diff options
author | Dave Parks <davep@lindenlab.com> | 2024-12-05 13:10:13 -0800 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-12-05 15:10:13 -0600 |
commit | 37f92c1698cd0cef1aa3d8a21a13cd99510e86e9 (patch) | |
tree | 97fd603c0b3e5c9bf951d47395e33362b1cd7cc1 | |
parent | 1120a7ccb91223df91aa92b1354dfe2c3b65a577 (diff) |
Fix for legacy skies with bright suns not matching FS 6.6.17 (#3214)
-rw-r--r-- | indra/llrender/llrender.cpp | 11 | ||||
-rw-r--r-- | indra/llrender/llrender.h | 1 | ||||
-rw-r--r-- | indra/newview/llsettingsvo.cpp | 2 |
3 files changed, 11 insertions, 3 deletions
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index eb2cd560a6..1d53850f74 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -70,6 +70,7 @@ U32 LLTexUnit::sWhiteTexture = 0; bool LLRender::sGLCoreProfile = false; bool LLRender::sNsightDebugSupport = false; LLVector2 LLRender::sUIGLScaleFactor = LLVector2(1.f, 1.f); +bool LLRender::sClassicMode = false; struct LLVBCache { @@ -972,9 +973,13 @@ void LLRender::syncLightState() shader->uniform3fv(LLShaderMgr::LIGHT_DIFFUSE, LL_NUM_LIGHT_UNITS, diffuse[0].mV); shader->uniform3fv(LLShaderMgr::LIGHT_AMBIENT, 1, mAmbientLightColor.mV); shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_primary[0] ? 1 : 0); - //shader->uniform3fv(LLShaderMgr::AMBIENT, 1, mAmbientLightColor.mV); - //shader->uniform3fv(LLShaderMgr::SUNLIGHT_COLOR, 1, diffuse[0].mV); - //shader->uniform3fv(LLShaderMgr::MOONLIGHT_COLOR, 1, diffuse_b[0].mV); + + if (sClassicMode) + { + shader->uniform3fv(LLShaderMgr::AMBIENT, 1, mAmbientLightColor.mV); + shader->uniform3fv(LLShaderMgr::SUNLIGHT_COLOR, 1, diffuse[0].mV); + shader->uniform3fv(LLShaderMgr::MOONLIGHT_COLOR, 1, diffuse_b[0].mV); + } } } diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index fc7c5ccc18..7b6bd4198b 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -489,6 +489,7 @@ public: static bool sGLCoreProfile; static bool sNsightDebugSupport; static LLVector2 sUIGLScaleFactor; + static bool sClassicMode; // classic sky mode active private: friend class LLLightState; diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp index 25df53fe05..85e2f4db90 100644 --- a/indra/newview/llsettingsvo.cpp +++ b/indra/newview/llsettingsvo.cpp @@ -818,6 +818,8 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force) shader->uniform1f(LLShaderMgr::SKY_AMBIENT_SCALE, ambient_scale); shader->uniform1i(LLShaderMgr::CLASSIC_MODE, classic_mode); + LLRender::sClassicMode = classic_mode; + F32 probe_ambiance = getReflectionProbeAmbiance(); if (irradiance_pass) |