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authorRichard Linden <none@none>2010-06-15 15:38:45 -0700
committerRichard Linden <none@none>2010-06-15 15:38:45 -0700
commitf56bc6c04aaa5a1ee3c4a6813656eeb12cf5b2c4 (patch)
treed5ed27f6d86e14d3873369feb4cbb2b63ed1896e
parentd801628cb4fffc28f1d4a916351b13e5fdb50bc1 (diff)
parent4fb3198642026c8679fc64e6d3653baae35b5988 (diff)
merge
-rw-r--r--indra/newview/llstatusbar.cpp3
-rw-r--r--indra/newview/llviewerwindow.cpp2
-rw-r--r--indra/newview/llvoavatar.cpp2
3 files changed, 3 insertions, 4 deletions
diff --git a/indra/newview/llstatusbar.cpp b/indra/newview/llstatusbar.cpp
index ac419d8dc7..8c8fbdc88c 100644
--- a/indra/newview/llstatusbar.cpp
+++ b/indra/newview/llstatusbar.cpp
@@ -371,8 +371,7 @@ void LLStatusBar::refresh()
void LLStatusBar::setVisibleForMouselook(bool visible)
{
mTextTime->setVisible(visible);
- getChild<LLUICtrl>("buycurrency")->setVisible(visible);
- getChild<LLUICtrl>("buyL")->setVisible(visible);
+ getChild<LLUICtrl>("balance_bg")->setVisible(visible);
mBtnVolume->setVisible(visible);
mMediaToggle->setVisible(visible);
mSGBandwidth->setVisible(visible);
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index 0a65cb7330..c4135f9409 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -2462,7 +2462,7 @@ void LLViewerWindow::updateUI()
LLLayoutStack::updateClass();
// use full window for world view when not rendering UI
- bool world_view_uses_full_window = !gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI);
+ bool world_view_uses_full_window = gAgentCamera.cameraMouselook() || !gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI);
updateWorldViewRect(world_view_uses_full_window);
LLView::sMouseHandlerMessage.clear();
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 3e93dc1a90..eb0d4cb8ae 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -3551,7 +3551,7 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
// AUDIO_STEP_LO_SPEED, AUDIO_STEP_HI_SPEED,
// AUDIO_STEP_LO_GAIN, AUDIO_STEP_HI_GAIN );
- const F32 STEP_VOLUME = 0.5f;
+ const F32 STEP_VOLUME = 0.3f;
const LLUUID& step_sound_id = getStepSound();
LLVector3d foot_pos_global = gAgent.getPosGlobalFromAgent(foot_pos_agent);