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authorDave Parks <davep@lindenlab.com>2022-10-12 14:47:19 -0500
committerDave Parks <davep@lindenlab.com>2022-10-12 14:47:19 -0500
commitfad5ece612b36669add9babd6d4574d8a4974e70 (patch)
tree459476ba5f02ffd86e61ca40edeab35805e7717e
parent42ec639c860e172803753b9cb41ae9483305f2f8 (diff)
parent3514ab73bd30c70f8b730ee06e9ca08b48f8d3a2 (diff)
Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR-559
-rw-r--r--indra/newview/llmaterialeditor.cpp24
1 files changed, 22 insertions, 2 deletions
diff --git a/indra/newview/llmaterialeditor.cpp b/indra/newview/llmaterialeditor.cpp
index 27b5d508e0..dfb43dfe0d 100644
--- a/indra/newview/llmaterialeditor.cpp
+++ b/indra/newview/llmaterialeditor.cpp
@@ -941,7 +941,27 @@ bool LLMaterialEditor::saveIfNeeded()
create_inventory_item(gAgent.getID(), gAgent.getSessionID(), parent, tid, mMaterialName, res_desc,
LLAssetType::AT_MATERIAL, LLInventoryType::IT_MATERIAL, subtype, next_owner_perm,
- new LLBoostFuncInventoryCallback([output = buffer](LLUUID const& inv_item_id) {
+ new LLBoostFuncInventoryCallback([output = buffer](LLUUID const& inv_item_id)
+ {
+ LLViewerInventoryItem* item = gInventory.getItem(inv_item_id);
+ if (item)
+ {
+ // create_inventory_item doesn't allow presetting some permissions, fix it now
+ LLPermissions perm = item->getPermissions();
+ if (perm.getMaskEveryone() != LLFloaterPerms::getEveryonePerms("Uploads")
+ || perm.getMaskGroup() != LLFloaterPerms::getGroupPerms("Uploads"))
+ {
+ perm.setMaskEveryone(LLFloaterPerms::getEveryonePerms("Uploads"));
+ perm.setMaskGroup(LLFloaterPerms::getGroupPerms("Uploads"));
+
+ item->setPermissions(perm);
+
+ item->updateServer(FALSE);
+ gInventory.updateItem(item);
+ gInventory.notifyObservers();
+ }
+ }
+
// from reference in LLSettingsVOBase::createInventoryItem()/updateInventoryItem()
LLResourceUploadInfo::ptr_t uploadInfo =
std::make_shared<LLBufferedAssetUploadInfo>(
@@ -966,7 +986,7 @@ bool LLMaterialEditor::saveIfNeeded()
}
LLViewerAssetUpload::EnqueueInventoryUpload(agent_url, uploadInfo);
}
- })
+ })
);
// We do not update floater with uploaded asset yet, so just close it.