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authorNat Goodspeed <nat@lindenlab.com>2021-11-05 17:20:11 -0400
committerNat Goodspeed <nat@lindenlab.com>2021-11-05 17:20:11 -0400
commitc7af4921db7f62005f3f668ca7fca45d01d80781 (patch)
treedc14f71ef7cc16e0963d89708bfbed1fce589419
parentff5496239bffadaca111b1e4380a01447f85843a (diff)
SL-16094: Use ThreadPool for LLWindowWin32Thread.
Move the whole LLWindowWin32Thread class inside LLWindowWin32, and make it a struct. Migrate the struct declaration to llwindowwin32.cpp. Derive it from ThreadPool, which provides the WorkQueue. Use runPending() instead of manually popping and running individual queue items. Make its post() operation always PostMessage(bogus) whenever we put an entry in the WorkQueue, so we won't remain blocked in GetMessage(). Instead of storing a back pointer to the LLWindowWin32 instance, store the relevant HWND and HDC in LLWindowWin32Thread itself to avoid cross-thread timing problems. Extract both instances of a large duplicated block of LLWindowWin32 code to a new recreateWindow() method, and call it in those places. Per the TODO, use a std::future to pass the new HWND and HDC back to LLWindowWin32 -- but also store them locally on the LLWindowWin32Thread instance.
-rw-r--r--indra/llwindow/llwindowwin32.cpp240
-rw-r--r--indra/llwindow/llwindowwin32.h47
2 files changed, 117 insertions, 170 deletions
diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp
index 70cf839510..4b40fae1bf 100644
--- a/indra/llwindow/llwindowwin32.cpp
+++ b/indra/llwindow/llwindowwin32.cpp
@@ -55,6 +55,8 @@
#include <shellapi.h>
#include <fstream>
#include <Imm.h>
+#include <future>
+#include <utility> // std::pair
// Require DirectInput version 8
#define DIRECTINPUT_VERSION 0x0800
@@ -468,6 +470,37 @@ private:
static LLMonitorInfo sMonitorInfo;
+// Thread that owns the Window Handle
+// This whole struct is private to LLWindowWin32, which needs to mess with its
+// members, which is why it's a struct rather than a class. In effect, we make
+// the containing class a friend.
+struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool
+{
+ static const int MAX_QUEUE_SIZE = 2048;
+
+ LLThreadSafeQueue<MSG> mMessageQueue;
+
+ LLWindowWin32Thread();
+
+ void run() override;
+
+ template <typename CALLABLE>
+ void post(CALLABLE&& func)
+ {
+ getQueue().post(std::forward<CALLABLE>(func));
+ // bump us out of blocked GetMessage() call
+ if (mWindowHandle)
+ {
+ PostMessage(mWindowHandle, WM_USER + 0x0017, 0xB0B0, 0x1337);
+ }
+ }
+
+ // call PeekMessage and pull enqueue messages for later processing
+ void gatherInput();
+ HWND mWindowHandle = NULL;
+ HDC mhDC = 0;
+};
+
LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks,
const std::string& title, const std::string& name, S32 x, S32 y, S32 width,
@@ -479,8 +512,7 @@ LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks,
: LLWindow(callbacks, fullscreen, flags)
{
sMainThreadId = LLThread::currentID();
- mWindowThread = new LLWindowWin32Thread(this);
- mWindowThread->start();
+ mWindowThread = new LLWindowWin32Thread();
//MAINT-516 -- force a load of opengl32.dll just in case windows went sideways
LoadLibrary(L"opengl32.dll");
@@ -975,17 +1007,13 @@ void LLWindowWin32::close()
// Something killed the window while we were busy destroying gl or handle somehow got broken
LL_WARNS("Window") << "Failed to destroy Window, invalid handle!" << LL_ENDL;
}
- mWindowHandle = NULL;
- mWindowThread->mFinished = true;
});
-
- while (!mWindowThread->isStopped())
- {
- //nudge window thread
- PostMessage(mWindowHandle, WM_USER + 0x0017, 0xB0B0, 0x1337);
- std::this_thread::sleep_for(std::chrono::milliseconds(1));
- }
+ // Even though the above lambda might not yet have run, we've already
+ // bound mWindowHandle into it by value, which should suffice for the
+ // operations we're asking. That's the last time WE should touch it.
