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authorTofu Linden <tofu.linden@lindenlab.com>2010-03-07 09:40:11 +0000
committerTofu Linden <tofu.linden@lindenlab.com>2010-03-07 09:40:11 +0000
commit181b0a4edec814ef53ee243371c9935cf72704e8 (patch)
tree4b5427a13f22cc92da93eccf9855442ae836af51
parentc6a2960a2d721cfbeaf41c48e80a8d1359bd6b7c (diff)
Remove the class2/class3 water shaders, which aren't materially different from class1 except for some minor const tweaks (I've migrated class3's tweaks into class1 on the assumption that this was what davep sees all the time)
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/waterF.glsl6
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
index d21575119d..5cb8bbba0f 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
@@ -131,11 +131,11 @@ void main()
//color.rgb = scaleSoftClip(color.rgb);
//color.a = spec * sunAngle2;
- //wavef.z = -0.25f;
+ //wavef.z *= 0.1f;
wavef = normalize(wavef);
wavef = (norm_mat*vec4(wavef, 1.0)).xyz;
- gl_FragData[0] = vec4(color.rgb, 0.75);
- gl_FragData[1] = vec4(1,1,1, 0.8);
+ gl_FragData[0] = vec4(color.rgb, 0.5);
+ gl_FragData[1] = vec4(0.5,0.5,0.5, 0.95);
gl_FragData[2] = vec4(wavef*0.5+0.5, 0.0);
}