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authorDave Parks <davep@lindenlab.com>2021-10-19 02:26:41 +0000
committerDave Parks <davep@lindenlab.com>2021-10-19 02:26:41 +0000
commitd2dce17803a545378407d6b7c62fdcd3007a92bc (patch)
treeefc7f17fb435b7dca9fc6a9438848bb2ce8724ab
parent02f813d17bcf4592f6425e207e9fe487275b9354 (diff)
SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument LLSD. Enable Fast Timers when Tracy is enabled to catch Fast Timer overhead.
-rw-r--r--indra/cmake/Tracy.cmake2
-rw-r--r--indra/llcommon/llsd.cpp32
-rw-r--r--indra/llcommon/llsd.h12
-rw-r--r--indra/llinventory/llsettingsbase.cpp4
-rw-r--r--indra/llinventory/llsettingssky.cpp3
-rw-r--r--indra/llrender/llglslshader.cpp68
-rw-r--r--indra/llrender/llglslshader.h82
-rw-r--r--indra/newview/lldrawpoolbump.cpp1
-rw-r--r--indra/newview/lldrawpoolterrain.cpp2
-rw-r--r--indra/newview/lldrawpoolwlsky.cpp6
-rw-r--r--indra/newview/llenvironment.cpp39
-rw-r--r--indra/newview/llenvironment.h18
-rw-r--r--indra/newview/llsettingsvo.cpp68
-rw-r--r--indra/newview/llsettingsvo.h4
-rw-r--r--indra/newview/pipeline.cpp2
15 files changed, 247 insertions, 96 deletions
diff --git a/indra/cmake/Tracy.cmake b/indra/cmake/Tracy.cmake
index 1b8c3db2e2..cfff956bcf 100644
--- a/indra/cmake/Tracy.cmake
+++ b/indra/cmake/Tracy.cmake
@@ -7,7 +7,7 @@ if (USE_TRACY)
set(TRACY_INCLUDE_DIR ${LIBS_PREBUILT_DIR}/include/tracy)
# See: indra/llcommon/llprofiler.h
- add_definitions(-DLL_PROFILER_CONFIGURATION=2)
+ add_definitions(-DLL_PROFILER_CONFIGURATION=3)
use_prebuilt_binary(tracy)
if (WINDOWS)
diff --git a/indra/llcommon/llsd.cpp b/indra/llcommon/llsd.cpp
index 57b746889d..605f6bf0e3 100644
--- a/indra/llcommon/llsd.cpp
+++ b/indra/llcommon/llsd.cpp
@@ -400,6 +400,7 @@ namespace
ImplMap& ImplMap::makeMap(LLSD::Impl*& var)
{
+ LL_PROFILE_ZONE_SCOPED;
if (shared())
{
ImplMap* i = new ImplMap(mData);
@@ -414,18 +415,21 @@ namespace
bool ImplMap::has(const LLSD::String& k) const
{
+ LL_PROFILE_ZONE_SCOPED;
DataMap::const_iterator i = mData.find(k);
return i != mData.end();
}
LLSD ImplMap::get(const LLSD::String& k) const
{
+ LL_PROFILE_ZONE_SCOPED;
DataMap::const_iterator i = mData.find(k);
return (i != mData.end()) ? i->second : LLSD();
}
LLSD ImplMap::getKeys() const
{
+ LL_PROFILE_ZONE_SCOPED;
LLSD keys = LLSD::emptyArray();
DataMap::const_iterator iter = mData.begin();
while (iter != mData.end())
@@ -438,11 +442,13 @@ namespace
void ImplMap::insert(const LLSD::String& k, const LLSD& v)
{
+ LL_PROFILE_ZONE_SCOPED;
mData.insert(DataMap::value_type(k, v));
}
void ImplMap::erase(const LLSD::String& k)
{
+ LL_PROFILE_ZONE_SCOPED;
mData.erase(k);
}
@@ -684,6 +690,7 @@ const LLSD::Impl& LLSD::Impl::safe(const Impl* impl)
ImplMap& LLSD::Impl::makeMap(Impl*& var)
{
+ LL_PROFILE_ZONE_SCOPED;
ImplMap* im = new ImplMap;
reset(var, im);
return *im;
@@ -887,11 +894,16 @@ LLSD& LLSD::with(const String& k, const LLSD& v)
}
void LLSD::erase(const String& k) { makeMap(impl).erase(k); }
-LLSD& LLSD::operator[](const String& k)
- { return makeMap(impl).ref(k); }
+LLSD& LLSD::operator[](const String& k)
+{
+ LL_PROFILE_ZONE_SCOPED;
+ return makeMap(impl).ref(k);
+}
const LLSD& LLSD::operator[](const String& k) const
- { return safe(impl).ref(k); }
-
+{
+ LL_PROFILE_ZONE_SCOPED;
+ return safe(impl).ref(k);
+}
LLSD LLSD::emptyArray()
{
@@ -914,10 +926,16 @@ LLSD& LLSD::with(Integer i, const LLSD& v)
LLSD& LLSD::append(const LLSD& v) { return makeArray(impl).append(v); }
void LLSD::erase(Integer i) { makeArray(impl).erase(i); }
-LLSD& LLSD::operator[](Integer i)
- { return makeArray(impl).ref(i); }
+LLSD& LLSD::operator[](Integer i)
+{
+ LL_PROFILE_ZONE_SCOPED;
+ return makeArray(impl).ref(i);
+}
const LLSD& LLSD::operator[](Integer i) const
- { return safe(impl).ref(i); }
+{
+ LL_PROFILE_ZONE_SCOPED;
+ return safe(impl).ref(i);
+}
static const char *llsd_dump(const LLSD &llsd, bool useXMLFormat)
{
diff --git a/indra/llcommon/llsd.h b/indra/llcommon/llsd.h
index 5b6d5545af..b8ddf21596 100644
--- a/indra/llcommon/llsd.h
+++ b/indra/llcommon/llsd.h
@@ -290,9 +290,17 @@ public:
LLSD& with(const String&, const LLSD&);
LLSD& operator[](const String&);
