diff options
author | Loren Shih <seraph@lindenlab.com> | 2010-03-31 12:05:51 -0400 |
---|---|---|
committer | Loren Shih <seraph@lindenlab.com> | 2010-03-31 12:05:51 -0400 |
commit | d4fef262bc346331cdc8010ada1b5f5d9c8dd647 (patch) | |
tree | 7fb11010fc66876054f34625a148bfe5891cc9a0 | |
parent | b3bbc9d9ac2f35d38e6fa9a7df00cec1f2e7ee3e (diff) |
EXT-5581 : Centralize is_asset_fetch/knowlable into asset dictionary
Took out some ugly case statements and stuck those functions into the asset dictionary instead. This makes the code a lot more centralized/extensible since if we ever add assets, it'll be clear that their fetch/knowable fields need to be added (versus that logic being in some obscure case statement).
-rw-r--r-- | indra/llcommon/llassettype.cpp | 98 | ||||
-rw-r--r-- | indra/llcommon/llassettype.h | 7 | ||||
-rw-r--r-- | indra/llmessage/lltransfersourceasset.cpp | 49 | ||||
-rw-r--r-- | indra/llmessage/lltransfersourceasset.h | 20 | ||||
-rw-r--r-- | indra/newview/llinventorybridge.cpp | 2 |
5 files changed, 71 insertions, 105 deletions
diff --git a/indra/llcommon/llassettype.cpp b/indra/llcommon/llassettype.cpp index 6d5b12d840..e5068f1bc5 100644 --- a/indra/llcommon/llassettype.cpp +++ b/indra/llcommon/llassettype.cpp @@ -45,19 +45,25 @@ struct AssetEntry : public LLDictionaryEntry AssetEntry(const char *desc_name, const char *type_name, // 8 character limit! const char *human_name, // for decoding to human readable form; put any and as many printable characters you want in each one - bool can_link) // can you create a link to this type? + BOOL can_link, // can you create a link to this type? + BOOL can_fetch, // can you fetch this asset by ID? + BOOL can_know) // can you see this asset's ID? : LLDictionaryEntry(desc_name), mTypeName(type_name), mHumanName(human_name), - mCanLink(can_link) + mCanLink(can_link), + mCanFetch(can_fetch), + mCanKnow(can_know) { llassert(strlen(mTypeName) <= 8); } const char *mTypeName; const char *mHumanName; - bool mCanLink; + BOOL mCanLink; + BOOL mCanFetch; + BOOL mCanKnow; }; class LLAssetDictionary : public LLSingleton<LLAssetDictionary>, @@ -69,32 +75,32 @@ public: LLAssetDictionary::LLAssetDictionary() { - // DESCRIPTION TYPE NAME HUMAN NAME CAN LINK? - // |--------------------|-----------|-------------------|-----------| - addEntry(LLAssetType::AT_TEXTURE, new AssetEntry("TEXTURE", "texture", "texture", FALSE)); - addEntry(LLAssetType::AT_SOUND, new AssetEntry("SOUND", "sound", "sound", FALSE)); - addEntry(LLAssetType::AT_CALLINGCARD, new AssetEntry("CALLINGCARD", "callcard", "calling card", FALSE)); - addEntry(LLAssetType::AT_LANDMARK, new AssetEntry("LANDMARK", "landmark", "landmark", FALSE)); - addEntry(LLAssetType::AT_SCRIPT, new AssetEntry("SCRIPT", "script", "legacy script", FALSE)); - addEntry(LLAssetType::AT_CLOTHING, new AssetEntry("CLOTHING", "clothing", "clothing", TRUE)); - addEntry(LLAssetType::AT_OBJECT, new AssetEntry("OBJECT", "object", "object", TRUE)); - addEntry(LLAssetType::AT_NOTECARD, new AssetEntry("NOTECARD", "notecard", "note card", FALSE)); - addEntry(LLAssetType::AT_CATEGORY, new