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author | Nyx Linden <nyx@lindenlab.com> | 2013-04-25 16:17:01 -0400 |
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committer | Nyx Linden <nyx@lindenlab.com> | 2013-04-25 16:17:01 -0400 |
commit | f35a229281c1b9dbec1f6f939e97344ed86d5429 (patch) | |
tree | d9169508be083ce39f5d18d0dc96e28700430a5e | |
parent | 4df3e38e294e4ba506fdc2a3920361c1f832f9fb (diff) |
BUILDFIX: removing unused variables
-rw-r--r-- | indra/llappearance/llavatarappearance.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/indra/llappearance/llavatarappearance.cpp b/indra/llappearance/llavatarappearance.cpp index 0196558a5a..0a15f06bfd 100644 --- a/indra/llappearance/llavatarappearance.cpp +++ b/indra/llappearance/llavatarappearance.cpp @@ -493,8 +493,6 @@ void LLAvatarAppearance::computeBodySize() // Camera positioning and other things start to break down when your avatar is "walking" while being fully underground if (new_body_size.mV[VZ] + mAvatarOffset.mV[VZ] < 1.1f) { - F32 old_offset = mAvatarOffset.mV[VZ]; - F32 old_effective_height = new_body_size.mV[VZ] + mAvatarOffset.mV[VZ]; mAvatarOffset.mV[VZ] = -(new_body_size.mV[VZ] - 1.11f); // avoid floating point rounding making the above check continue to fail. llassert(new_body_size.mV[VZ] + mAvatarOffset.mV[VZ] >= 1.1f); |