- LLSD& operator[](const char* c) { return (*this)[String(c)]; }
+ LLSD& operator[](const char* c)
+ {
+ LL_PROFILE_ZONE_SCOPED;
+ return (*this)[String(c)];
+ }
const LLSD& operator[](const String&) const;
- const LLSD& operator[](const char* c) const { return (*this)[String(c)]; }
+ const LLSD& operator[](const char* c) const
+ {
+ LL_PROFILE_ZONE_SCOPED;
+ return (*this)[String(c)];
+ }
//@}
/** @name Array Values */
diff --git a/indra/llinventory/llsettingsbase.cpp b/indra/llinventory/llsettingsbase.cpp
index 61b59e35aa..89a4eebf26 100644
--- a/indra/llinventory/llsettingsbase.cpp
+++ b/indra/llinventory/llsettingsbase.cpp
@@ -683,6 +683,7 @@ bool LLSettingsBase::Validator::verifyStringLength(LLSD &value, S32 length)
//=========================================================================
void LLSettingsBlender::update(const LLSettingsBase::BlendFactor& blendf)
{
+ LL_PROFILE_ZONE_SCOPED;
F64 res = setBlendFactor(blendf);
llassert(res >= 0.0 && res <= 1.0);
(void)res;
@@ -713,6 +714,7 @@ F64 LLSettingsBlender::setBlendFactor(const LLSettingsBase::BlendFactor& blendf_
void LLSettingsBlender::triggerComplete()
{
+ LL_PROFILE_ZONE_SCOPED;
if (mTarget)
mTarget->replaceSettings(mFinal->getSettings());
LLSettingsBlender::ptr_t hold = shared_from_this(); // prevents this from deleting too soon
@@ -725,11 +727,13 @@ const LLSettingsBase::BlendFactor LLSettingsBlenderTimeDelta::MIN_BLEND_DELTA(FL
LLSettingsBase::BlendFactor LLSettingsBlenderTimeDelta::calculateBlend(const LLSettingsBase::TrackPosition& spanpos, const LLSettingsBase::TrackPosition& spanlen) const
{
+ LL_PROFILE_ZONE_SCOPED;
return LLSettingsBase::BlendFactor(fmod((F64)spanpos, (F64)spanlen) / (F64)spanlen);
}
bool LLSettingsBlenderTimeDelta::applyTimeDelta(const LLSettingsBase::Seconds& timedelta)
{
+ LL_PROFILE_ZONE_SCOPED;
mTimeSpent += timedelta;
if (mTimeSpent > mBlendSpan)
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp
index 81937dbda5..00c1edb55a 100644
--- a/indra/llinventory/llsettingssky.cpp
+++ b/indra/llinventory/llsettingssky.cpp
@@ -444,6 +444,7 @@ void LLSettingsSky::replaceWithSky(LLSettingsSky::ptr_t pother)
void LLSettingsSky::blend(const LLSettingsBase::ptr_t &end, F64 blendf)
{
+ LL_PROFILE_ZONE_SCOPED;
llassert(getSettingsType() == end->getSettingsType());
LLSettingsSky::ptr_t other = PTR_NAMESPACE::dynamic_pointer_cast<LLSettingsSky>(end);
@@ -1022,6 +1023,7 @@ LLColor3 LLSettingsSky::getLightDiffuse() const
LLColor3 LLSettingsSky::getColor(const std::string& key, const LLColor3& default_value) const
{
+ LL_PROFILE_ZONE_SCOPED;
if (mSettings.has(SETTING_LEGACY_HAZE) && mSettings[SETTING_LEGACY_HAZE].has(key))
{
return LLColor3(mSettings[SETTING_LEGACY_HAZE][key]);
@@ -1035,6 +1037,7 @@ LLColor3 LLSettingsSky::getColor(const std::string& key, const LLColor3& default
F32 LLSettingsSky::getFloat(const std::string& key, F32 default_value) const
{
+ LL_PROFILE_ZONE_SCOPED;
if (mSettings.has(SETTING_LEGACY_HAZE) && mSettings[SETTING_LEGACY_HAZE].has(key))
{
return mSettings[SETTING_LEGACY_HAZE][key].asReal();
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 84eac00c65..0e4753fcc6 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -1104,6 +1104,7 @@ S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTe
void LLGLSLShader::uniform1i(U32 index, GLint x)
{
+ LL_PROFILE_ZONE_SCOPED
if (mProgramObject)
{
if (mUniform.size() <= index)
@@ -1114,7 +1115,7 @@ void LLGLSLShader::uniform1i(U32 index, GLint x)
if (mUniform[index] >= 0)
{
- std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]);
+ const auto& iter = mValue.find(mUniform[index]);
if (iter == mValue.end() || iter->second.mV[0] != x)
{
glUniform1iARB(mUniform[index], x);
@@ -1126,6 +1127,7 @@ void LLGLSLShader::uniform1i(U32 index, GLint x)
void LLGLSLShader::uniform1f(U32 index, GLfloat x)
{
+ LL_PROFILE_ZONE_SCOPED
if (mProgramObject)
{
if (mUniform.size() <= index)
@@ -1136,7 +1138,7 @@ void LLGLSLShader::uniform1f(U32 index, GLfloat x)
if (mUniform[index] >= 0)
{
- std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]);
+ const auto& iter = mValue.find(mUniform[index]);
if (iter == mValue.end() || iter->second.mV[0] != x)
{
