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author | Graham Madarasz (Graham) <graham@lindenlab.com> | 2013-06-24 12:00:56 -0700 |
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committer | Graham Madarasz (Graham) <graham@lindenlab.com> | 2013-06-24 12:00:56 -0700 |
commit | df0da562af801b4370b18b223c9a2d33a29ce759 (patch) | |
tree | 1d32613db826b493fe6fc25c3717ef1834aa144f | |
parent | af860d09532f929510da0d4da7e965a0df4e6944 (diff) |
MAINT-2800 revert changes to objectSkinV to make it match 3.6.0 code and not slow down on ATI on Mac
-rwxr-xr-x | indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl | 29 |
1 files changed, 12 insertions, 17 deletions
diff --git a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl index ff30560adc..efd0d03965 100755 --- a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl @@ -26,28 +26,23 @@ ATTRIBUTE vec4 weight4; -uniform mat4 matrixPalette[64]; +uniform mat4 matrixPalette[32]; mat4 getObjectSkinnedTransform() { + int i; - float w0 = fract(weight4.x); - float w1 = fract(weight4.y); - float w2 = fract(weight4.z); - float w3 = fract(weight4.w); - - int i0 = int(floor(weight4.x)); - int i1 = int(floor(weight4.y)); - int i2 = int(floor(weight4.z)); - int i3 = int(floor(weight4.w)); - - //float scale = 1.0/(w.x+w.y+w.z+w.w); - //w *= scale; + vec4 w = fract(weight4); + vec4 index = floor(weight4); + + float scale = 1.0/(w.x+w.y+w.z+w.w); + w *= scale; - mat4 mat = matrixPalette[i0]*w0; - mat += matrixPalette[i1]*w1; - mat += matrixPalette[i2]*w2; - mat += matrixPalette[i3]*w3; + mat4 mat = matrixPalette[int(index.x)]*w.x; + mat += matrixPalette[int(index.y)]*w.y; + mat += matrixPalette[int(index.z)]*w.z; + mat += matrixPalette[int(index.w)]*w.w; return mat; } + |