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authorDave Parks <davep@lindenlab.com>2013-06-13 14:16:41 -0500
committerDave Parks <davep@lindenlab.com>2013-06-13 14:16:41 -0500
commite88910e9de27a6024534b3ba9ceb7f200f02fc64 (patch)
tree22b39aaf8ab06d882c8c409dd1ff7f7ddf4fcc8a
parent320677a6ce25d77202d42b3003fb0eb12491e33d (diff)
NORSPEC-261 Fix for bad legacy shiny values.
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl6
1 files changed, 4 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl
index a2c3ec3355..adc361d7a2 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl
@@ -43,10 +43,12 @@ vec2 encode_normal(vec3 n)
void main()
{
vec3 col = vertex_color.rgb * diffuseLookup(vary_texcoord0.xy).rgb;
+
+ vec3 spec;
+ spec.rgb = vec3(vertex_color.a);
frag_data[0] = vec4(col, 0.0);
- frag_data[1] = vertex_color.aaaa; // spec
- frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested
+ frag_data[1] = vec4(spec, vertex_color.a); // spec
vec3 nvn = normalize(vary_normal);
frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, 0.0);
}