glUniform1fARB(mUniform[index], x);
@@ -1158,7 +1160,7 @@ void LLGLSLShader::uniform2f(U32 index, GLfloat x, GLfloat y)
if (mUniform[index] >= 0)
{
- std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]);
+ const auto& iter = mValue.find(mUniform[index]);
LLVector4 vec(x,y,0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec))
{
@@ -1181,7 +1183,7 @@ void LLGLSLShader::uniform3f(U32 index, GLfloat x, GLfloat y, GLfloat z)
if (mUniform[index] >= 0)
{
- std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]);
+ const auto& iter = mValue.find(mUniform[index]);
LLVector4 vec(x,y,z,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec))
{
@@ -1204,7 +1206,7 @@ void LLGLSLShader::uniform4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat
if (mUniform[index] >= 0)
{
- std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]);
+ const auto& iter = mValue.find(mUniform[index]);
LLVector4 vec(x,y,z,w);
if (iter == mValue.end() || shouldChange(iter->second,vec))
{
@@ -1227,7 +1229,7 @@ void LLGLSLShader::uniform1iv(U32 index, U32 count, const GLint* v)
if (mUniform[index] >= 0)
{
- std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]);
+ const auto& iter = mValue.find(mUniform[index]);
LLVector4 vec(v[0],0.f,0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{
@@ -1250,7 +1252,7 @@ void LLGLSLShader::uniform1fv(U32 index, U32 count, const GLfloat* v)
if (mUniform[index] >= 0)
{
- std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]);
+ const auto& iter = mValue.find(mUniform[index]);
LLVector4 vec(v[0],0.f,0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{
@@ -1273,7 +1275,7 @@ void LLGLSLShader::uniform2fv(U32 index, U32 count, const GLfloat* v)
if (mUniform[index] >= 0)
{
- std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]);
+ const auto& iter = mValue.find(mUniform[index]);
LLVector4 vec(v[0],v[1],0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{
@@ -1296,7 +1298,7 @@ void LLGLSLShader::uniform3fv(U32 index, U32 count, const GLfloat* v)
if (mUniform[index] >= 0)
{
- std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]);
+ const auto& iter = mValue.find(mUniform[index]);
LLVector4 vec(v[0],v[1],v[2],0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{
@@ -1319,10 +1321,11 @@ void LLGLSLShader::uniform4fv(U32 index, U32 count, const GLfloat* v)
if (mUniform[index] >= 0)
{
- std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]);
+ const auto& iter = mValue.find(mUniform[index]);
LLVector4 vec(v[0],v[1],v[2],v[3]);
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{
+ LL_PROFILE_ZONE_SCOPED;
glUniform4fvARB(mUniform[index], count, v);
mValue[mUniform[index]] = vec;
}
@@ -1460,7 +1463,7 @@ void LLGLSLShader::uniform1i(const LLStaticHashedString& uniform, GLint v)
if (location >= 0)
{
- std::map<GLint, LLVector4>::iterator iter = mValue.find(location);
+ const auto& iter = mValue.find(location);
LLVector4 vec(v,0.f,0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec))
{
@@ -1476,7 +1479,7 @@ void LLGLSLShader::uniform2i(const LLStaticHashedString& uniform, GLint i, GLint
if (location >= 0)
{
- std::map<GLint, LLVector4>::iterator iter = mValue.find(location);
+ const auto& iter = mValue.find(location);
LLVector4 vec(i,j,0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec))
{
@@ -1493,7 +1496,7 @@ void LLGLSLShader::uniform1f(const LLStaticHashedString& uniform, GLfloat v)
if (location >= 0)
{
- std::map<GLint, LLVector4>::iterator iter = mValue.find(location);
+ const auto& iter = mValue.find(location);
LLVector4 vec(v,0.f,0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec))
{
@@ -1509,7 +1512,7 @@ void LLGLSLShader::uniform2f(const LLStaticHashedString& uniform, GLfloat x, GLf
if (location >= 0)
{
- std::map<GLint, LLVector4>::iterator iter = mValue.find(location);
+ const auto& iter = mValue.find(location);
LLVector4 vec(x,y,0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec))
{
@@ -1526,7 +1529,7 @@ void LLGLSLShader::uniform3f(const LLStaticHashedString& uniform, GLfloat x, GLf
if (location >= 0)
{
- std::map<GLint, LLVector4>::iterator iter = mValue.find(location);
+ const auto& iter = mValue.find(location);
