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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2024-10-31 21:27:58 +0200
committerAndrey Kleshchev <117672381+akleshchev@users.noreply.github.com>2024-10-31 22:58:14 +0200
commitcbd713037e5636b9f3c360332e23e0e29d2972ce (patch)
tree585c88fc2ed6c14947a18a181b337fe0ac90c800
parent8dfc1d0447bae8afd1567abf85ecbec9b43790a0 (diff)
viewer#2889 Fix water's normal map being ignored
-rw-r--r--indra/llinventory/llsettingswater.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/llinventory/llsettingswater.cpp b/indra/llinventory/llsettingswater.cpp
index b30dbfeac2..b5d59dc497 100644
--- a/indra/llinventory/llsettingswater.cpp
+++ b/indra/llinventory/llsettingswater.cpp
@@ -133,8 +133,8 @@ void LLSettingsWater::loadValuesFromLLSD()
mWave1Dir = LLVector2(settings[SETTING_WAVE1_DIR]);
mWave2Dir = LLVector2(settings[SETTING_WAVE2_DIR]);
- mNormalMapID = getNormalMapID();
- mTransparentTextureID = getTransparentTextureID();
+ mNormalMapID = settings[SETTING_NORMAL_MAP].asUUID();
+ mTransparentTextureID = settings[SETTING_TRANSPARENT_TEXTURE].asUUID();
}
void LLSettingsWater::saveValuesToLLSD()