mask, BOOL render_by_group, LLViewerRegion* regionp);
virtual ~LLSpatialPartition();
LLSpatialGroup *put(LLDrawable *drawablep, BOOL was_visible = FALSE);
@@ -387,6 +394,8 @@ public:
LLDrawable* lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
BOOL pick_transparent,
BOOL pick_rigged,
+ BOOL pick_unselectable,
+ BOOL pick_reflection_probe,
S32* face_hit, // return the face hit
LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
@@ -415,11 +424,10 @@ public:
LLSpatialBridge* asBridge() { return mBridge; }
BOOL isBridge() { return asBridge() != NULL; }
- void renderPhysicsShapes();
+ void renderPhysicsShapes(bool depth_only);
void renderDebug();
void renderIntersectingBBoxes(LLCamera* camera);
void restoreGL();
- void resetVertexBuffers();
BOOL getVisibleExtents(LLCamera& camera, LLVector3& visMin, LLVector3& visMax);
@@ -428,14 +436,11 @@ public:
// use a pointer instead of making "isBridge" and "asBridge" virtual so it's safe
// to call asBridge() from the destructor
- BOOL mInfiniteFarClip; // if TRUE, frustum culling ignores far clip plane
- U32 mBufferUsage;
- const BOOL mRenderByGroup;
+ bool mInfiniteFarClip; // if TRUE, frustum culling ignores far clip plane
+ const bool mRenderByGroup;
U32 mVertexDataMask;
F32 mSlopRatio; //percentage distance must change before drawables receive LOD update (default is 0.25);
- BOOL mDepthMask; //if TRUE, objects in this partition will be written to depth during alpha rendering
-
- static BOOL sTeleportRequested; //started to issue a teleport request
+ bool mDepthMask; //if TRUE, objects in this partition will be written to depth during alpha rendering
};
// class for creating bridges between spatial partitions
@@ -486,6 +491,23 @@ public:
typedef LLDrawInfo** drawinfo_iterator;
typedef LLDrawable** drawable_iterator;
+ // Helper function for taking advantage of _mm_prefetch when iterating over cull results
+ static inline void increment_iterator(LLCullResult::drawinfo_iterator& i, const LLCullResult::drawinfo_iterator& end)
+ {
+ ++i;
+
+ if (i != end)
+ {
+ _mm_prefetch((char*)(*i)->mVertexBuffer.get(), _MM_HINT_NTA);
+
+ auto* ni = i + 1;
+ if (ni != end)
+ {
+ _mm_prefetch((char*)*ni, _MM_HINT_NTA);
+ }
+ }
+ }
+
void clear();
sg_iterator beginVisibleGroups();
@@ -597,7 +619,6 @@ class LLTerrainPartition : public LLSpatialPartition
public:
LLTerrainPartition(LLViewerRegion* regionp);
virtual void getGeometry(LLSpatialGroup* group);
- virtual LLVertexBuffer* createVertexBuffer(U32 type_mask, U32 usage);
};
//spatial partition for trees
@@ -671,6 +692,7 @@ private:
static LLFace** sNormFaces[2];
static LLFace** sSpecFaces[2];
static LLFace** sNormSpecFaces[2];
+ static LLFace** sPbrFaces[2];
static LLFace** sAlphaFaces[2];
};
diff --git a/indra/newview/llsprite.cpp b/indra/newview/llsprite.cpp
index fd41cdf0d7..af0b5a40b4 100644
--- a/indra/newview/llsprite.cpp
+++ b/indra/newview/llsprite.cpp
@@ -188,9 +188,8 @@ void LLSprite::updateFace(LLFace &face)
if (!face.getVertexBuffer())
{
LLVertexBuffer* buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_TEXCOORD0,
- GL_STREAM_DRAW_ARB);
- buff->allocateBuffer(4, 12, TRUE);
+ LLVertexBuffer::MAP_TEXCOORD0 );
+ buff->allocateBuffer(4, 12);
face.setGeomIndex(0);
face.setIndicesIndex(0);
face.setVertexBuffer(buff);
@@ -238,7 +237,7 @@ void LLSprite::updateFace(LLFace &face)
*indicesp++ = 3 + index_offset;
}
- face.getVertexBuffer()->flush();
+ face.getVertexBuffer()->unmapBuffer();
face.mCenterAgent = mPosition;
}
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp
index 2ac699de32..9161926f52 100644
--- a/indra/newview/llstartup.cpp
+++ b/indra/newview/llstartup.cpp
@@ -60,6 +60,7 @@
#include "llfloatergridstatus.h"
#include "llfloaterimsession.h"
#include "lllocationhistory.h"
+#include "llgltfmateriallist.h"
#include "llimageworker.h"
#include "llloginflags.h"
@@ -301,10 +302,22 @@ void callback_cache_name(const LLUUID& id, const std::string& full_name, bool is
// exported functionality
//
+void pump_idle_startup_network(void)
+{
+ {
+ LockMessageChecker lmc(gMessageSystem);
+ while (lmc.checkAllMessages(gFrameCount, gServicePump))
+ {
+ display_startup();
+ }
+ lmc.processAcks();
+ }
+ display_startup();
+}
+
//
// local classes
//
-
void update_texture_fetch()
{
LLAppViewer::getTextureCache()->update(1); // unpauses the texture cache thread
@@ -312,7 +325,7 @@ void update_texture_fetch()
LLAppViewer::getTextureFetch()->update(1); // unpauses the texture fetch thread
gTextureList.updateImages(0.10f);
- if (LLImageGLThread::sEnabled)
+ if (LLImageGLThread::sEnabledTextures)
{
std::shared_ptr<LL::WorkQueue> main_queue = LL::WorkQueue::getInstance("mainloop");
main_queue->runFor(std::chrono::milliseconds(1));
@@ -1498,6 +1511,9 @@ bool idle_startup()
gXferManager->registerCallbacks(gMessageSystem);
display_startup();
+ LLGLTFMaterialList::registerCallbacks();
+ display_startup();
+
LLStartUp::initNameCache();
display_startup();
@@ -1567,19 +1583,14 @@ bool idle_startup()
gAgentCamera.resetCamera();
display_startup();
- // start up the ThreadPool we'll use for textures et al.
- LLAppViewer::instance()->initGeneralThread();
-
// Initialize global class data needed for surfaces (i.e. textures)
LL_DEBUGS("AppInit") << "Initializing sky..." << LL_ENDL;
// Initialize all of the viewer object classes for the first time (doing things like texture fetches.
LLGLState::checkStates();
- LLGLState::checkTextureChannels();
gSky.init();
LLGLState::checkStates();
- LLGLState::checkTextureChannels();
display_startup();
@@ -1645,15 +1656,7 @@ bool idle_startup()
{
LLStartUp::setStartupState( STATE_AGENT_SEND );
}
- {
- LockMessageChecker lmc(gMessageSystem);
- while (lmc.checkAllMessages(gFrameCount, gServicePump))
- {
- display_startup();
- }
- lmc.processAcks();
- }
- display_startup();
+ pump_idle_startup_network();
return FALSE;
}
@@ -1753,6 +1756,7 @@ bool idle_startup()
//---------------------------------------------------------------------
if (STATE_INVENTORY_SEND == LLStartUp::getStartupState())
{
+ LL_PROFILE_ZONE_NAMED("State inventory send")
display_startup();
// request mute list
@@ -1784,7 +1788,7 @@ bool idle_startup()
}
}
display_startup();
-
+
LLSD inv_lib_owner = response["inventory-lib-owner"];
if(inv_lib_owner.isDefined())
{
@@ -1792,30 +1796,52 @@ bool idle_startup()
LLSD id = inv_lib_owner[0]["agent_id"];
if(id.isDefined())
{
- gInventory.setLibraryOwnerID( LLUUID(id.asUUID()));
+ gInventory.setLibraryOwnerID(LLUUID(id.asUUID()));
}
}
display_startup();
-
- LLSD inv_skel_lib = response["inventory-skel-lib"];
- if(inv_skel_lib.isDefined() && gInventory.getLibraryOwnerID().notNull())
- {
- if(!gInventory.loadSkeleton(inv_skel_lib, gInventory.getLibraryOwnerID()))
- {
- LL_WARNS("AppInit") << "Problem loading inventory-skel-lib" << LL_ENDL;
- }
- }
+ LLStartUp::setStartupState(STATE_INVENTORY_SKEL);
display_startup();
+ return FALSE;
+ }
- LLSD inv_skeleton = response["inventory-skeleton"];
- if(inv_skeleton.isDefined())
- {
- if(!gInventory.loadSkeleton(inv_skeleton, gAgent.getID()))
- {
- LL_WARNS("AppInit") << "Problem loading inventory-skel-targets" << LL_ENDL;
- }
- }
- display_startup();
+ if (STATE_INVENTORY_SKEL == LLStartUp::getStartupState())
+ {
+ LL_PROFILE_ZONE_NAMED("State inventory load skeleton")
+
+ LLSD response = LLLoginInstance::getInstance()->getResponse();
+
+ LLSD inv_skel_lib = response["inventory-skel-lib"];
+ if (inv_skel_lib.isDefined() && gInventory.getLibraryOwnerID().notNull())
+ {
+ LL_PROFILE_ZONE_NAMED("load library inv")
+ if (!gInventory.loadSkeleton(inv_skel_lib, gInventory.getLibraryOwnerID()))
+ {
+ LL_WARNS("AppInit") << "Problem loading inventory-skel-lib" << LL_ENDL;
+ }
+ }
+ display_startup();
+
+ LLSD inv_skeleton = response["inventory-skeleton"];
+ if (inv_skeleton.isDefined())
+ {
+ LL_PROFILE_ZONE_NAMED("load personal inv")
+ if (!gInventory.loadSkeleton(inv_skeleton, gAgent.getID()))
+ {
+ LL_WARNS("AppInit") << "Problem loading inventory-skel-targets" << LL_ENDL;
+ }
+ }
+ display_startup();
+ LLStartUp::setStartupState(STATE_INVENTORY_SEND2);
+ display_startup();
+ return FALSE;
+ }
+
+ if (STATE_INVENTORY_SEND2 == LLStartUp::getStartupState())
+ {
+ LL_PROFILE_ZONE_NAMED("State inventory send2")
+
+ LLSD response = LLLoginInstance::getInstance()->getResponse();
LLSD inv_basic = response["inventory-basic"];
if(inv_basic.isDefined())
@@ -2307,7 +2333,7 @@ bool idle_startup()
if (STATE_CLEANUP == LLStartUp::getStartupState())
{
- set_startup_status(1.0, "", "");
+ set_startup_status(1.0, "", "");
display_startup();
if (!mBenefitsSuccessfullyInit)
@@ -2909,8 +2935,7 @@ void LLStartUp::loadInitialOutfit( const std::string& outfit_folder_name,
// Need to fetch cof contents before we can wear.
if (do_copy)
{
- callAfterCategoryFetch(LLAppearanceMgr::instance().getCOF(),
- boost::bind(&LLAppearanceMgr::wearInventoryCategory, LLAppearanceMgr::getInstance(), cat, do_copy, do_append));
+ callAfterCOFFetch(boost::bind(&LLAppearanceMgr::wearInventoryCategory, LLAppearanceMgr::getInstance(), cat, do_copy, do_append));
}
else
{
diff --git a/indra/newview/llstartup.h b/indra/newview/llstartup.h
index 921f088423..b55b86dd91 100644
--- a/indra/newview/llstartup.h
+++ b/indra/newview/llstartup.h
@@ -40,6 +40,7 @@ class LLSLURL;
bool idle_startup();
void release_start_screen();
bool login_alert_done(const LLSD& notification, const LLSD& response);
+void pump_idle_startup_network();
// start location constants
enum EStartLocation
@@ -72,6 +73,8 @@ typedef enum {
STATE_AGENT_WAIT, // Wait for region
STATE_INVENTORY_SEND, // Do inventory transfer
STATE_INVENTORY_CALLBACKS, // Wait for missing system folders and register callbacks
+ STATE_INVENTORY_SKEL, // Do more inventory skeleton loading
+ STATE_INVENTORY_SEND2, // Do more inventory init after skeleton is loaded
STATE_MISC, // Do more things (set bandwidth, start audio, save location, etc)
STATE_PRECACHE, // Wait a bit for textures to download
STATE_WEARABLES_WAIT, // Wait for clothing to download
diff --git a/indra/newview/llsurface.cpp b/indra/newview/llsurface.cpp
index ea36e1d7be..1418499f8b 100644
--- a/indra/newview/llsurface.cpp
+++ b/indra/newview/llsurface.cpp
@@ -681,6 +681,13 @@ BOOL LLSurface::idleUpdate(F32 max_update_time)
}
}
}
+
+ if (did_update)
+ {
+ // some patches changed, update region reflection probes
+ mRegionp->updateReflectionProbes();
+ }
+
return did_update;
}
diff --git a/indra/newview/lltexturecache.cpp b/indra/newview/lltexturecache.cpp
index 5c6f7254f2..a14d4f7a30 100644
--- a/indra/newview/lltexturecache.cpp
+++ b/indra/newview/lltexturecache.cpp
@@ -95,14 +95,13 @@ private:
};
public:
- LLTextureCacheWorker(LLTextureCache* cache, U32 priority, const LLUUID& id,
+ LLTextureCacheWorker(LLTextureCache* cache, const LLUUID& id,
U8* data, S32 datasize, S32 offset,
S32 imagesize, // for writes
LLTextureCache::Responder* responder)
: LLWorkerClass(cache, "LLTextureCacheWorker"),
mID(id),
mCache(cache),
- mPriority(priority),
mReadData(NULL),
mWriteData(data),
mDataSize(datasize),
@@ -115,7 +114,6 @@ public:
mBytesToRead(0),
mBytesRead(0)
{
- mPriority &= LLWorkerThread::PRIORITY_LOWBITS;
}
~LLTextureCacheWorker()
{
@@ -129,13 +127,12 @@ public:
virtual bool doWork(S32 param); // Called from LLWorkerThread::processRequest()
- handle_t read() { addWork(0, LLWorkerThread::PRIORITY_HIGH | mPriority); return mRequestHandle; }
- handle_t write() { addWork(1, LLWorkerThread::PRIORITY_HIGH | mPriority); return mRequestHandle; }
+ handle_t read() { addWork(0); return mRequestHandle; }
+ handle_t write() { addWork(1); return mRequestHandle; }
bool complete() { return checkWork(); }
void ioComplete(S32 bytes)
{
mBytesRead = bytes;
- setPriority(LLWorkerThread::PRIORITY_HIGH | mPriority);
}
private:
@@ -145,7 +142,6 @@ private:
protected:
LLTextureCache* mCache;
- U32 mPriority;
LLUUID mID;
U8* mReadData;
@@ -164,11 +160,11 @@ protected:
class LLTextureCacheLocalFileWorker : public LLTextureCacheWorker
{
public:
- LLTextureCacheLocalFileWorker(LLTextureCache* cache, U32 priority, const std::string& filename, const LLUUID& id,
+ LLTextureCacheLocalFileWorker(LLTextureCache* cache, const std::string& filename, const LLUUID& id,
U8* data, S32 datasize, S32 offset,
S32 imagesize, // for writes
LLTextureCache::Responder* responder)
- : LLTextureCacheWorker(cache, priority, id, data, datasize, offset, imagesize, responder),
+ : LLTextureCacheWorker(cache, id, data, datasize, offset, imagesize, responder),
mFileName(filename)
{
@@ -183,6 +179,7 @@ private:
bool LLTextureCacheLocalFileWorker::doRead()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
S32 local_size = LLAPRFile::size(mFileName, mCache->getLocalAPRFilePool());
if (local_size > 0 && mFileName.size() > 4)
@@ -207,50 +204,6 @@ bool LLTextureCacheLocalFileWorker::doRead()
return true;
}
-#if USE_LFS_READ
- if (mFileHandle == LLLFSThread::nullHandle())
- {
- mImageLocal = TRUE;
- mImageSize = local_size;
- if (!mDataSize || mDataSize + mOffset > local_size)
- {
- mDataSize = local_size - mOffset;
- }
- if (mDataSize <= 0)
- {
- // no more data to read
- mDataSize = 0;
- return true;
- }
- mReadData = (U8*)ALLOCATE_MEM(LLImageBase::getPrivatePool(), mDataSize);
- mBytesRead = -1;
- mBytesToRead = mDataSize;
- setPriority(LLWorkerThread::PRIORITY_LOW | mPriority);
- mFileHandle = LLLFSThread::sLocal->read(local_filename, mReadData, mOffset, mDataSize,
- new ReadResponder(mCache, mRequestHandle));
- return false;
- }
- else
- {
- if (mBytesRead >= 0)
- {
- if (mBytesRead != mBytesToRead)
- {
-// LL_WARNS() << "Error reading file from local cache: " << local_filename
-// << " Bytes: " << mDataSize << " Offset: " << mOffset
-// << " / " << mDataSize << LL_ENDL;
- mDataSize = 0; // failed
- ll_aligned_free_16(mReadData);
- mReadData = NULL;
- }
- return true;
- }
- else
- {
- return false;
- }
- }
-#else
if (!mDataSize || mDataSize > local_size)
{
mDataSize = local_size;
@@ -274,7 +227,6 @@ bool LLTextureCacheLocalFileWorker::doRead()
mImageLocal = TRUE;
}
return true;
-#endif
}
bool LLTextureCacheLocalFileWorker::doWrite()
@@ -286,12 +238,12 @@ bool LLTextureCacheLocalFileWorker::doWrite()
class LLTextureCacheRemoteWorker : public LLTextureCacheWorker
{
public:
- LLTextureCacheRemoteWorker(LLTextureCache* cache, U32 priority, const LLUUID& id,
+ LLTextureCacheRemoteWorker(LLTextureCache* cache, const LLUUID& id,
U8* data, S32 datasize, S32 offset,
S32 imagesize, // for writes
LLPointer<LLImageRaw> raw, S32 discardlevel,
LLTextureCache::Responder* responder)
- : LLTextureCacheWorker(cache, priority, id, data, datasize, offset, imagesize, responder),
+ : LLTextureCacheWorker(cache, id, data, datasize, offset, imagesize, responder),
mState(INIT),
mRawImage(raw),
mRawDiscardLevel(discardlevel)
@@ -329,6 +281,7 @@ void LLTextureCacheWorker::startWork(S32 param)
// - the code supports offset reading but this is actually never exercised in the viewer
bool LLTextureCacheRemoteWorker::doRead()
{
+ LL_PROFILE_ZONE_SCOPED;
bool done = false;
S32 idx = -1;
@@ -580,6 +533,7 @@ bool LLTextureCacheRemoteWorker::doRead()
// - the code *does not* support offset writing so there are no difference between buffer addresses and start of data
bool LLTextureCacheRemoteWorker::doWrite()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
bool done = false;
S32 idx = -1;
@@ -756,6 +710,7 @@ bool LLTextureCacheRemoteWorker::doWrite()
//virtual
bool LLTextureCacheWorker::doWork(S32 param)
{
+ LL_PROFILE_ZONE_SCOPED;
bool res = false;
if (param == 0) // read
{
@@ -775,11 +730,13 @@ bool LLTextureCacheWorker::doWork(S32 param)
//virtual (WORKER THREAD)
void LLTextureCacheWorker::finishWork(S32 param, bool completed)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if (mResponder.notNull())
{
bool success = (completed && mDataSize > 0);
if (param == 0)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("tcwfw - read");
// read
if (success)
{
@@ -789,12 +746,14 @@ void LLTextureCacheWorker::finishWork(S32 param, bool completed)
}
else
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("tcwfw - read fail");
ll_aligned_free_16(mReadData);
mReadData = NULL;
}
}
else
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("tcwfw - write");
// write
mWriteData = NULL; // we never owned data
mDataSize = 0;
@@ -806,6 +765,7 @@ void LLTextureCacheWorker::finishWork(S32 param, bool completed)
//virtual (MAIN THREAD)
void LLTextureCacheWorker::endWork(S32 param, bool aborted)
{
+ LL_PROFILE_ZONE_SCOPED;
if (aborted)
{
// Let the destructor handle any cleanup
@@ -861,6 +821,7 @@ LLTextureCache::~LLTextureCache()
//virtual
size_t LLTextureCache::update(F32 max_time_ms)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
static LLFrameTimer timer ;
static const F32 MAX_TIME_INTERVAL = 300.f ; //seconds.
@@ -874,22 +835,6 @@ size_t LLTextureCache::update(F32 max_time_ms)
mCompletedList.clear();
mListMutex.unlock();
- lockWorkers();
-
- for (handle_list_t::iterator iter1 = priorty_list.begin();
- iter1 != priorty_list.end(); ++iter1)
- {
- handle_t handle = *iter1;
- handle_map_t::iterator iter2 = mWriters.find(handle);
- if(iter2 != mWriters.end())
- {
- LLTextureCacheWorker* worker = iter2->second;
- worker->setPriority(LLWorkerThread::PRIORITY_HIGH | worker->mPriority);
- }
- }
-
- unlockWorkers();
-
// call 'completed' with workers list unlocked (may call readComplete() or writeComplete()
for (responder_list_t::iterator iter1 = completed_list.begin();
iter1 != completed_list.end(); ++iter1)
@@ -1324,6 +1269,7 @@ void LLTextureCache::updateEntryTimeStamp(S32 idx, Entry& entry)
//update an existing entry, write to header file immediately.
bool LLTextureCache::updateEntry(S32& idx, Entry& entry, S32 new_image_size, S32 new_data_size)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
S32 new_body_size = llmax(0, new_data_size - TEXTURE_CACHE_ENTRY_SIZE) ;
if(new_image_size == entry.mImageSize && new_body_size == entry.mBodySize)
@@ -1879,6 +1825,7 @@ void LLTextureCache::purgeTextures(bool validate)
// call lockWorkers() first!
LLTextureCacheWorker* LLTextureCache::getReader(handle_t handle)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
LLTextureCacheWorker* res = NULL;
handle_map_t::iterator iter = mReaders.find(handle);
if (iter != mReaders.end())
@@ -1890,6 +1837,7 @@ LLTextureCacheWorker* LLTextureCache::getReader(handle_t handle)
LLTextureCacheWorker* LLTextureCache::getWriter(handle_t handle)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
LLTextureCacheWorker* res = NULL;
handle_map_t::iterator iter = mWriters.find(handle);
if (iter != mWriters.end())
@@ -1905,6 +1853,7 @@ LLTextureCacheWorker* LLTextureCache::getWriter(handle_t handle)
// Reads imagesize from the header, updates timestamp
S32 LLTextureCache::getHeaderCacheEntry(const LLUUID& id, Entry& entry)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
LLMutexLock lock(&mHeaderMutex);
S32 idx = openAndReadEntry(id, entry, false);
if (idx >= 0)
@@ -1917,6 +1866,7 @@ S32 LLTextureCache::getHeaderCacheEntry(const LLUUID& id, Entry& entry)
// Writes imagesize to the header, updates timestamp
S32 LLTextureCache::setHeaderCacheEntry(const LLUUID& id, Entry& entry, S32 imagesize, S32 datasize)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
mHeaderMutex.lock();
S32 idx = openAndReadEntry(id, entry, true); // read or create
mHeaderMutex.unlock();
@@ -1949,13 +1899,14 @@ S32 LLTextureCache::setHeaderCacheEntry(const LLUUID& id, Entry& entry, S32 imag
// Calls from texture pipeline thread (i.e. LLTextureFetch)
-LLTextureCache::handle_t LLTextureCache::readFromCache(const std::string& filename, const LLUUID& id, U32 priority,
+LLTextureCache::handle_t LLTextureCache::readFromCache(const std::string& filename, const LLUUID& id,
S32 offset, S32 size, ReadResponder* responder)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
// Note: checking to see if an entry exists can cause a stall,
// so let the thread handle it
LLMutexLock lock(&mWorkersMutex);
- LLTextureCacheWorker* worker = new LLTextureCacheLocalFileWorker(this, priority, filename, id,
+ LLTextureCacheWorker* worker = new LLTextureCacheLocalFileWorker(this, filename, id,
NULL, size, offset, 0,
responder);
handle_t handle = worker->read();
@@ -1963,13 +1914,14 @@ LLTextureCache::handle_t LLTextureCache::readFromCache(const std::string& filena
return handle;
}
-LLTextureCache::handle_t LLTextureCache::readFromCache(const LLUUID& id, U32 priority,
+LLTextureCache::handle_t LLTextureCache::readFromCache(const LLUUID& id,
S32 offset, S32 size, ReadResponder* responder)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
// Note: checking to see if an entry exists can cause a stall,
// so let the thread handle it
LLMutexLock lock(&mWorkersMutex);
- LLTextureCacheWorker* worker = new LLTextureCacheRemoteWorker(this, priority, id,
+ LLTextureCacheWorker* worker = new LLTextureCacheRemoteWorker(this, id,
NULL, size, offset,
0, NULL, 0, responder);
handle_t handle = worker->read();
@@ -1980,6 +1932,7 @@ LLTextureCache::handle_t LLTextureCache::readFromCache(const LLUUID& id, U32 pri
bool LLTextureCache::readComplete(handle_t handle, bool abort)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
lockWorkers();
handle_map_t::iterator iter = mReaders.find(handle);
LLTextureCacheWorker* worker = NULL;
@@ -2007,7 +1960,7 @@ bool LLTextureCache::readComplete(handle_t handle, bool abort)
return (complete || abort);
}
-LLTextureCache::handle_t LLTextureCache::writeToCache(const LLUUID& id, U32 priority,
+LLTextureCache::handle_t LLTextureCache::writeToCache(const LLUUID& id,
U8* data, S32 datasize, S32 imagesize,
LLPointer<LLImageRaw> rawimage, S32 discardlevel,
WriteResponder* responder)
@@ -2025,7 +1978,7 @@ LLTextureCache::handle_t LLTextureCache::writeToCache(const LLUUID& id, U32 prio
mDoPurge = !mPurgeEntryList.empty();
}
LLMutexLock lock(&mWorkersMutex);
- LLTextureCacheWorker* worker = new LLTextureCacheRemoteWorker(this, priority, id,
+ LLTextureCacheWorker* worker = new LLTextureCacheRemoteWorker(this, id,
data, datasize, 0,
imagesize, rawimage, discardlevel, responder);
handle_t handle = worker->write();
@@ -2093,6 +2046,7 @@ LLPointer<LLImageRaw> LLTextureCache::readFromFastCache(const LLUUID& id, S32& d
//return the fast cache location
bool LLTextureCache::writeToFastCache(LLUUID image_id, S32 id, LLPointer<LLImageRaw> raw, S32 discardlevel)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
//rescale image if needed
if (raw.isNull() || raw->isBufferInvalid() || !raw->getData())
{
diff --git a/indra/newview/lltexturecache.h b/indra/newview/lltexturecache.h
index b6ace467c7..43e91b3e4c 100644
--- a/indra/newview/lltexturecache.h
+++ b/indra/newview/lltexturecache.h
@@ -119,13 +119,13 @@ public:
void setReadOnly(BOOL read_only) ;
S64 initCache(ELLPath location, S64 maxsize, BOOL texture_cache_mismatch);
- handle_t readFromCache(const std::string& local_filename, const LLUUID& id, U32 priority, S32 offset, S32 size,
+ handle_t readFromCache(const std::string& local_filename, const LLUUID& id, S32 offset, S32 size,
ReadResponder* responder);
- handle_t readFromCache(const LLUUID& id, U32 priority, S32 offset, S32 size,
+ handle_t readFromCache(const LLUUID& id, S32 offset, S32 size,
ReadResponder* responder);
bool readComplete(handle_t handle, bool abort);
- handle_t writeToCache(const LLUUID& id, U32 priority, U8* data, S32 datasize, S32 imagesize, LLPointer<LLImageRaw> rawimage, S32 discardlevel,
+ handle_t writeToCache(const LLUUID& id, U8* data, S32 datasize, S32 imagesize, LLPointer<LLImageRaw> rawimage, S32 discardlevel,
WriteResponder* responder);
LLPointer<LLImageRaw> readFromFastCache(const LLUUID& id, S32& discardlevel);
bool writeComplete(handle_t handle, bool abort = false);
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp
index 2e137a8e12..28e01c6c21 100644
--- a/indra/newview/lltexturectrl.cpp
+++ b/indra/newview/lltexturectrl.cpp
@@ -41,12 +41,15 @@
#include "llfolderviewmodel.h"
#include "llinventory.h"
#include "llinventoryfunctions.h"
+#include "llinventoryicon.h"
#include "llinventorymodelbackgroundfetch.h"
#include "llinventoryobserver.h"
#include "llinventorypanel.h"
#include "lllineeditor.h"
+#include "llmaterialeditor.h"
#include "llui.h"
#include "llviewerinventory.h"
+#include "llviewermenufile.h" // LLFilePickerReplyThread
#include "llpermissions.h"
#include "llpreviewtexture.h"
#include "llsaleinfo.h"
@@ -70,19 +73,12 @@
#include "llradiogroup.h"
#include "llfloaterreg.h"
#include "lllocalbitmaps.h"
+#include "lllocalgltfmaterials.h"
#include "llerror.h"
#include "llavatarappearancedefines.h"
-static const S32 LOCAL_TRACKING_ID_COLUMN = 1;
-
-//static const char CURRENT_IMAGE_NAME[] = "Current Texture";
-//static const char WHITE_IMAGE_NAME[] = "Blank Texture";
-//static const char NO_IMAGE_NAME[] = "None";
-
-
-
//static
bool get_is_predefined_texture(LLUUID asset_id)
{
@@ -142,6 +138,8 @@ bool get_can_copy_texture(LLUUID asset_id)
return get_is_predefined_texture(asset_id) || get_copy_free_item_by_asset_id(asset_id).notNull();
}
+S32 LLFloaterTexturePicker::sLastPickerMode = 0;
+
LLFloaterTexturePicker::LLFloaterTexturePicker(
LLView* owner,
LLUUID image_asset_id,
@@ -152,7 +150,6 @@ LLFloaterTexturePicker::LLFloaterTexturePicker(
const std::string& label,
PermissionMask immediate_filter_perm_mask,
PermissionMask dnd_filter_perm_mask,
- PermissionMask non_immediate_filter_perm_mask,
BOOL can_apply_immediately,
LLUIImagePtr fallback_image)
: LLFloater(LLSD()),
@@ -171,7 +168,6 @@ LLFloaterTexturePicker::LLFloaterTexturePicker(
mFilterEdit(NULL),
mImmediateFilterPermMask(immediate_filter_perm_mask),
mDnDFilterPermMask(dnd_filter_perm_mask),
- mNonImmediateFilterPermMask(non_immediate_filter_perm_mask),
mContextConeOpacity(0.f),
mSelectedItemPinned( FALSE ),
mCanApply(true),
@@ -184,10 +180,11 @@ LLFloaterTexturePicker::LLFloaterTexturePicker(
mOnFloaterCloseCallback(NULL),
mSetImageAssetIDCallback(NULL),
mOnUpdateImageStatsCallback(NULL),
- mBakeTextureEnabled(FALSE)
+ mBakeTextureEnabled(FALSE),
+ mInventoryPickType(LLTextureCtrl::PICK_TEXTURE)
{
- buildFromFile("floater_texture_ctrl.xml");
mCanApplyImmediately = can_apply_immediately;
+ buildFromFile("floater_texture_ctrl.xml");
setCanMinimize(FALSE);
}
@@ -218,15 +215,38 @@ void LLFloaterTexturePicker::setImageID(const LLUUID& image_id, bool set_selecti
mModeSelector->selectByValue(0);
onModeSelect(0,this);
}
-
- LLUUID item_id = findItemID(mImageAssetID, FALSE);
+
+ LLUUID item_id;
+ LLFolderView* root_folder = mInventoryPanel->getRootFolder();
+ if (root_folder && root_folder->getCurSelectedItem())
+ {
+ LLFolderViewItem* last_selected = root_folder->getCurSelectedItem();
+ LLFolderViewModelItemInventory* inv_view = static_cast<LLFolderViewModelItemInventory*>(last_selected->getViewModelItem());
+
+ LLInventoryItem* itemp = gInventory.getItem(inv_view->getUUID());
+
+ if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL
+ && mImageAssetID == LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID
+ && itemp && itemp->getAssetUUID().isNull())
+ {
+ item_id = inv_view->getUUID();
+ }
+ else if (itemp && itemp->getAssetUUID() == mImageAssetID)
+ {
+ item_id = inv_view->getUUID();
+ }
+ }
+ if (item_id.isNull())
+ {
+ item_id = findItemID(mImageAssetID, FALSE);
+ }
if (item_id.isNull())
{
mInventoryPanel->getRootFolder()->clearSelection();
}
else
{
- LLInventoryItem* itemp = gInventory.getItem(image_id);
+ LLInventoryItem* itemp = gInventory.getItem(item_id);
if (itemp && !itemp->getPermissions().allowCopyBy(gAgent.getID()))
{
// no copy texture
@@ -240,12 +260,20 @@ void LLFloaterTexturePicker::setImageID(const LLUUID& image_id, bool set_selecti
mInventoryPanel->setSelection(item_id, TAKE_FOCUS_NO);
}
}
-
-
-
}
}
+void LLFloaterTexturePicker::setImageIDFromItem(const LLInventoryItem* itemp, bool set_selection)
+{
+ LLUUID asset_id = itemp->getAssetUUID();
+ if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL && asset_id.isNull())
+ {
+ // If an inventory item has a null asset, consider it a valid blank material(gltf)
+ asset_id = LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID;
+ }
+ setImageID(asset_id, set_selection);
+}
+
void LLFloaterTexturePicker::setActive( BOOL active )
{
if (!active && getChild<LLUICtrl>("Pipette")->getValue().asBoolean())
@@ -258,11 +286,10 @@ void LLFloaterTexturePicker::setActive( BOOL active )
void LLFloaterTexturePicker::setCanApplyImmediately(BOOL b)
{
mCanApplyImmediately = b;
- if (!mCanApplyImmediately)
- {
- getChild<LLUICtrl>("apply_immediate_check")->setValue(FALSE);
- }
- updateFilterPermMask();
+
+ LLUICtrl *apply_checkbox = getChild<LLUICtrl>("apply_immediate_check");
+ apply_checkbox->setValue(mCanApplyImmediately && gSavedSettings.getBOOL("TextureLivePreview"));
+ apply_checkbox->setEnabled(mCanApplyImmediately);
}
void LLFloaterTexturePicker::stopUsingPipette()
@@ -276,7 +303,59 @@ void LLFloaterTexturePicker::stopUsingPipette()
bool LLFloaterTexturePicker::updateImageStats()
{
bool result = true;
- if (mTexturep.notNull())
+ if (mGLTFMaterial.notNull())
+ {
+ S32 width = 0;
+ S32 height = 0;
+
+ bool has_texture = false;
+
+ if (mGLTFMaterial->mBaseColorTexture)
+ {
+ width = llmax(width, mGLTFMaterial->mBaseColorTexture->getFullWidth());
+ height = llmax(height, mGLTFMaterial->mBaseColorTexture->getFullHeight());
+ has_texture = true;
+ }
+ if (mGLTFMaterial->mNormalTexture)
+ {
+ width = llmax(width, mGLTFMaterial->mNormalTexture->getFullWidth());
+ height = llmax(height, mGLTFMaterial->mNormalTexture->getFullHeight());
+ has_texture = true;
+ }
+ if (mGLTFMaterial->mMetallicRoughnessTexture)
+ {
+ width = llmax(width, mGLTFMaterial->mMetallicRoughnessTexture->getFullWidth());
+ height = llmax(height, mGLTFMaterial->mMetallicRoughnessTexture->getFullHeight());
+ has_texture = true;
+ }
+ if (mGLTFMaterial->mEmissiveTexture)
+ {
+ width = llmax(width, mGLTFMaterial->mEmissiveTexture->getFullWidth());
+ height = llmax(height, mGLTFMaterial->mEmissiveTexture->getFullHeight());
+ has_texture = true;
+ }
+
+ if (width > 0 && height > 0)
+ {
+ std::string formatted_dims = llformat("%d x %d", width, height);
+ mResolutionLabel->setTextArg("[DIMENSIONS]", formatted_dims);
+ if (mOnUpdateImageStatsCallback)
+ {
+ mOnUpdateImageStatsCallback(mTexturep);
+ }
+ }
+ else if (has_texture)
+ {
+ // unknown resolution
+ mResolutionLabel->setTextArg("[DIMENSIONS]", std::string("[? x ?]"));
+ }
+ else
+ {
+ // No textures - no applicable resolution (may be show some max value instead?)
+ mResolutionLabel->setTextArg("[DIMENSIONS]", std::string(""));
+ }
+ }
+ else if (mTexturep.notNull())
{
//RN: have we received header data for this image?
S32 width = mTexturep->getFullWidth();
@@ -342,8 +421,24 @@ BOOL LLFloaterTexturePicker::handleDragAndDrop(
BOOL handled = FALSE;
bool is_mesh = cargo_type == DAD_MESH;
+ bool is_texture = cargo_type == DAD_TEXTURE;
+ bool is_material = cargo_type == DAD_MATERIAL;
- if ((cargo_type == DAD_TEXTURE) || is_mesh)
+ bool allow_dnd = false;
+ if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
+ {
+ allow_dnd = is_material;
+ }
+ else if (mInventoryPickType == LLTextureCtrl::PICK_TEXTURE)
+ {
+ allow_dnd = is_texture || is_mesh;
+ }
+ else
+ {
+ allow_dnd = is_texture || is_mesh || is_material;
+ }
+
+ if (allow_dnd)
{
LLInventoryItem *item = (LLInventoryItem *)cargo_data;
@@ -357,13 +452,12 @@ BOOL LLFloaterTexturePicker::handleDragAndDrop(
if (mod) item_perm_mask |= PERM_MODIFY;
if (xfer) item_perm_mask |= PERM_TRANSFER;
- //PermissionMask filter_perm_mask = getFilterPermMask(); Commented out due to no-copy texture loss.
PermissionMask filter_perm_mask = mDnDFilterPermMask;
if ( (item_perm_mask & filter_perm_mask) == filter_perm_mask )
{
if (drop)
{
- setImageID( item->getAssetUUID() );
+ setImageIDFromItem(item);
commitIfImmediateSet();
}
@@ -423,6 +517,15 @@ BOOL LLFloaterTexturePicker::handleKeyHere(KEY key, MASK mask)
return LLFloater::handleKeyHere(key, mask);
}
+void LLFloaterTexturePicker::onOpen(const LLSD& key)
+{
+ if (sLastPickerMode != 0
+ && mModeSelector->selectByValue(sLastPickerMode))
+ {
+ changeMode();
+ }
+}
+
void LLFloaterTexturePicker::onClose(bool app_quitting)
{
if (mOwner && mOnFloaterCloseCallback)
@@ -430,6 +533,7 @@ void LLFloaterTexturePicker::onClose(bool app_quitting)
mOnFloaterCloseCallback();
}
stopUsingPipette();
+ sLastPickerMode = mModeSelector->getValue().asInteger();
}
// virtual
@@ -463,12 +567,8 @@ BOOL LLFloaterTexturePicker::postBuild()
mSelectBtn->setClickedCallback(boost::bind(LLFloaterTexturePicker::onBtnSelect, this));
mCancelBtn->setClickedCallback(boost::bind(LLFloaterTexturePicker::onBtnCancel, this));
-
- childSetCommitCallback("show_folders_check", onShowFolders, this);
- getChildView("show_folders_check")->setVisible( FALSE);
-
- mFilterEdit = getChild<LLFilterEditor>("inventory search editor");
- mFilterEdit->setCommitCallback(boost::bind(&LLFloaterTexturePicker::onFilterEdit, this, _2));
+ mFilterEdit = getChild<LLFilterEditor>("inventory search editor");
+ mFilterEdit->setCommitCallback(boost::bind(&LLFloaterTexturePicker::onFilterEdit, this, _2));
mInventoryPanel = getChild<LLInventoryPanel>("inventory panel");
@@ -478,12 +578,12 @@ BOOL LLFloaterTexturePicker::postBuild()
if(mInventoryPanel)
{
- U32 filter_types = 0x0;
- filter_types |= 0x1 << LLInventoryType::IT_TEXTURE;
- filter_types |= 0x1 << LLInventoryType::IT_SNAPSHOT;
+ // to avoid having to make an assumption about which option is
+ // selected at startup, we call the same function that is triggered
+ // when a texture/materials/both choice is made and let it take care
+ // of setting the filters
+ refreshInventoryFilter();
- mInventoryPanel->setFilterTypes(filter_types);
- //mInventoryPanel->setFilterPermMask(getFilterPermMask()); //Commented out due to no-copy texture loss.
mInventoryPanel->setFilterPermMask(mImmediateFilterPermMask);
mInventoryPanel->setSelectCallback(boost::bind(&LLFloaterTexturePicker::onSelectionChange, this, _1, _2));
mInventoryPanel->setShowFolderState(LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS);
@@ -516,26 +616,23 @@ BOOL LLFloaterTexturePicker::postBuild()
mLocalScrollCtrl = getChild<LLScrollListCtrl>("l_name_list");
mLocalScrollCtrl->setCommitCallback(onLocalScrollCommit, this);
- LLLocalBitmapMgr::getInstance()->feedScrollList(mLocalScrollCtrl);
+ refreshLocalList();
mNoCopyTextureSelected = FALSE;
- getChild<LLUICtrl>("apply_immediate_check")->setValue(gSavedSettings.getBOOL("TextureLivePreview"));
+ getChild<LLUICtrl>("apply_immediate_check")->setValue(mCanApplyImmediately && gSavedSettings.getBOOL("TextureLivePreview"));
childSetCommitCallback("apply_immediate_check", onApplyImmediateCheck, this);
+ getChildView("apply_immediate_check")->setEnabled(mCanApplyImmediately);
- if (!mCanApplyImmediately)
- {
- getChildView("show_folders_check")->setEnabled(FALSE);
- }
+ getChild<LLUICtrl>("Pipette")->setCommitCallback( boost::bind(&LLFloaterTexturePicker::onBtnPipette, this));
+ childSetAction("Cancel", LLFloaterTexturePicker::onBtnCancel,this);
+ childSetAction("Select", LLFloaterTexturePicker::onBtnSelect,this);
- // update permission filter once UI is fully initialized
- updateFilterPermMask();
mSavedFolderState.setApply(FALSE);
LLToolPipette::getInstance()->setToolSelectCallback(boost::bind(&LLFloaterTexturePicker::onTextureSelect, this, _1));
getChild<LLComboBox>("l_bake_use_texture_combo_box")->setCommitCallback(onBakeTextureSelect, this);
- getChild<LLCheckBoxCtrl>("hide_base_mesh_region")->setCommitCallback(onHideBaseMeshRegionCheck, this);
setBakeTextureEnabled(TRUE);
return TRUE;
@@ -547,6 +644,8 @@ void LLFloaterTexturePicker::draw()
static LLCachedControl<F32> max_opacity(gSavedSettings, "PickerContextOpacity", 0.4f);
drawConeToOwner(mContextConeOpacity, max_opacity, mOwner);
+ // This is going to spam mOnUpdateImageStatsCallback,
+ // either move elsewhere or fix to cause update once per image
bool valid_dims = updateImageStats();
// if we're inactive, gray out "apply immediate" checkbox
@@ -559,28 +658,39 @@ void LLFloaterTexturePicker::draw()
if( mOwner )
{
mTexturep = NULL;
- if(mImageAssetID.notNull())
- {
- LLPointer<LLViewerFetchedTexture> texture = NULL;
+ mGLTFMaterial = NULL;
+ if (mImageAssetID.notNull())
+ {
+ if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
+ {
+ mGLTFMaterial = (LLFetchedGLTFMaterial*) gGLTFMaterialList.getMaterial(mImageAssetID);
+ llassert(mGLTFMaterial == nullptr || dynamic_cast<LLFetchedGLTFMaterial*>(gGLTFMaterialList.getMaterial(mImageAssetID)) != nullptr);
+ }
+ else
+ {
+ LLPointer<LLViewerFetchedTexture> texture = NULL;
- if (LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(mImageAssetID))
- {
- LLViewerObject* obj = LLSelectMgr::getInstance()->getSelection()->getFirstObject();
- if (obj)
- {
- LLViewerTexture* viewerTexture = obj->getBakedTextureForMagicId(mImageAssetID);
- texture = viewerTexture ? dynamic_cast<LLViewerFetchedTexture*>(viewerTexture) : NULL;
- }
- }
+ if (LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(mImageAssetID))
+ {
+ // TODO: Fix this! Picker is not warrantied to be connected to a selection
+ // LLSelectMgr shouldn't be used in texture picker
+ LLViewerObject* obj = LLSelectMgr::getInstance()->getSelection()->getFirstObject();
+ if (obj)
+ {
+ LLViewerTexture* viewerTexture = obj->getBakedTextureForMagicId(mImageAssetID);
+ texture = viewerTexture ? dynamic_cast<LLViewerFetchedTexture*>(viewerTexture) : NULL;
+ }
+ }
- if (texture.isNull())
- {
- texture = LLViewerTextureManager::getFetchedTexture(mImageAssetID);
- }
+ if (texture.isNull())
+ {
+ texture = LLViewerTextureManager::getFetchedTexture(mImageAssetID);
+ }
- mTexturep = texture;
- mTexturep->setBoostLevel(LLGLTexture::BOOST_PREVIEW);
- }
+ mTexturep = texture;
+ mTexturep->setBoostLevel(LLGLTexture::BOOST_PREVIEW);
+ }
+ }
if (mTentativeLabel)
{
@@ -588,7 +698,7 @@ void LLFloaterTexturePicker::draw()
}
mDefaultBtn->setEnabled(mImageAssetID != mDefaultImageAssetID || mTentative);
- mBlankBtn->setEnabled(mImageAssetID != mBlankImageAssetID || mTentative);
+ mBlankBtn->setEnabled((mImageAssetID != mBlankImageAssetID && mBlankImageAssetID.notNull()) || mTentative);
mNoneBtn->setEnabled(mAllowNoTexture && (!mImageAssetID.isNull() || mTentative));
LLFloater::draw();
@@ -609,17 +719,27 @@ void LLFloaterTexturePicker::draw()
// If the floater is focused, don't apply its alpha to the texture (STORM-677).
const F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency();
- if( mTexturep )
+ LLViewerTexture* texture = nullptr;
+ if (mGLTFMaterial)
+ {
+ texture = mGLTFMaterial->getUITexture();
+ }
+ else
+ {
+ texture = mTexturep.get();
+ }
+
+ if( texture )
{
- if( mTexturep->getComponents() == 4 )
+ if( texture->getComponents() == 4 )
{
gl_rect_2d_checkerboard( interior, alpha );
}
- gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep, UI_VERTEX_COLOR % alpha );
+ gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), texture, UI_VERTEX_COLOR % alpha );
// Pump the priority
- mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) );
+ texture->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) );
}
else if (!mFallbackImage.isNull())
{
@@ -666,9 +786,22 @@ void LLFloaterTexturePicker::draw()
const LLUUID& LLFloaterTexturePicker::findItemID(const LLUUID& asset_id, BOOL copyable_only, BOOL ignore_library)
{
+ LLUUID loockup_id = asset_id;
+ if (loockup_id.isNull())
+ {
+ if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
+ {
+ loockup_id = LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID;
+ }
+ else
+ {
+ return LLUUID::null;
+ }
+ }
+
LLViewerInventoryCategory::cat_array_t cats;
LLViewerInventoryItem::item_array_t items;
- LLAssetIDMatches asset_id_matches(asset_id);
+ LLAssetIDMatches asset_id_matches(loockup_id);
gInventory.collectDescendentsIf(LLUUID::null,
cats,
items,
@@ -707,12 +840,6 @@ const LLUUID& LLFloaterTexturePicker::findItemID(const LLUUID& asset_id, BOOL co
return LLUUID::null;
}
-PermissionMask LLFloaterTexturePicker::getFilterPermMask()
-{
- bool apply_immediate = getChild<LLUICtrl>("apply_immediate_check")->getValue().asBoolean();
- return apply_immediate ? mImmediateFilterPermMask : mNonImmediateFilterPermMask;
-}
-
void LLFloaterTexturePicker::commitIfImmediateSet()
{
if (!mNoCopyTextureSelected && mCanApply)
@@ -729,6 +856,7 @@ void LLFloaterTexturePicker::commitCallback(LLTextureCtrl::ETexturePickOp op)
}
LLUUID asset_id = mImageAssetID;
LLUUID inventory_id;
+ LLUUID tracking_id;
LLPickerSource mode = (LLPickerSource)mModeSelector->getValue().asInteger();
switch (mode)
@@ -742,7 +870,14 @@ void LLFloaterTexturePicker::commitCallback(LLTextureCtrl::ETexturePickOp op)
LLFolderViewModelItemInventory* inv_view = static_cast<LLFolderViewModelItemInventory*>(last_selected->getViewModelItem());
LLInventoryItem* itemp = gInventory.getItem(inv_view->getUUID());
- if (itemp && itemp->getAssetUUID() == mImageAssetID)
+
+ if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL
+ && mImageAssetID == LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID
+ && itemp && itemp->getAssetUUID().isNull())
+ {
+ inventory_id = inv_view->getUUID();
+ }
+ else if (itemp && itemp->getAssetUUID() == mImageAssetID)
{
inventory_id = inv_view->getUUID();
}
@@ -761,8 +896,18 @@ void LLFloaterTexturePicker::commitCallback(LLTextureCtrl::ETexturePickOp op)
{
if (!mLocalScrollCtrl->getAllSelected().empty())
{
- LLUUID temp_id = mLocalScrollCtrl->getFirstSelected()->getColumn(LOCAL_TRACKING_ID_COLUMN)->getValue().asUUID();
- asset_id = LLLocalBitmapMgr::getInstance()->getWorldID(temp_id);
+ LLSD data = mLocalScrollCtrl->getFirstSelected()->getValue();
+ tracking_id = data["id"];
+ S32 asset_type = data["type"].asInteger();
+
+ if (LLAssetType::AT_MATERIAL == asset_type)
+ {
+ asset_id = LLLocalGLTFMaterialMgr::getInstance()->getWorldID(tracking_id);
+ }
+ else
+ {
+ asset_id = LLLocalBitmapMgr::getInstance()->getWorldID(tracking_id);
+ }
}
else
{
@@ -778,13 +923,13 @@ void LLFloaterTexturePicker::commitCallback(LLTextureCtrl::ETexturePickOp op)
break;
}
- mOnFloaterCommitCallback(op, mode, asset_id, inventory_id);
+ mOnFloaterCommitCallback(op, mode, asset_id, inventory_id, tracking_id);
}
void LLFloaterTexturePicker::commitCancel()
{
if (!mNoCopyTextureSelected && mOnFloaterCommitCallback && mCanApply)
{
- mOnFloaterCommitCallback(LLTextureCtrl::TEXTURE_CANCEL, PICKER_UNKNOWN, mOriginalImageAssetID, LLUUID::null);
+ mOnFloaterCommitCallback(LLTextureCtrl::TEXTURE_CANCEL, PICKER_UNKNOWN, mOriginalImageAssetID, LLUUID::null, LLUUID::null);
}
}
@@ -814,8 +959,9 @@ void LLFloaterTexturePicker::onBtnBlank(void* userdata)
void LLFloaterTexturePicker::onBtnNone(void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
+ self->setCanApply(true, true);
self->setImageID( LLUUID::null );
- self->commitCancel();
+ self->commitIfImmediateSet();
}
/*
@@ -837,7 +983,7 @@ void LLFloaterTexturePicker::onBtnCancel(void* userdata)
self->setImageID( self->mOriginalImageAssetID );
if (self->mOnFloaterCommitCallback)
{
- self->mOnFloaterCommitCallback(LLTextureCtrl::TEXTURE_CANCEL, PICKER_UNKNOWN, self->mOriginalImageAssetID, LLUUID::null);
+ self->mOnFloaterCommitCallback(LLTextureCtrl::TEXTURE_CANCEL, PICKER_UNKNOWN, self->mOriginalImageAssetID, LLUUID::null, LLUUID::null);
}
self->mViewModel->resetDirty();
self->closeFloater();
@@ -846,8 +992,11 @@ void LLFloaterTexturePicker::onBtnCancel(void* userdata)
// static
void LLFloaterTexturePicker::onBtnSelect(void* userdata)
{
- LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
- self->commitCallback(LLTextureCtrl::TEXTURE_SELECT);
+ LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
+ if (self->mOnFloaterCommitCallback)
+ {
+ self->commitCallback(LLTextureCtrl::TEXTURE_SELECT);
+ }
self->closeFloater();
}
@@ -882,12 +1031,12 @@ void LLFloaterTexturePicker::onSelectionChange(const std::deque<LLFolderViewItem
{
mNoCopyTextureSelected = TRUE;
}
- setImageID(itemp->getAssetUUID(),false);
+ setImageIDFromItem(itemp, false);
mViewModel->setDirty(); // *TODO: shouldn't we be using setValue() here?
if(!mPreviewSettingChanged)
{
- mCanPreview = gSavedSettings.getBOOL("TextureLivePreview");
+ mCanPreview = mCanApplyImmediately && gSavedSettings.getBOOL("TextureLivePreview");
}
else
{
@@ -906,92 +1055,27 @@ void LLFloaterTexturePicker::onSelectionChange(const std::deque<LLFolderViewItem
// static
void LLFloaterTexturePicker::onModeSelect(LLUICtrl* ctrl, void *userdata)
{
- LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
- int index = self->mModeSelector->getValue().asInteger();
-
- self->mDefaultBtn->setVisible(index == PICKER_INVENTORY ? TRUE : FALSE);
- self->mBlankBtn->setVisible(index == PICKER_INVENTORY ? TRUE : FALSE);
- self->mNoneBtn->setVisible(index == PICKER_INVENTORY ? TRUE : FALSE);
- self->mPipetteBtn->setVisible(index == PICKER_INVENTORY ? TRUE : FALSE);
- self->getChild<LLFilterEditor>("inventory search editor")->setVisible(index == PICKER_INVENTORY ? TRUE : FALSE);
- self->getChild<LLInventoryPanel>("inventory panel")->setVisible(index == PICKER_INVENTORY ? TRUE : FALSE);
-
- /*self->getChild<LLCheckBox>("show_folders_check")->setVisible(mode);
- no idea under which conditions the above is even shown, needs testing. */
-
- self->getChild<LLButton>("l_add_btn")->setVisible(index == PICKER_LOCAL ? TRUE : FALSE);
- self->getChild<LLButton>("l_rem_btn")->setVisible(index == PICKER_LOCAL ? TRUE : FALSE);
- self->getChild<LLButton>("l_upl_btn")->setVisible(index == PICKER_LOCAL ? TRUE : FALSE);
- self->getChild<LLScrollListCtrl>("l_name_list")->setVisible(index == PICKER_LOCAL ? TRUE : FALSE);
-
- self->getChild<LLComboBox>("l_bake_use_texture_combo_box")->setVisible(index == PICKER_BAKE ? TRUE : FALSE);
- self->getChild<LLCheckBoxCtrl>("hide_base_mesh_region")->setVisible(FALSE);// index == 2 ? TRUE : FALSE);
-
- if (index == PICKER_BAKE)
- {
- self->stopUsingPipette();
-
- S8 val = -1;
-
- LLUUID imageID = self->mImageAssetID;
- if (imageID == IMG_USE_BAKED_HEAD)
- {
- val = 0;
- }
- else if (imageID == IMG_USE_BAKED_UPPER)
- {
- val = 1;
- }
- else if (imageID == IMG_USE_BAKED_LOWER)
- {
- val = 2;
- }
- else if (imageID == IMG_USE_BAKED_EYES)
- {
- val = 3;
- }
- else if (imageID == IMG_USE_BAKED_SKIRT)
- {
- val = 4;
- }
- else if (imageID == IMG_USE_BAKED_HAIR)
- {
- val = 5;
- }
- else if (imageID == IMG_USE_BAKED_LEFTARM)
- {
- val = 6;
- }
- else if (imageID == IMG_USE_BAKED_LEFTLEG)
- {
- val = 7;
- }
- else if (imageID == IMG_USE_BAKED_AUX1)
- {
- val = 8;
- }
- else if (imageID == IMG_USE_BAKED_AUX2)
- {
- val = 9;
- }
- else if (imageID == IMG_USE_BAKED_AUX3)
- {
- val = 10;
- }
-
-
- self->getChild<LLComboBox>("l_bake_use_texture_combo_box")->setSelectedByValue(val, TRUE);
- }
+ LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
+ self->changeMode();
}
// static
void LLFloaterTexturePicker::onBtnAdd(void* userdata)
{
- if (LLLocalBitmapMgr::getInstance()->addUnit() == true)
- {
- LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
- LLLocalBitmapMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl);
- }
+ LLFloaterTexturePicker* self = (LLFloaterTexturePicker*)userdata;
+
+ if (self->mInventoryPickType == LLTextureCtrl::PICK_TEXTURE_MATERIAL)
+ {
+ LLFilePickerReplyThread::startPicker(boost::bind(&onPickerCallback, _1, self->getHandle()), LLFilePicker::FFLOAD_MATERIAL_TEXTURE, true);
+ }
+ else if (self->mInventoryPickType == LLTextureCtrl::PICK_TEXTURE)
+ {
+ LLFilePickerReplyThread::startPicker(boost::bind(&onPickerCallback, _1, self->getHandle()), LLFilePicker::FFLOAD_IMAGE, true);
+ }
+ else if (self->mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
+ {
+ LLFilePickerReplyThread::startPicker(boost::bind(&onPickerCallback, _1, self->getHandle()), LLFilePicker::FFLOAD_MATERIAL, true);
+ }
}
// static
@@ -1002,22 +1086,32 @@ void LLFloaterTexturePicker::onBtnRemove(void* userdata)
if (!selected_items.empty())
{
+
for(std::vector<LLScrollListItem*>::iterator iter = selected_items.begin();
iter != selected_items.end(); iter++)
{
LLScrollListItem* list_item = *iter;
if (list_item)
{
- LLUUID tracking_id = list_item->getColumn(LOCAL_TRACKING_ID_COLUMN)->getValue().asUUID();
- LLLocalBitmapMgr::getInstance()->delUnit(tracking_id);
+ LLSD data = self->mLocalScrollCtrl->getFirstSelected()->getValue();
+ LLUUID tracking_id = data["id"];
+ S32 asset_type = data["type"].asInteger();
+
+ if (LLAssetType::AT_MATERIAL == asset_type)
+ {
+ LLLocalGLTFMaterialMgr::getInstance()->delUnit(tracking_id);
+ }
+ else
+ {
+ LLLocalBitmapMgr::getInstance()->delUnit(tracking_id);
+ }
}
}
self->getChild<LLButton>("l_rem_btn")->setEnabled(false);
self->getChild<LLButton>("l_upl_btn")->setEnabled(false);
- LLLocalBitmapMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl);
+ self->refreshLocalList();
}
-
}
// static
@@ -1033,15 +1127,29 @@ void LLFloaterTexturePicker::onBtnUpload(void* userdata)
/* currently only allows uploading one by one, picks the first item from the selection list. (not the vector!)
in the future, it might be a good idea to check the vector size and if more than one units is selected - opt for multi-image upload. */
-
- LLUUID tracking_id = (LLUUID)self->mLocalScrollCtrl->getSelectedItemLabel(LOCAL_TRACKING_ID_COLUMN);
- std::string filename = LLLocalBitmapMgr::getInstance()->getFilename(tracking_id);
- if (!filename.empty())
- {
- LLFloaterReg::showInstance("upload_image", LLSD(filename));
- }
+ LLSD data = self->mLocalScrollCtrl->getFirstSelected()->getValue();
+ LLUUID tracking_id = data["id"];
+ S32 asset_type = data["type"].asInteger();
+ if (LLAssetType::AT_MATERIAL == asset_type)
+ {
+ std::string filename;
+ S32 index;
+ LLLocalGLTFMaterialMgr::getInstance()->getFilenameAndIndex(tracking_id, filename, index);
+ if (!filename.empty())
+ {
+ LLMaterialEditor::loadMaterialFromFile(filename, index);
+ }
+ }
+ else
+ {
+ std::string filename = LLLocalBitmapMgr::getInstance()->getFilename(tracking_id);
+ if (!filename.empty())
+ {
+ LLFloaterReg::showInstance("upload_image", LLSD(filename));
+ }
+ }
}
//static
@@ -1057,8 +1165,20 @@ void LLFloaterTexturePicker::onLocalScrollCommit(LLUICtrl* ctrl, void* userdata)
if (has_selection)
{
- LLUUID tracking_id = (LLUUID)self->mLocalScrollCtrl->getSelectedItemLabel(LOCAL_TRACKING_ID_COLUMN);
- LLUUID inworld_id = LLLocalBitmapMgr::getInstance()->getWorldID(tracking_id);
+ LLSD data = self->mLocalScrollCtrl->getFirstSelected()->getValue();
+ LLUUID tracking_id = data["id"];
+ S32 asset_type = data["type"].asInteger();
+ LLUUID inworld_id;
+
+ if (LLAssetType::AT_MATERIAL == asset_type)
+ {
+ inworld_id = LLLocalGLTFMaterialMgr::getInstance()->getWorldID(tracking_id);
+ }
+ else
+ {
+ inworld_id = LLLocalBitmapMgr::getInstance()->getWorldID(tracking_id);
+ }
+
if (self->mSetImageAssetIDCallback)
{
self->mSetImageAssetIDCallback(inworld_id);
@@ -1068,29 +1188,13 @@ void LLFloaterTexturePicker::onLocalScrollCommit(LLUICtrl* ctrl, void* userdata)
{
if (self->mOnFloaterCommitCallback)
{
- self->mOnFloaterCommitCallback(LLTextureCtrl::TEXTURE_CHANGE, PICKER_LOCAL, inworld_id, LLUUID::null);
+ self->mOnFloaterCommitCallback(LLTextureCtrl::TEXTURE_CHANGE, PICKER_LOCAL, inworld_id, LLUUID::null, tracking_id);
}
}
}
}
// static
-void LLFloaterTexturePicker::onShowFolders(LLUICtrl* ctrl, void *user_data)
-{
- LLCheckBoxCtrl* check_box = (LLCheckBoxCtrl*)ctrl;
- LLFloaterTexturePicker* picker = (LLFloaterTexturePicker*)user_data;
-
- if (check_box->get())
- {
- picker->mInventoryPanel->setShowFolderState(LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS);
- }
- else
- {
- picker->mInventoryPanel->setShowFolderState(LLInventoryFilter::SHOW_NO_FOLDERS);
- }
-}
-
-// static
void LLFloaterTexturePicker::onApplyImmediateCheck(LLUICtrl* ctrl, void *user_data)
{
LLFloaterTexturePicker* picker = (LLFloaterTexturePicker*)user_data;
@@ -1098,7 +1202,6 @@ void LLFloaterTexturePicker::onApplyImmediateCheck(LLUICtrl* ctrl, void *user_da
LLCheckBoxCtrl* check_box = (LLCheckBoxCtrl*)ctrl;
gSavedSettings.setBOOL("TextureLivePreview", check_box->get());
- picker->updateFilterPermMask();
picker->commitIfImmediateSet();
}
@@ -1161,7 +1264,7 @@ void LLFloaterTexturePicker::onBakeTextureSelect(LLUICtrl* ctrl, void *user_data
if (!self->mPreviewSettingChanged)
{
- self->mCanPreview = gSavedSettings.getBOOL("TextureLivePreview");
+ self->mCanPreview = self->mCanApplyImmediately && gSavedSettings.getBOOL("TextureLivePreview");
}
else
{
@@ -1175,18 +1278,6 @@ void LLFloaterTexturePicker::onBakeTextureSelect(LLUICtrl* ctrl, void *user_data
}
}
-//static
-void LLFloaterTexturePicker::onHideBaseMeshRegionCheck(LLUICtrl* ctrl, void *user_data)
-{
- //LLFloaterTexturePicker* picker = (LLFloaterTexturePicker*)user_data;
- //LLCheckBoxCtrl* check_box = (LLCheckBoxCtrl*)ctrl;
-}
-
-void LLFloaterTexturePicker::updateFilterPermMask()
-{
- //mInventoryPanel->setFilterPermMask( getFilterPermMask() ); Commented out due to no-copy texture loss.
-}
-
void LLFloaterTexturePicker::setCanApply(bool can_preview, bool can_apply, bool inworld_image)
{
mSelectBtn->setEnabled(can_apply);
@@ -1194,7 +1285,7 @@ void LLFloaterTexturePicker::setCanApply(bool can_preview, bool can_apply, bool
getChildRef<LLUICtrl>("apply_immediate_check").setVisible(can_preview);
mCanApply = can_apply;
- mCanPreview = can_preview ? gSavedSettings.getBOOL("TextureLivePreview") : false;
+ mCanPreview = can_preview ? (mCanApplyImmediately && gSavedSettings.getBOOL("TextureLivePreview")) : false;
mPreviewSettingChanged = true;
}
@@ -1241,6 +1332,126 @@ void LLFloaterTexturePicker::onFilterEdit(const std::string& search_string )
mInventoryPanel->setFilterSubString(search_string);
}
+void LLFloaterTexturePicker::changeMode()
+{
+ int index = mModeSelector->getValue().asInteger();
+
+ mDefaultBtn->setVisible(index == PICKER_INVENTORY ? TRUE : FALSE);
+ mBlankBtn->setVisible(index == PICKER_INVENTORY ? TRUE : FALSE);
+ mNoneBtn->setVisible(index == PICKER_INVENTORY ? TRUE : FALSE);
+ mFilterEdit->setVisible(index == PICKER_INVENTORY ? TRUE : FALSE);
+ mInventoryPanel->setVisible(index == PICKER_INVENTORY ? TRUE : FALSE);
+
+ getChild<LLButton>("l_add_btn")->setVisible(index == PICKER_LOCAL ? TRUE : FALSE);
+ getChild<LLButton>("l_rem_btn")->setVisible(index == PICKER_LOCAL ? TRUE : FALSE);
+ getChild<LLButton>("l_upl_btn")->setVisible(index == PICKER_LOCAL ? TRUE : FALSE);
+ getChild<LLScrollListCtrl>("l_name_list")->setVisible(index == PICKER_LOCAL ? TRUE : FALSE);
+
+ getChild<LLComboBox>("l_bake_use_texture_combo_box")->setVisible(index == PICKER_BAKE ? TRUE : FALSE);
+ getChild<LLCheckBoxCtrl>("hide_base_mesh_region")->setVisible(FALSE);// index == 2 ? TRUE : FALSE);
+
+ bool pipette_visible = (index == PICKER_INVENTORY)
+ && (mInventoryPickType != LLTextureCtrl::PICK_MATERIAL);
+ mPipetteBtn->setVisible(pipette_visible);
+
+ if (index == PICKER_BAKE)
+ {
+ stopUsingPipette();
+
+ S8 val = -1;
+
+ LLUUID imageID = mImageAssetID;
+ if (imageID == IMG_USE_BAKED_HEAD)
+ {
+ val = 0;
+ }
+ else if (imageID == IMG_USE_BAKED_UPPER)
+ {
+ val = 1;
+ }
+ else if (imageID == IMG_USE_BAKED_LOWER)
+ {
+ val = 2;
+ }
+ else if (imageID == IMG_USE_BAKED_EYES)
+ {
+ val = 3;
+ }
+ else if (imageID == IMG_USE_BAKED_SKIRT)
+ {
+ val = 4;
+ }
+ else if (imageID == IMG_USE_BAKED_HAIR)
+ {
+ val = 5;
+ }
+ else if (imageID == IMG_USE_BAKED_LEFTARM)
+ {
+ val = 6;
+ }
+ else if (imageID == IMG_USE_BAKED_LEFTLEG)
+ {
+ val = 7;
+ }
+ else if (imageID == IMG_USE_BAKED_AUX1)
+ {
+ val = 8;
+ }
+ else if (imageID == IMG_USE_BAKED_AUX2)
+ {
+ val = 9;
+ }
+ else if (imageID == IMG_USE_BAKED_AUX3)
+ {
+ val = 10;
+ }
+
+ getChild<LLComboBox>("l_bake_use_texture_combo_box")->setSelectedByValue(val, TRUE);
+ }
+}
+
+void LLFloaterTexturePicker::refreshLocalList()
+{
+ mLocalScrollCtrl->clearRows();
+
+ if (mInventoryPickType == LLTextureCtrl::PICK_TEXTURE_MATERIAL)
+ {
+ LLLocalBitmapMgr::getInstance()->feedScrollList(mLocalScrollCtrl);
+ LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(mLocalScrollCtrl);
+ }
+ else if (mInventoryPickType == LLTextureCtrl::PICK_TEXTURE)
+ {
+ LLLocalBitmapMgr::getInstance()->feedScrollList(mLocalScrollCtrl);
+ }
+ else if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
+ {
+ LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(mLocalScrollCtrl);
+ }
+}
+
+void LLFloaterTexturePicker::refreshInventoryFilter()
+{
+ U32 filter_types = 0x0;
+
+ if (mInventoryPickType == LLTextureCtrl::PICK_TEXTURE_MATERIAL)
+ {
+ filter_types |= 0x1 << LLInventoryType::IT_TEXTURE;
+ filter_types |= 0x1 << LLInventoryType::IT_SNAPSHOT;
+ filter_types |= 0x1 << LLInventoryType::IT_MATERIAL;
+ }
+ else if (mInventoryPickType == LLTextureCtrl::PICK_TEXTURE)
+ {
+ filter_types |= 0x1 << LLInventoryType::IT_TEXTURE;
+ filter_types |= 0x1 << LLInventoryType::IT_SNAPSHOT;
+ }
+ else if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
+ {
+ filter_types |= 0x1 << LLInventoryType::IT_MATERIAL;
+ }
+
+ mInventoryPanel->setFilterTypes(filter_types);
+}
+
void LLFloaterTexturePicker::setLocalTextureEnabled(BOOL enabled)
{
mModeSelector->setEnabledByValue(1, enabled);
@@ -1268,13 +1479,103 @@ void LLFloaterTexturePicker::setBakeTextureEnabled(BOOL enabled)
onModeSelect(0, this);
}
+void LLFloaterTexturePicker::setInventoryPickType(LLTextureCtrl::EPickInventoryType type)
+{
+ mInventoryPickType = type;
+ refreshLocalList();
+ refreshInventoryFilter();
+
+ if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
+ {
+ getChild<LLButton>("Pipette")->setVisible(false);
+ }
+ else
+ {
+ S32 index = mModeSelector->getValue().asInteger();
+ getChild<LLButton>("Pipette")->setVisible(index == 0);
+ }
+
+ if (!mLabel.empty())
+ {
+ std::string pick = getString("pick title");
+
+ setTitle(pick + mLabel);
+ }
+ else if(mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
+ {
+ setTitle(getString("pick_material"));
+ }
+ else
+ {
+ setTitle(getString("pick_texture"));
+ }
+}
+
+void LLFloaterTexturePicker::setImmediateFilterPermMask(PermissionMask mask)
+{
+ mImmediateFilterPermMask = mask;
+ mInventoryPanel->setFilterPermMask(mask);
+}
+
+void LLFloaterTexturePicker::onPickerCallback(const std::vector<std::string>& filenames, LLHandle<LLFloater> handle)
+{
+ std::vector<std::string>::const_iterator iter = filenames.begin();
+ while (iter != filenames.end())
+ {
+ if (!iter->empty())
+ {
+ std::string temp_exten = gDirUtilp->getExtension(*iter);
+ if (temp_exten == "gltf" || temp_exten == "glb")
+ {
+ LLLocalGLTFMaterialMgr::getInstance()->addUnit(*iter);
+ }
+ else
+ {
+ LLLocalBitmapMgr::getInstance()->addUnit(*iter);
+ }
+ }
+ iter++;
+ }
+
+ // Todo: this should referesh all pickers, not just a current one
+ if (!handle.isDead())
+ {
+ LLFloaterTexturePicker* self = (LLFloaterTexturePicker*)handle.get();
+ self->mLocalScrollCtrl->clearRows();
+
+ if (self->mInventoryPickType == LLTextureCtrl::PICK_TEXTURE_MATERIAL)
+ {
+ LLLocalBitmapMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl);
+ LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl);
+ }
+ else if (self->mInventoryPickType == LLTextureCtrl::PICK_TEXTURE)
+ {
+ LLLocalBitmapMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl);
+ }
+ else if (self->mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
+ {
+ LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl);
+ }
+ }
+}
+
void LLFloaterTexturePicker::onTextureSelect( const LLTextureEntry& te )
{
LLUUID inventory_item_id = findItemID(te.getID(), TRUE);
if (inventory_item_id.notNull())
{
LLToolPipette::getInstance()->setResult(TRUE, "");
- setImageID(te.getID());
+ if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
+ {
+ // tes have no data about material ids
+ // Plus gltf materials are layered with overrides,
+ // which mean that end result might have no id.
+ LL_WARNS() << "tes have no data about material ids" << LL_ENDL;
+ }
+ else
+ {
+ setImageID(te.getID());
+ }
mNoCopyTextureSelected = FALSE;
LLInventoryItem* itemp = gInventory.getItem(inventory_item_id);
@@ -1306,15 +1607,16 @@ LLTextureCtrl::LLTextureCtrl(const LLTextureCtrl::Params& p)
mOnCloseCallback(NULL),
mOnSelectCallback(NULL),
mBorderColor( p.border_color() ),
- mAllowNoTexture( FALSE ),
+ mAllowNoTexture( p.allow_no_texture ),
mAllowLocalTexture( TRUE ),
mImmediateFilterPermMask( PERM_NONE ),
- mNonImmediateFilterPermMask( PERM_NONE ),
mCanApplyImmediately( FALSE ),
mNeedsRawImageData( FALSE ),
mValid( TRUE ),
mShowLoadingPlaceholder( TRUE ),
mOpenTexPreview(false),
+ mBakeTextureEnabled(true),
+ mInventoryPickType(PICK_TEXTURE),
mImageAssetID(p.image_id),
mDefaultImageAssetID(p.default_image_id),
mDefaultImageName(p.default_image_name),
@@ -1402,6 +1704,23 @@ void LLTextureCtrl::setCanApply(bool can_preview, bool can_apply)
}
}
+void LLTextureCtrl::setImmediateFilterPermMask(PermissionMask mask)
+{
+ mImmediateFilterPermMask = mask;
+
+ LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
+ if (floaterp)
+ {
+ floaterp->setImmediateFilterPermMask(mask);
+ }
+}
+
+void LLTextureCtrl::setFilterPermissionMasks(PermissionMask mask)
+{
+ setImmediateFilterPermMask(mask);
+ setDnDFilterPermMask(mask);
+}
+
void LLTextureCtrl::setVisible( BOOL visible )
{
if( !visible )
@@ -1487,7 +1806,6 @@ void LLTextureCtrl::showPicker(BOOL take_focus)
mLabel,
mImmediateFilterPermMask,
mDnDFilterPermMask,
- mNonImmediateFilterPermMask,
mCanApplyImmediately,
mFallbackImage);
mFloaterHandle = floaterp->getHandle();
@@ -1503,15 +1821,14 @@ void LLTextureCtrl::showPicker(BOOL take_focus)
}
if (texture_floaterp)
{
- texture_floaterp->setOnFloaterCommitCallback(boost::bind(&LLTextureCtrl::onFloaterCommit, this, _1, _2, _3, _4));
+ texture_floaterp->setOnFloaterCommitCallback(boost::bind(&LLTextureCtrl::onFloaterCommit, this, _1, _2, _3, _4, _5));
}
if (texture_floaterp)
{
texture_floaterp->setSetImageAssetIDCallback(boost::bind(&LLTextureCtrl::setImageAssetID, this, _1));
- }
- if (texture_floaterp)
- {
- texture_floaterp->setBakeTextureEnabled(TRUE);
+
+ texture_floaterp->setBakeTextureEnabled(mBakeTextureEnabled);
+ texture_floaterp->setInventoryPickType(mInventoryPickType);
}
LLFloater* root_floater = gFloaterView->getParentFloater(this);
@@ -1574,9 +1891,17 @@ BOOL LLTextureCtrl::handleMouseDown(S32 x, S32 y, MASK mask)
if (!mOpenTexPreview)
{
showPicker(FALSE);
- //grab textures first...
- LLInventoryModelBackgroundFetch::instance().start(gInventory.findCategoryUUIDForType(LLFolderType::FT_TEXTURE));
- //...then start full inventory fetch (should have been done on startup, but just in case.
+ if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
+ {
+ //grab materials first...
+ LLInventoryModelBackgroundFetch::instance().start(gInventory.findCategoryUUIDForType(LLFolderType::FT_MATERIAL));
+ }
+ else
+ {
+ //grab textures first...
+ LLInventoryModelBackgroundFetch::instance().start(gInventory.findCategoryUUIDForType(LLFolderType::FT_TEXTURE));
+ }
+ //...then start full inventory fetch.
if (!LLInventoryModelBackgroundFetch::instance().inventoryFetchStarted())
{
LLInventoryModelBackgroundFetch::instance().start();
@@ -1620,11 +1945,11 @@ void LLTextureCtrl::onFloaterClose()
mFloaterHandle.markDead();
}
-void LLTextureCtrl::onFloaterCommit(ETexturePickOp op, LLPickerSource source, const LLUUID& asset_id, const LLUUID& inv_id)
+void LLTextureCtrl::onFloaterCommit(ETexturePickOp op, LLPickerSource source, const LLUUID& asset_id, const LLUUID& inv_id, const LLUUID& tracking_id)
{
- LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
+ LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
- if( floaterp && getEnabled())
+ if( floaterp && getEnabled())
{
if (op == TEXTURE_CANCEL)
mViewModel->resetDirty();
@@ -1643,16 +1968,23 @@ void LLTextureCtrl::onFloaterCommit(ETexturePickOp op, LLPickerSource source, co
case PICKER_INVENTORY:
mImageItemID = inv_id;
mImageAssetID = asset_id;
+ mLocalTrackingID.setNull();
break;
case PICKER_BAKE:
+ mImageItemID = LLUUID::null;
+ mImageAssetID = asset_id;
+ mLocalTrackingID.setNull();
+ break;
case PICKER_LOCAL:
mImageItemID = LLUUID::null;
mImageAssetID = asset_id;
+ mLocalTrackingID = tracking_id;
break;
case PICKER_UNKNOWN:
default:
mImageItemID = floaterp->findItemID(asset_id, FALSE);
mImageAssetID = asset_id;
+ mLocalTrackingID.setNull();
break;
}
@@ -1660,7 +1992,7 @@ void LLTextureCtrl::onFloaterCommit(ETexturePickOp op, LLPickerSource source, co
if (op == TEXTURE_SELECT && mOnSelectCallback)
{
- mOnSelectCallback( this, LLSD() );
+ mOnSelectCallback(this, LLSD());
}
else if (op == TEXTURE_CANCEL && mOnCancelCallback)
{
@@ -1671,8 +2003,10 @@ void LLTextureCtrl::onFloaterCommit(ETexturePickOp op, LLPickerSource source, co
// If the "no_commit_on_selection" parameter is set
// we commit only when user presses OK in the picker
// (i.e. op == TEXTURE_SELECT) or texture changes via DnD.
- if (mCommitOnSelection || op == TEXTURE_SELECT)
- onCommit();
+ if (mCommitOnSelection || op == TEXTURE_SELECT)
+ {
+ onCommit();
+ }
}
}
}
@@ -1708,6 +2042,7 @@ void LLTextureCtrl::setImageAssetID( const LLUUID& asset_id )
{
mImageItemID.setNull();
mImageAssetID = asset_id;
+ mLocalTrackingID.setNull();
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
if( floaterp && getEnabled() )
{
@@ -1717,8 +2052,9 @@ void LLTextureCtrl::setImageAssetID( const LLUUID& asset_id )
}
}
-void LLTextureCtrl::setBakeTextureEnabled(BOOL enabled)
+void LLTextureCtrl::setBakeTextureEnabled(bool enabled)
{
+ mBakeTextureEnabled = enabled;
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
if (floaterp)
{
@@ -1726,6 +2062,16 @@ void LLTextureCtrl::setBakeTextureEnabled(BOOL enabled)
}
}
+void LLTextureCtrl::setInventoryPickType(EPickInventoryType type)
+{
+ mInventoryPickType = type;
+ LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
+ if (floaterp)
+ {
+ floaterp->setInventoryPickType(type);
+ }
+}
+
BOOL LLTextureCtrl::handleDragAndDrop(S32 x, S32 y, MASK mask,
BOOL drop, EDragAndDropType cargo_type, void *cargo_data,
EAcceptance *accept,
@@ -1737,11 +2083,26 @@ BOOL LLTextureCtrl::handleDragAndDrop(S32 x, S32 y, MASK mask,
// returns true, then the cast was valid, and we can perform
// the third test without problems.
LLInventoryItem* item = (LLInventoryItem*)cargo_data;
- bool is_mesh = cargo_type == DAD_MESH;
- if (getEnabled() &&
- ((cargo_type == DAD_TEXTURE) || is_mesh) &&
- allowDrop(item))
+ bool is_mesh = cargo_type == DAD_MESH;
+ bool is_texture = cargo_type == DAD_TEXTURE;
+ bool is_material = cargo_type == DAD_MATERIAL;
+
+ bool allow_dnd = false;
+ if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
+ {
+ allow_dnd = is_material;
+ }
+ else if (mInventoryPickType == LLTextureCtrl::PICK_TEXTURE)
+ {
+ allow_dnd = is_texture || is_mesh;
+ }
+ else
+ {
+ allow_dnd = is_texture || is_mesh || is_material;
+ }
+
+ if (getEnabled() && allow_dnd && allowDrop(item, cargo_type, tooltip_msg))
{
if (drop)
{
@@ -1795,17 +2156,27 @@ void LLTextureCtrl::draw()
if (texture.isNull())
{
- texture = LLViewerTextureManager::getFetchedTexture(mImageAssetID, FTT_DEFAULT, MIPMAP_YES, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
+ if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
+ {
+ LLPointer<LLFetchedGLTFMaterial> material = gGLTFMaterialList.getMaterial(mImageAssetID);
+ if (material)
+ {
+ texture = material->getUITexture();
+ }
+ }
+ else
+ {
+ texture = LLViewerTextureManager::getFetchedTexture(mImageAssetID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
+ texture->setBoostLevel(LLGLTexture::BOOST_PREVIEW);
+ texture->forceToSaveRawImage(0);
+ }
}
-
- texture->setBoostLevel(LLGLTexture::BOOST_PREVIEW);
- texture->forceToSaveRawImage(0) ;
mTexturep = texture;
}
else//mImageAssetID == LLUUID::null
{
- mTexturep = NULL;
+ mTexturep = NULL;
}
// Border
@@ -1893,7 +2264,7 @@ void LLTextureCtrl::draw()
LLUICtrl::draw();
}
-BOOL LLTextureCtrl::allowDrop(LLInventoryItem* item)
+BOOL LLTextureCtrl::allowDrop(LLInventoryItem* item, EDragAndDropType cargo_type, std::string& tooltip_msg)
{
BOOL copy = item->getPermissions().allowCopyBy(gAgent.getID());
BOOL mod = item->getPermissions().allowModifyBy(gAgent.getID());
@@ -1905,8 +2276,6 @@ BOOL LLTextureCtrl::allowDrop(LLInventoryItem* item)
if (mod) item_perm_mask |= PERM_MODIFY;
if (xfer) item_perm_mask |= PERM_TRANSFER;
-// PermissionMask filter_perm_mask = mCanApplyImmediately ? commented out due to no-copy texture loss.
-// mImmediateFilterPermMask : mNonImmediateFilterPermMask;
PermissionMask filter_perm_mask = mImmediateFilterPermMask;
if ( (item_perm_mask & filter_perm_mask) == filter_perm_mask )
{
@@ -1921,6 +2290,12 @@ BOOL LLTextureCtrl::allowDrop(LLInventoryItem* item)
}
else
{
+ PermissionMask mask = PERM_COPY | PERM_TRANSFER;
+ if ((filter_perm_mask & mask) == mask
+ && cargo_type == DAD_TEXTURE)
+ {
+ tooltip_msg.assign(LLTrans::getString("TooltipTextureRestrictedDrop"));
+ }
return FALSE;
}
}
@@ -1935,8 +2310,16 @@ BOOL LLTextureCtrl::doDrop(LLInventoryItem* item)
return mDropCallback(this, item);
}
- // no callback installed, so just set the image ids and carry on.
- setImageAssetID( item->getAssetUUID() );
+ // no callback installed, so just set the image ids and carry on.
+ LLUUID asset_id = item->getAssetUUID();
+
+ if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL && asset_id.isNull())
+ {
+ // If an inventory material has a null asset, consider it a valid blank material(gltf)
+ asset_id = LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID;
+ }
+
+ setImageAssetID(asset_id);
mImageItemID = item->getUUID();
return TRUE;
}
diff --git a/indra/newview/lltexturectrl.h b/indra/newview/lltexturectrl.h
index e2bfe286d3..7a96eea60d 100644
--- a/indra/newview/lltexturectrl.h
+++ b/indra/newview/lltexturectrl.h
@@ -47,6 +47,7 @@ class LLComboBox;
class LLFloaterTexturePicker;
class LLInventoryItem;
class LLViewerFetchedTexture;
+class LLFetchedGLTFMaterial;
// used for setting drag & drop callbacks.
typedef boost::function<BOOL (LLUICtrl*, LLInventoryItem*)> drag_n_drop_callback;
@@ -86,6 +87,13 @@ public:
TEXTURE_CANCEL
} ETexturePickOp;
+ typedef enum e_pick_inventory_type
+ {
+ PICK_TEXTURE_MATERIAL = 0,
+ PICK_TEXTURE = 1,
+ PICK_MATERIAL = 2,
+ } EPickInventoryType;
+
public:
struct Params : public LLInitParam::Block<Params, LLUICtrl::Params>
{
@@ -109,7 +117,7 @@ public:
: image_id("image"),
default_image_id("default_image_id"),
default_image_name("default_image_name"),
- allow_no_texture("allow_no_texture"),
+ allow_no_texture("allow_no_texture", false),
can_apply_immediately("can_apply_immediately"),
no_commit_on_selection("no_commit_on_selection", false),
label_width("label_width", -1),
@@ -184,19 +192,20 @@ public:
void setCanApply(bool can_preview, bool can_apply);
- void setImmediateFilterPermMask(PermissionMask mask)
- { mImmediateFilterPermMask = mask; }
+ void setImmediateFilterPermMask(PermissionMask mask);
void setDnDFilterPermMask(PermissionMask mask)
{ mDnDFilterPermMask = mask; }
- void setNonImmediateFilterPermMask(PermissionMask mask)
- { mNonImmediateFilterPermMask = mask; }
PermissionMask getImmediateFilterPermMask() { return mImmediateFilterPermMask; }
- PermissionMask getNonImmediateFilterPermMask() { return mNonImmediateFilterPermMask; }
+ void setFilterPermissionMasks(PermissionMask mask);
void closeDependentFloater();
void onFloaterClose();
- void onFloaterCommit(ETexturePickOp op, LLPickerSource source, const LLUUID& local_id, const LLUUID& inv_id);
+ void onFloaterCommit(ETexturePickOp op,
+ LLPickerSource source,
+ const LLUUID& local_id,
+ const LLUUID& inv_id,
+ const LLUUID& tracking_id);
// This call is returned when a drag is detected. Your callback
// should return TRUE if the drag is acceptable.
@@ -220,10 +229,17 @@ public:
LLViewerFetchedTexture* getTexture() { return mTexturep; }
- void setBakeTextureEnabled(BOOL enabled);
+ void setBakeTextureEnabled(bool enabled);
+ bool getBakeTextureEnabled() const { return mBakeTextureEnabled; }
+
+ void setInventoryPickType(EPickInventoryType type);
+ EPickInventoryType getInventoryPickType() { return mInventoryPickType; };
+
+ bool isImageLocal() { return mLocalTrackingID.notNull(); }
+ LLUUID getLocalTrackingID() { return mLocalTrackingID; }
private:
- BOOL allowDrop(LLInventoryItem* item);
+ BOOL allowDrop(LLInventoryItem* item, EDragAndDropType cargo_type, std::string& tooltip_msg);
BOOL doDrop(LLInventoryItem* item);
private:
@@ -239,6 +255,7 @@ private:
LLUUID mImageAssetID;
LLUUID mDefaultImageAssetID;
LLUUID mBlankImageAssetID;
+ LLUUID mLocalTrackingID;
LLUIImagePtr mFallbackImage;
std::string mDefaultImageName;
LLHandle<LLFloater> mFloaterHandle;
@@ -249,7 +266,6 @@ private:
BOOL mAllowLocalTexture;
PermissionMask mImmediateFilterPermMask;
PermissionMask mDnDFilterPermMask;
- PermissionMask mNonImmediateFilterPermMask;
BOOL mCanApplyImmediately;
BOOL mCommitOnSelection;
BOOL mNeedsRawImageData;
@@ -259,12 +275,13 @@ private:
std::string mLoadingPlaceholderString;
S32 mLabelWidth;
bool mOpenTexPreview;
- BOOL mBakeTextureEnabled;
+ bool mBakeTextureEnabled;
+ LLTextureCtrl::EPickInventoryType mInventoryPickType;
};
//////////////////////////////////////////////////////////////////////////////////////////
// LLFloaterTexturePicker
-typedef boost::function<void(LLTextureCtrl::ETexturePickOp op, LLPickerSource source, const LLUUID& asset_id, const LLUUID& inventory_id)> floater_commit_callback;
+typedef boost::function<void(LLTextureCtrl::ETexturePickOp op, LLPickerSource source, const LLUUID& asset_id, const LLUUID& inventory_id, const LLUUID& tracking_id)> floater_commit_callback;
typedef boost::function<void()> floater_close_callback;
typedef boost::function<void(const LLUUID& asset_id)> set_image_asset_id_callback;
typedef boost::function<void(LLPointer<LLViewerTexture> texture)> set_on_update_image_stats_callback;
@@ -282,7 +299,6 @@ public:
const std::string& label,
PermissionMask immediate_filter_perm_mask,
PermissionMask dnd_filter_perm_mask,
- PermissionMask non_immediate_filter_perm_mask,
BOOL can_apply_immediately,
LLUIImagePtr fallback_image_name
);
@@ -299,6 +315,7 @@ public:
// LLFloater overrides
/*virtual*/ BOOL postBuild();
+ /*virtual*/ void onOpen(const LLSD& key);
/*virtual*/ void onClose(bool app_settings);
// New functions
@@ -313,9 +330,7 @@ public:
LLView* getOwner() const { return mOwner; }
void setOwner(LLView* owner) { mOwner = owner; }
void stopUsingPipette();
- PermissionMask getFilterPermMask();
- void updateFilterPermMask();
void commitIfImmediateSet();
void commitCallback(LLTextureCtrl::ETexturePickOp op);
void commitCancel();
@@ -339,9 +354,7 @@ public:
//static void onBtnRevert( void* userdata );
static void onBtnBlank(void* userdata);
static void onBtnNone(void* userdata);
- static void onBtnClear(void* userdata);
void onSelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action);
- static void onShowFolders(LLUICtrl* ctrl, void* userdata);
static void onApplyImmediateCheck(LLUICtrl* ctrl, void* userdata);
void onTextureSelect(const LLTextureEntry& te);
@@ -352,13 +365,23 @@ public:
static void onLocalScrollCommit(LLUICtrl* ctrl, void* userdata);
static void onBakeTextureSelect(LLUICtrl* ctrl, void *userdata);
- static void onHideBaseMeshRegionCheck(LLUICtrl* ctrl, void *userdata);
void setLocalTextureEnabled(BOOL enabled);
void setBakeTextureEnabled(BOOL enabled);
+ void setInventoryPickType(LLTextureCtrl::EPickInventoryType type);
+ void setImmediateFilterPermMask(PermissionMask mask);
+
+ static void onPickerCallback(const std::vector<std::string>& filenames, LLHandle<LLFloater> handle);
+
protected:
+ void changeMode();
+ void refreshLocalList();
+ void refreshInventoryFilter();
+ void setImageIDFromItem(const LLInventoryItem* itemp, bool set_selection = true);
+
LLPointer<LLViewerTexture> mTexturep;
+ LLPointer<LLFetchedGLTFMaterial> mGLTFMaterial;
LLView* mOwner;
LLUUID mImageAssetID; // Currently selected texture
@@ -383,7 +406,6 @@ protected:
LLInventoryPanel* mInventoryPanel;
PermissionMask mImmediateFilterPermMask;
PermissionMask mDnDFilterPermMask;
- PermissionMask mNonImmediateFilterPermMask;
BOOL mCanApplyImmediately;
BOOL mNoCopyTextureSelected;
F32 mContextConeOpacity;
@@ -406,6 +428,7 @@ private:
bool mLimitsSet;
S32 mMaxDim;
S32 mMinDim;
+ LLTextureCtrl::EPickInventoryType mInventoryPickType;
texture_selected_callback mTextureSelectedCallback;
@@ -415,6 +438,8 @@ private:
set_on_update_image_stats_callback mOnUpdateImageStatsCallback;
BOOL mBakeTextureEnabled;
+
+ static S32 sLastPickerMode;
};
#endif // LL_LLTEXTURECTRL_H
diff --git a/indra/newview/lltexturefetch.cpp b/indra/newview/lltexturefetch.cpp
index d1ab019a3e..38c9b3717d 100644
--- a/indra/newview/lltexturefetch.cpp
+++ b/indra/newview/lltexturefetch.cpp
@@ -62,8 +62,6 @@
#include "llcorehttputil.h"
#include "llhttpretrypolicy.h"
-bool LLTextureFetchDebugger::sDebuggerEnabled = false ;
-
LLTrace::CountStatHandle<F64> LLTextureFetch::sCacheHit("texture_cache_hit");
LLTrace::CountStatHandle<F64> LLTextureFetch::sCacheAttempt("texture_cache_attempt");
LLTrace::EventStatHandle<LLUnit<F32, LLUnits::Percent> > LLTextureFetch::sCacheHitRate("texture_cache_hits");
@@ -213,35 +211,17 @@ const std::string sTesterName("TextureFetchTester");
//
// Worker State Machine
//
-// (ASCII art needed)
-//
-//
-// Priority Scheme
-//
-// [PRIORITY_LOW, PRIORITY_NORMAL) - for WAIT_HTTP_RESOURCE state
-// and other wait states
-// [PRIORITY_HIGH, PRIORITY_URGENT) - External event delivered,
-// rapidly transitioning through states,
-// no waiting allowed
-//
-// By itself, the above work queue model would fail the concurrency
-// and liveness requirements of the interface. A high priority
-// request could find itself on the head and stalled for external
-// reasons (see VWR-28996). So a few additional constraints are
-// required to keep things running:
-// * Anything that can make forward progress must be kept at a
-// higher priority than anything that can't.
-// * On completion of external events, the associated request
-// needs to be elevated beyond the normal range to handle
-// any data delivery and release any external resource.
-//
-// This effort is made to keep higher-priority entities moving
-// forward in their state machines at every possible step of
-// processing. It's not entirely proven that this produces the
-// experiencial benefits promised.
+// "doWork" will be executed for a given worker on its respective
+// LLQueuedThread. If doWork returns true, the worker is treated
+// as completed. If doWork returns false, the worker will be
+// put on the back of the work queue at the start of the next iteration
+// of the mainloop. If a worker is waiting on a resource, it should
+// return false as soon as possible and not block to avoid starving
+// other workers of cpu cycles.
//
+
//////////////////////////////////////////////////////////////////////////////
// Tuning/Parameterization Constants
@@ -266,8 +246,8 @@ static const S32 CAP_MISSING_EXPIRATION_DELAY = 1; // seconds
//////////////////////////////////////////////////////////////////////////////
namespace
{
- // The NoOpDeletor is used when passing certain objects (the LLTextureFetchWorker and
- // the LLTextureFetchDebugger) in a smart pointer below for passage into
+ // The NoOpDeletor is used when passing certain objects (the LLTextureFetchWorker)
+ // in a smart pointer below for passage into
// the LLCore::Http libararies. When the smart pointer is destroyed, no
// action will be taken since we do not in these cases want the object to
// be destroyed at the end of the call.
@@ -304,7 +284,6 @@ class LLTextureFetchWorker : public LLWorkerClass, public LLCore::HttpHandler
{
friend class LLTextureFetch;
- friend class LLTextureFetchDebugger;
private:
class CacheReadResponder : public LLTextureCache::ReadResponder
@@ -389,14 +368,7 @@ private:
bool operator()(const LLTextureFetchWorker* lhs, const LLTextureFetchWorker* rhs) const
{
// greater priority is "less"
- const F32 lpriority = lhs->mImagePriority;
- const F32 rpriority = rhs->mImagePriority;
- if (lpriority > rpriority) // higher priority
- return true;
- else if (lpriority < rpriority)
- return false;
- else
- return lhs < rhs;
+ return lhs->mImagePriority > rhs->mImagePriority;
}
};
@@ -486,6 +458,9 @@ private:
// Locks: Mw
void resetFormattedData();
+ // get the relative priority of this worker (should map to max virtual size)
+ F32 getImagePriority() const;
+
// Locks: Mw
void setImagePriority(F32 priority);
@@ -500,9 +475,6 @@ private:
void clearPackets();
- // Locks: Mw (ctor invokes without lock)
- U32 calcWorkPriority();
-
// Locks: Mw
void removeFromCache();
@@ -570,16 +542,13 @@ private:
LLHost mHost;
std::string mUrl;
U8 mType;
- F32 mImagePriority;
- U32 mWorkPriority;
+ F32 mImagePriority; // should map to max virtual size
F32 mRequestedPriority;
S32 mDesiredDiscard;
S32 mSimRequestedDiscard;
S32 mRequestedDiscard;
S32 mLoadedDiscard;
S32 mDecodedDiscard;
- S32 mFullWidth;
- S32 mFullHeight;
LLFrameTimer mRequestedDeltaTimer;
LLFrameTimer mFetchDeltaTimer;
LLTimer mCacheReadTimer;
@@ -922,7 +891,6 @@ LLTextureFetchWorker::LLTextureFetchWorker(LLTextureFetch* fetcher,
mHost(host),
mUrl(url),
mImagePriority(priority),
- mWorkPriority(0),
mRequestedPriority(0.f),
mDesiredDiscard(-1),
mSimRequestedDiscard(-1),
@@ -969,17 +937,15 @@ LLTextureFetchWorker::LLTextureFetchWorker(LLTextureFetch* fetcher,
mCacheReadCount(0U),
mCacheWriteCount(0U),
mResourceWaitCount(0U),
- mFetchRetryPolicy(10.0, 3600.0,2.0,10),
+ mFetchRetryPolicy(10.f,3600.f,2.f,10),
mCanUseCapability(true),
mRegionRetryAttempt(0)
{
- calcWorkPriority();
mType = host.isOk() ? LLImageBase::TYPE_AVATAR_BAKE : LLImageBase::TYPE_NORMAL;
// LL_INFOS(LOG_TXT) << "Create: " << mID << " mHost:" << host << " Discard=" << discard << LL_ENDL;
if (!mFetcher->mDebugPause)
{
- U32 work_priority = mWorkPriority | LLWorkerThread::PRIORITY_HIGH;
- addWork(0, work_priority );
+ addWork(0);
}
setDesiredDiscard(discard, size);
}
@@ -1037,16 +1003,6 @@ void LLTextureFetchWorker::clearPackets()
}
// Locks: Mw (ctor invokes without lock)
-U32 LLTextureFetchWorker::calcWorkPriority()
-{
- //llassert_always(mImagePriority >= 0 && mImagePriority <= LLViewerFetchedTexture::maxDecodePriority());
- static const F32 PRIORITY_SCALE = (F32)LLWorkerThread::PRIORITY_LOWBITS / LLViewerFetchedTexture::maxDecodePriority();
-
- mWorkPriority = llmin((U32)LLWorkerThread::PRIORITY_LOWBITS, (U32)(mImagePriority * PRIORITY_SCALE));
- return mWorkPriority;
-}
-
-// Locks: Mw (ctor invokes without lock)
void LLTextureFetchWorker::setDesiredDiscard(S32 discard, S32 size)
{
bool prioritize = false;
@@ -1054,11 +1010,9 @@ void LLTextureFetchWorker::setDesiredDiscard(S32 discard, S32 size)
{
if (!haveWork())
{
- calcWorkPriority();
if (!mFetcher->mDebugPause)
{
- U32 work_priority = mWorkPriority | LLWorkerThread::PRIORITY_HIGH;
- addWork(0, work_priority);
+ addWork(0);
}
}
else if (mDesiredDiscard < discard)
@@ -1077,23 +1031,13 @@ void LLTextureFetchWorker::setDesiredDiscard(S32 discard, S32 size)
if ((prioritize && mState == INIT) || mState == DONE)
{
setState(INIT);
- U32 work_priority = mWorkPriority | LLWorkerThread::PRIORITY_HIGH;
- setPriority(work_priority);
}
}
// Locks: Mw
void LLTextureFetchWorker::setImagePriority(F32 priority)
{
-// llassert_always(priority >= 0 && priority <= LLViewerTexture::maxDecodePriority());
- F32 delta = fabs(priority - mImagePriority);
- if (delta > (mImagePriority * .05f) || mState == DONE)
- {
- mImagePriority = priority;
- calcWorkPriority();
- U32 work_priority = mWorkPriority | (getPriority() & LLWorkerThread::PRIORITY_HIGHBITS);
- setPriority(work_priority);
- }
+ mImagePriority = priority; //should map to max virtual size, abort if zero
}
// Locks: Mw
@@ -1113,6 +1057,11 @@ void LLTextureFetchWorker::resetFormattedData()
mHaveAllData = FALSE;
}
+F32 LLTextureFetchWorker::getImagePriority() const
+{
+ return mImagePriority;
+}
+
// Threads: Tmain
void LLTextureFetchWorker::startWork(S32 param)
{
@@ -1122,7 +1071,7 @@ void LLTextureFetchWorker::startWork(S32 param)
// Threads: Ttf
bool LLTextureFetchWorker::doWork(S32 param)
{
- LL_PROFILE_ZONE_SCOPED;
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_THREAD;
if (gNonInteractive)
{
return true;
@@ -1137,14 +1086,16 @@ bool LLTextureFetchWorker::doWork(S32 param)
{
if (mState < DECODE_IMAGE)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - state < decode");
return true; // abort
}
}
- if(mImagePriority < F_ALMOST_ZERO)
+ if (mImagePriority < F_ALMOST_ZERO)
{
if (mState == INIT || mState == LOAD_FROM_NETWORK)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - priority < 0");
LL_DEBUGS(LOG_TXT) << mID << " abort: mImagePriority < F_ALMOST_ZERO" << LL_ENDL;
return true; // abort
}
@@ -1157,13 +1108,13 @@ bool LLTextureFetchWorker::doWork(S32 param)
}
else if (!mRegionRetryTimer.hasExpired())
{
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
return false;
}
// else retry
}
if(mState > CACHE_POST && !mCanUseHTTP)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - state > cache_post");
//nowhere to get data, abort.
LL_WARNS(LOG_TXT) << mID << " abort, nowhere to get data" << LL_ENDL;
return true ;
@@ -1185,6 +1136,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
if (mState == INIT)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - INIT");
mStateTimer.reset();
mFetchTimer.reset();
for(auto i : LOGGED_STATES)
@@ -1226,15 +1178,16 @@ bool LLTextureFetchWorker::doWork(S32 param)
if (mState == LOAD_FROM_TEXTURE_CACHE)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - LOAD_FROM_TEXTURE_CACHE");
if (mCacheReadHandle == LLTextureCache::nullHandle())
{
- U32 cache_priority = mWorkPriority;
S32 offset = mFormattedImage.notNull() ? mFormattedImage->getDataSize() : 0;
S32 size = mDesiredSize - offset;
if (size <= 0)
{
setState(CACHE_POST);
- return false;
+ return doWork(param);
+ // return false;
}
mFileSize = 0;
mLoaded = FALSE;
@@ -1243,35 +1196,28 @@ bool LLTextureFetchWorker::doWork(S32 param)
if (mUrl.compare(0, 7, "file://") == 0)
{
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it
-
// read file from local disk
++mCacheReadCount;
std::string filename = mUrl.substr(7, std::string::npos);
CacheReadResponder* responder = new CacheReadResponder(mFetcher, mID, mFormattedImage);
mCacheReadTimer.reset();
- mCacheReadHandle = mFetcher->mTextureCache->readFromCache(filename, mID, cache_priority,
- offset, size, responder);
+ mCacheReadHandle = mFetcher->mTextureCache->readFromCache(filename, mID, offset, size, responder);
}
else if ((mUrl.empty() || mFTType==FTT_SERVER_BAKE) && mFetcher->canLoadFromCache())
{
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it
-
++mCacheReadCount;
CacheReadResponder* responder = new CacheReadResponder(mFetcher, mID, mFormattedImage);
mCacheReadTimer.reset();
- mCacheReadHandle = mFetcher->mTextureCache->readFromCache(mID, cache_priority,
+ mCacheReadHandle = mFetcher->mTextureCache->readFromCache(mID,
offset, size, responder);;
}
else if(!mUrl.empty() && mCanUseHTTP)
{
- setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
setState(WAIT_HTTP_RESOURCE);
}
else
{
- setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
setState(LOAD_FROM_NETWORK);
}
}
@@ -1304,6 +1250,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
if (mState == CACHE_POST)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - CACHE_POST");
mCachedSize = mFormattedImage.notNull() ? mFormattedImage->getDataSize() : 0;
// Successfully loaded
if ((mCachedSize >= mDesiredSize) || mHaveAllData)
@@ -1345,6 +1292,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
if (mState == LOAD_FROM_NETWORK)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - LOAD_FROM_NETWORK");
// Check for retries to previous server failures.
F32 wait_seconds;
if (mFetchRetryPolicy.shouldRetry(wait_seconds))
@@ -1373,7 +1321,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
{
if (mFTType != FTT_DEFAULT)
{
- LL_WARNS(LOG_TXT) << "trying to seek a non-default texture on the sim. Bad!" << LL_ENDL;
+ LL_WARNS(LOG_TXT) << "Trying to fetch a texture of non-default type by UUID. This probably won't work!" << LL_ENDL;
}
setUrl(http_url + "/?texture_id=" + mID.asString().c_str());
LL_DEBUGS(LOG_TXT) << "Texture URL: " << mUrl << LL_ENDL;
@@ -1387,7 +1335,6 @@ bool LLTextureFetchWorker::doWork(S32 param)
mCanUseCapability = false;
mRegionRetryAttempt++;
mRegionRetryTimer.setTimerExpirySec(CAP_MISSING_EXPIRATION_DELAY);
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
// ex: waiting for caps
LL_INFOS_ONCE(LOG_TXT) << "Texture not available via HTTP: empty URL." << LL_ENDL;
}
@@ -1397,7 +1344,6 @@ bool LLTextureFetchWorker::doWork(S32 param)
mCanUseCapability = false;
mRegionRetryAttempt++;
mRegionRetryTimer.setTimerExpirySec(CAP_MISSING_EXPIRATION_DELAY);
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
// This will happen if not logged in or if a region deoes not have HTTP Texture enabled
//LL_WARNS(LOG_TXT) << "Region not found for host: " << mHost << LL_ENDL;
LL_INFOS_ONCE(LOG_TXT) << "Texture not available via HTTP: no region " << mUrl << LL_ENDL;
@@ -1411,7 +1357,6 @@ bool LLTextureFetchWorker::doWork(S32 param)
if (mCanUseCapability && mCanUseHTTP && !mUrl.empty())
{
setState(WAIT_HTTP_RESOURCE);
- setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
if(mWriteToCacheState != NOT_WRITE)
{
mWriteToCacheState = CAN_WRITE ;
@@ -1426,6 +1371,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
if (mState == WAIT_HTTP_RESOURCE)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - WAIT_HTTP_RESOURCE");
// NOTE:
// control the number of the http requests issued for:
// 1, not openning too many file descriptors at the same time;
@@ -1433,10 +1379,11 @@ bool LLTextureFetchWorker::doWork(S32 param)
//
// If it looks like we're busy, keep this request here.
// Otherwise, advance into the HTTP states.
- if (mFetcher->getHttpWaitersCount() || ! acquireHttpSemaphore())
+
+ if (!mHttpHasResource && // sometimes we get into this state when we already have an http resource, go ahead and send the request in that case
+ (mFetcher->getHttpWaitersCount() || ! acquireHttpSemaphore()))
{
setState(WAIT_HTTP_RESOURCE2);
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
mFetcher->addHttpWaiter(this->mID);
++mResourceWaitCount;
return false;
@@ -1450,12 +1397,14 @@ bool LLTextureFetchWorker::doWork(S32 param)
if (mState == WAIT_HTTP_RESOURCE2)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - WAIT_HTTP_RESOURCE2");
// Just idle it if we make it to the head...
return false;
}
if (mState == SEND_HTTP_REQ)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - SEND_HTTP_REQ");
// Also used in llmeshrepository
static LLCachedControl<bool> disable_range_req(gSavedSettings, "HttpRangeRequestsDisable", false);
@@ -1476,7 +1425,6 @@ bool LLTextureFetchWorker::doWork(S32 param)
{
// We already have all the data, just decode it
mLoadedDiscard = mFormattedImage->getDiscardLevel();
- setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
if (mLoadedDiscard < 0)
{
LL_WARNS(LOG_TXT) << mID << " mLoadedDiscard is " << mLoadedDiscard
@@ -1484,7 +1432,8 @@ bool LLTextureFetchWorker::doWork(S32 param)
}
setState(DECODE_IMAGE);
releaseHttpSemaphore();
- return false;
+ //return false;
+ return doWork(param);
}
else
{
@@ -1545,7 +1494,6 @@ bool LLTextureFetchWorker::doWork(S32 param)
// by people with questionable ISPs or networking gear that
// doesn't handle these well.
mHttpHandle = mFetcher->mHttpRequest->requestGet(mHttpPolicyClass,
- mWorkPriority,
mUrl,
options,
mFetcher->mHttpHeaders,
@@ -1554,7 +1502,6 @@ bool LLTextureFetchWorker::doWork(S32 param)
else
{
mHttpHandle = mFetcher->mHttpRequest->requestGetByteRange(mHttpPolicyClass,
- mWorkPriority,
mUrl,
mRequestedOffset,
(mRequestedOffset + mRequestedSize) > HTTP_REQUESTS_RANGE_END_MAX
@@ -1579,7 +1526,6 @@ bool LLTextureFetchWorker::doWork(S32 param)
mHttpActive = true;
mFetcher->addToHTTPQueue(mID);
recordTextureStart(true);
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
setState(WAIT_HTTP_REQ);
// fall through
@@ -1587,6 +1533,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
if (mState == WAIT_HTTP_REQ)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - WAIT_HTTP_REQ");
// *NOTE: As stated above, all transitions out of this state should
// call releaseHttpSemaphore().
if (mLoaded)
@@ -1621,7 +1568,6 @@ bool LLTextureFetchWorker::doWork(S32 param)
mUrl.clear();
++mRetryAttempt;
mLastRegionId.setNull();
- setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
setState(INIT);
return false;
}
@@ -1639,7 +1585,6 @@ bool LLTextureFetchWorker::doWork(S32 param)
mUrl.clear();
++mRetryAttempt;
mLastRegionId.setNull();
- setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
setState(INIT);
return false;
}
@@ -1658,7 +1603,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
<< LL_ENDL;
}
- if (mFTType != FTT_SERVER_BAKE)
+ if (mFTType != FTT_SERVER_BAKE && mFTType != FTT_MAP_TILE)
{
mUrl.clear();
}
@@ -1666,7 +1611,6 @@ bool LLTextureFetchWorker::doWork(S32 param)
{
// Use available data
mLoadedDiscard = mFormattedImage->getDiscardLevel();
- setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
if (mLoadedDiscard < 0)
{
LL_WARNS(LOG_TXT) << mID << " mLoadedDiscard is " << mLoadedDiscard
@@ -1674,7 +1618,8 @@ bool LLTextureFetchWorker::doWork(S32 param)
}
setState(DECODE_IMAGE);
releaseHttpSemaphore();
- return false;
+ //return false;
+ return doWork(param);
}
// Fail harder
@@ -1791,9 +1736,9 @@ bool LLTextureFetchWorker::doWork(S32 param)
{
mWriteToCacheState = SHOULD_WRITE ;
}
- setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
releaseHttpSemaphore();
- return false;
+ //return false;
+ return doWork(param);
}
else
{
@@ -1803,17 +1748,16 @@ bool LLTextureFetchWorker::doWork(S32 param)
// an enormous amount of time to load textures. We'll revisit the
// various possible timeout components (total request time, connection
// time, I/O time, with and without retries, etc.) in the future.
-
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
+
return false;
}
}
if (mState == DECODE_IMAGE)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - DECODE_IMAGE");
static LLCachedControl<bool> textures_decode_disabled(gSavedSettings, "TextureDecodeDisabled", false);
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it
if (textures_decode_disabled)
{
// for debug use, don't decode
@@ -1852,25 +1796,20 @@ bool LLTextureFetchWorker::doWork(S32 param)
mAuxImage = NULL;
llassert_always(mFormattedImage.notNull());
S32 discard = mHaveAllData ? 0 : mLoadedDiscard;
- U32 image_priority = LLWorkerThread::PRIORITY_NORMAL | mWorkPriority;
mDecoded = FALSE;
setState(DECODE_IMAGE_UPDATE);
LL_DEBUGS(LOG_TXT) << mID << ": Decoding. Bytes: " << mFormattedImage->getDataSize() << " Discard: " << discard
<< " All Data: " << mHaveAllData << LL_ENDL;
- mDecodeHandle = mFetcher->mImageDecodeThread->decodeImage(mFormattedImage, image_priority, discard, mNeedsAux,
+ mDecodeHandle = LLAppViewer::getImageDecodeThread()->decodeImage(mFormattedImage, discard, mNeedsAux,
new DecodeResponder(mFetcher, mID, this));
// fall though
}
if (mState == DECODE_IMAGE_UPDATE)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - DECODE_IMAGE_UPDATE");
if (mDecoded)
{
- if(mFetcher->getFetchDebugger() && !mInLocalCache)
- {
- mFetcher->getFetchDebugger()->addHistoryEntry(this);
- }
-
mDecodeTime = mDecodeTimer.getElapsedTimeF32();
if (mDecodedDiscard < 0)
@@ -1882,9 +1821,9 @@ bool LLTextureFetchWorker::doWork(S32 param)
llassert_always(mDecodeHandle == 0);
mFormattedImage = NULL;
++mRetryAttempt;
- setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
setState(INIT);
- return false;
+ //return false;
+ return doWork(param);
}
else
{
@@ -1897,7 +1836,6 @@ bool LLTextureFetchWorker::doWork(S32 param)
llassert_always(mRawImage.notNull());
LL_DEBUGS(LOG_TXT) << mID << ": Decoded. Discard: " << mDecodedDiscard
<< " Raw Image: " << llformat("%dx%d",mRawImage->getWidth(),mRawImage->getHeight()) << LL_ENDL;
- setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
setState(WRITE_TO_CACHE);
}
// fall through
@@ -1910,12 +1848,14 @@ bool LLTextureFetchWorker::doWork(S32 param)
if (mState == WRITE_TO_CACHE)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - WRITE_TO_CACHE");
if (mWriteToCacheState != SHOULD_WRITE || mFormattedImage.isNull())
{
// If we're in a local cache or we didn't actually receive any new data,
// or we failed to load anything, skip
setState(DONE);
- return false;
+ //return false;
+ return doWork(param);
}
S32 datasize = mFormattedImage->getDataSize();
if(mFileSize < datasize)//This could happen when http fetching and sim fetching mixed.
@@ -1930,8 +1870,6 @@ bool LLTextureFetchWorker::doWork(S32 param)
}
}
llassert_always(datasize);
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it
- U32 cache_priority = mWorkPriority;
mWritten = FALSE;
setState(WAIT_ON_WRITE);
++mCacheWriteCount;
@@ -1942,7 +1880,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
// So make sure users of getRequestFinished() does not attempt to modify image while
// fetcher is working
mCacheWriteTimer.reset();
- mCacheWriteHandle = mFetcher->mTextureCache->writeToCache(mID, cache_priority,
+ mCacheWriteHandle = mFetcher->mTextureCache->writeToCache(mID,
mFormattedImage->getData(), datasize,
mFileSize, mRawImage, mDecodedDiscard, responder);
// fall through
@@ -1950,6 +1888,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
if (mState == WAIT_ON_WRITE)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - WAIT_ON_WRITE");
if (writeToCacheComplete())
{
mCacheWriteTime = mCacheWriteTimer.getElapsedTimeF32();
@@ -1971,6 +1910,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
if (mState == DONE)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("tfwdw - DONE");
if (mDecodedDiscard >= 0 && mDesiredDiscard < mDecodedDiscard)
{
// More data was requested, return to INIT
@@ -1978,12 +1918,11 @@ bool LLTextureFetchWorker::doWork(S32 param)
LL_DEBUGS(LOG_TXT) << mID << " more data requested, returning to INIT: "
<< " mDecodedDiscard " << mDecodedDiscard << ">= 0 && mDesiredDiscard " << mDesiredDiscard
<< "<" << " mDecodedDiscard " << mDecodedDiscard << LL_ENDL;
- setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
- return false;
+ // return false;
+ return doWork(param);
}
else
{
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
mFetchTime = mFetchTimer.getElapsedTimeF32();
return true;
}
@@ -1996,6 +1935,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
// virtual
void LLTextureFetchWorker::onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response)
{
+ LL_PROFILE_ZONE_SCOPED;
static LLCachedControl<bool> log_to_viewer_log(gSavedSettings, "LogTextureDownloadsToViewerLog", false);
static LLCachedControl<bool> log_to_sim(gSavedSettings, "LogTextureDownloadsToSimulator", false);
static LLCachedControl<bool> log_texture_traffic(gSavedSettings, "LogTextureNetworkTraffic", false) ;
@@ -2105,9 +2045,10 @@ void LLTextureFetchWorker::onCompleted(LLCore::HttpHandle handle, LLCore::HttpRe
// Threads: Tmain
void LLTextureFetchWorker::endWork(S32 param, bool aborted)
{
+ LL_PROFILE_ZONE_SCOPED;
if (mDecodeHandle != 0)
{
- mFetcher->mImageDecodeThread->abortRequest(mDecodeHandle, false);
+ // LL::ThreadPool has no operation to cancel a particular work item
mDecodeHandle = 0;
}
mFormattedImage = NULL;
@@ -2120,6 +2061,7 @@ void LLTextureFetchWorker::endWork(S32 param, bool aborted)
// virtual
void LLTextureFetchWorker::finishWork(S32 param, bool completed)
{
+ LL_PROFILE_ZONE_SCOPED;
// The following are required in case the work was aborted
if (mCacheReadHandle != LLTextureCache::nullHandle())
{
@@ -2316,7 +2258,6 @@ S32 LLTextureFetchWorker::callbackHttpGet(LLCore::HttpResponse * response,
}
mLoaded = TRUE;
- setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
return data_size ;
}
@@ -2327,6 +2268,7 @@ S32 LLTextureFetchWorker::callbackHttpGet(LLCore::HttpResponse * response,
void LLTextureFetchWorker::callbackCacheRead(bool success, LLImageFormatted* image,
S32 imagesize, BOOL islocal)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
LLMutexLock lock(&mWorkMutex); // +Mw
if (mState != LOAD_FROM_TEXTURE_CACHE)
{
@@ -2346,7 +2288,6 @@ void LLTextureFetchWorker::callbackCacheRead(bool success, LLImageFormatted* ima
}
}
mLoaded = TRUE;
- setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
} // -Mw
// Threads: Ttc
@@ -2359,7 +2300,6 @@ void LLTextureFetchWorker::callbackCacheWrite(bool success)
return;
}
mWritten = TRUE;
- setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
} // -Mw
//////////////////////////////////////////////////////////////////////////////
@@ -2398,7 +2338,6 @@ void LLTextureFetchWorker::callbackDecoded(bool success, LLImageRaw* raw, LLImag
}
mDecoded = TRUE;
// LL_INFOS(LOG_TXT) << mID << " : DECODE COMPLETE " << LL_ENDL;
- setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
} // -Mw
//////////////////////////////////////////////////////////////////////////////
@@ -2461,7 +2400,17 @@ void LLTextureFetchWorker::recordTextureDone(bool is_http, F64 byte_count)
//////////////////////////////////////////////////////////////////////////////
// public
-LLTextureFetch::LLTextureFetch(LLTextureCache* cache, LLImageDecodeThread* imagedecodethread, bool threaded, bool qa_mode)
+std::string LLTextureFetch::getStateString(S32 state)
+{
+ if (state < 0 || state > sizeof(e_state_name) / sizeof(char*))
+ {
+ return llformat("%d", state);
+ }
+
+ return e_state_name[state];
+}
+
+LLTextureFetch::LLTextureFetch(LLTextureCache* cache, bool threaded, bool qa_mode)
: LLWorkerThread("TextureFetch", threaded, true),
mDebugCount(0),
mDebugPause(FALSE),
@@ -2470,7 +2419,6 @@ LLTextureFetch::LLTextureFetch(LLTextureCache* cache, LLImageDecodeThread* image
mQueueMutex(),
mNetworkQueueMutex(),
mTextureCache(cache),
- mImageDecodeThread(imagedecodethread),
mTextureBandwidth(0),
mHTTPTextureBits(0),
mTotalHTTPRequests(0),
@@ -2485,10 +2433,8 @@ LLTextureFetch::LLTextureFetch(LLTextureCache* cache, LLImageDecodeThread* image
mTotalCacheReadCount(0U),
mTotalCacheWriteCount(0U),
mTotalResourceWaitCount(0U),
- mFetchDebugger(NULL),
mFetchSource(LLTextureFetch::FROM_ALL),
mOriginFetchSource(LLTextureFetch::FROM_ALL),
- mFetcherLocked(FALSE),
mTextureInfoMainThread(false)
{
mMaxBandwidth = gSavedSettings.getF32("ThrottleBandwidthKBPS");
@@ -2509,21 +2455,6 @@ LLTextureFetch::LLTextureFetch(LLTextureCache* cache, LLImageDecodeThread* image
mHttpLowWater = HTTP_NONPIPE_REQUESTS_LOW_WATER;
mHttpSemaphore = 0;
- // Conditionally construct debugger object after 'this' is
- // fully initialized.
- LLTextureFetchDebugger::sDebuggerEnabled = gSavedSettings.getBOOL("TextureFetchDebuggerEnabled");
- if(LLTextureFetchDebugger::isEnabled())
- {
- mFetchDebugger = new LLTextureFetchDebugger(this, cache, imagedecodethread) ;
- mFetchSource = (e_tex_source)gSavedSettings.getS32("TextureFetchSource");
- if(mFetchSource < 0 && mFetchSource >= INVALID_SOURCE)
- {
- mFetchSource = LLTextureFetch::FROM_ALL;
- gSavedSettings.setS32("TextureFetchSource", 0);
- }
- mOriginFetchSource = mFetchSource;
- }
-
// If that test log has ben requested but not yet created, create it
if (LLMetricPerformanceTesterBasic::isMetricLogRequested(sTesterName) && !LLMetricPerformanceTesterBasic::getTester(sTesterName))
{
@@ -2552,22 +2483,16 @@ LLTextureFetch::~LLTextureFetch()
delete mHttpRequest;
mHttpRequest = NULL;
- delete mFetchDebugger;
- mFetchDebugger = NULL;
-
// ~LLQueuedThread() called here
}
-bool LLTextureFetch::createRequest(FTType f_type, const std::string& url, const LLUUID& id, const LLHost& host, F32 priority,
+S32 LLTextureFetch::createRequest(FTType f_type, const std::string& url, const LLUUID& id, const LLHost& host, F32 priority,
S32 w, S32 h, S32 c, S32 desired_discard, bool needs_aux, bool can_use_http)
{
- if(mFetcherLocked)
- {
- return false;
- }
+ LL_PROFILE_ZONE_SCOPED;
if (mDebugPause)
{
- return false;
+ return -1;
}
if (f_type == FTT_SERVER_BAKE)
@@ -2583,7 +2508,7 @@ bool LLTextureFetch::createRequest(FTType f_type, const std::string& url, const
<< host << " != " << worker->mHost << LL_ENDL;
removeRequest(worker, true);
worker = NULL;
- return false;
+ return -1;
}
}
@@ -2636,9 +2561,14 @@ bool LLTextureFetch::createRequest(FTType f_type, const std::string& url, const
{
if (worker->wasAborted())
{
- return false; // need to wait for previous aborted request to complete
+ return -1; // need to wait for previous aborted request to complete
}
worker->lockWorkMutex(); // +Mw
+ if (worker->mState == LLTextureFetchWorker::DONE && worker->mDesiredSize == llmax(desired_size, TEXTURE_CACHE_ENTRY_SIZE) && worker->mDesiredDiscard == desired_discard) {
+ worker->unlockWorkMutex(); // -Mw
+
+ return -1; // similar request has failed or is in a transitional state
+ }
worker->mActiveCount++;
worker->mNeedsAux = needs_aux;
worker->setImagePriority(priority);
@@ -2652,7 +2582,7 @@ bool LLTextureFetch::createRequest(FTType f_type, const std::string& url, const
worker->setState(LLTextureFetchWorker::INIT);
worker->unlockWorkMutex(); // -Mw
- worker->addWork(0, LLWorkerThread::PRIORITY_HIGH | worker->mWorkPriority);
+ worker->addWork(0);
}
else
{
@@ -2672,18 +2602,17 @@ bool LLTextureFetch::createRequest(FTType f_type, const std::string& url, const
worker->setCanUseHTTP(can_use_http) ;
worker->unlockWorkMutex(); // -Mw
}
-
+
LL_DEBUGS(LOG_TXT) << "REQUESTED: " << id << " f_type " << fttype_to_string(f_type)
<< " Discard: " << desired_discard << " size " << desired_size << LL_ENDL;
- return true;
+ return desired_discard;
}
-
-
// Threads: T*
//
// protected
void LLTextureFetch::addToHTTPQueue(const LLUUID& id)
{
+ LL_PROFILE_ZONE_SCOPED;
LLMutexLock lock(&mNetworkQueueMutex); // +Mfnq
mHTTPTextureQueue.insert(id);
mTotalHTTPRequests++;
@@ -2692,6 +2621,7 @@ void LLTextureFetch::addToHTTPQueue(const LLUUID& id)
// Threads: T*
void LLTextureFetch::removeFromHTTPQueue(const LLUUID& id, S32Bytes received_size)
{
+ LL_PROFILE_ZONE_SCOPED;
LLMutexLock lock(&mNetworkQueueMutex); // +Mfnq
mHTTPTextureQueue.erase(id);
mHTTPTextureBits += received_size; // Approximate - does not include header bits
@@ -2704,6 +2634,7 @@ void LLTextureFetch::removeFromHTTPQueue(const LLUUID& id, S32Bytes received_siz
// Threads: T*
void LLTextureFetch::deleteRequest(const LLUUID& id, bool cancel)
{
+ LL_PROFILE_ZONE_SCOPED;
lockQueue(); // +Mfq
LLTextureFetchWorker* worker = getWorkerAfterLock(id);
if (worker)
@@ -2729,6 +2660,7 @@ void LLTextureFetch::deleteRequest(const LLUUID& id, bool cancel)
// Threads: T*
void LLTextureFetch::removeRequest(LLTextureFetchWorker* worker, bool cancel)
{
+ LL_PROFILE_ZONE_SCOPED;
if(!worker)
{
return;
@@ -2797,6 +2729,7 @@ U32 LLTextureFetch::getTotalNumHTTPRequests()
// Locks: Mfq
LLTextureFetchWorker* LLTextureFetch::getWorkerAfterLock(const LLUUID& id)
{
+ LL_PROFILE_ZONE_SCOPED;
LLTextureFetchWorker* res = NULL;
map_t::iterator iter = mRequestMap.find(id);
if (iter != mRequestMap.end())
@@ -2820,6 +2753,7 @@ bool LLTextureFetch::getRequestFinished(const LLUUID& id, S32& discard_level,
LLPointer<LLImageRaw>& raw, LLPointer<LLImageRaw>& aux,
LLCore::HttpStatus& last_http_get_status)
{
+ LL_PROFILE_ZONE_SCOPED;
bool res = false;
LLTextureFetchWorker* worker = getWorker(id);
if (worker)
@@ -2834,7 +2768,7 @@ bool LLTextureFetch::getRequestFinished(const LLUUID& id, S32& discard_level,
if (!mDebugPause)
{
// LL_WARNS(LOG_TXT) << "Adding work for inactive worker: " << id << LL_ENDL;
- worker->addWork(0, LLWorkerThread::PRIORITY_HIGH | worker->mWorkPriority);
+ worker->addWork(0);
}
}
else if (worker->checkWork())
@@ -2910,16 +2844,19 @@ bool LLTextureFetch::getRequestFinished(const LLUUID& id, S32& discard_level,
// Threads: T*
bool LLTextureFetch::updateRequestPriority(const LLUUID& id, F32 priority)
{
- bool res = false;
- LLTextureFetchWorker* worker = getWorker(id);
- if (worker)
- {
- worker->lockWorkMutex(); // +Mw
- worker->setImagePriority(priority);
- worker->unlockWorkMutex(); // -Mw
- res = true;
- }
- return res;
+ LL_PROFILE_ZONE_SCOPED;
+ mRequestQueue.tryPost([=]()
+ {
+ LLTextureFetchWorker* worker = getWorker(id);
+ if (worker)
+ {
+ worker->lockWorkMutex(); // +Mw
+ worker->setImagePriority(priority);
+ worker->unlockWorkMutex(); // -Mw
+ }
+ });
+
+ return true;
}
// Replicates and expands upon the base class's
@@ -2936,16 +2873,17 @@ bool LLTextureFetch::updateRequestPriority(const LLUUID& id, F32 priority)
//virtual
size_t LLTextureFetch::getPending()
{
- size_t res;
- lockData(); // +Ct
+ LL_PROFILE_ZONE_SCOPED;
+ size_t res;
+ lockData(); // +Ct
{
LLMutexLock lock(&mQueueMutex); // +Mfq
res = mRequestQueue.size();
res += mCommands.size();
} // -Mfq
- unlockData(); // -Ct
- return res;
+ unlockData(); // -Ct
+ return res;
}
// Locks: Ct
@@ -2969,7 +2907,7 @@ bool LLTextureFetch::runCondition()
} // -Mfq
return ! (have_no_commands
- && (mRequestQueue.empty() && mIdleThread)); // From base class
+ && (mRequestQueue.size() == 0 && mIdleThread)); // From base class
}
//////////////////////////////////////////////////////////////////////////////
@@ -2977,6 +2915,7 @@ bool LLTextureFetch::runCondition()
// Threads: Ttf
void LLTextureFetch::commonUpdate()
{
+ LL_PROFILE_ZONE_SCOPED;
// Update low/high water levels based on pipelining. We pick
// up setting eventually, so the semaphore/request level can
// fall outside the [0..HIGH_WATER] range. Expect that.
@@ -3013,6 +2952,7 @@ void LLTextureFetch::commonUpdate()
//virtual
size_t LLTextureFetch::update(F32 max_time_ms)
{
+ LL_PROFILE_ZONE_SCOPED;
static LLCachedControl<F32> band_width(gSavedSettings,"ThrottleBandwidthKBPS", 3000.0);
{
@@ -3032,11 +2972,6 @@ size_t LLTextureFetch::update(F32 max_time_ms)
commonUpdate();
}
- if (mFetchDebugger)
- {
- mFetchDebugger->tryToStopDebug(); //check if need to stop debugger.
- }
-
return res;
}
@@ -3052,18 +2987,6 @@ void LLTextureFetch::shutDownTextureCacheThread()
}
}
-// called in the MAIN thread after the ImageDecodeThread shuts down.
-//
-// Threads: Tmain
-void LLTextureFetch::shutDownImageDecodeThread()
-{
- if(mImageDecodeThread)
- {
- llassert_always(mImageDecodeThread->isQuitting() || mImageDecodeThread->isStopped()) ;
- mImageDecodeThread = NULL ;
- }
-}
-
// Threads: Ttf
void LLTextureFetch::startThread()
{
@@ -3085,6 +3008,7 @@ void LLTextureFetch::endThread()
// Threads: Ttf
void LLTextureFetch::threadedUpdate()
{
+ LL_PROFILE_ZONE_SCOPED;
llassert_always(mHttpRequest);
#if 0
@@ -3121,6 +3045,7 @@ void LLTextureFetch::threadedUpdate()
// Locks: Mw
bool LLTextureFetchWorker::insertPacket(S32 index, U8* data, S32 size)
{
+ LL_PROFILE_ZONE_SCOPED;
mRequestedDeltaTimer.reset();
if (index >= mTotalPackets)
{
@@ -3153,6 +3078,7 @@ bool LLTextureFetchWorker::insertPacket(S32 index, U8* data, S32 size)
void LLTextureFetchWorker::setState(e_state new_state)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if (mFTType == FTT_SERVER_BAKE)
{
// NOTE: turning on these log statements is a reliable way to get
@@ -3174,7 +3100,7 @@ void LLTextureFetchWorker::setState(e_state new_state)
mSkippedStatesTime += d_time;
}
}
-
+
mStateTimer.reset();
mState = new_state;
}
@@ -3211,10 +3137,23 @@ BOOL LLTextureFetch::isFromLocalCache(const LLUUID& id)
return from_cache ;
}
+S32 LLTextureFetch::getFetchState(const LLUUID& id)
+{
+ S32 state = LLTextureFetchWorker::INVALID;
+ LLTextureFetchWorker* worker = getWorker(id);
+ if (worker && worker->haveWork())
+ {
+ state = worker->mState;
+ }
+
+ return state;
+}
+
// Threads: T*
S32 LLTextureFetch::getFetchState(const LLUUID& id, F32& data_progress_p, F32& requested_priority_p,
U32& fetch_priority_p, F32& fetch_dtime_p, F32& request_dtime_p, bool& can_use_http)
{
+ LL_PROFILE_ZONE_SCOPED;
S32 state = LLTextureFetchWorker::INVALID;
F32 data_progress = 0.0f;
F32 requested_priority = 0.0f;
@@ -3244,7 +3183,7 @@ S32 LLTextureFetch::getFetchState(const LLUUID& id, F32& data_progress_p, F32& r
{
requested_priority = worker->mImagePriority;
}
- fetch_priority = worker->getPriority();
+ fetch_priority = worker->getImagePriority();
can_use_http = worker->getCanUseHTTP() ;
worker->unlockWorkMutex(); // -Mw
}
@@ -3258,19 +3197,6 @@ S32 LLTextureFetch::getFetchState(const LLUUID& id, F32& data_progress_p, F32& r
void LLTextureFetch::dump()
{
- LL_INFOS(LOG_TXT) << "LLTextureFetch REQUESTS:" << LL_ENDL;
- for (request_queue_t::iterator iter = mRequestQueue.begin();
- iter != mRequestQueue.end(); ++iter)
- {
- LLQueuedThread::QueuedRequest* qreq = *iter;
- LLWorkerThread::WorkRequest* wreq = (LLWorkerThread::WorkRequest*)qreq;
- LLTextureFetchWorker* worker = (LLTextureFetchWorker*)wreq->getWorkerClass();
- LL_INFOS(LOG_TXT) << " ID: " << worker->mID
- << " PRI: " << llformat("0x%08x",wreq->getPriority())
- << " STATE: " << sStateDescs[worker->mState]
- << LL_ENDL;
- }
-
LL_INFOS(LOG_TXT) << "LLTextureFetch ACTIVE_HTTP:" << LL_ENDL;
for (queue_t::const_iterator iter(mHTTPTextureQueue.begin());
mHTTPTextureQueue.end() != iter;
@@ -3337,6 +3263,7 @@ bool LLTextureFetch::isHttpWaiter(const LLUUID & tid)
// Locks: -Mw (must not hold any worker when called)
void LLTextureFetch::releaseHttpWaiters()
{
+ LL_PROFILE_ZONE_SCOPED;
// Use mHttpSemaphore rather than mHTTPTextureQueue.size()
// to avoid a lock.
if (mHttpSemaphore >= mHttpLowWater)
@@ -3433,7 +3360,6 @@ void LLTextureFetch::releaseHttpWaiters()
}
worker->setState(LLTextureFetchWorker::SEND_HTTP_REQ);
- worker->setPriority(LLWorkerThread::PRIORITY_HIGH | worker->mWorkPriority);
worker->unlockWorkMutex(); // -Mw
removeHttpWaiter(worker->mID);
@@ -3523,6 +3449,7 @@ void LLTextureFetch::commandDataBreak()
// Threads: T*
void LLTextureFetch::cmdEnqueue(TFRequest * req)
{
+ LL_PROFILE_ZONE_SCOPED;
lockQueue(); // +Mfq
mCommands.push_back(req);
unlockQueue(); // -Mfq
@@ -3533,6 +3460,7 @@ void LLTextureFetch::cmdEnqueue(TFRequest * req)
// Threads: T*
LLTextureFetch::TFRequest * LLTextureFetch::cmdDequeue()
{
+ LL_PROFILE_ZONE_SCOPED;
TFRequest * ret = 0;
lockQueue(); // +Mfq
@@ -3549,6 +3477,7 @@ LLTextureFetch::TFRequest * LLTextureFetch::cmdDequeue()
// Threads: Ttf
void LLTextureFetch::cmdDoWork()
{
+ LL_PROFILE_ZONE_SCOPED;
if (mDebugPause)
{
return; // debug: don't do any work
@@ -3639,7 +3568,7 @@ TFReqSendMetrics::~TFReqSendMetrics()
bool
TFReqSendMetrics::doWork(LLTextureFetch * fetcher)
{
- static const U32 report_priority(1);
+ LL_PROFILE_ZONE_SCOPED;
//if (! gViewerAssetStatsThread1)
// return true;
@@ -3682,7 +3611,6 @@ TFReqSendMetrics::doWork(LLTextureFetch * fetcher)
// Don't care about handle, this is a fire-and-forget operation.
LLCoreHttpUtil::requestPostWithLLSD(&fetcher->getHttpRequest(),
fetcher->getMetricsPolicyClass(),
- report_priority,
mCapsURL,
mStatsSD,
LLCore::HttpOptions::ptr_t(),
@@ -3744,971 +3672,6 @@ truncate_viewer_metrics(int max_regions, LLSD & metrics)
} // end of anonymous namespace
-
-///////////////////////////////////////////////////////////////////////////////////////////
-//Start LLTextureFetchDebugger
-///////////////////////////////////////////////////////////////////////////////////////////
-//---------------------
-class LLDebuggerCacheReadResponder : public LLTextureCache::ReadResponder
-{
-public:
- LLDebuggerCacheReadResponder(LLTextureFetchDebugger* debugger, S32 id, LLImageFormatted* image)
- : mDebugger(debugger), mID(id)
- {
- setImage(image);
- }
- virtual void completed(bool success)
- {
- mDebugger->callbackCacheRead(mID, success, mFormattedImage, mImageSize, mImageLocal);
- }
-private:
- LLTextureFetchDebugger* mDebugger;
- S32 mID;
-};
-
-class LLDebuggerCacheWriteResponder : public LLTextureCache::WriteResponder
-{
-public:
- LLDebuggerCacheWriteResponder(LLTextureFetchDebugger* debugger, S32 id)
- : mDebugger(debugger), mID(id)
- {
- }
- virtual void completed(bool success)
- {
- mDebugger->callbackCacheWrite(mID, success);
- }
-private:
- LLTextureFetchDebugger* mDebugger;
- S32 mID;
-};
-
-class LLDebuggerDecodeResponder : public LLImageDecodeThread::Responder
-{
-public:
- LLDebuggerDecodeResponder(LLTextureFetchDebugger* debugger, S32 id)
- : mDebugger(debugger), mID(id)
- {
- }
- virtual void completed(bool success, LLImageRaw* raw, LLImageRaw* aux)
- {
- mDebugger->callbackDecoded(mID, success, raw, aux);
- }
-private:
- LLTextureFetchDebugger* mDebugger;
- S32 mID;
-};
-
-
-LLTextureFetchDebugger::LLTextureFetchDebugger(LLTextureFetch* fetcher, LLTextureCache* cache, LLImageDecodeThread* imagedecodethread) :
- LLCore::HttpHandler(),
- mFetcher(fetcher),
- mTextureCache(cache),
- mImageDecodeThread(imagedecodethread),
- mHttpHeaders(),
- mHttpPolicyClass(fetcher->getPolicyClass()),
- mNbCurlCompleted(0),
- mTempIndex(0),
- mHistoryListIndex(0)
-{
- init();
-}
-
-LLTextureFetchDebugger::~LLTextureFetchDebugger()
-{
- mFetchingHistory.clear();
- mStopDebug = TRUE;
- tryToStopDebug();
-}
-
-void LLTextureFetchDebugger::init()
-{
- setDebuggerState(IDLE);
-
- mCacheReadTime = -1.f;
- mCacheWriteTime = -1.f;
- mDecodingTime = -1.f;
- mHTTPTime = -1.f;
- mGLCreationTime = -1.f;
-
- mTotalFetchingTime = 0.f;
- mRefetchVisCacheTime = -1.f;
- mRefetchVisHTTPTime = -1.f;
- mRefetchAllCacheTime = -1.f;
- mRefetchAllHTTPTime = -1.f;
-
- mNumFetchedTextures = 0;
- mNumCacheHits = 0;
- mNumVisibleFetchedTextures = 0;
- mNumVisibleFetchingRequests = 0;
- mFetchedData = 0;
- mDecodedData = 0;
- mVisibleFetchedData = 0;
- mVisibleDecodedData = 0;
- mRenderedData = 0;
- mRenderedDecodedData = 0;
- mFetchedPixels = 0;
- mRenderedPixels = 0;
- mRefetchedVisData = 0;
- mRefetchedVisPixels = 0;
- mRefetchedAllData = 0;
- mRefetchedAllPixels = 0;
-
- mFreezeHistory = FALSE;
- mStopDebug = FALSE;
- mClearHistory = FALSE;
- mRefetchNonVis = FALSE;
-
- mNbCurlRequests = 0;
-
- if (! mHttpHeaders)
- {
- mHttpHeaders = LLCore::HttpHeaders::ptr_t(new LLCore::HttpHeaders);
- mHttpHeaders->append(HTTP_OUT_HEADER_ACCEPT, HTTP_CONTENT_IMAGE_X_J2C);
- }
-}
-
-void LLTextureFetchDebugger::startWork(e_debug_state state)
-{
- switch(state)
- {
- case IDLE:
- break;
- case START_DEBUG:
- startDebug();
- break;
- case READ_CACHE:
- debugCacheRead();
- break;
- case WRITE_CACHE:
- debugCacheWrite();
- break;
- case DECODING:
- debugDecoder();
- break;
- case HTTP_FETCHING:
- debugHTTP();
- break;
- case GL_TEX:
- debugGLTextureCreation();
- break;
- case REFETCH_VIS_CACHE:
- debugRefetchVisibleFromCache();
- break;
- case REFETCH_VIS_HTTP:
- debugRefetchVisibleFromHTTP();
- break;
- case REFETCH_ALL_CACHE:
- debugRefetchAllFromCache();
- break;
- case REFETCH_ALL_HTTP:
- debugRefetchAllFromHTTP();
- break;
- default:
- break;
- }
- return;
-}
-
-void LLTextureFetchDebugger::startDebug()
-{
- //lock the fetcher
- mFetcher->lockFetcher(true);
- mFreezeHistory = TRUE;
- mFetcher->resetLoadSource();
-
- //clear the current fetching queue
- gTextureList.clearFetchingRequests();
-
- setDebuggerState(START_DEBUG);
-}
-
-bool LLTextureFetchDebugger::processStartDebug(F32 max_time)
-{
- mTimer.reset();
-
- //wait for all works to be done
- while(1)
- {
- S32 pending = 0;
- pending += LLAppViewer::getTextureCache()->update(1);
- pending += LLAppViewer::getImageDecodeThread()->update(1);
- // pending += LLAppViewer::getTextureFetch()->update(1); // This causes infinite recursion in some cases
- pending += mNbCurlRequests;
- if(!pending)
- {
- break;
- }
-
- if(mTimer.getElapsedTimeF32() > max_time)
- {
- return false;
- }
- }
-
- //collect statistics
- mTotalFetchingTime = gTextureTimer.getElapsedTimeF32() - mTotalFetchingTime;
-
- std::set<LLUUID> fetched_textures;
- S32 size = mFetchingHistory.size();
- for(S32 i = 0 ; i < size; i++)
- {
- bool in_list = true;
- if(fetched_textures.find(mFetchingHistory[i].mID) == fetched_textures.end())
- {
- fetched_textures.insert(mFetchingHistory[i].mID);
- in_list = false;
- }
-
- std::vector<LLViewerFetchedTexture*> textures;
- LLViewerTextureManager::findFetchedTextures(mFetchingHistory[i].mID, textures);
- std::vector<LLViewerFetchedTexture*>::iterator iter = textures.begin();
- while (iter != textures.end())
- {
- LLViewerFetchedTexture* tex = *iter++;
- // fetched data will be counted for both ui and regular elements
- if (tex && tex->isJustBound()) //visible
- {
- if (!in_list)
- {
- mNumVisibleFetchedTextures++;
- }
- mNumVisibleFetchingRequests++;
-
- mVisibleFetchedData += mFetchingHistory[i].mFetchedSize;
- mVisibleDecodedData += mFetchingHistory[i].mDecodedSize;
-
- if (tex->getDiscardLevel() >= mFetchingHistory[i].mDecodedLevel)
- {
- mRenderedData += mFetchingHistory[i].mFetchedSize;
- mRenderedDecodedData += mFetchingHistory[i].mDecodedSize;
- mRenderedPixels += tex->getWidth() * tex->getHeight();
- }
- }
- }
- }
-
- mNumFetchedTextures = fetched_textures.size();
-
- return true;
-}
-
-void LLTextureFetchDebugger::tryToStopDebug()
-{
- if(!mStopDebug)
- {
- return;
- }
-
- //clear the current debug work
- S32 size = mFetchingHistory.size();
- switch(mDebuggerState)
- {
- case READ_CACHE:
- for(S32 i = 0 ; i < size; i++)
- {
- if (mFetchingHistory[i]. mCacheHandle != LLTextureCache::nullHandle())
- {
- mTextureCache->readComplete(mFetchingHistory[i].mCacheHandle, true);
- }
- }
- break;
- case WRITE_CACHE:
- for(S32 i = 0 ; i < size; i++)
- {
- if (mFetchingHistory[i].mCacheHandle != LLTextureCache::nullHandle())
- {
- mTextureCache->writeComplete(mFetchingHistory[i].mCacheHandle, true);
- }
- }
- break;
- case DECODING:
- break;
- case HTTP_FETCHING:
- break;
- case GL_TEX:
- break;
- case REFETCH_VIS_CACHE:
- break;
- case REFETCH_VIS_HTTP:
- break;
- case REFETCH_ALL_CACHE:
- mRefetchList.clear();
- break;
- case REFETCH_ALL_HTTP:
- mRefetchList.clear();
- break;
- default:
- break;
- }
-
- if(update(0.005f))
- {
- //unlock the fetcher
- mFetcher->lockFetcher(false);
- mFetcher->resetLoadSource();
- mFreezeHistory = FALSE;
- mStopDebug = FALSE;
-
- if(mClearHistory)
- {
- mFetchingHistory.clear();
- mHandleToFetchIndex.clear();
- init();
- mTotalFetchingTime = gTextureTimer.getElapsedTimeF32(); //reset
- }
- }
-}
-
-//called in the main thread and when the fetching queue is empty
-void LLTextureFetchDebugger::clearHistory()
-{
- mClearHistory = TRUE;
-}
-
-void LLTextureFetchDebugger::addHistoryEntry(LLTextureFetchWorker* worker)
-{
- if(worker->mRawImage.isNull() || worker->mFormattedImage.isNull())
- {
- return;
- }
-
- if(mFreezeHistory)
- {
- if(mDebuggerState == REFETCH_VIS_CACHE || mDebuggerState == REFETCH_VIS_HTTP)
- {
- mRefetchedVisPixels += worker->mRawImage->getWidth() * worker->mRawImage->getHeight();
- mRefetchedVisData += worker->mFormattedImage->getDataSize();
- }
- else
- {
- mRefetchedAllPixels += worker->mRawImage->getWidth() * worker->mRawImage->getHeight();
- mRefetchedAllData += worker->mFormattedImage->getDataSize();
-
- // refetch list only requests/creates normal images, so requesting ui='false'
- LLViewerFetchedTexture* tex = LLViewerTextureManager::findFetchedTexture(worker->mID, TEX_LIST_STANDARD);
- if(tex && mRefetchList[tex].begin() != mRefetchList[tex].end())
- {
- if(worker->mDecodedDiscard == mFetchingHistory[mRefetchList[tex][0]].mDecodedLevel)
- {
- mRefetchList[tex].erase(mRefetchList[tex].begin());
- }
- }
- }
- return;
- }
-
- if(worker->mInCache)
- {
- mNumCacheHits++;
- }
- mFetchedData += worker->mFormattedImage->getDataSize();
- mDecodedData += worker->mRawImage->getDataSize();
- mFetchedPixels += worker->mRawImage->getWidth() * worker->mRawImage->getHeight();
-
- mFetchingHistory.push_back(FetchEntry(worker->mID, worker->mDesiredSize, worker->mDecodedDiscard,
- worker->mFormattedImage->getDataSize(), worker->mRawImage->getDataSize()));
-}
-
-void LLTextureFetchDebugger::lockCache()
-{
-}
-
-void LLTextureFetchDebugger::unlockCache()
-{
-}
-
-void LLTextureFetchDebugger::debugCacheRead()
-{
- lockCache();
- llassert_always(mDebuggerState == IDLE);
- mTimer.reset();
- setDebuggerState(READ_CACHE);
- mCacheReadTime = -1.f;
-
- S32 size = mFetchingHistory.size();
- for(S32 i = 0 ; i < size ; i++)
- {
- mFetchingHistory[i].mFormattedImage = NULL;
- mFetchingHistory[i].mCacheHandle = mTextureCache->readFromCache(mFetchingHistory[i].mID, LLWorkerThread::PRIORITY_NORMAL, 0, mFetchingHistory[i].mFetchedSize,
- new LLDebuggerCacheReadResponder(this, i, mFetchingHistory[i].mFormattedImage));
- }
-}
-
-void LLTextureFetchDebugger::clearCache()
-{
- S32 size = mFetchingHistory.size();
- {
- std::set<LLUUID> deleted_list;
- for(S32 i = 0 ; i < size ; i++)
- {
- if(deleted_list.find(mFetchingHistory[i].mID) == deleted_list.end())
- {
- deleted_list.insert(mFetchingHistory[i].mID);
- mTextureCache->removeFromCache(mFetchingHistory[i].mID);
- }
- }
- }
-}
-
-void LLTextureFetchDebugger::debugCacheWrite()
-{
- //remove from cache
- clearCache();
-
- lockCache();
- llassert_always(mDebuggerState == IDLE);
- mTimer.reset();
- setDebuggerState(WRITE_CACHE);
- mCacheWriteTime = -1.f;
-
- S32 size = mFetchingHistory.size();
- for(S32 i = 0 ; i < size ; i++)
- {
- if(mFetchingHistory[i].mFormattedImage.notNull())
- {
- mFetchingHistory[i].mCacheHandle = mTextureCache->writeToCache(mFetchingHistory[i].mID, LLWorkerThread::PRIORITY_NORMAL,
- mFetchingHistory[i].mFormattedImage->getData(), mFetchingHistory[i].mFetchedSize,
- mFetchingHistory[i].mDecodedLevel == 0 ? mFetchingHistory[i].mFetchedSize : mFetchingHistory[i].mFetchedSize + 1,
- NULL, 0, new LLDebuggerCacheWriteResponder(this, i));
- }
- }
-}
-
-void LLTextureFetchDebugger::lockDecoder()
-{
-}
-
-void LLTextureFetchDebugger::unlockDecoder()
-{
-}
-
-void LLTextureFetchDebugger::debugDecoder()
-{
- lockDecoder();
- llassert_always(mDebuggerState == IDLE);
- mTimer.reset();
- setDebuggerState(DECODING);
- mDecodingTime = -1.f;
-
- S32 size = mFetchingHistory.size();
- for(S32 i = 0 ; i < size ; i++)
- {
- if(mFetchingHistory[i].mFormattedImage.isNull())
- {
- continue;
- }
-
- mImageDecodeThread->decodeImage(mFetchingHistory[i].mFormattedImage, LLWorkerThread::PRIORITY_NORMAL,
- mFetchingHistory[i].mDecodedLevel, mFetchingHistory[i].mNeedsAux,
- new LLDebuggerDecodeResponder(this, i));
- }
-}
-
-void LLTextureFetchDebugger::debugHTTP()
-{
- llassert_always(mDebuggerState == IDLE);
-
- LLViewerRegion* region = gAgent.getRegion();
- if (!region)
- {
- LL_INFOS(LOG_TXT) << "Fetch Debugger : Current region undefined. Cannot fetch textures through HTTP." << LL_ENDL;
- return;
- }
-
- mHTTPUrl = region->getViewerAssetUrl();
- if (mHTTPUrl.empty())
- {
- LL_INFOS(LOG_TXT) << "Fetch Debugger : Current region URL undefined. Cannot fetch textures through HTTP." << LL_ENDL;
- return;
- }
-
- mTimer.reset();
- setDebuggerState(HTTP_FETCHING);
- mHTTPTime = -1.f;
-
- S32 size = mFetchingHistory.size();
- for (S32 i = 0 ; i < size ; i++)
- {
- mFetchingHistory[i].mCurlState = FetchEntry::CURL_NOT_DONE;
- mFetchingHistory[i].mCurlReceivedSize = 0;
- mFetchingHistory[i].mFormattedImage = NULL;
- }
- mNbCurlRequests = 0;
- mNbCurlCompleted = 0;
-
- fillCurlQueue();
-}
-
-S32 LLTextureFetchDebugger::fillCurlQueue()
-{
- if(mStopDebug) //stop
- {
- mNbCurlCompleted = mFetchingHistory.size();
- return 0;
- }
- if (mNbCurlRequests > HTTP_NONPIPE_REQUESTS_LOW_WATER)
- {
- return mNbCurlRequests;
- }
-
- S32 size = mFetchingHistory.size();
- for (S32 i = 0 ; i < size ; i++)
- {
- if (mFetchingHistory[i].mCurlState != FetchEntry::CURL_NOT_DONE)
- {
- continue;
- }
- std::string texture_url = mHTTPUrl + "/?texture_id=" + mFetchingHistory[i].mID.asString().c_str();
- S32 requestedSize = mFetchingHistory[i].mRequestedSize;
- // We request the whole file if the size was not set.
- requestedSize = llmax(0,requestedSize);
- // We request the whole file if the size was set to an absurdly high value (meaning all file)
- requestedSize = (requestedSize == 33554432 ? 0 : requestedSize);
-
- LLCore::HttpHandle handle = mFetcher->getHttpRequest().requestGetByteRange(mHttpPolicyClass,
- LLWorkerThread::PRIORITY_LOWBITS,
- texture_url,
- 0,
- requestedSize,
- LLCore::HttpOptions::ptr_t(),
- mHttpHeaders,
- LLCore::HttpHandler::ptr_t(this, &NoOpDeletor));
- if (LLCORE_HTTP_HANDLE_INVALID != handle)
- {
- mHandleToFetchIndex[handle] = i;
- mFetchingHistory[i].mHttpHandle = handle;
- mFetchingHistory[i].mCurlState = FetchEntry::CURL_IN_PROGRESS;
- mNbCurlRequests++;
- if (mNbCurlRequests >= HTTP_NONPIPE_REQUESTS_HIGH_WATER) // emulate normal pipeline
- {
- break;
- }
- }
- else
- {
- // Failed to queue request, log it and mark it done.
- LLCore::HttpStatus status(mFetcher->getHttpRequest().getStatus());
-
- LL_WARNS(LOG_TXT) << "Couldn't issue HTTP request in debugger for texture "
- << mFetchingHistory[i].mID
- << ", status: " << status.toTerseString()
- << " reason: " << status.toString()
- << LL_ENDL;
- mFetchingHistory[i].mCurlState = FetchEntry::CURL_DONE;
- }
- }
- //LL_INFOS(LOG_TXT) << "Fetch Debugger : Having " << mNbCurlRequests << " requests through the curl thread." << LL_ENDL;
- return mNbCurlRequests;
-}
-
-void LLTextureFetchDebugger::debugGLTextureCreation()
-{
- llassert_always(mDebuggerState == IDLE);
- setDebuggerState(GL_TEX);
- mTempTexList.clear();
-
- S32 size = mFetchingHistory.size();
- for(S32 i = 0 ; i < size ; i++)
- {
- if(mFetchingHistory[i].mRawImage.notNull())
- {
- std::vector<LLViewerFetchedTexture*> textures;
- gTextureList.findTexturesByID(mFetchingHistory[i].mID, textures);
- std::vector<LLViewerFetchedTexture*>::iterator iter = textures.begin();
- while (iter != textures.end())
- {
- LLViewerFetchedTexture* tex = *iter++;
- if (tex && !tex->isForSculptOnly())
- {
- tex->destroyGLTexture();
- mTempTexList.push_back(tex);
- }
- }
- }
- }
-
- mGLCreationTime = -1.f;
- mTempIndex = 0;
- mHistoryListIndex = 0;
-
- return;
-}
-
-bool LLTextureFetchDebugger::processGLCreation(F32 max_time)
-{
- mTimer.reset();
-
- bool done = true;
- S32 size = mFetchingHistory.size();
- S32 size1 = mTempTexList.size();
- for(; mHistoryListIndex < size && mTempIndex < size1; mHistoryListIndex++)
- {
- if(mFetchingHistory[mHistoryListIndex].mRawImage.notNull())
- {
- if(mFetchingHistory[mHistoryListIndex].mID == mTempTexList[mTempIndex]->getID())
- {
- mTempTexList[mTempIndex]->createGLTexture(mFetchingHistory[mHistoryListIndex].mDecodedLevel,
- mFetchingHistory[mHistoryListIndex].mRawImage, 0, TRUE, mTempTexList[mTempIndex]->getBoostLevel());
- mTempIndex++;
- }
- }
-
- if(mTimer.getElapsedTimeF32() > max_time)
- {
- done = false;
- break;
- }
- }
-
- if(mGLCreationTime < 0.f)
- {
- mGLCreationTime = mTimer.getElapsedTimeF32() ;
- }
- else
- {
- mGLCreationTime += mTimer.getElapsedTimeF32() ;
- }
-
- return done;
-}
-
-//clear fetching results of all textures.
-void LLTextureFetchDebugger::clearTextures()
-{
- S32 size = mFetchingHistory.size();
- for(S32 i = 0 ; i < size ; i++)
- {
- std::vector<LLViewerFetchedTexture*> textures;
- gTextureList.findTexturesByID(mFetchingHistory[i].mID, textures);
- std::vector<LLViewerFetchedTexture*>::iterator iter = textures.begin();
- while (iter != textures.end())
- {
- LLViewerFetchedTexture* tex = *iter++;
- if (tex)
- {
- tex->clearFetchedResults();
- }
- }
- }
-}
-
-void LLTextureFetchDebugger::makeRefetchList()
-{
- mRefetchList.clear();
- S32 size = mFetchingHistory.size();
- for(S32 i = 0 ; i < size; i++)
- {
- LLViewerFetchedTexture* tex = LLViewerTextureManager::getFetchedTexture(mFetchingHistory[i].mID);
- if(tex && tex->isJustBound()) //visible
- {
- continue; //the texture fetch pipeline will take care of visible textures.
- }
-
- // todo: Will attempt to refetch icons and ui elements as normal images (boost_none)
- // thus will create unnecessary LLViewerFetchedTexture, consider supporting separate UI textures
- mRefetchList[tex].push_back(i);
- }
-}
-
-void LLTextureFetchDebugger::scanRefetchList()
-{
- if(mStopDebug)
- {
- return;
- }
- if(!mRefetchNonVis)
- {
- return;
- }
-
- for(std::map< LLPointer<LLViewerFetchedTexture>, std::vector<S32> >::iterator iter = mRefetchList.begin();
- iter != mRefetchList.end(); )
- {
- if(iter->second.empty())
- {
- gTextureList.setDebugFetching(iter->first, -1);
- mRefetchList.erase(iter++); // This is the correct method to "erase and move on" in an std::map
- }
- else
- {
- gTextureList.setDebugFetching(iter->first, mFetchingHistory[iter->second[0]].mDecodedLevel);
- ++iter;
- }
- }
-}
-
-void LLTextureFetchDebugger::debugRefetchVisibleFromCache()
-{
- llassert_always(mDebuggerState == IDLE);
- setDebuggerState(REFETCH_VIS_CACHE);
-
- clearTextures();
- mFetcher->setLoadSource(LLTextureFetch::FROM_ALL);
-
- mTimer.reset();
- mFetcher->lockFetcher(false);
- mRefetchVisCacheTime = -1.f;
- mRefetchedVisData = 0;
- mRefetchedVisPixels = 0;
-}
-
-void LLTextureFetchDebugger::debugRefetchVisibleFromHTTP()
-{
- llassert_always(mDebuggerState == IDLE);
- setDebuggerState(REFETCH_VIS_HTTP);
-
- clearTextures();
- mFetcher->setLoadSource(LLTextureFetch::FROM_HTTP_ONLY);
-
- mTimer.reset();
- mFetcher->lockFetcher(false);
- mRefetchVisHTTPTime = -1.f;
- mRefetchedVisData = 0;
- mRefetchedVisPixels = 0;
-}
-
-void LLTextureFetchDebugger::debugRefetchAllFromCache()
-{
- llassert_always(mDebuggerState == IDLE);
- setDebuggerState(REFETCH_ALL_CACHE);
-
- clearTextures();
- makeRefetchList();
- mFetcher->setLoadSource(LLTextureFetch::FROM_ALL);
-
- mTimer.reset();
- mFetcher->lockFetcher(false);
- mRefetchAllCacheTime = -1.f;
- mRefetchedAllData = 0;
- mRefetchedAllPixels = 0;
- mRefetchNonVis = FALSE;
-}
-
-void LLTextureFetchDebugger::debugRefetchAllFromHTTP()
-{
- llassert_always(mDebuggerState == IDLE);
- setDebuggerState(REFETCH_ALL_HTTP);
-
- clearTextures();
- makeRefetchList();
- mFetcher->setLoadSource(LLTextureFetch::FROM_HTTP_ONLY);
-
- mTimer.reset();
- mFetcher->lockFetcher(false);
- mRefetchAllHTTPTime = -1.f;
- mRefetchedAllData = 0;
- mRefetchedAllPixels = 0;
- mRefetchNonVis = TRUE;
-}
-
-bool LLTextureFetchDebugger::update(F32 max_time)
-{
- switch(mDebuggerState)
- {
- case START_DEBUG:
- if(processStartDebug(max_time))
- {
- setDebuggerState(IDLE);
- }
- break;
- case READ_CACHE:
- if(!mTextureCache->update(1))
- {
- mCacheReadTime = mTimer.getElapsedTimeF32() ;
- setDebuggerState(IDLE);
- unlockCache();
- }
- break;
- case WRITE_CACHE:
- if(!mTextureCache->update(1))
- {
- mCacheWriteTime = mTimer.getElapsedTimeF32() ;
- setDebuggerState(IDLE);
- unlockCache();
- }
- break;
- case DECODING:
- if(!mImageDecodeThread->update(1))
- {
- mDecodingTime = mTimer.getElapsedTimeF32() ;
- setDebuggerState(IDLE);
- unlockDecoder();
- }
- break;
- case HTTP_FETCHING:
- // Do some notifications...
- mFetcher->getHttpRequest().update(10);
- if (!fillCurlQueue() && mNbCurlCompleted == mFetchingHistory.size())
- {
- mHTTPTime = mTimer.getElapsedTimeF32() ;
- setDebuggerState(IDLE);
- }
- break;
- case GL_TEX:
- if(processGLCreation(max_time))
- {
- setDebuggerState(IDLE);
- mTempTexList.clear();
- }
- break;
- case REFETCH_VIS_CACHE:
- if (LLAppViewer::getTextureFetch()->getNumRequests() == 0)
- {
- mRefetchVisCacheTime = mTimer.getElapsedTimeF32() ;
- setDebuggerState(IDLE);
- mFetcher->lockFetcher(true);
- mFetcher->resetLoadSource();
- }
- break;
- case REFETCH_VIS_HTTP:
- if (LLAppViewer::getTextureFetch()->getNumRequests() == 0)
- {
- mRefetchVisHTTPTime = mTimer.getElapsedTimeF32() ;
- setDebuggerState(IDLE);
- mFetcher->lockFetcher(true);
- mFetcher->resetLoadSource();
- }
- break;
- case REFETCH_ALL_CACHE:
- scanRefetchList();
- if (LLAppViewer::getTextureFetch()->getNumRequests() == 0)
- {
- if(!mRefetchNonVis)
- {
- mRefetchNonVis = TRUE; //start to fetch non-vis
- scanRefetchList();
- break;
- }
-
- mRefetchAllCacheTime = mTimer.getElapsedTimeF32() ;
- setDebuggerState(IDLE);
- mFetcher->lockFetcher(true);
- mFetcher->resetLoadSource();
- mRefetchList.clear();
- mRefetchNonVis = FALSE;
- }
- break;
- case REFETCH_ALL_HTTP:
- scanRefetchList();
- if (LLAppViewer::getTextureFetch()->getNumRequests() == 0)
- {
- mRefetchAllHTTPTime = mTimer.getElapsedTimeF32() ;
- setDebuggerState(IDLE);
- mFetcher->lockFetcher(true);
- mFetcher->resetLoadSource();
- mRefetchList.clear();
- mRefetchNonVis = FALSE;
- }
- break;
- default:
- setDebuggerState(IDLE);
- break;
- }
-
- return mDebuggerState == IDLE;
-}
-
-void LLTextureFetchDebugger::onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response)
-{
- handle_fetch_map_t::iterator iter(mHandleToFetchIndex.find(handle));
- if (mHandleToFetchIndex.end() == iter)
- {
- LL_INFOS(LOG_TXT) << "Fetch Debugger : Couldn't find handle " << handle << " in fetch list." << LL_ENDL;
- return;
- }
-
- S32 fetch_ind(iter->second);
- mHandleToFetchIndex.erase(iter);
- if (fetch_ind >= mFetchingHistory.size() || mFetchingHistory[fetch_ind].mHttpHandle != handle)
- {
- LL_INFOS(LOG_TXT) << "Fetch Debugger : Handle and fetch object in disagreement. Punting." << LL_ENDL;
- }
- else
- {
- callbackHTTP(mFetchingHistory[fetch_ind], response);
- mFetchingHistory[fetch_ind].mHttpHandle = LLCORE_HTTP_HANDLE_INVALID; // Not valid after notification
- }
-}
-
-void LLTextureFetchDebugger::callbackCacheRead(S32 id, bool success, LLImageFormatted* image,
- S32 imagesize, BOOL islocal)
-{
- if (success)
- {
- mFetchingHistory[id].mFormattedImage = image;
- }
- mTextureCache->readComplete(mFetchingHistory[id].mCacheHandle, false);
- mFetchingHistory[id].mCacheHandle = LLTextureCache::nullHandle();
-}
-
-void LLTextureFetchDebugger::callbackCacheWrite(S32 id, bool success)
-{
- mTextureCache->writeComplete(mFetchingHistory[id].mCacheHandle);
- mFetchingHistory[id].mCacheHandle = LLTextureCache::nullHandle();
-}
-
-void LLTextureFetchDebugger::callbackDecoded(S32 id, bool success, LLImageRaw* raw, LLImageRaw* aux)
-{
- if (success)
- {
- llassert_always(raw);
- mFetchingHistory[id].mRawImage = raw;
- }
-}
-
-void LLTextureFetchDebugger::callbackHTTP(FetchEntry & fetch, LLCore::HttpResponse * response)
-{
- static const LLCore::HttpStatus par_status(HTTP_PARTIAL_CONTENT);
-
- LLCore::HttpStatus status(response->getStatus());
- mNbCurlRequests--;
- mNbCurlCompleted++;
- fetch.mCurlState = FetchEntry::CURL_DONE;
- if (status)
- {
- const bool partial(par_status == status);
- LLCore::BufferArray * ba(response->getBody()); // *Not* holding reference to body
-
- S32 data_size = ba ? ba->size() : 0;
- fetch.mCurlReceivedSize += data_size;
- //LL_INFOS(LOG_TXT) << "Fetch Debugger : got results for " << fetch.mID << ", data_size = " << data_size << ", received = " << fetch.mCurlReceivedSize << ", requested = " << fetch.mRequestedSize << ", partial = " << partial << LL_ENDL;
- if ((fetch.mCurlReceivedSize >= fetch.mRequestedSize) || !partial || (fetch.mRequestedSize == 600))
- {
- U8* d_buffer = (U8*)ll_aligned_malloc_16(data_size);
- if (ba)
- {
- ba->read(0, d_buffer, data_size);
- }
-
- llassert_always(fetch.mFormattedImage.isNull());
- {
- // For now, create formatted image based on extension
- std::string texture_url = mHTTPUrl + "/?texture_id=" + fetch.mID.asString().c_str();
- std::string extension = gDirUtilp->getExtension(texture_url);
- fetch.mFormattedImage = LLImageFormatted::createFromType(LLImageBase::getCodecFromExtension(extension));
- if (fetch.mFormattedImage.isNull())
- {
- fetch.mFormattedImage = new LLImageJ2C; // default
- }
- }
-
- fetch.mFormattedImage->setData(d_buffer, data_size);
- }
- }
- else //failed
- {
- LL_INFOS(LOG_TXT) << "Fetch Debugger : CURL GET FAILED, ID = " << fetch.mID
- << ", status: " << status.toTerseString()
- << " reason: " << status.toString() << LL_ENDL;
- }
-}
-
-
-//---------------------
-///////////////////////////////////////////////////////////////////////////////////////////
-//End LLTextureFetchDebugger
-///////////////////////////////////////////////////////////////////////////////////////////
-
LLTextureFetchTester::LLTextureFetchTester() : LLMetricPerformanceTesterBasic(sTesterName)
{
mTextureFetchTime = 0;
diff --git a/indra/newview/lltexturefetch.h b/indra/newview/lltexturefetch.h
index 611a7d6419..9ff6468bb2 100644
--- a/indra/newview/lltexturefetch.h
+++ b/indra/newview/lltexturefetch.h
@@ -48,7 +48,6 @@ class LLTextureFetchWorker;
class LLImageDecodeThread;
class LLHost;
class LLViewerAssetStats;
-class LLTextureFetchDebugger;
class LLTextureCache;
class LLTextureFetchTester;
@@ -59,7 +58,9 @@ class LLTextureFetch : public LLWorkerThread
friend class LLTextureFetchWorker;
public:
- LLTextureFetch(LLTextureCache* cache, LLImageDecodeThread* imagedecodethread, bool threaded, bool qa_mode);
+ static std::string getStateString(S32 state);
+
+ LLTextureFetch(LLTextureCache* cache, bool threaded, bool qa_mode);
~LLTextureFetch();
class TFRequest;
@@ -76,7 +77,7 @@ public:
void shutDownImageDecodeThread();
// Threads: T* (but Tmain mostly)
- bool createRequest(FTType f_type, const std::string& url, const LLUUID& id, const LLHost& host, F32 priority,
+ S32 createRequest(FTType f_type, const std::string& url, const LLUUID& id, const LLHost& host, F32 priority,
S32 w, S32 h, S32 c, S32 discard, bool needs_aux, bool can_use_http);
// Requests that a fetch operation be deleted from the queue.
@@ -110,10 +111,11 @@ public:
// Threads: T*
BOOL isFromLocalCache(const LLUUID& id);
- // @return Magic number giving the internal state of the
- // request. We should make these codes public if we're
- // going to return them as a status value.
- //
+ // get the current fetch state, if any, from the given UUID
+ S32 getFetchState(const LLUUID& id);
+
+ // @return Fetch state of given image and associates statistics
+ // See also getStateString
// Threads: T*
S32 getFetchState(const LLUUID& id, F32& decode_progress_p, F32& requested_priority_p,
U32& fetch_priority_p, F32& fetch_dtime_p, F32& request_dtime_p, bool& can_use_http);
@@ -307,7 +309,6 @@ private:
LLMutex mNetworkQueueMutex; //to protect mHTTPTextureQueue
LLTextureCache* mTextureCache;
- LLImageDecodeThread* mImageDecodeThread;
// Map of all requests by UUID
typedef std::map<LLUUID,LLTextureFetchWorker*> map_t;
@@ -392,10 +393,6 @@ public:
static LLTextureFetchTester* sTesterp;
private:
- //debug use
- LLTextureFetchDebugger* mFetchDebugger;
- bool mFetcherLocked;
-
e_tex_source mFetchSource;
e_tex_source mOriginFetchSource;
@@ -403,10 +400,6 @@ private:
//LLAdaptiveRetryPolicy mFetchRetryPolicy;
public:
- //debug use
- LLTextureFetchDebugger* getFetchDebugger() { return mFetchDebugger;}
- void lockFetcher(bool lock) { mFetcherLocked = lock;}
-
void setLoadSource(e_tex_source source) {mFetchSource = source;}
void resetLoadSource() {mFetchSource = mOriginFetchSource;}
bool canLoadFromCache() { return mFetchSource != FROM_HTTP_ONLY;}
@@ -414,216 +407,6 @@ public:
//debug use
class LLViewerFetchedTexture;
-class LLTextureFetchDebugger : public LLCore::HttpHandler
-{
- friend class LLTextureFetch;
-public:
- LLTextureFetchDebugger(LLTextureFetch* fetcher, LLTextureCache* cache, LLImageDecodeThread* imagedecodethread) ;
- ~LLTextureFetchDebugger();
-
-public:
- enum e_debug_state
- {
- IDLE = 0,
- START_DEBUG,
- READ_CACHE,
- WRITE_CACHE,
- DECODING,
- HTTP_FETCHING,
- GL_TEX,
- REFETCH_VIS_CACHE,
- REFETCH_VIS_HTTP,
- REFETCH_ALL_CACHE,
- REFETCH_ALL_HTTP,
- INVALID
- };
-
-private:
- struct FetchEntry
- {
- enum e_curl_state
- {
- CURL_NOT_DONE = 0,
- CURL_IN_PROGRESS,
- CURL_DONE
- };
- LLUUID mID;
- S32 mRequestedSize;
- S32 mDecodedLevel;
- S32 mFetchedSize;
- S32 mDecodedSize;
- BOOL mNeedsAux;
- U32 mCacheHandle;
- LLPointer<LLImageFormatted> mFormattedImage;
- LLPointer<LLImageRaw> mRawImage;
- e_curl_state mCurlState;
- S32 mCurlReceivedSize;
- LLCore::HttpHandle mHttpHandle;
-
- FetchEntry() :
- mDecodedLevel(-1),
- mFetchedSize(0),
- mDecodedSize(0),
- mHttpHandle(LLCORE_HTTP_HANDLE_INVALID)
- {}
- FetchEntry(LLUUID& id, S32 r_size, /*S32 f_discard, S32 c,*/ S32 level, S32 f_size, S32 d_size) :
- mID(id),
- mRequestedSize(r_size),
- mDecodedLevel(level),
- mFetchedSize(f_size),
- mDecodedSize(d_size),
- mNeedsAux(false),
- mHttpHandle(LLCORE_HTTP_HANDLE_INVALID)
- {}
- };
- typedef std::vector<FetchEntry> fetch_list_t;
- fetch_list_t mFetchingHistory;
-
- typedef std::map<LLCore::HttpHandle, S32> handle_fetch_map_t;
- handle_fetch_map_t mHandleToFetchIndex;
-
- void setDebuggerState(e_debug_state new_state) { mDebuggerState = new_state; }
- e_debug_state mDebuggerState;
-
- F32 mCacheReadTime;
- F32 mCacheWriteTime;
- F32 mDecodingTime;
- F32 mHTTPTime;
- F32 mGLCreationTime;
-
- F32 mTotalFetchingTime;
- F32 mRefetchVisCacheTime;
- F32 mRefetchVisHTTPTime;
- F32 mRefetchAllCacheTime;
- F32 mRefetchAllHTTPTime;
-
- LLTimer mTimer;
-
- LLTextureFetch* mFetcher;
- LLTextureCache* mTextureCache;
- LLImageDecodeThread* mImageDecodeThread;
- LLCore::HttpHeaders::ptr_t mHttpHeaders;
- LLCore::HttpRequest::policy_t mHttpPolicyClass;
-
- S32 mNumFetchedTextures;
- S32 mNumCacheHits;
- S32 mNumVisibleFetchedTextures;
- S32 mNumVisibleFetchingRequests;
- U32 mFetchedData;
- U32 mDecodedData;
- U32 mVisibleFetchedData;
- U32 mVisibleDecodedData;
- U32 mRenderedData;
- U32 mRenderedDecodedData;
- U32 mFetchedPixels;
- U32 mRenderedPixels;
- U32 mRefetchedVisData;
- U32 mRefetchedVisPixels;
- U32 mRefetchedAllData;
- U32 mRefetchedAllPixels;
-
- BOOL mFreezeHistory;
- BOOL mStopDebug;
- BOOL mClearHistory;
- BOOL mRefetchNonVis;
-
- std::string mHTTPUrl;
- S32 mNbCurlRequests;
- S32 mNbCurlCompleted;
-
- std::map< LLPointer<LLViewerFetchedTexture>, std::vector<S32> > mRefetchList; // treats UI textures as normal textures
- std::vector< LLPointer<LLViewerFetchedTexture> > mTempTexList;
- S32 mTempIndex;
- S32 mHistoryListIndex;
-
-public:
- bool update(F32 max_time); //called in the main thread once per frame
-
- //fetching history
- void clearHistory();
- void addHistoryEntry(LLTextureFetchWorker* worker);
-
- // Inherited from LLCore::HttpHandler
- // Threads: Ttf
- virtual void onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response);
-
- void startWork(e_debug_state state);
- void setStopDebug() {mStopDebug = TRUE;}
- void tryToStopDebug(); //stop everything
- void callbackCacheRead(S32 id, bool success, LLImageFormatted* image,
- S32 imagesize, BOOL islocal);
- void callbackCacheWrite(S32 id, bool success);
- void callbackDecoded(S32 id, bool success, LLImageRaw* raw, LLImageRaw* aux);
- void callbackHTTP(FetchEntry & fetch, LLCore::HttpResponse * response);
-
- e_debug_state getState() {return mDebuggerState;}
- S32 getNumFetchedTextures() {return mNumFetchedTextures;}
- S32 getNumFetchingRequests() {return mFetchingHistory.size();}
- S32 getNumCacheHits() {return mNumCacheHits;}
- S32 getNumVisibleFetchedTextures() {return mNumVisibleFetchedTextures;}
- S32 getNumVisibleFetchingRequests() {return mNumVisibleFetchingRequests;}
- U32 getFetchedData() {return mFetchedData;}
- U32 getDecodedData() {return mDecodedData;}
- U32 getVisibleFetchedData() {return mVisibleFetchedData;}
- U32 getVisibleDecodedData() {return mVisibleDecodedData;}
- U32 getRenderedData() {return mRenderedData;}
- U32 getRenderedDecodedData() {return mRenderedDecodedData;}
- U32 getFetchedPixels() {return mFetchedPixels;}
- U32 getRenderedPixels() {return mRenderedPixels;}
- U32 getRefetchedVisData() {return mRefetchedVisData;}
- U32 getRefetchedVisPixels() {return mRefetchedVisPixels;}
- U32 getRefetchedAllData() {return mRefetchedAllData;}
- U32 getRefetchedAllPixels() {return mRefetchedAllPixels;}
-
- F32 getCacheReadTime() {return mCacheReadTime;}
- F32 getCacheWriteTime() {return mCacheWriteTime;}
- F32 getDecodeTime() {return mDecodingTime;}
- F32 getGLCreationTime() {return mGLCreationTime;}
- F32 getHTTPTime() {return mHTTPTime;}
- F32 getTotalFetchingTime() {return mTotalFetchingTime;}
- F32 getRefetchVisCacheTime() {return mRefetchVisCacheTime;}
- F32 getRefetchVisHTTPTime() {return mRefetchVisHTTPTime;}
- F32 getRefetchAllCacheTime() {return mRefetchAllCacheTime;}
- F32 getRefetchAllHTTPTime() {return mRefetchAllHTTPTime;}
-
-private:
- void init();
- void clearTextures();//clear fetching results of all textures.
- void clearCache();
- void makeRefetchList();
- void scanRefetchList();
-
- void lockFetcher();
- void unlockFetcher();
-
- void lockCache();
- void unlockCache();
-
- void lockDecoder();
- void unlockDecoder();
-
- S32 fillCurlQueue();
-
- void startDebug();
- void debugCacheRead();
- void debugCacheWrite();
- void debugHTTP();
- void debugDecoder();
- void debugGLTextureCreation();
- void debugRefetchVisibleFromCache();
- void debugRefetchVisibleFromHTTP();
- void debugRefetchAllFromCache();
- void debugRefetchAllFromHTTP();
-
- bool processStartDebug(F32 max_time);
- bool processGLCreation(F32 max_time);
-
-private:
- static bool sDebuggerEnabled;
-public:
- static bool isEnabled() {return sDebuggerEnabled;}
-};
-
class LLTextureFetchTester : public LLMetricPerformanceTesterBasic
{
diff --git a/indra/newview/lltextureview.cpp b/indra/newview/lltextureview.cpp
index 84b61fc612..62703e3499 100644
--- a/indra/newview/lltextureview.cpp
+++ b/indra/newview/lltextureview.cpp
@@ -49,6 +49,8 @@
#include "llviewerobjectlist.h"
#include "llviewertexture.h"
#include "llviewertexturelist.h"
+#include "llviewerwindow.h"
+#include "llwindow.h"
#include "llvovolume.h"
#include "llviewerstats.h"
#include "llworld.h"
@@ -117,8 +119,8 @@ public:
LLTextureBar* bar2p = (LLTextureBar*)i2;
LLViewerFetchedTexture *i1p = bar1p->mImagep;
LLViewerFetchedTexture *i2p = bar2p->mImagep;
- F32 pri1 = i1p->getDecodePriority(); // i1p->mRequestedDownloadPriority
- F32 pri2 = i2p->getDecodePriority(); // i2p->mRequestedDownloadPriority
+ F32 pri1 = i1p->getMaxVirtualSize();
+ F32 pri2 = i2p->getMaxVirtualSize();
if (pri1 > pri2)
return true;
else if (pri2 > pri1)
@@ -173,11 +175,7 @@ void LLTextureBar::draw()
{
color = LLColor4::green4;
}
- else if (mImagep->getBoostLevel() > LLGLTexture::BOOST_ALM)
- {
- color = LLColor4::magenta; // except none and alm
- }
- else if (mImagep->getDecodePriority() <= 0.0f)
+ else if (mImagep->getMaxVirtualSize() <= 0.0f)
{
color = LLColor4::grey; color[VALPHA] = .7f;
}
@@ -202,26 +200,13 @@ void LLTextureBar::draw()
std::string uuid_str;
mImagep->mID.toString(uuid_str);
uuid_str = uuid_str.substr(0,7);
- if (mTextureView->mOrderFetch)
- {
- tex_str = llformat("%s %7.0f %d(%d) 0x%08x(%8.0f)",
- uuid_str.c_str(),
- mImagep->mMaxVirtualSize,
- mImagep->mDesiredDiscardLevel,
- mImagep->mRequestedDiscardLevel,
- mImagep->mFetchPriority,
- mImagep->getDecodePriority());
- }
- else
- {
- tex_str = llformat("%s %7.0f %d(%d) %8.0f(0x%08x)",
- uuid_str.c_str(),
- mImagep->mMaxVirtualSize,
- mImagep->mDesiredDiscardLevel,
- mImagep->mRequestedDiscardLevel,
- mImagep->getDecodePriority(),
- mImagep->mFetchPriority);
- }
+
+ tex_str = llformat("%s %7.0f %d(%d)",
+ uuid_str.c_str(),
+ mImagep->mMaxVirtualSize,
+ mImagep->mDesiredDiscardLevel,
+ mImagep->mRequestedDiscardLevel);
+
LLFontGL::getFontMonospace()->renderUTF8(tex_str, 0, title_x1, getRect().getHeight(),
color, LLFontGL::LEFT, LLFontGL::TOP);
@@ -499,10 +484,6 @@ private:
void LLGLTexMemBar::draw()
{
- S32Megabytes bound_mem = LLViewerTexture::sBoundTextureMemory;
- S32Megabytes max_bound_mem = LLViewerTexture::sMaxBoundTextureMemory;
- S32Megabytes total_mem = LLViewerTexture::sTotalTextureMemory;
- S32Megabytes max_total_mem = LLViewerTexture::sMaxTotalTextureMem;
F32 discard_bias = LLViewerTexture::sDesiredDiscardBias;
F32 cache_usage = LLAppViewer::getTextureCache()->getUsage().valueInUnits<LLUnits::Megabytes>();
F32 cache_max_usage = LLAppViewer::getTextureCache()->getMaxUsage().valueInUnits<LLUnits::Megabytes>();
@@ -548,15 +529,10 @@ void LLGLTexMemBar::draw()
U32 texFetchLatMed = U32(recording.getMean(LLTextureFetch::sTexFetchLatency).value() * 1000.0f);
U32 texFetchLatMax = U32(recording.getMax(LLTextureFetch::sTexFetchLatency).value() * 1000.0f);
- text = llformat("GL Tot: %d/%d MB GL Free: %d Sys Free: %d MB Bound: %4d/%4d MB FBO: %d MB Raw Tot: %d MB Bias: %.2f Cache: %.1f/%.1f MB",
- total_mem.value(),
- max_total_mem.value(),
- LLImageGLThread::getFreeVRAMMegabytes(),
+ text = llformat("GL Free: %d MB Sys Free: %d MB FBO: %d MB Bias: %.2f Cache: %.1f/%.1f MB",
+ gViewerWindow->getWindow()->getAvailableVRAMMegabytes(),
LLMemory::getAvailableMemKB()/1024,
- bound_mem.value(),
- max_bound_mem.value(),
LLRenderTarget::sBytesAllocated/(1024*1024),
- LLImageRaw::sGlobalRawMemory >> 20,
discard_bias,
cache_usage,
cache_max_usage);
@@ -836,7 +812,7 @@ void LLTextureView::draw()
LL_INFOS() << imagep->getID()
<< "\t" << tex_mem
<< "\t" << imagep->getBoostLevel()
- << "\t" << imagep->getDecodePriority()
+ << "\t" << imagep->getMaxVirtualSize()
<< "\t" << imagep->getWidth()
<< "\t" << imagep->getHeight()
<< "\t" << cur_discard
@@ -856,7 +832,7 @@ void LLTextureView::draw()
}
else
{
- pri = imagep->getDecodePriority();
+ pri = imagep->getMaxVirtualSize();
}
pri = llclamp(pri, 0.0f, HIGH_PRIORITY-1.f);
diff --git a/indra/newview/llthumbnailctrl.cpp b/indra/newview/llthumbnailctrl.cpp
index 04130fc724..b558c249cb 100644
--- a/indra/newview/llthumbnailctrl.cpp
+++ b/indra/newview/llthumbnailctrl.cpp
@@ -57,7 +57,8 @@ LLThumbnailCtrl::LLThumbnailCtrl(const LLThumbnailCtrl::Params& p)
, mFallbackImagep(p.fallback_image)
, mInteractable(p.interactable())
, mShowLoadingPlaceholder(p.show_loading())
-, mPriority(LLGLTexture::BOOST_PREVIEW)
+, mInited(false)
+, mInitImmediately(true)
{
mLoadingPlaceholderString = LLTrans::getString("texture_loading");
@@ -84,6 +85,10 @@ LLThumbnailCtrl::~LLThumbnailCtrl()
void LLThumbnailCtrl::draw()
{
+ if (!mInited)
+ {
+ initImage();
+ }
LLRect draw_rect = getLocalRect();
if (mBorderVisible)
@@ -171,11 +176,19 @@ void LLThumbnailCtrl::draw()
LLUICtrl::draw();
}
+void LLThumbnailCtrl::setVisible(BOOL visible)
+{
+ if (!visible && mInited)
+ {
+ unloadImage();
+ }
+ LLUICtrl::setVisible(visible);
+}
+
void LLThumbnailCtrl::clearTexture()
{
- mImageAssetID = LLUUID::null;
- mTexturep = nullptr;
- mImagep = nullptr;
+ setValue(LLSD());
+ mInited = true; // nothing to do
}
// virtual
@@ -191,34 +204,55 @@ void LLThumbnailCtrl::setValue(const LLSD& value)
LLUICtrl::setValue(tvalue);
- mImageAssetID = LLUUID::null;
- mTexturep = nullptr;
- mImagep = nullptr;
-
- if (tvalue.isUUID())
- {
+ unloadImage();
+
+ if (mInitImmediately)
+ {
+ initImage();
+ }
+}
+
+BOOL LLThumbnailCtrl::handleHover(S32 x, S32 y, MASK mask)
+{
+ if (mInteractable && getEnabled())
+ {
+ getWindow()->setCursor(UI_CURSOR_HAND);
+ return TRUE;
+ }
+ return LLUICtrl::handleHover(x, y, mask);
+}
+
+void LLThumbnailCtrl::initImage()
+{
+ if (mInited)
+ {
+ return;
+ }
+ mInited = true;
+ LLSD tvalue = getValue();
+
+ if (tvalue.isUUID())
+ {
mImageAssetID = tvalue.asUUID();
if (mImageAssetID.notNull())
{
// Should it support baked textures?
- mTexturep = LLViewerTextureManager::getFetchedTexture(mImageAssetID, FTT_DEFAULT, MIPMAP_YES, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
-
- mTexturep->setBoostLevel(mPriority);
+ mTexturep = LLViewerTextureManager::getFetchedTexture(mImageAssetID, FTT_DEFAULT, MIPMAP_YES, LLGLTexture::BOOST_THUMBNAIL);
+
mTexturep->forceToSaveRawImage(0);
-
- S32 desired_draw_width = mTexturep->getWidth();
- S32 desired_draw_height = mTexturep->getHeight();
-
+
+ S32 desired_draw_width = MAX_IMAGE_SIZE;
+ S32 desired_draw_height = MAX_IMAGE_SIZE;
mTexturep->setKnownDrawSize(desired_draw_width, desired_draw_height);
}
- }
+ }
else if (tvalue.isString())
{
mImagep = LLUI::getUIImage(tvalue.asString(), LLGLTexture::BOOST_UI);
if (mImagep)
{
LLViewerFetchedTexture* texture = dynamic_cast<LLViewerFetchedTexture*>(mImagep->getImage().get());
- if(texture)
+ if (texture)
{
mImageAssetID = texture->getID();
}
@@ -226,14 +260,12 @@ void LLThumbnailCtrl::setValue(const LLSD& value)
}
}
-BOOL LLThumbnailCtrl::handleHover(S32 x, S32 y, MASK mask)
+void LLThumbnailCtrl::unloadImage()
{
- if (mInteractable && getEnabled())
- {
- getWindow()->setCursor(UI_CURSOR_HAND);
- return TRUE;
- }
- return LLUICtrl::handleHover(x, y, mask);
+ mImageAssetID = LLUUID::null;
+ mTexturep = nullptr;
+ mImagep = nullptr;
+ mInited = false;
}
diff --git a/indra/newview/llthumbnailctrl.h b/indra/newview/llthumbnailctrl.h
index 686603b373..f84a583271 100644
--- a/indra/newview/llthumbnailctrl.h
+++ b/indra/newview/llthumbnailctrl.h
@@ -64,17 +64,24 @@ public:
virtual ~LLThumbnailCtrl();
virtual void draw() override;
+ void setVisible(BOOL visible) override;
virtual void setValue(const LLSD& value ) override;
+ void setInitImmediately(bool val) { mInitImmediately = val; }
void clearTexture();
virtual BOOL handleHover(S32 x, S32 y, MASK mask) override;
+
+protected:
+ void initImage();
+ void unloadImage();
private:
- S32 mPriority;
bool mBorderVisible;
bool mInteractable;
bool mShowLoadingPlaceholder;
+ bool mInited;
+ bool mInitImmediately;
std::string mLoadingPlaceholderString;
LLUUID mImageAssetID;
LLViewBorder* mBorder;
diff --git a/indra/newview/lltinygltfhelper.cpp b/indra/newview/lltinygltfhelper.cpp
new file mode 100644
index 0000000000..999be07dba
--- /dev/null
+++ b/indra/newview/lltinygltfhelper.cpp
@@ -0,0 +1,331 @@
+/**
+ * @file lltinygltfhelper.cpp
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "lltinygltfhelper.h"
+
+#include "llimage.h"
+#include "llviewertexture.h"
+#include "llviewertexturelist.h"
+
+void strip_alpha_channel(LLPointer<LLImageRaw>& img)
+{
+ if (img->getComponents() == 4)
+ {
+ LLImageRaw* tmp = new LLImageRaw(img->getWidth(), img->getHeight(), 3);
+ tmp->copyUnscaled4onto3(img);
+ img = tmp;
+ }
+}
+
+// copy red channel from src_img to dst_img
+// PRECONDITIONS:
+// dst_img must be 3 component
+// src_img and dst_image must have the same dimensions
+void copy_red_channel(LLPointer<LLImageRaw>& src_img, LLPointer<LLImageRaw>& dst_img)
+{
+ llassert(src_img->getWidth() == dst_img->getWidth() && src_img->getHeight() == dst_img->getHeight());
+ llassert(dst_img->getComponents() == 3);
+
+ U32 pixel_count = dst_img->getWidth() * dst_img->getHeight();
+ U8* src = src_img->getData();
+ U8* dst = dst_img->getData();
+ S8 src_components = src_img->getComponents();
+
+ for (U32 i = 0; i < pixel_count; ++i)
+ {
+ dst[i * 3] = src[i * src_components];
+ }
+}
+
+void LLTinyGLTFHelper::initFetchedTextures(tinygltf::Material& material,
+ LLPointer<LLImageRaw>& base_color_img,
+ LLPointer<LLImageRaw>& normal_img,
+ LLPointer<LLImageRaw>& mr_img,
+ LLPointer<LLImageRaw>& emissive_img,
+ LLPointer<LLImageRaw>& occlusion_img,
+ LLPointer<LLViewerFetchedTexture>& base_color_tex,
+ LLPointer<LLViewerFetchedTexture>& normal_tex,
+ LLPointer<LLViewerFetchedTexture>& mr_tex,
+ LLPointer<LLViewerFetchedTexture>& emissive_tex)
+{
+ if (base_color_img)
+ {
+ base_color_tex = LLViewerTextureManager::getFetchedTexture(base_color_img, FTType::FTT_LOCAL_FILE, true);
+ }
+
+ if (normal_img)
+ {
+ strip_alpha_channel(normal_img);
+ normal_tex = LLViewerTextureManager::getFetchedTexture(normal_img, FTType::FTT_LOCAL_FILE, true);
+ }
+
+ if (mr_img)
+ {
+ strip_alpha_channel(mr_img);
+
+ if (occlusion_img && material.pbrMetallicRoughness.metallicRoughnessTexture.index != material.occlusionTexture.index)
+ {
+ // occlusion is a distinct texture from pbrMetallicRoughness
+ // pack into mr red channel
+ int occlusion_idx = material.occlusionTexture.index;
+ int mr_idx = material.pbrMetallicRoughness.metallicRoughnessTexture.index;
+ if (occlusion_idx != mr_idx)
+ {
+ //scale occlusion image to match resolution of mr image
+ occlusion_img->scale(mr_img->getWidth(), mr_img->getHeight());
+
+ copy_red_channel(occlusion_img, mr_img);
+ }
+ }
+ }
+ else if (occlusion_img)
+ {
+ //no mr but occlusion exists, make a white mr_img and copy occlusion red channel over
+ mr_img = new LLImageRaw(occlusion_img->getWidth(), occlusion_img->getHeight(), 3);
+ mr_img->clear(255, 255, 255);
+ copy_red_channel(occlusion_img, mr_img);
+ }
+
+ if (mr_img)
+ {
+ mr_tex = LLViewerTextureManager::getFetchedTexture(mr_img, FTType::FTT_LOCAL_FILE, true);
+ }
+
+ if (emissive_img)
+ {
+ strip_alpha_channel(emissive_img);
+ emissive_tex = LLViewerTextureManager::getFetchedTexture(emissive_img, FTType::FTT_LOCAL_FILE, true);
+ }
+}
+
+LLColor4 LLTinyGLTFHelper::getColor(const std::vector<double>& in)
+{
+ LLColor4 out;
+ for (S32 i = 0; i < llmin((S32)in.size(), 4); ++i)
+ {
+ out.mV[i] = in[i];
+ }
+
+ return out;
+}
+
+const tinygltf::Image * LLTinyGLTFHelper::getImageFromTextureIndex(const tinygltf::Model & model, S32 texture_index)
+{
+ if (texture_index >= 0)
+ {
+ S32 source_idx = model.textures[texture_index].source;
+ if (source_idx >= 0)
+ {
+ return &(model.images[source_idx]);
+ }
+ }
+
+ return nullptr;
+}
+
+LLImageRaw * LLTinyGLTFHelper::getTexture(const std::string & folder, const tinygltf::Model & model, S32 texture_index, std::string & name)
+{
+ const tinygltf::Image* image = getImageFromTextureIndex(model, texture_index);
+ LLImageRaw* rawImage = nullptr;
+
+ if (image != nullptr &&
+ image->bits == 8 &&
+ !image->image.empty() &&
+ image->component <= 4)
+ {
+ name = image->name;
+ rawImage = new LLImageRaw(&image->image[0], image->width, image->height, image->component);
+ rawImage->verticalFlip();
+ rawImage->optimizeAwayAlpha();
+ }
+
+ return rawImage;
+}
+
+LLImageRaw * LLTinyGLTFHelper::getTexture(const std::string & folder, const tinygltf::Model & model, S32 texture_index)
+{
+ const tinygltf::Image* image = getImageFromTextureIndex(model, texture_index);
+ LLImageRaw* rawImage = nullptr;
+
+ if (image != nullptr &&
+ image->bits == 8 &&
+ !image->image.empty() &&
+ image->component <= 4)
+ {
+ rawImage = new LLImageRaw(&image->image[0], image->width, image->height, image->component);
+ rawImage->verticalFlip();
+ }
+
+ return rawImage;
+}
+
+bool LLTinyGLTFHelper::loadModel(const std::string& filename, tinygltf::Model& model_in)
+{
+ std::string exten = gDirUtilp->getExtension(filename);
+
+ if (exten == "gltf" || exten == "glb")
+ {
+ tinygltf::TinyGLTF loader;
+ std::string error_msg;
+ std::string warn_msg;
+
+ std::string filename_lc = filename;
+ LLStringUtil::toLower(filename_lc);
+
+ // Load a tinygltf model fom a file. Assumes that the input filename has already been
+ // been sanitized to one of (.gltf , .glb) extensions, so does a simple find to distinguish.
+ bool decode_successful = false;
+ if (std::string::npos == filename_lc.rfind(".gltf"))
+ { // file is binary
+ decode_successful = loader.LoadBinaryFromFile(&model_in, &error_msg, &warn_msg, filename_lc);
+ }
+ else
+ { // file is ascii
+ decode_successful = loader.LoadASCIIFromFile(&model_in, &error_msg, &warn_msg, filename_lc);
+ }
+
+ if (!decode_successful)
+ {
+ LL_WARNS("GLTF") << "Cannot load, error: Failed to decode" << error_msg
+ << ", warning:" << warn_msg
+ << " file: " << filename
+ << LL_ENDL;
+ return false;
+ }
+
+ if (model_in.materials.empty())
+ {
+ // materials are missing
+ LL_WARNS("GLTF") << "Cannot load. File has no materials " << filename << LL_ENDL;
+ return false;
+ }
+
+ return true;
+ }
+
+
+ return false;
+}
+
+bool LLTinyGLTFHelper::getMaterialFromModel(
+ const std::string& filename,
+ const tinygltf::Model& model_in,
+ S32 mat_index,
+ LLFetchedGLTFMaterial* material,
+ std::string& material_name)
+{
+ llassert(material);
+
+ if (model_in.materials.size() <= mat_index)
+ {
+ // materials are missing
+ LL_WARNS("GLTF") << "Cannot load Material, Material " << mat_index << " is missing, " << filename << LL_ENDL;
+ return false;
+ }
+
+ material->setFromModel(model_in, mat_index);
+
+ std::string folder = gDirUtilp->getDirName(filename);
+ tinygltf::Material material_in = model_in.materials[mat_index];
+
+ material_name = material_in.name;
+
+ // get base color texture
+ LLPointer<LLImageRaw> base_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.pbrMetallicRoughness.baseColorTexture.index);
+ // get normal map
+ LLPointer<LLImageRaw> normal_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.normalTexture.index);
+ // get metallic-roughness texture
+ LLPointer<LLImageRaw> mr_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.pbrMetallicRoughness.metallicRoughnessTexture.index);
+ // get emissive texture
+ LLPointer<LLImageRaw> emissive_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.emissiveTexture.index);
+ // get occlusion map if needed
+ LLPointer<LLImageRaw> occlusion_img;
+ if (material_in.occlusionTexture.index != material_in.pbrMetallicRoughness.metallicRoughnessTexture.index)
+ {
+ occlusion_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.occlusionTexture.index);
+ }
+
+ LLPointer<LLViewerFetchedTexture> base_color_tex;
+ LLPointer<LLViewerFetchedTexture> normal_tex;
+ LLPointer<LLViewerFetchedTexture> mr_tex;
+ LLPointer<LLViewerFetchedTexture> emissive_tex;
+
+ // todo: pass it into local bitmaps?
+ LLTinyGLTFHelper::initFetchedTextures(material_in,
+ base_img, normal_img, mr_img, emissive_img, occlusion_img,
+ base_color_tex, normal_tex, mr_tex, emissive_tex);
+
+ if (base_color_tex)
+ {
+ base_color_tex->addTextureStats(64.f * 64.f, TRUE);
+ material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR] = base_color_tex->getID();
+ material->mBaseColorTexture = base_color_tex;
+ }
+ else
+ {
+ material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR] = LLUUID::null;
+ material->mBaseColorTexture = nullptr;
+ }
+
+ if (normal_tex)
+ {
+ normal_tex->addTextureStats(64.f * 64.f, TRUE);
+ material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL] = normal_tex->getID();
+ material->mNormalTexture = normal_tex;
+ }
+ else
+ {
+ material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL] = LLUUID::null;
+ material->mNormalTexture = nullptr;
+ }
+
+ if (mr_tex)
+ {
+ mr_tex->addTextureStats(64.f * 64.f, TRUE);
+ material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS] = mr_tex->getID();
+ material->mMetallicRoughnessTexture = mr_tex;
+ }
+ else
+ {
+ material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS] = LLUUID::null;
+ material->mMetallicRoughnessTexture = nullptr;
+ }
+
+ if (emissive_tex)
+ {
+ emissive_tex->addTextureStats(64.f * 64.f, TRUE);
+ material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE] = emissive_tex->getID();
+ material->mEmissiveTexture = emissive_tex;
+ }
+ else
+ {
+ material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE] = LLUUID::null;
+ material->mEmissiveTexture = nullptr;
+ }
+
+ return true;
+}
diff --git a/indra/newview/lltinygltfhelper.h b/indra/newview/lltinygltfhelper.h
new file mode 100644
index 0000000000..256f6c854f
--- /dev/null
+++ b/indra/newview/lltinygltfhelper.h
@@ -0,0 +1,66 @@
+/**
+ * @file lltinygltfhelper.h
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+
+#pragma once
+
+#include "llgltfmaterial.h"
+#include "llgltfmateriallist.h"
+#include "llpointer.h"
+#include "tinygltf/tiny_gltf.h"
+
+class LLImageRaw;
+class LLViewerFetchedTexture;
+
+namespace LLTinyGLTFHelper
+{
+ LLColor4 getColor(const std::vector<double>& in);
+ const tinygltf::Image* getImageFromTextureIndex(const tinygltf::Model& model, S32 texture_index);
+ LLImageRaw* getTexture(const std::string& folder, const tinygltf::Model& model, S32 texture_index, std::string& name);
+ LLImageRaw* getTexture(const std::string& folder, const tinygltf::Model& model, S32 texture_index);
+
+ LLImageRaw* getTexture(const std::string& folder, const tinygltf::Model& model, S32 texture_index);
+
+ bool loadModel(const std::string& filename, tinygltf::Model& model_out);
+
+ bool getMaterialFromModel(
+ const std::string& filename,
+ const tinygltf::Model& model,
+ S32 mat_index,
+ LLFetchedGLTFMaterial* material,
+ std::string& material_name);
+
+ void initFetchedTextures(tinygltf::Material& material,
+ LLPointer<LLImageRaw>& base_color_img,
+ LLPointer<LLImageRaw>& normal_img,
+ LLPointer<LLImageRaw>& mr_img,
+ LLPointer<LLImageRaw>& emissive_img,
+ LLPointer<LLImageRaw>& occlusion_img,
+ LLPointer<LLViewerFetchedTexture>& base_color_tex,
+ LLPointer<LLViewerFetchedTexture>& normal_tex,
+ LLPointer<LLViewerFetchedTexture>& mr_tex,
+ LLPointer<LLViewerFetchedTexture>& emissive_tex);
+}
+
diff --git a/indra/newview/lltoastalertpanel.cpp b/indra/newview/lltoastalertpanel.cpp
index d35833fac9..8bf078477a 100644
--- a/indra/newview/lltoastalertpanel.cpp
+++ b/indra/newview/lltoastalertpanel.cpp
@@ -295,7 +295,8 @@ LLToastAlertPanel::LLToastAlertPanel( LLNotificationPtr notification, bool modal
mLineEditor->setText(edit_text_contents);
std::string notif_name = mNotification->getName();
- if (("SaveOutfitAs" == notif_name) || ("SaveSettingAs" == notif_name) || ("CreateLandmarkFolder" == notif_name) || ("CreateSubfolder" == notif_name))
+ if (("SaveOutfitAs" == notif_name) || ("SaveSettingAs" == notif_name) || ("CreateLandmarkFolder" == notif_name) ||
+ ("CreateSubfolder" == notif_name) || ("SaveMaterialAs" == notif_name))
{
mLineEditor->setPrevalidate(&LLTextValidate::validateASCII);
}
diff --git a/indra/newview/lltoolcomp.cpp b/indra/newview/lltoolcomp.cpp
index 6d54a3770c..aaf2bacc7b 100644
--- a/indra/newview/lltoolcomp.cpp
+++ b/indra/newview/lltoolcomp.cpp
@@ -268,7 +268,8 @@ BOOL LLToolCompTranslate::handleHover(S32 x, S32 y, MASK mask)
BOOL LLToolCompTranslate::handleMouseDown(S32 x, S32 y, MASK mask)
{
mMouseDown = TRUE;
- gViewerWindow->pickAsync(x, y, mask, pickCallback, /*BOOL pick_transparent*/ TRUE, LLFloaterReg::instanceVisible("build"));
+ gViewerWindow->pickAsync(x, y, mask, pickCallback, /*BOOL pick_transparent*/ FALSE, LLFloaterReg::instanceVisible("build"), FALSE,
+ gSavedSettings.getBOOL("SelectReflectionProbes"));;
return TRUE;
}
diff --git a/indra/newview/lltooldraganddrop.cpp b/indra/newview/lltooldraganddrop.cpp
index 78e068f808..e7f96239fd 100644
--- a/indra/newview/lltooldraganddrop.cpp
+++ b/indra/newview/lltooldraganddrop.cpp
@@ -40,6 +40,7 @@
#include "llfloatertools.h"
#include "llgesturemgr.h"
#include "llgiveinventory.h"
+#include "llgltfmateriallist.h"
#include "llhudmanager.h"
#include "llhudeffecttrail.h"
#include "llimview.h"
@@ -257,7 +258,8 @@ LLToolDragAndDrop::LLDragAndDropDictionary::LLDragAndDropDictionary()
// |-------------------------------|----------------------------------------------|-----------------------------------------------|---------------------------------------------------|--------------------------------|
addEntry(DAD_NONE, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL));
addEntry(DAD_TEXTURE, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dTextureObject, &LLToolDragAndDrop::dad3dNULL));
- addEntry(DAD_SOUND, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL));
+ addEntry(DAD_MATERIAL, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dMaterialObject, &LLToolDragAndDrop::dad3dNULL));
+ addEntry(DAD_SOUND, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL));
addEntry(DAD_CALLINGCARD, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL));
addEntry(DAD_LANDMARK, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL));
addEntry(DAD_SCRIPT, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dRezScript, &LLToolDragAndDrop::dad3dNULL));
@@ -272,6 +274,7 @@ LLToolDragAndDrop::LLDragAndDropDictionary::LLDragAndDropDictionary()
addEntry(DAD_LINK, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL));
addEntry(DAD_MESH, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dMeshObject, &LLToolDragAndDrop::dad3dNULL));
addEntry(DAD_SETTINGS, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL));
+
// TODO: animation on self could play it? edit it?
// TODO: gesture on self could play it? edit it?
};
@@ -922,17 +925,19 @@ void LLToolDragAndDrop::pick(const LLPickInfo& pick_info)
}
// static
-BOOL LLToolDragAndDrop::handleDropTextureProtections(LLViewerObject* hit_obj,
+BOOL LLToolDragAndDrop::handleDropMaterialProtections(LLViewerObject* hit_obj,
LLInventoryItem* item,
LLToolDragAndDrop::ESource source,
const LLUUID& src_id)
{
+ if (!item) return FALSE;
+
// Always succeed if....
- // texture is from the library
+ // material is from the library
// or already in the contents of the object
if (SOURCE_LIBRARY == source)
{
- // dropping a texture from the library always just works.
+ // dropping a material from the library always just works.
return TRUE;
}
@@ -945,33 +950,40 @@ BOOL LLToolDragAndDrop::handleDropTextureProtections(LLViewerObject* hit_obj,
{
hit_obj->requestInventory();
LLSD args;
- args["ERROR_MESSAGE"] = "Unable to add texture.\nPlease wait a few seconds and try again.";
+ if (LLAssetType::AT_MATERIAL == item->getType())
+ {
+ args["ERROR_MESSAGE"] = "Unable to add material.\nPlease wait a few seconds and try again.";
+ }
+ else
+ {
+ args["ERROR_MESSAGE"] = "Unable to add texture.\nPlease wait a few seconds and try again.";
+ }
LLNotificationsUtil::add("ErrorMessage", args);
return FALSE;
}
- if (hit_obj->getInventoryItemByAsset(item->getAssetUUID()))
+ // Make sure to verify both id and type since 'null'
+ // is a shared default for some asset types.
+ if (hit_obj->getInventoryItemByAsset(item->getAssetUUID(), item->getType()))
{
// if the asset is already in the object's inventory
// then it can always be added to a side.
// This saves some work if the task's inventory is already loaded
- // and ensures that the texture item is only added once.
+ // and ensures that the asset item is only added once.
return TRUE;
}
-
- if (!item) return FALSE;
LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item);
if (!item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID()))
{
- // Check that we can add the texture as inventory to the object
+ // Check that we can add the material as inventory to the object
if (willObjectAcceptInventory(hit_obj,item) < ACCEPT_YES_COPY_SINGLE )
{
return FALSE;
}
- // make sure the object has the texture in it's inventory.
+ // make sure the object has the material in it's inventory.
if (SOURCE_AGENT == source)
{
- // Remove the texture from local inventory. The server
+ // Remove the material from local inventory. The server
// will actually remove the item from agent inventory.
gInventory.deleteObject(item->getUUID());
gInventory.notifyObservers();
@@ -992,38 +1004,64 @@ BOOL LLToolDragAndDrop::handleDropTextureProtections(LLViewerObject* hit_obj,
return FALSE;
}
}
- // Add the texture item to the target object's inventory.
- if (LLAssetType::AT_TEXTURE == new_item->getType())
- {
- hit_obj->updateTextureInventory(new_item, TASK_INVENTORY_ITEM_KEY, true);
- }
+ // Add the asset item to the target object's inventory.
+ if (LLAssetType::AT_TEXTURE == new_item->getType()
+ || LLAssetType::AT_MATERIAL == new_item->getType())
+ {
+ hit_obj->updateMaterialInventory(new_item, TASK_INVENTORY_ITEM_KEY, true);
+ }
else
{
hit_obj->updateInventory(new_item, TASK_INVENTORY_ITEM_KEY, true);
}
- // TODO: Check to see if adding the item was successful; if not, then
- // we should return false here.
+ // Force the object to update and refetch its inventory so it has this asset.
+ hit_obj->dirtyInventory();
+ hit_obj->requestInventory();
+ // TODO: Check to see if adding the item was successful; if not, then
+ // we should return false here. This will requre a separate listener
+ // since without listener, we have no way to receive update
}
else if (!item->getPermissions().allowOperationBy(PERM_TRANSFER,
gAgent.getID()))
{
- // Check that we can add the texture as inventory to the object
+ // Check that we can add the asset as inventory to the object
if (willObjectAcceptInventory(hit_obj,item) < ACCEPT_YES_COPY_SINGLE )
{
return FALSE;
}
// *FIX: may want to make sure agent can paint hit_obj.
- // Add the texture item to the target object's inventory.
- if (LLAssetType::AT_TEXTURE == new_item->getType())
+ // Add the asset item to the target object's inventory.
+ if (LLAssetType::AT_TEXTURE == new_item->getType()
+ || LLAssetType::AT_MATERIAL == new_item->getType())
{
- hit_obj->updateTextureInventory(new_item, TASK_INVENTORY_ITEM_KEY, true);
+ hit_obj->updateMaterialInventory(new_item, TASK_INVENTORY_ITEM_KEY, true);
}
else
{
hit_obj->updateInventory(new_item, TASK_INVENTORY_ITEM_KEY, true);
}
- // Force the object to update and refetch its inventory so it has this texture.
+ // Force the object to update and refetch its inventory so it has this asset.
+ hit_obj->dirtyInventory();
+ hit_obj->requestInventory();
+ // TODO: Check to see if adding the item was successful; if not, then
+ // we should return false here. This will requre a separate listener
+ // since without listener, we have no way to receive update
+ }
+ else if (LLAssetType::AT_MATERIAL == new_item->getType() &&
+ !item->getPermissions().allowOperationBy(PERM_MODIFY, gAgent.getID()))
+ {
+ // Check that we can add the material as inventory to the object
+ if (willObjectAcceptInventory(hit_obj,item) < ACCEPT_YES_COPY_SINGLE )
+ {
+ return FALSE;
+ }
+ // *FIX: may want to make sure agent can paint hit_obj.
+
+ // Add the material item to the target object's inventory.
+ hit_obj->updateMaterialInventory(new_item, TASK_INVENTORY_ITEM_KEY, true);
+
+ // Force the object to update and refetch its inventory so it has this material.
hit_obj->dirtyInventory();
hit_obj->requestInventory();
// TODO: Check to see if adding the item was successful; if not, then
@@ -1043,26 +1081,161 @@ void LLToolDragAndDrop::dropTextureAllFaces(LLViewerObject* hit_obj,
LL_WARNS() << "LLToolDragAndDrop::dropTextureAllFaces no texture item." << LL_ENDL;
return;
}
+ S32 num_faces = hit_obj->getNumTEs();
+ bool has_non_pbr_faces = false;
+ for (S32 face = 0; face < num_faces; face++)
+ {
+ if (hit_obj->getRenderMaterialID(face).isNull())
+ {
+ has_non_pbr_faces = true;
+ break;
+ }
+ }
+ if (!has_non_pbr_faces)
+ {
+ return;
+ }
LLUUID asset_id = item->getAssetUUID();
- BOOL success = handleDropTextureProtections(hit_obj, item, source, src_id);
+ BOOL success = handleDropMaterialProtections(hit_obj, item, source, src_id);
if (!success)
{
return;
}
LLViewerTexture* image = LLViewerTextureManager::getFetchedTexture(asset_id);
add(LLStatViewer::EDIT_TEXTURE, 1);
- S32 num_faces = hit_obj->getNumTEs();
for( S32 face = 0; face < num_faces; face++ )
{
-
- // update viewer side image in anticipation of update from simulator
- hit_obj->setTEImage(face, image);
- dialog_refresh_all();
+ if (hit_obj->getRenderMaterialID(face).isNull())
+ {
+ // update viewer side image in anticipation of update from simulator
+ hit_obj->setTEImage(face, image);
+ dialog_refresh_all();
+ }
}
// send the update to the simulator
hit_obj->sendTEUpdate();
}
+void LLToolDragAndDrop::dropMaterial(LLViewerObject* hit_obj,
+ S32 hit_face,
+ LLInventoryItem* item,
+ LLToolDragAndDrop::ESource source,
+ const LLUUID& src_id,
+ bool all_faces)
+{
+ LLSelectNode* nodep = nullptr;
+ if (hit_obj->isSelected())
+ {
+ // update object's saved materials
+ nodep = LLSelectMgr::getInstance()->getSelection()->findNode(hit_obj);
+ }
+
+ // If user dropped a material onto face it implies
+ // applying texture now without cancel, save to selection
+ if (all_faces)
+ {
+ dropMaterialAllFaces(hit_obj, item, source, src_id);
+
+ if (nodep)
+ {
+ uuid_vec_t material_ids;
+ gltf_materials_vec_t override_materials;
+ S32 num_faces = hit_obj->getNumTEs();
+ for (S32 face = 0; face < num_faces; face++)
+ {
+ material_ids.push_back(hit_obj->getRenderMaterialID(face));
+ override_materials.push_back(nullptr);
+ }
+ nodep->saveGLTFMaterials(material_ids, override_materials);
+ }
+ }
+ else
+ {
+ dropMaterialOneFace(hit_obj, hit_face, item, source, src_id);
+
+ // If user dropped a material onto face it implies
+ // applying texture now without cancel, save to selection
+ if (nodep
+ && gFloaterTools->getVisible()
+ && nodep->mSavedGLTFMaterialIds.size() > hit_face)
+ {
+ nodep->mSavedGLTFMaterialIds[hit_face] = hit_obj->getRenderMaterialID(hit_face);
+ nodep->mSavedGLTFOverrideMaterials[hit_face] = nullptr;
+ }
+ }
+}
+
+void LLToolDragAndDrop::dropMaterialOneFace(LLViewerObject* hit_obj,
+ S32 hit_face,
+ LLInventoryItem* item,
+ LLToolDragAndDrop::ESource source,
+ const LLUUID& src_id)
+{
+ if (hit_face == -1) return;
+ if (!item || item->getInventoryType() != LLInventoryType::IT_MATERIAL)
+ {
+ LL_WARNS() << "LLToolDragAndDrop::dropTextureOneFace no material item." << LL_ENDL;
+ return;
+ }
+
+ // SL-20013 must save asset_id before handleDropMaterialProtections since our item instance
+ // may be deleted if it is moved into task inventory
+ LLUUID asset_id = item->getAssetUUID();
+ BOOL success = handleDropMaterialProtections(hit_obj, item, source, src_id);
+ if (!success)
+ {
+ return;
+ }
+
+ if (asset_id.isNull())
+ {
+ // use blank material
+ asset_id = LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID;
+ }
+
+ hit_obj->setRenderMaterialID(hit_face, asset_id);
+
+ dialog_refresh_all();
+
+ // send the update to the simulator
+ hit_obj->sendTEUpdate();
+}
+
+
+void LLToolDragAndDrop::dropMaterialAllFaces(LLViewerObject* hit_obj,
+ LLInventoryItem* item,
+ LLToolDragAndDrop::ESource source,
+ const LLUUID& src_id)
+{
+ if (!item || item->getInventoryType() != LLInventoryType::IT_MATERIAL)
+ {
+ LL_WARNS() << "LLToolDragAndDrop::dropTextureAllFaces no material item." << LL_ENDL;
+ return;
+ }
+
+ // SL-20013 must save asset_id before handleDropMaterialProtections since our item instance
+ // may be deleted if it is moved into task inventory
+ LLUUID asset_id = item->getAssetUUID();
+ BOOL success = handleDropMaterialProtections(hit_obj, item, source, src_id);
+
+ if (!success)
+ {
+ return;
+ }
+
+ if (asset_id.isNull())
+ {
+ // use blank material
+ asset_id = LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID;
+ }
+
+ hit_obj->setRenderMaterialIDs(asset_id);
+ dialog_refresh_all();
+ // send the update to the simulator
+ hit_obj->sendTEUpdate();
+}
+
+
void LLToolDragAndDrop::dropMesh(LLViewerObject* hit_obj,
LLInventoryItem* item,
LLToolDragAndDrop::ESource source,
@@ -1074,7 +1247,7 @@ void LLToolDragAndDrop::dropMesh(LLViewerObject* hit_obj,
return;
}
LLUUID asset_id = item->getAssetUUID();
- BOOL success = handleDropTextureProtections(hit_obj, item, source, src_id);
+ BOOL success = handleDropMaterialProtections(hit_obj, item, source, src_id);
if(!success)
{
return;
@@ -1096,6 +1269,71 @@ void LLToolDragAndDrop::dropTextureOneFaceAvatar(LLVOAvatar* avatar, S32 hit_fac
avatar->userSetOptionalTE( hit_face, image);
}
*/
+void LLToolDragAndDrop::dropTexture(LLViewerObject* hit_obj,
+ S32 hit_face,
+ LLInventoryItem* item,
+ ESource source,
+ const LLUUID& src_id,
+ bool all_faces,
+ S32 tex_channel)
+{
+ LLSelectNode* nodep = nullptr;
+ if (hit_obj->isSelected())
+ {
+ // update object's saved textures
+ nodep = LLSelectMgr::getInstance()->getSelection()->findNode(hit_obj);
+ }
+
+ if (all_faces)
+ {
+ dropTextureAllFaces(hit_obj, item, source, src_id);
+
+ // If user dropped a texture onto face it implies
+ // applying texture now without cancel, save to selection
+ if (nodep)
+ {
+ uuid_vec_t texture_ids;
+ S32 num_faces = hit_obj->getNumTEs();
+ for (S32 face = 0; face < num_faces; face++)
+ {
+ LLViewerTexture* tex = hit_obj->getTEImage(face);
+ if (tex != nullptr)
+ {
+ texture_ids.push_back(tex->getID());
+ }
+ else
+ {
+ texture_ids.push_back(LLUUID::null);
+ }
+ }
+ nodep->saveTextures(texture_ids);
+ }
+ }
+ else
+ {
+ dropTextureOneFace(hit_obj, hit_face, item, source, src_id);
+
+ // If user dropped a texture onto face it implies
+ // applying texture now without cancel, save to selection
+ LLPanelFace* panel_face = gFloaterTools->getPanelFace();
+ if (nodep
+ && gFloaterTools->getVisible()
+ && panel_face
+ && panel_face->getTextureDropChannel() == 0 /*texture*/
+ && nodep->mSavedTextures.size() > hit_face)
+ {
+ LLViewerTexture* tex = hit_obj->getTEImage(hit_face);
+ if (tex != nullptr)
+ {
+ nodep->mSavedTextures[hit_face] = tex->getID();
+ }
+ else
+ {
+ nodep->mSavedTextures[hit_face] = LLUUID::null;
+ }
+ }
+ }
+}
void LLToolDragAndDrop::dropTextureOneFace(LLViewerObject* hit_obj,
S32 hit_face,
@@ -1110,8 +1348,12 @@ void LLToolDragAndDrop::dropTextureOneFace(LLViewerObject* hit_obj,
LL_WARNS() << "LLToolDragAndDrop::dropTextureOneFace no texture item." << LL_ENDL;
return;
}
+ if (hit_obj->getRenderMaterialID(hit_face).notNull())
+ {
+ return;
+ }
LLUUID asset_id = item->getAssetUUID();
- BOOL success = handleDropTextureProtections(hit_obj, item, source, src_id);
+ BOOL success = handleDropMaterialProtections(hit_obj, item, source, src_id);
if (!success)
{
return;
@@ -1126,7 +1368,7 @@ void LLToolDragAndDrop::dropTextureOneFace(LLViewerObject* hit_obj,
if (gFloaterTools->getVisible() && panel_face)
{
- tex_channel = (tex_channel > -1) ? tex_channel : LLSelectMgr::getInstance()->getTextureChannel();
+ tex_channel = (tex_channel > -1) ? tex_channel : panel_face->getTextureDropChannel();
switch (tex_channel)
{
@@ -1521,6 +1763,8 @@ EAcceptance LLToolDragAndDrop::willObjectAcceptInventory(LLViewerObject* obj, LL
BOOL unrestricted = ((perm.getMaskBase() & PERM_ITEM_UNRESTRICTED) == PERM_ITEM_UNRESTRICTED) ? TRUE : FALSE;
if(attached && !unrestricted)
{
+ // Attachments are in world and in inventory simultaneously,
+ // at the moment server doesn't support such a situation.
return ACCEPT_NO_LOCKED;
}
else if(modify && transfer && volume && !worn)
@@ -1633,6 +1877,7 @@ bool LLToolDragAndDrop::handleGiveDragAndDrop(LLUUID dest_agent, LLUUID session_
case DAD_MESH:
case DAD_CATEGORY:
case DAD_SETTINGS:
+ case DAD_MATERIAL:
{
LLInventoryObject* inv_obj = (LLInventoryObject*)cargo_data;
if(gInventory.getCategory(inv_obj->getUUID()) || (gInventory.getItem(inv_obj->getUUID())
@@ -1968,25 +2213,80 @@ EAcceptance LLToolDragAndDrop::dad3dApplyToObject(
{
return ACCEPT_NO_LOCKED;
}
- //If texture !copyable don't texture or you'll never get it back.
