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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2022-03-17 16:26:15 +0200
committerAndrey Kleshchev <andreykproductengine@lindenlab.com>2022-03-17 17:18:05 +0200
commitda6635702a7d07ddd3a45090cc74aea671c9a7c0 (patch)
treea1a29f374343f4adb17a3195d96569b6186818f9
parent6835574363192dc0af8c8abe7f25e5c920202b02 (diff)
SL-16907 Crash at updateSkinInfoMatrixPalette
When animesh stops being an animesh it might still be in a list, but will no longer have an avatar
-rw-r--r--indra/newview/lldrawpool.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp
index faa5f71da4..5c291b69fc 100644
--- a/indra/newview/lldrawpool.cpp
+++ b/indra/newview/lldrawpool.cpp
@@ -451,7 +451,7 @@ void LLRenderPass::pushRiggedBatches(U32 type, U32 mask, BOOL texture, BOOL batc
LLDrawInfo* pparams = *i;
if (pparams)
{
- if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)
+ if (pparams->mAvatar.notNull() && (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash))
{
uploadMatrixPalette(*pparams);
lastAvatar = pparams->mAvatar;