diff options
author | Loren Shih <seraph@lindenlab.com> | 2011-04-20 12:37:44 -0400 |
---|---|---|
committer | Loren Shih <seraph@lindenlab.com> | 2011-04-20 12:37:44 -0400 |
commit | dcb79b5b6e8a79ef171e09de8972433bc7489978 (patch) | |
tree | 094d5dfa42703ab4d0bf6b833fdee42aa94368e7 | |
parent | fd97e6dcba7e856e2e018222d9b5aa628de5ab87 (diff) |
SH-1381 FIXED avatar physics behavior is tightly tied to viewer framerate
Breaking up physics into smaller integration steps.
-rw-r--r-- | indra/newview/llphysicsmotion.cpp | 354 |
1 files changed, 184 insertions, 170 deletions
diff --git a/indra/newview/llphysicsmotion.cpp b/indra/newview/llphysicsmotion.cpp index 6a7c28357e..c9d355b3b5 100644 --- a/indra/newview/llphysicsmotion.cpp +++ b/indra/newview/llphysicsmotion.cpp @@ -49,7 +49,8 @@ typedef std::map<std::string, std::string> controller_map_t;
typedef std::map<std::string, F32> default_controller_map_t;
-#define MIN_REQUIRED_PIXEL_AREA_AVATAR_PHYSICS_MOTION 0.f;
+#define MIN_REQUIRED_PIXEL_AREA_AVATAR_PHYSICS_MOTION 0.f
+#define TIME_ITERATION_STEP 0.1f
inline F64 llsgn(const F64 a)
{
@@ -459,7 +460,8 @@ BOOL LLPhysicsMotion::onUpdate(F32 time) return FALSE;
}
- if (time_delta > 3.0)
+ // If less than 1FPS, we don't want to be spending time updating physics at all.
+ if (time_delta > 1.0)
{
mLastTime = time;
return FALSE;
@@ -487,195 +489,207 @@ BOOL LLPhysicsMotion::onUpdate(F32 time) if (physics_test)
behavior_maxeffect = 1.0f;
- // mPositon_local should be in normalized 0,1 range already. Just making sure...
- F32 position_current_local = llclamp(mPosition_local,
- 0.0f,
- 1.0f);
-
- // Normalize the param position to be from [0,1].
- // We have to use normalized values because there may be more than one driven param,
- // and each of these driven params may have its own range.
- // This means we'll do all our calculations in normalized [0,1] local coordinates.
- F32 position_user_local = mParamDriver->getWeight();
- position_user_local = (position_user_local - mParamDriver->getMinWeight()) / (mParamDriver->getMaxWeight() - mParamDriver->getMinWeight());
-
- // If the effect is turned off then don't process unless we need one more update
- // to set the position to the default (i.e. user) position.
- if ((behavior_maxeffect == 0) && (position_current_local == position_user_local))
- {
- return FALSE;
- }
-
- //
- // End parameters and settings
- ////////////////////////////////////////////////////////////////////////////////
-
-
- ////////////////////////////////////////////////////////////////////////////////
- // Calculate velocity and acceleration in parameter space.
- //
+ BOOL update_visuals = FALSE;
+ // Break up the physics into a bunch of iterations so that differing framerates will show
+ // roughly the same behavior.
+ for (F32 time_iteration = 0; time_iteration <= time_delta; time_iteration += TIME_ITERATION_STEP)
+ {
+ F32 time_iteration_step = TIME_ITERATION_STEP;
+ if (time_iteration + TIME_ITERATION_STEP > time_delta)
+ {
+ time_iteration_step = time_delta;
+ }
+
+
+ // mPositon_local should be in normalized 0,1 range already. Just making sure...
+ F32 position_current_local = llclamp(mPosition_local,
+ 0.0f,
+ 1.0f);
+
+ // Normalize the param position to be from [0,1].
+ // We have to use normalized values because there may be more than one driven param,
+ // and each of these driven params may have its own range.
+ // This means we'll do all our calculations in normalized [0,1] local coordinates.