- if(!item->getPermissions().allowCopyBy(gAgent.getID()))
- {
- return ACCEPT_NO;
- }
+
+ if (cargo_type == DAD_TEXTURE)
+ {
+ if ((mask & MASK_SHIFT))
+ {
+ S32 num_faces = obj->getNumTEs();
+ bool has_non_pbr_faces = false;
+ for (S32 face = 0; face < num_faces; face++)
+ {
+ if (obj->getRenderMaterialID(face).isNull())
+ {
+ has_non_pbr_faces = true;
+ break;
+ }
+ }
+ if (!has_non_pbr_faces)
+ {
+ return ACCEPT_NO;
+ }
+ }
+ else if (obj->getRenderMaterialID(face).notNull())
+ {
+ return ACCEPT_NO;
+ }
+ }
if(drop && (ACCEPT_YES_SINGLE <= rv))
{
if (cargo_type == DAD_TEXTURE)
{
- if((mask & MASK_SHIFT))
- {
- dropTextureAllFaces(obj, item, mSource, mSourceID);
- }
- else
- {
- dropTextureOneFace(obj, face, item, mSource, mSourceID);
- }
- }
+ bool all_faces = mask & MASK_SHIFT;
+ if (item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID()))
+ {
+ dropTexture(obj, face, item, mSource, mSourceID, all_faces);
+ }
+ else
+ {
+ ESource source = mSource;
+ LLUUID source_id = mSourceID;
+ LLNotificationsUtil::add("ApplyInventoryToObject", LLSD(), LLSD(), [obj, face, item, source, source_id, all_faces](const LLSD& notification, const LLSD& response)
+ {
+ S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
+ // if Cancel pressed
+ if (option == 1)
+ {
+ return;
+ }
+ dropTexture(obj, face, item, source, source_id, all_faces);
+ });
+ }
+ }
+ else if (cargo_type == DAD_MATERIAL)
+ {
+ bool all_faces = mask & MASK_SHIFT;
+ if (item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID()))
+ {
+ dropMaterial(obj, face, item, mSource, mSourceID, all_faces);
+ }
+ else
+ {
+ ESource source = mSource;
+ LLUUID source_id = mSourceID;
+ LLNotificationsUtil::add("ApplyInventoryToObject", LLSD(), LLSD(), [obj, face, item, source, source_id, all_faces](const LLSD& notification, const LLSD& response)
+ {
+ S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
+ // if Cancel pressed
+ if (option == 1)
+ {
+ return;
+ }
+ dropMaterial(obj, face, item, source, source_id, all_faces);
+ });
+ }
+ }
else if (cargo_type == DAD_MESH)
{
dropMesh(obj, item, mSource, mSourceID);
@@ -2015,6 +2315,12 @@ EAcceptance LLToolDragAndDrop::dad3dTextureObject(
return dad3dApplyToObject(obj, face, mask, drop, DAD_TEXTURE);
}
+EAcceptance LLToolDragAndDrop::dad3dMaterialObject(
+ LLViewerObject* obj, S32 face, MASK mask, BOOL drop)
+{
+ return dad3dApplyToObject(obj, face, mask, drop, DAD_MATERIAL);
+}
+
EAcceptance LLToolDragAndDrop::dad3dMeshObject(
LLViewerObject* obj, S32 face, MASK mask, BOOL drop)
{
diff --git a/indra/newview/lltooldraganddrop.h b/indra/newview/lltooldraganddrop.h
index 4537d73332..7bdd2d1a49 100644
--- a/indra/newview/lltooldraganddrop.h
+++ b/indra/newview/lltooldraganddrop.h
@@ -94,7 +94,7 @@ public:
// deal with permissions of object, etc. returns TRUE if drop can
// proceed, otherwise FALSE.
- static BOOL handleDropTextureProtections(LLViewerObject* hit_obj,
+ static BOOL handleDropMaterialProtections(LLViewerObject* hit_obj,
LLInventoryItem* item,
LLToolDragAndDrop::ESource source,
const LLUUID& src_id);
@@ -168,6 +168,8 @@ protected:
MASK mask, BOOL drop);
EAcceptance dad3dTextureObject(LLViewerObject* obj, S32 face,
MASK mask, BOOL drop);
+ EAcceptance dad3dMaterialObject(LLViewerObject* obj, S32 face,
+ MASK mask, BOOL drop);
EAcceptance dad3dMeshObject(LLViewerObject* obj, S32 face,
MASK mask, BOOL drop);
// EAcceptance dad3dTextureSelf(LLViewerObject* obj, S32 face,
@@ -241,7 +243,15 @@ public:
BOOL active,
ESource source,
const LLUUID& src_id);
- static void dropTextureOneFace(LLViewerObject* hit_obj, S32 hit_face,
+ static void dropTexture(LLViewerObject* hit_obj,
+ S32 hit_face,
+ LLInventoryItem* item,
+ ESource source,
+ const LLUUID& src_id,
+ bool all_faces,
+ S32 tex_channel = -1);
+ static void dropTextureOneFace(LLViewerObject* hit_obj,
+ S32 hit_face,
LLInventoryItem* item,
ESource source,
const LLUUID& src_id,
@@ -250,6 +260,21 @@ public:
LLInventoryItem* item,
ESource source,
const LLUUID& src_id);
+ static void dropMaterial(LLViewerObject* hit_obj,
+ S32 hit_face,
+ LLInventoryItem* item,
+ ESource source,
+ const LLUUID& src_id,
+ bool all_faces);
+ static void dropMaterialOneFace(LLViewerObject* hit_obj,
+ S32 hit_face,
+ LLInventoryItem* item,
+ ESource source,
+ const LLUUID& src_id);
+ static void dropMaterialAllFaces(LLViewerObject* hit_obj,
+ LLInventoryItem* item,
+ ESource source,
+ const LLUUID& src_id);
static void dropMesh(LLViewerObject* hit_obj,
LLInventoryItem* item,
ESource source,
diff --git a/indra/newview/lltoolpie.cpp b/indra/newview/lltoolpie.cpp
index 58011bbde2..83a707472e 100644
--- a/indra/newview/lltoolpie.cpp
+++ b/indra/newview/lltoolpie.cpp
@@ -114,7 +114,7 @@ BOOL LLToolPie::handleMouseDown(S32 x, S32 y, MASK mask)
mMouseDownY = y;
LLTimer pick_timer;
BOOL pick_rigged = false; //gSavedSettings.getBOOL("AnimatedObjectsAllowLeftClick");
- LLPickInfo transparent_pick = gViewerWindow->pickImmediate(x, y, TRUE /*includes transparent*/, pick_rigged);
+ LLPickInfo transparent_pick = gViewerWindow->pickImmediate(x, y, TRUE /*includes transparent*/, pick_rigged, FALSE, TRUE, FALSE);
LLPickInfo visible_pick = gViewerWindow->pickImmediate(x, y, FALSE, pick_rigged);
LLViewerObject *transp_object = transparent_pick.getObject();
LLViewerObject *visible_object = visible_pick.getObject();
@@ -128,11 +128,9 @@ BOOL LLToolPie::handleMouseDown(S32 x, S32 y, MASK mask)
// left mouse down always picks transparent (but see handleMouseUp).
// Also see LLToolPie::handleHover() - priorities are a bit different there.
// Todo: we need a more consistent set of rules to work with
- if (transp_object == visible_object || !visible_object)
+ if (transp_object == visible_object || !visible_object ||
+ !transp_object) // avoid potential for null dereference below, don't make assumptions about behavior of pickImmediate
{
- // Note: if transparent object is null, then visible object is also null
- // since transparent pick includes non-tranpsarent one.
- // !transparent_object check will be covered by transparent_object == visible_object.
mPick = transparent_pick;
}
else
@@ -183,11 +181,15 @@ BOOL LLToolPie::handleMouseDown(S32 x, S32 y, MASK mask)
// an item.
BOOL LLToolPie::handleRightMouseDown(S32 x, S32 y, MASK mask)
{
+ BOOL pick_reflection_probe = gSavedSettings.getBOOL("SelectReflectionProbes");
+
// don't pick transparent so users can't "pay" transparent objects
mPick = gViewerWindow->pickImmediate(x, y,
/*BOOL pick_transparent*/ FALSE,
/*BOOL pick_rigged*/ TRUE,
- /*BOOL pick_particle*/ TRUE);
+ /*BOOL pick_particle*/ TRUE,
+ /*BOOL pick_unselectable*/ TRUE,
+ pick_reflection_probe);
mPick.mKeyMask = mask;
// claim not handled so UI focus stays same
@@ -643,7 +645,6 @@ bool LLToolPie::walkToClickedLocation()
mPick = saved_pick;
return false;
}
- return true;
}
bool LLToolPie::teleportToClickedLocation()
@@ -747,18 +748,8 @@ BOOL LLToolPie::handleHover(S32 x, S32 y, MASK mask)
parent = object->getRootEdit();
}
- // Show screen-space highlight glow effect
- bool show_highlight = false;
-
- if (handleMediaHover(mHoverPick))
- {
- // *NOTE: If you think the hover glow conflicts with the media outline, you
- // could disable it here.
- show_highlight = true;
- // cursor set by media object
- LL_DEBUGS("UserInput") << "hover handled by LLToolPie (inactive)" << LL_ENDL;
- }
- else if (!mMouseOutsideSlop
+ if (!handleMediaHover(mHoverPick)
+ && !mMouseOutsideSlop
&& mMouseButtonDown
// disable camera steering if click on land is not used for moving
&& gViewerInput.isMouseBindUsed(CLICK_LEFT, MASK_NONE, MODE_THIRD_PERSON))
@@ -791,7 +782,6 @@ BOOL LLToolPie::handleHover(S32 x, S32 y, MASK mask)
if (click_action_object && useClickAction(mask, click_action_object, click_action_object->getRootEdit()))
{
- show_highlight = true;
ECursorType cursor = cursorFromObject(click_action_object);
gViewerWindow->setCursor(cursor);
LL_DEBUGS("UserInput") << "hover handled by LLToolPie (inactive)" << LL_ENDL;
@@ -800,7 +790,6 @@ BOOL LLToolPie::handleHover(S32 x, S32 y, MASK mask)
else if ((object && !object->isAvatar() && object->flagUsePhysics())
|| (parent && !parent->isAvatar() && parent->flagUsePhysics()))
{
- show_highlight = true;
gViewerWindow->setCursor(UI_CURSOR_TOOLGRAB);
LL_DEBUGS("UserInput") << "hover handled by LLToolPie (inactive)" << LL_ENDL;
}
@@ -808,7 +797,6 @@ BOOL LLToolPie::handleHover(S32 x, S32 y, MASK mask)
&& ((object && object->flagHandleTouch()) || (parent && parent->flagHandleTouch()))
&& (!object || !object->isAvatar()))
{
- show_highlight = true;
gViewerWindow->setCursor(UI_CURSOR_HAND);
LL_DEBUGS("UserInput") << "hover handled by LLToolPie (inactive)" << LL_ENDL;
}
@@ -824,15 +812,6 @@ BOOL LLToolPie::handleHover(S32 x, S32 y, MASK mask)
LLViewerMediaFocus::getInstance()->clearHover();
}
- static LLCachedControl<bool> enable_highlight(
- gSavedSettings, "RenderHoverGlowEnable", false);
- LLDrawable* drawable = NULL;
- if (enable_highlight && show_highlight && object)
- {
- drawable = object->mDrawable;
- }
- gPipeline.setHighlightObject(drawable);
-
return TRUE;
}
diff --git a/indra/newview/lltoolselect.cpp b/indra/newview/lltoolselect.cpp
index e52bc0b015..f7455c6cb8 100644
--- a/indra/newview/lltoolselect.cpp
+++ b/indra/newview/lltoolselect.cpp
@@ -65,7 +65,10 @@ BOOL LLToolSelect::handleMouseDown(S32 x, S32 y, MASK mask)
{
// do immediate pick query
BOOL pick_rigged = false; //gSavedSettings.getBOOL("AnimatedObjectsAllowLeftClick");
- mPick = gViewerWindow->pickImmediate(x, y, TRUE, pick_rigged);
+ BOOL pick_transparent = gSavedSettings.getBOOL("SelectInvisibleObjects");
+ BOOL pick_reflection_probe = gSavedSettings.getBOOL("SelectReflectionProbes");
+
+ mPick = gViewerWindow->pickImmediate(x, y, pick_transparent, pick_rigged, FALSE, TRUE, pick_reflection_probe);
// Pass mousedown to agent
LLTool::handleMouseDown(x, y, mask);
@@ -84,13 +87,13 @@ LLObjectSelectionHandle LLToolSelect::handleObjectSelection(const LLPickInfo& pi
}
BOOL select_owned = gSavedSettings.getBOOL("SelectOwnedOnly");
BOOL select_movable = gSavedSettings.getBOOL("SelectMovableOnly");
-
- // *NOTE: These settings must be cleaned up at bottom of function.
+
+ // *NOTE: These settings must be cleaned up at bottom of function.
if (temp_select || LLSelectMgr::getInstance()->mAllowSelectAvatar)
{
gSavedSettings.setBOOL("SelectOwnedOnly", FALSE);
gSavedSettings.setBOOL("SelectMovableOnly", FALSE);
- LLSelectMgr::getInstance()->setForceSelection(TRUE);
+ LLSelectMgr::getInstance()->setForceSelection(TRUE);
}
BOOL extend_select = (pick.mKeyMask == MASK_SHIFT) || (pick.mKeyMask == MASK_CONTROL);
diff --git a/indra/newview/lltracker.cpp b/indra/newview/lltracker.cpp
index ab4ad5817b..4c55ea1fc6 100644
--- a/indra/newview/lltracker.cpp
+++ b/indra/newview/lltracker.cpp
@@ -588,7 +588,7 @@ void LLTracker::renderBeacon(LLVector3d pos_global,
LLVector3 pos_agent = gAgent.getPosAgentFromGlobal(pos_global);
- LLGLSTracker gls_tracker; // default+ CULL_FACE + LIGHTING + GL_BLEND + GL_ALPHA_TEST
+ LLGLSTracker gls_tracker;
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLGLDisable cull_face(GL_CULL_FACE);
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
diff --git a/indra/newview/llviewerassettype.cpp b/indra/newview/llviewerassettype.cpp
index 4804ef6ddc..481086f760 100644
--- a/indra/newview/llviewerassettype.cpp
+++ b/indra/newview/llviewerassettype.cpp
@@ -88,6 +88,7 @@ LLViewerAssetDictionary::LLViewerAssetDictionary()
addEntry(LLViewerAssetType::AT_NONE, new ViewerAssetEntry(DAD_NONE));
addEntry(LLViewerAssetType::AT_SETTINGS, new ViewerAssetEntry(DAD_SETTINGS));
+ addEntry(LLViewerAssetType::AT_MATERIAL, new ViewerAssetEntry(DAD_MATERIAL));
};
EDragAndDropType LLViewerAssetType::lookupDragAndDropType(EType asset_type)
diff --git a/indra/newview/llviewerassetupload.cpp b/indra/newview/llviewerassetupload.cpp
index 036cef5c94..e2e321af0d 100644
--- a/indra/newview/llviewerassetupload.cpp
+++ b/indra/newview/llviewerassetupload.cpp
@@ -34,7 +34,6 @@
#include "lluuid.h"
#include "llvorbisencode.h"
#include "lluploaddialog.h"
-#include "llpreviewscript.h"
#include "llnotificationsutil.h"
#include "llagent.h"
#include "llfloaterreg.h"
@@ -554,7 +553,80 @@ LLSD LLNewFileResourceUploadInfo::exportTempFile()
}
//=========================================================================
-LLBufferedAssetUploadInfo::LLBufferedAssetUploadInfo(LLUUID itemId, LLAssetType::EType assetType, std::string buffer, invnUploadFinish_f finish) :
+LLNewBufferedResourceUploadInfo::LLNewBufferedResourceUploadInfo(
+ const std::string& buffer,
+ const LLAssetID& asset_id,
+ std::string name,
+ std::string description,
+ S32 compressionInfo,
+ LLFolderType::EType destinationType,
+ LLInventoryType::EType inventoryType,
+ LLAssetType::EType assetType,
+ U32 nextOWnerPerms,
+ U32 groupPerms,
+ U32 everyonePerms,
+ S32 expectedCost,
+ bool show_inventory,
+ uploadFinish_f finish,
+ uploadFailure_f failure)
+ : LLResourceUploadInfo(name, description, compressionInfo,
+ destinationType, inventoryType,
+ nextOWnerPerms, groupPerms, everyonePerms, expectedCost, show_inventory)
+ , mBuffer(buffer)
+ , mFinishFn(finish)
+ , mFailureFn(failure)
+{
+ setAssetType(assetType);
+ setAssetId(asset_id);
+}
+
+LLSD LLNewBufferedResourceUploadInfo::prepareUpload()
+{
+ if (getAssetId().isNull())
+ generateNewAssetId();
+
+ LLSD result = exportTempFile();
+ if (result.has("error"))
+ return result;
+
+ return LLResourceUploadInfo::prepareUpload();
+}
+
+LLSD LLNewBufferedResourceUploadInfo::exportTempFile()
+{
+ std::string filename = gDirUtilp->getTempFilename();
+
+ // copy buffer to the cache for upload
+ LLFileSystem file(getAssetId(), getAssetType(), LLFileSystem::APPEND);
+ file.write((U8*) mBuffer.c_str(), mBuffer.size());
+
+ return LLSD();
+}
+
+LLUUID LLNewBufferedResourceUploadInfo::finishUpload(LLSD &result)
+{
+ LLUUID newItemId = LLResourceUploadInfo::finishUpload(result);
+
+ if (mFinishFn)
+ {
+ mFinishFn(result["new_asset"].asUUID(), result);
+ }
+
+ return newItemId;
+}
+
+bool LLNewBufferedResourceUploadInfo::failedUpload(LLSD &result, std::string &reason)
+{
+ if (mFailureFn)
+ {
+ return mFailureFn(getAssetId(), result, reason);
+ }
+
+ return false; // Not handled
+}
+
+//=========================================================================
+LLBufferedAssetUploadInfo::LLBufferedAssetUploadInfo(LLUUID itemId, LLAssetType::EType assetType, std::string buffer, invnUploadFinish_f finish, uploadFailed_f failed) :
LLResourceUploadInfo(std::string(), std::string(), 0, LLFolderType::FT_NONE, LLInventoryType::IT_NONE,
0, 0, 0, 0),
mTaskUpload(false),
@@ -562,6 +634,7 @@ LLBufferedAssetUploadInfo::LLBufferedAssetUploadInfo(LLUUID itemId, LLAssetType:
mContents(buffer),
mInvnFinishFn(finish),
mTaskFinishFn(nullptr),
+ mFailureFn(failed),
mStoredToCache(false)
{
setItemId(itemId);
@@ -576,6 +649,7 @@ LLBufferedAssetUploadInfo::LLBufferedAssetUploadInfo(LLUUID itemId, LLPointer<LL
mContents(),
mInvnFinishFn(finish),
mTaskFinishFn(nullptr),
+ mFailureFn(nullptr),
mStoredToCache(false)
{
setItemId(itemId);
@@ -602,7 +676,7 @@ LLBufferedAssetUploadInfo::LLBufferedAssetUploadInfo(LLUUID itemId, LLPointer<LL
mContents.assign((char *)image->getData(), imageSize);
}
-LLBufferedAssetUploadInfo::LLBufferedAssetUploadInfo(LLUUID taskId, LLUUID itemId, LLAssetType::EType assetType, std::string buffer, taskUploadFinish_f finish) :
+LLBufferedAssetUploadInfo::LLBufferedAssetUploadInfo(LLUUID taskId, LLUUID itemId, LLAssetType::EType assetType, std::string buffer, taskUploadFinish_f finish, uploadFailed_f failed) :
LLResourceUploadInfo(std::string(), std::string(), 0, LLFolderType::FT_NONE, LLInventoryType::IT_NONE,
0, 0, 0, 0),
mTaskUpload(true),
@@ -610,6 +684,7 @@ LLBufferedAssetUploadInfo::LLBufferedAssetUploadInfo(LLUUID taskId, LLUUID itemI
mContents(buffer),
mInvnFinishFn(nullptr),
mTaskFinishFn(finish),
+ mFailureFn(failed),
mStoredToCache(false)
{
setItemId(itemId);
@@ -699,10 +774,19 @@ LLUUID LLBufferedAssetUploadInfo::finishUpload(LLSD &result)
return newAssetId;
}
+bool LLBufferedAssetUploadInfo::failedUpload(LLSD &result, std::string &reason)
+{
+ if (mFailureFn)
+ {
+ return mFailureFn(getItemId(), getTaskId(), result, reason);
+ }
+ return false;
+}
+
//=========================================================================
-LLScriptAssetUpload::LLScriptAssetUpload(LLUUID itemId, std::string buffer, invnUploadFinish_f finish):
- LLBufferedAssetUploadInfo(itemId, LLAssetType::AT_LSL_TEXT, buffer, finish),
+LLScriptAssetUpload::LLScriptAssetUpload(LLUUID itemId, std::string buffer, invnUploadFinish_f finish, uploadFailed_f failed):
+ LLBufferedAssetUploadInfo(itemId, LLAssetType::AT_LSL_TEXT, buffer, finish, failed),
mExerienceId(),
mTargetType(MONO),
mIsRunning(false)
@@ -710,8 +794,8 @@ LLScriptAssetUpload::LLScriptAssetUpload(LLUUID itemId, std::string buffer, invn
}
LLScriptAssetUpload::LLScriptAssetUpload(LLUUID taskId, LLUUID itemId, TargetType_t targetType,
- bool isRunning, LLUUID exerienceId, std::string buffer, taskUploadFinish_f finish):
- LLBufferedAssetUploadInfo(taskId, itemId, LLAssetType::AT_LSL_TEXT, buffer, finish),
+ bool isRunning, LLUUID exerienceId, std::string buffer, taskUploadFinish_f finish, uploadFailed_f failed):
+ LLBufferedAssetUploadInfo(taskId, itemId, LLAssetType::AT_LSL_TEXT, buffer, finish, failed),
mExerienceId(exerienceId),
mTargetType(targetType),
mIsRunning(isRunning)
@@ -920,19 +1004,15 @@ void LLViewerAssetUpload::HandleUploadError(LLCore::HttpStatus status, LLSD &res
LLNotificationsUtil::add(label, args);
- // unfreeze script preview
- if (uploadInfo->getAssetType() == LLAssetType::AT_LSL_TEXT)
+ if (uploadInfo->failedUpload(result, reason))
{
- LLPreviewLSL* preview = LLFloaterReg::findTypedInstance<LLPreviewLSL>("preview_script",
- uploadInfo->getItemId());
- if (preview)
- {
- LLSD errors;
- errors.append(LLTrans::getString("UploadFailed") + reason);
- preview->callbackLSLCompileFailed(errors);
- }
+ // no further action required, already handled by a callback
+ // ex: do not trigger snapshot floater when failing material texture
+ return;
}
+ // Todo: move these floater specific actions into proper callbacks
+
// Let the Snapshot floater know we have failed uploading.
LLFloaterSnapshot* floater_snapshot = LLFloaterSnapshot::findInstance();
if (floater_snapshot && floater_snapshot->isWaitingState())
diff --git a/indra/newview/llviewerassetupload.h b/indra/newview/llviewerassetupload.h
index e56ba7d8f7..7f7707f5bb 100644
--- a/indra/newview/llviewerassetupload.h
+++ b/indra/newview/llviewerassetupload.h
@@ -64,6 +64,9 @@ public:
virtual void logPreparedUpload();
virtual LLUUID finishUpload(LLSD &result);
+ // return true if no further action is need
+ virtual bool failedUpload(LLSD &result, std::string &reason) { return false; }
+
LLTransactionID getTransactionId() const { return mTransactionId; }
LLAssetType::EType getAssetType() const { return mAssetType; }
std::string getAssetTypeString() const;
@@ -168,19 +171,60 @@ private:
};
//-------------------------------------------------------------------------
+// use when you have a resource in memory and you want to make a new inventory item
+class LLNewBufferedResourceUploadInfo : public LLResourceUploadInfo
+{
+public:
+ typedef std::function<void(LLUUID newAssetId, LLSD response)> uploadFinish_f;
+ typedef std::function<bool(LLUUID assetId, LLSD response, std::string reason)> uploadFailure_f;
+
+ LLNewBufferedResourceUploadInfo(
+ const std::string& buffer,
+ const LLAssetID& asset_id,
+ std::string name,
+ std::string description,
+ S32 compressionInfo,
+ LLFolderType::EType destinationType,
+ LLInventoryType::EType inventoryType,
+ LLAssetType::EType assetType,
+ U32 nextOWnerPerms,
+ U32 groupPerms,
+ U32 everyonePerms,
+ S32 expectedCost,
+ bool show_inventory,
+ uploadFinish_f finish,
+ uploadFailure_f failure);
+
+ virtual LLSD prepareUpload();
+
+protected:
+
+ virtual LLSD exportTempFile();
+ virtual LLUUID finishUpload(LLSD &result);
+ virtual bool failedUpload(LLSD &result, std::string &reason);
+
+private:
+ uploadFinish_f mFinishFn;
+ uploadFailure_f mFailureFn;
+ std::string mBuffer;
+};
+
+//-------------------------------------------------------------------------
class LLBufferedAssetUploadInfo : public LLResourceUploadInfo
{
public:
typedef std::function<void(LLUUID itemId, LLUUID newAssetId, LLUUID newItemId, LLSD response)> invnUploadFinish_f;
typedef std::function<void(LLUUID itemId, LLUUID taskId, LLUUID newAssetId, LLSD response)> taskUploadFinish_f;
+ typedef std::function<bool(LLUUID itemId, LLUUID taskId, LLSD response, std::string reason)> uploadFailed_f;
- LLBufferedAssetUploadInfo(LLUUID itemId, LLAssetType::EType assetType, std::string buffer, invnUploadFinish_f finish);
+ LLBufferedAssetUploadInfo(LLUUID itemId, LLAssetType::EType assetType, std::string buffer, invnUploadFinish_f finish, uploadFailed_f failed);
LLBufferedAssetUploadInfo(LLUUID itemId, LLPointer<LLImageFormatted> image, invnUploadFinish_f finish);
- LLBufferedAssetUploadInfo(LLUUID taskId, LLUUID itemId, LLAssetType::EType assetType, std::string buffer, taskUploadFinish_f finish);
+ LLBufferedAssetUploadInfo(LLUUID taskId, LLUUID itemId, LLAssetType::EType assetType, std::string buffer, taskUploadFinish_f finish, uploadFailed_f failed);
virtual LLSD prepareUpload();
virtual LLSD generatePostBody();
virtual LLUUID finishUpload(LLSD &result);
+ virtual bool failedUpload(LLSD &result, std::string &reason);
LLUUID getTaskId() const { return mTaskId; }
const std::string & getContents() const { return mContents; }
@@ -197,6 +241,7 @@ private:
std::string mContents;
invnUploadFinish_f mInvnFinishFn;
taskUploadFinish_f mTaskFinishFn;
+ uploadFailed_f mFailureFn;
bool mStoredToCache;
};
@@ -210,9 +255,9 @@ public:
MONO
};
- LLScriptAssetUpload(LLUUID itemId, std::string buffer, invnUploadFinish_f finish);
+ LLScriptAssetUpload(LLUUID itemId, std::string buffer, invnUploadFinish_f finish, uploadFailed_f failed);
LLScriptAssetUpload(LLUUID taskId, LLUUID itemId, TargetType_t targetType,
- bool isRunning, LLUUID exerienceId, std::string buffer, taskUploadFinish_f finish);
+ bool isRunning, LLUUID exerienceId, std::string buffer, taskUploadFinish_f finish, uploadFailed_f failed);
virtual LLSD generatePostBody();
diff --git a/indra/newview/llviewercamera.cpp b/indra/newview/llviewercamera.cpp
index 5d8e80cc41..4134e35f87 100644
--- a/indra/newview/llviewercamera.cpp
+++ b/indra/newview/llviewercamera.cpp
@@ -50,6 +50,7 @@
#include "llquaternion.h"
#include "llwindow.h" // getPixelAspectRatio()
#include "lltracerecording.h"
+#include "llenvironment.h"
// System includes
#include <iomanip> // for setprecision
@@ -96,35 +97,41 @@ LLViewerCamera::LLViewerCamera() : LLCamera()
gSavedSettings.getControl("CameraAngle")->getCommitSignal()->connect(boost::bind(&LLViewerCamera::updateCameraAngle, this, _2));
}
-void LLViewerCamera::updateCameraLocation(const LLVector3 &center,
- const LLVector3 &up_direction,
- const LLVector3 &point_of_interest)
+void LLViewerCamera::updateCameraLocation(const LLVector3 &center, const LLVector3 &up_direction, const LLVector3 &point_of_interest)
{
- // do not update if avatar didn't move
- if (!LLViewerJoystick::getInstance()->getCameraNeedsUpdate())
- {
- return;
- }
-
- LLVector3 last_position;
- LLVector3 last_axis;
- last_position = getOrigin();
- last_axis = getAtAxis();
-
- mLastPointOfInterest = point_of_interest;
-
- LLViewerRegion * regp = gAgent.getRegion();
- F32 water_height = (NULL != regp) ? regp->getWaterHeight() : 0.f;
-
- LLVector3 origin = center;
- if (origin.mV[2] > water_height)
- {
- origin.mV[2] = llmax(origin.mV[2], water_height+0.20f);
- }
- else
- {
- origin.mV[2] = llmin(origin.mV[2], water_height-0.20f);
- }
+ // do not update if avatar didn't move
+ if (!LLViewerJoystick::getInstance()->getCameraNeedsUpdate())
+ {
+ return;
+ }
+
+ LLVector3 last_position;
+ LLVector3 last_axis;
+ last_position = getOrigin();
+ last_axis = getAtAxis();
+
+ mLastPointOfInterest = point_of_interest;
+
+ LLViewerRegion* regp = LLWorld::instance().getRegionFromPosAgent(getOrigin());
+ if (!regp)
+ {
+ regp = gAgent.getRegion();
+ }
+
+ F32 water_height = (NULL != regp) ? regp->getWaterHeight() : 0.f;
+
+ LLVector3 origin = center;
+
+ {
+ if (origin.mV[2] > water_height)
+ {
+ origin.mV[2] = llmax(origin.mV[2], water_height + 0.20f);
+ }
+ else
+ {
+ origin.mV[2] = llmin(origin.mV[2], water_height - 0.20f);
+ }
+ }
setOriginAndLookAt(origin, up_direction, point_of_interest);
@@ -755,11 +762,19 @@ LLVector3 LLViewerCamera::roundToPixel(const LLVector3 &pos_agent)
BOOL LLViewerCamera::cameraUnderWater() const
{
- if(!gAgent.getRegion())
+ LLViewerRegion* regionp = LLWorld::instance().getRegionFromPosAgent(getOrigin());
+
+ if (!regionp)
+ {
+ regionp = gAgent.getRegion();
+ }
+
+ if(!regionp)
{
return FALSE ;
}
- return getOrigin().mV[VZ] < gAgent.getRegion()->getWaterHeight();
+
+ return getOrigin().mV[VZ] < regionp->getWaterHeight();
}
BOOL LLViewerCamera::areVertsVisible(LLViewerObject* volumep, BOOL all_verts)
@@ -819,9 +834,13 @@ BOOL LLViewerCamera::areVertsVisible(LLViewerObject* volumep, BOOL all_verts)
return all_verts;
}
+extern BOOL gCubeSnapshot;
+
// changes local camera and broadcasts change
/* virtual */ void LLViewerCamera::setView(F32 vertical_fov_rads)
{
+ llassert(!gCubeSnapshot);
+
F32 old_fov = LLViewerCamera::getInstance()->getView();
// cap the FoV
@@ -847,6 +866,11 @@ BOOL LLViewerCamera::areVertsVisible(LLViewerObject* volumep, BOOL all_verts)
LLCamera::setView(vertical_fov_rads); // call base implementation
}
+void LLViewerCamera::setViewNoBroadcast(F32 vertical_fov_rads)
+{
+ LLCamera::setView(vertical_fov_rads);
+}
+
void LLViewerCamera::setDefaultFOV(F32 vertical_fov_rads)
{
vertical_fov_rads = llclamp(vertical_fov_rads, getMinView(), getMaxView());
diff --git a/indra/newview/llviewercamera.h b/indra/newview/llviewercamera.h
index 549778a841..78ca2b3076 100644
--- a/indra/newview/llviewercamera.h
+++ b/indra/newview/llviewercamera.h
@@ -47,15 +47,14 @@ public:
typedef enum
{
CAMERA_WORLD = 0,
- CAMERA_SHADOW0,
- CAMERA_SHADOW1,
- CAMERA_SHADOW2,
- CAMERA_SHADOW3,
- CAMERA_SHADOW4,
- CAMERA_SHADOW5,
+ CAMERA_SUN_SHADOW0,
+ CAMERA_SUN_SHADOW1,
+ CAMERA_SUN_SHADOW2,
+ CAMERA_SUN_SHADOW3,
+ CAMERA_SPOT_SHADOW0,
+ CAMERA_SPOT_SHADOW1,
CAMERA_WATER0,
CAMERA_WATER1,
- CAMERA_GI_SOURCE,
NUM_CAMERAS
} eCameraID;
@@ -88,8 +87,8 @@ public:
LLVector3 roundToPixel(const LLVector3 &pos_agent);
// Sets the current matrix
- /* virtual */ void setView(F32 vertical_fov_rads);
-
+ /* virtual */ void setView(F32 vertical_fov_rads); // NOTE: broadcasts to simulator
+ void setViewNoBroadcast(F32 vertical_fov_rads); // set FOV without broadcasting to simulator (for temporary local cameras)
void setDefaultFOV(F32 fov) ;
F32 getDefaultFOV() { return mCameraFOVDefault; }
diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp
index 50d48987ed..7738cb904e 100644
--- a/indra/newview/llviewercontrol.cpp
+++ b/indra/newview/llviewercontrol.cpp
@@ -51,7 +51,6 @@
#include "llviewerwindow.h"
#include "llvoavatarself.h"
#include "llvoiceclient.h"
-#include "llvosky.h"
#include "llvotree.h"
#include "llvovolume.h"
#include "llworld.h"
@@ -151,15 +150,7 @@ static bool handleSetShaderChanged(const LLSD& newvalue)
if (gPipeline.isInit())
{
// ALM depends onto atmospheric shaders, state might have changed
- bool old_state = LLPipeline::sRenderDeferred;
LLPipeline::refreshCachedSettings();
- gPipeline.updateRenderDeferred();
- if (old_state != LLPipeline::sRenderDeferred)
- {
- gPipeline.releaseGLBuffers();
- gPipeline.createGLBuffers();
- gPipeline.resetVertexBuffers();
- }
}
// else, leave terrain detail as is
@@ -167,20 +158,13 @@ static bool handleSetShaderChanged(const LLSD& newvalue)
return true;
}
-static bool handleShadowDetailChanged(const LLSD& newvalue)
-{
- gPipeline.handleShadowDetailChanged();
- return true;
-}
-
static bool handleRenderPerfTestChanged(const LLSD& newvalue)
{
bool status = !newvalue.asBoolean();
if (!status)
{
gPipeline.clearRenderTypeMask(LLPipeline::RENDER_TYPE_WL_SKY,
- LLPipeline::RENDER_TYPE_GROUND,
- LLPipeline::RENDER_TYPE_TERRAIN,
+ LLPipeline::RENDER_TYPE_TERRAIN,
LLPipeline::RENDER_TYPE_GRASS,
LLPipeline::RENDER_TYPE_TREE,
LLPipeline::RENDER_TYPE_WATER,
@@ -194,7 +178,6 @@ static bool handleRenderPerfTestChanged(const LLSD& newvalue)
else
{
gPipeline.setRenderTypeMask(LLPipeline::RENDER_TYPE_WL_SKY,
- LLPipeline::RENDER_TYPE_GROUND,
LLPipeline::RENDER_TYPE_TERRAIN,
LLPipeline::RENDER_TYPE_GRASS,
LLPipeline::RENDER_TYPE_TREE,
@@ -215,10 +198,8 @@ bool handleRenderTransparentWaterChanged(const LLSD& newvalue)
if (gPipeline.isInit())
{
gPipeline.updateRenderTransparentWater();
- gPipeline.updateRenderDeferred();
gPipeline.releaseGLBuffers();
gPipeline.createGLBuffers();
- gPipeline.resetVertexBuffers();
LLViewerShaderMgr::instance()->setShaders();
}
LLWorld::getInstance()->updateWaterObjects();
@@ -355,12 +336,6 @@ static bool handleMaxPartCountChanged(const LLSD& newvalue)
return true;
}
-static bool handleVideoMemoryChanged(const LLSD& newvalue)
-{
- gTextureList.updateMaxResidentTexMem(S32Megabytes(newvalue.asInteger()));
- return true;
-}
-
static bool handleChatFontSizeChanged(const LLSD& newvalue)
{
if(gConsole)
@@ -401,7 +376,7 @@ static bool handleJoystickChanged(const LLSD& newvalue)
static bool handleUseOcclusionChanged(const LLSD& newvalue)
{
- LLPipeline::sUseOcclusion = (newvalue.asBoolean() && gGLManager.mHasOcclusionQuery
+ LLPipeline::sUseOcclusion = (newvalue.asBoolean()
&& LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion") && !gUseWireframe) ? 2 : 0;
return true;
}
@@ -422,15 +397,6 @@ static bool handleWLSkyDetailChanged(const LLSD&)
return true;
}
-static bool handleResetVertexBuffersChanged(const LLSD&)
-{
- if (gPipeline.isInit())
- {
- gPipeline.resetVertexBuffers();
- }
- return true;
-}
-
static bool handleRepartition(const LLSD&)
{
if (gPipeline.isInit())
@@ -448,47 +414,17 @@ static bool handleRenderDynamicLODChanged(const LLSD& newvalue)
return true;
}
-static bool handleRenderLocalLightsChanged(const LLSD& newvalue)
-{
- gPipeline.setLightingDetail(-1);
- return true;
-}
-
-static bool handleRenderDeferredChanged(const LLSD& newvalue)
+static bool handleReflectionProbeDetailChanged(const LLSD& newvalue)
{
- LLRenderTarget::sUseFBO = newvalue.asBoolean();
- if (gPipeline.isInit())
- {
- LLPipeline::refreshCachedSettings();
- gPipeline.updateRenderDeferred();
- gPipeline.releaseGLBuffers();
- gPipeline.createGLBuffers();
- gPipeline.resetVertexBuffers();
- if (LLPipeline::sRenderDeferred == (BOOL)LLRenderTarget::sUseFBO)
- {
- LLViewerShaderMgr::instance()->setShaders();
- }
- }
- return true;
-}
-
-// This looks a great deal like handleRenderDeferredChanged because
-// Advanced Lighting (Materials) implies bumps and shiny so disabling
-// bumps should further disable that feature.
-//
-static bool handleRenderBumpChanged(const LLSD& newval)
-{
- LLRenderTarget::sUseFBO = newval.asBoolean() && gSavedSettings.getBOOL("RenderDeferred");
- if (gPipeline.isInit())
- {
- gPipeline.updateRenderBump();
- gPipeline.updateRenderDeferred();
- gPipeline.releaseGLBuffers();
- gPipeline.createGLBuffers();
- gPipeline.resetVertexBuffers();
- LLViewerShaderMgr::instance()->setShaders();
- }
- return true;
+ if (gPipeline.isInit())
+ {
+ LLPipeline::refreshCachedSettings();
+ gPipeline.releaseGLBuffers();
+ gPipeline.createGLBuffers();
+ LLViewerShaderMgr::instance()->setShaders();
+ gPipeline.mReflectionMapManager.reset();
+ }
+ return true;
}
static bool handleRenderDebugPipelineChanged(const LLSD& newvalue)
@@ -650,8 +586,6 @@ bool toggle_show_object_render_cost(const LLSD& newvalue)
return true;
}
-void handleRenderAutoMuteByteLimitChanged(const LLSD& new_value);
-
void handleTargetFPSChanged(const LLSD& newValue)
{
const auto targetFPS = gSavedSettings.getU32("TargetFPS");
@@ -696,12 +630,6 @@ void handleUserTargetDrawDistanceChanged(const LLSD& newValue)
LLPerfStats::tunables.userTargetDrawDistance = newval;
}
-void handleUserTargetReflectionsChanged(const LLSD& newValue)
-{
- const auto newval = gSavedSettings.getS32("UserTargetReflections");
- LLPerfStats::tunables.userTargetReflections = newval;
-}
-
void handlePerformanceStatsEnabledChanged(const LLSD& newValue)
{
const auto newval = gSavedSettings.getBOOL("PerfStatsCaptureEnabled");
@@ -763,10 +691,10 @@ void settings_setup_listeners()
setting_setup_signal_listener(gSavedSettings, "OctreeAlphaDistanceFactor", handleRepartition);
setting_setup_signal_listener(gSavedSettings, "OctreeAttachmentSizeFactor", handleRepartition);
setting_setup_signal_listener(gSavedSettings, "RenderMaxTextureIndex", handleSetShaderChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderUseTriStrips", handleResetVertexBuffersChanged);
setting_setup_signal_listener(gSavedSettings, "RenderUIBuffer", handleWindowResized);
setting_setup_signal_listener(gSavedSettings, "RenderDepthOfField", handleReleaseGLBufferChanged);
setting_setup_signal_listener(gSavedSettings, "RenderFSAASamples", handleReleaseGLBufferChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderPostProcessingHDR", handleReleaseGLBufferChanged);
setting_setup_signal_listener(gSavedSettings, "RenderSpecularResX", handleLUTBufferChanged);
setting_setup_signal_listener(gSavedSettings, "RenderSpecularResY", handleLUTBufferChanged);
setting_setup_signal_listener(gSavedSettings, "RenderSpecularExponent", handleLUTBufferChanged);
@@ -775,8 +703,8 @@ void settings_setup_listeners()
setting_setup_signal_listener(gSavedSettings, "RenderGlow", handleReleaseGLBufferChanged);
setting_setup_signal_listener(gSavedSettings, "RenderGlow", handleSetShaderChanged);
setting_setup_signal_listener(gSavedSettings, "RenderGlowResolutionPow", handleReleaseGLBufferChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderAvatarCloth", handleSetShaderChanged);
- setting_setup_signal_listener(gSavedSettings, "WindLightUseAtmosShaders", handleSetShaderChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderGlowHDR", handleReleaseGLBufferChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderGlowNoise", handleSetShaderChanged);
setting_setup_signal_listener(gSavedSettings, "RenderGammaFull", handleSetShaderChanged);
setting_setup_signal_listener(gSavedSettings, "RenderVolumeLODFactor", handleVolumeLODChanged);
setting_setup_signal_listener(gSavedSettings, "RenderAvatarLODFactor", handleAvatarLODChanged);
@@ -788,21 +716,17 @@ void settings_setup_listeners()
setting_setup_signal_listener(gSavedSettings, "RenderFogRatio", handleFogRatioChanged);
setting_setup_signal_listener(gSavedSettings, "RenderMaxPartCount", handleMaxPartCountChanged);
setting_setup_signal_listener(gSavedSettings, "RenderDynamicLOD", handleRenderDynamicLODChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderLocalLights", handleRenderLocalLightsChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderDebugTextureBind", handleResetVertexBuffersChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderAutoMaskAlphaDeferred", handleResetVertexBuffersChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderAutoMaskAlphaNonDeferred", handleResetVertexBuffersChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderObjectBump", handleRenderBumpChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderMaxVBOSize", handleResetVertexBuffersChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderVSyncEnable", handleVSyncChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderVSyncEnable", handleVSyncChanged);
setting_setup_signal_listener(gSavedSettings, "RenderDeferredNoise", handleReleaseGLBufferChanged);
setting_setup_signal_listener(gSavedSettings, "RenderDebugPipeline", handleRenderDebugPipelineChanged);
setting_setup_signal_listener(gSavedSettings, "RenderResolutionDivisor", handleRenderResolutionDivisorChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderDeferred", handleRenderDeferredChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderShadowDetail", handleShadowDetailChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderReflectionProbeLevel", handleReflectionProbeDetailChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderReflectionProbeDetail", handleReflectionProbeDetailChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderReflectionsEnabled", handleReflectionProbeDetailChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderScreenSpaceReflections", handleReflectionProbeDetailChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderShadowDetail", handleSetShaderChanged);
setting_setup_signal_listener(gSavedSettings, "RenderDeferredSSAO", handleSetShaderChanged);
setting_setup_signal_listener(gSavedSettings, "RenderPerformanceTest", handleRenderPerfTestChanged);
- setting_setup_signal_listener(gSavedSettings, "TextureMemory", handleVideoMemoryChanged);
setting_setup_signal_listener(gSavedSettings, "ChatFontSize", handleChatFontSizeChanged);
setting_setup_signal_listener(gSavedSettings, "ChatPersistTime", handleChatPersistTimeChanged);
setting_setup_signal_listener(gSavedSettings, "ConsoleMaxLines", handleConsoleMaxLinesChanged);
@@ -824,11 +748,6 @@ void settings_setup_listeners()
setting_setup_signal_listener(gSavedSettings, "MuteVoice", handleAudioVolumeChanged);
setting_setup_signal_listener(gSavedSettings, "MuteAmbient", handleAudioVolumeChanged);
setting_setup_signal_listener(gSavedSettings, "MuteUI", handleAudioVolumeChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderVBOEnable", handleResetVertexBuffersChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderUseVAO", handleResetVertexBuffersChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderVBOMappingDisable", handleResetVertexBuffersChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderUseStreamVBO", handleResetVertexBuffersChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderPreferStreamDraw", handleResetVertexBuffersChanged);
setting_setup_signal_listener(gSavedSettings, "WLSkyDetail", handleWLSkyDetailChanged);
setting_setup_signal_listener(gSavedSettings, "JoystickAxis0", handleJoystickChanged);
setting_setup_signal_listener(gSavedSettings, "JoystickAxis1", handleJoystickChanged);
@@ -901,14 +820,12 @@ void settings_setup_listeners()
setting_setup_signal_listener(gSavedSettings, "SpellCheckDictionary", handleSpellCheckChanged);
setting_setup_signal_listener(gSavedSettings, "LoginLocation", handleLoginLocationChanged);
setting_setup_signal_listener(gSavedSettings, "DebugAvatarJoints", handleDebugAvatarJointsChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderAutoMuteByteLimit", handleRenderAutoMuteByteLimitChanged);
setting_setup_signal_listener(gSavedSettings, "TargetFPS", handleTargetFPSChanged);
setting_setup_signal_listener(gSavedSettings, "AutoTuneFPS", handleAutoTuneFPSChanged);
setting_setup_signal_listener(gSavedSettings, "AutoTuneLock", handleAutoTuneLockChanged);
setting_setup_signal_listener(gSavedSettings, "RenderAvatarMaxART", handleRenderAvatarMaxARTChanged);
setting_setup_signal_listener(gSavedSettings, "PerfStatsCaptureEnabled", handlePerformanceStatsEnabledChanged);
- setting_setup_signal_listener(gSavedSettings, "UserTargetReflections", handleUserTargetReflectionsChanged);
setting_setup_signal_listener(gSavedSettings, "AutoTuneRenderFarClipTarget", handleUserTargetDrawDistanceChanged);
setting_setup_signal_listener(gSavedSettings, "AutoTuneImpostorFarAwayDistance", handleUserImpostorDistanceChanged);
setting_setup_signal_listener(gSavedSettings, "AutoTuneImpostorByDistEnabled", handleUserImpostorByDistEnabledChanged);
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index b40cf4acec..a936012781 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -31,6 +31,7 @@
#include "llgl.h"
#include "llrender.h"
#include "llglheaders.h"
+#include "llgltfmateriallist.h"
#include "llagent.h"
#include "llagentcamera.h"
#include "llviewercontrol.h"
@@ -98,6 +99,8 @@ BOOL gResizeScreenTexture = FALSE;
BOOL gResizeShadowTexture = FALSE;
BOOL gWindowResized = FALSE;
BOOL gSnapshot = FALSE;
+BOOL gCubeSnapshot = FALSE;
+BOOL gSnapshotNoPost = FALSE;
BOOL gShaderProfileFrame = FALSE;
// This is how long the sim will try to teleport you before giving up.
@@ -147,7 +150,6 @@ void display_startup()
static S32 frame_count = 0;
LLGLState::checkStates();
- LLGLState::checkTextureChannels();
if (frame_count++ > 1) // make sure we have rendered a frame first
{
@@ -159,15 +161,13 @@ void display_startup()
}
LLGLState::checkStates();
- LLGLState::checkTextureChannels();
- glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); // | GL_STENCIL_BUFFER_BIT);
LLGLSUIDefault gls_ui;
gPipeline.disableLights();
if (gViewerWindow)
gViewerWindow->setup2DRender();
- gGL.color4f(1,1,1,1);
if (gViewerWindow)
gViewerWindow->draw();
gGL.flush();
@@ -175,7 +175,6 @@ void display_startup()
LLVertexBuffer::unbind();
LLGLState::checkStates();
- LLGLState::checkTextureChannels();
if (gViewerWindow && gViewerWindow->getWindow())
gViewerWindow->getWindow()->swapBuffers();
@@ -183,26 +182,32 @@ void display_startup()
glClear(GL_DEPTH_BUFFER_BIT);
}
-static LLTrace::BlockTimerStatHandle FTM_UPDATE_CAMERA("Update Camera");
-
void display_update_camera()
{
- LL_RECORD_BLOCK_TIME(FTM_UPDATE_CAMERA);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Update Camera");
// TODO: cut draw distance down if customizing avatar?
// TODO: cut draw distance on per-parcel basis?
// Cut draw distance in half when customizing avatar,
// but on the viewer only.
F32 final_far = gAgentCamera.mDrawDistance;
- if (CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode())
+ if (gCubeSnapshot)
+ {
+ final_far = gSavedSettings.getF32("RenderReflectionProbeDrawDistance");
+ }
+ else if (CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode())
+
{
final_far *= 0.5f;
}
LLViewerCamera::getInstance()->setFar(final_far);
gViewerWindow->setup3DRender();
- // Update land visibility too
- LLWorld::getInstance()->setLandFarClip(final_far);
+ if (!gCubeSnapshot)
+ {
+ // Update land visibility too
+ LLWorld::getInstance()->setLandFarClip(final_far);
+ }
}
// Write some stats to LL_INFOS()
@@ -379,33 +384,17 @@ static void update_tp_display(bool minimized)
}
}
-static LLTrace::BlockTimerStatHandle FTM_PICK("Picking");
-static LLTrace::BlockTimerStatHandle FTM_RENDER("Render");
-static LLTrace::BlockTimerStatHandle FTM_RENDER_HUD("Render HUD");
-static LLTrace::BlockTimerStatHandle FTM_UPDATE_SKY("Update Sky");
-static LLTrace::BlockTimerStatHandle FTM_UPDATE_DYNAMIC_TEXTURES("Update Dynamic Textures");
-static LLTrace::BlockTimerStatHandle FTM_IMAGE_UPDATE("Update Images");
-static LLTrace::BlockTimerStatHandle FTM_IMAGE_UPDATE_CLASS("Class");
-static LLTrace::BlockTimerStatHandle FTM_IMAGE_UPDATE_BUMP("Image Update Bump");
-static LLTrace::BlockTimerStatHandle FTM_IMAGE_UPDATE_LIST("List");
-static LLTrace::BlockTimerStatHandle FTM_IMAGE_UPDATE_DELETE("Delete");
-static LLTrace::BlockTimerStatHandle FTM_RESIZE_WINDOW("Resize Window");
-static LLTrace::BlockTimerStatHandle FTM_HUD_UPDATE("HUD Update");
-static LLTrace::BlockTimerStatHandle FTM_DISPLAY_UPDATE_GEOM("Update Geom");
-static LLTrace::BlockTimerStatHandle FTM_TEXTURE_UNBIND("Texture Unbind");
-static LLTrace::BlockTimerStatHandle FTM_TELEPORT_DISPLAY("Teleport Display");
-static LLTrace::BlockTimerStatHandle FTM_EEP_UPDATE("Env Update");
-
// Paint the display!
void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
{
- LLPerfStats::RecordSceneTime T (LLPerfStats::StatType_t::RENDER_DISPLAY); // render time capture - This is the main stat for overall rendering.
- LL_RECORD_BLOCK_TIME(FTM_RENDER);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Render");
+ LLPerfStats::RecordSceneTime T (LLPerfStats::StatType_t::RENDER_DISPLAY); // render time capture - This is the main stat for overall rendering.
+
if (gWindowResized)
{ //skip render on frames where window has been resized
LL_DEBUGS("Window") << "Resizing window" << LL_ENDL;
- LL_RECORD_BLOCK_TIME(FTM_RESIZE_WINDOW);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Resize Window");
gGL.flush();
glClear(GL_COLOR_BUFFER_BIT);
gViewerWindow->getWindow()->swapBuffers();
@@ -422,34 +411,21 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
gResizeShadowTexture = FALSE;
}
+ gSnapshot = for_snapshot;
+
if (LLPipeline::sRenderDeferred)
{ //hack to make sky show up in deferred snapshots
for_snapshot = FALSE;
}
- if (LLPipeline::sRenderFrameTest)
- {
- send_agent_pause();
- }
-
- gSnapshot = for_snapshot;
-
LLGLSDefault gls_default;
LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE, GL_LEQUAL);
LLVertexBuffer::unbind();
LLGLState::checkStates();
- LLGLState::checkTextureChannels();
- stop_glerror();
-
gPipeline.disableLights();
-
- //reset vertex buffers if needed
- gPipeline.doResetVertexBuffers();
-
- stop_glerror();
// Don't draw if the window is hidden or minimized.
// In fact, must explicitly check the minimized state before drawing.
@@ -485,14 +461,12 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
gViewerWindow->checkSettings();
{
- LL_RECORD_BLOCK_TIME(FTM_PICK);
- LLAppViewer::instance()->pingMainloopTimeout("Display:Pick");
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Picking");
gViewerWindow->performPick();
}
LLAppViewer::instance()->pingMainloopTimeout("Display:CheckStates");
LLGLState::checkStates();
- LLGLState::checkTextureChannels();
//////////////////////////////////////////////////////////
//
@@ -564,7 +538,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
if (gTeleportDisplay)
{
- LL_RECORD_BLOCK_TIME(FTM_TELEPORT_DISPLAY);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Teleport Display");
LLAppViewer::instance()->pingMainloopTimeout("Display:Teleport");
// Note: false = not minimized, do update the TP screen. HB
update_tp_display(false);
@@ -668,7 +642,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_DYNAMIC_TEXTURES))
{
LLAppViewer::instance()->pingMainloopTimeout("Display:DynamicTextures");
- LL_RECORD_BLOCK_TIME(FTM_UPDATE_DYNAMIC_TEXTURES);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Update Dynamic Textures");
if (LLViewerDynamicTexture::updateAllInstances())
{
gGL.setColorMask(true, true);
@@ -699,21 +673,21 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
stop_glerror();
{
- LL_RECORD_BLOCK_TIME(FTM_EEP_UPDATE);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Env Update");
// update all the sky/atmospheric/water settings
LLEnvironment::instance().update(LLViewerCamera::getInstance());
}
// *TODO: merge these two methods
{
- LL_RECORD_BLOCK_TIME(FTM_HUD_UPDATE);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("HUD Update");
LLHUDManager::getInstance()->updateEffects();
LLHUDObject::updateAll();
stop_glerror();
}
{
- LL_RECORD_BLOCK_TIME(FTM_DISPLAY_UPDATE_GEOM);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Update Geom");
const F32 max_geom_update_time = 0.005f*10.f*gFrameIntervalSeconds.value(); // 50 ms/second update time
gPipeline.createObjects(max_geom_update_time);
gPipeline.processPartitionQ();
@@ -741,7 +715,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
gDepthDirty = FALSE;
LLGLState::checkStates();
- LLGLState::checkTextureChannels();
static LLCullResult result;
LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
@@ -750,7 +723,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
stop_glerror();
LLGLState::checkStates();
- LLGLState::checkTextureChannels();
LLAppViewer::instance()->pingMainloopTimeout("Display:Swap");
@@ -766,20 +738,18 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
glClearColor(0,0,0,0);
LLGLState::checkStates();
- LLGLState::checkTextureChannels();
if (!for_snapshot)
{
- if (gFrameCount > 1)
- { //for some reason, ATI 4800 series will error out if you
- //try to generate a shadow before the first frame is through
- gPipeline.generateSunShadow(*LLViewerCamera::getInstance());
- }
+ if (gFrameCount > 1 && !for_snapshot)
+ { //for some reason, ATI 4800 series will error out if you
+ //try to generate a shadow before the first frame is through
+ gPipeline.generateSunShadow(*LLViewerCamera::getInstance());
+ }
LLVertexBuffer::unbind();
LLGLState::checkStates();
- LLGLState::checkTextureChannels();
glh::matrix4f proj = get_current_projection();
glh::matrix4f mod = get_current_modelview();
@@ -796,25 +766,10 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
gViewerWindow->setup3DViewport();
LLGLState::checkStates();
- LLGLState::checkTextureChannels();
-
}
- glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ glClear(GL_DEPTH_BUFFER_BIT);
}
- LLGLState::checkStates();
-
- //if (!for_snapshot)
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("display - 3")
- LLAppViewer::instance()->pingMainloopTimeout("Display:Imagery");
- gPipeline.generateWaterReflection(*LLViewerCamera::getInstance());
- gPipeline.generateHighlight(*LLViewerCamera::getInstance());
- gPipeline.renderPhysicsDisplay();
- }
-
- LLGLState::checkStates();
-
//////////////////////////////////////
//
// Update images, using the image stats generated during object update/culling
@@ -825,33 +780,30 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLAppViewer::instance()->pingMainloopTimeout("Display:UpdateImages");
{
- LL_RECORD_BLOCK_TIME(FTM_IMAGE_UPDATE);
+ LL_PROFILE_ZONE_NAMED("Update Images");
{
- LL_RECORD_BLOCK_TIME(FTM_IMAGE_UPDATE_CLASS);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Class");
LLViewerTexture::updateClass();
}
- LLImageGLThread::updateClass();
-
{
- LL_RECORD_BLOCK_TIME(FTM_IMAGE_UPDATE_BUMP);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Image Update Bump");
gBumpImageList.updateImages(); // must be called before gTextureList version so that it's textures are thrown out first.
}
{
- LL_RECORD_BLOCK_TIME(FTM_IMAGE_UPDATE_LIST);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("List");
F32 max_image_decode_time = 0.050f*gFrameIntervalSeconds.value(); // 50 ms/second decode time
max_image_decode_time = llclamp(max_image_decode_time, 0.002f, 0.005f ); // min 2ms/frame, max 5ms/frame)
gTextureList.updateImages(max_image_decode_time);
}
- /*{
- LL_RECORD_BLOCK_TIME(FTM_IMAGE_UPDATE_DELETE);
- //remove dead textures from GL
- LLImageGL::deleteDeadTextures();
- stop_glerror();
- }*/
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("GLTF Materials Cleanup");
+ //remove dead gltf materials
+ gGLTFMaterialList.flushMaterials();
+ }
}
LLGLState::checkStates();
@@ -899,7 +851,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
{
glClearColor(0.5f, 0.5f, 0.5f, 0.f);
glClear(GL_COLOR_BUFFER_BIT);
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
}
LLAppViewer::instance()->pingMainloopTimeout("Display:RenderStart");
@@ -951,19 +902,27 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
if (LLPipeline::sRenderDeferred)
{
- gPipeline.mDeferredScreen.bindTarget();
- glClearColor(1, 0, 1, 1);
- gPipeline.mDeferredScreen.clear();
+ gPipeline.mRT->deferredScreen.bindTarget();
+ if (gUseWireframe)
+ {
+ F32 g = 0.5f;
+ glClearColor(g, g, g, 1.f);
+ }
+ else
+ {
+ glClearColor(1, 0, 1, 1);
+ }
+ gPipeline.mRT->deferredScreen.clear();
}
else
{
- gPipeline.mScreen.bindTarget();
+ gPipeline.mRT->screen.bindTarget();
if (LLPipeline::sUnderWaterRender && !gPipeline.canUseWindLightShaders())
{
const LLColor4 &col = LLEnvironment::instance().getCurrentWater()->getWaterFogColor();
glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f);
}
- gPipeline.mScreen.clear();
+ gPipeline.mRT->screen.clear();
}
gGL.setColorMask(true, false);
@@ -994,33 +953,15 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
}
gOcclusionProgram.unbind();
- }
-
- gGL.setColorMask(true, false);
- if (LLPipeline::sRenderDeferred)
- {
- gPipeline.renderGeomDeferred(*LLViewerCamera::getInstance());
}
- else
- {
- gPipeline.renderGeom(*LLViewerCamera::getInstance(), TRUE);
- }
-
- gGL.setColorMask(true, true);
- //store this frame's modelview matrix for use
- //when rendering next frame's occlusion queries
- for (U32 i = 0; i < 16; i++)
- {
- gGLLastModelView[i] = gGLModelView[i];
- gGLLastProjection[i] = gGLProjection[i];
- }
- stop_glerror();
+ gGL.setColorMask(true, true);
+ gPipeline.renderGeomDeferred(*LLViewerCamera::getInstance(), true);
}
{
- LL_RECORD_BLOCK_TIME(FTM_TEXTURE_UNBIND);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Texture Unbind");
for (U32 i = 0; i < gGLManager.mNumTextureImageUnits; i++)
{ //dummy cleanup of any currently bound textures
if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE)
@@ -1033,19 +974,12 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLAppViewer::instance()->pingMainloopTimeout("Display:RenderFlush");
- LLRenderTarget &rt = (gPipeline.sRenderDeferred ? gPipeline.mDeferredScreen : gPipeline.mScreen);
+ LLRenderTarget &rt = (gPipeline.sRenderDeferred ? gPipeline.mRT->deferredScreen : gPipeline.mRT->screen);
rt.flush();
- if (rt.sUseFBO)
- {
- LLRenderTarget::copyContentsToFramebuffer(rt, 0, 0, rt.getWidth(), rt.getHeight(), 0, 0, rt.getWidth(),
- rt.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT,
- GL_NEAREST);
- }
-
if (LLPipeline::sRenderDeferred)
{
- gPipeline.renderDeferredLighting(&gPipeline.mScreen);
+ gPipeline.renderDeferredLighting();
}
LLPipeline::sUnderWaterRender = FALSE;
@@ -1065,20 +999,12 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLSpatialGroup::sNoDelete = FALSE;
gPipeline.clearReferences();
-
- gPipeline.rebuildGroups();
}
LLAppViewer::instance()->pingMainloopTimeout("Display:FrameStats");
stop_glerror();
- if (LLPipeline::sRenderFrameTest)
- {
- send_agent_resume();
- LLPipeline::sRenderFrameTest = FALSE;
- }
-
display_stats();
LLAppViewer::instance()->pingMainloopTimeout("Display:Done");
@@ -1092,6 +1018,119 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
}
}
+// WIP simplified copy of display() that does minimal work
+void display_cube_face()
+{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Render Cube Face");
+ LL_PROFILE_GPU_ZONE("display cube face");
+
+ llassert(!gSnapshot);
+ llassert(!gTeleportDisplay);
+ llassert(LLStartUp::getStartupState() >= STATE_PRECACHE);
+ llassert(!LLAppViewer::instance()->logoutRequestSent());
+ llassert(!gRestoreGL);
+
+ bool rebuild = false;
+
+ LLGLSDefault gls_default;
+ LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE, GL_LEQUAL);
+
+ LLVertexBuffer::unbind();
+
+ gPipeline.disableLights();
+
+ gPipeline.mBackfaceCull = TRUE;
+
+ gViewerWindow->setup3DViewport();
+
+ if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
+ { //don't draw hud objects in this frame
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
+ }
+
+ if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES))
+ { //don't draw hud particles in this frame
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES);
+ }
+
+ display_update_camera();
+
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Env Update");
+ // update all the sky/atmospheric/water settings
+ LLEnvironment::instance().update(LLViewerCamera::getInstance());
+ }
+
+ LLSpatialGroup::sNoDelete = TRUE;
+
+ S32 occlusion = LLPipeline::sUseOcclusion;
+ LLPipeline::sUseOcclusion = 0; // occlusion data is from main camera point of view, don't read or write it during cube snapshots
+ //gDepthDirty = TRUE; //let "real" render pipe know it can't trust the depth buffer for occlusion data
+
+ static LLCullResult result;
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
+ LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater();
+ gPipeline.updateCull(*LLViewerCamera::getInstance(), result);
+
+ gGL.setColorMask(true, true);
+
+ glClearColor(0, 0, 0, 0);
+ gPipeline.generateSunShadow(*LLViewerCamera::getInstance());
+
+ glClear(GL_DEPTH_BUFFER_BIT); // | GL_STENCIL_BUFFER_BIT);
+
+ {
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
+ gPipeline.stateSort(*LLViewerCamera::getInstance(), result);
+
+ if (rebuild)
+ {
+ //////////////////////////////////////
+ //
+ // rebuildPools
+ //
+ //
+ gPipeline.rebuildPools();
+ stop_glerror();
+ }
+ }
+
+ LLPipeline::sUseOcclusion = occlusion;
+
+ LLAppViewer::instance()->pingMainloopTimeout("Display:RenderStart");
+
+ LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE;
+
+ gGL.setColorMask(true, true);
+
+ gPipeline.mRT->deferredScreen.bindTarget();
+ if (gUseWireframe)
+ {
+ glClearColor(0.5f, 0.5f, 0.5f, 1.f);
+ }
+ else
+ {
+ glClearColor(1, 0, 1, 1);
+ }
+ gPipeline.mRT->deferredScreen.clear();
+
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
+
+ gPipeline.renderGeomDeferred(*LLViewerCamera::getInstance());
+
+ gPipeline.mRT->deferredScreen.flush();
+
+ gPipeline.renderDeferredLighting();
+
+ LLPipeline::sUnderWaterRender = FALSE;
+
+ // Finalize scene
+ //gPipeline.renderFinalize();
+
+ LLSpatialGroup::sNoDelete = FALSE;
+ gPipeline.clearReferences();
+}
+
void render_hud_attachments()
{
LLPerfStats::RecordSceneTime T ( LLPerfStats::StatType_t::RENDER_HUDS); // render time capture - Primary contributor to HUDs (though these end up in render batches)
@@ -1151,13 +1190,19 @@ void render_hud_attachments()
LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
gPipeline.updateCull(hud_cam, result);
+ // Toggle render types
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_BUMP);
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_SIMPLE);
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_VOLUME);
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_ALPHA);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_ALPHA_PRE_WATER);
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_ALPHA_MASK);
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK);
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_FULLBRIGHT);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_GLTF_PBR);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_GLTF_PBR_ALPHA_MASK);
+
+ // Toggle render passes
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA);
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK);
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_BUMP);
@@ -1168,10 +1213,12 @@ void render_hud_attachments()
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_SHINY);
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_INVISIBLE);
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_GLTF_PBR);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_GLTF_PBR_ALPHA_MASK);
gPipeline.stateSort(hud_cam, result);
- gPipeline.renderGeom(hud_cam);
+ gPipeline.renderGeomPostDeferred(hud_cam);
LLSpatialGroup::sNoDelete = FALSE;
//gPipeline.clearReferences();
@@ -1288,7 +1335,7 @@ void render_ui(F32 zoom_factor, int subfield)
{
LLPerfStats::RecordSceneTime T ( LLPerfStats::StatType_t::RENDER_UI ); // render time capture - Primary UI stat can have HUD time overlap (TODO)
LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI);
-
+ LL_PROFILE_GPU_ZONE("ui");
LLGLState::checkStates();
glh::matrix4f saved_view = get_current_modelview();
@@ -1309,70 +1356,66 @@ void render_ui(F32 zoom_factor, int subfield)
gGL.popMatrix();
}
- // Finalize scene
- gPipeline.renderFinalize();
+ // apply gamma correction and post effects
+ gPipeline.renderFinalize();
{
- // SL-15709
- // NOTE: Tracy only allows one ZoneScoped per function.
- // Solutions are:
- // 1. Use a new scope
- // 2. Use named zones
- // 3. Use transient zones
- LL_PROFILE_ZONE_NAMED_CATEGORY_UI("HUD"); //LL_RECORD_BLOCK_TIME(FTM_RENDER_HUD);
+ LLGLState::checkStates();
+
+
+ LL_PROFILE_ZONE_NAMED_CATEGORY_UI("HUD");
render_hud_elements();
+ LLGLState::checkStates();
render_hud_attachments();
+ LLGLState::checkStates();
+
LLGLSDefault gls_default;
LLGLSUIDefault gls_ui;
{
gPipeline.disableLights();
}
- {
- gGL.color4f(1,1,1,1);
- if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
- {
- if (!gDisconnected)
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_UI("UI 3D"); //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_3D);
- render_ui_3d();
- LLGLState::checkStates();
- }
- else
- {
- render_disconnected_background();
- }
-
- LL_PROFILE_ZONE_NAMED_CATEGORY_UI("UI 2D"); //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_2D);
- render_ui_2d();
- LLGLState::checkStates();
- }
- gGL.flush();
-
- gViewerWindow->setup2DRender();
- gViewerWindow->updateDebugText();
- gViewerWindow->drawDebugText();
+ bool render_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI);
+ if (render_ui)
+ {
+ if (!gDisconnected)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_UI("UI 3D"); //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_3D);
+ LLGLState::checkStates();
+ render_ui_3d();
+ LLGLState::checkStates();
+ }
+ else
+ {
+ render_disconnected_background();
+ }
+ }
- LLVertexBuffer::unbind();
- }
+ if (render_ui)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_UI("UI 2D"); //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_2D);
+ LLHUDObject::renderAll();
+ render_ui_2d();
+ }
- if (!gSnapshot)
- {
- set_current_modelview(saved_view);
- gGL.popMatrix();
- }
+ gViewerWindow->setup2DRender();
+ gViewerWindow->updateDebugText();
+ gViewerWindow->drawDebugText();
+ }
- } // Tracy integration
+ if (!gSnapshot)
+ {
+ set_current_modelview(saved_view);
+ gGL.popMatrix();
+ }
}
-static LLTrace::BlockTimerStatHandle FTM_SWAP("Swap");
-
void swap()
{
LLPerfStats::RecordSceneTime T ( LLPerfStats::StatType_t::RENDER_SWAP ); // render time capture - Swap buffer time - can signify excessive data transfer to/from GPU
- LL_RECORD_BLOCK_TIME(FTM_SWAP);
-
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Swap");
+ LL_PROFILE_GPU_ZONE("swap");
if (gDisplaySwapBuffers)
{
gViewerWindow->getWindow()->swapBuffers();
@@ -1470,6 +1513,7 @@ void render_ui_3d()
stop_glerror();
gUIProgram.bind();
+ gGL.color4f(1, 1, 1, 1);
// Coordinate axes
if (gSavedSettings.getBOOL("ShowAxes"))
@@ -1478,6 +1522,15 @@ void render_ui_3d()
}
gViewerWindow->renderSelections(FALSE, FALSE, TRUE); // Non HUD call in render_hud_elements
+
+ if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
+ {
+ // Render debugging beacons.
+ gObjectList.renderObjectBeacons();
+ gObjectList.resetObjectBeacons();
+ gSky.addSunMoonBeacons();
+ }
+
stop_glerror();
}
@@ -1513,6 +1566,7 @@ void render_ui_2d()
// render outline for HUD
if (isAgentAvatarValid() && gAgentCamera.mHUDCurZoom < 0.98f)
{
+ gUIProgram.bind();
gGL.pushMatrix();
S32 half_width = (gViewerWindow->getWorldViewWidthScaled() / 2);
S32 half_height = (gViewerWindow->getWorldViewHeightScaled() / 2);
@@ -1523,6 +1577,7 @@ void render_ui_2d()
gGL.color4fv(LLColor4::white.mV);
gl_rect_2d(-half_width, half_height, half_width, -half_height, FALSE);
gGL.popMatrix();
+ gUIProgram.unbind();
stop_glerror();
}
@@ -1534,7 +1589,7 @@ void render_ui_2d()
LLView::sIsRectDirty = false;
LLRect t_rect;
- gPipeline.mUIScreen.bindTarget();
+ gPipeline.mRT->uiScreen.bindTarget();
gGL.setColorMask(true, true);
{
static const S32 pad = 8;
@@ -1566,7 +1621,7 @@ void render_ui_2d()
gViewerWindow->draw();
}
- gPipeline.mUIScreen.flush();
+ gPipeline.mRT->uiScreen.flush();
gGL.setColorMask(true, false);
LLView::sDirtyRect = t_rect;
@@ -1576,7 +1631,7 @@ void render_ui_2d()
LLGLDisable blend(GL_BLEND);
S32 width = gViewerWindow->getWindowWidthScaled();
S32 height = gViewerWindow->getWindowHeightScaled();
- gGL.getTexUnit(0)->bind(&gPipeline.mUIScreen);
+ gGL.getTexUnit(0)->bind(&gPipeline.mRT->uiScreen);
gGL.begin(LLRender::TRIANGLE_STRIP);
gGL.color4f(1,1,1,1);
gGL.texCoord2f(0, 0); gGL.vertex2i(0, 0);
diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp
index 15b95d70a9..3a08f748d6 100644
--- a/indra/newview/llviewerfloaterreg.cpp
+++ b/indra/newview/llviewerfloaterreg.cpp
@@ -138,7 +138,6 @@
#include "llfloatertelehub.h"
#include "llfloatertestinspectors.h"
#include "llfloatertestlistview.h"
-#include "llfloatertexturefetchdebugger.h"
#include "llfloatertools.h"
#include "llfloatertopobjects.h"
#include "llfloatertos.h"
@@ -157,6 +156,7 @@
#include "llinspectobject.h"
#include "llinspectremoteobject.h"
#include "llinspecttoast.h"
+#include "llmaterialeditor.h"
#include "llmoveview.h"
#include "llfloaterimnearbychat.h"
#include "llpanelblockedlist.h"
@@ -193,7 +193,11 @@ public:
std::string fl_name = params[0].asString();
- if (nav_type == NAV_TYPE_CLICKED)
+ // External browsers explicitly ask user about opening links
+ // so treat "external" same as "clicked" in this case,
+ // despite it being treated as untrusted.
+ if (nav_type == NAV_TYPE_CLICKED
+ || nav_type == NAV_TYPE_EXTERNAL)
{
const std::list<std::string> blacklist_clicked = {
"camera_presets",
@@ -394,10 +398,6 @@ void LLViewerFloaterReg::registerFloaters()
LLFloaterReg::add("mem_leaking", "floater_mem_leaking.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMemLeak>);
- if(gSavedSettings.getBOOL("TextureFetchDebuggerEnabled"))
- {
- LLFloaterReg::add("tex_fetch_debugger", "floater_texture_fetch_debugger.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTextureFetchDebugger>);
- }
LLFloaterReg::add("media_settings", "floater_media_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMediaSettings>);
LLFloaterReg::add("marketplace_listings", "floater_marketplace_listings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMarketplaceListings>);
LLFloaterReg::add("marketplace_validation", "floater_marketplace_validation.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMarketplaceValidation>);
@@ -447,6 +447,9 @@ void LLViewerFloaterReg::registerFloaters()
LLFloaterReg::add("save_camera_preset", "floater_save_camera_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSaveCameraPreset>);
LLFloaterReg::add("script_colors", "floater_script_ed_prefs.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptEdPrefs>);
+ LLFloaterReg::add("material_editor", "floater_material_editor.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLMaterialEditor>);
+ LLFloaterReg::add("live_material_editor", "floater_live_material_editor.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLMaterialEditor>);
+
LLFloaterReg::add("telehubs", "floater_telehub.xml",&LLFloaterReg::build<LLFloaterTelehub>);
LLFloaterReg::add("test_inspectors", "floater_test_inspectors.xml", &LLFloaterReg::build<LLFloaterTestInspectors>);
//LLFloaterReg::add("test_list_view", "floater_test_list_view.xml",&LLFloaterReg::build<LLFloaterTestListView>);
diff --git a/indra/newview/llviewerfoldertype.cpp b/indra/newview/llviewerfoldertype.cpp
index f770db31dd..c8d4aae8fd 100644
--- a/indra/newview/llviewerfoldertype.cpp
+++ b/indra/newview/llviewerfoldertype.cpp
@@ -134,6 +134,7 @@ LLViewerFolderDictionary::LLViewerFolderDictionary()
addEntry(LLFolderType::FT_MY_OUTFITS, new ViewerFolderEntry("My Outfits", "Inv_SysOpen", "Inv_SysClosed", TRUE, true));
addEntry(LLFolderType::FT_MESH, new ViewerFolderEntry("Meshes", "Inv_SysOpen", "Inv_SysClosed", FALSE, true));
addEntry(LLFolderType::FT_SETTINGS, new ViewerFolderEntry("Settings", "Inv_SysOpen", "Inv_SysClosed", FALSE, true));
+ addEntry(LLFolderType::FT_MATERIAL, new ViewerFolderEntry("Materials", "Inv_SysOpen", "Inv_SysClosed", FALSE, true));
bool boxes_invisible = !gSavedSettings.getBOOL("InventoryOutboxMakeVisible");
addEntry(LLFolderType::FT_INBOX, new ViewerFolderEntry("Received Items", "Inv_SysOpen", "Inv_SysClosed", FALSE, boxes_invisible));
diff --git a/indra/newview/llviewergenericmessage.cpp b/indra/newview/llviewergenericmessage.cpp
index 7d33fc0d84..aaa1313ff6 100644
--- a/indra/newview/llviewergenericmessage.cpp
+++ b/indra/newview/llviewergenericmessage.cpp
@@ -32,9 +32,10 @@
#include "lldispatcher.h"
#include "lluuid.h"
#include "message.h"
+#include "llgenericstreamingmessage.h"
#include "llagent.h"
-
+#include "llgltfmateriallist.h"
LLDispatcher gGenericDispatcher;
@@ -94,7 +95,17 @@ void process_generic_message(LLMessageSystem* msg, void**)
void process_generic_streaming_message(LLMessageSystem* msg, void**)
{
- // placeholder to suppress packet loss reports and log spam (SL-20473)
+ LLGenericStreamingMessage data;
+ data.unpack(msg);
+ switch (data.mMethod)
+ {
+ case LLGenericStreamingMessage::METHOD_GLTF_MATERIAL_OVERRIDE:
+ gGLTFMaterialList.applyOverrideMessage(msg, data.mData);
+ break;
+ default:
+ LL_WARNS_ONCE() << "Received unknown method" << LL_ENDL;
+ break;
+ }
}
void process_large_generic_message(LLMessageSystem* msg, void**)
diff --git a/indra/newview/llviewerinput.cpp b/indra/newview/llviewerinput.cpp
index 7207d6c6ba..97e180df71 100644
--- a/indra/newview/llviewerinput.cpp
+++ b/indra/newview/llviewerinput.cpp
@@ -991,34 +991,50 @@ LLViewerInput::LLViewerInput()
}
}
+LLViewerInput::~LLViewerInput()
+{
+
+}
+
// static
-BOOL LLViewerInput::modeFromString(const std::string& string, S32 *mode)
+bool LLViewerInput::modeFromString(const std::string& string, S32 *mode)
{
- if (string == "FIRST_PERSON")
+ if (string.empty())
+ {
+ return false;
+ }
+
+ std::string cmp_string = string;
+ LLStringUtil::toLower(cmp_string);
+ if (cmp_string == "first_person")
{
*mode = MODE_FIRST_PERSON;
- return TRUE;
+ return true;
}
- else if (string == "THIRD_PERSON")
+ else if (cmp_string == "third_person")
{
*mode = MODE_THIRD_PERSON;
- return TRUE;
+ return true;
}
- else if (string == "EDIT_AVATAR")
+ else if (cmp_string == "edit_avatar")
{
*mode = MODE_EDIT_AVATAR;
- return TRUE;
+ return true;
}
- else if (string == "SITTING")
+ else if (cmp_string == "sitting")
{
*mode = MODE_SITTING;
- return TRUE;
- }
- else
- {
- *mode = MODE_THIRD_PERSON;
- return FALSE;
+ return true;
}
+
+ S32 val = atoi(string.c_str());
+ if (val >= 0 && val < MODE_COUNT)
+ {
+ *mode = val;
+ return true;
+ }
+
+ return false;
}
// static
@@ -1222,6 +1238,7 @@ BOOL LLViewerInput::bindKey(const S32 mode, const KEY key, const MASK mask, cons
bind.mKey = key;
bind.mMask = mask;
bind.mFunction = function;
+ bind.mFunctionName = function_name;
if (result->mIsGlobal)
{
@@ -1303,6 +1320,7 @@ BOOL LLViewerInput::bindMouse(const S32 mode, const EMouseClickType mouse, const
bind.mMouse = mouse;
bind.mMask = mask;
bind.mFunction = function;
+ bind.mFunctionName = function_name;
if (result->mIsGlobal)
{
@@ -1801,3 +1819,49 @@ bool LLViewerInput::isMouseBindUsed(const EMouseClickType mouse, const MASK mask
}
return false;
}
+
+std::string LLViewerInput::getKeyBindingAsString(const std::string& mode, const std::string& control) const
+{
+ S32 keyboard_mode;
+ if (!modeFromString(mode, &keyboard_mode))
+ {
+ keyboard_mode = getMode();
+ }
+
+ std::string res;
+ bool needs_separator = false;
+
+ // keybindings are sorted from having most mask to no mask (from restrictive to less restrictive),
+ // but it's visually better to present this data in reverse
+ std::vector<LLKeyboardBinding>::const_reverse_iterator iter_key = mKeyBindings[keyboard_mode].rbegin();
+ while (iter_key != mKeyBindings[keyboard_mode].rend())
+ {
+ if (iter_key->mFunctionName == control)
+ {
+ if (needs_separator)
+ {
+ res.append(" | ");
+ }
+ res.append(LLKeyboard::stringFromAccelerator(iter_key->mMask, iter_key->mKey));
+ needs_separator = true;
+ }
+ iter_key++;
+ }
+
+ std::vector<LLMouseBinding>::const_reverse_iterator iter_mouse = mMouseBindings[keyboard_mode].rbegin();
+ while (iter_mouse != mMouseBindings[keyboard_mode].rend())
+ {
+ if (iter_mouse->mFunctionName == control)
+ {
+ if (needs_separator)
+ {
+ res.append(" | ");
+ }
+ res.append(LLKeyboard::stringFromAccelerator(iter_mouse->mMask, iter_mouse->mMouse));
+ needs_separator = true;
+ }
+ iter_mouse++;
+ }
+
+ return res;
+}
diff --git a/indra/newview/llviewerinput.h b/indra/newview/llviewerinput.h
index 52e95e2168..41e289ac1d 100644
--- a/indra/newview/llviewerinput.h
+++ b/indra/newview/llviewerinput.h
@@ -28,12 +28,13 @@
#define LL_LLVIEWERINPUT_H
#include "llkeyboard.h" // For EKeystate
-#include "llinitparam.h"
const S32 MAX_KEY_BINDINGS = 128; // was 60
const S32 keybindings_xml_version = 1;
const std::string script_mouse_handler_name = "script_trigger_lbutton";
+class LLWindow;
+
class LLNamedFunction
{
public:
@@ -51,6 +52,7 @@ public:
MASK mMask;
LLKeyFunc mFunction;
+ std::string mFunctionName;
};
class LLMouseBinding
@@ -60,6 +62,7 @@ public:
MASK mMask;
LLKeyFunc mFunction;
+ std::string mFunctionName;
};
@@ -72,11 +75,7 @@ typedef enum e_keyboard_mode
MODE_COUNT
} EKeyboardMode;
-class LLWindow;
-
-void bind_keyboard_functions();
-
-class LLViewerInput
+class LLViewerInput : public LLKeyBindingToStringHandler
{
public:
struct KeyBinding : public LLInitParam::Block<KeyBinding>
@@ -107,6 +106,7 @@ public:
};
LLViewerInput();
+ virtual ~LLViewerInput();
BOOL handleKey(KEY key, MASK mask, BOOL repeated);
BOOL handleKeyUp(KEY key, MASK mask);
@@ -121,7 +121,7 @@ public:
S32 loadBindingsXML(const std::string& filename); // returns number bound, 0 on error
EKeyboardMode getMode() const;
- static BOOL modeFromString(const std::string& string, S32 *mode); // False on failure
+ static bool modeFromString(const std::string& string, S32 *mode); // False on failure
static BOOL mouseFromString(const std::string& string, EMouseClickType *mode);// False on failure
bool scanKey(KEY key,
@@ -136,6 +136,9 @@ public:
bool isMouseBindUsed(const EMouseClickType mouse, const MASK mask, const S32 mode) const;
bool isLMouseHandlingDefault(const S32 mode) const { return mLMouseDefaultHandling[mode]; }
+ // inherited from LLKeyBindingToStringHandler
+ virtual std::string getKeyBindingAsString(const std::string& mode, const std::string& control) const override;
+
private:
bool scanKey(const std::vector<LLKeyboardBinding> &binding,
S32 binding_count,
diff --git a/indra/newview/llviewerinventory.cpp b/indra/newview/llviewerinventory.cpp
index c0a74e828e..0a0a19d095 100644
--- a/indra/newview/llviewerinventory.cpp
+++ b/indra/newview/llviewerinventory.cpp
@@ -147,6 +147,7 @@ LLLocalizedInventoryItemsDictionary::LLLocalizedInventoryItemsDictionary()
mInventoryItemsDict["Invalid Wearable"] = LLTrans::getString("Invalid Wearable");
mInventoryItemsDict["New Gesture"] = LLTrans::getString("New Gesture");
+ mInventoryItemsDict["New Material"] = LLTrans::getString("New Material");
mInventoryItemsDict["New Script"] = LLTrans::getString("New Script");
mInventoryItemsDict["New Folder"] = LLTrans::getString("New Folder");
mInventoryItemsDict["New Note"] = LLTrans::getString("New Note");
@@ -231,9 +232,29 @@ LLLocalizedInventoryItemsDictionary::LLLocalizedInventoryItemsDictionary()
class LLInventoryHandler : public LLCommandHandler
{
public:
- // requires trusted browser to trigger
- LLInventoryHandler() : LLCommandHandler("inventory", UNTRUSTED_CLICK_ONLY) { }
-
+ LLInventoryHandler() : LLCommandHandler("inventory", UNTRUSTED_THROTTLE) { }
+
+ virtual bool canHandleUntrusted(
+ const LLSD& params,
+ const LLSD& query_map,
+ LLMediaCtrl* web,
+ const std::string& nav_type)
+ {
+ if (params.size() < 1)
+ {
+ return true; // don't block, will fail later
+ }
+
+ if (nav_type == NAV_TYPE_CLICKED
+ || nav_type == NAV_TYPE_EXTERNAL)
+ {
+ // NAV_TYPE_EXTERNAL will be throttled
+ return true;
+ }
+
+ return false;
+ }
+
bool handle(const LLSD& params,
const LLSD& query_map,
const std::string& grid,
@@ -1034,6 +1055,21 @@ void create_notecard_cb(const LLUUID& inv_item)
}
}
+void create_gltf_material_cb(const LLUUID& inv_item)
+{
+ if (!inv_item.isNull())
+ {
+ LLViewerInventoryItem* item = gInventory.getItem(inv_item);
+ if (item)
+ {
+ set_default_permissions(item, "Materials");
+
+ gInventory.updateItem(item);
+ gInventory.notifyObservers();
+ }
+ }
+}
+
LLInventoryCallbackManager gInventoryCallbacks;
void create_inventory_item(
@@ -1135,14 +1171,29 @@ void create_inventory_item(
gAgent.sendReliableMessage();
}
+void create_inventory_callingcard_callback(LLPointer<LLInventoryCallback> cb,
+ const LLUUID &parent,
+ const LLUUID &avatar_id,
+ const LLAvatarName &av_name)
+{
+ std::string item_desc = avatar_id.asString();
+ create_inventory_item(gAgent.getID(),
+ gAgent.getSessionID(),
+ parent,
+ LLTransactionID::tnull,
+ av_name.getUserName(),
+ item_desc,
+ LLAssetType::AT_CALLINGCARD,
+ LLInventoryType::IT_CALLINGCARD,
+ NO_INV_SUBTYPE,
+ PERM_MOVE | PERM_TRANSFER,
+ cb);
+}
+
void create_inventory_callingcard(const LLUUID& avatar_id, const LLUUID& parent /*= LLUUID::null*/, LLPointer<LLInventoryCallback> cb/*=NULL*/)
{
- std::string item_desc = avatar_id.asString();
LLAvatarName av_name;
- LLAvatarNameCache::get(avatar_id, &av_name);
- create_inventory_item(gAgent.getID(), gAgent.getSessionID(),
- parent, LLTransactionID::tnull, av_name.getUserName(), item_desc, LLAssetType::AT_CALLINGCARD,
- LLInventoryType::IT_CALLINGCARD, NO_INV_SUBTYPE, PERM_MOVE | PERM_TRANSFER, cb);
+ LLAvatarNameCache::get(avatar_id, boost::bind(&create_inventory_callingcard_callback, cb, parent, _1, _2));
}
void create_inventory_wearable(const LLUUID& agent_id, const LLUUID& session_id,
@@ -1678,6 +1729,12 @@ void create_new_item(const std::string& name,
break;
}
+ case LLInventoryType::IT_MATERIAL:
+ {
+ cb = new LLBoostFuncInventoryCallback(create_gltf_material_cb);
+ next_owner_perm = LLFloaterPerms::getNextOwnerPerms("Materials");
+ break;
+ }
default:
{
cb = new LLBoostFuncInventoryCallback();
@@ -1735,6 +1792,7 @@ void remove_folder_contents(const LLUUID& category, bool keep_outfit_links,
const std::string NEW_LSL_NAME = "New Script"; // *TODO:Translate? (probably not)
const std::string NEW_NOTECARD_NAME = "New Note"; // *TODO:Translate? (probably not)
const std::string NEW_GESTURE_NAME = "New Gesture"; // *TODO:Translate? (probably not)
+const std::string NEW_MATERIAL_NAME = "New Material"; // *TODO:Translate? (probably not)
// ! REFACTOR ! Really need to refactor this so that it's not a bunch of if-then statements...
void menu_create_inventory_item(LLInventoryPanel* panel, LLFolderBridge *bridge, const LLSD& userdata, const LLUUID& default_parent_uuid)
@@ -1819,6 +1877,16 @@ void menu_create_inventory_item(LLInventoryPanel* panel, LLUUID dest_id, const L
PERM_ALL,
created_cb); // overridden in create_new_item
}
+ else if ("material" == type_name)
+ {
+ const LLUUID parent_id = dest_id.notNull() ? dest_id : gInventory.findCategoryUUIDForType(LLFolderType::FT_MATERIAL);
+ create_new_item(NEW_MATERIAL_NAME,
+ parent_id,
+ LLAssetType::AT_MATERIAL,
+ LLInventoryType::IT_MATERIAL,
+ PERM_ALL,
+ created_cb); // overridden in create_new_item
+ }
else if (("sky" == type_name) || ("water" == type_name) || ("daycycle" == type_name))
{
LLSettingsType::type_e stype(LLSettingsType::ST_NONE);
diff --git a/indra/newview/llviewerinventory.h b/indra/newview/llviewerinventory.h
index 6d3676ba2e..e043285ffb 100644
--- a/indra/newview/llviewerinventory.h
+++ b/indra/newview/llviewerinventory.h
@@ -463,7 +463,6 @@ void copy_inventory_from_notecard(const LLUUID& destination_id,
const LLInventoryItem *src,
U32 callback_id = 0);
-
void menu_create_inventory_item(LLInventoryPanel* root,
LLFolderBridge* bridge,
const LLSD& userdata,
diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp
index 489f90aabb..5d46c695b7 100644
--- a/indra/newview/llviewerjointmesh.cpp
+++ b/indra/newview/llviewerjointmesh.cpp
@@ -1,4 +1,4 @@
-/**
+ /**
* @file llviewerjointmesh.cpp
* @brief Implementation of LLViewerJointMesh class
*
@@ -39,7 +39,6 @@
#include "lldrawpoolbump.h"
#include "lldynamictexture.h"
#include "llface.h"
-#include "llgldbg.h"
#include "llglheaders.h"
#include "llviewertexlayer.h"
#include "llviewercamera.h"
@@ -63,10 +62,6 @@ extern PFNGLWEIGHTFVARBPROC glWeightfvARB;
extern PFNGLVERTEXBLENDARBPROC glVertexBlendARB;
#endif
-static const U32 sRenderMask = LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_NORMAL |
- LLVertexBuffer::MAP_TEXCOORD0;
-
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// LLViewerJointMesh
@@ -231,16 +226,6 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
return 0;
}
- // render time capture
- // This path does not appear to have attachments. Prove this then remove.
- std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{};
- auto vobj = mFace->getViewerObject();
- if( vobj && vobj->isAttachment() )
- {
- trackAttachments( vobj, mFace->isState(LLFace::RIGGED), &ratPtr );
- LL_WARNS("trackAttachments") << "Attachment render time is captuted." << LL_ENDL;
- }
-
U32 triangle_count = 0;
S32 diffuse_channel = LLDrawPoolAvatar::sDiffuseChannel;
@@ -298,8 +283,6 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
gGL.getTexUnit(diffuse_channel)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT));
}
- U32 mask = sRenderMask;
-
U32 start = mMesh->mFaceVertexOffset;
U32 end = start + mMesh->mFaceVertexCount - 1;
U32 count = mMesh->mFaceIndexCount;
@@ -315,14 +298,9 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
{
uploadJointMatrices();
}
- mask = mask | LLVertexBuffer::MAP_WEIGHT;
- if (mFace->getPool()->getShaderLevel() > 1)
- {
- mask = mask | LLVertexBuffer::MAP_CLOTHWEIGHT;
- }
}
- buff->setBuffer(mask);
+ buff->setBuffer();
buff->drawRange(LLRender::TRIANGLES, start, end, count, offset);
}
else
@@ -330,7 +308,7 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
gGL.pushMatrix();
LLMatrix4 jointToWorld = getWorldMatrix();
gGL.multMatrix((GLfloat*)jointToWorld.mMatrix);
- buff->setBuffer(mask);
+ buff->setBuffer();
buff->drawRange(LLRender::TRIANGLES, start, end, count, offset);
gGL.popMatrix();
}
@@ -517,7 +495,7 @@ void LLViewerJointMesh::updateGeometry(LLFace *mFace, LLPolyMesh *mMesh)
}
}
- buffer->flush();
+ buffer->unmapBuffer();
}
void LLViewerJointMesh::updateJointGeometry()
diff --git a/indra/newview/llviewermedia.cpp b/indra/newview/llviewermedia.cpp
index 8570c0cd5d..02108e861a 100644
--- a/indra/newview/llviewermedia.cpp
+++ b/indra/newview/llviewermedia.cpp
@@ -79,6 +79,10 @@
#include <boost/bind.hpp> // for SkinFolder listener
#include <boost/signals2.hpp>
+extern BOOL gCubeSnapshot;
+
+// *TODO: Consider enabling mipmaps (they have been disabled for a long time). Likely has a significant performance impact for tiled/high texture repeat media. Mip generation in a shader may also be an option if necessary.
+constexpr BOOL USE_MIPMAPS = FALSE;
void init_threaded_picker_load_dialog(LLPluginClassMedia* plugin, LLFilePicker::ELoadFilter filter, bool get_multiple)
{
@@ -262,6 +266,7 @@ viewer_media_t LLViewerMedia::newMediaImpl(
viewer_media_t LLViewerMedia::updateMediaImpl(LLMediaEntry* media_entry, const std::string& previous_url, bool update_from_self)
{
+ llassert(!gCubeSnapshot);
// Try to find media with the same media ID
viewer_media_t media_impl = getMediaImplFromTextureID(media_entry->getMediaID());
@@ -624,6 +629,8 @@ void LLViewerMedia::updateMedia(void *dummy_arg)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_MEDIA; //LL_RECORD_BLOCK_TIME(FTM_MEDIA_UPDATE);
+ llassert(!gCubeSnapshot);
+
// Enable/disable the plugin read thread
LLPluginProcessParent::setUseReadThread(gSavedSettings.getBOOL("PluginUseReadThread"));
@@ -1564,7 +1571,8 @@ LLViewerMediaImpl::LLViewerMediaImpl( const LLUUID& texture_id,
// connect this media_impl to the media texture, creating it if it doesn't exist.0
// This is necessary because we need to be able to use getMaxVirtualSize() even if the media plugin is not loaded.
- LLViewerMediaTexture* media_tex = LLViewerTextureManager::getMediaTexture(mTextureId);
+ // *TODO: Consider enabling mipmaps (they have been disabled for a long time). Likely has a significant performance impact for tiled/high texture repeat media. Mip generation in a shader may also be an option if necessary.
+ LLViewerMediaTexture* media_tex = LLViewerTextureManager::getMediaTexture(mTextureId, USE_MIPMAPS);
if(media_tex)
{
media_tex->setMediaImpl();
@@ -1658,13 +1666,14 @@ void LLViewerMediaImpl::destroyMediaSource()
cancelMimeTypeProbe();
- mLock.lock(); // Delay tear-down while bg thread is updating
- if(mMediaSource)
- {
- mMediaSource->setDeleteOK(true) ;
- mMediaSource = NULL; // shared pointer
- }
- mLock.unlock();
+ {
+ LLMutexLock lock(&mLock); // Delay tear-down while bg thread is updating
+ if(mMediaSource)
+ {
+ mMediaSource->setDeleteOK(true) ;
+ mMediaSource = NULL; // shared pointer
+ }
+ }
}
//////////////////////////////////////////////////////////////////////////////////////////
@@ -2874,7 +2883,7 @@ void LLViewerMediaImpl::update()
if (preMediaTexUpdate(media_tex, data, data_width, data_height, x_pos, y_pos, width, height))
{
// Push update to worker thread
- auto main_queue = LLImageGLThread::sEnabled ? mMainQueue.lock() : nullptr;
+ auto main_queue = LLImageGLThread::sEnabledMedia ? mMainQueue.lock() : nullptr;
if (main_queue)
{
mTextureUpdatePending = true;
@@ -2959,11 +2968,16 @@ bool LLViewerMediaImpl::preMediaTexUpdate(LLViewerMediaTexture*& media_tex, U8*&
void LLViewerMediaImpl::doMediaTexUpdate(LLViewerMediaTexture* media_tex, U8* data, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, bool sync)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_MEDIA;
- mLock.lock(); // don't allow media source tear-down during update
+ LLMutexLock lock(&mLock); // don't allow media source tear-down during update
// wrap "data" in an LLImageRaw but do NOT make a copy
LLPointer<LLImageRaw> raw = new LLImageRaw(data, media_tex->getWidth(), media_tex->getHeight(), media_tex->getComponents(), true);
-
+
+ // *NOTE: Recreating the GL texture each media update may seem wasteful
+ // (note the texture creation in preMediaTexUpdate), however, it apparently
+ // prevents GL calls from blocking, due to poor bookkeeping of state of
+ // updated textures by the OpenGL implementation. (Windows 10/Nvidia)
+ // -Cosmic,2023-04-04
// Allocate GL texture based on LLImageRaw but do NOT copy to GL
LLGLuint tex_name = 0;
media_tex->createGLTexture(0, raw, 0, TRUE, LLGLTexture::OTHER, true, &tex_name);
@@ -2983,8 +2997,6 @@ void LLViewerMediaImpl::doMediaTexUpdate(LLViewerMediaTexture* media_tex, U8* da
// release the data pointer before freeing raw so LLImageRaw destructor doesn't
// free memory at data pointer
raw->releaseData();
-
- mLock.unlock();
}
//////////////////////////////////////////////////////////////////////////////////////////
@@ -2996,16 +3008,17 @@ void LLViewerMediaImpl::updateImagesMediaStreams()
LLViewerMediaTexture* LLViewerMediaImpl::updateMediaImage()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_MEDIA;
+ llassert(!gCubeSnapshot);
if (!mMediaSource)
{
return nullptr; // not ready for updating
}
- llassert(!mTextureId.isNull());
- LLViewerMediaTexture* media_tex = LLViewerTextureManager::getMediaTexture( mTextureId );
+ //llassert(!mTextureId.isNull());
+ // *TODO: Consider enabling mipmaps (they have been disabled for a long time). Likely has a significant performance impact for tiled/high texture repeat media. Mip generation in a shader may also be an option if necessary.
+ LLViewerMediaTexture* media_tex = LLViewerTextureManager::getMediaTexture( mTextureId, USE_MIPMAPS );
if ( mNeedsNewTexture
- || media_tex->getUseMipMaps()
|| (media_tex->getWidth() != mMediaSource->getTextureWidth())
|| (media_tex->getHeight() != mMediaSource->getTextureHeight())
|| (mTextureUsedWidth != mMediaSource->getWidth())
@@ -3021,8 +3034,6 @@ LLViewerMediaTexture* LLViewerMediaImpl::updateMediaImage()
// MEDIAOPT: check to see if size actually changed before doing work
media_tex->destroyGLTexture();
- // MEDIAOPT: apparently just calling setUseMipMaps(FALSE) doesn't work?
- media_tex->reinit(FALSE); // probably not needed
// MEDIAOPT: seems insane that we actually have to make an imageraw then
// immediately discard it
@@ -3553,6 +3564,8 @@ void LLViewerMediaImpl::calculateInterest()
LL_PROFILE_ZONE_SCOPED_CATEGORY_MEDIA; //LL_RECORD_BLOCK_TIME(FTM_MEDIA_CALCULATE_INTEREST);
LLViewerMediaTexture* texture = LLViewerTextureManager::findMediaTexture( mTextureId );
+ llassert(!gCubeSnapshot);
+
if(texture != NULL)
{
mInterest = texture->getMaxVirtualSize();
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index e8993a70c9..11eed8f456 100644
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -93,6 +93,7 @@
#include "llpanelblockedlist.h"
#include "llpanelmaininventory.h"
#include "llmarketplacefunctions.h"
+#include "llmaterialeditor.h"
#include "llmenuoptionpathfindingrebakenavmesh.h"
#include "llmoveview.h"
#include "llnavigationbar.h"
@@ -272,7 +273,6 @@ void handle_reset_view();
void handle_duplicate_in_place(void*);
-
void handle_object_owner_self(void*);
void handle_object_owner_permissive(void*);
void handle_object_lock(void*);
@@ -767,10 +767,6 @@ U32 render_type_from_string(std::string render_type)
{
return LLPipeline::RENDER_TYPE_WATER;
}
- else if ("ground" == render_type)
- {
- return LLPipeline::RENDER_TYPE_GROUND;
- }
else if ("volume" == render_type)
{
return LLPipeline::RENDER_TYPE_VOLUME;
@@ -791,6 +787,10 @@ U32 render_type_from_string(std::string render_type)
{
return LLPipeline::RENDER_TYPE_BUMP;
}
+ else if ("pbr" == render_type)
+ {
+ return LLPipeline::RENDER_TYPE_GLTF_PBR;
+ }
else
{
return 0;
@@ -1035,10 +1035,6 @@ U64 info_display_from_string(std::string info_display)
{
return LLPipeline::RENDER_DEBUG_LOD_INFO;
}
- else if ("build queue" == info_display)
- {
- return LLPipeline::RENDER_DEBUG_BUILD_QUEUE;
- }
else if ("lights" == info_display)
{
return LLPipeline::RENDER_DEBUG_LIGHTS;
@@ -1095,6 +1091,14 @@ U64 info_display_from_string(std::string info_display)
{
return LLPipeline::RENDER_DEBUG_IMPOSTORS;
}
+ else if ("reflection probes" == info_display)
+ {
+ return LLPipeline::RENDER_DEBUG_REFLECTION_PROBES;
+ }
+ else if ("probe updates" == info_display)
+ {
+ return LLPipeline::RENDER_DEBUG_PROBE_UPDATES;
+ }
else
{
LL_WARNS() << "unrecognized feature name '" << info_display << "'" << LL_ENDL;
@@ -1184,33 +1188,9 @@ class LLAdvancedCheckPeriodicSlowFrame : public view_listener_t
};
-
-////////////////
-// FRAME TEST //
-////////////////
-
-
-class LLAdvancedToggleFrameTest : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLPipeline::sRenderFrameTest = !(LLPipeline::sRenderFrameTest);
- return true;
- }
-};
-
-class LLAdvancedCheckFrameTest : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = LLPipeline::sRenderFrameTest;
- return new_value;
- }
-};
-
-
///////////////////////////
// SELECTED TEXTURE INFO //
+//
///////////////////////////
@@ -1232,24 +1212,6 @@ class LLAdvancedToggleWireframe : public view_listener_t
bool handleEvent(const LLSD& userdata)
{
gUseWireframe = !(gUseWireframe);
- gWindowResized = TRUE;
-
- LLPipeline::updateRenderDeferred();
-
- if (gUseWireframe)
- {
- gInitialDeferredModeForWireframe = LLPipeline::sRenderDeferred;
- }
-
- gPipeline.resetVertexBuffers();
-
- if (!gUseWireframe && !gInitialDeferredModeForWireframe && LLPipeline::sRenderDeferred != bool(gInitialDeferredModeForWireframe) && gPipeline.isInit())
- {
- LLPipeline::refreshCachedSettings();
- gPipeline.releaseGLBuffers();
- gPipeline.createGLBuffers();
- LLViewerShaderMgr::instance()->setShaders();
- }
return true;
}
@@ -1259,8 +1221,7 @@ class LLAdvancedCheckWireframe : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- bool new_value = gUseWireframe;
- return new_value;
+ return gUseWireframe;
}
};
@@ -2146,6 +2107,21 @@ class LLAdvancedPurgeDiskCache : public view_listener_t
};
+////////////////////////
+// PURGE SHADER CACHE //
+////////////////////////
+
+
+class LLAdvancedPurgeShaderCache : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ LLViewerShaderMgr::instance()->clearShaderCache();
+ LLViewerShaderMgr::instance()->setShaders();
+ return true;
+ }
+};
+
////////////////////
// EVENT Recorder //
///////////////////
@@ -2355,47 +2331,6 @@ class LLAdvancedCheckViewAdminOptions : public view_listener_t
}
};
-/////////////////////////////////////
-// Enable Object Object Occlusion ///
-/////////////////////////////////////
-class LLAdvancedEnableObjectObjectOcclusion: public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
-
- bool new_value = gGLManager.mHasOcclusionQuery; // && LLFeatureManager::getInstance()->isFeatureAvailable(userdata.asString());
- return new_value;
-}
-};
-
-/////////////////////////////////////
-// Enable Deferred Rendering ///
-/////////////////////////////////////
-class LLAdvancedEnableRenderDeferred: public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_WINDLIGHT) > 1 &&
- LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) > 0;
- return new_value;
- }
-};
-
-/////////////////////////////////////
-// Enable Deferred Rendering sub-options
-/////////////////////////////////////
-class LLAdvancedEnableRenderDeferredOptions: public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_WINDLIGHT) > 1 &&
- LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) > 0 && gSavedSettings.getBOOL("RenderDeferred");
- return new_value;
- }
-};
-
-
-
//////////////////
// ADMIN STATUS //
//////////////////
@@ -2597,14 +2532,6 @@ class LLDevelopSetLoggingLevel : public view_listener_t
}
};
-class LLDevelopTextureFetchDebugger : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- return gSavedSettings.getBOOL("TextureFetchDebuggerEnabled");
- }
-};
-
//////////////////
// ADMIN MENU //
//////////////////
@@ -2899,6 +2826,49 @@ bool enable_object_inspect()
return selected_objectp != NULL;
}
+struct LLSelectedTEGetmatIdAndPermissions : public LLSelectedTEFunctor
+{
+ LLSelectedTEGetmatIdAndPermissions()
+ : mCanCopy(true)
+ , mCanModify(true)
+ , mCanTransfer(true)
+ , mHasNonPbrFaces(false)
+ {}
+ bool apply(LLViewerObject* objectp, S32 te_index)
+ {
+ mCanCopy &= (bool)objectp->permCopy();
+ mCanTransfer &= (bool)objectp->permTransfer();
+ mCanModify &= (bool)objectp->permModify();
+ LLUUID mat_id = objectp->getRenderMaterialID(te_index);
+ if (mat_id.notNull())
+ {
+ mMaterialId = mat_id;
+ }
+ else
+ {
+ mHasNonPbrFaces = true;
+ }
+ return true;
+ }
+ bool mCanCopy;
+ bool mCanModify;
+ bool mCanTransfer;
+ bool mHasNonPbrFaces;
+ LLUUID mMaterialId;
+};
+
+bool enable_object_edit_gltf_material()
+{
+ if (!LLMaterialEditor::capabilitiesAvailable())
+ {
+ return false;
+ }
+
+ LLSelectedTEGetmatIdAndPermissions func;
+ LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func);
+ return func.mCanModify && !func.mHasNonPbrFaces;
+}
+
bool enable_object_open()
{
// Look for contents in root object, which is all the LLFloaterOpenObject
@@ -2964,37 +2934,42 @@ class LLObjectBuild : public view_listener_t
}
};
-void handle_object_edit()
+void update_camera()
{
- LLViewerParcelMgr::getInstance()->deselectLand();
+ LLViewerParcelMgr::getInstance()->deselectLand();
- if (gAgentCamera.getFocusOnAvatar() && !LLToolMgr::getInstance()->inEdit())
- {
- LLFloaterTools::sPreviousFocusOnAvatar = true;
- LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
+ if (gAgentCamera.getFocusOnAvatar() && !LLToolMgr::getInstance()->inEdit())
+ {
+ LLFloaterTools::sPreviousFocusOnAvatar = true;
+ LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
+
+ if (selection->getSelectType() == SELECT_TYPE_HUD || !gSavedSettings.getBOOL("EditCameraMovement"))
+ {
+ // always freeze camera in space, even if camera doesn't move
+ // so, for example, follow cam scripts can't affect you when in build mode
+ gAgentCamera.setFocusGlobal(gAgentCamera.calcFocusPositionTargetGlobal(), LLUUID::null);
+ gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE);
+ }
+ else
+ {
+ gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE);
+ LLViewerObject* selected_objectp = selection->getFirstRootObject();
+ if (selected_objectp)
+ {
+ // zoom in on object center instead of where we clicked, as we need to see the manipulator handles
+ gAgentCamera.setFocusGlobal(selected_objectp->getPositionGlobal(), selected_objectp->getID());
+ gAgentCamera.cameraZoomIn(0.666f);
+ gAgentCamera.cameraOrbitOver(30.f * DEG_TO_RAD);
+ gViewerWindow->moveCursorToCenter();
+ }
+ }
+ }
+}
+
+void handle_object_edit()
+{
+ update_camera();
- if (selection->getSelectType() == SELECT_TYPE_HUD || !gSavedSettings.getBOOL("EditCameraMovement"))
- {
- // always freeze camera in space, even if camera doesn't move
- // so, for example, follow cam scripts can't affect you when in build mode
- gAgentCamera.setFocusGlobal(gAgentCamera.calcFocusPositionTargetGlobal(), LLUUID::null);
- gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE);
- }
- else
- {
- gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE);
- LLViewerObject* selected_objectp = selection->getFirstRootObject();
- if (selected_objectp)
- {
- // zoom in on object center instead of where we clicked, as we need to see the manipulator handles
- gAgentCamera.setFocusGlobal(selected_objectp->getPositionGlobal(), selected_objectp->getID());
- gAgentCamera.cameraZoomIn(0.666f);
- gAgentCamera.cameraOrbitOver( 30.f * DEG_TO_RAD );
- gViewerWindow->moveCursorToCenter();
- }
- }
- }
-
LLFloaterReg::showInstance("build");
LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset);
@@ -3008,6 +2983,23 @@ void handle_object_edit()
return;
}
+void handle_object_edit_gltf_material()
+{
+ if (!LLFloaterReg::instanceVisible("build"))
+ {
+ handle_object_edit(); // does update_camera();
+ }
+ else
+ {
+ update_camera();
+
+ LLViewerJoystick::getInstance()->moveObjects(true);
+ LLViewerJoystick::getInstance()->setNeedsReset(true);
+ }
+
+ LLMaterialEditor::loadLive();
+}
+
void handle_attachment_edit(const LLUUID& inv_item_id)
{
if (isAgentAvatarValid())
@@ -7860,10 +7852,6 @@ class LLToggleShaderControl : public view_listener_t
BOOL checked = gSavedSettings.getBOOL( control_name );
gSavedSettings.setBOOL( control_name, !checked );
LLPipeline::refreshCachedSettings();
- //gPipeline.updateRenderDeferred();
- //gPipeline.releaseGLBuffers();
- //gPipeline.createGLBuffers();
- //gPipeline.resetVertexBuffers();
LLViewerShaderMgr::instance()->setShaders();
return !checked;
}
@@ -8144,6 +8132,30 @@ class LLToolsSelectOnlyMovableObjects : public view_listener_t
}
};
+class LLToolsSelectInvisibleObjects : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ BOOL cur_val = gSavedSettings.getBOOL("SelectInvisibleObjects");
+
+ gSavedSettings.setBOOL("SelectInvisibleObjects", !cur_val);
+
+ return true;
+ }
+};
+
+class LLToolsSelectReflectionProbes: public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ BOOL cur_val = gSavedSettings.getBOOL("SelectReflectionProbes");
+
+ gSavedSettings.setBOOL("SelectReflectionProbes", !cur_val);
+
+ return true;
+ }
+};
+
class LLToolsSelectBySurrounding : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
@@ -8559,7 +8571,6 @@ BOOL get_visibility(void* user_data)
return viewp->getVisible();
}
-// TomY TODO: Get rid of these?
class LLViewShowHoverTips : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
@@ -8578,13 +8589,14 @@ class LLViewCheckShowHoverTips : public view_listener_t
}
};
-// TomY TODO: Get rid of these?
class LLViewHighlightTransparent : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
LLDrawPoolAlpha::sShowDebugAlpha = !LLDrawPoolAlpha::sShowDebugAlpha;
- gPipeline.resetVertexBuffers();
+
+ // invisible objects skip building their render batches unless sShowDebugAlpha is true, so rebuild batches whenever toggling this flag
+ gPipeline.rebuildDrawInfo();
return true;
}
};
@@ -8926,6 +8938,12 @@ class LLWorldEnvSettings : public view_listener_t
LLEnvironment::instance().setSelectedEnvironment(LLEnvironment::ENV_LOCAL, LLEnvironment::TRANSITION_INSTANT);
defocusEnvFloaters();
}
+ else if (event_name == "legacy noon")
+ {
+ LLEnvironment::instance().setEnvironment(LLEnvironment::ENV_LOCAL, LLEnvironment::KNOWN_SKY_LEGACY_MIDDAY, LLEnvironment::TRANSITION_INSTANT);
+ LLEnvironment::instance().setSelectedEnvironment(LLEnvironment::ENV_LOCAL, LLEnvironment::TRANSITION_INSTANT);
+ defocusEnvFloaters();
+ }
else if (event_name == "sunset")
{
LLEnvironment::instance().setEnvironment(LLEnvironment::ENV_LOCAL, LLEnvironment::KNOWN_SKY_SUNSET, LLEnvironment::TRANSITION_INSTANT);
@@ -8940,6 +8958,9 @@ class LLWorldEnvSettings : public view_listener_t
}
else if (event_name == "region")
{
+ // reset probe data when reverting back to region sky setting
+ gPipeline.mReflectionMapManager.reset();
+
LLEnvironment::instance().clearEnvironment(LLEnvironment::ENV_LOCAL);
LLEnvironment::instance().setSelectedEnvironment(LLEnvironment::ENV_LOCAL, LLEnvironment::TRANSITION_INSTANT);
defocusEnvFloaters();
@@ -8994,6 +9015,10 @@ class LLWorldEnableEnvSettings : public view_listener_t
{
result = (skyid == LLEnvironment::KNOWN_SKY_MIDDAY);
}
+ else if (event_name == "legacy noon")
+ {
+ result = (skyid == LLEnvironment::KNOWN_SKY_LEGACY_MIDDAY);
+ }
else if (event_name == "sunset")
{
result = (skyid == LLEnvironment::KNOWN_SKY_SUNSET);
@@ -9388,6 +9413,8 @@ void initialize_menus()
view_listener_t::addMenu(new LLToolsSelectTool(), "Tools.SelectTool");
view_listener_t::addMenu(new LLToolsSelectOnlyMyObjects(), "Tools.SelectOnlyMyObjects");
view_listener_t::addMenu(new LLToolsSelectOnlyMovableObjects(), "Tools.SelectOnlyMovableObjects");
+ view_listener_t::addMenu(new LLToolsSelectInvisibleObjects(), "Tools.SelectInvisibleObjects");
+ view_listener_t::addMenu(new LLToolsSelectReflectionProbes(), "Tools.SelectReflectionProbes");
view_listener_t::addMenu(new LLToolsSelectBySurrounding(), "Tools.SelectBySurrounding");
view_listener_t::addMenu(new LLToolsShowHiddenSelection(), "Tools.ShowHiddenSelection");
view_listener_t::addMenu(new LLToolsShowSelectionLightRadius(), "Tools.ShowSelectionLightRadius");
@@ -9456,20 +9483,16 @@ void initialize_menus()
view_listener_t::addMenu(new LLAdvancedToggleWireframe(), "Advanced.ToggleWireframe");
view_listener_t::addMenu(new LLAdvancedCheckWireframe(), "Advanced.CheckWireframe");
// Develop > Render
- view_listener_t::addMenu(new LLAdvancedEnableObjectObjectOcclusion(), "Advanced.EnableObjectObjectOcclusion");
- view_listener_t::addMenu(new LLAdvancedEnableRenderDeferred(), "Advanced.EnableRenderDeferred");
- view_listener_t::addMenu(new LLAdvancedEnableRenderDeferredOptions(), "Advanced.EnableRenderDeferredOptions");
view_listener_t::addMenu(new LLAdvancedToggleRandomizeFramerate(), "Advanced.ToggleRandomizeFramerate");
view_listener_t::addMenu(new LLAdvancedCheckRandomizeFramerate(), "Advanced.CheckRandomizeFramerate");
view_listener_t::addMenu(new LLAdvancedTogglePeriodicSlowFrame(), "Advanced.TogglePeriodicSlowFrame");
view_listener_t::addMenu(new LLAdvancedCheckPeriodicSlowFrame(), "Advanced.CheckPeriodicSlowFrame");
- view_listener_t::addMenu(new LLAdvancedToggleFrameTest(), "Advanced.ToggleFrameTest");
- view_listener_t::addMenu(new LLAdvancedCheckFrameTest(), "Advanced.CheckFrameTest");
view_listener_t::addMenu(new LLAdvancedHandleAttachedLightParticles(), "Advanced.HandleAttachedLightParticles");
view_listener_t::addMenu(new LLAdvancedCheckRenderShadowOption(), "Advanced.CheckRenderShadowOption");
view_listener_t::addMenu(new LLAdvancedClickRenderShadowOption(), "Advanced.ClickRenderShadowOption");
view_listener_t::addMenu(new LLAdvancedClickRenderProfile(), "Advanced.ClickRenderProfile");
view_listener_t::addMenu(new LLAdvancedClickRenderBenchmark(), "Advanced.ClickRenderBenchmark");
+ view_listener_t::addMenu(new LLAdvancedPurgeShaderCache(), "Advanced.ClearShaderCache");
#ifdef TOGGLE_HACKED_GODLIKE_VIEWER
view_listener_t::addMenu(new LLAdvancedHandleToggleHackedGodmode(), "Advanced.HandleToggleHackedGodmode");
@@ -9599,11 +9622,9 @@ void initialize_menus()
view_listener_t::addMenu(new LLDevelopCheckLoggingLevel(), "Develop.CheckLoggingLevel");
view_listener_t::addMenu(new LLDevelopSetLoggingLevel(), "Develop.SetLoggingLevel");
- //Develop (Texture Fetch Debug Console)
- view_listener_t::addMenu(new LLDevelopTextureFetchDebugger(), "Develop.SetTexFetchDebugger");
//Develop (clear cache immediately)
commit.add("Develop.ClearCache", boost::bind(&handle_cache_clear_immediately) );
-
+
// Admin >Object
view_listener_t::addMenu(new LLAdminForceTakeCopy(), "Admin.ForceTakeCopy");
view_listener_t::addMenu(new LLAdminHandleObjectOwnerSelf(), "Admin.HandleObjectOwnerSelf");
@@ -9682,11 +9703,14 @@ void initialize_menus()
commit.add("Object.Buy", boost::bind(&handle_buy));
commit.add("Object.Edit", boost::bind(&handle_object_edit));
+ commit.add("Object.Edit", boost::bind(&handle_object_edit));
+ commit.add("Object.EditGLTFMaterial", boost::bind(&handle_object_edit_gltf_material));
commit.add("Object.Inspect", boost::bind(&handle_object_inspect));
commit.add("Object.Open", boost::bind(&handle_object_open));
commit.add("Object.Take", boost::bind(&handle_take));
commit.add("Object.ShowInspector", boost::bind(&handle_object_show_inspector));
enable.add("Object.EnableInspect", boost::bind(&enable_object_inspect));
+ enable.add("Object.EnableEditGLTFMaterial", boost::bind(&enable_object_edit_gltf_material));
enable.add("Object.EnableOpen", boost::bind(&enable_object_open));
enable.add("Object.EnableTouch", boost::bind(&enable_object_touch, _1));
enable.add("Object.EnableDelete", boost::bind(&enable_object_delete));
diff --git a/indra/newview/llviewermenu.h b/indra/newview/llviewermenu.h
index a90b32c984..7142763451 100644
--- a/indra/newview/llviewermenu.h
+++ b/indra/newview/llviewermenu.h
@@ -90,6 +90,8 @@ void handle_gestures(void*);
void handle_sit_down(void*);
void handle_object_build(void*);
void handle_object_touch();
+bool enable_object_edit_gltf_material();
+bool enable_object_save_gltf_material();
bool enable_object_open();
void handle_object_open();
@@ -108,6 +110,8 @@ void handle_zoom_to_object(LLUUID object_id);
void handle_object_return();
void handle_object_delete();
void handle_object_edit();
+void handle_object_edit_gltf_material();
+void handle_object_save_gltf_material();
void handle_attachment_edit(const LLUUID& inv_item_id);
void handle_attachment_touch(const LLUUID& inv_item_id);
@@ -131,7 +135,6 @@ bool anyone_copy_selection(LLSelectNode* nodep);
// *TODO: Move to separate file
bool for_sale_selection(LLSelectNode* nodep);
-void handle_save_snapshot(void *);
void handle_toggle_flycam();
void handle_object_sit_or_stand();
diff --git a/indra/newview/llviewermenufile.cpp b/indra/newview/llviewermenufile.cpp
index 17e89e1850..5461e0f362 100644
--- a/indra/newview/llviewermenufile.cpp
+++ b/indra/newview/llviewermenufile.cpp
@@ -37,6 +37,8 @@
#include "llbuycurrencyhtml.h"
#include "llfloatermap.h"
#include "llfloatermodelpreview.h"
+#include "llmaterialeditor.h"
+#include "llfloaterperms.h"
#include "llfloatersnapshot.h"
#include "llfloatersimplesnapshot.h"
#include "llimage.h"
@@ -48,9 +50,9 @@
#include "llinventorymodel.h" // gInventory
#include "llpluginclassmedia.h"
#include "llresourcedata.h"
-#include "lltoast.h"
-#include "llfloaterperms.h"
#include "llstatusbar.h"
+#include "lltinygltfhelper.h"
+#include "lltoast.h"
#include "llviewercontrol.h" // gSavedSettings
#include "llviewertexturelist.h"
#include "lluictrlfactory.h"
@@ -101,6 +103,19 @@ class LLFileEnableUploadModel : public view_listener_t
}
};
+class LLFileEnableUploadMaterial : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ if (gAgent.getRegionCapability("UpdateMaterialAgentInventory").empty())
+ {
+ return false;
+ }
+
+ return true;
+ }
+};
+
class LLMeshEnabled : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
@@ -312,6 +327,16 @@ LLFilePickerReplyThread::~LLFilePickerReplyThread()
delete mFailureSignal;
}
+void LLFilePickerReplyThread::startPicker(const file_picked_signal_t::slot_type & cb, LLFilePicker::ELoadFilter filter, bool get_multiple, const file_picked_signal_t::slot_type & failure_cb)
+{
+ (new LLFilePickerReplyThread(cb, filter, get_multiple, failure_cb))->getFile();
+}
+
+void LLFilePickerReplyThread::startPicker(const file_picked_signal_t::slot_type & cb, LLFilePicker::ESaveFilter filter, const std::string & proposed_name, const file_picked_signal_t::slot_type & failure_cb)
+{
+ (new LLFilePickerReplyThread(cb, filter, proposed_name, failure_cb))->getFile();
+}
+
void LLFilePickerReplyThread::notify(const std::vector<std::string>& filenames)
{
if (filenames.empty())
@@ -360,6 +385,7 @@ static std::string SLOBJECT_EXTENSIONS = "slobject";
#endif
static std::string ALL_FILE_EXTENSIONS = "*.*";
static std::string MODEL_EXTENSIONS = "dae";
+static std::string MATERIAL_EXTENSIONS = "gltf glb";
std::string build_extensions_string(LLFilePicker::ELoadFilter filter)
{
@@ -376,6 +402,8 @@ std::string build_extensions_string(LLFilePicker::ELoadFilter filter)
return SLOBJECT_EXTENSIONS;
case LLFilePicker::FFLOAD_MODEL:
return MODEL_EXTENSIONS;
+ case LLFilePicker::FFLOAD_MATERIAL:
+ return MATERIAL_EXTENSIONS;
case LLFilePicker::FFLOAD_XML:
return XML_EXTENSIONS;
case LLFilePicker::FFLOAD_ALL:
@@ -522,19 +550,37 @@ void do_bulk_upload(std::vector<std::string> filenames, const LLSD& notification
if (LLResourceUploadInfo::findAssetTypeAndCodecOfExtension(ext, asset_type, codec) &&
LLAgentBenefitsMgr::current().findUploadCost(asset_type, expected_upload_cost))
{
- LLResourceUploadInfo::ptr_t uploadInfo(new LLNewFileResourceUploadInfo(
- filename,
- asset_name,
- asset_name, 0,
- LLFolderType::FT_NONE, LLInventoryType::IT_NONE,
- LLFloaterPerms::getNextOwnerPerms("Uploads"),
- LLFloaterPerms::getGroupPerms("Uploads"),
- LLFloaterPerms::getEveryonePerms("Uploads"),
- expected_upload_cost));
+ LLResourceUploadInfo::ptr_t uploadInfo(new LLNewFileResourceUploadInfo(
+ filename,
+ asset_name,
+ asset_name, 0,
+ LLFolderType::FT_NONE, LLInventoryType::IT_NONE,
+ LLFloaterPerms::getNextOwnerPerms("Uploads"),
+ LLFloaterPerms::getGroupPerms("Uploads"),
+ LLFloaterPerms::getEveryonePerms("Uploads"),
+ expected_upload_cost));
+
+ upload_new_resource(uploadInfo);
+ }
- upload_new_resource(uploadInfo);
- }
-}
+ // gltf does not use normal upload procedure
+ if (ext == "gltf" || ext == "glb")
+ {
+ tinygltf::Model model;
+ if (LLTinyGLTFHelper::loadModel(filename, model))
+ {
+ S32 materials_in_file = model.materials.size();
+
+ for (S32 i = 0; i < materials_in_file; i++)
+ {
+ // Todo:
+ // 1. Decouple bulk upload from material editor
+ // 2. Take into account possiblity of identical textures
+ LLMaterialEditor::uploadMaterialFromModel(filename, model, i);
+ }
+ }
+ }
+ }
}
bool get_bulk_upload_expected_cost(const std::vector<std::string>& filenames, S32& total_cost, S32& file_count, S32& bvh_count)
@@ -562,6 +608,50 @@ bool get_bulk_upload_expected_cost(const std::vector<std::string>& filenames, S3
total_cost += cost;
file_count++;
}
+
+ if (ext == "gltf" || ext == "glb")
+ {
+ S32 texture_upload_cost = LLAgentBenefitsMgr::current().getTextureUploadCost();
+
+ tinygltf::Model model;
+
+ if (LLTinyGLTFHelper::loadModel(filename, model))
+ {
+ S32 materials_in_file = model.materials.size();
+
+ for (S32 i = 0; i < materials_in_file; i++)
+ {
+ LLPointer<LLFetchedGLTFMaterial> material = new LLFetchedGLTFMaterial();
+ std::string material_name;
+ bool decode_successful = LLTinyGLTFHelper::getMaterialFromModel(filename, model, i, material.get(), material_name);
+
+ if (decode_successful)
+ {
+ // Todo: make it account for possibility of same texture in different
+ // materials and even in scope of same material
+ S32 texture_count = 0;
+ if (material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR].notNull())
+ {
+ texture_count++;
+ }
+ if (material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS].notNull())
+ {
+ texture_count++;
+ }
+ if (material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL].notNull())
+ {
+ texture_count++;
+ }
+ if (material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE].notNull())
+ {
+ texture_count++;
+ }
+ total_cost += texture_count * texture_upload_cost;
+ file_count++;
+ }
+ }
+ }
+ }
}
return file_count > 0;
@@ -631,7 +721,7 @@ class LLFileUploadImage : public view_listener_t
{
gAgentCamera.changeCameraToDefault();
}
- (new LLFilePickerReplyThread(boost::bind(&upload_single_file, _1, _2), LLFilePicker::FFLOAD_IMAGE, false))->getFile();
+ LLFilePickerReplyThread::startPicker(boost::bind(&upload_single_file, _1, _2), LLFilePicker::FFLOAD_IMAGE, false);
return true;
}
};
@@ -644,7 +734,16 @@ class LLFileUploadModel : public view_listener_t
return TRUE;
}
};
-
+
+class LLFileUploadMaterial : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ LLMaterialEditor::importMaterial();
+ return TRUE;
+ }
+};
+
class LLFileUploadSound : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
@@ -653,7 +752,7 @@ class LLFileUploadSound : public view_listener_t
{
gAgentCamera.changeCameraToDefault();
}
- (new LLFilePickerReplyThread(boost::bind(&upload_single_file, _1, _2), LLFilePicker::FFLOAD_WAV, false))->getFile();
+ LLFilePickerReplyThread::startPicker(boost::bind(&upload_single_file, _1, _2), LLFilePicker::FFLOAD_WAV, false);
return true;
}
};
@@ -666,7 +765,7 @@ class LLFileUploadAnim : public view_listener_t
{
gAgentCamera.changeCameraToDefault();
}
- (new LLFilePickerReplyThread(boost::bind(&upload_single_file, _1, _2), LLFilePicker::FFLOAD_ANIM, false))->getFile();
+ LLFilePickerReplyThread::startPicker(boost::bind(&upload_single_file, _1, _2), LLFilePicker::FFLOAD_ANIM, false);
return true;
}
};
@@ -679,7 +778,7 @@ class LLFileUploadBulk : public view_listener_t
{
gAgentCamera.changeCameraToDefault();
}
- (new LLFilePickerReplyThread(boost::bind(&upload_bulk, _1, _2), LLFilePicker::FFLOAD_ALL, true))->getFile();
+ LLFilePickerReplyThread::startPicker(boost::bind(&upload_bulk, _1, _2), LLFilePicker::FFLOAD_ALL, true);
return true;
}
};
@@ -764,8 +863,9 @@ class LLFileTakeSnapshotToDisk : public view_listener_t
S32 width = gViewerWindow->getWindowWidthRaw();
S32 height = gViewerWindow->getWindowHeightRaw();
- bool render_ui = gSavedSettings.getBOOL("RenderUIInSnapshot");
- bool render_hud = gSavedSettings.getBOOL("RenderHUDInSnapshot");
+ BOOL render_ui = gSavedSettings.getBOOL("RenderUIInSnapshot");
+ BOOL render_hud = gSavedSettings.getBOOL("RenderHUDInSnapshot");
+ BOOL render_no_post = gSavedSettings.getBOOL("RenderSnapshotNoPost");
BOOL high_res = gSavedSettings.getBOOL("HighResSnapshot");
if (high_res)
@@ -785,6 +885,7 @@ class LLFileTakeSnapshotToDisk : public view_listener_t
render_ui,
render_hud,
FALSE,
+ render_no_post,
LLSnapshotModel::SNAPSHOT_TYPE_COLOR,
high_res ? S32_MAX : MAX_SNAPSHOT_IMAGE_SIZE)) //per side
{
@@ -1170,6 +1271,7 @@ void init_menu_file()
view_listener_t::addCommit(new LLFileUploadSound(), "File.UploadSound");
view_listener_t::addCommit(new LLFileUploadAnim(), "File.UploadAnim");
view_listener_t::addCommit(new LLFileUploadModel(), "File.UploadModel");
+ view_listener_t::addCommit(new LLFileUploadMaterial(), "File.UploadMaterial");
view_listener_t::addCommit(new LLFileUploadBulk(), "File.UploadBulk");
view_listener_t::addCommit(new LLFileCloseWindow(), "File.CloseWindow");
view_listener_t::addCommit(new LLFileCloseAllWindows(), "File.CloseAllWindows");
@@ -1180,6 +1282,7 @@ void init_menu_file()
view_listener_t::addEnable(new LLFileEnableUpload(), "File.EnableUpload");
view_listener_t::addEnable(new LLFileEnableUploadModel(), "File.EnableUploadModel");
+ view_listener_t::addEnable(new LLFileEnableUploadMaterial(), "File.EnableUploadMaterial");
view_listener_t::addMenu(new LLMeshEnabled(), "File.MeshEnabled");
view_listener_t::addMenu(new LLMeshUploadVisible(), "File.VisibleUploadModel");
diff --git a/indra/newview/llviewermenufile.h b/indra/newview/llviewermenufile.h
index 61572b9996..ff2ee693fd 100644
--- a/indra/newview/llviewermenufile.h
+++ b/indra/newview/llviewermenufile.h
@@ -118,14 +118,18 @@ class LLFilePickerReplyThread : public LLFilePickerThread
public:
typedef boost::signals2::signal<void(const std::vector<std::string>& filenames, LLFilePicker::ELoadFilter load_filter, LLFilePicker::ESaveFilter save_filter)> file_picked_signal_t;
-
- LLFilePickerReplyThread(const file_picked_signal_t::slot_type& cb, LLFilePicker::ELoadFilter filter, bool get_multiple, const file_picked_signal_t::slot_type& failure_cb = file_picked_signal_t());
- LLFilePickerReplyThread(const file_picked_signal_t::slot_type& cb, LLFilePicker::ESaveFilter filter, const std::string &proposed_name, const file_picked_signal_t::slot_type& failure_cb = file_picked_signal_t());
- ~LLFilePickerReplyThread();
+
+ static void startPicker(const file_picked_signal_t::slot_type& cb, LLFilePicker::ELoadFilter filter, bool get_multiple, const file_picked_signal_t::slot_type& failure_cb = file_picked_signal_t());
+ static void startPicker(const file_picked_signal_t::slot_type& cb, LLFilePicker::ESaveFilter filter, const std::string &proposed_name, const file_picked_signal_t::slot_type& failure_cb = file_picked_signal_t());
virtual void notify(const std::vector<std::string>& filenames);
private:
+ LLFilePickerReplyThread(const file_picked_signal_t::slot_type& cb, LLFilePicker::ELoadFilter filter, bool get_multiple, const file_picked_signal_t::slot_type& failure_cb = file_picked_signal_t());
+ LLFilePickerReplyThread(const file_picked_signal_t::slot_type& cb, LLFilePicker::ESaveFilter filter, const std::string &proposed_name, const file_picked_signal_t::slot_type& failure_cb = file_picked_signal_t());
+ ~LLFilePickerReplyThread();
+
+private:
LLFilePicker::ELoadFilter mLoadFilter;
LLFilePicker::ESaveFilter mSaveFilter;
file_picked_signal_t* mFilePickedSignal;
diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp
index 1b3c426067..c50365db2a 100644
--- a/indra/newview/llviewermessage.cpp
+++ b/indra/newview/llviewermessage.cpp
@@ -129,6 +129,8 @@
extern void on_new_message(const LLSD& msg);
+extern BOOL gCubeSnapshot;
+
//
// Constants
//
@@ -1425,7 +1427,8 @@ bool check_asset_previewable(const LLAssetType::EType asset_type)
(asset_type == LLAssetType::AT_TEXTURE) ||
(asset_type == LLAssetType::AT_ANIMATION) ||
(asset_type == LLAssetType::AT_SCRIPT) ||
- (asset_type == LLAssetType::AT_SOUND);
+ (asset_type == LLAssetType::AT_SOUND) ||
+ (asset_type == LLAssetType::AT_MATERIAL);
}
void open_inventory_offer(const uuid_vec_t& objects, const std::string& from_name)
@@ -1530,6 +1533,9 @@ void open_inventory_offer(const uuid_vec_t& objects, const std::string& from_nam
case LLAssetType::AT_SOUND:
LLFloaterReg::showInstance("preview_sound", LLSD(obj_id), take_focus);
break;
+ case LLAssetType::AT_MATERIAL:
+ // Explicitly do nothing -- we don't want to open the material editor every time you add a material to inventory
+ break;
default:
LL_DEBUGS("Messaging") << "No preview method for previewable asset type : " << LLAssetType::lookupHumanReadable(asset_type) << LL_ENDL;
break;
@@ -2971,8 +2977,6 @@ void process_teleport_finish(LLMessageSystem* msg, void**)
// Teleport is finished; it can't be cancelled now.
gViewerWindow->setProgressCancelButtonVisible(FALSE);
- gPipeline.doResetVertexBuffers(true);
-
// Do teleport effect for where you're leaving
// VEFFECT: TeleportStart
LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINT, TRUE);
@@ -3325,6 +3329,8 @@ const F32 MAX_HEAD_ROT_QDOT = 0.99999f; // ~= 0.5 degrees -- if its greater th
void send_agent_update(BOOL force_send, BOOL send_reliable)
{
LL_PROFILE_ZONE_SCOPED;
+ llassert(!gCubeSnapshot);
+
if (gAgent.getTeleportState() != LLAgent::TELEPORT_NONE)
{
// We don't care if they want to send an agent update, they're not allowed to until the simulator
@@ -4223,7 +4229,7 @@ void process_object_animation(LLMessageSystem *mesgsys, void **user_data)
LLObjectSignaledAnimationMap::instance().getMap()[uuid] = signaled_anims;
LLViewerObject *objp = gObjectList.findObject(uuid);
- if (!objp)
+ if (!objp || objp->isDead())
{
LL_DEBUGS("AnimatedObjectsNotify") << "Received animation state for unknown object " << uuid << LL_ENDL;
return;
@@ -4256,7 +4262,7 @@ void process_object_animation(LLMessageSystem *mesgsys, void **user_data)
//if (!avatarp->mRootVolp->isAnySelected())
{
avatarp->updateVolumeGeom();
- avatarp->mRootVolp->recursiveMarkForUpdate(TRUE);
+ avatarp->mRootVolp->recursiveMarkForUpdate();
}
}
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp
index fea401a611..d46339e2fd 100644
--- a/indra/newview/llviewerobject.cpp
+++ b/indra/newview/llviewerobject.cpp
@@ -83,11 +83,10 @@
#include "llvoavatar.h"
#include "llvoavatarself.h"
#include "llvograss.h"
-#include "llvoground.h"
+#include "llvosky.h"
#include "llvolume.h"
#include "llvolumemessage.h"
#include "llvopartgroup.h"
-#include "llvosky.h"
#include "llvosurfacepatch.h"
#include "llvotree.h"
#include "llvovolume.h"
@@ -106,6 +105,7 @@
#include "llcleanup.h"
#include "llcallstack.h"
#include "llmeshrepository.h"
+#include "llgltfmateriallist.h"
#include "llgl.h"
//#define DEBUG_UPDATE_TYPE
@@ -161,7 +161,6 @@ LLViewerObject *LLViewerObject::createObject(const LLUUID &id, const LLPCode pco
&& pcode != LL_VO_VOID_WATER
&& pcode != LL_VO_WL_SKY
&& pcode != LL_VO_SKY
- && pcode != LL_VO_GROUND
&& pcode != LL_VO_PART_GROUP
)
{
@@ -233,8 +232,6 @@ LLViewerObject *LLViewerObject::createObject(const LLUUID &id, const LLPCode pco
res = new LLVOVoidWater(id, pcode, regionp); break;
case LL_VO_WATER:
res = new LLVOWater(id, pcode, regionp); break;
- case LL_VO_GROUND:
- res = new LLVOGround(id, pcode, regionp); break;
case LL_VO_PART_GROUP:
res = new LLVOPartGroup(id, pcode, regionp); break;
case LL_VO_HUD_PART_GROUP:
@@ -245,6 +242,7 @@ LLViewerObject *LLViewerObject::createObject(const LLUUID &id, const LLPCode pco
LL_WARNS() << "Unknown object pcode " << (S32)pcode << LL_ENDL;
res = NULL; break;
}
+
return res;
}
@@ -258,7 +256,6 @@ LLViewerObject::LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRe
mTEImages(NULL),
mTENormalMaps(NULL),
mTESpecularMaps(NULL),
- mGLName(0),
mbCanSelect(TRUE),
mFlags(0),
mPhysicsShapeType(0),
@@ -343,6 +340,13 @@ LLViewerObject::~LLViewerObject()
{
deleteTEImages();
+ // unhook from reflection probe manager
+ if (mReflectionProbe.notNull())
+ {
+ mReflectionProbe->mViewerObject = nullptr;
+ mReflectionProbe = nullptr;
+ }
+
if(mInventory)
{
mInventory->clear(); // will deref and delete entries
@@ -364,7 +368,7 @@ LLViewerObject::~LLViewerObject()
}
// Delete memory associated with extra parameters.
- std::map<U16, ExtraParameter*>::iterator iter;
+ std::unordered_map<U16, ExtraParameter*>::iterator iter;
for (iter = mExtraParameterList.begin(); iter != mExtraParameterList.end(); ++iter)
{
if(iter->second != NULL)
@@ -387,6 +391,7 @@ LLViewerObject::~LLViewerObject()
sNumObjects--;
sNumZombieObjects--;
llassert(mChildList.size() == 0);
+ llassert(mControlAvatar.isNull()); // Should have been cleaned by now
clearInventoryListeners();
}
@@ -413,6 +418,7 @@ void LLViewerObject::markDead()
{
if (!mDead)
{
+ LL_PROFILE_ZONE_SCOPED;
//LL_INFOS() << "Marking self " << mLocalID << " as dead." << LL_ENDL;
// Root object of this hierarchy unlinks itself.
@@ -512,6 +518,12 @@ void LLViewerObject::markDead()
LLFollowCamMgr::getInstance()->removeFollowCamParams(mID);
}
+ if (mReflectionProbe.notNull())
+ {
+ mReflectionProbe->mViewerObject = nullptr;
+ mReflectionProbe = nullptr;
+ }
+
sNumZombieObjects++;
}
}
@@ -1040,7 +1052,7 @@ BOOL LLViewerObject::setDrawableParent(LLDrawable* parentp)
parentp->setState(LLDrawable::ACTIVE_CHILD);
}
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME);
if( (old_parent != parentp && old_parent)
|| (parentp && parentp->isActive()))
{
@@ -1142,6 +1154,7 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys,
const EObjectUpdateType update_type,
LLDataPacker *dp)
{
+ LL_PROFILE_ZONE_SCOPED;
LL_DEBUGS_ONCE("SceneLoadTiming") << "Received viewer object data" << LL_ENDL;
LL_DEBUGS("ObjectUpdate") << " mesgsys " << mesgsys << " dp " << dp << " id " << getID() << " update_type " << (S32) update_type << LL_ENDL;
@@ -1258,7 +1271,7 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys,
LL_INFOS() << "Full:" << getID() << LL_ENDL;
#endif
//clear cost and linkset cost
- mCostStale = true;
+ setObjectCostStale();
if (isSelected())
{
gFloaterTools->dirty();
@@ -1544,7 +1557,7 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys,
unpackParticleSource(block_num, owner_id);
// Mark all extra parameters not used
- std::map<U16, ExtraParameter*>::iterator iter;
+ std::unordered_map<U16, ExtraParameter*>::iterator iter;
for (iter = mExtraParameterList.begin(); iter != mExtraParameterList.end(); ++iter)
{
iter->second->in_use = FALSE;
@@ -1814,7 +1827,7 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys,
#ifdef DEBUG_UPDATE_TYPE
LL_INFOS() << "CompFull:" << getID() << LL_ENDL;
#endif
- mCostStale = true;
+ setObjectCostStale();
if (isSelected())
{
@@ -1936,7 +1949,7 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys,
}
// Mark all extra parameters not used
- std::map<U16, ExtraParameter*>::iterator iter;
+ std::unordered_map<U16, ExtraParameter*>::iterator iter;
for (iter = mExtraParameterList.begin(); iter != mExtraParameterList.end(); ++iter)
{
iter->second->in_use = FALSE;
@@ -2493,7 +2506,7 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys,
{
// LL_DEBUGS() << "Clearing force invisible: " << mID << ":" << getPCodeString() << ":" << getPositionAgent() << LL_ENDL;
mDrawable->clearState(LLDrawable::FORCE_INVISIBLE);
- gPipeline.markRebuild( mDrawable, LLDrawable::REBUILD_ALL, TRUE );
+ gPipeline.markRebuild( mDrawable, LLDrawable::REBUILD_ALL);
}
}
@@ -3094,6 +3107,10 @@ void LLViewerObject::updateControlAvatar()
return;
}
+ // caller isn't supposed to operate on a dead object,
+ // avatar was already cleaned up
+ llassert(!isDead());
+
bool should_have_control_avatar = false;
if (is_animated_object)
{
@@ -3155,7 +3172,7 @@ void LLViewerObject::linkControlAvatar()
//if (!cav->mRootVolp->isAnySelected())
{
cav->updateVolumeGeom();
- cav->mRootVolp->recursiveMarkForUpdate(TRUE);
+ cav->mRootVolp->recursiveMarkForUpdate();
}
}
}
@@ -3472,6 +3489,12 @@ void LLViewerObject::doInventoryCallback()
void LLViewerObject::removeInventory(const LLUUID& item_id)
{
+ // close associated floater properties
+ LLSD params;
+ params["id"] = item_id;
+ params["object"] = mID;
+ LLFloaterReg::hideInstance("item_properties", params);
+
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_RemoveTaskInventory);
msg->nextBlockFast(_PREHASH_AgentData);
@@ -3485,31 +3508,52 @@ void LLViewerObject::removeInventory(const LLUUID& item_id)
++mExpectedInventorySerialNum;
}
-bool LLViewerObject::isTextureInInventory(LLViewerInventoryItem* item)
+bool LLViewerObject::isAssetInInventory(LLViewerInventoryItem* item, LLAssetType::EType type)
{
- bool result = false;
+ bool result = false;
- if (item && LLAssetType::AT_TEXTURE == item->getType())
- {
- std::list<LLUUID>::iterator begin = mPendingInventoryItemsIDs.begin();
- std::list<LLUUID>::iterator end = mPendingInventoryItemsIDs.end();
+ if (item)
+ {
+ // For now mPendingInventoryItemsIDs only stores textures and materials
+ // but if it gets to store more types, it will need to verify type as well
+ // since null can be a shared default id and it is fine to need a null
+ // script and a null material simultaneously.
+ std::list<LLUUID>::iterator begin = mPendingInventoryItemsIDs.begin();
+ std::list<LLUUID>::iterator end = mPendingInventoryItemsIDs.end();
- bool is_fetching = std::find(begin, end, item->getAssetUUID()) != end;
- bool is_fetched = getInventoryItemByAsset(item->getAssetUUID()) != NULL;
+ bool is_fetching = std::find(begin, end, item->getAssetUUID()) != end;
- result = is_fetched || is_fetching;
- }
+ // null is the default asset for materials and default for scripts
+ // so need to check type as well
+ bool is_fetched = getInventoryItemByAsset(item->getAssetUUID(), type) != NULL;
- return result;
+ result = is_fetched || is_fetching;
+ }
+
+ return result;
}
-void LLViewerObject::updateTextureInventory(LLViewerInventoryItem* item, U8 key, bool is_new)
+void LLViewerObject::updateMaterialInventory(LLViewerInventoryItem* item, U8 key, bool is_new)
{
- if (item && !isTextureInInventory(item))
- {
- mPendingInventoryItemsIDs.push_back(item->getAssetUUID());
- updateInventory(item, key, is_new);
- }
+ if (!item)
+ {
+ return;
+ }
+ if (LLAssetType::AT_TEXTURE != item->getType()
+ && LLAssetType::AT_MATERIAL != item->getType())
+ {
+ // Not supported
+ return;
+ }
+
+ if (isAssetInInventory(item, item->getType()))
+ {
+ // already there
+ return;
+ }
+
+ mPendingInventoryItemsIDs.push_back(item->getAssetUUID());
+ updateInventory(item, key, is_new);
}
void LLViewerObject::updateInventory(
@@ -3579,6 +3623,17 @@ LLInventoryObject* LLViewerObject::getInventoryObject(const LLUUID& item_id)
return rv;
}
+LLInventoryItem* LLViewerObject::getInventoryItem(const LLUUID& item_id)
+{
+ LLInventoryObject* iobj = getInventoryObject(item_id);
+ if (!iobj || iobj->getType() == LLAssetType::AT_CATEGORY)
+ {
+ return NULL;
+ }
+ LLInventoryItem* item = dynamic_cast<LLInventoryItem*>(iobj);
+ return item;
+}
+
void LLViewerObject::getInventoryContents(LLInventoryObject::object_list_t& objects)
{
if(mInventory)
@@ -3634,6 +3689,44 @@ LLViewerInventoryItem* LLViewerObject::getInventoryItemByAsset(const LLUUID& ass
return rv;
}
+LLViewerInventoryItem* LLViewerObject::getInventoryItemByAsset(const LLUUID& asset_id, LLAssetType::EType type)
+{
+ if (mInventoryDirty)
+ LL_WARNS() << "Peforming inventory lookup for object " << mID << " that has dirty inventory!" << LL_ENDL;
+
+ LLViewerInventoryItem* rv = NULL;
+ if (type == LLAssetType::AT_CATEGORY)
+ {
+ // Whatever called this shouldn't be trying to get a folder by asset
+ // categories don't have assets
+ llassert(0);
+ return rv;
+ }
+
+ if (mInventory)
+ {
+ LLViewerInventoryItem* item = NULL;
+
+ LLInventoryObject::object_list_t::iterator it = mInventory->begin();
+ LLInventoryObject::object_list_t::iterator end = mInventory->end();
+ for (; it != end; ++it)
+ {
+ LLInventoryObject* obj = *it;
+ if (obj->getType() == type)
+ {
+ // *FIX: gank-ass down cast!
+ item = (LLViewerInventoryItem*)obj;
+ if (item->getAssetUUID() == asset_id)
+ {
+ rv = item;
+ break;
+ }
+ }
+ }
+ }
+ return rv;
+}
+
void LLViewerObject::updateViewerInventoryAsset(
const LLViewerInventoryItem* item,
const LLUUID& new_asset)
@@ -3750,6 +3843,16 @@ void LLViewerObject::setScale(const LLVector3 &scale, BOOL damped)
}
}
+void LLViewerObject::setObjectCostStale()
+{
+ mCostStale = true;
+ // *NOTE: This is harmlessly redundant for Blinn-Phong material updates, as
+ // the root prim currently gets set stale anyway due to other property
+ // updates. But it is needed for GLTF material ID updates.
+ // -Cosmic,2023-06-27
+ getRootEdit()->mCostStale = true;
+}
+
void LLViewerObject::setObjectCost(F32 cost)
{
mObjectCost = cost;
@@ -3936,6 +4039,7 @@ U32 LLViewerObject::recursiveGetTriangleCount(S32* vcount) const
// prim's scale. Should revisit at some point.
F32 LLViewerObject::recursiveGetScaledSurfaceArea() const
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
F32 area = 0.f;
const LLDrawable* drawable = mDrawable;
if (drawable)
@@ -4039,7 +4143,7 @@ void LLViewerObject::updateTextures()
void LLViewerObject::boostTexturePriority(BOOL boost_children /* = TRUE */)
{
- if (isDead())
+ if (isDead() || !getVolume())
{
return;
}
@@ -4580,6 +4684,7 @@ BOOL LLViewerObject::lineSegmentIntersect(const LLVector4a& start, const LLVecto
S32 face,
BOOL pick_transparent,
BOOL pick_rigged,
+ BOOL pick_unselectable,
S32* face_hit,
LLVector4a* intersection,
LLVector2* tex_coord,
@@ -4743,9 +4848,38 @@ void LLViewerObject::setNumTEs(const U8 num_tes)
{
deleteTEImages();
}
+
+ S32 original_tes = getNumTEs();
+
LLPrimitive::setNumTEs(num_tes);
setChanged(TEXTURE);
+ // touch up GLTF materials
+ if (original_tes > 0)
+ {
+ for (int i = original_tes; i < getNumTEs(); ++i)
+ {
+ LLTextureEntry* src = getTE(original_tes - 1);
+ LLTextureEntry* tep = getTE(i);
+ setRenderMaterialID(i, getRenderMaterialID(original_tes - 1), false);
+
+ if (tep)
+ {
+ LLGLTFMaterial* base_material = src->getGLTFMaterial();
+ LLGLTFMaterial* override_material = src->getGLTFMaterialOverride();
+ if (base_material && override_material)
+ {
+ tep->setGLTFMaterialOverride(new LLGLTFMaterial(*override_material));
+
+ LLGLTFMaterial* render_material = new LLFetchedGLTFMaterial();
+ *render_material = *base_material;
+ render_material->applyOverride(*override_material);
+ tep->setGLTFRenderMaterial(render_material);
+ }
+ }
+ }
+ }
+
if (mDrawable.notNull())
{
gPipeline.markTextured(mDrawable);
@@ -4866,31 +5000,96 @@ void LLViewerObject::updateAvatarMeshVisibility(const LLUUID& id, const LLUUID&
}
}
-void LLViewerObject::setTE(const U8 te, const LLTextureEntry &texture_entry)
+
+void LLViewerObject::setTE(const U8 te, const LLTextureEntry& texture_entry)
{
- LLUUID old_image_id;
- if (getTE(te))
- {
- old_image_id = getTE(te)->getID();
- }
-
- LLPrimitive::setTE(te, texture_entry);
+ LLUUID old_image_id;
+ if (getTE(te))
+ {
+ old_image_id = getTE(te)->getID();
+ }
- const LLUUID& image_id = getTE(te)->getID();
- LLViewerTexture* bakedTexture = getBakedTextureForMagicId(image_id);
- mTEImages[te] = bakedTexture ? bakedTexture : LLViewerTextureManager::getFetchedTexture(image_id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
+ LLPrimitive::setTE(te, texture_entry);
-
- updateAvatarMeshVisibility(image_id,old_image_id);
+ const LLUUID& image_id = getTE(te)->getID();
+ LLViewerTexture* bakedTexture = getBakedTextureForMagicId(image_id);
+ mTEImages[te] = bakedTexture ? bakedTexture : LLViewerTextureManager::getFetchedTexture(image_id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
+
+ updateAvatarMeshVisibility(image_id, old_image_id);
+
+ updateTEMaterialTextures(te);
+}
+void LLViewerObject::updateTEMaterialTextures(U8 te)
+{
if (getTE(te)->getMaterialParams().notNull())
{
const LLUUID& norm_id = getTE(te)->getMaterialParams()->getNormalID();
- mTENormalMaps[te] = LLViewerTextureManager::getFetchedTexture(norm_id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_ALM, LLViewerTexture::LOD_TEXTURE);
+ mTENormalMaps[te] = LLViewerTextureManager::getFetchedTexture(norm_id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
const LLUUID& spec_id = getTE(te)->getMaterialParams()->getSpecularID();
- mTESpecularMaps[te] = LLViewerTextureManager::getFetchedTexture(spec_id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_ALM, LLViewerTexture::LOD_TEXTURE);
+ mTESpecularMaps[te] = LLViewerTextureManager::getFetchedTexture(spec_id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
}
+
+ LLFetchedGLTFMaterial* mat = (LLFetchedGLTFMaterial*) getTE(te)->getGLTFRenderMaterial();
+ llassert(mat == nullptr || dynamic_cast<LLFetchedGLTFMaterial*>(getTE(te)->getGLTFRenderMaterial()) != nullptr);
+ LLUUID mat_id = getRenderMaterialID(te);
+ if (mat == nullptr && mat_id.notNull())
+ {
+ mat = (LLFetchedGLTFMaterial*) gGLTFMaterialList.getMaterial(mat_id);
+ llassert(mat == nullptr || dynamic_cast<LLFetchedGLTFMaterial*>(gGLTFMaterialList.getMaterial(mat_id)) != nullptr);
+ if (mat->isFetching())
+ { // material is not loaded yet, rebuild draw info when the object finishes loading
+ mat->onMaterialComplete([id=getID()]
+ {
+ LLViewerObject* obj = gObjectList.findObject(id);
+ if (obj)
+ {
+ LLViewerRegion* region = obj->getRegion();
+ if(region)
+ {
+ region->loadCacheMiscExtras(obj->getLocalID());
+ }
+ obj->markForUpdate();
+ }
+ });
+ }
+ getTE(te)->setGLTFMaterial(mat);
+ }
+ else if (mat_id.isNull() && mat != nullptr)
+ {
+ mat = nullptr;
+ getTE(te)->setGLTFMaterial(nullptr);
+ }
+
+ auto fetch_texture = [this](const LLUUID& id)
+ {
+ LLViewerFetchedTexture* img = nullptr;
+ if (id.notNull())
+ {
+ if (LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(id))
+ {
+ // TODO -- fall back to LLTextureEntry::mGLTFRenderMaterial when overriding with baked texture
+ LLViewerTexture* viewerTexture = getBakedTextureForMagicId(id);
+ img = viewerTexture ? dynamic_cast<LLViewerFetchedTexture*>(viewerTexture) : nullptr;
+ }
+ else
+ {
+ img = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
+ img->addTextureStats(64.f * 64.f, TRUE);
+ }
+ }
+
+ return img;
+ };
+
+ if (mat != nullptr)
+ {
+ mat->mBaseColorTexture = fetch_texture(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR]);
+ mat->mNormalTexture = fetch_texture(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL]);
+ mat->mMetallicRoughnessTexture = fetch_texture(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS]);
+ mat->mEmissiveTexture= fetch_texture(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE]);
+ }
}
void LLViewerObject::refreshBakeTexture()
@@ -5034,14 +5233,14 @@ S32 LLViewerObject::setTETexture(const U8 te, const LLUUID& uuid)
S32 LLViewerObject::setTENormalMap(const U8 te, const LLUUID& uuid)
{
LLViewerFetchedTexture *image = (uuid == LLUUID::null) ? NULL : LLViewerTextureManager::getFetchedTexture(
- uuid, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_ALM, LLViewerTexture::LOD_TEXTURE, 0, 0, LLHost());
+ uuid, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE, 0, 0, LLHost());
return setTENormalMapCore(te, image);
}
S32 LLViewerObject::setTESpecularMap(const U8 te, const LLUUID& uuid)
{
LLViewerFetchedTexture *image = (uuid == LLUUID::null) ? NULL : LLViewerTextureManager::getFetchedTexture(
- uuid, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_ALM, LLViewerTexture::LOD_TEXTURE, 0, 0, LLHost());
+ uuid, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE, 0, 0, LLHost());
return setTESpecularMapCore(te, image);
}
@@ -5085,7 +5284,7 @@ S32 LLViewerObject::setTEBumpmap(const U8 te, const U8 bump)
if (mDrawable.notNull() && retval)
{
gPipeline.markTextured(mDrawable);
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE);
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY);
}
}
return retval;
@@ -5175,10 +5374,8 @@ S32 LLViewerObject::setTEMediaFlags(const U8 te, const U8 media_flags)
setChanged(TEXTURE);
if (mDrawable.notNull() && retval)
{
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD, TRUE);
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD);
gPipeline.markTextured(mDrawable);
- // JC - probably only need this if changes texture coords
- //gPipeline.markRebuild(mDrawable);
}
}
return retval;
@@ -5245,10 +5442,64 @@ S32 LLViewerObject::setTEMaterialParams(const U8 te, const LLMaterialPtr pMateri
setTENormalMap(te, (pMaterialParams) ? pMaterialParams->getNormalID() : LLUUID::null);
setTESpecularMap(te, (pMaterialParams) ? pMaterialParams->getSpecularID() : LLUUID::null);
- refreshMaterials();
return retval;
}
+S32 LLViewerObject::setTEGLTFMaterialOverride(U8 te, LLGLTFMaterial* override_mat)
+{
+ LL_PROFILE_ZONE_SCOPED;
+ S32 retval = TEM_CHANGE_NONE;
+
+ LLTextureEntry* tep = getTE(te);
+ if (!tep)
+ { // this could happen if the object is not fully formed yet
+ // returning TEM_CHANGE_NONE here signals to LLGLTFMaterialList to queue the override for later
+ return retval;
+ }
+
+ LLFetchedGLTFMaterial* src_mat = (LLFetchedGLTFMaterial*) tep->getGLTFMaterial();
+ llassert(src_mat == nullptr || dynamic_cast<LLFetchedGLTFMaterial*>(tep->getGLTFMaterial()) != nullptr);
+ // if override mat exists, we must also have a source mat
+ if (!src_mat)
+ {
+ // we can get into this state if an override has arrived before the viewer has
+ // received or handled an update, return TEM_CHANGE_NONE to signal to LLGLTFMaterialList that it
+ // should queue the update for later
+ return retval;
+ }
+
+ if(src_mat->isFetching())
+ {
+ // if still fetching, we need to wait until it is done and try again
+ return retval;
+ }
+
+ retval = tep->setGLTFMaterialOverride(override_mat);
+
+ if (retval)
+ {
+ if (override_mat)
+ {
+ LLFetchedGLTFMaterial* render_mat = new LLFetchedGLTFMaterial(*src_mat);
+ render_mat->applyOverride(*override_mat);
+ tep->setGLTFRenderMaterial(render_mat);
+ retval = TEM_CHANGE_TEXTURE;
+
+ for (LLGLTFMaterial::local_tex_map_t::value_type &val : override_mat->mTrackingIdToLocalTexture)
+ {
+ LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(val.first, override_mat);
+ }
+
+ }
+ else if (tep->setGLTFRenderMaterial(nullptr))
+ {
+ retval = TEM_CHANGE_TEXTURE;
+ }
+ }
+
+ return retval;
+}
+
void LLViewerObject::refreshMaterials()
{
setChanged(TEXTURE);
@@ -5330,6 +5581,7 @@ S32 LLViewerObject::setTERotation(const U8 te, const F32 r)
if (mDrawable.notNull() && retval)
{
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD);
+ shrinkWrap();
}
return retval;
}
@@ -5431,7 +5683,6 @@ void LLViewerObject::fitFaceTexture(const U8 face)
LL_INFOS() << "fitFaceTexture not implemented" << LL_ENDL;
}
-
LLBBox LLViewerObject::getBoundingBoxAgent() const
{
LLVector3 position_agent;
@@ -5516,19 +5767,7 @@ S32 LLViewerObject::countInventoryContents(LLAssetType::EType type)
return count;
}
-
-void LLViewerObject::setCanSelect(BOOL canSelect)
-{
- mbCanSelect = canSelect;
- for (child_list_t::iterator iter = mChildList.begin();
- iter != mChildList.end(); iter++)
- {
- LLViewerObject* child = *iter;
- child->mbCanSelect = canSelect;
- }
-}
-
-void LLViewerObject::setDebugText(const std::string &utf8text)
+void LLViewerObject::setDebugText(const std::string &utf8text, const LLColor4& color)
{
if (utf8text.empty() && !mText)
{
@@ -5539,13 +5778,30 @@ void LLViewerObject::setDebugText(const std::string &utf8text)
{
initHudText();
}
- mText->setColor(LLColor4::white);
+ mText->setColor(color);
mText->setString(utf8text);
mText->setZCompare(FALSE);
mText->setDoFade(FALSE);
updateText();
}
+void LLViewerObject::appendDebugText(const std::string &utf8text)
+{
+ if (utf8text.empty() && !mText)
+ {
+ return;
+ }
+
+ if (!mText)
+ {
+ initHudText();
+ }
+ mText->addLine(utf8text, LLColor4::white);
+ mText->setZCompare(FALSE);
+ mText->setDoFade(FALSE);
+ updateText();
+}
+
void LLViewerObject::initHudText()
{
mText = (LLHUDText *)LLHUDObject::addHUDObject(LLHUDObject::LL_HUD_TEXT);
@@ -6031,6 +6287,16 @@ LLViewerObject::ExtraParameter* LLViewerObject::createNewParameterEntry(U16 para
new_block = new LLExtendedMeshParams();
break;
}
+ case LLNetworkData::PARAMS_RENDER_MATERIAL:
+ {
+ new_block = new LLRenderMaterialParams();
+ break;
+ }
+ case LLNetworkData::PARAMS_REFLECTION_PROBE:
+ {
+ new_block = new LLReflectionProbeParams();
+ break;
+ }
default:
{
LL_INFOS_ONCE() << "Unknown param type: " << param_type << LL_ENDL;
@@ -6043,6 +6309,7 @@ LLViewerObject::ExtraParameter* LLViewerObject::createNewParameterEntry(U16 para
ExtraParameter* new_entry = new ExtraParameter;
new_entry->data = new_block;
new_entry->in_use = false; // not in use yet
+ llassert(mExtraParameterList[param_type] == nullptr); // leak -- redundantly allocated parameter entry
mExtraParameterList[param_type] = new_entry;
return new_entry;
}
@@ -6051,7 +6318,8 @@ LLViewerObject::ExtraParameter* LLViewerObject::createNewParameterEntry(U16 para
LLViewerObject::ExtraParameter* LLViewerObject::getExtraParameterEntry(U16 param_type) const
{
- std::map<U16, ExtraParameter*>::const_iterator itor = mExtraParameterList.find(param_type);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VIEWER;
+ std::unordered_map<U16, ExtraParameter*>::const_iterator itor = mExtraParameterList.find(param_type);
if (itor != mExtraParameterList.end())
{
return itor->second;
@@ -6143,6 +6411,11 @@ void LLViewerObject::parameterChanged(U16 param_type, LLNetworkData* data, BOOL
{
if (local_origin)
{
+ // *NOTE: Do not send the render material ID in this way as it will get
+ // out-of-sync with other sent client data.
+ // See LLViewerObject::setRenderMaterialID and LLGLTFMaterialList
+ llassert(param_type != LLNetworkData::PARAMS_RENDER_MATERIAL);
+
LLViewerRegion* regionp = getRegion();
if(!regionp) return;
@@ -6174,6 +6447,14 @@ void LLViewerObject::parameterChanged(U16 param_type, LLNetworkData* data, BOOL
LL_WARNS() << "Failed to send object extra parameters: " << param_type << LL_ENDL;
}
}
+ else
+ {
+ if (param_type == LLNetworkData::PARAMS_RENDER_MATERIAL)
+ {
+ const LLRenderMaterialParams* params = in_use ? (LLRenderMaterialParams*)getParameterEntry(LLNetworkData::PARAMS_RENDER_MATERIAL) : nullptr;
+ setRenderMaterialIDs(params, local_origin);
+ }
+ }
}
void LLViewerObject::setDrawableState(U32 state, BOOL recursive)
@@ -6426,35 +6707,27 @@ void LLViewerObject::updateVolume(const LLVolumeParams& volume_params)
{
// Transmit the update to the simulator
sendShapeUpdate();
- markForUpdate(TRUE);
+ markForUpdate();
}
}
-void LLViewerObject::recursiveMarkForUpdate(BOOL priority)
+void LLViewerObject::recursiveMarkForUpdate()
{
for (LLViewerObject::child_list_t::iterator iter = mChildList.begin();
iter != mChildList.end(); iter++)
{
LLViewerObject* child = *iter;
- child->markForUpdate(priority);
+ child->markForUpdate();
}
- markForUpdate(priority);
+ markForUpdate();
}
-void LLViewerObject::markForUpdate(BOOL priority)
+void LLViewerObject::markForUpdate()
{
if (mDrawable.notNull())
{
gPipeline.markTextured(mDrawable);
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, priority);
- }
-}
-
-void LLViewerObject::markForUnload(BOOL priority)
-{
- if (mDrawable.notNull())
- {
- gPipeline.markRebuild(mDrawable, LLDrawable::FOR_UNLOAD, priority);
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY);
}
}
@@ -6601,7 +6874,7 @@ void LLViewerObject::setPhysicsShapeType(U8 type)
if (type != mPhysicsShapeType)
{
mPhysicsShapeType = type;
- mCostStale = true;
+ setObjectCostStale();
}
}
@@ -6680,7 +6953,7 @@ U32 LLViewerObject::getPartitionType() const
return LLViewerRegion::PARTITION_NONE;
}
-void LLViewerObject::dirtySpatialGroup(BOOL priority) const
+void LLViewerObject::dirtySpatialGroup() const
{
if (mDrawable)
{
@@ -6688,7 +6961,7 @@ void LLViewerObject::dirtySpatialGroup(BOOL priority) const
if (group)
{
group->dirtyGeom();
- gPipeline.markRebuild(group, priority);
+ gPipeline.markRebuild(group);
}
}
}
@@ -6698,11 +6971,6 @@ void LLViewerObject::dirtyMesh()
if (mDrawable)
{
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL);
- /*LLSpatialGroup* group = mDrawable->getSpatialGroup();
- if (group)
- {
- group->dirtyMesh();
- }*/
}
}
@@ -6711,7 +6979,7 @@ F32 LLAlphaObject::getPartSize(S32 idx)
return 0.f;
}
-void LLAlphaObject::getBlendFunc(S32 face, U32& src, U32& dst)
+void LLAlphaObject::getBlendFunc(S32 face, LLRender::eBlendFactor& src, LLRender::eBlendFactor& dst)
{
}
@@ -6723,7 +6991,7 @@ void LLStaticViewerObject::updateDrawable(BOOL force_damped)
if (mDrawable.notNull())
{
mDrawable->updateXform(TRUE);
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE);
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL);
}
clearChanged(SHIFTED);
}
@@ -6972,6 +7240,221 @@ LLVOAvatar* LLViewerObject::getAvatar() const
return NULL;
}
+bool LLViewerObject::hasRenderMaterialParams() const
+{
+ return getParameterEntryInUse(LLNetworkData::PARAMS_RENDER_MATERIAL);
+}
+
+void LLViewerObject::setHasRenderMaterialParams(bool has_materials)
+{
+ bool had_materials = hasRenderMaterialParams();
+
+ if (had_materials != has_materials)
+ {
+ if (has_materials)
+ {
+ setParameterEntryInUse(LLNetworkData::PARAMS_RENDER_MATERIAL, TRUE, true);
+ }
+ else
+ {
+ setParameterEntryInUse(LLNetworkData::PARAMS_RENDER_MATERIAL, FALSE, true);
+ }
+ }
+}
+
+const LLUUID& LLViewerObject::getRenderMaterialID(U8 te) const
+{
+ LLRenderMaterialParams* param_block = (LLRenderMaterialParams*)getParameterEntry(LLNetworkData::PARAMS_RENDER_MATERIAL);
+ if (param_block)
+ {
+ return param_block->getMaterial(te);
+ }
+
+ return LLUUID::null;
+}
+
+void LLViewerObject::rebuildMaterial()
+{
+ llassert(!isDead());
+
+ faceMappingChanged();
+ gPipeline.markTextured(mDrawable);
+}
+
+void LLViewerObject::setRenderMaterialID(S32 te_in, const LLUUID& id, bool update_server, bool local_origin)
+{
+ // implementation is delicate
+
+ // if update is bound for server, should always null out GLTFRenderMaterial and clear GLTFMaterialOverride even if ids haven't changed
+ // (the case where ids haven't changed indicates the user has reapplied the original material, in which case overrides should be dropped)
+ // otherwise, should only null out the render material where ids or overrides have changed
+ // (the case where ids have changed but overrides are still present is from unsynchronized updates from the simulator, or synchronized
+ // updates with solely transform overrides)
+
+ llassert(!update_server || local_origin);
+
+ S32 start_idx = 0;
+ S32 end_idx = getNumTEs();
+
+ if (te_in != -1)
+ {
+ start_idx = te_in;
+ end_idx = start_idx + 1;
+ }
+
+ start_idx = llmax(start_idx, 0);
+ end_idx = llmin(end_idx, (S32) getNumTEs());
+
+ LLRenderMaterialParams* param_block = (LLRenderMaterialParams*)getParameterEntry(LLNetworkData::PARAMS_RENDER_MATERIAL);
+ if (!param_block && id.notNull())
+ { // block doesn't exist, but it will need to
+ param_block = (LLRenderMaterialParams*)createNewParameterEntry(LLNetworkData::PARAMS_RENDER_MATERIAL)->data;
+ }
+
+
+ LLFetchedGLTFMaterial* new_material = nullptr;
+ if (id.notNull())
+ {
+ new_material = gGLTFMaterialList.getMaterial(id);
+ }
+
+ // update local state
+ for (S32 te = start_idx; te < end_idx; ++te)
+ {
+ LLTextureEntry* tep = getTE(te);
+
+ // If local_origin=false (i.e. it's from the server), we know the
+ // material has updated or been created, because extra params are
+ // checked for equality on unpacking. In that case, checking the
+ // material ID for inequality won't work, because the material ID has
+ // already been set.
+ bool material_changed = !local_origin || !param_block || id != param_block->getMaterial(te);
+
+ if (update_server)
+ {
+ // Clear most overrides so the render material better matches the material
+ // ID (preserve transforms). If overrides become passthrough, set the overrides
+ // to nullptr.
+ if (tep->setBaseMaterial())
+ {
+ material_changed = true;
+ }
+ }
+
+ if (update_server || material_changed)
+ {
+ tep->setGLTFRenderMaterial(nullptr);
+ }
+
+ if (new_material != tep->getGLTFMaterial())
+ {
+ tep->setGLTFMaterial(new_material, !update_server);
+ }
+
+ if (material_changed && new_material)
+ {
+ // Sometimes, the material may change out from underneath the overrides.
+ // This is usually due to the server sending a new material ID, but
+ // the overrides have not changed due to being only texture
+ // transforms. Re-apply the overrides to the render material here,
+ // if present.
+ const LLGLTFMaterial* override_material = tep->getGLTFMaterialOverride();
+ if (override_material)
+ {
+ new_material->onMaterialComplete([obj_id = getID(), te]()
+ {
+ LLViewerObject* obj = gObjectList.findObject(obj_id);
+ if (!obj) { return; }
+ LLTextureEntry* tep = obj->getTE(te);
+ if (!tep) { return; }
+ const LLGLTFMaterial* new_material = tep->getGLTFMaterial();
+ if (!new_material) { return; }
+ const LLGLTFMaterial* override_material = tep->getGLTFMaterialOverride();
+ if (!override_material) { return; }
+ LLGLTFMaterial* render_material = new LLFetchedGLTFMaterial();
+ *render_material = *new_material;
+ render_material->applyOverride(*override_material);
+ tep->setGLTFRenderMaterial(render_material);
+ });
+ }
+ }
+ }
+
+ // signal to render pipe that render batches must be rebuilt for this object
+ if (!new_material)
+ {
+ rebuildMaterial();
+ }
+ else
+ {
+ new_material->onMaterialComplete([obj_id = getID()]()
+ {
+ LLViewerObject* obj = gObjectList.findObject(obj_id);
+ if (obj)
+ {
+ obj->rebuildMaterial();
+ }
+ });
+ }
+
+ // predictively update LLRenderMaterialParams (don't wait for server)
+ if (param_block)
+ { // update existing parameter block
+ for (S32 te = start_idx; te < end_idx; ++te)
+ {
+ param_block->setMaterial(te, id);
+ }
+ }
+
+ if (update_server)
+ {
+ // update via ModifyMaterialParams cap (server will echo back changes)
+ for (S32 te = start_idx; te < end_idx; ++te)
+ {
+ // This sends a cleared version of this object's current material
+ // override, but the override should already be cleared due to
+ // calling setBaseMaterial above.
+ LLGLTFMaterialList::queueApply(this, te, id);
+ }
+ }
+
+ if (!update_server)
+ {
+ // Land impact may have changed
+ setObjectCostStale();
+ }
+}
+
+void LLViewerObject::setRenderMaterialIDs(const LLUUID& id)
+{
+ setRenderMaterialID(-1, id);
+}
+
+void LLViewerObject::setRenderMaterialIDs(const LLRenderMaterialParams* material_params, bool local_origin)
+{
+ if (!local_origin)
+ {
+ for (S32 te = 0; te < getNumTEs(); ++te)
+ {
+ const LLUUID& id = material_params ? material_params->getMaterial(te) : LLUUID::null;
+ // We know material_params has updated or been created, because
+ // extra params are checked for equality on unpacking.
+ setRenderMaterialID(te, id, false, false);
+ }
+ }
+}
+
+void LLViewerObject::shrinkWrap()
+{
+ if (!mShouldShrinkWrap)
+ {
+ mShouldShrinkWrap = true;
+ if (mDrawable)
+ { // we weren't shrink wrapped before but we are now, update the spatial partition
+ gPipeline.markPartitionMove(mDrawable);
+ }
+ }
+}
class ObjectPhysicsProperties : public LLHTTPNode
{
diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h
index 0005cdf14e..80da7b2f73 100644
--- a/indra/newview/llviewerobject.h
+++ b/indra/newview/llviewerobject.h
@@ -28,6 +28,7 @@
#define LL_LLVIEWEROBJECT_H
#include <map>
+#include <unordered_map>
#include "llassetstorage.h"
//#include "llhudicon.h"
@@ -43,6 +44,7 @@
#include "llvertexbuffer.h"
#include "llbbox.h"
#include "llrigginginfo.h"
+#include "llreflectionmap.h"
class LLAgent; // TODO: Get rid of this.
class LLAudioSource;
@@ -121,7 +123,7 @@ protected:
BOOL in_use;
LLNetworkData *data;
};
- std::map<U16, ExtraParameter*> mExtraParameterList;
+ std::unordered_map<U16, ExtraParameter*> mExtraParameterList;
public:
typedef std::list<LLPointer<LLViewerObject> > child_list_t;
@@ -178,6 +180,19 @@ public:
const std::string& getAttachmentItemName() const;
virtual LLVOAvatar* getAvatar() const; //get the avatar this object is attached to, or NULL if object is not an attachment
+
+ bool hasRenderMaterialParams() const;
+ void setHasRenderMaterialParams(bool has_params);
+
+ const LLUUID& getRenderMaterialID(U8 te) const;
+
+ // set the RenderMaterialID for the given TextureEntry
+ // te - TextureEntry index to set, or -1 for all TEs
+ // id - asset id of material asset
+ // update_server - if true, will send updates to server and clear most overrides
+ void setRenderMaterialID(S32 te, const LLUUID& id, bool update_server = true, bool local_origin = true);
+ void setRenderMaterialIDs(const LLUUID& id);
+
virtual BOOL isHUDAttachment() const { return FALSE; }
virtual BOOL isTempAttachment() const;
@@ -199,6 +214,7 @@ public:
// Graphical stuff for objects - maybe broken out into render class later?
virtual void updateTextures();
+ virtual void faceMappingChanged() {}
virtual void boostTexturePriority(BOOL boost_children = TRUE); // When you just want to boost priority of this object
virtual LLDrawable* createDrawable(LLPipeline *pipeline);
@@ -210,6 +226,8 @@ public:
F32 getRotTime() { return mRotTime; }
private:
void resetRotTime();
+ void setRenderMaterialIDs(const LLRenderMaterialParams* material_params, bool local_origin);
+ void rebuildMaterial();
public:
void resetRot();
void applyAngularVelocity(F32 dt);
@@ -238,6 +256,7 @@ public:
virtual BOOL isMesh() const { return FALSE; }
virtual BOOL isRiggedMesh() const { return FALSE; }
virtual BOOL hasLightTexture() const { return FALSE; }
+ virtual BOOL isReflectionProbe() const { return FALSE; }
// This method returns true if the object is over land owned by
// the agent, one of its groups, or it encroaches and
@@ -279,6 +298,7 @@ public:
S32 face = -1, // which face to check, -1 = ALL_SIDES
BOOL pick_transparent = FALSE,
BOOL pick_rigged = FALSE,
+ BOOL pick_unselectable = TRUE,
S32* face_hit = NULL, // which face was hit
LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
@@ -318,6 +338,7 @@ public:
/*virtual*/ void setNumTEs(const U8 num_tes);
/*virtual*/ void setTE(const U8 te, const LLTextureEntry &texture_entry);
+ void updateTEMaterialTextures(U8 te);
/*virtual*/ S32 setTETexture(const U8 te, const LLUUID &uuid);
/*virtual*/ S32 setTENormalMap(const U8 te, const LLUUID &uuid);
/*virtual*/ S32 setTESpecularMap(const U8 te, const LLUUID &uuid);
@@ -342,6 +363,7 @@ public:
/*virtual*/ S32 setTEGlow(const U8 te, const F32 glow);
/*virtual*/ S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID);
/*virtual*/ S32 setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams);
+ virtual S32 setTEGLTFMaterialOverride(U8 te, LLGLTFMaterial* mat);
// Used by Materials update functions to properly kick off rebuilds
// of VBs etc when materials updates require changes.
@@ -356,7 +378,7 @@ public:
LLViewerTexture *getTEImage(const U8 te) const;
LLViewerTexture *getTENormalMap(const U8 te) const;
LLViewerTexture *getTESpecularMap(const U8 te) const;
-
+
bool isImageAlphaBlended(const U8 te) const;
void fitFaceTexture(const U8 face);
@@ -420,17 +442,15 @@ public:
void sendMaterialUpdate() const;
- void setCanSelect(BOOL canSelect);
-
- void setDebugText(const std::string &utf8text);
+ void setDebugText(const std::string &utf8text, const LLColor4& color = LLColor4::white);
+ void appendDebugText(const std::string &utf8text);
void initHudText();
void restoreHudText();
void setIcon(LLViewerTexture* icon_image);
void clearIcon();
- void recursiveMarkForUpdate(BOOL priority);
- virtual void markForUpdate(BOOL priority);
- void markForUnload(BOOL priority);
+ void recursiveMarkForUpdate();
+ virtual void markForUpdate();
void updateVolume(const LLVolumeParams& volume_params);
virtual void updateSpatialExtents(LLVector4a& min, LLVector4a& max);
virtual F32 getBinRadius();
@@ -472,17 +492,17 @@ public:
// manager until we have better iterators.
void updateInventory(LLViewerInventoryItem* item, U8 key, bool is_new);
void updateInventoryLocal(LLInventoryItem* item, U8 key); // Update without messaging.
- void updateTextureInventory(LLViewerInventoryItem* item, U8 key, bool is_new);
+ void updateMaterialInventory(LLViewerInventoryItem* item, U8 key, bool is_new);
LLInventoryObject* getInventoryObject(const LLUUID& item_id);
+ LLInventoryItem* getInventoryItem(const LLUUID& item_id);
// Get content except for root category
void getInventoryContents(LLInventoryObject::object_list_t& objects);
LLInventoryObject* getInventoryRoot();
LLViewerInventoryItem* getInventoryItemByAsset(const LLUUID& asset_id);
+ LLViewerInventoryItem* getInventoryItemByAsset(const LLUUID& asset_id, LLAssetType::EType type);
S16 getInventorySerial() const { return mInventorySerialNum; }
- bool isTextureInInventory(LLViewerInventoryItem* item);
-
// These functions does viewer-side only object inventory modifications
void updateViewerInventoryAsset(
const LLViewerInventoryItem* item,
@@ -575,7 +595,7 @@ public:
virtual S32 getLOD() const { return 3; }
virtual U32 getPartitionType() const;
- virtual void dirtySpatialGroup(BOOL priority = FALSE) const;
+ void dirtySpatialGroup() const;
virtual void dirtyMesh();
virtual LLNetworkData* getParameterEntry(U16 param_type) const;
@@ -586,6 +606,14 @@ public:
virtual void parameterChanged(U16 param_type, bool local_origin);
virtual void parameterChanged(U16 param_type, LLNetworkData* data, BOOL in_use, bool local_origin);
+ bool isShrinkWrapped() const { return mShouldShrinkWrap; }
+
+ // Used to improve performance. If an object is likely to rebuild its vertex buffer often
+ // as a side effect of some update (color update, scale, etc), setting this to true
+ // will cause it to be pushed deeper into the octree and isolate it from other nodes
+ // so that nearby objects won't attempt to share a vertex buffer with this object.
+ void shrinkWrap();
+
friend class LLViewerObjectList;
friend class LLViewerMediaList;
@@ -611,6 +639,9 @@ public:
std::vector<LLVector3> mUnselectedChildrenPositions ;
private:
+ void setObjectCostStale();
+ bool isAssetInInventory(LLViewerInventoryItem* item, LLAssetType::EType type);
+
ExtraParameter* createNewParameterEntry(U16 param_type);
ExtraParameter* getExtraParameterEntry(U16 param_type) const;
ExtraParameter* getExtraParameterEntryCreate(U16 param_type);
@@ -645,7 +676,6 @@ public:
LL_VO_SKY = LL_PCODE_APP | 0x60,
LL_VO_VOID_WATER = LL_PCODE_APP | 0x70,
LL_VO_WATER = LL_PCODE_APP | 0x80,
- LL_VO_GROUND = LL_PCODE_APP | 0x90,
LL_VO_PART_GROUP = LL_PCODE_APP | 0xa0,
LL_VO_TRIANGLE_TORUS = LL_PCODE_APP | 0xb0,
LL_VO_HUD_PART_GROUP = LL_PCODE_APP | 0xc0,
@@ -674,10 +704,10 @@ public:
LLPointer<LLViewerTexture> *mTEImages;
LLPointer<LLViewerTexture> *mTENormalMaps;
LLPointer<LLViewerTexture> *mTESpecularMaps;
-
- // Selection, picking and rendering variables
- U32 mGLName; // GL "name" used by selection code
- BOOL mbCanSelect; // true if user can select this object by clicking
+
+ // true if user can select this object by clicking under any circumstances (even if pick_unselectable is true)
+ // can likely be factored out
+ BOOL mbCanSelect;
private:
// Grabbed from UPDATE_FLAGS
@@ -847,6 +877,9 @@ protected:
F32 mLinksetCost;
F32 mPhysicsCost;
F32 mLinksetPhysicsCost;
+
+ // If true, "shrink wrap" this volume in its spatial partition. See "shrinkWrap"
+ bool mShouldShrinkWrap = false;
bool mCostStale;
mutable bool mPhysicsShapeUnknown;
@@ -906,6 +939,15 @@ private:
LLUUID mAttachmentItemID; // ItemID of the associated object is in user inventory.
EObjectUpdateType mLastUpdateType;
BOOL mLastUpdateCached;
+
+public:
+ // reflection probe state
+ bool mIsReflectionProbe = false; // if true, this object should register itself with LLReflectionProbeManager
+ LLPointer<LLReflectionMap> mReflectionProbe = nullptr; // reflection probe coupled to this viewer object. If not null, should be deregistered when this object is destroyed
+
+ // the amount of GPU time (in ms) it took to render this object according to LLPipeline::profileAvatar
+ // -1.f if no profile data available
+ F32 mGPURenderTime = -1.f;
};
///////////////////
@@ -955,7 +997,7 @@ public:
LLStrider<LLColor4U>& emissivep,
LLStrider<U16>& indicesp) = 0;
- virtual void getBlendFunc(S32 face, U32& src, U32& dst);
+ virtual void getBlendFunc(S32 face, LLRender::eBlendFactor& src, LLRender::eBlendFactor& dst);
F32 mDepth;
};
diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp
index c479afaa52..5bc7523be1 100644
--- a/indra/newview/llviewerobjectlist.cpp
+++ b/indra/newview/llviewerobjectlist.cpp
@@ -775,19 +775,43 @@ void LLViewerObjectList::updateApparentAngles(LLAgent &agent)
max_value = llmin((S32) mObjects.size(), mCurLazyUpdateIndex + num_updates);
}
+ // Iterate through some of the objects and lazy update their texture priorities
+ for (i = mCurLazyUpdateIndex; i < max_value; i++)
+ {
+ objectp = mObjects[i];
+ if (!objectp->isDead())
+ {
+ // Update distance & gpw
+ objectp->setPixelAreaAndAngle(agent); // Also sets the approx. pixel area
+ objectp->updateTextures(); // Update the image levels of textures for this object.
+ }
+ }
+ mCurLazyUpdateIndex = max_value;
+ if (mCurLazyUpdateIndex == mObjects.size())
+ {
+ // restart
+ mCurLazyUpdateIndex = 0;
+ mCurBin = 0; // keep in sync with index (mObjects.size() could have changed)
+ }
+ else
+ {
+ mCurBin = (mCurBin + 1) % NUM_BINS;
+ }
+
+#if 0
// Slam priorities for textures that we care about (hovered, selected, and focused)
// Hovered
// Assumes only one level deep of parenting
LLSelectNode* nodep = LLSelectMgr::instance().getHoverNode();
- if (nodep)
- {
- objectp = nodep->getObject();
- if (objectp)
- {
- objectp->boostTexturePriority();
- }
- }
+ if (nodep)
+ {
+ objectp = nodep->getObject();
+ if (objectp)
+ {
+ objectp->boostTexturePriority();
+ }
+ }
// Focused
objectp = gAgentCamera.getFocusObject();
@@ -795,6 +819,7 @@ void LLViewerObjectList::updateApparentAngles(LLAgent &agent)
{
objectp->boostTexturePriority();
}
+#endif
// Selected
struct f : public LLSelectedObjectFunctor
@@ -810,30 +835,6 @@ void LLViewerObjectList::updateApparentAngles(LLAgent &agent)
} func;
LLSelectMgr::getInstance()->getSelection()->applyToRootObjects(&func);
- // Iterate through some of the objects and lazy update their texture priorities
- for (i = mCurLazyUpdateIndex; i < max_value; i++)
- {
- objectp = mObjects[i];
- if (!objectp->isDead())
- {
- // Update distance & gpw
- objectp->setPixelAreaAndAngle(agent); // Also sets the approx. pixel area
- objectp->updateTextures(); // Update the image levels of textures for this object.
- }
- }
-
- mCurLazyUpdateIndex = max_value;
- if (mCurLazyUpdateIndex == mObjects.size())
- {
- // restart
- mCurLazyUpdateIndex = 0;
- mCurBin = 0; // keep in sync with index (mObjects.size() could have changed)
- }
- else
- {
- mCurBin = (mCurBin + 1) % NUM_BINS;
- }
-
LLVOAvatar::cullAvatarsByPixelArea();
}
@@ -1327,40 +1328,16 @@ void LLViewerObjectList::cleanupReferences(LLViewerObject *objectp)
}
// Don't clean up mObject references, these will be cleaned up more efficiently later!
- // Also, not cleaned up
- removeDrawable(objectp->mDrawable);
-
+
if(new_dead_object)
{
mNumDeadObjects++;
}
}
-void LLViewerObjectList::removeDrawable(LLDrawable* drawablep)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE;
-
- if (!drawablep)
- {
- return;
- }
-
- for (S32 i = 0; i < drawablep->getNumFaces(); i++)
- {
- LLFace* facep = drawablep->getFace(i) ;
- if(facep)
- {
- LLViewerObject* objectp = facep->getViewerObject();
- if(objectp)
- {
- mSelectPickList.erase(objectp);
- }
- }
- }
-}
-
BOOL LLViewerObjectList::killObject(LLViewerObject *objectp)
{
+ LL_PROFILE_ZONE_SCOPED;
// Don't ever kill gAgentAvatarp, just force it to the agent's region
// unless region is NULL which is assumed to mean you are logging out.
if ((objectp == gAgentAvatarp) && gAgent.getRegion())
@@ -1387,6 +1364,7 @@ BOOL LLViewerObjectList::killObject(LLViewerObject *objectp)
void LLViewerObjectList::killObjects(LLViewerRegion *regionp)
{
+ LL_PROFILE_ZONE_SCOPED;
LLViewerObject *objectp;
@@ -1446,6 +1424,8 @@ void LLViewerObjectList::cleanDeadObjects(BOOL use_timer)
return;
}
+ LL_PROFILE_ZONE_SCOPED;
+
S32 num_removed = 0;
LLViewerObject *objectp;
@@ -1824,145 +1804,7 @@ void LLViewerObjectList::renderObjectBounds(const LLVector3 &center)
{
}
-void LLViewerObjectList::generatePickList(LLCamera &camera)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
-
- LLViewerObject *objectp;
- S32 i;
- // Reset all of the GL names to zero.
- for (vobj_list_t::iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter)
- {
- (*iter)->mGLName = 0;
- }
-
- mSelectPickList.clear();
-
- std::vector<LLDrawable*> pick_drawables;
-
- for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
- iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
- {
- LLViewerRegion* region = *iter;
- for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
- {
- LLSpatialPartition* part = region->getSpatialPartition(i);
- if (part)
- {
- part->cull(camera, &pick_drawables, TRUE);
- }
- }
- }
-
- for (std::vector<LLDrawable*>::iterator iter = pick_drawables.begin();
- iter != pick_drawables.end(); iter++)
- {
- LLDrawable* drawablep = *iter;
- if( !drawablep )
- continue;
-
- LLViewerObject* last_objectp = NULL;
- for (S32 face_num = 0; face_num < drawablep->getNumFaces(); face_num++)
- {
- LLFace * facep = drawablep->getFace(face_num);
- if (!facep) continue;
-
- LLViewerObject* objectp = facep->getViewerObject();
-
- if (objectp && objectp != last_objectp)
- {
- mSelectPickList.insert(objectp);
- last_objectp = objectp;
- }
- }
- }
-
- LLHUDNameTag::addPickable(mSelectPickList);
-
- for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
- iter != LLCharacter::sInstances.end(); ++iter)
- {
- objectp = (LLVOAvatar*) *iter;
- if (!objectp->isDead())
- {
- if (objectp->mDrawable.notNull() && objectp->mDrawable->isVisible())
- {
- mSelectPickList.insert(objectp);
- }
- }
- }
-
- // add all hud objects to pick list
- if (isAgentAvatarValid())
- {
- for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
- iter != gAgentAvatarp->mAttachmentPoints.end(); )
- {
- LLVOAvatar::attachment_map_t::iterator curiter = iter++;
- LLViewerJointAttachment* attachment = curiter->second;
- if (attachment->getIsHUDAttachment())
- {
- for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
- attachment_iter != attachment->mAttachedObjects.end();
- ++attachment_iter)
- {
- if (LLViewerObject* attached_object = attachment_iter->get())
- {
- mSelectPickList.insert(attached_object);
- LLViewerObject::const_child_list_t& child_list = attached_object->getChildren();
- for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
- iter != child_list.end(); iter++)
- {
- LLViewerObject* childp = *iter;
- if (childp)
- {
- mSelectPickList.insert(childp);
- }
- }
- }
- }
- }
- }
- }
-
- S32 num_pickables = (S32)mSelectPickList.size() + LLHUDIcon::getNumInstances();
-
- if (num_pickables != 0)
- {
- S32 step = (0x000fffff - GL_NAME_INDEX_OFFSET) / num_pickables;
-
- std::set<LLViewerObject*>::iterator pick_it;
- i = 0;
- for (pick_it = mSelectPickList.begin(); pick_it != mSelectPickList.end();)
- {
- LLViewerObject* objp = (*pick_it);
- if (!objp || objp->isDead() || !objp->mbCanSelect)
- {
- mSelectPickList.erase(pick_it++);
- continue;
- }
-
- objp->mGLName = (i * step) + GL_NAME_INDEX_OFFSET;
- i++;
- ++pick_it;
- }
-
- LLHUDIcon::generatePickIDs(i * step, step);
- }
-}
-
-LLViewerObject *LLViewerObjectList::getSelectedObject(const U32 object_id)
-{
- std::set<LLViewerObject*>::iterator pick_it;
- for (pick_it = mSelectPickList.begin(); pick_it != mSelectPickList.end(); ++pick_it)
- {
- if ((*pick_it)->mGLName == object_id)
- {
- return (*pick_it);
- }
- }
- return NULL;
-}
+extern BOOL gCubeSnapshot;
void LLViewerObjectList::addDebugBeacon(const LLVector3 &pos_agent,
const std::string &string,
@@ -1970,6 +1812,7 @@ void LLViewerObjectList::addDebugBeacon(const LLVector3 &pos_agent,
const LLColor4 &text_color,
S32 line_width)
{
+ llassert(!gCubeSnapshot);
LLDebugBeacon beacon;
beacon.mPositionAgent = pos_agent;
beacon.mString = string;
@@ -2220,7 +2063,7 @@ void LLViewerObjectList::findOrphans(LLViewerObject* objectp, U32 ip, U32 port)
// Make the drawable visible again and set the drawable parent
childp->mDrawable->clearState(LLDrawable::FORCE_INVISIBLE);
childp->setDrawableParent(objectp->mDrawable); // LLViewerObjectList::findOrphans()
- gPipeline.markRebuild( childp->mDrawable, LLDrawable::REBUILD_ALL, TRUE );
+ gPipeline.markRebuild( childp->mDrawable, LLDrawable::REBUILD_ALL);
}
// Make certain particles, icon and HUD aren't hidden
diff --git a/indra/newview/llviewerobjectlist.h b/indra/newview/llviewerobjectlist.h
index 72b2b99004..f2cba8c259 100644
--- a/indra/newview/llviewerobjectlist.h
+++ b/indra/newview/llviewerobjectlist.h
@@ -77,7 +77,6 @@ public:
BOOL killObject(LLViewerObject *objectp);
void killObjects(LLViewerRegion *regionp); // Kill all objects owned by a particular region.
void killAllObjects();
- void removeDrawable(LLDrawable* drawablep);
void cleanDeadObjects(const BOOL use_timer = TRUE); // Clean up the dead object list.
@@ -129,11 +128,6 @@ public:
void updateAvatarVisibility();
- // Selection related stuff
- void generatePickList(LLCamera &camera);
-
- LLViewerObject *getSelectedObject(const U32 object_id);
-
inline S32 getNumObjects() { return (S32) mObjects.size(); }
inline S32 getNumActiveObjects() { return (S32) mActiveObjects.size(); }
@@ -226,8 +220,6 @@ protected:
static std::map<U64, LLUUID> sIndexAndLocalIDToUUID;
- std::set<LLViewerObject *> mSelectPickList;
-
friend class LLViewerObject;
private:
diff --git a/indra/newview/llvieweroctree.cpp b/indra/newview/llvieweroctree.cpp
index 36b2bd4c32..9d63241300 100644
--- a/indra/newview/llvieweroctree.cpp
+++ b/indra/newview/llvieweroctree.cpp
@@ -103,11 +103,11 @@ U8* get_box_fan_indices_ptr(LLCamera* camera, const LLVector4a& center)
}
//create a vertex buffer for efficiently rendering cubes
-LLVertexBuffer* ll_create_cube_vb(U32 type_mask, U32 usage)
+LLVertexBuffer* ll_create_cube_vb(U32 type_mask)
{
- LLVertexBuffer* ret = new LLVertexBuffer(type_mask, usage);
+ LLVertexBuffer* ret = new LLVertexBuffer(type_mask);
- ret->allocateBuffer(8, 64, true);
+ ret->allocateBuffer(8, 64);
LLStrider<LLVector3> pos;
LLStrider<U16> idx;
@@ -129,7 +129,7 @@ LLVertexBuffer* ll_create_cube_vb(U32 type_mask, U32 usage)
idx[i] = sOcclusionIndices[i];
}
- ret->flush();
+ ret->unmapBuffer();
return ret;
}
@@ -627,13 +627,17 @@ void LLViewerOctreeGroup::handleRemoval(const TreeNode* node, LLViewerOctreeEntr
//virtual
void LLViewerOctreeGroup::handleDestruction(const TreeNode* node)
{
+ if (isDead())
+ {
+ return;
+ }
+ setState(DEAD);
for (OctreeNode::element_iter i = mOctreeNode->getDataBegin(); i != mOctreeNode->getDataEnd(); ++i)
{
LLViewerOctreeEntry* obj = *i;
if (obj && obj->getGroup() == this)
{
obj->nullGroup();
- //obj->setGroup(NULL);
}
}
mOctreeNode = NULL;
@@ -800,7 +804,7 @@ U32 LLOcclusionCullingGroup::getNewOcclusionQueryObjectName()
{
//seed 1024 query names into the free query pool
GLuint queries[1024];
- glGenQueriesARB(1024, queries);
+ glGenQueries(1024, queries);
for (int i = 0; i < 1024; ++i)
{
sFreeQueries.push(queries[i]);
@@ -870,6 +874,7 @@ LLOcclusionCullingGroup::LLOcclusionCullingGroup(OctreeNode* node, LLViewerOctre
for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
{
mOcclusionQuery[i] = 0;
+ mOcclusionCheckCount[i] = 0;
mOcclusionIssued[i] = 0;
mOcclusionState[i] = parent ? SG_STATE_INHERIT_MASK & parent->mOcclusionState[i] : 0;
mVisible[i] = 0;
@@ -917,15 +922,12 @@ void LLOcclusionCullingGroup::handleChildAddition(const OctreeNode* parent, Octr
void LLOcclusionCullingGroup::releaseOcclusionQueryObjectNames()
{
- if (gGLManager.mHasOcclusionQuery)
+ for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; ++i)
{
- for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; ++i)
+ if (mOcclusionQuery[i])
{
- if (mOcclusionQuery[i])
- {
- releaseOcclusionQueryObjectName(mOcclusionQuery[i]);
- mOcclusionQuery[i] = 0;
- }
+ releaseOcclusionQueryObjectName(mOcclusionQuery[i]);
+ mOcclusionQuery[i] = 0;
}
}
}
@@ -1129,34 +1131,24 @@ void LLOcclusionCullingGroup::checkOcclusion()
GLuint available;
{
LL_PROFILE_ZONE_NAMED_CATEGORY_OCTREE("co - query available");
- glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_AVAILABLE_ARB, &available);
+ glGetQueryObjectuiv(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_AVAILABLE, &available);
+ mOcclusionCheckCount[LLViewerCamera::sCurCameraID]++;
}
- if (available)
+ static LLCachedControl<S32> occlusion_timeout(gSavedSettings, "RenderOcclusionTimeout", 4);
+
+ if (available || mOcclusionCheckCount[LLViewerCamera::sCurCameraID] > occlusion_timeout)
{
+ mOcclusionCheckCount[LLViewerCamera::sCurCameraID] = 0;
GLuint query_result; // Will be # samples drawn, or a boolean depending on mHasOcclusionQuery2 (both are type GLuint)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_OCTREE("co - query result");
- glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_ARB, &query_result);
+ glGetQueryObjectuiv(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT, &query_result);
}
#if LL_TRACK_PENDING_OCCLUSION_QUERIES
sPendingQueries.erase(mOcclusionQuery[LLViewerCamera::sCurCameraID]);
#endif
-#if 0 // (12/2021) occasional false-negative occlusion tests produce water reflection errors, SL-16461
- // If/when water occlusion queries become 100% reliable, re-enable this optimization
-
- if (LLPipeline::RENDER_TYPE_WATER == mSpatialPartition->mDrawableType)
- {
- // Note any unoccluded water, for deciding on reflection/distortion passes
- // (If occlusion is disabled, these are set within LLDrawPoolWater::render)
- if (query_result > 0)
- {
- LLDrawPoolWater::sNeedsReflectionUpdate = TRUE;
- LLDrawPoolWater::sNeedsDistortionUpdate = TRUE;
- }
- }
-#endif
if (query_result > 0)
{
clearOcclusionState(LLOcclusionCullingGroup::OCCLUDED, LLOcclusionCullingGroup::STATE_MODE_DIFF);
@@ -1172,7 +1164,7 @@ void LLOcclusionCullingGroup::checkOcclusion()
else if (mSpatialPartition->isOcclusionEnabled() && isOcclusionState(LLOcclusionCullingGroup::OCCLUDED))
{ //check occlusion has been issued for occluded node that has not had a query issued
assert_states_valid(this);
- clearOcclusionState(LLOcclusionCullingGroup::OCCLUDED, LLOcclusionCullingGroup::STATE_MODE_DIFF);
+ //clearOcclusionState(LLOcclusionCullingGroup::OCCLUDED, LLOcclusionCullingGroup::STATE_MODE_DIFF);
assert_states_valid(this);
}
}
@@ -1197,7 +1189,6 @@ void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector4a* sh
OCCLUSION_FUDGE_Z = 1.;
}
- // Don't cull hole/edge water, unless we have the GL_ARB_depth_clamp extension
if (earlyFail(camera, bounds))
{
LL_PROFILE_ZONE_NAMED_CATEGORY_OCTREE("doOcclusion - early fail");
@@ -1221,17 +1212,12 @@ void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector4a* sh
// Depth clamp all water to avoid it being culled as a result of being
// behind the far clip plane, and in the case of edge water to avoid
// it being culled while still visible.
- bool const use_depth_clamp = gGLManager.mHasDepthClamp &&
- (mSpatialPartition->mDrawableType == LLPipeline::RENDER_TYPE_WATER ||
+ bool const use_depth_clamp = (mSpatialPartition->mDrawableType == LLPipeline::RENDER_TYPE_WATER ||
mSpatialPartition->mDrawableType == LLPipeline::RENDER_TYPE_VOIDWATER);
- LLGLEnable clamp(use_depth_clamp ? GL_DEPTH_CLAMP : 0);
+ LLGLEnable clamp(use_depth_clamp ? GL_DEPTH_CLAMP : 0);
-#if !LL_DARWIN
- U32 mode = gGLManager.mHasOcclusionQuery2 ? GL_ANY_SAMPLES_PASSED : GL_SAMPLES_PASSED_ARB;
-#else
- U32 mode = GL_SAMPLES_PASSED_ARB;
-#endif
+ U32 mode = gGLManager.mGLVersion >= 3.3f ? GL_ANY_SAMPLES_PASSED : GL_SAMPLES_PASSED;
#if LL_TRACK_PENDING_OCCLUSION_QUERIES
sPendingQueries.insert(mOcclusionQuery[LLViewerCamera::sCurCameraID]);
@@ -1250,7 +1236,7 @@ void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector4a* sh
//get an occlusion query that hasn't been used in awhile
releaseOcclusionQueryObjectName(mOcclusionQuery[LLViewerCamera::sCurCameraID]);
mOcclusionQuery[LLViewerCamera::sCurCameraID] = getNewOcclusionQueryObjectName();
- glBeginQueryARB(mode, mOcclusionQuery[LLViewerCamera::sCurCameraID]);
+ glBeginQuery(mode, mOcclusionQuery[LLViewerCamera::sCurCameraID]);
}
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
@@ -1292,7 +1278,7 @@ void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector4a* sh
{
LL_PROFILE_ZONE_NAMED("glEndQuery");
- glEndQueryARB(mode);
+ glEndQuery(mode);
}
}
}
diff --git a/indra/newview/llvieweroctree.h b/indra/newview/llvieweroctree.h
index 7666062f99..353429d254 100644
--- a/indra/newview/llvieweroctree.h
+++ b/indra/newview/llvieweroctree.h
@@ -336,6 +336,7 @@ protected:
LLViewerOctreePartition* mSpatialPartition;
U32 mOcclusionQuery[LLViewerCamera::NUM_CAMERAS];
+ U32 mOcclusionCheckCount[LLViewerCamera::NUM_CAMERAS];
public:
static std::set<U32> sPendingQueries;
diff --git a/indra/newview/llviewerpartsim.cpp b/indra/newview/llviewerpartsim.cpp
index 449fd4ba43..0f20076b04 100644
--- a/indra/newview/llviewerpartsim.cpp
+++ b/indra/newview/llviewerpartsim.cpp
@@ -264,7 +264,7 @@ BOOL LLViewerPartGroup::addPart(LLViewerPart* part, F32 desired_size)
return FALSE;
}
- gPipeline.markRebuild(mVOPartGroupp->mDrawable, LLDrawable::REBUILD_ALL, TRUE);
+ gPipeline.markRebuild(mVOPartGroupp->mDrawable, LLDrawable::REBUILD_ALL);
mParticles.push_back(part);
part->mSkipOffset=mSkippedTime;
@@ -426,7 +426,7 @@ void LLViewerPartGroup::updateParticles(const F32 lastdt)
// we removed one or more particles, so flag this group for update
if (mVOPartGroupp.notNull())
{
- gPipeline.markRebuild(mVOPartGroupp->mDrawable, LLDrawable::REBUILD_ALL, TRUE);
+ gPipeline.markRebuild(mVOPartGroupp->mDrawable, LLDrawable::REBUILD_ALL);
}
LLViewerPartSim::decPartCount(removed);
}
@@ -766,7 +766,7 @@ void LLViewerPartSim::updateSimulation()
{
if (vobj && !vobj->isDead())
{
- gPipeline.markRebuild(vobj->mDrawable, LLDrawable::REBUILD_ALL, TRUE);
+ gPipeline.markRebuild(vobj->mDrawable, LLDrawable::REBUILD_ALL);
}
mViewerPartGroups[i]->updateParticles(dt * visirate);
mViewerPartGroups[i]->mSkippedTime=0.0f;
diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp
index 84956d3b3d..6c0e25ae39 100755
--- a/indra/newview/llviewerregion.cpp
+++ b/indra/newview/llviewerregion.cpp
@@ -53,6 +53,7 @@
#include "llfloatergodtools.h"
#include "llfloaterreporter.h"
#include "llfloaterregioninfo.h"
+#include "llgltfmateriallist.h"
#include "llhttpnode.h"
#include "llregioninfomodel.h"
#include "llsdutil.h"
@@ -221,6 +222,7 @@ public:
LLVOCacheEntry::vocache_entry_set_t mVisibleEntries; //must-be-created visible entries wait for objects creation.
LLVOCacheEntry::vocache_entry_priority_list_t mWaitingList; //transient list storing sorted visible entries waiting for object creation.
std::set<U32> mNonCacheableCreatedList; //list of local ids of all non-cacheable objects
+ LLVOCacheEntry::vocache_gltf_overrides_map_t mGLTFOverridesLLSD; // for materials
// time?
// LRU info?
@@ -722,6 +724,7 @@ static LLTrace::BlockTimerStatHandle FTM_SAVE_REGION_CACHE("Save Region Cache");
LLViewerRegion::~LLViewerRegion()
{
+ LL_PROFILE_ZONE_SCOPED;
mDead = TRUE;
mImpl->mActiveSet.clear();
mImpl->mVisibleEntries.clear();
@@ -790,7 +793,10 @@ void LLViewerRegion::loadObjectCache()
if(LLVOCache::instanceExists())
{
- LLVOCache::getInstance()->readFromCache(mHandle, mImpl->mCacheID, mImpl->mCacheMap) ;
+ LLVOCache & vocache = LLVOCache::instance();
+ vocache.readFromCache(mHandle, mImpl->mCacheID, mImpl->mCacheMap);
+ vocache.readGenericExtrasFromCache(mHandle, mImpl->mCacheID, mImpl->mGLTFOverridesLLSD);
+
if (mImpl->mCacheMap.empty())
{
mCacheDirty = TRUE;
@@ -815,14 +821,18 @@ void LLViewerRegion::saveObjectCache()
{
const F32 start_time_threshold = 600.0f; //seconds
bool removal_enabled = sVOCacheCullingEnabled && (mRegionTimer.getElapsedTimeF32() > start_time_threshold); //allow to remove invalid objects from object cache file.
-
- LLVOCache::getInstance()->writeToCache(mHandle, mImpl->mCacheID, mImpl->mCacheMap, mCacheDirty, removal_enabled) ;
+
+ LLVOCache & instance = LLVOCache::instance();
+
+ instance.writeToCache(mHandle, mImpl->mCacheID, mImpl->mCacheMap, mCacheDirty, removal_enabled);
+ instance.writeGenericExtrasToCache(mHandle, mImpl->mCacheID, mImpl->mGLTFOverridesLLSD, mCacheDirty, removal_enabled);
mCacheDirty = FALSE;
}
// Map of LLVOCacheEntry takes time to release, store map for cleanup on idle
sRegionCacheCleanup.insert(mImpl->mCacheMap.begin(), mImpl->mCacheMap.end());
mImpl->mCacheMap.clear();
+ // TODO - probably need to do the same for overrides cache
}
void LLViewerRegion::sendMessage()
@@ -1150,6 +1160,8 @@ void LLViewerRegion::killCacheEntry(LLVOCacheEntry* entry, bool for_rendering)
entry->setState(LLVOCacheEntry::INACTIVE);
entry->removeOctreeEntry();
entry->setValid(FALSE);
+
+ // TODO kill extras/material overrides cache too
}
//physically delete the cache entry
@@ -1250,6 +1262,46 @@ U32 LLViewerRegion::getNumOfVisibleGroups() const
return mImpl ? mImpl->mVisibleGroups.size() : 0;
}
+void LLViewerRegion::updateReflectionProbes()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
+ const F32 probe_spacing = 32.f;
+ const F32 probe_radius = sqrtf((probe_spacing * 0.5f) * (probe_spacing * 0.5f) * 3.f);
+ const F32 hover_height = 2.f;
+
+ F32 start = probe_spacing * 0.5f;
+
+ U32 grid_width = REGION_WIDTH_METERS / probe_spacing;
+
+ mReflectionMaps.resize(grid_width * grid_width);
+
+ F32 water_height = getWaterHeight();
+ LLVector3 origin = getOriginAgent();
+
+ for (U32 i = 0; i < grid_width; ++i)
+ {
+ F32 x = i * probe_spacing + start;
+ for (U32 j = 0; j < grid_width; ++j)
+ {
+ F32 y = j * probe_spacing + start;
+
+ U32 idx = i * grid_width + j;
+
+ if (mReflectionMaps[idx].isNull())
+ {
+ mReflectionMaps[idx] = gPipeline.mReflectionMapManager.addProbe();
+ }
+
+ LLVector3 probe_origin = LLVector3(x, y, llmax(water_height, mImpl->mLandp->resolveHeightRegion(x, y)));
+ probe_origin.mV[2] += hover_height;
+ probe_origin += origin;
+
+ mReflectionMaps[idx]->mOrigin.load3(probe_origin.mV);
+ mReflectionMaps[idx]->mRadius = probe_radius;
+ }
+ }
+}
+
void LLViewerRegion::addToVOCacheTree(LLVOCacheEntry* entry)
{
if(!sVOCacheCullingEnabled)
@@ -1547,6 +1599,7 @@ void LLViewerRegion::lightIdleUpdate()
void LLViewerRegion::idleUpdate(F32 max_update_time)
{
+ LL_PROFILE_ZONE_SCOPED;
LLTimer update_timer;
F32 max_time;
@@ -1650,6 +1703,10 @@ BOOL LLViewerRegion::isViewerCameraStatic()
void LLViewerRegion::killInvisibleObjects(F32 max_time)
{
+#if 1 // TODO: kill this. This is ill-conceived, objects that aren't in the camera frustum should not be deleted from memory.