AssetEntry("CATEGORY", "category", "folder", TRUE)); - addEntry(LLAssetType::AT_LSL_TEXT, new AssetEntry("LSL_TEXT", "lsltext", "lsl2 script", FALSE)); - addEntry(LLAssetType::AT_LSL_BYTECODE, new AssetEntry("LSL_BYTECODE", "lslbyte", "lsl bytecode", FALSE)); - addEntry(LLAssetType::AT_TEXTURE_TGA, new AssetEntry("TEXTURE_TGA", "txtr_tga", "tga texture", FALSE)); - addEntry(LLAssetType::AT_BODYPART, new AssetEntry("BODYPART", "bodypart", "body part", TRUE)); - addEntry(LLAssetType::AT_SOUND_WAV, new AssetEntry("SOUND_WAV", "snd_wav", "sound", FALSE)); - addEntry(LLAssetType::AT_IMAGE_TGA, new AssetEntry("IMAGE_TGA", "img_tga", "targa image", FALSE)); - addEntry(LLAssetType::AT_IMAGE_JPEG, new AssetEntry("IMAGE_JPEG", "jpeg", "jpeg image", FALSE)); - addEntry(LLAssetType::AT_ANIMATION, new AssetEntry("ANIMATION", "animatn", "animation", FALSE)); - addEntry(LLAssetType::AT_GESTURE, new AssetEntry("GESTURE", "gesture", "gesture", TRUE)); - addEntry(LLAssetType::AT_SIMSTATE, new AssetEntry("SIMSTATE", "simstate", "simstate", FALSE)); - - addEntry(LLAssetType::AT_LINK, new AssetEntry("LINK", "link", "symbolic link", FALSE)); - addEntry(LLAssetType::AT_LINK_FOLDER, new AssetEntry("FOLDER_LINK", "link_f", "symbolic folder link", FALSE)); - - addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, FALSE)); + // DESCRIPTION TYPE NAME HUMAN NAME CAN LINK? CAN FETCH? CAN KNOW? + // |--------------------|-----------|-------------------|-----------|-----------|---------| + addEntry(LLAssetType::AT_TEXTURE, new AssetEntry("TEXTURE", "texture", "texture", FALSE, FALSE, TRUE)); + addEntry(LLAssetType::AT_SOUND, new AssetEntry("SOUND", "sound", "sound", FALSE, TRUE, TRUE)); + addEntry(LLAssetType::AT_CALLINGCARD, new AssetEntry("CALLINGCARD", "callcard", "calling card", FALSE, FALSE, FALSE)); + addEntry(LLAssetType::AT_LANDMARK, new AssetEntry("LANDMARK", "landmark", "landmark", FALSE, TRUE, TRUE)); + addEntry(LLAssetType::AT_SCRIPT, new AssetEntry("SCRIPT", "script", "legacy script", FALSE, FALSE, FALSE)); + addEntry(LLAssetType::AT_CLOTHING, new AssetEntry("CLOTHING", "clothing", "clothing", TRUE, TRUE, TRUE)); + addEntry(LLAssetType::AT_OBJECT, new AssetEntry("OBJECT", "object", "object", TRUE, FALSE, FALSE)); + addEntry(LLAssetType::AT_NOTECARD, new AssetEntry("NOTECARD", "notecard", "note card", FALSE, FALSE, TRUE)); + addEntry(LLAssetType::AT_CATEGORY, new AssetEntry("CATEGORY", "category", "folder", TRUE, FALSE, FALSE)); + addEntry(LLAssetType::AT_LSL_TEXT, new AssetEntry("LSL_TEXT", "lsltext", "lsl2 script", FALSE, FALSE, FALSE)); + addEntry(LLAssetType::AT_LSL_BYTECODE, new AssetEntry("LSL_BYTECODE", "lslbyte", "lsl bytecode", FALSE, FALSE, FALSE)); + addEntry(LLAssetType::AT_TEXTURE_TGA, new AssetEntry("TEXTURE_TGA", "txtr_tga", "tga texture", FALSE, FALSE, FALSE)); + addEntry(LLAssetType::AT_BODYPART, new AssetEntry("BODYPART", "bodypart", "body part", TRUE, TRUE, TRUE)); + addEntry(LLAssetType::AT_SOUND_WAV, new AssetEntry("SOUND_WAV", "snd_wav", "sound", FALSE, FALSE, FALSE)); + addEntry(LLAssetType::AT_IMAGE_TGA, new AssetEntry("IMAGE_TGA", "img_tga", "targa image", FALSE, FALSE, FALSE)); + addEntry(LLAssetType::AT_IMAGE_JPEG, new