LLVector4 vec(x,y,z,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec))
{
@@ -1542,7 +1545,7 @@ void LLGLSLShader::uniform1fv(const LLStaticHashedString& uniform, U32 count, co
if (location >= 0)
{
- std::map<GLint, LLVector4>::iterator iter = mValue.find(location);
+ const auto& iter = mValue.find(location);
LLVector4 vec(v[0],0.f,0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{
@@ -1558,7 +1561,7 @@ void LLGLSLShader::uniform2fv(const LLStaticHashedString& uniform, U32 count, co
if (location >= 0)
{
- std::map<GLint, LLVector4>::iterator iter = mValue.find(location);
+ const auto& iter = mValue.find(location);
LLVector4 vec(v[0],v[1],0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{
@@ -1574,7 +1577,7 @@ void LLGLSLShader::uniform3fv(const LLStaticHashedString& uniform, U32 count, co
if (location >= 0)
{
- std::map<GLint, LLVector4>::iterator iter = mValue.find(location);
+ const auto& iter = mValue.find(location);
LLVector4 vec(v[0],v[1],v[2],0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{
@@ -1591,12 +1594,11 @@ void LLGLSLShader::uniform4fv(const LLStaticHashedString& uniform, U32 count, co
if (location >= 0)
{
LLVector4 vec(v);
- std::map<GLint, LLVector4>::iterator iter = mValue.find(location);
+ const auto& iter = mValue.find(location);
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{
- stop_glerror();
+ LL_PROFILE_ZONE_SCOPED;
glUniform4fvARB(location, count, v);
- stop_glerror();
mValue[location] = vec;
}
}
@@ -1636,3 +1638,27 @@ void LLGLSLShader::setMinimumAlpha(F32 minimum)
gGL.flush();
uniform1f(LLShaderMgr::MINIMUM_ALPHA, minimum);
}
+
+void LLShaderUniforms::apply(LLGLSLShader* shader)
+{
+ LL_PROFILE_ZONE_SCOPED;
+ for (auto& uniform : mIntegers)
+ {
+ shader->uniform1i(uniform.mUniform, uniform.mValue);
+ }
+
+ for (auto& uniform : mFloats)
+ {
+ shader->uniform1f(uniform.mUniform, uniform.mValue);
+ }
+
+ for (auto& uniform : mVectors)
+ {
+ shader->uniform4fv(uniform.mUniform, 1, uniform.mValue.mV);
+ }
+
+ for (auto& uniform : mVector3s)
+ {
+ shader->uniform3fv(uniform.mUniform, 1, uniform.mValue.mV);
+ }
+}
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 7cf6d3c941..3b23cf1b28 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -30,6 +30,7 @@
#include "llgl.h"
#include "llrender.h"
#include "llstaticstringtable.h"
+#include <unordered_map>
class LLShaderFeatures
{
@@ -64,16 +65,79 @@ public:
LLShaderFeatures();
};
+// ============= Structure for caching shader uniforms ===============
+class LLGLSLShader;
+
+class LLShaderUniforms
+{
+public:
+
+ template<typename T>
+ struct UniformSetting
+ {
+ S32 mUniform;
+ T mValue;
+ };
+
+ typedef UniformSetting<S32> IntSetting;
+ typedef UniformSetting<F32> FloatSetting;
+ typedef UniformSetting<LLVector4> VectorSetting;
+ typedef UniformSetting<LLVector3> Vector3Setting;
+
+ void clear()
+ {
+ mIntegers.resize(0);
+ mFloats.resize(0);
+ mVectors.resize(0);
+ mVector3s.resize(0);
+ }
+
+ void uniform1i(S32 index, S32 value)
+ {
+ mIntegers.push_back({ index, value });
+ }
+
+ void uniform1f(S32 index, F32 value)
+ {
+ mFloats.push_back({ index, value });
+ }
+
+ void uniform4fv(S32 index, const LLVector4& value)
+ {
+ mVectors.push_back({ index, value });
+ }
+
+ void uniform4fv(S32 index, const F32* value)
+ {
+ mVectors.push_back({ index, LLVector4(value) });
+ }
+
+ void uniform3fv(S32 index, const LLVector3& value)
+ {
+ mVector3s.push_back({ index, value });
+ }
+
+ void apply(LLGLSLShader* shader);
+
+
+ std::vector<IntSetting> mIntegers;
+ std::vector<FloatSetting> mFloats;
+ std::vector<VectorSetting> mVectors;
+ std::vector<Vector3Setting> mVector3s;
+};
class LLGLSLShader
{
public:
- enum
+ // enum primarily used to control application sky settings uniforms
+ typedef enum
{
- SG_DEFAULT = 0,
- SG_SKY,
- SG_WATER
- };
+ SG_DEFAULT = 0, // not sky or water specific
+ SG_SKY, //
+ SG_WATER,
+ SG_ANY,
+ SG_COUNT
+ } eGroup;
static std::set<LLGLSLShader*> sInstances;
static bool sProfileEnabled;
@@ -190,13 +254,15 @@ public:
U32 mAttributeMask; //mask of which reserved attributes are set (lines up with LLVertexBuffer::getTypeMask())
std::vector<GLint> mUniform; //lookup table of uniform enum to uniform location