+ // because of this, every time you turn around the simulator sends a swarm of full object update messages from cache
+ // probe misses and objects have to be reloaded from scratch. From some reason, disabling this causes holes to
+ // appear in the scene when flying back and forth between regions
if(!sVOCacheCullingEnabled)
{
return;
@@ -1726,6 +1783,7 @@ void LLViewerRegion::killInvisibleObjects(F32 max_time)
}
return;
+#endif
}
void LLViewerRegion::killObject(LLVOCacheEntry* entry, std::vector<LLDrawable*>& delete_list)
@@ -1790,7 +1848,7 @@ LLViewerObject* LLViewerRegion::addNewObject(LLVOCacheEntry* entry)
LLViewerObject* obj = NULL;
if(!entry->getEntry()->hasDrawable()) //not added to the rendering pipeline yet
- {
+ {
//add the object
obj = gObjectList.processObjectUpdateFromCache(entry, this);
if(obj)
@@ -1820,6 +1878,9 @@ LLViewerObject* LLViewerRegion::addNewObject(LLVOCacheEntry* entry)
//should not hit here any more, but does not hurt either, just put it back to active list
addActiveCacheEntry(entry);
}
+
+ loadCacheMiscExtras(entry->getLocalID());
+
return obj;
}
@@ -2406,7 +2467,10 @@ void LLViewerRegion::decodeBoundingInfo(LLVOCacheEntry* entry)
//set parent id
U32 parent_id = 0;
- LLViewerObject::unpackParentID(entry->getDP(), parent_id);
+ if (entry->getDP()) // NULL if nothing cached
+ {
+ LLViewerObject::unpackParentID(entry->getDP(), parent_id);
+ }
if(parent_id != entry->getParentID())
{
entry->setParentID(parent_id);
@@ -2426,7 +2490,7 @@ void LLViewerRegion::decodeBoundingInfo(LLVOCacheEntry* entry)
LLQuaternion rot;
//decode spatial info and parent info
- U32 parent_id = LLViewerObject::extractSpatialExtents(entry->getDP(), pos, scale, rot);
+ U32 parent_id = entry->getDP() ? LLViewerObject::extractSpatialExtents(entry->getDP(), pos, scale, rot) : entry->getParentID();
U32 old_parent_id = entry->getParentID();
bool same_old_parent = false;
@@ -2565,7 +2629,7 @@ LLViewerRegion::eCacheUpdateResult LLViewerRegion::cacheFullUpdate(LLDataPackerB
LL_DEBUGS("AnimatedObjects") << " got update for local_id " << local_id << LL_ENDL;
dumpStack("AnimatedObjectsStack");
- // Update the cache entry
+ // Update the cache entry
entry->updateEntry(crc, dp);
decodeBoundingInfo(entry);
@@ -2582,7 +2646,7 @@ LLViewerRegion::eCacheUpdateResult LLViewerRegion::cacheFullUpdate(LLDataPackerB
// Create new entry and add to map
result = CACHE_UPDATE_ADDED;
entry = new LLVOCacheEntry(local_id, crc, dp);
- record(LLStatViewer::OBJECT_CACHE_HIT_RATE, LLUnits::Ratio::fromValue(0));
+ record(LLStatViewer::OBJECT_CACHE_HIT_RATE, LLUnits::Ratio::fromValue(0));
mImpl->mCacheMap[local_id] = entry;
@@ -2600,6 +2664,12 @@ LLViewerRegion::eCacheUpdateResult LLViewerRegion::cacheFullUpdate(LLViewerObjec
return result;
}
+void LLViewerRegion::cacheFullUpdateGLTFOverride(const LLGLTFOverrideCacheEntry &override_data)
+{
+ U32 local_id = override_data.mLocalId;
+ mImpl->mGLTFOverridesLLSD[local_id] = override_data;
+}
+
LLVOCacheEntry* LLViewerRegion::getCacheEntryForOctree(U32 local_id)
{
if(!sVOCacheCullingEnabled)
@@ -2624,7 +2694,7 @@ LLVOCacheEntry* LLViewerRegion::getCacheEntry(U32 local_id, bool valid)
}
}
return NULL;
- }
+}
void LLViewerRegion::addCacheMiss(U32 id, LLViewerRegion::eCacheMissType cache_miss_type)
{
@@ -2694,6 +2764,9 @@ bool LLViewerRegion::probeCache(U32 local_id, U32 crc, U32 flags, U8 &cache_miss
entry->setValid();
decodeBoundingInfo(entry);
+
+ //loadCacheMiscExtras(local_id, entry, crc);
+
return true;
}
else
@@ -2808,6 +2881,7 @@ void LLViewerRegion::dumpCache()
{
LL_INFOS() << "Changes " << i << " " << change_bin[i] << LL_ENDL;
}
+ // TODO - add overrides cache too
}
void LLViewerRegion::unpackRegionHandshake()
@@ -3054,6 +3128,7 @@ void LLViewerRegionImpl::buildCapabilityNames(LLSD& capabilityNames)
capabilityNames.append("MapLayer");
capabilityNames.append("MapLayerGod");
capabilityNames.append("MeshUploadFlag");
+ capabilityNames.append("ModifyMaterialParams");
capabilityNames.append("NavMeshGenerationStatus");
capabilityNames.append("NewFileAgentInventory");
capabilityNames.append("ObjectAnimation");
@@ -3096,6 +3171,8 @@ void LLViewerRegionImpl::buildCapabilityNames(LLSD& capabilityNames)
capabilityNames.append("UpdateSettingsAgentInventory");
capabilityNames.append("UpdateSettingsTaskInventory");
capabilityNames.append("UploadAgentProfileImage");
+ capabilityNames.append("UpdateMaterialAgentInventory");
+ capabilityNames.append("UpdateMaterialTaskInventory");
capabilityNames.append("UploadBakedTexture");
capabilityNames.append("UserInfo");
capabilityNames.append("ViewerAsset");
@@ -3581,3 +3658,30 @@ std::string LLViewerRegion::getSimHostName()
return std::string("...");
}
+void LLViewerRegion::loadCacheMiscExtras(U32 local_id)
+{
+ auto iter = mImpl->mGLTFOverridesLLSD.find(local_id);
+ if (iter != mImpl->mGLTFOverridesLLSD.end())
+ {
+ LLGLTFMaterialList::loadCacheOverrides(iter->second);
+ }
+}
+
+void LLViewerRegion::applyCacheMiscExtras(LLViewerObject* obj)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
+ llassert(obj);
+
+ U32 local_id = obj->getLocalID();
+ auto iter = mImpl->mGLTFOverridesLLSD.find(local_id);
+ if (iter != mImpl->mGLTFOverridesLLSD.end())
+ {
+ llassert(iter->second.mGLTFMaterial.size() == iter->second.mSides.size());
+
+ for (auto& side : iter->second.mGLTFMaterial)
+ {
+ obj->setTEGLTFMaterialOverride(side.first, side.second);
+ }
+ }
+}
+
diff --git a/indra/newview/llviewerregion.h b/indra/newview/llviewerregion.h
index 6956e9eb08..a409d837a4 100644
--- a/indra/newview/llviewerregion.h
+++ b/indra/newview/llviewerregion.h
@@ -42,6 +42,7 @@
#include "llcapabilityprovider.h"
#include "m4math.h" // LLMatrix4
#include "llframetimer.h"
+#include "llreflectionmap.h"
// Surface id's
#define LAND 1
@@ -68,6 +69,7 @@ class LLHost;
class LLBBox;
class LLSpatialGroup;
class LLDrawable;
+class LLGLTFOverrideCacheEntry;
class LLViewerRegionImpl;
class LLViewerOctreeGroup;
class LLVOCachePartition;
@@ -358,7 +360,10 @@ public:
// handle a full update message
eCacheUpdateResult cacheFullUpdate(LLDataPackerBinaryBuffer &dp, U32 flags);
- eCacheUpdateResult cacheFullUpdate(LLViewerObject* objectp, LLDataPackerBinaryBuffer &dp, U32 flags);
+ eCacheUpdateResult cacheFullUpdate(LLViewerObject* objectp, LLDataPackerBinaryBuffer &dp, U32 flags);
+
+ void cacheFullUpdateGLTFOverride(const LLGLTFOverrideCacheEntry &override_data);
+
LLVOCacheEntry* getCacheEntryForOctree(U32 local_id);
LLVOCacheEntry* getCacheEntry(U32 local_id, bool valid = true);
bool probeCache(U32 local_id, U32 crc, U32 flags, U8 &cache_miss_type);
@@ -412,6 +417,9 @@ public:
static BOOL isNewObjectCreationThrottleDisabled() {return sNewObjectCreationThrottle < 0;}
+ // rebuild reflection probe list
+ void updateReflectionProbes();
+
private:
void addToVOCacheTree(LLVOCacheEntry* entry);
LLViewerObject* addNewObject(LLVOCacheEntry* entry);
@@ -427,6 +435,10 @@ private:
bool isNonCacheableObjectCreated(U32 local_id);
public:
+ void loadCacheMiscExtras(U32 local_id);
+
+ void applyCacheMiscExtras(LLViewerObject* obj);
+
struct CompareDistance
{
bool operator()(const LLViewerRegion* const& lhs, const LLViewerRegion* const& rhs)
@@ -596,6 +608,10 @@ public:
// how the server interest list works
std::string mInterestListMode;
+
+ // list of reflection maps being managed by this llviewer region
+ std::vector<LLPointer<LLReflectionMap> > mReflectionMaps;
+
};
inline BOOL LLViewerRegion::getRegionProtocol(U64 protocol) const
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 779837bcf0..3225299493 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -32,6 +32,7 @@
#include "llfeaturemanager.h"
#include "llviewershadermgr.h"
#include "llviewercontrol.h"
+#include "llversioninfo.h"
#include "llrender.h"
#include "llenvironment.h"
@@ -39,7 +40,6 @@
#include "llatmosphere.h"
#include "llworld.h"
#include "llsky.h"
-#include "llvosky.h"
#include "pipeline.h"
@@ -69,84 +69,38 @@ bool LLViewerShaderMgr::sSkipReload = false;
LLVector4 gShinyOrigin;
-//transform shaders
-LLGLSLShader gTransformPositionProgram;
-LLGLSLShader gTransformTexCoordProgram;
-LLGLSLShader gTransformNormalProgram;
-LLGLSLShader gTransformColorProgram;
-LLGLSLShader gTransformTangentProgram;
-
//utility shaders
LLGLSLShader gOcclusionProgram;
LLGLSLShader gSkinnedOcclusionProgram;
LLGLSLShader gOcclusionCubeProgram;
-LLGLSLShader gCustomAlphaProgram;
LLGLSLShader gGlowCombineProgram;
-LLGLSLShader gSplatTextureRectProgram;
+LLGLSLShader gReflectionMipProgram;
+LLGLSLShader gGaussianProgram;
+LLGLSLShader gRadianceGenProgram;
+LLGLSLShader gIrradianceGenProgram;
LLGLSLShader gGlowCombineFXAAProgram;
-LLGLSLShader gTwoTextureAddProgram;
LLGLSLShader gTwoTextureCompareProgram;
LLGLSLShader gOneTextureFilterProgram;
-LLGLSLShader gOneTextureNoColorProgram;
LLGLSLShader gDebugProgram;
LLGLSLShader gSkinnedDebugProgram;
LLGLSLShader gClipProgram;
-LLGLSLShader gDownsampleDepthProgram;
-LLGLSLShader gDownsampleDepthRectProgram;
LLGLSLShader gAlphaMaskProgram;
LLGLSLShader gBenchmarkProgram;
-
+LLGLSLShader gReflectionProbeDisplayProgram;
+LLGLSLShader gCopyProgram;
+LLGLSLShader gCopyDepthProgram;
//object shaders
-LLGLSLShader gObjectSimpleProgram;
-LLGLSLShader gSkinnedObjectSimpleProgram;
-LLGLSLShader gObjectSimpleImpostorProgram;
-LLGLSLShader gSkinnedObjectSimpleImpostorProgram;
LLGLSLShader gObjectPreviewProgram;
+LLGLSLShader gSkinnedObjectPreviewProgram;
LLGLSLShader gPhysicsPreviewProgram;
-LLGLSLShader gObjectSimpleWaterProgram;
-LLGLSLShader gSkinnedObjectSimpleWaterProgram;
-LLGLSLShader gObjectSimpleAlphaMaskProgram;
-LLGLSLShader gSkinnedObjectSimpleAlphaMaskProgram;
-LLGLSLShader gObjectSimpleWaterAlphaMaskProgram;
-LLGLSLShader gSkinnedObjectSimpleWaterAlphaMaskProgram;
-LLGLSLShader gObjectFullbrightProgram;
-LLGLSLShader gSkinnedObjectFullbrightProgram;
-LLGLSLShader gObjectFullbrightWaterProgram;
-LLGLSLShader gSkinnedObjectFullbrightWaterProgram;
-LLGLSLShader gObjectEmissiveProgram;
-LLGLSLShader gSkinnedObjectEmissiveProgram;
-LLGLSLShader gObjectEmissiveWaterProgram;
-LLGLSLShader gSkinnedObjectEmissiveWaterProgram;
LLGLSLShader gObjectFullbrightAlphaMaskProgram;
LLGLSLShader gSkinnedObjectFullbrightAlphaMaskProgram;
-LLGLSLShader gObjectFullbrightWaterAlphaMaskProgram;
-LLGLSLShader gSkinnedObjectFullbrightWaterAlphaMaskProgram;
-LLGLSLShader gObjectFullbrightShinyProgram;
-LLGLSLShader gSkinnedObjectFullbrightShinyProgram;
-LLGLSLShader gObjectFullbrightShinyWaterProgram;
-LLGLSLShader gSkinnedObjectFullbrightShinyWaterProgram;
-LLGLSLShader gObjectShinyProgram;
-LLGLSLShader gSkinnedObjectShinyProgram;
-LLGLSLShader gObjectShinyWaterProgram;
-LLGLSLShader gSkinnedObjectShinyWaterProgram;
LLGLSLShader gObjectBumpProgram;
LLGLSLShader gSkinnedObjectBumpProgram;
-LLGLSLShader gTreeProgram;
-LLGLSLShader gTreeWaterProgram;
-LLGLSLShader gObjectFullbrightNoColorProgram;
-LLGLSLShader gObjectFullbrightNoColorWaterProgram;
-
-LLGLSLShader gObjectSimpleNonIndexedTexGenProgram;
-LLGLSLShader gObjectSimpleNonIndexedTexGenWaterProgram;
-LLGLSLShader gObjectAlphaMaskNonIndexedProgram;
-LLGLSLShader gObjectAlphaMaskNonIndexedWaterProgram;
LLGLSLShader gObjectAlphaMaskNoColorProgram;
-LLGLSLShader gObjectAlphaMaskNoColorWaterProgram;
//environment shaders
-LLGLSLShader gTerrainProgram;
-LLGLSLShader gTerrainWaterProgram;
LLGLSLShader gWaterProgram;
LLGLSLShader gWaterEdgeProgram;
LLGLSLShader gUnderWaterProgram;
@@ -158,46 +112,31 @@ LLGLSLShader gHighlightNormalProgram;
LLGLSLShader gHighlightSpecularProgram;
LLGLSLShader gDeferredHighlightProgram;
-LLGLSLShader gDeferredHighlightNormalProgram;
-LLGLSLShader gDeferredHighlightSpecularProgram;
LLGLSLShader gPathfindingProgram;
LLGLSLShader gPathfindingNoNormalsProgram;
//avatar shader handles
LLGLSLShader gAvatarProgram;
-LLGLSLShader gAvatarWaterProgram;
LLGLSLShader gAvatarEyeballProgram;
-LLGLSLShader gAvatarPickProgram;
LLGLSLShader gImpostorProgram;
-// WindLight shader handles
-LLGLSLShader gWLSkyProgram;
-LLGLSLShader gWLCloudProgram;
-LLGLSLShader gWLSunProgram;
-LLGLSLShader gWLMoonProgram;
-
// Effects Shaders
LLGLSLShader gGlowProgram;
LLGLSLShader gGlowExtractProgram;
-LLGLSLShader gPostColorFilterProgram;
-LLGLSLShader gPostNightVisionProgram;
+LLGLSLShader gPostScreenSpaceReflectionProgram;
// Deferred rendering shaders
LLGLSLShader gDeferredImpostorProgram;
-LLGLSLShader gDeferredWaterProgram;
-LLGLSLShader gDeferredUnderWaterProgram;
LLGLSLShader gDeferredDiffuseProgram;
LLGLSLShader gDeferredDiffuseAlphaMaskProgram;
LLGLSLShader gDeferredSkinnedDiffuseAlphaMaskProgram;
-LLGLSLShader gDeferredNonIndexedDiffuseProgram;
LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskProgram;
LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram;
LLGLSLShader gDeferredSkinnedDiffuseProgram;
LLGLSLShader gDeferredSkinnedBumpProgram;
LLGLSLShader gDeferredBumpProgram;
LLGLSLShader gDeferredTerrainProgram;
-LLGLSLShader gDeferredTerrainWaterProgram;
LLGLSLShader gDeferredTreeProgram;
LLGLSLShader gDeferredTreeShadowProgram;
LLGLSLShader gDeferredSkinnedTreeShadowProgram;
@@ -208,41 +147,46 @@ LLGLSLShader gDeferredMultiLightProgram[16];
LLGLSLShader gDeferredSpotLightProgram;
LLGLSLShader gDeferredMultiSpotLightProgram;
LLGLSLShader gDeferredSunProgram;
+LLGLSLShader gHazeProgram;
+LLGLSLShader gHazeWaterProgram;
LLGLSLShader gDeferredBlurLightProgram;
LLGLSLShader gDeferredSoftenProgram;
-LLGLSLShader gDeferredSoftenWaterProgram;
LLGLSLShader gDeferredShadowProgram;
LLGLSLShader gDeferredSkinnedShadowProgram;
LLGLSLShader gDeferredShadowCubeProgram;
LLGLSLShader gDeferredShadowAlphaMaskProgram;
LLGLSLShader gDeferredSkinnedShadowAlphaMaskProgram;
+LLGLSLShader gDeferredShadowGLTFAlphaMaskProgram;
+LLGLSLShader gDeferredSkinnedShadowGLTFAlphaMaskProgram;
+LLGLSLShader gDeferredShadowGLTFAlphaBlendProgram;
+LLGLSLShader gDeferredSkinnedShadowGLTFAlphaBlendProgram;
LLGLSLShader gDeferredShadowFullbrightAlphaMaskProgram;
LLGLSLShader gDeferredSkinnedShadowFullbrightAlphaMaskProgram;
LLGLSLShader gDeferredAvatarShadowProgram;
LLGLSLShader gDeferredAvatarAlphaShadowProgram;
LLGLSLShader gDeferredAvatarAlphaMaskShadowProgram;
-LLGLSLShader gDeferredAttachmentShadowProgram;
-LLGLSLShader gDeferredAttachmentAlphaShadowProgram;
-LLGLSLShader gDeferredAttachmentAlphaMaskShadowProgram;
LLGLSLShader gDeferredAlphaProgram;
+LLGLSLShader gHUDAlphaProgram;
LLGLSLShader gDeferredSkinnedAlphaProgram;
LLGLSLShader gDeferredAlphaImpostorProgram;
LLGLSLShader gDeferredSkinnedAlphaImpostorProgram;
-LLGLSLShader gDeferredAlphaWaterProgram;
-LLGLSLShader gDeferredSkinnedAlphaWaterProgram;
LLGLSLShader gDeferredAvatarEyesProgram;
LLGLSLShader gDeferredFullbrightProgram;
+LLGLSLShader gHUDFullbrightProgram;
LLGLSLShader gDeferredFullbrightAlphaMaskProgram;
-LLGLSLShader gDeferredFullbrightWaterProgram;
-LLGLSLShader gDeferredSkinnedFullbrightWaterProgram;
-LLGLSLShader gDeferredFullbrightAlphaMaskWaterProgram;
-LLGLSLShader gDeferredSkinnedFullbrightAlphaMaskWaterProgram;
+LLGLSLShader gHUDFullbrightAlphaMaskProgram;
+LLGLSLShader gDeferredFullbrightAlphaMaskAlphaProgram;
+LLGLSLShader gHUDFullbrightAlphaMaskAlphaProgram;
LLGLSLShader gDeferredEmissiveProgram;
LLGLSLShader gDeferredSkinnedEmissiveProgram;
LLGLSLShader gDeferredPostProgram;
LLGLSLShader gDeferredCoFProgram;
LLGLSLShader gDeferredDoFCombineProgram;
LLGLSLShader gDeferredPostGammaCorrectProgram;
+LLGLSLShader gNoPostGammaCorrectProgram;
+LLGLSLShader gLegacyPostGammaCorrectProgram;
+LLGLSLShader gExposureProgram;
+LLGLSLShader gLuminanceProgram;
LLGLSLShader gFXAAProgram;
LLGLSLShader gDeferredPostNoDoFProgram;
LLGLSLShader gDeferredWLSkyProgram;
@@ -251,14 +195,25 @@ LLGLSLShader gDeferredWLSunProgram;
LLGLSLShader gDeferredWLMoonProgram;
LLGLSLShader gDeferredStarProgram;
LLGLSLShader gDeferredFullbrightShinyProgram;
+LLGLSLShader gHUDFullbrightShinyProgram;
LLGLSLShader gDeferredSkinnedFullbrightShinyProgram;
LLGLSLShader gDeferredSkinnedFullbrightProgram;
LLGLSLShader gDeferredSkinnedFullbrightAlphaMaskProgram;
+LLGLSLShader gDeferredSkinnedFullbrightAlphaMaskAlphaProgram;
LLGLSLShader gNormalMapGenProgram;
+LLGLSLShader gDeferredGenBrdfLutProgram;
+LLGLSLShader gDeferredBufferVisualProgram;
// Deferred materials shaders
LLGLSLShader gDeferredMaterialProgram[LLMaterial::SHADER_COUNT*2];
-LLGLSLShader gDeferredMaterialWaterProgram[LLMaterial::SHADER_COUNT*2];
+LLGLSLShader gHUDPBROpaqueProgram;
+LLGLSLShader gPBRGlowProgram;
+LLGLSLShader gPBRGlowSkinnedProgram;
+LLGLSLShader gDeferredPBROpaqueProgram;
+LLGLSLShader gDeferredSkinnedPBROpaqueProgram;
+LLGLSLShader gHUDPBRAlphaProgram;
+LLGLSLShader gDeferredPBRAlphaProgram;
+LLGLSLShader gDeferredSkinnedPBRAlphaProgram;
//helper for making a rigged variant of a given shader
bool make_rigged_variant(LLGLSLShader& shader, LLGLSLShader& riggedShader)
@@ -280,94 +235,54 @@ LLViewerShaderMgr::LLViewerShaderMgr() :
mShaderLevel(SHADER_COUNT, 0),
mMaxAvatarShaderLevel(0)
{
- /// Make sure WL Sky is the first program
//ONLY shaders that need WL Param management should be added here
- mShaderList.push_back(&gWLSkyProgram);
- mShaderList.push_back(&gWLCloudProgram);
- mShaderList.push_back(&gWLSunProgram);
- mShaderList.push_back(&gWLMoonProgram);
mShaderList.push_back(&gAvatarProgram);
- mShaderList.push_back(&gObjectShinyProgram);
- mShaderList.push_back(&gSkinnedObjectShinyProgram);
mShaderList.push_back(&gWaterProgram);
mShaderList.push_back(&gWaterEdgeProgram);
mShaderList.push_back(&gAvatarEyeballProgram);
- mShaderList.push_back(&gObjectSimpleProgram);
- mShaderList.push_back(&gSkinnedObjectSimpleProgram);
- mShaderList.push_back(&gObjectSimpleImpostorProgram);
- mShaderList.push_back(&gSkinnedObjectSimpleImpostorProgram);
- mShaderList.push_back(&gObjectPreviewProgram);
mShaderList.push_back(&gImpostorProgram);
- mShaderList.push_back(&gObjectFullbrightNoColorProgram);
- mShaderList.push_back(&gObjectFullbrightNoColorWaterProgram);
- mShaderList.push_back(&gObjectSimpleAlphaMaskProgram);
- mShaderList.push_back(&gSkinnedObjectSimpleAlphaMaskProgram);
mShaderList.push_back(&gObjectBumpProgram);
mShaderList.push_back(&gSkinnedObjectBumpProgram);
- mShaderList.push_back(&gObjectEmissiveProgram);
- mShaderList.push_back(&gSkinnedObjectEmissiveProgram);
- mShaderList.push_back(&gObjectEmissiveWaterProgram);
- mShaderList.push_back(&gSkinnedObjectEmissiveWaterProgram);
- mShaderList.push_back(&gObjectFullbrightProgram);
- mShaderList.push_back(&gSkinnedObjectFullbrightProgram);
mShaderList.push_back(&gObjectFullbrightAlphaMaskProgram);
mShaderList.push_back(&gSkinnedObjectFullbrightAlphaMaskProgram);
- mShaderList.push_back(&gObjectFullbrightShinyProgram);
- mShaderList.push_back(&gSkinnedObjectFullbrightShinyProgram);
- mShaderList.push_back(&gObjectFullbrightShinyWaterProgram);
- mShaderList.push_back(&gSkinnedObjectFullbrightShinyWaterProgram);
- mShaderList.push_back(&gObjectSimpleNonIndexedTexGenProgram);
- mShaderList.push_back(&gObjectSimpleNonIndexedTexGenWaterProgram);
- mShaderList.push_back(&gObjectAlphaMaskNonIndexedProgram);
- mShaderList.push_back(&gObjectAlphaMaskNonIndexedWaterProgram);
mShaderList.push_back(&gObjectAlphaMaskNoColorProgram);
- mShaderList.push_back(&gObjectAlphaMaskNoColorWaterProgram);
- mShaderList.push_back(&gTreeProgram);
- mShaderList.push_back(&gTreeWaterProgram);
- mShaderList.push_back(&gTerrainProgram);
- mShaderList.push_back(&gTerrainWaterProgram);
- mShaderList.push_back(&gObjectSimpleWaterProgram);
- mShaderList.push_back(&gSkinnedObjectSimpleWaterProgram);
- mShaderList.push_back(&gObjectFullbrightWaterProgram);
- mShaderList.push_back(&gSkinnedObjectFullbrightWaterProgram);
- mShaderList.push_back(&gObjectSimpleWaterAlphaMaskProgram);
- mShaderList.push_back(&gSkinnedObjectSimpleWaterAlphaMaskProgram);
- mShaderList.push_back(&gObjectFullbrightWaterAlphaMaskProgram);
- mShaderList.push_back(&gSkinnedObjectFullbrightWaterAlphaMaskProgram);
- mShaderList.push_back(&gAvatarWaterProgram);
- mShaderList.push_back(&gObjectShinyWaterProgram);
- mShaderList.push_back(&gSkinnedObjectShinyWaterProgram);
mShaderList.push_back(&gUnderWaterProgram);
mShaderList.push_back(&gDeferredSunProgram);
+ mShaderList.push_back(&gHazeProgram);
+ mShaderList.push_back(&gHazeWaterProgram);
mShaderList.push_back(&gDeferredSoftenProgram);
- mShaderList.push_back(&gDeferredSoftenWaterProgram);
mShaderList.push_back(&gDeferredAlphaProgram);
+ mShaderList.push_back(&gHUDAlphaProgram);
mShaderList.push_back(&gDeferredSkinnedAlphaProgram);
mShaderList.push_back(&gDeferredAlphaImpostorProgram);
mShaderList.push_back(&gDeferredSkinnedAlphaImpostorProgram);
- mShaderList.push_back(&gDeferredAlphaWaterProgram);
- mShaderList.push_back(&gDeferredSkinnedAlphaWaterProgram);
mShaderList.push_back(&gDeferredFullbrightProgram);
+ mShaderList.push_back(&gHUDFullbrightProgram);
mShaderList.push_back(&gDeferredFullbrightAlphaMaskProgram);
- mShaderList.push_back(&gDeferredFullbrightWaterProgram);
- mShaderList.push_back(&gDeferredSkinnedFullbrightWaterProgram);
- mShaderList.push_back(&gDeferredFullbrightAlphaMaskWaterProgram);
- mShaderList.push_back(&gDeferredSkinnedFullbrightAlphaMaskWaterProgram);
+ mShaderList.push_back(&gHUDFullbrightAlphaMaskProgram);
+ mShaderList.push_back(&gDeferredFullbrightAlphaMaskAlphaProgram);
+ mShaderList.push_back(&gHUDFullbrightAlphaMaskAlphaProgram);
mShaderList.push_back(&gDeferredFullbrightShinyProgram);
+ mShaderList.push_back(&gHUDFullbrightShinyProgram);
mShaderList.push_back(&gDeferredSkinnedFullbrightShinyProgram);
mShaderList.push_back(&gDeferredSkinnedFullbrightProgram);
mShaderList.push_back(&gDeferredSkinnedFullbrightAlphaMaskProgram);
+ mShaderList.push_back(&gDeferredSkinnedFullbrightAlphaMaskAlphaProgram);
mShaderList.push_back(&gDeferredEmissiveProgram);
mShaderList.push_back(&gDeferredSkinnedEmissiveProgram);
mShaderList.push_back(&gDeferredAvatarEyesProgram);
- mShaderList.push_back(&gDeferredWaterProgram);
- mShaderList.push_back(&gDeferredUnderWaterProgram);
- mShaderList.push_back(&gDeferredTerrainWaterProgram);
- mShaderList.push_back(&gDeferredAvatarAlphaProgram);
+ mShaderList.push_back(&gDeferredAvatarAlphaProgram);
mShaderList.push_back(&gDeferredWLSkyProgram);
mShaderList.push_back(&gDeferredWLCloudProgram);
mShaderList.push_back(&gDeferredWLMoonProgram);
- mShaderList.push_back(&gDeferredWLSunProgram);
+ mShaderList.push_back(&gDeferredWLSunProgram);
+ mShaderList.push_back(&gDeferredPBRAlphaProgram);
+ mShaderList.push_back(&gHUDPBRAlphaProgram);
+ mShaderList.push_back(&gDeferredSkinnedPBRAlphaProgram);
+ mShaderList.push_back(&gDeferredPostGammaCorrectProgram); // for gamma
+ mShaderList.push_back(&gNoPostGammaCorrectProgram);
+ mShaderList.push_back(&gLegacyPostGammaCorrectProgram);
+
}
LLViewerShaderMgr::~LLViewerShaderMgr()
@@ -419,6 +334,7 @@ S32 LLViewerShaderMgr::getShaderLevel(S32 type)
void LLViewerShaderMgr::setShaders()
{
+ LL_PROFILE_ZONE_SCOPED;
//setShaders might be called redundantly by gSavedSettings, so return on reentrance
static bool reentrance = false;
@@ -434,23 +350,30 @@ void LLViewerShaderMgr::setShaders()
return;
}
- static LLCachedControl<U32> max_texture_index(gSavedSettings, "RenderMaxTextureIndex", 16);
- LLGLSLShader::sIndexedTextureChannels = llmax(llmin(gGLManager.mNumTextureImageUnits, (S32) max_texture_index), 1);
+ {
+ static LLCachedControl<bool> shader_cache_enabled(gSavedSettings, "RenderShaderCacheEnabled", true);
+ static LLUUID old_cache_version;
+ static LLUUID current_cache_version;
+ if (current_cache_version.isNull())
+ {
+ HBXXH128 hash_obj;
+ hash_obj.update(LLVersionInfo::instance().getVersion());
+ current_cache_version = hash_obj.digest();
- //NEVER use more than 16 texture channels (work around for prevalent driver bug)
- LLGLSLShader::sIndexedTextureChannels = llmin(LLGLSLShader::sIndexedTextureChannels, 16);
+ old_cache_version = LLUUID(gSavedSettings.getString("RenderShaderCacheVersion"));
+ gSavedSettings.setString("RenderShaderCacheVersion", current_cache_version.asString());
+ }
- if (gGLManager.mGLSLVersionMajor < 1 ||
- (gGLManager.mGLSLVersionMajor == 1 && gGLManager.mGLSLVersionMinor <= 20))
- { //NEVER use indexed texture rendering when GLSL version is 1.20 or earlier
- LLGLSLShader::sIndexedTextureChannels = 1;
- }
+ initShaderCache(shader_cache_enabled, old_cache_version, current_cache_version);
+ }
+
+ static LLCachedControl<U32> max_texture_index(gSavedSettings, "RenderMaxTextureIndex", 16);
+
+ // when using indexed texture rendering, leave some texture units available for shadow and reflection maps
+ LLGLSLShader::sIndexedTextureChannels = llmax(llmin(gGLManager.mNumTextureImageUnits-12, (S32) max_texture_index), 1);
reentrance = true;
- //setup preprocessor definitions
- LLShaderMgr::instance()->mDefinitions["NUM_TEX_UNITS"] = llformat("%d", gGLManager.mNumTextureImageUnits);
-
// Make sure the compiled shader map is cleared before we recompile shaders.
mVertexShaderObjects.clear();
mFragmentShaderObjects.clear();
@@ -458,21 +381,15 @@ void LLViewerShaderMgr::setShaders()
initAttribsAndUniforms();
gPipeline.releaseGLBuffers();
- LLPipeline::sWaterReflections = gGLManager.mHasCubeMap && LLPipeline::sRenderTransparentWater;
+ unloadShaders();
+
LLPipeline::sRenderGlow = gSavedSettings.getBOOL("RenderGlow");
- LLPipeline::updateRenderDeferred();
- //hack to reset buffers that change behavior with shaders
- gPipeline.resetVertexBuffers();
-
if (gViewerWindow)
{
gViewerWindow->setCursor(UI_CURSOR_WAIT);
}
- // Lighting
- gPipeline.setLightingDetail(-1);
-
// Shaders
LL_INFOS("ShaderLoading") << "\n~~~~~~~~~~~~~~~~~~\n Loading Shaders:\n~~~~~~~~~~~~~~~~~~" << LL_ENDL;
LL_INFOS("ShaderLoading") << llformat("Using GLSL %d.%d", gGLManager.mGLSLVersionMajor, gGLManager.mGLSLVersionMinor) << LL_ENDL;
@@ -487,58 +404,15 @@ void LLViewerShaderMgr::setShaders()
llassert((gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 10));
- bool canRenderDeferred = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred");
- bool hasWindLightShaders = LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders");
- S32 shadow_detail = gSavedSettings.getS32("RenderShadowDetail");
- bool doingWindLight = hasWindLightShaders && gSavedSettings.getBOOL("WindLightUseAtmosShaders");
- bool useRenderDeferred = doingWindLight && canRenderDeferred && gSavedSettings.getBOOL("RenderDeferred");
-
+
S32 light_class = 3;
S32 interface_class = 2;
S32 env_class = 2;
S32 obj_class = 2;
S32 effect_class = 2;
- S32 wl_class = 1;
- S32 water_class = 2;
- S32 deferred_class = 0;
- S32 transform_class = gGLManager.mHasTransformFeedback ? 1 : 0;
-
- static LLCachedControl<bool> use_transform_feedback(gSavedSettings, "RenderUseTransformFeedback", false);
- if (!use_transform_feedback)
- {
- transform_class = 0;
- }
-
- if (useRenderDeferred)
- {
- //shadows
- switch (shadow_detail)
- {
- case 1:
- deferred_class = 2; // PCF shadows
- break;
-
- case 2:
- deferred_class = 2; // PCF shadows
- break;
-
- case 0:
- default:
- deferred_class = 1; // no shadows
- break;
- }
- }
-
- if (doingWindLight)
- {
- // user has disabled WindLight in their settings, downgrade
- // windlight shaders to stub versions.
- wl_class = 2;
- }
- else
- {
- light_class = 2;
- }
+ S32 wl_class = 2;
+ S32 water_class = 3;
+ S32 deferred_class = 3;
// Trigger a full rebuild of the fallback skybox / cubemap if we've toggled windlight shaders
if (!wl_class || (mShaderLevel[SHADER_WINDLIGHT] != wl_class && gSky.mVOSkyp.notNull()))
@@ -555,7 +429,6 @@ void LLViewerShaderMgr::setShaders()
mShaderLevel[SHADER_EFFECT] = effect_class;
mShaderLevel[SHADER_WINDLIGHT] = wl_class;
mShaderLevel[SHADER_DEFERRED] = deferred_class;
- mShaderLevel[SHADER_TRANSFORM] = transform_class;
std::string shader_name = loadBasicShaders();
if (shader_name.empty())
@@ -576,49 +449,20 @@ void LLViewerShaderMgr::setShaders()
gPipeline.mShadersLoaded = true;
- // Load all shaders to set max levels
- BOOL loaded = loadShadersEnvironment();
+ BOOL loaded = loadShadersWater();
if (loaded)
{
- LL_INFOS() << "Loaded environment shaders." << LL_ENDL;
+ LL_INFOS() << "Loaded water shaders." << LL_ENDL;
}
else
{
- LL_WARNS() << "Failed to load environment shaders." << LL_ENDL;
+ LL_WARNS() << "Failed to load water shaders." << LL_ENDL;
llassert(loaded);
}
if (loaded)
{
- loaded = loadShadersWater();
- if (loaded)
- {
- LL_INFOS() << "Loaded water shaders." << LL_ENDL;
- }
- else
- {
- LL_WARNS() << "Failed to load water shaders." << LL_ENDL;
- llassert(loaded);
- }
- }
-
- if (loaded)
- {
- loaded = loadShadersWindLight();
- if (loaded)
- {
- LL_INFOS() << "Loaded windlight shaders." << LL_ENDL;
- }
- else
- {
- LL_WARNS() << "Failed to load windlight shaders." << LL_ENDL;
- llassert(loaded);
- }
- }
-
- if (loaded)
- {
loaded = loadShadersEffects();
if (loaded)
{
@@ -646,89 +490,33 @@ void LLViewerShaderMgr::setShaders()
}
if (loaded)
-
- {
- loaded = loadTransformShaders();
- if (loaded)
- {
- LL_INFOS() << "Loaded transform shaders." << LL_ENDL;
- }
- else
- {
- LL_WARNS() << "Failed to load transform shaders." << LL_ENDL;
- llassert(loaded);
- }
- }
-
- if (loaded)
{
// Load max avatar shaders to set the max level
mShaderLevel[SHADER_AVATAR] = 3;
mMaxAvatarShaderLevel = 3;
-
- if (loadShadersObject())
- { //hardware skinning is enabled and rigged attachment shaders loaded correctly
- BOOL avatar_cloth = gSavedSettings.getBOOL("RenderAvatarCloth");
+ if (loadShadersObject())
+ { //hardware skinning is enabled and rigged attachment shaders loaded correctly
// cloth is a class3 shader
- S32 avatar_class = avatar_cloth ? 3 : 1;
+ S32 avatar_class = 1;
// Set the actual level
mShaderLevel[SHADER_AVATAR] = avatar_class;
loaded = loadShadersAvatar();
llassert(loaded);
-
- if (mShaderLevel[SHADER_AVATAR] != avatar_class)
- {
- if(llmax(mShaderLevel[SHADER_AVATAR]-1,0) >= 3)
- {
- avatar_cloth = true;
- }
- else
- {
- avatar_cloth = false;
- }
- gSavedSettings.setBOOL("RenderAvatarCloth", avatar_cloth);
- }
}
else
{ //hardware skinning not possible, neither is deferred rendering
- mShaderLevel[SHADER_AVATAR] = 0;
- mShaderLevel[SHADER_DEFERRED] = 0;
-
- gSavedSettings.setBOOL("RenderDeferred", FALSE);
- gSavedSettings.setBOOL("RenderAvatarCloth", FALSE);
-
- loadShadersAvatar(); // unloads
-
- loaded = loadShadersObject();
- llassert(loaded);
+ llassert(false); // SHOULD NOT BE POSSIBLE
}
}
- if (!loaded)
- { //some shader absolutely could not load, try to fall back to a simpler setting
- if (gSavedSettings.getBOOL("WindLightUseAtmosShaders"))
- { //disable windlight and try again
- gSavedSettings.setBOOL("WindLightUseAtmosShaders", FALSE);
- LL_WARNS() << "Falling back to no windlight shaders." << LL_ENDL;
- reentrance = false;
- setShaders();
- return;
- }
- }
-
+ llassert(loaded);
+ loaded = loaded && loadShadersDeferred();
llassert(loaded);
- if (loaded && !loadShadersDeferred())
- { //everything else succeeded but deferred failed, disable deferred and try again
- gSavedSettings.setBOOL("RenderDeferred", FALSE);
- LL_WARNS() << "Falling back to no deferred shaders." << LL_ENDL;
- reentrance = false;
- setShaders();
- return;
- }
+ persistShaderCacheMetadata();
if (gViewerWindow)
{
@@ -741,115 +529,11 @@ void LLViewerShaderMgr::setShaders()
void LLViewerShaderMgr::unloadShaders()
{
- gOcclusionProgram.unload();
- gSkinnedOcclusionProgram.unload();
- gOcclusionCubeProgram.unload();
- gDebugProgram.unload();
- gSkinnedDebugProgram.unload();
- gClipProgram.unload();
- gDownsampleDepthProgram.unload();
- gDownsampleDepthRectProgram.unload();
- gBenchmarkProgram.unload();
- gAlphaMaskProgram.unload();
- gUIProgram.unload();
- gPathfindingProgram.unload();
- gPathfindingNoNormalsProgram.unload();
- gCustomAlphaProgram.unload();
- gGlowCombineProgram.unload();
- gSplatTextureRectProgram.unload();
- gGlowCombineFXAAProgram.unload();
- gTwoTextureAddProgram.unload();
- gTwoTextureCompareProgram.unload();
- gOneTextureFilterProgram.unload();
- gOneTextureNoColorProgram.unload();
- gSolidColorProgram.unload();
-
- gObjectFullbrightNoColorProgram.unload();
- gObjectFullbrightNoColorWaterProgram.unload();
- gObjectSimpleProgram.unload();
- gSkinnedObjectSimpleProgram.unload();
- gObjectSimpleImpostorProgram.unload();
- gSkinnedObjectSimpleImpostorProgram.unload();
- gObjectPreviewProgram.unload();
- gPhysicsPreviewProgram.unload();
- gImpostorProgram.unload();
- gObjectSimpleAlphaMaskProgram.unload();
- gSkinnedObjectSimpleAlphaMaskProgram.unload();
- gObjectBumpProgram.unload();
- gSkinnedObjectBumpProgram.unload();
- gObjectSimpleWaterProgram.unload();
- gSkinnedObjectSimpleWaterProgram.unload();
- gObjectSimpleWaterAlphaMaskProgram.unload();
- gSkinnedObjectSimpleWaterAlphaMaskProgram.unload();
- gObjectFullbrightProgram.unload();
- gSkinnedObjectFullbrightProgram.unload();
- gObjectFullbrightWaterProgram.unload();
- gSkinnedObjectFullbrightWaterProgram.unload();
- gObjectEmissiveProgram.unload();
- gSkinnedObjectEmissiveProgram.unload();
- gObjectEmissiveWaterProgram.unload();
- gSkinnedObjectEmissiveWaterProgram.unload();
- gObjectFullbrightAlphaMaskProgram.unload();
- gSkinnedObjectFullbrightAlphaMaskProgram.unload();
- gObjectFullbrightWaterAlphaMaskProgram.unload();
- gSkinnedObjectFullbrightWaterAlphaMaskProgram.unload();
-
- gObjectShinyProgram.unload();
- gSkinnedObjectShinyProgram.unload();
- gObjectFullbrightShinyProgram.unload();
- gSkinnedObjectFullbrightShinyProgram.unload();
- gObjectFullbrightShinyWaterProgram.unload();
- gSkinnedObjectFullbrightShinyWaterProgram.unload();
- gObjectShinyWaterProgram.unload();
- gSkinnedObjectShinyWaterProgram.unload();
-
- gObjectSimpleNonIndexedTexGenProgram.unload();
- gObjectSimpleNonIndexedTexGenWaterProgram.unload();
- gObjectAlphaMaskNonIndexedProgram.unload();
- gObjectAlphaMaskNonIndexedWaterProgram.unload();
- gObjectAlphaMaskNoColorProgram.unload();
- gObjectAlphaMaskNoColorWaterProgram.unload();
- gTreeProgram.unload();
- gTreeWaterProgram.unload();
-
- gWaterProgram.unload();
- gWaterEdgeProgram.unload();
- gUnderWaterProgram.unload();
- gTerrainProgram.unload();
- gTerrainWaterProgram.unload();
- gGlowProgram.unload();
- gGlowExtractProgram.unload();
- gAvatarProgram.unload();
- gAvatarWaterProgram.unload();
- gAvatarEyeballProgram.unload();
- gAvatarPickProgram.unload();
- gHighlightProgram.unload();
- gSkinnedHighlightProgram.unload();
- gHighlightNormalProgram.unload();
- gHighlightSpecularProgram.unload();
-
- gWLSkyProgram.unload();
- gWLCloudProgram.unload();
- gWLSunProgram.unload();
- gWLMoonProgram.unload();
-
- gPostColorFilterProgram.unload();
- gPostNightVisionProgram.unload();
-
- gDeferredDiffuseProgram.unload();
- gDeferredDiffuseAlphaMaskProgram.unload();
- gDeferredSkinnedDiffuseAlphaMaskProgram.unload();
- gDeferredNonIndexedDiffuseAlphaMaskProgram.unload();
- gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.unload();
- gDeferredNonIndexedDiffuseProgram.unload();
- gDeferredSkinnedDiffuseProgram.unload();
- gDeferredSkinnedBumpProgram.unload();
-
- gTransformPositionProgram.unload();
- gTransformTexCoordProgram.unload();
- gTransformNormalProgram.unload();
- gTransformColorProgram.unload();
- gTransformTangentProgram.unload();
+ while (!LLGLSLShader::sInstances.empty())
+ {
+ LLGLSLShader* shader = *(LLGLSLShader::sInstances.begin());
+ shader->unload();
+ }
mShaderLevel[SHADER_LIGHTING] = 0;
mShaderLevel[SHADER_OBJECT] = 0;
@@ -859,7 +543,6 @@ void LLViewerShaderMgr::unloadShaders()
mShaderLevel[SHADER_INTERFACE] = 0;
mShaderLevel[SHADER_EFFECT] = 0;
mShaderLevel[SHADER_WINDLIGHT] = 0;
- mShaderLevel[SHADER_TRANSFORM] = 0;
gPipeline.mShadersLoaded = false;
}
@@ -871,21 +554,6 @@ std::string LLViewerShaderMgr::loadBasicShaders()
S32 sum_lights_class = 3;
- // class one cards will get the lower sum lights
- // class zero we're not going to think about
- // since a class zero card COULD be a ridiculous new card
- // and old cards should have the features masked
- if(LLFeatureManager::getInstance()->getGPUClass() == GPU_CLASS_1)
- {
- sum_lights_class = 2;
- }
-
- // If we have sun and moon only checked, then only sum those lights.
- if (gPipeline.getLightingDetail() == 0)
- {
- sum_lights_class = 1;
- }
-
#if LL_DARWIN
// Work around driver crashes on older Macs when using deferred rendering
// NORSPEC-59
@@ -903,7 +571,6 @@ std::string LLViewerShaderMgr::loadBasicShaders()
vector< pair<string, S32> > shaders;
shaders.push_back( make_pair( "windlight/atmosphericsVarsV.glsl", mShaderLevel[SHADER_WINDLIGHT] ) );
- shaders.push_back( make_pair( "windlight/atmosphericsVarsWaterV.glsl", mShaderLevel[SHADER_WINDLIGHT] ) );
shaders.push_back( make_pair( "windlight/atmosphericsHelpersV.glsl", mShaderLevel[SHADER_WINDLIGHT] ) );
shaders.push_back( make_pair( "lighting/lightFuncV.glsl", mShaderLevel[SHADER_LIGHTING] ) );
shaders.push_back( make_pair( "lighting/sumLightsV.glsl", sum_lights_class ) );
@@ -913,42 +580,56 @@ std::string LLViewerShaderMgr::loadBasicShaders()
shaders.push_back( make_pair( "lighting/lightSpecularV.glsl", mShaderLevel[SHADER_LIGHTING] ) );
shaders.push_back( make_pair( "windlight/atmosphericsFuncs.glsl", mShaderLevel[SHADER_WINDLIGHT] ) );
shaders.push_back( make_pair( "windlight/atmosphericsV.glsl", mShaderLevel[SHADER_WINDLIGHT] ) );
+ shaders.push_back( make_pair( "environment/srgbF.glsl", 1 ) );
shaders.push_back( make_pair( "avatar/avatarSkinV.glsl", 1 ) );
shaders.push_back( make_pair( "avatar/objectSkinV.glsl", 1 ) );
+ shaders.push_back( make_pair( "deferred/textureUtilV.glsl", 1 ) );
if (gGLManager.mGLSLVersionMajor >= 2 || gGLManager.mGLSLVersionMinor >= 30)
{
shaders.push_back( make_pair( "objects/indexedTextureV.glsl", 1 ) );
}
shaders.push_back( make_pair( "objects/nonindexedTextureV.glsl", 1 ) );
- std::unordered_map<std::string, std::string> attribs;
+ std::map<std::string, std::string> attribs;
attribs["MAX_JOINTS_PER_MESH_OBJECT"] =
boost::lexical_cast<std::string>(LLSkinningUtil::getMaxJointCount());
- BOOL ambient_kill = gSavedSettings.getBOOL("AmbientDisable");
- BOOL sunlight_kill = gSavedSettings.getBOOL("SunlightDisable");
- BOOL local_light_kill = gSavedSettings.getBOOL("LocalLightDisable");
+ BOOL ssr = gSavedSettings.getBOOL("RenderScreenSpaceReflections");
- if (ambient_kill)
- {
- attribs["AMBIENT_KILL"] = "1";
- }
+ bool has_reflection_probes = gSavedSettings.getBOOL("RenderReflectionsEnabled") && gGLManager.mGLVersion > 3.99f;
+
+ S32 probe_level = llclamp(gSavedSettings.getS32("RenderReflectionProbeLevel"), 0, 3);
- if (sunlight_kill)
+ S32 shadow_detail = gSavedSettings.getS32("RenderShadowDetail");
+
+ if (shadow_detail >= 1)
{
- attribs["SUNLIGHT_KILL"] = "1";
+ attribs["SUN_SHADOW"] = "1";
+
+ if (shadow_detail >= 2)
+ {
+ attribs["SPOT_SHADOW"] = "1";
+ }
}
- if (local_light_kill)
+ if (ssr)
{
- attribs["LOCAL_LIGHT_KILL"] = "1";
+ attribs["SSR"] = "1";
}
+ if (has_reflection_probes)
+ {
+ attribs["REFMAP_LEVEL"] = std::to_string(probe_level);
+ attribs["REF_SAMPLE_COUNT"] = "32";
+ }
+
+ LLGLSLShader::sGlobalDefines = attribs;
+
// We no longer have to bind the shaders to global glhandles, they are automatically added to a map now.
for (U32 i = 0; i < shaders.size(); i++)
{
- // Note usage of GL_VERTEX_SHADER_ARB
- if (loadShaderFile(shaders[i].first, shaders[i].second, GL_VERTEX_SHADER_ARB, &attribs) == 0)
+ // Note usage of GL_VERTEX_SHADER
+ if (loadShaderFile(shaders[i].first, shaders[i].second, GL_VERTEX_SHADER, &attribs) == 0)
{
LL_WARNS("Shader") << "Failed to load vertex shader " << shaders[i].first << LL_ENDL;
return shaders[i].first;
@@ -963,52 +644,33 @@ std::string LLViewerShaderMgr::loadBasicShaders()
if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30)
{ //use indexed texture rendering for GLSL >= 1.30
- ch = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
+ ch = llmax(LLGLSLShader::sIndexedTextureChannels, 1);
}
+
std::vector<S32> index_channels;
index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsVarsF.glsl", mShaderLevel[SHADER_WINDLIGHT] ) );
- index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsVarsWaterF.glsl", mShaderLevel[SHADER_WINDLIGHT] ) );
index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsHelpersF.glsl", mShaderLevel[SHADER_WINDLIGHT] ) );
index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/gammaF.glsl", mShaderLevel[SHADER_WINDLIGHT]) );
index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsFuncs.glsl", mShaderLevel[SHADER_WINDLIGHT] ) );
index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsF.glsl", mShaderLevel[SHADER_WINDLIGHT] ) );
- index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/transportF.glsl", mShaderLevel[SHADER_WINDLIGHT] ) );
index_channels.push_back(-1); shaders.push_back( make_pair( "environment/waterFogF.glsl", mShaderLevel[SHADER_WATER] ) );
index_channels.push_back(-1); shaders.push_back( make_pair( "environment/encodeNormF.glsl", mShaderLevel[SHADER_ENVIRONMENT] ) );
index_channels.push_back(-1); shaders.push_back( make_pair( "environment/srgbF.glsl", mShaderLevel[SHADER_ENVIRONMENT] ) );
index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/deferredUtil.glsl", 1) );
index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/shadowUtil.glsl", 1) );
index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/aoUtil.glsl", 1) );
+ index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/reflectionProbeF.glsl", has_reflection_probes ? 3 : 2) );
+ index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/screenSpaceReflUtil.glsl", ssr ? 3 : 1) );
index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightAlphaMaskNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
- index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightFullbrightNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
- index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightFullbrightNonIndexedAlphaMaskF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
- index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightWaterNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
- index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightWaterAlphaMaskNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
- index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightFullbrightWaterNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
- index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
- index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightShinyNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
- index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightFullbrightShinyNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
- index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightShinyWaterNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
- index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightFullbrightShinyWaterNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightAlphaMaskF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
- index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightFullbrightF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
- index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightFullbrightAlphaMaskF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
- index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightWaterF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
- index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightWaterAlphaMaskF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
- index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightFullbrightWaterF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
- index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightFullbrightWaterAlphaMaskF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
- index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightShinyF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
- index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightFullbrightShinyF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
- index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightShinyWaterF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
- index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightFullbrightShinyWaterF.glsl", mShaderLevel[SHADER_LIGHTING] ) );
-
+
for (U32 i = 0; i < shaders.size(); i++)
{
- // Note usage of GL_FRAGMENT_SHADER_ARB
- if (loadShaderFile(shaders[i].first, shaders[i].second, GL_FRAGMENT_SHADER_ARB, &attribs, index_channels[i]) == 0)
+ // Note usage of GL_FRAGMENT_SHADER
+ if (loadShaderFile(shaders[i].first, shaders[i].second, GL_FRAGMENT_SHADER, &attribs, index_channels[i]) == 0)
{
LL_WARNS("Shader") << "Failed to load fragment shader " << shaders[i].first << LL_ENDL;
return shaders[i].first;
@@ -1018,58 +680,20 @@ std::string LLViewerShaderMgr::loadBasicShaders()
return std::string();
}
-BOOL LLViewerShaderMgr::loadShadersEnvironment()
-{
- BOOL success = TRUE;
-
- if (mShaderLevel[SHADER_ENVIRONMENT] == 0)
- {
- gTerrainProgram.unload();
- return TRUE;
- }
-
- if (success)
- {
- gTerrainProgram.mName = "Terrain Shader";
- gTerrainProgram.mFeatures.calculatesLighting = true;
- gTerrainProgram.mFeatures.calculatesAtmospherics = true;
- gTerrainProgram.mFeatures.hasAtmospherics = true;
- gTerrainProgram.mFeatures.hasTransport = true;
- gTerrainProgram.mFeatures.hasGamma = true;
- gTerrainProgram.mFeatures.hasSrgb = true;
- gTerrainProgram.mFeatures.mIndexedTextureChannels = 0;
- gTerrainProgram.mFeatures.disableTextureIndex = true;
- gTerrainProgram.mFeatures.hasGamma = true;
- gTerrainProgram.mShaderFiles.clear();
- gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainV.glsl", GL_VERTEX_SHADER_ARB));
- gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainF.glsl", GL_FRAGMENT_SHADER_ARB));
- gTerrainProgram.mShaderLevel = mShaderLevel[SHADER_ENVIRONMENT];
- success = gTerrainProgram.createShader(NULL, NULL);
- llassert(success);
- }
-
- if (!success)
- {
- mShaderLevel[SHADER_ENVIRONMENT] = 0;
- return FALSE;
- }
-
- LLWorld::getInstance()->updateWaterObjects();
-
- return TRUE;
-}
-
BOOL LLViewerShaderMgr::loadShadersWater()
{
+ LL_PROFILE_ZONE_SCOPED;
BOOL success = TRUE;
BOOL terrainWaterSuccess = TRUE;
+
+ bool use_sun_shadow = mShaderLevel[SHADER_DEFERRED] > 1 &&
+ gSavedSettings.getS32("RenderShadowDetail") > 0;
if (mShaderLevel[SHADER_WATER] == 0)
{
gWaterProgram.unload();
gWaterEdgeProgram.unload();
gUnderWaterProgram.unload();
- gTerrainWaterProgram.unload();
return TRUE;
}
@@ -1078,12 +702,25 @@ BOOL LLViewerShaderMgr::loadShadersWater()
// load water shader
gWaterProgram.mName = "Water Shader";
gWaterProgram.mFeatures.calculatesAtmospherics = true;
+ gWaterProgram.mFeatures.hasAtmospherics = true;
gWaterProgram.mFeatures.hasGamma = true;
- gWaterProgram.mFeatures.hasTransport = true;
- gWaterProgram.mFeatures.hasSrgb = true;
+ gWaterProgram.mFeatures.hasSrgb = true;
+ gWaterProgram.mFeatures.hasReflectionProbes = true;
+ gWaterProgram.mFeatures.hasShadows = use_sun_shadow;
gWaterProgram.mShaderFiles.clear();
- gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER_ARB));
- gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER));
+ gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterF.glsl", GL_FRAGMENT_SHADER));
+ gWaterProgram.clearPermutations();
+ if (LLPipeline::sRenderTransparentWater)
+ {
+ gWaterProgram.addPermutation("TRANSPARENT_WATER", "1");
+ }
+
+ if (use_sun_shadow)
+ {
+ gWaterProgram.addPermutation("HAS_SUN_SHADOW", "1");
+ }
+
gWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
gWaterProgram.mShaderLevel = mShaderLevel[SHADER_WATER];
success = gWaterProgram.createShader(NULL, NULL);
@@ -1095,13 +732,25 @@ BOOL LLViewerShaderMgr::loadShadersWater()
// load water shader
gWaterEdgeProgram.mName = "Water Edge Shader";
gWaterEdgeProgram.mFeatures.calculatesAtmospherics = true;
+ gWaterEdgeProgram.mFeatures.hasAtmospherics = true;
gWaterEdgeProgram.mFeatures.hasGamma = true;
- gWaterEdgeProgram.mFeatures.hasTransport = true;
- gWaterEdgeProgram.mFeatures.hasSrgb = true;
+ gWaterEdgeProgram.mFeatures.hasSrgb = true;
+ gWaterEdgeProgram.mFeatures.hasReflectionProbes = true;
+ gWaterEdgeProgram.mFeatures.hasShadows = use_sun_shadow;
gWaterEdgeProgram.mShaderFiles.clear();
- gWaterEdgeProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER_ARB));
- gWaterEdgeProgram.mShaderFiles.push_back(make_pair("environment/waterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gWaterEdgeProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER));
+ gWaterEdgeProgram.mShaderFiles.push_back(make_pair("environment/waterF.glsl", GL_FRAGMENT_SHADER));
+ gWaterEdgeProgram.clearPermutations();
gWaterEdgeProgram.addPermutation("WATER_EDGE", "1");
+ if (LLPipeline::sRenderTransparentWater)
+ {
+ gWaterEdgeProgram.addPermutation("TRANSPARENT_WATER", "1");
+ }
+
+ if (use_sun_shadow)
+ {
+ gWaterEdgeProgram.addPermutation("HAS_SUN_SHADOW", "1");
+ }
gWaterEdgeProgram.mShaderGroup = LLGLSLShader::SG_WATER;
gWaterEdgeProgram.mShaderLevel = mShaderLevel[SHADER_WATER];
success = gWaterEdgeProgram.createShader(NULL, NULL);
@@ -1113,43 +762,21 @@ BOOL LLViewerShaderMgr::loadShadersWater()
//load under water vertex shader
gUnderWaterProgram.mName = "Underwater Shader";
gUnderWaterProgram.mFeatures.calculatesAtmospherics = true;
- gUnderWaterProgram.mFeatures.hasWaterFog = true;
+ gUnderWaterProgram.mFeatures.hasAtmospherics = true;
gUnderWaterProgram.mShaderFiles.clear();
- gUnderWaterProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER_ARB));
- gUnderWaterProgram.mShaderFiles.push_back(make_pair("environment/underWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gUnderWaterProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER));
+ gUnderWaterProgram.mShaderFiles.push_back(make_pair("environment/underWaterF.glsl", GL_FRAGMENT_SHADER));
gUnderWaterProgram.mShaderLevel = mShaderLevel[SHADER_WATER];
gUnderWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
+ gUnderWaterProgram.clearPermutations();
+ if (LLPipeline::sRenderTransparentWater)
+ {
+ gUnderWaterProgram.addPermutation("TRANSPARENT_WATER", "1");
+ }
success = gUnderWaterProgram.createShader(NULL, NULL);
llassert(success);
}
- if (success)
- {
- //load terrain water shader
- gTerrainWaterProgram.mName = "Terrain Water Shader";
- gTerrainWaterProgram.mFeatures.calculatesLighting = true;
- gTerrainWaterProgram.mFeatures.calculatesAtmospherics = true;
- gTerrainWaterProgram.mFeatures.hasAtmospherics = true;
- gTerrainWaterProgram.mFeatures.hasWaterFog = true;
- gTerrainWaterProgram.mFeatures.mIndexedTextureChannels = 0;
- gTerrainWaterProgram.mFeatures.disableTextureIndex = true;
- gTerrainWaterProgram.mShaderFiles.clear();
- gTerrainWaterProgram.mShaderFiles.push_back(make_pair("environment/terrainWaterV.glsl", GL_VERTEX_SHADER_ARB));
- gTerrainWaterProgram.mShaderFiles.push_back(make_pair("environment/terrainWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
- gTerrainWaterProgram.mShaderLevel = mShaderLevel[SHADER_ENVIRONMENT];
- gTerrainWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
-
- gTerrainWaterProgram.clearPermutations();
-
- if (LLPipeline::RenderDeferred)
- {
- gTerrainWaterProgram.addPermutation("ALM", "1");
- }
-
- terrainWaterSuccess = gTerrainWaterProgram.createShader(NULL, NULL);
- llassert(terrainWaterSuccess);
- }
-
/// Keep track of water shader levels
if (gWaterProgram.mShaderLevel != mShaderLevel[SHADER_WATER]
|| gUnderWaterProgram.mShaderLevel != mShaderLevel[SHADER_WATER])
@@ -1173,19 +800,18 @@ BOOL LLViewerShaderMgr::loadShadersWater()
LLWorld::getInstance()->updateWaterObjects();
- return TRUE;
+ return TRUE;
}
BOOL LLViewerShaderMgr::loadShadersEffects()
{
+ LL_PROFILE_ZONE_SCOPED;
BOOL success = TRUE;
if (mShaderLevel[SHADER_EFFECT] == 0)
{
gGlowProgram.unload();
gGlowExtractProgram.unload();
- gPostColorFilterProgram.unload();
- gPostNightVisionProgram.unload();
return TRUE;
}
@@ -1193,8 +819,8 @@ BOOL LLViewerShaderMgr::loadShadersEffects()
{
gGlowProgram.mName = "Glow Shader (Post)";
gGlowProgram.mShaderFiles.clear();
- gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowV.glsl", GL_VERTEX_SHADER_ARB));
- gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowV.glsl", GL_VERTEX_SHADER));
+ gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowF.glsl", GL_FRAGMENT_SHADER));
gGlowProgram.mShaderLevel = mShaderLevel[SHADER_EFFECT];
success = gGlowProgram.createShader(NULL, NULL);
if (!success)
@@ -1205,11 +831,20 @@ BOOL LLViewerShaderMgr::loadShadersEffects()
if (success)
{
- gGlowExtractProgram.mName = "Glow Extract Shader (Post)";
+ const bool use_glow_noise = gSavedSettings.getBOOL("RenderGlowNoise");
+ const std::string glow_noise_label = use_glow_noise ? " (+Noise)" : "";
+
+ gGlowExtractProgram.mName = llformat("Glow Extract Shader (Post)%s", glow_noise_label.c_str());
gGlowExtractProgram.mShaderFiles.clear();
- gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractV.glsl", GL_VERTEX_SHADER_ARB));
- gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractV.glsl", GL_VERTEX_SHADER));
+ gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractF.glsl", GL_FRAGMENT_SHADER));
gGlowExtractProgram.mShaderLevel = mShaderLevel[SHADER_EFFECT];
+
+ if (use_glow_noise)
+ {
+ gGlowExtractProgram.addPermutation("HAS_NOISE", "1");
+ }
+
success = gGlowExtractProgram.createShader(NULL, NULL);
if (!success)
{
@@ -1223,11 +858,9 @@ BOOL LLViewerShaderMgr::loadShadersEffects()
BOOL LLViewerShaderMgr::loadShadersDeferred()
{
- bool use_sun_shadow = mShaderLevel[SHADER_DEFERRED] > 1;
-
- BOOL ambient_kill = gSavedSettings.getBOOL("AmbientDisable");
- BOOL sunlight_kill = gSavedSettings.getBOOL("SunlightDisable");
- BOOL local_light_kill = gSavedSettings.getBOOL("LocalLightDisable");
+ LL_PROFILE_ZONE_SCOPED;
+ bool use_sun_shadow = mShaderLevel[SHADER_DEFERRED] > 1 &&
+ gSavedSettings.getS32("RenderShadowDetail") > 0;
if (mShaderLevel[SHADER_DEFERRED] == 0)
{
@@ -1235,17 +868,15 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredTreeShadowProgram.unload();
gDeferredSkinnedTreeShadowProgram.unload();
gDeferredDiffuseProgram.unload();
+ gDeferredSkinnedDiffuseProgram.unload();
gDeferredDiffuseAlphaMaskProgram.unload();
gDeferredSkinnedDiffuseAlphaMaskProgram.unload();
gDeferredNonIndexedDiffuseAlphaMaskProgram.unload();
gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.unload();
- gDeferredNonIndexedDiffuseProgram.unload();
- gDeferredSkinnedDiffuseProgram.unload();
- gDeferredSkinnedBumpProgram.unload();
gDeferredBumpProgram.unload();
+ gDeferredSkinnedBumpProgram.unload();
gDeferredImpostorProgram.unload();
gDeferredTerrainProgram.unload();
- gDeferredTerrainWaterProgram.unload();
gDeferredLightProgram.unload();
for (U32 i = 0; i < LL_DEFERRED_MULTI_LIGHT_COUNT; ++i)
{
@@ -1256,62 +887,71 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSunProgram.unload();
gDeferredBlurLightProgram.unload();
gDeferredSoftenProgram.unload();
- gDeferredSoftenWaterProgram.unload();
gDeferredShadowProgram.unload();
gDeferredSkinnedShadowProgram.unload();
gDeferredShadowCubeProgram.unload();
gDeferredShadowAlphaMaskProgram.unload();
gDeferredSkinnedShadowAlphaMaskProgram.unload();
+ gDeferredShadowGLTFAlphaMaskProgram.unload();
+ gDeferredSkinnedShadowGLTFAlphaMaskProgram.unload();
gDeferredShadowFullbrightAlphaMaskProgram.unload();
gDeferredSkinnedShadowFullbrightAlphaMaskProgram.unload();
gDeferredAvatarShadowProgram.unload();
gDeferredAvatarAlphaShadowProgram.unload();
gDeferredAvatarAlphaMaskShadowProgram.unload();
- gDeferredAttachmentShadowProgram.unload();
- gDeferredAttachmentAlphaShadowProgram.unload();
- gDeferredAttachmentAlphaMaskShadowProgram.unload();
gDeferredAvatarProgram.unload();
gDeferredAvatarAlphaProgram.unload();
gDeferredAlphaProgram.unload();
+ gHUDAlphaProgram.unload();
gDeferredSkinnedAlphaProgram.unload();
- gDeferredAlphaWaterProgram.unload();
- gDeferredSkinnedAlphaWaterProgram.unload();
gDeferredFullbrightProgram.unload();
+ gHUDFullbrightProgram.unload();
gDeferredFullbrightAlphaMaskProgram.unload();
- gDeferredFullbrightWaterProgram.unload();
- gDeferredSkinnedFullbrightWaterProgram.unload();
- gDeferredFullbrightAlphaMaskWaterProgram.unload();
- gDeferredSkinnedFullbrightAlphaMaskWaterProgram.unload();
+ gHUDFullbrightAlphaMaskProgram.unload();
+ gDeferredFullbrightAlphaMaskAlphaProgram.unload();
+ gHUDFullbrightAlphaMaskAlphaProgram.unload();
gDeferredEmissiveProgram.unload();
gDeferredSkinnedEmissiveProgram.unload();
gDeferredAvatarEyesProgram.unload();
gDeferredPostProgram.unload();
gDeferredCoFProgram.unload();
gDeferredDoFCombineProgram.unload();
+ gExposureProgram.unload();
+ gLuminanceProgram.unload();
gDeferredPostGammaCorrectProgram.unload();
+ gNoPostGammaCorrectProgram.unload();
+ gLegacyPostGammaCorrectProgram.unload();
gFXAAProgram.unload();
- gDeferredWaterProgram.unload();
- gDeferredUnderWaterProgram.unload();
gDeferredWLSkyProgram.unload();
gDeferredWLCloudProgram.unload();
gDeferredWLSunProgram.unload();
gDeferredWLMoonProgram.unload();
gDeferredStarProgram.unload();
gDeferredFullbrightShinyProgram.unload();
+ gHUDFullbrightShinyProgram.unload();
gDeferredSkinnedFullbrightShinyProgram.unload();
gDeferredSkinnedFullbrightProgram.unload();
gDeferredSkinnedFullbrightAlphaMaskProgram.unload();
+ gDeferredSkinnedFullbrightAlphaMaskAlphaProgram.unload();
gDeferredHighlightProgram.unload();
- gDeferredHighlightNormalProgram.unload();
- gDeferredHighlightSpecularProgram.unload();
-
+
gNormalMapGenProgram.unload();
+ gDeferredGenBrdfLutProgram.unload();
+ gDeferredBufferVisualProgram.unload();
+
for (U32 i = 0; i < LLMaterial::SHADER_COUNT*2; ++i)
{
gDeferredMaterialProgram[i].unload();
- gDeferredMaterialWaterProgram[i].unload();
}
+
+ gHUDPBROpaqueProgram.unload();
+ gPBRGlowProgram.unload();
+ gDeferredPBROpaqueProgram.unload();
+ gDeferredSkinnedPBROpaqueProgram.unload();
+ gDeferredPBRAlphaProgram.unload();
+ gDeferredSkinnedPBRAlphaProgram.unload();
+
return TRUE;
}
@@ -1321,40 +961,20 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredHighlightProgram.mName = "Deferred Highlight Shader";
gDeferredHighlightProgram.mShaderFiles.clear();
- gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightV.glsl", GL_VERTEX_SHADER));
+ gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER));
gDeferredHighlightProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gDeferredHighlightProgram.createShader(NULL, NULL);
}
if (success)
{
- gDeferredHighlightNormalProgram.mName = "Deferred Highlight Normals Shader";
- gDeferredHighlightNormalProgram.mShaderFiles.clear();
- gDeferredHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightNormV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredHighlightNormalProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER_ARB));
- gDeferredHighlightNormalProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gHighlightNormalProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gDeferredHighlightSpecularProgram.mName = "Deferred Highlight Spec Shader";
- gDeferredHighlightSpecularProgram.mShaderFiles.clear();
- gDeferredHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightSpecV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredHighlightSpecularProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER_ARB));
- gDeferredHighlightSpecularProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gDeferredHighlightSpecularProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
gDeferredDiffuseProgram.mName = "Deferred Diffuse Shader";
gDeferredDiffuseProgram.mFeatures.encodesNormal = true;
gDeferredDiffuseProgram.mFeatures.hasSrgb = true;
gDeferredDiffuseProgram.mShaderFiles.clear();
- gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseIndexedF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER));
+ gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseIndexedF.glsl", GL_FRAGMENT_SHADER));
gDeferredDiffuseProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredDiffuseProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredDiffuseProgram, gDeferredSkinnedDiffuseProgram);
@@ -1366,8 +986,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredDiffuseAlphaMaskProgram.mName = "Deferred Diffuse Alpha Mask Shader";
gDeferredDiffuseAlphaMaskProgram.mFeatures.encodesNormal = true;
gDeferredDiffuseAlphaMaskProgram.mShaderFiles.clear();
- gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskIndexedF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER));
+ gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskIndexedF.glsl", GL_FRAGMENT_SHADER));
gDeferredDiffuseAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredDiffuseAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredDiffuseAlphaMaskProgram, gDeferredSkinnedDiffuseAlphaMaskProgram);
@@ -1379,8 +999,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredNonIndexedDiffuseAlphaMaskProgram.mName = "Deferred Diffuse Non-Indexed Alpha Mask Shader";
gDeferredNonIndexedDiffuseAlphaMaskProgram.mFeatures.encodesNormal = true;
gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.clear();
- gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER));
+ gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskF.glsl", GL_FRAGMENT_SHADER));
gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredNonIndexedDiffuseAlphaMaskProgram.createShader(NULL, NULL);
llassert(success);
@@ -1388,11 +1008,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
- gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mName = "Deferred Diffuse Non-Indexed Alpha Mask Shader";
+ gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mName = "Deferred Diffuse Non-Indexed Alpha Mask No Color Shader";
gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mFeatures.encodesNormal = true;
gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.clear();
- gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseNoColorV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskNoColorF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseNoColorV.glsl", GL_VERTEX_SHADER));
+ gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskNoColorF.glsl", GL_FRAGMENT_SHADER));
gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.createShader(NULL, NULL);
llassert(success);
@@ -1400,24 +1020,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
- gDeferredNonIndexedDiffuseProgram.mName = "Non Indexed Deferred Diffuse Shader";
- gDeferredNonIndexedDiffuseProgram.mShaderFiles.clear();
- gDeferredNonIndexedDiffuseProgram.mFeatures.encodesNormal = true;
- gDeferredNonIndexedDiffuseProgram.mFeatures.hasSrgb = true;
- gDeferredNonIndexedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredNonIndexedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER_ARB));
- gDeferredNonIndexedDiffuseProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredNonIndexedDiffuseProgram.createShader(NULL, NULL);
- llassert(success);
- }
-
- if (success)
- {
gDeferredBumpProgram.mName = "Deferred Bump Shader";
gDeferredBumpProgram.mFeatures.encodesNormal = true;
gDeferredBumpProgram.mShaderFiles.clear();
- gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpV.glsl", GL_VERTEX_SHADER));
+ gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpF.glsl", GL_FRAGMENT_SHADER));
gDeferredBumpProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredBumpProgram, gDeferredSkinnedBumpProgram);
success = success && gDeferredBumpProgram.createShader(NULL, NULL);
@@ -1433,15 +1040,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredMaterialProgram[9+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false;
gDeferredMaterialProgram[13+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false;
- gDeferredMaterialWaterProgram[1].mFeatures.hasLighting = false;
- gDeferredMaterialWaterProgram[5].mFeatures.hasLighting = false;
- gDeferredMaterialWaterProgram[9].mFeatures.hasLighting = false;
- gDeferredMaterialWaterProgram[13].mFeatures.hasLighting = false;
- gDeferredMaterialWaterProgram[1+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false;
- gDeferredMaterialWaterProgram[5+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false;
- gDeferredMaterialWaterProgram[9+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false;
- gDeferredMaterialWaterProgram[13+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false;
-
for (U32 i = 0; i < LLMaterial::SHADER_COUNT*2; ++i)
{
if (success)
@@ -1453,8 +1051,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
U32 alpha_mode = i & 0x3;
gDeferredMaterialProgram[i].mShaderFiles.clear();
- gDeferredMaterialProgram[i].mShaderFiles.push_back(make_pair("deferred/materialV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredMaterialProgram[i].mShaderFiles.push_back(make_pair("deferred/materialF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredMaterialProgram[i].mShaderFiles.push_back(make_pair("deferred/materialV.glsl", GL_VERTEX_SHADER));
+ gDeferredMaterialProgram[i].mShaderFiles.push_back(make_pair("deferred/materialF.glsl", GL_FRAGMENT_SHADER));
gDeferredMaterialProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredMaterialProgram[i].clearPermutations();
@@ -1472,21 +1070,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredMaterialProgram[i].addPermutation("HAS_SPECULAR_MAP", "1");
}
- if (ambient_kill)
- {
- gDeferredMaterialProgram[i].addPermutation("AMBIENT_KILL", "1");
- }
-
- if (sunlight_kill)
- {
- gDeferredMaterialProgram[i].addPermutation("SUNLIGHT_KILL", "1");
- }
-
- if (local_light_kill)
- {
- gDeferredMaterialProgram[i].addPermutation("LOCAL_LIGHT_KILL", "1");
- }
-
gDeferredMaterialProgram[i].addPermutation("DIFFUSE_ALPHA_MODE", llformat("%d", alpha_mode));
if (alpha_mode != 0)
@@ -1502,13 +1085,13 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
bool has_skin = i & 0x10;
gDeferredMaterialProgram[i].mFeatures.hasSrgb = true;
- gDeferredMaterialProgram[i].mFeatures.hasTransport = true;
gDeferredMaterialProgram[i].mFeatures.encodesNormal = true;
gDeferredMaterialProgram[i].mFeatures.calculatesAtmospherics = true;
gDeferredMaterialProgram[i].mFeatures.hasAtmospherics = true;
gDeferredMaterialProgram[i].mFeatures.hasGamma = true;
gDeferredMaterialProgram[i].mFeatures.hasShadows = use_sun_shadow;
-
+ gDeferredMaterialProgram[i].mFeatures.hasReflectionProbes = true;
+
if (has_skin)
{
gDeferredMaterialProgram[i].addPermutation("HAS_SKIN", "1");
@@ -1522,120 +1105,151 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
success = gDeferredMaterialProgram[i].createShader(NULL, NULL);
llassert(success);
}
+ }
- if (success)
- {
- mShaderList.push_back(&gDeferredMaterialWaterProgram[i]);
-
- gDeferredMaterialWaterProgram[i].mName = llformat("Deferred Underwater Material Shader %d", i);
-
- U32 alpha_mode = i & 0x3;
-
- gDeferredMaterialWaterProgram[i].mShaderFiles.clear();
- gDeferredMaterialWaterProgram[i].mShaderFiles.push_back(make_pair("deferred/materialV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredMaterialWaterProgram[i].mShaderFiles.push_back(make_pair("deferred/materialF.glsl", GL_FRAGMENT_SHADER_ARB));
- gDeferredMaterialWaterProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- gDeferredMaterialWaterProgram[i].mShaderGroup = LLGLSLShader::SG_WATER;
-
- gDeferredMaterialWaterProgram[i].clearPermutations();
-
- bool has_normal_map = (i & 0x8) > 0;
- bool has_specular_map = (i & 0x4) > 0;
-
- if (has_normal_map)
- {
- gDeferredMaterialWaterProgram[i].addPermutation("HAS_NORMAL_MAP", "1");
- }
+ gDeferredMaterialProgram[1].mFeatures.hasLighting = true;
+ gDeferredMaterialProgram[5].mFeatures.hasLighting = true;
+ gDeferredMaterialProgram[9].mFeatures.hasLighting = true;
+ gDeferredMaterialProgram[13].mFeatures.hasLighting = true;
+ gDeferredMaterialProgram[1+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true;
+ gDeferredMaterialProgram[5+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true;
+ gDeferredMaterialProgram[9+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true;
+ gDeferredMaterialProgram[13+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true;
- if (has_specular_map)
- {
- gDeferredMaterialWaterProgram[i].addPermutation("HAS_SPECULAR_MAP", "1");
- }
+ if (success)
+ {
+ gDeferredPBROpaqueProgram.mName = "Deferred PBR Opaque Shader";
+ gDeferredPBROpaqueProgram.mFeatures.encodesNormal = true;
+ gDeferredPBROpaqueProgram.mFeatures.hasSrgb = true;
+
+ gDeferredPBROpaqueProgram.mShaderFiles.clear();
+ gDeferredPBROpaqueProgram.mShaderFiles.push_back(make_pair("deferred/pbropaqueV.glsl", GL_VERTEX_SHADER));
+ gDeferredPBROpaqueProgram.mShaderFiles.push_back(make_pair("deferred/pbropaqueF.glsl", GL_FRAGMENT_SHADER));
+ gDeferredPBROpaqueProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ gDeferredPBROpaqueProgram.clearPermutations();
+
+ success = make_rigged_variant(gDeferredPBROpaqueProgram, gDeferredSkinnedPBROpaqueProgram);
+ if (success)
+ {
+ success = gDeferredPBROpaqueProgram.createShader(NULL, NULL);
+ }
+ llassert(success);
+ }
- gDeferredMaterialWaterProgram[i].addPermutation("DIFFUSE_ALPHA_MODE", llformat("%d", alpha_mode));
- if (alpha_mode != 0)
- {
- gDeferredMaterialWaterProgram[i].mFeatures.hasAlphaMask = true;
- gDeferredMaterialWaterProgram[i].addPermutation("HAS_ALPHA_MASK", "1");
- }
+ if (success)
+ {
+ gPBRGlowProgram.mName = " PBR Glow Shader";
+ gPBRGlowProgram.mFeatures.hasSrgb = true;
+ gPBRGlowProgram.mShaderFiles.clear();
+ gPBRGlowProgram.mShaderFiles.push_back(make_pair("deferred/pbrglowV.glsl", GL_VERTEX_SHADER));
+ gPBRGlowProgram.mShaderFiles.push_back(make_pair("deferred/pbrglowF.glsl", GL_FRAGMENT_SHADER));
+ gPBRGlowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+
+ success = make_rigged_variant(gPBRGlowProgram, gPBRGlowSkinnedProgram);
+ if (success)
+ {
+ success = gPBRGlowProgram.createShader(NULL, NULL);
+ }
+ llassert(success);
+ }
- if (use_sun_shadow)
- {
- gDeferredMaterialWaterProgram[i].addPermutation("HAS_SUN_SHADOW", "1");
- }
+ if (success)
+ {
+ gHUDPBROpaqueProgram.mName = "HUD PBR Opaque Shader";
+ gHUDPBROpaqueProgram.mFeatures.hasSrgb = true;
+ gHUDPBROpaqueProgram.mShaderFiles.clear();
+ gHUDPBROpaqueProgram.mShaderFiles.push_back(make_pair("deferred/pbropaqueV.glsl", GL_VERTEX_SHADER));
+ gHUDPBROpaqueProgram.mShaderFiles.push_back(make_pair("deferred/pbropaqueF.glsl", GL_FRAGMENT_SHADER));
+ gHUDPBROpaqueProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ gHUDPBROpaqueProgram.clearPermutations();
+ gHUDPBROpaqueProgram.addPermutation("IS_HUD", "1");
+
+ success = gHUDPBROpaqueProgram.createShader(NULL, NULL);
+
+ llassert(success);
+ }
- bool has_skin = i & 0x10;
- if (has_skin)
- {
- gDeferredMaterialWaterProgram[i].addPermutation("HAS_SKIN", "1");
- }
- else
- {
- gDeferredMaterialWaterProgram[i].mRiggedVariant = &(gDeferredMaterialWaterProgram[i + 0x10]);
- }
- gDeferredMaterialWaterProgram[i].addPermutation("WATER_FOG","1");
+
- if (ambient_kill)
- {
- gDeferredMaterialWaterProgram[i].addPermutation("AMBIENT_KILL", "1");
- }
+ if (success)
+ {
+ LLGLSLShader* shader = &gDeferredPBRAlphaProgram;
+ shader->mName = "Deferred PBR Alpha Shader";
+
+ shader->mFeatures.calculatesLighting = false;
+ shader->mFeatures.hasLighting = false;
+ shader->mFeatures.isAlphaLighting = true;
+ shader->mFeatures.hasSrgb = true;
+ shader->mFeatures.encodesNormal = true;
+ shader->mFeatures.calculatesAtmospherics = true;
+ shader->mFeatures.hasAtmospherics = true;
+ shader->mFeatures.hasGamma = true;
+ shader->mFeatures.hasShadows = use_sun_shadow;
+ shader->mFeatures.isDeferred = true; // include deferredUtils
+ shader->mFeatures.hasReflectionProbes = mShaderLevel[SHADER_DEFERRED];
+
+ shader->mShaderFiles.clear();
+ shader->mShaderFiles.push_back(make_pair("deferred/pbralphaV.glsl", GL_VERTEX_SHADER));
+ shader->mShaderFiles.push_back(make_pair("deferred/pbralphaF.glsl", GL_FRAGMENT_SHADER));
+
+ shader->clearPermutations();
+
+ U32 alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_BLEND;
+ shader->addPermutation("DIFFUSE_ALPHA_MODE", llformat("%d", alpha_mode));
+ shader->addPermutation("HAS_NORMAL_MAP", "1");
+ shader->addPermutation("HAS_SPECULAR_MAP", "1"); // PBR: Packed: Occlusion, Metal, Roughness
+ shader->addPermutation("HAS_EMISSIVE_MAP", "1");
+ shader->addPermutation("USE_VERTEX_COLOR", "1");
+
+ if (use_sun_shadow)
+ {
+ shader->addPermutation("HAS_SUN_SHADOW", "1");
+ }
- if (sunlight_kill)
- {
- gDeferredMaterialWaterProgram[i].addPermutation("SUNLIGHT_KILL", "1");
- }
+ shader->mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = make_rigged_variant(*shader, gDeferredSkinnedPBRAlphaProgram);
+ if (success)
+ {
+ success = shader->createShader(NULL, NULL);
+ }
+ llassert(success);
- if (local_light_kill)
- {
- gDeferredMaterialWaterProgram[i].addPermutation("LOCAL_LIGHT_KILL", "1");
- }
+ // Alpha Shader Hack
+ // See: LLRender::syncMatrices()
+ shader->mFeatures.calculatesLighting = true;
+ shader->mFeatures.hasLighting = true;
- gDeferredMaterialWaterProgram[i].mFeatures.hasWaterFog = true;
- gDeferredMaterialWaterProgram[i].mFeatures.hasSrgb = true;
- gDeferredMaterialWaterProgram[i].mFeatures.encodesNormal = true;
- gDeferredMaterialWaterProgram[i].mFeatures.calculatesAtmospherics = true;
- gDeferredMaterialWaterProgram[i].mFeatures.hasAtmospherics = true;
- gDeferredMaterialWaterProgram[i].mFeatures.hasGamma = true;
+ shader->mRiggedVariant->mFeatures.calculatesLighting = true;
+ shader->mRiggedVariant->mFeatures.hasLighting = true;
+ }
- gDeferredMaterialWaterProgram[i].mFeatures.hasTransport = true;
- gDeferredMaterialWaterProgram[i].mFeatures.hasShadows = use_sun_shadow;
-
- if (has_skin)
- {
- gDeferredMaterialWaterProgram[i].mFeatures.hasObjectSkinning = true;
- }
+ if (success)
+ {
+ LLGLSLShader* shader = &gHUDPBRAlphaProgram;
+ shader->mName = "HUD PBR Alpha Shader";
- success = gDeferredMaterialWaterProgram[i].createShader(NULL, NULL);//&mWLUniforms);
- llassert(success);
- }
- }
+ shader->mFeatures.hasSrgb = true;
+
+ shader->mShaderFiles.clear();
+ shader->mShaderFiles.push_back(make_pair("deferred/pbralphaV.glsl", GL_VERTEX_SHADER));
+ shader->mShaderFiles.push_back(make_pair("deferred/pbralphaF.glsl", GL_FRAGMENT_SHADER));
- gDeferredMaterialProgram[1].mFeatures.hasLighting = true;
- gDeferredMaterialProgram[5].mFeatures.hasLighting = true;
- gDeferredMaterialProgram[9].mFeatures.hasLighting = true;
- gDeferredMaterialProgram[13].mFeatures.hasLighting = true;
- gDeferredMaterialProgram[1+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true;
- gDeferredMaterialProgram[5+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true;
- gDeferredMaterialProgram[9+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true;
- gDeferredMaterialProgram[13+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true;
+ shader->clearPermutations();
- gDeferredMaterialWaterProgram[1].mFeatures.hasLighting = true;
- gDeferredMaterialWaterProgram[5].mFeatures.hasLighting = true;
- gDeferredMaterialWaterProgram[9].mFeatures.hasLighting = true;
- gDeferredMaterialWaterProgram[13].mFeatures.hasLighting = true;
- gDeferredMaterialWaterProgram[1+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true;
- gDeferredMaterialWaterProgram[5+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true;
- gDeferredMaterialWaterProgram[9+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true;
- gDeferredMaterialWaterProgram[13+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true;
+ shader->addPermutation("IS_HUD", "1");
+ shader->mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = shader->createShader(NULL, NULL);
+ llassert(success);
+ }
if (success)
{
gDeferredTreeProgram.mName = "Deferred Tree Shader";
gDeferredTreeProgram.mShaderFiles.clear();
gDeferredTreeProgram.mFeatures.encodesNormal = true;
- gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeV.glsl", GL_VERTEX_SHADER));
+ gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeF.glsl", GL_FRAGMENT_SHADER));
gDeferredTreeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredTreeProgram.createShader(NULL, NULL);
}
@@ -1644,10 +1258,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredTreeShadowProgram.mName = "Deferred Tree Shadow Shader";
gDeferredTreeShadowProgram.mShaderFiles.clear();
- gDeferredTreeShadowProgram.mFeatures.isDeferred = true;
- gDeferredTreeShadowProgram.mFeatures.hasShadows = true;
- gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowV.glsl", GL_VERTEX_SHADER));
+ gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredTreeShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredTreeShadowProgram.mRiggedVariant = &gDeferredSkinnedTreeShadowProgram;
success = gDeferredTreeShadowProgram.createShader(NULL, NULL);
@@ -1658,11 +1270,9 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredSkinnedTreeShadowProgram.mName = "Deferred Skinned Tree Shadow Shader";
gDeferredSkinnedTreeShadowProgram.mShaderFiles.clear();
- gDeferredSkinnedTreeShadowProgram.mFeatures.isDeferred = true;
- gDeferredSkinnedTreeShadowProgram.mFeatures.hasShadows = true;
gDeferredSkinnedTreeShadowProgram.mFeatures.hasObjectSkinning = true;
- gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowSkinnedV.glsl", GL_VERTEX_SHADER));
+ gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredSkinnedTreeShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredSkinnedTreeShadowProgram.createShader(NULL, NULL);
llassert(success);
@@ -1675,8 +1285,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredImpostorProgram.mFeatures.encodesNormal = true;
//gDeferredImpostorProgram.mFeatures.isDeferred = true;
gDeferredImpostorProgram.mShaderFiles.clear();
- gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorV.glsl", GL_VERTEX_SHADER));
+ gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorF.glsl", GL_FRAGMENT_SHADER));
gDeferredImpostorProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredImpostorProgram.createShader(NULL, NULL);
llassert(success);
@@ -1690,27 +1300,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredLightProgram.mFeatures.hasSrgb = true;
gDeferredLightProgram.mShaderFiles.clear();
- gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER));
+ gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightF.glsl", GL_FRAGMENT_SHADER));
gDeferredLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredLightProgram.clearPermutations();
- if (ambient_kill)
- {
- gDeferredLightProgram.addPermutation("AMBIENT_KILL", "1");
- }
-
- if (sunlight_kill)
- {
- gDeferredLightProgram.addPermutation("SUNLIGHT_KILL", "1");
- }
-
- if (local_light_kill)
- {
- gDeferredLightProgram.addPermutation("LOCAL_LIGHT_KILL", "1");
- }
-
success = gDeferredLightProgram.createShader(NULL, NULL);
llassert(success);
}
@@ -1726,26 +1321,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredMultiLightProgram[i].clearPermutations();
gDeferredMultiLightProgram[i].mShaderFiles.clear();
- gDeferredMultiLightProgram[i].mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredMultiLightProgram[i].mShaderFiles.push_back(make_pair("deferred/multiPointLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredMultiLightProgram[i].mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER));
+ gDeferredMultiLightProgram[i].mShaderFiles.push_back(make_pair("deferred/multiPointLightF.glsl", GL_FRAGMENT_SHADER));
gDeferredMultiLightProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredMultiLightProgram[i].addPermutation("LIGHT_COUNT", llformat("%d", i+1));
- if (ambient_kill)
- {
- gDeferredMultiLightProgram[i].addPermutation("AMBIENT_KILL", "1");
- }
-
- if (sunlight_kill)
- {
- gDeferredMultiLightProgram[i].addPermutation("SUNLIGHT_KILL", "1");
- }
-
- if (local_light_kill)
- {
- gDeferredMultiLightProgram[i].addPermutation("LOCAL_LIGHT_KILL", "1");
- }
-
success = gDeferredMultiLightProgram[i].createShader(NULL, NULL);
llassert(success);
}
@@ -1760,25 +1340,10 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSpotLightProgram.mFeatures.hasShadows = true;
gDeferredSpotLightProgram.clearPermutations();
- gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/spotLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER));
+ gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/spotLightF.glsl", GL_FRAGMENT_SHADER));
gDeferredSpotLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- if (ambient_kill)
- {
- gDeferredSpotLightProgram.addPermutation("AMBIENT_KILL", "1");
- }
-
- if (sunlight_kill)
- {
- gDeferredSpotLightProgram.addPermutation("SUNLIGHT_KILL", "1");
- }
-
- if (local_light_kill)
- {
- gDeferredSpotLightProgram.addPermutation("LOCAL_LIGHT_KILL", "1");
- }
-
success = gDeferredSpotLightProgram.createShader(NULL, NULL);
llassert(success);
}
@@ -1791,16 +1356,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredMultiSpotLightProgram.mFeatures.hasShadows = true;
gDeferredMultiSpotLightProgram.clearPermutations();
+ gDeferredMultiSpotLightProgram.addPermutation("MULTI_SPOTLIGHT", "1");
gDeferredMultiSpotLightProgram.mShaderFiles.clear();
- gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiSpotLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER));
+ gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/spotLightF.glsl", GL_FRAGMENT_SHADER));
gDeferredMultiSpotLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- if (local_light_kill)
- {
- gDeferredMultiSpotLightProgram.addPermutation("LOCAL_LIGHT_KILL", "1");
- }
-
success = gDeferredMultiSpotLightProgram.createShader(NULL, NULL);
llassert(success);
}
@@ -1830,10 +1391,9 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSunProgram.mFeatures.hasShadows = true;
gDeferredSunProgram.mFeatures.hasAmbientOcclusion = use_ao;
- gDeferredSunProgram.mName = "Deferred Sun Shader";
- gDeferredSunProgram.mShaderFiles.clear();
- gDeferredSunProgram.mShaderFiles.push_back(make_pair(vertex, GL_VERTEX_SHADER_ARB));
- gDeferredSunProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB));
+ gDeferredSunProgram.mShaderFiles.clear();
+ gDeferredSunProgram.mShaderFiles.push_back(make_pair(vertex, GL_VERTEX_SHADER));
+ gDeferredSunProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER));
gDeferredSunProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredSunProgram.createShader(NULL, NULL);
@@ -1846,8 +1406,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredBlurLightProgram.mFeatures.isDeferred = true;
gDeferredBlurLightProgram.mShaderFiles.clear();
- gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightV.glsl", GL_VERTEX_SHADER));
+ gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightF.glsl", GL_FRAGMENT_SHADER));
gDeferredBlurLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredBlurLightProgram.createShader(NULL, NULL);
@@ -1856,11 +1416,18 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
- for (int i = 0; i < 2 && success; ++i)
+ for (int i = 0; i < 3 && success; ++i)
{
LLGLSLShader* shader = nullptr;
- bool rigged = i == 1;
- if (!rigged)
+ bool rigged = (i == 1);
+ bool hud = (i == 2);
+
+ if (hud)
+ {
+ shader = &gHUDAlphaProgram;
+ shader->mName = "HUD Alpha Shader";
+ }
+ else if (!rigged)
{
shader = &gDeferredAlphaProgram;
shader->mName = "Deferred Alpha Shader";
@@ -1882,21 +1449,13 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
shader->mFeatures.calculatesAtmospherics = true;
shader->mFeatures.hasAtmospherics = true;
shader->mFeatures.hasGamma = true;
- shader->mFeatures.hasTransport = true;
shader->mFeatures.hasShadows = use_sun_shadow;
-
- if (mShaderLevel[SHADER_DEFERRED] < 1)
- {
- shader->mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
- }
- else
- { //shave off some texture units for shadow maps
- shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels - 6, 1);
- }
+ shader->mFeatures.hasReflectionProbes = true;
+ shader->mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
shader->mShaderFiles.clear();
- shader->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
- shader->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
+ shader->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER));
+ shader->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER));
shader->clearPermutations();
shader->addPermutation("USE_VERTEX_COLOR", "1");
@@ -1904,27 +1463,17 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
shader->addPermutation("USE_INDEXED_TEX", "1");
if (use_sun_shadow)
{
- shader->addPermutation("HAS_SHADOW", "1");
+ shader->addPermutation("HAS_SUN_SHADOW", "1");
}
- if (ambient_kill)
- {
- shader->addPermutation("AMBIENT_KILL", "1");
- }
-
- if (sunlight_kill)
- {
- shader->addPermutation("SUNLIGHT_KILL", "1");
- }
-
- if (local_light_kill)
+ if (rigged)
{
- shader->addPermutation("LOCAL_LIGHT_KILL", "1");
+ shader->addPermutation("HAS_SKIN", "1");
}
- if (rigged)
+ if (hud)
{
- shader->addPermutation("HAS_SKIN", "1");
+ shader->addPermutation("IS_HUD", "1");
}
shader->mShaderLevel = mShaderLevel[SHADER_DEFERRED];
@@ -1960,19 +1509,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
shader->mFeatures.isAlphaLighting = true;
shader->mFeatures.encodesNormal = true;
shader->mFeatures.hasShadows = use_sun_shadow;
-
- if (mShaderLevel[SHADER_DEFERRED] < 1)
- {
- shader->mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
- }
- else
- { //shave off some texture units for shadow maps
- shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels - 6, 1);
- }
+ shader->mFeatures.hasReflectionProbes = true;
+ shader->mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
shader->mShaderFiles.clear();
- shader->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
- shader->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
+ shader->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER));
+ shader->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER));
shader->clearPermutations();
shader->addPermutation("USE_INDEXED_TEX", "1");
@@ -1987,7 +1529,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (use_sun_shadow)
{
- shader->addPermutation("HAS_SHADOW", "1");
+ shader->addPermutation("HAS_SUN_SHADOW", "1");
}
shader->mRiggedVariant = &gDeferredSkinnedAlphaImpostorProgram;
@@ -2005,105 +1547,20 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
}
}
- if (success)
- {
- LLGLSLShader* shader[] = {
- &gDeferredAlphaWaterProgram,
- &gDeferredSkinnedAlphaWaterProgram
- };
-
- gDeferredAlphaWaterProgram.mRiggedVariant = &gDeferredSkinnedAlphaWaterProgram;
-
- gDeferredAlphaWaterProgram.mName = "Deferred Alpha Underwater Shader";
- gDeferredSkinnedAlphaWaterProgram.mName = "Deferred Skinned Alpha Underwater Shader";
-
- for (int i = 0; i < 2 && success; ++i)
- {
- shader[i]->mFeatures.calculatesLighting = false;
- shader[i]->mFeatures.hasLighting = false;
- shader[i]->mFeatures.isAlphaLighting = true;
- shader[i]->mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels
- shader[i]->mFeatures.hasWaterFog = true;
- shader[i]->mFeatures.hasSrgb = true;
- shader[i]->mFeatures.encodesNormal = true;
- shader[i]->mFeatures.calculatesAtmospherics = true;
- shader[i]->mFeatures.hasAtmospherics = true;
- shader[i]->mFeatures.hasGamma = true;
- shader[i]->mFeatures.hasTransport = true;
- shader[i]->mFeatures.hasShadows = use_sun_shadow;
-
- if (mShaderLevel[SHADER_DEFERRED] < 1)
- {
- shader[i]->mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
- }
- else
- { //shave off some texture units for shadow maps
- shader[i]->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels - 6, 1);
- }
- shader[i]->mShaderGroup = LLGLSLShader::SG_WATER;
- shader[i]->mShaderFiles.clear();
- shader[i]->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
- shader[i]->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
-
- shader[i]->clearPermutations();
- shader[i]->addPermutation("USE_INDEXED_TEX", "1");
- shader[i]->addPermutation("WATER_FOG", "1");
- shader[i]->addPermutation("USE_VERTEX_COLOR", "1");
- shader[i]->addPermutation("HAS_ALPHA_MASK", "1");
- if (use_sun_shadow)
- {
- shader[i]->addPermutation("HAS_SHADOW", "1");
- }
-
- if (ambient_kill)
- {
- shader[i]->addPermutation("AMBIENT_KILL", "1");
- }
-
- if (sunlight_kill)
- {
- shader[i]->addPermutation("SUNLIGHT_KILL", "1");
- }
-
- if (local_light_kill)
- {
- shader[i]->addPermutation("LOCAL_LIGHT_KILL", "1");
- }
-
- if (i == 1)
- { // rigged variant
- shader[i]->mFeatures.hasObjectSkinning = true;
- shader[i]->addPermutation("HAS_SKIN", "1");
- }
- else
- {
- shader[i]->mRiggedVariant = shader[1];
- }
- shader[i]->mShaderLevel = mShaderLevel[SHADER_DEFERRED];
-
- success = shader[i]->createShader(NULL, NULL);
- llassert(success);
-
- // Hack
- shader[i]->mFeatures.calculatesLighting = true;
- shader[i]->mFeatures.hasLighting = true;
- }
- }
-
if (success)
{
gDeferredAvatarEyesProgram.mName = "Deferred Avatar Eyes Shader";
gDeferredAvatarEyesProgram.mFeatures.calculatesAtmospherics = true;
gDeferredAvatarEyesProgram.mFeatures.hasGamma = true;
- gDeferredAvatarEyesProgram.mFeatures.hasTransport = true;
+ gDeferredAvatarEyesProgram.mFeatures.hasAtmospherics = true;
gDeferredAvatarEyesProgram.mFeatures.disableTextureIndex = true;
gDeferredAvatarEyesProgram.mFeatures.hasSrgb = true;
gDeferredAvatarEyesProgram.mFeatures.encodesNormal = true;
gDeferredAvatarEyesProgram.mFeatures.hasShadows = true;
gDeferredAvatarEyesProgram.mShaderFiles.clear();
- gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/avatarEyesV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/avatarEyesV.glsl", GL_VERTEX_SHADER));
+ gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER));
gDeferredAvatarEyesProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredAvatarEyesProgram.createShader(NULL, NULL);
llassert(success);
@@ -2114,29 +1571,48 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightProgram.mName = "Deferred Fullbright Shader";
gDeferredFullbrightProgram.mFeatures.calculatesAtmospherics = true;
gDeferredFullbrightProgram.mFeatures.hasGamma = true;
- gDeferredFullbrightProgram.mFeatures.hasTransport = true;
- gDeferredFullbrightProgram.mFeatures.hasSrgb = true;
+ gDeferredFullbrightProgram.mFeatures.hasAtmospherics = true;
+ gDeferredFullbrightProgram.mFeatures.hasSrgb = true;
gDeferredFullbrightProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredFullbrightProgram.mShaderFiles.clear();
- gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER));
+ gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER));
gDeferredFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredFullbrightProgram, gDeferredSkinnedFullbrightProgram);
success = gDeferredFullbrightProgram.createShader(NULL, NULL);
llassert(success);
}
+ if (success)
+ {
+ gHUDFullbrightProgram.mName = "HUD Fullbright Shader";
+ gHUDFullbrightProgram.mFeatures.calculatesAtmospherics = true;
+ gHUDFullbrightProgram.mFeatures.hasGamma = true;
+ gHUDFullbrightProgram.mFeatures.hasAtmospherics = true;
+ gHUDFullbrightProgram.mFeatures.hasSrgb = true;
+ gHUDFullbrightProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
+ gHUDFullbrightProgram.mShaderFiles.clear();
+ gHUDFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER));
+ gHUDFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER));
+ gHUDFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ gHUDFullbrightProgram.clearPermutations();
+ gHUDFullbrightProgram.addPermutation("IS_HUD", "1");
+ success = gHUDFullbrightProgram.createShader(NULL, NULL);
+ llassert(success);
+ }
+
if (success)
{
gDeferredFullbrightAlphaMaskProgram.mName = "Deferred Fullbright Alpha Masking Shader";
gDeferredFullbrightAlphaMaskProgram.mFeatures.calculatesAtmospherics = true;
gDeferredFullbrightAlphaMaskProgram.mFeatures.hasGamma = true;
- gDeferredFullbrightAlphaMaskProgram.mFeatures.hasTransport = true;
+ gDeferredFullbrightAlphaMaskProgram.mFeatures.hasAtmospherics = true;
gDeferredFullbrightAlphaMaskProgram.mFeatures.hasSrgb = true;
gDeferredFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredFullbrightAlphaMaskProgram.mShaderFiles.clear();
- gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER));
+ gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER));
+ gDeferredFullbrightAlphaMaskProgram.clearPermutations();
gDeferredFullbrightAlphaMaskProgram.addPermutation("HAS_ALPHA_MASK","1");
gDeferredFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredFullbrightAlphaMaskProgram, gDeferredSkinnedFullbrightAlphaMaskProgram);
@@ -2144,46 +1620,66 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
llassert(success);
}
- if (success)
- {
- gDeferredFullbrightWaterProgram.mName = "Deferred Fullbright Underwater Shader";
- gDeferredFullbrightWaterProgram.mFeatures.calculatesAtmospherics = true;
- gDeferredFullbrightWaterProgram.mFeatures.hasGamma = true;
- gDeferredFullbrightWaterProgram.mFeatures.hasTransport = true;
- gDeferredFullbrightWaterProgram.mFeatures.hasWaterFog = true;
- gDeferredFullbrightWaterProgram.mFeatures.hasSrgb = true;
- gDeferredFullbrightWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
- gDeferredFullbrightWaterProgram.mShaderFiles.clear();
- gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
- gDeferredFullbrightWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- gDeferredFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- gDeferredFullbrightWaterProgram.addPermutation("WATER_FOG","1");
- success = make_rigged_variant(gDeferredFullbrightWaterProgram, gDeferredSkinnedFullbrightWaterProgram);
- success = success && gDeferredFullbrightWaterProgram.createShader(NULL, NULL);
- llassert(success);
- }
-
- if (success)
- {
- gDeferredFullbrightAlphaMaskWaterProgram.mName = "Deferred Fullbright Underwater Alpha Masking Shader";
- gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.calculatesAtmospherics = true;
- gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasGamma = true;
- gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasTransport = true;
- gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasWaterFog = true;
- gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasSrgb = true;
- gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
- gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.clear();
- gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
- gDeferredFullbrightAlphaMaskWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- gDeferredFullbrightAlphaMaskWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- gDeferredFullbrightAlphaMaskWaterProgram.addPermutation("HAS_ALPHA_MASK","1");
- gDeferredFullbrightAlphaMaskWaterProgram.addPermutation("WATER_FOG","1");
- success = make_rigged_variant(gDeferredFullbrightAlphaMaskWaterProgram, gDeferredSkinnedFullbrightAlphaMaskWaterProgram);
- success = success && gDeferredFullbrightAlphaMaskWaterProgram.createShader(NULL, NULL);
- llassert(success);
- }
+ if (success)
+ {
+ gHUDFullbrightAlphaMaskProgram.mName = "HUD Fullbright Alpha Masking Shader";
+ gHUDFullbrightAlphaMaskProgram.mFeatures.calculatesAtmospherics = true;
+ gHUDFullbrightAlphaMaskProgram.mFeatures.hasGamma = true;
+ gHUDFullbrightAlphaMaskProgram.mFeatures.hasAtmospherics = true;
+ gHUDFullbrightAlphaMaskProgram.mFeatures.hasSrgb = true;
+ gHUDFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
+ gHUDFullbrightAlphaMaskProgram.mShaderFiles.clear();
+ gHUDFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER));
+ gHUDFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER));
+ gHUDFullbrightAlphaMaskProgram.clearPermutations();
+ gHUDFullbrightAlphaMaskProgram.addPermutation("HAS_ALPHA_MASK", "1");
+ gHUDFullbrightAlphaMaskProgram.addPermutation("IS_HUD", "1");
+ gHUDFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = gHUDFullbrightAlphaMaskProgram.createShader(NULL, NULL);
+ llassert(success);
+ }
+
+ if (success)
+ {
+ gDeferredFullbrightAlphaMaskAlphaProgram.mName = "Deferred Fullbright Alpha Masking Alpha Shader";
+ gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.calculatesAtmospherics = true;
+ gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.hasGamma = true;
+ gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.hasAtmospherics = true;
+ gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.hasSrgb = true;
+ gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.isDeferred = true;
+ gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
+ gDeferredFullbrightAlphaMaskAlphaProgram.mShaderFiles.clear();
+ gDeferredFullbrightAlphaMaskAlphaProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER));
+ gDeferredFullbrightAlphaMaskAlphaProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER));
+ gDeferredFullbrightAlphaMaskAlphaProgram.clearPermutations();
+ gDeferredFullbrightAlphaMaskAlphaProgram.addPermutation("HAS_ALPHA_MASK", "1");
+ gDeferredFullbrightAlphaMaskAlphaProgram.addPermutation("IS_ALPHA", "1");
+ gDeferredFullbrightAlphaMaskAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = make_rigged_variant(gDeferredFullbrightAlphaMaskAlphaProgram, gDeferredSkinnedFullbrightAlphaMaskAlphaProgram);
+ success = success && gDeferredFullbrightAlphaMaskAlphaProgram.createShader(NULL, NULL);
+ llassert(success);
+ }
+
+ if (success)
+ {
+ gHUDFullbrightAlphaMaskAlphaProgram.mName = "HUD Fullbright Alpha Masking Alpha Shader";
+ gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.calculatesAtmospherics = true;
+ gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.hasGamma = true;
+ gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.hasAtmospherics = true;
+ gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.hasSrgb = true;
+ gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.isDeferred = true;
+ gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
+ gHUDFullbrightAlphaMaskAlphaProgram.mShaderFiles.clear();
+ gHUDFullbrightAlphaMaskAlphaProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER));
+ gHUDFullbrightAlphaMaskAlphaProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER));
+ gHUDFullbrightAlphaMaskAlphaProgram.clearPermutations();
+ gHUDFullbrightAlphaMaskAlphaProgram.addPermutation("HAS_ALPHA_MASK", "1");
+ gHUDFullbrightAlphaMaskAlphaProgram.addPermutation("IS_ALPHA", "1");
+ gHUDFullbrightAlphaMaskAlphaProgram.addPermutation("IS_HUD", "1");
+ gHUDFullbrightAlphaMaskAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = success && gHUDFullbrightAlphaMaskAlphaProgram.createShader(NULL, NULL);
+ llassert(success);
+ }
if (success)
{
@@ -2191,28 +1687,47 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightShinyProgram.mFeatures.calculatesAtmospherics = true;
gDeferredFullbrightShinyProgram.mFeatures.hasAtmospherics = true;
gDeferredFullbrightShinyProgram.mFeatures.hasGamma = true;
- gDeferredFullbrightShinyProgram.mFeatures.hasTransport = true;
gDeferredFullbrightShinyProgram.mFeatures.hasSrgb = true;
- gDeferredFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels-1;
+ gDeferredFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredFullbrightShinyProgram.mShaderFiles.clear();
- gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyV.glsl", GL_VERTEX_SHADER));
+ gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER));
gDeferredFullbrightShinyProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ gDeferredFullbrightShinyProgram.mFeatures.hasReflectionProbes = true;
success = make_rigged_variant(gDeferredFullbrightShinyProgram, gDeferredSkinnedFullbrightShinyProgram);
success = success && gDeferredFullbrightShinyProgram.createShader(NULL, NULL);
llassert(success);
}
+ if (success)
+ {
+ gHUDFullbrightShinyProgram.mName = "HUD FullbrightShiny Shader";
+ gHUDFullbrightShinyProgram.mFeatures.calculatesAtmospherics = true;
+ gHUDFullbrightShinyProgram.mFeatures.hasAtmospherics = true;
+ gHUDFullbrightShinyProgram.mFeatures.hasGamma = true;
+ gHUDFullbrightShinyProgram.mFeatures.hasSrgb = true;
+ gHUDFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
+ gHUDFullbrightShinyProgram.mShaderFiles.clear();
+ gHUDFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyV.glsl", GL_VERTEX_SHADER));
+ gHUDFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER));
+ gHUDFullbrightShinyProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ gHUDFullbrightShinyProgram.mFeatures.hasReflectionProbes = true;
+ gHUDFullbrightShinyProgram.clearPermutations();
+ gHUDFullbrightShinyProgram.addPermutation("IS_HUD", "1");
+ success = gHUDFullbrightShinyProgram.createShader(NULL, NULL);
+ llassert(success);
+ }
+
if (success)
{
gDeferredEmissiveProgram.mName = "Deferred Emissive Shader";
gDeferredEmissiveProgram.mFeatures.calculatesAtmospherics = true;
gDeferredEmissiveProgram.mFeatures.hasGamma = true;
- gDeferredEmissiveProgram.mFeatures.hasTransport = true;
+ gDeferredEmissiveProgram.mFeatures.hasAtmospherics = true;
gDeferredEmissiveProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredEmissiveProgram.mShaderFiles.clear();
- gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveV.glsl", GL_VERTEX_SHADER));
+ gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveF.glsl", GL_FRAGMENT_SHADER));
gDeferredEmissiveProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredEmissiveProgram, gDeferredSkinnedEmissiveProgram);
success = success && gDeferredEmissiveProgram.createShader(NULL, NULL);
@@ -2221,144 +1736,92 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
- // load water shader
- gDeferredWaterProgram.mName = "Deferred Water Shader";
- gDeferredWaterProgram.mFeatures.calculatesAtmospherics = true;
- gDeferredWaterProgram.mFeatures.hasGamma = true;
- gDeferredWaterProgram.mFeatures.hasTransport = true;
- gDeferredWaterProgram.mFeatures.encodesNormal = true;
- gDeferredWaterProgram.mFeatures.hasSrgb = true;
-
- gDeferredWaterProgram.mShaderFiles.clear();
- gDeferredWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterF.glsl", GL_FRAGMENT_SHADER_ARB));
- gDeferredWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- gDeferredWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- success = gDeferredWaterProgram.createShader(NULL, NULL);
- llassert(success);
- }
-
- if (success)
- {
- // load water shader
- gDeferredUnderWaterProgram.mName = "Deferred Under Water Shader";
- gDeferredUnderWaterProgram.mFeatures.calculatesAtmospherics = true;
- gDeferredUnderWaterProgram.mFeatures.hasWaterFog = true;
- gDeferredUnderWaterProgram.mFeatures.hasGamma = true;
- gDeferredUnderWaterProgram.mFeatures.hasTransport = true;
- gDeferredUnderWaterProgram.mFeatures.hasSrgb = true;
- gDeferredUnderWaterProgram.mFeatures.encodesNormal = true;
- //gDeferredUnderWaterProgram.mFeatures.hasShadows = true;
-
- gDeferredUnderWaterProgram.mShaderFiles.clear();
- gDeferredUnderWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredUnderWaterProgram.mShaderFiles.push_back(make_pair("deferred/underWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
- gDeferredUnderWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- gDeferredUnderWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- success = gDeferredUnderWaterProgram.createShader(NULL, NULL);
- llassert(success);
- }
-
- if (success)
- {
gDeferredSoftenProgram.mName = "Deferred Soften Shader";
gDeferredSoftenProgram.mShaderFiles.clear();
gDeferredSoftenProgram.mFeatures.hasSrgb = true;
gDeferredSoftenProgram.mFeatures.calculatesAtmospherics = true;
gDeferredSoftenProgram.mFeatures.hasAtmospherics = true;
- gDeferredSoftenProgram.mFeatures.hasTransport = true;
gDeferredSoftenProgram.mFeatures.hasGamma = true;
gDeferredSoftenProgram.mFeatures.isDeferred = true;
gDeferredSoftenProgram.mFeatures.hasShadows = use_sun_shadow;
+ gDeferredSoftenProgram.mFeatures.hasReflectionProbes = mShaderLevel[SHADER_DEFERRED] > 2;
gDeferredSoftenProgram.clearPermutations();
- gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER));
+ gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightF.glsl", GL_FRAGMENT_SHADER));
gDeferredSoftenProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- if (ambient_kill)
- {
- gDeferredSoftenProgram.addPermutation("AMBIENT_KILL", "1");
- }
-
- if (sunlight_kill)
- {
- gDeferredSoftenProgram.addPermutation("SUNLIGHT_KILL", "1");
- }
-
- if (local_light_kill)
+ if (use_sun_shadow)
{
- gDeferredSoftenProgram.addPermutation("LOCAL_LIGHT_KILL", "1");
+ gDeferredSoftenProgram.addPermutation("HAS_SUN_SHADOW", "1");
}
if (gSavedSettings.getBOOL("RenderDeferredSSAO"))
{ //if using SSAO, take screen space light map into account as if shadows are enabled
gDeferredSoftenProgram.mShaderLevel = llmax(gDeferredSoftenProgram.mShaderLevel, 2);
+ gDeferredSoftenProgram.addPermutation("HAS_SSAO", "1");
}
success = gDeferredSoftenProgram.createShader(NULL, NULL);
llassert(success);
}
- if (success)
- {
- gDeferredSoftenWaterProgram.mName = "Deferred Soften Underwater Shader";
- gDeferredSoftenWaterProgram.mShaderFiles.clear();
- gDeferredSoftenWaterProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredSoftenWaterProgram.mShaderFiles.push_back(make_pair("deferred/softenLightF.glsl", GL_FRAGMENT_SHADER_ARB));
-
- gDeferredSoftenWaterProgram.clearPermutations();
- gDeferredSoftenWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- gDeferredSoftenWaterProgram.addPermutation("WATER_FOG", "1");
- gDeferredSoftenWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- gDeferredSoftenWaterProgram.mFeatures.hasWaterFog = true;
- gDeferredSoftenWaterProgram.mFeatures.hasSrgb = true;
- gDeferredSoftenWaterProgram.mFeatures.calculatesAtmospherics = true;
- gDeferredSoftenWaterProgram.mFeatures.hasAtmospherics = true;
- gDeferredSoftenWaterProgram.mFeatures.hasTransport = true;
- gDeferredSoftenWaterProgram.mFeatures.hasGamma = true;
- gDeferredSoftenWaterProgram.mFeatures.isDeferred = true;
- gDeferredSoftenWaterProgram.mFeatures.hasShadows = use_sun_shadow;
-
- if (ambient_kill)
- {
- gDeferredSoftenWaterProgram.addPermutation("AMBIENT_KILL", "1");
- }
+ if (success)
+ {
+ gHazeProgram.mName = "Haze Shader";
+ gHazeProgram.mShaderFiles.clear();
+ gHazeProgram.mFeatures.hasSrgb = true;
+ gHazeProgram.mFeatures.calculatesAtmospherics = true;
+ gHazeProgram.mFeatures.hasAtmospherics = true;
+ gHazeProgram.mFeatures.hasGamma = true;
+ gHazeProgram.mFeatures.isDeferred = true;
+ gHazeProgram.mFeatures.hasShadows = use_sun_shadow;
+ gHazeProgram.mFeatures.hasReflectionProbes = mShaderLevel[SHADER_DEFERRED] > 2;
+
+ gHazeProgram.clearPermutations();
+ gHazeProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER));
+ gHazeProgram.mShaderFiles.push_back(make_pair("deferred/hazeF.glsl", GL_FRAGMENT_SHADER));
+
+ gHazeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+
+ success = gHazeProgram.createShader(NULL, NULL);
+ llassert(success);
+ }
- if (sunlight_kill)
- {
- gDeferredSoftenWaterProgram.addPermutation("SUNLIGHT_KILL", "1");
- }
- if (local_light_kill)
- {
- gDeferredSoftenWaterProgram.addPermutation("LOCAL_LIGHT_KILL", "1");
- }
-
- if (gSavedSettings.getBOOL("RenderDeferredSSAO"))
- { //if using SSAO, take screen space light map into account as if shadows are enabled
- gDeferredSoftenWaterProgram.mShaderLevel = llmax(gDeferredSoftenWaterProgram.mShaderLevel, 2);
- }
+ if (success)
+ {
+ gHazeWaterProgram.mName = "Water Haze Shader";
+ gHazeWaterProgram.mShaderFiles.clear();
+ gHazeWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
+ gHazeWaterProgram.mFeatures.hasSrgb = true;
+ gHazeWaterProgram.mFeatures.calculatesAtmospherics = true;
+ gHazeWaterProgram.mFeatures.hasAtmospherics = true;
+ gHazeWaterProgram.mFeatures.hasGamma = true;
+ gHazeWaterProgram.mFeatures.isDeferred = true;
+ gHazeWaterProgram.mFeatures.hasShadows = use_sun_shadow;
+ gHazeWaterProgram.mFeatures.hasReflectionProbes = mShaderLevel[SHADER_DEFERRED] > 2;
+
+ gHazeWaterProgram.clearPermutations();
+ gHazeWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterHazeV.glsl", GL_VERTEX_SHADER));
+ gHazeWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterHazeF.glsl", GL_FRAGMENT_SHADER));
+
+ gHazeWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+
+ success = gHazeWaterProgram.createShader(NULL, NULL);
+ llassert(success);
+ }
- success = gDeferredSoftenWaterProgram.createShader(NULL, NULL);
- llassert(success);
- }
if (success)
{
gDeferredShadowProgram.mName = "Deferred Shadow Shader";
- gDeferredShadowProgram.mFeatures.isDeferred = true;
- gDeferredShadowProgram.mFeatures.hasShadows = true;
gDeferredShadowProgram.mShaderFiles.clear();
- gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowV.glsl", GL_VERTEX_SHADER));
+ gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- if (gGLManager.mHasDepthClamp)
- {
- gDeferredShadowProgram.addPermutation("DEPTH_CLAMP", "1");
- }
- gDeferredShadowProgram.mRiggedVariant = &gDeferredSkinnedShadowProgram;
+ gDeferredShadowProgram.mRiggedVariant = &gDeferredSkinnedShadowProgram;
success = gDeferredShadowProgram.createShader(NULL, NULL);
llassert(success);
}
@@ -2370,13 +1833,10 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedShadowProgram.mFeatures.hasShadows = true;
gDeferredSkinnedShadowProgram.mFeatures.hasObjectSkinning = true;
gDeferredSkinnedShadowProgram.mShaderFiles.clear();
- gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowSkinnedV.glsl", GL_VERTEX_SHADER));
+ gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredSkinnedShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- if (gGLManager.mHasDepthClamp)
- {
- gDeferredSkinnedShadowProgram.addPermutation("DEPTH_CLAMP", "1");
- }
+ // gDeferredSkinnedShadowProgram.addPermutation("DEPTH_CLAMP", "1"); // disable depth clamp for now
success = gDeferredSkinnedShadowProgram.createShader(NULL, NULL);
llassert(success);
}
@@ -2387,12 +1847,9 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowCubeProgram.mFeatures.isDeferred = true;
gDeferredShadowCubeProgram.mFeatures.hasShadows = true;
gDeferredShadowCubeProgram.mShaderFiles.clear();
- gDeferredShadowCubeProgram.mShaderFiles.push_back(make_pair("deferred/shadowCubeV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredShadowCubeProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER_ARB));
- if (gGLManager.mHasDepthClamp)
- {
- gDeferredShadowCubeProgram.addPermutation("DEPTH_CLAMP", "1");
- }
+ gDeferredShadowCubeProgram.mShaderFiles.push_back(make_pair("deferred/shadowCubeV.glsl", GL_VERTEX_SHADER));
+ gDeferredShadowCubeProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER));
+ // gDeferredShadowCubeProgram.addPermutation("DEPTH_CLAMP", "1");
gDeferredShadowCubeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredShadowCubeProgram.createShader(NULL, NULL);
llassert(success);
@@ -2404,73 +1861,56 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredShadowFullbrightAlphaMaskProgram.mShaderFiles.clear();
- gDeferredShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER));
+ gDeferredShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER));
gDeferredShadowFullbrightAlphaMaskProgram.clearPermutations();
- if (gGLManager.mHasDepthClamp)
- {
- gDeferredShadowFullbrightAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1");
- }
+ gDeferredShadowFullbrightAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1");
gDeferredShadowFullbrightAlphaMaskProgram.addPermutation("IS_FULLBRIGHT", "1");
gDeferredShadowFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- gDeferredShadowFullbrightAlphaMaskProgram.mRiggedVariant = &gDeferredSkinnedShadowFullbrightAlphaMaskProgram;
- success = gDeferredShadowFullbrightAlphaMaskProgram.createShader(NULL, NULL);
+ success = make_rigged_variant(gDeferredShadowFullbrightAlphaMaskProgram, gDeferredSkinnedShadowFullbrightAlphaMaskProgram);
+ success = success && gDeferredShadowFullbrightAlphaMaskProgram.createShader(NULL, NULL);
llassert(success);
}
if (success)
- {
- gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mName = "Deferred Skinned Shadow Fullbright Alpha Mask Shader";
- gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
- gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mFeatures.hasObjectSkinning = true;
- gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.clear();
- gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB));
-
- gDeferredSkinnedShadowFullbrightAlphaMaskProgram.clearPermutations();
- if (gGLManager.mHasDepthClamp)
- {
- gDeferredSkinnedShadowFullbrightAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1");
- }
- gDeferredSkinnedShadowFullbrightAlphaMaskProgram.addPermutation("IS_FULLBRIGHT", "1");
- gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredSkinnedShadowFullbrightAlphaMaskProgram.createShader(NULL, NULL);
- llassert(success);
- }
-
- if (success)
{
gDeferredShadowAlphaMaskProgram.mName = "Deferred Shadow Alpha Mask Shader";
gDeferredShadowAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredShadowAlphaMaskProgram.mShaderFiles.clear();
- gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB));
- if (gGLManager.mHasDepthClamp)
- {
- gDeferredShadowAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1");
- }
+ gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER));
+ gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER));
gDeferredShadowAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- gDeferredShadowAlphaMaskProgram.mRiggedVariant = &gDeferredSkinnedShadowAlphaMaskProgram;
- success = gDeferredShadowAlphaMaskProgram.createShader(NULL, NULL);
+ success = make_rigged_variant(gDeferredShadowAlphaMaskProgram, gDeferredSkinnedShadowAlphaMaskProgram);
+ success = success && gDeferredShadowAlphaMaskProgram.createShader(NULL, NULL);
llassert(success);
}
+
if (success)
{
- gDeferredSkinnedShadowAlphaMaskProgram.mName = "Deferred Skinned Shadow Alpha Mask Shader";
- gDeferredSkinnedShadowAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
- gDeferredSkinnedShadowAlphaMaskProgram.mFeatures.hasObjectSkinning = true;
- gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.clear();
- gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB));
- if (gGLManager.mHasDepthClamp)
- {
- gDeferredSkinnedShadowAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1");
- }
- gDeferredSkinnedShadowAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredSkinnedShadowAlphaMaskProgram.createShader(NULL, NULL);
+ gDeferredShadowGLTFAlphaMaskProgram.mName = "Deferred GLTF Shadow Alpha Mask Shader";
+ gDeferredShadowGLTFAlphaMaskProgram.mShaderFiles.clear();
+ gDeferredShadowGLTFAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/pbrShadowAlphaMaskV.glsl", GL_VERTEX_SHADER));
+ gDeferredShadowGLTFAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/pbrShadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER));
+ gDeferredShadowGLTFAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ gDeferredShadowGLTFAlphaMaskProgram.clearPermutations();
+ success = make_rigged_variant(gDeferredShadowGLTFAlphaMaskProgram, gDeferredSkinnedShadowGLTFAlphaMaskProgram);
+ success = success && gDeferredShadowGLTFAlphaMaskProgram.createShader(NULL, NULL);
+ llassert(success);
+ }
+
+ if (success)
+ {
+ gDeferredShadowGLTFAlphaBlendProgram.mName = "Deferred GLTF Shadow Alpha Blend Shader";
+ gDeferredShadowGLTFAlphaBlendProgram.mShaderFiles.clear();
+ gDeferredShadowGLTFAlphaBlendProgram.mShaderFiles.push_back(make_pair("deferred/pbrShadowAlphaMaskV.glsl", GL_VERTEX_SHADER));
+ gDeferredShadowGLTFAlphaBlendProgram.mShaderFiles.push_back(make_pair("deferred/pbrShadowAlphaBlendF.glsl", GL_FRAGMENT_SHADER));
+ gDeferredShadowGLTFAlphaBlendProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ gDeferredShadowGLTFAlphaBlendProgram.clearPermutations();
+ success = make_rigged_variant(gDeferredShadowGLTFAlphaBlendProgram, gDeferredSkinnedShadowGLTFAlphaBlendProgram);
+ success = success && gDeferredShadowGLTFAlphaBlendProgram.createShader(NULL, NULL);
llassert(success);
}
@@ -2480,12 +1920,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarShadowProgram.mFeatures.hasSkinning = true;
gDeferredAvatarShadowProgram.mShaderFiles.clear();
- gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
- if (gGLManager.mHasDepthClamp)
- {
- gDeferredAvatarShadowProgram.addPermutation("DEPTH_CLAMP", "1");
- }
+ gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowV.glsl", GL_VERTEX_SHADER));
+ gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredAvatarShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredAvatarShadowProgram.createShader(NULL, NULL);
llassert(success);
@@ -2496,22 +1932,19 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarAlphaShadowProgram.mName = "Deferred Avatar Alpha Shadow Shader";
gDeferredAvatarAlphaShadowProgram.mFeatures.hasSkinning = true;
gDeferredAvatarAlphaShadowProgram.mShaderFiles.clear();
- gDeferredAvatarAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAvatarAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
- gDeferredAvatarAlphaShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0");
+ gDeferredAvatarAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowV.glsl", GL_VERTEX_SHADER));
+ gDeferredAvatarAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredAvatarAlphaShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredAvatarAlphaShadowProgram.createShader(NULL, NULL);
llassert(success);
}
-
if (success)
{
gDeferredAvatarAlphaMaskShadowProgram.mName = "Deferred Avatar Alpha Mask Shadow Shader";
gDeferredAvatarAlphaMaskShadowProgram.mFeatures.hasSkinning = true;
gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.clear();
- gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaMaskShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
- gDeferredAvatarAlphaMaskShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0");
+ gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowV.glsl", GL_VERTEX_SHADER));
+ gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaMaskShadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredAvatarAlphaMaskShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredAvatarAlphaMaskShadowProgram.createShader(NULL, NULL);
llassert(success);
@@ -2519,49 +1952,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
- gDeferredAttachmentShadowProgram.mName = "Deferred Attachment Shadow Shader";
- gDeferredAttachmentShadowProgram.mFeatures.hasObjectSkinning = true;
-
- gDeferredAttachmentShadowProgram.mShaderFiles.clear();
- gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
- if (gGLManager.mHasDepthClamp)
- {
- gDeferredAttachmentShadowProgram.addPermutation("DEPTH_CLAMP", "1");
- }
- gDeferredAttachmentShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredAttachmentShadowProgram.createShader(NULL, NULL);
- llassert(success);
- }
-
- if (success)
- {
- gDeferredAttachmentAlphaShadowProgram.mName = "Deferred Attachment Alpha Shadow Shader";
- gDeferredAttachmentAlphaShadowProgram.mFeatures.hasObjectSkinning = true;
- gDeferredAttachmentAlphaShadowProgram.mShaderFiles.clear();
- gDeferredAttachmentAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAttachmentAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
- gDeferredAttachmentAlphaShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0");
- gDeferredAttachmentAlphaShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredAttachmentAlphaShadowProgram.createShader(NULL, NULL);
- llassert(success);
- }
-
- if (success)
- {
- gDeferredAttachmentAlphaMaskShadowProgram.mName = "Deferred Attachment Alpha Mask Shadow Shader";
- gDeferredAttachmentAlphaMaskShadowProgram.mFeatures.hasObjectSkinning = true;
- gDeferredAttachmentAlphaMaskShadowProgram.mShaderFiles.clear();
- gDeferredAttachmentAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAttachmentAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaMaskShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
- gDeferredAttachmentAlphaMaskShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0");
- gDeferredAttachmentAlphaMaskShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredAttachmentAlphaMaskShadowProgram.createShader(NULL, NULL);
- llassert(success);
- }
-
- if (success)
- {
gDeferredTerrainProgram.mName = "Deferred Terrain Shader";
gDeferredTerrainProgram.mFeatures.encodesNormal = true;
gDeferredTerrainProgram.mFeatures.hasSrgb = true;
@@ -2569,15 +1959,13 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredTerrainProgram.mFeatures.hasLighting = false;
gDeferredTerrainProgram.mFeatures.isAlphaLighting = true;
gDeferredTerrainProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels
- gDeferredTerrainProgram.mFeatures.hasWaterFog = true;
gDeferredTerrainProgram.mFeatures.calculatesAtmospherics = true;
gDeferredTerrainProgram.mFeatures.hasAtmospherics = true;
gDeferredTerrainProgram.mFeatures.hasGamma = true;
- gDeferredTerrainProgram.mFeatures.hasTransport = true;
gDeferredTerrainProgram.mShaderFiles.clear();
- gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER));
+ gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER));
gDeferredTerrainProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredTerrainProgram.createShader(NULL, NULL);
llassert(success);
@@ -2585,37 +1973,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
- gDeferredTerrainWaterProgram.mName = "Deferred Terrain Underwater Shader";
- gDeferredTerrainWaterProgram.mFeatures.encodesNormal = true;
- gDeferredTerrainWaterProgram.mFeatures.hasSrgb = true;
- gDeferredTerrainWaterProgram.mFeatures.calculatesLighting = false;
- gDeferredTerrainWaterProgram.mFeatures.hasLighting = false;
- gDeferredTerrainWaterProgram.mFeatures.isAlphaLighting = true;
- gDeferredTerrainWaterProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels
- gDeferredTerrainWaterProgram.mFeatures.hasWaterFog = true;
- gDeferredTerrainWaterProgram.mFeatures.calculatesAtmospherics = true;
- gDeferredTerrainWaterProgram.mFeatures.hasAtmospherics = true;
- gDeferredTerrainWaterProgram.mFeatures.hasGamma = true;
- gDeferredTerrainWaterProgram.mFeatures.hasTransport = true;
-
- gDeferredTerrainWaterProgram.mShaderFiles.clear();
- gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER_ARB));
- gDeferredTerrainWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- gDeferredTerrainWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- gDeferredTerrainWaterProgram.addPermutation("WATER_FOG", "1");
- success = gDeferredTerrainWaterProgram.createShader(NULL, NULL);
- llassert(success);
- }
-
- if (success)
- {
- gDeferredAvatarProgram.mName = "Avatar Shader";
+ gDeferredAvatarProgram.mName = "Deferred Avatar Shader";
gDeferredAvatarProgram.mFeatures.hasSkinning = true;
gDeferredAvatarProgram.mFeatures.encodesNormal = true;
gDeferredAvatarProgram.mShaderFiles.clear();
- gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarV.glsl", GL_VERTEX_SHADER));
+ gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarF.glsl", GL_FRAGMENT_SHADER));
gDeferredAvatarProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredAvatarProgram.createShader(NULL, NULL);
llassert(success);
@@ -2623,7 +1986,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
- gDeferredAvatarAlphaProgram.mName = "Avatar Alpha Shader";
+ gDeferredAvatarAlphaProgram.mName = "Deferred Avatar Alpha Shader";
gDeferredAvatarAlphaProgram.mFeatures.hasSkinning = true;
gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = false;
gDeferredAvatarAlphaProgram.mFeatures.hasLighting = false;
@@ -2633,37 +1996,23 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarAlphaProgram.mFeatures.encodesNormal = true;
gDeferredAvatarAlphaProgram.mFeatures.calculatesAtmospherics = true;
gDeferredAvatarAlphaProgram.mFeatures.hasAtmospherics = true;
- gDeferredAvatarAlphaProgram.mFeatures.hasTransport = true;
gDeferredAvatarAlphaProgram.mFeatures.hasGamma = true;
gDeferredAvatarAlphaProgram.mFeatures.isDeferred = true;
gDeferredAvatarAlphaProgram.mFeatures.hasShadows = true;
+ gDeferredAvatarAlphaProgram.mFeatures.hasReflectionProbes = true;
gDeferredAvatarAlphaProgram.mShaderFiles.clear();
- gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER));
+ gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER));
gDeferredAvatarAlphaProgram.clearPermutations();
gDeferredAvatarAlphaProgram.addPermutation("USE_DIFFUSE_TEX", "1");
gDeferredAvatarAlphaProgram.addPermutation("IS_AVATAR_SKIN", "1");
if (use_sun_shadow)
{
- gDeferredAvatarAlphaProgram.addPermutation("HAS_SHADOW", "1");
+ gDeferredAvatarAlphaProgram.addPermutation("HAS_SUN_SHADOW", "1");
}
- if (ambient_kill)
- {
- gDeferredAvatarAlphaProgram.addPermutation("AMBIENT_KILL", "1");
- }
-
- if (sunlight_kill)
- {
- gDeferredAvatarAlphaProgram.addPermutation("SUNLIGHT_KILL", "1");
- }
-
- if (local_light_kill)
- {
- gDeferredAvatarAlphaProgram.addPermutation("LOCAL_LIGHT_KILL", "1");
- }
gDeferredAvatarAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredAvatarAlphaProgram.createShader(NULL, NULL);
@@ -2673,26 +2022,84 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarAlphaProgram.mFeatures.hasLighting = true;
}
+ if (success)
+ {
+ gExposureProgram.mName = "Exposure";
+ gExposureProgram.mFeatures.hasSrgb = true;
+ gExposureProgram.mFeatures.isDeferred = true;
+ gExposureProgram.mShaderFiles.clear();
+ gExposureProgram.clearPermutations();
+ gExposureProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gExposureProgram.mShaderFiles.push_back(make_pair("deferred/exposureF.glsl", GL_FRAGMENT_SHADER));
+ gExposureProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = gExposureProgram.createShader(NULL, NULL);
+ llassert(success);
+ }
+
+ if (success)
+ {
+ gLuminanceProgram.mName = "Luminance";
+ gLuminanceProgram.mShaderFiles.clear();
+ gLuminanceProgram.clearPermutations();
+ gLuminanceProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gLuminanceProgram.mShaderFiles.push_back(make_pair("deferred/luminanceF.glsl", GL_FRAGMENT_SHADER));
+ gLuminanceProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = gLuminanceProgram.createShader(NULL, NULL);
+ llassert(success);
+ }
+
if (success)
{
gDeferredPostGammaCorrectProgram.mName = "Deferred Gamma Correction Post Process";
gDeferredPostGammaCorrectProgram.mFeatures.hasSrgb = true;
gDeferredPostGammaCorrectProgram.mFeatures.isDeferred = true;
gDeferredPostGammaCorrectProgram.mShaderFiles.clear();
- gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredPostGammaCorrectProgram.clearPermutations();
+ gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER));
gDeferredPostGammaCorrectProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredPostGammaCorrectProgram.createShader(NULL, NULL);
llassert(success);
}
+
+ if (success)
+ {
+ gNoPostGammaCorrectProgram.mName = "No Post Gamma Correction Post Process";
+ gNoPostGammaCorrectProgram.mFeatures.hasSrgb = true;
+ gNoPostGammaCorrectProgram.mFeatures.isDeferred = true;
+ gNoPostGammaCorrectProgram.mShaderFiles.clear();
+ gNoPostGammaCorrectProgram.clearPermutations();
+ gNoPostGammaCorrectProgram.addPermutation("NO_POST", "1");
+ gNoPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gNoPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER));
+ gNoPostGammaCorrectProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = gNoPostGammaCorrectProgram.createShader(NULL, NULL);
+ llassert(success);
+ }
- if (success)
+ if (success)
+ {
+ gLegacyPostGammaCorrectProgram.mName = "Legacy Gamma Correction Post Process";
+ gLegacyPostGammaCorrectProgram.mFeatures.hasSrgb = true;
+ gLegacyPostGammaCorrectProgram.mFeatures.isDeferred = true;
+ gLegacyPostGammaCorrectProgram.mShaderFiles.clear();
+ gLegacyPostGammaCorrectProgram.clearPermutations();
+ gLegacyPostGammaCorrectProgram.addPermutation("LEGACY_GAMMA", "1");
+ gLegacyPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gLegacyPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER));
+ gLegacyPostGammaCorrectProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = gLegacyPostGammaCorrectProgram.createShader(NULL, NULL);
+ llassert(success);
+ }
+
+
+ if (success && gGLManager.mGLVersion > 3.9f)
{
gFXAAProgram.mName = "FXAA Shader";
gFXAAProgram.mFeatures.isDeferred = true;
gFXAAProgram.mShaderFiles.clear();
- gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER_ARB));
- gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/fxaaF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER));
+ gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/fxaaF.glsl", GL_FRAGMENT_SHADER));
gFXAAProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gFXAAProgram.createShader(NULL, NULL);
llassert(success);
@@ -2701,10 +2108,10 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
gDeferredPostProgram.mName = "Deferred Post Shader";
- gFXAAProgram.mFeatures.isDeferred = true;
+ gDeferredPostProgram.mFeatures.isDeferred = true;
gDeferredPostProgram.mShaderFiles.clear();
- gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredF.glsl", GL_FRAGMENT_SHADER));
gDeferredPostProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredPostProgram.createShader(NULL, NULL);
llassert(success);
@@ -2715,8 +2122,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredCoFProgram.mName = "Deferred CoF Shader";
gDeferredCoFProgram.mShaderFiles.clear();
gDeferredCoFProgram.mFeatures.isDeferred = true;
- gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/cofF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/cofF.glsl", GL_FRAGMENT_SHADER));
gDeferredCoFProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredCoFProgram.createShader(NULL, NULL);
llassert(success);
@@ -2727,8 +2134,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredDoFCombineProgram.mName = "Deferred DoFCombine Shader";
gDeferredDoFCombineProgram.mFeatures.isDeferred = true;
gDeferredDoFCombineProgram.mShaderFiles.clear();
- gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/dofCombineF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/dofCombineF.glsl", GL_FRAGMENT_SHADER));
gDeferredDoFCombineProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredDoFCombineProgram.createShader(NULL, NULL);
llassert(success);
@@ -2736,11 +2143,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
- gDeferredPostNoDoFProgram.mName = "Deferred Post Shader";
+ gDeferredPostNoDoFProgram.mName = "Deferred Post NoDoF Shader";
gDeferredPostNoDoFProgram.mFeatures.isDeferred = true;
gDeferredPostNoDoFProgram.mShaderFiles.clear();
- gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoDoFF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoDoFF.glsl", GL_FRAGMENT_SHADER));
gDeferredPostNoDoFProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredPostNoDoFProgram.createShader(NULL, NULL);
llassert(success);
@@ -2751,12 +2158,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLSkyProgram.mName = "Deferred Windlight Sky Shader";
gDeferredWLSkyProgram.mShaderFiles.clear();
gDeferredWLSkyProgram.mFeatures.calculatesAtmospherics = true;
- gDeferredWLSkyProgram.mFeatures.hasTransport = true;
+ gDeferredWLSkyProgram.mFeatures.hasAtmospherics = true;
gDeferredWLSkyProgram.mFeatures.hasGamma = true;
gDeferredWLSkyProgram.mFeatures.hasSrgb = true;
- gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyV.glsl", GL_VERTEX_SHADER));
+ gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyF.glsl", GL_FRAGMENT_SHADER));
gDeferredWLSkyProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY;
@@ -2769,14 +2176,15 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLCloudProgram.mName = "Deferred Windlight Cloud Program";
gDeferredWLCloudProgram.mShaderFiles.clear();
gDeferredWLCloudProgram.mFeatures.calculatesAtmospherics = true;
- gDeferredWLCloudProgram.mFeatures.hasTransport = true;
+ gDeferredWLCloudProgram.mFeatures.hasAtmospherics = true;
gDeferredWLCloudProgram.mFeatures.hasGamma = true;
gDeferredWLCloudProgram.mFeatures.hasSrgb = true;
- gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsV.glsl", GL_VERTEX_SHADER));
+ gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsF.glsl", GL_FRAGMENT_SHADER));
gDeferredWLCloudProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY;
+ gDeferredWLCloudProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113
success = gDeferredWLCloudProgram.createShader(NULL, NULL);
llassert(success);
}
@@ -2785,15 +2193,14 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredWLSunProgram.mName = "Deferred Windlight Sun Program";
gDeferredWLSunProgram.mFeatures.calculatesAtmospherics = true;
- gDeferredWLSunProgram.mFeatures.hasTransport = true;
+ gDeferredWLSunProgram.mFeatures.hasAtmospherics = true;
gDeferredWLSunProgram.mFeatures.hasGamma = true;
gDeferredWLSunProgram.mFeatures.hasAtmospherics = true;
- gDeferredWLSunProgram.mFeatures.isFullbright = true;
gDeferredWLSunProgram.mFeatures.disableTextureIndex = true;
gDeferredWLSunProgram.mFeatures.hasSrgb = true;
gDeferredWLSunProgram.mShaderFiles.clear();
- gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscV.glsl", GL_VERTEX_SHADER));
+ gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscF.glsl", GL_FRAGMENT_SHADER));
gDeferredWLSunProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredWLSunProgram.mShaderGroup = LLGLSLShader::SG_SKY;
success = gDeferredWLSunProgram.createShader(NULL, NULL);
@@ -2804,18 +2211,18 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredWLMoonProgram.mName = "Deferred Windlight Moon Program";
gDeferredWLMoonProgram.mFeatures.calculatesAtmospherics = true;
- gDeferredWLMoonProgram.mFeatures.hasTransport = true;
+ gDeferredWLMoonProgram.mFeatures.hasAtmospherics = true;
gDeferredWLMoonProgram.mFeatures.hasGamma = true;
gDeferredWLMoonProgram.mFeatures.hasAtmospherics = true;
gDeferredWLMoonProgram.mFeatures.hasSrgb = true;
- gDeferredWLMoonProgram.mFeatures.isFullbright = true;
gDeferredWLMoonProgram.mFeatures.disableTextureIndex = true;
gDeferredWLMoonProgram.mShaderFiles.clear();
- gDeferredWLMoonProgram.mShaderFiles.push_back(make_pair("deferred/moonV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredWLMoonProgram.mShaderFiles.push_back(make_pair("deferred/moonF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredWLMoonProgram.mShaderFiles.push_back(make_pair("deferred/moonV.glsl", GL_VERTEX_SHADER));
+ gDeferredWLMoonProgram.mShaderFiles.push_back(make_pair("deferred/moonF.glsl", GL_FRAGMENT_SHADER));
gDeferredWLMoonProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY;
+ gDeferredWLMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113
success = gDeferredWLMoonProgram.createShader(NULL, NULL);
llassert(success);
}
@@ -2824,10 +2231,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredStarProgram.mName = "Deferred Star Program";
gDeferredStarProgram.mShaderFiles.clear();
- gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsV.glsl", GL_VERTEX_SHADER));
+ gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsF.glsl", GL_FRAGMENT_SHADER));
gDeferredStarProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredStarProgram.mShaderGroup = LLGLSLShader::SG_SKY;
+ gDeferredStarProgram.addConstant( LLGLSLShader::SHADER_CONST_STAR_DEPTH ); // SL-14113
success = gDeferredStarProgram.createShader(NULL, NULL);
llassert(success);
}
@@ -2836,87 +2244,73 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gNormalMapGenProgram.mName = "Normal Map Generation Program";
gNormalMapGenProgram.mShaderFiles.clear();
- gNormalMapGenProgram.mShaderFiles.push_back(make_pair("deferred/normgenV.glsl", GL_VERTEX_SHADER_ARB));
- gNormalMapGenProgram.mShaderFiles.push_back(make_pair("deferred/normgenF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gNormalMapGenProgram.mShaderFiles.push_back(make_pair("deferred/normgenV.glsl", GL_VERTEX_SHADER));
+ gNormalMapGenProgram.mShaderFiles.push_back(make_pair("deferred/normgenF.glsl", GL_FRAGMENT_SHADER));
gNormalMapGenProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gNormalMapGenProgram.mShaderGroup = LLGLSLShader::SG_SKY;
success = gNormalMapGenProgram.createShader(NULL, NULL);
}
+ if (success)
+ {
+ gDeferredGenBrdfLutProgram.mName = "Brdf Gen Shader";
+ gDeferredGenBrdfLutProgram.mShaderFiles.clear();
+ gDeferredGenBrdfLutProgram.mShaderFiles.push_back(make_pair("deferred/genbrdflutV.glsl", GL_VERTEX_SHADER));
+ gDeferredGenBrdfLutProgram.mShaderFiles.push_back(make_pair("deferred/genbrdflutF.glsl", GL_FRAGMENT_SHADER));
+ gDeferredGenBrdfLutProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = gDeferredGenBrdfLutProgram.createShader(NULL, NULL);
+ }
+
+ if (success) {
+ gPostScreenSpaceReflectionProgram.mName = "Screen Space Reflection Post";
+ gPostScreenSpaceReflectionProgram.mShaderFiles.clear();
+ gPostScreenSpaceReflectionProgram.mShaderFiles.push_back(make_pair("deferred/screenSpaceReflPostV.glsl", GL_VERTEX_SHADER));
+ gPostScreenSpaceReflectionProgram.mShaderFiles.push_back(make_pair("deferred/screenSpaceReflPostF.glsl", GL_FRAGMENT_SHADER));
+ gPostScreenSpaceReflectionProgram.mFeatures.hasScreenSpaceReflections = true;
+ gPostScreenSpaceReflectionProgram.mFeatures.isDeferred = true;
+ gPostScreenSpaceReflectionProgram.mShaderLevel = 3;
+ success = gPostScreenSpaceReflectionProgram.createShader(NULL, NULL);
+ }
+
+ if (success) {
+ gDeferredBufferVisualProgram.mName = "Deferred Buffer Visualization Shader";
+ gDeferredBufferVisualProgram.mShaderFiles.clear();
+ gDeferredBufferVisualProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gDeferredBufferVisualProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredVisualizeBuffers.glsl", GL_FRAGMENT_SHADER));
+ gDeferredBufferVisualProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = gDeferredBufferVisualProgram.createShader(NULL, NULL);
+ }
+
return success;
}
BOOL LLViewerShaderMgr::loadShadersObject()
{
+ LL_PROFILE_ZONE_SCOPED;
BOOL success = TRUE;
- if (success)
- {
- gObjectSimpleNonIndexedTexGenProgram.mName = "Non indexed tex-gen Shader";
- gObjectSimpleNonIndexedTexGenProgram.mFeatures.calculatesLighting = true;
- gObjectSimpleNonIndexedTexGenProgram.mFeatures.calculatesAtmospherics = true;
- gObjectSimpleNonIndexedTexGenProgram.mFeatures.hasGamma = true;
- gObjectSimpleNonIndexedTexGenProgram.mFeatures.hasAtmospherics = true;
- gObjectSimpleNonIndexedTexGenProgram.mFeatures.hasLighting = true;
- gObjectSimpleNonIndexedTexGenProgram.mFeatures.disableTextureIndex = true;
- gObjectSimpleNonIndexedTexGenProgram.mShaderFiles.clear();
- gObjectSimpleNonIndexedTexGenProgram.mShaderFiles.push_back(make_pair("objects/simpleTexGenV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectSimpleNonIndexedTexGenProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
- gObjectSimpleNonIndexedTexGenProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = gObjectSimpleNonIndexedTexGenProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gObjectSimpleNonIndexedTexGenWaterProgram.mName = "Non indexed tex-gen Water Shader";
- gObjectSimpleNonIndexedTexGenWaterProgram.mFeatures.calculatesLighting = true;
- gObjectSimpleNonIndexedTexGenWaterProgram.mFeatures.calculatesAtmospherics = true;
- gObjectSimpleNonIndexedTexGenWaterProgram.mFeatures.hasWaterFog = true;
- gObjectSimpleNonIndexedTexGenWaterProgram.mFeatures.hasAtmospherics = true;
- gObjectSimpleNonIndexedTexGenWaterProgram.mFeatures.hasLighting = true;
- gObjectSimpleNonIndexedTexGenWaterProgram.mFeatures.disableTextureIndex = true;
- gObjectSimpleNonIndexedTexGenWaterProgram.mShaderFiles.clear();
- gObjectSimpleNonIndexedTexGenWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleTexGenV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectSimpleNonIndexedTexGenWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
- gObjectSimpleNonIndexedTexGenWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- gObjectSimpleNonIndexedTexGenWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- success = gObjectSimpleNonIndexedTexGenWaterProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gObjectAlphaMaskNonIndexedProgram.mName = "Non indexed alpha mask Shader";
- gObjectAlphaMaskNonIndexedProgram.mFeatures.calculatesLighting = true;
- gObjectAlphaMaskNonIndexedProgram.mFeatures.calculatesAtmospherics = true;
- gObjectAlphaMaskNonIndexedProgram.mFeatures.hasGamma = true;
- gObjectAlphaMaskNonIndexedProgram.mFeatures.hasAtmospherics = true;
- gObjectAlphaMaskNonIndexedProgram.mFeatures.hasLighting = true;
- gObjectAlphaMaskNonIndexedProgram.mFeatures.disableTextureIndex = true;
- gObjectAlphaMaskNonIndexedProgram.mFeatures.hasAlphaMask = true;
- gObjectAlphaMaskNonIndexedProgram.mShaderFiles.clear();
- gObjectAlphaMaskNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleNonIndexedV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectAlphaMaskNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
- gObjectAlphaMaskNonIndexedProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = gObjectAlphaMaskNonIndexedProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gObjectAlphaMaskNonIndexedWaterProgram.mName = "Non indexed alpha mask Water Shader";
- gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.calculatesLighting = true;
- gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.calculatesAtmospherics = true;
- gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.hasWaterFog = true;
- gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.hasAtmospherics = true;
- gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.hasLighting = true;
- gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.disableTextureIndex = true;
- gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.hasAlphaMask = true;
- gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.clear();
- gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleNonIndexedV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
- gObjectAlphaMaskNonIndexedWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- gObjectAlphaMaskNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- success = gObjectAlphaMaskNonIndexedWaterProgram.createShader(NULL, NULL);
- }
+ if (success)
+ {
+ gObjectBumpProgram.mName = "Bump Shader";
+ gObjectBumpProgram.mFeatures.encodesNormal = true;
+ gObjectBumpProgram.mShaderFiles.clear();
+ gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpV.glsl", GL_VERTEX_SHADER));
+ gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpF.glsl", GL_FRAGMENT_SHADER));
+ gObjectBumpProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
+ success = make_rigged_variant(gObjectBumpProgram, gSkinnedObjectBumpProgram);
+ success = success && gObjectBumpProgram.createShader(NULL, NULL);
+ if (success)
+ { //lldrawpoolbump assumes "texture0" has channel 0 and "texture1" has channel 1
+ LLGLSLShader* shader[] = { &gObjectBumpProgram, &gSkinnedObjectBumpProgram };
+ for (int i = 0; i < 2; ++i)
+ {
+ shader[i]->bind();
+ shader[i]->uniform1i(sTexture0, 0);
+ shader[i]->uniform1i(sTexture1, 1);
+ shader[i]->unbind();
+ }
+ }
+ }
if (success)
{
@@ -2929,125 +2323,36 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectAlphaMaskNoColorProgram.mFeatures.disableTextureIndex = true;
gObjectAlphaMaskNoColorProgram.mFeatures.hasAlphaMask = true;
gObjectAlphaMaskNoColorProgram.mShaderFiles.clear();
- gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleNoColorV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleNoColorV.glsl", GL_VERTEX_SHADER));
+ gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER));
gObjectAlphaMaskNoColorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = gObjectAlphaMaskNoColorProgram.createShader(NULL, NULL);
}
if (success)
{
- gObjectAlphaMaskNoColorWaterProgram.mName = "No color alpha mask Water Shader";
- gObjectAlphaMaskNoColorWaterProgram.mFeatures.calculatesLighting = true;
- gObjectAlphaMaskNoColorWaterProgram.mFeatures.calculatesAtmospherics = true;
- gObjectAlphaMaskNoColorWaterProgram.mFeatures.hasWaterFog = true;
- gObjectAlphaMaskNoColorWaterProgram.mFeatures.hasAtmospherics = true;
- gObjectAlphaMaskNoColorWaterProgram.mFeatures.hasLighting = true;
- gObjectAlphaMaskNoColorWaterProgram.mFeatures.disableTextureIndex = true;
- gObjectAlphaMaskNoColorWaterProgram.mFeatures.hasAlphaMask = true;
- gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.clear();
- gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleNoColorV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
- gObjectAlphaMaskNoColorWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- gObjectAlphaMaskNoColorWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- success = gObjectAlphaMaskNoColorWaterProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gTreeProgram.mName = "Tree Shader";
- gTreeProgram.mFeatures.calculatesLighting = true;
- gTreeProgram.mFeatures.calculatesAtmospherics = true;
- gTreeProgram.mFeatures.hasGamma = true;
- gTreeProgram.mFeatures.hasAtmospherics = true;
- gTreeProgram.mFeatures.hasLighting = true;
- gTreeProgram.mFeatures.disableTextureIndex = true;
- gTreeProgram.mFeatures.hasAlphaMask = true;
- gTreeProgram.mShaderFiles.clear();
- gTreeProgram.mShaderFiles.push_back(make_pair("objects/treeV.glsl", GL_VERTEX_SHADER_ARB));
- gTreeProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
- gTreeProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = gTreeProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gTreeWaterProgram.mName = "Tree Water Shader";
- gTreeWaterProgram.mFeatures.calculatesLighting = true;
- gTreeWaterProgram.mFeatures.calculatesAtmospherics = true;
- gTreeWaterProgram.mFeatures.hasWaterFog = true;
- gTreeWaterProgram.mFeatures.hasAtmospherics = true;
- gTreeWaterProgram.mFeatures.hasLighting = true;
- gTreeWaterProgram.mFeatures.disableTextureIndex = true;
- gTreeWaterProgram.mFeatures.hasAlphaMask = true;
- gTreeWaterProgram.mShaderFiles.clear();
- gTreeWaterProgram.mShaderFiles.push_back(make_pair("objects/treeV.glsl", GL_VERTEX_SHADER_ARB));
- gTreeWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
- gTreeWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- gTreeWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- success = gTreeWaterProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gObjectFullbrightNoColorProgram.mName = "Non Indexed no color Fullbright Shader";
- gObjectFullbrightNoColorProgram.mFeatures.calculatesAtmospherics = true;
- gObjectFullbrightNoColorProgram.mFeatures.hasGamma = true;
- gObjectFullbrightNoColorProgram.mFeatures.hasTransport = true;
- gObjectFullbrightNoColorProgram.mFeatures.isFullbright = true;
- gObjectFullbrightNoColorProgram.mFeatures.hasSrgb = true;
- gObjectFullbrightNoColorProgram.mFeatures.disableTextureIndex = true;
- gObjectFullbrightNoColorProgram.mShaderFiles.clear();
- gObjectFullbrightNoColorProgram.mShaderFiles.push_back(make_pair("objects/fullbrightNoColorV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectFullbrightNoColorProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
- gObjectFullbrightNoColorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = gObjectFullbrightNoColorProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gObjectFullbrightNoColorWaterProgram.mName = "Non Indexed no color Fullbright Water Shader";
- gObjectFullbrightNoColorWaterProgram.mFeatures.calculatesAtmospherics = true;
- gObjectFullbrightNoColorWaterProgram.mFeatures.isFullbright = true;
- gObjectFullbrightNoColorWaterProgram.mFeatures.hasWaterFog = true;
- gObjectFullbrightNoColorWaterProgram.mFeatures.hasTransport = true;
- gObjectFullbrightNoColorWaterProgram.mFeatures.disableTextureIndex = true;
- gObjectFullbrightNoColorWaterProgram.mShaderFiles.clear();
- gObjectFullbrightNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightNoColorV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectFullbrightNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
- gObjectFullbrightNoColorWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- gObjectFullbrightNoColorWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- success = gObjectFullbrightNoColorWaterProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
gImpostorProgram.mName = "Impostor Shader";
gImpostorProgram.mFeatures.disableTextureIndex = true;
gImpostorProgram.mFeatures.hasSrgb = true;
gImpostorProgram.mShaderFiles.clear();
- gImpostorProgram.mShaderFiles.push_back(make_pair("objects/impostorV.glsl", GL_VERTEX_SHADER_ARB));
- gImpostorProgram.mShaderFiles.push_back(make_pair("objects/impostorF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gImpostorProgram.mShaderFiles.push_back(make_pair("objects/impostorV.glsl", GL_VERTEX_SHADER));
+ gImpostorProgram.mShaderFiles.push_back(make_pair("objects/impostorF.glsl", GL_FRAGMENT_SHADER));
gImpostorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = gImpostorProgram.createShader(NULL, NULL);
}
if (success)
{
- gObjectPreviewProgram.mName = "Simple Shader";
- gObjectPreviewProgram.mFeatures.calculatesLighting = false;
- gObjectPreviewProgram.mFeatures.calculatesAtmospherics = false;
- gObjectPreviewProgram.mFeatures.hasGamma = false;
- gObjectPreviewProgram.mFeatures.hasAtmospherics = false;
- gObjectPreviewProgram.mFeatures.hasLighting = false;
- gObjectPreviewProgram.mFeatures.mIndexedTextureChannels = 0;
+ gObjectPreviewProgram.mName = "Object Preview Shader";
gObjectPreviewProgram.mFeatures.disableTextureIndex = true;
gObjectPreviewProgram.mShaderFiles.clear();
- gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewV.glsl", GL_VERTEX_SHADER));
+ gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewF.glsl", GL_FRAGMENT_SHADER));
gObjectPreviewProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
+ success = make_rigged_variant(gObjectPreviewProgram, gSkinnedObjectPreviewProgram);
success = gObjectPreviewProgram.createShader(NULL, NULL);
gObjectPreviewProgram.mFeatures.hasLighting = true;
+ gSkinnedObjectPreviewProgram.mFeatures.hasLighting = true;
}
if (success)
@@ -3061,324 +2366,32 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gPhysicsPreviewProgram.mFeatures.mIndexedTextureChannels = 0;
gPhysicsPreviewProgram.mFeatures.disableTextureIndex = true;
gPhysicsPreviewProgram.mShaderFiles.clear();
- gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsV.glsl", GL_VERTEX_SHADER_ARB));
- gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsV.glsl", GL_VERTEX_SHADER));
+ gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsF.glsl", GL_FRAGMENT_SHADER));
gPhysicsPreviewProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = gPhysicsPreviewProgram.createShader(NULL, NULL);
gPhysicsPreviewProgram.mFeatures.hasLighting = false;
}
- if (success)
- {
- gObjectSimpleProgram.mName = "Simple Shader";
- gObjectSimpleProgram.mFeatures.calculatesLighting = true;
- gObjectSimpleProgram.mFeatures.calculatesAtmospherics = true;
- gObjectSimpleProgram.mFeatures.hasGamma = true;
- gObjectSimpleProgram.mFeatures.hasAtmospherics = true;
- gObjectSimpleProgram.mFeatures.hasLighting = true;
- gObjectSimpleProgram.mFeatures.mIndexedTextureChannels = 0;
- gObjectSimpleProgram.mShaderFiles.clear();
- gObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
- gObjectSimpleProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = make_rigged_variant(gObjectSimpleProgram, gSkinnedObjectSimpleProgram);
- success = success && gObjectSimpleProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gObjectSimpleImpostorProgram.mName = "Simple Impostor Shader";
- gObjectSimpleImpostorProgram.mFeatures.calculatesLighting = true;
- gObjectSimpleImpostorProgram.mFeatures.calculatesAtmospherics = true;
- gObjectSimpleImpostorProgram.mFeatures.hasGamma = true;
- gObjectSimpleImpostorProgram.mFeatures.hasAtmospherics = true;
- gObjectSimpleImpostorProgram.mFeatures.hasLighting = true;
- gObjectSimpleImpostorProgram.mFeatures.mIndexedTextureChannels = 0;
- // force alpha mask version of lighting so we can weed out
- // transparent pixels from impostor temp buffer
- //
- gObjectSimpleImpostorProgram.mFeatures.hasAlphaMask = true;
- gObjectSimpleImpostorProgram.mShaderFiles.clear();
- gObjectSimpleImpostorProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectSimpleImpostorProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
- gObjectSimpleImpostorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = make_rigged_variant(gObjectSimpleImpostorProgram, gSkinnedObjectSimpleImpostorProgram);
- success = success && gObjectSimpleImpostorProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gObjectSimpleWaterProgram.mName = "Simple Water Shader";
- gObjectSimpleWaterProgram.mFeatures.calculatesLighting = true;
- gObjectSimpleWaterProgram.mFeatures.calculatesAtmospherics = true;
- gObjectSimpleWaterProgram.mFeatures.hasWaterFog = true;
- gObjectSimpleWaterProgram.mFeatures.hasAtmospherics = true;
- gObjectSimpleWaterProgram.mFeatures.hasLighting = true;
- gObjectSimpleWaterProgram.mFeatures.mIndexedTextureChannels = 0;
- gObjectSimpleWaterProgram.mShaderFiles.clear();
- gObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
- gObjectSimpleWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- gObjectSimpleWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- make_rigged_variant(gObjectSimpleWaterProgram, gSkinnedObjectSimpleWaterProgram);
- success = gObjectSimpleWaterProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gObjectBumpProgram.mName = "Bump Shader";
- gObjectBumpProgram.mFeatures.encodesNormal = true;
- gObjectBumpProgram.mShaderFiles.clear();
- gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpF.glsl", GL_FRAGMENT_SHADER_ARB));
- gObjectBumpProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = make_rigged_variant(gObjectBumpProgram, gSkinnedObjectBumpProgram);
- success = success && gObjectBumpProgram.createShader(NULL, NULL);
- if (success)
- { //lldrawpoolbump assumes "texture0" has channel 0 and "texture1" has channel 1
- LLGLSLShader* shader[] = { &gObjectBumpProgram, &gSkinnedObjectBumpProgram };
- for (int i = 0; i < 2; ++i)
- {
- shader[i]->bind();
- shader[i]->uniform1i(sTexture0, 0);
- shader[i]->uniform1i(sTexture1, 1);
- shader[i]->unbind();
- }
- }
- }
-
-
- if (success)
- {
- gObjectSimpleAlphaMaskProgram.mName = "Simple Alpha Mask Shader";
- gObjectSimpleAlphaMaskProgram.mFeatures.calculatesLighting = true;
- gObjectSimpleAlphaMaskProgram.mFeatures.calculatesAtmospherics = true;
- gObjectSimpleAlphaMaskProgram.mFeatures.hasGamma = true;
- gObjectSimpleAlphaMaskProgram.mFeatures.hasAtmospherics = true;
- gObjectSimpleAlphaMaskProgram.mFeatures.hasLighting = true;
- gObjectSimpleAlphaMaskProgram.mFeatures.hasAlphaMask = true;
- gObjectSimpleAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0;
- gObjectSimpleAlphaMaskProgram.mShaderFiles.clear();
- gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
- gObjectSimpleAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = make_rigged_variant(gObjectSimpleAlphaMaskProgram, gSkinnedObjectSimpleAlphaMaskProgram);
- success = success && gObjectSimpleAlphaMaskProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gObjectSimpleWaterAlphaMaskProgram.mName = "Simple Water Alpha Mask Shader";
- gObjectSimpleWaterAlphaMaskProgram.mFeatures.calculatesLighting = true;
- gObjectSimpleWaterAlphaMaskProgram.mFeatures.calculatesAtmospherics = true;
- gObjectSimpleWaterAlphaMaskProgram.mFeatures.hasWaterFog = true;
- gObjectSimpleWaterAlphaMaskProgram.mFeatures.hasAtmospherics = true;
- gObjectSimpleWaterAlphaMaskProgram.mFeatures.hasLighting = true;
- gObjectSimpleWaterAlphaMaskProgram.mFeatures.hasAlphaMask = true;
- gObjectSimpleWaterAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0;
- gObjectSimpleWaterAlphaMaskProgram.mShaderFiles.clear();
- gObjectSimpleWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectSimpleWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
- gObjectSimpleWaterAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- gObjectSimpleWaterAlphaMaskProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- success = make_rigged_variant(gObjectSimpleWaterAlphaMaskProgram, gSkinnedObjectSimpleWaterAlphaMaskProgram);
- success = success && gObjectSimpleWaterAlphaMaskProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gObjectFullbrightProgram.mName = "Fullbright Shader";
- gObjectFullbrightProgram.mFeatures.calculatesAtmospherics = true;
- gObjectFullbrightProgram.mFeatures.hasGamma = true;
- gObjectFullbrightProgram.mFeatures.hasTransport = true;
- gObjectFullbrightProgram.mFeatures.isFullbright = true;
- gObjectFullbrightProgram.mFeatures.hasSrgb = true;
- gObjectFullbrightProgram.mFeatures.mIndexedTextureChannels = 0;
- gObjectFullbrightProgram.mShaderFiles.clear();
- gObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
- gObjectFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = make_rigged_variant(gObjectFullbrightProgram, gSkinnedObjectFullbrightProgram);
- success = success && gObjectFullbrightProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gObjectFullbrightWaterProgram.mName = "Fullbright Water Shader";
- gObjectFullbrightWaterProgram.mFeatures.calculatesAtmospherics = true;
- gObjectFullbrightWaterProgram.mFeatures.isFullbright = true;
- gObjectFullbrightWaterProgram.mFeatures.hasWaterFog = true;
- gObjectFullbrightWaterProgram.mFeatures.hasTransport = true;
- gObjectFullbrightWaterProgram.mFeatures.mIndexedTextureChannels = 0;
- gObjectFullbrightWaterProgram.mShaderFiles.clear();
- gObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
- gObjectFullbrightWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- gObjectFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- success = make_rigged_variant(gObjectFullbrightWaterProgram, gSkinnedObjectFullbrightWaterProgram);
- success = success && gObjectFullbrightWaterProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gObjectEmissiveProgram.mName = "Emissive Shader";
- gObjectEmissiveProgram.mFeatures.calculatesAtmospherics = true;
- gObjectEmissiveProgram.mFeatures.hasGamma = true;
- gObjectEmissiveProgram.mFeatures.hasTransport = true;
- gObjectEmissiveProgram.mFeatures.isFullbright = true;
- gObjectEmissiveProgram.mFeatures.hasSrgb = true;
- gObjectEmissiveProgram.mFeatures.mIndexedTextureChannels = 0;
- gObjectEmissiveProgram.mShaderFiles.clear();
- gObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
- gObjectEmissiveProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = make_rigged_variant(gObjectEmissiveProgram, gSkinnedObjectEmissiveProgram);
- success = success && gObjectEmissiveProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gObjectEmissiveWaterProgram.mName = "Emissive Water Shader";
- gObjectEmissiveWaterProgram.mFeatures.calculatesAtmospherics = true;
- gObjectEmissiveWaterProgram.mFeatures.isFullbright = true;
- gObjectEmissiveWaterProgram.mFeatures.hasWaterFog = true;
- gObjectEmissiveWaterProgram.mFeatures.hasTransport = true;
- gObjectEmissiveWaterProgram.mFeatures.mIndexedTextureChannels = 0;
- gObjectEmissiveWaterProgram.mShaderFiles.clear();
- gObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
- gObjectEmissiveWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- gObjectEmissiveWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- success = make_rigged_variant(gObjectEmissiveWaterProgram, gSkinnedObjectEmissiveWaterProgram);
- success = success && gObjectEmissiveWaterProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gObjectFullbrightAlphaMaskProgram.mName = "Fullbright Alpha Mask Shader";
- gObjectFullbrightAlphaMaskProgram.mFeatures.calculatesAtmospherics = true;
- gObjectFullbrightAlphaMaskProgram.mFeatures.hasGamma = true;
- gObjectFullbrightAlphaMaskProgram.mFeatures.hasTransport = true;
- gObjectFullbrightAlphaMaskProgram.mFeatures.isFullbright = true;
- gObjectFullbrightAlphaMaskProgram.mFeatures.hasAlphaMask = true;
- gObjectFullbrightAlphaMaskProgram.mFeatures.hasSrgb = true;
- gObjectFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0;
- gObjectFullbrightAlphaMaskProgram.mShaderFiles.clear();
- gObjectFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
- gObjectFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = make_rigged_variant(gObjectFullbrightAlphaMaskProgram, gSkinnedObjectFullbrightAlphaMaskProgram);
- success = success && gObjectFullbrightAlphaMaskProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gObjectFullbrightWaterAlphaMaskProgram.mName = "Fullbright Water Alpha Mask Shader";
- gObjectFullbrightWaterAlphaMaskProgram.mFeatures.calculatesAtmospherics = true;
- gObjectFullbrightWaterAlphaMaskProgram.mFeatures.isFullbright = true;
- gObjectFullbrightWaterAlphaMaskProgram.mFeatures.hasWaterFog = true;
- gObjectFullbrightWaterAlphaMaskProgram.mFeatures.hasTransport = true;
- gObjectFullbrightWaterAlphaMaskProgram.mFeatures.hasAlphaMask = true;
- gObjectFullbrightWaterAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0;
- gObjectFullbrightWaterAlphaMaskProgram.mShaderFiles.clear();
- gObjectFullbrightWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectFullbrightWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
- gObjectFullbrightWaterAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- gObjectFullbrightWaterAlphaMaskProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- success = make_rigged_variant(gObjectFullbrightWaterAlphaMaskProgram, gSkinnedObjectFullbrightWaterAlphaMaskProgram);
- success = success && gObjectFullbrightWaterAlphaMaskProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gObjectShinyProgram.mName = "Shiny Shader";
- gObjectShinyProgram.mFeatures.calculatesAtmospherics = true;
- gObjectShinyProgram.mFeatures.calculatesLighting = true;
- gObjectShinyProgram.mFeatures.hasGamma = true;
- gObjectShinyProgram.mFeatures.hasAtmospherics = true;
- gObjectShinyProgram.mFeatures.isShiny = true;
- gObjectShinyProgram.mFeatures.mIndexedTextureChannels = 0;
- gObjectShinyProgram.mShaderFiles.clear();
- gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER_ARB));
- gObjectShinyProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = make_rigged_variant(gObjectShinyProgram, gSkinnedObjectShinyProgram);
- success = success && gObjectShinyProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gObjectShinyWaterProgram.mName = "Shiny Water Shader";
- gObjectShinyWaterProgram.mFeatures.calculatesAtmospherics = true;
- gObjectShinyWaterProgram.mFeatures.calculatesLighting = true;
- gObjectShinyWaterProgram.mFeatures.isShiny = true;
- gObjectShinyWaterProgram.mFeatures.hasWaterFog = true;
- gObjectShinyWaterProgram.mFeatures.hasAtmospherics = true;
- gObjectShinyWaterProgram.mFeatures.mIndexedTextureChannels = 0;
- gObjectShinyWaterProgram.mShaderFiles.clear();
- gObjectShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
- gObjectShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectShinyWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- gObjectShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- success = make_rigged_variant(gObjectShinyWaterProgram, gSkinnedObjectShinyWaterProgram);
- success = success && gObjectShinyWaterProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gObjectFullbrightShinyProgram.mName = "Fullbright Shiny Shader";
- gObjectFullbrightShinyProgram.mFeatures.calculatesAtmospherics = true;
- gObjectFullbrightShinyProgram.mFeatures.isFullbright = true;
- gObjectFullbrightShinyProgram.mFeatures.isShiny = true;
- gObjectFullbrightShinyProgram.mFeatures.hasGamma = true;
- gObjectFullbrightShinyProgram.mFeatures.hasTransport = true;
- gObjectFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = 0;
- gObjectFullbrightShinyProgram.mShaderFiles.clear();
- gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB));
- gObjectFullbrightShinyProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = make_rigged_variant(gObjectFullbrightShinyProgram, gSkinnedObjectFullbrightShinyProgram);
- success = success && gObjectFullbrightShinyProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gObjectFullbrightShinyWaterProgram.mName = "Fullbright Shiny Water Shader";
- gObjectFullbrightShinyWaterProgram.mFeatures.calculatesAtmospherics = true;
- gObjectFullbrightShinyWaterProgram.mFeatures.isFullbright = true;
- gObjectFullbrightShinyWaterProgram.mFeatures.isShiny = true;
- gObjectFullbrightShinyWaterProgram.mFeatures.hasGamma = true;
- gObjectFullbrightShinyWaterProgram.mFeatures.hasTransport = true;
- gObjectFullbrightShinyWaterProgram.mFeatures.hasWaterFog = true;
- gObjectFullbrightShinyWaterProgram.mFeatures.mIndexedTextureChannels = 0;
- gObjectFullbrightShinyWaterProgram.mShaderFiles.clear();
- gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
- gObjectFullbrightShinyWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- gObjectFullbrightShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- success = make_rigged_variant(gObjectFullbrightShinyWaterProgram, gSkinnedObjectFullbrightShinyWaterProgram);
- success = success && gObjectFullbrightShinyWaterProgram.createShader(NULL, NULL);
- }
+ if (!success)
+ {
+ mShaderLevel[SHADER_OBJECT] = 0;
+ return FALSE;
+ }
- if( !success )
- {
- mShaderLevel[SHADER_OBJECT] = 0;
- return FALSE;
- }
-
return TRUE;
}
BOOL LLViewerShaderMgr::loadShadersAvatar()
{
+ LL_PROFILE_ZONE_SCOPED;
+#if 1 // DEPRECATED -- forward rendering is deprecated
BOOL success = TRUE;
if (mShaderLevel[SHADER_AVATAR] == 0)
{
gAvatarProgram.unload();
- gAvatarWaterProgram.unload();
gAvatarEyeballProgram.unload();
- gAvatarPickProgram.unload();
return TRUE;
}
@@ -3394,31 +2407,11 @@ BOOL LLViewerShaderMgr::loadShadersAvatar()
gAvatarProgram.mFeatures.hasAlphaMask = true;
gAvatarProgram.mFeatures.disableTextureIndex = true;
gAvatarProgram.mShaderFiles.clear();
- gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER_ARB));
- gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER));
+ gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarF.glsl", GL_FRAGMENT_SHADER));
gAvatarProgram.mShaderLevel = mShaderLevel[SHADER_AVATAR];
success = gAvatarProgram.createShader(NULL, NULL);
- if (success)
- {
- gAvatarWaterProgram.mName = "Avatar Water Shader";
- gAvatarWaterProgram.mFeatures.hasSkinning = true;
- gAvatarWaterProgram.mFeatures.calculatesAtmospherics = true;
- gAvatarWaterProgram.mFeatures.calculatesLighting = true;
- gAvatarWaterProgram.mFeatures.hasWaterFog = true;
- gAvatarWaterProgram.mFeatures.hasAtmospherics = true;
- gAvatarWaterProgram.mFeatures.hasLighting = true;
- gAvatarWaterProgram.mFeatures.hasAlphaMask = true;
- gAvatarWaterProgram.mFeatures.disableTextureIndex = true;
- gAvatarWaterProgram.mShaderFiles.clear();
- gAvatarWaterProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER_ARB));
- gAvatarWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
- // Note: no cloth under water:
- gAvatarWaterProgram.mShaderLevel = llmin(mShaderLevel[SHADER_AVATAR], 1);
- gAvatarWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- success = gAvatarWaterProgram.createShader(NULL, NULL);
- }
-
/// Keep track of avatar levels
if (gAvatarProgram.mShaderLevel != mShaderLevel[SHADER_AVATAR])
{
@@ -3428,18 +2421,6 @@ BOOL LLViewerShaderMgr::loadShadersAvatar()
if (success)
{
- gAvatarPickProgram.mName = "Avatar Pick Shader";
- gAvatarPickProgram.mFeatures.hasSkinning = true;
- gAvatarPickProgram.mFeatures.disableTextureIndex = true;
- gAvatarPickProgram.mShaderFiles.clear();
- gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarV.glsl", GL_VERTEX_SHADER_ARB));
- gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarF.glsl", GL_FRAGMENT_SHADER_ARB));
- gAvatarPickProgram.mShaderLevel = mShaderLevel[SHADER_AVATAR];
- success = gAvatarPickProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
gAvatarEyeballProgram.mName = "Avatar Eyeball Program";
gAvatarEyeballProgram.mFeatures.calculatesLighting = true;
gAvatarEyeballProgram.mFeatures.isSpecular = true;
@@ -3450,8 +2431,8 @@ BOOL LLViewerShaderMgr::loadShadersAvatar()
gAvatarEyeballProgram.mFeatures.hasAlphaMask = true;
gAvatarEyeballProgram.mFeatures.disableTextureIndex = true;
gAvatarEyeballProgram.mShaderFiles.clear();
- gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballV.glsl", GL_VERTEX_SHADER_ARB));
- gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballV.glsl", GL_VERTEX_SHADER));
+ gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballF.glsl", GL_FRAGMENT_SHADER));
gAvatarEyeballProgram.mShaderLevel = mShaderLevel[SHADER_AVATAR];
success = gAvatarEyeballProgram.createShader(NULL, NULL);
}
@@ -3462,20 +2443,21 @@ BOOL LLViewerShaderMgr::loadShadersAvatar()
mMaxAvatarShaderLevel = 0;
return FALSE;
}
-
+#endif
return TRUE;
}
BOOL LLViewerShaderMgr::loadShadersInterface()
{
+ LL_PROFILE_ZONE_SCOPED;
BOOL success = TRUE;
if (success)
{
gHighlightProgram.mName = "Highlight Shader";
gHighlightProgram.mShaderFiles.clear();
- gHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightV.glsl", GL_VERTEX_SHADER_ARB));
- gHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightV.glsl", GL_VERTEX_SHADER));
+ gHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER));
gHighlightProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = make_rigged_variant(gHighlightProgram, gSkinnedHighlightProgram);
success = success && gHighlightProgram.createShader(NULL, NULL);
@@ -3485,8 +2467,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gHighlightNormalProgram.mName = "Highlight Normals Shader";
gHighlightNormalProgram.mShaderFiles.clear();
- gHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightNormV.glsl", GL_VERTEX_SHADER_ARB));
- gHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightNormV.glsl", GL_VERTEX_SHADER));
+ gHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER));
gHighlightNormalProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gHighlightNormalProgram.createShader(NULL, NULL);
}
@@ -3495,8 +2477,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gHighlightSpecularProgram.mName = "Highlight Spec Shader";
gHighlightSpecularProgram.mShaderFiles.clear();
- gHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightSpecV.glsl", GL_VERTEX_SHADER_ARB));
- gHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightSpecV.glsl", GL_VERTEX_SHADER));
+ gHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER));
gHighlightSpecularProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gHighlightSpecularProgram.createShader(NULL, NULL);
}
@@ -3505,8 +2487,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gUIProgram.mName = "UI Shader";
gUIProgram.mShaderFiles.clear();
- gUIProgram.mShaderFiles.push_back(make_pair("interface/uiV.glsl", GL_VERTEX_SHADER_ARB));
- gUIProgram.mShaderFiles.push_back(make_pair("interface/uiF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gUIProgram.mShaderFiles.push_back(make_pair("interface/uiV.glsl", GL_VERTEX_SHADER));
+ gUIProgram.mShaderFiles.push_back(make_pair("interface/uiF.glsl", GL_FRAGMENT_SHADER));
gUIProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gUIProgram.createShader(NULL, NULL);
}
@@ -3515,8 +2497,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gPathfindingProgram.mName = "Pathfinding Shader";
gPathfindingProgram.mShaderFiles.clear();
- gPathfindingProgram.mShaderFiles.push_back(make_pair("interface/pathfindingV.glsl", GL_VERTEX_SHADER_ARB));
- gPathfindingProgram.mShaderFiles.push_back(make_pair("interface/pathfindingF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gPathfindingProgram.mShaderFiles.push_back(make_pair("interface/pathfindingV.glsl", GL_VERTEX_SHADER));
+ gPathfindingProgram.mShaderFiles.push_back(make_pair("interface/pathfindingF.glsl", GL_FRAGMENT_SHADER));
gPathfindingProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gPathfindingProgram.createShader(NULL, NULL);
}
@@ -3525,44 +2507,18 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gPathfindingNoNormalsProgram.mName = "PathfindingNoNormals Shader";
gPathfindingNoNormalsProgram.mShaderFiles.clear();
- gPathfindingNoNormalsProgram.mShaderFiles.push_back(make_pair("interface/pathfindingNoNormalV.glsl", GL_VERTEX_SHADER_ARB));
- gPathfindingNoNormalsProgram.mShaderFiles.push_back(make_pair("interface/pathfindingF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gPathfindingNoNormalsProgram.mShaderFiles.push_back(make_pair("interface/pathfindingNoNormalV.glsl", GL_VERTEX_SHADER));
+ gPathfindingNoNormalsProgram.mShaderFiles.push_back(make_pair("interface/pathfindingF.glsl", GL_FRAGMENT_SHADER));
gPathfindingNoNormalsProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gPathfindingNoNormalsProgram.createShader(NULL, NULL);
}
if (success)
{
- gCustomAlphaProgram.mName = "Custom Alpha Shader";
- gCustomAlphaProgram.mShaderFiles.clear();
- gCustomAlphaProgram.mShaderFiles.push_back(make_pair("interface/customalphaV.glsl", GL_VERTEX_SHADER_ARB));
- gCustomAlphaProgram.mShaderFiles.push_back(make_pair("interface/customalphaF.glsl", GL_FRAGMENT_SHADER_ARB));
- gCustomAlphaProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gCustomAlphaProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gSplatTextureRectProgram.mName = "Splat Texture Rect Shader";
- gSplatTextureRectProgram.mShaderFiles.clear();
- gSplatTextureRectProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectV.glsl", GL_VERTEX_SHADER_ARB));
- gSplatTextureRectProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectF.glsl", GL_FRAGMENT_SHADER_ARB));
- gSplatTextureRectProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gSplatTextureRectProgram.createShader(NULL, NULL);
- if (success)
- {
- gSplatTextureRectProgram.bind();
- gSplatTextureRectProgram.uniform1i(sScreenMap, 0);
- gSplatTextureRectProgram.unbind();
- }
- }
-
- if (success)
- {
gGlowCombineProgram.mName = "Glow Combine Shader";
gGlowCombineProgram.mShaderFiles.clear();
- gGlowCombineProgram.mShaderFiles.push_back(make_pair("interface/glowcombineV.glsl", GL_VERTEX_SHADER_ARB));
- gGlowCombineProgram.mShaderFiles.push_back(make_pair("interface/glowcombineF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gGlowCombineProgram.mShaderFiles.push_back(make_pair("interface/glowcombineV.glsl", GL_VERTEX_SHADER));
+ gGlowCombineProgram.mShaderFiles.push_back(make_pair("interface/glowcombineF.glsl", GL_FRAGMENT_SHADER));
gGlowCombineProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gGlowCombineProgram.createShader(NULL, NULL);
if (success)
@@ -3578,8 +2534,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gGlowCombineFXAAProgram.mName = "Glow CombineFXAA Shader";
gGlowCombineFXAAProgram.mShaderFiles.clear();
- gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAV.glsl", GL_VERTEX_SHADER_ARB));
- gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAV.glsl", GL_VERTEX_SHADER));
+ gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAF.glsl", GL_FRAGMENT_SHADER));
gGlowCombineFXAAProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gGlowCombineFXAAProgram.createShader(NULL, NULL);
if (success)
@@ -3591,30 +2547,13 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
}
}
-
- if (success)
- {
- gTwoTextureAddProgram.mName = "Two Texture Add Shader";
- gTwoTextureAddProgram.mShaderFiles.clear();
- gTwoTextureAddProgram.mShaderFiles.push_back(make_pair("interface/twotextureaddV.glsl", GL_VERTEX_SHADER_ARB));
- gTwoTextureAddProgram.mShaderFiles.push_back(make_pair("interface/twotextureaddF.glsl", GL_FRAGMENT_SHADER_ARB));
- gTwoTextureAddProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gTwoTextureAddProgram.createShader(NULL, NULL);
- if (success)
- {
- gTwoTextureAddProgram.bind();
- gTwoTextureAddProgram.uniform1i(sTex0, 0);
- gTwoTextureAddProgram.uniform1i(sTex1, 1);
- }
- }
-
#ifdef LL_WINDOWS
if (success)
{
gTwoTextureCompareProgram.mName = "Two Texture Compare Shader";
gTwoTextureCompareProgram.mShaderFiles.clear();
- gTwoTextureCompareProgram.mShaderFiles.push_back(make_pair("interface/twotexturecompareV.glsl", GL_VERTEX_SHADER_ARB));
- gTwoTextureCompareProgram.mShaderFiles.push_back(make_pair("interface/twotexturecompareF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gTwoTextureCompareProgram.mShaderFiles.push_back(make_pair("interface/twotexturecompareV.glsl", GL_VERTEX_SHADER));
+ gTwoTextureCompareProgram.mShaderFiles.push_back(make_pair("interface/twotexturecompareF.glsl", GL_FRAGMENT_SHADER));
gTwoTextureCompareProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gTwoTextureCompareProgram.createShader(NULL, NULL);
if (success)
@@ -3630,8 +2569,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gOneTextureFilterProgram.mName = "One Texture Filter Shader";
gOneTextureFilterProgram.mShaderFiles.clear();
- gOneTextureFilterProgram.mShaderFiles.push_back(make_pair("interface/onetexturefilterV.glsl", GL_VERTEX_SHADER_ARB));
- gOneTextureFilterProgram.mShaderFiles.push_back(make_pair("interface/onetexturefilterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gOneTextureFilterProgram.mShaderFiles.push_back(make_pair("interface/onetexturefilterV.glsl", GL_VERTEX_SHADER));
+ gOneTextureFilterProgram.mShaderFiles.push_back(make_pair("interface/onetexturefilterF.glsl", GL_FRAGMENT_SHADER));
gOneTextureFilterProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gOneTextureFilterProgram.createShader(NULL, NULL);
if (success)
@@ -3644,25 +2583,10 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
if (success)
{
- gOneTextureNoColorProgram.mName = "One Texture No Color Shader";
- gOneTextureNoColorProgram.mShaderFiles.clear();
- gOneTextureNoColorProgram.mShaderFiles.push_back(make_pair("interface/onetexturenocolorV.glsl", GL_VERTEX_SHADER_ARB));
- gOneTextureNoColorProgram.mShaderFiles.push_back(make_pair("interface/onetexturenocolorF.glsl", GL_FRAGMENT_SHADER_ARB));
- gOneTextureNoColorProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gOneTextureNoColorProgram.createShader(NULL, NULL);
- if (success)
- {
- gOneTextureNoColorProgram.bind();
- gOneTextureNoColorProgram.uniform1i(sTex0, 0);
- }
- }
-
- if (success)
- {
gSolidColorProgram.mName = "Solid Color Shader";
gSolidColorProgram.mShaderFiles.clear();
- gSolidColorProgram.mShaderFiles.push_back(make_pair("interface/solidcolorV.glsl", GL_VERTEX_SHADER_ARB));
- gSolidColorProgram.mShaderFiles.push_back(make_pair("interface/solidcolorF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSolidColorProgram.mShaderFiles.push_back(make_pair("interface/solidcolorV.glsl", GL_VERTEX_SHADER));
+ gSolidColorProgram.mShaderFiles.push_back(make_pair("interface/solidcolorF.glsl", GL_FRAGMENT_SHADER));
gSolidColorProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gSolidColorProgram.createShader(NULL, NULL);
if (success)
@@ -3677,8 +2601,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gOcclusionProgram.mName = "Occlusion Shader";
gOcclusionProgram.mShaderFiles.clear();
- gOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionV.glsl", GL_VERTEX_SHADER_ARB));
- gOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionV.glsl", GL_VERTEX_SHADER));
+ gOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER));
gOcclusionProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
gOcclusionProgram.mRiggedVariant = &gSkinnedOcclusionProgram;
success = gOcclusionProgram.createShader(NULL, NULL);
@@ -3689,8 +2613,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
gSkinnedOcclusionProgram.mName = "Skinned Occlusion Shader";
gSkinnedOcclusionProgram.mFeatures.hasObjectSkinning = true;
gSkinnedOcclusionProgram.mShaderFiles.clear();
- gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
- gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionSkinnedV.glsl", GL_VERTEX_SHADER));
+ gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER));
gSkinnedOcclusionProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gSkinnedOcclusionProgram.createShader(NULL, NULL);
}
@@ -3699,8 +2623,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gOcclusionCubeProgram.mName = "Occlusion Cube Shader";
gOcclusionCubeProgram.mShaderFiles.clear();
- gOcclusionCubeProgram.mShaderFiles.push_back(make_pair("interface/occlusionCubeV.glsl", GL_VERTEX_SHADER_ARB));
- gOcclusionCubeProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gOcclusionCubeProgram.mShaderFiles.push_back(make_pair("interface/occlusionCubeV.glsl", GL_VERTEX_SHADER));
+ gOcclusionCubeProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER));
gOcclusionCubeProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gOcclusionCubeProgram.createShader(NULL, NULL);
}
@@ -3709,8 +2633,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gDebugProgram.mName = "Debug Shader";
gDebugProgram.mShaderFiles.clear();
- gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugV.glsl", GL_VERTEX_SHADER_ARB));
- gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugV.glsl", GL_VERTEX_SHADER));
+ gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugF.glsl", GL_FRAGMENT_SHADER));
gDebugProgram.mRiggedVariant = &gSkinnedDebugProgram;
gDebugProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = make_rigged_variant(gDebugProgram, gSkinnedDebugProgram);
@@ -3721,232 +2645,128 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gClipProgram.mName = "Clip Shader";
gClipProgram.mShaderFiles.clear();
- gClipProgram.mShaderFiles.push_back(make_pair("interface/clipV.glsl", GL_VERTEX_SHADER_ARB));
- gClipProgram.mShaderFiles.push_back(make_pair("interface/clipF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gClipProgram.mShaderFiles.push_back(make_pair("interface/clipV.glsl", GL_VERTEX_SHADER));
+ gClipProgram.mShaderFiles.push_back(make_pair("interface/clipF.glsl", GL_FRAGMENT_SHADER));
gClipProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gClipProgram.createShader(NULL, NULL);
}
if (success)
{
- gDownsampleDepthProgram.mName = "DownsampleDepth Shader";
- gDownsampleDepthProgram.mShaderFiles.clear();
- gDownsampleDepthProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER_ARB));
- gDownsampleDepthProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthF.glsl", GL_FRAGMENT_SHADER_ARB));
- gDownsampleDepthProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gDownsampleDepthProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
gBenchmarkProgram.mName = "Benchmark Shader";
gBenchmarkProgram.mShaderFiles.clear();
- gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER_ARB));
- gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER));
+ gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER));
gBenchmarkProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gBenchmarkProgram.createShader(NULL, NULL);
}
- if (success)
- {
- gDownsampleDepthRectProgram.mName = "DownsampleDepthRect Shader";
- gDownsampleDepthRectProgram.mShaderFiles.clear();
- gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER_ARB));
- gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthRectF.glsl", GL_FRAGMENT_SHADER_ARB));
- gDownsampleDepthRectProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gDownsampleDepthRectProgram.createShader(NULL, NULL);
- }
+ if (success)
+ {
+ gReflectionProbeDisplayProgram.mName = "Reflection Probe Display Shader";
+ gReflectionProbeDisplayProgram.mFeatures.hasReflectionProbes = true;
+ gReflectionProbeDisplayProgram.mFeatures.hasSrgb = true;
+ gReflectionProbeDisplayProgram.mFeatures.calculatesAtmospherics = true;
+ gReflectionProbeDisplayProgram.mFeatures.hasAtmospherics = true;
+ gReflectionProbeDisplayProgram.mFeatures.hasGamma = true;
+ gReflectionProbeDisplayProgram.mFeatures.isDeferred = true;
+ gReflectionProbeDisplayProgram.mShaderFiles.clear();
+ gReflectionProbeDisplayProgram.mShaderFiles.push_back(make_pair("interface/reflectionprobeV.glsl", GL_VERTEX_SHADER));
+ gReflectionProbeDisplayProgram.mShaderFiles.push_back(make_pair("interface/reflectionprobeF.glsl", GL_FRAGMENT_SHADER));
+ gReflectionProbeDisplayProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
+ success = gReflectionProbeDisplayProgram.createShader(NULL, NULL);
+ }
+ if (success)
+ {
+ gCopyProgram.mName = "Copy Shader";
+ gCopyProgram.mShaderFiles.clear();
+ gCopyProgram.mShaderFiles.push_back(make_pair("interface/copyV.glsl", GL_VERTEX_SHADER));
+ gCopyProgram.mShaderFiles.push_back(make_pair("interface/copyF.glsl", GL_FRAGMENT_SHADER));
+ gCopyProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
+ success = gCopyProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
+ gCopyDepthProgram.mName = "Copy Depth Shader";
+ gCopyDepthProgram.mShaderFiles.clear();
+ gCopyDepthProgram.mShaderFiles.push_back(make_pair("interface/copyV.glsl", GL_VERTEX_SHADER));
+ gCopyDepthProgram.mShaderFiles.push_back(make_pair("interface/copyF.glsl", GL_FRAGMENT_SHADER));
+ gCopyDepthProgram.clearPermutations();
+ gCopyDepthProgram.addPermutation("COPY_DEPTH", "1");
+ gCopyDepthProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
+ success = gCopyDepthProgram.createShader(NULL, NULL);
+ }
+
if (success)
{
gAlphaMaskProgram.mName = "Alpha Mask Shader";
gAlphaMaskProgram.mShaderFiles.clear();
- gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskV.glsl", GL_VERTEX_SHADER_ARB));
- gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskV.glsl", GL_VERTEX_SHADER));
+ gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskF.glsl", GL_FRAGMENT_SHADER));
gAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gAlphaMaskProgram.createShader(NULL, NULL);
}
- if( !success )
- {
- mShaderLevel[SHADER_INTERFACE] = 0;
- return FALSE;
- }
-
- return TRUE;
-}
-
-BOOL LLViewerShaderMgr::loadShadersWindLight()
-{
- BOOL success = TRUE;
-
- if (mShaderLevel[SHADER_WINDLIGHT] < 2)
- {
- gWLSkyProgram.unload();
- gWLCloudProgram.unload();
- gWLSunProgram.unload();
- gWLMoonProgram.unload();
- return TRUE;
- }
-
if (success)
{
- gWLSkyProgram.mName = "Windlight Sky Shader";
- gWLSkyProgram.mShaderFiles.clear();
- gWLSkyProgram.mFeatures.calculatesAtmospherics = true;
- gWLSkyProgram.mFeatures.hasTransport = true;
- gWLSkyProgram.mFeatures.hasGamma = true;
- gWLSkyProgram.mFeatures.hasSrgb = true;
- gWLSkyProgram.mShaderFiles.push_back(make_pair("windlight/skyV.glsl", GL_VERTEX_SHADER_ARB));
- gWLSkyProgram.mShaderFiles.push_back(make_pair("windlight/skyF.glsl", GL_FRAGMENT_SHADER_ARB));
- gWLSkyProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT];
- gWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY;
- success = gWLSkyProgram.createShader(NULL, NULL);
+ gReflectionMipProgram.mName = "Reflection Mip Shader";
+ gReflectionMipProgram.mFeatures.isDeferred = true;
+ gReflectionMipProgram.mFeatures.hasGamma = true;
+ gReflectionMipProgram.mFeatures.hasAtmospherics = true;
+ gReflectionMipProgram.mFeatures.calculatesAtmospherics = true;
+ gReflectionMipProgram.mShaderFiles.clear();
+ gReflectionMipProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectV.glsl", GL_VERTEX_SHADER));
+ gReflectionMipProgram.mShaderFiles.push_back(make_pair("interface/reflectionmipF.glsl", GL_FRAGMENT_SHADER));
+ gReflectionMipProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
+ success = gReflectionMipProgram.createShader(NULL, NULL);
}
if (success)
{
- gWLCloudProgram.mName = "Windlight Cloud Program";
- gWLCloudProgram.mShaderFiles.clear();
- gWLCloudProgram.mFeatures.calculatesAtmospherics = true;
- gWLCloudProgram.mFeatures.hasTransport = true;
- gWLCloudProgram.mFeatures.hasGamma = true;
- gWLCloudProgram.mFeatures.hasSrgb = true;
- gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsV.glsl", GL_VERTEX_SHADER_ARB));
- gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB));
- gWLCloudProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT];
- gWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY;
- success = gWLCloudProgram.createShader(NULL, NULL);
+ gGaussianProgram.mName = "Reflection Mip Shader";
+ gGaussianProgram.mFeatures.isDeferred = true;
+ gGaussianProgram.mFeatures.hasGamma = true;
+ gGaussianProgram.mFeatures.hasAtmospherics = true;
+ gGaussianProgram.mFeatures.calculatesAtmospherics = true;
+ gGaussianProgram.mShaderFiles.clear();
+ gGaussianProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectV.glsl", GL_VERTEX_SHADER));
+ gGaussianProgram.mShaderFiles.push_back(make_pair("interface/gaussianF.glsl", GL_FRAGMENT_SHADER));
+ gGaussianProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
+ success = gGaussianProgram.createShader(NULL, NULL);
}
- if (success)
+ if (success && gGLManager.mHasCubeMapArray)
{
- gWLSunProgram.mName = "Windlight Sun Program";
- gWLSunProgram.mShaderFiles.clear();
- gWLSunProgram.mFeatures.calculatesAtmospherics = true;
- gWLSunProgram.mFeatures.hasTransport = true;
- gWLSunProgram.mFeatures.hasGamma = true;
- gWLSunProgram.mFeatures.hasAtmospherics = true;
- gWLSunProgram.mFeatures.isFullbright = true;
- gWLSunProgram.mFeatures.disableTextureIndex = true;
- gWLSunProgram.mShaderGroup = LLGLSLShader::SG_SKY;
- gWLSunProgram.mShaderFiles.push_back(make_pair("windlight/sunDiscV.glsl", GL_VERTEX_SHADER_ARB));
- gWLSunProgram.mShaderFiles.push_back(make_pair("windlight/sunDiscF.glsl", GL_FRAGMENT_SHADER_ARB));
- gWLSunProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT];
- gWLSunProgram.mShaderGroup = LLGLSLShader::SG_SKY;
- success = gWLSunProgram.createShader(NULL, NULL);
+ gRadianceGenProgram.mName = "Radiance Gen Shader";
+ gRadianceGenProgram.mShaderFiles.clear();
+ gRadianceGenProgram.mShaderFiles.push_back(make_pair("interface/radianceGenV.glsl", GL_VERTEX_SHADER));
+ gRadianceGenProgram.mShaderFiles.push_back(make_pair("interface/radianceGenF.glsl", GL_FRAGMENT_SHADER));
+ gRadianceGenProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
+ success = gRadianceGenProgram.createShader(NULL, NULL);
}
- if (success)
+ if (success && gGLManager.mHasCubeMapArray)
{
- gWLMoonProgram.mName = "Windlight Moon Program";
- gWLMoonProgram.mShaderFiles.clear();
- gWLMoonProgram.mFeatures.calculatesAtmospherics = true;
- gWLMoonProgram.mFeatures.hasTransport = true;
- gWLMoonProgram.mFeatures.hasGamma = true;
- gWLMoonProgram.mFeatures.hasAtmospherics = true;
- gWLMoonProgram.mFeatures.isFullbright = true;
- gWLMoonProgram.mFeatures.disableTextureIndex = true;
- gWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY;
- gWLMoonProgram.mShaderFiles.push_back(make_pair("windlight/moonV.glsl", GL_VERTEX_SHADER_ARB));
- gWLMoonProgram.mShaderFiles.push_back(make_pair("windlight/moonF.glsl", GL_FRAGMENT_SHADER_ARB));
- gWLMoonProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT];
- gWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY;
- success = gWLMoonProgram.createShader(NULL, NULL);
+ gIrradianceGenProgram.mName = "Irradiance Gen Shader";
+ gIrradianceGenProgram.mShaderFiles.clear();
+ gIrradianceGenProgram.mShaderFiles.push_back(make_pair("interface/irradianceGenV.glsl", GL_VERTEX_SHADER));
+ gIrradianceGenProgram.mShaderFiles.push_back(make_pair("interface/irradianceGenF.glsl", GL_FRAGMENT_SHADER));
+ gIrradianceGenProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
+ success = gIrradianceGenProgram.createShader(NULL, NULL);
}
- return success;
-}
-
-BOOL LLViewerShaderMgr::loadTransformShaders()
-{
- BOOL success = TRUE;
-
- if (mShaderLevel[SHADER_TRANSFORM] < 1)
- {
- gTransformPositionProgram.unload();
- gTransformTexCoordProgram.unload();
- gTransformNormalProgram.unload();
- gTransformColorProgram.unload();
- gTransformTangentProgram.unload();
- return TRUE;
- }
-
- if (success)
- {
- gTransformPositionProgram.mName = "Position Transform Shader";
- gTransformPositionProgram.mShaderFiles.clear();
- gTransformPositionProgram.mShaderFiles.push_back(make_pair("transform/positionV.glsl", GL_VERTEX_SHADER_ARB));
- gTransformPositionProgram.mShaderLevel = mShaderLevel[SHADER_TRANSFORM];
-
- const char* varyings[] = {
- "position_out",
- "texture_index_out",
- };
-
- success = gTransformPositionProgram.createShader(NULL, NULL, 2, varyings);
- }
-
- if (success)
- {
- gTransformTexCoordProgram.mName = "TexCoord Transform Shader";
- gTransformTexCoordProgram.mShaderFiles.clear();
- gTransformTexCoordProgram.mShaderFiles.push_back(make_pair("transform/texcoordV.glsl", GL_VERTEX_SHADER_ARB));
- gTransformTexCoordProgram.mShaderLevel = mShaderLevel[SHADER_TRANSFORM];
-
- const char* varyings[] = {
- "texcoord_out",
- };
-
- success = gTransformTexCoordProgram.createShader(NULL, NULL, 1, varyings);
- }
-
- if (success)
- {
- gTransformNormalProgram.mName = "Normal Transform Shader";
- gTransformNormalProgram.mShaderFiles.clear();
- gTransformNormalProgram.mShaderFiles.push_back(make_pair("transform/normalV.glsl", GL_VERTEX_SHADER_ARB));
- gTransformNormalProgram.mShaderLevel = mShaderLevel[SHADER_TRANSFORM];
-
- const char* varyings[] = {
- "normal_out",
- };
-
- success = gTransformNormalProgram.createShader(NULL, NULL, 1, varyings);
- }
-
- if (success)
- {
- gTransformColorProgram.mName = "Color Transform Shader";
- gTransformColorProgram.mShaderFiles.clear();
- gTransformColorProgram.mShaderFiles.push_back(make_pair("transform/colorV.glsl", GL_VERTEX_SHADER_ARB));
- gTransformColorProgram.mShaderLevel = mShaderLevel[SHADER_TRANSFORM];
-
- const char* varyings[] = {
- "color_out",
- };
-
- success = gTransformColorProgram.createShader(NULL, NULL, 1, varyings);
- }
-
- if (success)
+ if( !success )
{
- gTransformTangentProgram.mName = "Binormal Transform Shader";
- gTransformTangentProgram.mShaderFiles.clear();
- gTransformTangentProgram.mShaderFiles.push_back(make_pair("transform/binormalV.glsl", GL_VERTEX_SHADER_ARB));
- gTransformTangentProgram.mShaderLevel = mShaderLevel[SHADER_TRANSFORM];
-
- const char* varyings[] = {
- "tangent_out",
- };
-
- success = gTransformTangentProgram.createShader(NULL, NULL, 1, varyings);
+ mShaderLevel[SHADER_INTERFACE] = 0;
+ return FALSE;
}
-
- return success;
+ return TRUE;
}
+
std::string LLViewerShaderMgr::getShaderDirPrefix(void)
{
return gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "shaders/class");
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h
index f8a261805b..04da7e48ae 100644
--- a/indra/newview/llviewershadermgr.h
+++ b/indra/newview/llviewershadermgr.h
@@ -58,11 +58,8 @@ public:
BOOL loadShadersDeferred();
BOOL loadShadersObject();
BOOL loadShadersAvatar();
- BOOL loadShadersEnvironment();
BOOL loadShadersWater();
BOOL loadShadersInterface();
- BOOL loadShadersWindLight();
- BOOL loadTransformShaders();
std::vector<S32> mShaderLevel;
S32 mMaxAvatarShaderLevel;
@@ -78,7 +75,6 @@ public:
SHADER_WINDLIGHT,
SHADER_WATER,
SHADER_DEFERRED,
- SHADER_TRANSFORM,
SHADER_COUNT
};
@@ -150,77 +146,37 @@ inline bool operator != (LLViewerShaderMgr::shader_iter const & a, LLViewerShade
extern LLVector4 gShinyOrigin;
-//transform shaders
-extern LLGLSLShader gTransformPositionProgram;
-extern LLGLSLShader gTransformTexCoordProgram;
-extern LLGLSLShader gTransformNormalProgram;
-extern LLGLSLShader gTransformColorProgram;
-extern LLGLSLShader gTransformTangentProgram;
-
-
-
//utility shaders
extern LLGLSLShader gOcclusionProgram;
extern LLGLSLShader gOcclusionCubeProgram;
-extern LLGLSLShader gCustomAlphaProgram;
extern LLGLSLShader gGlowCombineProgram;
-extern LLGLSLShader gSplatTextureRectProgram;
+extern LLGLSLShader gReflectionMipProgram;
+extern LLGLSLShader gGaussianProgram;
+extern LLGLSLShader gRadianceGenProgram;
+extern LLGLSLShader gIrradianceGenProgram;
extern LLGLSLShader gGlowCombineFXAAProgram;
extern LLGLSLShader gDebugProgram;
extern LLGLSLShader gClipProgram;
-extern LLGLSLShader gDownsampleDepthProgram;
-extern LLGLSLShader gDownsampleDepthRectProgram;
extern LLGLSLShader gBenchmarkProgram;
+extern LLGLSLShader gReflectionProbeDisplayProgram;
+extern LLGLSLShader gCopyProgram;
+extern LLGLSLShader gCopyDepthProgram;
-//output tex0[tc0] + tex1[tc1]
-extern LLGLSLShader gTwoTextureAddProgram;
//output tex0[tc0] - tex1[tc1]
extern LLGLSLShader gTwoTextureCompareProgram;
//discard some fragments based on user-set color tolerance
extern LLGLSLShader gOneTextureFilterProgram;
-extern LLGLSLShader gOneTextureNoColorProgram;
//object shaders
-extern LLGLSLShader gObjectSimpleProgram;
-extern LLGLSLShader gObjectSimpleImpostorProgram;
-extern LLGLSLShader gObjectPreviewProgram;
-extern LLGLSLShader gPhysicsPreviewProgram;
-extern LLGLSLShader gObjectSimpleAlphaMaskProgram;
-extern LLGLSLShader gObjectSimpleWaterProgram;
-extern LLGLSLShader gObjectSimpleWaterAlphaMaskProgram;
-extern LLGLSLShader gObjectSimpleNonIndexedTexGenProgram;
-extern LLGLSLShader gObjectSimpleNonIndexedTexGenWaterProgram;
-extern LLGLSLShader gObjectAlphaMaskNonIndexedProgram;
-extern LLGLSLShader gObjectAlphaMaskNonIndexedWaterProgram;
-extern LLGLSLShader gObjectAlphaMaskNoColorProgram;
-extern LLGLSLShader gObjectAlphaMaskNoColorWaterProgram;
-extern LLGLSLShader gObjectFullbrightProgram;
-extern LLGLSLShader gObjectFullbrightWaterProgram;
-extern LLGLSLShader gObjectFullbrightNoColorProgram;
-extern LLGLSLShader gObjectFullbrightNoColorWaterProgram;
-extern LLGLSLShader gObjectEmissiveProgram;
-extern LLGLSLShader gObjectEmissiveWaterProgram;
-extern LLGLSLShader gObjectFullbrightAlphaMaskProgram;
-extern LLGLSLShader gObjectFullbrightWaterAlphaMaskProgram;
-extern LLGLSLShader gObjectEmissiveNonIndexedProgram;
-extern LLGLSLShader gObjectEmissiveNonIndexedWaterProgram;
-extern LLGLSLShader gObjectBumpProgram;
-extern LLGLSLShader gTreeProgram;
-extern LLGLSLShader gTreeWaterProgram;
-
-extern LLGLSLShader gObjectSimpleLODProgram;
-extern LLGLSLShader gObjectFullbrightLODProgram;
-
-extern LLGLSLShader gObjectFullbrightShinyProgram;
-extern LLGLSLShader gObjectFullbrightShinyWaterProgram;
-
-extern LLGLSLShader gObjectShinyProgram;
-extern LLGLSLShader gObjectShinyWaterProgram;
+extern LLGLSLShader gObjectPreviewProgram;
+extern LLGLSLShader gPhysicsPreviewProgram;
+extern LLGLSLShader gSkinnedObjectFullbrightAlphaMaskProgram;
+extern LLGLSLShader gObjectBumpProgram;
+extern LLGLSLShader gSkinnedObjectBumpProgram;
+extern LLGLSLShader gObjectAlphaMaskNoColorProgram;
//environment shaders
-extern LLGLSLShader gTerrainProgram;
-extern LLGLSLShader gTerrainWaterProgram;
extern LLGLSLShader gWaterProgram;
extern LLGLSLShader gWaterEdgeProgram;
extern LLGLSLShader gUnderWaterProgram;
@@ -233,34 +189,20 @@ extern LLGLSLShader gHighlightNormalProgram;
extern LLGLSLShader gHighlightSpecularProgram;
extern LLGLSLShader gDeferredHighlightProgram;
-extern LLGLSLShader gDeferredHighlightNormalProgram;
-extern LLGLSLShader gDeferredHighlightSpecularProgram;
extern LLGLSLShader gPathfindingProgram;
extern LLGLSLShader gPathfindingNoNormalsProgram;
// avatar shader handles
extern LLGLSLShader gAvatarProgram;
-extern LLGLSLShader gAvatarWaterProgram;
extern LLGLSLShader gAvatarEyeballProgram;
-extern LLGLSLShader gAvatarPickProgram;
extern LLGLSLShader gImpostorProgram;
-// WindLight shader handles
-extern LLGLSLShader gWLSkyProgram;
-extern LLGLSLShader gWLCloudProgram;
-extern LLGLSLShader gWLSunProgram;
-extern LLGLSLShader gWLMoonProgram;
-
// Post Process Shaders
-extern LLGLSLShader gPostColorFilterProgram;
-extern LLGLSLShader gPostNightVisionProgram;
-
+extern LLGLSLShader gPostScreenSpaceReflectionProgram;
// Deferred rendering shaders
extern LLGLSLShader gDeferredImpostorProgram;
-extern LLGLSLShader gDeferredWaterProgram;
-extern LLGLSLShader gDeferredUnderWaterProgram;
extern LLGLSLShader gDeferredDiffuseProgram;
extern LLGLSLShader gDeferredDiffuseAlphaMaskProgram;
extern LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskProgram;
@@ -268,7 +210,6 @@ extern LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram;
extern LLGLSLShader gDeferredNonIndexedDiffuseProgram;
extern LLGLSLShader gDeferredBumpProgram;
extern LLGLSLShader gDeferredTerrainProgram;
-extern LLGLSLShader gDeferredTerrainWaterProgram;
extern LLGLSLShader gDeferredTreeProgram;
extern LLGLSLShader gDeferredTreeShadowProgram;
extern LLGLSLShader gDeferredLightProgram;
@@ -276,13 +217,16 @@ extern LLGLSLShader gDeferredMultiLightProgram[LL_DEFERRED_MULTI_LIGHT_COUNT];
extern LLGLSLShader gDeferredSpotLightProgram;
extern LLGLSLShader gDeferredMultiSpotLightProgram;
extern LLGLSLShader gDeferredSunProgram;
+extern LLGLSLShader gHazeProgram;
+extern LLGLSLShader gHazeWaterProgram;
extern LLGLSLShader gDeferredBlurLightProgram;
extern LLGLSLShader gDeferredAvatarProgram;
extern LLGLSLShader gDeferredSoftenProgram;
-extern LLGLSLShader gDeferredSoftenWaterProgram;
extern LLGLSLShader gDeferredShadowProgram;
extern LLGLSLShader gDeferredShadowCubeProgram;
extern LLGLSLShader gDeferredShadowAlphaMaskProgram;
+extern LLGLSLShader gDeferredShadowGLTFAlphaMaskProgram;
+extern LLGLSLShader gDeferredShadowGLTFAlphaBlendProgram;
extern LLGLSLShader gDeferredShadowFullbrightAlphaMaskProgram;
extern LLGLSLShader gDeferredPostProgram;
extern LLGLSLShader gDeferredCoFProgram;
@@ -290,19 +234,22 @@ extern LLGLSLShader gDeferredDoFCombineProgram;
extern LLGLSLShader gFXAAProgram;
extern LLGLSLShader gDeferredPostNoDoFProgram;
extern LLGLSLShader gDeferredPostGammaCorrectProgram;
+extern LLGLSLShader gNoPostGammaCorrectProgram;
+extern LLGLSLShader gLegacyPostGammaCorrectProgram;
+extern LLGLSLShader gExposureProgram;
+extern LLGLSLShader gLuminanceProgram;
extern LLGLSLShader gDeferredAvatarShadowProgram;
-extern LLGLSLShader gDeferredAttachmentShadowProgram;
-extern LLGLSLShader gDeferredAttachmentAlphaShadowProgram;
-extern LLGLSLShader gDeferredAttachmentAlphaMaskShadowProgram;
extern LLGLSLShader gDeferredAvatarAlphaShadowProgram;
extern LLGLSLShader gDeferredAvatarAlphaMaskShadowProgram;
extern LLGLSLShader gDeferredAlphaProgram;
+extern LLGLSLShader gHUDAlphaProgram;
extern LLGLSLShader gDeferredAlphaImpostorProgram;
extern LLGLSLShader gDeferredFullbrightProgram;
+extern LLGLSLShader gHUDFullbrightProgram;
extern LLGLSLShader gDeferredFullbrightAlphaMaskProgram;
-extern LLGLSLShader gDeferredAlphaWaterProgram;
-extern LLGLSLShader gDeferredFullbrightWaterProgram;
-extern LLGLSLShader gDeferredFullbrightAlphaMaskWaterProgram;
+extern LLGLSLShader gHUDFullbrightAlphaMaskProgram;
+extern LLGLSLShader gDeferredFullbrightAlphaMaskAlphaProgram;
+extern LLGLSLShader gHUDFullbrightAlphaMaskAlphaProgram;
extern LLGLSLShader gDeferredEmissiveProgram;
extern LLGLSLShader gDeferredAvatarEyesProgram;
extern LLGLSLShader gDeferredAvatarAlphaProgram;
@@ -312,9 +259,17 @@ extern LLGLSLShader gDeferredWLSunProgram;
extern LLGLSLShader gDeferredWLMoonProgram;
extern LLGLSLShader gDeferredStarProgram;
extern LLGLSLShader gDeferredFullbrightShinyProgram;
+extern LLGLSLShader gHUDFullbrightShinyProgram;
extern LLGLSLShader gNormalMapGenProgram;
+extern LLGLSLShader gDeferredGenBrdfLutProgram;
+extern LLGLSLShader gDeferredBufferVisualProgram;
// Deferred materials shaders
extern LLGLSLShader gDeferredMaterialProgram[LLMaterial::SHADER_COUNT*2];
-extern LLGLSLShader gDeferredMaterialWaterProgram[LLMaterial::SHADER_COUNT*2];
+
+extern LLGLSLShader gHUDPBROpaqueProgram;
+extern LLGLSLShader gPBRGlowProgram;
+extern LLGLSLShader gDeferredPBROpaqueProgram;
+extern LLGLSLShader gDeferredPBRAlphaProgram;
+extern LLGLSLShader gHUDPBRAlphaProgram;
#endif
diff --git a/indra/newview/llviewerstats.cpp b/indra/newview/llviewerstats.cpp
index 1607296194..6ac94fe4c4 100644
--- a/indra/newview/llviewerstats.cpp
+++ b/indra/newview/llviewerstats.cpp
@@ -67,6 +67,53 @@
#include "lluiusage.h"
#include "lltranslate.h"
+// "Minimal Vulkan" to get max API Version
+
+// Calls
+ #if defined(_WIN32)
+ #define VKAPI_ATTR
+ #define VKAPI_CALL __stdcall
+ #define VKAPI_PTR VKAPI_CALL
+ #else
+ #define VKAPI_ATTR
+ #define VKAPI_CALL
+ #define VKAPI_PTR
+ #endif // _WIN32
+
+// Macros
+ // +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
+ // |31|30|29|28|27|26|25|24|23|22|21|20|19|18|17|16|15|14|13|12|11|10| 9| 8| 7| 6| 5| 4| 3| 2| 1| 0|
+ // +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
+ // <variant> <-------major-------><-----------minor-----------> <--------------patch-------------->
+ // 0x7 0x7F 0x3FF 0xFFF
+ #define VK_API_VERSION_MAJOR( version) (((uint32_t)(version) >> 22) & 0x07FU) // 7 bits
+ #define VK_API_VERSION_MINOR( version) (((uint32_t)(version) >> 12) & 0x3FFU) // 10 bits
+ #define VK_API_VERSION_PATCH( version) (((uint32_t)(version) ) & 0xFFFU) // 12 bits
+ #define VK_API_VERSION_VARIANT(version) (((uint32_t)(version) >> 29) & 0x007U) // 3 bits
+
+ // NOTE: variant is first parameter! This is to match vulkan/vulkan_core.h
+ #define VK_MAKE_API_VERSION(variant, major, minor, patch) (0\
+ | (((uint32_t)(major & 0x07FU)) << 22) \
+ | (((uint32_t)(minor & 0x3FFU)) << 12) \
+ | (((uint32_t)(patch & 0xFFFU)) ) \
+ | (((uint32_t)(variant & 0x007U)) << 29) )
+
+ #define VK_DEFINE_HANDLE(object) typedef struct object##_T* object;
+
+// Types
+ VK_DEFINE_HANDLE(VkInstance);
+
+ typedef enum VkResult
+ {
+ VK_SUCCESS = 0,
+ VK_RESULT_MAX_ENUM = 0x7FFFFFFF
+ } VkResult;
+
+// Prototypes
+ typedef void (VKAPI_PTR *PFN_vkVoidFunction )(void);
+ typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_vkGetInstanceProcAddr )(VkInstance instance, const char* pName);
+ typedef VkResult (VKAPI_PTR *PFN_vkEnumerateInstanceVersion)(uint32_t* pApiVersion);
+
namespace LLStatViewer
{
@@ -141,10 +188,10 @@ SimMeasurement<LLUnit<F64, LLUnits::Percent> >
LLTrace::SampleStatHandle<> FPS_SAMPLE("fpssample"),
NUM_IMAGES("numimagesstat"),
NUM_RAW_IMAGES("numrawimagesstat"),
+ NUM_MATERIALS("nummaterials"),
NUM_OBJECTS("numobjectsstat"),
NUM_ACTIVE_OBJECTS("numactiveobjectsstat"),
ENABLE_VBO("enablevbo", "Vertex Buffers Enabled"),
- LIGHTING_DETAIL("lightingdetail", "Lighting Detail"),
VISIBLE_AVATARS("visibleavatars", "Visible Avatars"),
SHADER_OBJECTS("shaderobjects", "Object Shaders"),
DRAW_DISTANCE("drawdistance", "Draw Distance"),
@@ -157,10 +204,7 @@ LLTrace::SampleStatHandle<LLUnit<F32, LLUnits::Percent> >
static LLTrace::SampleStatHandle<bool>
CHAT_BUBBLES("chatbubbles", "Chat Bubbles Enabled");
-LLTrace::SampleStatHandle<F64Megabytes > GL_TEX_MEM("gltexmemstat"),
- GL_BOUND_MEM("glboundmemstat"),
- RAW_MEM("rawmemstat"),
- FORMATTED_MEM("formattedmemstat");
+LLTrace::SampleStatHandle<F64Megabytes > FORMATTED_MEM("formattedmemstat");
LLTrace::SampleStatHandle<F64Kilobytes > DELTA_BANDWIDTH("deltabandwidth", "Increase/Decrease in bandwidth based on packet loss"),
MAX_BANDWIDTH("maxbandwidth", "Max bandwidth setting");
@@ -328,10 +372,10 @@ U32Bytes gTotalTextureBytesPerBoostLevel[LLViewerTexture::MAX_GL_IMAGE_CATEGOR
extern U32 gVisCompared;
extern U32 gVisTested;
-LLFrameTimer gTextureTimer;
-
void update_statistics()
{
+ LL_PROFILE_ZONE_SCOPED;
+
gTotalWorldData += gVLManager.getTotalBytes();
gTotalObjectData += gObjectData;
@@ -357,22 +401,13 @@ void update_statistics()
record(LLStatViewer::TRIANGLES_DRAWN_PER_FRAME, last_frame_recording.getSum(LLStatViewer::TRIANGLES_DRAWN));
sample(LLStatViewer::ENABLE_VBO, (F64)gSavedSettings.getBOOL("RenderVBOEnable"));
- sample(LLStatViewer::LIGHTING_DETAIL, (F64)gPipeline.getLightingDetail());
sample(LLStatViewer::DRAW_DISTANCE, (F64)gSavedSettings.getF32("RenderFarClip"));
sample(LLStatViewer::CHAT_BUBBLES, gSavedSettings.getBOOL("UseChatBubbles"));
typedef LLTrace::StatType<LLTrace::TimeBlockAccumulator>::instance_tracker_t stat_type_t;
- F64Seconds idle_secs = last_frame_recording.getSum(*stat_type_t::getInstance("Idle"));
- F64Seconds network_secs = last_frame_recording.getSum(*stat_type_t::getInstance("Network"));
-
record(LLStatViewer::FRAME_STACKTIME, last_frame_recording.getSum(*stat_type_t::getInstance("Frame")));
- record(LLStatViewer::UPDATE_STACKTIME, idle_secs - network_secs);
- record(LLStatViewer::NETWORK_STACKTIME, network_secs);
- record(LLStatViewer::IMAGE_STACKTIME, last_frame_recording.getSum(*stat_type_t::getInstance("Update Images")));
- record(LLStatViewer::REBUILD_STACKTIME, last_frame_recording.getSum(*stat_type_t::getInstance("Sort Draw State")));
- record(LLStatViewer::RENDER_STACKTIME, last_frame_recording.getSum(*stat_type_t::getInstance("Render Geometry")));
-
+
if (gAgent.getRegion() && isAgentAvatarValid())
{
LLCircuitData *cdp = gMessageSystem->mCircuitInfo.findCircuit(gAgent.getRegion()->getHost());
@@ -435,7 +470,7 @@ void update_statistics()
auto tot_frame_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_FRAME);
// cumulative avatar time (includes idle processing, attachments and base av)
- auto tot_avatar_time_raw = LLPerfStats::StatsRecorder::getSum(LLPerfStats::ObjType_t::OT_AVATAR, LLPerfStats::StatType_t::RENDER_COMBINED);
+ auto tot_avatar_time_raw = LLPerfStats::us_to_raw(LLVOAvatar::getTotalGPURenderTime());
// cumulative avatar render specific time (a bit arbitrary as the processing is too.)
// auto tot_av_idle_time_raw = LLPerfStats::StatsRecorder::getSum(AvType, LLPerfStats::StatType_t::RENDER_IDLE);
// auto tot_avatar_render_time_raw = tot_avatar_time_raw - tot_av_idle_time_raw;
@@ -508,19 +543,6 @@ void update_statistics()
}
}
-void update_texture_time()
-{
- if (gTextureList.isPrioRequestsFetched())
- {
- gTextureTimer.pause();
- }
- else
- {
- gTextureTimer.unpause();
- }
-
- record(LLStatViewer::TEXTURE_FETCH_TIME, gTextureTimer.getElapsedTimeF32());
-}
/*
* The sim-side LLSD is in newsim/llagentinfo.cpp:forwardViewerStats.
*
@@ -642,14 +664,11 @@ void send_viewer_stats(bool include_preferences)
shader_level = 3;
}
}
- else if (gPipeline.canUseWindLightShadersOnObjects())
+ else
{
shader_level = 2;
}
- else if (gPipeline.shadersLoaded())
- {
- shader_level = 1;
- }
+
system["shader_level"] = shader_level;
@@ -711,19 +730,76 @@ void send_viewer_stats(bool include_preferences)
// detailed information on versions and extensions can come later.
static bool vulkan_oneshot = false;
static bool vulkan_detected = false;
+ static std::string vulkan_max_api_version( "0.0" ); // Unknown/None
if (!vulkan_oneshot)
{
- HMODULE vulkan_loader = LoadLibraryExA("vulkan-1.dll", NULL, LOAD_LIBRARY_AS_DATAFILE);
+ // The 32-bit and 64-bit versions normally exist in:
+ // C:\Windows\System32
+ // C:\Windows\SysWOW64
+ HMODULE vulkan_loader = LoadLibraryA("vulkan-1.dll");
if (NULL != vulkan_loader)
{
vulkan_detected = true;
+ vulkan_max_api_version = "1.0"; // We have at least 1.0. See the note about vkEnumerateInstanceVersion() below.
+
+ // We use Run-Time Dynamic Linking (via GetProcAddress()) instead of Load-Time Dynamic Linking (via directly calling vkGetInstanceProcAddr()).
+ // This allows us to:
+ // a) not need the header: #include <vulkan/vulkan.h>
+ // (and not need to set the corresponding "Additional Include Directories" as long as we provide the equivalent Vulkan types/prototypes/etc.)
+ // b) not need to link to: vulkan-1.lib
+ // (and not need to set the corresponding "Additional Library Directories")
+ // The former will allow Second Life to start and run even if the vulkan.dll is missing.
+ // The latter will require us to:
+ // a) link with vulkan-1.lib
+ // b) cause a System Error at startup if the .dll is not found:
+ // "The code execution cannot proceed because vulkan-1.dll was not found."
+ //
+ // See:
+ // https://docs.microsoft.com/en-us/windows/win32/dlls/using-run-time-dynamic-linking
+ // https://docs.microsoft.com/en-us/windows/win32/dlls/run-time-dynamic-linking
+
+ // NOTE: Technically we can use GetProcAddress() as a replacement for vkGetInstanceProcAddr()
+ // but the canonical recommendation (mandate?) is to use vkGetInstanceProcAddr().
+ PFN_vkGetInstanceProcAddr pGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) GetProcAddress(vulkan_loader, "vkGetInstanceProcAddr");
+ if(pGetInstanceProcAddr)
+ {
+ // Check for vkEnumerateInstanceVersion. If it exists then we have at least 1.1 and can query the max API version.
+ // NOTE: Each VkPhysicalDevice that supports Vulkan has its own VkPhysicalDeviceProperties.apiVersion which is separate from the max API version!