+ F32 position_user_local = mParamDriver->getWeight();
+ position_user_local = (position_user_local - mParamDriver->getMinWeight()) / (mParamDriver->getMaxWeight() - mParamDriver->getMinWeight());
+
+ // If the effect is turned off then don't process unless we need one more update
+ // to set the position to the default (i.e. user) position.
+ if ((behavior_maxeffect == 0) && (position_current_local == position_user_local))
+ {
+ return FALSE;
+ }
+
+ //
+ // End parameters and settings
+ ////////////////////////////////////////////////////////////////////////////////
+
+
+ ////////////////////////////////////////////////////////////////////////////////
+ // Calculate velocity and acceleration in parameter space.
+ //
- const F32 velocity_joint_local = calculateVelocity_local(time_delta);
- const F32 acceleration_joint_local = calculateAcceleration_local(velocity_joint_local, time_delta);
+ const F32 velocity_joint_local = calculateVelocity_local(time_iteration_step);
+ const F32 acceleration_joint_local = calculateAcceleration_local(velocity_joint_local, time_iteration_step);
- //
- // End velocity and acceleration
- ////////////////////////////////////////////////////////////////////////////////
+ //
+ // End velocity and acceleration
+ ////////////////////////////////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////
- // Calculate the total force
- //
+ ////////////////////////////////////////////////////////////////////////////////
+ // Calculate the total force
+ //
- // Spring force is a restoring force towards the original user-set breast position.
- // F = kx
- const F32 spring_length = position_current_local - position_user_local;
- const F32 force_spring = -spring_length * behavior_spring;
+ // Spring force is a restoring force towards the original user-set breast position.
+ // F = kx
+ const F32 spring_length = position_current_local - position_user_local;
+ const F32 force_spring = -spring_length * behavior_spring;
- // Acceleration is the force that comes from the change in velocity of the torso.
- // F = ma
- const F32 force_accel = behavior_gain * (acceleration_joint_local * behavior_mass);
+ // Acceleration is the force that comes from the change in velocity of the torso.
+ // F = ma
+ const F32 force_accel = behavior_gain * (acceleration_joint_local * behavior_mass);
- // Gravity always points downward in world space.
- // F = mg
- const LLVector3 gravity_world(0,0,1);
- const F32 force_gravity = behavior_gain * (toLocal(gravity_world) * behavior_gravity * behavior_mass);
+ // Gravity always points downward in world space.
+ // F = mg
+ const LLVector3 gravity_world(0,0,1);
+ const F32 force_gravity = behavior_gain * (toLocal(gravity_world) * behavior_gravity * behavior_mass);
- // Damping is a restoring force that opposes the current velocity.
- // F = -kv
- const F32 force_damping = -behavior_damping * mVelocity_local;
+ // Damping is a restoring force that opposes the current velocity.
+ // F = -kv
+ const F32 force_damping = -behavior_damping * mVelocity_local;
- // Drag is a force imparted by velocity (intuitively it is similar to wind resistance)
- // F = .5kv^2
- const F32 force_drag = .5*behavior_drag*velocity_joint_local*velocity_joint_local*llsgn(velocity_joint_local);
+ // Drag is a force imparted by velocity (intuitively it is similar to wind resistance)
+ // F = .5kv^2
+ const F32 force_drag = .5*behavior_drag*velocity_joint_local*velocity_joint_local*llsgn(velocity_joint_local);
- const F32 force_net = (force_accel +
- force_gravity +
- force_spring +
- force_damping +
- force_drag);
+ const F32 force_net = (force_accel +
+ force_gravity +
+ force_spring +
+ force_damping +
+ force_drag);
- //
- // End total force
- ////////////////////////////////////////////////////////////////////////////////
+ //
+ // End total force
+ ////////////////////////////////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////
- // Calculate new params
- //
-
- // Calculate the new acceleration based on the net force.
- // a = F/m
- const F32 acceleration_new_local = force_net / behavior_mass;
- static const F32 max_acceleration = 10.0f; // magic number, used to be customizable.
- F32 velocity_new_local = mVelocity_local + acceleration_new_local;
- velocity_new_local = llclamp(velocity_new_local,
- -max_acceleration, max_acceleration);
+ ////////////////////////////////////////////////////////////////////////////////
+ // Calculate new params
+ //
+
+ // Calculate the new acceleration based on the net force.
