diff options
author | Rye <rye@lindenlab.com> | 2025-01-09 20:02:54 -0500 |
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committer | Rye <rye@lindenlab.com> | 2025-01-09 20:02:54 -0500 |
commit | 8d57388a9ec67c6fb4dc2a17c0317f71ea294681 (patch) | |
tree | 228245997fd6b2e420b6abee8e011d997aff66a5 | |
parent | 97b1ab3455fe0fa7980441ba8d5954a233bf51e9 (diff) |
Fix world going black and white in certain locations on apple gpu (#2558)
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl | 2 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/materialF.glsl | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index 3e702f26be..cc9d72fae6 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -150,7 +150,7 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 diffuse, vec3 v, vec3 n, vec float amb_da = 0.0;//ambiance; if (da > 0) { - lit = max(da * dist_atten,0.0); + lit = clamp(da * dist_atten, 0.0, 1.0); col = lit * light_col * diffuse; amb_da += (da*0.5+0.5) * ambiance; } diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl index 7f871c0d5e..5708fc319f 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl @@ -140,7 +140,7 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spe float amb_da = ambiance; if (da >= 0) { - lit = max(da * dist_atten, 0.0); + lit = clamp(da * dist_atten, 0.0, 1.0); col = lit * light_col * diffuse; amb_da += (da*0.5 + 0.5) * ambiance; } |