+ mWindowHandle = NULL;
+ mWindowThread->close();
}
BOOL LLWindowWin32::isValid()
@@ -1278,51 +1306,7 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen& size, BO
<< " Fullscreen: " << mFullscreen
<< LL_ENDL;
- auto oldHandle = mWindowHandle;
-
- //zero out mWindowHandle and mhDC before destroying window so window thread falls back to peekmessage
- mWindowHandle = 0;
- mhDC = 0;
-
- if (oldHandle && !destroy_window_handler(oldHandle))
- {
- LL_WARNS("Window") << "Failed to properly close window before recreating it!" << LL_ENDL;
- }
-
- mWindowHandle = NULL;
- mhDC = 0;
-
- mWindowThread->post(
- [this, window_rect, dw_ex_style, dw_style]()
- {
- mWindowHandle = CreateWindowEx(dw_ex_style,
- mWindowClassName,
- mWindowTitle,
- WS_CLIPSIBLINGS | WS_CLIPCHILDREN | dw_style,
- window_rect.left, // x pos
- window_rect.top, // y pos
- window_rect.right - window_rect.left, // width
- window_rect.bottom - window_rect.top, // height
- NULL,
- NULL,
- mhInstance,
- NULL);
-
- if (mWindowHandle)
- {
- mhDC = GetDC(mWindowHandle);
- }
- }
- );
-
- // HACK wait for above handle to become populated
- // TODO: use a future
- int count = 1024;
- while (!mhDC && count > 0)
- {
- Sleep(10);
- --count;
- }
+ recreateWindow(window_rect, dw_ex_style, dw_style);
if (mWindowHandle)
{
@@ -1650,48 +1634,7 @@ const S32 max_format = (S32)num_formats - 1;
mhDC = 0; // Zero The Device Context
}
- auto oldHandle = mWindowHandle;
- mWindowHandle = NULL;
- mhDC = 0;
-
- // Destroy The Window
- if (oldHandle && !destroy_window_handler(oldHandle))
- {
- LL_WARNS("Window") << "Failed to properly close window!" << LL_ENDL;
- }
-
- mWindowThread->post(
- [this, window_rect, dw_ex_style, dw_style]()
- {
- mWindowHandle = CreateWindowEx(dw_ex_style,
- mWindowClassName,
- mWindowTitle,
- WS_CLIPSIBLINGS | WS_CLIPCHILDREN | dw_style,
- window_rect.left, // x pos
- window_rect.top, // y pos
- window_rect.right - window_rect.left, // width
- window_rect.bottom - window_rect.top, // height
- NULL,
- NULL,
- mhInstance,
- NULL);
-
- if (mWindowHandle)
- {
- mhDC = GetDC(mWindowHandle);
- }
- }
- );
-
- // HACK wait for above handle to become populated
- // TODO: use a future
- int count = 1024;
- while (!mhDC && count > 0)
- {
- PostMessage(oldHandle, WM_USER + 8, 0x1717, 0x3b3b);
- Sleep(10);
- --count;
- }
+ recreateWindow(window_rect, dw_ex_style, dw_style);
if (mWindowHandle)
{
@@ -1837,6 +1780,64 @@ const S32 max_format = (S32)num_formats - 1;
return TRUE;
}
+void LLWindowWin32::recreateWindow(RECT window_rect, DWORD dw_ex_style, DWORD dw_style)
+{
+ auto oldHandle = mWindowHandle;
+
+ // zero out mWindowHandle and mhDC before destroying window so window
+ // thread falls back to peekmessage
+ mWindowHandle = 0;
+ mhDC = 0;
+
+ if (oldHandle && !destroy_window_handler(oldHandle))
+ {
+ LL_WARNS("Window") << "Failed to properly close window before recreating it!" << LL_ENDL;
+ }
+
+ std::promise<std::pair<HWND, HDC>> promise;
+ mWindowThread->post(
+ [this, window_rect, dw_ex_style, dw_style, &promise]()
+ {
+ auto handle = CreateWindowEx(dw_ex_style,
+ mWindowClassName,
+ mWindowTitle,
+ WS_CLIPSIBLINGS | WS_CLIPCHILDREN | dw_style,
+ window_rect.left, // x pos
+ window_rect.top, // y pos
+ window_rect.right - window_rect.left, // width
+ window_rect.bottom - window_rect.top, // height
+ NULL,
+ NULL,
+ mhInstance,
+ NULL);
+
+ if (! handle)
+ {
+ // Failed to create window: clear the variables. This
+ // assignment is valid because we're running on mWindowThread.
+ mWindowThread->mWindowHandle = NULL;
+ mWindowThread->mhDC = 0;
+ }
+ else
+ {
+ // Update mWindowThread's own mWindowHandle and mhDC.
+ mWindowThread->mWindowHandle = handle;
+ mWindowThread->mhDC = GetDC(handle);
+ }
+
+ // It's important to wake up the future either way.
+ promise.set_value(std::make_pair(mWindowThread->mWindowHandle, mWindowThread->mhDC));
+ }
+ );
+
+ auto future = promise.get_future();
+ // This blocks until mWindowThread processes CreateWindowEx() and calls
+ // promise.set_value().