+ // See: https://www.lunarg.com/wp-content/uploads/2019/02/Vulkan-1.1-Compatibility-Statement_01_19.pdf
+ PFN_vkEnumerateInstanceVersion pEnumerateInstanceVersion = (PFN_vkEnumerateInstanceVersion) pGetInstanceProcAddr(NULL, "vkEnumerateInstanceVersion");
+ if(pEnumerateInstanceVersion)
+ {
+ uint32_t version = VK_MAKE_API_VERSION(0,1,1,0); // e.g. 4202631 = 1.2.135.0
+ VkResult status = pEnumerateInstanceVersion( &version );
+ if (status != VK_SUCCESS)
+ {
+ LL_INFOS("Vulkan") << "Failed to get Vulkan version. Assuming 1.0" << LL_ENDL;
+ }
+ else
+ {
+ // https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#extendingvulkan-coreversions-versionnumbers
+ int major = VK_API_VERSION_MAJOR ( version );
+ int minor = VK_API_VERSION_MINOR ( version );
+ int patch = VK_API_VERSION_PATCH ( version );
+ int variant = VK_API_VERSION_VARIANT( version );
+
+ vulkan_max_api_version = llformat( "%d.%d.%d.%d", major, minor, patch, variant );
+ LL_INFOS("Vulkan") << "Vulkan API version: " << vulkan_max_api_version << ", Raw version: " << version << LL_ENDL;
+ }
+ }
+ }
+ else
+ {
+ LL_WARNS("Vulkan") << "FAILED to get Vulkan vkGetInstanceProcAddr()!" << LL_ENDL;
+ }
FreeLibrary(vulkan_loader);
}
vulkan_oneshot = true;
}
misc["string_1"] = vulkan_detected ? llformat("Vulkan driver is detected") : llformat("No Vulkan driver detected");
+ misc["VulkanMaxApiVersion"] = vulkan_max_api_version;
#else
misc["string_1"] = llformat("Unused");
@@ -751,12 +827,11 @@ void send_viewer_stats(bool include_preferences)
LL_INFOS("LogViewerStatsPacket") << "Sending viewer statistics: " << body << LL_ENDL;
- if (debugLoggingEnabled("LogViewerStatsPacket"))
- {
- std::string filename("viewer_stats_packet.xml");
- llofstream of(filename.c_str());
- LLSDSerialize::toPrettyXML(body,of);
- }
+ LL_DEBUGS("LogViewerStatsPacket");
+ std::string filename("viewer_stats_packet.xml");
+ llofstream of(filename.c_str());
+ LLSDSerialize::toPrettyXML(body,of);
+ LL_ENDL;
// The session ID token must never appear in logs
body["session_id"] = gAgentSessionID;
diff --git a/indra/newview/llviewerstats.h b/indra/newview/llviewerstats.h
index 017c79b2e3..4f0f4f8813 100644
--- a/indra/newview/llviewerstats.h
+++ b/indra/newview/llviewerstats.h
@@ -180,6 +180,7 @@ extern LLTrace::SampleStatHandle<> FPS_SAMPLE,
NUM_IMAGES,
NUM_RAW_IMAGES,
NUM_OBJECTS,
+ NUM_MATERIALS,
NUM_ACTIVE_OBJECTS,
ENABLE_VBO,
LIGHTING_DETAIL,
@@ -191,10 +192,8 @@ extern LLTrace::SampleStatHandle<> FPS_SAMPLE,
extern LLTrace::SampleStatHandle<LLUnit<F32, LLUnits::Percent> > PACKETS_LOST_PERCENT;
-extern LLTrace::SampleStatHandle<F64Megabytes > GL_TEX_MEM,
- GL_BOUND_MEM,
- RAW_MEM,
- FORMATTED_MEM;
+extern LLTrace::SampleStatHandle<F64Megabytes > FORMATTED_MEM;
+
extern LLTrace::SampleStatHandle<F64Kilobytes > DELTA_BANDWIDTH,
MAX_BANDWIDTH;
extern SimMeasurement<F64Milliseconds > SIM_FRAME_TIME,
@@ -296,7 +295,6 @@ void update_statistics();
void send_viewer_stats(bool include_preferences);
void update_texture_time();
-extern LLFrameTimer gTextureTimer;
extern U32Bytes gTotalTextureData;
extern U32Bytes gTotalObjectData;
extern U32Bytes gTotalTextureBytesPerBoostLevel[] ;
diff --git a/indra/newview/llviewertexteditor.cpp b/indra/newview/llviewertexteditor.cpp
index c28fed9ca4..fa6b6dc156 100644
--- a/indra/newview/llviewertexteditor.cpp
+++ b/indra/newview/llviewertexteditor.cpp
@@ -43,6 +43,7 @@
#include "lllandmark.h"
#include "lllandmarkactions.h"
#include "lllandmarklist.h"
+#include "llmaterialeditor.h"
#include "llmemorystream.h"
#include "llmenugl.h"
#include "llnotecard.h"
@@ -558,6 +559,7 @@ LLUIImagePtr LLEmbeddedItems::getItemImage(llwchar ext_char) const
case LLAssetType::AT_GESTURE: img_name = "Inv_Gesture"; break;
case LLAssetType::AT_MESH: img_name = "Inv_Mesh"; break;
case LLAssetType::AT_SETTINGS: img_name = "Inv_Settings"; break;
+ case LLAssetType::AT_MATERIAL: img_name = "Inv_Material"; break;
default: img_name = "Inv_Invalid"; break; // use the Inv_Invalid icon for undefined object types (see MAINT-3981)
}
@@ -895,6 +897,7 @@ BOOL LLViewerTextEditor::handleDragAndDrop(S32 x, S32 y, MASK mask,
case DAD_ANIMATION:
case DAD_GESTURE:
case DAD_MESH:
+ case DAD_MATERIAL:
{
supported = true;
break;
@@ -1142,6 +1145,9 @@ BOOL LLViewerTextEditor::openEmbeddedItem(LLPointer<LLInventoryItem> item, llwch
case LLAssetType::AT_SETTINGS:
openEmbeddedSetting(item, wc);
return TRUE;
+ case LLAssetType::AT_MATERIAL:
+ openEmbeddedGLTFMaterial(item, wc);
+ return TRUE;
case LLAssetType::AT_NOTECARD:
case LLAssetType::AT_LSL_TEXT:
case LLAssetType::AT_CLOTHING:
@@ -1232,6 +1238,26 @@ void LLViewerTextEditor::openEmbeddedSetting(LLInventoryItem* item, llwchar wc)
}
}
+void LLViewerTextEditor::openEmbeddedGLTFMaterial(LLInventoryItem* item, llwchar wc)
+{
+ if (!item)
+ {
+ return;
+ }
+
+ LLSD floater_key;
+ floater_key["objectid"] = mObjectID;
+ floater_key["notecardid"] = mNotecardInventoryID;
+ LLMaterialEditor* preview = LLFloaterReg::getTypedInstance<LLMaterialEditor>("material_editor", floater_key);
+ if (preview)
+ {
+ preview->setAuxItem(item);
+ preview->setNotecardInfo(mNotecardInventoryID, mObjectID);
+ preview->openFloater(floater_key);
+ preview->setFocus(TRUE);
+ }
+}
+
void LLViewerTextEditor::showUnsavedAlertDialog( LLInventoryItem* item )
{
LLSD payload;
diff --git a/indra/newview/llviewertexteditor.h b/indra/newview/llviewertexteditor.h
index a6d7fef409..6170d476b8 100644
--- a/indra/newview/llviewertexteditor.h
+++ b/indra/newview/llviewertexteditor.h
@@ -108,6 +108,7 @@ private:
void openEmbeddedLandmark( LLPointer<LLInventoryItem> item_ptr, llwchar wc );
void openEmbeddedCallingcard( LLInventoryItem* item, llwchar wc);
void openEmbeddedSetting(LLInventoryItem* item, llwchar wc);
+ void openEmbeddedGLTFMaterial(LLInventoryItem* item, llwchar wc);
void showCopyToInvDialog( LLInventoryItem* item, llwchar wc );
void showUnsavedAlertDialog( LLInventoryItem* item );
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index 18c3a582a2..04ef441a69 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -58,6 +58,8 @@
#include "llvovolume.h"
#include "llviewermedia.h"
#include "lltexturecache.h"
+#include "llviewerwindow.h"
+#include "llwindow.h"
///////////////////////////////////////////////////////////////////////////////
// extern
@@ -74,8 +76,11 @@ LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sWhiteImagep = NULL;
LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sDefaultImagep = NULL;
LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sSmokeImagep = NULL;
LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sFlatNormalImagep = NULL;
+LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sDefaultIrradiancePBRp;
LLViewerMediaTexture::media_map_t LLViewerMediaTexture::sMediaMap;
LLTexturePipelineTester* LLViewerTextureManager::sTesterp = NULL;
+F32 LLViewerFetchedTexture::sMaxVirtualSize = 8192.f*8192.f;
+
const std::string sTesterName("TextureTester");
S32 LLViewerTexture::sImageCount = 0;
@@ -84,28 +89,19 @@ S32 LLViewerTexture::sAuxCount = 0;
LLFrameTimer LLViewerTexture::sEvaluationTimer;
F32 LLViewerTexture::sDesiredDiscardBias = 0.f;
F32 LLViewerTexture::sDesiredDiscardScale = 1.1f;
-S32Bytes LLViewerTexture::sBoundTextureMemory;
-S32Bytes LLViewerTexture::sTotalTextureMemory;
-S32Megabytes LLViewerTexture::sMaxBoundTextureMemory;
-S32Megabytes LLViewerTexture::sMaxTotalTextureMem;
-S32Bytes LLViewerTexture::sMaxDesiredTextureMem;
-S8 LLViewerTexture::sCameraMovingDiscardBias = 0;
-F32 LLViewerTexture::sCameraMovingBias = 0.0f;
S32 LLViewerTexture::sMaxSculptRez = 128; //max sculpt image size
const S32 MAX_CACHED_RAW_IMAGE_AREA = 64 * 64;
const S32 MAX_CACHED_RAW_SCULPT_IMAGE_AREA = LLViewerTexture::sMaxSculptRez * LLViewerTexture::sMaxSculptRez;
const S32 MAX_CACHED_RAW_TERRAIN_IMAGE_AREA = 128 * 128;
-const S32 DEFAULT_ICON_DIMENTIONS = 32;
+const S32 DEFAULT_ICON_DIMENSIONS = 32;
+const S32 DEFAULT_THUMBNAIL_DIMENSIONS = 256;
U32 LLViewerTexture::sMinLargeImageSize = 65536; //256 * 256.
U32 LLViewerTexture::sMaxSmallImageSize = MAX_CACHED_RAW_IMAGE_AREA;
bool LLViewerTexture::sFreezeImageUpdates = false;
F32 LLViewerTexture::sCurrentTime = 0.0f;
-F32 LLViewerTexture::sTexelPixelRatio = 1.0f;
LLViewerTexture::EDebugTexels LLViewerTexture::sDebugTexelsMode = LLViewerTexture::DEBUG_TEXELS_OFF;
-const F32 desired_discard_bias_min = -2.0f; // -max number of levels to improve image quality by
-const F32 desired_discard_bias_max = (F32)MAX_DISCARD_LEVEL; // max number of levels to reduce image quality by
const F64 log_2 = log(2.0);
#if ADDRESS_SIZE == 32
@@ -287,6 +283,13 @@ LLPointer<LLViewerTexture> LLViewerTextureManager::getLocalTexture(const U32 wid
return tex;
}
+LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTexture(const LLImageRaw* raw, FTType type, bool usemipmaps)
+{
+ LLViewerFetchedTexture* ret = new LLViewerFetchedTexture(raw, type, usemipmaps);
+ gTextureList.addImage(ret, TEX_LIST_STANDARD);
+ return ret;
+}
+
LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTexture(
const LLUUID &image_id,
FTType f_type,
@@ -449,6 +452,7 @@ void LLViewerTextureManager::cleanup()
LLViewerFetchedTexture::sWhiteImagep = NULL;
LLViewerFetchedTexture::sFlatNormalImagep = NULL;
+ LLViewerFetchedTexture::sDefaultIrradiancePBRp = NULL;
LLViewerMediaTexture::cleanUpClass();
}
@@ -461,16 +465,9 @@ void LLViewerTextureManager::cleanup()
void LLViewerTexture::initClass()
{
LLImageGL::sDefaultGLTexture = LLViewerFetchedTexture::sDefaultImagep->getGLTexture();
-
- if(gSavedSettings.getBOOL("TextureFetchDebuggerEnabled"))
- {
- sTexelPixelRatio = gSavedSettings.getF32("TexelPixelRatio");
- }
}
// tuning params
-const F32 discard_bias_delta = .25f;
-const F32 discard_delta_time = 0.5f;
const F32 GPU_MEMORY_CHECK_WAIT_TIME = 1.0f;
// non-const (used externally
F32 texmem_lower_bound_scale = 0.85f;
@@ -490,21 +487,7 @@ bool LLViewerTexture::isMemoryForTextureLow()
S32Megabytes physical;
getGPUMemoryForTextures(gpu, physical);
- return (gpu < MIN_FREE_TEXTURE_MEMORY) || (physical < MIN_FREE_MAIN_MEMORY);
-}
-
-//static
-bool LLViewerTexture::isMemoryForTextureSuficientlyFree()
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- const S32Megabytes DESIRED_FREE_TEXTURE_MEMORY(50);
- const S32Megabytes DESIRED_FREE_MAIN_MEMORY(200);
-
- S32Megabytes gpu;
- S32Megabytes physical;
- getGPUMemoryForTextures(gpu, physical);
-
- return (gpu > DESIRED_FREE_TEXTURE_MEMORY) && (physical > DESIRED_FREE_MAIN_MEMORY);
+ return (gpu < MIN_FREE_TEXTURE_MEMORY); // || (physical < MIN_FREE_MAIN_MEMORY);
}
//static
@@ -525,9 +508,9 @@ void LLViewerTexture::getGPUMemoryForTextures(S32Megabytes &gpu, S32Megabytes &p
timer.reset();
{
- gpu_res = (S32Megabytes) LLImageGLThread::getFreeVRAMMegabytes();
+ gpu_res = (S32Megabytes)gViewerWindow->getWindow()->getAvailableVRAMMegabytes();
- //check main memory, only works for windows.
+ //check main memory, only works for windows and macos.
LLMemory::updateMemoryInfo();
physical_res = LLMemory::getAvailableMemKB();
@@ -550,51 +533,29 @@ void LLViewerTexture::updateClass()
LLViewerMediaTexture::updateClass();
- sBoundTextureMemory = LLImageGL::sBoundTextureMemory;
- sTotalTextureMemory = LLImageGL::sGlobalTextureMemory;
- sMaxBoundTextureMemory = gTextureList.getMaxResidentTexMem();
- sMaxTotalTextureMem = gTextureList.getMaxTotalTextureMem();
- sMaxDesiredTextureMem = sMaxTotalTextureMem; //in Bytes, by default and when total used texture memory is small.
+ static LLCachedControl<U32> max_vram_budget(gSavedSettings, "RenderMaxVRAMBudget", 0);
- if (sBoundTextureMemory >= sMaxBoundTextureMemory ||
- sTotalTextureMemory >= sMaxTotalTextureMem)
- {
- //when texture memory overflows, lower down the threshold to release the textures more aggressively.
- sMaxDesiredTextureMem = llmin(sMaxDesiredTextureMem * 0.75f, F32Bytes(gMaxVideoRam));
-
- // If we are using more texture memory than we should,
- // scale up the desired discard level
- if (sEvaluationTimer.getElapsedTimeF32() > discard_delta_time)
- {
- sDesiredDiscardBias += discard_bias_delta;
- sEvaluationTimer.reset();
- }
- }
- else if(isMemoryForTextureLow())
- {
- // Note: isMemoryForTextureLow() uses 1s delay, make sure we waited enough for it to recheck
- if (sEvaluationTimer.getElapsedTimeF32() > GPU_MEMORY_CHECK_WAIT_TIME)
- {
- sDesiredDiscardBias += discard_bias_delta;
- sEvaluationTimer.reset();
- }
- }
- else if (sDesiredDiscardBias > 0.0f
- && sBoundTextureMemory < sMaxBoundTextureMemory * texmem_lower_bound_scale
- && sTotalTextureMemory < sMaxTotalTextureMem * texmem_lower_bound_scale
- && isMemoryForTextureSuficientlyFree())
- {
- // If we are using less texture memory than we should,
- // scale down the desired discard level
- if (sEvaluationTimer.getElapsedTimeF32() > discard_delta_time)
- {
- sDesiredDiscardBias -= discard_bias_delta;
- sEvaluationTimer.reset();
- }
- }
- sDesiredDiscardBias = llclamp(sDesiredDiscardBias, desired_discard_bias_min, desired_discard_bias_max);
+ F64 texture_bytes_alloc = LLImageGL::getTextureBytesAllocated() / 1024.0 / 512.0;
+ F64 vertex_bytes_alloc = LLVertexBuffer::getBytesAllocated() / 1024.0 / 512.0;
+
+ // get an estimate of how much video memory we're using
+ // NOTE: our metrics miss about half the vram we use, so this biases high but turns out to typically be within 5% of the real number
+ F32 used = (F32)ll_round(texture_bytes_alloc + vertex_bytes_alloc);
+
+ F32 budget = max_vram_budget == 0 ? gGLManager.mVRAM : max_vram_budget;
+
+ // try to leave half a GB for everyone else, but keep at least 768MB for ourselves
+ F32 target = llmax(budget - 512.f, 768.f);
+
+ F32 over_pct = llmax((used-target) / target, 0.f);
+ sDesiredDiscardBias = llmax(sDesiredDiscardBias, 1.f + over_pct);
+
+ if (sDesiredDiscardBias > 1.f)
+ {
+ sDesiredDiscardBias -= gFrameIntervalSeconds * 0.01;
+ }
- LLViewerTexture::sFreezeImageUpdates = sDesiredDiscardBias > (desired_discard_bias_max - 1.0f);
+ LLViewerTexture::sFreezeImageUpdates = false; // sDesiredDiscardBias > (desired_discard_bias_max - 1.0f);
}
//end of static functions
@@ -647,11 +608,9 @@ LLViewerTexture::~LLViewerTexture()
// virtual
void LLViewerTexture::init(bool firstinit)
{
- mSelectedTime = 0.f;
mMaxVirtualSize = 0.f;
mMaxVirtualSizeResetInterval = 1;
mMaxVirtualSizeResetCounter = mMaxVirtualSizeResetInterval;
- mAdditionalDecodePriority = 0.f;
mParcelMedia = NULL;
memset(&mNumVolumes, 0, sizeof(U32)* LLRender::NUM_VOLUME_TEXTURE_CHANNELS);
@@ -677,7 +636,10 @@ S8 LLViewerTexture::getType() const
void LLViewerTexture::cleanup()
{
- notifyAboutMissingAsset();
+ if (LLAppViewer::getTextureFetch())
+ {
+ LLAppViewer::getTextureFetch()->updateRequestPriority(mID, 0.f);
+ }
mFaceList[LLRender::DIFFUSE_MAP].clear();
mFaceList[LLRender::NORMAL_MAP].clear();
@@ -686,30 +648,6 @@ void LLViewerTexture::cleanup()
mVolumeList[LLRender::SCULPT_TEX].clear();
}
-void LLViewerTexture::notifyAboutCreatingTexture()
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- for(U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch)
- {
- for(U32 f = 0; f < mNumFaces[ch]; f++)
- {
- mFaceList[ch][f]->notifyAboutCreatingTexture(this);
- }
- }
-}
-
-void LLViewerTexture::notifyAboutMissingAsset()
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- for(U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch)
- {
- for(U32 f = 0; f < mNumFaces[ch]; f++)
- {
- mFaceList[ch][f]->notifyAboutMissingAsset(this);
- }
- }
-}
-
// virtual
void LLViewerTexture::dump()
{
@@ -727,19 +665,19 @@ void LLViewerTexture::setBoostLevel(S32 level)
{
mBoostLevel = level;
if(mBoostLevel != LLViewerTexture::BOOST_NONE &&
- mBoostLevel != LLViewerTexture::BOOST_ALM &&
mBoostLevel != LLViewerTexture::BOOST_SELECTED &&
- mBoostLevel != LLViewerTexture::BOOST_ICON)
+ mBoostLevel != LLViewerTexture::BOOST_ICON &&
+ mBoostLevel != LLViewerTexture::BOOST_THUMBNAIL)
{
setNoDelete();
}
}
- if (mBoostLevel == LLViewerTexture::BOOST_SELECTED)
- {
- mSelectedTime = gFrameTimeSeconds;
- }
-
+ // strongly encourage anything boosted to load at full res
+ if (mBoostLevel >= LLViewerTexture::BOOST_HIGH)
+ {
+ mMaxVirtualSize = 2048.f * 2048.f;
+ }
}
bool LLViewerTexture::isActiveFetching()
@@ -817,16 +755,9 @@ void LLViewerTexture::addTextureStats(F32 virtual_size, BOOL needs_gltexture) co
mNeedsGLTexture = TRUE;
}
- virtual_size *= sTexelPixelRatio;
- if(!mMaxVirtualSizeResetCounter)
- {
- //flag to reset the values because the old values are used.
- resetMaxVirtualSizeResetCounter();
- mMaxVirtualSize = virtual_size;
- mAdditionalDecodePriority = 0.f;
- mNeedsGLTexture = needs_gltexture;
- }
- else if (virtual_size > mMaxVirtualSize)
+ virtual_size = llmin(virtual_size, LLViewerFetchedTexture::sMaxVirtualSize);
+
+ if (virtual_size > mMaxVirtualSize)
{
mMaxVirtualSize = virtual_size;
}
@@ -835,7 +766,6 @@ void LLViewerTexture::addTextureStats(F32 virtual_size, BOOL needs_gltexture) co
void LLViewerTexture::resetTextureStats()
{
mMaxVirtualSize = 0.0f;
- mAdditionalDecodePriority = 0.f;
mMaxVirtualSizeResetCounter = 0;
}
@@ -1054,6 +984,19 @@ const std::string& fttype_to_string(const FTType& fttype)
//start of LLViewerFetchedTexture
//----------------------------------------------------------------------------------------------
+//static
+LLViewerFetchedTexture* LLViewerFetchedTexture::getSmokeImage()
+{
+ if (sSmokeImagep.isNull())
+ {
+ sSmokeImagep = LLViewerTextureManager::getFetchedTexture(IMG_SMOKE);
+ }
+
+ sSmokeImagep->addTextureStats(1024.f * 1024.f);
+
+ return sSmokeImagep;
+}
+
LLViewerFetchedTexture::LLViewerFetchedTexture(const LLUUID& id, FTType f_type, const LLHost& host, BOOL usemipmaps)
: LLViewerTexture(id, usemipmaps),
mTargetHost(host)
@@ -1104,7 +1047,6 @@ void LLViewerFetchedTexture::init(bool firstinit)
if (firstinit)
{
- mDecodePriority = 0.f;
mInImageList = 0;
}
@@ -1153,6 +1095,7 @@ void LLViewerFetchedTexture::init(bool firstinit)
LLViewerFetchedTexture::~LLViewerFetchedTexture()
{
+ assert_main_thread();
//*NOTE getTextureFetch can return NULL when Viewer is shutting down.
// This is due to LLWearableList is singleton and is destroyed after
// LLAppViewer::cleanup() was called. (see ticket EXT-177)
@@ -1239,8 +1182,19 @@ void LLViewerFetchedTexture::loadFromFastCache()
{
// Shouldn't do anything usefull since texures in fast cache are 16x16,
// it is here in case fast cache changes.
- S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_ICON_DIMENTIONS;
- S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_ICON_DIMENTIONS;
+ S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_ICON_DIMENSIONS;
+ S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_ICON_DIMENSIONS;
+ if (mRawImage && (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height))
+ {
+ // scale oversized icon, no need to give more work to gl
+ mRawImage->scale(expected_width, expected_height);
+ }
+ }
+
+ if (mBoostLevel == LLGLTexture::BOOST_THUMBNAIL)
+ {
+ S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_THUMBNAIL_DIMENSIONS;
+ S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_THUMBNAIL_DIMENSIONS;
if (mRawImage && (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height))
{
// scale oversized icon, no need to give more work to gl
@@ -1349,10 +1303,7 @@ void LLViewerFetchedTexture::dump()
void LLViewerFetchedTexture::destroyTexture()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- if(LLImageGL::sGlobalTextureMemory < sMaxDesiredTextureMem * 0.95f)//not ready to release unused memory.
- {
- return ;
- }
+
if (mNeedsCreateTexture)//return if in the process of generating a new texture.
{
return;
@@ -1588,6 +1539,7 @@ BOOL LLViewerFetchedTexture::createTexture(S32 usename/*= 0*/)
void LLViewerFetchedTexture::postCreateTexture()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if (!mNeedsCreateTexture)
{
return;
@@ -1596,8 +1548,6 @@ void LLViewerFetchedTexture::postCreateTexture()
mGLTexturep->checkActiveThread();
#endif
- notifyAboutCreatingTexture();
-
setActive();
if (!needsToSaveRawImage())
@@ -1611,6 +1561,8 @@ void LLViewerFetchedTexture::postCreateTexture()
void LLViewerFetchedTexture::scheduleCreateTexture()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+
if (!mNeedsCreateTexture)
{
mNeedsCreateTexture = true;
@@ -1628,7 +1580,7 @@ void LLViewerFetchedTexture::scheduleCreateTexture()
}
#endif
mNeedsCreateTexture = true;
- auto mainq = LLImageGLThread::sEnabled ? mMainQueue.lock() : nullptr;
+ auto mainq = LLImageGLThread::sEnabledTextures ? mMainQueue.lock() : nullptr;
if (mainq)
{
ref();
@@ -1687,6 +1639,7 @@ void LLViewerFetchedTexture::scheduleCreateTexture()
//virtual
void LLViewerFetchedTexture::setKnownDrawSize(S32 width, S32 height)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if(mKnownDrawWidth < width || mKnownDrawHeight < height)
{
mKnownDrawWidth = llmax(mKnownDrawWidth, width);
@@ -1698,9 +1651,31 @@ void LLViewerFetchedTexture::setKnownDrawSize(S32 width, S32 height)
addTextureStats((F32)(mKnownDrawWidth * mKnownDrawHeight));
}
+void LLViewerFetchedTexture::setDebugText(const std::string& text)
+{
+ for (U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch)
+ {
+ llassert(mNumFaces[ch] <= mFaceList[ch].size());
+
+ for (U32 i = 0; i < mNumFaces[ch]; i++)
+ {
+ LLFace* facep = mFaceList[ch][i];
+ if (facep)
+ {
+ LLDrawable* drawable = facep->getDrawable();
+ if (drawable)
+ {
+ drawable->getVObj()->setDebugText(text);
+ }
+ }
+ }
+ }
+}
+
//virtual
void LLViewerFetchedTexture::processTextureStats()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if(mFullyLoaded)
{
if(mDesiredDiscardLevel > mMinDesiredDiscardLevel)//need to load more
@@ -1708,6 +1683,7 @@ void LLViewerFetchedTexture::processTextureStats()
mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, mMinDesiredDiscardLevel);
mFullyLoaded = FALSE;
}
+ //setDebugText("fully loaded");
}
else
{
@@ -1719,11 +1695,7 @@ void LLViewerFetchedTexture::processTextureStats()
{
mDesiredDiscardLevel = 0;
}
- else if (!LLPipeline::sRenderDeferred && mBoostLevel == LLGLTexture::BOOST_ALM)
- {
- mDesiredDiscardLevel = MAX_DISCARD_LEVEL + 1;
- }
- else if (mDontDiscard && mBoostLevel == LLGLTexture::BOOST_ICON)
+ else if (mDontDiscard && (mBoostLevel == LLGLTexture::BOOST_ICON || mBoostLevel == LLGLTexture::BOOST_THUMBNAIL))
{
if (mFullWidth > MAX_IMAGE_SIZE_DEFAULT || mFullHeight > MAX_IMAGE_SIZE_DEFAULT)
{
@@ -1778,247 +1750,11 @@ void LLViewerFetchedTexture::processTextureStats()
}
}
-const F32 MAX_PRIORITY_PIXEL = 999.f; //pixel area
-const F32 PRIORITY_BOOST_LEVEL_FACTOR = 1000.f; //boost level
-const F32 PRIORITY_DELTA_DISCARD_LEVEL_FACTOR = 100000.f; //delta discard
-const S32 MAX_DELTA_DISCARD_LEVEL_FOR_PRIORITY = 4;
-const F32 PRIORITY_ADDITIONAL_FACTOR = 1000000.f; //additional
-const S32 MAX_ADDITIONAL_LEVEL_FOR_PRIORITY = 8;
-const F32 PRIORITY_BOOST_HIGH_FACTOR = 10000000.f;//boost high
-F32 LLViewerFetchedTexture::calcDecodePriority()
-{
-#ifndef LL_RELEASE_FOR_DOWNLOAD
- if (mID == LLAppViewer::getTextureFetch()->mDebugID)
- {
- LLAppViewer::getTextureFetch()->mDebugCount++; // for setting breakpoints
- }
-#endif
-
- if (mNeedsCreateTexture)
- {
- return mDecodePriority; // no change while waiting to create
- }
- if(mFullyLoaded && !mForceToSaveRawImage)//already loaded for static texture
- {
- return -1.0f; //alreay fetched
- }
-
- S32 cur_discard = getCurrentDiscardLevelForFetching();
- bool have_all_data = (cur_discard >= 0 && (cur_discard <= mDesiredDiscardLevel));
- F32 pixel_priority = (F32) sqrt(mMaxVirtualSize);
-
- F32 priority = 0.f;
-
- if (mIsMissingAsset)
- {
- priority = 0.0f;
- }
- else if(mDesiredDiscardLevel >= cur_discard && cur_discard > -1)
- {
- priority = -2.0f;
- }
- else if(mCachedRawDiscardLevel > -1 && mDesiredDiscardLevel >= mCachedRawDiscardLevel)
- {
- priority = -3.0f;
- }
- else if (mDesiredDiscardLevel > getMaxDiscardLevel())
- {
- // Don't decode anything we don't need
- priority = -4.0f;
- }
- else if ((mBoostLevel == LLGLTexture::BOOST_UI || mBoostLevel == LLGLTexture::BOOST_ICON) && !have_all_data)
- {
- priority = 1.f;
- }
- else if (pixel_priority < 0.001f && !have_all_data)
- {
- // Not on screen but we might want some data
- if (mBoostLevel > BOOST_SELECTED)
- {
- // Always want high boosted images
- priority = 1.f;
- }
- else
- {
- priority = -5.f; //stop fetching
- }
- }
- else if (cur_discard < 0)
- {
- //texture does not have any data, so we don't know the size of the image, treat it like 32 * 32.
- // priority range = 100,000 - 500,000
- static const F64 log_2 = log(2.0);
- F32 desired = (F32)(log(32.0/pixel_priority) / log_2);
- S32 ddiscard = MAX_DISCARD_LEVEL - (S32)desired;
- ddiscard = llclamp(ddiscard, 0, MAX_DELTA_DISCARD_LEVEL_FOR_PRIORITY);
- priority = (ddiscard + 1) * PRIORITY_DELTA_DISCARD_LEVEL_FACTOR;
- setAdditionalDecodePriority(0.1f);//boost the textures without any data so far.
- }
- else if ((mMinDiscardLevel > 0) && (cur_discard <= mMinDiscardLevel))
- {
- // larger mips are corrupted
- priority = -6.0f;
- }
- else
- {
- // priority range = 100,000 - 500,000
- S32 desired_discard = mDesiredDiscardLevel;
- if (!isJustBound() && mCachedRawImageReady)
- {
- if(mBoostLevel < BOOST_HIGH)
- {
- // We haven't rendered this in a while, de-prioritize it
- desired_discard += 2;
- }
- else
- {
- // We haven't rendered this in the last half second, and we have a cached raw image, leave the desired discard as-is
- desired_discard = cur_discard;
- }
- }
-
- S32 ddiscard = cur_discard - desired_discard;
- ddiscard = llclamp(ddiscard, -1, MAX_DELTA_DISCARD_LEVEL_FOR_PRIORITY);
- priority = (ddiscard + 1) * PRIORITY_DELTA_DISCARD_LEVEL_FACTOR;
- }
-
- // Priority Formula:
- // BOOST_HIGH + ADDITIONAL PRI + DELTA DISCARD + BOOST LEVEL + PIXELS
- // [10,000,000] + [1,000,000-9,000,000] + [100,000-500,000] + [1-20,000] + [0-999]
- if (priority > 0.0f)
- {
- bool large_enough = mCachedRawImageReady && ((S32)mTexelsPerImage > sMinLargeImageSize);
- if(large_enough)
- {
- //Note:
- //to give small, low-priority textures some chance to be fetched,
- //cut the priority in half if the texture size is larger than 256 * 256 and has a 64*64 ready.
- priority *= 0.5f;
- }
-
- pixel_priority = llclamp(pixel_priority, 0.0f, MAX_PRIORITY_PIXEL);
-
- priority += pixel_priority + PRIORITY_BOOST_LEVEL_FACTOR * mBoostLevel;
-
- if ( mBoostLevel > BOOST_HIGH)
- {
- if(mBoostLevel > BOOST_SUPER_HIGH)
- {
- //for very important textures, always grant the highest priority.
- priority += PRIORITY_BOOST_HIGH_FACTOR;
- }
- else if(mCachedRawImageReady)
- {
- //Note:
- //to give small, low-priority textures some chance to be fetched,
- //if high priority texture has a 64*64 ready, lower its fetching priority.
- setAdditionalDecodePriority(0.5f);
- }
- else
- {
- priority += PRIORITY_BOOST_HIGH_FACTOR;
- }
- }
-
- if(mAdditionalDecodePriority > 0.0f)
- {
- // priority range += 1,000,000.f-9,000,000.f
- F32 additional = PRIORITY_ADDITIONAL_FACTOR * (1.0 + mAdditionalDecodePriority * MAX_ADDITIONAL_LEVEL_FOR_PRIORITY);
- if(large_enough)
- {
- //Note:
- //to give small, low-priority textures some chance to be fetched,
- //cut the additional priority to a quarter if the texture size is larger than 256 * 256 and has a 64*64 ready.
- additional *= 0.25f;
- }
- priority += additional;
- }
- }
- return priority;
-}
-
-//static
-F32 LLViewerFetchedTexture::maxDecodePriority()
-{
- static const F32 max_priority = PRIORITY_BOOST_HIGH_FACTOR + //boost_high
- PRIORITY_ADDITIONAL_FACTOR * (MAX_ADDITIONAL_LEVEL_FOR_PRIORITY + 1) + //additional (view dependent factors)
- PRIORITY_DELTA_DISCARD_LEVEL_FACTOR * (MAX_DELTA_DISCARD_LEVEL_FOR_PRIORITY + 1) + //delta discard
- PRIORITY_BOOST_LEVEL_FACTOR * (BOOST_MAX_LEVEL - 1) + //boost level
- MAX_PRIORITY_PIXEL + 1.0f; //pixel area.
-
- return max_priority;
-}
-
//============================================================================
-void LLViewerFetchedTexture::setDecodePriority(F32 priority)
-{
- mDecodePriority = priority;
-
- if(mDecodePriority < F_ALMOST_ZERO)
- {
- mStopFetchingTimer.reset();
- }
-}
-
-void LLViewerFetchedTexture::setAdditionalDecodePriority(F32 priority)
-{
- priority = llclamp(priority, 0.f, 1.f);
- if(mAdditionalDecodePriority < priority)
- {
- mAdditionalDecodePriority = priority;
- }
-}
-
void LLViewerFetchedTexture::updateVirtualSize()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- if(!mMaxVirtualSizeResetCounter)
- {
- addTextureStats(0.f, FALSE);//reset
- }
-
- for (U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch)
- {
- llassert(mNumFaces[ch] <= mFaceList[ch].size());
-
- for(U32 i = 0; i < mNumFaces[ch]; i++)
- {
- LLFace* facep = mFaceList[ch][i];
- if( facep )
- {
- LLDrawable* drawable = facep->getDrawable();
- if (drawable)
- {
- if(drawable->isRecentlyVisible())
- {
- if ((getBoostLevel() == LLViewerTexture::BOOST_NONE || getBoostLevel() == LLViewerTexture::BOOST_ALM)
- && drawable->getVObj()
- && drawable->getVObj()->isSelected())
- {
- setBoostLevel(LLViewerTexture::BOOST_SELECTED);
- }
- addTextureStats(facep->getVirtualSize());
- setAdditionalDecodePriority(facep->getImportanceToCamera());
- }
- }
- }
- }
- }
- //reset whether or not a face was selected after 10 seconds
- const F32 SELECTION_RESET_TIME = 10.f;
-
- if (getBoostLevel() == LLViewerTexture::BOOST_SELECTED &&
- gFrameTimeSeconds - mSelectedTime > SELECTION_RESET_TIME)
- {
- // Could have been BOOST_ALM, but if user was working with this texture, better keep it as NONE
- setBoostLevel(LLViewerTexture::BOOST_NONE);
- }
-
- if(mMaxVirtualSizeResetCounter > 0)
- {
- mMaxVirtualSizeResetCounter--;
- }
reorganizeFaceList();
reorganizeVolumeList();
}
@@ -2062,14 +1798,22 @@ bool LLViewerFetchedTexture::isActiveFetching()
return mFetchState > 7 && mFetchState < 10 && monitor_enabled; //in state of WAIT_HTTP_REQ or DECODE_IMAGE.
}
+void LLViewerFetchedTexture::setBoostLevel(S32 level)
+{
+ LLViewerTexture::setBoostLevel(level);
+
+ if (level >= LLViewerTexture::BOOST_HIGH)
+ {
+ mDesiredDiscardLevel = 0;
+ }
+}
+
bool LLViewerFetchedTexture::updateFetch()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
static LLCachedControl<bool> textures_decode_disabled(gSavedSettings,"TextureDecodeDisabled", false);
- static LLCachedControl<F32> sCameraMotionThreshold(gSavedSettings,"TextureCameraMotionThreshold", 0.2);
- static LLCachedControl<S32> sCameraMotionBoost(gSavedSettings,"TextureCameraMotionBoost", 3);
- if(textures_decode_disabled ||
- (gUseWireframe && mBoostLevel < LLGLTexture::BOOST_AVATAR_BAKED_SELF)) // don't fetch the surface textures in wireframe mode
+
+ if(textures_decode_disabled) // don't fetch the surface textures in wireframe mode
{
return false;
}
@@ -2088,31 +1832,40 @@ bool LLViewerFetchedTexture::updateFetch()
if (mNeedsCreateTexture)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - needs create");
// We may be fetching still (e.g. waiting on write)
// but don't check until we've processed the raw data we have
return false;
}
if (mIsMissingAsset)
{
- llassert_always(!mHasFetcher);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - missing asset");
+ llassert(!mHasFetcher);
return false; // skip
}
if (!mLoadedCallbackList.empty() && mRawImage.notNull())
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - callback pending");
return false; // process any raw image data in callbacks before replacing
}
if(mInFastCacheList)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - in fast cache");
return false;
}
+ if (mGLTexturep.isNull())
+ { // fix for crash inside getCurrentDiscardLevelForFetching (shouldn't happen but appears to be happening)
+ llassert(false);
+ return false;
+ }
S32 current_discard = getCurrentDiscardLevelForFetching();
S32 desired_discard = getDesiredDiscardLevel();
- F32 decode_priority = getDecodePriority();
- decode_priority = llclamp(decode_priority, 0.0f, maxDecodePriority());
+ F32 decode_priority = mMaxVirtualSize;
if (mIsFetching)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - is fetching");
// Sets mRawDiscardLevel, mRawImage, mAuxRawImage
S32 fetch_discard = current_discard;
@@ -2130,6 +1883,7 @@ bool LLViewerFetchedTexture::updateFetch()
if (finished)
{
mIsFetching = FALSE;
+ mLastFetchState = -1;
mLastPacketTimer.reset();
}
else
@@ -2141,6 +1895,7 @@ bool LLViewerFetchedTexture::updateFetch()
// We may have data ready regardless of whether or not we are finished (e.g. waiting on write)
if (mRawImage.notNull())
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - has raw image");
LLTexturePipelineTester* tester = (LLTexturePipelineTester*)LLMetricPerformanceTesterBasic::getTester(sTesterName);
if (tester)
{
@@ -2151,6 +1906,7 @@ bool LLViewerFetchedTexture::updateFetch()
if ((mRawImage->getDataSize() > 0 && mRawDiscardLevel >= 0) &&
(current_discard < 0 || mRawDiscardLevel < current_discard))
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - data good");
mFullWidth = mRawImage->getWidth() << mRawDiscardLevel;
mFullHeight = mRawImage->getHeight() << mRawDiscardLevel;
setTexelsPerImage();
@@ -2173,8 +1929,20 @@ bool LLViewerFetchedTexture::updateFetch()
if (mBoostLevel == LLGLTexture::BOOST_ICON)
{
- S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_ICON_DIMENTIONS;
- S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_ICON_DIMENTIONS;
+ S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_ICON_DIMENSIONS;
+ S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_ICON_DIMENSIONS;
+ if (mRawImage && (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height))
+ {
+ // scale oversized icon, no need to give more work to gl
+ // since we got mRawImage from thread worker and image may be in use (ex: writing cache), make a copy
+ mRawImage = mRawImage->scaled(expected_width, expected_height);
+ }
+ }
+
+ if (mBoostLevel == LLGLTexture::BOOST_THUMBNAIL)
+ {
+ S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_THUMBNAIL_DIMENSIONS;
+ S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_THUMBNAIL_DIMENSIONS;
if (mRawImage && (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height))
{
// scale oversized icon, no need to give more work to gl
@@ -2187,6 +1955,7 @@ bool LLViewerFetchedTexture::updateFetch()
}
else
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - data not needed");
// Data is ready but we don't need it
// (received it already while fetcher was writing to disk)
destroyRawImage();
@@ -2219,13 +1988,13 @@ bool LLViewerFetchedTexture::updateFetch()
if(current_discard >= 0)
{
mMinDiscardLevel = current_discard;
- desired_discard = current_discard;
+ //desired_discard = current_discard;
}
else
{
S32 dis_level = getDiscardLevel();
mMinDiscardLevel = dis_level;
- desired_discard = dis_level;
+ //desired_discard = dis_level;
}
}
destroyRawImage();
@@ -2239,12 +2008,6 @@ bool LLViewerFetchedTexture::updateFetch()
}
else
{
-// // Useful debugging code for undesired deprioritization of textures.
-// if (decode_priority <= 0.0f && desired_discard >= 0 && desired_discard < current_discard)
-// {
-// LL_INFOS() << "Calling updateRequestPriority() with decode_priority = 0.0f" << LL_ENDL;
-// calcDecodePriority();
-// }
static const F32 MAX_HOLD_TIME = 5.0f; //seconds to wait before canceling fecthing if decode_priority is 0.f.
if(decode_priority > 0.0f || mStopFetchingTimer.getElapsedTimeF32() > MAX_HOLD_TIME)
{
@@ -2254,21 +2017,27 @@ bool LLViewerFetchedTexture::updateFetch()
}
}
+ desired_discard = llmin(desired_discard, getMaxDiscardLevel());
+
bool make_request = true;
if (decode_priority <= 0)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - priority <= 0");
make_request = false;
}
else if(mDesiredDiscardLevel > getMaxDiscardLevel())
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - desired > max");
make_request = false;
}
- else if (mNeedsCreateTexture || mIsMissingAsset)
+ else if (mNeedsCreateTexture || mIsMissingAsset)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - create or missing");
make_request = false;
}
else if (current_discard >= 0 && current_discard <= mMinDiscardLevel)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - current < min");
make_request = false;
}
else if(mCachedRawImage.notNull() // can be empty
@@ -2278,41 +2047,24 @@ bool LLViewerFetchedTexture::updateFetch()
make_request = false;
switchToCachedImage(); //use the cached raw data first
}
- //else if (!isJustBound() && mCachedRawImageReady)
- //{
- // make_request = false;
- //}
if (make_request)
{
- // Load the texture progressively: we try not to rush to the desired discard too fast.
- // If the camera is not moving, we do not tweak the discard level notch by notch but go to the desired discard with larger boosted steps
- // This mitigates the "textures stay blurry" problem when loading while not killing the texture memory while moving around
- S32 delta_level = (mBoostLevel > LLGLTexture::BOOST_ALM) ? 2 : 1;
- if (current_discard < 0)
- {
- desired_discard = llmax(desired_discard, getMaxDiscardLevel() - delta_level);
- }
- else if (LLViewerTexture::sCameraMovingBias < sCameraMotionThreshold)
- {
- desired_discard = llmax(desired_discard, current_discard - sCameraMotionBoost);
- }
- else
- {
- desired_discard = llmax(desired_discard, current_discard - delta_level);
- }
-
if (mIsFetching)
{
+ // already requested a higher resolution mip
if (mRequestedDiscardLevel <= desired_discard)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - requested < desired");
make_request = false;
}
}
else
{
+ // already at a higher resolution mip, don't discard
if (current_discard >= 0 && current_discard <= desired_discard)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - current <= desired");
make_request = false;
}
}
@@ -2320,6 +2072,7 @@ bool LLViewerFetchedTexture::updateFetch()
if (make_request)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - make request");
S32 w=0, h=0, c=0;
if (getDiscardLevel() >= 0)
{
@@ -2335,28 +2088,34 @@ bool LLViewerFetchedTexture::updateFetch()
}
// bypass texturefetch directly by pulling from LLTextureCache
- bool fetch_request_created = false;
- fetch_request_created = LLAppViewer::getTextureFetch()->createRequest(mFTType, mUrl, getID(), getTargetHost(), decode_priority,
+ S32 fetch_request_discard = -1;
+ fetch_request_discard = LLAppViewer::getTextureFetch()->createRequest(mFTType, mUrl, getID(), getTargetHost(), decode_priority,
w, h, c, desired_discard, needsAux(), mCanUseHTTP);
- if (fetch_request_created)
+ if (fetch_request_discard >= 0)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - request created");
mHasFetcher = TRUE;
mIsFetching = TRUE;
- mRequestedDiscardLevel = desired_discard;
+ // in some cases createRequest can modify discard, as an example
+ // bake textures are always at discard 0
+ mRequestedDiscardLevel = llmin(desired_discard, fetch_request_discard);
mFetchState = LLAppViewer::getTextureFetch()->getFetchState(mID, mDownloadProgress, mRequestedDownloadPriority,
mFetchPriority, mFetchDeltaTime, mRequestDeltaTime, mCanUseHTTP);
}
- // if createRequest() failed, we're finishing up a request for this UUID,
- // wait for it to complete
+ // If createRequest() failed, that means one of two things:
+ // 1. We're finishing up a request for this UUID, so we
+ // should wait for it to complete
+ // 2. We've failed a request for this UUID, so there is
+ // no need to create another request
}
else if (mHasFetcher && !mIsFetching)
{
// Only delete requests that haven't received any network data
// for a while. Note - this is the normal mechanism for
// deleting requests, not just a place to handle timeouts.
- const F32 FETCH_IDLE_TIME = 5.f;
+ const F32 FETCH_IDLE_TIME = 0.1f;
if (mLastPacketTimer.getElapsedTimeF32() > FETCH_IDLE_TIME)
{
LL_DEBUGS("Texture") << "exceeded idle time " << FETCH_IDLE_TIME << ", deleting request: " << getID() << LL_ENDL;
@@ -2365,9 +2124,6 @@ bool LLViewerFetchedTexture::updateFetch()
}
}
- llassert_always(mRawImage.notNull() || !mIsRawImageValid);
- llassert_always(mRawImage.notNull() || !mNeedsCreateTexture);
-
return mIsFetching ? true : false;
}
@@ -2408,8 +2164,6 @@ void LLViewerFetchedTexture::setIsMissingAsset(BOOL is_missing)
}
if (is_missing)
{
- notifyAboutMissingAsset();
-
if (mUrl.empty())
{
LL_WARNS() << mID << ": Marking image as missing" << LL_ENDL;
@@ -2667,7 +2421,7 @@ bool LLViewerFetchedTexture::doLoadedCallbacks()
LL_INFOS() << "baked texture: " << mID << "clears all call backs due to inactivity." << LL_ENDL;
LL_INFOS() << mUrl << LL_ENDL;
LL_INFOS() << "current discard: " << getDiscardLevel() << " current discard for fetch: " << getCurrentDiscardLevelForFetching() <<
- " Desired discard: " << getDesiredDiscardLevel() << "decode Pri: " << getDecodePriority() << LL_ENDL;
+ " Desired discard: " << getDesiredDiscardLevel() << "decode Pri: " << mMaxVirtualSize << LL_ENDL;
}
clearCallbackEntryList() ; //remove all callbacks.
@@ -2795,8 +2549,8 @@ bool LLViewerFetchedTexture::doLoadedCallbacks()
destroyRawImage();
reloadRawImage(mLoadedCallbackDesiredDiscardLevel);
- llassert_always(mRawImage.notNull());
- llassert_always(!mNeedsAux || mAuxRawImage.notNull());
+ llassert(mRawImage.notNull());
+ llassert(!mNeedsAux || mAuxRawImage.notNull());
}
//
@@ -2820,7 +2574,6 @@ bool LLViewerFetchedTexture::doLoadedCallbacks()
// we're going to call them.
mLastCallBackActiveTime = sCurrentTime;
- //llassert_always(mRawImage.notNull());
if(mNeedsAux && mAuxRawImage.isNull())
{
LL_WARNS() << "Raw Image with no Aux Data for callback" << LL_ENDL;
@@ -2898,7 +2651,7 @@ void LLViewerFetchedTexture::forceImmediateUpdate()
return;
}
//if already called forceImmediateUpdate()
- if(mInImageList && mDecodePriority == LLViewerFetchedTexture::maxDecodePriority())
+ if(mInImageList && mMaxVirtualSize == LLViewerFetchedTexture::sMaxVirtualSize)
{
return;
}
@@ -2909,9 +2662,9 @@ void LLViewerFetchedTexture::forceImmediateUpdate()
LLImageRaw* LLViewerFetchedTexture::reloadRawImage(S8 discard_level)
{
- llassert_always(mGLTexturep.notNull());
- llassert_always(discard_level >= 0);
- llassert_always(mComponents > 0);
+ llassert(mGLTexturep.notNull());
+ llassert(discard_level >= 0);
+ llassert(mComponents > 0);
if (mRawImage.notNull())
{
@@ -2921,7 +2674,9 @@ LLImageRaw* LLViewerFetchedTexture::reloadRawImage(S8 discard_level)
if(mSavedRawDiscardLevel >= 0 && mSavedRawDiscardLevel <= discard_level)
{
- if (mSavedRawDiscardLevel != discard_level && mBoostLevel != BOOST_ICON)
+ if (mSavedRawDiscardLevel != discard_level
+ && mBoostLevel != BOOST_ICON
+ && mBoostLevel != BOOST_THUMBNAIL)
{
mRawImage = new LLImageRaw(getWidth(discard_level), getHeight(discard_level), getComponents());
mRawImage->copy(getSavedRawImage());
@@ -2967,6 +2722,7 @@ bool LLViewerFetchedTexture::needsToSaveRawImage()
void LLViewerFetchedTexture::destroyRawImage()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if (mAuxRawImage.notNull() && !needsToSaveRawImage())
{
sAuxCount--;
@@ -3027,8 +2783,22 @@ void LLViewerFetchedTexture::setCachedRawImage(S32 discard_level, LLImageRaw* im
{
if (mBoostLevel == LLGLTexture::BOOST_ICON)
{
- S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_ICON_DIMENTIONS;
- S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_ICON_DIMENTIONS;
+ S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_ICON_DIMENSIONS;
+ S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_ICON_DIMENSIONS;
+ if (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height)
+ {
+ mCachedRawImage = new LLImageRaw(expected_width, expected_height, imageraw->getComponents());
+ mCachedRawImage->copyScaled(imageraw);
+ }
+ else
+ {
+ mCachedRawImage = imageraw;
+ }
+ }
+ else if (mBoostLevel == LLGLTexture::BOOST_THUMBNAIL)
+ {
+ S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_THUMBNAIL_DIMENSIONS;
+ S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_THUMBNAIL_DIMENSIONS;
if (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height)
{
mCachedRawImage = new LLImageRaw(expected_width, expected_height, imageraw->getComponents());
@@ -3050,6 +2820,7 @@ void LLViewerFetchedTexture::setCachedRawImage(S32 discard_level, LLImageRaw* im
void LLViewerFetchedTexture::setCachedRawImage()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if(mRawImage == mCachedRawImage)
{
return;
@@ -3125,6 +2896,7 @@ void LLViewerFetchedTexture::checkCachedRawSculptImage()
void LLViewerFetchedTexture::saveRawImage()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if(mRawImage.isNull() || mRawImage == mSavedRawImage || (mSavedRawDiscardLevel >= 0 && mSavedRawDiscardLevel <= mRawDiscardLevel))
{
return;
@@ -3133,8 +2905,22 @@ void LLViewerFetchedTexture::saveRawImage()
mSavedRawDiscardLevel = mRawDiscardLevel;
if (mBoostLevel == LLGLTexture::BOOST_ICON)
{
- S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_ICON_DIMENTIONS;
- S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_ICON_DIMENTIONS;
+ S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_ICON_DIMENSIONS;
+ S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_ICON_DIMENSIONS;
+ if (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height)
+ {
+ mSavedRawImage = new LLImageRaw(expected_width, expected_height, mRawImage->getComponents());
+ mSavedRawImage->copyScaled(mRawImage);
+ }
+ else
+ {
+ mSavedRawImage = new LLImageRaw(mRawImage->getData(), mRawImage->getWidth(), mRawImage->getHeight(), mRawImage->getComponents());
+ }
+ }
+ else if (mBoostLevel == LLGLTexture::BOOST_THUMBNAIL)
+ {
+ S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_THUMBNAIL_DIMENSIONS;
+ S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_THUMBNAIL_DIMENSIONS;
if (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height)
{
mSavedRawImage = new LLImageRaw(expected_width, expected_height, mRawImage->getComponents());
@@ -3305,10 +3091,6 @@ void LLViewerLODTexture::processTextureStats()
if (mFullWidth > MAX_IMAGE_SIZE_DEFAULT || mFullHeight > MAX_IMAGE_SIZE_DEFAULT)
mDesiredDiscardLevel = 1; // MAX_IMAGE_SIZE_DEFAULT = 1024 and max size ever is 2048
}
- else if (!LLPipeline::sRenderDeferred && mBoostLevel == LLGLTexture::BOOST_ALM)
- {
- mDesiredDiscardLevel = MAX_DISCARD_LEVEL + 1;
- }
else if (mBoostLevel < LLGLTexture::BOOST_HIGH && mMaxVirtualSize <= 10.f)
{
// If the image has not been significantly visible in a while, we don't want it
@@ -3318,99 +3100,70 @@ void LLViewerLODTexture::processTextureStats()
{
mDesiredDiscardLevel = getMaxDiscardLevel();
}
- else
- {
- //static const F64 log_2 = log(2.0);
- static const F64 log_4 = log(4.0);
+ else
+ {
+ //static const F64 log_2 = log(2.0);
+ static const F64 log_4 = log(4.0);
- F32 discard_level = 0.f;
+ F32 discard_level = 0.f;
- // If we know the output width and height, we can force the discard
- // level to the correct value, and thus not decode more texture
- // data than we need to.
- if (mKnownDrawWidth && mKnownDrawHeight)
- {
- S32 draw_texels = mKnownDrawWidth * mKnownDrawHeight;
- draw_texels = llclamp(draw_texels, MIN_IMAGE_AREA, MAX_IMAGE_AREA);
+ // If we know the output width and height, we can force the discard
+ // level to the correct value, and thus not decode more texture
+ // data than we need to.
+ if (mKnownDrawWidth && mKnownDrawHeight)
+ {
+ S32 draw_texels = mKnownDrawWidth * mKnownDrawHeight;
+ draw_texels = llclamp(draw_texels, MIN_IMAGE_AREA, MAX_IMAGE_AREA);
- // Use log_4 because we're in square-pixel space, so an image
- // with twice the width and twice the height will have mTexelsPerImage
- // 4 * draw_size
- discard_level = (F32)(log(mTexelsPerImage/draw_texels) / log_4);
- }
- else
- {
- if(isLargeImage() && !isJustBound() && mAdditionalDecodePriority < 0.3f)
- {
- //if is a big image and not being used recently, nor close to the view point, do not load hi-res data.
- mMaxVirtualSize = llmin(mMaxVirtualSize, (F32)LLViewerTexture::sMinLargeImageSize);
- }
+ // Use log_4 because we're in square-pixel space, so an image
+ // with twice the width and twice the height will have mTexelsPerImage
+ // 4 * draw_size
+ discard_level = (F32)(log(mTexelsPerImage / draw_texels) / log_4);
+ }
+ else
+ {
+ // Calculate the required scale factor of the image using pixels per texel
+ discard_level = (F32)(log(mTexelsPerImage / mMaxVirtualSize) / log_4);
+ mDiscardVirtualSize = mMaxVirtualSize;
+ mCalculatedDiscardLevel = discard_level;
+ }
+ if (mBoostLevel < LLGLTexture::BOOST_SCULPTED)
+ {
+ discard_level *= sDesiredDiscardScale; // scale (default 1.1f)
+ }
+ discard_level = floorf(discard_level);
- if ((mCalculatedDiscardLevel >= 0.f) &&
- (llabs(mMaxVirtualSize - mDiscardVirtualSize) < mMaxVirtualSize*.20f))
- {
- // < 20% change in virtual size = no change in desired discard
- discard_level = mCalculatedDiscardLevel;
- }
- else
- {
- // Calculate the required scale factor of the image using pixels per texel
- discard_level = (F32)(log(mTexelsPerImage/mMaxVirtualSize) / log_4);
- mDiscardVirtualSize = mMaxVirtualSize;
- mCalculatedDiscardLevel = discard_level;
- }
- }
- if (mBoostLevel < LLGLTexture::BOOST_SCULPTED)
- {
- discard_level += sDesiredDiscardBias;
- discard_level *= sDesiredDiscardScale; // scale
- discard_level += sCameraMovingDiscardBias;
- }
- discard_level = floorf(discard_level);
+ F32 min_discard = 0.f;
+ U32 desired_size = MAX_IMAGE_SIZE_DEFAULT; // MAX_IMAGE_SIZE_DEFAULT = 1024 and max size ever is 2048
+ if (mBoostLevel <= LLGLTexture::BOOST_SCULPTED)
+ {
+ desired_size = DESIRED_NORMAL_TEXTURE_SIZE;
+ }
+ if (mFullWidth > desired_size || mFullHeight > desired_size)
+ min_discard = 1.f;
- F32 min_discard = 0.f;
- U32 desired_size = MAX_IMAGE_SIZE_DEFAULT; // MAX_IMAGE_SIZE_DEFAULT = 1024 and max size ever is 2048
- if (mBoostLevel <= LLGLTexture::BOOST_SCULPTED)
- {
- desired_size = DESIRED_NORMAL_TEXTURE_SIZE;
- }
- if (mFullWidth > desired_size || mFullHeight > desired_size)
- min_discard = 1.f;
+ discard_level = llclamp(discard_level, min_discard, (F32)MAX_DISCARD_LEVEL);
- discard_level = llclamp(discard_level, min_discard, (F32)MAX_DISCARD_LEVEL);
-
- // Can't go higher than the max discard level
- mDesiredDiscardLevel = llmin(getMaxDiscardLevel() + 1, (S32)discard_level);
- // Clamp to min desired discard
- mDesiredDiscardLevel = llmin(mMinDesiredDiscardLevel, mDesiredDiscardLevel);
+ // Can't go higher than the max discard level
+ mDesiredDiscardLevel = llmin(getMaxDiscardLevel() + 1, (S32)discard_level);
+ // Clamp to min desired discard
+ mDesiredDiscardLevel = llmin(mMinDesiredDiscardLevel, mDesiredDiscardLevel);
- //
- // At this point we've calculated the quality level that we want,
- // if possible. Now we check to see if we have it, and take the
- // proper action if we don't.
- //
+ //
+ // At this point we've calculated the quality level that we want,
+ // if possible. Now we check to see if we have it, and take the
+ // proper action if we don't.
+ //
- S32 current_discard = getDiscardLevel();
- if (sDesiredDiscardBias > 0.0f && mBoostLevel < LLGLTexture::BOOST_SCULPTED && current_discard >= 0)
- {
- if(desired_discard_bias_max <= sDesiredDiscardBias && !mForceToSaveRawImage)
- {
- //needs to release texture memory urgently
- scaleDown();
- }
- // Limit the amount of GL memory bound each frame
- else if ( sBoundTextureMemory > sMaxBoundTextureMemory * texmem_middle_bound_scale &&
- (!getBoundRecently() || mDesiredDiscardLevel >= mCachedRawDiscardLevel))
- {
- scaleDown();
- }
- // Only allow GL to have 2x the video card memory
- else if ( sTotalTextureMemory > sMaxTotalTextureMem * texmem_middle_bound_scale &&
- (!getBoundRecently() || mDesiredDiscardLevel >= mCachedRawDiscardLevel))
- {
- scaleDown();
- }
- }
+ S32 current_discard = getDiscardLevel();
+ if (mBoostLevel < LLGLTexture::BOOST_AVATAR_BAKED &&
+ current_discard >= 0)
+ {
+ if (current_discard < (mDesiredDiscardLevel-1) && !mForceToSaveRawImage)
+ { // should scale down
+ scaleDown();
+ }
+ }
if (isUpdateFrozen() // we are out of memory and nearing max allowed bias
&& mBoostLevel < LLGLTexture::BOOST_SCULPTED
@@ -3425,6 +3178,16 @@ void LLViewerLODTexture::processTextureStats()
{
mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, (S8)mDesiredSavedRawDiscardLevel);
}
+
+ // decay max virtual size over time
+ mMaxVirtualSize *= 0.8f;
+
+ // selection manager will immediately reset BOOST_SELECTED but never unsets it
+ // unset it immediately after we consume it
+ if (getBoostLevel() == BOOST_SELECTED)
+ {
+ setBoostLevel(BOOST_NONE);
+ }
}
bool LLViewerLODTexture::scaleDown()
@@ -4193,7 +3956,6 @@ void LLTexturePipelineTester::compareTestSessions(llofstream* os)
*os << llformat("%s\n", getTesterName().c_str());
*os << llformat("AggregateResults\n");
- compareTestResults(os, "TotalFetchingTime", base_sessionp->mTotalFetchingTime, current_sessionp->mTotalFetchingTime);
compareTestResults(os, "TotalGrayTime", base_sessionp->mTotalGrayTime, current_sessionp->mTotalGrayTime);
compareTestResults(os, "TotalStablizingTime", base_sessionp->mTotalStablizingTime, current_sessionp->mTotalStablizingTime);
compareTestResults(os, "StartTimeLoadingSculpties", base_sessionp->mStartTimeLoadingSculpties, current_sessionp->mStartTimeLoadingSculpties);
@@ -4253,7 +4015,6 @@ LLMetricPerformanceTesterWithSession::LLTestSession* LLTexturePipelineTester::lo
return NULL;
}
- F32 total_fetching_time = 0.f;
F32 total_gray_time = 0.f;
F32 total_stablizing_time = 0.f;
F32 total_loading_sculpties_time = 0.f;
@@ -4288,7 +4049,6 @@ LLMetricPerformanceTesterWithSession::LLTestSession* LLTexturePipelineTester::lo
F32 cur_time = (*log)[label]["Time"].asReal();
if(start_time - start_fetching_time > F_ALMOST_ZERO) //fetching has paused for a while
{
- sessionp->mTotalFetchingTime += total_fetching_time;
sessionp->mTotalGrayTime += total_gray_time;
sessionp->mTotalStablizingTime += total_stablizing_time;
@@ -4296,14 +4056,12 @@ LLMetricPerformanceTesterWithSession::LLTestSession* LLTexturePipelineTester::lo
sessionp->mTotalTimeLoadingSculpties += total_loading_sculpties_time;
start_fetching_time = start_time;
- total_fetching_time = 0.0f;
total_gray_time = 0.f;
total_stablizing_time = 0.f;
total_loading_sculpties_time = 0.f;
}
else
{
- total_fetching_time = cur_time - start_time;
total_gray_time = (*log)[label]["TotalGrayTime"].asReal();
total_stablizing_time = (*log)[label]["TotalStablizingTime"].asReal();
@@ -4349,7 +4107,6 @@ LLMetricPerformanceTesterWithSession::LLTestSession* LLTexturePipelineTester::lo
in_log = (*log).has(currentLabel);
}
- sessionp->mTotalFetchingTime += total_fetching_time;
sessionp->mTotalGrayTime += total_gray_time;
sessionp->mTotalStablizingTime += total_stablizing_time;
@@ -4371,8 +4128,6 @@ LLTexturePipelineTester::LLTextureTestSession::~LLTextureTestSession()
}
void LLTexturePipelineTester::LLTextureTestSession::reset()
{
- mTotalFetchingTime = 0.0f;
-
mTotalGrayTime = 0.0f;
mTotalStablizingTime = 0.0f;
diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h
index 2f5e0d01df..35fb0a2237 100644
--- a/indra/newview/llviewertexture.h
+++ b/indra/newview/llviewertexture.h
@@ -135,7 +135,7 @@ public:
/*virtual*/ bool isActiveFetching();
/*virtual*/ const LLUUID& getID() const { return mID; }
- void setBoostLevel(S32 level);
+ virtual void setBoostLevel(S32 level);
S32 getBoostLevel() { return mBoostLevel; }
void setTextureListType(S32 tex_type) { mTextureListType = tex_type; }
S32 getTextureListType() { return mTextureListType; }
@@ -178,10 +178,7 @@ protected:
void cleanup() ;
void init(bool firstinit) ;
void reorganizeFaceList() ;
- void reorganizeVolumeList() ;
-
- void notifyAboutMissingAsset();
- void notifyAboutCreatingTexture();
+ void reorganizeVolumeList();
private:
friend class LLBumpImageList;
@@ -189,19 +186,18 @@ private:
virtual void switchToCachedImage();
- static bool isMemoryForTextureLow() ;
- static bool isMemoryForTextureSuficientlyFree();
static void getGPUMemoryForTextures(S32Megabytes &gpu, S32Megabytes &physical);
+public:
+ static bool isMemoryForTextureLow();
protected:
+ friend class LLViewerTextureList;
LLUUID mID;
S32 mTextureListType; // along with mID identifies where to search for this texture in TextureList
- F32 mSelectedTime; // time texture was last selected
- mutable F32 mMaxVirtualSize; // The largest virtual size of the image, in pixels - how much data to we need?
- mutable S32 mMaxVirtualSizeResetCounter ;
+ mutable F32 mMaxVirtualSize = 0.f; // The largest virtual size of the image, in pixels - how much data to we need?
+ mutable S32 mMaxVirtualSizeResetCounter;
mutable S32 mMaxVirtualSizeResetInterval;
- mutable F32 mAdditionalDecodePriority; // priority add to mDecodePriority.
LLFrameTimer mLastReferencedTimer;
ll_face_list_t mFaceList[LLRender::NUM_TEXTURE_CHANNELS]; //reverse pointer pointing to the faces using this image as texture
@@ -218,7 +214,6 @@ protected:
LL::WorkQueue::weak_t mMainQueue;
LL::WorkQueue::weak_t mImageQueue;
- static F32 sTexelPixelRatio;
public:
static const U32 sCurrentFileVersion;
static S32 sImageCount;
@@ -227,13 +222,6 @@ public:
static LLFrameTimer sEvaluationTimer;
static F32 sDesiredDiscardBias;
static F32 sDesiredDiscardScale;
- static S32Bytes sBoundTextureMemory;
- static S32Bytes sTotalTextureMemory;
- static S32Megabytes sMaxBoundTextureMemory;
- static S32Megabytes sMaxTotalTextureMem;
- static S32Bytes sMaxDesiredTextureMem ;
- static S8 sCameraMovingDiscardBias;
- static F32 sCameraMovingBias;
static S32 sMaxSculptRez ;
static U32 sMinLargeImageSize ;
static U32 sMaxSmallImageSize ;
@@ -286,7 +274,6 @@ public:
LLViewerFetchedTexture(const std::string& url, FTType f_type, const LLUUID& id, BOOL usemipmaps = TRUE);
public:
- static F32 maxDecodePriority();
struct Compare
{
@@ -295,9 +282,10 @@ public:
{
const LLViewerFetchedTexture* lhsp = (const LLViewerFetchedTexture*)lhs;
const LLViewerFetchedTexture* rhsp = (const LLViewerFetchedTexture*)rhs;
+
// greater priority is "less"
- const F32 lpriority = lhsp->getDecodePriority();
- const F32 rpriority = rhsp->getDecodePriority();
+ const F32 lpriority = lhsp->mMaxVirtualSize;
+ const F32 rpriority = rhsp->mMaxVirtualSize;
if (lpriority > rpriority) // higher priority
return true;
if (lpriority < rpriority)
@@ -307,10 +295,10 @@ public:
};
public:
- /*virtual*/ S8 getType() const ;
+ /*virtual*/ S8 getType() const override;
FTType getFTType() const;
- /*virtual*/ void forceImmediateUpdate() ;
- /*virtual*/ void dump() ;
+ /*virtual*/ void forceImmediateUpdate() override;
+ /*virtual*/ void dump() override;
// Set callbacks to get called when the image gets updated with higher
// resolution versions.
@@ -336,7 +324,6 @@ public:
void destroyTexture() ;
virtual void processTextureStats() ;
- F32 calcDecodePriority() ;
BOOL needsAux() const { return mNeedsAux; }
@@ -344,20 +331,12 @@ public:
void setTargetHost(LLHost host) { mTargetHost = host; }
LLHost getTargetHost() const { return mTargetHost; }
- // Set the decode priority for this image...
- // DON'T CALL THIS UNLESS YOU KNOW WHAT YOU'RE DOING, it can mess up
- // the priority list, and cause horrible things to happen.
- void setDecodePriority(F32 priority = -1.0f);
- F32 getDecodePriority() const { return mDecodePriority; };
- F32 getAdditionalDecodePriority() const { return mAdditionalDecodePriority; };
-
- void setAdditionalDecodePriority(F32 priority) ;
-
void updateVirtualSize() ;
S32 getDesiredDiscardLevel() { return mDesiredDiscardLevel; }
void setMinDiscardLevel(S32 discard) { mMinDesiredDiscardLevel = llmin(mMinDesiredDiscardLevel,(S8)discard); }
+ void setBoostLevel(S32 level) override;
bool updateFetch();
bool setDebugFetching(S32 debug_level);
bool isInDebug() const { return mInDebug; }
@@ -370,10 +349,14 @@ public:
// Override the computation of discard levels if we know the exact output
// size of the image. Used for UI textures to not decode, even if we have
// more data.
- /*virtual*/ void setKnownDrawSize(S32 width, S32 height);
+ /*virtual*/ void setKnownDrawSize(S32 width, S32 height) override;
+
+ // Set the debug text of all Viewer Objects associated with this texture
+ // to the specified text
+ void setDebugText(const std::string& text);
void setIsMissingAsset(BOOL is_missing = true);
- /*virtual*/ BOOL isMissingAsset() const { return mIsMissingAsset; }
+ /*virtual*/ BOOL isMissingAsset() const override { return mIsMissingAsset; }
// returns dimensions of original image for local files (before power of two scaling)
// and returns 0 for all asset system images
@@ -416,7 +399,7 @@ public:
BOOL isRawImageValid()const { return mIsRawImageValid ; }
void forceToSaveRawImage(S32 desired_discard = 0, F32 kept_time = 0.f) ;
void forceToRefetchTexture(S32 desired_discard = 0, F32 kept_time = 60.f);
- /*virtual*/ void setCachedRawImage(S32 discard_level, LLImageRaw* imageraw) ;
+ /*virtual*/ void setCachedRawImage(S32 discard_level, LLImageRaw* imageraw) override;
void destroySavedRawImage() ;
LLImageRaw* getSavedRawImage() ;
BOOL hasSavedRawImage() const ;
@@ -432,10 +415,10 @@ public:
void setInFastCacheList(bool in_list) { mInFastCacheList = in_list; }
bool isInFastCacheList() { return mInFastCacheList; }
- /*virtual*/bool isActiveFetching(); //is actively in fetching by the fetching pipeline.
+ /*virtual*/bool isActiveFetching() override; //is actively in fetching by the fetching pipeline.
protected:
- /*virtual*/ void switchToCachedImage();
+ /*virtual*/ void switchToCachedImage() override;
S32 getCurrentDiscardLevelForFetching() ;
private:
@@ -473,11 +456,11 @@ protected:
S32 mRequestedDiscardLevel;
F32 mRequestedDownloadPriority;
S32 mFetchState;
+ S32 mLastFetchState = -1; // DEBUG
U32 mFetchPriority;
F32 mDownloadProgress;
F32 mFetchDeltaTime;
F32 mRequestDeltaTime;
- F32 mDecodePriority; // The priority for decoding this image.
S32 mMinDiscardLevel;
S8 mDesiredDiscardLevel; // The discard level we'd LIKE to have - if we have it and there's space
S8 mMinDesiredDiscardLevel; // The minimum discard level we'd like to have
@@ -501,7 +484,7 @@ protected:
F32 mLastCallBackActiveTime;
LLPointer<LLImageRaw> mRawImage;
- S32 mRawDiscardLevel;
+ S32 mRawDiscardLevel = -1;
// Used ONLY for cloth meshes right now. Make SURE you know what you're
// doing if you use it for anything else! - djs
@@ -537,11 +520,16 @@ protected:
BOOL mIsFetched ; //is loaded from remote or from cache, not generated locally.
public:
+ static F32 sMaxVirtualSize; //maximum possible value of mMaxVirtualSize
static LLPointer<LLViewerFetchedTexture> sMissingAssetImagep; // Texture to show for an image asset that is not in the database
static LLPointer<LLViewerFetchedTexture> sWhiteImagep; // Texture to show NOTHING (whiteness)
static LLPointer<LLViewerFetchedTexture> sDefaultImagep; // "Default" texture for error cases, the only case of fetched texture which is generated in local.
- static LLPointer<LLViewerFetchedTexture> sSmokeImagep; // Old "Default" translucent texture
static LLPointer<LLViewerFetchedTexture> sFlatNormalImagep; // Flat normal map denoting no bumpiness on a surface
+ static LLPointer<LLViewerFetchedTexture> sDefaultIrradiancePBRp; // PBR: irradiance
+
+ // not sure why, but something is iffy about the loading of this particular texture, use the accessor instead of accessing directly
+ static LLPointer<LLViewerFetchedTexture> sSmokeImagep; // Old "Default" translucent texture
+ static LLViewerFetchedTexture* getSmokeImage();
};
//
@@ -671,6 +659,8 @@ public:
static LLPointer<LLViewerTexture> getLocalTexture(const LLImageRaw* raw, BOOL usemipmaps) ;
static LLPointer<LLViewerTexture> getLocalTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps, BOOL generate_gl_tex = TRUE) ;
+ static LLViewerFetchedTexture* getFetchedTexture(const LLImageRaw* raw, FTType type, bool usemipmaps);
+
static LLViewerFetchedTexture* getFetchedTexture(const LLUUID &image_id,
FTType f_type = FTT_DEFAULT,
BOOL usemipmap = TRUE,
@@ -775,7 +765,6 @@ private:
void reset() ;
- F32 mTotalFetchingTime ;
F32 mTotalGrayTime ;
F32 mTotalStablizingTime ;
F32 mStartTimeLoadingSculpties ;
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp
index f9fe8054a4..fee825d121 100644
--- a/indra/newview/llviewertexturelist.cpp
+++ b/indra/newview/llviewertexturelist.cpp
@@ -61,6 +61,7 @@
#include "llviewerdisplay.h"
#include "llviewerwindow.h"
#include "llprogressview.h"
+
////////////////////////////////////////////////////////////////////////////
void (*LLViewerTextureList::sUUIDCallback)(void **, const LLUUID&) = NULL;
@@ -71,7 +72,7 @@ LLViewerTextureList gTextureList;
ETexListType get_element_type(S32 priority)
{
- return (priority == LLViewerFetchedTexture::BOOST_ICON) ? TEX_LIST_SCALE : TEX_LIST_STANDARD;
+ return (priority == LLViewerFetchedTexture::BOOST_ICON || priority == LLViewerFetchedTexture::BOOST_THUMBNAIL) ? TEX_LIST_SCALE : TEX_LIST_STANDARD;
}
///////////////////////////////////////////////////////////////////////////////
@@ -91,8 +92,6 @@ LLTextureKey::LLTextureKey(LLUUID id, ETexListType tex_type)
LLViewerTextureList::LLViewerTextureList()
: mForceResetTextureStats(FALSE),
- mMaxResidentTexMemInMegaBytes(0),
- mMaxTotalTextureMemInMegaBytes(0),
mInitialized(FALSE)
{
}
@@ -101,12 +100,6 @@ void LLViewerTextureList::init()
{
mInitialized = TRUE ;
sNumImages = 0;
- mMaxResidentTexMemInMegaBytes = (U32Bytes)0;
- mMaxTotalTextureMemInMegaBytes = (U32Bytes)0;
-
- // Update how much texture RAM we're allowed to use.
- updateMaxResidentTexMem(S32Megabytes(0)); // 0 = use current
-
doPreloadImages();
}
@@ -130,7 +123,10 @@ void LLViewerTextureList::doPreloadImages()
// Set the default flat normal map
LLViewerFetchedTexture::sFlatNormalImagep = LLViewerTextureManager::getFetchedTextureFromFile("flatnormal.tga", FTT_LOCAL_FILE, MIPMAP_NO, LLViewerFetchedTexture::BOOST_BUMP);
-
+
+ // PBR: irradiance
+ LLViewerFetchedTexture::sDefaultIrradiancePBRp = LLViewerTextureManager::getFetchedTextureFromFile("default_irradiance.png", FTT_LOCAL_FILE, MIPMAP_YES, LLViewerFetchedTexture::BOOST_UI);
+
image_list->initFromFile();
// turn off clamping and bilinear filtering for uv picking images
@@ -208,8 +204,6 @@ static std::string get_texture_list_name()
void LLViewerTextureList::doPrefetchImages()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- gTextureTimer.start();
- gTextureTimer.pause();
// todo: do not load without getViewerAssetUrl()
// either fail login without caps or provide this
@@ -368,7 +362,7 @@ void LLViewerTextureList::dump()
{
LLViewerFetchedTexture* image = *it;
- LL_INFOS() << "priority " << image->getDecodePriority()
+ LL_INFOS() << "priority " << image->getMaxVirtualSize()
<< " boost " << image->getBoostLevel()
<< " size " << image->getWidth() << "x" << image->getHeight()
<< " discard " << image->getDiscardLevel()
@@ -498,7 +492,8 @@ LLViewerFetchedTexture* LLViewerTextureList::getImageFromUrl(const std::string&
{
imagep->dontDiscard();
}
- if (boost_priority == LLViewerFetchedTexture::BOOST_ICON)
+ if (boost_priority == LLViewerFetchedTexture::BOOST_ICON
+ || boost_priority == LLViewerFetchedTexture::BOOST_THUMBNAIL)
{
// Agent and group Icons are downloadable content, nothing manages
// icon deletion yet, so they should not persist
@@ -542,12 +537,6 @@ LLViewerFetchedTexture* LLViewerTextureList::getImage(const LLUUID &image_id,
LLPointer<LLViewerFetchedTexture> imagep = findImage(image_id, get_element_type(boost_priority));
if (!imagep.isNull())
{
- if (boost_priority != LLViewerTexture::BOOST_ALM && imagep->getBoostLevel() == LLViewerTexture::BOOST_ALM)
- {
- // Workaround: we need BOOST_ALM texture for something, 'rise' to NONE
- imagep->setBoostLevel(LLViewerTexture::BOOST_NONE);
- }
-
LLViewerFetchedTexture *texture = imagep.get();
if (request_from_host.isOk() &&
!texture->getTargetHost().isOk())
@@ -616,7 +605,8 @@ LLViewerFetchedTexture* LLViewerTextureList::createImage(const LLUUID &image_id,
{
imagep->dontDiscard();
}
- if (boost_priority == LLViewerFetchedTexture::BOOST_ICON)
+ if (boost_priority == LLViewerFetchedTexture::BOOST_ICON
+ || boost_priority == LLViewerFetchedTexture::BOOST_THUMBNAIL)
{
// Agent and group Icons are downloadable content, nothing manages
// icon deletion yet, so they should not persist.
@@ -699,7 +689,7 @@ void LLViewerTextureList::removeImageFromList(LLViewerFetchedTexture *image)
{
count = mImageList.erase(image) ;
if(count != 1)
- {
+ {
LL_INFOS() << "Image " << image->getID()
<< " had mInImageList set but mImageList.erase() returned " << count
<< LL_ENDL;
@@ -725,6 +715,7 @@ void LLViewerTextureList::removeImageFromList(LLViewerFetchedTexture *image)
LL_INFOS() << "Image " << image->getID() << " was in mUUIDMap with same pointer" << LL_ENDL ;
}
count = mImageList.erase(image) ;
+ llassert(count != 0);
if(count != 0)
{ // it was in the list already?
LL_WARNS() << "Image " << image->getID()
@@ -810,23 +801,23 @@ void LLViewerTextureList::updateImages(F32 max_time)
using namespace LLStatViewer;
sample(NUM_IMAGES, sNumImages);
sample(NUM_RAW_IMAGES, LLImageRaw::sRawImageCount);
- sample(GL_TEX_MEM, LLImageGL::sGlobalTextureMemory);
- sample(GL_BOUND_MEM, LLImageGL::sBoundTextureMemory);
- sample(RAW_MEM, F64Bytes(LLImageRaw::sGlobalRawMemory));
sample(FORMATTED_MEM, F64Bytes(LLImageFormatted::sGlobalFormattedMemory));
}
- //loading from fast cache
- max_time -= updateImagesLoadingFastCache(max_time);
-
- updateImagesDecodePriorities();
-
- F32 total_max_time = max_time;
+ // make sure each call below gets at least its "fair share" of time
+ F32 min_time = max_time * 0.33f;
+ F32 remaining_time = max_time;
- max_time -= updateImagesFetchTextures(max_time);
-
- max_time = llmax(max_time, total_max_time*.50f); // at least 50% of max_time
- max_time -= updateImagesCreateTextures(max_time);
+ //loading from fast cache
+ remaining_time -= updateImagesLoadingFastCache(remaining_time);
+ remaining_time = llmax(remaining_time, min_time);
+
+ //dispatch to texture fetch threads
+ remaining_time -= updateImagesFetchTextures(remaining_time);
+ remaining_time = llmax(remaining_time, min_time);
+
+ //handle results from decode threads
+ updateImagesCreateTextures(remaining_time);
if (!mDirtyTextureList.empty())
{
@@ -851,7 +842,6 @@ void LLViewerTextureList::updateImages(F32 max_time)
didone = image->doLoadedCallbacks();
}
}
-
updateImagesUpdateStats();
}
@@ -874,120 +864,148 @@ void LLViewerTextureList::clearFetchingRequests()
}
}
-void LLViewerTextureList::updateImagesDecodePriorities()
+static void touch_texture(LLViewerFetchedTexture* tex, F32 vsize)
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- // Update the decode priority for N images each frame
- {
- F32 lazy_flush_timeout = 30.f; // stop decoding
- F32 max_inactive_time = 20.f; // actually delete
- S32 min_refs = 3; // 1 for mImageList, 1 for mUUIDMap, 1 for local reference
-
- //reset imagep->getLastReferencedTimer() when screen is showing the progress view to avoid removing pre-fetched textures too soon.
- bool reset_timer = gViewerWindow->getProgressView()->getVisible();
-
- static const S32 MAX_PRIO_UPDATES = gSavedSettings.getS32("TextureFetchUpdatePriorities"); // default: 32
- const size_t max_update_count = llmin((S32) (MAX_PRIO_UPDATES*MAX_PRIO_UPDATES*gFrameIntervalSeconds.value()) + 1, MAX_PRIO_UPDATES);
- S32 update_counter = llmin(max_update_count, mUUIDMap.size());
- uuid_map_t::iterator iter = mUUIDMap.upper_bound(mLastUpdateKey);
- while ((update_counter-- > 0) && !mUUIDMap.empty())
- {
- if (iter == mUUIDMap.end())
- {
- iter = mUUIDMap.begin();
+ if (tex)
+ {
+ tex->addTextureStats(vsize);
+ }
+}
+
+extern BOOL gCubeSnapshot;
+
+void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imagep)
+{
+ if (imagep->isInDebug() || imagep->isUnremovable())
+ {
+ //update_counter--;
+ return; //is in debug, ignore.
+ }
+
+ llassert(!gCubeSnapshot);
+
+ static LLCachedControl<F32> bias_distance_scale(gSavedSettings, "TextureBiasDistanceScale", 1.f);
+
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE
+ {
+ for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
+ {
+ for (U32 fi = 0; fi < imagep->getNumFaces(i); ++fi)
+ {
+ LLFace* face = (*(imagep->getFaceList(i)))[fi];
+
+ if (face && face->getViewerObject() && face->getTextureEntry())
+ {
+ F32 vsize = face->getPixelArea();
+
+ // scale desired texture resolution higher or lower depending on texture scale
+ const LLTextureEntry* te = face->getTextureEntry();
+ F32 min_scale = te ? llmin(fabsf(te->getScaleS()), fabsf(te->getScaleT())) : 1.f;
+ min_scale = llmax(min_scale*min_scale, 0.1f);
+
+ vsize /= min_scale;
+
+#if LL_DARWIN
+ vsize /= 1.f + LLViewerTexture::sDesiredDiscardBias*(1.f+face->getDrawable()->mDistanceWRTCamera*bias_distance_scale);
+#else
+ vsize /= LLViewerTexture::sDesiredDiscardBias;
+ vsize /= llmax(1.f, (LLViewerTexture::sDesiredDiscardBias-1.f) * (1.f + face->getDrawable()->mDistanceWRTCamera * bias_distance_scale));
+
+ F32 radius;
+ F32 cos_angle_to_view_dir;
+ BOOL in_frustum = face->calcPixelArea(cos_angle_to_view_dir, radius);
+ if (!in_frustum || !face->getDrawable()->isVisible())
+ { // further reduce by discard bias when off screen or occluded
+ vsize /= LLViewerTexture::sDesiredDiscardBias;
+ }
+#endif
+ // if a GLTF material is present, ignore that face
+ // as far as this texture stats go, but update the GLTF material
+ // stats
+ LLFetchedGLTFMaterial* mat = te ? (LLFetchedGLTFMaterial*)te->getGLTFRenderMaterial() : nullptr;
+ llassert(mat == nullptr || dynamic_cast<LLFetchedGLTFMaterial*>(te->getGLTFRenderMaterial()) != nullptr);
+ if (mat)
+ {
+ touch_texture(mat->mBaseColorTexture, vsize);
+ touch_texture(mat->mNormalTexture, vsize);
+ touch_texture(mat->mMetallicRoughnessTexture, vsize);
+ touch_texture(mat->mEmissiveTexture, vsize);
+ }
+ else
+ {
+ imagep->addTextureStats(vsize);
+ }
+ }
}
- mLastUpdateKey = iter->first;
- LLPointer<LLViewerFetchedTexture> imagep = iter->second;
- ++iter; // safe to increment now
+ }
+ }
- if(imagep->isInDebug() || imagep->isUnremovable())
- {
- update_counter--;
- continue; //is in debug, ignore.
- }
+ //imagep->setDebugText(llformat("%.3f - %d", sqrtf(imagep->getMaxVirtualSize()), imagep->getBoostLevel()));
- //
- // Flush formatted images using a lazy flush
- //
- S32 num_refs = imagep->getNumRefs();
- if (num_refs == min_refs)
- {
- if(reset_timer)
- {
- imagep->getLastReferencedTimer()->reset();
- }
- else if (imagep->getLastReferencedTimer()->getElapsedTimeF32() > lazy_flush_timeout)
- {
- // Remove the unused image from the image list
- deleteImage(imagep);
- imagep = NULL; // should destroy the image
- }
- continue;
- }
- else
- {
- if(imagep->hasSavedRawImage())
- {
- if(imagep->getElapsedLastReferencedSavedRawImageTime() > max_inactive_time)
- {
- imagep->destroySavedRawImage() ;
- }
- }
-
- if(imagep->isDeleted())
- {
- continue ;
- }
- else if(imagep->isDeletionCandidate())
- {
- imagep->destroyTexture() ;
- continue ;
- }
- else if(imagep->isInactive())
- {
- if(reset_timer)
- {
- imagep->getLastReferencedTimer()->reset();
- }
- else if (imagep->getLastReferencedTimer()->getElapsedTimeF32() > max_inactive_time)
- {
- imagep->setDeletionCandidate() ;
- }
- continue ;
- }
- else
- {
- imagep->getLastReferencedTimer()->reset();
-
- //reset texture state.
- imagep->setInactive() ;
- }
- }
+ F32 lazy_flush_timeout = 30.f; // stop decoding
+ F32 max_inactive_time = 20.f; // actually delete
+ S32 min_refs = 3; // 1 for mImageList, 1 for mUUIDMap, 1 for local reference
- if (!imagep->isInImageList())
- {
- continue;
- }
- if(imagep->isInFastCacheList())
- {
- continue; //wait for loading from the fast cache.
- }
+ //
+ // Flush formatted images using a lazy flush
+ //
+ S32 num_refs = imagep->getNumRefs();
+ if (num_refs == min_refs)
+ {
+ if (imagep->getLastReferencedTimer()->getElapsedTimeF32() > lazy_flush_timeout)
+ {
+ // Remove the unused image from the image list
+ deleteImage(imagep);
+ imagep = NULL; // should destroy the image
+ }
+ return;
+ }
+ else
+ {
+ if (imagep->hasSavedRawImage())
+ {
+ if (imagep->getElapsedLastReferencedSavedRawImageTime() > max_inactive_time)
+ {
+ imagep->destroySavedRawImage();
+ }
+ }
- imagep->processTextureStats();
- F32 old_priority = imagep->getDecodePriority();
- F32 old_priority_test = llmax(old_priority, 0.0f);
- F32 decode_priority = imagep->calcDecodePriority();
- F32 decode_priority_test = llmax(decode_priority, 0.0f);
- // Ignore < 20% difference
- if ((decode_priority_test < old_priority_test * .8f) ||
- (decode_priority_test > old_priority_test * 1.25f))
- {
- mImageList.erase(imagep) ;
- imagep->setDecodePriority(decode_priority);
- mImageList.insert(imagep);
- }
- }
- }
+ if (imagep->isDeleted())
+ {
+ return;
+ }
+ else if (imagep->isDeletionCandidate())
+ {
+ imagep->destroyTexture();
+ return;
+ }
+ else if (imagep->isInactive())
+ {
+ if (imagep->getLastReferencedTimer()->getElapsedTimeF32() > max_inactive_time)
+ {
+ imagep->setDeletionCandidate();
+ }
+ return;
+ }
+ else
+ {
+ imagep->getLastReferencedTimer()->reset();
+
+ //reset texture state.
+ imagep->setInactive();
+ }
+ }
+
+ if (!imagep->isInImageList())
+ {
+ return;
+ }
+ if (imagep->isInFastCacheList())
+ {
+ return; //wait for loading from the fast cache.
+ }
+
+ imagep->processTextureStats();
}
void LLViewerTextureList::setDebugFetching(LLViewerFetchedTexture* tex, S32 debug_level)
@@ -999,46 +1017,11 @@ void LLViewerTextureList::setDebugFetching(LLViewerFetchedTexture* tex, S32 debu
}
const F32 DEBUG_PRIORITY = 100000.f;
- F32 old_priority_test = llmax(tex->getDecodePriority(), 0.0f);
- F32 decode_priority_test = DEBUG_PRIORITY;
-
- // Ignore < 20% difference
- if ((decode_priority_test < old_priority_test * .8f) ||
- (decode_priority_test > old_priority_test * 1.25f))
- {
- removeImageFromList(tex);
- tex->setDecodePriority(decode_priority_test);
- addImageToList(tex);
- }
+ removeImageFromList(tex);
+ tex->mMaxVirtualSize = DEBUG_PRIORITY;
+ addImageToList(tex);
}
-/*
- static U8 get_image_type(LLViewerFetchedTexture* imagep, LLHost target_host)
- {
- // Having a target host implies this is a baked image. I don't
- // believe that boost level has been set at this point. JC
- U8 type_from_host = (target_host.isOk()
- ? LLImageBase::TYPE_AVATAR_BAKE
- : LLImageBase::TYPE_NORMAL);
- S32 boost_level = imagep->getBoostLevel();
- U8 type_from_boost = ( (boost_level == LLViewerFetchedTexture::BOOST_AVATAR_BAKED
- || boost_level == LLViewerFetchedTexture::BOOST_AVATAR_BAKED_SELF)
- ? LLImageBase::TYPE_AVATAR_BAKE
- : LLImageBase::TYPE_NORMAL);
- if (type_from_host == LLImageBase::TYPE_NORMAL
- && type_from_boost == LLImageBase::TYPE_AVATAR_BAKE)
- {
- LL_WARNS() << "TAT: get_image_type() type_from_host doesn't match type_from_boost"
- << " host " << target_host
- << " boost " << imagep->getBoostLevel()
- << " imageid " << imagep->getID()
- << LL_ENDL;
- imagep->dump();
- }
- return type_from_host;
- }
- */
-
F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
@@ -1059,10 +1042,11 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time)
LLViewerFetchedTexture *imagep = *curiter;
imagep->createTexture();
imagep->postCreateTexture();
- if (create_timer.getElapsedTimeF32() > max_time)
- {
- break;
- }
+
+ if (create_timer.getElapsedTimeF32() > max_time)
+ {
+ break;
+ }
}
mCreateTextureList.erase(mCreateTextureList.begin(), enditer);
return create_timer.getElapsedTimeF32();
@@ -1090,10 +1074,6 @@ F32 LLViewerTextureList::updateImagesLoadingFastCache(F32 max_time)
enditer = iter;
LLViewerFetchedTexture *imagep = *curiter;
imagep->loadFromFastCache();
- if (timer.getElapsedTimeF32() > max_time)
- {
- break;
- }
}
mFastCacheList.erase(mFastCacheList.begin(), enditer);
return timer.getElapsedTimeF32();
@@ -1112,8 +1092,7 @@ void LLViewerTextureList::forceImmediateUpdate(LLViewerFetchedTexture* imagep)
}
imagep->processTextureStats();
- F32 decode_priority = LLViewerFetchedTexture::maxDecodePriority() ;
- imagep->setDecodePriority(decode_priority);
+ imagep->sMaxVirtualSize = LLViewerFetchedTexture::sMaxVirtualSize;
addImageToList(imagep);
return ;
@@ -1122,77 +1101,65 @@ void LLViewerTextureList::forceImmediateUpdate(LLViewerFetchedTexture* imagep)
F32 LLViewerTextureList::updateImagesFetchTextures(F32 max_time)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- LLTimer image_op_timer;
-
- // Update fetch for N images each frame
- static const S32 MAX_HIGH_PRIO_COUNT = gSavedSettings.getS32("TextureFetchUpdateHighPriority"); // default: 32
- static const S32 MAX_UPDATE_COUNT = gSavedSettings.getS32("TextureFetchUpdateMaxMediumPriority"); // default: 256
- static const S32 MIN_UPDATE_COUNT = gSavedSettings.getS32("TextureFetchUpdateMinMediumPriority"); // default: 32
- static const F32 MIN_PRIORITY_THRESHOLD = gSavedSettings.getF32("TextureFetchUpdatePriorityThreshold"); // default: 0.0
- static const bool SKIP_LOW_PRIO = gSavedSettings.getBOOL("TextureFetchUpdateSkipLowPriority"); // default: false
-
- size_t max_priority_count = llmin((S32) (MAX_HIGH_PRIO_COUNT*MAX_HIGH_PRIO_COUNT*gFrameIntervalSeconds.value())+1, MAX_HIGH_PRIO_COUNT);
- max_priority_count = llmin(max_priority_count, mImageList.size());
-
- size_t total_update_count = mUUIDMap.size();
- size_t max_update_count = llmin((S32) (MAX_UPDATE_COUNT*MAX_UPDATE_COUNT*gFrameIntervalSeconds.value())+1, MAX_UPDATE_COUNT);
- max_update_count = llmin(max_update_count, total_update_count);
-
- // MAX_HIGH_PRIO_COUNT high priority entries
- typedef std::vector<LLViewerFetchedTexture*> entries_list_t;
- entries_list_t entries;
- size_t update_counter = max_priority_count;
- image_priority_list_t::iterator iter1 = mImageList.begin();
- while(update_counter > 0)
- {
- entries.push_back(*iter1);
-
- ++iter1;
- update_counter--;
- }
-
- // MAX_UPDATE_COUNT cycled entries
- update_counter = max_update_count;
- if(update_counter > 0)
- {
- uuid_map_t::iterator iter2 = mUUIDMap.upper_bound(mLastFetchKey);
- while ((update_counter > 0) && (total_update_count > 0))
- {
- if (iter2 == mUUIDMap.end())
- {
- iter2 = mUUIDMap.begin();
- }
- LLViewerFetchedTexture* imagep = iter2->second;
- // Skip the textures where there's really nothing to do so to give some times to others. Also skip the texture if it's already in the high prio set.
- if (!SKIP_LOW_PRIO || (SKIP_LOW_PRIO && ((imagep->getDecodePriority() > MIN_PRIORITY_THRESHOLD) || imagep->hasFetcher())))
+ typedef std::vector<LLPointer<LLViewerFetchedTexture> > entries_list_t;
+ entries_list_t entries;
+
+ // update N textures at beginning of mImageList
+ U32 update_count = 0;
+ static const S32 MIN_UPDATE_COUNT = gSavedSettings.getS32("TextureFetchUpdateMinCount"); // default: 32
+ // WIP -- dumb code here
+ //update MIN_UPDATE_COUNT or 5% of other textures, whichever is greater
+ update_count = llmax((U32) MIN_UPDATE_COUNT, (U32) mUUIDMap.size()/20);
+ update_count = llmin(update_count, (U32) mUUIDMap.size());
+
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vtluift - copy");
+
+ // copy entries out of UUID map for updating
+ entries.reserve(update_count);
+ uuid_map_t::iterator iter = mUUIDMap.upper_bound(mLastUpdateKey);
+ while (update_count-- > 0)
+ {
+ if (iter == mUUIDMap.end())
+ {
+ iter = mUUIDMap.begin();
+ }
+
+ if (iter->second->getGLTexture())
{
- entries.push_back(imagep);
- update_counter--;
+ entries.push_back(iter->second);
}
+ ++iter;
+ }
+ }
- iter2++;
- total_update_count--;
- }
- }
+ LLTimer timer;
- size_t min_update_count = llmin(MIN_UPDATE_COUNT,(S32)(entries.size()-max_priority_count));
- S32 min_count = max_priority_count + min_update_count;
- for (entries_list_t::iterator iter3 = entries.begin();
- iter3 != entries.end(); )
- {
- LLViewerFetchedTexture* imagep = *iter3++;
- imagep->updateFetch();
+ LLPointer<LLViewerTexture> last_imagep = nullptr;
- if (min_count <= min_update_count)
- {
- mLastFetchKey = LLTextureKey(imagep->getID(), (ETexListType)imagep->getTextureListType());
- }
- if ((min_count-- <= 0) && (image_op_timer.getElapsedTimeF32() > max_time))
- {
- break;
- }
- }
- return image_op_timer.getElapsedTimeF32();
+ for (auto& imagep : entries)
+ {
+ if (imagep->getNumRefs() > 1) // make sure this image hasn't been deleted before attempting to update (may happen as a side effect of some other image updating)
+
+ {
+ updateImageDecodePriority(imagep);
+ imagep->updateFetch();
+ }
+
+ last_imagep = imagep;
+
+ if (timer.getElapsedTimeF32() > max_time)
+ {
+ break;
+ }
+ }
+
+ if (last_imagep)
+ {
+ mLastUpdateKey = LLTextureKey(last_imagep->getID(), (ETexListType)last_imagep->getTextureListType());
+ }
+
+ return timer.getElapsedTimeF32();
}
void LLViewerTextureList::updateImagesUpdateStats()
@@ -1235,8 +1202,6 @@ void LLViewerTextureList::decodeAllImages(F32 max_time)
{
LLViewerFetchedTexture* imagep = *iter;
imagep->processTextureStats();
- F32 decode_priority = imagep->calcDecodePriority();
- imagep->setDecodePriority(decode_priority);
addImageToList(imagep);
}
image_list.clear();
@@ -1248,7 +1213,7 @@ void LLViewerTextureList::decodeAllImages(F32 max_time)
LLViewerFetchedTexture* imagep = *iter++;
imagep->updateFetch();
}
- std::shared_ptr<LL::WorkQueue> main_queue = LLImageGLThread::sEnabled ? LL::WorkQueue::getInstance("mainloop") : NULL;
+ std::shared_ptr<LL::WorkQueue> main_queue = LLImageGLThread::sEnabledTextures ? LL::WorkQueue::getInstance("mainloop") : NULL;
// Run threads
S32 fetch_pending = 0;
while (1)
@@ -1257,7 +1222,7 @@ void LLViewerTextureList::decodeAllImages(F32 max_time)
LLAppViewer::instance()->getImageDecodeThread()->update(1); // unpauses the image thread
fetch_pending = LLAppViewer::instance()->getTextureFetch()->update(1); // unpauses the texture fetch thread
- if (LLImageGLThread::sEnabled)
+ if (LLImageGLThread::sEnabledTextures)
{
main_queue->runFor(std::chrono::milliseconds(1));
fetch_pending += main_queue->size();
@@ -1394,7 +1359,7 @@ BOOL LLViewerTextureList::createUploadFile(const std::string& filename,
}
// note: modifies the argument raw_image!!!!
-LLPointer<LLImageJ2C> LLViewerTextureList::convertToUploadFile(LLPointer<LLImageRaw> raw_image, const S32 max_image_dimentions, bool force_square)
+LLPointer<LLImageJ2C> LLViewerTextureList::convertToUploadFile(LLPointer<LLImageRaw> raw_image, const S32 max_image_dimentions, bool force_square, bool force_lossless)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if (force_square)
@@ -1410,9 +1375,12 @@ LLPointer<LLImageJ2C> LLViewerTextureList::convertToUploadFile(LLPointer<LLImage
}
LLPointer<LLImageJ2C> compressedImage = new LLImageJ2C();
- if (gSavedSettings.getBOOL("LosslessJ2CUpload") &&
- (raw_image->getWidth() * raw_image->getHeight() <= LL_IMAGE_REZ_LOSSLESS_CUTOFF * LL_IMAGE_REZ_LOSSLESS_CUTOFF))
- compressedImage->setReversible(TRUE);
+ if (force_lossless ||
+ (gSavedSettings.getBOOL("LosslessJ2CUpload") &&
+ (raw_image->getWidth() * raw_image->getHeight() <= LL_IMAGE_REZ_LOSSLESS_CUTOFF * LL_IMAGE_REZ_LOSSLESS_CUTOFF)))
+ {
+ compressedImage->setReversible(TRUE);
+ }
if (gSavedSettings.getBOOL("Jpeg2000AdvancedCompression"))
@@ -1437,156 +1405,6 @@ LLPointer<LLImageJ2C> LLViewerTextureList::convertToUploadFile(LLPointer<LLImage
return compressedImage;
}
-// Returns min setting for TextureMemory (in MB)
-S32Megabytes LLViewerTextureList::getMinVideoRamSetting()
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- U32Megabytes system_ram = gSysMemory.getPhysicalMemoryKB();
- //min texture mem sets to 64M if total physical mem is more than 1.5GB
- return (system_ram > U32Megabytes(1500)) ? S32Megabytes(64) : gMinVideoRam ;
-}
-
-//static
-// Returns max setting for TextureMemory (in MB)
-S32Megabytes LLViewerTextureList::getMaxVideoRamSetting(bool get_recommended, float mem_multiplier)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- S32Megabytes max_texmem;
- if (gGLManager.mVRAM != 0)
- {
- // Treat any card with < 32 MB (shudder) as having 32 MB
- // - it's going to be swapping constantly regardless
- S32Megabytes max_vram(gGLManager.mVRAM);
-
- if(gGLManager.mIsAMD)
- {
- //shrink the availabe vram for ATI cards because some of them do not handel texture swapping well.
- max_vram = max_vram * 0.75f;
- }
-
- max_vram = llmax(max_vram, getMinVideoRamSetting());
- max_texmem = max_vram;
- if (!get_recommended)
- max_texmem *= 2;
- }
- else
- {
- if (!get_recommended)
- {
- max_texmem = (S32Megabytes)512;
- }
- else if (gSavedSettings.getBOOL("NoHardwareProbe")) //did not do hardware detection at startup
- {
- max_texmem = (S32Megabytes)512;
- }
- else
- {
- max_texmem = (S32Megabytes)128;
- }
- }
-
- S32Megabytes system_ram = gSysMemory.getPhysicalMemoryKB(); // In MB
- //LL_INFOS() << "*** DETECTED " << system_ram << " MB of system memory." << LL_ENDL;
- if (get_recommended)
- max_texmem = llmin(max_texmem, system_ram/2);
- else
- max_texmem = llmin(max_texmem, system_ram);
-
- // limit the texture memory to a multiple of the default if we've found some cards to behave poorly otherwise
- max_texmem = llmin(max_texmem, (S32Megabytes) (mem_multiplier * max_texmem));
-
- max_texmem = llclamp(max_texmem, getMinVideoRamSetting(), gMaxVideoRam);
-
- return max_texmem;
-}
-
-bool LLViewerTextureList::isPrioRequestsFetched()
-{
- static LLCachedControl<F32> prio_threshold(gSavedSettings, "TextureFetchUpdatePriorityThreshold", 0.0f);
- static LLCachedControl<F32> fetching_textures_threshold(gSavedSettings, "TextureListFetchingThreshold", 0.97f);
- S32 fetching_tex_count = 0;
- S32 tex_count_threshold = gTextureList.mImageList.size() * (1 - fetching_textures_threshold);
-
- for (LLViewerTextureList::image_priority_list_t::iterator iter = gTextureList.mImageList.begin();
- iter != gTextureList.mImageList.end(); )
- {
- LLPointer<LLViewerFetchedTexture> imagep = *iter++;
- if (imagep->getDecodePriority() > prio_threshold)
- {
- if (imagep->hasFetcher() || imagep->isFetching())
- {
- fetching_tex_count++;
- if (fetching_tex_count >= tex_count_threshold)
- {
- return false;
- }
- }
- }
- }
-
- return true;
-}
-
-const S32Megabytes VIDEO_CARD_FRAMEBUFFER_MEM(12);
-const S32Megabytes MIN_MEM_FOR_NON_TEXTURE(512);
-void LLViewerTextureList::updateMaxResidentTexMem(S32Megabytes mem)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- // Initialize the image pipeline VRAM settings
- S32Megabytes cur_mem(gSavedSettings.getS32("TextureMemory"));
- F32 mem_multiplier = gSavedSettings.getF32("RenderTextureMemoryMultiple");
- S32Megabytes default_mem = getMaxVideoRamSetting(true, mem_multiplier); // recommended default
- if (mem == (S32Bytes)0)
- {
- mem = cur_mem > (S32Bytes)0 ? cur_mem : default_mem;
- }
- else if (mem < (S32Bytes)0)
- {
- mem = default_mem;
- }
-
- mem = llclamp(mem, getMinVideoRamSetting(), getMaxVideoRamSetting(false, mem_multiplier));
- if (mem != cur_mem)
- {
- gSavedSettings.setS32("TextureMemory", mem.value());
- return; //listener will re-enter this function
- }
-
- if (gGLManager.mVRAM == 0)
- {
- LL_WARNS() << "VRAM amount not detected, defaulting to " << mem << " MB" << LL_ENDL;
- }
-
- // TODO: set available resident texture mem based on use by other subsystems
- // currently max(12MB, VRAM/4) assumed...
-
- S32Megabytes vb_mem = mem;
- S32Megabytes fb_mem = llmax(VIDEO_CARD_FRAMEBUFFER_MEM, vb_mem/4);
- mMaxResidentTexMemInMegaBytes = (vb_mem - fb_mem) ; //in MB
-
- mMaxTotalTextureMemInMegaBytes = mMaxResidentTexMemInMegaBytes * 2;
- if (mMaxResidentTexMemInMegaBytes > (S32Megabytes)640)
- {
- mMaxTotalTextureMemInMegaBytes -= (mMaxResidentTexMemInMegaBytes / 4);
- }
-
- //system mem
- S32Megabytes system_ram = gSysMemory.getPhysicalMemoryKB();
-
- //minimum memory reserved for non-texture use.
- //if system_raw >= 1GB, reserve at least 512MB for non-texture use;
- //otherwise reserve half of the system_ram for non-texture use.
- S32Megabytes min_non_texture_mem = llmin(system_ram / 2, MIN_MEM_FOR_NON_TEXTURE) ;
-
- if (mMaxTotalTextureMemInMegaBytes > system_ram - min_non_texture_mem)
- {
- mMaxTotalTextureMemInMegaBytes = system_ram - min_non_texture_mem ;
- }
-
- LL_INFOS() << "Total Video Memory set to: " << vb_mem << " MB" << LL_ENDL;
- LL_INFOS() << "Available Texture Memory set to: " << (vb_mem - fb_mem) << " MB" << LL_ENDL;
-}
-
///////////////////////////////////////////////////////////////////////////////
// We've been that the asset server does not contain the requested image id.
@@ -1699,8 +1517,9 @@ LLUIImagePtr LLUIImageList::loadUIImage(LLViewerFetchedTexture* imagep, const st
LLUIImagePtr new_imagep = new LLUIImage(name, imagep);
new_imagep->setScaleStyle(scale_style);
- if (imagep->getBoostLevel() != LLGLTexture::BOOST_ICON &&
- imagep->getBoostLevel() != LLGLTexture::BOOST_PREVIEW)
+ if (imagep->getBoostLevel() != LLGLTexture::BOOST_ICON
+ && imagep->getBoostLevel() != LLGLTexture::BOOST_THUMBNAIL
+ && imagep->getBoostLevel() != LLGLTexture::BOOST_PREVIEW)
{
// Don't add downloadable content into this list
// all UI images are non-deletable and list does not support deletion
diff --git a/indra/newview/llviewertexturelist.h b/indra/newview/llviewertexturelist.h
index 82dec6b329..e8dd96daee 100644
--- a/indra/newview/llviewertexturelist.h
+++ b/indra/newview/llviewertexturelist.h
@@ -1,10 +1,10 @@
/**
- * @file llviewertexturelinumimagest.h
+ * @file llviewertexturelist.h
* @brief Object for managing the list of images within a region
*
- * $LicenseInfo:firstyear=2000&license=viewerlgpl$
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
+ * Copyright (C) 2022, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -104,7 +104,8 @@ public:
bool force_square = false);
static LLPointer<LLImageJ2C> convertToUploadFile(LLPointer<LLImageRaw> raw_image,
const S32 max_image_dimentions = LLViewerFetchedTexture::MAX_IMAGE_SIZE_DEFAULT,
- bool force_square = false);
+ bool force_square = false,
+ bool force_lossless = false);
static void processImageNotInDatabase( LLMessageSystem *msg, void **user_data );
public:
@@ -133,12 +134,9 @@ public:
void handleIRCallback(void **data, const S32 number);
- S32Megabytes getMaxResidentTexMem() const { return mMaxResidentTexMemInMegaBytes; }
- S32Megabytes getMaxTotalTextureMem() const { return mMaxTotalTextureMemInMegaBytes;}
S32 getNumImages() { return mImageList.size(); }
- void updateMaxResidentTexMem(S32Megabytes mem);
-
+ // Local UI images
// Local UI images
void doPreloadImages();
// Network images. Needs caps and cache to work
@@ -147,13 +145,12 @@ public:
void clearFetchingRequests();
void setDebugFetching(LLViewerFetchedTexture* tex, S32 debug_level);
- static S32Megabytes getMinVideoRamSetting();
- static S32Megabytes getMaxVideoRamSetting(bool get_recommended, float mem_multiplier);
-
- static bool isPrioRequestsFetched();
-
private:
- void updateImagesDecodePriorities();
+ // do some book keeping on the specified texture
+ // - updates decode priority
+ // - updates desired discard level
+ // - cleans up textures that haven't been referenced in awhile
+ void updateImageDecodePriority(LLViewerFetchedTexture* imagep);
F32 updateImagesCreateTextures(F32 max_time);
F32 updateImagesFetchTextures(F32 max_time);
void updateImagesUpdateStats();
@@ -226,17 +223,14 @@ private:
typedef std::map< LLTextureKey, LLPointer<LLViewerFetchedTexture> > uuid_map_t;
uuid_map_t mUUIDMap;
LLTextureKey mLastUpdateKey;
- LLTextureKey mLastFetchKey;
- typedef std::set<LLPointer<LLViewerFetchedTexture>, LLViewerFetchedTexture::Compare> image_priority_list_t;
+ typedef std::set < LLPointer<LLViewerFetchedTexture> > image_priority_list_t;
image_priority_list_t mImageList;
// simply holds on to LLViewerFetchedTexture references to stop them from being purged too soon
std::set<LLPointer<LLViewerFetchedTexture> > mImagePreloads;
BOOL mInitialized ;
- S32Megabytes mMaxResidentTexMemInMegaBytes;
- S32Megabytes mMaxTotalTextureMemInMegaBytes;
LLFrameTimer mForceDecodeTimer;
private:
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index e8fd74b37b..ed671fe849 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -228,6 +228,8 @@ extern BOOL gDebugClicks;
extern BOOL gDisplaySwapBuffers;
extern BOOL gDepthDirty;
extern BOOL gResizeScreenTexture;
+extern BOOL gCubeSnapshot;
+extern BOOL gSnapshotNoPost;
LLViewerWindow *gViewerWindow = NULL;
@@ -495,24 +497,12 @@ public:
if (gSavedSettings.getBOOL("DebugShowTime"))
{
- {
- const U32 y_inc2 = 15;
- LLFrameTimer& timer = gTextureTimer;
- F32 time = timer.getElapsedTimeF32();
- S32 hours = (S32)(time / (60*60));
- S32 mins = (S32)((time - hours*(60*60)) / 60);
- S32 secs = (S32)((time - hours*(60*60) - mins*60));
- addText(xpos, ypos, llformat("Texture: %d:%02d:%02d", hours,mins,secs)); ypos += y_inc2;
- }
-
- {
F32 time = gFrameTimeSeconds;
S32 hours = (S32)(time / (60*60));
S32 mins = (S32)((time - hours*(60*60)) / 60);
S32 secs = (S32)((time - hours*(60*60) - mins*60));
addText(xpos, ypos, llformat("Time: %d:%02d:%02d", hours,mins,secs)); ypos += y_inc;
}
- }
if (gSavedSettings.getBOOL("DebugShowMemory"))
{
@@ -611,29 +601,6 @@ public:
{
LLTrace::Recording& last_frame_recording = LLTrace::get_frame_recording().getLastRecording();
- if (gGLManager.mHasATIMemInfo)
- {
- S32 meminfo[4];
- glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, meminfo);
-
- addText(xpos, ypos, llformat("%.2f MB Texture Memory Free", meminfo[0]/1024.f));
- ypos += y_inc;
-
- if (gGLManager.mHasVertexBufferObject)
- {
- glGetIntegerv(GL_VBO_FREE_MEMORY_ATI, meminfo);
- addText(xpos, ypos, llformat("%.2f MB VBO Memory Free", meminfo[0]/1024.f));
- ypos += y_inc;
- }
- }
- else if (gGLManager.mHasNVXMemInfo)
- {
- S32 free_memory;
- glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &free_memory);
- addText(xpos, ypos, llformat("%.2f MB Video Memory Free", free_memory/1024.f));
- ypos += y_inc;
- }
-
//show streaming cost/triangle count of known prims in current region OR selection
{
F32 cost = 0.f;
@@ -693,24 +660,6 @@ public:
}
- addText(xpos, ypos, llformat("%d MB Index Data (%d MB Pooled, %d KIndices)", LLVertexBuffer::sAllocatedIndexBytes/(1024*1024), LLVBOPool::sIndexBytesPooled/(1024*1024), LLVertexBuffer::sIndexCount/1024));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%d MB Vertex Data (%d MB Pooled, %d KVerts)", LLVertexBuffer::sAllocatedBytes/(1024*1024), LLVBOPool::sBytesPooled/(1024*1024), LLVertexBuffer::sVertexCount/1024));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%d Vertex Buffers", LLVertexBuffer::sGLCount));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%d Mapped Buffers", LLVertexBuffer::sMappedCount));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%d Vertex Buffer Binds", LLVertexBuffer::sBindCount));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%d Vertex Buffer Sets", LLVertexBuffer::sSetCount));
- ypos += y_inc;
-
addText(xpos, ypos, llformat("%d Texture Binds", LLImageGL::sBindCount));
ypos += y_inc;
@@ -785,9 +734,7 @@ public:
ypos += y_inc;
}
- LLVertexBuffer::sBindCount = LLImageGL::sBindCount =
- LLVertexBuffer::sSetCount = LLImageGL::sUniqueCount =
- gPipeline.mNumVisibleNodes = LLPipeline::sVisibleLightCount = 0;
+ gPipeline.mNumVisibleNodes = LLPipeline::sVisibleLightCount = 0;
}
if (gSavedSettings.getBOOL("DebugShowAvatarRenderInfo"))
{
@@ -1915,6 +1862,11 @@ LLViewerWindow::LLViewerWindow(const Params& p)
U32 fsaa_samples)
*/
// create window
+
+ U32 max_core_count = gSavedSettings.getU32("EmulateCoreCount");
+ U32 max_vram = gSavedSettings.getU32("RenderMaxVRAMBudget");
+ F32 max_gl_version = gSavedSettings.getF32("RenderMaxOpenGLVersion");
+
mWindow = LLWindowManager::createWindow(this,
p.title, p.name, p.x, p.y, p.width, p.height, 0,
p.fullscreen,
@@ -1922,7 +1874,10 @@ LLViewerWindow::LLViewerWindow(const Params& p)
gSavedSettings.getBOOL("RenderVSyncEnable"),
!gHeadlessClient,
p.ignore_pixel_depth,
- gSavedSettings.getBOOL("RenderDeferred") ? 0 : gSavedSettings.getU32("RenderFSAASamples")); //don't use window level anti-aliasing if FBOs are enabled
+ 0,
+ max_core_count,
+ max_vram,
+ max_gl_version); //don't use window level anti-aliasing
if (NULL == mWindow)
{
@@ -2001,12 +1956,7 @@ LLViewerWindow::LLViewerWindow(const Params& p)
LL_DEBUGS("Window") << "Loading feature tables." << LL_ENDL;
// Initialize OpenGL Renderer
- if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderVBOEnable") ||
- !gGLManager.mHasVertexBufferObject)
- {
- gSavedSettings.setBOOL("RenderVBOEnable", FALSE);
- }
- LLVertexBuffer::initClass(gSavedSettings.getBOOL("RenderVBOEnable"), gSavedSettings.getBOOL("RenderVBOMappingDisable"));
+ LLVertexBuffer::initClass(mWindow);
LL_INFOS("RenderInit") << "LLVertexBuffer initialization done." << LL_ENDL ;
gGL.init(true);
@@ -2019,11 +1969,6 @@ LLViewerWindow::LLViewerWindow(const Params& p)
gSavedSettings.setBOOL("ProbeHardwareOnStartup", FALSE);
}
- if (!gGLManager.mHasDepthClamp)
- {
- LL_INFOS("RenderInit") << "Missing feature GL_ARB_depth_clamp. Void water might disappear in rare cases." << LL_ENDL;
- }
-
// If we crashed while initializng GL stuff last time, disable certain features
if (gSavedSettings.getBOOL("RenderInitError"))
{
@@ -2033,8 +1978,8 @@ LLViewerWindow::LLViewerWindow(const Params& p)
}
// Init the image list. Must happen after GL is initialized and before the images that
- // LLViewerWindow needs are requested.
- LLImageGL::initClass(mWindow, LLViewerTexture::MAX_GL_IMAGE_CATEGORY, false, gSavedSettings.getBOOL("RenderGLMultiThreaded"));
+ // LLViewerWindow needs are requested, as well as before LLViewerMedia starts updating images.
+ LLImageGL::initClass(mWindow, LLViewerTexture::MAX_GL_IMAGE_CATEGORY, false, gSavedSettings.getBOOL("RenderGLMultiThreadedTextures"), gSavedSettings.getBOOL("RenderGLMultiThreadedMedia"));
gTextureList.init();
LLViewerTextureManager::init() ;
gBumpImageList.init();
@@ -2684,10 +2629,10 @@ void LLViewerWindow::setMenuBackgroundColor(bool god_mode, bool dev_grid)
void LLViewerWindow::drawDebugText()
{
+ gUIProgram.bind();
gGL.color4f(1,1,1,1);
gGL.pushMatrix();
gGL.pushUIMatrix();
- gUIProgram.bind();
{
// scale view by UI global scale factor and aspect ratio correction factor
gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f);
@@ -2744,6 +2689,7 @@ void LLViewerWindow::draw()
// No translation needed, this view is glued to 0,0
gUIProgram.bind();
+ gGL.color4f(1, 1, 1, 1);
gGL.pushMatrix();
LLUI::pushMatrix();
@@ -3399,7 +3345,7 @@ void LLViewerWindow::updateUI()
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST))
{
gDebugRaycastFaceHit = -1;
- gDebugRaycastObject = cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, FALSE,
+ gDebugRaycastObject = cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, FALSE, TRUE, FALSE,
&gDebugRaycastFaceHit,
&gDebugRaycastIntersection,
&gDebugRaycastTexCoord,
@@ -4274,17 +4220,18 @@ void LLViewerWindow::pickAsync( S32 x,
void (*callback)(const LLPickInfo& info),
BOOL pick_transparent,
BOOL pick_rigged,
- BOOL pick_unselectable)
+ BOOL pick_unselectable,
+ BOOL pick_reflection_probes)
{
- BOOL in_build_mode = LLFloaterReg::instanceVisible("build");
- if (in_build_mode || LLDrawPoolAlpha::sShowDebugAlpha)
- {
- // build mode allows interaction with all transparent objects
- // "Show Debug Alpha" means no object actually transparent
- pick_transparent = TRUE;
- }
+ // "Show Debug Alpha" means no object actually transparent
+ BOOL in_build_mode = LLFloaterReg::instanceVisible("build");
+ if (LLDrawPoolAlpha::sShowDebugAlpha
+ || (in_build_mode && gSavedSettings.getBOOL("SelectInvisibleObjects")))
+ {
+ pick_transparent = TRUE;
+ }
- LLPickInfo pick_info(LLCoordGL(x, y_from_bot), mask, pick_transparent, pick_rigged, FALSE, TRUE, pick_unselectable, callback);
+ LLPickInfo pick_info(LLCoordGL(x, y_from_bot), mask, pick_transparent, pick_rigged, FALSE, pick_reflection_probes, pick_unselectable, TRUE, callback);
schedulePick(pick_info);
}
@@ -4340,10 +4287,10 @@ void LLViewerWindow::returnEmptyPicks()
}
// Performs the GL object/land pick.
-LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_transparent, BOOL pick_rigged, BOOL pick_particle)
+LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_transparent, BOOL pick_rigged, BOOL pick_particle, BOOL pick_unselectable, BOOL pick_reflection_probe)
{
BOOL in_build_mode = LLFloaterReg::instanceVisible("build");
- if (in_build_mode || LLDrawPoolAlpha::sShowDebugAlpha)
+ if ((in_build_mode && gSavedSettings.getBOOL("SelectInvisibleObjects")) || LLDrawPoolAlpha::sShowDebugAlpha)
{
// build mode allows interaction with all transparent objects
// "Show Debug Alpha" means no object actually transparent
@@ -4352,7 +4299,7 @@ LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_transp
// shortcut queueing in mPicks and just update mLastPick in place
MASK key_mask = gKeyboard->currentMask(TRUE);
- mLastPick = LLPickInfo(LLCoordGL(x, y_from_bot), key_mask, pick_transparent, pick_rigged, pick_particle, TRUE, FALSE, NULL);
+ mLastPick = LLPickInfo(LLCoordGL(x, y_from_bot), key_mask, pick_transparent, pick_rigged, pick_particle, pick_reflection_probe, TRUE, FALSE, NULL);
mLastPick.fetchResults();
return mLastPick;
@@ -4389,6 +4336,8 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de
S32 this_face,
BOOL pick_transparent,
BOOL pick_rigged,
+ BOOL pick_unselectable,
+ BOOL pick_reflection_probe,
S32* face_hit,
LLVector4a *intersection,
LLVector2 *uv,
@@ -4459,7 +4408,7 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de
{
if (this_object->isHUDAttachment()) // is a HUD object?
{
- if (this_object->lineSegmentIntersect(mh_start, mh_end, this_face, pick_transparent, pick_rigged,
+ if (this_object->lineSegmentIntersect(mh_start, mh_end, this_face, pick_transparent, pick_rigged, pick_unselectable,
face_hit, intersection, uv, normal, tangent))
{
found = this_object;
@@ -4467,7 +4416,8 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de
}
else // is a world object
{
- if (this_object->lineSegmentIntersect(mw_start, mw_end, this_face, pick_transparent, pick_rigged,
+ if ((pick_reflection_probe || !this_object->isReflectionProbe())
+ && this_object->lineSegmentIntersect(mw_start, mw_end, this_face, pick_transparent, pick_rigged, pick_unselectable,
face_hit, intersection, uv, normal, tangent))
{
found = this_object;
@@ -4481,7 +4431,7 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de
if (!found) // if not found in HUD, look in world:
{
- found = gPipeline.lineSegmentIntersectInWorld(mw_start, mw_end, pick_transparent, pick_rigged,
+ found = gPipeline.lineSegmentIntersectInWorld(mw_start, mw_end, pick_transparent, pick_rigged, pick_unselectable, pick_reflection_probe,
face_hit, intersection, uv, normal, tangent);
if (found && !pick_transparent)
{
@@ -4739,8 +4689,8 @@ void LLViewerWindow::saveImageNumbered(LLImageFormatted *image, BOOL force_picke
else
pick_type = LLFilePicker::FFSAVE_ALL;
- (new LLFilePickerReplyThread(boost::bind(&LLViewerWindow::onDirectorySelected, this, _1, formatted_image, success_cb, failure_cb), pick_type, proposed_name,
- boost::bind(&LLViewerWindow::onSelectionFailure, this, failure_cb)))->getFile();
+ LLFilePickerReplyThread::startPicker(boost::bind(&LLViewerWindow::onDirectorySelected, this, _1, formatted_image, success_cb, failure_cb), pick_type, proposed_name,
+ boost::bind(&LLViewerWindow::onSelectionFailure, this, failure_cb));
}
else
{
@@ -4926,16 +4876,16 @@ void LLViewerWindow::resetSnapshotLoc() const
gSavedPerAccountSettings.setString("SnapshotBaseDir", std::string());
}
-BOOL LLViewerWindow::thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, BOOL show_ui, BOOL show_hud, BOOL do_rebuild, LLSnapshotModel::ESnapshotLayerType type)
+BOOL LLViewerWindow::thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, BOOL show_ui, BOOL show_hud, BOOL do_rebuild, BOOL no_post, LLSnapshotModel::ESnapshotLayerType type)
{
- return rawSnapshot(raw, preview_width, preview_height, FALSE, FALSE, show_ui, show_hud, do_rebuild, type);
+ return rawSnapshot(raw, preview_width, preview_height, FALSE, FALSE, show_ui, show_hud, do_rebuild, no_post, type);
}
// Saves the image from the screen to a raw image
// Since the required size might be bigger than the available screen, this method rerenders the scene in parts (called subimages) and copy
// the results over to the final raw image.
BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height,
- BOOL keep_window_aspect, BOOL is_texture, BOOL show_ui, BOOL show_hud, BOOL do_rebuild, LLSnapshotModel::ESnapshotLayerType type, S32 max_size)
+ BOOL keep_window_aspect, BOOL is_texture, BOOL show_ui, BOOL show_hud, BOOL do_rebuild, BOOL no_post, LLSnapshotModel::ESnapshotLayerType type, S32 max_size)
{
if (!raw)
{
@@ -4952,9 +4902,10 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
}
// PRE SNAPSHOT
+ gSnapshotNoPost = no_post;
gDisplaySwapBuffers = FALSE;
- glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); // stencil buffer is deprecated | GL_STENCIL_BUFFER_BIT);
setCursor(UI_CURSOR_WAIT);
// Hide all the UI widgets first and draw a frame
@@ -5006,10 +4957,10 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
(image_width > window_width || image_height > window_height) && LLPipeline::sRenderDeferred && !show_ui)
{
U32 color_fmt = type == LLSnapshotModel::SNAPSHOT_TYPE_DEPTH ? GL_DEPTH_COMPONENT : GL_RGBA;
- if (scratch_space.allocate(image_width, image_height, color_fmt, true, true))
+ if (scratch_space.allocate(image_width, image_height, color_fmt, true))
{
- original_width = gPipeline.mDeferredScreen.getWidth();
- original_height = gPipeline.mDeferredScreen.getHeight();
+ original_width = gPipeline.mRT->deferredScreen.getWidth();
+ original_height = gPipeline.mRT->deferredScreen.getHeight();
if (gPipeline.allocateScreenBuffer(image_width, image_height))
{
@@ -5088,8 +5039,6 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
F32 depth_conversion_factor_1 = (LLViewerCamera::getInstance()->getFar() + LLViewerCamera::getInstance()->getNear()) / (2.f * LLViewerCamera::getInstance()->getFar() * LLViewerCamera::getInstance()->getNear());
F32 depth_conversion_factor_2 = (LLViewerCamera::getInstance()->getFar() - LLViewerCamera::getInstance()->getNear()) / (2.f * LLViewerCamera::getInstance()->getFar() * LLViewerCamera::getInstance()->getNear());
- gObjectList.generatePickList(*LLViewerCamera::getInstance());
-
// Subimages are in fact partial rendering of the final view. This happens when the final view is bigger than the screen.
// In most common cases, scale_factor is 1 and there's no more than 1 iteration on x and y
for (int subimage_y = 0; subimage_y < scale_factor; ++subimage_y)
@@ -5184,6 +5133,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
}
gDisplaySwapBuffers = FALSE;
+ gSnapshotNoPost = FALSE;
gDepthDirty = TRUE;
// POST SNAPSHOT
@@ -5252,9 +5202,10 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
BOOL LLViewerWindow::simpleSnapshot(LLImageRaw* raw, S32 image_width, S32 image_height, const int num_render_passes)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_APP;
gDisplaySwapBuffers = FALSE;
- glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); // stencil buffer is deprecated | GL_STENCIL_BUFFER_BIT);
setCursor(UI_CURSOR_WAIT);
BOOL prev_draw_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI) ? TRUE : FALSE;
@@ -5263,17 +5214,20 @@ BOOL LLViewerWindow::simpleSnapshot(LLImageRaw* raw, S32 image_width, S32 image_
LLPipeline::toggleRenderDebugFeature(LLPipeline::RENDER_DEBUG_FEATURE_UI);
}
- LLPipeline::sShowHUDAttachments = FALSE;
+ BOOL hide_hud = LLPipeline::sShowHUDAttachments;
+ if (hide_hud)
+ {
+ LLPipeline::sShowHUDAttachments = FALSE;
+ }
+
LLRect window_rect = getWorldViewRectRaw();
- S32 original_width = LLPipeline::sRenderDeferred ? gPipeline.mDeferredScreen.getWidth() : gViewerWindow->getWorldViewWidthRaw();
- S32 original_height = LLPipeline::sRenderDeferred ? gPipeline.mDeferredScreen.getHeight() : gViewerWindow->getWorldViewHeightRaw();
+ S32 original_width = LLPipeline::sRenderDeferred ? gPipeline.mRT->deferredScreen.getWidth() : gViewerWindow->getWorldViewWidthRaw();
+ S32 original_height = LLPipeline::sRenderDeferred ? gPipeline.mRT->deferredScreen.getHeight() : gViewerWindow->getWorldViewHeightRaw();
LLRenderTarget scratch_space;
U32 color_fmt = GL_RGBA;
- const bool use_depth_buffer = true;
- const bool use_stencil_buffer = true;
- if (scratch_space.allocate(image_width, image_height, color_fmt, use_depth_buffer, use_stencil_buffer))
+ if (scratch_space.allocate(image_width, image_height, color_fmt, true))
{
if (gPipeline.allocateScreenBuffer(image_width, image_height))
{
@@ -5335,7 +5289,10 @@ BOOL LLViewerWindow::simpleSnapshot(LLImageRaw* raw, S32 image_width, S32 image_
}
}
- LLPipeline::sShowHUDAttachments = TRUE;
+ if (hide_hud)
+ {
+ LLPipeline::sShowHUDAttachments = TRUE;
+ }
setCursor(UI_CURSOR_ARROW);
@@ -5348,6 +5305,157 @@ BOOL LLViewerWindow::simpleSnapshot(LLImageRaw* raw, S32 image_width, S32 image_
return true;
}
+void display_cube_face();
+
+BOOL LLViewerWindow::cubeSnapshot(const LLVector3& origin, LLCubeMapArray* cubearray, S32 cubeIndex, S32 face, F32 near_clip, bool dynamic_render)
+{
+ // NOTE: implementation derived from LLFloater360Capture::capture360Images() and simpleSnapshot
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_APP;
+ LL_PROFILE_GPU_ZONE("cubeSnapshot");
+ llassert(LLPipeline::sRenderDeferred);
+ llassert(!gCubeSnapshot); //assert a snapshot isn't already in progress
+
+ U32 res = gPipeline.mRT->deferredScreen.getWidth();
+
+ //llassert(res <= gPipeline.mRT->deferredScreen.getWidth());
+ //llassert(res <= gPipeline.mRT->deferredScreen.getHeight());
+
+ // save current view/camera settings so we can restore them afterwards
+ S32 old_occlusion = LLPipeline::sUseOcclusion;
+
+ // set new parameters specific to the 360 requirements
+ LLPipeline::sUseOcclusion = 0;
+ LLViewerCamera* camera = LLViewerCamera::getInstance();
+
+ LLViewerCamera saved_camera = LLViewerCamera::instance();
+ glh::matrix4f saved_proj = get_current_projection();
+ glh::matrix4f saved_mod = get_current_modelview();
+
+ // camera constants for the square, cube map capture image
+ camera->setAspect(1.0); // must set aspect ratio first to avoid undesirable clamping of vertical FoV
+ camera->setViewNoBroadcast(F_PI_BY_TWO);
+ camera->yaw(0.0);
+ camera->setOrigin(origin);
+ camera->setNear(near_clip);
+
+ glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); // stencil buffer is deprecated | GL_STENCIL_BUFFER_BIT);
+
+ U32 dynamic_render_types[] = {
+ LLPipeline::RENDER_TYPE_AVATAR,
+ LLPipeline::RENDER_TYPE_CONTROL_AV,
+ LLPipeline::RENDER_TYPE_PARTICLES
+ };
+ constexpr U32 dynamic_render_type_count = sizeof(dynamic_render_types) / sizeof(U32);
+ bool prev_dynamic_render_type[dynamic_render_type_count];
+
+
+ if (!dynamic_render)
+ {
+ for (int i = 0; i < dynamic_render_type_count; ++i)
+ {
+ prev_dynamic_render_type[i] = gPipeline.hasRenderType(dynamic_render_types[i]);
+ if (prev_dynamic_render_type[i])
+ {
+ gPipeline.toggleRenderType(dynamic_render_types[i]);
+ }
+ }
+ }
+
+ BOOL prev_draw_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI) ? TRUE : FALSE;
+ if (prev_draw_ui != false)
+ {
+ LLPipeline::toggleRenderDebugFeature(LLPipeline::RENDER_DEBUG_FEATURE_UI);
+ }
+
+ BOOL hide_hud = LLPipeline::sShowHUDAttachments;
+ if (hide_hud)
+ {
+ LLPipeline::sShowHUDAttachments = FALSE;
+ }
+ LLRect window_rect = getWorldViewRectRaw();
+
+ mWorldViewRectRaw.set(0, res, res, 0);
+
+ // these are the 6 directions we will point the camera, see LLCubeMapArray::sTargets
+ LLVector3 look_dirs[6] = {
+ LLVector3(1, 0, 0),
+ LLVector3(-1, 0, 0),
+ LLVector3(0, 1, 0),
+ LLVector3(0, -1, 0),
+ LLVector3(0, 0, 1),
+ LLVector3(0, 0, -1)
+ };
+
+ LLVector3 look_upvecs[6] = {
+ LLVector3(0, -1, 0),
+ LLVector3(0, -1, 0),
+ LLVector3(0, 0, 1),
+ LLVector3(0, 0, -1),
+ LLVector3(0, -1, 0),
+ LLVector3(0, -1, 0)
+ };
+
+ // for each of six sides of cubemap
+ //for (int i = 0; i < 6; ++i)
+ int i = face;
+ {
+ // set up camera to look in each direction
+ camera->lookDir(look_dirs[i], look_upvecs[i]);
+
+ // turning this flag off here prohibits the screen swap
+ // to present the new page to the viewer - this stops
+ // the black flash in between captures when the number
+ // of render passes is more than 1. We need to also
+ // set it here because code in LLViewerDisplay resets
+ // it to TRUE each time.
+ gDisplaySwapBuffers = FALSE;
+
+ // actually render the scene
+ gCubeSnapshot = TRUE;
+ display_cube_face();
+ gCubeSnapshot = FALSE;
+ }
+
+ gDisplaySwapBuffers = TRUE;
+
+ if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
+ {
+ if (prev_draw_ui != false)
+ {
+ LLPipeline::toggleRenderDebugFeature(LLPipeline::RENDER_DEBUG_FEATURE_UI);
+ }
+ }
+
+ if (!dynamic_render)
+ {
+ for (int i = 0; i < dynamic_render_type_count; ++i)
+ {
+ if (prev_dynamic_render_type[i])
+ {
+ gPipeline.toggleRenderType(dynamic_render_types[i]);
+ }
+ }
+ }
+
+ if (hide_hud)
+ {
+ LLPipeline::sShowHUDAttachments = TRUE;
+ }
+
+ gPipeline.resetDrawOrders();
+ mWorldViewRectRaw = window_rect;
+
+ // restore original view/camera/avatar settings settings
+ *camera = saved_camera;
+ set_current_modelview(saved_mod);
+ set_current_projection(saved_proj);
+ setup3DViewport();
+ LLPipeline::sUseOcclusion = old_occlusion;
+
+ // ====================================================
+ return true;
+}
+
void LLViewerWindow::destroyWindow()
{
if (mWindow)
@@ -5570,7 +5678,6 @@ void LLViewerWindow::stopGL(BOOL save_state)
// Pause texture decode threads (will get unpaused during main loop)
LLAppViewer::getTextureCache()->pause();
- LLAppViewer::getImageDecodeThread()->pause();
LLAppViewer::getTextureFetch()->pause();
gSky.destroyGL();
@@ -5617,8 +5724,6 @@ void LLViewerWindow::stopGL(BOOL save_state)
LLGLSLShader* shader = *(LLGLSLShader::sInstances.begin());
shader->unload();
}
-
- LL_INFOS() << "Remaining allocated texture memory: " << LLImageGL::sGlobalTextureMemory.value() << " bytes" << LL_ENDL;
}
}
@@ -5644,7 +5749,6 @@ void LLViewerWindow::restoreGL(const std::string& progress_message)
gSky.restoreGL();
gPipeline.restoreGL();
- LLDrawPoolWater::restoreGL();
LLManipTranslate::restoreGL();
gBumpImageList.restoreGL();
@@ -5987,30 +6091,32 @@ LLPickInfo::LLPickInfo()
{
}
-LLPickInfo::LLPickInfo(const LLCoordGL& mouse_pos,
- MASK keyboard_mask,
- BOOL pick_transparent,
- BOOL pick_rigged,
- BOOL pick_particle,
- BOOL pick_uv_coords,
- BOOL pick_unselectable,
- void (*pick_callback)(const LLPickInfo& pick_info))
- : mMousePt(mouse_pos),
- mKeyMask(keyboard_mask),
- mPickCallback(pick_callback),
- mPickType(PICK_INVALID),
- mWantSurfaceInfo(pick_uv_coords),
- mObjectFace(-1),
- mUVCoords(-1.f, -1.f),
- mSTCoords(-1.f, -1.f),
- mXYCoords(-1, -1),
- mNormal(),
- mTangent(),
- mBinormal(),
- mHUDIcon(NULL),
- mPickTransparent(pick_transparent),
- mPickRigged(pick_rigged),
- mPickParticle(pick_particle),
+LLPickInfo::LLPickInfo(const LLCoordGL& mouse_pos,
+ MASK keyboard_mask,
+ BOOL pick_transparent,
+ BOOL pick_rigged,
+ BOOL pick_particle,
+ BOOL pick_reflection_probe,
+ BOOL pick_uv_coords,
+ BOOL pick_unselectable,
+ void (*pick_callback)(const LLPickInfo& pick_info))
+ : mMousePt(mouse_pos),
+ mKeyMask(keyboard_mask),
+ mPickCallback(pick_callback),
+ mPickType(PICK_INVALID),
+ mWantSurfaceInfo(pick_uv_coords),
+ mObjectFace(-1),
+ mUVCoords(-1.f, -1.f),
+ mSTCoords(-1.f, -1.f),
+ mXYCoords(-1, -1),
+ mNormal(),
+ mTangent(),
+ mBinormal(),
+ mHUDIcon(NULL),
+ mPickTransparent(pick_transparent),
+ mPickRigged(pick_rigged),
+ mPickParticle(pick_particle),
+ mPickReflectionProbe(pick_reflection_probe),
mPickUnselectable(pick_unselectable)
{
}
@@ -6041,7 +6147,7 @@ void LLPickInfo::fetchResults()
}
LLViewerObject* hit_object = gViewerWindow->cursorIntersect(mMousePt.mX, mMousePt.mY, 512.f,
- NULL, -1, mPickTransparent, mPickRigged, &face_hit,
+ NULL, -1, mPickTransparent, mPickRigged, mPickUnselectable, mPickReflectionProbe, &face_hit,
&intersection, &uv, &normal, &tangent, &start, &end);
mPickPt = mMousePt;
@@ -6186,7 +6292,7 @@ void LLPickInfo::getSurfaceInfo()
if (objectp)
{
if (gViewerWindow->cursorIntersect(ll_round((F32)mMousePt.mX), ll_round((F32)mMousePt.mY), 1024.f,
- objectp, -1, mPickTransparent, mPickRigged,
+ objectp, -1, mPickTransparent, mPickRigged, mPickUnselectable, mPickReflectionProbe,
&mObjectFace,
&intersection,
&mSTCoords,
diff --git a/indra/newview/llviewerwindow.h b/indra/newview/llviewerwindow.h
index 92905ef21a..ccef006a07 100644
--- a/indra/newview/llviewerwindow.h
+++ b/indra/newview/llviewerwindow.h
@@ -68,6 +68,8 @@ class LLWindowListener;
class LLViewerWindowListener;
class LLVOPartGroup;
class LLPopupView;
+class LLCubeMap;
+class LLCubeMapArray;
#define PICK_HALF_WIDTH 5
#define PICK_DIAMETER (2 * PICK_HALF_WIDTH + 1)
@@ -92,6 +94,7 @@ public:
BOOL pick_transparent,
BOOL pick_rigged,
BOOL pick_particle,
+ BOOL pick_reflection_probe,
BOOL pick_surface_info,
BOOL pick_unselectable,
void (*pick_callback)(const LLPickInfo& pick_info));
@@ -128,6 +131,7 @@ public:
BOOL mPickRigged;
BOOL mPickParticle;
BOOL mPickUnselectable;
+ BOOL mPickReflectionProbe = FALSE;
void getSurfaceInfo();
private:
@@ -358,11 +362,25 @@ public:
BOOL saveSnapshot(const std::string& filename, S32 image_width, S32 image_height, BOOL show_ui = TRUE, BOOL show_hud = TRUE, BOOL do_rebuild = FALSE, LLSnapshotModel::ESnapshotLayerType type = LLSnapshotModel::SNAPSHOT_TYPE_COLOR, LLSnapshotModel::ESnapshotFormat format = LLSnapshotModel::SNAPSHOT_FORMAT_BMP);
BOOL rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height, BOOL keep_window_aspect = TRUE, BOOL is_texture = FALSE,
- BOOL show_ui = TRUE, BOOL show_hud = TRUE, BOOL do_rebuild = FALSE, LLSnapshotModel::ESnapshotLayerType type = LLSnapshotModel::SNAPSHOT_TYPE_COLOR, S32 max_size = MAX_SNAPSHOT_IMAGE_SIZE);
+ BOOL show_ui = TRUE, BOOL show_hud = TRUE, BOOL do_rebuild = FALSE, BOOL no_post = FALSE, LLSnapshotModel::ESnapshotLayerType type = LLSnapshotModel::SNAPSHOT_TYPE_COLOR, S32 max_size = MAX_SNAPSHOT_IMAGE_SIZE);
BOOL simpleSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height, const int num_render_passes);
- BOOL thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, BOOL show_ui, BOOL show_hud, BOOL do_rebuild, LLSnapshotModel::ESnapshotLayerType type);
+
+
+ // take a cubemap snapshot
+ // origin - vantage point to take the snapshot from
+ // cubearray - cubemap array for storing the results
+ // index - cube index in the array to use (cube index, not face-layer)
+ // face - which cube face to update
+ // near_clip - near clip setting to use
+ BOOL cubeSnapshot(const LLVector3& origin, LLCubeMapArray* cubearray, S32 index, S32 face, F32 near_clip, bool render_avatars);
+
+
+ // special implementation of simpleSnapshot for reflection maps
+ BOOL reflectionSnapshot(LLImageRaw* raw, S32 image_width, S32 image_height, const int num_render_passes);
+
+ BOOL thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, BOOL show_ui, BOOL show_hud, BOOL do_rebuild, BOOL no_post, LLSnapshotModel::ESnapshotLayerType type);
BOOL isSnapshotLocSet() const;
void resetSnapshotLoc() const;
@@ -390,8 +408,9 @@ public:
void (*callback)(const LLPickInfo& pick_info),
BOOL pick_transparent = FALSE,
BOOL pick_rigged = FALSE,
- BOOL pick_unselectable = FALSE);
- LLPickInfo pickImmediate(S32 x, S32 y, BOOL pick_transparent, BOOL pick_rigged = FALSE, BOOL pick_particle = FALSE);
+ BOOL pick_unselectable = FALSE,
+ BOOL pick_reflection_probes = FALSE);
+ LLPickInfo pickImmediate(S32 x, S32 y, BOOL pick_transparent, BOOL pick_rigged = FALSE, BOOL pick_particle = FALSE, BOOL pick_unselectable = TRUE, BOOL pick_reflection_probe = FALSE);
LLHUDIcon* cursorIntersectIcon(S32 mouse_x, S32 mouse_y, F32 depth,
LLVector4a* intersection);
@@ -400,6 +419,8 @@ public:
S32 this_face = -1,
BOOL pick_transparent = FALSE,
BOOL pick_rigged = FALSE,
+ BOOL pick_unselectable = TRUE,
+ BOOL pick_reflection_probe = TRUE,
S32* face_hit = NULL,
LLVector4a *intersection = NULL,
LLVector2 *uv = NULL,
diff --git a/indra/newview/llvlcomposition.cpp b/indra/newview/llvlcomposition.cpp
index 0e6734f6e0..001fab7755 100644
--- a/indra/newview/llvlcomposition.cpp
+++ b/indra/newview/llvlcomposition.cpp
@@ -287,7 +287,7 @@ BOOL LLVLComposition::generateTexture(const F32 x, const F32 y,
BOOL delete_raw = (mDetailTextures[i]->reloadRawImage(ddiscard) != NULL) ;
if(mDetailTextures[i]->getRawImageLevel() != ddiscard)//raw iamge is not ready, will enter here again later.
{
- if (mDetailTextures[i]->getDecodePriority() <= 0.0f && !mDetailTextures[i]->hasSavedRawImage())
+ if (mDetailTextures[i]->getFetchPriority() <= 0.0f && !mDetailTextures[i]->hasSavedRawImage())
{
mDetailTextures[i]->setBoostLevel(LLGLTexture::BOOST_MAP);
mDetailTextures[i]->forceToRefetchTexture(ddiscard);
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 6c4f0e9e97..9579a5e4b1 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -1448,7 +1448,7 @@ void LLVOAvatar::calculateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
continue;
}
}
- if (vol && vol->isRiggedMesh())
+ if (vol && vol->isRiggedMeshFast())
{
continue;
}
@@ -1794,6 +1794,7 @@ BOOL LLVOAvatar::lineSegmentIntersect(const LLVector4a& start, const LLVector4a&
S32 face,
BOOL pick_transparent,
BOOL pick_rigged,
+ BOOL pick_unselectable,
S32* face_hit,
LLVector4a* intersection,
LLVector2* tex_coord,
@@ -1871,7 +1872,7 @@ BOOL LLVOAvatar::lineSegmentIntersect(const LLVector4a& start, const LLVector4a&
LLDrawable* drawable = attached_object->mDrawable;
if (drawable->isState(LLDrawable::RIGGED))
{ //regenerate octree for rigged attachment
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_RIGGED, TRUE);
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_RIGGED);
}
}
}
@@ -1900,6 +1901,7 @@ LLViewerObject* LLVOAvatar::lineSegmentIntersectRiggedAttachments(const LLVector
S32 face,
BOOL pick_transparent,
BOOL pick_rigged,
+ BOOL pick_unselectable,
S32* face_hit,
LLVector4a* intersection,
LLVector2* tex_coord,
@@ -1930,7 +1932,7 @@ LLViewerObject* LLVOAvatar::lineSegmentIntersectRiggedAttachments(const LLVector
{
LLViewerObject* attached_object = attachment_iter->get();
- if (attached_object->lineSegmentIntersect(start, local_end, face, pick_transparent, pick_rigged, face_hit, &local_intersection, tex_coord, normal, tangent))
+ if (attached_object->lineSegmentIntersect(start, local_end, face, pick_transparent, pick_rigged, pick_unselectable, face_hit, &local_intersection, tex_coord, normal, tangent))
{
local_end = local_intersection;
if (intersection)
@@ -2287,7 +2289,7 @@ void LLVOAvatar::restoreMeshData()
}
// force mesh update as LOD might not have changed to trigger this
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE);
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY);
}
//-----------------------------------------------------------------------------
@@ -2360,15 +2362,15 @@ void LLVOAvatar::updateMeshData()
LLVertexBuffer* buff = facep->getVertexBuffer();
if(!facep->getVertexBuffer())
{
- buff = new LLVertexBufferAvatar();
- if (!buff->allocateBuffer(num_vertices, num_indices, TRUE))
+ buff = new LLVertexBuffer(LLDrawPoolAvatar::VERTEX_DATA_MASK);
+ if (!buff->allocateBuffer(num_vertices, num_indices))
{
LL_WARNS() << "Failed to allocate Vertex Buffer for Mesh to "
<< num_vertices << " vertices and "
<< num_indices << " indices" << LL_ENDL;
// Attempt to create a dummy triangle (one vertex, 3 indices, all 0)
facep->setSize(1, 3);
- buff->allocateBuffer(1, 3, true);
+ buff->allocateBuffer(1, 3);
memset((U8*) buff->getMappedData(), 0, buff->getSize());
memset((U8*) buff->getMappedIndices(), 0, buff->getIndicesSize());
}
@@ -2383,12 +2385,13 @@ void LLVOAvatar::updateMeshData()
}
else
{
- if (!buff->resizeBuffer(num_vertices, num_indices))
- {
+ buff = new LLVertexBuffer(buff->getTypeMask());
+ if (!buff->allocateBuffer(num_vertices, num_indices))
+ {
LL_WARNS() << "Failed to allocate vertex buffer for Mesh, Substituting" << LL_ENDL;
// Attempt to create a dummy triangle (one vertex, 3 indices, all 0)
facep->setSize(1, 3);
- buff->resizeBuffer(1, 3);
+ buff->allocateBuffer(1, 3);
memset((U8*) buff->getMappedData(), 0, buff->getSize());
memset((U8*) buff->getMappedIndices(), 0, buff->getIndicesSize());
}
@@ -2425,7 +2428,7 @@ void LLVOAvatar::updateMeshData()
}
stop_glerror();
- buff->flush();
+ buff->unmapBuffer();
if(!f_num)
{
@@ -2559,7 +2562,6 @@ void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time)
return;
}
// record time and refresh "tooSlow" status
- LLPerfStats::RecordAvatarTime T(getID(), LLPerfStats::StatType_t::RENDER_IDLE); // per avatar "idle" time.
updateTooSlow();
static LLCachedControl<bool> disable_all_render_types(gSavedSettings, "DisableAllRenderTypes");
@@ -2570,7 +2572,7 @@ void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time)
{
idleUpdateNameTag(idleCalcNameTagPosition(mLastRootPos));
}
- return;
+ return;
}
// Update should be happening max once per frame.
@@ -2696,6 +2698,10 @@ void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time)
if ((LLFrameTimer::getFrameCount() + mID.mData[0]) % compl_upd_freq == 0)
{
+ // DEPRECATED
+ // replace with LLPipeline::profileAvatar?
+ // Avatar profile takes ~ 0.5ms while idleUpdateRenderComplexity takes ~5ms
+ // (both are unacceptably costly)
idleUpdateRenderComplexity();
}
idleUpdateDebugInfo();
@@ -5065,7 +5071,7 @@ U32 LLVOAvatar::renderSkinned()
LLVertexBuffer* vb = face->getVertexBuffer();
if (vb)
{
- vb->flush();
+ vb->unmapBuffer();
}
}
}
@@ -5114,9 +5120,6 @@ U32 LLVOAvatar::renderSkinned()
// render all geometry attached to the skeleton
//--------------------------------------------------------------------
- bool should_alpha_mask = shouldAlphaMask();
- LLGLState test(GL_ALPHA_TEST, should_alpha_mask);
-
BOOL first_pass = TRUE;
if (!LLDrawPoolAvatar::sSkipOpaque)
{
@@ -5166,7 +5169,6 @@ U32 LLVOAvatar::renderSkinned()
if (!LLDrawPoolAvatar::sSkipTransparent || LLPipeline::sImpostorRender)
{
LLGLState blend(GL_BLEND, !mIsDummy);
- LLGLState test(GL_ALPHA_TEST, !mIsDummy);
num_indices += renderTransparent(first_pass);
}
@@ -5238,11 +5240,6 @@ U32 LLVOAvatar::renderRigid()
{
return 0;
}
-
- if (!mIsBuilt)
- {
- return 0;
- }
bool should_alpha_mask = shouldAlphaMask();
LLGLState test(GL_ALPHA_TEST, should_alpha_mask);
@@ -5310,8 +5307,7 @@ U32 LLVOAvatar::renderImpostor(LLColor4U color, S32 diffuse_channel)
gGL.flush();
}
{
- LLGLEnable test(GL_ALPHA_TEST);
- gGL.flush();
+ gGL.flush();
gGL.color4ubv(color.mV);
gGL.getTexUnit(diffuse_channel)->bind(&mImpostor);
@@ -5700,7 +5696,6 @@ void LLVOAvatar::checkTextureLoading()
}
const F32 SELF_ADDITIONAL_PRI = 0.75f ;
-const F32 ADDITIONAL_PRI = 0.5f;
void LLVOAvatar::addBakedTextureStats( LLViewerFetchedTexture* imagep, F32 pixel_area, F32 texel_area_ratio, S32 boost_level)
{
//Note:
@@ -5715,15 +5710,6 @@ void LLVOAvatar::addBakedTextureStats( LLViewerFetchedTexture* imagep, F32 pixel
mMinPixelArea = llmin(pixel_area, mMinPixelArea);
imagep->addTextureStats(pixel_area / texel_area_ratio);
imagep->setBoostLevel(boost_level);
-
- if(boost_level != LLGLTexture::BOOST_AVATAR_BAKED_SELF)
- {
- imagep->setAdditionalDecodePriority(ADDITIONAL_PRI) ;
- }
- else
- {
- imagep->setAdditionalDecodePriority(SELF_ADDITIONAL_PRI) ;
- }
}
//virtual
@@ -7093,6 +7079,7 @@ void LLVOAvatar::setPixelAreaAndAngle(LLAgent &agent)
size.mul(0.5f);
mImpostorPixelArea = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance());
+ mPixelArea = mImpostorPixelArea;
F32 range = mDrawable->mDistanceWRTCamera;
@@ -7593,6 +7580,85 @@ void LLVOAvatar::cleanupAttachedMesh( LLViewerObject* pVO )
}
}
+bool LLVOAvatar::hasPendingAttachedMeshes()
+{
+ for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+ if (attachment)
+ {
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ LLViewerObject* objectp = attachment_iter->get();
+ if (objectp)
+ {
+ LLViewerObject::const_child_list_t& child_list = objectp->getChildren();
+ for (LLViewerObject::child_list_t::const_iterator iter1 = child_list.begin();
+ iter1 != child_list.end(); ++iter1)
+ {
+ LLViewerObject* objectchild = *iter1;
+ if (objectchild && objectchild->getVolume())
+ {
+ const LLUUID& mesh_id = objectchild->getVolume()->getParams().getSculptID();
+ if (mesh_id.isNull())
+ {
+ // No mesh nor skin info needed
+ continue;
+ }
+
+ if (objectchild->getVolume()->isMeshAssetUnavaliable())
+ {
+ // Mesh failed to load, do not expect it
+ continue;
+ }
+
+ if (objectchild->mDrawable)
+ {
+ LLVOVolume* pvobj = objectchild->mDrawable->getVOVolume();
+ if (pvobj)
+ {
+ if (!pvobj->isMesh())
+ {
+ // Not a mesh
+ continue;
+ }
+
+ if (!objectchild->getVolume()->isMeshAssetLoaded())
+ {
+ // Waiting for mesh
+ return true;
+ }
+
+ const LLMeshSkinInfo* skin_data = pvobj->getSkinInfo();
+ if (skin_data)
+ {
+ // Skin info present, done
+ continue;
+ }
+
+ if (pvobj->isSkinInfoUnavaliable())
+ {
+ // Load failed or info not present, don't expect it
+ continue;
+ }
+ }
+
+ // objectchild is not ready
+ return true;
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ return false;
+}
+
//-----------------------------------------------------------------------------
// detachObject()
//-----------------------------------------------------------------------------
@@ -8169,6 +8235,7 @@ BOOL LLVOAvatar::updateIsFullyLoaded()
|| (mLoadedCallbackTextures < mCallbackTextureList.size() && mLastTexCallbackAddedTime.getElapsedTimeF32() < MAX_TEXTURE_WAIT_TIME_SEC)
|| !mPendingAttachment.empty()
|| (rez_status < 3 && !isFullyBaked())
+ || hasPendingAttachedMeshes()
);
}
updateRezzedStatusTimers(rez_status);
@@ -8321,14 +8388,6 @@ bool LLVOAvatar::isTooSlow() const
return mTooSlow;
}
-// use Avatar Render Time as complexity metric
-// markARTStale - Mark stale and set the frameupdate to now so that we can wait at least one frame to get a revised number.
-void LLVOAvatar::markARTStale()
-{
- mARTStale=true;
- mLastARTUpdateFrame = LLFrameTimer::getFrameCount();
-}
-
// Udpate Avatar state based on render time
void LLVOAvatar::updateTooSlow()
{
@@ -8339,41 +8398,9 @@ void LLVOAvatar::updateTooSlow()
// mTooSlow - Is the avatar flagged as being slow (includes shadow time)
// mTooSlowWithoutShadows - Is the avatar flagged as being slow even with shadows removed.
- // mARTStale - the rendertime we have is stale because of an update. We need to force a re-render to re-assess slowness
-
- if( mARTStale )
- {
- if ( LLFrameTimer::getFrameCount() - mLastARTUpdateFrame < 5 )
- {
- // LL_INFOS() << this->getFullname() << " marked stale " << LL_ENDL;
- // we've not had a chance to update yet (allow a few to be certain a full frame has passed)
- return;
- }
-
- mARTStale = false;
- mTooSlow = false;
- mTooSlowWithoutShadows = false;
- // LL_INFOS() << this->getFullname() << " refreshed ART combined = " << mRenderTime << " @ " << mLastARTUpdateFrame << LL_ENDL;
- }
-
- // Either we're not stale or we've updated.
-
- U64 render_time_raw;
- U64 render_geom_time_raw;
-
- if( !mTooSlow )
- {
- // we are fully rendered, so we use the live values
- std::lock_guard<std::mutex> lock{LLPerfStats::bufferToggleLock};
- render_time_raw = LLPerfStats::StatsRecorder::get(LLPerfStats::ObjType_t::OT_AVATAR, id, LLPerfStats::StatType_t::RENDER_COMBINED);
- render_geom_time_raw = LLPerfStats::StatsRecorder::get(LLPerfStats::ObjType_t::OT_AVATAR, id, LLPerfStats::StatType_t::RENDER_GEOMETRY);
- }
- else
- {
- // use the cached values.
- render_time_raw = mRenderTime;
- render_geom_time_raw = mGeomTime;
- }
+
+ // get max render time in ms
+ F32 max_art_ms = (F32) (LLPerfStats::renderAvatarMaxART_ns / 1000000.0);
bool autotune = LLPerfStats::tunables.userAutoTuneEnabled && !mIsControlAvatar && !isSelf();
@@ -8389,19 +8416,13 @@ void LLVOAvatar::updateTooSlow()
}
bool exceeds_max_ART =
- ((LLPerfStats::renderAvatarMaxART_ns > 0) && (LLPerfStats::raw_to_ns(render_time_raw) >= LLPerfStats::renderAvatarMaxART_ns));
+ ((LLPerfStats::renderAvatarMaxART_ns > 0) &&
+ (mGPURenderTime >= max_art_ms)); // NOTE: don't use getGPURenderTime accessor here to avoid "isTooSlow" feedback loop
if (exceeds_max_ART && !ignore_tune)
{
- if( !mTooSlow ) // if we were previously not slow (with or without shadows.)
- {
- // if we weren't capped, we are now
- mLastARTUpdateFrame = LLFrameTimer::getFrameCount();
- mRenderTime = render_time_raw;
- mGeomTime = render_geom_time_raw;
- mARTStale = false;
- mTooSlow = true;
- }
+ mTooSlow = true;
+
if(!mTooSlowWithoutShadows) // if we were not previously above the full impostor cap
{
bool render_friend_or_exception = ( alwaysRenderFriends && LLAvatarTracker::instance().isBuddy( id ) ) ||
@@ -8409,13 +8430,12 @@ void LLVOAvatar::updateTooSlow()
if( (!isSelf() || allowSelfImpostor) && !render_friend_or_exception )
{
// Note: slow rendering Friends still get their shadows zapped.
- mTooSlowWithoutShadows = (LLPerfStats::raw_to_ns(render_geom_time_raw) >= LLPerfStats::renderAvatarMaxART_ns);
+ mTooSlowWithoutShadows = getGPURenderTime()*2.f >= max_art_ms; // NOTE: assumes shadow rendering doubles render time
}
}
}
else
{
- // LL_INFOS() << this->getFullname() << " ("<< (combined?"combined":"geometry") << ") good render time = " << LLPerfStats::raw_to_ns(render_time_raw) << " vs ("<< LLVOAvatar::sRenderTimeCap_ns << " set @ " << mLastARTUpdateFrame << LL_ENDL;
mTooSlow = false;
mTooSlowWithoutShadows = false;
@@ -10852,6 +10872,7 @@ void LLVOAvatar::updateVisualComplexity()
mVisualComplexityStale = true;
}
+
// Account for the complexity of a single top-level object associated
// with an avatar. This will be either an attached object or an animated
// object.
@@ -10863,144 +10884,146 @@ void LLVOAvatar::accountRenderComplexityForObject(
hud_complexity_list_t& hud_complexity_list,
object_complexity_list_t& object_complexity_list)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
if (attached_object && !attached_object->isHUDAttachment())
- {
+ {
mAttachmentVisibleTriangleCount += attached_object->recursiveGetTriangleCount();
mAttachmentEstTriangleCount += attached_object->recursiveGetEstTrianglesMax();
mAttachmentSurfaceArea += attached_object->recursiveGetScaledSurfaceArea();
- textures.clear();
- const LLDrawable* drawable = attached_object->mDrawable;
- if (drawable)
- {
- const LLVOVolume* volume = drawable->getVOVolume();
- if (volume)
- {
- F32 attachment_total_cost = 0;
- F32 attachment_volume_cost = 0;
- F32 attachment_texture_cost = 0;
- F32 attachment_children_cost = 0;
+ textures.clear();
+ const LLDrawable* drawable = attached_object->mDrawable;
+ if (drawable)
+ {
+ const LLVOVolume* volume = drawable->getVOVolume();
+ if (volume)
+ {
+ F32 attachment_total_cost = 0;
+ F32 attachment_volume_cost = 0;
+ F32 attachment_texture_cost = 0;
+ F32 attachment_children_cost = 0;
const F32 animated_object_attachment_surcharge = 1000;
- if (attached_object->isAnimatedObject())
+ if (volume->isAnimatedObjectFast())
{
attachment_volume_cost += animated_object_attachment_surcharge;
}
- attachment_volume_cost += volume->getRenderCost(textures);
+ attachment_volume_cost += volume->getRenderCost(textures);
- const_child_list_t children = volume->getChildren();
- for (const_child_list_t::const_iterator child_iter = children.begin();
- child_iter != children.end();
- ++child_iter)
- {
- LLViewerObject* child_obj = *child_iter;
- LLVOVolume *child = dynamic_cast<LLVOVolume*>( child_obj );
- if (child)
- {
- attachment_children_cost += child->getRenderCost(textures);
- }
- }
+ const_child_list_t children = volume->getChildren();
+ for (const_child_list_t::const_iterator child_iter = children.begin();
+ child_iter != children.end();
+ ++child_iter)
+ {
+ LLViewerObject* child_obj = *child_iter;
+ LLVOVolume* child = dynamic_cast<LLVOVolume*>(child_obj);
+ if (child)
+ {
+ attachment_children_cost += child->getRenderCost(textures);
+ }
+ }
- for (LLVOVolume::texture_cost_t::iterator volume_texture = textures.begin();
- volume_texture != textures.end();
- ++volume_texture)
- {
- // add the cost of each individual texture in the linkset
- attachment_texture_cost += volume_texture->second;
- }
- attachment_total_cost = attachment_volume_cost + attachment_texture_cost + attachment_children_cost;
- LL_DEBUGS("ARCdetail") << "Attachment costs " << attached_object->getAttachmentItemID()
- << " total: " << attachment_total_cost
- << ", volume: " << attachment_volume_cost
- << ", " << textures.size()
- << " textures: " << attachment_texture_cost
- << ", " << volume->numChildren()
- << " children: " << attachment_children_cost
- << LL_ENDL;
- // Limit attachment complexity to avoid signed integer flipping of the wearer's ACI
- cost += (U32)llclamp(attachment_total_cost, MIN_ATTACHMENT_COMPLEXITY, max_attachment_complexity);
-
- if (isSelf())
- {
- LLObjectComplexity object_complexity;
- object_complexity.objectName = attached_object->getAttachmentItemName();
- object_complexity.objectId = attached_object->getAttachmentItemID();
- object_complexity.objectCost = attachment_total_cost;
- object_complexity_list.push_back(object_complexity);
- }
- }
- }
- }
- if (isSelf()
- && attached_object
- && attached_object->isHUDAttachment()
- && !attached_object->isTempAttachment()
- && attached_object->mDrawable)
+ for (LLVOVolume::texture_cost_t::iterator volume_texture = textures.begin();
+ volume_texture != textures.end();
+ ++volume_texture)
{
- textures.clear();
- BOOL is_rigged_mesh = attached_object->isRiggedMesh();
+ // add the cost of each individual texture in the linkset
+ attachment_texture_cost += LLVOVolume::getTextureCost(*volume_texture);
+ }
+ attachment_total_cost = attachment_volume_cost + attachment_texture_cost + attachment_children_cost;
+ LL_DEBUGS("ARCdetail") << "Attachment costs " << attached_object->getAttachmentItemID()
+ << " total: " << attachment_total_cost
+ << ", volume: " << attachment_volume_cost
+ << ", " << textures.size()
+ << " textures: " << attachment_texture_cost
+ << ", " << volume->numChildren()
+ << " children: " << attachment_children_cost
+ << LL_ENDL;
+ // Limit attachment complexity to avoid signed integer flipping of the wearer's ACI
+ cost += (U32)llclamp(attachment_total_cost, MIN_ATTACHMENT_COMPLEXITY, max_attachment_complexity);
+
+ if (isSelf())
+ {
+ LLObjectComplexity object_complexity;
+ object_complexity.objectName = attached_object->getAttachmentItemName();
+ object_complexity.objectId = attached_object->getAttachmentItemID();
+ object_complexity.objectCost = attachment_total_cost;
+ object_complexity_list.push_back(object_complexity);
+ }
+ }
+ }
+ }
+ if (isSelf()
+ && attached_object
+ && attached_object->isHUDAttachment()
+ && !attached_object->isTempAttachment()
+ && attached_object->mDrawable)
+ {
+ textures.clear();
mAttachmentSurfaceArea += attached_object->recursiveGetScaledSurfaceArea();
- const LLVOVolume* volume = attached_object->mDrawable->getVOVolume();
- if (volume)
- {
- LLHUDComplexity hud_object_complexity;
- hud_object_complexity.objectName = attached_object->getAttachmentItemName();
- hud_object_complexity.objectId = attached_object->getAttachmentItemID();
- std::string joint_name;
- gAgentAvatarp->getAttachedPointName(attached_object->getAttachmentItemID(), joint_name);
- hud_object_complexity.jointName = joint_name;
- // get cost and individual textures
- hud_object_complexity.objectsCost += volume->getRenderCost(textures);
- hud_object_complexity.objectsCount++;
-
- LLViewerObject::const_child_list_t& child_list = attached_object->getChildren();
- for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
- iter != child_list.end(); ++iter)
- {
- LLViewerObject* childp = *iter;
- is_rigged_mesh |= childp->isRiggedMesh();
- const LLVOVolume* chld_volume = dynamic_cast<LLVOVolume*>(childp);
- if (chld_volume)
- {
- // get cost and individual textures
- hud_object_complexity.objectsCost += chld_volume->getRenderCost(textures);
- hud_object_complexity.objectsCount++;
- }
- }
- if (is_rigged_mesh && !attached_object->mRiggedAttachedWarned)
- {
- LLSD args;
- LLViewerInventoryItem* itemp = gInventory.getItem(attached_object->getAttachmentItemID());
- args["NAME"] = itemp ? itemp->getName() : LLTrans::getString("Unknown");
- args["POINT"] = LLTrans::getString(getTargetAttachmentPoint(attached_object)->getName());
- LLNotificationsUtil::add("RiggedMeshAttachedToHUD", args);
+ const LLVOVolume* volume = attached_object->mDrawable->getVOVolume();
+ if (volume)
+ {
+ BOOL is_rigged_mesh = volume->isRiggedMeshFast();
+ LLHUDComplexity hud_object_complexity;
+ hud_object_complexity.objectName = attached_object->getAttachmentItemName();
+ hud_object_complexity.objectId = attached_object->getAttachmentItemID();
+ std::string joint_name;
+ gAgentAvatarp->getAttachedPointName(attached_object->getAttachmentItemID(), joint_name);
+ hud_object_complexity.jointName = joint_name;
+ // get cost and individual textures
+ hud_object_complexity.objectsCost += volume->getRenderCost(textures);
+ hud_object_complexity.objectsCount++;
+
+ LLViewerObject::const_child_list_t& child_list = attached_object->getChildren();
+ for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
+ iter != child_list.end(); ++iter)
+ {
+ LLViewerObject* childp = *iter;
+ const LLVOVolume* chld_volume = dynamic_cast<LLVOVolume*>(childp);
+ if (chld_volume)
+ {
+ is_rigged_mesh = is_rigged_mesh || chld_volume->isRiggedMeshFast();
+ // get cost and individual textures
+ hud_object_complexity.objectsCost += chld_volume->getRenderCost(textures);
+ hud_object_complexity.objectsCount++;
+ }
+ }
+ if (is_rigged_mesh && !attached_object->mRiggedAttachedWarned)
+ {
+ LLSD args;
+ LLViewerInventoryItem* itemp = gInventory.getItem(attached_object->getAttachmentItemID());
+ args["NAME"] = itemp ? itemp->getName() : LLTrans::getString("Unknown");
+ args["POINT"] = LLTrans::getString(getTargetAttachmentPoint(attached_object)->getName());
+ LLNotificationsUtil::add("RiggedMeshAttachedToHUD", args);
- attached_object->mRiggedAttachedWarned = true;
- }
+ attached_object->mRiggedAttachedWarned = true;
+ }
- hud_object_complexity.texturesCount += textures.size();
+ hud_object_complexity.texturesCount += textures.size();
- for (LLVOVolume::texture_cost_t::iterator volume_texture = textures.begin();
- volume_texture != textures.end();
- ++volume_texture)
- {
- // add the cost of each individual texture (ignores duplicates)
- hud_object_complexity.texturesCost += volume_texture->second;
- LLViewerFetchedTexture *tex = LLViewerTextureManager::getFetchedTexture(volume_texture->first);
- if (tex)
- {
- // Note: Texture memory might be incorect since texture might be still loading.
- hud_object_complexity.texturesMemoryTotal += tex->getTextureMemory();
- if (tex->getOriginalHeight() * tex->getOriginalWidth() >= HUD_OVERSIZED_TEXTURE_DATA_SIZE)
- {
- hud_object_complexity.largeTexturesCount++;
- }
- }
- }
- hud_complexity_list.push_back(hud_object_complexity);
+ for (LLVOVolume::texture_cost_t::iterator volume_texture = textures.begin();
+ volume_texture != textures.end();
+ ++volume_texture)
+ {
+ // add the cost of each individual texture (ignores duplicates)
+ hud_object_complexity.texturesCost += LLVOVolume::getTextureCost(*volume_texture);
+ const LLViewerTexture* img = *volume_texture;
+ if (img->getType() == LLViewerTexture::FETCHED_TEXTURE)
+ {
+ LLViewerFetchedTexture* tex = (LLViewerFetchedTexture*)img;
+ // Note: Texture memory might be incorect since texture might be still loading.
+ hud_object_complexity.texturesMemoryTotal += tex->getTextureMemory();
+ if (tex->getOriginalHeight() * tex->getOriginalWidth() >= HUD_OVERSIZED_TEXTURE_DATA_SIZE)
+ {
+ hud_object_complexity.largeTexturesCount++;
}
}
+ }
+ hud_complexity_list.push_back(hud_object_complexity);
+ }
+ }
}
// Calculations for mVisualComplexity value
@@ -11012,16 +11035,18 @@ void LLVOAvatar::calculateUpdateRenderComplexity()
* everyone. If you have suggested improvements, submit them to
* the official viewer for consideration.
*****************************************************************/
- static const U32 COMPLEXITY_BODY_PART_COST = 200;
- static LLCachedControl<F32> max_complexity_setting(gSavedSettings,"MaxAttachmentComplexity");
- F32 max_attachment_complexity = max_complexity_setting;
- max_attachment_complexity = llmax(max_attachment_complexity, DEFAULT_MAX_ATTACHMENT_COMPLEXITY);
-
- // Diagnostic list of all textures on our avatar
- static std::set<LLUUID> all_textures;
-
if (mVisualComplexityStale)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+
+ static const U32 COMPLEXITY_BODY_PART_COST = 200;
+ static LLCachedControl<F32> max_complexity_setting(gSavedSettings, "MaxAttachmentComplexity");
+ F32 max_attachment_complexity = max_complexity_setting;
+ max_attachment_complexity = llmax(max_attachment_complexity, DEFAULT_MAX_ATTACHMENT_COMPLEXITY);
+
+ // Diagnostic list of all textures on our avatar
+ static std::unordered_set<const LLViewerTexture*> all_textures;
+
U32 cost = VISUAL_COMPLEXITY_UNKNOWN;
LLVOVolume::texture_cost_t textures;
hud_complexity_list_t hud_complexity_list;
@@ -11089,44 +11114,6 @@ void LLVOAvatar::calculateUpdateRenderComplexity()
}
}
- // Diagnostic output to identify all avatar-related textures.
- // Does not affect rendering cost calculation.
- if (isSelf() && debugLoggingEnabled("ARCdetail"))
- {
- // print any attachment textures we didn't already know about.
- for (LLVOVolume::texture_cost_t::iterator it = textures.begin(); it != textures.end(); ++it)
- {
- LLUUID image_id = it->first;
- if( ! (image_id.isNull() || image_id == IMG_DEFAULT || image_id == IMG_DEFAULT_AVATAR)
- && (all_textures.find(image_id) == all_textures.end()))
- {
- // attachment texture not previously seen.
- LL_DEBUGS("ARCdetail") << "attachment_texture: " << image_id.asString() << LL_ENDL;
- all_textures.insert(image_id);
- }
- }
-
- // print any avatar textures we didn't already know about
- for (LLAvatarAppearanceDictionary::Textures::const_iterator iter = LLAvatarAppearance::getDictionary()->getTextures().begin();
- iter != LLAvatarAppearance::getDictionary()->getTextures().end();
- ++iter)
- {
- const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = iter->second;
- // TODO: MULTI-WEARABLE: handle multiple textures for self
- const LLViewerTexture* te_image = getImage(iter->first,0);
- if (!te_image)
- continue;
- LLUUID image_id = te_image->getID();
- if( image_id.isNull() || image_id == IMG_DEFAULT || image_id == IMG_DEFAULT_AVATAR)
- continue;
- if (all_textures.find(image_id) == all_textures.end())
- {
- LL_DEBUGS("ARCdetail") << "local_texture: " << texture_dict->mName << ": " << image_id << LL_ENDL;
- all_textures.insert(image_id);
- }
- }
- }
-
if ( cost != mVisualComplexity )
{
LL_DEBUGS("AvatarRender") << "Avatar "<< getID()
@@ -11154,6 +11141,21 @@ void LLVOAvatar::calculateUpdateRenderComplexity()
// HUD complexity
LLHUDRenderNotifier::getInstance()->updateNotificationHUD(hud_complexity_list);
}
+
+ //schedule an update to ART next frame if needed
+ if (LLPerfStats::tunables.userAutoTuneEnabled &&
+ LLPerfStats::tunables.userFPSTuningStrategy != LLPerfStats::TUNE_SCENE_ONLY &&
+ !isVisuallyMuted())
+ {
+ LLUUID id = getID(); // <== use id to make sure this avatar didn't get deleted between frames
+ LL::WorkQueue::getInstance("mainloop")->post([this, id]()
+ {
+ if (gObjectList.findObject(id) != nullptr)
+ {
+ gPipeline.profileAvatar(this);
+ }
+ });
+ }
}
}
@@ -11488,3 +11490,113 @@ BOOL LLVOAvatar::isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type,
// non-self avatars don't have wearables
return FALSE;
}
+
+void LLVOAvatar::placeProfileQuery()
+{
+ if (mGPUTimerQuery == 0)
+ {
+ glGenQueries(1, &mGPUTimerQuery);
+ }
+
+ glBeginQuery(GL_TIME_ELAPSED, mGPUTimerQuery);
+}
+
+void LLVOAvatar::readProfileQuery(S32 retries)
+{
+ if (!mGPUProfilePending)
+ {
+ glEndQuery(GL_TIME_ELAPSED);
+ mGPUProfilePending = true;
+ }
+
+ GLuint64 result = 0;
+ glGetQueryObjectui64v(mGPUTimerQuery, GL_QUERY_RESULT_AVAILABLE, &result);
+
+ if (result == GL_TRUE || --retries <= 0)
+ { // query available, readback result
+ GLuint64 time_elapsed = 0;
+ glGetQueryObjectui64v(mGPUTimerQuery, GL_QUERY_RESULT, &time_elapsed);
+ mGPURenderTime = time_elapsed / 1000000.f;
+ mGPUProfilePending = false;
+
+ setDebugText(llformat("%d", (S32)(mGPURenderTime * 1000.f)));
+
+ }
+ else
+ { // wait until next frame
+ LLUUID id = getID();
+
+ LL::WorkQueue::getInstance("mainloop")->post([id, retries] {
+ LLVOAvatar* avatar = (LLVOAvatar*) gObjectList.findObject(id);
+ if(avatar)
+ {
+ avatar->readProfileQuery(retries);
+ }
+ });
+ }
+}
+
+
+F32 LLVOAvatar::getGPURenderTime()
+{
+ return isVisuallyMuted() ? 0.f : mGPURenderTime;
+}
+
+// static
+F32 LLVOAvatar::getTotalGPURenderTime()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+
+ F32 ret = 0.f;
+
+ for (LLCharacter* iter : LLCharacter::sInstances)
+ {
+ LLVOAvatar* inst = (LLVOAvatar*) iter;
+ ret += inst->getGPURenderTime();
+ }
+
+ return ret;
+}
+
+F32 LLVOAvatar::getMaxGPURenderTime()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+
+ F32 ret = 0.f;
+
+ for (LLCharacter* iter : LLCharacter::sInstances)
+ {
+ LLVOAvatar* inst = (LLVOAvatar*)iter;
+ ret = llmax(inst->getGPURenderTime(), ret);
+ }
+
+ return ret;
+}
+
+F32 LLVOAvatar::getAverageGPURenderTime()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+
+ F32 ret = 0.f;
+
+ S32 count = 0;
+
+ for (LLCharacter* iter : LLCharacter::sInstances)
+ {
+ LLVOAvatar* inst = (LLVOAvatar*)iter;
+ if (!inst->isTooSlow())
+ {
+ ret += inst->getGPURenderTime();
+ ++count;
+ }
+ }
+
+ if (count > 0)
+ {
+ ret /= count;
+ }
+
+ return ret;
+}
+
+
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index b3f4b8e41e..4bb0c8aa73 100644
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -164,6 +164,7 @@ public:
S32 face = -1, // which face to check, -1 = ALL_SIDES
BOOL pick_transparent = FALSE,
BOOL pick_rigged = FALSE,
+ BOOL pick_unselectable = TRUE,
S32* face_hit = NULL, // which face was hit
LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
@@ -174,6 +175,7 @@ public:
S32 face = -1, // which face to check, -1 = ALL_SIDES
BOOL pick_transparent = FALSE,
BOOL pick_rigged = FALSE,
+ BOOL pick_unselectable = TRUE,
S32* face_hit = NULL, // which face was hit
LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
@@ -302,8 +304,33 @@ public:
static const U32 VISUAL_COMPLEXITY_UNKNOWN;
void updateVisualComplexity();
- U32 getVisualComplexity() { return mVisualComplexity; }; // Numbers calculated here by rendering AV
- F32 getAttachmentSurfaceArea() { return mAttachmentSurfaceArea; }; // estimated surface area of attachments
+ void placeProfileQuery();
+ void readProfileQuery(S32 retries);
+
+ // get the GPU time in ms of rendering this avatar including all attachments
+ // returns 0.f if this avatar has not been profiled using gPipeline.profileAvatar
+ // or the avatar is visually muted
+ F32 getGPURenderTime();
+
+ // get the total GPU render time in ms of all avatars that have been benched
+ static F32 getTotalGPURenderTime();
+
+ // get the max GPU render time in ms of all avatars that have been benched
+ static F32 getMaxGPURenderTime();
+
+ // get the average GPU render time in ms of all avatars that have been benched
+ static F32 getAverageGPURenderTime();
+
+ // get the CPU time in ms of rendering this avatar including all attachments
+ // return 0.f if this avatar has not been profiled using gPipeline.mProfileAvatar
+ F32 getCPURenderTime() { return mCPURenderTime; }
+
+
+ // avatar render cost
+ U32 getVisualComplexity() { return mVisualComplexity; };
+
+ // surface area calculation
+ F32 getAttachmentSurfaceArea() { return mAttachmentSurfaceArea; };
U32 getReportedVisualComplexity() { return mReportedVisualComplexity; }; // Numbers as reported by the SL server
void setReportedVisualComplexity(U32 value) { mReportedVisualComplexity = value; };
@@ -385,8 +412,7 @@ public:
void logMetricsTimerRecord(const std::string& phase_name, F32 elapsed, bool completed);
void calcMutedAVColor();
- void markARTStale();
-
+
protected:
LLViewerStats::PhaseMap& getPhases() { return mPhases; }
BOOL updateIsFullyLoaded();
@@ -407,11 +433,6 @@ private:
LLFrameTimer mFullyLoadedTimer;
LLFrameTimer mRuthTimer;
- U32 mLastARTUpdateFrame{0};
- U64 mRenderTime{0};
- U64 mGeomTime{0};
- bool mARTStale{true};
- bool mARTCapped{false};
// variables to hold "slowness" status
bool mTooSlow{false};
bool mTooSlowWithoutShadows{false};
@@ -522,6 +543,7 @@ public:
S32 mSpecialRenderMode; // special lighting
private:
+ friend class LLPipeline;
AvatarOverallAppearance mOverallAppearance;
F32 mAttachmentSurfaceArea; //estimated surface area of attachments
U32 mAttachmentVisibleTriangleCount;
@@ -534,7 +556,20 @@ private:
S32 mUpdatePeriod;
S32 mNumInitFaces; //number of faces generated when creating the avatar drawable, does not inculde splitted faces due to long vertex buffer.
+ // profile handle
+ U32 mGPUTimerQuery = 0;
+
+ // profile results
+
+ // GPU render time in ms
+ F32 mGPURenderTime = 0.f;
+ bool mGPUProfilePending = false;
+
+ // CPU render time in ms
+ F32 mCPURenderTime = 0.f;
+
// the isTooComplex method uses these mutable values to avoid recalculating too frequently
+ // DEPRECATED -- obsolete avatar render cost values
mutable U32 mVisualComplexity;
mutable bool mVisualComplexityStale;
U32 mReportedVisualComplexity; // from other viewers through the simulator
@@ -883,6 +918,7 @@ public:
virtual BOOL detachObject(LLViewerObject *viewer_object);
static bool getRiggedMeshID( LLViewerObject* pVO, LLUUID& mesh_id );
void cleanupAttachedMesh( LLViewerObject* pVO );
+ bool hasPendingAttachedMeshes();
static LLVOAvatar* findAvatarFromAttachment(LLViewerObject* obj);
/*virtual*/ BOOL isWearingWearableType(LLWearableType::EType type ) const;
LLViewerObject * findAttachmentByID( const LLUUID & target_id ) const;
@@ -1173,8 +1209,6 @@ public:
// COF version of last appearance message received for this av.
S32 mLastUpdateReceivedCOFVersion;
- U64 getLastART() const { return mRenderTime; }
-
/** Diagnostics
** **
*******************************************************************************/
diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp
index 8fc1dcd81f..7b24b9ee02 100644
--- a/indra/newview/llvoavatarself.cpp
+++ b/indra/newview/llvoavatarself.cpp
@@ -960,7 +960,7 @@ void LLVOAvatarSelf::updateRegion(LLViewerRegion *regionp)
}
//--------------------------------------------------------------------
-// draw tractor beam when editing objects
+// draw tractor (selection) beam when editing objects
//--------------------------------------------------------------------
//virtual
void LLVOAvatarSelf::idleUpdateTractorBeam()
@@ -1038,7 +1038,7 @@ void LLVOAvatarSelf::restoreMeshData()
updateAttachmentVisibility(gAgentCamera.getCameraMode());
// force mesh update as LOD might not have changed to trigger this
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE);
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY);
}
@@ -1155,6 +1155,7 @@ LLViewerObject* LLVOAvatarSelf::getWornAttachment(const LLUUID& inv_item_id)
bool LLVOAvatarSelf::getAttachedPointName(const LLUUID& inv_item_id, std::string& name) const
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
if (!gInventory.getItem(inv_item_id))
{
name = "ATTACHMENT_MISSING_ITEM";
@@ -1247,6 +1248,27 @@ BOOL LLVOAvatarSelf::detachObject(LLViewerObject *viewer_object)
return FALSE;
}
+bool LLVOAvatarSelf::hasAttachmentsInTrash()
+{
+ const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH);
+
+ for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter)
+ {
+ LLViewerJointAttachment *attachment = iter->second;
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ LLViewerObject *attached_object = attachment_iter->get();
+ if (attached_object && gInventory.isObjectDescendentOf(attached_object->getAttachmentItemID(), trash_id))
+ {
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
// static
BOOL LLVOAvatarSelf::detachAttachmentIntoInventory(const LLUUID &item_id)
{
@@ -1826,7 +1848,7 @@ void LLVOAvatarSelf::dumpLocalTextures() const
}
else
{
- const LLViewerFetchedTexture* image = dynamic_cast<LLViewerFetchedTexture*>( local_tex_obj->getImage() );
+ LLViewerFetchedTexture* image = dynamic_cast<LLViewerFetchedTexture*>( local_tex_obj->getImage() );
LL_INFOS() << "LocTex " << name << ": "
<< "Discard " << image->getDiscardLevel() << ", "
@@ -1836,7 +1858,7 @@ void LLVOAvatarSelf::dumpLocalTextures() const
// makes textures easier to steal
<< image->getID() << " "
#endif
- << "Priority: " << image->getDecodePriority()
+ << "Priority: " << image->getMaxVirtualSize()
<< LL_ENDL;
}
}
@@ -2075,8 +2097,7 @@ const std::string LLVOAvatarSelf::verboseDebugDumpLocalTextureDataInfo(const LLV
<< " glocdisc: " << getLocalDiscardLevel(tex_index, wearable_index)
<< " discard: " << image->getDiscardLevel()
<< " desired: " << image->getDesiredDiscardLevel()
- << " decode: " << image->getDecodePriority()
- << " addl: " << image->getAdditionalDecodePriority()
+ << " vsize: " << image->getMaxVirtualSize()
<< " ts: " << image->getTextureState()
<< " bl: " << image->getBoostLevel()
<< " fl: " << image->isFullyLoaded() // this is not an accessor for mFullyLoaded - see comment there.
@@ -2454,7 +2475,6 @@ void LLVOAvatarSelf::addLocalTextureStats( ETextureIndex type, LLViewerFetchedTe
desired_pixels = llmin(mPixelArea, (F32)getTexImageArea());
imagep->setBoostLevel(getAvatarBoostLevel());
- imagep->setAdditionalDecodePriority(SELF_ADDITIONAL_PRI) ;
imagep->resetTextureStats();
imagep->setMaxVirtualSizeResetInterval(MAX_TEXTURE_VIRTUAL_SIZE_RESET_INTERVAL);
imagep->addTextureStats( desired_pixels / texel_area_ratio );
@@ -2800,12 +2820,14 @@ BOOL LLVOAvatarSelf::needsRenderBeam()
LLTool *tool = LLToolMgr::getInstance()->getCurrentTool();
BOOL is_touching_or_grabbing = (tool == LLToolGrab::getInstance() && LLToolGrab::getInstance()->isEditing());
- if (LLToolGrab::getInstance()->getEditingObject() &&
- LLToolGrab::getInstance()->getEditingObject()->isAttachment())
- {
- // don't render selection beam on hud objects
- is_touching_or_grabbing = FALSE;
- }
+ LLViewerObject* objp = LLToolGrab::getInstance()->getEditingObject();
+ if (objp // might need to be "!objp ||" instead of "objp &&".
+ && (objp->isAttachment() || objp->isAvatar()))
+ {
+ // don't render grab tool's selection beam on hud objects,
+ // attachments or avatars
+ is_touching_or_grabbing = FALSE;
+ }
return is_touching_or_grabbing || (getAttachmentState() & AGENT_STATE_EDITING && LLSelectMgr::getInstance()->shouldShowSelection());
}
@@ -2825,7 +2847,6 @@ void LLVOAvatarSelf::deleteScratchTextures()
LL_DEBUGS() << "Clearing Scratch Textures " << (S32Kilobytes)sScratchTexBytes << LL_ENDL;
delete_and_clear(sScratchTexNames);
- LLImageGL::sGlobalTextureMemory -= sScratchTexBytes;
sScratchTexBytes = S32Bytes(0);
}
}
diff --git a/indra/newview/llvoavatarself.h b/indra/newview/llvoavatarself.h
index 279dbd61a6..6384e2b844 100644
--- a/indra/newview/llvoavatarself.h
+++ b/indra/newview/llvoavatarself.h
@@ -289,6 +289,8 @@ public:
/*virtual*/ BOOL detachObject(LLViewerObject *viewer_object);
static BOOL detachAttachmentIntoInventory(const LLUUID& item_id);
+ bool hasAttachmentsInTrash();
+
//--------------------------------------------------------------------
// HUDs
//--------------------------------------------------------------------
diff --git a/indra/newview/llvocache.cpp b/indra/newview/llvocache.cpp
index 55fc663496..dd5b9f9fd5 100644
--- a/indra/newview/llvocache.cpp
+++ b/indra/newview/llvocache.cpp
@@ -26,15 +26,13 @@
#include "llviewerprecompiledheaders.h"
#include "llvocache.h"
-#include "llerror.h"
#include "llregionhandle.h"
#include "llviewercontrol.h"
#include "llviewerobjectlist.h"
#include "lldrawable.h"
#include "llviewerregion.h"
-#include "pipeline.h"
#include "llagentcamera.h"
-#include "llmemory.h"
+#include "llsdserialize.h"
//static variables
U32 LLVOCacheEntry::sMinFrameRange = 0;
@@ -57,6 +55,97 @@ BOOL check_write(LLAPRFile* apr_file, void* src, S32 n_bytes)
return apr_file->write(src, n_bytes) == n_bytes ;
}
+bool LLGLTFOverrideCacheEntry::fromLLSD(const LLSD& data)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
+
+ llassert(data.has("local_id"));
+ llassert(data.has("object_id"));
+ llassert(data.has("region_handle_x") && data.has("region_handle_y"));
+
+ if (!data.has("local_id"))
+ {
+ return false;
+ }
+
+ if (data.has("region_handle_x") && data.has("region_handle_y"))
+ {
+ // TODO start requiring this once server sends this for all messages
+ U32 region_handle_y = data["region_handle_y"].asInteger();
+ U32 region_handle_x = data["region_handle_x"].asInteger();
+ mRegionHandle = to_region_handle(region_handle_x, region_handle_y);
+ }
+ else
+ {
+ return false;
+ }
+
+ mLocalId = data["local_id"].asInteger();
+ mObjectId = data["object_id"];
+
+ // message should be interpreted thusly:
+ /// sides is a list of face indices
+ // gltf_llsd is a list of corresponding GLTF override LLSD
+ // any side not represented in "sides" has no override
+ if (data.has("sides") && data.has("gltf_llsd"))
+ {
+ LLSD const& sides = data.get("sides");
+ LLSD const& gltf_llsd = data.get("gltf_llsd");
+
+ if (sides.isArray() && gltf_llsd.isArray() &&
+ sides.size() != 0 &&
+ sides.size() == gltf_llsd.size())
+ {
+ for (int i = 0; i < sides.size(); ++i)
+ {
+ S32 side_idx = sides[i].asInteger();
+ mSides[side_idx] = gltf_llsd[i];
+ LLGLTFMaterial* override_mat = new LLGLTFMaterial();
+ override_mat->applyOverrideLLSD(gltf_llsd[i]);
+ mGLTFMaterial[side_idx] = override_mat;
+ }
+ }
+ else
+ {
+ LL_WARNS_IF(sides.size() != 0, "GLTF") << "broken override cache entry" << LL_ENDL;
+ }
+ }
+
+ llassert(mSides.size() == mGLTFMaterial.size());
+#ifdef SHOW_ASSERT
+ for (auto const & side : mSides)
+ {
+ // check that mSides and mGLTFMaterial have exactly the same keys present
+ llassert(mGLTFMaterial.count(side.first) == 1);
+ }
+#endif
+
+ return true;
+}
+
+LLSD LLGLTFOverrideCacheEntry::toLLSD() const
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
+ LLSD data;
+ U32 region_handle_x, region_handle_y;
+ from_region_handle(mRegionHandle, &region_handle_x, &region_handle_y);
+ data["region_handle_y"] = LLSD::Integer(region_handle_y);
+ data["region_handle_x"] = LLSD::Integer(region_handle_x);
+
+ data["object_id"] = mObjectId;
+ data["local_id"] = (LLSD::Integer) mLocalId;
+
+ llassert(mSides.size() == mGLTFMaterial.size());
+ for (auto const & side : mSides)
+ {
+ // check that mSides and mGLTFMaterial have exactly the same keys present
+ llassert(mGLTFMaterial.count(side.first) == 1);
+ data["sides"].append(LLSD::Integer(side.first));
+ data["gltf_llsd"].append(side.second);
+ }
+
+ return data;
+}
//---------------------------------------------------------------------------
// LLVOCacheEntry
@@ -170,7 +259,7 @@ LLVOCacheEntry::~LLVOCacheEntry()
}
void LLVOCacheEntry::updateEntry(U32 crc, LLDataPackerBinaryBuffer &dp)
-{
+{
if(mCRC != crc)
{
mCRC = crc;
@@ -356,6 +445,7 @@ S32 LLVOCacheEntry::writeToBuffer(U8 *data_buffer) const
return ENTRY_HEADER_SIZE + size;
}
+#ifndef LL_TEST
//static
void LLVOCacheEntry::updateDebugSettings()
{
@@ -408,6 +498,7 @@ void LLVOCacheEntry::updateDebugSettings()
const U32 clamped_frames = inv_obj_time ? llclamp((U32) inv_obj_time, MIN_FRAMES, MAX_FRAMES) : MAX_FRAMES; // [10, 64], with zero => 64
sMinFrameRange = MIN_FRAMES + ((clamped_frames - MIN_FRAMES) * adjust_factor);
}
+#endif // LL_TEST
//static
F32 LLVOCacheEntry::getSquaredPixelThreshold(bool is_front)
@@ -879,6 +970,7 @@ void LLVOCachePartition::selectBackObjects(LLCamera &camera, F32 pixel_threshold
return;
}
+#ifndef LL_TEST
S32 LLVOCachePartition::cull(LLCamera &camera, bool do_occlusion)
{
static LLCachedControl<bool> use_object_cache_occlusion(gSavedSettings,"UseObjectCacheOcclusion");
@@ -945,6 +1037,7 @@ S32 LLVOCachePartition::cull(LLCamera &camera, bool do_occlusion)
}
return 1;
}
+#endif // LL_TEST
void LLVOCachePartition::setCullHistory(BOOL has_new_object)
{
@@ -1018,8 +1111,9 @@ void LLVOCachePartition::removeOccluder(LLVOCacheGroup* group)
//-------------------------------------------------------------------
//LLVOCache
//-------------------------------------------------------------------
-// Format string used to construct filename for the object cache
+// Format strings used to construct filename for the object cache
static const char OBJECT_CACHE_FILENAME[] = "objects_%d_%d.slc";
+static const char OBJECT_CACHE_EXTRAS_FILENAME[] = "objects_%d_%d_extras.slec";
const U32 MAX_NUM_OBJECT_ENTRIES = 128 ;
const U32 MIN_ENTRIES_TO_PURGE = 16 ;
@@ -1032,9 +1126,12 @@ LLVOCache::LLVOCache(bool read_only) :
mInitialized(false),
mReadOnly(read_only),
mNumEntries(0),
- mCacheSize(1)
+ mCacheSize(1),
+ mEnabled(true)
{
+#ifndef LL_TEST
mEnabled = gSavedSettings.getBOOL("ObjectCacheEnabled");
+#endif
mLocalAPRFilePoolp = new LLVolatileAPRPool() ;
}
@@ -1086,6 +1183,8 @@ void LLVOCache::initCache(ELLPath location, U32 size, U32 cache_version)
readCacheHeader();
+ LL_INFOS() << "Viewer Object Cache Versions - expected: " << cache_version << " found: " << mMetaInfo.mVersion << LL_ENDL;
+
if( mMetaInfo.mVersion != cache_version
|| mMetaInfo.mAddressSize != expected_address)
{
@@ -1096,7 +1195,8 @@ void LLVOCache::initCache(ELLPath location, U32 size, U32 cache_version)
clearCacheInMemory();
}
else //delete the current cache if the format does not match.
- {
+ {
+ LL_INFOS() << "Viewer Object Cache Versions unmatched. clearing cache." << LL_ENDL;
removeCache();
}
}
@@ -1211,6 +1311,15 @@ void LLVOCache::getObjectCacheFilename(U64 handle, std::string& filename)
return ;
}
+std::string LLVOCache::getObjectCacheExtrasFilename(U64 handle)
+{
+ U32 region_x, region_y;
+
+ grid_from_region_handle(handle, &region_x, &region_y);
+ return gDirUtilp->getExpandedFilename(LL_PATH_CACHE, object_cache_dirname,
+ llformat(OBJECT_CACHE_EXTRAS_FILENAME, region_x, region_y));
+}
+
void LLVOCache::removeFromCache(HeaderEntryInfo* entry)
{
if(mReadOnly)
@@ -1435,7 +1544,83 @@ void LLVOCache::readFromCache(U64 handle, const LLUUID& id, LLVOCacheEntry::voca
return ;
}
-
+
+void LLVOCache::readGenericExtrasFromCache(U64 handle, const LLUUID& id, LLVOCacheEntry::vocache_gltf_overrides_map_t& cache_extras_entry_map)
+{
+ if(!mEnabled)
+ {
+ LL_WARNS() << "Not reading cache for handle " << handle << "): Cache is currently disabled." << LL_ENDL;
+ return ;
+ }
+ llassert_always(mInitialized);
+
+ handle_entry_map_t::iterator iter = mHandleEntryMap.find(handle) ;
+ if(iter == mHandleEntryMap.end()) //no cache
+ {
+ LL_WARNS() << "No handle map entry for " << handle << LL_ENDL;
+ return;
+ }
+
+ std::string filename(getObjectCacheExtrasFilename(handle));
+ llifstream in(filename, std::ios::in | std::ios::binary);
+
+ std::string line;
+ std::getline(in, line);
+ if(!in.good()) {
+ LL_WARNS() << "Failed reading extras cache for handle " << handle << LL_ENDL;
+ return;
+ }
+
+ if(!LLUUID::validate(line))
+ {
+ LL_WARNS() << "Failed reading extras cache for handle" << handle << ". invalid uuid line: '" << line << "'" << LL_ENDL;
+ return;
+ }
+
+ LLUUID cache_id(line);
+ if(cache_id != id)
+ {
+ LL_INFOS() << "Cache ID doesn't match for this region, discarding" << LL_ENDL;
+ return;
+ }
+
+ U32 num_entries; // if removal was enabled during write num_entries might be wrong
+ std::getline(in, line);
+ if(!in.good()) {
+ LL_WARNS() << "Failed reading extras cache for handle " << handle << LL_ENDL;
+ return;
+ }
+ try {
+ num_entries = std::stol(line);
+ }
+ catch(std::logic_error&) // either invalid_argument or out_of_range
+ {
+ LL_WARNS() << "Failed reading extras cache for handle " << handle << ". unreadable num_entries" << LL_ENDL;
+ return;
+ }
+
+ LL_DEBUGS("GLTF") << "Beginning reading extras cache for handle " << handle << ", " << num_entries << " entries" << LL_ENDL;
+
+ LLSD entry_llsd;
+ for (U32 i = 0; i < num_entries && !in.eof(); i++)
+ {
+ static const U32 max_size = 4096;
+ bool success = LLSDSerialize::deserialize(entry_llsd, in, max_size);
+ // check bool(in) this time since eof is not a failure condition here
+ if(!success || !in) {
+ LL_WARNS() << "Failed reading extras cache for handle " << handle << ", entry number " << i << LL_ENDL;
+ return;
+ }
+
+ LLGLTFOverrideCacheEntry entry;
+ entry.fromLLSD(entry_llsd);
+ U32 local_id = entry_llsd["local_id"].asInteger();
+ cache_extras_entry_map[local_id] = entry;
+ }
+
+ LL_DEBUGS("GLTF") << "Completed reading extras cache for handle " << handle << ", " << num_entries << " entries" << LL_ENDL;
+}
+
void LLVOCache::purgeEntries(U32 size)
{
while(mHeaderEntryQueue.size() > size)
@@ -1446,6 +1631,7 @@ void LLVOCache::purgeEntries(U32 size)
mHeaderEntryQueue.erase(iter) ;
removeFromCache(entry) ;
delete entry;
+ // TODO also delete extras
}
mNumEntries = mHandleEntryMap.size() ;
}
@@ -1572,3 +1758,62 @@ void LLVOCache::writeToCache(U64 handle, const LLUUID& id, const LLVOCacheEntry:
return ;
}
+
+void LLVOCache::writeGenericExtrasToCache(U64 handle, const LLUUID& id, const LLVOCacheEntry::vocache_gltf_overrides_map_t& cache_extras_entry_map, BOOL dirty_cache, bool removal_enabled)
+{
+ if(!mEnabled)
+ {
+ LL_WARNS() << "Not writing extras cache for handle " << handle << "): Cache is currently disabled." << LL_ENDL;
+ return;
+ }
+ llassert_always(mInitialized);
+
+ if(mReadOnly)
+ {
+ LL_WARNS() << "Not writing extras cache for handle " << handle << "): Cache is currently in read-only mode." << LL_ENDL;
+ return;
+ }
+
+ std::string filename(getObjectCacheExtrasFilename(handle));
+ llofstream out(filename, std::ios::out | std::ios::binary);
+ if(!out.good())
+ {
+ LL_WARNS() << "Failed writing extras cache for handle " << handle << LL_ENDL;
+ return;
+ // TODO - clean up broken cache file
+ }
+
+ out << id << '\n';
+ if(!out.good())
+ {
+ LL_WARNS() << "Failed writing extras cache for handle " << handle << LL_ENDL;
+ return;
+ // TODO - clean up broken cache file
+ }
+
+ U32 num_entries = cache_extras_entry_map.size();
+ out << num_entries << '\n';
+ if(!out.good())
+ {
+ LL_WARNS() << "Failed writing extras cache for handle " << handle << LL_ENDL;
+ return;
+ // TODO - clean up broken cache file
+ }
+
+ for (auto const & entry : cache_extras_entry_map)
+ {
+ S32 local_id = entry.first;
+ LLSD entry_llsd = entry.second.toLLSD();
+ entry_llsd["local_id"] = local_id;
+ LLSDSerialize::serialize(entry_llsd, out, LLSDSerialize::LLSD_XML);
+ out << '\n';
+ if(!out.good())
+ {
+ LL_WARNS() << "Failed writing extras cache for handle " << handle << LL_ENDL;
+ return;
+ // TODO - clean up broken cache file
+ }
+ }
+
+ LL_DEBUGS("GLTF") << "Completed writing extras cache for handle " << handle << ", " << num_entries << " entries" << LL_ENDL;
+}
diff --git a/indra/newview/llvocache.h b/indra/newview/llvocache.h
index 55a13d934d..8525edd121 100644
--- a/indra/newview/llvocache.h
+++ b/indra/newview/llvocache.h
@@ -32,11 +32,27 @@
#include "lldir.h"
#include "llvieweroctree.h"
#include "llapr.h"
+#include "llgltfmaterial.h"
+
+#include <unordered_map>
//---------------------------------------------------------------------------
// Cache entries
class LLCamera;
+class LLGLTFOverrideCacheEntry
+{
+public:
+ bool fromLLSD(const LLSD& data);
+ LLSD toLLSD() const;
+
+ LLUUID mObjectId;
+ U32 mLocalId = 0;
+ std::unordered_map<S32, LLSD> mSides; //override LLSD per side
+ std::unordered_map<S32, LLPointer<LLGLTFMaterial> > mGLTFMaterial; //GLTF material per side
+ U64 mRegionHandle = 0;
+};
+
class LLVOCacheEntry
: public LLViewerOctreeEntryData
{
@@ -79,6 +95,13 @@ public:
}
}
};
+
+ struct ExtrasEntry
+ {
+ LLSD extras;
+ std::string extras_raw;
+ };
+
protected:
~LLVOCacheEntry();
public:
@@ -142,7 +165,9 @@ private:
public:
typedef std::map<U32, LLPointer<LLVOCacheEntry> > vocache_entry_map_t;
typedef std::set<LLVOCacheEntry*> vocache_entry_set_t;
- typedef std::set<LLVOCacheEntry*, CompareVOCacheEntry> vocache_entry_priority_list_t;
+ typedef std::set<LLVOCacheEntry*, CompareVOCacheEntry> vocache_entry_priority_list_t;
+
+ typedef std::unordered_map<U32, LLGLTFOverrideCacheEntry> vocache_gltf_overrides_map_t;
S32 mLastCameraUpdated;
protected:
@@ -265,7 +290,10 @@ public:
void removeCache(ELLPath location, bool started = false) ;
void readFromCache(U64 handle, const LLUUID& id, LLVOCacheEntry::vocache_entry_map_t& cache_entry_map) ;
+ void readGenericExtrasFromCache(U64 handle, const LLUUID& id, LLVOCacheEntry::vocache_gltf_overrides_map_t& cache_extras_entry_map);
+
void writeToCache(U64 handle, const LLUUID& id, const LLVOCacheEntry::vocache_entry_map_t& cache_entry_map, BOOL dirty_cache, bool removal_enabled);
+ void writeGenericExtrasToCache(U64 handle, const LLUUID& id, const LLVOCacheEntry::vocache_gltf_overrides_map_t& cache_extras_entry_map, BOOL dirty_cache, bool removal_enabled);
void removeEntry(U64 handle) ;
U32 getCacheEntries() { return mNumEntries; }
@@ -275,6 +303,7 @@ private:
void setDirNames(ELLPath location);
// determine the cache filename for the region from the region handle
void getObjectCacheFilename(U64 handle, std::string& filename);
+ std::string getObjectCacheExtrasFilename(U64 handle);
void removeFromCache(HeaderEntryInfo* entry);
void readCacheHeader();
void writeCacheHeader();
diff --git a/indra/newview/llvograss.cpp b/indra/newview/llvograss.cpp
index 9a41eedb54..b814f15232 100644
--- a/indra/newview/llvograss.cpp
+++ b/indra/newview/llvograss.cpp
@@ -38,7 +38,6 @@
#include "llsky.h"
#include "llsurface.h"
#include "llsurfacepatch.h"
-#include "llvosky.h"
#include "llviewercamera.h"
#include "llviewertexturelist.h"
#include "llviewerregion.h"
@@ -265,7 +264,7 @@ U32 LLVOGrass::processUpdateMessage(LLMessageSystem *mesgsys,
if (mDrawable)
{
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME);
}
return retval;
@@ -291,12 +290,12 @@ void LLVOGrass::idleUpdate(LLAgent &agent, const F64 &time)
if (!LLVOTree::isTreeRenderingStopped() && !mNumBlades)//restart grass rendering
{
mNumBlades = GRASS_MAX_BLADES;
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE);
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL);
return;
}
if (mPatch && (mLastPatchUpdateTime != mPatch->getLastUpdateTime()))
{
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME);
}
return;
@@ -349,7 +348,7 @@ BOOL LLVOGrass::updateLOD()
{
mNumBlades = 0 ;
face->setSize(0, 0);
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE);
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL);
}
return TRUE ;
}
@@ -374,7 +373,7 @@ BOOL LLVOGrass::updateLOD()
{
face->setSize(mNumBlades*8, mNumBlades*12);
}
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE);
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL);
}
else if (num_blades <= (mNumBlades >> 1))
{
@@ -387,7 +386,7 @@ BOOL LLVOGrass::updateLOD()
{
face->setSize(mNumBlades*8, mNumBlades*12);
}
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE);
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL);
return TRUE;
}
@@ -594,7 +593,7 @@ U32 LLVOGrass::getPartitionType() const
}
LLGrassPartition::LLGrassPartition(LLViewerRegion* regionp)
-: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, GL_STREAM_DRAW_ARB, regionp)
+: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, regionp)
{
mDrawableType = LLPipeline::RENDER_TYPE_GRASS;
mPartitionType = LLViewerRegion::PARTITION_GRASS;
@@ -602,13 +601,10 @@ LLGrassPartition::LLGrassPartition(LLViewerRegion* regionp)
mDepthMask = TRUE;
mSlopRatio = 0.1f;
mRenderPass = LLRenderPass::PASS_GRASS;
- mBufferUsage = GL_DYNAMIC_DRAW_ARB;
}
void LLGrassPartition::addGeometryCount(LLSpatialGroup* group, U32& vertex_count, U32& index_count)
{
- group->mBufferUsage = mBufferUsage;
-
mFaceList.clear();
LLViewerCamera* camera = LLViewerCamera::getInstance();
@@ -624,11 +620,6 @@ void LLGrassPartition::addGeometryCount(LLSpatialGroup* group, U32& vertex_count
LLAlphaObject* obj = (LLAlphaObject*) drawablep->getVObj().get();
obj->mDepth = 0.f;
- if (drawablep->isAnimating())
- {
- group->mBufferUsage = GL_STREAM_DRAW_ARB;
- }
-
U32 count = 0;
for (S32 j = 0; j < drawablep->getNumFaces(); ++j)
{
@@ -707,8 +698,7 @@ void LLGrassPartition::getGeometry(LLSpatialGroup* group)
S32 idx = draw_vec.size()-1;
- BOOL fullbright = facep->isState(LLFace::FULLBRIGHT);
- F32 vsize = facep->getVirtualSize();
+ bool fullbright = facep->isState(LLFace::FULLBRIGHT);
if (idx >= 0 && draw_vec[idx]->mEnd == facep->getGeomIndex()-1 &&
draw_vec[idx]->mTexture == facep->getTexture() &&
@@ -719,7 +709,6 @@ void LLGrassPartition::getGeometry(LLSpatialGroup* group)
{
draw_vec[idx]->mCount += facep->getIndicesCount();
draw_vec[idx]->mEnd += facep->getGeomCount();
- draw_vec[idx]->mVSize = llmax(draw_vec[idx]->mVSize, vsize);
}
else
{
@@ -731,17 +720,13 @@ void LLGrassPartition::getGeometry(LLSpatialGroup* group)
//facep->getTexture(),
buffer, object->isSelected(), fullbright);
- const LLVector4a* exts = group->getObjectExtents();
- info->mExtents[0] = exts[0];
- info->mExtents[1] = exts[1];
- info->mVSize = vsize;
draw_vec.push_back(info);
//for alpha sorting
facep->setDrawInfo(info);
}
}
- buffer->flush();
+ buffer->unmapBuffer();
mFaceList.clear();
}
@@ -752,13 +737,13 @@ void LLVOGrass::updateDrawable(BOOL force_damped)
if (mDrawable.notNull())
{
mDrawable->updateXform(TRUE);
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE);
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL);
}
clearChanged(SHIFTED);
}
// virtual
-BOOL LLVOGrass::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, BOOL pick_rigged, S32 *face_hitp,
+BOOL LLVOGrass::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, BOOL pick_rigged, BOOL pick_unselectable, S32 *face_hitp,
LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
{
diff --git a/indra/newview/llvograss.h b/indra/newview/llvograss.h
index 5634e048eb..63876dc099 100644
--- a/indra/newview/llvograss.h
+++ b/indra/newview/llvograss.h
@@ -79,6 +79,7 @@ public:
S32 face = -1, // which face to check, -1 = ALL_SIDES
BOOL pick_transparent = FALSE,
BOOL pick_rigged = FALSE,
+ BOOL pick_unselectable = TRUE,
S32* face_hit = NULL, // which face was hit
LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
diff --git a/indra/newview/llvoground.cpp b/indra/newview/llvoground.cpp
deleted file mode 100644
index 52a6395618..0000000000
--- a/indra/newview/llvoground.cpp
+++ /dev/null
@@ -1,166 +0,0 @@
-/**
- * @file llvoground.cpp
- * @brief LLVOGround class implementation
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llvoground.h"
-#include "lldrawpoolground.h"
-
-#include "llviewercontrol.h"
-
-#include "lldrawable.h"
-#include "llface.h"
-#include "llsky.h"
-#include "llviewercamera.h"
-#include "llviewerregion.h"
-#include "pipeline.h"
-
-LLVOGround::LLVOGround(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
-: LLStaticViewerObject(id, pcode, regionp, TRUE)
-{
- mbCanSelect = FALSE;
-}
-
-
-LLVOGround::~LLVOGround()
-{
-}
-
-void LLVOGround::idleUpdate(LLAgent &agent, const F64 &time)
-{
-}
-
-
-void LLVOGround::updateTextures()
-{
-}
-
-
-LLDrawable *LLVOGround::createDrawable(LLPipeline *pipeline)
-{
- pipeline->allocDrawable(this);
- mDrawable->setLit(FALSE);
-
- mDrawable->setRenderType(LLPipeline::RENDER_TYPE_GROUND);
- LLDrawPoolGround *poolp = (LLDrawPoolGround*) gPipeline.getPool(LLDrawPool::POOL_GROUND);
-
- mDrawable->addFace(poolp, NULL);
-
- return mDrawable;
-}
-
-// TO DO - this always returns TRUE,
-BOOL LLVOGround::updateGeometry(LLDrawable *drawable)
-{
- LLStrider<LLVector3> verticesp;
- LLStrider<LLVector3> normalsp;
- LLStrider<LLVector2> texCoordsp;
- LLStrider<U16> indicesp;
- S32 index_offset;
- LLFace *face;
-
- LLDrawPoolGround *poolp = (LLDrawPoolGround*) gPipeline.getPool(LLDrawPool::POOL_GROUND);
-
- if (drawable->getNumFaces() < 1)
- drawable->addFace(poolp, NULL);
- face = drawable->getFace(0);
- if (!face)
- return TRUE;
-
- if (!face->getVertexBuffer())
- {
- face->setSize(5, 12);
- LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolGround::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB);
- if (!buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE))
- {
- LL_WARNS() << "Failed to allocate Vertex Buffer for VOGround to "
- << face->getGeomCount() << " vertices and "
- << face->getIndicesCount() << " indices" << LL_ENDL;
- }
- face->setGeomIndex(0);
- face->setIndicesIndex(0);
- face->setVertexBuffer(buff);
- }
-
- index_offset = face->getGeometry(verticesp,normalsp,texCoordsp, indicesp);
- if (-1 == index_offset)
- {
- return TRUE;
- }
-
- ///////////////////////////////////////
- //
- //
- //
- LLVector3 at_dir = LLViewerCamera::getInstance()->getAtAxis();
- at_dir.mV[VZ] = 0.f;
- if (at_dir.normVec() < 0.01)
- {
- // We really don't care, as we're not looking anywhere near the horizon.
- }
- LLVector3 left_dir = LLViewerCamera::getInstance()->getLeftAxis();
- left_dir.mV[VZ] = 0.f;
- left_dir.normVec();
-
- // Our center top point
- LLColor4 ground_color = gSky.getSkyFogColor();
- ground_color.mV[3] = 1.f;
- face->setFaceColor(ground_color);
-
- *(verticesp++) = LLVector3(64, 64, 0);
- *(verticesp++) = LLVector3(-64, 64, 0);
- *(verticesp++) = LLVector3(-64, -64, 0);
- *(verticesp++) = LLVector3(64, -64, 0);
- *(verticesp++) = LLVector3(0, 0, -1024);
-
-
- // Triangles for each side
- *indicesp++ = index_offset + 0;
- *indicesp++ = index_offset + 1;
- *indicesp++ = index_offset + 4;
-
- *indicesp++ = index_offset + 1;
- *indicesp++ = index_offset + 2;
- *indicesp++ = index_offset + 4;
-
- *indicesp++ = index_offset + 2;
- *indicesp++ = index_offset + 3;
- *indicesp++ = index_offset + 4;
-
- *indicesp++ = index_offset + 3;
- *indicesp++ = index_offset + 0;
- *indicesp++ = index_offset + 4;
-
- *(texCoordsp++) = LLVector2(0.f, 0.f);
- *(texCoordsp++) = LLVector2(1.f, 0.f);
- *(texCoordsp++) = LLVector2(1.f, 1.f);
- *(texCoordsp++) = LLVector2(0.f, 1.f);
- *(texCoordsp++) = LLVector2(0.5f, 0.5f);
-
- face->getVertexBuffer()->flush();
- LLPipeline::sCompiles++;
- return TRUE;
-}
diff --git a/indra/newview/llvoground.h b/indra/newview/llvoground.h
deleted file mode 100644
index e7033290c7..0000000000
--- a/indra/newview/llvoground.h
+++ /dev/null
@@ -1,54 +0,0 @@
-/**
- * @file llvoground.h
- * @brief LLVOGround class header file
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLVOGROUND_H
-#define LL_LLVOGROUND_H
-
-#include "stdtypes.h"
-#include "v3color.h"
-#include "v4coloru.h"
-#include "llviewertexture.h"
-#include "llviewerobject.h"
-
-class LLVOGround : public LLStaticViewerObject
-{
-protected:
- ~LLVOGround();
-
-public:
- LLVOGround(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
-
- /*virtual*/ void idleUpdate(LLAgent &agent, const F64 &time);
-
- // Graphical stuff for objects - maybe broken out into render class
- // later?
- /*virtual*/ void updateTextures();
- /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline);
- /*virtual*/ BOOL updateGeometry(LLDrawable *drawable);
-
-};
-
-#endif // LL_LLVOGROUND_H
diff --git a/indra/newview/llvoicevisualizer.cpp b/indra/newview/llvoicevisualizer.cpp
index 4a140524e6..d4dfd16c3b 100644
--- a/indra/newview/llvoicevisualizer.cpp
+++ b/indra/newview/llvoicevisualizer.cpp
@@ -357,7 +357,7 @@ void LLVoiceVisualizer::render()
//---------------------------------------------------------------
LLGLSPipelineAlpha alpha_blend;
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
- LLGLDisable gls_stencil(GL_STENCIL_TEST);
+ //LLGLDisable gls_stencil(GL_STENCIL_TEST);
//-------------------------------------------------------------
// create coordinates of the geometry for the dot
diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp
index 02f5313db9..99874b8185 100644
--- a/indra/newview/llvopartgroup.cpp
+++ b/indra/newview/llvopartgroup.cpp
@@ -46,18 +46,8 @@
extern U64MicrosecondsImplicit gFrameTime;
-LLPointer<LLVertexBuffer> LLVOPartGroup::sVB = NULL;
-S32 LLVOPartGroup::sVBSlotFree[];
-S32* LLVOPartGroup::sVBSlotCursor = NULL;
-
void LLVOPartGroup::initClass()
{
- for (S32 i = 0; i < LL_MAX_PARTICLE_COUNT; ++i)
- {
- sVBSlotFree[i] = i;
- }
-
- sVBSlotCursor = sVBSlotFree;
}
//static
@@ -65,9 +55,10 @@ void LLVOPartGroup::restoreGL()
{
//TODO: optimize out binormal mask here. Specular and normal coords as well.