+ // a = F/m
+ const F32 acceleration_new_local = force_net / behavior_mass;
+ static const F32 max_acceleration = 10.0f; // magic number, used to be customizable.
+ F32 velocity_new_local = mVelocity_local + acceleration_new_local;
+ velocity_new_local = llclamp(velocity_new_local,
+ -max_acceleration, max_acceleration);
- // Temporary debugging setting to cause all avatars to move, for profiling purposes.
- if (physics_test)
- {
- velocity_new_local = sin(time*4.0);
- }
- // Calculate the new parameters, or remain unchanged if max speed is 0.
- F32 position_new_local = position_current_local + velocity_new_local*time_delta;
- if (behavior_maxeffect == 0)
- position_new_local = position_user_local;
-
- // Zero out the velocity if the param is being pushed beyond its limits.
- if ((position_new_local < 0 && velocity_new_local < 0) ||
- (position_new_local > 1 && velocity_new_local > 0))
- {
- velocity_new_local = 0;
- }
+ // Temporary debugging setting to cause all avatars to move, for profiling purposes.
+ if (physics_test)
+ {
+ velocity_new_local = sin(time*4.0);
+ }
+ // Calculate the new parameters, or remain unchanged if max speed is 0.
+ F32 position_new_local = position_current_local + velocity_new_local*time_iteration_step;
+ if (behavior_maxeffect == 0)
+ position_new_local = position_user_local;
+
+ // Zero out the velocity if the param is being pushed beyond its limits.
+ if ((position_new_local < 0 && velocity_new_local < 0) ||
+ (position_new_local > 1 && velocity_new_local > 0))
+ {
+ velocity_new_local = 0;
+ }
- // Check for NaN values. A NaN value is detected if the variables doesn't equal itself.
- // If NaN, then reset everything.
- if ((mPosition_local != mPosition_local) ||
- (mVelocity_local != mVelocity_local) ||
- (position_new_local != position_new_local))
- {
- position_new_local = 0;
- position_current_local = 0;
- position_user_local = 0;
- mVelocity_local = 0;
- mVelocityJoint_local = 0;
- mAccelerationJoint_local = 0;
- mPosition_local = 0;
- mPosition_world = LLVector3(0,0,0);
- }
-
- const F32 position_new_local_clamped = llclamp(position_new_local,
- 0.0f,
- 1.0f);
-
- LLDriverParam *driver_param = dynamic_cast<LLDriverParam *>(mParamDriver);
- llassert_always(driver_param);
- if (driver_param)
- {
- // If this is one of our "hidden" driver params, then make sure it's
- // the default value.
- if ((driver_param->getGroup() != VISUAL_PARAM_GROUP_TWEAKABLE) &&
- (driver_param->getGroup() != VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT))
- {
- mCharacter->setVisualParamWeight(driver_param,
- 0,
- FALSE);
- }
- for (LLDriverParam::entry_list_t::iterator iter = driver_param->mDriven.begin();
- iter != driver_param->mDriven.end();
- ++iter)
- {
- LLDrivenEntry &entry = (*iter);
- LLViewerVisualParam *driven_param = entry.mParam;
- setParamValue(driven_param,position_new_local_clamped, behavior_maxeffect);
- }
- }
+ // Check for NaN values. A NaN value is detected if the variables doesn't equal itself.
+ // If NaN, then reset everything.
+ if ((mPosition_local != mPosition_local) ||
+ (mVelocity_local != mVelocity_local) ||
+ (position_new_local != position_new_local))
+ {
+ position_new_local = 0;
+ position_current_local = 0;
+ position_user_local = 0;
+ mVelocity_local = 0;
+ mVelocityJoint_local = 0;
+ mAccelerationJoint_local = 0;
+ mPosition_local = 0;
+ mPosition_world = LLVector3(0,0,0);
+ }
+
+ const F32 position_new_local_clamped = llclamp(position_new_local,
+ 0.0f,
+ 1.0f);
+
+ LLDriverParam *driver_param = dynamic_cast<LLDriverParam *>(mParamDriver);
+ llassert_always(driver_param);
+ if (driver_param)
+ {
+ // If this is one of our "hidden" driver params, then make sure it's
+ // the default value.
