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authorDave Parks <davep@lindenlab.com>2013-04-15 15:31:57 -0500
committerDave Parks <davep@lindenlab.com>2013-04-15 15:31:57 -0500
commitf964e51fc98ed9b31cb9b3e4dad2ccde14de777b (patch)
treed5091393ac1195c617bbca504f4c0cb6802f1f01
parent7ed3d61ded42a557b698eb6cb497a3f6e3c667e7 (diff)
Fix for mac build
-rw-r--r--indra/llrender/llglslshader.cpp24
1 files changed, 15 insertions, 9 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 2c6bcdfe00..191c9862f0 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -110,6 +110,14 @@ void LLGLSLShader::initProfile()
}
+struct LLGLSLShaderCompareTimeElapsed
+{
+ bool operator()(const LLGLSLShader* const& lhs, const LLGLSLShader* const& rhs)
+ {
+ return lhs->mTimeElapsed < rhs->mTimeElapsed;
+ }
+};
+
//static
void LLGLSLShader::finishProfile()
{
@@ -122,15 +130,7 @@ void LLGLSLShader::finishProfile()
sorted.push_back(*iter);
}
- struct comp_func
- {
- bool operator()(const LLGLSLShader* const& lhs, const LLGLSLShader* const& rhs)
- {
- return lhs->mTimeElapsed < rhs->mTimeElapsed;
- }
- } func;
-
- std::sort(sorted.begin(), sorted.end(), func);
+ std::sort(sorted.begin(), sorted.end(), LLGLSLShaderCompareTimeElapsed());
for (std::vector<LLGLSLShader*>::iterator iter = sorted.begin(); iter != sorted.end(); ++iter)
{
@@ -205,6 +205,7 @@ void LLGLSLShader::stopProfile(U32 count, U32 mode)
void LLGLSLShader::placeProfileQuery()
{
+#if !LL_DARWIN
if (mTimerQuery == 0)
{
glGenQueriesARB(1, &mTimerQuery);
@@ -212,10 +213,12 @@ void LLGLSLShader::placeProfileQuery()
glBeginQueryARB(GL_SAMPLES_PASSED, 1);
glBeginQueryARB(GL_TIME_ELAPSED, mTimerQuery);
+#endif
}
void LLGLSLShader::readProfileQuery(U32 count, U32 mode)
{
+#if !LL_DARWIN
glEndQueryARB(GL_TIME_ELAPSED);
glEndQueryARB(GL_SAMPLES_PASSED);
@@ -245,6 +248,7 @@ void LLGLSLShader::readProfileQuery(U32 count, U32 mode)
sTotalDrawCalls++;
mDrawCalls++;
+#endif
}
@@ -512,6 +516,7 @@ void LLGLSLShader::mapUniform(GLint index, const vector<string> * uniforms)
glGetActiveUniformARB(mProgramObject, index, 1024, &length, &size, &type, (GLcharARB *)name);
+#if !LL_DARWIN
if (size > 0)
{
switch(type)
@@ -553,6 +558,7 @@ void LLGLSLShader::mapUniform(GLint index, const vector<string> * uniforms)
}
mTotalUniformSize += size;
}
+#endif
S32 location = glGetUniformLocationARB(mProgramObject, name);
if (location != -1)