diff options
author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2025-02-26 20:01:26 +0200 |
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committer | Andrey Kleshchev <117672381+akleshchev@users.noreply.github.com> | 2025-02-26 20:14:39 +0200 |
commit | 42ceac9695f7e098f15264977396a939c8ddfd23 (patch) | |
tree | a5335524e579d1ad478f1b723215673a55cc51dd | |
parent | bc02334284839e6e7fb133d8b5b4d75fec919691 (diff) |
Revert "#2639 GPU test twice to fix misreported bandwidth (#3558)"
This reverts commit b0d80552b3177269eb24ef9a1e0d58a98d95a96f.
-rw-r--r-- | indra/newview/llglsandbox.cpp | 66 |
1 files changed, 27 insertions, 39 deletions
diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp index 5484ce6276..112008172e 100644 --- a/indra/newview/llglsandbox.cpp +++ b/indra/newview/llglsandbox.cpp @@ -903,39 +903,6 @@ private: }; -F32 shader_timer_benchmark(std::vector<LLRenderTarget> & dest, TextureHolder & texHolder, U32 textures_count, LLVertexBuffer * buff, F32 &seconds) -{ - // run GPU timer benchmark - - //number of samples to take - const S32 samples = 64; - - { - ShaderProfileHelper initProfile; - dest[0].bindTarget(); - gBenchmarkProgram.bind(); - for (S32 c = 0; c < samples; ++c) - { - for (U32 i = 0; i < textures_count; ++i) - { - texHolder.bind(i); - buff->setBuffer(); - buff->drawArrays(LLRender::TRIANGLES, 0, 3); - } - } - gBenchmarkProgram.unbind(); - dest[0].flush(); - } - - F32 ms = gBenchmarkProgram.mTimeElapsed / 1000000.f; - seconds = ms / 1000.f; - - F64 samples_drawn = (F64)gBenchmarkProgram.mSamplesDrawn; - F64 gpixels_drawn = samples_drawn / 1000000000.0; - F32 samples_sec = (F32)(gpixels_drawn / seconds); - return samples_sec * 4; // 4 bytes per sample -} - //----------------------------------------------------------------------------- // gpu_benchmark() // returns measured memory bandwidth of GPU in gigabytes per second @@ -977,6 +944,9 @@ F32 gpu_benchmark() //number of textures const U32 count = 32; + //number of samples to take + const S32 samples = 64; + //time limit, allocation operations shouldn't take longer then 30 seconds, same for actual benchmark. const F32 time_limit = 30; @@ -1066,15 +1036,33 @@ F32 gpu_benchmark() LLGLSLShader::unbind(); - // run GPU timer benchmark twice - F32 seconds = 0; - F32 gbps = shader_timer_benchmark(dest, texHolder, count, buff.get(), seconds); + // run GPU timer benchmark + { + ShaderProfileHelper initProfile; + dest[0].bindTarget(); + gBenchmarkProgram.bind(); + for (S32 c = 0; c < samples; ++c) + { + for (U32 i = 0; i < count; ++i) + { + texHolder.bind(i); + buff->setBuffer(); + buff->drawArrays(LLRender::TRIANGLES, 0, 3); + } + } + gBenchmarkProgram.unbind(); + dest[0].flush(); + } - LL_INFOS("Benchmark") << "Memory bandwidth, 1st run is " << llformat("%.3f", gbps) << " GB/sec according to ARB_timer_query, total time " << seconds << " seconds" << LL_ENDL; + F32 ms = gBenchmarkProgram.mTimeElapsed/1000000.f; + F32 seconds = ms/1000.f; - gbps = shader_timer_benchmark(dest, texHolder, count, buff.get(), seconds); + F64 samples_drawn = (F64)gBenchmarkProgram.mSamplesDrawn; + F64 gpixels_drawn = samples_drawn / 1000000000.0; + F32 samples_sec = (F32)(gpixels_drawn/seconds); + F32 gbps = samples_sec*4; // 4 bytes per sample - LL_INFOS("Benchmark") << "Memory bandwidth, final run is " << llformat("%.3f", gbps) << " GB/sec according to ARB_timer_query, total time " << seconds << " seconds" << LL_ENDL; + LL_INFOS("Benchmark") << "Memory bandwidth is " << llformat("%.3f", gbps) << " GB/sec according to ARB_timer_query, total time " << seconds << " seconds" << LL_ENDL; return gbps; } |