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authorKitty Barnett <develop@catznip.com>2022-11-09 00:14:51 +0100
committerKitty Barnett <develop@catznip.com>2022-11-09 00:14:51 +0100
commitb5033a8859b38df045cc74e074aaee864985f145 (patch)
tree24d8b91bc3d0b63815699956e41f988ca48b08ad
parent1727a31db0e3434adec087d6442fc5eca0ea68cf (diff)
Enable color on HUD text
-rw-r--r--indra/newview/llhudrender.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llhudrender.cpp b/indra/newview/llhudrender.cpp
index dff310ecf9..c1f17c9d33 100644
--- a/indra/newview/llhudrender.cpp
+++ b/indra/newview/llhudrender.cpp
@@ -138,7 +138,7 @@ void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent,
LLUI::translate((F32) winX*1.0f/LLFontGL::sScaleX, (F32) winY*1.0f/(LLFontGL::sScaleY), -(((F32) winZ*2.f)-1.f));
F32 right_x;
- font.render(wstr, 0, 0, 1, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, shadow, wstr.length(), 1000, &right_x);
+ font.render(wstr, 0, 0, 1, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, shadow, wstr.length(), 1000, &right_x, /*use_ellipses*/false, /*use_color*/true);
LLUI::popMatrix();
gGL.popMatrix();