diff options
author | Tofu Linden <tofu.linden@lindenlab.com> | 2010-04-16 12:19:30 +0100 |
---|---|---|
committer | Tofu Linden <tofu.linden@lindenlab.com> | 2010-04-16 12:19:30 +0100 |
commit | f3d4648ef5c670d519945ca72958e161d5aa12f4 (patch) | |
tree | 5e1abe1e7b122b7ca317d74a9a1306ee100bb913 | |
parent | 1c9092215b2a6035f535957799d019bb7bb07897 (diff) |
strengthen the fakey blur in the fakey ssreflections.
(transplanted from 940e02cbe4fa2f996d11500392e71f3a00e1cfed)
(transplanted from 1ee9eaf155ed897a5a7b86369c1f5160455094f0)
3 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 158eef9319..5fb86dd92d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -299,7 +299,7 @@ void main() // The goal of the blur is to soften reflections in surfaces // with low shinyness, and also to disguise our lameness. float checkerboard = floor(mod(tc.x+tc.y, 2.0)); // 0.0, 1.0 - vec2 checkoffset = normalize(ref2d)*5.0*(1.0-spec.a)*(checkerboard-0.5); + vec2 checkoffset = normalize(ref2d)*9.0*(1.0-spec.a)*(checkerboard-0.5); ref2d += checkoffset; ref2d += tc.xy; // use as offset from destination // Get attributes from the 2D guess point. diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index dbccb7fb8b..1fd54b5607 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -298,7 +298,7 @@ void main() // The goal of the blur is to soften reflections in surfaces // with low shinyness, and also to disguise our lameness. float checkerboard = floor(mod(tc.x+tc.y, 2.0)); // 0.0, 1.0 - vec2 checkoffset = normalize(ref2d)*5.0*(1.0-spec.a)*(checkerboard-0.5); + vec2 checkoffset = normalize(ref2d)*9.0*(1.0-spec.a)*(checkerboard-0.5); ref2d += checkoffset; ref2d += tc.xy; // use as offset from destination // Get attributes from the 2D guess point. diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index ef81ed1308..45d921d861 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -301,7 +301,7 @@ void main() // The goal of the blur is to soften reflections in surfaces // with low shinyness, and also to disguise our lameness. float checkerboard = floor(mod(tc.x+tc.y, 2.0)); // 0.0, 1.0 - vec2 checkoffset = normalize(ref2d)*5.0*(1.0-spec.a)*(checkerboard-0.5); + vec2 checkoffset = normalize(ref2d)*9.0*(1.0-spec.a)*(checkerboard-0.5); ref2d += checkoffset; ref2d += tc.xy; // use as offset from destination // Get attributes from the 2D guess point. |