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author | Dave Houlton <euclid@lindenlab.com> | 2020-04-03 11:49:17 -0600 |
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committer | Dave Houlton <euclid@lindenlab.com> | 2020-04-03 11:52:18 -0600 |
commit | 0524a1a86fd2a44b830e578291af09d2c2bee9f6 (patch) | |
tree | 0fcf0a8dda8b23716d71d5f496fa740c0c5ceb61 | |
parent | eb4ceb533dd8e27c4b0b6f972c84f1c5783387b8 (diff) |
SL-11368, fix missing water uniforms for low shader settings
-rw-r--r-- | indra/newview/llenvironment.cpp | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp index 85fe2a7c95..1c551ed9a8 100644 --- a/indra/newview/llenvironment.cpp +++ b/indra/newview/llenvironment.cpp @@ -1608,11 +1608,8 @@ void LLEnvironment::updateGLVariablesForSettings(LLGLSLShader *shader, const LLS void LLEnvironment::updateShaderUniforms(LLGLSLShader *shader) { - if (gPipeline.canUseWindLightShaders()) - { - updateGLVariablesForSettings(shader, mCurrentEnvironment->getWater()); - updateGLVariablesForSettings(shader, mCurrentEnvironment->getSky()); - } + updateGLVariablesForSettings(shader, mCurrentEnvironment->getWater()); + updateGLVariablesForSettings(shader, mCurrentEnvironment->getSky()); } void LLEnvironment::recordEnvironment(S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envinfo, LLSettingsBase::Seconds transition) |