LLStaticStringTable<GLint> mUniformMap; //lookup map of uniform name to uniform location
- std::map<GLint, std::string> mUniformNameMap; //lookup map of uniform location to uniform name
- std::map<GLint, LLVector4> mValue; //lookup map of uniform location to last known value
+ typedef std::unordered_map<GLint, std::string> uniform_name_map_t;
+ typedef std::unordered_map<GLint, LLVector4> uniform_value_map_t;
+ uniform_name_map_t mUniformNameMap; //lookup map of uniform location to uniform name
+ uniform_value_map_t mValue; //lookup map of uniform location to last known value
std::vector<GLint> mTexture;
S32 mTotalUniformSize;
S32 mActiveTextureChannels;
S32 mShaderLevel;
- S32 mShaderGroup;
+ S32 mShaderGroup; // see LLGLSLShader::eGroup
BOOL mUniformsDirty;
LLShaderFeatures mFeatures;
std::vector< std::pair< std::string, GLenum > > mShaderFiles;
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index f316d121ab..d75884cc16 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -1062,6 +1062,7 @@ void LLBumpImageList::updateImages()
// Note: the caller SHOULD NOT keep the pointer that this function returns. It may be updated as more data arrives.
LLViewerTexture* LLBumpImageList::getBrightnessDarknessImage(LLViewerFetchedTexture* src_image, U8 bump_code )
{
+ LL_PROFILE_ZONE_SCOPED;
llassert( (bump_code == BE_BRIGHTNESS) || (bump_code == BE_DARKNESS) );
LLViewerTexture* bump = NULL;
diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp
index 37dc80e2b7..34a8b6b2cc 100644
--- a/indra/newview/lldrawpoolterrain.cpp
+++ b/indra/newview/lldrawpoolterrain.cpp
@@ -343,8 +343,6 @@ void LLDrawPoolTerrain::renderFullShader()
LLSettingsWater::ptr_t pwater = LLEnvironment::instance().getCurrentWater();
- ((LLSettingsVOWater*)pwater.get())->updateShader(shader);
-
//
// detail texture 1
//
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp
index 0c3d8f3098..8c8dc3f3d2 100644
--- a/indra/newview/lldrawpoolwlsky.cpp
+++ b/indra/newview/lldrawpoolwlsky.cpp
@@ -182,8 +182,6 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca
sky_shader->bindTexture(LLShaderMgr::RAINBOW_MAP, rainbow_tex);
sky_shader->bindTexture(LLShaderMgr::HALO_MAP, halo_tex);
- ((LLSettingsVOSky*)psky.get())->updateShader(sky_shader);
-
F32 moisture_level = (float)psky->getSkyMoistureLevel();
F32 droplet_radius = (float)psky->getSkyDropletRadius();
F32 ice_level = (float)psky->getSkyIceLevel();
@@ -406,8 +404,6 @@ void LLDrawPoolWLSky::renderSkyCloudsDeferred(const LLVector3& camPosLocal, F32
cloudshader->uniform1f(LLShaderMgr::CLOUD_VARIANCE, cloud_variance);
cloudshader->uniform1f(LLShaderMgr::SUN_MOON_GLOW_FACTOR, psky->getSunMoonGlowFactor());
- ((LLSettingsVOSky*)psky.get())->updateShader(cloudshader);
-
/// Render the skydome
renderDome(camPosLocal, camHeightLocal, cloudshader);
@@ -462,8 +458,6 @@ void LLDrawPoolWLSky::renderSkyClouds(const LLVector3& camPosLocal, F32 camHeigh
cloudshader->uniform1f(LLShaderMgr::CLOUD_VARIANCE, cloud_variance);
cloudshader->uniform1f(LLShaderMgr::SUN_MOON_GLOW_FACTOR, psky->getSunMoonGlowFactor());
- ((LLSettingsVOSky*)psky.get())->updateShader(cloudshader);
-
/// Render the skydome
renderDome(camPosLocal, camHeightLocal, cloudshader);
diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp
index 8881d11802..69d3075928 100644
--- a/indra/newview/llenvironment.cpp
+++ b/indra/newview/llenvironment.cpp
@@ -1471,6 +1471,7 @@ LLEnvironment::DayInstance::ptr_t LLEnvironment::getSharedEnvironmentInstance()
void LLEnvironment::updateEnvironment(LLSettingsBase::Seconds transition, bool forced)
{
+ LL_PROFILE_ZONE_SCOPED;
DayInstance::ptr_t pinstance = getSelectedEnvironmentInstance();
if ((mCurrentEnvironment != pinstance) || forced)
@@ -1488,6 +1489,8 @@ void LLEnvironment::updateEnvironment(LLSettingsBase::Seconds transition, bool f
{
mCurrentEnvironment = pinstance;
}
+
+ updateSettingsUniforms();
}
}
@@ -1614,6 +1617,8 @@ void LLEnvironment::update(const LLViewerCamera * cam)
stop_glerror();
+ updateSettingsUniforms();
+
// *TODO: potential optimization - this block may only need to be
// executed some of the time. For example for water shaders only.