- sVB = new LLVertexBuffer(VERTEX_DATA_MASK | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2, GL_STREAM_DRAW_ARB);
+#if 0
+ sVB = new LLVertexBuffer(VERTEX_DATA_MASK | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2);
U32 count = LL_MAX_PARTICLE_COUNT;
- if (!sVB->allocateBuffer(count*4, count*6, true))
+ if (!sVB->allocateBuffer(count*4, count*6))
{
LL_WARNS() << "Failed to allocate Vertex Buffer to "
<< count*4 << " vertices and "
@@ -117,27 +108,14 @@ void LLVOPartGroup::restoreGL()
*texcoordsp++ = LLVector2(1.f, 0.f);
}
- sVB->flush();
+ sVB->unmapBuffer();
+#endif
}
//static
void LLVOPartGroup::destroyGL()
{
- sVB = NULL;
-}
-
-//static
-S32 LLVOPartGroup::findAvailableVBSlot()
-{
- if (sVBSlotCursor >= sVBSlotFree + LL_MAX_PARTICLE_COUNT)
- { //no more available slots
- return -1;
- }
-
- S32 ret = *sVBSlotCursor;
- sVBSlotCursor++;
- return ret;
}
bool ll_is_part_idx_allocated(S32 idx, S32* start, S32* end)
@@ -155,20 +133,6 @@ bool ll_is_part_idx_allocated(S32 idx, S32* start, S32* end)
return false;
}
-//static
-void LLVOPartGroup::freeVBSlot(S32 idx)
-{
- llassert(idx < LL_MAX_PARTICLE_COUNT && idx >= 0);
- //llassert(sVBSlotCursor > sVBSlotFree);
- //llassert(ll_is_part_idx_allocated(idx, sVBSlotCursor, sVBSlotFree+LL_MAX_PARTICLE_COUNT));
-
- if (sVBSlotCursor > sVBSlotFree)
- {
- sVBSlotCursor--;
- *sVBSlotCursor = idx;
- }
-}
-
LLVOPartGroup::LLVOPartGroup(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
: LLAlphaObject(id, pcode, regionp),
mViewerPartGroupp(NULL)
@@ -291,13 +255,13 @@ F32 LLVOPartGroup::getPartSize(S32 idx)
return 0.f;
}
-void LLVOPartGroup::getBlendFunc(S32 idx, U32& src, U32& dst)
+void LLVOPartGroup::getBlendFunc(S32 idx, LLRender::eBlendFactor& src, LLRender::eBlendFactor& dst)
{
if (idx < (S32) mViewerPartGroupp->mParticles.size())
{
LLViewerPart* part = mViewerPartGroupp->mParticles[idx];
- src = part->mBlendFuncSource;
- dst = part->mBlendFuncDest;
+ src = (LLRender::eBlendFactor) part->mBlendFuncSource;
+ dst = (LLRender::eBlendFactor) part->mBlendFuncDest;
}
}
@@ -323,7 +287,7 @@ BOOL LLVOPartGroup::updateGeometry(LLDrawable *drawable)
if (group && group->isVisible())
{
- dirtySpatialGroup(TRUE);
+ dirtySpatialGroup();
}
if (!num_parts)
@@ -485,6 +449,7 @@ BOOL LLVOPartGroup::lineSegmentIntersect(const LLVector4a& start, const LLVector
S32 face,
BOOL pick_transparent,
BOOL pick_rigged,
+ BOOL pick_unselectable,
S32* face_hit,
LLVector4a* intersection,
LLVector2* tex_coord,
@@ -737,7 +702,7 @@ U32 LLVOPartGroup::getPartitionType() const
}
LLParticlePartition::LLParticlePartition(LLViewerRegion* regionp)
-: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, GL_STREAM_DRAW_ARB, regionp)
+: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, regionp)
{
mRenderPass = LLRenderPass::PASS_ALPHA;
mDrawableType = LLPipeline::RENDER_TYPE_PARTICLES;
@@ -756,32 +721,69 @@ LLHUDParticlePartition::LLHUDParticlePartition(LLViewerRegion* regionp) :
void LLParticlePartition::rebuildGeom(LLSpatialGroup* group)
{
LL_PROFILE_ZONE_SCOPED;
- if (group->isDead() || !group->hasState(LLSpatialGroup::GEOM_DIRTY))
- {
- return;
- }
+ LL_PROFILE_GPU_ZONE("particle vbo");
+ if (group->isDead() || !group->hasState(LLSpatialGroup::GEOM_DIRTY))
+ {
+ return;
+ }
- if (group->changeLOD())
- {
- group->mLastUpdateDistance = group->mDistance;
- group->mLastUpdateViewAngle = group->mViewAngle;
- }
-
- group->clearDrawMap();
-
- //get geometry count
- U32 index_count = 0;
- U32 vertex_count = 0;
+ if (group->changeLOD())
+ {
+ group->mLastUpdateDistance = group->mDistance;
+ group->mLastUpdateViewAngle = group->mViewAngle;
+ }
- addGeometryCount(group, vertex_count, index_count);
-
+ group->clearDrawMap();
+
+ //get geometry count
+ U32 index_count = 0;
+ U32 vertex_count = 0;
- if (vertex_count > 0 && index_count > 0 && LLVOPartGroup::sVB)
- {
- group->mBuilt = 1.f;
- //use one vertex buffer for all groups
- group->mVertexBuffer = LLVOPartGroup::sVB;
- getGeometry(group);
+ addGeometryCount(group, vertex_count, index_count);
+
+
+ if (vertex_count > 0 && index_count > 0)
+ {
+ group->mBuilt = 1.f;
+ if (group->mVertexBuffer.isNull() ||
+ group->mVertexBuffer->getNumVerts() < vertex_count || group->mVertexBuffer->getNumIndices() < index_count)
+ {
+ group->mVertexBuffer = new LLVertexBuffer(LLVOPartGroup::VERTEX_DATA_MASK);
+ group->mVertexBuffer->allocateBuffer(vertex_count, index_count);
+
+ // initialize index and texture coordinates only when buffer is reallocated
+ U16* indicesp = (U16*)group->mVertexBuffer->mapIndexBuffer(0, index_count);
+
+ U16 geom_idx = 0;
+ for (U32 i = 0; i < index_count; i += 6)
+ {
+ *indicesp++ = geom_idx + 0;
+ *indicesp++ = geom_idx + 1;
+ *indicesp++ = geom_idx + 2;
+
+ *indicesp++ = geom_idx + 1;
+ *indicesp++ = geom_idx + 3;
+ *indicesp++ = geom_idx + 2;
+
+ geom_idx += 4;
+ }
+
+ LLStrider<LLVector2> texcoordsp;
+
+ group->mVertexBuffer->getTexCoord0Strider(texcoordsp);
+
+ for (U32 i = 0; i < vertex_count; i += 4)
+ {
+ *texcoordsp++ = LLVector2(0.f, 1.f);
+ *texcoordsp++ = LLVector2(0.f, 0.f);
+ *texcoordsp++ = LLVector2(1.f, 1.f);
+ *texcoordsp++ = LLVector2(1.f, 0.f);
+ }
+
+ }
+
+
+ getGeometry(group);
}
else
{
@@ -795,8 +797,6 @@ void LLParticlePartition::rebuildGeom(LLSpatialGroup* group)
void LLParticlePartition::addGeometryCount(LLSpatialGroup* group, U32& vertex_count, U32& index_count)
{
- group->mBufferUsage = mBufferUsage;
-
mFaceList.clear();
LLViewerCamera* camera = LLViewerCamera::getInstance();
@@ -849,10 +849,8 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group)
LLVertexBuffer* buffer = group->mVertexBuffer;
- LLStrider<U16> indicesp;
LLStrider<LLVector4a> verticesp;
LLStrider<LLVector3> normalsp;
- LLStrider<LLVector2> texcoordsp;
LLStrider<LLColor4U> colorsp;
LLStrider<LLColor4U> emissivep;
@@ -861,7 +859,9 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group)
buffer->getColorStrider(colorsp);
buffer->getEmissiveStrider(emissivep);
-
+ S32 geom_idx = 0;
+ S32 indices_idx = 0;
+
LLSpatialGroup::drawmap_elem_t& draw_vec = group->mDrawMap[mRenderPass];
for (std::vector<LLFace*>::iterator i = mFaceList.begin(); i != mFaceList.end(); ++i)
@@ -869,55 +869,44 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group)
LLFace* facep = *i;
LLAlphaObject* object = (LLAlphaObject*) facep->getViewerObject();
- if (!facep->isState(LLFace::PARTICLE))
- { //set the indices of this face
- S32 idx = LLVOPartGroup::findAvailableVBSlot();
- if (idx >= 0)
- {
- facep->setGeomIndex(idx*4);
- facep->setIndicesIndex(idx*6);
- facep->setVertexBuffer(LLVOPartGroup::sVB);
- facep->setPoolType(LLDrawPool::POOL_ALPHA);
- facep->setState(LLFace::PARTICLE);
- }
- else
- {
- continue; //out of space in particle buffer
- }
- }
-
- S32 geom_idx = (S32) facep->getGeomIndex();
+ facep->setGeomIndex(geom_idx);
+ facep->setIndicesIndex(indices_idx);
- LLStrider<U16> cur_idx = indicesp + facep->getIndicesStart();
LLStrider<LLVector4a> cur_vert = verticesp + geom_idx;
LLStrider<LLVector3> cur_norm = normalsp + geom_idx;
- LLStrider<LLVector2> cur_tc = texcoordsp + geom_idx;
LLStrider<LLColor4U> cur_col = colorsp + geom_idx;
LLStrider<LLColor4U> cur_glow = emissivep + geom_idx;
+ // not actually used
+ LLStrider<LLVector2> cur_tc;
+ LLStrider<U16> cur_idx;
+
+
+ geom_idx += 4;
+ indices_idx += 6;
+
LLColor4U* start_glow = cur_glow.get();
object->getGeometry(facep->getTEOffset(), cur_vert, cur_norm, cur_tc, cur_col, cur_glow, cur_idx);
- BOOL has_glow = FALSE;
+ bool has_glow = FALSE;
if (cur_glow.get() != start_glow)
{
- has_glow = TRUE;
+ has_glow = true;
}
llassert(facep->getGeomCount() == 4);
llassert(facep->getIndicesCount() == 6);
-
+
S32 idx = draw_vec.size()-1;
- BOOL fullbright = facep->isState(LLFace::FULLBRIGHT);
- F32 vsize = facep->getVirtualSize();
-
+ bool fullbright = facep->isState(LLFace::FULLBRIGHT);
+
bool batched = false;
- U32 bf_src = LLRender::BF_SOURCE_ALPHA;
- U32 bf_dst = LLRender::BF_ONE_MINUS_SOURCE_ALPHA;
+ LLRender::eBlendFactor bf_src = LLRender::BF_SOURCE_ALPHA;
+ LLRender::eBlendFactor bf_dst = LLRender::BF_ONE_MINUS_SOURCE_ALPHA;
object->getBlendFunc(facep->getTEOffset(), bf_src, bf_dst);
@@ -937,7 +926,6 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group)
batched = true;
info->mCount += facep->getIndicesCount();
info->mEnd += facep->getGeomCount();
- info->mVSize = llmax(draw_vec[idx]->mVSize, vsize);
}
else if (draw_vec[idx]->mStart == facep->getGeomIndex()+facep->getGeomCount()+1)
{
@@ -945,12 +933,10 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group)
info->mCount += facep->getIndicesCount();
info->mStart -= facep->getGeomCount();
info->mOffset = facep->getIndicesStart();
- info->mVSize = llmax(draw_vec[idx]->mVSize, vsize);
}
}
}
-
if (!batched)
{
U32 start = facep->getGeomIndex();
@@ -958,23 +944,18 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group)
U32 offset = facep->getIndicesStart();
U32 count = facep->getIndicesCount();
LLDrawInfo* info = new LLDrawInfo(start,end,count,offset,facep->getTexture(),
- //facep->getTexture(),
- buffer, object->isSelected(), fullbright);
+ buffer, fullbright);
- const LLVector4a* exts = group->getObjectExtents();
- info->mExtents[0] = exts[0];
- info->mExtents[1] = exts[1];
- info->mVSize = vsize;
info->mBlendFuncDst = bf_dst;
info->mBlendFuncSrc = bf_src;
info->mHasGlow = has_glow;
- info->mParticle = TRUE;
draw_vec.push_back(info);
//for alpha sorting
facep->setDrawInfo(info);
}
}
+ buffer->unmapBuffer();
mFaceList.clear();
}
diff --git a/indra/newview/llvopartgroup.h b/indra/newview/llvopartgroup.h
index 4e4d6e609d..4d471134d4 100644
--- a/indra/newview/llvopartgroup.h
+++ b/indra/newview/llvopartgroup.h
@@ -40,16 +40,9 @@ class LLVOPartGroup : public LLAlphaObject
{
public:
- //vertex buffer for holding all particles
- static LLPointer<LLVertexBuffer> sVB;
- static S32 sVBSlotFree[LL_MAX_PARTICLE_COUNT];
- static S32 *sVBSlotCursor;
-
static void initClass();
static void restoreGL();
static void destroyGL();
- static S32 findAvailableVBSlot();
- static void freeVBSlot(S32 idx);
enum
{
@@ -74,6 +67,7 @@ public:
S32 face,
BOOL pick_transparent,
BOOL pick_rigged,
+ BOOL pick_unselectable,
S32* face_hit,
LLVector4a* intersection,
LLVector2* tex_coord,
@@ -98,7 +92,7 @@ public:
void updateFaceSize(S32 idx) { }
F32 getPartSize(S32 idx);
- void getBlendFunc(S32 idx, U32& src, U32& dst);
+ void getBlendFunc(S32 idx, LLRender::eBlendFactor& src, LLRender::eBlendFactor& dst);
LLUUID getPartOwner(S32 idx);
LLUUID getPartSource(S32 idx);
diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp
index cb2f8b6e18..20621665fa 100644
--- a/indra/newview/llvosky.cpp
+++ b/indra/newview/llvosky.cpp
@@ -531,7 +531,7 @@ void LLVOSky::initCubeMap()
images.push_back(mShinyTex[side].getImageRaw());
}
- if (!mCubeMap && gSavedSettings.getBOOL("RenderWater") && gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps)
+ if (!mCubeMap && gSavedSettings.getBOOL("RenderWater") && LLCubeMap::sUseCubeMaps)
{
mCubeMap = new LLCubeMap(false);
}
@@ -576,7 +576,7 @@ void LLVOSky::restoreGL()
updateDirections(psky);
- if (gSavedSettings.getBOOL("RenderWater") && gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps)
+ if (gSavedSettings.getBOOL("RenderWater") && LLCubeMap::sUseCubeMaps)
{
initCubeMap();
}
@@ -585,7 +585,7 @@ void LLVOSky::restoreGL()
if (mDrawable)
{
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME);
}
}
@@ -692,7 +692,7 @@ bool LLVOSky::updateSky()
LLHeavenBody::setInterpVal( mInterpVal );
updateDirections(psky);
- if (!mCubeMap)
+ if (!mCubeMap || LLPipeline::sReflectionProbesEnabled)
{
mCubeMapUpdateStage = NUM_CUBEMAP_FACES;
mForceUpdate = FALSE;
@@ -715,7 +715,7 @@ bool LLVOSky::updateSky()
mForceUpdate = FALSE;
}
}
- else if (mCubeMapUpdateStage == NUM_CUBEMAP_FACES)
+ else if (mCubeMapUpdateStage == NUM_CUBEMAP_FACES && !LLPipeline::sReflectionProbesEnabled)
{
LL_PROFILE_ZONE_NAMED("updateSky - forced");
LLSkyTex::stepCurrent();
@@ -767,19 +767,15 @@ bool LLVOSky::updateSky()
mForceUpdate = FALSE;
mForceUpdateThrottle.setTimerExpirySec(UPDATE_EXPRY);
- if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_GROUND))
- {
- gPipeline.markRebuild(gSky.mVOGroundp->mDrawable, LLDrawable::REBUILD_ALL, TRUE);
- }
if (mDrawable.notNull() && mDrawable->getFace(0) && !mDrawable->getFace(0)->getVertexBuffer())
{
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME);
}
mCubeMapUpdateStage = -1;
}
// run 0 to 5 faces, each face in own frame
- else if (mCubeMapUpdateStage >= 0 && mCubeMapUpdateStage < NUM_CUBEMAP_FACES)
+ else if (mCubeMapUpdateStage >= 0 && mCubeMapUpdateStage < NUM_CUBEMAP_FACES && !LLPipeline::sReflectionProbesEnabled)
{
LL_PROFILE_ZONE_NAMED("updateSky - create");
S32 side = mCubeMapUpdateStage;
@@ -1013,8 +1009,8 @@ BOOL LLVOSky::updateGeometry(LLDrawable *drawable)
face->setSize(4, 6);
face->setGeomIndex(0);
face->setIndicesIndex(0);
- LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB);
- buff->allocateBuffer(4, 6, TRUE);
+ LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK);
+ buff->allocateBuffer(4, 6);
face->setVertexBuffer(buff);
index_offset = face->getGeometry(verticesp,normalsp,texCoordsp, indicesp);
@@ -1049,7 +1045,7 @@ BOOL LLVOSky::updateGeometry(LLDrawable *drawable)
*indicesp++ = index_offset + 3;
*indicesp++ = index_offset + 2;
- buff->flush();
+ buff->unmapBuffer();
}
}
@@ -1142,8 +1138,8 @@ bool LLVOSky::updateHeavenlyBodyGeometry(LLDrawable *drawable, F32 scale, const
if (!facep->getVertexBuffer())
{
facep->setSize(4, 6);
- LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB);
- if (!buff->allocateBuffer(facep->getGeomCount(), facep->getIndicesCount(), TRUE))
+ LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK);
+ if (!buff->allocateBuffer(facep->getGeomCount(), facep->getIndicesCount()))
{
LL_WARNS() << "Failed to allocate Vertex Buffer for vosky to "
<< facep->getGeomCount() << " vertices and "
@@ -1182,7 +1178,7 @@ bool LLVOSky::updateHeavenlyBodyGeometry(LLDrawable *drawable, F32 scale, const
*indicesp++ = index_offset + 2;
*indicesp++ = index_offset + 3;
- facep->getVertexBuffer()->flush();
+ facep->getVertexBuffer()->unmapBuffer();
return TRUE;
}
@@ -1382,8 +1378,8 @@ void LLVOSky::updateReflectionGeometry(LLDrawable *drawable, F32 H,
if (!face->getVertexBuffer() || quads*4 != face->getGeomCount())
{
face->setSize(quads * 4, quads * 6);
- LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB);
- if (!buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE))
+ LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK);
+ if (!buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount()))
{
LL_WARNS() << "Failed to allocate Vertex Buffer for vosky to "
<< face->getGeomCount() << " vertices and "
@@ -1526,7 +1522,7 @@ void LLVOSky::updateReflectionGeometry(LLDrawable *drawable, F32 H,
}
}
- face->getVertexBuffer()->flush();
+ face->getVertexBuffer()->unmapBuffer();
}
}
diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp
index 5cb7e7478b..15fabf0414 100644
--- a/indra/newview/llvosurfacepatch.cpp
+++ b/indra/newview/llvosurfacepatch.cpp
@@ -45,26 +45,6 @@
F32 LLVOSurfacePatch::sLODFactor = 1.f;
-//============================================================================
-
-class LLVertexBufferTerrain : public LLVertexBuffer
-{
-public:
- LLVertexBufferTerrain() :
- LLVertexBuffer(MAP_VERTEX | MAP_NORMAL | MAP_TEXCOORD0 | MAP_TEXCOORD1 | MAP_COLOR, GL_DYNAMIC_DRAW_ARB)
- {
- //texture coordinates 2 and 3 exist, but use the same data as texture coordinate 1
- };
-
- // virtual
- void setupVertexBuffer(U32 data_mask)
- {
- LLVertexBuffer::setupVertexBuffer(data_mask & ~(MAP_TEXCOORD2 | MAP_TEXCOORD3));
- }
-};
-
-//============================================================================
-
LLVOSurfacePatch::LLVOSurfacePatch(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
: LLStaticViewerObject(id, pcode, regionp),
mDirtiedPatch(FALSE),
@@ -170,7 +150,7 @@ BOOL LLVOSurfacePatch::updateGeometry(LLDrawable *drawable)
{
LL_PROFILE_ZONE_SCOPED;
- dirtySpatialGroup(TRUE);
+ dirtySpatialGroup();
S32 min_comp, max_comp, range;
min_comp = lltrunc(mPatchp->getMinComposition());
@@ -798,7 +778,7 @@ void LLVOSurfacePatch::dirtyGeom()
{
if (mDrawable)
{
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE);
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL);
LLFace* facep = mDrawable->getFace(0);
if (facep)
{
@@ -873,7 +853,7 @@ void LLVOSurfacePatch::getGeomSizesEast(const S32 stride, const S32 east_stride,
}
}
-BOOL LLVOSurfacePatch::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, BOOL pick_rigged, S32 *face_hitp,
+BOOL LLVOSurfacePatch::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, BOOL pick_rigged, BOOL pick_unselectable, S32 *face_hitp,
LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
{
@@ -994,7 +974,7 @@ U32 LLVOSurfacePatch::getPartitionType() const
}
LLTerrainPartition::LLTerrainPartition(LLViewerRegion* regionp)
-: LLSpatialPartition(LLDrawPoolTerrain::VERTEX_DATA_MASK, FALSE, GL_DYNAMIC_DRAW_ARB, regionp)
+: LLSpatialPartition(LLDrawPoolTerrain::VERTEX_DATA_MASK, FALSE, regionp)
{
mOcclusionEnabled = FALSE;
mInfiniteFarClip = TRUE;
@@ -1002,11 +982,6 @@ LLTerrainPartition::LLTerrainPartition(LLViewerRegion* regionp)
mPartitionType = LLViewerRegion::PARTITION_TERRAIN;
}
-LLVertexBuffer* LLTerrainPartition::createVertexBuffer(U32 type_mask, U32 usage)
-{
- return new LLVertexBufferTerrain();
-}
-
void LLTerrainPartition::getGeometry(LLSpatialGroup* group)
{
LL_PROFILE_ZONE_SCOPED;
@@ -1044,7 +1019,7 @@ void LLTerrainPartition::getGeometry(LLSpatialGroup* group)
index_offset += facep->getGeomCount();
}
- buffer->flush();
+ buffer->unmapBuffer();
mFaceList.clear();
}
diff --git a/indra/newview/llvosurfacepatch.h b/indra/newview/llvosurfacepatch.h
index 884dbb3be3..aed67162d1 100644
--- a/indra/newview/llvosurfacepatch.h
+++ b/indra/newview/llvosurfacepatch.h
@@ -85,6 +85,7 @@ public:
S32 face = -1, // which face to check, -1 = ALL_SIDES
BOOL pick_transparent = FALSE,
BOOL pick_rigged = FALSE,
+ BOOL pick_unselectable = TRUE,
S32* face_hit = NULL, // which face was hit
LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
diff --git a/indra/newview/llvotree.cpp b/indra/newview/llvotree.cpp
index 493162b47b..36e6da802b 100644
--- a/indra/newview/llvotree.cpp
+++ b/indra/newview/llvotree.cpp
@@ -376,11 +376,11 @@ void LLVOTree::idleUpdate(LLAgent &agent, const F64 &time)
if (mReferenceBuffer.isNull())
{
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE);
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL);
}
else if (trunk_LOD != mTrunkLOD)
{
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, FALSE);
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL);
}
else
{
@@ -538,8 +538,8 @@ BOOL LLVOTree::updateGeometry(LLDrawable *drawable)
max_vertices += sLODVertexCount[lod];
}
- mReferenceBuffer = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK, 0);
- if (!mReferenceBuffer->allocateBuffer(max_vertices, max_indices, TRUE))
+ mReferenceBuffer = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK);
+ if (!mReferenceBuffer->allocateBuffer(max_vertices, max_indices))
{
LL_WARNS() << "Failed to allocate Vertex Buffer on update to "
<< max_vertices << " vertices and "
@@ -862,7 +862,7 @@ BOOL LLVOTree::updateGeometry(LLDrawable *drawable)
slices /= 2;
}
- mReferenceBuffer->flush();
+ mReferenceBuffer->unmapBuffer();
llassert(vertex_count == max_vertices);
llassert(index_count == max_indices);
}
@@ -921,19 +921,19 @@ void LLVOTree::updateMesh()
LLFace* facep = mDrawable->getFace(0);
if (!facep) return;
- LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB);
- if (!buff->allocateBuffer(vert_count, index_count, TRUE))
+ LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK);
+ if (!buff->allocateBuffer(vert_count, index_count))
{
LL_WARNS() << "Failed to allocate Vertex Buffer on mesh update to "
<< vert_count << " vertices and "
<< index_count << " indices" << LL_ENDL;
- buff->allocateBuffer(1, 3, true);
+ buff->allocateBuffer(1, 3);
memset((U8*)buff->getMappedData(), 0, buff->getSize());
memset((U8*)buff->getMappedIndices(), 0, buff->getIndicesSize());
facep->setSize(1, 3);
facep->setVertexBuffer(buff);
- mReferenceBuffer->flush();
- buff->flush();
+ mReferenceBuffer->unmapBuffer();
+ buff->unmapBuffer();
return;
}
@@ -954,8 +954,8 @@ void LLVOTree::updateMesh()
genBranchPipeline(vertices, normals, tex_coords, colors, indices, idx_offset, scale_mat, mTrunkLOD, stop_depth, mDepth, mTrunkDepth, 1.0, mTwist, droop, mBranches, alpha);
- mReferenceBuffer->flush();
- buff->flush();
+ mReferenceBuffer->unmapBuffer();
+ buff->unmapBuffer();
}
void LLVOTree::appendMesh(LLStrider<LLVector3>& vertices,
@@ -1170,7 +1170,7 @@ void LLVOTree::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
mDrawable->setPositionGroup(pos);
}
-BOOL LLVOTree::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, BOOL pick_rigged, S32 *face_hitp,
+BOOL LLVOTree::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, BOOL pick_rigged, BOOL pick_unselectable, S32 *face_hitp,
LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
{
@@ -1226,7 +1226,7 @@ U32 LLVOTree::getPartitionType() const
}
LLTreePartition::LLTreePartition(LLViewerRegion* regionp)
-: LLSpatialPartition(0, FALSE, GL_DYNAMIC_DRAW_ARB, regionp)
+: LLSpatialPartition(0, FALSE, regionp)
{
mDrawableType = LLPipeline::RENDER_TYPE_TREE;
mPartitionType = LLViewerRegion::PARTITION_TREE;
diff --git a/indra/newview/llvotree.h b/indra/newview/llvotree.h
index 93c22d2da3..996e970cf8 100644
--- a/indra/newview/llvotree.h
+++ b/indra/newview/llvotree.h
@@ -111,6 +111,7 @@ public:
S32 face = -1, // which face to check, -1 = ALL_SIDES
BOOL pick_transparent = FALSE,
BOOL pick_rigged = FALSE,
+ BOOL pick_unselectable = TRUE,
S32* face_hit = NULL, // which face was hit
LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 269c5666cc..1e212250a3 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -88,14 +88,13 @@
#include "llcallstack.h"
#include "llsculptidsize.h"
#include "llavatarappearancedefines.h"
-#include "llperfstats.h"
+#include "llgltfmateriallist.h"
const F32 FORCE_SIMPLE_RENDER_AREA = 512.f;
const F32 FORCE_CULL_AREA = 8.f;
U32 JOINT_COUNT_REQUIRED_FOR_FULLRIG = 1;
BOOL gAnimateTextures = TRUE;
-//extern BOOL gHideSelectedObjects;
F32 LLVOVolume::sLODFactor = 1.f;
F32 LLVOVolume::sLODSlopDistanceFactor = 0.5f; //Changing this to zero, effectively disables the LOD transition slop
@@ -106,6 +105,8 @@ S32 LLVOVolume::mRenderComplexity_current = 0;
LLPointer<LLObjectMediaDataClient> LLVOVolume::sObjectMediaClient = NULL;
LLPointer<LLObjectMediaNavigateClient> LLVOVolume::sObjectMediaNavigateClient = NULL;
+extern BOOL gCubeSnapshot;
+
// Implementation class of LLMediaDataClientObject. See llmediadataclient.h
class LLMediaDataClientObjectImpl : public LLMediaDataClientObject
{
@@ -229,7 +230,7 @@ LLVOVolume::LLVOVolume(const LLUUID &id, const LLPCode pcode, LLViewerRegion *re
mColorChanged = FALSE;
mSpotLightPriority = 0.f;
- mSkinInfoFailed = false;
+ mSkinInfoUnavaliable = false;
mSkinInfo = NULL;
mMediaImplList.resize(getNumTEs());
@@ -243,6 +244,7 @@ LLVOVolume::LLVOVolume(const LLUUID &id, const LLPCode pcode, LLViewerRegion *re
LLVOVolume::~LLVOVolume()
{
+ LL_PROFILE_ZONE_SCOPED;
delete mTextureAnimp;
mTextureAnimp = NULL;
delete mVolumeImpl;
@@ -266,6 +268,7 @@ void LLVOVolume::markDead()
{
if (!mDead)
{
+ LL_PROFILE_ZONE_SCOPED;
if (getVolume())
{
LLSculptIDSize::instance().rem(getVolume()->getParams().getSculptID());
@@ -409,7 +412,7 @@ U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys,
if (setVolume(volume_params, 0))
{
- markForUpdate(TRUE);
+ markForUpdate();
}
}
@@ -420,10 +423,7 @@ U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys,
//
S32 result = unpackTEMessage(mesgsys, _PREHASH_ObjectData, (S32) block_num);
- if (result & teDirtyBits)
- {
- updateTEData();
- }
+
if (result & TEM_CHANGE_MEDIA)
{
retval |= MEDIA_FLAGS_CHANGED;
@@ -445,7 +445,7 @@ U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys,
if (setVolume(volume_params, 0))
{
- markForUpdate(TRUE);
+ markForUpdate();
}
S32 res2 = unpackTEMessage(*dp);
if (TEM_INVALID == res2)
@@ -463,10 +463,6 @@ U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys,
}
else
{
- if (res2 & teDirtyBits)
- {
- updateTEData();
- }
if (res2 & TEM_CHANGE_MEDIA)
{
retval |= MEDIA_FLAGS_CHANGED;
@@ -528,7 +524,10 @@ U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys,
S32 result = unpackTEMessage(tdp);
if (result & teDirtyBits)
{
- updateTEData();
+ if (mDrawable)
+ { //on the fly TE updates break batches, isolate in octree
+ shrinkWrap();
+ }
}
if (result & TEM_CHANGE_MEDIA)
{
@@ -588,6 +587,7 @@ void LLVOVolume::animateTextures()
{
if (!mDead)
{
+ shrinkWrap();
F32 off_s = 0.f, off_t = 0.f, scale_s = 1.f, scale_t = 1.f, rot = 0.f;
S32 result = mTextureAnimp->animateTextures(off_s, off_t, scale_s, scale_t, rot);
@@ -700,26 +700,8 @@ void LLVOVolume::animateTextures()
void LLVOVolume::updateTextures()
{
- const F32 TEXTURE_AREA_REFRESH_TIME = 5.f; // seconds
- if (mTextureUpdateTimer.getElapsedTimeF32() > TEXTURE_AREA_REFRESH_TIME)
- {
- updateTextureVirtualSize();
-
- if (mDrawable.notNull() && !isVisible() && !mDrawable->isActive())
- { //delete vertex buffer to free up some VRAM
- LLSpatialGroup* group = mDrawable->getSpatialGroup();
- if (group && (group->mVertexBuffer.notNull() || !group->mBufferMap.empty() || !group->mDrawMap.empty()))
- {
- group->destroyGL(true);
-
- //flag the group as having changed geometry so it gets a rebuild next time
- //it becomes visible
- group->setState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::MESH_DIRTY | LLSpatialGroup::NEW_DRAWINFO);
- }
- }
-
-
- }
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ updateTextureVirtualSize();
}
BOOL LLVOVolume::isVisible() const
@@ -748,7 +730,7 @@ void LLVOVolume::updateTextureVirtualSize(bool forced)
LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
// Update the pixel area of all faces
- if (mDrawable.isNull())
+ if (mDrawable.isNull() || gCubeSnapshot)
{
return;
}
@@ -792,6 +774,7 @@ void LLVOVolume::updateTextureVirtualSize(bool forced)
const S32 num_faces = mDrawable->getNumFaces();
F32 min_vsize=999999999.f, max_vsize=0.f;
LLViewerCamera* camera = LLViewerCamera::getInstance();
+ std::stringstream debug_text;
for (S32 i = 0; i < num_faces; i++)
{
LLFace* face = mDrawable->getFace(i);
@@ -803,7 +786,7 @@ void LLVOVolume::updateTextureVirtualSize(bool forced)
{
continue;
}
-
+
F32 vsize;
F32 old_size = face->getVirtualSize();
@@ -820,31 +803,30 @@ void LLVOVolume::updateTextureVirtualSize(bool forced)
vsize = face->getTextureVirtualSize();
}
- mPixelArea = llmax(mPixelArea, face->getPixelArea());
+ mPixelArea = llmax(mPixelArea, face->getPixelArea());
+ // if the face has gotten small enough to turn off texture animation and texture
+ // animation is running, rebuild the render batch for this face to turn off
+ // texture animation
if (face->mTextureMatrix != NULL)
{
if ((vsize < MIN_TEX_ANIM_SIZE && old_size > MIN_TEX_ANIM_SIZE) ||
(vsize > MIN_TEX_ANIM_SIZE && old_size < MIN_TEX_ANIM_SIZE))
{
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD, FALSE);
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD);
}
}
- if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA))
- {
- if (vsize < min_vsize) min_vsize = vsize;
- if (vsize > max_vsize) max_vsize = vsize;
- }
- else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY))
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY))
{
LLViewerFetchedTexture* img = LLViewerTextureManager::staticCastToFetchedTexture(imagep) ;
if(img)
{
- F32 pri = img->getDecodePriority();
+ debug_text << img->getDiscardLevel() << ":" << img->getDesiredDiscardLevel() << ":" << img->getWidth() << ":" << (S32) sqrtf(vsize) << ":" << (S32) sqrtf(img->getMaxVirtualSize()) << "\n";
+ /*F32 pri = img->getDecodePriority();
pri = llmax(pri, 0.0f);
if (pri < min_vsize) min_vsize = pri;
- if (pri > max_vsize) max_vsize = pri;
+ if (pri > max_vsize) max_vsize = pri;*/
}
}
else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_FACE_AREA))
@@ -873,14 +855,6 @@ void LLVOVolume::updateTextureVirtualSize(bool forced)
F32 lodf = ((F32)(lod + 1.0f)/4.f);
F32 tex_size = lodf * LLViewerTexture::sMaxSculptRez ;
mSculptTexture->addTextureStats(2.f * tex_size * tex_size, FALSE);
-
- //if the sculpty very close to the view point, load first
- {
- LLVector3 lookAt = getPositionAgent() - camera->getOrigin();
- F32 dist = lookAt.normVec() ;
- F32 cos_angle_to_view_dir = lookAt * camera->getXAxis() ;
- mSculptTexture->setAdditionalDecodePriority(0.8f * LLFace::calcImportanceToCamera(cos_angle_to_view_dir, dist)) ;
- }
}
S32 texture_discard = mSculptTexture->getCachedRawImageLevel(); //try to match the texture
@@ -890,7 +864,7 @@ void LLVOVolume::updateTextureVirtualSize(bool forced)
(texture_discard < current_discard || //texture has more data than last rebuild
current_discard < 0)) //no previous rebuild
{
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, FALSE);
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME);
mSculptChanged = TRUE;
}
@@ -908,7 +882,7 @@ void LLVOVolume::updateTextureVirtualSize(bool forced)
{
LLLightImageParams* params = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
LLUUID id = params->getLightTexture();
- mLightTexture = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_ALM);
+ mLightTexture = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE);
if (mLightTexture.notNull())
{
F32 rad = getLightRadius();
@@ -924,7 +898,8 @@ void LLVOVolume::updateTextureVirtualSize(bool forced)
}
else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY))
{
- setDebugText(llformat("%.0f:%.0f", (F32) sqrt(min_vsize),(F32) sqrt(max_vsize)));
+ //setDebugText(llformat("%.0f:%.0f", (F32) sqrt(min_vsize),(F32) sqrt(max_vsize)));
+ setDebugText(debug_text.str());
}
else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_FACE_AREA))
{
@@ -971,7 +946,12 @@ void LLVOVolume::setScale(const LLVector3 &scale, BOOL damped)
//since drawable transforms do not include scale, changing volume scale
//requires an immediate rebuild of volume verts.
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_POSITION, TRUE);
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_POSITION);
+
+ if (mDrawable)
+ {
+ shrinkWrap();
+ }
}
}
@@ -1011,7 +991,12 @@ LLDrawable *LLVOVolume::createDrawable(LLPipeline *pipeline)
// Add it to the pipeline mLightSet
gPipeline.setLight(mDrawable, TRUE);
}
-
+
+ if (isReflectionProbe())
+ {
+ updateReflectionProbePtr();
+ }
+
updateRadius();
bool force_update = true; // avoid non-alpha mDistance update being optimized away
mDrawable->updateDistance(*LLViewerCamera::getInstance(), force_update);
@@ -1101,7 +1086,7 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams &params_in, const S32 detail, bo
if (mSkinInfo && mSkinInfo->mMeshID != volume_params.getSculptID())
{
mSkinInfo = NULL;
- mSkinInfoFailed = false;
+ mSkinInfoUnavaliable = false;
}
if (!getVolume()->isMeshAssetLoaded())
@@ -1114,13 +1099,24 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams &params_in, const S32 detail, bo
}
}
- if (!mSkinInfo && !mSkinInfoFailed)
+ if (!mSkinInfo && !mSkinInfoUnavaliable)
{
- const LLMeshSkinInfo* skin_info = gMeshRepo.getSkinInfo(volume_params.getSculptID(), this);
- if (skin_info)
- {
- notifySkinInfoLoaded(skin_info);
- }
+ LLUUID mesh_id = volume_params.getSculptID();
+ if (gMeshRepo.hasHeader(mesh_id) && !gMeshRepo.hasSkinInfo(mesh_id))
+ {
+ // If header is present but has no data about skin,
+ // no point fetching
+ mSkinInfoUnavaliable = true;
+ }
+
+ if (!mSkinInfoUnavaliable)
+ {
+ const LLMeshSkinInfo* skin_info = gMeshRepo.getSkinInfo(mesh_id, this);
+ if (skin_info)
+ {
+ notifySkinInfoLoaded(skin_info);
+ }
+ }
}
}
else // otherwise is sculptie
@@ -1132,27 +1128,7 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams &params_in, const S32 detail, bo
}
}
- static LLCachedControl<bool> use_transform_feedback(gSavedSettings, "RenderUseTransformFeedback", false);
-
- bool cache_in_vram = use_transform_feedback && gTransformPositionProgram.mProgramObject &&
- (!mVolumeImpl || !mVolumeImpl->isVolumeUnique());
-
- if (cache_in_vram)
- { //this volume might be used as source data for a transform object, put it in vram
- LLVolume* volume = getVolume();
- for (S32 i = 0; i < volume->getNumFaces(); ++i)
- {
- const LLVolumeFace& face = volume->getVolumeFace(i);
- if (face.mVertexBuffer.notNull())
- { //already cached
- break;
- }
- volume->genTangents(i);
- LLFace::cacheFaceInVRAM(face);
- }
- }
-
- return TRUE;
+ return TRUE;
}
else if (NO_LOD == lod)
{
@@ -1175,7 +1151,7 @@ void LLVOVolume::updateSculptTexture()
mSculptTexture = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
}
- mSkinInfoFailed = false;
+ mSkinInfoUnavaliable = false;
mSkinInfo = NULL;
}
else
@@ -1214,7 +1190,17 @@ void LLVOVolume::updateVisualComplexity()
void LLVOVolume::notifyMeshLoaded()
{
mSculptChanged = TRUE;
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE);
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY);
+
+ if (!mSkinInfo && !mSkinInfoUnavaliable)
+ {
+ // Header was loaded, update skin info state from header
+ LLUUID mesh_id = getVolume()->getParams().getSculptID();
+ if (!gMeshRepo.hasSkinInfo(mesh_id))
+ {
+ mSkinInfoUnavaliable = true;
+ }
+ }
LLVOAvatar *av = getAvatar();
if (av && !isAnimatedObject())
@@ -1233,7 +1219,7 @@ void LLVOVolume::notifyMeshLoaded()
void LLVOVolume::notifySkinInfoLoaded(const LLMeshSkinInfo* skin)
{
- mSkinInfoFailed = false;
+ mSkinInfoUnavaliable = false;
mSkinInfo = skin;
notifyMeshLoaded();
@@ -1241,7 +1227,7 @@ void LLVOVolume::notifySkinInfoLoaded(const LLMeshSkinInfo* skin)
void LLVOVolume::notifySkinInfoUnavailable()
{
- mSkinInfoFailed = true;
+ mSkinInfoUnavaliable = true;
mSkinInfo = nullptr;
}
@@ -1345,7 +1331,7 @@ void LLVOVolume::sculpt()
LLVOVolume* volume = (*(mSculptTexture->getVolumeList(LLRender::SCULPT_TEX)))[i];
if (volume != this && volume->getVolume() == getVolume())
{
- gPipeline.markRebuild(volume->mDrawable, LLDrawable::REBUILD_GEOMETRY, FALSE);
+ gPipeline.markRebuild(volume->mDrawable, LLDrawable::REBUILD_GEOMETRY);
}
}
}
@@ -1567,7 +1553,9 @@ BOOL LLVOVolume::updateLOD()
{
return FALSE;
}
-
+
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
+
BOOL lod_changed = FALSE;
if (!LLSculptIDSize::instance().isUnloaded(getVolume()->getParams().getSculptID()))
@@ -1581,17 +1569,7 @@ BOOL LLVOVolume::updateLOD()
if (lod_changed)
{
- if (debugLoggingEnabled("AnimatedObjectsLinkset"))
- {
- if (isAnimatedObject() && isRiggedMesh())
- {
- std::string vobj_name = llformat("Vol%p", this);
- F32 est_tris = getEstTrianglesMax();
- LL_DEBUGS("AnimatedObjectsLinkset") << vobj_name << " updateLOD to " << getLOD() << ", tris " << est_tris << LL_ENDL;
- }
- }
-
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, FALSE);
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME);
mLODChanged = TRUE;
}
else
@@ -1620,7 +1598,7 @@ BOOL LLVOVolume::setDrawableParent(LLDrawable* parentp)
if (!mDrawable->isRoot())
{
// rebuild vertices in parent relative space
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME);
if (mDrawable->isActive() && !parentp->isActive())
{
@@ -1672,7 +1650,7 @@ BOOL LLVOVolume::setParent(LLViewerObject* parent)
if (ret && mDrawable)
{
gPipeline.markMoved(mDrawable);
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME);
}
onReparent(old_parent, parent);
}
@@ -2060,7 +2038,7 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable)
LLSpatialGroup* group = drawable->getSpatialGroup();
if (group)
{
- group->dirtyMesh();
+ group->dirtyMesh();
}
updateRelativeXform();
@@ -2077,7 +2055,7 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable)
if (mVolumeChanged || mFaceMappingChanged)
{
- dirtySpatialGroup(drawable->isState(LLDrawable::IN_REBUILD_Q1));
+ dirtySpatialGroup();
bool was_regen_faces = false;
should_update_octree_bounds = true;
@@ -2099,7 +2077,7 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable)
}
else if (mLODChanged || mSculptChanged || mColorChanged)
{
- dirtySpatialGroup(drawable->isState(LLDrawable::IN_REBUILD_Q1));
+ dirtySpatialGroup();
compiled = TRUE;
lodOrSculptChanged(drawable, compiled, should_update_octree_bounds);
@@ -2209,7 +2187,8 @@ void LLVOVolume::setNumTEs(const U8 num_tes)
return ;
}
-//virtual
+
+//virtual
void LLVOVolume::changeTEImage(S32 index, LLViewerTexture* imagep)
{
BOOL changed = (mTEImages[index] != imagep);
@@ -2237,7 +2216,12 @@ S32 LLVOVolume::setTETexture(const U8 te, const LLUUID &uuid)
S32 res = LLViewerObject::setTETexture(te, uuid);
if (res)
{
- gPipeline.markTextured(mDrawable);
+ if (mDrawable)
+ {
+ // dynamic texture changes break batches, isolate in octree
+ shrinkWrap();
+ gPipeline.markTextured(mDrawable);
+ }
mFaceMappingChanged = TRUE;
}
return res;
@@ -2264,7 +2248,7 @@ S32 LLVOVolume::setTEColor(const U8 te, const LLColor4& color)
gPipeline.markTextured(mDrawable);
//treat this alpha change as an LoD update since render batches may need to get rebuilt
mLODChanged = TRUE;
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, FALSE);
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME);
}
retval = LLPrimitive::setTEColor(te, color);
if (mDrawable.notNull() && retval)
@@ -2272,6 +2256,7 @@ S32 LLVOVolume::setTEColor(const U8 te, const LLColor4& color)
// These should only happen on updates which are not the initial update.
mColorChanged = TRUE;
mDrawable->setState(LLDrawable::REBUILD_COLOR);
+ shrinkWrap();
dirtyMesh();
}
}
@@ -2361,7 +2346,11 @@ S32 LLVOVolume::setTEGlow(const U8 te, const F32 glow)
S32 res = LLViewerObject::setTEGlow(te, glow);
if (res)
{
- gPipeline.markTextured(mDrawable);
+ if (mDrawable)
+ {
+ gPipeline.markTextured(mDrawable);
+ shrinkWrap();
+ }
mFaceMappingChanged = TRUE;
}
return res;
@@ -2407,243 +2396,11 @@ S32 LLVOVolume::setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID)
return res;
}
-bool LLVOVolume::notifyAboutCreatingTexture(LLViewerTexture *texture)
-{ //Ok, here we have confirmation about texture creation, check our wait-list
- //and make changes, or return false
-
- std::pair<mmap_UUID_MAP_t::iterator, mmap_UUID_MAP_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID());
-
- typedef std::map<U8, LLMaterialPtr> map_te_material;
- map_te_material new_material;
-
- for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it)
- {
- LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te);
-
- //here we just interesting in DIFFUSE_MAP only!
- if(NULL != cur_material.get() && LLRender::DIFFUSE_MAP == range_it->second.map && GL_RGBA != texture->getPrimaryFormat())
- { //ok let's check the diffuse mode
- switch(cur_material->getDiffuseAlphaMode())
- {
- case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND:
- case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE:
- case LLMaterial::DIFFUSE_ALPHA_MODE_MASK:
- { //uups... we have non 32 bit texture with LLMaterial::DIFFUSE_ALPHA_MODE_* => LLMaterial::DIFFUSE_ALPHA_MODE_NONE
-
- LLMaterialPtr mat = NULL;
- map_te_material::iterator it = new_material.find(range_it->second.te);
- if(new_material.end() == it) {
- mat = new LLMaterial(cur_material->asLLSD());
- new_material.insert(map_te_material::value_type(range_it->second.te, mat));
- } else {
- mat = it->second;
- }
-
- mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
-
- } break;
- } //switch
- } //if
- } //for
-
- //setup new materials
- for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it)
- {
- LLMaterialMgr::getInstance()->put(getID(), it->first, *it->second);
- LLViewerObject::setTEMaterialParams(it->first, it->second);
- }
-
- //clear wait-list
- mWaitingTextureInfo.erase(range.first, range.second);
-
- return 0 != new_material.size();
-}
-
-bool LLVOVolume::notifyAboutMissingAsset(LLViewerTexture *texture)
-{ //Ok, here if we wait information about texture and it's missing
- //then depending from the texture map (diffuse, normal, or specular)
- //make changes in material and confirm it. If not return false.
- std::pair<mmap_UUID_MAP_t::iterator, mmap_UUID_MAP_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID());
- if(range.first == range.second) return false;
-
- typedef std::map<U8, LLMaterialPtr> map_te_material;
- map_te_material new_material;
-
- for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it)
- {
- LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te);
- if (cur_material.isNull())
- continue;
-
- switch(range_it->second.map)
- {
- case LLRender::DIFFUSE_MAP:
- {
- if(LLMaterial::DIFFUSE_ALPHA_MODE_NONE != cur_material->getDiffuseAlphaMode())
- { //missing texture + !LLMaterial::DIFFUSE_ALPHA_MODE_NONE => LLMaterial::DIFFUSE_ALPHA_MODE_NONE
- LLMaterialPtr mat = NULL;
- map_te_material::iterator it = new_material.find(range_it->second.te);
- if(new_material.end() == it) {
- mat = new LLMaterial(cur_material->asLLSD());
- new_material.insert(map_te_material::value_type(range_it->second.te, mat));
- } else {
- mat = it->second;
- }
-
- mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
- }
- } break;
- case LLRender::NORMAL_MAP:
- { //missing texture => reset material texture id
- LLMaterialPtr mat = NULL;
- map_te_material::iterator it = new_material.find(range_it->second.te);
- if(new_material.end() == it) {
- mat = new LLMaterial(cur_material->asLLSD());
- new_material.insert(map_te_material::value_type(range_it->second.te, mat));
- } else {
- mat = it->second;
- }
-
- mat->setNormalID(LLUUID::null);
- } break;
- case LLRender::SPECULAR_MAP:
- { //missing texture => reset material texture id
- LLMaterialPtr mat = NULL;
- map_te_material::iterator it = new_material.find(range_it->second.te);
- if(new_material.end() == it) {
- mat = new LLMaterial(cur_material->asLLSD());
- new_material.insert(map_te_material::value_type(range_it->second.te, mat));
- } else {
- mat = it->second;
- }
-
- mat->setSpecularID(LLUUID::null);
- } break;
- case LLRender::NUM_TEXTURE_CHANNELS:
- //nothing to do, make compiler happy
- break;
- } //switch
- } //for
-
- //setup new materials
- for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it)
- {
- LLMaterialMgr::getInstance()->setLocalMaterial(getRegion()->getRegionID(), it->second);
- LLViewerObject::setTEMaterialParams(it->first, it->second);
- }
-
- //clear wait-list
- mWaitingTextureInfo.erase(range.first, range.second);
-
- return 0 != new_material.size();
-}
-
S32 LLVOVolume::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams)
{
- LLMaterialPtr pMaterial = const_cast<LLMaterialPtr&>(pMaterialParams);
-
- if(pMaterialParams)
- { //check all of them according to material settings
-
- LLViewerTexture *img_diffuse = getTEImage(te);
- LLViewerTexture *img_normal = getTENormalMap(te);
- LLViewerTexture *img_specular = getTESpecularMap(te);
-
- llassert(NULL != img_diffuse);
-
- LLMaterialPtr new_material = NULL;
-
- //diffuse
- if(NULL != img_diffuse)
- { //guard
- if(0 == img_diffuse->getPrimaryFormat() && !img_diffuse->isMissingAsset())
- { //ok here we don't have information about texture, let's belief and leave material settings
- //but we remember this case
- mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(img_diffuse->getID(), material_info(LLRender::DIFFUSE_MAP, te)));
- }
- else
- {
- bool bSetDiffuseNone = false;
- if(img_diffuse->isMissingAsset())
- {
- bSetDiffuseNone = true;
- }
- else
- {
- switch(pMaterialParams->getDiffuseAlphaMode())
- {
- case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND:
- case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE:
- case LLMaterial::DIFFUSE_ALPHA_MODE_MASK:
- { //all of them modes available only for 32 bit textures
- LLTextureEntry* tex_entry = getTE(te);
- bool bIsBakedImageId = false;
- if (tex_entry && LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(tex_entry->getID()))
- {
- bIsBakedImageId = true;
- }
- if (GL_RGBA != img_diffuse->getPrimaryFormat() && !bIsBakedImageId)
- {
- bSetDiffuseNone = true;
- }
- } break;
- }
- } //else
-
-
- if(bSetDiffuseNone)
- { //upps... we should substitute this material with LLMaterial::DIFFUSE_ALPHA_MODE_NONE
- new_material = new LLMaterial(pMaterialParams->asLLSD());
- new_material->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
- }
- }
- }
-
- //normal
- if(LLUUID::null != pMaterialParams->getNormalID())
- {
- if(img_normal && img_normal->isMissingAsset() && img_normal->getID() == pMaterialParams->getNormalID())
- {
- if(!new_material) {
- new_material = new LLMaterial(pMaterialParams->asLLSD());
- }
- new_material->setNormalID(LLUUID::null);
- }
- else if(NULL == img_normal || 0 == img_normal->getPrimaryFormat())
- { //ok here we don't have information about texture, let's belief and leave material settings
- //but we remember this case
- mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getNormalID(), material_info(LLRender::NORMAL_MAP,te)));
- }
-
- }
-
-
- //specular
- if(LLUUID::null != pMaterialParams->getSpecularID())
- {
- if(img_specular && img_specular->isMissingAsset() && img_specular->getID() == pMaterialParams->getSpecularID())
- {
- if(!new_material) {
- new_material = new LLMaterial(pMaterialParams->asLLSD());
- }
- new_material->setSpecularID(LLUUID::null);
- }
- else if(NULL == img_specular || 0 == img_specular->getPrimaryFormat())
- { //ok here we don't have information about texture, let's belief and leave material settings
- //but we remember this case
- mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getSpecularID(), material_info(LLRender::SPECULAR_MAP, te)));
- }
- }
-
- if(new_material) {
- pMaterial = new_material;
- LLMaterialMgr::getInstance()->setLocalMaterial(getRegion()->getRegionID(), pMaterial);
- }
- }
-
- S32 res = LLViewerObject::setTEMaterialParams(te, pMaterial);
+ S32 res = LLViewerObject::setTEMaterialParams(te, pMaterialParams);
- LL_DEBUGS("MaterialTEs") << "te " << (S32)te << " material " << ((pMaterial) ? pMaterial->asLLSD() : LLSD("null")) << " res " << res
+ LL_DEBUGS("MaterialTEs") << "te " << (S32)te << " material " << ((pMaterialParams) ? pMaterialParams->asLLSD() : LLSD("null")) << " res " << res
<< ( LLSelectMgr::getInstance()->getSelection()->contains(const_cast<LLVOVolume*>(this), te) ? " selected" : " not selected" )
<< LL_ENDL;
setChanged(ALL_CHANGED);
@@ -2656,6 +2413,24 @@ S32 LLVOVolume::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialPa
return TEM_CHANGE_TEXTURE;
}
+S32 LLVOVolume::setTEGLTFMaterialOverride(U8 te, LLGLTFMaterial* mat)
+{
+ S32 retval = LLViewerObject::setTEGLTFMaterialOverride(te, mat);
+
+ if (retval == TEM_CHANGE_TEXTURE)
+ {
+ if (!mDrawable.isNull())
+ {
+ gPipeline.markTextured(mDrawable);
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL);
+ }
+ mFaceMappingChanged = TRUE;
+ }
+
+ return retval;
+}
+
+
S32 LLVOVolume::setTEScale(const U8 te, const F32 s, const F32 t)
{
S32 res = LLViewerObject::setTEScale(te, s, t);
@@ -2689,15 +2464,6 @@ S32 LLVOVolume::setTEScaleT(const U8 te, const F32 t)
return res;
}
-void LLVOVolume::updateTEData()
-{
- /*if (mDrawable.notNull())
- {
- mFaceMappingChanged = TRUE;
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_MATERIAL, TRUE);
- }*/
-}
-
bool LLVOVolume::hasMedia() const
{
bool result = false;
@@ -3364,7 +3130,13 @@ void LLVOVolume::setLightCutoff(F32 cutoff)
BOOL LLVOVolume::getIsLight() const
{
- return getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT);
+ mIsLight = getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT);
+ return mIsLight;
+}
+
+bool LLVOVolume::getIsLightFast() const
+{
+ return mIsLight;
}
LLColor3 LLVOVolume::getLightSRGBBaseColor() const
@@ -3441,6 +3213,11 @@ F32 LLVOVolume::getSpotLightPriority() const
void LLVOVolume::updateSpotLightPriority()
{
+ if (gCubeSnapshot)
+ {
+ return;
+ }
+
F32 r = getLightRadius();
LLVector3 pos = mDrawable->getPositionAgent();
@@ -3456,7 +3233,6 @@ void LLVOVolume::updateSpotLightPriority()
if (mLightTexture.notNull())
{
mLightTexture->addTextureStats(mSpotLightPriority);
- mLightTexture->setBoostLevel(LLGLTexture::BOOST_CLOUDS);
}
}
@@ -3480,7 +3256,7 @@ LLViewerTexture* LLVOVolume::getLightTexture()
{
if (mLightTexture.isNull() || id != mLightTexture->getID())
{
- mLightTexture = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_ALM);
+ mLightTexture = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE);
}
}
else
@@ -3543,6 +3319,143 @@ F32 LLVOVolume::getLightCutoff() const
}
}
+BOOL LLVOVolume::isReflectionProbe() const
+{
+ return getParameterEntryInUse(LLNetworkData::PARAMS_REFLECTION_PROBE);
+}
+
+bool LLVOVolume::setIsReflectionProbe(BOOL is_probe)
+{
+ BOOL was_probe = isReflectionProbe();
+ if (is_probe != was_probe)
+ {
+ if (is_probe)
+ {
+ setParameterEntryInUse(LLNetworkData::PARAMS_REFLECTION_PROBE, TRUE, true);
+ }
+ else
+ {
+ setParameterEntryInUse(LLNetworkData::PARAMS_REFLECTION_PROBE, FALSE, true);
+ }
+ }
+
+ updateReflectionProbePtr();
+
+ return was_probe != is_probe;
+}
+
+bool LLVOVolume::setReflectionProbeAmbiance(F32 ambiance)
+{
+ LLReflectionProbeParams* param_block = (LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE);
+ if (param_block)
+ {
+ if (param_block->getAmbiance() != ambiance)
+ {
+ param_block->setAmbiance(ambiance);
+ parameterChanged(LLNetworkData::PARAMS_REFLECTION_PROBE, true);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool LLVOVolume::setReflectionProbeNearClip(F32 near_clip)
+{
+ LLReflectionProbeParams* param_block = (LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE);
+ if (param_block)
+ {
+ if (param_block->getClipDistance() != near_clip)
+ {
+ param_block->setClipDistance(near_clip);
+ parameterChanged(LLNetworkData::PARAMS_REFLECTION_PROBE, true);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool LLVOVolume::setReflectionProbeIsBox(bool is_box)
+{
+ LLReflectionProbeParams* param_block = (LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE);
+ if (param_block)
+ {
+ if (param_block->getIsBox() != is_box)
+ {
+ param_block->setIsBox(is_box);
+ parameterChanged(LLNetworkData::PARAMS_REFLECTION_PROBE, true);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool LLVOVolume::setReflectionProbeIsDynamic(bool is_dynamic)
+{
+ LLReflectionProbeParams* param_block = (LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE);
+ if (param_block)
+ {
+ if (param_block->getIsDynamic() != is_dynamic)
+ {
+ param_block->setIsDynamic(is_dynamic);
+ parameterChanged(LLNetworkData::PARAMS_REFLECTION_PROBE, true);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+F32 LLVOVolume::getReflectionProbeAmbiance() const
+{
+ const LLReflectionProbeParams* param_block = (const LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE);
+ if (param_block)
+ {
+ return param_block->getAmbiance();
+ }
+ else
+ {
+ return 0.f;
+ }
+}
+
+F32 LLVOVolume::getReflectionProbeNearClip() const
+{
+ const LLReflectionProbeParams* param_block = (const LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE);
+ if (param_block)
+ {
+ return param_block->getClipDistance();
+ }
+ else
+ {
+ return 0.f;
+ }
+}
+
+bool LLVOVolume::getReflectionProbeIsBox() const
+{
+ const LLReflectionProbeParams* param_block = (const LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE);
+ if (param_block)
+ {
+ return param_block->getIsBox();
+ }
+
+ return false;
+}
+
+bool LLVOVolume::getReflectionProbeIsDynamic() const
+{
+ const LLReflectionProbeParams* param_block = (const LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE);
+ if (param_block)
+ {
+ return param_block->getIsDynamic();
+ }
+
+ return false;
+}
+
U32 LLVOVolume::getVolumeInterfaceID() const
{
if (mVolumeImpl)
@@ -3609,6 +3522,31 @@ BOOL LLVOVolume::hasLightTexture() const
return FALSE;
}
+bool LLVOVolume::isFlexibleFast() const
+{
+ return mVolumep && mVolumep->getParams().getPathParams().getCurveType() == LL_PCODE_PATH_FLEXIBLE;
+}
+
+bool LLVOVolume::isSculptedFast() const
+{
+ return mVolumep && mVolumep->getParams().isSculpt();
+}
+
+bool LLVOVolume::isMeshFast() const
+{
+ return mVolumep && mVolumep->getParams().isMeshSculpt();
+}
+
+bool LLVOVolume::isRiggedMeshFast() const
+{
+ return mSkinInfo.notNull();
+}
+
+bool LLVOVolume::isAnimatedObjectFast() const
+{
+ return mIsAnimatedObject;
+}
+
BOOL LLVOVolume::isVolumeGlobal() const
{
if (mVolumeImpl)
@@ -3668,7 +3606,7 @@ BOOL LLVOVolume::setIsFlexible(BOOL is_flexible)
res = setVolume(volume_params, 1);
if (res)
{
- markForUpdate(TRUE);
+ markForUpdate();
}
}
return res;
@@ -3716,7 +3654,7 @@ void LLVOVolume::onSetExtendedMeshFlags(U32 flags)
if (/*!getRootEdit()->isAnySelected() &&*/ mDrawable.notNull())
{
// Need to trigger rebuildGeom(), which is where control avatars get created/removed
- getRootEdit()->recursiveMarkForUpdate(TRUE);
+ getRootEdit()->recursiveMarkForUpdate();
}
if (isAttachment() && getAvatarAncestor())
{
@@ -3769,8 +3707,8 @@ bool LLVOVolume::canBeAnimatedObject() const
bool LLVOVolume::isAnimatedObject() const
{
LLVOVolume *root_vol = (LLVOVolume*)getRootEdit();
- bool root_is_animated_flag = root_vol->getExtendedMeshFlags() & LLExtendedMeshParams::ANIMATED_MESH_ENABLED_FLAG;
- return root_is_animated_flag;
+ mIsAnimatedObject = root_vol->getExtendedMeshFlags() & LLExtendedMeshParams::ANIMATED_MESH_ENABLED_FLAG;
+ return mIsAnimatedObject;
}
// Called any time parenting changes for a volume. Update flags and
@@ -3957,12 +3895,41 @@ const LLMatrix4 LLVOVolume::getRenderMatrix() const
return mDrawable->getWorldMatrix();
}
+//static
+S32 LLVOVolume::getTextureCost(const LLViewerTexture* img)
+{
+ static const U32 ARC_TEXTURE_COST = 16; // multiplier for texture resolution - performance tested
+
+ S32 texture_cost = 0;
+ S8 type = img->getType();
+ if (type == LLViewerTexture::FETCHED_TEXTURE || type == LLViewerTexture::LOD_TEXTURE)
+ {
+ const LLViewerFetchedTexture* fetched_texturep = static_cast<const LLViewerFetchedTexture*>(img);
+ if (fetched_texturep
+ && fetched_texturep->getFTType() == FTT_LOCAL_FILE
+ && (img->getID() == IMG_ALPHA_GRAD_2D || img->getID() == IMG_ALPHA_GRAD)
+ )
+ {
+ // These two textures appear to switch between each other, but are of different sizes (4x256 and 256x256).
+ // Hardcode cost from larger one to not cause random complexity changes
+ texture_cost = 320;
+ }
+ }
+ if (texture_cost == 0)
+ {
+ texture_cost = 256 + (S32)(ARC_TEXTURE_COST * (img->getFullHeight() / 128.f + img->getFullWidth() / 128.f));
+ }
+
+ return texture_cost;
+}
+
// Returns a base cost and adds textures to passed in set.
// total cost is returned value + 5 * size of the resulting set.
// Cannot include cost of textures, as they may be re-used in linked
// children, and cost should only be increased for unique textures -Nyx
U32 LLVOVolume::getRenderCost(texture_cost_t &textures) const
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
/*****************************************************************
* This calculation should not be modified by third party viewers,
* since it is used to limit rendering and should be uniform for
@@ -3972,17 +3939,16 @@ U32 LLVOVolume::getRenderCost(texture_cost_t &textures) const
// Get access to params we'll need at various points.
// Skip if this is object doesn't have a volume (e.g. is an avatar).
- BOOL has_volume = (getVolume() != NULL);
- LLVolumeParams volume_params;
- LLPathParams path_params;
- LLProfileParams profile_params;
+ if (getVolume() == NULL)
+ {
+ return 0;
+ }
U32 num_triangles = 0;
// per-prim costs
static const U32 ARC_PARTICLE_COST = 1; // determined experimentally
static const U32 ARC_PARTICLE_MAX = 2048; // default values
- static const U32 ARC_TEXTURE_COST = 16; // multiplier for texture resolution - performance tested
static const U32 ARC_LIGHT_COST = 500; // static cost for light-producing prims
static const U32 ARC_MEDIA_FACE_COST = 1500; // static cost per media-enabled face
@@ -4017,45 +3983,41 @@ U32 LLVOVolume::getRenderCost(texture_cost_t &textures) const
const LLDrawable* drawablep = mDrawable;
U32 num_faces = drawablep->getNumFaces();
- if (has_volume)
- {
- volume_params = getVolume()->getParams();
- path_params = volume_params.getPathParams();
- profile_params = volume_params.getProfileParams();
+ const LLVolumeParams& volume_params = getVolume()->getParams();
- LLMeshCostData costs;
- if (getCostData(costs))
- {
- if (isAnimatedObject() && isRiggedMesh())
- {
- // Scaling here is to make animated object vs
- // non-animated object ARC proportional to the
- // corresponding calculations for streaming cost.
- num_triangles = (ANIMATED_OBJECT_COST_PER_KTRI * 0.001 * costs.getEstTrisForStreamingCost())/0.06;
- }
- else
- {
- F32 radius = getScale().length()*0.5f;
- num_triangles = costs.getRadiusWeightedTris(radius);
- }
- }
+ LLMeshCostData costs;
+ if (getCostData(costs))
+ {
+ if (isAnimatedObjectFast() && isRiggedMeshFast())
+ {
+ // Scaling here is to make animated object vs
+ // non-animated object ARC proportional to the
+ // corresponding calculations for streaming cost.
+ num_triangles = (ANIMATED_OBJECT_COST_PER_KTRI * 0.001 * costs.getEstTrisForStreamingCost())/0.06;
+ }
+ else
+ {
+ F32 radius = getScale().length()*0.5f;
+ num_triangles = costs.getRadiusWeightedTris(radius);
+ }
}
+
if (num_triangles <= 0)
{
num_triangles = 4;
}
- if (isSculpted())
+ if (isSculptedFast())
{
- if (isMesh())
+ if (isMeshFast())
{
// base cost is dependent on mesh complexity
// note that 3 is the highest LOD as of the time of this coding.
S32 size = gMeshRepo.getMeshSize(volume_params.getSculptID(), getLOD());
if ( size > 0)
{
- if (isRiggedMesh())
+ if (isRiggedMeshFast())
{
// weighted attachment - 1 point for every 3 bytes
weighted_mesh = 1;
@@ -4069,21 +4031,15 @@ U32 LLVOVolume::getRenderCost(texture_cost_t &textures) const
}
else
{
- const LLSculptParams *sculpt_params = (LLSculptParams *) getParameterEntry(LLNetworkData::PARAMS_SCULPT);
- LLUUID sculpt_id = sculpt_params->getSculptTexture();
- if (textures.find(sculpt_id) == textures.end())
+ LLViewerFetchedTexture* texture = mSculptTexture;
+ if (texture && textures.find(texture) == textures.end())
{
- LLViewerFetchedTexture *texture = LLViewerTextureManager::getFetchedTexture(sculpt_id);
- if (texture)
- {
- S32 texture_cost = 256 + (S32)(ARC_TEXTURE_COST * (texture->getFullHeight() / 128.f + texture->getFullWidth() / 128.f));
- textures.insert(texture_cost_t::value_type(sculpt_id, texture_cost));
- }
+ textures.insert(texture);
}
}
}
- if (isFlexible())
+ if (isFlexibleFast())
{
flexi = 1;
}
@@ -4092,85 +4048,66 @@ U32 LLVOVolume::getRenderCost(texture_cost_t &textures) const
particles = 1;
}
- if (getIsLight())
+ if (getIsLightFast())
{
produces_light = 1;
}
- for (S32 i = 0; i < num_faces; ++i)
- {
- const LLFace* face = drawablep->getFace(i);
- if (!face) continue;
- const LLTextureEntry* te = face->getTextureEntry();
- const LLViewerTexture* img = face->getTexture();
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VOLUME("ARC - face list");
+ for (S32 i = 0; i < num_faces; ++i)
+ {
+ const LLFace* face = drawablep->getFace(i);
+ if (!face) continue;
+ const LLTextureEntry* te = face->getTextureEntry();
+ const LLViewerTexture* img = face->getTexture();
- if (img)
- {
- if (textures.find(img->getID()) == textures.end())
- {
- S32 texture_cost = 0;
- S8 type = img->getType();
- if (type == LLViewerTexture::FETCHED_TEXTURE || type == LLViewerTexture::LOD_TEXTURE)
+ if (img)
+ {
+ textures.insert(img);
+ }
+
+ if (face->isInAlphaPool())
+ {
+ alpha = 1;
+ }
+ else if (img && img->getPrimaryFormat() == GL_ALPHA)
+ {
+ invisi = 1;
+ }
+ if (face->hasMedia())
+ {
+ media_faces++;
+ }
+
+ if (te)
+ {
+ if (te->getBumpmap())
{
- const LLViewerFetchedTexture* fetched_texturep = static_cast<const LLViewerFetchedTexture*>(img);
- if (fetched_texturep
- && fetched_texturep->getFTType() == FTT_LOCAL_FILE
- && (img->getID() == IMG_ALPHA_GRAD_2D || img->getID() == IMG_ALPHA_GRAD)
- )
- {
- // These two textures appear to switch between each other, but are of different sizes (4x256 and 256x256).
- // Hardcode cost from larger one to not cause random complexity changes
- texture_cost = 320;
- }
+ // bump is a multiplier, don't add per-face
+ bump = 1;
}
- if (texture_cost == 0)
+ if (te->getShiny())
{
- texture_cost = 256 + (S32)(ARC_TEXTURE_COST * (img->getFullHeight() / 128.f + img->getFullWidth() / 128.f));
+ // shiny is a multiplier, don't add per-face
+ shiny = 1;
}
- textures.insert(texture_cost_t::value_type(img->getID(), texture_cost));
- }
- }
-
- if (face->getPoolType() == LLDrawPool::POOL_ALPHA)
- {
- alpha = 1;
- }
- else if (img && img->getPrimaryFormat() == GL_ALPHA)
- {
- invisi = 1;
- }
- if (face->hasMedia())
- {
- media_faces++;
- }
-
- if (te)
- {
- if (te->getBumpmap())
- {
- // bump is a multiplier, don't add per-face
- bump = 1;
- }
- if (te->getShiny())
- {
- // shiny is a multiplier, don't add per-face
- shiny = 1;
- }
- if (te->getGlow() > 0.f)
- {
- // glow is a multiplier, don't add per-face
- glow = 1;
- }
- if (face->mTextureMatrix != NULL)
- {
- animtex = 1;
- }
- if (te->getTexGen())
- {
- planar = 1;
- }
- }
- }
+ if (te->getGlow() > 0.f)
+ {
+ // glow is a multiplier, don't add per-face
+ glow = 1;
+ }
+ if (face->mTextureMatrix != NULL)
+ {
+ animtex = 1;
+ }
+ if (te->getTexGen())
+ {
+ planar = 1;
+ }
+ }
+ }
+ }
// shame currently has the "base" cost of 1 point per 15 triangles, min 2.
shame = num_triangles * 5.f;
@@ -4249,7 +4186,7 @@ U32 LLVOVolume::getRenderCost(texture_cost_t &textures) const
// Streaming cost for animated objects includes a fixed cost
// per linkset. Add a corresponding charge here translated into
// triangles, but not weighted by any graphics properties.
- if (isAnimatedObject() && isRootEdit())
+ if (isAnimatedObjectFast() && isRootEdit())
{
shame += (ANIMATED_OBJECT_BASE_COST/0.06) * 5.0f;
}
@@ -4264,7 +4201,7 @@ U32 LLVOVolume::getRenderCost(texture_cost_t &textures) const
F32 LLVOVolume::getEstTrianglesMax() const
{
- if (isMesh() && getVolume())
+ if (isMeshFast() && getVolume())
{
return gMeshRepo.getEstTrianglesMax(getVolume()->getParams().getSculptID());
}
@@ -4273,7 +4210,7 @@ F32 LLVOVolume::getEstTrianglesMax() const
F32 LLVOVolume::getEstTrianglesStreamingCost() const
{
- if (isMesh() && getVolume())
+ if (isMeshFast() && getVolume())
{
return gMeshRepo.getEstTrianglesStreamingCost(getVolume()->getParams().getSculptID());
}
@@ -4288,7 +4225,7 @@ F32 LLVOVolume::getStreamingCost() const
LLMeshCostData costs;
if (getCostData(costs))
{
- if (isAnimatedObject() && isRootEdit())
+ if (isRootEdit() && isAnimatedObject())
{
// Root object of an animated object has this to account for skeleton overhead.
linkset_base_cost = ANIMATED_OBJECT_BASE_COST;
@@ -4318,7 +4255,9 @@ F32 LLVOVolume::getStreamingCost() const
// virtual
bool LLVOVolume::getCostData(LLMeshCostData& costs) const
{
- if (isMesh())
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
+
+ if (isMeshFast())
{
return gMeshRepo.getCostData(getVolume()->getParams().getSculptID(), costs);
}
@@ -4328,11 +4267,11 @@ bool LLVOVolume::getCostData(LLMeshCostData& costs) const
S32 counts[4];
LLVolume::getLoDTriangleCounts(volume->getParams(), counts);
- LLSD header;
- header["lowest_lod"]["size"] = counts[0] * 10;
- header["low_lod"]["size"] = counts[1] * 10;
- header["medium_lod"]["size"] = counts[2] * 10;
- header["high_lod"]["size"] = counts[3] * 10;
+ LLMeshHeader header;
+ header.mLodSize[0] = counts[0] * 10;
+ header.mLodSize[1] = counts[1] * 10;
+ header.mLodSize[2] = counts[2] * 10;
+ header.mLodSize[3] = counts[3] * 10;
return gMeshRepo.getCostData(header, costs);
}
@@ -4428,6 +4367,23 @@ void LLVOVolume::parameterChanged(U16 param_type, LLNetworkData* data, BOOL in_u
gPipeline.setLight(mDrawable, is_light);
}
}
+
+ updateReflectionProbePtr();
+}
+
+void LLVOVolume::updateReflectionProbePtr()
+{
+ if (isReflectionProbe())
+ {
+ if (mReflectionProbe.isNull())
+ {
+ mReflectionProbe = gPipeline.mReflectionMapManager.registerViewerObject(this);
+ }
+ }
+ else if (mReflectionProbe.notNull())
+ {
+ mReflectionProbe = nullptr;
+ }
}
void LLVOVolume::setSelected(BOOL sel)
@@ -4435,13 +4391,13 @@ void LLVOVolume::setSelected(BOOL sel)
LLViewerObject::setSelected(sel);
if (isAnimatedObject())
{
- getRootEdit()->recursiveMarkForUpdate(TRUE);
+ getRootEdit()->recursiveMarkForUpdate();
}
else
{
if (mDrawable.notNull())
{
- markForUpdate(TRUE);
+ markForUpdate();
}
}
}
@@ -4453,83 +4409,61 @@ void LLVOVolume::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
F32 LLVOVolume::getBinRadius()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
- F32 radius;
-
- F32 scale = 1.f;
+ F32 radius;
- static LLCachedControl<S32> octree_size_factor(gSavedSettings, "OctreeStaticObjectSizeFactor", 3);
- static LLCachedControl<S32> octree_attachment_size_factor(gSavedSettings, "OctreeAttachmentSizeFactor", 4);
- static LLCachedControl<LLVector3> octree_distance_factor(gSavedSettings, "OctreeDistanceFactor", LLVector3(0.01f, 0.f, 0.f));
- static LLCachedControl<LLVector3> octree_alpha_distance_factor(gSavedSettings, "OctreeAlphaDistanceFactor", LLVector3(0.1f, 0.f, 0.f));
+ static LLCachedControl<S32> octree_size_factor(gSavedSettings, "OctreeStaticObjectSizeFactor", 3);
+ static LLCachedControl<S32> octree_attachment_size_factor(gSavedSettings, "OctreeAttachmentSizeFactor", 4);
+ static LLCachedControl<LLVector3> octree_distance_factor(gSavedSettings, "OctreeDistanceFactor", LLVector3(0.01f, 0.f, 0.f));
+ static LLCachedControl<LLVector3> octree_alpha_distance_factor(gSavedSettings, "OctreeAlphaDistanceFactor", LLVector3(0.1f, 0.f, 0.f));
- S32 size_factor = llmax((S32)octree_size_factor, 1);
- S32 attachment_size_factor = llmax((S32)octree_attachment_size_factor, 1);
- LLVector3 distance_factor = octree_distance_factor;
- LLVector3 alpha_distance_factor = octree_alpha_distance_factor;
-
- const LLVector4a* ext = mDrawable->getSpatialExtents();
-
- BOOL shrink_wrap = mDrawable->isAnimating();
- BOOL alpha_wrap = FALSE;
+ S32 size_factor = llmax((S32)octree_size_factor, 1);
+ LLVector3 alpha_distance_factor = octree_alpha_distance_factor;
- if (!isHUDAttachment())
- {
- for (S32 i = 0; i < mDrawable->getNumFaces(); i++)
- {
- LLFace* face = mDrawable->getFace(i);
- if (!face) continue;
- if (face->getPoolType() == LLDrawPool::POOL_ALPHA &&
- !face->canRenderAsMask())
- {
- alpha_wrap = TRUE;
- break;
- }
- }
- }
- else
- {
- shrink_wrap = FALSE;
- }
+ //const LLVector4a* ext = mDrawable->getSpatialExtents();
- if (alpha_wrap)
- {
- LLVector3 bounds = getScale();
- radius = llmin(bounds.mV[1], bounds.mV[2]);
- radius = llmin(radius, bounds.mV[0]);
- radius *= 0.5f;
- radius *= 1.f+mDrawable->mDistanceWRTCamera*alpha_distance_factor[1];
- radius += mDrawable->mDistanceWRTCamera*alpha_distance_factor[0];
- }
- else if (shrink_wrap)
- {
- LLVector4a rad;
- rad.setSub(ext[1], ext[0]);
-
- radius = rad.getLength3().getF32()*0.5f;
- }
- else if (mDrawable->isStatic())
- {
- F32 szf = size_factor;
+ bool shrink_wrap = mShouldShrinkWrap || mDrawable->isAnimating();
+ bool alpha_wrap = FALSE;
- radius = llmax(mDrawable->getRadius(), szf);
-
- radius = powf(radius, 1.f+szf/radius);
+ if (!isHUDAttachment() && mDrawable->mDistanceWRTCamera < alpha_distance_factor[2])
+ {
+ for (S32 i = 0; i < mDrawable->getNumFaces(); i++)
+ {
+ LLFace* face = mDrawable->getFace(i);
+ if (!face) continue;
+ if (face->isInAlphaPool() &&
+ !face->canRenderAsMask())
+ {
+ alpha_wrap = TRUE;
+ break;
+ }
+ }
+ }
+ else
+ {
+ shrink_wrap = FALSE;
+ }
- radius *= 1.f + mDrawable->mDistanceWRTCamera * distance_factor[1];
- radius += mDrawable->mDistanceWRTCamera * distance_factor[0];
- }
- else if (mDrawable->getVObj()->isAttachment())
- {
- radius = llmax((S32) mDrawable->getRadius(),1)*attachment_size_factor;
- }
- else
- {
- radius = mDrawable->getRadius();
- radius *= 1.f + mDrawable->mDistanceWRTCamera * distance_factor[1];
- radius += mDrawable->mDistanceWRTCamera * distance_factor[0];
- }
+ if (alpha_wrap)
+ {
+ LLVector3 bounds = getScale();
+ radius = llmin(bounds.mV[1], bounds.mV[2]);
+ radius = llmin(radius, bounds.mV[0]);
+ radius *= 0.5f;
+ //radius *= 1.f+mDrawable->mDistanceWRTCamera*alpha_distance_factor[1];
+ //radius += mDrawable->mDistanceWRTCamera*alpha_distance_factor[0];
+ }
+ else if (shrink_wrap)
+ {
+ radius = mDrawable->getRadius() * 0.25f;
+ }
+ else
+ {
+ F32 szf = size_factor;
+ radius = llmax(mDrawable->getRadius(), szf);
+ //radius = llmax(radius, mDrawable->mDistanceWRTCamera * distance_factor[0]);
+ }
- return llclamp(radius*scale, 0.5f, 256.f);
+ return llclamp(radius, 0.5f, 256.f);
}
const LLVector3 LLVOVolume::getPivotPositionAgent() const
@@ -4560,19 +4494,14 @@ const LLMatrix4& LLVOVolume::getWorldMatrix(LLXformMatrix* xform) const
return xform->getWorldMatrix();
}
-void LLVOVolume::markForUpdate(BOOL priority)
+void LLVOVolume::markForUpdate()
{
- if (debugLoggingEnabled("AnimatedObjectsLinkset"))
+ if (mDrawable)
{
- if (isAnimatedObject() && isRiggedMesh())
- {
- std::string vobj_name = llformat("Vol%p", this);
- F32 est_tris = getEstTrianglesMax();
- LL_DEBUGS("AnimatedObjectsLinkset") << vobj_name << " markForUpdate, tris " << est_tris << LL_ENDL;
- }
+ shrinkWrap();
}
- LLViewerObject::markForUpdate(priority);
+ LLViewerObject::markForUpdate();
mVolumeChanged = TRUE;
}
@@ -4627,7 +4556,7 @@ LLVector3 LLVOVolume::volumeDirectionToAgent(const LLVector3& dir) const
}
-BOOL LLVOVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, BOOL pick_rigged, S32 *face_hitp,
+BOOL LLVOVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, BOOL pick_rigged, BOOL pick_unselectable, S32 *face_hitp,
LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
{
@@ -4638,6 +4567,14 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a&
return FALSE;
}
+ if (!pick_unselectable)
+ {
+ if (!LLSelectMgr::instance().canSelectObject(this, TRUE))
+ {
+ return FALSE;
+ }
+ }
+
BOOL ret = FALSE;
LLVolume* volume = getVolume();
@@ -4714,7 +4651,12 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a&
end_face = face+1;
}
pick_transparent |= isHiglightedOrBeacon();
- bool special_cursor = specialHoverCursor();
+
+ // we *probably* shouldn't care about special cursor at all, but we *definitely*
+ // don't care about special cursor for reflection probes -- makes alt-zoom
+ // go through reflection probes on vehicles
+ bool special_cursor = mReflectionProbe.isNull() && specialHoverCursor();
+
for (S32 i = start_face; i < end_face; ++i)
{
if (!special_cursor && !pick_transparent && getTE(i) && getTE(i)->getColor().mV[3] == 0.f)
@@ -4887,7 +4829,12 @@ void LLVOVolume::updateRiggedVolume(bool force_treat_as_rigged, LLRiggedVolume::
mRiggedVolume->update(skin, avatar, volume, face_index, rebuild_face_octrees);
}
-void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, const LLVolume* volume, FaceIndex face_index, bool rebuild_face_octrees)
+void LLRiggedVolume::update(
+ const LLMeshSkinInfo* skin,
+ LLVOAvatar* avatar,
+ const LLVolume* volume,
+ FaceIndex face_index,
+ bool rebuild_face_octrees)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
bool copy = false;
@@ -5071,7 +5018,7 @@ U32 LLVOVolume::getPartitionType() const
}
LLVolumePartition::LLVolumePartition(LLViewerRegion* regionp)
-: LLSpatialPartition(LLVOVolume::VERTEX_DATA_MASK, TRUE, GL_DYNAMIC_DRAW_ARB, regionp),
+: LLSpatialPartition(LLVOVolume::VERTEX_DATA_MASK, TRUE, regionp),
LLVolumeGeometryManager()
{
mLODPeriod = 32;
@@ -5079,7 +5026,6 @@ LLVolumeGeometryManager()
mDrawableType = LLPipeline::RENDER_TYPE_VOLUME;
mPartitionType = LLViewerRegion::PARTITION_VOLUME;
mSlopRatio = 0.25f;
- mBufferUsage = GL_DYNAMIC_DRAW_ARB;
}
LLVolumeBridge::LLVolumeBridge(LLDrawable* drawablep, LLViewerRegion* regionp)
@@ -5091,8 +5037,6 @@ LLVolumeGeometryManager()
mDrawableType = LLPipeline::RENDER_TYPE_VOLUME;
mPartitionType = LLViewerRegion::PARTITION_BRIDGE;
- mBufferUsage = GL_DYNAMIC_DRAW_ARB;
-
mSlopRatio = 0.25f;
}
@@ -5156,6 +5100,11 @@ bool can_batch_texture(LLFace* facep)
return false;
}
+ if (facep->getTextureEntry()->getGLTFRenderMaterial() != nullptr)
+ { // PBR materials break indexed texture batching
+ return false;
+ }
+
return true;
}
@@ -5167,6 +5116,7 @@ LLFace** LLVolumeGeometryManager::sSimpleFaces[2] = { NULL };
LLFace** LLVolumeGeometryManager::sNormFaces[2] = { NULL };
LLFace** LLVolumeGeometryManager::sSpecFaces[2] = { NULL };
LLFace** LLVolumeGeometryManager::sNormSpecFaces[2] = { NULL };
+LLFace** LLVolumeGeometryManager::sPbrFaces[2] = { NULL };
LLFace** LLVolumeGeometryManager::sAlphaFaces[2] = { NULL };
LLVolumeGeometryManager::LLVolumeGeometryManager()
@@ -5203,6 +5153,7 @@ void LLVolumeGeometryManager::allocateFaces(U32 pMaxFaceCount)
sNormFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*)));
sSpecFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*)));
sNormSpecFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*)));
+ sPbrFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*)));
sAlphaFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*)));
}
}
@@ -5217,6 +5168,7 @@ void LLVolumeGeometryManager::freeFaces()
ll_aligned_free<64>(sNormFaces[i]);
ll_aligned_free<64>(sSpecFaces[i]);
ll_aligned_free<64>(sNormSpecFaces[i]);
+ ll_aligned_free<64>(sPbrFaces[i]);
ll_aligned_free<64>(sAlphaFaces[i]);
sFullbrightFaces[i] = NULL;
@@ -5225,6 +5177,7 @@ void LLVolumeGeometryManager::freeFaces()
sNormFaces[i] = NULL;
sSpecFaces[i] = NULL;
sNormSpecFaces[i] = NULL;
+ sPbrFaces[i] = NULL;
sAlphaFaces[i] = NULL;
}
}
@@ -5247,6 +5200,8 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
return;
}
+ LL_LABEL_VERTEX_BUFFER(facep->getVertexBuffer(), LLRenderPass::lookupPassName(type));
+
U32 passType = type;
bool rigged = facep->isState(LLFace::RIGGED);
@@ -5262,14 +5217,17 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
S32 idx = draw_vec.size()-1;
- BOOL fullbright = (type == LLRenderPass::PASS_FULLBRIGHT) ||
+ bool fullbright = (type == LLRenderPass::PASS_FULLBRIGHT) ||
(type == LLRenderPass::PASS_INVISIBLE) ||
(type == LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK) ||
(type == LLRenderPass::PASS_ALPHA && facep->isState(LLFace::FULLBRIGHT)) ||
(facep->getTextureEntry()->getFullbright());
- if (!fullbright && type != LLRenderPass::PASS_GLOW && !facep->getVertexBuffer()->hasDataType(LLVertexBuffer::TYPE_NORMAL))
+ if (!fullbright &&
+ type != LLRenderPass::PASS_GLOW &&
+ !facep->getVertexBuffer()->hasDataType(LLVertexBuffer::TYPE_NORMAL))
{
+ llassert(false);
LL_WARNS() << "Non fullbright face has no normals!" << LL_ENDL;
return;
}
@@ -5311,8 +5269,28 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
U8 index = facep->getTextureIndex();
- LLMaterial* mat = facep->getTextureEntry()->getMaterialParams().get();
- LLMaterialID mat_id = facep->getTextureEntry()->getMaterialID();
+ LLMaterial* mat = nullptr;
+
+ LLUUID mat_id;
+
+ auto* gltf_mat = (LLFetchedGLTFMaterial*) facep->getTextureEntry()->getGLTFRenderMaterial();
+ llassert(gltf_mat == nullptr || dynamic_cast<LLFetchedGLTFMaterial*>(facep->getTextureEntry()->getGLTFRenderMaterial()) != nullptr);
+ if (gltf_mat != nullptr)
+ {
+ mat_id = gltf_mat->getHash(); // TODO: cache this hash
+ if (!facep->hasMedia())
+ { // no media texture, face texture will be unused
+ tex = nullptr;
+ }
+ }
+ else
+ {
+ mat = facep->getTextureEntry()->getMaterialParams().get();
+ if (mat)
+ {
+ mat_id = facep->getTextureEntry()->getMaterialParams()->getHash();
+ }
+ }
bool batchable = false;
@@ -5331,11 +5309,9 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
}
}
- F32 vsize = facep->getVirtualSize(); //TODO -- adjust by texture scale?
-
if (index < FACE_DO_NOT_BATCH_TEXTURES && idx >= 0)
{
- if (mat || draw_vec[idx]->mMaterial)
+ if (mat || gltf_mat || draw_vec[idx]->mMaterial)
{ //can't batch textures when materials are present (yet)
batchable = false;
}
@@ -5345,12 +5321,10 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
{
batchable = true;
draw_vec[idx]->mTextureList[index] = tex;
- draw_vec[idx]->mTextureListVSize[index] = vsize;
}
else if (draw_vec[idx]->mTextureList[index] == tex)
{ //this face's texture index can be used with this batch
batchable = true;
- draw_vec[idx]->mTextureListVSize[index] = llmax(vsize, draw_vec[idx]->mTextureListVSize[index]);
}
}
else
@@ -5359,40 +5333,35 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
}
}
- if (idx >= 0 &&
- draw_vec[idx]->mVertexBuffer == facep->getVertexBuffer() &&
- draw_vec[idx]->mEnd == facep->getGeomIndex()-1 &&
+ LLDrawInfo* info = idx >= 0 ? draw_vec[idx] : nullptr;
+
+ if (info &&
+ info->mVertexBuffer == facep->getVertexBuffer() &&
+ info->mEnd == facep->getGeomIndex()-1 &&
(LLPipeline::sTextureBindTest || draw_vec[idx]->mTexture == tex || batchable) &&
#if LL_DARWIN
- draw_vec[idx]->mEnd - draw_vec[idx]->mStart + facep->getGeomCount() <= (U32) gGLManager.mGLMaxVertexRange &&
- draw_vec[idx]->mCount + facep->getIndicesCount() <= (U32) gGLManager.mGLMaxIndexRange &&
+ info->mEnd - draw_vec[idx]->mStart + facep->getGeomCount() <= (U32) gGLManager.mGLMaxVertexRange &&
+ info->mCount + facep->getIndicesCount() <= (U32) gGLManager.mGLMaxIndexRange &&
#endif
- //draw_vec[idx]->mMaterial == mat &&
- draw_vec[idx]->mMaterialID == mat_id &&
- draw_vec[idx]->mFullbright == fullbright &&
- draw_vec[idx]->mBump == bump &&
- (!mat || (draw_vec[idx]->mShiny == shiny)) && // need to break batches when a material is shared, but legacy settings are different
- draw_vec[idx]->mTextureMatrix == tex_mat &&
- draw_vec[idx]->mModelMatrix == model_mat &&
- draw_vec[idx]->mShaderMask == shader_mask &&
- draw_vec[idx]->mSelected == selected &&
- draw_vec[idx]->mAvatar == facep->mAvatar &&
- draw_vec[idx]->getSkinHash() == facep->getSkinHash())
- {
- draw_vec[idx]->mCount += facep->getIndicesCount();
- draw_vec[idx]->mEnd += facep->getGeomCount();
- draw_vec[idx]->mVSize = llmax(draw_vec[idx]->mVSize, vsize);
-
- if (index < FACE_DO_NOT_BATCH_TEXTURES && index >= draw_vec[idx]->mTextureList.size())
- {
- draw_vec[idx]->mTextureList.resize(index+1);
- draw_vec[idx]->mTextureList[index] = tex;
- draw_vec[idx]->mTextureListVSize.resize(index + 1);
- draw_vec[idx]->mTextureListVSize[index] = vsize;
- }
- draw_vec[idx]->validate();
- update_min_max(draw_vec[idx]->mExtents[0], draw_vec[idx]->mExtents[1], facep->mExtents[0]);
- update_min_max(draw_vec[idx]->mExtents[0], draw_vec[idx]->mExtents[1], facep->mExtents[1]);
+ info->mMaterialID == mat_id &&
+ info->mFullbright == fullbright &&
+ info->mBump == bump &&
+ (!mat || (info->mShiny == shiny)) && // need to break batches when a material is shared, but legacy settings are different
+ info->mTextureMatrix == tex_mat &&
+ info->mModelMatrix == model_mat &&
+ info->mShaderMask == shader_mask &&
+ info->mAvatar == facep->mAvatar &&
+ info->getSkinHash() == facep->getSkinHash())
+ {
+ info->mCount += facep->getIndicesCount();
+ info->mEnd += facep->getGeomCount();
+
+ if (index < FACE_DO_NOT_BATCH_TEXTURES && index >= info->mTextureList.size())
+ {
+ info->mTextureList.resize(index+1);
+ info->mTextureList[index] = tex;
+ }
+ info->validate();
}
else
{
@@ -5400,10 +5369,11 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
U32 end = start + facep->getGeomCount()-1;
U32 offset = facep->getIndicesStart();
U32 count = facep->getIndicesCount();
- LLPointer<LLDrawInfo> draw_info = new LLDrawInfo(start,end,count,offset, tex,
- facep->getVertexBuffer(), selected, fullbright, bump);
- draw_info->mGroup = group;
- draw_info->mVSize = vsize;
+ LLPointer<LLDrawInfo> draw_info = new LLDrawInfo(start,end,count,offset, tex,
+ facep->getVertexBuffer(), fullbright, bump);
+
+ info = draw_info;
+
draw_vec.push_back(draw_info);
draw_info->mTextureMatrix = tex_mat;
draw_info->mModelMatrix = model_mat;
@@ -5424,11 +5394,17 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
draw_info->mEnvIntensity = spec;
draw_info->mSpecularMap = NULL;
draw_info->mMaterial = mat;
+ draw_info->mGLTFMaterial = gltf_mat;
draw_info->mShaderMask = shader_mask;
draw_info->mAvatar = facep->mAvatar;
draw_info->mSkinInfo = facep->mSkinInfo;
- if (mat)
+ if (gltf_mat)
+ {
+ // just remember the material ID, render pools will reference the GLTF material
+ draw_info->mMaterialID = mat_id;
+ }
+ else if (mat)
{
draw_info->mMaterialID = mat_id;
@@ -5466,23 +5442,24 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
{ //for alpha sorting
facep->setDrawInfo(draw_info);
}
- draw_info->mExtents[0] = facep->mExtents[0];
- draw_info->mExtents[1] = facep->mExtents[1];
-
- if (LLPipeline::sUseTriStrips)
- {
- draw_info->mDrawMode = LLRender::TRIANGLE_STRIP;
- }
if (index < FACE_DO_NOT_BATCH_TEXTURES)
{ //initialize texture list for texture batching
draw_info->mTextureList.resize(index+1);
draw_info->mTextureList[index] = tex;
- draw_info->mTextureListVSize.resize(index + 1);
- draw_info->mTextureListVSize[index] = vsize;
}
draw_info->validate();
}
+
+ llassert(info->mGLTFMaterial == nullptr || (info->mVertexBuffer->getTypeMask() & LLVertexBuffer::MAP_TANGENT) != 0);
+ llassert(type != LLPipeline::RENDER_TYPE_PASS_GLTF_PBR || info->mGLTFMaterial != nullptr);
+ llassert(type != LLPipeline::RENDER_TYPE_PASS_GLTF_PBR_RIGGED || info->mGLTFMaterial != nullptr);
+ llassert(type != LLPipeline::RENDER_TYPE_PASS_GLTF_PBR_ALPHA_MASK || info->mGLTFMaterial != nullptr);
+ llassert(type != LLPipeline::RENDER_TYPE_PASS_GLTF_PBR_ALPHA_MASK_RIGGED || info->mGLTFMaterial != nullptr);
+
+ llassert(type != LLRenderPass::PASS_BUMP || (info->mVertexBuffer->getTypeMask() & LLVertexBuffer::MAP_TANGENT) != 0);
+ llassert(type != LLRenderPass::PASS_NORMSPEC || info->mNormalMap.notNull());
+ llassert(type != LLRenderPass::PASS_SPECMAP || (info->mVertexBuffer->getTypeMask() & LLVertexBuffer::MAP_TEXCOORD2) != 0);
}
void LLVolumeGeometryManager::getGeometry(LLSpatialGroup* group)
@@ -5490,81 +5467,6 @@ void LLVolumeGeometryManager::getGeometry(LLSpatialGroup* group)
}
-void handleRenderAutoMuteByteLimitChanged(const LLSD& new_value)
-{
- static LLCachedControl<U32> render_auto_mute_byte_limit(gSavedSettings, "RenderAutoMuteByteLimit", 0U);
-
- if (0 != render_auto_mute_byte_limit)
- {
- //for unload
- LLSculptIDSize::container_BY_SIZE_view::iterator
- itL = LLSculptIDSize::instance().getSizeInfo().get<LLSculptIDSize::tag_BY_SIZE>().lower_bound(render_auto_mute_byte_limit),
- itU = LLSculptIDSize::instance().getSizeInfo().get<LLSculptIDSize::tag_BY_SIZE>().end();
-
- for (; itL != itU; ++itL)
- {
- const LLSculptIDSize::Info &nfo = *itL;
- LLVOVolume *pVVol = nfo.getPtrLLDrawable()->getVOVolume();
- if (pVVol
- && !pVVol->isDead()
- && pVVol->isAttachment()
- && !pVVol->getAvatar()->isSelf()
- && LLVOVolume::NO_LOD != pVVol->getLOD()
- )
- {
- //postponed
- pVVol->markForUnload();
- LLSculptIDSize::instance().addToUnloaded(nfo.getSculptId());
- }
- }
-
- //for load if it was unload
- itL = LLSculptIDSize::instance().getSizeInfo().get<LLSculptIDSize::tag_BY_SIZE>().begin();
- itU = LLSculptIDSize::instance().getSizeInfo().get<LLSculptIDSize::tag_BY_SIZE>().upper_bound(render_auto_mute_byte_limit);
-
- for (; itL != itU; ++itL)
- {
- const LLSculptIDSize::Info &nfo = *itL;
- LLVOVolume *pVVol = nfo.getPtrLLDrawable()->getVOVolume();
- if (pVVol
- && !pVVol->isDead()
- && pVVol->isAttachment()
- && !pVVol->getAvatar()->isSelf()
- && LLVOVolume::NO_LOD == pVVol->getLOD()
- )
- {
- LLSculptIDSize::instance().remFromUnloaded(nfo.getSculptId());
- pVVol->updateLOD();
- pVVol->markForUpdate(TRUE);
- }
- }
- }
- else
- {
- LLSculptIDSize::instance().clearUnloaded();
-
- LLSculptIDSize::container_BY_SIZE_view::iterator
- itL = LLSculptIDSize::instance().getSizeInfo().get<LLSculptIDSize::tag_BY_SIZE>().begin(),
- itU = LLSculptIDSize::instance().getSizeInfo().get<LLSculptIDSize::tag_BY_SIZE>().end();
-
- for (; itL != itU; ++itL)
- {
- const LLSculptIDSize::Info &nfo = *itL;
- LLVOVolume *pVVol = nfo.getPtrLLDrawable()->getVOVolume();
- if (pVVol
- && !pVVol->isDead()
- && pVVol->isAttachment()
- && !pVVol->getAvatar()->isSelf()
- && LLVOVolume::NO_LOD == pVVol->getLOD()
- )
- {
- pVVol->updateLOD();
- pVVol->markForUpdate(TRUE);
- }
- }
- }
-}
-
// add a face pointer to a list of face pointers without going over MAX_COUNT faces
template<typename T>
static inline void add_face(T*** list, U32* count, T* face)
@@ -5590,6 +5492,12 @@ static inline void add_face(T*** list, U32* count, T* face)
void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
+ llassert(!gCubeSnapshot);
+
+ if (group->isDead())
+ {
+ return;
+ }
if (group->changeLOD())
{
@@ -5600,7 +5508,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
if (!group->hasState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::ALPHA_DIRTY))
{
- if (group->hasState(LLSpatialGroup::MESH_DIRTY) && !LLPipeline::sDelayVBUpdate)
+ if (group->hasState(LLSpatialGroup::MESH_DIRTY))
{
rebuildMesh(group);
}
@@ -5639,8 +5547,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
U32 norm_count[2] = { 0 };
U32 spec_count[2] = { 0 };
U32 normspec_count[2] = { 0 };
-
- U32 useage = group->getSpatialPartition()->mBufferUsage;
+ U32 pbr_count[2] = { 0 };
static LLCachedControl<S32> max_vbo_size(gSavedSettings, "RenderMaxVBOSize", 512);
static LLCachedControl<S32> max_node_size(gSavedSettings, "RenderMaxNodeSize", 65536);
@@ -5663,7 +5570,6 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
LL_PROFILE_ZONE_NAMED("rebuildGeom - face list");
//get all the faces into a list
- std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{};
for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin();
drawable_iter != group->getDataEnd(); ++drawable_iter)
{
@@ -5674,30 +5580,39 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
continue;
}
- if (drawablep->isAnimating())
- { //fall back to stream draw for animating verts
- useage = GL_STREAM_DRAW_ARB;
- }
-
LLVOVolume* vobj = drawablep->getVOVolume();
- if (!vobj)
+ if (!vobj || vobj->isDead())
{
continue;
}
+ // HACK -- brute force this check every time a drawable gets rebuilt
+ for (S32 i = 0; i < drawablep->getNumFaces(); ++i)
+ {
+ vobj->updateTEMaterialTextures(i);
+ }
+
+ // apply any pending material overrides
+ gGLTFMaterialList.applyQueuedOverrides(vobj);
+
std::string vobj_name = llformat("Vol%p", vobj);
bool is_mesh = vobj->isMesh();
- if (is_mesh &&
- ((vobj->getVolume() && !vobj->getVolume()->isMeshAssetLoaded()) || !gMeshRepo.meshRezEnabled()))
- {
- continue;
- }
-
- if(vobj->isAttachment())
+ if (is_mesh)
{
- trackAttachments( vobj, drawablep->isState(LLDrawable::RIGGED),&ratPtr);
+ if ((vobj->getVolume() && !vobj->getVolume()->isMeshAssetLoaded())
+ || !gMeshRepo.meshRezEnabled())
+ {
+ // Waiting for asset to fetch
+ continue;
+ }
+
+ if (!vobj->getSkinInfo() && !vobj->isSkinInfoUnavaliable())
+ {
+ // Waiting for skin info to fetch
+ continue;
+ }
}
LLVolume* volume = vobj->getVolume();
@@ -5762,7 +5677,6 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
rigged = rigged || (vobj->isAnimatedObject() && vobj->isRiggedMesh() &&
vobj->getControlAvatar() && vobj->getControlAvatar()->mPlaying);
- bool bake_sunlight = LLPipeline::sBakeSunlight && drawablep->isStatic();
bool any_rigged_face = false;
//for each face
@@ -5773,6 +5687,18 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
{
continue;
}
+#if 0
+#if LL_RELEASE_WITH_DEBUG_INFO
+ const LLUUID pbr_id( "49c88210-7238-2a6b-70ac-92d4f35963cf" );
+ const LLUUID obj_id( vobj->getID() );
+ bool is_pbr = (obj_id == pbr_id);
+#else
+ bool is_pbr = false;
+#endif
+#else
+ LLGLTFMaterial *gltf_mat = facep->getTextureEntry()->getGLTFRenderMaterial();
+ bool is_pbr = gltf_mat != nullptr;
+#endif
//ALWAYS null out vertex buffer on rebuild -- if the face lands in a render
// batch, it will recover its vertex buffer reference from the spatial group
@@ -5824,7 +5750,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
const LLTextureEntry* te = facep->getTextureEntry();
LLViewerTexture* tex = facep->getTexture();
- if (te->getGlow() >= 1.f/255.f)
+ if (te->getGlow() > 0.f)
{
emissive = true;
}
@@ -5839,13 +5765,18 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
BOOL force_simple = (facep->getPixelArea() < FORCE_SIMPLE_RENDER_AREA);
U32 type = gPipeline.getPoolTypeFromTE(te, tex);
+ if (is_pbr && gltf_mat && gltf_mat->mAlphaMode != LLGLTFMaterial::ALPHA_MODE_BLEND)
+ {
+ type = LLDrawPool::POOL_GLTF_PBR;
+ }
+ else
if (type != LLDrawPool::POOL_ALPHA && force_simple)
{
type = LLDrawPool::POOL_SIMPLE;
}
facep->setPoolType(type);
- if (vobj->isHUDAttachment())
+ if (vobj->isHUDAttachment() && !is_pbr)
{
facep->setState(LLFace::FULLBRIGHT);
}
@@ -5882,7 +5813,16 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
}
else
{
- if (te->getColor().mV[3] > 0.f || te->getGlow() > 0.f)
+ F32 alpha;
+ if (is_pbr)
+ {
+ alpha = gltf_mat ? gltf_mat->mBaseColor.mV[3] : 1.0;
+ }
+ else
+ {
+ alpha = te->getColor().mV[3];
+ }
+ if (alpha > 0.f || te->getGlow() > 0.f)
{ //only treat as alpha in the pipeline if < 100% transparent
drawablep->setState(LLDrawable::HAS_ALPHA);
add_face(sAlphaFaces, alpha_count, facep);
@@ -5905,31 +5845,39 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
facep->mLastUpdateTime = gFrameTimeSeconds;
}
- if (gPipeline.canUseWindLightShadersOnObjects()
- && LLPipeline::sRenderBump)
{
- if (LLPipeline::sRenderDeferred && te->getMaterialParams().notNull() && !te->getMaterialID().isNull())
+ LLGLTFMaterial* gltf_mat = te->getGLTFRenderMaterial();
+
+ if (gltf_mat != nullptr || (te->getMaterialParams().notNull()))
{
- LLMaterial* mat = te->getMaterialParams().get();
- if (mat->getNormalID().notNull())
- {
- if (mat->getSpecularID().notNull())
- { //has normal and specular maps (needs texcoord1, texcoord2, and tangent)
- add_face(sNormSpecFaces, normspec_count, facep);
- }
- else
- { //has normal map (needs texcoord1 and tangent)
- add_face(sNormFaces, norm_count, facep);
- }
- }
- else if (mat->getSpecularID().notNull())
- { //has specular map but no normal map, needs texcoord2
- add_face(sSpecFaces, spec_count, facep);
- }
- else
- { //has neither specular map nor normal map, only needs texcoord0
- add_face(sSimpleFaces, simple_count, facep);
- }
+ if (gltf_mat != nullptr)
+ {
+ add_face(sPbrFaces, pbr_count, facep);
+ }
+ else
+ {
+ LLMaterial* mat = te->getMaterialParams().get();
+ if (mat->getNormalID().notNull() || // <-- has a normal map, needs tangents
+ (te->getBumpmap() && (te->getBumpmap() < 18))) // <-- has an emboss bump map, needs tangents
+ {
+ if (mat->getSpecularID().notNull())
+ { //has normal and specular maps (needs texcoord1, texcoord2, and tangent)
+ add_face(sNormSpecFaces, normspec_count, facep);
+ }
+ else
+ { //has normal map (needs texcoord1 and tangent)
+ add_face(sNormFaces, norm_count, facep);
+ }
+ }
+ else if (mat->getSpecularID().notNull())
+ { //has specular map but no normal map, needs texcoord2
+ add_face(sSpecFaces, spec_count, facep);
+ }
+ else
+ { //has neither specular map nor normal map, only needs texcoord0
+ add_face(sSimpleFaces, simple_count, facep);
+ }
+ }
}
else if (te->getBumpmap())
{ //needs normal + tangent
@@ -5945,23 +5893,6 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
add_face(sFullbrightFaces, fullbright_count, facep);
}
}
- else
- {
- if (te->getBumpmap() && LLPipeline::sRenderBump)
- { //needs normal + tangent
- add_face(sBumpFaces, bump_count, facep);
- }
- else if ((te->getShiny() && LLPipeline::sRenderBump) ||
- !(te->getFullbright() || bake_sunlight))
- { //needs normal
- add_face(sSimpleFaces, simple_count, facep);
- }
- else
- { //doesn't need normal
- facep->setState(LLFace::FULLBRIGHT);
- add_face(sFullbrightFaces, fullbright_count, facep);
- }
- }
}
}
else
@@ -5994,8 +5925,6 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
}
}
- group->mBufferUsage = useage;
-
//PROCESS NON-ALPHA FACES
U32 simple_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR;
U32 alpha_mask = simple_mask | 0x80000000; //hack to give alpha verts their own VBO
@@ -6006,6 +5935,8 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
U32 normspec_mask = norm_mask | LLVertexBuffer::MAP_TEXCOORD2;
U32 spec_mask = simple_mask | LLVertexBuffer::MAP_TEXCOORD2;
+ U32 pbr_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TANGENT;
+
if (emissive)
{ //emissive faces are present, include emissive byte to preserve batching
simple_mask = simple_mask | LLVertexBuffer::MAP_EMISSIVE;
@@ -6015,6 +5946,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
norm_mask = norm_mask | LLVertexBuffer::MAP_EMISSIVE;
normspec_mask = normspec_mask | LLVertexBuffer::MAP_EMISSIVE;
spec_mask = spec_mask | LLVertexBuffer::MAP_EMISSIVE;
+ pbr_mask = pbr_mask | LLVertexBuffer::MAP_EMISSIVE;
}
BOOL batch_textures = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 1;
@@ -6045,6 +5977,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
geometryBytes += genDrawInfo(group, norm_mask | extra_mask, sNormFaces[i], norm_count[i], FALSE, FALSE, rigged);
geometryBytes += genDrawInfo(group, spec_mask | extra_mask, sSpecFaces[i], spec_count[i], FALSE, FALSE, rigged);
geometryBytes += genDrawInfo(group, normspec_mask | extra_mask, sNormSpecFaces[i], normspec_count[i], FALSE, FALSE, rigged);
+ geometryBytes += genDrawInfo(group, pbr_mask | extra_mask, sPbrFaces[i], pbr_count[i], FALSE, FALSE, rigged);
// for rigged set, add weights and disable alpha sorting (rigged items use depth buffer)
extra_mask |= LLVertexBuffer::MAP_WEIGHT4;
@@ -6053,7 +5986,6 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
group->mGeometryBytes = geometryBytes;
- if (!LLPipeline::sDelayVBUpdate)
{
//drawables have been rebuilt, clear rebuild status
for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
@@ -6069,12 +6001,6 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
group->mLastUpdateTime = gFrameTimeSeconds;
group->mBuilt = 1.f;
group->clearState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::ALPHA_DIRTY);
-
- if (LLPipeline::sDelayVBUpdate)
- {
- group->setState(LLSpatialGroup::MESH_DIRTY | LLSpatialGroup::NEW_DRAWINFO);
- }
-
}
void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
@@ -6088,15 +6014,12 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
group->mBuilt = 1.f;
- S32 num_mapped_vertex_buffer = LLVertexBuffer::sMappedCount ;
-
const U32 MAX_BUFFER_COUNT = 4096;
LLVertexBuffer* locked_buffer[MAX_BUFFER_COUNT];
U32 buffer_count = 0;
- std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{};
- for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
+ for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
{
LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable();
@@ -6106,20 +6029,6 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
if (!vobj) continue;
- if (vobj->isAttachment())
- {
- trackAttachments( vobj, drawablep->isState(LLDrawable::RIGGED), &ratPtr );
- }
-
- if (debugLoggingEnabled("AnimatedObjectsLinkset"))
- {
- if (vobj->isAnimatedObject() && vobj->isRiggedMesh())
- {
- std::string vobj_name = llformat("Vol%p", vobj);
- F32 est_tris = vobj->getEstTrianglesMax();
- LL_DEBUGS("AnimatedObjectsLinkset") << vobj_name << " rebuildMesh, tris " << est_tris << LL_ENDL;
- }
- }
if (vobj->isNoLOD()) continue;
vobj->preRebuild();
@@ -6139,18 +6048,20 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
LLVertexBuffer* buff = face->getVertexBuffer();
if (buff)
{
- if (!face->getGeometryVolume(*volume, face->getTEOffset(),
- vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), face->getGeomIndex()))
- { //something's gone wrong with the vertex buffer accounting, rebuild this group
- group->dirtyGeom();
- gPipeline.markRebuild(group, TRUE);
- }
-
-
- if (buff->isLocked() && buffer_count < MAX_BUFFER_COUNT)
- {
- locked_buffer[buffer_count++] = buff;
- }
+ if (!face->getGeometryVolume(*volume, // volume
+ face->getTEOffset(), // face_index
+ vobj->getRelativeXform(), // mat_vert_in
+ vobj->getRelativeXformInvTrans(), // mat_norm_in
+ face->getGeomIndex(), // index_offset
+ false, // force_rebuild
+ true)) // no_debug_assert
+ { // Something's gone wrong with the vertex buffer accounting,
+ // rebuild this group with no debug assert because MESH_DIRTY
+ group->dirtyGeom();
+ gPipeline.markRebuild(group);
+ }
+
+ buff->unmapBuffer();
}
}
}
@@ -6168,44 +6079,17 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
LL_PROFILE_ZONE_NAMED("rebuildMesh - flush");
for (LLVertexBuffer** iter = locked_buffer, ** end_iter = locked_buffer+buffer_count; iter != end_iter; ++iter)
{
- (*iter)->flush();
+ (*iter)->unmapBuffer();
}
// don't forget alpha
if(group != NULL &&
- !group->mVertexBuffer.isNull() &&
- group->mVertexBuffer->isLocked())
+ !group->mVertexBuffer.isNull())
{
- group->mVertexBuffer->flush();
+ group->mVertexBuffer->unmapBuffer();
}
}
-
- //if not all buffers are unmapped
- if(num_mapped_vertex_buffer != LLVertexBuffer::sMappedCount)
- {
- LL_WARNS() << "Not all mapped vertex buffers are unmapped!" << LL_ENDL ;
- for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
- {
- LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable();
- if(!drawablep)
- {
- continue;
- }
- for (S32 i = 0; i < drawablep->getNumFaces(); ++i)
- {
- LLFace* face = drawablep->getFace(i);
- if (face)
- {
- LLVertexBuffer* buff = face->getVertexBuffer();
- if (buff && buff->isLocked())
- {
- buff->flush();
- }
- }
- }
- }
- }
-
+
group->clearState(LLSpatialGroup::MESH_DIRTY | LLSpatialGroup::NEW_DRAWINFO);
}
}
@@ -6226,7 +6110,7 @@ struct CompareBatchBreaker
{
return lte->getFullbright() < rte->getFullbright();
}
- else if (LLPipeline::sRenderDeferred && lte->getMaterialID() != rte->getMaterialID())
+ else if (lte->getMaterialID() != rte->getMaterialID())
{
return lte->getMaterialID() < rte->getMaterialID();
}
@@ -6272,28 +6156,6 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
U32 geometryBytes = 0;
- U32 buffer_usage = group->mBufferUsage;
-
- static LLCachedControl<bool> use_transform_feedback(gSavedSettings, "RenderUseTransformFeedback", false);
-
- if (use_transform_feedback &&
- gTransformPositionProgram.mProgramObject && //transform shaders are loaded
- buffer_usage == GL_DYNAMIC_DRAW_ARB && //target buffer is in VRAM
- !(mask & LLVertexBuffer::MAP_WEIGHT4)) //TODO: add support for weights
- {
- buffer_usage = GL_DYNAMIC_COPY_ARB;
- }
-
-#if LL_DARWIN
- // HACK from Leslie:
- // Disable VBO usage for alpha on Mac OS X because it kills the framerate
- // due to implicit calls to glTexSubImage that are beyond our control.
- // (this works because the only calls here that sort by distance are alpha)
- if (distance_sort)
- {
- buffer_usage = 0x0;
- }
-#endif
//calculate maximum number of vertices to store in a single buffer
static LLCachedControl<S32> max_vbo_size(gSavedSettings, "RenderMaxVBOSize", 512);
@@ -6338,16 +6200,12 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
texture_index_channels = LLGLSLShader::sIndexedTextureChannels-1; //always reserve one for shiny for now just for simplicity;
}
- if (LLPipeline::sRenderDeferred && distance_sort)
+ if (distance_sort)
{
texture_index_channels = gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels;
}
- static LLCachedControl<U32> max_texture_index(gSavedSettings, "RenderMaxTextureIndex", 16);
- texture_index_channels = llmin(texture_index_channels, (S32) max_texture_index);
-
- //NEVER use more than 16 texture index channels (workaround for prevalent driver bug)
- texture_index_channels = llmin(texture_index_channels, 16);
+ texture_index_channels = LLGLSLShader::sIndexedTextureChannels;
bool flexi = false;
@@ -6503,19 +6361,13 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
}
}
-
- if (flexi && buffer_usage && buffer_usage != GL_STREAM_DRAW_ARB)
- {
- buffer_usage = GL_STREAM_DRAW_ARB;
- }
-
//create vertex buffer
LLPointer<LLVertexBuffer> buffer;
{
LL_PROFILE_ZONE_NAMED("genDrawInfo - allocate");
- buffer = createVertexBuffer(mask, buffer_usage);
- if(!buffer->allocateBuffer(geom_count, index_count, TRUE))
+ buffer = new LLVertexBuffer(mask);
+ if(!buffer->allocateBuffer(geom_count, index_count))
{
LL_WARNS() << "Failed to allocate group Vertex Buffer to "
<< geom_count << " vertices and "
@@ -6535,16 +6387,11 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
U32 indices_index = 0;
U16 index_offset = 0;
- std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr;
while (face_iter < i)
{
//update face indices for new buffer
facep = *face_iter;
- LLViewerObject* vobj = facep->getViewerObject();
- if(vobj && vobj->isAttachment())
- {
- trackAttachments(vobj, LLPipeline::sShadowRender, &ratPtr);
- }
+
if (buffer.isNull())
{
// Bulk allocation failed
@@ -6566,7 +6413,6 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
//for debugging, set last time face was updated vs moved
facep->updateRebuildFlags();
- if (!LLPipeline::sDelayVBUpdate)
{ //copy face geometry into vertex buffer
LLDrawable* drawablep = facep->getDrawable();
LLVOVolume* vobj = drawablep->getVOVolume();
@@ -6604,37 +6450,65 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
fullbright = TRUE;
}
- if (hud_group)
+ const LLTextureEntry* te = facep->getTextureEntry();
+ LLGLTFMaterial* gltf_mat = te->getGLTFRenderMaterial();
+
+ if (hud_group && gltf_mat == nullptr)
{ //all hud attachments are fullbright
fullbright = TRUE;
}
-
- const LLTextureEntry* te = facep->getTextureEntry();
+
tex = facep->getTexture();
BOOL is_alpha = (facep->getPoolType() == LLDrawPool::POOL_ALPHA) ? TRUE : FALSE;
-
- LLMaterial* mat = te->getMaterialParams().get();
- bool can_be_shiny = true;
- if (mat)
- {
- U8 mode = mat->getDiffuseAlphaMode();
- can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE ||
- mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE;
- }
+ LLMaterial* mat = nullptr;
+ bool can_be_shiny = false;
+
+ // ignore traditional material if GLTF material is present
+ if (gltf_mat == nullptr)
+ {
+ mat = te->getMaterialParams().get();
+
+ can_be_shiny = true;
+ if (mat)
+ {
+ U8 mode = mat->getDiffuseAlphaMode();
+ can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE ||
+ mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE;
+ }
+ }
- F32 te_alpha = te->getColor().mV[3];
+ F32 blinn_phong_alpha = te->getColor().mV[3];
bool use_legacy_bump = te->getBumpmap() && (te->getBumpmap() < 18) && (!mat || mat->getNormalID().isNull());
- bool opaque = te_alpha >= 0.999f;
- bool transparent = te_alpha < 0.999f;
+ bool blinn_phong_opaque = blinn_phong_alpha >= 0.999f;
+ bool blinn_phong_transparent = blinn_phong_alpha < 0.999f;
- is_alpha = (is_alpha || transparent) ? TRUE : FALSE;
+ if (!gltf_mat)
+ {
+ is_alpha = (is_alpha || blinn_phong_transparent) ? TRUE : FALSE;
+ }
- if (mat && LLPipeline::sRenderDeferred && !hud_group)
+ if (gltf_mat || (mat && !hud_group))
{
bool material_pass = false;
+ if (gltf_mat)
+ { // all other parameters ignored if gltf material is present
+ if (gltf_mat->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_BLEND)
+ {
+ registerFace(group, facep, LLRenderPass::PASS_ALPHA);
+ }
+ else if (gltf_mat->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_MASK)
+ {
+ registerFace(group, facep, LLRenderPass::PASS_GLTF_PBR_ALPHA_MASK);
+ }
+ else
+ {
+ registerFace(group, facep, LLRenderPass::PASS_GLTF_PBR);
+ }
+ }
+ else
// do NOT use 'fullbright' for this logic or you risk sending
// things without normals down the materials pipeline and will
// render poorly if not crash NORSPEC-240,314
@@ -6643,7 +6517,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
{
if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
{
- if (opaque)
+ if (blinn_phong_opaque)
{
registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK);
}
@@ -6664,7 +6538,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
}
else
{
- if (opaque)
+ if (blinn_phong_opaque)
{
registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT);
}
@@ -6675,12 +6549,13 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
}
}
}
- else if (transparent)
+ else if (blinn_phong_transparent)
{
registerFace(group, facep, LLRenderPass::PASS_ALPHA);
}
else if (use_legacy_bump)
{
+ llassert(mask & LLVertexBuffer::MAP_TANGENT);
// we have a material AND legacy bump settings, but no normal map
registerFace(group, facep, LLRenderPass::PASS_BUMP);
}
@@ -6711,12 +6586,28 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
LLRenderPass::PASS_NORMSPEC_EMISSIVE,
};
- U32 mask = mat->getShaderMask(LLMaterial::DIFFUSE_ALPHA_MODE_DEFAULT, is_alpha);
+ U32 alpha_mode = mat->getDiffuseAlphaMode();
+ if (!distance_sort && alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)
+ { // HACK - this should never happen, but sometimes we get a material that thinks it has alpha blending when it ought not
+ alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_NONE;
+ }
+ U32 mask = mat->getShaderMask(alpha_mode, is_alpha);
+
+ U32 vb_mask = facep->getVertexBuffer()->getTypeMask();
+
+ // HACK - this should also never happen, but sometimes we get here and the material thinks it has a specmap now
+ // even though it didn't appear to have a specmap when the face was added to the list of faces
+ if ((mask & 0x4) && !(vb_mask & LLVertexBuffer::MAP_TEXCOORD2))
+ {
+ mask &= ~0x4;
+ }
llassert(mask < sizeof(pass)/sizeof(U32));
mask = llmin(mask, (U32)(sizeof(pass)/sizeof(U32)-1));
+ // if this is going into alpha pool, distance sort MUST be true
+ llassert(pass[mask] == LLRenderPass::PASS_ALPHA ? distance_sort : true);
registerFace(group, facep, pass[mask]);
}
}
@@ -6740,7 +6631,6 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
registerFace(group, facep, LLRenderPass::PASS_ALPHA);
}
else if (gPipeline.shadersLoaded()
- && LLPipeline::sRenderBump
&& te->getShiny()
&& can_be_shiny)
{
@@ -6758,7 +6648,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
{ //100% transparent, don't render unless we're highlighting transparent
registerFace(group, facep, LLRenderPass::PASS_ALPHA_INVISIBLE);
}
- else if (facep->canRenderAsMask())
+ else if (facep->canRenderAsMask() && !hud_group)
{
if (te->getFullbright() || LLPipeline::sNoAlpha)
{
@@ -6775,7 +6665,6 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
}
}
else if (gPipeline.shadersLoaded()
- && LLPipeline::sRenderBump
&& te->getShiny()
&& can_be_shiny)
{ //shiny
@@ -6784,7 +6673,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
registerFace(group, facep, LLRenderPass::PASS_INVISI_SHINY);
registerFace(group, facep, LLRenderPass::PASS_INVISIBLE);
}
- else if (LLPipeline::sRenderDeferred && !hud_group)
+ else if (!hud_group)
{ //deferred rendering
if (te->getFullbright())
{ //register in post deferred fullbright shiny pass
@@ -6796,6 +6685,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
}
else if (use_legacy_bump)
{ //register in deferred bump pass
+ llassert(mask& LLVertexBuffer::MAP_TANGENT);
registerFace(group, facep, LLRenderPass::PASS_BUMP);
}
else
@@ -6829,15 +6719,16 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
{
registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT);
}
- if (LLPipeline::sRenderDeferred && !hud_group && LLPipeline::sRenderBump && use_legacy_bump)
+ if (!hud_group && use_legacy_bump)
{ //if this is the deferred render and a bump map is present, register in post deferred bump
registerFace(group, facep, LLRenderPass::PASS_POST_BUMP);
}
}
else
{
- if (LLPipeline::sRenderDeferred && LLPipeline::sRenderBump && use_legacy_bump)
+ if (use_legacy_bump)
{ //non-shiny or fullbright deferred bump
+ llassert(mask& LLVertexBuffer::MAP_TANGENT);
registerFace(group, facep, LLRenderPass::PASS_BUMP);
}
else
@@ -6857,28 +6748,35 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
if (!gPipeline.shadersLoaded() &&
!is_alpha &&
- te->getShiny() &&
- LLPipeline::sRenderBump)
+ te->getShiny())
{ //shiny as an extra pass when shaders are disabled
registerFace(group, facep, LLRenderPass::PASS_SHINY);
}
}
//not sure why this is here, and looks like it might cause bump mapped objects to get rendered redundantly -- davep 5/11/2010
- if (!is_alpha && (hud_group || !LLPipeline::sRenderDeferred))
+ if (!is_alpha && hud_group)
{
llassert((mask & LLVertexBuffer::MAP_NORMAL) || fullbright);
facep->setPoolType((fullbright) ? LLDrawPool::POOL_FULLBRIGHT : LLDrawPool::POOL_SIMPLE);
- if (!force_simple && LLPipeline::sRenderBump && use_legacy_bump)
+ if (!force_simple && use_legacy_bump)
{
+ llassert(mask & LLVertexBuffer::MAP_TANGENT);
registerFace(group, facep, LLRenderPass::PASS_BUMP);
}
}
if (!is_alpha && LLPipeline::sRenderGlow && te->getGlow() > 0.f)
{
- registerFace(group, facep, LLRenderPass::PASS_GLOW);
+ if (gltf_mat)
+ {
+ registerFace(group, facep, LLRenderPass::PASS_GLTF_GLOW);
+ }
+ else
+ {
+ registerFace(group, facep, LLRenderPass::PASS_GLOW);
+ }
}
++face_iter;
@@ -6886,7 +6784,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
if (buffer)
{
- buffer->flush();
+ buffer->unmapBuffer();
}
}
@@ -6901,9 +6799,6 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
void LLVolumeGeometryManager::addGeometryCount(LLSpatialGroup* group, U32& vertex_count, U32& index_count)
{
- //initialize to default usage for this partition
- U32 usage = group->getSpatialPartition()->mBufferUsage;
-
//for each drawable
for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
{
@@ -6913,23 +6808,13 @@ void LLVolumeGeometryManager::addGeometryCount(LLSpatialGroup* group, U32& verte
{
continue;
}
-
- if (drawablep->isAnimating())
- { //fall back to stream draw for animating verts
- usage = GL_STREAM_DRAW_ARB;
- }
}
-
- group->mBufferUsage = usage;
}
void LLGeometryManager::addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32 &index_count)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
- //initialize to default usage for this partition
- U32 usage = group->getSpatialPartition()->mBufferUsage;
-
//clear off any old faces
mFaceList.clear();
@@ -6943,11 +6828,6 @@ void LLGeometryManager::addGeometryCount(LLSpatialGroup* group, U32 &vertex_coun
continue;
}
- if (drawablep->isAnimating())
- { //fall back to stream draw for animating verts
- usage = GL_STREAM_DRAW_ARB;
- }
-
//for each face
for (S32 i = 0; i < drawablep->getNumFaces(); i++)
{
@@ -6972,8 +6852,6 @@ void LLGeometryManager::addGeometryCount(LLSpatialGroup* group, U32 &vertex_coun
}
}
}
-
- group->mBufferUsage = usage;
}
LLHUDPartition::LLHUDPartition(LLViewerRegion* regionp) : LLBridgePartition(regionp)
diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h
index 59599ddc0c..aadc1fbcf3 100644
--- a/indra/newview/llvovolume.h
+++ b/indra/newview/llvovolume.h
@@ -34,8 +34,8 @@
#include "lllocalbitmaps.h"
#include "m3math.h" // LLMatrix3
#include "m4math.h" // LLMatrix4
-#include <map>
-#include <set>
+#include <unordered_map>
+#include <unordered_set>
class LLViewerTextureAnim;
@@ -68,7 +68,12 @@ public:
using FaceIndex = S32;
static const FaceIndex UPDATE_ALL_FACES = -1;
static const FaceIndex DO_NOT_UPDATE_FACES = -2;
- void update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, const LLVolume* src_volume, FaceIndex face_index = UPDATE_ALL_FACES, bool rebuild_face_octrees = true);
+ void update(
+ const LLMeshSkinInfo* skin,
+ LLVOAvatar* avatar,
+ const LLVolume* src_volume,
+ FaceIndex face_index = UPDATE_ALL_FACES,
+ bool rebuild_face_octrees = true);
std::string mExtraDebugText;
};
@@ -117,49 +122,51 @@ public:
};
public:
- LLVOVolume(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
- /*virtual*/ void markDead(); // Override (and call through to parent) to clean up media references
+ LLVOVolume(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
+ void markDead() override; // Override (and call through to parent) to clean up media references
- /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline);
+ LLDrawable* createDrawable(LLPipeline *pipeline) override;
void deleteFaces();
void animateTextures();
BOOL isVisible() const ;
- /*virtual*/ BOOL isActive() const;
- /*virtual*/ BOOL isAttachment() const;
- /*virtual*/ BOOL isRootEdit() const; // overridden for sake of attachments treating themselves as a root object
- /*virtual*/ BOOL isHUDAttachment() const;
+ BOOL isActive() const override;
+ BOOL isAttachment() const override;
+ BOOL isRootEdit() const override; // overridden for sake of attachments treating themselves as a root object
+ BOOL isHUDAttachment() const override;
void generateSilhouette(LLSelectNode* nodep, const LLVector3& view_point);
- /*virtual*/ BOOL setParent(LLViewerObject* parent);
- S32 getLOD() const { return mLOD; }
+ /*virtual*/ BOOL setParent(LLViewerObject* parent) override;
+ S32 getLOD() const override { return mLOD; }
void setNoLOD() { mLOD = NO_LOD; mLODChanged = TRUE; }
bool isNoLOD() const { return NO_LOD == mLOD; }
- const LLVector3 getPivotPositionAgent() const;
+ const LLVector3 getPivotPositionAgent() const override;
const LLMatrix4& getRelativeXform() const { return mRelativeXform; }
const LLMatrix3& getRelativeXformInvTrans() const { return mRelativeXformInvTrans; }
- /*virtual*/ const LLMatrix4 getRenderMatrix() const;
- typedef std::map<LLUUID, S32> texture_cost_t;
+ /*virtual*/ const LLMatrix4 getRenderMatrix() const override;
+ typedef std::unordered_set<const LLViewerTexture*> texture_cost_t;
+ static S32 getTextureCost(const LLViewerTexture* img);
U32 getRenderCost(texture_cost_t &textures) const;
- /*virtual*/ F32 getEstTrianglesMax() const;
- /*virtual*/ F32 getEstTrianglesStreamingCost() const;
- /* virtual*/ F32 getStreamingCost() const;
- /*virtual*/ bool getCostData(LLMeshCostData& costs) const;
+ /*virtual*/ F32 getEstTrianglesMax() const override;
+ /*virtual*/ F32 getEstTrianglesStreamingCost() const override;
+ /* virtual*/ F32 getStreamingCost() const override;
+ /*virtual*/ bool getCostData(LLMeshCostData& costs) const override;
- /*virtual*/ U32 getTriangleCount(S32* vcount = NULL) const;
- /*virtual*/ U32 getHighLODTriangleCount();
+ /*virtual*/ U32 getTriangleCount(S32* vcount = NULL) const override;
+ /*virtual*/ U32 getHighLODTriangleCount() override;
/*virtual*/ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
S32 face = -1, // which face to check, -1 = ALL_SIDES
BOOL pick_transparent = FALSE,
BOOL pick_rigged = FALSE,
+ BOOL pick_unselectable = TRUE,
S32* face_hit = NULL, // which face was hit
LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
LLVector4a* normal = NULL, // return the surface normal at the intersection point
LLVector4a* tangent = NULL // return the surface tangent at the intersection point
- );
+ ) override;
LLVector3 agentPositionToVolume(const LLVector3& pos) const;
LLVector3 agentDirectionToVolume(const LLVector3& dir) const;
@@ -169,55 +176,58 @@ public:
BOOL getVolumeChanged() const { return mVolumeChanged; }
- /*virtual*/ F32 getRadius() const { return mVObjRadius; };
- const LLMatrix4& getWorldMatrix(LLXformMatrix* xform) const;
+ F32 getVObjRadius() const override { return mVObjRadius; };
+ const LLMatrix4& getWorldMatrix(LLXformMatrix* xform) const override;
- void markForUpdate(BOOL priority);
- void markForUnload() { LLViewerObject::markForUnload(TRUE); mVolumeChanged = TRUE; }
- void faceMappingChanged() { mFaceMappingChanged=TRUE; };
+ void markForUpdate() override;
+ void faceMappingChanged() override { mFaceMappingChanged=TRUE; }
- /*virtual*/ void onShift(const LLVector4a &shift_vector); // Called when the drawable shifts
+ /*virtual*/ void onShift(const LLVector4a &shift_vector) override; // Called when the drawable shifts
- /*virtual*/ void parameterChanged(U16 param_type, bool local_origin);
- /*virtual*/ void parameterChanged(U16 param_type, LLNetworkData* data, BOOL in_use, bool local_origin);
+ /*virtual*/ void parameterChanged(U16 param_type, bool local_origin) override;
+ /*virtual*/ void parameterChanged(U16 param_type, LLNetworkData* data, BOOL in_use, bool local_origin) override;
+
+ // update mReflectionProbe based on isReflectionProbe()
+ void updateReflectionProbePtr();
/*virtual*/ U32 processUpdateMessage(LLMessageSystem *mesgsys,
void **user_data,
U32 block_num, const EObjectUpdateType update_type,
- LLDataPacker *dp);
-
- /*virtual*/ void setSelected(BOOL sel);
- /*virtual*/ BOOL setDrawableParent(LLDrawable* parentp);
-
- /*virtual*/ void setScale(const LLVector3 &scale, BOOL damped);
-
- /*virtual*/ void changeTEImage(S32 index, LLViewerTexture* new_image) ;
- /*virtual*/ void setNumTEs(const U8 num_tes);
- /*virtual*/ void setTEImage(const U8 te, LLViewerTexture *imagep);
- /*virtual*/ S32 setTETexture(const U8 te, const LLUUID &uuid);
- /*virtual*/ S32 setTEColor(const U8 te, const LLColor3 &color);
- /*virtual*/ S32 setTEColor(const U8 te, const LLColor4 &color);
- /*virtual*/ S32 setTEBumpmap(const U8 te, const U8 bump);
- /*virtual*/ S32 setTEShiny(const U8 te, const U8 shiny);
- /*virtual*/ S32 setTEFullbright(const U8 te, const U8 fullbright);
- /*virtual*/ S32 setTEBumpShinyFullbright(const U8 te, const U8 bump);
- /*virtual*/ S32 setTEMediaFlags(const U8 te, const U8 media_flags);
- /*virtual*/ S32 setTEGlow(const U8 te, const F32 glow);
- /*virtual*/ S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID);
+ LLDataPacker *dp) override;
+
+ /*virtual*/ void setSelected(BOOL sel) override;
+ /*virtual*/ BOOL setDrawableParent(LLDrawable* parentp) override;
+
+ /*virtual*/ void setScale(const LLVector3 &scale, BOOL damped) override;
+
+ /*virtual*/ void changeTEImage(S32 index, LLViewerTexture* new_image) override;
+ /*virtual*/ void setNumTEs(const U8 num_tes) override;
+ /*virtual*/ void setTEImage(const U8 te, LLViewerTexture *imagep) override;
+ /*virtual*/ S32 setTETexture(const U8 te, const LLUUID &uuid) override;
+ /*virtual*/ S32 setTEColor(const U8 te, const LLColor3 &color) override;
+ /*virtual*/ S32 setTEColor(const U8 te, const LLColor4 &color) override;
+ /*virtual*/ S32 setTEBumpmap(const U8 te, const U8 bump) override;
+ /*virtual*/ S32 setTEShiny(const U8 te, const U8 shiny) override;
+ /*virtual*/ S32 setTEFullbright(const U8 te, const U8 fullbright) override;
+ /*virtual*/ S32 setTEBumpShinyFullbright(const U8 te, const U8 bump) override;
+ /*virtual*/ S32 setTEMediaFlags(const U8 te, const U8 media_flags) override;
+ /*virtual*/ S32 setTEGlow(const U8 te, const F32 glow) override;
+ /*virtual*/ S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID) override;
static void setTEMaterialParamsCallbackTE(const LLUUID& objectID, const LLMaterialID& pMaterialID, const LLMaterialPtr pMaterialParams, U32 te);
- /*virtual*/ S32 setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams);
- /*virtual*/ S32 setTEScale(const U8 te, const F32 s, const F32 t);
- /*virtual*/ S32 setTEScaleS(const U8 te, const F32 s);
- /*virtual*/ S32 setTEScaleT(const U8 te, const F32 t);
- /*virtual*/ S32 setTETexGen(const U8 te, const U8 texgen);
- /*virtual*/ S32 setTEMediaTexGen(const U8 te, const U8 media);
- /*virtual*/ BOOL setMaterial(const U8 material);
+ /*virtual*/ S32 setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams) override;
+ S32 setTEGLTFMaterialOverride(U8 te, LLGLTFMaterial* mat) override;
+ /*virtual*/ S32 setTEScale(const U8 te, const F32 s, const F32 t) override;
+ /*virtual*/ S32 setTEScaleS(const U8 te, const F32 s) override;
+ /*virtual*/ S32 setTEScaleT(const U8 te, const F32 t) override;
+ /*virtual*/ S32 setTETexGen(const U8 te, const U8 texgen) override;
+ /*virtual*/ S32 setTEMediaTexGen(const U8 te, const U8 media) override;
+ /*virtual*/ BOOL setMaterial(const U8 material) override;
void setTexture(const S32 face);
S32 getIndexInTex(U32 ch) const {return mIndexInTex[ch];}
- /*virtual*/ BOOL setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume = false);
+ /*virtual*/ BOOL setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume = false) override;
void updateSculptTexture();
void setIndexInTex(U32 ch, S32 index) { mIndexInTex[ch] = index ;}
void sculpt();
@@ -226,21 +236,21 @@ public:
void* user_data, S32 status, LLExtStat ext_status);
void updateRelativeXform(bool force_identity = false);
- /*virtual*/ BOOL updateGeometry(LLDrawable *drawable);
- /*virtual*/ void updateFaceSize(S32 idx);
- /*virtual*/ BOOL updateLOD();
- void updateRadius();
- /*virtual*/ void updateTextures();
+ /*virtual*/ BOOL updateGeometry(LLDrawable *drawable) override;
+ /*virtual*/ void updateFaceSize(S32 idx) override;
+ /*virtual*/ BOOL updateLOD() override;
+ void updateRadius() override;
+ /*virtual*/ void updateTextures() override;
void updateTextureVirtualSize(bool forced = false);
void updateFaceFlags();
void regenFaces();
BOOL genBBoxes(BOOL force_global, BOOL should_update_octree_bounds = TRUE);
void preRebuild();
- virtual void updateSpatialExtents(LLVector4a& min, LLVector4a& max);
- virtual F32 getBinRadius();
+ virtual void updateSpatialExtents(LLVector4a& min, LLVector4a& max) override;
+ virtual F32 getBinRadius() override;
- virtual U32 getPartitionType() const;
+ virtual U32 getPartitionType() const override;
// For Lights
void setIsLight(BOOL is_light);
@@ -257,6 +267,7 @@ public:
void setSpotLightParams(LLVector3 params);
BOOL getIsLight() const;
+ bool getIsLightFast() const;
// Get the light color in sRGB color space NOT scaled by intensity.
@@ -283,21 +294,43 @@ public:
F32 getLightRadius() const;
F32 getLightFalloff(const F32 fudge_factor = 1.f) const;
F32 getLightCutoff() const;
-
+
+ // Reflection Probes
+ bool setIsReflectionProbe(BOOL is_probe);
+ bool setReflectionProbeAmbiance(F32 ambiance);
+ bool setReflectionProbeNearClip(F32 near_clip);
+ bool setReflectionProbeIsBox(bool is_box);
+ bool setReflectionProbeIsDynamic(bool is_dynamic);
+
+ BOOL isReflectionProbe() const override;
+ F32 getReflectionProbeAmbiance() const;
+ F32 getReflectionProbeNearClip() const;
+ bool getReflectionProbeIsBox() const;
+ bool getReflectionProbeIsDynamic() const;
+
// Flexible Objects
U32 getVolumeInterfaceID() const;
- virtual BOOL isFlexible() const;
- virtual BOOL isSculpted() const;
- virtual BOOL isMesh() const;
- virtual BOOL isRiggedMesh() const;
- virtual BOOL hasLightTexture() const;
+ virtual BOOL isFlexible() const override;
+ virtual BOOL isSculpted() const override;
+ virtual BOOL isMesh() const override;
+ virtual BOOL isRiggedMesh() const override;
+ virtual BOOL hasLightTexture() const override;
+
+ // fast variants above that use state that is filled in later
+ // not reliable early in the life of an object, but should be used after
+ // object is loaded
+ bool isFlexibleFast() const;
+ bool isSculptedFast() const;
+ bool isMeshFast() const;
+ bool isRiggedMeshFast() const;
+ bool isAnimatedObjectFast() const;
-
BOOL isVolumeGlobal() const;
BOOL canBeFlexible() const;
BOOL setIsFlexible(BOOL is_flexible);
const LLMeshSkinInfo* getSkinInfo() const;
+ const bool isSkinInfoUnavaliable() const { return mSkinInfoUnavaliable; }
//convenience accessor for mesh ID (which is stored in sculpt id for legacy reasons)
const LLUUID& getMeshID() const { return getVolume()->getParams().getSculptID(); }
@@ -307,12 +340,12 @@ public:
void onSetExtendedMeshFlags(U32 flags);
void setExtendedMeshFlags(U32 flags);
bool canBeAnimatedObject() const;
- bool isAnimatedObject() const;
- virtual void onReparent(LLViewerObject *old_parent, LLViewerObject *new_parent);
- virtual void afterReparent();
+ bool isAnimatedObject() const override;
+ virtual void onReparent(LLViewerObject *old_parent, LLViewerObject *new_parent) override;
+ virtual void afterReparent() override;
//virtual
- void updateRiggingInfo();
+ void updateRiggingInfo() override;
S32 mLastRiggingInfoLOD;
// Functions that deal with media, or media navigation
@@ -369,7 +402,10 @@ public:
// Rigged volume update (for raycasting)
// By default, this updates the bounding boxes of all the faces and builds an octree for precise per-triangle raycasting
- void updateRiggedVolume(bool force_treat_as_rigged, LLRiggedVolume::FaceIndex face_index = LLRiggedVolume::UPDATE_ALL_FACES, bool rebuild_face_octrees = true);
+ void updateRiggedVolume(
+ bool force_treat_as_rigged,
+ LLRiggedVolume::FaceIndex face_index = LLRiggedVolume::UPDATE_ALL_FACES,
+ bool rebuild_face_octrees = true);
LLRiggedVolume* getRiggedVolume();
//returns true if volume should be treated as a rigged volume
@@ -386,8 +422,7 @@ protected:
S32 computeLODDetail(F32 distance, F32 radius, F32 lod_factor);
BOOL calcLOD();
LLFace* addFace(S32 face_index);
- void updateTEData();
-
+
// stats tracking for render complexity
static S32 mRenderComplexity_last;
static S32 mRenderComplexity_current;
@@ -435,11 +470,18 @@ private:
S32 mIndexInTex[LLRender::NUM_VOLUME_TEXTURE_CHANNELS];
S32 mMDCImplCount;
+ // cached value of getIsLight to avoid redundant map lookups
+ // accessed by getIsLightFast
+ mutable bool mIsLight = false;
+
+ // cached value of getIsAnimatedObject to avoid redundant map lookups
+ // accessed by getIsAnimatedObjectFast
+ mutable bool mIsAnimatedObject = false;
bool mResetDebugText;
LLPointer<LLRiggedVolume> mRiggedVolume;
- bool mSkinInfoFailed;
+ bool mSkinInfoUnavaliable;
LLConstPointer<LLMeshSkinInfo> mSkinInfo;
// statics
public:
@@ -449,31 +491,10 @@ public:
static LLPointer<LLObjectMediaDataClient> sObjectMediaClient;
static LLPointer<LLObjectMediaNavigateClient> sObjectMediaNavigateClient;
-
protected:
static S32 sNumLODChanges;
friend class LLVolumeImplFlexible;
-
-public:
- bool notifyAboutCreatingTexture(LLViewerTexture *texture);
- bool notifyAboutMissingAsset(LLViewerTexture *texture);
-
-private:
- struct material_info
- {
- LLRender::eTexIndex map;
- U8 te;
-
- material_info(LLRender::eTexIndex map_, U8 te_)
- : map(map_)
- , te(te_)
- {}
- };
-
- typedef std::multimap<LLUUID, material_info> mmap_UUID_MAP_t;
- mmap_UUID_MAP_t mWaitingTextureInfo;
-
};
#endif // LL_LLVOVOLUME_H
diff --git a/indra/newview/llvowater.cpp b/indra/newview/llvowater.cpp
index 089a7712c0..77ad967cef 100644
--- a/indra/newview/llvowater.cpp
+++ b/indra/newview/llvowater.cpp
@@ -35,7 +35,6 @@
#include "llface.h"
#include "llsky.h"
#include "llsurface.h"
-#include "llvosky.h"
#include "llviewercamera.h"
#include "llviewertexturelist.h"
#include "llviewerregion.h"
@@ -143,17 +142,26 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable)
static const unsigned int vertices_per_quad = 4;
static const unsigned int indices_per_quad = 6;
- const S32 size = LLPipeline::sRenderTransparentWater ? 16 : 1;
+ S32 size_x = LLPipeline::sRenderTransparentWater ? 8 : 1;
+ S32 size_y = LLPipeline::sRenderTransparentWater ? 8 : 1;
- const S32 num_quads = size * size;
+ const LLVector3& scale = getScale();
+ size_x *= llmin(llround(scale.mV[0] / 256.f), 8);
+ size_y *= llmin(llround(scale.mV[1] / 256.f), 8);
+
+ const S32 num_quads = size_x * size_y;
face->setSize(vertices_per_quad * num_quads,
indices_per_quad * num_quads);
LLVertexBuffer* buff = face->getVertexBuffer();
- if (!buff || !buff->isWriteable())
+ if (!buff ||
+ buff->getNumIndices() != face->getIndicesCount() ||
+ buff->getNumVerts() != face->getGeomCount() ||
+ face->getIndicesStart() != 0 ||
+ face->getGeomIndex() != 0)
{
- buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_DYNAMIC_DRAW_ARB);
- if (!buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE))
+ buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK);
+ if (!buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount()))
{
LL_WARNS() << "Failed to allocate Vertex Buffer on water update to "
<< face->getGeomCount() << " vertices and "
@@ -163,13 +171,6 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable)
face->setGeomIndex(0);
face->setVertexBuffer(buff);
}
- else
- {
- if (!buff->resizeBuffer(face->getGeomCount(), face->getIndicesCount()))
- {
- LL_WARNS() << "Failed to resize Vertex Buffer" << LL_ENDL;
- }
- }
index_offset = face->getGeometry(verticesp,normalsp,texCoordsp, indicesp);
@@ -179,41 +180,37 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable)
face->mCenterLocal = position_agent;
S32 x, y;
- F32 step_x = getScale().mV[0] / size;
- F32 step_y = getScale().mV[1] / size;
+ F32 step_x = getScale().mV[0] / size_x;
+ F32 step_y = getScale().mV[1] / size_y;
const LLVector3 up(0.f, step_y * 0.5f, 0.f);
const LLVector3 right(step_x * 0.5f, 0.f, 0.f);
const LLVector3 normal(0.f, 0.f, 1.f);
- F32 size_inv = 1.f / size;
-
- F32 z_fudge = 0.f;
+ F32 size_inv_x = 1.f / size_x;
+ F32 size_inv_y = 1.f / size_y;
- if (getIsEdgePatch())
- { //bump edge patches down 10 cm to prevent aliasing along edges
- z_fudge = -0.1f;
- }
-
- for (y = 0; y < size; y++)
+ for (y = 0; y < size_y; y++)
{
- for (x = 0; x < size; x++)
+ for (x = 0; x < size_x; x++)
{
- S32 toffset = index_offset + 4*(y*size + x);
+ S32 toffset = index_offset + 4*(y*size_x + x);
position_agent = getPositionAgent() - getScale() * 0.5f;
position_agent.mV[VX] += (x + 0.5f) * step_x;
position_agent.mV[VY] += (y + 0.5f) * step_y;
- position_agent.mV[VZ] += z_fudge;
+
+ position_agent.mV[VX] = llround(position_agent.mV[VX]);
+ position_agent.mV[VY] = llround(position_agent.mV[VY]);
*verticesp++ = position_agent - right + up;
*verticesp++ = position_agent - right - up;
*verticesp++ = position_agent + right + up;
*verticesp++ = position_agent + right - up;
- *texCoordsp++ = LLVector2(x*size_inv, (y+1)*size_inv);
- *texCoordsp++ = LLVector2(x*size_inv, y*size_inv);
- *texCoordsp++ = LLVector2((x+1)*size_inv, (y+1)*size_inv);
- *texCoordsp++ = LLVector2((x+1)*size_inv, y*size_inv);
+ *texCoordsp++ = LLVector2(x*size_inv_x, (y+1)*size_inv_y);
+ *texCoordsp++ = LLVector2(x*size_inv_x, y*size_inv_y);
+ *texCoordsp++ = LLVector2((x+1)*size_inv_x, (y+1)*size_inv_y);
+ *texCoordsp++ = LLVector2((x+1)*size_inv_x, y*size_inv_y);
*normalsp++ = normal;
*normalsp++ = normal;
@@ -230,7 +227,7 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable)
}
}
- buff->flush();
+ buff->unmapBuffer();
mDrawable->movePartition();
LLPipeline::sCompiles++;
@@ -295,7 +292,7 @@ U32 LLVOVoidWater::getPartitionType() const
}
LLWaterPartition::LLWaterPartition(LLViewerRegion* regionp)
-: LLSpatialPartition(0, FALSE, GL_DYNAMIC_DRAW_ARB, regionp)
+: LLSpatialPartition(0, FALSE, regionp)
{
mInfiniteFarClip = TRUE;
mDrawableType = LLPipeline::RENDER_TYPE_WATER;
diff --git a/indra/newview/llvowlsky.cpp b/indra/newview/llvowlsky.cpp
index d1f584cbca..9b2871c6a9 100644
--- a/indra/newview/llvowlsky.cpp
+++ b/indra/newview/llvowlsky.cpp
@@ -124,7 +124,7 @@ void LLVOWLSky::resetVertexBuffers()
mStarsVerts = nullptr;
mFsSkyVerts = nullptr;
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE);
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL);
}
void LLVOWLSky::cleanupGL()
@@ -139,7 +139,7 @@ void LLVOWLSky::cleanupGL()
void LLVOWLSky::restoreGL()
{
LLDrawPoolWLSky::restoreGL();
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE);
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL);
}
BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable)
@@ -151,9 +151,9 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable)
if (mFsSkyVerts.isNull())
{
- mFsSkyVerts = new LLVertexBuffer(LLDrawPoolWLSky::ADV_ATMO_SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB);
+ mFsSkyVerts = new LLVertexBuffer(LLDrawPoolWLSky::ADV_ATMO_SKY_VERTEX_DATA_MASK);
- if (!mFsSkyVerts->allocateBuffer(4, 6, TRUE))
+ if (!mFsSkyVerts->allocateBuffer(4, 6))
{
LL_WARNS() << "Failed to allocate Vertex Buffer on full screen sky update" << LL_ENDL;
}
@@ -184,7 +184,7 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable)
*indices++ = 3;
*indices++ = 2;
- mFsSkyVerts->flush();
+ mFsSkyVerts->unmapBuffer();
}
{
@@ -216,7 +216,7 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable)
for (U32 i = 0; i < strips_segments ;++i)
{
- LLVertexBuffer * segment = new LLVertexBuffer(LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB);
+ LLVertexBuffer * segment = new LLVertexBuffer(LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK);
mStripsVerts[i] = segment;
U32 num_stacks_this_seg = stacks_per_seg;
@@ -237,7 +237,7 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable)
const U32 num_indices_this_seg = 1+num_stacks_this_seg*(2+2*verts_per_stack);
llassert(num_indices_this_seg * sizeof(U16) <= max_buffer_bytes);
- bool allocated = segment->allocateBuffer(num_verts_this_seg, num_indices_this_seg, TRUE);
+ bool allocated = segment->allocateBuffer(num_verts_this_seg, num_indices_this_seg);
#if RELEASE_SHOW_WARNS
if( !allocated )
{
@@ -267,7 +267,7 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable)
buildStripsBuffer(begin_stack, end_stack, vertices, texCoords, indices, dome_radius, verts_per_stack, total_stacks);
// and unlock the buffer
- segment->flush();
+ segment->unmapBuffer();
}
#if RELEASE_SHOW_DEBUG
@@ -288,7 +288,7 @@ void LLVOWLSky::drawStars(void)
// render the stars as a sphere centered at viewer camera
if (mStarsVerts.notNull())
{
- mStarsVerts->setBuffer(LLDrawPoolWLSky::STAR_VERTEX_DATA_MASK);
+ mStarsVerts->setBuffer();
mStarsVerts->drawArrays(LLRender::TRIANGLES, 0, getStarsNumVerts()*4);
}
}
@@ -302,9 +302,9 @@ void LLVOWLSky::drawFsSky(void)
LLGLDisable disable_blend(GL_BLEND);
- mFsSkyVerts->setBuffer(LLDrawPoolWLSky::ADV_ATMO_SKY_VERTEX_DATA_MASK);
+ mFsSkyVerts->setBuffer();
mFsSkyVerts->drawRange(LLRender::TRIANGLES, 0, mFsSkyVerts->getNumVerts() - 1, mFsSkyVerts->getNumIndices(), 0);
- gPipeline.addTrianglesDrawn(mFsSkyVerts->getNumIndices(), LLRender::TRIANGLES);
+ gPipeline.addTrianglesDrawn(mFsSkyVerts->getNumIndices());
LLVertexBuffer::unbind();
}
@@ -317,21 +317,19 @@ void LLVOWLSky::drawDome(void)
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
- const U32 data_mask = LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK;
-
std::vector< LLPointer<LLVertexBuffer> >::const_iterator strips_vbo_iter, end_strips;
end_strips = mStripsVerts.end();
for(strips_vbo_iter = mStripsVerts.begin(); strips_vbo_iter != end_strips; ++strips_vbo_iter)
{
LLVertexBuffer * strips_segment = strips_vbo_iter->get();
- strips_segment->setBuffer(data_mask);
+ strips_segment->setBuffer();
strips_segment->drawRange(
LLRender::TRIANGLE_STRIP,
0, strips_segment->getNumVerts()-1, strips_segment->getNumIndices(),
0);
- gPipeline.addTrianglesDrawn(strips_segment->getNumIndices(), LLRender::TRIANGLE_STRIP);
+ gPipeline.addTrianglesDrawn(strips_segment->getNumIndices());
}
LLVertexBuffer::unbind();
@@ -518,10 +516,10 @@ BOOL LLVOWLSky::updateStarGeometry(LLDrawable *drawable)
LLStrider<LLColor4U> colorsp;
LLStrider<LLVector2> texcoordsp;
- if (mStarsVerts.isNull() || !mStarsVerts->isWriteable())
+ if (mStarsVerts.isNull())
{
- mStarsVerts = new LLVertexBuffer(LLDrawPoolWLSky::STAR_VERTEX_DATA_MASK, GL_DYNAMIC_DRAW);
- if (!mStarsVerts->allocateBuffer(getStarsNumVerts()*6, 0, TRUE))
+ mStarsVerts = new LLVertexBuffer(LLDrawPoolWLSky::STAR_VERTEX_DATA_MASK);
+ if (!mStarsVerts->allocateBuffer(getStarsNumVerts()*6, 0))
{
LL_WARNS() << "Failed to allocate Vertex Buffer for Sky to " << getStarsNumVerts() * 6 << " vertices" << LL_ENDL;
}
@@ -578,6 +576,6 @@ BOOL LLVOWLSky::updateStarGeometry(LLDrawable *drawable)
*(colorsp++) = LLColor4U(mStarColors[vtx]);
}
- mStarsVerts->flush();
+ mStarsVerts->unmapBuffer();
return TRUE;
}
diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp
index 1266011e0a..9381211e9b 100644
--- a/indra/newview/llworld.cpp
+++ b/indra/newview/llworld.cpp
@@ -39,6 +39,7 @@
#include "llglheaders.h"
#include "llhttpnode.h"
#include "llregionhandle.h"
+#include "llsky.h"
#include "llsurface.h"
#include "lltrans.h"
#include "llviewercamera.h"
@@ -110,7 +111,7 @@ LLWorld::LLWorld() :
gGL.getTexUnit(0)->bind(mDefaultWaterTexturep);
mDefaultWaterTexturep->setAddressMode(LLTexUnit::TAM_CLAMP);
- LLViewerRegion::sVOCacheCullingEnabled = gSavedSettings.getBOOL("RequestFullRegionCache") && gSavedSettings.getBOOL("ObjectCacheEnabled");
+ LLViewerRegion::sVOCacheCullingEnabled = gSavedSettings.getBOOL("RequestFullRegionCache") && gSavedSettings.getBOOL("ObjectCacheEnabled");
}
@@ -118,6 +119,7 @@ void LLWorld::resetClass()
{
mHoleWaterObjects.clear();
gObjectList.destroy();
+ gSky.cleanup(); // references an object
for(region_list_t::iterator region_it = mRegionList.begin(); region_it != mRegionList.end(); )
{
LLViewerRegion* region_to_delete = *region_it++;
@@ -679,6 +681,7 @@ static LLTrace::SampleStatHandle<> sNumActiveCachedObjects("numactivecachedobjec
void LLWorld::updateRegions(F32 max_update_time)
{
+ LL_PROFILE_ZONE_SCOPED;
LLTimer update_timer;
mNumOfActiveCachedObjects = 0;
@@ -817,7 +820,7 @@ void LLWorld::updateNetStats()
void LLWorld::printPacketsLost()
{
- LL_INFOS() << "Simulators:" << LL_ENDL;
+ LL_INFOS() << "Simulators:" << LL_ENDL;
LL_INFOS() << "----------" << LL_ENDL;
LLCircuitData *cdp = NULL;
@@ -852,6 +855,7 @@ F32 LLWorld::getLandFarClip() const
void LLWorld::setLandFarClip(const F32 far_clip)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT;
static S32 const rwidth = (S32)REGION_WIDTH_U32;
S32 const n1 = (llceil(mLandFarClip) - 1) / rwidth;
S32 const n2 = (llceil(far_clip) - 1) / rwidth;
@@ -879,58 +883,6 @@ void LLWorld::waterHeightRegionInfo(std::string const& sim_name, F32 water_heigh
}
}
-void LLWorld::precullWaterObjects(LLCamera& camera, LLCullResult* cull, bool include_void_water)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
- if (!gAgent.getRegion())
- {
- return;
- }
-
- if (mRegionList.empty())
- {
- LL_WARNS() << "No regions!" << LL_ENDL;
- return;
- }
-
- for (region_list_t::iterator iter = mRegionList.begin();
- iter != mRegionList.end(); ++iter)
- {
- LLViewerRegion* regionp = *iter;
- LLVOWater* waterp = regionp->getLand().getWaterObj();
- if (waterp && waterp->mDrawable)
- {
- waterp->mDrawable->setVisible(camera);
- cull->pushDrawable(waterp->mDrawable);
- }
- }
-
- if (include_void_water)
- {
- for (std::list<LLPointer<LLVOWater> >::iterator iter = mHoleWaterObjects.begin();
- iter != mHoleWaterObjects.end(); ++ iter)
- {
- LLVOWater* waterp = (*iter).get();
- if (waterp && waterp->mDrawable)
- {
- waterp->mDrawable->setVisible(camera);
- cull->pushDrawable(waterp->mDrawable);
- }
- }
- }
-
- S32 dir;
- for (dir = 0; dir < EDGE_WATER_OBJECTS_COUNT; dir++)
- {
- LLVOWater* waterp = mEdgeWaterObjects[dir];
- if (waterp && waterp->mDrawable)
- {
- waterp->mDrawable->setVisible(camera);
- cull->pushDrawable(waterp->mDrawable);
- }
- }
-}
-
void LLWorld::clearHoleWaterObjects()
{
for (std::list<LLPointer<LLVOWater> >::iterator iter = mHoleWaterObjects.begin();
@@ -1421,10 +1373,10 @@ void LLWorld::getAvatars(uuid_vec_t* avatar_ids, std::vector<LLVector3d>* positi
}
}
-S32 LLWorld::getNearbyAvatarsAndCompl(std::vector<LLCharacter*> &valid_nearby_avs)
+F32 LLWorld::getNearbyAvatarsAndMaxGPUTime(std::vector<LLCharacter*> &valid_nearby_avs)
{
static LLCachedControl<F32> render_far_clip(gSavedSettings, "RenderFarClip", 64);
- S32 nearby_max_complexity = 0;
+ F32 nearby_max_complexity = 0;
F32 radius = render_far_clip * render_far_clip;
std::vector<LLCharacter*>::iterator char_iter = LLCharacter::sInstances.begin();
while (char_iter != LLCharacter::sInstances.end())
@@ -1438,8 +1390,12 @@ S32 LLWorld::getNearbyAvatarsAndCompl(std::vector<LLCharacter*> &valid_nearby_av
char_iter++;
continue;
}
- avatar->calculateUpdateRenderComplexity();
- nearby_max_complexity = llmax(nearby_max_complexity, (S32)avatar->getVisualComplexity());
+
+ if (!avatar->isTooSlow())
+ {
+ gPipeline.profileAvatar(avatar);
+ }
+ nearby_max_complexity = llmax(nearby_max_complexity, avatar->getGPURenderTime());
valid_nearby_avs.push_back(*char_iter);
}
char_iter++;
diff --git a/indra/newview/llworld.h b/indra/newview/llworld.h
index b2be36d72c..2878d10f5e 100644
--- a/indra/newview/llworld.h
+++ b/indra/newview/llworld.h
@@ -140,8 +140,6 @@ public:
LLViewerTexture *getDefaultWaterTexture();
void updateWaterObjects();
- void precullWaterObjects(LLCamera& camera, LLCullResult* cull, bool include_void_water);
-
void waterHeightRegionInfo(std::string const& sim_name, F32 water_height);
void shiftRegions(const LLVector3& offset);
@@ -172,7 +170,9 @@ public:
// or if the circuit to this simulator had been lost.
bool isRegionListed(const LLViewerRegion* region) const;
- S32 getNearbyAvatarsAndCompl(std::vector<LLCharacter*> &valid_nearby_avs);
+ // profile nearby avatars using gPipeline.profileAvatar and update their render times
+ // return max GPU time
+ F32 getNearbyAvatarsAndMaxGPUTime(std::vector<LLCharacter*> &valid_nearby_avs);
private:
void clearHoleWaterObjects();
diff --git a/indra/newview/llworldmapview.cpp b/indra/newview/llworldmapview.cpp
index 6dd58518c5..cc947c87d5 100755
--- a/indra/newview/llworldmapview.cpp
+++ b/indra/newview/llworldmapview.cpp
@@ -399,28 +399,17 @@ void LLWorldMapView::draw()
S32 level = LLWorldMipmap::scaleToLevel(mMapScale);
LLLocalClipRect clip(getLocalRect());
- {
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- // Clear the background alpha to 0
- gGL.flush();
- gGL.setColorMask(false, true);
- gGL.flush();
- gGL.setSceneBlendType(LLRender::BT_REPLACE);
- gGL.color4f(0.0f, 0.0f, 0.0f, 0.0f);
- gl_rect_2d(0, height, width, 0);
- }
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.flush();
- gGL.setColorMask(true, true);
+ // Draw background rectangle
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.color4fv(mBackgroundColor.mV);
+ gl_rect_2d(0, height, width, 0);
// Draw the image tiles
drawMipmap(width, height);
- gGL.flush();
-
- gGL.setColorMask(true, true);
// Draw per sim overlayed information (names, mature, offline...)
for (LLWorldMap::sim_info_map_t::const_iterator it = LLWorldMap::getInstance()->getRegionMap().begin();
@@ -465,7 +454,6 @@ void LLWorldMapView::draw()
if (info->isDown())
{
// Draw a transparent red square over down sims
- gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_SOURCE_ALPHA);
gGL.color4f(0.2f, 0.0f, 0.0f, 0.4f);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -476,26 +464,7 @@ void LLWorldMapView::draw()
gGL.vertex2f(right, top);
gGL.end();
}
- // As part of the AO project, we no longer want to draw access indicators;
- // it's too complicated to get all the rules straight and will only
- // cause confusion.
- /**********************
- else if (!info->isPG() && gAgent.isTeen())
- {
- // If this is a mature region, and you are not, draw a line across it
- gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_ZERO);
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.color3f(1.f, 0.f, 0.f);
- gGL.begin(LLRender::LINES);
- gGL.vertex2f(left, top);
- gGL.vertex2f(right, bottom);
- gGL.vertex2f(left, bottom);
- gGL.vertex2f(right, top);
- gGL.end();
- }
- **********************/
- else if (gSavedSettings.getBOOL("MapShowLandForSale") && (level <= DRAW_LANDFORSALE_THRESHOLD))
+ else if (gSavedSettings.getBOOL("MapShowLandForSale") && (level <= DRAW_LANDFORSALE_THRESHOLD))
{
// Draw the overlay image "Land for Sale / Land for Auction"
LLViewerFetchedTexture* overlayimage = info->getLandForSaleImage();
@@ -507,7 +476,6 @@ void LLWorldMapView::draw()
// Draw something whenever we have enough info
if (overlayimage->hasGLTexture())
{
- gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
gGL.getTexUnit(0)->bind(overlayimage);
gGL.color4f(1.f, 1.f, 1.f, 1.f);
gGL.begin(LLRender::QUADS);
@@ -557,21 +525,6 @@ void LLWorldMapView::draw()
}
}
-
-
- // Draw background rectangle
- LLGLSUIDefault gls_ui;
- {
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.flush();
- gGL.blendFunc(LLRender::BF_ONE_MINUS_DEST_ALPHA, LLRender::BF_DEST_ALPHA);
- gGL.color4fv( mBackgroundColor.mV );
- gl_rect_2d(0, height, width, 0);
- }
-
- gGL.flush();
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
-
// Draw item infos if we're not zoomed out too much and there's something to draw
if ((level <= DRAW_SIMINFO_THRESHOLD) && (gSavedSettings.getBOOL("MapShowInfohubs") ||
gSavedSettings.getBOOL("MapShowTelehubs") ||
@@ -772,7 +725,6 @@ bool LLWorldMapView::drawMipmapLevel(S32 width, S32 height, S32 level, bool load
gGL.getTexUnit(0)->bind(simimage.get());
simimage->setAddressMode(LLTexUnit::TAM_CLAMP);
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
gGL.color4f(1.f, 1.0f, 1.0f, 1.0f);
gGL.begin(LLRender::QUADS);
@@ -811,8 +763,6 @@ bool LLWorldMapView::drawMipmapLevel(S32 width, S32 height, S32 level, bool load
// Used for debug only
void LLWorldMapView::drawTileOutline(S32 level, F32 top, F32 left, F32 bottom, F32 right)
{
- gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_ZERO);
-
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
if (level == 1)
gGL.color3f(1.f, 0.f, 0.f); // red
diff --git a/indra/newview/llxmlrpctransaction.cpp b/indra/newview/llxmlrpctransaction.cpp
index 8ea07fcee0..ba7e8d7298 100644
--- a/indra/newview/llxmlrpctransaction.cpp
+++ b/indra/newview/llxmlrpctransaction.cpp
@@ -51,6 +51,12 @@
#else
#include <xmlrpc-epi/xmlrpc.h>
#endif
+// <xmlrpc-epi/queue.h> contains a harmful #define queue xmlrpc_queue. This
+// breaks any use of std::queue. Ditch that #define: if any of our code wants
+// to reference xmlrpc_queue, let it reference it directly.
+#if defined(queue)
+#undef queue
+#endif
#include "llappviewer.h"
#include "lltrans.h"
@@ -411,7 +417,7 @@ void LLXMLRPCTransaction::Impl::init(XMLRPC_REQUEST request, bool useGzip, const
mHandler = LLXMLRPCTransaction::Handler::ptr_t(new Handler( mHttpRequest, this ));
- mPostH = mHttpRequest->requestPost(LLCore::HttpRequest::DEFAULT_POLICY_ID, 0,
+ mPostH = mHttpRequest->requestPost(LLCore::HttpRequest::DEFAULT_POLICY_ID,
mURI, body.get(), httpOpts, httpHeaders, mHandler);
}
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index f01a015713..8bdf9bbb8c 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -56,7 +56,6 @@
#include "lldrawable.h"
#include "lldrawpoolalpha.h"
#include "lldrawpoolavatar.h"
-#include "lldrawpoolground.h"
#include "lldrawpoolbump.h"
#include "lldrawpooltree.h"
#include "lldrawpoolwater.h"
@@ -64,7 +63,6 @@
#include "llfeaturemanager.h"
#include "llfloatertelehub.h"
#include "llfloaterreg.h"
-#include "llgldbg.h"
#include "llhudmanager.h"
#include "llhudnametag.h"
#include "llhudtext.h"
@@ -87,7 +85,6 @@
#include "llviewerwindow.h" // For getSpinAxis
#include "llvoavatarself.h"
#include "llvocache.h"
-#include "llvoground.h"
#include "llvosky.h"
#include "llvowlsky.h"
#include "llvotree.h"
@@ -119,27 +116,7 @@
#include "llenvironment.h"
#include "llsettingsvo.h"
-#ifdef _DEBUG
-// Debug indices is disabled for now for debug performance - djs 4/24/02
-//#define DEBUG_INDICES
-#else
-//#define DEBUG_INDICES
-#endif
-
-// Expensive and currently broken
-//
-#define MATERIALS_IN_REFLECTIONS 0
-
-// NOTE: Keep in sync with indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
-// NOTE: Unused consts are commented out since some compilers (on macOS) may complain about unused variables.
-// const S32 WATER_REFLECT_NONE_WATER_OPAQUE = -2;
- const S32 WATER_REFLECT_NONE_WATER_TRANSPARENT = -1;
- const S32 WATER_REFLECT_MINIMAL = 0;
-// const S32 WATER_REFLECT_TERRAIN = 1;
- const S32 WATER_REFLECT_STATIC_OBJECTS = 2;
- const S32 WATER_REFLECT_AVATARS = 3;
- const S32 WATER_REFLECT_EVERYTHING = 4;
-
+extern BOOL gSnapshot;
bool gShiftFrame = false;
//cached settings
@@ -153,7 +130,6 @@ S32 LLPipeline::RenderShadowDetail;
S32 LLPipeline::RenderShadowSplits;
bool LLPipeline::RenderDeferredSSAO;
F32 LLPipeline::RenderShadowResolutionScale;
-bool LLPipeline::RenderLocalLights;
bool LLPipeline::RenderDelayCreation;
bool LLPipeline::RenderAnimateRes;
bool LLPipeline::FreezeTime;
@@ -172,7 +148,6 @@ LLColor4 LLPipeline::PreviewSpecular2;
LLVector3 LLPipeline::PreviewDirection0;
LLVector3 LLPipeline::PreviewDirection1;
LLVector3 LLPipeline::PreviewDirection2;
-F32 LLPipeline::RenderGlowMinLuminance;
F32 LLPipeline::RenderGlowMaxExtractAlpha;
F32 LLPipeline::RenderGlowWarmthAmount;
LLVector3 LLPipeline::RenderGlowLumWeights;
@@ -181,6 +156,7 @@ S32 LLPipeline::RenderGlowResolutionPow;
S32 LLPipeline::RenderGlowIterations;
F32 LLPipeline::RenderGlowWidth;
F32 LLPipeline::RenderGlowStrength;
+bool LLPipeline::RenderGlowNoise;
bool LLPipeline::RenderDepthOfField;
bool LLPipeline::RenderDepthOfFieldInEditMode;
F32 LLPipeline::CameraFocusTransitionTime;
@@ -205,11 +181,7 @@ F32 LLPipeline::RenderEdgeNormCutoff;
LLVector3 LLPipeline::RenderShadowGaussian;
F32 LLPipeline::RenderShadowBlurDistFactor;
bool LLPipeline::RenderDeferredAtmospheric;
-S32 LLPipeline::RenderReflectionDetail;
F32 LLPipeline::RenderHighlightFadeTime;
-LLVector3 LLPipeline::RenderShadowClipPlanes;
-LLVector3 LLPipeline::RenderShadowOrthoClipPlanes;
-LLVector3 LLPipeline::RenderShadowNearDist;
F32 LLPipeline::RenderFarClip;
LLVector3 LLPipeline::RenderShadowSplitExponent;
F32 LLPipeline::RenderShadowErrorCutoff;
@@ -218,10 +190,19 @@ bool LLPipeline::CameraOffset;
F32 LLPipeline::CameraMaxCoF;
F32 LLPipeline::CameraDoFResScale;
F32 LLPipeline::RenderAutoHideSurfaceAreaLimit;
+bool LLPipeline::RenderScreenSpaceReflections;
+S32 LLPipeline::RenderScreenSpaceReflectionIterations;
+F32 LLPipeline::RenderScreenSpaceReflectionRayStep;
+F32 LLPipeline::RenderScreenSpaceReflectionDistanceBias;
+F32 LLPipeline::RenderScreenSpaceReflectionDepthRejectBias;
+F32 LLPipeline::RenderScreenSpaceReflectionAdaptiveStepMultiplier;
+S32 LLPipeline::RenderScreenSpaceReflectionGlossySamples;
+S32 LLPipeline::RenderBufferVisualization;
LLTrace::EventStatHandle<S64> LLPipeline::sStatBatchSize("renderbatchsize");
const F32 BACKLIGHT_DAY_MAGNITUDE_OBJECT = 0.1f;
const F32 BACKLIGHT_NIGHT_MAGNITUDE_OBJECT = 0.08f;
+const F32 ALPHA_BLEND_CUTOFF = 0.598f;
const F32 DEFERRED_LIGHT_FALLOFF = 0.5f;
const U32 DEFERRED_VB_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1;
@@ -229,6 +210,8 @@ extern S32 gBoxFrame;
//extern BOOL gHideSelectedObjects;
extern BOOL gDisplaySwapBuffers;
extern BOOL gDebugGL;
+extern BOOL gCubeSnapshot;
+extern BOOL gSnapshotNoPost;
bool gAvatarBacklight = false;
@@ -282,34 +265,11 @@ static LLStaticHashedString sKern("kern");
static LLStaticHashedString sKernScale("kern_scale");
//----------------------------------------
-std::string gPoolNames[] =
-{
- // Correspond to LLDrawpool enum render type
- "NONE",
- "POOL_SIMPLE",
- "POOL_GROUND",
- "POOL_FULLBRIGHT",
- "POOL_BUMP",
- "POOL_MATERIALS",
- "POOL_TERRAIN,"
- "POOL_SKY",
- "POOL_WL_SKY",
- "POOL_TREE",
- "POOL_ALPHA_MASK",
- "POOL_FULLBRIGHT_ALPHA_MASK",
- "POOL_GRASS",
- "POOL_INVISIBLE",
- "POOL_AVATAR",
- "POOL_VOIDWATER",
- "POOL_WATER",
- "POOL_GLOW",
- "POOL_ALPHA"
-};
void drawBox(const LLVector4a& c, const LLVector4a& r);
void drawBoxOutline(const LLVector3& pos, const LLVector3& size);
U32 nhpo2(U32 v);
-LLVertexBuffer* ll_create_cube_vb(U32 type_mask, U32 usage);
+LLVertexBuffer* ll_create_cube_vb(U32 type_mask);
void display_update_camera();
//----------------------------------------
@@ -330,17 +290,13 @@ bool LLPipeline::sRenderHighlight = true;
LLRender::eTexIndex LLPipeline::sRenderHighlightTextureChannel = LLRender::DIFFUSE_MAP;
bool LLPipeline::sForceOldBakedUpload = false;
S32 LLPipeline::sUseOcclusion = 0;
-bool LLPipeline::sDelayVBUpdate = true;
bool LLPipeline::sAutoMaskAlphaDeferred = true;
bool LLPipeline::sAutoMaskAlphaNonDeferred = false;
bool LLPipeline::sRenderTransparentWater = true;
-bool LLPipeline::sRenderBump = true;
bool LLPipeline::sBakeSunlight = false;
bool LLPipeline::sNoAlpha = false;
-bool LLPipeline::sUseTriStrips = true;
bool LLPipeline::sUseFarClip = true;
bool LLPipeline::sShadowRender = false;
-bool LLPipeline::sWaterReflections = false;
bool LLPipeline::sRenderGlow = false;
bool LLPipeline::sReflectionRender = false;
bool LLPipeline::sDistortionRender = false;
@@ -348,10 +304,10 @@ bool LLPipeline::sImpostorRender = false;
bool LLPipeline::sImpostorRenderAlphaDepthPass = false;
bool LLPipeline::sUnderWaterRender = false;
bool LLPipeline::sTextureBindTest = false;
-bool LLPipeline::sRenderFrameTest = false;
bool LLPipeline::sRenderAttachedLights = true;
bool LLPipeline::sRenderAttachedParticles = true;
bool LLPipeline::sRenderDeferred = false;
+bool LLPipeline::sReflectionProbesEnabled = false;
S32 LLPipeline::sVisibleLightCount = 0;
bool LLPipeline::sRenderingHUDs;
F32 LLPipeline::sDistortionWaterClipPlaneMargin = 1.0125f;
@@ -365,11 +321,13 @@ void validate_framebuffer_object();
// Add color attachments for deferred rendering
// target -- RenderTarget to add attachments to
-// for_impostor -- whether or not these render targets are for an impostor (if true, avoids implicit sRGB conversions)
bool addDeferredAttachments(LLRenderTarget& target, bool for_impostor = false)
{
- return target.addColorAttachment(for_impostor ? GL_RGBA : GL_SRGB8_ALPHA8) && //specular
- target.addColorAttachment(GL_RGB10_A2); //normal+z
+ bool valid = true
+ && target.addColorAttachment(GL_RGBA) // frag-data[1] specular OR PBR ORM
+ && target.addColorAttachment(GL_RGBA16F) // frag_data[2] normal+z+fogmask, See: class1\deferred\materialF.glsl & softenlight
+ && target.addColorAttachment(GL_RGB16F); // frag_data[3] PBR emissive
+ return valid;
}
LLPipeline::LLPipeline() :
@@ -378,6 +336,7 @@ LLPipeline::LLPipeline() :
mTextureMatrixOps(0),
mNumVisibleNodes(0),
mNumVisibleFaces(0),
+ mPoissonOffset(0),
mInitialized(false),
mShadersLoaded(false),
@@ -387,29 +346,10 @@ LLPipeline::LLPipeline() :
mOldRenderDebugMask(0),
mMeshDirtyQueryObject(0),
mGroupQ1Locked(false),
- mGroupQ2Locked(false),
mResetVertexBuffers(false),
mLastRebuildPool(NULL),
- mAlphaPool(NULL),
- mSkyPool(NULL),
- mTerrainPool(NULL),
- mWaterPool(NULL),
- mGroundPool(NULL),
- mSimplePool(NULL),
- mGrassPool(NULL),
- mAlphaMaskPool(NULL),
- mFullbrightAlphaMaskPool(NULL),
- mFullbrightPool(NULL),
- mInvisiblePool(NULL),
- mGlowPool(NULL),
- mBumpPool(NULL),
- mMaterialsPool(NULL),
- mWLSkyPool(NULL),
mLightMask(0),
- mLightMovingMask(0),
- mLightingDetail(0),
- mScreenWidth(0),
- mScreenHeight(0)
+ mLightMovingMask(0)
{
mNoiseMap = 0;
mTrueNoiseMap = 0;
@@ -438,32 +378,31 @@ void LLPipeline::init()
{
refreshCachedSettings();
+ mRT = &mMainRT;
+
gOctreeMaxCapacity = gSavedSettings.getU32("OctreeMaxNodeCapacity");
gOctreeMinSize = gSavedSettings.getF32("OctreeMinimumNodeSize");
sDynamicLOD = gSavedSettings.getBOOL("RenderDynamicLOD");
- sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");
- sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips");
- LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO");
- LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO");
- LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw");
sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights");
sRenderAttachedParticles = gSavedSettings.getBOOL("RenderAttachedParticles");
- mInitialized = true;
+ mInitialized = true;
stop_glerror();
//create render pass pools
- getPool(LLDrawPool::POOL_ALPHA);
+ getPool(LLDrawPool::POOL_ALPHA_PRE_WATER);
+ getPool(LLDrawPool::POOL_ALPHA_POST_WATER);
getPool(LLDrawPool::POOL_SIMPLE);
getPool(LLDrawPool::POOL_ALPHA_MASK);
getPool(LLDrawPool::POOL_FULLBRIGHT_ALPHA_MASK);
getPool(LLDrawPool::POOL_GRASS);
getPool(LLDrawPool::POOL_FULLBRIGHT);
- getPool(LLDrawPool::POOL_INVISIBLE);
getPool(LLDrawPool::POOL_BUMP);
getPool(LLDrawPool::POOL_MATERIALS);
getPool(LLDrawPool::POOL_GLOW);
+ getPool(LLDrawPool::POOL_GLTF_PBR);
+ getPool(LLDrawPool::POOL_GLTF_PBR_ALPHA_MASK);
resetFrameStats();
@@ -488,12 +427,6 @@ void LLPipeline::init()
else
{
setAllRenderTypes(); // By default, all rendering types start enabled
- // Don't turn on ground when this is set
- // Mac Books with intel 950s need this
- if(!gSavedSettings.getBOOL("RenderGround"))
- {
- toggleRenderType(RENDER_TYPE_GROUND);
- }
}
// make sure RenderPerformanceTest persists (hackity hack hack)
@@ -508,14 +441,9 @@ void LLPipeline::init()
mBackfaceCull = true;
- stop_glerror();
-
// Enable features
-
LLViewerShaderMgr::instance()->setShaders();
- stop_glerror();
-
for (U32 i = 0; i < 2; ++i)
{
mSpotLightFade[i] = 1.f;
@@ -523,13 +451,25 @@ void LLPipeline::init()
if (mCubeVB.isNull())
{
- mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB);
+ mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX);
}
- mDeferredVB = new LLVertexBuffer(DEFERRED_VB_MASK, 0);
- mDeferredVB->allocateBuffer(8, 0, true);
- setLightingDetail(-1);
-
+ mDeferredVB = new LLVertexBuffer(DEFERRED_VB_MASK);
+ mDeferredVB->allocateBuffer(8, 0);
+
+ {
+ mScreenTriangleVB = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX);
+ mScreenTriangleVB->allocateBuffer(3, 0);
+ LLStrider<LLVector3> vert;
+ mScreenTriangleVB->getVertexStrider(vert);
+
+ vert[0].set(-1, 1, 0);
+ vert[1].set(-1, -3, 0);
+ vert[2].set(3, 1, 0);
+
+ mScreenTriangleVB->unmapBuffer();
+ }
+
//
// Update all settings to trigger a cached settings refresh
//
@@ -537,10 +477,9 @@ void LLPipeline::init()
connectRefreshCachedSettingsSafe("RenderAutoMaskAlphaNonDeferred");
connectRefreshCachedSettingsSafe("RenderUseFarClip");
connectRefreshCachedSettingsSafe("RenderAvatarMaxNonImpostors");
- connectRefreshCachedSettingsSafe("RenderDelayVBUpdate");
connectRefreshCachedSettingsSafe("UseOcclusion");
- connectRefreshCachedSettingsSafe("WindLightUseAtmosShaders");
- connectRefreshCachedSettingsSafe("RenderDeferred");
+ // DEPRECATED -- connectRefreshCachedSettingsSafe("WindLightUseAtmosShaders");
+ // DEPRECATED -- connectRefreshCachedSettingsSafe("RenderDeferred");
connectRefreshCachedSettingsSafe("RenderDeferredSunWash");
connectRefreshCachedSettingsSafe("RenderFSAASamples");
connectRefreshCachedSettingsSafe("RenderResolutionDivisor");
@@ -549,7 +488,6 @@ void LLPipeline::init()
connectRefreshCachedSettingsSafe("RenderShadowSplits");
connectRefreshCachedSettingsSafe("RenderDeferredSSAO");
connectRefreshCachedSettingsSafe("RenderShadowResolutionScale");
- connectRefreshCachedSettingsSafe("RenderLocalLights");
connectRefreshCachedSettingsSafe("RenderDelayCreation");
connectRefreshCachedSettingsSafe("RenderAnimateRes");
connectRefreshCachedSettingsSafe("FreezeTime");
@@ -568,7 +506,6 @@ void LLPipeline::init()
connectRefreshCachedSettingsSafe("PreviewDirection0");
connectRefreshCachedSettingsSafe("PreviewDirection1");
connectRefreshCachedSettingsSafe("PreviewDirection2");
- connectRefreshCachedSettingsSafe("RenderGlowMinLuminance");
connectRefreshCachedSettingsSafe("RenderGlowMaxExtractAlpha");
connectRefreshCachedSettingsSafe("RenderGlowWarmthAmount");
connectRefreshCachedSettingsSafe("RenderGlowLumWeights");
@@ -577,6 +514,7 @@ void LLPipeline::init()
connectRefreshCachedSettingsSafe("RenderGlowIterations");
connectRefreshCachedSettingsSafe("RenderGlowWidth");
connectRefreshCachedSettingsSafe("RenderGlowStrength");
+ connectRefreshCachedSettingsSafe("RenderGlowNoise");
connectRefreshCachedSettingsSafe("RenderDepthOfField");
connectRefreshCachedSettingsSafe("RenderDepthOfFieldInEditMode");
connectRefreshCachedSettingsSafe("CameraFocusTransitionTime");
@@ -600,11 +538,7 @@ void LLPipeline::init()
connectRefreshCachedSettingsSafe("RenderShadowGaussian");
connectRefreshCachedSettingsSafe("RenderShadowBlurDistFactor");
connectRefreshCachedSettingsSafe("RenderDeferredAtmospheric");
- connectRefreshCachedSettingsSafe("RenderReflectionDetail");
connectRefreshCachedSettingsSafe("RenderHighlightFadeTime");
- connectRefreshCachedSettingsSafe("RenderShadowClipPlanes");
- connectRefreshCachedSettingsSafe("RenderShadowOrthoClipPlanes");
- connectRefreshCachedSettingsSafe("RenderShadowNearDist");
connectRefreshCachedSettingsSafe("RenderFarClip");
connectRefreshCachedSettingsSafe("RenderShadowSplitExponent");
connectRefreshCachedSettingsSafe("RenderShadowErrorCutoff");
@@ -613,6 +547,14 @@ void LLPipeline::init()
connectRefreshCachedSettingsSafe("CameraMaxCoF");
connectRefreshCachedSettingsSafe("CameraDoFResScale");
connectRefreshCachedSettingsSafe("RenderAutoHideSurfaceAreaLimit");
+ connectRefreshCachedSettingsSafe("RenderScreenSpaceReflections");
+ connectRefreshCachedSettingsSafe("RenderScreenSpaceReflectionIterations");
+ connectRefreshCachedSettingsSafe("RenderScreenSpaceReflectionRayStep");
+ connectRefreshCachedSettingsSafe("RenderScreenSpaceReflectionDistanceBias");
+ connectRefreshCachedSettingsSafe("RenderScreenSpaceReflectionDepthRejectBias");
+ connectRefreshCachedSettingsSafe("RenderScreenSpaceReflectionAdaptiveStepMultiplier");
+ connectRefreshCachedSettingsSafe("RenderScreenSpaceReflectionGlossySamples");
+ connectRefreshCachedSettingsSafe("RenderBufferVisualization");
gSavedSettings.getControl("RenderAutoHideSurfaceAreaLimit")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
}
@@ -625,7 +567,6 @@ void LLPipeline::cleanup()
assertInitialized();
mGroupQ1.clear() ;
- mGroupQ2.clear() ;
for(pool_set_t::iterator iter = mPools.begin();
iter != mPools.end(); )
@@ -659,22 +600,20 @@ void LLPipeline::cleanup()
LL_WARNS() << "Tree Pools not cleaned up" << LL_ENDL;
}
- delete mAlphaPool;
- mAlphaPool = NULL;
+ delete mAlphaPoolPreWater;
+ mAlphaPoolPreWater = nullptr;
+ delete mAlphaPoolPostWater;
+ mAlphaPoolPostWater = nullptr;
delete mSkyPool;
mSkyPool = NULL;
delete mTerrainPool;
mTerrainPool = NULL;
delete mWaterPool;
mWaterPool = NULL;
- delete mGroundPool;
- mGroundPool = NULL;
delete mSimplePool;
mSimplePool = NULL;
delete mFullbrightPool;
mFullbrightPool = NULL;
- delete mInvisiblePool;
- mInvisiblePool = NULL;
delete mGlowPool;
mGlowPool = NULL;
delete mBumpPool;
@@ -694,8 +633,11 @@ void LLPipeline::cleanup()
mInitialized = false;
mDeferredVB = NULL;
+ mScreenTriangleVB = nullptr;
mCubeVB = NULL;
+
+ mReflectionMapManager.cleanup();
}
//============================================================================
@@ -708,18 +650,11 @@ void LLPipeline::destroyGL()
resetDrawOrders();
- resetVertexBuffers();
-
releaseGLBuffers();
- if (LLVertexBuffer::sEnableVBOs)
- {
- LLVertexBuffer::sEnableVBOs = FALSE;
- }
-
if (mMeshDirtyQueryObject)
{
- glDeleteQueriesARB(1, &mMeshDirtyQueryObject);
+ glDeleteQueries(1, &mMeshDirtyQueryObject);
mMeshDirtyQueryObject = 0;
}
}
@@ -736,8 +671,9 @@ void LLPipeline::requestResizeShadowTexture()
void LLPipeline::resizeShadowTexture()
{
- releaseShadowTargets();
- allocateShadowBuffer(mScreenWidth, mScreenHeight);
+ releaseSunShadowTargets();
+ releaseSpotShadowTargets();
+ allocateShadowBuffer(mRT->width, mRT->height);
gResizeShadowTexture = FALSE;
}
@@ -748,70 +684,37 @@ void LLPipeline::resizeScreenTexture()
GLuint resX = gViewerWindow->getWorldViewWidthRaw();
GLuint resY = gViewerWindow->getWorldViewHeightRaw();
- if (gResizeScreenTexture || (resX != mScreen.getWidth()) || (resY != mScreen.getHeight()))
+ if (gResizeScreenTexture || (resX != mRT->screen.getWidth()) || (resY != mRT->screen.getHeight()))
{
releaseScreenBuffers();
- releaseShadowTargets();
+ releaseSunShadowTargets();
+ releaseSpotShadowTargets();
allocateScreenBuffer(resX,resY);
gResizeScreenTexture = FALSE;
}
}
}
-void LLPipeline::allocatePhysicsBuffer()
-{
- GLuint resX = gViewerWindow->getWorldViewWidthRaw();
- GLuint resY = gViewerWindow->getWorldViewHeightRaw();
-
- if (mPhysicsDisplay.getWidth() != resX || mPhysicsDisplay.getHeight() != resY)
- {
- mPhysicsDisplay.allocate(resX, resY, GL_RGBA, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
- }
-}
-
bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
{
- refreshCachedSettings();
-
- bool save_settings = sRenderDeferred;
- if (save_settings)
- {
- // Set this flag in case we crash while resizing window or allocating space for deferred rendering targets
- gSavedSettings.setBOOL("RenderInitError", TRUE);
- gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE );
- }
-
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
eFBOStatus ret = doAllocateScreenBuffer(resX, resY);
- if (save_settings)
- {
- // don't disable shaders on next session
- gSavedSettings.setBOOL("RenderInitError", FALSE);
- gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE );
- }
-
- if (ret == FBO_FAILURE)
- { //FAILSAFE: screen buffer allocation failed, disable deferred rendering if it's enabled
- //NOTE: if the session closes successfully after this call, deferred rendering will be
- // disabled on future sessions
- if (LLPipeline::sRenderDeferred)
- {
- gSavedSettings.setBOOL("RenderDeferred", FALSE);
- LLPipeline::refreshCachedSettings();
- }
- }
-
return ret == FBO_SUCCESS_FULLRES;
}
LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
// try to allocate screen buffers at requested resolution and samples
// - on failure, shrink number of samples and try again
// - if not multisampled, shrink resolution and try again (favor X resolution over Y)
// Make sure to call "releaseScreenBuffers" after each failure to cleanup the partially loaded state
+ // refresh cached settings here to protect against inconsistent event handling order
+ refreshCachedSettings();
+
U32 samples = RenderFSAASamples;
eFBOStatus ret = FBO_SUCCESS_FULLRES;
@@ -860,11 +763,21 @@ LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY)
bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
{
- refreshCachedSettings();
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
+ if (mRT == &mMainRT && sReflectionProbesEnabled)
+ { // hacky -- allocate auxillary buffer
+ gCubeSnapshot = TRUE;
+ mReflectionMapManager.initReflectionMaps();
+ mRT = &mAuxillaryRT;
+ U32 res = mReflectionMapManager.mProbeResolution * 4; //multiply by 4 because probes will be 16x super sampled
+ allocateScreenBuffer(res, res, samples);
+ mRT = &mMainRT;
+ gCubeSnapshot = FALSE;
+ }
// remember these dimensions
- mScreenWidth = resX;
- mScreenHeight = resY;
+ mRT->width = resX;
+ mRT->height = resY;
U32 res_mod = RenderResolutionDivisor;
@@ -874,86 +787,66 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
resY /= res_mod;
}
+ //water reflection texture (always needed as scratch space whether or not transparent water is enabled)
+ mWaterDis.allocate(resX, resY, GL_RGBA16F, true);
+
if (RenderUIBuffer)
{
- if (!mUIScreen.allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE))
+ if (!mRT->uiScreen.allocate(resX,resY, GL_RGBA))
{
return false;
}
}
- if (LLPipeline::sRenderDeferred)
- {
- S32 shadow_detail = RenderShadowDetail;
- bool ssao = RenderDeferredSSAO;
+ S32 shadow_detail = RenderShadowDetail;
+ bool ssao = RenderDeferredSSAO;
- const U32 occlusion_divisor = 3;
-
- //allocate deferred rendering color buffers
- if (!mDeferredScreen.allocate(resX, resY, GL_SRGB8_ALPHA8, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
- if (!mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
- if (!mOcclusionDepth.allocate(resX/occlusion_divisor, resY/occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
- if (!addDeferredAttachments(mDeferredScreen)) return false;
+ //allocate deferred rendering color buffers
+ if (!mRT->deferredScreen.allocate(resX, resY, GL_RGBA, true)) return false;
+ if (!addDeferredAttachments(mRT->deferredScreen)) return false;
- GLuint screenFormat = GL_RGBA16;
- if (gGLManager.mIsAMD)
- {
- screenFormat = GL_RGBA12;
- }
-
- if (gGLManager.mGLVersion < 4.f && gGLManager.mIsNVIDIA)
- {
- screenFormat = GL_RGBA16F_ARB;
- }
+ GLuint screenFormat = GL_RGBA16F;
- if (!mScreen.allocate(resX, resY, screenFormat, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
- if (samples > 0)
- {
- if (!mFXAABuffer.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false;
- }
- else
- {
- mFXAABuffer.release();
- }
+ if (!mRT->screen.allocate(resX, resY, screenFormat)) return false;
+
+ mRT->deferredScreen.shareDepthBuffer(mRT->screen);
+
+ if (samples > 0)
+ {
+ if (!mRT->fxaaBuffer.allocate(resX, resY, GL_RGBA)) return false;
+ }
+ else
+ {
+ mRT->fxaaBuffer.release();
+ }
- if (shadow_detail > 0 || ssao || RenderDepthOfField || samples > 0)
- { //only need mDeferredLight for shadows OR ssao OR dof OR fxaa
- if (!mDeferredLight.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false;
- }
- else
- {
- mDeferredLight.release();
- }
+ if (shadow_detail > 0 || ssao || RenderDepthOfField || samples > 0)
+ { //only need mRT->deferredLight for shadows OR ssao OR dof OR fxaa
+ if (!mRT->deferredLight.allocate(resX, resY, GL_RGBA16F)) return false;
+ }
+ else
+ {
+ mRT->deferredLight.release();
+ }
- allocateShadowBuffer(resX, resY);
+ allocateShadowBuffer(resX, resY);
- //HACK make screenbuffer allocations start failing after 30 seconds
- if (gSavedSettings.getBOOL("SimulateFBOFailure"))
- {
- return false;
- }
- }
- else
+ if (!gCubeSnapshot && RenderScreenSpaceReflections) // hack to not allocate mSceneMap for cube snapshots
{
- mDeferredLight.release();
+ mSceneMap.allocate(resX, resY, GL_RGB, true);
+ }
- releaseShadowTargets();
+ const bool post_hdr = gSavedSettings.getBOOL("RenderPostProcessingHDR");
+ const U32 post_color_fmt = post_hdr ? GL_RGBA16F : GL_RGBA;
+ mPostMap.allocate(resX, resY, post_color_fmt);
- mFXAABuffer.release();
- mScreen.release();
- mDeferredScreen.release(); //make sure to release any render targets that share a depth buffer with mDeferredScreen first
- mDeferredDepth.release();
- mOcclusionDepth.release();
-
- if (!mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false;
- }
-
- if (LLPipeline::sRenderDeferred)
- { //share depth buffer between deferred targets
- mDeferredScreen.shareDepthBuffer(mScreen);
- }
+ //HACK make screenbuffer allocations start failing after 30 seconds
+ if (gSavedSettings.getBOOL("SimulateFBOFailure"))
+ {
+ return false;
+ }
- gGL.getTexUnit(0)->disable();
+ gGL.getTexUnit(0)->disable();
stop_glerror();
@@ -965,68 +858,89 @@ inline U32 BlurHappySize(U32 x, F32 scale) { return U32( x * scale + 16.0f) & ~0
bool LLPipeline::allocateShadowBuffer(U32 resX, U32 resY)
{
- refreshCachedSettings();
-
- if (LLPipeline::sRenderDeferred)
- {
- S32 shadow_detail = RenderShadowDetail;
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
+ S32 shadow_detail = RenderShadowDetail;
- const U32 occlusion_divisor = 3;
+ F32 scale = llmax(0.f, RenderShadowResolutionScale);
+ U32 sun_shadow_map_width = BlurHappySize(resX, scale);
+ U32 sun_shadow_map_height = BlurHappySize(resY, scale);
- F32 scale = llmax(0.f,RenderShadowResolutionScale);
- U32 sun_shadow_map_width = BlurHappySize(resX, scale);
- U32 sun_shadow_map_height = BlurHappySize(resY, scale);
+ if (shadow_detail > 0)
+ { //allocate 4 sun shadow maps
+ for (U32 i = 0; i < 4; i++)
+ {
+ if (!mRT->shadow[i].allocate(sun_shadow_map_width, sun_shadow_map_height, 0, true))
+ {
+ return false;
+ }
+ }
+ }
+ else
+ {
+ for (U32 i = 0; i < 4; i++)
+ {
+ releaseSunShadowTarget(i);
+ }
+ }
- if (shadow_detail > 0)
- { //allocate 4 sun shadow maps
- for (U32 i = 0; i < 4; i++)
- {
- if (!mShadow[i].allocate(sun_shadow_map_width, sun_shadow_map_height, 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE))
- {
- return false;
- }
+ if (!gCubeSnapshot) // hack to not allocate spot shadow maps during ReflectionMapManager init
+ {
+ U32 width = (U32)(resX * scale);
+ U32 height = width;
- if (!mShadowOcclusion[i].allocate(sun_shadow_map_width/occlusion_divisor, sun_shadow_map_height/occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE))
+ if (shadow_detail > 1)
+ { //allocate two spot shadow maps
+ U32 spot_shadow_map_width = width;
+ U32 spot_shadow_map_height = height;
+ for (U32 i = 0; i < 2; i++)
+ {
+ if (!mSpotShadow[i].allocate(spot_shadow_map_width, spot_shadow_map_height, 0, true))
{
return false;
}
- }
- }
- else
- {
- for (U32 i = 0; i < 4; i++)
- {
- releaseShadowTarget(i);
- }
- }
+ }
+ }
+ else
+ {
+ releaseSpotShadowTargets();
+ }
+ }
- U32 width = (U32) (resX*scale);
- U32 height = width;
- if (shadow_detail > 1)
- { //allocate two spot shadow maps
- U32 spot_shadow_map_width = width;
- U32 spot_shadow_map_height = height;
- for (U32 i = 4; i < 6; i++)
- {
- if (!mShadow[i].allocate(spot_shadow_map_width, spot_shadow_map_height, 0, TRUE, FALSE))
- {
- return false;
- }
- if (!mShadowOcclusion[i].allocate(spot_shadow_map_width/occlusion_divisor, height/occlusion_divisor, 0, TRUE, FALSE))
- {
- return false;
- }
- }
+ // set up shadow map filtering and compare modes
+ if (shadow_detail > 0)
+ {
+ for (U32 i = 0; i < 4; i++)
+ {
+ LLRenderTarget* shadow_target = getSunShadowTarget(i);
+ if (shadow_target)
+ {
+ gGL.getTexUnit(0)->bind(getSunShadowTarget(i), TRUE);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
+ gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
+ }
}
- else
- {
- for (U32 i = 4; i < 6; i++)
- {
- releaseShadowTarget(i);
- }
- }
- }
+ }
+
+ if (shadow_detail > 1 && !gCubeSnapshot)
+ {
+ for (U32 i = 0; i < 2; i++)
+ {
+ LLRenderTarget* shadow_target = getSpotShadowTarget(i);
+ if (shadow_target)
+ {
+ gGL.getTexUnit(0)->bind(shadow_target, TRUE);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
+ gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
+ }
+ }
+ }
return true;
}
@@ -1037,50 +951,31 @@ void LLPipeline::updateRenderTransparentWater()
sRenderTransparentWater = gSavedSettings.getBOOL("RenderTransparentWater");
}
-//static
-void LLPipeline::updateRenderBump()
-{
- sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");
-}
-
-// static
-void LLPipeline::updateRenderDeferred()
-{
- sRenderDeferred = !gUseWireframe &&
- RenderDeferred &&
- LLRenderTarget::sUseFBO &&
- LLPipeline::sRenderBump &&
- WindLightUseAtmosShaders &&
- (bool) LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred");
-}
-
// static
void LLPipeline::refreshCachedSettings()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
LLPipeline::sAutoMaskAlphaDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaDeferred");
LLPipeline::sAutoMaskAlphaNonDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaNonDeferred");
LLPipeline::sUseFarClip = gSavedSettings.getBOOL("RenderUseFarClip");
LLVOAvatar::sMaxNonImpostors = gSavedSettings.getU32("RenderAvatarMaxNonImpostors");
LLVOAvatar::updateImpostorRendering(LLVOAvatar::sMaxNonImpostors);
- LLPipeline::sDelayVBUpdate = gSavedSettings.getBOOL("RenderDelayVBUpdate");
LLPipeline::sUseOcclusion =
(!gUseWireframe
&& LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion")
- && gSavedSettings.getBOOL("UseOcclusion")
- && gGLManager.mHasOcclusionQuery) ? 2 : 0;
+ && gSavedSettings.getBOOL("UseOcclusion")) ? 2 : 0;
- WindLightUseAtmosShaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders");
- RenderDeferred = gSavedSettings.getBOOL("RenderDeferred");
+ WindLightUseAtmosShaders = TRUE; // DEPRECATED -- gSavedSettings.getBOOL("WindLightUseAtmosShaders");
+ RenderDeferred = TRUE; // DEPRECATED -- gSavedSettings.getBOOL("RenderDeferred");
RenderDeferredSunWash = gSavedSettings.getF32("RenderDeferredSunWash");
- RenderFSAASamples = gSavedSettings.getU32("RenderFSAASamples");
+ RenderFSAASamples = LLFeatureManager::getInstance()->isFeatureAvailable("RenderFSAASamples") ? gSavedSettings.getU32("RenderFSAASamples") : 0;
RenderResolutionDivisor = gSavedSettings.getU32("RenderResolutionDivisor");
RenderUIBuffer = gSavedSettings.getBOOL("RenderUIBuffer");
RenderShadowDetail = gSavedSettings.getS32("RenderShadowDetail");
RenderShadowSplits = gSavedSettings.getS32("RenderShadowSplits");
RenderDeferredSSAO = gSavedSettings.getBOOL("RenderDeferredSSAO");
RenderShadowResolutionScale = gSavedSettings.getF32("RenderShadowResolutionScale");
- RenderLocalLights = gSavedSettings.getBOOL("RenderLocalLights");
RenderDelayCreation = gSavedSettings.getBOOL("RenderDelayCreation");
RenderAnimateRes = gSavedSettings.getBOOL("RenderAnimateRes");
FreezeTime = gSavedSettings.getBOOL("FreezeTime");
@@ -1099,7 +994,6 @@ void LLPipeline::refreshCachedSettings()
PreviewDirection0 = gSavedSettings.getVector3("PreviewDirection0");
PreviewDirection1 = gSavedSettings.getVector3("PreviewDirection1");
PreviewDirection2 = gSavedSettings.getVector3("PreviewDirection2");
- RenderGlowMinLuminance = gSavedSettings.getF32("RenderGlowMinLuminance");
RenderGlowMaxExtractAlpha = gSavedSettings.getF32("RenderGlowMaxExtractAlpha");
RenderGlowWarmthAmount = gSavedSettings.getF32("RenderGlowWarmthAmount");
RenderGlowLumWeights = gSavedSettings.getVector3("RenderGlowLumWeights");
@@ -1108,6 +1002,7 @@ void LLPipeline::refreshCachedSettings()
RenderGlowIterations = gSavedSettings.getS32("RenderGlowIterations");
RenderGlowWidth = gSavedSettings.getF32("RenderGlowWidth");
RenderGlowStrength = gSavedSettings.getF32("RenderGlowStrength");
+ RenderGlowNoise = gSavedSettings.getBOOL("RenderGlowNoise");
RenderDepthOfField = gSavedSettings.getBOOL("RenderDepthOfField");
RenderDepthOfFieldInEditMode = gSavedSettings.getBOOL("RenderDepthOfFieldInEditMode");
CameraFocusTransitionTime = gSavedSettings.getF32("CameraFocusTransitionTime");
@@ -1131,11 +1026,7 @@ void LLPipeline::refreshCachedSettings()
RenderShadowGaussian = gSavedSettings.getVector3("RenderShadowGaussian");
RenderShadowBlurDistFactor = gSavedSettings.getF32("RenderShadowBlurDistFactor");
RenderDeferredAtmospheric = gSavedSettings.getBOOL("RenderDeferredAtmospheric");
- RenderReflectionDetail = gSavedSettings.getS32("RenderReflectionDetail");
RenderHighlightFadeTime = gSavedSettings.getF32("RenderHighlightFadeTime");
- RenderShadowClipPlanes = gSavedSettings.getVector3("RenderShadowClipPlanes");
- RenderShadowOrthoClipPlanes = gSavedSettings.getVector3("RenderShadowOrthoClipPlanes");
- RenderShadowNearDist = gSavedSettings.getVector3("RenderShadowNearDist");
RenderFarClip = gSavedSettings.getF32("RenderFarClip");
RenderShadowSplitExponent = gSavedSettings.getVector3("RenderShadowSplitExponent");
RenderShadowErrorCutoff = gSavedSettings.getF32("RenderShadowErrorCutoff");
@@ -1144,8 +1035,16 @@ void LLPipeline::refreshCachedSettings()
CameraMaxCoF = gSavedSettings.getF32("CameraMaxCoF");
CameraDoFResScale = gSavedSettings.getF32("CameraDoFResScale");
RenderAutoHideSurfaceAreaLimit = gSavedSettings.getF32("RenderAutoHideSurfaceAreaLimit");
+ RenderScreenSpaceReflections = gSavedSettings.getBOOL("RenderScreenSpaceReflections");
+ RenderScreenSpaceReflectionIterations = gSavedSettings.getS32("RenderScreenSpaceReflectionIterations");
+ RenderScreenSpaceReflectionRayStep = gSavedSettings.getF32("RenderScreenSpaceReflectionRayStep");
+ RenderScreenSpaceReflectionDistanceBias = gSavedSettings.getF32("RenderScreenSpaceReflectionDistanceBias");
+ RenderScreenSpaceReflectionDepthRejectBias = gSavedSettings.getF32("RenderScreenSpaceReflectionDepthRejectBias");
+ RenderScreenSpaceReflectionAdaptiveStepMultiplier = gSavedSettings.getF32("RenderScreenSpaceReflectionAdaptiveStepMultiplier");
+ RenderScreenSpaceReflectionGlossySamples = gSavedSettings.getS32("RenderScreenSpaceReflectionGlossySamples");
+ RenderBufferVisualization = gSavedSettings.getS32("RenderBufferVisualization");
+ sReflectionProbesEnabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderReflectionsEnabled") && gSavedSettings.getBOOL("RenderReflectionsEnabled");
RenderSpotLight = nullptr;
- updateRenderDeferred();
if (gNonInteractive)
{
@@ -1172,11 +1071,13 @@ void LLPipeline::releaseGLBuffers()
releaseLUTBuffers();
- mWaterRef.release();
mWaterDis.release();
mBake.release();
- mHighlight.release();
+ mSceneMap.release();
+
+ mPostMap.release();
+
for (U32 i = 0; i < 3; i++)
{
mGlow[i].release();
@@ -1195,58 +1096,63 @@ void LLPipeline::releaseLUTBuffers()
LLImageGL::deleteTextures(1, &mLightFunc);
mLightFunc = 0;
}
+
+ mPbrBrdfLut.release();
+
+ mExposureMap.release();
+ mLuminanceMap.release();
+ mLastExposure.release();
+
}
void LLPipeline::releaseShadowBuffers()
{
- releaseShadowTargets();
+ releaseSunShadowTargets();
+ releaseSpotShadowTargets();
}
void LLPipeline::releaseScreenBuffers()
{
- mUIScreen.release();
- mScreen.release();
- mFXAABuffer.release();
- mPhysicsDisplay.release();
- mDeferredScreen.release();
- mDeferredDepth.release();
- mDeferredLight.release();
- mOcclusionDepth.release();
+ mRT->uiScreen.release();
+ mRT->screen.release();
+ mRT->fxaaBuffer.release();
+ mRT->deferredScreen.release();
+ mRT->deferredLight.release();
}
-
-
-void LLPipeline::releaseShadowTarget(U32 index)
+
+void LLPipeline::releaseSunShadowTarget(U32 index)
{
- mShadow[index].release();
- mShadowOcclusion[index].release();
+ llassert(index < 4);
+ mRT->shadow[index].release();
}
-void LLPipeline::releaseShadowTargets()
+void LLPipeline::releaseSunShadowTargets()
{
- for (U32 i = 0; i < 6; i++)
+ for (U32 i = 0; i < 4; i++)
{
- releaseShadowTarget(i);
+ releaseSunShadowTarget(i);
}
}
+void LLPipeline::releaseSpotShadowTargets()
+{
+ if (!gCubeSnapshot) // hack to avoid freeing spot shadows during ReflectionMapManager init
+ {
+ for (U32 i = 0; i < 2; i++)
+ {
+ mSpotShadow[i].release();
+ }
+ }
+}
+
void LLPipeline::createGLBuffers()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
stop_glerror();
assertInitialized();
- updateRenderDeferred();
- if (LLPipeline::sWaterReflections)
- { //water reflection texture
- U32 res = (U32) llmax(gSavedSettings.getS32("RenderWaterRefResolution"), 512);
- mWaterRef.allocate(res,res,GL_RGBA,TRUE,FALSE);
- mWaterDis.allocate(res,res,GL_RGBA,TRUE,FALSE,LLTexUnit::TT_TEXTURE);
- }
-
// Use FBO for bake tex
- mBake.allocate(512, 512, GL_RGBA, TRUE, FALSE, LLTexUnit::TT_TEXTURE, true); // SL-12781 Build > Upload > Model; 3D Preview
-
- mHighlight.allocate(256,256,GL_RGBA, FALSE, FALSE);
+ mBake.allocate(512, 512, GL_RGBA, true); // SL-12781 Build > Upload > Model; 3D Preview
stop_glerror();
@@ -1255,55 +1161,55 @@ void LLPipeline::createGLBuffers()
// allocate screen space glow buffers
const U32 glow_res = llmax(1, llmin(512, 1 << gSavedSettings.getS32("RenderGlowResolutionPow")));
+ const bool glow_hdr = gSavedSettings.getBOOL("RenderGlowHDR");
+ const U32 glow_color_fmt = glow_hdr ? GL_RGBA16F : GL_RGBA;
for (U32 i = 0; i < 3; i++)
{
- mGlow[i].allocate(512, glow_res, GL_RGBA, FALSE, FALSE);
+ mGlow[i].allocate(512, glow_res, glow_color_fmt);
}
allocateScreenBuffer(resX, resY);
- mScreenWidth = 0;
- mScreenHeight = 0;
+ mRT->width = 0;
+ mRT->height = 0;
- if (sRenderDeferred)
- {
- if (!mNoiseMap)
- {
- const U32 noiseRes = 128;
- LLVector3 noise[noiseRes*noiseRes];
+
+ if (!mNoiseMap)
+ {
+ const U32 noiseRes = 128;
+ LLVector3 noise[noiseRes*noiseRes];
- F32 scaler = gSavedSettings.getF32("RenderDeferredNoise")/100.f;
- for (U32 i = 0; i < noiseRes*noiseRes; ++i)
- {
- noise[i] = LLVector3(ll_frand()-0.5f, ll_frand()-0.5f, 0.f);
- noise[i].normVec();
- noise[i].mV[2] = ll_frand()*scaler+1.f-scaler/2.f;
- }
+ F32 scaler = gSavedSettings.getF32("RenderDeferredNoise")/100.f;
+ for (U32 i = 0; i < noiseRes*noiseRes; ++i)
+ {
+ noise[i] = LLVector3(ll_frand()-0.5f, ll_frand()-0.5f, 0.f);
+ noise[i].normVec();
+ noise[i].mV[2] = ll_frand()*scaler+1.f-scaler/2.f;
+ }
- LLImageGL::generateTextures(1, &mNoiseMap);
+ LLImageGL::generateTextures(1, &mNoiseMap);
- gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap);
- LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise, false);
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- }
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise, false);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ }
- if (!mTrueNoiseMap)
+ if (!mTrueNoiseMap)
+ {
+ const U32 noiseRes = 128;
+ F32 noise[noiseRes*noiseRes*3];
+ for (U32 i = 0; i < noiseRes*noiseRes*3; i++)
{
- const U32 noiseRes = 128;
- F32 noise[noiseRes*noiseRes*3];
- for (U32 i = 0; i < noiseRes*noiseRes*3; i++)
- {
- noise[i] = ll_frand()*2.0-1.0;
- }
-
- LLImageGL::generateTextures(1, &mTrueNoiseMap);
- gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTrueNoiseMap);
- LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise, false);
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ noise[i] = ll_frand()*2.0-1.0;
}
- createLUTBuffers();
+ LLImageGL::generateTextures(1, &mTrueNoiseMap);
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTrueNoiseMap);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise, false);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
}
+ createLUTBuffers();
+
gBumpImageList.restoreGL();
}
@@ -1314,55 +1220,78 @@ F32 lerpf(F32 a, F32 b, F32 w)
void LLPipeline::createLUTBuffers()
{
- if (sRenderDeferred)
+ if (!mLightFunc)
{
- if (!mLightFunc)
+ U32 lightResX = gSavedSettings.getU32("RenderSpecularResX");
+ U32 lightResY = gSavedSettings.getU32("RenderSpecularResY");
+ F32* ls = new F32[lightResX*lightResY];
+ F32 specExp = gSavedSettings.getF32("RenderSpecularExponent");
+ // Calculate the (normalized) blinn-phong specular lookup texture. (with a few tweaks)
+ for (U32 y = 0; y < lightResY; ++y)
{
- U32 lightResX = gSavedSettings.getU32("RenderSpecularResX");
- U32 lightResY = gSavedSettings.getU32("RenderSpecularResY");
- F32* ls = new F32[lightResX*lightResY];
- F32 specExp = gSavedSettings.getF32("RenderSpecularExponent");
- // Calculate the (normalized) blinn-phong specular lookup texture. (with a few tweaks)
- for (U32 y = 0; y < lightResY; ++y)
+ for (U32 x = 0; x < lightResX; ++x)
{
- for (U32 x = 0; x < lightResX; ++x)
- {
- ls[y*lightResX+x] = 0;
- F32 sa = (F32) x/(lightResX-1);
- F32 spec = (F32) y/(lightResY-1);
- F32 n = spec * spec * specExp;
+ ls[y*lightResX+x] = 0;
+ F32 sa = (F32) x/(lightResX-1);
+ F32 spec = (F32) y/(lightResY-1);
+ F32 n = spec * spec * specExp;
- // Nothing special here. Just your typical blinn-phong term.
- spec = powf(sa, n);
+ // Nothing special here. Just your typical blinn-phong term.
+ spec = powf(sa, n);
- // Apply our normalization function.
- // Note: This is the full equation that applies the full normalization curve, not an approximation.
- // This is fine, given we only need to create our LUT once per buffer initialization.
- spec *= (((n + 2) * (n + 4)) / (8 * F_PI * (powf(2, -n/2) + n)));
-
- // Since we use R16F, we no longer have a dynamic range issue we need to work around here.
- // Though some older drivers may not like this, newer drivers shouldn't have this problem.
- ls[y*lightResX+x] = spec;
- }
+ // Apply our normalization function.
+ // Note: This is the full equation that applies the full normalization curve, not an approximation.
+ // This is fine, given we only need to create our LUT once per buffer initialization.
+ spec *= (((n + 2) * (n + 4)) / (8 * F_PI * (powf(2, -n/2) + n)));
+
+ // Since we use R16F, we no longer have a dynamic range issue we need to work around here.
+ // Though some older drivers may not like this, newer drivers shouldn't have this problem.
+ ls[y*lightResX+x] = spec;
}
+ }
- U32 pix_format = GL_R16F;
+ U32 pix_format = GL_R16F;
#if LL_DARWIN
- // Need to work around limited precision with 10.6.8 and older drivers
- //
- pix_format = GL_R32F;
+ // Need to work around limited precision with 10.6.8 and older drivers
+ //
+ pix_format = GL_R32F;
#endif
- LLImageGL::generateTextures(1, &mLightFunc);
- gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc);
- LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, pix_format, lightResX, lightResY, GL_RED, GL_FLOAT, ls, false);
- gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ LLImageGL::generateTextures(1, &mLightFunc);
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, pix_format, lightResX, lightResY, GL_RED, GL_FLOAT, ls, false);
+ gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- delete [] ls;
- }
+ delete [] ls;
}
+
+ mPbrBrdfLut.allocate(512, 512, GL_RG16F);
+ mPbrBrdfLut.bindTarget();
+ gDeferredGenBrdfLutProgram.bind();
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.vertex2f(-1, -1);
+ gGL.vertex2f(-1, 1);
+ gGL.vertex2f(1, -1);
+ gGL.vertex2f(1, 1);
+ gGL.end();
+ gGL.flush();
+
+ gDeferredGenBrdfLutProgram.unbind();
+ mPbrBrdfLut.flush();
+
+ mExposureMap.allocate(1, 1, GL_R16F);
+ mExposureMap.bindTarget();
+ glClearColor(1, 1, 1, 0);
+ mExposureMap.clear();
+ glClearColor(0, 0, 0, 0);
+ mExposureMap.flush();
+
+ mLuminanceMap.allocate(256, 256, GL_R16F, false, LLTexUnit::TT_TEXTURE, LLTexUnit::TMG_AUTO);
+
+ mLastExposure.allocate(1, 1, GL_R16F);
}
@@ -1394,14 +1323,7 @@ bool LLPipeline::shadersLoaded()
bool LLPipeline::canUseWindLightShaders() const
{
- return (gWLSkyProgram.mProgramObject != 0 &&
- LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_WINDLIGHT) > 1);
-}
-
-bool LLPipeline::canUseWindLightShadersOnObjects() const
-{
- return (canUseWindLightShaders()
- && LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0);
+ return true;
}
bool LLPipeline::canUseAntiAliasing() const
@@ -1427,39 +1349,6 @@ void LLPipeline::enableShadows(const bool enable_shadows)
//should probably do something here to wrangle shadows....