AssetEntry("IMAGE_JPEG", "jpeg", "jpeg image", FALSE, FALSE, FALSE)); + addEntry(LLAssetType::AT_ANIMATION, new AssetEntry("ANIMATION", "animatn", "animation", FALSE, TRUE, TRUE)); + addEntry(LLAssetType::AT_GESTURE, new AssetEntry("GESTURE", "gesture", "gesture", TRUE, TRUE, TRUE)); + addEntry(LLAssetType::AT_SIMSTATE, new AssetEntry("SIMSTATE", "simstate", "simstate", FALSE, FALSE, FALSE)); + + addEntry(LLAssetType::AT_LINK, new AssetEntry("LINK", "link", "sym link", FALSE, FALSE, TRUE)); + addEntry(LLAssetType::AT_LINK_FOLDER, new AssetEntry("FOLDER_LINK", "link_f", "sym folder link", FALSE, FALSE, TRUE)); + + addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, FALSE, FALSE, FALSE)); }; // static @@ -196,7 +202,7 @@ LLAssetType::EType LLAssetType::lookupHumanReadable(const std::string& readable_ } // static -bool LLAssetType::lookupCanLink(EType asset_type) +BOOL LLAssetType::lookupCanLink(EType asset_type) { const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); const AssetEntry *entry = dict->lookup(asset_type); @@ -204,18 +210,18 @@ bool LLAssetType::lookupCanLink(EType asset_type) { return entry->mCanLink; } - return false; + return FALSE; } // static // Not adding this to dictionary since we probably will only have these two types -bool LLAssetType::lookupIsLinkType(EType asset_type) +BOOL LLAssetType::lookupIsLinkType(EType asset_type) { if (asset_type == AT_LINK || asset_type == AT_LINK_FOLDER) { - return true; + return TRUE; } - return false; + return FALSE; } // static @@ -225,3 +231,27 @@ const std::string &LLAssetType::badLookup() return sBadLookup; } + +// static +BOOL LLAssetType::lookupIsAssetFetchByIDAllowed(EType asset_type) +{ + const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); + const AssetEntry *entry = dict->lookup(asset_type); + if (entry) + { + return entry->mCanFetch; + } + return FALSE; +} + +// static +BOOL LLAssetType::lookupIsAssetIDKnowable(EType asset_type) +{ + const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); + const AssetEntry *entry = dict->lookup(asset_type); + if (entry) + { + return entry->mCanKnow; + } + return FALSE; +} diff --git a/indra/llcommon/llassettype.h b/indra/llcommon/llassettype.h index c7bbc2e74a..4440e1bac3 100644 --- a/indra/llcommon/llassettype.h +++ b/indra/llcommon/llassettype.h @@ -143,9 +143,12 @@ public: static EType getType(const std::string& desc_name); static const std::string& getDesc(EType asset_type); - static bool lookupCanLink(EType asset_type); - static bool lookupIsLinkType(EType asset_type); + static BOOL lookupCanLink(EType asset_type); + static BOOL lookupIsLinkType(EType asset_type); + static BOOL lookupIsAssetFetchByIDAllowed(EType asset_type); // the asset allows direct download + static BOOL lookupIsAssetIDKnowable(EType asset_type); // asset data can be known by the viewer + static const std::string& badLookup(); // error string when a lookup fails protected: diff --git a/indra/llmessage/lltransfersourceasset.cpp b/indra/llmessage/lltransfersourceasset.cpp index abfb432020..43f7c07e94 100644 --- a/indra/llmessage/lltransfersourceasset.cpp +++ b/indra/llmessage/lltransfersourceasset.cpp @@ -60,7 +60,7 @@ void LLTransferSourceAsset::initTransfer() // to the simulator. This is subset of assets we allow to be // simply pulled straight from the asset system. LLUUID* tidp; - if(is_asset_fetch_by_id_allowed(mParams.getAssetType())) + if(LLAssetType::lookupIsAssetFetchByIDAllowed(mParams.getAssetType())) { tidp = new LLUUID(getID()); gAssetStorage->getAssetData( @@ -257,50 +257,3 @@ BOOL LLTransferSourceParamsAsset::unpackParams(LLDataPacker &dp) return TRUE; } - -/** - * Helper functions - */ -bool is_asset_fetch_by_id_allowed(LLAssetType::EType type) -{ - // *FIX: Make this list smaller. - bool rv = false; - switch(type) - { - case LLAssetType::AT_SOUND: - case LLAssetType::AT_LANDMARK: - case LLAssetType::AT_CLOTHING: - case LLAssetType::AT_BODYPART: - case LLAssetType::AT_ANIMATION: - case LLAssetType::AT_GESTURE: - rv = true; - break; - default: - break; - } - return rv; -} - -bool is_asset_id_knowable(LLAssetType::EType type) -{ - // *FIX: Make this list smaller. - bool rv = false; - switch(type) - { - case LLAssetType::AT_TEXTURE: - case LLAssetType::AT_SOUND: - case LLAssetType::AT_LANDMARK: - case LLAssetType::AT_CLOTHING: - case LLAssetType::AT_NOTECARD: - case LLAssetType::AT_BODYPART: - case LLAssetType::AT_ANIMATION: - case LLAssetType::AT_GESTURE: - case LLAssetType::AT_LINK: - case LLAssetType::AT_LINK_FOLDER: - rv = true; - break; - default: - break; - } - return rv; -} diff --git a/indra/llmessage/lltransfersourceasset.h b/indra/llmessage/lltransfersourceasset.h index 70b09b6aaf..8616595654 100644 --- a/indra/llmessage/lltransfersourceasset.h +++ b/indra/llmessage/lltransfersourceasset.h @@ -84,24 +84,4 @@ protected: S32 mCurPos; }; -/** - * @brief Quick check to see if the asset allows direct download. - * - * This might not be the right place for this function call, but it - * originally started life inside the LLTransferSourceAsset code. - * @param type The type of asset. - * @return Returns true if the asset can be fetched by id. - */ -bool is_asset_fetch_by_id_allowed(LLAssetType::EType type); - -/** - * @brief Quick check to see if all asset data can be known by the viewer. - * - * This might not be the right place for this function call, but it - * originally started life inside the LLTransferSourceAsset code. - * @param type The type of asset. - * @return Returns true if the asset id can be transmitted to the viewer. - */ -bool is_asset_id_knowable(LLAssetType::EType type); - #endif // LL_LLTRANSFERSOURCEASSET_H diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp index 1b6fa6dd9a..0fbf3148ac 100644 --- a/indra/newview/llinventorybridge.cpp +++ b/indra/newview/llinventorybridge.cpp @@ -596,7 +596,7 @@ void LLInvFVBridge::getClipboardEntries(bool show_asset_id, LLViewerInventoryItem* inv_item = gInventory.getItem(mUUID); if (inv_item) { - is_asset_knowable = is_asset_id_knowable(inv_item->getType()); + is_asset_knowable = LLAssetType::lookupIsAssetIDKnowable(inv_item->getType()); } if ( !is_asset_knowable // disable menu item for Inventory items with unknown asset. EXT-5308 || (! ( isItemPermissive() || gAgent.isGodlike() ) ) |