+ if ((driver_param->getGroup() != VISUAL_PARAM_GROUP_TWEAKABLE) &&
+ (driver_param->getGroup() != VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT))
+ {
+ mCharacter->setVisualParamWeight(driver_param,
+ 0,
+ FALSE);
+ }
+ for (LLDriverParam::entry_list_t::iterator iter = driver_param->mDriven.begin();
+ iter != driver_param->mDriven.end();
+ ++iter)
+ {
+ LLDrivenEntry &entry = (*iter);
+ LLViewerVisualParam *driven_param = entry.mParam;
+ setParamValue(driven_param,position_new_local_clamped, behavior_maxeffect);
+ }
+ }
- //
- // End calculate new params
- ////////////////////////////////////////////////////////////////////////////////
+ //
+ // End calculate new params
+ ////////////////////////////////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////
- // Conditionally update the visual params
- //
+ ////////////////////////////////////////////////////////////////////////////////
+ // Conditionally update the visual params
+ //
- // Updating the visual params (i.e. what the user sees) is fairly expensive.
- // So only update if the params have changed enough, and also take into account
- // the graphics LOD settings.
+ // Updating the visual params (i.e. what the user sees) is fairly expensive.
+ // So only update if the params have changed enough, and also take into account
+ // the graphics LOD settings.
- BOOL update_visuals = FALSE;
-
- // For non-self, if the avatar is small enough visually, then don't update.
- const F32 area_for_max_settings = 0.0;
- const F32 area_for_min_settings = 1400.0;
- const F32 area_for_this_setting = area_for_max_settings + (area_for_min_settings-area_for_max_settings)*(1.0-lod_factor);
- const F32 pixel_area = fsqrtf(mCharacter->getPixelArea());
+ // For non-self, if the avatar is small enough visually, then don't update.
+ const F32 area_for_max_settings = 0.0;
+ const F32 area_for_min_settings = 1400.0;
+ const F32 area_for_this_setting = area_for_max_settings + (area_for_min_settings-area_for_max_settings)*(1.0-lod_factor);
+ const F32 pixel_area = fsqrtf(mCharacter->getPixelArea());
- const BOOL is_self = (dynamic_cast<LLVOAvatarSelf *>(mCharacter) != NULL);
- if ((pixel_area > area_for_this_setting) || is_self)
- {
- const F32 position_diff_local = llabs(mPositionLastUpdate_local-position_new_local_clamped);
- const F32 min_delta = (1.0001f-lod_factor)*0.4f;
- if (llabs(position_diff_local) > min_delta)
- {
- update_visuals = TRUE;
- mPositionLastUpdate_local = position_new_local;
- }
- }
+ const BOOL is_self = (dynamic_cast<LLVOAvatarSelf *>(mCharacter) != NULL);
+ if ((pixel_area > area_for_this_setting) || is_self)
+ {
+ const F32 position_diff_local = llabs(mPositionLastUpdate_local-position_new_local_clamped);
+ const F32 min_delta = (1.0001f-lod_factor)*0.4f;
+ if (llabs(position_diff_local) > min_delta)
+ {
+ update_visuals = TRUE;
+ mPositionLastUpdate_local = position_new_local;
+ }
+ }
+
+ //
+ // End update visual params
+ ////////////////////////////////////////////////////////////////////////////////
+
+ mVelocityJoint_local = velocity_joint_local;
+
+ mVelocity_local = velocity_new_local;
+ mAccelerationJoint_local = acceleration_joint_local;
+ mPosition_local = position_new_local;
+
+ mPosition_world = joint->getWorldPosition();
- //
- // End update visual params
- ////////////////////////////////////////////////////////////////////////////////
-
- mVelocityJoint_local = velocity_joint_local;
-
- mVelocity_local = velocity_new_local;
- mAccelerationJoint_local = acceleration_joint_local;
- mPosition_local = position_new_local;
-
- mPosition_world = joint->getWorldPosition();
- mLastTime = time;
+ }
+ mLastTime = time;
/*
// Write out debugging info into a spreadsheet.
|