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authorGraham Madarasz <graham@lindenlab.com>2013-04-24 10:33:38 -0700
committerGraham Madarasz <graham@lindenlab.com>2013-04-24 10:33:38 -0700
commitce48b9d8cf0722f011e12f5bdc09b6e441625813 (patch)
tree0a66b3f89607bd0a4a0f5065b93b933e5ac5f018
parent79318043218a9ec6cb6e52eca936487177554903 (diff)
Fix mismerge that lost Geenz colorspace conversion of diffuse in alphaV
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl7
1 files changed, 6 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
index a8efd3e95b..ae3769c786 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
@@ -182,7 +182,12 @@ void main()
//vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.));
vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a);
- vary_pointlight_col = diffuse_color.rgb;
+ vec3 diff = pow(diffuse_color.rgb, vec3(2.2));
+
+
+
+ vary_pointlight_col = diff;
+
col.rgb = vec3(0,0,0);