}
-S32 LLPipeline::getMaxLightingDetail() const
-{
- /*if (mShaderLevel[SHADER_OBJECT] >= LLDrawPoolSimple::SHADER_LEVEL_LOCAL_LIGHTS)
- {
- return 3;
- }
- else*/
- {
- return 1;
- }
-}
-
-S32 LLPipeline::setLightingDetail(S32 level)
-{
- refreshCachedSettings();
-
- if (level < 0)
- {
- if (RenderLocalLights)
- {
- level = 1;
- }
- else
- {
- level = 0;
- }
- }
- level = llclamp(level, 0, getMaxLightingDetail());
- mLightingDetail = level;
-
- return mLightingDetail;
-}
-
class LLOctreeDirtyTexture : public OctreeTraveler
{
public:
@@ -1556,10 +1445,6 @@ LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0)
poolp = mFullbrightPool;
break;
- case LLDrawPool::POOL_INVISIBLE:
- poolp = mInvisiblePool;
- break;
-
case LLDrawPool::POOL_GLOW:
poolp = mGlowPool;
break;
@@ -1578,9 +1463,12 @@ LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0)
case LLDrawPool::POOL_MATERIALS:
poolp = mMaterialsPool;
break;
- case LLDrawPool::POOL_ALPHA:
- poolp = mAlphaPool;
+ case LLDrawPool::POOL_ALPHA_PRE_WATER:
+ poolp = mAlphaPoolPreWater;
break;
+ case LLDrawPool::POOL_ALPHA_POST_WATER:
+ poolp = mAlphaPoolPostWater;
+ break;
case LLDrawPool::POOL_AVATAR:
case LLDrawPool::POOL_CONTROL_AV:
@@ -1594,14 +1482,17 @@ LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0)
poolp = mWaterPool;
break;
- case LLDrawPool::POOL_GROUND:
- poolp = mGroundPool;
- break;
-
case LLDrawPool::POOL_WL_SKY:
poolp = mWLSkyPool;
break;
+ case LLDrawPool::POOL_GLTF_PBR:
+ poolp = mPBROpaquePool;
+ break;
+ case LLDrawPool::POOL_GLTF_PBR_ALPHA_MASK:
+ poolp = mPBRAlphaMaskPool;
+ break;
+
default:
llassert(0);
LL_ERRS() << "Invalid Pool Type in LLPipeline::findPool() type=" << type << LL_ENDL;
@@ -1643,6 +1534,7 @@ U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* ima
}
LLMaterial* mat = te->getMaterialParams().get();
+ LLGLTFMaterial* gltf_mat = te->getGLTFRenderMaterial();
bool color_alpha = te->getColor().mV[3] < 0.999f;
bool alpha = color_alpha;
@@ -1668,7 +1560,7 @@ U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* ima
}
}
- if (alpha)
+ if (alpha || (gltf_mat && gltf_mat->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_BLEND))
{
return LLDrawPool::POOL_ALPHA;
}
@@ -1676,6 +1568,10 @@ U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* ima
{
return LLDrawPool::POOL_BUMP;
}
+ else if (gltf_mat)
+ {
+ return LLDrawPool::POOL_GLTF_PBR;
+ }
else if (mat && !alpha)
{
return LLDrawPool::POOL_MATERIALS;
@@ -1752,14 +1648,6 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable)
}
}
- HighlightItem item(drawablep);
- mHighlightSet.erase(item);
-
- if (mHighlightObject == drawablep)
- {
- mHighlightObject = NULL;
- }
-
for (U32 i = 0; i < 2; ++i)
{
if (mShadowSpotLight[i] == drawablep)
@@ -1860,7 +1748,7 @@ void LLPipeline::createObject(LLViewerObject* vobj)
vobj->setDrawableParent(NULL); // LLPipeline::addObject 2
}
- markRebuild(drawablep, LLDrawable::REBUILD_ALL, TRUE);
+ markRebuild(drawablep, LLDrawable::REBUILD_ALL);
if (drawablep->getVOVolume() && RenderAnimateRes)
{
@@ -1976,10 +1864,10 @@ void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list)
{ //will likely not receive any future world matrix updates
// -- this keeps attachments from getting stuck in space and falling off your avatar
drawablep->clearState(LLDrawable::ANIMATED_CHILD);
- markRebuild(drawablep, LLDrawable::REBUILD_VOLUME, TRUE);
+ markRebuild(drawablep, LLDrawable::REBUILD_VOLUME);
if (drawablep->getVObj())
{
- drawablep->getVObj()->dirtySpatialGroup(TRUE);
+ drawablep->getVObj()->dirtySpatialGroup();
}
}
iter = moved_list.erase(curiter);
@@ -2041,6 +1929,7 @@ void LLPipeline::updateMove()
//static
F32 LLPipeline::calcPixelArea(LLVector3 center, LLVector3 size, LLCamera &camera)
{
+ llassert(!gCubeSnapshot); // shouldn't be doing ANY of this during cube snap shots
LLVector3 lookAt = center - camera.getOrigin();
F32 dist = lookAt.length();
@@ -2333,23 +2222,46 @@ bool LLPipeline::getVisibleExtents(LLCamera& camera, LLVector3& min, LLVector3&
}
LLViewerCamera::sCurCameraID = saved_camera_id;
-
return res;
}
static LLTrace::BlockTimerStatHandle FTM_CULL("Object Culling");
-void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, LLPlane* planep)
+// static
+bool LLPipeline::isWaterClip()
{
- static LLCachedControl<bool> use_occlusion(gSavedSettings,"UseOcclusion");
- static bool can_use_occlusion = LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion")
- && gGLManager.mHasOcclusionQuery;
+ return (!sRenderTransparentWater || gCubeSnapshot) && !sRenderingHUDs;
+}
+void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result)
+{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; //LL_RECORD_BLOCK_TIME(FTM_CULL);
+ LL_PROFILE_GPU_ZONE("updateCull"); // should always be zero GPU time, but drop a timer to flush stuff out
- if (planep != nullptr)
+ bool water_clip = isWaterClip();
+
+ if (water_clip)
{
- camera.setUserClipPlane(*planep);
+
+ LLVector3 pnorm;
+
+ F32 water_height = LLEnvironment::instance().getWaterHeight();
+
+ if (sUnderWaterRender)
+ {
+ //camera is below water, cull above water
+ pnorm.setVec(0, 0, 1);
+ }
+ else
+ {
+ //camera is above water, cull below water
+ pnorm = LLVector3(0, 0, -1);
+ }
+
+ LLPlane plane;
+ plane.setVec(LLVector3(0, 0, water_height), pnorm);
+
+ camera.setUserClipPlane(plane);
}
else
{
@@ -2360,56 +2272,6 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, LLPlane* pla
sCull->clear();
- bool to_texture = LLPipeline::sUseOcclusion > 1 && gPipeline.shadersLoaded();
-
- if (to_texture)
- {
- if (LLPipeline::sRenderDeferred && can_use_occlusion)
- {
- mOcclusionDepth.bindTarget();
- }
- else
- {
- mScreen.bindTarget();
- }
- }
-
- if (sUseOcclusion > 1)
- {
- gGL.setColorMask(false, false);
- }
-
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadMatrix(gGLLastProjection);
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
- gGLLastMatrix = NULL;
- gGL.loadMatrix(gGLLastModelView);
-
- LLGLDisable blend(GL_BLEND);
- LLGLDisable test(GL_ALPHA_TEST);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- LLGLDepthTest depth(GL_TRUE, GL_FALSE);
-
- bool bound_shader = false;
- if (gPipeline.shadersLoaded() && LLGLSLShader::sCurBoundShader == 0)
- { //if no shader is currently bound, use the occlusion shader instead of fixed function if we can
- // (shadow render uses a special shader that clamps to clip planes)
- bound_shader = true;
- gOcclusionCubeProgram.bind();
- }
-
- if (sUseOcclusion > 1)
- {
- if (mCubeVB.isNull())
- { //cube VB will be used for issuing occlusion queries
- mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB);
- }
- mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
- }
-
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
{
@@ -2431,16 +2293,10 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, LLPlane* pla
LLVOCachePartition* vo_part = region->getVOCachePartition();
if(vo_part)
{
- bool do_occlusion_cull = can_use_occlusion && use_occlusion && !gUseWireframe;
- vo_part->cull(camera, do_occlusion_cull);
+ vo_part->cull(camera, sUseOcclusion > 0);
}
}
- if (bound_shader)
- {
- gOcclusionCubeProgram.unbind();
- }
-
if (hasRenderType(LLPipeline::RENDER_TYPE_SKY) &&
gSky.mVOSkyp.notNull() &&
gSky.mVOSkyp->mDrawable.notNull())
@@ -2451,17 +2307,6 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, LLPlane* pla
stop_glerror();
}
- if (hasRenderType(LLPipeline::RENDER_TYPE_GROUND) &&
- !gPipeline.canUseWindLightShaders() &&
- gSky.mVOGroundp.notNull() &&
- gSky.mVOGroundp->mDrawable.notNull() &&
- !LLPipeline::sWaterReflections)
- {
- gSky.mVOGroundp->mDrawable->setVisible(camera);
- sCull->pushDrawable(gSky.mVOGroundp->mDrawable);
- }
-
-
if (hasRenderType(LLPipeline::RENDER_TYPE_WL_SKY) &&
gPipeline.canUseWindLightShaders() &&
gSky.mVOWLSkyp.notNull() &&
@@ -2470,35 +2315,6 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, LLPlane* pla
gSky.mVOWLSkyp->mDrawable->setVisible(camera);
sCull->pushDrawable(gSky.mVOWLSkyp->mDrawable);
}
-
- bool render_water = !sReflectionRender && (hasRenderType(LLPipeline::RENDER_TYPE_WATER) || hasRenderType(LLPipeline::RENDER_TYPE_VOIDWATER));
-
- if (render_water)
- {
- LLWorld::getInstance()->precullWaterObjects(camera, sCull, render_water);
- }
-
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
-
- if (sUseOcclusion > 1)
- {
- gGL.setColorMask(true, false);
- }
-
- if (to_texture)
- {
- if (LLPipeline::sRenderDeferred && can_use_occlusion)
- {
- mOcclusionDepth.flush();
- }
- else
- {
- mScreen.flush();
- }
- }
}
void LLPipeline::markNotCulled(LLSpatialGroup* group, LLCamera& camera)
@@ -2510,7 +2326,7 @@ void LLPipeline::markNotCulled(LLSpatialGroup* group, LLCamera& camera)
group->setVisible();
- if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
+ if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && !gCubeSnapshot)
{
group->updateDistance(camera);
}
@@ -2526,6 +2342,13 @@ void LLPipeline::markNotCulled(LLSpatialGroup* group, LLCamera& camera)
sCull->pushVisibleGroup(group);
}
+ if (group->needsUpdate() ||
+ group->getVisible(LLViewerCamera::sCurCameraID) < LLDrawable::getCurrentFrame() - 1)
+ {
+ // include this group in occlusion groups, not because it is an occluder, but because we want to run
+ // an occlusion query to find out if it's an occluder
+ markOccluder(group);
+ }
mNumVisibleNodes++;
}
@@ -2552,124 +2375,61 @@ void LLPipeline::markOccluder(LLSpatialGroup* group)
}
}
-void LLPipeline::downsampleDepthBuffer(LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space)
+void LLPipeline::doOcclusion(LLCamera& camera)
{
- LLGLSLShader* last_shader = LLGLSLShader::sCurBoundShaderPtr;
-
- LLGLSLShader* shader = NULL;
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
+ LL_PROFILE_GPU_ZONE("doOcclusion");
+ llassert(!gCubeSnapshot);
- if (scratch_space)
- {
- GLint bits = 0;
- bits |= (source.hasStencil() && dest.hasStencil()) ? GL_STENCIL_BUFFER_BIT : 0;
- bits |= GL_DEPTH_BUFFER_BIT;
- scratch_space->copyContents(source,
- 0, 0, source.getWidth(), source.getHeight(),
- 0, 0, scratch_space->getWidth(), scratch_space->getHeight(), bits, GL_NEAREST);
- }
+ if (sReflectionProbesEnabled && sUseOcclusion > 1 && !LLPipeline::sShadowRender && !gCubeSnapshot)
+ {
+ gGL.setColorMask(false, false);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+ LLGLDisable cull(GL_CULL_FACE);
- dest.bindTarget();
- dest.clear(GL_DEPTH_BUFFER_BIT);
+ gOcclusionCubeProgram.bind();
- LLStrider<LLVector3> vert;
- mDeferredVB->getVertexStrider(vert);
- LLStrider<LLVector2> tc0;
-
- vert[0].set(-1,1,0);
- vert[1].set(-1,-3,0);
- vert[2].set(3,1,0);
-
- if (source.getUsage() == LLTexUnit::TT_RECT_TEXTURE)
- {
- shader = &gDownsampleDepthRectProgram;
- shader->bind();
- shader->uniform2f(sDelta, 1.f, 1.f);
- shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, source.getWidth(), source.getHeight());
- }
- else
- {
- shader = &gDownsampleDepthProgram;
- shader->bind();
- shader->uniform2f(sDelta, 1.f/source.getWidth(), 1.f/source.getHeight());
- shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, 1.f, 1.f);
- }
-
- gGL.getTexUnit(0)->bind(scratch_space ? scratch_space : &source, TRUE);
+ if (mCubeVB.isNull())
+ { //cube VB will be used for issuing occlusion queries
+ mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX);
+ }
+ mCubeVB->setBuffer();
- {
- LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS);
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
- mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- }
-
- dest.flush();
-
- if (last_shader)
- {
- last_shader->bind();
- }
- else
- {
- shader->unbind();
- }
-}
+ mReflectionMapManager.doOcclusion();
+ gOcclusionCubeProgram.unbind();
-void LLPipeline::doOcclusion(LLCamera& camera, LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space)
-{
- downsampleDepthBuffer(source, dest, scratch_space);
- dest.bindTarget();
- doOcclusion(camera);
- dest.flush();
-}
+ gGL.setColorMask(true, true);
+ }
-void LLPipeline::doOcclusion(LLCamera& camera)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
- if (LLPipeline::sUseOcclusion > 1 && !LLSpatialPartition::sTeleportRequested &&
+ if (LLPipeline::sUseOcclusion > 1 &&
(sCull->hasOcclusionGroups() || LLVOCachePartition::sNeedsOcclusionCheck))
{
LLVertexBuffer::unbind();
- if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION))
- {
- gGL.setColorMask(true, false, false, false);
- }
- else
- {
- gGL.setColorMask(false, false);
- }
+ gGL.setColorMask(false, false);
+
LLGLDisable blend(GL_BLEND);
- LLGLDisable test(GL_ALPHA_TEST);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
LLGLDisable cull(GL_CULL_FACE);
-
- bool bind_shader = (LLGLSLShader::sCurBoundShader == 0);
- if (bind_shader)
- {
- if (LLPipeline::sShadowRender)
- {
- gDeferredShadowCubeProgram.bind();
- }
- else
- {
- gOcclusionCubeProgram.bind();
- }
- }
+ gOcclusionCubeProgram.bind();
if (mCubeVB.isNull())
{ //cube VB will be used for issuing occlusion queries
- mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB);
+ mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX);
}
- mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ mCubeVB->setBuffer();
for (LLCullResult::sg_iterator iter = sCull->beginOcclusionGroups(); iter != sCull->endOcclusionGroups(); ++iter)
{
LLSpatialGroup* group = *iter;
- group->doOcclusion(&camera);
- group->clearOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION);
+ if (!group->isDead())
+ {
+ group->doOcclusion(&camera);
+ group->clearOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION);
+ }
}
//apply occlusion culling to object cache tree
@@ -2683,25 +2443,13 @@ void LLPipeline::doOcclusion(LLCamera& camera)
}
}
- if (bind_shader)
- {
- if (LLPipeline::sShadowRender)
- {
- gDeferredShadowCubeProgram.unbind();
- }
- else
- {
- gOcclusionCubeProgram.unbind();
- }
- }
-
- gGL.setColorMask(true, false);
+ gGL.setColorMask(true, true);
}
}
-bool LLPipeline::updateDrawableGeom(LLDrawable* drawablep, bool priority)
+bool LLPipeline::updateDrawableGeom(LLDrawable* drawablep)
{
- bool update_complete = drawablep->updateGeometry(priority);
+ bool update_complete = drawablep->updateGeometry();
if (update_complete && assertInitialized())
{
drawablep->setState(LLDrawable::BUILT);
@@ -2721,10 +2469,6 @@ void LLPipeline::updateGL()
LLGLUpdate::sGLQ.pop_front();
}
}
-
- { //seed VBO Pools
- LLVertexBuffer::seedPools();
- }
}
void LLPipeline::clearRebuildGroups()
@@ -2757,33 +2501,6 @@ void LLPipeline::clearRebuildGroups()
// Copy the saved HUD groups back in
mGroupQ1.assign(hudGroups.begin(), hudGroups.end());
mGroupQ1Locked = false;
-
- // Clear the HUD groups
- hudGroups.clear();
-
- mGroupQ2Locked = true;
- for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ2.begin();
- iter != mGroupQ2.end(); ++iter)
- {
- LLSpatialGroup* group = *iter;
-
- // If the group contains HUD objects, save the group
- if (group->isHUDGroup())
- {
- hudGroups.push_back(group);
- }
- // Else, no HUD objects so clear the build state
- else
- {
- group->clearState(LLSpatialGroup::IN_BUILD_Q2);
- }
- }
- // Clear the group
- mGroupQ2.clear();
-
- // Copy the saved HUD groups back in
- mGroupQ2.assign(hudGroups.begin(), hudGroups.end());
- mGroupQ2Locked = false;
}
void LLPipeline::clearRebuildDrawables()
@@ -2795,24 +2512,11 @@ void LLPipeline::clearRebuildDrawables()
LLDrawable* drawablep = *iter;
if (drawablep && !drawablep->isDead())
{
- drawablep->clearState(LLDrawable::IN_REBUILD_Q2);
- drawablep->clearState(LLDrawable::IN_REBUILD_Q1);
+ drawablep->clearState(LLDrawable::IN_REBUILD_Q);
}
}
mBuildQ1.clear();
- // clear drawables on the non-priority build queue
- for (LLDrawable::drawable_list_t::iterator iter = mBuildQ2.begin();
- iter != mBuildQ2.end(); ++iter)
- {
- LLDrawable* drawablep = *iter;
- if (!drawablep->isDead())
- {
- drawablep->clearState(LLDrawable::IN_REBUILD_Q2);
- }
- }
- mBuildQ2.clear();
-
//clear all moving bridges
for (LLDrawable::drawable_vector_t::iterator iter = mMovedBridge.begin();
iter != mMovedBridge.end(); ++iter)
@@ -2843,6 +2547,8 @@ void LLPipeline::clearRebuildDrawables()
void LLPipeline::rebuildPriorityGroups()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
+ LL_PROFILE_GPU_ZONE("rebuildPriorityGroups");
+
LLTimer update_timer;
assertInitialized();
@@ -2864,58 +2570,16 @@ void LLPipeline::rebuildPriorityGroups()
}
-void LLPipeline::rebuildGroups()
-{
- if (mGroupQ2.empty())
- {
- return;
- }
-
- LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
- mGroupQ2Locked = true;
- // Iterate through some drawables on the non-priority build queue
- S32 size = (S32) mGroupQ2.size();
- S32 min_count = llclamp((S32) ((F32) (size * size)/4096*0.25f), 1, size);
-
- S32 count = 0;
-
- std::sort(mGroupQ2.begin(), mGroupQ2.end(), LLSpatialGroup::CompareUpdateUrgency());
-
- LLSpatialGroup::sg_vector_t::iterator iter;
- LLSpatialGroup::sg_vector_t::iterator last_iter = mGroupQ2.begin();
-
- for (iter = mGroupQ2.begin();
- iter != mGroupQ2.end() && count <= min_count; ++iter)
- {
- LLSpatialGroup* group = *iter;
- last_iter = iter;
-
- if (!group->isDead())
- {
- group->rebuildGeom();
-
- if (group->getSpatialPartition()->mRenderByGroup)
- {
- count++;
- }
- }
-
- group->clearState(LLSpatialGroup::IN_BUILD_Q2);
- }
-
- mGroupQ2.erase(mGroupQ2.begin(), ++last_iter);
-
- mGroupQ2Locked = false;
-
- updateMovedList(mMovedBridge);
-}
-
void LLPipeline::updateGeom(F32 max_dtime)
{
LLTimer update_timer;
LLPointer<LLDrawable> drawablep;
LL_RECORD_BLOCK_TIME(FTM_GEO_UPDATE);
+ if (gCubeSnapshot)
+ {
+ return;
+ }
assertInitialized();
@@ -2931,25 +2595,15 @@ void LLPipeline::updateGeom(F32 max_dtime)
LLDrawable* drawablep = *curiter;
if (drawablep && !drawablep->isDead())
{
- if (drawablep->isState(LLDrawable::IN_REBUILD_Q2))
- {
- drawablep->clearState(LLDrawable::IN_REBUILD_Q2);
- LLDrawable::drawable_list_t::iterator find = std::find(mBuildQ2.begin(), mBuildQ2.end(), drawablep);
- if (find != mBuildQ2.end())
- {
- mBuildQ2.erase(find);
- }
- }
-
if (drawablep->isUnload())
{
drawablep->unload();
drawablep->clearState(LLDrawable::FOR_UNLOAD);
}
- if (updateDrawableGeom(drawablep, TRUE))
+ if (updateDrawableGeom(drawablep))
{
- drawablep->clearState(LLDrawable::IN_REBUILD_Q1);
+ drawablep->clearState(LLDrawable::IN_REBUILD_Q);
mBuildQ1.erase(curiter);
}
}
@@ -2958,54 +2612,6 @@ void LLPipeline::updateGeom(F32 max_dtime)
mBuildQ1.erase(curiter);
}
}
-
- // Iterate through some drawables on the non-priority build queue
- S32 min_count = 16;
- S32 size = (S32) mBuildQ2.size();
- if (size > 1024)
- {
- min_count = llclamp((S32) (size * (F32) size/4096), 16, size);
- }
-
- S32 count = 0;
-
- max_dtime = llmax(update_timer.getElapsedTimeF32()+0.001f, F32SecondsImplicit(max_dtime));
- LLSpatialGroup* last_group = NULL;
- LLSpatialBridge* last_bridge = NULL;
-
- for (LLDrawable::drawable_list_t::iterator iter = mBuildQ2.begin();
- iter != mBuildQ2.end(); )
- {
- LLDrawable::drawable_list_t::iterator curiter = iter++;
- LLDrawable* drawablep = *curiter;
-
- LLSpatialBridge* bridge = drawablep->isRoot() ? drawablep->getSpatialBridge() :
- drawablep->getParent()->getSpatialBridge();
-
- if (drawablep->getSpatialGroup() != last_group &&
- (!last_bridge || bridge != last_bridge) &&
- (update_timer.getElapsedTimeF32() >= max_dtime) && count > min_count)
- {
- break;
- }
-
- //make sure updates don't stop in the middle of a spatial group
- //to avoid thrashing (objects are enqueued by group)
- last_group = drawablep->getSpatialGroup();
- last_bridge = bridge;
-
- bool update_complete = true;
- if (!drawablep->isDead())
- {
- update_complete = updateDrawableGeom(drawablep, FALSE);
- count++;
- }
- if (update_complete)
- {
- drawablep->clearState(LLDrawable::IN_REBUILD_Q2);
- mBuildQ2.erase(curiter);
- }
- }
updateMovedList(mMovedBridge);
}
@@ -3155,6 +2761,8 @@ void LLPipeline::shiftObjects(const LLVector3 &offset)
}
}
+ mReflectionMapManager.shift(offseta);
+
LLHUDText::shiftAll(offset);
LLHUDNameTag::shiftAll(offset);
@@ -3210,79 +2818,31 @@ void LLPipeline::markMeshDirty(LLSpatialGroup* group)
mMeshDirtyGroup.push_back(group);
}
-void LLPipeline::markRebuild(LLSpatialGroup* group, bool priority)
+void LLPipeline::markRebuild(LLSpatialGroup* group)
{
if (group && !group->isDead() && group->getSpatialPartition())
{
- if (group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_HUD)
- {
- priority = true;
- }
-
- if (priority)
- {
- if (!group->hasState(LLSpatialGroup::IN_BUILD_Q1))
- {
- llassert_always(!mGroupQ1Locked);
-
- mGroupQ1.push_back(group);
- group->setState(LLSpatialGroup::IN_BUILD_Q1);
-
- if (group->hasState(LLSpatialGroup::IN_BUILD_Q2))
- {
- LLSpatialGroup::sg_vector_t::iterator iter = std::find(mGroupQ2.begin(), mGroupQ2.end(), group);
- if (iter != mGroupQ2.end())
- {
- mGroupQ2.erase(iter);
- }
- group->clearState(LLSpatialGroup::IN_BUILD_Q2);
- }
- }
- }
- else if (!group->hasState(LLSpatialGroup::IN_BUILD_Q2 | LLSpatialGroup::IN_BUILD_Q1))
+ if (!group->hasState(LLSpatialGroup::IN_BUILD_Q1))
{
- llassert_always(!mGroupQ2Locked);
- mGroupQ2.push_back(group);
- group->setState(LLSpatialGroup::IN_BUILD_Q2);
+ llassert_always(!mGroupQ1Locked);
+ mGroupQ1.push_back(group);
+ group->setState(LLSpatialGroup::IN_BUILD_Q1);
}
}
}
-void LLPipeline::markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag, bool priority)
+void LLPipeline::markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag)
{
if (drawablep && !drawablep->isDead() && assertInitialized())
{
- if (debugLoggingEnabled("AnimatedObjectsLinkset"))
- {
- LLVOVolume *vol_obj = drawablep->getVOVolume();
- if (vol_obj && vol_obj->isAnimatedObject() && vol_obj->isRiggedMesh())
- {
- std::string vobj_name = llformat("Vol%p", vol_obj);
- F32 est_tris = vol_obj->getEstTrianglesMax();
- LL_DEBUGS("AnimatedObjectsLinkset") << vobj_name << " markRebuild, tris " << est_tris
- << " priority " << (S32) priority << " flag " << std::hex << flag << LL_ENDL;
- }
- }
-
- if (!drawablep->isState(LLDrawable::BUILT))
+ if (!drawablep->isState(LLDrawable::IN_REBUILD_Q))
{
- priority = true;
+ mBuildQ1.push_back(drawablep);
+ drawablep->setState(LLDrawable::IN_REBUILD_Q); // mark drawable as being in priority queue
}
- if (priority)
- {
- if (!drawablep->isState(LLDrawable::IN_REBUILD_Q1))
- {
- mBuildQ1.push_back(drawablep);
- drawablep->setState(LLDrawable::IN_REBUILD_Q1); // mark drawable as being in priority queue
- }
- }
- else if (!drawablep->isState(LLDrawable::IN_REBUILD_Q2))
- {
- mBuildQ2.push_back(drawablep);
- drawablep->setState(LLDrawable::IN_REBUILD_Q2); // need flag here because it is just a list
- }
- if (flag & (LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION))
+
+ if (flag & (LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION))
{
drawablep->getVObj()->setChanged(LLXform::SILHOUETTE);
}
@@ -3293,10 +2853,10 @@ void LLPipeline::markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags f
void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
+ LL_PROFILE_GPU_ZONE("stateSort");
if (hasAnyRenderType(LLPipeline::RENDER_TYPE_AVATAR,
LLPipeline::RENDER_TYPE_CONTROL_AV,
- LLPipeline::RENDER_TYPE_GROUND,
LLPipeline::RENDER_TYPE_TERRAIN,
LLPipeline::RENDER_TYPE_TREE,
LLPipeline::RENDER_TYPE_SKY,
@@ -3314,6 +2874,10 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
for (LLCullResult::sg_iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
{
LLSpatialGroup* group = *iter;
+ if (group->isDead())
+ {
+ continue;
+ }
group->checkOcclusion();
if (sUseOcclusion > 1 && group->isOcclusionState(LLSpatialGroup::OCCLUDED))
{
@@ -3328,14 +2892,13 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
markVisible(drawablep, camera);
}
- if (!sDelayVBUpdate)
{ //rebuild mesh as soon as we know it's visible
group->rebuildMesh();
}
}
}
- if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
+ if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && !gCubeSnapshot)
{
LLSpatialGroup* last_group = NULL;
BOOL fov_changed = LLViewerCamera::getInstance()->isDefaultFOVChanged();
@@ -3374,6 +2937,10 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
for (LLCullResult::sg_iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
{
LLSpatialGroup* group = *iter;
+ if (group->isDead())
+ {
+ continue;
+ }
group->checkOcclusion();
if (sUseOcclusion > 1 && group->isOcclusionState(LLSpatialGroup::OCCLUDED))
{
@@ -3384,7 +2951,6 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
group->setVisible();
stateSort(group, camera);
- if (!sDelayVBUpdate)
{ //rebuild mesh as soon as we know it's visible
group->rebuildMesh();
}
@@ -3417,7 +2983,7 @@ void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera)
stateSort(drawablep, camera);
}
- if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
+ if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && !gCubeSnapshot)
{ //avoid redundant stateSort calls
group->mLastUpdateDistance = group->mDistance;
}
@@ -3486,7 +3052,7 @@ void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera)
}
}
- if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
+ if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && !gCubeSnapshot)
{
//if (drawablep->isVisible()) isVisible() check here is redundant, if it wasn't visible, it wouldn't be here
{
@@ -3534,7 +3100,12 @@ void forAllDrawables(LLCullResult::sg_iterator begin,
{
for (LLCullResult::sg_iterator i = begin; i != end; ++i)
{
- for (LLSpatialGroup::element_iter j = (*i)->getDataBegin(); j != (*i)->getDataEnd(); ++j)
+ LLSpatialGroup* group = *i;
+ if (group->isDead())
+ {
+ continue;
+ }
+ for (LLSpatialGroup::element_iter j = group->getDataBegin(); j != group->getDataEnd(); ++j)
{
if((*j)->hasDrawable())
{
@@ -3580,424 +3151,400 @@ void renderScriptedBeacons(LLDrawable* drawablep)
}
}
-void renderScriptedTouchBeacons(LLDrawable* drawablep)
+void renderScriptedTouchBeacons(LLDrawable *drawablep)
{
- LLViewerObject *vobj = drawablep->getVObj();
- if (vobj
- && !vobj->isAvatar()
- && !vobj->getParent()
- && vobj->flagScripted()
- && vobj->flagHandleTouch())
- {
- if (gPipeline.sRenderBeacons)
- {
- gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth);
- }
+ LLViewerObject *vobj = drawablep->getVObj();
+ if (vobj && !vobj->isAvatar() && !vobj->getParent() && vobj->flagScripted() && vobj->flagHandleTouch())
+ {
+ if (gPipeline.sRenderBeacons)
+ {
+ gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f),
+ LLPipeline::DebugBeaconLineWidth);
+ }
- if (gPipeline.sRenderHighlight)
- {
- S32 face_id;
- S32 count = drawablep->getNumFaces();
- for (face_id = 0; face_id < count; face_id++)
- {
- LLFace * facep = drawablep->getFace(face_id);
- if (facep)
- {
- gPipeline.mHighlightFaces.push_back(facep);
- }
- }
- }
-}
+ if (gPipeline.sRenderHighlight)
+ {
+ S32 face_id;
+ S32 count = drawablep->getNumFaces();
+ for (face_id = 0; face_id < count; face_id++)
+ {
+ LLFace *facep = drawablep->getFace(face_id);
+ if (facep)
+ {
+ gPipeline.mHighlightFaces.push_back(facep);
+ }
+ }
+ }
+ }
}
-void renderPhysicalBeacons(LLDrawable* drawablep)
+void renderPhysicalBeacons(LLDrawable *drawablep)
{
- LLViewerObject *vobj = drawablep->getVObj();
- if (vobj
- && !vobj->isAvatar()
- //&& !vobj->getParent()
- && vobj->flagUsePhysics())
- {
- if (gPipeline.sRenderBeacons)
- {
- gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(0.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth);
- }
+ LLViewerObject *vobj = drawablep->getVObj();
+ if (vobj &&
+ !vobj->isAvatar()
+ //&& !vobj->getParent()
+ && vobj->flagUsePhysics())
+ {
+ if (gPipeline.sRenderBeacons)
+ {
+ gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(0.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f),
+ LLPipeline::DebugBeaconLineWidth);
+ }
- if (gPipeline.sRenderHighlight)
- {
- S32 face_id;
- S32 count = drawablep->getNumFaces();
- for (face_id = 0; face_id < count; face_id++)
- {
- LLFace * facep = drawablep->getFace(face_id);
- if (facep)
- {
- gPipeline.mHighlightFaces.push_back(facep);
- }
- }
- }
-}
+ if (gPipeline.sRenderHighlight)
+ {
+ S32 face_id;
+ S32 count = drawablep->getNumFaces();
+ for (face_id = 0; face_id < count; face_id++)
+ {
+ LLFace *facep = drawablep->getFace(face_id);
+ if (facep)
+ {
+ gPipeline.mHighlightFaces.push_back(facep);
+ }
+ }
+ }
+ }
}
-void renderMOAPBeacons(LLDrawable* drawablep)
+void renderMOAPBeacons(LLDrawable *drawablep)
{
- LLViewerObject *vobj = drawablep->getVObj();
+ LLViewerObject *vobj = drawablep->getVObj();
- if(!vobj || vobj->isAvatar())
- return;
+ if (!vobj || vobj->isAvatar())
+ return;
- bool beacon=false;
- U8 tecount=vobj->getNumTEs();
- for(int x=0;x<tecount;x++)
- {
- if(vobj->getTE(x)->hasMedia())
- {
- beacon=true;
- break;
- }
- }
- if(beacon)
- {
- if (gPipeline.sRenderBeacons)
- {
- gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 1.f, 1.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth);
- }
+ bool beacon = false;
+ U8 tecount = vobj->getNumTEs();
+ for (int x = 0; x < tecount; x++)
+ {
+ if (vobj->getTE(x)->hasMedia())
+ {
+ beacon = true;
+ break;
+ }
+ }
+ if (beacon)
+ {
+ if (gPipeline.sRenderBeacons)
+ {
+ gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 1.f, 1.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f),
+ LLPipeline::DebugBeaconLineWidth);
+ }
- if (gPipeline.sRenderHighlight)
- {
- S32 face_id;
- S32 count = drawablep->getNumFaces();
- for (face_id = 0; face_id < count; face_id++)
- {
- LLFace * facep = drawablep->getFace(face_id);
- if (facep)
- {
- gPipeline.mHighlightFaces.push_back(facep);
- }
- }
- }
-}
+ if (gPipeline.sRenderHighlight)
+ {
+ S32 face_id;
+ S32 count = drawablep->getNumFaces();
+ for (face_id = 0; face_id < count; face_id++)
+ {
+ LLFace *facep = drawablep->getFace(face_id);
+ if (facep)
+ {
+ gPipeline.mHighlightFaces.push_back(facep);
+ }
+ }
+ }
+ }
}
-void renderParticleBeacons(LLDrawable* drawablep)
+void renderParticleBeacons(LLDrawable *drawablep)
{
- // Look for attachments, objects, etc.
- LLViewerObject *vobj = drawablep->getVObj();
- if (vobj
- && vobj->isParticleSource())
- {
- if (gPipeline.sRenderBeacons)
- {
- LLColor4 light_blue(0.5f, 0.5f, 1.f, 0.5f);
- gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", light_blue, LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth);
- }
+ // Look for attachments, objects, etc.
+ LLViewerObject *vobj = drawablep->getVObj();
+ if (vobj && vobj->isParticleSource())
+ {
+ if (gPipeline.sRenderBeacons)
+ {
+ LLColor4 light_blue(0.5f, 0.5f, 1.f, 0.5f);
+ gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", light_blue, LLColor4(1.f, 1.f, 1.f, 0.5f),
+ LLPipeline::DebugBeaconLineWidth);
+ }
- if (gPipeline.sRenderHighlight)
- {
- S32 face_id;
- S32 count = drawablep->getNumFaces();
- for (face_id = 0; face_id < count; face_id++)
- {
- LLFace * facep = drawablep->getFace(face_id);
- if (facep)
- {
- gPipeline.mHighlightFaces.push_back(facep);
- }
- }
- }
-}
+ if (gPipeline.sRenderHighlight)
+ {
+ S32 face_id;
+ S32 count = drawablep->getNumFaces();
+ for (face_id = 0; face_id < count; face_id++)
+ {
+ LLFace *facep = drawablep->getFace(face_id);
+ if (facep)
+ {
+ gPipeline.mHighlightFaces.push_back(facep);
+ }
+ }
+ }
+ }
}
-void renderSoundHighlights(LLDrawable* drawablep)
+void renderSoundHighlights(LLDrawable *drawablep)
{
- // Look for attachments, objects, etc.
- LLViewerObject *vobj = drawablep->getVObj();
- if (vobj && vobj->isAudioSource())
- {
- if (gPipeline.sRenderHighlight)
- {
- S32 face_id;
- S32 count = drawablep->getNumFaces();
- for (face_id = 0; face_id < count; face_id++)
- {
- LLFace * facep = drawablep->getFace(face_id);
- if (facep)
- {
- gPipeline.mHighlightFaces.push_back(facep);
- }
- }
- }
-}
+ // Look for attachments, objects, etc.
+ LLViewerObject *vobj = drawablep->getVObj();
+ if (vobj && vobj->isAudioSource())
+ {
+ if (gPipeline.sRenderHighlight)
+ {
+ S32 face_id;
+ S32 count = drawablep->getNumFaces();
+ for (face_id = 0; face_id < count; face_id++)
+ {
+ LLFace *facep = drawablep->getFace(face_id);
+ if (facep)
+ {
+ gPipeline.mHighlightFaces.push_back(facep);
+ }
+ }
+ }
+ }
}
-void LLPipeline::touchTexture(LLViewerTexture* tex, F32 vsize)
+void LLPipeline::postSort(LLCamera &camera)
{
- if (tex)
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
+
+ assertInitialized();
+
+ LL_PUSH_CALLSTACKS();
+
+ if (!gCubeSnapshot)
{
- LLImageGL* gl_tex = tex->getGLTexture();
- if (gl_tex && gl_tex->updateBindStats(gl_tex->mTextureMemory))
+ // rebuild drawable geometry
+ for (LLCullResult::sg_iterator i = sCull->beginDrawableGroups(); i != sCull->endDrawableGroups(); ++i)
{
- tex->setActive();
- tex->addTextureStats(vsize);
+ LLSpatialGroup *group = *i;
+ if (group->isDead())
+ {
+ continue;
+ }
+ if (!sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED))
+ {
+ group->rebuildGeom();
+ }
}
+ LL_PUSH_CALLSTACKS();
+ // rebuild groups
+ sCull->assertDrawMapsEmpty();
+
+ rebuildPriorityGroups();
}
+ LL_PUSH_CALLSTACKS();
-}
-void LLPipeline::touchTextures(LLDrawInfo* info)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
- for (int i = 0; i < info->mTextureList.size(); ++i)
+ // build render map
+ for (LLCullResult::sg_iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i)
{
- touchTexture(info->mTextureList[i], info->mTextureListVSize[i]);
- }
+ LLSpatialGroup *group = *i;
- touchTexture(info->mTexture, info->mVSize);
- touchTexture(info->mSpecularMap, info->mVSize);
- touchTexture(info->mNormalMap, info->mVSize);
-}
+ if (group->isDead())
+ {
+ continue;
+ }
-void LLPipeline::postSort(LLCamera& camera)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
+ if ((sUseOcclusion && group->isOcclusionState(LLSpatialGroup::OCCLUDED)) ||
+ (RenderAutoHideSurfaceAreaLimit > 0.f &&
+ group->mSurfaceArea > RenderAutoHideSurfaceAreaLimit * llmax(group->mObjectBoxSize, 10.f)))
+ {
+ continue;
+ }
- assertInitialized();
+ if (group->hasState(LLSpatialGroup::NEW_DRAWINFO) && group->hasState(LLSpatialGroup::GEOM_DIRTY) && !gCubeSnapshot)
+ { // no way this group is going to be drawable without a rebuild
+ group->rebuildGeom();
+ }
- LL_PUSH_CALLSTACKS();
- //rebuild drawable geometry
- for (LLCullResult::sg_iterator i = sCull->beginDrawableGroups(); i != sCull->endDrawableGroups(); ++i)
- {
- LLSpatialGroup* group = *i;
- if (!sUseOcclusion ||
- !group->isOcclusionState(LLSpatialGroup::OCCLUDED))
- {
- group->rebuildGeom();
- }
- }
- LL_PUSH_CALLSTACKS();
- //rebuild groups
- sCull->assertDrawMapsEmpty();
+ for (LLSpatialGroup::draw_map_t::iterator j = group->mDrawMap.begin(); j != group->mDrawMap.end(); ++j)
+ {
+ LLSpatialGroup::drawmap_elem_t &src_vec = j->second;
+ if (!hasRenderType(j->first))
+ {
+ continue;
+ }
- rebuildPriorityGroups();
- LL_PUSH_CALLSTACKS();
+ for (LLSpatialGroup::drawmap_elem_t::iterator k = src_vec.begin(); k != src_vec.end(); ++k)
+ {
+ LLDrawInfo *info = *k;
-
- //build render map
- for (LLCullResult::sg_iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i)
- {
- LLSpatialGroup* group = *i;
- if ((sUseOcclusion &&
- group->isOcclusionState(LLSpatialGroup::OCCLUDED)) ||
- (RenderAutoHideSurfaceAreaLimit > 0.f &&
- group->mSurfaceArea > RenderAutoHideSurfaceAreaLimit*llmax(group->mObjectBoxSize, 10.f)))
- {
- continue;
- }
+ sCull->pushDrawInfo(j->first, info);
+ if (!sShadowRender && !sReflectionRender && !gCubeSnapshot)
+ {
+ addTrianglesDrawn(info->mCount);
+ }
+ }
+ }
- if (group->hasState(LLSpatialGroup::NEW_DRAWINFO) && group->hasState(LLSpatialGroup::GEOM_DIRTY))
- { //no way this group is going to be drawable without a rebuild
- group->rebuildGeom();
- }
+ if (hasRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA))
+ {
+ LLSpatialGroup::draw_map_t::iterator alpha = group->mDrawMap.find(LLRenderPass::PASS_ALPHA);
- for (LLSpatialGroup::draw_map_t::iterator j = group->mDrawMap.begin(); j != group->mDrawMap.end(); ++j)
- {
- LLSpatialGroup::drawmap_elem_t& src_vec = j->second;
- if (!hasRenderType(j->first))
- {
- continue;
- }
-
- for (LLSpatialGroup::drawmap_elem_t::iterator k = src_vec.begin(); k != src_vec.end(); ++k)
- {
- LLDrawInfo* info = *k;
-
- sCull->pushDrawInfo(j->first, info);
- if (!sShadowRender && !sReflectionRender)
+ if (alpha != group->mDrawMap.end())
+ { // store alpha groups for sorting
+ LLSpatialBridge *bridge = group->getSpatialPartition()->asBridge();
+ if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && !gCubeSnapshot)
{
- touchTextures(info);
- addTrianglesDrawn(info->mCount, info->mDrawMode);
+ if (bridge)
+ {
+ LLCamera trans_camera = bridge->transformCamera(camera);
+ group->updateDistance(trans_camera);
+ }
+ else
+ {
+ group->updateDistance(camera);
+ }
}
- }
- }
- if (hasRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA))
- {
- LLSpatialGroup::draw_map_t::iterator alpha = group->mDrawMap.find(LLRenderPass::PASS_ALPHA);
-
- if (alpha != group->mDrawMap.end())
- { //store alpha groups for sorting
- LLSpatialBridge* bridge = group->getSpatialPartition()->asBridge();
- if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
- {
- if (bridge)
- {
- LLCamera trans_camera = bridge->transformCamera(camera);
- group->updateDistance(trans_camera);
- }
- else
- {
- group->updateDistance(camera);
- }
- }
-
- if (hasRenderType(LLDrawPool::POOL_ALPHA))
- {
- sCull->pushAlphaGroup(group);
- }
- }
+ if (hasRenderType(LLDrawPool::POOL_ALPHA))
+ {
+ sCull->pushAlphaGroup(group);
+ }
+ }
LLSpatialGroup::draw_map_t::iterator rigged_alpha = group->mDrawMap.find(LLRenderPass::PASS_ALPHA_RIGGED);
if (rigged_alpha != group->mDrawMap.end())
- { //store rigged alpha groups for LLDrawPoolAlpha prepass (skip distance update, rigged attachments use depth buffer)
+ { // store rigged alpha groups for LLDrawPoolAlpha prepass (skip distance update, rigged attachments use depth buffer)
if (hasRenderType(LLDrawPool::POOL_ALPHA))
{
sCull->pushRiggedAlphaGroup(group);
}
}
- }
- }
-
- //flush particle VB
- if (LLVOPartGroup::sVB)
- {
- LLVOPartGroup::sVB->flush();
- }
- else
- {
- LL_WARNS_ONCE() << "Missing particle buffer" << LL_ENDL;
- }
+ }
+ }
- /*bool use_transform_feedback = gTransformPositionProgram.mProgramObject && !mMeshDirtyGroup.empty();
+ /*bool use_transform_feedback = gTransformPositionProgram.mProgramObject && !mMeshDirtyGroup.empty();
- if (use_transform_feedback)
- { //place a query around potential transform feedback code for synchronization
- mTransformFeedbackPrimitives = 0;
+ if (use_transform_feedback)
+ { //place a query around potential transform feedback code for synchronization
+ mTransformFeedbackPrimitives = 0;
- if (!mMeshDirtyQueryObject)
- {
- glGenQueriesARB(1, &mMeshDirtyQueryObject);
- }
+ if (!mMeshDirtyQueryObject)
+ {
+ glGenQueries(1, &mMeshDirtyQueryObject);
+ }
-
- glBeginQueryARB(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, mMeshDirtyQueryObject);
- }*/
- //pack vertex buffers for groups that chose to delay their updates
- for (LLSpatialGroup::sg_vector_t::iterator iter = mMeshDirtyGroup.begin(); iter != mMeshDirtyGroup.end(); ++iter)
- {
- (*iter)->rebuildMesh();
- }
+ glBeginQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, mMeshDirtyQueryObject);
+ }*/
- /*if (use_transform_feedback)
- {
- glEndQueryARB(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN);
- }*/
-
- mMeshDirtyGroup.clear();
+ // pack vertex buffers for groups that chose to delay their updates
+ {
+ LL_PROFILE_GPU_ZONE("rebuildMesh");
+ for (LLSpatialGroup::sg_vector_t::iterator iter = mMeshDirtyGroup.begin(); iter != mMeshDirtyGroup.end(); ++iter)
+ {
+ (*iter)->rebuildMesh();
+ }
+ }
- if (!sShadowRender)
- {
+ /*if (use_transform_feedback)
+ {
+ glEndQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN);
+ }*/
+
+ mMeshDirtyGroup.clear();
+
+ if (!sShadowRender)
+ {
// order alpha groups by distance
- std::sort(sCull->beginAlphaGroups(), sCull->endAlphaGroups(), LLSpatialGroup::CompareDepthGreater());
+ std::sort(sCull->beginAlphaGroups(), sCull->endAlphaGroups(), LLSpatialGroup::CompareDepthGreater());
// order rigged alpha groups by avatar attachment order
std::sort(sCull->beginRiggedAlphaGroups(), sCull->endRiggedAlphaGroups(), LLSpatialGroup::CompareRenderOrder());
- }
+ }
- LL_PUSH_CALLSTACKS();
- // only render if the flag is set. The flag is only set if we are in edit mode or the toggle is set in the menus
- if (LLFloaterReg::instanceVisible("beacons") && !sShadowRender)
- {
- if (sRenderScriptedTouchBeacons)
- {
- // Only show the beacon on the root object.
- forAllVisibleDrawables(renderScriptedTouchBeacons);
- }
- else
- if (sRenderScriptedBeacons)
- {
- // Only show the beacon on the root object.
- forAllVisibleDrawables(renderScriptedBeacons);
- }
+ LL_PUSH_CALLSTACKS();
+ // only render if the flag is set. The flag is only set if we are in edit mode or the toggle is set in the menus
+ if (LLFloaterReg::instanceVisible("beacons") && !sShadowRender && !gCubeSnapshot)
+ {
+ if (sRenderScriptedTouchBeacons)
+ {
+ // Only show the beacon on the root object.
+ forAllVisibleDrawables(renderScriptedTouchBeacons);
+ }
+ else if (sRenderScriptedBeacons)
+ {
+ // Only show the beacon on the root object.
+ forAllVisibleDrawables(renderScriptedBeacons);
+ }
- if (sRenderPhysicalBeacons)
- {
- // Only show the beacon on the root object.
- forAllVisibleDrawables(renderPhysicalBeacons);
- }
+ if (sRenderPhysicalBeacons)
+ {
+ // Only show the beacon on the root object.
+ forAllVisibleDrawables(renderPhysicalBeacons);
+ }
- if(sRenderMOAPBeacons)
- {
- forAllVisibleDrawables(renderMOAPBeacons);
- }
+ if (sRenderMOAPBeacons)
+ {
+ forAllVisibleDrawables(renderMOAPBeacons);
+ }
- if (sRenderParticleBeacons)
- {
- forAllVisibleDrawables(renderParticleBeacons);
- }
+ if (sRenderParticleBeacons)
+ {
+ forAllVisibleDrawables(renderParticleBeacons);
+ }
- // If god mode, also show audio cues
- if (sRenderSoundBeacons && gAudiop)
- {
- // Walk all sound sources and render out beacons for them. Note, this isn't done in the ForAllVisibleDrawables function, because some are not visible.
- LLAudioEngine::source_map::iterator iter;
- for (iter = gAudiop->mAllSources.begin(); iter != gAudiop->mAllSources.end(); ++iter)
- {
- LLAudioSource *sourcep = iter->second;
+ // If god mode, also show audio cues
+ if (sRenderSoundBeacons && gAudiop)
+ {
+ // Walk all sound sources and render out beacons for them. Note, this isn't done in the ForAllVisibleDrawables function, because
+ // some are not visible.
+ LLAudioEngine::source_map::iterator iter;
+ for (iter = gAudiop->mAllSources.begin(); iter != gAudiop->mAllSources.end(); ++iter)
+ {
+ LLAudioSource *sourcep = iter->second;
- LLVector3d pos_global = sourcep->getPositionGlobal();
- LLVector3 pos = gAgent.getPosAgentFromGlobal(pos_global);
- if (gPipeline.sRenderBeacons)
- {
- //pos += LLVector3(0.f, 0.f, 0.2f);
- gObjectList.addDebugBeacon(pos, "", LLColor4(1.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), DebugBeaconLineWidth);
- }
- }
- // now deal with highlights for all those seeable sound sources
- forAllVisibleDrawables(renderSoundHighlights);
- }
- }
- LL_PUSH_CALLSTACKS();
- // If managing your telehub, draw beacons at telehub and currently selected spawnpoint.
- if (LLFloaterTelehub::renderBeacons() && !sShadowRender)
- {
- LLFloaterTelehub::addBeacons();
- }
+ LLVector3d pos_global = sourcep->getPositionGlobal();
+ LLVector3 pos = gAgent.getPosAgentFromGlobal(pos_global);
+ if (gPipeline.sRenderBeacons)
+ {
+ // pos += LLVector3(0.f, 0.f, 0.2f);
+ gObjectList.addDebugBeacon(pos, "", LLColor4(1.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), DebugBeaconLineWidth);
+ }
+ }
+ // now deal with highlights for all those seeable sound sources
+ forAllVisibleDrawables(renderSoundHighlights);
+ }
+ }
+ LL_PUSH_CALLSTACKS();
+ // If managing your telehub, draw beacons at telehub and currently selected spawnpoint.
+ if (LLFloaterTelehub::renderBeacons() && !sShadowRender && !gCubeSnapshot)
+ {
+ LLFloaterTelehub::addBeacons();
+ }
- if (!sShadowRender)
- {
- mSelectedFaces.clear();
+ if (!sShadowRender && !gCubeSnapshot)
+ {
+ mSelectedFaces.clear();
- if (!gNonInteractive)
- {
- LLPipeline::setRenderHighlightTextureChannel(gFloaterTools->getPanelFace()->getTextureChannelToEdit());
- }
+ if (!gNonInteractive)
+ {
+ LLPipeline::setRenderHighlightTextureChannel(gFloaterTools->getPanelFace()->getTextureChannelToEdit());
+ }
- // Draw face highlights for selected faces.
- if (LLSelectMgr::getInstance()->getTEMode())
- {
- struct f : public LLSelectedTEFunctor
- {
- virtual bool apply(LLViewerObject* object, S32 te)
- {
- if (object->mDrawable)
- {
- LLFace * facep = object->mDrawable->getFace(te);
- if (facep)
- {
- gPipeline.mSelectedFaces.push_back(facep);
- }
- }
- return true;
- }
- } func;
- LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func);
- }
- }
+ // Draw face highlights for selected faces.
+ if (LLSelectMgr::getInstance()->getTEMode())
+ {
+ struct f : public LLSelectedTEFunctor
+ {
+ virtual bool apply(LLViewerObject *object, S32 te)
+ {
+ if (object->mDrawable)
+ {
+ LLFace *facep = object->mDrawable->getFace(te);
+ if (facep)
+ {
+ gPipeline.mSelectedFaces.push_back(facep);
+ }
+ }
+ return true;
+ }
+ } func;
+ LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func);
+ }
+ }
- //LLSpatialGroup::sNoDelete = FALSE;
- LL_PUSH_CALLSTACKS();
+ // LLSpatialGroup::sNoDelete = FALSE;
+ LL_PUSH_CALLSTACKS();
}
@@ -4006,22 +3553,19 @@ void render_hud_elements()
LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI);
gPipeline.disableLights();
- LLGLDisable fog(GL_FOG);
LLGLSUIDefault gls_ui;
- LLGLEnable stencil(GL_STENCIL_TEST);
- glStencilFunc(GL_ALWAYS, 255, 0xFFFFFFFF);
- glStencilMask(0xFFFFFFFF);
- glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
-
- gGL.color4f(1,1,1,1);
+ //LLGLEnable stencil(GL_STENCIL_TEST);
+ //glStencilFunc(GL_ALWAYS, 255, 0xFFFFFFFF);
+ //glStencilMask(0xFFFFFFFF);
+ //glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
gUIProgram.bind();
+ gGL.color4f(1, 1, 1, 1);
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
{
- LLGLEnable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
gViewerWindow->renderSelections(FALSE, FALSE, FALSE); // For HUD version in render_ui_3d()
// Draw the tracking overlays
@@ -4034,9 +3578,6 @@ void render_hud_elements()
}
LLViewerParcelMgr::getInstance()->render();
LLViewerParcelMgr::getInstance()->renderParcelCollision();
-
- // Render name tags.
- LLHUDObject::renderAll();
}
else if (gForceRenderLandFence)
{
@@ -4049,7 +3590,6 @@ void render_hud_elements()
}
gUIProgram.unbind();
- gGL.flush();
}
void LLPipeline::renderHighlights()
@@ -4060,109 +3600,8 @@ void LLPipeline::renderHighlights()
// Render highlighted faces.
LLGLSPipelineAlpha gls_pipeline_alpha;
LLColor4 color(1.f, 1.f, 1.f, 0.5f);
- LLGLEnable color_mat(GL_COLOR_MATERIAL);
disableLights();
- if (!hasRenderType(LLPipeline::RENDER_TYPE_HUD) && !mHighlightSet.empty())
- { //draw blurry highlight image over screen
- LLGLEnable blend(GL_BLEND);
- LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
- LLGLDisable test(GL_ALPHA_TEST);
-
- LLGLEnable stencil(GL_STENCIL_TEST);
- gGL.flush();
- glStencilMask(0xFFFFFFFF);
- glClearStencil(1);
- glClear(GL_STENCIL_BUFFER_BIT);
-
- glStencilFunc(GL_ALWAYS, 0, 0xFFFFFFFF);
- glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
-
- gGL.setColorMask(false, false);
-
- gHighlightProgram.bind();
-
- for (std::set<HighlightItem>::iterator iter = mHighlightSet.begin(); iter != mHighlightSet.end(); ++iter)
- {
- renderHighlight(iter->mItem->getVObj(), 1.f);
- }
- gGL.setColorMask(true, false);
-
- glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
- glStencilFunc(GL_NOTEQUAL, 0, 0xFFFFFFFF);
-
- //gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
-
- gGL.pushMatrix();
- gGL.loadIdentity();
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadIdentity();
-
- gGL.getTexUnit(0)->bind(&mHighlight);
-
- LLVector2 tc1;
- LLVector2 tc2;
-
- tc1.setVec(0,0);
- tc2.setVec(2,2);
-
- gGL.begin(LLRender::TRIANGLES);
-
- F32 scale = RenderHighlightBrightness;
- LLColor4 color = RenderHighlightColor;
- F32 thickness = RenderHighlightThickness;
-
- for (S32 pass = 0; pass < 2; ++pass)
- {
- if (pass == 0)
- {
- gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
- }
- else
- {
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
- }
-
- for (S32 i = 0; i < 8; ++i)
- {
- for (S32 j = 0; j < 8; ++j)
- {
- LLVector2 tc(i-4+0.5f, j-4+0.5f);
-
- F32 dist = 1.f-(tc.length()/sqrtf(32.f));
- dist *= scale/64.f;
-
- tc *= thickness;
- tc.mV[0] = (tc.mV[0])/mHighlight.getWidth();
- tc.mV[1] = (tc.mV[1])/mHighlight.getHeight();
-
- gGL.color4f(color.mV[0],
- color.mV[1],
- color.mV[2],
- color.mV[3]*dist);
-
- gGL.texCoord2f(tc.mV[0]+tc1.mV[0], tc.mV[1]+tc2.mV[1]);
- gGL.vertex2f(-1,3);
-
- gGL.texCoord2f(tc.mV[0]+tc1.mV[0], tc.mV[1]+tc1.mV[1]);
- gGL.vertex2f(-1,-1);
-
- gGL.texCoord2f(tc.mV[0]+tc2.mV[0], tc.mV[1]+tc1.mV[1]);
- gGL.vertex2f(3,-1);
- }
- }
- }
-
- gGL.end();
-
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
-
- //gGL.setSceneBlendType(LLRender::BT_ALPHA);
- }
-
if ((LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0))
{
gHighlightProgram.bind();
@@ -4280,268 +3719,44 @@ void LLPipeline::renderHighlights()
//debug use
U32 LLPipeline::sCurRenderPoolType = 0 ;
-void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate)
+void LLPipeline::renderGeomDeferred(LLCamera& camera, bool do_occlusion)
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GEOMETRY);
-
- assertInitialized();
-
- F32 saved_modelview[16];
- F32 saved_projection[16];
-
- //HACK: preserve/restore matrices around HUD render
- if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
- {
- for (U32 i = 0; i < 16; i++)
- {
- saved_modelview[i] = gGLModelView[i];
- saved_projection[i] = gGLProjection[i];
- }
- }
-
- ///////////////////////////////////////////
- //
- // Sync and verify GL state
- //
- //
-
- stop_glerror();
-
- LLVertexBuffer::unbind();
-
- // Do verification of GL state
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
- if (mRenderDebugMask & RENDER_DEBUG_VERIFY)
- {
- if (!verify())
- {
- LL_ERRS() << "Pipeline verification failed!" << LL_ENDL;
- }
- }
-
- LLAppViewer::instance()->pingMainloopTimeout("Pipeline:ForceVBO");
-
- // Initialize lots of GL state to "safe" values
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.matrixMode(LLRender::MM_TEXTURE);
- gGL.loadIdentity();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
-
- LLGLSPipeline gls_pipeline;
- LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
-
- LLGLState gls_color_material(GL_COLOR_MATERIAL, mLightingDetail < 2);
-
- // Toggle backface culling for debugging
- LLGLEnable cull_face(mBackfaceCull ? GL_CULL_FACE : 0);
- // Set fog
- bool use_fog = hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOG);
- LLGLEnable fog_enable(use_fog &&
- !gPipeline.canUseWindLightShadersOnObjects() ? GL_FOG : 0);
- gSky.updateFog(camera.getFar());
- if (!use_fog)
- {
- sUnderWaterRender = false;
- }
-
- gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sDefaultImagep);
- LLViewerFetchedTexture::sDefaultImagep->setAddressMode(LLTexUnit::TAM_WRAP);
-
-
- //////////////////////////////////////////////
- //
- // Actually render all of the geometry
- //
- //
- stop_glerror();
-
- LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDrawPools");
-
- for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
- {
- LLDrawPool *poolp = *iter;
- if (hasRenderType(poolp->getType()))
- {
- poolp->prerender();
- }
- }
-
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("pools"); //LL_RECORD_BLOCK_TIME(FTM_POOLS);
-
- // HACK: don't calculate local lights if we're rendering the HUD!
- // Removing this check will cause bad flickering when there are
- // HUD elements being rendered AND the user is in flycam mode -nyx
- if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
- {
- calcNearbyLights(camera);
- setupHWLights(NULL);
- }
-
- bool occlude = sUseOcclusion > 1;
- U32 cur_type = 0;
-
- pool_set_t::iterator iter1 = mPools.begin();
- while ( iter1 != mPools.end() )
- {
- LLDrawPool *poolp = *iter1;
-
- cur_type = poolp->getType();
-
- //debug use
- sCurRenderPoolType = cur_type ;
-
- if (occlude && cur_type >= LLDrawPool::POOL_GRASS)
- {
- occlude = false;
- gGLLastMatrix = NULL;
- gGL.loadMatrix(gGLModelView);
- LLGLSLShader::bindNoShader();
- doOcclusion(camera);
- }
-
- pool_set_t::iterator iter2 = iter1;
- if (hasRenderType(poolp->getType()) && poolp->getNumPasses() > 0)
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("pool render"); //LL_RECORD_BLOCK_TIME(FTM_POOLRENDER);
-
- gGLLastMatrix = NULL;
- gGL.loadMatrix(gGLModelView);
-
- for( S32 i = 0; i < poolp->getNumPasses(); i++ )
- {
- LLVertexBuffer::unbind();
- poolp->beginRenderPass(i);
- for (iter2 = iter1; iter2 != mPools.end(); iter2++)
- {
- LLDrawPool *p = *iter2;
- if (p->getType() != cur_type)
- {
- break;
- }
-
- if ( !p->getSkipRenderFlag() ) { p->render(i); }
- }
- poolp->endRenderPass(i);
- LLVertexBuffer::unbind();
- if (gDebugGL)
- {
- std::string msg = llformat("pass %d", i);
- LLGLState::checkStates(msg);
- //LLGLState::checkTextureChannels(msg);
- //LLGLState::checkClientArrays(msg);
- }
- }
- }
- else
- {
- // Skip all pools of this type
- for (iter2 = iter1; iter2 != mPools.end(); iter2++)
- {
- LLDrawPool *p = *iter2;
- if (p->getType() != cur_type)
- {
- break;
- }
- }
- }
- iter1 = iter2;
- stop_glerror();
- }
-
- LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDrawPoolsEnd");
-
- LLVertexBuffer::unbind();
-
- gGLLastMatrix = NULL;
- gGL.loadMatrix(gGLModelView);
-
- if (occlude)
- {
- occlude = false;
- gGLLastMatrix = NULL;
- gGL.loadMatrix(gGLModelView);
- LLGLSLShader::bindNoShader();
- doOcclusion(camera);
- }
- }
-
- LLVertexBuffer::unbind();
- LLGLState::checkStates();
-
- if (!LLPipeline::sImpostorRender)
- {
- LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderHighlights");
+ LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomDeferred");
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GEOMETRY);
+ LL_PROFILE_GPU_ZONE("renderGeomDeferred");
- if (!sReflectionRender)
- {
- renderHighlights();
- }
+ llassert(!sRenderingHUDs);
- // Contains a list of the faces of objects that are physical or
- // have touch-handlers.
- mHighlightFaces.clear();
+ if (gUseWireframe)
+ {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ }
- LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDebug");
-
- renderDebug();
+ if (&camera == LLViewerCamera::getInstance())
+ { // a bit hacky, this is the start of the main render frame, figure out delta between last modelview matrix and
+ // current modelview matrix
+ glh::matrix4f last_modelview(gGLLastModelView);
+ glh::matrix4f cur_modelview(gGLModelView);
- LLVertexBuffer::unbind();
-
- if (!LLPipeline::sReflectionRender && !LLPipeline::sRenderDeferred)
- {
- if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
- {
- // Render debugging beacons.
- gObjectList.renderObjectBeacons();
- gObjectList.resetObjectBeacons();
- gSky.addSunMoonBeacons();
- }
- else
- {
- // Make sure particle effects disappear
- LLHUDObject::renderAllForTimer();
- }
- }
- else
- {
- // Make sure particle effects disappear
- LLHUDObject::renderAllForTimer();
- }
-
- LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomEnd");
+ // goal is to have a matrix here that goes from the last frame's camera space to the current frame's camera space
+ glh::matrix4f m = last_modelview.inverse(); // last camera space to world space
+ m.mult_left(cur_modelview); // world space to camera space
- //HACK: preserve/restore matrices around HUD render
- if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
- {
- for (U32 i = 0; i < 16; i++)
- {
- gGLModelView[i] = saved_modelview[i];
- gGLProjection[i] = saved_projection[i];
- }
- }
- }
+ glh::matrix4f n = m.inverse();
- LLVertexBuffer::unbind();
+ for (U32 i = 0; i < 16; ++i)
+ {
+ gGLDeltaModelView[i] = m.m[i];
+ gGLInverseDeltaModelView[i] = n.m[i];
+ }
+ }
- LLGLState::checkStates();
-// LLGLState::checkTextureChannels();
-// LLGLState::checkClientArrays();
-}
+ bool occlude = LLPipeline::sUseOcclusion > 1 && do_occlusion && !LLGLSLShader::sProfileEnabled;
-void LLPipeline::renderGeomDeferred(LLCamera& camera)
-{
- LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomDeferred");
+ setupHWLights();
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GEOMETRY);
{
- // SL-15709 -- NOTE: Tracy only allows one ZoneScoped per function.
- // Solutions are:
- // 1. Use a new scope
- // 2. Use named zones
- // 3. Use transient zones
- LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("deferred pools"); //LL_RECORD_BLOCK_TIME(FTM_DEFERRED_POOLS);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("deferred pools");
LLGLEnable cull(GL_CULL_FACE);
@@ -4554,12 +3769,15 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera)
}
}
- LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
-
LLVertexBuffer::unbind();
LLGLState::checkStates();
- LLGLState::checkTextureChannels();
+
+ if (LLViewerShaderMgr::instance()->mShaderLevel[LLViewerShaderMgr::SHADER_DEFERRED] > 1)
+ {
+ //update reflection probe uniform
+ mReflectionMapManager.updateUniforms();
+ }
U32 cur_type = 0;
@@ -4573,10 +3791,19 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera)
cur_type = poolp->getType();
+ if (occlude && cur_type >= LLDrawPool::POOL_GRASS)
+ {
+ llassert(!gCubeSnapshot); // never do occlusion culling on cube snapshots
+ occlude = false;
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+ doOcclusion(camera);
+ }
+
pool_set_t::iterator iter2 = iter1;
if (hasRenderType(poolp->getType()) && poolp->getNumDeferredPasses() > 0)
{
- LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("deferred pool render"); //LL_RECORD_BLOCK_TIME(FTM_DEFERRED_POOLRENDER);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("deferred pool render");
gGLLastMatrix = NULL;
gGL.loadMatrix(gGLModelView);
@@ -4598,10 +3825,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera)
poolp->endDeferredPass(i);
LLVertexBuffer::unbind();
- if (gDebugGL || gDebugPipeline)
- {
- LLGLState::checkStates();
- }
+ LLGLState::checkStates();
}
}
else
@@ -4627,24 +3851,53 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera)
gGL.setColorMask(true, false);
} // Tracy ZoneScoped
+
+ if (gUseWireframe)
+ {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ }
}
-void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion)
+void LLPipeline::renderGeomPostDeferred(LLCamera& camera)
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_POST_DEFERRED_POOLS);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ LL_PROFILE_GPU_ZONE("renderGeomPostDeferred");
+
+ if (gUseWireframe)
+ {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ }
+
U32 cur_type = 0;
LLGLEnable cull(GL_CULL_FACE);
- LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+ bool done_atmospherics = LLPipeline::sRenderingHUDs; //skip atmospherics on huds
+ bool done_water_haze = done_atmospherics;
+
+ // do atmospheric haze just before post water alpha
+ U32 atmospherics_pass = LLDrawPool::POOL_ALPHA_POST_WATER;
+
+ if (LLPipeline::sUnderWaterRender)
+ { // if under water, do atmospherics just before the water pass
+ atmospherics_pass = LLDrawPool::POOL_WATER;
+ }
+
+ // do water haze just before pre water alpha
+ U32 water_haze_pass = LLDrawPool::POOL_ALPHA_PRE_WATER;
calcNearbyLights(camera);
- setupHWLights(NULL);
+ setupHWLights();
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
gGL.setColorMask(true, false);
pool_set_t::iterator iter1 = mPools.begin();
- bool occlude = LLPipeline::sUseOcclusion > 1 && do_occlusion;
+
+ if (gDebugGL || gDebugPipeline)
+ {
+ LLGLState::checkStates(GL_FALSE);
+ }
while ( iter1 != mPools.end() )
{
@@ -4652,20 +3905,22 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion)
cur_type = poolp->getType();
- if (occlude && cur_type >= LLDrawPool::POOL_GRASS)
- {
- occlude = false;
- gGLLastMatrix = NULL;
- gGL.loadMatrix(gGLModelView);
- LLGLSLShader::bindNoShader();
- doOcclusion(camera, mScreen, mOcclusionDepth, &mDeferredDepth);
- gGL.setColorMask(true, false);
- }
+ if (cur_type >= atmospherics_pass && !done_atmospherics)
+ { // do atmospherics against depth buffer before rendering alpha
+ doAtmospherics();
+ done_atmospherics = true;
+ }
+
+ if (cur_type >= water_haze_pass && !done_water_haze)
+ { // do water haze against depth buffer before rendering alpha
+ doWaterHaze();
+ done_water_haze = true;
+ }
pool_set_t::iterator iter2 = iter1;
if (hasRenderType(poolp->getType()) && poolp->getNumPostDeferredPasses() > 0)
{
- LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("deferred poolrender"); //LL_RECORD_BLOCK_TIME(FTM_POST_DEFERRED_POOLRENDER);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("deferred poolrender");
gGLLastMatrix = NULL;
gGL.loadMatrix(gGLModelView);
@@ -4689,7 +3944,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion)
if (gDebugGL || gDebugPipeline)
{
- LLGLState::checkStates();
+ LLGLState::checkStates(GL_FALSE);
}
}
}
@@ -4713,20 +3968,25 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion)
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.loadMatrix(gGLModelView);
- if (occlude)
- {
- occlude = false;
- LLGLSLShader::bindNoShader();
- doOcclusion(camera);
- gGLLastMatrix = NULL;
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.loadMatrix(gGLModelView);
- }
+ if (!gCubeSnapshot)
+ {
+ // debug displays
+ renderHighlights();
+ mHighlightFaces.clear();
+
+ renderDebug();
+ }
+
+ if (gUseWireframe)
+ {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ }
}
void LLPipeline::renderGeomShadow(LLCamera& camera)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
+ LL_PROFILE_GPU_ZONE("renderGeomShadow");
U32 cur_type = 0;
LLGLEnable cull(GL_CULL_FACE);
@@ -4765,8 +4025,6 @@ void LLPipeline::renderGeomShadow(LLCamera& camera)
}
poolp->endShadowPass(i);
LLVertexBuffer::unbind();
-
- LLGLState::checkStates();
}
}
else
@@ -4790,28 +4048,19 @@ void LLPipeline::renderGeomShadow(LLCamera& camera)
}
-void LLPipeline::addTrianglesDrawn(S32 index_count, U32 render_type)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
- assertInitialized();
- S32 count = 0;
- if (render_type == LLRender::TRIANGLE_STRIP)
- {
- count = index_count-2;
- }
- else
- {
- count = index_count/3;
- }
+static U32 sIndicesDrawnCount = 0;
- record(sStatBatchSize, count);
- add(LLStatViewer::TRIANGLES_DRAWN, LLUnits::Triangles::fromValue(count));
+void LLPipeline::addTrianglesDrawn(S32 index_count)
+{
+ sIndicesDrawnCount += index_count;
+}
- if (LLPipeline::sRenderFrameTest)
- {
- gViewerWindow->getWindow()->swapBuffers();
- ms_sleep(16);
- }
+void LLPipeline::recordTrianglesDrawn()
+{
+ assertInitialized();
+ U32 count = sIndicesDrawnCount / 3;
+ sIndicesDrawnCount = 0;
+ add(LLStatViewer::TRIANGLES_DRAWN, LLUnits::Triangles::fromValue(count));
}
void LLPipeline::renderPhysicsDisplay()
@@ -4821,46 +4070,64 @@ void LLPipeline::renderPhysicsDisplay()
return;
}
- allocatePhysicsBuffer();
+ gGL.flush();
+ gDebugProgram.bind();
- gGL.flush();
- mPhysicsDisplay.bindTarget();
- glClearColor(0,0,0,1);
- gGL.setColorMask(true, true);
- mPhysicsDisplay.clear();
- glClearColor(0,0,0,0);
+ LLGLEnable(GL_POLYGON_OFFSET_LINE);
+ glPolygonOffset(3.f, 3.f);
+ glLineWidth(3.f);
+ LLGLEnable blend(GL_BLEND);
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
- gGL.setColorMask(true, false);
+ for (int pass = 0; pass < 3; ++pass)
+ {
+ // pass 0 - depth write enabled, color write disabled, fill
+ // pass 1 - depth write disabled, color write enabled, fill
+ // pass 2 - depth write disabled, color write enabled, wireframe
+ gGL.setColorMask(pass >= 1, false);
+ LLGLDepthTest depth(GL_TRUE, pass == 0);
- gDebugProgram.bind();
+ bool wireframe = (pass == 2);
- for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
- iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
- {
- LLViewerRegion* region = *iter;
- for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
- {
- LLSpatialPartition* part = region->getSpatialPartition(i);
- if (part)
- {
- if (hasRenderType(part->mDrawableType))
- {
- part->renderPhysicsShapes();
- }
- }
- }
- }
+ if (wireframe)
+ {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ }
- gGL.flush();
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ if (hasRenderType(part->mDrawableType))
+ {
+ part->renderPhysicsShapes(wireframe);
+ }
+ }
+ }
+ }
+ gGL.flush();
+ if (wireframe)
+ {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ }
+ }
+ glLineWidth(1.f);
gDebugProgram.unbind();
- mPhysicsDisplay.flush();
+
}
extern std::set<LLSpatialGroup*> visible_selected_groups;
void LLPipeline::renderDebug()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
+
assertInitialized();
bool hud_only = hasRenderType(LLPipeline::RENDER_TYPE_HUD);
@@ -4926,7 +4193,7 @@ void LLPipeline::renderDebug()
const LLColor4 clearColor = gSavedSettings.getColor4("PathfindingNavMeshClear");
gGL.setColorMask(true, true);
glClearColor(clearColor.mV[0],clearColor.mV[1],clearColor.mV[2],0);
- glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); // no stencil -- deprecated | GL_STENCIL_BUFFER_BIT);
gGL.setColorMask(true, false);
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
}
@@ -5140,8 +4407,6 @@ void LLPipeline::renderDebug()
}
}
- gGL.color4f(1,1,1,1);
-
gGLLastMatrix = NULL;
gGL.loadMatrix(gGLModelView);
gGL.setColorMask(true, false);
@@ -5150,6 +4415,7 @@ void LLPipeline::renderDebug()
if (!hud_only && !mDebugBlips.empty())
{ //render debug blips
gUIProgram.bind();
+ gGL.color4f(1, 1, 1, 1);
gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep, true);
@@ -5181,7 +4447,6 @@ void LLPipeline::renderDebug()
glPointSize(1.f);
}
-
// Debug stuff.
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
@@ -5235,6 +4500,27 @@ void LLPipeline::renderDebug()
visible_selected_groups.clear();
+ //draw reflection probes and links between them
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_REFLECTION_PROBES) && !hud_only)
+ {
+ mReflectionMapManager.renderDebug();
+ }
+
+ if (gSavedSettings.getBOOL("RenderReflectionProbeVolumes") && !hud_only)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("probe debug display");
+
+ bindDeferredShader(gReflectionProbeDisplayProgram, NULL);
+ mScreenTriangleVB->setBuffer();
+
+ LLGLEnable blend(GL_BLEND);
+ LLGLDepthTest depth(GL_FALSE);
+
+ mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+
+ unbindDeferredShader(gReflectionProbeDisplayProgram);
+ }
+
gUIProgram.bind();
if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST) && !hud_only)
@@ -5270,7 +4556,7 @@ void LLPipeline::renderDebug()
}
}
- if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
+ if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA) && !hud_only)
{
LLVertexBuffer::unbind();
@@ -5441,63 +4727,6 @@ void LLPipeline::renderDebug()
}
}
- if (mRenderDebugMask & LLPipeline::RENDER_DEBUG_BUILD_QUEUE)
- {
- U32 count = 0;
- U32 size = mGroupQ2.size();
- LLColor4 col;
-
- LLVertexBuffer::unbind();
- LLGLEnable blend(GL_BLEND);
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
- LLGLDepthTest depth(GL_TRUE, GL_FALSE);
- gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep);
-
- gGL.pushMatrix();
- gGL.loadMatrix(gGLModelView);
- gGLLastMatrix = NULL;
-
- for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ2.begin(); iter != mGroupQ2.end(); ++iter)
- {
- LLSpatialGroup* group = *iter;
- if (group->isDead())
- {
- continue;
- }
-
- LLSpatialBridge* bridge = group->getSpatialPartition()->asBridge();
-
- if (bridge && (!bridge->mDrawable || bridge->mDrawable->isDead()))
- {
- continue;
- }
-
- if (bridge)
- {
- gGL.pushMatrix();
- gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix);
- }
-
- F32 alpha = llclamp((F32) (size-count)/size, 0.f, 1.f);
-
-
- LLVector2 c(1.f-alpha, alpha);
- c.normVec();
-
-
- ++count;
- col.set(c.mV[0], c.mV[1], 0, alpha*0.5f+0.5f);
- group->drawObjectBox(col);
-
- if (bridge)
- {
- gGL.popMatrix();
- }
- }
-
- gGL.popMatrix();
- }
-
gGL.flush();
gUIProgram.unbind();
}
@@ -5605,18 +4834,6 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp )
}
break;
- case LLDrawPool::POOL_INVISIBLE:
- if (mInvisiblePool)
- {
- llassert(0);
- LL_WARNS() << "Ignoring duplicate simple pool." << LL_ENDL;
- }
- else
- {
- mInvisiblePool = (LLRenderPass*) new_poolp;
- }
- break;
-
case LLDrawPool::POOL_GLOW:
if (mGlowPool)
{
@@ -5659,17 +4876,28 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp )
mMaterialsPool = new_poolp;
}
break;
- case LLDrawPool::POOL_ALPHA:
- if( mAlphaPool )
+ case LLDrawPool::POOL_ALPHA_PRE_WATER:
+ if( mAlphaPoolPreWater )
{
llassert(0);
- LL_WARNS() << "LLPipeline::addPool(): Ignoring duplicate Alpha pool" << LL_ENDL;
+ LL_WARNS() << "LLPipeline::addPool(): Ignoring duplicate Alpha pre-water pool" << LL_ENDL;
}
else
{
- mAlphaPool = (LLDrawPoolAlpha*) new_poolp;
+ mAlphaPoolPreWater = (LLDrawPoolAlpha*) new_poolp;
}
break;
+ case LLDrawPool::POOL_ALPHA_POST_WATER:
+ if (mAlphaPoolPostWater)
+ {
+ llassert(0);
+ LL_WARNS() << "LLPipeline::addPool(): Ignoring duplicate Alpha post-water pool" << LL_ENDL;
+ }
+ else
+ {
+ mAlphaPoolPostWater = (LLDrawPoolAlpha*)new_poolp;
+ }
+ break;
case LLDrawPool::POOL_AVATAR:
case LLDrawPool::POOL_CONTROL_AV:
@@ -5699,18 +4927,6 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp )
}
break;
- case LLDrawPool::POOL_GROUND:
- if( mGroundPool )
- {
- llassert(0);
- LL_WARNS() << "LLPipeline::addPool(): Ignoring duplicate Ground Pool" << LL_ENDL;
- }
- else
- {
- mGroundPool = new_poolp;
- }
- break;
-
case LLDrawPool::POOL_WL_SKY:
if( mWLSkyPool )
{
@@ -5723,6 +4939,31 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp )
}
break;
+ case LLDrawPool::POOL_GLTF_PBR:
+ if( mPBROpaquePool )
+ {
+ llassert(0);
+ LL_WARNS() << "LLPipeline::addPool(): Ignoring duplicate PBR Opaque Pool" << LL_ENDL;
+ }
+ else
+ {
+ mPBROpaquePool = new_poolp;
+ }
+ break;
+
+ case LLDrawPool::POOL_GLTF_PBR_ALPHA_MASK:
+ if (mPBRAlphaMaskPool)
+ {
+ llassert(0);
+ LL_WARNS() << "LLPipeline::addPool(): Ignoring duplicate PBR Alpha Mask Pool" << LL_ENDL;
+ }
+ else
+ {
+ mPBRAlphaMaskPool = new_poolp;
+ }
+ break;
+
+
default:
llassert(0);
LL_WARNS() << "Invalid Pool Type in LLPipeline::addPool()" << LL_ENDL;
@@ -5768,11 +5009,6 @@ void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp )
mFullbrightPool = NULL;
break;
- case LLDrawPool::POOL_INVISIBLE:
- llassert(mInvisiblePool == poolp);
- mInvisiblePool = NULL;
- break;
-
case LLDrawPool::POOL_WL_SKY:
llassert(mWLSkyPool == poolp);
mWLSkyPool = NULL;
@@ -5815,10 +5051,15 @@ void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp )
mMaterialsPool = NULL;
break;
- case LLDrawPool::POOL_ALPHA:
- llassert( poolp == mAlphaPool );
- mAlphaPool = NULL;
+ case LLDrawPool::POOL_ALPHA_PRE_WATER:
+ llassert( poolp == mAlphaPoolPreWater );
+ mAlphaPoolPreWater = nullptr;
break;
+
+ case LLDrawPool::POOL_ALPHA_POST_WATER:
+ llassert(poolp == mAlphaPoolPostWater);
+ mAlphaPoolPostWater = nullptr;
+ break;
case LLDrawPool::POOL_AVATAR:
case LLDrawPool::POOL_CONTROL_AV:
@@ -5834,10 +5075,15 @@ void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp )
mWaterPool = NULL;
break;
- case LLDrawPool::POOL_GROUND:
- llassert( poolp == mGroundPool );
- mGroundPool = NULL;
- break;
+ case LLDrawPool::POOL_GLTF_PBR:
+ llassert( poolp == mPBROpaquePool );
+ mPBROpaquePool = NULL;
+ break;
+
+ case LLDrawPool::POOL_GLTF_PBR_ALPHA_MASK:
+ llassert(poolp == mPBRAlphaMaskPool);
+ mPBRAlphaMaskPool = NULL;
+ break;
default:
llassert(0);
@@ -5955,6 +5201,7 @@ void LLPipeline::setupAvatarLights(bool for_edit)
static F32 calc_light_dist(LLVOVolume* light, const LLVector3& cam_pos, F32 max_dist)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
F32 inten = light->getLightIntensity();
if (inten < .001f)
{
@@ -5978,14 +5225,17 @@ static F32 calc_light_dist(LLVOVolume* light, const LLVector3& cam_pos, F32 max_
void LLPipeline::calcNearbyLights(LLCamera& camera)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
assertInitialized();
- if (LLPipeline::sReflectionRender)
+ if (LLPipeline::sReflectionRender || gCubeSnapshot || LLPipeline::sRenderingHUDs)
{
return;
}
- if (mLightingDetail >= 1)
+ static LLCachedControl<S32> local_light_count(gSavedSettings, "RenderLocalLightCount", 256);
+
+ if (local_light_count >= 1)
{
// mNearbyLight (and all light_set_t's) are sorted such that
// begin() == the closest light and rbegin() == the farthest light
@@ -6072,7 +5322,7 @@ void LLPipeline::calcNearbyLights(LLCamera& camera)
// FIND NEW LIGHTS THAT ARE IN RANGE
light_set_t new_nearby_lights;
- for (LLDrawable::drawable_set_t::iterator iter = mLights.begin();
+ for (LLDrawable::ordered_drawable_set_t::iterator iter = mLights.begin();
iter != mLights.end(); ++iter)
{
LLDrawable* drawable = *iter;
@@ -6161,16 +5411,31 @@ void LLPipeline::calcNearbyLights(LLCamera& camera)
}
}
-void LLPipeline::setupHWLights(LLDrawPool* pool)
+void LLPipeline::setupHWLights()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
assertInitialized();
+ if (LLPipeline::sRenderingHUDs)
+ {
+ return;
+ }
+
+ F32 light_scale = 1.f;
+
+ if (gCubeSnapshot)
+ { //darken local lights when probe ambiance is above 1
+ light_scale = mReflectionMapManager.mLightScale;
+ }
+
+
LLEnvironment& environment = LLEnvironment::instance();
LLSettingsSky::ptr_t psky = environment.getCurrentSky();
// Ambient
LLColor4 ambient = psky->getTotalAmbient();
- gGL.setAmbientLightColor(ambient);
+
+ gGL.setAmbientLightColor(ambient);
bool sun_up = environment.getIsSunUp();
bool moon_up = environment.getIsMoonUp();
@@ -6237,7 +5502,9 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
mLightMovingMask = 0;
- if (mLightingDetail >= 1)
+ static LLCachedControl<S32> local_light_count(gSavedSettings, "RenderLocalLightCount", 256);
+
+ if (local_light_count >= 1)
{
for (light_set_t::iterator iter = mNearbyLights.begin();
iter != mNearbyLights.end(); ++iter)
@@ -6263,7 +5530,7 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
}
//send linear light color to shader
- LLColor4 light_color = light->getLightLinearColor();
+ LLColor4 light_color = light->getLightLinearColor() * light_scale;
light_color.mV[3] = 0.0f;
F32 fade = iter->fade;
@@ -6308,6 +5575,9 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
light_state->setDiffuse(light_color);
light_state->setAmbient(LLColor4::black);
light_state->setConstantAttenuation(0.f);
+ light_state->setSize(light->getLightRadius() * 1.5f);
+ light_state->setFalloff(light->getLightFalloff(DEFERRED_LIGHT_FALLOFF));
+
if (sRenderDeferred)
{
light_state->setLinearAttenuation(linatten);
@@ -6377,10 +5647,6 @@ void LLPipeline::enableLights(U32 mask)
{
assertInitialized();
- if (mLightingDetail == 0)
- {
- mask &= 0xf003; // sun and backlight only (and fullbright bit)
- }
if (mLightMask != mask)
{
stop_glerror();
@@ -6408,28 +5674,13 @@ void LLPipeline::enableLights(U32 mask)
}
}
-void LLPipeline::enableLightsStatic()
-{
- assertInitialized();
- U32 mask = 0x01; // Sun
- if (mLightingDetail >= 2)
- {
- mask |= mLightMovingMask; // Hardware moving lights
- }
- else
- {
- mask |= 0xff & (~2); // Hardware local lights
- }
- enableLights(mask);
-}
-
void LLPipeline::enableLightsDynamic()
{
assertInitialized();
U32 mask = 0xff & (~2); // Local lights
enableLights(mask);
- if (isAgentAvatarValid() && getLightingDetail() <= 0)
+ if (isAgentAvatarValid())
{
if (gAgentAvatarp->mSpecialRenderMode == 0) // normal
{
@@ -6559,11 +5810,7 @@ void LLPipeline::findReferences(LLDrawable *drawablep)
{
LL_INFOS() << "In mBuildQ1" << LL_ENDL;
}
- if (std::find(mBuildQ2.begin(), mBuildQ2.end(), drawablep) != mBuildQ2.end())
- {
- LL_INFOS() << "In mBuildQ2" << LL_ENDL;
- }
-
+
S32 count;
count = gObjectList.findReferences(drawablep);
@@ -6724,15 +5971,6 @@ void LLPipeline::toggleRenderType(U32 type)
//static
void LLPipeline::toggleRenderTypeControl(U32 type)
{
- U32 bit = (1<<type);
- if (gPipeline.hasRenderType(type))
- {
- LL_INFOS() << "Toggling render type mask " << std::hex << bit << " off" << std::dec << LL_ENDL;
- }
- else
- {
- LL_INFOS() << "Toggling render type mask " << std::hex << bit << " on" << std::dec << LL_ENDL;
- }
gPipeline.toggleRenderType(type);
}
@@ -6978,7 +6216,7 @@ LLVOPartGroup* LLPipeline::lineSegmentIntersectParticle(const LLVector4a& start,
LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_PARTICLE);
if (part && hasRenderType(part->mDrawableType))
{
- LLDrawable* hit = part->lineSegmentIntersect(start, local_end, TRUE, FALSE, face_hit, &position, NULL, NULL, NULL);
+ LLDrawable* hit = part->lineSegmentIntersect(start, local_end, TRUE, FALSE, TRUE, FALSE, face_hit, &position, NULL, NULL, NULL);
if (hit)
{
drawable = hit;
@@ -7006,6 +6244,8 @@ LLVOPartGroup* LLPipeline::lineSegmentIntersectParticle(const LLVector4a& start,
LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector4a& start, const LLVector4a& end,
bool pick_transparent,
bool pick_rigged,
+ bool pick_unselectable,
+ bool pick_reflection_probe,
S32* face_hit,
LLVector4a* intersection, // return the intersection point
LLVector2* tex_coord, // return the texture coordinates of the intersection point
@@ -7039,7 +6279,7 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector4a& start,
LLSpatialPartition* part = region->getSpatialPartition(j);
if (part && hasRenderType(part->mDrawableType))
{
- LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, pick_rigged, face_hit, &position, tex_coord, normal, tangent);
+ LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, pick_rigged, pick_unselectable, pick_reflection_probe, face_hit, &position, tex_coord, normal, tangent);
if (hit)
{
drawable = hit;
@@ -7096,7 +6336,7 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector4a& start,
LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_AVATAR);
if (part && hasRenderType(part->mDrawableType))
{
- LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, pick_rigged, face_hit, &position, tex_coord, normal, tangent);
+ LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, pick_rigged, pick_unselectable, pick_reflection_probe, face_hit, &position, tex_coord, normal, tangent);
if (hit)
{
LLVector4a delta;
@@ -7184,7 +6424,7 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInHUD(const LLVector4a& start, c
LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_HUD);
if (part)
{
- LLDrawable* hit = part->lineSegmentIntersect(start, end, pick_transparent, FALSE, face_hit, intersection, tex_coord, normal, tangent);
+ LLDrawable* hit = part->lineSegmentIntersect(start, end, pick_transparent, FALSE, TRUE, FALSE, face_hit, intersection, tex_coord, normal, tangent);
if (hit)
{
drawable = hit;
@@ -7229,187 +6469,153 @@ void LLPipeline::resetVertexBuffers(LLDrawable* drawable)
}
}
-void LLPipeline::resetVertexBuffers()
-{
- mResetVertexBuffers = true;
-}
-
-void LLPipeline::doResetVertexBuffers(bool forced)
+void LLPipeline::renderObjects(U32 type, bool texture, bool batch_texture, bool rigged)
{
- if (!mResetVertexBuffers)
- {
- return;
- }
- if(!forced && LLSpatialPartition::sTeleportRequested)
- {
- if(gAgent.getTeleportState() != LLAgent::TELEPORT_NONE)
- {
- return; //wait for teleporting to finish
- }
- else
- {
- //teleporting aborted
- LLSpatialPartition::sTeleportRequested = FALSE;
- mResetVertexBuffers = false;
- return;
- }
- }
-
- LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
- mResetVertexBuffers = false;
-
- mCubeVB = NULL;
- mDeferredVB = NULL;
-
- for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
- iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
- {
- LLViewerRegion* region = *iter;
- for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
- {
- LLSpatialPartition* part = region->getSpatialPartition(i);
- if (part)
- {
- part->resetVertexBuffers();
- }
- }
- }
- if(LLSpatialPartition::sTeleportRequested)
- {
- LLSpatialPartition::sTeleportRequested = FALSE;
-
- LLWorld::getInstance()->clearAllVisibleObjects();
- clearRebuildDrawables();
- }
-
- resetDrawOrders();
-
- gSky.resetVertexBuffers();
-
- LLVOPartGroup::destroyGL();
-
- if ( LLPathingLib::getInstance() )
- {
- LLPathingLib::getInstance()->cleanupVBOManager();
- }
- LLVOPartGroup::destroyGL();
- gGL.resetVertexBuffer();
-
- SUBSYSTEM_CLEANUP(LLVertexBuffer);
-
- if (LLVertexBuffer::sGLCount != 0)
- {
- LL_WARNS() << "VBO wipe failed -- " << LLVertexBuffer::sGLCount << " buffers remaining." << LL_ENDL;
- }
-
- LLVertexBuffer::unbind();
-
- updateRenderBump();
- updateRenderDeferred();
-
- sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips");
- LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO");
- LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO");
- LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw");
- LLVertexBuffer::sEnableVBOs = gSavedSettings.getBOOL("RenderVBOEnable");
- LLVertexBuffer::sDisableVBOMapping = LLVertexBuffer::sEnableVBOs && gSavedSettings.getBOOL("RenderVBOMappingDisable") ;
- sBakeSunlight = gSavedSettings.getBOOL("RenderBakeSunlight");
- sNoAlpha = gSavedSettings.getBOOL("RenderNoAlpha");
- LLPipeline::sTextureBindTest = gSavedSettings.getBOOL("RenderDebugTextureBind");
-
- LLVertexBuffer::initClass(LLVertexBuffer::sEnableVBOs, LLVertexBuffer::sDisableVBOMapping);
- gGL.initVertexBuffer();
+ assertInitialized();
+ gGL.loadMatrix(gGLModelView);
+ gGLLastMatrix = NULL;
- mDeferredVB = new LLVertexBuffer(DEFERRED_VB_MASK, 0);
- mDeferredVB->allocateBuffer(8, 0, true);
+ if (rigged)
+ {
+ mSimplePool->pushRiggedBatches(type + 1, texture, batch_texture);
+ }
+ else
+ {
+ mSimplePool->pushBatches(type, texture, batch_texture);
+ }
- LLVOPartGroup::restoreGL();
+ gGL.loadMatrix(gGLModelView);
+ gGLLastMatrix = NULL;
}
-void LLPipeline::renderObjects(U32 type, U32 mask, bool texture, bool batch_texture, bool rigged)
+void LLPipeline::renderGLTFObjects(U32 type, bool texture, bool rigged)
{
- assertInitialized();
- gGL.loadMatrix(gGLModelView);
- gGLLastMatrix = NULL;
+ assertInitialized();
+ gGL.loadMatrix(gGLModelView);
+ gGLLastMatrix = NULL;
+
if (rigged)
{
- mSimplePool->pushRiggedBatches(type + 1, mask, texture, batch_texture);
+ mSimplePool->pushRiggedGLTFBatches(type + 1, texture);
}
else
{
- mSimplePool->pushBatches(type, mask, texture, batch_texture);
+ mSimplePool->pushGLTFBatches(type, texture);
}
- gGL.loadMatrix(gGLModelView);
- gGLLastMatrix = NULL;
+
+ gGL.loadMatrix(gGLModelView);
+ gGLLastMatrix = NULL;
}
-void LLPipeline::renderAlphaObjects(U32 mask, bool texture, bool batch_texture, bool rigged)
+// Currently only used for shadows -Cosmic,2023-04-19
+void LLPipeline::renderAlphaObjects(bool rigged)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
assertInitialized();
gGL.loadMatrix(gGLModelView);
gGLLastMatrix = NULL;
+ S32 sun_up = LLEnvironment::instance().getIsSunUp() ? 1 : 0;
+ U32 target_width = LLRenderTarget::sCurResX;
U32 type = LLRenderPass::PASS_ALPHA;
LLVOAvatar* lastAvatar = nullptr;
U64 lastMeshId = 0;
- for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i)
+ auto* begin = gPipeline.beginRenderMap(type);
+ auto* end = gPipeline.endRenderMap(type);
+
+ for (LLCullResult::drawinfo_iterator i = begin; i != end; )
{
LLDrawInfo* pparams = *i;
- if (pparams)
+ LLCullResult::increment_iterator(i, end);
+
+ if (rigged != (pparams->mAvatar != nullptr))
{
- if (rigged)
+ // Pool contains both rigged and non-rigged DrawInfos. Only draw
+ // the objects we're interested in in this pass.
+ continue;
+ }
+
+ if (rigged)
+ {
+ if (pparams->mGLTFMaterial)
{
- if (pparams->mAvatar != nullptr)
+ gDeferredShadowGLTFAlphaBlendProgram.bind(rigged);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
+ LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(ALPHA_BLEND_CUTOFF);
+ mSimplePool->pushRiggedGLTFBatch(*pparams, lastAvatar, lastMeshId);
+ }
+ else
+ {
+ gDeferredShadowAlphaMaskProgram.bind(rigged);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
+ LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(ALPHA_BLEND_CUTOFF);
+ if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)
{
- if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)
- {
- mSimplePool->uploadMatrixPalette(*pparams);
- lastAvatar = pparams->mAvatar;
- lastMeshId = pparams->mSkinInfo->mHash;
- }
-
- mSimplePool->pushBatch(*pparams, mask | LLVertexBuffer::MAP_WEIGHT4, texture, batch_texture);
+ mSimplePool->uploadMatrixPalette(*pparams);
+ lastAvatar = pparams->mAvatar;
+ lastMeshId = pparams->mSkinInfo->mHash;
}
+
+ mSimplePool->pushBatch(*pparams, true, true);
+ }
+ }
+ else
+ {
+ if (pparams->mGLTFMaterial)
+ {
+ gDeferredShadowGLTFAlphaBlendProgram.bind(rigged);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
+ LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(ALPHA_BLEND_CUTOFF);
+ mSimplePool->pushGLTFBatch(*pparams);
}
- else if (pparams->mAvatar == nullptr)
+ else
{
- mSimplePool->pushBatch(*pparams, mask, texture, batch_texture);
+ gDeferredShadowAlphaMaskProgram.bind(rigged);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
+ LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(ALPHA_BLEND_CUTOFF);
+ mSimplePool->pushBatch(*pparams, true, true);
}
}
}
+
gGL.loadMatrix(gGLModelView);
gGLLastMatrix = NULL;
}
-void LLPipeline::renderMaskedObjects(U32 type, U32 mask, bool texture, bool batch_texture, bool rigged)
+// Currently only used for shadows -Cosmic,2023-04-19
+void LLPipeline::renderMaskedObjects(U32 type, bool texture, bool batch_texture, bool rigged)
{
assertInitialized();
gGL.loadMatrix(gGLModelView);
gGLLastMatrix = NULL;
if (rigged)
{
- mAlphaMaskPool->pushRiggedMaskBatches(type+1, mask, texture, batch_texture);
+ mAlphaMaskPool->pushRiggedMaskBatches(type+1, texture, batch_texture);
}
else
{
- mAlphaMaskPool->pushMaskBatches(type, mask, texture, batch_texture);
+ mAlphaMaskPool->pushMaskBatches(type, texture, batch_texture);
}
gGL.loadMatrix(gGLModelView);
gGLLastMatrix = NULL;
}
-void LLPipeline::renderFullbrightMaskedObjects(U32 type, U32 mask, bool texture, bool batch_texture, bool rigged)
+// Currently only used for shadows -Cosmic,2023-04-19
+void LLPipeline::renderFullbrightMaskedObjects(U32 type, bool texture, bool batch_texture, bool rigged)
{
assertInitialized();
gGL.loadMatrix(gGLModelView);
gGLLastMatrix = NULL;
if (rigged)
{
- mFullbrightAlphaMaskPool->pushRiggedMaskBatches(type+1, mask, texture, batch_texture);
+ mFullbrightAlphaMaskPool->pushRiggedMaskBatches(type+1, texture, batch_texture);
}
else
{
- mFullbrightAlphaMaskPool->pushMaskBatches(type, mask, texture, batch_texture);
+ mFullbrightAlphaMaskPool->pushMaskBatches(type, texture, batch_texture);
}
gGL.loadMatrix(gGLModelView);
gGLLastMatrix = NULL;
@@ -7477,642 +6683,857 @@ void LLPipeline::bindScreenToTexture()
static LLTrace::BlockTimerStatHandle FTM_RENDER_BLOOM("Bloom");
-void LLPipeline::renderFinalize()
+void LLPipeline::visualizeBuffers(LLRenderTarget* src, LLRenderTarget* dst, U32 bufferIndex)
{
- LLVertexBuffer::unbind();
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
+ dst->bindTarget();
+ gDeferredBufferVisualProgram.bind();
+ gDeferredBufferVisualProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src, false, LLTexUnit::TFO_BILINEAR, bufferIndex);
- assertInitialized();
+ static LLStaticHashedString mipLevel("mipLevel");
+ if (RenderBufferVisualization != 4)
+ gDeferredBufferVisualProgram.uniform1f(mipLevel, 0);
+ else
+ gDeferredBufferVisualProgram.uniform1f(mipLevel, 8);
- if (gUseWireframe)
- {
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- }
+ mScreenTriangleVB->setBuffer();
+ mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ gDeferredBufferVisualProgram.unbind();
+ dst->flush();
+}
- LLVector2 tc1(0, 0);
- LLVector2 tc2((F32) mScreen.getWidth() * 2, (F32) mScreen.getHeight() * 2);
+void LLPipeline::generateLuminance(LLRenderTarget* src, LLRenderTarget* dst)
+{
+ // luminance sample and mipmap generation
+ {
+ LL_PROFILE_GPU_ZONE("luminance sample");
- LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM);
- gGL.color4f(1, 1, 1, 1);
- LLGLDepthTest depth(GL_FALSE);
- LLGLDisable blend(GL_BLEND);
- LLGLDisable cull(GL_CULL_FACE);
+ dst->bindTarget();
- enableLightsFullbright();
+ LLGLDepthTest depth(GL_FALSE, GL_FALSE);
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadIdentity();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
- gGL.loadIdentity();
+ gLuminanceProgram.bind();
- LLGLDisable test(GL_ALPHA_TEST);
+ S32 channel = 0;
+ channel = gLuminanceProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE);
+ if (channel > -1)
+ {
+ src->bindTexture(0, channel, LLTexUnit::TFO_POINT);
+ }
- gGL.setColorMask(true, true);
- glClearColor(0, 0, 0, 0);
+ channel = gLuminanceProgram.enableTexture(LLShaderMgr::DEFERRED_EMISSIVE);
+ if (channel > -1)
+ {
+ mGlow[1].bindTexture(0, channel);
+ }
- if (sRenderGlow)
- {
- mGlow[2].bindTarget();
- mGlow[2].clear();
-
- gGlowExtractProgram.bind();
- F32 minLum = llmax((F32) RenderGlowMinLuminance, 0.0f);
- F32 maxAlpha = RenderGlowMaxExtractAlpha;
- F32 warmthAmount = RenderGlowWarmthAmount;
- LLVector3 lumWeights = RenderGlowLumWeights;
- LLVector3 warmthWeights = RenderGlowWarmthWeights;
-
- gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_MIN_LUMINANCE, minLum);
- gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_MAX_EXTRACT_ALPHA, maxAlpha);
- gGlowExtractProgram.uniform3f(LLShaderMgr::GLOW_LUM_WEIGHTS, lumWeights.mV[0], lumWeights.mV[1],
- lumWeights.mV[2]);
- gGlowExtractProgram.uniform3f(LLShaderMgr::GLOW_WARMTH_WEIGHTS, warmthWeights.mV[0], warmthWeights.mV[1],
- warmthWeights.mV[2]);
- gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_WARMTH_AMOUNT, warmthAmount);
-
- {
- LLGLEnable blend_on(GL_BLEND);
- LLGLEnable test(GL_ALPHA_TEST);
+ mScreenTriangleVB->setBuffer();
+ mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ dst->flush();
- gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
+ // note -- unbind AFTER the glGenerateMipMap so time in generatemipmap can be profiled under "Luminance"
+ // also note -- keep an eye on the performance of glGenerateMipmap, might need to replace it with a mip generation shader
+ gLuminanceProgram.unbind();
+ }
+}
- mScreen.bindTexture(0, 0, LLTexUnit::TFO_POINT);
+void LLPipeline::generateExposure(LLRenderTarget* src, LLRenderTarget* dst) {
+ // exposure sample
+ {
+ LL_PROFILE_GPU_ZONE("exposure sample");
- gGL.color4f(1, 1, 1, 1);
- gPipeline.enableLightsFullbright();
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
- gGL.vertex2f(-1, -1);
+ {
+ // copy last frame's exposure into mLastExposure
+ mLastExposure.bindTarget();
+ gCopyProgram.bind();
+ gGL.getTexUnit(0)->bind(dst);
- gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
- gGL.vertex2f(-1, 3);
+ mScreenTriangleVB->setBuffer();
+ mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
- gGL.vertex2f(3, -1);
+ mLastExposure.flush();
+ }
- gGL.end();
+ dst->bindTarget();
- gGL.getTexUnit(0)->unbind(mScreen.getUsage());
+ LLGLDepthTest depth(GL_FALSE, GL_FALSE);
- mGlow[2].flush();
+ gExposureProgram.bind();
- tc1.setVec(0, 0);
- tc2.setVec(2, 2);
- }
+ S32 channel = gExposureProgram.enableTexture(LLShaderMgr::DEFERRED_EMISSIVE);
+ if (channel > -1)
+ {
+ mLuminanceMap.bindTexture(0, channel, LLTexUnit::TFO_TRILINEAR);
+ }
- // power of two between 1 and 1024
- U32 glowResPow = RenderGlowResolutionPow;
- const U32 glow_res = llmax(1, llmin(1024, 1 << glowResPow));
+ channel = gExposureProgram.enableTexture(LLShaderMgr::EXPOSURE_MAP);
+ if (channel > -1)
+ {
+ mLastExposure.bindTexture(0, channel);
+ }
- S32 kernel = RenderGlowIterations * 2;
- F32 delta = RenderGlowWidth / glow_res;
- // Use half the glow width if we have the res set to less than 9 so that it looks
- // almost the same in either case.
- if (glowResPow < 9)
- {
- delta *= 0.5f;
- }
- F32 strength = RenderGlowStrength;
+ static LLStaticHashedString dt("dt");
+ static LLStaticHashedString noiseVec("noiseVec");
+ static LLStaticHashedString dynamic_exposure_params("dynamic_exposure_params");
+ static LLCachedControl<F32> dynamic_exposure_coefficient(gSavedSettings, "RenderDynamicExposureCoefficient", 0.175f);
+ static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true);
- gGlowProgram.bind();
- gGlowProgram.uniform1f(LLShaderMgr::GLOW_STRENGTH, strength);
+ LLSettingsSky::ptr_t sky = LLEnvironment::instance().getCurrentSky();
- for (S32 i = 0; i < kernel; i++)
+ F32 probe_ambiance = LLEnvironment::instance().getCurrentSky()->getReflectionProbeAmbiance(should_auto_adjust);
+ F32 exp_min = 1.f;
+ F32 exp_max = 1.f;
+
+ if (probe_ambiance > 0.f)
{
- mGlow[i % 2].bindTarget();
- mGlow[i % 2].clear();
+ F32 hdr_scale = sqrtf(LLEnvironment::instance().getCurrentSky()->getGamma())*2.f;
- if (i == 0)
- {
- gGL.getTexUnit(0)->bind(&mGlow[2]);
- }
- else
+ if (hdr_scale > 1.f)
{
- gGL.getTexUnit(0)->bind(&mGlow[(i - 1) % 2]);
+ exp_min = 1.f / hdr_scale;
+ exp_max = hdr_scale;
}
+ }
+ gExposureProgram.uniform1f(dt, gFrameIntervalSeconds);
+ gExposureProgram.uniform2f(noiseVec, ll_frand() * 2.0 - 1.0, ll_frand() * 2.0 - 1.0);
+ gExposureProgram.uniform3f(dynamic_exposure_params, dynamic_exposure_coefficient, exp_min, exp_max);
- if (i % 2 == 0)
- {
- gGlowProgram.uniform2f(LLShaderMgr::GLOW_DELTA, delta, 0);
- }
- else
- {
- gGlowProgram.uniform2f(LLShaderMgr::GLOW_DELTA, 0, delta);
- }
+ mScreenTriangleVB->setBuffer();
+ mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
- gGL.vertex2f(-1, -1);
+ gGL.getTexUnit(channel)->unbind(mLastExposure.getUsage());
+ gExposureProgram.unbind();
+ dst->flush();
+ }
+}
- gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
- gGL.vertex2f(-1, 3);
+void LLPipeline::gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst) {
+ dst->bindTarget();
+ // gamma correct lighting
+ {
+ LL_PROFILE_GPU_ZONE("gamma correct");
- gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
- gGL.vertex2f(3, -1);
+ static LLCachedControl<bool> buildNoPost(gSavedSettings, "RenderDisablePostProcessing", false);
- gGL.end();
+ LLGLDepthTest depth(GL_FALSE, GL_FALSE);
- mGlow[i % 2].flush();
- }
+ // Apply gamma correction to the frame here.
- gGlowProgram.unbind();
- }
- else // !sRenderGlow, skip the glow ping-pong and just clear the result target
- {
- mGlow[1].bindTarget();
- mGlow[1].clear();
- mGlow[1].flush();
- }
+ static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true);
+
+ LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
- gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
- gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
- gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
- gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
- glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
+ bool no_post = gSnapshotNoPost || (buildNoPost && gFloaterTools->isAvailable());
+ LLGLSLShader& shader = no_post ? gNoPostGammaCorrectProgram : // no post (no gamma, no exposure, no tonemapping)
+ psky->getReflectionProbeAmbiance(should_auto_adjust) == 0.f ? gLegacyPostGammaCorrectProgram :
+ gDeferredPostGammaCorrectProgram;
+
+ shader.bind();
- tc2.setVec((F32) mScreen.getWidth(), (F32) mScreen.getHeight());
+ S32 channel = 0;
- gGL.flush();
+ shader.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src, false, LLTexUnit::TFO_POINT);
- LLVertexBuffer::unbind();
+ shader.bindTexture(LLShaderMgr::EXPOSURE_MAP, &mExposureMap);
- if (LLPipeline::sRenderDeferred)
- {
+ shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, src->getWidth(), src->getHeight());
- bool dof_enabled = !LLViewerCamera::getInstance()->cameraUnderWater() &&
- (RenderDepthOfFieldInEditMode || !LLToolMgr::getInstance()->inBuildMode()) &&
- RenderDepthOfField;
+ static LLCachedControl<F32> exposure(gSavedSettings, "RenderExposure", 1.f);
- bool multisample = RenderFSAASamples > 1 && mFXAABuffer.isComplete();
+ F32 e = llclamp(exposure(), 0.5f, 4.f);
- gViewerWindow->setup3DViewport();
+ static LLStaticHashedString s_exposure("exposure");
- if (dof_enabled)
- {
- LLGLSLShader *shader = &gDeferredPostProgram;
- LLGLDisable blend(GL_BLEND);
+ shader.uniform1f(s_exposure, e);
- // depth of field focal plane calculations
- static F32 current_distance = 16.f;
- static F32 start_distance = 16.f;
- static F32 transition_time = 1.f;
+ mScreenTriangleVB->setBuffer();
+ mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- LLVector3 focus_point;
+ gGL.getTexUnit(channel)->unbind(src->getUsage());
+ shader.unbind();
+ }
+ dst->flush();
+}
- LLViewerObject *obj = LLViewerMediaFocus::getInstance()->getFocusedObject();
- if (obj && obj->mDrawable && obj->isSelected())
- { // focus on selected media object
- S32 face_idx = LLViewerMediaFocus::getInstance()->getFocusedFace();
- if (obj && obj->mDrawable)
- {
- LLFace *face = obj->mDrawable->getFace(face_idx);
- if (face)
- {
- focus_point = face->getPositionAgent();
- }
- }
- }
+void LLPipeline::copyScreenSpaceReflections(LLRenderTarget* src, LLRenderTarget* dst)
+{
- if (focus_point.isExactlyZero())
- {
- if (LLViewerJoystick::getInstance()->getOverrideCamera())
- { // focus on point under cursor
- focus_point.set(gDebugRaycastIntersection.getF32ptr());
- }
- else if (gAgentCamera.cameraMouselook())
- { // focus on point under mouselook crosshairs
- LLVector4a result;
- result.clear();
+ if (RenderScreenSpaceReflections && !gCubeSnapshot)
+ {
+ LL_PROFILE_GPU_ZONE("ssr copy");
+ LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS);
- gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, FALSE, NULL, &result);
+ LLRenderTarget& depth_src = mRT->deferredScreen;
- focus_point.set(result.getF32ptr());
- }
- else
- {
- // focus on alt-zoom target
- LLViewerRegion *region = gAgent.getRegion();
- if (region)
- {
- focus_point = LLVector3(gAgentCamera.getFocusGlobal() - region->getOriginGlobal());
- }
- }
- }
+ dst->bindTarget();
+ dst->clear();
+ gCopyDepthProgram.bind();
+
+ S32 diff_map = gCopyDepthProgram.getTextureChannel(LLShaderMgr::DIFFUSE_MAP);
+ S32 depth_map = gCopyDepthProgram.getTextureChannel(LLShaderMgr::DEFERRED_DEPTH);
+
+ gGL.getTexUnit(diff_map)->bind(src);
+ gGL.getTexUnit(depth_map)->bind(&depth_src, true);
+
+ mScreenTriangleVB->setBuffer();
+ mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+
+ dst->flush();
+ }
+}
+
+void LLPipeline::generateGlow(LLRenderTarget* src)
+{
+ if (sRenderGlow)
+ {
+ LL_PROFILE_GPU_ZONE("glow");
+ mGlow[2].bindTarget();
+ mGlow[2].clear();
- LLVector3 eye = LLViewerCamera::getInstance()->getOrigin();
- F32 target_distance = 16.f;
- if (!focus_point.isExactlyZero())
+ gGlowExtractProgram.bind();
+ F32 maxAlpha = RenderGlowMaxExtractAlpha;
+ F32 warmthAmount = RenderGlowWarmthAmount;
+ LLVector3 lumWeights = RenderGlowLumWeights;
+ LLVector3 warmthWeights = RenderGlowWarmthWeights;
+
+ gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_MIN_LUMINANCE, 9999);
+ gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_MAX_EXTRACT_ALPHA, maxAlpha);
+ gGlowExtractProgram.uniform3f(LLShaderMgr::GLOW_LUM_WEIGHTS, lumWeights.mV[0], lumWeights.mV[1],
+ lumWeights.mV[2]);
+ gGlowExtractProgram.uniform3f(LLShaderMgr::GLOW_WARMTH_WEIGHTS, warmthWeights.mV[0], warmthWeights.mV[1],
+ warmthWeights.mV[2]);
+ gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_WARMTH_AMOUNT, warmthAmount);
+
+ if (RenderGlowNoise)
+ {
+ S32 channel = gGlowExtractProgram.enableTexture(LLShaderMgr::GLOW_NOISE_MAP);
+ if (channel > -1)
{
- target_distance = LLViewerCamera::getInstance()->getAtAxis() * (focus_point - eye);
+ gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mTrueNoiseMap);
+ gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
}
+ gGlowExtractProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES,
+ mGlow[2].getWidth(),
+ mGlow[2].getHeight());
+ }
- if (transition_time >= 1.f && fabsf(current_distance - target_distance) / current_distance > 0.01f)
- { // large shift happened, interpolate smoothly to new target distance
- transition_time = 0.f;
- start_distance = current_distance;
- }
- else if (transition_time < 1.f)
- { // currently in a transition, continue interpolating
- transition_time += 1.f / CameraFocusTransitionTime * gFrameIntervalSeconds.value();
- transition_time = llmin(transition_time, 1.f);
+ {
+ LLGLEnable blend_on(GL_BLEND);
- F32 t = cosf(transition_time * F_PI + F_PI) * 0.5f + 0.5f;
- current_distance = start_distance + (target_distance - start_distance) * t;
- }
- else
- { // small or no change, just snap to target distance
- current_distance = target_distance;
- }
+ gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
- // convert to mm
- F32 subject_distance = current_distance * 1000.f;
- F32 fnumber = CameraFNumber;
- F32 default_focal_length = CameraFocalLength;
+ gGlowExtractProgram.bindTexture(LLShaderMgr::DIFFUSE_MAP, src);
- F32 fov = LLViewerCamera::getInstance()->getView();
+ gGL.color4f(1, 1, 1, 1);
+ gPipeline.enableLightsFullbright();
- const F32 default_fov = CameraFieldOfView * F_PI / 180.f;
+ mScreenTriangleVB->setBuffer();
+ mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- // F32 aspect_ratio = (F32) mScreen.getWidth()/(F32)mScreen.getHeight();
+ mGlow[2].flush();
+ }
- F32 dv = 2.f * default_focal_length * tanf(default_fov / 2.f);
+ gGlowExtractProgram.unbind();
- F32 focal_length = dv / (2 * tanf(fov / 2.f));
+ // power of two between 1 and 1024
+ U32 glowResPow = RenderGlowResolutionPow;
+ const U32 glow_res = llmax(1, llmin(1024, 1 << glowResPow));
- // F32 tan_pixel_angle = tanf(LLDrawable::sCurPixelAngle);
+ S32 kernel = RenderGlowIterations * 2;
+ F32 delta = RenderGlowWidth / glow_res;
+ // Use half the glow width if we have the res set to less than 9 so that it looks
+ // almost the same in either case.
+ if (glowResPow < 9)
+ {
+ delta *= 0.5f;
+ }
+ F32 strength = RenderGlowStrength;
- // from wikipedia -- c = |s2-s1|/s2 * f^2/(N(S1-f))
- // where N = fnumber
- // s2 = dot distance
- // s1 = subject distance
- // f = focal length
- //
+ gGlowProgram.bind();
+ gGlowProgram.uniform1f(LLShaderMgr::GLOW_STRENGTH, strength);
- F32 blur_constant = focal_length * focal_length / (fnumber * (subject_distance - focal_length));
- blur_constant /= 1000.f; // convert to meters for shader
- F32 magnification = focal_length / (subject_distance - focal_length);
+ for (S32 i = 0; i < kernel; i++)
+ {
+ mGlow[i % 2].bindTarget();
+ mGlow[i % 2].clear();
- { // build diffuse+bloom+CoF
- mDeferredLight.bindTarget();
- shader = &gDeferredCoFProgram;
+ if (i == 0)
+ {
+ gGlowProgram.bindTexture(LLShaderMgr::DIFFUSE_MAP, &mGlow[2]);
+ }
+ else
+ {
+ gGlowProgram.bindTexture(LLShaderMgr::DIFFUSE_MAP, &mGlow[(i - 1) % 2]);
+ }
- bindDeferredShader(*shader);
+ if (i % 2 == 0)
+ {
+ gGlowProgram.uniform2f(LLShaderMgr::GLOW_DELTA, delta, 0);
+ }
+ else
+ {
+ gGlowProgram.uniform2f(LLShaderMgr::GLOW_DELTA, 0, delta);
+ }
- S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage());
- if (channel > -1)
- {
- mScreen.bindTexture(0, channel);
- }
+ mScreenTriangleVB->setBuffer();
+ mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- shader->uniform1f(LLShaderMgr::DOF_FOCAL_DISTANCE, -subject_distance / 1000.f);
- shader->uniform1f(LLShaderMgr::DOF_BLUR_CONSTANT, blur_constant);
- shader->uniform1f(LLShaderMgr::DOF_TAN_PIXEL_ANGLE, tanf(1.f / LLDrawable::sCurPixelAngle));
- shader->uniform1f(LLShaderMgr::DOF_MAGNIFICATION, magnification);
- shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
- shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
+ mGlow[i % 2].flush();
+ }
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
- gGL.vertex2f(-1, -1);
+ gGlowProgram.unbind();
- gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
- gGL.vertex2f(-1, 3);
+ }
+ else // !sRenderGlow, skip the glow ping-pong and just clear the result target
+ {
+ mGlow[1].bindTarget();
+ mGlow[1].clear();
+ mGlow[1].flush();
+ }
+}
- gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
- gGL.vertex2f(3, -1);
+void LLPipeline::applyFXAA(LLRenderTarget* src, LLRenderTarget* dst)
+{
+ {
+ llassert(!gCubeSnapshot);
+ bool multisample = RenderFSAASamples > 1 && mRT->fxaaBuffer.isComplete();
+ LLGLSLShader* shader = &gGlowCombineProgram;
- gGL.end();
+ S32 width = dst->getWidth();
+ S32 height = dst->getHeight();
- unbindDeferredShader(*shader);
- mDeferredLight.flush();
- }
+ // Present everything.
+ if (multisample)
+ {
+ LL_PROFILE_GPU_ZONE("aa");
+ // bake out texture2D with RGBL for FXAA shader
+ mRT->fxaaBuffer.bindTarget();
- U32 dof_width = (U32)(mScreen.getWidth() * CameraDoFResScale);
- U32 dof_height = (U32)(mScreen.getHeight() * CameraDoFResScale);
+ shader = &gGlowCombineFXAAProgram;
+ shader->bind();
- { // perform DoF sampling at half-res (preserve alpha channel)
- mScreen.bindTarget();
- glViewport(0, 0, dof_width, dof_height);
- gGL.setColorMask(true, false);
+ S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, src->getUsage());
+ if (channel > -1)
+ {
+ src->bindTexture(0, channel, LLTexUnit::TFO_BILINEAR);
+ }
- shader = &gDeferredPostProgram;
- bindDeferredShader(*shader);
- S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage());
- if (channel > -1)
- {
- mDeferredLight.bindTexture(0, channel);
- }
+ {
+ LLGLDepthTest depth_test(GL_TRUE, GL_TRUE, GL_ALWAYS);
+ mScreenTriangleVB->setBuffer();
+ mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ }
- shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
- shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
+ shader->disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, src->getUsage());
+ shader->unbind();
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
- gGL.vertex2f(-1, -1);
+ mRT->fxaaBuffer.flush();
- gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
- gGL.vertex2f(-1, 3);
+ dst->bindTarget();
+ shader = &gFXAAProgram;
+ shader->bind();
- gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
- gGL.vertex2f(3, -1);
+ channel = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP, mRT->fxaaBuffer.getUsage());
+ if (channel > -1)
+ {
+ mRT->fxaaBuffer.bindTexture(0, channel, LLTexUnit::TFO_BILINEAR);
+ }
- gGL.end();
+ gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
+ gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
+ gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
+ gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
- unbindDeferredShader(*shader);
- mScreen.flush();
- gGL.setColorMask(true, true);
- }
+ glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
- { // combine result based on alpha
- if (multisample)
- {
- mDeferredLight.bindTarget();
- glViewport(0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight());
- }
- else
- {
- gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
- gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
- gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
- gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
- glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
- }
+ F32 scale_x = (F32)width / mRT->fxaaBuffer.getWidth();
+ F32 scale_y = (F32)height / mRT->fxaaBuffer.getHeight();
+ shader->uniform2f(LLShaderMgr::FXAA_TC_SCALE, scale_x, scale_y);
+ shader->uniform2f(LLShaderMgr::FXAA_RCP_SCREEN_RES, 1.f / width * scale_x, 1.f / height * scale_y);
+ shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT, -0.5f / width * scale_x, -0.5f / height * scale_y,
+ 0.5f / width * scale_x, 0.5f / height * scale_y);
+ shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT2, -2.f / width * scale_x, -2.f / height * scale_y,
+ 2.f / width * scale_x, 2.f / height * scale_y);
- shader = &gDeferredDoFCombineProgram;
- bindDeferredShader(*shader);
+ {
+ LLGLDepthTest depth_test(GL_TRUE, GL_TRUE, GL_ALWAYS);
+ S32 depth_channel = shader->getTextureChannel(LLShaderMgr::DEFERRED_DEPTH);
+ gGL.getTexUnit(depth_channel)->bind(&mRT->deferredScreen, true);
- S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage());
- if (channel > -1)
- {
- mScreen.bindTexture(0, channel);
- }
+ mScreenTriangleVB->setBuffer();
+ mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ }
- shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
- shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
- shader->uniform1f(LLShaderMgr::DOF_WIDTH, dof_width - 1);
- shader->uniform1f(LLShaderMgr::DOF_HEIGHT, dof_height - 1);
+ shader->unbind();
+ dst->flush();
+ }
+ else {
+ copyRenderTarget(src, dst);
+ }
+ }
+}
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
- gGL.vertex2f(-1, -1);
+void LLPipeline::copyRenderTarget(LLRenderTarget* src, LLRenderTarget* dst)
+{
- gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
- gGL.vertex2f(-1, 3);
+ LL_PROFILE_GPU_ZONE("copyRenderTarget");
+ dst->bindTarget();
- gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
- gGL.vertex2f(3, -1);
+ gDeferredPostNoDoFProgram.bind();
- gGL.end();
+ gDeferredPostNoDoFProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src);
+ gDeferredPostNoDoFProgram.bindTexture(LLShaderMgr::DEFERRED_DEPTH, &mRT->deferredScreen, true);
- unbindDeferredShader(*shader);
+ {
+ mScreenTriangleVB->setBuffer();
+ mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ }
- if (multisample)
- {
- mDeferredLight.flush();
- }
- }
- }
- else
- {
- if (multisample)
- {
- mDeferredLight.bindTarget();
- }
- LLGLSLShader *shader = &gDeferredPostNoDoFProgram;
+ gDeferredPostNoDoFProgram.unbind();
- bindDeferredShader(*shader);
+ dst->flush();
+}
- S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage());
- if (channel > -1)
- {
- mScreen.bindTexture(0, channel);
- }
+void LLPipeline::combineGlow(LLRenderTarget* src, LLRenderTarget* dst)
+{
+ // Go ahead and do our glow combine here in our destination. We blit this later into the front buffer.
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
- gGL.vertex2f(-1, -1);
+ dst->bindTarget();
- gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
- gGL.vertex2f(-1, 3);
+ {
- gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
- gGL.vertex2f(3, -1);
+ gGlowCombineProgram.bind();
- gGL.end();
+ gGlowCombineProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src);
+ gGlowCombineProgram.bindTexture(LLShaderMgr::DEFERRED_EMISSIVE, &mGlow[1]);
- unbindDeferredShader(*shader);
+ mScreenTriangleVB->setBuffer();
+ mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ }
- if (multisample)
- {
- mDeferredLight.flush();
- }
- }
+ dst->flush();
+}
- if (multisample)
- {
- // bake out texture2D with RGBL for FXAA shader
- mFXAABuffer.bindTarget();
+void LLPipeline::renderDoF(LLRenderTarget* src, LLRenderTarget* dst)
+{
+ {
+ bool dof_enabled =
+ (RenderDepthOfFieldInEditMode || !LLToolMgr::getInstance()->inBuildMode()) &&
+ RenderDepthOfField &&
+ !gCubeSnapshot;
- S32 width = mScreen.getWidth();
- S32 height = mScreen.getHeight();
- glViewport(0, 0, width, height);
+ gViewerWindow->setup3DViewport();
- LLGLSLShader *shader = &gGlowCombineFXAAProgram;
+ if (dof_enabled)
+ {
+ LL_PROFILE_GPU_ZONE("dof");
+ LLGLDisable blend(GL_BLEND);
- shader->bind();
- shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, width, height);
+ // depth of field focal plane calculations
+ static F32 current_distance = 16.f;
+ static F32 start_distance = 16.f;
+ static F32 transition_time = 1.f;
- S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage());
- if (channel > -1)
- {
- mDeferredLight.bindTexture(0, channel);
- }
+ LLVector3 focus_point;
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.vertex2f(-1, -1);
- gGL.vertex2f(-1, 3);
- gGL.vertex2f(3, -1);
- gGL.end();
+ LLViewerObject* obj = LLViewerMediaFocus::getInstance()->getFocusedObject();
+ if (obj && obj->mDrawable && obj->isSelected())
+ { // focus on selected media object
+ S32 face_idx = LLViewerMediaFocus::getInstance()->getFocusedFace();
+ if (obj && obj->mDrawable)
+ {
+ LLFace* face = obj->mDrawable->getFace(face_idx);
+ if (face)
+ {
+ focus_point = face->getPositionAgent();
+ }
+ }
+ }
- gGL.flush();
+ if (focus_point.isExactlyZero())
+ {
+ if (LLViewerJoystick::getInstance()->getOverrideCamera())
+ { // focus on point under cursor
+ focus_point.set(gDebugRaycastIntersection.getF32ptr());
+ }
+ else if (gAgentCamera.cameraMouselook())
+ { // focus on point under mouselook crosshairs
+ LLVector4a result;
+ result.clear();
- shader->disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage());
- shader->unbind();
+ gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, FALSE, TRUE, TRUE, NULL, &result);
- mFXAABuffer.flush();
+ focus_point.set(result.getF32ptr());
+ }
+ else
+ {
+ // focus on alt-zoom target
+ LLViewerRegion* region = gAgent.getRegion();
+ if (region)
+ {
+ focus_point = LLVector3(gAgentCamera.getFocusGlobal() - region->getOriginGlobal());
+ }
+ }
+ }
- shader = &gFXAAProgram;
- shader->bind();
+ LLVector3 eye = LLViewerCamera::getInstance()->getOrigin();
+ F32 target_distance = 16.f;
+ if (!focus_point.isExactlyZero())
+ {
+ target_distance = LLViewerCamera::getInstance()->getAtAxis() * (focus_point - eye);
+ }
- channel = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP, mFXAABuffer.getUsage());
- if (channel > -1)
- {
- mFXAABuffer.bindTexture(0, channel, LLTexUnit::TFO_BILINEAR);
- }
+ if (transition_time >= 1.f && fabsf(current_distance - target_distance) / current_distance > 0.01f)
+ { // large shift happened, interpolate smoothly to new target distance
+ transition_time = 0.f;
+ start_distance = current_distance;
+ }
+ else if (transition_time < 1.f)
+ { // currently in a transition, continue interpolating
+ transition_time += 1.f / CameraFocusTransitionTime * gFrameIntervalSeconds.value();
+ transition_time = llmin(transition_time, 1.f);
- gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
- gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
- gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
- gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
- glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
-
- F32 scale_x = (F32) width / mFXAABuffer.getWidth();
- F32 scale_y = (F32) height / mFXAABuffer.getHeight();
- shader->uniform2f(LLShaderMgr::FXAA_TC_SCALE, scale_x, scale_y);
- shader->uniform2f(LLShaderMgr::FXAA_RCP_SCREEN_RES, 1.f / width * scale_x, 1.f / height * scale_y);
- shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT, -0.5f / width * scale_x, -0.5f / height * scale_y,
- 0.5f / width * scale_x, 0.5f / height * scale_y);
- shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT2, -2.f / width * scale_x, -2.f / height * scale_y,
- 2.f / width * scale_x, 2.f / height * scale_y);
-
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.vertex2f(-1, -1);
- gGL.vertex2f(-1, 3);
- gGL.vertex2f(3, -1);
- gGL.end();
-
- gGL.flush();
- shader->unbind();
- }
- }
- else // not deferred
- {
- U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1;
- LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(mask, 0);
- buff->allocateBuffer(3, 0, TRUE);
+ F32 t = cosf(transition_time * F_PI + F_PI) * 0.5f + 0.5f;
+ current_distance = start_distance + (target_distance - start_distance) * t;
+ }
+ else
+ { // small or no change, just snap to target distance
+ current_distance = target_distance;
+ }
- LLStrider<LLVector3> v;
- LLStrider<LLVector2> uv1;
- LLStrider<LLVector2> uv2;
+ // convert to mm
+ F32 subject_distance = current_distance * 1000.f;
+ F32 fnumber = CameraFNumber;
+ F32 default_focal_length = CameraFocalLength;
- buff->getVertexStrider(v);
- buff->getTexCoord0Strider(uv1);
- buff->getTexCoord1Strider(uv2);
+ F32 fov = LLViewerCamera::getInstance()->getView();
- uv1[0] = LLVector2(0, 0);
- uv1[1] = LLVector2(0, 2);
- uv1[2] = LLVector2(2, 0);
+ const F32 default_fov = CameraFieldOfView * F_PI / 180.f;
- uv2[0] = LLVector2(0, 0);
- uv2[1] = LLVector2(0, tc2.mV[1] * 2.f);
- uv2[2] = LLVector2(tc2.mV[0] * 2.f, 0);
+ // F32 aspect_ratio = (F32) mRT->screen.getWidth()/(F32)mRT->screen.getHeight();
- v[0] = LLVector3(-1, -1, 0);
- v[1] = LLVector3(-1, 3, 0);
- v[2] = LLVector3(3, -1, 0);
+ F32 dv = 2.f * default_focal_length * tanf(default_fov / 2.f);
- buff->flush();
+ F32 focal_length = dv / (2 * tanf(fov / 2.f));
- LLGLDisable blend(GL_BLEND);
+ // F32 tan_pixel_angle = tanf(LLDrawable::sCurPixelAngle);
- gGlowCombineProgram.bind();
+ // from wikipedia -- c = |s2-s1|/s2 * f^2/(N(S1-f))
+ // where N = fnumber
+ // s2 = dot distance
+ // s1 = subject distance
+ // f = focal length
+ //
- gGL.getTexUnit(0)->bind(&mGlow[1]);
- gGL.getTexUnit(1)->bind(&mScreen);
+ F32 blur_constant = focal_length * focal_length / (fnumber * (subject_distance - focal_length));
+ blur_constant /= 1000.f; // convert to meters for shader
+ F32 magnification = focal_length / (subject_distance - focal_length);
- LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+ { // build diffuse+bloom+CoF
+ mRT->deferredLight.bindTarget();
- buff->setBuffer(mask);
- buff->drawArrays(LLRender::TRIANGLE_STRIP, 0, 3);
+ gDeferredCoFProgram.bind();
- gGlowCombineProgram.unbind();
- }
+ gDeferredCoFProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src, LLTexUnit::TFO_POINT);
+ gDeferredCoFProgram.bindTexture(LLShaderMgr::DEFERRED_DEPTH, &mRT->deferredScreen, true);
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ gDeferredCoFProgram.uniform1f(LLShaderMgr::DEFERRED_DEPTH_CUTOFF, RenderEdgeDepthCutoff);
+ gDeferredCoFProgram.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff);
+ gDeferredCoFProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, dst->getWidth(), dst->getHeight());
+ gDeferredCoFProgram.uniform1f(LLShaderMgr::DOF_FOCAL_DISTANCE, -subject_distance / 1000.f);
+ gDeferredCoFProgram.uniform1f(LLShaderMgr::DOF_BLUR_CONSTANT, blur_constant);
+ gDeferredCoFProgram.uniform1f(LLShaderMgr::DOF_TAN_PIXEL_ANGLE, tanf(1.f / LLDrawable::sCurPixelAngle));
+ gDeferredCoFProgram.uniform1f(LLShaderMgr::DOF_MAGNIFICATION, magnification);
+ gDeferredCoFProgram.uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
+ gDeferredCoFProgram.uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
- if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES))
- {
- gSplatTextureRectProgram.bind();
+ mScreenTriangleVB->setBuffer();
+ mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ gDeferredCoFProgram.unbind();
+ mRT->deferredLight.flush();
+ }
- gGL.setColorMask(true, false);
+ U32 dof_width = (U32)(mRT->screen.getWidth() * CameraDoFResScale);
+ U32 dof_height = (U32)(mRT->screen.getHeight() * CameraDoFResScale);
- LLVector2 tc1(0, 0);
- LLVector2 tc2((F32) gViewerWindow->getWorldViewWidthRaw() * 2,
- (F32) gViewerWindow->getWorldViewHeightRaw() * 2);
+ { // perform DoF sampling at half-res (preserve alpha channel)
+ src->bindTarget();
+ glViewport(0, 0, dof_width, dof_height);
- LLGLEnable blend(GL_BLEND);
- gGL.color4f(1, 1, 1, 0.75f);
+ gGL.setColorMask(true, false);
- gGL.getTexUnit(0)->bind(&mPhysicsDisplay);
+ gDeferredPostProgram.bind();
+ gDeferredPostProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, &mRT->deferredLight, LLTexUnit::TFO_POINT);
- gGL.begin(LLRender::TRIANGLES);
- gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
- gGL.vertex2f(-1, -1);
+ gDeferredPostProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, dst->getWidth(), dst->getHeight());
+ gDeferredPostProgram.uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
+ gDeferredPostProgram.uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
- gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
- gGL.vertex2f(-1, 3);
+ mScreenTriangleVB->setBuffer();
+ mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
- gGL.vertex2f(3, -1);
+ gDeferredPostProgram.unbind();
- gGL.end();
- gGL.flush();
+ src->flush();
+ gGL.setColorMask(true, true);
+ }
- gSplatTextureRectProgram.unbind();
- }
+ { // combine result based on alpha
+
+ dst->bindTarget();
+ if (RenderFSAASamples > 1 && mRT->fxaaBuffer.isComplete())
+ {
+ glViewport(0, 0, dst->getWidth(), dst->getHeight());
+ }
+ else
+ {
+ gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
+ gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
+ gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
+ gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
+ glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
+ }
- if (LLRenderTarget::sUseFBO)
- { // copy depth buffer from mScreen to framebuffer
- LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(), 0, 0,
- mScreen.getWidth(), mScreen.getHeight(),
- GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
+ gDeferredDoFCombineProgram.bind();
+ gDeferredDoFCombineProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src, LLTexUnit::TFO_POINT);
+ gDeferredDoFCombineProgram.bindTexture(LLShaderMgr::DEFERRED_LIGHT, &mRT->deferredLight, LLTexUnit::TFO_POINT);
+
+ gDeferredDoFCombineProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, dst->getWidth(), dst->getHeight());
+ gDeferredDoFCombineProgram.uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
+ gDeferredDoFCombineProgram.uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
+ gDeferredDoFCombineProgram.uniform1f(LLShaderMgr::DOF_WIDTH, (dof_width - 1) / (F32)src->getWidth());
+ gDeferredDoFCombineProgram.uniform1f(LLShaderMgr::DOF_HEIGHT, (dof_height - 1) / (F32)src->getHeight());
+
+ mScreenTriangleVB->setBuffer();
+ mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+
+ gDeferredDoFCombineProgram.unbind();
+
+ dst->flush();
+ }
+ }
+ else
+ {
+ copyRenderTarget(src, dst);
+ }
+ }
+}
+
+void LLPipeline::renderFinalize()
+{
+ llassert(!gCubeSnapshot);
+ LLVertexBuffer::unbind();
+ LLGLState::checkStates();
+
+ assertInitialized();
+
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM);
+ LL_PROFILE_GPU_ZONE("renderFinalize");
+
+ gGL.color4f(1, 1, 1, 1);
+ LLGLDepthTest depth(GL_FALSE);
+ LLGLDisable blend(GL_BLEND);
+ LLGLDisable cull(GL_CULL_FACE);
+
+ enableLightsFullbright();
+
+ gGL.setColorMask(true, true);
+ glClearColor(0, 0, 0, 0);
+
+
+ copyScreenSpaceReflections(&mRT->screen, &mSceneMap);
+
+ generateLuminance(&mRT->screen, &mLuminanceMap);
+
+ generateExposure(&mLuminanceMap, &mExposureMap);
+
+ gammaCorrect(&mRT->screen, &mPostMap);
+
+ LLVertexBuffer::unbind();
+
+ generateGlow(&mPostMap);
+
+ combineGlow(&mPostMap, &mRT->screen);
+
+ gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
+ gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
+ gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
+ gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
+ glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
+
+ renderDoF(&mRT->screen, &mPostMap);
+
+ applyFXAA(&mPostMap, &mRT->screen);
+ LLRenderTarget* finalBuffer = &mRT->screen;
+ if (RenderBufferVisualization > -1)
+ {
+ finalBuffer = &mPostMap;
+ switch (RenderBufferVisualization)
+ {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ visualizeBuffers(&mRT->deferredScreen, finalBuffer, RenderBufferVisualization);
+ break;
+ case 4:
+ visualizeBuffers(&mLuminanceMap, finalBuffer, 0);
+ default:
+ break;
+ }
+ }
+
+ // Present the screen target.
+
+ gDeferredPostNoDoFProgram.bind();
+
+ // Whatever is last in the above post processing chain should _always_ be rendered directly here. If not, expect problems.
+ gDeferredPostNoDoFProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, finalBuffer);
+ gDeferredPostNoDoFProgram.bindTexture(LLShaderMgr::DEFERRED_DEPTH, &mRT->deferredScreen, true);
+
+ {
+ LLGLDepthTest depth_test(GL_TRUE, GL_TRUE, GL_ALWAYS);
+ mScreenTriangleVB->setBuffer();
+ mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ }
+
+ gDeferredPostNoDoFProgram.unbind();
+
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+
+ if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES))
+ {
+ renderPhysicsDisplay();
}
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
+ /*if (LLRenderTarget::sUseFBO && !gCubeSnapshot)
+ { // copy depth buffer from mRT->screen to framebuffer
+ LLRenderTarget::copyContentsToFramebuffer(mRT->screen, 0, 0, mRT->screen.getWidth(), mRT->screen.getHeight(), 0, 0,
+ mRT->screen.getWidth(), mRT->screen.getHeight(),
+ GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
+ }*/
LLVertexBuffer::unbind();
LLGLState::checkStates();
- LLGLState::checkTextureChannels();
+
+ // flush calls made to "addTrianglesDrawn" so far to stats machinery
+ recordTrianglesDrawn();
}
-void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_target)
+void LLPipeline::bindLightFunc(LLGLSLShader& shader)
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
+ S32 channel = shader.enableTexture(LLShaderMgr::DEFERRED_LIGHTFUNC);
+ if (channel > -1)
+ {
+ gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc);
+ }
- LLRenderTarget* deferred_target = &mDeferredScreen;
- LLRenderTarget* deferred_depth_target = &mDeferredDepth;
- LLRenderTarget* deferred_light_target = &mDeferredLight;
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_BRDF_LUT, LLTexUnit::TT_TEXTURE);
+ if (channel > -1)
+ {
+ mPbrBrdfLut.bindTexture(0, channel);
+ }
+}
+
+void LLPipeline::bindShadowMaps(LLGLSLShader& shader)
+{
+ for (U32 i = 0; i < 4; i++)
+ {
+ LLRenderTarget* shadow_target = getSunShadowTarget(i);
+ if (shadow_target)
+ {
+ S32 channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0 + i, LLTexUnit::TT_TEXTURE);
+ if (channel > -1)
+ {
+ gGL.getTexUnit(channel)->bind(getSunShadowTarget(i), TRUE);
+ }
+ }
+ }
+
+ for (U32 i = 4; i < 6; i++)
+ {
+ S32 channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0 + i);
+ if (channel > -1)
+ {
+ LLRenderTarget* shadow_target = getSpotShadowTarget(i - 4);
+ if (shadow_target)
+ {
+ gGL.getTexUnit(channel)->bind(shadow_target, TRUE);
+ }
+ }
+ }
+}
+
+void LLPipeline::bindDeferredShaderFast(LLGLSLShader& shader)
+{
+ if (shader.mCanBindFast)
+ { // was previously fully bound, use fast path
+ shader.bind();
+ bindLightFunc(shader);
+ bindShadowMaps(shader);
+ bindReflectionProbes(shader);
+ }
+ else
+ { //wasn't previously bound, use slow path
+ bindDeferredShader(shader);
+ shader.mCanBindFast = true;
+ }
+}
+
+void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_target, LLRenderTarget* depth_target)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
+ LLRenderTarget* deferred_target = &mRT->deferredScreen;
+ LLRenderTarget* deferred_light_target = &mRT->deferredLight;
shader.bind();
S32 channel = 0;
channel = shader.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, deferred_target->getUsage());
if (channel > -1)
{
- deferred_target->bindTexture(0,channel, LLTexUnit::TFO_POINT);
+ deferred_target->bindTexture(0,channel, LLTexUnit::TFO_POINT); // frag_data[0]
+ gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
}
channel = shader.enableTexture(LLShaderMgr::DEFERRED_SPECULAR, deferred_target->getUsage());
if (channel > -1)
{
- deferred_target->bindTexture(1, channel, LLTexUnit::TFO_POINT);
+ deferred_target->bindTexture(1, channel, LLTexUnit::TFO_POINT); // frag_data[1]
+ gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
}
channel = shader.enableTexture(LLShaderMgr::DEFERRED_NORMAL, deferred_target->getUsage());
if (channel > -1)
{
- deferred_target->bindTexture(2, channel, LLTexUnit::TFO_POINT);
+ deferred_target->bindTexture(2, channel, LLTexUnit::TFO_POINT); // frag_data[2]
+ gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
}
- channel = shader.enableTexture(LLShaderMgr::DEFERRED_DEPTH, deferred_depth_target->getUsage());
- if (channel > -1)
- {
- gGL.getTexUnit(channel)->bind(deferred_depth_target, TRUE);
- stop_glerror();
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_EMISSIVE, deferred_target->getUsage());
+ if (channel > -1)
+ {
+ deferred_target->bindTexture(3, channel, LLTexUnit::TFO_POINT); // frag_data[3]
+ gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
}
-
- glh::matrix4f projection = get_current_projection();
- glh::matrix4f inv_proj = projection.inverse();
-
- if (shader.getUniformLocation(LLShaderMgr::INVERSE_PROJECTION_MATRIX) != -1)
+
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_DEPTH, deferred_target->getUsage());
+ if (channel > -1)
+ {
+ if (depth_target)
+ {
+ gGL.getTexUnit(channel)->bind(depth_target, TRUE);
+ }
+ else
+ {
+ gGL.getTexUnit(channel)->bind(deferred_target, TRUE);
+ }
+ stop_glerror();
+ }
+
+ channel = shader.enableTexture(LLShaderMgr::EXPOSURE_MAP);
+ if (channel > -1)
{
- shader.uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, FALSE, inv_proj.m);
+ gGL.getTexUnit(channel)->bind(&mExposureMap);
}
if (shader.getUniformLocation(LLShaderMgr::VIEWPORT) != -1)
@@ -8135,11 +7556,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
}
- channel = shader.enableTexture(LLShaderMgr::DEFERRED_LIGHTFUNC);
- if (channel > -1)
- {
- gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc);
- }
+ bindLightFunc(shader);
stop_glerror();
@@ -8147,60 +7564,19 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
channel = shader.enableTexture(LLShaderMgr::DEFERRED_LIGHT, light_target->getUsage());
if (channel > -1)
{
- light_target->bindTexture(0, channel, LLTexUnit::TFO_POINT);
- }
-
- channel = shader.enableTexture(LLShaderMgr::DEFERRED_BLOOM);
- if (channel > -1)
- {
- mGlow[1].bindTexture(0, channel);
+ if (light_target->isComplete())
+ {
+ light_target->bindTexture(0, channel, LLTexUnit::TFO_POINT);
+ }
+ else
+ {
+ gGL.getTexUnit(channel)->bindFast(LLViewerFetchedTexture::sWhiteImagep);
+ }
}
stop_glerror();
- for (U32 i = 0; i < 4; i++)
- {
- LLRenderTarget* shadow_target = getShadowTarget(i);
- if (shadow_target)
- {
- channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_TEXTURE);
- stop_glerror();
- if (channel > -1)
- {
- stop_glerror();
- gGL.getTexUnit(channel)->bind(getShadowTarget(i), TRUE);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
- gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
- stop_glerror();
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);
- stop_glerror();
- }
- }
- }
-
- for (U32 i = 4; i < 6; i++)
- {
- channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0+i);
- stop_glerror();
- if (channel > -1)
- {
- stop_glerror();
- LLRenderTarget* shadow_target = getShadowTarget(i);
- if (shadow_target)
- {
- gGL.getTexUnit(channel)->bind(shadow_target, TRUE);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
- gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
- stop_glerror();
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);
- stop_glerror();
- }
- }
- }
+ bindShadowMaps(shader);
stop_glerror();
@@ -8219,23 +7595,29 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
stop_glerror();
- channel = shader.enableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
- if (channel > -1)
- {
- LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
- if (cube_map)
- {
- cube_map->enable(channel);
- cube_map->bind();
- F32* m = gGLModelView;
-
- F32 mat[] = { m[0], m[1], m[2],
- m[4], m[5], m[6],
- m[8], m[9], m[10] };
-
- shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, TRUE, mat);
- }
- }
+ if (!LLPipeline::sReflectionProbesEnabled)
+ {
+ channel = shader.enableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
+ if (channel > -1)
+ {
+ LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
+ if (cube_map)
+ {
+ cube_map->enable(channel);
+ cube_map->bind();
+ }
+
+ F32* m = gGLModelView;
+
+ F32 mat[] = { m[0], m[1], m[2],
+ m[4], m[5], m[6],
+ m[8], m[9], m[10] };
+
+ shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, TRUE, mat);
+ }
+ }
+
+ bindReflectionProbes(shader);
if (gAtmosphere)
{
@@ -8265,7 +7647,14 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
}
}
- shader.uniform4fv(LLShaderMgr::DEFERRED_SHADOW_CLIP, 1, mSunClipPlanes.mV);
+ /*if (gCubeSnapshot)
+ { // we only really care about the first two values, but the shader needs increasing separation between clip planes
+ shader.uniform4f(LLShaderMgr::DEFERRED_SHADOW_CLIP, 1.f, 64.f, 128.f, 256.f);
+ }
+ else*/
+ {
+ shader.uniform4fv(LLShaderMgr::DEFERRED_SHADOW_CLIP, 1, mSunClipPlanes.mV);
+ }
shader.uniform1f(LLShaderMgr::DEFERRED_SUN_WASH, RenderDeferredSunWash);
shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_NOISE, RenderShadowNoise);
shader.uniform1f(LLShaderMgr::DEFERRED_BLUR_SIZE, RenderShadowBlurSize);
@@ -8300,24 +7689,39 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
shader.uniform3fv(LLShaderMgr::DEFERRED_SUN_DIR, 1, mTransformedSunDir.mV);
shader.uniform3fv(LLShaderMgr::DEFERRED_MOON_DIR, 1, mTransformedMoonDir.mV);
- shader.uniform2f(LLShaderMgr::DEFERRED_SHADOW_RES, mShadow[0].getWidth(), mShadow[0].getHeight());
- shader.uniform2f(LLShaderMgr::DEFERRED_PROJ_SHADOW_RES, mShadow[4].getWidth(), mShadow[4].getHeight());
+ shader.uniform2f(LLShaderMgr::DEFERRED_SHADOW_RES, mRT->shadow[0].getWidth(), mRT->shadow[0].getHeight());
+ shader.uniform2f(LLShaderMgr::DEFERRED_PROJ_SHADOW_RES, mSpotShadow[0].getWidth(), mSpotShadow[0].getHeight());
shader.uniform1f(LLShaderMgr::DEFERRED_DEPTH_CUTOFF, RenderEdgeDepthCutoff);
shader.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff);
+ shader.uniformMatrix4fv(LLShaderMgr::MODELVIEW_DELTA_MATRIX, 1, GL_FALSE, gGLDeltaModelView);
+ shader.uniformMatrix4fv(LLShaderMgr::INVERSE_MODELVIEW_DELTA_MATRIX, 1, GL_FALSE, gGLInverseDeltaModelView);
+
+ shader.uniform1i(LLShaderMgr::CUBE_SNAPSHOT, gCubeSnapshot ? 1 : 0);
+
if (shader.getUniformLocation(LLShaderMgr::DEFERRED_NORM_MATRIX) >= 0)
{
glh::matrix4f norm_mat = get_current_modelview().inverse().transpose();
shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_NORM_MATRIX, 1, FALSE, norm_mat.m);
}
- shader.uniform4fv(LLShaderMgr::SUNLIGHT_COLOR, 1, mSunDiffuse.mV);
- shader.uniform4fv(LLShaderMgr::MOONLIGHT_COLOR, 1, mMoonDiffuse.mV);
+ // auto adjust legacy sun color if needed
+ static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true);
+ static LLCachedControl<F32> auto_adjust_sun_color_scale(gSavedSettings, "RenderSkyAutoAdjustSunColorScale", 1.f);
+ LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
+ LLColor3 sun_diffuse(mSunDiffuse.mV);
+ if (should_auto_adjust && psky->canAutoAdjust())
+ {
+ sun_diffuse *= auto_adjust_sun_color_scale;
+ }
- LLEnvironment& environment = LLEnvironment::instance();
- LLSettingsSky::ptr_t sky = environment.getCurrentSky();
+ shader.uniform3fv(LLShaderMgr::SUNLIGHT_COLOR, 1, sun_diffuse.mV);
+ shader.uniform3fv(LLShaderMgr::MOONLIGHT_COLOR, 1, mMoonDiffuse.mV);
+
+ shader.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mReflectionMapManager.mMaxProbeLOD);
}
+
LLColor3 pow3f(LLColor3 v, F32 f)
{
v.mV[0] = powf(v.mV[0], f);
@@ -8334,48 +7738,36 @@ LLVector4 pow4fsrgb(LLVector4 v, F32 f)
return v;
}
-void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
+void LLPipeline::renderDeferredLighting()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
+ LL_PROFILE_GPU_ZONE("renderDeferredLighting");
if (!sCull)
{
return;
}
- LLRenderTarget *deferred_target = &mDeferredScreen;
- LLRenderTarget *deferred_depth_target = &mDeferredDepth;
- LLRenderTarget *deferred_light_target = &mDeferredLight;
+ llassert(!sRenderingHUDs);
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("deferred"); //LL_RECORD_BLOCK_TIME(FTM_RENDER_DEFERRED);
- LLViewerCamera *camera = LLViewerCamera::getInstance();
- {
- LLGLDepthTest depth(GL_TRUE);
- deferred_depth_target->copyContents(*deferred_target,
- 0,
- 0,
- deferred_target->getWidth(),
- deferred_target->getHeight(),
- 0,
- 0,
- deferred_depth_target->getWidth(),
- deferred_depth_target->getHeight(),
- GL_DEPTH_BUFFER_BIT,
- GL_NEAREST);
- }
+ F32 light_scale = 1.f;
- LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+ if (gCubeSnapshot)
+ { //darken local lights when probe ambiance is above 1
+ light_scale = mReflectionMapManager.mLightScale;
+ }
+
+ LLRenderTarget *screen_target = &mRT->screen;
+ LLRenderTarget* deferred_light_target = &mRT->deferredLight;
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("deferred");
+ LLViewerCamera *camera = LLViewerCamera::getInstance();
+
if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
{
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
}
- // ati doesn't seem to love actually using the stencil buffer on FBO's
- LLGLDisable stencil(GL_STENCIL_TEST);
- // glStencilFunc(GL_EQUAL, 1, 0xFFFFFFFF);
- // glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
-
gGL.setColorMask(true, true);
// draw a cube around every light
@@ -8386,14 +7778,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
glh::matrix4f mat = copy_matrix(gGLModelView);
- LLStrider<LLVector3> vert;
- mDeferredVB->getVertexStrider(vert);
-
- vert[0].set(-1, 1, 0);
- vert[1].set(-1, -3, 0);
- vert[2].set(3, 1, 0);
-
- setupHWLights(NULL); // to set mSun/MoonDir;
+ setupHWLights(); // to set mSun/MoonDir;
glh::vec4f tc(mSunDir.mV);
mat.mult_matrix_vec(tc);
@@ -8403,19 +7788,14 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
mat.mult_matrix_vec(tc_moon);
mTransformedMoonDir.set(tc_moon.v);
- gGL.pushMatrix();
- gGL.loadIdentity();
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadIdentity();
-
if (RenderDeferredSSAO || RenderShadowDetail > 0)
{
+ LL_PROFILE_GPU_ZONE("sun program");
deferred_light_target->bindTarget();
{ // paint shadow/SSAO light map (direct lighting lightmap)
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - sun shadow");
bindDeferredShader(gDeferredSunProgram, deferred_light_target);
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ mScreenTriangleVB->setBuffer();
glClearColor(1, 1, 1, 1);
deferred_light_target->clear(GL_COLOR_BUFFER_BIT);
glClearColor(0, 0, 0, 0);
@@ -8447,9 +7827,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
{
LLGLDisable blend(GL_BLEND);
LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
- stop_glerror();
- mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- stop_glerror();
+ mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
}
unbindDeferredShader(gDeferredSunProgram);
@@ -8458,8 +7836,10 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
}
if (RenderDeferredSSAO)
- { // soften direct lighting lightmap
+ {
+ // soften direct lighting lightmap
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - soften shadow");
+ LL_PROFILE_GPU_ZONE("soften shadow");
// blur lightmap
screen_target->bindTarget();
glClearColor(1, 1, 1, 1);
@@ -8467,10 +7847,10 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
glClearColor(0, 0, 0, 0);
bindDeferredShader(gDeferredBlurLightProgram);
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
- LLVector3 go = RenderShadowGaussian;
+
+ LLVector3 go = RenderShadowGaussian;
const U32 kern_length = 4;
- F32 blur_size = RenderShadowBlurSize;
+ F32 blur_size = RenderShadowBlurSize;
F32 dist_factor = RenderShadowBlurDistFactor;
// sample symmetrically with the middle sample falling exactly on 0.0
@@ -8494,9 +7874,8 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
{
LLGLDisable blend(GL_BLEND);
LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
- stop_glerror();
- mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- stop_glerror();
+ mScreenTriangleVB->setBuffer();
+ mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
}
screen_target->flush();
@@ -8504,7 +7883,6 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
bindDeferredShader(gDeferredBlurLightProgram, screen_target);
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
deferred_light_target->bindTarget();
gDeferredBlurLightProgram.uniform2f(sDelta, 0.f, 1.f);
@@ -8512,22 +7890,13 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
{
LLGLDisable blend(GL_BLEND);
LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
- stop_glerror();
- mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- stop_glerror();
+ mScreenTriangleVB->setBuffer();
+ mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
}
deferred_light_target->flush();
unbindDeferredShader(gDeferredBlurLightProgram);
}
- stop_glerror();
- gGL.popMatrix();
- stop_glerror();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- stop_glerror();
- gGL.popMatrix();
- stop_glerror();
-
screen_target->bindTarget();
// clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky
glClearColor(0, 0, 0, 0);
@@ -8535,67 +7904,53 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
if (RenderDeferredAtmospheric)
{ // apply sunlight contribution
- LLGLSLShader &soften_shader = LLPipeline::sUnderWaterRender ? gDeferredSoftenWaterProgram : gDeferredSoftenProgram;
+ LLGLSLShader &soften_shader = gDeferredSoftenProgram;
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - atmospherics");
+ LL_PROFILE_GPU_ZONE("atmospherics");
bindDeferredShader(soften_shader);
+ static LLCachedControl<F32> ssao_scale(gSavedSettings, "RenderSSAOIrradianceScale", 0.5f);
+ static LLCachedControl<F32> ssao_max(gSavedSettings, "RenderSSAOIrradianceMax", 0.25f);
+ static LLStaticHashedString ssao_scale_str("ssao_irradiance_scale");
+ static LLStaticHashedString ssao_max_str("ssao_irradiance_max");
+
+ soften_shader.uniform1f(ssao_scale_str, ssao_scale);
+ soften_shader.uniform1f(ssao_max_str, ssao_max);
+
LLEnvironment &environment = LLEnvironment::instance();
soften_shader.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0);
- soften_shader.uniform4fv(LLShaderMgr::LIGHTNORM, 1, environment.getClampedLightNorm().mV);
+ soften_shader.uniform3fv(LLShaderMgr::LIGHTNORM, 1, environment.getClampedLightNorm().mV);
+
+ soften_shader.uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, LLDrawPoolAlpha::sWaterPlane.mV);
{
LLGLDepthTest depth(GL_FALSE);
LLGLDisable blend(GL_BLEND);
- LLGLDisable test(GL_ALPHA_TEST);
// full screen blit
- gGL.pushMatrix();
- gGL.loadIdentity();
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadIdentity();
-
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
-
- mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
-
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
+ mScreenTriangleVB->setBuffer();
+ mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
}
- unbindDeferredShader(LLPipeline::sUnderWaterRender ? gDeferredSoftenWaterProgram : gDeferredSoftenProgram);
- }
-
- { // render non-deferred geometry (fullbright, alpha, etc)
- LLGLDisable blend(GL_BLEND);
- LLGLDisable stencil(GL_STENCIL_TEST);
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
-
- gPipeline.pushRenderTypeMask();
-
- gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY,
- LLPipeline::RENDER_TYPE_CLOUDS,
- LLPipeline::RENDER_TYPE_WL_SKY,
- LLPipeline::END_RENDER_TYPES);
-
- renderGeomPostDeferred(*LLViewerCamera::getInstance(), false);
- gPipeline.popRenderTypeMask();
+ unbindDeferredShader(gDeferredSoftenProgram);
}
- bool render_local = RenderLocalLights;
+ static LLCachedControl<S32> local_light_count(gSavedSettings, "RenderLocalLightCount", 256);
- if (render_local)
+ if (local_light_count > 0)
{
gGL.setSceneBlendType(LLRender::BT_ADD);
std::list<LLVector4> fullscreen_lights;
LLDrawable::drawable_list_t spot_lights;
LLDrawable::drawable_list_t fullscreen_spot_lights;
- for (U32 i = 0; i < 2; i++)
+ if (!gCubeSnapshot)
{
- mTargetShadowSpotLight[i] = NULL;
+ for (U32 i = 0; i < 2; i++)
+ {
+ mTargetShadowSpotLight[i] = NULL;
+ }
}
std::list<LLVector4> light_colors;
@@ -8604,21 +7959,29 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - local lights");
+ LL_PROFILE_GPU_ZONE("local lights");
bindDeferredShader(gDeferredLightProgram);
if (mCubeVB.isNull())
{
- mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB);
+ mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX);
}
- mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ mCubeVB->setBuffer();
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
// mNearbyLights already includes distance calculation and excludes muted avatars.
// It is calculated from mLights
// mNearbyLights also provides fade value to gracefully fade-out out of range lights
+ S32 count = 0;
for (light_set_t::iterator iter = mNearbyLights.begin(); iter != mNearbyLights.end(); ++iter)
{
+ count++;
+ if (count > local_light_count)
+ { //stop collecting lights once we hit the limit
+ break;
+ }
+
LLDrawable * drawablep = iter->drawable;
LLVOVolume * volume = drawablep->getVOVolume();
if (!volume)
@@ -8640,7 +8003,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
F32 s = volume->getLightRadius() * 1.5f;
// send light color to shader in linear space
- LLColor3 col = volume->getLightLinearColor();
+ LLColor3 col = volume->getLightLinearColor() * light_scale;
if (col.magVecSquared() < 0.001f)
{
@@ -8665,24 +8028,20 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
camera->getOrigin().mV[1] > c[1] + s + 0.2f || camera->getOrigin().mV[1] < c[1] - s - 0.2f ||
camera->getOrigin().mV[2] > c[2] + s + 0.2f || camera->getOrigin().mV[2] < c[2] - s - 0.2f)
{ // draw box if camera is outside box
- if (render_local)
+ if (volume->isLightSpotlight())
{
- if (volume->isLightSpotlight())
- {
- drawablep->getVOVolume()->updateSpotLightPriority();
- spot_lights.push_back(drawablep);
- continue;
- }
+ drawablep->getVOVolume()->updateSpotLightPriority();
+ spot_lights.push_back(drawablep);
+ continue;
+ }
- gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);
- gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s);
- gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
- gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff(DEFERRED_LIGHT_FALLOFF));
- gGL.syncMatrices();
+ gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);
+ gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s);
+ gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
+ gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff(DEFERRED_LIGHT_FALLOFF));
+ gGL.syncMatrices();
- mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center));
- stop_glerror();
- }
+ mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center));
}
else
{
@@ -8710,10 +8069,11 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
if (!spot_lights.empty())
{
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - projectors");
+ LL_PROFILE_GPU_ZONE("projectors");
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
bindDeferredShader(gDeferredSpotLightProgram);
- mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ mCubeVB->setBuffer();
gDeferredSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION);
@@ -8725,7 +8085,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
LLVector4a center;
center.load3(drawablep->getPositionAgent().mV);
- const F32 *c = center.getF32ptr();
+ const F32* c = center.getF32ptr();
F32 s = volume->getLightRadius() * 1.5f;
sVisibleLightCount++;
@@ -8733,7 +8093,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
setupSpotLight(gDeferredSpotLightProgram, drawablep);
// send light color to shader in linear space
- LLColor3 col = volume->getLightLinearColor();
+ LLColor3 col = volume->getLightLinearColor() * light_scale;
gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);
gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s);
@@ -8747,22 +8107,10 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
unbindDeferredShader(gDeferredSpotLightProgram);
}
- // reset mDeferredVB to fullscreen triangle
- mDeferredVB->getVertexStrider(vert);
- vert[0].set(-1, 1, 0);
- vert[1].set(-1, -3, 0);
- vert[2].set(3, 1, 0);
-
{
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - fullscreen lights");
LLGLDepthTest depth(GL_FALSE);
-
- // full screen blit
- gGL.pushMatrix();
- gGL.loadIdentity();
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadIdentity();
+ LL_PROFILE_GPU_ZONE("fullscreen lights");
U32 count = 0;
@@ -8786,13 +8134,13 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
U32 idx = count - 1;
bindDeferredShader(gDeferredMultiLightProgram[idx]);
gDeferredMultiLightProgram[idx].uniform1i(LLShaderMgr::MULTI_LIGHT_COUNT, count);
- gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT, count, (GLfloat *) light);
- gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat *) col);
+ gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT, count, (GLfloat*)light);
+ gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat*)col);
gDeferredMultiLightProgram[idx].uniform1f(LLShaderMgr::MULTI_LIGHT_FAR_Z, far_z);
far_z = 0.f;
count = 0;
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
- mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ mScreenTriangleVB->setBuffer();
+ mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
unbindDeferredShader(gDeferredMultiLightProgram[idx]);
}
}
@@ -8801,15 +8149,15 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
gDeferredMultiSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION);
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ mScreenTriangleVB->setBuffer();
for (LLDrawable::drawable_list_t::iterator iter = fullscreen_spot_lights.begin(); iter != fullscreen_spot_lights.end(); ++iter)
{
- LLDrawable *drawablep = *iter;
- LLVOVolume *volume = drawablep->getVOVolume();
- LLVector3 center = drawablep->getPositionAgent();
- F32 * c = center.mV;
- F32 light_size_final = volume->getLightRadius() * 1.5f;
+ LLDrawable* drawablep = *iter;
+ LLVOVolume* volume = drawablep->getVOVolume();
+ LLVector3 center = drawablep->getPositionAgent();
+ F32* c = center.mV;
+ F32 light_size_final = volume->getLightRadius() * 1.5f;
F32 light_falloff_final = volume->getLightFalloff(DEFERRED_LIGHT_FALLOFF);
sVisibleLightCount++;
@@ -8820,94 +8168,35 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
setupSpotLight(gDeferredMultiSpotLightProgram, drawablep);
// send light color to shader in linear space
- LLColor3 col = volume->getLightLinearColor();
+ LLColor3 col = volume->getLightLinearColor() * light_scale;
gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v);
gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, light_size_final);
gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, light_falloff_final);
- mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
}
gDeferredMultiSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION);
unbindDeferredShader(gDeferredMultiSpotLightProgram);
-
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
}
}
gGL.setColorMask(true, true);
}
- screen_target->flush();
-
- // gamma correct lighting
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadIdentity();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
- gGL.loadIdentity();
-
- {
- LLGLDepthTest depth(GL_FALSE, GL_FALSE);
-
- LLVector2 tc1(0, 0);
- LLVector2 tc2((F32) screen_target->getWidth() * 2, (F32) screen_target->getHeight() * 2);
-
- screen_target->bindTarget();
- // Apply gamma correction to the frame here.
- gDeferredPostGammaCorrectProgram.bind();
- // mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
- S32 channel = 0;
- channel = gDeferredPostGammaCorrectProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, screen_target->getUsage());
- if (channel > -1)
- {
- screen_target->bindTexture(0, channel, LLTexUnit::TFO_POINT);
- }
-
- gDeferredPostGammaCorrectProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, screen_target->getWidth(), screen_target->getHeight());
-
- F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
-
- gDeferredPostGammaCorrectProgram.uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f / 2.2f));
-
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
- gGL.vertex2f(-1, -1);
-
- gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
- gGL.vertex2f(-1, 3);
-
- gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
- gGL.vertex2f(3, -1);
-
- gGL.end();
-
- gGL.getTexUnit(channel)->unbind(screen_target->getUsage());
- gDeferredPostGammaCorrectProgram.unbind();
- screen_target->flush();
- }
-
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
-
- screen_target->bindTarget();
-
{ // render non-deferred geometry (alpha, fullbright, glow)
LLGLDisable blend(GL_BLEND);
- LLGLDisable stencil(GL_STENCIL_TEST);
pushRenderTypeMask();
andRenderTypeMask(LLPipeline::RENDER_TYPE_ALPHA,
+ LLPipeline::RENDER_TYPE_ALPHA_PRE_WATER,
+ LLPipeline::RENDER_TYPE_ALPHA_POST_WATER,
LLPipeline::RENDER_TYPE_FULLBRIGHT,
LLPipeline::RENDER_TYPE_VOLUME,
LLPipeline::RENDER_TYPE_GLOW,
LLPipeline::RENDER_TYPE_BUMP,
+ LLPipeline::RENDER_TYPE_GLTF_PBR,
LLPipeline::RENDER_TYPE_PASS_SIMPLE,
LLPipeline::RENDER_TYPE_PASS_ALPHA,
LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK,
@@ -8917,6 +8206,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK,
LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY,
LLPipeline::RENDER_TYPE_PASS_GLOW,
+ LLPipeline::RENDER_TYPE_PASS_GLTF_GLOW,
LLPipeline::RENDER_TYPE_PASS_GRASS,
LLPipeline::RENDER_TYPE_PASS_SHINY,
LLPipeline::RENDER_TYPE_PASS_INVISIBLE,
@@ -8925,31 +8215,173 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
LLPipeline::RENDER_TYPE_CONTROL_AV,
LLPipeline::RENDER_TYPE_ALPHA_MASK,
LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_WATER,
END_RENDER_TYPES);
renderGeomPostDeferred(*LLViewerCamera::getInstance());
popRenderTypeMask();
}
+ screen_target->flush();
+
+ if (!gCubeSnapshot)
{
- // render highlights, etc.
- renderHighlights();
- mHighlightFaces.clear();
+ // this is the end of the 3D scene render, grab a copy of the modelview and projection
+ // matrix for use in off-by-one-frame effects in the next frame
+ for (U32 i = 0; i < 16; i++)
+ {
+ gGLLastModelView[i] = gGLModelView[i];
+ gGLLastProjection[i] = gGLProjection[i];
+ }
+ }
+ gGL.setColorMask(true, true);
+}
- renderDebug();
+void LLPipeline::doAtmospherics()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
- LLVertexBuffer::unbind();
+ if (sImpostorRender)
+ { // do not attempt atmospherics on impostors
+ return;
+ }
- if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
+ if (RenderDeferredAtmospheric)
+ {
{
- // Render debugging beacons.
- gObjectList.renderObjectBeacons();
- gObjectList.resetObjectBeacons();
- gSky.addSunMoonBeacons();
+ // copy depth buffer for use in haze shader (use water displacement map as temp storage)
+ LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS);
+
+ LLRenderTarget& src = gPipeline.mRT->screen;
+ LLRenderTarget& depth_src = gPipeline.mRT->deferredScreen;
+ LLRenderTarget& dst = gPipeline.mWaterDis;
+
+ mRT->screen.flush();
+ dst.bindTarget();
+ gCopyDepthProgram.bind();
+
+ S32 diff_map = gCopyDepthProgram.getTextureChannel(LLShaderMgr::DIFFUSE_MAP);
+ S32 depth_map = gCopyDepthProgram.getTextureChannel(LLShaderMgr::DEFERRED_DEPTH);
+
+ gGL.getTexUnit(diff_map)->bind(&src);
+ gGL.getTexUnit(depth_map)->bind(&depth_src, true);
+
+ gGL.setColorMask(false, false);
+ gPipeline.mScreenTriangleVB->setBuffer();
+ gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+
+ dst.flush();
+ mRT->screen.bindTarget();
}
+
+ LLGLEnable blend(GL_BLEND);
+ gGL.blendFunc(LLRender::BF_ONE, LLRender::BF_SOURCE_ALPHA, LLRender::BF_ZERO, LLRender::BF_SOURCE_ALPHA);
+ gGL.setColorMask(true, true);
+
+ // apply haze
+ LLGLSLShader& haze_shader = gHazeProgram;
+
+ LL_PROFILE_GPU_ZONE("haze");
+ bindDeferredShader(haze_shader, nullptr, &mWaterDis);
+
+ LLEnvironment& environment = LLEnvironment::instance();
+ haze_shader.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0);
+ haze_shader.uniform3fv(LLShaderMgr::LIGHTNORM, 1, environment.getClampedLightNorm().mV);
+
+ haze_shader.uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, LLDrawPoolAlpha::sWaterPlane.mV);
+
+ LLGLDepthTest depth(GL_FALSE);
+
+ // full screen blit
+ mScreenTriangleVB->setBuffer();
+ mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+
+ unbindDeferredShader(haze_shader);
+
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
}
+}
- screen_target->flush();
+void LLPipeline::doWaterHaze()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
+ if (sImpostorRender)
+ { // do not attempt water haze on impostors
+ return;
+ }
+
+ if (RenderDeferredAtmospheric)
+ {
+ // copy depth buffer for use in haze shader (use water displacement map as temp storage)
+ {
+ LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS);
+
+ LLRenderTarget& src = gPipeline.mRT->screen;
+ LLRenderTarget& depth_src = gPipeline.mRT->deferredScreen;
+ LLRenderTarget& dst = gPipeline.mWaterDis;
+
+ mRT->screen.flush();
+ dst.bindTarget();
+ gCopyDepthProgram.bind();
+
+ S32 diff_map = gCopyDepthProgram.getTextureChannel(LLShaderMgr::DIFFUSE_MAP);
+ S32 depth_map = gCopyDepthProgram.getTextureChannel(LLShaderMgr::DEFERRED_DEPTH);
+
+ gGL.getTexUnit(diff_map)->bind(&src);
+ gGL.getTexUnit(depth_map)->bind(&depth_src, true);
+
+ gGL.setColorMask(false, false);
+ gPipeline.mScreenTriangleVB->setBuffer();
+ gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+
+ dst.flush();
+ mRT->screen.bindTarget();
+ }
+
+ LLGLEnable blend(GL_BLEND);
+ gGL.blendFunc(LLRender::BF_ONE, LLRender::BF_SOURCE_ALPHA, LLRender::BF_ZERO, LLRender::BF_SOURCE_ALPHA);
+
+ gGL.setColorMask(true, true);
+
+ // apply haze
+ LLGLSLShader& haze_shader = gHazeWaterProgram;
+
+ LL_PROFILE_GPU_ZONE("haze");
+ bindDeferredShader(haze_shader, nullptr, &mWaterDis);
+
+ haze_shader.uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, LLDrawPoolAlpha::sWaterPlane.mV);
+
+ static LLStaticHashedString above_water_str("above_water");
+ haze_shader.uniform1i(above_water_str, sUnderWaterRender ? -1 : 1);
+
+ if (LLPipeline::sUnderWaterRender)
+ {
+ LLGLDepthTest depth(GL_FALSE);
+
+ // full screen blit
+ mScreenTriangleVB->setBuffer();
+ mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ }
+ else
+ {
+ //render water patches like LLDrawPoolWater does
+ LLGLDepthTest depth(GL_FALSE);
+ LLGLDisable cull(GL_CULL_FACE);
+
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+
+ if (mWaterPool)
+ {
+ mWaterPool->pushFaceGeometry();
+ }
+ }
+
+ unbindDeferredShader(haze_shader);
+
+
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ }
}
void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep)
@@ -9042,9 +8474,13 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep)
shader.uniform1f(LLShaderMgr::PROJECTOR_SHADOW_FADE, 1.f);
}
+ // make sure we're not already targeting the same spot light with both shadow maps
+ llassert(mTargetShadowSpotLight[0] != mTargetShadowSpotLight[1] || mTargetShadowSpotLight[0].isNull());
+
+ if (!gCubeSnapshot)
{
LLDrawable* potential = drawablep;
- //determine if this is a good light for casting shadows
+ //determine if this light is higher priority than one of the existing spot shadows
F32 m_pri = volume->getSpotLightPriority();
for (U32 i = 0; i < 2; i++)
@@ -9053,7 +8489,7 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep)
if (mTargetShadowSpotLight[i].notNull())
{
- pri = mTargetShadowSpotLight[i]->getVOVolume()->getSpotLightPriority();
+ pri = mTargetShadowSpotLight[i]->getVOVolume()->getSpotLightPriority();
}
if (m_pri > pri)
@@ -9066,6 +8502,9 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep)
}
}
+ // make sure we didn't end up targeting the same spot light with both shadow maps
+ llassert(mTargetShadowSpotLight[0] != mTargetShadowSpotLight[1] || mTargetShadowSpotLight[0].isNull());
+
LLViewerTexture* img = volume->getLightTexture();
if (img == NULL)
@@ -9093,15 +8532,17 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep)
void LLPipeline::unbindDeferredShader(LLGLSLShader &shader)
{
- LLRenderTarget* deferred_target = &mDeferredScreen;
- LLRenderTarget* deferred_depth_target = &mDeferredDepth;
- LLRenderTarget* deferred_light_target = &mDeferredLight;
+ LLRenderTarget* deferred_target = &mRT->deferredScreen;
+ LLRenderTarget* deferred_light_target = &mRT->deferredLight;
stop_glerror();
shader.disableTexture(LLShaderMgr::DEFERRED_NORMAL, deferred_target->getUsage());
shader.disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, deferred_target->getUsage());
shader.disableTexture(LLShaderMgr::DEFERRED_SPECULAR, deferred_target->getUsage());
- shader.disableTexture(LLShaderMgr::DEFERRED_DEPTH, deferred_depth_target->getUsage());
+ shader.disableTexture(LLShaderMgr::DEFERRED_EMISSIVE, deferred_target->getUsage());
+ shader.disableTexture(LLShaderMgr::DEFERRED_BRDF_LUT);
+ //shader.disableTexture(LLShaderMgr::DEFERRED_DEPTH, deferred_depth_target->getUsage());
+ shader.disableTexture(LLShaderMgr::DEFERRED_DEPTH, deferred_target->getUsage());
shader.disableTexture(LLShaderMgr::DEFERRED_LIGHT, deferred_light_target->getUsage());
shader.disableTexture(LLShaderMgr::DIFFUSE_MAP);
shader.disableTexture(LLShaderMgr::DEFERRED_BLOOM);
@@ -9110,7 +8551,7 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader)
{
if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i) > -1)
{
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE);
}
}
@@ -9118,366 +8559,122 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader)
{
if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i) > -1)
{
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE);
}
}
shader.disableTexture(LLShaderMgr::DEFERRED_NOISE);
shader.disableTexture(LLShaderMgr::DEFERRED_LIGHTFUNC);
- S32 channel = shader.disableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
- if (channel > -1)
- {
- LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
- if (cube_map)
- {
- cube_map->disable();
- }
- }
+ if (!LLPipeline::sReflectionProbesEnabled)
+ {
+ S32 channel = shader.disableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
+ if (channel > -1)
+ {
+ LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
+ if (cube_map)
+ {
+ cube_map->disable();
+ }
+ }
+ }
+
+ unbindReflectionProbes(shader);
+
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(0)->activate();
shader.unbind();
}
-inline float sgn(float a)
+void LLPipeline::setEnvMat(LLGLSLShader& shader)
{
- if (a > 0.0F) return (1.0F);
- if (a < 0.0F) return (-1.0F);
- return (0.0F);
+ F32* m = gGLModelView;
+
+ F32 mat[] = { m[0], m[1], m[2],
+ m[4], m[5], m[6],
+ m[8], m[9], m[10] };
+
+ shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, TRUE, mat);
}
-void LLPipeline::generateWaterReflection(LLCamera& camera_in)
+void LLPipeline::bindReflectionProbes(LLGLSLShader& shader)
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
-
- if (!assertInitialized())
+ if (!sReflectionProbesEnabled)
{
return;
}
- if (LLPipeline::sWaterReflections && LLDrawPoolWater::sNeedsReflectionUpdate)
+ S32 channel = shader.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY);
+ bool bound = false;
+ if (channel > -1 && mReflectionMapManager.mTexture.notNull())
{
- //disable occlusion culling for reflection/refraction passes (save setting to restore later)
- S32 occlude = LLPipeline::sUseOcclusion;
- LLPipeline::sUseOcclusion = 0;
-
- bool skip_avatar_update = false;
- if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson)
- {
- skip_avatar_update = true;
- }
-
- LLCamera camera = camera_in;
- camera.setFar(camera_in.getFar() * 0.75f);
-
- bool camera_is_underwater = LLViewerCamera::getInstance()->cameraUnderWater();
-
- LLPipeline::sReflectionRender = true;
-
- gPipeline.pushRenderTypeMask();
-
- glh::matrix4f saved_modelview = get_current_modelview();
- glh::matrix4f saved_projection = get_current_projection();
- glh::matrix4f mat;
-
- S32 reflection_detail = RenderReflectionDetail;
-
- F32 water_height = gAgent.getRegion()->getWaterHeight();
- F32 camera_height = camera_in.getOrigin().mV[VZ];
- F32 distance_to_water = (water_height < camera_height) ? (camera_height - water_height) : (water_height - camera_height);
-
- LLVector3 reflection_offset = LLVector3(0, 0, distance_to_water * 2.0f);
- LLVector3 camera_look_at = camera_in.getAtAxis();
- LLVector3 reflection_look_at = LLVector3(camera_look_at.mV[VX], camera_look_at.mV[VY], -camera_look_at.mV[VZ]);
- LLVector3 reflect_origin = camera_in.getOrigin() - reflection_offset;
- LLVector3 reflect_interest_point = reflect_origin + (reflection_look_at * 5.0f);
-
- camera.setOriginAndLookAt(reflect_origin, LLVector3::z_axis, reflect_interest_point);
-
- //plane params
- LLPlane plane;
- LLVector3 pnorm;
-
- if (camera_is_underwater)
- {
- //camera is below water, cull above water
- pnorm.setVec(0, 0, 1);
- }
- else
- {
- //camera is above water, cull below water
- pnorm = LLVector3(0, 0, -1);
- }
-
- plane.setVec(LLVector3(0, 0, water_height), pnorm);
-
- if (!camera_is_underwater)
- {
- //generate planar reflection map
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER0;
-
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
-
- mat.set_scale(glh::vec3f(1, 1, -1));
- mat.set_translate(glh::vec3f(0,0,water_height*2.f));
- mat = saved_modelview * mat;
-
-
- mReflectionModelView = mat;
-
- set_current_modelview(mat);
- gGL.loadMatrix(mat.m);
-
- LLViewerCamera::updateFrustumPlanes(camera, FALSE, TRUE);
-
- glh::vec3f origin(0, 0, 0);
- glh::matrix4f inv_mat = mat.inverse();
- inv_mat.mult_matrix_vec(origin);
-
- camera.setOrigin(origin.v);
-
- glCullFace(GL_FRONT);
-
- if (LLDrawPoolWater::sNeedsReflectionUpdate)
- {
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- glClearColor(0,0,0,0);
- mWaterRef.bindTarget();
-
- gGL.setColorMask(true, true);
- mWaterRef.clear();
- gGL.setColorMask(true, false);
- mWaterRef.getViewport(gGLViewport);
-
- //initial sky pass (no user clip plane)
- //mask out everything but the sky
- gPipeline.pushRenderTypeMask();
- {
- if (reflection_detail >= WATER_REFLECT_MINIMAL)
- {
- gPipeline.andRenderTypeMask(
- LLPipeline::RENDER_TYPE_SKY,
- LLPipeline::RENDER_TYPE_WL_SKY,
- LLPipeline::RENDER_TYPE_CLOUDS,
- LLPipeline::END_RENDER_TYPES);
- }
- else
- {
- gPipeline.andRenderTypeMask(
- LLPipeline::RENDER_TYPE_SKY,
- LLPipeline::RENDER_TYPE_WL_SKY,
- LLPipeline::END_RENDER_TYPES);
- }
-
- updateCull(camera, mSky);
- stateSort(camera, mSky);
- renderGeom(camera, TRUE);
- }
- gPipeline.popRenderTypeMask();
-
- if (reflection_detail >= WATER_REFLECT_NONE_WATER_TRANSPARENT)
- {
- gPipeline.pushRenderTypeMask();
- {
- clearRenderTypeMask(
- LLPipeline::RENDER_TYPE_WATER,
- LLPipeline::RENDER_TYPE_VOIDWATER,
- LLPipeline::RENDER_TYPE_GROUND,
- LLPipeline::RENDER_TYPE_SKY,
- LLPipeline::RENDER_TYPE_CLOUDS,
- LLPipeline::END_RENDER_TYPES);
-
- if (reflection_detail > WATER_REFLECT_MINIMAL)
- { //mask out selected geometry based on reflection detail
- if (reflection_detail < WATER_REFLECT_EVERYTHING)
- {
- clearRenderTypeMask(LLPipeline::RENDER_TYPE_PARTICLES, END_RENDER_TYPES);
- if (reflection_detail < WATER_REFLECT_AVATARS)
- {
- clearRenderTypeMask(
- LLPipeline::RENDER_TYPE_AVATAR,
- LLPipeline::RENDER_TYPE_CONTROL_AV,
- END_RENDER_TYPES);
- if (reflection_detail < WATER_REFLECT_STATIC_OBJECTS)
- {
- clearRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, END_RENDER_TYPES);
- }
- }
- }
-
- LLGLUserClipPlane clip_plane(plane, mReflectionModelView, saved_projection);
- LLGLDisable cull(GL_CULL_FACE);
- updateCull(camera, mReflectedObjects, &plane);
- stateSort(camera, mReflectedObjects);
- renderGeom(camera);
- }
- }
- gPipeline.popRenderTypeMask();
- }
-
- mWaterRef.flush();
- }
-
- glCullFace(GL_BACK);
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
-
- set_current_modelview(saved_modelview);
- }
-
- camera.setOrigin(camera_in.getOrigin());
- //render distortion map
- static bool last_update = true;
- if (last_update)
- {
- gPipeline.pushRenderTypeMask();
-
- camera.setFar(camera_in.getFar());
- clearRenderTypeMask(
- LLPipeline::RENDER_TYPE_WATER,
- LLPipeline::RENDER_TYPE_VOIDWATER,
- LLPipeline::RENDER_TYPE_GROUND,
- END_RENDER_TYPES);
-
- // intentionally inverted so that distortion map contents (objects under the water when we're above it)
- // will properly include water fog effects
- LLPipeline::sUnderWaterRender = !camera_is_underwater;
-
- if (LLPipeline::sUnderWaterRender)
- {
- clearRenderTypeMask(
- LLPipeline::RENDER_TYPE_GROUND,
- LLPipeline::RENDER_TYPE_SKY,
- LLPipeline::RENDER_TYPE_CLOUDS,
- LLPipeline::RENDER_TYPE_WL_SKY,
- END_RENDER_TYPES);
- }
- LLViewerCamera::updateFrustumPlanes(camera);
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- if (LLPipeline::sUnderWaterRender || LLDrawPoolWater::sNeedsDistortionUpdate)
- {
- LLPipeline::sDistortionRender = true;
-
- LLColor3 col = LLEnvironment::instance().getCurrentWater()->getWaterFogColor();
- glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f);
-
- // HACK FIX -- pretend underwater camera is the world camera to fix weird visibility artifacts
- // during distortion render (doesn't break main render because the camera is the same perspective
- // as world camera and occlusion culling is disabled for this pass)
- //LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1;
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
-
- mWaterDis.bindTarget();
- mWaterDis.getViewport(gGLViewport);
-
- gGL.setColorMask(true, true);
- mWaterDis.clear();
- gGL.setColorMask(true, false);
-
- F32 water_dist = water_height;
-
- //clip out geometry on the same side of water as the camera w/ enough margin to not include the water geo itself,
- // but not so much as to clip out parts of avatars that should be seen under the water in the distortion map
- LLPlane plane;
-
- if (camera_is_underwater)
- {
- //nudge clip plane below water to avoid visible holes in objects intersecting water surface
- water_dist /= LLPipeline::sDistortionWaterClipPlaneMargin;
- //camera is below water, clip plane points up
- pnorm.setVec(0, 0, -1);
- }
- else
- {
- //nudge clip plane above water to avoid visible holes in objects intersecting water surface
- water_dist *= LLPipeline::sDistortionWaterClipPlaneMargin;
- //camera is above water, clip plane points down
- pnorm = LLVector3(0, 0, 1);
- }
-
- plane.setVec(LLVector3(0, 0, water_dist), pnorm);
-
- LLGLUserClipPlane clip_plane(plane, saved_modelview, saved_projection);
-
- gGL.setColorMask(true, true);
- mWaterDis.clear();
- gGL.setColorMask(true, false);
-
- if (reflection_detail >= WATER_REFLECT_NONE_WATER_TRANSPARENT)
- {
- updateCull(camera, mRefractedObjects, &plane);
- stateSort(camera, mRefractedObjects);
- renderGeom(camera);
- }
+ mReflectionMapManager.mTexture->bind(channel);
+ bound = true;
+ }
- gUIProgram.bind();
+ channel = shader.enableTexture(LLShaderMgr::IRRADIANCE_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY);
+ if (channel > -1 && mReflectionMapManager.mIrradianceMaps.notNull())
+ {
+ mReflectionMapManager.mIrradianceMaps->bind(channel);
+ bound = true;
+ }
- LLWorld::getInstance()->renderPropertyLines();
+ if (bound)
+ {
+ mReflectionMapManager.setUniforms();
- gUIProgram.unbind();
+ setEnvMat(shader);
+ }
- mWaterDis.flush();
- }
+ // reflection probe shaders generally sample the scene map as well for SSR
+ channel = shader.enableTexture(LLShaderMgr::SCENE_MAP);
+ if (channel > -1)
+ {
+ gGL.getTexUnit(channel)->bind(&mSceneMap);
+ }
- LLPipeline::sDistortionRender = false;
+
+ shader.uniform1f(LLShaderMgr::DEFERRED_SSR_ITR_COUNT, RenderScreenSpaceReflectionIterations);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SSR_DIST_BIAS, RenderScreenSpaceReflectionDistanceBias);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SSR_RAY_STEP, RenderScreenSpaceReflectionRayStep);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SSR_GLOSSY_SAMPLES, RenderScreenSpaceReflectionGlossySamples);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SSR_REJECT_BIAS, RenderScreenSpaceReflectionDepthRejectBias);
+ mPoissonOffset++;
- gPipeline.popRenderTypeMask();
- }
- last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate;
+ if (mPoissonOffset > 128 - RenderScreenSpaceReflectionGlossySamples)
+ mPoissonOffset = 0;
- gPipeline.popRenderTypeMask();
+ shader.uniform1f(LLShaderMgr::DEFERRED_SSR_NOISE_SINE, mPoissonOffset);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SSR_ADAPTIVE_STEP_MULT, RenderScreenSpaceReflectionAdaptiveStepMultiplier);
- LLPipeline::sUnderWaterRender = false;
- LLPipeline::sReflectionRender = false;
+ channel = shader.enableTexture(LLShaderMgr::SCENE_DEPTH);
+ if (channel > -1)
+ {
+ gGL.getTexUnit(channel)->bind(&mSceneMap, true);
+ }
- LLDrawPoolWater::sNeedsReflectionUpdate = FALSE;
- LLDrawPoolWater::sNeedsDistortionUpdate = FALSE;
- if (!LLRenderTarget::sUseFBO)
- {
- glClear(GL_DEPTH_BUFFER_BIT);
- }
- glClearColor(0.f, 0.f, 0.f, 0.f);
- gViewerWindow->setup3DViewport();
-
- LLGLState::checkStates();
+}
- if (!skip_avatar_update)
+void LLPipeline::unbindReflectionProbes(LLGLSLShader& shader)
+{
+ S32 channel = shader.disableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP);
+ if (channel > -1 && mReflectionMapManager.mTexture.notNull())
+ {
+ mReflectionMapManager.mTexture->unbind();
+ if (channel == 0)
{
- gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode());
+ gGL.getTexUnit(channel)->enable(LLTexUnit::TT_TEXTURE);
}
-
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
-
- // restore occlusion culling
- LLPipeline::sUseOcclusion = occlude;
}
- else
- {
- // Initial sky pass is still needed even if water reflection is not rendering
- bool camera_is_underwater = LLViewerCamera::getInstance()->cameraUnderWater();
- if (!camera_is_underwater)
- {
- gPipeline.pushRenderTypeMask();
- {
- gPipeline.andRenderTypeMask(
- LLPipeline::RENDER_TYPE_SKY,
- LLPipeline::RENDER_TYPE_WL_SKY,
- LLPipeline::END_RENDER_TYPES);
+}
- LLCamera camera = camera_in;
- camera.setFar(camera_in.getFar() * 0.75f);
- updateCull(camera, mSky);
- stateSort(camera, mSky);
- renderGeom(camera, TRUE);
- }
- gPipeline.popRenderTypeMask();
- }
- }
+inline float sgn(float a)
+{
+ if (a > 0.0F) return (1.0F);
+ if (a < 0.0F) return (-1.0F);
+ return (0.0F);
}
glh::matrix4f look(const LLVector3 pos, const LLVector3 dir, const LLVector3 up)
@@ -9557,24 +8754,25 @@ static LLTrace::BlockTimerStatHandle FTM_SHADOW_ALPHA_TREE("Alpha Tree");
static LLTrace::BlockTimerStatHandle FTM_SHADOW_ALPHA_GRASS("Alpha Grass");
static LLTrace::BlockTimerStatHandle FTM_SHADOW_FULLBRIGHT_ALPHA_MASKED("Fullbright Alpha Masked");
-void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult& result, bool use_shader, bool use_occlusion, U32 target_width)
+void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult& result, bool depth_clamp)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; //LL_RECORD_BLOCK_TIME(FTM_SHADOW_RENDER);
-
- //disable occlusion culling for shadow passes (save setting to restore later)
- S32 occlude = LLPipeline::sUseOcclusion;
- if (!use_occlusion)
- {
- LLPipeline::sUseOcclusion = 0;
- }
+ LL_PROFILE_GPU_ZONE("renderShadow");
+
LLPipeline::sShadowRender = true;
+ // disable occlusion culling during shadow render
+ U32 saved_occlusion = sUseOcclusion;
+ sUseOcclusion = 0;
+
+ // List of render pass types that use the prim volume as the shadow,
+ // ignoring textures.
static const U32 types[] = {
LLRenderPass::PASS_SIMPLE,
LLRenderPass::PASS_FULLBRIGHT,
LLRenderPass::PASS_SHINY,
LLRenderPass::PASS_BUMP,
- LLRenderPass::PASS_FULLBRIGHT_SHINY ,
+ LLRenderPass::PASS_FULLBRIGHT_SHINY,
LLRenderPass::PASS_MATERIAL,
LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE,
LLRenderPass::PASS_SPECMAP,
@@ -9582,28 +8780,20 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
LLRenderPass::PASS_NORMMAP,
LLRenderPass::PASS_NORMMAP_EMISSIVE,
LLRenderPass::PASS_NORMSPEC,
- LLRenderPass::PASS_NORMSPEC_EMISSIVE,
+ LLRenderPass::PASS_NORMSPEC_EMISSIVE
};
LLGLEnable cull(GL_CULL_FACE);
//enable depth clamping if available
- LLGLEnable depth_clamp(gGLManager.mHasDepthClamp ? GL_DEPTH_CLAMP : 0);
+ LLGLEnable clamp_depth(depth_clamp ? GL_DEPTH_CLAMP : 0);
- if (use_shader)
- {
- gDeferredShadowCubeProgram.bind();
- }
+ LLGLDepthTest depth_test(GL_TRUE, GL_TRUE, GL_LESS);
- LLRenderTarget& occlusion_target = mShadowOcclusion[LLViewerCamera::sCurCameraID - 1];
-
- occlusion_target.bindTarget();
updateCull(shadow_cam, result);
- occlusion_target.flush();
stateSort(shadow_cam, result);
-
//generate shadow map
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.pushMatrix();
@@ -9619,22 +8809,20 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
stop_glerror();
- LLEnvironment& environment = LLEnvironment::instance();
+ struct CompareVertexBuffer
+ {
+ bool operator()(const LLDrawInfo* const& lhs, const LLDrawInfo* const& rhs)
+ {
+ return lhs->mVertexBuffer > rhs->mVertexBuffer;
+ }
+ };
- LLVertexBuffer::unbind();
+ LLVertexBuffer::unbind();
for (int j = 0; j < 2; ++j) // 0 -- static, 1 -- rigged
{
bool rigged = j == 1;
- if (!use_shader)
- { //occlusion program is general purpose depth-only no-textures
- gOcclusionProgram.bind(rigged);
- }
- else
- {
- gDeferredShadowProgram.bind(rigged);
- LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0);
- }
+ gDeferredShadowProgram.bind(rigged);
gGL.diffuseColor4f(1, 1, 1, 1);
@@ -9647,107 +8835,116 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
}
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow simple"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_SIMPLE);
-
+ LL_PROFILE_GPU_ZONE("shadow simple");
gGL.getTexUnit(0)->disable();
- for (U32 i = 0; i < sizeof(types) / sizeof(U32); ++i)
- {
- renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE, FALSE, rigged);
- }
- gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
- if (!use_shader)
+
+ for (U32 type : types)
{
- gOcclusionProgram.unbind();
+ renderObjects(type, false, false, rigged);
}
+ renderGLTFObjects(LLRenderPass::PASS_GLTF_PBR, false, rigged);
+ gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
}
- if (use_shader)
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow geom"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_GEOM);
-
- gDeferredShadowProgram.unbind();
- renderGeomShadow(shadow_cam);
- gDeferredShadowProgram.bind();
- gDeferredShadowProgram.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0);
+ if (LLPipeline::sUseOcclusion > 1)
+ { // do occlusion culling against non-masked only to take advantage of hierarchical Z
+ doOcclusion(shadow_cam);
}
- else
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow geom"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_GEOM);
+
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow geom");
renderGeomShadow(shadow_cam);
}
{
- LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha");
+ LL_PROFILE_GPU_ZONE("shadow alpha");
+ const S32 sun_up = LLEnvironment::instance().getIsSunUp() ? 1 : 0;
+ U32 target_width = LLRenderTarget::sCurResX;
for (int i = 0; i < 2; ++i)
{
bool rigged = i == 1;
- gDeferredShadowAlphaMaskProgram.bind(rigged);
- LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
- LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0);
-
- U32 mask = LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_TEXCOORD0 |
- LLVertexBuffer::MAP_COLOR |
- LLVertexBuffer::MAP_TEXTURE_INDEX;
-
{
- LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha masked"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_MASKED);
- renderMaskedObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE, rigged);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha masked");
+ LL_PROFILE_GPU_ZONE("shadow alpha masked");
+ gDeferredShadowAlphaMaskProgram.bind(rigged);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
+ renderMaskedObjects(LLRenderPass::PASS_ALPHA_MASK, true, true, rigged);
}
{
- LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha blend"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_BLEND);
- LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(0.598f);
- renderAlphaObjects(mask, TRUE, TRUE, rigged);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha blend");
+ LL_PROFILE_GPU_ZONE("shadow alpha blend");
+ renderAlphaObjects(rigged);
}
-
{
- LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow fullbright alpha masked"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_FULLBRIGHT_ALPHA_MASKED);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow fullbright alpha masked");
+ LL_PROFILE_GPU_ZONE("shadow alpha masked");
gDeferredShadowFullbrightAlphaMaskProgram.bind(rigged);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up);
LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
- LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0);
- renderFullbrightMaskedObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, mask, TRUE, TRUE, rigged);
+ renderFullbrightMaskedObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, true, true, rigged);
}
-
{
- LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha grass"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_GRASS);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha grass");
+ LL_PROFILE_GPU_ZONE("shadow alpha grass");
gDeferredTreeShadowProgram.bind(rigged);
+ LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(ALPHA_BLEND_CUTOFF);
+
if (i == 0)
{
- LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(0.598f);
- renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE);
+ renderObjects(LLRenderPass::PASS_GRASS, true);
}
- U32 no_idx_mask = mask & ~LLVertexBuffer::MAP_TEXTURE_INDEX;
- renderMaskedObjects(LLRenderPass::PASS_NORMSPEC_MASK, no_idx_mask, true, false, rigged);
- renderMaskedObjects(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, no_idx_mask, true, false, rigged);
- renderMaskedObjects(LLRenderPass::PASS_SPECMAP_MASK, no_idx_mask, true, false, rigged);
- renderMaskedObjects(LLRenderPass::PASS_NORMMAP_MASK, no_idx_mask, true, false, rigged);
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha material");
+ LL_PROFILE_GPU_ZONE("shadow alpha material");
+ renderMaskedObjects(LLRenderPass::PASS_NORMSPEC_MASK, true, false, rigged);
+ renderMaskedObjects(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, true, false, rigged);
+ renderMaskedObjects(LLRenderPass::PASS_SPECMAP_MASK, true, false, rigged);
+ renderMaskedObjects(LLRenderPass::PASS_NORMMAP_MASK, true, false, rigged);
+ }
}
}
- }
- //glCullFace(GL_BACK);
-
- gDeferredShadowCubeProgram.bind();
- gGLLastMatrix = NULL;
- gGL.loadMatrix(gGLModelView);
+ for (int i = 0; i < 2; ++i)
+ {
+ bool rigged = i == 1;
+ gDeferredShadowGLTFAlphaMaskProgram.bind(rigged);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
+
+ gGL.loadMatrix(gGLModelView);
+ gGLLastMatrix = NULL;
- LLRenderTarget& occlusion_source = mShadow[LLViewerCamera::sCurCameraID - 1];
+ U32 type = LLRenderPass::PASS_GLTF_PBR_ALPHA_MASK;
- doOcclusion(shadow_cam, occlusion_source, occlusion_target);
+ if (rigged)
+ {
+ mAlphaMaskPool->pushRiggedGLTFBatches(type + 1);
+ }
+ else
+ {
+ mAlphaMaskPool->pushGLTFBatches(type);
+ }
- if (use_shader)
- {
- gDeferredShadowProgram.unbind();
+ gGL.loadMatrix(gGLModelView);
+ gGLLastMatrix = NULL;
+ }
}
+ gDeferredShadowCubeProgram.bind();
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+
gGL.setColorMask(true, true);
gGL.matrixMode(LLRender::MM_PROJECTION);
@@ -9756,7 +8953,8 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
gGL.popMatrix();
gGLLastMatrix = NULL;
- LLPipeline::sUseOcclusion = occlude;
+ // reset occlusion culling flag
+ sUseOcclusion = saved_occlusion;
LLPipeline::sShadowRender = false;
}
@@ -9955,69 +9153,40 @@ void LLPipeline::renderHighlight(const LLViewerObject* obj, F32 fade)
}
}
-void LLPipeline::generateHighlight(LLCamera& camera)
-{
- //render highlighted object as white into offscreen render target
- if (mHighlightObject.notNull())
- {
- mHighlightSet.insert(HighlightItem(mHighlightObject));
- }
-
- if (!mHighlightSet.empty())
- {
- F32 transition = gFrameIntervalSeconds.value()/RenderHighlightFadeTime;
- LLGLDisable test(GL_ALPHA_TEST);
- LLGLDepthTest depth(GL_FALSE);
- mHighlight.bindTarget();
- disableLights();
- gGL.setColorMask(true, true);
- mHighlight.clear();
-
- gHighlightProgram.bind();
-
- gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep);
- for (std::set<HighlightItem>::iterator iter = mHighlightSet.begin(); iter != mHighlightSet.end(); )
- {
- std::set<HighlightItem>::iterator cur_iter = iter++;
-
- if (cur_iter->mItem.isNull())
- {
- mHighlightSet.erase(cur_iter);
- continue;
- }
-
- if (cur_iter->mItem == mHighlightObject)
- {
- cur_iter->incrFade(transition);
- }
- else
- {
- cur_iter->incrFade(-transition);
- if (cur_iter->mFade <= 0.f)
- {
- mHighlightSet.erase(cur_iter);
- continue;
- }
- }
-
- renderHighlight(cur_iter->mItem->getVObj(), cur_iter->mFade);
- }
-
- mHighlight.flush();
- gGL.setColorMask(true, false);
- gViewerWindow->setup3DViewport();
- }
+LLRenderTarget* LLPipeline::getSunShadowTarget(U32 i)
+{
+ llassert(i < 4);
+ return &mRT->shadow[i];
}
-LLRenderTarget* LLPipeline::getShadowTarget(U32 i)
+LLRenderTarget* LLPipeline::getSpotShadowTarget(U32 i)
{
- return &mShadow[i];
+ llassert(i < 2);
+ return &mSpotShadow[i];
}
static LLTrace::BlockTimerStatHandle FTM_GEN_SUN_SHADOW("Gen Sun Shadow");
static LLTrace::BlockTimerStatHandle FTM_GEN_SUN_SHADOW_SPOT_RENDER("Spot Shadow Render");
+// helper class for disabling occlusion culling for the current stack frame
+class LLDisableOcclusionCulling
+{
+public:
+ S32 mUseOcclusion;
+
+ LLDisableOcclusionCulling()
+ {
+ mUseOcclusion = LLPipeline::sUseOcclusion;
+ LLPipeline::sUseOcclusion = 0;
+ }
+
+ ~LLDisableOcclusionCulling()
+ {
+ LLPipeline::sUseOcclusion = mUseOcclusion;
+ }
+};
+
void LLPipeline::generateSunShadow(LLCamera& camera)
{
if (!sRenderDeferred || RenderShadowDetail <= 0)
@@ -10026,11 +9195,13 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
}
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; //LL_RECORD_BLOCK_TIME(FTM_GEN_SUN_SHADOW);
+ LL_PROFILE_GPU_ZONE("generateSunShadow");
+
+ LLDisableOcclusionCulling no_occlusion;
bool skip_avatar_update = false;
if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson)
{
-
skip_avatar_update = true;
}
@@ -10050,7 +9221,10 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
pushRenderTypeMask();
andRenderTypeMask(LLPipeline::RENDER_TYPE_SIMPLE,
LLPipeline::RENDER_TYPE_ALPHA,
+ LLPipeline::RENDER_TYPE_ALPHA_PRE_WATER,
+ LLPipeline::RENDER_TYPE_ALPHA_POST_WATER,
LLPipeline::RENDER_TYPE_GRASS,
+ LLPipeline::RENDER_TYPE_GLTF_PBR,
LLPipeline::RENDER_TYPE_FULLBRIGHT,
LLPipeline::RENDER_TYPE_BUMP,
LLPipeline::RENDER_TYPE_VOLUME,
@@ -10108,6 +9282,10 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
LLPipeline::RENDER_TYPE_PASS_NORMSPEC_BLEND_RIGGED,
LLPipeline::RENDER_TYPE_PASS_NORMSPEC_MASK_RIGGED,
LLPipeline::RENDER_TYPE_PASS_NORMSPEC_EMISSIVE_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_GLTF_PBR,
+ LLPipeline::RENDER_TYPE_PASS_GLTF_PBR_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_GLTF_PBR_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_GLTF_PBR_ALPHA_MASK_RIGGED,
END_RENDER_TYPES);
gGL.setColorMask(false, false);
@@ -10124,27 +9302,12 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
glh::matrix4f view[6];
glh::matrix4f proj[6];
- //clip contains parallel split distances for 3 splits
- LLVector3 clip = RenderShadowClipPlanes;
-
LLVector3 caster_dir(environment.getIsSunUp() ? mSunDir : mMoonDir);
- //F32 slope_threshold = gSavedSettings.getF32("RenderShadowSlopeThreshold");
-
- //far clip on last split is minimum of camera view distance and 128
- mSunClipPlanes = LLVector4(clip, clip.mV[2] * clip.mV[2]/clip.mV[1]);
-
- clip = RenderShadowOrthoClipPlanes;
- mSunOrthoClipPlanes = LLVector4(clip, clip.mV[2]*clip.mV[2]/clip.mV[1]);
-
- //currently used for amount to extrude frusta corners for constructing shadow frusta
- //LLVector3 n = RenderShadowNearDist;
- //F32 nearDist[] = { n.mV[0], n.mV[1], n.mV[2], n.mV[2] };
-
//put together a universal "near clip" plane for shadow frusta
LLPlane shadow_near_clip;
{
- LLVector3 p = gAgent.getPositionAgent();
+ LLVector3 p = camera.getOrigin(); // gAgent.getPositionAgent();
p += caster_dir * RenderFarClip*2.f;
shadow_near_clip.setVec(p, caster_dir);
}
@@ -10165,9 +9328,6 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
up = camera.getUpAxis();
}
- /*LLVector3 left = up%at;
- up = at%left;*/
-
up.normVec();
at.normVec();
@@ -10186,7 +9346,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
if (fp.empty())
{
- if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA))
+ if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA) && !gCubeSnapshot)
{
mShadowCamera[0] = main_camera;
mShadowExtents[0][0] = min;
@@ -10250,30 +9410,38 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
mSunClipPlanes.mV[0] *= 1.25f; //bump back first split for transition padding
}
+ if (gCubeSnapshot)
+ { // stretch clip planes for reflection probe renders to reduce number of shadow passes
+ mSunClipPlanes.mV[1] = mSunClipPlanes.mV[2];
+ mSunClipPlanes.mV[2] = mSunClipPlanes.mV[3];
+ mSunClipPlanes.mV[3] *= 1.5f;
+ }
+
+
// convenience array of 4 near clip plane distances
F32 dist[] = { near_clip, mSunClipPlanes.mV[0], mSunClipPlanes.mV[1], mSunClipPlanes.mV[2], mSunClipPlanes.mV[3] };
-
if (mSunDiffuse == LLColor4::black)
- { //sun diffuse is totally black, shadows don't matter
+ { //sun diffuse is totally black shadows don't matter
skipRenderingShadows();
}
else
{
- for (S32 j = 0; j < 4; j++)
+ for (S32 j = 0; j < (gCubeSnapshot ? 2 : 4); j++)
{
- if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA))
+ if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA) && !gCubeSnapshot)
{
mShadowFrustPoints[j].clear();
}
- LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SHADOW0+j);
+ LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SUN_SHADOW0+j);
//restore render matrices
set_current_modelview(saved_view);
set_current_projection(saved_proj);
LLVector3 eye = camera.getOrigin();
+ llassert(eye.isFinite());
//camera used for shadow cull/render
LLCamera shadow_cam;
@@ -10304,7 +9472,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
shadow_cam.calcAgentFrustumPlanes(frust);
shadow_cam.mFrustumCornerDist = 0.f;
- if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
+ if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA) && !gCubeSnapshot)
{
mShadowCamera[j] = shadow_cam;
}
@@ -10315,19 +9483,19 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
|| j > RenderShadowSplits)
{
//no possible shadow receivers
- if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
+ if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA) && !gCubeSnapshot)
{
mShadowExtents[j][0] = LLVector3();
mShadowExtents[j][1] = LLVector3();
mShadowCamera[j+4] = shadow_cam;
}
- mShadow[j].bindTarget();
+ mRT->shadow[j].bindTarget();
{
LLGLDepthTest depth(GL_TRUE);
- mShadow[j].clear();
+ mRT->shadow[j].clear();
}
- mShadow[j].flush();
+ mRT->shadow[j].flush();
mShadowError.mV[j] = 0.f;
mShadowFOV.mV[j] = 0.f;
@@ -10335,7 +9503,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
continue;
}
- if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
+ if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA) && !gCubeSnapshot)
{
mShadowExtents[j][0] = min;
mShadowExtents[j][1] = max;
@@ -10554,6 +9722,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
{
//get perspective projection
view[j] = view[j].inverse();
+ //llassert(origin.isFinite());
glh::vec3f origin_agent(origin.mV);
@@ -10561,8 +9730,8 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
view[j].mult_matrix_vec(origin_agent);
eye = LLVector3(origin_agent.v);
-
- if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
+ //llassert(eye.isFinite());
+ if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA) && !gCubeSnapshot)
{
mShadowFrustOrigin[j] = eye;
}
@@ -10614,168 +9783,175 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
stop_glerror();
- mShadow[j].bindTarget();
- mShadow[j].getViewport(gGLViewport);
- mShadow[j].clear();
+ mRT->shadow[j].bindTarget();
+ mRT->shadow[j].getViewport(gGLViewport);
+ mRT->shadow[j].clear();
- U32 target_width = mShadow[j].getWidth();
-
{
static LLCullResult result[4];
- renderShadow(view[j], proj[j], shadow_cam, result[j], TRUE, FALSE, target_width);
+ renderShadow(view[j], proj[j], shadow_cam, result[j], true);
}
- mShadow[j].flush();
+ mRT->shadow[j].flush();
- if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
+ if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA) && !gCubeSnapshot)
{
mShadowCamera[j+4] = shadow_cam;
}
}
}
-
//hack to disable projector shadows
bool gen_shadow = RenderShadowDetail > 1;
if (gen_shadow)
{
- LLTrace::CountStatHandle<>* velocity_stat = LLViewerCamera::getVelocityStat();
- F32 fade_amt = gFrameIntervalSeconds.value()
- * llmax(LLTrace::get_frame_recording().getLastRecording().getSum(*velocity_stat) / LLTrace::get_frame_recording().getLastRecording().getDuration().value(), 1.0);
+ if (!gCubeSnapshot) //skip updating spot shadow maps during cubemap updates
+ {
+ LLTrace::CountStatHandle<>* velocity_stat = LLViewerCamera::getVelocityStat();
+ F32 fade_amt = gFrameIntervalSeconds.value()
+ * llmax(LLTrace::get_frame_recording().getLastRecording().getSum(*velocity_stat) / LLTrace::get_frame_recording().getLastRecording().getDuration().value(), 1.0);
- //update shadow targets
- for (U32 i = 0; i < 2; i++)
- { //for each current shadow
- LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SHADOW4+i);
-
- if (mShadowSpotLight[i].notNull() &&
- (mShadowSpotLight[i] == mTargetShadowSpotLight[0] ||
- mShadowSpotLight[i] == mTargetShadowSpotLight[1]))
- { //keep this spotlight
- mSpotLightFade[i] = llmin(mSpotLightFade[i]+fade_amt, 1.f);
- }
- else
- { //fade out this light
- mSpotLightFade[i] = llmax(mSpotLightFade[i]-fade_amt, 0.f);
-
- if (mSpotLightFade[i] == 0.f || mShadowSpotLight[i].isNull())
- { //faded out, grab one of the pending spots (whichever one isn't already taken)
- if (mTargetShadowSpotLight[0] != mShadowSpotLight[(i+1)%2])
- {
- mShadowSpotLight[i] = mTargetShadowSpotLight[0];
- }
- else
- {
- mShadowSpotLight[i] = mTargetShadowSpotLight[1];
- }
- }
- }
- }
+ // should never happen
+ llassert(mTargetShadowSpotLight[0] != mTargetShadowSpotLight[1] || mTargetShadowSpotLight[0].isNull());
- for (S32 i = 0; i < 2; i++)
- {
- set_current_modelview(saved_view);
- set_current_projection(saved_proj);
+ //update shadow targets
+ for (U32 i = 0; i < 2; i++)
+ { //for each current shadow
+ LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SPOT_SHADOW0 + i);
+
+ if (mShadowSpotLight[i].notNull() &&
+ (mShadowSpotLight[i] == mTargetShadowSpotLight[0] ||
+ mShadowSpotLight[i] == mTargetShadowSpotLight[1]))
+ { //keep this spotlight
+ mSpotLightFade[i] = llmin(mSpotLightFade[i] + fade_amt, 1.f);
+ }
+ else
+ { //fade out this light
+ mSpotLightFade[i] = llmax(mSpotLightFade[i] - fade_amt, 0.f);
- if (mShadowSpotLight[i].isNull())
- {
- continue;
- }
+ if (mSpotLightFade[i] == 0.f || mShadowSpotLight[i].isNull())
+ { //faded out, grab one of the pending spots (whichever one isn't already taken)
+ if (mTargetShadowSpotLight[0] != mShadowSpotLight[(i + 1) % 2])
+ {
+ mShadowSpotLight[i] = mTargetShadowSpotLight[0];
+ }
+ else
+ {
+ mShadowSpotLight[i] = mTargetShadowSpotLight[1];
+ }
+ }
+ }
+ }
+ }
- LLVOVolume* volume = mShadowSpotLight[i]->getVOVolume();
+ // this should never happen
+ llassert(mShadowSpotLight[0] != mShadowSpotLight[1] || mShadowSpotLight[0].isNull());
- if (!volume)
- {
- mShadowSpotLight[i] = NULL;
- continue;
- }
+ for (S32 i = 0; i < 2; i++)
+ {
+ set_current_modelview(saved_view);
+ set_current_projection(saved_proj);
- LLDrawable* drawable = mShadowSpotLight[i];
+ if (mShadowSpotLight[i].isNull())
+ {
+ continue;
+ }
- LLVector3 params = volume->getSpotLightParams();
- F32 fov = params.mV[0];
+ LLVOVolume* volume = mShadowSpotLight[i]->getVOVolume();
- //get agent->light space matrix (modelview)
- LLVector3 center = drawable->getPositionAgent();
- LLQuaternion quat = volume->getRenderRotation();
+ if (!volume)
+ {
+ mShadowSpotLight[i] = NULL;
+ continue;
+ }
- //get near clip plane
- LLVector3 scale = volume->getScale();
- LLVector3 at_axis(0,0,-scale.mV[2]*0.5f);
- at_axis *= quat;
+ LLDrawable* drawable = mShadowSpotLight[i];
- LLVector3 np = center+at_axis;
- at_axis.normVec();
+ LLVector3 params = volume->getSpotLightParams();
+ F32 fov = params.mV[0];
- //get origin that has given fov for plane np, at_axis, and given scale
- F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f);
+ //get agent->light space matrix (modelview)
+ LLVector3 center = drawable->getPositionAgent();
+ LLQuaternion quat = volume->getRenderRotation();
- LLVector3 origin = np - at_axis*dist;
+ //get near clip plane
+ LLVector3 scale = volume->getScale();
+ LLVector3 at_axis(0, 0, -scale.mV[2] * 0.5f);
+ at_axis *= quat;
- LLMatrix4 mat(quat, LLVector4(origin, 1.f));
+ LLVector3 np = center + at_axis;
+ at_axis.normVec();
- view[i+4] = glh::matrix4f((F32*) mat.mMatrix);
+ //get origin that has given fov for plane np, at_axis, and given scale
+ F32 dist = (scale.mV[1] * 0.5f) / tanf(fov * 0.5f);
- view[i+4] = view[i+4].inverse();
+ LLVector3 origin = np - at_axis * dist;
- //get perspective matrix
- F32 near_clip = dist+0.01f;
- F32 width = scale.mV[VX];
- F32 height = scale.mV[VY];
- F32 far_clip = dist+volume->getLightRadius()*1.5f;
+ LLMatrix4 mat(quat, LLVector4(origin, 1.f));
- F32 fovy = fov * RAD_TO_DEG;
- F32 aspect = width/height;
-
- proj[i+4] = gl_perspective(fovy, aspect, near_clip, far_clip);
+ view[i + 4] = glh::matrix4f((F32*)mat.mMatrix);
- //translate and scale to from [-1, 1] to [0, 1]
- glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f,
- 0.f, 0.5f, 0.f, 0.5f,
- 0.f, 0.f, 0.5f, 0.5f,
- 0.f, 0.f, 0.f, 1.f);
+ view[i + 4] = view[i + 4].inverse();
- set_current_modelview(view[i+4]);
- set_current_projection(proj[i+4]);
+ //get perspective matrix
+ F32 near_clip = dist + 0.01f;
+ F32 width = scale.mV[VX];
+ F32 height = scale.mV[VY];
+ F32 far_clip = dist + volume->getLightRadius() * 1.5f;
- mSunShadowMatrix[i+4] = trans*proj[i+4]*view[i+4]*inv_view;
-
- for (U32 j = 0; j < 16; j++)
- {
- gGLLastModelView[j] = mShadowModelview[i+4].m[j];
- gGLLastProjection[j] = mShadowProjection[i+4].m[j];
- }
+ F32 fovy = fov * RAD_TO_DEG;
+ F32 aspect = width / height;
- mShadowModelview[i+4] = view[i+4];
- mShadowProjection[i+4] = proj[i+4];
+ proj[i + 4] = gl_perspective(fovy, aspect, near_clip, far_clip);
- LLCamera shadow_cam = camera;
- shadow_cam.setFar(far_clip);
- shadow_cam.setOrigin(origin);
+ //translate and scale to from [-1, 1] to [0, 1]
+ glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f,
+ 0.f, 0.5f, 0.f, 0.5f,
+ 0.f, 0.f, 0.5f, 0.5f,
+ 0.f, 0.f, 0.f, 1.f);
- LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
+ set_current_modelview(view[i + 4]);
+ set_current_projection(proj[i + 4]);
- stop_glerror();
+ mSunShadowMatrix[i + 4] = trans * proj[i + 4] * view[i + 4] * inv_view;
- mShadow[i+4].bindTarget();
- mShadow[i+4].getViewport(gGLViewport);
- mShadow[i+4].clear();
+ for (U32 j = 0; j < 16; j++)
+ {
+ gGLLastModelView[j] = mShadowModelview[i + 4].m[j];
+ gGLLastProjection[j] = mShadowProjection[i + 4].m[j];
+ }
+
+ mShadowModelview[i + 4] = view[i + 4];
+ mShadowProjection[i + 4] = proj[i + 4];
+
+ if (!gCubeSnapshot) //skip updating spot shadow maps during cubemap updates
+ {
+ LLCamera shadow_cam = camera;
+ shadow_cam.setFar(far_clip);
+ shadow_cam.setOrigin(origin);
- U32 target_width = mShadow[i+4].getWidth();
+ LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
- static LLCullResult result[2];
+ //
+
+ mSpotShadow[i].bindTarget();
+ mSpotShadow[i].getViewport(gGLViewport);
+ mSpotShadow[i].clear();
- LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SHADOW0 + i + 4);
+ static LLCullResult result[2];
- RenderSpotLight = drawable;
+ LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SPOT_SHADOW0 + i);
- renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE, target_width);
+ RenderSpotLight = drawable;
- RenderSpotLight = nullptr;
+ renderShadow(view[i + 4], proj[i + 4], shadow_cam, result[i], false);
- mShadow[i+4].flush();
- }
+ RenderSpotLight = nullptr;
+
+ mSpotShadow[i].flush();
+ }
+ }
}
else
{ //no spotlight shadows
@@ -10797,7 +9973,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
gGL.loadMatrix(proj[1].m);
gGL.matrixMode(LLRender::MM_MODELVIEW);
}
- gGL.setColorMask(true, false);
+ gGL.setColorMask(true, true);
for (U32 i = 0; i < 16; i++)
{
@@ -10813,7 +9989,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
}
}
-void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, bool texture)
+void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, bool texture)
{
for (LLCullResult::sg_iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i)
{
@@ -10823,12 +9999,12 @@ void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, bool textu
gPipeline.hasRenderType(group->getSpatialPartition()->mDrawableType) &&
group->mDrawMap.find(type) != group->mDrawMap.end())
{
- pass->renderGroup(group,type,mask,texture);
+ pass->renderGroup(group,type,texture);
}
}
}
-void LLPipeline::renderRiggedGroups(LLRenderPass* pass, U32 type, U32 mask, bool texture)
+void LLPipeline::renderRiggedGroups(LLRenderPass* pass, U32 type, bool texture)
{
for (LLCullResult::sg_iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i)
{
@@ -10838,18 +10014,86 @@ void LLPipeline::renderRiggedGroups(LLRenderPass* pass, U32 type, U32 mask, bool
gPipeline.hasRenderType(group->getSpatialPartition()->mDrawableType) &&
group->mDrawMap.find(type) != group->mDrawMap.end())
{
- pass->renderRiggedGroup(group, type, mask, texture);
+ pass->renderRiggedGroup(group, type, texture);
}
}
}
-static LLTrace::BlockTimerStatHandle FTM_GENERATE_IMPOSTOR("Generate Impostor");
+void LLPipeline::profileAvatar(LLVOAvatar* avatar, bool profile_attachments)
+{
+ if (gGLManager.mGLVersion < 3.25f)
+ { // profiling requires GL 3.3 or later
+ return;
+ }
-void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar)
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
+
+ // don't continue to profile an avatar that is known to be too slow
+ llassert(!avatar->isTooSlow());
+
+ LLGLSLShader* cur_shader = LLGLSLShader::sCurBoundShaderPtr;
+
+ mRT->deferredScreen.bindTarget();
+ mRT->deferredScreen.clear();
+
+ if (!profile_attachments)
+ {
+ // profile entire avatar all at once and readback asynchronously
+ avatar->placeProfileQuery();
+
+ LLTimer cpu_timer;
+
+ generateImpostor(avatar, false, true);
+
+ avatar->mCPURenderTime = (F32)cpu_timer.getElapsedTimeF32() * 1000.f;
+
+ avatar->readProfileQuery(5); // allow up to 5 frames of latency
+ }
+ else
+ {
+ // profile attachments one at a time
+ LLVOAvatar::attachment_map_t::iterator iter;
+ LLVOAvatar::attachment_map_t::iterator begin = avatar->mAttachmentPoints.begin();
+ LLVOAvatar::attachment_map_t::iterator end = avatar->mAttachmentPoints.end();
+
+ for (iter = begin;
+ iter != end;
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ LLViewerObject* attached_object = attachment_iter->get();
+ if (attached_object)
+ {
+ // use gDebugProgram to do the GPU queries
+ gDebugProgram.clearStats();
+ gDebugProgram.placeProfileQuery(true);
+
+ generateImpostor(avatar, false, true, attached_object);
+ gDebugProgram.readProfileQuery(true, true);
+
+ attached_object->mGPURenderTime = gDebugProgram.mTimeElapsed / 1000000.f;
+ }
+ }
+ }
+ }
+
+ mRT->deferredScreen.flush();
+
+ if (cur_shader)
+ {
+ cur_shader->bind();
+ }
+}
+
+void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar, bool for_profile, LLViewerObject* specific_attachment)
{
- LL_RECORD_BLOCK_TIME(FTM_GENERATE_IMPOSTOR);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
+ LL_PROFILE_GPU_ZONE("generateImpostor");
LLGLState::checkStates();
- LLGLState::checkTextureChannels();
static LLCullResult result;
result.clear();
@@ -10865,11 +10109,11 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar)
assertInitialized();
// previews can't be muted or impostered
- bool visually_muted = !preview_avatar && avatar->isVisuallyMuted();
+ bool visually_muted = !for_profile && !preview_avatar && avatar->isVisuallyMuted();
LL_DEBUGS_ONCE("AvatarRenderPipeline") << "Avatar " << avatar->getID()
<< " is " << ( visually_muted ? "" : "not ") << "visually muted"
<< LL_ENDL;
- bool too_complex = !preview_avatar && avatar->isTooComplex();
+ bool too_complex = !for_profile && !preview_avatar && avatar->isTooComplex();
LL_DEBUGS_ONCE("AvatarRenderPipeline") << "Avatar " << avatar->getID()
<< " is " << ( too_complex ? "" : "not ") << "too complex"
<< LL_ENDL;
@@ -10889,13 +10133,13 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar)
clearRenderTypeMask(
RENDER_TYPE_SKY,
RENDER_TYPE_WL_SKY,
- RENDER_TYPE_GROUND,
RENDER_TYPE_TERRAIN,
RENDER_TYPE_GRASS,
RENDER_TYPE_CONTROL_AV, // Animesh
RENDER_TYPE_TREE,
RENDER_TYPE_VOIDWATER,
RENDER_TYPE_WATER,
+ RENDER_TYPE_ALPHA_PRE_WATER,
RENDER_TYPE_PASS_GRASS,
RENDER_TYPE_HUD,
RENDER_TYPE_PARTICLES,
@@ -10905,6 +10149,11 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar)
);
}
+ if (specific_attachment && specific_attachment->isHUDAttachment())
+ { //enable HUD rendering
+ setRenderTypeMask(RENDER_TYPE_HUD, END_RENDER_TYPES);
+ }
+
S32 occlusion = sUseOcclusion;
sUseOcclusion = 0;
@@ -10961,20 +10210,30 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar)
}
else
{
- LLVOAvatar::attachment_map_t::iterator iter;
- for (iter = avatar->mAttachmentPoints.begin();
- iter != avatar->mAttachmentPoints.end();
- ++iter)
+ if (specific_attachment)
{
- LLViewerJointAttachment *attachment = iter->second;
- for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
- attachment_iter != attachment->mAttachedObjects.end();
- ++attachment_iter)
+ markVisible(specific_attachment->mDrawable->getSpatialBridge(), *viewer_camera);
+ }
+ else
+ {
+ LLVOAvatar::attachment_map_t::iterator iter;
+ LLVOAvatar::attachment_map_t::iterator begin = avatar->mAttachmentPoints.begin();
+ LLVOAvatar::attachment_map_t::iterator end = avatar->mAttachmentPoints.end();
+
+ for (iter = begin;
+ iter != end;
+ ++iter)
{
- LLViewerObject* attached_object = attachment_iter->get();
- if (attached_object)
+ LLViewerJointAttachment* attachment = iter->second;
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
{
- markVisible(attached_object->mDrawable->getSpatialBridge(), *viewer_camera);
+ LLViewerObject* attached_object = attachment_iter->get();
+ if (attached_object)
+ {
+ markVisible(attached_object->mDrawable->getSpatialBridge(), *viewer_camera);
+ }
}
}
}
@@ -11044,25 +10303,28 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar)
resY = llmin(nhpo2((U32) (fov*pa)), (U32) 512);
resX = llmin(nhpo2((U32) (atanf(tdim.mV[0]/distance)*2.f*RAD_TO_DEG*pa)), (U32) 512);
- if (!avatar->mImpostor.isComplete())
- {
- avatar->mImpostor.allocate(resX, resY, GL_RGBA, TRUE, FALSE);
+ if (!for_profile)
+ {
+ if (!avatar->mImpostor.isComplete())
+ {
+ avatar->mImpostor.allocate(resX, resY, GL_RGBA, true);
- if (LLPipeline::sRenderDeferred)
- {
- addDeferredAttachments(avatar->mImpostor, true);
- }
-
- gGL.getTexUnit(0)->bind(&avatar->mImpostor);
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- }
- else if(resX != avatar->mImpostor.getWidth() || resY != avatar->mImpostor.getHeight())
- {
- avatar->mImpostor.resize(resX,resY);
- }
+ if (LLPipeline::sRenderDeferred)
+ {
+ addDeferredAttachments(avatar->mImpostor, true);
+ }
- avatar->mImpostor.bindTarget();
+ gGL.getTexUnit(0)->bind(&avatar->mImpostor);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ }
+ else if (resX != avatar->mImpostor.getWidth() || resY != avatar->mImpostor.getHeight())
+ {
+ avatar->mImpostor.resize(resX, resY);
+ }
+
+ avatar->mImpostor.bindTarget();
+ }
}
F32 old_alpha = LLDrawPoolAvatar::sMinimumAlpha;
@@ -11072,20 +10334,13 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar)
LLDrawPoolAvatar::sMinimumAlpha = 0.f;
}
- if (preview_avatar)
+ if (preview_avatar || for_profile)
{
- // previews don't care about imposters
- if (LLPipeline::sRenderDeferred)
- {
- renderGeomDeferred(camera);
- renderGeomPostDeferred(camera);
- }
- else
- {
- renderGeom(camera);
- }
+ // previews and profiles don't care about imposters
+ renderGeomDeferred(camera);
+ renderGeomPostDeferred(camera);
}
- else if (LLPipeline::sRenderDeferred)
+ else
{
avatar->mImpostor.clear();
renderGeomDeferred(camera);
@@ -11107,37 +10362,15 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar)
sImpostorRenderAlphaDepthPass = false;
}
- else
- {
- LLGLEnable scissor(GL_SCISSOR_TEST);
- glScissor(0, 0, resX, resY);
- avatar->mImpostor.clear();
- renderGeom(camera);
-
- // Shameless hack time: render it all again,
- // this time writing the depth
- // values we need to generate the alpha mask below
- // while preserving the alpha-sorted color rendering
- // from the previous pass
- //
- sImpostorRenderAlphaDepthPass = true;
-
- // depth-only here...