+ auto pair = future.get();
+ mWindowHandle = pair.first;
+ mhDC = pair.second;
+}
+
void* LLWindowWin32::createSharedContext()
{
S32 attribs[] =
@@ -2174,17 +2175,6 @@ void LLWindowWin32::gatherInput()
mRawMouseDelta.mX = 0;
mRawMouseDelta.mY = 0;
}
-
-
- if (mWindowThread->mFunctionQueue.size() > 0)
- {
- LL_PROFILE_ZONE_NAMED("gi - PostMessage");
- if (mWindowHandle)
- { // post a nonsense user message to wake up the Window Thread in case any functions are pending
- // and no windows events came through this frame
- PostMessage(mWindowHandle, WM_USER + 0x0017, 0xB0B0, 0x1337);
- }
- }
while (mWindowThread->mMessageQueue.tryPopBack(msg))
{
@@ -4551,35 +4541,32 @@ std::vector<std::string> LLWindowWin32::getDynamicFallbackFontList()
#endif // LL_WINDOWS
-inline LLWindowWin32Thread::LLWindowWin32Thread(LLWindowWin32* window)
- : LLThread("Window Thread"),
- mWindow(window),
- mFunctionQueue(MAX_QUEUE_SIZE)
+inline LLWindowWin32::LLWindowWin32Thread::LLWindowWin32Thread()
+ : ThreadPool("Window Thread", 1, MAX_QUEUE_SIZE)
{
-
}
-inline void LLWindowWin32Thread::run()
+void LLWindowWin32::LLWindowWin32Thread::run()
{
- sWindowThreadId = getID();
- while (!mFinished)
+ sWindowThreadId = std::this_thread::get_id();
+ while (! getQueue().done())
{
LL_PROFILE_ZONE_SCOPED;
- if (mWindow && mWindow->mWindowHandle != 0)
+ if (mWindowHandle != 0)
{
MSG msg;
BOOL status;
- if (mWindow->mhDC == 0)
+ if (mhDC == 0)
{
LL_PROFILE_ZONE_NAMED("w32t - PeekMessage");
- status = PeekMessage(&msg, mWindow->mWindowHandle, 0, 0, PM_REMOVE);
+ status = PeekMessage(&msg, mWindowHandle, 0, 0, PM_REMOVE);
}
else
{
LL_PROFILE_ZONE_NAMED("w32t - GetMessage");
- status = GetMessage(&msg, mWindow->mWindowHandle, 0, 0);
+ status = GetMessage(&msg, mWindowHandle, 0, 0);
}
if (status > 0)
{
@@ -4593,11 +4580,7 @@ inline void LLWindowWin32Thread::run()
{
LL_PROFILE_ZONE_NAMED("w32t - Function Queue");
//process any pending functions
- std::function<void()> curFunc;
- while (mFunctionQueue.tryPopBack(curFunc))
- {
- curFunc();
- }
+ getQueue().runPending();
}
#if 0
@@ -4609,11 +4592,6 @@ inline void LLWindowWin32Thread::run()
}
}
-void LLWindowWin32Thread::post(const std::function<void()>& func)
-{
- mFunctionQueue.pushFront(func);
-}
-
void LLWindowWin32::post(const std::function<void()>& func)
{
mFunctionQueue.pushFront(func);
diff --git a/indra/llwindow/llwindowwin32.h b/indra/llwindow/llwindowwin32.h
index 7a9a30ccea..97d1e6d7a3 100644
--- a/indra/llwindow/llwindowwin32.h
+++ b/indra/llwindow/llwindowwin32.h
@@ -36,44 +36,12 @@
#include "llthread.h"
#include "llthreadsafequeue.h"
#include "llmutex.h"
+#include "workqueue.h"
// Hack for async host by name
#define LL_WM_HOST_RESOLVED (WM_APP + 1)
typedef void (*LLW32MsgCallback)(const MSG &msg);
-class LLWindowWin32;
-
-// Thread that owns the Window Handle
-class LLWindowWin32Thread : public LLThread
-{
-public:
- class Message
- {
- public:
- LRESULT mMsg;
- };
-
- static const int MAX_QUEUE_SIZE = 2048;
-
- LLThreadSafeQueue<MSG> mMessageQueue;
- LLThreadSafeQueue<std::function<void()>> mFunctionQueue;
-
- bool mFinished = false;
-
- LLWindowWin32Thread(LLWindowWin32* window);
-
- void run() override;
-
- void post(const std::function<void()>& func);
-
-private:
-
- // call PeekMessage and pull enqueue messages for later processing
- void gatherInput();
- LLWindowWin32* mWindow = nullptr;
-
-};
-
class LLWindowWin32 : public LLWindow
{
public:
@@ -269,14 +237,15 @@ protected:
BOOL mMouseVanish;
- LLWindowWin32Thread* mWindowThread = nullptr;
- LLThreadSafeQueue<std::function<void()>> mFunctionQueue;
- LLThreadSafeQueue<std::function<void()>> mMouseQueue;
- void post(const std::function<void()>& func);
- void postMouseButtonEvent(const std::function<void()>& func);
+ struct LLWindowWin32Thread;
+ LLWindowWin32Thread* mWindowThread = nullptr;
+ LLThreadSafeQueue<std::function<void()>> mFunctionQueue;
+ LLThreadSafeQueue<std::function<void()>> mMouseQueue;
+ void post(const std::function<void()>& func);
+ void postMouseButtonEvent(const std::function<void()>& func);
+ void recreateWindow(RECT window_rect, DWORD dw_ex_style, DWORD dw_style);
friend class LLWindowManager;
- friend class LLWindowWin32Thread;
};
class LLSplashScreenWin32 : public LLSplashScreen