{
@@ -1648,10 +1653,16 @@ void LLEnvironment::updateCloudScroll()
}
// static
-void LLEnvironment::updateGLVariablesForSettings(LLGLSLShader *shader, const LLSettingsBase::ptr_t &psetting)
+void LLEnvironment::updateGLVariablesForSettings(LLShaderUniforms* uniforms, const LLSettingsBase::ptr_t &psetting)
{
LL_RECORD_BLOCK_TIME(FTM_SHADER_PARAM_UPDATE);
+ for (int i = 0; i < LLGLSLShader::SG_COUNT; ++i)
+ {
+ uniforms[i].clear();
+ }
+
+ LLShaderUniforms* shader = &uniforms[LLGLSLShader::SG_ANY];
//_WARNS("RIDER") << "----------------------------------------------------------------" << LL_ENDL;
LLSettingsBase::parammapping_t params = psetting->getParameterMap();
for (auto &it: params)
@@ -1694,7 +1705,7 @@ void LLEnvironment::updateGLVariablesForSettings(LLGLSLShader *shader, const LLS
{
LLVector4 vect4(value);
//_WARNS("RIDER") << "pushing '" << (*it).first << "' as " << vect4 << LL_ENDL;
- shader->uniform4fv(it.second.getShaderKey(), 1, vect4.mV);
+ shader->uniform4fv(it.second.getShaderKey(), vect4 );
break;
}
@@ -1707,17 +1718,30 @@ void LLEnvironment::updateGLVariablesForSettings(LLGLSLShader *shader, const LLS
default:
break;
}
- stop_glerror();
}
//_WARNS("RIDER") << "----------------------------------------------------------------" << LL_ENDL;
- psetting->applySpecial(shader);
+ psetting->applySpecial(uniforms);
+}
+
+void LLEnvironment::updateShaderUniforms(LLGLSLShader* shader)
+{
+ LL_PROFILE_ZONE_SCOPED;
+
+ // apply uniforms that should be applied to all shaders
+ mSkyUniforms[LLGLSLShader::SG_ANY].apply(shader);
+ mWaterUniforms[LLGLSLShader::SG_ANY].apply(shader);
+
+ // apply uniforms specific to the given shader's shader group
+ auto group = shader->mShaderGroup;
+ mSkyUniforms[group].apply(shader);
+ mWaterUniforms[group].apply(shader);
}
-void LLEnvironment::updateShaderUniforms(LLGLSLShader *shader)
+void LLEnvironment::updateSettingsUniforms()
{
- updateGLVariablesForSettings(shader, mCurrentEnvironment->getWater());
- updateGLVariablesForSettings(shader, mCurrentEnvironment->getSky());
+ updateGLVariablesForSettings(mWaterUniforms, mCurrentEnvironment->getWater());
+ updateGLVariablesForSettings(mSkyUniforms, mCurrentEnvironment->getSky());
}
void LLEnvironment::recordEnvironment(S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envinfo, LLSettingsBase::Seconds transition)
@@ -2618,6 +2642,7 @@ LLEnvironment::DayInstance::ptr_t LLEnvironment::DayInstance::clone() const
bool LLEnvironment::DayInstance::applyTimeDelta(const LLSettingsBase::Seconds& delta)
{
+ LL_PROFILE_ZONE_SCOPED;
ptr_t keeper(shared_from_this()); // makes sure that this does not go away while it is being worked on.
