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authorandreykproductengine <akleshchev@productengine.com>2015-09-24 20:29:36 +0300
committerandreykproductengine <akleshchev@productengine.com>2015-09-24 20:29:36 +0300
commitc56015db23a224d928bc4adf24470c7a2a528aec (patch)
tree9f4dbb44be16b19ff86bccd53992479ca4751e65
parent7cfc2ec6e968e349402031bc991217afd1796dee (diff)
MAINT-5612 Avatar Complexity reading remains stuck on zero
-rwxr-xr-xindra/newview/llvoavatar.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index f7f00a67f9..552a9f6b28 100755
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -7357,7 +7357,10 @@ void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys )
// appearance messages.
mLastUpdateReceivedCOFVersion = this_update_cof_version;
- applyParsedTEMessage(contents.mTEContents);
+ if (applyParsedTEMessage(contents.mTEContents) > 0 && isChanged(TEXTURE))
+ {
+ updateVisualComplexity();
+ }
// prevent the overwriting of valid baked textures with invalid baked textures
for (U8 baked_index = 0; baked_index < mBakedTextureDatas.size(); baked_index++)
@@ -8429,6 +8432,7 @@ void LLVOAvatar::calculateUpdateRenderComplexity()
<< " reported " << mReportedVisualComplexity
<< LL_ENDL;
}
+ else
{
LL_DEBUGS("AvatarRender") << "Avatar "<< getID()
<< " complexity updated no change " << mVisualComplexity