diff options
author | Erik Kundiman <erik@megapahit.org> | 2023-09-06 09:20:40 +0800 |
---|---|---|
committer | Erik Kundiman <erik@megapahit.org> | 2023-09-06 09:20:40 +0800 |
commit | de53dff78db1cbcfc0df050f86bd23adbe2b580f (patch) | |
tree | b925ed8e96e7d6e6b3f041b8bfe396f6aca97f55 | |
parent | 1d2c62b79458feecb162f18764d0ff37f80414cf (diff) |
Core profile program object related functions
Whether to create/delete, or take the program object as an argument.
Include ones for attaching & detaching shaders too, ones that deal with
attributes & uniforms and so on, etc..
Replacing legacy ARB versions.
-rw-r--r-- | indra/llrender/llglslshader.cpp | 48 | ||||
-rw-r--r-- | indra/llrender/llpostprocess.cpp | 2 | ||||
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 8 |
3 files changed, 29 insertions, 29 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index e310278955..a0183e8225 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -349,15 +349,15 @@ void LLGLSLShader::unloadInternal() { GLuint obj[1024]; GLsizei count; - glGetAttachedObjectsARB(mProgramObject, 1024, &count, obj); + glGetAttachedShaders(mProgramObject, 1024, &count, obj); for (GLsizei i = 0; i < count; i++) { - glDetachObjectARB(mProgramObject, obj[i]); - glDeleteObjectARB(obj[i]); + glDetachShader(mProgramObject, obj[i]); + glDeleteShader(obj[i]); } - glDeleteObjectARB(mProgramObject); + glDeleteProgram(mProgramObject); mProgramObject = 0; } @@ -401,7 +401,7 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes, llassert_always(!mShaderFiles.empty()); // Create program - mProgramObject = glCreateProgramObjectARB(); + mProgramObject = glCreateProgram(); if (mProgramObject == 0) { // Shouldn't happen if shader related extensions, like ARB_vertex_shader, exist. @@ -530,7 +530,7 @@ BOOL LLGLSLShader::attachVertexObject(std::string object_path) if (LLShaderMgr::instance()->mVertexShaderObjects.count(object_path) > 0) { stop_glerror(); - glAttachObjectARB(mProgramObject, LLShaderMgr::instance()->mVertexShaderObjects[object_path]); + glAttachShader(mProgramObject, LLShaderMgr::instance()->mVertexShaderObjects[object_path]); #if DEBUG_SHADER_INCLUDES dumpAttachObject("attachVertexObject", mProgramObject, object_path); #endif // DEBUG_SHADER_INCLUDES @@ -549,7 +549,7 @@ BOOL LLGLSLShader::attachFragmentObject(std::string object_path) if (LLShaderMgr::instance()->mFragmentShaderObjects.count(object_path) > 0) { stop_glerror(); - glAttachObjectARB(mProgramObject, LLShaderMgr::instance()->mFragmentShaderObjects[object_path]); + glAttachShader(mProgramObject, LLShaderMgr::instance()->mFragmentShaderObjects[object_path]); #if DEBUG_SHADER_INCLUDES dumpAttachObject("attachFragmentObject", mProgramObject, object_path); #endif // DEBUG_SHADER_INCLUDES @@ -568,7 +568,7 @@ void LLGLSLShader::attachObject(GLuint object) if (object != 0) { stop_glerror(); - glAttachObjectARB(mProgramObject, object); + glAttachShader(mProgramObject, object); #if DEBUG_SHADER_INCLUDES std::string object_path("???"); dumpAttachObject("attachObject", mProgramObject, object_path); @@ -597,7 +597,7 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attri for (U32 i = 0; i < LLShaderMgr::instance()->mReservedAttribs.size(); i++) { const char* name = LLShaderMgr::instance()->mReservedAttribs[i].c_str(); - glBindAttribLocationARB(mProgramObject, i, (const GLcharARB *) name); + glBindAttribLocation(mProgramObject, i, (const GLchar *) name); } //link the program @@ -620,7 +620,7 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attri for (U32 i = 0; i < LLShaderMgr::instance()->mReservedAttribs.size(); i++) { const char* name = LLShaderMgr::instance()->mReservedAttribs[i].c_str(); - S32 index = glGetAttribLocationARB(mProgramObject, (const GLcharARB *)name); + S32 index = glGetAttribLocation(mProgramObject, (const GLchar *)name); if (index != -1) { #if LL_RELEASE_WITH_DEBUG_INFO @@ -637,7 +637,7 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attri for (U32 i = 0; i < numAttributes; i++) { const char* name = (*attributes)[i].String().c_str(); - S32 index = glGetAttribLocationARB(mProgramObject, name); + S32 index = glGetAttribLocation(mProgramObject, name); if (index != -1) { mAttribute[LLShaderMgr::instance()->mReservedAttribs.size() + i] = index; @@ -668,7 +668,7 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> * name[0] = 0; - glGetActiveUniformARB(mProgramObject, index, 1024, &length, &size, &type, (GLcharARB *)name); + glGetActiveUniform(mProgramObject, index, 1024, &length, &size, &type, (GLchar *)name); #if !LL_DARWIN if (size > 0) { @@ -719,7 +719,7 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> * } #endif - S32 location = glGetUniformLocationARB(mProgramObject, name); + S32 location = glGetUniformLocation(mProgramObject, name); if (location != -1) { //chop off "[0]" so we can always access the first element @@ -817,7 +817,7 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms) //get the number of active uniforms GLint activeCount; - glGetObjectParameterivARB(mProgramObject, GL_OBJECT_ACTIVE_UNIFORMS_ARB, &activeCount); + glGetProgramiv(mProgramObject, GL_ACTIVE_UNIFORMS, &activeCount); //........................................................................................................................................ //........................................................................................ @@ -841,11 +841,11 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms) */ - S32 diffuseMap = glGetUniformLocationARB(mProgramObject, "diffuseMap"); - S32 specularMap = glGetUniformLocationARB(mProgramObject, "specularMap"); - S32 bumpMap = glGetUniformLocationARB(mProgramObject, "bumpMap"); - S32 altDiffuseMap = glGetUniformLocationARB(mProgramObject, "altDiffuseMap"); - S32 environmentMap = glGetUniformLocationARB(mProgramObject, "environmentMap"); + S32 diffuseMap = glGetUniformLocation(mProgramObject, "diffuseMap"); + S32 specularMap = glGetUniformLocation(mProgramObject, "specularMap"); + S32 bumpMap = glGetUniformLocation(mProgramObject, "bumpMap"); + S32 altDiffuseMap = glGetUniformLocation(mProgramObject, "altDiffuseMap"); + S32 environmentMap = glGetUniformLocation(mProgramObject, "environmentMap"); std::set<S32> skip_index; @@ -862,7 +862,7 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms) { name[0] = '\0'; - glGetActiveUniformARB(mProgramObject, i, 1024, &length, &size, &type, (GLcharARB *)name); + glGetActiveUniform(mProgramObject, i, 1024, &length, &size, &type, (GLchar *)name); if (-1 == diffuseMap && std::string(name) == "diffuseMap") { @@ -963,7 +963,7 @@ void LLGLSLShader::bind() if (sCurBoundShader != mProgramObject) // Don't re-bind current shader { LLVertexBuffer::unbind(); - glUseProgramObjectARB(mProgramObject); + glUseProgram(mProgramObject); sCurBoundShader = mProgramObject; sCurBoundShaderPtr = this; } @@ -995,7 +995,7 @@ void LLGLSLShader::unbind() gGL.flush(); stop_glerror(); LLVertexBuffer::unbind(); - glUseProgramObjectARB(0); + glUseProgram(0); sCurBoundShader = 0; sCurBoundShaderPtr = NULL; stop_glerror(); @@ -1006,7 +1006,7 @@ void LLGLSLShader::bindNoShader(void) LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; LLVertexBuffer::unbind(); - glUseProgramObjectARB(0); + glUseProgram(0); sCurBoundShader = 0; sCurBoundShaderPtr = NULL; } @@ -1434,7 +1434,7 @@ GLint LLGLSLShader::getUniformLocation(const LLStaticHashedString& uniform) if (gDebugGL) { stop_glerror(); - if (iter->second != glGetUniformLocationARB(mProgramObject, uniform.String().c_str())) + if (iter->second != glGetUniformLocation(mProgramObject, uniform.String().c_str())) { LL_ERRS() << "Uniform does not match." << LL_ENDL; } diff --git a/indra/llrender/llpostprocess.cpp b/indra/llrender/llpostprocess.cpp index d3449fb85d..f52de96549 100644 --- a/indra/llrender/llpostprocess.cpp +++ b/indra/llrender/llpostprocess.cpp @@ -350,7 +350,7 @@ void LLPostProcess::getShaderUniforms(glslUniforms & uniforms, GLuint & prog) /// Find uniform locations and insert into map glslUniforms::iterator i; for (i = uniforms.begin(); i != uniforms.end(); ++i){ - i->second = glGetUniformLocationARB(prog, i->first.String().c_str()); + i->second = glGetUniformLocation(prog, i->first.String().c_str()); } } diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 114059f092..ff547d9d47 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -1045,9 +1045,9 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev BOOL LLShaderMgr::linkProgramObject(GLuint obj, BOOL suppress_errors) { //check for errors - glLinkProgramARB(obj); + glLinkProgram(obj); GLint success = GL_TRUE; - glGetObjectParameterivARB(obj, GL_OBJECT_LINK_STATUS_ARB, &success); + glGetProgramiv(obj, GL_LINK_STATUS, &success); if (!suppress_errors && success == GL_FALSE) { //an error occured, print log @@ -1068,9 +1068,9 @@ BOOL LLShaderMgr::linkProgramObject(GLuint obj, BOOL suppress_errors) BOOL LLShaderMgr::validateProgramObject(GLuint obj) { //check program validity against current GL - glValidateProgramARB(obj); + glValidateProgram(obj); GLint success = GL_TRUE; - glGetObjectParameterivARB(obj, GL_OBJECT_VALIDATE_STATUS_ARB, &success); + glGetProgramiv(obj, GL_VALIDATE_STATUS, &success); if (success == GL_FALSE) { LL_SHADER_LOADING_WARNS() << "GLSL program not valid: " << LL_ENDL; |