bool changed(false);
diff --git a/indra/newview/llenvironment.h b/indra/newview/llenvironment.h
index 7cbf2d25bb..3568fbcfd1 100644
--- a/indra/newview/llenvironment.h
+++ b/indra/newview/llenvironment.h
@@ -38,11 +38,12 @@
#include "llatmosphere.h"
+#include "llglslshader.h"
+
#include <boost/signals2.hpp>
//-------------------------------------------------------------------------
class LLViewerCamera;
-class LLGLSLShader;
class LLParcel;
//-------------------------------------------------------------------------
@@ -50,8 +51,8 @@ class LLEnvironment : public LLSingleton<LLEnvironment>
{
LLSINGLETON_C11(LLEnvironment);
LOG_CLASS(LLEnvironment);
-
public:
+
static const F64Seconds TRANSITION_INSTANT;
static const F64Seconds TRANSITION_FAST;
static const F64Seconds TRANSITION_DEFAULT;
@@ -131,9 +132,14 @@ public:
void update(const LLViewerCamera * cam);
- static void updateGLVariablesForSettings(LLGLSLShader *shader, const LLSettingsBase::ptr_t &psetting);
+ static void updateGLVariablesForSettings(LLShaderUniforms* uniforms, const LLSettingsBase::ptr_t &psetting);
+
+ // apply current sky settings to given shader
void updateShaderUniforms(LLGLSLShader *shader);
+ // prepare settings to be applied to shaders (call whenever settings are updated)
+ void updateSettingsUniforms();
+
void setSelectedEnvironment(EnvSelection_t env, LLSettingsBase::Seconds transition = TRANSITION_DEFAULT, bool forced = false);
EnvSelection_t getSelectedEnvironment() const { return mSelectedEnvironment; }
@@ -234,6 +240,11 @@ public:
void handleEnvironmentPush(LLSD &message);
+ //cached uniform values from LLSD values
+ LLShaderUniforms mWaterUniforms[LLGLSLShader::SG_COUNT];
+ LLShaderUniforms mSkyUniforms[LLGLSLShader::SG_COUNT];
+ // =======================================================================================
+
class DayInstance: public std::enable_shared_from_this<DayInstance>
{
public:
@@ -288,6 +299,7 @@ public:
LLSettingsDay::ptr_t mDayCycle;
LLSettingsSky::ptr_t mSky;
LLSettingsWater::ptr_t mWater;
+
S32 mSkyTrack;
bool mInitialized;
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp
index 1e5b893cbc..6a88a8ef2c 100644
--- a/indra/newview/llsettingsvo.cpp
+++ b/indra/newview/llsettingsvo.cpp
@@ -637,6 +637,7 @@ LLSD LLSettingsVOSky::convertToLegacy(const LLSettingsSky::ptr_t &psky, bool isA
//-------------------------------------------------------------------------
void LLSettingsVOSky::updateSettings()
{
+ LL_PROFILE_ZONE_SCOPED;
LLSettingsSky::updateSettings();
LLVector3 sun_direction = getSunDirection();
LLVector3 moon_direction = getMoonDirection();
@@ -665,55 +666,55 @@ void LLSettingsVOSky::updateSettings()
void LLSettingsVOSky::applySpecial(void *ptarget, bool force)
{
- LLGLSLShader *shader = (LLGLSLShader *)ptarget;
-
LLVector4 light_direction = LLEnvironment::instance().getClampedLightNorm();
- if (shader->mShaderGroup == LLGLSLShader::SG_DEFAULT)
+ LLShaderUniforms* shader = &((LLShaderUniforms*)ptarget)[LLGLSLShader::SG_DEFAULT];
{
- shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, light_direction.mV);
- shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV);
+ shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, light_direction);
+ shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, LLViewerCamera::getInstance()->getOrigin());
}
- else if (shader->mShaderGroup == LLGLSLShader::SG_SKY)
+
+ shader = &((LLShaderUniforms*)ptarget)[LLGLSLShader::SG_SKY];
{
- shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, light_direction.mV);
+ shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, light_direction);
- // Legacy? SETTING_CLOUD_SCROLL_RATE("cloud_scroll_rate")
- LLVector4 vect_c_p_d1(mSettings[SETTING_CLOUD_POS_DENSITY1]);
- LLVector4 cloud_scroll( LLEnvironment::instance().getCloudScrollDelta() );
+ // Legacy? SETTING_CLOUD_SCROLL_RATE("cloud_scroll_rate")
+ LLVector4 vect_c_p_d1(mSettings[SETTING_CLOUD_POS_DENSITY1]);
+ LLVector4 cloud_scroll( LLEnvironment::instance().getCloudScrollDelta() );
- // SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll
- // Keep in Sync!
- // * indra\newview\llsettingsvo.cpp
- // * indra\newview\app_settings\shaders\class2\windlight\cloudsV.glsl
- // * indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl
- cloud_scroll[0] = -cloud_scroll[0];
- vect_c_p_d1 += cloud_scroll;
- shader->uniform4fv(LLShaderMgr::CLOUD_POS_DENSITY1, 1, vect_c_p_d1.mV);
+ // SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll
+ // Keep in Sync!
