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authorDave Parks <davep@lindenlab.com>2022-09-29 19:24:08 -0500
committerDave Parks <davep@lindenlab.com>2022-09-29 19:24:08 -0500
commitd001c52c346d957375afc36bd83550a5702d4727 (patch)
tree084bef0b3ba8dd6f81283fad71a9da148d1ec892
parent6f2acc8e60da1699265c38acc5bd0d2871d0c9f7 (diff)
SL-18132 Fix for errant shadow when sun shadows are disabled.
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl8
1 files changed, 7 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
index 7635897db1..3e44e87f1e 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
@@ -119,10 +119,16 @@ void main()
#if defined(HAS_SUN_SHADOW) || defined(HAS_SSAO)
vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg;
+#endif
+
+#if defined(HAS_SUN_SHADOW)
float scol = max(scol_ambocc.r, diffuse.a);
- float ambocc = scol_ambocc.g;
#else
float scol = 1.0;
+#endif
+#if defined(HAS_SSAO)
+ float ambocc = scol_ambocc.g;
+#else
float ambocc = 1.0;
#endif