- //
- gGL.setColorMask(false,false);
- renderGeom(camera);
-
- sImpostorRenderAlphaDepthPass = false;
- }
LLDrawPoolAvatar::sMinimumAlpha = old_alpha;
+ if (!for_profile)
{ //create alpha mask based on depth buffer (grey out if muted)
if (LLPipeline::sRenderDeferred)
{
GLuint buff = GL_COLOR_ATTACHMENT0;
- LL_PROFILER_GPU_ZONEC( "gl.DrawBuffersARB", 0x8000FF );
- glDrawBuffersARB(1, &buff);
+ glDrawBuffers(1, &buff);
}
LLGLDisable blend(GL_BLEND);
@@ -11194,7 +10427,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar)
gGL.popMatrix();
}
- if (!preview_avatar)
+ if (!preview_avatar && !for_profile)
{
avatar->mImpostor.flush();
avatar->setImpostorDim(tdim);
@@ -11211,7 +10444,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar)
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.popMatrix();
- if (!preview_avatar)
+ if (!preview_avatar && !for_profile)
{
avatar->mNeedsImpostorUpdate = FALSE;
avatar->cacheImpostorValues();
@@ -11220,7 +10453,6 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar)
LLVertexBuffer::unbind();
LLGLState::checkStates();
- LLGLState::checkTextureChannels();
}
bool LLPipeline::hasRenderBatches(const U32 type) const
@@ -11490,7 +10722,7 @@ void LLPipeline::hideObject( const LLUUID& id )
void LLPipeline::hideDrawable( LLDrawable *pDrawable )
{
pDrawable->setState( LLDrawable::FORCE_INVISIBLE );
- markRebuild( pDrawable, LLDrawable::REBUILD_ALL, TRUE );
+ markRebuild( pDrawable, LLDrawable::REBUILD_ALL);
//hide the children
LLViewerObject::const_child_list_t& child_list = pDrawable->getVObj()->getChildren();
for ( LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
@@ -11501,14 +10733,14 @@ void LLPipeline::hideDrawable( LLDrawable *pDrawable )
if ( drawable )
{
drawable->setState( LLDrawable::FORCE_INVISIBLE );
- markRebuild( drawable, LLDrawable::REBUILD_ALL, TRUE );
+ markRebuild( drawable, LLDrawable::REBUILD_ALL);
}
}
}
void LLPipeline::unhideDrawable( LLDrawable *pDrawable )
{
pDrawable->clearState( LLDrawable::FORCE_INVISIBLE );
- markRebuild( pDrawable, LLDrawable::REBUILD_ALL, TRUE );
+ markRebuild( pDrawable, LLDrawable::REBUILD_ALL);
//restore children
LLViewerObject::const_child_list_t& child_list = pDrawable->getVObj()->getChildren();
for ( LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
@@ -11519,7 +10751,7 @@ void LLPipeline::unhideDrawable( LLDrawable *pDrawable )
if ( drawable )
{
drawable->clearState( LLDrawable::FORCE_INVISIBLE );
- markRebuild( drawable, LLDrawable::REBUILD_ALL, TRUE );
+ markRebuild( drawable, LLDrawable::REBUILD_ALL);
}
}
}
@@ -11543,9 +10775,9 @@ void LLPipeline::skipRenderingShadows()
for (S32 j = 0; j < 4; j++)
{
- mShadow[j].bindTarget();
- mShadow[j].clear();
- mShadow[j].flush();
+ mRT->shadow[j].bindTarget();
+ mRT->shadow[j].clear();
+ mRT->shadow[j].flush();
}
}
@@ -11561,3 +10793,42 @@ void LLPipeline::handleShadowDetailChanged()
}
}
+class LLOctreeDirty : public OctreeTraveler
+{
+public:
+ virtual void visit(const OctreeNode* state)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*)state->getListener(0);
+
+ if (group->getSpatialPartition()->mRenderByGroup)
+ {
+ group->setState(LLSpatialGroup::GEOM_DIRTY);
+ gPipeline.markRebuild(group);
+ }
+
+ for (LLSpatialGroup::bridge_list_t::iterator i = group->mBridgeList.begin(); i != group->mBridgeList.end(); ++i)
+ {
+ LLSpatialBridge* bridge = *i;
+ traverse(bridge->mOctree);
+ }
+ }
+};
+
+
+void LLPipeline::rebuildDrawInfo()
+{
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+
+ LLOctreeDirty dirty;
+
+ LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_VOLUME);
+ dirty.traverse(part->mOctree);
+
+ part = region->getSpatialPartition(LLViewerRegion::PARTITION_BRIDGE);
+ dirty.traverse(part->mOctree);
+ }
+}
+
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 6580c6216c..88a7eab813 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -38,6 +38,7 @@
#include "llgl.h"
#include "lldrawable.h"
#include "llrendertarget.h"
+#include "llreflectionmapmanager.h"
#include <stack>
@@ -50,6 +51,7 @@ class LLVOAvatar;
class LLVOPartGroup;
class LLGLSLShader;
class LLDrawPoolAlpha;
+class LLSettingsSky;
typedef enum e_avatar_skinning_method
{
@@ -95,9 +97,7 @@ public:
void destroyGL();
void restoreGL();
- void resetVertexBuffers();
- void doResetVertexBuffers(bool forced = false);
- void requestResizeScreenTexture(); // set flag only, no work, safer for callbacks...
+ void requestResizeScreenTexture(); // set flag only, no work, safer for callbacks...
void requestResizeShadowTexture(); // set flag only, no work, safer for callbacks...
void resizeScreenTexture();
@@ -131,12 +131,34 @@ public:
bool allocateScreenBuffer(U32 resX, U32 resY, U32 samples);
bool allocateShadowBuffer(U32 resX, U32 resY);
- void allocatePhysicsBuffer();
-
+ // rebuild all LLVOVolume render batches
+ void rebuildDrawInfo();
+
+ // Clear LLFace mVertexBuffer pointers
void resetVertexBuffers(LLDrawable* drawable);
- void generateImpostor(LLVOAvatar* avatar, bool preview_avatar = false);
+
+ // perform a profile of the given avatar
+ // if profile_attachments is true, run a profile for each attachment
+ void profileAvatar(LLVOAvatar* avatar, bool profile_attachments = false);
+
+ // generate an impostor for the given avatar
+ // preview_avatar - if true, a preview window render is being performed
+ // for_profile - if true, a profile is being performed, do not update actual impostor
+ // specific_attachment - specific attachment to profile, or nullptr to profile entire avatar
+ void generateImpostor(LLVOAvatar* avatar, bool preview_avatar = false, bool for_profile = false, LLViewerObject* specific_attachment = nullptr);
+
void bindScreenToTexture();
void renderFinalize();
+ void copyScreenSpaceReflections(LLRenderTarget* src, LLRenderTarget* dst);
+ void generateLuminance(LLRenderTarget* src, LLRenderTarget* dst);
+ void generateExposure(LLRenderTarget* src, LLRenderTarget* dst);
+ void gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst);
+ void generateGlow(LLRenderTarget* src);
+ void applyFXAA(LLRenderTarget* src, LLRenderTarget* dst);
+ void renderDoF(LLRenderTarget* src, LLRenderTarget* dst);
+ void copyRenderTarget(LLRenderTarget* src, LLRenderTarget* dst);
+ void combineGlow(LLRenderTarget* src, LLRenderTarget* dst);
+ void visualizeBuffers(LLRenderTarget* src, LLRenderTarget* dst, U32 bufferIndex);
void init();
void cleanup();
@@ -167,19 +189,14 @@ public:
void markVisible(LLDrawable *drawablep, LLCamera& camera);
void markOccluder(LLSpatialGroup* group);
- //downsample source to dest, taking the maximum depth value per pixel in source and writing to dest
- // if source's depth buffer cannot be bound for reading, a scratch space depth buffer must be provided
- void downsampleDepthBuffer(LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space = NULL);
-
- void doOcclusion(LLCamera& camera, LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space = NULL);
void doOcclusion(LLCamera& camera);
void markNotCulled(LLSpatialGroup* group, LLCamera &camera);
void markMoved(LLDrawable *drawablep, bool damped_motion = false);
void markShift(LLDrawable *drawablep);
void markTextured(LLDrawable *drawablep);
void markGLRebuild(LLGLUpdate* glu);
- void markRebuild(LLSpatialGroup* group, bool priority = false);
- void markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag = LLDrawable::REBUILD_ALL, bool priority = false);
+ void markRebuild(LLSpatialGroup* group);
+ void markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag = LLDrawable::REBUILD_ALL);
void markPartitionMove(LLDrawable* drawablep);
void markMeshDirty(LLSpatialGroup* group);
@@ -187,6 +204,8 @@ public:
LLViewerObject* lineSegmentIntersectInWorld(const LLVector4a& start, const LLVector4a& end,
bool pick_transparent,
bool pick_rigged,
+ bool pick_unselectable,
+ bool pick_reflection_probe,
S32* face_hit, // return the face hit
LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
@@ -216,18 +235,12 @@ public:
U32 addObject(LLViewerObject *obj);
void enableShadows(const bool enable_shadows);
- void releaseShadowTargets();
- void releaseShadowTarget(U32 index);
-
-// void setLocalLighting(const bool local_lighting);
-// bool isLocalLightingEnabled() const;
- S32 setLightingDetail(S32 level);
- S32 getLightingDetail() const { return mLightingDetail; }
- S32 getMaxLightingDetail() const;
-
+ void releaseSpotShadowTargets();
+ void releaseSunShadowTargets();
+ void releaseSunShadowTarget(U32 index);
+
bool shadersLoaded();
bool canUseWindLightShaders() const;
- bool canUseWindLightShadersOnObjects() const;
bool canUseAntiAliasing() const;
// phases
@@ -240,7 +253,9 @@ public:
bool visibleObjectsInFrustum(LLCamera& camera);
bool getVisibleExtents(LLCamera& camera, LLVector3 &min, LLVector3& max);
bool getVisiblePointCloud(LLCamera& camera, LLVector3 &min, LLVector3& max, std::vector<LLVector3>& fp, LLVector3 light_dir = LLVector3(0,0,0));
- void updateCull(LLCamera& camera, LLCullResult& result, LLPlane* plane = NULL); //if water_clip is 0, ignore water plane, 1, cull to above plane, -1, cull to below plane
+
+ // Populate given LLCullResult with results of a frustum cull of the entire scene against the given LLCamera
+ void updateCull(LLCamera& camera, LLCullResult& result);
void createObjects(F32 max_dtime);
void createObject(LLViewerObject* vobj);
void processPartitionQ();
@@ -261,19 +276,17 @@ public:
void stateSort(LLDrawable* drawablep, LLCamera& camera);
void postSort(LLCamera& camera);
- //update stats for textures in given DrawInfo
- void touchTextures(LLDrawInfo* info);
- void touchTexture(LLViewerTexture* tex, F32 vsize);
-
void forAllVisibleDrawables(void (*func)(LLDrawable*));
- void renderObjects(U32 type, U32 mask, bool texture = true, bool batch_texture = false, bool rigged = false);
- void renderAlphaObjects(U32 mask, bool texture = true, bool batch_texture = false, bool rigged = false);
- void renderMaskedObjects(U32 type, U32 mask, bool texture = true, bool batch_texture = false, bool rigged = false);
- void renderFullbrightMaskedObjects(U32 type, U32 mask, bool texture = true, bool batch_texture = false, bool rigged = false);
+ void renderObjects(U32 type, bool texture = true, bool batch_texture = false, bool rigged = false);
+ void renderGLTFObjects(U32 type, bool texture = true, bool rigged = false);
+
+ void renderAlphaObjects(bool rigged = false);
+ void renderMaskedObjects(U32 type, bool texture = true, bool batch_texture = false, bool rigged = false);
+ void renderFullbrightMaskedObjects(U32 type, bool texture = true, bool batch_texture = false, bool rigged = false);
- void renderGroups(LLRenderPass* pass, U32 type, U32 mask, bool texture);
- void renderRiggedGroups(LLRenderPass* pass, U32 type, U32 mask, bool texture);
+ void renderGroups(LLRenderPass* pass, U32 type, bool texture);
+ void renderRiggedGroups(LLRenderPass* pass, U32 type, bool texture);
void grabReferences(LLCullResult& result);
void clearReferences();
@@ -283,29 +296,47 @@ public:
void checkReferences(LLDrawable* drawable);
void checkReferences(LLDrawInfo* draw_info);
void checkReferences(LLSpatialGroup* group);
-
-
- void renderGeom(LLCamera& camera, bool forceVBOUpdate = false);
- void renderGeomDeferred(LLCamera& camera);
- void renderGeomPostDeferred(LLCamera& camera, bool do_occlusion=true);
+
+ void renderGeomDeferred(LLCamera& camera, bool do_occlusion = false);
+ void renderGeomPostDeferred(LLCamera& camera);
void renderGeomShadow(LLCamera& camera);
- void bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_target = nullptr);
+ void bindLightFunc(LLGLSLShader& shader);
+
+ // bind shadow maps
+ // if setup is true, wil lset texture compare mode function and filtering options
+ void bindShadowMaps(LLGLSLShader& shader);
+ void bindDeferredShaderFast(LLGLSLShader& shader);
+ void bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_target = nullptr, LLRenderTarget* depth_target = nullptr);
void setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep);
void unbindDeferredShader(LLGLSLShader& shader);
- void renderDeferredLighting(LLRenderTarget* light_target);
+
+ // set env_mat parameter in given shader
+ void setEnvMat(LLGLSLShader& shader);
+
+ void bindReflectionProbes(LLGLSLShader& shader);
+ void unbindReflectionProbes(LLGLSLShader& shader);
+
+ void renderDeferredLighting();
+
+ // apply atmospheric haze based on contents of color and depth buffer
+ // should be called just before rendering water when camera is under water
+ // and just before rendering alpha when camera is above water
+ void doAtmospherics();
+
+ // apply water haze based on contents of color and depth buffer
+ // should be called just before rendering pre-water alpha objects
+ void doWaterHaze();
+
void postDeferredGammaCorrect(LLRenderTarget* screen_target);
- void generateWaterReflection(LLCamera& camera);
void generateSunShadow(LLCamera& camera);
- LLRenderTarget* getShadowTarget(U32 i);
+ LLRenderTarget* getSunShadowTarget(U32 i);
+ LLRenderTarget* getSpotShadowTarget(U32 i);
- void generateHighlight(LLCamera& camera);
void renderHighlight(const LLViewerObject* obj, F32 fade);
- void setHighlightObject(LLDrawable* obj) { mHighlightObject = obj; }
-
-
- void renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& camera, LLCullResult& result, bool use_shader, bool use_occlusion, U32 target_width);
+
+ void renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& camera, LLCullResult& result, bool depth_clamp);
void renderHighlights();
void renderDebug();
void renderPhysicsDisplay();
@@ -318,10 +349,9 @@ public:
S32 getLightCount() const { return mLights.size(); }
void calcNearbyLights(LLCamera& camera);
- void setupHWLights(LLDrawPool* pool);
+ void setupHWLights();
void setupAvatarLights(bool for_edit = false);
void enableLights(U32 mask);
- void enableLightsStatic();
void enableLightsDynamic();
void enableLightsAvatar();
void enableLightsPreview();
@@ -341,8 +371,8 @@ public:
LLCullResult::sg_iterator beginRiggedAlphaGroups();
LLCullResult::sg_iterator endRiggedAlphaGroups();
-
- void addTrianglesDrawn(S32 index_count, U32 render_type = LLRender::TRIANGLES);
+ void addTrianglesDrawn(S32 index_count);
+ void recordTrianglesDrawn();
bool hasRenderDebugFeatureMask(const U32 mask) const { return bool(mRenderDebugFeatureMask & mask); }
bool hasRenderDebugMask(const U64 mask) const { return bool(mRenderDebugMask & mask); }
@@ -354,6 +384,8 @@ public:
bool hasRenderType(const U32 type) const;
bool hasAnyRenderType(const U32 type, ...) const;
+ static bool isWaterClip();
+
void setRenderTypeMask(U32 type, ...);
// This is equivalent to 'setRenderTypeMask'
//void orRenderTypeMask(U32 type, ...);
@@ -414,8 +446,6 @@ public:
static void setRenderHighlightTextureChannel(LLRender::eTexIndex channel); // sets which UV setup to display in highlight overlay
static void updateRenderTransparentWater();
- static void updateRenderBump();
- static void updateRenderDeferred();
static void refreshCachedSettings();
void addDebugBlip(const LLVector3& position, const LLColor4& color);
@@ -427,11 +457,13 @@ public:
void restoreHiddenObject( const LLUUID& id );
void handleShadowDetailChanged();
+ LLReflectionMapManager mReflectionMapManager;
+
private:
void unloadShaders();
void addToQuickLookup( LLDrawPool* new_poolp );
void removeFromQuickLookup( LLDrawPool* poolp );
- bool updateDrawableGeom(LLDrawable* drawable, bool priority);
+ bool updateDrawableGeom(LLDrawable* drawable);
void assertInitializedDoError();
bool assertInitialized() { const bool is_init = isInit(); if (!is_init) assertInitializedDoError(); return is_init; };
void connectRefreshCachedSettingsSafe(const std::string name);
@@ -446,7 +478,6 @@ public:
// Following are pool types (some are also object types)
RENDER_TYPE_SKY = LLDrawPool::POOL_SKY,
RENDER_TYPE_WL_SKY = LLDrawPool::POOL_WL_SKY,
- RENDER_TYPE_GROUND = LLDrawPool::POOL_GROUND,
RENDER_TYPE_TERRAIN = LLDrawPool::POOL_TERRAIN,
RENDER_TYPE_SIMPLE = LLDrawPool::POOL_SIMPLE,
RENDER_TYPE_GRASS = LLDrawPool::POOL_GRASS,
@@ -458,10 +489,13 @@ public:
RENDER_TYPE_AVATAR = LLDrawPool::POOL_AVATAR,
RENDER_TYPE_CONTROL_AV = LLDrawPool::POOL_CONTROL_AV, // Animesh
RENDER_TYPE_TREE = LLDrawPool::POOL_TREE,
- RENDER_TYPE_INVISIBLE = LLDrawPool::POOL_INVISIBLE,
RENDER_TYPE_VOIDWATER = LLDrawPool::POOL_VOIDWATER,
RENDER_TYPE_WATER = LLDrawPool::POOL_WATER,
+ RENDER_TYPE_GLTF_PBR = LLDrawPool::POOL_GLTF_PBR,
+ RENDER_TYPE_GLTF_PBR_ALPHA_MASK = LLDrawPool::POOL_GLTF_PBR_ALPHA_MASK,
RENDER_TYPE_ALPHA = LLDrawPool::POOL_ALPHA,
+ RENDER_TYPE_ALPHA_PRE_WATER = LLDrawPool::POOL_ALPHA_PRE_WATER,
+ RENDER_TYPE_ALPHA_POST_WATER = LLDrawPool::POOL_ALPHA_POST_WATER,
RENDER_TYPE_GLOW = LLDrawPool::POOL_GLOW,
RENDER_TYPE_PASS_SIMPLE = LLRenderPass::PASS_SIMPLE,
RENDER_TYPE_PASS_SIMPLE_RIGGED = LLRenderPass::PASS_SIMPLE_RIGGED,
@@ -482,6 +516,8 @@ public:
RENDER_TYPE_PASS_POST_BUMP_RIGGED = LLRenderPass::PASS_POST_BUMP_RIGGED,
RENDER_TYPE_PASS_GLOW = LLRenderPass::PASS_GLOW,
RENDER_TYPE_PASS_GLOW_RIGGED = LLRenderPass::PASS_GLOW_RIGGED,
+ RENDER_TYPE_PASS_GLTF_GLOW = LLRenderPass::PASS_GLTF_GLOW,
+ RENDER_TYPE_PASS_GLTF_GLOW_RIGGED = LLRenderPass::PASS_GLTF_GLOW_RIGGED,
RENDER_TYPE_PASS_ALPHA = LLRenderPass::PASS_ALPHA,
RENDER_TYPE_PASS_ALPHA_MASK = LLRenderPass::PASS_ALPHA_MASK,
RENDER_TYPE_PASS_ALPHA_MASK_RIGGED = LLRenderPass::PASS_ALPHA_MASK_RIGGED,
@@ -519,6 +555,10 @@ public:
RENDER_TYPE_PASS_NORMSPEC_MASK_RIGGED = LLRenderPass::PASS_NORMSPEC_MASK_RIGGED,
RENDER_TYPE_PASS_NORMSPEC_EMISSIVE = LLRenderPass::PASS_NORMSPEC_EMISSIVE,
RENDER_TYPE_PASS_NORMSPEC_EMISSIVE_RIGGED = LLRenderPass::PASS_NORMSPEC_EMISSIVE_RIGGED,
+ RENDER_TYPE_PASS_GLTF_PBR = LLRenderPass::PASS_GLTF_PBR,
+ RENDER_TYPE_PASS_GLTF_PBR_RIGGED = LLRenderPass::PASS_GLTF_PBR_RIGGED,
+ RENDER_TYPE_PASS_GLTF_PBR_ALPHA_MASK = LLRenderPass::PASS_GLTF_PBR_ALPHA_MASK,
+ RENDER_TYPE_PASS_GLTF_PBR_ALPHA_MASK_RIGGED = LLRenderPass::PASS_GLTF_PBR_ALPHA_MASK_RIGGED,
// Following are object types (only used in drawable mRenderType)
RENDER_TYPE_HUD = LLRenderPass::NUM_RENDER_TYPES,
RENDER_TYPE_VOLUME,
@@ -566,17 +606,17 @@ public:
RENDER_DEBUG_SCULPTED = 0x00080000,
RENDER_DEBUG_AVATAR_VOLUME = 0x00100000,
RENDER_DEBUG_AVATAR_JOINTS = 0x00200000,
- RENDER_DEBUG_BUILD_QUEUE = 0x00400000,
RENDER_DEBUG_AGENT_TARGET = 0x00800000,
RENDER_DEBUG_UPDATE_TYPE = 0x01000000,
RENDER_DEBUG_PHYSICS_SHAPES = 0x02000000,
RENDER_DEBUG_NORMALS = 0x04000000,
RENDER_DEBUG_LOD_INFO = 0x08000000,
- RENDER_DEBUG_RENDER_COMPLEXITY = 0x10000000,
RENDER_DEBUG_ATTACHMENT_BYTES = 0x20000000, // not used
RENDER_DEBUG_TEXEL_DENSITY = 0x40000000,
RENDER_DEBUG_TRIANGLE_COUNT = 0x80000000,
- RENDER_DEBUG_IMPOSTORS = 0x100000000
+ RENDER_DEBUG_IMPOSTORS = 0x100000000,
+ RENDER_DEBUG_REFLECTION_PROBES = 0x200000000,
+ RENDER_DEBUG_PROBE_UPDATES = 0x400000000
};
public:
@@ -599,22 +639,20 @@ public:
S32 mNumVisibleFaces;
+ S32 mPoissonOffset;
+
static S32 sCompiles;
static bool sShowHUDAttachments;
static bool sForceOldBakedUpload; // If true will not use capabilities to upload baked textures.
static S32 sUseOcclusion; // 0 = no occlusion, 1 = read only, 2 = read/write
- static bool sDelayVBUpdate;
static bool sAutoMaskAlphaDeferred;
static bool sAutoMaskAlphaNonDeferred;
static bool sRenderTransparentWater;
- static bool sRenderBump;
static bool sBakeSunlight;
static bool sNoAlpha;
- static bool sUseTriStrips;
static bool sUseFarClip;
static bool sShadowRender;
- static bool sWaterReflections;
static bool sDynamicLOD;
static bool sPickAvatar;
static bool sReflectionRender;
@@ -624,50 +662,82 @@ public:
static bool sUnderWaterRender;
static bool sRenderGlow;
static bool sTextureBindTest;
- static bool sRenderFrameTest;
static bool sRenderAttachedLights;
static bool sRenderAttachedParticles;
static bool sRenderDeferred;
+ static bool sReflectionProbesEnabled;
static S32 sVisibleLightCount;
static bool sRenderingHUDs;
static F32 sDistortionWaterClipPlaneMargin;
static LLTrace::EventStatHandle<S64> sStatBatchSize;
- //screen texture
- U32 mScreenWidth;
- U32 mScreenHeight;
-
- LLRenderTarget mScreen;
- LLRenderTarget mUIScreen;
- LLRenderTarget mDeferredScreen;
- LLRenderTarget mFXAABuffer;
- LLRenderTarget mEdgeMap;
- LLRenderTarget mDeferredDepth;
- LLRenderTarget mOcclusionDepth;
- LLRenderTarget mDeferredLight;
- LLRenderTarget mHighlight;
- LLRenderTarget mPhysicsDisplay;
+ class RenderTargetPack
+ {
+ public:
+ U32 width = 0;
+ U32 height = 0;
+
+ //screen texture
+ LLRenderTarget screen;
+ LLRenderTarget uiScreen;
+ LLRenderTarget deferredScreen;
+ LLRenderTarget fxaaBuffer;
+ LLRenderTarget edgeMap;
+ LLRenderTarget deferredLight;
+
+ //sun shadow map
+ LLRenderTarget shadow[4];
+ };
+
+ // main full resoltuion render target
+ RenderTargetPack mMainRT;
+
+ // auxillary 512x512 render target pack
+ RenderTargetPack mAuxillaryRT;
+
+ // currently used render target pack
+ RenderTargetPack* mRT;
+
+ LLRenderTarget mSpotShadow[2];
+
+ LLRenderTarget mPbrBrdfLut;
+
+ // copy of the color/depth buffer just before gamma correction
+ // for use by SSR
+ LLRenderTarget mSceneMap;
+
+ // exposure map for getting average color in scene
+ LLRenderTarget mLuminanceMap;
+ LLRenderTarget mExposureMap;
+ LLRenderTarget mLastExposure;
+
+ // tonemapped and gamma corrected render ready for post
+ LLRenderTarget mPostMap;
LLCullResult mSky;
LLCullResult mReflectedObjects;
LLCullResult mRefractedObjects;
- //utility buffer for rendering post effects, gets abused by renderDeferredLighting
+ //utility buffers for rendering post effects
LLPointer<LLVertexBuffer> mDeferredVB;
+ // a single triangle that covers the whole screen
+ LLPointer<LLVertexBuffer> mScreenTriangleVB;
+
//utility buffer for rendering cubes, 8 vertices are corners of a cube [-1, 1]
LLPointer<LLVertexBuffer> mCubeVB;
- //sun shadow map
- LLRenderTarget mShadow[6];
- LLRenderTarget mShadowOcclusion[6];
+ //list of currently bound reflection maps
+ std::vector<LLReflectionMap*> mReflectionMaps;
+
std::vector<LLVector3> mShadowFrustPoints[4];
LLVector4 mShadowError;
LLVector4 mShadowFOV;
LLVector3 mShadowFrustOrigin[4];
LLCamera mShadowCamera[8];
LLVector3 mShadowExtents[4][2];
+ // TODO : separate Sun Shadow and Spot Shadow matrices
glh::matrix4f mSunShadowMatrix[6];
glh::matrix4f mShadowModelview[6];
glh::matrix4f mShadowProjection[6];
@@ -681,9 +751,6 @@ public:
LLVector4 mSunOrthoClipPlanes;
LLVector2 mScreenScale;
- //water reflection texture
- LLRenderTarget mWaterRef;
-
//water distortion texture (refraction)
LLRenderTarget mWaterDis;
@@ -754,7 +821,7 @@ protected:
};
typedef std::set< Light, Light::compare > light_set_t;
- LLDrawable::drawable_set_t mLights;
+ LLDrawable::ordered_drawable_set_t mLights;
light_set_t mNearbyLights; // lights near camera
LLColor4 mHWLightColors[8];
@@ -763,9 +830,7 @@ protected:
// Different queues of drawables being processed.
//
LLDrawable::drawable_list_t mBuildQ1; // priority
- LLDrawable::drawable_list_t mBuildQ2; // non-priority
LLSpatialGroup::sg_vector_t mGroupQ1; //priority
- LLSpatialGroup::sg_vector_t mGroupQ2; // non-priority
LLSpatialGroup::sg_vector_t mGroupSaveQ1; // a place to save mGroupQ1 until it is safe to unref
@@ -774,7 +839,6 @@ protected:
LLDrawable::drawable_list_t mPartitionQ; //drawables that need to update their spatial partition radius
- bool mGroupQ2Locked;
bool mGroupQ1Locked;
bool mResetVertexBuffers; //if true, clear vertex buffers on next update
@@ -810,9 +874,6 @@ protected:
}
};
- std::set<HighlightItem> mHighlightSet;
- LLPointer<LLDrawable> mHighlightObject;
-
//////////////////////////////////////////////////
//
// Draw pools are responsible for storing all rendered data,
@@ -846,21 +907,23 @@ protected:
// For quick-lookups into mPools (mapped by texture pointer)
std::map<uintptr_t, LLDrawPool*> mTerrainPools;
std::map<uintptr_t, LLDrawPool*> mTreePools;
- LLDrawPoolAlpha* mAlphaPool;
- LLDrawPool* mSkyPool;
- LLDrawPool* mTerrainPool;
- LLDrawPool* mWaterPool;
- LLDrawPool* mGroundPool;
- LLRenderPass* mSimplePool;
- LLRenderPass* mGrassPool;
- LLRenderPass* mAlphaMaskPool;
- LLRenderPass* mFullbrightAlphaMaskPool;
- LLRenderPass* mFullbrightPool;
- LLDrawPool* mInvisiblePool;
- LLDrawPool* mGlowPool;
- LLDrawPool* mBumpPool;
- LLDrawPool* mMaterialsPool;
- LLDrawPool* mWLSkyPool;
+ LLDrawPoolAlpha* mAlphaPoolPreWater = nullptr;
+ LLDrawPoolAlpha* mAlphaPoolPostWater = nullptr;
+ LLDrawPool* mSkyPool = nullptr;
+ LLDrawPool* mTerrainPool = nullptr;
+ LLDrawPool* mWaterPool = nullptr;
+ LLRenderPass* mSimplePool = nullptr;
+ LLRenderPass* mGrassPool = nullptr;
+ LLRenderPass* mAlphaMaskPool = nullptr;
+ LLRenderPass* mFullbrightAlphaMaskPool = nullptr;
+ LLRenderPass* mFullbrightPool = nullptr;
+ LLDrawPool* mGlowPool = nullptr;
+ LLDrawPool* mBumpPool = nullptr;
+ LLDrawPool* mMaterialsPool = nullptr;
+ LLDrawPool* mWLSkyPool = nullptr;
+ LLDrawPool* mPBROpaquePool = nullptr;
+ LLDrawPool* mPBRAlphaMaskPool = nullptr;
+
// Note: no need to keep an quick-lookup to avatar pools, since there's only one per avatar
public:
@@ -886,7 +949,6 @@ protected:
U32 mLightMask;
U32 mLightMovingMask;
- S32 mLightingDetail;
static bool sRenderPhysicalBeacons;
static bool sRenderMOAPBeacons;
@@ -916,7 +978,6 @@ public:
static S32 RenderShadowSplits;
static bool RenderDeferredSSAO;
static F32 RenderShadowResolutionScale;
- static bool RenderLocalLights;
static bool RenderDelayCreation;
static bool RenderAnimateRes;
static bool FreezeTime;
@@ -944,6 +1005,7 @@ public:
static S32 RenderGlowIterations;
static F32 RenderGlowWidth;
static F32 RenderGlowStrength;
+ static bool RenderGlowNoise;
static bool RenderDepthOfField;
static bool RenderDepthOfFieldInEditMode;
static F32 CameraFocusTransitionTime;
@@ -968,11 +1030,7 @@ public:
static LLVector3 RenderShadowGaussian;
static F32 RenderShadowBlurDistFactor;
static bool RenderDeferredAtmospheric;
- static S32 RenderReflectionDetail;
static F32 RenderHighlightFadeTime;
- static LLVector3 RenderShadowClipPlanes;
- static LLVector3 RenderShadowOrthoClipPlanes;
- static LLVector3 RenderShadowNearDist;
static F32 RenderFarClip;
static LLVector3 RenderShadowSplitExponent;
static F32 RenderShadowErrorCutoff;
@@ -981,6 +1039,14 @@ public:
static F32 CameraMaxCoF;
static F32 CameraDoFResScale;
static F32 RenderAutoHideSurfaceAreaLimit;
+ static bool RenderScreenSpaceReflections;
+ static S32 RenderScreenSpaceReflectionIterations;
+ static F32 RenderScreenSpaceReflectionRayStep;
+ static F32 RenderScreenSpaceReflectionDistanceBias;
+ static F32 RenderScreenSpaceReflectionDepthRejectBias;
+ static F32 RenderScreenSpaceReflectionAdaptiveStepMultiplier;
+ static S32 RenderScreenSpaceReflectionGlossySamples;
+ static S32 RenderBufferVisualization;
};
void render_bbox(const LLVector3 &min, const LLVector3 &max);
diff --git a/indra/newview/skins/default/textures/default_irradiance.png b/indra/newview/skins/default/textures/default_irradiance.png
new file mode 100644
index 0000000000..899e0ddf2a
--- /dev/null
+++ b/indra/newview/skins/default/textures/default_irradiance.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/icons/Inv_Material.png b/indra/newview/skins/default/textures/icons/Inv_Material.png
new file mode 100644
index 0000000000..f5918ceaed
--- /dev/null
+++ b/indra/newview/skins/default/textures/icons/Inv_Material.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml
index 1b572c3757..4eb8490a0f 100644
--- a/indra/newview/skins/default/textures/textures.xml
+++ b/indra/newview/skins/default/textures/textures.xml
@@ -316,6 +316,7 @@ with the same filename but different name
<texture name="Inv_LostClosed" file_name="icons/Inv_LostClosed.png" preload="false" />
<texture name="Inv_LostOpen" file_name="icons/Inv_LostOpen.png" preload="false" />
<texture name="Inv_Landmark" file_name="icons/Inv_Landmark.png" preload="false" />
+ <texture name="Inv_Material" file_name="icons/Inv_Material.png" preload="false" />
<texture name="Inv_Mesh" file_name="icons/Inv_Mesh.png" preload="false" />
<texture name="Inv_Notecard" file_name="icons/Inv_Notecard.png" preload="false" />
<texture name="Inv_Object" file_name="icons/Inv_Object.png" preload="false" />
diff --git a/indra/newview/skins/default/xui/da/panel_main_inventory.xml b/indra/newview/skins/default/xui/da/panel_main_inventory.xml
index d6406939c1..37a17f4bd6 100644
--- a/indra/newview/skins/default/xui/da/panel_main_inventory.xml
+++ b/indra/newview/skins/default/xui/da/panel_main_inventory.xml
@@ -9,20 +9,17 @@
<text name="ItemcountText">
Genstande:
</text>
- <filter_editor label="Filter" name="inventory search editor"/>
- <tab_container name="inventory filter tabs">
- <inventory_panel label="Alle ting" name="All Items"/>
- <recent_inventory_panel label="Nye ting" name="Recent Items"/>
- </tab_container>
- <layout_stack name="bottom_panel">
- <layout_panel name="options_gear_btn_panel">
- <button name="options_gear_btn" tool_tip="Vis yderligere valg"/>
- </layout_panel>
- <layout_panel name="add_btn_panel">
- <button name="add_btn" tool_tip="Tilføj ny genstand"/>
- </layout_panel>
- <layout_panel name="trash_btn_panel">
- <dnd_button name="trash_btn" tool_tip="Fjern valgte genstand"/>
- </layout_panel>
- </layout_stack>
+ <layout_stack name="top_stack">
+ <layout_panel name="filter_layout_panel">
+ <filter_editor label="Filter" name="inventory search editor"/>
+ <button name="options_gear_btn" tool_tip="Vis yderligere valg"/>
+ <button name="add_btn" tool_tip="Tilføj ny genstand"/>
+ </layout_panel>
+ </layout_stack>
+ <panel name="default_inventory_panel">
+ <tab_container name="inventory filter tabs">
+ <inventory_panel label="Alle ting" name="All Items"/>
+ <recent_inventory_panel label="Nye ting" name="Recent Items"/>
+ </tab_container>
+ </panel>
</panel>
diff --git a/indra/newview/skins/default/xui/de/panel_main_inventory.xml b/indra/newview/skins/default/xui/de/panel_main_inventory.xml
index 175f6e1003..072bd99393 100644
--- a/indra/newview/skins/default/xui/de/panel_main_inventory.xml
+++ b/indra/newview/skins/default/xui/de/panel_main_inventory.xml
@@ -13,27 +13,24 @@
<text name="ItemcountText">
Objekte:
</text>
- <filter_editor label="Suchtext eingeben" name="inventory search editor"/>
- <combo_box name="search_type">
- <item label="Name" name="Name" value="search_by_name"/>
- <item label="Ersteller" name="Creator" value="search_by_creator"/>
- <item label="Beschreibung" name="Description" value="search_by_description"/>
- <item label="UUID" name="UUID" value="search_by_UUID"/>
- </combo_box>
- <tab_container name="inventory filter tabs">
- <inventory_panel label="MEIN INVENTAR" name="All Items"/>
- <recent_inventory_panel label="AKTUELL" name="Recent Items"/>
- <inventory_panel label="GETRAGEN" name="Worn Items"/>
- </tab_container>
- <layout_stack name="bottom_panel">
- <layout_panel name="options_gear_btn_panel">
- <menu_button name="options_gear_btn" tool_tip="Zusätzliche Optionen anzeigen"/>
- </layout_panel>
- <layout_panel name="add_btn_panel">
- <button name="add_btn" tool_tip="Neues Objekt hinzufügen"/>
- </layout_panel>
- <layout_panel name="trash_btn_panel">
- <dnd_button name="trash_btn" tool_tip="Auswahl löschen"/>
- </layout_panel>
- </layout_stack>
+ <layout_stack name="top_stack">
+ <layout_panel name="filter_layout_panel">
+ <combo_box name="search_type">
+ <item label="Name" name="Name" value="search_by_name"/>
+ <item label="Ersteller" name="Creator" value="search_by_creator"/>
+ <item label="Beschreibung" name="Description" value="search_by_description"/>
+ <item label="UUID" name="UUID" value="search_by_UUID"/>
+ </combo_box>
+ <filter_editor label="Suchtext eingeben" name="inventory search editor"/>
+ <menu_button name="options_gear_btn" tool_tip="Zusätzliche Optionen anzeigen"/>
+ <button name="add_btn" tool_tip="Neues Objekt hinzufügen"/>
+ </layout_panel>
+ </layout_stack>
+ <panel name="default_inventory_panel">
+ <tab_container name="inventory filter tabs">
+ <inventory_panel label="MEIN INVENTAR" name="All Items"/>
+ <recent_inventory_panel label="AKTUELL" name="Recent Items"/>
+ <inventory_panel label="GETRAGEN" name="Worn Items"/>
+ </tab_container>
+ </panel>
</panel>
diff --git a/indra/newview/skins/default/xui/en/alert_button.xml b/indra/newview/skins/default/xui/en/alert_button.xml
index a60e9afab1..aa408e2380 100644
--- a/indra/newview/skins/default/xui/en/alert_button.xml
+++ b/indra/newview/skins/default/xui/en/alert_button.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<button
name="Alert Button"
diff --git a/indra/newview/skins/default/xui/en/alert_check_box.xml b/indra/newview/skins/default/xui/en/alert_check_box.xml
index 5535a5dc2a..21266da3b2 100644
--- a/indra/newview/skins/default/xui/en/alert_check_box.xml
+++ b/indra/newview/skins/default/xui/en/alert_check_box.xml
@@ -1,7 +1,7 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<check_box
label_text.text_color="LabelTextColor"
label_text.text_readonly_color="LabelDisabledColor"
font="SansSerif"
follows="left|top"
- name="check"/> \ No newline at end of file
+ name="check"/>
diff --git a/indra/newview/skins/default/xui/en/alert_icon.xml b/indra/newview/skins/default/xui/en/alert_icon.xml
index b0886fce06..d62addb982 100644
--- a/indra/newview/skins/default/xui/en/alert_icon.xml
+++ b/indra/newview/skins/default/xui/en/alert_icon.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<icon color="1.0 1.0 1.0 1.0"
tab_stop="false"
mouse_opaque="false"
diff --git a/indra/newview/skins/default/xui/en/alert_line_editor.xml b/indra/newview/skins/default/xui/en/alert_line_editor.xml
index 54dbc698c8..78b97a2a7e 100644
--- a/indra/newview/skins/default/xui/en/alert_line_editor.xml
+++ b/indra/newview/skins/default/xui/en/alert_line_editor.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<line_editor
select_on_focus="false"
revert_on_esc="true"
diff --git a/indra/newview/skins/default/xui/en/control_table_contents_camera.xml b/indra/newview/skins/default/xui/en/control_table_contents_camera.xml
index 24cbb2b885..74e8b9e5f9 100644
--- a/indra/newview/skins/default/xui/en/control_table_contents_camera.xml
+++ b/indra/newview/skins/default/xui/en/control_table_contents_camera.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<contents>
<rows
enabled="false"
diff --git a/indra/newview/skins/default/xui/en/control_table_contents_columns_basic.xml b/indra/newview/skins/default/xui/en/control_table_contents_columns_basic.xml
index e707aaf22c..9d57638835 100644
--- a/indra/newview/skins/default/xui/en/control_table_contents_columns_basic.xml
+++ b/indra/newview/skins/default/xui/en/control_table_contents_columns_basic.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<contents>
<columns
relative_width="0.34"
diff --git a/indra/newview/skins/default/xui/en/control_table_contents_editing.xml b/indra/newview/skins/default/xui/en/control_table_contents_editing.xml
index 2a3314840a..9876e43d8f 100644
--- a/indra/newview/skins/default/xui/en/control_table_contents_editing.xml
+++ b/indra/newview/skins/default/xui/en/control_table_contents_editing.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<contents>
<rows
enabled="false"
diff --git a/indra/newview/skins/default/xui/en/control_table_contents_media.xml b/indra/newview/skins/default/xui/en/control_table_contents_media.xml
index 43e8d730cd..5d5b6ed3ce 100644
--- a/indra/newview/skins/default/xui/en/control_table_contents_media.xml
+++ b/indra/newview/skins/default/xui/en/control_table_contents_media.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<contents>
<rows
enabled="false"
diff --git a/indra/newview/skins/default/xui/en/control_table_contents_movement.xml b/indra/newview/skins/default/xui/en/control_table_contents_movement.xml
index b410d2dc1c..c9a1c4654e 100644
--- a/indra/newview/skins/default/xui/en/control_table_contents_movement.xml
+++ b/indra/newview/skins/default/xui/en/control_table_contents_movement.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<contents>
<rows
enabled="false"
diff --git a/indra/newview/skins/default/xui/en/favorites_bar_button.xml b/indra/newview/skins/default/xui/en/favorites_bar_button.xml
index e7dd62eb64..ab55c80ba2 100644
--- a/indra/newview/skins/default/xui/en/favorites_bar_button.xml
+++ b/indra/newview/skins/default/xui/en/favorites_bar_button.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<!-- *NOTE: mantipov: top & height should be synchronized with <favorites_bar> in the panel_navigation_bar.xml-->
<!-- All buttons in the Favorites bar will be created from this one -->
<button
diff --git a/indra/newview/skins/default/xui/en/floater_360capture.xml b/indra/newview/skins/default/xui/en/floater_360capture.xml
index 23d054105f..70bcaf86be 100644
--- a/indra/newview/skins/default/xui/en/floater_360capture.xml
+++ b/indra/newview/skins/default/xui/en/floater_360capture.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="UTF-8"?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater can_resize="true"
height="400"
layout="topleft"
@@ -133,4 +133,4 @@
Click and drag on the image to pan
</text>
</panel>
-</floater> \ No newline at end of file
+</floater>
diff --git a/indra/newview/skins/default/xui/en/floater_aaa.xml b/indra/newview/skins/default/xui/en/floater_aaa.xml
index d11373ce1d..950ed192c0 100644
--- a/indra/newview/skins/default/xui/en/floater_aaa.xml
+++ b/indra/newview/skins/default/xui/en/floater_aaa.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
can_minimize="false"
can_tear_off="false"
diff --git a/indra/newview/skins/default/xui/en/floater_about.xml b/indra/newview/skins/default/xui/en/floater_about.xml
index 1ad7811d85..ff2fa93cbb 100644
--- a/indra/newview/skins/default/xui/en/floater_about.xml
+++ b/indra/newview/skins/default/xui/en/floater_about.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
positioning="centered"
legacy_header_height="18"
diff --git a/indra/newview/skins/default/xui/en/floater_about_land.xml b/indra/newview/skins/default/xui/en/floater_about_land.xml
index b1ed245378..8641c43d66 100644
--- a/indra/newview/skins/default/xui/en/floater_about_land.xml
+++ b/indra/newview/skins/default/xui/en/floater_about_land.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
positioning="cascading"
can_tear_off="false"
@@ -290,7 +290,7 @@
image_pressed="Info_Press"
image_unselected="Info_Over"
left_pad="3"
- name="info_btn"
+ name="info_btn1"
top_delta="-2"
width="16" />
<button
diff --git a/indra/newview/skins/default/xui/en/floater_activeim.xml b/indra/newview/skins/default/xui/en/floater_activeim.xml
index b79c5d9a19..4c4ed9527c 100644
--- a/indra/newview/skins/default/xui/en/floater_activeim.xml
+++ b/indra/newview/skins/default/xui/en/floater_activeim.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
name="floater_activeim"
diff --git a/indra/newview/skins/default/xui/en/floater_add_payment_method.xml b/indra/newview/skins/default/xui/en/floater_add_payment_method.xml
index ac88263aa1..870ddee554 100644
--- a/indra/newview/skins/default/xui/en/floater_add_payment_method.xml
+++ b/indra/newview/skins/default/xui/en/floater_add_payment_method.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
height="405"
width="900"
diff --git a/indra/newview/skins/default/xui/en/floater_adjust_environment.xml b/indra/newview/skins/default/xui/en/floater_adjust_environment.xml
index bf97d32a5c..91a1dffcb5 100644
--- a/indra/newview/skins/default/xui/en/floater_adjust_environment.xml
+++ b/indra/newview/skins/default/xui/en/floater_adjust_environment.xml
@@ -10,6 +10,9 @@
min_height="275"
single_instance="true"
can_resize="false">
+ <string name="hdr_string">HDR Scale:</string>
+ <string name="brightness_string">Brightness:</string>
+ <string name="hdr_tooltip">Intensity of lightning effects such as realistically bright skies and dynamic exposure. 1.0 is the default, 0 is off, values between 0 and 1 are mixing Ambient with HDR.</string>
<layout_stack name="outer_stack"
width="845"
height="275"
@@ -245,13 +248,33 @@
top_pad="5"
width="185"
can_edit_text="true"/>
+ <text follows="left|top"
+ height="10"
+ layout="topleft"
+ left_delta="-5"
+ top_pad="15"
+ width="180">Reflection Probe Ambiance:</text>
+ <slider decimal_digits="2"
+ follows="left|top"
+ height="16"
+ increment="0.01"
+ initial_value="0"
+ layout="topleft"
+ left_delta="5"
+ min_val="0"
+ max_val="10"
+ name="probe_ambiance"
+ tool_tip="Intensity of environment based indirect lighting. At zero HDR scale becomes Brightness"
+ top_pad="5"
+ width="185"
+ can_edit_text="true"/>
<text follows="left|top"
name="scene_gamma_label"
height="10"
layout="topleft"
left_delta="-5"
top_pad="15"
- width="80">Scene Gamma:</text>
+ width="80">Brightness:</text>
<slider decimal_digits="2"
follows="left|top"
height="16"
diff --git a/indra/newview/skins/default/xui/en/floater_animation_anim_preview.xml b/indra/newview/skins/default/xui/en/floater_animation_anim_preview.xml
index c4ffba33fd..1aa96ae261 100644
--- a/indra/newview/skins/default/xui/en/floater_animation_anim_preview.xml
+++ b/indra/newview/skins/default/xui/en/floater_animation_anim_preview.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
height="180"
diff --git a/indra/newview/skins/default/xui/en/floater_animation_bvh_preview.xml b/indra/newview/skins/default/xui/en/floater_animation_bvh_preview.xml
index 0c62bfe304..ebb81f1266 100644
--- a/indra/newview/skins/default/xui/en/floater_animation_bvh_preview.xml
+++ b/indra/newview/skins/default/xui/en/floater_animation_bvh_preview.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_minimize="false"
diff --git a/indra/newview/skins/default/xui/en/floater_associate_listing.xml b/indra/newview/skins/default/xui/en/floater_associate_listing.xml
index 0f7ed24103..5ebdb6ce42 100644
--- a/indra/newview/skins/default/xui/en/floater_associate_listing.xml
+++ b/indra/newview/skins/default/xui/en/floater_associate_listing.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_minimize="false"
diff --git a/indra/newview/skins/default/xui/en/floater_auction.xml b/indra/newview/skins/default/xui/en/floater_auction.xml
index 9c6d114c4c..56a2f51c43 100644
--- a/indra/newview/skins/default/xui/en/floater_auction.xml
+++ b/indra/newview/skins/default/xui/en/floater_auction.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_resize="true"
diff --git a/indra/newview/skins/default/xui/en/floater_autoreplace.xml b/indra/newview/skins/default/xui/en/floater_autoreplace.xml
index 9cfb562001..c1752f9869 100644
--- a/indra/newview/skins/default/xui/en/floater_autoreplace.xml
+++ b/indra/newview/skins/default/xui/en/floater_autoreplace.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
border="true"
can_close="true"
diff --git a/indra/newview/skins/default/xui/en/floater_avatar.xml b/indra/newview/skins/default/xui/en/floater_avatar.xml
index 3df2683ca8..f18bad2d4e 100644
--- a/indra/newview/skins/default/xui/en/floater_avatar.xml
+++ b/indra/newview/skins/default/xui/en/floater_avatar.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
positioning="cascading"
legacy_header_height="225"
diff --git a/indra/newview/skins/default/xui/en/floater_avatar_picker.xml b/indra/newview/skins/default/xui/en/floater_avatar_picker.xml
index af6d11f47e..adbce0d982 100644
--- a/indra/newview/skins/default/xui/en/floater_avatar_picker.xml
+++ b/indra/newview/skins/default/xui/en/floater_avatar_picker.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
positioning="cascading"
legacy_header_height="18"
diff --git a/indra/newview/skins/default/xui/en/floater_avatar_render_settings.xml b/indra/newview/skins/default/xui/en/floater_avatar_render_settings.xml
index d222dca98b..aca5ddf3ef 100644
--- a/indra/newview/skins/default/xui/en/floater_avatar_render_settings.xml
+++ b/indra/newview/skins/default/xui/en/floater_avatar_render_settings.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
can_resize="true"
positioning="cascading"
diff --git a/indra/newview/skins/default/xui/en/floater_avatar_textures.xml b/indra/newview/skins/default/xui/en/floater_avatar_textures.xml
index 6540f5e348..09026884b9 100644
--- a/indra/newview/skins/default/xui/en/floater_avatar_textures.xml
+++ b/indra/newview/skins/default/xui/en/floater_avatar_textures.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
height="700"
@@ -453,4 +453,4 @@ Textures
</panel>
</panel>
</scroll_container>
-</floater> \ No newline at end of file
+</floater>
diff --git a/indra/newview/skins/default/xui/en/floater_ban_duration.xml b/indra/newview/skins/default/xui/en/floater_ban_duration.xml
index 6c537cc08d..2b3acd2907 100644
--- a/indra/newview/skins/default/xui/en/floater_ban_duration.xml
+++ b/indra/newview/skins/default/xui/en/floater_ban_duration.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
can_minimize="false"
can_tear_off="false"
diff --git a/indra/newview/skins/default/xui/en/floater_beacons.xml b/indra/newview/skins/default/xui/en/floater_beacons.xml
index d5947fc0af..bfe1f7fc3a 100644
--- a/indra/newview/skins/default/xui/en/floater_beacons.xml
+++ b/indra/newview/skins/default/xui/en/floater_beacons.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
height="310"
@@ -157,7 +157,7 @@
font="SansSerif"
left="0"
top_pad="7"
- name="label_objects"
+ name="label_objects1"
text_color="White"
type="string">
Show direction to:
diff --git a/indra/newview/skins/default/xui/en/floater_big_preview.xml b/indra/newview/skins/default/xui/en/floater_big_preview.xml
index c0bdd3d9bd..362853d06f 100644
--- a/indra/newview/skins/default/xui/en/floater_big_preview.xml
+++ b/indra/newview/skins/default/xui/en/floater_big_preview.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
positioning="cascading"
can_close="true"
diff --git a/indra/newview/skins/default/xui/en/floater_build_options.xml b/indra/newview/skins/default/xui/en/floater_build_options.xml
index 38428b36fc..37797a1379 100644
--- a/indra/newview/skins/default/xui/en/floater_build_options.xml
+++ b/indra/newview/skins/default/xui/en/floater_build_options.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
height="170"
@@ -46,14 +46,14 @@
name="GridSubUnit"
top_pad="0"
width="200" />
- <check_box
+ <!-- <check_box
control_name="GridCrossSections"
height="16"
label="View cross-sections"
layout="topleft"
name="GridCrossSection"
top_pad="5"
- width="200" />
+ width="200" />-->
<text
type="string"
length="1"
diff --git a/indra/newview/skins/default/xui/en/floater_bulk_perms.xml b/indra/newview/skins/default/xui/en/floater_bulk_perms.xml
index 431c33a339..7636284b4b 100644
--- a/indra/newview/skins/default/xui/en/floater_bulk_perms.xml
+++ b/indra/newview/skins/default/xui/en/floater_bulk_perms.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_tear_off="false"
@@ -170,6 +170,20 @@
name="icon_setting"
tool_tip="Environment settings"
left_pad="2" />
+ <check_box
+ control_name="BulkChangeIncludeMaterials"
+ height="16"
+ name="check_materials"
+ top_pad="5"
+ left="245"
+ width="16" />
+ <icon
+ height="16"
+ image_name="Inv_Material"
+ mouse_opaque="true"
+ name="icon_materials"
+ tool_tip="Materials"
+ left_pad="2" />
<button
height="23"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/floater_bumps.xml b/indra/newview/skins/default/xui/en/floater_bumps.xml
index 126e3aac48..874c05eec8 100644
--- a/indra/newview/skins/default/xui/en/floater_bumps.xml
+++ b/indra/newview/skins/default/xui/en/floater_bumps.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
height="180"
diff --git a/indra/newview/skins/default/xui/en/floater_buy_contents.xml b/indra/newview/skins/default/xui/en/floater_buy_contents.xml
index ac96a70805..6b6f497808 100644
--- a/indra/newview/skins/default/xui/en/floater_buy_contents.xml
+++ b/indra/newview/skins/default/xui/en/floater_buy_contents.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_resize="true"
diff --git a/indra/newview/skins/default/xui/en/floater_buy_currency_html.xml b/indra/newview/skins/default/xui/en/floater_buy_currency_html.xml
index 0637eedfb2..996937cd45 100644
--- a/indra/newview/skins/default/xui/en/floater_buy_currency_html.xml
+++ b/indra/newview/skins/default/xui/en/floater_buy_currency_html.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
can_resize="false"
can_close="true"
diff --git a/indra/newview/skins/default/xui/en/floater_buy_land.xml b/indra/newview/skins/default/xui/en/floater_buy_land.xml
index 9fe56e447e..889339c38d 100644
--- a/indra/newview/skins/default/xui/en/floater_buy_land.xml
+++ b/indra/newview/skins/default/xui/en/floater_buy_land.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_minimize="false"
diff --git a/indra/newview/skins/default/xui/en/floater_buy_object.xml b/indra/newview/skins/default/xui/en/floater_buy_object.xml
index 1f7d52dbf5..2dec53ff7d 100644
--- a/indra/newview/skins/default/xui/en/floater_buy_object.xml
+++ b/indra/newview/skins/default/xui/en/floater_buy_object.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_resize="true"
diff --git a/indra/newview/skins/default/xui/en/floater_camera.xml b/indra/newview/skins/default/xui/en/floater_camera.xml
index 9deb38e3af..4655a4d394 100644
--- a/indra/newview/skins/default/xui/en/floater_camera.xml
+++ b/indra/newview/skins/default/xui/en/floater_camera.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
positioning="specified"
right="-460"
diff --git a/indra/newview/skins/default/xui/en/floater_camera_presets.xml b/indra/newview/skins/default/xui/en/floater_camera_presets.xml
index 930357f568..702d5d1b17 100644
--- a/indra/newview/skins/default/xui/en/floater_camera_presets.xml
+++ b/indra/newview/skins/default/xui/en/floater_camera_presets.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_resize="true"
diff --git a/indra/newview/skins/default/xui/en/floater_change_item_thumbnail.xml b/indra/newview/skins/default/xui/en/floater_change_item_thumbnail.xml
index 726cb38481..223069ed0c 100644
--- a/indra/newview/skins/default/xui/en/floater_change_item_thumbnail.xml
+++ b/indra/newview/skins/default/xui/en/floater_change_item_thumbnail.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
can_resize="false"
height="366"
diff --git a/indra/newview/skins/default/xui/en/floater_choose_group.xml b/indra/newview/skins/default/xui/en/floater_choose_group.xml
index 2cf6e682fd..beb6e490de 100644
--- a/indra/newview/skins/default/xui/en/floater_choose_group.xml
+++ b/indra/newview/skins/default/xui/en/floater_choose_group.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
height="258"
diff --git a/indra/newview/skins/default/xui/en/floater_color_picker.xml b/indra/newview/skins/default/xui/en/floater_color_picker.xml
index e06d10606a..397b66fbd2 100644
--- a/indra/newview/skins/default/xui/en/floater_color_picker.xml
+++ b/indra/newview/skins/default/xui/en/floater_color_picker.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_minimize="false"
diff --git a/indra/newview/skins/default/xui/en/floater_combobox_ok_cancel.xml b/indra/newview/skins/default/xui/en/floater_combobox_ok_cancel.xml
new file mode 100644
index 0000000000..63eaffde18
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/floater_combobox_ok_cancel.xml
@@ -0,0 +1,48 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<floater
+ legacy_header_height="18"
+ height="130"
+ min_height="130"
+ width="270"
+ min_width="270"
+ layout="topleft"
+ name="floater_combo"
+ title="floater_combo"
+ help_topic="floater_combo"
+ can_resize="false"
+ can_minimize="false">
+ <text
+ follows="top|left|right"
+ height="10"
+ layout="topleft"
+ left="20"
+ name="combo_text"
+ top="30"
+ width="200">
+ Select an option:
+ </text>
+ <combo_box
+ follows="top|left"
+ layout="topleft"
+ left="20"
+ name="combo_options"
+ top_delta="20"
+ width="230"/>
+ <button
+ follows="top|left"
+ height="23"
+ label="OK"
+ layout="topleft"
+ top_delta="40"
+ left="20"
+ name="combo_ok"
+ width="90"/>
+ <button
+ follows="top|left"
+ height="23"
+ label="Cancel"
+ layout="topleft"
+ left_pad="50"
+ name="combo_cancel"
+ width="90"/>
+</floater>
diff --git a/indra/newview/skins/default/xui/en/floater_conversation_log.xml b/indra/newview/skins/default/xui/en/floater_conversation_log.xml
index 19a4cbc119..3fbccfcd84 100644
--- a/indra/newview/skins/default/xui/en/floater_conversation_log.xml
+++ b/indra/newview/skins/default/xui/en/floater_conversation_log.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
can_resize="true"
diff --git a/indra/newview/skins/default/xui/en/floater_conversation_preview.xml b/indra/newview/skins/default/xui/en/floater_conversation_preview.xml
index 99ad59a7a3..27913baff6 100644
--- a/indra/newview/skins/default/xui/en/floater_conversation_preview.xml
+++ b/indra/newview/skins/default/xui/en/floater_conversation_preview.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_resize="true"
diff --git a/indra/newview/skins/default/xui/en/floater_create_landmark.xml b/indra/newview/skins/default/xui/en/floater_create_landmark.xml
index 632daaec7e..ba2527e550 100644
--- a/indra/newview/skins/default/xui/en/floater_create_landmark.xml
+++ b/indra/newview/skins/default/xui/en/floater_create_landmark.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
can_resize="false"
show_title="false"
diff --git a/indra/newview/skins/default/xui/en/floater_critical.xml b/indra/newview/skins/default/xui/en/floater_critical.xml
index 143bcb4430..caa4a2292c 100644
--- a/indra/newview/skins/default/xui/en/floater_critical.xml
+++ b/indra/newview/skins/default/xui/en/floater_critical.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_close="false"
diff --git a/indra/newview/skins/default/xui/en/floater_delete_pref_preset.xml b/indra/newview/skins/default/xui/en/floater_delete_pref_preset.xml
index 3360d7bec9..ad724fb2aa 100644
--- a/indra/newview/skins/default/xui/en/floater_delete_pref_preset.xml
+++ b/indra/newview/skins/default/xui/en/floater_delete_pref_preset.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="UTF-8"?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
height="130"
diff --git a/indra/newview/skins/default/xui/en/floater_destinations.xml b/indra/newview/skins/default/xui/en/floater_destinations.xml
index 4fe8e3bdd1..58dc6741b2 100644
--- a/indra/newview/skins/default/xui/en/floater_destinations.xml
+++ b/indra/newview/skins/default/xui/en/floater_destinations.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
positioning="cascading"
legacy_header_height="225"
diff --git a/indra/newview/skins/default/xui/en/floater_display_name.xml b/indra/newview/skins/default/xui/en/floater_display_name.xml
index f3431da858..1205b0a1d6 100644
--- a/indra/newview/skins/default/xui/en/floater_display_name.xml
+++ b/indra/newview/skins/default/xui/en/floater_display_name.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_minimize="false"
diff --git a/indra/newview/skins/default/xui/en/floater_edit_ext_day_cycle.xml b/indra/newview/skins/default/xui/en/floater_edit_ext_day_cycle.xml
index f3d7c38a76..2eacc8150e 100644
--- a/indra/newview/skins/default/xui/en/floater_edit_ext_day_cycle.xml
+++ b/indra/newview/skins/default/xui/en/floater_edit_ext_day_cycle.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
layout="topleft"
name="env_edit_extdaycycle"
diff --git a/indra/newview/skins/default/xui/en/floater_edit_hover_height.xml b/indra/newview/skins/default/xui/en/floater_edit_hover_height.xml
index 3570456b44..c831684594 100644
--- a/indra/newview/skins/default/xui/en/floater_edit_hover_height.xml
+++ b/indra/newview/skins/default/xui/en/floater_edit_hover_height.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
positioning="cascading"
legacy_header_height="225"
diff --git a/indra/newview/skins/default/xui/en/floater_event.xml b/indra/newview/skins/default/xui/en/floater_event.xml
index cf61b7d24d..67eb4931e1 100644
--- a/indra/newview/skins/default/xui/en/floater_event.xml
+++ b/indra/newview/skins/default/xui/en/floater_event.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
height="400"
can_resize="true"
diff --git a/indra/newview/skins/default/xui/en/floater_experience_search.xml b/indra/newview/skins/default/xui/en/floater_experience_search.xml
index 15a4b5665e..60c95a8a0c 100644
--- a/indra/newview/skins/default/xui/en/floater_experience_search.xml
+++ b/indra/newview/skins/default/xui/en/floater_experience_search.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
positioning="cascading"
legacy_header_height="18"
diff --git a/indra/newview/skins/default/xui/en/floater_experienceprofile.xml b/indra/newview/skins/default/xui/en/floater_experienceprofile.xml
index 588aca38e6..d59b292b28 100644
--- a/indra/newview/skins/default/xui/en/floater_experienceprofile.xml
+++ b/indra/newview/skins/default/xui/en/floater_experienceprofile.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
name="experience_profile"
diff --git a/indra/newview/skins/default/xui/en/floater_experiences.xml b/indra/newview/skins/default/xui/en/floater_experiences.xml
index 442da887c5..72b1a46e65 100644
--- a/indra/newview/skins/default/xui/en/floater_experiences.xml
+++ b/indra/newview/skins/default/xui/en/floater_experiences.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
can_close="true"
diff --git a/indra/newview/skins/default/xui/en/floater_fast_timers.xml b/indra/newview/skins/default/xui/en/floater_fast_timers.xml
index 645003cc14..f5852fdfaf 100644
--- a/indra/newview/skins/default/xui/en/floater_fast_timers.xml
+++ b/indra/newview/skins/default/xui/en/floater_fast_timers.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_minimize="false"
diff --git a/indra/newview/skins/default/xui/en/floater_fbc_web.xml b/indra/newview/skins/default/xui/en/floater_fbc_web.xml
index 0d35e22a19..b0a7305094 100644
--- a/indra/newview/skins/default/xui/en/floater_fbc_web.xml
+++ b/indra/newview/skins/default/xui/en/floater_fbc_web.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="floater_fbc_web"
help_topic="fbc_web"
width="780"
diff --git a/indra/newview/skins/default/xui/en/floater_fixedenvironment.xml b/indra/newview/skins/default/xui/en/floater_fixedenvironment.xml
index 45f3880a15..f424f67df0 100644
--- a/indra/newview/skins/default/xui/en/floater_fixedenvironment.xml
+++ b/indra/newview/skins/default/xui/en/floater_fixedenvironment.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
can_tear_off="false"
can_resize="false"
diff --git a/indra/newview/skins/default/xui/en/floater_font_test.xml b/indra/newview/skins/default/xui/en/floater_font_test.xml
index 3ab19ec9d9..61cb91e2f3 100644
--- a/indra/newview/skins/default/xui/en/floater_font_test.xml
+++ b/indra/newview/skins/default/xui/en/floater_font_test.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_resize="true"
diff --git a/indra/newview/skins/default/xui/en/floater_forget_user.xml b/indra/newview/skins/default/xui/en/floater_forget_user.xml
index a9ec1b74a3..62422ba478 100644
--- a/indra/newview/skins/default/xui/en/floater_forget_user.xml
+++ b/indra/newview/skins/default/xui/en/floater_forget_user.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
height="258"
diff --git a/indra/newview/skins/default/xui/en/floater_gesture.xml b/indra/newview/skins/default/xui/en/floater_gesture.xml
index 9f051d9f8d..832716c600 100644
--- a/indra/newview/skins/default/xui/en/floater_gesture.xml
+++ b/indra/newview/skins/default/xui/en/floater_gesture.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
positioning="cascading"
save_rect="true"
diff --git a/indra/newview/skins/default/xui/en/floater_god_tools.xml b/indra/newview/skins/default/xui/en/floater_god_tools.xml
index e7131e20cb..f8ec696af9 100644
--- a/indra/newview/skins/default/xui/en/floater_god_tools.xml
+++ b/indra/newview/skins/default/xui/en/floater_god_tools.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
height="384"
diff --git a/indra/newview/skins/default/xui/en/floater_goto_line.xml b/indra/newview/skins/default/xui/en/floater_goto_line.xml
index b236888219..99be81cc1c 100644
--- a/indra/newview/skins/default/xui/en/floater_goto_line.xml
+++ b/indra/newview/skins/default/xui/en/floater_goto_line.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
default_tab_group="1"
@@ -41,4 +41,4 @@
tab_group="1"
top="21"
width="85" />
-</floater> \ No newline at end of file
+</floater>
diff --git a/indra/newview/skins/default/xui/en/floater_grid_status.xml b/indra/newview/skins/default/xui/en/floater_grid_status.xml
index bf78204282..d42fec3ece 100644
--- a/indra/newview/skins/default/xui/en/floater_grid_status.xml
+++ b/indra/newview/skins/default/xui/en/floater_grid_status.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
positioning="cascading"
legacy_header_height="18"
diff --git a/indra/newview/skins/default/xui/en/floater_help_browser.xml b/indra/newview/skins/default/xui/en/floater_help_browser.xml
index c06cb63f8a..76895df732 100644
--- a/indra/newview/skins/default/xui/en/floater_help_browser.xml
+++ b/indra/newview/skins/default/xui/en/floater_help_browser.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
positioning="cascading"
legacy_header_height="18"
diff --git a/indra/newview/skins/default/xui/en/floater_how_to.xml b/indra/newview/skins/default/xui/en/floater_how_to.xml
index 19e42798af..5b00d23faa 100644
--- a/indra/newview/skins/default/xui/en/floater_how_to.xml
+++ b/indra/newview/skins/default/xui/en/floater_how_to.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_resize="false"
@@ -13,4 +13,4 @@
width="310"
rel_x="-0.469309"
rel_y="-0.011166"
- filename="floater_web_content.xml"/> \ No newline at end of file
+ filename="floater_web_content.xml"/>
diff --git a/indra/newview/skins/default/xui/en/floater_hud.xml b/indra/newview/skins/default/xui/en/floater_hud.xml
index e2d860881a..2a8d2ad5ef 100644
--- a/indra/newview/skins/default/xui/en/floater_hud.xml
+++ b/indra/newview/skins/default/xui/en/floater_hud.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_minimize="false"
diff --git a/indra/newview/skins/default/xui/en/floater_im_container.xml b/indra/newview/skins/default/xui/en/floater_im_container.xml
index 34fa0b0fe9..4df29c47de 100644
--- a/indra/newview/skins/default/xui/en/floater_im_container.xml
+++ b/indra/newview/skins/default/xui/en/floater_im_container.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<multi_floater
can_close="true"
can_minimize="true"
diff --git a/indra/newview/skins/default/xui/en/floater_im_session.xml b/indra/newview/skins/default/xui/en/floater_im_session.xml
index da84fbeea6..67ddc6183c 100644
--- a/indra/newview/skins/default/xui/en/floater_im_session.xml
+++ b/indra/newview/skins/default/xui/en/floater_im_session.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
background_visible="true"
height="355"
diff --git a/indra/newview/skins/default/xui/en/floater_image_preview.xml b/indra/newview/skins/default/xui/en/floater_image_preview.xml
index 773d9aafc9..79f62c4dbc 100644
--- a/indra/newview/skins/default/xui/en/floater_image_preview.xml
+++ b/indra/newview/skins/default/xui/en/floater_image_preview.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_minimize="false"
diff --git a/indra/newview/skins/default/xui/en/floater_import_collada.xml b/indra/newview/skins/default/xui/en/floater_import_collada.xml
index 441ab6a2de..baea660f30 100644
--- a/indra/newview/skins/default/xui/en/floater_import_collada.xml
+++ b/indra/newview/skins/default/xui/en/floater_import_collada.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater can_close="false" can_drag_on_left="false" can_minimize="false"
can_resize="false" height="160" min_height="160" width="300" min_width="300"
name="Import Collada" title="Import Scene">
diff --git a/indra/newview/skins/default/xui/en/floater_incoming_call.xml b/indra/newview/skins/default/xui/en/floater_incoming_call.xml
index a7864381a9..169d4c9d24 100644
--- a/indra/newview/skins/default/xui/en/floater_incoming_call.xml
+++ b/indra/newview/skins/default/xui/en/floater_incoming_call.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_close="false"
diff --git a/indra/newview/skins/default/xui/en/floater_inspect.xml b/indra/newview/skins/default/xui/en/floater_inspect.xml
index 802a6649c8..9403d58441 100644
--- a/indra/newview/skins/default/xui/en/floater_inspect.xml
+++ b/indra/newview/skins/default/xui/en/floater_inspect.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_resize="true"
diff --git a/indra/newview/skins/default/xui/en/floater_inventory_item_properties.xml b/indra/newview/skins/default/xui/en/floater_inventory_item_properties.xml
index 850e1be372..6c3214a76d 100644
--- a/indra/newview/skins/default/xui/en/floater_inventory_item_properties.xml
+++ b/indra/newview/skins/default/xui/en/floater_inventory_item_properties.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
height="340"
diff --git a/indra/newview/skins/default/xui/en/floater_inventory_settings.xml b/indra/newview/skins/default/xui/en/floater_inventory_settings.xml
index 2e619d91fb..156bba6c27 100644
--- a/indra/newview/skins/default/xui/en/floater_inventory_settings.xml
+++ b/indra/newview/skins/default/xui/en/floater_inventory_settings.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
can_close="true"
can_minimize="true"
diff --git a/indra/newview/skins/default/xui/en/floater_inventory_view_finder.xml b/indra/newview/skins/default/xui/en/floater_inventory_view_finder.xml
index d783d1e23c..f908d23d8e 100644
--- a/indra/newview/skins/default/xui/en/floater_inventory_view_finder.xml
+++ b/indra/newview/skins/default/xui/en/floater_inventory_view_finder.xml
@@ -1,8 +1,8 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_minimize="false"
- height="466"
+ height="486"
layout="topleft"
name="Inventory Finder"
help_topic="inventory_finder"
@@ -95,12 +95,29 @@
width="126" />
<icon
height="16"
+ image_name="Inv_Material"
+ layout="topleft"
+ left="8"
+ mouse_opaque="true"
+ name="icon_material"
+ top="122"
+ width="16" />
+ <check_box
+ height="16"
+ label="Materials"
+ layout="topleft"
+ left_pad="2"
+ name="check_material"
+ top_delta="0"
+ width="126" />
+ <icon
+ height="16"
image_name="Inv_Notecard"
layout="topleft"
left="8"
mouse_opaque="true"
name="icon_notecard"
- top="122"
+ top="142"
width="16" />
<check_box
height="16"
@@ -117,7 +134,7 @@
left="8"
mouse_opaque="true"
name="icon_object"
- top="142"
+ top="162"
width="16" />
<check_box
height="16"
@@ -134,7 +151,7 @@
left="8"
mouse_opaque="true"
name="icon_script"
- top="162"
+ top="182"
width="16" />
<check_box
height="16"
@@ -151,7 +168,7 @@
left="8"
mouse_opaque="true"
name="icon_sound"
- top="182"
+ top="202"
width="16" />
<check_box
height="16"
@@ -168,7 +185,7 @@
left="8"
mouse_opaque="true"
name="icon_texture"
- top="202"
+ top="222"
width="16" />
<check_box
height="16"
@@ -185,7 +202,7 @@
left="8"
mouse_opaque="true"
name="icon_snapshot"
- top="222"
+ top="242"
width="16" />
<check_box
height="16"
@@ -202,7 +219,7 @@
left="8"
mouse_opaque="true"
name="icon_settings"
- top="242"
+ top="262"
width="16" />
<check_box
height="16"
@@ -220,7 +237,7 @@
layout="topleft"
left="8"
name="All"
- top="262"
+ top="282"
width="100" />
<button
height="20"
@@ -274,7 +291,7 @@
width="260"/>
<check_box
height="16"
- top="352"
+ top="372"
label="Since Logoff"
layout="topleft"
left_delta="0"
@@ -290,7 +307,7 @@
layout="topleft"
left_delta="0"
name="- OR -"
- top="370"
+ top="390"
width="144">
- OR -
</text>
@@ -298,7 +315,7 @@
height="16"
layout="topleft"
name="date_search_direction"
- top="388"
+ top="408"
left="8"
width="270">
<radio_item
@@ -368,6 +385,6 @@
layout="topleft"
name="Close"
right="-6"
- top="434"
+ top="454"
width="76" />
</floater>
diff --git a/indra/newview/skins/default/xui/en/floater_item_properties.xml b/indra/newview/skins/default/xui/en/floater_item_properties.xml
index 336bb902ca..fc9351bff2 100644
--- a/indra/newview/skins/default/xui/en/floater_item_properties.xml
+++ b/indra/newview/skins/default/xui/en/floater_item_properties.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
height="570"
diff --git a/indra/newview/skins/default/xui/en/floater_joystick.xml b/indra/newview/skins/default/xui/en/floater_joystick.xml
index 7d2cea1fe5..e6f0420698 100644
--- a/indra/newview/skins/default/xui/en/floater_joystick.xml
+++ b/indra/newview/skins/default/xui/en/floater_joystick.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
height="500"
diff --git a/indra/newview/skins/default/xui/en/floater_lagmeter.xml b/indra/newview/skins/default/xui/en/floater_lagmeter.xml
index b24c745bdd..eab66ab83e 100644
--- a/indra/newview/skins/default/xui/en/floater_lagmeter.xml
+++ b/indra/newview/skins/default/xui/en/floater_lagmeter.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
height="170"
diff --git a/indra/newview/skins/default/xui/en/floater_land_holdings.xml b/indra/newview/skins/default/xui/en/floater_land_holdings.xml
index 390ec9ab7d..affd2b196d 100644
--- a/indra/newview/skins/default/xui/en/floater_land_holdings.xml
+++ b/indra/newview/skins/default/xui/en/floater_land_holdings.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
positioning="centered"
legacy_header_height="18"
diff --git a/indra/newview/skins/default/xui/en/floater_linkreplace.xml b/indra/newview/skins/default/xui/en/floater_linkreplace.xml
index ece75e2576..1fa039f2d1 100644
--- a/indra/newview/skins/default/xui/en/floater_linkreplace.xml
+++ b/indra/newview/skins/default/xui/en/floater_linkreplace.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
name="linkreplace"
help_topic="linkreplace"
diff --git a/indra/newview/skins/default/xui/en/floater_live_lsleditor.xml b/indra/newview/skins/default/xui/en/floater_live_lsleditor.xml
index 88173e68fa..e30c519c8a 100644
--- a/indra/newview/skins/default/xui/en/floater_live_lsleditor.xml
+++ b/indra/newview/skins/default/xui/en/floater_live_lsleditor.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
bevel_style="none"
diff --git a/indra/newview/skins/default/xui/en/floater_live_material_editor.xml b/indra/newview/skins/default/xui/en/floater_live_material_editor.xml
new file mode 100644
index 0000000000..5b7dab6a52
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/floater_live_material_editor.xml
@@ -0,0 +1,39 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<floater
+ legacy_header_height="18"
+ can_resize="true"
+ default_tab_group="1"
+ height="790"
+ width="256"
+ min_height="500"
+ min_width="256"
+ layout="topleft"
+ name="material editor"
+ help_topic="material_editor"
+ single_instance="true"
+ title="Editing Material">
+ <scroll_container
+ name="materials_scroll"
+ top="18"
+ left="4"
+ height="768"
+ width="250"
+ follows="all"
+ layout="topleft"
+ color="DkGray2"
+ opaque="true"
+ tab_stop="true"
+ border="false"
+ reserve_scroll_corner="false">
+ <panel
+ name="panel_material"
+ filename="panel_gltf_material.xml"
+ layout="topleft"
+ follows="left|top|right"
+ border="false"
+ top="0"
+ left="0"
+ height="768"
+ width="236" />
+ </scroll_container>
+</floater>
diff --git a/indra/newview/skins/default/xui/en/floater_load_pref_preset.xml b/indra/newview/skins/default/xui/en/floater_load_pref_preset.xml
index 49c21f1ea7..ba1b812d28 100644
--- a/indra/newview/skins/default/xui/en/floater_load_pref_preset.xml
+++ b/indra/newview/skins/default/xui/en/floater_load_pref_preset.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="UTF-8"?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
height="130"
diff --git a/indra/newview/skins/default/xui/en/floater_lsl_guide.xml b/indra/newview/skins/default/xui/en/floater_lsl_guide.xml
index e9676777f4..17a07c5ec2 100644
--- a/indra/newview/skins/default/xui/en/floater_lsl_guide.xml
+++ b/indra/newview/skins/default/xui/en/floater_lsl_guide.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_resize="true"
diff --git a/indra/newview/skins/default/xui/en/floater_map.xml b/indra/newview/skins/default/xui/en/floater_map.xml
index 9639e70544..eba5684819 100644
--- a/indra/newview/skins/default/xui/en/floater_map.xml
+++ b/indra/newview/skins/default/xui/en/floater_map.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
positioning="cascading"
can_minimize="true"
diff --git a/indra/newview/skins/default/xui/en/floater_marketplace_validation.xml b/indra/newview/skins/default/xui/en/floater_marketplace_validation.xml
index 9035a7c161..368a8b26ca 100644
--- a/indra/newview/skins/default/xui/en/floater_marketplace_validation.xml
+++ b/indra/newview/skins/default/xui/en/floater_marketplace_validation.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
title="Audit Marketplace Listings"
name="floater_marketplace_validation"
diff --git a/indra/newview/skins/default/xui/en/floater_material_editor.xml b/indra/newview/skins/default/xui/en/floater_material_editor.xml
new file mode 100644
index 0000000000..a6a401f43e
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/floater_material_editor.xml
@@ -0,0 +1,123 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<floater
+ legacy_header_height="18"
+ can_resize="true"
+ default_tab_group="1"
+ height="891"
+ width="256"
+ min_height="500"
+ min_width="256"
+ layout="topleft"
+ name="material editor"
+ help_topic="material_editor"
+ title="[MATERIAL_NAME]">
+ <string name="no_upload_fee_string">no upload fee</string>
+ <string name="upload_fee_string">L$[FEE] upload fee</string>
+ <string name="material_selection_title">Material selection</string>
+ <string name="material_selection_text">Select material:</string>
+ <string name="material_batch_import_text">--- Bulk Upload All ---</string>
+ <string name="material_override_title">Editing Material</string>
+
+ <scroll_container
+ name="materials_scroll"
+ top="18"
+ left="4"
+ height="768"
+ width="250"
+ follows="all"
+ layout="topleft"
+ color="DkGray2"
+ opaque="true"
+ tab_stop="true"
+ reserve_scroll_corner="false">
+ <panel
+ name="panel_material"
+ filename="panel_gltf_material.xml"
+ layout="topleft"
+ follows="left|top|right"
+ border="false"
+ top="0"
+ left="0"
+ height="768"
+ width="236" />
+ </scroll_container>
+
+ <panel
+ follows="right|bottom"
+ width="246"
+ height="97"
+ layout="bottomright"
+ top_pad="0"
+ left="5"
+ name="button_panel"
+ >
+ <text
+ type="string"
+ name="unsaved_changes"
+ font.style="BOLD"
+ text_color="DrYellow"
+ length="1"
+ follows="left|top"
+ height="10"
+ width="200"
+ layout="topleft"
+ left="10"
+ top="0"
+ >
+ Unsaved changes
+ </text>
+ <button
+ follows="left|top"
+ height="25"
+ label="Save"
+ enabled="false"
+ layout="topleft"
+ name="save"
+ top_pad="7"
+ left="0"
+ width="120" />
+ <button
+ follows="left|top"
+ height="25"
+ label="Save As..."
+ enabled="false"
+ layout="topleft"
+ name="save_as"
+ top_delta="0"
+ left_pad="6"
+ width="120" />
+ <text
+ type="string"
+ font.style="BOLD"
+ length="1"
+ follows="left|top"
+ height="10"
+ width="220"
+ layout="topleft"
+ left="10"
+ top_pad="5"
+ name="total_upload_fee"
+ >
+ Total upload fee: L$ [FEE]
+ </text>
+
+ <view_border
+ bevel_style="none"
+ height="0"
+ layout="topleft"
+ left="0"
+ name="button_border"
+ top_pad="7"
+ width="246"/>
+
+ <button
+ follows="left|top"
+ height="25"
+ label="Cancel"
+ layout="topleft"
+ name="cancel"
+ top_pad="7"
+ left="61"
+ width="121" />
+ </panel>
+</floater>
diff --git a/indra/newview/skins/default/xui/en/floater_media_browser.xml b/indra/newview/skins/default/xui/en/floater_media_browser.xml
index ce788654aa..5ea751dc7c 100644
--- a/indra/newview/skins/default/xui/en/floater_media_browser.xml
+++ b/indra/newview/skins/default/xui/en/floater_media_browser.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_resize="true"
diff --git a/indra/newview/skins/default/xui/en/floater_media_settings.xml b/indra/newview/skins/default/xui/en/floater_media_settings.xml
index 0e03c0ab6d..4545855811 100644
--- a/indra/newview/skins/default/xui/en/floater_media_settings.xml
+++ b/indra/newview/skins/default/xui/en/floater_media_settings.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_close="true"
diff --git a/indra/newview/skins/default/xui/en/floater_mem_leaking.xml b/indra/newview/skins/default/xui/en/floater_mem_leaking.xml
index fb7d09a21e..af45974e0e 100644
--- a/indra/newview/skins/default/xui/en/floater_mem_leaking.xml
+++ b/indra/newview/skins/default/xui/en/floater_mem_leaking.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_minimize="false"
diff --git a/indra/newview/skins/default/xui/en/floater_mfa.xml b/indra/newview/skins/default/xui/en/floater_mfa.xml
index a649cc6d47..e8be95612d 100644
--- a/indra/newview/skins/default/xui/en/floater_mfa.xml
+++ b/indra/newview/skins/default/xui/en/floater_mfa.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
title="MFA Token Requred"
legacy_header_height="18"
diff --git a/indra/newview/skins/default/xui/en/floater_model_preview.xml b/indra/newview/skins/default/xui/en/floater_model_preview.xml
index 21c894d3af..5dcac85b4f 100644
--- a/indra/newview/skins/default/xui/en/floater_model_preview.xml
+++ b/indra/newview/skins/default/xui/en/floater_model_preview.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
can_close="true"
can_drag_on_left="false"
@@ -745,7 +745,7 @@
height="0"
layout="topleft"
left="10"
- name="lod_tab_border"
+ name="lod_tab_border1"
top_pad="20"
width="614" />
<check_box
@@ -858,7 +858,7 @@
height="0"
layout="topleft"
left="18"
- name="physics_tab_border"
+ name="physics_tab_border1"
top_pad="10"
width="589"/>
<panel
@@ -965,7 +965,7 @@
height="0"
layout="topleft"
left="18"
- name="physics_tab_border"
+ name="physics_tab_border2"
top_pad="10"
width="589"/>
<panel
@@ -1073,7 +1073,7 @@
height="0"
layout="topleft"
left="18"
- name="physics_tab_border"
+ name="physics_tab_border3"
top_pad="10"
width="589"/>
<panel
diff --git a/indra/newview/skins/default/xui/en/floater_moveview.xml b/indra/newview/skins/default/xui/en/floater_moveview.xml
index 90166232e9..fc7c418ca8 100644
--- a/indra/newview/skins/default/xui/en/floater_moveview.xml
+++ b/indra/newview/skins/default/xui/en/floater_moveview.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
positioning="specified"
right="-693"
diff --git a/indra/newview/skins/default/xui/en/floater_mute_object.xml b/indra/newview/skins/default/xui/en/floater_mute_object.xml
index 22b0a1783f..2d992dfa72 100644
--- a/indra/newview/skins/default/xui/en/floater_mute_object.xml
+++ b/indra/newview/skins/default/xui/en/floater_mute_object.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_minimize="false"
diff --git a/indra/newview/skins/default/xui/en/floater_my_environments.xml b/indra/newview/skins/default/xui/en/floater_my_environments.xml
index 4ff25de5e2..8c9c450d7c 100644
--- a/indra/newview/skins/default/xui/en/floater_my_environments.xml
+++ b/indra/newview/skins/default/xui/en/floater_my_environments.xml
@@ -120,7 +120,7 @@
follows="all"
layout="topleft"
name="pnl_settings"
- filter_asset_type="settings"/>
+ filter_asset_types="settings"/>
</panel>
</layout_panel>
<layout_panel
diff --git a/indra/newview/skins/default/xui/en/floater_my_scripts.xml b/indra/newview/skins/default/xui/en/floater_my_scripts.xml
index ee6defce9d..ad89787031 100644
--- a/indra/newview/skins/default/xui/en/floater_my_scripts.xml
+++ b/indra/newview/skins/default/xui/en/floater_my_scripts.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_resize="true"
diff --git a/indra/newview/skins/default/xui/en/floater_my_web_profile.xml b/indra/newview/skins/default/xui/en/floater_my_web_profile.xml
index df46fc198f..e7b2abda62 100644
--- a/indra/newview/skins/default/xui/en/floater_my_web_profile.xml
+++ b/indra/newview/skins/default/xui/en/floater_my_web_profile.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="floater_my_web_profile"
help_topic="web_profile"
width="780"
@@ -6,4 +6,4 @@
save_rect="true"
single_instance="true"
reuse_instance="false"
- filename="floater_web_content.xml"/> \ No newline at end of file
+ filename="floater_web_content.xml"/>
diff --git a/indra/newview/skins/default/xui/en/floater_new_feature_notification.xml b/indra/newview/skins/default/xui/en/floater_new_feature_notification.xml
index 5f0eeab71c..57b74b360a 100644
--- a/indra/newview/skins/default/xui/en/floater_new_feature_notification.xml
+++ b/indra/newview/skins/default/xui/en/floater_new_feature_notification.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
height="130"
width="300"
@@ -20,6 +20,15 @@ New inventory features
You can now add preview images to inventory items and view a folder in its own window.
Learn more in this [https://community.secondlife.com/blogs/entry/13637-new-features-inventory-item-preview-and-single-folder-view/ blogpost]
</floater.string>
+ <floater.string name="title_txt_gltf">
+New GLTF PBR materials support
+ </floater.string>
+ <floater.string name="description_txt_gltf">
+You can now use expanded material support with the ability to import and edit GLTF Physically Based Rendering (PBR) Materials.
+In order to support the addition of the GLTF format, some areas in the viewer may appear darker than usual.
+
+Learn more about [https://wiki.secondlife.com/wiki/PBR_Materials Physically Based Rendering (PBR)]
+ </floater.string>
<text
type="string"
length="1"
@@ -37,7 +46,7 @@ New feature
<text
type="string"
length="1"
- follows="top|left|right"
+ follows="top|left|right|bottom"
text_color="White"
layout="topleft"
left="10"
diff --git a/indra/newview/skins/default/xui/en/floater_notification.xml b/indra/newview/skins/default/xui/en/floater_notification.xml
index 1f9ddecac2..32345981e4 100644
--- a/indra/newview/skins/default/xui/en/floater_notification.xml
+++ b/indra/newview/skins/default/xui/en/floater_notification.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_resize="true"
diff --git a/indra/newview/skins/default/xui/en/floater_notifications_console.xml b/indra/newview/skins/default/xui/en/floater_notifications_console.xml
index e243ccd2f9..46a824a8b0 100644
--- a/indra/newview/skins/default/xui/en/floater_notifications_console.xml
+++ b/indra/newview/skins/default/xui/en/floater_notifications_console.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_resize="true"
diff --git a/indra/newview/skins/default/xui/en/floater_object_weights.xml b/indra/newview/skins/default/xui/en/floater_object_weights.xml
index 889efa061c..5e4b017590 100644
--- a/indra/newview/skins/default/xui/en/floater_object_weights.xml
+++ b/indra/newview/skins/default/xui/en/floater_object_weights.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
can_close="true"
can_tear_off="false"
diff --git a/indra/newview/skins/default/xui/en/floater_openobject.xml b/indra/newview/skins/default/xui/en/floater_openobject.xml
index ec03d7d32c..bc04dc9f46 100644
--- a/indra/newview/skins/default/xui/en/floater_openobject.xml
+++ b/indra/newview/skins/default/xui/en/floater_openobject.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_resize="true"
diff --git a/indra/newview/skins/default/xui/en/floater_outfit_save_as.xml b/indra/newview/skins/default/xui/en/floater_outfit_save_as.xml
index bbe280582b..98cb997c66 100644
--- a/indra/newview/skins/default/xui/en/floater_outfit_save_as.xml
+++ b/indra/newview/skins/default/xui/en/floater_outfit_save_as.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
can_close="false"
can_minimize="false"
diff --git a/indra/newview/skins/default/xui/en/floater_outgoing_call.xml b/indra/newview/skins/default/xui/en/floater_outgoing_call.xml
index ae1fb4cccd..328ee2b835 100644
--- a/indra/newview/skins/default/xui/en/floater_outgoing_call.xml
+++ b/indra/newview/skins/default/xui/en/floater_outgoing_call.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_close="false"
diff --git a/indra/newview/skins/default/xui/en/floater_pathfinding_characters.xml b/indra/newview/skins/default/xui/en/floater_pathfinding_characters.xml
index 7242c734cf..37fed38af6 100644
--- a/indra/newview/skins/default/xui/en/floater_pathfinding_characters.xml
+++ b/indra/newview/skins/default/xui/en/floater_pathfinding_characters.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
positioning="cascading"
can_resize="true"
diff --git a/indra/newview/skins/default/xui/en/floater_pathfinding_console.xml b/indra/newview/skins/default/xui/en/floater_pathfinding_console.xml
index eb37cf214c..296cec5693 100644
--- a/indra/newview/skins/default/xui/en/floater_pathfinding_console.xml
+++ b/indra/newview/skins/default/xui/en/floater_pathfinding_console.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
positioning="cascading"
can_tear_off="false"
diff --git a/indra/newview/skins/default/xui/en/floater_pathfinding_linksets.xml b/indra/newview/skins/default/xui/en/floater_pathfinding_linksets.xml
index 59117c0178..4a07000db8 100644
--- a/indra/newview/skins/default/xui/en/floater_pathfinding_linksets.xml
+++ b/indra/newview/skins/default/xui/en/floater_pathfinding_linksets.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
positioning="cascading"
can_resize="true"
@@ -372,7 +372,7 @@
follows="left|bottom|right"
height="0"
layout="topleft"
- name="horiz_separator"
+ name="horiz_separator1"
top_pad="0"
left="18"
width="1039"/>
diff --git a/indra/newview/skins/default/xui/en/floater_pay.xml b/indra/newview/skins/default/xui/en/floater_pay.xml
index 3e3f8b49ce..6865bd0a64 100644
--- a/indra/newview/skins/default/xui/en/floater_pay.xml
+++ b/indra/newview/skins/default/xui/en/floater_pay.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_minimize="false"
diff --git a/indra/newview/skins/default/xui/en/floater_pay_object.xml b/indra/newview/skins/default/xui/en/floater_pay_object.xml
index f1e27b918e..3c1d79940c 100644
--- a/indra/newview/skins/default/xui/en/floater_pay_object.xml
+++ b/indra/newview/skins/default/xui/en/floater_pay_object.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_minimize="false"
diff --git a/indra/newview/skins/default/xui/en/floater_people.xml b/indra/newview/skins/default/xui/en/floater_people.xml
index 0cc0ca1ce4..41149bfe1b 100644
--- a/indra/newview/skins/default/xui/en/floater_people.xml
+++ b/indra/newview/skins/default/xui/en/floater_people.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
positioning="cascading"
diff --git a/indra/newview/skins/default/xui/en/floater_performance.xml b/indra/newview/skins/default/xui/en/floater_performance.xml
index d1a1119f77..dac8a71b2d 100644
--- a/indra/newview/skins/default/xui/en/floater_performance.xml
+++ b/indra/newview/skins/default/xui/en/floater_performance.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
height="642"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/floater_perms_default.xml b/indra/newview/skins/default/xui/en/floater_perms_default.xml
index 49dc719a24..46e4cb4764 100644
--- a/indra/newview/skins/default/xui/en/floater_perms_default.xml
+++ b/indra/newview/skins/default/xui/en/floater_perms_default.xml
@@ -1,7 +1,7 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
- height="250"
+ height="266"
layout="topleft"
name="perms default"
help_topic="perms_default"
@@ -10,7 +10,7 @@
width="700">
<panel
follows="left|top|right|bottom"
- height="200"
+ height="216"
label="Default Permissions"
layout="topleft"
left="10"
@@ -549,6 +549,70 @@
left_pad="0"
top_delta="0"
width="100" />
+ <text
+ name="label_14"
+ type="string"
+ length="1"
+ follows="left|top"
+ height="16"
+ layout="topleft"
+ left="0"
+ tool_tip="Set default permissions for when GLTF Materials are created"
+ width="100">
+ Materials
+ </text>
+ <icon
+ follows="left|top"
+ height="16"
+ image_name="Inv_Material"
+ layout="topleft"
+ left_pad="2"
+ width="18"/>
+ <check_box
+ control_name="MaterialsNextOwnerCopy"
+ height="16"
+ layout="topleft"
+ name="env_material_c"
+ left_pad="45"
+ top_delta="0"
+ width="100">
+ <check_box.commit_callback
+ function="PermsDefault.Copy"
+ parameter="Materials" />
+ </check_box>
+ <check_box
+ control_name="MaterialsNextOwnerModify"
+ height="16"
+ layout="topleft"
+ name="env_materials_m"
+ left_pad="0"
+ top_delta="0"
+ width="100" />
+ <check_box
+ enabled_control="MaterialsNextOwnerCopy"
+ control_name="MaterialsNextOwnerTransfer"
+ height="16"
+ layout="topleft"
+ name="env_materials_t"
+ left_pad="0"
+ top_delta="0"
+ width="100" />
+ <check_box
+ control_name="MaterialsShareWithGroup"
+ height="16"
+ layout="topleft"
+ name="env_materials_s"
+ left_pad="0"
+ top_delta="0"
+ width="120" />
+ <check_box
+ control_name="MaterialsEveryoneCopy"
+ height="16"
+ layout="topleft"
+ name="env_materials_e"
+ left_pad="0"
+ top_delta="0"
+ width="100" />
</panel>
<button
height="20"
diff --git a/indra/newview/skins/default/xui/en/floater_pick_track.xml b/indra/newview/skins/default/xui/en/floater_pick_track.xml
index d8a9877be2..103422a04d 100644
--- a/indra/newview/skins/default/xui/en/floater_pick_track.xml
+++ b/indra/newview/skins/default/xui/en/floater_pick_track.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="0"
diff --git a/indra/newview/skins/default/xui/en/floater_post_process.xml b/indra/newview/skins/default/xui/en/floater_post_process.xml
index 05943a10d3..37339f79c8 100644
--- a/indra/newview/skins/default/xui/en/floater_post_process.xml
+++ b/indra/newview/skins/default/xui/en/floater_post_process.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
height="400"
diff --git a/indra/newview/skins/default/xui/en/floater_preferences.xml b/indra/newview/skins/default/xui/en/floater_preferences.xml
index c4adf0409d..4b0e0bb221 100644
--- a/indra/newview/skins/default/xui/en/floater_preferences.xml
+++ b/indra/newview/skins/default/xui/en/floater_preferences.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
positioning="centered"
diff --git a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
index 11c2d11987..bc237322af 100644
--- a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
+++ b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
@@ -273,68 +273,6 @@
Hardware
</text>
- <slider
- control_name="TextureMemory"
- decimal_digits="0"
- follows="left|top"
- height="16"
- increment="16"
- initial_value="32"
- label="Texture Memory (MB):"
- label_width="185"
- layout="topleft"
- left="30"
- max_val="4096"
- name="GraphicsCardTextureMemory"
- tool_tip="Amount of memory to allocate for textures. Defaults to video card memory. Reducing this may improve performance but may also make textures blurry."
- top_delta="16"
- width="335" />
-
- <slider
- control_name="RenderFogRatio"
- follows="left|top"
- height="16"
- initial_value="4"
- decimal_digits="1"
- label="Fog Distance Ratio:"
- label_width="185"
- layout="topleft"
- left="30"
- name="fog"
- min_val="0.5"
- max_val="10"
- increment="0.1"
- top_delta="16"
- width="332" />
-
- <slider
- control_name="RenderGamma"
- follows="left|top"
- height="16"
- initial_value="1"
- decimal_digits="2"
- label="Gamma:"
- label_width="185"
- layout="topleft"
- left="30"
- name="gamma"
- min_val="0"
- max_val="2"
- increment="0.01"
- top_delta="16"
- width="332" />
- <text
- type="string"
- length="1"
- follows="left|top"
- height="16"
- layout="topleft"
- left="30"
- name="(brightness, lower is brighter)"
- top_delta="16"
- width="260">
- (0 = default brightness, lower = brighter)
- </text>
<check_box
control_name="RenderAnisotropic"
@@ -602,141 +540,6 @@
function="Pref.RenderOptionUpdate" />
</check_box>
- <check_box
- control_name="RenderObjectBump"
- height="16"
- initial_value="true"
- label="Bump mapping and shiny"
- layout="topleft"
- left="420"
- name="BumpShiny"
- top_delta="16"
- width="300">
- <check_box.commit_callback
- function="Pref.RenderOptionUpdate" />
- </check_box>
-
- <check_box
- control_name="RenderLocalLights"
- height="16"
- initial_value="true"
- label="Local Lights"
- layout="topleft"
- left="420"
- name="LocalLights"
- top_delta="16"
- width="300" />
-
- <slider
- control_name="RenderTerrainDetail"
- follows="left|top"
- height="16"
- label="Terrain Detail:"
- label_width="165"
- layout="topleft"
- left="440"
- show_text="false"
- initial_value="0"
- increment="1"
- min_val="0"
- max_val="1"
- name="TerrainDetail"
- top_delta="16"
- width="280" >
- <slider.commit_callback
- function="Pref.UpdateSliderText"
- parameter="TerrainDetail" />
- </slider>
- <text
- type="string"
- length="1"
- follows="left|top"
- height="16"
- layout="topleft"
- top_delta="0"
- left_delta="284"
- name="TerrainDetailText"
- text_readonly_color="LabelDisabledColor"
- width="65">
- Low
- </text>
-
- <check_box
- control_name="RenderAvatarCloth"
- height="16"
- initial_value="true"
- label="Avatar cloth"
- layout="topleft"
- left="440"
- name="AvatarCloth"
- top_delta="16"
- width="280" />
-
- <text
- type="string"
- length="1"
- follows="left|top"
- height="16"
- layout="topleft"
- name="ReflectionsText"
- text_readonly_color="LabelDisabledColor"
- top_delta="16"
- left="440"
- width="128">
- Water Reflections:
- </text>
- <combo_box
- control_name="RenderReflectionDetail"
- height="18"
- layout="topleft"
- left_delta="170"
- top_delta="0"
- name="Reflections"
- width="150">
- <combo_box.item
- label="None; opaque"
- name="0"
- value="-2"/>
- <combo_box.item
- label="None; transparent"
- name="0"
- value="-1"/>
- <combo_box.item
- label="Minimal"
- name="0"
- value="0"/>
- <combo_box.item
- label="Terrain and trees"
- name="1"
- value="1"/>
- <combo_box.item
- label="All static objects"
- name="2"
- value="2"/>
- <combo_box.item
- label="All avatars and objects"
- name="3"
- value="3"/>
- <combo_box.item
- label="Everything"
- name="4"
- value="4"/>
- </combo_box>
-
- <check_box
- control_name="WindLightUseAtmosShaders"
- height="16"
- initial_value="true"
- label="Atmospheric shaders"
- layout="topleft"
- left="440"
- name="WindLightUseAtmosShaders"
- top_delta="16"
- width="280">
- <check_box.commit_callback
- function="Pref.RenderOptionUpdate" />
- </check_box>
-
<slider
control_name="WLSkyDetail"
decimal_digits="0"
@@ -747,7 +550,7 @@
label="Sky:"
label_width="145"
layout="topleft"
- left="460"
+ left="420"
min_val="16"
max_val="128"
name="SkyMeshDetail"
@@ -773,26 +576,12 @@
</text>
<check_box
- control_name="RenderDeferred"
- height="16"
- initial_value="true"
- label="Advanced Lighting Model"
- layout="topleft"
- left="460"
- name="UseLightShaders"
- top_delta="16"
- width="260">
- <check_box.commit_callback
- function="Pref.RenderOptionUpdate" />
- </check_box>
-
- <check_box
control_name="RenderDeferredSSAO"
height="16"
initial_value="true"
- label="Ambient Occlusion"
+ label="Screen Space Ambient Occlusion"
layout="topleft"
- left="480"
+ left="420"
name="UseSSAO"
top_delta="16"
width="240">
@@ -806,7 +595,7 @@
initial_value="true"
label="Depth of Field"
layout="topleft"
- left="480"
+ left="420"
name="UseDoF"
top_delta="16"
width="240">
@@ -814,29 +603,13 @@
function="Pref.RenderOptionUpdate" />
</check_box>
- <!--
- <check_box
- control_name="RenderUseAdvancedAtmospherics"
- height="16"
- initial_value="true"
- label="Advanced Atmospherics"
- layout="topleft"
- left="480"
- name="UseAdvancedAtmo"
- top_delta="16"
- width="240">
- <check_box.commit_callback
- function="Pref.AdvancedAtmosphericsEnable" />
- </check_box>
- -->
-
<text
type="string"
length="1"
follows="left|top"
height="16"
layout="topleft"
- left="480"
+ left="420"
name="RenderShadowDetailText"
text_readonly_color="LabelDisabledColor"
top_delta="16"
@@ -864,15 +637,124 @@
name="2"
value="2"/>
</combo_box>
+
+ <check_box
+ control_name="RenderScreenSpaceReflections"
+ height="16"
+ initial_value="true"
+ label="Screen Space Reflections"
+ layout="topleft"
+ left="420"
+ name="ScreenSpaceReflections"
+ top_delta="16"
+ width="240">
+ <check_box.commit_callback
+ function="Pref.RenderOptionUpdate" />
+ </check_box>
-<!-- End of Advanced Settings block -->
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="16"
+ layout="topleft"
+ left="420"
+ name="ReflectionDetailText"
+ text_readonly_color="LabelDisabledColor"
+ top_delta="16"
+ width="128">
+ Reflection Detail:
+ </text>
+
+ <combo_box
+ control_name="RenderReflectionProbeDetail"
+ height="18"
+ layout="topleft"
+ left_delta="130"
+ top_delta="0"
+ name="ReflectionDetail"
+ width="150">
+ <combo_box.item
+ label="Static Only"
+ name="0"
+ value="0"/>
+ <combo_box.item
+ label="Static+Dynamic"
+ name="1"
+ value="1"/>
+ <combo_box.item
+ label="Realtime"
+ name="2"
+ value="2"/>
+ </combo_box>
+
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="16"
+ layout="topleft"
+ left="420"
+ name="ReflectionProbeText"
+ text_readonly_color="LabelDisabledColor"
+ top_delta="16"
+ width="128">
+ Reflection Coverage:
+ </text>
+
+ <combo_box
+ control_name="RenderReflectionProbeLevel"
+ height="18"
+ layout="topleft"
+ left_delta="130"
+ top_delta="0"
+ name="ReflectionLevel"
+ width="150">
+ <combo_box.item
+ label="None"
+ name="0"
+ value="0"/>
+ <combo_box.item
+ label="Manual only"
+ name="1"
+ value="1"/>
+ <combo_box.item
+ label="Manual + terrain"
+ name="2"
+ value="2"/>
+ <combo_box.item
+ label="Full scene"
+ name="3"
+ value="3"/>
+ </combo_box>
+
+ <slider
+ control_name="RenderExposure"
+ decimal_digits="1"
+ follows="left|top"
+ height="16"
+ increment="0.1"
+ initial_value="160"
+ label="Exposure:"
+ label_width="145"
+ layout="topleft"
+ left="420"
+ min_val="0.5"
+ max_val="1.5"
+ name="RenderExposure"
+ show_text="true"
+ top_delta="20"
+ width="260">
+ </slider>
+
+ <!-- End of Advanced Settings block -->
<view_border
bevel_style="in"
height="0"
layout="topleft"
left="13"
name="horiz_border"
- top_pad="21"
+ top="338"
top_delta="5"
width="774"/>
<button
@@ -882,7 +764,7 @@
layout="topleft"
left="20"
name="Defaults"
- top_delta="10"
+ top_delta="20"
width="210">
<button.commit_callback
function="Pref.HardwareDefaults" />
diff --git a/indra/newview/skins/default/xui/en/floater_preferences_proxy.xml b/indra/newview/skins/default/xui/en/floater_preferences_proxy.xml
index 659033efd4..fb5af72456 100644
--- a/indra/newview/skins/default/xui/en/floater_preferences_proxy.xml
+++ b/indra/newview/skins/default/xui/en/floater_preferences_proxy.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
height="500"
diff --git a/indra/newview/skins/default/xui/en/floater_preferences_view_advanced.xml b/indra/newview/skins/default/xui/en/floater_preferences_view_advanced.xml
index 4c3c7e4930..18d3c66d63 100644
--- a/indra/newview/skins/default/xui/en/floater_preferences_view_advanced.xml
+++ b/indra/newview/skins/default/xui/en/floater_preferences_view_advanced.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
height="190"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/floater_preview_animation.xml b/indra/newview/skins/default/xui/en/floater_preview_animation.xml
index d1f8da55be..d116e574c6 100644
--- a/indra/newview/skins/default/xui/en/floater_preview_animation.xml
+++ b/indra/newview/skins/default/xui/en/floater_preview_animation.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
height="241"
diff --git a/indra/newview/skins/default/xui/en/floater_preview_gesture.xml b/indra/newview/skins/default/xui/en/floater_preview_gesture.xml
index c4ac936334..615dbdb025 100644
--- a/indra/newview/skins/default/xui/en/floater_preview_gesture.xml
+++ b/indra/newview/skins/default/xui/en/floater_preview_gesture.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
height="460"
diff --git a/indra/newview/skins/default/xui/en/floater_preview_notecard.xml b/indra/newview/skins/default/xui/en/floater_preview_notecard.xml
index dcbdfa8794..e073102651 100644
--- a/indra/newview/skins/default/xui/en/floater_preview_notecard.xml
+++ b/indra/newview/skins/default/xui/en/floater_preview_notecard.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_resize="true"
diff --git a/indra/newview/skins/default/xui/en/floater_preview_sound.xml b/indra/newview/skins/default/xui/en/floater_preview_sound.xml
index 83a1f5a96f..78d69d3e09 100644
--- a/indra/newview/skins/default/xui/en/floater_preview_sound.xml
+++ b/indra/newview/skins/default/xui/en/floater_preview_sound.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
height="85"
diff --git a/indra/newview/skins/default/xui/en/floater_preview_texture.xml b/indra/newview/skins/default/xui/en/floater_preview_texture.xml
index 048cf7df62..2957cbd3a7 100644
--- a/indra/newview/skins/default/xui/en/floater_preview_texture.xml
+++ b/indra/newview/skins/default/xui/en/floater_preview_texture.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_resize="true"
diff --git a/indra/newview/skins/default/xui/en/floater_preview_trash.xml b/indra/newview/skins/default/xui/en/floater_preview_trash.xml
index 3fa71e7bfe..f1c87c8c5a 100644
--- a/indra/newview/skins/default/xui/en/floater_preview_trash.xml
+++ b/indra/newview/skins/default/xui/en/floater_preview_trash.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_resize="true"
diff --git a/indra/newview/skins/default/xui/en/floater_price_for_listing.xml b/indra/newview/skins/default/xui/en/floater_price_for_listing.xml
index 6312366b86..0b1e23c27e 100644
--- a/indra/newview/skins/default/xui/en/floater_price_for_listing.xml
+++ b/indra/newview/skins/default/xui/en/floater_price_for_listing.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_minimize="false"
diff --git a/indra/newview/skins/default/xui/en/floater_profile_permissions.xml b/indra/newview/skins/default/xui/en/floater_profile_permissions.xml
index 9f3b4d9a00..e434face8b 100644
--- a/indra/newview/skins/default/xui/en/floater_profile_permissions.xml
+++ b/indra/newview/skins/default/xui/en/floater_profile_permissions.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
can_resize="false"
show_title="false"
diff --git a/indra/newview/skins/default/xui/en/floater_profile_texture.xml b/indra/newview/skins/default/xui/en/floater_profile_texture.xml
index 3b351a3325..5da14b75ab 100644
--- a/indra/newview/skins/default/xui/en/floater_profile_texture.xml
+++ b/indra/newview/skins/default/xui/en/floater_profile_texture.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
can_resize="false"
show_title="false"
diff --git a/indra/newview/skins/default/xui/en/floater_publish_classified.xml b/indra/newview/skins/default/xui/en/floater_publish_classified.xml
index 84e0b489d0..2d7d03f7a0 100644
--- a/indra/newview/skins/default/xui/en/floater_publish_classified.xml
+++ b/indra/newview/skins/default/xui/en/floater_publish_classified.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_minimize="false"
diff --git a/indra/newview/skins/default/xui/en/floater_region_debug_console.xml b/indra/newview/skins/default/xui/en/floater_region_debug_console.xml
index 11172d8a3e..c7fd9da219 100644
--- a/indra/newview/skins/default/xui/en/floater_region_debug_console.xml
+++ b/indra/newview/skins/default/xui/en/floater_region_debug_console.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
name="region_debug_console"
title="Region Debug"
diff --git a/indra/newview/skins/default/xui/en/floater_region_info.xml b/indra/newview/skins/default/xui/en/floater_region_info.xml
index 3b58cd08f6..a7bbfc9842 100644
--- a/indra/newview/skins/default/xui/en/floater_region_info.xml
+++ b/indra/newview/skins/default/xui/en/floater_region_info.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
height="555"
diff --git a/indra/newview/skins/default/xui/en/floater_region_restarting.xml b/indra/newview/skins/default/xui/en/floater_region_restarting.xml
index 2fe4d0190a..825f90d265 100644
--- a/indra/newview/skins/default/xui/en/floater_region_restarting.xml
+++ b/indra/newview/skins/default/xui/en/floater_region_restarting.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
height="150"
width="290"
diff --git a/indra/newview/skins/default/xui/en/floater_report_abuse.xml b/indra/newview/skins/default/xui/en/floater_report_abuse.xml
index 343e72f057..59572c79da 100644
--- a/indra/newview/skins/default/xui/en/floater_report_abuse.xml
+++ b/indra/newview/skins/default/xui/en/floater_report_abuse.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
height="580"
diff --git a/indra/newview/skins/default/xui/en/floater_save_camera_preset.xml b/indra/newview/skins/default/xui/en/floater_save_camera_preset.xml
index 54fdb6d167..ce86bd65f7 100644
--- a/indra/newview/skins/default/xui/en/floater_save_camera_preset.xml
+++ b/indra/newview/skins/default/xui/en/floater_save_camera_preset.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="UTF-8"?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
height="185"
diff --git a/indra/newview/skins/default/xui/en/floater_save_pref_preset.xml b/indra/newview/skins/default/xui/en/floater_save_pref_preset.xml
index 62260274f5..dbfbc058c0 100644
--- a/indra/newview/skins/default/xui/en/floater_save_pref_preset.xml
+++ b/indra/newview/skins/default/xui/en/floater_save_pref_preset.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="UTF-8"?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
height="145"
diff --git a/indra/newview/skins/default/xui/en/floater_scene_load_stats.xml b/indra/newview/skins/default/xui/en/floater_scene_load_stats.xml
index b757f4eab8..be43283a52 100644
--- a/indra/newview/skins/default/xui/en/floater_scene_load_stats.xml
+++ b/indra/newview/skins/default/xui/en/floater_scene_load_stats.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater legacy_header_height="18"
can_resize="true"
height="400"
@@ -119,7 +119,7 @@
tick_spacing="100"
show_history="true"
show_bar="false"/>
- <stat_bar name="texture_decode_latency"
+ <stat_bar name="texture_decode_latency1"
label="Cache Write Latency"
orientation="horizontal"
unit_label="sec"
diff --git a/indra/newview/skins/default/xui/en/floater_script.xml b/indra/newview/skins/default/xui/en/floater_script.xml
index bd4edb81c8..ae6e68de17 100644
--- a/indra/newview/skins/default/xui/en/floater_script.xml
+++ b/indra/newview/skins/default/xui/en/floater_script.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
background_visible="true"
diff --git a/indra/newview/skins/default/xui/en/floater_script_debug.xml b/indra/newview/skins/default/xui/en/floater_script_debug.xml
index 6c49cfa1a8..da269e0705 100644
--- a/indra/newview/skins/default/xui/en/floater_script_debug.xml
+++ b/indra/newview/skins/default/xui/en/floater_script_debug.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<multi_floater
can_resize="true"
height="233"
diff --git a/indra/newview/skins/default/xui/en/floater_script_debug_panel.xml b/indra/newview/skins/default/xui/en/floater_script_debug_panel.xml
index b5dd2f97b9..c58f5b9d43 100644
--- a/indra/newview/skins/default/xui/en/floater_script_debug_panel.xml
+++ b/indra/newview/skins/default/xui/en/floater_script_debug_panel.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_resize="true"
diff --git a/indra/newview/skins/default/xui/en/floater_script_ed_prefs.xml b/indra/newview/skins/default/xui/en/floater_script_ed_prefs.xml
index 8ae1e74d52..0b39d204be 100644
--- a/indra/newview/skins/default/xui/en/floater_script_ed_prefs.xml
+++ b/indra/newview/skins/default/xui/en/floater_script_ed_prefs.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_resize="false"
diff --git a/indra/newview/skins/default/xui/en/floater_script_limits.xml b/indra/newview/skins/default/xui/en/floater_script_limits.xml
index 96b2ceec63..a0d2b74b5b 100644
--- a/indra/newview/skins/default/xui/en/floater_script_limits.xml
+++ b/indra/newview/skins/default/xui/en/floater_script_limits.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_resize="true"
diff --git a/indra/newview/skins/default/xui/en/floater_script_preview.xml b/indra/newview/skins/default/xui/en/floater_script_preview.xml
index 91c18035db..b0b105fe58 100644
--- a/indra/newview/skins/default/xui/en/floater_script_preview.xml
+++ b/indra/newview/skins/default/xui/en/floater_script_preview.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_resize="true"
diff --git a/indra/newview/skins/default/xui/en/floater_script_queue.xml b/indra/newview/skins/default/xui/en/floater_script_queue.xml
index 0982683a7f..a98437ab1d 100644
--- a/indra/newview/skins/default/xui/en/floater_script_queue.xml
+++ b/indra/newview/skins/default/xui/en/floater_script_queue.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_resize="true"
diff --git a/indra/newview/skins/default/xui/en/floater_script_search.xml b/indra/newview/skins/default/xui/en/floater_script_search.xml
index ade0156bc7..9cd6218982 100644
--- a/indra/newview/skins/default/xui/en/floater_script_search.xml
+++ b/indra/newview/skins/default/xui/en/floater_script_search.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
default_tab_group="1"
diff --git a/indra/newview/skins/default/xui/en/floater_search.xml b/indra/newview/skins/default/xui/en/floater_search.xml
index c3e7028dc5..fc1e32915a 100644
--- a/indra/newview/skins/default/xui/en/floater_search.xml
+++ b/indra/newview/skins/default/xui/en/floater_search.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
positioning="cascading"
legacy_header_height="18"
diff --git a/indra/newview/skins/default/xui/en/floater_select_key.xml b/indra/newview/skins/default/xui/en/floater_select_key.xml
index 998948fca1..13362c26a7 100644
--- a/indra/newview/skins/default/xui/en/floater_select_key.xml
+++ b/indra/newview/skins/default/xui/en/floater_select_key.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
border="false"
diff --git a/indra/newview/skins/default/xui/en/floater_sell_land.xml b/indra/newview/skins/default/xui/en/floater_sell_land.xml
index 52de9ddd47..ff7a0d0317 100644
--- a/indra/newview/skins/default/xui/en/floater_sell_land.xml
+++ b/indra/newview/skins/default/xui/en/floater_sell_land.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_minimize="false"
diff --git a/indra/newview/skins/default/xui/en/floater_settings_debug.xml b/indra/newview/skins/default/xui/en/floater_settings_debug.xml
index e4fda5cd10..a93be6a18d 100644
--- a/indra/newview/skins/default/xui/en/floater_settings_debug.xml
+++ b/indra/newview/skins/default/xui/en/floater_settings_debug.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_minimize="false"
diff --git a/indra/newview/skins/default/xui/en/floater_settings_picker.xml b/indra/newview/skins/default/xui/en/floater_settings_picker.xml
index 3a26c3b547..434f2a2396 100644
--- a/indra/newview/skins/default/xui/en/floater_settings_picker.xml
+++ b/indra/newview/skins/default/xui/en/floater_settings_picker.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_minimize="false"
@@ -89,7 +89,7 @@
top="1"
right="-4"
bottom="-1"
- filter_asset_type="settings" />
+ filter_asset_types="settings" />
</panel>
</layout_panel>
<layout_panel name="pnl_combo"
diff --git a/indra/newview/skins/default/xui/en/floater_simple_snapshot.xml b/indra/newview/skins/default/xui/en/floater_simple_snapshot.xml
index 484ad159d1..0b91e13632 100644
--- a/indra/newview/skins/default/xui/en/floater_simple_snapshot.xml
+++ b/indra/newview/skins/default/xui/en/floater_simple_snapshot.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
positioning="cascading"
legacy_header_height="18"
diff --git a/indra/newview/skins/default/xui/en/floater_snapshot.xml b/indra/newview/skins/default/xui/en/floater_snapshot.xml
index fcd24d83bb..e6b780728c 100644
--- a/indra/newview/skins/default/xui/en/floater_snapshot.xml
+++ b/indra/newview/skins/default/xui/en/floater_snapshot.xml
@@ -1,11 +1,11 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
positioning="cascading"
legacy_header_height="18"
can_minimize="true"
can_resize="false"
can_close="true"
- height="455"
+ height="475"
layout="topleft"
name="Snapshot"
single_instance="true"
@@ -115,7 +115,7 @@
top_delta="0"
width="31" />
<panel
- height="159"
+ height="179"
layout="topleft"
follows="top|left"
left="0"
@@ -193,6 +193,14 @@
top_pad="1"
width="180"
name="auto_snapshot_check" />
+ <check_box
+ label="No post-processing"
+ layout="topleft"
+ height="16"
+ left="10"
+ top_pad="1"
+ width="180"
+ name="no_post_check" />
<text
type="string"
length="1"
@@ -226,7 +234,7 @@
height="1"
left="10"
layout="topleft"
- name="advanced_options_hr"
+ name="advanced_options_hr1"
right="-1"
top_pad="7"
/>
@@ -391,8 +399,8 @@
name="thumbnail_placeholder"
top="23"
left="215"
- width="400"
- height="400"
+ width="420"
+ height="420"
follows="top|left"/>
<view_border
bevel_style="in"
diff --git a/indra/newview/skins/default/xui/en/floater_sound_preview.xml b/indra/newview/skins/default/xui/en/floater_sound_preview.xml
index 3889b975a9..61fb228926 100644
--- a/indra/newview/skins/default/xui/en/floater_sound_preview.xml
+++ b/indra/newview/skins/default/xui/en/floater_sound_preview.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
height="180"
diff --git a/indra/newview/skins/default/xui/en/floater_spellcheck.xml b/indra/newview/skins/default/xui/en/floater_spellcheck.xml
index 76a350dd29..2575bef48f 100644
--- a/indra/newview/skins/default/xui/en/floater_spellcheck.xml
+++ b/indra/newview/skins/default/xui/en/floater_spellcheck.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
border="true"
can_close="true"
diff --git a/indra/newview/skins/default/xui/en/floater_spellcheck_import.xml b/indra/newview/skins/default/xui/en/floater_spellcheck_import.xml
index 94393a6c77..a3109a15a8 100644
--- a/indra/newview/skins/default/xui/en/floater_spellcheck_import.xml
+++ b/indra/newview/skins/default/xui/en/floater_spellcheck_import.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
border="true"
can_close="true"
diff --git a/indra/newview/skins/default/xui/en/floater_stats.xml b/indra/newview/skins/default/xui/en/floater_stats.xml
index 63402f3856..6633e25099 100644
--- a/indra/newview/skins/default/xui/en/floater_stats.xml
+++ b/indra/newview/skins/default/xui/en/floater_stats.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater legacy_header_height="18"
can_resize="true"
height="400"
@@ -134,6 +134,60 @@
label="Bound Mem"
stat="glboundmemstat"/>
</stat_view>
+ <stat_view name="material"
+ label="Material">
+ <stat_bar name="nummaterials"
+ label="Count"
+ stat="nummaterials"/>
+ </stat_view>
+ <stat_view name="memory"
+ label="Memory Usage">
+ <stat_bar name="LLTrace"
+ label="LLTrace"
+ stat="LLTrace"/>
+ <stat_bar name="LLView"
+ label="UI"
+ stat="LLView"/>
+ <stat_bar name="LLFontFreetype"
+ label="Fonts"
+ stat="LLFontFreetype"/>
+ <stat_bar name="LLInventoryObject"
+ label="Inventory"
+ stat="LLInventoryObject"/>
+ <stat_bar name="LLViewerObject"
+ label="Viewer Objects"
+ stat="LLViewerObject"/>
+ <stat_bar name="LLViewerOctreeGroup"
+ label="Octree Group Data"
+ stat="LLViewerOctreeGroup"/>
+ <stat_bar name="LLViewerOctreeEntry"
+ label="Octree Data"
+ stat="LLViewerOctreeEntry"/>
+ <stat_bar name="LLVOCacheEntry"
+ label="Viewer Object Cache"
+ stat="LLVOCacheEntry"/>
+ <stat_bar name="LLDrawable"
+ label="Drawables"
+ stat="LLDrawable"/>
+ <stat_bar name="LLFace"
+ label="Face Data"
+ stat="LLFace"/>
+ <stat_bar name="LLDrawInfo"
+ label="Draw Info"
+ stat="LLDrawInfo"/>
+ <stat_bar name="LLTexture"
+ label="Texture Data"
+ stat="LLTexture"/>
+ <stat_bar name="LLImage"
+ label="Image Data"
+ stat="LLImage"/>
+ <stat_bar name="LLImageGL"
+ label="GL Image Data"
+ stat="LLImageGL"/>
+ <stat_bar name="LLVertexBuffer"
+ label="Vertex Buffers"
+ stat="LLVertexBuffer"/>
+ </stat_view>
<stat_view name="network"
label="Network"
setting="OpenDebugStatNet">
diff --git a/indra/newview/skins/default/xui/en/floater_task_properties.xml b/indra/newview/skins/default/xui/en/floater_task_properties.xml
index 56c236eab4..ecec41c663 100644
--- a/indra/newview/skins/default/xui/en/floater_task_properties.xml
+++ b/indra/newview/skins/default/xui/en/floater_task_properties.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
height="590"
diff --git a/indra/newview/skins/default/xui/en/floater_telehub.xml b/indra/newview/skins/default/xui/en/floater_telehub.xml
index 547613fb67..9d4fb82ec6 100644
--- a/indra/newview/skins/default/xui/en/floater_telehub.xml
+++ b/indra/newview/skins/default/xui/en/floater_telehub.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<!-- Explicit left edge to avoid overlapping build tools -->
<floater
legacy_header_height="18"
diff --git a/indra/newview/skins/default/xui/en/floater_test_button.xml b/indra/newview/skins/default/xui/en/floater_test_button.xml
index 9bc05107a2..90eaa09e13 100644
--- a/indra/newview/skins/default/xui/en/floater_test_button.xml
+++ b/indra/newview/skins/default/xui/en/floater_test_button.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_resize="true"
diff --git a/indra/newview/skins/default/xui/en/floater_test_checkbox.xml b/indra/newview/skins/default/xui/en/floater_test_checkbox.xml
index 95aaadfcf3..0b44350846 100644
--- a/indra/newview/skins/default/xui/en/floater_test_checkbox.xml
+++ b/indra/newview/skins/default/xui/en/floater_test_checkbox.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_resize="true"
diff --git a/indra/newview/skins/default/xui/en/floater_test_combobox.xml b/indra/newview/skins/default/xui/en/floater_test_combobox.xml
index 45e2e34da7..4211d624ac 100644
--- a/indra/newview/skins/default/xui/en/floater_test_combobox.xml
+++ b/indra/newview/skins/default/xui/en/floater_test_combobox.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_resize="true"
diff --git a/indra/newview/skins/default/xui/en/floater_test_inspectors.xml b/indra/newview/skins/default/xui/en/floater_test_inspectors.xml
index 209285da2e..c195f021e3 100644
--- a/indra/newview/skins/default/xui/en/floater_test_inspectors.xml
+++ b/indra/newview/skins/default/xui/en/floater_test_inspectors.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_resize="false"
diff --git a/indra/newview/skins/default/xui/en/floater_test_layout.xml b/indra/newview/skins/default/xui/en/floater_test_layout.xml
index 94f7e0b798..bade805cdb 100644
--- a/indra/newview/skins/default/xui/en/floater_test_layout.xml
+++ b/indra/newview/skins/default/xui/en/floater_test_layout.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_resize="true"
diff --git a/indra/newview/skins/default/xui/en/floater_test_layout_stacks.xml b/indra/newview/skins/default/xui/en/floater_test_layout_stacks.xml
index a3ed22f422..70361cc8da 100644
--- a/indra/newview/skins/default/xui/en/floater_test_layout_stacks.xml
+++ b/indra/newview/skins/default/xui/en/floater_test_layout_stacks.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
can_resize="true"
can_close="true"
@@ -26,7 +26,7 @@
background_visible="true">
<text follows="top|left|right" halign="center" text_color="white">flex</text>
</layout_panel>
- <layout_panel name="flex"
+ <layout_panel name="flex2"
auto_resize="true"
user_resize="true"
bg_alpha_color="blue"
@@ -36,7 +36,7 @@
background_visible="true">
<text follows="top|left|right" halign="center" text_color="white">flex</text>
</layout_panel>
- <layout_panel name="flex"
+ <layout_panel name="flex3"
auto_resize="true"
user_resize="true"
bg_alpha_color="blue"
@@ -46,7 +46,7 @@
background_visible="true">
<text follows="top|left|right" halign="center" text_color="white">flex</text>
</layout_panel>
- <layout_panel name="flex"
+ <layout_panel name="flex4"
auto_resize="true"
user_resize="true"
bg_alpha_color="blue"
@@ -56,7 +56,7 @@
<text follows="top|left|right" halign="center" text_color="white">flex</text>
</layout_panel>
</layout_stack>
- <layout_stack name="test_stack"
+ <layout_stack name="test_stack1"
left_pad="5"
top="0"
width="100"
@@ -71,7 +71,7 @@
background_visible="true">
<text follows="top|left|right" halign="center" text_color="white">flex</text>
</layout_panel>
- <layout_panel name="flex"
+ <layout_panel name="flex2"
auto_resize="true"
user_resize="true"
visible="false"
@@ -89,7 +89,7 @@
background_visible="true">
<text follows="top|left|right" halign="center" text_color="black">fixed</text>
</layout_panel>
- <layout_panel name="fixed"
+ <layout_panel name="fixed2"
auto_resize="false"
user_resize="true"
height="50"
@@ -98,7 +98,7 @@
background_visible="true">
<text follows="top|left|right" halign="center" text_color="black">fixed</text>
</layout_panel>
- <layout_panel name="flex"
+ <layout_panel name="flex3"
auto_resize="true"
user_resize="true"
bg_alpha_color="blue"
@@ -106,7 +106,7 @@
background_visible="true">
<text follows="top|left|right" halign="center" text_color="white">flex</text>
</layout_panel>
- <layout_panel name="flex"
+ <layout_panel name="flex4"
auto_resize="true"
user_resize="true"
bg_alpha_color="blue"
@@ -114,7 +114,7 @@
background_visible="true">
<text follows="top|left|right" halign="center" text_color="white">flex</text>
</layout_panel>
- <layout_panel name="flex"
+ <layout_panel name="flex5"
auto_resize="true"
user_resize="true"
bg_alpha_color="blue"
@@ -122,7 +122,7 @@
background_visible="true">
<text follows="top|left|right" halign="center" text_color="white">flex</text>
</layout_panel>
- <layout_panel name="flex"
+ <layout_panel name="flex6"
auto_resize="true"
user_resize="true"
bg_alpha_color="blue"
@@ -132,7 +132,7 @@
<text follows="top|left|right" halign="center" text_color="white">flex</text>
</layout_panel>
</layout_stack>
- <layout_stack name="test_stack"
+ <layout_stack name="test_stack2"
left_pad="5"
top="0"
width="100"
@@ -155,7 +155,7 @@
background_visible="true">
<text follows="top|left|right" halign="center" text_color="black">fixed</text>
</layout_panel>
- <layout_panel name="flex"
+ <layout_panel name="flex2"
auto_resize="true"
user_resize="true"
bg_alpha_color="blue"
@@ -164,7 +164,7 @@
<text follows="top|left|right" halign="center" text_color="white">flex</text>
</layout_panel>
</layout_stack>
- <layout_stack name="test_stack"
+ <layout_stack name="test_stack3"
left_pad="5"
top="0"
width="100"
@@ -179,7 +179,7 @@
background_visible="true">
<text follows="top|left|right" halign="center" text_color="black">fixed</text>
</layout_panel>
- <layout_panel name="fixed"
+ <layout_panel name="fixed2"
auto_resize="false"
user_resize="true"
height="50"
@@ -187,7 +187,7 @@
background_visible="true">
<text follows="top|left|right" halign="center" text_color="black">fixed</text>
</layout_panel>
- <layout_panel name="fixed"
+ <layout_panel name="fixed3"
auto_resize="false"
user_resize="true"
height="50"
@@ -204,7 +204,7 @@
background_visible="true">
<text follows="top|left|right" halign="center" text_color="white">flex</text>
</layout_panel>
- <layout_panel name="flex"
+ <layout_panel name="flex2"
auto_resize="true"
user_resize="true"
bg_alpha_color="blue"
@@ -213,7 +213,7 @@
background_visible="true">
<text follows="top|left|right" halign="center" text_color="white">flex</text>
</layout_panel>
- <layout_panel name="flex"
+ <layout_panel name="flex3"
auto_resize="true"
user_resize="true"
bg_alpha_color="blue"
diff --git a/indra/newview/skins/default/xui/en/floater_test_line_editor.xml b/indra/newview/skins/default/xui/en/floater_test_line_editor.xml
index 2894ad2a32..2eea5c361f 100644
--- a/indra/newview/skins/default/xui/en/floater_test_line_editor.xml
+++ b/indra/newview/skins/default/xui/en/floater_test_line_editor.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_resize="true"
@@ -75,7 +75,7 @@
<line_editor
height="20"
left_delta="0"
- name="left_pad_editor"
+ name="left_pad_editor1"
text_pad_right="75"
top_pad="10"
width="200">
@@ -84,7 +84,7 @@
<line_editor
height="20"
left_delta="0"
- name="left_pad_editor"
+ name="left_pad_editor2"
text_pad_left="25"
text_pad_right="75"
top_pad="10"
diff --git a/indra/newview/skins/default/xui/en/floater_test_list_view.xml b/indra/newview/skins/default/xui/en/floater_test_list_view.xml
index 32ccc31dfd..9fdeeb08b4 100644
--- a/indra/newview/skins/default/xui/en/floater_test_list_view.xml
+++ b/indra/newview/skins/default/xui/en/floater_test_list_view.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_resize="true"
diff --git a/indra/newview/skins/default/xui/en/floater_test_navigation_bar.xml b/indra/newview/skins/default/xui/en/floater_test_navigation_bar.xml
index f4a50ecc96..0e54d332cd 100644
--- a/indra/newview/skins/default/xui/en/floater_test_navigation_bar.xml
+++ b/indra/newview/skins/default/xui/en/floater_test_navigation_bar.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_resize="true"
diff --git a/indra/newview/skins/default/xui/en/floater_test_radiogroup.xml b/indra/newview/skins/default/xui/en/floater_test_radiogroup.xml
index db14ecae83..505de80f55 100644
--- a/indra/newview/skins/default/xui/en/floater_test_radiogroup.xml
+++ b/indra/newview/skins/default/xui/en/floater_test_radiogroup.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_resize="true"
diff --git a/indra/newview/skins/default/xui/en/floater_test_slider.xml b/indra/newview/skins/default/xui/en/floater_test_slider.xml
index 20bd555a03..d86c43b48c 100644
--- a/indra/newview/skins/default/xui/en/floater_test_slider.xml
+++ b/indra/newview/skins/default/xui/en/floater_test_slider.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_resize="true"
diff --git a/indra/newview/skins/default/xui/en/floater_test_spinner.xml b/indra/newview/skins/default/xui/en/floater_test_spinner.xml
index acd49aa492..5fa0b20d4f 100644
--- a/indra/newview/skins/default/xui/en/floater_test_spinner.xml
+++ b/indra/newview/skins/default/xui/en/floater_test_spinner.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_resize="true"
diff --git a/indra/newview/skins/default/xui/en/floater_test_text_editor.xml b/indra/newview/skins/default/xui/en/floater_test_text_editor.xml
index e1fefc3631..ab3b819e34 100644
--- a/indra/newview/skins/default/xui/en/floater_test_text_editor.xml
+++ b/indra/newview/skins/default/xui/en/floater_test_text_editor.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_resize="true"
@@ -24,7 +24,7 @@
follows="top|left|bottom"
font="SansSerif"
left="10"
- name="test_text_editor"
+ name="test_text_editor1"
tool_tip="text editor"
top_pad="10"
width="200">
diff --git a/indra/newview/skins/default/xui/en/floater_test_text_vertical_aligment.xml b/indra/newview/skins/default/xui/en/floater_test_text_vertical_aligment.xml
index d11373ce1d..950ed192c0 100644
--- a/indra/newview/skins/default/xui/en/floater_test_text_vertical_aligment.xml
+++ b/indra/newview/skins/default/xui/en/floater_test_text_vertical_aligment.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
can_minimize="false"
can_tear_off="false"
diff --git a/indra/newview/skins/default/xui/en/floater_test_textbox.xml b/indra/newview/skins/default/xui/en/floater_test_textbox.xml
index 1d31fbd6dc..023df69f0f 100644
--- a/indra/newview/skins/default/xui/en/floater_test_textbox.xml
+++ b/indra/newview/skins/default/xui/en/floater_test_textbox.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_resize="true"
@@ -82,7 +82,7 @@
</text>
<text
left="10"
- name="v_pad_text"
+ name="v_pad_text1"
height="40"
width="300"
halign="left"
@@ -197,7 +197,7 @@ scroll bar gjyrrr
follows="top|left|bottom"
font="Monospace"
left_delta="0"
- name="monospace_text_editor"
+ name="monospace_text_editor1"
tool_tip="text editor"
top_pad="10"
width="200">
diff --git a/indra/newview/skins/default/xui/en/floater_test_toolbar.xml b/indra/newview/skins/default/xui/en/floater_test_toolbar.xml
index 067c1fed82..41d95c5a15 100644
--- a/indra/newview/skins/default/xui/en/floater_test_toolbar.xml
+++ b/indra/newview/skins/default/xui/en/floater_test_toolbar.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_resize="true"
diff --git a/indra/newview/skins/default/xui/en/floater_test_widgets.xml b/indra/newview/skins/default/xui/en/floater_test_widgets.xml
index 10854f5a49..3271cddd52 100644
--- a/indra/newview/skins/default/xui/en/floater_test_widgets.xml
+++ b/indra/newview/skins/default/xui/en/floater_test_widgets.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<!-- Sample "floater" window with examples of common widgets.
Notes:
@@ -300,7 +300,7 @@
layout="topleft"
width="60"
use_ellipses="true"
- name="test_text"
+ name="test_text1"
tool_tip="text">
Truncated text here
</text>
@@ -395,7 +395,7 @@ line to actually fit
width="250"
follows="top|left"
font.name="SansSerifSmall"
- name="test_text10"
+ name="test_text101"
tool_tip="text">
SansSerifSmall. Русский 中文 (简体)
</text>
diff --git a/indra/newview/skins/default/xui/en/floater_texture_ctrl.xml b/indra/newview/skins/default/xui/en/floater_texture_ctrl.xml
index 8081af6673..6bf54d5e85 100644
--- a/indra/newview/skins/default/xui/en/floater_texture_ctrl.xml
+++ b/indra/newview/skins/default/xui/en/floater_texture_ctrl.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_minimize="false"
@@ -19,7 +19,15 @@
</floater.string>
<floater.string
name="pick title">
- Pick:
+Pick:
+ </floater.string>
+ <floater.string
+ name="pick_material">
+PICK: MATERIAL
+ </floater.string>
+ <floater.string
+ name="pick_texture">
+PICK: TEXTURE
</floater.string>
<view
@@ -154,6 +162,7 @@
word_wrap="true"
visible="false"
width="87" />
+
<filter_editor
follows="left|top|right"
height="23"
@@ -169,22 +178,13 @@
bg_alpha_color="DkGray2"
border="false"
follows="all"
- height="233"
+ height="242"
layout="topleft"
left_delta="0"
name="inventory panel"
top_pad="4"
width="231"
- filter_asset_type="texture"/>
- <check_box
- height="14"
- initial_value="false"
- label="Show folders"
- layout="topleft"
- name="show_folders_check"
- top_pad="0"
- left_delta="-3"
- width="200" />
+ filter_asset_types="texture|material"/>
<!-- middle: local mode -->
<button
@@ -234,8 +234,8 @@
multi_select="true"
search_column="1"
visible="false">
+ <column name="icon" label="" width="20" />
<column name="unit_name" label="Name" dynamicwidth="true" />
- <column name="unit_id_HIDDEN" label="ID" width="0" />
</scroll_list>
<!-- middle: bake mode -->
@@ -299,19 +299,6 @@
name="BAKED_AUX3"
value="10" />
</combo_box>
- <check_box
- follows="left|top"
- height="20"
- initial_value="false"
- label="Hide Base Mesh Region"
-
-layout="topleft"
- name="hide_base_mesh_region"
- left_delta="0"
- top_pad="10"
- top_delta="0"
- width="120"
- visible="false"/>
<!-- bottom static -->
<button
follows="bottom"
diff --git a/indra/newview/skins/default/xui/en/floater_texture_fetch_debugger.xml b/indra/newview/skins/default/xui/en/floater_texture_fetch_debugger.xml
deleted file mode 100644
index 9278a1a598..0000000000
--- a/indra/newview/skins/default/xui/en/floater_texture_fetch_debugger.xml
+++ /dev/null
@@ -1,440 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
-<floater
- legacy_header_height="18"
- can_minimize="false"
- height="600"
- layout="topleft"
- name="TexFetchDebugger"
- help_topic="texfetchdebugger"
- title="Texture Fetching Debugger"
- width="540">
- <text
- type="string"
- length="1"
- follows="left|top"
- height="25"
- layout="topleft"
- left="10"
- name="total_num_fetched_label"
- top="30"
- width="400">
- 1, Total number of fetched textures: [NUM]
- </text>
- <text
- type="string"
- length="1"
- follows="left|top"
- height="25"
- layout="topleft"
- left_delta="0"
- name="total_num_fetching_requests_label"
- top_delta="25"
- width="400">
- 2, Total number of fetching requests: [NUM]
- </text>
- <text
- type="string"
- length="1"
- follows="left|top"
- height="25"
- layout="topleft"
- left_delta="0"
- name="total_num_cache_hits_label"
- top_delta="25"
- width="400">
- 3, Total number of cache hits: [NUM]
- </text>
- <text
- type="string"
- length="1"
- follows="left|top"
- height="25"
- layout="topleft"
- left_delta="0"
- name="total_num_visible_tex_label"
- top_delta="25"
- width="400">
- 4, Total number of visible textures: [NUM]
- </text>
- <text
- type="string"
- length="1"
- follows="left|top"
- height="25"
- layout="topleft"
- left_delta="0"
- name="total_num_visible_tex_fetch_req_label"
- top_delta="25"
- width="450">
- 5, Total number of visible texture fetching requests: [NUM]
- </text>
- <text
- type="string"
- length="1"
- follows="left|top"
- height="25"
- layout="topleft"
- left_delta="0"
- name="total_fetched_data_label"
- top_delta="25"
- width="530">
- 6, Total number of fetched data: [SIZE1]KB, Decoded Data: [SIZE2]KB, [PIXEL]MPixels
- </text>
- <text
- type="string"
- length="1"
- follows="left|top"
- height="25"
- layout="topleft"
- left_delta="0"
- name="total_fetched_vis_data_label"
- top_delta="25"
- width="480">
- 7, Total number of visible data: [SIZE1]KB, Decoded Data: [SIZE2]KB
- </text>
- <text
- type="string"
- length="1"
- follows="left|top"
- height="25"
- layout="topleft"
- left_delta="0"
- name="total_fetched_rendered_data_label"
- top_delta="25"
- width="530">
- 8, Total number of rendered data: [SIZE1]KB, Decoded Data: [SIZE2]KB, [PIXEL]MPixels
- </text>
- <text
- type="string"
- length="1"
- follows="left|top"
- height="25"
- layout="topleft"
- left_delta="0"
- name="total_time_cache_read_label"
- top_delta="25"
- width="400">
- 9, Total time on cache readings: [TIME] seconds
- </text>
- <text
- type="string"
- length="1"
- follows="left|top"
- height="25"
- layout="topleft"
- left_delta="0"
- name="total_time_cache_write_label"
- top_delta="25"
- width="400">
- 10, Total time on cache writings: [TIME] seconds
- </text>
- <text
- type="string"
- length="1"
- follows="left|top"
- height="25"
- layout="topleft"
- left_delta="0"
- name="total_time_decode_label"
- top_delta="25"
- width="400">
- 11, Total time on decodings: [TIME] seconds
- </text>
- <text
- type="string"
- length="1"
- follows="left|top"
- height="25"
- layout="topleft"
- left_delta="0"
- name="total_time_gl_label"
- top_delta="25"
- width="400">
- 12, Total time on gl texture creation: [TIME] seconds
- </text>
- <text
- type="string"
- length="1"
- follows="left|top"
- height="25"
- layout="topleft"
- left_delta="0"
- name="total_time_http_label"
- top_delta="25"
- width="400">
- 13, Total time on HTTP fetching: [TIME] seconds
- </text>
- <text
- type="string"
- length="1"
- follows="left|top"
- height="25"
- layout="topleft"
- left_delta="0"
- name="total_time_fetch_label"
- top_delta="25"
- width="400">
- 14, Total time on entire fetching: [TIME] seconds
- </text>
- <text
- type="string"
- length="1"
- follows="left|top"
- height="25"
- layout="topleft"
- left_delta="0"
- name="total_time_refetch_vis_cache_label"
- top_delta="25"
- width="540">
- 15, Refetching visibles from cache, Time: [TIME] seconds, Fetched: [SIZE]KB, [PIXEL]MPixels
- </text>
- <text
- type="string"
- length="1"
- follows="left|top"
- height="25"
- layout="topleft"
- left_delta="0"
- name="total_time_refetch_all_cache_label"
- top_delta="25"
- width="540">
- 16, Refetching all textures from cache, Time: [TIME] seconds, Fetched: [SIZE]KB, [PIXEL]MPixels
- </text>
- <text
- type="string"
- length="1"
- follows="left|top"
- height="25"
- layout="topleft"
- left_delta="0"
- name="total_time_refetch_vis_http_label"
- top_delta="25"
- width="540">
- 17, Refetching visibles from HTTP, Time: [TIME] seconds, Fetched: [SIZE]KB, [PIXEL]MPixels
- </text>
- <text
- type="string"
- length="1"
- follows="left|top"
- height="25"
- layout="topleft"
- left_delta="0"
- name="total_time_refetch_all_http_label"
- top_delta="25"
- width="540">
- 18, Refetching all textures from HTTP, Time: [TIME] seconds, Fetched: [SIZE]KB, [PIXEL]MPixels
- </text>
- <spinner
- decimal_digits="2"
- follows="left|top"
- height="20"
- increment="0.01"
- initial_value="1.0"
- label="19, Ratio of Texel/Pixel:"
- label_width="130"
- layout="topleft"
- left_delta="0"
- max_val="10.0"
- min_val="0.01"
- name="texel_pixel_ratio"
- top_delta="30"
- width="200">
- <spinner.commit_callback
- function="TexFetchDebugger.ChangeTexelPixelRatio" />
- </spinner>
- <text
- type="string"
- length="1"
- follows="left|top"
- height="25"
- layout="topleft"
- left_delta="0"
- name="texture_source_label"
- top_delta="30"
- width="110">
- 20, Texture Source:
- </text>
- <radio_group
- control_name="TextureFetchSource"
- follows="top|left"
- draw_border="false"
- height="25"
- layout="topleft"
- left_pad="0"
- name="texture_source"
- top_delta="0"
- width="264">
- <radio_item
- height="16"
- label="Cache + HTTP"
- layout="topleft"
- left="3"
- name="0"
- top="0"
- width="100" />
- <radio_item
- height="16"
- label="HTTP Only"
- layout="topleft"
- left_delta="100"
- name="1"
- top_delta="0"
- width="200" />
- </radio_group>
- <button
- follows="left|top"
- height="20"
- label="Start"
- layout="topleft"
- left="10"
- name="start_btn"
- top_delta="20"
- width="70">
- <button.commit_callback
- function="TexFetchDebugger.Start" />
- </button>
- <button
- follows="left|top"
- height="20"
- label="Reset"
- layout="topleft"
- left_pad="7"
- name="clear_btn"
- top_delta="0"
- width="70">
- <button.commit_callback
- function="TexFetchDebugger.Clear" />
- </button>
- <button
- follows="left|top"
- height="20"
- label="Close"
- layout="topleft"
- left_pad="7"
- name="close_btn"
- top_delta="0"
- width="70">
- <button.commit_callback
- function="TexFetchDebugger.Close" />
- </button>
- <button
- follows="left|top"
- height="22"
- label="Reset Fetching Time"
- layout="topleft"
- left_pad="175"
- name="reset_time_btn"
- top_delta="0"
- width="120">
- <button.commit_callback
- function="TexFetchDebugger.ResetFetchTime" />
- </button>
- <button
- follows="left|top"
- height="20"
- label="Cache Read"
- layout="topleft"
- left="10"
- name="cacheread_btn"
- top_delta="20"
- width="80">
- <button.commit_callback
- function="TexFetchDebugger.CacheRead" />
- </button>
- <button
- follows="left|top"
- height="20"
- label="Cache Write"
- layout="topleft"
- left_pad="7"
- name="cachewrite_btn"
- top_delta="0"
- width="80">
- <button.commit_callback
- function="TexFetchDebugger.CacheWrite" />
- </button>
- <button
- follows="left|top"
- height="20"
- label="HTTP"
- layout="topleft"
- left_pad="7"
- name="http_btn"
- top_delta="0"
- width="70">
- <button.commit_callback
- function="TexFetchDebugger.HTTPLoad" />
- </button>
- <button
- follows="left|top"
- height="20"
- label="Decode"
- layout="topleft"
- left_pad="7"
- name="decode_btn"
- top_delta="0"
- width="70">
- <button.commit_callback
- function="TexFetchDebugger.Decode" />
- </button>
- <button
- follows="left|top"
- height="20"
- label="GL Texture"
- layout="topleft"
- left_pad="7"
- name="gl_btn"
- top_delta="0"
- width="70">
- <button.commit_callback
- function="TexFetchDebugger.GLTexture" />
- </button>
- <button
- follows="left|top"
- height="20"
- label="Refetch Vis Cache"
- layout="topleft"
- left="10"
- name="refetchviscache_btn"
- top_delta="20"
- width="120">
- <button.commit_callback
- function="TexFetchDebugger.RefetchVisCache" />
- </button>
- <button
- follows="left|top"
- height="20"
- label="Refetch All Cache"
- layout="topleft"
- left_pad="7"
- name="refetchallcache_btn"
- top_delta="0"
- width="120">
- <button.commit_callback
- function="TexFetchDebugger.RefetchAllCache" />
- </button>
- <button
- follows="left|top"
- height="20"
- label="Refetch Vis HTTP"
- layout="topleft"
- left_pad="7"
- name="refetchvishttp_btn"
- top_delta="0"
- width="120">
- <button.commit_callback
- function="TexFetchDebugger.RefetchVisHTTP" />
- </button>
- <button
- follows="left|top"
- height="20"
- label="Refetch All HTTP"
- layout="topleft"
- left_pad="7"
- name="refetchallhttp_btn"
- top_delta="0"
- width="120">
- <button.commit_callback
- function="TexFetchDebugger.RefetchAllHTTP" />
- </button>
-</floater>
diff --git a/indra/newview/skins/default/xui/en/floater_tools.xml b/indra/newview/skins/default/xui/en/floater_tools.xml
index 684470e0fc..490b516ac6 100644
--- a/indra/newview/skins/default/xui/en/floater_tools.xml
+++ b/indra/newview/skins/default/xui/en/floater_tools.xml
@@ -1,8 +1,8 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
positioning="cascading"
legacy_header_height="18"
- height="609"
+ height="651"
layout="topleft"
bg_opaque_image="Window_NoTitle_Foreground"
bg_alpha_image="Window_NoTitle_Background"
@@ -820,7 +820,7 @@
width="282"/>
<tab_container
follows="left|top"
- height="426"
+ height="476"
halign="center"
left="0"
name="Object Info Tabs"
@@ -2534,7 +2534,70 @@ even though the user gets a free copy.
mouse_opaque="true"
name="Light Ambiance"
width="120" />
- <text
+ <check_box
+ height="16"
+ label="Reflection Probe"
+ layout="topleft"
+ left="10"
+ name="Reflection Probe"
+ tool_tip="Adjusts how objects within this volume receive reflections when PBR is enabled"
+ top_pad="10"
+ width="60" />
+ <combo_box
+ height="19"
+ top_delta="0"
+ left="144"
+ follows="left|top"
+ name="Probe Volume Type"
+ tool_tip="Choose the probe influence volume"
+ width="108">
+ <combo_box.item
+ label="Sphere"
+ name="Sphere"
+ value="Sphere" />
+ <combo_box.item
+ label="Box"
+ name="Box"
+ value="Box"/>
+ </combo_box>
+ <check_box
+ height="16"
+ label="Dynamic"
+ layout="topleft"
+ left="10"
+ name="Probe Dynamic"
+ tool_tip="When enabled, Avatars will appear in reflections within this probe's influence volume."
+ bottom_delta="19"
+ width="60" />
+ <spinner bottom_delta="19"
+ decimal_digits="3"
+ follows="left|top"
+ height="16"
+ increment="0.05"
+ initial_value="0"
+ label="Ambiance"
+ label_width="55"
+ left="10"
+ max_val="100"
+ min_val="0"
+ mouse_opaque="true"
+ name="Probe Ambiance"
+ width="120" />
+ <spinner bottom_delta="0"
+ decimal_digits="3"
+ follows="left|top"
+ height="16"
+ increment="0.05"
+ initial_value="0"
+ label="Near Clip"
+ label_width="55"
+ left="144"
+ max_val="1024"
+ min_val="0"
+ mouse_opaque="true"
+ name="Probe Near Clip"
+ width="120" />
+ <text
type="string"
length="1"
follows="left|top"
@@ -2689,7 +2752,7 @@ even though the user gets a free copy.
border_visible="true"
bevel_style="in"
follows="left|top|right"
- height="335"
+ height="387"
layout="topleft"
left="10"
name="contents_inventory"
diff --git a/indra/newview/skins/default/xui/en/floater_top_objects.xml b/indra/newview/skins/default/xui/en/floater_top_objects.xml
index a8b4b84ab7..028c81a84c 100644
--- a/indra/newview/skins/default/xui/en/floater_top_objects.xml
+++ b/indra/newview/skins/default/xui/en/floater_top_objects.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_resize="true"
diff --git a/indra/newview/skins/default/xui/en/floater_tos.xml b/indra/newview/skins/default/xui/en/floater_tos.xml
index 7e172e138a..4d840ddde2 100644
--- a/indra/newview/skins/default/xui/en/floater_tos.xml
+++ b/indra/newview/skins/default/xui/en/floater_tos.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_close="false"
diff --git a/indra/newview/skins/default/xui/en/floater_toybox.xml b/indra/newview/skins/default/xui/en/floater_toybox.xml
index bdc04a8a78..7fe9830d23 100644
--- a/indra/newview/skins/default/xui/en/floater_toybox.xml
+++ b/indra/newview/skins/default/xui/en/floater_toybox.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
can_close="true"
can_dock="false"
diff --git a/indra/newview/skins/default/xui/en/floater_translation_settings.xml b/indra/newview/skins/default/xui/en/floater_translation_settings.xml
index 3f3331b468..ab1a241025 100644
--- a/indra/newview/skins/default/xui/en/floater_translation_settings.xml
+++ b/indra/newview/skins/default/xui/en/floater_translation_settings.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
height="470"
@@ -302,7 +302,7 @@
layout="topleft"
left="185"
length="1"
- name="google_links_text"
+ name="google_links_text1"
top_delta="-23"
type="string"
width="100">
diff --git a/indra/newview/skins/default/xui/en/floater_ui_preview.xml b/indra/newview/skins/default/xui/en/floater_ui_preview.xml
index eb01294831..4a523b6d1d 100644
--- a/indra/newview/skins/default/xui/en/floater_ui_preview.xml
+++ b/indra/newview/skins/default/xui/en/floater_ui_preview.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_resize="true"
diff --git a/indra/newview/skins/default/xui/en/floater_url_entry.xml b/indra/newview/skins/default/xui/en/floater_url_entry.xml
index 2dfc0fd125..769a3b0ec6 100644
--- a/indra/newview/skins/default/xui/en/floater_url_entry.xml
+++ b/indra/newview/skins/default/xui/en/floater_url_entry.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_minimize="false"
diff --git a/indra/newview/skins/default/xui/en/floater_voice_chat_volume.xml b/indra/newview/skins/default/xui/en/floater_voice_chat_volume.xml
index 5c71fd3bc6..51809793d3 100644
--- a/indra/newview/skins/default/xui/en/floater_voice_chat_volume.xml
+++ b/indra/newview/skins/default/xui/en/floater_voice_chat_volume.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="25"
@@ -45,4 +45,4 @@
name="mute_audio"
tab_stop="false"
width="16" />
-</floater> \ No newline at end of file
+</floater>
diff --git a/indra/newview/skins/default/xui/en/floater_voice_effect.xml b/indra/newview/skins/default/xui/en/floater_voice_effect.xml
index 146c3d7e30..d037bdb813 100644
--- a/indra/newview/skins/default/xui/en/floater_voice_effect.xml
+++ b/indra/newview/skins/default/xui/en/floater_voice_effect.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="27"
can_resize="true"
diff --git a/indra/newview/skins/default/xui/en/floater_voice_volume.xml b/indra/newview/skins/default/xui/en/floater_voice_volume.xml
index 9346295d5b..4e3dc5edf1 100644
--- a/indra/newview/skins/default/xui/en/floater_voice_volume.xml
+++ b/indra/newview/skins/default/xui/en/floater_voice_volume.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<!--
Not can_close / no title to avoid window chrome
Single instance - only have one at a time, recycle it each spawn
diff --git a/indra/newview/skins/default/xui/en/floater_web_content.xml b/indra/newview/skins/default/xui/en/floater_web_content.xml
index 9a097d933b..2e1dfa00c7 100644
--- a/indra/newview/skins/default/xui/en/floater_web_content.xml
+++ b/indra/newview/skins/default/xui/en/floater_web_content.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_resize="true"
diff --git a/indra/newview/skins/default/xui/en/floater_web_profile.xml b/indra/newview/skins/default/xui/en/floater_web_profile.xml
index d0225f78a9..51b5336066 100644
--- a/indra/newview/skins/default/xui/en/floater_web_profile.xml
+++ b/indra/newview/skins/default/xui/en/floater_web_profile.xml
@@ -1,6 +1,6 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="floater_web_profile"
help_topic="web_profile"
width="780"
height="775"
- filename="floater_web_content.xml"/> \ No newline at end of file
+ filename="floater_web_content.xml"/>
diff --git a/indra/newview/skins/default/xui/en/floater_whitelist_entry.xml b/indra/newview/skins/default/xui/en/floater_whitelist_entry.xml
index 897d959b98..4e75b2b29c 100644
--- a/indra/newview/skins/default/xui/en/floater_whitelist_entry.xml
+++ b/indra/newview/skins/default/xui/en/floater_whitelist_entry.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_minimize="false"
diff --git a/indra/newview/skins/default/xui/en/floater_window_size.xml b/indra/newview/skins/default/xui/en/floater_window_size.xml
index 115fe413f3..e5a1c0da88 100644
--- a/indra/newview/skins/default/xui/en/floater_window_size.xml
+++ b/indra/newview/skins/default/xui/en/floater_window_size.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
can_minimize="false"
can_resize="false"
diff --git a/indra/newview/skins/default/xui/en/floater_world_map.xml b/indra/newview/skins/default/xui/en/floater_world_map.xml
index c965a4427c..d13ab35d6d 100644
--- a/indra/newview/skins/default/xui/en/floater_world_map.xml
+++ b/indra/newview/skins/default/xui/en/floater_world_map.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
legacy_header_height="18"
can_resize="true"
@@ -264,7 +264,7 @@
image_name="legend.tga"
layout="topleft"
mouse_opaque="true"
- name="square2"
+ name="square21"
left="20"
top_pad="-5"
width="16" />
diff --git a/indra/newview/skins/default/xui/en/fonts.xml b/indra/newview/skins/default/xui/en/fonts.xml
index 3c3eb6b66f..1f4ff860da 100644
--- a/indra/newview/skins/default/xui/en/fonts.xml
+++ b/indra/newview/skins/default/xui/en/fonts.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<fonts>
<font name="default" comment="default font files (global fallbacks)">
@@ -51,19 +51,19 @@
</os>
</font>
- <font name="SansSerif"
+ <font name="SansSerif1"
comment="Name of bold sans-serif font"
font_style="BOLD">
<file>DejaVuSans-Bold.ttf</file>
</font>
- <font name="SansSerif"
+ <font name="SansSerif2"
comment="Name of italic sans-serif font"
font_style="ITALIC">
<file>DejaVuSans-Oblique.ttf</file>
</font>
- <font name="SansSerif"
+ <font name="SansSerif3"
comment="Name of bold italic sans-serif font"
font_style="BOLD|ITALIC">
<file>DejaVuSans-BoldOblique.ttf</file>
@@ -79,19 +79,19 @@
<file>DejaVuSans.ttf</file>
</font>
- <font name="DejaVu"
+ <font name="DejaVu1"
comment="Name of DejaVu font (bold)"
font_style="BOLD">
<file>DejaVuSans-Bold.ttf</file>
</font>
- <font name="DejaVu"
+ <font name="DejaVu2"
comment="Name of DejaVu font (italic)"
font_style="ITALIC">
<file>DejaVuSans-Oblique.ttf</file>
</font>
- <font name="DejaVu"
+ <font name="DejaVu3"
comment="Name of DejaVu font (bold italic)"
font_style="BOLD|ITALIC">
<file>DejaVuSans-BoldOblique.ttf</file>
@@ -108,7 +108,7 @@
</os>
</font>
- <font name="Helvetica"
+ <font name="Helvetica1"
comment="Name of Helvetica font (bold)"
font_style="BOLD">
<file>DejaVuSans-Bold.ttf</file>
@@ -120,7 +120,7 @@
</os>
</font>
- <font name="Helvetica"
+ <font name="Helvetica2"
comment="Name of Helvetica font (italic)"
font_style="ITALIC">
<file>DejaVuSans-Oblique.ttf</file>
@@ -132,7 +132,7 @@
</os>
</font>
- <font name="Helvetica"
+ <font name="Helvetica3"
comment="Name of Helvetica font (bold italic)"
font_style="BOLD|ITALIC">
<file>DejaVuSans-BoldOblique.ttf</file>
diff --git a/indra/newview/skins/default/xui/en/inspect_avatar.xml b/indra/newview/skins/default/xui/en/inspect_avatar.xml
index fceb9b2184..4c72bc4703 100644
--- a/indra/newview/skins/default/xui/en/inspect_avatar.xml
+++ b/indra/newview/skins/default/xui/en/inspect_avatar.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<!--
Not can_close / no title to avoid window chrome
Single instance - only have one at a time, recycle it each spawn
diff --git a/indra/newview/skins/default/xui/en/inspect_group.xml b/indra/newview/skins/default/xui/en/inspect_group.xml
index a69585074c..c190d9610f 100644
--- a/indra/newview/skins/default/xui/en/inspect_group.xml
+++ b/indra/newview/skins/default/xui/en/inspect_group.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<!--
Not can_close / no title to avoid window chrome
Single instance - only have one at a time, recycle it each spawn
diff --git a/indra/newview/skins/default/xui/en/inspect_object.xml b/indra/newview/skins/default/xui/en/inspect_object.xml
index bfeb8fc470..efe518f2f7 100644
--- a/indra/newview/skins/default/xui/en/inspect_object.xml
+++ b/indra/newview/skins/default/xui/en/inspect_object.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<!--
Not can_close / no title to avoid window chrome
Single instance - only have one at a time, recycle it each spawn
diff --git a/indra/newview/skins/default/xui/en/inspect_remote_object.xml b/indra/newview/skins/default/xui/en/inspect_remote_object.xml
index e83257d2a0..2d0a9ccb3c 100644
--- a/indra/newview/skins/default/xui/en/inspect_remote_object.xml
+++ b/indra/newview/skins/default/xui/en/inspect_remote_object.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<!--
Not can_close / no title to avoid window chrome
Single instance - only have one at a time, recycle it each spawn
diff --git a/indra/newview/skins/default/xui/en/inspect_toast.xml b/indra/newview/skins/default/xui/en/inspect_toast.xml
index 0221397a8c..48df86804e 100644
--- a/indra/newview/skins/default/xui/en/inspect_toast.xml
+++ b/indra/newview/skins/default/xui/en/inspect_toast.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<!--
Not can_close / no title to avoid window chrome
Single instance - only have one at a time, recycle it each spawn
diff --git a/indra/newview/skins/default/xui/en/inspector_info_ctrl.xml b/indra/newview/skins/default/xui/en/inspector_info_ctrl.xml
index a7ecc39ed8..6a89468dc9 100644
--- a/indra/newview/skins/default/xui/en/inspector_info_ctrl.xml
+++ b/indra/newview/skins/default/xui/en/inspector_info_ctrl.xml
@@ -1,3 +1,4 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<button
chrome="true"
image_selected="Info_Over"
@@ -6,4 +7,4 @@
height="12"
name="inspector_info_ctrl"
width="12" />
- \ No newline at end of file
+
diff --git a/indra/newview/skins/default/xui/en/language_settings.xml b/indra/newview/skins/default/xui/en/language_settings.xml
index d418fc38e3..dd521c09d0 100644
--- a/indra/newview/skins/default/xui/en/language_settings.xml
+++ b/indra/newview/skins/default/xui/en/language_settings.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<!-- This file contains strings that used to be hardcoded in the source.-->
<strings>
diff --git a/indra/newview/skins/default/xui/en/main_view.xml b/indra/newview/skins/default/xui/en/main_view.xml
index bab37c6258..a4ef4a57ce 100644
--- a/indra/newview/skins/default/xui/en/main_view.xml
+++ b/indra/newview/skins/default/xui/en/main_view.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
follows="left|right|top|bottom"
height="768"
diff --git a/indra/newview/skins/default/xui/en/menu_add_wearable_gear.xml b/indra/newview/skins/default/xui/en/menu_add_wearable_gear.xml
index 5033ea9546..e3b248d17b 100644
--- a/indra/newview/skins/default/xui/en/menu_add_wearable_gear.xml
+++ b/indra/newview/skins/default/xui/en/menu_add_wearable_gear.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
layout="topleft"
name="Add Wearable Gear Menu">
diff --git a/indra/newview/skins/default/xui/en/menu_attachment_other.xml b/indra/newview/skins/default/xui/en/menu_attachment_other.xml
index 22006c287f..d51e568c03 100644
--- a/indra/newview/skins/default/xui/en/menu_attachment_other.xml
+++ b/indra/newview/skins/default/xui/en/menu_attachment_other.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<!-- *NOTE: See also menu_avatar_other.xml -->
<context_menu
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/menu_attachment_self.xml b/indra/newview/skins/default/xui/en/menu_attachment_self.xml
index 3b91b9df7a..d978619355 100644
--- a/indra/newview/skins/default/xui/en/menu_attachment_self.xml
+++ b/indra/newview/skins/default/xui/en/menu_attachment_self.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu
layout="topleft"
name="Attachment Pie">
@@ -13,6 +13,14 @@
function="EnableEdit" />
</menu_item_call>
<menu_item_call
+ label="Edit PBR material"
+ name="EditGLTFMaterial">
+ <menu_item_call.on_click
+ function="Object.EditGLTFMaterial" />
+ <menu_item_call.on_visible
+ function="Object.EnableEditGLTFMaterial"/>
+ </menu_item_call>
+ <menu_item_call
enabled="false"
label="Detach item"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/menu_avatar_icon.xml b/indra/newview/skins/default/xui/en/menu_avatar_icon.xml
index 9f394a4c74..0d3dd2a479 100644
--- a/indra/newview/skins/default/xui/en/menu_avatar_icon.xml
+++ b/indra/newview/skins/default/xui/en/menu_avatar_icon.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
height="101"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/menu_avatar_other.xml b/indra/newview/skins/default/xui/en/menu_avatar_other.xml
index 665eb9a82f..fc4ffde947 100644
--- a/indra/newview/skins/default/xui/en/menu_avatar_other.xml
+++ b/indra/newview/skins/default/xui/en/menu_avatar_other.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<!-- *NOTE: See also menu_attachment_other.xml -->
<context_menu
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/menu_avatar_rendering_settings.xml b/indra/newview/skins/default/xui/en/menu_avatar_rendering_settings.xml
index 1a18483418..dc9007c61d 100644
--- a/indra/newview/skins/default/xui/en/menu_avatar_rendering_settings.xml
+++ b/indra/newview/skins/default/xui/en/menu_avatar_rendering_settings.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu
layout="topleft"
name="Settings">
diff --git a/indra/newview/skins/default/xui/en/menu_avatar_rendering_settings_add.xml b/indra/newview/skins/default/xui/en/menu_avatar_rendering_settings_add.xml
index 6e09eb5981..7eca0b51a6 100644
--- a/indra/newview/skins/default/xui/en/menu_avatar_rendering_settings_add.xml
+++ b/indra/newview/skins/default/xui/en/menu_avatar_rendering_settings_add.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
name="menu_settings_add.xml"
left="0" bottom="0" visible="false"
diff --git a/indra/newview/skins/default/xui/en/menu_avatar_self.xml b/indra/newview/skins/default/xui/en/menu_avatar_self.xml
index 20f3ad080b..fc8c7fea9c 100644
--- a/indra/newview/skins/default/xui/en/menu_avatar_self.xml
+++ b/indra/newview/skins/default/xui/en/menu_avatar_self.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu
layout="topleft"
name="Self Pie">
diff --git a/indra/newview/skins/default/xui/en/menu_cof_attachment.xml b/indra/newview/skins/default/xui/en/menu_cof_attachment.xml
index 3f545c936d..23049aae06 100644
--- a/indra/newview/skins/default/xui/en/menu_cof_attachment.xml
+++ b/indra/newview/skins/default/xui/en/menu_cof_attachment.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu
layout="topleft"
name="COF Attachment">
diff --git a/indra/newview/skins/default/xui/en/menu_cof_body_part.xml b/indra/newview/skins/default/xui/en/menu_cof_body_part.xml
index f0e8461360..157d5739e5 100644
--- a/indra/newview/skins/default/xui/en/menu_cof_body_part.xml
+++ b/indra/newview/skins/default/xui/en/menu_cof_body_part.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu
layout="topleft"
name="COF Body">
diff --git a/indra/newview/skins/default/xui/en/menu_cof_clothing.xml b/indra/newview/skins/default/xui/en/menu_cof_clothing.xml
index 206d49e8c7..a0bd8b4bc9 100644
--- a/indra/newview/skins/default/xui/en/menu_cof_clothing.xml
+++ b/indra/newview/skins/default/xui/en/menu_cof_clothing.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu
layout="topleft"
name="COF Clothing">
diff --git a/indra/newview/skins/default/xui/en/menu_cof_gear.xml b/indra/newview/skins/default/xui/en/menu_cof_gear.xml
index 45cf780557..a491e272cf 100644
--- a/indra/newview/skins/default/xui/en/menu_cof_gear.xml
+++ b/indra/newview/skins/default/xui/en/menu_cof_gear.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
layout="topleft"
name="Gear COF">
diff --git a/indra/newview/skins/default/xui/en/menu_conversation.xml b/indra/newview/skins/default/xui/en/menu_conversation.xml
index 59e6106a28..62cdaa5886 100644
--- a/indra/newview/skins/default/xui/en/menu_conversation.xml
+++ b/indra/newview/skins/default/xui/en/menu_conversation.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
bottom="806"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/menu_conversation_log_gear.xml b/indra/newview/skins/default/xui/en/menu_conversation_log_gear.xml
index a1a3afbf68..9c803d0877 100644
--- a/indra/newview/skins/default/xui/en/menu_conversation_log_gear.xml
+++ b/indra/newview/skins/default/xui/en/menu_conversation_log_gear.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
layout="topleft"
name="Conversation Context Menu">
diff --git a/indra/newview/skins/default/xui/en/menu_conversation_log_view.xml b/indra/newview/skins/default/xui/en/menu_conversation_log_view.xml
index ce65b23971..864bec5d9a 100644
--- a/indra/newview/skins/default/xui/en/menu_conversation_log_view.xml
+++ b/indra/newview/skins/default/xui/en/menu_conversation_log_view.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
name="menu_conversation_view"
left="0" bottom="0" visible="false"
diff --git a/indra/newview/skins/default/xui/en/menu_copy_paste_color.xml b/indra/newview/skins/default/xui/en/menu_copy_paste_color.xml
index 4c12180daf..6605dd8eb9 100644
--- a/indra/newview/skins/default/xui/en/menu_copy_paste_color.xml
+++ b/indra/newview/skins/default/xui/en/menu_copy_paste_color.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
layout="topleft"
name="Copy Paste Color Menu">
diff --git a/indra/newview/skins/default/xui/en/menu_copy_paste_features.xml b/indra/newview/skins/default/xui/en/menu_copy_paste_features.xml
index 4823d74a26..6791a5ec8b 100644
--- a/indra/newview/skins/default/xui/en/menu_copy_paste_features.xml
+++ b/indra/newview/skins/default/xui/en/menu_copy_paste_features.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
layout="topleft"
name="Copy Paste Features Menu">
diff --git a/indra/newview/skins/default/xui/en/menu_copy_paste_light.xml b/indra/newview/skins/default/xui/en/menu_copy_paste_light.xml
index 5de23dfee3..5a0411ca27 100644
--- a/indra/newview/skins/default/xui/en/menu_copy_paste_light.xml
+++ b/indra/newview/skins/default/xui/en/menu_copy_paste_light.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
layout="topleft"
name="Copy Paste Light Menu">
diff --git a/indra/newview/skins/default/xui/en/menu_copy_paste_object.xml b/indra/newview/skins/default/xui/en/menu_copy_paste_object.xml
index bdc4537a9d..66cfd29ba4 100644
--- a/indra/newview/skins/default/xui/en/menu_copy_paste_object.xml
+++ b/indra/newview/skins/default/xui/en/menu_copy_paste_object.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
layout="topleft"
name="Copy Paste Object Menu">
diff --git a/indra/newview/skins/default/xui/en/menu_copy_paste_pos.xml b/indra/newview/skins/default/xui/en/menu_copy_paste_pos.xml
index 3ea95b281f..6c68994a80 100644
--- a/indra/newview/skins/default/xui/en/menu_copy_paste_pos.xml
+++ b/indra/newview/skins/default/xui/en/menu_copy_paste_pos.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
layout="topleft"
name="Copy Paste Position Menu">
diff --git a/indra/newview/skins/default/xui/en/menu_copy_paste_rot.xml b/indra/newview/skins/default/xui/en/menu_copy_paste_rot.xml
index 06ce80f897..400af57371 100644
--- a/indra/newview/skins/default/xui/en/menu_copy_paste_rot.xml
+++ b/indra/newview/skins/default/xui/en/menu_copy_paste_rot.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
layout="topleft"
name="Copy Paste Rotation Menu">
diff --git a/indra/newview/skins/default/xui/en/menu_copy_paste_size.xml b/indra/newview/skins/default/xui/en/menu_copy_paste_size.xml
index 7082a0e65b..3547f3b367 100644
--- a/indra/newview/skins/default/xui/en/menu_copy_paste_size.xml
+++ b/indra/newview/skins/default/xui/en/menu_copy_paste_size.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
layout="topleft"
name="Copy Paste Size Menu">
diff --git a/indra/newview/skins/default/xui/en/menu_copy_paste_texture.xml b/indra/newview/skins/default/xui/en/menu_copy_paste_texture.xml
index f358affc23..a6d8fc1c9c 100644
--- a/indra/newview/skins/default/xui/en/menu_copy_paste_texture.xml
+++ b/indra/newview/skins/default/xui/en/menu_copy_paste_texture.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
layout="topleft"
name="Copy Paste Texture Menu">
diff --git a/indra/newview/skins/default/xui/en/menu_edit.xml b/indra/newview/skins/default/xui/en/menu_edit.xml
index 6f83756f83..8406c744e2 100644
--- a/indra/newview/skins/default/xui/en/menu_edit.xml
+++ b/indra/newview/skins/default/xui/en/menu_edit.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<menu create_jump_keys="true"
label="Edit"
name="Edit"
@@ -81,4 +81,4 @@
<menu_item_call.on_enable
function="Edit.EnableDeselect" />
</menu_item_call>
-</menu> \ No newline at end of file
+</menu>
diff --git a/indra/newview/skins/default/xui/en/menu_favorites.xml b/indra/newview/skins/default/xui/en/menu_favorites.xml
index 0eab7c451b..6345394b46 100644
--- a/indra/newview/skins/default/xui/en/menu_favorites.xml
+++ b/indra/newview/skins/default/xui/en/menu_favorites.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<menu
bottom="825"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/menu_gallery_inventory.xml b/indra/newview/skins/default/xui/en/menu_gallery_inventory.xml
index d82c453e5f..41e0183370 100644
--- a/indra/newview/skins/default/xui/en/menu_gallery_inventory.xml
+++ b/indra/newview/skins/default/xui/en/menu_gallery_inventory.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu
layout="topleft"
name="Gallery">
diff --git a/indra/newview/skins/default/xui/en/menu_gallery_outfit_tab.xml b/indra/newview/skins/default/xui/en/menu_gallery_outfit_tab.xml
index 0ca505dd5d..25d64ba74d 100755
--- a/indra/newview/skins/default/xui/en/menu_gallery_outfit_tab.xml
+++ b/indra/newview/skins/default/xui/en/menu_gallery_outfit_tab.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu
layout="topleft"
name="Outfit">
diff --git a/indra/newview/skins/default/xui/en/menu_gesture_gear.xml b/indra/newview/skins/default/xui/en/menu_gesture_gear.xml
index 359c093eff..86065210d5 100644
--- a/indra/newview/skins/default/xui/en/menu_gesture_gear.xml
+++ b/indra/newview/skins/default/xui/en/menu_gesture_gear.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
layout="topleft"
mouse_opaque="false"
diff --git a/indra/newview/skins/default/xui/en/menu_group_plus.xml b/indra/newview/skins/default/xui/en/menu_group_plus.xml
index eca9e7f3c9..71c7574383 100644
--- a/indra/newview/skins/default/xui/en/menu_group_plus.xml
+++ b/indra/newview/skins/default/xui/en/menu_group_plus.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu name="menu_group_plus"
left="0" bottom="0" visible="false"
mouse_opaque="false">
diff --git a/indra/newview/skins/default/xui/en/menu_hide_navbar.xml b/indra/newview/skins/default/xui/en/menu_hide_navbar.xml
index b517fd7957..22899af15d 100644
--- a/indra/newview/skins/default/xui/en/menu_hide_navbar.xml
+++ b/indra/newview/skins/default/xui/en/menu_hide_navbar.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<menu
height="201"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/menu_im_conversation.xml b/indra/newview/skins/default/xui/en/menu_im_conversation.xml
index b38fae4404..09a19b9249 100644
--- a/indra/newview/skins/default/xui/en/menu_im_conversation.xml
+++ b/indra/newview/skins/default/xui/en/menu_im_conversation.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
layout="topleft"
name="Conversation Gear Menu">
diff --git a/indra/newview/skins/default/xui/en/menu_im_session_showmodes.xml b/indra/newview/skins/default/xui/en/menu_im_session_showmodes.xml
index b0adca0e0e..94022ef1e3 100644
--- a/indra/newview/skins/default/xui/en/menu_im_session_showmodes.xml
+++ b/indra/newview/skins/default/xui/en/menu_im_session_showmodes.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
name="menu_modes"
left="0" bottom="0" visible="false"
diff --git a/indra/newview/skins/default/xui/en/menu_imchiclet_adhoc.xml b/indra/newview/skins/default/xui/en/menu_imchiclet_adhoc.xml
index eb5e31b57d..19fca92818 100644
--- a/indra/newview/skins/default/xui/en/menu_imchiclet_adhoc.xml
+++ b/indra/newview/skins/default/xui/en/menu_imchiclet_adhoc.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<menu
height="101"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/menu_imchiclet_group.xml b/indra/newview/skins/default/xui/en/menu_imchiclet_group.xml
index 8cbe62cfb0..a5d656d340 100644
--- a/indra/newview/skins/default/xui/en/menu_imchiclet_group.xml
+++ b/indra/newview/skins/default/xui/en/menu_imchiclet_group.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<menu
height="101"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/menu_imchiclet_p2p.xml b/indra/newview/skins/default/xui/en/menu_imchiclet_p2p.xml
index 038b8328cb..a6dda4e7fe 100644
--- a/indra/newview/skins/default/xui/en/menu_imchiclet_p2p.xml
+++ b/indra/newview/skins/default/xui/en/menu_imchiclet_p2p.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<menu
height="101"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/menu_inspect_object_gear.xml b/indra/newview/skins/default/xui/en/menu_inspect_object_gear.xml
index 2c420aa1e3..9e1fde9513 100644
--- a/indra/newview/skins/default/xui/en/menu_inspect_object_gear.xml
+++ b/indra/newview/skins/default/xui/en/menu_inspect_object_gear.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8"?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
create_jump_keys="true"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/menu_inv_offer_chiclet.xml b/indra/newview/skins/default/xui/en/menu_inv_offer_chiclet.xml
index 45a0a6635b..391d8f4db7 100644
--- a/indra/newview/skins/default/xui/en/menu_inv_offer_chiclet.xml
+++ b/indra/newview/skins/default/xui/en/menu_inv_offer_chiclet.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<menu
height="101"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/menu_inventory.xml b/indra/newview/skins/default/xui/en/menu_inventory.xml
index e650c10603..488b39de06 100644
--- a/indra/newview/skins/default/xui/en/menu_inventory.xml
+++ b/indra/newview/skins/default/xui/en/menu_inventory.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<menu
bottom="825"
layout="topleft"
@@ -144,14 +144,6 @@
parameter="rename" />
</menu_item_call>
<menu_item_call
- label="New Folder"
- layout="topleft"
- name="New Folder">
- <menu_item_call.on_click
- function="Inventory.DoCreate"
- parameter="category" />
- </menu_item_call>
- <menu_item_call
label="New Outfit"
layout="topleft"
name="New Outfit">
@@ -573,6 +565,14 @@
layout="topleft"
name="Gesture Separator" />
<menu_item_call
+ label="Play"
+ layout="topleft"
+ name="PlayGesture">
+ <menu_item_call.on_click
+ function="Inventory.DoToSelected"
+ parameter="play" />
+ </menu_item_call>
+ <menu_item_call
label="Activate"
layout="topleft"
name="Activate">
@@ -699,6 +699,234 @@
<menu_item_separator
layout="topleft"
name="Subfolder Separator" />
+ <menu
+ label="Create new"
+ layout="topleft"
+ name="create_new">
+ <menu_item_call
+ label="New Folder"
+ layout="topleft"
+ name="New Folder">
+ <menu_item_call.on_click
+ function="Inventory.DoCreate"
+ parameter="category" />
+ </menu_item_call>
+ <menu_item_call
+ label="New Script"
+ layout="topleft"
+ name="New Script">
+ <menu_item_call.on_click
+ function="Inventory.DoCreate"
+ parameter="lsl" />
+ </menu_item_call>
+ <menu_item_call
+ label="New Notecard"
+ layout="topleft"
+ name="New Note">
+ <menu_item_call.on_click
+ function="Inventory.DoCreate"
+ parameter="notecard" />
+ </menu_item_call>
+ <menu_item_call
+ label="New Gesture"
+ layout="topleft"
+ name="New Gesture">
+ <menu_item_call.on_click
+ function="Inventory.DoCreate"
+ parameter="gesture" />
+ </menu_item_call>
+ <menu_item_call
+ label="New Material"
+ layout="topleft"
+ name="New Material">
+ <menu_item_call.on_click
+ function="Inventory.DoCreate"
+ parameter="material" />
+ <menu_item_call.on_enable
+ function="Inventory.MaterialsEnabled" />
+ </menu_item_call>
+ <menu
+ label="New Clothes"
+ layout="topleft"
+ name="New Clothes">
+ <menu_item_call
+ label="New Shirt"
+ layout="topleft"
+ name="New Shirt">
+ <menu_item_call.on_click
+ function="Inventory.DoCreate"
+ parameter="shirt" />
+ </menu_item_call>
+ <menu_item_call
+ label="New Pants"
+ layout="topleft"
+ name="New Pants">
+ <menu_item_call.on_click
+ function="Inventory.DoCreate"
+ parameter="pants" />
+ </menu_item_call>
+ <menu_item_call
+ label="New Shoes"
+ layout="topleft"
+ name="New Shoes">
+ <menu_item_call.on_click
+ function="Inventory.DoCreate"
+ parameter="shoes" />
+ </menu_item_call>
+ <menu_item_call
+ label="New Socks"
+ layout="topleft"
+ name="New Socks">
+ <menu_item_call.on_click
+ function="Inventory.DoCreate"
+ parameter="socks" />
+ </menu_item_call>
+ <menu_item_call
+ label="New Jacket"
+ layout="topleft"
+ name="New Jacket">
+ <menu_item_call.on_click
+ function="Inventory.DoCreate"
+ parameter="jacket" />
+ </menu_item_call>
+ <menu_item_call
+ label="New Skirt"
+ layout="topleft"
+ name="New Skirt">
+ <menu_item_call.on_click
+ function="Inventory.DoCreate"
+ parameter="skirt" />
+ </menu_item_call>
+ <menu_item_call
+ label="New Gloves"
+ layout="topleft"
+ name="New Gloves">
+ <menu_item_call.on_click
+ function="Inventory.DoCreate"
+ parameter="gloves" />
+ </menu_item_call>
+ <menu_item_call
+ label="New Undershirt"
+ layout="topleft"
+ name="New Undershirt">
+ <menu_item_call.on_click
+ function="Inventory.DoCreate"
+ parameter="undershirt" />
+ </menu_item_call>
+ <menu_item_call
+ label="New Underpants"
+ layout="topleft"
+ name="New Underpants">
+ <menu_item_call.on_click
+ function="Inventory.DoCreate"
+ parameter="underpants" />
+ </menu_item_call>
+ <menu_item_call
+ label="New Alpha Mask"
+ layout="topleft"
+ name="New Alpha Mask">
+ <menu_item_call.on_click
+ function="Inventory.DoCreate"
+ parameter="alpha" />
+ </menu_item_call>
+ <menu_item_call
+ label="New Tattoo"
+ layout="topleft"
+ name="New Tattoo">
+ <menu_item_call.on_click
+ function="Inventory.DoCreate"
+ parameter="tattoo" />
+ </menu_item_call>
+ <menu_item_call
+ label="New Universal"
+ layout="topleft"
+ name="New Universal">
+ <menu_item_call.on_click
+ function="Inventory.DoCreate"
+ parameter="universal" />
+ </menu_item_call>
+ <menu_item_call
+ label="New Physics"
+ layout="topleft"
+ name="New Physics">
+ <menu_item_call.on_click
+ function="Inventory.DoCreate"
+ parameter="physics" />
+ </menu_item_call>
+ </menu>
+ <menu
+ label="New Body Parts"
+ layout="topleft"
+ name="New Body Parts">
+ <menu_item_call
+ label="New Shape"
+ layout="topleft"
+ name="New Shape">
+ <menu_item_call.on_click
+ function="Inventory.DoCreate"
+ parameter="shape" />
+ </menu_item_call>
+ <menu_item_call
+ label="New Skin"
+ layout="topleft"
+ name="New Skin">
+ <menu_item_call.on_click
+ function="Inventory.DoCreate"
+ parameter="skin" />
+ </menu_item_call>
+ <menu_item_call
+ label="New Hair"
+ layout="topleft"
+ name="New Hair">
+ <menu_item_call.on_click
+ function="Inventory.DoCreate"
+ parameter="hair" />
+ </menu_item_call>
+ <menu_item_call
+ label="New Eyes"
+ layout="topleft"
+ name="New Eyes">
+ <menu_item_call.on_click
+ function="Inventory.DoCreate"
+ parameter="eyes" />
+ </menu_item_call>
+ </menu>
+ <menu
+ label="New Settings"
+ layout="topleft"
+ name="New Settings">
+ <menu_item_call
+ label="New Sky"
+ layout="topleft"
+ name="New Sky">
+ <menu_item_call.on_click
+ function="Inventory.DoCreate"
+ parameter="sky"/>
+ <menu_item_call.on_enable
+ function="Inventory.EnvironmentEnabled" />
+ </menu_item_call>
+ <menu_item_call
+ label="New Water"
+ layout="topleft"
+ name="New Water">
+ <menu_item_call.on_click
+ function="Inventory.DoCreate"
+ parameter="water"/>
+ <menu_item_call.on_enable
+ function="Inventory.EnvironmentEnabled" />
+ </menu_item_call>
+ <menu_item_call
+ label="New Day Cycle"
+ layout="topleft"
+ name="New Day Cycle">
+ <menu_item_call.on_click
+ function="Inventory.DoCreate"
+ parameter="daycycle"/>
+ <menu_item_call.on_enable
+ function="Inventory.EnvironmentEnabled" />
+ </menu_item_call>
+ </menu>
+ </menu>
<menu_item_call
label="Create folder from selected"
layout="topleft"
@@ -751,6 +979,14 @@
function="Inventory.FileUploadLocation"
parameter="model" />
</menu_item_call>
+ <menu_item_call
+ label="PBR material uploads"
+ layout="topleft"
+ name="PBR uploads">
+ <menu_item_call.on_click
+ function="Inventory.FileUploadLocation"
+ parameter="pbr_material" />
+ </menu_item_call>
</menu>
<menu_item_separator
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/menu_inventory_add.xml b/indra/newview/skins/default/xui/en/menu_inventory_add.xml
index 12ba121d3c..13064db712 100644
--- a/indra/newview/skins/default/xui/en/menu_inventory_add.xml
+++ b/indra/newview/skins/default/xui/en/menu_inventory_add.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<menu
layout="topleft"
left="0"
@@ -47,13 +47,23 @@
label="Model..."
layout="topleft"
name="Upload Model">
- <menu_item_call.on_click
- function="File.UploadModel"
- parameter="" />
- <menu_item_call.on_enable
- function="File.EnableUploadModel" />
- <menu_item_call.on_visible
- function="File.VisibleUploadModel"/>
+ <menu_item_call.on_click
+ function="File.UploadModel"
+ parameter="" />
+ <menu_item_call.on_enable
+ function="File.EnableUploadModel" />
+ <menu_item_call.on_visible
+ function="File.VisibleUploadModel"/>
+ </menu_item_call>
+ <menu_item_call
+ label="Material..."
+ layout="topleft"
+ name="Upload Material">
+ <menu_item_call.on_click
+ function="File.UploadMaterial"
+ parameter="" />
+ <menu_item_call.on_enable
+ function="File.EnableUploadMaterial" />
</menu_item_call>
<menu_item_call
label="Bulk..."
@@ -97,6 +107,16 @@
function="Inventory.DoCreate"
parameter="gesture" />
</menu_item_call>
+ <menu_item_call
+ label="New Material"
+ layout="topleft"
+ name="New Material">
+ <menu_item_call.on_click
+ function="Inventory.DoCreate"
+ parameter="material" />
+ <menu_item_call.on_enable
+ function="Inventory.MaterialsEnabled" />
+ </menu_item_call>
<menu
height="175"
label="New Clothes"
diff --git a/indra/newview/skins/default/xui/en/menu_inventory_gear_default.xml b/indra/newview/skins/default/xui/en/menu_inventory_gear_default.xml
index 2c630880c2..e249acaccd 100644
--- a/indra/newview/skins/default/xui/en/menu_inventory_gear_default.xml
+++ b/indra/newview/skins/default/xui/en/menu_inventory_gear_default.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
bottom="806"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/menu_inventory_search_visibility.xml b/indra/newview/skins/default/xui/en/menu_inventory_search_visibility.xml
index 8e34f52f3a..b95a8ad676 100644
--- a/indra/newview/skins/default/xui/en/menu_inventory_search_visibility.xml
+++ b/indra/newview/skins/default/xui/en/menu_inventory_search_visibility.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
bottom="806"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/menu_inventory_view_default.xml b/indra/newview/skins/default/xui/en/menu_inventory_view_default.xml
index c7f9822e41..33cf01493d 100644
--- a/indra/newview/skins/default/xui/en/menu_inventory_view_default.xml
+++ b/indra/newview/skins/default/xui/en/menu_inventory_view_default.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
bottom="806"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/menu_land.xml b/indra/newview/skins/default/xui/en/menu_land.xml
index 1ce0d65b3e..76eecc9391 100644
--- a/indra/newview/skins/default/xui/en/menu_land.xml
+++ b/indra/newview/skins/default/xui/en/menu_land.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu
layout="topleft"
name="Land Pie">
diff --git a/indra/newview/skins/default/xui/en/menu_landmark.xml b/indra/newview/skins/default/xui/en/menu_landmark.xml
index 93b6db222a..e879d7b6fa 100644
--- a/indra/newview/skins/default/xui/en/menu_landmark.xml
+++ b/indra/newview/skins/default/xui/en/menu_landmark.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
height="201"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/menu_login.xml b/indra/newview/skins/default/xui/en/menu_login.xml
index 96fac1c6e8..1c840c6b83 100644
--- a/indra/newview/skins/default/xui/en/menu_login.xml
+++ b/indra/newview/skins/default/xui/en/menu_login.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<menu_bar
follows="left|top"
height="18"
diff --git a/indra/newview/skins/default/xui/en/menu_marketplace_view.xml b/indra/newview/skins/default/xui/en/menu_marketplace_view.xml
index 4b3bb8ee1c..84395da903 100644
--- a/indra/newview/skins/default/xui/en/menu_marketplace_view.xml
+++ b/indra/newview/skins/default/xui/en/menu_marketplace_view.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
name="menu_marketplace_sort"
left="0" bottom="0" visible="false"
diff --git a/indra/newview/skins/default/xui/en/menu_media_ctrl.xml b/indra/newview/skins/default/xui/en/menu_media_ctrl.xml
index 960da4bd7a..f9864637a0 100644
--- a/indra/newview/skins/default/xui/en/menu_media_ctrl.xml
+++ b/indra/newview/skins/default/xui/en/menu_media_ctrl.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu
name="media ctrl context menu">
<menu_item_call
diff --git a/indra/newview/skins/default/xui/en/menu_mini_map.xml b/indra/newview/skins/default/xui/en/menu_mini_map.xml
index 2715c916d4..7d16f19e9a 100644
--- a/indra/newview/skins/default/xui/en/menu_mini_map.xml
+++ b/indra/newview/skins/default/xui/en/menu_mini_map.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<menu
height="101"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/menu_model_import_gear_default.xml b/indra/newview/skins/default/xui/en/menu_model_import_gear_default.xml
index 2650903f88..5bdcbc567a 100644
--- a/indra/newview/skins/default/xui/en/menu_model_import_gear_default.xml
+++ b/indra/newview/skins/default/xui/en/menu_model_import_gear_default.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
bottom="806"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/menu_mute_particle.xml b/indra/newview/skins/default/xui/en/menu_mute_particle.xml
index a4261bf39e..fe5233c3a3 100644
--- a/indra/newview/skins/default/xui/en/menu_mute_particle.xml
+++ b/indra/newview/skins/default/xui/en/menu_mute_particle.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<!-- *NOTE: See also menu_attachment_other.xml -->
<context_menu
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/menu_navbar.xml b/indra/newview/skins/default/xui/en/menu_navbar.xml
index b71b866c4b..e15bb2b5ba 100644
--- a/indra/newview/skins/default/xui/en/menu_navbar.xml
+++ b/indra/newview/skins/default/xui/en/menu_navbar.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<menu
height="201"
layout="topleft"
@@ -39,7 +39,7 @@
parameter="landmark" />
</menu_item_call>
<menu_item_separator
- name="Separator" />
+ name="Separator1" />
<menu_item_call
label="Cut"
name="Cut">
diff --git a/indra/newview/skins/default/xui/en/menu_nearby_chat.xml b/indra/newview/skins/default/xui/en/menu_nearby_chat.xml
index ff89e20ea5..c201b49229 100644
--- a/indra/newview/skins/default/xui/en/menu_nearby_chat.xml
+++ b/indra/newview/skins/default/xui/en/menu_nearby_chat.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<menu bottom="100" color="MenuDefaultBgColor" drop_shadow="true" height="101" left="100"
mouse_opaque="false" name="NearBy Chat Menu" opaque="true" width="128" visible="false">
<menu_item_call bottom_delta="-18" height="18" label="Show Nearby People..." left="0" mouse_opaque="true"
diff --git a/indra/newview/skins/default/xui/en/menu_notification_well_button.xml b/indra/newview/skins/default/xui/en/menu_notification_well_button.xml
index 263ac40f4e..0f5ba81171 100644
--- a/indra/newview/skins/default/xui/en/menu_notification_well_button.xml
+++ b/indra/newview/skins/default/xui/en/menu_notification_well_button.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu
layout="topleft"
name="Notification Well Button Context Menu">
diff --git a/indra/newview/skins/default/xui/en/menu_object.xml b/indra/newview/skins/default/xui/en/menu_object.xml
index ce34508303..cbd38b1db8 100644
--- a/indra/newview/skins/default/xui/en/menu_object.xml
+++ b/indra/newview/skins/default/xui/en/menu_object.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu
layout="topleft"
name="Object Pie">
@@ -22,6 +22,14 @@
function="EnableEdit"/>
</menu_item_call>
<menu_item_call
+ label="Edit PBR material"
+ name="EditGLTFMaterial">
+ <menu_item_call.on_click
+ function="Object.EditGLTFMaterial" />
+ <menu_item_call.on_visible
+ function="Object.EnableEditGLTFMaterial"/>
+ </menu_item_call>
+ <menu_item_call
label="Build"
name="Build">
<menu_item_call.on_click
@@ -38,26 +46,25 @@
<menu_item_call.on_enable
function="Object.EnableOpen" />
</menu_item_call>
+ <menu_item_separator layout="topleft" />
<menu_item_call
- enabled="false"
- label="Sit Here"
+ label="Sit here"
name="Object Sit">
<menu_item_call.on_click
function="Object.SitOrStand" />
- <menu_item_call.on_enable
+ <menu_item_call.on_visible
function="Object.EnableSit" />
</menu_item_call>
<menu_item_call
- enabled="false"
- label="Stand Up"
+ label="Stand up"
name="Object Stand Up">
<menu_item_call.on_click
function="Object.SitOrStand" />
- <menu_item_call.on_enable
+ <menu_item_call.on_visible
function="Object.EnableStandUp" />
</menu_item_call>
<menu_item_call
- label="Object Profile"
+ label="Object profile"
name="Object Inspect">
<menu_item_call.on_click
function="Object.Inspect" />
@@ -65,13 +72,13 @@
function="Object.EnableInspect" />
</menu_item_call>
<menu_item_call
- label="Zoom In"
+ label="Zoom in"
name="Zoom In">
<menu_item_call.on_click
function="Object.ZoomIn" />
</menu_item_call>
<menu_item_call
- label="Show in linksets"
+ label="Show in Region Objects"
name="show_in_linksets">
<menu_item_call.on_click
function="Pathfinding.Linksets.Select" />
@@ -92,7 +99,7 @@
</menu_item_call>
<menu_item_separator layout="topleft" />
<context_menu
- label="Put On"
+ label="Put on"
name="Put On" >
<menu_item_call
enabled="false"
@@ -169,7 +176,7 @@
</menu_item_call>
<menu_item_call
enabled="false"
- label="Take Copy"
+ label="Take copy"
name="Take Copy">
<menu_item_call.on_click
function="Tools.TakeCopy" />
@@ -207,7 +214,7 @@
layout="topleft" />
<menu_item_call
enabled="false"
- label="Block Particle Owner"
+ label="Block particle owner"
name="Mute Particle">
<menu_item_call.on_click
function="Particle.Mute" />
diff --git a/indra/newview/skins/default/xui/en/menu_object_icon.xml b/indra/newview/skins/default/xui/en/menu_object_icon.xml
index 5137aea72a..f3e520700b 100644
--- a/indra/newview/skins/default/xui/en/menu_object_icon.xml
+++ b/indra/newview/skins/default/xui/en/menu_object_icon.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<menu
height="101"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/menu_outfit_gear.xml b/indra/newview/skins/default/xui/en/menu_outfit_gear.xml
index e216962d12..85eb941e31 100644
--- a/indra/newview/skins/default/xui/en/menu_outfit_gear.xml
+++ b/indra/newview/skins/default/xui/en/menu_outfit_gear.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
layout="topleft"
visible="false"
diff --git a/indra/newview/skins/default/xui/en/menu_outfit_tab.xml b/indra/newview/skins/default/xui/en/menu_outfit_tab.xml
index 8c8bb29baf..ae5fae864d 100644
--- a/indra/newview/skins/default/xui/en/menu_outfit_tab.xml
+++ b/indra/newview/skins/default/xui/en/menu_outfit_tab.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu
layout="topleft"
name="Outfit">
diff --git a/indra/newview/skins/default/xui/en/menu_participant_list.xml b/indra/newview/skins/default/xui/en/menu_participant_list.xml
index 2c32d9d303..caf566859e 100644
--- a/indra/newview/skins/default/xui/en/menu_participant_list.xml
+++ b/indra/newview/skins/default/xui/en/menu_participant_list.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu
layout="topleft"
name="Participant List Context Menu">
diff --git a/indra/newview/skins/default/xui/en/menu_participant_view.xml b/indra/newview/skins/default/xui/en/menu_participant_view.xml
index b9750284cd..7591e6e02f 100644
--- a/indra/newview/skins/default/xui/en/menu_participant_view.xml
+++ b/indra/newview/skins/default/xui/en/menu_participant_view.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
layout="topleft"
name="participant_manu_view">
diff --git a/indra/newview/skins/default/xui/en/menu_people_blocked_gear.xml b/indra/newview/skins/default/xui/en/menu_people_blocked_gear.xml
index 5e16707340..ddf7572e56 100644
--- a/indra/newview/skins/default/xui/en/menu_people_blocked_gear.xml
+++ b/indra/newview/skins/default/xui/en/menu_people_blocked_gear.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
name="menu_blocked_gear"
left="0" bottom="0" visible="false"
diff --git a/indra/newview/skins/default/xui/en/menu_people_blocked_plus.xml b/indra/newview/skins/default/xui/en/menu_people_blocked_plus.xml
index 0c7155667e..27e2431ce6 100644
--- a/indra/newview/skins/default/xui/en/menu_people_blocked_plus.xml
+++ b/indra/newview/skins/default/xui/en/menu_people_blocked_plus.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
name="menu_blocked_plus"
left="0" bottom="0" visible="false"
diff --git a/indra/newview/skins/default/xui/en/menu_people_blocked_view.xml b/indra/newview/skins/default/xui/en/menu_people_blocked_view.xml
index 2efb70ee37..d9808401df 100644
--- a/indra/newview/skins/default/xui/en/menu_people_blocked_view.xml
+++ b/indra/newview/skins/default/xui/en/menu_people_blocked_view.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
name="menu_blocked_view"
left="0" bottom="0" visible="false"
diff --git a/indra/newview/skins/default/xui/en/menu_people_friends_view.xml b/indra/newview/skins/default/xui/en/menu_people_friends_view.xml
index b5a4b87acd..2b71bd123f 100644
--- a/indra/newview/skins/default/xui/en/menu_people_friends_view.xml
+++ b/indra/newview/skins/default/xui/en/menu_people_friends_view.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
name="menu_group_plus"
left="0" bottom="0" visible="false"
diff --git a/indra/newview/skins/default/xui/en/menu_people_groups.xml b/indra/newview/skins/default/xui/en/menu_people_groups.xml
index 1e0364b84e..434a11d495 100644
--- a/indra/newview/skins/default/xui/en/menu_people_groups.xml
+++ b/indra/newview/skins/default/xui/en/menu_people_groups.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu name="menu_group_plus"
left="0" bottom="0" visible="false"
mouse_opaque="false" opaque="true" color="MenuDefaultBgColor">
diff --git a/indra/newview/skins/default/xui/en/menu_people_groups_view.xml b/indra/newview/skins/default/xui/en/menu_people_groups_view.xml
index 73f79f1e70..e0c199bc27 100644
--- a/indra/newview/skins/default/xui/en/menu_people_groups_view.xml
+++ b/indra/newview/skins/default/xui/en/menu_people_groups_view.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
name="menu_group_plus"
left="0" bottom="0" visible="false"
diff --git a/indra/newview/skins/default/xui/en/menu_people_nearby.xml b/indra/newview/skins/default/xui/en/menu_people_nearby.xml
index 425de6cab8..7bd2c845a6 100644
--- a/indra/newview/skins/default/xui/en/menu_people_nearby.xml
+++ b/indra/newview/skins/default/xui/en/menu_people_nearby.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu
layout="topleft"
name="Nearby People Context Menu">
diff --git a/indra/newview/skins/default/xui/en/menu_people_nearby_multiselect.xml b/indra/newview/skins/default/xui/en/menu_people_nearby_multiselect.xml
index 5f973088fd..63185b537c 100644
--- a/indra/newview/skins/default/xui/en/menu_people_nearby_multiselect.xml
+++ b/indra/newview/skins/default/xui/en/menu_people_nearby_multiselect.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu
layout="topleft"
name="Multi-Selected People Context Menu">
diff --git a/indra/newview/skins/default/xui/en/menu_people_nearby_view.xml b/indra/newview/skins/default/xui/en/menu_people_nearby_view.xml
index 0f7c6a2aa5..d654c95553 100644
--- a/indra/newview/skins/default/xui/en/menu_people_nearby_view.xml
+++ b/indra/newview/skins/default/xui/en/menu_people_nearby_view.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
name="menu_group_plus"
left="0" bottom="0" visible="false"
diff --git a/indra/newview/skins/default/xui/en/menu_people_recent_view.xml b/indra/newview/skins/default/xui/en/menu_people_recent_view.xml
index 1dbc90dd2b..dd351d5205 100644
--- a/indra/newview/skins/default/xui/en/menu_people_recent_view.xml
+++ b/indra/newview/skins/default/xui/en/menu_people_recent_view.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
name="menu_group_plus"
left="0" bottom="0" visible="false"
diff --git a/indra/newview/skins/default/xui/en/menu_picks.xml b/indra/newview/skins/default/xui/en/menu_picks.xml
index a408e6136c..9701e78467 100644
--- a/indra/newview/skins/default/xui/en/menu_picks.xml
+++ b/indra/newview/skins/default/xui/en/menu_picks.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu
layout="topleft"
name="Picks">
diff --git a/indra/newview/skins/default/xui/en/menu_picks_plus.xml b/indra/newview/skins/default/xui/en/menu_picks_plus.xml
index f3b207e36c..b35df52ae7 100644
--- a/indra/newview/skins/default/xui/en/menu_picks_plus.xml
+++ b/indra/newview/skins/default/xui/en/menu_picks_plus.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
height="201"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/menu_place.xml b/indra/newview/skins/default/xui/en/menu_place.xml
index 288811d2f6..34943d807e 100644
--- a/indra/newview/skins/default/xui/en/menu_place.xml
+++ b/indra/newview/skins/default/xui/en/menu_place.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
height="201"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/menu_place_add_button.xml b/indra/newview/skins/default/xui/en/menu_place_add_button.xml
index ad49f7c3a8..9a6f9c4956 100644
--- a/indra/newview/skins/default/xui/en/menu_place_add_button.xml
+++ b/indra/newview/skins/default/xui/en/menu_place_add_button.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
layout="topleft"
left="0"
diff --git a/indra/newview/skins/default/xui/en/menu_places_gear_folder.xml b/indra/newview/skins/default/xui/en/menu_places_gear_folder.xml
index e9ada52a8f..81ad2c8340 100644
--- a/indra/newview/skins/default/xui/en/menu_places_gear_folder.xml
+++ b/indra/newview/skins/default/xui/en/menu_places_gear_folder.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
bottom="806"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/menu_places_gear_landmark.xml b/indra/newview/skins/default/xui/en/menu_places_gear_landmark.xml
index c89b498ddf..a89a36de86 100644
--- a/indra/newview/skins/default/xui/en/menu_places_gear_landmark.xml
+++ b/indra/newview/skins/default/xui/en/menu_places_gear_landmark.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
bottom="806"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/menu_places_gear_sorting.xml b/indra/newview/skins/default/xui/en/menu_places_gear_sorting.xml
index 4193a72e2e..6abefc9bb6 100644
--- a/indra/newview/skins/default/xui/en/menu_places_gear_sorting.xml
+++ b/indra/newview/skins/default/xui/en/menu_places_gear_sorting.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
layout="topleft"
left="0"
diff --git a/indra/newview/skins/default/xui/en/menu_profile_other.xml b/indra/newview/skins/default/xui/en/menu_profile_other.xml
index 4db4d0922b..101ae33778 100644
--- a/indra/newview/skins/default/xui/en/menu_profile_other.xml
+++ b/indra/newview/skins/default/xui/en/menu_profile_other.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
layout="topleft"
name="Avatar Profile Menu">
diff --git a/indra/newview/skins/default/xui/en/menu_profile_overflow.xml b/indra/newview/skins/default/xui/en/menu_profile_overflow.xml
index b0b7b554b0..5a9b8e41f7 100644
--- a/indra/newview/skins/default/xui/en/menu_profile_overflow.xml
+++ b/indra/newview/skins/default/xui/en/menu_profile_overflow.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
height="50"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/menu_profile_self.xml b/indra/newview/skins/default/xui/en/menu_profile_self.xml
index d0bd4000f8..1b21c7ae61 100644
--- a/indra/newview/skins/default/xui/en/menu_profile_self.xml
+++ b/indra/newview/skins/default/xui/en/menu_profile_self.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
layout="topleft"
name="Avatar Profile Menu Self">
diff --git a/indra/newview/skins/default/xui/en/menu_save_outfit.xml b/indra/newview/skins/default/xui/en/menu_save_outfit.xml
index 6285bf7417..38f21e8caa 100644
--- a/indra/newview/skins/default/xui/en/menu_save_outfit.xml
+++ b/indra/newview/skins/default/xui/en/menu_save_outfit.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
height="201"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/menu_save_settings.xml b/indra/newview/skins/default/xui/en/menu_save_settings.xml
index 84dacaa8b8..9f88c50011 100644
--- a/indra/newview/skins/default/xui/en/menu_save_settings.xml
+++ b/indra/newview/skins/default/xui/en/menu_save_settings.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
height="602"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/menu_script_chiclet.xml b/indra/newview/skins/default/xui/en/menu_script_chiclet.xml
index 49e52ebb8d..7949618ad3 100644
--- a/indra/newview/skins/default/xui/en/menu_script_chiclet.xml
+++ b/indra/newview/skins/default/xui/en/menu_script_chiclet.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<menu
height="101"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/menu_settings_add.xml b/indra/newview/skins/default/xui/en/menu_settings_add.xml
index a4782cfdc3..21d70b8515 100644
--- a/indra/newview/skins/default/xui/en/menu_settings_add.xml
+++ b/indra/newview/skins/default/xui/en/menu_settings_add.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
layout="topleft"
mouse_opaque="false"
@@ -34,4 +34,4 @@
<menu_item_call.on_enable
function="MyEnvironments.EnvironmentEnabled" />
</menu_item_call>
-</toggleable_menu> \ No newline at end of file
+</toggleable_menu>
diff --git a/indra/newview/skins/default/xui/en/menu_settings_gear.xml b/indra/newview/skins/default/xui/en/menu_settings_gear.xml
index ea8e328407..57f4aa8655 100644
--- a/indra/newview/skins/default/xui/en/menu_settings_gear.xml
+++ b/indra/newview/skins/default/xui/en/menu_settings_gear.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
layout="topleft"
mouse_opaque="false"
@@ -49,7 +49,7 @@
</menu_item_call>
<menu_item_separator
layout="topleft"
- name="Separator" />
+ name="Separator1" />
<menu_item_call
label="Copy"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/menu_slurl.xml b/indra/newview/skins/default/xui/en/menu_slurl.xml
index ee37d49946..f32f6885f0 100644
--- a/indra/newview/skins/default/xui/en/menu_slurl.xml
+++ b/indra/newview/skins/default/xui/en/menu_slurl.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<menu
height="101"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/menu_teleport_history_gear.xml b/indra/newview/skins/default/xui/en/menu_teleport_history_gear.xml
index c11d668698..0f361d375a 100644
--- a/indra/newview/skins/default/xui/en/menu_teleport_history_gear.xml
+++ b/indra/newview/skins/default/xui/en/menu_teleport_history_gear.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
name="Teleport History Gear Context Menu"
left="0"
diff --git a/indra/newview/skins/default/xui/en/menu_teleport_history_item.xml b/indra/newview/skins/default/xui/en/menu_teleport_history_item.xml
index 153e5a70a9..910a0adc28 100644
--- a/indra/newview/skins/default/xui/en/menu_teleport_history_item.xml
+++ b/indra/newview/skins/default/xui/en/menu_teleport_history_item.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
name="Teleport History Item Menu"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/menu_teleport_history_tab.xml b/indra/newview/skins/default/xui/en/menu_teleport_history_tab.xml
index ecc1d8a954..96216be017 100644
--- a/indra/newview/skins/default/xui/en/menu_teleport_history_tab.xml
+++ b/indra/newview/skins/default/xui/en/menu_teleport_history_tab.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu
layout="topleft"
name="Teleport History Item Context Menu">
diff --git a/indra/newview/skins/default/xui/en/menu_text_editor.xml b/indra/newview/skins/default/xui/en/menu_text_editor.xml
index 70b40dd89b..48657a6435 100644
--- a/indra/newview/skins/default/xui/en/menu_text_editor.xml
+++ b/indra/newview/skins/default/xui/en/menu_text_editor.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu
name="Text editor context menu">
<menu_item_call
diff --git a/indra/newview/skins/default/xui/en/menu_toolbars.xml b/indra/newview/skins/default/xui/en/menu_toolbars.xml
index fbe40a7244..aaf88a39eb 100644
--- a/indra/newview/skins/default/xui/en/menu_toolbars.xml
+++ b/indra/newview/skins/default/xui/en/menu_toolbars.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu
layout="topleft"
name="Toolbars Popup"
diff --git a/indra/newview/skins/default/xui/en/menu_topinfobar.xml b/indra/newview/skins/default/xui/en/menu_topinfobar.xml
index cbe249ed4d..eaa8aaee51 100644
--- a/indra/newview/skins/default/xui/en/menu_topinfobar.xml
+++ b/indra/newview/skins/default/xui/en/menu_topinfobar.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<menu
height="201"
layout="topleft"
@@ -40,7 +40,7 @@
parameter="landmark" />
</menu_item_call>
<menu_item_separator
- name="Separator" />
+ name="Separator1" />
<menu_item_call
label="Copy"
name="Copy">
diff --git a/indra/newview/skins/default/xui/en/menu_url_agent.xml b/indra/newview/skins/default/xui/en/menu_url_agent.xml
index 5ca8be2123..cbc6879f99 100644
--- a/indra/newview/skins/default/xui/en/menu_url_agent.xml
+++ b/indra/newview/skins/default/xui/en/menu_url_agent.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu
layout="topleft"
name="Url Popup">
diff --git a/indra/newview/skins/default/xui/en/menu_url_email.xml b/indra/newview/skins/default/xui/en/menu_url_email.xml
index 6467fe5c90..d513e51d81 100644
--- a/indra/newview/skins/default/xui/en/menu_url_email.xml
+++ b/indra/newview/skins/default/xui/en/menu_url_email.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu
layout="topleft"
name="Email Popup">
diff --git a/indra/newview/skins/default/xui/en/menu_url_experience.xml b/indra/newview/skins/default/xui/en/menu_url_experience.xml
index f4d50e1603..bdc8915682 100644
--- a/indra/newview/skins/default/xui/en/menu_url_experience.xml
+++ b/indra/newview/skins/default/xui/en/menu_url_experience.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu
layout="topleft"
name="Url Popup">
diff --git a/indra/newview/skins/default/xui/en/menu_url_group.xml b/indra/newview/skins/default/xui/en/menu_url_group.xml
index 2cb125ce09..490576cd04 100644
--- a/indra/newview/skins/default/xui/en/menu_url_group.xml
+++ b/indra/newview/skins/default/xui/en/menu_url_group.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu
layout="topleft"
name="Url Popup">
diff --git a/indra/newview/skins/default/xui/en/menu_url_http.xml b/indra/newview/skins/default/xui/en/menu_url_http.xml
index 7a4b1e619b..350e21b44f 100644
--- a/indra/newview/skins/default/xui/en/menu_url_http.xml
+++ b/indra/newview/skins/default/xui/en/menu_url_http.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu
layout="topleft"
name="Url Popup">
diff --git a/indra/newview/skins/default/xui/en/menu_url_inventory.xml b/indra/newview/skins/default/xui/en/menu_url_inventory.xml
index cf9d1d5881..7d46aa7d37 100644
--- a/indra/newview/skins/default/xui/en/menu_url_inventory.xml
+++ b/indra/newview/skins/default/xui/en/menu_url_inventory.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu
layout="topleft"
name="Url Popup">
diff --git a/indra/newview/skins/default/xui/en/menu_url_map.xml b/indra/newview/skins/default/xui/en/menu_url_map.xml
index 2ca9e3b3fe..6627c907bd 100644
--- a/indra/newview/skins/default/xui/en/menu_url_map.xml
+++ b/indra/newview/skins/default/xui/en/menu_url_map.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu
layout="topleft"
name="Url Popup">
diff --git a/indra/newview/skins/default/xui/en/menu_url_objectim.xml b/indra/newview/skins/default/xui/en/menu_url_objectim.xml
index 41d40b389a..1874c01f8d 100644
--- a/indra/newview/skins/default/xui/en/menu_url_objectim.xml
+++ b/indra/newview/skins/default/xui/en/menu_url_objectim.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu
layout="topleft"
name="Url Popup">
diff --git a/indra/newview/skins/default/xui/en/menu_url_parcel.xml b/indra/newview/skins/default/xui/en/menu_url_parcel.xml
index f477c310fb..e0f1fcf9c3 100644
--- a/indra/newview/skins/default/xui/en/menu_url_parcel.xml
+++ b/indra/newview/skins/default/xui/en/menu_url_parcel.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu
layout="topleft"
name="Url Popup">
diff --git a/indra/newview/skins/default/xui/en/menu_url_slapp.xml b/indra/newview/skins/default/xui/en/menu_url_slapp.xml
index 6d1060b633..aab84a63ef 100644
--- a/indra/newview/skins/default/xui/en/menu_url_slapp.xml
+++ b/indra/newview/skins/default/xui/en/menu_url_slapp.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu
layout="topleft"
name="Url Popup">
diff --git a/indra/newview/skins/default/xui/en/menu_url_slurl.xml b/indra/newview/skins/default/xui/en/menu_url_slurl.xml
index 98abc206a5..fb3cfbc116 100644
--- a/indra/newview/skins/default/xui/en/menu_url_slurl.xml
+++ b/indra/newview/skins/default/xui/en/menu_url_slurl.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu
layout="topleft"
name="Url Popup">
diff --git a/indra/newview/skins/default/xui/en/menu_url_teleport.xml b/indra/newview/skins/default/xui/en/menu_url_teleport.xml
index 289e32bcf4..3c4ec4ae4a 100644
--- a/indra/newview/skins/default/xui/en/menu_url_teleport.xml
+++ b/indra/newview/skins/default/xui/en/menu_url_teleport.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu
layout="topleft"
name="Url Popup">
diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml
index e2c102086f..2c26296547 100644
--- a/indra/newview/skins/default/xui/en/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/en/menu_viewer.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<menu_bar
bg_visible="false"
follows="left|top|right"
@@ -941,17 +941,27 @@
function="World.EnableEnvSettings"
parameter="sunrise" />
</menu_item_check>
- <menu_item_check
- label="Midday"
- name="Noon"
- shortcut="control|shift|Y">
- <menu_item_check.on_click
- function="World.EnvSettings"
- parameter="noon" />
- <menu_item_check.on_check
- function="World.EnableEnvSettings"
- parameter="noon" />
- </menu_item_check>
+ <menu_item_check
+ label="Midday"
+ name="Noon"
+ shortcut="control|shift|Y">
+ <menu_item_check.on_click
+ function="World.EnvSettings"
+ parameter="noon" />
+ <menu_item_check.on_check
+ function="World.EnableEnvSettings"
+ parameter="noon" />
+ </menu_item_check>
+ <menu_item_check
+ label="Midday (Legacy)"
+ name="legacy noon">
+ <menu_item_check.on_click
+ function="World.EnvSettings"
+ parameter="legacy noon" />
+ <menu_item_check.on_check
+ function="World.EnableEnvSettings"
+ parameter="legacy noon" />
+ </menu_item_check>
<menu_item_check
label="Sunset"
name="Sunset"
@@ -1457,6 +1467,24 @@ function="World.EnvPreset"
function="Tools.SelectOnlyMovableObjects"
parameter="movable" />
</menu_item_check>
+ <menu_item_check
+ label="Select Invisible Objects"
+ name="Select Invisible Objects">
+ <menu_item_check.on_check
+ control="SelectInvisibleObjects" />
+ <menu_item_check.on_click
+ function="Tools.SelectInvisibleObjects"
+ parameter="invisible" />
+ </menu_item_check>
+ <menu_item_check
+ label="Select Reflection Probes"
+ name="Select Reflection Probes">
+ <menu_item_check.on_check
+ control="SelectReflectionProbes" />
+ <menu_item_check.on_click
+ function="Tools.SelectReflectionProbes"
+ parameter="reflection_probes" />
+ </menu_item_check>
<menu_item_check
label="Select By Surrounding"
name="Select By Surrounding">
@@ -1495,6 +1523,15 @@ function="World.EnvPreset"
function="Tools.ShowSelectionLightRadius" />
</menu_item_check>
<menu_item_check
+ label="Show Reflection Probe Volumes"
+ name="Show Reflection Probe Volumes">
+ <menu_item_check.on_check
+ control="RenderReflectionProbeVolumes" />
+ <menu_item_check.on_click
+ function="ToggleControl"
+ parameter="RenderReflectionProbeVolumes" />
+ </menu_item_check>
+ <menu_item_check
label="Show Selection Beam"
name="Show Selection Beam">
<menu_item_check.on_check
@@ -1503,7 +1540,28 @@ function="World.EnvPreset"
function="ToggleControl"
parameter="ShowSelectionBeam" />
</menu_item_check>
-
+ <menu_item_check
+ label="Highlight Transparent"
+ name="Highlight Transparent"
+ shortcut="control|alt|T"
+ use_mac_ctrl="true">
+ <menu_item_check.on_check
+ function="View.CheckHighlightTransparent" />
+ <menu_item_check.on_click
+ function="View.HighlightTransparent" />
+ </menu_item_check>
+ <menu_item_separator/>
+
+ <menu_item_check
+ label="No Post-processing"
+ name="No Post">
+ <menu_item_check.on_check
+ control="RenderDisablePostProcessing" />
+ <menu_item_check.on_click
+ function="ToggleControl"
+ parameter="RenderDisablePostProcessing" />
+ </menu_item_check>
+
<menu_item_separator/>
<menu_item_check
@@ -1614,6 +1672,16 @@ function="World.EnvPreset"
<menu_item_call.on_visible
function="File.VisibleUploadModel"/>
</menu_item_call>
+ <menu_item_call
+ label="Material..."