+ // * indra\newview\llsettingsvo.cpp
+ // * indra\newview\app_settings\shaders\class2\windlight\cloudsV.glsl
+ // * indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl
+ cloud_scroll[0] = -cloud_scroll[0];
+ vect_c_p_d1 += cloud_scroll;
+ shader->uniform4fv(LLShaderMgr::CLOUD_POS_DENSITY1, vect_c_p_d1);
- LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
+ LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
- LLColor4 sunDiffuse = psky->getSunlightColor();
- LLColor4 moonDiffuse = psky->getMoonlightColor();
+ LLVector4 sunDiffuse = LLVector4(psky->getSunlightColor().mV);
+ LLVector4 moonDiffuse = LLVector4(psky->getMoonlightColor().mV);
- shader->uniform4fv(LLShaderMgr::SUNLIGHT_COLOR, 1, sunDiffuse.mV);
- shader->uniform4fv(LLShaderMgr::MOONLIGHT_COLOR, 1, moonDiffuse.mV);
+ shader->uniform4fv(LLShaderMgr::SUNLIGHT_COLOR, sunDiffuse);
+ shader->uniform4fv(LLShaderMgr::MOONLIGHT_COLOR, moonDiffuse);
- LLColor4 cloud_color(psky->getCloudColor(), 1.0);
- shader->uniform4fv(LLShaderMgr::CLOUD_COLOR, 1, cloud_color.mV);
+ LLVector4 cloud_color(LLVector3(psky->getCloudColor().mV), 1.0);
+ shader->uniform4fv(LLShaderMgr::CLOUD_COLOR, cloud_color);
}
+ shader = &((LLShaderUniforms*)ptarget)[LLGLSLShader::SG_ANY];
shader->uniform1f(LLShaderMgr::SCENE_LIGHT_STRENGTH, mSceneLightStrength);
LLColor4 ambient(getTotalAmbient());
- shader->uniform4fv(LLShaderMgr::AMBIENT, 1, ambient.mV);
+ shader->uniform4fv(LLShaderMgr::AMBIENT, LLVector4(ambient.mV));
shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, getIsSunUp() ? 1 : 0);
shader->uniform1f(LLShaderMgr::SUN_MOON_GLOW_FACTOR, getSunMoonGlowFactor());
shader->uniform1f(LLShaderMgr::DENSITY_MULTIPLIER, getDensityMultiplier());
shader->uniform1f(LLShaderMgr::DISTANCE_MULTIPLIER, getDistanceMultiplier());
- F32 g = getGamma();
+ F32 g = getGamma();
F32 display_gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
shader->uniform1f(LLShaderMgr::GAMMA, g);
@@ -907,11 +908,11 @@ LLSD LLSettingsVOWater::convertToLegacy(const LLSettingsWater::ptr_t &pwater)
//-------------------------------------------------------------------------
void LLSettingsVOWater::applySpecial(void *ptarget, bool force)
{
- LLGLSLShader *shader = (LLGLSLShader *)ptarget;
-
LLEnvironment& env = LLEnvironment::instance();
- if (force || (shader->mShaderGroup == LLGLSLShader::SG_WATER))
+ auto group = LLGLSLShader::SG_WATER;
+ LLShaderUniforms* shader = &((LLShaderUniforms*)ptarget)[group];
+
{
F32 water_height = env.getWaterHeight();
@@ -935,7 +936,7 @@ void LLSettingsVOWater::applySpecial(void *ptarget, bool force)
LLVector4 waterPlane(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm));
- shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, waterPlane.mV);
+ shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, waterPlane.mV);
LLVector4 light_direction = env.getClampedLightNorm();
@@ -950,18 +951,19 @@ void LLSettingsVOWater::applySpecial(void *ptarget, bool force)
shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, waterFogDensity);
LLColor4 fog_color(env.getCurrentWater()->getWaterFogColor(), 0.0f);
- shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, fog_color.mV);
+ shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, fog_color.mV);
F32 blend_factor = env.getCurrentWater()->getBlendFactor();
shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
// update to normal lightnorm, water shader itself will use rotated lightnorm as necessary
- shader->uniform4fv(LLShaderMgr::LIGHTNORM, 1, light_direction.mV);
+ shader->uniform4fv(LLShaderMgr::LIGHTNORM, light_direction.mV);
}
}
void LLSettingsVOWater::updateSettings()
{
+ LL_PROFILE_ZONE_SCOPED;
// base class clears dirty flag so as to not trigger recursive update
LLSettingsBase::updateSettings();
diff --git a/indra/newview/llsettingsvo.h b/indra/newview/llsettingsvo.h
index 65136ad2f5..caa3ac18d3 100644
--- a/indra/newview/llsettingsvo.h
+++ b/indra/newview/llsettingsvo.h
@@ -102,8 +102,6 @@ public:
bool isAdvanced() const { return m_isAdvanced; }
- virtual void updateShader(LLGLSLShader* shader) { applySpecial(shader, true); }
-
protected:
LLSettingsVOSky();
@@ -136,8 +134,6 @@ public:
static LLSD convertToLegacy(const ptr_t &);
- virtual void updateShader(LLGLSLShader* shader) { applySpecial(shader, true); }
-
protected:
LLSettingsVOWater();
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 5ef3819de4..c4976c4bbc 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -8427,8 +8427,6 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
LLEnvironment& environment = LLEnvironment::instance();
LLSettingsSky::ptr_t sky = environment.getCurrentSky();
-
- static_cast<LLSettingsVOSky*>(sky.get())->updateShader(&shader);
}
LLColor3 pow3f(LLColor3 v, F32 f)