diff options
author | Maxim Nikolenko <mnikolenko@productengine.com> | 2025-03-11 11:17:50 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2025-03-11 11:17:50 +0200 |
commit | 716e09cffeea638f3fa26737d33ba1c4c3532473 (patch) | |
tree | 954d99d460659a03ba104d95a95f14c9d1f03b79 | |
parent | 8d00744998419edc4726ad57c874e6fa7415c80c (diff) | |
parent | 2648d5cdc8a725f4cb4924fa31ae20c82a860a34 (diff) |
Merge pull request #3707 from secondlife/maxim/2025.03
Merge branch 'main' into release/2025.03
-rw-r--r-- | indra/newview/llagent.cpp | 14 | ||||
-rw-r--r-- | indra/newview/llglsandbox.cpp | 66 |
2 files changed, 39 insertions, 41 deletions
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp index a076594e0a..ed82f1db48 100644 --- a/indra/newview/llagent.cpp +++ b/indra/newview/llagent.cpp @@ -56,6 +56,7 @@ #include "llgroupmgr.h" #include "llhudmanager.h" #include "lljoystickbutton.h" +#include "lllandmarkactions.h" #include "llmorphview.h" #include "llmoveview.h" #include "llnavigationbar.h" // to show/hide navigation bar when changing mouse look state @@ -4320,8 +4321,17 @@ void LLAgent::teleportViaLandmark(const LLUUID& landmark_asset_id) void LLAgent::doTeleportViaLandmark(const LLUUID& landmark_asset_id) { - LLViewerRegion *regionp = getRegion(); - if(regionp && teleportCore()) + bool is_local(false); + LLViewerRegion* regionp = getRegion(); + + if (LLLandmark* landmark = gLandmarkList.getAsset(landmark_asset_id, NULL)) + { + LLVector3d pos_global; + landmark->getGlobalPos(pos_global); + is_local = (regionp->getHandle() == to_region_handle_global((F32)pos_global.mdV[VX], (F32)pos_global.mdV[VY])); + } + + if(regionp && teleportCore(is_local)) { LL_INFOS("Teleport") << "Sending TeleportLandmarkRequest. Current region handle " << regionp->getHandle() << " region id " << regionp->getRegionID() diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp index 5484ce6276..112008172e 100644 --- a/indra/newview/llglsandbox.cpp +++ b/indra/newview/llglsandbox.cpp @@ -903,39 +903,6 @@ private: }; -F32 shader_timer_benchmark(std::vector<LLRenderTarget> & dest, TextureHolder & texHolder, U32 textures_count, LLVertexBuffer * buff, F32 &seconds) -{ - // run GPU timer benchmark - - //number of samples to take - const S32 samples = 64; - - { - ShaderProfileHelper initProfile; - dest[0].bindTarget(); - gBenchmarkProgram.bind(); - for (S32 c = 0; c < samples; ++c) - { - for (U32 i = 0; i < textures_count; ++i) - { - texHolder.bind(i); - buff->setBuffer(); - buff->drawArrays(LLRender::TRIANGLES, 0, 3); - } - } - gBenchmarkProgram.unbind(); - dest[0].flush(); - } - - F32 ms = gBenchmarkProgram.mTimeElapsed / 1000000.f; - seconds = ms / 1000.f; - - F64 samples_drawn = (F64)gBenchmarkProgram.mSamplesDrawn; - F64 gpixels_drawn = samples_drawn / 1000000000.0; - F32 samples_sec = (F32)(gpixels_drawn / seconds); - return samples_sec * 4; // 4 bytes per sample -} - //----------------------------------------------------------------------------- // gpu_benchmark() // returns measured memory bandwidth of GPU in gigabytes per second @@ -977,6 +944,9 @@ F32 gpu_benchmark() //number of textures const U32 count = 32; + //number of samples to take + const S32 samples = 64; + //time limit, allocation operations shouldn't take longer then 30 seconds, same for actual benchmark. const F32 time_limit = 30; @@ -1066,15 +1036,33 @@ F32 gpu_benchmark() LLGLSLShader::unbind(); - // run GPU timer benchmark twice - F32 seconds = 0; - F32 gbps = shader_timer_benchmark(dest, texHolder, count, buff.get(), seconds); + // run GPU timer benchmark + { + ShaderProfileHelper initProfile; + dest[0].bindTarget(); + gBenchmarkProgram.bind(); + for (S32 c = 0; c < samples; ++c) + { + for (U32 i = 0; i < count; ++i) + { + texHolder.bind(i); + buff->setBuffer(); + buff->drawArrays(LLRender::TRIANGLES, 0, 3); + } + } + gBenchmarkProgram.unbind(); + dest[0].flush(); + } - LL_INFOS("Benchmark") << "Memory bandwidth, 1st run is " << llformat("%.3f", gbps) << " GB/sec according to ARB_timer_query, total time " << seconds << " seconds" << LL_ENDL; + F32 ms = gBenchmarkProgram.mTimeElapsed/1000000.f; + F32 seconds = ms/1000.f; - gbps = shader_timer_benchmark(dest, texHolder, count, buff.get(), seconds); + F64 samples_drawn = (F64)gBenchmarkProgram.mSamplesDrawn; + F64 gpixels_drawn = samples_drawn / 1000000000.0; + F32 samples_sec = (F32)(gpixels_drawn/seconds); + F32 gbps = samples_sec*4; // 4 bytes per sample - LL_INFOS("Benchmark") << "Memory bandwidth, final run is " << llformat("%.3f", gbps) << " GB/sec according to ARB_timer_query, total time " << seconds << " seconds" << LL_ENDL; + LL_INFOS("Benchmark") << "Memory bandwidth is " << llformat("%.3f", gbps) << " GB/sec according to ARB_timer_query, total time " << seconds << " seconds" << LL_ENDL; return gbps; } |