+ layout="topleft"
+ name="Upload Material">
+ <menu_item_call.on_click
+ function="File.UploadMaterial"
+ parameter="" />
+ <menu_item_call.on_enable
+ function="File.EnableUploadMaterial" />
+ </menu_item_call>
<menu_item_call
label="Bulk..."
layout="topleft"
@@ -1626,7 +1694,8 @@ function="World.EnvPreset"
parameter="" />
</menu_item_call>
</menu>
- <menu_item_separator/>
+
+ <menu_item_separator/>
<menu_item_call
enabled="false"
label="Undo"
@@ -1902,16 +1971,6 @@ function="World.EnvPreset"
parameter="HideSelectedObjects" />
</menu_item_check>
<menu_item_check
- label="Highlight Transparent"
- name="Highlight Transparent"
- shortcut="control|alt|T"
- use_mac_ctrl="true">
- <menu_item_check.on_check
- function="View.CheckHighlightTransparent" />
- <menu_item_check.on_click
- function="View.HighlightTransparent" />
- </menu_item_check>
- <menu_item_check
label="Show Mouselook Crosshairs"
name="ShowCrosshairs">
<menu_item_check.on_check
@@ -2057,17 +2116,6 @@ function="World.EnvPreset"
parameter="water" />
</menu_item_check>
<menu_item_check
- label="Ground"
- name="Rendering Type Ground"
- shortcut="control|alt|shift|8">
- <menu_item_check.on_check
- function="Advanced.CheckRenderType"
- parameter="ground" />
- <menu_item_check.on_click
- function="Advanced.ToggleRenderType"
- parameter="ground" />
- </menu_item_check>
- <menu_item_check
label="Volume"
name="Rendering Type Volume"
shortcut="control|alt|shift|9">
@@ -2122,6 +2170,16 @@ function="World.EnvPreset"
function="Advanced.ToggleRenderType"
parameter="bump" />
</menu_item_check>
+ <menu_item_check
+ label="PBR"
+ name="Rendering Type PBR">
+ <menu_item_check.on_check
+ function="Advanced.CheckRenderType"
+ parameter="pbr" />
+ <menu_item_check.on_click
+ function="Advanced.ToggleRenderType"
+ parameter="pbr" />
+ </menu_item_check>
</menu>
<menu
create_jump_keys="true"
@@ -2478,20 +2536,6 @@ function="World.EnvPreset"
function="Advanced.ToggleConsole"
parameter="scene monitor" />
</menu_item_check>
- <menu_item_call
- enabled="false"
- visible="false"
- label="Texture Fetch Debug Console"
- name="Texture Fetch Debug Console">
- <menu_item_call.on_click
- function="Floater.Show"
- parameter="tex_fetch_debugger" />
- <on_enable
- function="Develop.SetTexFetchDebugger" />
- <on_visible
- function="Develop.SetTexFetchDebugger" />
- </menu_item_call>
-
<menu_item_separator/>
<menu_item_call
@@ -2770,15 +2814,6 @@ function="World.EnvPreset"
function="Advanced.TogglePeriodicSlowFrame"
parameter="points" />
</menu_item_check>
- <menu_item_check
- label="Frame Test"
- name="Frame Test">
- <menu_item_check.on_check
- function="Advanced.CheckFrameTest"
- parameter="Frame Test" />
- <menu_item_check.on_click
- function="Advanced.ToggleFrameTest" />
- </menu_item_check>
<menu_item_call
label="Frame Profile"
name="Frame Profile">
@@ -2938,24 +2973,34 @@ function="World.EnvPreset"
parameter="triangle count" />
</menu_item_check>
<menu_item_check
- label="Build Queue"
- name="Build Queue">
+ label="Lights"
+ name="Lights">
<menu_item_check.on_check
function="Advanced.CheckInfoDisplay"
- parameter="build queue" />
+ parameter="lights" />
<menu_item_check.on_click
function="Advanced.ToggleInfoDisplay"
- parameter="build queue" />
+ parameter="lights" />
</menu_item_check>
<menu_item_check
- label="Lights"
- name="Lights">
+ label="Reflection Probes"
+ name="Reflection Probes">
<menu_item_check.on_check
function="Advanced.CheckInfoDisplay"
- parameter="lights" />
+ parameter="reflection probes" />
<menu_item_check.on_click
function="Advanced.ToggleInfoDisplay"
- parameter="lights" />
+ parameter="reflection probes" />
+ </menu_item_check>
+ <menu_item_check
+ label="Probe Updates"
+ name="Probe Updates">
+ <menu_item_check.on_check
+ function="Advanced.CheckInfoDisplay"
+ parameter="probe updates" />
+ <menu_item_check.on_click
+ function="Advanced.ToggleInfoDisplay"
+ parameter="probe updates" />
</menu_item_check>
<menu_item_check
label="Particles"
@@ -3123,24 +3168,10 @@ function="World.EnvPreset"
<menu_item_check.on_click
function="ToggleControl"
parameter="UseOcclusion" />
- <menu_item_check.on_enable
- function="Advanced.EnableObjectObjectOcclusion" />
</menu_item_check>
<menu_item_separator />
<menu_item_check
- label="Advanced Lighting Model"
- name="Advanced Lighting Model">
- <menu_item_check.on_check
- function="CheckControl"
- parameter="RenderDeferred" />
- <menu_item_check.on_click
- function="ToggleControl"
- parameter="RenderDeferred" />
- <menu_item_check.on_enable
- function="Advanced.EnableRenderDeferred" />
- </menu_item_check>
- <menu_item_check
label=" Shadows from Sun/Moon/Projectors"
name="Shadows from Sun/Moon/Projectors">
<menu_item_check.on_check
@@ -3227,36 +3258,6 @@ function="World.EnvPreset"
parameter="TextureDisable" />
</menu_item_check>
<menu_item_check
- label="Disable Ambient"
- name="Disable Ambient">
- <menu_item_check.on_check
- function="CheckControl"
- parameter="AmbientDisable" />
- <menu_item_check.on_click
- function="ToggleShaderControl"
- parameter="AmbientDisable" />
- </menu_item_check>
- <menu_item_check
- label="Disable Sunlight"
- name="Disable Sunlight">
- <menu_item_check.on_check
- function="CheckControl"
- parameter="SunlightDisable" />
- <menu_item_check.on_click
- function="ToggleShaderControl"
- parameter="SunlightDisable" />
- </menu_item_check>
- <menu_item_check
- label="Disable Local Lights"
- name="Disable Local Lights">
- <menu_item_check.on_check
- function="CheckControl"
- parameter="LocalLightDisable" />
- <menu_item_check.on_click
- function="ToggleShaderControl"
- parameter="LocalLightDisable" />
- </menu_item_check>
- <menu_item_check
label="Full Res Textures"
name="Rull Res Textures">
<menu_item_check.on_check
@@ -3286,18 +3287,25 @@ function="World.EnvPreset"
function="Advanced.HandleAttachedLightParticles"
parameter="RenderAttachedParticles" />
</menu_item_check>
- <menu_item_check
- label="Hover Glow Objects"
- name="Hover Glow Objects">
- <menu_item_check.on_check
- function="CheckControl"
- parameter="RenderHoverGlowEnable" />
- <menu_item_check.on_click
- function="ToggleControl"
- parameter="RenderHoverGlowEnable" />
- </menu_item_check>
<menu_item_separator />
-
+ <menu_item_check
+ label="Enable Shader Cache"
+ name="Enable Shader Cache">
+ <menu_item_check.on_check
+ function="CheckControl"
+ parameter="RenderShaderCacheEnabled" />
+ <menu_item_check.on_click
+ function="ToggleShaderControl"
+ parameter="RenderShaderCacheEnabled" />
+ </menu_item_check>
+ <menu_item_call
+ enabled="true"
+ label="Clear Shader Cache"
+ name="Shader Cache Clear">
+ <menu_item_call.on_click
+ function="Advanced.ClearShaderCache" />
+ </menu_item_call>
+ <menu_item_separator />
<menu_item_call
enabled="true"
label="Clear Cache Immediately"
diff --git a/indra/newview/skins/default/xui/en/menu_wearable_list_item.xml b/indra/newview/skins/default/xui/en/menu_wearable_list_item.xml
index 20c81c983b..ee77ef23f0 100644
--- a/indra/newview/skins/default/xui/en/menu_wearable_list_item.xml
+++ b/indra/newview/skins/default/xui/en/menu_wearable_list_item.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu
name="Outfit Wearable Context Menu">
<menu_item_call
diff --git a/indra/newview/skins/default/xui/en/menu_wearing_gear.xml b/indra/newview/skins/default/xui/en/menu_wearing_gear.xml
index 57b20dfda9..eacc5ab365 100644
--- a/indra/newview/skins/default/xui/en/menu_wearing_gear.xml
+++ b/indra/newview/skins/default/xui/en/menu_wearing_gear.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu
layout="topleft"
visible="false"
diff --git a/indra/newview/skins/default/xui/en/menu_wearing_tab.xml b/indra/newview/skins/default/xui/en/menu_wearing_tab.xml
index b8e2b44884..321e8a0831 100644
--- a/indra/newview/skins/default/xui/en/menu_wearing_tab.xml
+++ b/indra/newview/skins/default/xui/en/menu_wearing_tab.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu
layout="topleft"
name="Wearing">
diff --git a/indra/newview/skins/default/xui/en/mime_types.xml b/indra/newview/skins/default/xui/en/mime_types.xml
index a9d99dad27..0f06b239b5 100644
--- a/indra/newview/skins/default/xui/en/mime_types.xml
+++ b/indra/newview/skins/default/xui/en/mime_types.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mimetypes name="default">
<defaultlabel>
(Unknown)
@@ -496,7 +496,7 @@
media_plugin_libvlc
</impl>
</mimetype>
- <mimetype name="application/octet-stream">
+ <mimetype name="application/octet-stream1">
<label name="video/octet-stream">
Movie
</label>
diff --git a/indra/newview/skins/default/xui/en/mime_types_linux.xml b/indra/newview/skins/default/xui/en/mime_types_linux.xml
index 7188b1e699..d0ecd0a11c 100644
--- a/indra/newview/skins/default/xui/en/mime_types_linux.xml
+++ b/indra/newview/skins/default/xui/en/mime_types_linux.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mimetypes name="default">
<defaultlabel>
(Unknown)
diff --git a/indra/newview/skins/default/xui/en/mime_types_mac.xml b/indra/newview/skins/default/xui/en/mime_types_mac.xml
index 7fa0a676dd..03ab163601 100644
--- a/indra/newview/skins/default/xui/en/mime_types_mac.xml
+++ b/indra/newview/skins/default/xui/en/mime_types_mac.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mimetypes name="default">
<defaultlabel>
(Unknown)
diff --git a/indra/newview/skins/default/xui/en/notification_visibility.xml b/indra/newview/skins/default/xui/en/notification_visibility.xml
index db292100d7..68a52a82ce 100644
--- a/indra/newview/skins/default/xui/en/notification_visibility.xml
+++ b/indra/newview/skins/default/xui/en/notification_visibility.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<notification_visibility>
<hide tag="custom_skin"/>
<show/>
diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml
index 2e9e7da294..1703e17060 100644
--- a/indra/newview/skins/default/xui/en/notifications.xml
+++ b/indra/newview/skins/default/xui/en/notifications.xml
@@ -1,4 +1,5 @@
-<?xml version="1.0" ?><notifications>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<notifications>
<global name="skipnexttime">
Don&apos;t show me this again
@@ -1534,7 +1535,7 @@ Delete pick &lt;nolink&gt;[PICK]&lt;/nolink&gt;?
icon="alert.tga"
name="ProfileUnsavedChanges"
type="alertmodal">
- You have usaved changes.
+ You have unsaved changes.
<tag>confirm</tag>
<tag>save</tag>
<usetemplate
@@ -5962,6 +5963,22 @@ You have updated the location of this pick but the other details will retain the
<notification
icon="alertmodal.tga"
+ name="ApplyInventoryToObject"
+ type="alertmodal">
+You are applying &apos;no copy&apos; inventory item.
+This item will be moved to object's inventory, not copied.
+
+Move the inventory item?
+ <tag>confirm</tag>
+ <usetemplate
+ ignoretext="Warn me before I apply &apos;no-copy&apos; items to an object"
+ name="okcancelignore"
+ notext="Cancel"
+ yestext="OK"/>
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
name="MoveInventoryFromObject"
type="alertmodal">
You have selected &apos;no copy&apos; inventory items.
@@ -6162,7 +6179,7 @@ Are you sure you want to delete them?
Delete the image for this item? There is no undo.
<tag>confirm</tag>
<usetemplate
- ignoretext="Don't show me this again"
+ ignoretext="Warn me that thumbnail will be permanently removed"
name="okcancelignore"
notext="Cancel"
yestext="Delete"/>
@@ -6458,7 +6475,7 @@ Your inventory is experiencing issues. Please, contact support.
<notification
icon="notifytip.tga"
- name="InventoryLimitReachedAIS"
+ name="InventoryLimitReachedAIS1"
type="notifytip">
Your inventory is experiencing issues. Please, contact support.
<tag>fail</tag>
@@ -6932,6 +6949,22 @@ You don&apos;t have permission to view this notecard.
<notification
icon="notifytip.tga"
+ name="MaterialMissing"
+ type="notifytip">
+ Material is missing from database.
+ <tag>fail</tag>
+ </notification>
+
+ <notification
+ icon="notifytip.tga"
+ name="MaterialNoPermissions"
+ type="notifytip">
+ You don&apos;t have permission to view this material.
+ <tag>fail</tag>
+ </notification>
+
+ <notification
+ icon="notifytip.tga"
name="RezItemNoPermissions"
type="notifytip">
Insufficient permissions to rez object.
@@ -6962,6 +6995,39 @@ Please try again.
</notification>
<notification
+ icon="alertmodal.tga"
+ name="UnableToLoadMaterial"
+ type="alertmodal">
+Unable to load material.
+Please try again.
+ <tag>fail</tag>
+ <usetemplate
+ name="okbutton"
+ yestext="OK"/>
+ </notification>
+
+ <notification
+ icon="notifytip.tga"
+ name="MissingMaterialCaps"
+ type="notifytip">
+ <tag>fail</tag>
+ Not connected to a materials capable region.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="CantSelectReflectionProbe"
+ type="alertmodal">
+ <unique/>
+ You have placed a reflection probe, but 'Select Reflection Probes' is disabled. To be able to select reflection probes, check Build &gt; Options &gt; Select Reflection Probes.
+ <tag>confirm</tag>
+ <usetemplate
+ ignoretext="Warn if Reflection Probes selection is disabled."
+ name="okignore"
+ yestext="OK"/>
+ </notification>
+
+ <notification
icon="notifytip.tga"
name="ScriptMissing"
type="notifytip">
@@ -9193,7 +9259,64 @@ Unable to upload texture: &apos;[NAME]&apos;
[REASON]
<tag>fail</tag>
</notification>
-
+
+ <notification
+ icon="alertmodal.tga"
+ name="CannotUploadMaterial"
+ type="alertmodal">
+There was a problem uploading the file
+ <tag>fail</tag>
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ label="Save Material"
+ name="SaveMaterialAs"
+ type="alertmodal">
+ <unique/>
+ Name this material:
+ <tag>confirm</tag>
+ <form name="form">
+ <input name="message" type="text">
+ [DESC]
+ </input>
+ <button
+ default="true"
+ index="0"
+ name="OK"
+ text="OK"/>
+ <button
+ index="1"
+ name="Cancel"
+ text="Cancel"/>
+ </form>
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="InvalidMaterialName"
+ type="alertmodal">
+Please enter a non-empty name
+ <tag>fail</tag>
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="UsavedMaterialChanges"
+ type="alertmodal">
+ You have unsaved changes.
+ <form name="form">
+ <button
+ index="0"
+ name="discard"
+ text="Discard changes"/>
+ <button
+ index="1"
+ name="keep"
+ text="Keep editing"/>
+ </form>
+ </notification>
+
<notification
icon="alertmodal.tga"
name="LivePreviewUnavailable"
@@ -9208,6 +9331,18 @@ We cannot display a preview of this texture because it is no-copy and/or no-tran
<notification
icon="alertmodal.tga"
+ name="LivePreviewUnavailablePBR"
+ type="alert">
+
+We cannot display a preview of this material because it is no-copy, no-transfer, and/or no-modify.
+ <usetemplate
+ ignoretext="Warn me that Live Preview mode is not available for no-copy, no-transfer, and/or no-modify materials"
+ name="okignore"
+ yestext="OK"/>
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
name="FacePasteFailed"
type="alertmodal">
Paste failed. [REASON]
@@ -9218,6 +9353,26 @@ Paste failed. [REASON]
<notification
icon="alertmodal.tga"
+ name="FailedToApplyTextureNoCopyToMultiple"
+ type="alertmodal">
+Failed to apply texture. You can not apply a no-copy texture to multiple objects.
+ <usetemplate
+ name="okbutton"
+ yestext="OK"/>
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="FailedToApplyGLTFNoCopyToMultiple"
+ type="alertmodal">
+Failed to apply GLTF material. You can not apply a no-copy material to multiple objects.
+ <usetemplate
+ name="okbutton"
+ yestext="OK"/>
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
name="FacePasteTexturePermissions"
type="alertmodal">
You applied a texture with limited permissions, object will inherit permissions from texture.
@@ -9890,6 +10045,15 @@ Attempt cancelled.
<notification
icon="alertmodal.tga"
+ name="LocalGLTFVerifyFail"
+ persist="true"
+ type="notify">
+Attempted to add an invalid or unreadable GLTF material [FNAME] which could not be opened or decoded.
+Attempt cancelled.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
name="PathfindingReturnMultipleItems"
type="alertmodal">
You are returning [NUM_ITEMS] items. Are you sure you want to continue?
@@ -12098,5 +12262,29 @@ Would you like to save them first?
notext="No"
yestext="Yes"/>
</notification>
+
+ <notification
+ icon="notifytip.tga"
+ name="ReflectionProbeApplied"
+ persist="true"
+ type="alertmodal">
+ WARNING: You have made your object a Reflection Probe. This will implicitly change the object to mimic its influence volume and will make irreversible changes to the object. Do you want to continue?
+ <usetemplate
+ ignoretext="Reflection Probe tips"
+ name="okcancelignore"
+ notext="Cancel"
+ yestext="OK"/>
+ </notification>
+ <notification
+ icon="notifytip.tga"
+ name="AutoAdjustHDRSky"
+ type="alertmodal">
+ You are editing a non-HDR sky that has been automatically converted to HDR. To remove HDR and tone mapping, set Reflection Probe Ambiance to zero.
+ <usetemplate
+ ignoretext="HDR Sky adjustment warning"
+ name="okignore"
+ yestext="OK"/>
+ </notification>
+
</notifications>
diff --git a/indra/newview/skins/default/xui/en/outfit_accordion_tab.xml b/indra/newview/skins/default/xui/en/outfit_accordion_tab.xml
index d74dca8b95..66c71425a2 100644
--- a/indra/newview/skins/default/xui/en/outfit_accordion_tab.xml
+++ b/indra/newview/skins/default/xui/en/outfit_accordion_tab.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<!-- *NOTE: mantipov: this xml is intended to be used inside panel_outfits_list.xml for each outfit folder-->
<!-- All accordion tabs in the My Appearance/My Outfits panel will be created from this one at runtime-->
<!-- Non of string values of controls below are visible to user. They are not need to be translated. -->
diff --git a/indra/newview/skins/default/xui/en/panel_active_object_row.xml b/indra/newview/skins/default/xui/en/panel_active_object_row.xml
index 656171ff96..e21a04698f 100644
--- a/indra/newview/skins/default/xui/en/panel_active_object_row.xml
+++ b/indra/newview/skins/default/xui/en/panel_active_object_row.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
name="panel_activeim_row"
layout="topleft"
@@ -59,4 +59,4 @@
image_unselected="Toast_CloseBtn"
image_selected="Toast_CloseBtn"
/>
-</panel> \ No newline at end of file
+</panel>
diff --git a/indra/newview/skins/default/xui/en/panel_avatar_list_item.xml b/indra/newview/skins/default/xui/en/panel_avatar_list_item.xml
index 54f038c24f..ca6e94397d 100644
--- a/indra/newview/skins/default/xui/en/panel_avatar_list_item.xml
+++ b/indra/newview/skins/default/xui/en/panel_avatar_list_item.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
follows="top|right|left"
height="24"
diff --git a/indra/newview/skins/default/xui/en/panel_avatar_tag.xml b/indra/newview/skins/default/xui/en/panel_avatar_tag.xml
index b779b08a63..a0b0459b0e 100644
--- a/indra/newview/skins/default/xui/en/panel_avatar_tag.xml
+++ b/indra/newview/skins/default/xui/en/panel_avatar_tag.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
name="avatar_tag_notification"
top="10"
diff --git a/indra/newview/skins/default/xui/en/panel_block_list_sidetray.xml b/indra/newview/skins/default/xui/en/panel_block_list_sidetray.xml
index c324e24a86..6bb891db63 100644
--- a/indra/newview/skins/default/xui/en/panel_block_list_sidetray.xml
+++ b/indra/newview/skins/default/xui/en/panel_block_list_sidetray.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_visible="true"
follows="left|top|right|bottom"
diff --git a/indra/newview/skins/default/xui/en/panel_blocked_list_item.xml b/indra/newview/skins/default/xui/en/panel_blocked_list_item.xml
index 752321b949..5ac0bf54de 100644
--- a/indra/newview/skins/default/xui/en/panel_blocked_list_item.xml
+++ b/indra/newview/skins/default/xui/en/panel_blocked_list_item.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
follows="top|right|left"
height="23"
@@ -68,4 +68,4 @@
top="6"
use_ellipses="true"
width="180" />
-</panel> \ No newline at end of file
+</panel>
diff --git a/indra/newview/skins/default/xui/en/panel_body_parts_list_item.xml b/indra/newview/skins/default/xui/en/panel_body_parts_list_item.xml
index 216a265164..e348306464 100644
--- a/indra/newview/skins/default/xui/en/panel_body_parts_list_item.xml
+++ b/indra/newview/skins/default/xui/en/panel_body_parts_list_item.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
follows="top|right|left"
height="23"
diff --git a/indra/newview/skins/default/xui/en/panel_bottomtray_lite.xml b/indra/newview/skins/default/xui/en/panel_bottomtray_lite.xml
index 1c0b205c4f..f86d7cf8d5 100644
--- a/indra/newview/skins/default/xui/en/panel_bottomtray_lite.xml
+++ b/indra/newview/skins/default/xui/en/panel_bottomtray_lite.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
mouse_opaque="true"
background_visible="true"
diff --git a/indra/newview/skins/default/xui/en/panel_camera_preset_item.xml b/indra/newview/skins/default/xui/en/panel_camera_preset_item.xml
index 9417ab4ac2..381af3607e 100644
--- a/indra/newview/skins/default/xui/en/panel_camera_preset_item.xml
+++ b/indra/newview/skins/default/xui/en/panel_camera_preset_item.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
follows="top|right|left"
height="20"
diff --git a/indra/newview/skins/default/xui/en/panel_chat_header.xml b/indra/newview/skins/default/xui/en/panel_chat_header.xml
index 5c5c718bdf..4f48911376 100644
--- a/indra/newview/skins/default/xui/en/panel_chat_header.xml
+++ b/indra/newview/skins/default/xui/en/panel_chat_header.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_visible="true"
bevel_style="in"
diff --git a/indra/newview/skins/default/xui/en/panel_chat_separator.xml b/indra/newview/skins/default/xui/en/panel_chat_separator.xml
index 357dbc07cc..dffd73c2aa 100644
--- a/indra/newview/skins/default/xui/en/panel_chat_separator.xml
+++ b/indra/newview/skins/default/xui/en/panel_chat_separator.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_visible="true"
bg_alpha_color="black"
diff --git a/indra/newview/skins/default/xui/en/panel_chiclet_bar.xml b/indra/newview/skins/default/xui/en/panel_chiclet_bar.xml
index fc321fdd23..5406497930 100644
--- a/indra/newview/skins/default/xui/en/panel_chiclet_bar.xml
+++ b/indra/newview/skins/default/xui/en/panel_chiclet_bar.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_visible="false"
chrome="true"
diff --git a/indra/newview/skins/default/xui/en/panel_classified_info.xml b/indra/newview/skins/default/xui/en/panel_classified_info.xml
index 04a0bc800d..afd3f9410b 100644
--- a/indra/newview/skins/default/xui/en/panel_classified_info.xml
+++ b/indra/newview/skins/default/xui/en/panel_classified_info.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_visible="true"
follows="all"
diff --git a/indra/newview/skins/default/xui/en/panel_classifieds_list_item.xml b/indra/newview/skins/default/xui/en/panel_classifieds_list_item.xml
index d1175a9fe1..8bd6bc066c 100644
--- a/indra/newview/skins/default/xui/en/panel_classifieds_list_item.xml
+++ b/indra/newview/skins/default/xui/en/panel_classifieds_list_item.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
bevel_style="none"
follows="top|left|right"
diff --git a/indra/newview/skins/default/xui/en/panel_clothing_list_item.xml b/indra/newview/skins/default/xui/en/panel_clothing_list_item.xml
index cc0541e65c..68d4296743 100644
--- a/indra/newview/skins/default/xui/en/panel_clothing_list_item.xml
+++ b/indra/newview/skins/default/xui/en/panel_clothing_list_item.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
follows="top|right|left"
height="23"
diff --git a/indra/newview/skins/default/xui/en/panel_cof_wearables.xml b/indra/newview/skins/default/xui/en/panel_cof_wearables.xml
index aa8e3d07a6..9544042e94 100644
--- a/indra/newview/skins/default/xui/en/panel_cof_wearables.xml
+++ b/indra/newview/skins/default/xui/en/panel_cof_wearables.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_visible="true"
bg_alpha_color="DkGray"
diff --git a/indra/newview/skins/default/xui/en/panel_conversation_list_item.xml b/indra/newview/skins/default/xui/en/panel_conversation_list_item.xml
index 4372cf69bf..7902588598 100644
--- a/indra/newview/skins/default/xui/en/panel_conversation_list_item.xml
+++ b/indra/newview/skins/default/xui/en/panel_conversation_list_item.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
follows="left|top|right"
height="24"
diff --git a/indra/newview/skins/default/xui/en/panel_conversation_log_list_item.xml b/indra/newview/skins/default/xui/en/panel_conversation_log_list_item.xml
index 78d4c174d2..0766e8504f 100644
--- a/indra/newview/skins/default/xui/en/panel_conversation_log_list_item.xml
+++ b/indra/newview/skins/default/xui/en/panel_conversation_log_list_item.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
follows="top|right|left"
height="23"
@@ -104,4 +104,4 @@
height="14"
width="14"
tab_stop="false"/>
-</panel> \ No newline at end of file
+</panel>
diff --git a/indra/newview/skins/default/xui/en/panel_deletable_wearable_list_item.xml b/indra/newview/skins/default/xui/en/panel_deletable_wearable_list_item.xml
index de2ff0afc9..d12da0ca62 100644
--- a/indra/newview/skins/default/xui/en/panel_deletable_wearable_list_item.xml
+++ b/indra/newview/skins/default/xui/en/panel_deletable_wearable_list_item.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
follows="top|right|left"
height="23"
diff --git a/indra/newview/skins/default/xui/en/panel_dummy_clothing_list_item.xml b/indra/newview/skins/default/xui/en/panel_dummy_clothing_list_item.xml
index 4b05ab27e4..766b629824 100644
--- a/indra/newview/skins/default/xui/en/panel_dummy_clothing_list_item.xml
+++ b/indra/newview/skins/default/xui/en/panel_dummy_clothing_list_item.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
follows="top|right|left"
height="23"
diff --git a/indra/newview/skins/default/xui/en/panel_edit_alpha.xml b/indra/newview/skins/default/xui/en/panel_edit_alpha.xml
index 813aa5d7a9..30fee7361f 100644
--- a/indra/newview/skins/default/xui/en/panel_edit_alpha.xml
+++ b/indra/newview/skins/default/xui/en/panel_edit_alpha.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_visible="true"
follows="all"
diff --git a/indra/newview/skins/default/xui/en/panel_edit_eyes.xml b/indra/newview/skins/default/xui/en/panel_edit_eyes.xml
index f173a2f3cb..f1b2653340 100644
--- a/indra/newview/skins/default/xui/en/panel_edit_eyes.xml
+++ b/indra/newview/skins/default/xui/en/panel_edit_eyes.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_visible="true"
follows="all"
diff --git a/indra/newview/skins/default/xui/en/panel_edit_gloves.xml b/indra/newview/skins/default/xui/en/panel_edit_gloves.xml
index 8c0c543d71..6ae21e1273 100644
--- a/indra/newview/skins/default/xui/en/panel_edit_gloves.xml
+++ b/indra/newview/skins/default/xui/en/panel_edit_gloves.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_visible="true"
follows="all"
diff --git a/indra/newview/skins/default/xui/en/panel_edit_hair.xml b/indra/newview/skins/default/xui/en/panel_edit_hair.xml
index 6bb5d2fa9b..25f7d8a572 100644
--- a/indra/newview/skins/default/xui/en/panel_edit_hair.xml
+++ b/indra/newview/skins/default/xui/en/panel_edit_hair.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_visible="true"
follows="all"
diff --git a/indra/newview/skins/default/xui/en/panel_edit_jacket.xml b/indra/newview/skins/default/xui/en/panel_edit_jacket.xml
index 0f8c37c691..62ee69b43c 100644
--- a/indra/newview/skins/default/xui/en/panel_edit_jacket.xml
+++ b/indra/newview/skins/default/xui/en/panel_edit_jacket.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_visible="true"
follows="all"
diff --git a/indra/newview/skins/default/xui/en/panel_edit_pants.xml b/indra/newview/skins/default/xui/en/panel_edit_pants.xml
index dd749a9259..d2ba71f905 100644
--- a/indra/newview/skins/default/xui/en/panel_edit_pants.xml
+++ b/indra/newview/skins/default/xui/en/panel_edit_pants.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_visible="true"
follows="all"
diff --git a/indra/newview/skins/default/xui/en/panel_edit_physics.xml b/indra/newview/skins/default/xui/en/panel_edit_physics.xml
index 0092ceb0dd..837fb83b64 100644
--- a/indra/newview/skins/default/xui/en/panel_edit_physics.xml
+++ b/indra/newview/skins/default/xui/en/panel_edit_physics.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_visible="true"
follows="all"
diff --git a/indra/newview/skins/default/xui/en/panel_edit_shape.xml b/indra/newview/skins/default/xui/en/panel_edit_shape.xml
index cdeb918256..c1d743c3da 100644
--- a/indra/newview/skins/default/xui/en/panel_edit_shape.xml
+++ b/indra/newview/skins/default/xui/en/panel_edit_shape.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_visible="true"
follows="all"
diff --git a/indra/newview/skins/default/xui/en/panel_edit_shirt.xml b/indra/newview/skins/default/xui/en/panel_edit_shirt.xml
index 5424b805e1..059103e233 100644
--- a/indra/newview/skins/default/xui/en/panel_edit_shirt.xml
+++ b/indra/newview/skins/default/xui/en/panel_edit_shirt.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_visible="true"
follows="all"
diff --git a/indra/newview/skins/default/xui/en/panel_edit_shoes.xml b/indra/newview/skins/default/xui/en/panel_edit_shoes.xml
index 859e7454a4..199b143719 100644
--- a/indra/newview/skins/default/xui/en/panel_edit_shoes.xml
+++ b/indra/newview/skins/default/xui/en/panel_edit_shoes.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_visible="true"
follows="all"
diff --git a/indra/newview/skins/default/xui/en/panel_edit_skin.xml b/indra/newview/skins/default/xui/en/panel_edit_skin.xml
index b61f65a3d1..f3a5791ef8 100644
--- a/indra/newview/skins/default/xui/en/panel_edit_skin.xml
+++ b/indra/newview/skins/default/xui/en/panel_edit_skin.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_visible="true"
follows="all"
diff --git a/indra/newview/skins/default/xui/en/panel_edit_skirt.xml b/indra/newview/skins/default/xui/en/panel_edit_skirt.xml
index 76d66cc5dc..adb7632e0a 100644
--- a/indra/newview/skins/default/xui/en/panel_edit_skirt.xml
+++ b/indra/newview/skins/default/xui/en/panel_edit_skirt.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_visible="true"
follows="all"
diff --git a/indra/newview/skins/default/xui/en/panel_edit_socks.xml b/indra/newview/skins/default/xui/en/panel_edit_socks.xml
index 5f978174b3..1658e5707b 100644
--- a/indra/newview/skins/default/xui/en/panel_edit_socks.xml
+++ b/indra/newview/skins/default/xui/en/panel_edit_socks.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_visible="true"
follows="all"
diff --git a/indra/newview/skins/default/xui/en/panel_edit_tattoo.xml b/indra/newview/skins/default/xui/en/panel_edit_tattoo.xml
index 8fa85dce5f..b4f09e262f 100644
--- a/indra/newview/skins/default/xui/en/panel_edit_tattoo.xml
+++ b/indra/newview/skins/default/xui/en/panel_edit_tattoo.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_visible="true"
follows="all"
diff --git a/indra/newview/skins/default/xui/en/panel_edit_underpants.xml b/indra/newview/skins/default/xui/en/panel_edit_underpants.xml
index 16f28377fb..9ca67ed562 100644
--- a/indra/newview/skins/default/xui/en/panel_edit_underpants.xml
+++ b/indra/newview/skins/default/xui/en/panel_edit_underpants.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_visible="true"
follows="all"
diff --git a/indra/newview/skins/default/xui/en/panel_edit_undershirt.xml b/indra/newview/skins/default/xui/en/panel_edit_undershirt.xml
index 059485cfb4..4a340fe340 100644
--- a/indra/newview/skins/default/xui/en/panel_edit_undershirt.xml
+++ b/indra/newview/skins/default/xui/en/panel_edit_undershirt.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_visible="true"
follows="all"
diff --git a/indra/newview/skins/default/xui/en/panel_edit_universal.xml b/indra/newview/skins/default/xui/en/panel_edit_universal.xml
index 11cabdfe6e..a71f6c6c2e 100644
--- a/indra/newview/skins/default/xui/en/panel_edit_universal.xml
+++ b/indra/newview/skins/default/xui/en/panel_edit_universal.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_visible="true"
follows="all"
diff --git a/indra/newview/skins/default/xui/en/panel_edit_wearable.xml b/indra/newview/skins/default/xui/en/panel_edit_wearable.xml
index 85d73ece48..347efa50da 100644
--- a/indra/newview/skins/default/xui/en/panel_edit_wearable.xml
+++ b/indra/newview/skins/default/xui/en/panel_edit_wearable.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_visible="true"
bevel_style="in"
diff --git a/indra/newview/skins/default/xui/en/panel_experience_info.xml b/indra/newview/skins/default/xui/en/panel_experience_info.xml
index 5b6dab3ac6..b5150216fe 100644
--- a/indra/newview/skins/default/xui/en/panel_experience_info.xml
+++ b/indra/newview/skins/default/xui/en/panel_experience_info.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_visible="true"
follows="all"
diff --git a/indra/newview/skins/default/xui/en/panel_experience_list_editor.xml b/indra/newview/skins/default/xui/en/panel_experience_list_editor.xml
index c357f9e7d5..9377f14fc0 100644
--- a/indra/newview/skins/default/xui/en/panel_experience_list_editor.xml
+++ b/indra/newview/skins/default/xui/en/panel_experience_list_editor.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
layout="topleft"
left="0"
diff --git a/indra/newview/skins/default/xui/en/panel_experience_list_item.xml b/indra/newview/skins/default/xui/en/panel_experience_list_item.xml
index 58c18b8bb1..97dfccb31a 100644
--- a/indra/newview/skins/default/xui/en/panel_experience_list_item.xml
+++ b/indra/newview/skins/default/xui/en/panel_experience_list_item.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
name="panel_experience_list_item"
diff --git a/indra/newview/skins/default/xui/en/panel_experience_log.xml b/indra/newview/skins/default/xui/en/panel_experience_log.xml
index bf7295b187..7d2bf83be3 100644
--- a/indra/newview/skins/default/xui/en/panel_experience_log.xml
+++ b/indra/newview/skins/default/xui/en/panel_experience_log.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
name="panel_experience_log"
diff --git a/indra/newview/skins/default/xui/en/panel_experience_search.xml b/indra/newview/skins/default/xui/en/panel_experience_search.xml
index c2fe9fb085..bb07476ad0 100644
--- a/indra/newview/skins/default/xui/en/panel_experience_search.xml
+++ b/indra/newview/skins/default/xui/en/panel_experience_search.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
name="panel_experience_search"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/panel_experiences.xml b/indra/newview/skins/default/xui/en/panel_experiences.xml
index 9d30615442..2dd4ba57fe 100644
--- a/indra/newview/skins/default/xui/en/panel_experiences.xml
+++ b/indra/newview/skins/default/xui/en/panel_experiences.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
name="panel_experiences"
diff --git a/indra/newview/skins/default/xui/en/panel_favorites.xml b/indra/newview/skins/default/xui/en/panel_favorites.xml
index 1e8ea34ad2..67148ad24e 100644
--- a/indra/newview/skins/default/xui/en/panel_favorites.xml
+++ b/indra/newview/skins/default/xui/en/panel_favorites.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
name="Favorites"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/panel_generic_tip.xml b/indra/newview/skins/default/xui/en/panel_generic_tip.xml
index eea92895f5..47379b69b8 100644
--- a/indra/newview/skins/default/xui/en/panel_generic_tip.xml
+++ b/indra/newview/skins/default/xui/en/panel_generic_tip.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
height="40"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/panel_gltf_material.xml b/indra/newview/skins/default/xui/en/panel_gltf_material.xml
new file mode 100644
index 0000000000..45df40bc05
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/panel_gltf_material.xml
@@ -0,0 +1,392 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<panel
+ layout="topleft"
+ follows="left|top|right"
+ border="false"
+ name="panel_gltf_material"
+ top="0"
+ left="0"
+ height="768"
+ width="247">
+ <check_box
+ follows="left|top"
+ layout="topleft"
+ label="Double Sided"
+ left="10"
+ top="0"
+ name="double sided"
+ height="25"
+ width="120" />
+ <panel
+ border="true"
+ follows="left|top"
+ width="246"
+ height="196"
+ layout="topleft"
+ left="1"
+ mouse_opaque="false"
+ name="base_color_texture_pnl"
+ top_pad="5"
+ >
+ <text
+ type="string"
+ font.style="BOLD"
+ length="1"
+ follows="left|top"
+ height="10"
+ layout="topleft"
+ left="10"
+ top="5"
+ width="128"
+ name="base_color_lbl">
+ Base Color:
+ </text>
+ <texture_picker
+ can_apply_immediately="true"
+ default_image_name="Default"
+ fallback_image="materials_ui_x_24.png"
+ allow_no_texture="true"
+ follows="left|top"
+ top_pad="8"
+ height="151"
+ layout="topleft"
+ left="10"
+ name="base_color_texture"
+ tool_tip="Base Color map. Alpha channel is optional and used for transparency."
+ width="128" />
+ <text
+ type="string"
+ font.style="BOLD"
+ length="1"
+ follows="left|top"
+ height="10"
+ width="128"
+ layout="topleft"
+ left="10"
+ top_pad="-17"
+ name="base_color_upload_fee">
+ No upload fee
+ </text>
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="10"
+ layout="topleft"
+ left_pad="5"
+ top="8"
+ name="base_color_tint_lbl">
+ Tint
+ </text>
+ <color_swatch
+ can_apply_immediately="true"
+ follows="left|top"
+ height="40"
+ label_height="0"
+ layout="topleft"
+ left_delta="0"
+ top_pad="5"
+ name="base color"
+ width="40" />
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="10"
+ layout="topleft"
+ left_delta="0"
+ top_pad="5"
+ width="96"
+ name="base_color_transparency_lbl">
+ Alpha
+ </text>
+ <spinner
+ decimal_digits="3"
+ follows="left|top"
+ height="19"
+ increment="0.01"
+ initial_value="1"
+ layout="topleft"
+ left_delta="0"
+ top_pad="5"
+ min_val="0"
+ max_val="1"
+ name="transparency"
+ width="64"/>
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="10"
+ layout="topleft"
+ left_delta="0"
+ text_readonly_color="LabelDisabledColor"
+ top_pad="5"
+ width="90"
+ name="alpha_mode_lbl">
+ Alpha mode
+ </text>
+ <combo_box
+ height="23"
+ layout="topleft"
+ left_delta="0"
+ name="alpha mode"
+ top_pad="4"
+ width="89">
+ <combo_box.item
+ label="Opaque"
+ name="None"
+ value="OPAQUE" />
+ <combo_box.item
+ label="Blend"
+ name="Alpha blending"
+ value="BLEND" />
+ <combo_box.item
+ label="Mask"
+ name="Alpha masking"
+ value="MASK" />
+ </combo_box>
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="10"
+ layout="topleft"
+ left_delta="0"
+ top_pad="5"
+ width="96"
+ name="alpha_cutoff_lbl">
+ Alpha Cutoff
+ </text>
+ <spinner
+ decimal_digits="3"
+ follows="left|top"
+ height="19"
+ increment="0.01"
+ initial_value="1"
+ layout="topleft"
+ left_delta="0"
+ top_pad="5"
+ min_val="0"
+ max_val="1"
+ name="alpha cutoff"
+ width="64"/>
+ </panel>
+ <panel
+ border="true"
+ follows="left|top"
+ width="246"
+ height="175"
+ layout="topleft"
+ left="1"
+ mouse_opaque="false"
+ name="metallic_texture_pnl"
+ top_pad="5">
+ <text
+ type="string"
+ font.style="BOLD"
+ length="1"
+ follows="left|top"
+ height="10"
+ layout="topleft"
+ left="10"
+ top="5"
+ name="metallic_roughness_lbl">
+ Metallic-Roughness:
+ </text>
+ <texture_picker
+ can_apply_immediately="true"
+ default_image_name="Default"
+ fallback_image="materials_ui_x_24.png"
+ allow_no_texture="true"
+ follows="left|top"
+ width="128"
+ height="151"
+ layout="topleft"
+ left="10"
+ name="metallic_roughness_texture"
+ tool_tip="GLTF metallic-roughness map with optional occlusion. Red channel is occlusion, green channel is roughness, blue channel is metalness."
+ top_pad="8"/>
+ <text
+ type="string"
+ font.style="BOLD"
+ length="1"
+ follows="left|top"
+ height="10"
+ width="128"
+ layout="topleft"
+ left="10"
+ top_pad="-17"
+ name="metallic_upload_fee">
+ No upload fee
+ </text>
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="10"
+ layout="topleft"
+ left_pad="5"
+ top="8"
+ name="metallic_factor_lbl">
+ Metallic Factor
+ </text>
+ <spinner
+ decimal_digits="3"
+ follows="left|top"
+ height="19"
+ increment="0.01"
+ initial_value="0"
+ layout="topleft"
+ left_delta="0"
+ top_pad="5"
+ min_val="0"
+ max_val="1"
+ name="metalness factor"
+ width="64"/>
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="10"
+ layout="topleft"
+ left_delta="0"
+ top_pad="5"
+ width="96"
+ name="roughness_factor_lbl">
+ Roughness Factor
+ </text>
+ <spinner
+ decimal_digits="3"
+ follows="left|top"
+ height="19"
+ increment="0.01"
+ initial_value="0"
+ layout="topleft"
+ left_delta="0"
+ top_pad="5"
+ min_val="0"
+ max_val="1"
+ name="roughness factor"
+ width="64"/>
+ </panel>
+ <panel
+ border="true"
+ follows="left|top"
+ width="246"
+ height="175"
+ layout="topleft"
+ left="1"
+ mouse_opaque="false"
+ name="emissive_texture_pnl"
+ top_pad="5">
+ <text
+ type="string"
+ font.style="BOLD"
+ length="1"
+ follows="left|top"
+ height="10"
+ layout="topleft"
+ left="10"
+ top="5"
+ width="64"
+ name="emissive_lbl">
+ Emissive:
+ </text>
+ <texture_picker
+ can_apply_immediately="true"
+ default_image_name="Default"
+ fallback_image="materials_ui_x_24.png"
+ allow_no_texture="true"
+ follows="left|top"
+ top_pad="8"
+ height="151"
+ layout="topleft"
+ left="10"
+ name="emissive_texture"
+ width="128" />
+ <text
+ type="string"
+ font.style="BOLD"
+ length="1"
+ follows="left|top"
+ height="10"
+ width="128"
+ layout="topleft"
+ left="10"
+ top_pad="-17"
+ name="emissive_upload_fee">
+ No upload fee
+ </text>
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="10"
+ layout="topleft"
+ left_pad="5"
+ top="8"
+ name="emissive_tint_lbl">
+ Tint
+ </text>
+ <color_swatch
+ can_apply_immediately="true"
+ follows="left|top"
+ height="40"
+ label_height="0"
+ layout="topleft"
+ left_delta="0"
+ top_pad="5"
+ name="emissive color"
+ width="40" />
+ </panel>
+ <panel
+ border="true"
+ follows="left|top"
+ width="246"
+ height="175"
+ layout="topleft"
+ left="1"
+ mouse_opaque="false"
+ top_pad="5"
+ name="normal_texture_pnl">
+ <text
+ type="string"
+ font.style="BOLD"
+ length="1"
+ follows="left|top"
+ height="10"
+ layout="topleft"
+ left="10"
+ top="5"
+ width="64"
+ name="normal_lbl">
+ Normal:
+ </text>
+ <texture_picker
+ can_apply_immediately="true"
+ default_image_name="Default"
+ fallback_image="materials_ui_x_24.png"
+ allow_no_texture="true"
+ follows="left|top"
+ top_pad="8"
+ height="151"
+ layout="topleft"
+ left="10"
+ name="normal_texture"
+ width="128" />
+ <text
+ type="string"
+ font.style="BOLD"
+ length="1"
+ follows="left|top"
+ height="10"
+ width="128"
+ layout="topleft"
+ left="10"
+ top_pad="-17"
+ name="normal_upload_fee">
+ No upload fee
+ </text>
+ </panel>
+</panel>
diff --git a/indra/newview/skins/default/xui/en/panel_group_bulk_ban.xml b/indra/newview/skins/default/xui/en/panel_group_bulk_ban.xml
index 509dcf354e..43ed304ee8 100644
--- a/indra/newview/skins/default/xui/en/panel_group_bulk_ban.xml
+++ b/indra/newview/skins/default/xui/en/panel_group_bulk_ban.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
height="330"
label="Ban Residents"
diff --git a/indra/newview/skins/default/xui/en/panel_group_creation_sidetray.xml b/indra/newview/skins/default/xui/en/panel_group_creation_sidetray.xml
index 466fb91dd0..a305001ca3 100644
--- a/indra/newview/skins/default/xui/en/panel_group_creation_sidetray.xml
+++ b/indra/newview/skins/default/xui/en/panel_group_creation_sidetray.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_visible="true"
follows="all"
@@ -229,7 +229,7 @@ background_visible="true"
<layout_panel
background_visible="false"
background_opaque="true"
- name="create_actions"
+ name="create_actions1"
follows="all"
layout="topleft"
auto_resize="false"
@@ -258,7 +258,7 @@ background_visible="true"
<layout_panel
follows="bottom|left|right"
layout="bottomleft"
- name="layout_crt"
+ name="layout_crt1"
auto_resize="false"
height="23"
width="245">
@@ -287,7 +287,7 @@ background_visible="true"
<layout_panel
follows="bottom|left|right"
layout="bottomleft"
- name="layout_crt"
+ name="layout_crt2"
auto_resize="true"
height="23"
width="91">
diff --git a/indra/newview/skins/default/xui/en/panel_group_general.xml b/indra/newview/skins/default/xui/en/panel_group_general.xml
index 5eafb5cdf1..3043a30dcb 100644
--- a/indra/newview/skins/default/xui/en/panel_group_general.xml
+++ b/indra/newview/skins/default/xui/en/panel_group_general.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
label="General"
height="420"
diff --git a/indra/newview/skins/default/xui/en/panel_group_info_sidetray.xml b/indra/newview/skins/default/xui/en/panel_group_info_sidetray.xml
index 05de249d22..cc50c6202f 100644
--- a/indra/newview/skins/default/xui/en/panel_group_info_sidetray.xml
+++ b/indra/newview/skins/default/xui/en/panel_group_info_sidetray.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_visible="true"
follows="all"
diff --git a/indra/newview/skins/default/xui/en/panel_group_invite.xml b/indra/newview/skins/default/xui/en/panel_group_invite.xml
index ebb460deb0..fa45bc8aeb 100644
--- a/indra/newview/skins/default/xui/en/panel_group_invite.xml
+++ b/indra/newview/skins/default/xui/en/panel_group_invite.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
height="380"
label="Invite a Member"
diff --git a/indra/newview/skins/default/xui/en/panel_group_land_money.xml b/indra/newview/skins/default/xui/en/panel_group_land_money.xml
index d4da55e32e..ad9ce8f37e 100644
--- a/indra/newview/skins/default/xui/en/panel_group_land_money.xml
+++ b/indra/newview/skins/default/xui/en/panel_group_land_money.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
border="false"
height="500"
diff --git a/indra/newview/skins/default/xui/en/panel_group_list_item.xml b/indra/newview/skins/default/xui/en/panel_group_list_item.xml
index e758a8ce30..9e31ff604a 100644
--- a/indra/newview/skins/default/xui/en/panel_group_list_item.xml
+++ b/indra/newview/skins/default/xui/en/panel_group_list_item.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
follows="top|right|left"
height="24"
diff --git a/indra/newview/skins/default/xui/en/panel_group_list_item_short.xml b/indra/newview/skins/default/xui/en/panel_group_list_item_short.xml
index 8e2a241661..6a1466867d 100644
--- a/indra/newview/skins/default/xui/en/panel_group_list_item_short.xml
+++ b/indra/newview/skins/default/xui/en/panel_group_list_item_short.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
name="group_list_item"
top="0"
diff --git a/indra/newview/skins/default/xui/en/panel_group_notices.xml b/indra/newview/skins/default/xui/en/panel_group_notices.xml
index a5aca5c72b..0131f1d97d 100644
--- a/indra/newview/skins/default/xui/en/panel_group_notices.xml
+++ b/indra/newview/skins/default/xui/en/panel_group_notices.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
height="530"
label="Notices"
diff --git a/indra/newview/skins/default/xui/en/panel_group_notify.xml b/indra/newview/skins/default/xui/en/panel_group_notify.xml
index 60e5a03d51..be34a2e02f 100644
--- a/indra/newview/skins/default/xui/en/panel_group_notify.xml
+++ b/indra/newview/skins/default/xui/en/panel_group_notify.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_visible="true"
height="90"
diff --git a/indra/newview/skins/default/xui/en/panel_group_roles.xml b/indra/newview/skins/default/xui/en/panel_group_roles.xml
index f15f79e9aa..02e135a2c7 100644
--- a/indra/newview/skins/default/xui/en/panel_group_roles.xml
+++ b/indra/newview/skins/default/xui/en/panel_group_roles.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
height="750"
label="Members &amp; Roles"
diff --git a/indra/newview/skins/default/xui/en/panel_hide_beacon.xml b/indra/newview/skins/default/xui/en/panel_hide_beacon.xml
index 7cab285f77..0516db96e0 100644
--- a/indra/newview/skins/default/xui/en/panel_hide_beacon.xml
+++ b/indra/newview/skins/default/xui/en/panel_hide_beacon.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
height="25"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/panel_hint.xml b/indra/newview/skins/default/xui/en/panel_hint.xml
index f7434f0330..7442136761 100644
--- a/indra/newview/skins/default/xui/en/panel_hint.xml
+++ b/indra/newview/skins/default/xui/en/panel_hint.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
width="205"
height="34">
diff --git a/indra/newview/skins/default/xui/en/panel_hint_image.xml b/indra/newview/skins/default/xui/en/panel_hint_image.xml
index df05d50dc5..d712245df8 100644
--- a/indra/newview/skins/default/xui/en/panel_hint_image.xml
+++ b/indra/newview/skins/default/xui/en/panel_hint_image.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
width="305"
height="40"
diff --git a/indra/newview/skins/default/xui/en/panel_hud.xml b/indra/newview/skins/default/xui/en/panel_hud.xml
index 3e9614a9b7..15b3c3b444 100644
--- a/indra/newview/skins/default/xui/en/panel_hud.xml
+++ b/indra/newview/skins/default/xui/en/panel_hud.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
follows="left|right|top|bottom"
height="728"
diff --git a/indra/newview/skins/default/xui/en/panel_inbox_inventory.xml b/indra/newview/skins/default/xui/en/panel_inbox_inventory.xml
index 433a3181cd..18dcc86649 100644
--- a/indra/newview/skins/default/xui/en/panel_inbox_inventory.xml
+++ b/indra/newview/skins/default/xui/en/panel_inbox_inventory.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<inbox_inventory_panel
accepts_drag_and_drop="false"
name="inventory_inbox"
diff --git a/indra/newview/skins/default/xui/en/panel_instant_message.xml b/indra/newview/skins/default/xui/en/panel_instant_message.xml
index 11f05d186c..7c0a928d69 100644
--- a/indra/newview/skins/default/xui/en/panel_instant_message.xml
+++ b/indra/newview/skins/default/xui/en/panel_instant_message.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_visible="true"
height="152"
diff --git a/indra/newview/skins/default/xui/en/panel_inventory_gallery.xml b/indra/newview/skins/default/xui/en/panel_inventory_gallery.xml
index ed04e12193..fcff9e3bec 100644
--- a/indra/newview/skins/default/xui/en/panel_inventory_gallery.xml
+++ b/indra/newview/skins/default/xui/en/panel_inventory_gallery.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_visible="true"
bg_alpha_color="InventoryBackgroundColor"
diff --git a/indra/newview/skins/default/xui/en/panel_inventory_gallery_item.xml b/indra/newview/skins/default/xui/en/panel_inventory_gallery_item.xml
index 574872a870..73cb9b080f 100644
--- a/indra/newview/skins/default/xui/en/panel_inventory_gallery_item.xml
+++ b/indra/newview/skins/default/xui/en/panel_inventory_gallery_item.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_visible="false"
background_opaque="false"
diff --git a/indra/newview/skins/default/xui/en/panel_inventory_item.xml b/indra/newview/skins/default/xui/en/panel_inventory_item.xml
index 2e38835810..b9bbf7689d 100644
--- a/indra/newview/skins/default/xui/en/panel_inventory_item.xml
+++ b/indra/newview/skins/default/xui/en/panel_inventory_item.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
follows="top|right|left"
height="20"
diff --git a/indra/newview/skins/default/xui/en/panel_landmark_info.xml b/indra/newview/skins/default/xui/en/panel_landmark_info.xml
index e82305ef17..2fbf322019 100644
--- a/indra/newview/skins/default/xui/en/panel_landmark_info.xml
+++ b/indra/newview/skins/default/xui/en/panel_landmark_info.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_visible="true"
follows="all"
diff --git a/indra/newview/skins/default/xui/en/panel_landmarks.xml b/indra/newview/skins/default/xui/en/panel_landmarks.xml
index 10b925ec93..ee96e7ede8 100644
--- a/indra/newview/skins/default/xui/en/panel_landmarks.xml
+++ b/indra/newview/skins/default/xui/en/panel_landmarks.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
name="Landmarks"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/panel_login.xml b/indra/newview/skins/default/xui/en/panel_login.xml
index 3aba80909a..2088a443fd 100644
--- a/indra/newview/skins/default/xui/en/panel_login.xml
+++ b/indra/newview/skins/default/xui/en/panel_login.xml
@@ -1,3 +1,4 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
follows="all"
height="768"
diff --git a/indra/newview/skins/default/xui/en/panel_login_first.xml b/indra/newview/skins/default/xui/en/panel_login_first.xml
index d36c83d292..d002e24782 100644
--- a/indra/newview/skins/default/xui/en/panel_login_first.xml
+++ b/indra/newview/skins/default/xui/en/panel_login_first.xml
@@ -1,3 +1,4 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
follows="all"
height="768"
diff --git a/indra/newview/skins/default/xui/en/panel_main_inventory.xml b/indra/newview/skins/default/xui/en/panel_main_inventory.xml
index f7a9c552cc..190ff4ef28 100644
--- a/indra/newview/skins/default/xui/en/panel_main_inventory.xml
+++ b/indra/newview/skins/default/xui/en/panel_main_inventory.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
follows="all"
height="423"
@@ -47,7 +47,8 @@
top_pad="10"
left="2"
right="-4"
- orientation="horizontal">
+ orientation="horizontal"
+ name="top_stack">
<layout_panel
border="false"
bevel_style="in"
@@ -101,7 +102,8 @@
user_resize="false"
height="25"
width="381"
- visible="true">
+ visible="true"
+ name="filter_layout_panel">
<combo_box
height="23"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/panel_marketplace_listings.xml b/indra/newview/skins/default/xui/en/panel_marketplace_listings.xml
index 2b17473a84..61cd6a83d4 100644
--- a/indra/newview/skins/default/xui/en/panel_marketplace_listings.xml
+++ b/indra/newview/skins/default/xui/en/panel_marketplace_listings.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
label="Marketplace"
name="Marketplace Panel"
@@ -114,4 +114,4 @@
Drop folders here to create new listings
</text>
</panel>
-</panel> \ No newline at end of file
+</panel>
diff --git a/indra/newview/skins/default/xui/en/panel_marketplace_listings_inventory.xml b/indra/newview/skins/default/xui/en/panel_marketplace_listings_inventory.xml
index 8d5fa265e2..a8a306bea9 100644
--- a/indra/newview/skins/default/xui/en/panel_marketplace_listings_inventory.xml
+++ b/indra/newview/skins/default/xui/en/panel_marketplace_listings_inventory.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<inventory_panel
label="ALL"
name="All Items"
diff --git a/indra/newview/skins/default/xui/en/panel_marketplace_listings_listed.xml b/indra/newview/skins/default/xui/en/panel_marketplace_listings_listed.xml
index 44f507ad84..0c665fb07e 100644
--- a/indra/newview/skins/default/xui/en/panel_marketplace_listings_listed.xml
+++ b/indra/newview/skins/default/xui/en/panel_marketplace_listings_listed.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<inventory_panel
label="LISTED"
name="Active Items"
diff --git a/indra/newview/skins/default/xui/en/panel_marketplace_listings_unassociated.xml b/indra/newview/skins/default/xui/en/panel_marketplace_listings_unassociated.xml
index 871e8773c4..0be405c5b8 100644
--- a/indra/newview/skins/default/xui/en/panel_marketplace_listings_unassociated.xml
+++ b/indra/newview/skins/default/xui/en/panel_marketplace_listings_unassociated.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<inventory_panel
label="UNASSOCIATED"
name="Unassociated Items"
diff --git a/indra/newview/skins/default/xui/en/panel_marketplace_listings_unlisted.xml b/indra/newview/skins/default/xui/en/panel_marketplace_listings_unlisted.xml
index 98bef04aa7..58122db7f4 100644
--- a/indra/newview/skins/default/xui/en/panel_marketplace_listings_unlisted.xml
+++ b/indra/newview/skins/default/xui/en/panel_marketplace_listings_unlisted.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<inventory_panel
label="UNLISTED"
name="Inactive Items"
diff --git a/indra/newview/skins/default/xui/en/panel_media_settings_general.xml b/indra/newview/skins/default/xui/en/panel_media_settings_general.xml
index 4c566dc60a..5e7830f27c 100644
--- a/indra/newview/skins/default/xui/en/panel_media_settings_general.xml
+++ b/indra/newview/skins/default/xui/en/panel_media_settings_general.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
border="true"
enabled="true"
diff --git a/indra/newview/skins/default/xui/en/panel_media_settings_permissions.xml b/indra/newview/skins/default/xui/en/panel_media_settings_permissions.xml
index d3a58fed58..082aad2816 100644
--- a/indra/newview/skins/default/xui/en/panel_media_settings_permissions.xml
+++ b/indra/newview/skins/default/xui/en/panel_media_settings_permissions.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
border="true"
enabled="true"
diff --git a/indra/newview/skins/default/xui/en/panel_media_settings_security.xml b/indra/newview/skins/default/xui/en/panel_media_settings_security.xml
index 1f580831f9..82e9c25b1c 100644
--- a/indra/newview/skins/default/xui/en/panel_media_settings_security.xml
+++ b/indra/newview/skins/default/xui/en/panel_media_settings_security.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
border="true"
enabled="true"
diff --git a/indra/newview/skins/default/xui/en/panel_navigation_bar.xml b/indra/newview/skins/default/xui/en/panel_navigation_bar.xml
index b44c19810b..85cf4419a3 100644
--- a/indra/newview/skins/default/xui/en/panel_navigation_bar.xml
+++ b/indra/newview/skins/default/xui/en/panel_navigation_bar.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_opaque="true"
background_visible="true"
diff --git a/indra/newview/skins/default/xui/en/panel_nearby_chat_bar.xml b/indra/newview/skins/default/xui/en/panel_nearby_chat_bar.xml
index 1e43db08f7..1a89d07cbb 100644
--- a/indra/newview/skins/default/xui/en/panel_nearby_chat_bar.xml
+++ b/indra/newview/skins/default/xui/en/panel_nearby_chat_bar.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
follows="left|bottom|right"
height="25"
diff --git a/indra/newview/skins/default/xui/en/panel_nearby_media.xml b/indra/newview/skins/default/xui/en/panel_nearby_media.xml
index d1cb64f7ad..f305a161f2 100644
--- a/indra/newview/skins/default/xui/en/panel_nearby_media.xml
+++ b/indra/newview/skins/default/xui/en/panel_nearby_media.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
bg_opaque_image="Volume_Background"
bg_alpha_image="Volume_Background"
diff --git a/indra/newview/skins/default/xui/en/panel_notification.xml b/indra/newview/skins/default/xui/en/panel_notification.xml
index c1a68fb9af..56d8714064 100644
--- a/indra/newview/skins/default/xui/en/panel_notification.xml
+++ b/indra/newview/skins/default/xui/en/panel_notification.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_opaque="false"
border_visible="false"
diff --git a/indra/newview/skins/default/xui/en/panel_notification_list_item.xml b/indra/newview/skins/default/xui/en/panel_notification_list_item.xml
index efaaefd0e4..80db209b59 100644
--- a/indra/newview/skins/default/xui/en/panel_notification_list_item.xml
+++ b/indra/newview/skins/default/xui/en/panel_notification_list_item.xml
@@ -68,7 +68,7 @@
</panel>
</panel>
</layout_panel>
- <layout_panel width="18" height="48" follows="right|top|bottom" name="layout_panel_right">
+ <layout_panel width="18" height="48" follows="right|top|bottom" name="layout_panel_right1">
<panel top="0" left="0" width="17" height="39" follows="left|top|right|bottom" layout="topleft" name="close_expand_panel">
<button top="0" left="0" width="17" height="17" layout="topleft" follows="top" name="close_btn" mouse_opaque="true"
tab_stop="false" image_unselected="Icon_Close_Foreground" image_selected="Icon_Close_Press" />
diff --git a/indra/newview/skins/default/xui/en/panel_notifications_channel.xml b/indra/newview/skins/default/xui/en/panel_notifications_channel.xml
index c3dc588ba2..f1e990e68f 100644
--- a/indra/newview/skins/default/xui/en/panel_notifications_channel.xml
+++ b/indra/newview/skins/default/xui/en/panel_notifications_channel.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
height="100"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/panel_notify_textbox.xml b/indra/newview/skins/default/xui/en/panel_notify_textbox.xml
index 6dc1bf9e9e..27d0f7d383 100644
--- a/indra/newview/skins/default/xui/en/panel_notify_textbox.xml
+++ b/indra/newview/skins/default/xui/en/panel_notify_textbox.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_visible="true"
height="215"
diff --git a/indra/newview/skins/default/xui/en/panel_online_status_toast.xml b/indra/newview/skins/default/xui/en/panel_online_status_toast.xml
index dadbd9c9ab..9819d2008b 100644
--- a/indra/newview/skins/default/xui/en/panel_online_status_toast.xml
+++ b/indra/newview/skins/default/xui/en/panel_online_status_toast.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_visible="false"
height="40"
@@ -32,4 +32,4 @@
width="189"
word_wrap="true"
max_length="350" />
-</panel> \ No newline at end of file
+</panel>
diff --git a/indra/newview/skins/default/xui/en/panel_outfit_edit.xml b/indra/newview/skins/default/xui/en/panel_outfit_edit.xml
index d625f89f3b..a0e3344304 100644
--- a/indra/newview/skins/default/xui/en/panel_outfit_edit.xml
+++ b/indra/newview/skins/default/xui/en/panel_outfit_edit.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<!-- Side tray Outfit Edit panel -->
<panel
background_visible="true"
diff --git a/indra/newview/skins/default/xui/en/panel_outfit_gallery.xml b/indra/newview/skins/default/xui/en/panel_outfit_gallery.xml
index e951d25391..6bd491f7a3 100644
--- a/indra/newview/skins/default/xui/en/panel_outfit_gallery.xml
+++ b/indra/newview/skins/default/xui/en/panel_outfit_gallery.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_visible="true"
bg_alpha_color="DkGray"
diff --git a/indra/newview/skins/default/xui/en/panel_outfit_gallery_item.xml b/indra/newview/skins/default/xui/en/panel_outfit_gallery_item.xml
index e3f0f1128b..65bbc3a4b4 100644
--- a/indra/newview/skins/default/xui/en/panel_outfit_gallery_item.xml
+++ b/indra/newview/skins/default/xui/en/panel_outfit_gallery_item.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_visible="false"
background_opaque="false"
diff --git a/indra/newview/skins/default/xui/en/panel_outfit_snapshot_inventory.xml b/indra/newview/skins/default/xui/en/panel_outfit_snapshot_inventory.xml
index 441cf97e87..14b41aced3 100644
--- a/indra/newview/skins/default/xui/en/panel_outfit_snapshot_inventory.xml
+++ b/indra/newview/skins/default/xui/en/panel_outfit_snapshot_inventory.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
height="380"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/panel_outfits_inventory.xml b/indra/newview/skins/default/xui/en/panel_outfits_inventory.xml
index 7b898dbd7f..d58c2ec2e9 100644
--- a/indra/newview/skins/default/xui/en/panel_outfits_inventory.xml
+++ b/indra/newview/skins/default/xui/en/panel_outfits_inventory.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel name="Outfits"
bg_alpha_color="DkGray"
bg_opaque_color="DkGray"
diff --git a/indra/newview/skins/default/xui/en/panel_outfits_inventory_gear_default.xml b/indra/newview/skins/default/xui/en/panel_outfits_inventory_gear_default.xml
index 2c7a51f0e7..f600b2bd31 100644
--- a/indra/newview/skins/default/xui/en/panel_outfits_inventory_gear_default.xml
+++ b/indra/newview/skins/default/xui/en/panel_outfits_inventory_gear_default.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<menu
bottom="806"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/panel_outfits_list.xml b/indra/newview/skins/default/xui/en/panel_outfits_list.xml
index a0096adc01..9281a21fbf 100644
--- a/indra/newview/skins/default/xui/en/panel_outfits_list.xml
+++ b/indra/newview/skins/default/xui/en/panel_outfits_list.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_visible="true"
bg_alpha_color="DkGray"
diff --git a/indra/newview/skins/default/xui/en/panel_outfits_wearing.xml b/indra/newview/skins/default/xui/en/panel_outfits_wearing.xml
index ceaff0ea69..a486c03ac7 100644
--- a/indra/newview/skins/default/xui/en/panel_outfits_wearing.xml
+++ b/indra/newview/skins/default/xui/en/panel_outfits_wearing.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_visible="true"
bg_alpha_color="DkGray"
diff --git a/indra/newview/skins/default/xui/en/panel_people.xml b/indra/newview/skins/default/xui/en/panel_people.xml
index 50035fd0e3..c31e6c94ea 100644
--- a/indra/newview/skins/default/xui/en/panel_people.xml
+++ b/indra/newview/skins/default/xui/en/panel_people.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<!-- Side tray panel -->
<panel
follows="all"
diff --git a/indra/newview/skins/default/xui/en/panel_performance_autoadjustments.xml b/indra/newview/skins/default/xui/en/panel_performance_autoadjustments.xml
index 904ce1cc52..9f930d1557 100644
--- a/indra/newview/skins/default/xui/en/panel_performance_autoadjustments.xml
+++ b/indra/newview/skins/default/xui/en/panel_performance_autoadjustments.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
bevel_style="none"
follows="left|top"
diff --git a/indra/newview/skins/default/xui/en/panel_performance_complexity.xml b/indra/newview/skins/default/xui/en/panel_performance_complexity.xml
index cd3f610a92..fc38c056ad 100644
--- a/indra/newview/skins/default/xui/en/panel_performance_complexity.xml
+++ b/indra/newview/skins/default/xui/en/panel_performance_complexity.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
bevel_style="none"
follows="left|top"
diff --git a/indra/newview/skins/default/xui/en/panel_performance_huds.xml b/indra/newview/skins/default/xui/en/panel_performance_huds.xml
index 2fddcb3b9e..f0054800c7 100644
--- a/indra/newview/skins/default/xui/en/panel_performance_huds.xml
+++ b/indra/newview/skins/default/xui/en/panel_performance_huds.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
bevel_style="none"
follows="left|top"
diff --git a/indra/newview/skins/default/xui/en/panel_performance_nearby.xml b/indra/newview/skins/default/xui/en/panel_performance_nearby.xml
index cb795e59a9..ca961747c4 100644
--- a/indra/newview/skins/default/xui/en/panel_performance_nearby.xml
+++ b/indra/newview/skins/default/xui/en/panel_performance_nearby.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
bevel_style="none"
follows="left|top"
diff --git a/indra/newview/skins/default/xui/en/panel_performance_preferences.xml b/indra/newview/skins/default/xui/en/panel_performance_preferences.xml
index b52c19d5e3..5dc84fd83f 100644
--- a/indra/newview/skins/default/xui/en/panel_performance_preferences.xml
+++ b/indra/newview/skins/default/xui/en/panel_performance_preferences.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
bevel_style="none"
follows="left|top"
@@ -156,7 +156,7 @@
layout="topleft"
left_pad="10"
top_delta="1"
- name="quality_lbl"
+ name="quality_lbl1"
width="70">
Best quality
</text>
@@ -273,7 +273,7 @@
left="20"
name="environment_lbl"
width="100">
- Environment
+ Shadows
</text>
<text
follows="left|top"
@@ -285,29 +285,8 @@
left="160"
name="enhancements_desc"
width="350">
- Each enhancement improves realism but can reduce speed.
+ Shadows significantly improve visual quality but can reduce speed.
</text>
- <check_box
- control_name="WindLightUseAtmosShaders"
- height="16"
- initial_value="true"
- label="Atmospheric shaders"
- layout="topleft"
- name="atmospheric_shaders"
- top_pad="5"
- left="157"
- width="280">
- </check_box>
- <check_box
- control_name="RenderDeferred"
- height="16"
- initial_value="true"
- label="Advanced Lighting"
- layout="topleft"
- name="advanced_lighting_model"
- top_delta="24"
- width="280">
- </check_box>
<text
type="string"
length="1"
@@ -319,7 +298,7 @@
text_readonly_color="LabelDisabledColor"
top_pad="10"
width="128">
- Shadows:
+ Shadow Detail:
</text>
<combo_box
control_name="RenderShadowDetail"
@@ -346,7 +325,7 @@
bevel_style="in"
height="0"
layout="topleft"
- name="border3"
+ name="border31"
top_pad="7"
left="20"
width="540"/>
@@ -372,7 +351,7 @@
left="160"
name="water_desc"
width="380">
- Reducing or turning off water effects can greatly improve frame rate.
+ Reducing or turning off transparent water may improve frame rate.
</text>
<check_box
control_name="RenderTransparentWater"
@@ -385,56 +364,6 @@
left="157"
width="280">
</check_box>
- <text
- type="string"
- length="1"
- follows="left|top"
- height="16"
- layout="topleft"
- name="ReflectionsText"
- text_readonly_color="LabelDisabledColor"
- top_pad="16"
- left="160"
- width="128">
- Water Reflections:
- </text>
- <combo_box
- control_name="RenderReflectionDetail"
- height="18"
- layout="topleft"
- left_delta="150"
- top_delta="0"
- name="Reflections"
- width="150">
- <combo_box.item
- label="None; opaque"
- name="0"
- value="-2"/>
- <combo_box.item
- label="None; transparent"
- name="0"
- value="-1"/>
- <combo_box.item
- label="Minimal"
- name="0"
- value="0"/>
- <combo_box.item
- label="Terrain and trees"
- name="1"
- value="1"/>
- <combo_box.item
- label="All static objects"
- name="2"
- value="2"/>
- <combo_box.item
- label="All avatars and objects"
- name="3"
- value="3"/>
- <combo_box.item
- label="Everything"
- name="4"
- value="4"/>
- </combo_box>
<view_border
bevel_style="in"
height="0"
@@ -487,7 +416,7 @@
layout="topleft"
top_delta="3"
left_pad="10"
- name="photo_desc"
+ name="photo_desc1"
width="180">
(Enter value between 0.0 and 4.0)
</text>
diff --git a/indra/newview/skins/default/xui/en/panel_pick_list_item.xml b/indra/newview/skins/default/xui/en/panel_pick_list_item.xml
index 4c0cdd321e..db3e42fa96 100644
--- a/indra/newview/skins/default/xui/en/panel_pick_list_item.xml
+++ b/indra/newview/skins/default/xui/en/panel_pick_list_item.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
bevel_style="none"
follows="top|left|right"
diff --git a/indra/newview/skins/default/xui/en/panel_place_profile.xml b/indra/newview/skins/default/xui/en/panel_place_profile.xml
index bdde2cab20..8f5292c531 100644
--- a/indra/newview/skins/default/xui/en/panel_place_profile.xml
+++ b/indra/newview/skins/default/xui/en/panel_place_profile.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_visible="true"
follows="all"
diff --git a/indra/newview/skins/default/xui/en/panel_places.xml b/indra/newview/skins/default/xui/en/panel_places.xml
index 58be4d4c5e..a3a2f7c47e 100644
--- a/indra/newview/skins/default/xui/en/panel_places.xml
+++ b/indra/newview/skins/default/xui/en/panel_places.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_visible="true"
default_tab_group="1"
diff --git a/indra/newview/skins/default/xui/en/panel_postcard_message.xml b/indra/newview/skins/default/xui/en/panel_postcard_message.xml
index 63c7259878..f9d288ea59 100644
--- a/indra/newview/skins/default/xui/en/panel_postcard_message.xml
+++ b/indra/newview/skins/default/xui/en/panel_postcard_message.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
height="319"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/panel_postcard_settings.xml b/indra/newview/skins/default/xui/en/panel_postcard_settings.xml
index 525149d7ee..f121338c2a 100644
--- a/indra/newview/skins/default/xui/en/panel_postcard_settings.xml
+++ b/indra/newview/skins/default/xui/en/panel_postcard_settings.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
height="380"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/panel_preferences_advanced.xml b/indra/newview/skins/default/xui/en/panel_preferences_advanced.xml
index d0518aa245..bcf79b083f 100644
--- a/indra/newview/skins/default/xui/en/panel_preferences_advanced.xml
+++ b/indra/newview/skins/default/xui/en/panel_preferences_advanced.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="UTF-8"?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
border="true"
follows="all"
@@ -166,7 +166,7 @@
left_pad="0"
max_val="2.0"
min_val="1.0"
- name="ui_scale_slider"
+ name="ui_scale_slider1"
top_pad="-14"
width="250" />
<check_box
diff --git a/indra/newview/skins/default/xui/en/panel_preferences_alerts.xml b/indra/newview/skins/default/xui/en/panel_preferences_alerts.xml
index 93c97ded25..fb528bf98f 100644
--- a/indra/newview/skins/default/xui/en/panel_preferences_alerts.xml
+++ b/indra/newview/skins/default/xui/en/panel_preferences_alerts.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
border="true"
height="408"
diff --git a/indra/newview/skins/default/xui/en/panel_preferences_chat.xml b/indra/newview/skins/default/xui/en/panel_preferences_chat.xml
index f4181b2152..88716c7f96 100644
--- a/indra/newview/skins/default/xui/en/panel_preferences_chat.xml
+++ b/indra/newview/skins/default/xui/en/panel_preferences_chat.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
border="true"
height="408"
diff --git a/indra/newview/skins/default/xui/en/panel_preferences_colors.xml b/indra/newview/skins/default/xui/en/panel_preferences_colors.xml
index 9e825fe516..5d93846ce5 100644
--- a/indra/newview/skins/default/xui/en/panel_preferences_colors.xml
+++ b/indra/newview/skins/default/xui/en/panel_preferences_colors.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
border="true"
follows="left|top|right|bottom"
diff --git a/indra/newview/skins/default/xui/en/panel_preferences_controls.xml b/indra/newview/skins/default/xui/en/panel_preferences_controls.xml
index 9dab7d34e6..f8801f9c89 100644
--- a/indra/newview/skins/default/xui/en/panel_preferences_controls.xml
+++ b/indra/newview/skins/default/xui/en/panel_preferences_controls.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8"?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
border="true"
follows="all"
diff --git a/indra/newview/skins/default/xui/en/panel_preferences_general.xml b/indra/newview/skins/default/xui/en/panel_preferences_general.xml
index 335d7caa51..101c506309 100644
--- a/indra/newview/skins/default/xui/en/panel_preferences_general.xml
+++ b/indra/newview/skins/default/xui/en/panel_preferences_general.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
border="true"
follows="left|top|right|bottom"
diff --git a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml
index ad02df3087..1428cf8b02 100644
--- a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml
+++ b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
border="true"
follows="left|top|right|bottom"
@@ -231,34 +231,6 @@
m
</text>
- <check_box
- control_name="WindLightUseAtmosShaders"
- height="16"
- initial_value="true"
- label="Atmospheric shaders"
- layout="topleft"
- left="30"
- name="WindLightUseAtmosShaders"
- top_delta="24"
- width="280">
- <check_box.commit_callback
- function="Pref.RenderOptionUpdate" />
- </check_box>
-
- <check_box
- control_name="RenderDeferred"
- height="16"
- initial_value="true"
- label="Advanced Lighting Model"
- layout="topleft"
- left="30"
- name="UseLightShaders"
- top_delta="24"
- width="256">
- <check_box.commit_callback
- function="Pref.RenderOptionUpdate" />
- </check_box>
-
<button
height="23"
label="Automatic adjustments settings"
@@ -343,6 +315,25 @@ width="120">
function="Pref.RenderExceptions"/>
</button>
+ <slider
+ control_name="RenderExposure"
+ decimal_digits="1"
+ follows="left|top"
+ height="16"
+ increment="0.1"
+ initial_value="160"
+ label="Brightness (exposure)"
+ label_width="145"
+ layout="topleft"
+ left="30"
+ min_val="0.5"
+ max_val="1.5"
+ name="RenderExposure"
+ show_text="true"
+ top_pad="14"
+ width="260">
+ </slider>
+
<!-- End of Basic Settings block -->
<button
diff --git a/indra/newview/skins/default/xui/en/panel_preferences_move.xml b/indra/newview/skins/default/xui/en/panel_preferences_move.xml
index 864223e616..0412466b4f 100644
--- a/indra/newview/skins/default/xui/en/panel_preferences_move.xml
+++ b/indra/newview/skins/default/xui/en/panel_preferences_move.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
border="true"
follows="left|top|right|bottom"
diff --git a/indra/newview/skins/default/xui/en/panel_preferences_privacy.xml b/indra/newview/skins/default/xui/en/panel_preferences_privacy.xml
index ef08fdf7c4..5041fb4878 100644
--- a/indra/newview/skins/default/xui/en/panel_preferences_privacy.xml
+++ b/indra/newview/skins/default/xui/en/panel_preferences_privacy.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
border="true"
follows="left|top|right|bottom"
diff --git a/indra/newview/skins/default/xui/en/panel_preferences_setup.xml b/indra/newview/skins/default/xui/en/panel_preferences_setup.xml
index 5e41ba4ae1..28c2d2af6e 100644
--- a/indra/newview/skins/default/xui/en/panel_preferences_setup.xml
+++ b/indra/newview/skins/default/xui/en/panel_preferences_setup.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
border="true"
follows="left|top|right|bottom"
diff --git a/indra/newview/skins/default/xui/en/panel_preferences_sound.xml b/indra/newview/skins/default/xui/en/panel_preferences_sound.xml
index ab2e9c72f3..c2b2404a95 100644
--- a/indra/newview/skins/default/xui/en/panel_preferences_sound.xml
+++ b/indra/newview/skins/default/xui/en/panel_preferences_sound.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
border="true"
follows="all"
@@ -107,7 +107,7 @@
is_toggle="true"
layout="topleft"
left_pad="5"
- name="mute_audio"
+ name="mute_audio1"
tab_stop="false"
width="16" />
<slider
@@ -141,7 +141,7 @@
is_toggle="true"
layout="topleft"
left_pad="5"
- name="mute_audio"
+ name="mute_audio2"
tab_stop="false"
width="16" />
<slider
@@ -175,7 +175,7 @@
is_toggle="true"
layout="topleft"
left_pad="5"
- name="mute_audio"
+ name="mute_audio3"
tab_stop="false"
width="16">
<button.commit_callback
@@ -212,7 +212,7 @@
is_toggle="true"
layout="topleft"
left_pad="5"
- name="mute_audio"
+ name="mute_audio4"
tab_stop="false"
width="16" />
<check_box
@@ -258,7 +258,7 @@
is_toggle="true"
layout="topleft"
left_pad="5"
- name="mute_audio"
+ name="mute_audio5"
tab_stop="false"
width="16" />
<check_box
@@ -306,7 +306,7 @@
is_toggle="true"
layout="topleft"
left_pad="5"
- name="mute_audio"
+ name="mute_audio6"
tab_stop="false"
width="16" />
<check_box
diff --git a/indra/newview/skins/default/xui/en/panel_preferences_uploads.xml b/indra/newview/skins/default/xui/en/panel_preferences_uploads.xml
index 67eff2b762..4b13fcfa24 100644
--- a/indra/newview/skins/default/xui/en/panel_preferences_uploads.xml
+++ b/indra/newview/skins/default/xui/en/panel_preferences_uploads.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="UTF-8"?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
border="true"
follows="all"
@@ -126,6 +126,31 @@
type="string"
length="1"
follows="left|top"
+ height="12"
+ layout="topleft"
+ left="37"
+ name="title_pbr"
+ top_pad="7"
+ width="100">
+ PBR Materials
+ </text>
+ <text
+ type="string"
+ use_ellipses="true"
+ follows="left|top"
+ height="27"
+ layout="topleft"
+ font.style="BOLD"
+ left="37"
+ name="upload_pbr"
+ top_pad="5"
+ width="370"
+ word_wrap="true"/>
+
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
height="30"
layout="topleft"
font.style="ITALIC"
diff --git a/indra/newview/skins/default/xui/en/panel_presets_camera_pulldown.xml b/indra/newview/skins/default/xui/en/panel_presets_camera_pulldown.xml
index 25d9c47449..d5f1bc81ee 100644
--- a/indra/newview/skins/default/xui/en/panel_presets_camera_pulldown.xml
+++ b/indra/newview/skins/default/xui/en/panel_presets_camera_pulldown.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_opaque="true"
background_visible="true"
diff --git a/indra/newview/skins/default/xui/en/panel_presets_pulldown.xml b/indra/newview/skins/default/xui/en/panel_presets_pulldown.xml
index b3d165c4fd..5ea92e3973 100644
--- a/indra/newview/skins/default/xui/en/panel_presets_pulldown.xml
+++ b/indra/newview/skins/default/xui/en/panel_presets_pulldown.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_opaque="true"
background_visible="true"
diff --git a/indra/newview/skins/default/xui/en/panel_prim_media_controls.xml b/indra/newview/skins/default/xui/en/panel_prim_media_controls.xml
index 068e4420bc..b507da8b48 100644
--- a/indra/newview/skins/default/xui/en/panel_prim_media_controls.xml
+++ b/indra/newview/skins/default/xui/en/panel_prim_media_controls.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
follows="left|right|top|bottom"
name="MediaControls"
diff --git a/indra/newview/skins/default/xui/en/panel_profile_classified.xml b/indra/newview/skins/default/xui/en/panel_profile_classified.xml
index c9e8b242d4..3d61eecf86 100644
--- a/indra/newview/skins/default/xui/en/panel_profile_classified.xml
+++ b/indra/newview/skins/default/xui/en/panel_profile_classified.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
name="panel_profile_classified"
top="0"
diff --git a/indra/newview/skins/default/xui/en/panel_profile_classifieds.xml b/indra/newview/skins/default/xui/en/panel_profile_classifieds.xml
index 2b2f60e0c2..c74053d58e 100644
--- a/indra/newview/skins/default/xui/en/panel_profile_classifieds.xml
+++ b/indra/newview/skins/default/xui/en/panel_profile_classifieds.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
name="panel_profile_classifieds"
label="Classified"
diff --git a/indra/newview/skins/default/xui/en/panel_profile_firstlife.xml b/indra/newview/skins/default/xui/en/panel_profile_firstlife.xml
index f899f83ad4..f596b876ab 100644
--- a/indra/newview/skins/default/xui/en/panel_profile_firstlife.xml
+++ b/indra/newview/skins/default/xui/en/panel_profile_firstlife.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
name="panel_profile_firstlife"
label="Profile"
diff --git a/indra/newview/skins/default/xui/en/panel_profile_notes.xml b/indra/newview/skins/default/xui/en/panel_profile_notes.xml
index 16e7365042..77d8689518 100644
--- a/indra/newview/skins/default/xui/en/panel_profile_notes.xml
+++ b/indra/newview/skins/default/xui/en/panel_profile_notes.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
name="panel_notes"
label="Notes &amp; Privacy"
diff --git a/indra/newview/skins/default/xui/en/panel_profile_pick.xml b/indra/newview/skins/default/xui/en/panel_profile_pick.xml
index 3e91640093..7a30a82ed6 100644
--- a/indra/newview/skins/default/xui/en/panel_profile_pick.xml
+++ b/indra/newview/skins/default/xui/en/panel_profile_pick.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
name="panel_pick_info"
top="0"
@@ -212,7 +212,7 @@
<layout_panel
follows="all"
layout="bottomleft"
- name="save_changes_lp"
+ name="save_changes_lp1"
auto_resize="false"
height="41">
<view_border
diff --git a/indra/newview/skins/default/xui/en/panel_profile_picks.xml b/indra/newview/skins/default/xui/en/panel_profile_picks.xml
index 44d5c448c0..db0d46b758 100644
--- a/indra/newview/skins/default/xui/en/panel_profile_picks.xml
+++ b/indra/newview/skins/default/xui/en/panel_profile_picks.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
name="panel_picks"
label="Picks"
diff --git a/indra/newview/skins/default/xui/en/panel_profile_secondlife.xml b/indra/newview/skins/default/xui/en/panel_profile_secondlife.xml
index fea7d1bcb8..dd9a146265 100644
--- a/indra/newview/skins/default/xui/en/panel_profile_secondlife.xml
+++ b/indra/newview/skins/default/xui/en/panel_profile_secondlife.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
name="panel_profile"
label="Profile"
diff --git a/indra/newview/skins/default/xui/en/panel_profile_web.xml b/indra/newview/skins/default/xui/en/panel_profile_web.xml
index e0cb4d3d06..591effd4f4 100644
--- a/indra/newview/skins/default/xui/en/panel_profile_web.xml
+++ b/indra/newview/skins/default/xui/en/panel_profile_web.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
name="panel_profile_web"
label="Web"
diff --git a/indra/newview/skins/default/xui/en/panel_progress.xml b/indra/newview/skins/default/xui/en/panel_progress.xml
index e77d097d5f..242b96b695 100644
--- a/indra/newview/skins/default/xui/en/panel_progress.xml
+++ b/indra/newview/skins/default/xui/en/panel_progress.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
follows="left|bottom|right|top"
height="768"
diff --git a/indra/newview/skins/default/xui/en/panel_region_access.xml b/indra/newview/skins/default/xui/en/panel_region_access.xml
index 4be073195b..3028357b87 100644
--- a/indra/newview/skins/default/xui/en/panel_region_access.xml
+++ b/indra/newview/skins/default/xui/en/panel_region_access.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
border="true"
follows="top|left"
diff --git a/indra/newview/skins/default/xui/en/panel_region_covenant.xml b/indra/newview/skins/default/xui/en/panel_region_covenant.xml
index 112f12500d..bc764ecc55 100644
--- a/indra/newview/skins/default/xui/en/panel_region_covenant.xml
+++ b/indra/newview/skins/default/xui/en/panel_region_covenant.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
border="true"
follows="top|left"
diff --git a/indra/newview/skins/default/xui/en/panel_region_debug.xml b/indra/newview/skins/default/xui/en/panel_region_debug.xml
index fea5f1b19f..04a510d4e8 100644
--- a/indra/newview/skins/default/xui/en/panel_region_debug.xml
+++ b/indra/newview/skins/default/xui/en/panel_region_debug.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
border="true"
follows="top|left"
diff --git a/indra/newview/skins/default/xui/en/panel_region_environment.xml b/indra/newview/skins/default/xui/en/panel_region_environment.xml
index 0b3639f779..6d23592948 100644
--- a/indra/newview/skins/default/xui/en/panel_region_environment.xml
+++ b/indra/newview/skins/default/xui/en/panel_region_environment.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
border="true"
diff --git a/indra/newview/skins/default/xui/en/panel_region_estate.xml b/indra/newview/skins/default/xui/en/panel_region_estate.xml
index 33e99a46ae..0910a3ef90 100644
--- a/indra/newview/skins/default/xui/en/panel_region_estate.xml
+++ b/indra/newview/skins/default/xui/en/panel_region_estate.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
border="true"
follows="top|left"
diff --git a/indra/newview/skins/default/xui/en/panel_region_experiences.xml b/indra/newview/skins/default/xui/en/panel_region_experiences.xml
index bced46f7dc..199dca4853 100644
--- a/indra/newview/skins/default/xui/en/panel_region_experiences.xml
+++ b/indra/newview/skins/default/xui/en/panel_region_experiences.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
border="true"
follows="all"
diff --git a/indra/newview/skins/default/xui/en/panel_region_general.xml b/indra/newview/skins/default/xui/en/panel_region_general.xml
index d1cfb8ead6..74d21c436e 100644
--- a/indra/newview/skins/default/xui/en/panel_region_general.xml
+++ b/indra/newview/skins/default/xui/en/panel_region_general.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
border="true"
follows="top|left"
diff --git a/indra/newview/skins/default/xui/en/panel_region_terrain.xml b/indra/newview/skins/default/xui/en/panel_region_terrain.xml
index 2aaea04a6d..ad41691323 100644
--- a/indra/newview/skins/default/xui/en/panel_region_terrain.xml
+++ b/indra/newview/skins/default/xui/en/panel_region_terrain.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
border="true"
follows="top|left"
diff --git a/indra/newview/skins/default/xui/en/panel_script_ed.xml b/indra/newview/skins/default/xui/en/panel_script_ed.xml
index 4ea4a4f38d..f8761d2b24 100644
--- a/indra/newview/skins/default/xui/en/panel_script_ed.xml
+++ b/indra/newview/skins/default/xui/en/panel_script_ed.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
bevel_style="none"
border_style="line"
diff --git a/indra/newview/skins/default/xui/en/panel_script_experience.xml b/indra/newview/skins/default/xui/en/panel_script_experience.xml
index 9ae5b201a6..1a1ee16628 100644
--- a/indra/newview/skins/default/xui/en/panel_script_experience.xml
+++ b/indra/newview/skins/default/xui/en/panel_script_experience.xml
@@ -1,3 +1,4 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
name="script_experience"
title="EXPERIENCE"
diff --git a/indra/newview/skins/default/xui/en/panel_script_limits_my_avatar.xml b/indra/newview/skins/default/xui/en/panel_script_limits_my_avatar.xml
index 2c2803a503..3be3e23d47 100644
--- a/indra/newview/skins/default/xui/en/panel_script_limits_my_avatar.xml
+++ b/indra/newview/skins/default/xui/en/panel_script_limits_my_avatar.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
border="true"
follows="top|left"
diff --git a/indra/newview/skins/default/xui/en/panel_script_limits_region_memory.xml b/indra/newview/skins/default/xui/en/panel_script_limits_region_memory.xml
index 79bb781bc6..18ebb2f133 100644
--- a/indra/newview/skins/default/xui/en/panel_script_limits_region_memory.xml
+++ b/indra/newview/skins/default/xui/en/panel_script_limits_region_memory.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
border="true"
follows="top|left"
diff --git a/indra/newview/skins/default/xui/en/panel_script_question_toast.xml b/indra/newview/skins/default/xui/en/panel_script_question_toast.xml
index b0436bb6dc..1b1e31165a 100644
--- a/indra/newview/skins/default/xui/en/panel_script_question_toast.xml
+++ b/indra/newview/skins/default/xui/en/panel_script_question_toast.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="UTF-8"?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_opaque="false"
border_visible="false"
diff --git a/indra/newview/skins/default/xui/en/panel_scrolling_param.xml b/indra/newview/skins/default/xui/en/panel_scrolling_param.xml
index a8cd380f20..2035bc2caa 100644
--- a/indra/newview/skins/default/xui/en/panel_scrolling_param.xml
+++ b/indra/newview/skins/default/xui/en/panel_scrolling_param.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
height="157"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/panel_scrolling_param_base.xml b/indra/newview/skins/default/xui/en/panel_scrolling_param_base.xml
index 1351f75623..03c624627f 100644
--- a/indra/newview/skins/default/xui/en/panel_scrolling_param_base.xml
+++ b/indra/newview/skins/default/xui/en/panel_scrolling_param_base.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
layout="topleft"
left="0"
diff --git a/indra/newview/skins/default/xui/en/panel_settings_sky_atmos.xml b/indra/newview/skins/default/xui/en/panel_settings_sky_atmos.xml
index fa2d4dfe73..59ee0c6ad5 100644
--- a/indra/newview/skins/default/xui/en/panel_settings_sky_atmos.xml
+++ b/indra/newview/skins/default/xui/en/panel_settings_sky_atmos.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
border="true"
follows="all"
@@ -7,6 +7,9 @@
left="0"
name="panel_settings_sky_atmos"
top="0">
+ <string name="hdr_string">HDR Scale:</string>
+ <string name="brightness_string">Brightness:</string>
+ <string name="hdr_tooltip">Intensity of lightning effects such as realistically bright skies and dynamic exposure. 1.0 is the default, 0 is off, values between 0 and 1 are mixing Ambient with HDR.</string>
<layout_stack
name="main_ls"
follows="all"
@@ -228,29 +231,6 @@
name="ice_level"
width="207"
can_edit_text="true"/>
- <text
- name="scene_gamma_label"
- follows="left|top"
- height="10"
- layout="topleft"
- left_delta="-5"
- top_delta="25"
- width="80">
- Scene Gamma:
- </text>
- <slider
- decimal_digits="2"
- follows="left|top"
- height="16"
- increment="0.01"
- initial_value="0"
- layout="topleft"
- left_delta="5"
- max_val="20"
- name="scene_gamma"
- top_delta="20"
- width="207"
- can_edit_text="true"/>
</layout_panel>
<layout_panel
name="right_lp"
@@ -332,6 +312,54 @@
top_delta="20"
width="219"
can_edit_text="true"/>
+ <text
+ follows="left|top"
+ height="10"
+ layout="topleft"
+ left_delta="-5"
+ top_delta="25"
+ tooltip="Irradiance control. When not zero, enables HDR lighting model."
+ width="200">
+ Reflection Probe Ambiance (HDR):
+ </text>
+ <slider
+ decimal_digits="2"
+ follows="left|top"
+ height="16"
+ increment="0.01"
+ initial_value="0"
+ layout="topleft"
+ left_delta="5"
+ min_val="0"
+ max_val="10"
+ name="probe_ambiance"
+ tool_tip="Intensity of environment based indirect lighting. At zero HDR scale becomes Brightness"
+ top_delta="20"
+ width="219"
+ can_edit_text="true"/>
+ <text
+ name="scene_gamma_label"
+ follows="left|top"
+ height="10"
+ layout="topleft"
+ left_delta="-5"
+ top_delta="25"
+ width="80">
+ Brightness:
+ </text>
+ <slider
+ decimal_digits="2"
+ follows="left|top"
+ height="16"
+ increment="0.01"
+ initial_value="0"
+ layout="topleft"
+ left_delta="5"
+ max_val="20"
+ name="scene_gamma"
+ top_delta="20"
+ width="207"
+ can_edit_text="true"/>
</layout_panel>
</layout_stack>
</layout_panel>
diff --git a/indra/newview/skins/default/xui/en/panel_settings_sky_clouds.xml b/indra/newview/skins/default/xui/en/panel_settings_sky_clouds.xml
index 9bdfa94a33..7687f7cd96 100644
--- a/indra/newview/skins/default/xui/en/panel_settings_sky_clouds.xml
+++ b/indra/newview/skins/default/xui/en/panel_settings_sky_clouds.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
border="true"
follows="all"
diff --git a/indra/newview/skins/default/xui/en/panel_settings_sky_density.xml b/indra/newview/skins/default/xui/en/panel_settings_sky_density.xml
index 9b37896979..60ab520cd5 100644
--- a/indra/newview/skins/default/xui/en/panel_settings_sky_density.xml
+++ b/indra/newview/skins/default/xui/en/panel_settings_sky_density.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
border="true"
follows="all"
diff --git a/indra/newview/skins/default/xui/en/panel_settings_sky_sunmoon.xml b/indra/newview/skins/default/xui/en/panel_settings_sky_sunmoon.xml
index 35adb262bb..bd68434aab 100644
--- a/indra/newview/skins/default/xui/en/panel_settings_sky_sunmoon.xml
+++ b/indra/newview/skins/default/xui/en/panel_settings_sky_sunmoon.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
border="true"
follows="all"
diff --git a/indra/newview/skins/default/xui/en/panel_settings_water.xml b/indra/newview/skins/default/xui/en/panel_settings_water.xml
index 1aa42af3a8..bec4f7852f 100644
--- a/indra/newview/skins/default/xui/en/panel_settings_water.xml
+++ b/indra/newview/skins/default/xui/en/panel_settings_water.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
border="true"
follows="all"
@@ -72,8 +72,8 @@
initial_value="0"
layout="top"
left_delta="15"
- min_val="-10"
- max_val="10"
+ min_val="0.001"
+ max_val="100"
name="water_fog_density"
top_delta="5"
width="150"
diff --git a/indra/newview/skins/default/xui/en/panel_side_tray_tab_caption.xml b/indra/newview/skins/default/xui/en/panel_side_tray_tab_caption.xml
index 557b04d281..4cb1364ff3 100644
--- a/indra/newview/skins/default/xui/en/panel_side_tray_tab_caption.xml
+++ b/indra/newview/skins/default/xui/en/panel_side_tray_tab_caption.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_visible="true"
bottom="0"
diff --git a/indra/newview/skins/default/xui/en/panel_sidetray_home_tab.xml b/indra/newview/skins/default/xui/en/panel_sidetray_home_tab.xml
index 912f81f915..cc3fb4abdb 100644
--- a/indra/newview/skins/default/xui/en/panel_sidetray_home_tab.xml
+++ b/indra/newview/skins/default/xui/en/panel_sidetray_home_tab.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<!-- the web-based Home panel of the side tray -->
<panel
follows="all"
diff --git a/indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml b/indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml
index 8cc27d9eef..f8040b9a65 100644
--- a/indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml
+++ b/indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
height="380"
layout="topleft"
@@ -144,4 +144,4 @@
<button.commit_callback
function="Inventory.Save" />
</button>
-</panel> \ No newline at end of file
+</panel>
diff --git a/indra/newview/skins/default/xui/en/panel_snapshot_local.xml b/indra/newview/skins/default/xui/en/panel_snapshot_local.xml
index 188c9f8707..52f9068264 100644
--- a/indra/newview/skins/default/xui/en/panel_snapshot_local.xml
+++ b/indra/newview/skins/default/xui/en/panel_snapshot_local.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
height="380"
layout="topleft"
@@ -196,4 +196,4 @@
name="saveas_item"
value="save as" />
</flyout_button>
-</panel> \ No newline at end of file
+</panel>
diff --git a/indra/newview/skins/default/xui/en/panel_snapshot_options.xml b/indra/newview/skins/default/xui/en/panel_snapshot_options.xml
index 8fc5cd7e63..3a7731d235 100644
--- a/indra/newview/skins/default/xui/en/panel_snapshot_options.xml
+++ b/indra/newview/skins/default/xui/en/panel_snapshot_options.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
follows="all"
height="240"
@@ -87,4 +87,4 @@
word_wrap="true">
Fee is based on your subscription level. Higher levels are charged lower fees.
</text>
-</panel> \ No newline at end of file
+</panel>
diff --git a/indra/newview/skins/default/xui/en/panel_snapshot_postcard.xml b/indra/newview/skins/default/xui/en/panel_snapshot_postcard.xml
index 8e92552921..60e99c04c3 100644
--- a/indra/newview/skins/default/xui/en/panel_snapshot_postcard.xml
+++ b/indra/newview/skins/default/xui/en/panel_snapshot_postcard.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
height="380"
layout="topleft"
@@ -99,4 +99,4 @@
<button.commit_callback
function="Postcard.Send" />
</button>
-</panel> \ No newline at end of file
+</panel>
diff --git a/indra/newview/skins/default/xui/en/panel_snapshot_profile.xml b/indra/newview/skins/default/xui/en/panel_snapshot_profile.xml
index 2fdbee49f0..f0219da88f 100644
--- a/indra/newview/skins/default/xui/en/panel_snapshot_profile.xml
+++ b/indra/newview/skins/default/xui/en/panel_snapshot_profile.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
height="380"
layout="topleft"
@@ -165,4 +165,4 @@
<button.commit_callback
function="PostToProfile.Send" />
</button>
-</panel> \ No newline at end of file
+</panel>
diff --git a/indra/newview/skins/default/xui/en/panel_sound_devices.xml b/indra/newview/skins/default/xui/en/panel_sound_devices.xml
index a1ce99c8be..7598f7d7e5 100644
--- a/indra/newview/skins/default/xui/en/panel_sound_devices.xml
+++ b/indra/newview/skins/default/xui/en/panel_sound_devices.xml
@@ -1,3 +1,4 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_visible="false"
bg_alpha_color="DkGray"
@@ -188,4 +189,4 @@
label="Unmute"
top_delta="-6"
width="110" />
-</panel> \ No newline at end of file
+</panel>
diff --git a/indra/newview/skins/default/xui/en/panel_stand_stop_flying.xml b/indra/newview/skins/default/xui/en/panel_stand_stop_flying.xml
index 07642946f8..76b6713d43 100644
--- a/indra/newview/skins/default/xui/en/panel_stand_stop_flying.xml
+++ b/indra/newview/skins/default/xui/en/panel_stand_stop_flying.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<!-- Width and height of this panel should be synchronized with "panel_modes" in the floater_moveview.xml-->
<panel
height="25"
diff --git a/indra/newview/skins/default/xui/en/panel_status_bar.xml b/indra/newview/skins/default/xui/en/panel_status_bar.xml
index b711ed0e1c..4501e0df3a 100644
--- a/indra/newview/skins/default/xui/en/panel_status_bar.xml
+++ b/indra/newview/skins/default/xui/en/panel_status_bar.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_opaque="true"
background_visible="true"
diff --git a/indra/newview/skins/default/xui/en/panel_teleport_history.xml b/indra/newview/skins/default/xui/en/panel_teleport_history.xml
index 55c47c90a4..2154b9983d 100644
--- a/indra/newview/skins/default/xui/en/panel_teleport_history.xml
+++ b/indra/newview/skins/default/xui/en/panel_teleport_history.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel name="Teleport History" bottom="0" height="400" left="0" width="313"
help_topic="panel_teleport_history"
border="false" follows="left|top|right|bottom"
diff --git a/indra/newview/skins/default/xui/en/panel_teleport_history_item.xml b/indra/newview/skins/default/xui/en/panel_teleport_history_item.xml
index 5c728718ef..6331458eb7 100644
--- a/indra/newview/skins/default/xui/en/panel_teleport_history_item.xml
+++ b/indra/newview/skins/default/xui/en/panel_teleport_history_item.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
follows="top|right|left"
height="20"
diff --git a/indra/newview/skins/default/xui/en/panel_toolbar_view.xml b/indra/newview/skins/default/xui/en/panel_toolbar_view.xml
index a3348f28c7..5e724be765 100644
--- a/indra/newview/skins/default/xui/en/panel_toolbar_view.xml
+++ b/indra/newview/skins/default/xui/en/panel_toolbar_view.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toolbar_view
follows="all"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/panel_tools_texture.xml b/indra/newview/skins/default/xui/en/panel_tools_texture.xml
index c7052bb737..e80f315259 100644
--- a/indra/newview/skins/default/xui/en/panel_tools_texture.xml
+++ b/indra/newview/skins/default/xui/en/panel_tools_texture.xml
@@ -1,8 +1,8 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
border="false"
follows="all"
- height="420"
+ height="500"
label="Texture"
layout="topleft"
left="0"
@@ -132,28 +132,43 @@
name="object_horizontal"
top_pad="4"
width="278" />
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="10"
+ layout="topleft"
+ left="12"
+ top_pad="12"
+ name="label_matmedia"
+ width="90">
+ Material
+ </text>
<combo_box
height="23"
layout="topleft"
left="10"
name="combobox matmedia"
- top_pad="17"
+ top_pad="5"
width="90">
<combo_box.item
- label="Materials"
+ label="Textures"
name="Materials"
value="Materials" />
<combo_box.item
+ label="PBR Metallic Roughness"
+ name="PBR"
+ value="PBR" />
+ <combo_box.item
label="Media"
name="Media"
value="Media" />
</combo_box>
<radio_group
- control_name="ComboMaterialType"
- height="50"
+ height="84"
layout="topleft"
left_pad="5"
- top_delta="-10"
+ top_delta="-20"
width="150"
visible = "false"
name="radio_material_type">
@@ -179,6 +194,50 @@
top_pad="1"
value="2"/>
</radio_group>
+ <radio_group
+ height="84"
+ layout="topleft"
+ left_delta="0"
+ top_delta="0"
+ width="150"
+ visible = "false"
+ name="radio_pbr_type">
+ <radio_item
+ label="Complete material"
+ name="Complete material"
+ top="0"
+ layout="topleft"
+ height="16"
+ value="0"/>
+ <radio_item
+ label="Base color"
+ name="Base color"
+ layout="topleft"
+ top_pad="1"
+ height="16"
+ value="1"/>
+ <radio_item
+ label="Metallic/roughness"
+ name="Metallic/roughness"
+ height="16"
+ layout="topleft"
+ top_pad="1"
+ value="2"/>
+ <radio_item
+ label="Emissive"
+ name="Emissive"
+ layout="topleft"
+ top_pad="1"
+ height="16"
+ value="3"/>
+ <radio_item
+ label="Normal"
+ layout="topleft"
+ top_pad="1"
+ height="16"
+ name="Normal"
+ value="4"/>
+ </radio_group>
<menu_button
menu_filename="menu_copy_paste_texture.xml"
follows="top|left"
@@ -195,7 +254,7 @@
<check_box
control_name="SyncMaterialSettings"
follows="top|left"
- height="20"
+ height="47"
initial_value="false"
label="Lock repeat"
layout="topleft"
@@ -206,6 +265,59 @@
width="160" />
<texture_picker
can_apply_immediately="true"
+ allow_no_texture="true"
+ follows="left|top"
+ height="80"
+ label="Material"
+ layout="topleft"
+ left="10"
+ name="pbr_control"
+ tool_tip="Click to choose a pbr material"
+ top_pad="5"
+ width="64" />
+ <button
+ follows="left|top"
+ height="23"
+ layout="topleft"
+ left_pad="10"
+ top_delta="0"
+ name="pbr_from_inventory"
+ label="Choose from inventory"
+ width="140"/>
+ <text
+ visible="false"
+ type="string"
+ length="1"
+ follows="left|top"
+ height="10"
+ layout="topleft"
+ top_pad="4"
+ left_delta="0"
+ name="material_permissions_loading_label"
+ text_readonly_color="LabelDisabledColor"
+ width="160">
+ Loading contents...
+ </text>
+ <button
+ follows="left|top"
+ height="23"
+ layout="topleft"
+ left_delta="0"
+ top_delta="0"
+ name="edit_selected_pbr"
+ label="Edit Selected"
+ width="140"/>
+ <button
+ follows="left|top"
+ height="23"
+ layout="topleft"
+ left_delta="0"
+ top_pad="4"
+ name="save_selected_pbr"
+ label="Save to inventory"
+ width="140"/>
+ <texture_picker
+ can_apply_immediately="true"
default_image_name="Default"
fallback_image="materials_ui_x_24.png"
follows="left|top"
@@ -215,7 +327,7 @@
left="10"
name="texture control"
tool_tip="Click to choose a picture"
- top_pad="5"
+ top_delta="-54"
width="64" />
<text
type="string"
@@ -814,13 +926,13 @@
left="7"
name="checkbox planar align"
tool_tip="Align textures on all selected faces with the last selected face. Requires Planar texture mapping."
- top_delta="16"
+ top_delta="20"
width="260" />
<button
- follows="left|top"
- layout="topleft"
+ follows="left|top"
+ layout="topleft"
left="9"
- top="204"
+ top="231"
height="20"
label="Align"
label_selected="Align current texture layers"
@@ -839,4 +951,67 @@
height="4"
start_url="about:blank"
decouple_texture_size="true" />
- </panel>
+ <!-- BEGIN PBR Material texture transform parameters -->
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="1"
+ label="Scale u"
+ label_width="205"
+ layout="topleft"
+ left="10"
+ min_val="-100"
+ max_val="100"
+ name="gltfTextureScaleU"
+ top_delta="34"
+ width="265" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="1"
+ label="Scale v"
+ label_width="205"
+ layout="topleft"
+ left="10"
+ min_val="-100"
+ max_val="100"
+ name="gltfTextureScaleV"
+ width="265" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="0"
+ label="Rotation"
+ label_width="205"
+ layout="topleft"
+ left="10"
+ min_val="-360"
+ max_val="360"
+ name="gltfTextureRotation"
+ width="265" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="0"
+ label="Offset u"
+ label_width="205"
+ layout="topleft"
+ left="10"
+ min_val="-999"
+ max_val="999"
+ name="gltfTextureOffsetU"
+ width="265" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="0"
+ label="Offset v"
+ label_width="205"
+ layout="topleft"
+ left="10"
+ min_val="-999"
+ max_val="999"
+ name="gltfTextureOffsetV"
+ width="265" />
+ <!-- END PBR Material texture transform parameters -->
+</panel>
diff --git a/indra/newview/skins/default/xui/en/panel_topinfo_bar.xml b/indra/newview/skins/default/xui/en/panel_topinfo_bar.xml
index fc527f5f9d..839bf71c40 100644
--- a/indra/newview/skins/default/xui/en/panel_topinfo_bar.xml
+++ b/indra/newview/skins/default/xui/en/panel_topinfo_bar.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="UTF-8"?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_visible="true"
background_opaque="false"
diff --git a/indra/newview/skins/default/xui/en/panel_voice_effect.xml b/indra/newview/skins/default/xui/en/panel_voice_effect.xml
index 93e79b7328..42cd510efd 100644
--- a/indra/newview/skins/default/xui/en/panel_voice_effect.xml
+++ b/indra/newview/skins/default/xui/en/panel_voice_effect.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
follows="all"
height="26"
diff --git a/indra/newview/skins/default/xui/en/panel_volume_pulldown.xml b/indra/newview/skins/default/xui/en/panel_volume_pulldown.xml
index 3c466022d8..5f4562e02d 100644
--- a/indra/newview/skins/default/xui/en/panel_volume_pulldown.xml
+++ b/indra/newview/skins/default/xui/en/panel_volume_pulldown.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_opaque="true"
background_visible="true"
@@ -74,7 +74,7 @@
is_toggle="true"
layout="topleft"
left_pad="5"
- name="mute_audio"
+ name="mute_audio1"
tab_stop="false"
width="16" />
<slider
@@ -107,7 +107,7 @@
is_toggle="true"
layout="topleft"
left_pad="5"
- name="mute_audio"
+ name="mute_audio2"
tab_stop="false"
width="16" />
<slider
@@ -140,7 +140,7 @@
is_toggle="true"
layout="topleft"
left_pad="5"
- name="mute_audio"
+ name="mute_audio3"
tab_stop="false"
width="16">
<button.commit_callback
@@ -186,7 +186,7 @@
is_toggle="true"
layout="topleft"
left_pad="5"
- name="mute_audio"
+ name="mute_audio4"
tab_stop="false"
width="16" />
<check_box
@@ -232,7 +232,7 @@
is_toggle="true"
layout="topleft"
left_pad="5"
- name="mute_audio"
+ name="mute_audio5"
tab_stop="false"
width="16" />
<check_box
@@ -280,7 +280,7 @@
is_toggle="true"
layout="topleft"
left_pad="5"
- name="mute_audio"
+ name="mute_audio6"
tab_stop="false"
width="16" />
<check_box
diff --git a/indra/newview/skins/default/xui/en/panel_world_map.xml b/indra/newview/skins/default/xui/en/panel_world_map.xml
index 16860a6117..c436f69c59 100644
--- a/indra/newview/skins/default/xui/en/panel_world_map.xml
+++ b/indra/newview/skins/default/xui/en/panel_world_map.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
follows="left|top|right|bottom"
height="300"
diff --git a/indra/newview/skins/default/xui/en/role_actions.xml b/indra/newview/skins/default/xui/en/role_actions.xml
index bda08f3421..af371dea26 100644
--- a/indra/newview/skins/default/xui/en/role_actions.xml
+++ b/indra/newview/skins/default/xui/en/role_actions.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<role_actions>
<action_set
description="These Abilities include powers to add and remove group Members, and allow new Members to join without an invitation."
diff --git a/indra/newview/skins/default/xui/en/script_editor.xml b/indra/newview/skins/default/xui/en/script_editor.xml
index f1c6161711..68aa725606 100644
--- a/indra/newview/skins/default/xui/en/script_editor.xml
+++ b/indra/newview/skins/default/xui/en/script_editor.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<script_editor
name="script_editor"
parse_urls="false"
diff --git a/indra/newview/skins/default/xui/en/sidepanel_appearance.xml b/indra/newview/skins/default/xui/en/sidepanel_appearance.xml
index 1777a0db05..c898b0989e 100644
--- a/indra/newview/skins/default/xui/en/sidepanel_appearance.xml
+++ b/indra/newview/skins/default/xui/en/sidepanel_appearance.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
background_visible="true"
default_tab_group="1"
diff --git a/indra/newview/skins/default/xui/en/sidepanel_inventory.xml b/indra/newview/skins/default/xui/en/sidepanel_inventory.xml
index 76d0ffcb8e..de47e05291 100644
--- a/indra/newview/skins/default/xui/en/sidepanel_inventory.xml
+++ b/indra/newview/skins/default/xui/en/sidepanel_inventory.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
follows="all"
height="570"
diff --git a/indra/newview/skins/default/xui/en/sidepanel_item_info.xml b/indra/newview/skins/default/xui/en/sidepanel_item_info.xml
index ad521cb1af..d5261126cf 100644
--- a/indra/newview/skins/default/xui/en/sidepanel_item_info.xml
+++ b/indra/newview/skins/default/xui/en/sidepanel_item_info.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
follows="all"
height="570"
@@ -288,7 +288,7 @@ TestString PleaseIgnore
height="15"
follows="left|top"
layout="topleft"
- name="perm_modify"
+ name="perm_modify1"
width="200">
You can:
</text>
@@ -401,7 +401,7 @@ TestString PleaseIgnore
layout="topleft"
left="5"
right="-5"
- name="cost_text_border"
+ name="cost_text_border1"
top_pad="9"/>
<check_box
diff --git a/indra/newview/skins/default/xui/en/sidepanel_task_info.xml b/indra/newview/skins/default/xui/en/sidepanel_task_info.xml
index faff6185ab..1276f3bad3 100644
--- a/indra/newview/skins/default/xui/en/sidepanel_task_info.xml
+++ b/indra/newview/skins/default/xui/en/sidepanel_task_info.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
height="570"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml
index 613f129925..dad356eca4 100644
--- a/indra/newview/skins/default/xui/en/strings.xml
+++ b/indra/newview/skins/default/xui/en/strings.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<!-- This file contains strings that used to be hardcoded in the source.
It is only for those strings which do not belong in a floater.
For example, the strings used in avatar chat bubbles, and strings
@@ -319,6 +319,11 @@ Only items with unrestricted
'next owner' permissions
can be attached to notecards.
</string>
+ <string name="TooltipTextureRestrictedDrop">
+Only textures with unrestricted
+copy and transfer permissions
+are allowed.
+ </string>
<!-- searching - generic -->
<string name="Searching">Searching...</string>
@@ -403,6 +408,7 @@ http://secondlife.com/support for help fixing this problem.
<string name="symbolic link">link</string>
<string name="symbolic folder link">folder link</string>
<string name="settings blob">settings</string>
+ <string name="render material">material</string>
<string name="mesh">mesh</string>
<!-- llvoavatar. Displayed in the avatar chat bubble -->
@@ -2433,6 +2439,7 @@ If you continue to receive this message, please contact Second Life support for
<string name="Clothing" value=" Clothing," />
<string name="Gestures" value=" Gestures," />
<string name="Landmarks" value=" Landmarks," />
+ <string name="Materials" value=" Materials," />
<string name="Notecards" value=" Notecards," />
<string name="Objects" value=" Objects," />
<string name="Scripts" value=" Scripts," />
@@ -2478,6 +2485,9 @@ If you continue to receive this message, please contact Second Life support for
<string name="InvFolder Meshes">Meshes</string>
<string name="InvFolder Received Items">Received Items</string>
<string name="InvFolder Merchant Outbox">Merchant Outbox</string>
+ <string name="InvFolder Settings">Settings</string>
+ <string name="InvFolder Material">Materials</string>
+ <string name="InvFolder Materials">Materials</string>
<!-- are used for Friends and Friends/All folders in Inventory "Calling cards" folder. See EXT-694-->
<string name="InvFolder Friends">Friends</string>
@@ -2854,7 +2864,7 @@ If you continue to receive this message, please contact Second Life support for
<string name="GroupMoneyBalance">Balance</string>
<string name="GroupMoneyCredits">Credits</string>
<string name="GroupMoneyDebits">Debits</string>
- <string name="GroupMoneyDate">[weekday,datetime,utc] [mth,datetime,utc] [day,datetime,utc], [year,datetime,utc]</string>
+ <string name="GroupMoneyStartDate">Transactions since [weekday,datetime,utc] [mth,datetime,utc] [day,datetime,utc], [year,datetime,utc]</string>
<!-- Viewer menu -->
<string name="AcquiredItems">Acquired Items</string>
@@ -3002,16 +3012,6 @@ Running in window.
<string name="MBDevContextErr">Can't make GL device context</string>
<string name="MBPixelFmtErr">Can't find suitable pixel format</string>
<string name="MBPixelFmtDescErr">Can't get pixel format description</string>
- <string name="MBTrueColorWindow">
- [APP_NAME] requires True Color (32-bit) to run.
-Please go to your computer's display settings and set the color mode to 32-bit.
- </string>
- <string name="MBAlpha">
- [APP_NAME] is unable to run because it can't get an 8 bit alpha channel. Usually this is due to video card driver issues.
-Please make sure you have the latest video card drivers installed.
-Also be sure your monitor is set to True Color (32-bit) in Control Panels &gt; Display &gt; Settings.
-If you continue to receive this message, contact the [SUPPORT_SITE].
- </string>
<string name="MBPixelFmtSetErr">Can't set pixel format</string>
<string name="MBGLContextErr">Can't create GL rendering context</string>
<string name="MBGLContextActErr">Can't activate GL rendering context</string>
@@ -3858,6 +3858,7 @@ Abuse Report</string>
<string name="New Physics">New Physics</string>
<string name="Invalid Wearable">Invalid Wearable</string>
<string name="New Gesture">New Gesture</string>
+ <string name="New Material">New Material</string>
<string name="New Script">New Script</string>
<string name="New Note">New Note</string>
<string name="New Folder">New Folder</string>
@@ -4282,6 +4283,9 @@ name="Command_360_Capture_Tooltip">Capture a 360 equirectangular image</string>
<string name="ExperiencePermissionShort16">Sit</string>
<string name="ExperiencePermissionShort17">Environment</string>
+ <!-- PBR Materials -->
+ <string name="Material Texture Name Header">Textures present this material: </string>
+
<!-- Conversation log messages -->
<string name="logging_calls_disabled_log_empty">
Conversations are not being logged. To begin keeping a log, choose "Save: Log only" or "Save: Log and transcripts" under Preferences > Chat.
diff --git a/indra/newview/skins/default/xui/en/teleport_strings.xml b/indra/newview/skins/default/xui/en/teleport_strings.xml
index 1456114b25..1b45cdb191 100644
--- a/indra/newview/skins/default/xui/en/teleport_strings.xml
+++ b/indra/newview/skins/default/xui/en/teleport_strings.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<teleport_messages>
<message_set name="errors">
<message name="invalid_tport">
diff --git a/indra/newview/skins/default/xui/en/widgets/accordion.xml b/indra/newview/skins/default/xui/en/widgets/accordion.xml
index 55dde492ca..8c5f6ebfc2 100644
--- a/indra/newview/skins/default/xui/en/widgets/accordion.xml
+++ b/indra/newview/skins/default/xui/en/widgets/accordion.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<accordion
height="100"
name="accordion"
diff --git a/indra/newview/skins/default/xui/en/widgets/accordion_tab.xml b/indra/newview/skins/default/xui/en/widgets/accordion_tab.xml
index 6f68c99021..53d1e18a84 100644
--- a/indra/newview/skins/default/xui/en/widgets/accordion_tab.xml
+++ b/indra/newview/skins/default/xui/en/widgets/accordion_tab.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<accordion_tab
header_bg_color="DkGray2"
header_collapse_img="Accordion_ArrowClosed_Off"
diff --git a/indra/newview/skins/default/xui/en/widgets/avatar_icon.xml b/indra/newview/skins/default/xui/en/widgets/avatar_icon.xml
index 7f8fac04d0..260dc78008 100644
--- a/indra/newview/skins/default/xui/en/widgets/avatar_icon.xml
+++ b/indra/newview/skins/default/xui/en/widgets/avatar_icon.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<avatar_icon name="avatar_icon"
default_icon_name="Generic_Person_Large"
diff --git a/indra/newview/skins/default/xui/en/widgets/avatar_list_item.xml b/indra/newview/skins/default/xui/en/widgets/avatar_list_item.xml
index 8a4ccb19f9..7dde1e6d1c 100644
--- a/indra/newview/skins/default/xui/en/widgets/avatar_list_item.xml
+++ b/indra/newview/skins/default/xui/en/widgets/avatar_list_item.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<avatar_list_item
name_right_pad="5"
height="0"
diff --git a/indra/newview/skins/default/xui/en/widgets/badge.xml b/indra/newview/skins/default/xui/en/widgets/badge.xml
index 738d150f64..b1d92b1609 100644
--- a/indra/newview/skins/default/xui/en/widgets/badge.xml
+++ b/indra/newview/skins/default/xui/en/widgets/badge.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<!-- Additional attributes:
-->
<badge name="badge"
diff --git a/indra/newview/skins/default/xui/en/widgets/bodyparts_list_item.xml b/indra/newview/skins/default/xui/en/widgets/bodyparts_list_item.xml
index 0016a8cf53..b99b097096 100644
--- a/indra/newview/skins/default/xui/en/widgets/bodyparts_list_item.xml
+++ b/indra/newview/skins/default/xui/en/widgets/bodyparts_list_item.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<bodyparts_list_item
follows="top|right|left"
height="23"
diff --git a/indra/newview/skins/default/xui/en/widgets/button.xml b/indra/newview/skins/default/xui/en/widgets/button.xml
index 2b2c3faf91..090447a6a2 100644
--- a/indra/newview/skins/default/xui/en/widgets/button.xml
+++ b/indra/newview/skins/default/xui/en/widgets/button.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<!-- Additional attributes:
image_pressed
image_pressed_selected
diff --git a/indra/newview/skins/default/xui/en/widgets/chat_editor.xml b/indra/newview/skins/default/xui/en/widgets/chat_editor.xml
index f9facb593a..1e6a5aed88 100644
--- a/indra/newview/skins/default/xui/en/widgets/chat_editor.xml
+++ b/indra/newview/skins/default/xui/en/widgets/chat_editor.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<chat_editor
name="chat_editor"
show_context_menu="true"/>
diff --git a/indra/newview/skins/default/xui/en/widgets/chat_history.xml b/indra/newview/skins/default/xui/en/widgets/chat_history.xml
index c0a948931c..d1e7a9b451 100644
--- a/indra/newview/skins/default/xui/en/widgets/chat_history.xml
+++ b/indra/newview/skins/default/xui/en/widgets/chat_history.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="UTF-8"?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<chat_history
message_header="panel_chat_header.xml"
message_separator="panel_chat_separator.xml"
@@ -22,4 +22,4 @@
parse_urls="false"
word_wrap="true"
/>
-</chat_history> \ No newline at end of file
+</chat_history>
diff --git a/indra/newview/skins/default/xui/en/widgets/check_box.xml b/indra/newview/skins/default/xui/en/widgets/check_box.xml
index 8947024e45..eef935dafc 100644
--- a/indra/newview/skins/default/xui/en/widgets/check_box.xml
+++ b/indra/newview/skins/default/xui/en/widgets/check_box.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<check_box font="SansSerifSmall"
follows="left|top">
<check_box.label_text name="checkbox label"
diff --git a/indra/newview/skins/default/xui/en/widgets/chiclet_offer.xml b/indra/newview/skins/default/xui/en/widgets/chiclet_offer.xml
index 4bc295f747..2700eed3f0 100644
--- a/indra/newview/skins/default/xui/en/widgets/chiclet_offer.xml
+++ b/indra/newview/skins/default/xui/en/widgets/chiclet_offer.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<chiclet_offer
height="23"
name="offer_chiclet"
@@ -27,4 +27,4 @@
name="new_message_icon"
visible="false"
width="14" />
-</chiclet_offer> \ No newline at end of file
+</chiclet_offer>
diff --git a/indra/newview/skins/default/xui/en/widgets/chiclet_panel.xml b/indra/newview/skins/default/xui/en/widgets/chiclet_panel.xml
index 5f51f4afd9..e097ad3dcd 100644
--- a/indra/newview/skins/default/xui/en/widgets/chiclet_panel.xml
+++ b/indra/newview/skins/default/xui/en/widgets/chiclet_panel.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<chiclet_panel
name="chiclet_panel"
chiclet_padding="3"
@@ -6,4 +6,4 @@
scroll_button_hpad="0"
scroll_ratio="10"
min_width="180"
- /> \ No newline at end of file
+ />
diff --git a/indra/newview/skins/default/xui/en/widgets/chiclet_script.xml b/indra/newview/skins/default/xui/en/widgets/chiclet_script.xml
index db6a9434df..09d6aa6162 100644
--- a/indra/newview/skins/default/xui/en/widgets/chiclet_script.xml
+++ b/indra/newview/skins/default/xui/en/widgets/chiclet_script.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<chiclet_script
height="23"
name="script_chiclet"
@@ -27,4 +27,4 @@
name="new_message_icon"
visible="false"
width="14" />
-</chiclet_script> \ No newline at end of file
+</chiclet_script>
diff --git a/indra/newview/skins/default/xui/en/widgets/clothing_list_item.xml b/indra/newview/skins/default/xui/en/widgets/clothing_list_item.xml
index d83f44737e..bd449f6556 100644
--- a/indra/newview/skins/default/xui/en/widgets/clothing_list_item.xml
+++ b/indra/newview/skins/default/xui/en/widgets/clothing_list_item.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<clothing_list_item
follows="top|right|left"
height="23"
diff --git a/indra/newview/skins/default/xui/en/widgets/color_swatch.xml b/indra/newview/skins/default/xui/en/widgets/color_swatch.xml
index ab3de1eaab..7ae9158e65 100644
--- a/indra/newview/skins/default/xui/en/widgets/color_swatch.xml
+++ b/indra/newview/skins/default/xui/en/widgets/color_swatch.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<color_swatch alpha_background_image="color_swatch_alpha.tga"
border_color="ColorSwatchBorderColor"
name="colorswatch">
diff --git a/indra/newview/skins/default/xui/en/widgets/combo_box.xml b/indra/newview/skins/default/xui/en/widgets/combo_box.xml
index 65f9a143e9..daec17c2f9 100644
--- a/indra/newview/skins/default/xui/en/widgets/combo_box.xml
+++ b/indra/newview/skins/default/xui/en/widgets/combo_box.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<combo_box font="SansSerifSmall"
list_position="below"
max_chars="20"
diff --git a/indra/newview/skins/default/xui/en/widgets/context_menu.xml b/indra/newview/skins/default/xui/en/widgets/context_menu.xml
index 459706c689..a712b41a2a 100644
--- a/indra/newview/skins/default/xui/en/widgets/context_menu.xml
+++ b/indra/newview/skins/default/xui/en/widgets/context_menu.xml
@@ -1,2 +1,2 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu visible="false"/>
diff --git a/indra/newview/skins/default/xui/en/widgets/conversation_view_participant.xml b/indra/newview/skins/default/xui/en/widgets/conversation_view_participant.xml
index b83d9122f7..cf995e5833 100644
--- a/indra/newview/skins/default/xui/en/widgets/conversation_view_participant.xml
+++ b/indra/newview/skins/default/xui/en/widgets/conversation_view_participant.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<conversation_view_participant
folder_arrow_image="Folder_Arrow"
item_height="24"
diff --git a/indra/newview/skins/default/xui/en/widgets/conversation_view_session.xml b/indra/newview/skins/default/xui/en/widgets/conversation_view_session.xml
index b8c39eec1d..b876dd8351 100644
--- a/indra/newview/skins/default/xui/en/widgets/conversation_view_session.xml
+++ b/indra/newview/skins/default/xui/en/widgets/conversation_view_session.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<conversation_view_session
folder_arrow_image="Folder_Arrow"
folder_indentation="8"
diff --git a/indra/newview/skins/default/xui/en/widgets/deletable_wearable_list_item.xml b/indra/newview/skins/default/xui/en/widgets/deletable_wearable_list_item.xml
index 0534485ddd..18839a94ae 100644
--- a/indra/newview/skins/default/xui/en/widgets/deletable_wearable_list_item.xml
+++ b/indra/newview/skins/default/xui/en/widgets/deletable_wearable_list_item.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<deletable_wearable_list_item
follows="top|right|left"
height="23"
diff --git a/indra/newview/skins/default/xui/en/widgets/density_ctrl.xml b/indra/newview/skins/default/xui/en/widgets/density_ctrl.xml
index eb665fd3cb..6fd0c291cd 100644
--- a/indra/newview/skins/default/xui/en/widgets/density_ctrl.xml
+++ b/indra/newview/skins/default/xui/en/widgets/density_ctrl.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<densityctrl
border="true"
follows="all"
diff --git a/indra/newview/skins/default/xui/en/widgets/drop_down.xml b/indra/newview/skins/default/xui/en/widgets/drop_down.xml
index 602250ace6..75ed485645 100644
--- a/indra/newview/skins/default/xui/en/widgets/drop_down.xml
+++ b/indra/newview/skins/default/xui/en/widgets/drop_down.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<drop_down text_enabled_color="LabelTextColor"
text_disabled_color="LabelDisabledColor"
font="SansSerifSmall"
diff --git a/indra/newview/skins/default/xui/en/widgets/dummy_clothing_list_item.xml b/indra/newview/skins/default/xui/en/widgets/dummy_clothing_list_item.xml
index 8c805da048..71119d7c9e 100644
--- a/indra/newview/skins/default/xui/en/widgets/dummy_clothing_list_item.xml
+++ b/indra/newview/skins/default/xui/en/widgets/dummy_clothing_list_item.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<dummy_clothing_list_item
follows="top|right|left"
height="23"
diff --git a/indra/newview/skins/default/xui/en/widgets/expandable_text.xml b/indra/newview/skins/default/xui/en/widgets/expandable_text.xml
index c6331ec87b..15c7a40647 100644
--- a/indra/newview/skins/default/xui/en/widgets/expandable_text.xml
+++ b/indra/newview/skins/default/xui/en/widgets/expandable_text.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<expandable_text
max_height="300" >
<textbox
diff --git a/indra/newview/skins/default/xui/en/widgets/filter_editor.xml b/indra/newview/skins/default/xui/en/widgets/filter_editor.xml
index 9c80deeafc..604f62b099 100644
--- a/indra/newview/skins/default/xui/en/widgets/filter_editor.xml
+++ b/indra/newview/skins/default/xui/en/widgets/filter_editor.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<filter_editor
name="filter_editor"
clear_button_visible="true"
diff --git a/indra/newview/skins/default/xui/en/widgets/flat_list_view.xml b/indra/newview/skins/default/xui/en/widgets/flat_list_view.xml
index e05ddf9815..c376e455a1 100644
--- a/indra/newview/skins/default/xui/en/widgets/flat_list_view.xml
+++ b/indra/newview/skins/default/xui/en/widgets/flat_list_view.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<flat_list_view
allow_select="true"
color="PanelFocusBackgroundColor"
@@ -13,4 +13,4 @@
h_pad="10"
value="No matches found"
wrap="true" />
-</flat_list_view> \ No newline at end of file
+</flat_list_view>
diff --git a/indra/newview/skins/default/xui/en/widgets/floater.xml b/indra/newview/skins/default/xui/en/widgets/floater.xml
index 807b67d112..11758556d6 100644
--- a/indra/newview/skins/default/xui/en/widgets/floater.xml
+++ b/indra/newview/skins/default/xui/en/widgets/floater.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<!-- See also settings.xml UIFloater* settings for configuration -->
<floater
name="floater"
diff --git a/indra/newview/skins/default/xui/en/widgets/flyout_button.xml b/indra/newview/skins/default/xui/en/widgets/flyout_button.xml
index 83df10e417..e42bef4a45 100644
--- a/indra/newview/skins/default/xui/en/widgets/flyout_button.xml
+++ b/indra/newview/skins/default/xui/en/widgets/flyout_button.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<flyout_button list_position="below" height="23">
<action_button scale_image="true"
image_selected="SegmentedBtn_Left_Selected"
@@ -9,4 +9,4 @@
image_disabled="ComboButton_Disabled"
pad_right="6"
tab_stop="false"/>
-</flyout_button> \ No newline at end of file
+</flyout_button>
diff --git a/indra/newview/skins/default/xui/en/widgets/folder_view_item.xml b/indra/newview/skins/default/xui/en/widgets/folder_view_item.xml
index bbd53ccb12..b598bbccd8 100644
--- a/indra/newview/skins/default/xui/en/widgets/folder_view_item.xml
+++ b/indra/newview/skins/default/xui/en/widgets/folder_view_item.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<folder_view_item
folder_arrow_image="Folder_Arrow"
folder_indentation="8"
diff --git a/indra/newview/skins/default/xui/en/widgets/gesture_combo_list.xml b/indra/newview/skins/default/xui/en/widgets/gesture_combo_list.xml
index 808683864d..14cd3e159c 100644
--- a/indra/newview/skins/default/xui/en/widgets/gesture_combo_list.xml
+++ b/indra/newview/skins/default/xui/en/widgets/gesture_combo_list.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<gesture_combo_list
follows="right|top">
<gesture_combo_list.combo_button
diff --git a/indra/newview/skins/default/xui/en/widgets/group_icon.xml b/indra/newview/skins/default/xui/en/widgets/group_icon.xml
index 36ee6dd7eb..73a0acd80d 100644
--- a/indra/newview/skins/default/xui/en/widgets/group_icon.xml
+++ b/indra/newview/skins/default/xui/en/widgets/group_icon.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<group_icon
default_icon_name="Generic_Group"
image_name="Generic_Group"
diff --git a/indra/newview/skins/default/xui/en/widgets/hint_popup.xml b/indra/newview/skins/default/xui/en/widgets/hint_popup.xml
index 92080df154..2e548476b6 100644
--- a/indra/newview/skins/default/xui/en/widgets/hint_popup.xml
+++ b/indra/newview/skins/default/xui/en/widgets/hint_popup.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<hint_popup
name="hint"
background_opaque="true"
diff --git a/indra/newview/skins/default/xui/en/widgets/icon.xml b/indra/newview/skins/default/xui/en/widgets/icon.xml
index cf8edfcedb..a4ea15f88a 100644
--- a/indra/newview/skins/default/xui/en/widgets/icon.xml
+++ b/indra/newview/skins/default/xui/en/widgets/icon.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<icon color="1.0 1.0 1.0 1.0"
tab_stop="false"
mouse_opaque="false"
diff --git a/indra/newview/skins/default/xui/en/widgets/inbox_folder_view_folder.xml b/indra/newview/skins/default/xui/en/widgets/inbox_folder_view_folder.xml
index 590a4730a9..27ec6ded81 100644
--- a/indra/newview/skins/default/xui/en/widgets/inbox_folder_view_folder.xml
+++ b/indra/newview/skins/default/xui/en/widgets/inbox_folder_view_folder.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<inbox_folder_view_folder
folder_arrow_image="Folder_Arrow"
folder_indentation="8"
diff --git a/indra/newview/skins/default/xui/en/widgets/inbox_folder_view_item.xml b/indra/newview/skins/default/xui/en/widgets/inbox_folder_view_item.xml
index 7a7a6e9a09..09cbb1d3ab 100644
--- a/indra/newview/skins/default/xui/en/widgets/inbox_folder_view_item.xml
+++ b/indra/newview/skins/default/xui/en/widgets/inbox_folder_view_item.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<inbox_folder_view_item
item_height="20"
item_top_pad="4"
diff --git a/indra/newview/skins/default/xui/en/widgets/inbox_inventory_panel.xml b/indra/newview/skins/default/xui/en/widgets/inbox_inventory_panel.xml
index 92f815d4bf..fadca90972 100644
--- a/indra/newview/skins/default/xui/en/widgets/inbox_inventory_panel.xml
+++ b/indra/newview/skins/default/xui/en/widgets/inbox_inventory_panel.xml
@@ -1,2 +1,2 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<inbox_inventory_panel start_folder.type="inbox"/>
diff --git a/indra/newview/skins/default/xui/en/widgets/inspector.xml b/indra/newview/skins/default/xui/en/widgets/inspector.xml
index 8c171c387f..3c8e7c7940 100644
--- a/indra/newview/skins/default/xui/en/widgets/inspector.xml
+++ b/indra/newview/skins/default/xui/en/widgets/inspector.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<inspector name="inspector"
max_width="300"
bg_opaque_color="DkGray_66"
diff --git a/indra/newview/skins/default/xui/en/widgets/inventory_list_item.xml b/indra/newview/skins/default/xui/en/widgets/inventory_list_item.xml
index da9059c819..ce36a39a21 100644
--- a/indra/newview/skins/default/xui/en/widgets/inventory_list_item.xml
+++ b/indra/newview/skins/default/xui/en/widgets/inventory_list_item.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<inventory_list_item
follows="top|right|left"
height="20"
diff --git a/indra/newview/skins/default/xui/en/widgets/inventory_panel.xml b/indra/newview/skins/default/xui/en/widgets/inventory_panel.xml
index d5efd723c4..15e28746db 100644
--- a/indra/newview/skins/default/xui/en/widgets/inventory_panel.xml
+++ b/indra/newview/skins/default/xui/en/widgets/inventory_panel.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
bg_opaque_color="InventoryBackgroundColor"
background_visible="true"
diff --git a/indra/newview/skins/default/xui/en/widgets/joystick_quat.xml b/indra/newview/skins/default/xui/en/widgets/joystick_quat.xml
index a190da3909..bfde1dc752 100644
--- a/indra/newview/skins/default/xui/en/widgets/joystick_quat.xml
+++ b/indra/newview/skins/default/xui/en/widgets/joystick_quat.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<joystick_rotate
image_selected="Cam_Rotate_In"
image_unselected="Cam_Rotate_Out"
diff --git a/indra/newview/skins/default/xui/en/widgets/joystick_rotate.xml b/indra/newview/skins/default/xui/en/widgets/joystick_rotate.xml
index cbf721b346..55159d8ba7 100644
--- a/indra/newview/skins/default/xui/en/widgets/joystick_rotate.xml
+++ b/indra/newview/skins/default/xui/en/widgets/joystick_rotate.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<joystick_quat
image_selected="Cam_Rotate_In"
image_unselected="Cam_Rotate_Out"
diff --git a/indra/newview/skins/default/xui/en/widgets/layout_stack.xml b/indra/newview/skins/default/xui/en/widgets/layout_stack.xml
index 48bcb46533..375fab9403 100644
--- a/indra/newview/skins/default/xui/en/widgets/layout_stack.xml
+++ b/indra/newview/skins/default/xui/en/widgets/layout_stack.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<!-- Global settings for all widgets ("UI Controls") -->
<!-- The params in this file aren't currently getting loaded in OSX -->
<layout_stack name="stack"/>
diff --git a/indra/newview/skins/default/xui/en/widgets/line_editor.xml b/indra/newview/skins/default/xui/en/widgets/line_editor.xml
index f39e086196..d37bee27ba 100644
--- a/indra/newview/skins/default/xui/en/widgets/line_editor.xml
+++ b/indra/newview/skins/default/xui/en/widgets/line_editor.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<line_editor background_image="TextField_Off"
background_image_disabled="TextField_Disabled"
background_image_focused="TextField_Active"
diff --git a/indra/newview/skins/default/xui/en/widgets/list_view.xml b/indra/newview/skins/default/xui/en/widgets/list_view.xml
index 2e976bc755..5fb134535b 100644
--- a/indra/newview/skins/default/xui/en/widgets/list_view.xml
+++ b/indra/newview/skins/default/xui/en/widgets/list_view.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<list_view
fg_selected_color="ListViewSelectedFgColor"
bg_selected_color="ListViewSelectedBgColor"
diff --git a/indra/newview/skins/default/xui/en/widgets/loading_indicator.xml b/indra/newview/skins/default/xui/en/widgets/loading_indicator.xml
index ea1d89c975..af4b9aa1ee 100644
--- a/indra/newview/skins/default/xui/en/widgets/loading_indicator.xml
+++ b/indra/newview/skins/default/xui/en/widgets/loading_indicator.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<loading_indicator
follows="left|top"
mouse_opaque="false"
@@ -19,4 +19,4 @@
<image name="Progress_11"/>
<image name="Progress_12"/>
</images>
-</loading_indicator> \ No newline at end of file
+</loading_indicator>
diff --git a/indra/newview/skins/default/xui/en/widgets/location_input.xml b/indra/newview/skins/default/xui/en/widgets/location_input.xml
index 674be59753..d12f1434a8 100644
--- a/indra/newview/skins/default/xui/en/widgets/location_input.xml
+++ b/indra/newview/skins/default/xui/en/widgets/location_input.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<!--
*TODO: Replace hardcoded buttons width/height with getting this info from the button images.
Currently that doesn't work because LLUIImage::getWidth/getHeight() return 1 for the images.
diff --git a/indra/newview/skins/default/xui/en/widgets/menu.xml b/indra/newview/skins/default/xui/en/widgets/menu.xml
index 0e2b478aa5..285c0207fb 100644
--- a/indra/newview/skins/default/xui/en/widgets/menu.xml
+++ b/indra/newview/skins/default/xui/en/widgets/menu.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<menu name="menu"
bg_color="MenuDefaultBgColor"
bg_visible="true"
diff --git a/indra/newview/skins/default/xui/en/widgets/menu_bar.xml b/indra/newview/skins/default/xui/en/widgets/menu_bar.xml
index 27efa72563..8867e97b6c 100644
--- a/indra/newview/skins/default/xui/en/widgets/menu_bar.xml
+++ b/indra/newview/skins/default/xui/en/widgets/menu_bar.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<menu_bar
tear_off = "false"
keep_fixed_size = "true"
diff --git a/indra/newview/skins/default/xui/en/widgets/menu_item.xml b/indra/newview/skins/default/xui/en/widgets/menu_item.xml
index 563f3dc5c2..fb890985ce 100644
--- a/indra/newview/skins/default/xui/en/widgets/menu_item.xml
+++ b/indra/newview/skins/default/xui/en/widgets/menu_item.xml
@@ -1,3 +1,3 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<!-- Use this for the top-level menu styling -->
<menu_item font="SansSerifSmall" />
diff --git a/indra/newview/skins/default/xui/en/widgets/menu_item_call.xml b/indra/newview/skins/default/xui/en/widgets/menu_item_call.xml
index 24bda97f44..db46e6ddfc 100644
--- a/indra/newview/skins/default/xui/en/widgets/menu_item_call.xml
+++ b/indra/newview/skins/default/xui/en/widgets/menu_item_call.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<menu_item_call enabled_color="MenuItemEnabledColor"
disabled_color="MenuItemDisabledColor"
highlight_bg_color="MenuItemHighlightBgColor"
diff --git a/indra/newview/skins/default/xui/en/widgets/menu_item_check.xml b/indra/newview/skins/default/xui/en/widgets/menu_item_check.xml
index f6b06cb50b..92478be7da 100644
--- a/indra/newview/skins/default/xui/en/widgets/menu_item_check.xml
+++ b/indra/newview/skins/default/xui/en/widgets/menu_item_check.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<menu_item_check enabled_color="MenuItemEnabledColor"
disabled_color="MenuItemDisabledColor"
highlight_bg_color="MenuItemHighlightBgColor"
diff --git a/indra/newview/skins/default/xui/en/widgets/menu_item_separator.xml b/indra/newview/skins/default/xui/en/widgets/menu_item_separator.xml
index 7452d685eb..366d9284aa 100644
--- a/indra/newview/skins/default/xui/en/widgets/menu_item_separator.xml
+++ b/indra/newview/skins/default/xui/en/widgets/menu_item_separator.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<menu_item_separator enabled_color="MenuItemEnabledColor"
name="separator"
disabled_color="MenuItemDisabledColor"
diff --git a/indra/newview/skins/default/xui/en/widgets/menu_item_tear_off.xml b/indra/newview/skins/default/xui/en/widgets/menu_item_tear_off.xml
index 72af3924c1..82310e4f1a 100644
--- a/indra/newview/skins/default/xui/en/widgets/menu_item_tear_off.xml
+++ b/indra/newview/skins/default/xui/en/widgets/menu_item_tear_off.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<!-- Use "disabled color" to make it look like menu separators -->
<menu_item_tear_off enabled_color="MenuItemDisabledColor"
name="tear_off"
diff --git a/indra/newview/skins/default/xui/en/widgets/multi_slider.xml b/indra/newview/skins/default/xui/en/widgets/multi_slider.xml
index 90b0625982..30fda073a6 100644
--- a/indra/newview/skins/default/xui/en/widgets/multi_slider.xml
+++ b/indra/newview/skins/default/xui/en/widgets/multi_slider.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<multi_slider text_color="LabelTextColor"
mouse_opaque="true"
text_disabled_color="LabelDisabledColor"
diff --git a/indra/newview/skins/default/xui/en/widgets/multi_slider_bar.xml b/indra/newview/skins/default/xui/en/widgets/multi_slider_bar.xml
index bbcb008df4..a56c819b4d 100644
--- a/indra/newview/skins/default/xui/en/widgets/multi_slider_bar.xml
+++ b/indra/newview/skins/default/xui/en/widgets/multi_slider_bar.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<multi_slider_bar name="multi_slider_bar"
track_color="MultiSliderTrackColor"
thumb_disabled_color="MultiSliderDisabledThumbColor"
diff --git a/indra/newview/skins/default/xui/en/widgets/name_editor.xml b/indra/newview/skins/default/xui/en/widgets/name_editor.xml
index 21ba5c77f8..1d7d23eb8f 100644
--- a/indra/newview/skins/default/xui/en/widgets/name_editor.xml
+++ b/indra/newview/skins/default/xui/en/widgets/name_editor.xml
@@ -1,2 +1,2 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
-<name_editor default_text="(retrieving)"/> \ No newline at end of file
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<name_editor default_text="(retrieving)"/>
diff --git a/indra/newview/skins/default/xui/en/widgets/name_list.xml b/indra/newview/skins/default/xui/en/widgets/name_list.xml
index 3ae0f68227..4ad2512ccd 100644
--- a/indra/newview/skins/default/xui/en/widgets/name_list.xml
+++ b/indra/newview/skins/default/xui/en/widgets/name_list.xml
@@ -1,3 +1,3 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<name_list name="name_list"
/>
diff --git a/indra/newview/skins/default/xui/en/widgets/notification_list_view.xml b/indra/newview/skins/default/xui/en/widgets/notification_list_view.xml
index 150225af27..4f87c58420 100644
--- a/indra/newview/skins/default/xui/en/widgets/notification_list_view.xml
+++ b/indra/newview/skins/default/xui/en/widgets/notification_list_view.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<notification_list_view
allow_select="false"
color="PanelFocusBackgroundColor"
@@ -15,4 +15,4 @@
top="20"
height="0"
width="318"/>
-</notification_list_view> \ No newline at end of file
+</notification_list_view>
diff --git a/indra/newview/skins/default/xui/en/widgets/output_monitor.xml b/indra/newview/skins/default/xui/en/widgets/output_monitor.xml
index 9d71ceca2f..788c733ca8 100644
--- a/indra/newview/skins/default/xui/en/widgets/output_monitor.xml
+++ b/indra/newview/skins/default/xui/en/widgets/output_monitor.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<output_monitor
draw_border="true"
follows="top|left"
diff --git a/indra/newview/skins/default/xui/en/widgets/panel.xml b/indra/newview/skins/default/xui/en/widgets/panel.xml
index b36f723831..77f3ef5675 100644
--- a/indra/newview/skins/default/xui/en/widgets/panel.xml
+++ b/indra/newview/skins/default/xui/en/widgets/panel.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<!-- Optional parameters:
border - show border around panel
bg_opaque_image - image name for "in-front" panel look
@@ -12,4 +12,4 @@
background_visible="false"
background_opaque="false"
chrome="false"
- accepts_badge="true"/> \ No newline at end of file
+ accepts_badge="true"/>
diff --git a/indra/newview/skins/default/xui/en/widgets/panel_camera_item.xml b/indra/newview/skins/default/xui/en/widgets/panel_camera_item.xml
index 564f695cd0..ea49b750d1 100644
--- a/indra/newview/skins/default/xui/en/widgets/panel_camera_item.xml
+++ b/indra/newview/skins/default/xui/en/widgets/panel_camera_item.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel_camera_item
background_visible="false"
height="30"
diff --git a/indra/newview/skins/default/xui/en/widgets/person_tab_view.xml b/indra/newview/skins/default/xui/en/widgets/person_tab_view.xml
index af5aec2c34..ad63a80a05 100644
--- a/indra/newview/skins/default/xui/en/widgets/person_tab_view.xml
+++ b/indra/newview/skins/default/xui/en/widgets/person_tab_view.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<person_tab_view
folder_arrow_image="Folder_Arrow"
folder_indentation="5"
diff --git a/indra/newview/skins/default/xui/en/widgets/person_view.xml b/indra/newview/skins/default/xui/en/widgets/person_view.xml
index bfe6941a8a..82dbdf0dab 100644
--- a/indra/newview/skins/default/xui/en/widgets/person_view.xml
+++ b/indra/newview/skins/default/xui/en/widgets/person_view.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<person_view
folder_arrow_image="Folder_Arrow"
folder_indentation="5"
diff --git a/indra/newview/skins/default/xui/en/widgets/progress_bar.xml b/indra/newview/skins/default/xui/en/widgets/progress_bar.xml
index 339e53fbb8..a9c90f0094 100644
--- a/indra/newview/skins/default/xui/en/widgets/progress_bar.xml
+++ b/indra/newview/skins/default/xui/en/widgets/progress_bar.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<progress_bar image_bar="ProgressTrack"
image_fill="ProgressBar"
color_bar.red="0.5764"
diff --git a/indra/newview/skins/default/xui/en/widgets/radio_group.xml b/indra/newview/skins/default/xui/en/widgets/radio_group.xml
index ab3184d34b..a307e91990 100644
--- a/indra/newview/skins/default/xui/en/widgets/radio_group.xml
+++ b/indra/newview/skins/default/xui/en/widgets/radio_group.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<radio_group name="radio_group"
mouse_opaque="false"
follows="left|top"
diff --git a/indra/newview/skins/default/xui/en/widgets/radio_item.xml b/indra/newview/skins/default/xui/en/widgets/radio_item.xml
index 3ddf18b2cb..b95e1add47 100644
--- a/indra/newview/skins/default/xui/en/widgets/radio_item.xml
+++ b/indra/newview/skins/default/xui/en/widgets/radio_item.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<radio_item follows="left|top" font="SansSerif">
<radio_item.label_text name="Radio Item label"/>
<radio_item.check_button name="Radio control button"
diff --git a/indra/newview/skins/default/xui/en/widgets/scroll_bar.xml b/indra/newview/skins/default/xui/en/widgets/scroll_bar.xml
index 682dcf40d8..83a66da89e 100644
--- a/indra/newview/skins/default/xui/en/widgets/scroll_bar.xml
+++ b/indra/newview/skins/default/xui/en/widgets/scroll_bar.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<scroll_bar thumb_image_vertical ="ScrollThumb_Vert"
thumb_image_horizontal ="ScrollThumb_Horiz"
track_image_vertical ="ScrollTrack_Vert"
diff --git a/indra/newview/skins/default/xui/en/widgets/scroll_column_header.xml b/indra/newview/skins/default/xui/en/widgets/scroll_column_header.xml
index 8a48fcb32d..2575d33d96 100644
--- a/indra/newview/skins/default/xui/en/widgets/scroll_column_header.xml
+++ b/indra/newview/skins/default/xui/en/widgets/scroll_column_header.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<scroll_column_header name="column_header"
image_unselected="SegmentedBtn_Middle_Selected"
image_selected="SegmentedBtn_Middle_Selected"
diff --git a/indra/newview/skins/default/xui/en/widgets/scroll_container.xml b/indra/newview/skins/default/xui/en/widgets/scroll_container.xml
index a6d096a964..a361d4fac8 100644
--- a/indra/newview/skins/default/xui/en/widgets/scroll_container.xml
+++ b/indra/newview/skins/default/xui/en/widgets/scroll_container.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<scroll_container name="scroll_container"
color="black"
opaque="false"
diff --git a/indra/newview/skins/default/xui/en/widgets/scroll_list.xml b/indra/newview/skins/default/xui/en/widgets/scroll_list.xml
index e43989c6c7..9819e7a226 100644
--- a/indra/newview/skins/default/xui/en/widgets/scroll_list.xml
+++ b/indra/newview/skins/default/xui/en/widgets/scroll_list.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<scroll_list name="scroll_list"
fg_unselected_color="ScrollUnselectedColor"
fg_selected_color="ScrollSelectedFGColor"
diff --git a/indra/newview/skins/default/xui/en/widgets/scrolling_panel_list.xml b/indra/newview/skins/default/xui/en/widgets/scrolling_panel_list.xml
index 40cbf5977a..019c4b7fc0 100644
--- a/indra/newview/skins/default/xui/en/widgets/scrolling_panel_list.xml
+++ b/indra/newview/skins/default/xui/en/widgets/scrolling_panel_list.xml
@@ -1,2 +1,2 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
-<scrolling_panel_list name="scrolling_panel_list"/> \ No newline at end of file
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<scrolling_panel_list name="scrolling_panel_list"/>
diff --git a/indra/newview/skins/default/xui/en/widgets/search_combo_box.xml b/indra/newview/skins/default/xui/en/widgets/search_combo_box.xml
index ce84cfedc0..61341188ed 100644
--- a/indra/newview/skins/default/xui/en/widgets/search_combo_box.xml
+++ b/indra/newview/skins/default/xui/en/widgets/search_combo_box.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<search_combo_box
allow_text_entry="true"
list_position="below"
@@ -28,4 +28,4 @@
height="13"
image_unselected="Search"
image_selected="Search" />
-</search_combo_box> \ No newline at end of file
+</search_combo_box>
diff --git a/indra/newview/skins/default/xui/en/widgets/search_editor.xml b/indra/newview/skins/default/xui/en/widgets/search_editor.xml
index 18d99f1ed1..51144c92b6 100644
--- a/indra/newview/skins/default/xui/en/widgets/search_editor.xml
+++ b/indra/newview/skins/default/xui/en/widgets/search_editor.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<search_editor
name="search_editor"
clear_button_visible="false"
diff --git a/indra/newview/skins/default/xui/en/widgets/side_tray.xml b/indra/newview/skins/default/xui/en/widgets/side_tray.xml
index 022564c12f..3835c777b5 100644
--- a/indra/newview/skins/default/xui/en/widgets/side_tray.xml
+++ b/indra/newview/skins/default/xui/en/widgets/side_tray.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<side_tray tab_btn_image="TaskPanel_Tab_Off"
tab_btn_image_selected="TaskPanel_Tab_Selected"
tab_btn_width="32"
diff --git a/indra/newview/skins/default/xui/en/widgets/sidetray_tab.xml b/indra/newview/skins/default/xui/en/widgets/sidetray_tab.xml
index aa8461d367..5d94cd7b2e 100644
--- a/indra/newview/skins/default/xui/en/widgets/sidetray_tab.xml
+++ b/indra/newview/skins/default/xui/en/widgets/sidetray_tab.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<sidetray_tab
focus_root="true"
/>
diff --git a/indra/newview/skins/default/xui/en/widgets/simple_text_editor.xml b/indra/newview/skins/default/xui/en/widgets/simple_text_editor.xml
index a120b1aec8..b99010e17a 100644
--- a/indra/newview/skins/default/xui/en/widgets/simple_text_editor.xml
+++ b/indra/newview/skins/default/xui/en/widgets/simple_text_editor.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<simple_text_editor
parse_urls="false"
mouse_opaque="true"
diff --git a/indra/newview/skins/default/xui/en/widgets/slider.xml b/indra/newview/skins/default/xui/en/widgets/slider.xml
index 6cceafc9ae..cb2c4e6b2c 100644
--- a/indra/newview/skins/default/xui/en/widgets/slider.xml
+++ b/indra/newview/skins/default/xui/en/widgets/slider.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<slider name="slider"
can_edit_text="false"
font="SansSerifSmall"
diff --git a/indra/newview/skins/default/xui/en/widgets/slider_bar.xml b/indra/newview/skins/default/xui/en/widgets/slider_bar.xml
index 0335213ed6..1cfe3d68f9 100644
--- a/indra/newview/skins/default/xui/en/widgets/slider_bar.xml
+++ b/indra/newview/skins/default/xui/en/widgets/slider_bar.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<!--All horizontal sliders are configured to have no highlighted track. See EXT-5939. -->
<slider_bar follows="left|top"
track_color="SliderTrackColor"
diff --git a/indra/newview/skins/default/xui/en/widgets/spinner.xml b/indra/newview/skins/default/xui/en/widgets/spinner.xml
index d7af6077e5..12f03ab047 100644
--- a/indra/newview/skins/default/xui/en/widgets/spinner.xml
+++ b/indra/newview/skins/default/xui/en/widgets/spinner.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<spinner text_enabled_color="LabelTextColor"
text_disabled_color="LabelDisabledColor"
font="SansSerifSmall"
@@ -14,4 +14,4 @@
image_selected="Stepper_Down_Press"
tab_stop="false"
follows="left|bottom" />
-</spinner> \ No newline at end of file
+</spinner>
diff --git a/indra/newview/skins/default/xui/en/widgets/split_button.xml b/indra/newview/skins/default/xui/en/widgets/split_button.xml
index 2ff9ada90a..f85638166b 100644
--- a/indra/newview/skins/default/xui/en/widgets/split_button.xml
+++ b/indra/newview/skins/default/xui/en/widgets/split_button.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<split_button
font="SansSerifSmall"
arrow_position="left"
diff --git a/indra/newview/skins/default/xui/en/widgets/sun_moon_trackball.xml b/indra/newview/skins/default/xui/en/widgets/sun_moon_trackball.xml
index 9fa77855c0..cdeff6ab05 100644
--- a/indra/newview/skins/default/xui/en/widgets/sun_moon_trackball.xml
+++ b/indra/newview/skins/default/xui/en/widgets/sun_moon_trackball.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<sun_moon_trackball
name="virtualtrackball"
width="150"
diff --git a/indra/newview/skins/default/xui/en/widgets/tab_container.xml b/indra/newview/skins/default/xui/en/widgets/tab_container.xml
index 0586119681..22955fe73d 100644
--- a/indra/newview/skins/default/xui/en/widgets/tab_container.xml
+++ b/indra/newview/skins/default/xui/en/widgets/tab_container.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<!--
label_pad_bottom - vertical padding under tab button labels
label_pad_left - padding to the left of tab button labels
diff --git a/indra/newview/skins/default/xui/en/widgets/talk_button.xml b/indra/newview/skins/default/xui/en/widgets/talk_button.xml
index d792e9f29c..6468a023e3 100644
--- a/indra/newview/skins/default/xui/en/widgets/talk_button.xml
+++ b/indra/newview/skins/default/xui/en/widgets/talk_button.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<!-- Derives from LLUICtrl -->
<talk_button>
<!-- To make speak button look green when selected set:
diff --git a/indra/newview/skins/default/xui/en/widgets/teleport_history_menu_item.xml b/indra/newview/skins/default/xui/en/widgets/teleport_history_menu_item.xml
index 4f574d75d5..1b4ac4dba7 100644
--- a/indra/newview/skins/default/xui/en/widgets/teleport_history_menu_item.xml
+++ b/indra/newview/skins/default/xui/en/widgets/teleport_history_menu_item.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<!-- Menu items for the back button drop-down menu of locations.
Based on menu_item_call.xml -->
<teleport_history_menu_item
diff --git a/indra/newview/skins/default/xui/en/widgets/text.xml b/indra/newview/skins/default/xui/en/widgets/text.xml
index 2102074674..505d98368e 100644
--- a/indra/newview/skins/default/xui/en/widgets/text.xml
+++ b/indra/newview/skins/default/xui/en/widgets/text.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<text parse_urls="true"
mouse_opaque="false"
name="text_box"
diff --git a/indra/newview/skins/default/xui/en/widgets/text_editor.xml b/indra/newview/skins/default/xui/en/widgets/text_editor.xml
index 100571cc01..c359e52a92 100644
--- a/indra/newview/skins/default/xui/en/widgets/text_editor.xml
+++ b/indra/newview/skins/default/xui/en/widgets/text_editor.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<!-- Core parameters are in simple_text_editor.xml -->
<text_editor
name="text_editor"
diff --git a/indra/newview/skins/default/xui/en/widgets/textbase.xml b/indra/newview/skins/default/xui/en/widgets/textbase.xml
index b2da2147c1..ada907ca8f 100644
--- a/indra/newview/skins/default/xui/en/widgets/textbase.xml
+++ b/indra/newview/skins/default/xui/en/widgets/textbase.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<textbase clip_partial="false"
halign="left"
valign="top"
diff --git a/indra/newview/skins/default/xui/en/widgets/texture_picker.xml b/indra/newview/skins/default/xui/en/widgets/texture_picker.xml
index 1511116ba6..eb5344d311 100644
--- a/indra/newview/skins/default/xui/en/widgets/texture_picker.xml
+++ b/indra/newview/skins/default/xui/en/widgets/texture_picker.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<texture_picker border_color="DefaultHighlightLight"
name="texture picker"
mouse_opaque="true"
diff --git a/indra/newview/skins/default/xui/en/widgets/time.xml b/indra/newview/skins/default/xui/en/widgets/time.xml
index b5bdd564a6..3162d49be4 100644
--- a/indra/newview/skins/default/xui/en/widgets/time.xml
+++ b/indra/newview/skins/default/xui/en/widgets/time.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<time text_enabled_color="LabelTextColor"
text_disabled_color="LabelDisabledColor"
font="SansSerifSmall"
diff --git a/indra/newview/skins/default/xui/en/widgets/toggleable_menu.xml b/indra/newview/skins/default/xui/en/widgets/toggleable_menu.xml
index 48950a98ad..a9d17d0989 100644
--- a/indra/newview/skins/default/xui/en/widgets/toggleable_menu.xml
+++ b/indra/newview/skins/default/xui/en/widgets/toggleable_menu.xml
@@ -1,2 +1,2 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu visible="false"/>
diff --git a/indra/newview/skins/default/xui/en/widgets/tool_tip.xml b/indra/newview/skins/default/xui/en/widgets/tool_tip.xml
index 9ca15ae50d..d0a9adece3 100644
--- a/indra/newview/skins/default/xui/en/widgets/tool_tip.xml
+++ b/indra/newview/skins/default/xui/en/widgets/tool_tip.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<tool_tip name="tooltip"
max_width="200"
padding="4"
diff --git a/indra/newview/skins/default/xui/en/widgets/toolbar.xml b/indra/newview/skins/default/xui/en/widgets/toolbar.xml
index 0ace37a5dc..8345911525 100644
--- a/indra/newview/skins/default/xui/en/widgets/toolbar.xml
+++ b/indra/newview/skins/default/xui/en/widgets/toolbar.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toolbar pad_left="1"
pad_right="1"
pad_top="1"
diff --git a/indra/newview/skins/default/xui/en/widgets/ui_ctrl.xml b/indra/newview/skins/default/xui/en/widgets/ui_ctrl.xml
index f4dbb8f404..8a5dbc72ab 100644
--- a/indra/newview/skins/default/xui/en/widgets/ui_ctrl.xml
+++ b/indra/newview/skins/default/xui/en/widgets/ui_ctrl.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<!-- Global settings for all widgets ("UI Controls") -->
<!-- The params in this file aren't currently getting loaded in OSX -->
<ui_ctrl
diff --git a/indra/newview/skins/default/xui/en/widgets/view_border.xml b/indra/newview/skins/default/xui/en/widgets/view_border.xml
index bf40e3086b..db77f5a07e 100644
--- a/indra/newview/skins/default/xui/en/widgets/view_border.xml
+++ b/indra/newview/skins/default/xui/en/widgets/view_border.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<view_border name="view_border"
highlight_light_color="DefaultHighlightLight"
highlight_dark_color="DefaultHighlightDark"
@@ -8,4 +8,4 @@
border_style="line"
bevel_style="out"
mouse_opaque="false"
- follows="all"/> \ No newline at end of file
+ follows="all"/>
diff --git a/indra/newview/skins/default/xui/en/widgets/wearable_outfit_list_item.xml b/indra/newview/skins/default/xui/en/widgets/wearable_outfit_list_item.xml
index 866276f997..aa235e103b 100644
--- a/indra/newview/skins/default/xui/en/widgets/wearable_outfit_list_item.xml
+++ b/indra/newview/skins/default/xui/en/widgets/wearable_outfit_list_item.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<inventory_list_item
follows="top|right|left"
height="20"
diff --git a/indra/newview/skins/default/xui/en/widgets/web_browser.xml b/indra/newview/skins/default/xui/en/widgets/web_browser.xml
index 676fafd828..8af330c84a 100644
--- a/indra/newview/skins/default/xui/en/widgets/web_browser.xml
+++ b/indra/newview/skins/default/xui/en/widgets/web_browser.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<web_browser border_visible="true"
tab_stop="false"
/>
diff --git a/indra/newview/skins/default/xui/en/widgets/window_shade.xml b/indra/newview/skins/default/xui/en/widgets/window_shade.xml
index 23eb2f13fb..a0e26bc81c 100644
--- a/indra/newview/skins/default/xui/en/widgets/window_shade.xml
+++ b/indra/newview/skins/default/xui/en/widgets/window_shade.xml
@@ -1,2 +1,2 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<window_shade shade_color="0 0 0 0.5"/>
diff --git a/indra/newview/skins/default/xui/en/widgets/xy_vector.xml b/indra/newview/skins/default/xui/en/widgets/xy_vector.xml
index 93ae26a6ad..23cde55f30 100644
--- a/indra/newview/skins/default/xui/en/widgets/xy_vector.xml
+++ b/indra/newview/skins/default/xui/en/widgets/xy_vector.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<xy_vector
name="xyvector"
width="120"
diff --git a/indra/newview/skins/default/xui/en/xui_version.xml b/indra/newview/skins/default/xui/en/xui_version.xml
index 0e777751d3..2a8fd9c6c4 100644
--- a/indra/newview/skins/default/xui/en/xui_version.xml
+++ b/indra/newview/skins/default/xui/en/xui_version.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<xui_version>
1.0
</xui_version>
diff --git a/indra/newview/skins/default/xui/es/panel_main_inventory.xml b/indra/newview/skins/default/xui/es/panel_main_inventory.xml
index bf1205046b..a1a88b095e 100644
--- a/indra/newview/skins/default/xui/es/panel_main_inventory.xml
+++ b/indra/newview/skins/default/xui/es/panel_main_inventory.xml
@@ -13,27 +13,24 @@
<text name="ItemcountText">
Ítems:
</text>
- <filter_editor label="Ingresar texto de búsqueda" name="inventory search editor"/>
- <combo_box name="search_type">
- <item label="Nombre" name="Name" value="search_by_name"/>
- <item label="Creador" name="Creator" value="search_by_creator"/>
- <item label="Descripción" name="Description" value="search_by_description"/>
- <item label="UUID" name="UUID" value="search_by_UUID"/>
- </combo_box>
- <tab_container name="inventory filter tabs">
- <inventory_panel label="Todos los ítems" name="All Items"/>
- <recent_inventory_panel label="Ítems recientes" name="Recent Items"/>
- <inventory_panel label="(VESTIMENTA)" name="Worn Items"/>
- </tab_container>
- <layout_stack name="bottom_panel">
- <layout_panel name="options_gear_btn_panel">
- <menu_button name="options_gear_btn" tool_tip="Ver más opciones"/>
- </layout_panel>
- <layout_panel name="add_btn_panel">
- <button name="add_btn" tool_tip="Añadir un ítem nuevo"/>
- </layout_panel>
- <layout_panel name="trash_btn_panel">
- <dnd_button name="trash_btn" tool_tip="Quitar el ítem seleccionado"/>
- </layout_panel>
- </layout_stack>
+ <layout_stack name="top_stack">
+ <layout_panel name="filter_layout_panel">
+ <combo_box name="search_type">
+ <item label="Nombre" name="Name" value="search_by_name"/>
+ <item label="Creador" name="Creator" value="search_by_creator"/>
+ <item label="Descripción" name="Description" value="search_by_description"/>
+ <item label="UUID" name="UUID" value="search_by_UUID"/>
+ </combo_box>
+ <filter_editor label="Ingresar texto de búsqueda" name="inventory search editor"/>
+ <menu_button name="options_gear_btn" tool_tip="Ver más opciones"/>
+ <button name="add_btn" tool_tip="Añadir un ítem nuevo"/>
+ </layout_panel>
+ </layout_stack>
+ <panel name="default_inventory_panel">
+ <tab_container name="inventory filter tabs">
+ <inventory_panel label="Todos los ítems" name="All Items"/>
+ <recent_inventory_panel label="Ítems recientes" name="Recent Items"/>
+ <inventory_panel label="(VESTIMENTA)" name="Worn Items"/>
+ </tab_container>
+ </panel>
</panel>
diff --git a/indra/newview/skins/default/xui/fr/panel_main_inventory.xml b/indra/newview/skins/default/xui/fr/panel_main_inventory.xml
index 5bf4d6c15d..aebb042cfe 100644
--- a/indra/newview/skins/default/xui/fr/panel_main_inventory.xml
+++ b/indra/newview/skins/default/xui/fr/panel_main_inventory.xml
@@ -13,27 +13,24 @@
<text name="ItemcountText">
Articles :
</text>
- <filter_editor label="Saisir ici le texte de la recherche" name="inventory search editor"/>
- <combo_box name="search_type">
- <item label="Nom" name="Name" value="search_by_name"/>
- <item label="Créateur" name="Creator" value="search_by_creator"/>
- <item label="Description" name="Description" value="search_by_description"/>
- <item label="UUID" name="UUID" value="search_by_UUID"/>
- </combo_box>
- <tab_container name="inventory filter tabs">
- <inventory_panel label="MON INVENTAIRE" name="All Items"/>
- <recent_inventory_panel label="RÉCENT" name="Recent Items"/>
- <inventory_panel label="PORTÉ" name="Worn Items"/>
- </tab_container>
- <layout_stack name="bottom_panel">
- <layout_panel name="options_gear_btn_panel">
- <menu_button name="options_gear_btn" tool_tip="Afficher d&apos;autres options"/>
- </layout_panel>
- <layout_panel name="add_btn_panel">
- <button name="add_btn" tool_tip="Ajouter un nouvel article"/>
- </layout_panel>
- <layout_panel name="trash_btn_panel">
- <dnd_button name="trash_btn" tool_tip="Supprimer l&apos;article sélectionné"/>
- </layout_panel>
- </layout_stack>
+ <layout_stack name="top_stack">
+ <layout_panel name="filter_layout_panel">
+ <combo_box name="search_type">
+ <item label="Nom" name="Name" value="search_by_name"/>
+ <item label="Créateur" name="Creator" value="search_by_creator"/>
+ <item label="Description" name="Description" value="search_by_description"/>
+ <item label="UUID" name="UUID" value="search_by_UUID"/>
+ </combo_box>
+ <filter_editor label="Saisir ici le texte de la recherche" name="inventory search editor"/>
+ <menu_button name="options_gear_btn" tool_tip="Afficher d&apos;autres options"/>
+ <button name="add_btn" tool_tip="Ajouter un nouvel article"/>
+ </layout_panel>
+ </layout_stack>
+ <panel name="default_inventory_panel">
+ <tab_container name="inventory filter tabs">
+ <inventory_panel label="MON INVENTAIRE" name="All Items"/>
+ <recent_inventory_panel label="RÉCENT" name="Recent Items"/>
+ <inventory_panel label="PORTÉ" name="Worn Items"/>
+ </tab_container>
+ </panel>
</panel>
diff --git a/indra/newview/skins/default/xui/it/panel_main_inventory.xml b/indra/newview/skins/default/xui/it/panel_main_inventory.xml
index d6890229e7..da8592e5d7 100644
--- a/indra/newview/skins/default/xui/it/panel_main_inventory.xml
+++ b/indra/newview/skins/default/xui/it/panel_main_inventory.xml
@@ -13,27 +13,24 @@
<text name="ItemcountText">
Oggetti:
</text>
- <filter_editor label="Inserisci ricerca" name="inventory search editor"/>
- <combo_box name="search_type">
- <item label="Nome" name="Name" value="search_by_name"/>
- <item label="Creatore" name="Creator" value="search_by_creator"/>
- <item label="Descrizione" name="Description" value="search_by_description"/>
- <item label="UUID" name="UUID" value="search_by_UUID"/>
- </combo_box>
- <tab_container name="inventory filter tabs">
- <inventory_panel label="Tutti gli elementi" name="All Items"/>
- <recent_inventory_panel label="Elementi recenti" name="Recent Items"/>
- <inventory_panel label="INDOSSATI" name="Worn Items"/>
- </tab_container>
- <layout_stack name="bottom_panel">
- <layout_panel name="options_gear_btn_panel">
- <menu_button name="options_gear_btn" tool_tip="Mostra opzioni addizionali"/>
- </layout_panel>
- <layout_panel name="add_btn_panel">
- <button name="add_btn" tool_tip="Aggiungi nuovo elemento"/>
- </layout_panel>
- <layout_panel name="trash_btn_panel">
- <dnd_button name="trash_btn" tool_tip="Rimuovi l&apos;articolo selezionato"/>
- </layout_panel>
- </layout_stack>
+ <layout_stack name="top_stack">
+ <layout_panel name="filter_layout_panel">
+ <combo_box name="search_type">
+ <item label="Nome" name="Name" value="search_by_name"/>
+ <item label="Creatore" name="Creator" value="search_by_creator"/>
+ <item label="Descrizione" name="Description" value="search_by_description"/>
+ <item label="UUID" name="UUID" value="search_by_UUID"/>
+ </combo_box>
+ <filter_editor label="Inserisci ricerca" name="inventory search editor"/>
+ <menu_button name="options_gear_btn" tool_tip="Mostra opzioni addizionali"/>
+ <button name="add_btn" tool_tip="Aggiungi nuovo elemento"/>
+ </layout_panel>
+ </layout_stack>
+ <panel name="default_inventory_panel">
+ <tab_container name="inventory filter tabs">
+ <inventory_panel label="Tutti gli elementi" name="All Items"/>
+ <recent_inventory_panel label="Elementi recenti" name="Recent Items"/>
+ <inventory_panel label="INDOSSATI" name="Worn Items"/>
+ </tab_container>
+ </panel>
</panel>
diff --git a/indra/newview/skins/default/xui/ja/panel_main_inventory.xml b/indra/newview/skins/default/xui/ja/panel_main_inventory.xml
index a38492c6d1..5b5116a05d 100644
--- a/indra/newview/skins/default/xui/ja/panel_main_inventory.xml
+++ b/indra/newview/skins/default/xui/ja/panel_main_inventory.xml
@@ -13,29 +13,25 @@
<text name="ItemcountText">
アイテム:
</text>
- <filter_editor label="検索用語を入力する" name="inventory search editor"/>
- <combo_box name="search_type">
- <item label="名前" name="Name" value="search_by_name"/>
- <item label="制作者" name="Creator" value="search_by_creator"/>
- <item label="説明" name="Description" value="search_by_description"/>
- <item label="UUID" name="UUID" value="search_by_UUID"/>
- </combo_box>
- <menu_button tool_tip="検索表示オプションを表示" name="options_visibility_btn"/>
- <filter_editor label="検索語句を入力" name="inventory search editor"/>
- <tab_container name="inventory filter tabs">
- <inventory_panel label="インベントリ" name="All Items"/>
- <recent_inventory_panel label="最新" name="Recent Items"/>
- <inventory_panel label="着用中" name="Worn Items"/>
- </tab_container>
- <layout_stack name="bottom_panel">
- <layout_panel name="options_gear_btn_panel">
- <menu_button name="options_gear_btn" tool_tip="オプションを表示します。"/>
- </layout_panel>
- <layout_panel name="add_btn_panel">
- <button name="add_btn" tool_tip="新しいアイテムを追加します。"/>
- </layout_panel>
- <layout_panel name="trash_btn_panel">
- <dnd_button name="trash_btn" tool_tip="選択したアイテムを削除します。"/>
- </layout_panel>
- </layout_stack>
+ <layout_stack name="top_stack">
+ <layout_panel name="filter_layout_panel">
+ <combo_box name="search_type">
+ <item label="名前" name="Name" value="search_by_name"/>
+ <item label="制作者" name="Creator" value="search_by_creator"/>
+ <item label="説明" name="Description" value="search_by_description"/>
+ <item label="UUID" name="UUID" value="search_by_UUID"/>
+ </combo_box>
+ <menu_button tool_tip="検索表示オプションを表示" name="options_visibility_btn"/>
+ <filter_editor label="検索用語を入力する" name="inventory search editor"/>
+ <menu_button name="options_gear_btn" tool_tip="オプションを表示します。"/>
+ <button name="add_btn" tool_tip="新しいアイテムを追加します。"/>
+ </layout_panel>
+ </layout_stack>
+ <panel name="default_inventory_panel">
+ <tab_container name="inventory filter tabs">
+ <inventory_panel label="インベントリ" name="All Items"/>
+ <recent_inventory_panel label="最新" name="Recent Items"/>
+ <inventory_panel label="着用中" name="Worn Items"/>
+ </tab_container>
+ </panel>
</panel>
diff --git a/indra/newview/skins/default/xui/pl/panel_main_inventory.xml b/indra/newview/skins/default/xui/pl/panel_main_inventory.xml
index 1011c38378..34d9d995bc 100644
--- a/indra/newview/skins/default/xui/pl/panel_main_inventory.xml
+++ b/indra/newview/skins/default/xui/pl/panel_main_inventory.xml
@@ -10,20 +10,17 @@
<text name="ItemcountText">
Obiekty:
</text>
- <filter_editor label="Filtruj Szafę" name="inventory search editor" />
- <tab_container name="inventory filter tabs">
- <inventory_panel label="MOJA SZAFA" name="All Items" />
- <recent_inventory_panel label="OSTATNIE" name="Recent Items" />
- </tab_container>
- <layout_stack name="bottom_panel">
- <layout_panel name="options_gear_btn_panel">
- <menu_button tool_tip="Pokaż dodatkowe opcje" name="options_gear_btn" />
- </layout_panel>
- <layout_panel name="add_btn_panel">
- <button name="add_btn" tool_tip="Dodaj nowy obiekt" />
- </layout_panel>
- <layout_panel name="trash_btn_panel">
- <dnd_button name="trash_btn" tool_tip="Usuń zaznaczony obiekt" />
- </layout_panel>
- </layout_stack>
+ <layout_stack name="top_stack">
+ <layout_panel name="filter_layout_panel">
+ <filter_editor label="Filtruj Szafę" name="inventory search editor" />
+ <menu_button tool_tip="Pokaż dodatkowe opcje" name="options_gear_btn" />
+ <button name="add_btn" tool_tip="Dodaj nowy obiekt" />
+ </layout_panel>
+ </layout_stack>
+ <panel name="default_inventory_panel">
+ <tab_container name="inventory filter tabs">
+ <inventory_panel label="MOJA SZAFA" name="All Items" />
+ <recent_inventory_panel label="OSTATNIE" name="Recent Items" />
+ </tab_container>
+ </panel>
</panel>
diff --git a/indra/newview/skins/default/xui/pt/panel_main_inventory.xml b/indra/newview/skins/default/xui/pt/panel_main_inventory.xml
index e0cf528468..debd601966 100644
--- a/indra/newview/skins/default/xui/pt/panel_main_inventory.xml
+++ b/indra/newview/skins/default/xui/pt/panel_main_inventory.xml
@@ -13,27 +13,24 @@
<text name="ItemcountText">
Itens:
</text>
- <filter_editor label="Digite o texto de pesquisa" name="inventory search editor"/>
- <combo_box name="search_type">
- <item label="Nome" name="Name" value="search_by_name"/>
- <item label="Criador" name="Creator" value="search_by_creator"/>
- <item label="Descrição" name="Description" value="search_by_description"/>
- <item label="UUID" name="UUID" value="search_by_UUID"/>
- </combo_box>
- <tab_container name="inventory filter tabs">
- <inventory_panel label="Todos os itens" name="All Items"/>
- <recent_inventory_panel label="Itens recentes" name="Recent Items"/>
- <inventory_panel label="USADO" name="Worn Items"/>
- </tab_container>
- <layout_stack name="bottom_panel">
- <layout_panel name="options_gear_btn_panel">
- <menu_button name="options_gear_btn" tool_tip="Mostrar opções adicionais"/>
- </layout_panel>
- <layout_panel name="add_btn_panel">
- <button name="add_btn" tool_tip="Adicionar novo item"/>
- </layout_panel>
- <layout_panel name="trash_btn_panel">
- <dnd_button name="trash_btn" tool_tip="Remover item selecionado"/>
- </layout_panel>
- </layout_stack>
+ <layout_stack name="top_stack">
+ <layout_panel name="filter_layout_panel">
+ <combo_box name="search_type">
+ <item label="Nome" name="Name" value="search_by_name"/>
+ <item label="Criador" name="Creator" value="search_by_creator"/>
+ <item label="Descrição" name="Description" value="search_by_description"/>
+ <item label="UUID" name="UUID" value="search_by_UUID"/>
+ </combo_box>
+ <filter_editor label="Digite o texto de pesquisa" name="inventory search editor"/>
+ <menu_button name="options_gear_btn" tool_tip="Mostrar opções adicionais"/>
+ <button name="add_btn" tool_tip="Adicionar novo item"/>
+ </layout_panel>
+ </layout_stack>
+ <panel name="default_inventory_panel">
+ <tab_container name="inventory filter tabs">
+ <inventory_panel label="Todos os itens" name="All Items"/>
+ <recent_inventory_panel label="Itens recentes" name="Recent Items"/>
+ <inventory_panel label="USADO" name="Worn Items"/>
+ </tab_container>
+ </panel>
</panel>
diff --git a/indra/newview/skins/default/xui/ru/panel_main_inventory.xml b/indra/newview/skins/default/xui/ru/panel_main_inventory.xml
index b473fb8f98..a0ff3a9f67 100644
--- a/indra/newview/skins/default/xui/ru/panel_main_inventory.xml
+++ b/indra/newview/skins/default/xui/ru/panel_main_inventory.xml
@@ -13,27 +13,24 @@
<text name="ItemcountText">
Вещи:
</text>
- <filter_editor label="Введите текст поиска" name="inventory search editor"/>
- <combo_box name="search_type">
- <item label="Название" name="Name" value="search_by_name"/>
- <item label="Создатель" name="Creator" value="search_by_creator"/>
- <item label="Описание" name="Description" value="search_by_description"/>
- <item label="УУИд" name="UUID" value="search_by_UUID"/>
- </combo_box>
- <tab_container name="inventory filter tabs">
- <inventory_panel label="МОЙ ИНВЕНТАРЬ" name="All Items"/>
- <recent_inventory_panel label="НЕДАВНИЕ" name="Recent Items"/>
- <inventory_panel label="НОСИМОЕ" name="Worn Items"/>
- </tab_container>
- <layout_stack name="bottom_panel">
- <layout_panel name="options_gear_btn_panel">
- <menu_button name="options_gear_btn" tool_tip="Показать дополнительные параметры"/>
- </layout_panel>
- <layout_panel name="add_btn_panel">
- <button name="add_btn" tool_tip="Добавить новую вещь"/>
- </layout_panel>
- <layout_panel name="trash_btn_panel">
- <dnd_button name="trash_btn" tool_tip="Удалить выбранную вещь"/>
- </layout_panel>
- </layout_stack>
+ <layout_stack name="top_stack">
+ <layout_panel name="filter_layout_panel">
+ <combo_box name="search_type">
+ <item label="Название" name="Name" value="search_by_name"/>
+ <item label="Создатель" name="Creator" value="search_by_creator"/>
+ <item label="Описание" name="Description" value="search_by_description"/>
+ <item label="УУИд" name="UUID" value="search_by_UUID"/>
+ </combo_box>
+ <filter_editor label="Введите текст поиска" name="inventory search editor"/>
+ <menu_button name="options_gear_btn" tool_tip="Показать дополнительные параметры"/>
+ <button name="add_btn" tool_tip="Добавить новую вещь"/>
+ </layout_panel>
+ </layout_stack>
+ <panel name="default_inventory_panel">
+ <tab_container name="inventory filter tabs">
+ <inventory_panel label="МОЙ ИНВЕНТАРЬ" name="All Items"/>
+ <recent_inventory_panel label="НЕДАВНИЕ" name="Recent Items"/>
+ <inventory_panel label="НОСИМОЕ" name="Worn Items"/>
+ </tab_container>
+ </panel>
</panel>
diff --git a/indra/newview/skins/default/xui/tr/panel_main_inventory.xml b/indra/newview/skins/default/xui/tr/panel_main_inventory.xml
index 7e98078635..af55d4cafc 100644
--- a/indra/newview/skins/default/xui/tr/panel_main_inventory.xml
+++ b/indra/newview/skins/default/xui/tr/panel_main_inventory.xml
@@ -13,27 +13,24 @@
<text name="ItemcountText">
Ögeler:
</text>
- <filter_editor label="Arama metnini gir" name="inventory search editor"/>
- <combo_box name="search_type">
- <item label="Ad" name="Name" value="search_by_name"/>
- <item label="Oluşturan" name="Creator" value="search_by_creator"/>
- <item label="Açıklama" name="Description" value="search_by_description"/>
- <item label="UUID" name="UUID" value="search_by_UUID"/>
- </combo_box>
- <tab_container name="inventory filter tabs">
- <inventory_panel label="ENVANTERİM" name="All Items"/>
- <recent_inventory_panel label="SON" name="Recent Items"/>
- <inventory_panel label="GİYİLEN" name="Worn Items"/>
- </tab_container>
- <layout_stack name="bottom_panel">
- <layout_panel name="options_gear_btn_panel">
- <menu_button name="options_gear_btn" tool_tip="İlave seçenekleri göster"/>
- </layout_panel>
- <layout_panel name="add_btn_panel">
- <button name="add_btn" tool_tip="Yeni öge ekle"/>
- </layout_panel>
- <layout_panel name="trash_btn_panel">
- <dnd_button name="trash_btn" tool_tip="Seçilen öğeyi sil"/>
- </layout_panel>
- </layout_stack>
+ <layout_stack name="top_stack">
+ <layout_panel name="filter_layout_panel">
+ <combo_box name="search_type">
+ <item label="Ad" name="Name" value="search_by_name"/>
+ <item label="Oluşturan" name="Creator" value="search_by_creator"/>
+ <item label="Açıklama" name="Description" value="search_by_description"/>
+ <item label="UUID" name="UUID" value="search_by_UUID"/>
+ </combo_box>
+ <filter_editor label="Arama metnini gir" name="inventory search editor"/>
+ <menu_button name="options_gear_btn" tool_tip="İlave seçenekleri göster"/>
+ <button name="add_btn" tool_tip="Yeni öge ekle"/>
+ </layout_panel>
+ </layout_stack>
+ <panel name="default_inventory_panel">
+ <tab_container name="inventory filter tabs">
+ <inventory_panel label="ENVANTERİM" name="All Items"/>
+ <recent_inventory_panel label="SON" name="Recent Items"/>
+ <inventory_panel label="GİYİLEN" name="Worn Items"/>
+ </tab_container>
+ </panel>
</panel>
diff --git a/indra/newview/skins/default/xui/zh/panel_main_inventory.xml b/indra/newview/skins/default/xui/zh/panel_main_inventory.xml
index 9ffa9323cc..6a8ead28b4 100644
--- a/indra/newview/skins/default/xui/zh/panel_main_inventory.xml
+++ b/indra/newview/skins/default/xui/zh/panel_main_inventory.xml
@@ -13,27 +13,24 @@
<text name="ItemcountText">
物品:
</text>
- <filter_editor label="輸入搜尋文字" name="inventory search editor"/>
- <combo_box name="search_type">
- <item label="名稱" name="Name" value="search_by_name"/>
- <item label="創造者" name="Creator" value="search_by_creator"/>
- <item label="描述" name="Description" value="search_by_description"/>
- <item label="UUID" name="UUID" value="search_by_UUID"/>
- </combo_box>
- <tab_container name="inventory filter tabs">
- <inventory_panel label="我的收納區" name="All Items"/>
- <recent_inventory_panel label="最近" name="Recent Items"/>
- <inventory_panel label="已穿戴" name="Worn Items"/>
- </tab_container>
- <layout_stack name="bottom_panel">
- <layout_panel name="options_gear_btn_panel">
- <menu_button name="options_gear_btn" tool_tip="顯示額外選項"/>
- </layout_panel>
- <layout_panel name="add_btn_panel">
- <button name="add_btn" tool_tip="添加新物品"/>
- </layout_panel>
- <layout_panel name="trash_btn_panel">
- <dnd_button name="trash_btn" tool_tip="移除所選擇的物品"/>
- </layout_panel>
- </layout_stack>
+ <layout_stack name="top_stack">
+ <layout_panel name="filter_layout_panel">
+ <combo_box name="search_type">
+ <item label="名稱" name="Name" value="search_by_name"/>
+ <item label="創造者" name="Creator" value="search_by_creator"/>
+ <item label="描述" name="Description" value="search_by_description"/>
+ <item label="UUID" name="UUID" value="search_by_UUID"/>
+ </combo_box>
+ <filter_editor label="輸入搜尋文字" name="inventory search editor"/>
+ <menu_button name="options_gear_btn" tool_tip="顯示額外選項"/>
+ <button name="add_btn" tool_tip="添加新物品"/>
+ </layout_panel>
+ </layout_stack>
+ <panel name="default_inventory_panel">
+ <tab_container name="inventory filter tabs">
+ <inventory_panel label="我的收納區" name="All Items"/>
+ <recent_inventory_panel label="最近" name="Recent Items"/>
+ <inventory_panel label="已穿戴" name="Worn Items"/>
+ </tab_container>
+ </panel>
</panel>
diff --git a/indra/newview/tests/lldir_stub.cpp b/indra/newview/tests/lldir_stub.cpp
index 2bc6772d86..911e9334dd 100644
--- a/indra/newview/tests/lldir_stub.cpp
+++ b/indra/newview/tests/lldir_stub.cpp
@@ -30,25 +30,29 @@ LLDir::LLDir() {}
LLDir::~LLDir() {}
BOOL LLDir::deleteFilesInDir(const std::string &dirname, const std::string &mask) { return true; }
void LLDir::setChatLogsDir(const std::string &path) {}
-void LLDir::setPerAccountChatLogsDir(const std::string &first, const std::string &last) {}
-void LLDir::setLindenUserDir(const std::string &first, const std::string &last) {}
+void LLDir::setPerAccountChatLogsDir(const std::string &) {}
+void LLDir::updatePerAccountChatLogsDir() {}
+void LLDir::setLindenUserDir(const std::string &) {}
void LLDir::setSkinFolder(const std::string &skin_folder, const std::string& language) {}
bool LLDir::setCacheDir(const std::string &path) { return true; }
-void LLDir::dumpCurrentDirectories() {}
+void LLDir::dumpCurrentDirectories(LLError::ELevel) {}
+std::string LLDir::getSkinFolder() const { return ""; }
+std::string LLDir::getLanguage() const { return ""; }
+
class LLDir_stub : public LLDir
{
public:
- LLDir_stub() {}
- ~LLDir_stub() {}
+ LLDir_stub() = default;
+ ~LLDir_stub() = default;
+
+ void initAppDirs(const std::string &app_name, const std::string &) override {}
- /*virtual*/ void initAppDirs(const std::string &app_name) {}
+ std::string getCurPath() override { return "CUR_PATH_FROM_LLDIR"; }
+ bool fileExists(const std::string &filename) const override { return false; }
- /*virtual*/ std::string getCurPath() { return "CUR_PATH_FROM_LLDIR"; }
- /*virtual*/ U32 countFilesInDir(const std::string &dirname, const std::string &mask) { return 42; }
- /*virtual*/ BOOL getNextFileInDir(const std::string &dirname, const std::string &mask, std::string &fname, BOOL wrap) { fname = fname + "_NEXT"; return false; }
- /*virtual*/ void getRandomFileInDir(const std::string &dirname, const std::string &mask, std::string &fname) { fname = "RANDOM_FILE"; }
- /*virtual*/ bool fileExists(const std::string &filename) const { return false; }
+ std::string getLLPluginLauncher() override { return ""; }
+ std::string getLLPluginFilename(std::string base_name) override { return ""; }
};
LLDir_stub gDirUtil;
@@ -60,3 +64,7 @@ std::string LLDir::getExpandedFilename(ELLPath loc, const std::string& subdir, c
return subdir + " --- " + filename + " --- expanded!";
}
+std::string LLDir::getExpandedFilename(ELLPath location, const std::string &filename) const
+{
+ return filename + " --- expanded!";
+}
diff --git a/indra/newview/tests/llviewercontrollistener_test.cpp b/indra/newview/tests/llviewercontrollistener_test.cpp
new file mode 100644
index 0000000000..8aed2a8043
--- /dev/null
+++ b/indra/newview/tests/llviewercontrollistener_test.cpp
@@ -0,0 +1,173 @@
+/**
+ * @file llviewercontrollistener_test.cpp
+ * @author Nat Goodspeed
+ * @date 2022-06-09
+ * @brief Test for llviewercontrollistener.
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Copyright (c) 2022, Linden Research, Inc.
+ * $/LicenseInfo$
+ */
+
+// Precompiled header
+#include "../llviewerprecompiledheaders.h"
+// associated header
+#include "../llviewercontrollistener.h"
+// STL headers
+// std headers
+// external library headers
+// other Linden headers
+#include "../test/lltut.h"
+#include "../test/catch_and_store_what_in.h" // catch_what()
+#include "commoncontrol.h"
+#include "llcontrol.h" // LLControlGroup
+
+/*****************************************************************************
+* TUT
+*****************************************************************************/
+namespace tut
+{
+ void ensure_contains(const std::string& msg, const std::string& substr)
+ {
+ ensure_contains("Exception does not contain " + substr, msg, substr);
+ }
+
+ struct llviewercontrollistener_data
+ {
+ LLControlGroup Global{"FakeGlobal"};
+
+ llviewercontrollistener_data()
+ {
+ Global.declareString("strvar", "woof", "string variable");
+ // together we will stroll the boolvar, ma cherie
+ Global.declareBOOL("boolvar", TRUE, "bool variable");
+ }
+ };
+ typedef test_group<llviewercontrollistener_data> llviewercontrollistener_group;
+ typedef llviewercontrollistener_group::object object;
+ llviewercontrollistener_group llviewercontrollistenergrp("llviewercontrollistener");
+
+ template<> template<>
+ void object::test<1>()
+ {
+ set_test_name("CommonControl no listener");
+ // Not implemented: the linker drags in LLViewerControlListener when
+ // we bring in LLViewerControl.
+ }
+
+ template<> template<>
+ void object::test<2>()
+ {
+ set_test_name("CommonControl bad group");
+ std::string threw{ catch_what<LL::CommonControl::ParamError>(
+ [](){ LL::CommonControl::get("Nonexistent", "Variable"); }) };
+ ensure_contains(threw, "group");
+ ensure_contains(threw, "Nonexistent");
+ }
+
+ template<> template<>
+ void object::test<3>()
+ {
+ set_test_name("CommonControl bad variable");
+ std::string threw{ catch_what<LL::CommonControl::ParamError>(
+ [](){ LL::CommonControl::get("FakeGlobal", "Nonexistent"); }) };
+ ensure_contains(threw, "key");
+ ensure_contains(threw, "Nonexistent");
+ }
+
+ template<> template<>
+ void object::test<4>()
+ {
+ set_test_name("CommonControl toggle string");
+ std::string threw{ catch_what<LL::CommonControl::ParamError>(
+ [](){ LL::CommonControl::toggle("FakeGlobal", "strvar"); }) };
+ ensure_contains(threw, "non-boolean");
+ ensure_contains(threw, "strvar");
+ }
+
+ template<> template<>
+ void object::test<5>()
+ {
+ set_test_name("CommonControl list bad group");
+ std::string threw{ catch_what<LL::CommonControl::ParamError>(
+ [](){ LL::CommonControl::get_vars("Nonexistent"); }) };
+ ensure_contains(threw, "group");
+ ensure_contains(threw, "Nonexistent");
+ }
+
+ template<> template<>
+ void object::test<6>()
+ {
+ set_test_name("CommonControl get");
+ auto strvar{ LL::CommonControl::get("FakeGlobal", "strvar") };
+ ensure_equals(strvar, "woof");
+ auto boolvar{ LL::CommonControl::get("FakeGlobal", "boolvar") };
+ ensure(boolvar);
+ }
+
+ template<> template<>
+ void object::test<7>()
+ {
+ set_test_name("CommonControl set, set_default, toggle");
+
+ std::string newstr{ LL::CommonControl::set("FakeGlobal", "strvar", "mouse").asString() };
+ ensure_equals(newstr, "mouse");
+ ensure_equals(LL::CommonControl::get("FakeGlobal", "strvar").asString(), "mouse");
+ ensure_equals(LL::CommonControl::set_default("FakeGlobal", "strvar").asString(), "woof");
+
+ bool newbool{ LL::CommonControl::set("FakeGlobal", "boolvar", false) };
+ ensure(! newbool);
+ ensure(! LL::CommonControl::get("FakeGlobal", "boolvar").asBoolean());
+ ensure(LL::CommonControl::set_default("FakeGlobal", "boolvar").asBoolean());
+ ensure(! LL::CommonControl::toggle("FakeGlobal", "boolvar").asBoolean());
+ }
+
+ template<> template<>
+ void object::test<8>()
+ {
+ set_test_name("CommonControl get_def");
+ LLSD def{ LL::CommonControl::get_def("FakeGlobal", "strvar") };
+ ensure_equals(
+ def,
+ llsd::map("name", "strvar",
+ "type", "String",
+ "value", "woof",
+ "comment", "string variable"));
+ }
+
+ template<> template<>
+ void object::test<9>()
+ {
+ set_test_name("CommonControl get_groups");
+ std::vector<std::string> groups{ LL::CommonControl::get_groups() };
+ ensure_equals(groups.size(), 1);
+ ensure_equals(groups[0], "FakeGlobal");
+ }
+
+ template<> template<>
+ void object::test<10>()
+ {
+ set_test_name("CommonControl get_vars");
+ LLSD vars{ LL::CommonControl::get_vars("FakeGlobal") };
+ // convert from array (unpredictable order) to map
+ LLSD varsmap{ LLSD::emptyMap() };
+ for (auto& var : llsd::inArray(vars))
+ {
+ varsmap[var["name"].asString()] = var;
+ }
+ // comparing maps is order-insensitive
+ ensure_equals(
+ varsmap,
+ llsd::map(
+ "strvar",
+ llsd::map("name", "strvar",
+ "type", "String",
+ "value", "woof",
+ "comment", "string variable"),
+ "boolvar",
+ llsd::map("name", "boolvar",
+ "type", "Boolean",
+ "value", TRUE,
+ "comment", "bool variable")));
+ }
+} // namespace tut
diff --git a/indra/newview/tests/llvieweroctree_stub.cpp b/indra/newview/tests/llvieweroctree_stub.cpp
new file mode 100644
index 0000000000..ab180c49a3
--- /dev/null
+++ b/indra/newview/tests/llvieweroctree_stub.cpp
@@ -0,0 +1,86 @@
+/**
+ * @file llvieweroctree_stub.cpp
+ * @brief stub implementations to allow unit testing
+ *
+ * $LicenseInfo:firstyear=2023&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2011, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+S32 AABBSphereIntersect(const LLVector4a& min, const LLVector4a& max, const LLVector3 &origin, const F32 &rad) { return 0; }
+
+void LLViewerOctreeCull::traverse(const LLOctreeNode<LLViewerOctreeEntry, LLPointer<LLViewerOctreeEntry> >* node) { }
+void LLViewerOctreeCull::visit(const LLOctreeNode<LLViewerOctreeEntry, LLPointer<LLViewerOctreeEntry> >* node) { }
+void LLViewerOctreeCull::preprocess(LLViewerOctreeGroup* group) {}
+bool LLViewerOctreeCull::earlyFail(LLViewerOctreeGroup* group) { return false; }
+bool LLViewerOctreeCull::checkProjectionArea(const LLVector4a& center, const LLVector4a& size, const LLVector3& shift, F32 pixel_threshold, F32 near_radius) { return false; }
+bool LLViewerOctreeCull::checkObjects(const OctreeNode* branch, const LLViewerOctreeGroup* group) { return false; }
+void LLViewerOctreeCull::processGroup(LLViewerOctreeGroup* group) {}
+
+
+bool LLViewerOctreeGroup::boundObjects(BOOL empty, LLVector4a& minOut, LLVector4a& maxOut) { return false; }
+void LLViewerOctreeGroup::unbound() {}
+void LLViewerOctreeGroup::rebound() {}
+void LLViewerOctreeGroup::handleInsertion(const TreeNode* node, LLViewerOctreeEntry* obj) {}
+void LLViewerOctreeGroup::handleRemoval(const TreeNode* node, LLViewerOctreeEntry* obj) {}
+void LLViewerOctreeGroup::handleDestruction(const TreeNode* node) {}
+void LLViewerOctreeGroup::handleStateChange(const TreeNode* node) {}
+void LLViewerOctreeGroup::handleChildAddition(const OctreeNode* parent, OctreeNode* child) {}
+void LLViewerOctreeGroup::handleChildRemoval(const OctreeNode* parent, const OctreeNode* child) {}
+
+LLOcclusionCullingGroup::LLOcclusionCullingGroup(OctreeNode* node, LLViewerOctreePartition* part) :
+ LLViewerOctreeGroup(node),
+ mSpatialPartition(part)
+{
+}
+LLOcclusionCullingGroup::~LLOcclusionCullingGroup() = default;
+void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector4a* shift) {}
+void LLOcclusionCullingGroup::setOcclusionState(U32 state, S32 mode) {}
+void LLOcclusionCullingGroup::clearOcclusionState(U32 state, S32 mode) {}
+void LLOcclusionCullingGroup::handleChildAddition(const OctreeNode *parent, OctreeNode *child) {}
+BOOL LLOcclusionCullingGroup::isRecentlyVisible() const { return FALSE; }
+BOOL LLOcclusionCullingGroup::isAnyRecentlyVisible() const { return FALSE; }
+
+
+LLViewerOctreeGroup::LLViewerOctreeGroup(OctreeNode* node) : mOctreeNode(node) {}
+LLViewerOctreeGroup::~LLViewerOctreeGroup() = default;
+
+LLViewerOctreeEntryData::LLViewerOctreeEntryData(LLViewerOctreeEntry::eEntryDataType_t) {}
+LLViewerOctreeEntryData::~LLViewerOctreeEntryData() = default;
+bool LLViewerOctreeEntryData::isVisible() const { return false; }
+bool LLViewerOctreeEntryData::isRecentlyVisible() const { return false; }
+void LLViewerOctreeEntryData::setVisible() const {}
+void LLViewerOctreeEntryData::resetVisible() const {}
+const LLVector4a& LLViewerOctreeEntryData::getPositionGroup() const { return LLVector4a::getZero(); }
+const LLVector4a* LLViewerOctreeEntryData::getSpatialExtents() const { return nullptr; }
+LLViewerOctreeGroup* LLViewerOctreeEntryData::getGroup() const { return nullptr; }
+void LLViewerOctreeEntryData::setSpatialExtents(const LLVector4a& min, const LLVector4a& max) {}
+void LLViewerOctreeEntryData::setPositionGroup(const LLVector4a& pos) {}
+void LLViewerOctreeEntryData::setGroup(LLViewerOctreeGroup* group) {}
+void LLViewerOctreeEntryData::setOctreeEntry(LLViewerOctreeEntry* entry) {}
+U32 LLViewerOctreeEntryData::sCurVisible{};
+
+LLViewerOctreePartition::LLViewerOctreePartition() = default;
+LLViewerOctreePartition::~LLViewerOctreePartition() = default;
+void LLViewerOctreePartition::cleanup() {}
+
+BOOL LLViewerOctreeGroup::isRecentlyVisible() const { return FALSE; }
+
+
diff --git a/indra/newview/tests/llvocache_test.cpp b/indra/newview/tests/llvocache_test.cpp
new file mode 100644
index 0000000000..c27730eb58
--- /dev/null
+++ b/indra/newview/tests/llvocache_test.cpp
@@ -0,0 +1,147 @@
+/**
+ * @file llvocache_.cpp
+ * @author Brad
+ * @date 2023-03-01
+ * @brief Test Viewer Object Cache functionality
+ *
+ * $LicenseInfo:firstyear=2023&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2014, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+#include "../llviewerprecompiledheaders.h"
+#include "../test/lltut.h"
+
+#include "../llvocache.h"
+
+#include "lldir.h"
+#include "../llhudobject.h"
+#include "llregionhandle.h"
+#include "llsdutil.h"
+#include "llsdserialize.h"
+
+#include "../llviewerobjectlist.h"
+#include "../llviewerregion.h"
+
+#include "lldir_stub.cpp"
+#include "llvieweroctree_stub.cpp"
+
+namespace
+{
+
+}
+
+
+//----------------------------------------------------------------------------
+// Mock objects for the dependencies of the code we're testing
+S32 LLVOCachePartition::cull(LLCamera &camera, bool do_occlusion) { return 0; }
+
+LLViewerObjectList::LLViewerObjectList() = default;
+LLViewerObjectList::~LLViewerObjectList() = default;
+LLDebugBeacon::~LLDebugBeacon() = default;
+LLViewerObjectList gObjectList{};
+LLViewerCamera::eCameraID LLViewerCamera::sCurCameraID{};
+void LLViewerObject::unpackUUID(LLDataPackerBinaryBuffer *dp, LLUUID &value, std::string name) {}
+
+bool LLViewerRegion::addVisibleGroup(LLViewerOctreeGroup*) { return false; }
+U32 LLViewerRegion::getNumOfVisibleGroups() const { return 0; }
+LLVector3 LLViewerRegion::getOriginAgent() const { return LLVector3::zero; }
+S32 LLViewerRegion::sLastCameraUpdated{};
+
+// -------------------------------------------------------------------------------------------
+// TUT
+// -------------------------------------------------------------------------------------------
+namespace tut
+{
+ // Test wrapper declaration
+ struct vocacheTest
+ {
+ vocacheTest() = default;
+ ~vocacheTest() = default;
+
+ static const std::string override_llsd_text[];
+ };
+
+ const std::string vocacheTest::override_llsd_text[]{
+ // sample override contents captured from traffic
+ R"(<? llsd/notation ?>
+ {'gltf_json':['{"asset":{"version":"2.0"},"images":[{"uri":"00000000-0000-0000-0000-000000000000"},{"uri":"00000000-0000-0000-0000-000000000000"},{"uri":"00000000-0000-0000-0000-000000000000"},{"uri":"00000000-0000-0000-0000-000000000000"},{"uri":"00000000-0000-0000-0000-000000000000"}],"materials":[{"emissiveTexture":{"extensions":{"KHR_texture_transform":{"offset":[0.0,0.0],"rotation":0.0,"scale":[2.0,2.0]}},"index":3},"normalTexture":{"extensions":{"KHR_texture_transform":{"offset":[0.0,0.0],"rotation":0.0,"scale":[2.0,2.0]}},"index":1},"occlusionTexture":{"extensions":{"KHR_texture_transform":{"offset":[0.0,0.0],"rotation":0.0,"scale":[2.0,2.0]}},"index":4},"pbrMetallicRoughness":{"baseColorTexture":{"extensions":{"KHR_texture_transform":{"offset":[0.0,0.0],"rotation":0.0,"scale":[2.0,2.0]}},"index":0},"metallicRoughnessTexture":{"extensions":{"KHR_texture_transform":{"offset":[0.0,0.0],"rotation":0.0,"scale":[2.0,2.0]}},"index":2}}}],"textures":[{"source":0},{"source":1},{"source":2},{"source":3},{"source":4}]}\n','{"asset":{"version":"2.0"},"images":[{"uri":"00000000-0000-0000-0000-000000000000"},{"uri":"00000000-0000-0000-0000-000000000000"},{"uri":"00000000-0000-0000-0000-000000000000"},{"uri":"00000000-0000-0000-0000-000000000000"},{"uri":"00000000-0000-0000-0000-000000000000"}],"materials":[{"emissiveTexture":{"extensions":{"KHR_texture_transform":{"offset":[0.0,0.0],"rotation":0.0,"scale":[2.0,2.0]}},"index":3},"normalTexture":{"extensions":{"KHR_texture_transform":{"offset":[0.0,0.0],"rotation":0.0,"scale":[2.0,2.0]}},"index":1},"occlusionTexture":{"extensions":{"KHR_texture_transform":{"offset":[0.0,0.0],"rotation":0.0,"scale":[2.0,2.0]}},"index":4},"pbrMetallicRoughness":{"baseColorTexture":{"extensions":{"KHR_texture_transform":{"offset":[0.0,0.0],"rotation":0.0,"scale":[2.0,2.0]}},"index":0},"metallicRoughnessTexture":{"extensions":{"KHR_texture_transform":{"offset":[0.0,0.0],"rotation":0.0,"scale":[2.0,2.0]}},"index":2}}}],"textures":[{"source":0},{"source":1},{"source":2},{"source":3},{"source":4}]}\n','{"asset":{"version":"2.0"},"images":[{"uri":"00000000-0000-0000-0000-000000000000"},{"uri":"00000000-0000-0000-0000-000000000000"},{"uri":"00000000-0000-0000-0000-000000000000"},{"uri":"00000000-0000-0000-0000-000000000000"},{"uri":"00000000-0000-0000-0000-000000000000"}],"materials":[{"emissiveTexture":{"extensions":{"KHR_texture_transform":{"offset":[0.0,0.0],"rotation":0.0,"scale":[2.0,2.0]}},"index":3},"normalTexture":{"extensions":{"KHR_texture_transform":{"offset":[0.0,0.0],"rotation":0.0,"scale":[2.0,2.0]}},"index":1},"occlusionTexture":{"extensions":{"KHR_texture_transform":{"offset":[0.0,0.0],"rotation":0.0,"scale":[2.0,2.0]}},"index":4},"pbrMetallicRoughness":{"baseColorTexture":{"extensions":{"KHR_texture_transform":{"offset":[0.0,0.0],"rotation":0.0,"scale":[2.0,2.0]}},"index":0},"metallicRoughnessTexture":{"extensions":{"KHR_texture_transform":{"offset":[0.0,0.0],"rotation":0.0,"scale":[2.0,2.0]}},"index":2}}}],"textures":[{"source":0},{"source":1},{"source":2},{"source":3},{"source":4}]}\n','{"asset":{"version":"2.0"},"images":[{"uri":"00000000-0000-0000-0000-000000000000"},{"uri":"00000000-0000-0000-0000-000000000000"},{"uri":"00000000-0000-0000-0000-000000000000"},{"uri":"00000000-0000-0000-0000-000000000000"},{"uri":"00000000-0000-0000-0000-000000000000"}],"materials":[{"emissiveTexture":{"extensions":{"KHR_texture_transform":{"offset":[0.0,0.0],"rotation":0.0,"scale":[2.0,2.0]}},"index":3},"normalTexture":{"extensions":{"KHR_texture_transform":{"offset":[0.0,0.0],"rotation":0.0,"scale":[2.0,2.0]}},"index":1},"occlusionTexture":{"extensions":{"KHR_texture_transform":{"offset":[0.0,0.0],"rotation":0.0,"scale":[2.0,2.0]}},"index":4},"pbrMetallicRoughness":{"baseColorTexture":{"extensions":{"KHR_texture_transform":{"offset":[0.0,0.0],"rotation":0.0,"scale":[2.0,2.0]}},"index":0},"metallicRoughnessTexture":{"extensions":{"KHR_texture_transform":{"offset":[0.0,0.0],"rotation":0.0,"scale":[2.0,2.0]}},"index":2}}}],"textures":[{"source":0},{"source":1},{"source":2},{"source":3},{"source":4}]}\n','{"asset":{"version":"2.0"},"images":[{"uri":"00000000-0000-0000-0000-000000000000"},{"uri":"00000000-0000-0000-0000-000000000000"},{"uri":"00000000-0000-0000-0000-000000000000"},{"uri":"00000000-0000-0000-0000-000000000000"},{"uri":"00000000-0000-0000-0000-000000000000"}],"materials":[{"emissiveTexture":{"extensions":{"KHR_texture_transform":{"offset":[0.0,0.0],"rotation":0.0,"scale":[2.0,2.0]}},"index":3},"normalTexture":{"extensions":{"KHR_texture_transform":{"offset":[0.0,0.0],"rotation":0.0,"scale":[2.0,2.0]}},"index":1},"occlusionTexture":{"extensions":{"KHR_texture_transform":{"offset":[0.0,0.0],"rotation":0.0,"scale":[2.0,2.0]}},"index":4},"pbrMetallicRoughness":{"baseColorTexture":{"extensions":{"KHR_texture_transform":{"offset":[0.0,0.0],"rotation":0.0,"scale":[2.0,2.0]}},"index":0},"metallicRoughnessTexture":{"extensions":{"KHR_texture_transform":{"offset":[0.0,0.0],"rotation":0.0,"scale":[2.0,2.0]}},"index":2}}}],"textures":[{"source":0},{"source":1},{"source":2},{"source":3},{"source":4}]}\n','{"asset":{"version":"2.0"},"images":[{"uri":"00000000-0000-0000-0000-000000000000"},{"uri":"00000000-0000-0000-0000-000000000000"},{"uri":"00000000-0000-0000-0000-000000000000"},{"uri":"00000000-0000-0000-0000-000000000000"},{"uri":"00000000-0000-0000-0000-000000000000"}],"materials":[{"emissiveTexture":{"extensions":{"KHR_texture_transform":{"offset":[0.0,0.0],"rotation":0.0,"scale":[2.0,2.0]}},"index":3},"normalTexture":{"extensions":{"KHR_texture_transform":{"offset":[0.0,0.0],"rotation":0.0,"scale":[2.0,2.0]}},"index":1},"occlusionTexture":{"extensions":{"KHR_texture_transform":{"offset":[0.0,0.0],"rotation":0.0,"scale":[2.0,2.0]}},"index":4},"pbrMetallicRoughness":{"baseColorTexture":{"extensions":{"KHR_texture_transform":{"offset":[0.0,0.0],"rotation":0.0,"scale":[2.0,2.0]}},"index":0},"metallicRoughnessTexture":{"extensions":{"KHR_texture_transform":{"offset":[0.0,0.0],"rotation":0.0,"scale":[2.0,2.0]}},"index":2}}}],"textures":[{"source":0},{"source":1},{"source":2},{"source":3},{"source":4}]}\n','{"asset":{"version":"2.0"},"images":[{"uri":"00000000-0000-0000-0000-000000000000"},{"uri":"00000000-0000-0000-0000-000000000000"},{"uri":"00000000-0000-0000-0000-000000000000"},{"uri":"00000000-0000-0000-0000-000000000000"},{"uri":"00000000-0000-0000-0000-000000000000"}],"materials":[{"emissiveTexture":{"extensions":{"KHR_texture_transform":{"offset":[0.0,0.0],"rotation":0.0,"scale":[2.0,2.0]}},"index":3},"normalTexture":{"extensions":{"KHR_texture_transform":{"offset":[0.0,0.0],"rotation":0.0,"scale":[2.0,2.0]}},"index":1},"occlusionTexture":{"extensions":{"KHR_texture_transform":{"offset":[0.0,0.0],"rotation":0.0,"scale":[2.0,2.0]}},"index":4},"pbrMetallicRoughness":{"baseColorTexture":{"extensions":{"KHR_texture_transform":{"offset":[0.0,0.0],"rotation":0.0,"scale":[2.0,2.0]}},"index":0},"metallicRoughnessTexture":{"extensions":{"KHR_texture_transform":{"offset":[0.0,0.0],"rotation":0.0,"scale":[2.0,2.0]}},"index":2}}}],"textures":[{"source":0},{"source":1},{"source":2},{"source":3},{"source":4}]}\n'],'object_id':u8b357110-4845-1d40-1cf0-cc4a2c22a4f1,'sides':[i0,i1,i2,i3,i4,i5,i6]})"
+ };
+
+ // Tut templating thingamagic: test group, object and test instance
+ struct vocacheTestFactory : public test_group<vocacheTest>
+ {
+ vocacheTestFactory()
+ : test_group<vocacheTest>("LLVOCache")
+ {
+ ll_init_apr();
+
+ const bool READ_ONLY = false;
+ const U32 INDRA_OBJECT_CACHE_VERSION = 15; // see LLAppViewer::getObjectCacheVersion()
+ const U32 CACHE_NUMBER_OF_REGIONS = 128; // see setting CacheNumberOfRegionsForObjects
+
+ LLVOCache &instance = LLVOCache::initParamSingleton(READ_ONLY);
+ instance.initCache(LL_PATH_CACHE, CACHE_NUMBER_OF_REGIONS, INDRA_OBJECT_CACHE_VERSION);
+ }
+
+ ~vocacheTestFactory()
+ {
+ LLVOCache::deleteSingleton();
+ ll_cleanup_apr();
+ }
+
+ };
+
+ typedef vocacheTestFactory::object vocacheTestObject;
+ tut::vocacheTestFactory tut_test;
+
+ // ---------------------------------------------------------------------------------------
+ // Test functions
+ // ---------------------------------------------------------------------------------------
+
+ template<> template<>
+ void vocacheTestObject::test<1>()
+ {
+ LLGLTFOverrideCacheEntry entry{};
+ LLSD entry_llsd;
+
+ std::istringstream in_llsd(override_llsd_text[0]);
+ bool success = LLSDSerialize::deserialize(entry_llsd, in_llsd, override_llsd_text[0].length());
+
+ ensure("llsd deserialize succeeds", success);
+
+ entry.fromLLSD(entry_llsd);
+ ensure_equals("entry object_id match", entry.mObjectId, LLUUID("8b357110-4845-1d40-1cf0-cc4a2c22a4f1"));
+ ensure_equals("sides count", entry.mSides.size(), 7);
+
+ //std::cout << other << std::endl;
+ ensure_equals("toLLSD() match", entry.toLLSD(), entry_llsd);
+ }
+
+ template<> template<>
+ void vocacheTestObject::test<2>()
+ {
+ LLVOCacheEntry::vocache_gltf_overrides_map_t extras;
+
+ U64 region_handle = to_region_handle(140, 81);
+ LLUUID region_id = LLUUID::generateNewID();
+
+ LLVOCache::instance().readGenericExtrasFromCache(region_handle, region_id, extras);
+ }
+}
diff --git a/indra/test/CMakeLists.txt b/indra/test/CMakeLists.txt
index b7a39a7450..4a0a8716c4 100644
--- a/indra/test/CMakeLists.txt
+++ b/indra/test/CMakeLists.txt
@@ -74,6 +74,13 @@ if (WINDOWS)
LINK_FLAGS "/NODEFAULTLIB:LIBCMT"
LINK_FLAGS_DEBUG "/NODEFAULTLIB:\"LIBCMT;LIBCMTD;MSVCRT\""
)
+elseif (DARWIN)
+ # Support our "@executable_path/../Resources" load path for our test
+ # executable. This SHOULD properly be "$<TARGET_FILE_DIR:lltest>/Resources",
+ # but the CMake $<TARGET_FILE_DIR> generator expression isn't evaluated by
+ # CREATE_LINK, so fudge it.
+ file(CREATE_LINK "../sharedlibs/Release/Resources" "${CMAKE_BINARY_DIR}/test/Resources"
+ SYMBOLIC)
endif (WINDOWS)
set(TEST_EXE $<TARGET_FILE:lltest>)
diff --git a/indra/test/test.cpp b/indra/test/test.cpp
index 04f32831b7..a265e1273b 100644
--- a/indra/test/test.cpp
+++ b/indra/test/test.cpp
@@ -259,7 +259,7 @@ public:
break;
case tut::test_result::ex:
++mFailedTests;
- out << "exception: " << tr.exception_typeid;
+ out << "exception: " << LLError::Log::demangle(tr.exception_typeid.c_str());
break;
case tut::test_result::warn:
++mFailedTests;
@@ -401,7 +401,7 @@ public:
{
// Per http://confluence.jetbrains.net/display/TCD65/Build+Script+Interaction+with+TeamCity#BuildScriptInteractionwithTeamCity-ServiceMessages
std::string result;
- BOOST_FOREACH(char c, str)
+ for (char c : str)
{
switch (c)
{