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author | Ptolemy <ptolemy@lindenlab.com> | 2022-08-31 20:59:43 -0700 |
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committer | Ptolemy <ptolemy@lindenlab.com> | 2022-08-31 20:59:43 -0700 |
commit | f4d7b11e16edc7fb803496801873a03587270e54 (patch) | |
tree | 3f6c5b478b6f3206df81276189221317bb5fb43c | |
parent | eff9f08bd9128bfa64ce1b86ce0d74a76d8cc548 (diff) |
SL-17975: PBR: Fix point light popping
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl index 71135786c3..679d3dacca 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl @@ -148,7 +148,7 @@ void main() float lightDist; calcHalfVectors(lv, n, v, h, l, nh, nl, nv, vh, lightDist); - float fa = light_col[i].a + 1.0; + float fa = light_col[i].a; float dist_atten = calcLegacyDistanceAttenuation(dist, fa); dist_atten *= noise; |